======================================= Command and Conquer: Generals Zero Hour Single Player Guide Version 0.87 January 2004 Created By Jonathan Roisman ======================================= .:: .:: .:: .:: .:: .:: .:: .::: .:: .:: .::: .:: .:: .:: .:: .:: .:: .:: .:: .:: .:: .: .:: .:: .: .:: .:: .:: .:: .:: .:: .:: .:: .:: .:: .:: .: .:: .:: .: .::.:: .:: .:: .::.: .:: .:: .:: .:: .:: .:: .: .:: .:: .: .::.:: .:: .:: .::.: .:: .:::: .:: .::: .: .::.::: .: .:: .:: .:::.::: .:: .:: .:: .:: .:: .:: .:: .:: .:: .:: .:: .:: .:: .:: .:: .:: .:: .:: .::.: .:: .:: .:: .:: .::.: .:: .:: .:::.::: .:: .:: .:: .:: .:: .:: .:: .:: .:: .:: .:: .:: .:: .:: .: .::: .:: .:: .:: .:: .::.: .:: .:: .:: .: .:: .:: .:: .:: .:: .:: .::.: .:: .:: .::.::::: .:: .:: .:: .:: .:: .:: .:: .:: .::.:: .:: .::.: .:: .:::: .:: .::: .:: .:: .::.:: .:::: .::: .::: .:::: .:: .: .:: .:: .:: .:: .:: .:: .:: .: .::: .:: .:: .:::: .:: .: .:: .:: .:: .: .:: .:: .:: .:: .::.:: .:: .::::.::::: .:: .:: .::.::::: .:: .:: .:: .:: .:: .::: .:: .: .: .:: .::.: .:: .:: .:: .:: .:: .::::: .:::: .::: .:: .:::: .::: .:: .:::.:::.:: .:: .::::::: .:: .:: .:: .:: .:: .:: .:: .:: .: .::: .:: .:: .:: .:: .:: .::.: .::: .:: .: .:: .:: .:: .:: .:::::: .:: .:: .:: .:: .:: .:: .:: .::::: .:: .:: .:: .:: .:: .::.:: .::.:: .:: .:: .:: .: .:: .:: .:: .:: .:: .:: .:: .:: .:: .:: .::::::::::: .:::: .::: .:: .:: .:: .:: .::.::.::: Contents- 1.Introduction 2.Revision History 3.The 3 Factions 4.New Units and Upgrades to Zero Hour 5.USA Campaign 6.GLA Campaign 7.China Campaign 8.The 9 Generals 9.Basic Tips and Strategy 10.Conclusion and Contact Information 11.Legal Information My E-Mail is Jrroisman@aol.com ============== 1.Introduction ============== Command and Conquer: Generals Zero Hour is the first expansion pack to the hit game by EA, Command and Conquer: Generals. Zero Hour still has the classic sides in it: The United States of America, The Global Liberation Army and China. The original Command and Conquer: Generals had fast paced RTS combat. Zero Hour does not disappoint. Zero Hour adds a lot in combat depth and enjoyment for any RTS fan. My guide is to help in the Single Player Campaign Mode and to explain about the nine new generals with new units and upgrades which adds more fun to the expansion. I hope my guide will help you in accomplishing your goals in the game. My E-Mail and contact information is located at the bottom of the guide. Thank you. Command and Conquer Generals: Zero Hour System Requirements: Operating System: Windows XP, 2000, ME, or 98 Installed: Command and Conquer Generals Computer: 800 MHZ or Faster RAM: 128 MB and 256 MB for online play with 3 or more players Disc Drive: 8X or Faster CD/DVD Drive Hard Drive: 1.4 GB or more free space Video: Direct X 8.1 compatible video card, including: Hardware Transform and Lighting capable AGP video card with 32 MB or more memory, and one of these chipsets is required: Nvidia GeForce 2 or greater or ATI Radeon 7500 or greater. Sound: Direct X 8.1 compatible sound card. Online Play: 56 KHPS Internet connection, Cable, DSL, or faster connection. =================== 2.Revision History =================== Version 0.88 - I added some new tips from a couple new readers. More of the guide should be completed soon. ***4/10/2004*** Version 0.87 - I added the tips from Lavr and some tips for General Alexis Alexander and revised her grade. Added some tips in section nine. ***1/23/2004*** Version 0.86 - I added the ASCII Art. ***1/7/2004*** Version 0.85 - I added sections 5, 9 and 11. I made a lot of border changes and I put it through spell check again. It looks a lot better. ***1/6/2004*** Version 0.75 - I added the first 4 sections, 8 and 10 to the guide with the complete guide to the Generals Mode and added basic info on the game. ***1/4/2004*** ==================== 3.The Three Factions ==================== ********************************************** The United States of America (Color Code Blue) ********************************************** The USA is the most technological advanced side in the game. From Comanches to Stealth Fighters and Paladin tanks, the USA is a force to be reckoned with. The U.S. Air Force is the best in the game. A drawback to all the advanced units is the cost of the units. For beginners, the USA is not really the team to choose because of the extreme cost on some of the units. However, if you are good at micro management and know how to take care of your money supply, the USA is a great side to choose. ********************************************* The Global Liberation Army (Color Code Green) ********************************************* The GLA is the most resourceful faction in the game. Some units can get scrap metal from dead units and get cash for them. Or they can build a black market and get 20 dollars every two seconds. They can also use workers to collect money from supply zones. Money for the GLA is usually not a problem. The GLA has many Weapons of Mass Destruction such as the Scud Storm and Toxin Tractors. Their main units such as tanks and infantry are very weak and yet very cheap. You wont find classic types of units as this faction, but instead units with special skills and abilities. If you like classic RTS warfare, the GLA isn't it. ****************************************** Peoples Republic of China (Color Code Red) ****************************************** The most straight forward side in the game. The tactics that make China strong are attacking in very large numbers. China has the best tanks in the game and some of the most lethal weapons. The prices for most of the units for China are average, but collecting resources are easy, so money isn't too much of problem either. In my opinion, the only way you can win with China is too mass attack everything. If you like classic, build and destroy RTS games, China is the most classic way to do it. Overall, the three factions are well balanced and all have special abilities. The USA has the most technological force, while the GLA has a resourceful army, and China has a pure brute force. ===================================== 4.New Units and Upgrades to Zero Hour ===================================== Zero Hour has a few more units, buildings, upgrades and generals abilities to add the game. While some of these new things are helpful, some are completely useless. I have lists of these new things for all three sides. ************************** -United States of America- ************************** A. New Units Sentry Drone- These units are stealth while moving and can be used to scout enemy units and positions. For the price of $800 dollars, these things usually are not worth it. You can upgrade the drone with a 20MM machine gun to take down infantry and light vehicles. In most situations, this unit is hardly worth it. Cost: $800 Special Abilities: It is stealth while moving. Upgrades: 20MM Machine Gun Requires: War Factory Microwave Tank- This tank is used to disable enemy defenses and vehicles. It can also take down infantry. Overall, however this tank is hardly worth your trouble and don't expect to many other players to use these. Cost: $800 Special Abilities: None Upgrades: Sentry Drones, Battle Drones,New Hellfire Drones and Advanced Training. Requires: War Factory, Strategy Center Avenger- This unit kind of looks like a Humvee, but its not. It's a mobile platform that can shoot down enemy aircraft and can spot targets for your units which will make them fire faster against the enemy in a certain radius. The only drawback to this unit is the cost. Make sure you protect them at all costs. Cost: $2000 Special Abilities: Has three lasers that target air missiles,spotter laser and ground defense laser. Upgrades: Sentry, Battle or New Hellfire Drones, Composite Armor and Advanced Training. Requires: War Factory, Strategy Center Hellfire Drone- The newest and coolest of the the USA drone family. It fires hellfire missiles at enemy units and is really effective against infantry. There are drawbacks, however. Cost and the rate of fire is somewhat slow. Cost: $500 Special Abilities: None Upgrades: Drone Armor Requires: A vehicle to upgrade from. B. New Buildings Fire Base- Finally! The USA has a good base defense building. This thing has a 155 MM gun and can have up to 4 infantry units garrison it. This truly replaces the Patriot Missile System for ground enemies. Overall, a great weapon. Cost: $1000 Special Abilities: Can have 4 infantrymen garrison it. Upgrades: None Requires: N/A C. New Upgrades Countermeasures- This upgrade stops 50% of the missiles and rockets fired at your aircraft. Very effective in many situations. Cost: 1000 Requires: Airfield Chemical Suit- This suit helps against toxin attacks and left over stuff from a Scud Storm. Somewhat useful, but not common in battle unless you fight the GLA. Cost: $1000 Requires: Strategy Center Supply Lines- This upgrade lets Chinooks collect 10% more cash every trip. A very good upgrade for your war economy. Cash: $800 Requires: Strategy Center Bunker Buster- This will kill all infantrymen in side a tunnel network when a bomb is dropped on it. Expensive but worth it. Cost: $1500 Requires: Airfield MOAB- This bomb upgrade can be purchased if you chose the fuel bomb generals ability. This Mother of All Bombs or MOAB is huge and can destroy all most anything if it its used right. Cost: $4000 Requires: Strategy Center Sentry Drone Gun- A 20MM cannon for the sentry drone. A complete rip off for such a crappy vehicle. I wouldn't bother with this upgrade unless it was a last defense against the enemy. $1000! Cost: $1000 Requires: War Factory D. New Generals Abilities Leaflet Drop- This new ability is kind of cool. A B-52 will drop leaflets over the enemy and will temporarily disable the units that it hits. Very effective when invading an enemy base or when you yourself are under attack. Be very careful when using it and make sure you hit your target and don't miss because you can only use it once every 6 minutes. Requires a 3 star general rank. Spectre Gunship- This is a massive air gunship that fires .50 caliber cannons at the target that you choose. It will circle the target and will fire for a certain amount of time until it leaves. It will destroy most buildings and severely damage super weapons. It will chew up enemy infantry and armor. It is a most have for any general who chooses to win his battles in the air. Requires a 5 star general rank. The USA has some weak new units except for the Avenger, but makes up for it with the upgrades and two new generals abilities. The Spectre Gunship is a great way to destroy the enemy safe and swiftly, while the Supply Lines upgrade helps the USA get more money for the economy. Overall, some cool new things for the USA military. ************************ -Global Liberation Army- ************************ A. New Units Saboteur- This is a very nasty unit for the enemy. If you are controlling it, your in good hands. The saboteur can climb cliffs and is stealth. He can go into buildings and shut them down for a short time. For the price, this is a very valuable unit. Cost: $800 Special Abilities: Remote and Timed C4. Stealth while not attacking. Upgrades: None Requires: Barracks, Black Market Combat Cycle- These things are really fast and cool to watch. That's about it. They cost a lot of money and the only way to use these is to put infantry in them and too attack with at least six in a group. Cost: $500 Special Abilities: Can hold infantry Upgrades: Junk Repair Requires: Arms dealer, Black Market Battle Bus- This is a heavily fortified bus that can carry up to five infantry soldiers in it. This can make it very powerful with a mix of Rebels and RPG Troopers in it. For $1000 this is a good buy if you are careful. Enemy missiles and artillery will destroy these fast. Just be careful. Cost: $1000 Special Abilities: Can hold infantry. Upgrades: None Requires: Arms Dealer, Black Market B. New Structures Fake Structures- These are fake GLA structures. They can deceive the enemy in thinking that these are real buildings. A good defense if you place them correctly around your base. These fake structures can be upgraded into real structures for real military use. Cost: Varies on structure. Special Abilities: Can be upgraded into real structures. Upgrades: None Requires: N/A C. New Upgrades Worker Shoes- When purchased, workers will move a lot faster in walking and gathering resources. I don't like them because of the price. If you have a lot of money maybe you should buy these. Cost: $1000 Requires: Black Market Camo Netting- This upgrade wraps camo netting around stinger sites and tunnel networks. This makes them stealth and harder to see. A good upgrade for base defense. Cost: $500 Requires: Stinger Site or Tunnel Network Fortified Structure- This upgrades the armor and protection of the GLA structures. Another good buy. Cost: $1000 Requires: Palace Booby Trap- This is a very cool thing that only rebels can use. If you purchase this upgrade, Rebels can place explosive charges on to a building. If enemy units try to occupy it they will explode and die. A must have in urban warfare maps and missions. Cost: $1000 Requires: Barracks D. New Generals Abilities GPS Scrambler- This will put your units over a certain radius invisible from most enemy units and structures. This is a good ability for sneak attacks and works really well with the Sneak Attack ability. Countdown timer is 4:00 minutes. Requires a 5 star general rank. Sneak Attack- This ability allows the GLA to put underground tunnel networks anywhere on the map. You can attack directly into the enemies base. You will need at least two so that you deploy troops from Point A to Point B in a matter of seconds. Countdown timer is 4:00 minutes. Requires a 5 star general rank. Overall the GLA has a well rounded upgrade structure. From Battle Buses to Reinforced Armor, it really helps the fight for the GLA. Beware of the crappy Workers Shoes and Combat Cycles. As I said though, good overall. *************************** -Peoples Republic of China- *************************** A. New Units Listing Outpost- This is a mobile radar van that comes with two Tank Hunters in it. Even though its armor is weak, it defended by the two Tank Hunters and can detect enemies within a wide radius. Protect these in combat and when used as early warning systems. A good buy. Cost: $900 Special Abilities: Can detect stealth units and is stealth itself while not moving. Upgrades: None Requires: War Factory, Strategy Center Helix- A large helicopter gunship that can carry five infantry units in it. It fires machine guns and can have upgrades for a Napalm Bomb attack on the enemy. It can have a propaganda tower, gattling cannon or bunker on it when upgraded. It is a very powerful weapon, even better in large squadrons with six or more. Cost: $1750 Special Abilities: Can drop Black Napalm bombs with upgrade. Upgrades: Propaganda Tower, Gattling Cannon or Bunker. Black Napalm Bombs. Requires: Airfield, Straegy Center ECM Tank- This tank can disrupt the power inside an enemy that fires guided missiles which will cause them to miss. This sounds like a nice unit but there aren't that many guided missile units in the game. It is in my opinion, a hit and miss unit for China. Cost: $900 Special Abilities: Disables enemy vehicles with an EMP pulse wave. Upgrades: None Requires: War factory, Strategy Center B. New Structures Internet Center- This building can hold up to eight hackers that work even harder to steal money for you. A very effective too for getting money. Can be upgraded with the Satellite Hack 1 and then the Satellite Hack 2. A must have for any Chinese Army. Cost: $2500 Special Abilities: None Upgrades: Internet Hack 1 and Internet Hack 2. Requires: N/A C. New Upgrades Neutron Mines- These mines are even more powerful then land mines. These will destroy vehicles and can kill the driver , letting you take the vehicle yourself. I don't use mines that often but if you like to use land mines, I would recommend the Neutron Mines. Cost: $500 Requires: A building that can plant land mines. Satellite Hack 1- This will let you see all enemy Command Centers on the whole map. This is a good way to spy on your enemy. Other then that it, it doesn't do much. Cost: $1000 Requires: Internet Center Satellite Hack 2- This hack will do even more then the first one. For a short amount of time, you will be able to see whatever the enemy sees for a few seconds. This is a great upgrade for map radar. You should use this right before you stage an attack or if you suspect that the enemy is going to strike at you or you allies. Cost: $2500 Requires: Internet Center and Satellite Hack 1 Upgrade. Neutron Shells- This will let Nuke Cannons fire Neutron Shells and regular Nuclear Shells. Neutron Shells wont destroy buildings but instead completely devastates infantry. This is one of the strongest artillery attacks in the game. You can switch back from Neutron to Nuclear Shells whenever you like once the upgrade is complete. The only thing that might turn you away from these are the hefty price. Don't use against enemy armor or infantry. Cost: $2500 Requires: Nuke Cannon D. New Generals Abilities Carpet Bombing- A heavy bomber will drop about six bombs on the enemy in a very wide radius. Great for blowing up the enemy base. A drawback is that these bombs aren't that strong but because they bomb a large area, its a guarantee that it will hit something. China finally has a bomb attack that can compete with the United States' Fuel Bomb and Spectre Gunship. Requires a 3 star generals rank. Frenzy- There are three different stages to this promotion. For a certain amount of time, all units selected will have their armor and attack skills raised. This is a great first strike weapon. Requires a 3 star generals rank. Level One: Units power upgrades 10% for 10 seconds. Level Two: Units power upgrades 20% for 20 seconds. Level Three: Units power upgrades 30% for 30 seconds. Most of China's new units and upgrades just help in its already brute force kind of military. From Carpet Bombing to Helix helicopters and even Neutron Shells, China has no new tactics but more power. If you like to play as China, you will surely like their new goodies. =============== 5. USA Campaign =============== ******************************* Mission 1: Baikonur, Kazakhstan ******************************* The GLA has just launched a large missile strike on a U.S. Naval Base in Northern Europe. U.S. Intelligence has confirmed that these missiles were launched from the GLA base in Baikonur, Kazakhstan. Your objective now is to destroy these launch facilities before they can strike again. -As the mission starts, a wave of Rebels will come in and attack your base to the north. Not to worry as the Sentry Drones will strike them down quickly. You have a few Crusaders and a couple of Humvees with 6 Rangers and 4 Missile Defenders next to them. Load 3 Rangers and 2 Missile Defenders into each Humvee. Money will not be a problem at all in this mission so you don't have to go capture the oil derricks to the west. Build a few more Crusader tanks and maybe a couple more Humvees. Build another dozen Rangers and a few more Missile Defenders so that you can load them into the Humvees. Move your whole force north and you will encounter a few Rebels and two car bombers. Take them out and then start to destroy the Stinger Sites on the road. To the west is a parking lot with a few Chinese tanks. You can take these with infantry but you don't have to because you already have a large strike force. Keep moving north and you will find a GLA base defended by Scorpions, Technicals, a few Stinger Sites and some Tunnel Networks. These will be easy to take out with your combination of tanks and Humvees with Rangers and Missile Defenders inside. Once the defenses are down, destroy all the GLA structures. Once they are all destroyed the next part of the mission will begin. A train will arrive and you now have to put a strike force into both of the two cargo train cars. Put in Crusaders and any Paladin tanks that you have into the train. Put in two or three Humvees to destroy any infantry that you will encounter. The train will be taken to the launch site. When the train arrives your forces will get out and then attack the enemy defenses. Garrison the Radio Station to get the B3 to drop the MOAB on the launch site. Take out the Tunnel Network to the east and then move your units back. The B3 drops the MOAB on the launch site destroying the whole GLA base and the Missile platforms. Good job, the mission is over and you won! *********************************** Mission 2: Off the coast of Somalia *********************************** Much of the U.S. Navy survived the GLA missile attack. A large task force has been sent to the coastline of Somalia. You must defend cargo trucks full of food and medicine for the people of Somalia. Make sure that the trucks make it to the warehouse inside of the city. The U.S. Naval Task Force is under your control for coastline bombardment. -You start with some Sentry Drones, Rangers and Missile Defenders. The GLA will constantly attack you from the east, so keep your units close and just strike down the GLA forces that attack you. To left is a Repair Yard and an Oil Derrick. Send a Ranger over to capture both for you. Ten supply trucks will reach the dock by naval transports. Until all ten arrive just sit back and take out the GLA forces. Throughout the level, you will be reinforced with Rangers, Pathfinders and Missile Defenders. When all ten supply trucks reach the dock, escort them to the warehouse. Take out all of the GLA forces in front of the warehouse so that the supply trucks have an easier time getting there. Once all ten supply trucks make it to the warehouse, you are given a Construction Dozer. Build your base up with a Barracks, War Factory, Airfield, Supply Center, Command Center and a few Cold Fusion Reactors for power. Defend the two choke points at your base with a few Fire Bases loaded up with Rangers and Missile Defenders. Don't worry about building Patriot Missiles in this level, they are somewhat worthless. While you are defending your base, build up an attack force to destroy the GLA base in the mountains. You can either attack from the ground or from the air. If you choose to attack from the ground, build a lot of Crusader and Paladin tanks and some Humvees. Make sure the Humvees have Rangers or Pathfinders and Missile Defenders in each one of them. Send your forces northeast where the GLA base is and soften it up with the Battleships. Have your units move in and just clear out the base of Stinger Sites and Tunnel Networks and then just destroy whats left. Enemy infantry and a few vehicles will be their but they shouldn't pose much of a problem. A couple of Comanches are good for air support while cleaning up the base. Attacking from the air is much easier and quicker. Just build about a dozen Comanches with upgraded Rocket Pods and destroy the enemy base. With a lot of Comanches, the enemy is powerless to stop you and will crumble to the ground. Once the last building is destroyed victory is yours! ******************************* Mission 3: Mount Elbrus, Russia ******************************* While defending the supply trucks in Somalia, your troops also found secret documents of a secret GLA chemical facility on Mt. Elbrus in Russia. Colonel Burton and a special operations task force has been sent in to destroy it. You must destroy this facility so that the GLA cannot continue their research in chemical warfare. Black Lotus will be their to assist. ***Note*** Colonel Burton Must Survive! -You start with a few Pathfinders, a few Sentry Drones armed with a 20MM Machine Gun and Colonel Burton. To the west is a Scorpion Tank and to the east are a few buildings occupied by the GLA. Send Colonel Burton to the west and take out the Scorpion. Straight in front of you are a patrol of two Rebels and one RPG Trooper. Send one of your Pathfinders to take them all out. Don't worry about clearing out the occupied buildings or destroying the Radar Van. Just avoid them and start heading north. You will reach a POW camp. Black Lotus will start capturing buildings west of where you are but it doesn't help you right now. The POW camp is being protected by a Tunnel Network, so send in Colonel Burton and have him destroy it. If he takes a lot of damage, don't worry. He will heal over time. Destroy the Barracks and the Stinger Site in the small camp. After they are both destroyed, six Rangers and six Missile Defenders will come out. Take your all whole squad and move east. Destroy any vehicles and infantry that get in your way. You will spot another POW camp. Destroy all the defenses and move in. Take out the Arms Dealer and all of the units defending the camp. Once they are killed more infantrymen will be freed. There will be a Microwave Tank there too, so capture it with a Ranger. From this point on the mission is very simple. Have your force go north and use the Microwave Tank to disable the enemy defenses. Then use Colonel Burton and the Sentry Drones to destroy them. You will encounter a few more Stinger Sites and Tunnel Networks so just use the Microwave Tank and take them out while they are disabled. If you encounter any infantry, use your Pathfinders to kill them and if when you encounter Battle Buses or Scorpions just use Missile Defenders and Rangers. Keep going north and you will see a really big mountain. Send Colonel Burton up the mountain and he will use some C4 to trigger an avalanche burying the the secret lab for good. Mission Accomplished! *********************************** Mission 4: Amisbad Oil Fields, Iran *********************************** U.S. Intelligence has confirmed that the GLA is working on its chemical weapons program. A GLA general, codenamed Dr. Thrax is in charge of it. He is getting his money from captured oil derricks in Iran. If the United States could capture the derricks they could bring in more money for the war effort and more importantly it would cut off Dr. Thrax's funding. Your job is to go in there and capture the oil derricks and destroy the GLA base. -You start with some Crusader Tanks, Humvees, Rangers, Pathfinders, Colonel Burton and two Bulldozers. There are four derricks where are you. Have the Bulldozers get rid of the booby traps placed on them and then capture them. Have someone take out the demo traps that are placed on the ground. You will be constantly attacked from the north by GLA sympathizers.(Color Code Yellow)Must of the attacks from the north are car bombers and terrorists. Have your Bulldozers build your base up. To protect your units and base from the attacks coming north, build about four Fire Bases loaded up with Pathfinders and Missile Defenders. Build a few more Crusader Tanks and maybe a couple more Humvees. You should now be safe from the bombing attacks from the north. To the west of you are more Oil Derricks that you will need. Have your Bulldozers and Rangers take them. There are two bridges left of your base, two places that the GLA will attack from. Build a couple Fire Bases near each bridge and send a few tanks and Avengers over there. The bridge closest to the end of the map should be defended by Pathfinders also because of the large attacks coming from there by Terrorists. The Oil Derricks near your base are easy to protect, but the ones a cross the bridge aren't. Constantly send in fresh units to defend it. To stop the attacks coming from the north, you have to destroy the radio station. Use your Generals Points to get the A-10 attacks. Just use that destroy the radio station. Once the station is destroyed, there were be practically zero attacks now from the north. Unless you are playing on easy, the GLA will build a Scud Storm near their base. You need to destroy it or you will suffer a lot. You can use the A-10 strikes and then send it airborne troops to take it out if you have that Generals Ability. Otherwise send in Colonel Burton or a task force of Paladin Tanks to destroy it. You will still be constantly attacked from the two bridges so just keeping pushing them back. Now that you have held back the GLA onslaught, its time to rip apart the GLA base in the northwest. Build Crusader and Paladin Tanks with Humvees as support. Bring three or four Avengers to stop the SCUD Launcher threat. You are going to need a lot of tanks so you can smash through their defenses. You can either attack to the east where your Oil Derricks are, or go attack to the north. In my opinion its much easier to strike to the north because the GLA don't attack their that often anymore and because it's a back door into their base. Either way works though. Once their base is destroyed, victory is yours! *************************************************** Mission 5: Dr. Thraxs Secret Base, Unknown Location *************************************************** Much of the GLAs cash income has been stopped, but Dr. Thrax, the GLA General and Chemical Warfare Scientist is ready to launch Anthrax Gamma Missiles at U.S. Cities as a last ditch effort against the USA. You must capture all four of his missile platforms before they can be launched. Good Luck. -This mission isn't to hard, but you start with very little. You have two Bulldozers, three Humvees and a Command Center. Build up your base with all the usually the stuff. You should build a few extra power plants in case of an overwhelming attack. Build some Fire Bases and Patriot Missiles for defense across your base. To the east of you is a GLA base willing to join your side because they don't like Dr. Thrax. Build a few Rangers and upgrade them to capture buildings. Send them east and capture the GLA buildings. Build some Stinger Sites and Tunnel Networks to defend against the GLA attacks on your new base. Once both of your bases are defended, the GLA attacks are easy to take out. The GLA will build a Scud Storm in their base to the north. You need to take out their Scud Storm quickly so build up an attack force of Comanches to destroy it. About twelve to sixteen work well. Use your Satellite Spy to pinpoint the location of the Scud Storm. Have the Comanches destroy any defenses in their path and then take out the Scud Storm. Once it is destroyed, it's only a matter of time until you can destroy them. Use your Generals Abilities to take out the GLA Command Centers and Supply Centers. Kill all of their workers with air strikes so that they can't rebuild what you destroy. This mission is really simple. The only thing that you have to watch out for the Demo Traps that can destroy your forces quickly. You can build large ground attack forces. You could destroy the GLA in one quick swipe if you can build dozens of Crusader and Paladin Tanks, supported by Humvees with Missile Defenders and Rangers loaded in them. Bring half a dozen of Tomahawk Launchers. You will find the missile platforms in the north where their base is. Just crush what ever they throw at you. They will have a lot tanks and fast support vehicles such as Rocket Buggies and Technicals to throw at your forces. The biggest threat they have are the Demo Traps near the missile platforms. Spot them and take them out as soon as you can. Keep sending in fresh units until there is nothing left of them. Send in Rangers to capture the Toxin Missiles on the platforms. DO NOT DESTROY THEM! Once they are captured the GLAs Chemicals Weapon Program will be destroyed for good. Another way to destroy the GLA base is to use the air force. I used the air force the first time I completed this mission and it took far less time to win and it was a lot more fun. A very quick way to do this is to either constantly bomb them with Raptors, Stealth Fighters and Aurora Bombers until they are destroyed or what I think is really easy: send in twenty to thirty Comanches with Rocket Pod upgrades and just clear them out that way. Their anti- air defense will crumble if you attack in hordes. Once they are eliminated send in the Rangers to capture the missiles. Good Job! You just beat the USA Campaign! -With the GLA Toxin Program destroyed the world now seems safe again. You have just won a great victory for freedom and for the United States of America!- =============== 6. GLA Campaign =============== Not yet complete. ================= 7. China Campaign ================= Not yet complete. ==================== 8. The Nine Generals ==================== Command and Conquer: Generals Zero Hour adds a whole new type of gameplay. It's called the Generals Challenge. In this new game mode, you choose from nine different generals from all three factions. There are three generals from each side. All of the generals have distinct abilities and powers and have new units to use. You then fight against the rest of the generals in separate missions. It is always a one on one. In this section I will be explaining about all of the generals at your disposal. I will also give tips on how to defeat them. 1. USA Generals ******************************** 1A. General Malcom "Ace" Granger ******************************** This general is the air force general of the game. All of his upgrades and special abilities have something to do with the air. If you play as the USA because of their air power, you are going to really like this general. A drawback is that his ground force is very weak. His defense is average but with the aircraft he has at his disposal are great,so that shouldn't be a problem. -Special Units- King Raptor: This upgrade is for the Raptor, as it makes it go faster and carry a better payload of weapons. It carries six missiles instead of four and can destroy enemy vehicles and structures much easier. Combat Chinook: This acts almost like a normal Chinook as it still gathers resources but can have infantry units in it to defend them. They are also good for dropship raids on the enemy. -Special Upgrades- Stealth Comanche: This will let your Comanches become stealth. While not great against base defenses in small numbers, it is in numbers with twelve or more. Carpet Bombing: This will call in a B3 Bomber to carpet bomb a selected area. It can be useful in coordination with your air force. -Other Abilities- *All aircraft have laser defense systems. *All aircraft are cheaper to build. *Stealth Fighter can be built at the beginning of the game. -Disadvantages- *Crusader and Paladin Tanks cannot be built. *Very little in terms of ground strength. -How to Defeat Him- *Build a lot of base defense. If you are playing as China gattling tanks and cannons work good in unison. *You will need a lot of stealth detection units to stop his air force. Believe me his air force is very strong. *Strike at him with tanks and artillery because he has a weak army and ground defense. *Destroy his economy as soon as you can. Be careful of the Combat Chinooks as they can give you some trouble. Superweapons work very nicely on destroying supply zones. *Always be on alert. Overall Score: 8/10 Granger has a very strong air force but is weak on the ground and his stealth abilities can be stopped. He is fun to play as, however. **************************** 1B. General Alexis Alexander **************************** She likes to use superweapons. Her Particle Cannon is much cheaper to buy and power plants work more efficient. That is all she can really do. I don't really like playing as her but maybe you do, so hear it goes. However, if youlet her build up her superweapons you will be in for a long game... -Special Structures- EMP Patriot Missile System: These will shut down the power of aircraft so that you won't get rushed to easily and can even shut down structures if there close enough. -Special Units- Aurora Alpha Bomber: These bombers will drop fuel bombs instead of regular ones. They still travel at supersonic speeds and can't get hit by enemy AA defenses on its way to the target. Still very expensive. -Special Upgrades- Advanced Control Rods: Nothing really special here except you get more power for the same price. -Other Abilities- *None -Disadvantages- *You can't build the Paladin or Crusader Tanks. *Vehicles cost more. *Weak Upgrades. -How to Defeat Her- *Almost any of the normal tactics apply on taking down the United States except for her air defense systems. A rush of dozens of Chinese Tanks or launching GLA Scud Storms will destroy her. As the USA, strategic air strikes will destroy her. *Watch out for her upgraded Aurora Bombers. Build extra AA sites. *Shes an easy target, usually. Overall Score: 6/10 She has nothing that great to offer in they way of power or weapons so I would stay away from her. ****************************************** Tips from Lavr on General Alexis Alexander ****************************************** I am currently in the middle of General's Challenge in hard mode and what I've learned so far is that you gotta build as many EMP Patriots as you can in the beginning of the game plus some infantry troops to protect them 'cause Patriots aren'tgood against soldiers. When you get attacked by a lot of tanks, you gotta watch your Patriots and make each one to fire at different target to disable as many tanks as possible. If you don't do this, Patriots usually all fire at the same guy. I found it is a good idea to get Pathfinders because those guys can defend Patriots real well against enemy's infantry. Once I have at least one Aurora (and I try to get it as fast as I can) defense becomes much easier. One alpha bomber can easily take out I'd say five tanks if they're close enough to each other. Offensive attacks get much easier also because you know the bomb is gonna get there. I believe it takesonly two Auroras to take out an airfield or a strategy center and only threeto take out a superweapon. It might take five of them to take out a command center.Advanced rod technology is a great plus also because you get 20 points of electricity for only $1400 (one reactor + upgrade). But you gotta be careful'cause when one of them is destroyed you also lose much more energy thanwith regular reactor.I usually build War Factory only by the time I have plenty of money andconstant cash flow. Alexis' ground forces are pretty weak and cost more andtherefore, I think, pretty much useless in the beginning of the game. Alpha bombers are real fun, Ithink hehe. Especially watching troops flying all over the screen hehe. ***************************** 1C. General "Pinpoint" Townes ***************************** This guy is all about laser weaponry. He has some cool upgrades and units and if you use his abilities correctly, you should be very good. He is in my opinion the normal USA but with a few twists. -Special Structures- Laser Defense Turret: These will destroy aircraft, armor and infantry with ease, in the sky and on the ground. If you have them in large numbers just watch the enemy burn. They do cost a lot of money they use more power then normal turrets. -Special Units- Laser Tank: This is a tank that fires lasers instead of artillery shells. A lot more powerful but if you lose power, these will go offline. -Other Abilities- *Avengers cost less to make. -Disadvantages- *You can't build Crusader or Paladin Tanks. *You can't build Tomahawk Cruise Missiles. -How to Defeat Him- *Large ground attacks with mixtures of tanks and a lot of artillery. Infantry is also nice to have in almost any attack force. *A lot of air power might overwhelm him. *Has very little in the terms of a strike force. *Once you destroy his defense, he is a sitting duck. Overall Score: 7/10 A very good defensive structure and cool lasers, but has a hard time building a strong offense. Can be fun to play as if you like shinny things. 2. Chinese Generals **************************** 2A. General "Anvil" Shin Fai **************************** He is the true infantry general of Zero Hour and he sure does prove it. He has tones and tones of infantry upgrades and everything that has something to do with it. Thats also the problem. Just infantry. Sigh -Special Structures- Fortified Bunkers: Stronger then regular bunkers. They are good against infantry and tanks alike. A good upgrade for base defense. -Special Units- Assault Troop Transport: These are like normal Troop Crawlers but they can heal wounded infantry and have Mini-Gunners instead of Red Guard. Mini- Gunner: Replaces the Red Guard. These guys can take down infantry without ease and can also shoot at air targets. Best special infantry I have seen in the game. Attack Outpost: Holds ten infantry units and comes with four tank hunters in it. Other then that, it is just like a Listening Outpost. -Special Generals Power- Infantry Paradrop- Just like the American version except with Mini- Gunners. Pretty cool for an all infantry general. -Other Abilities- *Nationalism is there at the start. *Better Horde Bonus. *Infantry are build as Veterans. -Disadvantages- *Main battle tanks are gone. *Thats a big deal. -How to Defeat Him- *Air power will crush him instantly. *Have plenty of ground defense turrets. *A gigantic tank rush would work with close air support. *GLA should use Toxin Tractors and Scud Launchers to destroy him. Overall Score:6/10 Great for infantry anything but can easily be destroyed with proper tactics. Base defense sucks for this guy, so you can easily break through his lines. Be careful, infantry is a dangerous weapon if you waves and waves of them. ************************** 2B. General Tshing Shi Tao ************************** Nuclear warfare is this generals calling. Great for almost any combat, with cool units and and a top notch MIG Air Force. Has very few flaws. Coolest Chinese General in my opinion. -Special Structures- Advanced Nuclear Reactor: Gives out more power. Thats always good for your base. Always. -Special Upgrades- Isotopic Stability: Radiation won't hurt your units when your Battlemaster or Overlord Tank are destroyed. Good when you have a lot infantry around. Tactical Nuke MIG: These are great to use, especially when infantry are around because they will melt and die. Good for air strikes on the enemy base. Even better in larger numbers. -Special Generals Ability- Nuclear Bomber: This drops tactical nukes instead of regular bombs. It does it carpet bombing style. Great for softening up the enemy. Fun to watch. I love nukes. -Other Abilities- *You can make Nuke Cannons at the start. *Tanks have Uranium Shells and speed upgrades at the start. *Nuclear Missile Silos cost less. -Disadvantages- *Everything is nuclear, be careful when they hit the ground. They might hurt your only people. -How to Defeat Him- *Defeat Him like you would with a normal Chinese enemy. *Watch his nuclear units. *Attack him before he gets the chance to attack you. Overall Score: 9/10 He has great nuclear tanks, missiles and even power plants. The only drawback is that your own units might get hurt in the process. Really fun to play as. *********************** 2C. General Tu Han Kwai *********************** He believes that tanks are the way to fight. So that is why he has tones and tones of tank upgrades. If you like tank warfare, this is the general for you. He suffers from infantry and aircraft attacks, however. -Special Units- Emperor Overland: This is the king of all tanks. It comes with a propaganda tower on it and can have gattling guns on it for further defense. If you use these in force, the enemy is dead. -Special Generals Ability- Tank Drop: You will receive Battlemaster Tanks anywhere on the map using an airplane. Level one you will get one tank, level two you will get two tanks and at level three you will get four tanks. Just a little something to add to hist pure tank army. -Other Abilities- *Tanks start as Veteran Units. *Tanks are cheaper to building. *Battlemaster Tank Upgrade makes them elites when built. -Disadvantages- *Infantry is more expensive. *Aircraft is more expensive. *Very weak air force and defense. -How to Defeat Him- *Destroy his recourse bases across the map to cut him off from money. *Constantly attack him with whatever you have to weaken him. *If you are playing as the United States, just bomb him and hit him with Comanches and Raptors. *Build good defensive units such as Stinger Sites or Fire Bases to stop his tanks. For China, build Gattling Cannons at the outskirts of your base and wherever you have room inside your base. Overall Score: 7/10 He is a great general if you like mass attacking your enemy and never letting pressure off of them. Sadly, if you don't like tanks you will be crushed very easily. 3. GLA Generals **************** 3A. Doctor Thrax **************** This guy is completely insane about chemical warfare. Almost every weapon he uses is chemical related. His anthrax is even upgraded with more chemicals. He has a few weaknesses but if you like to use dirty warfare tactics this is the general for you. -Special Structures- Toxin Network: These are just like regular Tunnel Networks but instead just use toxin chemicals to kill you. These are very weak in my opinion. -Special Units- Toxin Rebel: Like a normal Rebel but with chemicals instead. Very strong against infantry. One drawback is that it isn't as good against but buildings or structures. Toxin Terrorist: The only difference between this unit and a regular Terrorist is that when he explodes he releases a bunch of chemicals around. -Special Upgrades- Anthrax Gamma: This stuff will destroy anything it touches very fast. Its a very cheap upgrade from Anthrax Beta. Fun to watch units use this toxin. -Other Abilities- *All tanks start with toxin shells. *Every unit starts with Anthrax Beta *Some missiles have chemicals on their tip. -Disadvantages- *No Camouflaged units except for Jarmen Kell -How to Defeat Him- *Aerial Assaults work very well. *Use tanks whenever you can. *Super Weapons will cut him up in no time. Overall Score: 7/10 Great at using toxins to destroy his enemies, but is weak against air attacks. ******************************** 3B. General Rodall "Demo" Juhziz ******************************** Explosions is this guys middle name. Wait, its Demo. Most of his upgrades are all about explosions. Most of his explosive vehicles cost less and little things like that. If you like explosions, then you should use Mr.Demo. -Special Structures- Advanced Demo Trap: These are just like regular demo traps but they cost less and and do more damage. They are great for base defense. -Special Upgrades- Suicide: Units will be able to blow stuff up with themselves. The upgrade is at the Palace. Great to use rebels to blow up the enemy base. -Other Abilities- *Terrorists do more damage. *Booby Traps are ready at the beginning of the match. *Cheaper Bomb Trucks. -Disadvantages- *No stealth units except for Jarmen Kell. *No toxin units. -How to defeat him- *Aircraft will destroy him instantly. *Normal tactics on taking out the GLA apply. *Like normal GLA military. Overall Score: 6/10 Good for using explosives but nothing else. I don't like him. ***************** 3C. Prince Hassad ***************** He is the stealth general of the game. He doesn't have special units but relies on stealth units and structures. If you like covert ops this is the general for you. Can be fun to play as. -Abilities- *All structures have Camo netting. *Camo upgrade is ready at the start for the Rebels. A cheap upgrade. *Base Defenses have Camo Netting. *Hijacker available at the start. *GPS scrambler is ready to go at a level three general instead of five. *GPS Scrambler -Disadvantages- *No tanks. *No Scud Launchers. *How to Defeat Him- *Use units that can detect stealth units. *Have a strike force ready to go to attack his base. *Acts like the Regular GLA but with stealth units and structures. Overall Score: 7/10 He is like the regular GLA military but has stealth units to attack and hide very well. He can be fun to play as for hit and run tactics. ========================== 9. Basic Tips and Strategy ========================== The tips and strategies that I have added in this section apply to Zero Hour the expansion pack and not the original Command and Conquer Generals. I assume that you know the strategies of the original if you have the expansion. These tips will help you on applying new strategies with new units and abilities at your disposal. Each part is for each nation. ************************** -United States of America- ************************** *Use the new Sentry Drones to search for enemy units and their base. I don't personally like the Sentry Drone, but if you upgrade it with a 20MM Machine Gun it's good for recon. Its also cool that they can detect stealth units. *Avengers are good for base defense and for attacking. They can shoot down missiles and can also spot a target for your forces. Always protect your Avengers. *Microwave Tanks can disable enemy vehicles and structures. Always protect them from enemy units, however because they are very weak. These are not necessary at all for an attack force, so don't use them unless you want to. *Fire Bases are great defenses for the USA. Put them all around your base and load them up with either two Rangers and two Missile Defenders, or switch the Rangers with two Pathfinders. The 155MM Cannon will take out vehicles a long way away and infantry will be taken out if they get to close to the Fire Base. *Remember to still use Patriot Missiles for air defense if you play against the USA or China. *Chemical Suits should be purchased for your infantry when you are playing against the GLA. Your troops won't get hurt as much from Toxin Tractors and Scud Storms when the chemicals are released. *Upgrade to get the Bunker Buster Bombs if you are planning to win the game by using the U.S. Air Force. *When playing as the USAF General, build Combat Chinooks instead of regular Chinooks. Combat Chinooks cost $1200, but they can garrison infantry that can fire from it. Use Rangers and Missile Defenders to garrison the Combat Chinooks. *Combat Chinooks and Comanches work great in unison for attacking the enemy. A good sneak attack is to find the back of the enemy base and send in 3 to 6 Combat Chinooks and about half a dozen Comanches to protect them from any anti-air defense. Make sure your Combat Chinooks have Rangers and Missile Defenders in them. *Use Microwave Tanks to shut down enemy power plants. Its a good strategy if the enemy likes to use stationary base defenses. *For U.S. base defense, use Patriot Missiles and Fire Bases. Always have your power plants farther apart from each other so the enemy doesn't shut down your power in one strike. Mobile base defenses such as using Avengers is a great way to stop the enemy from using missile barrages on you. *Take out General Alexis Alexander as qucikly as possible. Even though she has weak ground forces her superweapons are deadly once they are built so take her out fast. *************************** Tips from Tyler for the USA *************************** 1. Avengers are a great unit to back up your base defenses in groups of three or more, because they shoot down all types of missiles, but especially the ones launched by rocket buggies. 2. General Alexander's EMP Patriots, if micromanaged, can stop whole waves of attacking enemies, because unlike regular Patriots, they destroy the enemy unit while preventing further damage to the launcher. Also, the ability to produce tons of Particle Cannons is not to be overlooked. The Particle Cannon is hard to destroy, so building many forces the enemy to waste quite a bit of time to destroying it. For instance, this is what I did in a game: Built a good solid, but not overdone base defense. Then, in the rear of the base, started building multiple Particle Cannons. When my opponent used Particle Cannons to take it out, it was a losing battle as I could build more faster. So, he started using Auroras. 4 can destroy the cannon; but since it costs 2500, and the Aurora 2000, and he guaranteed lost 2 (Due to EMP fire) it was a losing struggle. Meanwhile, those cannons that survived: Take out the Command Center and all building units first, and then concentrate on what he is using the most. Remember, with a little repair work, Particle Cannons are next to impossible to destroy. Just remember to build a lot of extra Power Plants. 