WALKTHROUGH - Chapter 4: The Dark Half Awakens

Part 1 - The Sewers

 

Save your game at the save fountain to the left side. Jump to the first pole. Swing on the pole then jump to the next series of poles until you reach the other side. Walk down the stream up ahead then jump and grab onto the pole. Climb along pole to reach the other side. Walk up the stairs on the other side and jump and grab the pole at the end. View Screenshot Swing to the crevice above and shimmy over to the gap. Release your grapple to fall into the gap. Slide down to the very bottom of the gap and drop.

Sand creatures will attack once you drop. Stay in the lit area (middle of the area) while fighting them and they will be weaker because of the light. Grab one of their weapons and run straight ahead when the battle is finished. Wall run directly up to the plate and stab it with the dagger. Slide down the gap that opens below and jump to the pole in the distance. Drop down each of the three poles and fall into the stream below. Take a drink from the water if you are low in life because apparently sewage water is tasty!

Walk to the back where sunlight is pouring in and switch to landscape view to see two plates up above. Wall run and stab the first plate then jump and stab the second. Jump from the second plate to get on the ledge across from it. Go around the right corner and jump to the column. The column will sink down and a door will open below. Slide down the column and walk through the doorway. Walk out onto the beam and a camera angle will show a gap to the Prince's right. Jump to the gap and slide down below then drop.

In the area ahead use landscape view to see some ledges to the left. Jump to the first ledge then to the next. Jump to the crevice from the second ledge and leap to the column in the back. The column will slide down a bit. Jump to the pole across from the column and swing from it and stab the plate on the moving wall when it extends outward. Wait for the wall to move outward once again then wall run to the left to get to the wooden platform. From the wooden platform look to the left to see a gap in the distance. View Screenshot Wall run to the gap and slide down it then drop to the floor below. Walk to the back of the room for a cutscene.

After the cutscene you will be in control of Dark Prince. Dark Prince requires sand to stay alive so you must constantly defeat an enemy or collect some sand from a breakable object in order to stay alive while in control of him. Sand creatures will instantly attack as the change to Dark Prince occurs. Dark Prince's secondary attacks are some of his most powerful moves. Use combos with his secondary attack to dispose of the sand creatures quickly. Jump over one and use the primary attack button for an almost instant kill if you need sand quickly. It is not necessary to fight off all the sand creatures in the areas that follow if you do not want to. After you have decimated the sand creatures move toward the white block with the face on it and use the secondary attack button to pull it out of the wall. View Screenshot Quickly run through the open door in the back that opens up.

As Dark Prince you will be required to move quickly since his life gauge will continually drop. Use the sand from breakable objects to replenish his life and do not stall long on obstacles. Walk out onto the beam ahead and jump to the next beam. Pull yourself up and jump to the column then slide down it. A few more sand creatures will attack at the bottom. Run through the doorway in the back. Jump toward the poll ahead and press the secondary attack button to make the Dark Prince grapple onto the pole with his whip and swing to the other side. Break the pots for some sand on the other side. Jump to the next pole and press the secondary attack button to swing from the first pole then press the button once again to grapple onto the second pole. Slide down the gap you land in and fall to the bottom. Sand creatures will attack at the bottom. Fight them off and use the sand from them and the sand in the crates to sustain life. Pull the white block with the face out of the wall and go through the doorway that opens up in the back (the camera will show the door when it opens).

Collect some sand from the pots and wall run up the wooden wall. Climb across the top wooden plank and pull yourself up when you travel to the left. When you reach the area above, rotate the camera and look in the back to see a ladder. Jump to the ladder and climb to the top. Run to the back plate and wall run then stab the dagger into it to make the wall extend outward. View Screenshot Quickly jump to the pole behind you and swing to the next one. On the second pole, wait for the wall spikes to rotate inward then jump to the wall and wall jump all the way to the top to reach the wooden floor above. Run down the rock hall ahead and step out onto the beam. Jump to the gap, slide down it, then drop to the water below.



 

Walk up to the wooden walls in the back and jump to the ledge on the right side. From the first ledge, hop up to the next two ledges across from you. Move to the Prince's left and jump behind him as the wall comes down and stab the dagger into the plate on the wall. When the wall moves upward, wall run to the left. Run down the lit up hall ahead to find some sand creatures. Stay in the lit up areas and they should go down quickly. In the third section of the hall wall run up to the plate and stab it with the dagger to open the door in the back. View Screenshot Quickly roll through the door. The area below is optional. You might want to reach the save fountain on the other side of the saw blades and come back to it.



Look to the left to see some curtains covering an entrance. Go past the curtains and wall run on the right wall (or jump) to reach the platform ahead. Walk around the corner and jump to the next platform with the pots in the back. Walk out onto the beam and jump to the next three beams and walk to the next platform. Walk out onto another broken beam, then jump to the next one. Walk to the left on the last beam and jump to the area ahead. Drink from the fountain to gain the first life upgrade. View Screenshot

Roll through the small break in the saw blades as they retreat into the wall. Walk out onto the beam ahead and wait for the arrows to shoot then quickly walk across the beam and stop right before you get to the next set of arrows. Wait once again for the arrows to shoot then walk toward the saw blades. Stand at the edge of the beam and jump through the break in the saw blades as they pass by. On the final beam walk to the very end just before you get to the holes on the ground and jump ahead when the saw blade goes under the floor.

Go all the way back to the curtain at the beginning.

When the first two saw blades retreat into the wall, run through the open area and run over the holes of the spike trap then stop right before you reach the next set of saw blades. Run through the next set to reach a save fountain.

SAVE FOUNTAIN

Part 2 - The Tunnels

Walk into the cave ahead and wall run then jump to the area across from the wall. Jump to the ladder and climb to the top. Leap to the rock ledge across from the ladder. Jump to the next ledge but do not pull yourself up just yet. Wait for the arrows to fire then pull yourself up and jump and grab onto the next ledge across from you quickly. Once again, don't pull yourself up just yet. Wait for the arrows to fire then pull yourself up and jump once again to grab onto the top portion of the floor above. Jump across the pit in the tunnel ahead. [SPEED KILL] Fall along the side of the second pit and wait for the pacing archer to walk to the right then jump to the archers' side, but do not pull yourself up just yet. Wait for the pacing archer to walk just a little over midways to the right then jump up and speed kill the first and quickly make your way over to the second and speed kill him. [END SPEED KILL] For this speed kill and the rest of the speed kills in the game, please remember that you can use the Recall power to undo any mistake you make in either the timing of the stab animations or the moment before the speed kill.

Run up the wall and grab the rock ledge up above. Jump to the next ledge then jump to the crevice up above and shimmy to the right. Drop down to the next rock ledge once you reach it and quickly move to the right and jump to the next crevice. The last rock ledge will fall. From the crevice jump to the rock ledge across from you. Move to the right and grab the crevice above then move on down and drop to the next ledge. Quickly walk to the right on the ledge as it crumbles and jump to the ledge above. This ledge will

 

start to fall as well so quickly jump to the ledge across from you. Move around the corner of the rock wall and jump and grab the ledge above you. Move to the area below the arrows then, when the arrows pause, grab the side of the plank above and pull yourself up before the arrows shoot out again. For the next set of arrows walk to the far right while still below them and wait for them to shoot, then jump and grab the plank above them and move to the right then pull yourself up. The next two ledges will extend outward for a brief period then retreat back into the wall. Wait for them to shoot outward then immediately climb up them and grab onto the right side of the tower above. Use the save fountain to the left to save your game. View Screenshot

SAVE FOUNTAIN

Part 3 - The Fortress

Slide down the gap next to the save fountain but do not drop yet. For these sand gates you must take out the sand gate guard (red sand guard) or he will summon guards through the sand gate. Also keep in mind that the speed kills become much more vicious when trying to time the button press for the stab animations starting with this little group of guards. Be sure to use Recall if you mess up on any stab animation. [SPEED KILL] Wait at the bottom of the gap for the pacing guard to pass by you underneath the gap then go for a speed kill when the screen distorts. After killing him, move behind the sand gate guard and activate the speed kill for him. [END SPEED KILL] Approach the sand gate afterward for a cutscene and you will gain a new sand tank. Be sure to take the sand gate guard's sword since it will regenerate sand tanks over time.

