Tiger Woods 2002 (PlayStation 2) Strategy Guide FAQ written by PyroFalkon (pyrofalkon@hotmail.com) Current Version: v2.1a Latest Update: 06 January 2003 +---------------+ |+-------------+| ||LATEST UPDATE|| |+-------------+| +---------------+ v2.1a (06 January 2003) No new information, but I've changed my legal info. I'm now carrying my guide on my own website; you can find the URL at the bottom of the document. +-------------------+ |+-----------------+| ||TABLE OF CONTENTS|| |+-----------------+| +-------------------+ 1. Intro 2. Game Modes 3. Game Basics a. Lie Calculation 4. Hole-by-Hole Strategy a. Pebble Beach b. Copperhead Canyon c. TPC at Sawgrass d. Princeville Resort e. Black Rock Cove f. Royal Birkdale g. Tiger's Dream 18 5. Trophy Balls 6. Version History 7. Copyright Info 8. Contact Info +----------+ |+--------+| ||1. INTRO|| |+--------+| +----------+ Welcome to my strategy guide for Tiger Woods 2002, for the Playstation 2! Thanks in advance for reading. Ah, the sport of golf. Some say that it's a good walk ruined by a little white ball. As true as that may be, at least rounds don't take nearly as long on a game as they do in real life. This FAQ will not repeat any information in the manual, nor will it teach you how to swing or anything like that. Under Game Modes, then Scenarios, you can learn how to play the game by selecting the Tour Card scenario. That will give you a much better lesson at playing than anything I can write. I will skim over the game modes, but only to say the differences and how much money they'll make you. Otherwise, this guide will focus on beating the competition. +---------------+ |+-------------+| ||2. GAME MODES|| |+-------------+| +---------------+ Stroke Play: This is a basic game. You can play alone or with up to three others, and any combination of computer and human opponents. You won't make that much cash with this mode. Match Play: This game is played with two golfers. The match goes hole-by-hole, and whoever scores better wins that hole. If the players tie, they "halve" the hole, and no one takes any lead. This allows you to completely blow one hole and still have a chance at coming back to win. If a player is up by 1 hole with one hole left to play (or 2 holes with two left to play, etc.), they are "Dormie." That means that the leading player only needs to TIE the next hole to win the match. Match Play can be pretty dang lucrative. Skins: This game is played with at least two players. This mode also goes hole-by-hole, with the winner taking a sum of money. If two players tie, the money carries over to the next hole. Everyone keeps however much money they won, so it's a pretty decent place to gain cash. Tournaments: You can enter one of 10 tournaments to get a large monetary prize for a win. Some tournaments take more than one round to complete, so you have a chance of coming back if you blew the first round, although some are one round only. Practice: You can pick whichever hole on any course and practice it. You can even move the ball around to practice shots for particular trouble spots. Speed Golf: New to the Tiger Woods series, this mode pits one or two humans against each other, and IS restricted to humans only. If there's only one human playing, you're going for score. If there's two, you're going for money. In head-to-head, both players start with equal amounts of money. Whenever any player does anything significant, like fire a long drive or sink the putt before your opponent, you'll steal money from his bank. When one player is bankrupt, the game ends and the winner keeps his money. Tiger Challenge: Perhaps the meat-and-potatoes of the game as far as earning money goes. You play a match game against a computer opponent that's rather strong (at least, he or she is in the later challenges), and if you win, you get a large amount of cash. At its base, this is simply a Match Play, but playing through it unlocks holes of Tiger's Dream 18 and other golfers. Scenarios: There are 26 scenarios that you can play through for money. This will improve not only your bankroll but your personal skills as well. +----------------+ |+--------------+| ||3. GAME BASICS|| |+--------------+| +----------------+ Golf is not about power. While you typically want to launch your drive as far as humanly possible, the rest of your shots require accuracy more than power. Whenever you're ready to fire a shot that is not on the fairway, check your lie to determine what club to use. I'll get into the specific calculation in a moment. While wind does have an impact on your ball, you have to remember that wind can only affect the ball while it's in the air. If you use a low shot or a club with a low arc, wind won't matter as much. Also, the wind only seriously moves your ball when it's moving more than 4 MPH. Also affecting the distance is the height of your target. If you're