Act
2 - Secondary Quests
* Intended level: 30
* Find the reagent Tywlis needs to repair her grandfather's
staff
The reagent you need is a rainbow trinket. Keep
an eye on your inventory, it's possible you will
already have one or more by the time you reach Aman'lu
the first time. If not, you can pick one up in the
Snowbrook Valley in the Frigid Cave. The cave is
to your left as you pass over the first bridge.
* Intended level: 26
* Observe the Vai'kesh during one of their rituals
* Return to mage Lyssanore in Aman'lu
Speak to Lyssanore (the potions/magic merchant
in Aman'lu) to start this quest to learn a chant
that allows you to speak with spirits. Once you
reach the Vai'kesh Forest and are pursuing the Vai'kesh
Prophet, you'll see a cutscene of the Prophet setting
his minions on you right after emerging from the
first Large Vai'kesh Cavern.
If you explore the cave from whence the Prophet's
servants come, you'll find a door. Open the door,
observe the ritual, then return to Lyassanore and
she'll share the Chant of the Dead with you.
* Intended level: 26
* Find the restless spirit in the Lost Valley of
the Azunites
* Find the restless spirit in the Northern Greilyn
Jungle
* Find the restless spirit in the Western Greilyn
Jungle
* Find the restless spirit near the Eastern Greilyn
Beach
* Find the restless spirit in the town of Eirulan
* Find the restless spirit in the Temple of Xeria
* Find the restless spirit in the Tranquil Cave
* Find the restless spirit in Snowbrook Haven
* Find the restless spirit in Arinth's Ravine
* Find the restless spirit in the Aman'lu Inn
* Find the restless spirit in the town of Aman'lu
* Find the restless spirit in the Garden of the
Ancients
* Find the restless spirit in the Eastern Plain
of Tears
* Find the restless spirit in the town of Kalrathia
* Find the restless spirit in the Mines of Kaderak
* Find the restless spirit in the Morden City of
Darthrul
* Find the restless spirit below the town of Kalrathia
* Find the restless spirit in Zaramoth's Horns
Once you have the Chant of the Dead, you can speak
to any one of these spirits to open the quest. There
should always be an incantation shrine near the
spirit, and the chant lasts 300 seconds (5 minutes)
so there's always plenty of time to get from shrine
to spirit. However, if there are enemies between
the shrine and the spirit, you might want to clear
them out first.
1. The spirit in the Lost Valley of the Azunites
hangs out near the Cavern of the Phoenix at the
southern end of the valley. There's a shrine right
next to the ghost.
2. The Northern Greilyn Jungle spirit is in the
Hak'u caves northwest of the Eirulan North Gate.
There's a shrine in the caves.
3. There's a spirit and a shrine near the Hak'u
usurper's house just west of the Western Greilyn
Jungle teleporter.
4. The spirit on the Greilyn Beach path can be
a bit difficult to reach. The easiest way to get
there is to teleport to the Azunite Desert and then
use the portal to get to the beach. Otherwise you
teleport to the Kithraya Valley and then have to
hack your way back through the Lower Kithraya Caverns
to the beach. The incantation shrine is right there
above the beach path, not far from the ghost.
5. The Eirulan spirit hangs out on the bridge leading
past the Falls. The incantation shrine is near the
bottom of the lift coming from the Eirulan Inn.
6. In the northernmost part of the Temple of Xeria,
next to the incantation shrine, is a lever which
opens a secret passage leading to the Cavern of
Earth. The ghost is along a south hall just inside
that secret entrance.
7. The tranquil cave is behind a waterfall south
of the second Morden tower from Act I, chapter 3.
The quickest way to reach it is to jump to the Northern
Greilyn Jungle teleporter and head west. There's
an incantation shrine just over the hills. From
the shrine, run south and look for the waterfall
on your right (west).
8. This spirit is in the Snowbrook Haven servant's
quarters. When you first enter this area, you'll
come to a large room with a lot of columns. At the
northern end of the room, take the west door to
find an incantation shrine. Then go through the
east door, then south, then east again to find the
spirit.
