ORIGINAL FAQ DATE: Friday, April 27th, 2001 _______ _ |__ __| (_) | |_ __ ___ _ __ _ ___ ___ | | '__/ _ \| '_ \| |/ __/ _ \ | | | | (_) | |_) | | (_| (_) | |_|_| \___/| .__/|_|\___\___/ | | |_| [-----------------] [ FAQ/Walkthrough ] [-----------------] Author : JPaterson Platform : Windows PC Last Updated : September 7th, 2004 Version : Final E-Mail : == See "[A] Contact Information" == Website : http://www.jpatworld.com/ GameFAQS CRP : http://www.gamefaqs.com/features/recognition/8939.html For more of my FAQs, as well as full HTML strategy guides with screenshots, check out CHEAT HAPPENS at: http://www.cheathappens.com/ =============================================================================== UPDATE & REVISION HISTORY Sep. 7th, 2004 - Finally updated my copyright information. Websites are now free to use this, and other guides of mine, without asking for permission beforehand, just as long as the content isn't changed and it's not passed off as your own work. Jul. 5th, 2004 (Final) - Registered a new domain name, so I wanted to change my FAQs so people know where to find them (outside of GameFAQs, of course). Added new section to "Other FAQs Written". Apr. 10th, 2004 (v1.02) - Needed to update my contact information, so I did this for all of my FAQs. I ran a spellcheck, and went through the guide by hand so I could try to find any errors and fix them. Yes, I'm anal that way. Mar. 18th, 2004 (v1.01) - Added new website to "Where This FAQ May Be Found" section. Mar. 17th, 2004 - Added new section; "Game Vitals". If you are a parent, or just someone who is concerned about the game content, check this section. It can be found at the end of the guide. Mar. 15th, 2004 - Changed the look of the "Other FAQs Written" section again, because the last changed I made look terrible. One of these days I'll find one that makes me happy! Shaved off a bit of excess text. Removed "Credits" to make the FAQ slightly smaller in size. Mar. 14th, 2004 - Changed the order of the FAQ vitals at the top of FAQ; altered the look of the "Contact Information" section. Mar. 11th, 2004 - Changed the layout of the "Other FAQs Written" section. Mar. 9th, 2004 - Changes ASCII to something more readable. Mar. 5th, 2004 - Updated contact information; added ASCII art. Re-did the layout, again, so that all the copyright, contact and miscellaneous stuff is at the bottom of the FAQ. Feb. 24th, 2004 - Minor corrections. Feb. 3rd, 2004 - Ran spellcheck; got many more errors corrected. Replaced a few things that I, yet again, deleted by accident. Feb. 1st, 2004 - Brought format up to date with my older guides. Made some corrections. May 23rd, 2001 - added the "Getting Started Guide," which walks you through the first five years of your reign - added "The Nine Commandments (err Happiness Factors)" section May 21st, 2001 - added a hot key list, courtesy of Richard Nigel May 20th, 2001 - finished adding all buildings and corrected errors on a lot of buildings - added the entire people section - added the entire Edict sections - corrected more spelling and grammatical errors - updated FAQ Information May 3rd, 2001 - added all "Background" qualities - finished Table Of Contents (no big deal, but it looked bad before) - added more information for the buildings and finished off the Tourism building section - added new section "Getting Started Guide May 1st, 2001 - added a little bit of information for housing and industries, as well as what the upgrades do. - added review - added a couple of questions under Frequently Asked Questions Apr. 30th, 2001 - Couple bugs, credits; not much. =============================================================================== Table of Contents [1] System Requirements [2] Tropico Review [3] Installing Tropico [4] What Is Tropico? [5] Buildings [5.1] Housing [5.1.1] Shack [5.1.2] Country House [5.1.3] House [5.1.4] Luxury House [5.1.5] Tenement [5.1.6] Apartment [5.1.7] Bunkhouse [5.2] Industrial [5.2.1] Lumber Mill [5.2.2] Cannery [5.2.3] Cigar Factory [5.2.4] Jewelry Factory [5.2.5] Rum Distillery [5.3] Farming and Mining [5.3.1] Farm [5.3.2] Ranch [5.3.3] Fishermen's Wharf [5.3.4] Logging Camp [5.3.5] Mine [5.4] Tourism [5.4.1] Bungalow [5.4.2] Cheap Hotel [5.4.3] Hotel [5.4.4] Luxury Hotel [5.4.5] Pool [5.4.6] Beach Site [5.4.7] Spa [5.4.8] Scenic Outlook [5.4.9] Archaeological Site (Visitor/Research Center) [5.4.10] Souvenir Shop [5.5] Entertainment [5.5.1] Pub [5.5.2] Nightclub [5.5.3] Restaurant [5.5.4] Gourmet Restaurant [5.5.5] Sports Complex [5.5.6] Casino [5.5.7] Cabaret [5.6] Infrastructure [5.6.1] Port [5.6.2] Airport [5.6.3] Teamster's Office [5.6.4] Construction Office [5.6.5] Electric Power Plant [5.6.6] Electric Substation [5.6.7] Bank [5.7] Government [5.7.1] Palace [5.7.2] Diplomatic Ministry [5.7.3] Police Station [5.7.4] Prison [5.7.5] Guard Station [5.7.6] Armory [5.7.7] Immigration Office [5.7.8] Radio Station [5.7.9] TV Station [5.7.10] Newspaper Office [5.8] Human Services [5.8.1] Clinic [5.8.2] Hospital [5.8.3] Church [5.8.4] Cathedral [5.8.5] High School [5.8.6] College [5.8.7] Marketplace [6] People [6.1] Uneducated [6.1.1] Farmer [6.1.2] Lumberjack [6.1.3] Laborer [6.1.4] Teamster [6.1.5] Miner [6.1.6] Fishermen [6.1.7] Dockworker [6.1.8] Showgirl [6.1.9] Maid [6.1.10] Cook [6.1.11] Barmaid [6.1.12] Attendant [6.2] High School Educated [6.2.1] Priest [6.2.2] Athlete [6.2.3] Soldier [6.2.4] Policeman [6.2.5] Pitboss [6.2.6] Shopkeeper [6.2.7] Teacher [6.2.8] Bureaucrat [6.3] College Educated [6.3.1] General [6.3.2] Bishop [6.3.3] Professor [6.3.4] Banker [6.3.5] Engineer [6.3.6] Doctor [6.3.7] Journalist [6.4] Specialty [6.4.1] Slob Tourist [6.4.2] Rich Tourist [6.4.3] Unemployed [6.4.4] Retiree [6.4.5] Rebel [6.4.6] Student [6.4.7] Mother [6.4.8] Child [7] Background [7.1] Moscow U. [7.2] Harvard U. [7.3] Miner [7.4] Farmer [7.5] Biblical Scholar [7.6] Man Of The People [7.7] Booze Baron [7.8] Leftist Artist [7.9] Fortunate Son [7.10] Self-Made Man [7.11] Silver Spoon [7.12] Generalissmo [7.13] Chief Of Police [7.14] Developer [7.15] Naturalist [7.16] Professor [7.17] Pop Singer [8] Rise To Power [8.1] Communist Rebellion [8.2] Capitalist Rebellion [8.3] Elected As Socialist [8.4] Elected As Fascist [8.5] Elected As Capitalist [8.6] Elected For "Family Values" [8.7] Military Coup [8.8] Religious Appointment [8.9] Installed By KGB [8.10] Installed By CIA [8.11] Bought The Election [8.12] Heir Apparent [9] Qualities [9.1] Charismatic [9.2] Hardworking [9.3] Financial Genius [9.4] Green Thumb [9.5] Administrator [9.6] Diplomat [9.7] Empathy [9.8] Entrepreneurial [9.9] Incorruptible [9.10] Scholarly [10] Flaws [10.1] Kleptomaniac [10.2] Womanizer [10.3] Compulsive Liar [10.4] Ugly [10.5] Alcoholic [10.6] Flatulence [10.7] Compulsive Gambler [10.8] Paranoid [10.9] Coward [10.10] Moronic [10.11] Short Tempered [10.12] Pompous [10.13] Tourette's Syndrome [10.14] Cheapskate [10.15] Religious Zealot [10.16] Great Schmoozola [11] Edicts [11.1] People [11.1.1] Arrest [11.1.2] Bribe [11.1.3] Heretic [11.1.4] Eliminate [11.2] Foreign Policy [11.2.1] Praise U.S. [11.2.2] Praise Russia [11.2.3] Trade Delegation to U.S. [11.2.4] Trade Delegation to Russia [11.2.5] U.S. Development Aid [11.2.6] Russia Development Aid [11.2.7] Alliance With U.S. [11.2.8] Alliance With Russia [11.3] Economic [11.3.1] Industry Ad Campaign [11.3.2] Air Pollution Standards [11.3.3] Tourism Ad Campaign [11.3.4] The Headliner [11.3.5] Tax Cut [11.3.6] 'Special' Building Permit [11.3.7] Pan-Caribbean Games [11.3.8] Mardi Gas [11.4] Political/Religious [11.4.1] Amnesty [11.4.2] Early Election [11.4.3] Inquisition [11.4.4] Book BBQ [11.4.5] Martial Law [11.4.6] Open The Jails [11.4.7] Papal Visit [11.5] Social [11.5.1] Prohibition [11.5.2] Literacy Program [11.5.3] Contraception Ban [11.5.4] Anti-Litter Ordinance [11.5.5] Sensitivity Training [11.5.6] Food For The People [12] The Nine Commandments (err Happiness Factors) [13] Getting Started Guide [13.1] Year 1 [13.2] Year 2 [13.3] Year 3 [13.4] Year 4 [13.5] Year 5 [14] Hot Keys [15] Cheat Codes [16] Patches [17] Frequently Asked Questions (FAQ) [18] Bugs [A] Contact Information [B] Webmaster Information [C] Where This FAQ May be Found [D] Other FAQs Written [E] Tropico Copyright Information =============================================================================== |-----------------------------------------------------------------------------| | [1] System Requirements | |-----------------------------------------------------------------------------| - Windows 95/98/98SE/ME/2000/NT4 - 200MHz - CDROM - 32MB RAM - 820MB Hard Disk Space =============================================================================== |-----------------------------------------------------------------------------| | [2] Tropico Review | |-----------------------------------------------------------------------------| Tropico is an amazing game in my opinion. It takes the conventional city- building game, and adds new twists and game elements. People who enjoy playing games like SimCity or Caesar or Zeus, or anything along those lines because they like the feeling of "playing god" or being in control will really enjoy Tropico, because if you feel like a god playing above-mentioned games, you'll feel like a super-god (for lack of a better word) playing this. Not only do you do the usual stuff, like construct buildings, but Tropico throws a full-featured economy and politics model at you. You have at your control over twenty edicts (read: laws) that you can pass, some lasting for a set duration, some lasting until you cancel it, and some that can only be activated once during your reign. Being a dictator of an out-of-the-way Caribbean island has it's advantages... You get to create your president, in a word. Choose from four categories (Background, Rise To Power, Qualities, Flaws). Each selection will give you different conditions, be it good or bad, and some make people like you more or less, or make the U.S. and Russia like you more or less. For example, if you choose "Womanizer" as one of your flaws, the Religious Faction with like you -10% less, and the women of the island will like you 15% less. If you choose to be a Compulsive Gambler, the Religious will dislike you, and you also incur extra expenses at the end of the year to support your habit. You have a multitude of buildings to select from, including construction offices, immigration offices, diplomatic ministry, banks, radio stations, television stations, newspaper offices, tourist buildings (such as a hotel, pool, spa, souvenir shop), industries (rum distillery, lumber camp, cigar factory), and plenty more. And unlike a lot of other games (although some notable ones do come to mind), when you place a building, it must be constructed, and that process can take a while depending on how many laborers you have. If built in a forested area, tress must be chopped down. The ground on which you are about to build must be flattened to support the building (try building an airport in the middle of dense forest; that's time consuming). Building roads and bulldozing buildings also don't occur automatically; everything must be built and demolished by a crew. Of course, after a while, the novelty wears off, and you may think that you're stuck with another run-of-the-mill city-building game trying to make it in a crowded field. However, even when the novelty wears off, you'll still have plenty of fun, with lots of different ways to run your island. Be a nice guy and give your people what they want and hold elections (without cheating) or be a mean president and don't provide housing, build structures that make you money, pay your citizens next to nothing, never hold elections, and rule with an iron fist. Use the three best edicts (Arrest, Brand Heretic, and, my favorite, Eliminate) to control your people. Unfortunately, Tropico does have it's real flaws. There are some bugs, the people don't always pick the best jobs for them (a college educated work might wind up working on a farm), the fact that it takes the game a few seconds (on a slower computer) to rotate 90³, and the sluggish performance on lower end models when your population gets high and you've got lots of buildings. Despite these shortcomings, however, Tropico is well wroth it's price tag. Recommendation: BUY THIS GAME! =============================================================================== |-----------------------------------------------------------------------------| | [3] Installing Tropico | |-----------------------------------------------------------------------------| 1. Start the Windows 95/98/98SE/ME/2000/NT4 operating system. 2. Place the Tropico CD in the CD drive. The Autorun menu appears. NOTE: If the Autorun menu does not automatically appear, click the START button on the Windows Task Bar, then click Run... At the Dialog Box, type D:\start.exe, then click OK. The autorun menu appears. If your CD-ROM drive uses a letter other than "D", please substitute the letter of your CD-ROM drive for "D". 3. Click the Install button to install the Tropico. NOTE: You may exit the setup program at any time by clicking CANCEL. 4. Click FINISH to exit the install wizard. =============================================================================== |-----------------------------------------------------------------------------| | [4] What is Tropico? | |-----------------------------------------------------------------------------| Tropico is, in the loosest sense of the word, a city building strategy game. Granted, you construct buildings, upgrade them, etc., but there is so much more to this game then buildings. The political aspect of the game is simply astounding. Arrest people, bribe them, label them heretics, get diplomatic with the U.S. and Russia, rig elections (which if you lose, you will be thrown out of the game), initiate book burnings, declare martial law, and so much more. Tropico is also about people. Yes, people. Each map has a limit of 500 people (don't worry; it seems like a low number, but your population accumulates slowly, and you will most likely lose a lot of people in the process, legally or not. Each of these 500 citizens have a unique name and personality. You won't see two people on the same map that have the same name or exact same personality. Factions also play a big part. You may be able to improve your Capitalist faction by providing lots of money making buildings, but your Communist faction may go down because common workers won't work at said buildings. Eliminate someone, and your Religious faction will go down, as well as the overall Respect level of the island. In conclusion, what is Tropic? Answer: Fun. =============================================================================== |-----------------------------------------------------------------------------| | [5] Buildings | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | [5.1] Housing | |-----------------------------------------------------------------------------| Housing is where your people live. Without adequate housing, your citizens will build Shacks, which lower their House rating, which leads to a lower happiness rating, which leads to lower respect for you, which leads to your possible overtake. |-----------------------------------------------------------------------------| | [5.1.1] Shack | |-----------------------------------------------------------------------------| - Special - Not Available for construction - Built automatically by citizens - Can be bulldozed - Houses 1 family only - Base Quality: 5 Shacks cannot be built by you because they are the lowest form of housing a person can live in. They will be built by citizens who can't afford any of the housing you provide, or if there is not adequate housing available. Shacks are very, VERY shoddy buildings. If you demolish them when you don't have other means of housing available, they will be re-built somewhere else. Make sure you always have other housing, be it a Tenement or whatever, to keep these disgusting things away. |-----------------------------------------------------------------------------| | [5.1.2] Country House | |-----------------------------------------------------------------------------| Cost: $500 Requirements: NONE Upgrades: NONE Income From: Rent Options: NONE Staff: NONE # of families: 1 Base Quality: 50 Variations: 2 This house isn't too bad. It's got an average quality, which can be improved or disproved depending on what surrounds it. I usually use this house for my teamsters and for the Farmers, but usually no one else. I charge $3 for this house. |-----------------------------------------------------------------------------| | [5.1.3] House | |-----------------------------------------------------------------------------| Cost: $1,000 Requirements: NONE Upgrades: NONE Income From: Rent Options: NONE Staff: NONE # of families: 1 Base Quality: 70 Variations: 3 Houses are nice buildings, and anyone would live in one. They have better- than-average quality, and they generally look nicer then most other housing structures. Since they are nice and have good quality, I usually charge $12 a month, which means my medium-low to medium-class citizens (laborers, shopkeepers, etc.) can live in it. |-----------------------------------------------------------------------------| | [5.1.4] Luxury House | |-----------------------------------------------------------------------------| Cost: $2,000 Requirements: Electricity (2 MW) Upgrades: NONE Income From: Rent Options: NONE Staff: NONE # of families: 1 Base Quality: 95 Variations: NONE This is a beautiful house. It's the most expensive single-family house, and it requires electricity, so build them only for your elite (bankers, doctors, priests, etc.). I usually charge $20 for it. |-----------------------------------------------------------------------------| | [5.1.5] Tenement | |-----------------------------------------------------------------------------| Cost: $4,500 Requirements: NONE Upgrades: NONE Income From: Rent Options: Normal Maintenance Roach Patrol Staff: NONE # of families: 12 Base Quality: 35 Variations: NONE Normal Maintenance - building is maintained on a regular basis, which keeps the quality up, but costs more money. Roach Patrol - building is maintained rarely, which keeps the quality down, but costs less money. Your most basic multi-family house. It's got a fairly low quality, and it shouldn't be used for your good residents. Save the Tenement for Farmers, Laborers, Teamsters, Dockworkers, and the like. I usually charge $5, but I also build one or two which I leave as free, so the unemployed have somewhere to live. |-----------------------------------------------------------------------------| | [5.1.6] Apartment | |-----------------------------------------------------------------------------| Cost: $5,000 Requirements: NONE Upgrades: NONE Income From: Rent Options: Normal Maintenance Roach Patrol Staff: NONE # of families: 6 Base Quality: 50 Variations: NONE Normal Maintenance - building is maintained on a regular basis, which keeps the quality up, but costs more money. Roach Patrol - building is maintained rarely, which keeps the quality down, but costs less money. The richer version of the Tenement, the Apartment can house six families, and has a slightly above average quality. This is for the middle-class people, such as Teachers (not Professors), Soldiers, and Bureaucrats. I usually charge $8. |-----------------------------------------------------------------------------| | [5.1.7] Bunkhouse | |-----------------------------------------------------------------------------| Cost: $350 Requirements: NONE Upgrades: NONE Income From: Rent Options: Normal Maintenance Roach Patrol Staff: NONE # of families: 2 Base Quality: 25 Variations: NONE Normal Maintenance - building is maintained on a regular basis, which keeps the quality up, but costs more money. Roach Patrol - building is maintained rarely, which keeps the quality down, but costs less money. I've only used the Bunkhouse a few times, and I don't like it. The only thing I find it good for is placing close to a tourist area (but not too close that you lower the value of the area) so the attendants and Maid's can use it as their house. I charge $2. =============================================================================== |-----------------------------------------------------------------------------| | [5.2] Industrial | |-----------------------------------------------------------------------------| Industrial buildings are one of the better money-makers, and having lots of them will make the Capitalists like you better. |-----------------------------------------------------------------------------| | [5.2.1] Lumber Mill | |-----------------------------------------------------------------------------| Cost: $5,000 Requirements: Logging Camp Upgrades: Sawdust Burner - $2,000 Power Saw - $2,000 + 10Mw Electricity Log Debarker - $3,000 + 5Mw Electricity Income From: Refinement of logs into lumber Options: Sweat Shop Easy-Does-It Staff: 5 High School Factory Workers Sweat Shop - extra long hours, which gets more work done, but employee job happiness decreases Easy-Does-It - workers get off 20% earlier, and their job happiness increases, but they don't get as much work done UPGRADES Sawdust Burner - Decreases pollution by 50% Power Saw - Increases production per worker by 30% Log Debarker - Increases production per worker by 25%, but 10% more logs are required per unit of finished lumber. The Lumber Mill takes logs from the Logging Camp and turns it into lumber. Lumber's a good resource, and will make you good money. It helps your economy, so your faction with the Capitalists will increase. I usually pay the workers of this industry $30. |-----------------------------------------------------------------------------| | [5.2.2] Cannery | |-----------------------------------------------------------------------------| Cost: $15,000 Requirements: NONE Upgrades: Packing House - $3,000 Flash Freezer - $3,500 + 10Mw Electricity Income From: Refinement of fish, pineapple and coffee into canned fish, canned pineapple and canned coffee Options: Sweat Shop Easy-Does-It Staff: 8 High School Factory Workers Sweat Shop - extra long hours, which gets more work done, but employee job happiness decreases Easy-Does-It - workers get off 20% earlier, and their job happiness increases, but they don't get as much work done Packing House - Increases production per worker by 25% Flash Freezer - Allows Coffee to be processed into freeze-dried coffee, worth 25% more than ordinary canned coffee. Cannery's take fish, pineapple and coffee and turns it into canned goods, which are worth more than un-canned goods. It helps your economy, so your faction with the Capitalists will increase. I usually pay the workers of this industry $30. |-----------------------------------------------------------------------------| | [5.2.3] Cigar Factory | |-----------------------------------------------------------------------------| Cost: $10,000 Requirements: NONE Upgrades: Climate Control - $6,000 + 5Mw Electricity Auto-roller - $12,000 + 10Mw Electricity Skylights - $5,000 Income From: Refinement of tobacco into cigars Options: Sweat Shop Easy-Does-It Staff: 8 High School Factory Workers Sweat Shop - extra long hours, which gets more work done, but employee job happiness decreases Easy-Does-It - workers get off 20% earlier, and their job happiness increases, but they don't get as much work done Skylights - Increases job happiness by 15% Climate Control - Decreases tobacco wastage, decreases raw materials used per cigar by 20% Auto-roller - Increase production per worker by 50%, but cigars are worth $10 less then hand-rolled Cigar's have the potential to make you a lot of money. Once your economy is somewhat strong, build two or three Tobacco Farms and Cigar Factories, and watch the money roll in. It helps your economy, so your faction with the Capitalists will increase. I usually pay the workers of this industry $30. |-----------------------------------------------------------------------------| | [5.2.4] Jewelry Factory | |-----------------------------------------------------------------------------| Cost: $13,000 Requirements: NONE Upgrades: Skylights - $3,000 Jeweler's Guild - $5,000 Finishing Shop - $16,000 + 10Mw Electricity Income From: Refinement of gold into jewelry Options: Sweat Shop Easy-Does-It Staff: 6 High School Factory Workers Sweat Shop - extra long hours, which gets more work done, but employee job happiness decreases Easy-Does-It - workers get off 20% earlier, and their job happiness increases, but they don't get as much work done Skylights - Increases job happiness by 15% Jeweler's Guild - Increases the rate at which workers gain experience by 50% Finishing Shop - Allows the creation of fine jewelry, which is worth 15% more than ordinary jewelry. Jewelry brings in roughly $2,500 - $3,000, so it's something you'll definitely want. Gold, which is used to make jewelry, brings in a fair bit of cash itself, so if you can't afford a Jewelry Factory right away, at least build a Gold mine. It helps your economy, so your faction with the Capitalists will increase. I usually pay the workers of this industry $30. |-----------------------------------------------------------------------------| | [5.2.5] Rum Distillery | |-----------------------------------------------------------------------------| Cost: $22,000 Requirements: NONE Upgrades: Flavoring Facility - $15,000 Mulching Machinery - $10,000 + 15Mw Electricity Income From: Refinement of sugar into rum Options: Sweat Shop Easy-Does-It Staff: 12 High School Factory Workers Sweat Shop - extra long hours, which gets more work done, but employee job happiness decreases Easy-Does-It - workers get off 20% earlier, and their job happiness increases, but they don't get as much work done Flavoring Facility - Allows the creation of spiced rum, worth 15% more than ordinary rum. Mulching Machinery - Increases production per worker by 20% Beer beer beer! This is the ultimate money-maker. For an added bonus, if you chose "Booze Baron" as one of your qualities, you will get an additional 100% revenue! Unfortunately, if you have enacted the edict "Prohibition", this factory, as well as your pubs and nightclubs, will cease to function. It helps your economy, so your faction with the Capitalists will increase. I usually pay the workers of this industry $30. =============================================================================== |-----------------------------------------------------------------------------| | [5.3] Farming and Milling | |-----------------------------------------------------------------------------| Farms do two things. They can either a) produce food for your citizens or b) harvest cash-crops, which don't feed anybody, and only make money. Mining facilities are required for some factories. Example: you need a Gold Mine to mine gold so that it can be delivered to a Jewelry Factory. |-----------------------------------------------------------------------------| | [5.3.1] Farm | |-----------------------------------------------------------------------------| Cost: $1,000 Requirements: NONE Upgrades: NONE Income From: Crop Production, Corn, Pineapple, Coffee, Sugar Options: Sugar, Tobacco, Papaya, Bananas, Corn Staff: 4 Farmers Each farm that produces food (Corn, Pineapple, Papaya, Banana) can feed about 30 people, give or take. It is a general rule of thumb (for me at least) to build another farm for every 40 people that immigrate to your island. Be sure to spread the farms out so that you get a full crop so you can make the most food (or money). I pay food farmers $10, but for the Sugar and Tobacco farms, I pay $15. |-----------------------------------------------------------------------------| | [5.3.2] Ranch | |-----------------------------------------------------------------------------| Cost: $750 Requirements: NONE Upgrades: Smoke House - $2,000 Income From: Refinement of fish, pineapple, coffee into canned fish, pineapple and coffee Options: Livestock production, cattle, goat Staff: 2 Farmers Smoke House - allows creation of smoked beef, which is worth 20% more than ordinary beef Beef is a very good dish, and a Ranch will feed about 20 people. It's good to spread these out (though not as far as a farm) so that you can host the most cattle or goat. I usually pay these farmers $10. |-----------------------------------------------------------------------------| | [5.3.3] Fisherman's Wharf | |-----------------------------------------------------------------------------| Cost: $3,000 Requirements: Must be placed on shoreline Upgrades: NONE Income From: Refinement of tobacco into cigars Options: Fishing Clean Waste Disposal Staff: 4 Fishermen Variations: North, South, East, West Clean Waste Disposal - increases maintenance costs, but produces less pollution Back To The Sea - reduces maintenance costs, but causes pollution to occur around the beach where the Wharf is placed I don't build too many of these, because I prefer the farms and ranch. If you do build one, make sure you provide road access so that your teamsters can get the goods faster. I usually pay fishermen $10. |-----------------------------------------------------------------------------| | [5.3.4] Logging Camp | |-----------------------------------------------------------------------------| Cost: $1,500 Requirements: NONE Upgrades: Tool Shop - $3,000 Horticultural Station - $1,500 Income From: Logging Options: Clear Cut Selective Harvest Staff: 8 Lumberjacks Clear Cut - cut the trees around the camp all the way down Selective Harvest - cut the trees down halfway, preserving the beauty of the area but requiring your workers to move further out to produce a full harvest Tool Shop - Decreases cutting time by 40% Horticultural Station - Causes areas that have been cut down to regenerate at double speed I build lots of these, because they are quite a good source of money. I usually have two camps for every mill, so that way the people who turn the logs into lumber are never busy and never have nothing to do. I pay these people $15. |-----------------------------------------------------------------------------| | [5.3.5] Mine | |-----------------------------------------------------------------------------| Cost: $3,000 Requirements: NONE Upgrades: Crusher - $1,500 + 5Mw Electricity Separator - $5,000 + 10Mw Electricity Screener - $3,000 + 10Mw Electricity Income From: Mining Options: Iron, Bauxite, Gold, All Metals Staff: 8 Miners Crusher - Increases Bauxite per load by 30% and Iron by 15% Separator - Increase Gold per load by 20% and all other metals by 10% Screener - Increases Iron per load by 40% Mines are the major (next to Tourism) source of your economy, and without enough of them, the Capitalists will get mad at you. If you're lucky, you'll have a good gold area around your palace, as it's the richest metal. I usually pay my miners $15. =============================================================================== |-----------------------------------------------------------------------------| | [5.4] Tourism | |-----------------------------------------------------------------------------| Tourism is a big money-making industry. It also, however, requires a lot of money before you can set up a medium sized tourist area. Also takes a lot of workers and a lot of time. # of tourists = number of tourist families this building can hold at once Always registered in "couples" |-----------------------------------------------------------------------------| | [5.4.1] Bungalow | |-----------------------------------------------------------------------------| Cost: $400 Requirements: NONE Upgrades: NONE Income From: Rent Options: Auto-Fee (50-100% occupancy) Manual Fee Staff: 1 Maid # of tourists: 1 Base Quality: 60 Area Quality: Medium-Class Auto-Fee - automatically chooses a fee based on how full you want to keep the hotel Manual Fee - used like any building; adjust the fee to your liking I like to place two rows of five Bungalows each along the beach. It doesn't really do much, but it just looks nice, because these types of hotels are generally supposed to be built on a beach. |-----------------------------------------------------------------------------| | [5.4.2] Cheap Hotel | |-----------------------------------------------------------------------------| Cost: $3,000 Requirements: NONE Upgrades: NONE Income From: Rent Options: Auto-Fee (50-100% occupancy) Manual Fee Staff: 2 Maids # of tourists: 10 Base Quality: 30 Area Quality: Low-Class Auto-Fee - automatically chooses a fee based on how full you want to keep the hotel Manual Fee - used like any building; adjust the fee to your liking Build the Cheap Hotel to attract the fat, lazy vacationers. The "Slob" tourists, as the book like to says. They don't have as much money as the middle- or high-class tourists, and they won't enter any building that has an "Upscale Dress Code." |-----------------------------------------------------------------------------| | [5.4.3] Hotel | |-----------------------------------------------------------------------------| Cost: $5,000 Requirements: NONE Upgrades: NONE Income From: Rent Options: Auto-Fee (50-100% occupancy) Manual Fee Staff: 3 Maids # of tourists: 12 Base Quality: 50 Area Quality: Medium-Class Auto-Fee - automatically chooses a fee based on how full you want to keep the hotel Manual Fee - used like any building; adjust the fee to your liking This is the middle-class hotel. Slob tourists will also stay in this hotel (if they can afford it, which most can't, unless you charge cheap prices), but this hotel is best at attracting the middle-class who have a fair amount of money. Middle-class can enter buildings with an "Upscale Dress Code." |-----------------------------------------------------------------------------| | [5.4.4] Luxury Hotel | |-----------------------------------------------------------------------------| Cost: $10,000 Requirements: 15Mw Electricity Upgrades: NONE Income From: Rent Options: Auto-Fee (50-100% occupancy) Manual Fee Staff: 6 Maids # of tourists: 15 Base Quality: 80 Area Quality: High-Class Auto-Fee - automatically chooses a fee based on how full you want to keep the hotel Manual Fee - used like any building; adjust the fee to your liking Now you're getting high up. You want the best Yanqui, and this will bring them to you. If possible, try building up your tourist industry before placing this hotel (build a Bungalow, then the other structures become available). That way, you'll have a better time judging the quality of the area. High-class have huge amounts of money, love the Casino and Arena, will