hitting to someplace above you, you need to put a little extra strength in your shot. If you're hitting someplace lower, you need a weaker shot. There are four types of shots: Full, Approach, Flop, and Punch. Full shots are full swings, in which the arc of the ball is determined by the club. Approach shots are medium arcs that roll. They don't go very far, only a maximum of 60 yards, and can only be shot with wedges. Flop shots are extremely high arcs that don't roll. They serve simply to flop onto a particular piece of the course, normally used to get out of a sandtrap that's bordering the green. Punch shots are low-arc shots that spend little time in the air, more or less cutting wind out of the equation, although you won't get nearly the distance you would on a full shot. Until you get to the green, all four shots are available. Once you're on the green, you either have to putt or use an approach shot. If it's raining, the ball will not roll as far, which also slightly affects your putting. However, your putting caddy will compensate, so you won't need to add power. +-------------------+ |3a. Lie Calculation| +-------------------+ The very first calculation you should do when determining what club to use is the lie calculation. Whenever you're ready for a shot, check the lie in the bottom-right corner. This displays a percentage, which directly affects the power of your next shot. For example, if you're buried in the sand, you may only get about 55% of your power. That means to launch a ball 55 yards, you'll need to hit it with a club that would normally send it 100 yards. The calculation is simple, although you may want a calculator for some of it. Divide the distance to the pin by the percentage. For example, if the distance to the hole is 150 yards, and the ball is in the rough to get only 71% of the power, the calculation is 150 / .71 = 212 (rounded up). Always calculate from the lowest number on the range. If the number is 56 - 61, calculate from 56. Don't just rely on this calculation, however. You still have to factor wind and altitude when you take your shot. +--------------------------+ |+------------------------+| ||4. HOLE-BY-HOLE STRATEGY|| |+------------------------+| +--------------------------+ This section will list EVERY hole of EVERY course, and give you targets and such to aim for. All of these are done on the blue (medium) tees and the medium pins. If you're dealing with harder tees and pins, your drive will need to be longer and your putts will be more complex. Easier tees give shorter distances and easier pins give relaxed greens. I'll list the pars and handicaps (HCP) of each hole. The handicaps range from 1 to 18, and they rank the difficulty of the hole. 1 is the hardest hole on each course, and 18 is the easiest. +----------------+ |4a. Pebble Beach| +----------------+ Ah, beautiful Pebble Beach. This course features a wide variety of holes, but most of them are easy. This is a good place to get your feet wet in golf. Hole 1: 376 Yards Par 4 HCP 8 This hole features an immediate dogleg right. You can attempt to truncate the rough if you're aggressive, although it's not as nessecery. If you want to try it, make sure you don't use a club with so much power that you end up launching the ball into the far rough or sand. The shot is uphill, though not enough to need too much additional power. Your second shot will basically be right at the pin, so you don't need to do much thinking about it. It's uphill, but not much. From there, a few putts will finish the hole. Hole 2: 484 Yards Par 5 HCP 10 Your first shot off the tee is straight down the middle. Your only real worry is getting past the sand that stands between the tee and fairway, but you shouldn't have any trouble. Just grab your driver and launch it. Your second shot may very well get to the green. If you don't think you can make it, just try to get as close as you can. You should be able to easily make the green from here, be it in one or two shots, because there are few obstacles between you and the green. Hole 3: 374 Yards Par 4 HCP 12 This hole features an immediate dogleg left. There's very little distance on the fairway from the tee shot. You can try to hook your shot to make it travel a bit along the fairway if you're feeling aggressive. If you're feeling REALLY aggressive and have a lot of power, you can seriously truncate the rough and trees, possibly even getting to the green in one. Still, I couldn't do that with 91 Power, so stay conservative until you know for sure that you could make it. Your second shot will be straight on to the green. The green itself is quite flat, so your putt won't be too leathal. Hole 4: 327 Yards Par 4 HCP 16 This is an obscenely short par 4. Your first shot needs to be slightly precise so you don't wind up in either of the bunkers bordering the green. This is a nasty uphill shot, so you'll probably wind up several yards short of your aiming target. The second shot is straight-forward to the green. The green is slightly hilly, but it's nothing to be concerned about. Hole 5: 187 Yards Par 3 HCP 14 As with any par 3, your tee shot needs to be long enough to get to the green, but short enough that it doesn't roll off. There's a slight downhill between the tee and green. Therefore, lay your first shot slightly shorter than the hole, and you'll be more than fine to finish with putts. Hole 6: 500 Yards Par 5 HCP 2 Your first shot is an extreme downhill shot that will roll to the right. Aim slightly to the left to keep your second shot in the center of the fairway, but don't aim too far left or you'll bury it in the bunker. Your second shot is a nasty uphill blast, and it's mostly blind. Unless you have high power, you may not make the green in two. You'll definitely have to add a club or two to get to the green. Due to the hill, the ball won't be in the air too long, making the wind far less of an issue. If you can't make the green in two, your third shot will be just a little tap to where you want it. The green is slightly hilly, but nothing too difficult. Hole 7: 106 Yards Par 3 HCP 18 This is the easiest hole on the course, for good reason it's a measly 106 yards with a big, flat green. The challenge is in the sheer drop: the pin is 28 feet below the tee. Definitely go back a club for this shot, or at least do not put full power into it. Hole 8: 416 Yards Par 4 HCP 6 Your first shot is severely uphill. It will roll a bit, taking wind out of issue. Make sure your shot isn't a full blast with your driver, because that will probably send the ball into the water. Your second shot is downhill, but not enough to affect your aim. The challenge is in clearing the water to get to the green, but it's relatively flat, so your aim can be right at the flag. The putts should be easy as well. Hole 9: 462 Yards Par 4 HCP 4 The first shot will take the hill and go to the right, so aim a bit left, but blast it. If you can catch the hill correctly, your drive may exceed 320 yards, even if your golfer has low power. The second shot will go to a very narrow green, so a precision shot is required. Luckily, the green is flat, so you can aim for the flag and be safe. Hole 10: 430 Yards Par 4 HCP 7 The fairway is extremely open, although there is a hill that leads to the right. Aim slightly to the left of the center of the fairway and blast it. From there, you'll have a short, head-on shot to the green. Hole 11: 373 Yards Par 4 HCP 5 You'll have a nasty uphill to deal with, but the fairway is quite open. Blast the ball toward the center of the fairway. Your second shot should be straight forward to land on the uphill green. Hole 12: 201 Yards Par 3 HCP 17 This par 3 is challenging because you'll need a club strong enough to cover the distance without sending it off the green. The green is relatively flat, but it's rather downhill from the tee. Therefore, you won't need a full blast, but one that's a bit short from the pin. Hole 13: 393 Yards Par 4 HCP 9 This hole is completely straight. Just blast it for the first shot, and give a tap for the second. The hole is on a weird hill, making the putt a little weird. Hole 14: 572 Yards Par 5 HCP 1 This is the hardest hole on the course. The first shot curves right, and trees prevent you from truncating the rough too much. You may want to use a wood instead of your driver, else you may blast it into the far rough. The second shot probably won't get to the green, and there may be a tree sitting between you and the pin (that tree isn't planted in that spot for no reason). If you're confident, try to blast your shot OVER the tree and to the green. If you're not so confident, lay up short for an easy third shot. The green is a nasty hill that goes every which way, making quite a challenging putt. Don't be surprised if you only make par on this one. Hole 15: 396 Yards Par 4 HCP 13 This one features a very slight dogleg left. You can truncate the curve by blasting your tee shot over the trees just to your left. The second shot will be an easy approach shot to a relatively flat green. Hole 16: 401 Yards Par 4 HCP 11 Your first shot needs to get past the nasty bunker on the right side of the fairway. There's a hill toward the end of the fairway that will take the ball a little farther, and a little to the right. The fairway is quite narrow, so you need to be careful of your shot aim. The green is flat, and it will take a light approach shot for your second stroke. Hole 17: 174 Yards Par 3 HCP 15 This is a short par 3 to a green that's almost level to the tee. Your tee shot needs to have enough legs to get to the pin, so pick a club that gets you at least 174 yards. Hole 18: 543 Yards Par 5 HCP 3 The final hole of Pebble Beach is long and relatively challenging. It's