=================================================================== Creator : furdude2 E-Mail : furdude2(at)gmail(dot)com Type : Help/Hint File Game : Transport Tycoon Delux Web Sites: http://www.geocities.com/furdude2/InterpageDesignINC.htm http://www.geocities.com/furdude2/HomepageV.2.htm __ _ ___ ___ __ ___ __ | || | | | / | | | |\ | | | | | | |-||_ | |_| / |-| | | \ | | |_ | | |_ | || | | / | | | | \ | | | | | | | ||__ |_ | / | | _|_ | \| | | _|_ |_ |__ =================================================================== ------------------------[1]Sections-------------------------------- =================================================================== Section 1.---------- Sections a.---------- Updates b.---------- Disclaimer Section 2.---------- Game play a.---------- Shortcuts Section 3.---------- Point of the Game Section 4.---------- The ways to get to The Point of the Game (Prior Section) Section 5.---------- Trains!!!! Section 6.---------- Road Vehicles...(RV's From here on) Section 7.---------- Planes(Air panes...) Section 8.---------- Boats(The forgotten Transport System) Section 9.---------- Subsidies Section 10.--------- Terrains Section 11.--------- FAQ's Section 12.--------- Industry Section Section 13.--------- Patch related problems go to this site... site below. Section 14.--------- Suggestions for helpfile/game. Section 15.--------- Contact Info Section 16.--------- Credits Section 17.--------- Copyrights =================================================================== ---------------------------[1a]Updates----------------------------- =================================================================== Version 1.0Apr 25..2005... Started Hint/Help file My first one so be nice bout how it looks Apr 27..same year two days later... o well any who I added 4 more sections from FAQ's down and I am a loooooooong way from being close to done(makes since its only been two or three days.)and have much to put on. Oct 11.. Corrected a few things... short cuts for F10 and Shift+F10 added the "t" shortcut as well...it turns the transparency on an off.. Nov 3.. Added Disclaimers.. added a few extra shortcuts...from below the "t" shortcut to the delete button shortcut June 02 2006.. added a personal best money amount and rating for the end game record 1.7 something bil with the perfect rating added to section 4 the point of the game section. added mouse wheel zoom (can't believe I forgot that.) September 24 06. Added Contact Info, forgot to do that..:D September 28 06. I think I finished most of it, now I need some more FAQ's.. :D the suggestion(s) areas need some ;) Version 2.7 Minor update, actually started adding gameplay help ;) what menus do what, and such, but after a while I actually grew board of playing and looking through the menus to tell which did what, so I stopped again, and temporarily gave up.. It has been at least since either June of 06 or June of 07.. so it needs an update(and some actual other FAQ's and suggestions or questions pop a line at this email now, I changed it but all IM's still work, don't be shy to ask there either if you need to. =================================================================== ---------------------------[1b]Disclaimer(s)----------------------- =================================================================== This FAQ is meant for PRIVATE USE ONLY This FAQ may not be redistributed for profit by anyone!!! This FAQ talks about a Patch which is not produced by the developer of the game This patch is a Cheat (a very nice cheat) and necessary if you wish to play this game on any XP Computer!! It has a switch that makes it XP compatible... =================================================================== ---------------------------[2]GamePlay----------------------------- =================================================================== The game play is quite simple really, most of the action is by use of mouse. there are shortcut keys and I will put them here when I figure them out. The LeftMouseButton or lmb is the primary button you will use, but the right button has one use it is used to scroll around the game map with. Also if you have a wheel mouse which most people do by now, you can zoom in and out if you have the wheel scroll switch with the patch enabled that is. Really basic game, all that you need to know is a few things about the interface. First thing... the main screen(New Game Load Game Screen) You can start a completly random New game in one of four Terrains (or climates)or play one of the scenarios already created, but before doing that, you have some choices, you will also see 14 total buttons four big ones with pictures(those are the climate types and how you choose them), a New Game button and Load Game button at the top, Create Scenario and Play Scenario Right below that, then the already described climate buttons, then the two interesting buttons, 1 player game or 2 player.