Civilization 5 Discussion
Those lower time for units/buildings is awesome too. I used to click it, lower the time some, wait, and click it again. But apparently can just activate it and keep toggling those wanted until the timer expires. Say Worker is #1, Spearmen #2, activate the code, click spearmen up queue to 1, then w/o moving mouse you can click worker back to 1. Keep doing that before the cheat deactivates and can drop time on both even if their turns were at like 10k waiting. Still have to wait for 2 turns for both units to be built (1 turn per).
Now if only could find how to get multiple research done at same time. Rather silly that an entire empire has to focus on one or the other. or that I was too silly to discern how if that option is already there.
[Edited by Mistereveready, 10/5/2010 6:54:17 AM]
Well that's a handy tip! You can keep your mouse in one spot to cycle #2 back up to #1 to reactivate the build speed up. MUCH faster than going into city then back to map.
Also... I made a rookie mistake and did not back up my original Global xml. Now I cannot restore it without reinstalling... can anyone rapidshare the original for me?
[Edited by kevinpiatt, 10/5/2010 10:02:06 AM]
Also, wouldn't have to reinstall. Since this game uses steam, can right click the game in list and go to properties, then under the Local Files tab click Verify Integrity. It should un**** your files. (I hate censorship).
As far as historically accurate mods, err well, I doubt this game had that in mind anyway. I mean playing this game requires me to disable certain parts of my brain. Particularly the path to education research.
Np mate. It was annoying for me too. But better than the old hard way of actually waiting. Especially since I can make newly pillaged towns produce something next turn instead of having to wait 10k rounds.
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem