WALKTHROUGH - Chapter 6: Obsessed With Vengeance

Part 1 - The Temple

Wall run up to the tall plate and stab the dagger into it to open the door. Run all the way down the stairs and walk up to the railing to activate a cutscene.

Hang along the side of the railing in front of you. Jump to the small ledge in the back and grab on. Drop to the beam below the ledge and pull yourself up. Jump to the next beam. [SPEED KILL] While hanging on the side of the beam, wait for the guard below you to cross by and the distortion for a speed kill will start. Go for the speed kill the moment the screen distorts. [END SPEED KILL] A sand dog will attack afterwards. Wall run to the small platform with the door in the back. Wall run on the left wall then jump off the wall when the camera changes and grapple to the two poles in the distance to carry you to the area with the door in the back. Wall run on the right wall and jump to the beam across from it. Jump to the next two beams. [SPEED KILL] On the top of either of the last two beams, the speed kill for the guard below can be activated. [END SPEED KILL] Two sand dogs will attack after the guard. Use the Dark Prince's whip to pull the white block with the face out of the wall to the side. Jump on top of the block and wall run directly up the wall to the right as you land then jump to the platform up above.

 

Walk through the doorway and hang along the side of the floor in the next room. Shimmy to the right and use the Dark Prince's whip to pull the white block with the face out of the wall. After jumping to the block turn toward the set of torches up above you to the right. View Screenshot Wall run toward the torches and grapple to each of them with your whip to keep you wall running. Eventually you will wall run across a shutter. Jump from the shutter to another shutter on a column. Jump from the shutter on the column to hit a wall and land between two guards. [SPEED KILL] Speed kill one of the guards and fight off the sand dog. You can only speed kill one guard, since the sand dogs will notice you after the first speed kill has been initiated on either guard. [END SPEED KILL] Through the doorway, wall run on the right wall and grapple to the first torch then jump to the pole across from the wall. Grapple to the pole and swing to the wooden platform up ahead. Wall run on the wall behind the large statue and you will land in a gap between the statue and the wall. Don't slide down the gap. Jump to the pole in front of you and grapple to it to get to the gap behind the next statue. Slide all the way down the gap and jump to the platform with the door in front of you. Look across from the door and wall run on the right wall to reach the next platform. Wall run up the wall next to the door and jump to area with the two guards above. [SPEED KILL] Speed kill both guards while their back is turned. [END SPEED KILL] Wall run on the small curved wall to the right as you walk through the doorway. You will hit a curtain and start to slide down it. When the camera view switches to show a pole across from you, jump to the pole and grapple across it to the next curtain. Slide down the second curtain to reach the bottom.

Sand creatures will attack at the bottom. Stay in the patch of sunlight in the middle of the area to easily defeat all of them. After the battle break the chest behind the set of two columns to the side for 10 sand credits. Step on the floor next to the tall stones and quickly use Eye of the Storm to keep the door from closing too quickly. Dash through the door. There is a door up above the stairs in front of you that will only stay open while the traps are activated. Step on the switch in front of you to activate the traps up the stairs. Run up the stairs quickly while you roll through the rotating blades and climb on top of or run by the two crushers. Step into the room and a cutscene will activate.

Rotate the lever off to the side to drain the water in the middle of the room. Sand wraiths will attack you afterwards. Use Eye of the Storm to slow down time and defeat them quickly. Pick up one of their daggers after defeating them. Face the area with the lever and look to the right. Wall run up the right wall next to the area with the lever and jump to the column above. Climb up the column and jump to the next column. On the second column rotate the camera to see a platform with a door behind you. Jump to the platform and jump to the pole across from the platform. Wall run on the wall to the left of the door and jump to the pole that will be across from the wall as you near the end of the wall run. Stand on top of the pole and jump to the next pole. Swing toward the next set of poles. You will land on the bottom pole and will have a choice of where to go next.



 

View Screenshot From the bottom pole, line up with the entrance behind the flag and swing on the pole then jump inside. Wall run on the left wall and slide down the curtain. When you near the bottom of the curtains jump to the next curtain across from you and fall to the floor below. Break the pots to the side for some sands if you need them because you definitely will in a few minutes. Across from the pots is the area to exit this room after you get the life upgrade. Run down the hall and drink from the fountain.

