_______ _______ /\__ __\_____ ______ ______ _____ ______ ______ ____/\__ __\ \/_ \ \_/\ __\/\ __ \\ __ \\ __\\ __ \\ __ \\ __\_/\ \_/ \ \ \\ \ \_/\ \ \_\ \\ \/\ \\___ \\ \/\ \\ \/\ \\ \_/ \ \ \ \ \_\\ \_\ \ \___\_\\_\ \_\\____\\ ___\\_____\\_\ \ \_\ \/_/ \/_/ \/_____//_/\/_//____/ \ \__//_____//_/ \/_/ \ \ \ \ \_\ _______ \/_/ /\__ __\__ __ _____ ______ ______ ______ \/_ \ \_/\ \/\ \\ __\\ __ \\ __ \\ __ \ \ \ \\ \ \_\ \\ \_/_\ \/\ \\ \/\ \\ \/\ \ \ \_\\ \____ \\____\\_____\\_____\\_\ \_\ \/_/ \_____\ \____//_____//_____//_/\/_/ /\_____\ \/_____/ ______ __ /\ __ \ _____/\ \ __ __ __ ________ \ \ \/\ \\ __ \\ \\ \/\ \/\ \/ /\ __ \ \ \ \_\ \\ ___\\ \\ \_\ \ \ \ \ \ ___\ \ \_____\\_____\\_\\_____\/_/\_\ \_____\ \/_____//_____//_//_____/_/\/_/\/_____/ ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[General Information ]~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ========= [ Notes ] ========= N.B. (CJayC) This is an update to version 1.9, but it has been turned into a .txt file, and written using EditPad Lite, also several large pieces of information have been altered aswell as several formating changes, please in light of all this, update as usual. Finally may I point out that the reason for so many alternations is, when I started this FAQ I was a real novice, but since have gained experience and wish to make updates easier for CJayC and the content easier and more efficent for readers. Thanks. irishmillionaire. =================== [ FAQ Information ] =================== Last update: 24th May 2002 E-mail: irishmillionaire@hotmail.com Author: irishmillionaire (Ciarán Gorman) Game: Transport Tycoon Deluxe Developer: MicroProse Publisher: Hasbro Interactive Type of Guide: FAQ/Walkthrough Game Platfrom: PC Percentage complete: 35% Version: 2.0 Size: 101KB ================ [ Legal Notice ] ================ THE FOLLOWING FILE IS THE LEGAL PROPERTY OF CIARÁN GORMAN WHO WRITES UNDER THE NAME OF IRISHMILLIONAIRE. FAILURE TO RECOGNISE THE FILES LEGAL STATUS IS A DIRECT REASON FOR A COURT CASE UNDER SEVERAL INTERNATIONAL AND REGIONAL LAWS AND TREATIES REGARDING COYPRIGHTED INFORMATION. THIS FAQ IS ONLY AVAILABLE TO BE POSTED ON GAMEFAQS.COM AND CANNOT BE POSTED ON ANY OTHER SITE WITHOUT MY PROVEN PROMISSION. THE ONLY REASON TO GIVE OUT FURTHER POSTING RIGHTS MUST BE OF FINANCAL STATURE AS THERES NO OTHER REASON FOR SUCH RIGHTS TO BE SURRENDERED TO ANOTHER MEDIUM. BY READING THIS FAQ OR HOSTING THIS FAQ YOU ARE UNDERSTOOD TO HAVE READ THESE CONDITIONS. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ Contents ]~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= In a move to make all my FAQs, easier to read and also to use space better due to the fact that some FAQs can reach hugh sizes (the biggest being 1,350KB+), I have just given a basic table of contents below and have mini, but highly detailed and accessable contents at section beginnings. 1.0 | Introduction 2.0 | The Game Basics 3.0 | Industries 4.0 | Vehicles 5.0 | Trains 6.0 | Ships 7.0 | Aircraft 8.0 | Items/Cargo 9.0 | Money issues *10.0 | Walkthrough 11.0 | Help 12.0 | The End *Not yet Added ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[1.0 | Introduction ]=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ============================================================================== [ Contents ] ============================================================================== 1.1 | Introduction 1.2 | Version History 1.3 | Game Information 1.4 | Notes on the FAQ ====================== [ 1.1 | Introduction ] ====================== Hello, :), I’ve written this FAQ because until now there has been NO FAQS written on what I consider a classic tycoon game (there are now over 20 tycoon games!) but yet it has been uncared for. Also because I enjoy this game an awful lot. Over several versions I hope to cover every aspect of the game in intense detail. So please check for updates as often as possible. Thanks. irishmillionaire (Jan 02') ========================= [ 1.2 | Version History ] ========================= |===============|===================|===================|================|===| | Version | Started Update | Finished Update | Adjustment |(%)| |===============|===================|===================|================|===| | Version 1.000 | 19th January 2002 | 25th January 2002 | Started FAQ, | 5%| | Version 1.125 | 26th January 2002 | 27th January 2002 | Format Change, | 6%| | Version 1.250 | 28th January 2002 | 1st February 2002 | Updated, | 7%| | Version 1.375 | 2nd February 2002 | 2nd February 2002 | Updated, | 8%| | Version 1.500 | 3rd February 2002 | 5th February 2002 | Updated, | 9%| | Version 1.625 | 6th February 2002 | 8th February 2002 | Price Updates, | 9%| | Version 1.750 | 9th February 2002 | 9th February 2002 | Updates, |10%| | Version 1.800 |28th February 2002 | 1st March 2002 | Format Change, |11%| | Version 1.900 | 5th March 2002 | 10th March 2002 | Updated, |10%| | Version 2.000 | 21st April 2002 | 24th May 2002 | Major Update!, |35%| |_______________|___________________|___________________|________________|___| ========================== [ 1.3 | Game Information ] ========================== Extract from back of box: "Attemp to master the intricacies of designing and running transport systems in a varity of climates and terrains. Maintaining a profitable railway network in the sub-arctic, or building roads through through rainforests, should prove an irresitible challenge. The added bonus of being able to create and edit your own worlds makes Transport Tycoon Deluxe a surperb piece of software that every PC owner should have. In your quest for profit and transport dominance you'll have to negotiate the pitfalls of troublesome councils refusing planning permission, sudden disasters, competitors muscling in on your routes, and much more. Almost everything, in fact, that you would have to deal with in the real world. The level of detail and the variety of features, in Transport Tycoon Deluxe, gives you everything you could want from a game." ========================== [ 1.4 | Notes on the FAQ ] ========================== [1] N.B. stands for "nota benia," it basicaly means important note, or take note. [2] When indicating something extra or different on a chart or graph, I will use one or more * symbols with an explenation underneath. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ 2.0 | The Game Basics ]=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ============================================================================== [ Contents ] ============================================================================== 2.1 | Game Settings 2.2 | Menu Bar 2.3 | Exchange Rates 2.4 | Notes ======================= [ 2.1 | Game Settings ] ======================= To help with the settings I have an extracted phrase from the game, an explenation and in some case's an example or suggestion. = Max No. of Competitors: 0-7, this is the number of other computer players in the game, 2 is about right. = Competitor Start Time: 0-9 months, this is the earliest possible time the computer players can start their companies. About 6 months is a good setting. = No. of towns: Low, Normal, High, this is the number of towns in the level. I always play with high, but it is up to you. = No. Industries: Low, Normal, High, this is the number of industries in the level, I always play with high. = Max Loan: $200,000-$1,000,000, this is the max loan you may borrow at the beginning. I always choose $1,000,000, but for a more realist game choose a smaller sum. N.B. The max loan may change over time, even up into the millions in the 21st century. = Initial interest rate: 2%-4%, this is the amount of interest you pay on your loan. = Vehicle running costs: Low, Normal, High, this is the amount it costs to run your vehicles. I tend to pick normal, or low, but again for a more realistic game pick High. = Construction Speed of competitors: Very Slow, Slow, Medium, Fast, Very Fast, this is how quick your competitor can build tracks, roads etc, this will affect your game big time, so choose wisely. I usually pick Medium. = Intelligence of Competitors: Low, Medium, High, this is how good your competitor is at making financial decisions, route decisions etc. I would choose Medium mostly. N.B. Sometimes it pays to make them smart, say if you buy 75% of there company early on, and they become Hugh (I’ve had a competitor worth over $70,000,000!) then it will be easy to buy them, or sell you’re stake at a massive profit. Where as if they are idiots, then you may find it easier to dominate the game. It’s your choice. = Vehicles breakdown: None, Reduced, Normal, this is how often your vehicles breakdown, I generaly pick none. = Subsidy Multiplier: 1.5-4.0, this is important, when your take up a subsidy (more on this later on) your normal income is multiplied by this figure, so a high one means more money = Cost of Construction: Low, Medium, High, this is the cost of building things like airports etc. = Terrain Type: Very flat, Flat, Hilly, Mountainous, this is the type of terrain you use. I tend to pick one of the flatter ones. N.B. This only affects your random maps, so for example, “Scotland” will not suddenly be flat land. = Quantity of sea/lakes: Low, Medium, High, this is the amount of water in a level (again random map only) choosing high may result in a lot of expensive bridges, where as low may result in no shipping necessary. = Economy: Steady, Fluctuating, this will effect the bottom line the biggest, Steady means that things are much the same all the way through, i.e. passenger numbers stay the same. Where as Fluctuating means that the economy can go up or down, i.e. passenger numbers can rise or fall. The economy also effects industries, so if the economy is doing well then more factories, oilrigs, etc will be built. = Train Reversing: At end of line and at stations, At end of line only. This means can a train turn at such and such a point. I usually pick “At end of line and at stations.” = Disasters: On, Off, I think you can work this one out yourself! ================== [ 2.2 | Menu Bar ] ================== On the top of the screen (while playing) you will see several icons, you can click on these to open the different menus, they are as follows (left to right): 1. “The pause button,” this is indicated by your standard pause icon. When this function is on, it will be indicated by “**paused**” on the bottom of the screen. 2. “Options,” this is indicated by a wrench icon. By holding the left button over the icon, several menus are displayed, these are in more detail later on. The options are as follows: = “Currency Units,” here you can choose from: Pounds (£) Dollars ($) Franc (FF) Deutschmark (DM) Yen (Y) Peseta (PT) = “Road Vehicles,” here you get to choose the side of the road your vehicles drive on. = “Autosave,” here you can choose to autosave every 3, 6, or 12 months or never if you wish. = “Vehicle Design names” you can either have default or custom. Your can create custom names, at the vehicle menu screen. = “Distance,” here you choose from Imperial (miles) and Metric (kilometers) = “Town Names,” depending on which version you have, you should be able to choose from: English French German American Latin – American Silly 3. “Save, Abandon, Quit,” this is indicated by a floppy disk icon, here you can save your progress, abandon game or go back to the main menu, or quit back to windows. 4. “Map” this is indicated by a map icon here you can view different versions of the map. Just click on an icon like those listed below: =“Land icon,” here you can view the geographical features of the map. They are marked on the map as follows: Dark green: 100m altitude Green: 200m altitude Light Green: 300m altitude White: 400m altitude Pink: 500m altitude Black: Roads Grey: Railway Light Blue: Stations/Airports/Docks Dark Blue: Water Red: Buildings/Industries White: Vehicles =“Train icon,” this indicates vehicles etc, they are marked as follows: Light Red: Trains Yellow: Road vehicles Blue: Ships White: Aircraft Black: Transport Routes Red: Buildings/Industries =“Factory icon,” this indicates all the industries. They are as follows: Black: Coal Mine Red: Powerplant Green: Forest Orange: Sawmill Yellow: Oil Refinery White: Bank Pink: Farm Purple: Factory Blue: Oil wells Bronze: Iron ore mine Grey: Steel Mill N.B. These industries may vary on other terrains, this is just the normal terrain. =“Road/Rail icon,” this indicates most structures. They are marked as follows: Black: Roads Grey: Railways Dark Red: Buildings/Industries Green: Railway Stations Orange: Lorry Loading Bay Yellow: Bus Station Light Red: Airport Blue: Dock =“Tree icon,” this indicates Vegetation. They are marked as follows: Dark Green: Rough land Medium Green: Grass land Green: Trees Light Green: Forest Cream: Fields Bronze: Bare land White: Rocks Orange: Desert Blue: Snow Black: Transport Routes (roads etc) Red: Buildings =“Tycoon icon,” this is the ownership status. They are marked as follows: Blue: Water (duhhh!) Green: No owner Red: Towns Grey: Industries 5. “Town Dictionary,” this is indicated by a town/building icon, here you can view all the town names and there population, by clicking on a name you are automatically brought to the town. 6. “Subsidies,” indicated by a coins and crates icon, this brings up a list of subsidies on offer. 7. “List of Company Stations,” this is indicated by a train station icon. 8. “Finance,” this is indicated by a coin icon. Here you can view expenses, income etc, and borrow or repay a loan. 9. “Graphs,” this is indicated by a chart icon, here you can view 6 charts, listed below: =“Operating profit graph,” this is your income, compared to your competitors. =“Income graph,” this is the money you take in before expenses, you want yours to be higher than the competitors. =“Delivered Cargo graph,” this I think is self explanatory. =“Performance,” this is how your company has performed since it was started, you want as few drops as possible, a high rating will lead to better attitude from Local Authorities and higher passenger numbers. =“Company Value,” obvious! =“Cargo Payment Rate,” this is how much you get for transporting a certain item, a certain space over a certain time. 10. “Company League,” this is indicated by a cup icon, and is a chart on how you rank against your competitor, it goes from engineer to President! 11. “Fund new Industry,” here you can fund new industries like factories, do not do this until you are really, are a millionaire, as it is extremely expensive for a new company. 12. “View Trains/Buy trains,” indicated by, guess what, a train icon! 13. “View vehicles/Buy vehicles,” indicated by a van. 14. “View ships/ Buy ships,” indicated by none other than a ship! 15. “View planes/Buy planes,” indicated by a. . em. . eh. . a plane! 16. “Zoom in,” indicated by a magnifying glass with a + on it. 17. “Zoom out,” indicated by a magnifying glass with a – on it. 18. “Lay Track,” indicated by a piece of track. 19. “Lay Road,” indicated by a piece of road. 20. “Build port etc,” indicated by a piece of water. 21. “Build Airport,” indicated by an airport. 22. “Plant Trees,” indicated by a tree! 23. “Jukebox,” indicated by a music note. 24. “News/Messages,” indicated by a paper icon. 25. “Query,” indicated by a ?, when pressed on a menu appears, it is as follows: =“Query land block,” when using this, you can click on anything, and find out about it. =“Screenshot,” this saves a screen shot. =“Giant Screenshot,” this saves a giant screen shot. =“About,” this is just credits etc. ======================== [ 2.3 | Exchange Rates ] ======================== The exchange rates are as follows, during the game the different exchange rates will stay the same. ______ _________ _________ _________ _________ _________ _________ | | £ | $ | FF | DM | Y | PT | |------|---------|---------|---------|---------|---------|---------| | £1 | - | $2.00 | FF10.00 | DM4.00 | Y200 | PT200 | | $1 | £0.50 | - | FF5.00 | DM2.00 | Y100 | PT100 | | FF1 | £0.10 | $0.20 | - | DM0.40 | Y20 | PT20 | | DM1 | £0.25 | $0.50 | FF2.50 | - | Y50 | PT50 | | Y1 | £0.02 | $0.04 | FF0.20 | DM0.08 | - | PT1 | | PT1 | £0.02 | $0.04 | FF0.20 | DM0.08 | Y1 | - | |______|_________|_________|_________|_________|_________|_________| N.B. By changing your currency, you are not changing the value of your money. =============== [ 2.4 | Notes ] =============== [1] One of the most foolish things you can do early on is fund industry, you should only do it when you are bursting with money. [2] Later on I have a section an subsidys. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ 3.0 | Industries ]~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ============================================================================== [ Contents ] ============================================================================== 3.1 | Industry Profiles: Normal land (plain) 3.2 | Industry Profiles: Snow land 3.3 | Industry Profiles: Desert/Western 3.4 | Industry Profiles: Toyland 3.5 | A - B 3.6 | Tips ================================================ [ 3.1 | Industry Profiles: Normal land (plain) ] ================================================ ----------------------- Industry: Powerplanet Requires: Coal Makes: Electricity Importance: High My Comments: There are plenty of these in virtually every level, if you are any good you should make a fortune just by transporting coal to it. My Rating: 9/10 ----------------------- Industry: Sawmill Requires: Wood Makes: Goods Importance: Medium My Comments: Not as good as the Powerplanet. Don’t waste too much time on this sector, as the rewards are limited. My Rating: 6/10 ----------------------- Industry: Oil Refinery Requires: Oil Makes: Goods Importance: Medium My Comments: Again not good as the Powerplanet, but you still can make a few bob transporting oil to it. My Rating: 7/10 ----------------------- Industry: Factory Requires: Livestock, Grain, and Steel Makes: Goods Importance: High My Comments: You can make more out of two of these than out of all the other industries put together, not just by transporting stuff to it, but also by bringing the goods to the towns. I once had a whole company based solely around one single Factory, and that company is now worth over $5,000,000! My Rating: 10/10 ----------------------- Industry: Steel Mill Requires: Iron Ore Makes: Steel Importance: Medium My Comments: This has limited rewards, but don’t ignore it. My Rating: 5/10 ----------------------- Industry: Oil Rig Requires: Nothing Makes: Oil and Passengers Importance: Small My Comments: Although you can only make a small amount on oil, you can subsidise it with passengers. My Rating: 6/10 ----------------------- Industry: Forest Requires: Noting Makes: Wood Importance: Medium My Comments: Not a real money-spinner but is needed for the sawmill. My Rating: 4/10 ----------------------- Industry: Iron ore mine Requires: Noting Makes: Iron ore Importance: Small My Comments: Again not a money-spinner but is needed for the steel mill. My Rating: 5/10 ----------------------- Industry: Farm Requires: Nothing Makes: Grain and Livestock Importance: High My Comments: This is really important because not only does it produce two items, but also through the factory it produces goods. My Rating: 9/10 ----------------------- Industry: Coal Mine Requires: Nothing Makes: Coal Importance: High My Comments: This is my Favourite, I once had a company just transporting coal, and it had over 70 road vehicles, 20 trains, 10 aircraft and 40 ships and it was worth over $50,000,000! My Rating: 10/10 ----------------------- Industry: Bank Requires: Valuables Makes: Valuables Importance: Small My Comments: I have always found it hard to make a decent profit from this, mainly because of the difficulty in getting into town centres by rail, air and sea. My Rating: 6/10 ----------------------- Industry: Oil Wells Requires: Noting Makes: Oil Importance: Medium My Comments: This, although limited, is a good profit maker. My Rating: 8/10 ====================================== [ 3.2 | Industry Profiles: Snow land ] ====================================== ----------------------- Industry: Powerstation Requires: Coal Makes: Electricity Importance: High My Comments: There are plenty of these in virtually every level, if you are any good you should make a fortune just by transporting coal to it. My Rating: 9/10 ----------------------- Industry: Paper Mill Requires: Wood Makes: Paper Importance: Medium My Comments: This is really just the equivalent of the steel mill. My Rating: 7/10 ----------------------- Industry: Food Processing Plant Requires: Livestock and Wheat Makes: Food Importance: High My Comments: This can be as good as the factory in the Plain grass levels. My Rating: 10/10 ----------------------- Industry: Oil Refinery Requires: Oil Makes: Goods Importance: Medium My Comments: Not as good as the Powerplanet, but you still can make a few bob transporting oil to it. My Rating: 7/10 ----------------------- Industry: Printing Works Requires: Paper Makes: Goods Importance: High My Comments: This is so important because it is the main industry in snow land and is also unique to it. My Rating: 9/10 ----------------------- Industry: Coal Mine Requires: Nothing Makes: Coal Importance: High My Comments: As I said last time this is my Favourite because you can make so much out of it. My Rating: 10/10 ----------------------- Industry: Gold Mine Requires: Nothing Makes: Gold Importance: Small My Comments: It sounds like you can make a fortune from it but, you can’t, it is very limited. My Rating: 5/10 ----------------------- Industry: Forest Requires: Nothing Makes: Wood Importance: Medium My Comments: Not a real money-spinner but is needed for the Paper Mill. My Rating: 4/10 ----------------------- Industry: Farm Requires: Nothing Makes: Livestock and Wheat Importance: High My Comments: This is really important because not only does it produce two items, but also through the food Processing Plant it produces Food. My Rating: 9/10 ----------------------- Industry: Bank Requires: Gold Makes: Nothing Importance: Small My Comments: I have always found it hard to make a decent profit from this. My Rating: 5/10 ----------------------- Industry: Oil Wells Requires: Noting Makes: Oil Importance: Medium My Comments: This, although limited, is a good profit maker. My Rating: 8/10 =========================================== [ 3.3 | Industry Profiles: Desert/Western ] =========================================== ----------------------- Industry: Lumber Mill Requires: Nothing Makes: Wood Importance: Small My Comments: Since we are in the desert, there isn’t that many of these, so this is a very limited sector. My Rating: 6/10 ----------------------- Industry: Fruit Plantation Requires: Nothing Makes: Fruit Importance: Medium My Comments: This can make a pretty decent profit if managed well. My Rating: 7/10 ----------------------- Industry: Rubber Plantation Requires: Noting Makes: Rubber Importance: High My Comments: This is a license to print $100 bills! My Rating: 10/10 ----------------------- Industry: Oil Refinery Requires: Oil Makes: Goods Importance: Medium My Comments: Not as good as the Rubber Plantation, but you still can make a few bob transporting oil. My Rating: 7/10 ----------------------- Industry: Food Processing Plant Requires: Fruit and Maize Makes: Food Importance: High My Comments: This can be as good as the factory in the Plain grass levels. My Rating: 10/10 ----------------------- Industry: Factory Requires: Rubber, Copper Ore and Wood Makes: Goods Importance: High My Comments: This again is a licence to print money My Rating: 10/10 ----------------------- Industry: Water Supply Requires: Noting Makes: Water Importance: High My Comments: This is just like oil, i.e. MONEY, MONEY! My Rating: 10/10 ----------------------- Industry: Farm Requires: Noting Makes: Maize Importance: High My Comments: This is really important because not only does it produce two items, but also through the food Processing Plant it produces Food. My Rating: 9/10 ----------------------- Industry: Oil Wells Requires: Noting Makes: Oil Importance: Medium My Comments: This, although limited, is a good profit maker. My Rating: 8/10 ----------------------- Industry: Water Tower Requires: Water Makes: Noting Importance: Small/Medium My Comments: This is only good because it is necessary for the water supply My Rating: 6/10 ----------------------- Industry: Bank Requires: Diamonds Makes: Noting Importance: Small My Comments: I have always found it hard to make a decent profit from this. My Rating: 5/10 ----------------------- Industry: Copper ore Mine Requires: Noting Makes: Copper Ore Importance: Medium My Comments: This is only just O.K My Rating: 6/10 ----------------------- Industry: Diamond Mine Requires: Noting Makes: Diamonds Importance: Medium My Comments: Not wonderful, but will make a small profit My Rating: 6/10 ==================================== [ 3.4 | Industry Profiles: Toyland ] ==================================== ----------------------- Industry: Battery Farm Requires: Noting Makes: Batteries Importance: Medium My Comments: You can make a good profit with this. My Rating: 7/10 ----------------------- Industry: Candyfloss Farm Requires: Noting Makes: Candyfloss Importance: Medium My Comments: Again a decent profit can be found here My Rating: 7/10 ----------------------- Industry: Sweet Factory Requires: Sugar, Toffee and Candyfloss Makes: Sweets Importance: High My Comments: This is the most profitable venture in Toyland. My Rating: 10/10 ----------------------- Industry: Toy Factory Requires: Plastic and Batteries Makes: Toys Importance: High My Comments: Another very profitable venture My Rating: 10/10 ----------------------- Industry: Cola Wells Requires: Noting Makes: Cola Importance: Medium My Comments: This is the Toyland equivalent of oil wells. My Rating: 7/10 ----------------------- Industry: Toy Shop Requires: Toys Makes: Noting Importance: Small My Comments: Very little Profit here My Rating: 4/10 ----------------------- Industry: Plastic Fountain Requires: Noting Makes: Plastic Importance: Medium My Comments: Only limited profit here My Rating: 8/10 ----------------------- Industry: Bubble Generator Requires: Noting Makes: Bubbles Importance: Medium My Comments: Again not wonderful My Rating: 7/10 ----------------------- Industry: Fizzy Drinks Factory Requires: Cola and Bubbles Makes: Fizzy Drinks Importance: High My Comments: Plenty of profit here My Rating: 9/10 ----------------------- Industry: Sugar Mine Requires: Noting Makes: Sugar Importance: Small My Comments: Not much point even trying to make large amounts here at all My Rating: 3/10 ----------------------- Industry: Toffee Quarry Requires: Noting Makes: Toffee Importance: Medium My Comments: Not Great My Rating: 5/10 =============== [ 3.5 | A - B ] =============== The following diagram/chart illistrates where you have to transport an item to and from. Normal land (plain) ===================== _____________ ________________________________ _____________________________ | Item | From | To | |=============|================================|=============================| | Coal | Coal Mine | Powerplant | | Goods | Sawmill, Oil Refinery, Factory | Towns | | Grain | Farm | Factory | | Iron Ore | Iron Ore Mine | Steel Mill | | Livestock | Farm | Factory | | Mail | Towns | Towns | | Oil | Oil Rig & Oil Well | Oil Refinery | | Passengers | Towns & Oil Rigs | Towns & Oil Rigs | | Steel | Steel Mill | Factory | | Wood | Forest | Sawmill | | Valuables | Bank | Bank | |_____________|________________________________|_____________________________| Snow land =========== _____________ ________________________________ _____________________________ | Item | From | To | |=============|================================|=============================| | Coal | Coal Mine | Powerstation | | Food | Food Processing Plant | Towns | | Gold | Gold Mine | Bank | | Goods | Oil Refinery & Printing Works | Towns | | Livestock | Farm | Food Processing Plant | | Mail | Towns | Towns | | Oil | Oil Wells | Oil Refinery | | Paper | Paper Mill | Printing Works | | Passengers | Towns | Towns | | Wood | Forest | Paper Mill | |_____________|________________________________|_____________________________| Desert/Western ================ _____________ ________________________________ _____________________________ | Item | From | To | |=============|================================|=============================| | Copper Ore | Copper Ore Mine | Factory | | Diamonds | Diamond Mine | Bank | | Food | Food Processing Plant | Towns | | Fruit | Fruit Plantation | Food Processing Plant | | Goods | Oil Refinery | Towns | | Mail | Towns | Towns | | Maize | Farm | Food Processing Plant | | Oil | Oil Well | Oil Refinery | | Passengers | Towns | Towns | | Rubber | Rubber Plantation | Factory | | Water | Water Supply | Water Towers | | Wood | Lumber Mill | Factory | |_____________|________________________________|_____________________________| Toyland ========= _____________ ________________________________ _____________________________ | Item | From | To | |=============|================================|=============================| | Batteries | Battery Farm | Toy Factory | | Bubbles | Bubble Generator | Fizzy Drinks Factory | | Candyfloss | Candyfloss Farm | Sweet Factory | | Cola | Cola Wells | Fizzy Drinks Factory | | Fizzy Drinks| Fizzy Drinks Factory | Towns | | Passengers | Towns | Towns | | Plastic | Plastic Fountain | Toy Factory | | Suger | Suger Mine | Sweet Factory | | Sweets | Sweets Factory | Towns | | Toffee | Toffee Quarry | Sweet Factory | | Toys | Toy Factory | Toy Shop | |_____________|________________________________|_____________________________| ============== [ 3.6 | Tips ] ============== [1] The Golden Rule: Don't Fund Industrys until you have several spare million and no debt. [2] Try to get as many subsidised routes as possible, because thats where the early money is. [3] For things like, goods, livestock, steel, you're better off taking the train. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~[ 4.0 | Vehicles ]=~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ============================================================================== [ Contents ] ============================================================================== 4.1 | Manufacturers 4.2 | Vehicles: Normal Land *4.3 | Vehicles: Snow Land *4.4 | Vehicles: Desert/Western *4.5 | Vehicles: Toy Land *4.6 | Fastest *4.7 | Slowest *4.8 | Notes *Not yet Added ======================= [ 4.1 | Manufacturers ] ======================= ============================================================================== -------------------- Name: Uhl -------------------- Manufacturer notes: Uhl don’t enter the market until the 80’s but When they do, they really total corner the market -------------------- Value to buy: Well Vehicles were always supposed to be the Cheapest form of transport, and Uhl reflects that 9/10 -------------------- Value to run: See last note. 9/10 -------------------- Capacity: Good, they really were the first to offer high Capacity vehicles. 9/10 -------------------- Speed: They were also first to have vehicles that go Over 50 miles per hour 9/10 -------------------- Overall: Very Good 9/10 -------------------- ============================================================================== -------------------- Name: MPS -------------------- Manufacturer notes: A good company from the start. -------------------- Value to buy: They always undercut there rivals. 10/10 -------------------- Value to run: They also make more efficent vehicles. 10/10 -------------------- Capacity: They also... 10/10 -------------------- Speed: They also... 10/10 -------------------- Overall: Excellent! 