Act
3 - Chapter 1: Restore Kalrathia's Water
* Follow the aqueduct to its source
* Defeat the Ganth
* Restore Kalrathia's water
* Return to Lord Kalrathia in the great hall
* Dwarven Song of Ore
* Mark of the Assassin
* The Mage's Apprentice
* Lost Jewels of Soranith
* Sartan's Suspicion
* Mythrilhorn
* The Kalrathian Nexus
* The Spirits of Aranna
* Lelani's Sorrow
* Aman'lu Arena
* Deru's Treasure Hunt
Time to take a breather and make some progress
on some side quests. In the same room as Lord Kalrathia
is Historian Leontia. Speak to her to open the Dwarven
Song of Ore quest.
Next, go to the potions/magic shop and speak to
Enchantress Valeria to continue the Mark of the
Assassin quest from the previous Act.
Speak to Mage Boden next to her to open the Mage's
Apprentice secondary quest. Head through the weapons
and armor shop to the tavern and speak to Kevarre
the Explorer to begin the Lost Jewels of Soranith
quest.
Next to Kevarre is Feltan the drunkard, who will
open Sartan's personal quest, Sartan's Suspicion--if
you have Sartan with you. Just beyond is Khartos
the Strong. Speak to him to continue the quest for
the Mythrilhorn. He wants you to prove yourself
by dueling him. Agree to do so, then hit him a couple
of times to end the "duel". He'll give
you directions on where to reach the rift where
he will summon a mythrilhorn.
Near the North Gate, speak to Nora the Nature Mage
about the Kalrathian Nexus. Do those caverns sound
familiar? They should. Now exit the North Gate to
find an incantation shrine.
Incant the Chant of the Dead. Head for the southwest
corner of the battlements to find Spirit of Aranna
#14.
Search the rooms along the north wall of Kalrathia
for the Lore book: Vol. 16, The Legacy of Azunai.
Also near the north wall is Berseba, who will hook
you up with the Legendary Mace of Agarrus quest.
Go up the steps along the east wall and into a
room to the north. You'll find Telgrey the Scholar,
who will send you questing for those Lore books
you've been picking up along the way. There are
20, all identified as Lore of Aranna books and with
a volume number. To the west of Telgrey's house
is a plank that you can use to get over to the North
Wall, where you'll find a later link in Lelani's
Sorrow.
Now that your quest book runneth over, time take
care of some of the tasks. Teleport to Aman'lu and
take the south road out of town. After the bridge,
turn right into Alar'ithil's house and give him
the Morden head on a pike in exchange for his bottle
of Elven Water.
Go to the inn and speak to Explorer Tai'esse about
the Legendary Mace of Agarrus. Teleport to the Eastern
Face of Snowbrook Mountain and enter the Servant's
Quarters. When you reach the point where you turn
south to go over the crosswalk, go north instead
to enter the Cavern of Frost. Head down to the center
of the cavern, equip the Soul Staff you received
from Nora, and recite the chant she taught you (Arcesso
Arcanum).
Go back to the teleporter and jump to the Snowbrook
Foothills. The closest entrance to the Snowbrook
Grotto is due east,
though you have to go a bit north and then south
to get to it. Inside the grotto, you're looking
for a set of man-made steps
leading down to a set of locked doors. From the
entrance nearest the Foothills teleporter, go south,
then west and look for the stairs right after crossing
the small bridge.
Pick up the Chants of Ranged and Magic Skill from
in front of the doors, then enter the small room
and pick up the stone tablet fragment. If you want
to loot the Grotto, go ahead, there's plenty of
swag to be had. Then teleport back to Aman'lu and
go see Tai'esse again.
Now, use the portal next to the Inn (not the teleporter)
to return to the Courtyard of the Temple of Xeria.
Head for the secret passage you should have opened
earlier as part of the Spirits of Aranna quest.
The Cavern of Earth is at the end of the secret
passage. Imbue the Soul Staff, then teleport to
the Western Cliffs of Azunai.