(I've been fiddling around with 2 player..It does work on a LAN.. will try soon over the internet)Then Game Options and Diffi culty(Important to choose some of these settings..:D ) then Tutorial/ Demo(Don't bother with them they don't show any really important game play information, and are broken anyways) and then of course Quit Under New Game for temperate, there are 11 built in scenarios(sorry but you may have to go elsewhere for information on each scenario, I don't play them, I just play random generated ones or my own.) The blue highlighted one has(I think all competitors as possible)and I think it's also set on Hard Difficulty.. For Sub-Arctic, there also is 11 scenarios... none seem to be highlighted but to be honest I don't think anyone hardly plays arctic or desert, and I know no one plays Toy Land:D. For Desert, there are 10, and one is blue so it looks like a hard one sneaked into the desert list. For Toy Land, there are 10 as well. I know nobody cares..:D Load game obviously Loads a previous save. Create Scenario. You can actually make a map yourself, put in towns and industries in good spots.. instead of a Iron ore mine being right next to a steel mill, then getting it to be subsidized and getting 2 bucks off it. I hate that. Play Scenario. From here you can then play that scenario you just made. 1 Player, plays just you(and if you want, very very stupid AI) 2 Player, LAN connections work, not sure about internet games(I think the one me and another player were trying was being blocked by a fire- wall. Game Options. Here you can choose what currency is shown, what the speed of vehicles are shown in, which side of the road RV's drive on, town name style how often Autosave saves, What graphics turn on(need them first) and you can change Vehicle names, and save them as custom names Currencies include: British BP US USD French FF German DM Japanese Y Not sure where the Peseta is from Guessing it's Peso.. so maybe Mexico? Hungarian Forint Ft Poish zl Austrian Shilling ATS Belgian Franc BEF Danish Krone DKK Finnish Markka FIM Greek Drachma GRD Swiss Franc CHF Dutch Guilder NLG Italian Lira ITL Swedish Korna SEK Russian Rubel RUB Distance Units: Imperial(meaning MPH) or Metric(meaning KPH) And the next one below Currency. Just Left side of road(british and most of the world) or Right side(US and ??) Names of town styles: English French German American Latin-American Silly Autosave: off 3 Months 6 Months 12 Months Graphics, they will depend on what you have Vehical names: two Default or Custom Difficulty Choices Easy Max No of Comps:2 Competitor start:6 months after player No. of Towns: normal No. of Industries: high Max Initial load: Depending on your Currency(aka $600,000 would be £300,0000) Interest Rate:2% Vehicle Running Costs:Low Speed of Comp Construction:Medium Intelligence of Comps:Low(all low just really increadibly dumb in easy) Vehicle Breakdowns:Reduced Subsidy Multiplier:x3 Cost of COnst.:Low Terrain Type Flat Quantity of Sea/Lakes:Low Economy:Steady Train Reversing:At end of line, and stations Disasters:Off Medium Max No of Comps:4 Competitor start:3 months After player No. of Towns: normal No. of Industries: Normal Max Initial load: Depending on your Currency(aka $300,000 would be £150,0000) Interest Rate:3% Vehicle Running Costs:Medium Speed of Comp Construction:Fast Intelligence of Comps:Medium Vehicle Breakdowns:Normal Subsidy Multiplier:x2 Cost of COnst.:Medium Terrain Type Hilly Quantity of Sea/Lakes:Low Economy:Fluctuating Train Reversing:At end of line Disasters:On Hard Medium Max No of Comps:7 Competitor start:Immediate No. of Towns: High No. of Industries: Normal Max Initial load: Depending on your Currency(aka $200,000 would be £100,0000) Interest Rate:4% Vehicle Running Costs:Medium Speed of Comp Construction:Fast Intelligence of Comps:High(but they still make stupid layouts:)) Vehicle Breakdowns:Normal Subsidy Multiplier:x1.5 Cost of COnst.:High Terrain Type Mountainous Quantity of Sea/Lakes:Medium Economy:Fluctuating Train Reversing:At end of line Disasters:On Tutorial/Demonstration(are broken due to patch but there is a way to see them. Go to tt-forums.net and search for how to do that I don't use them And Quit Quits(What do you expect it to do..:)) Once in the game, it starts you out(I think most of the time in the middle of the map) with your company's information up, what face you have the name your name and the color of what your company is. The Names are just there they aren't really important, as is the color(I usually use Red though.. The Power Color..:D)The face is the same all that stuff is just blah stuff close all those windows.:D. Here is a rundown of the menus/Sub Menus From left to right Pause: Pauses and unpauses(obviously..:D) Good feature with the patch BuildWhilePaused.. a little not fair, but hey when are the AI fair.:D Next is Options: and four submenus and checkboxes to turn off and on things within the game Game Options:The first sub menu is Game Options, same options as before in the intro screen(the menu with the chosing the currency and such) Next is Difficulty: again same as the intro one but in here you can only change certain ones.. Next is Enhanced GUI: This one changes The station names looks, the next is Depot all Trash, I have no idea what it does... Never used it. Then Stick settings and Unstick, Reset Default sizes comes next and followed by save as default. Then you have the GRF Status menu, this is where you can turn on and off GRF files once put in the GRF Config(If you need help I can show you how to do that.) This window has three buttons, Apply if you don't do that then it won't change, default turns all the ones you start with on, and debug, this will make a little notepad file of what GRF's you have. And who made them. =================================================================== --------------------------[2a]ShortCuts---------------------------- =================================================================== Most of the easy shortcut keys to remember are the top 12 function keys(also known as F1 to F12). F1 is pause F2 is an options menu F3 is the save/load menu F4 is the map button F5 is the town list F6 is the subsidies list further discussed in section 10 F7 is for your station/loading bay info button F8 