a long curve to the left that is bordered by water on the left, and has strategically placed trees on the right and in the center. Don't try to be a hero on this one. If you try to truncate the water too much, you'll end up dunking the ball. Aim to the center of the fairway, but let it fly. The fairway is long and wide, making precision shots less important. The second shot will not only have to beat the water, but it needs to beat a large bunker as well. You can reach the green in two, but make sure not to blast it too hard to send it off the green. If you're not feeling that confident, try a conservative shot as close to the green as possible. The green is large and on a nasty hill, so be careful in your putts. +---------------------+ |4b. Copperhead Canyon| +---------------------+ The first fantasy course available to you features large cliffs and difficult greens. You'll need quite a bit of skill to get low scores on this one! Hole 1: 329 Yards Par 4 HCP 12 Until you have ridiculous power, you won't be able to clear the stream on your first shot. Hit the first shot to lay up a little short of the stream, but you still want it as close as possible. The second shot will get to the green, but it's a nasty uphill shot to a very narrow green. Putts are difficult here, and you'll probably only make par or worse your first few attempts. Hole 2: 465 Yards Par 5 HCP 4 This is a short par 5. The challenge lies in the many streams and rocks scattered around the hole. The first shot needs to get to the fairway as close to the right as possible, but if you aim or swing wrong, you may find sand, water, or rocks. An ideal aiming point is to blast the ball as hard as you can between the first two rocks you see (they flank a little bramble bush). That should have the power to clear the white sands of the bunker and plop onto the fairway. The cliff blocks the way to get to the green in two. You'll need a short shot across the thin stream to the next green. It's about 125 yards away, which should be an easy shot. Your third shot will be uphill, directly at the flag. The green is narrow, but relatively flat. Hole 3: 145 Yards Par 3 HCP 18 The easiest hole in Copperhead Canyon is basically two islands with a huge drop between them. Your tee shot will fly, so be careful about how much power you're putting into the blast. The green is a little hilly, but it's nothing too bad. You'll see far worse as the course moves along. Hole 4: 386 Yards Par 4 HCP 8 Your first shot will take a hill, taking the ball a little farther than your aiming mark. Just anticipate the hill, and place your tee shot directly in the center of the fairway to avoid winding up in the bunkers flanking the fairway. Your second shot will go to another narrow green. This green features a hill that will bring the ball back toward you, so put a little extra power into your shot. Hole 5: 342 Yards Par 4 HCP 14 Your first shot, if shot too hard, will wind up in a white sand bunker. You'll need to hit a hard shot, though, and aim for the left edge of the left fairway. The right fairway is much more narrow, but it will give you a better approach to the green. It's your choice, but I typically go to the right fairway because I have killer approach shots. Either way, your approach shot will be short and downhill. The hole is on a hill, but it won't be too hard to putt. Hole 6: 538 Yards Par 5 HCP 2 This is an extremely difficult hole if you're trying to go for an eagle. There are two ways to deal with it. You see, there are two fairways, left and right of the huge rock just to the right. If you go left, the fairway is much wider. From there, you can lay up a short shot to the fairway on the right, THEN go to the green. That's the safest route. Or, you can try to get from the left fairway directly to the green, but that takes a rather powerful second shot. The other way is to take the right fairway. It's MUCH narrower and much farther from the tee, so you'll need large power and accuracy. Once you get there though, you can take a hill downward toward the green. From there is an easy shot to the flag. Hole 7: 332 Yards Par 4 HCP 10 This hole is another that gives a choice of fairways. Go left to have a wider fairway, but go right to have a better approach. The right fairway has a large bunker going down the middle, and it's already quite narrow, plus you'll have to snake your shot around rocks. If you have high power and accuracy, you may want to attempt it. Either way, your second shot will be a short little hop to a green with a hill that will take your ball away from the tee. Watch your putts. Hole 8: 194 Yards Par 3 HCP 16 Two islands, one with the tee, one with a huge and flat green. Blast it to the flag and follow up with an easy putt. Hole 9: 398 Yards Par 4 HCP 6 Another choice. Go left to have a better drive, go right to have a better approach. The putt should not be too difficult. Hole 10: 562 Yards Par 5 HCP 3 Aim the first shot to the right, blasting it over the brambles. You'll land on a decently wide fairway for a good second shot. Just be careful to dodge the bunkers on the way. You MIGHT be able to get to the green from there, but chances are that you can't. Lay your second shot forward to make it land just before the stream. That will give you an easy approach shot on your third stroke. Hole 11: 381 Yards Par 4 HCP 7 Your first shot will hit a hill early, so it won't get nearly the distance you'll want. Blast it hard and get it between the bunkers. The second shot is uphill to a narrow green. You'll need a strong club to get it there. The green is pretty flat and shouldn't pose you any problems. Hole 12: 161 Yards Par 3 HCP 17 Why isn't this the easiest hole on the course? Because there's a 108-foot drop from the tee to the green. You have to CAREFULLY judge this distance, going back perhaps as many as two clubs to get the shot that you need. This shot will not roll at all, and will pretty much go splat at the point it hits the ground. The green is quite flat, so putting won't be a challenge. Hole 13: 358 Yards Par 4 HCP 11 The first shot needs to come short of the distant bunker, so a driver may not be the best option. Your second shot will go up a nasty hill, so you'll need a little extra power to get to the flag. The green is hilly, so be careful. Hole 14: 367 Yards Par 4 HCP 9 With all the streams here, you'll have to be careful of your aim. Just shoot for the farthest island that you can safely reach. No matter where your first shot lands, your second shot is a little uphill blast to a quite flat green. Hole 15: 206 Yards Par 3 HCP 15 A long par 3 is up now. Like most of the other par 3s, this one is two islands seperated by the Grand Canyon. Blast it to clear the gap, then putt on the flat green to finish the hole. Hole 16: 425 Yards Par 4 HCP 5 Your first shot will go flying down a hill and will roll slightly to the left. You may be able to clear the bunker if you have high power, but if not, lay up beside the bunker. You should have an easy uphill shot from there to the green, although it's uphill, so you'll need a bit more power. The green has a nasty hill, so be careful when putting. Hole 17: 322 Yards Par 4 HCP 13 It *is* possible to reach the green in one, but it's extremely hard and requires you to have ridiculous power. Assuming you don't want to take that route, fire your first shot toward the flag, laying up short of the cliff. From there, fire your second shot across the gap and toward the hole. The green is quite flat, giving you an easy putt. Hole 18: 802 Yards!!! Par 5 HCP 1 The final hole of Copperhead Canyon is also the hardest. The first shot is easy to a wide, open fairway. Just blast it as hard as you can, but be careful to clear the gap and bunker. Your second shot should also be as strong as possible. Fire it to land between all the bunkers. You might be able to reach the green on your third shot, but if not, aim it to the right to lay up short of the green. Try not to truncate the cliff too much, because it's very easy to send the ball out of bounds. The green is relatively flat, giving you an easy putt despite the other long, precision shots. Fred Dietrich (fishy1514@hotmail.com) points out an alternate route that I hadn't noticed... "Also, one small thing you didnt mention on the 18th at copperhead, there is a tiny littler finger of fairway a big hitter (300+ yd carry) can reach that really cuts down the hole and lets you go for the green in two." +-------------------+ |4c. TPC at Sawgrass| +-------------------+ TPC at Sawgrass is my absolute favorite course in the world, plus it contains my absolute favorite hole in the world, and I'm so glad it's also on this year's edition of Tiger Woods. Hole 1: 364 Yards Par 4 HCP 12 A dogleg right is in front of you for the first shot, but truncating the bunkers and rough may not be such a great idea unless you have high power. Your second shot will be easy no matter where it's from, and you should be able to open the round with a birdie. Hole 2: 511 Yards Par 5 HCP 16 Don't worry about those trees to the left, they won't bother you unless you radically hook your shot. Fire it straight up the middle, taking care to lay it short of the water and bunker. The second shot should be able to get to the green if you have high power, and it's very easy to eagle here if you have high power. If not, fire your second shot as close to the green as you can, then knock in the little approach shot. The green is a little nasty, but you've had worse. Hole 3: 139 Yards Par 3 HCP 18 This is the easiest hole on the course, featuring a tiny hop over the water and sand to the green. Your shot needs to be accurate, but the wide green allows for mistakes. Hole 4: 339 Yards Par 4 