I officially give up and apologise if any offense was taken. I posted this topic ages ago because I didn't know what was going on with the trainer. I then answered my own question by doing even more digging and posted the explanation and the link where I found it, along with my opinion regarding the readme and the sharing of information.
As for the game scaling the unit health (up AND down, I've played DoWII for years without trainers, so I'm aware of their usual stats. And no, weaken enemy wasn't used either), I didn't know you were unaware of that during development or that it would be possible to miss. I thought it would be something that had would become apparent during testing. My mistake, I have no idea how trainers are made afterall. Impressive that you manage to release them so soon.
I'm also aware that all options work on all units; however I only use super unit at the beginning of the mission and never again, so I'm completely sure I'm not doing something foolish like modifying the enemy troops by accident.
I've said over and over again that I think the trainer works fine, there's nothing wrong with it, but no one seems to be paying any attention to that. I think you did a very good job and look forward to any future releases. Can we leave it at that please?
I had only my commander selected, but everybody including the enemies got superhealth. Not a big issue, but it sure was confusing before i realised what happened
Will there be a correction or is this how it will be?
I am confused as how every body else got super health. Tryed to create that. No other team member got super health unless selected. At this point I do not see an update. Towards the enemy the game levels that up to an average of your own.
The enemies do not get super health. But it is somewhat increased. I should point out the 8 key which reduces a unit/squad to a smattering of hp. Other than that i actuallyt like this as the campaign is now lvl 20 awesomesauce all the way through. An unexpected benefit of the trainer.
If I may chime in, I am seeing a similar issue of when my troops get super-health, most of the enemy troops are leveled with them. For instance, after using the cheat once in the opening of a mission, some enemies I faced had up to 25,000 health which is quite staggering to deal with. It's no issue, obviously my men won't be dying any time soon, but makes getting a fast time with enemies killed is pretty difficult.