3. Pathfinders are one of the most useful units in the game, as they can detect stealth units, and kill the following best: saboteurs, terrorists, Black Lotus, Jarmen Kell, Colonel Burton, and all of the Infantry General's units. 4. Don't add a gun to the Sentry Drone. It doesn't really help it defensively; and the point of the drone is to gather information. When it's not firing, it lasts longer, rather than getting destroyed by a couple of Rebels it opened fire on. ************************ -Global Liberation Army- ************************ *Use Combat Cycles for scouting the enemy base and supply centers so that you send attack forces to destroy them. *Combat Cycles are very fast and agile, but are very easy to destroy. *Battle Buses have no actual offensive capabilities but they can be loaded up with infantry. It is always good to a few Rebels and RPG Troopers inside to destroy enemy infantry and tanks. *Always use Fake Structures so that you can confuse your foes into thinking to attack them. Fake Structures can be built into the real thing if you wish. *Booby Traps are great in urban combat maps. If the enemy infantry tries to garrison the building they will explode and die, along with the building. *The GPS Scrambler is great for making your units stealth. Your foe won't know your coming unless they have stealth detection units. *The Sneak Attack is a great way to send troops directly into the enemy base for a quick surprise attack. *Use the GPS Scrambler on a few tanks and Saboteurs and then use the Sneak Attack tunnels. You can attack with cloaked units and get right into the enemies base and they won't know it! *Always use toxic units on China. If you are Doctor Thrax in the Generals Challenge Mode, use Anthrax Gamma against Chinese infantry units. When facing the Chinese Infantry General, Anthrax Gamma will destroy him fast. Very fun to watch. ******************** Tip from Raptor 1170 ******************** Nice FAQ, it's just that Combat Cycles are pretty good for hit-and-run attacks, espiachially when stealth units are on them. Also with the Infantry general hackers not only start as veterans but are stealth and can hack into vehicles as well. *************************** -Peoples Republic of China- *************************** *Build lots of Listening Outposts to detect stealth units. When facing the GLA have Listening Outposts throughout your base to stop a GPS Scrambler/Sneak Attack. *Build Helix Helicopters. A lot of them. If you put in Tank Hunters and Red Guard soldiers in it packed with a Gattling Cannon, this thing is almost unstoppable if in large groups. *Upgrade the Napalm Bomb attack for the Helixs as soon as possible. The Helix really is just a huge gunship with all of their cool weapons. *Neutron Shells are wonderful for killing infantry. If they target vehicles they will kill the people inside letting you take control! They cannot destroy buildings. *Target the enemy tanks and infantry with the Neutron Shells and then when you get to their base, use the Nuclear Shells. *When playing as the Nuclear General use the Satellite Hack to pinpoint your nuclear missile strikes. *If you use mines to defend your base then build the Neutron Mines. Even more devastating! *Mass attack with Battlemasters and ECM Tanks. The ECM Tanks will disable the vehicles while the Battlemaster Tanks destroy them. Bring some Dragon Tanks over to crush the infantry that are in your way. *Because China doesn't have quick infantry killing units like the American Humvee or the GLA Combat Cycle and Rocket Buggies, use Dragon Tanks with any attack force to stop the pesky RPG Troopers, Missile Defenders or Tank Hunters from destroying your tanks. *The new Carpet Bomb attack is great to clear enemy base defenses and to destroy clustered up units. *Frenzy isn't that good unless you attack in hordes of units and are very close to the enemy. * Be careful of any infantry attacks when facing China. Many times if you are rushed by Red Guard soldiers and brigades of Battlemasters it's all over. More Tips Coming Soon! *************** Tips from Tyler *************** 1. Avengers are a great unit to back up your base defenses in groups of three or more, because they shoot down all types of missiles, but especially the ones launched by rocket buggies. 2. General Alexander's EMP Patriots, if micromanaged, can stop whole waves of attacking enemies, because unlike regular Patriots, they destroy the enemy unit while preventing further damage to the launcher. Also, the ability to produce tons of Particle Cannons is not to be overlooked. The Particle Cannon is hard to destroy, so building many forces the enemy to waste quite a bit of time to destroying it. For instance, this is what I did in a game: Built a good solid, but not overdone base defense. Then, in the rear of the base, started building multiple Particle Cannons. When my opponent used Particle Cannons to take it out, it was a losing battle as I could build more faster. So, he started using Auroras. 4 can destroy the cannon; but since it costs 2500, and the Aurora 2000, and he guaranteed lost 2 (Due to EMP fire) it was a losing struggle. Meanwhile, those cannons that survived: Take out the Command Center and all building units first, and then concentrate on what he is using the most. Remember, with a little repair work, Particle Cannons are next to impossible to destroy. Just remember to build a lot of extra Power Plants. 3. Pathfinders are one of the most useful units in the game, as they can detect stealth units, and kill the following best: saboteurs, terrorists, Black Lotus, Jarmen Kell, Colonel Burton, and all of the Infantry General's units. 4. Don't add a gun to the Sentry Drone. It doesn't really help it defensively; and the point of the drone is to gather information. When it's not firing, it lasts longer, rather than getting destroyed by a couple of Rebels it opened fire on. ====================================== 10. Conclusion and Contact Information ====================================== I hope my guide was helpful to you. There is still a lot of things that I have to add but I think the stuff I did add was important. I hope I can complete this buy late January. Please check up on the guide from time to time as I will add new things. Thank you. *Thanks to the Zero Hour Prima Strategy Guide for help on my document. *Thanks to Wesley Hall (Gagaga217 on Gamefaqs.com ) for helping me on my document. *Thanks to Lavr for multiple e-mail tips for the readers. *Thanks to Tyler for multiple e-mail tips for the readers. I would like e-mails to tell me on how to improve my guide and please help me add some stuff add to it. I will give you credit on this document. My E-mail address is Jrroisman@aol.com. Please use kind language. If you swear I will delete it. Thank you. ===================== 11. Legal Information ===================== IMPORTANT!- This document is protected under copyright laws and cannot be copied to other sites or publications. If you would like to have this guide on your website you must e-mail me. NO EXCEPTIONS, I mean it. This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. -Sites that are allowed to post my guide- www.gamefaqs.com www.gamespot.com www.ign.com www.neoseeker.com www.cheathappens.com www.cheatchannel.com www.cheatbook.de And thats it. Thank you. Copyright 2004 Jonathan Roisman