9. The Arinth's Ravine spirit is in the grotto
where you fight the Knotted Shambler. The incantation
shrine is in the Large Vai'kesh Cavern "next
door".
10. There's a spirit on a balcony on the second
floor of the Aman'lu Inn. The incantation shrine
is in the northeast corner of the town.
11. To find the other Aman'lu spirit, enter Tywlis'
basement and search for the hidden button. Take
the elevator down and cross the bridge to the western
hall. Search for another hidden switch, then use
the nearby incantation shrine and take the secret
passage down to the ghost.
12. While exploring the Azunite Burial Grounds,
you'll find a large cavern with ice falling from
the ceiling. There's a west path that leads out
to a plateau of the Garden of the Ancients. The
spirit is on the eastern peninsula of this plateau,
the incantation shrine is to the west.
13. The spirit in the Eastern Plain of Tears is
just past the teleporter. There is an incantation
shrine a bit further to the northeast.
14. You'll find a spirit on the southwest corner
of the Kalrathia battlements. The incantation shrine
is just outside the North Gate.
15. Just past the Upper Mines of Kaderak (East)
teleporter, go up the stairs to the west to find
the room with the ghost. The incantation shrine
is across the flying bridge to the east.
16. This spirit is in the town square of Darthrul.
Use the incantation shrine in the District of the
Crossbow, once you have access.
17. The spirit under Kalrathia is in the Agallan
Trial area near the southern waterway. There's a
shrine nearby to the east.
18. About halfway up Zaramoth's horns you'll find
a large plateau with an incantation shrine up on
a platform. The ghost is in the extreme southeast
corner of the plateau.
* Intended level: 19
* Find a jagged arrowhead reagent and return it
to Eumenidie in Aman'lu
* Find a griffon feather reagent and return it to
Eumenidie in Aman'lu
* Find an onyx fragment reagent and return it to
Eumenidie in Aman'lu
Talk to Eumenidie in Aman'lu to get this quest
to make a reagent for bows/crossbows: the Viperclaw.
Check your pockets regularly, as you might pick
up one of the reagents without knowing it. Specifically,
you can get:
* A jagged arrowhead in the southern portion of
the swamp that is just north of Aman'lu.
* A griffon feather in Elen'lu Isles by following
the flooded chamber to reach an island just north
of your starting point.
* An onyx fragment from one of the many Small Vai'kesh
Caves(tm) in the Vai'kesh Forest.
You can take the ingredients one-by-one to Eumenidie
or save them and take them all at once. Either way,
once you've given her all three, you'll get a viperclaw
reagent.
* Intended level: 26
* Find the Focusing Stone
* Find the Jeweled Shaft
* Find the Carved Rod
* Return to Eolanda in the town of Aman'lu with
the pieces of Arinth's Legendary Staff
Talk to Eolanda, who lives just north of the Aman'lu
pet shop to start this quest. You'll need to complete
the Dark Ohm quest first, so you can speak to ghosts.
Once you have the Chant, you must find three Ancient
Elven Reliquaries where spirits guard the pieces
of Arinth's staff.
* The Focusing Stone is in a Reliquary below Isteru's
Caves. Teleport to the Western Cliffs of Azunai
and go east then south into the caverns and find
the ruins in the southwest corner. Go up the stairs
and find the shrine, incant, the take the elevator
down to the Reliquary. The switch for the elevator
is a button hidden on the steps next to the elevator.
* The Carved Rod is in a Reliquary in the Northern
Vai'lutra Forest. Head north from the Aman'lu hills
until you find the incantation shrine where the
path turns east. Incant the Chant of the Dead, then
go north and look for a ramp leading down to a cul-de-sac.
You'll find the elevator going down to the Reliquary
in the cul-de-sac.
* The Jeweled Shaft can be found in the Snowbrook
Valley. From the Valley teleporter, after crossing
the bridge, go north and find a set of stairs leading
down. Go use the incantation shrine to the west,
then go down these stairs and down into the Reliquary
using the elevator next to the river.
Once you have all three pieces of the rod, return
to Eolanda in Aman'lu to finish this quest.