go to any site (except the Beach Site) and can enter buildings with an "Upscale Dress Code." If possible, build an airport to attract even richer Yanqui. |-----------------------------------------------------------------------------| | [5.4.5] Pool | |-----------------------------------------------------------------------------| Cost: $4,000 Requirements: Hotel (any kind) Upgrades: NONE Income From: Admission Options: No Dress Code Upscale Dress Code Staff: 2 Attendants # of tourists: 16 Base Quality: 60 No Dress Code - anybody can enter this attraction, including slobs Upscale Dress Code - only the medium- and high-class tourists may enter For some reason, tourists don't actually use the pool. They lay on towels *around* the pool. Ah well. Whatever floats your boat. Pools can and will be accessed by all forms of tourists, unless you opt to have "Upscale Dress Code." |-----------------------------------------------------------------------------| | [5.4.6] Beach Site | |-----------------------------------------------------------------------------| Cost: $500 Requirements: Hotel (any kind), must be placed along beach Upgrades: NONE Income From: Admission Options: No Dress Code Upscale Dress Code Staff: 1 Attendant # of tourists: 10 Base Quality: 50 Variations: North, South, East, West No Dress Code - anybody can enter this attraction, including slobs Upscale Dress Code - only the medium- and high-class tourists may enter Ahh...the favorite activity of slob tourists...lay on a beach, with your big fat butt toward the sky. Low- (slob) and middle-class tourists both enjoy the Beach Site. |-----------------------------------------------------------------------------| | [5.4.7] Spa | |-----------------------------------------------------------------------------| Cost: $5,000 Requirements: Hotel (any kind) Upgrades: NONE Income From: Admission Options: No Dress Code Upscale Dress Code Staff: 3 Attendants # of tourists: 9 Base Quality: 90 No Dress Code - anybody can enter this attraction, including slobs Upscale Dress Code - only the medium- and high-class tourists may enter Pamper and beauty...enjoyable by all but the slobs. I place two of these fairly close by, because they seem to attract a bunch of tourists at once. Middle- and high-class people will use this, and low-class if the prices are cheap and you don't have a dress code. |-----------------------------------------------------------------------------| | [5.4.8] Scenic Outlook | |-----------------------------------------------------------------------------| Cost: $1,000 Requirements: Hotel (any kind) Upgrades: NONE Income From: Admission Options: Mimeographed Handout 4-Color Brochure Staff: 1 Attendant # of tourists: 6 Base Quality: 50 Mimeographed Handout - low quality, black and white brochure, which lowers quality and maintenance costs 4-Color Brochure - high quality, 4-page color brochure, which increases quality and maintenance costs I, personally, do not build many of these. Why? I don't like them. I find that they don't attract enough people to make any good money. I set the price at $2 and offered the 4-Color Brochure, and in a ten year span, I had 14 people visit it, and it's rating was always in the 30's. This isn't good, considering it was next to a few large fountains and a pool and spa. |-----------------------------------------------------------------------------| | [5.4.9] Archaeological Site (Visitor/Research Center) | |-----------------------------------------------------------------------------| Cost: $2,000 Requirements: Archeological Site (randomly placed when map is generated) Upgrades: NONE Income From: Admission Options: Mimeographed Handout 4-Color Brochure Staff: 2 College Professors # of tourists: 10 Base Quality: 70 Mimeographed Handout - low quality, black and white brochure, which lowers quality and maintenance costs 4-Color Brochure - high quality, 4-page color brochure, which increases quality and maintenance costs If you are lucky enough to have an Archeological Site on your island (on two of my islands I didn't have one), then you better well exploit it. Build a Tourist Center and let two professors work at it. It's well-visited, and will bring you lots of cash. |-----------------------------------------------------------------------------| | [5.4.10] Souvenir Shop | |-----------------------------------------------------------------------------| Cost: $1,250 Requirements: Hotel (any kind) Upgrades: NONE Income From: Admission Options: T-Shirts Arts & Crafts Staff: 2 High School Shopkeepers # of tourists: 10 Base Quality: 35 T-Shirts - geared toward low-to-medium class visitors Arts & Crafts - geared toward high-class visitors What would a vacation be if the tourists can't bring back a little something? Quite a bad one, I imagine. That's where the Souvenir Shop comes in. It offers two different products that you can sell. I usually build two of these; one offering T-Shirts, the other offering Arts & Crafts. These things, no matter where I placed them, always generated lots of visits, and the average tourism rating for this structure alone bounced between 70-95. =============================================================================== |-----------------------------------------------------------------------------| | [5.5] Entertainment | |-----------------------------------------------------------------------------| Your people need entertainment. Wait. Scratch that. Your people DEMAND entertainment! If you go five years without building an entertainment building, be it a Pub or Casino, your people will complain. Even if you have sufficient money to purchase four Stadium's, you should also build the lower quality structures, like the Pub, because some of your citizens just want to drink and don't care for "fancy entertainment", as a lot of them say. |-----------------------------------------------------------------------------| | [5.5.1] Pub | |-----------------------------------------------------------------------------| Cost: $800 Requirements: NONE Upgrades: NONE Income From: Meal/Drink charges Options: No Dress Code Upscale Dress Code Staff: 2 Barmaids Max. Occupancy 8 people Base Quality: 35 Variations: NONE No Dress Code - anybody can enter this attraction Upscale Dress Code - only the medium- and high-class citizens and tourists will enter |-----------------------------------------------------------------------------| | [5.5.2] Nightclub | |-----------------------------------------------------------------------------| Cost: $4,000 Requirements: Pub 8Mw Electricity Upgrades: NONE Income From: Admission Fee Options: No Dress Code Upscale Dress Code Staff: 4 Barmaids Max. Occupancy: 15 people Base Quality: 70 Variations: NONE No Dress Code - anybody can enter this attraction Upscale Dress Code - only the medium- and high-class citizens and tourists will enter |-----------------------------------------------------------------------------| | [5.5.3] Restaurant | |-----------------------------------------------------------------------------| Cost: $2,000 Requirements: NONE Upgrades: NONE Income From: Meal charges Options: Paper Placemats Cloth Napkins Linen Tablecloths Staff: 2 Cooks Max. Occupancy: 10 people Base Quality: 40 Variations: NONE Paper Placemats - -50% maintenance cost, -10% quality Cloth Napkins - Equal maintenance and quality Linen Tablecloths - +50% maintenance cost, +20% quality |-----------------------------------------------------------------------------| | [5.5.4] Gourmet Restaurant | |-----------------------------------------------------------------------------| Cost: $3,000 Requirements: Restaurant 5Mw Electricity Upgrades: NONE Income From: Meal charges Options: Paper Placemats Cloth Napkins Linen Tablecloths Staff: 4 Cooks Max. Occupancy: 12 people Base Quality: 80 Variations: NONE Paper Placemats - -50% maintenance cost, -10% quality Cloth Napkins - Equal maintenance and quality Linen Tablecloths - +50% maintenance cost, +20% quality |-----------------------------------------------------------------------------| | [5.5.5] Sports Complex | |-----------------------------------------------------------------------------| Cost: $25,000 Requirements: 20Mw Electricity Upgrades: NONE Income From: Admission Fee Options: No Booze Allowed Booze Allowed Staff: 6 High School Athletes Max. Occupancy: 24 people Base Quality: 60 Variations: NONE No Booze Allowed - drinks won't be sold, and will scare off people who like to drink Booze Allowed - drinks will bring in additional income, but will scare off people who don't drink and slightly increase crime |-----------------------------------------------------------------------------| | [5.5.6] Casino | |-----------------------------------------------------------------------------| Cost: $10,000 Requirements: 25Mw Electricity Upgrades: NONE Income From: Admission Fee Options: Nickel Slot Machines Blackjack Baccarat Staff: 4 High School Pitbosses Max. Occupancy: 24 people Base Quality: 55 Variations: NONE Nickel Slot Machines - will attract low-class citizens and tourists Blackjack - will attract middle-class citizens and tourists Baccarat - will attract high-class citizens and tourists, and slightly raise crime |-----------------------------------------------------------------------------| | [5.5.7] Cabaret | |-----------------------------------------------------------------------------| Cost: $4,000 Requirements: NONE Upgrades: NONE Income From: Admission Fee Options: No Dress Code Upscale Dress Code Staff: 3 Showgirls Max. Occupancy: 9 people Base Quality: 60 Variations: NONE No Dress Code - anybody can enter this attraction Upscale Dress Code - only the medium- and high-class citizens and tourists will enter =============================================================================== |-----------------------------------------------------------------------------| | [5.6] Infrastructure | |-----------------------------------------------------------------------------| Infrastructure essentially controls the city. With the proper buildings, your island will run smoothly, or as smooth as a dictated island can. |-----------------------------------------------------------------------------| | [5.6.1] Port | |-----------------------------------------------------------------------------| Cost: $2,000 Requirements: Clear shoreline Upgrades: NONE Income From: Exported goods Options: All Ships Freighters Only Yachts Only Staff: 4 Dockworkers Variations: NONE All Ships - This dock will service any ships that approach it Freighters Only - This dock will service just freighters Yachts Only - This dock will service just yachts NOTE: All tourists who arrive by Yacht pay a $20 docking charge. |-----------------------------------------------------------------------------| | [5.6.2] Airport | |-----------------------------------------------------------------------------| Cost: $16,000 Requirements: NONE Upgrades: Enhanced Terminal - $6,000 Control Tower - $8,000 + 10Mw Electricity Income From: Ticket Sales (Coach brings $100, First-Class brings $200) Options: Coach Service First-Class Service Staff: 2 College Engineers Variations: NONE Enhanced Terminal - allows two planes to land at one time Control Tower - larger planes may land, which carry more tourists) Coach Service - anybody will fly in (including slobs) First-Class Service - only the rich will fly in |-----------------------------------------------------------------------------| | [5.6.3] Teamster's Office | |-----------------------------------------------------------------------------| Cost: $2,000 Requirements: NONE Upgrades: NONE Income From: NONE Options: Sweat Shop Easy-Does-It Staff: 8 Teamsters Variations: NONE Sweat Shop - extra long hours, which gets more work done, but employee job happiness decreases Easy-Does-It - workers get off 20% earlier, and their job happiness increases, but they don't get as much work done |-----------------------------------------------------------------------------| | [5.6.4] Construction Office | |-----------------------------------------------------------------------------| Cost: $1,000 Requirements: NONE Upgrades: NONE Income From: NONE Options: Sweat Shop Easy-Does-It Staff: 8 Laborers Variations: NONE Sweat Shop - extra long hours, which gets more work done, but employee job happiness decreases Easy-Does-It - workers get off 20% earlier, and their job happiness increases, but they don't get as much work done |-----------------------------------------------------------------------------| | [5.6.5] Electric Power Plant | |-----------------------------------------------------------------------------| Cost: $17,000 Requirements: NONE Upgrades: NONE Income From: NONE Options: Coal Gas Staff: 6 College Engineers Variations: NONE Coal - increases pollution, but lowers maintenance cost Gas - decreases pollution, but raises maintenance cost by 50% |-----------------------------------------------------------------------------| | [5.6.6] Electric Substation | |-----------------------------------------------------------------------------| Cost: $2,000 Requirements: Electric Power Plant Upgrades: NONE Income From: NONE Options: NONE Staff: NONE Variations: NONE |-----------------------------------------------------------------------------| | [5.6.7] Bank | |-----------------------------------------------------------------------------| Cost: $8,000 Requirements: NONE Upgrades: NONE Income From: NONE Options: Urban Development Presidential Slush Fund Tourist's Offshore Banking Staff: 5 College Bankers Variations: NONE Urban Development - Reduce building cost by 10% up to a maximum of 40%, or four banks Presidential Slush Fund - increase money which goes into your Swiss account Tourist's Offshore Banking - allows wealthy tourists to set accounts which brings in money =============================================================================== |-----------------------------------------------------------------------------| | [5.7] Government | |-----------------------------------------------------------------------------| Government buildings is where you exercise your control and presence over Tropico. A lot of these buildings are necessary to ensure a smooth running island. |-----------------------------------------------------------------------------| | [5.7.1] Palace | |-----------------------------------------------------------------------------| Cost: NONE Requirements: NONE Upgrades: NONE Income From: NONE Options: Normal Training Special Op Training Staff: 4 High School Soldiers Variations: NONE Normal Training - soldiers gain experience at a normal, steady rate Special Op Training - soldiers gain experience faster, but their job happiness drops |-----------------------------------------------------------------------------| | [5.7.2] Diplomatic Ministry | |-----------------------------------------------------------------------------| Cost: $5,000 Requirements: Electric Power Plant Upgrades: NONE Income From: NONE Options: Neutral Policy Pro-American Policy Pro-Russian Policy Staff: 3 High School Bureaucrats Variations: NONE Neutral Policy - don't show favorites to either country and neither country will hate you Pro-American Policy - increase your relations with the U.S. by 10% while your Russian relations drop 10% Pro-Russian Policy - increase your relations with Russia by 10% while your American relations drop 10% NOTE: You can only have one Diplomatic Ministry. |-----------------------------------------------------------------------------| | [5.7.3] Police Station | |-----------------------------------------------------------------------------| Cost: $2,000 Requirements: NONE Upgrades: NONE Income From: NONE Options: Normal Training Special Op Training Staff: 6 High School Policemen Variations: NONE Normal Training - policemen gain experience at a normal, steady rate Special Op Training - policemen gain experience faster, but their job happiness drops |-----------------------------------------------------------------------------| | [5.7.4] Prison | |-----------------------------------------------------------------------------| Cost: $3,000 Requirements: Police Station Upgrades: NONE Income From: NONE Options: Use Convict Labor Re-education Staff: 2 High School Policemen # of inmates: 8 Variations: NONE Use Convict Labor - inmates produce license plates at $5 a plate Re-education - inmates respect for you may increase |-----------------------------------------------------------------------------| | [5.7.5] Guard Station | |-----------------------------------------------------------------------------| Cost: $1,500 Requirements: Armory and at least one general in the armory (one general per station, so one fully staffed armory can support three guard stations) Upgrades: NONE Income From: NONE Options: Normal Training Special Op Training Staff: 3 High School Soldiers Variations: NONE Normal Training - soldiers gain experience at a normal, steady rate Special Op Training - soldiers gain experience faster, but their job happiness drops |-----------------------------------------------------------------------------| | [5.7.6] Armory | |-----------------------------------------------------------------------------| Cost: $3,000 Requirements: NONE Upgrades: NONE Income From: NONE Options: Normal Training Special Op Training Staff: 3 College Generals Variations: NONE Normal Training - soldiers gain experience at a normal, steady rate Special Op Training - soldiers gain experience faster, but their job happiness drops |-----------------------------------------------------------------------------| | [5.7.7] Immigration Office | |-----------------------------------------------------------------------------| Cost: $2,500 Requirements: NONE Upgrades: NONE Income From: NONE Options: Open Door Immigration Skilled Workers Welcome Tropico First Love It Or Leave It Nobody Gets Out Of Here Alive Staff: 2 High School Bureaucrats Variations: NONE Open Door Immigration - raise immigration Skilled Workers Welcome - raise immigration for high school and college workers Tropico First - reduce immigration Love It Or Leave It - raise emigration Nobody Gets Out Of Here Alive - reduce emigration NOTE: You can only have one Immigration Office. |-----------------------------------------------------------------------------| | [5.7.8] Radio Station | |-----------------------------------------------------------------------------| Cost: $10,000 Requirements: Electric Power Plant (10Mw) Upgrades: NONE Income From: NONE Options: El Presidente Radio Free Tropico Menudo's Greatest Hits Baja Bachata Ossified Opera Staff: 2 College Journalists Variations: NONE El Presidente - increase your overall respect Radio Free Tropico - increase liberty Menudo's Greatest Hits - foreign broadcast pays you monthly to air general music Baja Bachata - foreign broadcast pays you monthly to air music for common people (especially workers) Ossified Opera - foreign broadcast pays you monthly to air music for the intelligent |-----------------------------------------------------------------------------| | [5.7.9] TV Station | |-----------------------------------------------------------------------------| Cost: $15,000 Requirements: Electric Power Plant (15Mw) Upgrades: NONE Income From: NONE Options: Your Government, Your Friend BBC Learning With Larry Yanqui Sitcoms 24-Hour Sumo Wrestling Russian Soap Operas Staff: 3 College Journalists Variations: NONE Your Government, Your Friend - increase your overall respect BBC - increase liberty Learning With Larry - workers gain experience 50% faster Yanqui Sitcoms - foreign broadcast pays you monthly 24-Hour Sumo Wrestling - foreign broadcast pays you monthly Russian Soap Operas - foreign broadcast pays you monthly |-----------------------------------------------------------------------------| | [5.7.10] Newspaper Office | |-----------------------------------------------------------------------------| Cost: $7,500 Requirements: NONE Upgrades: NONE Income From: NONE Options: Voice Of The Worker Financial Times Soldado de Fortuna The Word Of God Coupons 'N' More Staff: 3 College Journalists Variations: NONE Voice Of The Worker - increase respect with Communist faction Financial Times - increase respect with Capitalist faction Soldado de Fortuna - increase respect with Military faction The Word Of God - increase respect with Religious faction Coupons 'N' More - foreign broadcaster pays you monthly per adult =============================================================================== |-----------------------------------------------------------------------------| | [5.8] Human Services | |-----------------------------------------------------------------------------| Churches, hospitals, schools... all these important structures can be found under this category. |-----------------------------------------------------------------------------| | [5.8.1] Clinic | |-----------------------------------------------------------------------------| Cost: $3,000 Requirements: NONE Upgrades: NONE Income From: NONE Options: Preventive Medicine Obstetrics Gerontology Staff: 2 College Doctors Health Rating: 50 Variations: NONE Preventive Medicine - basic medicines to keep your population alive and well Obstetrics - increases birth rates Gerontology - increases the lifespan of elderly by 5-10 years |-----------------------------------------------------------------------------| | [5.8.2] Hospital | |-----------------------------------------------------------------------------| Cost: $12,000 Requirements: Clinic, Electric Power Plant (15Mw) Upgrades: NONE Income From: NONE Options: Preventive Medicine Obstetrics Gerontology Staff: 4 College Doctors Health Rating: 90 Variations: NONE Preventive Medicine - basic medicines to keep your population alive and well Obstetrics - increases birth rates Gerontology - increases the lifespan of elderly by 5-10 years |-----------------------------------------------------------------------------| | [5.8.3] Church | |-----------------------------------------------------------------------------| Cost: $6,000 Requirements: NONE Upgrades: NONE Income From: NONE Options: NONE Staff: 4 High School Priests Religion Rating: 60 Variations: NONE |-----------------------------------------------------------------------------| | [5.8.4] Cathedral | |-----------------------------------------------------------------------------| Cost: $20,000 Requirements: Church, Electric Power Plant Upgrades: NONE Income From: NONE Options: NONE Staff: 4 High School Bishops Religion Rating: 95 Variations: NONE |-----------------------------------------------------------------------------| | [5.8.5] High School | |-----------------------------------------------------------------------------| Cost: $8,000 Requirements: NONE Upgrades: NONE Income From: NONE Options: General Education Parochial Education Military Education Staff: 6 High School Teachers # of students: 12 Variations: NONE General Education - raise education level normally Parochial Education - raise education level with an emphasis on the government, but slows down education Military Education - raise education level with an emphasis on the military, but slows down education |-----------------------------------------------------------------------------| | [5.8.6] College | |-----------------------------------------------------------------------------| Cost: $12,000 Requirements: High School, Electric Power Plant Upgrades: NONE Income From: NONE Options: General Education Parochial Education Military Education Staff: 8 College Professors # of students: 16 Variations: NONE General Education - raise education level normally Parochial Education - raise education level with an emphasis on the government, but slows down education Military Education - raise education level with an emphasis on the military, but slows down education |-----------------------------------------------------------------------------| | [5.8.7] Marketplace | |-----------------------------------------------------------------------------| Cost: $500 Requirements: NONE Upgrades: NONE Income From: Purchase of food Options: NONE Staff: 1 High School Shopkeeper Variations: Variations =============================================================================== |-----------------------------------------------------------------------------| | [6] People | |-----------------------------------------------------------------------------| The people that reside on your island are the most important things of all. Without them, you wouldn't have anybody to work, to build, to manufacture goods, to transport goods. Treat your people well. Or don't, but make sure they don't get out of control. |-----------------------------------------------------------------------------| | [6.1] Uneducated | |-----------------------------------------------------------------------------| These people are the workforce. They do the menial jobs, such as carrying goods, loading goods, building, and farming. |-----------------------------------------------------------------------------| | [6.1.1] Farmer | |-----------------------------------------------------------------------------| Works At: Ranch, Farm |-----------------------------------------------------------------------------| | [6.1.2] Lumberjack | |-----------------------------------------------------------------------------| Works At: Logging Camp |-----------------------------------------------------------------------------| | [6.1.3] Laborer | |-----------------------------------------------------------------------------| Works At: Construction Office |-----------------------------------------------------------------------------| | [6.1.4] Teamster | |-----------------------------------------------------------------------------| Works At: Teamster's Office |-----------------------------------------------------------------------------| | [6.1.5] Miner | |-----------------------------------------------------------------------------| Works At: Mine |-----------------------------------------------------------------------------| | [6.1.6] Fishermen | |-----------------------------------------------------------------------------| Works At: Fishermen's Wharf |-----------------------------------------------------------------------------| | [6.1.7] Dockworker | |-----------------------------------------------------------------------------| Works At: Dock |-----------------------------------------------------------------------------| | [6.1.8] Showgirl | |-----------------------------------------------------------------------------| Works At: Cabaret |-----------------------------------------------------------------------------| | [6.1.9] Maid | |-----------------------------------------------------------------------------| Works At: Bungalow, Cheap Motel, Hotel, Luxury Hotel |-----------------------------------------------------------------------------| | [6.1.10] Cook | |-----------------------------------------------------------------------------| Works At: Restaurant, Gourmet Restaurant |-----------------------------------------------------------------------------| | [6.1.11] Barmaid | |-----------------------------------------------------------------------------| Works At: Pub, Nightclub |-----------------------------------------------------------------------------| | [6.1.12] Attendant | |-----------------------------------------------------------------------------| Works At: Beach Site, Pool, Scenic Outlook, Spa =============================================================================== |-----------------------------------------------------------------------------| | [6.2] High School Educated | |-----------------------------------------------------------------------------| These guys run most industrial buildings, and they are also used as your military force. |-----------------------------------------------------------------------------| | [6.2.1] Priest | |-----------------------------------------------------------------------------| Works At: Church |-----------------------------------------------------------------------------| | [6.2.2] Athlete | |-----------------------------------------------------------------------------| Works At: Stadium |-----------------------------------------------------------------------------| | [6.2.3] Soldier | |-----------------------------------------------------------------------------| Works At: Palace, Guard Station |-----------------------------------------------------------------------------| | [6.2.4] Policeman | |-----------------------------------------------------------------------------| Works At: Police Station, Prison |-----------------------------------------------------------------------------| | [6.2.5] Pitboss | |-----------------------------------------------------------------------------| Works At: Casino |-----------------------------------------------------------------------------| | [6.2.6] Shopkeeper | |-----------------------------------------------------------------------------| Works At: Marketplace, Souvenir Shop |-----------------------------------------------------------------------------| | [6.2.7] Teacher | |-----------------------------------------------------------------------------| Works At: High School |-----------------------------------------------------------------------------| | [6.2.8] Bureaucrat | |-----------------------------------------------------------------------------| Works At: Immigration Office, Diplomatic Ministry =============================================================================== |-----------------------------------------------------------------------------| | [6.3] College Educated | |-----------------------------------------------------------------------------| These people run your very important structures, from the clinics to the Cathedrals. Most, if not all of these people belong to the Intellectual faction, being they graduated from college and all. |-----------------------------------------------------------------------------| | [6.3.1] General | |-----------------------------------------------------------------------------| Works At: Armory |-----------------------------------------------------------------------------| | [6.3.2] Bishop | |-----------------------------------------------------------------------------| Works At: Cathedral |-----------------------------------------------------------------------------| | [6.3.3] Professor | |-----------------------------------------------------------------------------| Works At: College, Archeological Site |-----------------------------------------------------------------------------| | 163.4] Banker | |-----------------------------------------------------------------------------| Works At: Bank |-----------------------------------------------------------------------------| | [6.3.5] Engineer | |-----------------------------------------------------------------------------| Works At: Airport, Electric Power Plant |-----------------------------------------------------------------------------| | [6.3.6] Doctor | |-----------------------------------------------------------------------------| Works At: Clinic, Hospital |-----------------------------------------------------------------------------| | [6.3.7] Journalist | |-----------------------------------------------------------------------------| Works At: Radio Station, TV Station, Newspaper Office =============================================================================== |-----------------------------------------------------------------------------| | [6.4] Specialty | |-----------------------------------------------------------------------------| People that don't fall into the above categories. |-----------------------------------------------------------------------------| | [6.4.1] Slob Tourist | |-----------------------------------------------------------------------------| Tourists who are fat and poor. Will arrive in yachts and an airplane, if you accept Coach passengers. They don't have a lot of money. |-----------------------------------------------------------------------------| | [6.4.2] Rich Tourist | |-----------------------------------------------------------------------------| Tourists who are skinny and rich. Will arrive in yachts and an airplane, on either Coach or First-Class. They have lots of money and will not stay in a Cheap Hotel. |-----------------------------------------------------------------------------| | [6.4.3] Unemployed | |-----------------------------------------------------------------------------| These people only show up if you don't have any industries or other buildings that require workers, but your population still grows. Will always live in a shack unless free housing is available. Unemployed eventually find a job. |-----------------------------------------------------------------------------| | [6.4.4] Retiree | |-----------------------------------------------------------------------------| People who are too old to work, and therefore do not make money. Will always live in a shack (where they will die quicker) unless there is free housing available. |-----------------------------------------------------------------------------| | [6.4.5] Rebel | |-----------------------------------------------------------------------------| People who have had enough of your rule. They run to the woods and are never seen again until they emerge to attack. |-----------------------------------------------------------------------------| | [6.4.6] Student | |-----------------------------------------------------------------------------| People who attend High School or College to increase their skills. This will ultimately save you money as you do not need to import workers. |-----------------------------------------------------------------------------| | [6.4.7] Mother | |-----------------------------------------------------------------------------| A "homemaker" who doesn't work so she can take care of her kid(s) until they are old enough to attend school or become workers. Will always live in a shack unless free housing is available. |-----------------------------------------------------------------------------| | [6.4.8] Child | |-----------------------------------------------------------------------------| People who are newborn. They do not work and can't do anything for themselves. They live wherever their parents live. =============================================================================== |-----------------------------------------------------------------------------| | [7] Background | |-----------------------------------------------------------------------------| When selecting your dictator traits, you can choose