-------------------------------------------------- The Political Machine FAQ by Craig Gettman -------------------------------------------------- Table of Contents I. Introduction/Version History II. About the game 1) The basics 2) Stamina 3) Political Capital, Endorsements, and Operatives 4) Money (and the importance of fund-raising) 5) "Random" events and Activists 6) Interviews 7) The Fifty States (an overview) 8) Issues and Advertising 9) Miscellaneous Info. III. The "Walkthrough" 1) Setup, controls, and general guidelines a) Game Setup b) Controls c) General guidelines 2. Quick Play 3. Campaign Mode a) Democratic Campaign b) Republican Campaign 4. Fantasy Play 5. Multiplayer IV. The Characters 1) Barbara Bush 2) George Bush 3) George W. Bush 4) Laura Bush 5) Jimmy Carter 6) Dick Cheney 7) Wesley Clark 8) Bill Clinton 9) Hillary Clinton 10) John Edwards 11) Mike Forbes 12) Gerald Ford 13) Dick Gephardt 14) Al Gore 15) Ulysses S. Grant 16) Jeffory Jackson 17) Thomas Jefferson 18) Lyndon B. Johnson 19) John Kerry 20) Abraham Lincoln 21) Bill Mason 22) Richard Nixon 23) Ronald Reagan 24) Condoleezza Rice 25) Bill Richardson 26) Franklin D. Roosevelt 27) Theodore Roosevelt 28) Arnold Schwarzenegger 29) Chloe Sullivan 30) William Taft 31) Tom Vilsack 32) George Washington 33) Woodrow Wilson V. Endorsements, Operatives, and Activists VI. The Hard Data 1) Stamina costs 2) Political Capital Costs 3) Money costs VII. The Issues 1) Main Issues 2) Fantasy Issues VIII. Glossary of terms IX. Secrets and stuff X. Bugs, Observations, and Wish List XI. Acknowledgements, etc. XII. The end of the FAQ Note: All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. -------------------------------------------------- The Political Machine FAQ I. Introduction/Version History Hi. So, this is it: my first FAQ. There's not a lot of guesswork here, as this is just a basic cut and dry FAQ that I hope will suffice. Please note that this FAQ is not intended to replace the game manual, which is where you should turn if you're having trouble getting the game to run, etc. + Version 1.00: Started the FAQ. - Wrote initial info. - Started Walkthrough section. - Wrote Candidate info. section. - Started Endorsements, Operatives, and Activists section. - Started Hard Data section. - Started Acknowledgements, etc. section. - Started Secrets and stuff section. - Started Glossary section. - Wrote "The end of the FAQ" + Version 1.01: Project "Clean-up" - Corrected some spelling/grammar errors. - Checked document for consistency. - Reformatted document. + Version 1.10: Additional Info - Added "The Issues" section - Added "Bugs, Observations, and Wish List" section - Corrected some info. + Version 1.11: Minor stuff - Updated legal info - Added comment about Maryland - Added Illinois to EV list (sorry to any Illinois residents out there) + Version 1.20: Random updates - Added Cheat codes - Included some outside comments - Started "Links" section - Made a few minor corrections -------------------------------------------------- II. About the game Here, I've tried to think of some basic questions people might have about this game. Please feel free to submit more. 1) The Basics Q: What is The Political Machine (TPM)? A: The Political Machine (TPM) is a turn-based game simulating a 41-week campaign for Presidency of the U.S. There are different modes of play, but that's basically what the game consists of. Q: Who made TPM? A: Stardock Entertainment. It was published by Ubisoft. Q: Why buy this game? Won't the election be over after this year? A: The developers put Bush and Kerry in there because they're the current focus of the election year. However, there are many other candidates you can use. Also, there will be periodic updates on the official website as the current political climate changes. See the "Links" section under Section XI. Q: What's with candidates like Chloe Sullivan and Arnold Schwarzenegger? A: The game is meant to be a bit tongue-in-cheek; although, it's a pretty accurate representation of how a political campaign might work (albeit a very streamlined one). I'll assume, unless I hear otherwise, that the designers put a few fantasy candidates in there to see if people are paying attention. Q: So who's the best candidate? A: Hands down, George Washington is the best overall. But you can't use him until you unlock him in the Democratic Campaign mode. Thomas Jefferson is no slouch, either, but you have to unlock him via the Republican Campaign mode. Before you unlock anyone, Chloe Sullivan is the best Democratic candidate (aside from a lack of experience) while George Bush Sr. is probably the best Republican Candidate. Of course, it all depends on how you like to play, too. 2) Stamina Q: What is Stamina? A: Stamina is the basic "currency" of TPM. You spend Stamina points almost every time you do something in the game. Q: How many Stamina points does it cost to do x? A: Raw data on this sort of thing is located in Section VI. 3) Political Capital, Endorsements, and Operatives Q: What is Political Capital? A: Political Capital (PC) is a secondary "currency" in TPM. You spend Stamina points to buy PC, which can in turn let you earn Endorsements and hire Operatives. Q: What are Endorsements? A: You can spend PC to earn the backing of one of the main organizations present in TPM. For full info on these people, look no further than Section V. Q: What are Operatives? A: Operatives are people you can hire by spending PC. These people can then be used to tweak something in a specific state. For more info, please refer to Section V. 4) Money (and the importance of fund-raising) Q: What about money? A: Yes, you have to spend money. A candidate usually starts out with a few million dollars in cash, which you can use to buy him/her HQ's and set up ads. Q: Should I ever "Raise Funds"? A: Yes, definitely! Don't neglect the importance of money, especially in the latter part of your campaign. Remember it costs money just to move from state to state, so keep that in mind if you're low on cash. 5) "Random" events and Activists Q: What are Random Events? A: When a question mark pops up on the map, you can make the choice whether or not you want your candidate to visit that state (though 9 times out of 10, your opponent will beat you to it). These events can be helpful or hurtful, depending on what sort of Activist you find there. Q: What are Activists? A: Activists are anything you find when your candidate visits a Random Event. One example of a harmful Activist is the "Time Waster." This particular Activist saps your candidate's remaining Stamina! So be careful, but don't be afraid to visit Random Events: you might find some money waiting for you. ;) For more information, please refer to Section V. 6) Interviews Q: How do I do an Interview? A: First of all, you have to wait until a camera pops up in a specific state. If you see one, it's almost always a good idea to go there and do the interview. Answering however you might think your candidate might answer is critical. 7) The Fifty States (an overview) Q: Which states should I focus on? A: That's really up to you and your style of play. Below, I've included a table, listing each state's Electoral Votes (EV) and political leanings. State - EV - Politics ------------------------- Alabama - 9 - R Alaska - 3 - E Arizona - 10 - D Arkansas - 9 - D California - 55 - D Colorado - 9 - R Connecticut - 7 - D Delaware - 3 - D Florida - 27 - R Georgia - 15 - R Hawaii - 4 - D Idaho - 4 - R Illinois - 21 - E (Chris at GameFaqs pointed this omission out. Thanks!) Indiana - 11 - R Iowa - 7 - R Kansas - 6 - R Kentucky - 8 - D Louisiana - 9 - R Maine - 4 - D Maryland - 13 - D * Massachusetts - 12 - D Michigan - 17 - D Minnesota - 10 - D Mississippi - 6 - R Missouri - 11 - D Montana - 3 - R Nebraska - 5 - R Nevada - 5 - R New Hampshire - 4 - D New Jersey - 15 - D New Mexico - 5 - D New York - 31 - D North Carolina - 15 - R North Dakota - 3 - R Ohio - 20 - D Oklahoma - 7 - R Oregon - 7 - D Pennsylvania - 21 - D Rhode Island - 4 - D South Carolina - 8 - R South Dakota - 3 - R Tennessee - 11 - R Texas - 34 - R Utah - 5 - R Vermont - 3 - R Virginia - 13 - R Washington - 11 - D West Virginia - 5 - D Wisconsin - 10 - D Wyoming - 3 - R Key: D = Democrat, E = Even, R = Republican * = Since D.C. isn't in the game, Maryland got 3 extra EV's. Please note that if you alter the game settings in any way, or choose candidates besides Bush and Kerry, the above political information could be different. Also, any candidate, regardless of politics, can win any state if one spends time and money wooing voters there. 