% Wario Company presents... xo /xx **** Made in Wario / /*ooo* Wario Ware, Inc.: Mega Microgame$ *oooooo | /ooooooo% *xx% FAQ / Walkthrough oooo%%oooo /*****o Version 2.0 ooo%%%%%o% |oooooo** by ShdwRlm3 xxx**o%|// |oo%%%%%%%o%/oo%oooooooo/ and Tyma %**/ / %ooo%%%%%%%%%%%%o%%%%ooo% @@*#@@@@@ |%%%%%%%%%%%%%%%%oooo Last Updated: July 29, 2003 @@/ o@@/%%%%x*%%%%%%%%%%oooo/ @/ /oo%/%%%%%%xx%%%xo%%%%%%oo/ /oxx*o % |oo%%%*xxxxxxx*%%%%%o%o| Quote of the Day * %xxxxxxxx@@ /ooo%o%%%oxxxxxx%%%%%%%%% "ZERO!!! @@/@@@@@# xxxxxxxxxx#o /@@* %%%/ o xxxxx%%%%%%%%%ooooo% FIREBRAND!!!!! %@@@@@@@@@o #xxx#x/ *@@@@@@* /@@|/x%%#%%%%%%%%%%%%%%oo**xx/ MARS ALIEN!!!!!!!" o@/ /@@@@@@/xxx @@@@@@@@@@@@@@@ |%%%%%%%%%%%o%ooooooo***o%/ #o @@@@/#xxx/@@@@@@@#/@@@@#/%%%%%%%%%%%%%%ooo/ ox # /@x / @@@@/ *oo@@ /%%oo%%%o%%%ooo%%ooo ox # / %o /x / oooooo%%oooo%oooooooo*/ /x/ % /#/x x # # %x */ ooo%oooooo%o* o****o Message of the Day #x x o##x##x/x #x *oo*o* *oo** %x*/ "www.WarioCompany.com"/### # / ## x***| ***o /o #####/ /x@#@ xxx/ xx| o@@@@@@@@@@@@@@@ xx #/ /@@@@@@@@@@o / Table of Contents 01. Intro 02. Story 03. FAQs (Frequently Asked Questions) 04. Gameplay [MICROGAMES] 05. Introduction 06. Jimmy (Blue) 07. Dribble & Spitz 08. Mona 09. 9volt 10. Jimmy (Yellow) 11. Orbulon 12. Dr. Crygor 13. Kat & Ana 14. Jimmy (Red) 15. Wario 16. Secrets Requirements Bonus Games 17. Randomness Wultiplayer Wario Ware A Tribute to Gunpei Yokoi WaFAQs 18. Version History 19. Credits 20. Copyright Info \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/ |\ \/\/ / 1. I N T R O \ \/\/ /| | \ / ------------ \ / | |__\ /\ /____________________________________________________________\ /\ /__| Shdw's intro: Brilliant. No other word can sum this game up as succinctly. While some may scoff at the prospect of a game that features a mini-game (excuse me, Microgame) that has you picking a nose, those people have obviously never played Wario Ware, Inc. 200+ Microgames of pure genius make up what could very well be the BEST GAME EVER. What makes Wario Ware, Inc. so good (in our own opinion, of course, and hey, who else's matters?)? Three letters: ADD. Nintendo of Japan have apparently been inspired by Attention Deficit Disorder (which some of my friends and I definitely have), because this game is clearly geared towards those with EXTREMELY short attention spans. Microgames come at you in short, 5 second bursts, requiring you to perform relatively simple tasks (such as jumping over a car or defeating Mother Brain) in rapid succession, one right after the other. The challenge and fun comes in the speed, variety, and randomness of the Microgames that you play. Okay, that's what makes the game good, but what makes it absolute genius? Well, the thought that went into these games may not be evident at first, but look deeper and you'll find tons of references to other video games of years past. Zany humor also runs rampant (witness the Character Prologues and Epilogues), and you'd be hard-pressed to play through this game without at least once cracking a smile. Now the only question left to be asked- in a world where the most popular video games consist of "blowing s!@# up (not that there's anything wrong with that), "How the heck was Nintendo convinced to release this game outside of Japan?" The world may never know, but be thankful you have the opportunity to play this uniquely innovative gem ^_^ CAUTION! Witty, dry, and just plain moronic humor abound in this FAQ! Please don't take anything too seriously- just have fun! Tyma's intro: I've always said that there are 2 types of games : Popular games, and good games. The former genre is self-explanatory, but constructing a definition of a truly good game is something I will probably never be able to do.. All I know is that Made In Wario fulfills every requirement. There's nothing on offer which can possibly entice the uninformed to play this game. There's no evident budget, the graphics could easily belong on the Amiga 600, and Wario doesn't offer us anything that hasn't been seen before. What Wario does do is offer a game that any person of any age, gender, religion or faith can play, comprehend, and instantly fall in love with. This is videogaming in it's purest, most condensed form. It's fast, challenging, addictive, and boasts a perfectly formed difficulty curve, the likes of which most modern videogames can never quite craft. To me, Made In Wario represents 15 years of videogaming heritage, and epitamises Nintendo's quest to make the most genuinely fun experience possible. It's perhaps only fitting that R&D1 were to create such a game that is made in the name of Gunpei Yokoi, as it represents everything he and Nintendo have ever stood for- good, clean, simple fun. \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/ |\ \/\/ / 2. S T O R Y \ \/\/ /| | \ / ------------ \ / | |__\ /\ /____________________________________________________________\ /\ /__| Wario wants money. He makes game with friends. Game is good. Game makes money. Wario makes money. Wario is happy. The End. Yes, that's pretty much the story. Let's be honest- this ain't no Final Fantasy (for one thing, the story makes sense and doesn't collapse on itself in the last few hours :P ). The story is functional enough, and definitely provides a lot of laughs if you're into super quirky humor. Individual character Prologues and Epilogues can be found in their respective sections. The main story goes like this: One day, while lounging about in his house busily picking his nose, Wario sees a news story on TV. Apparently game sales are going through the roof thanks to the hot new Gameboy Advance game, Pyoro! Ceasing an opportunity to capitalize on a profitable new trend (not unlike other software companies, ahem), Wario decides to make a game of his own. After all, how hard could it be? Wario suits up and takes a ride on the Wariobike to buy a brand new laptop. He quickly establishes Wario Ware, Inc. and names himself the president. After remodeling his home, Wario gets to work on his brand new game... only to find out it isn't as easy as he though it would be. Ever the lazy schemer, he decides to enlist the aid of his friends to help him make his game. Jimmy T., Mona, Dribble & Spitz, 9-Volt, Kat and Ana, Crygor, and Orbulon all hop on board, and start readying Microgames for the game that will be Made in Wario! \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/ |\ \/\/ / 3. F A Q s \ \/\/ /| | \ / ---------- \ / | |__\ /\ /____________________________________________________________\ /\ /__| Got fake questions? We've got fake answers! 1) Q. What's a Microgame? Petitgame? A. It's not quite a puppet, and not quite a mop, but man are they... Hahahahaha... So, in conclusion, I don't know. Oh, wait, you said Microgame? A Microgame is minigame that's so small that it has to be called a Microgame. Basically, Microgames require you to perform a simple task (rarely requiring more than just the D-Pad and/ or A Button) in approximately 5 seconds. See, the Microgames don't last nearly long enough to warrant the name minigame. So if there are 200 Microgames, and they last 5 seconds each, does that mean there's a total of 1000 seconds of gameplay? Not by a longshot. Read the gameplay section for more info on exactly how Wario Ware works. The Japanese term for the Microgames is "puchigeemu" which translates into Petitgame. Petit is french for small, so in effect it's the same exact term as minigame or Microgame. 2) Q. Does anyone really need a strategy on how to pick a nose? A. Ahh... the amount of e-mail we get on nose-picking alone... Game? What game? Ohh, the nose-picking Microgame. That we get no e-mail about. We'll be the first ones to concede that a lot of these Microgames don't require any strategy. We wrote this FAQ to document every single thing there is to know about a game we absolutely love. That includes useless strategy and even more pointless trivia. Hopefully you'll have fun and learn something new by reading this. And hey, maybe one day you will need help to catch a falling stick. 3) Q. I don't have this game, but I'm thinking of gettting it. How 'bout a review? A. If you don't have it, why are you reading a strategy guide for it? Anyway, you can read some of our thoughts in our Introduction, but we feel words can never do this game justice. On the other hand, you can find reviews from other people at gamefaqs.com If you're wondering how "professional" reviewers have reviewed it, most of them have given is a solid score. Even Entertainment Weekly gave it an A-. 4) Q. What's up with those crazy game names? Please tell me they're not actually called those! A. You mean you don't want to play a Microgame called Furious Stick Get? Seriously, though, the names listed as the "Japanese" names are (crappy) translations of the "real" names. English names will be added when there's an American release, and Microgame names in other languages will be added (when Tyma gets his hand on the European release, assuming it will have multiple language options) to increase the file size of this FAQ even more. As for the crazy names, they're all made up by our witty minds in an effort to spice things up a bit. Apparently the game developers used up all of their wit designing the Microgames (9volt's games are absolute genius), so they simply named the Microgames with, well, simple names. More than happy to increase the already immense enjoyment one can get from Made in Wario, we (Tyma and Shdw) took it upon ourselves to use our knowledge of pop culture, engrish, and just plain stupidity to give all of the Microgames proper names ^_^ UPDATE! With an English release finally out, we've added all of the English Microgame names. Tyma finds the English names annoyingly punny, but I find some of them to be pretty witty (then again, Nintendo "coincidentally" used the same names that I made up for a few Microgames, including Spare Me). 5) Q. 200+ Microgames? Does that mean there are 201? A. Nope, in all there are 213 Main Microgames, 4 Versus Microgames, and 8 Full Games. 6) Q. Wait, full games? Does that mean I can play full Mario Bros., full Zelda, etc.? A. Nope. The full games are as follows: Jump Forever, Skateboarding, Paper Plane, Dr. Wario, Fly Swatter, Wario's Sheriff, Pyoro, and Pyoro 2. There are NO other full games. 7) Q. Does Waluigi make an appearance? A. Waluigi is conspicuously absent. 8) Q. Hey, I think I know some obscure trivia, can I submit it? A. Yes, we are now taking submissions for trivia, and will give credit for any that we use. Note that just because you submit trivia does not mean we'll definitely use it. Make sure the connection is clear and not too far-fetched. If you send in trivia that Parasol is a tribute to Kirby just because it's a power in that particular series, we'll not only NOT use that trivia, but we'll also berate you for your stupidity. Okay, just kidding about that last part, but please try to submit only relevant trivia. We get too much mail as it is with Zelda and Yu-Gi-Oh. 9) Q. What's the official website? A. In a rare stroke of genius, Nintendo of America registered www.warioware.biz Interesting site, with some short Microgame-like mini-games, as well as "free" wallpapers. Nintendo have updated it frequently, and it now contains screensavers, Nintendo trivia, and more. Definitely worth a visit. If you know Japanese, you're better off going to www.nintendo.co.jp/n08/azwj/index.html which has a ton more stuff than the NoA site. The site is just as witty as the game. Although completely unofficial, I do have a website set up devoted to Wario Ware: www.wariocompany.com 10) Q. What does the T in Jimmy T.'s name stand for? A. Thang. 11) Q. Are there any changes between the Japanese release and the American release? A. Yes, there are a few subtle cosmetic changes, but nothing that changes gameplay. It's unknown if the PAL release has anything changed, although it's likely. Check the Randomness Section for changes. 12) Q. Your guide sucks. Are there any official guide books available? A. You hurt our feelings :( After you go to hell and stick something large and uncomfortable up your rear end, you can order some officially licensed guide books from a variety of Japanese online retailers. That's right, there are strategy guides available in Japan, but as far as we know there are no plans to release guides anywhere else. There are 3 Japanese guides available, but your best bet is the Nintendo Dream one. I'd warn against picking up the Famitsu guide, as it's the most expensive and has the least number of pages and least amount of content. \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/ |\ \/\/ / 4. G A M E P L A Y \ \/\/ /| | \ / ------------------ \ / | |__\ /\ /____________________________________________________________\ /\ /__| How do you play Wario Ware, you ask? Here you'll find a quick tutorial on exactly how Wario Ware works. Getting Started -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After booting up the game and watching the short intro, you'll find yourself on the startup screen. Follow the directions and Press Start to begin your epic journey. Trivia: The startup screen and game interface are not-so-subtle jabs at another software company whose president also happens to be greedy, evil, and conniving. Name Entry Insanity -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here you'll enter a name. The name doesn't really affect the gameplay, though you will see the name you entered used in a couple of places. Controls -------- D-Pad - Move Cursor A Button - OK B Button - Back L Button - Sound Test R Button - Chance Start - End Select - None Enter your name (up to 5 characters), then go to End or just press Start to continue. If you press the R Button, Wario will choose some random flattering name for you... Later on, after having beaten Dribble & Spitz, Dr. Crygor, and Kat and Ana's courses, you can access a sort of "Sound Test" and listen to their hypnotizing songs by pressing L. Press L to cycle through the songs. After you've chosen your name, it's time to choose your gender. Again, it doesn't affect the gameplay, but will affect some of the cutscenes. For instance, in Dribble and Spitz's cutscenes, they will pick up either a boy or a girl depending on what you chose. After picking your gender, you're ready to begin! Character Course Craziness -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The game will immediately go into the introduction course. You'll be forced to watch the cutscene (later on, after you've played a course and wish to play it again, you can press Start to skip any cutscenes), and then you'll start playing Microgames! Individual Microgame controls can be found in the strategies in each Character's section. While playing Microgames, you can do the following: Controls -------- Start - Pause / Menu A Button - OK B Button - Back D-Pad (L/R) - Move Cursor When you pause the game, you get a choice of whether or not you wish to continue or quit. Move the cursor with the D-Pad, and make your choice by pressing A. How do you play through courses? Well, random Microgames from that specific person's set of Microgames will be chosen for you to play. Note that Dribble & Spitz, Mona, and 9-Volt may also make you play Level 2 Introduction Microgames, and Orbulon, Dr. Crygor, and Kat & Ana may make you play Level 3 Introduction Microgames. Beat one Microgame, and another one immediately shows up. The challenge comes in the speed that the Microgames come up, and trying to remember how Microgames play. Microgames generally give you about 5 seconds to complete the task. You can see the time remaning by looking at the bomb on the lower left of the screen. If you fail the task or don't do it in the time given, you'll lose a life. You begin with and can have a maximum of 4 lives. While replaying a course, beating a Boss Stage will grant you a 1-Up (but if you already have 4 lives, you won't get another one) if you successfully beat it. A few more notes: ~ After beating a certain number of Microgames, the game speed will go up, forcing you to play even faster. ~ Also after a certain number of Microgames will come a Boss Stage. Boss stages aren't timed, and all play differently. ~ When you replay a course, after beating or losing to a boss, the game level will go up, forcing you to play through harder versions of the Microgames. ~ While replaying, you will get breaks (intermissions) to let you rest at set intervals. You only get 3 intermissions, however, and after the third one you'll have no breaks. Alright, I hope you're confused enough. On to the strategies! Main Menu Madness -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you're finished with the Introduction course (or quit it), you'll end up on the main menu, where you can access all of the game's features. Controls -------- D-Pad - Move Cursor A Button - OK B Button - Back L Button - Speed Up Description R Button - Speed Up Description Start - None Select - None You have three different menus to choose from: _______ ______ _________ | Games | Grid | Options | ŻŻŻŻŻŻŻ ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ Games ----- This is where you can play through character courses or play bonus games. You can unlock more courses and bonus games by beating courses, getting high scores, or by meeting other requirements (check the Secrets section for more info). Grid ---- Called the Picture Book in the Japanese version, this is where you can play the individual Microgames. You can open up Microgames by playing them when going through a character's course. Try to beat indicated scores to open up something special... Options ------- Not many options to choose from. View Epilogues that you've already seen, change your name, or clear all data from here: View Epilogues: You want to see the epilogues? Yeah, sometimes it's good to get all misty over the past... Uh, you DO know you can only view cleared stages, right? Change Names: You want to change your name? You're really weird, huh? Well, OK. Only name data will be changed, so don't worry about your game data. Clear Data: You want to delete all of your data? You know that if you delete your data, you can't get it back, right? Think about it before deleting! Strategy Calamity -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= To use this FAQ, you'll have to know the formatting. Most of it is pretty self-explanatory, but we know that won't stop you all from asking stupid questions anyway :P ___________ | Game Name \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : | Type : | Controls | | English : | Medal : | | |______________ _____________________________________________________________| | Instructions | Game Description | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Description | |----------------------------------------------------------------------------| | Strategy : | | | | Lv2 - | | | | Lv3 - | | | | Misc - | | | | Trivia : | |____________________________________________________________________________| Game Name - Our own made up, unfunny game names Japanese: - Crappily translated Japanese game names English: - Unpunny English game names Type: - Lousy description of the game type Medal: - Points needed to get a medal for the game Controls - Microgame controls Instructions - Game instructions that show up while you're plaing Game Description - Description of the game given while you're on the Grid Description - Our own game description Strategy - Strategy for beating the game on Level 1, as well as general strategies Lv2 - Level 2 strategies Lv3 - Level 3 strategies Misc - Miscellaneous info Trivia - Pointless trivia to increase your enjoyment In case you're confused, each Microgame has 3 different "levels" or variations Level 3 is always the hardest variation, and always throws in extra twists to make the game harder for you. While playing a Microgame in the Grid, the Microgame levels will cycle, so you'll play Lv1, Lv2, Lv3, then Lv1 again. Lather, rinse, repeat infinitely. And there you have it! Everything you never needed to know about how to play Wario Ware! Miscellaneous Madness... Oh, wait, I used Madness already.... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Grid Tips --------- - Medal requirements vary from 5 points for Boss Stages up to 30 points for some of the easier Microgames. Generally they've chosen very achievable goals. - On the grid, you start with 4 Lives, and have no way to get any more. Make good use of those lives. For example, all Bosses only require 5 points for a medal. Since you have 4 Lives, that means 3 free points! Of course, that also means you just have to beat Level 1 and Level 2 of boss stages for a medal. - Try not to lose lives on easier Levels and slower Speeds. \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/ |\ \/\/ / 5. I N T R O D U C T I O N \ \/\/ /| | \ / -------------------------- \ / | |__\ /\ /____________________________________________________________\ /\ /__| Character : Introduction Genre : Intro Games Location : Wario Ware, Inc. Initial Description : It's ME! The amazing Wario! Say what? NAME, you're a newbie? Well, let's just consider this practice, then. Yeah, see if you can handle 10 games! If you can't master this...well, just give up! Cleared Description : Huh? You actually beat me? Well, Mona, I guess I misjudged you. Don't get too cocky! This part is just the intro! Just a warm-up. Basic games are fun, but they're only the beginning! Grid Description : Hey! Wake up! It's me, Wario! I made these novice games for saps like you to practice on, NAME! (Complete the game grid for a reward! If you clear Microgame goals, red flowers will appear!) Story: Diamond City - 200X One day, as Wario works out (although from the looks of it, he needs to exercise A LOT more), he bounces on his trampoline and ends up landing inside his boom box. "Think you can beat my games?" he taunts. Interface: Wario's Boom Box serves as the Introduction interface. The meters represent the number of lives remaining, while your points (or games beaten) can be seen above the tape deck. Wario's face changes color depending on the current game speed. Intermissions: 10, 20, 30 Whoa! I'm beat! - Wario sits on his couch watching TV. Press A to turn the TV on or off. Trivia: Wario is apparently watching the same news story as before. NAME, you like TV? - Trivia: Wario is watching, umm...... Thanks for playing! - Trivia: Wario is watching some strange Japanese show. Microgame Menu: ---- ---- ---- --- | 01 | 05 | 09 | B | ---- ---- ----| | | 02 | 06 | 10 | O | ---- ---- ----| | | 03 | 07 | 11 | S | ---- ---- ----| | | 04 | 08 | 12 | S | ---- ---- ---- --- # | Game Name | Japanese Name | English Name ------+--------------------------+-------------------+------------------------ 01 | Vehicle Vaulting | Wild Car | Crazy Cars 02 | Many Revolutions | Many Revolutions | Wario Whirled 03 | Furious Stick Get | Stick Grab | Saving Face 04 | Diamond Drop | Diamond | Diamond Dig 05 | Thunder Ball | Thunder Ball | Dodge Balls 06 | Solitary Shot | UFO Rain | Repellion 07 | Paper Wario | Dress-Up Doll | Wario Wear 08 | Generic Death Drive | Drive | Hectic Highway 09 | A Lot of Treasure | A Lot of Treasure | The Maze That Pays 10 | Super Wario | Super Wario | Super Wario Bros. 11 | Staying in the Spotlight | Spy | I Spy 12 | Wari-Tapper | Counter | Mug Shot BOSS | Punch Pendulum | Punching Machine | Sparring Wario __________________ | Vehicle Vaulting \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Wild Car | Type : Timing | A - Jump | | English : Crazy Cars | Medal : 20 | | |________ ___________________________________________________________________| | Dodge! | Don't get smashed by the crazy cars! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Help Wario jump over the oncoming vehicles. | |----------------------------------------------------------------------------| | Strategy : Time your jump according to the shape of the vehicle and the | | speed of the game. Try to time your jump so that the vehicle passes under | | Wario. | | | | Lv2 - Cars occasionally try to mess up your timing by pausing their run | | half-way across the screen. | | | | Lv3 - Cars occasionally jump into the air when they reach the middle of | | the screen. Make sure you time your jumps with extra care so you can be | | sure that you need to jump, before you actually do so. | | | | Misc - Sometimes mini versions of the cars appear. Also, at times the car | | will stop in the middle of the screen, turn around, and go back the way it | | came. If this happens, you'll automatically win that round. | | | | Trivia : Officially, the cars are a Wiener, a Potato, and a Shark. | |____________________________________________________________________________| __________________ | Many Revolutions \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Many Revolutions | Type : Timing | A - Stop | | English : Wario Whirled| Medal : 15 | | |__________ _________________________________________________________________| | Stop me! | Stop my spinning face in the right place, will ya? | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Stop the wheel so that the white target is aligned with the arrow. | |----------------------------------------------------------------------------| | Strategy : Good reflexes and timing are required for this game. The | | spinner won't stop exactly at the moment you press A, so try pressing A | | just before the target is aligned with the arrow. This is crucial for | | faster speeds. On Level 1, the target is 90 degrees. | | | | Lv2 - The white target is 1/3 smaller, or about 60 degrees. | | | | Lv3 - The white target is 2/3 smaller, or about 30 degrees. | | | | Trivia : The English Microgame name is a not-so-subtle pun of the name of | | Wario's other new game, Wario World (Nintendo, 2003). | |____________________________________________________________________________| ___________________ | Furious Stick Get \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Stick Grab | Type : Reaction | A - Catch | | English : Saving Face | Medal : 15 | | |________ ___________________________________________________________________| | Catch! | Don't let the stick slip through your mitts, butterfingers! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | As the stick is dropped from above, close your hand to catch it in mid-air.| |----------------------------------------------------------------------------| | Strategy : For the best margin of error, try to press the button so that | | the THUMB catches the stick. You may alo find it easier to pay attention | | to the audio cue to time your button press. On faster speeds, press A | | earlier than you normally would. | | | | Lv2 - The stick is 1/3 smaller. | | | | Lv3 - The stick is 2/3 smaller. | | | | Trivia : Almost identical to a mini-game in Shenmue 2 (Sega, 2001), in | | which the hero has to catch a leaf as it falls to the ground. | |____________________________________________________________________________| ______________ | Diamond Drop \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Diamond | Type : Control | D-Pad (L/R) - Aim | | English : Diamond Dig | Medal : 20 | | |______ _____________________________________________________________________| | Aim! | Here's a news flash: I'm greedy! Guide me to the diamonds! Now! | |ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | As Wario falls to the ground, direct him so that he lands on the diamond. | |----------------------------------------------------------------------------| | Strategy : Although it's not obvious, there's actually a small margin of | | error, as Wario 'skids' along the ground a little. If you land on the | | rocks, but close enough to the diamond, you can sometimes hold a direction | | to skid along the ground. If there are any blocks suspended in mid-air, | | you have to navigate around them, preferably in the narrowest arc possible.| | On Lv1, there are no obstacles in your path. | | | | Lv2 - A small block is placed above the diamond. | | | | Lv3 - An even larger block is placed above the diamond. | | | | Trivia : The graphics are an obvious tribute to Boulderdash (Exidy, 1984). | |____________________________________________________________________________| ______________ | Thunder Ball \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Goru Goru Ball | Type : Control | D-Pad - Move | | English : Dodge Balls | Medal : 15 | | |_______ ____________________________________________________________________| | Flee! | You'd better not let your tiny car get crushed by the huge | | | boulders! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Guide the toy car around the board, avoiding the 'Thunder Balls.' | |----------------------------------------------------------------------------| | Strategy : Strangely, the fastest place on the board seems to be the | | very spot you start on, since the 2 balls both home in on you, and bounce | | off each other, before they can hit you. In fact, if you don't move at all,| | the chances of being hit are around 1 in 10. | | | | Lv2 - There are now 3 balls to avoid. | | | | Lv3 - There are now 4 balls to avoid. | | | | Trivia : I swear this is a re-make of an old 80s game, which looked almost | | exactly the same, but I can't remember for the life of me what it was | | called... Any help? Email me ^_^ - Tyma | |____________________________________________________________________________| _______________ | Solitary Shot \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : UFO Rain | Type : Control | D-Pad (L/R) - Move | | English : Repellion | Medal : 15 | A - Shoot | |_________ __________________________________________________________________| | Attack! | Destroy the UFOs! You've only got one shot per UFO, so don't | | | miss! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Shoot the UFO out of the sky with a single shot. | |----------------------------------------------------------------------------| | Strategy : Time is short, so don't count on standing around, and waiting | | until the UFO passes over you - you have to go after it, and attack | | aggressively. | | | | Lv2 - You have 2 shots to take down 2 UFOs. | | | | Lv3 - You have 3 shots to take down 3 UFOs. | | | | Trivia : Not quite reminiscent of Space Invaders, but rather typical of | | many of the thousands of games which are based on the formula. | |____________________________________________________________________________| _____________ | Paper Wario \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Dress-up Doll| Type : Control | D-Pad (L/R) - Move Wario| | English : Wario Wear | Medal : 15 | | |________ ___________________________________________________________________| | Dress! | It's chilly! Hurry up and get some clothes on me, will ya? | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Help dress Wario by catching the floating items of clothing. | |----------------------------------------------------------------------------| | Strategy : Try to guess the path of that the clothing is moving on, and | | position yourself underneath, so that you don't have to correct yourself. | | | | Lv2 - 2 items of clothing will slowly descend down the screen. | | | | Lv3 - One of the 2 items will be Wario's hat, which makes a quicker descent| | than the other item. Catch the hat first. | | | | Trivia : Wario sports a 'paper-doll' style sprite, made famous by Parappa | | The Rapper (Sony, 1996), and first used by Nintendo in Paper Mario | | (Nintendo, 2000) | | The items of clothing are as follows: Lv1- a Shirt, Lv2- Trousers and Shoes| | Lv3- Jacket and Hat. | |____________________________________________________________________________| _____________________ | Generic Death Drive \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Drive | Type : Control | D-Pad (L/R) - Steer | | English : Hectic Highway | Medal : 15 | | |________ ___________________________________________________________________| | Dodge! | Don't smash into any other vehicles, you road hog! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Drive through the traffic without crashing your vehicle. | |----------------------------------------------------------------------------| | Strategy : Try to stick to the 2 central lanes, so that you always have | | the option of moving in either direction, should one of the adjacent lanes | | become full. On Lv1, you drive a small bike. | | | | Lv2 - Your car is larger sports car, and the amount of traffic is | | increased. | | | | Lv3 - Your car is a large, slow-moving truck. Most of the other traffic | | also consists of large vehicles. | | | | Trivia : Although it could be derived from hundreds of early racing games, | | the graphics bear the most resemblance to Bump 'N' Jump (Data East, 1982). | |____________________________________________________________________________| ____________________ | The Maze That Pays \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : A Lot Of Treasure! | Type : Control | D-Pad - Move | | English : The Maze That Pays | Medal : 20 | | |__________ _________________________________________________________________| | Collect! | Don't miss any of the coins in the maze! Get them all, or I'll | | | never forgive you! | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Move Wario around the maze, collecting all the coins. | |----------------------------------------------------------------------------| | Strategy : The fastest route around the maze should always be rather | | obvious. If not, take a split-second to figure it out, before heading for | | the coins. Remember that moving left or right off the screen make Wario end| | up on the opposite end. This is crucial to getting all of the coins on | | harder levels. | | | | Lv2 - There are 2 lines of coins to collect. | | | | Lv3 - There are 3 lines of coins to collect. | | | | Trivia : Not only similar to Pac-Man, but rather typical of many of the | | thousands of games, which are based on a maze formula. | |____________________________________________________________________________| _____________ | Super Wario \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Super Wario | Type : Control | D-Pad (L/R) - Move | | English : Super Wario Bros. | Medal : 20 | | |________ ___________________________________________________________________| | Stomp! | Flatten the Goombas! They're so ANNOYING! GAH! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Crush all the Goombas in Wario's epic GBA conversion of Super Mario Bros. | |----------------------------------------------------------------------------| | Strategy : Try not to laugh too hard, or drop the GBA. This may cause | | damage to the console unit. Since Wario jumps automatically, one tactic is| | to stay in one spot and wait for the poor, stupid Goombas to walk under you| | | | Lv2 - Crush 2 Goombas. | | | | Lv3 - Crush 3 Goombas. | | | | Trivia : This is Wario's hilarious attempt to rip off Super Mario Bros. | | (Nintendo, 1985). Even the music is a lame version of the Super Mario Bros| | theme. | | In Japan, these are called "Kinoko." Kinoko literally translates into | | mushroom. Actual Goombas are called "Kuriboo." | |____________________________________________________________________________| __________________________ | Staying in the Spotlight \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Spy | Type : Control | D-Pad - Move Light | | English : I Spy | Medal : 20 | | |____________ _______________________________________________________________| | Spotlight! | Guess what: I'm sneaky! Don't let me outta your sights! | |ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Focus the spotlight on Wario until he surrenders. | |----------------------------------------------------------------------------| | Strategy : In order to win, Wario has to be within the spotlight when the | | timer expires. Just follow him around, and if he escapes, move the light | | in his general direction. Remember that you're moving the light, and not | | Wario. On Lv1, the spotlight is fairly large, and Wario doesn't make any | | tricky movements. | | | | Lv2 - Wario moves much quicker than the spotlight, and changes direction. | | The spotlight itself is smaller. | | | | Lv3 - Wario makes a concious effort to elude you, taking many twists and | | turns. The spotlight is also very small. | |____________________________________________________________________________| _____________ | Wari-Tapper \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Counter | Type : Timing | A - Grab | | English : Mug Shot | Medal : 20 | | |_______ ____________________________________________________________________| | Grab! | Don't let my mug slide off the counter, ham hands! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Catch the mugs as they slide along the counter. | |----------------------------------------------------------------------------| | Strategy : When Wario snaps his fingers, there's a brief pause (which | | varies depending on the Game Speed) before the mug starts sliding towards | | him (your cue to catch it). On Lv1, the mug comes in from the left. | | | | Lv2 - The mug occasionaly slides in from the opposite direction, which | | requires you to catch it much sooner. | | | | Lv3 - Occasionaly, a mug will slide in from the left, stop, and then the | | real mug will slide in from the right. | | | | Trivia : A possible tribute to Tapper (Bally Midway, 1983), in which | | players controlled a barman who had to serve drinks and then slide them | | along the counter to waiting customers. | |____________________________________________________________________________| _______________________ | Punch Pendulum (BOSS) \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Punching Machine (Boss)| Type : Timing| A - Punch | | English : Sparring Wario | Medal : 5 | | |_______ ____________________________________________________________________| | Spar! | Knock the punching bag off its chain! C'mon, ya wimp! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Punch the Pendulum until it's destroyed. | |----------------------------------------------------------------------------| | Strategy : As you punch the pendulum, it starts to swing back and forth. | | Each punch adds momentum to the swing. When the pendulum is in punching | | range, it flashes red (although too quickly to help you). After a few hits,| | the pendulum will actually go all the way around and try to hit Wario from | | behind. This may disrupt your timing. On the basic level, it takes 5 hits| | to destroy the pendulum. Also, don't wait too long before hitting it, or | | else the pendulum will fall apart and you'll automatically lose. | | | | Lv2 - The bag takes 7 hits to destroy. | | | | Lv3 - The bag takes 9 hits to destroy. | | | | Trivia : Either Nintendo doesn't know what its talking about, or that's the| | strangest looking punching bag I've ever seen. | |____________________________________________________________________________| Epilogue : Wario manages to escape the confines of the boom box, only to end up a miniature version of himself. Suddenly, miniature versions of the potato and shark cares also escape through the speakers and chase Wario. Wario literally jumps the shark and gets back in the boom box. The boom box spits him back out as normal-sized (if you call overweight normal) Wario, and Wario ends up squashing the cars. Thus this chapter in the epic journey of Wario comes to an end. \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/ |\ \/\/ / 6. J I M M Y \ \/\/ /| | \ / ------------ \ / | |__\ /\ /____________________________________________________________\ /\ /__| Character : Jimmy T. Genre : Sports Location : Club Sugar Story: Jimmy goes to Club Sugar to strut his stuff. While there, he gets a call, and has to play Microgames to get the message. Description: I never knew Human Pyramid was a sport, but all of these games follow a sports theme. Microgame Menu: ---- ---- ---- ---- ---- ---- --- | 01 | 05 | 09 | 13 | 17 | 21 | B | ---- ---- ---- ---- ---- ----| | | 02 | 06 | 10 | 14 | 18 | 22 | O | ---- ---- ---- ---- ---- ----| | | 03 | 07 | 11 | 15 | 19 | 23 | S | ---- ---- ---- ---- ---- ----| | | 04 | 08 | 12 | 16 | 20 | 24 | S | ---- ---- ---- ---- ---- ---- --- # | Game Name | Japanese Name | English Name ------+---------------------------+-------------------+----------------------- 01 | Test Your Might | Log Divide | Log Chop 02 | William Tell... XTREME! | Archery | Fruit Shoot 03 | Super Happy Ball Catch | Catch Ball | Heads Up 04 | Mega Person Bounce | Trampoline | Boing! 05 | Spare Me | Bowling | Spare Me 06 | Master Batter | Batter | Batter Up 07 | Wario Tennis | Tennis | Baseline Bash 08 | Speedo Stroke | Buttefly | Butterfly Stroke 09 | Hammer Bros. | Hammer Throw | Hammer Toss 10 | One-Wheeled Wonder | Unicycle | Balancing Act 11 | Wario Golf | Putt Golf | Putt for Dough 12 | Majestic Jump of Ski | Ski Jump | Ski Jump 13 | No Climbin Required | Mountain Climbing | Mountain Mountin' 14 | Pile of Bodies | Human Pyramid | Guy Scraper 15 | Steroids in Action | Weight Lifting | Lift & Shout 16 | THIS is a SPORT? | Curling | Pro Curling 17 | Be Like Mike | Basket | High Hoops 18 | Hyper Hurdle Hop | Hurdle | Hurry Hurdles 19 | FOOTBALL | Soccer PK | Gifted Goalie 20 | Jump Forever | Jump Rope | Jumpin' Rope 21 | Hyper Jump | Hyper Jump | Ring My Bell 22 | Spike! | Volleyball | Set-n-Spike 23 | Jimmy T.'s Amateur Skater | Skateboard | City Surfer 24 | Skateboard on Ice | Snowboard | Snowboard Slalom BOSS | Punch Out! (Boss) | Boxing (Boss) | Punch-Out _________________ | Test Your Might \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Log Divide | Type : Timing | A - Chop | | English : Log Chop | Medal : 20 | | |_______ ____________________________________________________________________| | Chop! | Karate's like my cologne: overpowerin'! Gather enough strength to | | | split the log! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Stop the Power Meter when it is red to karate chop the log in half. | |----------------------------------------------------------------------------| | Strategy : In the earlier rounds, don't be afraid to let the meter rise and| | fall a few times until you're ready to strike. On the easiest level, the | | top three bars will be red. | | | | Lv2 - Only the top two bars are red. | | | | Lv3 - Only the top-most bar is red. | |____________________________________________________________________________| _________________________ | William Tell... XTREME! \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Archery | Type : Timing | A - Shoot! | | English : Fruit Shoot | Medal : 30 | | |________ ___________________________________________________________________| | Shoot! | Keep it on the straight 'n' narrow! Target the apple and keep | | | shootin' 'til you hit it! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Draw the Bow until the target appears over the apple. Let go of the button| | to release the arrow. | |----------------------------------------------------------------------------| | Strategy : Hold the A button to make the target move up. Don't hold it too | | long, however, or the target will go up past the screen and reset. If you | | miss, you can try again if you still have time. | | | | Lv2 - The statue is shorter and therefore the apple is lower. | | | | Lv3 - The statue is even shorter and therefore the apple is even lower. | | | | Trivia : The level 1 statue is the famous Venus de Milo. The level 2 | | statue is the classic child relieving himself (or, as one strategy guide | | puts it, "Pissing Youngster." The level 3 statue is... a dog | |____________________________________________________________________________| ________________________ | Super Happy Ball Catch \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Catch Ball | Type : Reaction | D-Pad (L/R) - Move | | English : Heads Up | Medal : 15 | | |________ ___________________________________________________________________| | Catch! | Time to play catch! Ain't no thing but a chicken wing, baby! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Move the catcher to catch the ball in the mitt. | |----------------------------------------------------------------------------| | Strategy : As in real baseball, sometimes the pitcher likes to throw curve | | balls, so stay towards the middle of the screen to make sure you can | | quickly move in either direction. | | | | Lv2 - The mitt is 1/3 smaller. | | | | Lv3 - The mitt is 2/3 smaller. | |____________________________________________________________________________| ____________________ | Mega Person Bounce \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Trampoline | Type : Control | D-Pad (L/R) - Move | | English : Boing! | Medal : 20 | Trampoline| |_________ __________________________________________________________________| | Bounce! | Don't be a downer! Move the trampoline to keep the jumper jumpin'| |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Move the trampoline under the person to make sure they don't hit the ground| |----------------------------------------------------------------------------| | Strategy : Try not to bounce the person into the walls, or else he'll | | bounce off them rather wildly, and you may not know where the position the | | trampoline next. On faster speeds, the game will go so fast that you will | | only have to bounce the jumper twice, or even only once. | | | | Lv2 - The trampoline is 1/3 smaller. | | | | Lv3 - The trampoline is 2/3 smaller. | | | | Trivia : Yes, Trampoline really is a sport, and an Olympian one at that. | |____________________________________________________________________________| __________ | Spare Me \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Bowling | Type : Timing | A - Bowl | | English : Spare Me | Medal : 15 | | |_______ ____________________________________________________________________| | Bowl! | Bowlin' is as slick as polyester. You get one shot to rock the | | | block. | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Throw the ball at the right time to knock down the pin(s). | |----------------------------------------------------------------------------| | Strategy : Remember that there is a gutter, so throwing the ball into the | | sides won't make it bounce. Real bowling physics exist (sort of), so if you| | hit a pin, the pin can slide and take down other pins with it. | | | | Lv2 - There are 2 pins. | | | | Lv3 - There are 3 pins. | | | | Trivia : Either NoA saw this FAQ and stole my Microgame name, or we both | | have the mindsets of 10 year-olds. It's probably the latter. | |____________________________________________________________________________| _______________ | Master Batter \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Batter | Type : Timing | A - Swing | | English : Batter Up | Medal : 20 | | |________ ___________________________________________________________________| | Swing! | Are you a one-hit wonder? Take one swing to do your thing. | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Swing the bat to hit the ball. | |----------------------------------------------------------------------------| | Strategy : Watch out for tricky pitches. The pitcher likes to vary the | | speed of his pitches. | | | | Lv2 - The pitcher throws a fast/slow ball. | | | | Lv3 - The ball may disappear after it's pitched. | | | | Trivia : This Microgame plays very similarly to the Ultra Machine Boss. | |____________________________________________________________________________| ______________ | Wario Tennis \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Tennis | Type : Timing | A - Swing | | English : Baseline Bash| Medal : 20 | | |________ ___________________________________________________________________| | Rally! | You down with that whole tennis thing? Then keep the party rockin'| |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Return the ball by swinging when the time is right. | |----------------------------------------------------------------------------| | Strategy : Try to swing when the ball turns red. Depending on the speed of| | the ball, you may have to return the ball twice. | | | | Lv2 - The ball is lower. | | | | Lv3 - The ball is even lower. | |____________________________________________________________________________| _______________ | Speedo Stroke \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Butterfly | Type : Command | D-Pad (U/D) - Swim | | English : Butterfly Stroke | Medal : 20 | | |_______ ____________________________________________________________________| | Swim! | This should be a disco dance, baby! Do the butterfly to the wall! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Repeatedly and alternately press Up and Down to reach the finish. | |----------------------------------------------------------------------------| | Strategy : Don't wait for the on-screen command to change- just tap Up and | | Down as fast as possible. | | | | Lv2 - It takes two strokes to reach the finish. | | | | Lv3 - It takes three strokes to reach the finish. | |____________________________________________________________________________| ______________ | Hammer Bros. \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Hammer Throw | Type : Timing | A - Toss | | English : Hammer Toss | Medal : 15 | | |_______ ____________________________________________________________________| | Toss! | Hammer-throwin' is the funk. Do your spin and get the sphere in the| | | orange. | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Throw the hammer so it lands within the orange area. | |----------------------------------------------------------------------------| | Strategy : Distance doesn't matter. Unlike similar games, there's a bit of | | a delay after you press A before you actually throw the hammer. Especially| | at faster speeds, try to throw it earlier than you usually would. On Lv1, | | the area has an angle of 90 degrees. | | | | Lv2 - The orange area is 1/3 smaller, or 60 degrees. | | | | Lv3 - The orange area is 2/3 smaller, or 30 degrees. | | | | Trivia : A tribute to the 'Hammer Throw' event in Track & Field | | (Konami, 1983), featuring the same on-screen layout and similar gameplay. | |____________________________________________________________________________| ____________________ | One-Wheeled Wonder \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Unicycle | Type : Control | D-Pad (L/R) - Balance | | English : Balancing Act| Medal : 30 | | |__________ _________________________________________________________________| | Balance! | Can you keep your cool? Shake it left and right to keep the | | | packages balanced! | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Move left and right to keep the stack of blocks from falling. | |----------------------------------------------------------------------------| | Strategy : Don't hold Left or Right too long. Light presses should be used| | to make sure you don't overdo it. The packages will change colors when | | they come close to toppling. On faster speeds, light presses won't cut it,| | so you'll be forced to hold a direction to keep the packages balanced. | | | | Lv2 - The stack is 6 blocks high. | | | | Lv3 - The stack is 8 blocks high. | | | | Trivia : Yoshi348 notes: "The background music here is from Wario Land 4." | |____________________________________________________________________________| ____________ | Wario Golf \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Putt Golf | Type : Control | D-Pad (U/D) - Aim | | English : Putt for Dough | Medal : 25 | A - Putt | |__________ _________________________________________________________________| | Sink it! | Golf rocks the house! Line up your shot and putt for the cup! | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Move the indicator until it points to the hole, then putt the ball. | |----------------------------------------------------------------------------| | Strategy : The ball must go into the hole before the time is up for you to | | get credit. Even coming close to the edge doesn't make the ball fall into | | the hole, so you'll have to be very precise. | | | | Lv2 - The hole is smaller and the indicator is shorter. | | | | Lv3 - The hole is very small and the indicator is very short. | |____________________________________________________________________________| ______________________ | Majestic Jump of Ski \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Ski Jump | Type : Timing | A - Jump | | English : Ski Jump | Medal : 25 | | |_______ ____________________________________________________________________| | Jump! | Feel the beat and time a perfect jump, baby! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Jump when the skiier hits the ramp. | |----------------------------------------------------------------------------| | Strategy : Wait for the Skiier to turn blue, which is your cue to jump. | | | | Lv2 - The ramp is 1/3 shorter. | | | | Lv3 - The ramp is 2/3 shorter. The ramp is only about the width of the | | skiier himself, so your timing must be impeccable. | |____________________________________________________________________________| ______________________ | No Climbing Required \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Mountain Climbing | Type : Control | D-Pad (L/R) - Move | | English : Mountain Mountin' | Medal : 20 | A - Jump | |_______ ____________________________________________________________________| | Jump! | Reach the summit! Hop from cloud to cloud to get there! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Jump on the clouds to make your way up to the mountain peak. | |----------------------------------------------------------------------------| | Strategy : I didn't know mountain climbing involved jumping on clouds... | | Anyway, you don't have to touch the flag to win- just reach the top. On | | faster speeds, pressing the A Button as fast as possible is recommended. | | | | Lv2 - The clouds move in opposite directions. | | | | Lv3 - A continuous flow of clouds streams from left to right on the bottom | | and right to left at the top. | |____________________________________________________________________________| ________________ | Pile of Bodies \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Human Pyramid| Type : Control | D-Pad (L/R) - Move | | English : Guy Scraper | Medal : 10 | | |__________ _________________________________________________________________| | Land it! | At the top, it's disco-pop! Move left and right to land yourself| | | on the top! | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | After jumping on the trampoline, maneuver the person so he lands on top. | |----------------------------------------------------------------------------| | Strategy : The game shows you which direction you need to press (but only | | during earlier rounds). Wait a bit after jumping on the trampoline before | | you move, or else you may end up moving too much. This is one of the | | hardest Microgames of all, so be thankful you only need 10 points. | | | | Lv2 - The platform is 1/3 smaller. | | | | Lv3 - The platform is 2/3 smaller. | |____________________________________________________________________________| ____________________ | Steroids in Action \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Weight Lifting | Type : Command | D-Pad (U) - Lift | | English : Lift & Shout | Medal : 20 | A - Lift | |_______ ____________________________________________________________________| | Lift! | Don't sweat it! Follow the directions and lift the barbell! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Repeatedly press A and Up to lift the weights over your head. | |----------------------------------------------------------------------------| | Strategy : Don't wait too long to press A or Up, or else you'll drop the | | weight. | | | | Lv2 - You must lift the weight off the ground first by pressing A once, | | then Up once. Then just press A another four times and Up again to lift it | | over your head. | | | | Lv3 - You must lift the weight off the ground first by pressing A three | | times, then Up once. Then just press A another four times and Up again to | | lift it over your head. | | | | Trivia : Based on the sport "Clean and Jerk," in which you lift the | | barbell onto your shoulders, and then over your head. | |____________________________________________________________________________| __________________ | THIS is a SPORT? \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Curling | Type : Rapid Press | A - Sweep | | English : Pro Curling | Medal : 15 | | |_______ ____________________________________________________________________| | Curl! | Sweep in front of the stone to slide it into the ring. You cool | | | with that? | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Sweep the ice to make the stone slide into the target area. | |----------------------------------------------------------------------------| | Strategy : Don't sweep too much or else the stone will slide past the | | target area (known as the "house." The stone must flash before you run out| | of time for you to win. | | | | Lv2 - The target area is smaller. | | | | Lv3 - The target area is very small. | | | | Trivia : Yes, this is a real (and even Olympian) sport, and I've just | | insulted curling fans everywhere. I hope you're happy. Real curling is | | played by two teams, with three people on each team. One person tosses the| | stone, while the other two sweep the ice (which melts the ice and causes | | the stone to slide), trying to make the stone land in the goal area while | | simultaneously trying to bump the other teams' stones. Or at least, that's| | what I remember from Olymic coverage. | |____________________________________________________________________________| ______________ | Be Like Mike \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Basket | Type : Timing | A - Shoot | | English : High Hoops | Medal : 25 | | |________ ___________________________________________________________________| | Shoot! | A basketball is like my hair: big and round, baby! Do this | | | jumpshot like you're doing the hustle! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Shoot the ball into the basket. | |----------------------------------------------------------------------------| | Strategy : Shoot at the peak of your jump to make the basket. | | | | Lv2 - The basket is higher. | | | | Lv3 - The basket is very high. | |____________________________________________________________________________| __________________ | Hyper Hurdle Hop \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Hurdle | Type : Timing | A - Jump | | English : Hurry Hurdles| Medal : 10 | | |_________ __________________________________________________________________| | Hurdle! | It's a disco thing, baby! Clear the hurdles with the settin' sun | | | at your back! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Jump over the hurdles. | |----------------------------------------------------------------------------| | Strategy : Try to jump at the last possible second, especially on later | | levels when the Game Speed is faster. | | | | Lv2 - There are 2 hurdles to jump over. | | | | Lv3 - There are 3 hurdles placed close to each other. | |____________________________________________________________________________| __________ | FOOTBALL \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Soccer PK | Type : Control | D-Pad - Move | | English : Gifted Goalie| Medal : 10 | | |_________ __________________________________________________________________| | Defend! | Make that goalie boogie and protect your team's goal! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Block the kicker's goal attempt. | |----------------------------------------------------------------------------| | Strategy : Stay in the middle of the screen so you'll be able to move in | | either direction should the kicker try to trick you. Also, you don't HAVE | | to catch it. You can actually use your hands to push the ball to the left | | or right in case you can't catch it. | | | | Lv2 - The ball will curve towards you. | | | | Lv3 - The ball will inexplicably zig-zag towards you. | |____________________________________________________________________________| ______________ | Jump Forever \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Jump Rope | Type : Timing | A - Jump | | English : Jumpin' Rope | Medal : 15 | | |_______ ____________________________________________________________________| | Jump! | Jumpin' rope is like dancin'. You got the rhythm? | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Jump over the rope three times. | |----------------------------------------------------------------------------| | Strategy : Not much strategy here. The kid jumps pretty high, so don't be | | afraid to jump a bit before the rope actually hits you. | | | | Lv2 - The Pyoro doesn't jump as high, so time your jumps well. | | | | Lv3 - The Easter Island (Moai) Head jumps very low, so time your jumps | | extremely well. | |____________________________________________________________________________| ____________ | Hyper Jump \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Hyper Jump | Type : Timing | A - Bounce | | English : Ring My Bell | Medal : 10 | | |______________ _____________________________________________________________| | Bounce XXft! | Get your bounce on and ring that bell! | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Jump on the trampoline and bounce high enough to ring the bell. | |----------------------------------------------------------------------------| | Strategy : Jump when the trampoline is at its lowest (when the person is | | flashing red and yellow). At level 1, the bell is 30 meters high. | | | | Lv2 - The bell is 45 m high. | | | | Lv3 - The bell is 60 m high. | | | | Trivia : The US version of the game changes the meters to feet. | | Interestingly enough, the game also says feet in the European version. The| | English game name comes from the classic Disco song of the same name. | |____________________________________________________________________________| ________ | Spike! \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Volleyball | Type : Timing | A - Spike | | English : Set-n-Spike | Medal : 30 | | |________ ___________________________________________________________________| | Spike! | Like groovin', it's all in the timin'! Spike the ball and then | | | chill... | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | As you're jumping, spike the ball. | |----------------------------------------------------------------------------| | Strategy : Spike the ball when it starts flashing (the peak of your jump). | | Try not to wait too long, or else the ball will fall or you'll hit it into | | the net. | | | | Lv2 - The ball is in the middle of your side of the court. I personally | | find this one the hardest to time correctly, since you must spike just a | | little bit after the peak of your jump. | | | | Lv3 - The ball is close to the net. Spike at the peak of your jump. | |____________________________________________________________________________| ___________________________ | Jimmy T.'s Amateur Skater \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Skateboard | Type : Timing | D-Pad (D) - Duck | | English : City Surfer | Medal : 15 | A - Jump | |_____________ ______________________________________________________________| | Jump!/Duck! | Get on your board and show your skills! Show me how super-fly| | | you are! | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Jump over or duck under the obstacles. | |----------------------------------------------------------------------------| | Strategy : You must jump completely over the larger obstacles, although you| | can safely land on the shorter ones. On Lv1, you only have to avoid one | | obstacle. | | | | Lv2 - You have to jump over 2 obstacles. | | | | Lv3 - You have to jump, then squat, then jump again. | |____________________________________________________________________________| ___________________ | Skateboard on Ice \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Snowboard | Type : Control | D-Pad (L/R) - Move | | English : Snowboard Slalom | Medal : 10 | | |_________ __________________________________________________________________| | Finish! | Don't let any snowballs dampen this party! And stay inbounds, | | | baby! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Maneuver past the gigantic snowball to reach the finish line. | |----------------------------------------------------------------------------| | Strategy : Remember that the controls are a bit awkward. Also, you can't | | go into the green borders. | | | | Lv2 - The goal line is smaller. It also tends to not be in the middle. | | | | Lv3 - The goal line is very small. It's generally not in the middle, and | | the entire course is asymmetrical. | | | | Trivia : Supporting Jimmy's 'cellphone' theme, this is an actual game | | lifted straight from the Nokia 9380 cellphone. Tyma owns this phone. | |____________________________________________________________________________| ___________________ | Punch Out! (Boss) \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Boxing (Boss)| Type : Timing | D-Pad (L/R) - Dodge | | English : Punch-Out | Medal : 5 | A - Punch | |____________ _______________________________________________________________| | Knock out! | Fancy feet and sweet moves! KO that guy, baby! If he's got the| | | flash in effect, it means he's comin' at you! | |ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Avoid the opponent's punches and punch back. Take away all of his hearts | | to knock him out of the ring. | |----------------------------------------------------------------------------| | Strategy : Although it's possible to hit them otherwise, the best strategy | | is to wait until your opponent flashes (indicating that he's ready to | | punch), then press left or right to dodge. Before your opponent can | | recover, punch him to deplete a Heart. Your first opponent has 3 Hearts. | | You'll have 3 Hearts in each of the levels. | | | | Lv2 - Your second opponent has 4 Hearts. When he has only one Heart | | remaining, he'll extend both of his arms and charge a bit longer than usual| | DO NOT get hit by this punch, because it's an instant kill no matter how | | many Hearts you have left. | | | | Lv3 - Your third opponent has 5 Hearts. As with the level 2 opponent, | | he'll do the super charge punch, at times even where he has just 2 Hearts | | left. | | | | Trivia : Oddly enough, this isn't 9volt's Boss. The graphics are a tribute| | to the classic Nintendo game, Punch-Out! Punch-Out! set the standard for | | boxing games, one which would never be surpassed until Super Punch-Out!! | | came out. Things get a bit confusing, since Punch-Out! and Super Punch-Out| | actually came out the same year (February and September, respectively, of | | 1984) in arcades. Three years later Punch-Out was ported to the NES as | | Mike Tyson's Punch-Out!, which, because of the NES's limitations, didn't | | reproduce the arcade graphics faithfully. Years later, Nintendo decided to| | make Super Punch-Out! for the SNES (this time sans Mike Tyson license, for | | obvious reasons). Oddly enough, they wouldn't release it in Japan until | | yet another few years later. So how 'bout it, Nintendo? You gave us an | | updated Metroid, give us Punch Out! Prime! | |____________________________________________________________________________| \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/ |\ \/\/ / 7. D R I B B L E & S P I T Z \ \/\/ /| | \ / ------------------------------ \ / | |__\ /\ /____________________________________________________________\ /\ /__| Character : Dribble & Spitz Genre : SF Location : Diamond Taxi Description: The "S" in "SF" stands for Space. There are a lot of clever games based on a space theme. As for the F... uhh, I don't know what you're talking about! Microgame Menu: ---- ---- ---- ---- ---- ---- --- | 01 | 05 | 09 | 13 | 17 | 21 | B | ---- ---- ---- ---- ---- ----| | | 02 | 06 | 10 | 14 | 18 | 22 | O | ---- ---- ---- ---- ---- ----| | | 03 | 07 | 11 | 15 | 19 | 23 | S | ---- ---- ---- ---- ---- ----| | | 04 | 08 | 12 | 16 | 20 | 24 | S | ---- ---- ---- ---- ---- ---- --- # | Game Name | Japanese Name | English Name ------+----------------------------+-----------------------+------------------ 01 | PETA | Alien Catcher | Alien Ambush 02 | Notocross Naniacs | Ninranger 2 Go | Scooter Commuter 03 | Fighting Space | Space Fighter | Space Fighter 04 | Ferry Roof Ninja Cross | Ninja / Roof Crossing | Stick & Move 05 | Mario Fighter 2X PLUS a | Nintenman 1 | Classic Clash I 06 | Void Harrier | 3D Fly | Bubble Trouble 07 | Biru Furai | Last! Heroman | Super Fly 08 | Extreme Fall Sharp Arrow | Ninja / Arrow Drop | Arrow Space 09 | Voltron Mega | Combiner V | Manic Mechanic 10 | UFO Up-Rain | Self UFO | UFO Assist 11 | Mortal Mario | Nintenman 2 | Classic Clash II 12 | Generic 3D Shooter Z | 3D Red Ball | Mars Ball Destroy 13 | Asterioid Shuttle | Meteorite Rocket | Hover for Cover 14 | Dynamite Drive | Ninranger 3 Go | Scoot or Die 15 | Panel Flip Shot | Panel Shot | Word Up 16 | Tunnel Slice Sword Dash | Ninja / Slice! | Ninja Pipe Cleaner 17 | Smash Bros. Puchi | Nintenman 3 | Classic Clash III 18 | Mighty Mask Change | Morph! | Zero to Hero 19 | UFO Wave Runner | Tunnel UFO | Tidal Cave 20 | Pet Martian | Mars Escape | Mars Jars 21 | Generic Shooter X | Space Fort | Space Escape 22 | Shadow Split Divide Man | Ninja / Dividing | Ninja Vision 23 | Wheelie Pop | Ninranger 4 Go | Slick Wheelie 24 | Samurai Victoly Slice! | Bamboo Cut Samurai | Bam-Fu BOSS | Copyright Infringement '03 | Galaxy 2003 (Boss) | Galaxy 2003 ___________________________________________________ | PETA - People for the Ethical Treatment of Aliens \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Alien Catcher| Type : Timing | A - Drop trap | | English : Alien Ambush | Medal : 15 | | |_______ ____________________________________________________________________| | Trap! | An alien is out for a walk, and I don't like its looks! Catch it in| | | your trap. | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |----------------------------------------------------------------------------| | Shut the cell doors when the alien is inside the cage. | |----------------------------------------------------------------------------| | Strategy : It's possible to shut the door on top of the alien and still | | catch it. Depending on when it hits the alien, the door may push the alien| | inside of the cell, or may push it out. | | | | Lv2 - The alien will pause and may jump before walking through the cell. | | | | Lv3 - The alien will pause and roll into a ball. It'll attemp to roll | | through the cage. When it's rolling, it moves twice as fast. Press the A | | Button as soon as it rolls into a ball (on faster speeds). | | | | Trivia : This is the worst case of alien descrimination I've ever seen | | since the E.T. incident of '59. | |____________________________________________________________________________| ___________________ | Notocross Naniacs \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Ninranger 2 Go | Type : Control | D-Pad (L/R) - Rotate | | English : Scooter Commuter | Medal : 30 | | |_______ ____________________________________________________________________| | Land! | Escape by jumping your scooter. The trick is, you gotta land it | | | perfectly! Think you got the skill? | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Launch off a ramp and position yourself in the air so you don't end up | | splattered on the ground. | |----------------------------------------------------------------------------| | Strategy : On Lv1, the landing area will be sloped like this: \ It | | doesn't take too much maneuvering to get the landing right, so don't press | | the D-Pad too much. Also note that the game will conveniently remind you | | to rotate if you forget (what use this is, we may never know). | | | | Lv2 - The landing area will be flat, so you must lean forward a bit more. | | | | Lv3 - The landing area will be sloped like this: / You must lean forward | | a lot. | | | | Trivia : Plays similarly to Motocross Maniacs (Konami, ) in which you raced| | across the course and had to position your landings correctly. | |____________________________________________________________________________| ________________ | Fighting Space \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Space Fighter| Type : Control | D-Pad - Move | | English : Space Fighter| Medal : 15 | A - Shoot | |________ ___________________________________________________________________| | Shoot! | Enemy spaceships are getting away. Target 'em and take 'em out! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Shoot down the enemy ships. | |----------------------------------------------------------------------------| | Strategy : Shoot the two enemy ships. Just get them in your crosshairs and| | fire rapidly (you don't have to worry about ammo, since it's unlimited). | | | | Lv2 - There are three enemy ships to destroy. | | | | Lv3 - There are four enemy ships to destroy. | | | | Trivia : Very similar to numerous other space shooting games. | |____________________________________________________________________________| ________________________ | Ferry Roof Ninja Cross \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Ninja / Roof Crossing | Type : Control/Timing | | English : Stick & Move | Medal : 15 | A - Jump Right | |________ ___________________________________________________________________| | Cross! | You got a pesky samurai trying to stop you. Skip across the roof | | | and avoid the samurai. | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Jump across the roofs (rooves?) and avoid the Samurai's upward thrusts. | |----------------------------------------------------------------------------| | Strategy : The Samurai is at the final crossing, so jump across the first | | three gaps quickly. | | | | Lv2 - There is a Samurai at the second gap and another one at the final | | gap. | | | | Lv3 - There are Samurai at all but the first gap. They follow a set | | pattern- memorize it to get the upper hand. | | | | Trivia : Similar to a few G&W games. | |____________________________________________________________________________| _________________________ | Mario Fighter 2X PLUS a \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Nintenman 1 | Type : Control/Timing | D-Pad (D) - Duck | | English : Classic Clash I | Medal : 20 | A - Jump | |________ ___________________________________________________________________| | Dodge! | Avoid the attack by jumping and ducking! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Avoid Mega-Koopa's fierce special moves. | |----------------------------------------------------------------------------| | Strategy : Jump over the rocks that Bowser hurls at you OR duck under the | | flames he spits at you. | | | | Lv2 - Avoid TWO special attacks. He can either roll rocks at you or spit | | two flames at you. | | | | Lv3 - Avoid THREE special attacks. He can either roll rocks at you or spit| | three flames at you. | | | | Trivia : A tribute to fighting games in general, but bears closest | | resemblance to the ultra-crappy Ultraman games of years past. Thanks, | | Astro! Also, the production name for this game is Ultraman Dodge, so it | | really is a tribute to those games! Remember when Miyamoto said we'd see a| | grown-up Mario? Well, here he is! | |____________________________________________________________________________| ______________ | Void Harrier \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : 3D Fly | Type : Control | D-Pad - Move | | English : Bubble Trouble | Medal : 15 | | |________ ___________________________________________________________________| | Get 5! | Catch the items floating in space! Get on it! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Collect five balls as you fly across the void. | |----------------------------------------------------------------------------| | Strategy : The balls are relatively close to each other, so you shouldn't | | have too hard a time. | | | | Lv2 - The balls are more interspersed and arranged in a way that makes them| | harder to collect by flying straight through. | | | | Lv3 - The balls are very far from each other and arranged in a way that | | makes them very hard to collect w/o a lot of movement. | | | | Trivia : A tribute to the classic shooter, Space Harrier (Sega, 1985). | | Though Space Harrier was more about shooting and avoiding things, 3D Fly | | features the same sort of movement. Interestingly enough, Space Harrier | | was actually ported to the Famicom! | |____________________________________________________________________________| ____________ | Biru Furai \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Last! Heroman| Type : Control | D-Pad (L/R) - Dodge | | English : Super Fly | Medal : 25 | | |________ ___________________________________________________________________| | Dodge! | Think you're a hero? Then fly through the city without smashing | | | into buildings! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Avoid the buildings as you fly off to save the day. | |----------------------------------------------------------------------------| | Strategy : The buildings are a bright orange color, so they're very easy to| | see coming up. | | | | Lv2 - Avoid two buildings. | | | | Lv3 - Avoid three buidlings. | | | | Trivia : Plays very much like Lawnmower Man for the Super Famicom. Thanks | | to Astro for more pointless trivia. ! |____________________________________________________________________________| __________________________ | Extreme Fall Sharp Arrow \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Ninja / Arrow Drop | Type : Control | D-Pad (L/R) - Sidestep | | English : Arrow Space | Medal : 20 | | |___________ ________________________________________________________________| | Sidestep! | Sidestep the arrows to spare yourself! Talk about a hairy | | | situation! | |ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Avoid the arrows raining from the sky. | |----------------------------------------------------------------------------| | Strategy : Actually a little hard. Watch the arrows in the background and | | use them to determine where you should move to. | | | | Lv2 - There are more arrows, and thus, less room for you to move to. | | | | Lv3 - There are many more arrows, and, therefore, much less room for you. | |____________________________________________________________________________| ______________ | Voltron Mega \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Combiner V | Type : Control | D-Pad (L/R) - Move | | English : Manic Mechanic | Medal : 10 | | |___________ ________________________________________________________________| | Assemble! | Assemble the robot parts as they fall down! Are you up to the | | | task or not? | |ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Catch the two falling robot parts (torso and head) to complete the robot. | |----------------------------------------------------------------------------| | Strategy : On Lv 1, the robot's parts are fairly wide, so it isn't too hard| | to catch the pieces. Note that you don't have to get pieces in the exact | | center. | | | | Lv2 - A female robot. Girl needs to eat more, because she's very thin, | | making it hard to catch the parts. | | | | Lv3 - Another male robot. I'm certain he's anorexic, because he's all | | exoskeleton, making it very difficult to catch the pieces. | | | | Trivia : A tribute to the Japanese obsession with combining robots. | | Nowhere near as fun as Xenogears' however. | |____________________________________________________________________________| _____________ | UFO Up-Rain \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Self UFO | Type : Control | D-Pad (L/R) - Move UFO | | English : UFO Assist | Medal : 15 | | |________ ___________________________________________________________________| | Dodge! | That UFO up there is you! Avoid the attack from below! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Avoid the Earth ship's blasts. | |----------------------------------------------------------------------------| | Strategy : Err... strategy, yeah... Umm, avoid.. the ship's.... attacks...| | | | Lv2 - Umm... The Earth ship fires more? | | | | Lv3 - Okay, I'll level with you. This is a pretty straightforward micro- | | game, and avoiding the shots is faily easy until this level, where the | | enemy ship has unbelievably good accuracy. My favorite tactic is to | | quickly move all the way left when the game starts, then just move all the | | way right. You'd be surprised how well this works. Try to find your own | | groove. | | | | Trivia : Similar to an Introduction Microgame. The point is to trick you | | into thinking you're playing the Intro Microgame. | |____________________________________________________________________________| ______________ | Mortal Mario \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Nintenman 2 | Type : Pointless | D-Pad (L/R) - Move | | English : Classic Clash II | Medal : 25 | | |________ ___________________________________________________________________| | Repel! | Force the monster back and take him down! You gotta take him DOWN!| |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Push against Bowswer to flip him over. | |----------------------------------------------------------------------------| | Strategy : Yes, the type is pointless. In a game full of such wit and fun,| | I'm perplexed as to how this Microgame got in. Just simply hold Right to | | push against Bowser. Incredibly easy, and not a lot of fun. Try to only | | start pushing after you make sure the game has started. Even a short delay| | can mean losing at higher speeds. Also, note that Bowser must be flat on | | his back by the time the time runs out for it to count. | | | | Lv2 - Bowser offers more resistance. | | | | Lv3 - Bowser pushes back very hard. | | | | Trivia : Repel? What the hell? | |____________________________________________________________________________| ______________________ | Generic 3D Shooter Z \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : 3D Red Ball | Type : Control | D-Pad - Move | | English : Mars Ball Destroy | Medal : 15 | A - Shot | |___________ ________________________________________________________________| | Hit Mars! | Follow the arrow, find the red ball, and destroy it! And keep | | | your wits about you! | |ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Move the target around and shoot the red ball. | |----------------------------------------------------------------------------| | Strategy : Make use of the green arrows to find the red ball. It's okay to| | shoot blue balls (okay, mind out of gutter, please), as well as yellow | | ones. | | | | Lv2 - The red ball is further off in the distance (i.e., it's smaller). | | There are a few more yellow balls to confuse you. | | | | Lv3 - The red ball is even further off, so it's very small. There are | | a few more yellow balls. | | | | Trivia : Okay, so first you catch aliens, and now you're destroying their | | home planet?! Nintendo are sooooo anti-alienists. | |____________________________________________________________________________| __________________ | Asteroid Shuttle \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Meteroite Rocket | Type : Control | A - Blast off | | English : Hover for Cover | Medal : 15 | | |____________ _______________________________________________________________| | Blast off! | Blast off in the rocket ship, but avoid the flying rocks! Can | | | you handle it? | |ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Make good use of the jets to propel the rocket out of the way of oncoming | | meteorites. | |----------------------------------------------------------------------------| | Strategy : One possible strategy is to just hold the A button to propel | | yourself to the top of the screen, then just release it when there's a | | meteorite at the top of the screen (or stay on the bottom of the screen and| | only press A when there's a meteorite flying across the bottom). This is | | risky, though, and it's recommended that you just lightly press A in rapid | | succession to keep the rocket around the middle of the screen. | | | | Lv2 - The rocket is double its original size. | | | | Lv3 - The rocket is triple its original size. | | | | Trivia : An homage to Asteroids (Atari, 1979), although without the | | shooting part. One of the most memorable arcade games ever, Asteroids had | | you avoiding and shooting, well, asteroids with your spaceship. | |____________________________________________________________________________| ________________ | Dynamite Drive \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Ninranger 3 Go | Type : Control | D-Pad (L/R) - Move | | English : Scoot or Die | Medal : 15 | | |________ ___________________________________________________________________| | Dodge! | Ride your scooter! Sounds simple, but there's a catch: you've got | | | to avoid incoming bombs! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Avoid the dynamite thrown at you as you drive on your umm... bike. | |----------------------------------------------------------------------------| | Strategy : It's hard to judge where the dynamite will land just from the | | position of the dynamite throwers in the background. Just try to guess | | where they land once they're in the air. Even better, just stay in the | | same position and there's a relatively good chance the dynamite won't hit | | you at all. Getting a score of 15 is very easy. | | | | Lv2 - Four sticks of dynamite will be thrown at you. | | | | Lv3 - Five sticks of dynamite will be thrown at you. | | | | Trivia : The English Microgame name is a tribute to the classic Famicom | | game, Skate or Die. | |____________________________________________________________________________| _________________ | Panel Flip Shot \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Panel Shot | Type : Control | D-Pad (L/R) - Move | | English : Word Up | Medal : 20 | A - Shot | |___________ ________________________________________________________________| | Shoot "?" | Shoot the question marks to reveal a word. To help you out, you| | | can warp from side to side! | |ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Shoot at the flashing panels to flip them and complete the message. | |----------------------------------------------------------------------------| | Strategy : A few things to remember- Moving off to either side of the | | will make you reappear on the opposite side. This is key to moving fast | | enough on faster speeds. Also, shooting at an already-flipped over panel | | will flip it, and you'll have to shoot at it again, which means wasted | | time. | | | | Lv2 - You will need to flip two panels. | | | | Lv3 - You will need to flip three panels. | | | | Trivia : The message spelled out can be one of many. The name you entered,| | or... "I'm Hungry." Many more witty messages to be found. In all, there | | are 25 messages. | |____________________________________________________________________________| _________________________ | Tunnel Slice Sword Dash \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Ninja / Slice! | Type : Control | D-Pad (L/R) - Move | | English : Ninja Pipe Cleaner | Medal : 20 | | |_________ __________________________________________________________________| | Strike! | Find the oncoming ninja and take him out! Talk about a tough | | | crowd! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Slice the enemies with your blade as you run through the tunnel. | |----------------------------------------------------------------------------| | Strategy : On Lv1, this Microgame isn't very hard. The enemy ninja is red | | and stationary, so it's easy to judge where you should move to hit him. | | | | Lv2 - The blue ninja now rotates around the tunnel, making him harder to | | to hit. | | | | Lv3 - The purple ninja also rotates, but also tends to squat, which means | | he'll pause for a second before moving again. | | | | Trivia : The kanji that appears means "kill." | |____________________________________________________________________________| ___________________ | Smash Bros. Puchi \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Nintenman 3 | Type : Command | D-Pad - Input Command | | English : Classic Clash III | Medal : 20 | | |_______ ____________________________________________________________________| | Beam! | Complete the combo to defeat the foe! You got that or what? | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Input the shown commands to perform a special move! | |----------------------------------------------------------------------------| | Strategy : On Lv1, there are only two button presses to input. | | | | Lv2 - There are three button presses. | | | | Lv3 - There are four commands to input. | | | | Trivia : This one is more reminiscent of Street Fighter (Capcom, 1987). | | One of the first fighting games to implement the use of secret "special | | moves" by entering a "complex" series of commands. In an effort to create | | new command sequences, SNK later introduced near-impossible ones. | |____________________________________________________________________________| ____________________ | Mighty Mask Change \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Morph! | Type : Timing | A - Transform | | English : Zero to Hero | Medal : 20 | | |____________ _______________________________________________________________| | Transform! | Are you a hero or what? Concentrate and transform! | |ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Stop the meter when it's red to transform! | |----------------------------------------------------------------------------| | Strategy : I dislike these recycled Microgames >_< Ah well, recycled | | Microgame can only mean recycled strategy ^_^ In the earlier rounds, don't| | be afraid to let the meter rise and fall a few times until you're ready to | | change. On the easiest level, the top three bars will be red. | | | | Lv2 - Only the top two bars are red. | | | | Lv3 - Only the top-most bar is red. | | | | Trivia : Another play on the Japanese obsession with masked superheroes | | that transform into their true form in elaborate sequences. If you don't | | succeed in this Microgame, you'll transform into a pig. | |____________________________________________________________________________| _________________ | UFO Wave Runner \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Tunnel UFO | Type : Control | D-Pad (U/D) - Move | | English : Tidal Cave | Medal : 20 | | |________ ___________________________________________________________________| | Dodge! | Make your way through the cave by avoiding the waves! You got the | | | finger magic? | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Move up or down to avoid the space waves. | |----------------------------------------------------------------------------| | Strategy : The blue waves will warn you of where the red wave (the ones you| | should avoid) will be. | | | | Lv2 - You must avoid two waves. | | | | Lv3 - You must avoid three waves. | |____________________________________________________________________________| _____________ | Pet Martian \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Mars Escape | Type : Control | D-Pad (L/R) - Move | | English : Mars Jars | Medal : 15 | | |_________ __________________________________________________________________| | Escape! | You're in a tight spot here! Aliens are trying to trap your crew,| | | so avoid their evil snares! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Avoid being captured by the cup. | |----------------------------------------------------------------------------| | Strategy : If either you or the child are caught in the cup, you lose. Try| | not to move for extended periods of time, as doing so makes you a bigger | | target. | | | | Lv2 - You have two kids. | | | | Lv3 - You have three kids. | |____________________________________________________________________________| __________________________________ | Generic Side-scrolling Shooter X \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Space Fort | Type : Control | D-Pad - Move | | English : Space Escape | Medal : 10 | | |________ ___________________________________________________________________| | Dodge! | Alien battle stations are attacking! Avoid their fire and escape | | | alive! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Avoid enemy fire as you infiltrate the fort. | |----------------------------------------------------------------------------| | Strategy : The only things that can hurt you are the shots. Touching the | | floor or ceiling won't hurt you, and neither will touching the gun turrets | | themselves. | | | | Lv2 - There are more gun turrets. | | | | Lv3 - There are even more gun turrets. | | | | Trivia : Okay, okay, so maybe you don't actually do any shooting in this | | game, but it's still designed like many side-scrolling shooters of years | | past, including, but not limited to, Gradius (Konami, ). Also, the ship | | you control here is also the same one that saves Orbulon. | |____________________________________________________________________________| _________________________ | Shadow Split Divide Man \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Ninja / Dividing | Type : Choice | D-Pad (U/D) - Select | | English : Ninja Vision | Medal : 10 | A - Enter | |________ ___________________________________________________________________| | Count! | Here's the deal. The ninja can create holograms! How many do you | | | see? | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Ninja Kawaii will split himself. Answer with the number of ninjas he split| | into. | |----------------------------------------------------------------------------| | Strategy : Not much strategy, really. You just need good eyes. Get used | | to these types of games, because Orbulon has quite a few of them. On Lv1, | | he'll split into 1-3 Ninjas. | | | | Lv2 - Ninja splits into 2-4 Ninjas. | | | | Lv3 - Ninja splits into 3-5 Ninjas. Be careful- sometimes an extra ninja | | will appear on the roof or in the tree. | |____________________________________________________________________________| _____________ | Wheelie Pop \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Ninranger 4 Go | Type : Control | A - Wheelie | | English : Slick Wheelie| Medal : 10 | | |__________ _________________________________________________________________| | Wheelie! | So get this! You gotta ride a wheelie over rocks and be careful | | | not to flip over backwards! | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Pop a wheelie and keep it long enough to go over the rocks. | |----------------------------------------------------------------------------| | Strategy : This can either be the hardest game over, or next-to-hardest | | game ever. Pressing the A button too much and for too long will cause you | | to fall back. The best thing to do is to press A in short, rapid | | successions. It takes a while to get the feel for it, but once you do, the| | game isn't too bad. | | | | Lv2 - Keep a wheelie over two rocks. | | | | Lv3 - Keep a wheelie over three rocks. | |____________________________________________________________________________| ________________________ | Samurai Victoly Slice! \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Bamboo Cut Samurai | Type : Timing | A - Chop | | English : Bam-fu | Medal : 10 | | |_______ ____________________________________________________________________| | Chop! | Focus your mind and chop! Miss, and you gotta meet the raccoon! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Stop the meter when it is red to slice through the bamboo. | |----------------------------------------------------------------------------| | Strategy : ...do I HAVE to copy and paste the strategy again? | | | | Lv2 - Only the top two bars are red. | | | | Lv3 - Only the top-most bar is red. | |____________________________________________________________________________| ___________________________________ | Copyright Infringement '03 (Boss) \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Galaxy 2003 (Boss) Type: Control | D-Pad - Move | | English : Galaxy 2003 | Medal : 5 | A - Shoot | |___________ ________________________________________________________________| | Complete! | Blast through the galaxy, grabbing as many power-ups as you | | | can! Keep smashing the button for rapid-fire! | |ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Fight your way through waves upon waves of... odd geometrical shapes to | | off against... a giant.. space blob thingy. | |----------------------------------------------------------------------------| | Strategy : Whoa... it's a HUGE shame that this game did't receive the full | | version treatment, because it's a full game in itself. For some reason | | there's a score counter, even though the high scores (unfortunately) don't | | get saved. This will be a long strategy, so bear with me. | | __________________________________________________________________________ | | | GAME BASICS: | | | | | | | | Enemy Types: | | | | NOTE: Enemy types differ a bit on Lv 2 and 3. | | | | Diamonds - Stay stationary. | | | | Bolts - Zig-zag as they come down the screen. | | | | Waves - Travel horizontally across the screen. | | | | Kidneys - Turn into water-drop shapes and come down quickly. | | | | Circles - Shoot at it to bounce it into the vortex. Do not fire at | | | | you but will cause damage if you touch them. | | | | Space Blob (Boss) - Shoot at the core repeatedly to destroy it. | | | | | | | | Colors: | | | | Blue Enemies - Standard enemies. Do not fire back. | | | | Green Enemies - When destroyed, will drop a green power-up. | | | | Red Enemies - Fire back. | | | | | | | | Power-Ups: | | | | Dropped by Green Enemies, these will upgrade your ship: | | | | Level 1 - With no power-ups, you will be a single triangle firing a | | | | single shot straight ahead. | | | | Level 2 - A single power-up upgrades your ship by turning it into two | | | | triangles, effectively doubling your firepower by allowing you to | | | | shoot two shots at once. | | | | Level 3 - Two power-ups turns you into three triangles. You get a | | | | a straight shot and two angled shots. | | | | Level 4 - Three power-ups gets you a shield that protects you from one| | | | attack. | | | | Level 5+ - Anything over three power-ups counts as a bomb which | | | | destroys anything and everything on the screen as well as gives you | | | | 500 extra useless points. | | | | | | | | Scoring System: | | | | Get a power-up while you have a shield for 500 points. | | | | Bonuses are doubled on Lv2. | | | | Bonuses are tripled on Lv3. | | | | Red enemies are 2x the points on Lv2. | | | | | | | | Max Score Lv1: 7220 Lv2: 10150 Lv3: 13610 | | | | | | | | First Wave: | | | | 10 per ship. Defeat all for 100 point Bonus. | | | | Second Wave: | | | | 30 per ship, except green for 50. Defeat all 200 pt. Bonus. | | | | Third Wave: | | | | 30 per ship, except green for 50. Defeat all 300 pt. Bonus | | | | Fourth Wave: | | | | 30 per ship. Defeat all 400 pt. Bonus. | | | | Fifth Wave: | | | | Get ball in for 500 points. | | | | Sixth Wave: | | | | 10 per ship. Defeat all 200 pt. Bonus. | | | | Seventh Wave: | | | | 30 per ship. Defeat all 400 pt. Bonus. | | | | Eighth Wave: | | | | 30 per ship. Defeat all 1000 pt. Bonus. | | | | Ninth Wave: | | | | 40 per ship. Defeat all 1000 pt. Bonus. | | | | Boss - Defeat for 1000 points. | | | |________________________________________________________________________| | | | | Lv1 - Level 1 is obviously the easiest. Power-ups are plentiful and none | | of the enemies will shoot back. The 1st wave will consist of 10 Diamonds | | (with 1 Green Diamond included). The 2nd wave has 9 Bolts (including 1 | | green). Wave 3 is 3 Waves (including 1 green). Wave 4 is 3 Kidneys (incl.| | 1 green). The 5th Wave has one Ball. Wave 6 is 10 Diamonds, Wave 7 is 9 | | Bolts, and Wave 8 is 5 Kidneys (with 1 green). Wave 9 is 5 Waves (incl. 1 | | green). The Space Blob does not fire back, but will travel around the | | screen, so make sure you move carefully. | | | | Lv2 - Power-ups aren't anywhere near as plentiful as they were on Lv1, and| | red enemies make their first appearance. 1st Wave: 10 Diamonds. 2nd Wave:| | 9 Bolts. 3rd Wave: 5 Waves (1 green). 4th Wave: 5 Kidneys (1 green). 5th| | Wave: 2 Balls. 6th Wave: 15 Diamonds (3 red). 7th Wave: 10 Bolts (3 red).| | 8th Wave: 5 Kidneys (2 red, 1 green). 9th Wave: 9 Waves (2 red, 1 green). | | Boss: The Core will now fire at you. | | | | Lv3 - Power-ups are scarce, and most of the enemies are red. If you're | | used to classic shooters, this'll be a cinch. Otherwise, it'll be annoying| | as heck ^_^ 1st Wave: 15 Diamonds (3 red). 2nd Wave: 10 Bolts (3 red). | | 3rd Wave: 7 Waves (2 red, 1 green). 4th Wave: 5 Kidneys (2 red, 1 green). | | 5th Wave: 2 Balls (will fire at you this time around). 6th Wave: 20 | | Diamonds (12 red). 7th Wave: 13 Bolts (9 red). 8th Wave: 7 Kidneys (3 red| | 1 green). 9th Wave: 7 Waves (7 red). Boss: The Space Blob is more | | aggressive, firing at you more and moving around more as well. | | | | Strategy+ : Yoshi348 offers the following: | | "When the Space Blob first shows up, it's Core will fly around alone (and| | take a potshot at you at Level 3). It will be one of three colors. | | Shooting it doesn't damage it, but changes it's color. The color it is | | when it goes into the Space Blob determines the attack pattern it will use:| | | | Green: Blob stays on top, Core dives down occasionally. | | Cyan: Blob circles around, Core circles in and around Blob, exposed at | | certain times. | | Blue: Blob circles around, Core periodically goes straight to the center of| | the screen for a while. | | | | You'll want to stay away from Cyan, as it's the toughest. During Green, | | the Core will not shoot sidways, so you won't have to worry about that. | | When the Core is almost dead, it will start blinking and shoot in a burst | | patteren (if not Level 1). | |____________________________________________________________________________| \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/ |\ \/\/ / 8. M O N A \ \/\/ /| | \ / ---------- \ / | |__\ /\ /____________________________________________________________\ /\ /__| Character : Mona Genre : Hennano Location : Gelatto Parlor (Gelateria) Description: What is type of game is Hennano? Apparently it's a super weird and completely nonsensical game... Microgame Menu: ---- ---- ---- ---- ---- ---- --- | 01 | 05 | 09 | 13 | 17 | 21 | B | ---- ---- ---- ---- ---- ----| | | 02 | 06 | 10 | 14 | 18 | 22 | O | ---- ---- ---- ---- ---- ----| | | 03 | 07 | 11 | 15 | 19 | 23 | S | ---- ---- ---- ---- ---- ----| | | 04 | 08 | 12 | 16 | 20 | 24 | S | ---- ---- ---- ---- ---- ---- --- # | Game Name | Japanese Name | English Name ------+----------------------------+--------------------+--------------------- 01 | Majestic Plane Glide Float | Paper Plane | Paper Plane 02 | Ouching Drop of Eye | Eye Drops | Dry Eye 03 | Park Like the Wind | Parking | Parking Prowess 04 | Furious Bread Get | Toast Catch | Butterfingers 05 | Fierce Pick Finger Nose | Nose Hole | Gold Digger 06 | Stop This Train! | Train STOP! | Terminal Velocity 07 | Tong Ta-Tong Tong Tong | Tweezers | Chicken Pinch 08 | Explode Blast Mega | Fireworks | Boombox 09 | Blind Barber | Hair Salon | Sloppy Salon 10 | Annoying Page Turn | Page | Page Panic 11 | Mama Mia! Itsa Pasta! | Pasta | Noodle-Rama 12 | Needle Pulling Thread | Needle & Thread | Right in the Eye 13 | I Saw It | Saw | I Came, I Saw 14 | Hose Me Off... I'm Hot! | Building Fire | Douse the House 15 | Huge Foot | Huge Foot | Soleman 16 | Stop This Mucus! | Dripping Nose | Nighttime Allergies 17 | Helicopter Drop | Truck | Air Supplies 18 | Boo Bust | Ghost Light | Toast the Ghosts 19 | Ball Hole Fall | Rolling | Tilt-n-Tumble 20 | Wario's Volcano | Volcano | Pompeii Back 21 | Crash Dummy | Airbag | Crash Test, Dummy! 22 | Insert Egg Joke Here | Egg | Sunny-Side Up 23 | Condiment Shot | Food Shooting | Fries with That? 24 | Flashy Smile | Toothpaste | The Brush Off BOSS | Aggressive Nail Attack | Nail Strike (Boss) | Nail Call ____________________________ | Majestic Plane Glide Float \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Paper Plane | Type : Control | D-Pad (L/R) - Steer | | English : Paper Plane | Medal : 15 | | |________ ___________________________________________________________________| | Steer! | Steer the airplane and avoid the ledges. Have a safe flight! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Guide the paper plane through the obstacle course. | |----------------------------------------------------------------------------| | Strategy : There's a knack to it, which just involves playing it a few | | times and learning when to turn. To pass the challenge, you only need to | | clear 2 ledges and then steer it into the corner of the screen, where the | | timer will run out, and you'll win the challenge. | | | | Lv2 - The ledges are twice as thick, leaving less room to pass between | | them. | | | | Lv3 - The ledges are three times as thick. | |____________________________________________________________________________| _____________________ | Ouching Drop of Eye \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Eye Drops | Type : Timing | A - Squirt | | English : Dry Eye | Medal : 10 | | |_________ __________________________________________________________________| | Squirt! | Put some drops in my eyes! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Gently apply the eye drops to the pupil. | |----------------------------------------------------------------------------| | Strategy : Let the dropper swing past the eye once or twice to get into | | the rhythm of the swing. | | | | Lv2 - The eye (target) is 1/3 smaller than usual, and the eye dropper is | | higher. | | | | Lv3 - The eye (target) is 2/3 smaller than usual, and the eye dropper is | | even higher. | |____________________________________________________________________________| ____________________ | Park Like the Wind \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Parking | Type : Timing | D-Pad (D) - Steer | | English : Parking Prowess | Medal : 10 | | |_______ ____________________________________________________________________| | Park! | Pull the car into the parking space! Violators will be towed at the| | | owner's expense! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Turn safely into the parking space. | |----------------------------------------------------------------------------| | Strategy : You don't actually need to park correctly. Just touch the | | bottom of the screen without crashing into anything. The trick is to learn | | the turning radius of the car, and then judge the correct time to begin | | your turn. Make sure you don't turn for too long, or you'll crash into the | | wall/car on your left. The people who own green cars apparently aren't good| | parkers, because they won't be in the middle of their designated spaces. In| | real life, this would result in copious amounts of cursing, but in the game| | it's a good thing, since it actually gives you more room to park. | | | | Lv2 - There will be TWO blue cars parked. Sometimes you have to park in | | between them, while other times you'll have to park in the right-most | | space. Like the owners of green cars, blue car owners aren't very good at | | parking either. They won't park in the middle of their spaces, so you'll | | have some extra room to maneuver. | | | | Lv3 - Occasionally makes you park in the left-most space (the hardest to | | judge an aproach into). Also, the pink car owners are extremely good at | | parking, and by parking exactly in the middle of their spaces, they give | | you a lot less room for error. | |____________________________________________________________________________| ___________________ | Furious Bread Get \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Toast Catch | Type : Timing | A - Catch | | English : Butterfingers| Medal : 15 | | |________ ___________________________________________________________________| | Catch! | Catch the toast when it pops out of the toaster! Watch out for | | | bite marks, or you're...toast! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Catch the slice of bread as it pops out of the toaster. | |----------------------------------------------------------------------------| | Strategy : This is much easier than it's stick-related sibling since the | | toast pops up, and then drops back down again, giving you 2 oppurtunities | | to grab it. At low speeds, it's best to catch the toast as it makes it's | | way back towards the toaster. At high speeds, just grab as soon as you | | hear the audio cue. | | | | Lv2 - A small bite has been taken out of the toast, making it harder to | | grab. | | | | Lv3 - A much larger bite has been taken out. | |____________________________________________________________________________| _________________________ | Fierce Pick Finger Nose \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Nose Hole | Type : Timing | A - Pick | | English : Gold Digger | Medal : 10 | | |_______ ____________________________________________________________________| | Pick! | This one needs no introduction. Just pick me a winner! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | The infamous 'nose-picking' game! | |----------------------------------------------------------------------------| | Strategy : The goal is to insert the finger into either nostril. Much | | harder than it looks, since the size of the nostrils doesn't give you much | | room for error. | | | | Lv2 - You must use your much larger index finger to pick your nose. | | | | Lv3 - Requires you to insert 2 fingers - one up each nostril. | |____________________________________________________________________________| __________________ | Stop This Train! \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Train STOP! | Type : Timing | A - Brake | | English : Terminal Velocity | Medal : 15 | | |________ ___________________________________________________________________| | Brake! | Stop the trolley in time to pick up the passengers! All aboard! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Through the correct use of the brakes, bring the train to a stop at the | | platform. | |----------------------------------------------------------------------------| | Strategy : Braking only slows the train down, instead of making it stop | | instantly. The easiest (but riskiest) tactic is to apply the breaks in a | | few short bursts, which will bring the train to a gradual halt, meaning | | you'll never miss the station, but may run out of time. | | The alternative is to learn just hold down the button to slam on the | | brakes and come to a complete stop, which will work as long as you learn | | the exact point at which to do it. Otherwise, you risk overshooting the | | station. Note that at least part of the door must reach the platform for | | the people to be able to board. | | | | Lv2 - The station is only 2/3 of it's original size. | | | | Lv3 - The station is only 1/3 of it's original size. | |____________________________________________________________________________| ________________________ | Tong Ta-Tong Tong Tong \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Tweezers | Type : Timing | A - Pinch | | English : Chicken Pinch| Medal : 15 | | |________ ___________________________________________________________________| | Pinch! | Catch the little bird between the sticks! Here we are, my little | | | chickadee! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Use the giant tongs to catch the chick in the air. | |----------------------------------------------------------------------------| | Strategy : As the chick jumps, close the tongs at the height of his jump to| | catch it in mid-air. You have any many chances as you want to open and | | close the tong until the chick runs off, so feel free to just hammer the A | | button, and hope for that best. Timing your button press carefully usually | | yields better results, however. On Lv1, the chick jumps 3 times before | | running off. | | | | Lv2 - The chick only jumps twice before running off. | | | | Lv3 - The chick only jumps once before running off. | | | | Trivia : The on-screen character bears more than a slight resemblance to | | the character 'Q-Bert', from the game of the same name (Gottlieb, 1982) | | Shdw, however, disagrees. | |____________________________________________________________________________| _________________________________ | Explode Blast Mega (Fantavision)\ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Fireworks | Type : Timing | A - Detonate | | English : Boom Box | Medal : 15 | | |___________ ________________________________________________________________| | Detonate! | Make the fireworks explode when they reach the correct height! | | | Isn't this a blast? | |ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Ignite the firework as it passes through the target area. | |----------------------------------------------------------------------------| | Strategy : This is arguably the easiest of all the timing-themed games, | | giving you plenty of time to judge the speed of the firework, and a | | relatively large area in which to detonate it. The target changes its color| | to red when the firework is in it, but try not to use this to judge the | | timing, since it'll be useless on faster speeds. | | | | Lv2 - The target area is only 2/3 of it's original size. | | | | Lv3 - The target area is only 1/3 of it's original size. | |____________________________________________________________________________| ______________ | Blind Barber \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Hair Salon | Type : Rapid Press | A - Cut | | English : Sloppy Salon | Medal : 20 | | |______ _____________________________________________________________________| | Cut! | Give the customer a nice, close cut. It's the latest style! | |ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Hammer the A button to cut the hair of the unsuspecting customer. | |----------------------------------------------------------------------------| | Strategy : There's nothing to it, just hammer away rapidly. It should take | | 6 presses to complete the challenge. | | | | Lv2 - It takes 9 button presses to complete the challenge. | | | | Lv3 - It takes 12 button presses to complete the challenge. | |____________________________________________________________________________| ____________________ | Annoying Page Turn \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Page | Type : Timing | A - Mark Page | | English : Page Panic | Medal : 10 | | |_____________ ______________________________________________________________| | Mark Page X | Place your bookmark in the right page! Don't judge this book | | | by its cover! | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | The game prompts you with a page number - bookmark this page. | |----------------------------------------------------------------------------| | Strategy : This is TOUGH. The game flashes a number, and then quickly | | flicks through the book, 2 pages at a time. The number of each page is | | displayed at the bottom, so watch the corner of the book, and get ready to | | hit A AFTER you see the page come by. | | | | Lv2 - The pages flick by a lot quicker, and the number is always higher. | | | | Lv3 - The flicking speed gets ridiculous. | |____________________________________________________________________________| ________________________ | Mama Mia! Itsa Pasta! \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Pasta | Type : Rapid Press | D-Pad - Twirl Pasta | | English : Noodle-Rama | Medal : 25 | | |________ ___________________________________________________________________| | Twirl! | Twirl all the pasta onto the fork! No dessert unless your plate's | | | clean! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Press the directions on the D-Pad to wind the pasta. | |----------------------------------------------------------------------------| | Strategy : It always starts with the Right direction, then goes around | | in a clockwise manner. On Lv1, it takes 5 presses. | | | | Lv2 - It takes 7 presses. | | | | Lv3 - It takes 9 presses. | |____________________________________________________________________________| ________________________________ | So... A Needle Pulling Thread? \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Needle and Thread | Type : Control | D-Pad (U/D) - Move | | English : Right in the Eye | Medal : 10 | | |_________ __________________________________________________________________| | Thread! | Thread the eye of the needle! A stitch in time! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Control the hand to carefuly push the thread through the eye of the needle.| |----------------------------------------------------------------------------| | Strategy : Pressing up or down sends the hand moving in one direction, | | until you press the other button to change direction. | | Suffice to say, this is tough, especialy at high speeds. The best | | approach is to leave the hand stationary, and carefuly consider when to | | send it upwards, so that the thread is in line with the eye by the time | | the hand reaches the needle. | | | | Lv2 - The eye of the needle is 2/3 of it's original size. | | | | Lv3 - The eye of the needle is 1/3 of it's original size. | | | | Misc. - Some people have reported that at times the eye of the needles is | | so low that it's literally impossible to win. Yoshi348 notes that it only | | occurs on Lv3. | |____________________________________________________________________________| __________ | I Saw It \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Saw | Type : Rapid Press | D-Pad (L/R) - Cut | | English : I Came, I Saw| Medal : 30 | | |______ _____________________________________________________________________| | Cut! | Saw through the log! How sharp are your teeth? | |ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Move the saw left and right to cut through the tree-trunk and reveal the | | surprise center. | |----------------------------------------------------------------------------| | Strategy : Repeatedly press right, then left, to saw through the trunk. Try| | to wait a bit after each time, to allow the saw to go all the way through. | | On Lv 1, it takes 4 presses. | | | | Lv2 - It takes 6 button presses to complete the challenge. | | | | Lv3 - It takes 8 button presses to complete the challenge. | | | | Trivia - The sit-up man on Lv3 was originally seen in Mario Paint (Nintendo| | 1992). | |____________________________________________________________________________| _________________________ | Hose Me Off... I'm Hot! \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Building Fire| Type : Control | D-Pad (U/D) - Aim Hose | | English : Douse the House | Medal : 15 | | |______ _____________________________________________________________________| | Aim! | Put out the fire and rescue those in need! You're on fire! ...Not | | | literally. | |ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Move the hose up and down to extinguish the flames and save the people. | |----------------------------------------------------------------------------| | Strategy : Make sure the water is directly on the fire. On Lv 1, the flame| | is relatively small. | | | | Lv2 - The flame is bigger and generally on a higher floor. | | | | Lv3 - There are two flames to extinguish. | | | | Trivia - Bears a slight resemblance to the arcade game, Inferno (Meadows, | | 1977). | |____________________________________________________________________________| ___________ | Huge Foot \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Huge Foot | Type : Control | D-Pad (L/R) - Move | | English : Sole Man | Medal : 10 | | |___________ ________________________________________________________________| | Look out! | Avoid the giant foot stepping from the sky! Not your favorite | | | stomping grounds? | |ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Avoid the giant foot! | |----------------------------------------------------------------------------| | Strategy : Use the shadow to estimate where the foot will drop. Sometimes | | the foot will drop more than once. | | | | Lv2 - The foot is bigger. | | | | Lv3 - The foot is very large. | | | | Trivia : Feature's 9-Volt's pet, Shaggy. | |____________________________________________________________________________| __________________ | Stop This Mucus! \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Dripping Nose| Type : Rapid Press | A - Sniff | | English : Nighttime Allergies | Medal : 20 | | |________ ___________________________________________________________________| | Sniff! | I want to enjoy the evening, but my nose just won't stop running! | | | Ewww... | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Rapidly press the A button to get that mucus back up your nose. | |----------------------------------------------------------------------------| | Strategy : Not much strategy here, really. The mucus starts dripping again| | if you don't press the button fast enough. | | | | Lv2 - There is much more mucus. | | | | Lv3 - There are two people with dripping noses. You MUST make sure you | | finish the first person quickly, as the second person's nose drips pretty | | fast. | |____________________________________________________________________________| _________________ | Helicopter Drop \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Truck | Type : Timing | A - Drop | | English : Air Supplies | Medal : 25 | | |_______ ____________________________________________________________________| | Drop! | Drop supplies from a helicopter and land them safely on the truck | | | bed. Keep on truckin'! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Drop the cargo onto the flatbed truck as it passes by. | |----------------------------------------------------------------------------| | Strategy : Don't drop the cargo on the Truck's cab, or else it'll bounce | | off. It's alright if you just get part of the cargo on. | | | | Lv2 - The back of the truck is 2/3 the original size. | | | | Lv3 - The back of the truck is 1/3 the original size. | |____________________________________________________________________________| __________ | Boo Bust \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Ghost Light | Type : Control | D-Pad (L/R) - Move | | English : Toast the Ghosts | Medal : 25 | Spotlight| |________ ___________________________________________________________________| | Shine! | Scare the ghost away with the spotlight! So fun, it's creepy! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Shine the flashlight onto the ghosts. | |----------------------------------------------------------------------------| | Strategy : This can be tough, as the ghosts can appear and disappear at | | will. Just keep pressing Left and Right and hope you get lucky. | | | | Lv2 - Two ghosts will appear. | | | | Lv3 - Two ghosts will appear, but this time the light is smaller. | |____________________________________________________________________________| ________________ | Ball Hole Fall \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Rolling | Type : Control | D-Pad (L/R) - Tilt | | English : Tilt-n-Tumble| Medal : 25 | | |_______ ____________________________________________________________________| | Tilt! | Make the red ball drop through the openings! Tilt-alizing, isn't | | | it? | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Keep tilting until the ball falls through the hole(s). | |----------------------------------------------------------------------------| | Strategy : Don't hold Left or Right too much, or else the ball will roll | | over the opening. | | | | Lv2 - There are two holes on two different levels. | | | | Lv3 - There are three holes on three different levels. | | | | Trivia : "The English Microgame name is also the name of a Game Boy Color | | game (Kirby's Tilt-n-Tumble, Nintendo/Hal, 2000) which is notable as the | | only game that will work on a GBA but not the GBA SP." ---Yoshi348 | |____________________________________________________________________________| _________________ | Wario's Volcano \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Volcano | Type : Control | D-Pad (L/R) - Move | | English : Pompeii Back | Medal : 15 | | |_________ __________________________________________________________________| | Escape! | Volcanic rocks are flying! Avoid the rocks if you want to rock | | | and roll! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Avoid the falling volcano rocks. | |----------------------------------------------------------------------------| | Strategy : DO NOT move until the rock falls. The rock generally will never| | hit you on its way down. After the rock falls, it will bounce around a bit| | so make sure you go under it when it bounces. | | | | Lv2 - The rock is bigger. | | | | Lv3 - The rock is very large. | |____________________________________________________________________________| _____________ | Crash Dummy \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Airbag | Type : Timing | A - Deploy Airbag | | English : Crash Test, Dummy! | Medal : 10 | | |_________ __________________________________________________________________| | Deploy! | Open the airbag in time to save the dummy! Traffic safety is a | | | must! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Inflate the airbag before the dummy hits the steering wheel. | |----------------------------------------------------------------------------| | Strategy : You can inflate and deflate the airbag as much as you want. Try| | to open it as soon as the car starts to screech to a halt. You don't have | | to inflate the airbag at the exact moment the dummy lunges forward, so you | | can inflate it a bit early and still win. | | | | Lv2 - It will take a bit longer for the car to stop. | | | | Lv3 - It will take even longer for the car to stop. | |____________________________________________________________________________| ______________________ | Insert Egg Joke Here \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Egg | Type : Timing | A - Crack Egg | | English : Sunny-Side Up| Medal : 15 | | |______ _____________________________________________________________________| | Fry! | Crack the egg and drop it into the middle of the pan! Egg-cellent! | |ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Break the egg over the frying pan. | |----------------------------------------------------------------------------| | Strategy : The game does give you some leeway, as breaking the egg on the | | edge of the pan generally makes it slide into the pan. | | | | Lv2 - The pan is 2/3 the original size. | | | | Lv3 - The pan is 1/3 the original size. | |____________________________________________________________________________| ________________ | Condiment Shot \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Food Shooting| Type : Timing/Control | D-Pad (L/R) - Move | | English : Fries with That? | Medal : 15 | A - Squirt | |_________ __________________________________________________________________| | Squirt! | Douse your fast-food with ketchup! For here or to go? | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Shoot the food with ketchup. | |----------------------------------------------------------------------------| | Strategy : One of the few games like this that also allows you to move. | | Although moving is good, staying in one place and letting it get in your | | line of fire lets you concentrate more on the timing aspect. | | | | Lv2 - You must shoot ketchup at "Freedom Fries" as well as the burger. | | | | Lv3 - You must shoot ketchup at a soft drink... as well as the fries and | | burger. | | | | Trivia : Ever try ketchup in your soda? It's surprisingly good! | |____________________________________________________________________________| ______________ | Flashy Smile \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Toothpaste | Type : Rapid Press | D-Pad (L/R) - Brush | | English : The Brush Off| Medal : 25 | | |________ ___________________________________________________________________| | Brush! | Brush your teeth to make them sparkle! Show me those pearly | | | whites! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Move the toothbrush left and right to end with a bright set of teeth. | |----------------------------------------------------------------------------| | Strategy : Similar to the Saw game. On Lv1, it will take 4 button presses | | to whiten the teeth. | | | | Lv2 - It will take 6 button presses to brighten the smile. | | | | Lv3 - It will take 8 button presses to clean the teeth. | |____________________________________________________________________________| _______________________________ | Aggressive Nail Attack (Boss) \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Nail Strike (Boss) | Type : Timing | A - Pound | | English : Nail Call | Medal : 5 | | |________ ___________________________________________________________________| | Pound! | Pound the nail down, but don't break it or hit any fingers! | | | Smashing! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Strike the nail repeatedly without crushing the hand that's holding it in | | place. | |----------------------------------------------------------------------------| | Strategy : Quite possibly one of the easiest Boss games. It will take six | | direct hits (in the middle of the nail head) to beat. Hit the nail | | off-center, however, and you will have to hit it on the opposite side to | | balance it. If you strike it again where it's bent, you'll hit the hand | | automatically. Also, don't wait too long to strike, or else you will | | automatically fail. | | | | Lv2 - It will take 8 direct strikes to win. | | | | Lv3 - It will take 10 direct strikes to win. The nail starts off bent, so | | try to hit it to the side to straighten it. | |____________________________________________________________________________| \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/ |\ \/\/ / 9. 9 V O L T \ \/\/ /| | \ / ------------ \ / | |__\ /\ /____________________________________________________________\ /\ /__| Character : 9-Volt Genre : Nintendo Location : Diamond Elementary School, 9volt's House Description: Microgame Menu: ---- ---- ---- ---- ---- ---- --- | 01 | 05 | 09 | 13 | 17 | 21 | B | ---- ---- ---- ---- ---- ----| | | 02 | 06 | 10 | 14 | 18 | 22 | O | ---- ---- ---- ---- ---- ----| | | 03 | 07 | 11 | 15 | 19 | 23 | S | ---- ---- ---- ---- ---- ----| | | 04 | 08 | 12 | 16 | 20 | 24 | S | ---- ---- ---- ---- ---- ---- --- # | Game Name | Japanese Name | English Name ------+------------------------+---------------------------+------------------ 01 | Balloon Trip | Balloon Trip | Balloon Fight 02 | Duck Hunt | Duck Hunt | Duck Hunt 03 | Cartridge Drop | Game Boy | Game Boy 04 | Donkey Kong | Donkey Kong | Donkey Kong 05 | F-Zero | F-Zero | F-Zero 06 | Family Basic | Family Basic | Family Basic 07 | Super Mario Bros. | Super Mario Bros. | Super Mario Bros. 08 | Ultra Hand | Ultra Hand | Ultra Hand 09 | Chiritorie | Chiritorie | Chiritorie 10 | Beam Gun Custom Gunman | Beam Gun Custom Gunman | Laser Outlaw 11 | Hogan's Alley | Hogan's Alley | Hogan's Alley 12 | Gnat Attack | Mario Paint ~ Fly Swatter | MP: Fly Swatter 13 | Ice Climber | Ice Climber | Ice Climber 14 | The Legend of Zelda | The Legend of Zelda | The Legend of Zelda 15 | Sheriff | Sheriff | Sheriff 16 | Doctor Mario | Doctor Mario | Dr. Mario 17 | Racing 112 | Racing 112 | Racing 112 18 | Mario Clash | Mario Clash | Mario Clash 19 | Game and Watch: Helmet | G&W Helmet | Helmet 20 | Urban Champion | Urban Champion | Urban Champion 21 | R.O.B. | Robot | Stack-Up 22 | Metroid | Metroid | Metroid 23 | Wild Gunman | Wild Gunman | Wild Gunman 24 | Laser Blazer | Laser Blazer | LazerBlazer BOSS | Ultra Machine (Boss) | Ultra Machine (Boss) | Ultra Machine ______________ | Balloon Trip \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Balloon Trip | Type : Control | D-Pad (L/R) - Move | | English : Balloon Fight| Medal : 20 | A - Rise | |________ ___________________________________________________________________| | Dodge! | Fly through the air, but don't run into the little sparkling | | | fires! Simple! But challenging! 1986: NES | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Control your ascent and descent to make sure you don't hit any stars. | |----------------------------------------------------------------------------| | Strategy : In addition to avoiding stars, don't float too low or else a | | fish will surface and eat you. Try not to hit A too fast or too hard or | | else you may overestimate how much you have to rise. Both you and the | | balloons are possible targets, so don't let either get hit by stars. | | | | Lv2 - There are more stars in the sky. | | | | Lv2 - There are many more stars, including some that move. | | | | Trivia : Originally released in 1985 for the Famicom, and in 1986 for the | | NES. Though the game itself was called Balloon Fight, it was two-player | | that involved trying to pop the other person's balloons. The subgame was | | called Balloon Trip and is what the Microgame is based on. | |____________________________________________________________________________| ___________ | Duck Hunt \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Duck Hunt | Type : Timing | A - Shoot | | English : Duck Hunt | Medal : 25 | | |________ ___________________________________________________________________| | Shoot! | Want 8 bits of history?! Shoot the duck when it comes into your | | | sights! 1985: NES / The Zapper | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Shoot the Duck(s) as they enter into your crosshair. | |----------------------------------------------------------------------------| | Strategy : The crosshair will turn red when the Duck is in sight. Shoot | | then. The duck will fly up from the tall grass. | | | | Lv2 - A faster bird will swoop down from the sky. | | | | Lv2 - A faster bird will swoop down from the sky as a second bird flies up | | from the grass. | | | | Trivia : Originally released in 1984 for the Famicom and Zapper light gun | | accessory. This version even comes complete with traumatizing dog laugh. | | The first game Shdw ever played, the dog's laughter haunts his dreams to | | this very day. Dog Hunt, anyone? | | | | In Japan the light gun looked much more like a real gun. The U.S., of | | course, had a redesigned version that was painted red and grey to make sure| | people wouldn't mistaken it for a real gun... or something like that. | | | | Chicobo329 comments: | | "I spot things wrong with two Zapper games from the 9-Volt set: Duck Hunt| | and Wild Guman. First in Duck Hunt is a small change. When the | | ever-annoying hound-dog picks up the ducks, he has his mouth open in joy in| | the NES version. In Wario Ware, he keeps his annoying grin from when you | | miss, but holds up the duck(s) you shot down." Comparison screenshots can | | be found at www.wariocompany.com | |____________________________________________________________________________| ________________ | Cartridge Drop \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Gameboy | Type : Timing | A - Insert | | English : Game Boy | Medal : 20 | | |_________ __________________________________________________________________| | Insert! | Check it out! The original Game Boy! Remember how to insert the | | | Game Paks? 1989: Portable game system with liquid crystal | | | display | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Use precision timing to drop the Gameboy cartridge into the cartridge slot.| |----------------------------------------------------------------------------| | Strategy : The cartridge will pass over the slot 4 times before the timer | | runs out. | | | | Lv2 - The Game Boy is positioned futher away from the swinging cartridge. | | | | Lv3 - The Game Boy is positioned at the very bottom of the screen. | | | | Trivia : Features an authentic Nintendo Gameboy (Nintendo, 1989), lovingly | | referred to by fans as the Toasterboy. | |____________________________________________________________________________| _____________ | Donkey Kong \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Donkey Kong | Type : Timing | A - Jump | | English : Donkey Kong | Medal : 25 | | |________ ___________________________________________________________________| | Dodge! | You know this one! Donkey Kong is heaving barrels at you, and | | | you'd better avoid them! 1981: Arcade Game | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Help Jumpman hurdle over the oncoming barrels. | |----------------------------------------------------------------------------| | Strategy : The barrels fall down the right-most ladder. | | | | Lv2 - Barrels fall down the FIRST ladder, not the 2nd one. | | | | Lv3 - Barrels fall down either ladder, meaning you may have to clear 2 | | barrels in a single jump. | | | | Trivia : A tribute to Donkey Kong (Nintendo, 1981), the first original | | videogame creation, from the legendary Shigeru Miyamoto. First released in| | arcades and later ported to the Famicom without the Pie Factory level due | | to limited cartridge space. Oddly enough, the recently released e-Card | | version is also missing the Pie Factory level. | |____________________________________________________________________________| ________ | F-Zero \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : F-Zero | Type : Control | D-Pad (L/R) - Move | | English : F-Zero | Medal : 20 | | |________ ___________________________________________________________________| | Avoid! | It's fast! It's wicked! It's your hyper-speed driving machine! | | | Speed past the other racers! Vroom! 1991: Super NES | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Maneuver through the course without hitting other cars or the barriers on | | the side. | |----------------------------------------------------------------------------| | Strategy : You actually are allowed to hit the barriers, but only for a | | second. On Lv 1, there are 3 cars on the track. | | | | Lv2 - There are 4 cars on the track. | | | | Lv3 - There are 5 cars on the track. | | | | Trivia : One of the first games to feature Mode 7, F-Zero (Nintendo, 1990) | | was originally released on the Super Famicom, but showed up in updated form| | on the N64 as F-Zero X. Rather surprisingly, Sega are developing the | | latest incarnations, F-Zero AC/GC for the Arcade and Gamecube, respectively| | Ironic that Sega once had a campaign claiming Nintendo lacked their | | blast-processing. | |____________________________________________________________________________| _______________ | Famicom Basic \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Famicom Basic| Type : Reaction | D-Pad - Move | | English : Family Basic | Medal : 15 | A - Press | |_________ __________________________________________________________________| | Type X! | Locate and press the correct key! All this fun in 8 teeny, tiny | | | bits! 1984: NES / Keyboard allowing players to program in BASIC | | | (Japan only) | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Hit the key that the game tells you to hit. It's a QWERTY-style keyboard. | |----------------------------------------------------------------------------| | Strategy : You can hold the D-Pad in a direction to move faster. On Lv 1, | | you need only to find a number. | | | | Lv2 - You must find a letter. | | | | Lv3 - You must find either a letter or a number. Watch out for O and 0. | | | | Trivia : The keyboard allowed users to use Famicom Basic (Nintendo, 1984) | | for programming in what else, BASIC. | |____________________________________________________________________________| __________________ | Super Mario Bros \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Super Mario Bros | Type : Control | D-Pad (L/R) - Move | | English : Super Mario Bros. | Medal : 15 | A - Jump | |_________ __________________________________________________________________| | Squash! | The Goombas need a good 'ol squashing! You know the drill: land | | | on their heads, not their sides! 1985: NES | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Destroy the Goombas. The proper instruction should be Stomp! | |----------------------------------------------------------------------------| | Strategy : Kill the Goombas by jumping on them. The quickest way to kill | | multiple Goombas is to jump on the left-most one, and then hold right as | | you bounce off it, and carry on momentum, to land on the next one. | | | | Lv2 - There are 2 Goombas on-screen at once. | | | | Lv3 - There are 3 Goombas on-screen at once. | | | | Trivia : A tribute to Shigeru Miyamoto's illustrious game of the same name | | (Nintendo 1985), the first Nintendo game Tyma ever played. | | In Japan, Goombas are known as "Kuriboo." | |____________________________________________________________________________| ____________ | Ultra Hand \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Ultra Hand | Type : Timing | A - Grab | | English : Ultra Hand | Medal : 15 | | |____________ _______________________________________________________________| | Grab! / | Grab the ping pong ball with the Ultra Hand! How cool is | | Get COLOR! | this?! 1966: Revolutionary magic hand also used for playing | | | games (Japan only) | |ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Use the Ultra Hand to pick up the ball. | |----------------------------------------------------------------------------| | Strategy : At the start of the challenge, an onscreen message will prompt | | you to 'Pick up the X ball'. The first word in the message may be coloured | | red, blue or green. This is the colour of the ball you need to pick up. | | | | Lv2 - 2nd ball is added to the screen. Picking up the wrong ball results | | in failure. | | | | Lv3 - A 3rd ball is added to the screen. | | | | Trivia : An obscure tribute to an actual toy manufactured by Nintendo in | | 1966. The 'Ultra' series of toys were the first Nintendo products designed| | by the late, great Gunpei Yokoi (RIP 1997). For more information on Gunpei| | Yokoi, check the Randomness section for a lengthy, well-deserved tribute. | | One of the games that could be played actually did involve placing | | different colored balls on holders and trying to grab them. In one picture| | I've seen, the balls are Red, Blue, and Yellow, however. | |____________________________________________________________________________| _________ | Dustpan \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Chiritorie | Type : Timing | A - Move | | English : Chiritorie | Medal : 10 | | |_________ __________________________________________________________________| | Vacuum! | If only cleaning were this fun! Clean up your place with this | | | remote control vacuum! 1979: Vacuum cleaner with remote control | | | rotation (Japan only) | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Press the button to make the dustpan move in the direction of the arrow. | | Collect all of the pieces of trash. | |----------------------------------------------------------------------------| | Strategy : The dustpan will only move as long as you have the A button | | pressed. The dustpan will also bounce off walls, so use walls to change | | your direction instead of stopping and waiting to turn. You also don't | | have to go directly into the trash to pick it up. The dustpan will suck up| | nearby pieces of trash. On Lv 1, there is only one piece of trash. | | | | Lv2 - There are 4 pieces of trash. | | | | Lv3 - There are 7 pieces of trash. | | | | Trivia : A toy manufactured by Nintendo in 1979. It was a vacuum cleaner | | that turned by using a very questionable-looking remote control. | | Chiritorie translates into "Dustpan." | |____________________________________________________________________________| ________________________ | Beam Gun Custom Gunman \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Beam Gun Custom Gunman | Type : Timing | A - Shoot | | English : Laser Outlaw | Medal : 15 | | |________ ___________________________________________________________________| | Shoot! | 2-D quick draw! Shoot the blinking target on the outlaw! 1976: | | | Hit the target to take him down (Japan only). | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Fire your pistol when the crosshairs are on the flashing part of the | | cowboy. | |----------------------------------------------------------------------------| | Strategy : Not much strategy to this one. If you miss, you can try again | | if you still have time. On Lv 1 the crosshairs move up and down. | | | | Lv2 - The crosshairs move left and right. | | | | Lv3 - The crosshairs move in a figure 8 pattern. | | | | Trivia : A toy manufactured by Nintendo in 1979. It used an actual light | | gun that would become the predecessor to the Famicom's Zapper. | |____________________________________________________________________________| _______________ | Hogan's Alley \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Hogan's Alley| Type : Reflex | D-Pad (L/R) - Move Target | | English : Hogan's Alley| Medal : 15 | A - Shoot | |________ ___________________________________________________________________| | Shoot! | Ah, such a classic! Shoot before you get shot, but only shoot the | | | bad guys! 1985: NES / The Zapper | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Shoot the gangsters, but beware of hitting innocent civilians. | |----------------------------------------------------------------------------| | Strategy : Wait until the line-up of 3 characters spin around, and then | | move the target left or right (if necessary) to fire at the gangsters | | (always dressed in dark colour). | | | | Lv2 - The lineup consists of 2 civilians (pink and blue) and one gangster. | | | | Lv3 - The lineup consists of 1 civilian and 2 gangsters. | | | | Trivia : Hogan's Alley (Ninendo, 1984) was an original Famicon title, | | bearing a slight resemblance to Sega's 'Bank Panic'. Unlike Bank Panic, | | and Made In Wario, the original Hogan's Alley required Nintendo's 'Zapper' | | light-gun peripheral, to play, and was one of only 17 games released for | | the peripheral. | |____________________________________________________________________________| _____________ | Fly Swatter \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Fly Swatter | Type : Rapid Press | A - Swat | | English : Mario Paint: Fly Swatter | Medal : 25 | | |_______ ____________________________________________________________________| | Swat! | Swat the irritating flies buzzing around you! Truly magic gaming! | | | 1992: Super NES / Super NES Mouse | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Hammer the A button to frantically swat the pesky fly. | |----------------------------------------------------------------------------| | Strategy : In theory, you should wait until the fly passes under the | | swatter before using any energy, but at high speeds, just hammering the A | | button guarantess that you'll hit the fly, as soon as it passes under your | | relentless fly-swatter. | | | | Lv2 - There are 2 flies to swat. | | | | Lv3 - There are 3 flies to swat. | | | | Trivia : Fly Swatter is a cult mini-game from the Super Famicom creativity | | title, 'Mario Paint' (Nintendo, 1992). A mini-game that was so much fun | | that many people actually bought Mario Paint for the mini-game alone. In | | the english version of Mario Paint, the name of the mini-game was changed | | to 'Gnat Attack.' It's actually rather odd to not play it w/o the SNES | | Mouse. Perhaps they should make a GBA Mouse? | | Try to spot the other Mario Paint cameo in another Microgame. | |____________________________________________________________________________| _____________ | Ice Climber \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Ice Climber | Type : Control/Timing | D-Pad (L/R) - Move | | English : Ice Climber | Medal : 25 | A - Jump | |_______ ____________________________________________________________________| | Grab! | Grab holf of the big bird crusing through the sky. This was once | | | pinnacle of gaming! 1985: NES | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Jump to grab on to the bird. | |----------------------------------------------------------------------------| | Strategy : The bird is often on the other side of the screen. Don't jump | | to the opposite platform and then jump again to grab the bird. Instead, | | try to grab the bird as you jump to the right. | | | | Lv2 - You start on the right platform. | | | | Lv3 - You start on the bottom platform. | | | | Trivia : The little-known Ice Climber (Nintendo, 1985) was released for the| | Famicom (although Vs. Ice Climber was released in arcades in 1984). This | | Microgame is an excerpt from the final part of the Bonus Level. The Ice | | Climbers have received a resurgence in popularity due to their inclusion in| | Super Smash Bros. Melee (Nintendo, 2001) for the GCN. | |____________________________________________________________________________| _____________________ | The Legend of Zelda \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : The Legend of Zelda | Type : Control | D-Pad - Move | | English : The Legend of Zelda | Medal : 20 | | |________ ___________________________________________________________________| | Enter! | It's...it's Link! Hurry up and move him into the cave! Talk about | | | a great game! 1987: NES | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Make Link enter the cave. | |----------------------------------------------------------------------------| | Strategy : Pretty straightforward. | | | | Lv2 - A Peahat attempts to obstruct your movement. | | | | Lv3 - A Peahat and a Zora that shoots fireballs try to stop you. | | | | Trivia : The Legend of Zelda (Nintendo, 1986) was originally released for | | the Famicom Disk Drive, and was as notable for its long, epic gameplay as | | it was for being the first game to have battery backup (Nintendo of America| | added battery backup since they didn't release the FDD). To this day, it | | remains one of Nintendo's most popular franchises. | |____________________________________________________________________________| _________ | Sheriff \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Sheriff | Type : Control | D-Pad - Move | | English : Sheriff | Medal : 15 | A - Shoot | |__________ _________________________________________________________________| | Shoot X! | Take out the bad guys and avoid their cross fire. How's this for| | | memory lane? 1979: Arcade Game | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Shoot the outlaws that are trying to ambush you. | |----------------------------------------------------------------------------| | Strategy : The object is to hit one (or 2) outlaws. The easiest way is to | | hold down-right, and fire off a shot the instant the challenge starts, | | then hold up-left, and immediately fire off another shot. You should hit 2 | | stationary outlaws, before they have a chance to move. | | | | Lv2 - You must shoot 2 outlaws. | | | | Lv3 - You must shoot 2 outlaws. Half-way through the challenge, 4 outlaws | | will start to close in on you, and try to shoot you at close range. | | | | Trivia : Sherriff (Nintendo, 1979), was Nintendo's 2nd foray into the | | American arcade industry, following their toally obscure 'Radarscope' game.| | Although rarely publicised, Sheriff was actually the first game that | | Nintendo legend Shigeru Miyamoto ever worked on - When he was 24, Miyamoto | | was employed by Nintendo to create the artwork on the side of Sheriff's | | arcade cabinet. Cocktail cabinets of Sheriff were produced. | |____________________________________________________________________________| ______________ | Doctor Mario \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Doctor Mario | Type : Control | D-Pad (D/L/R) - Move | | English : Dr. Mario | Medal : 25 | | |__________ _________________________________________________________________| | Connect! | Make a line of four identical capsules! That's an 8-bit | | | prescription I'll take any time! 1990: NES | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Position the falling capsule, so that it lines up with the the 2 same-color| | viruses. When it connects, the 4 same-coloured blocks will disappear. | |----------------------------------------------------------------------------| | Strategy : Complicated to explain, but very easy to pull off. All you need| | to do is control the descent of the capsule so that it lands on the 2 red | | 'viruses.' | | | | Lv2 - The puzzle changes, and now requires that you drop the yellow capsule| | between 2 yellow viruses. | | | | Lv3 - The 3rd puzzle requires you to drop the capsule so that it lands | | between the 2 blue viruses. | | | | Trivia : Released simultaneously on the NES and Gameboy, Dr. Mario | | (Nintendo, 1990), is Nintendo's figurehead puzzle game, and has appeared | | in it's original form on every major Nintendo console. Interestingly | | enough, Dr. Mario 64 actually had a Wario Land 3 theme, where you could | | play as Wario and other Wario Land 3 characters. | |____________________________________________________________________________| ____________ | Racing 112 \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Racing 112 | Type : Control | D-Pad (L/R) - Move | | English : Racing 112 | Medal : 10 | | |________ ___________________________________________________________________| | Dodge! | Pass as many race cars as you can without crashing into them! This| | | game is awesome! 1978: Television video game with built-in | | | software for home use (Japan only) | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Drive the car so that it doesn't hit any of the oncoming cars or the walls.| |----------------------------------------------------------------------------| | Strategy : Similar to the "Drive" game, just avoid the cars. Although not | | drawn, there are 5 "lanes." | | | | Lv2 - You must maneuver in between parallel pairs of cars. | | | | Lv3 - Parallel cars actually move as well. | | | | Trivia : Racing 112 (Nintendo, 1979) was a stand-alone "household TV game."| |____________________________________________________________________________| _____________ | Mario Clash \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Mario Clash | Type : Timing | A - Throw | | English : Mario Clash | Medal : 20 | | |________ ___________________________________________________________________| | Throw! | Throw the shell and knock the target off the ledge! This rules! | | | 1995: Virtual Boy (Game console with viewer that had 3-D effects) | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Throw the shell when the enemy is in the middle of the screen. | |----------------------------------------------------------------------------| | Strategy : The shell is relatively big, so you don't have to be too | | precise. On level 1, the enemy is a Spiny Beetle that stays on the ground.| | | | Lv2 - The enemy is a Boo that moves up and down as it moves left and right.| | | | Lv3 - The enemy is a Flying Goomba that bounces even more than the Boo. | | | | Trivia : Mario Clash (Nintendo, 1995) was released for the "portable" | | gaming system, Virtual Boy. Using the latest in Magic Eye technology, the | | VB tricked users into thinking that games were in 3-D by forcing them to | | wear huge VR-type goggles. The display was only in headache-inducing red, | | and prompted users to take long breaks in-between play. More information | | can be found in the Randomness section. | | The Japanese names for the enemies are as follows: Lv1- Nokonoko, Lv2- | | Theresa, Lv3- Patakuribo | |____________________________________________________________________________| _______________________ | Game & Watch : Helmet \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : G&W Helmet | Type : Rapid Press | D-Pad (L/R) - Move | | English : Helmet | Medal : 15 | | |___________ ________________________________________________________________| | Look out! | Make it through this 8-bit masterpiece without getting hit by | | | the tools! 1981: Game & Watch | |ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Move Helmet across the screen, avoiding the falling debris. | |----------------------------------------------------------------------------| | Strategy : In theory, the object is to carefuly make your way across the | | screen, timing each step carefuly, and back-tracking if necessary. | | In practice, the best strategy is to turn the GBA sideways, and hammer | | 'right' on the D-Pad, as quickly as possible. 9 out of 10 times, you'll | | dash across the entire screen, unscathed. | | | | Lv2 - A larger amount of debris falls from the sky. | | | | Lv3 - The debris falls in a very condensed pattern. | | | | Trivia : Helmet (Nintendo, 1981) was the third Game & Watch title, from | | videogame legend, Gunpei Yokoi. You can find it in updated form in the | | Game & Watch Gallery series (called Gameboy Gallery in some regions). | |____________________________________________________________________________| ________________ | Urban Champion \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Urban Champion | Type : Crap | D-Pad (L/U/D) - Guard | | English : Urban Champion | Medal : 15 | A - Punch | |________ ___________________________________________________________________| | Punch! | Guard yourself while waiting for your chance to KO your opponent. | | | Another golden 8-bit moment! 1986: NES | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Use your fists to block and punch your opponent into the man-hole. | |----------------------------------------------------------------------------| | Strategy : Don't bother blocking, just choose to attack your opponent high | | or low (toggled with up/down), and punch like mad. You may find it better | | to alternate between the two, in order to break through his defence. | | | | Lv2 - The opponent takes 2 hits before losing. | | | | Lv3 - The opponent takes 3 hits, and will try to fight back. | | | | Trivia : A re-enactment of Urban Champion (Nintendo, 1984), a rather bland | | 'beat-em-up', with no more depth than it's Made In Wario counterpart. | |____________________________________________________________________________| ________ | R.O.B. \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Robot | Type : Timing | A - Grab | | English : Stack-Up | Medal : 15 | | |_______ ____________________________________________________________________| | Grab! | Time it so that R.O.B. grabs the stack of disks! Does this take you| | | back...WAY back? 1985: NES / R.O.B. with blocks | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Stop R.O.B.'s hands when they are able to touch the rings. | |----------------------------------------------------------------------------| | Strategy : Color doesn't matter. Since you're viewing at a diagonal, your | | perception may be a bit messed up. | | | | Lv2 - There are only 2 rings. | | | | Lv3 - There is only 1 ring. | | | | Trivia : R.O.B. (Robotic Operating Buddy) (Nintendo, 1985) was a peripheal | | for the Famicom. An attempt to convince retailers that the NES, wasn't | | just a video game console (since retailers were weary of stocking such | | things after the crash and subsequent unsold Ataris), Nintendo released ROB| | Yes, yes, we know, there were actually TWO R.O.B. games released. Tyma | | alerted me about my error when I first made it, but I was too lazy to | | change it :P The two games were Stack Up and Gyromite. | | In non-Japanese versions of Wario Ware, the Famicom is changed into a first| | generation NES console. | |____________________________________________________________________________| _________ | Metroid \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Metroid | Type : Rapid Press | D-Pad (D/U) - Transform | | English : Metroid | Medal : 30 | A - Fire | |_______ ____________________________________________________________________| | Fire! | Destroy Mother Brain! Ah, "Metroid"... Now that's one good game! | | | 1986: NES | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | DESTROY MOTHER BRAIN! Fire missiles while morphing to dodge shots. | |----------------------------------------------------------------------------| | Strategy : Morphing into a ball generally isn't necessary. Your missiles | | can actually destroy the shots fired at you. At times, however, shots will| | come from behind. On level 1, it takes one missile to destroy the glass, | | and four missiles to destroy Mother Brain. | | | | Lv2 - Mother Brain will fire at you. | | | | Lv3 - Mother Brain will fire at you even more. | | | | Trivia : IMO, Gunpei Yokoi's greatest achievement. Infinitely more popular| | in the US than in Japan, Metroid (Nintendo, 1985) was a cult favorite for | | years, and gamers recently received a double dose in the excellent Prime | | and Fusion games. The original Metroid was notable for its vast areas and | | thrilling gameplay. It was also the first game to utilize a password save.| | Calling Justin Bailey... The final fight with Mother Brain was a glorious | | one, and was recreated for Samus's foray on the Super Famicom. Super | | Metroid's ending remains the most poignant ever for a game with no real | | plot ^_^ | | The original Metroid also had a surprise ending for gamers who were | | quick enough to see the best ending. Discovering that Samus Aran was, in | | fact, a girl, was probably quite a shock for the heavily male video gaming | | community of the time. | |____________________________________________________________________________| _____________ | Wild Gunman \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Wild Gunman | Type : Reaction | A - Draw | | English : Wild Gunman | Medal : 15 | | |_______ ____________________________________________________________________| | Draw! | I love this game! Prove who's the fastest draw in the West! 1985: | | | NES / The Zapper | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Wait for the signal, and fire before your opponent. | |----------------------------------------------------------------------------| | Strategy : Firing too late or too soon results in a failure, so this is | | down entirely to your reflexes. On Lv1, you have 1.3 to 0.5 seconds before| | the opponent fires, but this gap of oppurtunity gets shorter and shorter, | | as the level (and game speed) increases. | | | | Lv2 - The opponent gives you 0.8-0.3 seconds to fire. | | | | Lv3 - The opponent gives you 0.5-0.2 seconds to fire. | | | | Trivia : Although this mini-game is a re-creation of the NES title | | 'Wild Gunman' (Nintendo, 1984), the game is actually an adaption of a | | 1974 arcade game of the same name (Nintendo, 1974). While the NES version | | simply requires pressing a button on the controller (of Zapper peripheral) | | after the on-screen prompt, the original 1974 game (designed and produced | | by Gunpei Yokoi) was a much grander affair, involving a 16-inch projection | | monitor, and a replica pistol. The original Wild Gunman was also the first| | Nintendo game to use FMV (Full Motion Video footage), displaying your | | opponent on the projection screen. The game proved a faithful re-enactment| | of cowboy 'gun-fights', as layers were required to draw the pistol (from a | | holster), and fire it at the opponent, before he had a chance to draw his | | own pistol, and fire back. | | | | Chicobo329 comments: | | "Wild Gunman has a few changes to note. irst is when getting a foul. In| | Wario Ware, the background grays out. In the actual NES version, the | | background completely inverses the palette (green becomes red, orange | | becomes blue, etc.)." | | | | "The three gunmen shown in Wario Ware also have different animations when | | you win. (Shdw's note: Comparison screens can be found at | | www.wariocompany.com) Oh yeah! When you lose to a gunman, they grit their| | teeth. In Wario Ware, they just stare at ya, looking all mean and stuff. | | The music in the background is the start of a slow version of NES Taps. | |____________________________________________________________________________| ______________ | Lazer Blazer \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Lazer Blazer | Type : Control | D-Pad - Move Target | | English : LazerBlazer | Medal : 15 | A - Shoot | |________ ___________________________________________________________________| | Shoot! | Take out the enemy missiles! What a classic! 1992: Super NES / | | | Super NES Super Scope | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Use the crosshair to target (and shoot down) the incoming missle. | |----------------------------------------------------------------------------| | Strategy : A daunting task made easy by the fact that the crosshair will | | 'lock-on' to any missile that comes near it. | | | | Lv2 - 2 Missiles scroll across the screen at once. | | | | Lv3 - 3 Missiles scroll across the screen at once. | | | | Trivia : Lazer Blazer (Type A) was one of 6 mini-games given away free | | with Nintendo's Super Famicom light-gun accessory, the Super Scope. Besides| | the Super Scope 6 (Nintendo, 1993) cartidge, the Super Scope was hardly | | supported with compatible software, making Lazer Blazer the most | | 'acclaimed' game, that ever supported the peripheral. (Shdw's note: Hey, | | that Yoshi game wasn't half bad :P ) | |____________________________________________________________________________| ______________________ | Ultra Machine (Boss) \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Ultra Machine| Type : Timing | A - Hit | | English : Ultra Machine| Medal : 5 | | |____________ _______________________________________________________________| | Hit X | Batter up! Can you connect with the pitches? Watch for the | | Play Ball! | change-up! 1968: Batting machine for home use that | | | electronically fired ping pong balls (Japan only) | |ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Using the baseball bat, time your swings to hit all the balls thrown by | | the Ultra Machine. | |----------------------------------------------------------------------------| | Strategy : Hit 6 balls to win, which means you can miss up to 4. Yoshi348 | | offers: "The number of balls you have to hit goes down by 1 for each extra | | speed level, presumably because fast balls become nigh-impossible to hit. | | I'm not sure when it bottoms out, I suck at this game." | | | | Lv2 - Hit 7 balls to succeed. Some balls randomly vanish in mid-air, and | | re-appear, just infront of the bat. | | | | Lv3 - Hit 8 balls to succeed. Some balls randomly vanish for a longer | | period of time. | | | | Trivia : Like the Ultra Hand, the Ultra Machine was one of 3 toys produced | | by Nintendo, around 1968. Designed by Gunpei Yokoi, the Ultra Machine was | | a small replica of a baseball 'pitching' machine, which lobbed out soft, | | leightweight balls, which could safely be batted around indoors, without | | risking any kind of damage or injury. | | The Ultra Machine was produced between 1970 and 1973, sold hundreds of | | thousands of units, and remains Nintendo's last mass-produced toy, before | | Gunpei Yokoi took Nintendo on a foray into videogames, and forever changed | | the world of entertainment. | |____________________________________________________________________________| \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/ |\ \/\/ / 10. J I M M Y ( Y E L L O W ) \ \/\/ /| | \ / ------------------------------ \ / | |__\ /\ /____________________________________________________________\ /\ /__| Character: : Jimmy (Yellow) Genre : Remix No. 1 Location : Clug Sugar Description : I mixed a funky jumble of games by Dribble, Mona, 9-Volt, and me, Jimmy! Practice these games on the game grid if you want! (Get over 25 and get the hookup! Jimmy invented the remix! \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/ |\ \/\/ / 11. O R B U L O N \ \/\/ /| | \ / ----------------- \ / | |__\ /\ /____________________________________________________________\ /\ /__| Character : Orbulon Genre : IQ Location : Description: Microgame Menu: ---- ---- ---- ---- ---- ---- --- | 01 | 05 | 09 | 13 | 17 | 21 | B | ---- ---- ---- ---- ---- ----| | | 02 | 06 | 10 | 14 | 18 | 22 | O | ---- ---- ---- ---- ---- ----| | | 03 | 07 | 11 | 15 | 19 | 23 | S | ---- ---- ---- ---- ---- ----| | | 04 | 08 | 12 | 16 | 20 | 24 | S | ---- ---- ---- ---- ---- ---- --- # | Game Name | Japanese Name | English Name ------+--------------------------+------------------------+------------------- 01 | Cool / Uncool | Praise/Condemn | Praise or Haze II 02 | Strong Command Enter | Command Input | Code Buster 03 | Use Your Noodle | Cup Ramen | Noodle Cup 04 | Micro-organism Magnify | Plankton | Petri Panic 05 | Ballerina Twirl Maze | Maze | Maze Daze 06 | Frog Count | Count | What's the Toadal? 07 | Shaggy's Rear End | Appearance from Behind | Find My Behind 08 | Fall into the Tooth Gap | Cavity | Cavity Calamity 09 | Tetrispyramid | Sphinx's Riddle | Sphinx Hijinks 10 | Gear Train | Gear | Gear Head Fred 11 | Superstar Dance Tiger | Dancing Tiger | Getcha Groove On 12 | Cue Sesame Street Song | Not Like the Others | Odd Man Out 13 | Street Hustler 2 DX | Where's the Coin? | The Great Cover-Cup 14 | Butterfly Clover Land | Good-Luck Clover | Four Lead Hover 15 | The Scales of Tortoise | Scale | Tip the Scale 16 | Advance Reaction | Advance Reaction | The Real McCoy 17 | Strange Item Opening | Gap | Identity Crisis 18 | Thunder Fish | Electric Catfish | Electric Groove Fish 19 | Lots of Tentacles | Octopi & Squid | Strength in Numbers 20 | I've Got an A in My Eye! | Key Eye Close | Button Masher 21 | Creepy Eye Alley Cat | Back Alley Cat | Catterwall 22 | Pixelicious | Mosaic | Focus-Pocus 23 | Puzzle Piece Place | Insertion Puzzle | Matchboxes 24 | Freaky Jamboree | Strange Concert | Garage Rock BOSS | Quiz Dungeon Quest (Boss) | Dungeon Question (Boss)| Dungeon Dilemma _______________ | Cool / Uncool \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Praise / Condemn | Type : Choice | D-Pad (U/D) - Select | | English : Praise or Haze II | Medal : 20 | A - Enter | |_________ __________________________________________________________________| | Praise! | Choose the word that most resembles the example! | | Haze! | | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | The game will ask "What do you think of... " Your job is to follow the | | directions on the bottom of the screen by "praising" or "hazing" the | | person/thing. This is done by choosing the correct answer. | |----------------------------------------------------------------------------| | Strategy : There is always only one right answer. The other ones will be | | the opposite of what you need to choose. | | | | Lv2 - There are 4 answers in all. | | | | Lv3 - There are 5 answers in all. | | | | Trivia : At times the game will ask what you think of the name you entered.| | It's not fun having to say you're an idiot :( | | Why is it called Praise or Haze II (as in 2)? To be honest, I have no | | idea. As you can see, the Japanese name had no roman numeral, so chalk it | | up to some very strange localization. | |____________________________________________________________________________| ______________________ | Strong Command Enter \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Command Input| Type : Commmand | D-Pad - Enter | | English : Code Buster | Medal : 25 | A - Enter | |________ ___________________________________________________________________| | Input! | Follow the instructions and press the buttons as indicated, | | | earthling! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Follow the onscreen directions and enter the commands asked of you. | |----------------------------------------------------------------------------| | Strategy : Generally, on Lv1 you should press and HOLD the first button, | | the, press the other button. Do it wrong and you automatically fail. | | | | Lv2 - More button presses will be involved. Generally, if you see a button| | followed by a number, press that button the indicated number of times. If | | you don't see any buttons on the screen, then press Up, Down, Left, then | | Right. | | | | Lv3 - More complex button presses will be involved. Generally, if you see | | a button followed by a number, press that button the indicated number of | | times. At times, you will be asked to enter a complex sequence of | | directions on the D-Pad. | | | | Trivia : I forgot who mentioned it on the GameFAQs message board, but let's| | thank him for pointing out that at times the game will ask you to input | | the classic Konami code (sans A, B, Start). | |____________________________________________________________________________| _________________ | Use Your Noodle \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Cup Ramen | Type : Thinking | D-Pad (L/R) - Move Kettle| | English : Noodle Cup | Medal : 20 | A - Pour | |_______ ____________________________________________________________________| | Pour! | Pour hot water into the tubular conduits! You will make what is | | | called "noodles"! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Pour the hot water in the correct opening to make yourself some yummy | | ramen. Shdw loves him his ramen ^_^ | |----------------------------------------------------------------------------| | Strategy : Gah, thinking hurts :( The water will always change direction | | once it hits a horizontal pipe. | | | | Lv2 - The pipe pattern is more complex, with parallel pipes that will | | definitely confuse you. | | | | Lv3 - The pipe pattern is very complex, with numerous parallel pipes. | | | | Trivia : Who actually makes ramen this way? Anyway, this game is actually | | quite similar to a Bonus game from the original Wario Land (Nintendo, 199?)| |____________________________________________________________________________| ________________________ | Micro-Organism Magnify \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Plankton | Type : Control | D-Pad - Move | | English : Petri Panic | Medal : 20 | | |_________ __________________________________________________________________| | Search! | Use the magnifying device to locate the microscopic life-forms! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Magnify the target organism. | |----------------------------------------------------------------------------| | Strategy : The target organism will be larger and a different color than | | the other plankton. Once you're in range, purple arrows will appear to | | help you on your search. | | | | Lv2 - The target organism will move faster. | | | | Lv3 - The target organism will move very quickly. | |____________________________________________________________________________| ______________________ | Ballerina Twirl Maze \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Maze | Type : Control | D-Pad - Move | | English : Maze Daze | Medal : 15 | | |___________ ________________________________________________________________| | Navigate! | Find your way through the maze! Use the molecule transferring | | | units as pathways when needed! | |ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | As the ballerina, find your way to the err, ballerinaman. | |----------------------------------------------------------------------------| | Strategy : Fairly simple maze. The controls are a bit spotty, though. | | | | Lv2 - Circular warps will appear. One leads to the other. You must make | | use of them to escape. | | | | Lv3 - Circular and triangular warps will appear. You must make use of | | either or both of them to escape. | | | | Trivia : Exactly what are they doing once those doors close? | |____________________________________________________________________________| ____________ | Frog Count \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Count | Type : Counting | A - Count | | English : What's the Toadal? | Medal : 15 | | |________ ___________________________________________________________________| | Count! | Count the number of amphibious creatures crossing the lily pad! | | | Careful, you cannot make corrections! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Count the number of frogs that appear. | |----------------------------------------------------------------------------| | Strategy : Not much strategy involved. The frogs' bouncing may trick you | | into thinking there are more, but this Microgame really isn't too hard. | | Remember that you can't take back a count, so be careful when entering the | | number. | | | | Lv2 - More frogs will appear. | | | | Lv3 - Many more frogs will appear. | |____________________________________________________________________________| ___________________ | Shaggy's Rear End \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Appearance from Behind | Type : Choice | D-Pad (L/R) - Select | | English : Find My Behind | Medal : 15 | A - Enter | |________ ___________________________________________________________________| | Match! | One of these replicant life units is standing exactly opposite the| | | leader. Watch the feet and hands! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Choose which one looks like Shaggy from behind. | |----------------------------------------------------------------------------| | Strategy : Obviously the distinguishing feature is the top of Shaggy's head| | so make sure to check it carefully. Don't forget that since you're looking| | at the backs, everything is reversed. | | | | Lv2 - Now you must also pay attention to the positioning of the legs and | | arms. | | | | Lv3 - The legs and arms are bent strangely, making it harder to distinguish| | which one is Shaggy. | | | | Trivia : Shaggy is actually 9volt's pet. They're not all called Shaggy, | | but their "species" is unknown. Shaggy is the yellow one with square hair.| |____________________________________________________________________________| _________________________ | Fall into the Tooth Gap \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Cavity | Type : Thinking | D-Pad (L/R) - Move | | English : Cavity Calamity | Medal : 10 | | |____________ _______________________________________________________________| | Watch out! | Get the tooth-decaying agent into a safe space between the | | | teeth! This does not compute, but... | |ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Move to the spot where there'll be a gap when the ceiling falls. | |----------------------------------------------------------------------------| | Strategy : On Lv1, the cavity is relatively easy to spot. | | | | Lv2 - There are more opening in the ceiling and floor, making it harder to | | spot where the safe spot is. | | | | Lv3 - There are many more openings in the ceiling and floor, making it very| | hard to spot where the safe spot is. | |____________________________________________________________________________| _______________ | Tetrispyramid \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Sphinx's Riddle | Type : Thinking | D-Pad (L/R) - Select | | English : Sphinx Hijinks | Medal : 30 | A - Enter | |________ ___________________________________________________________________| | Match! | Locate the piece of building material that completes the pyramid | | | structure! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Choose the right block that fits into the slot to solve the riddle. | |----------------------------------------------------------------------------| | Strategy : On Lv1, there are three blocks to choose from. | | | | Lv2 - There are four blocks to choose from. | | | | Lv3 - There are five blocks to choose from. | | | | Trivia : The blocks are based on the blocks from the ultimate puzzle game, | | Tetris. The blocks on level 3 are similar in appearance to those from | | Capcom's Magical Tetris. | |____________________________________________________________________________| ____________ | Gear Train \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Gear | Type : Thinking | D-Pad (L/R) - Turn | | English : Gear Head Fred | Medal : 10 | Sprocket| |___________ ________________________________________________________________| | Save him! | Turn the lower interlocking wheel device to save the humanoid | | | hanging above! | |ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Move the cart left or right so that the gears move in a way that pulls the | | person up. | |----------------------------------------------------------------------------| | Strategy : Once again, thinking hurts >_< Quickly check how many gears are| | actually connected to each other. If an even number of gears are connected| | then move the cart to the right. If there is an odd number of gears, move | | the cart to the left. Beware of dummy gears that don't actually touch the | | gear train. Also make sure you only count the gears that connect the main | | gear to the gear sitting on the cart. On Lv1, there will be 2-3 gears. | | | | Lv2 - The gear train is more complex, and dummy gears are placed to confuse| | you. Make sure that the gears touch! There will be 4-5 gears. | | | | Lv3 - The gear train is very complex, and there are many dummy gears placed| | to trick you. There will be 5-9 gears. | |____________________________________________________________________________| _______________________ | Superstar Dance Tiger \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Dancing Tiger| Type : Command | D-Pad - DANCE! | | English : Getcha Groove On | Medal : 20 | | |___________ ________________________________________________________________| | Remember! | Follow the music coordination unit's instructions and create | | | what is termed a "dance"! | |ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Shake your groove thang by following the instructor's commands. | |----------------------------------------------------------------------------| | Strategy : Rhythm games are starting to become a dime a dozen, so to make | | this game unique, there's... no rhythm involved at all. Just simply | | remember what directions the instructor showed, then input them when he | | asks "Please" No timing to worry about at all. On Lv1, there are two | | commands to input. | | | | Lv2 - There are three commands to enter. | | | | Lv3 - There are four commands to enter. | |____________________________________________________________________________| ________________________ | Cue Sesame Street Song \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Not Like the Others | Type : Thinking| D-Pad (L/R) - Select | | English : Odd Man Out | Medal : 10 | A - Enter | |_________ __________________________________________________________________| | Decide! | Select the item that is different from the other items! This | | | causes excitement! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Pick which one of the cards has a picture that's not like the others. | |----------------------------------------------------------------------------| | Strategy : Pretty simple. The pictures are not animated so the different | | one will look readily out of place. | | | | Lv2 - The pictures are now animated, making it more difficult to tell which| | one is not like the others. | | | | Lv3 - The pictures are animated AND the cards flip around randomly, hiding | | the picture and making it very difficult to compare the pictures. | |____________________________________________________________________________| _____________________ | Street Hustler 2 DX \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Where's the Coin? | Type : Observ. | D-Pad (L/R) - Move Cursor| | English : The Great Cover-Cup | Medal : 30 | A - Select | |_________ __________________________________________________________________| | Choose! | Watch the upside-down liquid containers. Which ones hides an | | | object? | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | A coin is placed under a cup. Cups are swapped around. Find the coin. | |----------------------------------------------------------------------------| | Strategy : All you need are good eyes. | | | | Lv2 - The cups are swapped more often. | | | | Lv3 - The cups are swapped often, and the swaps are stopped midway through | | to try and confuse you. | |____________________________________________________________________________| _______________________ | Butterfly Clover Land \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Good-Luck Clover | Type : Observation| D-Pad - Move | | English : Four Lead Hover | Medal : 20 | | |_________ __________________________________________________________________| | Search! | Find the traditional luck-bringing piece of flora and fly to it! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | As the Butterfly, touch the four-leaf clover for good luck. | |----------------------------------------------------------------------------| | Strategy : Good eyes are necessary once again. The four-leaf clover is | | always one of the moving clovers. | | | | Lv2 - There are more clovers placed on the screen. | | | | Lv3 - There are many more clovers on the screen. | |____________________________________________________________________________| ________________________ | The Scales of Tortoise \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Scale | Type : Observation | D-Pad (L/R) - Select | | English : Tip the Scale| Medal : 25 | | |__________ _________________________________________________________________| | Heavier? | Which side of the primite mass detection device is heavier? The | | | left or the right? | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Choose which side of the scale is heavier. | |----------------------------------------------------------------------------| | Strategy : Obviously the side with more/larger turtles/tortoises/whatever | | weighs more. | | | | Lv2 - The turtles are of similar sizes, making it harder to distinguish | | which side actually weighs more. | | | | Lv3 - There are four turtles on each side, and many of them are alike. | |____________________________________________________________________________| __________________ | Advance Reaction \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Advance Reaction | Type : Observation| D-Pad - Enter Selection | | English : The Real McCoy | Medal : 10 | | |__________ _________________________________________________________________| | Inspect! | Some of these units are fake fun machines. Use your cranium to | | | find the real Game Boy Advance system. | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Choose which GBA looks like the one initially shown. | |----------------------------------------------------------------------------| | Strategy : You will have to remember the front side of the GBA. Possible | | differences include button and D-Pad placements as well as screen size or | | shape. At times the wrong systems will be upside-down or will have the GBA| | logo in the wrong place. For the most part, just remember what a REAL GBA | | looks like (Hint: it doesn't have X or Y Buttons). HOWEVER, sometimes the | | game will show you a GBA that doesn't look like a real GBA, especially on | | harder levels. | | | | Lv2 - You will have to remember the back side of the GBA. | | | | Lv3 - The differences tend to be a bit more subtle. | |____________________________________________________________________________| ____________________________ | Strange Item Opening Throw \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Gap | Type : Observation | D-Pad - Select | | English : Identity Crisis | Medal : 30 | | |________ ___________________________________________________________________| | Watch! | Which item flies through the light source? Select wisely! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Choose which item was seen as it was thrown across the opening. | |----------------------------------------------------------------------------| | Strategy : There are different sets of items that may be thrown. These | | include fruits, vegetables, toys, and other crazy items. Some item sets | | are more confusing than others (in particular, the metal plates and hands).| | | | Lv2 - The opening is 2/3 the original size. | | | | Lv3 - The opening is 1/3 the original size. | |____________________________________________________________________________| ______________ | Thunder Fish \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Electric Catfish | Type : Control | D-Pad - Move Electricity| | English : Electric Groove Fish | Medal : 20 | | |_______ ____________________________________________________________________| | Link! | Provide electon activity by connecting the strange life-form to the| | | city! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Maneuver the bolt through the wire maze to light up the city. | |----------------------------------------------------------------------------| | Strategy : Remember to push left when you reach the final stretch to make | | sure you light up the city. | | | | Lv2 - The maze winds more and overlaps. Make sure to change directions | | only in the clearly distinguishable corners. | | | | Lv3 - The maze overlaps a lot. | |____________________________________________________________________________| ___________________ | Lots of Tentacles \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Octopi & Squid | Type : Observation | D-Pad (L/R) - Select | | English : Strength in Numbers | Medal : 25 | | |____________ _______________________________________________________________| | Most wins! | The squid and octopi are in disagreement! Which side has more | | | militarily enabled units? | |ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Decide if there are more octopusses or squids. | |----------------------------------------------------------------------------| | Strategy : Remember that the squid are blue and the octopi are red. Try to| | use color to quickly see which there are more of. | | | | Lv2 - There are more squid and octopi. | | | | Lv3 - There are many more squid and octopi. At times the difference can be| | as little as one. | | | | Trivia : A missed opportunity for a cameo by Bloopers :( | |____________________________________________________________________________| __________________________ | I've Got an A in My Eye! \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Key Eye Close| Type : Command | D-Pad - Crush | | English : Button Masher| Medal : 25 | A - Crush | |________ ___________________________________________________________________| | Press! | Button directional units are moving on my eye. Crush them so that | | | I may open it! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Press the buttons shown to smash the keys and clear the eye. | |----------------------------------------------------------------------------| | Strategy : Random button mashing works ^_^ As soon as the game starts, | | wildly hit the buttons as you survey what you need to press. If anything | | is left, you'll have enough time to press the corresponding button. There | | are 4 keys on the eye. | | | | Lv2 - There are 8 keys on the eye. | | | | Lv3 - There are 12 keys on the eye. | |____________________________________________________________________________| ______________________ | Creepy Eye Alley Cat \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Back Alley Cat | Type : Observation | D-Pad - Move Light | | English : Catterwall | Medal : 15 | A - Select | |_________ __________________________________________________________________| | Search! | My house-lounging feline unit is lost! Find it for me, please! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Shine the light on the target cat. | |----------------------------------------------------------------------------| | Strategy : The colors shouldn't be too much of a concern, as you can still | | discern between them even when you don't have the light on a cat. The | | cursor automatically centers on a cat if it's close enough to it. On Lv1, | | there are six cats in the alley. | | | | Lv2 - There are 8 cats in the alley. | | | | Lv3 - There are 10 cats in the alley. | |____________________________________________________________________________| _____________ | Pixelicious \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Mosaic | Type : Observation | D-Pad (L/R) - Select | | English : Focus-Pocus | Medal : 20 | | |__________ _________________________________________________________________| | Inspect! | Which image was used in the mosaic? Look carefully! | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Observe a pixelated object and decide which of two objects it was. | |----------------------------------------------------------------------------| | Strategy : Once again, no real strategy- you must rely on your eyes. | | | | Lv2 - The camera will zoom in as the object is being pixelated, so it's | | harder to see the outline of the object. | | | | Lv3 - The object spins as it's being pixelated. | |____________________________________________________________________________| ____________________ | Puzzle Piece Place \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Insertion Puzzle | Type : Observation| D-Pad - Select | | English : Matchboxes | Medal : 15 | A - Enter | |________ ___________________________________________________________________| | Match! | Match the geometric molecular compositions! Concentrate! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Choose where the yellow puzzle piece will fit. | |----------------------------------------------------------------------------| | Strategy : Once again, not much strategy involved (ironic for "thinking" | | games). If you've ever played Perfection you know what to expect. | | | | Lv2 - You must insert two puzzle pieces. | | | | Lv3 - You must place three puzzle pieces. Be quick! | |____________________________________________________________________________| _________________ | Freaky Jamboree \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Strange Concert | Type : Observation | D-Pad - Enter | | English : Garage Rock | Medal : 20 | | |__________ _________________________________________________________________| | Listen! | These life-forms are causing vibrations in the air. They want | | Perform! | you to clone their performance! | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Remember what order the band played in. | |----------------------------------------------------------------------------| | Strategy : What strategy? Just have a good memory. Two band members will | | play on Lv1. | | | | Lv2 - Three band members will play. | | | | Lv3 - Four band members will play. | |____________________________________________________________________________| ___________________________ | Quiz Dungeon Quest (Boss) \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Dungeon Question (Boss) | Type : Obs. | D-Pad - Select | | English : Dungeon Dilemma | Medal : 5 | A - Enter | |_________ __________________________________________________________________| | Outwit! | A cloning experiment went awry. Some of these words are | | | incorrect. Choose the ones that have been assembled correctly! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Answer the questions correctly (i.e., make the right decisions) to defeat | | the monster. | |----------------------------------------------------------------------------| | Strategy : A mysteriously addicting game, I'm personally wondering how well| | it will translate into English. Basically, the game will ask you what | | course of action you wish to take. The catch is, the choices given will | | differ by a single character, and the wrong answers will mean something | | completely different than the right ones. For example, one possible first | | question is, "You have a chance to attack. What do you want to do?" The | | correct answer is "Zutsuki" which means "Headbutt." The incorrect answer, | | "Zutsusa" is spelled much like Zutsuki, but means nothing. The challenge | | is to not get confused by the similar answers. | | | | Lv1 - A Harahetta has appeared! | | Question 1 - Generally a simple question, such as "Chance for attack. What | | do you wish to do?" Choose the answer that is some form of attack. | | Question 2 - Usually another simple question. The enemy will attack, and | | you must choose an action that will defend or otherwise evade the attack. | | Question 3 - Now choose magic to attack. | | Question 4 - Press the A Button when the cursor is on the white choice. | | Congratulations! Harahetta defeated! | | | | Lv2 - An Okawarijyu has appeared! Generally, the same questions will be | | asked, but now there will be 3 choices for each question. The choices will| | be longer, so it will take more time to read them. | | | | Lv3 - A Tabehoudai has appeared! Same questions, 4 long choices. | | | | Trivia : Harahetta is coloquial Japanese for "I'm hungry." Okawarijyu | | loosely (ie, crapily) translated, means "Second helping." Tabehoudai means| | "All you can eat." One presumes the development team was hungry while | | making this Microgame. | |____________________________________________________________________________| \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/ |\ \/\/ / 12. D R . C R Y G O R \ \/\/ /| | \ / ---------------------- \ / | |__\ /\ /____________________________________________________________\ /\ /__| Character : Dr. Crygor Genre : Real Location : Description: Microgame Menu: ---- ---- ---- ---- ---- ---- --- | 01 | 05 | 09 | 13 | 17 | 21 | B | ---- ---- ---- ---- ---- ----| | | 02 | 06 | 10 | 14 | 18 | 22 | O | ---- ---- ---- ---- ---- ----| | | 03 | 07 | 11 | 15 | 19 | 23 | S | ---- ---- ---- ---- ---- ----| | | 04 | 08 | 12 | 16 | 20 | 24 | S | ---- ---- ---- ---- ---- ---- --- # | Game Name | Japanese Name | English Name ------+-------------------------+-------------------+------------------------- 01 | So Appeeling | Banana | Banana Munch 02 | Laser Reflect Mirror | Reflecting Mirror | Mirror Mirror 03 | Game Engine Recycle 2 | Mini-Car Race | Wrong Way Highway 04 | Putty Patrol Pounce | Ninranger 1 Go | Bad Man Bash 05 | Berry Drop | Strawberry Cake | Berry Berry Good 06 | Cat Nip Nap | Sleep Cat | Cat Nap 07 | Clay Protector | Mud Man | Make My Clay 08 | Spiny Fish Food | Blowfish | Rough Puff 09 | Forbidden Fruit Eat | Apple | Hard Core 10 | Music Note Mayhem | Cymbals | Cymbalism 11 | Whack-an-Alien | Alien Tongue | Mashin' Martians 12 | Watermelon Body Bounce | Watermelon Ball | Body Block 13 | Flower Shower | Water Fountain | Funky Fountain 14 | Assembly Line | Car Factory | Assembly Line 15 | Suteeki Slice | Steak | What's Your Beef? 16 | Psychic Spoon | ESP | Spoon Spectacular 17 | Crayon Trace Red Star | Crayon | Whoop-De-Doodle 18 | El Matador | Bull Fighting | Raging Rhino 19 | Varying Vegetables | Vegetable Slots | Veg Out 20 | Huh? | Which? | Quickie Quiz 21 | Ooh-ooh-eeh-aah-apple | Monkey and Apple | Cheeky Monkey 22 | Peas on Earth | Peas | Pod Pinch 23 | Man's Best Friend | Ote! | Shake! 24 | Don't Blow Your Lid Off | Kettle | Kettle Mettle BOSS | Planet Protector (Boss) | Protect the Earth! (Boss) | Alien Laser Hero ______________ | So A-peeling \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Banana | Type : Rapid Press | A - Eat | | English : Banana Munch | Medal : 25 | | |______ _____________________________________________________________________| | Eat! | Ingest the banana that's floating in the sky. Do this quickly. | |ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Peel the banana and eat it. | |----------------------------------------------------------------------------| | Strategy : Press the button as fast as you can. On Lv1, it takes 5 presses| | | | Lv2 - It takes 6 presses to enjoy the banana goodness. | | | | Lv3 - It takes 8 presses to partake in banana yummyness. | |____________________________________________________________________________| ______________________ | Laser Reflect Mirror \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Reflecting Mirror | Type : Timing | A - Stop the Mirro | | English : Mirror Mirror| Medal : 10 | | |__________ _________________________________________________________________| | Reflect! | Position the mirror. Make the light hit the question mark. | | | Simple. | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Stop the mirror(s) in order to reflect the laser onto the ball. | |----------------------------------------------------------------------------| | Strategy : Just press the button when the ball turns the color of the laser| | | | Lv2 - The Microgame gets much tougher. You must stop the first mirror as | | well as the second mirror. The tough part is if you miss with the first | | mirror, you pretty much lose automatically. The mirrors also move | | incredibly fast, even on lower speeds. | | | | Lv3 - Similar to Lv2, except the second mirror is half the normal length. | |____________________________________________________________________________| _______________________ | Game Engine Recycle 2 \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Mini-Car Race | Type : Control | D-Pad (L/R) - Move | | English : Wrong Way Highway | Medal : 10 | | |____________ _______________________________________________________________| | Watch out! | These drivers have sub-average brains. Wrong way, fools. Look | | | out. | |ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Avoid the cars as you drive along the highway. | |----------------------------------------------------------------------------| | Strategy : Pretty much just like one of the first Microgames. Remember | | that the arrows signal where a car is going to be and NOT where you should | | go. | | | | Lv2 - You must avoid 3 cars. | | | | Lv3 - You must avoid 4 cars. | | | | Trivia : Choro Q ;) | |____________________________________________________________________________| _____________________ | Putty Patrol Pounce \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Ninranger 1 Go | Type : Command | D-Pad (L/R/U) - Attack | | English : Bad Man Bash | Medal : 15 | | |________ ___________________________________________________________________| | Fight! | Eliminate foes with kicks and punches. This requires fast | | | processing. | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Fight off the mystery men. | |----------------------------------------------------------------------------| | Strategy : Attack one person. It's pretty easy to know which one to attack| | since that person will be the only one moving. There's no timing involved.| | As long as you have your arm/leg extended, you'll attack the person in that| | direction. | | | | Lv2 - Attack 2 mystery men. | | | | Lv3 - Attack 3 mystery men. | |____________________________________________________________________________| ____________ | Berry Drop \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Strawberry Cake | Type : Timing | A - Drop | | English : Berry Berry Good | Medal : 20 | | |_______ ____________________________________________________________________| | Drop! | The strawberry goes on top. Drop it off to finish the job. | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Drop the strawberry on the moving cake. | |----------------------------------------------------------------------------| | Strategy : The cake will move horizontally from the right to the left. The| | cake itself is pretty tall and wide on Lv1, so it's not hard to do succeed.| | | | Lv2 - Drop the strawberry onto a slice of chocolate, fudgey, yummy layer | | cake... Mmmm... cake. Err, the cake isn't as wide or as tall, making it | | harder to time the drop right. | | | | Lv3 - Drop the strawberry onto... a Ritz cracker? Don't ask... The Ritz | | cracker is A LOT smaller than the previous two cakes. | |____________________________________________________________________________| _____________ | Cat Nip Nap \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Sleep Cat | Type : Timing | A - Sleep | | English : Cat Nap | Medal : 10 | | |________ ___________________________________________________________________| | Sleep! | The kitty is tired. Push the button when its eyes close. Please | | | attempt to succeed. | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Stop the cat's eyelids when they are closed to make it sleep. | |----------------------------------------------------------------------------| | Strategy : Actually a relatively difficult Microgame, as it's hard to time | | it right. | | | | Lv2 - The cat's eyelids will pause for a while before they finally close. | | | | Lv3 - The cat will blink once quickly before it closes its eyes for real. | | It also opens it eyes quickly after they close. | |____________________________________________________________________________| ________________ | Clay Protector \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Mud Man | Type : Rapid Press | A - Build Up | | English : Make My Clay | Medal : 25 | | |___________ ________________________________________________________________| | Build Up! | Sensors indicate an alien life-form. Make him grow strong so | | | that he may survive. | |ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Form a man out of mud to stop the meteorite from crashing on the moon. | |----------------------------------------------------------------------------| | Strategy : You must press the button four times to save the moon. | | | | Lv2 - You must press the button six times to save the moon. | | | | Lv3 - You must press the button eight times to save the moon. | |____________________________________________________________________________| _________________ | Spiny Fish Food \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Blowfish | Type : Timing | A - Extend | | English : Rough Puff | Medal : 15 | | |________ ___________________________________________________________________| | Repel! | Thwart the attacking aquatic creature by extending your spines. | | | Precise timing is needed. | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Blow yourself up just as the fish tries to eat you. | |----------------------------------------------------------------------------| | Strategy : You start off on a side of the screen, giving you plenty of time| | to react to the other fish when it appears. | | | | Lv2 - You start off in the middle of the screen, giving you less time to | | react to the other fish when it appears. | | | | Lv3 - The fish will stop midway, turn around and leave the screen, then | | come back at you again. | |____________________________________________________________________________| _____________________ | Forbidden Fruit Eat \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Apple | Type : Rapid Press | A - Eat | | English : Hard Core | Medal : 30 | | |______ _____________________________________________________________________| | Eat! | Use your mandibles to eat this apple. I demand you hurry. | |ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Eat the apple. | |----------------------------------------------------------------------------| | Strategy : It takes four bites to completely eat the forbidden fruit. | | | | Lv2 - It takes six bites to enjoy the crisp, red apple. | | | | Lv3 - It takes eight bites to leave paradise forever. | |____________________________________________________________________________| ___________________ | Music Note Mayhem \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Cymbals | Type : Timing | A - Catch Symbols | | English : Cymbalism | Medal : 15 | | |________ ___________________________________________________________________| | Catch! | Catch the musical note in the cymbals. Be careful. Do not fail. | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Play the cymbals to destroy the music notes from the little drummer boy. | |----------------------------------------------------------------------------| | Strategy : While there is a set rhythm involved, listening to the music | | doesn't actually help. Just get used to the rhythm of the notes. On Lv1, | | you need only to destroy one note. | | | | Lv2 - You must smash three notes. | | | | Lv3 - You must bash four notes. | |____________________________________________________________________________| ________________ | Whack-an-Alien \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Alien Tongue | Type : Command | D-Pad - Smash | | English : Mashin' Martians | Medal : 15 | | |__________ _________________________________________________________________| | Smash X! | Aliens are coming. Aliens are coming. Smash them. Smash them. | | | Oh, the terror. | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Traditional "Whack-a-Mole" except with... aliens. | |----------------------------------------------------------------------------| | Strategy : Yawn. Kind of a boring game. There's and indicator at the top | | left of the screen that shows how many aliens you have left to hit. Also, | | only one alien pops up at a time. On Lv1, you must whack two aliens. | | | | Lv2 - You must whack three aliens. | | | | Lv3 - You must whack four aliens. | |____________________________________________________________________________| ________________________ | Watermelon Body Bounce \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Watermelon Ball | Type : Control | D-Pad (L/R) - Move | | English : Body Block | Medal : 15 | | |_________ __________________________________________________________________| | Bounce! | Impede the watermelon's progress with your body. Attempt not to | | | fail completely. | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | In this very strange twist of Breakout, you must keep the watermelon from | | dropping off the screen by bouncing it off your body. No, I'm not kidding.| |----------------------------------------------------------------------------| | Strategy : The person paddle you get on Lv1 is pretty tall, which means | | he covers a pretty good area. Remember that your hands, although thin, are| | also capable of bouncing the watermelon. | | | | Lv2 - The people paddle is shorter. | | | | Lv3 - The person paddle is a school girl who is very short. | | | | Trivia : A tribute to classic ball bouncing games of years past, such as | | Breakout and Arkanoid (Taito, 1986). | | For fun, try bouncing the watermelon on different body parts to see | | different reactions. | |____________________________________________________________________________| _______________ | Flower Shower \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Water Fountain | Type : Timing | A - Spray | | English : Funky Fountain | Medal : 25 | | |________ ___________________________________________________________________| | Spray! | Aim the fountain. Spray the object. Sploosh. | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Shoot the flower with water to umm... make it spin. | |----------------------------------------------------------------------------| | Strategy : The water sprays out in a wide arc, so you don't have to have | | exact timing. | | | | Lv2 - The arc of the water spray is not too large. | | | | Lv3 - The water sprays out straight up. | |____________________________________________________________________________| _______________ | Assembly Line \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Car Factory | Type : Control | D-Pad (L/R) - Move | | English : Assembly Line| Medal : 20 | | |___________ ________________________________________________________________| | Assemble! | Assemble the car parts. Use your fingers and your brain to do | | | this. | |ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Position the car so it falls correctly onto the wheels. | |----------------------------------------------------------------------------| | Strategy : The openings for the wheels are fairly large, so you don't have | | to be too accurate. In fact, you only really have to worry about the rear | | (in this case, right) wheel. You also get a LITTLE leeway- even if you're | | not exact with your alignment, the car may automatically slide into place. | | | | Lv2 - The openings for the wheels are smaller, making it more likely that | | the car will land incorrectly. | | | | Lv3 - The openings for the wheels are pretty much exactly the size of the | | wheels, so you will have to be accurate. | | | | Trivia : Another English Microgame that coincidentally matches the one I | | created. Yoshi348 mentions, "The Level 3 van has a Nintendo logo. Wheee! | | More pointlessness!" | |____________________________________________________________________________| _______________ | Suteeki Slice \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Steak | Type : Rapid Press | D-Pad (L/R) - Cut | | English : What's Your Beef? | Medal : 25 | | |______ _____________________________________________________________________| | Cut! | Move the knife to cut the steak. Mmm. Meat is good. | |ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Slice through that thick, juicy steak by rapidly pushing left, then right. | |----------------------------------------------------------------------------| | Strategy : Mmm... steak. A bit different that previous games of the same | | type. One strategy is just to rapidly press left and right. Another one | | is to perform long, sustained strokes and, umm.. please get your mind out | | of the gutter. | | | | Lv2 - The steak is much thicker, so you will have to slice more. | | | | Lv3 - The steak is massive. I swear it must be Elephant steak. | |____________________________________________________________________________| _______________ | Psychic Spoon \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : ESP | Type : Rapid Press | D-Pad (U/D) - Bend | | English : Spoon Spectacular | Medal : 20 | | |_______ ____________________________________________________________________| | Bend! | It is merely mind over matter. Use the power in your fingers to | | | bend the spoon. Academic. | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Use your amazing mind powers to will the spoon to bend and/or break. | |----------------------------------------------------------------------------| | Strategy : It will take six presses to bend the spoon. | | | | Lv2 - It will take eight button presses to bend the spoon. | | | | Lv3 - It takes eleven presses to break the spoon with your powerful mind. | |____________________________________________________________________________| _______________________ | Crayon Trace Red Star \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Crayon | Type : Control | D-Pad - Move | | English : Whoop-De-Doodle | Medal : 20 | | |__________ _________________________________________________________________| | Connect! | It is time to draw. Draw a line to the star with the crayon. Do | | | this with all speed. | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Move the crayon to the red star. | |----------------------------------------------------------------------------| | Strategy : On Lv1, the star will always be straight up, down, left, or | | right from where the crayon is. | | | | Lv2 - The red star will be the same distance away from the crayon as on Lv1| | but it will be at a diagonal. | | | | Lv3 - Similar to Lv2, but the star will be a greater distance away. | |____________________________________________________________________________| ____________ | El Matador \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Bull Fighting| Type : Timing | A - Wave the Cape | | English : Raging Rhino | Medal : 15 | | |________ ___________________________________________________________________| | Taunt! | Wave the red cape in front of the rhino. Do not get hit. That | | | would hurt. A lot. | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Fight the bul.. err, rhino... | |----------------------------------------------------------------------------| | Strategy : This game can be difficult since there's no actual way to know | | when you're safe. Generally, if the rhino hits about where your legs are, | | you lose. | | | | Lv2 - Evade the rhino twice. After the first time, the rhino will turn | | around and charge at you again. | | | | Lv3 - Evade the rhino twice. This time, the rhino takes less time to turn | | around. | |____________________________________________________________________________| ____________________ | Varying Vegetables \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Vegetable Slots | Type : Timing | A - Stop | | English : Veg Out | Medal : 10 | | |____________ _______________________________________________________________| | Vegetable! | Match the correct vegetable halves. You heard me. Match them | | | now. | |ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Stop the slots to form the indicated vegetable. | |----------------------------------------------------------------------------| | Strategy : On Lv1, there are four possible vegetables on the slots. | | | | Lv2 - There are five possible vegetables on the slots. | | | | Lv3 - There are six possible vegetables on the slots. | |____________________________________________________________________________| ______ | Huh? \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Which? | Type : Observation | D-Pad - Select | | English : Quickie Quiz | Medal : 25 | | |__________ _________________________________________________________________| | Pick a X | Hey, you! Answer the question correctly! There's only one | | Not a X | correct answer! | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Answer the question that appears on the screen. | |----------------------------------------------------------------------------| | Strategy : On Lv1, there are two possible choices. There are many possible| | questions, such as: "Which is the hand?" "Which is a cat?" "Which one is | | not an animal?" "Which one is a tail?" There are many more possible | | questions. It gets very hard to read the questions on higher speeds. | | | | Lv2 - There are four possible choices. | | | | Lv3 - There are four possible choices, but the questions are longer. | |____________________________________________________________________________| _______________________ | Ooh-ooh-eeh-aah-apple \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Monkey and Apple | Type : Control | D-Pad (L/R) - Move | | English : Cheeky Monkey| Medal : 15 | | |________ ___________________________________________________________________| | Catch! | Use the basket to catch the apples the monkey is throwing. This | | | game is simple | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Use the basket to catch the apples that the monkey tosses. | |----------------------------------------------------------------------------| | Strategy : On Lv1, the monkey tosses two apples. One thing to remember | | is that you don't actually have to have the basket under the entire apple | | to catch it. As long as part of the basket touches the apple, it counts. | | | | Lv2 - The monkey tosses three apples. | | | | Lv3 - The monkey tosses four apples. | |____________________________________________________________________________| _______________ | Peas on Earth \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Peas | Type : Timing | A - Pinch | | English : Pod Pinch | Medal : 20 | | |__________ _________________________________________________________________| | Pinch X! | Pinch the pea from the pod. Watch it fly. Oh, how exciting it | | | will be. | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Press the button when the fingers are over the peas to squeeze them out. | |----------------------------------------------------------------------------| | Strategy : On Lv1, you only need to squeeze out one pea. Be careful- if | | you don't squeeze around the middle of the bulges, the pea won't entirely | | get out. Luckily, you can still try to get the other ones. | | | | Lv2 - You must eject two peas. | | | | Lv3 - You must get all three peas out. This means there's no room for | | error! | |____________________________________________________________________________| ___________________ | Man's Best Friend \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Ote! | Type : Timing | A - Shake | | English : Shake! | Medal : 20 | | |________ ___________________________________________________________________| | Shake! | It's a dog. Shake. Shake. Good dog. | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Press A to give Lassie your hands. | |----------------------------------------------------------------------------| | Strategy : On Lv1, you only have to give one hand. Note that you don't | | have to take the dog's whole paw. Catch at least part of it and it will | | count. | | | | Lv2 - You must give the dog two hands. | | | | Lv3 - You must give the dog two hands, but this time your hands move in | | addition to the dog's hands. | |____________________________________________________________________________| _____________________ | Don't Blow Your Lid \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Kettle | Type : Timing | A - Cut the Heat | | English : Kettle Mettle| Medal : 15 | | |___________ ________________________________________________________________| | Cut Heat! | The burner is hot. Push the switch to reduce the heat. Hot | | | things cause pain. | |ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Switch off the gas to prevent the kettle from blowing its lid. In other | | words, stop the meter when it's in the green area. | |----------------------------------------------------------------------------| | Strategy : On Lv1, the green area is six bars long. | | | | Lv2 - The green area is four bars long. | | | | Lv3 - The green area is two bars long. | |____________________________________________________________________________| __________________________ | Planet Protector! (Boss) \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Protect the Earth! (Boss) | Type : Control | D-Pad (U/D) - Move| | English : Alien Laser Herp | Medal : 5 | Laser| |_________ __________________________________________________________________| | Defend! | An alien invasion is in progress. Oh, no. Track them with the | | | laser emitted from your eyes and protect Earth. | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Use your Eye Lasers to destroy the falling debris that threatens the safety| | of the Earth. Destroy the alien invader! | |----------------------------------------------------------------------------| | Strategy : The alien vase attacks in different phases. First, it will send| | out 3 rocks that fall straight down, one at a time. These don't take too | | long to destroy with the laser. Next, it will send out another 3 | | odd-shaped rocks that fall, then pause for a moment in mid-air, one at a | | time. Next are 3 cheese-shaped rocks that sway left and right as they | | fall. Then 3 small rocks are sent out that fall slowly, yet are hard to | | hit with your thin laser. Finally, the vase itself comes out to attack. | | It will send out the large rocks periodically- these should be your | | priority. When there is nothing else on the screen, aim your laser towards| | the vase. | | | | Lv2 - Sends out 3 large rocks, 4 odd-shaped rocks, 4 cheese-shaped rocks, | | and then 5 small rocks. When the vase attacks you, it will send out | | odd-shaped rocks and cheese-shaped rocks, and also takes a lot longer to | | kill. | | | | Lv3 - Send out 3 large rocks and 2 odd-shaped rocks first. Next are 3 odd-| | shaped rocks and 2 cheese rocks. Next are 3 cheese rocks and 2 small rocks| | followed by 2 small rocks, 1 large rock, 1 cheese rock and 1 odd-shaped | | rock. When the vase attacks... just give up ^_^ It now sends out whatever| | it wants, and does so frequently. | |____________________________________________________________________________| \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/ |\ \/\/ / 13. K A T & A N A \ \/\/ /| | \ / ------------------- \ / | |__\ /\ /____________________________________________________________\ /\ /__| Character : Kat & Ana Genre : Living Things Location : Description: Microgame Menu: ---- ---- ---- ---- ---- ---- --- | 01 | 05 | 09 | 13 | 17 | 21 | B | ---- ---- ---- ---- ---- ----| | | 02 | 06 | 10 | 14 | 18 | 22 | O | ---- ---- ---- ---- ---- ----| | | 03 | 07 | 11 | 15 | 19 | 23 | S | ---- ---- ---- ---- ---- ----| | | 04 | 08 | 12 | 16 | 20 | 24 | S | ---- ---- ---- ---- ---- ---- --- # | Game Name | Japanese Name | English Name ------+-----------------------+--------------------+-------------------------- 01 | Whack-a-GBA | Mouse Assault | Hare Scare 02 | Turtle Eat! | Turtle Eat | Munch a Bunch 03 | Chameleon HHLESG! | Chameleon | Lickety-Split 04 | Botany Extreme | Blooming Flower | Flower Shower 05 | Mole Mug | Tuber Mole | Go Fer the Tater 06 | Wario Snap | Shutter Chance | Picture Perfect 07 | Goma-Chan's Big Quest | Goma-Chan's Great Adventure | Leafy Greens 08 | Beak | Beak | Crane Game 09 | Harvest Goon | Harvest | Veggie Might 10 | Bowl of Rat | Mouse Catch | Mouse Trap 11 | See-Saw Device | See-Saw | Coconut Catapult 12 | Mosquito | Mosquito | Bug Bite 13 | Frisbee | Dog Jump | Disc O'Dog 14 | Furuutsu Surotsu | Fruits | Fruit Fall 15 | Penguin's First Steps | Penguin | Penguin Shuffle 16 | Wood... Pecker | Woodpecker | Two Birds, Big Rocks 17 | Frog Prince Turn Ball | Frog Ball | Hoppin' Mad 18 | Earthworm Tim | Earthworm | Worm Squirm 19 | Keep Kitty Dry! | Rain Cat | Kitty Cover 20 | Crane Machine | Animal Catcher | The Claw 21 | Monkey Climber | Monkey Banana | Spunky Monkey 22 | Protect The Egg! | Earthquake and Egg | Crack Down 23 | Paula Terry | Scoundrel | Raaaarrrrggghh 24 | Mammity Crossing | Whale Crossing | Blow Hole Bridge BOSS | Cloud Hopping (Boss) | Frog Jump (Boss) | The Frog Flap _____________ | Whack-a-GBA \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Mouse Assault| Type : Command | D-Pad - Pound | | English : Hare Scare | Medal : 10 | A - Pound | |________ ___________________________________________________________________| | Pound! | Rabbits are fleeing this Game Boy Advance! Keep them inside! | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Whack the moles by hitting the buttons corresponding to the on-screen GBA. | |----------------------------------------------------------------------------| | Strategy : This is totally reaction-based, and easily one of the hardest | | of all the Petit Games... Sorry ^_^ | | | | Lv2 - Whack two moles before the time runs out. | | | | Lv3 - Whack three mole.. Actually, just give up now, and fall over crying. | |____________________________________________________________________________| _____________ | Turtle Eat! \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Turtle Eat | Type : Rapid-Press | A - Chomp | | English : Munch a Bunch| Medal : 20 | | |________ ___________________________________________________________________| | Chomp! | You're a hungry monster! Eat as much as you can, as fast as you | | | can! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Tap the A button to help Turtle eat the shapes. | |----------------------------------------------------------------------------| | Strategy : Straightforward button-bashing - just press the A button six | | times before the timer runs out. | | | | Lv2 - Turtle has to eat 9 shapes. | | | | Lv3 - Turtle has to eat 10 shapes. | | | | Trivia : The game bares a close resemblance to Vib Ribbon (Sony, 199?). | |____________________________________________________________________________| ___________________________________________ | Chameleon Heart Heart Love Eat Shine Get! \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Chameleon | Type : Timing | A - Lick | | English : Lickety-Split| Medal : 15 | | |_______ ____________________________________________________________________| | Lick! | Help the loving lizard catch the hearts as they pass by! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Using careful timing, help Chameleon snatch the heart out of the air. | |----------------------------------------------------------------------------| | Strategy : Chameleon uses his tongue to snatch the heart, so as they spin | | around, line them up with Chameleon's line of sight, and press A as soon | | as the heart is in line with his vision. | | | | Lv2 - Chameleon has to eat 2 heart shapes. | | | | Lv3 - Chameleon has to eat 3 heart shapes. | |____________________________________________________________________________| ________________ | Botany Extreme \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Blooming Flower | Type : Control | D-Pad - Move | | English : Flower Shower| Medal : 20 | | |________ ___________________________________________________________________| | Water! | Grow beautiful flowers by watering them! They need your help! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Move the gardener around the yard, watering the pot-plant. | |----------------------------------------------------------------------------| | Strategy : The gardener moves in 8 directions, so diagonal movements are | | quicker. Make sure you don't get TOO close to the pot-plants, though, | | since the watering pail only works from a distance. | | | | Lv2 - The pot-plant runs away. | | | | Lv3 - There are 2 pot-plants, both running away. | |____________________________________________________________________________| __________ | Mole Mug \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Tuber Mole | Type : Control | D-Pad - Burrow | | English : Go Fer the Tater | Medal : 15 | | |_________ __________________________________________________________________| | Burrow! | Help the gopher get to the potato, but avoid the rocks! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Help Mole dig towards the red seed, but be careful not to hit any rocks. | |----------------------------------------------------------------------------| | Strategy : There isn't much time as it is, so don't worry about figuring | | out the quickest route beforehand - just head in the general direction of | | the seed and navigate around any rocks you happen to come accross. | | | | Lv2 - The seed is placed further away, with more rocks in the way. | | | | Lv3 - The seed is placed on the far left of the screen, with even more | | rocks to navigate around. | | | | Trivia : Very similar to the cult-classic GB game, Mole Mania (Nintendo, ?)| |____________________________________________________________________________| ____________ | Wario Snap \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Shutter Chance | Type : Reaction | A - Shoot | | English : Picture Perfect | Medal : 10 | | |________ ___________________________________________________________________| | Shoot! | Snap a photo of the passing object. Remember to center the object!| |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Take a clean picture of your subject, with its entire body in the frame. | |----------------------------------------------------------------------------| | Strategy : On the easiest level, this is more about waiting until the | | subject (a wombat) is inside the frame before taking the picture. On later| | levels, however, the subjects move so quickly that the best bet is to just | | press the button as soon as you see them. If you try and wait until they | | get into the frame, they'll probably be gone before the shutter clicks. | | | | Lv2 - A bird dives in from the top-right of the picture at great speed. | | | | Lv3 - A concorde plane flies in from the botton-right, slightly slower | | than the bird. Note that the plane is quite large. | |____________________________________________________________________________| _____________________________ | Goma-Chan's Great Adventure \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Great Adventure | Type : Control | D-Pad (L/R) - Move | | English : Leafy Greens | Medal : 20 | A - Jump | |______ _____________________________________________________________________| | Eat! | Goma the snail needs to eat leafy greens to grow big! Help it grow! | |ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Use your platform skillz to help Goma-Chan grab the magical leaf to help | | her become Super Goma-Chan! | |----------------------------------------------------------------------------| | Strategy : The levels are all ranodmly generated, so there isn't much we | | can say. Don't let Goma-Chan down! Remember that the platform disappears | | as soon as you touch it. | | | | Lv2 - Randomly generated. Generally it will involve having to jump because| | the platforms are separated. | | | | Lv3 - Randomly generated. Again, there will be jumping involved, and the | | platforms will be separated and/or be at different heights. | | | | Trivia : Shdw does not get the Goma-Chan reference. | |____________________________________________________________________________| ______ | Beak \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Beak | Type : Timing | A - Catch | | English : Crane Game | Medal : 15 | | |________ ___________________________________________________________________| | Catch! | Pluck the fish from the water so the nice bird can eat! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Help the pelican catch his fish | |----------------------------------------------------------------------------| | Strategy : If you aren't good at timing by now... ^^. Just press A, when | | the head of the fish passes under the beak. If you miss, you won't get a | | second chance. | | | | Lv2 - The fish bobs up and down in the water, while moving left to right. | | | | Lv3 - The fish moves in a zig-zag pattern. | |____________________________________________________________________________| ______________ | Harvest Goon \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Harvest | Type : Reaction | D-Pad (L/R) - Move | | English : Veggie Might | Medal : 15 | A - Pick | |_______ ____________________________________________________________________| | Pick! | Pick the veggies when the sprouts appear! Who knows what will show | | | up? | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Using quick reactions, pull the crops out of the ground as soon as they | | sprout. | |----------------------------------------------------------------------------| | Strategy : Stay in the centre, and if necessary, move left or right, to | | get to the crops as they sprout. If there aren't any crops, move back to | | the centre since the crops never sprout in the same place twice in a row. | | | | Lv2 - You must successfuly pluck 2 plants out of the ground. | | | | Lv3 - You must successfuly pluck 3 plants out of the ground. | | | | Trivia : One could easily make a case for Doki-Doki Panic (aka Super Mario | | Bros. 2), but it could easily be mistaken for a G&W game too. | |____________________________________________________________________________| _____________ | Bowl of Rat \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Mouse Catch | Type : Timing | A - Drop Trap | | English : Mouse Trap | Medal : 15 | | |________ ___________________________________________________________________| | Catch! | Drop the trap from above and catch the mouse! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | As the mouse scurries across the screen, drop the bowl over it in order to | | trap it. | |----------------------------------------------------------------------------| | Strategy : Don't hesitate, as the mouse will only run under the bowl twice | | before the time runs out. Ideally, try and trap it on the 2nd run, so that | | you have time to get used to the pace. | | | | Lv2 - The bowl is 1/3 smaller. | | | | Lv3 - The bowl is 2/3 its original size. | |____________________________________________________________________________| ______________________________ | The Elaborate See-Saw Device \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : See-Saw | Type : Timing | A - Drop | | English : Coconut Catapult | Medal : 15 | | |_______ ____________________________________________________________________| | Drop! | Help the animal grab a coconut! Drop the rocks into the bowl and | | | catapult into the tree! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Drop the rock onto the see-saw as part of an elaborate plan. | |----------------------------------------------------------------------------| | Strategy : Although there's a lot going on, all you need to concentrate on | | is the bird hovering over the right hand side of the screen. The goal is | | to drop the rock onto the plate below in order for the mouse to reach the..| | coconuts. | | | | Lv2 - The bird bobs up and down as he flies. | | | | Lv3 - The bird violently swings up and down as he flies. | |____________________________________________________________________________| __________ | Mosquito \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Mosquito | Type : Timing | A - Drop | | English : Bug Bite | Medal : 15 | | |_______ ____________________________________________________________________| | Bite! | Avoid the repellent and feed that hungry mosquito! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Using careful timing, dive down to bite the baby without being caught by | | the clouds of insect repellent. | |----------------------------------------------------------------------------| | Strategy : Another confusing screen with a lot going on. What you need to | | concentrate on is the mosquito on the right of the screen and the clouds | | moving across the screen. When the clouds part, and a path opens up, press| | A to drop straight down. The clouds keep moving as you dive, so be | | careful. | | | | Lv2 - There are twice as many (smaller) clouds of repellant. | | | | Lv3 - There are three times as many (smaller) clouds of repellant. | | | | Trivia : It can't possibly be healthy for a baby to breath in so much smoke| |____________________________________________________________________________| _________ | Frisbee \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Dog Jump | Type : Timing | A - Jump | | English : Disc O'Dog | Medal : 15 | | |________ ___________________________________________________________________| | Catch! | Make the dog jump to catch the flying frisbee! Awww, he wants to | | | play! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Help the dog catch the frisbee. | |----------------------------------------------------------------------------| | Strategy : One of the harder timing challenges. The best time to jump is | | when the left edge of the frisbee completely clears the left-most patch | | of grass. | | | | Lv2 - The frisbee dives down from the top-left of the screen. | | | | Lv3 - The frisbee shoots up from the bottom-left of the screen. | | | | Trivia : Windjammers Technically Frisbee is a trademarked name, so all | | other companies must call them "Flying Discs" or something other than | | Frisbee. | |____________________________________________________________________________| __________________ | Furuutsu Surotsu \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Fruits | Type : Reaction | D-Pad (L/R) - Move | | English : Fruit Fall | Medal : 20 | | |________ ___________________________________________________________________| | Catch! | Catch the falling fruit in your basket. Be careful, 'cause it's | | | not always fruit! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Moving between the columns of descending objects, catch the fruit, and not | | the...er... yeah.. Fruits Get!!! | |----------------------------------------------------------------------------| | Strategy : It's usually OK to stay in the middle column. Just watch the | | falling objects, and quickly decide whether you need to move, and if so, | | in which direction | | | | Lv2 - No noticeable difference... | | | | Lv3 - Only one of the columns contains fruit. | | | | Trivia : Nintendo of America removed the umm... yeah.... from the game and | | replaced it with a diamond. Interestingly enough, they didn't change the | | err... thing.... in the Wario's Adventure Boss Microgame! | |____________________________________________________________________________| _______________________ | Penguin's First Steps \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Penguin | Type : Control | D-Pad (L/R) - March | | English : Penguin Shuffle | Medal : 15 | | |________ ___________________________________________________________________| | March! | The baby penguin wants to march in time with everyone else! Help | | | him out! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Help Penguin take his first steps, without bumping into any of his elders. | |----------------------------------------------------------------------------| | Strategy : The other penguins are all sadistic bastards, who try their | | best to make you slip up. When you see them start to walk forwards, don't | | make a move until the penguin behind you starts getting REALLY close. If | | you move too soon, you'll bump into the penguin in front of you. | | | | Lv2 - The penguins will pause after taking a step. | | | | Lv3 - The elder penguins step forward, and then turn around, and walk the | | other way. | |____________________________________________________________________________| ________________ | Wood... Pecker \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Woodpecker | Type : Timing | A - Strike | | English : Two Birds, Big Rocks | Medal : 15 | | |________ ___________________________________________________________________| | Clear! | The baby chick is waiting! Knock the wood from the stones to clear| | | the way! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Make sure Woodpecker dives through the block of wood, not the solid rocks. | |----------------------------------------------------------------------------| | Strategy : Another elaborate setup, for a very simple game. Concentrate on| | the woodpecker on the right of the screen, and press A when as he lines up | | with the brown wooden block. | | | | Lv2 - There are 3 concrete blocks in addition to a smaller wooden block. | | | | Lv3 - There are 4 concrete blocks in addition to a much smaller wooden | | block. | |____________________________________________________________________________| _______________________ | Frog Prince Turn Ball \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Frog Ball | Type : Control | D-Pad (L/R) - Move Left/Right | | English : Hoppin' Mad | Medal : 10 | A - Move Forward | |_________ __________________________________________________________________| | Return! | Pay attention and try to catch the ball! If you hit stones or | | | walls, you'll bounce off! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Help the Frog get the ball in order to revert back to a Prince... What | | fairytales were they reading? | |----------------------------------------------------------------------------| | Strategy : In theory, the idea is to line up the frog's line of sight with | | your target (the ball), and them press A to swim towards it, in a straight | | line.. In practice, it's easier to tap A, and then use L/R to correct the | | frog's direction as he's swimming. | | | | Lv2 - A rock is placed between Frog and the ball. | | | | Lv3 - 2 rocks are placed between Frog and the ball. | |____________________________________________________________________________| _______________ | Earthworm Tim \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Earthworm | Type : Control | D-Pad - Move | | English : Worm Squirm | Medal : 20 | | |_________ __________________________________________________________________| | Squirm! | Help get the worm into the water! Wiggle to see yourself, then | | | squirm for it! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Distinguish Tim from his Earthworm friends, and guide him towards the body | | of water. | |----------------------------------------------------------------------------| | Strategy : The real challenge is finding out which Earthworm is actually | | the one under your control, so from the get-go, move in a direction, then | | scan the screen to pick out which Earthworm is actually moving around... | | This is Tim :) | | | | Lv2 - Tim has twice as many Earthworm friends. | | | | Lv3 - Tim has three times as many Earthworm friends. | |____________________________________________________________________________| _________________ | Keep Kitty Dry! \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Rain Cat | Type : Control | D-Pad (L/R) - Move | | English : Kitty Cover | Medal : 15 | Umbrella| |________ ___________________________________________________________________| | Cover! | The kitty doesn't want to get wet! Keep the umbrella over the | | | poor, lost, little thing! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Keep the umbrella directly above Kitty's head so she doesn't get wet :) | |----------------------------------------------------------------------------| | Strategy : Try to make sure the centre of the umbrella is always aligned | | with the back of Kitty's head. When Kitty moves, gently tap the D-Pad so | | that you aren't in any danger of moving too far (Kitty likes to turn around| | and walk backwards). | | | | Lv2 - The umbrella is much smaller. | | | | Lv3 - The umbrella is placed at an angle, making it harder to judge when | | to move the umbrella. | |____________________________________________________________________________| _______________ | Crane Machine \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Animal Catcher| Type : Timing | A - Pickup | | English : The Claw | Medal : 15 | | |__________ _________________________________________________________________| | Pick up! | Lower the crane and pick up the stuffed animal! Aren't they | | | cute? | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | When the claw is aligned with the cuddly toy, press A to grab it | |----------------------------------------------------------------------------| | Strategy : The animals vary in length, so make sure the edges of the crane | | are aligned with the edges of the animal before dropping the claw. You | | only have ONE chance to grab the animal. | | | | Lv2 - The animal is a umm... something... that is wider. | | | | Lv3 - The toy is an elephant with a huge head. | | | | Trivia : A tribute to those extremely annoying crane games that Shdw has | | spent way too much money on and yet has never won anything. The soft | | cuddly animal prizes are actually Mona's pets- a bunny, a bear, and an | | elephant. | |____________________________________________________________________________| ________________ | Monkey Climber \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Monkey Banana| Type : Rapid-Press | A - Jump! | | English : Spunky Monkey| Medal : 15 | | |_______ ____________________________________________________________________| | Jump! | Use the trees to jump higher. Grab bananas, little monkey! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Help Monkey get Banana, by jumping between the trees. | |----------------------------------------------------------------------------| | Strategy : Timing isn't a factor - just hammer the A button. | | | | Lv2 - The trees are farther apart | | | | Lv3 - The trees are very far from each other. | |____________________________________________________________________________| __________________ | Protect The Egg! \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Earthquake and Egg | Type : Reaction | A - Jump | | English : Crack Down | Medal : 10 | | |_______ ____________________________________________________________________| | Jump! | Your egg is fragile! Jump over the trembling ground to keep your | | | egg from breaking! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Protect the egg by making sure you aren't on the ground when the earthquake| | hits. | |----------------------------------------------------------------------------| | Strategy : The earthquake is caused by the giant in the background striking| | the ground with a hammer. One tactic is to press A when you expect the | | hammer to hit. Another is to hit A repeatedly, since you'll probably be in| | mid-air when the hammer hits. | | | | Lv2 - The giant always strikes IMMEDIATELY. | | | | Lv3 - The giant hesitates before striking. | |____________________________________________________________________________| _____________ | Paula Terry \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Scoundrel | Type : Control | D-Pad - Move | | English : Raaaarrrrggghh | Medal : 10 | | |____________ _______________________________________________________________| | Scare 'em! | The monster's had it with humans! Help him scare everyone off | | | of the screen! | |ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Help Paula Terry scare off the innocent people, by moving towards their | | general direction. | |----------------------------------------------------------------------------| | Strategy : As you move towards the people, they run away off the screen. | | The aim is to scare them all off, without getting too close (in which case | | they run behind you). There's no proven tactic to this, but moving around | | the edges seems to work pretty well. Whatever you do, don't move straight | | towards them, as this splits the group into half, and makes them harder to | | herd towards the edges. | | | | Lv2 - There are twice as many people on screen. | | | | Lv3 - The people are split into two separate groups. | |____________________________________________________________________________| __________________ | Mammity Crossing \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Whale Crossing| Type : Reaction | D-Pad (L/R) - Move | | English : Blow Hole Bridge | Medal : 10 | | |_________ __________________________________________________________________| | Finish! | You need to find land! Cross the whales while avoiding their | | | spouts! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Help Shaggy cross to the island without being hit by the jets of water. | |----------------------------------------------------------------------------| | Strategy : Before each whale spurts water, it will change to a purple | | colour to give you warning. The best strategy is to tip-toe along towards | | the jets of water, and dash past towards the next jet as soon the water | | stops. On the easiest level, you can hold left from the start to make it | | across the entire screen in one go, but on harder levels, the pattern of | | water jets makes this impossible. Only the final whale spurts water. | | | | Lv2 - The last two whales spurt water. | | | | Lv3 - The whale you start on spurts water IMMEDIATELY, so don't move until | | he's stopped. All three whales spurt water. | | | | Trivia : Bishi Bashi | |____________________________________________________________________________| ______________________ | Cloud Hopping (Boss) \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Frog Jump (Boss) | Type : Control | D-Pad (L/R) - Move | | English : The Frog Flap| Medal : 5 | | |_______ ____________________________________________________________________| | Jump! | Help my friend get back to its hot tub! Jump on clouds, but watch | | | it: after you jump on a cloud, it disappears! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Help Frog reach that great puddle of water in the sky by jumping across | | the clouds. | |----------------------------------------------------------------------------| | Strategy : There are different types of clouds to be found. White clouds | | can be stationary, or they can move up and down or left and right. | | Although it's possible, don't be tempted to skip clouds. Instead, take it | | slowly to make sure you can actually make a jump. The goal is a pool of | | water, so make sure you land in it. Also remember that clouds disappear | | as soon as you jump off them. | | | | Lv2 - Clouds tend to be smaller and move more. New on this level are red | | and blue "clouds." Landing on a red cloud instantly increases your jumping| | speed, while landing on a blue cloud decreases it. Suffice it to say, if | | at all possible, try not to land on red clouds. Other than those | | differences, the pool of water at the end is also smaller. | | | | Lv3 - Red and blue clouds are more abundant, especially the red ones. | | There are generally more red clouds than blue ones, so you'll have to get | | used to the increased speed. The normal white clouds tend to be very small| | and mobile. The pool at the end is very small. | | | | | | Trivia : This Microgame uses the same sprite from the Frog Ball Microgame. | |____________________________________________________________________________| \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/ |\ \/\/ / 14. J I M M Y ( R E D ) \ \/\/ /| | \ / ------------------------ \ / | |__\ /\ /____________________________________________________________\ /\ /__| Character: : Jimmy (Red) Genre : Remix No. 2 Location : Clug Sugar Description : This mix includes jams by Orbulon, Dr. Crygor, and Kat. Practice up on the game grid if you need to! (Get over 25 and get the hookup!) \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/ |\ \/\/ / 15. W A R I O \ \/\/ /| | \ / ----------------- \ / | |__\ /\ /____________________________________________________________\ /\ /__| Character : Wario Genre : Anything Goes Location : WarioWare, Inc. Description: Trivia: Chris Harback notes "In the second Wario stage, the laptop screen is quite similar to that of the Sony Vaio-- in fact the 'Wario' logo seems almost TOO similar." Microgame Menu: ---- ---- ---- ---- ---- ---- --- | 01 | 05 | 09 | 13 | 17 | 21 | B | ---- ---- ---- ---- ---- ----| | | 02 | 06 | 10 | 14 | 18 | 22 | O | ---- ---- ---- ---- ---- ----| | | 03 | 07 | 11 | 15 | 19 | 23 | S | ---- ---- ---- ---- ---- ----| | | 04 | 08 | 12 | 16 | 20 | 24 | S | ---- ---- ---- ---- ---- ---- --- # | Game Name | Japanese Name | English Name ------+--------------------------+------------------+------------------------- 01 | Wario Bros | Wario Brothers | Wario Bros. 02 | Gluttony... MAX! | Hot Dog | Hot Dog Hog 03 | Watile Smash | Tile Divide | Shingle Smasher 04 | Wario Car | Wario Car | Produce Pandemonium 05 | Eye Drops 2 | Eye Drops? | Laser Vision 06 | Fish Flag | Carp Banner | Wario Windsock 07 | Thieving Scoundre | Tree Shake | High Treeson 08 | Jan-Ken-Po | Jan-Ken-Po | Rock Paper Scissors 09 | Wapinball | Wario Pinball | Wario Pinball 10 | Waclay Face | Face-Making | Mix & Match 11 | The Great Wario Cover-Up | Concealed Belly | Down & Outie 12 | Thumb War | Thumb Wrestling | Thumb Wrestling 13 | Floatation Device Dive | Float | Float Your Boat 14 | Vermin | Mole Assault | Vermin 15 | Pomme Pomme Power | Apple | Apple Shrapnel 16 | Wexcitebike | Wariobike | Unexcite Bike 17 | Gluttony... EXTREME! | Wario's Cake | Hasty Pastry 18 | Identikit Wario | Montage | Wario Facial 19 | Wario Land | Mini-Wario | Grow Wario Grow 20 | Escape! | Escape | Loot Scoot 21 | Dog Fight | Dog Fight | Airpain 22 | Animated Knife Hault | Drawn Sword Stop | Wario Kendo 23 | Wabeetle | Wario Beetle | Bug Birdie 24 | Parasol Get! | Parasol | Sinking Feeling BOSS | Wario's Adventure (Boss) | Wario's Adventure (Boss) | Wario's Adv. ____________ | Wario Bros \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Wario Brothers | Type : Control | D-Pad (L/R) - Move | | English : Wario Bros. | Medal : 10 | A - Jump | |__________ _________________________________________________________________| | Collect! | Help me get the coing! Try bumping the floor with my head to get| | | it! Ouch! My melon! | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Help Wario grab the coin before Mario does. | |----------------------------------------------------------------------------| | Strategy : On Lv1, you don't need to do any more than moving to the centre | | of the screen, and waiting for the coin to fall down onto Wario. On higher| | levels, Mario tries his best to thwart your 'coin get' party, meaning | | you'll have to chase after the coin, and make sure you grab it before he | | does. | | | | Lv2 - Mario appears, and tries to get the coin before you. | | | | Lv3 - Mario will actively try to stop you getting the coin by all means | | necessary, including jumping in front of you, to stop you catching it. | | | | Trivia : Wario's clever take on Mario Bros. (Nintendo, ) Note that you can| | even jump on Mario to stop him. | |____________________________________________________________________________| __________________ | Gluttony... MAX! \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Hot Dog | Type : Timing | A - Munch | | English : Hot Dog Hog | Medal : 10 | | |________ ___________________________________________________________________| | Munch! | Eat the hot dog and don't leave any behind! Only losers leave the | | | table early! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Eat the sandwich in the most efficient manner possible. | |----------------------------------------------------------------------------| | Strategy : Time the bites carefully, so that Wario's entire mouth is being | | put to use, to take the largest chunk possible out of the sandwich. Eat | | the sides first, then the centre. | | | | Lv2 - The sandwich is 1/3 larger, requiring 3 bites, or 2 well-timed bites.| | | | Lv3 - The sandwich is twice the size, requiring 3 or 4 bites, and a | | different approach in regards to timing. | |____________________________________________________________________________| ______________ | Watile Smash \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Tile Divide | Type : Timing | A - Break | | English : Shingle Smasher | Medal : 20 | | |________ ___________________________________________________________________| | Break! | Break the tile with one big blow and make it snappy! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Stop the Power Meter in the red to punch through the tiles. | |----------------------------------------------------------------------------| | Strategy : In the earlier rounds, don't be afraid to let the meter rise and| | fall a few times until you're ready to strike. On the easiest level, the | | top three bars will be red. | | | | Lv2 - Only the top two bars are red. | | | | Lv3 - Only the top-most bar is red. | |____________________________________________________________________________| ___________ | Wario Car \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Wario Car | Type : Control | D-Pad (L/R) - Move | | English : Produce Pandemonium | Medal : 10 | | |________ ___________________________________________________________________| | Dodge! | Avoid the produce, but don't worry if the car gets hit! It'll be | | | fine, trust me! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Use your mad driving skillz to evade the falling vegetables. | |----------------------------------------------------------------------------| | Strategy : The first vegetable always lands in the centre of the screen, | | right above Wario's starting position. Once you evade it, the second | | vegetable will be dropped from directly above Wario's current position. | | | | Lv2 - After evading the first vegetable, two vegetables will fall. | | | | Lv3 - After evading the first vegetable, three vegetables will fall. | |____________________________________________________________________________| __________________________________ | Eye Drops 2 - Revenge of the Eye \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Eye Drops? | Type : Timing | A - Shoot Laser / Drop | | English : Laser Vision | Medal : 15 | | |_________ __________________________________________________________________| | Squirt? | Don't even think about putting that in my eye! I hate eye drops! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Gently apply the eye drops to the pupil... with a twist. | |----------------------------------------------------------------------------| | Strategy : This plays exactly the same as 'Eye Drops', only with a | | slightly different outcome. Once again, time the movement of the dropper, | | so that it drops eye drops onto the pupil. | | | | Lv2 - The eye (target) is 1/3 smaller than usual, and the eye dropper is | | higher. | | | | Lv3 - The eye (target) is 2/3 smaller than usual, and the eye dropper is | | even higher. | |____________________________________________________________________________| ___________ | Fish Flag \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Carp Banner | Type : Command | D-Pad - Raise | | English : Wario Windsock | Medal : 15 | | |________ ___________________________________________________________________| | Raise! | Turn the handle and raise the flag! That's all you gotta do! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Rotate the D-Pad to hoist the flag into the air. | |----------------------------------------------------------------------------| | Strategy : Although the on-screen prompts show which direction to press | | next, they don't appear quickly enough, meaning the best tactic is to | | simply ignore them - The objective is always to rotate the D-Pad in an | | clockwise motion, starting from the right. It takes 5 presses to hoist the| | fish. | | | | Lv2 - It takes 7 presses. | | | | Lv3 - It takes 10 presses. | |____________________________________________________________________________| ____________________ | Thieving Scoundrel \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Tree Shake | Type : Rapid-Press | D-Pad (L/R) - Shake | | English : High Treeson | Medal : 20 | | |________ ___________________________________________________________________| | Shake! | Shake this tree like it owes you money! Then collect all the | | | goodies! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Shake the tree to release the fruity goodness. | |----------------------------------------------------------------------------| | Strategy : Unlike most of the other rapid-press games, this is pure speed, | | so don't worry about the timing. Just hammer the D-Pad, and call up EB, | | when you need to replace the GBA. It takes roughly 6 button presses to | | shake off all the fruit. | | | | Lv2 - It takes about 12 button presses to get the fruit. | | | | Lv3 - It takes about 16 button presses to get the... Christmas decorations.| |____________________________________________________________________________| ____________ | Jan-Ken-Po \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Jan-Ken-Po | Type : Timing | A - Throw | | English : Rock Paper Scissors | Medal : 10 | | |__________ _________________________________________________________________| | Compete! | Defeat my nemisis, Mario, in a game of rock-paper-scissors. | | | Make your decision late! | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Play a good natured game of 'Rock, Paper, Scissors" against Mario, the king| | of charlatans. | |----------------------------------------------------------------------------| | Strategy : Based on the traditional japanese game of Jan-Ken-Po, select | | the gesture that beats Mario's selection. Wario's gestures cycle through | | the 3 choices in the following order: (Rock / Scissors / Paper). | | | | Lv2 - Mario displays his true nature, and blatantly CHEATS, changing his | | mind halfway through the Microgame. | | | | Lv3 - Mario destroys his legacy by cheating 3 times in a row. | |____________________________________________________________________________| ___________ | Wapinball \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Wario Pinball| Type : Timing | D-Pad - Left | | English : Wario Pinball| Medal : 10 | A - Right | |__________ _________________________________________________________________| | Pinball! | Keep the balls that come out of my nose in play with the left | | | and right flippers! Stop laughing! | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Use the pinball flippers to keep the balls from falling down the middle of | | the table. | |----------------------------------------------------------------------------| | Strategy : Unlike real pinball, you aren't penalised for just hammering | | both flippers, which generally proves to be the best tactic. | | | | Lv2 - 2 'balls' drop out of Wario's nose. | | | | Lv3 - 3 'balls' drop out of Wario's nose. | |____________________________________________________________________________| _____________ | Waclay Face \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Face-Making | Type : Rapid-Press | A - Place Parts | | English : Mix & Match | Medal : 20 | | |_________ __________________________________________________________________| | Create! | Reconstruct my awesome face! There's only one right way, and it's| | | stunning! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Rapidly press the A button, to construct clay Wario's beautiful face. | |----------------------------------------------------------------------------| | Strategy : Just hammer the A button as quickly as possible. On Lv1, it | | takes 5 presses to fully construct Clay Wario. | | | | Lv2 - 7 presses are required to construct Clay Wario's face. | | | | Lv3 - 9 presses are required to construct Clay Wario's face. | |____________________________________________________________________________| __________________________ | The Great Wario Cover-Up \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Concealed Belly | Type : Control | D-Pad (D) - Hide Gut | | English : Down & Outie | Medal : 20 | | |_______ ____________________________________________________________________| | Hide! | Urp! I ate WAY too much! Look at this gut. Help me hide it...but | | | don't rip my shirt! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Stretch Wario's shirt over his stomach, without it ripping. | |----------------------------------------------------------------------------| | Strategy : The objective is to cover up Wario's petit belly, without | | stretching the shirt too far. Hold down on the D-Pad until the stomach is | | fully covered, and then use controlled taps to make sure it doesn't stretch| | over his belt. You'll know you've stretched far enough when Wario smiles. | | | | Lv2 - Wario's shirt stretches further in less time. | | | | Lv3 - Wario's shirt stretches even further in less time. | |____________________________________________________________________________| ___________ | Thumb War \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Thumb Wrestling | Type : Reaction | A - Hold Thumb | | English : Thumb Wrestling | Medal : 10 | | |__________ _________________________________________________________________| | Wrestle! | Pinch his thumb under mine! I'm wearing the yellow glove, | | | obviously! | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Win the war by covering the opponent's thumb as it lays flat on his hand. | |----------------------------------------------------------------------------| | Strategy : Wait for the opponent to lower his thumb before hitting A. | | Make sure you react quickly, as he sometimes lifts it up again. | | | | Lv2 - The opponent tries to fake you out, before actually laying down his | | thumb. | | | | Lv3 - The opponent's thumb twitches like an epileptic, before actually | | being laid down. | |____________________________________________________________________________| ________________________ | Floatation Device Dive \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Float | Type : Timing | A - Drop | | English : Float Your Boat | Medal : 15 | | |_______ ____________________________________________________________________| | Drop! | Land me on the float! I can't swim, so don't fail me...or I'll make| | | you pay! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Stop Wario getting wet, by helping him land on the inflatable things. | |----------------------------------------------------------------------------| | Strategy : Wait until Wario is above the rubber inflatable, then press A. | | | | Lv2 - The target area is 1/3 smaller, and 1/8 less phallic. | | | | Lv3 - The target area is 2/3 of its original size. | |____________________________________________________________________________| ________ | Vermin \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Mole Assault | Type : Control | D-Pad (L/R) - Move | | English : Vermin | Medal : 20 | | |________ ___________________________________________________________________| | Smash! | Smash the moles with both your hammers! Yeah! Smash! Get 'em! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | 'Stop the moles digging up your garden' | |----------------------------------------------------------------------------| | Strategy : Watch the moles digging upwards, and position Wario so that the | | hammers cover the areas in which they're about to appear. On Lv1, you only| | need to hit one mole before the time runs out | | | | Lv2 - Wario has to hit 2 moles before the time runs out. | | | | Lv3 - Wario has to hit 3 moles before the time runs out. | | | | Trivia : Based on the Game & Watch game of the same name. | |____________________________________________________________________________| ___________________ | Pomme Pomme Power \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Apple Smash | Type : Rapid-Press | A - Crush | | English : Apple Shrapnel | Medal : 10 | | |________ ___________________________________________________________________| | Crush! | I can crush apples with my bare hands! Impressive? You know it! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Squeeze the apple until it bursts into a shower of fruity goodness. | |----------------------------------------------------------------------------| | Strategy : Hit button the frequency of many. | | | | Lv2 - The apple takes 7 presses to crush into a pulp. | | | | Lv3 - There are 2 apples, each of which require 5 presses to crush. | |____________________________________________________________________________| _____________ | Wexcitebike \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Wariobike | Type : Control | D-Pad (U/D) - Move | | English : Unexcitebike | Medal : 15 | | |________ ___________________________________________________________________| | Dodge! | Drive my lane-hogging chopper, but steer clear of the obstacles! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Ride Wario's bike around the manholes, being careful not to collide with | | the other riders. | |----------------------------------------------------------------------------| | Strategy : On the easiest level, the other riders will always appear in | | the lane you happen to be in as you pass the manhole. | | | | Lv2 - There are 2 manholes to evade before the other riders appear. | | | | Lv3 - There are 3 manholes to evade before the other riders appear. | | | | Trivia : A not-so-subtle tribute to Excitebike. | |____________________________________________________________________________| ______________________ | Gluttony... EXTREME! \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Wario's Cake | Type : Control | D-Pad (L/R) - Move | | English : Hasty Pastry | Medal : 10 | | |________ ___________________________________________________________________| | Avoid! | Munch on this cake without getting plucked by the fingers! I love | | | cake! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Help Wario evade the giant hand without falling off the cakes. Stuff your | | face!!! | |----------------------------------------------------------------------------| | Strategy : The safest place is usually the centre of the cake, where the | | chances of being caught are around 1 in 7. If the hand hovers close to the| | centre, without grasping around one of the edges first, MOVE. Hard to | | explain, but pretty easy to execute. Note that if you go too close to the | | edge, you'll have a hard time getting back up. | | | | Lv2 - The area on which you can move is 1/3 smaller (only 2 cakes). | | | | Lv3 - The area on which you can move is 2/3 of it's original size (only 1 | | cake). | |____________________________________________________________________________| _________________ | Identikit Wario \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Montage | Type : Observation | D-Pad (L/R) - Select | | English : Wario Facial | Medal : 15 | A - Enter | |_________ __________________________________________________________________| | Design! | Put my face together! Oh, man, am I good-looking or what? | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Pick out Wario's hat, eyes and nose, from the body parts on offer. | |----------------------------------------------------------------------------| | Strategy : Don't get Wario's body parts confused with those of inferior | | Nintendo mascots. | | | | Lv2 - Succesfully identify 2 features of Wario's face. | | | | Lv3 - Succesfully identify 3 features of Wario's face. | | | | Trivia : A similar mini-game exists in Wario Land 4 (Nintendo, 2001). | |____________________________________________________________________________| ____________ | Wario Land \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Mini-Wario | Type : Control | D-Pad (L/R) - Move Wario| | English : Grow Wario Grow | Medal : 10 | A - Jump | |__________ _________________________________________________________________| | Grab it! | Hit the question mark and get the mushroom! And don't let that | | | bonehead get it! | |ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Hit the '?' block and grab the mushroom, to stop Mario getting it. | |----------------------------------------------------------------------------| | Strategy : Jump first, then move to the right to catch the mushroom before | | it hits the ground and goes into Mario. | | | | Lv2 - The mushroom travels along 2 blocks, before landing further to the | | right. | | | | Lv3 - The mushroom travels along 3 blocks, landing right on Mario's lazy | | Italian head :{ Note that the game will automatically end if there's no | | chance of you reaching the Mushroom, so don't slam your GBA on a wall just | | because you lost without Mario even touching the Mushroom. | | | | Trivia : The graphics are a tribute to Wario's first solo outing, Wario | | Land: Super Mario Land 3 (Nintendo, ) as well as the original Super Mario | | Land (Nintendo, ). | | | | Yoshi348 adds: | | "Oddly enough, the mushroom is a grayscaled one from Super Mario Bros., | | rather than the one from Super Mario Land, presumably because that one | | would look like crap scaled up." | |____________________________________________________________________________| _________ | Escape! \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Escape | Type : Timing | A - Wario Attack | | English : Loot Scoot | Medal : 15 | | |_________ __________________________________________________________________| | Escape! | Snatch the treasure! Use the Wario attack to bust through the | | | walls! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | As Wario runs from the molten.. rock, destroy the oncoming walls with the | | power of your mighty shoulder. | |----------------------------------------------------------------------------| | Strategy : Time your barges in advance, as you need to hit the walls during| | the apex of the shoulder barge motion. Pushing it too late means Wario | | just won't react to the button press. | | | | Lv2 - Break through 2 walls before the time runs out. | | | | Lv3 - Break through 3 walls before the time runs out. | | | | Trivia : Wario's "Bash" attack comes from the various Wario Land games. | |____________________________________________________________________________| ___________ | Dog Fight \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Dog Fight | Type : Control | D-Pad - Mover | | English : Airpain | Medal : 10 | A - Shoot | |________ ___________________________________________________________________| | Shoot! | Take the enemy planes out of the sky! Press the button quickly for| | | rapid-fire! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Shoot down the oncoming planes. | |----------------------------------------------------------------------------| | Strategy : On Lv1, the plane always flies right towards you, allowing you | | to simply hold the button down in order to shoot it out of the sky. On | | higher levels, the planes appear in different places, which requires you | | to move around the screen. The best way to aim is to hold down the A | | button for the entire game, and then use the bullets as a reference point | | with which to aim. | | | | Lv2 - Shoot down 2 planes. | | | | Lv3 - Shoot down 3 planes. | | | | Trivia : Wings. Wario's Bi-Plane made its first appearance in Wario Land 3| |____________________________________________________________________________| _____________________ | Animated Knife Halt \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Drawn Sword Stop | Type : Timing | A - Catch | | English : Wario Kendo | Medal : 10 | | |________ ___________________________________________________________________| | Catch! | Don't let this guy hit me, slippy! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Catch the samurai's sword with your bare hands. | |----------------------------------------------------------------------------| | Strategy : As the samurai brings the sword down onto your head, press the | | button to catch it. | | | | Lv2 - The sword is thinner, and falls a little faster. | | | | Lv3 - The sword is thrown into the air, leaving the screen, and forcing | | you to rely on reflexes in order to catch it when it reappears. It usually| | reappears after the question marks appear. | |____________________________________________________________________________| __________ | Wabeetle \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Wario Beetle | Type : Control | D-Pad - Move | | English : Bug Birdie | Medal : 10 | | |_______ ____________________________________________________________________| | Push! | Ack! Now I'm a cockroach! Help me push the ball into the hole! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Take the role of Wario The Beetle, and push the golf ball into the hole. | |----------------------------------------------------------------------------| | Strategy : Try not to think about whether the controls are inverted or not | | - they aren't. The best way to complete the challenge is to move in 2 | | straight lines, one to position yourself properly, and the second to push | | the ball straight into the hole | | | | Lv2 - The hole is 1/3 smaller. | | | | Lv3 - The hole is 2/3 of it's original size. | |____________________________________________________________________________| ______________ | Parasol Get! \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Parasol | Type : Timing | A - Grab | | English : Sinking Feeling | Medal : 20 | | |_______ ____________________________________________________________________| | Grab! | Grab the floating umbrella and sail to earth! Don't screw this up | | | or I'm a goner! | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Help Wario grab the parasol before he falls to his doom. | |----------------------------------------------------------------------------| | Strategy : Use Wario's right hand as a timing guide (he uses it to catch). | | | | Lv2 - The parasol handle is 1/3 smaller. | | | | Lv3 - The parasol handle is 2/3 smaller. | |____________________________________________________________________________| ___________________ | Wario's Adventure \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Wario's Adventure | Type : Multi | Various | | English : Wario's Adventure | Medal : 5 | | |_________ __________________________________________________________________| | Various | Don't let me crash into anything! There's treasure at the end of | | | all this, and I want it! Use your head and avoid stuff! | |ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Enjoy Wario's fantastic videogame - Made in Wario. | |----------------------------------------------------------------------------| | Strategy : The most complex of boss battles, this one takes place in | | different phases, each with a different set of controls. | | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | Phase 1 | Type : Control | D-Pad (D) - Duck | | | | | | D-Pad (L/R) - Move | | | | | | A - Jump | | | | Strategy : The start of Wario's epic adventure is reminiscent of 'Jimmy| | | | T's Amateur Skater.' After the first section, avoid the falling blocks| | | | and then quickly duck under the low ceiling before jumping over / | | | | ducking the next few blocks, WHILE avoiding the falling debris (It's a | | | | lot easier than it sounds). Get ready to grab the green jet pack when | | | | it appears, or else you'll automatically lose. | | | |________________________________________________________________________| | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | Phase 2a | Type : Timing | A - Boost | | | | Strategy : The next section is a timing game, where Wario has to smash | | | | the red blocks. Relatively simple- there are 2 red blocks. If you | | | | don't him them fast enough, they'll explode. | | | |________________________________________________________________________| | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | Phase 2b | Type : Control | D-Pad (L/R) - Move | | | | Strategy : Still using the jet pack, you must now collect the green | | | | fuel cells to SPEED UP! You MUST collect all 5 to be able to smash | | | | through the red wall at the end. | | | |________________________________________________________________________| | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | Phase 3 | Type : Control | D-Pad (L/R) - Move | | | | | | A - Throw Boomerang | | | | Strategy : The Final Showdown (TM) gives you full control of Wario once| | | | again, and requires that Wario throws the boomerang at the boss while | | | | staying out of reach, from it's elaborate 'falling down' attack. The | | | | best strategy is to run around out of its reach, and then move in | | | | during its attack to throw the boomerang at close range. The boss takes| | | | 3 hits to kill. | | | |________________________________________________________________________| | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | Phase 4 - The Escape | Type : Control | A - ESCAPE!!! | | | | Strategy : After the boss, the roof starts to cave in, and an ominous | | | | red circle starts rolling towards Wario - this is your cue to hammer A | | | | A LOT in order to make your escape. | | | | Congratulations - Treasure Get! | | | |________________________________________________________________________| | | | | Lv2 - The low blocks on the skateboarding section are taller, there are 3 | | red blocks in the flying section, one of the power-ups in the 2nd flying | | section moves from left to right, and the boss takes 4 hits to kill. Also | | the escape phase is a lot longer, so get ready for your arm to fall off. | | | | Lv3 - The blocks in the first 3 sections are much closer together, and | | appear more frequently. The 1st flying section has 4 red blocks, and the | | fuel cells move much faster. The last boss is much quicker, and doesn't | | fall victim to the 'wait until he lands' technique. The only way to hit | | him is in mid-air, or to bounce the boomerang off one of the walls. I once| | got 3 hits with one throw by using the walls ^_^ The escape phase is VERY | | long. I suggest a class-action suit for muscle aches. | | | | Trivia : Although NoA removed the umm... "poo" from the Fruit Slots game, | | Wario still gets umm... "poo" as his treasure at the end of this Microgame.| |____________________________________________________________________________| \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/ |\ \/\/ / 16. S E C R E T S \ \/\/ /| | \ / ----------------- \ / | |__\ /\ /____________________________________________________________\ /\ /__| Requirements ------------------------------------------------------------------------------ Official unlocking requirements ^_^ Unlockable 1 ------------ Method: Beat a 2nd Tier (Jimmy (Blue)) course Unlocked: Jump Forever Unlockable 2 ------------ Method: Beat a 3rd Tier (Dribble, Mona, 9volt) course Unlocked: VS Dustpan Unlockable 3 ------------ Method: Beat another 3rd Tier course Unlocked: VS Chicken Race Unlockable 4 ------------ Method: Beat a 4th Tier (Jimmy (Yellow)) course Unlocked: Skateboard Unlockable 5 ------------ Method: Beat a 5th Tier (Orbulon, Dr. Crygor, Kat) course Unlocked: VS Dong Dong Unlockable 6 ------------ Method: Beat another 5th Tier course Unlocked: VS Hurdle Unlockable 7 ------------ Method: Beat a 6th Tier (Jimmy (Red)) course Unlocked: Paper Plane Hidden Unlockables Unlockable 1 ------------ Method: Clear game once (Beat a 7th Tier (Wario)) course Notes: This means beating Wario's course and seeing the ending. Unlocked: Staff, Easy (Blue Pig), Endless Boss (Pink Pig) Unlockable 2 ------------ Method: Get a score of 15 or better on Easy (Blue Pig) Unlocked: Thrilling (Yellow Pig) Unlockable 3 ------------ Method: Get a score of 15 or better on Thrilling (Yellow Pig) Unlocked: Severe (Red Pig) Unlockable 4 ------------ Method: Get a score of 20 or higher on Jimmy (Blue) Unlocked: Doctor Wario Unlockable 5 ------------ Method: Get a score of 25 or higher on Jimmy (Yellow) Unlocked: Fly Swatter Unlockable 6 ------------ Method: Get a score of 25 or higher on Jimmy (Red) Unlocked: Wario's Sheriff Unlockable 7 ------------ Method: Unlock all Microgames (Fill up Game Grid) Notes: Just keep playing the courses over and over again until you get the ones you're missing. You need not win the game to unlock it. Unlocked: Pyoro Unlockable 8 ------------ Method: Collect medals for all Microgames Notes: Get the scores that the game tells you to and you'll see a flower on the upper-right corner of the Microgame. Unlocked: Pyoro 2 Unlockables ------------------------------------------------------------------------------ Easy (Blue Pig) Total Boss (Pink Pig) Thrilling (Yellow Pig) Hard (Red Pig) Credits VS. Hurdle VS. Dong Dong VS. Chicken Race VS. Dustpan Dr. Wario Fly Swatter Wario's Sheriff Jump Forever Skateboard Paper Plane Pyoro Pyoro 2 Sound Test - Go to the Options Menu, then select Name Entry. Select YES (the left option). On the Name Entry screen, press the L Button to access a sound test. Make sure to listen through the whole songs! ______________________________________________________________________________ FULL ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ______________ | Jump Forever \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Jump Forever | Type : Timing | D-Pad (L/R) - Move | | English : Jump Forever | Medal : N/A | A - Jump | |_____ ______________________________________________________________________| | Go! | Got the fever for some jump rope? Excellent. Now get out there and | | | jump! | |ŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Jump... FOREVER!!! | |----------------------------------------------------------------------------| | Strategy : Pretty much exactly like the Microgame it's based on. When you | | reach certain points, the game will speed up or throw some other curveball | | at you, and the background may change as well: | | | | 10 points - Faster! | | 20 pts - Faster! | | 30 pts - Faster! (Sunset) | | 40 pts - Faster! | | 50 pts - Faster! | | 60 pts - Random Speed! (Starry Sky) | | 80 pts - Center! | | 90 pts - Faster! (Day) | | 100 pts - Faster! | | 110 pts - Faster! | | 120 pts - Random Speed! (Sunset) | | 150 pts - (Starry Sky) | | 180 pts - (Day) | | Every 30 pts - Rotate Background | | | | The game doesn't really get hard until Random Speed. At that point, the | | rope may turn fast, and then turn super slow, which may confuse you. When | | the Center! message appears, the two rope turners will start moving left | | and right. You'll have to do your best to stay near the center of the rope| | to make sure you'll jump high enough over it. The game stays on Random | | Speed after 120 pts, and the backgrounds will rotate every 30 pts after | | that. | | | | Trivia : When you first unlock Jump Forever, you'll play with the guys from| | the original Microgame. After you beat Dribble & Spitz's course, the music| | that plays in the background will be Dribble & Spitz's song. After | | clearing Kat and Ana's course, their song will play instead and they will | | the ones turning the rope. By jumping forever (or otherwise getting a | | score of 100 or higher), you'll be able to choose which music will play as | | you jump, although you can never play with anyone other than Kat and Ana. | |____________________________________________________________________________| ____________ | Skateboard \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : Skating Board| Type : Timing | D-Pad (D) - Duck | | English : Skating Board| Medal : N/A | A - Jump | |____________________________________________________________________________| | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Skate... FOREVER!!! | |----------------------------------------------------------------------------| | Strategy : | | | | Trivia : | |____________________________________________________________________________| ______________________________________________________________________________ VERSUS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ________ | Hurdle \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : VS Hurdle | Type : Multiplayer | L - Orbulon Jump | | English : Hurdle | Medal : N/A | R - Dr. Crygor Jump | |_____ ______________________________________________________________________| | Go! | Two-player craziness! Hop over the hurdles! Use rapid-fire to get | | | you through the tight spots! | |ŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Jump over the hurdles and make your way through the dirt pit to win the | | race. | |----------------------------------------------------------------------------| | Strategy : When you reach the dirt pit, remember to Jump to move through it| | faster. | | | | Trivia : Track and Field | |____________________________________________________________________________| ___________ | Dong Dong \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : VS Dong Dong | Type : Multiplayer | L - Mona Push Bar | | English : Dong Dong | Medal : N/A | R - Dribble Push Bar | |_____ ______________________________________________________________________| | Go! | Two-player madness! Make that yellow thing your opponent's | | | responsibility! | |ŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Keep pushing the blocks in order to make them squash the other person. | |----------------------------------------------------------------------------| | Strategy : It takes 3 pushes to win. Occasionally the game will speed up. | |____________________________________________________________________________| ______________ | Chicken Race \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : VS Chicken Race| Type : Multiplayer | L - Cock foot (Upper) | | English : Chicken Race | Medal : N/A | R - Cock foot (Lower) | |________ ___________________________________________________________________| | Ready? | Two-player wackiness! This chicken ain't funky! It's the classic| | | game of chicken! Get yourself as close to the edge as possible! | |ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | As Shaggy and 9-Volt, try to reach the edge of the cliff (or as close to it| | as possible) without falling over. | |----------------------------------------------------------------------------| | Strategy : Stop at the instant the leg turns a deep red. | | | | Trivia : If you haven't yet complete 9-Volt's course, both players will be | | Shaggy. | |____________________________________________________________________________| _________ | Dustpan \ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Japanese : VS Chiritorie| Type : Multiplayer | L - Advance (Red) | | English : Chiritorie | Medal : N/A | R - Advance (Blue) | |______________ _____________________________________________________________| | Suck Up 100! | Two-player insanity! Spin the groovy vaccuum and pick up | | | the trash! (Chiritorie, released in Japan by Nintendo in | | | 1979, used remote control for game play.) | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Pick up 100 pieces of trash before the other player. | |----------------------------------------------------------------------------| | Strategy : Remember that you can actually bounce off of the other player. | | Also, at times Jimmy T. will appear on the screen. Get away from him, as | | he will grab you and shake away a lot of your trash! | |____________________________________________________________________________| \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/ |\ \/\/ / 17. R A N D O M N E S S \ \/\/ /| | \ / ----------------------- \ / | |__\ /\ /____________________________________________________________\ /\ /__| ------------------------------------------------------------------------------ Wultiplayer Wario Ware ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Wario's Secret Book ------------------------------------------------------------------------------ If you actually bought Wario Ware, Inc. (and SHAME on you if you haven't!), you'll notice that the "Instruction Booklet" is no ordinary booklet. That's right, it's actually Wario's Secret Book! Full of stickers (or if you prefer the Japanese term, seals), puzzles, and lots of fun, the secret book is just one of many reasons to buy Wario Ware. The surprising thing is that Nintendo of America chose to retain the wacky "Secret Book" of Made in Wario (the Japanese version of Wario Ware). Although they didn't translate everything literally, they did keep the same design, and even the wacky stickers we never thought would be included in a US version. Nintendo of America should be commended for their commitment to Wario Ware! ------------------------------------------------------------------------------ A Tribute to Gunpei Yokoi ------------------------------------------------------------------------------ Who is Gunpei Yokoi? Although perhaps not as well-known as Shigeru Miyamoto, Gunpei Yokoi has contributed just as much as Miyamoto-san to the world of video games. Gunpei Yokoi -ographies The following lists are compiled from and checked against dozens of electronic and published resources, and are by no means complete. The bibliography is intented to shed light on the Gunpei's illustrious achievements, and give an idea of just how much of an impact he made in the history of video games. The lists include all the hardware and software created by Gunpei's "R&D1" team, until he left the group (and Nintendo), in 1996. It doesn't include the dozens of Game & Watch titles, which were all single-handedly designed and produced by Gunpei. Hardwarography Ultra Hand, Ultra Machine, Love Tester, Light Ray Gun SP Series, Erekonga NB Block Crater, Ultra Scope, Light Ray Telephone LT, Lefty RX, Time Shock, Laser Kure Clay Shooting System, Shooting Trainer, Light Ray Gun Custom Series, The Chilean Tree, Game & Watch Series, Computer Mah-jong, Famicom Controller, Game & Watch Color Screen, ROB Robot, Nintendo Powerglove, Game Boy, Super Scope, Virtual Boy, Game Boy Pocket, Wonderswan. Softwarography Computer Othello, Space Launcher, Space Fever, Sheriff, HeliFire, RadarScope, Space FireBird, Donkey Kong, Sky Skipper, Popeye, Donkey Kong Jr, Mario Bros, Donkey Kong 3, Donkey Kong Jr Math, Tennis, Pinball, Baseball, Mahjong, Stroke & Match Golf, Balloon Fight, Devil World, Wild Gunman, Clu Clu Land Urban Champion, Excitebike, Ice Climber, F1 Race, Duck Hunt, Golf, Stack-Up, Gyromite, Wrecking Crew, Soccer, Gumshoe, Volleyball, Kid Icarus, Metroid, Ginga no Sannin, Famicom Grand Prix: F1 Race, Tokimeki High School, Famicom Mukashi-Banashi: Shin Oni Ga Shima, Famicom Tantei Club, Famicom Grand Prix II: 3D Hot Rally, Famicom Tantei Club: Part II 1989 Famicom Mukashi-Banashi: Yuu Yuu Ki, Tetris, Dr. Mario, NES Open Tournament Golf, Radar Mission, Metroid 2: Return of Samus, Super Mario Land 2: 6 Golden Coins, X, Kid Icarus: Of Myths and Monsters, Kaeru no Tame Ni, Tetris 2, Super Mario Land 3: Wario Land, Mother, Kirby's Block Ball, Game & Watch Gallery, Picross 2, Wario Land 2, Game & Watch Gallery 2, Battleclash, Mario Paint, Super Scope 6, Mother 2 (Earthbound), Super Metroid, Wario's Woods, Mario's Tennis, Mario Clash, Virtual Boy Wario Land. 1941 - 1997 ------------------------------------------------------------------------------ WaFAQs ------------------------------------------------------------------------------ And now for something completely different... Wario Ware, Inc. proudly presents, WaFAQs, non-frequently asked questions about everyone's favorite plumbe... err, evil multi-billionaire CEO of a software corporation (no, not that other one). Who the heck is Wario? ---------------------- Back when evil twins weren't passe (did such a time exist?), Nintendo decided to create an antithesis to Mario for his second Gameboy outing, Super Mario Land 2: 6 Golden Coins. By cleverly turning the M upside-down, they came up with Wario, and designed him to be fat and brutish, with a wicked mustache and a big, pink nose. Little did they know that their cheap Mario rip-off would go on to attract a cult following (including myself, Shdw). Wario would go on to star in his own Gameboy adventures, not once leaving behind has bad boy attitude, and even has a Treasure-developed (supposedly) Gamecube game coming soon. One could argue that Wario has surpassed Mario in popularity. You'd be wrong, of course, but hey, maybe it'll happen one day. Wario Mario or Wario Wario? --------------------------- If you don't get the title, you apparently don't know that Mario's last name is officially Mario. Is Wario in fact a long-lost Mario Brother? As far as I know there has never been any official word on Wario's relation to Mario (perhaps a crazy fan who wants to be Mario?). A few years ago, however, Nintendo Power published a comic that stated that Wario was Mario's early childhood friend. The comic, however, is not official Wario canon, but do seek it out because it's a great read. If you can't find a copy of the NP it was in, it's available for download at the Wario Land 4 site if you get enough coins. Wait... what's the deal with Waluigi? ------------------------------------- In an attempt to come up with an original new character for the Camelot- developed Mario Tennis, Nintendo came up with the brilliant idea of making a nemesis for Luigi. By caricaturizing Luigi's features, they came up with the even lankier, evil-mustached Waluigi. Why Waluigi you ask? Well, if you look at Waluigi's cap you'll notice there's an upside-down L on it. And what letter looks like an upside-down L? If you said w, you're probably dyslexic, and therefore I must apologize for making a joke at your expense. Yes, the letter on Waluigi's cap is actually a lower-case r! Therefore, his actual name should be Ruigi! So why isn't it Ruigi? Well, the Japanese language doesn't really differentiate too much between the L and R sounds, so they would end up saying the names the same way, causing mass hysteria throughout Japan as they try to figure out which is which. To solve this problem, they decided to name him Waluigi. And what does this have to do with Wario Ware, Inc., since he makes nary an appearance in it? Now that's a true mystery... Many thanks to AstroBlue for bringing this bit of pointless trivia to my attention. In other pointless trivia, Wapeach would be, you guessed it, beach! And Watoad, of course, would be... unpronounceble. I guess you could make a case for foad, but that would just be ridiculous. Jupe2010 offers the following: "Anyway, I thought I'd burden you with my 2 cents on the "Evil Twin" naming theory. As you may or may not not, in Japanese "warui" means bad, evil, etc. Therefore the name Waluigi is a stroke of genius, because with the Japanese R/L thing, it basically reads WARUI-GI. If this is the real reason behind the name or not, I can't tell you, but it seems too much of a coincidence to be, well, a coincidence. And it doesn't really explain Wario, as a name, other than the upturned M and maybe, with a little imagination WARIO and WARUI sound rather similar, although I am grasping at straws there. Jeremy Parish also capitalizes on my ignorance: "Also, I thought you might be interested to know a little tidbit about Wario/Waluigi's names, since you have a brief Q&A on the subject toward the end of the guide. The Japanese word "warui" means bad or wrong, so in effect the word Wario is sort of a contraction for "bad Mario." It's even more obvious with Waluigi's name (Warui-ji). You may already be aware of this, but if not, well, here you go." What's coming up for Wario? --------------------------- Other than likely appearances in the Camelot-developed Mario Sports titles, Wario has his OWN Gamecube game coming out this summer, entitled Wario World. Marking his console-debut with a Treasure (that's right, Treasure!) developed game, Wario has truly entered the big leagues. The game certainly looks strange, but hey, what Wario game doesn't? Also coming is Mario Kart: Double Dash, which is confirmed to feature Wario AND Waluigi as playable characters! Production Names? ----------------- It has been discovered, through my enhanced telepathic powers, that early production names were given to almost every aspect of Wario Ware, namely (pun intended) the Character and Microgame names. Whether or not these were what Nintendo originally intended to call them or just placeholders is unknown, but they are indeed very interesting... _Characters___________________________________________________________________ Wario 2.....Introduction Dribble.....Dribble Mona........Mona Kaede.......Kat Voya........9-Volt Loose.......Dr. Crygor Bio.........Orbulon Wario.......Wario Cat.........Kat Afro........Jimmy Drabaru.....Dribble Monna.......Mona Lu..........Dr. Crygor _Microgames___________________________________________________________________ Ultraman Dodge...Classic Clash I Ultraman Throw...Classic Clash II Ultraman Beam....Classic Clash III \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/ |\ \/\/ / 18. V E R S I O N H I S T O R Y \ \/\/ /| | \ / -------------------------------- \ / | |__\ /\ /____________________________________________________________\ /\ /__| V 0.1 - March 21, 2003 - First version. Basic structure established. First set of Microgames done. V 0.2 - March 22, 2003 - Hooray for fast updates. Second set of Microgames done. More to come soon! V 0.3 - March 23, 2003 - Yet another quick update. 9volt's Microgames done. V 0.4 - April 6, 2003 - Fourth update in as many days (that is, if you used a time machine on March 23 to get to this date). Mona's Microgames done. Other sections filled out a bit. V 0.5 - April 11, 2003 - Still no sign of Tyma or credit for him ^_^ Dribble's Microgames done. Other sections filled out more. V 0.6 - April 13, 2003 - In a surprise return, Tyma's back with Wario's Microgames. Way to go out of order ^_^ V 0.7 - April 16, 2003 - Nothing witty to say. Orbulon's Microgames are done. V 0.8 - April 22, 2003 - Soo... tired. Kat & Ana's Microgames done. 2/3 of Dr. Crygor's Microgames finished. V 0.9 - April 27, 2003 - The rest of Dr. Crygor's Microgames are done. Almost complete ^_^ V 1.0 - May 11, 2003 - COMPLETE! The three bosses we were too lazy to do before are now done, which means all Microgame strategies are complete Coming up are Bonus Game strategies, more Trivia, and just plain more! V 1.1 - May 25, 2003 - HUGE update, no thanks to Tyma :P English names, some more sections filled out, and other stuff. Yes, "stuff" is pretty non-descriptive, but I don't really remember what was added since last time. More to come soon... V 1.2 - June 2, 2003 - Jimmy's Microgames now feature English names as well as in-game descriptions in each of the individual strategies. V 1.3 - June 4, 2003 - Dribble's Microgames redone. V 1.4 - June 14, 2003 - Mona's Microgames redone. Shdw has discovered that Kouryaku Books exist for Made in Wario. Shdw will get them all and "borrow" info from them ;) Hopefully they'll give insight to some of the game's deeper mysteries, like, er... Well, at least they'll have pretty pictures. V 1.5 - June 18, 2003 - 9-Volt's Microgames redone. V 1.6 - June 22, 2003 - Orbulon's Microgames redone. Preliminary work on a website has begun... V 1.7 - June 24, 2003 - Dr. Crygor's Microgames redone. V 1.8 - June 26, 2003 - Kat & Ana's Microgames redone. Wario Company goes online soon... V 1.9 - July 1, 2003 - Wario's Microgames redone. Almost done! Wario Company up and running! Make sure to visit wariocompany.com !!! V 2.0 - July 29, 2003 - Yes, it's been a while, but the website has taken a lot of time. I finally got around to adding some of the trivia sent in, and also added the Jump Forever strategy. \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/ |\ \/\/ / 19. C R E D I T S \ \/\/ /| | \ / ----------------- \ / | |__\ /\ /____________________________________________________________\ /\ /__| This FAQ has been made possible by the following people: Gunpei Yokoi - Full tribute to the man who made it all possible is in the Randomness section. AstroBlue - For "W" headers and being a great friend in general. Also for providing pointless trivia. People from the GameFAQs Message Boards - Full names and credits will be listed soon for any trivia provided. Ntrophi - 'Automated organic spellchecker'. The coherancy of this FAQ could not be possible without her skillz. CJayC - For maintaining the best video game site out there, as well as finally giving Tyma credit ^_^ Jupe2010 and Jeremy Parish - For enlightening us on possible Wa nomenclature. Chicobo329 - For Duck Hunt and Wild Gunman trivia, including purdy pictures. Chris Harback - For noting the Wario laptop logo looks eerily similar to Sony's Vaio logo. Yoshi348 - For having waaay too much time on his hands (I'm one to talk...). Thanks for all of the additions and/or corrections! With all of the obscure video game references, even our knowledgeable minds aren't able to spot them all. Thanks to the following books and other resources for all of their greatness in the field of obscure video game trivia: Kent, Steven. _The Ultimate History of Video Games_. Sheff, David. _Game Over_. MASH. Mameinfo.dat \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻ\ŻŻŻŻ/ŻŻ/ |\ \/\/ / 20. C O P Y R I G H T I N F O \ \/\/ /| | \ / ------------------------------ \ / | |__\ /\ /____________________________________________________________\ /\ /__| This FAQ is Copyright 2003 to ShdwRlm3 and Tyma. This file is for non-profit personal use only. Do not use information from this guide without permission. This file is a GameFAQs _EXCLUSIVE_!!! Of course, no one will heed this, so if you do host this file, do NOT alter it in any way or host it on a page with advertisements. GameFAQs will always have the latest revision of this FAQ. GameFAQs- http://www.gamefaqs.com Also, make sure to visit my site dedicated to Wario Ware, Inc.: Wario Company- http://www.wariocompany.com "I represent Mr. Seahouse, to invite you for a game." "How have you been?" "Higher power. You?" "Ultimate evil. But I got better." ______________________________________________________________________________ İ Copyright 2003 ShdwRlm3 & Tyma