_ _ _ _ _ __ __ _ _ _ _ _ _ _ _ \ \ / /| _ _|| \ | | / _ \ | _ _ | /\ | _ _ | /\ \ \ / / | | | \ | | / / \ \ | | _ _ / \ | | / \ \ \/ / | |_ _ | \ \ | |/ / \ \|_ _ | / /\ \ | | _ _ / /\ \ / /\ \ | _ _|| | \ \| |\ \ / / | | / /__\ \ | ||_ | / /__\ \ / / \ \ | |_ _ | | \ | \ \_ / / _ _ | | / /_ _\ \ | |__| | / /_ _\ \ /_/ \_\|_ _ _||_| \__| \_ _ / |_ _ _ |/_/ \_\|_ _ _ |/_/ \_\ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | _ _|| _ ||_ _ _ _|| _ _ | / _ \ | _ \ | _ _| | | | |_| | | | | |_ _ / / \ \ | | \ || | | |_ _ | _ _| | | |_ _ |/ / \ \| | | || |_ _ | _ _|| | | | | |\ \ / /| | | || _ _| | |_ _ | | _ _| |_ _ _ _| | \ \_/ / | |_/ || |_ _ |_ _ _||_ | |_ _ _ _ _||_ _ _ | \_ _/ |_ _ / |_ _ _| _ _ _ _ _ _ _ _ _ _ |_ _ _ _| |_ _ _ _| | | | | | | | | | | | | _ _| |_ _ _ _| |_ _ |_ _ _ _ _| |_ _ _ _ _| O=======================================================O | Guide: Xenosaga Episode II Jenseits von Gut und Bose | | Author: Marc Charbonneau AKA beefybuffalo | | E-mail: chaosfan (at) hotmail (dot) com | |Version: 1.01 | O=======================================================O +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Legal |LG01 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Copyright 2006 Marc Charbonneau This guide is copyright to me, Marc Charbonneau and may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide is only available on: Gamefaqs.com Cheat CC.com (Cheat Code Central) 1UP/Mycheats.com Honest Gamers.com Neoseeker.com Cheathappens.com +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Table of Contents +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Legal |LG01 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. About Myself and the Guide |AB02 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Basics of the Game |BG03 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Battle Help |BH04 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Status Effects |ST05 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. Walkthrough |WT60 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dungeon 1 | Old Miltia (Fourteen Years Ago) |WT61 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dungeon 2 | Second Miltia |WT62 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dungeon 3 | Second Miltia Free roam |WT63 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dungeon 4 | Subconscious Domain (Summer) |WT64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dungeon 5 | Subconscious Domain (Winter) |WT65 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dungeon 6 | Dammerung |WT66 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dungeon 7 | Elsa Free Roam |WT67 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dungeon 8 | Ormus Stronghold |WT68 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dungeon 9 | Foundation Free Roam |WT69 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dungeon 10 | Submerged City |WT70 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dungeon 11 | Labyrinthos |WT71 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dungeon 12 | Foundation Free Roam 2 |WT72 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dungeon 13 | Omega System |WT73 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dungeon 14 | Space-time Anomaly |WT74 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Epilogue | What to do next |WT75 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dungeon 15 | Desert |WT76 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dungeon 16 | Factory |WT77 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dungeon 17 | Heaven's Ruins |WT78 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dungeon 18 | Space Coliseum |WT79 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Extra Bosses| |WT80 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Phobos Rigas |WT81 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Baal Zebul |WT82 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Mikumari |WT83 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7. GS Campaign |GC00 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 1 |GC01 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 2 |GC02 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 3 |GC03 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 4 |GC04 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 5 |GC05 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 6 |GC06 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 7 |GC07 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 8 |GC08 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 9 |GC09 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 10 |GC10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 11 |GC11 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 12 |GC12 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 13 |GC13 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 14 |GC14 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 15 |GC15 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 16 |GC16 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 17 |GC17 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 18 |GC18 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 19 |GC19 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 20 |GC20 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 21 |GC21 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 22 |GC22 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 23 |GC23 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 24 |GC24 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 25 |GC25 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 26 |GC26 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 27 |GC27 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 28 |GC28 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 29 |GC29 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 30 |GC30 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 31 |GC31 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 32 |GC32 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 33 |GC33 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 34 |GC34 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 35 |GC35 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |GS 36 |GC36 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8. Segment Addresses |SA08 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9. Character Stats |CS09 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10. Character Attacks |CS10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 11. E.S. Stats |ES11 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 12. E.S. Attacks |ES12 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 13. Skills |SK13 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 14. Secret Keys |SK14 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 15. Ethers |ET15 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |Ether Combos |ET16 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 16. Items |IT16 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 17. Accessories |AC17 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 18. Enemy Database |ED18 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 19. Contacting Me |CM19 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 20. Updates |UP20 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 21. Credits |CD21 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ About Myself and The Guide |AB02 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ My name is Marc Charbonneau and I am currently in grade 10. I wrote this guide because I am a huge fan of the Xenosaga series and because it gave me something to do over the summer holidays. This is my first guide so be gentle when judging me about it; I don't have experience with these sorts of things. I hope to get better as I hope to write guides for all three Xenosaga games. I am open to ideas for this guide as long as they are good ones. Should you know of a way to significantly help the process or end result of this guide feel free to contact me with your idea. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Basics of the Game |BG03 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Modes Quest Mode Quest mode is when you move your main character throughout the dungeons and cities of the game. In this mode you can talk to NPC's (non playable characters), obtain items, develop your characters skills, and solve puzzles to move forward in the story. Battle mode This mode is where you take on the baddies that get in your way. There are several different things you can do in this mode, and they will be discussed in the battle help section. Cinematic mode This is where the cut scenes play out and where the story progresses. You can skip the cut scenes by pausing the game and pressing triangle, however this is not recommended because the game is very story based. Controls Quest: Left Analog stick: Move character Square: Destroy objects Triangle: Menu Circle: Talk to NPC/Confirm L1 or R1: Cycle through destroyable objects R2: Walk (hold) Menu: D-Pad or Left Analog Stick: Move cursor Square: Remove equips (status menu only) Triangle: Exit Menu Circle: Confirm/Forward Cross: Back L1 or R1: Cycle characters L2 or R2: Cycle Menu's Start: Change party leader Battle: Square: Attack Triangle: Attack Circle: Attack/Confirm selection in menu Cross: Opens menu/Goes back in menu D-pad or left analog stick: Moves cursor in menu/selects enemy out of menu L1 or L2: Add/Remove attack status box R1 or R2: Bring up boost menu Cut scene: Start: Pause/unpause the game Triangle: Skip cut scene when paused +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Battle Help |BH04 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Attacking: An attack is made using the triangle, square and circle buttons. Triangle represents C zone attacks and square represents B zone attacks. Circle attacks hit the highest zone they can. You can add additional attacks after the basic attack by expending stock you've saved up on past turns. They are always circle attacks. To help with circle attacking: chaos and Ziggy both down enemies. If the enemy in break and you use circle they will use an attack that attempts to down them. As long as they are not aired or downed they will always use this attack, in the break state or not. The same goes for KOS-MOS and Jin but they will attempt to air the enemy. Now if the attack successfully downs the enemy they will then change there attacks to there down only attacks. These attacks only occur if the enemy is in the down state. Now if the enemy is in the down state and Jin or KOS-MOS uses a circle attack it will be the same attack as when he is attempting to air an enemy. They will only use this attack for circle unless the enemy is aired. Now if the enemy is aired both Jin and KOS-MOS change there attacks to there air only attacks. As long as the enemy is aired these will be there circle attacks. This will also occur if the enemy is large or aerial, where the A Zone can be hit. Now if the enemy is aired both chaos and Ziggy cannot attack that enemy. Until the enemy falls they cannot attack at all with any attacks. However they can still attack large and aerial enemies with circle attacks that attempt to down the enemy. As for Shion and MOMO no matter whether the enemy is normal, aired or downed there attacks can reach and will attack the highest point possible. Usually this is the B Zone. However when facing large enemies or enemies that are aerial they can attack the A Zone. Jr is the same as MOMO and Shion except he has air only attacks like KOS-MOS and Jin. Against large and aerial enemies, as well as aired enemies, he will use these attacks. However if the enemy is normal, in the break state, or down he will use his non-air circle attack. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boosting: To use boost you must first have at least "one" beside your boost gauge. Then press the R1 or R2 to bring up the boost menu. Use square, triangle and circle to select whom you will boost. Once boosted there icon will appear where the boost menu was. If a counter-boost if activated it will delay a boost but you will get the next turn after the counter-boost. Note until you unlock an ability called combo boost a character cannot take a boost if their icon is displayed in the turn viewer. This enables double attacks and ether combos. It is also necessary to use boosts to chain combos together and build up an AC Chain. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Menu: Use the Cross button to open the menu during battle. Stock: Adds one stock to your stock gauge. In E.S. it adds 100EC to your charge meter. A maximum of three stock can be stocked. Same goes for the E.S. however you need an accessory to enable stocking to 300EC. Ether: Allows you to use ethers you have learned from the skills menu. By pressing triangle on certain ethers when a character is boosted with usually the same skills you can perform an ether combo by pressing triangle. Only available to E.S. Zebulun in E.S. battles. Ethers known are based of ethers MOMO has learned. Item: Use an item in your inventory. Only available in character battles. Double: Only available if a second character boost that has a double attack with the current character. One selected you can select an attack if there is more than one. The number next to it is how much stock is needed to use the attack. Only available in character battles. Move: If the battle allows, you may be able to move your character to another spot on the field. Be careful because if you cross the field you will have your back turned until you attack. Change: Switch your character with one in reserve. Escape: Available to Shion and MOMO only, and the E.S. Zebulun in E.S. battles. It allows for the party to flee from non-boss fights. Special: Available to only KOS-MOS in character battles and all mechs in E.S. battles, it allows for special techniques to be used. The number next to the attack represents the amount of stock for KOS-MOS or Energy Charge for the E.S. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Status Effects |ST05 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ There are three types of status effects: Low level, High level and Support. Low-level statuses are the most common and will have mild effect on both enemies and characters. However if a character/enemy is hit by a low level attack when they already have a low-level status of the same kind there is a chance it will grow into a high-level status. High-level statuses have a drastic effect on you're the character/enemy but are harder to obtain. Support ethers must be cast on a character to give it support status. Both Low-level and support statuses last for five turns while high-level status last for the entire battle. To remove a low-level status can be cured with Refresh L or Antidote L. High-level statuses can be cured with Refresh H or Antidote H. The duration of support status effects can be doubled to ten turns by using an equip ST Double for characters or G ST Double for Mechs. I will list the negative status effects and what they do. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Low: L Slow -Speed drops slightly L Stun -Unable to take action (skips turn) L Heavy -Slight drop in Physical Attack L Weak -Slight drop in Physical Defense L Ether PD -Slight drop in Ether Attack L Ether DD -Slight drop in Ether Defense L Blind -Slight drop in Dexterity and Evasion L Poison -Lose 10% of HP each turn L Poison EP -Lose 5 EP each turn L Charge Down -Energy charge is lowered by 25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ High: H Stop -Unable to take action (skips turn) H Stun -Unable to take action/10% chance of breaking free when attacked H Heavy -Drastic drop in Physical Attack H Weak -Drastic drop in Physical Defense H Ether PD -Drastic drop in Ether Attack H Ether DD -Drastic drop in Ether Defense H Blind -Drastic drop is Dexterity and Evasion H Poison -Lose 25% of HP each turn H Poison EP -EP cost doubles H Charge Down -Energy Charge is lowered by 50% H Bind -Unable to perform single attacks H Lost -Unable to use Ethers H Boost Lock -Unable to Boost Curse -Target is dealt damage equal to the damage they do/Lasts for three turns ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |-----------| |Walkthrough| |-----------| |WT60 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Select new game to begin. If you have Xenosaga Ep.I data you can load it for this game. You will receive KOS-MOS and Ziggy's swimsuits as well as the professor's swimsuit. Also you will gain extra skill points, each characters level times 30 will give you your bonus points plus 600 from the start. Watch the cut scene. Once it's over you will begin play. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Old Miltia (14 years ago) |WT61 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once you have control of the E.S. Asher head forward and Canaan will ask about the save point. It is the yellow spinning plate. You can heal all your characters to full health by walking into it and you can save your game by pressing the circle button. Head forward to the next area. Chaos will ask how to destroy thing in your path. Simply get with in range of the object and press the square button. Continue forward and destroy the objects in your path. After chaos asks about multiple targets you should see a tank in the background. Destroy it and the two barrels behind it to obtain the Power Shield, and equip for the E.S. Equip it by going into the menu and selecting status, the select E.S. Asher and the stats for it will appear as well as a list of equipped accessories and accessories in stock. Press Circle to equip the power shield and leave the menu. Go back and continue the way you were going for another cut scene. Head forward into the machine to start a battle. In this battle you will be given a tutorial of the battle system. Use the square attack, as it should kill them in one shot. Next you must boost so use R1 or R2 to pull up the boost menu and press square to boost Asher. Canaan will go through the menu and charge the EC to 200 so try out the special attack ice storm and defeat the last enemy using physicals. Continue forward destroying the object. Activate the trap and the enemy will stop moving for a bit. Yellow traps give you extra EC (in an E.S.) or stock (character battle). Continue forward and defeat the next mech. Destroy all the wreckage behind him to obtain Nano Repair A. Next go back and continue. Destroy the mech using the trap and continue. Red traps give you extra boost. Watch the cut scene. You will now be on foot. Your fighting characters are chaos and captain Jin Uzuki. Canaan does not participate in battles. Use the save point to the left to save your game. You can teach them both some skills if you want. They both start with 600 class and skill points, however if you loaded clear data chaos will have more. Teach chaos everything in Level 1 class C because you will be using it later and he is always in your party. Jin comes with Medica and Refresh L already learned. Feel free to use Jin's points anyway you desire. Also take note all of chaos' attacks are aura based and he can down enemies while Jin can air them. Remember to equip any skills you learned that have a ring symbol. Head forward and run into the enemy to start a fight. There will be another tutorial about character battles. Pay close attention to breaking and attack zones. Go read the battle section for more help on this or any other battle concept. After the battle go south and destroy all the wreckage here to obtain Revive S from a chest. Go back and continue forward to the next area. Destroy the door after the car and inspect it using the Circle button. It will say you found Segment Address 14. The game will explain this later and I explain this in the Segment Address section of the guide. Continue forward and engage the battle for yet another tutorial about menu controls and double attacks. Try using it, as it will come in handy later in this area. Continue forward and climb the ladder on the left. Follow the path and destroy the object at the end to obtain Skill Upgrade Dx3. Go back down the ladder and go right to the next area. Continue along the path passed the U-tic Solder. Destroy the green circles around the towers for a bio sphere. Continue and use the red trap to your advantage. Continue to the next screen and watch a cut scene. Use the save point and destroy the two block ads to clear a path. Follow it for a cut scene and your first boss fight! O=============================================================================O Margulis HP=1000 Type=Bio W.Atk=Physical W.Atr=Ic/Sl Break=CB Exp=2500 Sp=150 Cp=400 Item=Revive DX Rare Item=Skill Upgrade E Difficulty=Medium Recommended Lv=5 Margulis Attacks: Dakshina Marg ~40 Single/Physical/Slash Amavasya ~70 Single/Physical/Slash Courcien ~50 All/Physical/Strike Brahma -Self/Increase Accuracy Matriko Shakti -Self/Break block Stock up to the fullest and have Full boost. Have Jin attack using CB break and follow up with one circle attack to air him. Boost chaos during this and once it is his turn boost Jin and have them use the double attack Ice Brand. This attack plays against all of the boss's weaknesses. It should easily kill him in one shot. He will attack with one final strike attack after he is defeated which will deal around 50 damage to both of your characters. If your hp drops below 70 heal yourself using Jin's medica. If his hp drops below half he will use Matriko Shakti, which prevents breaking from the front. However if you move a character behind him you can break him from the side he is not facing. Try to kill him on boost event slot because his final attack will then use the bonus slot. It will give you more skill points. It shouldn't be too hard if you use the double attack. O=============================================================================O Watch the cut scenes and you will be asked to save. After you save you will have to watch more cut scenes. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Second Miltia |WT62 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The story now picks off from where it left off in Ep.I. After all the cut scenes (and there is a lot of them) you will have control of Ziggy. Head south and use the save point. Continue south and leave for another cut scene. Once it is done you will have control of the party. You have four members and only three of them are allowed to fight. I recommend you use chaos, MOMO, and Jr. because chaos has a high ether attack and if you teach medica it will help you a lot more than Ziggy would. MOMO and jr. are good because their attacks pierce. Teach Jr. anything you like but have MOMO learn the Class A set first because with the highest ether attack she can heal the most. Next teach her class C skills. Her attack is based off her ether attack so her attack stat never matters. Also you can change the leader that appears on screen. It doesn't change anything except the destroy animations. Now that we are done with that proceed forward and a mech will attack you. Defeat him and move up the stairs. Destroy all the boxes and go through the door. Go down the stairs on the left and destroy the box to collect Skill Upgrade Ax5. Then go back and go down the stairs on the right to the next area. Follow the stream north and destroy the gate. Stay on the right side against the wall and hold right as you go down the steam end. Follow the path and go past the ladder (we don't want to go down) destroy the obstacles and pick up an Antidote L. Destroy the door and go up the next ladder you see and leave. A cut scene will occur. Destroy the door and go up the stairs. Destroy the box in front of you to obtain Ether Pack S. Follow the path around and destroy the next box for Revive Sx2. Continue along the path and use the trap to your advantage. Continue to the next screen. As you go down the path you will be chased by a huge mech. You cant' outrun it so get ready to fight. He back attacks you so make sure all your characters attack first so that they turn around. Continue along the path and go up the stairs. Heal your character here and go forward. A helicopter dropping four U-tic members out of it will attack you. They attack from both sides so focus on defeating one side at a time. The net thing it drops will bring you back to that same battle if it catches you. The trick is to run to the sides and wait for it to pass you, then go again to the next side area. Don't forget to destroy stuff to get Revive Sx2 and Skill Upgrade Ax5. Turn right at the end of the path and destroy the gate. Save your game. Head up the elevator. Go down the path and destroy the boxes for bio spheresx2 and continue along. You will then be ambushed by a boss! O=============================================================================O 0-88 Libra Hp=3360 Type=Mech Weak Atk=Ether Weak Atr=Th/Pc Break=None Exp=5800 Skill=450 Class=600 Item=Auxiliary Armor B Rare Item=G ST Double Difficulty=Medium Recommended Lv=9 0-88 Libra Attacks: Octo Ray ~90 Single/Ether/Beam Asm1229 ~90 All/Physical/Fire Sonic Boom ~110 All/Physical/Strike First off stock to the fullest and make sure you have al least 2 boost. Have Jr use all four circle attacks and have chaos boost ahead. Then unload chaos' stock to down the enemy, it won't do much but it sets up MOMO. Boost her during chaos' attacks and have her unload on it. Its hp should be around 750. From here you can just use standard attacks and have chaos heal since he doesn't do much. You can also use break sensors ether to lower its hit rate and evasion. After he starts to lose hp he will start using all attacks. If all your characters have low hp you can have MOMO boost or chaos' turn (or vice-versa) and go to ether and on medica press triangle to use a ether combo, which will heal the party for a low amount of hp at the cost of 2 ep to each person. It should not be a hard fight. O=============================================================================O Now go back and save. Head back up the elevator and destroy the crane arm to create a path across. Climb the ladder and go across the crane arm and turn right at the end. Continue forward and destroy the box blocking the way. An enemy will pop out of it. Defeat it and continue along the path. Destroy the boxes on the right for Revive Sx2. Continue forward and fight the two mechs and the U-tic helicopter. Remember both chaos and Ziggy cant hit the helicopter. Continue on into the next building. Use the save point to save your game and enter the door on the left. Follow the stairwell and don't stop moving. When the mechs start chasing you keep going and run through the door really fast. You don't want to fight them because after this cut scene is a boss fight! O=============================================================================O Pilum HP=3360 Type=Mech W.Atk=Physical W.Atr=Bm/Au/Th/Pc Break=None Exp=6200 Skill=400 Class=450 Item=EF Circuit B Rare=Tuned Circuit Scutum Hp=4800 Type=Mech W.Atk=Ether W.Atr=Bm/Au/Th/Pc Break= None Exp=6800 Skill=500 Class=150 Item=Auxiliary Armor B Rare Item=Charge Boost Difficulty=Hard Recommended Lv=11 Pilum Attacks: Impulsion ~110 Single/Physical/Pierce/L weak Egalite Launcher ~50 All/Physical/Fire Attacker -Self/Raises attack power Transfer Additional Ammo -? Scutum Attacks: Fine Ray ~80 Single/Ether/Beam Sentenza ~170 Single/Physical/Strike/L Slow Lightning's Grace -Adds thunder to sentenza's attack Down Dex -Single/L blind Armor Field -Increases defence Medica -Restores 840 Hp Refresh L -Recovers from L status Refresh H -Recovers from H status Start by stocking to the fullest. Pilum wastes his first turn talking and Scutum wastes two turns. Now have chaos and Jr attack Pilum with all there stock. Don't worry about boosting because they don't have break zones so all attacks are standard damage. Chaos' attacks will build up an AC chain, which will add on a little more damage with every attack. When his Hp gets around 500 have MOMO use all of her stock to finish him off. Use the medica ether combo to heal the whole party. Now have MOMO and Jr. attack and have chaos heal. Also if you took the time to learn thunder or aura blast you can use those as well. If either of there hp is low Scutum will cast Medica and heal for 840 hp. Also he will heal any status effects with refresh L/H. When his hp drops really low he will use armor field but it shouldn't matter because you are attacking him with MOMO anyways. Try to defeat them on a skill bonus because it will land you a lot of skill points. O=============================================================================O Watch the cut scenes after the fight. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Second Miltia free roam |WT63 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You gain control of Shion on the Second Miltia map. Head to the buildings in the centre of the map and enter the city. Use the save point and save your game. The green plate next to it is an E.V.S. that will take you back to the previous dungeons you have been in. Right now you can only go to Old Miltia but more will become available as you complete them in the story. Head north and turn right at the end of the path. Here you will run into agent bunnie. He will make you become a civil agent for the GS campaign. He will describe the details of it. Note this is a side-quest and is not necessary to do any of them however, the rewards you get for some of them are well worth it. These are one of two ways to get more double attacks and you also can get a lot of secret keys, which unlock abilities in the skills menu. I will point out when they become available and unless you are in a rush to finish the game you should do them. I am also assuming that you have done them as soon as they become available with one exception and some of the rewards might be included in a boss strategy. If you need help go to the GS campaign section of this guide. Now continue northeast up the stairs to the next area. Go forward passed the publishing agency and around. You will be stopped by Angelina who will give you the segment file. She will also give you decoder 6, which happens to open the door behind her. Go inside and collect Secret Key 3, which opens the focus 1 ability in the skill menu. Leave and continue going right. Go up the stairs and enter moby dick's cafe. Watch the cut scenes. GS 1,2,3,7,8,9 and 11 are now available. Go to the publishing agency regardless and in the room Miguel is in collect the Boost Max item and save it for a future boss fight. Once you finish them go to the Uzuki residence on the Second Miltia map. Watch all the cut scenes. When you gain control of chaos go back inside and collect the bio sphere from his backyard. Then destroy the door by the gate to the back yard to reveal segment address 9. Now go back inside and talk to Jun to do GS 5 to get decoder 1. You can also do GS 19 and 25 now. Once you have finished those head over to the U.M.N. control centre in Second Miltia. Go forward and through the big doors to the north. Head all the way to the back of this room and enter the door on the right for a cut scene. Now head back out of the big doors and go right. Enter this door for a cut scene. Now go back through the big doors and in the back this time talk to the guy on the left. A few cut scenes will occur. Now you're in control of Shion so exit this room and use the elevator to leave. Allen will catch you and you will leave together. Note that this is the last opportunity to do GS 1to earn psycho pocket. If you haven't done it yet go do so now, if you have continue to the U.M.N. center. If there is anything else you want to do, do it now because this is the last time you will be able to on this disc. When you are ready talk to Allen and tell him you are ready. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Subconscious Domain (Summer) |WT64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the cut scenes you will be in control of Shion. You now need to make a fighting party. In addition to the four you had earlier you now have Shion and KOS-MOS to choose from. I would recommend you use chaos, jr and MOMO but the choice is up to you. Go inside the house and destroy the door at the base of the stairs and go to the back to collect Skill Upgrade Cx2. Now head up the stairs for a cut scene. When its over go back outside and enter the yellow glowing thing. After the cut scenes leave this area and follow the phantoms outside the front. Keep following the phantoms left and cross the bridge. Keep going left until a cut scene occurs. Then go back right and cross the bridge. Continue right to get another cut scene. After that head back inside and go right and through the next door on the screen. Now go back left and go through the big double door by the save point. Go forward and a cut scene will occur. You are now in the Subconscious Domain. Head left and destroy all the boxes for a fight and Revive Sx2. Now go save and head north passed the enemies. Use the trap to your advantage. When you get to the end go up the back of the truck and open the chest for Med Kit Mx2. Now head back to where you started and take the path on the right. Continue right to the next area. Here head forward and go towards the cabin. Attack the cabin 5 times to break it. You will need to remember where this is a long time from now. Go back on the normal path going left. Fight through all the enemies here to gain exp. Continue left to the next screen and go up to the fallen tree. Take a left and collect the Skill Upgrade Bx4. Head back to the fallen tree and go down it and take the path on the left past the enemies and destroy the tree. Cross the tree and go around the pathway. Past the rock there is a fork, go straight first and destroy the tree to make a short cut for yourself. Now go back and this time turn north and head to the next area. Continue forward past the enemy to the open field. Here you need to find the tree but DON'T destroy it yet, instead move right and destroy the first two stones you come across. Now destroy the tree. It will float until a rock stops it. Cross where it stops and pick up Decoder 4. Now leave the way you came in and come back. The tree is now back where it started. This time don't destroy any stones and destroy the tree to cross to the other side. Save your game and destroy the tree on this side to create another short cut. Go around and turn left the first chance you get to collect Antidote Hx2. Head back and take the next left pathway to lead you to the next area. Head north and cross the tree on the right. Stay on the right side when you get off and destroy a tree. Go where the tree ways and you will find a path. At the end jump down and collect the Boost Max and save it for the boss fights later. From there jump down and head left and at the end destroy the wall to create a final short cut to the beginning (where the cabin was). Now head right and go up the ramp. Cross the tree again and keep going north till you encounter a cut scene. A fight will begin. Once its done save your game and defeat all three enemies. Once you have done that save again and head north to the next area. A cut scene will occur and a boss will attack! O=============================================================================O Level 4 Hp=5760 Type=Bio W.Atk=Physical W.Atr=Au/Th/Pc/Sl Break=CCBB Exp=15000 Skill=900 Class=600 Item=Ether Pack DX Rare Item=Skill Upgrade E Difficulty=Hard Recommended Lv=19 Level 4 Attacks: Armed Bug Now ~150 Single/Physical/Strike ESW Output 20% ~90 Single/Physical/Strike/L Heavy ESW Output 50% ~130 All/Physical/Strike/L Poison ESW Output 100% ~200 All/Physical/Strike/Down Central Dogma Repair Program -Recovers 25% of Max HP System Recovery 40%/70%/100% -Increases stats permanently Unlimited Program -Increases Stats for five turns Alchemy -Summons Infected U.R.T.V Drain Body Fluids -Attacks Infected U.R.T.V and steals half of its HP Start by moving the center character behind the boss. Next fill up on stocks and boosts. Attack him until he uses central dogma repair program because he will counter boost, which would break up you combo. Heal with ether combo's if necessary, if Medica 2 is known by two characters you can combo that to heal a lot of hp. He will recover some Hp at the beginning and start recovering his system. Ok here's what you do, first use the boost max item IF you have TWO of them. If you only have one don't bother. Next cast aura sword on Jr if you have it, if not then don't worry. Next have Jr use his CC attack and boost MOMO. Have her unload her stock to break him, boost chaos. Attack with chaos' circle attacks and hope it is a boost event, boost Jr. Unload his stock and hope it's a boost event, boost chaos. If you have anymore boosts just keep switching between Jr and chaos because only they can hit really hard in this fight. An alterative to chaos would be KOS-MOS and the whole party under aura sword. It cranks up Jr's attack because of the double weakness plus physical attack. His Hp should either be gone with aura sword or around 700ish without it. From here just use standard attacks until he dies. O=============================================================================O A cut scene will occur and you will be back inside the Yuriev Institute. Head through the big door to the south then save you game and go all the way to the end on right side and through the door. Follow the pathway around and watch the cut scene. Follow the white phantom into the yard. Watch that cut scene and go back inside the Yuriev Institute. Head back through the big doors to begin the next dungeon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Subconscious Domain (Winter) |WT65 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This area is pretty much the same area except with snow and stronger enemies. Save you game here and destroy the crates on the left to get a Med Kit S. Head north past the enemies and destroy the box behind the sign to obtain Antidote Lx2. Go back south and turn east to the next area. Keep going east to the next area. Defeat all the enemies you come across in this dungeon because you need to gain levels for the final boss of disc one. Continue right and defeat the next enemy and go to the next area. Fight the gnosis and go down the broken tree stump. Go around the path and destroy the tree. Cross the tree and continue along. Be careful because the Infected U.R.T.V.'s come in packs and have incredible speed. Use you reserve characters to heal your hp before the fights. Keep going and destroy the rock to obtain Bio spherex2. Save them until a little later. Keep going around the path and destroy the tree to create a short cut. Now go the other way to the next area. Continue forward past the gnosis. Back to the tree puzzle, do the same as last time. The first two from the left will get you a bio sphere. Then go back to the previous area and come back. Now destroy the first three from the tree going right and then destroy the tree. Go to the end and cross the tree. Destroy the rock you can and pick up Skill Upgrade Bx4. Now leave and come back and just destroy the tree. Cross and save your game. Defeat the U.R.T.V. and take the left path to pick up Rejuvenator M. Then take the next left and head up to the next area. Use the trap to defeat the enemy. Then go left and collect Ether Pack M. Cross the tree on the right and stay right. Destroy the tree and go in the new path. Jump down at the end and register Segment Address 15. Jump down and go left to the end and destroy the wall to create a short cut for later. Then go back right and go up the ramp. Cross the right tree again and head north to the next area. Save your game. Now make sure you are at level 24 or higher and have at least two party characters knowing Medica 2. Also make sure you have a Boost Max and a Bio Sphere although if you don't it can't be helped and you didn't listen when I said save them. Head north using the path on the right and cross the tree. Fight the gnosis and follow the path around and go down the next tree. Fight the enemy and continue around. !!Update!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Thanks to Brasto for this information: Near the exit to the boss if we go SW, we'll obtain Ether Pack M x 2. If we go NW, we'll obtain Skill Upgrade A x 10. And if we go E, we'll gain Sill Upgrade C x 2. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Cross the log and USE THE BIO SPHERE. You want to be at full health. Make sure your characters are properly equipped and head forward. Watch the cut scene and fight the final boss of disc one! O=============================================================================O Albedo Hp=7680 Type=Bio W.Atk=None W.Atr=Fi/Pc/Sl Break=BCCB Exp=21000 Skill=1200 Class=750 Item=Skill Upgrade E Rare Item=Awakening I Albedo's Attacks: Release of Desire ~150 Single/Physical/Pierce/Thunder/Down Carrion of Souls I ~??? All/Ether Carrion of Souls II -10% All/Ether/HP Drain/Boost Drain Carrion of Souls III -All/Ether/EP Drain/Stock Drain Thunder Blast ~130 Single/Ether/Thunder Ice Blast ~130 Single/Ether/Ice Soul Blast ~300 All/Ether/Aura Albedo's Arm's are destroyed -Destroys break block, can't use release of desire Regeneration -Albedo's arms grow back Albedo starts of in break block status and unlike before you can't move behind him. Instead you must attack his with attributes he is weak against, which is Pierce, Fire and Slash so Jr and MOMO are good choices for this battle. When you attack him about 5 times with a weakness and he guards against it his arms will be destroyed. This will destroy the break block effect as well as prevent his arm attacks until his arms regenerate. Ok so to start have everyone stock to three. Then have Jr and MOMO use basic attacks without using the stock to damage Albedo. Have the third character to use the Boost Max you should have saved and to heal the party when needed. Once his break block is down cast fire sword on your party if you have it and use a combo, preferably air him so he doesn't counter-boost at a high AC time. Hopefully this will bring his HP down to around to about 1500 or so. From here he will begin using Ether Spear and Soul Blast. From here you will need to use one character constantly heal and have the other two stock and combo again. Once this has been done he should be defeated. Just watch your HP when he starts using Soul Blast. He does tend to boost and use it again, which would devastate your HP especially with Shion, MOMO or Jr. O=============================================================================O After the battle watch the cut scenes and save your game when asked. This is the end of disc one. Insert disc two. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dammerung |WT66 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the cut scenes are over you will gain control of Shion. Leave the room using the door to the south. Take the path on the right all the way to the end and go through the door. Head down and go in the other door in the room. Inside this room find Allen and talk to him. Now go back to your room. Walk over to the bed and rest. A cut scene will occur. Once it is done head back to the room you found Allen in and another cut scene will occur. Once it finishes head back to in front of Shion's room and use the save point on the left. Keep going left and go down the elevator that doesn't have an X on it. Go down. After Allen is finished talking head around the path and use the trap before you open the door and fight the mech. Continue and fight the next mech. Keep going and go down the stairs. Destroy the boxes at the direct south for Med Kit Sx2. Now head east and destroy those boxes for Ether Pack Sx2. Head back slightly and turn south to enter a ship of sorts. Destroy the boxes on the left for a Med Kit M. Now attack the wall behind the car five times and collect decoder 18. Now head right and destroy the boxes along the bottom for a Rejuvenator DX. Next destroy the boxes along the top now and climb the ladder. Now to the first cannon will shoot at a conveyer belt where a box will pass by. One of them will be holding a secret key. Now head over to the other side and press the button by telling Allen to be quiet. A gun will start shooting and destroy a truck that was in your way. Go down the ladder and leave through the right exit. Go and collect Secret Key 7. Now head directly north and destroy the boxes to obtain a Med Kit L. Go to the save point and save your game. Head left and enter the first door and fight all the enemies in here until you are at least at level 29. Leave and come back to regenerate the enemies. You can alternate between this room and the large room to speed things up because the large room has more enemies per fight. Destroy the one that attacks and the other one will summon another one. This only happens once per battle though but it gives you more exp. Each room has a letter above it in orange. In room A you will find Segment Address 7. Room B has nothing. Room C has a fight. Room D has nothing. Room E has a fight. Room F has nothing. Room G has a fight. Room H is locked. Room I has a fight. Once you are at level 29 or higher use the next door to the left. Note that this is the best area for levelling up in the game. All your party members will gain 80% of the experience Shion gains here and the enemies are weak to her attacks. Since Shion gains all the experience and it is not split with others it makes the experience EACH CHARACTER gets higher than if you had a full party splitting it three ways. So if you want to you can stay here as long as you want and level up to any desired level and everyone else will be between 2 to 6 levels behind, depending on what there level was after the last boss and how long you train here. Anyways when you are ready head to the second door left of the save point. Enter it and destroy the column holding up the bridge. Destroy the boxes to the north and collect the Ether Pack M. Go on the bridge and use the trap to stun the enemy. Defeat him and continue north to the next area. This puzzle is quite confusing to explain. Start by going down the ladder. Head south to make the camera show all the boxes. Okay now the column of boxes on the right nearest to the ladder is column 1. The one next to it is column 2 and so on going left to column 6 at the end. Rows are counted as row one being the first set of boxes closest to you in a column. First destroy all the boxes in column one and two to uncover Segment Address 1 at the back. Go inside and collect Secret Key 8. Now go back out and use the red plate to reset the blocks. This part gets confusing; destroy the first four rows of boxes in the column six. Now destroy the box on the left so the black box drops one level. Now destroy two boxes in the last row of column six. Now destroy one box from the second and third row in column five. Destroy the first row in column four and one box from the second row of the fourth column. Now destroy the first and second row of column three and destroy one box in row three of column five to drop it down to two boxes. Now go up the ladder and head north and turn along the path you created. Destroy all the boxes in your path and cross the blocks. Why didn't we just do this? That's because the black boxes are indestructible. Once you're across head south through the door. Defeat the enemy and continue through this door. Next head right until a cut scene occurs. You can and should activate the elevator and go save your game. Go back up and head into the next room. Remember the locked room labelled Room H? You need to use these conveyer belts to drop into that room. Head down the stairs and get on the conveyer belt. It moves fast so pay attention, pass the first turn on the left, first one on the right, second one on the left and second one on the right. Turn into the third turn on the left and stay on this belt. DON'T turn off of it. You will land in the locked room. Head down the stairs, destroy the boxes in your way and climb the stairs to the top. Grab the Skill Upgrade Cx2 on the way. In the next room you can see the ship you want to steal through the window. Run across the room and go through the door. Head down the stairs to the next puzzle. In this room you want to tip the platform to raise the other side high enough to get to the exit. Destroy the block furthest left and the next one going right. Also destroy the next one going right. Now go up the stairs onto the platform and on in the left corner where you destroyed the first block. Stand in the little triangle to tip the platform. Now head to the southeast corner and stand in that little corner to drop the platform and destroy the box. Follow it back to where you just were tip the platform down on this side again. Collect Decoder 15 and run back to the other side but this time go onto the bridge part and go through the door to continue. If you make a mistake use the plate at the far north wall to reset the blocks. Save and fight the mechs in this area. Stay in the center of the room and head north until you get to the stage. Now go right but stay as close to the stage as possible. Once you get to the top of this part head across to the switch on the right. Activate it to stop the wind from blowing. Head over to the left side of the stage and use the ladder to climb up. Run into the center to activate it. A cut scene will occur. O=============================================================================O 2xVSS Fresnel Hp=2720 Type=Mech W.Atk=Ether W.Atr=Bm/Th Break=BB Exp=1180 Skill=48 Class=15 Item=Scrap Iron Rare Item=Junked Circuit Difficulty=Very Easy Recommended Lv=30 VSS Fresnel Attacks: 33 Series Vulcan Cannon ~65 Single/Physical/Pierce Heavy Axe ~125 Single/Physical/Strike Not quite a boss but the game says it is so here we go. Stock up to full and let loose. It will break them so the last two attacks should kill it. Rinse and repeat for the second enemy. Like I said it really isn't a boss but a final fight of the dungeon. O=============================================================================O Once it's over head through the door to the north. Approach the ship and a bunch of cut scenes will occur. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Elsa free roam |WT67 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once you have control of Shion head right and go up the ramp. Save your game and head into the doors on the right. A scene will occur. Once it's over you can leave for Old Miltia but first leave the room and go back down the ramp. Keep going left and go through the doors to the cabin area. Enter the second cabin and destroy the object in the northwest corner to reveal Segment Address 2. Now head out and enter the room to the far left. Do GS 27 and then leave. Head back to the elevator and use it to go down to B1. Talk to the droid outside the Weaponry sign to begin the hardest GS in the game. You will have to pay off a debt of 10,000,000G. Refer to the GS section to get a good strategy of how to do this. Now that that's all done go talk to Matthews to go to Old Miltia. A cut scene will occur. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ormus Stronghold |WT68 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once you have control of your character form a party, which can now include Jin if you want. I recommend you keep using the same people you were using before but it is up to you. Head to the elevator you started in and go down. You are now in control of the E.S. You must now form a party with the E.S. I recommend using Asher and Zebulun. Asher has the best HP and physical stats and Zebulun can cast any ethers that MOMO has learned. Make Zebulun first and the Asher, the reason will come later. Also change the Co-Pilot for Zebulun. Move Ziggy with MOMO and keep chaos with Jr on the Asher. Equip any Auxiliary Armors to Zebulun and any EF Circuits to Asher. Once everything is done use the save point and head south. Keep following the path around and use the traps to help you. Keep going and fight the next enemy. Turn right at the fork and destroy the object at the end to reveal the yellow forbidden device. Remember its here. Go back and turn south. At the next fork head up the northwest path. In the next area is a puzzle. Go up to the spinners labelled "one" and attack the one on the right twice. Then attack the one labelled "two" once on the bottom side (closest to the camera) then attack the third one twice on the right side (facing the entrance). Attack the bottom one four times and the floor will break up and an elevator will come up, get on it and take it down. Go inside the door and go through the next door. Exit the E.S. when asked. Go left and use the save point. Go through the door and activate the red button inside the yellow circle. No go back and get inside the E.S. and go back up the elevator. Go back to the last fork and this time go south. Go through the enemy and attack the door twice to destroy it. Enter and head forward. Destroy all the doors you coma across in this area. Head east, then north, then east to the end, head down the ramp and go south, then go west again and down the ramp to the south. Collect the G Slow Guard. Go back north, east and north. Go up the ramp on the right and keep going north down the next ramp. Head east and go up that ramp to collect the charge recover. Equip it to one of your E.S. probably Asher because of its high HP. Head back down the ramp and go west, north down the ramp. Go north, west and south. Attack the enemy and go west to the next area. Destroy all the objects in this area to obtain Nano Repair Zx2, Nano Repair Ax4, Nano Spherex2 and another Nano Repair Ax2. Remember all these items can only be used outside of battle. Use the save point. Use the elevator and destroy the box on the way up. Go through the door and get ready for a boss fight! O=============================================================================O Pilum Hp=17700 Type=Mech W.Atk=Physical W.Atr=Pc/St Break=None Exp=4000 Skill=0 Class=0 Item=Anti-Thunder Armor Rare Item=Tuned Circuit Scutum Hp=19200 Type=Mech W.Atk=Ether W.Atr=Bm/Au/Th Break=None Exp=5000 Skill=0 Class=0 Item=Anti-Fire Armor Rare Item=Charge Boost Difficulty=Hard Recommended Level=21 Pilum Attacks: Impale ~700 Single/Physical/Pierce Impulsion ~850 Single/Physical/Pierce Egalite Launcher ~700 All/Physical/Fire Madness Dance ~1800 Single/Physical/Pierce Nagifar Third Portable Weapon ~7000 Single/Ether/Beam Scutum's Attacks: Fine Ray ~800 Single/Ether/Beam Sentenza ~1200 Single/Physical/Strike/L Slow Lacteus Orbis ~1500 All/Ether/Thunder Medica -1500HP Recovery Lightning Grace -Adds Thunder Element to Sentenza Armor Field -Increased Defense Hero Shield -Absorbs half the Damage Pilum Takes (Scutum is damaged instead) Try to have Zebulun steal the rare items off these two if you can. Target Pilum for all your attacks unless you need to lower Scutum's IA. Remember to use the Critical hit up slot wisely, because each time a mech is hit with a critical hit, friend or foe, its intercept attack rate will be cut in half. Also remember you must stock to attempt to an intercept. Only really try to intercept an attack if your IA is 80 or higher. All of Asher's basic attacks work well against Pilum. When Richard starts to lose control and starts to charge have Zebulun start healing Asher because if you did what I asked and put Asher second the attack will hit him no matter what. It will do around 7000 damage to Asher. He will move back to use the attack. Once Pilum loses a large amount of Hp Scutum will cast Hero Shield, which will absorb half the damage Pilum takes. When Scutum loses a lot of Hp it will cast Armor Field to raise its defence. Shot buster is effective against Scutum so try to use it a lot once Pilum is out of the way. Once Pilum is gone the battle should ease up a bit. Remember to use Medica 2 if either of your E.S.'s HP falls below 2000. Zebulun takes priority because it can revive. O=============================================================================O Head forward and activate the switch to create the bridge. Now head all the way back to the area where you can leave your E.S. Save your game when you get there. Head through the door and run across the unblocked path. Collect Secret Key 14 from the chest along the way. Head through the door at the end of the path to the next area. Go up the ladder and go left and try to use the trap on the enemy. Enemies here tend to come in pack of three or four so be careful. Go up the belt and fight the enemy. After attack the wall five times to destroy it and collect Class Upgrade Bx6. Run inside and collect Decoder 2. Continue going right but don't go on the ladder. Instead so south at the ladder and destroy the box to lower a ramp. This will come in handy later. Collect the Class Upgrade Cx6 and go up the ladder. Save you gave and head through the door on the right. Cross the bridge to the next area. Go down the spiral staircase taking down all the enemies that stand in your way. Once at the bottom go through the door to the next area. In this room there is a tower of crates. To push the crates attack them from the right (door side) to destroy them attack from the front (south side). Push the first one, destroy the second, push the third one, push the fourth one, destroy the fifth and sixth ones and push the seventh one. Now head down the ladder and destroy the first one to raise the platform to level seven. Enter the door on the left. In this room there are six blue crates that you must use to create a path. They should look like this: ---- -- <-Wall 2 N 1 3 4 W E 5 S 6 Not the best diagram I know but it should do the trick. Ok now when you push them they will slide until something stops them. Push 5 north so it collides with 2. Then push it east so it collides with 3. Then push it north so it stops at the wall. Now push 6 north into 2 and then east into 3. Leave it here. Now go push 2 into the wall. Now push 5 west into 2 and then push it north into the hole. Next push 6 into the wall and then into 2. Push that block into the hole and it will slide over 5 into the next slot. Next push 1 into 3 and push it against the wall and into the hole like the others. Do the same thing with 3 and 4 to create a bridge for you to cross. Cross to the other side and you will see green crates. These move one square in the direction you push it in. 12345 -- B --- <-Wall L []<-Segment Address 13 U E It should look something like that but slightly more detailed. What you want to do is push each block one at a time into the empty space on the right of the blue blocks (labelled blue on the diagram). Start by pushing 4 south two to start the bridge. Next move 5 one west and three south to fit in the next area. Next move 2 south one, two east, two south and then one more east. Next move 3 one east, three south and then two east. Finally move 1 three east, three south and three east. Go on the path and Register Segment Address 13. You don't have the Decoder yet but you wont have to do this puzzle again. Now leave the green path and use the door east of where the green blocks were. Save you game and continue. You have to use these tubes to take you down to the bottom. The blue tubes take you up and the yellow tubes take you down. This may get confusing so pay close attention. Use the yellow tube to your south to go down. Pass the first tube and use the next on to go up. Pass the first tube again and use the second one to go down. Go along the path here and turn. Fight the enemy and decode Segment Address 4. Collect Secret Key 9 and learn the skill Expansion Pack because it allows you to equip one more skill for a total of four. Leave and head up using the blue one. Use the next tube to go up. Next use the only yellow tube to go down. Then use the blue tube to go back where you started. Save if you want. Now go down the yellow tube again. Take the blue tube up and use the first yellow tube to go down. Use the next tube to go down and then use the yellow tube to go down. Use the next yellow tube to go down and fight the enemy. Take the blue tube up and use the yellow tube to go back down. Turn right and use the green tube to go down to the next area. SAVE YOU GAME. The next boss is one of the hardest you will fight in this game. It's a good idea to teach Ice Veil to two characters. It can combo into ice wall. Also make sure the whole party can cast Break Sensors. Use the blue tube to go up and enter the next area using the path at the middle of the path (might seem invisible). Watch the scene and get ready to fight a boss! O=============================================================================O Orgulla Form Hp=18000 Type=Mech W.Atk=Ether W.Atr=Th/St Break=BCBB Exp=27000 Skill=1800 Class=1800 Item=Skill Upgrade E Rare Item=Awakening II Manes Form Hp=18000 Type=Mech W.Atk=Physical W.Atr=Fi/Pc Break=CBB Exp=27000 Skill=1800 Class=3600 Item=Skill Upgrade E Rare Item=None Difficulty=Very Hard Recommended Level=31 Orgulla's Attacks: Byron's Cane ~200 Single/Physical/Slash/L Poison Scatter Shot ~200 All/Physical/Pierce Byron's Cane Shot ~300 Single/Physical/Pierce/Slash/L Poison Sealed Throne -Steals boost and Seal's Movement Eve of the Assassin -Vaccine + Poison Up Quick -Increase Speed 25% Medica -Recovers 4500HP Recover L -Recovers L Status Eyes Flash Blue/Green -??? Eyes Shine Blue -Ready to transform to Manes Manes Awakening -Transforms to Manes Manes' Attacks: Vahalla ~400 Single/Physical/Slash/Ice/Air Virgid ~470 Single/Physical/Slash/Ice/L Weak/Down Ice Blast ~600 Single/Ether/Ice Einherjar ~1200 Single/Physical/Slash/Ice Blood Oath -Sacrifices 500HP to increase strength A Pound of Flesh -Sacrifices 500HP to fill boost gauge by one Eyes Flash Blue/Green -??? Second Virus -Stats return to normal Manes Restraint -Transforms back to Orgulla Orgulla starts off the battle with Sealed Throne, which will steal your boost count and prevent you from moving. Have a character for only healing and support magic. Have a back up healer and make sure all three can revive. Regardless of your party make sure someone can air her. Break her then launch her into the air and have the second character (middle) move to the other side. Then switch back to your original party. We did this for two reasons, first this way her scatter shot attack only hits one person or on rare occasions two people and second because attacking from behind ensures a 100% accuracy rating meaning she can't dodge it and if you noticed already she has a high evasion rate. You can cast Break Sensors if you want but there is a high resistance against it. Steal both of her items and then start attacking her. Start using combos around 15000HP. When Manes awakens a lot of her stats change. She gets a new break zone and a new set of attacks. This is the more deadly form of the two because she will boost after attacking your character and use another attack. The problem with that is her attacks air and down so you take even more damage. What's worse it all her attacks are ice-elemented, which will carry an AC chain to all her attacks but that's why we learned ice veil. Combo it into ice wall as soon as she transforms. Don't let her attack on the boost Event Slot because she that means she can now add one more attack against you after the first attack. I don't recommend you use MOMO or Shion for this part because there HP and defense are just to low. When she transforms back she will use eve of the assassin to raise her status defense and increase her poison effect rate. Take note that every time she transforms from one form to the other her items are restocked so you can steal Skill Upgrade E every transformation and another Awakening II every time she transforms to the first form. This is called the Orgulla farming trick because if you steal 20 Awakenings you can pay off the captain's debt (GS 32) because each awakening sells for 500,000G. O=============================================================================O Once the battle ends destroy one of the four electric glowing pillars. Doing that will drop the core of the stronghold into the water by the save point. Now leave the room and use the yellow tube to go down and SAVE YOUR GAME. It's the last chance you will get in this dungeon and you'll see why in a minute. Go down the ramp into the core unit. There is a fuse path that you must navigate to get the bombs to hit the end all at the same time. Go up to the switch but don't touch it. Head to the first slider on the right and move it down. Now move to the second one on the right side and move it up. Go back to the switch and head up to the first one on the left. Move it down. The next one on the left must be pushed down as well. Finally push the one left of the last one closest to the bottom of the screen. Leave the last one where it is. Now go to the switch and activate it. If it didn't work you can reset the fuses and try again. If it did work you will have thirty minutes to get back to the Elsa. The timer will continue through battles so you must end them fast. Ok so leave and use the green tube to go up. Notice the save point is gone? I figure they took out the save points in case you lose a lot of time and make it so there is no way you can get to the in time so you aren't forced to start a new game. Anyways no saving so if you need to heal use your reserve party members or a bio sphere. Go north once you get off the green tube (don't fight this enemy) use the second blue tube to go up. Fight this enemy and go up this blue tube. Go up the next blue tube on the right and then go up the blue tube on the left. Take the next blue tube on the left. Then use the blue tube at the end followed by the blue tube on the left (south). Now leave this area using the door on the path to the left. Cross the blue bridge and leave this area. Go on the elevator and use it. Leave this area. Now for the hardest part, climb up the spiral stairs to the top. Try to have 25 min remaining when you enter and about 12 min left. Cross the bridge to the next area. Go down the ladder and press square to activate a trap and freeze an enemy. Head south and use the ramp you created earlier to make a short cut. Head down the ladder and go through the door. Run to the other side and go through the door. Enter the E.S. and make sure everything is equipped the way you want it. You may want to equip Asher with the tuned circuit you should of stole from Pilum. Also if you have Anti-Fire Armor equip it. Once everything is the way you want it head out for a cut scene and a boss battle! O=============================================================================O E.S. Issachar Hp=30400 Type=Mech W.Atk=None W.Atr=Au/Ic/Pc/Sl Break=None Exp=10000 Skill=0 Class=0 Item=EMAX300 Rare Item=None Difficulty=Average Recommended Level=23 E.S. Issachar's attacks: Merciless Rain ~900 All/Ether/Strike Vicious Crimson ~550 Single/Physical/Pierce Gungnears Blow ~1200 Single/Physical/Pierce Falling Rose ~1700 Single/Ether/Fire Falling Rose II ~2000 Single/Ether/Fire Genesis ~6500 All/Ether/Thunder D-Field -Slows Missles down Intercept Attack ~600 Attacking Mech/Ether/HP Drain Her attacks aren't to threatening except for Genesis, which can do around 7000 damage to both mechs. If you equipped Anti-Fire Armor her Falling rose attacks won't be to damaging. Her IA will drain HP so be careful about that. Remember to use Zebulun's ether abilities to the fullest. Cast veils to lower her damage more and cast swords to element an attack that she is weak against. If you can get an AC chain going for ice or aura be sure to use a special move at the end to do massive damage. Just keep attacking and this boss shouldn't give you to much trouble. O=============================================================================O Watch the cut scene's and save your game when prompt to. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Foundation Free Roam |WT69 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are a few things we need to do before we head to Old Miltia. First off make a party and head to the park area inside the Durandal. Once there head into the park and talk to the Realian. Select the second answer and then the first answer to obtain Decoder 11. Now go to the Elsa and head for Old Miltia. Enter the city using the E.S. and return to the Elsa. We did this to open up a few more GS campaigns. Now we have a lot of new GS campaigns open. Do GS 4,6,10,12,14,15,17,18,20,22,23,29 and 33. You must finish some of them to open some of the other ones. As usual go to the GS section of the guide if you need any help doing them. While doing this be sure to open Segment Address 2,7,11,14 and 15 to collect those goodies. You need to open 14 to get decoder 7. At this point if you have enough skill points make sure you have learned Experience Up +10, Combo Boost and Expansion Pack for your pilots (Jr and MOMO if you are following this guide). Together they cost 8200 skill points. If you don't have that many points learn those abilities in that order. Now there is one more thing to do before we go back to Old Miltia, and that is to talk about why those specific abilities should be learned. There are 17 Abilities that an E.S. can use. If it is a mastered ability the pilot (Jr, MOMO or KOS-MOS) must know them for them to take affect. If they are equip able then the pilot must have the skill equipped themselves for it to have an effect in the E.S. The mastered skills are: Focus 1, Focus 2, Exp+10, Exp+15, Lost Agl, Guard and Inner Peace. The Equip skills are Rare+10, Rare+30, ST Resist+20, ST Resist +30, EP Regen, EP Half, CRTC+5, Revenge Power, Rebound and Combo Boost. The most useful equip abilities in my opinion are Combo Boost, Rebound and Revenge Power and ST Resist+30 for Asher and Dinah and Combo Boost, Rebound, and any combo of these three, EP half/Rare+30/ST Resist+30 depending on how you fight. CRTC+5 isn't all that useful, ST Resist+20 and Rare+10 are useless because they have better skills of the same type. EP Regen doesn't supply much EP compared to a focus 1 or 2,Inner Peace and rebound set-up because then you are encouraged to stock for all the extra evasion and EP. Anything that deals with EP is useless with Asher and Dinah anyways. Any chance you get to learn these abilities I recommend you do simply because the E.S.'s don't have as much flexibility as characters so if the right abilities aren't known the battle can go down hill in an instant. Remember only pilots can use these abilities in the E.S. so if you followed my recommendation you would be using Jr. and MOMO anyways. Make sure to equip any E.S. skills and talk to Matthews to go back to Old Miltia. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Submerged City |WT70 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fist thing to do is equip the EMAX300 to Zebulun and make sure to have Ziggy as co-pilot. Why? Zebulun has a 300-charge attack regardless of who is the co- pilot but also has a second one if Ziggy is the co-pilot. This gives it two strong attacks as appose to one. Asher should have Tuned Circuit and Charge Recover still equipped from the last battle, if it doesn't equip them. Now go along the path to the next area. Destroy the objects and fight the mech. Attack the bridge to lower it. Go up and follow the path around to another mech. Now go forward a little and turn left. Get out of your E.S. and register Segment Address 10. Get back in and go right and then north. Continue forward passed all the debris and mechs. Collect the G Weak Guard from one of the rocks and keep going forward to the next area. Start going and fight the mech in the northern path. Exit the E.S. and open Segment Address 18 to obtain Secret Key 16. Now get back in the E.S. and take the south path. Pick up the Nano Repair A and Nano Repair Z. Fight through the mechs and continue on. Head forward and fight the pink mech. He absorbs beam, fire and thunder attacks. Once he is defeated use the save point a little ahead. Go north and go up the little ramp. Collect the Nano Repair A and attack the bridge to make it drop. Cross over and turn left into the new area. Take the south path and destroy the debris and fight a mech hiding. Keep going and collect the Nano Repair Z. Head up the ramp to the south and fight a pink mech again. Destroy the rocks and collect Decoder 9. Now head back down and continue going left. Collect the Nano Spherex2 from the rocks on the right but keep going left. Fight the mech and head to the next area. Fight another pink mech. Go forward and collect the G Poison Guard. Then turn left and go around the rail. Knock the bombs into the water, then go down and attack the bombs to create an explosion clearing the water that was blocking the way. Go use the save point and continue along to the next area. Go forward and watch a cut scene. O=============================================================================O Naglfar Cannons Hp=35200 Type=Mech W.Atk=None W.Atr=All Break=None Exp=15000 Skill=0 Class=0 Item=Charge Clean Rare Item=EMAX300 Kulga Valy HP=2240 Type=Mech W.Atk=Physical W.Atr=Sl/St Break=None Exp=900 Skill=0 Class=0 Item=Scrap Iron Rare Item=Junked Circuuit Difficulty: Hard Recommended Level= 26 Naglfar Cannons Attacks: Main Cannon ~4500 Single/Ether/Beam Full Cannon Barrage ~9000 Single/Ether/Beam Defence Shields -Reduces damage Shields Down 50% -Damage reduction halved Shields Down -Damage reduction gone Ether Room Damaged -Unable to use ether Ether Room Repaired -Can use ether again Readying Next Shot -Preparing to fire Energy Load 50% -Fires on next turn Transporting Auto-Techs -Summons Kulga Valy Transport Room Damaged -Unable to summon Kulga Valy Transport Room Repaired -Can summon Kulga Valy Crew Abandoning ship, Energy level 50% -Preparing to fire last shot. Kulga Valy Attacks: Homing Laser ~ 600 Single/Ether/Beam Break Armor -Single/L Weak What makes this boss rather hard is that there are infinite amounts of Kulga Valy that attack you from all sides. There is a max of four on the field at one time but when you destroy one they are replaced a few turns later. The way around this however is only one can be replaced on the field at a time unlike some of the previous mechs in this area. You will need to use all attacks to hit them all at once. Next try to steal both the items off the boss since both can be useful to you. Now as for the boss he will put shields up. The slot he puts the shield up on is when you need to attack him. It will reduce the effect and the second time the shields will be gone for a while. When the ether room gets damaged he won't be able to attack. When he does fire cannon 1 have Zebulun heal the craft that got hit. When you do get his HP to around 3000, stock up to full EC and make sure you have full boost. This is because when you defeat him he will counter-boost with 6000 HP and launch a final attack before being defeated. You don't want this so have Zebulun use Aird and follow up with Shot Buster or Vice-Versa. Use one more attack if necessary. O=============================================================================O Once the battle is over continue going right. After they talk to each other collect the Nano Repair A and G ST Double. Then destroy the barricade and get out of your E.S. go down the stairs to enter the next dungeon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Labyrinthos |WT71 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Save your game and go left. Turn left and cross the bridge. Now go south and collect Med Kit Sx2. Go down the stairs and fight the mech. Go north and up the ladder. Destroy the door and fight the mech. Collect Secret Key 13 from the box he was guarding. Now go south and turn left. Push the button to open the gate. Go back down the ladder and back up the stairs. This time go down the stairs on the left and go to the end of the path to the next area. In this area you must level off both sides of the water to make a path that you can cross on both sides. To do this push the 6 button, then the two, then the five, then the six then finally the two button. This will bring both sides to zero. Now go around to the left and go up the ladder. Go down the stairs and go up the ladder on the other side and leave. Head down the stairs here and go up the ladder to the south. Defeat the enemy and go through the door. A cut scene will occur. Head through the door to the north and turn right. Destroy the webs and continue. Next turn north and destroy the webs here. Fight the enemy. There are three paths here. The path to the right to an enemy, the path to the north leads to a Segment Address and the path to the left leads to a train. Now because the decoder is a little ahead we are going to hold off on the Segment Address and instead take the left path to the next area. Use the save point and use the train. Once you get off collect the Med Kit S from the boxes and then head north to the next area. What we have in this area is an elevator that is blocked by two bars. The bars can be moved using switches on the higher level. Start by going right at the circle and turn down the first branch off the circle. In this area we must climb ladders so destroy the boxes and go up the ladder to the top. Get off and destroy the boxes to the south to get an Antidote L. Now destroy the boxes to the north and fight the enemy. Destroy the next boxes to obtain a Med Kit M. Now go down the ladder to the lowest level and destroy the boxes. Destroy the next boxes for a Rejuvenator DX in a chest. Now go up to the highest level and destroy those boxes to gain access to the next area. In this area there are spinners that move the walls that are attached to them. Here is a wonderful diagram: 1 2 3 4 5 Basically it looks like that. I will tell you the order to hit them in. If it says a number twice hit it twice. Start with 4,1,1,1,2,3,3,5. Now go collect the Class Upgrade Bx6. Now go back up and begin again with: 3,5,5,5,3,4,4,2,2,5,3. Now go and collect the Boost Max. Remember to save this and any Rejuvenators or Revive DX's for the boss fights. Never use these in a normal battle unless they are your last object and have no EP left to cast ethers. Go back up and do: 3,3,1,1,3 and leave this area. Go down the path and press the button to open the green bar from the elevator. Now go down using the elevator and use the save point. Go and fight the mech to the north. Collect Decoder 5 from the chest he was guarding. Now go around the ring going counter- clockwise and turn at the next branch off the ring. Go up the stairs and fight the enemy. Go up the stairs and push the button. Now go down and go under the two blocks and turn north passed the enemy and turn left. Collect the Rejuvenator E. Save this as usual. Now go back and lower both the bridges you passed under a few minutes ago. Cross the bridges and fight the enemy along the way. Raise the bridge after the enemy and continue. Collect the bio sphere and lower the next block. Cross over and go down. Go under the block that you raised and use the door. Now for a block challenge. When you push a block it will stretch out for as many blocks as there are stacked. Here is a diagram of the area: North S E 12 3 45 6 LL S=Skill Upgrade Dx5 E=Exit L=Ladder That is how the blocks are laid out. Ok now we are going to push block 1 north, block 2 south, block 3 north, then block 6 south , then block 4 south and finally block 5 north. You can screw up if you don't do this in the order specified. If you screw up use the button at the top of the ladder to reset. Cross your bridge to collect Skill Upgrade Dx5. Then use your bridge to leave via exit. Go around and press the button to remove the final lock on the elevator. Go down and save. Now remember the path to Segment Address 5? Go all the way back there and follow it to the end and open it to get Secret Key 20. Don't forget about the boxes outside, destroy them for Antidote Hx2. Now go back to the elevator and save your game. Go down the elevator and use the big doors to leave. Go forward for a little message event. Go left and use the elevator to go up. Raise the structure using the red button on the south side, then go back down using the elevator. Go in the center of the structure and push the button. Now go back up and cross the structure. Once your across lower the structure and go down the stairs and go around to the front and enter through the big doors for a cut scene. Once it is over press the button behind Canaan to open the lock downstairs. Go back out and use the elevator on this side to go down. Head north through the unlocked door and use the elevator to go down. Save your game. Jin will not be in your party until the boss fight so have someone else fill in for him, KOS-MOS or Ziggy will work fine. If that happens to be your party use chaos and if your party didn't include Jin it really doesn't matter then. Collect the Bio Sphere and Antidote H from the boxes then open the door to the north. You must fight these enemies but there are only three. When you defeat all three GO BACK AND SAVE YOUR GAME! Now go back and enter the big doors and prepare for a boss fight after the really cool cut scene. O=============================================================================O Margulis HP=20800 Type=Bio W.Atk=Ether W.Atr=Bm/Pc Break=CBCB Exp=36000 Skill=2400 Class=2400 Item=Skill Upgrade E Rare Item=Awakening III Difficulty=Hard Recommended Level=37 Margulis' Attacks: Shakti ~150 Single/Physical/Slash/Pierce Shiva ~280 Single/Physical/Slash/Pierce/Fire Rakta ~450 Single/Ether/Fire/Down Kalognirurda ~330 All/Ether/Strike (couldn't catch all the name) Samya ~150 One Side/Ether/Thunder/Down Summons Chaaya -Creates a shadow Suppress Chaaya -Dissolves shadow Medica -5200 HP recovery First Seal Acala-Charging for H Stop Second Seal Acala -Charging for H Stop Third Seal Acala -Charging for H Stop Forced H Stop ~330 All/Ether/Strike/H Stop (Battle Ends) If Jin is not a regular party member have him switch out for whoever is. Keep in mind though that Jin has to end the battle. If you kill him with any other character Margulis will counter-boost and survive with one HP. This will also cause a problem because one of your party members will not gain the class and skill points from this battle so you will have to choose who will miss out on them. However if Jin is a regular party member no need to worry. Also take note that if you lose all ways of reviving Jin you will lose (how that happens I don't know since by now you should know Revert). Next steal both items from him. When he creates a shadow you can steal the same items from it as the real thing, which means more Awakenings for the captains debt. His shadow can attack just like he can but it will only use his sword attacks. He will absorb all attack damage but it will take off the real Margulis' HP so single attacks are better used against the shadow but combos are still better with the real Margulis. When he uses all attacks if your HP for all three characters is low use the Rejuvenator E item, which will heal everything to everyone. As the majority of his attacks carry pierce or slash element the matching coat would help reduce damage quite a bit, even more with both I would assume though I'm not sure. As far as strategy goes make use of the boost max you picked up earlier and make sure everyone has the same attack element for combos. Attacker and Ether Spear can also increase the damage he will take. When the shadow appears attack it with normal attacks to drain HP from Margulis. It seems the shadow takes more damage for normal attacks so unless you are doing a large combo that involves air or down keep attacking the shadow. When he starts charging up for H stop you must defeat him before he uses it on you because unless you guard the status off (which I'm not sure if you can or not!) it will end the battle instantly. Make sure Jin ends it or he will counter-boost and keep going. Try to kill him on the skill bonus. O=============================================================================O Watch the cut scenes and save your game. Watch a few more cut scenes. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Foundation Free Roam 2 |WT72 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We have three new GS open: 16,26 and 35. One of which will earn you inner peace, one of the most useful abilities in the game. Another will give you a Decoder and the last one gives you an item that opens a path to a Segment address so these ones are needed. Next you need to go open Segment Address 13 in the Ormus Stronghold. When you get out of your E.S. in the next room there will be a hole you can jump down to take you to the room with the Segment Address. Collect the Robot Head and dive out. Next go to the Iron Man bar and inspect the piano. Play the Iron 4 theme song to unveil Segment Address 16. Collect the Right Leg and Decoder 3. Now go to Second Miltia and go to the Uzuki Residence. Collect Secret Key 4 and head to Second Miltia sector two. Open Segment Address 3 and collect the left leg. Now board the Elsa and go to B1. Go down the stairs and talk to the professor. Keep talking to him until you get all three Erde Kaiser summons for Shion. Then go talk to Matthews and head to the Omega System. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Omega System |WT73 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Leave the Elsa using the mobile weapon hanger. Make sure both your E.S.'s have EMAX300 equipped. Head south all the way to the gate and destroy it. Get on the elevator and go down. When it asks you where to go say stop and fight the enemy to the right. Destroy the block and go through. Exit your E.S. and open Segment Address 17 to obtain Secret Key 28, which opens Best Ally. It is a good ability to have however it cost's 9600 skill points so if there are no other skills you want or need to learn for a character save up for this. Get back on your E.S. and use the elevator to go down one level and get off. Collect the Nano Sphere from the box and continue down to the next area. Get off on the next stop and save your game. Next go to the other side to get a Nano Repair Z. Now go down and use the trap on the mech. Go left and get out of your E.S. and head through the door. Use the trap here and destroy the large crates in the top left corner of the room. Go up the stairs and fight the mech. Continue up the stairs and go through the first door. Cross the bridge and turn right. Go to the end and fight the guard and pick up Secret Key 24 from the blocks he was guarding. Now go all the way to the left and push the button to open the door for the E.S. Now go back across the bridge and go through the door. This time go right and go through this door. Push the button to open the first door for the E.S. Now head back to the E.S.'s and get in. Go through the two doors that you opened. Keep going until you get to a dead end. Get out of your E.S. and enter the next area using the elevator on foot. You need to turn the power on to move the elevator the E.S.'s are sitting on (how convenient). Go all the way to the bottom of the stairs and save your game. Then use the elevator to go down to the lowest level. Turn on the power to the A.M.W.S. elevator and go all the way back up to the top of the stairs where the first switch was. Start the A.M.W.S. elevator and start running down the stairs. There are two switches that you must push to open a path for the E.S. to go down. The first is on the bottom of the first set of stairs you go down. Go to the button and press circle and when it asks yes or no wait until the elevator is right above the red thing on the button pad and press yes. Then rush all the way down the third floor and run up to the button. Mash the circle button as soon as you get close to the switch and hopefully you will open the second gate. If you don't it will bounce off and you will have to start again. Now go down the stairs and save. Go down the elevator and get on the E.S. Walk forward a little and a boss will ambush you! O=============================================================================O Inversion HP=49600 Type=Mech W.Atk=Physical W.Atr=Au/Fi Break=None Exp=52000 Skill=0 Class=0 Item=Auto-Recover Rare Item=None Difficulty=Hard Recommended Level=31 Inversion's Attacks: Analyzing Enemy Combat Powers -Determines what counter-boost pattern to follow Analyzing Enemy Ether Skills -Determines what counter-boost pattern to follow Spiral Ray ~1800 Single/Ether/Beam High Altitude guided laser ~1500 All/Ether/Beam AEE ~2200 All/Ether/Beam/Ice/L Ether DD Ether Jamming ~1500 Single/Ether/H Lost Quick -Increases speed 25% Start by stealing the item it has. Then charge Zebulun to 300EC and have it cast Flame Sword on Asher. Make sure you have full boost and have Asher start attacking the boss and combo boosting until there is one boost left. Don't worry about guarding because it tend to do that a lot. Then boost Zebulun and have it use Meteor Blast. The attack should do between 18000-20000 damage if you had a low AC chain. You can try doing that again but I found that it counter-boost rate goes up after that, though that might be just me. If you want you can just have Zebulun charge to 300 again and have Asher attack with Flame Sword without combining any of it and it should drop. Once it loses 30000 or so HP it will start boosting and use quick. Remember you can combo ethers with Zebulun regarding you have combo boost learned. Just don't use beam, ice or thunder attacks because he will absorb them. Also I don't know what the counter-boost settings do thus I have not included them in the strategy. Just know that they will change when it analyzes you. O=============================================================================O Head forward through the door and equip the auto recover to one of your E.S. This accessory will revive one E.S. with 50% of its health if it is defeated in battle. It only happens once per battle though. Anyways in this area you have to attack the blocks from one side to destroy them. So just attack all the green sides and eventually you will destroy them all. Collect the Charge Boost, G Ether PD Guard and Nano Sphere from the chests. Once you destroy them all head through the exit at the northwest corner. There are two paths you can take here. One is an E.S. path to the left and the other is a character path current blocked by blocks. The path for the E.S. is pretty straight forward so I will talk about the character path. You can take whichever path you want but remember the rest of the bosses are with characters so if your character levels are low (below 40) I strongly suggest you take the character path. Your E.S. wont have another boss fight until the post game side quests anyways. Now the block puzzle is quite hard to explain so here is a diagram: 8 B RB Y 7 YBYRBYYBB 6 BYRBRRYBBY 5 BYRBYRYBRY 4 BBBBYRBBYY 3 RYYYRRYRRR 2 RRYBRYBBRB 1 YRBRRYRRYY 1234567890 B=Blue Block Y=Yellow Block R=Yellow Block #=Column/Row Number So that's what it looks like without color. We need to destroy enough blocks so that there are two in each column to make a bridge. Notice that I gave each column and row a number. What you are going to do here is I will give coordinates and you must destroy the block at those coordinates. The first number represents the column while the second number represents the row. Destroy the blocks in this order: 9.5 8.4 9.4 9.1 0.3 7.3 5.1 3.1 1.1 2.3 3.3 3.3 2.3 2.3 6.3 If you did this correctly then the bridge should be complete and you should see a zoom of the door you have to go through. Go save now and get out of your E.S. Go all the way to the right and destroy the object to obtain Skill Upgrade Bx4. Now go left, destroy the first door and enter. Collect the Med Kit DX and leave. Go in the next door and fight the mech. Collect the Boost Max and leave. Cross the bridge and cross the block bridge. Destroy the door and go inside. Fight the Ormus Knight and continue. Take the path before the second Ormus Knight and pick up Secret Key 27. Now fight the second enemy, push the button and go through the door. If you want to destroy the pillars there are items but also enemies that have over 10000HP and will attack with an extremely strong move and regenerate their HP. The items are Ether DX, Ether Pack M and Skill Upgrade C. Keep going straight until you get to a room with a glass bridge and a big tower. Destroy the big tower to reveal a save point. Save your game. Now is a good time to learn the ether Safety Level. This will help immensely in the upcoming battles. If you can't afford it wait until after the next battle to get it. Aura Veil and Coat will also help and can be learned after the next boss. Once you are ready use the platform to go to the next area. Go forward a bit and a boss will ambush you! O=============================================================================O Cathedral HP=32000 Type=Mech W.Atr=None W.Atk=Changes Break=CCCC Exp=42000 Skill=3000 Class=4800 Item=Skill Upgrade E Rare Item=None Difficulty=Average-Hard Recommended Level=40 Attacks for all forms: Target of desire disappeared -All male or female characters are gone (target) Wheel of Memory -Waits to be attacked and changes form Cry of the Rapture -Changes to Rapture form Call to Arms -Changes to Arms form Memories of Guadolupe-Tells you who it will kill after the count down Purification of the soul -Kills target (can be blocked with Safety Level) White Robe Attacks: W.Atr=Bm Break=CCCC Love of the Virgin ~120 All/Ether/Beam A lily bathed in deception -L Weak Four Shining Wheels -L Poison EP Assumption of the Virgin -8000 HP Recovery Cry of Rapture Rapture: W.Atr=Pc/Sl/St Break=BCC Thunder Blast ~250 Single/Ether/Thunder Flame Blast ~250 Single/Ether/Fire Look of the rapture -Increases ether attack Gehenna ~300 All/Ether/Fire Lamet Of Babel ~300 All/Ether/Thunder Call to Arms: W.Atr=Bm/Au/Th/Fi/Ic Break=BCCB Instigate Massacre -Increases Strength Sodom Quake ~400 All/Physical/Strike Roar of Lucifer ~200 All/Physical/Strike Cathedral will change its attack pattern, weakness and break zone depending on what character attacks it after it uses Wheel of Memory. If you attack it with a female character refer to Cry of the Rapture. If you attack it with a male character refer to call to arms. When it is in Rapture form if a male character attacks it will counter-boost and will attack with thunder blast. The same happens if a female attacks call to arms but it will use Sodom Quake, which is far more deadly. Try to keep it in White Robe mode as long as possible. Not attacking it during Wheel of Memory changes it to the White Robe form. Also know that you cannot air this enemy. Just keep it in White Robe form and use elemental combos to drop its HP. O=============================================================================O Now go back and save your game. Once that's done learn any necessary ethers and continue forward. Use the control the boss was guarding and get ready for a boss fight! O=============================================================================O Patriarch Form 1 HP=21600 Type=Bio W.Atk=Physical W.Atr=Pc/Sl/St Break=BCBB Exp=72000 Skill=6000 Class=5400 Item=Skill Upgrade E Rare Item=Awakening IV Patriarch Form 2 HP=32400 Type=Bio W.Atk=Physical W.Atr=Pc/Sl/St Break=BCC Exp=72000 Skill=6000 Class=5400 Item=Skill Upgrade E Rare Item=Awakening IV Patriarch's Attacks: Invitation to Death ~450 Single/Physical/Aura/L Slow/Down Death to the Wicked ~350 Single/Ether/Aura/L Blind Sublime Blast ~300 Arc/Ether/Aura/ Fool's Punishment ~350 Single/Ether/Aura Rite of Invitation ~450 Single/Physical/Aura/L Slow/Down Crossroads of Dimensions ~300 All/Ether/Strike/Aura/Air Gravestone Lock -Single/H Boost Lock Curse of Cortes - Single/Curse Quick -Increase Speed 25% Proto Omega's Attack: U.M.N. Phase Cannon Scatter ~800/All/Ether/Beam U.M.N. Phase Cannon Direct ~900/All/Ether/Beam A few things about this boss, any physical attacker is recommended except Ziggy because his attacks do half the damage they normally would. MOMO can be used if you wish because of the pierce property. Don't use Shion because her attacks will do next to no damage and you can't chain her attacks anyways. As for strategy the boss will use fairly weak attacks in its first form so don't worry too much. Start by moving the center character behind him. Then stock up and fill your boost gauge. Then have a character use Boost Max and fill up the boost again. Then use aura sword on everyone because the rest are resisted so the damage is lower, then let loose with attacks. A Chain of 15 or more attacks can take him out or severely damage him. Once you defeat him he will fall over and a fake post battle screen will appear. Then he will revive himself and gain more HP. The one big difference besides more attacks is the use of proto omega. When he starts talking about proto omega on its next turn it will use it's U.M.N. Phase Transfer attack, which hits the party for a lot of damage. Also if the boss's turn happens to be before Omega's turn he will likely use Crossroads of Dimensions, which attempts to air you, making Omega's attack a virtual one hit kill. So to stop this cast Safety Level on at least two characters and make sure they all stock to raise their Evasion with Inner Peace. If the attack does hit then you will survive with one HP and if it doesn't hit, no problem. As for the rest use the same tactics you use in the first form but you may need two combos to get the job done. O=============================================================================O Now watch the cut scenes. Once they are all done you will have Jr. in your party. If you don't use him make sure you teach him the memory skill. Head over to the park and a few cut scenes will occur. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Space Time Anomaly |WT74 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ok the final Dungeon and it is literally straightforward. Start by saving your game. Then go forward into a pink vortex to trigger a cut scene. Once that is done do the same thing and another cut scene will occur. Keep going forward and a third cut scene will occur. Then go through two more and the battle with the final boss will occur. O=============================================================================O Albedo HP=5300 Type=Bio W.Atk=Physical W.Atr=Au Break=Changes Exp=0 Skill=0 Class=0 Item=None Rare Item=None Difficulty: Impossible to lose Recommended Level: None Albedo's Attacks: Ice Blast ~350 Single/Ether/Ice Miracle Star ~420 Single/Ether Eternal Chain ~900 Single/Ether/Aura Safety Level -Survive with one HP Regenerate Space time -Heals Jr's HP Regenerate Conscious -2650HP Recovery Basically just keep breaking him. Once you get the first one keep attacking his new break with the Memory skill. He will basically mock you through out the whole battle and will cast Safety Level on you so you can't die in this battle. When he dies he will cast Eternal Chain but you will survive with One HP no mater what. Don't worry about healing; Albedo will do that for you. O=============================================================================O Once you finish the battle a series of cut scenes will occur. Following them will be the credits. After which will occur one more cut scene. Once it ends save your clear save data. You can reload this data unlike the Ep.I save data. Loading clear data opens up an epilogue like story with the rest of the GS, Segment Address and four new dungeons'. It will also re-open the omega system so you can fight the patriarch again and again, however you also have to go through the space-time Anomaly again and watch the credits. This is the last way to pay off the captain's debt using 500,000G items. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Epilogue |WT75 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You will see the Professor standing by you when you load your clear save file. Run towards him and he will start talking to you and take you to the robot factory. After he talks to you go to Second Miltia and talk to the other Professor. He will give you Sequencer B. Ok now we are going to do GS 13 and 24. Start GS 21 and 28 and leave GS 36 alone for now. Ok now go to the Elsa and use the U.M.N. plate to dive into the Omega System using characters. Go all the way down to the elevator and use it to take you to the bottom floor. Go through the large door to the north that had to be opened for the E.S. Destroy the boxes in the corner to obtain Decoder 10. Now go back to the elevator and go up to the save point and save. Now cross the bridge that was to small for the E.S. and keep going down the path. Collect the Bio Sphere in the next area and use the elevator at the end. Fight the mech and continue through the door. Turn right and continue. Now there are three towers of blocks that can only be destroyed from the side that is green. C3 C2 C1 Start by destroying the blocks that are facing south in C1 and C2 (towards the camera). Next go down the elevator and destroy one block facing west from C1. Now go up the elevator and cross C1 to gain access to C3. Destroy the two blocks facing south. Then go down the elevator and destroy two more blocks from C3 that are facing west. Now go up the elevator and cross C3 and collect the Skill Upgrade Dx20. Now go down the elevator and destroy all the blocks in C1 and one block in C2. Go back up and cross C2 to collect Class Upgrade Cx10. Now go down and destroy all the blocks in C3 and attack the block in C2 from the gap past C3. Now go and destroy the last block in C2 and collect Secret Key 25. We are done here so dive out and dive into the Submerged City. Make your way to Segment Address 10 and open it to obtain Secret Key 26. Now on with the hunt for Dark Professor, dive into the Ormus Stronghold and head to the yellow forbidden device and use the Sequencer B to activate it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Desert |WT76 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Use the save point to the left. Now you will see a series of sand pits and pillars in the center to the desert. Attack them all to obtain G Ether PD Guard, G Lost Guard, Nano Repair A and three Gnosis battles. Next head right and go up the ramp and fight the Gnosis. Continue past it and get out of the E.S. Open Segment Address 8 and collect the Robot Part Body, the final part of Erde Kaiser. Now get back on the E.S. and head left under a bridge and pick up the Nano Repair A. Go up the ramp and cross the bridge. Fight the gnosis and collect the G Poison Guard. Now go as far north as possible and find a wall that you can attack and do so until it falls. Go through and head forward. Cross the bridge and take the path on the right. Destroy the blocks to obtain Nano Repair A. Fight the gnosis and continue north. Collect the G Stun Guard from the next area and head back to the bridge. Take the left path and push the button to rotate the bridge. Head north and collect the Nano Repair Z. Collect the Nano Repair A from the blocks in the next area and head under the bridge. Fight the gnosis and go left. Collect the Nano Sphere from the blocks. Go down the bridge and take the left path. Fight the gnosis and collect the Nano Sphere and continue forward. Collect the Power Shield and make you way back to the bridge. Take the right path this time and collect the Poison EP Guard. Now take the North path on the bridge back. Take the North path at the intersection in the next area and collect the Nano Repair Z and head through the opening to the next area. Collect the G Bind Guard and head back. Now take the right path at the intersection. Collect the Nano Repair Z and fight the gnosis. Head to the next area and save your game. Make sure you are at least at level 42 or higher and engage the enemy you see for a boss fight! O=============================================================================O Scarabeille HP=96000 Type=Mech W.Atk=Ether W.Atr=Bm/Au/Fi/St Break=None Exp=68000 Skill=0 Class=0 Item=Skill Upgrade E Rare Item=None Difficulty: Hard Recommended Level: 42 Scarabeille's attacks: Blade Attack ~2000 Single/Physical/Slash Dream Sting ~1400 Single/Physical/Pierce/L Stun IA ~13000 All/Ether/Beam Decaying Gas -All/L Poison Gravestone Bind -Single/H Bind Increases gear speed -Increases Speed Quick -Increase Speed 25% Don't attack it until it says it bows to the visitors. If you do it will power up and make the battle a lot harder than it already is. Just stock or cast support ethers during this time. Steal the item if you want though it isn't all that great. Move one E.S. to the other side as well. When it says it bows to the visitors that's when you can begin to attack. Make sure you have full boost and EC. Have Zebulun use Aird while Asher boosts and uses Odin Buster. With Odin Buster on a critical hit event slot behind the enemy it can do around 25000, which is a good chunk of its HP. You should be able to do it again without much trouble. Once it loses about half of it's HP it will start to increase it's gear speed which will make it faster as well as start stunning your characters with Dream Sting. Just try to stock and use Odin Buster and Aird on ether or critical event slots. The other thing is when it "stocks" and if it has a high IA it will intercept long-range attacks and blast you for about 13000 damage. O=============================================================================O Head forward to the next area. Open the chest for Sequencer C and use the yellow dive device to dive back to the Ormus Stronghold. The other path that you must get out for leads to the fourth Forbidden Device and must be unlocked by defeating all three bosses and acquiring Sequencer D so remember this path. Dive out of the Ormus Stronghold and talk to the Professor to obtain the Erde Kaiser. Which one you get depends on how you did in GS 27. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Factory |WT77 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dive into Subconscious Domain Summer and go to the Red Forbidden Device. Use the Sequencer and you will be in the Factory. Note you must have started GS 21 or you will not be able to finish the Dungeon. If you haven't started it yet go do that now. Head forward and turn left. Go up the stairs and fight the gnosis. Head forward and collect the Antidote Lx2 then turn right. Go north and turn left here. Destroy the boxes in the last column to obtain Med Kit Sx2. Then destroy the boxes in the middle column and head south. Next destroy the boxes on the right to obtain Boost Max, then destroy the ones on the left and go down that path down the conveyer belt and challenge the gnosis. Keep going and lower the ladder. Then cross the bridge to the next area. Activate the elevator and go down to the elevator and use it to cross the gap. Continue into the next area and get past the gnosis. Take the south path for a bio sphere, then the east path down the stairs. Save your game and continue south past the gnosis and destroy the blocks on the left Med Kit L. Continue forward and around the elevator to the next area. Take the south path, then the next south path to obtain Secret Key 29. Now use the elevator to the north. Once it stops head down the conveyer belt and turn right. Fight the gnosis and turn left to collect Antidote Hx2. Use the elevator to go up and activate the ladder. Keep going south first and push the button to activate the elevator. Now go down the ladder and save your game. Go south and west and take the elevator down. Head through the door and continue forward past the gnosis. Turn left and destroy the box to obtain a Bio Sphere. Then turn right and collect the Skill Upgrade D. Go left and leave through the door. Go down and to the end and activate the crane to destroy the boxes. Then go back up the ladder and head back to the previous area and go down this ladder. Fight the gnosis and go down the conveyer belt and turn to the next area. Run across the bridge to the next area and head north. Destroy the boxes to the left and collect the Ether Pack DX. Save your game here. Go back and continue north up the stairs. Turn north and then west and destroy the box to obtain a Bio Sphere. Then go south and follow the path to the next intersection. Head north and follow this pathway around down the stairs. Fight the gnosis and collect Secret Key 30 Destroy the box on the right and push the button to lower the ladder. Go down and save your game. Go back up the ladder and go down the conveyer belt and engage the boss! O=============================================================================O Dullea Soul HP=57600 Type=Gnosis W.Atk=None W.Atr=Ic/Pc Break=BCCC Exp=72000 Skill=3600 Class=5400 Item=Skill Upgrade E Rare Item=None Difficulty: Average Recommended Level: 45 Dullea Soul's attacks: Big Job ~200 Single/Physical/Pierce No talking ~350 Single/Physical/Slash/H Poison EP Flesh Searing Gale ~250 All/Physical/Slash Bone Crushing Gale ~250 All/Physical/Slash/Boost Steal Ignite ~1600 All/Ether/Fire Madness -Methane fills the room/ prepares for Ignite Decaying Gas -All/L Poison This boss begins the battle in a break block status. He will waste a few turns trying to talk or something like that so just stock and fill the boost gauge. Jr. and MOMO are good choices for this battle due to the pierce weakness. After a few turns the break block will disappear so Ice Sword your party and unleash a combo. Try to get his HP down to 30000 or less. Once he loses a lot of HP he will start to talk to you and give you hints to an upcoming puzzle. They will stay on the screen until you press circle in case you want to write it down or something. While he is doing this heal any HP you lost and recover your stock and boost. Once he tells you the hints he will turn into a complete gnosis. That's when you should unleash your second combo. His HP should be around 4000 or lower. From there heal and use standard attacks to finish. Also cast Flame Wall to lower Ignites damage. O=============================================================================O The second seal of the final forbidden dive device has been lifted. Go back and save your game. Then go back to the boss area and go east. Collect the class Upgrade C from the left then go right and activate the button to power the elevator. Now head back up the conveyer belt and down the ladder and go to the elevator. Go on the bridge and fight the gnosis. Defeat him and continue east. Head up to the puzzle and enter challenge mode. If you can't do this you still haven't started GS 21, which I pointed out earlier. You need a combination of blocks to add up to nine. Sky Blue=1 Yellow=3 Blue=5 Red=7 Orange=-2 Gray=-4 Purple=-6 Green=-8 Those are the values of each block. Now you must use five shots so you can't just do the first three. So attack the blocks in this order: Red, Orange, Gray, Yellow and Blue. It will release the lock and open the door. Go in and collect the Pink Book and Sequencer A. Now go back and turn east to find a Red dive device. Use it to leave the Factory and then dive out of the Subconscious Domain. Head back to Roy to complete GS 21. Now go to Second Miltia and use the Green Forbidden Device in the Other Professor's room to go to the next Dungeon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Heaven's Ruins |WT78 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ok so you're floating around in the sky. Start by destroying all the crystal pillars to obtain a Bio Sphere and a Med Kit M. Then enter the ruins. Head north all the way and save your game. See the three dots on the door? Those represent the three crystal blocks you must destroy. Go back to the two blocks and destroy the right one and follow the path all the way south and go around the ramp at the end to obtain Secret Key 31. Go back north a little and turn left when you get the chance. Then head south and engage the boss! O=============================================================================O Svarazic HP=22400 Type=Gnosis W.Atk=Physical W.Atr=Au/Th/Ic/Pc/Sl/St Break=BCB Exp=30000 Skill=1200 Class=0 Item=Rejuvenator M Rare Item=Skill Upgrade D Difficulty: Hard Recommended Level: 51 Heat Claw ~450 Single/Physical/Fire Burn Wave ~400 One Side/Ether/Fire Flame Blast -on itself to regain HP Hells Cannon ~1200 All/Ether/Fire Elemental Energy Overload -Will attack with Hells Cannon on next turn The elemental that uses the power of fire, so both Flame Coat and Flame Veil/Wall are effective at reducing damage. Weak to almost all attacks so use any sword when doing combos. He likes to counter boost a lot so it might be better to air him instead of down. Move your characters to three opposite corners so he doesn't always hit all your characters and so he will have his back turned to one if not two characters at a time. Use attacker on the physical attackers to dish out even more damage to him. Don't use fire attacks or else he will absorb them into HP, hence the Flame Blast attack on himself. O=============================================================================O Now head north and fight the gnosis, use the trap if you can. Turn right and destroy the block at the end of the path. Go back to the two blocks and destroy the left one and follow the path and turn south to destroy the red crystal and remove the first seal on the door. Now go past the gnosis. Destroy the block to the north to obtain Skill Upgrade Ex6. From there continue east and go through the door. Turn down the first path and engage the Boss! O=============================================================================O Perun HP=22400 Type=Gnosis W.Atk=None W.Atr=Bm/Au Break=CBB Exp=30000 Skill=1200 Class=0 Item=Rejuvenator M Rare Item=Skill Upgrade D Difficulty: Hard Recommended Level: 51 Shock fist ~450 Single/Physical/Strike/Thunder/Down Shockwave ~300 One Side/Ether/Thunder Boost 1 -Increases boost by 1 Thunder Blast -On self, which increases HP Zeus Cannon ~1000 All/Ether/Thunder Elemental Energy Overload- Will attack with Zeus Cannon on next turn The elemental which uses the power of thunder, so both Thunder Coat and Thunder Veil/Wall are effective at reducing damage. Move your characters to three opposite corners so he always has his back turned to someone if not two people. He will cast Thunder Blast on himself to regain HP, so it goes without saying don't use Thunder Attacks. Stock up to full and fill your boost, then cast Aura Sword. It seems to counter boost often when attacked so it may be wise to air him as appose to downing him, since a downed enemy can still counter boost. Just empty out your stock and keep boosting until he drops dead. O=============================================================================O Now go all the way south and turn right. Follow this path and destroy the crystal to remove the second seal on the door. Now go back to the boss area and take a left turn to the next area. Run across the bridge and destroy the block at the end of the path. Now go back and save your game. Head back to the fire bosses area and go north to the next area. Go up the ramp and engage the boss! O=============================================================================O Stribog HP=22400 Type=Gnosis W.Atk=None W.Atr=Fi Break=CCB Exp=30000 Skill=1200 Class=0 Item=Rejuvenator M Rare Item=Skill Upgrade D Difficulty: Hard Recommended Level:51 Stribog's Attacks: Frost Claw ~300 Single/Physical/Strike/Ice/L Slow/Down Frigid Wave ~300 Single/Ether/Ice Cocuyus Cannon ~900 All/Ether/Ice Ice Blast -On self, which increases HP Elemental Energy Overload -Will use Cocuyus Cannon on next turn The elemental which uses the power of ice, so both Ice Coat and Ice Veil/Wall are effective at reducing damage. Move your characters to three opposite corners so he always has his back turned to someone if not two people. He will cast Ice Blast on himself to regain HP, so it goes without saying don't use Ice Attacks. Stock up to full and fill your boost, then cast Fire Sword. It seems to counter boost often when attacked so it may be wise to air instead of downing so he doesn't counter boost in a chain attack. Just empty out your stock and keep boosting until he drops dead. Be aware that unlike the first two he will heal himself for around 2000 HP. O=============================================================================O Now head back to the save area and go left. Take the next left outside and destroy the third and final seal on the door, which will cause the door to explode. Head back and save, then go through the door. Now head north and turn left. Go into the tower and go around to the next exit. When you are outside go right to the next area. Engage the enemy here. Be careful as they are very strong and like team up on you. Take out the guys with the swords first. Once they are defeated go back and continue going up the tower, fighting through the gnosis to the inside area. Destroy the wall when the target appears and register Segment Address 12. Now keep going and go inside the tower. Don't fight the second group until you save in and there is a save point a little further ahead. After you save come back and take on the gnosis to light the second set of flames removing the second and last seal of the dungeon. Then go back and save. Enter the room to the right and make sure at least one party member knows heaven's rain or a double attack that hits all. Attack the little thing in the middle of the room for a boss fight! O=============================================================================O Zwerg Kape HP=4160 Type=Gnosis W.Atk=Physical W.Atr=Bm/Fi/Pc/Sl/St Break=CC Exp=2400 Skill=180 Class=0 Item=Ether Pack M Rare Item=Skill Upgrade C Difficulty: Hard Recommended Level: 54 Zwerg Kape's attacks: Handshake ~150 Single/Physical/Strike/Aura/Air Proof of subordination ~180 Single/Physical/Strike/Down Sweet Wisperings ~180 All/Ether/Ice Invitation to a dance -Revives a fallen Zwerg Kape What? A boss with only 4200 HP? Hah no problem right? Wrong. First off there attacks either air or down you and with five of them there is a good chance one will have the next turn and attack the downed character. Next off when you kill one, one of the remaining Zwergs will revive it. This is why you needed an all attack. Get all five of their HP down to 200ish if you can and leave them. Once all five of them are at 200-300HP use your double attack or heavens rain to kill them. If any still live boost and dispose of it before it starts to revive its friends. O=============================================================================O After the battle the elevator will begin to move. Use it to go back down and save your game. Then go back to the top and challenge the next boss! O=============================================================================O Nepas Rigas HP=59000 Type=Gnosis W.Atk=Ether W.Atr=Bm/Au Break=CBCC Exp=84000 Skill=4800 Class=5400 Item=Skill Upgrade E Rare Item=None Difficulty: Very Hard Recommended Level: 54 Magna Shot ~300 Single/Physical/Pierce Hemmorhage Shot ~500 Single/Physical/Pierce/L Poison EP Kreaz Shot ~500 Single/Physical/Pierce/H Bind Reload>>Magna -Uses Magna Shot Reload>>Hemmorhage -Uses Hemmorhage Shot Reload>>Kreaz -Uses Kreaz shot Embrace ~800 Single/Physical/Strike Unbreakable block -Break Block Boost 1 -Increase boost by one Memory offline -charges for Ragnorak Ragnorak ~1100 ~One side/Ether/Fire Quick -Increase speed 25% Wanna play a game that tests each other's courage? -Read on for more on this. First thing's first, charge up to full boost and stock. Let loose a small combo just enough to air or down it and move one character to the other side. We do this for two reasons, one his ragnorak attack hits one side so this way not everyone will take damage and secondly because later on in the battle he will create a break block meaning you can't move or break him anymore, so if you don't move now you lose the chance to move again which makes the battle that much harder. Refill what was lost and cast aura sword on your party. Let loose a chain of attacks and try to get an AC chain of around 12 or higher. If you have Erde Kaiser fury slash or pierce now would be a good time to use it. It should do around 26000 damage. If not you may need another combo to get it down to around 20000 HP. Once his HP is at around 20000 he will use Unbreakable Block, which will create a break block that will not go away until you attack it alot. He will also begin using boost around this point. Keep hammering on him and remove H Bind if it hit one of your characters since it will stop them from attacking. Once he has 7000 HP left he will counter-boost and challenge you to a little game. What happens here is he will skip all his turns and wait for you to attack him. During this time you should regain all your stock and cast safety level on all your characters. Don't bother healing though because if you don't kill him in one shot (which you won't in the beginning) he will counter-boost and attack you for about 8000 damage (because you are standing there defenceless). Cast aura sword on everyone and unload a characters stock. You can't combo or break him because he counter-boosts as soon as he is hit. Aura sword is only there to increase the damage from AC and his weakness. Try waiting to attack until the critical slot for attackers or ether up slot for ether attackers. Cast attacker and ether spear as well if you know them. When he does attack you it is unavoidable and he will attack the same character that attacked him. If a character does fall for whatever reason use the time to revive them since he wont be attacking anyways. Just keep doing this until he falls. O=============================================================================O Defeating him unlocks the third and final seal on the fourth forbidden encephalon device. Open the chest to obtain Decoder 12. Go back and open the final Segment Address to obtain Sequencer D. Now head back to the elevator and use it. Dive out of here and back to second Miltia. From here go back to the Desert to the area you fought the Boss. Save your game here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Space Coliseum |WT79 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From the save point head north to the next area. Keep going north and take the small path just right of the yellow dive device. Once you are out of your E.S. head north to the next area. Go up the stairs and activate the final dive device. Head north and keep opening the doors until you are in a huge room. Run up to the Dark Professor and a scene will occur. After which you will fight the final boss of this quest! O=============================================================================O Dark Erde Kaiser HP=192000 Type=Mech W.Atk=Ether W.Atr=Changes Break=AAAA Exp=96000 Skill=9000 Class=5400 Item=Skill Upgrade E Rare Item=None Difficulty: Very Hard Recommended Level: 55 Dark Erde Kaiser's attacks: Dark Knuckle ~650 Single/Physical/Strike Dark Cyclone ~550 All/Physical/Slash Dark Chaos Flame ~600 All/Ether/Fire Dark Wave -All/L Ether DD Lost Mist -All/H Lost Shadow Bind -Single/H Bind Aura Veil -Lower aura damage 25% Quick -Increases Speed 25% Kaiser Shield -Reduces all damage by half/reduces elemental damage to 1/4 First thing you will notice is that he has so much HP it can't even be shown in the box (it's a bunch of ?????). Next off you should notice he has no weak elements which, means any attack chain will work fine here. Ok first off cast Best Ally on everyone if you took the time to learn it. This is just for insurance since this will be a long battle. Then stock to fullest and recharge your boost count if need be, then let loose a combo. Make chaos or Ziggy a party member for this battle because you can't air him and with this much HP it will be hard without the x2 advantage. If you are using MOMO then have the other two characters go first and then have her go after the AC is at around nine or so and the slot is either the critical or ether up slot. If you have Erde Kaiser DON'T USE IT! You need to save it for later. After a few combos he cast Aura Veil. Switch to either the other downer (chaos or Ziggy) or use Annihilation. Whether he always casts aura veil or if it was because I was using aura combos I'm not sure but if it is different for you (say fire veil because of Ziggy) adjust accordingly. If you can spare the HP and EP use curse on him for a little extra damage since he does more to you in one shot than you do to him. Works best if he attacks MOMO on a critical. I noticed that after his HP got below 140000 he gained a weakness to Thunder so if you want you could exploit that in your next combo. After the next combo he used Kaiser Shield, which greatly reduces damage and also seems to reduce elemental damage even further. He also loses his thunder weakness here. If he uses an attack Dark Wave he will usually follow up with Remember I told you to save you Erde Kaiser? Well bring out Shion and have the other two characters break and down it, then use it on the ether or critical slot. First off you did around 10000 damage and secondly you destroyed the Kaiser Shield. Now switch Shion back out of your party if you don't use her. Now his weak attribute changes to everything, so get ready to do some massive damage. Restock and Refill your boost. Then let loose with everything you've got. After he is downed MOMO can dish out 10000 damage per shot without critical or ether up so use her to deal massive damage. Make sure to defeat him on the bonus slot, it will net you 6000 skill points per character. O=============================================================================O Well you've done it; you defeated Dark Erde Kaiser, Congratulations! This marks the end of any story driven quests in this game. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Extra Bosses |WT80 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It's not over yet! It's not all done yet, because with the defeat of Dark Erde Kasier comes two new bosses to fight. One is located in old Miltia where you fought Margulis and the other is in the Desert where you fought Scarabeille. They are even harder than the Dark Erde Kaiser so be well prepared when you fight them. Also there is a boss similar to the Negas Rigas hiding in the Dammerung where you found the ship. And last but not least there are two more GS campaigns to do, one of which has a boss fight in it that can be a breeze or next to impossible. It is located where you fought Negas Rigas in Heaven's Ruins. So go do GS 28. Once you finish that you should have one GS left to do, however if you have not paid off the captain's debt you need to do that first. Then take on GS 36. From here on out everything you do is to say you did it. Just be sure to leave the desert before you save. DON'T USE THE SAVE IN THE DESERT or you will begin battle with desert super boss and chances are you aren't prepared. Note each of the extra bosses all carry EMAX300 and Auto-Recover Items, so if you need that's three million gold for you right there. However I suggest that you keep one auto- recover you steal to use for the E.S. extra boss, then sell it when your done. All right lets start with the first and easiest boss of the three. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Extra Boss 1 |WT81 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now we are going to take on an optional boss. A few things to make sure you have Spear coat will help a lot since it uses a gun, last revenge to help survive any strong attacks and Annihilation will remove status effects from your enemies as well as cause damage to an enemy. Learn those if you can. Also if you have obtained Secret Key 31 from heaven's ruins be sure to learn Rebound. Once you are ready dive into the Dammerung head all the way to the back and engage the enemy where the ship that you stole was. Don't forget to save at the wind tunnel! Note this boss is available as soon as you load clear save data however unless your party has say KOS-MOS and Jin in it you wont have enough HP to last the battle since a lot of his attacks deal 800ish or more. O=============================================================================O Phobos Rigas HP=55555 Type=Gnosis W.Atk=Ether W.Atr=Bm/Au/Sl Break=CBBC Exp=85000 Skill=4000 Class=6800 Item=EMAX300 Rare Item=Auto Recover Difficulty: Hard Recommended Level: 55 Phobos Rigas Attacks: Single Shot ~300 Single/Physical/Pierce Reload>>Sorrow -Loads a new magazine, uses Chilling Wind Reload>>Misery -Loads a new magazine, uses Alone in the Dark Reload>>Despair -Loads a new magazine, uses Single Shot Reload>>Woe -Loads a new magazine, uses Rotting Flesh Chilling Wind ~800 Single/Physical/Pierce/Ice/L Slow/Down Alone in the Dark ~800 Single/Physical/Pierce/L Blind Rotting Flesh ~800 Single/Physical/Pierce/HP Drain Buried Alive ~1300 Single/Physical/Strike/Air Terror -Adds Safety Level Panic -Increases speed 25% Horror -Adds Ether Spear Frenzy -Creates Break Block Fear Lv.1 -Uses Terror, Panic, Horror or Frenzy Fear Lv.2 -Uses Terror, Panic, Horror or Frenzy Fear Lv.3 -Uses Terror, Panic, Horror or Frenzy Fear Lv.4 -Uses Terror, Panic, Horror or Frenzy Fear Lv.5 -Uses Terror, Panic, Horror or Frenzy Fear Maximum -L Stun/Break Block shatters The end is here -charging up for Immobilization Immobilization ~4000 All/Ether/Fire Start by stocking to full and filling your boost gauge. Inner Peace won't give you too much help in this battle because some of it's attacks ignore evasion so don't stock for the sake of evading attacks, it won't work most of the time. Always strive to recover lost HP in this battle. He has a very high evasion rate and will counter-boost when he dodges an attack. When he attacks he can have his weapon jam or run out of ammo, this is when he will reload ammo. Try to use your first few combos during the Despair ammo because this is his weakest damage. After losing 5000 damage he will start using Buried Alive, which does massive damage that ignores evasion, and air's the character. When he starts using fear his stats will increase and he will use moves that will further increase his stats or add status effects to himself. Use Annihilation to clear status effects that he uses because they will really hurt you in the long run. When fear hits maximum he will become stunned and break block will break. This is your chance to heal and restock. Once you are ready unleash a Combo using aura sword. After his HP drop a lot he will start using Immobilization. It ignores ether defence but can be avoided. O=============================================================================O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Extra Boss 2 |WT82 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Next we are off to find the second Extra Boss and the final character battle you will fight in this game (Regarding you did everything when you were suppose to). To fight him go back to where you fought Margulis in Old Miltia. A new boss is ready to challenge you. Save before you fight him. O=============================================================================O Baal Zebul HP=99999 Type=Gnosis W.Atk=None W.Atr=Ic/Pc/St Break=Changes Exp=99999 Skill=9999 Class=9999 Item=EMAX300 Rare Item=Auto-Recover Difficulty: Very Hard Recommended Level: 60 Baal Zebul's Attacks: Heca Strike ~800 Single/Physical/Slash/Strike/Thunder Hedge Smash ~900 Single/Physical/Slash/Strike/Fire Amassing His Bile -Prepares for Aqua Regia Amassing His Bile and focuses defense -Break block Spewed His Bile -Shoot out bile in selected area, hits next turn Aqua Regia ~4000 Single/Ether/L Poison Ball's Wraith ~800 One Side/Ether/Thunder/H Bind Baten Kaitos ~1300 Single/Physical/Strike/Fire Baal's Curse -Cannot move until it wears off or you use annihilation Cycle of Destruction At Great Cost -???? Wound Himself, His Eyes Change to Emerald -Break Zone CCCC, some stats change Wound Himself, His Eyes Change to a Mix of Colours -Break changes back to BCBC Wound Himself, His Eyes Change to Pitch Black -Break Changes to BBBB God of Dung -Increase Boost to 3 at the cost of 1000HP Prince of Gluttony -Amasses bloody bile for triple Aqua Regia Triple Aqua Regia ~4000 Three Spots/Ether/L Poison He will start the battle in break block status. First thing you should do is move the center character to the other side. Doing this you will notice that there are six different areas you can move to. This is because his attack Aqua Regia will attack a random area but you will be given the opportunity to move first. If you pay attention when he attacks you can avoid the attacks completely, and you should since 4000 damage isn't the best thing to be hit with in this battle. Also you can break him from the back, defeat break is BCBC. Then steal both of his items; you won't get the chance later. Use any and all items you can since this is the last battle you will fight using your characters. When he uses Baal's Curse you are unable to move, which means if he starts to use his bile you are screwed. After a while he will release the curse and attack himself with annihilation. As for battle strategy use Jin in your party. Pierce and strike attacks are stronger but they will also trigger a counter-boost followed by either Heca Strike or Hedge Smash. Be sure to air him and use ice sword for combos. Erde Kaiser Fury Slash coupled with Ice Sword and Ether Burst/EP Half would work wonders here, as usual with Ether Spear and Critical or Ether Up event slots. Once he has around 30000HP left he will start to use attacks that wound himself to change his break zones and a few stats. He can also now attack three areas with Aqua Regia so watch where he targets, it won't always be a character now. Just keep to your attacks and he should fall after time. Be careful because he ended up killing himself in my case so I didn't get the skill bonus and MOMO was KO'ed at the time so she didn't get any points at all. O=============================================================================O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Extra Boss 3 |WT83 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The last boss is located in the desert where you fought Scarabeille. The two E.S. you will use are Asher and Zebulun. What should be equipped is listed in the boss strategy. O=============================================================================O Mikumari HP=200000 Type=Mech W.Atk=None W.Atr=Au/Pc/Sl/St Exp=99999 Skill=0 Class=0 Item=EMAX300 Rare Item=Auto-Recover Difficulty: Very Hard Recommended Level: 50 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !A huge thanks goes out to Split Infinity for allowing me to use his boss ! !strategy for this boss. This is Split Infinity's work and has only had the ! !abbreviations extended to allow you to understand what he is trying to say. ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ----------------------------------- ATTACKS ----------------------------------- 01. [Who goes there?] - [Our name is Mikumari.] - [Worship up and sing our praises!] - blah blah blah 02. Creeping in the Dark - [Here in the shadow of heaven, you will know our darkness!] - ice ether attack VS all mechs - ice ether damage, induces L Blind 03. Good Deed - [Our darling children!] - aura ether attack VS all mechs - aura ether damage, ignores evasion 04. [Are you finished yet?] OR [What's taking you so long?] - if you don't attack Mike for some time, it may be a good or a bad thing 05. Purification - [We have been reborn pure!] - changes from Creeping into Pure mode 06. Rebirth - [Our precious children...] - VS all mechs - 9600 HP recovery, used during Pure mode if Mike is targeted by Down class ether 07. [With our very breath, we will purge you of your sins!] - [It seems like Mikumari's parameters improved.] - offensive parameters improve, refer to strategy for info on when used 08. [Our children, we shall grant you some of our life.] - [It seems like it wants to heal you.] - use a Down class ether to have Mike cast Rebirth during Pure mode 09. [It's changing into creeping mode.] - Mike will soon shift modes from Pure into Creeping 10. [We loathe you blue things...]; [We loathe you white things...]; [We loathe you pink things...]; [We are not some toy...]; [We are alive.]; [Yes, now there's our good child...]; [Your presence is beginning to bore us!]; [Worship us! Kneel before us and sing our praises!]; [Don't bother me!] - all of the above cause Mike to ramble and skip a turn 11. Ill Words - [You are annoying us!] - thunder ether attack VS all mechs - thunder ether damage, ignores evasion 12. Creeping - [We crawl down the path of darkness!] - Mike changes from Pure into Creeping mode 13. [How unfortunate!] - [You have offended Mikumari!] - do *not* use Break type ethers on Mike unless specifically told so or you'll regret doing it 14. Vengeance - [Feel the resentment of our children!] - slash physical attack damage VS one mech - slash physical damage 15. [Ah yes! That is good!] - [You have pleased Mikumari.] - using Down class ether on Mike is highly recommended 16. [Just who do you think you are?!] - [It seems like Mikumari's parameters have changed to a special attack mode.] - even more power for Mike, its defensive parameters drop further, refer to strategy for info on when used 17. [This world is darkness! Everything is darkness!] - [It seems like Mikumari's parameters have reached their final levels.] - even *more* power for Mike, but its defensive parameters drop further, refer to strategy for info on when used 18. Resentment - [Which one should feel our wrath?] OR [Enemy of our children! We shall strike you down!] - Pierce physical attack VS one mech - pierce physical damage 19. Purge Filth - [You shall feel our rage!] OR [Fear us! We are a god!] - hit and fire physical attack VS mech/s, 60-degree arc effect - fire/hit physical damage, ignores evasion, induces L Slow 20. Between Heaven and Earth - [You shall feel our rage!] OR [God of Heaven! God of Earth! Come together as one!] - thunder ether attack VS mech/s, 60- degree arc effect -thunder ether damage, ignores evasion, induces L Charge Down 21. [Hey! We are not some wind-up toy!] - [It appears you've angered Mikumari.] - using Junk Beam or Break class ethers is a bad idea during Pure mode, as it causes Mike to change back to Creeping mode immediately 22. Holy Water - [Your happiness pleases us.] - VS one mech - Refresh L or Refresh H effect, used during Pure mode if Mike is targeted by Down class ether and one of your mechs is suffering from L or H type statuses 23. Healing Waters - [Ah, sweet waters of life...] - VS one mech - Medica 2 effect, recovers 8000 HP, used during Pure mode if Mike is targeted by Down class ether 24. [It seems like it doesn't want you to cast Break Ethers.] - Mike is giving you a hint 25. [It seems like it wants you to cast Down Ethers.] - Mike is giving you another helpful hint 26. [Our children, we have cleansed you...] - [...of your sins.] - Mike goes sayonara -------------------------------- BOSS STRATEGY -------------------------------- Estimated damage: Creeping in the Dark 10000 dmg to all, Good Deed 8000 dmg to all, Ill Words 8000 dmg to all, Purge Filth 10000 dmg to mechs hit, Resentment 8000 dmg to one, Vengeance 8000 dmg to one, Heaven and Earth 12000 dmg to mechs hit. Can use Move command. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dinah not recommended for this battle - reasons: lower HP than Asher, Iron Blade requires 300 EC and deals less damage. Zebulun with MOMO (Combo Boost, EP Regen, Rebound, EP Half) & Ziggy equipment: Auto Recover, Tuned Circuit, G ST Double Asher with Jr (Combo Boost, ST Resist 20, ST Resist 30, Rebound) & Jin equipment: Charge Clean, Tuned Circuit, Charge Recover If you don't have Tuned Circuits, replace with Power Shields or EF Circuits. Before first parameter improvement Mike uses 2-3 offensive moves in Creeping mode, before switching to Pure mode. Between first and second parameter improvement Mike uses 3-6 offensive moves in Creeping mode, before switching to Pure mode. Between second and third parameter improvement Mike uses six offensive moves in Creeping mode, before switching to Pure mode. Pure mode ends after four of Mike's turns (not counting cboosts), or if you attack it. After third parameter change Pure mode is no longer entered. Also, always try to maintain three boosts in your BG. Boss gains upgrades like this (I tested it in several battles): a) 1st parameter change: below 120000 HP or after six (6th) Pure modes have ended without Mike crossing mentioned HP barrier b) 2nd parameter change: below 60000 HP or after four (10th) Pure modes have ended without Mike crossing mentioned HP barrier c) 3rd parameter change: below 30000 HP or after four (14th) Pure modes have ended without Mike crossing mentioned HP barrier If you're still paying off Matthews' debt, here's a 1 million G for you: steal both EMAX300 and Auto Recover, then sell 'em. This is a hard battle, but not the one that cannot be won without some strategy. The basic gist of this battle is to guard against Mike's attacks during Creeping mode, and heal your wounds during Pure mode. As Pure mode lasts for 4 Mike's turns, we're gonna launch Wings of Light just before it ends. Wings of Light easily deals somewhere between 15000-20000 dmg, and Zebulun is going to help a little as well. BTW, you cannot prolong this battle forever - Mike usually powers up at specific intervals which I explained two paragraphs above. You will be using Asher only to do the attacking, while Zebulun will supply boosts or HP recovery. Let the battle commence. Immediately you'll be smashed with Creeping in the Dark for about 12000 dmg to both mechs (hope it won't be CTC ESL). If Zebulun is KOed at this point, reset the battle - we'll need that Auto Recover saving later in the battle. Asher can take the punishment easily and stand its ground until first Pure mode. You need to sustain damage for 2-3 turns, at which point Mike switches into Pure mode. Until it does so, however, have Asher stock and Zebulun heal. When first Pure mode is entered, place Asher behind Mike ASAP. Even though Mike counts as mech, DO NOT USE BREAK ETHERS ON IT. It will end Pure mode immediately. You must use Down ethers on it! Down ethers only. When you do, Mike will boost (if it has some available) and use one of the following: Rebirth for 9600 HP recovery to both mechs, Healing Waters for 8000 HP recovery to one mech, or Holy Water to clear off status changes for one mech. Except for Holy Water you cannot predict which of the two Mike's healing moves will be used. If Mike can't boost, it will use the appropriate move on next regular turn it gets. While in Pure mode, have Zebulun cast Quick on itself first to get more turns; or in case you have used any boosts, cast Boost 1 to refill the gauge. Because of G ST Double acc, effect will last for ten turns. Cast Down ethers until both mechs are healed (or have Zebulun heal itself or Asher). Don't attack Mike yet! After Mike reaches third turn or when you're notified of Mike changing into Creeping mode, use Asher' Wings of Light and Zebulun's Power Kick - I recommend you launch them after third turn Mike reaches. Note: don't take too long into making a decision over what will be your next move, as doing so triggers Mike to power up and you don't want that. When Creeping mode is entered, repeat what you were doing from start of battle by having both mechs stock until next Pure mode. To speed up the killing process, you can try this: after Asher charges 200 EC and it has a turn, have Asher boost itself. Now use Wings of Light; in case Mike cboosts and uses a powerup, it doesn't matter, as Asher will still have next turn, on which you will stock. Mike loves to turn against Asher, and that's what we want - to have Mike use most of its attacks against Asher, while leaving Zebulun alone so it can react accordingly - if you had Asher attack in a fashion mention in above paragraph, cast Boost 1 or heal whoever needs healing. Have Zebulun do whatever you wish, just don't attack Mike - you don't want to have Mike go postal on Zebulun. Mike's attacks which cannot be evasionded are: Good Deed, Ill Words, Between Heaven and Earth, Purge Filth. Everything else can be avoided, including deadly Creeping in the Dark. Once Mike triggers next Pure mode, Asher and Zebulun will have 200 EC. As next Pure mode is entered, again repeat the cycle. Zebulun Quick on self, then Down ethers on Mike to have it heal your mechs, or Boost 1. Asher still stocks, and doesn't attack. When notified of Pure mode ending, Asher uses Wings of Light. Continue until Mike's first powerup is used (below 120000 HP). Attacks it gained are Purge Filth and Between Heaven and Earth. Both carry nasty statuses: L Slow and L Charge Down, but since we have Charge Clean acc on Asher, this is of no worries. Unfortunately both attacks cannot be evasionded, and if guarded, damage done will be somewhere around 6000. Mike also uses Resentment or Vengeance, but these two can be avoided and if Asher cboosts successfully, you gain a free healing turn thanks to Charge Recover. It will take several more of Mike's attacks before it reverts into Pure mode, but because it will concentrate on Asher (unless it uses one of its hit-all attacks), Zebulun will be able to recover any excess loss of HP Asher sustained. During Pure modes entered from now on Mike will end it immediately if it's attacked. When Mike's below 60000 HP and second powerup is used, Mike tends to be using Ill Words, Good Deed and Creeping in the Dark more frequently, so employing Zebulun with Medica 2 (or Medica 2 ether combo) may be necessary. You'll need to stand ground thru six turns of hell, however, all it takes are mere 3-4 Wings of Light to bust Mike's ass for good. If possible, try augmenting Mike's HP so that it doesn't cross 30000 HP remaining (say around 35000 HP), which is the point of final powerup being used. After this point Mike no longer enters Pure mode and will attack you mercilessly. So, use Wings of Light for about 18000 dmg, pushing Mike on the brink of extinction. Don't use boosts you may have left! You may need them to have Zebulun cut it if Mike unexpectedly gains an upper hand. Once Mike's HP is decreased to the point where it cannot exist anymore, Mike says final farewell. And so do we to final challenge of Xenosaga: Episode II. O=============================================================================O +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ GS campaign |GC00 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ These are little side quests that you can do to earn extra skills and double attacks. They require a lot of running around and very little battling, however a few of them have their own bosses to them. If you see any errors or missing information such as prerequisites contact me using the E-mail address provided at the beginning of the guide and I will change them and add your name to the credits. Every little bit helps. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 1 |GC01 Location: Second Miltia, in front of hospital. Talk to Jacqueline with a female character. Mission: Deliver a letter from Jacqueline to Sidney Reward: Secret Key 1 What to do: Go to the space station and board a private flight to the foundation or the Elsa if you are on disc 2. Get off and use the private shuttle to the launch area. From here enter the iron man bar in the city area and talk to the person right next to the counter. Talk to him to give him the letter. Now go back to Jacqueline to tell her you gave him the letter. She will give you your reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 2 |GC02 Location: Second Miltia, in hospital, back room Talk to Sikes Mission: Deliver four letters Prerequisite: GS 1 Reward: Secret Key 2 What to do: Take the four letters from him and deliver them to these people at these locations: Spade: In the publishing agency, talk to Enrico. Heart: Go to the Durandal and head to the Park, talk to Eugene. Club: In the spaceport, talk to Ulrica. Diamond: Foundation, second screen a top the stairs, talk to Patricia. Now go back to Sikes and pick up your reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 3 |GC03 Location: Foundation, Laundry mat Talk to Sheila Mission: Stop the mice Reward: Secret Key 6 Limit: 1:30 What to do: Go up the ladder in the living room and talk to Amber. She will explain what to do. You need to catch all 10 mice in 1:30 using the square button to attack them. Generally if you get in their path or trap them in a corner it becomes easy. One will run up the stairs and then go in a hole to take him back down so go back down to find him. The rest are pretty straightforward. If you fail you can redo it as many times as you want so don't worry. Once you get all ten take the secret box back to Sheila and claim your prize. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 4 |GC04 Location: Elsa, B1 Talk to SPUMONI Mission: Find ZAZA Reward: 20 Skill Upgrade D and Rejuvenator E What to do: You need to find ZAZA using the clues that each person gives you. First head over to the Second R&D Division on Second Miltia. Talk to the engineer at the end to obtain ZAZA's clue one. Now go to the fishing zone on the Foundation and talk to the kid on the left to obtain ZAZA's clue two. Now go to the Publishing Agency on Second Miltia and talk to the woman by the computer for ZAZA's clue three. Next head to the Observation room in the park on the Durandal and talk to the man left of the fountain and obtain ZAZA's clue four. Next go to sector two of Second Miltia and talk to a woman near the ramp that leads to the sewer entrance. She will give you ZAZA's clue five. Now head to the Foundation and go to the second sector. Go up the stairs and talk to the woman up here. She will give you ZAZA's clue six. Now go to the U.M.N. Control Center on Second Miltia. Enter the room Ziggy got repaired in on Disc one and talk to the first person you see to collect ZAZA's clue seven. Now go to the launch bay on the foundation. Talk to ZAZA and input the code that was written on the seven clues. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 5 |GC05 Location: Jin's house Talk to Jun Mission: Sort the shelves Reward: Decoder 1 and Archangel's Requiem (Double attack for Jr. and Shion) Limit: 3:00 What to do: You must line up the shelves so that both the vertical and horizontal symbols match. This can take a few tries but your allowed as many as you want. That's all I can help with. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 6 |GC06 Location: Second Miltia, Kitchen of Moby Dick's Talk to Chop with a female character Mission: Help Chop cook a dish Limit: 1:30 Reward: Decoder 17 What to do: Press the buttons he tells you to press. Take your time because you have about two seconds to press each button and if you press one wrong you have to start again. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 7 |GC07 Location: Second Miltia, publishing Agency, back room Talk to Miguel Mission: Hang up 20 posters. Reward: 3 Skill Upgrade D, MOMO's Swimsuit, Jr.'s Swimsuit What to do: I will do my best to describe the area's you need to hang posters up. We will start in sector 2 by the entrance/exit. Post 4 posters on the wall by moby dicks on the ground level. Then go up the stairs and under the Second Miltia post 1. Go inside moby dicks and on the left after you go up the stairs you can post 1. One can be posted to the right of segment address 6 and one to the left. Now head south from the Segment Address and go down the stairs. Head down the next stairs you see to the south and hang one up by the yellow caution sign. Now go to the first sector. Three can go on the wall where bunnie is. Go inside the hospital and post one on the east wall in the last room. Head south from the hospital and go up the stairs. Post two in the first room you come to, then one outside on the wall right after it, and then go in the next room and post two. Now go down the stairs and post one behind the save point. Now go north towards the hospital and post one in the centre of the wall. Go back to Miguel and collect your reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 8 |GC08 Location: Second Miltia, down the southern most stairs in sector 2. Talk to Lizzy Mission: Push the switch Limit: 5:00 Reward: Burst Veil (Double attack for Shion and MOMO) What to do: Use the key to open the door and go down the ladder. Head left and attempt the repair job. Head down the yellow conveyer belt to the left and go up the ladder. Run through the path when there is no electricity coming out. The electricity stuns you but you can still go through it if you do get hit however, on conveyer belts you will head in the direction of the belt, which is usually backwards. Follow the path around the electricity and be careful at the conveyer belt. If you see sparks coming that means it's about to discharge. Keep going around to the next set of discharges. Be careful because if one of these hit you it will knock you onto the conveyer belt, which will take you back to the beginning. Keep going around the little bars feel free to get hit on the next conveyer belt as it will carry you right along. The one after it won't though. Head down the ladder and destroy the boxes to receive 5 skill upgrade A, 2 class upgrade C and a bio sphere. The path to the north will lead you to the switch. Press it and the timer will stop. Now go back and take the path on the left to collect a Rejuvenator M. Now go back and talk to Lizy to collect your reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 9 |GC09 Location: Second Miltia, by stairs to sector 2 Talk to Maple Mission: Get the teddy bear back Reward: Elemental Nocturne (Double for chaos and Jr.) What to do: Head to sector 2. Go up the escalator and turn right. You will encounter Bonny. Once she finishes talking to you keep going right and she will talk to you again after the stairs. Keep going down the path to the end and go down the ramp. She will talk to you again and say she left the bear by your feet. Pick up the shiny object and take it back to Maple to collect your reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 10 |GC10 Location: Second Miltia, Hospital Talk to Luty Mission: Plant a flower Reward: Secret Key 15 What to do: Go onboard the Elsa and enter cabin 1 and talk to the droid to get five hyper fertilizers. Next go into cabin two as KOS-MOS and talk to this droid to obtain the spring seed. Now go to the hospital and plant the spring seed and use the five hyper fertilizers and talk to Luty to get a reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 11 |GC11 Location: Second Miltia, by sewer entrance Talk to Ciaran Mission: Destroy Nanomachines Reward: Secret Key 11 What to do: Use the machines to see which ones you have to destroy. The red ones must be destroyed and the green ones must remain. If you destroy a green one you have to start over again. Once you finish collect your reward from Ciaran. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 12 |GC12 Location: Second Miltia, Sector Two, Sewer Entrance Talk to Ray Mission: Open all the valves Prerequisite: GS 11 Reward: Secret Key 12 What to do: Go to the second floor using the elevator in the back of the first floor. Start by going east and turning the valve here. Next head all the way west and go down the stairs and turn east under the bridge. Next go under the next bridge and head up the stairs. Head east, north and east again and turn the second valve. Next head south at the first turn and open valve three. Head back north and turn west, then south all the way and press the button to move the hover platform. Once it is done activate the other button to make a bridge to the other side. Head west, then south and turn valve four. Now head north and go down the stairs and go up the stairs to the south and go east. Follow the path all the way to the end and turn valve five. Now head back and go south at the three way and turn valve six. Now leave the sewer and collect your prize from Ray. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 13 |GC13 Location: Second Miltia, Inside sewer, Next to Elevator Talk to Glenn Mission: Inspect Water Tank B Prerequisites: GS 12 Reward: Decoder 8 What to do: Go down the elevator and make your way back to valve six. Go down the stairs on the left and use the key at the end of the path. Heal yourself if necessary and prepare for battle! O=============================================================================O Wraith Virus HP=25600 Type=Gnosis W.Atk=None W.Atr=Bm/Th/Fi/Pc Break=None Exp=30000 Skill=2700 Class=3000 Item=Skill Upgrade D Rare Item=Skill Upgrade E Wraith Feeler HP=2400 Type=Gnosis W.Atk=None W.Atr=Bm/Th/Fi/Sl Break=None Exp=1500 Skill=70 Class=60 Item=None Rare Item=None Difficulty: Average Recommended Level=43 Wraith Virus' Attacks: Horizontal Strike ~300 All/Physical/Strike Scoop Up ~750 All/Physical/Strike/Air Down Force -Single/L Heavy Boost 1 -Increase boost by one Quick -Increase speed 25% Almighty Calus -Summons another Wraith Feeler Wraith Feeler's Attacks: Drain Fluids -6.7% Single/HP Drain Drain Spirit -10% Single/EP Drain Ok this boss will take massive damage from MOMO and Jr with fire sword cast on them. Keep doing that and the boss will fall quickly. After the bosses at the Omega System this one should not pose a threat especially since the majority of the damage will come from the Feelers. Defeat them if you want but remember he can bring them back. One the Virus die's then you must kill the feelers to end the battle. O=============================================================================O Once you defeat it head back to Glenn and collect the reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 14 |GC14 Location: Second Miltia, Sector one, Stella's room Talk to Kate Prerequisite: GS 25 Mission: Find proof her brother was in Miltia Fourteen years ago Reward: Secret Key 21 What to Do: Use the U.M.N. to dive into Miltia fourteen years ago as character. Head west to the next area and destroy the debris. Then head up the stairs to the next area. Cross the bridge and push the button to activate the ladder. Attack the gnosis for a boss fight! O=============================================================================O Rod Blondel Hp=17600 W.Atr=None W.Atk=Bm/Au/Fi Break=BBC Exp=24000 Skill=1200 Class=1200 Item=Skill Upgrade D Rare Item=Skill Upgrade E Difficulty: Average Recommended Level: 30 Rod Blondel's Attacks: Venomous Touch ~350 Single/Physical/Strike/L Poison Hedro Dust ~300 All/Ether/Strike/L Poison Venom Touch Combo ~650 Single/Physical/Strike/L Poison Stock up to full and have full boost as well. Cast aura or fire sword on people that don't have an element and then just unleash combos on him until he dies. He can and will poison you a lot so you may want to have a heal going at all times curing the poison. His attacks are quite strong to so make sure your party can heal themselves. Don't forget you can combo Refreshes to affect the whole party. If the going gets tough you can always run from him. O=============================================================================O You will obtain the Memory Locket. Take this back to Kate to claim your prize. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 15 |GC15 Location: Foundation, Our Treasure, Second Floor Talk to Mallory Mission: Find her ring (again) Reward: Secret Key 17 What to do: Wow this woman cannot hold on to a ring. Those who played Ep.I know what I mean. Anyways go to the Laundromat and take the ring that is there. Bring it back to her for your reward. If you give her another ring you will fail the GS. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 16 |GC16 Location: Foundation, Our treasure hotel, Second Floor Talk to Margoyles Mission: Find a music box Reward: Iron 4 Sheet Music What to do: Go talk to the Mechanic in Made in Heaven that is fixing the car. He will give you a music box. Take it back to Margoyles and collect the reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 17 |GC17 Location: Foundation, Sector Two Talk to Bonny Mission: Find Bonny a job Prerequisite: GS 9 and 23 Reward: Dual Spell Ray (double attack for chaos and Shion) What to do: Go to the Laundromat and talk to Nikita. Tell her you want the Pink Maid Uniform. Now go to the iron man bar and use the lift to go up one level and talk to the Girl to obtain the Rules of High Society book. Now go talk to Caito down one level (the bartender). Caito will give you a reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 18 |GC18 Location: Second Miltia, Sector one, Other Professor's Room Talk to Janet Mission: Find the Architect Reward: Unlock Code What to do: Go to the foundation and head to the second sector. Look for an area that is blocked off by a car on the first level and destroy the car to find the designer. Talk to him and get the blueprint. Now take it back to Janet and have her look at it. Use the unlock code on the statue to uncover Segment Address 11. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 19 |GC19 Location: Foundation, Made in Heaven Talk to King Mission: Find a doctor Reward: 2 Revive DX What to do: Head to the hospital on Second Miltia and talk to the doctor there. Force him to go see King. Then go back and see King. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 20 |GC20 Location: Foundation, Our Treasure hotel, Second floor Talk to Kramer with a female character Mission: Wipe Windows Limit: 2:00 Reward: King's Key What to do: Run up to a window and press circle, then rotate the right analog stick to clean the window. You have two minutes to do nine windows. Once you finish Kramer will give you Kings key which will open the lock in Kings hideout giving you 5 Skill Upgrade D ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 21 |GC21 Location: Foundation, Sector Two Talk to Roy Mission: Find his Time Capsule Reward: Skill Upgrade Ex6 What to do: Once you unlock the Factory Bonus Dungeon play through it to the end and complete the puzzle to obtain the pink book. Take it back to Roy to get your Reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 22 |GC22 Location: Foundation, sector 27 Talk to Johnny Mission: Play rock-paper-scissors with people Reward: Cross Fist (Double Attack for Ziggy and KOS-MOS) What to do: Go to everyone in this sector and play rock-paper-scissors with him or her. You have to try and win three games to pass. It may be less but I always end up with three wins. Once you are done talk to Johnny to get your reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 23 |GC23 Location: Elsa, B1 Talk to PANACHE Mission: Uncover the thief's identity Reward: Fiery Ritornelle (double attack for Jr. and Ziggy) What to do: Head to the Second R&D division on Second Miltia and enter the first room on the right. Talk to Narcissus to obtain a Power Battery. Now go back to the ship and use it five times to reveal a little more of the thief. Go back to Narcissus after five uses to recharge the battery. Keep doing this until the thief's identity is completely revealed. Then talk to PANACHE to claim your prize. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 24 |GC24 Location: Foundation, Launch Bay Talk to Simon Mission: Beat the quiz game Reward: EMAX300 What to do: Go to the hotel and use the free play token. Enter these answers to the questions: 1: 4 2: 2000 3: 8 4: 4 5: 40 6: 229 7: 3 8: 6 9: 10 10: 5 11: 12 12: 82 13: 4 14: 10 15: 25612 16: 34 17: 01 18: 9 19: 7 20: 28080 Once you answer all the questions go back to Simon to collect your reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 25 |GC25 Location: Second Miltia, Sector 1, Stella's room Talk to Stella Mission: Collect three antiques Reward: 2 Class Upgrade C, chaos' Swimsuit and Shion's Swimsuit What to do: You must find three people that have Stella's things. The first is the man in front of the publishing agency. Then go south and turn east at the pathway after you pass the stairs and before the ramp talk to Tess. Next go to the cafe and go around to the chef's door and talk to Rachel. Now take all three items back to Stella and claim your Prize. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 26 |GC26 Location: Foundation, Launch Bay Talk to Pitt Mission: Find his son Reward: Secret Key 10 What to do: Activate a U.M.N. dive into Old Miltia fourteen years ago. Go to the Segment address and head east to the next area. Continue east and when you see a bridge over a gap cross it. Enter the Toy store using the key he gave you. Run to the end and attack the huge unicorn thing. O=============================================================================O Grips Sister HP=22400 Type=Gnosis W.Atk=Ether W.Atr=Au/Th/Pc/Sl/St Break=BBB Exp=30000 Skill=1800 Class=1800 Item=Skill Upgrade D Rare Item=Skill Upgrade E Difficulty: Hard Recommended Level: 38 Grips Claw ~180 Single/Physical/Slash Flame Blast ~250 Single/Ether/Fire Fire Breath ~300 One side/Ether/Fire Telepathy ~150 Single/Ether/Strength up/Hp Drain Telepathy -10% Single/Ether/Ether Up/EP Drain Power of telepathy weakened -Stats return to normal Evil Glare -Single/H Stop Evil Eye -All/L Stop Since you can only hit the B zone in this battle the break should have been obvious. This battle shouldn't be to hard after the battle in Labyrinthos. Move the center character to the other side. If he uses Evil Eye or Evil Glare be sure to clear it from all your characters that were afflicted. When he uses telepathy I believe his stats double because Flame blast started doing 550ish to my characters. Just use normal combos and make sure everyone has aura sword cast on them. Don't unload your stocks until he is aired or downed. O=============================================================================O Talk to Henry to make him dive out, then dive out yourself. Go back to Pitt to pick up your prize. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 27 |GC27 Location: Elsa, Restaurant Talk to ADONIS (droid behind the counter) Mission: Mix a Remedy Reward: Decoder 14 Limit: 5 tries What to do: Talk to the other droids to see what the captain likes most. Once you are done talk to ADONIS to mix. The solution is 3:2:2. Now take it to the Matthews robot to test it. If you did it right talk to ADONIS to claim your prize. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 28 |GC28 Location: Foundation, Iron Man Bar Talk to Caito Mission: Fight Mad Skelter Reward: Grand Ronde (double attack for KOS-MOS and chaos) What to do: Once you clear the Space Coliseum go back to Heaven's Ruins where you fought the last boss in front of the green dive device and another boss will be waiting for you. O=============================================================================O Mad Skelter HP=46356 Type=Gnosis W.Atk=None W.Atr=Bm/Fi/Sl Break= Exp=76000 Skill=4200 Class=5400 Item=Skill Upgrade E Rare Item=None Difficulty: Varies Recommended Level: 55 Mad Skelter's Attacks: Stigma -Single/Physical/Pierce Inescapable Arrow Shot 1 -Single/Physical/Pierce/L Resistance D Inescapable Arrow Shot 2 -Single/Physical/Pierce/L Weak Inescapable Arrow Shot 3 -Single/Physical/Pierce/L Slow Inescapable Arrow Final -Single/Physical/Pierce/HP Drain 100% The curse of Zero -All/L Poison Pandora's Gate -All/Ether First thing this boss will do is copy the highest levelled characters stats. I do believe however that this can be used to your advantage. To do this make a party so that either MOMO or Shion are the highest levelled and enter battle with him. Shion is probably the best bet here since her Evasion isn't that high. Once he copies her stats switch them out for Jin, KOS-MOS, and Jr. Then stock up and use flame sword and air him, them use Jin and KOS-MOS slash attacks in the air to deal massive damage. Chaos is a no go in this battle because he absorbs aura. Also don't let him copy KOS-MOS or the battle will be next to impossible. It's never happened to me but I've heard stories about it. O=============================================================================O Once you defeat him go back to Caito to collect your reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 29 |GC29 Location: Foundation, Fishing Lab Talk to Butch Mission: Catch Red Eye Limit: 1:00 per attempt Reward: Decoder 16, Red Eye Fish Print What to do: Use the fishing rod and try to catch red eye. It seems to be completely random so just keep trying. When you do catch it Butch will give you a reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 30 |GC30 Location: Foundation, King's Hideout Talk to Clive Mission: Find Owners for the cats Reward: Cross Hilbert (double attack for KOS-MOS and MOMO) What to do: Pick up all the cats and drop them of at these locations: Rebour: Laundry Mat Ollie: Space Port Newt: Publishing Agency Walker: Iron Man Bar Loop: Moby Dick's When you are finished go back to Clive to collect your reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 31 |GC31 Location: Foundation, Our Treasure hotel Talk to Layla with either Jr. or MOMO Mission: Find the origin of the photo Reward: Vault Key (opens to 4 Med Kit DX) What to do: You must find the photographer of the photo. She is located at the publishing agency on Second Miltia. Talk to her to find out where it was taken and go back to Layla to get your reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 32 |GC32 Location: Elsa, B1 Talk to KAMIKAZE Mission: Pay off the captions debt Reward: Skill Upgrade E x40, Power Strike (double attack for Ziggy and MOMO), Secret Key 19, X-Buster (special attack for KOS-MOS), Jin's Swimsuit. What to do: There are several items that pay 500,000G. These include EMAX300, Auto-Recovers and Awakenings. If you want to use the accessories use the awakenings to pay it off. The Orgulla farming trick can be used for this. As well you can fight the patriarch again and again to collect Awakening IV's if you are past the Ormus Stronghold or need a few more to finish the debt off. Also note you can steal extra awakenings from Margulis' shadow when you fight him the second time. Any other items aren't worth the effort of gathering them, since you can just fight the patriarch to gain more exp and skill points anyways. Talk to K-2 at the space port in Second Miltia to pay off the debt. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 33 |GC33 Location: Foundation, launch bay Talk to Hugo Mission: Disarm a bug in the encephalon Reward: Secret Key 18 What to do: Find an U.M.N. plate and dive into MOMO's subconscious domain summer. Head left and destroy the door on the bathroom. Destroy the poster for the first hint. Next head north and inspect the crate behind the sign to unlock the first protection. Now head south and turn east to the next area. Inspect the flowers to unlock the protection two. Now head east again and pass through two area's until you get to the fallen tree. Go down the tree and inspect the flowers next to it to unlock protection three. Use the path on the right to take a short cut across a tree and head north to the next area. Cross the stream using the tree short cut and inspect the wall next to the hole the water is coming out of to unlock protection four. Next head north and in the next area go down the ramp on the right. Inspect the tree north of the blue flowers to unlock protection five. Now head west and use the short cut that takes you to the area with the shed. Go next to the red dive device and inspect the rock with the flowers on it to unlock protection six. Head east to go to the next area. Go to the area after this and inspect the empty log in the bushes for protection seven. Next head to the northern exit of this area. From here go north and use the tree bridge on the right to cross. Inspect the flowers in the path to the left after the bridge to unlock protection eight. Next head south to the previous area and destroy the first three rocks on the right side of the tree (leave the last one). Now destroy the tree and cross where it stops. Inspect the first rock you come to unlock protection nine. Now go to the southern exit. Follow the path to the rock and destroy it. Go in and inspect the tree. He will give you Secret Key 18 but you still need to talk to Hugo to complete this GS. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 34 |GC34 Location: Second Miltia, Sector Two Talk to Carlos Mission: Find the best date spot Reward: Lion Heart (double attack for Jin and Shion) What to do: Just tell him its second Miltia. Walk away and come back a little later to collect your prize. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 35 |GC35 Location: Foundation, Our treasure roof Talk to Camille with a male character Mission: Fix the roof Limit: 1:00 Reward: Decoder 13 What to do: Go up to a broken part and mash the circle button until it is repaired. Try to do all one level before going down the stairs. If you do it in less than a minute Camille will reward you, if you don't you can try again as many times as you like. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GS 36 |GC36 Location: Second Miltia, Sector Two Talk to Winona Mission: Compete against Winona Reward: Twin Buster (double attack for Shion and KOS-MOS) What to do: Complete every GS without failure and talk to her. You will win. Note if you don't do all of them you will fail, however you will still get the double attack if you fail. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Segment Addresses |SA08 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is a table of all the information on each Segment Address. Formay is like this: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # |Location of Door |Location of Decoder|Reward ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 |Dammerung |Complete GS 5 |Secret Key 8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2 |Elsa |Ormus Stronghold |Secret Key 22 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3 |Publishing Agency|Segment Address 16|Robot Part Left Leg ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4 |Ormus Stronghold |SC Domain Summer |Secret Key 9 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5 |Labrinythos |Labrinthos |Secret Key 20 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6 |Second Miltia |Given to you |Secret Key 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7 |Dammerung |Segment Address 14|Robot Part Left Arm ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8 |Desert |Complete GS 13 |Robot Part Body ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9 |Uzuki Residence |Submerged City |Secret Key 4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10 |Submerged City |Omega System |Secret Key 26 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 11 |Foundation |Durandul Park |Secret Key 23 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 12 |Heaven's Ruins |Heaven's Ruins |Sequencer D ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 13 |Ormus Stronghold |Complete GS 35 |Robot Part Head ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 14 |Old Miltia |Complete GS 27 |Robot Part Right Arm/Decoder 7 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 15 |SD Winter |Dammerung |Secret Key 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 16 |Iron Man Bar |Complete GS 29 |Robot Part Right Leg/Decoder 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 17 |Omega System |Complete GS 6 |Secret Key 28 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 18 |Submerged City |Dammerung |Secret Key 16 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Character Stats |CS09 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ These are the level 50 stats of each character ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shion: HP=1314 EP=71 Str=36 Vit=48 Dex=61 Eva=63 Agl=8 Eatk=65 Edef=65 Shion is a rather useless character for two reasons. One being that her attacks contain elements so you can't cast sword ethers on her to make chains. Her elements also cut off each other as is goes Thunder-->Beam-->Thunder making it hard to get a good combo from her. The other reason is that her attacks are based off her ether attack and not the strength stat. While looking at her stats this may seem like a good thing but MOMO's ether stats are higher and you can sword MOMO, making her a better choice than Shion. Shion is the only character that can use Erde Kaiser ethers, so there are benefits to using her. Low on HP and Vitality, she will fall fast in battle. Shion cannot air or down enemies. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MOMO: HP=1206 EP=81 Str=26 Vit=33 Dex=71 Eva=77 Agl=9 Eatk=71 Edef=73 MOMO is probably the most useful character in the game. Her attack is based off of her ether attack power and not strength. This makes her insanely strong against most enemies. Her attacks don not have an element so you will need to cast sword ethers on her to use chains. Downsides to MOMO are her low HP and Vitality stats, which means she dies quite fast since a lot of attacks are physical in nature. MOMO can not air or down enemies. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ KOS-MOS: HP=2528 EP=64 Str=68 Vit=65 Dex=67 Eva=64 Agl=6 Eatk=66 Edef=65 KOS-MOS is above average character. Her stats are well rounded except for HP, which is really high. This makes for her to be a good tank since her defences are high. She is also the only character that can use special attacks. Her high strength makes for good attacking and her ether attack can heal for a good amount of HP. Her normal attacks contain no elements so sword ethers are effective here. Downsides include her speed, which is very low, but by equipping the swimsuit her speed will increase by one. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jr.: HP=1453 EP=61 Str=67 Vit=57 Dex=74 Eva=68 Agl=8 Eatk=65 Edef=61 Jr. is a average character. His stats are pretty well balanced except for dex, which is highest in the game. He has no element so sword ethers are useful here. All his attacks are of the physical nature so that nice strength stat will work wonders here. Low stats include HP and Vitality, which means he will have some difficulty with large groups of enemies, or strong boss attacks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ chaos: HP=1623 EP=71 Str=62 Vit=59 Dex=62 Eva=64 Agl=7 Eatk=69 Edef=62 Probably the most balanced character in the game. His stats are all normal except for his ether attack, which is second highest in the game. All of his attacks are aura based which limits the amount of chains he can partake in. He has the ability to down enemies in the break state. Doesn't really have a low stat since most are in the middle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ziggy: HP=3066 EP=48 Str=71 Vit=70 Dex=57 Eva=48 Agl=6 Eatk=38 Edef=39 The tank of the party, Ziggy has the highest HP, Str and Def in the game. All of his attacks are fire based so he can't be much help in chains. Like chaos he can down enemies in the break state. Where as he is the physical powerhouse, his speed and ether stats leave something to be desired as they are the lowest in the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jin: HP=2068 EP=63 Str=66 Vit=63 Dex=67 Eva=61 Agl=7 Eatk=64 Edef=59 Jin is a well-balanced character like chaos except with high HP. His attacks are physical and most contain the slash element, which is the only character with is aside for KOS-MOS air attacks. His attacks are not elemented so he can use sword ethers to contribute to chain attacks. He can also air enemies in the break state. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Character Attacks |CS10 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ These are attacks that characters can use in battle. Both single and double attacks are listed. The format for single attacks goes like this: Name Target|Zone |Type |Range|Element Double attacks go like this: Name Partner|Target|Type |Element|Stock|Added Effect Shion Normal: Electro Shot Single|A,B,C|Ether|Long|Thunder Electro Ray Single|A,B,C|Ether|Long|Beam Electro Blast Single|A,B,C|Ether|Long|Thunder Double: Burst Veil MOMO |All |Support |Stockx1|Burst Veil Archangel's Requiem Jr. |All |Physical|Pierce |Stockx2 Dual Spell Ray chaos |Single|Ether |Beam |Stockx2 Lion Heart Jin |Single|Physical|Slash |Stockx2 Gravity Bomb KOS-MOS|Single|Physical|Strike |Stockx2|L Slow Twin Buster KOS-MOS|Single|Ether |Beam |Stockx3 Phoenix Blade Jin |Single|Ether |Aura |Stockx3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MOMO Normal: Robin Single|A,B,C|Ether|Long|Pierce Lark Single|A,B,C|Ether|Long|Pierce Sparrow Single|A,B,C|Ether|Long|Pierce Double: Burst Veil Shion |All |Support |Stockx1|Burst Veil Silver Duet Jr. |Single|Ether |None |Stockx2 Cross Hilbert KOS-MOS|All |S.Atk |None |Stockx2|H Lost Blessed Miracle chaos |All |Support |None |Stockx3|Best Ally Power Strike Ziggy |Single|Physical|Strike|Fire|Stockx3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ KOS-MOS Normal: T-Arts 1 Single|BB |Physical|Short|Strike T-Arts 2 Single|BC |Physical|Short|Strike T-Arts 3 Single|CC |Physical|Short|Strike T-Arts 4 Single|CB |Physical|Short|Strike T-Arts 5 Single|B,C|Physical|Short|Strike|Air T-Arts 6 Single|A |Physical|Short|Slash T-Arts 7 Single|AA |Physical|Short|Slash Special: Minigun Single|Physical|Long|Pierce|Stockx1 Micro Missile All |Physical|Long|Strike|Stockx2 Dragon Blade Single|Ether |Long|Beam |Stockx1 X-Buster All |Ether |Long|Beam |Stockx3 Double: Cross Fist Ziggy|Single|Physical|Strike|Stockx2 Cross Hilbert MOMO |All |S.Atk |None |Stockx2|H Lost Gravity Bomb Shion|Single|Physical|Strike|Stockx2|L Slow Twin Buster Shion|Single|Ether |Beam |Stockx3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jr. Normal: Quick Draw Single|BB |Physical|Long|Pierce Quick Turn Single|BC |Physical|Long|Pierce Quick Drop Single|CC |Physical|Long|Pierce Quick Shot Single|CB |Physical|Long|Pierce Cross Hand Single|B,C|Physical|Long|Pierce Crossover Single|A |Physical|Long|Pierce Killing Sky Single|AA |Physical|Long|Pierce Double: Elemental Nocturne chaos|All |Ether |Aura |Stockx2 Archangel's Requiem Shion|All |Physical|Pierce |Stockx2 Silver Duet MOMO |Single|Ether |None |Stockx2 Fiery Ritornelle Ziggy|All |Physical|Pierce/Fire|Stockx2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ chaos Normal: Spirit Touch Single|BB |Physical|Short|Strike|Aura Angel Blast Single|BC |Physical|Short|Strike|Aura Divine Seal Single|CC |Physical|Short|Strike|Aura Spirit Cross Single|CB |Physical|Short|Strike|Aura Spirit Strike Single|B,C|Physical|Short|Strike|Aura|Down Angel Shot Single|C |Physical|Short|Strike|Aura|Down Only Heaven's Wraith Single|CC |Physical|Short|Strike|Aura|Down Only Double: Ice Brand Jin |Single|Physical|Slash/Ice|Stockx2 Elemental Nocturne Jr. |All |Ether |Aura |Stockx2 Dual Spell Ray Shion|Single|Ether |Beam |Stockx2 Blessed Miracle MOMO |All |Support |None |Stockx3|Best Ally ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ziggy Normal: Combo One Single|BB|Physical|Short|Strike|Fire Combo Two Single|BC|Physical|Short|Strike|Fire Combo Three Single|CC|Physical|Short|Strike|Fire Combo Four Single|CB|Physical|Short|Strike|Fire Burst Blow Single|BB|Physical|Short|Strike|Fire|Down Burst Blade Single|BB|Physical|Short|Strike|Fire|Down Only Double: Cross Fist KOS-MOS|Single|Physical|Strike |Stockx2 Fiery Ritornelle Jr. |All |Physical|Pierce|Fire|Stockx2 Power Strike MOMO |Single|Physical|Strike|Fire|Stockx3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jin Normal: Tempest Blade Single|BB |Physical|Short|Slash Wind Blade Single|BC |Physical|Short|Slash Spinning Blade Single|CC |Physical|Short|Slash Rising Blade Single|CB |Physical|Short|Slash Tornado Strike Single|B,C|Physical|Short|Strike|Air Soaring Blade Single|A |Physical|Short|Slash Raptor Single|AA |Physical|Short|Slash Double: Ice Brand chaos|Single|Physical|Slash/Ice|Stockx2 Lion Heart Shion|Single|Physical|Slash |Stockx2 Phoenix Blade Shion|Single|Ether |Aura |Stockx3 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ E.S Stats |ES11 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Asher: HP: 27390 EP: 0 Power: 614 Armor: 570 Dexterity: 69 Evasion: 63 Agility: 7 Ether Attack: 487 Ether Defense: 418 The physical powerhouse, and somewhat lagging in the ether and speed area's. Probably the best choice though as its high HP can make up for its low ether defence. Dinah: HP: 22981 EP: 0 Power: 550 Armor: 507 Dexterity: 65 Evasion: 59 Agility: 8 Ether Attack: 587 Ether Defense: 516 The middle craft, having the highest Ether attack. I would recommend against using this mech due to Asher's higher HP and defense. The special attacks are decent. Zebulun: HP: 18265 EP: 81 Power: 426 Armor: 396 Dexterity: 65 Evasion: 70 Agility: 9 Ether Attack: 519 Ether Defense: 587 This is the only mech allowed to use ether skills, making it the most useful mech of the three. The physical stats and HP are low however the fact that you can heal more than makes up for it. Its speed and ether stats are what make this mech very useful since this allows you to heal your mechsfaster and for more HP. Ether Skills that it can use are based of ethers MOMO has learned. Look at the ether skills section for more details. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ E.S. Attacks |ES12 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The format for Normal attacks is: Target/Type/Range/Properties The format for Special attacks is: Co-pilot/Charge/Target/Type/Range/Properties ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ E.S. Asher Normal: Shield Lancer Single/Physical/Short/Strike Gatling Gun Single/Physical/Long/Pierce Special: Shot Buster Any/100%/Single/Ether/Long/Beam Gatling Blast Shion/200%/Single/Physical/Long/Pierce Wings of Light Jin/200%/Single/Physical/Short/Slash/Aura Ice Storm chaos/200%/Single/Ether/Long/Ice Corona Buster Ziggy/200%/Single/Ether/Long/Fire Odin Buster chaos or Shion/300%/Single/Ether/Long/Beam Moonlight Blade Jin/300%/All/Ether/Long/Aura ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ E.S. Dinah Normal: Hand-to-Hand Single/Physical/Short/Strike Beam Blaster Single/Ether/Long/Beam Special: Spiral Fist Any/100%/Single/Physical/Long/Strike Tornado Fist Shion/200%/Single/Physical/Long/Strike/Thunder Twin Dragons Jin/200%/Single/Physical/Short/Slash Chained Blast chaos/200%/Single/Physical/Short/Strike/Aura Meteor Storm Ziggy/200%/Single/Ether/Long/Fire X-BUSTER Shion/300%/All/Ether/Long/Beam Iron Blade Jin/300%/Single/Physical/Long/Slash/Aura ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ E.S. Zebulun Normal: Kick Single/Physical/Short/Strike Archery Single/Ether/Long/Pierce Special: Rain Arrow Any/100%/All/Ether/Long/Pierce Starlight Arrow Shion/200%/Single/Ether/Long/Pierce Golden Bow Jin/200%/Single/Ether/Long/Pierce/Aura/Clear Status Effect Ice Rondo chaos/200%/Single/Physical/Short/Slash/Ice Power Kick Ziggy/200%/Single/Physical/Short/Strike/Fire Aird Any/300%/All/Ether/Long/Beam Meteor Blast Ziggy/300%/Single/Ether/Long/Fire ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Skills |SK13 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ These are the skills that can be learned using skill points. They are organized by level and class. Format is like this: Name |Skill| Type|Effect Level 1 Class A -300 Class points Medica | 200|Ether |Low HP Recovery relative to ether attack Refresh L | 150|Ether |Clear L-type status based on ether attack Poison Guard | 100|Master|Poison Resistance +25% Blind Guard | 100|Master|Blind Resistance +25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class B -300 Class Points Attacker | 200|Ether |Raises attack but lowers defense Defender | 200|Ether |Lowers attack but raises defense Str+2 | 100|Equip |Increase attack Vit+2 | 150|Equip |Increase defense ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class C -300 Class Points Analyze | 150|Ether |Analyze enemy Memory | 100|Master|Recall enemy zones once learned Eatk+2 | 150|Equip |Increase ether attack Edef+2 | 150|Equip |Increase ether defense ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class D -300 Class Points Down Dex | 150|Ether |Lower Dexterity and Evasion of B/G enemy Break Sensors | 150|Ether |Lower Dexterity and Evasion of M enemy Dex+2 | 150|Equip |Increase Dexterity Eva+2 | 150|Equip |Increase Evasion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class E -300 Class Points Ice Blast | 200|Ether |Ice ether attack Flame Blast | 200|Ether |Fire ether attack Thunder Blast | 200|Ether |Thunder ether attack Aura Blast | 200|Ether |Aura ether attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class F -300 Class Points Down Force | 150|Ether |Lower attack of B/G enemy Down P Def | 150|Ether |Lower defense of B/G enemy Down Ether | 150|Ether |Lower ether attack of B/G enemy Down E Def | 150|Ether |Lower ether defense of B/G enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class G -300 Class Points Break Arms | 150|Ether |Lower attack of M enemy Break Armor | 150|Ether |Lower defense of M enemy Break Beam | 150|Ether |Lower ether attack of M enemy Break Shield | 150|Ether |Lower ether defense of M enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class H -600 Class Points Psycho Pocket | 300|Ether |Steal an item Break B10 | 400|Master|Break bonus chance +10% Focus 1 | 600|Master|Recover 10% EP with stock command EP Regen | 600|Equip |EP+2 every turn ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Level 2 Class A -600 Class Points Ice veil | 300|Ether |Reduce ice damage 25% Flame Veil | 300|Ether |Reduce fire damage 25% Thunder Veil | 300|Ether |Reduce thunder damage 25% Aura Veil | 300|Ether |Reduce aura damage 25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class B -600 Class Points Ice Sword | 300|Ether |Add ice element to attacks Flame Sword | 300|Ether |Add fire element to attacks Thunder Sword | 300|Ether |Add thunder element to attacks Aura Sword | 300|Ether |Add aura element to attacks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class C -600 Class Points Revert | 600|Ether |Revive a character with 25% HP Medica 2 | 600|Ether |Mid HP recovery relative to ether attack Medica All | 600|Ether |Low HP recovery relative to ether attack Vaccine | 400|Ether |Raise status effect resistance 10% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class D -600 Class Points Stock 1 | 500|Ether |Increase stock count by one HP Mind 10 | 500|Master|HP recovery +10% ST Mind 10 | 400|Master|Status effect recovery +10% Rare+10 | 600|Equip |Rare item acquisition +10% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class E -600 Class Points Heavy Guard | 200|Master|Heavy Resistance +25% Weak Guard | 200|Master|Weak Resistance +25% Ether PD Guard | 200|Master|Ether PD Resistance +25% Ether DD Guard | 200|Master|Ether DD Resistance +25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class F -600 Class Points Ether Spear | 400|Ether |Raise ether attack and lower ether defense Ether Shield | 400|Ether |Lower ether attack and raise ether defense Junk Beam | 500|Ether |20% chance to cancel M enemy's action Miracle Star | 400|Ether |Non-elemental ether attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class G -600 Class Points Ice Coat | 400|Equip |Reduce ice damage 25% Flame Coat | 400|Equip |Reduce fire damage 25% Thunder Coat | 400|Equip |Reduce thunder damage 25% Aura Coat | 400|Equip |Reduce aura damage 25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class H -1200 Class Points Boost 1 |1200|Ether |Increase boost count by one Expansion Pack |1000|Master|Increase skill slots by one Inner Peace |1500|Master|Raise Evasion after using stock command ST Resist 20 |1200|Equip |Status effect resistance +20% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Level 3 Class A -1200 Class Points Refresh H | 800|Ether |Clear H-type status based on ether atack Safety Level |1200|Ether |Survive with one HP (one time) ST Mind 15 | 600|Master|Status effect recovery +15% Limiter Up |1500|Equip |Increase max HP&EP 10% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class B -1200 Class Points Blade Coat | 500|Equip |Reduce blade damage 25% Spear Coat | 500|Equip |Reduce slash damage 25% Hammer Coat | 500|Equip |Reduce strike damage 25% Beam Coat | 500|Equip |Reduce beam damage 25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class C -1200 Class Points Cleanse | 800|Ether |Clear status using half of current HP Rapid Refresh |1000|Master|Regeneration x2 during reserve Double Power |1000|Equip |Double effects of equipped skills Last Revenge |1200|Equip |When KO'ed, boost with 1HP and 3 stock ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class D -1200 Class Points Stun Guard | 400|Master|Stun resistance +25% Lost Guard | 400|Master|Lost resistance +25% Poison EP Guard | 400|Master|Poison EP resistance +25% Slow Guard | 400|Master|Slow resistance +25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class E -1200 Class Points Quick |1200|Ether |Increase speed 25% Charge Time | 800|Ether |Double HP regeneration (one time) Crtc+5 | 800|Equip |Increases critical hit rate 5% First Combo |1000|Equip |Stock +1 when battle starts ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class F -1200 Class Points Prayer |1200|Ether |Receive a heavenly gift Break B15 |1500|Master|Break bonus chance +15% Revenge Power |1500|Equip |25% chance of counter-boost after critical Rare+30 |1800|Equip |Rare item acuisition +30% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class G -1200 Class Points Misty |1000|Ether |Block B/G enemy's ether skills Infection | 800|Ether |Lower status resistance of B/G enemy Guard | 800|Master|Damage reduction +20% when guarding Ether Burst |1800|Equip |Doubles Ether Attack, but also doubles EP usage ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class H -2400 Class Points Skill Up 10 |3600|Master|Skill Points +10% Experience Up 10|3600|Master|Experience Points +10% Combo Boost |3600|Equip |Boost possible anytime EP Half |3600|Equip |EP consumption 1/2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Level 4 Class A -2400 Class Points Heaven's Rain |2400|Ether |Aura ether attack Curse |4000|Ether |Inflicts curse Damage -10 |4000|Equip |Lower all damage by 10% Samurai Soul |3200|Equip |Increase attack when party member is KO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class B -2400 Class Points Annihilation |2800|Ether |Non-elemental ether attack & clear status Focus 2 |4800|Master|Recover 15% EP with stock command Lost Agl |2400|Master|Retain full agility after casting ether Knight Soul |3200|Equip |Increase defense when party member is KO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class C -2400 Class Points Overload |3600|Equip |50% chance of stock+2 when stocking ST Resist 30 |3200|Equip |Status effect resistance +30% ST Double |2800|Equip |Duration of status effects x2 HP Mind 15 |2400|Master|HP Recovery +15% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class D -4800 Class Points Best Ally |9600|Ether |Auto-revive and recover all HP (one time) Skill Up 15 |7200|Master|Skill points +15% Experience Up 15|7200|Master|Experience points +15% Rebound |8000|Equip |50% chance of boost after guard or evasion after using the stock command ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Secret Keys |SK14 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Secret Keys enable your characters to learn more skills. I have created a list of Keys, their locations and what they unlock. If you need more help finding them refer to the area given in the walkthrough and browse the section and you should find it. Another way if using the Ctrl+F system. Key Number |Location |Unlocks skill ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 1 |GS1 |Psycho Pocket ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 2 |GS2 |Break B10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 3 |Segment Address 6 |Focus 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 4 |Segment Address 9 |EP Regen ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 5 |Segment Address 15|Stock 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 6 |GS3 |Rare+10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 7 |Dammerung |Junk Beam ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 8 |Segment Address 1 |Boost 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 9 |Segment Address 4 |Expansion Pack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 10 |GS26 |Inner Peace ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 11 |GS11 |ST Resist 20 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 12 |GS12 |Safety Level ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 13 |Labyrinthos |Limiter Up ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 14 |Ormus Stronghold |Rapid Refresh ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 15 |GS10 |Last Revenge ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 16 |Segment Address 18|First Combo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 17 |GS15 |Break B15 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 18 |GS33 |Rare+30 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 19 |GS32 |Ether Burst ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 20 |Segment Address 5 |Skill Up 10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 21 |GS14 |Experience Up 10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 22 |Segment Address 2 |Combo Boost ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 