,---. ___,--. | `. ,' \ , | \ ,' \ /| , \ __ \ |\ / \ || , . || \' ,' | __ || _,---. | ___ | || /| ,'||\ || ,' | ,----' \ ||/ \ | ,-' `--' || //\\_,' /_||__||__ ,' _,'/ ,-/ \ ||| ,--. \ | / || |,-. _ ( `.,--.,--' / ,-' | /--| |||| \ | | \_ \ _/'---'| \\\ `.|| || / ,' ___,-' `-.| \|| \ `-' / `.`. '----._/ _\\) /|| || | '--' __,-----' \ | | `.__,' `.`--.____ `.__,' || \| ,'__,---' /,' \_,' `-.__,-' \| ' U L T I M A T E E D I T I O N ---------------------- ------------------- ============================================================================== ZENO CLASH: ULTIMATE EDITION FAQ/Walkthrough Copyright (c)2010-2011 DomZ Ninja ============================================================================== Author: DomZ Ninja E-mail: domzninja[at]hotmail[dot]com Updated: 07/11/11 Version: 1.0 NOTE: This guide does contain spoilers! ______________________________________________________________________________ TABLE OF CONTENTS ______________________________________________________________________________ See that series of numbers to the right of each section? If you want to find a specific section in the FAQ, press CTRL + F to open a search box. Type in the series of numbers for the desired section that you're trying to find and press Enter. Whabam! The search function will take you there in an instant. [1] VERSION HISTORY.................................................. [0100] [2] CONTROLS......................................................... [0200] [3] WALKTHROUGH...................................................... [0300] Prologue........................................................ [0301] Fugitive........................................................ [0302] Away From Halstedom............................................. [0303] The Corwid of the Free.......................................... [0304] The Woods....................................................... [0305] Metamoq......................................................... [0306] Hunter Hunter................................................... [0307] Ghat's Story.................................................... [0308] The Northern Gate Bar........................................... [0309] End World....................................................... [0310] Throne.......................................................... [0311] Return.......................................................... [0312] Dancing Mad..................................................... [0313] Found........................................................... [0314] Seeking Father-Mother........................................... [0315] Father-Mother................................................... [0316] Coast........................................................... [0317] Halstedom Gate.................................................. [0318] Family Reunion.................................................. [0319] [4] ENEMIES.......................................................... [0400] [5] WEAPONS.......................................................... [0500] [6] EXTRAS........................................................... [0600] [7] ACHIEVEMENTS..................................................... [0700] [8] THANKS/CREDITS................................................... [0800] ______________________________________________________________________________ [1] VERSION HISTORY [0100] ______________________________________________________________________________ FAQ/Walkthrough #48 ------------------- Version 1.0 (05/07/10) - FAQ/Walkthrough complete and submitted. ______________________________________________________________________________ [2] CONTROLS [0200] ______________________________________________________________________________ .-----------------------------.----------------------------------------------. | D-Pad | N/A | |-----------------------------|----------------------------------------------| | Left Analog Stick | Move | |-----------------------------|----------------------------------------------| | Right Analog Stick | Move Camera | |-----------------------------|----------------------------------------------| | Start | Pause | |-----------------------------|----------------------------------------------| | Back | N/A | |-----------------------------|----------------------------------------------| | X Button | Reload | |-----------------------------|----------------------------------------------| | Y Button | Lock Enemy/Pickup | |-----------------------------|----------------------------------------------| | A Button | Block | |-----------------------------|----------------------------------------------| | B Button | Throw Bomb | |-----------------------------|----------------------------------------------| | Right Trigger | Punch/Shoot | |-----------------------------|----------------------------------------------| | Left Trigger | Strong Punch/Aim | |-----------------------------|----------------------------------------------| | Right Bumper | Sprint | |-----------------------------|----------------------------------------------| | Left Bumper | Sprint | '-----------------------------'----------------------------------------------' ______________________________________________________________________________ [3] WALKTHROUGH [0300] ______________________________________________________________________________ NOTE: This walkthrough is based on the Normal difficulty. ============================================================================== Prologue [0301] ============================================================================== The game starts off in a flashback of Ghat killing Father-Mother. He slips unconscious and you are given control of Ghat. The mysterious creature in front of Ghat is his teacher, Metamoq. Your training begins with a good old-fashioned bird-kicking lesson. Walk towards one of the chickens and look down. If you press the Right Trigger while looking down, you will kick. Kick a few birds around to please Metamoq. Your next lesson is combat with the teacher. Lock onto Metamoq with Y, then attack him by holding down the Right Trigger. Holding down the button will result in a three-punch combo as opposed to one punch. Using the Left Trigger results in a strong, but slow attack. You cannot survive on offense alone, as you must block enemy attacks. Hold down A to block. Blocking lowers your stamina, so successfully blocking an attack will not damage you, but will lower your stamina. When you are tired (no stamina left), you cannot block and your attacks are much weaker; wait until the stamina meter refills itself automatically. You can dodge attacks by holding down A and moving the Left Analog Stick. Metamoq will summon a hallucination to serve as another target. Lock onto it, then move the Right Analog Stick so you are looking at the real deal. Press Y to change targets. Begin attacking the hallucination until it is stunned. Walk up to it to automatically grab it. Pressing the Right Trigger while ahold of an opponent will cause you to use a kneebash attack, or you can move the Left Analog Stick and hit the Right Trigger to throw the target. Afterwards, Ghat will wake up and the training session will end. ============================================================================== Fugitive [0302] ============================================================================== You are thrown into the action right away as Father-Mother's children are hot on your tail. Three of them arrive and taunt you as your friend, Deadra, tries to open up the gate for a quick escape. All you can do is stand there at your opponents, since they would rather yell at you from a distance than attack. Once Deadra opens the gate, the battle will begin. Ghat ------------------------------------ V S ------------------------------------- Gastornis/Rimat/Onpa For your first battle, a three-on-one cheap shot seems quite unfair. You will have to put your training to the test on three of Father-Mother's offspring. Focus on one enemy at a time. I suggest leaving Rimat for last, since she is the toughest (but not by much). Gastornis and Onpa both have very basic combat skills, but Rimat can block and utilize swift kicks. Next to the gate is a barrel with a shiny yellow fruit resting on top. You can eat fruit to regain lost health. The enemies are underdeveloped this early in the game and it is unlikely that all three will gang up on you together. They usually let you face off against one before another steps in after they've failed their duties. It sounds a lot worse than it really is. ------------------------------------------------------------------------------ Once the three enemies have been held off, Ghat sneaks under the gate and goes unconscious again. Another training session/hallucination! Pick up the rifle in front of you. Aim with the Left Trigger, then shoot one of the chickens by pressing the Right Trigger. Reload with X. Metamoq will now throw chickens over a fence; you must shoot them as they trot around before they stop moving. Easy stuff. A hallucination will appear on your side of the fence. Lock onto him to put the gun away. If you want to throw your gun away, press A. Once you're done playing his little game, pick up the Skull Bomb. Use the B Button to throw it at the chicken and watch the feathers fly. Back to the real world! Deadra says that they are bringing out Bugbirds to hunt you down. Turn around and sprint (Right or Left Bumper) forward towards the huts in the center. On the right side is a box and a Shotgun lying next to it. If you can't find it after a certain while, an in-game arrow will appear to show you its location. Pick up the shotgun and wait for the Bugbirds to crawl through the gate. These creatures can lunge at you from afar, and you are equipped with a gun that makes you get in up close to dish out full damage. You may take a few hits, but there is some fruit near the central huts. Once the Bugbirds are dead, walk over to Deadra and look up at her. Onpa pushes her to the ground and opens the gate. Ghat ------------------------------------ V S ------------------------------------- Xetse/Rimat/Gastornis It's another triple team, but this time you have an equalizer. One of your opponents has a grenade launcher. Get it out of their hands before you sustain a huge hit from the weapon. Use a Skull Bomb or your shotgun to knock the gun away from them. This is a powerful weapon that you can use for yourself, or you can simply stick with the shotgun. Immediately shotgun the first person that runs up to you and keep on gunnin'. Remember that the clip is only three, so you will have to reload. If this is the case, sprint behind the huts and reload, then wait for them to follow and continue blasting. ------------------------------------------------------------------------------ The chapter ends once you have put an end to the trio. ============================================================================== Away From Halstedom [0303] ============================================================================== You start the level off with a crossbow, which will come in hand as you navigate the marshes. There is a spear on the side of the road not too far from the entrance that will prove more useful than the crossbow. Beetles will fly in, and the Spear can kill them much easier than the crossbow. Defeat them and continue on. A few Rath-Birds will crawl out from the grass just around the corner. These creatures are weak, but have a vomit projectile attack that can be damaging. Either wait for them to jump over the fence and punch them or shoot them while they still navigate the tall grass. There is plenty of fruit on the sides of the road if you look carefully. More Rath-Birds and beetles will block your path, so defeat them and move along the trail. When you get near the gate, Deadra will open it for you. Spring forward to end the level. That's it?! Yeah, this game is short. It has a crapload of chapters, but most of them are painfully short like this one. Deal with it. ============================================================================== The Corwid of the Free [0304] ============================================================================== Ghat ------------------------------------ V S ------------------------------------- Talonco/Macra/Andro These Corwid of the Free are a strange bunch of folks. They're like crazy neo-hippies. At least the game teaches you some advanced combat techniques in order to take them down. In order to perform a super charged punch, press back and then hit the Left Trigger. While sprinting, you can press the Right or Left Trigger for a swift elbow smash. Talonco is particularly annoying because he has the obnoxious habit of ducking the majority of your attacks. Try and perform an elbow smash to stun him, then continue with a combo. The Corwids also use projectile attacks, namely pebbles, to pester you from a distance. They don't hurt much, but you can interrupt their attacks with a three-punch combo or strong attack. While it may seem cheap, a good technique is to kick a man while he's down. You can easily spam a kick to kill a downed enemies, but it is unadvised if there are multiple enemies around because you are leaving yourself open to attack. If it's just one-on-one or other enemies are dazed, then go ahead and kick your opponent to death. After the first three die, another Macra joins in (according to the game's character bios there are two Macras that have unique appearances, so maybe they are siblings with the same name or something). Refill your health with the fruit at the base of the tree, then finish Macra off. ------------------------------------------------------------------------------ The game enters a flashback when Ghat was a Corwid. He is currently trapped in a wooden cage alongside a fellow Corwid, ready to be eaten by the colossal Gabel. Ghat ------------------------------------ V S ------------------------------------- Animasta/Andro You must fight Animasta and Andro in the confines of the cage. You start off fighting just Animasta while Andro watches. Once she is defeated, Andro drops down wielding a bone. It's a big bone though, and can leave a huge welt on your noggin if you get bashed around with it. Punch Andro once, then pick up the bone and use it against him. Ghat ------------------------------------ V S ------------------------------------- Gabel Gabel smashes the cage open, slightly annoyed that his dinner is putting up a fight. When against heavyweight opponents like Gabel, you can only damage them with bashing weapons. Pick up the bone and get ready to show him who's boss. First things first, run out of the cage and into the open. Typically, you cannot hit a heavyweight head-on, or else they will block the attack and counter with a quick swipe. Utilize your speed and sprint behind or to the side of Gabel and whack him a few times. Gabel has a few slow punch attacks that he may use, but for the most part he doesn't even really attack that much. If you stay at a distance, however, Gabel can catch up to you with a devastating ram attack. After hitting Gabel a few times, he'll put his hands over his head in fear. The next attack will be an overhead smash that'll knock the big fell to the ground. Wait for him to get up and continue the process. Your strong attack is a charged swipe, which is incredibly powerful but must be timed right. You can try it out a few times, but stick with the Right Trigger for the most part. There should be some fruit on the side of the cage outside. You may not need them that much, but they are there to help. The battle is straightforward: hit Gabel three or so times, use the overhead swing, wait for him to get up, rinse and repeat. ------------------------------------------------------------------------------ After the fight, you will confront Macra and Macra. I'm pretty sure they appear one at a time, but it doesn't really matter since the bone is a wicked bashing weapon. NOTE: The coveted Easter Egg is here in this chapter. Before killing the Macra brothers, go behind the left side of the cage and underneath the giant tree. Look against one of the tree trunks to find a pair of rainbow-colored Easter Eggs! Pick one up to get the "Easter Egg" Achievement! It's a bit easier to find if you look for the white outlined arrow overhead. ============================================================================== The Woods [0305] ============================================================================== Another flashback. Holy wow, Oxameter is cool. He just does his own thang without a care in the world. Ghat ------------------------------------ V S ------------------------------------- Tcholk/Macra You start the level off with Duel Fish Guns. They are cool weapons that pack a punch despite its size. Test 'em out on Tcholk and Macra, though you may want to resort to your fists to take out the two Corwids. The Duel Fish Guns have a large magazine clip, but don't really deal all that much damage. Strangely enough, your fists work better against these two goons than guns do. ------------------------------------------------------------------------------ Walk forward to find the other Macra, who runs away immediately after being spotted. Follow him to get caught in an ambush. Ghat ------------------------------------ V S ------------------------------------- Andro/Animasta/Macra Again, the Duel Fish Guns may not be that useful against a combined three Corwids. Ditch the guns and take out Macra before Andro and Animasta appear from the other side of the trail. Andro brings a Roothammer to the party, which is much more powerful than the bone we were using before. Take the Roothammer and go to down on Andro and Animasta. They should put up little fight when wielding the awesome Roothammer. ------------------------------------------------------------------------------ Another Macra appears as you continue through the woods. Maybe there are more than one of these Corwids. I don't really know. Kick his feathery tail and continue into the wooded area as you hear the eery cackle of Helim. Ghat ------------------------------------ V S ------------------------------------- Helim You heard the stories about Helim. He's some creepy freak that removes the eyes of anything that stands in his way. Helim is very fast and is capable at both blocking and dodging most of your attacks. His quick slashes can take out a nice bit of your health, but as long as you have the Roothammer, all should go well. Since you cannot block while holding weapons, simply back away from Helim when he is ready to attack. Once you see an opening, begin walking towards him and press the Right Trigger to smack him across the face. Back up again and keep at it, or just kick Helim while he's on the ground like a chump. ------------------------------------------------------------------------------ Use the wooden plank to cross over the fallen tree and pick up the Skull Bomb. You'll see Oxameter trudging along: he wants nothing to do with you, so ignore him and head forward towards the dead end. Rath-Birds will climb into the wooded area and attack; either use the Roothammer or the spear at the base of one of the trees. You may want to go with the spear, since a few beetles fly down and attack as well; they're easier to kill with the spear. Once the familiar battle tune starts up, you will know that something is about to go down. Ghat ------------------------------------ V S ------------------------------------- Helim Helim just doesn't know when to quit. He hops over the tree trunk and runs towards you. Aim and toss the spear to stun Helim, then pick up the Roothammer and re-introduce him to your new friend. As always, there is plenty of fruit here in the woods if you are in dire need of health at any point in the fight. ------------------------------------------------------------------------------ Chapter over. Next. ============================================================================== Metamoq [0306] ============================================================================== Before Metamoq can hurt you (for whatever reason), he has three more abilities to teach you. First off, use a strong attack to break your enemy's defenses. Hit him with a strong attack, then follow up by hitting the Right Trigger for a nasty kick to the gut. Next up is an evade attack. Dodge one of Metamoq's punches, then retaliate by hitting the Right Trigger for a counter. You will now have to time your blocks: it can be tricky, but press A right before Metamoq clocks you to deflect the attack and stun your opponent briefly. Do it once more, but then attack to dish out a serious counterattack. With these techniques taught to you, Metamoq will kick apart some mushrooms for aesthetic purposes and challenge you to a duel. Ghat ------------------------------------ V S ------------------------------------- Metamoq (Hallucination) Oh crap, that wasn't for aesthetic purposes?! Apparently it's THOSE types of mushrooms, since Ghat begins tripping out and sees three hallucinations of Metamoq. The three illusions fight just like the real thing, so use your newfound techniques against them. Especially blocking. Blocking is key in this game, especially as you progress and the enemies become much tougher. Unlike previously, these guys have no trouble ganging up on you at once. Use the lock-on method to quickly switch between targets. If you don't want to be locked onto a target, then run backwards. It's very difficult to attack an enemy while locked onto another, so switching targets is important here. The Metamoq hallucinations keep coming, though you start off with just three. After killing a random amount, Ghat will return to his senses. Ghat ------------------------------------ V S ------------------------------------- Metamoq It's the real deal! Metamoq acts just like the hallucinations, but has much more health and blocks more often. He also has a devastating spin kick which is pretty obvious when he uses it. If you see him crouch on the ground, back away as he performs a spinning back kick that'll knock you flat on your back. Unfortunately, there is no fruit here, so that's all you've got in terms of health. Unlike fighting the hallucinations, there is only one target here. That's certainly a relief. This fight is actually pretty easy as long as you block non-stop and be patient. Metamoq will block most of your own attacks, so it is key that you block his own and counter to lower his defenses and throw him off-guard so you can further retaliate. Plus, kicking him always helps. :) ------------------------------------------------------------------------------ Metamoq subdues you after you have drained his health bar. Like any good, sane, non-crazy hippie teacher would do, Metamoq kills himself after realizing that he has taught Ghat everything that he knows. Oh well, onto the desert! ============================================================================== Hunter Hunter [0307] ============================================================================== Ghat sets off to find some food for he and Deadra. Don't bother exploring the desert, since you can't. If you stray from the beaten path, the screen will turn red and you will be mauled by Sand Worms until you return to the trail. Simply follow the trail around the rock wall towards a large tree. Ghat will find Oxameter, who seems to have finally been stopped. *tear* Pick up the Duel Fish Guns next to Oxameter's body. A herd of Mucalosauruses is up ahead. They look pretty weird, like a cross between a tapir and a Brontosaurus. They are harmless though, so walk past them and to the left towards the small camp. There should be a rabbit or two grazing near the camp. Shoot it three times with the Duel Fish Gun to kill it. They are speedy and will likely run away, so sprint after and land a clean hit. Bag the rabbit and look between the camp and the herd of Mucalosauruses for two more rabbits. Once you have collected three rabbits, return to Deadra for a scene. The Hunter will beckon Ghat back towards the camp. When you return to the camp, he will jump on top of a Mucolosaurus and start the battle. Ghat ------------------------------------ V S ------------------------------------- The Hunter The Hunter may be blind, but that does not mean he cannot find you. He enlists in the help of Squirrel-Bombs to help track down your location. The Hunter stays on top of the Mucalosaurus, clearly out of range of your fists - and even out of range of the Duel Fish Guns. Luckily, the Hunter is a fair fighter and gives you a rifle to use against him. As the Hunter stays on top of the Mucolosaurus, he will drop Squirrel-Bombs down on you. These squirrels have explosive barrels tied to their back, and the Hunter will fire a shot at the barrel to ignite it. At this point, these creatures are basically walking timebombs. If one is lit, sprint away from it before it explodies in your face. In order to take out Squirrel-Bombs, kick them. You can fire at them with your rifle, but all that does is ignite the barrel and essentially put you in harm's way. Note that dead Squirrel-Bombs will still be targeted by the Hunter, since the explosives are still active even though the carrier may be deceased. Even though the Hunter is way up above, you can still easily target him with the rifle. To get a better view of him, sprint to either side of the Mucolosaurus since it is hard to get a good shot of him if you are standing directly in front of the creature. Try to split your time evenly between the Hunter and the Squirrel-Bombs. Before you know it, you will be overrun by squirrels if you keep your eye on the target too long. Shoot the Hunter three times, kick the Squirrel-Bombs, reload, then repeat the process. ------------------------------------------------------------------------------ The Mucalosaurus shows the Hunter who's boss and Deadra runs down right after the commotion ends. Coincidence? I think not. Anyways, more flashbacks. ============================================================================== Ghat's Story [0308] ============================================================================== Ghat tries to infiltrate the Northern Gate Bar, but he does not know the password. Turn around and enter the room with the woman inside. Talk to her: she will give you the password after you do her bidding and return her stolen goods. Exit the house. There's a lot of strange people in Halstredom; check 'em all out! Pick up the various Skull Bombs and note the location of the fruit and shotgun here. Go to the right of the shotgun and look up to spot a red-haired fella. He drops down and a cutscene begins. Ghat ------------------------------------ V S ------------------------------------- Mechanic/Tsekung Immediately run to the right and pick up the shotgun lying next to the two fruit. Pummel Mechanic, then run after Tsekung, who has a crossbow ready to fire. Shoot him point-blank, then continue taking turns between the two thugs. If you need time to reload, run around the back alleys to buy time. You should beat these two guys no sweat. ------------------------------------------------------------------------------ The red-haired thief sicks a group of Bugbirds on you. You still have your shotgun, so put it to use. If you feel that the gun isn't working out against the Bugbirds, then pick up the crossbow Tsekung was using. Once you have defeated the monsters, look in the back alley to confront the thief. Ghat ------------------------------------ V S ------------------------------------- Jsaj Strange name, strange name indeed. Jsaj is a tough opponent, carries around Duel Fish Guns, and can even recruit Mechanic and Tsekung to do his bidding. Shoot him with your shotgun to knock him down to the ground, then continue blasting away the second he gets up. After reducing about half his health, Jsaj will whistle and the two goons from before will get up. Turn your attention to Mechanic and Tsekung now, blasting each one in the face with the shotgun. Jsaj doesn't even join in on the fun, so you only have to worry about these two guys for now. Once they are taken care of (again), Jsaj will be ready to fight. He'll try and pick up any gun he can find, whether it be the crossbow or the Duel Fish Guns or the shotgun if you dropped it. Don't let him utilize any sort of weaponry, as it really puts you at a disadvantage. The cheapest and best tactic is to just spam the shotgun over and over again. If you need a breather, run away (it's a pretty large area) and reload. There's a few pieces of fruit here if you need it at any time during the two fights. ------------------------------------------------------------------------------ The woman gives Ghat the password, so proceed towards the door to be granted access to the Northern Gate Bar. ============================================================================== Northern Gate Bar [0309] ============================================================================== There are a lot of strange people/things here in the bar. Take a stroll around the bar and check out all the weird things. After listening to the bartender's conversation with the local drunk, walk towards the door across from the bar and grab the hammer being used to keep the door shut. After a while of talking, one of the creatures will talk to you. The bartender asks Ghat where he is headed, and the monster offers to take you to Father-Mother. Follow him and approach the door to exit the bar. Follow him to confront Father-Mother. Ghat ------------------------------------ V S ------------------------------------- Deinother One particular member of the Northern Gate Gang doesn't take too kindly to you confronting Father-Mother. This particular someone also happens to be a giant elephant creature. Another heavyweight, great. You should have the hammer in your possession, which you can use to damage Deinother. He has the same attacks as Gabel, but Deinother's charge attack is much quicker and ends with a vicious headbutt. As soon as you hear the trumpeting sound of Deinother, sprint to the left or right to get out of the way. Once he stops charging or hits something, whack his back with the hammer. Sometime during the fight, Chtlana sides with Deinother. This creepy green rat lady shouldn't put up much of a fight. Only focus on her when Deinother is dazed or flat on the ground. A few hammer swings should knock her senseless. Ghat ------------------------------------ V S ------------------------------------- Entelo/Cthlana/Chlara The guy who led you to Father-Mother and the dude you tricked, Entelo, wants some revenge. He can certainly get it, since he's carrying around a grenade launcher. He stays on the outskirts of the arena, near the fruit patch, as he kneels to the ground in order to use the grenade launcher. A good idea is to always use a Skull Bomb on enemies that have to kneel in order to aim a weapon. They won't be able to get up and escape in time. If you have one, toss a Skull Bomb Entelo's way, then finish him off with a few punch combos. Now it's down to the rat sisters: Cthlana and Chlara. Cthlana is packing some heat with Duel Fish Guns while Chlara has jack squat. Use the grenade launcher on both of them for a quick and easy victory. ------------------------------------------------------------------------------ Father-Mother runs away whilst ignoring Ghat, leaving more questions than answers. Figures. ============================================================================== End World [0310] ============================================================================== We go from a clear-as-day desert to a strange shadowy realm. Just what happened during that flashback? Approach the group of statues and pick up the torch they are holding. Probably not the best idea. After waking up the statues, smack them a few times with the torch to defeat them. Light the torch on the nearby candle and follow the wall to the left. More Shadows will rise from the ground. Either hit them up-close or aim and press the Right Trigger to hurl a fireball at them. Defeat them and round the corner to reach a pyre. Light it with your torch to open a new area. Go through to reach another candle and some more Shadows. Just for the record, you can use your torch to absorb their fireball attacks if you time your torch swing right. If you absorb 30 fireballs you will get an Achievement, so it may be worth it if you invest enough time to perform this risky task. Destroy the Shadows and continue along the path. Along the way, you will encounter an Electric Beholder floating above a candle. Toss a fireball at it to destroy it and re-light your torch at the candle. Head to the next pyre and light it to push back some of the fog. Again, another wave of Shadows need to be destroyed before you can move on. Follow the wire that extends from the pyre to another candle. Refuel your torch fire and head forward to another pyre. Light it and continue to reach another candle. Repetitive, I know... When you reach a sea of fog, light the pyre at the fog's edge. A bridge will begin to form inside the fog, so walk behind the pyre and onto the trail that opens up. Follow it to the candle, light your flame, then walk to the right of the candle to reach the other side of the fog. Wait for Deadra to cross and approach the giant double door. ============================================================================== Throne [0311] ============================================================================== Even though your torch is out, you can still light the candle in front of you by hitting it repeatedly until sparks fly and produce a flame. There are two more candles that need to be lit. Shadows will emerge and try to put out the candles (or at least that's what the game says). I personally have only seen them try to do it once. Shadows never stray away from you in order to put out a candle somewhere else. They always follow Ghat and if you are standing close enough to a candle, they may opt out of fighting in order to try and put out the candle next to you. But they should never get that close to you anyways. It's a simple and stupid task, but once you have lit all three candles the exit opens. The throne room features four candles. Again, Shadows don't post much of a threat so it's not like you are going to have to run between candles to dispose of the nuisances. Just take it one at a time, and if any Shadows come too close, kill them. Once you have illuminated the room, approach the throne to encounter Golem. He looks mean, but is a pretty chill guy. He'll be taking us home now and offer his help as a companion. ============================================================================== Return [0312] ============================================================================== This chapter is a big waste of time. It's basically all story progression. Ghat, Deadra, and Golem are stuck on a boat as they head back to Halstedom. You have little navigation room on the boat and are equipped with a rifle. Every so often, Mucalosaurus Worshippers will run alongside the riverbank and throw pebbles at the crew. Shoot 'em dead (Deadra will help too) and simply wait until you reach the end of the river. Boring. ============================================================================== Dancing Mad [0313] ============================================================================== Finally, back to the good stuff! Follow Golem through the swamp to the camp site up ahead. Ghat/Deadra ------------------------------------ V S ------------------------------------- Chneero/Tcholk/Andro/Talonco/Macra We've got quite a party here. Chneero is the ringleader here, and he must be taken out first. The guy doesn't even fight you and continues to play music that strengthens and supports his brethren. He spins around non-stop, and the large stick he carries may swing and hit you, but otherwise Chneero is completely defenseless. Throw a Skull Bomb or two to clear the crowd (and hurt Chneero), then focus on the dancing madman. Chneero's death causes quite a ruckus, as the other Corwid will be pretty upset. Use your crossbow and sprint far away, then fire a few shots off at each Corwid. One of the Corwids has a Roothammer, so you can certainly use that to finish off the stragglers. If you lure the Corwid over to Deadra, she will be able to shoot some of them with her rifle. ------------------------------------------------------------------------------ Refill your health at the far end of the camp and return to Deadra and Golem. Golem didn't really help out at all, but he insists that he'll offer his services to you when the time is right. Whatever. Ghat/Deadra ------------------------------------ V S ------------------------------------- Gabel Oh hey, heavyweight alert! Guess that Roothammer will come in handy. Pummel Gabel as he appears behind you until he flees into the swamp. Follow him as two Rath-Birds jump in behind him. Defeat the two birds before you focus on Gabel once again. There are two fruit here if you need them as well. Snag them and continue attacking Gabel before he runs off again. This time, he runs over to the campsite where Chneero and friends occupied. Again, two more Rath-Birds join the fray. Finish them off with the Roothammer and again turn your attention to Gabel. He seems to be a scaredy-cat, so it should not take much effort to take him down. ------------------------------------------------------------------------------ After Gabel has been defeated, return to Deadra and Golem to end the chapter. ============================================================================== Found [0314] ============================================================================== Golem suggest that you forage for food once again. Search through the bramble patch for some more rabbits while fending off beetles. You should find a few; three is all you need. Spear them and collect all three in your pouch, then return to Golem. Golem will hear a group of voices in the distance. It's your brothers and sisters once again! Rimat confronts Ghat while Pott, another offspring of Father-Mother, goes to get help. Ghat ------------------------------------ V S ------------------------------------- Rimat Rimat is still tough. I'm pretty sure she is without a doubt the toughest out of Father-Mother's children (besides you of course). She is very agile and has an arsenal a deadly kick attacks. Her back kick can knock you on the ground, and she now uses a spinning handstand kick that can hit you multiple times. Immediately throw your spear at Rimat to start the fight, then kick the defenseless woman while she's down on the ground. Classy, yeah! You can also throw a Skull Bomb while Rimat is on the floor defenseless to take a huge chunk out of her health. Eventually, Pott will return with reinforcements. They include his siblings Xetse, Henae, and Corwids Helim and Macra. Navigate the bramble patches to split up the enemies (by now Rimat should hopefully be out of action). Run around in circles around the bramble to confuse and lose your opponents, then retaliate when they follow. Try to break the crowd up and take out the two Corwids first since they are easy pickings. Once it's down to the three siblings, Like whenever you fight against multiple enemies, focus on one at a time. You should be able to survive considering the massive amount of fruit here in the bramble patch. ------------------------------------------------------------------------------ Return to Golem for a scene. ============================================================================== Seeking Father-Mother [0315] ============================================================================== Ghat will navigate through the sewers of Halstedom. It's really dark here, but all you need to know is to walk forward. Along the way, long vines will block your progress. Shoot the flower as it emerges from the water with your shotgun to get them out of your way. You will eventually reach a glowing green sewer grate. Look up at it to emerge in the streets of Halstedom. Head down the street and watch Fat-Face stumble his way along. Continue past him for another cutscene as you reach Father-Mother's home. Ghat ------------------------------------ V S ------------------------------------- Raganee/Mechanic/Cthlana Run back towards the sewers to encounter Raganee and Cthlana. Shotgun both to death, then take the rifle from Raganee's corpse. Mechanic is up on the rooftops, shooting at you with a crossbow. He is on the far end of the street, past the sewer grate. Use the rifle to target and kill him. Ghat ------------------------------------ V S ------------------------------------- Jsaj/Entelo/Chlara Like the other trio, one of them is high up on the rooftops. Chlara is hanging out on the roof, but this time on the opposite end of the street overlooking Father-Mother's house. Use your rifle to take care of her first. You can either run back and retrive the shotgun to use against Jsaj and Entelo or you can stick with the rifle. Or, of course, introduce them to your fists. ------------------------------------------------------------------------------ The door leading into Father-Mother's home opens. Go inside with the shotgun in hand. Ghat ------------------------------------ V S ------------------------------------- Henae/Onpa/Gastornis The first target should be Onpa, who will likely pick up the nearby Skullhammer. Since you brought your shotgun inside, defeating the three foes inside the close quarters of the home should be a cinch. If, for whatever reason, you do not have the shotgun with you, then instead use the Skullhammer to get the job done. Ghat ------------------------------------ V S ------------------------------------- Therium Ah yes, the last of Father-Mother's children. He's also the biggest and toughest. You can only damage Therium with the Skullhammer, so pick it up and go to town. It is easy defeating foes like Gabel, who you encountered in wide-open areas, but having to deal with Therium inside of a tiny house can be problematic. Watch out for his ramming attack. The pillars offer no support, because he can bulldoze right through them like a twig. By now, it is very helpful if you time a bashing weapon's strong attack. If you time things correctly by using a strong attack just as Therium gets up, you will be able to connect with the strong attack the second he gets on his feet. When you hear the door open, look around for the door as Mechanic enters the house. Smack him with the Skullhammer, then use a Skull Bomb if you have one to deal with him quickly. Otherwise, the addition of another competitor can make things very hectic. Take him out as quickly as possible, then resume battling with Therium. ------------------------------------------------------------------------------ Defeating Therium inside Father-Mother's home signals the end of things here. ============================================================================== Father-Mother [0316] ============================================================================== Ghat has confronted Father-Mother, and the battle against your maker is finally here. Well, you have to take care of her children for the umpteenth time of course. Ghat ------------------------------------ V S ------------------------------------- Rimet/Xetse/Pott/Onpa/Gastornis Rimet and Xetse stay on the balcony while Pott, Onpa, and Gastornis attack you face-to-face. As the battle starts, throw a Skull Bomb at the door underneath the balcony where the three combatants emerge from. Once they are scattered, pick up the grenade launcher that one of them drops and back away. Use it to easily dispatch the three chumps. In order to defeat Rimet and Xetse, you must fire the grenade launcher up at them. One direct hit will result in their death, but they will be firing bombs back at you so you'll have to be careful. ------------------------------------------------------------------------------ Walk up the ramp towards Father-Mother. Ghat ------------------------------------ V S ------------------------------------- Rimet/Xetse Rimet and Xetse aren't finished just yet. There is very little fighting room up here, so navigating and running away are out of the picture. You will have to face these two like a man. We have fought these two countless times so you should know their fighting style (only Rimet really has a distinct style anyways). Block, counter, and use elbow smashes to knock your enemy silly. There are some fruit up here in which you will likely need between this battle and the previous. ------------------------------------------------------------------------------ There is no running away for Father-Mother. His secret is not to be told, and he'd rather take it to the grave than spill the beans. The time to fight is now. Ghat ------------------------------------ V S ------------------------------------- Father-Mother Father-Mother cannot be damaged by normal means. You cannot simply run up and punch him, nor is there a bashing weapon present that would normally be used on heavyweights. What you do have are Duel Fish Guns. Really? Yes, really. Father-Mother acts like a heavyweight, in which he really only has a charge attack. He also does throw a trio of bombs at you. When you see this happen, run towards Father-Mother and sprint behind him to avoid three simultaneous explosions. Other than those two attacks, there isn't much to worry about. After evading one of his attacks, take aim at Father-Mother's lanky legs with the Duel Fish Guns. Fire at either leg to make him fall to his knees. Run over and lock onto Father-Mother, then begin unloading on him with your fists. Treat this like any other battle, for Father-Mother can still punch and claw at you. Block and get a few good hits in before he gets back up. Repeat this process until Father-Mother's health is depleted. There is no fruit here in the arena, so you must stay on your toes. Father-Mother's attacks are predictable and easy to avoid so you should not get hurt that much during the course of the fight. ------------------------------------------------------------------------------ And now things start to piece together a tad, as you are once again shown the game's opening cutscene. ============================================================================== Coast [0317] ============================================================================== Walk past Golem and head towards the path leading down to the coast. Go near the hut for a scene. What a crazy lady, her and her pig "son". Bah! Head over to the gate and have Deadra open it for you. You will be given a crossbow. Proceed down the cliffside to the coast, where you will hear a familiar voice. Attack the crabs as the Hunter babbles on. Crabs can be very annoying with their acid spit; kicking them conserves ammo but it takes two kicks to kill one. Using a crossbow only takes one shot, but it means that you'll have to constantly reload. Defeat a couple waves of crabs as the Hunter talks on and on until he finally shows his face. Ghat/Deadra ------------------------------------ V S ------------------------------------- The Hunter This is one of the toughest fights in the game in my eyes. There are just too many things that you have to worry about during the fight. Like in our last encounter, the Hunter stays out of reach and uses Squirrel-Bombs as his weapon of choice. The Hunter is perched on top of a beached whale and tosses Squirrel-Bombs down below. Don't shoot the squirrels; instead kick them so you do not detonate their explosives yourself. Make sure to dispose of them quickly, since they start to pile up quickly and if the Hunter shoots one, they'll likely set off a domino effect and blow you to kingdom come. Also keep in mind that remains of a Squirrel-Bomb can also be blown up, so it isn't a terrible idea to blow up the dead bodies yourself. In addition to the Squirrel-Bombs, you also have to deal with crabs that constantly emerge from the sand. Their long-range attacks deal a nice amount of damage and mainly serve as a distraction to the real problems (the Hunter and his squirrel minions), but enough crabs can lead to permanent damage to Ghat, so you will want to take each one out. Lastly, the crossbow is vastly inferior to the rifle. It has a small magazine, isn't nearly as strong, and fires in an arc. You will have to modify your aiming scheme in order to hit the Hunter at such a long-range: aim the reticule above the Hunter so that each shot should hit him dead-on. Also, having to reload every two shots gets to be a pain in the butt. Try to sprint somewhere safe and reload your crossbow when needed. There are a few things worth noting: there is a rock near the center of the beach which serves as good cover. You can walk around it and end up on the right side of the beached whale, which offers a new angle when targeting the Hunter. It's also good refuge to reload and such, since Squirrel-Bombs and crabs typically don't come here as often as they would if you were out in the open. Also, there is some fruit behind the beached whale that you will need. ------------------------------------------------------------------------------ After defeating the Hunter, speak with Deadra. Make your way back to Golem; there is plenty of fruit along the cliff that will refill your health as you backtrack to Golem's location. Unfortunately, the Hunter stops you just before you can reach him. Ghat ------------------------------------ V S ------------------------------------- The Hunter This time, you fight the Hunter in close-range combat. The Hunter amuses himself by keeping one arm behind his back during the fight. That doesn't detract from the fight that much, since he is still capable of blocking, dodging, and dishing out his own unique attacks. Don't get lured into a false sense of security by his handicap. Watch out for his lunging punch, which is most likely his strongest move. He does use a quick swipe to stun you momentarily, which leads to a big move or combo. Use a running elbow smash to stun the Hunter, then follow