is your financial statements F9 is for your HQ info button F10 Doesn’t Have a function F11 is your companies rating button F12 is your build new industries button shift + F1 brings up your trains list shift + F2 brings up your rv's list shift + F3 brings up your boat list shift + f4 brings up your plane list shift + F5 is the zoom In button shift + F6 is the Zoom Out button shift + F7 Opens the Train building Menus shift + F8 Opens the RV's building Menus shift + F9 Opens the Boat building Menus shift + F10 Doesn’t Have a function shift + f11 brings up the plant tree menu shift + f12 brings up the jutebox Another shortcut is the "t" button what it does is it turns on and off the transparency. The "z" key zooms in where ever you are.. and the "c" button Centers where your mouse cursor is, and possibly zooms in im not sure or remembering right now. The delete button closes all windows that are open... Don’t use it much you may close a New Vehicle to market window. They come up and they are blue in color =================================================================== -------------------[3]The Point of The Game------------------------ =================================================================== This game may not be as easy as it seems. It also seems to not have a point but it does. The point of this game is to of course as the title says be a Transport Tycoon... Within the game being a tycoon just means this being the best rated company which will be explained further on. The rating scale goes up to 1000 that is tycoon level... !!!!****!!!!!! Hint:) : all currencies posted in this FAQ are in the default(which is The British Pound!!)you have to convert to the value of your currency to make it better understood... for example you read about the vehicles needing 10'000 min profit... in Dollars... thats 20,000 in Yen it's 20,000,000 per year!! one of the more harder points to earn even in the later years, the other one is Transporting(meaning Picking up and delivering) 8 different industries during the last 3 months(which is what the peformance system below means by quarter!)That is harder then it seems, once you get into making massive train systems, the trains do get quicker but you have a lot of trains moving and blocking and such therefore not counting. so you may have the min profit but you don't have that one, that is probably why you get stuck either at 904, or 980 or something in the 9 somethings. check those two areas fix whats needed and watch your score skyrocket!!:) This is the rating system(the OFFICIAL rating system that the game uses). Written by Josef Drexler Performance - this is how your company has performed since it was started, you want as few drops as possible, a high rating will lead to better attitude from Local Authorities and higher passenger numbers. You can add the following amounts by completing these objectives: ________ ______________________________________________________________ | Points | Objectives | |--------|--------------------------------------------------------------| | 400 | 40,000 units of cargo delivered during the last four | | | quarters. This objective is worth 40% of your total rating, | | | so it's important to meet this one if you want a high score. | | | To increase your delivered cargo, you'll need more services, | | | faster vehicles, and more efficient layouts. | | 100 | 120 vehicles in operation. Since TTD will only let you build | | | a maximum number of trains, vehicles, planes and ships this | | | objective requires you to diversify the methods of transport | | | you use. Remember that the game counts a bus to the same | | | degree as a Yate plane, so road vehicles will make your | | | target easier. | | 100 | 80 station part. A part means bus stops, airports, platforms,| | | etc., even if several are combined into one station. | | 100 | £10,000 minimum profit for all vehicles more than 2 years | | | old. This objective is somewhat flawed, because: If you don't| | | have any vehicles older than 2 years old, then you get the | | | 100 points by default. It doesn't take inflation into | | | consideration. Early in the game, it might be difficult for | | | all of your vehicles to earn £10,000 per year. But as time | | | goes on, £10,000 is worth much easier to make because it | | | isn't worth as much. You probably don't want all of your | | | vehicles to earn a profit. You might intend some services to | | | be intermediate "piglet" lines that supply cargo to other | | | vehicles which then take them to their final destination. | | | Road vehicles often don't turn a very big profit, at least | | | not early in the game. | | 100 | £100,000 minimum operating profit for at least one quarter | | | out of the last 12 | | 50 | £50,000 minimum operating profit for all of the last 12 | | | quarters | | 50 | 8 different types of cargo delivered during the last quarter.| | | This is trickier to achieve than you might think. You have | | | to transport - and successfully deliver - eight different | | | cargo types during the past quarter. | | 50 | £10 million cash on hand | | 50 | £250,000 maximum loan. So, if you are borrowing £250,000 or | | | more, you won't get any points for this. Otherwise, if you | | | have a smaller loan, or don't have any debt, then you get | | | all 50 points. | |________|______________________________________________________________| Written by Josef Drexler!! Allowed by him to be posted!! :) (Thanks Joesf) (Side note June 02 06 made a personal victory... had well over a billion more like 1bil 7 or 8 hundred mil.. and the 1000 at the 2050 year for the first time ever!! usually I'd have one or the other.) =================================================================== --------------[4]The ways to The Point of the Game----------------- =================================================================== Quite a bit to this section, just giving u some warning. The way to the top is a lonely and daunting task. The way I get over this is just shut out everything else in the game and in the real world. For example if you concentrate on the competitors(which they are extremely stupid anyway) you'll find yourself not doing to well yourself. My advise here would be just don’t pay them no mind til they either go bankrupt or you are steady enough to buy them out. Advise on how to start, what I do is find either a coal/iron/or wood producer and then of course the recipient of that resource that is at a good distance from the resource. That way even in the hard settings you will get a nice profit(in the hard setting it might be a little pressing to do this but if you don’t go to far you should make it.) The reason for these three to start is because they are the highest payers and they produce material quickly...Highest payer means that the longer the load goes you will still actually make money off it. If you've played Railroad Tycoon(any of them) it’s the same way... Get the goods to destination ASAP. The faster the more you make... except its counted in squares and days not just days. =================================================================== ----------------------[5]Trains!!!!-------------------------------- =================================================================== Its not hard to imagine why I put this section first. For those who haven’t played long or haven’t played in a long time. Trains are The Transport System in this game even though there are three other systems this game is just bout like Railroad Tycoon except it has other things besides trains. Trains are very, very important, and to understand them will make the game a whole lot easier. For example most of the time in the beginning you will get four or five subsides right in a row, naturally they are going to be industry ones. If you set towns to be few, then rely on industry, it's better this way anyways. Passengers are ok, and are useful if you want to get the town to expand or need the town to have a high rating of you. But in the beginning worry about Industries and work on simple track layout design, that will show how to eventually and gradually turn into a massive pile of track(literally). Generally in the beginning with trains you have limited funds so that means limited build length of track, so what you need to do is build a simple line of this. Coal is a good place to start, try to find a very high producing one(click on the industry to find out) and look for a Power plant near by, or fairly close by at least. Then build a two station wide by 3 tile long station... I'll try and make one here _ \ / is one section of track is a cross track section <> is going to be a two way signal = is one station tile.. C is the depot\ ________<>= = = \/ C_/\_<>= = = so basically you want one track is the incomeing track below its the top one of course, and two and actually three trains can service a station like this, two would be loading and a third would either be at a siding (another important thing in this game) or in the depot. make the track connect to another station that looks like this one by the other industry. Also if there is a good deal of track between them you will have to put sidings in, basically a siding is a branch of track that follows the line and is right next to the main line, make sure that the siding is long enough to fit your longest train, that means when you start building if the trains are an engine and 5 cars that means that its three tiles long, so that means that you need 3 tiles for the train. That means from where it branches you will need to got 5 tiles, three for the train and one on either side of the train for signals. like this the "< and >" are one way signals, making sure that the trains will pass each other and keep the track running smoothly: __________>___________________>_____ main line \ / second \<____________________<>= = =_>____>____ \__<>= = =_>___/ Usually the key with this style station is having the next station (or a way point) be past the station, other wise it will try and go back through(most of mine try to but thats because I don't use this station much) The trick with the signal. is that even though everything is going one way(in this case to the right) the second signal has to be a two way(if a train is coming it won't go through to the platform with the other train, but it also won't go to the free one. The signal must be 2 way to let the trains know if one or the other is blocked! Once you have more then three or so, thats when you need to double the track. A real simple production, if it's a single line with a few sidings, just go from there, use the existing track and follow a similar path that is right next to or close to the existing track. Then whatever the first track goes at the siding make that the way that whole side goes, and do the same for the other side, whatever the siding direction is make that side go that direction. Now the trains are going to go even smoother. Most of the time I end up using the first basic setup for this and move the depot to the bottom or the top of where all the tracks meet. and then attach the incoming and out going tracks. Most of the time there aren't many bottlenecks either. Unless I don't have enough station platforms or they all decide to go to the depot at the same time. Also for busy tracks, you can also add train depots to main lines that are force depots.. in other words it looks like this..:D well I'm gonna try:D The A is a depot facing down, the D is a depot facing the left The key with this is the signals... put them in at the break point where the line splits and that way if one way is blocked the next train is forced to the second depot line..and also the second key is to make sure that the track to the depots go directly in to the depo then right back out A some thing like /_\ won't work unless the bottom part is taken out. that forces the train into the depot.. handy if you don't have servint change on :D and it keeps the trains very, very reliable. Key: > and ^ are signals the A is a depot facing down, and D is a depot facing the left and _ and /,\ are track ______________D / A | ^ |\ | ________________>/>______/ \_____\>____ Duel lines, go like this --------->--------------------------->---------------- ---------<---------------------------<---------------- And to add a station, it's simple, usually this is a main line. so to add a station all you do is find out which was it goes. So if it goes to one way like if it has to go to the right you will do this the \ that is going to the right has a signal(I don't think I could find a character that is a angle going that way that makes a signal look.) and there is also a going right signal right before the juction as well, the same area as the last signal that I didn't put in, also put one on the other track going towards the bridge so that the main line doesn't get cluttered. and make the split going to and from have a two way signal and have a one way going towards and from that junction.. These are called Spurs(I think:D) -- is track > or < is signal | | / \ -------------------->-x------------------------> This is a x tunnel-->x ------------------<---x-----------------------< | / \<_/ Attempting to make multiple cross junction with this simple program. :D The X's are the tunnel, - / \ | are track V ^ > < are one way signals. Some signals are on diagonal track and are shown as ^ or V.. but they go diagonally so FYI for ya..:D The key with this system is Always build the exit before the entrance!! or your entering trains will block the line try to come on and your exiting train will have to wait, like if I had the top right exit after the the entrance the trains would stop each other. the way this is set up, with particular attention to the fact of the signal between the exit and entrance "ramps" that will allow the exiting trains to go through the signal before the split, other wise it would stop. Also note the fact I used tunnels.. much better then bridges for the fact that you can build a signal right before the tunnel on the sloped track!! So where ever possilbe connections are use tunnels not bridges! A side note you aslo can have a lot of enhanced tunnels this way which kinda makes it interesting to watch:D That is building the track that goes over the tunnel going over the tunnel entrance saving time on having to go around it.. and makes the tunnel shorter. I used the crap out of this switch. It's a nice ground saver:D / /| |<________ / V ^ \ /_>| | _ \ // | |/ \ \ V | V ^ V \ --------<--------\--x------------x---<----<----\-<--------------- x x x x -------->-\--->-----x------------x---\->--------->--------------- \ ^ V ^ |__/ <--Signal goes here \ \ | |<_// \ \_/ | / \ V ^ / \___>| |/ Boy was that interesting to make... kinda hard too!!:D All info below is from Georges site!! I took a few fields out though, the Second weight which for most of them was the same. It was the full weight capacity. Also some of the second names were taken out, and the type of engine for trains, and terrain too. And here are the default Trains Info!! Name Cost Weight Speed Power Running Cost Capacity Designed Life Kirby 8,203£ 47t 64km/h 300hp 820 £/y N/A 1933 15y Chaney 15,234£ 131t 112km/h 1,000hp 1,968 £/y N/A 1934 21y Ginzu 22,265£ 162t 128km/h 1,200hp 2,296 £/y N/A 1936 20y SH 8P 25,781£ 170t 144km/h 1,600hp 2,132 £/y N/A 1954 23y Manley 12,890£ 64t 111km/h 600hp 1,294 £/y 38PS 1957 12y Dash 16,406£ 76t 120km/h 700hp 1,066 £/y 40 1984 15y Hendry25 17,578 72£ 128km/h 1,250hp 1,447 £/y N/A 1962 18y UU37 19,921£ 101t 144km/h 1,750hp 1,828 £/y N/A 1959 20y Floss47 21,093£ 112t 160km/h 2,580hp 2,132 £/y N/A 1962 22y SH125 23,436£ 140t 200km/h 4,500hp 2,894 £/y 4ml 1978 20y SH30 30,468£ 84t 160km/h 3,600hp 2,531 £/y N/A 1966 23y SH40 35,156£ 82t 177km/h 5,000hp 2,882 £/y N/A 1973 23y T.I.M 46,874£ 180t 241km/h 7,000hp 3,374 £/y N/A 1984 25y AsiaStar50,390£ 190t 264km/h 8,000hp 3,514 £/y N/A 1992 25y MJS 250 9,375£ 65t 80km/h 600hp 990 £/y N/A 1955 22y Wills 16,406£ 145t 88km/h 1,100hp 2,132 £/y N/A 1945 20y CS 400026,953£ 150t 96km/h 4,000hp 2,956 £/y N/A 1962 20y CS 240018,750£ 120t 112km/h 2,400hp 1,599 £/y N/A 1965 20y Centennial 35,156£ 207t 112km/h 6,600hp 2,361 £/y N/A 1972 22y Kelling 310021,093£ 110t 104km/h 1,500hp 1,599 £/y N/A 1958 22y Turner Turbo41,014£ 190t 159km/h 3,500hp 3,122 £/y N/A 1977 22y MJS 1000 24,609£ 120t 104km/h 2,200hp 2,208 £/y N/A 1965 22y Ploddyphut 11,718£ 85t 72km/h 400hp 2,132 £/y N/A 1952 20y Powernaut 17,578£ 130t 96km/h 900hp 2,132 £/y N/A 1952 20y MightyMover 22,256£140t 112km/h 1,000hp 2,378 £/y N/A 1966 20y Ploddyphut 18,750£95t 120km/h 1,400hp 1,904 £/y N/A 1973 20y Powernaut 23,437£ 120t 152km/h 2,000hp 2,056 £/y N/A 1978 20y X2001 60,937£ 95t 305km/h 9,000hp 3,234 £/y N/A 1999 20y Millennium 70,312£ 170t 337km/h 10,000hp 3,374 £/y 25PS 2005 20y Z99 62,109£ 95t 321km/h 5,000hp 3,234 £/y N/A 1999 20y Leviathan 82,031£ 105t 402km/h 10,000hp3,515 £/y N/A 2020 20y Cyclops 86,718£ 120t 450km/h 12,000hp3,557 £/y N/A 2028 20y Pegasus 96,093£ 130t 482km/h 15,000hp3,571 £/y N/A 2035 20y Chimaera 111,328£ 300t 643km/h 20,000hp3,584 £/y N/A 2037 20y Rocketeer 82,031£ 120t 482km/h 10,000hp 3,515 £/y N/A 2021 20y Here's the DB Info(The set Michael Blunck made!!) Name Cost Weight Speed Power Running Cost Capacity Designed Life BR92 11,718£ 135t 60km/h 800hp 1,575 £/y N/A 1920 28y BR38 14,062£ 130t 100km/h 1,180hp 1,804 £/y N/A 1922 43y BR18 22,265£ 135t 114km/h 1,950hp 2,919 £/y N/A 1925 45y BR01 23,437£ 114t 130km/h 2,240hp 2,542 £/y N/A 1930 45y BR45 25,780£ 219t 90km/h 2,855hp 2,181 £/y N/A 1935 35y BR05 38,671£ 135t 165km/h 2,360hp 2,952 £/y N/A 1938 21y VT-137 12,890£ 92t 150km/h 1,020hp 1,386 £/y 100PS 1935 20y V140 14,062£ 78t 99km/h 1,400hp 1,416 £/y N/A 1936 18y VT-08 15,234£ 134t 120km/h 2,000hp 1,401 £/y 108PS 1952 25y V95 9,374£ 20t 90km/h 300hp 984 £/y 45PS 1952 30y V200 23,437£ 80t 140km/h 2,700hp 1,827 £/y N/A 1954 30y VT-11 16,406£ 104t 140km/h 2,200hp 1,416 £/y 40ml 1957 22y V100 14,062£ 63t 100km/h 1,348hp 1,248 £/y N/A 1962 40y V160 22,265£ 78t 140km/h 2,500hp 1,538 £/y N/A 1968 35y BR232 21,093£ 122t 120km/h 4,000hp 1,644 £/y N/A 1973 30y DE-AC33C 25,780£ 128t 160km/h 3,300hp 1,523 £/y N/A 1997 30y ICE-TD 42,187£ 108t 200km/h 4,600hp 1,279 £/y 90PS 1998 25y BR612 22,265£ 116t 160km/h 3,040hp 1,371 £/y 144PS 1999 25y BR175 11,718£ 106t 70km/h 2,175hp 2,123 £/y N/A 1928 44y BR195 21,093£ 138t 70km/h 3,770hp 2,531 £/y N/A 1931 38y BR144 12,890£ 85t 90km/h 2,530hp 2,250 £/y N/A 1936 50y BR194 21,093£ 118t 90km/h 4,400hp 2,531 £/y N/A 1940 45y ET-30 11,718£ 120t 120km/h 2,490hp 1,996 £/y 108PS 1956 25y BR140 22,265£ 86t 110km/h 4,920hp 2,319 £/y N/A 1956 47y BR150 23,437£ 128t 100km/h 6,000hp 2,179 £/y N/A 1957 47y BR110 26,952£ 85t 140km/h 4,670hp 2,250 £/y N/A 1962 38y BR103 49,218£ 114t 200km/h 8,090hp 2,981 £/y N/A 1970 32y BR250 28,124£ 123t 125km/h 7,350hp 1,800 £/y N/A 1974 30y BR181 28,124£ 82t 160km/h 4,400hp 1,996 £/y N/A 1974 36y BR120 41,015£ 84t 200km/h 7,620hp 2,812 £/y N/A 1979 22y BR112 29,296£ 82t 160km/h 5,650hp 2,123 £/y N/A 1990 30y BR 101 49,218£ 86t 220km/h 8,700hp 2,475 £/y N/A 1996 30y ICE 1 31,640£ 156t 280km/h 9,248hp 2,052 £/y N/A 1990 25y ICE 3 82,030£ 150t 330km/h 10,880hp 2,531 £/y 90PS 1999 30y BR182 63,280£ 85t 230km/h 9,520hp 1,926 £/y N/A 2001 30y 09 82,030£ 106t 500km/h 18,000hp 2,531 £/y 184PS 2010 30y The New Set Name Cost Weight Speed Power Running Cost Capacity Designed Life EL 15 35,156£ 163t 120km/h 7,000hp 3,363 £/y N/A 1967 20y DM3 25,780£ 190t 80km/h 6,528hp 1,968 £/y N/A 1948 20y DM3 14,062£ 95t 80km/h 3,264hp 1,558 £/y N/A 1960 20y SD40 18,750£ 194t 112km/h 3,000hp 1,904 £/y N/A 1973 20y F40 30,468£ 132t 165km/h 3,000hp 2,513 £/y N/A 1974 20y GF6C 38,671£ 132t 140km/h 6,000hp 3,199 £/y N/A 1983 21y P42 32,812£ 121t 165km/h 4,260hp 2,707 £/y N/A 1997 20y EL 18 44,531£ 86t 201km/h 8,000hp 2,953 £/y N/A 1996 23y AC44 31,640£ 190t 120km/h 4,400hp 2,208 £/y N/A 1994 12y Tt 41,014£ 264t 165km/h 7,000hp 3,122 £/y 45PS 1974 22y V200 23,437£ 80t 140km/h 2,700hp 1,828 £/y N/A 1955 30y DE 31,640£ 128t 149km/h 3,300hp 2,208 £/y N/A 1997 30y BR103 49,218£ 114t 201km/h 8,090hp 2,981 £/y N/A 1965 30y Re66 42,187£ 120t 140km/h 10,600hp 2,700 £/y N/A 1973 30y RE269 31,640£ 83t 160km/h 4,200hp 2,615 £/y N/A 1981 30y RE252 46,875£ 86t 201km/h 7,600hp 2,531 £/y N/A 1992 25y Re460 52,734£ 82t 230km/h 9,250hp 2,503 £/y N/A 1995 30y Thalys70,312£ 220t 301km/h 11,600hp 2,882 £/y 47PS 1995 30y BR101 49,218£ 86t 220km/h 8,700hp 2,475 £/y N/A 1996 25y ICE 3 82,031£ 150t 330km/h 10,800hp 2,531 £/y 45PS 1999 30y Siamese8,203£ 47t 64km/h 300hp 820 £/y N/A 1933 15y Persian11,718£ 85t 72km/h 400hp 1,476 £/y N/A 1946 20y Angora 17,578£ 130t 96km/h 900hp 2,132 £/y N/A 1952 20y Siberian22,256£ 140t 112km/h 1,000hp 2,378 £/y N/A 1966 20y Tabby 18,750£ 95t 120km/h 1,400hp 1,904 £/y N/A 1973 20y Burman23,437£ 120t 152km/h 2,000hp 2,056 £/y N/A 1978 20y =================================================================== ---------------[6]RoadVehicles(RV's for short)--------------------- =================================================================== With a patched version which is needed when playing on any OS that is new. These hard working vehicles have come a long way, especially if you download(and check for viruses) the new grf files of player made vehicles they're very nice I don’t even use the original in game vehicles anymore the player made ones are faster/bigger and there are only a few cuz they made them like Locomotion RV's where you can refit them to whatever you need. =================================================================== -----------------------[7]Airplanes-------------------------------- =================================================================== Usually the second highest paid vehicles unless you got like max boats or something(which is a lot). Info I read somewhere don’t remember right now said the best thing to do with Planes is to find four big cities and, this is the dumb part, bulldoze the middle and put a big airport there. If you can bulldoze that much may God help your city sentiment rating. It would crash faster than a fast jet at a little airport. =================================================================== ----------------------[8]Boats(The forgotten Transports)----------- =================================================================== Boats, though slow are a very good system, when they breakdown(if you have breakdowns on) they don't block others. They can also only be screwed around with by putting up land around them or the docks( at least one of the docks they go to), and the depot. But since the AI never use them you don't have to..:D But seriously boats are a very good system. Before the patch allowed for humongus trains boats carried the most cargo of any system, even when the trains could carry more when the monorail and maglevs come out. =================================================================== -----------------------[9]Subsidies------------------------------- =================================================================== A brief definition of a subsidy is... A service offered by a(city or industry owned by a city in this game) If you were to get the subsidy offered the city would grant you the subsidy and between double to three times as much payment than normal runs.(An evil thing I do is buy out competitors doing those runs, if I can afford to, right before or right after they get it so I get the money/subsidy with little effort. Subsidies The backbone to this service providing game. As previously stated in section 5 wood/coal/Iron are the best subsides to go for, even better then that is going for non subsidised of these industries that are across the map. This = Money, money and more money. =================================================================== ----------------------[10]Terrains--------------------------------- =================================================================== The Terrains are quite nice, and very different from the Original which don’t get me wrong it was good for 1995 or whenever it came out but only two "terrains" isn’t enough. Terrain One: The one we all know and love is of course "Temperate" Terrain Two: This one is "Arctic" kinda interesting with the snow an all Terrain Three: "Tropical".. Don’t play it much have maybe two save games... Terrain Four: "Toy Land"... Possibly the weirdest terrain ever and with new patches might disappear as well(thank God, Too bright of a background and it made my teeth hurt...) =================================================================== -------------------------[11]FAQ's---------------------------------- =================================================================== Q: Which type of Vehicle service should I use? A: Depends upon the situation. If the two points are within probably I'd say 10 to 20 squares I'd use RV's, and at least probably 3 to 5 of them. If its between 30 to 50 squares and its an industry, definitely go with trains, If it’s the same distance but with towns I would go with trains or Planes depending on the size of the town. If the route has a lot of water I'd go with what’s that yes I use boats a lot more cuz there friggin Huge they're the slowest but they usually pick up more than a entire train can in one trip an make a lot more money than a train would. Q: What’s with the beeping noises? A: That is the message system. If you have all messages turned off(which technically You can't) That’s the beeping... Its to let u know something happenin' and sometimes u should probably look, most disasters I think actually do go to full screen so you can see what happened but most of the Company and economic Info is beeped. Q: Are the Trains as good as You say they are?? A: Uh Yea... If your in the lets say 2020ish year I think you have MagLev's then, Hmm, A coal or possibly Iron Load bout 12 cars worth from one End to the other of the map... Should get I think I had received 650'000 possibly more in one run, but I didn’t only have 1 I had 4 making that much so Hmm lets see That’s how much.... O yea +/-1'300'000 dollars in one round trip. Since it probably takes a month both ways you'd make bout 12'800'000 a year from four trains plus all the others you probably have. That's 3'200'000 Per year for A train. Q: Why are my vehicles constantly breaking down? A: Unlike TTO TTDX has a mean thing that most new players don't know about, In TTO the Service Interval was changeable and usually set at 150 days, about five months, In unpatched TTD(AFAIK) that button is on the screen but unavailable!!, D'oh. Also it is set to 16'000 months! which is 43 years or so!!. If you are coming straight from TTO to TTD you will have to patch it, and check for a switch that has to do with this. also to make it XP compatible, if you have it... most should or probably do have XP by now. TTO FYI that I've seen is not playable, DOS is not the same animal as it was with 95.. if you try to run TTO, it will run for about two seconds then terminate. I tried 20+ times I could get into a random game but thats bout it. Then it would crash... The only way I play it now is by DOSbox, I think I have the Address I will add it in the credits area later. I think I may be able to help in that area as well I can get TTO and at least one other to run(the other being Theme Park!! yes I have Theme Park...)Oops way off question..:D But really... before asking at tt-forums about how to change this and get a flame post or somebody telling you to read the manual, that comes in every patch download file read it before asking, and if you need to find out where a switch is, in the .cfg file that it comes as(it says config, you change it with what this is typed in which is notepad!.)it's in alphabetical order so it isn't that hard to find. If you find the Configurator download site which most new people use to ease the tension of trying to use a notepad config file... it is in the vehicles tab... it will have a underline in the switch. for showing how many days you set it for. =================================================================== --------------------[12] Industry section-------------------------- =================================================================== The Most Important area. You cannot survive on cities and subsidies alone. You have to AND I MEAN HAVE TO supply industries with correct supplies, and ship the consequential products they produce to the next industry in line. By now you should know the big three Coal/Iron/Wood, and yes in that order coal is the highest paying, its starts out high and ends up high. The graph in game proves this because coal is like second or third from the top in payment and it is the one that drops the least. Temporate Industries: Industry type Production Where its sent City/Town------------> Produces Pass/Mail-> Cities/Towns Coal Mine------------> Produces Coal------> Power Plant Power Plant----------> Produces Nothing---> No where Oil Well-------------> Produces Oil-------> Oil Refinery Oil Rig--------------> Produces Oil-------> Oil Refinery Forrest--------------> Produces Wood------> Saw Mill Saw Mill-------------> Produces Goods-----> Cities/Towns Oil Refinery---------> Produces Goods-----> Cities/Towns Farm-----------------> Produces Livestock/Grain->Factory Iron Ore Mine--------> Produces Ironore---> Steel Mill Steel Mill-----------> Produces Steel-----> Factory Factory--------------> Produces Goods-----> Cities/Towns Bank-----------------> Produces Valuables-> Bank =================================================================== -------------[13]You got patch problems, say em here--------------- =================================================================== Tell them to the good people at this forum...tt-forums.net please read the stickies in the problem board before posting!! Somebody will get you if you don't(and it's not me!!)and as with any forum, don't double post, they get rather upset at this particular forum, if you don't get an answer right away. Wait an hour or so, somebody will get to you..:D Or if your not a regular internet user send me a line at one of my emails(or my forum as a guest I have a board specially for them) and I will ask it at the forums for you! I may actually have the answer too you never know..:D =================================================================== ------------[14]Suggestions for this document/and game------------- =================================================================== =================================================================== ---------------------[15}Contact Info------------------------------ =================================================================== Rules about contact: NO SPAM!!!! Getting tired of having it sent to me already I may have some FAQ's that Ive thought of already but if you have one send it to one of the following, I'll probably answer it.. Allowed on: GameFaqs.com Neoseekers.com Cheatcodes.com Supercheats.com Emails: furdude2(at)gmail(dot)com Only email Im using now(to cut down on spam...) I'm sending that to outlook on my compy, and will soon have a further spam killer on my compy for it. I'm glad I figured out how outlook works finally..;) IM IDs furdude2 on it all the time you should be able to see me..;) furdude5(at)aol(dot)com furdude2(at)hotmail(dot)com ICQ number 467556798 Also Visit my IRC Channel..:) Im on the Quakenet.org server Channel is #furdude2, for those using trillian obviously its just furdude2. but I may not be there and for that matter it might not be up I donno. I don't have a "L" operator, so it's not permantly up..:( unless I can get more people to visit while Im on. In other words.. you might be all by yourself.. Correcting this, I'm currently using Trillian(very nice tool if you don't have it do a search for that name or ceruleanstudios, yes for you Pokemon fans they use Cerulean!! the Blue color..:) ) So All IM Id's are used at once so pop a question if you need to. I wouldn't mind if you said what brought you to me, aka this faq...;) If you do come on I'll probably ask, I do that all the time with people I don't recongnize.. Other... Admin of Forum for All Occasions http://furdude2.proboards43.com Member of sunflowers board member ID 2004 nick furdude6 http://forum.sunflowers.de/ Member of TTD forums http://www.tt-forums.net/ nick furdude6 =================================================================== ------------------------[16]Credits-------------------------------- =================================================================== Patchman for making the Patch ;) for making the game sooo much better also to George for making them awesome awesome vehicles. Chris Sawyer of course for making the awesome game(s) TTO and TTD... GameFAQ's as well for hosting all those FAQ's(including this one). Supercheats, Cheatcodes, and Neoseekers as well...I'm not sure if I will make any more... I also have a very no where near finished Pokemon G/S/C one but since they have a half dozen or more of them for each They probably won't except any more..:( Josef Drexler for the use of his performance rating points! For those trying to get TTO to run... DOSBox's website is this. http://dosbox.sourceforge.net =================================================================== -----------------------[17]Copyrights------------------------------ =================================================================== Chris Sawyer, Microprose, Infogrames, Atari(Grr) Chris better win DOSBox copyright of The DOSBox team... Chris(me) Copyright furdude2 2006 Copyright TransportTycoon Walkthrough/Guide