To start this portion, wall run on the right wall and jump from shutter to shutter until you reach the column at the end. Don't worry about the spike pillars that pop up while jumping from shutter to shutter since they cannot hit you and are only there to distract your timing. There are a total of nine shutters. Tapping the jump button while jumping from shutter to shutter seems to work rather well, but be sure to stop tapping it when you reach the column at the end. From the column at the end, jump to the next pillar when the saw blade goes into the floor. Do the same thing for the next saw blade. The columns will fall so you must not stop long. The final two columns seem to give you more time to jump because of the increase in saw blade speed. On the other side, walk toward the light to gain the life upgrade. Go back the way you came after getting the upgrade. You will need to go all the way back up to the set of poles from earlier.

Stand on top of the bottom pole and jump to the next pole up above you. Turn around to face the other way and swing to the pole up above. From the next pole, swing to the floor above. Pull yourself up and walk through the door. Rotate the lever inside the room to close off the doorway you just came through and open the other door. Walk through the open door. View Screenshot Hang off the railing to the left and jump to the curtain. When you near the bottom of the curtain jump to the curtain across from it to slide down to the floor below. Walk through the doorway at the bottom then jump and stab the tall plate to open the door to the side. Quickly drop down and roll through it before it closes. Walk to the side of the floor to the left and wall run on the right wall to reach the area across from you. Climb up the ladder to find a save fountain at the top.

SAVE FOUNTAIN

Part 2 - The Marketplace

 

Walk outside to activate a cutscene. Leave Farah and walk to the other end of the walkway. Wall run on the left wall and jump to the wooden windows with a ledge around it. Walk around the right corner and jump to the gap behind the grating, which will be in the back of you. Slide down the gap, but do not drop just yet. [SPEED KILL] Turn around and jump to the beam in front of you. Jump to the next beam across from that one. There are two guards below you. Wait for the guards below to move together (while they both face you) then activate a double speed kill on both of them. [END SPEED KILL] Run to the back and grab the block next to the burning rubble. Move the block on top of the switch on the floor to open the door in the back. View Screenshot

Run through the door and go down the corner of the hall inside. Wall run up the door at the end to reach the wall above it. Pull yourself up the wall and walk to the end of the beam. [SPEED KILL] Jump to the next two columns across from you and stay on the second column. Jump to the top plate above the standing warrior (the one without the armor). Face the burning rubble in the back and this will be the set of plates to the right. You don't need to fall to the second plate to activate the speed kill. Wait until the pacing guard starts to walk away from the warrior then activate the speed kill for the warrior. Please note that the warrior has much more stab animations than the single guard. View Screenshot After speed killing the warrior, quickly wall run back up to the plates you just jumped off of and stab the first before the pacing guard turns around. Jump to the top plate and stab it then jump back to the middle column. Now jump and stab the first plate above the standing guard. Wait until the pacing guard walks over to the standing guard and activate the double speed kill. [END SPEED KILL] Break the objects next to the crate by the burning wagon and pull the crate to the closed doorways across from it.

Jump to the top of the wall above the doors. [SPEED KILL] Walk out onto the beam and jump and stab the plate across from it. Wall run and leap off the first shutter then leap off the second shutter and stab the plate that the second shutter will bounce you to. Wait for the pacing guard to walk over to the standing guard then activate the double speed kill. [END SPEED KILL] Wall run up to the top plate in the back and stab it to activate a cutscene. After the cutscene, grab the crate and move it over one of the switches on the floor and stand on the other switch. Run through the door before it closes. Climb up the ladder in the next room then wall run and stab the plate on the wall ahead. Jump to the crevice above the plate and shimmy over to the ledge on the left. Jump to the floor above.

Wall run on left wall and jump off the shutter then stab the plate that you bounce to. Wall run to the right and you will hit the wall and fall to the ledge below. Walk to the right and move around the corner of the ledge and jump and stab the plate behind you. Wall run to the left and leap to the beam across from the wall in the middle of the wall run. From the beam, leap to the beam below you. Jump to the plate and stab it then wall run to the left and leap off the next two shutters and stab the next plate after leaping from the second shutter. Wall run to the beam on the left then jump and stab the plate on the wall ahead. Wall run to the left and pull yourself up to the hallway up above. Walk around the corner to find a save fountain.