HCP 10 Your first shot must clear the bunkers and stream. Truncate the dogleg too far, and you'll hit the sand. However, if you aim slightly to the right of where the game initially puts the target, you'll be fine and even have a better approach shot. The approach will be easy, as will the putt. Hole 5: 408 Yards Par 4 HCP 4 You have a choice here. You can play conservatively and shoot a weak shot to the left, landing on the wide fairway. Or, you can try to fire a powerful shot over the bunkers, although the fairway on the other side of them is quite narrow. No matter where you're taking your second shot from, you can easily get it to the green. The green is a little hilly, but nothing bad. Hole 6: 351 Yards Par 4 HCP 14 The first shot needs to be hit hard, but if you hit it too hard, you'll make the ball roll off the fairway and onto the rough. Try your club that's first down from the driver. The second shot will be an easy uphill blast to the flat green. Hole 7: 403 Yards Par 4 HCP 2 Your first shot will go to a fairly wide fairway, although you'll need to aim a little to the right to avoid splatting the ball in the sand. From there, you'll have an easy approach shot to a forgiving green. Hole 8: 201 Yards Par 3 HCP 8 An easy par 3. Hit toward the flag. Simple. Hole 9: 554 Yards Par 5 HCP 6 Your first shot simply needs to be hit as hard as you can to get as far down the first fairway as you can. The second shot needs to get up the fairway as much as possible, but be careful of the trees guarding the left side of the green. You'll have a short approach from there. Hole 10: 373 Yards Par 4 HCP 11 A friend of mine tried to blast the ball through the trees to the left. Trust me, that won't work. Take your first shot forward. It will probably catch the hill and get a few more yards toward the pin. Your second shot will be a light, uphill shot to the flag. Hole 11: 509 Yards Par 5 HCP 7 Aim your first shot to the wide fairway to the right of the sand trap. You could probably make the green in two, but if you do attempt it, put extra power in your shot or you may not clear the bunker. If you decide to play conservatively, put your second shot to the left of the green and sand. Hole 12: 325 Yards Par 4 HCP 15 You MIGHT make the green in one, but you'll need to really blast it to clear the hill in the rough. Instead, fire forward, laying your shot a few yards short of the bunker. Your second shot will be an easy blast to the pin. Hole 13: 162 Yards Par 3 HCP 17 An easy par three, although you'll need to add a little extra power to clear all the traps. Hole 14: 418 Yards Par 4 HCP 3 The first shot needs to land as far along the fairway as possible. The second shot will be an easy approach. For the "third-hardest" hole on the course, it's quite easy. Hole 15: 413 Yards Par 4 HCP 5 You'll need another strong shot to get up the fairway as much as possible. Get the second shot to the green easily, and you'll be rewarded with a nice, flat putt. Hole 16: 491 Yards Par 5 HCP 9 Your first shot needs to be weak enough not to roll off and into the water. You can't truncate the hole much due to the trees, so send your first shot on a line as hard as you can without getting it wet. Blast your second and third shots straight toward the flag. Hole 17: 121 Yards Par 3 HCP 13 My favorite hole in all of golf. There is no fairway here. The green sits in the middle of a lake, with a bunker just toward the tee. You'll need an accurate shot here, though luckily the green is pretty large. It's easy to dunk the ball if you hook or slice your shot badly enough. The green is flat, and easy to putt in. Hole 18: 420 Yards Par 4 HCP 1 The last hole of TPC at Sawgrass is the hardest one. Like the last hole of Pebble beach, this hole curves left and is bordered on that side by a lake. Truncating the curve too much will result in a wet ball, so don't take too risky of a first shot. The second shot is an easy, straight-forward blast to the green. +----------------------+ |4d. Princeville Resort| +----------------------+ This is a challenging course due to hilly fairways and numerous traps. You'll need good player skills, as well as good personal skills, to get through this one with a decent score. Hole 1: 425 Yards Par 4 HCP 6 The course starts out with a hole featuring more hills and curves than a roller coaster. Your first shot needs to truncate the trees and rough as much as possible, but be aware that your shot is going WAY downhill, so aim much more to the right than you may do at first. Your second shot should be easy, and the green is as flat as paper. Hole 2: 581 Yards Par 5 HCP 14 Launch your first shot as far as possible, but don't even bother trying to clear the out of bounds area. Lay up as close to the trees as you can, then fire your second shot across the gap as close to the green as you can. Make sure that second shot is