his background, which is what he did before becoming dictator. Each background has different good and bad traits, while a few have all good traits. |-----------------------------------------------------------------------------| | [7.1] Moscow U. | |-----------------------------------------------------------------------------| POSITIVES +10 Communist Faction - The communist (worker) faction respects you 10% more +30 Russia Relations - Russia respects you 30% more +10 Education - Citizens learn 20% faster and job skills improve 20% faster NEGATIVES -10 U.S. Relations - U.S. respects you -10% less |-----------------------------------------------------------------------------| | [7.2] Harvard U. | |-----------------------------------------------------------------------------| POSITIVES +10 Capitalist Faction - The capitalist (elite) faction respects you 10% more +30 U.S. Relations - U.S. respects you 30% more +20 Education - Citizens learn 20% faster and job skills improve 20% faster NEGATIVES -15 Russia Relations - Russia respects you -15% less |-----------------------------------------------------------------------------| | [7.3] Miner | |-----------------------------------------------------------------------------| POSITIVES +10 Communist Faction - The communist (worker) faction respects you 10% more +10 Capitalist Faction - The capitalist (elite) faction respects you 10% more +50 Miner Productivity - Miners work 50% faster +20 Environmental Faction - The environmentalist respect you 20% more NEGATIVES None |-----------------------------------------------------------------------------| | [7.4] Farmer | |-----------------------------------------------------------------------------| POSITIVES +10 Communist Faction - The communist (worker) faction respects you 10% more +50 Farmer Productivity - Farmers work 50% faster NEGATIVES -10 Intellectual Faction - The intellectual faction respects you 10% less |-----------------------------------------------------------------------------| | [7.5] Biblical Scholar | |-----------------------------------------------------------------------------| POSITIVES +10 Religious Faction - The religious faction respects you 10% more +5 Intellectual Faction - The intellectual faction respects you 10% more +10 Education - Citizens learn 20% faster and job skills improve 20% faster -5 Crime Rate - Crime is 15% lower NEGATIVES None |-----------------------------------------------------------------------------| | [7.6] Man Of The People | |-----------------------------------------------------------------------------| POSITIVES +20 Communist Faction - The communist (worker) faction respects you 20% more NEGATIVES -5 Religious Faction - The religious faction respects you 5% less |-----------------------------------------------------------------------------| | [7.7] Booze Baron | |-----------------------------------------------------------------------------| POSITIVES +100 Rum Revenue - Rum sells for twice the normal price NEGATIVES -5 Religious Faction - The religious faction respects you 5% less |-----------------------------------------------------------------------------| | [7.8] Leftist Artist | |-----------------------------------------------------------------------------| POSITIVES +10 Communist Faction - The communist (worker) faction respects you 10% more +10 Intellectual Faction - The intellectual faction respects you 10% more +20 Education - Citizens learn 20% faster and job skills improve 20% faster NEGATIVES None |-----------------------------------------------------------------------------| | [7.9] Fortunate Son | |-----------------------------------------------------------------------------| POSITIVES +10 Overall Respect - All factions respect you 10% more NEGATIVES -10 Intellectual Faction - The intellectual faction respects you 10% less NOTE: This intellectual decrease doesn't really change, because of the 10% overall boost. |-----------------------------------------------------------------------------| | [7.10] Self-Made Man | |-----------------------------------------------------------------------------| POSITIVES +10 Capitalist Faction - The capitalist (elite) faction respect you 10% more +10 U.S. Relations - U.S. respects you 10% more +15 Factory Worker Productivity - Factory workers work %15 faster NEGATIVES None |-----------------------------------------------------------------------------| | [7.11] Silver Spoon | |-----------------------------------------------------------------------------| POSITIVES +25 Capitalist Faction - The capitalist (elite) faction respect you 25% more +10 Tourism Rating - Tourists automatically rate island 10% better +10 Factory Worker Productivity - Factory workers work 10% faster +20 Startup Cash - 20% more cash upon beginning of game NEGATIVES -10 Communist Faction - The communist (worker) faction respects you 10% less |-----------------------------------------------------------------------------| | [7.12] Generalissmo | |-----------------------------------------------------------------------------| POSITIVES +30 Military Faction - The military faction respects you 30% more +15 Soldier Productivity - Soldiers exert 15% more government control, and they shoot faster and aim better NEGATIVES -20 Liberty - Citizens feel 20% more oppressed |-----------------------------------------------------------------------------| | [7.13] Chief Of Police | |-----------------------------------------------------------------------------| POSITIVES +10 Military Faction - The military faction respects you 10% more -40 Crime Rate - Crime is 40% lower NEGATIVES -10 Liberty - Citizens feel 10% more oppressed |-----------------------------------------------------------------------------| | [7.14] Developer | |-----------------------------------------------------------------------------| POSITIVES +20 Capitalist Faction - The capitalist (elite) faction respects you 20% more -20 Building Cost - All buildings require 20% less cash to construct NEGATIVES -10 Environmentalist Faction - The environment faction respects you 10% less +50 Pollution - Pollution is 50% more |-----------------------------------------------------------------------------| | [7.15] Naturalist | |-----------------------------------------------------------------------------| POSITIVES +15 Intellectual Faction - The intellectual faction respects you 15% more +25 Environmentalist Faction - The environmentalist faction respects you 25% more -30 Pollution - 30% less pollution NEGATIVES +10 Building Cost - Buildings cost 10% more money to construct |-----------------------------------------------------------------------------| | [7.16] Professor | |-----------------------------------------------------------------------------| POSITIVES +20 Intellectual Faction - The intellectual faction respects you 20% more +50 Education - Citizens learn 50% faster and job skills improve 50% faster NEGATIVES None |-----------------------------------------------------------------------------| | [7.17] Pop Singer | |-----------------------------------------------------------------------------| POSITIVES +5 All Factions - All factions respect you 5% more +10 U.S. Relations - U.S. respects you 10% more +10 Tourism Rating - Tourists automatically rate the island 10% better +50 Nightclub Effectiveness - Nightclub's have 50% higher quality rating =============================================================================== |-----------------------------------------------------------------------------| | [8] Rise To Power | |-----------------------------------------------------------------------------| How you became the dictator of Tropico. Some have good traits and bad, some have just good. |-----------------------------------------------------------------------------| | [8.1] Communist Rebellion | |-----------------------------------------------------------------------------| Democratic Expectations: Very Low POSITIVES +10 Communist Faction - The communist (worker) faction respects you 10% more +25 Russia Relations - Russia respects you 25% more +10 Farmer Productivity - Farmers work 10% faster NEGATIVES None |-----------------------------------------------------------------------------| | [8.2] Capitalist Rebellion | |-----------------------------------------------------------------------------| Democratic Expectations: Low POSITIVES +10 Capitalist Faction - The capitalist (elite) faction respects you 10% more +25 U.S. Relations - U.S. respects you 25% more +10 Factory Worker Productivity - Factory worker's produce goods 10% faster NEGATIVES None |-----------------------------------------------------------------------------| | [8.3] Elected As Socialist | |-----------------------------------------------------------------------------| Democratic Expectations: High POSITIVES +10 Communist Faction - The communist (worker) faction respects you 10% more +15 Russia Relations - Russia respects you 15% more +20 Liberty - Citizens feel 20% more liberated (free) NEGATIVES None |-----------------------------------------------------------------------------| | [8.4] Elected As Fascist | |-----------------------------------------------------------------------------| Democratic Expectations: Moderate POSITIVES +15 Military Faction - The militarists respects you 15% more +20 Liberty - Citizens feel 20% more liberated (free) -10 Crime Rate - Crime is 10% lower NEGATIVES None |-----------------------------------------------------------------------------| | [8.5] Elected As Capitalist | |-----------------------------------------------------------------------------| Democratic Expectations: Very High POSITIVES +5 Capitalist Faction - The capitalist (elite) faction respects you 5% more +15 U.S. Relations - U.S. respects you 15% more +20 Liberty - Citizens feel 20% more liberated (free) +20 Factory Worker Productivity - Factory worker's produce goods 20% faster NEGATIVES None |-----------------------------------------------------------------------------| | [8.6] Elected For "Family Values" | |-----------------------------------------------------------------------------| Democratic Expectations: Very High POSITIVES +15 Religious Faction - The religious faction respects you 15% more +20 Liberty - Citizens feel 20% more liberated (free) +10 Tourist Rating - Tourists automatically rate your island 10% higher NEGATIVES None |-----------------------------------------------------------------------------| | [8.7] Military Coup | |-----------------------------------------------------------------------------| Democratic Expectations: Near Nil POSITIVES +20 Military Faction - Military faction respects you 20% more +20 Liberty - Citizens feel 20% more liberated (free) -25 Crime Rate - Crime rate is 25% lower (better) -25 Military Building Cost - Military buildings cost 25% less to construct NEGATIVES None |-----------------------------------------------------------------------------| | [8.8] Religious Appointment | |-----------------------------------------------------------------------------| Democratic Expectations: Low POSITIVES +15 Religious Faction - Religious faction respects you 15% more -25 Religious Building Cost - Religious buildings cost 25% less to construct NEGATIVES None |-----------------------------------------------------------------------------| | [8.9] Installed By KGB | |-----------------------------------------------------------------------------| Democratic Expectations: Very Low POSITIVES +10 Communist Faction - Communist faction respects you 10% more +40 Russia Relations - Russia respects you 40% more Uneducated people can become soldiers. NEGATIVES -30 Liberty - Citizens feel 30% more controlled |-----------------------------------------------------------------------------| | [8.10] Installed By CIA | |-----------------------------------------------------------------------------| Democratic Expectations: Low POSITIVES +10 Capitalist Faction - Capitalist faction respects you 10% more +40 U.S. Relations - U.S. respects you 40% more CIA pays you an annual fee of $2,000 NEGATIVES -30 Liberty - Citizens feel 30% more controlled |-----------------------------------------------------------------------------| | [8.11] Bought The Election | |-----------------------------------------------------------------------------| Democratic Expectations: Low POSITIVES You can commit election fraud with lower consequences. NEGATIVES -5 Intellectual Faction - Intellectual faction respects you 5% less |-----------------------------------------------------------------------------| | [8.12] Heir Apparent | |-----------------------------------------------------------------------------| Democratic Expectations: Low POSITIVES +10 Overall Respects - The entire population respects you 10% more NEGATIVES None =============================================================================== |-----------------------------------------------------------------------------| | [9] Qualities | |-----------------------------------------------------------------------------| Good things about you. Although this section is generally good, some options may have a side effect or two. Also, depending on what qualities you choose, some flaws may not be available, and vice versa. For example, if you choose Charismatic as a quality, you won't be able to choose Ugly as a flaw, because Charismatic cancels out that selection. |-----------------------------------------------------------------------------| | [9.1] Charismatic | |-----------------------------------------------------------------------------| POSITIVES +5 All Factions - All factions respect you 5% more +50 Radio/TV - Radio and Television Stations are 50% more effective NEGATIVES None |-----------------------------------------------------------------------------| | [9.2] Hardworking | |-----------------------------------------------------------------------------| POSITIVES +10 Overall Productivity - All workers work 10% better NEGATIVES None |-----------------------------------------------------------------------------| | [9.3] Financial Genius | |-----------------------------------------------------------------------------| POSITIVES +10 Capitalist Faction - Capitalist faction respects you 10% more +20 Factory Worker Productivity - Factory workers produce goods 20% faster -25 Bank and Shop Cost - Banks and Shops cost 25% less NEGATIVES None |-----------------------------------------------------------------------------| | [9.4] Green Thumb | |-----------------------------------------------------------------------------| POSITIVES +10 Environmentalist Faction - Environmentalist respect you 10% more -50 Pollution - Pollution is reduced by 50% NEGATIVES -10 Factory Worker Productivity - Factory worker's produce goods 10% slower |-----------------------------------------------------------------------------| | [9.5] Administrator | |-----------------------------------------------------------------------------| POSITIVES +10 Education - Workers learn 10% faster +20 Job Improvement - Workers improve their skills 20% faster -10 Building Cost - Buildings cost 10% less to construct NEGATIVES None |-----------------------------------------------------------------------------| | [9.6] Diplomat | |-----------------------------------------------------------------------------| POSITIVES +5 U.S. Relations - U.S. respects you 5% more +5 Russia Relations - Russia respects you 5% more You will have a Diplomatic Ministry built at the beginning of the game. NEGATIVES None |-----------------------------------------------------------------------------| | [9.7] Empathy | |-----------------------------------------------------------------------------| POSITIVES +10 All Factions - All factions respect you 10% more NEGATIVES -10 Intellectual Faction - Intellectuals respect you 10% less |-----------------------------------------------------------------------------| | [9.8] Entrepreneurial | |-----------------------------------------------------------------------------| POSITIVES +10 Foreign Trade - Goods you export sell for 10% more NEGATIVES None |-----------------------------------------------------------------------------| | [9.9] Incorruptible | |-----------------------------------------------------------------------------| POSITIVES +10 Religious Faction - Religious faction respects you 10% more +10 Intellectual Faction - Intellectual faction respects you 10% more -30 Crime Rate - Crime rate is 30% lower (better) NEGATIVES You cannot put any money into your Swiss Bank account. |-----------------------------------------------------------------------------| | [9.10] Scholarly | |-----------------------------------------------------------------------------| POSITIVES +20 Intellectual Faction - Intellectual faction respects you 20% more +30 Education - Workers learn 30% faster +30 Job Improvement - Workers improve their skills 30% faster NEGATIVES None =============================================================================== |-----------------------------------------------------------------------------| | [10] Flaws | |-----------------------------------------------------------------------------| Real dictators aren't perfect, and you, of course, are no exception. You must select two flaws. If you refuse to select any, then two will randomly be selected when you commence to the game. |-----------------------------------------------------------------------------| | [10.1] Kleptomaniac | |-----------------------------------------------------------------------------| POSITIVES None NEGATIVES -10 Capitalist Faction - Capitalists respects you 10% less -10 Religious Faction - Religious faction respects you 10% less -10 Factory Worker Productivity - Factory worker's produce goods 10% slower +100 Souvenir Shop Maintenance - Souvenir Shop costs double it's maintenance cost |-----------------------------------------------------------------------------| | [10.2] Womanizer | |-----------------------------------------------------------------------------| POSITIVIES None NEGATIVES -10 Religious Faction - Religious faction respects you 10% less -10 Women's Respect - All women respect you 10% less |-----------------------------------------------------------------------------| | [10.3] Compulsive Liar | |-----------------------------------------------------------------------------| POSITIVES None NEGATIVES -15 Religious Faction - Religious faction respects you 15% less -15 Intellectual Faction - Intellectuals respect you 15% less |-----------------------------------------------------------------------------| | [10.4] Ugly | |-----------------------------------------------------------------------------| POSITIVES None NEGATIVES -5 All Factions - All factions respect you 5% less -10 Tourist Rating - Your island is automatically rated 10% less attractive to tourists |-----------------------------------------------------------------------------| | [10.5] Alcoholic | |-----------------------------------------------------------------------------| POSITIVES +10 Russian Relations - Russia respects you 10% more NEGATIVES -15 Religious Faction - Religious faction respects you 15% less -5 Global Productivity - Everything produces goods 5% slower |-----------------------------------------------------------------------------| | [10.6] Flatulence | |-----------------------------------------------------------------------------| POSITIVES None NEGATIVES -20 U.S. Relations - U.S. respects you 20% less -10 Russia Relations - Russia respects you 10% less The Palace Guards get double pay. |-----------------------------------------------------------------------------| | [10.7] Compulsive Gambler | |-----------------------------------------------------------------------------| POSITIVES None NEGATIVES -10 Religious Faction - Religious faction respects you 10% less You must pay an annual fee between $300-1500 to support your habit. |-----------------------------------------------------------------------------| | [10.8] Paranoid | |-----------------------------------------------------------------------------| POSITIVES +10 Military Faction - s respect you 10% more NEGATIVES -10 All Factions - All factions respect you 10% less Your Police force are looked upon as soldiers. |-----------------------------------------------------------------------------| | [10.9] Coward | |-----------------------------------------------------------------------------| POSITIVES None NEGATIVES -5 Military Faction - s respect you 5% less Soldiers and supporters are are twice as likely to run away when fighting. |-----------------------------------------------------------------------------| | [10.10] Moronic | |-----------------------------------------------------------------------------| POSITIVES None NEGATIVES -50 Education - Workers learn 50% slower -50 Job Improvement - Workers improve their skills 50% slower You cannot build any Colleges. |-----------------------------------------------------------------------------| | [10.11] Short Tempered | |-----------------------------------------------------------------------------| POSITIVES None NEGATIVES -15 Intellectual Faction - Intellectuals respect you 15% less -10 Military Faction - s respect you 10% less |-----------------------------------------------------------------------------| | [10.12] Pompous | |-----------------------------------------------------------------------------| POSITIVES None NEGATIVES -20 U.S. Relations - U.S. respects you 20% less +30 Edict Cost - All edicts cost 30% more to issue |-----------------------------------------------------------------------------| | [10.13] Tourette's Syndrome | |-----------------------------------------------------------------------------| POSITIVES You receive $1,000 annually. NEGATIVES -5 All Factions - All factions respect you 5% less -15 U.S. Relations - U.S. respects you 15% less -15 Russia Relations - Russia respects you 15% less |-----------------------------------------------------------------------------| | [10.14] Cheapskate | |-----------------------------------------------------------------------------| POSITIVES -5 Building Cost - All buildings cost 5% less to construct NEGATIVES -10 Communist Faction - Communists respect you 10% less You cannot pay any worker more than $25 a month. |-----------------------------------------------------------------------------| | [10.15] Religious Zealot | |-----------------------------------------------------------------------------| POSITIVES +5 Religious Faction - Religious faction respects you 5% more +50 Church Visits - People visit church 50% more, which also increases your respect with the Religious faction NEGATIVES -25 Intellectual Faction - Intellectuals respect you 25% less |-----------------------------------------------------------------------------| | [10.16] Great Schmoozola | |-----------------------------------------------------------------------------| POSITIVES +10 Respect of Least Intelligent - The least intelligent, being farmers and such, respect you 10% more NEGATIVES -20 Intellectual Faction - Intellectuals respect you 20% less -10 U.S. Relations - U.S. respects you 10% less -10 Russia Relations - Russia respects you 10% less =============================================================================== |-----------------------------------------------------------------------------| | [11] Edicts | |-----------------------------------------------------------------------------| Edicts can be used to sway favor between factions, to improve happiness, respect, and what-not. They can also be used to arrest and kill people (that Communist leader insulting you? Eliminate him!) |-----------------------------------------------------------------------------| | [11.1] People | |-----------------------------------------------------------------------------| The following edicts are issued on an individual person and not for the entire island. |-----------------------------------------------------------------------------| | [11.1.1] Arrest | |-----------------------------------------------------------------------------| Cost: $500 Duration: 5-8 years in jail Requirements: Police Station, Prison, Policeman What Happens: The person you arrest loses significant respect for you, the family of the target respect you less, and anybody who sees the arrest take place (within a 10-tile radius) will lose a slight bit of respect for you. NOTE: Sometimes, and I've only encountered this a few times, the person you choose to arrest will either fight back or run away. This results in the policeman killing the person (if he catches the target). If the target gets away, they usually become a Rebel. |-----------------------------------------------------------------------------| | [11.1.2] Bribe | |-----------------------------------------------------------------------------| Cost: $1,000 Duration: Immediate, with a declining effect for 3 years (in other words, use once every three years) Requirements: Bank, Banker What Happens: The person you bribe gains significant respect for you, as well as the family of the person, and if the person is the leader of a faction, that faction increases respect for you. NOTE: Occasionally, a bribe won't work. |-----------------------------------------------------------------------------| | [11.1.3] Heretic | |-----------------------------------------------------------------------------| Cost: $500 Duration: Forever Requirements: Cathedral, Bishop What Happens: The person who is branded a heretic becomes evil in the eyes of everyone else. The person cannot lead or join a protest, coup or uprising. The person and their family lose significant respect for you. |-----------------------------------------------------------------------------| | [11.1.4] Eliminate | |-----------------------------------------------------------------------------| Cost: $500 Duration: Forever Requirements: Guard Station, Soldier What Happens: The person will be shot dead in the street, and the family of that person lose significant respect for you. Anybody who witnesses the execution within a 10-tile radius loses slight respect for you. NOTE: Sometimes, and I've only encountered this a few times, the person you choose to kill will either fight back or run away. This results in the Soldier shooting the person (which you wanted in the first place), but if the target gets away or kills your Soldier, he/she becomes a Rebel. =============================================================================== |-----------------------------------------------------------------------------| | [11.2] Foreign Policy | |-----------------------------------------------------------------------------| These edicts directly affect your relationship with the United States and Russia. All the edicts can be issued for each country, but once you become an ally of the U.S. or Russia, you cannot become an ally of the other country. |-----------------------------------------------------------------------------| | [11.2.1] Praise U.S. | |-----------------------------------------------------------------------------| Cost: $500 Duration: 3 Years Requirements: Diplomatic Ministry What Happens: Your respect will increase with the U.S. while it decreases with Russia. Can be issued multiple times to continuously increase and decrease respect. |-----------------------------------------------------------------------------| | [11.2.2] Praise Russia | |-----------------------------------------------------------------------------| Cost: $500 Duration: 3 Years Requirements: Diplomatic Ministry What Happens: Your respect will increase with the Russia while it decreases with the U.S. Can be issued multiple times to continuously increase and decrease respect. |-----------------------------------------------------------------------------| | [11.2.3] Trade Delegation to U.S. | |-----------------------------------------------------------------------------| Cost: $1,000 Duration: Varies depending on action selected Requirements: Airport, Cold or Better relations What Happens: You can choose to receive foreign aid (one-time only), receive higher export prices, receive free buildings, or receive free educated workers. NOTE: Your people will not always be successful and you may need multiple attempts to achieve the desired result. |-----------------------------------------------------------------------------| | [11.2.4] Trade Delegation to Russia | |-----------------------------------------------------------------------------| Cost: $1,000 Duration: Varies depending on action selected Requirements: Airport, Cold or Better relations What Happens: You can choose to receive foreign aid (one-time only), receive higher export prices, receive free buildings, or receive free educated workers. NOTE: Your people will not always be successful and you may need multiple attempts to achieve the desired result. |-----------------------------------------------------------------------------| | [11.2.5] U.S. Development Aid | |-----------------------------------------------------------------------------| Cost: $2,000 Duration: Forever (until canceled) Requirements: Cold or Better relations What Happens: The U.S. will help you by letting you construct airports and electric power plants 50% cheaper. NOTE: This edict can be used with the Russian version, so you gain both the U.S. and Russian effects. |-----------------------------------------------------------------------------| | [11.2.6] Russia Development Aid | |-----------------------------------------------------------------------------| Cost: $2,000 Duration: Forever (until canceled) Requirements: Cold or Better relations What Happens: Russia will help you by letting you construct Tenement's and apartments 50% cheaper. NOTE: This edict can be used with the U.S. version, so you gain both the Russian and U.S. effects. |-----------------------------------------------------------------------------| | [11.2.7] Alliance With U.S. | |-----------------------------------------------------------------------------| Cost: $6,000 Duration: Forever Requirements: Very Good or Better relations What Happens: The U.S. will place a military base on your island. This will prevent Russia from invading you (and throwing you out of office) should you ever piss them off. U.S. will pay you an annual fee of $1,000. NOTE: The military base cannot be removed from your island, and even though you are preventing Russia from attacking, the U.S. can and will instantly attack you if your relations turn to the dark side. |-----------------------------------------------------------------------------| | [11.2.8] Alliance With Russia | |-----------------------------------------------------------------------------| Cost: $6,000 Duration: Forever Requirements: Very Good or Better relations What Happens: Russia will place a military base on your island. This will prevent the U.S. from invading you (and throwing you out of office) should you ever piss them off. Russia will pay you an annual fee of $1,000. NOTE: The military base cannot be removed from island, and even though you are preventing the U.S. from attacking, Russia can and will instantly attack you if your relations turn to the dark side. =============================================================================== |-----------------------------------------------------------------------------| | [11.3] Economic | |-----------------------------------------------------------------------------| These edicts directly affect how your industry is handled and how the people and factions think of you. |-----------------------------------------------------------------------------| | [11.3.1] Industry Ad Campaign | |-----------------------------------------------------------------------------| Cost: $8,000 Duration: 3 Years Requirements: 2 Factories, TV Station What Happens: All exported goods are sold for 20% more during the 3 year period. Can be re-enacted. |-----------------------------------------------------------------------------| | [11.3.2] Air Pollution Standards | |-----------------------------------------------------------------------------| Cost: $500 Duration: Forever (until canceled) Requirements: Any Factory What Happens: Pollution from all factories will be reduced by 50%, but factory maintenance will increase 20%. |-----------------------------------------------------------------------------| | [11.3.3] Tourism Ad Campaign | |-----------------------------------------------------------------------------| Cost: $5,000 Duration: 3 Years Requirements: Any Hotel, TV Station What Happens: This edict attracts Tourists, and all Tourists who arrive due to this edict will pay twice the normal hotel rate. Can be re-enacted. |-----------------------------------------------------------------------------| | [11.3.4] The Headliner | |-----------------------------------------------------------------------------| Cost: $5,000 Duration: 3 Years Requirements: Nightclub What Happens: Tourists will notice that a star is singing in Tropico, and therefore your tourism rating climbs 20%. Citizens of Tropico will increase their entertainment by 10%, and apparently the Headliner hails from the U.S., so their relation increases by 10%. Can be re-enacted. |-----------------------------------------------------------------------------| | [11.3.5] Tax Cut | |-----------------------------------------------------------------------------| Cost: $200 per adult Duration: 3 Years Requirements: NONE What Happens: Increase happiness and respect throughout the entire island. Can be re-enacted. |-----------------------------------------------------------------------------| | [11.3.6] 'Special' Building Permit | |-----------------------------------------------------------------------------| Cost: $500 Duration: Forever (until canceled) Requirements: NONE What Happens: All buildings constructed after this edict cost 20% more to build, but 10% of that is put into your Swiss Bank account. The Intellectual faction do not approve of this, so their respect for you dives 10%. |-----------------------------------------------------------------------------| | [11.3.7] Pan-Caribbean Games | |-----------------------------------------------------------------------------| Cost: $7,500 Duration: 3 Years Requirements: Stadium What Happens: Your Tourism rating increases 50%, and your citizens gain a 20% boost to their entertainment. Can only be used once. |-----------------------------------------------------------------------------| | [11.3.8] Mardi Gas | |-----------------------------------------------------------------------------| Cost: $3,000 Duration: 3 Years Requirements: Pub What Happens: Your Tourism rating is increased by 20%, and your citizens gain a 30% boost. Crime also increases by 