[SPEED KILL] Wall run on the left wall when the spiked wall rotates inward then jump to the first pole and stand on top (jump button). When the archer paces toward you and turns his back, hang on to the pole then swing the next and get on top. Right when the archer paces toward you and stops start swinging on the pole. The moment he paces away from you and turns around from that pace, jump to the roof he is on and speed kill him from behind. [END SPEED KILL] Jump to the chain up ahead. This action will scare the birds below. Wait on the chain until the guards get back to their normal rounds. [SPEED KILL] Slide down the chain until the Prince hangs upside-down, then wait for the pacing guard to walk over to the standing guard. Don't do anything when the screen distorts the first time. Wait for the standing guard to turn his back (he must have his back to you for this to work) then when the distortion starts the second time go for the speed kill. This will be a double speed kill. Quickly sneak around the building where the archer went and speed kill him as he walks away. If you took the sand gate guard's sword from earlier, you will have more chances to use Recall for screwups. [END SPEED KILL]

Hop over the railing behind the building that the archer from earlier was guarding and grab the 10 sand credits from the chest in the back. Go back up the side of the railing and, in the area where the guards were, climb on top of the wooden platform and wall run up the first plate and stab it with the dagger. Jump to the second plate and stab, then wall run to the third plate and stab. Wall run to



 

the first shutter in the distance then hop off of it to the next shutter and do another hop to land on a ledge. Drop down from the ledge. The weapon rack below carries a Mace, but keep that sand gate guard's sword if you still have it. Wall run up to the ledge across from the one you were just on. Grab onto the railing up above and pay attention to the movement of the guard and the archer. [SPEED KILL] Wait for the guard to turn his back and walk away from you, then climb up and get behind him for a speed kill. Quickly run down the walkway and speed kill the archer before he paces back your way. If he turns to stare over the railing you can still get behind him without being seen. [END SPEED KILL] Rotate the lever View Screenshot to start the rotating wall to the side. Walk over to the wall and wall run to the platform on the other side when the spikes move inward. A cutscene will occur on the other side.

After the cutscene run along the wall and use your whip to swing from the torch above while running (press the secondary attack button while wall running). When you land, jump toward the pole in front of you and use your whip to grapple to the end of it and swing to the platform above the archer. [SPEED KILL] Fall down using the ledges on the platform and sneak up behind the archer for a speed kill. [END SPEED KILL] For the Dark Prince's speed kill you will have to tap the secondary attack button once he grabs them from behind to finish the kill. Go back to the top of the platform you just came from and wall run to the torch and use your whip to swing from it then do a jump the instant you line up with the chain during the camera switch. [SPEED KILL] Slide down the chain and speed kill the guard below. [END SPEED KILL] You don't need to tap the secondary attack button for chain speed kills. [SPEED KILL] Wait until the guard in the back turns his left side toward your way, then jump down and start to run toward the archer, but do not fully approach him just yet. When the guard in the back turns his back to you immediately get behind the archer and perform a speed kill to him. Quickly run to the guard in the distance and get behind him to kill him with a speed kill. You have to be extremely quick to catch the guard. [END SPEED KILL] Guards will charge through the gate in the back and from the side to attack after the other enemies are defeated. There is no need to fight any of these guards because they will keep coming until you do the required task to open the gate. Climb to the top of the column in the middle of the area and swing along the poles to the side until you reach the end then stab your dagger into the plate after you jump from the third pole. This will open the gate in the back. Run through the gate and step into the water for a cutscene.

After the cutscene approach the chariot in the distance.

Part 4 - The Chariot Ride

For the chariot level don't forget that the Recall power can be used to undo any mistake you make. View Screenshot If you run directly into a wall with your chariot, the chariot will automatically be destroyed. When the enemy appears beside you make sure to stay right against his chariot to keep from hitting the wall. When you reach the tunnel, line yourself up with the tunnel and ram the enemy chariot to the side to get rid of him. When the path splits make sure to take the right path. Tap the primary attack button when the guards jump on your chariot to knock them off. Turn left when the path splits for the second time. For the third path split you can go either way, but the left path is much easier. If you take the right path you will have to deal with jumps that can easily mess up your steering. A few more guards will attack your chariot along the way. Soon another enemy in a chariot will appear beside you, but the cutscene will take him out.