accurate, because you don't want to bury the ball in the sand. Your third shot will be an easy tap to the green. Hole 3: 171 Yards Par 3 HCP 18 An easy par 3. Just clear the gap, and you'll be fine. The green is kinda hilly, so the putt may be a bit tough. Hole 4: 527 Yards Par 5 HCP 12 With water greeting you on the left, you can't truncate the dogleg right very much, if at all. Keep your first shot straight and true to split the fairway between the water and sand. Your shot is going to go downhill, so the shot will travel a little distance farther than the target. If you can't make the green in two, aim your second shot to the left, making sure to stay far away from the water. The green's hill is weird, so be careful when you putt. Hole 5: 445 Yards Par 4 HCP 4 Your first shot will again go downhill, taking the ball farther than you may expect. Blast it, then follow it up with an easy second shot. The green is relatively flat, giving a much easier putt than the last hole. Hole 6: 404 Yards Par 4 HCP 8 Another downhill shot stars off the 6th hole. The fairway is a little more narrow than the others thusfar. Pot bunkers border the short stuff, but you shouldn't have too much trouble if you've got your swing down. The second shot will also be downhill, and it should be just as easy. The green is rather flat, just like the last hole. Hole 7: 171 Yards Par 3 HCP 10 Ouch. This one is kinda tough, with all the out of bounds area between the tee and green. Luckily, the green is large, so you can make a mistake and still salvage par. Aim a little to the right and let it fly. Hole 8: 450 Yards Par 4 HCP 2 With pot bunkers guarding the fairway on the left side, not to mention an uphill climb from the tee, you definitely need to aim right and not try to truncate the curve. Your second shot will also be uphill, but not as much, to a smaller green. The green, like the ones before it, is pretty flat. Hole 9: 345 Yards Par 4 HCP 16 This short par 4 has an obscene number and placement of pot bunkers. Be careful when taking your first shot, because not only is all that sand a worry, but the tree in front of you will hurt you if hook your shot. Aim slightly to the right of the tree, and blast it. The shot will go uphill, so the ball won't go as far as the target. Your second shot will be a light uphill tap to the flat green. Hole 10: 579 Yards Par 5 HCP 9 The first shot on this hole needs to go long, especially because you're dealing with a nasty uphill. Watch those pot bunkers flanking the fairway when you take your swing. On your second shot, you can do one of two things. You can either kick the ball forward, taking the curve as it goes left, or just try to truncate the curve entirely, landing on the green. If you try the risky move of jumping over the rough, you'll need to watch out for the trees that are determined to stop you. If you go conservatively, your third shot will be an easy kick to the green. Hole 11: 162 Yards Par 3 HCP 13 I don't know why this hole is rated 13; I think this is one of the easiest holes in the world. The shot is downhill, so watch that club power. Hole 12: 385 Yards Par 4 HCP 5 Your first shot is going to go FLYING, so blast it as deeply as you can. The fairway is much wider than it may appear, and without any bunkers to trap the ball, you'll be fine. Your second shot will also be downhill, so don't blast it from there. The putt is flat as The Rock's abs. Hole 13: 398 Yards Par 4 HCP 3 There are two fairway targets. If you have a large power stat, you can get the one on the far right. If you aim for the left fairway, make sure your shot is weak enough so the ball won't go flying into the out of bounds area. If you do decide to be aggressive, just be careful to watch the trees on the right side. Your second shot will probably be uphill, but the green is fairly large and very flat. Hole 14: 177 Yards Par 3 HCP 11 All you have to do is cross the out of bounds area. Watch the trees, and blast it to the green. Hole 15: 548 Yards Par 5 HCP 7 The first shot is going to fly downhill, and because there is a large amount of out of bounds area past the fairway, you'll need keep your shot relatively weak. If you can't make the green in two, aim your next shot left to the wide fairway. The green is fairly large and quite flat. Hole 16: 375 Yards Par 4 HCP 15 The first shot will be quite uphill, so blast it as hard as you can. Your second shot will be uphill also. The green is flat, so nail it, and follow up with the easy putt. Hole 17: 382 Yards Par 4 HCP 17 The first shot is rather straight-forward, but be careful of that pot bunker on the right side of the fairway. The shot will go uphill, cutting the power somewhat. An easy second shot to the green and a flat putt will end the hole. Hole 18: 435 Yards Par 4 HCP 1 The final hole has a long fairway flanked by pot bunkers everywhere. Your shots