SAVE FOUNTAIN

Part 3 - The Market District



 

Fall down to the right of the walkway outside. Approach the portion where the railing is broken and wall run on the right wall and leap off the wall to the ledge across from it near the end of the wall run. Hang off the ledge and shimmy to the right. Drop and stab the plate below. Wall run to the right and stab the next plate. Jump to the ledge above the second plate and shimmy to the right for a cutscene. Shimmy some more to the right and pull yourself up onto the ledge. View Screenshot Walk out onto the beam and jump to the gap across from it. Slide down to the bottom of the gap. [SPEED KILL] Wait until the pacing guard below walks away from the warrior, then speed kill the warrior. After the speed kill, quickly climb up the ladder. Jump to the crevice on the other side of the platform and shimmy to the left. Drop to the beam below you. When the pacing guard walks up to the standing guard activate the double speed kill to take them both out. [END SPEED KILL] Break the objects in the middle of the area below the tall plate. View Screenshot Wall run up to the tall plate and stab it to open the door the guard was standing next to. Activate Eye of the Storm and fall off the plate then roll under the door before it closes.

Make sure your sand tanks are full and wall run up the closed gate at the end to reach the wall up above. [SPEED KILL] Walk out onto the beam and jump to the next beam across from it. Look across from the beam to see three plates with a ramp below each plate - these plates will help you speed kill all of these guards. Make sure to perform this first speed kill on the left side of the beam and not in the middle. If you do the speed kill in the middle, the Prince will destroy a pot after the final stab alerting all the other guards. Wait on the beam until the three guards up ahead turn all of their backs, then jump down and speed kill the guard below the beam. Run to the first ramp below the first plate then wall run and stab the plate. Wall run to the second plate and stab it. Stay on the second plate for this next speed kill. This guard below you is the main troublemaker of the bunch since he turns often. Wait for the other two guards to turn and walk the other way then quickly speed kill him and wall run back up to the plate you were just on. Two guards left! Wall run back to the first plate and stab it then jump back to the beam across from the plate where you started the first speed kill. Stand in the middle of the beam and wait for both guards to turn their backs then quickly jump toward the sand gate guard and speed kill him. Run to the second plate ramp and wall run to the plate above then stab it immediately! For the final guard, wall run to the third plate and wait for the distortion to start then speed kill him. This set of speed kills is extremely hard to pull off, but it can be done! [END SPEED KILL] Walk to the sand gate to claim 150 sand credits. Be sure to grab the sand gate guard's sword as well.

Walk to the crates in the back where the sand gate guard was patrolling and pull the bottom crate out of the stack for a cutscene. View Screenshot Move the crate over to the tall plate across from the stack of crates. Get up on the crate and wall run up to the tall plate then stab it to open a door in the back. Activate Eye of the Storm while on the plate than run to the open doorway and dash through. Run down the hall to the right and climb the ladder across form the boarded doorway. Run around the left corner up ahead. Wall run on the right wall then jump from shutter to shutter to get to the next side and activate a cutscene. After the cutscene there will be a save fountain in the distance.

SAVE FOUNTAIN

Part 4 - The Bowery

Wall run on the left wall up ahead then jump to the ledge across from the wall. Jump to the crevice and shimmy to the left. [SPEED KILL] Wait for the archer above to turn his back then pull yourself up and speed kill him. [END SPEED KILL] Hang off the railing on the other side and jump to the beam across from the railing. Jump to the crevice on the wall beside the beam and shimmy over to the wooden floor. Walk to the railing and a cutscene will activate.

Hang off the railing and jump toward the pole up above and use it to grapple to the ledge ahead. The ledge will automatically crumble and the Dark Prince will fall and grab onto the ledge below. Drop to the floor below and sand wraiths will attack. After fighting the sand wraiths break the chest around the corner beside a door for 10 sand credits. View Screenshot Wall run up the wall across from the chest to grab onto a ledge. Jump to the next ledge and pull yourself up. The camera angle will show you a pole in the distance. Jump and grapple onto the pole and let it carry you to a beam. Jump to the railing beside the beam and pull yourself up the side of the building. Run into the red room to the right.

 

For this room and the rooms ahead, make sure to destroy the pillows on the beds to the side if you need some extra sand. Wall run up to the switch on the wall next to bed then immediately use Eye of the Storm and roll under the door to the side before it closes. Hang off the railing up ahead and drop to the curtain below the railing. View Screenshot A new enemy will attack at the bottom. These females sand creatures can put up quite a fight. You are supposed to hit them when they stop attacking, but with Dark Prince it doesn't really matter when you hit them. Sand wraiths will burst up from the floor after the females are disposed of. Climb up the column across from the pattern with the circle in the middle on the wall. From the top of the column, jump to the crevice on the middle wall. Shimmy to the left and pull yourself up, then jump to the next ledge above. Pull yourself up and jump to the railing on the area with the archer. [SPEED KILL] Shimmy to the right along the railing and approach the archer from behind for a speed kill. [END SPEED KILL]