After the cutscene walk through the doorway to the left. Use landscape view to see up into the top portion of the room ahead. Wall run up to the ledge above the door and jump to the next ledge up above that one. Move to the left and jump onto the ledge across from you then pull yourself up to the area above. Climb up the first portion of the ladder then jump to the ledge across from it. Jump and grab onto the side of the wall above then jump to the second portion of the ladder to continue your climb. Walk through the doorway to the right and hang off the left side of the railing up ahead. Jump to the ladder across from the railing and climb it. Leap to the ledge across from the ladder and walk around the corner to jump to another ladder across from you. Jump to the railing across from the top of the ladder and pull yourself up. Run through the doorway to find a save fountain.

SAVE FOUNTAIN

Part 5 - The Lower City

Approach the broken railing ahead and walk out onto the beam. Jump to the next beam then walk to the side pointing to a ledge. Jump to the ledge and walk around the corner of the building while on the ledge. Drop to the crevice below and then the ledge below the crevice. Hang from the ledge as you move to the other side of the window to keep the guard from seeing you. Walk out onto the beam and jump to the next beam. Walk toward the building. [SPEED KILL] Wall run on the wall to left side, as you get off the beam, and perform a speed kill on the guard the moment when you hit the shutter on the wall. Sneak up behind the guard in the back of the curtains and speed kill him as well. [END SPEED KILL] Go back through the curtains and use landscape view View Screenshot to see a plate below. Hang off the side of the building and fall to the plate and then stab it with the dagger. [SPEED KILL] Start the speed kill on the guard below as soon as the distortion starts when he passes underneath you. Quickly run through the doorway and speed kill the next guard before he turns around. [END SPEED KILL] Walk out on the beam extending from the broken railing and jump to the pole in front of it then the gap. Slide down the gap. View Screenshot The instant the pacing guard turns around, the distortion for a double speed kill will activate. [SPEED KILL] Wait until the guard turns all the way around and go for the double speed kill on the first two guards. Immediately after the double speed kill sneak up behind the sand gate guard and speed kill him. [END SPEED KILL] Throw away whatever secondary weapon you have and grab the sand gate guard's sword. Walk up to the sand gate to get 100 sand credits.

Go through the doorway below the gap you just jumped from. Walk into the area, then head back into the doorway segment and hide behind the wall when the Prince draws his weapons. You have to walk far enough into the area in order to get the guards to walk out from behind the back wall. [SPEED KILL] Two guards will enter the area to the left. Wait for the guard on the left to turn his back to you, then rush toward him and perform a speed kill. Walk over to the other guard while he has his back turned and speed kill him as well. [END SPEED KILL] Climb on top of the debris covered with a cloth in the back and wall run to the plate above and stab it. Wall run to the right and pull yourself up to the hole in the wall. Hang off the side of the wall on the other side and fall to the

 

wooden crate below. Sand dogs will come down the hall to the side and attack. They look vicious, but they have one major weakness. The moment they try to steal a sand from you (they will open their mouth) stab them with the dagger for an instant kill. After defeating them, walk to the hall they came from and look to the right for a chest with 10 sand credits. View Screenshot Run down the path across from the area where the sand dogs came from. Use the right wall to wall run across the large hole in the ground. Walk up the ramp to the left and jump toward the door across from you. Wall run up to the railing above the door and pull yourself up. Go to the broken railing and jump to the building. A cutscene will activate inside.

After the cutscene, fight off the sand dogs and grab a sand tank from a breakable object then walk to the doorway up ahead. Jump through the doorway and use your whip to swing from the pole overhead. When you land you must run quickly across the floor and run up the left wall or jump to the pole. Stand on top of the pole (jump button) and jump to the floor above. [SPEED KILL] Use a speed kill from behind to strangle the archer. [END SPEED KILL] Walk to the hole in the brick wall and wall run then use your whip to swing from the torch. As you land quickly run across the crumbling floor and jump toward the pole at the end and use your whip to swing to the ladder in the distance. Climb all the way up the ladder and walk into the water for another cutscene.

Walk down the steps in front of the water to find a save fountain.

SAVE FOUNTAIN

 

[ back to walkthrough - chapter 3 ] [ continue to walkthrough - chapter 5