Act
1 - Chapter 1: The Siege of Greilyn Beach
* Get your orders from Morden Lieutenant Jerind
* Destroy the training dummy using a melee weapon
* Destroy the training dummy using a ranged weapon
* Destroy the training dummy using a Nature Magic
or a Combat Magic spell
* Get your orders from Morden Lieutenant Kargack
* Destroy the bracken shell
* Make your way to the front lines
* Reinforce the troops on the other side of the
tunnel
* None
Not much to talk about here. This is the main tutorial
stage and the primary purpose is to get you used
to the game interface and controls. Most of the
creatures you will encounter during this chapter
are weak to fire, so you should either use a fire
spell yourself or have Drevin use it. Follow the
trenches and the instructions given by the game.
Make sure you keep an eye out for barrels that
can be opened. And, when you reach a makeshift hospital,
there's a bookcase that holds items.
Once you start encountering ketril, you can switch
away from the fire spell and concentrate on whatever
class you want to be. When you finally reach the
tunnel entrance, you'll want to have a hero power
or two available to use on the Infused Ketril that's
right inside. He's pretty tough. When you reach
the end of the tunnel, there will be an extended
cutscene and Chapter 2 will begin.
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