Welcome to our CHEATfactor Game Review of Superhot. We review the game and then factor in how the available cheats affect the overall game experience. For better or worse, our reviews will help you decide whether or not to use cheats when playing the game.
First person shooters are a fast genre. They quickly move you from location to location in an effort to shoot as many enemies as possible in as quick a fashion as possible; but not Superhot. A shooter on the surface, Superhot is more of a strategy game than anything else and offers one great idea with plenty of challenge and depth in it's short campaign. That one idea though is seemingly all it has and Superhot feels remarkably light as a full fledged experience. It's something you almost have to play but you'll be clamoring for more even after you finish it's post game content.
Superhot's biggest draw is it's remarkably fresh take on the shooter genre. The game looks, acts and even feels like a traditional shooter but there's a catch - time only moves when you do. Think of it as a game built around when Neo would dodge bullets in the Matrix, only a lot more thought out. Take a shot and the bullet stays in front of you until you move, stand still and you can survey the world around you, plotting your next move. Try to play Superhot like a normal shooter and you're bound to die quickly and often. Superhot offers a great amount of challenge but rarely felt like it was taking advantage of me or it's own simplicity, giving me just enough tools to do what I had to do.
Nearly everything about Superhot is simple, form it's simple controls to it's minimalist visuals which make it easy to see each enemy and goal. That's part of the genius of the game though; yes, there's some learning to it but Superheat is pretty easy to understand. It take the simple shooter controls and tweaks them specifically for this experience. This is a stylish and fast paced (well, sort of) game that made me feel like an act hero in a way that few games can. Jump through a window, punch a guy straight in the face, catch his gun and use it on his buddies; then throw the gun at the last guy for fun. Superhot gives you the chance to almost choreograph a hollywood style fight scene and it's a lot of fun to improvise on the fly. A lot of the levels add different twists to the formula, with one of my favorites being one where you start in an elevator surrounded by bad guys and no weapons at your ready. Superhot feels like a strange love letter to the action move genre and I loved every second of it.
That great idea though is really all that Superhot has and there's not a lot to go back for. The story, which deals with ideas about control and free-will is told inside of a 90s-style DOS chat program. It's a pretty simple story that you don't have to even know exits to enjoy what makes the game so special, in fact, I thought the game was far more interesting without paying attention to it. The entire campaign can be completed in about two to three hours and while there are secret areas to explore and an endless mode to unlock once you've finished the game but it never feels like it's enough to keep you coming back. I did go back, and tried to go about the different levels in different manners but there's no doubt that Superhot is missing content.
That becomes remarkably clear when you take a look at what is in the game versus what should be in the game. Superhot is missing features that feel like they are desperately needed like something as simple as leaderboards or any form of online play. Jus think how awesome it would be to coordinate these fantastic feats of action with a second person. What the game really needs though is user-created levels. It seems like such a no brainer but it's somehow just another missing feature that makes you question whether or not Superhot is worth the admission price, which I'm still not sure it is, even with all of it's innovative gameplay.
I feel like everyone needs to at least experience Superhot for what it brings to the table but it definitely needs to add a ton of content to make it worth what the developers are asking for on Steam. It's a fun and stylish shooter that begs you to be smarter rather than tougher but it does so without giving you much else to do. Superhot has a great idea but it never aims much higher than that.
Joe started off writing about video games for small fan sites when he realized he should probably do something with his communications degree and didn't want to get into the grind of daily reporting. Joining the team in late 2008, Joe is the featured game reviewer for Cheat Happens, producing up to 10 CHEATfactor Game Reviews per month.
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