20%. Can be re-enacted. =============================================================================== |-----------------------------------------------------------------------------| | [11.4] Political/Religious | |-----------------------------------------------------------------------------| These pertain to how you treat your citizens. Declare Martial Law and watch as everyone succumbs to your will! |-----------------------------------------------------------------------------| | [11.4.1] Amnesty | |-----------------------------------------------------------------------------| Cost: $500 Duration: 3 Years Requirements: Armory, Cordial or Better relations with the s What Happens: When citizens become Rebels, they will only re-join society if conditions improve by 5-10%. Issuing this edict after increasing the condition of the island, all rebels are four times more inclined to come back to society. Can be re-enacted. |-----------------------------------------------------------------------------| | [11.4.2] Early Election | |-----------------------------------------------------------------------------| Cost: $2,000 Duration: Immediate Requirements: NONE What Happens: Instead of waiting the 5-8 years and calling an election only when your people demand it, you can call them whenever you want (but you must wait at least three years after an election to call another). Can be re-enacted. |-----------------------------------------------------------------------------| | [11.4.3] Inquisition | |-----------------------------------------------------------------------------| Cost: $500 Duration: Forever (until canceled) Requirements: Cathedral, Cordial or Better faction with the Religious What Happens: This edict significantly reduces the chance that citizens will lead or join in a protest, uprising or coup. However, it does increase the chance of rebel activity (of people who are already rebels) and lowers Tourism and Liberty by 25%. Can be re-enacted. |-----------------------------------------------------------------------------| | [11.4.4] Book BBQ | |-----------------------------------------------------------------------------| Cost: $500 Duration: Forever (until canceled). Requirements: Church, Cool or Better faction with the Religious What Happens: By issuing this, the Intellectual faction loses 50% of its supporters. Because of the decrease in Intellectuals, education slows by 50%. Can be re-enacted. |-----------------------------------------------------------------------------| | [11.4.5] Martial Law | |-----------------------------------------------------------------------------| Cost: $5,000 Duration: Forever (until canceled) Requirements: Cordial or Better faction with the s What Happens: This edict reduces the chance of protests and uprisings, as well as crime by 40%, but productivity will be reduced by 20%, while liberty, and tourism will be reduced by 50%. Can be re-enacted. |-----------------------------------------------------------------------------| | [11.4.6] Open The Jails | |-----------------------------------------------------------------------------| Cost: $3,000 Duration: Immediate Requirements: Prison What Happens: This edict will cause all people who are jailed to be released, but kicked off the island. This causes your relations with the U.S. to drop by 10% because all the people move to Florida. Can only be issued once. |-----------------------------------------------------------------------------| | [11.4.7] Papal Visit | |-----------------------------------------------------------------------------| Cost: $10,000 Duration: 3 Years Requirements: Cathedral, Cordial or Better faction with the Religious What Happens: Invite the Pope. He'll bring with him 50% increase in respect with the Religious faction, and all other factions will respect you 15% more. Total happiness will rise 25%. Can only be issued once. =============================================================================== |-----------------------------------------------------------------------------| | [11.5] Social | |-----------------------------------------------------------------------------| These edicts help your island as a whole. |-----------------------------------------------------------------------------| | [11.5.1] Prohibition | |-----------------------------------------------------------------------------| Cost: $500 Duration: Forever (until canceled) Requirements: NONE What Happens: Crime rate increases 100% because of the ban of alcohol. This edict also closes nightclubs, pubs, and rum distilleries. On the flipside, the Religious respect you 10% more and workers produce goods 10% faster. Can be re-enacted. |-----------------------------------------------------------------------------| | [11.5.2] Literacy Program | |-----------------------------------------------------------------------------| Cost: $500 Duration: Forever (until canceled) Requirements: High School What Happens: All workers and students will learn 30% faster, but it requires an annual cost of $2 per Tropican (unemployed and children alike) in addition to the cost of enacting this edict. Can be re-enacted. |-----------------------------------------------------------------------------| | [11.5.3] Contraception Ban | |-----------------------------------------------------------------------------| Cost: $500 Duration: Forever (until canceled) Requirements: Church, Cool or Better faction with the Religious What Happens: Your respect with the Religious increases by 10%, and boosts your population by 30%. The Intellectuals don't think too highly of this, though, and lose 30% respect. Can be re-enacted. |-----------------------------------------------------------------------------| | [11.5.4] Anti-Litter Ordinance | |-----------------------------------------------------------------------------| Cost: $500 Duration: Forever (until canceled) Requirements: NONE What Happens: This edict reduces person pollution (read: pollution caused by your citizens, and not industries) by 50%, and reduces liberty by 10%. Seems people want to throw their crap all over the place. Can be re-enacted. |-----------------------------------------------------------------------------| | [11.5.5] Sensitivity Training | |-----------------------------------------------------------------------------| Cost: $500 Duration: Forever (until canceled) Requirements: College What Happens: All Soldiers and Policemen are respected 50% more by your citizens, but also requires $50 per solder and policemen per year, in addition to the price of issuing this edict. Can be re-enacted. |-----------------------------------------------------------------------------| | [11.5.6] Food For The People | |-----------------------------------------------------------------------------| Cost: $500 Duration: Forever (until canceled) Requirements: NONE What Happens: The quality of the food you produce is improved to a hearty 100%, but your people eat double the amount of food they'd usually eat, and you will require more farms. For example, since a farm feeds 30-40 people, you will need four farms to feed a population of 60-80 instead of two. =============================================================================== |-----------------------------------------------------------------------------| | [12] The Nine Commandments (err Happiness Factors) | |-----------------------------------------------------------------------------| And as he stepped high from the mountains, el Mosèsa looked toward the people and said, "I have returned with the nine commandments. Thou shall obey these commandments if thou wishes to make thy people content," and with that, el Mosèsa stuck out two pieces of rock, with the commandments etched on them. El Mosèsa read off the commandments: 1 - Food 2 - Entertainment 3 - Religion 4 - Housing 5 - Liberty 6 - Health 7 - Environment 8 - Crime 9 - Job "First," began el Mosèsa "you must make sure your people are well fed. Be it corn, pineapple, banana or papaya, they will eat any of it, although they do prefer the great taste of corn. The people know how to balance food usage, which is why they have created farms that can feed 30-40 people." He continued to talk about Entertainment. "As patient as your people are, they will not take kindly to staring at grass all day. They will need some form of entertainment within a few years. Your people will appreciate anything you create for them." "Religion. What is not to say?" el Mosèsa continued. "Without a church or cathedral, your people will look at you as some sort of antichrist. You must build a church!" "Your people can have it much better then the olden days," continued el Mosèsa, "because back then we had no choice where to live. We had to live in shacks or worse! But you...you are able to construct six different buildings for your people to live. In fact, your people will demand housing. Knowing the choices available to them, they don't want shacks. At the very minimum you should construct tenements for your people, as this will please them as well as the commies. Take heed to my words." "Back in ancient Rome," el Mosèsa continued, just sort of babbling on, "the ruler was king, even though that's an oxymoron. He controlled everything. But in this day and age, your people are strong when banded together. If they don't like you, they have the ability to force you out. You should make it a habit to keep your people happy. Provide them with television and radio stations, and perhaps a newspaper. Most importantly though, make sure you have fair elections." "I've known lots of dictators in my day, and a lot of them were forced out of office because of the death of most of his citizens. Why did these people die? Lack of health care, of course! Without clinics and hospitals to keep your people alive, healthy, and making money, your population will die, and you'll be reigning over an empty island. Be sure to keep your distinguished doctors well paid and happy." "Ahh do you remember the dinosaurs? I sure do. They roamed around the world, eating things. However, they ate only what was needed, and they left their environment intact, but with the invention of modern equipment, we have shattered our environment. Our trees are gone, and lots of animals are no longer around. When you build up your industry, be sure to keep your environment in good shape. When your lumberjacks cut down trees, replant them. Try to enact laws that lower pollution. Your people will love you for it." "Everybody wants to be safe these days. Back in my youth, when someone did something against society, we killed them. Simple as that. Unfortunately, people don't look upon death as warmly as they did, so you just can't gun down people in the street who you don't like (although that is an option). With a strong police force spread throughout your island, your people will behave as you want them to, leading to an ultimately peaceful place to live. And those Yanqui scum... they won't dare set foot on your island if crime is too bad." El Mosèsa, drawing to a close, shouted the last commandment. "Your people must work! If they cannot work, they cannot earn money, can't live in adequate housing, and can't be happy. These people may eventually become rebels, and we all know rebels are bad. Be sure you have enough jobs to keep your entire population working, or at least have a good military to combat the rebels. Well, I have given you the nine commandments of happiness, and should you follow them, I predict a long and rewarding reign." =============================================================================== |-----------------------------------------------------------------------------| | [13] Getting Started Guide | |-----------------------------------------------------------------------------| This section will walk you through the first 5 years of your reign, with suggestions on what and what not to build, prices to charge, wages to pay, how to keep the different factions happy, keep your neighbors (U.S. and Russia) happy, and everything a dictator needs. This is NOT a detailed walkthrough; it's simply a starting point to get your island off to a good start. I used the following map settings and conditions for this island: Map Settings ------------ Vegetation: Full (right-most selection) Minerals: Full (right-most selection) Water Coverage: Low (left-most selection) # Of People: 30 (left-most selection) Elevation: Low (bottom-most selection) Map Size: Big (right-most selection) Victory Condition ----------------- Open Ended Special Circumstances --------------------- None Political Stability ------------------- Moderate Economy ------- Moderate ------------- Something to note is that I did this walkthrough with the Capitalists in mind. I pay the elite more. I construct the housing so the Communists won't annoy me, but other than that, they take a backseat to the Capitalists. |-----------------------------------------------------------------------------| | [13.1] Year 1 | |-----------------------------------------------------------------------------| At the beginning of the game, you will have three food producing farms and 30 Tropicans. You currently have enough food for 90-120 Tropicans, because each farm can feed 30-40 of the people. Firstly, you will want to construct a second Construction Office. Open the Teamster's Office info window and close two slots. Construct two Tenements and one Apartment complex. Change your dock to receive only freighters. Open your Palace info window and hire as many soldiers as needed to round out the empty slots (usually two or three). Begin building roads connecting your Teamster's Office to the Dock. Pay your Construction Offices and Teamsters $10, your Palace soldiers $20 and your Farmers $15. Charge $3 per Tenement and $5 for the Apartment. |-----------------------------------------------------------------------------| | [13.2] Year 2 | |-----------------------------------------------------------------------------| Build a Marketplace close to your Tenements, and construct two more Tenements. I find it good policy to construct two Tenements and one Apartment per year until your population starts bulging. Construct a Church and hire four Priests. This will keep the Religious faction from complaining early next year. Construct a Clinic. Construct a Lumber Yard and a Logging Camp to begin earning a little bit of cash. Build one more Tenement and Apartment, and put a Marketplace near these new houses. Pay your Marketplace employee $12, your Priests and Doctor's $20, and $10 for both the Lumber Yard and Logging Camp. Charge the same price for Tenements and Apartments, but allow one Tenement to be free for the elderly and unemployed. Constantly check your free housing to ensure people who are making enough money aren't living for free. |-----------------------------------------------------------------------------| | [13.3] Year 3 | |-----------------------------------------------------------------------------| Start building entertainment structures. Place a pub. Build a Restaurant and a Cabaret (place the Cabaret close to the Palace, as this is a favorite building of the soldiers). Construct three Tenements and one Apartment. Go into Info Mode and search for any mineral locations close to you. If you find a Bauxite or Gold (forget Iron for now), construct a Mine. Consider building another Logging Camp so your workers at the Lumber Yard have more logs to convert. Construct one food farm (Corn, Banana, Pineapple) and one cash-crop (Sugar, Tobacco, etc.). Pay your Barmaids and Cooks $10. Pay your Showgirls $12. Make one of the Tenements no rent. Pay your Miners $15 (if you find a depot). Charge a fee of $7 for the pub, and $10 for both the Cabaret and Restaurant. |-----------------------------------------------------------------------------| | [13.4] Year 4 | |-----------------------------------------------------------------------------| Build another Clinic. Construct two Tenements and one Apartment. If you want, build three or four houses. Don't do anything else this year. Simply watch your island take care of itself, but be prepared to handle any emergencies. |-----------------------------------------------------------------------------| | [13.5] Year 5 | |-----------------------------------------------------------------------------| As soon as this year starts, issue the "Tax Cut" and "Mardi Gras" edicts, then call an "Early Election." Make sure you issue the two edicts first so that your people will be happier. Construct an Electric Power Plant away from your main area, but close enough so the area is covered. Construct a Hospital and a Cathedral (if you can afford it). Begin building the higher quality entertainment structures (Nightclub, Gourmet Restaurant, etc.). Continue to construct two to three Tenements per year. You can lay off the Apartments unless you want to build them. =============================================================================== |-----------------------------------------------------------------------------| | [14] Hot Keys | |-----------------------------------------------------------------------------| The following hot key list only works with version 1.02 of the game and above. This list is courtesy of Richard Nigel. You can contact Richard at the following e-mail address: RichNagel@compuserve.com OR RichNagel (at) compuserve (dot) com Cheat Codes ----------- CONTENTO = Add 10 happiness points ECONOMICDIFFICULTY = Change economic difficulty of map EDITOR = Toggle map editor on/off EXACTO = Set national treasury to exact value IMPORTMAP = Import map from PCX format image MUERTE = Instant death for selected unit PESOS = Add $10,000 to national treasury POLITICALDIFFICULTY = Change political difficulty of map RAPIDO = Toggle instant building on/off RATEDDIFFICULTY = Change map difficulty rating REMOVEPEOPLE = Remove all units from map [Control]+[keys] = Enter cheat codes Data and Message Windows ------------------------ A = Almanac M = View last message 0 - 9 = Quick jump to almanac page [Control]+[0 - 9] = Program almanac page quick jump hotkey [Shift]+D = View last message (no function) File Operations --------------- L = Load game S = Save game Graphics Options ---------------- T = Toggle trees on/off B = Toggle building transparency on/off W = Toggle weather on/off (i.e. clouds) F3 = Toggle 8-bit/16-bit graphics F6 = Decrease graphics resolution (i.e. from 1024x768 to 800x600) F7 = Increase graphics resolution (i.e. from 800x600 to 1024x768) F8 = Toggle software/hardware rendering Map Editor - General -------------------- F = Fill terrain tool P = Paint terrain tool R = Raise/lower ground tool S = Regenerate and save map U = Units tool V = Vegetation tool Z = Bulldozer tool [Shift]+M = Minerals tool [Shift]+O = Buildings tool Map Editor - Paint Terrain Tool ------------------------------- [Control]+Left Mouse Button = Shallower water [Shift]+Left Mouse Button = Deeper water Map Editor - Raise/Lower Ground Tool ------------------------------------ [Shift]+Left Mouse Button = Terrain smoothing tool creates plateau Map Editor - Units Tool ----------------------- [Left Shift]+Left Mouse Button = Female unit [Right Shift]+Left Mouse Button = Male unit Map Editor - Vegetation Tool ---------------------------- [Shift]+Left Mouse Button = Vegetation cutting tool leaves stumps Map Grid Overlays ----------------- C = Toggle large map grid overlay (yellow) G = Toggle small map grid overlay (green) [Shift]+P = Toggle polygon map grid overlay (green) Map Movement ------------ Keypad 4 = Rotate map left Keypad 6 = Rotate map right Arrow Keys = Scroll map [Shift]+Arrow Keys = Scroll map fast Right Mouse Button = Scroll map Mouse Wheel (pressed) = Scroll map Map Zooming ----------- Keypad 2 = Zoom map out Keypad 8 = Zoom map in Mouse Wheel (scrolled) = Zoom map in/out Speed ----- - = Decrease game speed + = Increase game speed [Pause] = Pause/unpause game System Operations ----------------- Q = Quit game F2 = Game options and settings F4 = Toggle fullscreen/window mode [Shift]+F = Toggle framerate counter Unit Selection and Tracking --------------------------- O = Track election opponent 0 - 9 = Quick jump to building, map location, or unit [Shift]+T = Track selected unit [Shift]+[0 - 9] = Program building, map location, or unit quick jump hotkey Left Mouse Button = Select building or unit =============================================================================== |-----------------------------------------------------------------------------| | [15] Cheat Codes | |-----------------------------------------------------------------------------| To use these cheats, you must hold down CTRL while entering them. CODE RESULT ------------------------------- CONTENTO = Add 10 happiness points ECONOMICDIFFICULTY = Change economic difficulty of map EDITOR = Toggle map editor on/off EXACTO = Set national treasury to exact value IMPORTMAP = Import map from PCX format image MUERTE = Instant death for selected unit PESOS = Add $10,000 to national treasury POLITICALDIFFICULTY = Change political difficulty of map RAPIDO = Toggle instant building on/off RATEDDIFFICULTY = Change map difficulty rating REMOVEPEOPLE = Remove all units from map =============================================================================== |-----------------------------------------------------------------------------| | [16] Patches | |-----------------------------------------------------------------------------| CURRENT GAME VERSION: 1.02 --------------------------- 1.02 patch changes: * Enabled editor (for full instructions, as well as two necessary utilities, please check out out the tropico editor file, which should be available on-line as tedit102.exe) * Added programmable hot keys for quick jumps to map locations, people, and almanac pages, as follows... The number keys on the keyboard (0 through 9) can be programmed. If viewing an almanac page, hold down 3 to set the number 3 as a hot key for that page. Then, to return to that almanac page, press 3 (without or ) at any time. To set a hotkey to a unit or building, select that unit or building, then program the key by holding down and pressing the number (i.e. 3). To set a map location hot key, do the same thing without any unit or building selected. In all of these cases, press the same number (without or ) at any time to jump back to them. * Airports should now be built about 35% faster (including ground clearing, etc.) Other large buildings should now be built about 10% faster... * If the world bank forces low wages on you, the prior wages will now be remembered and restored, if and when the wage restrictions are lifted, PROVIDED that you haven't changed the building's wages yourself in the meantime. * Fishing wharfs can no longer be placed in such a way as to trap the resulting fishing boats. * Cleaned up a few obscure crash bugs Troubleshooting notes (supplemental to those in the original readme file): If you have a Voodoo 3 based card - please make sure you have the latest/final version of the 3DFX drivers - early driver versions can cause various artifacts in hardware mode. 3DFX drivers can be found at www.3dfx.com If you have stability problems - all of the following can be possible solutions: 1) Try not to run any other programs in the background - close all other programs before starting Tropico. Avoid task-switching (ALT-TAB) out of Tropico. 2) Make sure you have up to date video and sound card drivers 3) Certain sound cards (Soundblaster Live) have hardware acceleration. It has been reported that this sometimes causes instability or can increase sound related problems. If your sound stutters or you experience instability, try disabling hardware acceleration on your sound card (if you have it). Remember, there are a wide variety of graphics options available in the settings menu (press in the game world), including the ability to change resolutions, enable hardware acceleration, change the amount of graphic detail etc. If performance is slow on your machine, consider running at a lower resolution, turning down the level of graphics detail, and/or otherwise adjusting these settings. ------------------------------ 1.01 changes: MAJOR CHANGES * Replaced original copy protection system with simpler system that should resolve all issues relating to copy protection errors at game startup (Unable to find CD-ROM messages, blue-screen Windows errors, long startup times). * Fixed two bugs that could in rare instances corrupt saved games - saved games from 1.00 version that were unstable should be stable now. MINOR CHANGES * Added 'O' hotkey to jump to your election opponent (only if election is underway, of course...) * Added one more character to the credits animation (drunken teamster) * Fixed bug where roads could be laid in oceans * Disabled 'F' hotkey (an artifact of the editor) =============================================================================== |-----------------------------------------------------------------------------| | [17] Frequently Asked Questions (FAQ) | |-----------------------------------------------------------------------------| Q: How many problems can your island have? A: There are plenty of problems. Most problems can be found in other city building games as well, such as a lack of food, no education, low happiness and what-not, but there are a few specifically for Tropico. For starters, if your people become too unhappy with you, and you don't do anything to improve their mood, they may become rebels, and attack some of your buildings (most notably farms) and eventually attack your palace. Having your Palace attacked and destroyed is bad, because that means you are thrown off the island (read: game over). Secondly, if you don't keep your military happy, there is always the threat of a coup d'eta. When this happens, your military will split into two groups, one who opposes you and one who is loyal to you. If the opposing group has more men then your loyal group, they will kill off your soldiers, then attack the palace. If the Palace gets destroyed (you can see the amount of damage done to the palace by clicking on it) you are, again, thrown off the island. Your regular citizens (read: not rebels) can even destroy your palace. These citizens are called "rabble" and will attack your military and palace with rocks. Finally, if either the United States or Russia gets angry enough with you, they may launch a military invasion. Unfortunately, there is no way at all to protect against this, so it's an instant kick off the island. Hmmm. All this talking about getting kicked off the island is making me want to watch Survivor, but ever since Elizabeth got kicked off, I think it's going to be kind of boring. Q: How do you build an army? A: First, you need an Armory, which employs three generals. Then you can begin building Guard Houses. Each Armory can support three Guard Houses, and each Guard House can support three soldiers. So, having one Armor and three Guard Houses gives you an army of 12. Continue adding Armories and Guard Houses to increase your army. Q: So what the heck is the population limit? Is it 500 or not!? A: PopTop had originally planned to put a population cap at 500 people, but near the end of the development period they changed their mind, so your island can go above and beyond 500 and up to whatever you can handle. =============================================================================== |-----------------------------------------------------------------------------| | [18] Bugs | |-----------------------------------------------------------------------------| 1) Never-Leaving Gunship If your relations turn bad, for either the U.S. or Russia, they will send a patrol boat to your shore, and if you don't improve your relations, the country might invade you. However, if you improve your relations enough, a message pops up saying "Although your relations with are still shaky, they have decided to return their gunship." or something along those lines. After three more years, the gunship was still there, apparently lodged in the dock, moving, but not actually going anywhere. 2) Planting Shrubs causes the game to crash to desktop I've received a lot of e-mails from people saying that when they try to plant a shrub, the game crashes to the desktop with a "fatal exception" error. The 1.02 patch addresses this problem. =============================================================================== =============================================================================== |-----------------------------------------------------------------------------| | [A] Contact Information | |-----------------------------------------------------------------------------| To contact me, send an e-mail to the following address: jpaterson000 [at] msn [dot] com Replace [at] with @ and [dot] with the period. Please do not add me to your MSN Messenger list. All friend requests will be denied. When e-mailing me, include the name of the game, or an abbreviation of the game in the subject. Most other e-mails will probably end up not being read, and immediately deleted. Thank you. If your e-mail contains any of the following, I will not respond to it: - Help for something that's already covered in this FAQ; please look over it before e-mailing me - Help for something that has nothing to do with this game; do not ask me how to kill the final monster of a game if you're reading my MVP Baseball FAQ - Serial numbers, CD keys, registration codes, or where to find a pirated version If you need help with a technical problem, such as your game not loading or you're encountering errors, contact the developer and/or publisher of the game. I cannot help with technical problems. =============================================================================== |-----------------------------------------------------------------------------| | [B] Webmaster Information | |-----------------------------------------------------------------------------| Attention webmasters: You are allowed to host this document and display it without asking for prior permission. All you have to do is the following: - Do not charge people to see it or otherwise make a profit from it. - Do not alter it. - Give proper credit to the author. - You may not sell, rent or lease the document. If you want to use one of my guides _IN_ a guide of yours, like an item guide of mine in a general guide you're writing, feel free to do so, as long as you still follow the above. All I ask in addition to that is that you let me know when your guide is online so I can check it out. =============================================================================== |-----------------------------------------------------------------------------| | [C] Where This FAQ May be Found | |-----------------------------------------------------------------------------| JPatWorld http://www.jpatworld.com/ GameFAQs http://www.gamefaqs.com/ Cheat Happens http://www.cheathappens.com/ All other websites have permission to use this document, but they may be out of date or incorrect versions. The latest, newest versions can always be found at the above websites. =============================================================================== |-----------------------------------------------------------------------------| | [D] Other FAQs Written | |-----------------------------------------------------------------------------| This section may not always be up-to-date, as I'm not going to update every single one of my FAQs after making a new one. http://www.gamefaqs.com/features/recognition/8939.html ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== GAME GUIDE TYPE ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== Clock Tower 3 || File List Deus Ex: Invisible War || Walkthrough/FAQ ESPN NFL 2K5 || Milestones/Crib Unlockables ESPN NFL 2K5 || Strategy Guide/FAQ ESPN NHL 2K5 || Challenges & Unlockables Grand Theft Auto III || Walkthrough/FAQ Grand Theft Auto III || Song Guide James Bond 007: Everything or Nothing || Walkthrough/FAQ Madden NFL 2004 || Challenge Checklist MVP Baseball 2004 || Strategy Guide/FAQ MVP Baseball 2004 || Unlockables Guide Nocturne || Walkthrough/FAQ Red Faction || Walkthrough/FAQ RoadKill || Walkthrough/FAQ RoadKill || Song Guide Serious Sam || Walkthrough/FAQ SimCity 4: Rush Hour || Object Guide Splinter Cell: Pandora Tomorrow || Demo Walkthrough Star Wars: Knights of the Old Republic || Walkthrough/FAQ Star Wars: Knights of the Old Republic || Item List The Sims (PC) || Item List The Sims (CONSOLE) || Item List The Sims: House Party || Strategy Guide/FAQ Tony Hawk's Pro Skater 2X || Song Guide Tropico || Walkthrough/FAQ Unreal Tournament || Walkthrough/FAQ WWE RAW 2 || Move List/FAQ ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== Total FAQs: 27 I have also written several strategy guides, in HTML format with screenshots, for the website Cheat Happens (www.cheathappens.com). ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== Hitman: Contracts Spider-Man 2 The Chronicles of Riddick: Escape from Butcher Bay Unreal Tournament 2004 ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== Total Guides: 4 =============================================================================== |-----------------------------------------------------------------------------| | [E] Tropico Copyright Information | |-----------------------------------------------------------------------------| Tropico, the Tropico logo, PopTop, and the PopTop logo are trademarks of PopTop Software, Inc. Gathering Of Developers, godgames, and the Godgames logo are trademarks of Gathering Of Developers, Inc. Take-Two Interactive Software, Inc and the Take-Two Family logo are registered trademarks of Take-Two Interactive Software Inc. All other trademarks and trade names are property of their respective owners. © 2001 Gathering Of Developers. All Rights Reserved. =============================================================================== This document is copyright by US and Canadian copyright laws. This FAQ is for personal use only. This FAQ may not be altered or used for commercial use. Websites may use this document without permission, but they must give proper credit to the author and musn't alter it any way, shape or form. All websites, excluding GameFAQs (www.gamefaqs.com), are prohibited from renting, selling or leasing this document, whether it's for personal or commercial gain. Thank you. =============================================================================== End of Tropico FAQ/Walkthrough. Copyright 2004. All rights reserved. The author of this FAQ is in no way affiliated with Gathering of Developers, PopTop, or any member of the Tropico development team.