need to go long and accurate to birdie this one. The first shot will go uphill, so you'll need to muscle it. The second shot will also go uphill, and the green has an uphill to match. +-------------------+ |4e. Black Rock Cove| +-------------------+ The second fantasy course of the game puts you next to a volcano. You'll have to bring your A-game for this one. Hole 1: 368 Yards Par 4 HCP 14 The fairways are islands, with deep rough and bunkers between them. Fire your shot toward the farthest fairway you can without risking burying the ball in the rough. Your second shot will be an easy one to get to the green. The green itself is hilly, so watch your putt. Hole 2: 581 Yards Par 5 HCP 10 Your first shot is way downhill, so you can seriously truncate the little fairway curve if you have the power. Blast it as well as you can. The second shot will be uphill as well, and it may be a challenge to get to the green in two. If you can't make it, just hit the ball as close to the green as you can. The green is a little hilly, so be careful of the putt. Hole 3: 445 Yards Par 4 HCP 2 Lay your first shot short of the bunker to the closest fairway. If you have a lot of power, you can blast the power all the way to the green on your second shot. Remember, you're firing it downhill, so you'll get a little extra power anyway. If you can't make the green in two, lay up your second shot short of the water, then fire it to the green. The green, luckily, is pretty flat. Hole 4: 346 Yards Par 4 HCP 8 This hole gives you a choice of fairways to shoot to. The safe fairway is on the right, but the one on the left will give you a better approach. Either way, the fairways are quite wide. If you went right, make sure that you add a club to your second shot to make it up the hill. The green is fairly bumpy. Hole 5: 368 Yards Par 4 HCP 6 Another choice of fairways. Going left gives you a good lie to get to the green, although the fairway is quite guarded by bunkers. The right fairway is unguarded, but gives a slightly harder approach shot. The green is hilly, so watch that putt. Hole 6: 164 Yards Par 3 HCP 18 An absolutely ugly par 3, the green is 193 feet lower than the tee. You'll need about three clubs less to make the shot. The ball won't roll very much once it lands. The green is pretty flat, making an easy putt as well. Hole 7: 386 Yards Par 4 HCP 16 The ridiculous uphill will make your shot lose a bunch of power, so you really need to blast it. If you want to play it safe, follow the fairway on the right. However, it's more than possible to truncate the curve over the sand, but don't try it unless your power stat is relatively high. Your second shot will also be uphill, and the green will be surrounded by bunkers, so be careful. The green is a little hilly, but not too bad. Hole 8: 324 Yards Par 4 HCP 12 You actually have three choices here. The pot bunker in the dead center of the main fairway splits the short stuff into two paths. You can also head left of that to little fairway islands. All three paths are relatively the same, and give equal chances to get the green in two. No matter what way you decide to shoot, note that you're going uphill, so you may need a bit more muscle in your shot. This green is pretty flat. Hole 9: 561 Yards Par 5 HCP 4 This one is tough, and presents you with another choice. Taking the right fairway is extremely dangerous, with all the bunkers all over the place, but it gives you a better position to get to the green. Heading left is safer, although firing your shot wrong will dunk it. This time, it's all about choosing the lesser of two evils. If you have high power and accuracy, I recommend going right to better your chance of getting an eagle. Otherwise, head left, and don't worry if you have to settle for a birdie or par. This green is a nasty piece of business, so be careful. Hole 10: 405 Yards Par 4 HCP 3 The first shot goes up hill, so you need to really blast it. If you placed the shot to the right side of the fairway, you can get to the green with your second shot by splitting the rocks. If you can't make that distance (and it takes a LONG blast to clear the lake), then hit a short side more along the fairway. You can then easily make the green in three. The green is mostly flat, but it's a little bent here and there. Hole 11: 152 Yards Par 3 HCP 7 This shot needs a little extra power to clear the river, but the green is easy to putt on. Hole 12: 359 Yards Par 4 HCP 9 This fairway is awfully narrow, so you'll need a long, precision shot to split the bunkers and rough. From there, it's an easy approach shot, with an easy putt. Hole 13: 511 Yards Par 5 HCP 5 This hole is a bit weird, because it's on an S-curve. Take the first shot straight, laying up short of the bunker and rough. If you're good at intentionally hooking and slicing, slice the next shot to follow the curve around. