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Two Worlds II
PC, XBox 360, Playstation 3

Reviewed on: PC
Reality Pump
Publisher: SouthPeak Games
Rated: "M" for Mature

CHEATfactor Game Review
by Joe Sinicki

view user comments (3)
User Rating:        6
Presentation: 6

Save for a few odd moments, Two Worlds II is miles ahead of its predecessor in terms of its production values. The worlds can be downright gorgeous, and the entire game has a remarkable cinematic quality.

Gameplay: 5

Two Worlds II is an incredibly deep and robust experience, just don't expect to know what's going on 90% of the time. A terrible user interface mixed with what can only be described as a cluster of admittedly good ideas pollute the experience.

Lasting Appeal:

Make no doubt about it, Two Worlds II is a massive game and thereís going to be a lot to keep you busy, itís just tough to keep all of the gameís depth together with such a convoluted experience.

Overall: 6
Two Worlds II is filled with great ideas and some truly epic moments, but its user interface problems and seemingly inability to tell the player just what's going on hampers your ability to enjoy what's going on.
CHEATfactor: 6

The Two Worlds II version of Antaloor is a truly expansive one. The world is spread out over three large continents and a number of different islands. Each of these environments features unique visuals and a sprawling landscape. What's more, at times these environments are modeled breathtakingly well. It's hard to ignore the level of detail as the sun illuminates a field below a cityscape. Sadly, there are a number of issues that pop up visually, like said environments loading directly in front of you and some rough textures. While the voice acting has been improved from the original game, it still leaves a lot to be desired.

One of the coolest parts of Two Worlds II is the ability to strip items down to their most basic elements and use an alchemy system to create your own potions and weapons. The feature not only offers a ton of depth and variety to gameplay, but also opens up a slew of new options. Got a ton of loot that you're carrying around that you know will benefit you? Rather than sell it, take the time to research exactly what the benefits may be when combined with other elements. Much like (but admittedly not to the same extent) Red Dead Redemption before it, it's extremely possible to spend much of your game time away from the game's main quest in exchange for just experiencing the game's alchemy feature.

"'re left to your own devices to figure out just what's going on."


Here's the issue though, none of this is really explained all too well as you progress through the game. All too often you're left to your own devices to figure out just what's going on. In fact, the user interface could be one of the worst we've seen in quite some time. Almost nothing is explained. Take for instance the leveling system, each of the areas like strength and magic are represented by symbols that the game never explains. Yes, there's an option to change these settings buried within the game's options mode, but once again, you'll have to search to find them. It's truly disappointing that a game with such depth and ideas never takes the time to let the player know exactly what's in the game.

"...strikes often feel unimpressive and lackluster..."


One of the biggest problems with the original Two Worlds was the fact that the combat system was all but broken. Sadly, not much has changed with the sequel as it's easily one of the game's worst features. Regardless of what weapon you have equipped, strikes often feel unimpressive and lackluster, if they even connect at all. Magic attacks aren't much better, as the major ones often take so long to develop that you're sure to get attacked before you can even get them off.

Two Worlds II takes a number of chances that pay off throughout gameplay - if you can find them. Sadly, the entire game is hampered by terrible user interface that manages to confuse the player rather than aid them. Fans of the original Two Worlds are sure to find much to love here, and those unfamiliar with it may find the alchemy system a worthwhile experience. Two Worlds II simultaneously tops its predecessor but falls short of just what it could be. 



CHEATS USED: Unlimited Health, Magic, Stamina, Add Gold, Attribute Points, more

Playing Two Worlds II with the trainer from instantly opens up the game with a slew of new options and abilities you won't find anywhere else. Not only do you have access to things like unlimited health, magic and stamina, you'll also be able to instantly add gold and attribute points.

If there was anything else I could add to the trainer, it would be a way to have anything you add with the alchemy system to have a customizable outcome. Think about it, you could literally create any effects you want.



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