up with a power attack. After you deplete half of his health, the Hunter stops playing around and takes you on using both hands. At this point, you cannot win the fight. You must simply survive until time runs out and the battle ends. You can still try and damage the Hunter, but it all proves to be pointless in the end. If you'd like an Achievement, you can try to reduce the Hunter's health bar to 1, but it's easier to do on a chapter replay with cheats on. ------------------------------------------------------------------------------ The fight will end abruptly as Golem steps in. Thanks for FINALLY helping! ============================================================================== Halstedom Gate [0318] ============================================================================== Look familiar? We're back at the beginning of the game. Before we can open up the gate, we must plow through a few thugs. Ghat/Deadra ------------------------------------ V S ------------------------------------- Tsekung/Mechanic/Raganee/Entelo Tsekung and Mechanic are slightly out of reach; they are on the archway above the gate. Leave them for last, and instead focus on Raganee and Entelo. Entelo has a crossbow which can later be used against Tsekung and Mechanic. There's also a spear next to the central huts if you'd like to use it against Raganee and Entelo. It's up to you. Once those two fools are dealt with, use the crossbow and locate Tsekung and Mechanic above the gate. They are hard to spot, but the game will eventually locate them for you if you stay lost for too long. Ghat/Deadra ------------------------------------ V S ------------------------------------- Pott/Rimet/Henae/Xetse Of course, your siblings are back. Rimet should be your first target, since she holds a rifle. After that, it's fair game. We have dealt with these goons so many times that writing a strategy would make absolutely no sense. There are weapons, there is fruit, you know the situation. Kill everything that moves, it's that simple. ------------------------------------------------------------------------------ Golem opens the gate for you; head through. Ghat ------------------------------------ V S ------------------------------------- Deinother/Therium Two heavyweights at once?! This'll be interesting. It doesn't matter which one you take on first, as long as you stick with that one until it's dead. Golem drops two hammers down. Therium tends to be closer to you, so you should probably go for him first. Deinother is on the other side of the plaza and most likely will break every piece of furniture before reaching you on the other side, giving you time to drastically reduce Therium's health. There are a handful of fruit pieces situated on the tables here, but they will probably get scattered around during the chaos. Still, they should not be too hard to locate and it's best to know where they are in advance so you can quickly replenish any lost health before it's too late. Once one is defeated, taking down the last should be a cinch. Use the second hammer to wear them down, then deliver the finishing blow. Success! ------------------------------------------------------------------------------ Another scene will begin after defeating both heavyweights. Father-Mother is still alive?! For some reason I am not surprised. *sigh* It is time to end this, once and for all. ============================================================================== Family Reunion [0319] ============================================================================== The battle starts off right outta the gate. Here we go! Ghat ------------------------------------ V S ------------------------------------- Father-Mother You should follow the same strategy as the first encounter with Father-Mother. He uses all of the same attacks (the three grenade toss being the most dangerous) and must be damaged the same way. Get off to a quick start by immediately targeting his legs with the Duel Fish Guns. Not long after, one of Father-Mother's offspring will run out to help. It's important to defeat them before focusing on Father-Mother again. The downside is that each and every one of Father-Mother's children will come to aid him, one-by-one (assuming the battle goes on that long, which is shouldn't by a longshot). The good news is that there is some hangtime between the death of the first and the entrance of the second. For the most part, Father-Mother will end up killing his child if you don't. His ramming attack and grenades all damage your siblings, so you have your work cut out for you. When it's just you and Father-Mother, fire away at his legs and unleash a few combos on his ugly face when you get the opportunity. The battle is all too familiar to your first face-off, so don't expect any surprises here. ------------------------------------------------------------------------------ After the short scene, Pick up the hammer and hit Father-Mother to end the sequence. Despite Ghat's refusal to reveal Father-Mother's secret, Golem does it for him. Watch the closing scene and the credits. Now you can replay the game using super cool cheat codes! Yeah!! ______________________________________________________________________________ [4] ENEMIES [0400] ______________________________________________________________________________ Enemies listed are only foes encountered that cannot perform hand-to-hand with Ghat unlike the vast majority of enemies found in the game (in other words, they never appear under the "Versus" screen that appears at the start of a main battle). Enemies also listed by appearance. --- Bugbird --- Judging by the name, you would assume a Bugbird to be a cross between a bug and a bird. But they're neither... the Bugbird looks more like a weasel with a strange scaly beak. These monsters are generally small and hop towards you like a jumping bean. If they get too close, they will lunge at Ghat and stick you with their beak. Try to keep Bugbirds at bay with Spears or shotguns. --- Beetle --- Surprisingly large, beetles fly around overhead and generally stay out of reach of Ghat's fists. They appear in swarms and are characterized by their loud buzzing sound. You usually have some form of weapon at hand such as a crossbow or spear, so you should be able to defeat them quite easily. --- Rath-Bird --- Rath-Birds don't really appear to be birds at all. They may have wings, but have no feathers and are flightless. They also have scaly skin and giant horns that resemble a ram. The method of attacking for the Rath-Bird is vomiting, so listen for the gross gurgling sound and avoid the green projectiles. --- Sand Worm --- If you are careful, you will never have to encounter Sand Worms. These monsters cannot be killed and will only attack if you stray off the beaten path in the desert. The screen will glow red and worms will begin jumping out of the sand at you, so quickly return to the path before you are overwhelmed. --- Rabbit --- Rabbits cannot hurt you. In fact, you're the one mercilessly hunting them. In two occasions in the game, you are forced to hunt for food. Unfortunately for the rabbits, they are on the menu both times. They will run away if spotted, so either corner on and kick it to death or shoot it from a distance. --- Squirrel-Bomb --- They're exactly what they sound. Squirrel-Bombs are squirrels that have a big explosive barrel strapped to their backs. They are the loyal servants of the Hunter (though they probably don't have much of a choice). The Hunter will drop the Squirrel-Bombs down at you, then shoot them to ignite the explosives and damage you. Kick the Squirrel-Bombs to kill them without detonating them yourself. --- Shadow --- Shadows are animated black statues that are coated with a strange dark aura. They are only seen in a select few levels and can only be defeated with the torch. Avoid their nasty blue fireballs because they are the Shadow's main form of attack. They can also attack with their hands but they move so slow that the chance of one getting close to you is pretty slim if you keep your eyes peeled. --- Mucalosaurus Worshipper --- You only see these strange desert people in one level, where you are stuck on a boat and have a Rifle with you. These foes run alongside the river banks and will throw rocks at you while taking cover. The rocks deal very little damage and you can usually kill one with one well-aimed shot. --- Crab --- Crabs only appear at the coast. They emerge from the sand and like any normal crab... they spit acidic goo at you. Don't know why, don't know how. They are typically involved in the fight against the Hunter and can really be a thorn in your side, so immediately kick one to death if you see one. ______________________________________________________________________________ [5] WEAPONS [0500] ______________________________________________________________________________ ============================================================================== Guns ============================================================================== --- Crossbow --- Magazine: 2 The crossbow is a weapon commonly seen throughout the game, as Ghat often starts off many levels with this weapon. It takes some getting used to since you have to aim above your intended target when at a distance due to the arking projectile of the Crossbow. It may only have a two-round magazine, but two shots with the Crossbow can knock an enemy to the ground. --- Duel Fish Gun --- Magazine: 8 The silly name may throw you for a loop, but these guns pack a punch. You're basically duel-wielding pistols, and the large clip provides a decent amount of firepower before you have to reload. This is one of the weaker guns, however, and you are best off aiming for the head when fighting opponents. --- Grenade Launcher --- Magazine: 1 The grenade launcher is pretty neat. Fairly rare, you can only fire one grenade at a time before reloading, but a dead-on shot usually results in extreme damage or even death to the target. Reload time takes a while, so make sure to hit your target or else drop the weapon and stun him. Like the Crossbow, aim high because the Grenade Launcher fires in an arc (even moreso than the aforementioned). --- Rifle --- Magazine: 3 Arguably the most well-rounded weapon in the game, the rifle is very powerful and can target enemies from a great distance. The reload time is fairly quick and you can kill or greatly weaken most foes with a full clip. No wonder this is the Hunter's weapon of choice... --- Shotgun --- Magazine: 3 Really only good for close range combat of course. There isn't much to say about the Shotgun aside from that it's a good alternative to your fists. If you're fighting a bad guy up close, whip out the shotgun and plug a few rounds in his face instead of dirtying up your hands. ============================================================================== Other Weapons ============================================================================== --- Bone --- The bone is a bashing weapon that's as basic as they come. It's just a bone with a few decorations. Wielded just like any other bashing weapon. --- Hammer --- The hammer is a very powerful weapon that is primarily used against heavy enemies, although it can easily dispatch other enemies as well. After a while of use, the Hammer will fall apart and only the handle will be left, lowering the damage done by the weapon. --- Roothammer --- The Roothammer is a very powerful club that is primarily used against heavy enemies, although it can easily dispatch other enemies as well. After a while of use, the rock will fall out and only the root will be left, lowering the damage done by the weapon. --- Skull Bomb --- You always carry Skull Bombs with you and aren't really categorized in with the other weapons. These bombs can be thrown with the B Button. It takes a while for them to detonate after being thrown and can be easily avoided, so they are best used on enemies that are stunned or knocked to the ground. --- Skullhammer --- The Skullhammer is a very powerful club that is primarily used against heavy enemies, although it can easily dispatch other enemies as well. After a while of use, the skull will fall out and only the club will be left, lowering the damage done by the weapon. --- Spear --- The spear is a neat hybrid of the two weapon types. You can either hold it and poke your enemies or you can aim and throw it just like you would fire one of the guns. --- Timehammer --- The Timehammer is only found in Zeno Rush. It is just like a Roothammer and Skullhammer, but damaging enemies with it will subtract time off of the clock. --- Torch --- The torch is only found in one specific area of the game and has an important function. It is used to light candles, pyres, and defeat Shadows. Its secondary use allows you to hurl fireballs at enemies from a distance. After a while of use, the flame will go out and you will have to light the torch again at a pyre or candle ______________________________________________________________________________ [6] EXTRAS [0600] ______________________________________________________________________________ ============================================================================== Unlockable Cheats ============================================================================== These cheats are unlocked after completing the game. --- Weapon Master --- No need to reload weapons and infinite Skull Bombs --- Berserk --- Immediate finisher attacks and your stamina will never decrease --- Super Strength --- 2x strength --- Bullet Time --- Manual slow down ability (Hold in Left Stick to use) --- Enemy Chaos --- All enemies will hate each other ______________________________________________________________________________ [7] ACHIEVEMENTS [0700] ______________________________________________________________________________ Here are all the achievements found in the game, in alphabetical order. --- Almost Number One (10) --- Bring the Hunter down to 1 healthpoint in melee combat at the coast --- Body Launcher (10) --- Throw an enemy into another 30 times --- Easter Egg (10) --- Find the secret easter egg --- Flame Master (10) --- Capture 30 fireballs with the torch --- Pit Champion 1 (20) --- Complete Pit Challenge Number 1 --- Pit Champion 2 (20) --- Complete Pit Challenge Number 2 --- Pit Champion 3 (20) --- Complete Pit Challenge Number 3 --- Tower Champion 1 (20) --- Complete Tower Challenge Number 1 --- Tower Champion 2 (20) --- Complete Tower Challenge Number 2 --- Tower Champion 3 (20) --- Complete Tower Challenge Number 3 --- Tower Champion 4 (20) --- Complete Tower Challenge Number 4 --- Tower Champion 5 (20) --- Complete Tower Challenge Number 5 ______________________________________________________________________________ [8] THANKS/CREDITS [0800] ______________________________________________________________________________ Of course, this guide couldn't have been made without some extra help. Here is a shoutout to everyone who made this FAQ possible: CJayC: For being an awesome host of an awesome site. Eternal Czar Smapdi: For being the best co-author anyone could have, and for being yourself. FESBians: Because you're cool. You: For reading this FAQ. ------------------------------------------------------------------------------ LEGAL ------------------------------------------------------------------------------ This document is copyright (c) DomZ Ninja 2010-2011. This document may be found on the following sites: * GameFAQs - http://www.gamefaqs.com * GameSpot - http://www.gamespot.com * IGN - http://faqs.ign.com * Super Cheats - http://www.supercheats.com * Neoseeker - http://www.neoseeker.com * HonestGamers - http://www.honestgamers.com The latest update of this document can always be found on GameFAQs. Other sites may use this document, but only with my permission. If you see this document on a website not listed above, please email me. Do not edit or alter this document in any way. Do not steal anything from this document. Do not host or distribute this document for profit. That is plagiarism, and it is against the law. If you have any questions, comments, or anything that you would like to add to this guide, then feel free to email me. My email address is found at the top of this guide. However, if you do email me, please include the name of the game in the title. Lastly, thanks for reading and using this FAQ. If you like this FAQ, then please recommend it to others by clicking the "recommend" button at the top of the guide. :] http://www.gamefaqs.com/features/recognition/52173.html "You must stick up for yourself son, never mind what anybody else done." - Yeasayer ______________________________________________________________________________ END OF DOCUMENT