* Intended level: 26
* Track down Arinth
* Defeat Arinth
After remaking Arinth's Legendary Staff, return
to Eirulan and teleport to the Lost Valley of the
Azunites. East of the teleporter, search for an
elevator--the switch is hidden on the north wall
of the ruins. Ride the elevator down to Some Lost
Elven Ruins.
The room in which you arrive has a single door
on the north side. In the next room, search for
a hidden switch on the wall opposite the door (north
wall), to open a door to the south.
In the newly revealed room, there's another hidden
switch on the wall near the door. This opens another
room to the south. The hidden switch in this new
room is also near the door. This opens a room to
the east. Find the hidden switch in this room along
the south wall.
__
_| |_
| A |
|_ _|
_| |_
| |__
| S |
| __|
|_1____|
| B|
| |____
| |
| | ___
|______2___| | |___
| C|______________| |
| | |
| 3| 4|
|____________|______D |
| ___|
|___|
S) Start
A) Switch opens door #1
B) Switch opens door #2
C) Switch opens door #3
D) Switch opens door #4
You'll now be able to go down some stairs to the
east, eventually arriving at an Elven Prison, where
you find Arinth the Mad. Have your combat mage equip
Arinth's Staff and use it to break the central pillar
in Arinth's cell wall. Arinth will flee to the Temple
of Istauru & Isteru in the Northern Vai'lutra
Forest.
Summon a teleporter back to Eirulan, jump to Aman'lu
and thence to the Elen'lu Isles. Enter the ruined
temple and have it out with Arinth. You don't have
to use his staff against him, he's vulnerable to
normal attacks.
In addition to some tasty loot, defeating Arinth
gives all your characters two bonus skill points.
That was worth the trouble, right? Return to Eolanda
and tell her you killed Arinth and you'll get even
more filthy lucre. Ain't this a great game?
* Intended level: 33
* Find Khartos the Wise
* Defeat Khartos the Wise in a duel
* Go to the rift site
* Cover Khartos while he captures the mythrilhorn
* Remind Khartos to send the mythrilhorn back to
pet seller Galeron in Aman'lu
* Speak to pet seller Galeron in Aman'lu
This quest will open another pet for you; but,
you can't even really get going on it until Act
III. Talk to the pet seller in Aman'lu about special
beasts to open this quest. Once you reach Kalrathia,
find Khartos the "Strong" as he now calls
himself, drinking himself to death in the tavern.
Sober him up by beating on him for a bit and he'll
head off to the rift site to summon a mythrilhorn.
When you reach the Northern Plain of Tears teleporter,
look to the right to find a path going down to the
northeast. This leads to Khartos' Rift Site and
you fight Durvla while Khartos summons a mythrilhorn.
Once you're done, talk to Khartos, then return
to the pet seller in Aman'lu to buy a mythrilhorn.
* Intended level: 26
* Locate the demon
* Destroy the demon
* Speak with Athelas
If you completed A Family Heirloom in Act I, (and,
if you kept the sword, you have it in your Inventory),
you can talk to Athelas in the Aman'lu Inn to start
this quest. Once you reach the Vai'kesh Forest and
are pursuing the Vai'kesh Prophet, you can find
a Vai'kesh Prison.
After leaving the first Large Vai'kesh Cavern,
turn south to enter the prison and talk to Athelas.
If you kept the heirloom sword, equip it to one
of your characters and break open the demon's cage.
Kill the demon. (You don't need to use the sword
on the demon, just the cage.) Talk to Athelas afterward
for your reward.
* Intended level: 24
* Find Roland's golden cloak
* Find Magrus
* Defeat Magrus
* Return to Roland in Aman'lu
With Lothar in your party, speak to Roland at the
Aman'lu Inn to begin this quest. While exploring
the Southern Vai'lutra Forest, look for a Watery
Cave along the west side of the path, not far past
the North teleporter. Enter the cave, kill the mobs
and find Magrus--a half-giant farming mushrooms.
Speak to him and he'll flee, dropping his house
key.
