Grenade
Grenades are explosive weapons that can cause a lot
of damage. You don’t even find one of these until
far into the game.
Gun
A standard pistol. It’s more accurate than both
the assault rifle and shotgun, but not as powerful as
either. It can hold fourteen rounds.
Injector
Found in the Feed Ward as part of a side mission.
Jagger’s Package
Found in the gas room, this package is required to continue
the main story.
Knuckleduster
This is a weapon that adds more damage to hand-to-hand
combat. Sort of like brass knuckles.
List of rats
This is part one of a list you must find to complete
a side mission.
Minigun
Found only on Riot Guards, the minigun fires fast and
is deadly, but your speed is seriously reduced.
Moth
Used to buy cigarette packs from an inmate, assuming
you have the patience to collect all the moths.
NanoMED Cartridge
The NanoMED Cartridge can refill a NanoMED station that
is empty to it’s full capacity of four.
Poison
Picked up off a dead inmate, and is used as part of
a side mission in the Feed Ward.
Power Cell
You find this in the equipment center, and it’s
used to power up a drilling machine.
Prototype Rifle
You find this later on in the game. It’s exactly
like the Assault Rifle, except the ammo counter is broken,
and it doesn’t have a DNA protected trigger, so
you can use it all you like.
Red Security Card
Like other cards, it gives access to different doors
in and around the Container Router.
Red Tube
Found in the Feed Ward as part of a side mission.
Rifle-case
You get this item from the shopkeeper in the Guard Quarters
so that you can gain access to Abbott’s apartment.
Shiv
Your first deadly weapon, the shiv is kind of like a
knife. Can be made of many different materials, including
glass.
Scalpel
An instrument used by surgeons. In Riddick, it’s
like the shiv.
Screwdriver
Even though it’s a tool, it can be used in the
same way as a scalpel; to kill things.
Secret Code
Given to you by Shabby for killing Molina.
Security Card
Found on a guard, it’ll let you access the Cargo
Transport area.
Security Code
Found on various guards, and unlocks various doors.
Shotgun
Another firearm, it’s good closeup, but somewhat
useless at long range. It can hold seven rounds in one
clip.
Tool Room Key
This key, found in the abandoned equipment center, opens
an older-style door.
Tranquilizer gun
The Tranquilizer has unlimited ammunition. When fired
at a guard, it will cause them to spasm and collapse,
allowing you to run up to them and kick them in the
head, killing them. It can also be used on the Riot
Guards. You can’t kill them, but it’ll stun
them for about seven seconds, giving you time to get
away. You can keep stunning them over and over, as long
as you wish. It has a three second charge delay.
UD Money
This is what you use to buy cigarette packs and items
off of various people. It’s usually found lying
around, or on guard’s corpses.
Valve
Used to open a locked gate in The Pit.
Vent Tool
Found throughout the game, they allow you to open the
ventilation shafts, which provide access to various
areas.
White Security Card
Found in Tower 19, it’ll let you access various
doors.
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