A trainer is a program written to intercept and
alter the memory addresses of games that are running
in the background. Usually trainers contain such
features as GOD MODE, UNLIMITED LIVES and others
that sometimes aren't pre-programmed into the
game by its designers.
Some people believe that creating a trainer
is extremely difficult and requires all kinds
of programming knowledge and skills. Not true.
Some very friendly tools have been created to
allow anyone to make their very own trainers for
their favorite games. In these tutorials, we'll
teach you the basics of how to get started and
give you step by step instructions on creating
trainers that you can follow along with on your
Advanced Trainer Maker Tutorial by Sophie_Angel
Things you need:
A lot of people tend to think that making trainers
is difficult. Well it’s not really, anyone
who knows a few stuff about computers can learn
how to make trainers.
In this tutorial we’ll make an "advanced"
trainer that uses DMA (Dynamic Memory Allocation).
There are many cheat tools out there and one of
the best is TSearch. We’re going to use
TSearch v1.6. The game we’re gonna test
First of all let’s take a look at TSearch.
On the main screen there are some buttons and
one of them is "open process"
If you go there you will see all of the programs
that are open. So let’s play Abuse, start
a new game. Press Alt and Tab so you can go to
the desktop. Go to TSearch and press the “open
process” button. You will see "Abuse32.exe",
left click it and press open. Above the toolbar
you can see "Autohack".
Enable the Debugger and the Autohack window.
Now below the "open process" button
there are other buttons. One of them is called
"Init new search".
Press this one (you can’t press the other
Now I’m going to explain what all these
"Exact value" is used when you know
the value you’re looking for (i.e. you have
20 bullets in your gun).
"Range" is used when you know the
value is between two numbers (i.e. you have 1-2
lives but you don’t really know).
"Unknown value" is used when you don’t
know the value you’re looking for (it’s
used for energy bars mostly).
Now I bet you’re wondering what all these
"1 byte" is used when the value can
be between 0-255.
"2 bytes" is used when the value can
be between 0-65535.
"4 bytes" is used when the value can
be between 0-4294967295.
"8 bytes" is used when the value can
be between 0-18446744073709551615.
"Float" is used when the value can
be between 1.2E-38-3.4E38, it’s used for
games like Zoo Tycoon and Age Of Empires.
"Double" is used when the value can
be between 2.2E-308-1.8E308, and personally I’ve
never used it.
Now that I explained that we can continue. We’re
still on TSearch and we’re ready to search
the memory for health. We’re going to use
"exact value". Put 100 on the value
box and "1 byte" on the type box. There
are going to be many addresses so we have to do
it again. Go back in the game and lose some health.
Now go back to TSearch and press the "search
next" button that is next to "init new
search". The only thing you have to change
is the value, put the current health. If there
are still many addresses then you have to do it
again until you have one-two addresses. Once you
find the addresses (could be one which is better
but it’ll most likely be two in this case)
double click on the first one so that it’ll
"transfer" to the table on the right
and change the value to whatever you want (up
to 100). Go back in the game and see if your health
changed to the number you put on TSearch, if it
did change then go back to TSearch and click on
"autohack". If it didn’t change
go back to TSearch delete the address you changed
by selecting it and pressing the "X"
button and transfer the second address to the
table. Repeat the process (change the value, check
go back in the game and back to Tsearch so you
will click on "autohack"). Go back to
the game and lose some health. Once you do that
go back to the autohack window and you’ll
Now select the address and go to edit and patch
it. Your health won’t decrease anymore.
Now for the ammo. Check out what’s your
ammo on one of the guns. Go to TSearch and search
for a new address. On the value box put the amount
of ammo you have. On the type box put 4 bytes.
Do the same as we did with the health. In the
end the address on the autohack windows should
be like this:
That’s all you have to do considering
finding the addresses. We only have to do one
more thing and then we’ll work on Trainer
Maker Kit. Click on one of the addresses on the
autohack window, go to tmk and then to button
script (it’s the only option anyway). Copy
this and open notepad so you can paste it, you
have to remember if it’s the address for
the health or the ammo. Do the same with the other
address. Once you’re done you don’t
need TSearch anymore. (NOTE: if you close
TSearch the game will close too)
Now let’s go make the trainer with Trainer
Maker Kit. When you click the TMK icon you will
be presented with this screen:
On the project name put "Abuse" and
then press create. Directory shows you where your
project is going to be saved. Load Existing is
used when you already have saved a project and
you want to continue making it. On the build settings
you can choose the process name, in this case
it’s "Abuse32.exe" (You can choose
the window name instead if you want). You can
only choose the process/window name when the game
As you can see on the above picture under the
process name there’s another option "exe
name" where you can write the name of the
trainer you’re making. "exe type"
has two options: static and linked. I suggest
you use static so that the user won’t have
to search for any dlls on the net. I really don’t
use “save region” and "redraw
form", they are used for the background.
The last option "move by click" has
two more options: everywhere and caption. If you
use everywhere you will be able to move the trainer
by clicking anywhere on it and if you use caption
then you will have to click on the caption to
You can see the dialog box on the right area,
right click it and go to properties. Here you
can edit the caption and do many other stuff.
You can play around and see what you like. I use
"title bar", "system menu"
and "minimize box", it only depends
on what you like and what you want to do. Once
you’re done press close. We can only have
four buttons here as we only found the health
and ammo addresses. Don’t forget the "info"
button and the "back to normal" button.
Go to insert and click on button. You can add
four buttons now if you want or you can add the
other three later. Go to the properties of the
first button and click on "write memory actions".
Now open the file you saved the addresses from
autohack. My first button will be for health.
On the text file go where it says "patched
script" and copy the address, go to TMK and
paste it (Ctrl+v). Click on apply. Now go to the
properties of the button and rename it to "Health".
You can use a hotkey, change the colour or position,
add a tool tip. Do the same for the "ammo"
button. Now let’s make the "back to
normal" button. Name the third button "normal"
and go to the "write memory actions".
Go to the text file where you saved the addresses
and copy the unpatched script for health and paste
it to TMK, press enter so you can go to the next
line and then copy the other unpatched script
for the ammo and paste it to TMK again. Press
apply. Let’s go make the info button now.
Name the button info and go to the "fct"
tab in the properties. On the functions press
"msg box", choose an icon and on the
left side write your name/nickname/email, instructions
and whatever you want to.
On the objects screen you can edit many things.
I would suggest playing a little with these options
too. Once you have finished making the trainer
go to file and save your project. Then you can
build your trainer by going to build. You will
find your trainer to the TMK directory.
If you don’t understand something you can
use the help file on TMK or email me.
This tutorial is written by Sophie_Angel. Cheat
Happens is the only site that is allowed to post
this guide online. Email me if you want to post
it on your website.
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