Follow him to his house, which is north of the
Watery Cave, in a little grove to the east of the
path. Defeat him in battle and he will go to Roland
and confess his crime. Return to Aman'lu and speak
to Roland and Magrus at the Inn to conclude the
quest.
* Intended level: 19
* Find the explore the location identified on the
map given to Deru by the Elven prospector
* Find and explore the location identified by Razka's
Riddle
* Find and explore the location identified by Razka's
Second Riddle
In Aman'lu, find an old prospector on a small plateau
southeast of the pet shop. With Deru in your party,
speak to the old man to begin the quest. The map
you are given shows Razka's Ruins in the Southern
Greilyn Jungle. Take Deru to the Southern Greilyn
Jungle teleporter and down into Razka's Ruins.
Have her open the treasure chest inside to get
another riddle that points to the Frozen Cave in
Arinth's Ravine. Go to Aman'lu and thence to either
Arinth's Ravine teleporter and head for the Frozen
Cave, which is midway through the ravine on the
south side. When Deru opens the treasure chest in
the cave, you'll receive a second riddle that points
to the Plain of Tears.
When you reach Kalrathia, head north from the city
and look for a path downward to a lower plateau
to the east. At the east end of the plateau, walk
into the water to reveal the hidden Magical Oasis.
Deru can open the treasure chest beyond the door
and complete her quest.
* Intended level: 35
* Pick up the intriguing stone
* Encounter the assassin
* Speak to Danadel
* Investigate the Liantir Stone in the town of Kalrathia
* Bring a Dwarven mythril ring to Enchantress Valeria
in Kalrathia
* Find Merchant Kendril
* Defeat the assassin
In Aman'lu, in the abandoned house just southwest
of the pet shop, pick up the bling-bling on the
table to get yourself assassinated. Well, almost.
After Danadel helps you recover, he'll tell you
all about the Liantir Stone you just picked up and
where to go to find out more about it.
When you reach Kalrathia at the beginning of Act
III, enter the magic shop and speak to Enchantress
Valeria to continue the quest. Valeria needs a mythril
ring to enchant that will enable you to see the
assassin who has marked you.
When you reach the Upper Mines of Kaderak, right
after the cutscene that starts chapter 5, go up
the stairs to the south and through the first door.
Pull the lever on the south wall to open the secret
room that has the Dwarven Mytrhil Ring.
Take the ring back to Valeria in Kalrathia. Equip
the new ring she gives you, then go to the room
behind the Innkeeper. Talk to Merchant Kendril to
force the assassin to appear. Kill him and collect
his Deathblades as a reward. You can also get a
small reward by speaking to Kendril again.
* Intended level: 19
* Defeat the first wave of combatants
* Defeat the second wave of combatants
* Defeat the third wave of combatants
* Defeat the fourth wave of combatants
* Defeat the fifth wave of combatants
* Defeat the sixth wave of combatants
* Defeat the seventh wave of combatants
* Defeat the eighth wave of combatants
* Defeat the ninth wave of combatants
* Defeat the Arena Masters
Speak with the barkeep at the Aman'lu Inn and deny
all the great things he's heard about you. He'll
challenge you to test your skills out in an arena.
Go behind the bar, through the door, down the elevator
and talk to the barkeep's assistant. He'll let you
through a door that leads down a long, spiral staircase
to the arena.
Speak with Daesthai to open the Aman'lu Arena quest
and learn the rules of the game. Basically, you
pay for a token, place that token on the pedestal
in the center of the arena, the arena floor drops
and some monsters come spewing forth. Defeat them,
then click the Forfeit Lever to raise the arena.
(Yes, you use the "forfeit" lever to raise
the arena--sort of like using the Start button to
Stop Windows.)
Defeating the monsters earns you a key. The keys
you earn open doors to treasure rooms around the
arena. There are ten rounds in all. You do not have
to use the keys immediately. You can even wait until
you're near the end of the game before opening the
treasure rooms. Since the treasure dropped depends
on your level, you'll get better stuff that way.
One last note, the Aman'lu Arena is a natural item
farm. You can win all ten rounds, save your game,
then start opening treasure rooms. If you don't
like what you get, you just reload and it's only
a short trip back to the arena and you start opening
doors again.
Finally, for defeating all ten rounds of the Arena,
you get two bonus skill points for each character,
the Mysterious Token (part of the Mysterious Mystery
Quest) and you can then purchase the light naiad
pet from Daesthai.
The rounds are:
Round |
Cost |
Mobs (quantity
x level) |
1 |
1,000 |
1x24 and 2x22 monsters |
2 |
1,500 |
1x26 and 3x24 (the 24th level mobs are summoners) |
3 |
2,000 |
1x28 and 4x26 |
4 |
3,000 |
1x30 and 4x28 |
5 |
4,000 |
5x33 |
6 |
6,000 |
1x38, 4x36 |
7 |
8,000 |
1x34, 6x37 |
8 |
12,000 |
1x39, 7x37 |
9 |
16,000 |
1x40, 10x39 |
10 |
25,000 |
2x40, 10x37 |
* Intended level: 26
* Enter the Levreth Estate
* Learn the Chant of the Dead
* Speak with the ghost of Threnith Wilwarin
* Follow the ghost of Threnith Wilwarin and look
for clues
* Find the jewels of the Levreth Estate
* Bring the proof of Threnith's innocence back to
Eldoriath Wilwarin in the town of Aman'lu
Speak to Eldoriath in his house just past the south
bridge out of Aman'lu. Once you have the Chant of
the Dead, go to the Southern Vai'lutra Forest (South)
teleporter, which is the one next to the destroyed
royal caravan. Use the incantation shrine on the
hill behind the teleporter to incant the Chant of
the Dead, then go east to the entrance to the Levreth
Estate, which looks like a kind of shrine with an
elevator in the middle.
At the bottom of the double elevators, speak to
the ghost of Threnith. He'll unlock the south door
for you. Go in the room and pick up the portrait
of Lady Levreth. Speak to Threnith again and he'll
open another door for you. Continue collecting clues
and talking to Threnith until you have the lock
of golden hair, a burned letter and the family jewels.
Return to Eldoriath to finish this quest.
* Intended level: 26
* Confront Lady Levreth in the town of Eirulan
* Confront Wethril the Guardian Commander in the
town of Aman'lu
* Defeat Wethril the Guardian Commander
* Speak to Celeb'hel the Elder in Aman'lu's Alt'orn
Hall about Wehtril's deception
After completing Part I, talk to Threnith (who
is now in Eldoriath's house) to open this quest.
Return to Eirulan and seek out Lady Levreth at the
Inn. Push her on the subject of her husband's death
and she'll confess and name the true killer: Guardian
Commander Wethril in Aman'lu. Return to Aman'lu
and confront Wethril, who is in Alt'orn Hall next
to Celeb'hel. After killing him, talk to Celeb'hel
to end this quest.
* Intended level: 19
* Find and explore the first location in Amren's
vision
* Find and explore the second location in Amren's
vision
* Find and explore the third location in Amren's
vision
* Find and explore the fourth location in Amren's
vision
* Investigate the portal in Amren's vision
Throughout your travels, you will find some mushrooms
growing in large circles. Obviously, natural mushrooms
do not grow in exact circles. Take Amren with you
to one of these circles and he'll have a vision.
Talk to him afterward to open this quest.
Visit each of the four circles with Amren in your
party and have him activate the proper (glowing)
mushroom to take you to four different shrines.
Let Amren activate the statue in each shrine. When
you visit the shrines, you can also pick up a Lore
book in each one.
The four mushroom circles are:
1. Eastern Greilyn Jungle, on a north-pointing
promontory just east of Razka's Ruins. Use the Southern
Greilyn Jungle teleporter to get there. This is
the Shrine of Life, and has Vol. 17, The Path of
Life.
2. Southern Vai'lutra Forest, just west of the
North teleporter. This is the Shrine of Sight, and
has Vol. 18, The Path of Sight.
3. North of the Garden of the Ancients (South)
teleporter. This is the Shrine of Death, and has
Vol. 19, The Path of Death.
4. West of the Ruins of Okaym teleporter, a little
north of the main path. This is the Shrine of Blindness,
and has Vol. 20, The Path of Blindness.
Once you have activated the statue in each shrine,
a portal opens to a fifth shrine. In this one is
the end-of-quest treasaure chest Amren must open
and it yields the Virtuous Rebellion longbow, amongst
other goodies. Once you're done salivating over
your swag, take the portal from the fifth shrine
back to any one of the other four.
* Intended level: 22
* Explore the hidden Morden intelligence camp
* Find and burn down the first hidden Morden tower
* Find and burn down the second hidden Morden tower
* Find and burn down the third hidden Morden tower
* Find and burn down the fourth hidden Morden tower
* Locate and destroy the hidden Durvla hatchery
* Find and explore the second Morden intelligence
camp
Initiate this quest by taking Finala to the broken
elevator in the Upper Kithraya Caverns. With Finala
as the active character, click the broken mechanism
and ride the elevator down into a Morden intelligence
camp. Have Finala open the treasure chest to get
a map to four hidden Morden towers.
Teleport to the Southern Greilyn Jungle and head
west to the Abandoned Ruins. Finala will find a
secret door inside the ruins and you can follow
the path to an elevator that takes you up to a plateau
with the first Morden tower. Destroy it as you did
the towers in Act I.
Teleport to the Northern Greilyn Jungle and go
to the impassable wall just north of the teleporter.
Finala will find the secret entrance. Pass through
and destroy three Morden towers. After the final
tower is destroyed, Finala finds another map and
an elevator gear.
When you reach the Morden city of Darthrul in Act
III, Chapter 2, take Finala down the east path from
the town square. She'll find the hidden entrance
to the Durvla Hatchery. Clear out the mobs, then
blow open the cage by shooting the explosive, spiked
container next to it. Finala can loot the chest
to find a Morden Wrench, which will come in handy
for fixing elevators.
When you reach the Southern Desert of Kaderak (Act
III, Chapter 4), take the north path past the entrance
to the mines and follow it until you find an elevator
on a small hill. Finala will fix the elevator, and
you can clear out the intelligence camp and loot
the chest to end the quest.
* Intended level: 28
* Find Letiso the lich
* Defeat Letiso the lich
* Return Champion Rahvan's soulstone
Show Champion Rahvan the four Death Masks to gain
entrance to the Azunite Burial Grounds. Follow up
with him about his memories coming back and he'll
ask you to find and destroy the lich that killed
him and enslaved his spirit. He'll give you a chant
(Letiso) to use to find the lich's secret tomb.
When you get to the lower Azunite Catacombs, the
path will soon split. Take the south path to find
a shrine. Clear it out, then stand on the purple
tree symbol on the east side of the room. Incant
the Letiso chant and the door to the lich's tomb
will open.
Kill the lich, then return to Rahvan to conclude
the quest.
* Intended level: 28
* Seek Jessic and the soldiers in the Vai'kesh stronghold
* Seek Jessic in the second Vai'kesh stronghold
* Seek Jessic in the third Vai'kesh stronghold
Add Princess Evangeline (Eva) to your party and
equip her appropriately. Teleport to the Southern
Vai'lutra Forest (South) teleporter and talk to
the wounded caravan guard. He'll open Evangeline's
Folly quest.
Teleport to the Western End of Arinth's Ravine.
Follow the main path west until you reach a bridge.
Before the bridge, turn left (west) and go along
the edge of the chasm to reach a small cave. You'll
be able to get through the locked door and pick
a fight with the Vai'kesh in the room and the room
beyond, which contains the jailor, who is mini-boss
level. After killing all the Vai'kesh, speak with
Eva's soldier in the jail cell.
The next cavern in your quest is along the north
side of Arinth's Ravine, so hoof it back the way
you came and fight your way along the ravine to
the large cavern on the north side. Enter the cave,
find the door and repeat the process of killing
the jailor and talking to the soldier.
The third, and final, cave is further along the
ravine, so head east. When you get to the second
bridge, instead of crossing, continue east to find
the entrance to the cave. Enter, kill the jailor
and talk to Jessic to end the quest.
|