Use the right wall and wall run to the area the archer was staring at. Two female sand creatures will attack. Run ahead, but don't cross the wall just yet to the area in the back. [SPEED KILL] Stay against the wall and wait for the archer to go through the doorway then quickly wall run on the right wall to reach the area where he is and sneak up behind him for a speed kill. [END SPEED KILL] In the room that the archer went into, look for a gate that seals off the door inside. Wall run up either wall on the side of the doorway and wall jump to the top railing. Pull yourself up and go through the doorway. The archer in the area across from you will automatically see you and start to fire arrows. Run to the lever on the right and rotate it to make a pole fall down from the ceiling. Wall run on the left wall then jump and grapple to the pole. Run to the left and be sure to wreak your vengeance on that archer. Go through the doorway beside the archer and hop through the window inside.

Wade through the water and climb into the next room up ahead. Wait for the open space to appear in the middle area in between the little saw blades and roll through it. For the next set, follow one strip of saw blades as it moves away from you then quickly dash to the other side when it comes back toward you and keep moving to make sure the other set doesn't hit you. Run up the torn brick wall ahead and stab the plate. Jump to the tiny piece of wall forming a ledge up above you and pull yourself up to it. Jump to the next ledge up above and you should see two archers. [SPEED KILL] Jump to the wooden railing and wait for them to turn their back and speed kill the first as he walks away then speed kill the second before he turns. It's a little tricky since they will start to move at different times, but try to wait until they both walk away at the same time. [END SPEED KILL] Walk down the area ahead for a cutscene. After the cutscene, fall back down the railing to the area you just came from and break the weapon rack to get an axe - you need some sort of secondary weapon for what's coming. Wall run back up to the next area, then wall run up to the next wall ahead to find a save fountain.

SAVE FOUNTAIN

Part 5 - The Brothel

If you need some sand, break the pots off to the side. Walk toward the railing in the back and fall down the first two floors.

Boss - Female Sand Warrior

View Screenshot The first part of this battle is pretty tough. The boss has some very long combos and a kick that will send you flying off the platform if you have your back to the edge of the platform. Use Recall if she ever knocks you off. Block often and try to counter her combos when you block them (keep pressing the primary attack button when blocking). While hitting her, if she starts to guard she will most likely retaliate with a combo after you get finished with your attack so be ready to block. Eye of the Storm will work on her and will get you a few free hits, but she will still block your attacks at times during this move. If she knocks you to the ground, block while on the ground or she will continue to hit you. When the screen zooms in and you clash weapons with her, tap the primary attack button to knock her back. Take 25% of her life to start the second sword clash - fight her once again by pressing the primary attack button and a cutscene will begin.

After the cutscene the battle will change in your favor. She will run from you now and you must chase after her. You will have a



 

choice of which way to go from here. She will always jump two platforms away from you. When you get to the middle platform a sand wraith will appear. Defeat the sand wraith in order to get some of your life back. When you eventually get to the boss, immediately activate Eye of the Storm and hit her as she tries to escape to the platform on the other side. She will eventually escape when Eye of the Storm wears off. Repeat the same pattern of working your way to her and defeating the sand wraith. Immediately activate Eye of the Storm when you get to the platform that she is on once again and hack away at her before she can escape. There are many ways to go about chasing her so the obstacles you go through to reach her will vary. Some areas only require a single wall run or pole swing to get the next platform. Be sure to scope out a platform with a sand wraith while moving toward her. Sometimes a sand wraith will not appear on both platforms. View Screenshot

Here's a list of all the ways to get to her while she is on another platform if you are having trouble reaching her at any time:

A: Jump to the pole and make sure to move to the right end to avoid hitting the section of the building above when leaping to the platform. Swing and leap to the platform with the sand wraith. Wall run toward the platform with the boss then jump to the beam across from the wall. Walk across the beam and pull yourself up to the boss' platform.

B: Wall run on the right wall over to the platform with the sand wraith. Jump to the beam ahead then jump to the platform with the boss and pull yourself up.

C: Jump to the pole and make sure to move to the right end to avoid hitting the section of the building above when leaping to the platform. Wall run on the left wall and fall to the roof of the small balcony below the platform with the boss.

D: Wall run on the right wall over to the platform with the sand wraith. Walk out onto the beam and jump to the roof of the small balcony below the platform with the boss. Jump and pull yourself up to the boss.

Keep this pattern up and you should be able to take her down after about four or five Eye of the Storms. When you hit her for the final time you will initiate another sword clash. Tap the primary attack button until a cutscene activates.

 

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