8) Issues and Advertising Q: What are the Top Issues? A: These are pretty random per game, but with the default settings the Top Issue is almost always either "The War in Iraq" or "The War on Terror." If you change the settings, obviously that will differ. I'm also assuming that, with future updates to this game, these issues will probably change. Please see Section VII for more info. Q: How should I advertise? A: Again, this is mostly up to you and your style of play. I find that newspaper ads, while inexpensive, are effective enough to get the job done. However, if you have money to burn I don't see any reason why you shouldn't put up radio or TV ads. The key here is to try to focus on one of the Top Issues in a specific state. If it's a "battle ground" state, you might have to focus on more than one Top Issue. Q: What effect does building HQ's have on Issues and Advertising? A: If you build an HQ in a state, your ads there will become more effective. Voters will pay more attention, therefore, to your stance on the Top Issues. 9) Miscellaneous Info. (i.e. Advice) Q: Help! I'm stuck! What should I do? A: Below, I've included some basic advice: + Try not to waste Stamina. Section VI includes Stamina costs for just about everything in the game. Budget well. + Don't neglect Political Capital. You can win an election by not spending one point of Stamina on Political Capital, but keep in mind your opponent knows how to use it. And trust me, your opponent WILL use it. + Beware lawsuits! If you're running low on cash, don't take any random events. Chances are, you'll get a lawsuit, thereby strapping you of cash and forcing you to do fundraising in a state where you might not be able to make enough money to get out (trust me, I lost an election this way once). + Use Operatives wisely. Every time you use one, the cost of using that same Operative again goes up. So only use them if you desperately need to. + Don't fight too hard to win one state. This rule applies even to the "big" states. You'll end up spending ALL your Stamina, Money, Political Capital, etc. when your time could be better spent by chasing votes in a variety of places. + Don't neglect endorsements. You can win a lot of approval from certain voters by having certain endorsements. + Try to pick a running mate who complements your candidate's abilities. In other words, if your candidate is weak in a certain trait, pick a running mate who has a strong showing in that ability. Also, picking a candidate who's from a specific state can sometimes help your cause to win that state. + When your candidate's strength in a state drops, be sure to visit there and see if the Top Issues have changed. Also, keep an eye on what Operatives and Activists your opponent uses. + Having a bit of political knowledge helps, but isn't always necessary. Generally, picking a candidate you're familiar with is useful, but don't be afraid to do some research or experiment. + Overall, have fun and remember: it's just a game! :) -------------------------------------------------- III. The "Walkthrough" Here, I've given what amounts to a Walkthrough for the game. This is by no means exhaustive, as there are many different ways to play this game. 1) Setup, controls, and general guidelines Note: Some of this info may be "common sense" but I've included it here anyway. A) Game Setup 1. Main Menu: + Resume Game: Resumes current game (only if you have one in progress). + Quick Play: Start a Single-player Quick game (one game session). + Campaign Play: Start a Single-player Campaign game (several game sessions). + Fantasy Play: Start a Single-player Fantasy game (one game session). + Join Multiplayer Campaign: Start a Multiplayer game. + Options: - Play Music (checkbox): Check if you like the music, uncheck if you don't. - Play Sound FX (checkbox): Check if you want to hear the airplane noises and whatnot, uncheck if you don't. - Volume (slider): Adjust the loudness of the music and FX. - Skip Intro (checkbox): Check this if you don't want to sit through the intro every time the game loads. Alternatively, if you leave it unchecked, you can press "Enter" when the game begins to skip it. - Hardware Mouse Cursor (checkbox): Forces the game to use the default cursor for Windows. - Anti-Aliasing 2x (checkbox): Smoothes out the look of the game somewhat. - Anti-Aliasing 4x (checkbox): Smoothes out the look of the game a bit more (note: you can only select one or the other, not both). - Show News (checkbox): If checked, the game will periodically show updates about what's happened in a given period (usually every 10 weeks). - Show Help on Start Game (checkbox): If checked, will show tips upon starting a new game. - Start game in Window (checkbox): If checked, the game will run in a window rather than full-screen mode. - Main Menu (button): Goes back to the main menu. - High Scores (button): Views the High Score list. - Load/Save Menu (button): Load or Save a game (version 1.01 or later only). - Quit (button): Quits the game and exits to Windows. - Resume Game (button): Resumes your current game (only if you have one in progress). + High Scores: View High Score list. + Credits: View game Credits. + Load/Save Menu: Load or Save a game (version 1.01 or later only). + Quit: Quits the game and exits to Windows. Once you start a game you can sometimes set other options; these will be covered within their respective categories. B) Controls TPM is operated using the mouse. You can also use the following keyboard commands: + Within a State: 1 = Create ad 2 = Campaign (Make Speech) 3 = Raise Funds 4 = Build/Upgrade Headquarters 5 = Special Interest (Build PC, Earn Endorsement, Hire Operative) 6 = State Details + Map View: F1 = Normal Mode (no color coding) F2 = Awareness (states turn shade of green depending on how aware voters are of your candidate; a brighter shade means they're more aware) F3 = Wealth (states turn shade of yellow depending on how wealthy they are; a brighter shade means that state is wealthier) F4 = Electoral Votes (states turn shade of purple depending on how many EV's they have; a brighter shade means more EV's) F5 = Polling Data (states turn blue or red based on current polling data) F6 = Liberals/Conservatives (states turn shade of blue or red depending on how many liberals or conservatives are present, respectively - brighter blue means more liberals, while brighter red means more conservatives) F7 = Popular Vote (states turn blue or red based on popular vote) F8 = Political Strategy (displays map with current prediction of how states will vote, including a summary of EV's) + Map: C = Select Candidate Tab = Selects (in turn) your ads, Operatives, HQ's, and Activists. C) General Guidelines On the main menu, you can choose between four modes of play: Quick, Campaign, Fantasy, and Multiplayer. For each of these modes, the following general set of guidelines applies: + After setting your options and choosing your candidate, immediately start building HQ's in different states. Keep in mind that, if you're playing against the computer, the computer opponent always goes first. This doesn't change your top priority in the beginning of the game: building HQ's. + After the first week or so, seriously consider setting up some ads and perhaps even spending some Stamina points to earn Political Capital. Use this strategy to make your presence known in each state you desire, regardless of whether or not you set up an HQ there. Keep in mind, though, that your ads will have more effect if there is an HQ present. + You'll generally want to start thinking about endorsements after you've set up several HQ's and made several ads. A good rule to use is to try to have at least one endorsement by week 5, or 10 at the latest. + Thus you have the basic formula for success: building HQ's and making ads. Spending Political Capital on Endorsements doesn't hurt, either. + You may also run into the following issues and elements: - Random events. As I mentioned before, these can be your friend or your enemy. If your candidate is winning hands-down, it might be fun to just chase random events around, seeing what might happen. If the election is tight, selecting a state with a random event in it may not be a good idea. - Interviews. Usually a good idea, but keep in mind that the questions are not always easy to answer, especially since your personal inclinations might get in the way. - Opponents' Operatives and Activists. I've yet to see the computer use an Operative, but it will almost always use an Activist if it has one. Simply hire a Fixer if the computer's Activist is causing too much damage. - Attention Deficit: if you visit a state and then go away for a while, your candidate might end up losing favor there. This is especially true when playing against a human opponent, as your opponent will know that absence doesn't make the heart grow fonder in TPM. ;) + I'll say it once and I'll say it again: try to keep abreast of the issues. As you visit each state, pay attention to what the top issues are. You can take advantage of ads created in support or opposition of current events this way. 2) Quick Play Mode A) Create Game screen Manager: Put your name here, or make up a name. Game Name: Name the game (purely aesthetic). World Setup: + Domestic Status: Set the current overall "mood" within the U.S. - National Rioting = Voters tend to be focused on quelling internal unrest. - Statewide Unrest = Voters tend to be on edge, but will focus on outside issues such as The War on Terror. - Overall Peacefulness = Voters tend to focus on internal issues such as Jobs and Taxes, unless Foreign Status is set to Global War. + Foreign Status: Set the current overall "mood" worldwide. - International Peace = Voters tend to focus on issues in the U.S. - International Tension = Voters tend to focus on issues outside the U.S. - Global War = Voters focus on issues outside the U.S., unless Domestic Status is set to National Rioting. + Economy: Set the strength of the U.S. Economy. - Depression = Voters focus on economic recovery issues. - Recession = Voters tend to focus on economic issues, unless Domestic Status is set to National Rioting. - Weak = Voters may or may not ignore economy entirely, depending on current Domestic and Foreign status. - Strong = Voters will probably ignore economic issues entirely. + Difficulty: Set the difficulty of the game. Doesn't affect voting issues. - Cakewalk = Your candidate will win easily, and minimal effort is required. - Easy = Your candidate should win easily, and minimal effort is required. - Simple = Your candidate might win easily, but some effort is required. - Beginner = Your candidate usually wins with proper effort. - Normal = Your candidate will win only with a fair amount of effort. Things get a little tricky here. - Challenging = Your candidate might win, but only with a good amount of effort. - Tough = Your candidate will only win if you're dedicated enough. Things get really tricky here. - Painful = Your candidate will only win if you're very dedicated and plan very well. You might need to just get lucky here, too. - Crippling = Your candidate will only win if you're very dedicated AND get extremely lucky! - Masochistic = Only those who eat, sleep, and drink TPM have a chance here, and it's still a very, very slim one. Good luck! B) Game Setup screen 1. Player: Set up your preferred political candidate here. 2. Opponent: Set up your preferred opponent here. 2) Campaign Mode Campaign mode allows you to unlock certain characters in TPM, who would otherwise be unavailable to you in Quick Play, Fantasy, or Multiplayer modes. The candidates that you unlock depend solely on party choice: if you play as a Democratic candidate, you'll unlock the Republicans, and vice versa. Otherwise, use the same set of guidelines for Campaign Mode as you do for Quick Play. However, keep in mind that whatever political climate you set up for Quick Play applies to Campaign Mode, and there's no way to set up separate settings. a) Democratic Campaign The Democratic campaign allows you to unlock the Republican candidates. There are ten opponents in all to best, and as expected, the difficulty of these opponents rises with each step. The opponents for the Democratic campaign are as follows: 1. Condoleezza Rice* 2. Arnold Schwarzenegger* 3. William Taft 4. Gerald Ford 5. Ulysses S. Grant 6. Richard Nixon 7. Theodore Roosevelt 8. Ronald Reagan 9. Abraham Lincoln 10. George Washington * = unlocked at start of game. b) Republican Campaign The Republican campaign allows you to unlock the Democratic candidates. There are ten opponents in all to best, and as expected, the difficulty of these opponents rises with each step. The opponents for the Republican campaign are as follows: 1. Wesley Clark 2. Jimmy Carter 3. Bill Richardson 4. Dick Gephardt 5. Al Gore* 6. Bill Clinton* 7. Lyndon B. Johnson 8. Woodrow Wilson 9. Franklin D. Roosevelt 10. Thomas Jefferson * = unlocked at start of game. 3) Fantasy Play A) Game Setup screen + Manager Name: Identical to Quick Play Mode. + World Settings: Identical to Quick Play Mode. + Candidate Settings: - Starting Wealth: Start with a maximum of $5 mil. - Starting Awareness: Percentage of voters who know about your candidate at the start of the game. + Political Capital: - Endorsement Cost: How much PC it costs to get an endorsement. - Operative Cost: How much PC it costs initially to hire an Operative. + Randomize Values: - State Populations (checkbox): If checked, will randomly reassign state populations (and also EV's). - State Wealth (checkbox): If checked, will randomly reassign state wealth. Important if you plan to do fund-raising. - Issue Importance (checkbox): If checked, will randomly pick Top Issues. - Percentage of Democrats and Republicans per state (checkbox): If checked, will randomly reassign political party percentages in each state. Note that Fantasy Play is kinda like a "Sandbox" mode allowing you to experiment with the different settings. 4) Multiplayer Due to the nature of human unpredictability, it's hard to say what a "typical" multiplayer game might be like. Using the same strategies you use in solo games to attempt to win multiplayer may not work: obviously, your opponent knows what he/she is doing and when/how to do it. Your best bet is to try to play nice. If you get nasty, your opponent will get nasty. It's that simple. To win, you might need to be a bit more on top of your game than you would normally. In general, if you can beat the computer hands-down on ANY difficulty level, you're probably good to go. In other words: practice makes perfect. ;) -------------------------------------------------- IV. The Characters Here, I've included data on all the candidates in the game, in alphabetical order. Please see section XI for contact info if anything is missing or incorrect. 1) Barbara Bush Available: Start of game Party: Republican Home State: Maine Who: Wife of former President George Bush. Traits: Charisma - 5 Comeliness - 5 Compassion - 6 Credibility - 6 Experience - 8 Fund-raising Ability - 9 Integrity - 9 Intelligence - 6 Media Bias - 3 Military XP - 5 Minority Appeal - 2 Religion - 7 Initial Stamina: 11 Initial Funds: $4 mil. 2) George Bush Available: Start of Game Party: Republican Home State: Connecticut Who: 41st President of U.S. (1989-1993) Traits: Charisma - 5 Comeliness - 6 Compassion - 4 Credibility - 8 Experience - 9 Fund-raising Ability - 7 Integrity - 8 Intelligence - 8 Media Bias - 4 Military XP - 9 Minority Appeal - 2 Religion - 5 Initial Stamina: 12 Initial Funds: $3.9 mil. 3) George W. Bush Available: Start of Game Party: Republican Home State: Texas Who: 43rd President of U.S. (2001-?) Traits: Charisma - 5 Comeliness - 6 Compassion - 5 Credibility - 7 Experience - 6 Fund-raising Ability - 8 Integrity - 7 Intelligence - 5 Media Bias - 1 Military XP - 5 Minority Appeal - 3 Religion - 7 Initial Stamina: 13 Initial Funds: $4 mil. 4) Laura Bush Available: Start of Game Party: Republican Home State: Texas Who: Wife of current President George W. Bush. Traits: Charisma - 5 Comeliness - 8 Compassion - 6 Credibility - 5 Experience - 1 Fund-raising Ability - 6 Integrity - 9 Intelligence - 5 Media Bias - 4 Military XP - 5 Minority Appeal - 3 Religion - 9 Initial Stamina: 12 Initial Funds: $4 mil. 5) Jimmy Carter Available: Unlocked in Campaign Mode Party: Democrat Home State: Georgia Who: 39th President of U.S. (1977-1981) Traits: Charisma - 5 Comeliness - 5 Compassion - 10 Credibility - 7 Experience - 7 Fund-raising Ability - 6 Integrity - 9 Intelligence - 7 Media Bias - 5 Military XP - 5 Minority Appeal - 5 Religion - 9 Initial Stamina: 10 Initial Funds: $2 mil. 6) Dick Cheney Available: Start of Game Party: Republican Home State: Wyoming Who: Current Vice President Traits: Charisma - 4 Comeliness - 4 Compassion - 3 Credibility - 7 Experience - 10 Fund-raising Ability - 9 Integrity - 5 Intelligence - 9 Media Bias - 1 Military XP - 5 Minority Appeal - 1 Religion - 5 Initial Stamina: 10 Initial Funds: $3.5 mil. 7) Wesley Clark Available: Unlocked in Campaign Mode Party: Democrat Home State: Arkansas Who: Former Presidential hopeful Traits: Charisma - 5 Comeliness - 5 Compassion - 6 Credibility - 5 Experience - 2 Fund-raising Ability - 9 Integrity - 5 Intelligence - 7 Media Bias - 2 Military XP - 6 Minority Appeal - 5 Religion - 4 Initial Stamina: 10 Initial Funds: $2 mil. 8) Bill Clinton Available: Start of Game Party: Democrat Home State: Arkansas Who: 42nd President of U.S. (1993-2001) Traits: Charisma - 9 Comeliness - 8 Compassion - 8 Credibility - 4 Experience - 10 Fund-raising Ability - 9 Integrity - 2 Intelligence - 8 Media Bias - 8 Military XP - 2 Minority Appeal - 7 Religion - 2 Initial Stamina: 12 Initial Funds: $3 mil. 9) Hillary Clinton Available: Start of Game Party: Democrat Home State: New York Who: Wife of former President Bill Clinton Traits: Charisma - 6 Comeliness - 7 Compassion - 3 Credibility - 5 Experience - 6 Fund-raising Ability - 8 Integrity - 5 Intelligence - 8 Media Bias - 8 Military XP - 1 Minority Appeal - 5 Religion - 4 Initial Stamina: 12 Initial Funds: $4 mil. 10) John Edwards Available: Start of Game Party: Democrat Home State: North Carolina Who: Current running mate for John Kerry Traits: Charisma - 9 Comeliness - 7 Compassion - 6 Credibility - 6 Experience - 6 Fund-raising Ability - 6 Integrity - 7 Intelligence - 7 Media Bias - 7 Military XP - 5 Minority Appeal - 5 Religion - 6 Initial Stamina: 14 Initial Funds: $3.8 mil. 11) Mike Forbes Available: Start of Game Party: Republican Home State: Tennessee Who: Former Presidential hopeful. Traits: Charisma - 5 Comeliness - 6 Compassion - 4 Credibility - 4 Experience - 2 Fund-raising Ability - 10 Integrity - 5 Intelligence - 6 Media Bias - 1 Military XP - 3 Minority Appeal - 1 Religion - 3 Initial Stamina: 15 Initial Funds: $4.2 mil. 12) Gerald Ford Available: Unlocked in Campaign Mode Party: Republican Home State: Michigan Who: 38th President of U.S. (1974-1977) Traits: Charisma - 6 Comeliness - 6 Compassion - 6 Credibility - 6 Experience - 6 Fund-raising Ability - 4 Integrity - 9 Intelligence - 5 Media Bias - 2 Military XP - 5 Minority Appeal - 3 Religion - 5 Initial Stamina: 12 Initial Funds: $3 mil. 13) Dick Gephardt Available: Unlocked in Campaign Mode Party: Democrat Home State: Missouri Who: Democratic Majority Leader Traits: Charisma - 6 Comeliness - 6 Compassion - 6 Credibility - 6 Experience - 8 Fund-raising Ability - 9 Integrity - 6 Intelligence - 7 Media Bias - 6 Military XP - 6 Minority Appeal - 6 Religion - 5 Initial Stamina: 12 Initial Funds: $3 mil. 14) Al Gore Available: Start of Game Party: Democrat Home State: Tennessee Who: Former Vice President Traits: Charisma - 3 Comeliness - 6 Compassion - 5 Credibility - 5 Experience - 5 Fund-raising Ability - 7 Integrity - 5 Intelligence - 7 Media Bias - 6 Military XP - 5 Minority Appeal - 6 Religion - 4 Initial Stamina: 13 Initial Funds: $3.9 mil. 15) Ulysses S. Grant Available: Unlocked in Campaign Mode Party: Republican Home State: Ohio Who: 18th President of U.S. (1869-1877) Traits: Charisma - 5 Comeliness - 5 Compassion - 6 Credibility - 2 Experience - 2 Fund-raising Ability - 9 Integrity - 5 Intelligence - 6 Media Bias - 2 Military XP - 6 Minority Appeal - 7 Religion - 5 Initial Stamina: 12 Initial Funds: $4 mil. 16) Jeffory Jackson Available: Start of Game Party: Democrat Home State: Wyoming Who: Related to Jesse? Any outside info here would be appreciated. Traits: Charisma - 7 Comeliness - 6 Compassion - 6 Credibility - 5 Experience - 3 Fund-raising Ability - 6 Integrity - 5 Intelligence - 6 Media Bias - 5 Military XP - 3 Minority Appeal - 9 Religion - 7 Initial Stamina: 13 Initial Funds: $3.6 mil. 17) Thomas Jefferson Available: Unlocked in Campaign Mode Party: Democrat Home State: Virginia Who: 3rd President of U.S. (1801-1809) Traits: Charisma - 10 Comeliness - 9 Compassion - 9 Credibility - 10 Experience - 10 Fund-raising Ability - 10 Integrity - 8 Intelligence - 10 Media Bias - 10 Military XP - 5 Minority Appeal - 3 Religion - 8 Initial Stamina: 15 Initial Funds: $4 mil. 18) Lyndon B. Johnson Available: Unlocked in Campaign Mode Party: Democrat Home State: Texas Who: 36th President of U.S. (1963-1969) Traits: Charisma - 5 Comeliness - 5 Compassion - 6 Credibility - 5 Experience - 10 Fund-raising Ability - 9 Integrity - 5 Intelligence - 7 Media Bias - 7 Military XP - 6 Minority Appeal - 8 Religion - 5 Initial Stamina: 13 Initial Funds: $3.5 mil. 19) John Kerry Available: Start of Game Party: Democrat Home State: Massachusetts Who: Current Democratic Party nominee for President Traits: Charisma - 4 Comeliness - 6 Compassion - 6 Credibility - 7 Experience - 7 Fund-raising Ability - 7 Integrity - 6 Intelligence - 6 Media Bias - 8 Military XP - 9 Minority Appeal - 5 Religion - 3 Initial Stamina: 14 Initial Funds: $3.6 mil. 20) Abraham Lincoln Available: Unlocked in Campaign Mode Party: Republican Home State: Illinois Who: 16th President of U.S. (1861-1865) Traits: Charisma - 8 Comeliness - 3 Compassion - 9 Credibility - 9 Experience - 10 Fund-raising Ability - 10 Integrity - 10 Intelligence - 9 Media Bias - 7 Military XP - 6 Minority Appeal - 10 Religion - 7 Initial Stamina: 11 Initial Funds: $1 mil 21) Bill Mason Available: Start of Game Party: Republican Home State: Kansas Who: According to the Internet, a famous director for canoeing films. Any outside info would be appreciated. Traits: Charisma - 4 Comeliness - 4 Compassion - 4 Credibility - 8 Experience - 9 Fund-raising Ability - 8 Integrity - 6 Intelligence - 8 Media Bias - 4 Military XP - 9 Minority Appeal - 2 Religion - 4 Initial Stamina: 12 Initial Funds: $3.8 mil 22) Richard Nixon Available: Unlocked in Campaign Mode Party: Republican Home State: California Who: 37th President of U.S. (1969-1974) Traits: Charisma - 5 Comeliness - 3 Compassion - 3 Credibility - 5 Experience - 10 Fund-raising Ability - 9 Integrity - 2 Intelligence - 10 Media Bias - 2 Military XP - 6 Minority Appeal - 5 Religion - 5 Initial Stamina: 14 Initial Funds: $4 mil 23) Ronald Reagan Available: Unlocked in Campaign Mode Party: Republican Home State: California Who: 40th President of U.S. (1981-1989) Traits: Charisma - 9 Comeliness - 8 Compassion - 6 Credibility - 5 Experience - 9 Fund-raising Ability - 9 Integrity - 6 Intelligence - 7 Media Bias - 5 Military XP - 6 Minority Appeal - 5 Religion - 5 Initial Stamina: 12 Initial Funds: $4 mil 24) Condoleezza Rice Available: Start of Game Party: Republican Home State: Alabama Who: Current National Security Advisor Traits: Charisma - 5 Comeliness - 7 Compassion - 3 Credibility - 9 Experience - 6 Fund-raising Ability - 7 Integrity - 9 Intelligence - 9 Media Bias - 4 Military XP - 5 Minority Appeal - 6 Religion - 4 Initial Stamina: 10 Initial Funds: $2.8 mil 25) Bill Richardson Available: Unlocked in Campaign Mode Party: Democrat Home State: New Mexico Who: Governor of NM and former UN ambassador Traits: Charisma - 6 Comeliness - 5 Compassion - 6 Credibility - 5 Experience - 7 Fund-raising Ability - 9 Integrity - 6 Intelligence - 7 Media Bias - 6 Military XP - 5 Minority Appeal - 5 Religion - 5 Initial Stamina: 12 Initial Funds: $3 mil 26) Franklin D. Roosevelt Available: Unlocked in Campaign Mode Party: Democrat Home State: New York Who: 32nd President of U.S. (1933-1945) Traits: Charisma - 8 Comeliness - 6 Compassion - 7 Credibility - 9 Experience - 10 Fund-raising Ability - 10 Integrity - 8 Intelligence - 8 Media Bias - 9 Military XP - 5 Minority Appeal - 5 Religion - 5 Initial Stamina: 14 Initial Funds: $4 mil 27) Theodore "Teddy" Roosevelt Available: Unlocked in Campaign Mode Party: Republican Home State: New York Who: 26th President of U.S. (1901-1909) Traits: Charisma - 5 Comeliness - 5 Compassion - 6 Credibility - 5 Experience - 7 Fund-raising Ability - 9 Integrity - 5 Intelligence - 7 Media Bias - 2 Military XP - 6 Minority Appeal - 5 Religion - 4 Initial Stamina: 12 Initial Funds: $4 mil 28) Arnold Schwarzenegger Available: Start of Game Party: Republican Home State: California Who: Current Governor of CA Traits: Charisma - 6 Comeliness - 6 Compassion - 4 Credibility - 5 Experience - 6 Fund-raising Ability - 8 Integrity - 5 Intelligence - 5 Media Bias - 7 Military XP - 5 Minority Appeal - 4 Religion - 4 Initial Stamina: 12 Initial Funds: $4.2 mil. 29) Chloe Sullivan Available: Start of Game Party: Democrat Home State: New York Who: Probably based on the character of the same name on "Smallville." Please correct me if I'm wrong. Traits: Charisma - 8 Comeliness - 10 Compassion - 9 Credibility - 9 Experience - 1 Fund-raising Ability - 6 Integrity - 9 Intelligence - 9 Media Bias - 10 Military XP - 4 Minority Appeal - 6 Religion - 2 Initial Stamina: 15 Initial Funds: $3 mil 30) William Taft Available: Unlocked in Campaign Mode Party: Republican Home State: Ohio Who: 27th President of U.S. (1909-1913) Traits: Charisma - 5 Comeliness - 5 Compassion - 6 Credibility - 5 Experience - 7 Fund-raising Ability - 9 Integrity - 5 Intelligence - 7 Media Bias - 2 Military XP - 6 Minority Appeal - 5 Religion - 4 Initial Stamina: 11 Initial Funds: $3 mil. 31) Tom Vilsack Available: Start of Game Party: Democrat Home State: Iowa Who: Governor of Iowa Traits: Charisma - 5 Comeliness - 4 Compassion - 6 Credibility - 4 Experience - 6 Fund-raising Ability - 6 Integrity - 5 Intelligence - 7 Media Bias - 5 Military XP - 5 Minority Appeal - 5 Religion - 5 Initial Stamina: 12 Initial Funds: $3.1 mil 32) George Washington Available: Unlocked in Campaign Mode Party: Republican Home State: Virginia Who: 1st President of U.S. (1789-1797) Traits: Charisma - 10 Comeliness - 9 Compassion - 9 Credibility - 10 Experience - 10 Fund-raising Ability - 10 Integrity - 10 Intelligence - 8 Media Bias - 10 Military XP - 10 Minority Appeal - 9 Religion - 9 Initial Stamina: 15 Initial Funds: $4 mil. 33) Woodrow Wilson Available: Unlocked in Campaign Mode Party: Democrat Home State: Georgia Who: 28th President of U.S. (1913-1921) Traits: Charisma - 5 Comeliness - 5 Compassion - 6 Credibility - 5 Experience - 7 Fund-raising Ability - 9 Integrity - 7 Intelligence - 7 Media Bias - 6 Military XP - 6 Minority Appeal - 1 Religion - 7 Initial Stamina: 14 Initial Funds: $3 mil. -------------------------------------------------- V. Endorsements, Operatives, and Activists Here, I've listed and described each of the Endorsements, Operatives, and Activists. 1) Endorsements All Endorsements cost 8 PC by default. A) The Christian Confederation: - Subtracts 5 points from your candidate's Abortion Rights stance. - Adds 10 points to your candidate's Traditional Values stance. B) National Association for Women: - Adds 10 points to your candidate's Abortion Rights stance. - Adds 5 points to your candidate's Gay Marriage stance. C) National Civil Liberties Union: - Subtracts 5 points from your candidate's Prayer in Public Schools stance. - Adds 10 points to your candidate's Protecting Liberties stance. D) National Foreign Policy Committee: - Adds 5 points to your candidate's Homeland Security stance. - Adds 10 points to your candidate's War on Terror stance. E) National Gun-owner's Association: - Subtracts 5 points from your candidate's Gun Control stance. - Adds 10 points your candidate's Right to Bear Arms stance. F) National Organization for the Support of Colored People: - Adds 5 points to your candidate's Affirmative Action stance. - Adds 10 points to your candidate's Civil Rights stance. G) National Tax Payer's Federation: - Adds 5 points to your candidate's Spending Freezes or Cuts stance. - Adds 10 points to your candidate's Tax Cuts stance. H) National Union Action Network: - Subtracts 5 points from your candidate's Outsourcing of Jobs stance. - Adds 10 points to your candidate's Unions stance. I) The Environmentalists Club: - Subtracts 5 points from your candidate's Drilling in ANWR stance. - Adds 10 points to your candidate's The Environment stance. J) U.S. Chamber of Business: - Adds 10 points to your candidate's Capitalistic Policies stance. - Adds 5 points to your candidate's NAFTA stance. 2) Operatives All Operatives cost 3 PC by default. A) Fixer: Eliminates one of your opponent's Activists or Operatives in one state only. B) Consultant: Raises awareness by 4% per week in whatever state you put her in. C) Smear Merchant: Decreases opponent's ratings on all issues by 15% in whatever state you put him in. D) Spin Doctor: Increases your candidate's ratings on all issues by 15% in whatever state you put him in. E) Web Master: Decreases ad costs by 75% in the state you put him in. Also decreases cost of maintaining said ads. Highly effective! F) Intimidator: Decreases your opponent's awareness by 5% per week in whatever state you put him in. 3) Activists You may only find Activists by triggering a Random Event. A) Cheerleader: She's cute, she's bubbly, and she doubles the effect of awareness in whatever state she's in. B) Heckler: He's so outspoken, he'll double stamina costs for your opponent in whatever state he's in. Can be moved multiple times. C) Hollywood Friend: He just goes to show that it's not what you know, it's who - and he increases awareness by 3 points per week in whatever state he's in. D) Jaded Consultant: Watch out for this guy, who spends all his time lowering your candidate's ratings by 10% in whatever state he's in. Unfortunately (or perhaps not an issue, depending on where you find him), he can't be moved. E) Kook: What random effect this guy might have is unclear, but he can raise or lower your rating on a random issue in whatever state you put him in. Did I mention that he's random? F) Media Darling: She's SO likeable that it's almost unfair. Oh, and she raises your candidate's overall ratings by 10%! Per week! G) Money Man: He's rich and he's got money to burn. Also, he increases your candidate's fundraising ability by 25% in whatever state you put him in. Can't be relocated. H) Movie Producer: This guy lowers your ad costs by 50% in whatever state you put him in. Imagine... a movie producer and a webmaster in one state... Can you say it with me now? "Free ads!" I) Scandal Monger: Be glad he's on your side because he cuts your opponent's ratings by 50% in whatever state you put him in. J) Storyteller: Who wouldn't want a nice old lady telling stories about you? Put her in a state, and she'll double your candidate's compassion rating. K) Time Waster: Ugh. Just pray you don't get this guy because he drains all your candidate's remaining stamina. Luckily, he doesn't stick around afterwards. L) War Hero: Ten hut! This commando... er, guy, will increase your candidate's Military rating in whatever state he's in. -------------------------------------------------- VI. The Hard Data Here, I've included specific info. on what it costs to do what in-game. 1) Stamina Costs A) Moving state to state: 1 point B) Creating an ad (regardless of media): 3 points C) Building PC: 3 points per PC point D) Fund-raising: 3 points per attempt E) Building/Upgrading HQ's: 4 points per level F) Giving a speech: 5 points 2) Political Capital Costs A) Endorsements: ~8 points per Endorsement (I've seen it go as low as 6 and as high as 10 before, and I'm not sure what affects this). B) Operatives: 3 points per Operative by default. Each Operative increases by one point in cost every time you hire that Operative. You may only hire 2 Operatives per week. 3) Money Costs A) Moving from state to state: ~$25,000 per state (again, this seems to fluctuate depending on current game settings) B) Creating an ad: 1. Newspaper - $50,000 to create, $3,000 per month to maintain. Advantages: Cheap, effective, long-lasting; Disadvantages: minor effect on voter's opinions 2. Radio - $250,000 to create, $20,000 per month to maintain. Advantages: Quite effective, more effect on voter's opinions; Disadvantages: expensive, shorter lifespan 3. TV - $450,000 to create, $30,000 per month to maintain. Advantages: Very effective, high effect on voter's opinions; Disadvantages: very expensive, shortest lifespan C) Building/Upgrading HQ's: 1. Building an HQ - $250,000 (earns $10,000 weekly) Advantages: Earns awareness, relatively cheap; Disadvantages: none really, but doesn't earn as much awareness as upgraded HQ's do. 2. Upgrade level one - $500,000 (earns $30,000 weekly) Advantages: More awareness, fair trade-off for cost; Disadvantages: not really useful on lower difficulty levels. 3. Upgrade level two - $1 mil (earns $90,000 weekly) Advantages: High awareness, free political operative, lots of weekly money; Disadvantages: Very expensive, not really useful unless playing higher difficulty levels or against a Human opponent. -------------------------------------------------- VII. The Issues Here, I've included basic information on what effect it will have if you make ads claiming your candidate supports each specific issue. Obviously, if you make ads claiming your candidate opposes the following issues, then the effect will be opposite of the one listed. 1) Main Issues A) Top Issues (Default) 1. The War on Terror - Supporting this raises your appeal to all voters. 2. The Iraq War - Supporting this raises your appeal to Republicans and independents, while lowering your appeal to Democrats. 3. Tax Cuts - Supporting this usually raises your appeal to Republicans and independents, while lowering your appeal to Democrats. 4. Deficit Reduction - Supporting this usually raises your appeal to all voters. 5. Capital Punishment - Supporting this raises your appeal to all voters. 6. More Jobs - Supporting this raises your appeal to all voters. 7. Freedom of Speech - Supporting this raises your appeal to all voters. 8. Universal Health Care - Supporting this raises your appeal to Democrats, but the effect on independents and Republicans depends on game settings. Check first. 9. Public Education - Supporting this raises your appeal to all voters. 10. Abortion Rights - Supporting this raises your appeal to Democrats and sometimes independents, while lowering your appeal to Republicans. 11. The Environment - Supporting this raises your appeal to all voters. 12. Outsourcing of Jobs - Supporting this lowers your appeal to all voters. 13. Social Security - Supporting this raises your appeal to all voters. 14. Gay Marriage - Supporting this raises your appeal to Democrats and sometimes independents, while lowering your appeal to Republicans. 15. A Strong Military - Effect of support of this issue depends on state, check first. 16. Prescriptions for Seniors - Supporting this sometimes raises your appeal to all voters. Check first. 17. Unions - Supporting this raises your appeal to Democrats and independents, while sometimes lowering your appeal to Republicans. B) Other Main Issues 1. Adopting EU policies - Supporting this raises your appeal to Democrats and sometimes independents, while usually lowering your appeal to Republicans. 2. Affirmative Action - Supporting this raises your appeal to Democrats and sometimes independents, while lowering your appeal to Republicans. 3. Alternative Energy - Supporting this raises your appeal to Democrats and usually independents, while normally lowering your appeal to Republicans. 4. Big Government - Supporting this usually lowers your appeal to all voters. 5. Capitalistic Policies - Supporting this usually raises your appeal to all voters. 6. Campaign Finance Reform - Supporting this usually raises your appeal to all voters. 7. Deposing Castro - Supporting this usually lowers your appeal to all voters. 8. Drilling in ANWR - Supporting this raises your appeal to all voters (Alaska only). 9. An Economic Recovery - Supporting this raises your appeal to all voters. 10. Equality of Opportunity - Supporting this generally raises your appeal to all voters. 11. Equality of Results - Supporting this normally raises your appeal to all voters. 11. Fighting Crime - Supporting this raises your appeal to all voters. 12. Fighting Internal Unrest - Supporting this raises your appeal to all voters. 13. Foreign Aid - Supporting this raises your appeal to Democrats, while normally lowering your appeal to independents and Republicans. 14. France - Supporting this has a mixed effect. Check first. 15. Giving the UN more power - Supporting this raises your appeal to Democrats and sometimes independents, while lowering your appeal to Republicans. 16. Globalization - Supporting this has a mixed effect. Check first. 17. Government Provided Jobs - Supporting this usually raises your appeal to all voters. 18. Gun Control - Supporting this raises your appeal to Democrats, while usually lowering your appeal to independents, and always to Republicans. 19. Harsh Interrogations - Supporting this has a mixed effect. Check first. 20. Homeland Security - Supporting this usually raises your appeal to all voters. 21. Illegal Immigration - Supporting this usually raises your appeal to Democrats and independents, while lowering your appeal to Republicans. 22. Invade Iran - Supporting this sometimes raises your appeal to Republicans, while normally lowering your appeal to Democrats and independents. 23. Korean Diplomacy - Supporting this raises your appeal to all voters. 24. Kyoto Treaty - Supporting this has a mixed effect. Check first. 25. Legalizing Marijuana - Supporting this usually raises your appeal to Democrats and independents, while lowering your appeal to Republicans. 26. Microsoft - Supporting this has a mixed effect. Check first. 27. Missile Defense - Supporting this raises your appeal to Republicans, while lowering your appeal to Democrats and sometimes independents. 28. More Jobs - Supporting this raises your appeal to all voters. 29. More Money to Education - Supporting this usually raises your appeal to all voters. 30. More trade with China - Supporting this normally raises your appeal to all voters. 31. NAFTA - Supporting this usually raises your appeal to all voters. 32. National Martial Law - Supporting this usually lowers your appeal to all voters. 33. North Korean Action - Supporting this will probably raise your appeal to Republicans and sometimes independents, while lowering your appeal to Democrats. 34. Overthrowing Iran - Supporting this usually lowers your appeal to all voters. 35. Policies of Ronald Reagan - Supporting this raises your appeal to Republicans and sometimes independents, while lowering your appeal to Democrats. 36. Political Correctness - Supporting this usually raises your appeal to all voters. 37. Prayer in Public Schools - Supporting this sometimes raises your appeal to Republicans, while normally lowering your appeal to independents and Democrats. 38. Privatize Social Security - Supporting this has a mixed effect. Check first. 39. Protecting Liberties - Supporting this raises your appeal to all voters. 40. Right to Bear Arms - Supporting this normally raises your appeal to all voters. 41. Right to Die - Supporting this has a mixed effect. Check first. 42. Sanctions against Iran - Supporting this raises your appeal to Republicans, and sometimes also to independents and Democrats. 43. School Vouchers - Supporting this has a mixed effect. Check first. 44. Socialistic Policies - Supporting this usually lowers your appeal to all voters. 45. Spending Freezes or Cuts - Supporting this has a mixed effect. Check first. 46. States Rights - Supporting this raises your appeal to all voters. 47. A Strong Federal Government - Supporting this has a mixed effect. Check first. 48. Supporting Israel - Supporting this usually raises your appeal to Democrats and independents. The effect on Republicans is mixed. 49. Supporting Palestinians - Supporting this raises your appeal to Democrats, while having a mixed effect on independents, and lowering your appeal to Republicans. 50. Tort Reform - Supporting this raises your appeal to all voters. 51. Traditional Values - Supporting this raises your appeal to Republicans and independents, while lowering your appeal to Democrats. 52. Welfare Programs - Supporting this raises your appeal to Democrats, while usually lowering your appeal to independents and Republicans. 53. Women in the Military - Supporting this raises your appeal to Democrats and usually independents, while sometimes lowering your appeal to Republicans. 54. Workfare - Supporting this has a mixed effect. Check first. 2) Fantasy Issues I'm not sure what effect supporting these issues has, but some of them are quite funny. A) Issues that might be real, or at least could be 1. ATM Fees 2. Colony on Mars 3. Government TV Channels 4. Mandatory Biking 5. Owl Sanctuaries 6. Ronald Reagan Holiday B) Totally imaginary issues, but fun nonetheless 1. Backyard Oil Drilling 2. Cloning Elvis 3. Crossbreeding Cats & Dogs 4. Duck Herding 5. Florida is Best Day 6. Merging with Canada 7. Mosquito Elimination 8. Uncovering Alien Conspiracy 9. Welcoming Alien Visitors -------------------------------------------------- VIII. Glossary of Terms Here, I've included a roundup of the terms used in this FAQ, and in the game. Activist - A person found in game via a random event. Campaign Play - A series of games played against a computer opponent, the end result of which is unlocking characters within the game. Charisma - Otherwise known as charm, or how able your candidate is to enchant voters. Comeliness - Literally, how good-looking your candidate is in voters' eyes. Compassion - How empathetic your candidate appears in voters' eyes. Credibility - How believable your candidate is to voters. Experience - How much political experience your candidate has. Fantasy Play - A single-player game designed to be more of a "Free Play" scenario. Fund-raising Ability - How much money your candidate can raise in a given state, although it also depends on how wealthy that state is. HQ - Headquarters, otherwise known as Campaign Headquarters. Integrity - The higher the number is, the more steadfast your candidate appears to voters. Intelligence - How smart your candidate is in voters' eyes. Media Bias - The higher the number is, the more the media will pay attention to your candidate, and therefore the more your presence in the media will be felt by voters. Military Experience - The higher the number is, the more time your candidate has spent in Military service. Minority Appeal - How appealing your candidate is to minority voters. Operative - A person hired in game to achieve a specific result in a specific state. PC - Political Capital, a key resource in TPM. Quick Play - A single session, single-player game. Religious - The higher the number is, the more religious your candidate appears to voters. Stamina - Key resource in TPM. TPM - The Political Machine, a game by Stardock Entertainment. -------------------------------------------------- IX. Secrets and stuff Psst. You wanna know a secret? Huh? What's that? You wanna know if there's any cheat codes? I just found out the following Cheat Codes: 1) More Money: "Ben the Great" says: "The only thing you have to do to activate it is hit CTRL + M at any point on the map screen, and this will make your money total $5 million. Be careful, though, because this can actually bring your money total down, if for some reason it was higher than $5 million." 2) Rally States: According to Cheat Happens, GameFaqs, and a whole slew of other sites, if you hit CTRL-R, this will ostensibly rally the states. What's that? You wanna know if there's a trainer available? I happen to know that there is one available at Cheat Happens, but I don't know if it works. What's that? You want to know if you can edit any of the files in the Data folder? Huh? You didn't know there was a Data folder? Well... there is. And you CAN edit the files in there. You just gotta be careful. No, nothing drastic will happen if you mess up. The worst that could happen is your game will stop working. In which case I'd highly recommend reinstalling the game (it doesn't take too long) and keeping your hands off the files in the Data folder. But... if you're willing to experiment a little, you CAN tweak the game. Just be forewarned that, in some cases, editing of the files in the Data folder causes Multiplayer to be disabled. If you don't plan to ever play this game on Multiplayer, then forge on. Note: You'll need a good text-editor, such as Notepad, to view and edit the files. Also, by default, the folder for the files you want to edit is C:\Program Files\Ubisoft\Stardock\PolMachine\Data. CAUTION: Back up ALL files you intend to edit, in case something really weird happens. Also, though this probably goes without saying, don't have the game running while you're editing files. 1) Files you can edit A) CampaignUsers.Users This one's pretty simple. It contains the info for which candidates are locked up at the beginning of the game. Delete all info under [LockedPotrtraits] and [LockedCandidates] and you will now have all candidates unlocked. Editing this doesn't disable Multiplayer, oddly enough. B) CoreCandidates.CANDIDATE Be careful here. You can edit the settings for each candidate to your liking, but DON'T MESS WITH THE FORMATTING. Adding candidates is okay, as long as you follow the EXACT formatting for the other candidates already present. Editing this file disables Multiplayer. C) Prefs.ini There's no real reason to edit this as you can set up all the options in- game. 2) Files you probably shouldn't edit, but can if you're VERY careful A) Any of the .questions files These are in some quirky format that doesn't show up well in Notepad, so be careful. If you're going to edit the questions, pay attention to where the tags are (such as CRAZYRESPONSE and whatnot). These tell the game how to adjust voters' opinions of you based on your answer, and messing with them can cause serious repercussions. B) English.str Here, you can tweak the in-game text if you like (and, I suppose, if you wanted to, translate the entire game to Ancient Greek or whatever). The only reason I wouldn't touch this file is it is very important to the game being able to run correctly. C) CampaignLadder.Ladder I wouldn't do anything too outrageous here. If you want to change the order of the candidates, fine, but that's about all I'd suggest doing. D) MainIssues.Issues, and Issues.Fantasy Actually you probably shouldn't touch these ones, but if you do, don't edit the game tags, which are always in ALL CAPS. E) Core.SpecialInterests Again, if you decide to alter this, don't alter the game tags. Editing this disables Multiplayer. F) CoreMaps.PolMap Contains all the default political data for all 50 states. Just be careful here as you probably don't want to do anything too extreme. Editing this disables Multiplayer. 3) Files you should NOT edit. A) Anchors.dat This important file contains information on things like window sizes. B) Traits.issues Contains text naming each trait, such as Charisma. C) AutoSave.PMSAVE Yeah. Good luck even translating this one. 4) A special note on custom candidates You can create a custom candidate for any game mode. Once you do, he or she will show up in your C:\Program Files\Ubisoft\Stardock\PolMachine\Data folder with a .candidate suffix. You can edit this file (without disabling Multiplayer in the process) as you would the CoreCandidates.CANDIDATE file. In fact, it helps to use one of the candidates in the CoreCandidates.CANDIDATE file as a template, as your default custom candidate comes with no special traits (this is where knowing game tags comes in handy), which are what defines his or her stance on the issues. Note that all the game tags you might need to know are in the MainIssues.issues file (remember that the tags are always in ALL CAPS). Otherwise, use the default formatting as a guide. -------------------------------------------------- X. Bugs, Observations, and Wish List Here, I've included a list of known bugs, along with a list of personal observations. Finally, there's a Wish List. Submissions are welcome. 1) Bugs A) Generic + The music will suddenly start playing again after an abrupt stop. B) Specific No specific bugs known at this time. 2) Observations A) Personal 1. Where's J.F.K.? We got L.B.J., but no J.F.K. What gives? 2. There's no way to choose who gets to go first in single-player. 3. Despite the presence of independent voters in game, there is no way to make an independent candidate. 4. A pro-active campaign works better than running negative ads. 5. The thing about random events is it's hard to get them before the computer does. B) Outside observations 1. "[Political Capital] doesn't matter all that much in the earlier stages." - "Ben the Great" 3) Wish List A) General Suggestions 1. "Scenario" mode - Set the current year, political climate, and likely issues to appear. 2. More issues, and/or ability to edit/add to those issues. 3. When creating a custom candidate, allow players more points to assign, and also allow players to adjust issue stances without having to edit game files. 4. Deeper campaign mode that allows the player to start from scratch, bringing his/her candidate from City level (e.g. Mayor) to National level (e.g. President) 5. Allow candidates to debate against one another. B) Specific Suggestions 1. Additional Presidents: John F. Kennedy, Dwight D. Eisenhower, Harry S. Truman, and maybe John Adams. 2. Politicians: Jesse Ventura, Ross Perot, and maybe Newt Gingrich. 3. Important figures: Martin Luther King, Jr., Malcolm X, John Lennon, Bill Gates, and maybe Donald Trump. 4. Celebrities: Tom Cruise, Steven Spielberg, Tom Hanks, Julia Roberts, and maybe Barbara Walters. 5. Fun Candidates: Alfred E. Neuman, Donald Duck, Superman, Garfield, and maybe The Godfather/Marlon Brando. C) Reader suggestions (submit your selections and get added here!) 1. Al Sharpton, Ralph Nader, Gen. Douglas MacArthur, Gen. George S. Patton, Colin Powell, Michael Jackson, and Rick James. - "Ben the Great" 2. "More [than two] political parties! Where're the Greens, the Libertarians, etc.?" - Kristopher Ludka -------------------------------------------------- XI. Acknowledgements, etc. Here, I've included Acknowledgements, Contact info, and Legal stuff. 1) Acknowledgements + Stardock Entertainment, for making this game. + My family and friends, for their support. + Contributors to this FAQ: - The Political Machine (hey, I didn't make up those stats and that info) - The Internet Public Library: http://www.ipl.org/div/potus/ - Google's search tool (actually, this one and the last one were more of a resource in doing the research for the candidate section) - George W. Bush and John Kerry (in a very indirect way) - "Ben the Great" - Kristopher Ludka 2) Contact info Name: Craig Gettman e-mail: nerf_herder42@yahoo.com You may contact me if it's related to this game or this FAQ. If it's to contribute, please include whatever name or alias you'd like me to credit you by. If it's to compliment me, great! If you want to tell me this FAQ sucks, please at least tell me why so I can fix it. I also welcome corrections, and I will also give credit where credit is due there, but pointing out spelling/grammar errors won't get you credit. :p 3) Legal Info The Political Machine is Copyright 2004 by Stardock Entertainment and Ubisoft. Smallville is Copyright 2004 by Warner Brothers and Millar/Gough. All other trademarks and copyrights are owned by their respective trademark and copyright holders. This FAQ is Copyright 2004 by Craig Gettman. I grant permission to the following to publish this FAQ, in part or in its entirety, at the discretion of the individual persons responsible for the content of said sites: 1. GameFaqs - http://www.gamefaqs.com/ 2. Cheat Happens - http://www.cheathappens.com/ 3. GameSpot - http://www.gamespot.com/ 4. IGN - http://www.ign.com/ 5. Neoseeker - http://www.neoseeker.com/ 6. DLH - http://dlh.net 7. ActionTrip - http://www.actiontrip.com/ 8. Cheat Code Central - http://www.cheatcc.com/ Any other site, person, or entity wishing to publish this FAQ must first obtain permission by me to do so. If you (the individual reading this) find this FAQ on any site other than the ones listed above, or in any form aside from electronic, please notify me. 4) Links A) Official 1. The Political Machine [official website] - http://www.politicalmachine.com/ 2. Ubisoft - http://www.ubisoft.com/ 3. Stardock Entertainment - http://www.stardock.com/ B) Unofficial Note: if you have a fan site, or know of one, please contact me and I'll list it here. c) Political Links 1. Democratic Party (DNC) - http://www.democrats.org/ 2. Republican Party (RNC) - http://www.rnc.org/ 3. Green Party - http://www.gp.org/ 4. Libertarian Party - http://www.lp.org/ 5. Directory - http://dir.yahoo.com/Government/U_S__Government/Politics/Parties -------------------------------------------------- XII. The end of the FAQ You have reached the end of the FAQ. If you feel you've reached this section in error, please Page Up and try again. If you require assistance, press Ctrl-F and type in the term you're looking for. Thank you and have a nice day.