WALKTHROUGH, CHECKPOINTS 33-36
Grab the club behind you, and wait a minute so you
pass out. When you awake, run to the door to your right.
It’s where the large security bots come from.
Don’t worry if you get attacked; just run through
it and load the next area.
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When the area loads, walk inside the door and turn
right. Go into the room, and two glass doors will shut,
locking you in. Wait a minute, and a hatch will open
in the floor.
Drop down, avoiding the bots that come out, and make
your way to the end of the corridor, avoiding the bots.
At the end, grab the ledge and climb out. There is a
guard here. You have nothing to fight with, so try to
grab his gun and kill him with it. There’s a health
station as well, if you need it. Walk to the hatch opposite
where you entered and drop down. Like before, move down,
avoiding the bots. You can kill them if you want, now
that you have a gun. At the end, climb out, turn around,
and go up the stairs.
At the top, hang a left, and kill the guard at the far
end.
Use the computer terminal to open all the glass doors.
Turn around, and kill the three guards who show up,
then run back down the stairs. At the bottom, go into
the tunnel, move to the other end, climb up, enter the
next tunnel (the red one), and climb up at the other
end. You’re back near the beginning. Ahead of
are you are two security bots. Your pistol won’t
work, so run by them (don’t worry about taking
damage). Head to the left, and follow the hall to a
door. Go through it, and you’ll be in the armory.
Use the NanoMED station if you need to (you probably
will), then walk to the back of the room, and you’ll
see a mech.
Use it, and Riddick will get in. Now it’s time
to cause some damage.
Two heavy guards will come in, and two will power up;
kill all four of them with your minigun and missiles.
It shouldn’t be hard, because you are in a mech!
When they are destroyed, enter the door to the right.
Kill the heavy guard that approaches, then ride the
elevator to the corporate area.
You are now in the office area. This next section is
incredibly easy. Turn the corner and kill the two guards.
For this whole area, just follow the halls as they turn
(there are no junctions), killing any guards and mechs
you come across. If you feel like it, just stomp on
the human guards, and they die with a joyful crunch.
Eventually, you will come to a room with two doors.
Enter the door on the left, and it turns out to be an
elevator which takes you to the Take Off Platform.
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Get off the elevator and take a left. Kill the four
guards that show up, then enter the room. Enter the
door that has an ear protection warning on it,
, and kill the two guards. Head to the door on the right,
and kill the heavy guard that appears.
When the mech drops, you get out of the unit. Use the
button next to the door. Guards will swarm in, but run
out the door, and keep running,
, and a cutscene will take over. Looks like it is Johns,
who actually saved you this time!
The ship crashes, and how convenient, it crashes into
Hoxie’s office. Looks like it’s time for
a final showdown.
Once the cutscene is over, you’ll have to deal
with Hoxie’s guards, who have a cloaking device.
To kill them, look for the faint outline of the unit,
or the muzzle flash from their miniguns. Immediately
grab the shotgun, and start pelting them. When the coast
is somewhat clear, grab the minigun by the pillar, and
unload into them.
When they fall, a cutscene will take over. Riddick puts
his goggles on Hoxie, and guards storm the office.
Thinking that Hoxie is Riddick because of the goggles,
they kill him,
, while Riddick escorts John out of the prison disguised
as a guard. Ahh, a terrific ending.
Congratulations! You’ve finished The Chronicles
of Riddick: Escape from Butcher Bay. Let’s
hope this is only the first game in a series.
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