Enter the Azunite Cavern to the south where you
obtained the Azunite Artifact. The little island
leading to the tomb of Agarrus is in the northwest
corner of the cavern. If you have not previously
extended the bridge, look for the switch to the
south of the island. It's on the north wall of a
small ruin near the bridge.
Descend into the tomb and have a talk with Guardian
Magentus. If Lothar (possibly also Sartan) is in
your party, you'll get quite a lengthy treatise
on the Agallans and Half-giants. Once the conversation
is finished, collect your reward. (Yeah, no fighting.
You're probably quite disappointed.)
From here you can either hoof it to the Lost Valley
of the Azunites or use the teleporter. There's not
much difference in distance. Go to the south end
of the Valley into the Cavern of the Phoenix and
imbue your staff. Return to Kalrathia and leave
through the North Gate.
Just before you reach the teleporter, look for
a ruined tower to your left (west).
Push the button on the west wall of the ruins to
lower the elevator and descend into Some Crumbled
Ruins. Inside, trade your bottle of Elven water
for Prospector Gareth's Agallan relic. Behind Gareth
is a hidden switch
that opens a treasure room containing the Greater
Chant of Purity.
Go east from the ruined tower to a round tower
with a bit of treasure on the roof. Continuing east
past that tower, you will go down to a lower plateau.
Keep going east and step into the lake at the end
of the plateau.
Turns out it's just an illusion and you'll be able
to go down into a Magical Oasis.
This is the final part of Deru's Treasure Hunt.
You'll need her in your party to open the chest
beyond the door. Pick up the Chant of Health from
beside the door, get your treasure and end Deru's
quest.
Enter the square tower on the south side of the
plateau and descend into a Mysterious Vault. This
is the location of the Lost Jewels of Soranith.
Fight your way through to the second vault and clear
the room.
Great! More light puzzles.
There are five obelisks in the room, each connected
by channels like so (north orientation):
_________
| |
__________A____ |_____
| | | |
| | |____ |
| | | |
| | | |
| _____B_________C |
| | | | |
| | |____ D_____|
| | | |
E____| |____|
The channels are initially dark, they must be lit.
When you click an obelisk, all other obelisks connected
by an unlit channel start to glow. Click one of
those obelisks and the channel lights up and the
other obelisk becomes active. So on and so forth.
Once a channel between two obelisks is lit, you
can't "connect" those two obelisks again.
The statue on the south side of the room resets
the puzzle if you get stuck.
There's probably several solutions to this, but
here's one:
D - A - C - D - B - A - E - B - C
Two doors to the south will open.
In the next room get Soranith's Silver Ring from
a treasure chest behind the west door, then go through
the south door, down the stairs and into a more
complicated light puzzle.
This time there are nine obelisks like so (north
orientation):
_____A_______________B C_____
| | | | |
| | __________| | |
| | | | |
| | | ___________| |
| | | | |
| | | | |
| D |____E___________ |
| | | | |
| | | | |
| | | _____F_____|
| | | | |
| | | | |
|_____G_________| | |_____
| | |
| | |
|_______________H___________I
Again, there are probably several solutions, here
is one:
H - F - I - H - G - A - D - G - E - F - C - E -
B - A
Door to the south opens,
collect a Mysterious Chant (Rando Conjurum Ix) and
Soranith's Gold Ring. Head back up to the Northern
Plain of Tears. As you work your way back to the
main path, look for a separate downward path going
north-northeast (to the right of the main path with
the teleporter).
Head down this path to find Khartos,
who will open a rift and summon a mythrilhorn while
you bash monster brains. Afterwards, speak to Khartos
again to send the mythrilhorn to Aman'lu.
Back to the main path, head to the Water Temple.
Inside, fight the Ganth,
which is resistant to fire, lightning and death
damage (you know, everything your combat mage can
dish out). Once the Ganth is dead, head up the stairs
to the Temple Courtyard, where a cruise ship full
of Morden await. This is a much tougher fight than
the Ganth, and very chaotic. Area-of-effect powers
come in quite handy.
Once everything is dead, click the glowing button
on the wall
to send water to Kalrathia. Jump back to town using
the nearby teleporter and speak to Lord Kalrathia
to begin the next quest.
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