10/10 -------------------- ============================================================================== -------------------- Name: Balogh -------------------- Manufacturer notes: The 3rd main Manufacturer from 1950 to 2000 -------------------- Value to buy: Fairly good. 7/10 -------------------- Value to run: Similier to rivals 7/10 -------------------- Capacity: Good. 7/10 -------------------- Speed: Again Similer to rivals. 7/10 -------------------- Overall: Fair. 7/10 -------------------- ============================================================================== -------------------- Name: Witcombe -------------------- Manufacturer notes: Good, reliably etc. -------------------- Value to buy: Very Good. 8/10 -------------------- Value to run: Very Good. 9/10 -------------------- Capacity: Fair. 7/10 -------------------- Speed: Similer to rivals. 7/10 -------------------- Overall: Good. 8/10 -------------------- ============================================================================== -------------------- Name: Hereford -------------------- Manufacturer notes: They rule at buses. -------------------- Value to buy: Poor... 5/10 -------------------- Value to run: Poor... 9/10 -------------------- Capacity: Excellent, Brillent, Super... 10/10 -------------------- Speed: Similer to rivals. 7/10 -------------------- Overall: Very Good. 9/10 -------------------- ============================================================================== -------------------- Name: Foster -------------------- Manufacturer notes: An emerging giant. -------------------- Value to buy: Good. 7/10 -------------------- Value to run: Very Poor, costs are cut trout. 5/10 -------------------- Capacity: Very Good. 10/10 -------------------- Speed: Similer to rivals. 7/10 -------------------- Overall: Very Good. 9/10 -------------------- ============================================================================== -------------------- Name: Talbott -------------------- Manufacturer notes: Again an emerging giant. -------------------- Value to buy: Very good for such a small company. 9/10 -------------------- Value to run: Similer to rivals. 8/10 -------------------- Capacity: Very Good. 10/10 -------------------- Speed: Similer to rivals. 7/10 -------------------- Overall: Very Good. 9/10 -------------------- ============================================================================== -------------------- Name: Thomas -------------------- Manufacturer notes: A complete waste of money. -------------------- Value to buy: Poor. 4/10 -------------------- Value to run: Similer to rivals. 6/10 -------------------- Capacity: Poor. 6/10 -------------------- Speed: Good. 8/10 -------------------- Overall: Poor. 5/10 -------------------- ============================================================================== -------------------- Name: Reynard -------------------- Manufacturer notes: A complete waste of money. -------------------- Value to buy: Very good, specilises in mail. 9/10 -------------------- Value to run: Similer to rivals. 7/0 -------------------- Capacity: Good. 8/10 -------------------- Speed: Good. 8/10 -------------------- Overall: Good. 8/10 -------------------- ============================================================================== =============================== [ 4.2 | Vehicles: Normal Land ] =============================== ============================================================================== Buses ======= Name: The “MPS Regal Bus” Speed: 35mph Capacity: 31 people Designed: 1930 Life: 15 years Max Reliability: 94% Cost: 1950: £7,477 or $14,954 1975: £8,062 or $16,124 Running Cost: 1950: £648 or $1,296 per year 1975: £691 or $1,382 per year My Comments: A good bus, the first you can build, cheap as well. My Rating: 9/10 -------------------- Name: The “Hereford Leopard Bus” Speed: 55mph Capacity: 35 passengers Designed: 1965 Life: 15 years Max Reliability: 65% Cost: 1966: £7,888 or $15,776 1975: £9,406 or $18,812 Running Cost: 1966: £824 or $1,648 per year 1975: £983 or $1,966 per year My Comments: See my last comment My Rating: 10/10 ============================================================================== Mail Van ========== Name: The “MPS Mail Truck” Speed: 30mph Capacity: 22 bags of mail Designed: 1935 Life: 15 years Max Reliability: 95% Cost: 1950: £7,360 or $14,720 1975: £7,726 or $15,452 Running Cost: 1950: £658 or $1,316 per year 1975: £691 or $1,382 per year My Comments: This is the only other truly profitable vehicle other than the bus. My Rating: 9/10 -------------------- Name: The “Reynard Mail Truck” Speed: 55mph Capacity: 28 bags of mail Designed: 1979 Life: 15 years Max Reliability: 51% Cost: 1980: £10,129 or $20,258 2000: £ N/A or $ N/A Running Cost: 1980: £1,440 or $2,880 per year 2000: £ N/A or $ N/A per year My Comments: As I said for the “MPS Mail Truck,” this is the second best type of vehicle. My Rating: 10/10 ============================================================================== Iron Ore Truck ================= Name: The “Uhl Iron Ore Truck” Speed: 55mph Capacity: 25 tonnes of iron ore Designed: 1977 Life: 15 years Max Reliability: 60% Cost: 1978: £10,001 or $20,002 Running Cost: 1978: £1,370 or $2,740 per year My Comments: As I constantly say, trucks are not may favorite transport method My Rating: 5/10 -------------------- Name: The “MPS Iron Ore Truck” Speed: 30mph Capacity: 22 tonnes of Iron Ore Designed: 1936 Life: 15 years Max Reliability: 84% Cost: 1950: £7,875 or $15,750 1975: £8,129 or $16,258 Running Cost: 1950: £660 or $1,220 per year 1975: £691 or $1,382 per year My Comments: Just OK’ish My Rating: 6/10 ============================================================================== Steel Trucks ============== Name: The “Uhl Steel Truck” Speed: 55mph Capacity: 18 tonnes of steel Designed: 1978 Life: 15 years Max Reliability: 54% Cost: 1979: £9,947 or $19,894 Running Cost: 1979: £1,414 or $2,828 per year My Comments: Again I don’t like trucks, but this really is a good truck, disisions, disisions... My Rating: 7/10 -------------------- Name: The “Balogh Steel Truck” Speed: 30mph Capacity: 15 tonnes of Steel Designed: 1935 Life: 15 years Max Reliability: 95% Cost: 1950: £7,280 or $14,560 1975: £7,525 or $15,050 Running Cost: 1950: £660 or $1,220 per year 1975: £691 or $1,382 per year My Comments: Even though I will always prefer a good old train, this is still OK. My Rating: 7/10 ============================================================================== Livestock Van =============== Name: The “Uhl Livestock Van” Speed: 55mph Capacity: 16 items of livestock Designed: 1980 Life: 15 years Max Reliability: 71% Cost: 1981: £9,965 or $19,930 Running Cost: 1981: £1,471 or $2,942 per year My Comments: A good truck really My Rating: 7/10 -------------------- Name: The “Talbott Livestock Van ” Speed: 30mph Capacity: 14 items of Livestock Designed: 1936 Life: 15 years Max Reliability: 96% Cost: 1950: £6,821 or $13,662 1975: £7,054 or $14,108 Running Cost: 1950: £669 or $1,338 per year 1975: £691 or $1,382 per year My Comments: Again as I said, I don’t like transporting things by truck, but still, a nice addition if cash is a problem My Rating: 6/10 ============================================================================== Armoured Truck ================ Name: The “Uhl Armoured Truck” Speed: 55mph Capacity: 15 items of livestock Designed: 1981 Life: 15 years Max Reliability: 62% Cost: 1982: £13,116 or $26,232 Running Cost: 1982: £1,481 or $2,962 per year My Comments: Again a good truck really My Rating: 8/10 -------------------- Name: The “Balogh Armoured Truck” Speed: 30mph Capacity: 12 bags of Valuables Designed: 1935 Life: 15 years Max Reliability: 76% Cost: 1950: £9,430 or $18,860 1975: £9,742 or $19,484 Running Cost: 1950: £660 or $1,220 per year 1975: £691 or $1,382 per year My Comments: Again not worth your money. My Rating: 6/10 ============================================================================== Coal Trucks ============= Name: The “Balogh Coal Truck” Speed: 30mph Capacity: 20 tonnes of coal Designed: 1936 Life: 15 years Max Reliability: 85% Cost: 1950: £6,729 or $13,458 1975: £7,256 or $14,512 Running Cost: 1950: £640 or $1,280 per year 1975: £691 or $1,382 per year My Comments: I rarely use trucks to transport coal, as it is far harder to make a large profit My Rating: 5/10 ============================================================================== Good Vans =========== Name: The “Balogh Goods Van” Speed: 30mph Capacity: 14 crates of Goods Designed: 1935 Life: 15 years Max Reliability: 85% Cost: 1950: £6,950 or $13,900 1975: £7,189 or $14,378 Running Cost: 1950: £669 or $1,338 per year 1975: £691 or $1,382 per year My Comments: This is more like the mail truck and bus, so there is a bit of money here. My Rating: 8/10 ============================================================================== Oil Tankers ============= Name: The “Witcombe Oil Tanker” Speed: 30mph Capacity: 2,100 litres of oil Designed: 1935 Life: 15 years Max Reliability: 77% Cost: 1950: £7,060 or $14,120 1975: £7,390 or $14,780 Running Cost: 1950: £660 or $1,320 per year 1975: £691 or $1,382 per year My Comments: Again as I said, don’t like transporting things by truck, but still, a nice addition of cash is a problem My Rating: 7/10 -------------------- Name: The “Foster Oil Tanker” Speed: 55mph Capacity: 2,500 litres of oil Designed: 1973 Life: 15 years Max Reliability: 51% Cost: 1974: £9,301 or $18,602 1975: £9,406 or $18,812 Running Cost: 1974: £1,275 or $2,550 per year 1975: £1,290 or $2,580 per year My Comments: Again as I said, I don’t like transporting things by truck, but still, a nice addition of cash is a problem My Rating: 8/10 ============================================================================== Wood Trucks ============= Name: The “Witcombe Wood Truck” Speed: 30mph Capacity: 20 tonnes of Wood Designed: 1935 Life: 15 years Max Reliability: 75% Cost: 1950: £7,675 or $15,350 1975: £7,928 or $15,856 Running Cost: 1950: £669 or $1,338 per year 1975: £691 or $1,382 per year My Comments: Again not worth your money. My Rating: 6/10 ============================================================================== Grain Trucks ============== Name: The “Hereford Grain Truck” Speed: 30mph Capacity: 20 tonnes of Grain Designed: 1935 Life: 15 years Max Reliability: 80% Cost: 1950: £7,400 or $14,800 1975: £7,659 or $15,318 Running Cost: 1950: £669 or $1,338 per year 1975: £691 or $1,382 per year My Comments: Not worth your money. My Rating: 5/10 -------------------- Name: The “Thomas Grain Truck” Speed: 55mph Capacity: 25 tonnes of grain Designed: 1979 Life: 15 years Max Reliability: 72% Cost: 1980: £9,945 or $19,890 Running Cost: 1980: £1,435 or $2,870 per year My Comments: Again as I said, I don’t like transporting things by truck, but still, a nice addition in anycase My Rating: 7/10 ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ 4.0 | Trains ]~=~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ============================================================================== [ Contents ] ============================================================================== 4.1 | Trains: Normal Land | 4.1.1 | Steam | 4.1.2 | Diesel | 4.1.3 | Electric | 4.1.4 | Carriages *4.2 | Trains: Snow Land *| 4.2.1 | Steam *| 4.2.2 | Diesel *| 4.2.3 | Electric *| 4.2.4 | Carriages *4.3 | Trains: Desert/Western *| 4.3.1 | Steam *| 4.3.2 | Diesel *| 4.3.3 | Electric *| 4.3.4 | Carriages *4.4 | Trains: Toy Land *| 4.4.1 | Steam *| 4.4.2 | Diesel *| 4.4.3 | Electric *| 4.4.4 | Carriages *4.5 | Fastest *4.6 | Slowest 4.7 | Comparasion *4.8 | Notes *Not yet Added ============================================================================== ============================= [ 4.1 | Trains: Normal Land ] ============================= [ 4.1.1 | Steam Trains ] ========================== Name: The “Kirby Paul Tank” Type: Steam Track Type: Railway Power: 300hp Speed: 40mph Capacity: N/A Weight: 47t Designed: 1933 Life: 15 years Max Reliability: 82% Cost: 1950: £8,406 or $16,406 Running Cost: 1950: £820 or $1,640 per year My Comments: Stay away from this! Its slow, and crap. My Rating: 2/10 -------------------- Name: The “Chaney Jubilee” Type: Steam Track Type: Railway Power: 1,000hp Speed: 70mph Capacity: N/A Weight: 131t Designed: 1935 Life: 21 years Max Reliability: 82% Cost: 1950: £15,234 or $30,468 1975: £24,966 or $49,932 Running Cost: 1950: £1,968 or $3,936 per year 1975: £3,225 or $6,450 per year My Comments: Only if your desperately short of cash. My Rating: 5/10 -------------------- Name: The “Ginzu A4” Type: Steam Track Type: Railway Power: 1,200hp Speed: 80mph Capacity: N/A Weight: 162t Designed: 1936 Life: 20 years Max Reliability: 78% Cost: 1950: £22,265 or $44,530 1975: £36,488 or $72,976 Running Cost: 1950: £2,296 or $4,592 per year 1975: £3,763 or $7,526 per year My Comments: My first choice at the beginning. My Rating: 9/10 -------------------- Name: The “Sh 8P” Type: Steam Track Type: Railway Power: 1,600hp Speed: 90mph Capacity: N/A Weight: 170t Designed: 1954 Life: 23 years Max Reliability: 54% Cost: 1954: £28,410 or $56,820 1975: £42,250 or $84,500 Running Cost: 1954: £2,350 or $4,700 per year 1975: £3,494 or $6,988 per year My Comments: As soon as this is invented, I replace all my trains with it, even if it costs over £100,000/$200,000. Note: If you have “vehicle breakdowns,” on then be warned. My Rating: 9/10 [ 4.1.2 | Diesel ] ==================== Name: The “Manley-Marel DMU” Type: Diesel Track Type: Railway Power: 600hp Speed: 70mph Capacity: 76 passengers Weight: 64t Designed: 1956 Life: 12 years Max Reliability: 60% Cost: 1956: £14,924 or $30,848 1975: £21,125 or $42,300 Running Cost: 1956: £1,499 or $2,998 per year 1975: £2,122 or $4,244 per year My Comments: Not my favourite train, but for short routes and high passenger numbers this is excellent My Rating: 6/10 -------------------- Name: The “UU 37” Type: Diesel Track Type: Railway Power: 1,750hp Speed: 90mph Capacity: N/A Weight: 101t Designed: 1960 Life: 20 years Max Reliability: 61% Cost: 1960: £24,799 or $49,598 1975: £32,647 or $65,294 Running Cost: 1960: £2,275 or $4,550 per year 1975: £2,995 or $5,990 per year My Comments: My favourite train at this stage. My Rating: 10/10 -------------------- Name: The “Sh/hendry 25” Type: Diesel Track Type: Railway Power: 1,840hp Speed: 80mph Capacity: N/A Weight: 72t Designed: 1962 Life: 18 years Max Reliability: 51% Cost: 1962: £22,355 or $44,710 1975: £28,807 or $57,614 Running Cost: 1962: £1,840 or $3,680 per year 1975: £2,371 or $4,742 per year My Comments: Noting worth saying My Rating: 7/10 -------------------- Name: The “Floss 47” Type: Diesel Track Type: Railway Power: 2,580hp Speed: 100mph Capacity: N/A Weight: 112t Designed: 1962 Life: 22 years Max Reliability: 53% Cost: 1962: £27,226 or $54,452 1975: £34,568 or $69,136 Running Cost: 1962: £2,752 or $5,504 per year 1975: £3,495 or $6,990 per year My Comments: The last of the great diesel trains! My Rating: 10/10 -------------------- Name: The “Sh “125” ” Type: Diesel Track Type: Railway Power: 4,500hp Speed: 125mph Capacity: 8 bags of mail Weight: 140t Designed: 1978 Life: 20 years Max Reliability: 51% Cost: 1979: £41,843 or $83,686 Running Cost: 1979: £5,167 or $10,334 per year My Comments: A great Train overall My Rating: 9/10 [ 4.1.3 | Electric ] ====================== Name: The “Sh 30” Type: Electric Track Type: Railway Power: 3,600hp Speed: 100mph Capacity: N/A Weight: 84t Designed: 1965 Life: 23 years Max Reliability: 69% Cost: 1966: £42,073 or $84,146 1975: £49,932 or $99,864 Running Cost: 1966: £3,495 or $6,990 per year 1975: £4,147 or $8,294 per year My Comments: Pure brilliance! My Rating: 10/10 -------------------- Name: The “Sh 40” Type: Electric Track Type: Railway Power: 3,600hp Speed: 110mph Capacity: N/A Weight: 82t Designed: 1973 Life: 23 years Max Reliability: 62% Cost: 1974: £57,236 or $114,472 1975: £57,614 or $115,228 Running Cost: 1974: £4,692 or $9,384 per year 1975: £4,723 or $9,446 per year My Comments: Yet again pure brilliance! My Rating: 10/10 [ 4.1.4 | Carriages ] ======================= Name: Passenger Carriage Track type: Railway Weight when empty: 25t Weight when full: 27t Capacity: 40 passengers Cost: 1950: £1,449 or $2,898 1975: £2,370 or $4,740 My Comments: The most important carriage by far. My Rating: 10/10 -------------------- Name: Mail Van Track type: Railway Weight when empty: 21t Weight when full: 28t Capacity: 30 bags of mail Cost: 1950: £1,337 or $2,674 1975: £2,188 or $4,376 My Comments: Three of these make a nice addition to a passenger train, and mail vans just like mail trucks, are the second most profitible. My Rating: 10/10 -------------------- Name: Coal Truck Track type: Railway Weight when empty: 18t Weight when full: 48t Capacity: 30 tonnes of coal Cost: 1950: £1,032 or $2,062 1975: £1,689 or $3,378 My Comments: Now this is the BEST carriage you can get, I have NEVER played this game and not had a coal train. My Rating: 10/10 -------------------- Name: Oil Tanker Track type: Railway Weight when empty: 24t Weight when full: 54t Capacity: 3,000 litres of oil Cost: 1950: £1,173 or $2,346 1975: £1,919 or $3,838 My Comments: I’m beginning to think I’m going to have to give ever carriage 10/10, they just all seem to be so profitible. My Rating: 10/10 -------------------- Name: Livestock Van Track type: Railway Weight when empty: 20t Weight when full: 24t Capacity: 14 items of livestock Cost: 1950: £1,126 or $2,252 1975: £1,842 or $3,684 My Comments: Now I’m sceptical sometimes about this business, but mostly it is good. My Rating: 7/10 -------------------- Name: Goods Van Track type: Railway Weight when empty: 21t Weight when full: 33t Capacity: 25 crates of goods Cost: 1950: £1,114 or $2,228 1975: £1,823 or $3,646 My Comments: This is a risky business because, depending on how often a factory is receiving material to make goods, you will sometimes have whole months without goods to deliver. My Rating: 6/10 -------------------- Name: Grain Hopper Track type: Railway Weight when empty: 19t Weight when full: 49t Capacity: 30 tonnes of grain Cost: 1950: £1,067 or $2,134 1975: £1,746 or $3,492 My Comments: Now this needs a strong train because these carriages are the second heaviest. My Rating: 7/10 -------------------- Name: Wood Truck Track type: Railway Weight when empty: 16t Weight when full: 46t Capacity: 30 tonnes wood Cost: 1950: £1,061 or $2,122 1975: £1,737 or $3,474 My Comments: A cut trout business, but worth it. My Rating: 8/10 -------------------- Name: Iron Ore Hopper Track type: Railway Weight when empty: 19t Weight when full: 49t Capacity: 30 tonnes iron ore Cost: 1950: £1,050 or $2,100 1975: £1,717 or $3,434 My Comments: A good business. My Rating: 8/10 -------------------- Name: Steel truck Track type: Railway Weight when empty: 18t Weight when full: 38t Capacity: 20 tonnes of steel Cost: 1950: £1,149 or $2,298 1975: £1,881 or $3,762 My Comments: Risky because, if the steel mill is not CONSTANTALY supplied with iron ore, then you will have only a small amount of steel to carried on an irregular basis. My Rating: 5/10 -------------------- Name: Armoured Van Track type: Railway Weight when empty: 30t Weight when full: 32t Capacity: 20 bags of steel Cost: 1950: £1,496 or $2,992 1975: £2,447 or $4,894 My Comments: Good, but you try building a train station in the middle of a city! My Rating: 8/10 ===================== [ 4.7 | Comparasion ] ===================== Key ===== TT = Track Type, R = Railway, M = Monorail. S/Mph = Speed in Miles Per Hour. Hp = Horse Power Cap = Capacity, N/A = Not Applicable, M = Mail, P = Passenger W/T = Weight in Tonnes, t = Tonnes O/D = Originally Designed L/Y = Life span in years O/Cost = Original Cost (in £) M/R = Max Reliablity Steam ======= ________________ ___ _______ _______ _____ _____ ______ _____ ________ _____ |Name | TT| Power | S/Mph | Cap | W/T | O/D | L/Y | O/Cost | M/R | |================|===|=======|=======|=====|=====|======|=====|========|=====| |Kirby Paul Tank | R | 300hp| 40mph | N/A | 47t| 1933 | 15 | £8,406| 82% | |Chaney Jubilee | R |1,000hp| 70mph | N/A | 131t| 1935 | 21 | £15,234| 82% | |Ginzu A4 | R |1,200hp| 80mph | N/A | 162t| 1936 | 20 | £22,265| 78% | |Sh 8P | R |1,600hp| 90mph | N/A | 170t| 1954 | 23 | £28,410| 54% | |________________|___|_______|_______|_____|_____|______|_____|________|_____| Diesel ======== ________________ ___ _______ _______ _____ _____ ______ _____ ________ _____ |Name | TT| Power | S/Mph | Cap | W/T | O/D | L/Y | O/Cost | M/R | |================|===|=======|=======|=====|=====|======|=====|========|=====| |Manley-Marel DMU| R | 600hp| 70mph | 76P | 64t| 1956 | 12 | £14,924| 60% | |UU 37 | R |1,750hp| 90mph | N/A | 101t| 1960 | 20 | £24,799| 61% | |Sh/hendry 25 | R |1,840hp| 80mph | N/A | 72t| 1962 | 18 | £22,355| 51% | |Floss 47 | R |2,580hp|100mph | N/A | 112t| 1962 | 22 | £27,226| 53% | |Sh “125” | R |4,500hp|125mph | 8M | 140t| 1978 | 20 | £41,843| 51% | |________________|___|_______|_______|_____|_____|______|_____|________|_____| Electric ========== ________________ ___ _______ _______ _____ _____ ______ _____ ________ _____ |Name | TT| Power | S/Mph | Cap | W/T | O/D | L/Y | O/Cost | M/R | |================|===|=======|=======|=====|=====|======|=====|========|=====| |Sh 30 | R |3,600hp|100mph | N/A | 84t | 1965 | 23 | £42,073| 69% | |Sh 40 | R |3,600hp|110mph | N/A | 82t | 1973 | 23 | £57,236| 62% | |________________|___|_______|_______|_____|_____|______|_____|________|_____| ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~[ 6.0 | Ships ]~=~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ============================================================================== [ Contents ] ============================================================================== 4.1 | Manufacturers 4.2 | Ships: Passenger 4.3 | Ships: Cargo 4.4 | Ships: Oil *4.6 | Fastest *4.7 | Slowest *4.8 | Notes *Not yet Added ============================================================================== ======================= [ 4.1 | Manufacturers ] ======================= ============================================================================== -------------------- Name: MPS -------------------- Manufacturer notes: Pretty good, wide variety. -------------------- Value to buy: Long life, high capacity etc... 9/10 -------------------- Value to run: Good, considering there size. 8/10 -------------------- Capacity: Very good, not easy to fill an “MPS” ship. 8/10 -------------------- Speed: Well what do you expect for a ship 99mph! 6/10 -------------------- Overall: Excellent, a pure engineering masterpiece! 9/10 -------------------- ============================================================================== -------------------- Name: Yate -------------------- Manufacturer notes: Yate are far better at building planes, but have made a genuine effort at ships. -------------------- Value to buy: Very good since there ships last about 3 decades. 8/10 -------------------- Value to run: Good for a ship. 7/10 -------------------- Capacity: You will have problems using all this space! 8/10 -------------------- Speed: Is I said before ships don’t go 99 mph. 4/10 -------------------- Overall: Well done, for a plane company. 8/10 -------------------- ============================================================================== -------------------- Name: Bakewell -------------------- Manufacturer notes: A the hovercraft, my favorite ship! -------------------- Value to buy: Bring on the bargins! 8/10 -------------------- Value to run: Well it is a hovercraft. 8/10 -------------------- Capacity: Whats wrong with a 100? 8/10 -------------------- Speed: Now that’s what I call ...em...er... speed! 8/10 -------------------- Overall: My favorite! 8/10 -------------------- ============================================================================== -------------------- Name: CS-Inc -------------------- Manufacturer notes: Too much capacity! -------------------- Value to buy: Only OK. 5/10 -------------------- Value to run: Very good for a ship. 8/10 -------------------- Capacity: As I said theres to much space! 10/10 -------------------- Speed: I can swim faster! 2/10 -------------------- Overall: This is not as great as it appears 7/10 -------------------- ============================================================================== -------------------- Name: FFP -------------------- Manufacturer notes: Not much variety. -------------------- Value to buy: Not much to say here. 7/10 -------------------- Value to run: Very good, it almost guarantees a profit! 9/10 -------------------- Capacity: Yep, very good. 10/10 -------------------- Speed: Again I can swim faster! 2/10 -------------------- Overall: Fearly good. 7/10 -------------------- ============================================================================== ========================== [ 4.2 | Ships: Passenger ] ========================== Name: The “FFP Passenger Ferry” Speed: 40mph Capacity: 130 passengers Designed: 1971 Life: 30 years Max Reliability: 71% Cost: 1973: £33,596 or $67,192 1975: £34,951 or $69,902 Running Cost: 1973: £2,061 or $4,122 per year 1975: £2,150 or $4,300 per year My Comments: Judge for yourself. My Rating: 6/10 -------------------- Name: The “Bakewell 300 Hovercraft” Speed: 70mph Capacity: 100 passengers Designed: 1967 Life: 25 years Max Reliability: 53% Cost: 1968: £40,885 or $81,770 1975: £46,185 or $92,370 Running Cost: 1968: £4,522 or $9,044 per year 1975: £5,107 or $10,214 per year My Comments: Best ship in the game! My Rating: 10/10 -------------------- Name: The “MPS Passenger Ferry” Speed: 20mph Capacity: 100 people Designed: 1927 Life: 30 years Max Reliability: 94% Cost: 1950: £18,279 or $36,558 1975: £29,958 or $59,916 Running Cost: 1950: £1,476 or $2,952 per year 1975: £2,419 or $4,838 per year My Comments: If you can get a route subsidised, you will be milking it! My Rating: 8/10 ====================== [ 4.3 | Ships: Cargo ] ====================== Name: The “Yate Cargo Ship” Speed: 15mph Capacity: 160 crates of goods, refitable Designed: 1927 Life: 30 years Max Reliability: 82% Cost: 1950: £24,372 or $48,744 1975: £39,944 or $79,888 2000: £ N/A or $ N/A 2025: £ N/A or $ N/A 2050: £ N/A or $ N/A Running Cost: 1950: £2,460 or $4,920 per year 1975: £4,032 or $8,064 per year 2000: £ N/A or $ N/A per year 2025: £ N/A or $ N/A per year 2050: £ N/A or $ N/A per year My Comments: Great for things like coal. My Rating: 7/10 ==================== [ 4.4 | Ships: Oil ] ==================== Name: The “CS-Inc Oil Tanker” Speed: 25mph Capacity: 35,000 litres of oil Designed: 1967 Life: 30 years Max Reliability: 72% Cost: 1968: £48,147 or $96,294 1975: £54,923 or $109,846 Running Cost: 1968: £2,945 or $5,890 per year 1975: £3,360 or $6,720 per year My Comments: Good, but expensive for a young company My Rating: 6/10 -------------------- Name: The “MPS Oil Tanker” Speed: 15mph Capacity: 22,000 Litres of Oil Designed: 1928 Life: 30 years Max Reliability: 94% Cost: 1950: £30,465 or $60,930 1975: £49,930 or $99,860 Running Cost: 1950: £2,296 or $4,592 per year 1975: £3,763 or $7,526 per year My Comments: This is a profitable business, worth getting into, but wait until you have a basic company built before hand. My Rating: 8/10 ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~[ 7.0 | Aircraft ]=~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ============================================================================== [ Contents ] ============================================================================== 4.1 | Manufacturers/Aircraft *4.2 | Fastest *4.3 | Slowest 4.4 | Comparasion *4.5 | Notes *Not yet added. ============================================================================== ================================ [ 4.1 | Manufacturers/Aircraft ] ================================ -------------------- Name: Airtaxi -------------------- Manufacturer notes: Pretty good, high capacitys etc... -------------------- Value to buy: High, this manufacturer seems to be generous. 9/10 -------------------- Value to run: Medium, this must be where they milk it out of you 4/10 -------------------- Capacity: Probably, the best in the game 10/10 -------------------- Speed: Not what I call groundbreaking, but still fair. 6/10 -------------------- Overall: OK, a few cost problems, but other than that, its Good. 10/10 -------------------- Name: The "Airtaxi A21" Speed: 592mph Capacity: 260 Passengers & 30 bags of mail Designed: 1972 Life: 24 years Max Reliability: 64% Cost: 1973: £65,039 or $130,078 1975: £67,216 or $134,432 Running Cost: 1973: £10,479 or $20,958 per year 1975: £10,831 or $21,662 per year My Comments: Good all rounder. My Rating: 8/10 -------------------- Name: The "Airtaxi A31" Speed: 592mph Capacity: 210 Passengers & 25 bags of mail Designed: 1982 Life: 24 years Max Reliability: 70% Cost: 1982: £73,691 or $147,382 Running Cost: 1982: £11,701 or $23,402 per year My Comments: A smaller version of the A21 My Rating: 8/10 ============================================================================== -------------------- Name: Bakewell -------------------- Manufacturer notes: This company are better at building ships rather than planes, and therefor have failed at trying to make decent planes, although there latter models are pretty good, there early models are a disaster. -------------------- Value to buy: Bad, as I have said about the “Bakewell Cotswald LB-3,” (See below) you will see how over priced these planes are. 3/10 -------------------- Value to run: Good, these may cost a lot to buy, but are pretty cheap to run, especially the first few. 7/10 -------------------- Capacity: Medium, varys greatly. 6/10 -------------------- Speed: Bad/medium, this is not meant for racing anyhow . 4/10 -------------------- Overall: Not my first choice, since there are so many different manufactors, it is not really worth your money. 5/10 -------------------- Name: The "Bakewell Cotswald LB-3" Speed: 296mph Capacity: 30 Passengers & 6 bags of mail Designed: 1933 Life: 30 years Max Reliability: 83% Cost: 1950: £30,761 or $61,522 1975: £50,412 or $100,824 Running Cost: 1950: £2,756 or $5,512 per year 1975: £4,516 or $9,032 per year My Comments: At the same price as a "Coleman Count" you would expect a lot better, but instead all you get is about half the capacity and roughly the same reliability. Only an idiot buys this plane. My Rating: 2/10 -------------------- Name: The "Bakewell Luckett LB-8" Speed: 592mph Capacity: 200 Passengers & 30 bags of mail Designed: 1958 Life: 23 years Max Reliability: 67% Cost: 1958: £44,535 or $89,070 1975: £60,495 or $120,990 Running Cost: 1958: £8,143 or $16,286 per year 1975: £11,061 or $22,122 per year My Comments: Very expensive only for big routes. My Rating: 6/10 -------------------- Name: The "Bakewell Luckett LB-9" Speed: 592mph Capacity: 100 Passengers & 15 bags of mail Designed: 1964 Life: 26 years Max Reliability: 59% Cost: 1964: £47,826 or $95,652 1975: £57,134 or $114,268 Running Cost: 1964: £5,786 or $11,572 per year 1975: £6,913 or $13,824 per year My Comments: A reduced version of the "Bakewell Luckett LB-8" My Rating: 3/10 -------------------- Name: The "Bakewell Luckett LB-10" Speed: 592mph Capacity: 220 Passengers & 40 bags of mail Designed: 1971 Life: 20 years Max Reliability: 66% Cost: 1964: £60,379 or $120,758 1975: £63,856 or $127,712 Running Cost: 1964: £8,367 or $16,734 per year 1975: £8,849 or $17,698 per year My Comments: A reduced version of the "Bakewell Luckett LB-8" My Rating: 3/10 -------------------- Name: The "Bakewell Luckett LB-80" Speed: 592mph Capacity: 150 Passengers & 30 bags of mail Designed: 1978 Life: 20 years Max Reliability: 66% Cost: 1979: £66,339 or $132,678 Running Cost: 1979: £12,382 or $24,764 per year My Comments: A reduced version of the "Bakewell Luckett LB-10" My Rating: 3/10 ============================================================================== -------------------- Name: Yate -------------------- Manufacturer notes: Transport tycoons answer to Concorde, a reliable manufacturer, who specialises in top of the range aircraft. -------------------- Value to buy: Medium, although you think I’m crazy saying that about a company who make planes, that cost ½ a million quid, they don’t seem as expensive when you add the fact that they can make over 100k a year! 6/10 -------------------- Value to run: Good, again they are costly, but can make a fortune 7/10 -------------------- Capacity: Medium, this is probably there only real problem 5/10 -------------------- Speed: Perfection, brilliant! 10/10 -------------------- Overall: This is my favorite manufacturer by far, there “Yate Haugen,” is unbelievably fast, and can make or break your company 10/10 -------------------- Name: The "Yate Aerospace Yac-11" Speed: 592mph Capacity: 95 Passengers & 10 bags of mail Designed: 1962 Life: 22 years Max Reliability: 61% Cost: 1962: £41,798 or $83,596 1975: £53,773 or $107,546 Running Cost: 1962: £5,011 or $10,022 per year 1975: £6,222 or $12,444 per year My Comments: Only OK My Rating: 4/10 -------------------- Name: The "Yate Haugen" Speed: 1,448mph Capacity: 100 Passengers & 20 bags of mail Designed: 1969 Life: 25 years Max Reliability: 51% Cost: 1969: £225,733 or $451,466 1975: £252,063 or $504,126 Running Cost: 1969: £10,318 or $20,636 per year 1975: £11,522 or $23,044 per year My Comments: Very expensive, but this can make well over £100k a year! Its just like a Concorde! My Rating: 10/10 ============================================================================== -------------------- Name: Darwin -------------------- Manufacturer notes: If the Yate is Concorde, then this has got to be Boeing. -------------------- Value to buy: Now this is what I call economical! 9/10 -------------------- Value to run: See “Value to buy” 9/10 -------------------- Capacity: Perfect, hugh choice. 10/10 -------------------- Speed: Medium, not really built for speed. 5/10 -------------------- Overall: Like I said this is just like boeing, except far better 9/10 -------------------- Name: The "Darwin 100" Speed: 592mph Capacity: 170 Passengers & 35 bags of mail Designed: 1962 Life: 25 years Max Reliability: 57% Cost: 1962: £47,333 or $94,666 1975: £60,495 or $ 120,990 Running Cost: 1962: £8,655 or $17,310 per year 1975: £11,061 or $22,122 per year My Comments: This is just like boeing in real life My Rating: 7/10 -------------------- Name: The "Darwin 200" Speed: 592mph Capacity: 110 Passengers & 15 bags of mail Designed: 1966 Life: 22 years Max Reliability: 59% Cost: 1967: £49,508 or $99,016 1975: £57,134 or $114,268 Running Cost: 1967: £6,190 or $12,380 per year 1975: £7,143 or $14,286 per year My Comments: By now you have a good choice of planes, so chose wisely My Rating: 8/10 -------------------- Name: The "Darwin 300" Speed: 592mph Capacity: 300 Passengers & 50 bags of mail Designed: 1967 Life: 25 years Max Reliability: 67% Cost: 1968: £89,406 or $178,812 1975: £100,825 or $201,650 Running Cost: 1968: £10,889 or $21,778 per year 1975: £11,660 or $23,320 per year My Comments: Very expensive only for big routes, but is still very good My Rating: 7/10 -------------------- Name: The "Darwin 400" Speed: 592mph Capacity: 200 Passengers & 25 bags of mail Designed: 1981 Life: 25 years Max Reliability: 59% Cost: 1982: £70,390 or $140,780 Running Cost: 1982: £11,262 or $22,524 per year My Comments: An improved version of the "Darwin 200" My Rating: 9/10 -------------------- Name: The "Darwin 500" Speed: 592mph Capacity: 240 Passengers & 25 bags of mail Designed: 1981 Life: 25 years Max Reliability: 67% Cost: 1982: £74,178 or $140,356 Running Cost: 1982: £11,778 or $23,554 per year My Comments: An improved version of the "Darwin 300" My Rating: 9/10 ============================================================================== -------------------- Name: Sampson -------------------- Manufacturer notes: I just don't like this manufacturer, it has poor choice, poor speed etc... -------------------- Value to buy: Rubbish, you could by over 6 buses for that amount, with a joint capacity of about 150 people and they think they can charge a bomb for a plane with only 25! 3/10 -------------------- Value to run: OK, not super, but OK. 6/10 -------------------- Capacity: Hahahahahaha, sorry I just felt like laughing at such a rubbish capacity (and also to use up a third of a line) 0/10 -------------------- Speed: Again Hahahahahaha, again sorry but this is just pathetic 1/10 -------------------- Overall: Not again Hahahahahaha, sorry this just happens to be a rubbish manufacturer! 3/10 -------------------- Name: The "Sampson U52" Speed: 296mph Capacity: 25 Passengers & 4 bags of mail Designed: 1929 Life: 20 years Max Reliability: 59% Cost: 1950: £28,710 or $57,420 Running Cost: 1950: £2,390 or $4,780 per year My Comments: A complete waste of money. My Rating: 1/10 ============================================================================== -------------------- Name: Coleman -------------------- Manufacturer notes: If you're a young company, this can be perfect, it is not the best in each category but certainly gets decent marks. -------------------- Value to buy: Good, I often buy these planes, they are only the price of a train. 8/10 -------------------- Value to run: Again like the train, these have a very low running cost. 8/10 -------------------- Capacity: Good, if your only a young company, in say, 1957, you don't need the whole American Airways fleet in one plane. 8/10 -------------------- Speed: Fairly good, again (this must be my favorite Word!) a young company is'nt looking for supersonic Jet bombers (I hope!) 8/10 -------------------- Overall: A good manufacturer overall, I would recommend Them any day. 8/10 -------------------- Name: The "Coleman Counts" Speed: 296mph Capacity: 65 Passengers & 8 bags of mail Designed: 1947 Life: 24 years Max Reliability: 80% Cost: 1950: £30,761 or $61,522 1975: £50,416 or $100,834 Running Cost: 1950: £2,812 or $5,654 per year 1975: £4,608 or $9,216 per year My Comments: A wonderful aircraft for a young company. My Rating: 8/10 ============================================================================== -------------------- Name: FFP -------------------- Manufacturer notes: Not much to say here, other than there just OK. -------------------- Value to buy: Similer to the coleman, good. 7/10 -------------------- Value to run: Stiff for such small planes. 6/10 -------------------- Capacity: Not great. 5/10 -------------------- Speed: Not much I can say other than not the best at speed 7/10 -------------------- Overall: Fair 6/10 -------------------- Name: The "FFP Dart" Speed: 592mph Capacity: 90 Passengers & 10 bags of mail Designed: 1955 Life: 18 years Max Reliability: 58% Cost: 1955: £36,279 or $72,558 1975: £53,773 or $107,546 Running Cost: 1955: £4,042 or $8,084 per year 1975: £5,991 or $11,982 per year My Comments: A wonderful aircraft for a young company and only slightly dearer than the others. My Rating: 9/10 ============================================================================== -------------------- Name: Tricario -------------------- Manufacturer notes: Fair, I find it hard, replacing my 30 or so Helicopters ever decade or so. -------------------- Value to buy: Same as a good train. 7/10 -------------------- Value to run: Very good for an aircraft. 9/10 -------------------- Capacity: The helicopter is a huge embarrassment for Tricario. 1/10 -------------------- Speed: Very good for helicopters and even better for There plains. 8/10 -------------------- Overall: A good manufacturer overall, I would recommend Them any day. 7/10 -------------------- Name: The "Tricario helicopter" Speed: 296mph Capacity: 25 Passengers & 4 bags of mail Designed: 1929 Life: 20 years Max Reliability: 45% Cost: 1959: £34,525 or $69,050 1975: £50,412 or $100,824 Running Cost: 1959: £2,875 or $5,750 per year 1975: £3,733 or $7,466 per year My Comments: I just can't bare these, you try replacing 50 old helicopters at once ever 20 years (approx. 3hrs) its painful, the only advantage is you can have them in the city centre. My Rating: 3/10 ============================================================================== -------------------- Name: Guru -------------------- Manufacturer notes: Poor choice, but the planes they do offer are very good. -------------------- Value to buy: Expensive, but since its in 1969, it is OK. 6/10 -------------------- Value to run: Poor, it could be a lot better. 4/10 -------------------- Capacity: Perfect! 10/10 -------------------- Speed: Medium, speed is not an issue, for companys, That make such huge planes. 6/10 -------------------- Overall: Fairly good, but I still prefer, my boeing! 7/10 -------------------- Name: The "Guru Galaxy" Speed: 592mph Capacity: 240 Passengers & 35 bags of mail Designed: 1969 Life: 20 years Max Reliability: 67% Cost: 1969: £75,617 or $151,134 1975: £84,021 or $168,042 Running Cost: 1969: £9,333 or $18,666 per year 1975: £10,370 or $20,740 per year My Comments: Good capacity, reasonable price My Rating: 8/10 ===================== [ 4.4 | Comparasion ] ===================== Key ===== S/Mph = Speed in Miles per Hour. C/P = Capacity, Passengers. C/M = Capacity, Mail O/D = Originally Designed L/Y = Life Span in years M/R = Max Reliablity O/C = Original Cost OR/C = Original Running Cost B. = Bakewell Y. = Yate _____________________ ________ ___ ___ ______ _____ _____ ________ ________ |Name | S/Mph |C/P|C/M| O/D | L/Y | M/R | O/C | OR/C | |=====================|========|===|===|======|=====|=====|========|========| |Airtaxi A21 | 592mph|260| 30| 1972 | 24 | 64% | £65,039| £10,479| |Airtaxi A31 | 592mph|210| 25| 1982 | 24 | 70% | £73,691| £11,701| |B. Cotswald LB-3 | 296mph| 30| 6| 1933 | 30 | 83% | £30,761| £2,756| |B. Luckett LB-8 | 592mph|200| 30| 1958 | 23 | 67% | £44,535| £8,143| |B. Luckett LB-9 | 592mph|100| 15| 1964 | 26 | 59% | £47,826| £5,786| |B. Luckett LB-10 | 592mph|220| 40| 1971 | 20 | 66% | £60,379| £8,367| |B. Luckett LB-80 | 592mph|150| 30| 1978 | 20 | 66% | £66,339| £12,382| |Coleman Counts | 296mph| 65| 8| 1947 | 24 | 80% | £30,761| £2,812| |Darwin 100 | 592mph|170| 35| 1962 | 25 | 57% | £47,333| £8,655| |Darwin 200 | 592mph|110| 15| 1966 | 22 | 59% | £49,508| £6,190| |Darwin 300 | 592mph|300| 50| 1967 | 25 | 67% | £89,406| £10,889| |Darwin 400 | 592mph|200| 25| 1981 | 25 | 59% | £70,390| £11,262| |Darwin 500 | 592mph|240| 25| 1981 | 25 | 67% | £74,178| £11,778| |FFP Dart | 592mph| 90| 10| 1955 | 18 | 58% | £36,279| £4,042| |Y. Aerospace Yac-11 | 592mph| 95| 10| 1962 | 22 | 61% | £41,798| £5,011| |Yate Haugen |1,448mph|100| 20| 1969 | 25 | 51% |£225,733| £10,318| |Sampson U52 | 296mph| 25| 4| 1929 | 20 | 59% | £28,710| £2,390| |Tricario helicopter | 296mph| 25| 4|*1929 | 20 | 45% | £34,525| £2,875| |Guru Galaxy | 592mph|240| 35| 1969 | 20 | 67% | £75,617| £9,333| |_____________________|________|___|___|______|_____|_____|________|________| *The reason it is not available in 1950, despite being built in 1929, is that it was originally unviable. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ 8.0 | Items/Cargo ]=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ============================================================================== [ Contents ] ============================================================================== 8.1 | Introduction 8.2 | Coal 8.3 | Passengers *8.4 | Mail Not yet Added ============================================================================== ====================== [ 8.1 | Introduction ] ====================== The following tables, illustrate the change in a cargos value over time. I have only got a few at present, but will add more latter. I have each item done during 3 times, 1950, 1975, 2000. I also have included information on each item/cargo. ============== [ 8.2 | Coal ] ============== Produced at: Coal Mine Used at: Powerplant In Terrain's: Normal Land and Snow Land Importance: High My Comments: Coal is probably the most important substance in the game. A whole company can be built around coal. Value of 10 units of coal after - days over 20 squares: 1950 1975 2000 Days Days Days 10 = $278 or £143 10 = $378 or £140 10 = $425 or £210 20 = $269 or £139 20 = $372 or £137 20 = $415 or £205 30 = $260 or £135 30 = $366 or £134 30 = $405 or £200 40 = $251 or £131 40 = $360 or £131 40 = $395 or £195 50 = $242 or £127 50 = $354 or £128 50 = $385 or £190 60 = $233 or £124 60 = $348 or £125 60 = $375 or £185 70 = $224 or £120 70 = $346 or £122 70 = $365 or £180 80 = $215 or £116 80 = $340 or £119 80 = $355 or £175 90 = $206 or £114 90 = $334 or £116 90 = $345 or £170 100 = $197 or £111 100 = $327 or £112 100 = $335 or £165 110 = $188 or £107 110 = $321 or £109 110 = $325 or £160 120 = $179 or £105 120 = $315 or £106 120 = $315 or £155 130 = $170 or £101 130 = $309 or £103 130 = $305 or £150 140 = $161 or £96 140 = $303 or £100 140 = $295 or £145 150 = $152 or £92 150 = $297 or £97 150 = $285 or £140 160 = $143 or £87 160 = $291 or £94 160 = $275 or £135 170 = $134 or £84 170 = $285 or £91 170 = $265 or £130 180 = $145 or £81 180 = $279 or £88 180 = $255 or £125 190 = $156 or £78 190 = $273 or £85 190 = $245 or £120 200 = $167 or £76 200 = $266 or £81 200 = $235 or £115 ==================== [ 8.3 | Passengers ] ==================== Produced at: Town and oil rigs Used at: Town and oil rigs In Terrain's: All Importance: High My Comments: These are your most important assets and will make up an awful lot of profit Value of 10 passengers after - days over 20 squares: 1950 1975 2000 Days Days Days 10 = $154 or £77 10 = same as 1950 10 = $204 or £102 20 = $148 or £74 20 = same as 1950 20 = $196 or £98 30 = $142 or £71 30 = same as 1950 30 = $188 or £94 40 = $136 or £68 40 = same as 1950 40 = $178 or £89 50 = $128 or £64 50 = same as 1950 50 = $170 or £85 60 = $122 or £61 60 = same as 1950 60 = $162 or £81 70 = $116 or £58 70 = same as 1950 70 = $152 or £77 80 = $110 or £55 80 = same as 1950 80 = $144 or £72 90 = $104 or £52 90 = same as 1950 90 = $136 or £68 100 = $96 or £48 100 = same as 1950 100 = $128 or £64 110 = $90 or £45 110 = same as 1950 110 = $120 or £60 120 = $84 or £42 120 = same as 1950 120 = $110 or £55 130 = $78 or £39 130 = same as 1950 130 = $102 or £51 140 = $72 or £36 140 = same as 1950 140 = $94 or £47 150 = $64 or £32 150 = same as 1950 150 = $86 or £43 160 = $58 or £29 160 = same as 1950 160 = $78 or £39 170 = $52 or £26 170 = same as 1950 170 = $70 or £35 180 = $46 or £23 180 = same as 1950 180 = $62 or £31 190 = $40 or £20 190 = same as 1950 190 = $54 or £27 200 = $32 or £16 200 = same as 1950 200 = $44 or £22 ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ 9.0 | Money issues ]~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ============================================================================== [ Contents ] ============================================================================== 9.1 | Loans 9.2 | Subsidys 9.3 | Shareholdings 9.4 | Mediums ============================================================================== =============== [ 9.1 | Loans ] =============== The first choice for finance is always loans. Loans are quite expensive however and are complicated. A handy way of avoiding a loan is to sell off assents to pay for what ever you needed. Sadly you rarely have hugh assets to sell off. So here is a few tips to go through before taking out a large loan. [1] Ask yourself a few questions like; (i) How much do I need? (ii) Can I not sell off assets, close bad routes, increase subsidys or sell shareholdings? (iii) How soon do I need the money? (iv) What do I need the money for?; Shareholdings/takeover, new vehicles, trains, aircraft or ships, to advert bankqurptcy, or to build more buildings (e.g. Airports). (v) Can I afford the interest. [2] A great way of making sure you don't need to take out loans often, is to make sure you don't expand TOO quickly. [3] Another clever way to avoid loans is to make sure you don't develop any loss-making routes. [4] Also as you know, interest is extremely costly, that is why all spare money should always be spent on decresing it. ================== [ 9.2 | Subsidys ] ================== A subsidy is a bonus you recieve from a local authority to run a route. If the subsidy is 4x, it means that you can make 4 times the regular amount for the transportantion if the subsidised item on the route. This means if you make $1,000 on a route, you get $4,000! Now that I have said the good, let me tell the bad, being that subsidys only last for a certain time, and they incerage competition. You can set the subsidy rate in the options menu. ======================= [ 9.3 | Shareholdings ] ======================= As you probably know, it is possible to buy into a rival or even complete a merger. You can buy a stake of 25%, 50%, 75% or buy the whole company. My best advice is always to buy 75% while they still are only worth £100,000, and nine times out of ten I borrow the money! The reason being, that you can make A LOT of money by owning a piece of your competition. Here is example: Loan - £75,000, yr: 1951 Stake - £75,000 yr: 1951 - £310,000 (approx) yr: 2020 - £100,000,000 yr:2020 The above is no lie, it HAS happened to me. ================= [ 9.4 | Mediums ] ================= By mediums, I am talking about transporting. The basic idea is that carrying 17 passengers of an aircraft, 30 blocks, is'nt as clever as using a bus. So basically my point is, USE YOUR HEAD! ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~[ 11.0 | Help ]~=~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ============================================================================== [ Contents ] ============================================================================== 11.1 | Tips 11.2 | Cheats 11.3 | Faults ============================================================================== =============== [ 11.1 | Tips ] =============== [1] At the start of a game, buy 75% of each competitor, borrow if necessary, don't sell your stake until about 2025, you should get about $50,000,000 or so for it. Note: This only works if your competitors intelligence is either medium or high. [2] If you are having money trouble don't sell your stake, instead just borrow, or wait until you have more cash. [3] Always try to get the subsidised routes first as they can guarantee a profit most of the time. [4] If a road comes into heavy demand, then just build another one beside it, instead of enduring the traffic. [5] Start with buses and trains, because aircraft and ships are too expensive, where as trains are fast, cheap and profitable (up to about $300,000 per year per train, in the last few years. [6] Cost is not a problem, just because a certain vehicle is out of your price range, it doesn't mean that you should never bother saving up for it, do save and buy it, for example, the "Yate Haugan," this costs about $400,000, but it flies at 1,448mph, and if put on a good route it can make about $100,000 a year, and it lasts for 25 years, so that's a profit of 25 x $100,000 - $400,000 = $2,100,000! And you thought $400,000 was a lot! [7] Don't bother trying to pay back a loan until about the year 1990 or so, by then you should have about $20,000,000. Note: If you have enough before 1990, go straight ahead and pay it off! [8] Don't build too many vehicles, as they aren't very profitable, and will drive you mad replacing them, when they get old. [9] As I have said already, helicopters are a crap. ================= [ 11.2 | Cheats ] ================= As far as I am aware, there are NO cheats for this game. ================= [ 11.3 | Faults ] ================= Again there appares to be no faults in this game, but if you discover one, please tell me and if you can give a solution. ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ 12.0 | The End ]~=~=~=~=~=~=~=~=~=~=~=~=~= ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ============================================================================== [ Contents ] ============================================================================== 12.1 | Credits 12.2 | Contacting me 12.3 | Thanks ============================================================================== ================== [ 12.1 | Credits ] ================== 1.Gamefaqs.com for posting this FAQ. 2.Hasbro Interactive for publishing such a classic. 3.MicroProse for making such a classic. 4.Chris Sawyer for designing and writing such a classic 5.Me for writing this FAQ. 6.Thanks to you for reading it (well this far) 7.Gamefaqs.com for having a great guide on how to write a good FAQ, and I did fully follow the guidelines, no cursing, 74 letters a line etc. ======================== [ 12.2 | Contacting me ] ======================== Please do not hesitant to e-mail me with comments, suggestions, and dislikes (again unlikely!) at the below address: E-mail: irishmillionaire@hotmail.com ================= [ 12.3 | Thanks ] ================= Thanks for reading it all. (c)Irishmillionaire2002