23 |Segment Address 11|EP Half ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 24 |Omega System |Curse ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 25 |Epilogue (omega) |Focus 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 26 |Segment Address 10|Overload ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 27 |Omega System |ST Double ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 28 |Segment Address 17|Best Ally ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 29 |Factory |Skill Up 15 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 30 |Factory |Experience Up 15 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Key 31 |Heaven's Ruins |Rebound ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Battle Ethers |ET15 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The ethers that are usable in battle will be listed in order. The ethers with an asterisk (*) beside their name are ethers that the E.S. Zebulun can use when MOMO has learned them. Name |Target |EP|Combo? Description of ether ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Medica* |One Ally | 2|Combos to Double Medica Low HP recovery relative to Ether Attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Medica 2* |One Ally | 4|Combos to Double Medica 2 Mid HP recovery relative to Ether Attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Medica All* |All Allies |10|No combo Low HP recovery relative to Ether Attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Refresh L* |One Ally | 4|Combos to double Refresh L Clear L-Type status effect based on caster's Ether Attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Refresh H* |One Ally | 6|Combos to double Refresh H Clear H-Type status effect based on caster's Ether Attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cleanse |Self | 8|No combo Clear status effects using half of current HP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Revert* |One Ally |20|No combo Revive character with 25% HP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vaccine |One Ally | 6|No combo Raise status effect resistance 10% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Down Dex* |One Enemy | 4|Combos to XSB Dex Lower Dexterity and Evasion of B or G enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Down Force* |One Enemy | 4|Combos to XSB Force Lower Physical Attack of B or G enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Down P Def* |One enemy | 4|Combos to XSB P Def Lower Physical Defense of B or G enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Down Ether* |One Enemy | 4|Combos to XSB Ether Lower Ether Attack of B or G enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Down E Def* |One Enemy | 4|Combos to XSB E DEF Lower Ether Defense of B or G enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Break Sensors*|One Enemy | 4|Combos to XBK Sensors Lower Dexterity and Evasion of M enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Break Arms* |One Enemy | 4|Combos to XBK Arms Lower Physical Attack of M enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Break Armor* |One Enemy | 4|Combos to XBK Armor Lower Physical Defense of M enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Break Beam* |One Enemy | 4|Combos to XBK Beam Lower Ether Attack of M enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Break Shield* |One Enemy | 4|Combos to XBK Shield Lower Ether Defense of M enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Junk Beam* |One Enemy | 4|Junk Blast 20% chance to cancel M enemy's action ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Infection |One Enemy | 4|No combo Lower Status Resistance of B or G enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Misty |One Enemy | 6|Lost Mist Block B or G enemy's Ether skills ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thunder Veil* |One Ally | 4|Combos to Thunder wall Reduce thunder damage 25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Flame Veil* |One Ally | 4|Combos to Flame wall Reduce fire damage 25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Veil* |One Ally | 4|Combos to Ice wall Reduce thunder damage 25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aura Veil* |One Ally | 4|Combos to Aura wall Reduce aura damage 25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Flame Sword* |One Ally | 4|No combo Adds fire to non-elemental attacks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thunder Sword*|One Ally | 4|No combo Adds thunder to non-elemental attacks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Sword* |One Ally | 4|No combo Adds ice to non-elemental attacks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aura Sword* |One Ally | 4|No combo Adds aura to non-elemental attacks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Flame Blast* |One Enemy | 6|Combos to Flame Storm/Flame Burst Fire ether attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Blast* |One Enemy | 6|Combos to Ice Storm/Ice Burst Ice ether attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thunder Blast*|One Enemy | 6|Combos to Thunder Storm/Thunder Burst Thunder ether attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aura Blast* |One Enemy | 6|Combos Aura Storm/Thunder,Fire,Ice Burst Aura ether attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Miracle Star* |One Enemy | 8|Combos to Miracle Stars Non-elemental ether attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Heaven's Rain*|All Enemies |18|No combo Aura ether attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Annihilation* |One Enemy |18|No combo Non-elemental ether attack & clear status effects ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Prayer |Self |16|No combo Receive a heavenly gift ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stock 1 |One Ally | 4|No combo Increase stock count by one ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boost 1* |Self | 8|No combo Increase boost count by one ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quick* |One Ally |10|No combo Increase turns 25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Analyze* |One Enemy | 4|Combos to Pocket Rare Analyze enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Psycho Pocket*|One enemy | 4|Combos to Pocket Rare Steal an item ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Charge Time |Self | 4|No combo Double HP regeneration (one time) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Curse |One Enemy |18|No combo Enemy takes as much damages as it causes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Safety Level |One Ally |20|No combo Survive with one HP (one time) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Best Ally |One Ally |60|No combo Auto-Revive and recover all HP (one time) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Attacker* |Self | 4|No combo Raise Physical attack and lower Physical Defense ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Defender* |Self | 4|No combo Lower Physical Attack and raise Physical Defense ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ether Spear* |Self | 4|No combo Raise Ether Attack and lower Ether Defense ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ether Shield* |Self | 4|No combo Lower Ether Attack and raise Ether Defense ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Ether Combos |ET16 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ To use an ether combo you must first boost a character. Next if the two characters know the required ethers press triangle on one of them to bring up the ether combo list. Select the combo you want to use and both characters will expend the same amount of EP to use it. This can be done with one character by combo boosting themselves. Most apply the same effect to all enemies or allies, although a few boost the strength of an attack. Name |Target |EP|Required ethers Description of ether combo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Double Medica |All Allies | 2|Medica x2 Low HP recovery ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Double Medica 2|All Allies | 4|Medica 2 x2 Mid HP recovery ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Refresh L |All Allies | 4|Refresh L x2 Remove L status effects ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Refresh H |All Allies | 6|Refresh H x2 Remove H status effects ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ XSB Dex |All Enemies | 4|Down Dex x2 Lowers Dexterity and Evasion of B or G enemies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ XSB Force |All Enemies | 4|Down Force x2 Lowers Physical Attack of B or G enemies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ XSB P DEF |All Enemies | 4|Down P Def x2 Lowers Physical Defense of B or G enemies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ XSB Ether |All Enemies | 4|Down Ether x2 Lowers Ether Attack of B or G enemies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ XSB E Def |All Enemies | 4|Down E Def x2 Lowers Ether Defense of B or G enemies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ XBK Sensors |All Enemies | 4|Break Sensors x2 Lowers Dexterity and Evasion of M enemies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ XBK Arms |All Enemies | 4|Break Arms x2 Lowers Physical Attack of M enemies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ XBK Armor |All Enemies | 4|Break Armor x2 Lowers Physical Defense of M enemies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ XBK Beam |All Enemies | 4|Break Beam x2 Lowers Ether Attack of M enemies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ XBK Shield |All Enemies | 4|Break Shield x2 Lowers Ether Defense of M enemies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Junk Blast |All Enemies | 4|Junk Beam x2 20% Chance to cancel M enemies' actions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lost Mist |All Enemies | 6|Misty x2 Block B or G enemies' ether skills ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thunder Wall |All Allies | 4|Thunder Veil x2 Reduce thunder damage 25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Flame Wall |All Allies | 4|Flame Veil x2 Reduce fire damage 25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Wall |All Allies | 4|Ice Veil x2 Reduce ice damage 25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aura Wall |All Allies | 4|Aura Veil x2 Reduce aura damage 25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Flame Storm |All Enemies | 6|Flame Blast x2 Fire ether attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Flame Burst |One Enemy | 6|Aura Blast + Flame Blast Concentrated fire ether attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Storm |All Enemies | 6|Ice Blast x2 Ice ether attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ice Burst |One Enemy | 6|Aura Blast + Ice Blast Concentrated ice ether attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thunder Storm |All Enemies | 6|Thunder Blast x2 Thunder ether attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thunder Burst |One Enemy | 6|Aura Blast + Thunder Blast Concentrated thunder ether attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aura Storm |All Enemies | 6|Aura Blast x2 Aura ether attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Miracle Stars |All Enemies | 6|Miracle Star x2 Non-elemental ether attack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pocket Rare |One Enemy | 4|Analyze + Psycho Pocket Analyze enemy and steal rare ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Items |IT16 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ These are the items you will come across during your quest. Some of them are limited to how many you can get. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Med Kit S |Recover 25% HP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Med Kit M |Recover 50% HP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Med Kit L |Recover 75% HP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Med Kit DX |Recover all HP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ether Pack S |Recover 25% EP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ether Pack M |Recover 50% EP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ether Pack DX |Recover all EP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rejuvenator M |Recover 50% MAX HP and EP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rejuvenator DX |Recover all HP and EP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rejuvenator E |Recover all HP and EP for all allies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Antidote L |Heal L-type status effects ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Antidote H |Heal H-type status effects ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bio Sphere |Recover all HP and EP (entire party) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skill Upgrade A |Skill Points +10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skill Upgrade B |Skill Points +30 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skill Upgrade C |Skill Points +50 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skill Upgrade D |Skill Points +100 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skill Upgrade E |Skill Points +500 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class Upgrade A |Class Points +10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class Upgrade B |Class Points +50 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class Upgrade C |Class Points +100 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nano Repair A |Recover 25% of MAX HP and EP (E.S. only) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nano Repair Z |Recover 50% of MAX HP and EP (E.S. only) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nano Sphere |Recover all HP and EP of all crafts (E.S. only) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Scrap Iron |Remains of a machine ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Junked Circuit |A destroyed circuit ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ether Core |A rare part used to fix broken ether ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Awakening I |A double attack for Jr. and MOMO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Awakening II |A double attack for Shion and KOS-MOS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Awakening III |A double attack for Shion and Jin ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Awakening IV |A double attack for chaos and MOMO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Accessories |AC17 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ These are the accessories that you can equip through out the game to your E.S. in the status menu. You can equip three to one E.S. however all three must be different. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Auxiliary Armor A |Armor +30 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Auxiliary Armor B |Armor +40 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EF Circuit A |Ether Defense +20 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EF Circuit B |Ether Defense +30 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Anti-Fire Armor |Reduces fire damage 25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Anti-Thunder Armor |Reduces thunder damage 25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Anti-Beam Armor |Reduces beam damage 25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tuned Circuit |Agility +1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Charge Boost |Increase charge 25% by using the stock command ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Charge Clean |Clear all status effects using the Stock command ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Charge Recover |Recover 5% of maximum HP by using the stock command ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Power Shield |Damage reduction +20% when defending ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ G Slow Guard |Slow resistance +25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ G Poison Guard |Poison resistance +25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ G Heavy Guard |Heavy resistance +25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ G Weak Guard |Weak resistance +25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ G Stun Guard |Stun resistance +25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ G Ether PD Guard |Ether PD resistance +25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ G Ether DD Guard |Ether DD resistance +25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ G Bind Guard |Bind resistance +25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ G Lost Guard |Lost resistance +25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ G Poison EP Guard |Poison EP resistance +25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ G Energy Charge |Charge down resistance +25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ G Power Charge |Resistance to all status effects +25% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ G ST Double |Double duration of status effects ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EMAX300 |Make maximum charge 300% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Auto Recover |Recover 50% HP when incapacitated (once) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Enemy Database |ED18 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is the enemy database. Any non-boss enemy you encounter will be listed. Their analyze data will be listed in this format: Name|HP|Type|Break Zone|W.Attack|W.Atribute Experience|Skill Points|Class Points|Item|Rare Item ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stole Marine|1500|Mech|None|Ether|St 700|0|0|Nano Repair A|Auxiliary Armor A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kulga Lily|600|Mech|None|None|None 420|0|0|Nano Repair A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ U-tic soldier A|110|Bio|BB|None|Au/Fi/Sl 80|20|0|Med Kit S|None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ U-tic soldier B|140|Bio|CB|None|Au/Fi/Sl 100|22|0|Ether Pack S|None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ E2 Houser|320|Mech|CC|Ether|Bm/Th 180|32|0|Scrap Iron|None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0-78 Grisly|480|Mech|CB|Ether|Bm/Th/St 360|34|0|Scrap Iron|None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ U-tic Soldier A|170|Bio|BB|None|Au/Fi/Sl 200|20|0|Med Kit S|None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ U-tic soldier B|200|Bio|CB|None|Au/Fi/Sl 220|22|0|Ether Pack S|None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Executus Sogitto|1760|Mech|None|Ether|Bm/Th/Pc 1800|60|0|Scrap Iron|Junked Circuit ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PSS-P|260|Bio|BB|None|Au/Fi 260|22|0|Med Kit S|None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PSS-B|320|Bio|BC|None|Au/Fi 320|24|0|Ether Pack S|None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Testod|450|Mech|CC|None|Bm/Th/Pc 460|32|0|Scrap Iron|Junked Circuit ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ratus T1 MKII|880|Mech|None|Ether|Bm/Th 580|38|0|Bio Sphere|Class upgrade A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Carnicos I|700|Mech|CC|Ether|Bm/Th 550|34|0|Scrap Iron|Junked Circuit ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Expression|700|Gnosis|BB|Physical|Au/Fi/Pc/Sl 680|40|0|Antidote L|None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Necessity|1280|Gnosis|BC|Ether|Ic 760|44|0|Med Kit S|None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vacillation|960|Gnosis|ABB|Physical|Au/Th/Pc 820|42|0|Med Kit S|Revive S ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Information Type|660|Gnosis|BB|Physical|Bm/Fi/Ic/Pc 740|35|0|Ether Pack S|Antidote L ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Infected U.R.T.V.|480|Bio|CC|None|Au/Th/Sl 700|32|0|None|Skill Upgrade A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Glare|860|Gnosis |BC|Physical|Au/Fi/Pc/Sl 840|40|0|Antidote L|Antidote H ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Catharsis|1470|Gnosis|CB|Ether|Fi 1000|44|0|Med Kit S|None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Piercing Scream|1130|Gnosis|ABB|Physical|Au/Th/Pc 1080|42|0|Med Kit S|Revive S ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Infected U.R.T.V.|600|Bio|CC|None|Au/Th/Sl 880|32|0|None|Skill Upgrade A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Creation Type|860|Gnosis|BB|Physical|Au/Fi/Pc/Sl 900|36|0|Ether Pack S|Antidote L ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VSS Fresnel|2720|Mech|BB|Ether|Bm/Th 1180|48|15|Scrap Iron|Junked Circuit ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VSS Emissive|1840|Mech|CB|Ether|Bm/Th 880|44|15|Scrap Iron|Junked Circuit ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VSS Rayleigh|960|Mech|None|Ether|Bm/Th/Pc 800|40|15|Scrap Iron|Junked Circuit ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Executus Armo|4160|Mech|None|Ether|Bm/Th/Pc 1200|0|0|Nano Repair A|EF Circuit A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yacud Cannon|2000|Mech|None|None|Bm/Th/Pc 820|0|0|Scrap Iron|Junked Circuit ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cera 6F|3040|Mech|None|None|Au/Pc 960|0|0|Scrap Iron|G Stun Guard ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cera 7F|3520|Mech|None|Physical|Au/Sl/St 1100|0|0|Scrap Iron|Anti-Beam Armor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cera 7S|4640|Mech|None|Physical|Au/Sl/St 1320|0|0|Scrap Iron|Anti-Beam Armor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PSS P2|1420|Bio|BB|None|Au/Fi/Sl 1240|50|0|Med Kit S|None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PSS C|1580|Bio|CB|None|Au/Fi/Sl 1400|60|0|Med Kit S|Revive S ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PSS B2|1800|Bio|BC|None|Au/Fi/Sl 1300|54|0|Ether Pack S|None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PSS A|2880|Bio|None|None|Bm/Th 1540|64|0|Bio Sphere|Skill Upgrade A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Calx II Prototype|3360|Bio|CB|None|Bm/Th/Fi 1920|78|0|Med Kit S|Antidote H ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vive II Prototype|2560|Bio|BB|Physical|Au/Ic/Pc/Sl 1760|72|0|Ether Pack S|Antidote L ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kluga Valy|2240|Mech|None|Physical|Sl/St 900|0|0|Scrap Iron|Junked Circuit ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Leviat|4800|Mech|None|Ether|Bm/Th/Fi 1800|0|0|Scrap Iron|G Weak Guard ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Auto-Intercept Pod|1440|Mech|None|None|Bm/Th/Pc 400|0|0|Scrap Iron|Junked Circuit ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Leviat Officer|4800|Mech|None|None|Bm/Th/Fi 1980|0|0|Scrap Iron|EF Circuit B ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0-88 Delphinus|17600|Mech|None|Physical|Au/Sl 4000|0|0|Junked Circuit|G Power Charge ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0-78 Grisly 2|3520|Mech|CB|Ether |Bm/Th/St 1920|74|0|Scrap Iron|Junked Circuit ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Revised Carnicos I|3840|Mech|CC|Ether|Bm/Th 2120|70|0|Scrap Iron|Junked Circuit ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PSS P2|2080|Bio|BB|None|Au/Fi/Sl 1600|50|0|Med Kit S|None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PSS B2|2720|Bio|BC|None|Au/Fi/Sl 1700|54|0|Ether Pack S|None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Revised Testud|2640|Mech|CC|Ether|Bm/Th 1900|78|0|Scrap Iron|Junked Circuit ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PSS F|2400|Bio|BC|None|Au/Fi/Sl 1860|64|0|Ether Pack S|Class Upgrade A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vive II Revised|4160|Bio|BB|Physical|Au/Fi/Pc/Sl 2200|82|0|Ether Pack S|Antidote L ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Calx II Revised|4960|Bio|CB|None|Au/Th 2400|88|0|Med Kit S|Antidote H ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PSS S|2400|Bio|CC|None|Au/Fi/Sl 1780|60|0|Med Kit S|Bio Sphere ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Anathema|9600|Mech|None|None|Bm/Au/Th/Sl/St 2820|0|0|Junked Circuit|G Ether DD Guard ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Maranatha|8160|Mech|None|None|Bm/Au/Th 3280|0|0|Junked Circuit|G Blind Guard ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Anathema Officer|9600|Mech|None|Physical|Bm/Au/Th/Sl/St 3600|0|0|G Heavy Guard|G Boost Guard ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ormus Knight A|3600|Bio|BB|None|Fi/Pc 3000|80|0|Med Kit S|Bio Sphere ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ormus knight B|3840|Bio|BC|None|Bm/Th/Sl 3180|88|0|Ether Pack S|Revive S ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0-78 Grisly 2|4400|Mech|CB|Ether|Bm/Th/St 2700|84|0|Scrap Iron|Junked Circuit ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Carnicos II|5120|Mech|CC|Ether|Bm/Th 2820|92|0|Scrap Iron|Junked Circuit ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Crescens|10400|Mech|None|Physical|Au/Ic/Sl/St 3800|0|0|Ether Core|G Energy Guard ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nova|14400|Mech|None|Ether|Au/Fi/St 4200|0|0|Ether Core|Anti-Ice Armor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ortu Ria Kuth|12000|Mech|CBAA|None|Bm/Au/Th/Sl 7000|120|0|Ether Core|None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ortu Ria Lukia|9600|Mech|BCBC|Physical|Au/Ic/St 5000|100|0|Ether Core|None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ortu Ria Hins|14400|Mech|AAA|Ether|Bm/Au/Th/Fi/Pc 9000|140|0|Ether Core|None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Arvakv|22000|Gnosis|None|Ether|Au/Ic/Pc 5000|0|0|Nano Repair A|Skill Upgrade C ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ashmed Bapuz|16000|Gnosis|None|Physical|Bm/Th/Pc/Sl 6400|0|0|Nano Repair A|Class Upgrade B ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ai Apaec|8160|Gnosis|BB|Ether|Bm/Th 6400|72|0|Med Kit M|Med Kit L ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aiakos|5440|Gnosis|CC|None|Bm/Fi/Pc/Sl 4600|180|0|Antidote L|Skill Upgrade B ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Deion|6560|Gnosis|CB|Ether|Ic 5200|90|0|Ether Pack S|Ether Pack M ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kazfa Jina|7200|Gnosis|CBB|Ether|Au/Th 5600|100|0|Med Kit M|Class Upgrade B ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Okypete|4720|Gnosis|BB|None|Bm/Fi/Pc 4200|80|0|Bio Sphere|Antidote H ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Azazel|12800|Gnosis|AA|Physical|Bm/Au/Pc 8800|200|0|Med Kit M|Ether Pack M ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Avnaras|10400|Gnosis|BC|Ether|Au/Ic 7600|120|0|Revive S|Skill Upgrade C ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Contacting Me |CM19 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you would like to contact me please title your E-mail as either Xenosaga Ep.II or Xenosaga 2 and send it to chaosfan (at) hotmail (dot) com. If you are submitting an error you caught please include a name I can credit you by, as I will not list any E-mail addresses on my site apart from mine. Also I will accept a boss strategy for any boss in the epilogue section OR for Orgulla. Any others will not be posted. Please include your name for crediting as well. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Updates |UP20 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Version 1.01-January 11, 2007 -Added a few missed items and completed the boss lists for the Ormus Stronghold. Submitted Guide to Cheat Code Central Version 1.00-October 16, 2006 -Finished all sections and submitted the guide to GameFaqs. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Credits |CD21 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I must thank the following because they helped in the creation of this guide. GameFaqs for hosting my guide Cheat Code Central for hosting my guide Ste290597 for clarifying a question on Mad Skelter Split Infinity for allowing me to use his Boss Strategy for Mikumari Brasto for pointing out items I missed in the SD (Winter) Karin for pointing out you can fail GS36 and still get the double attack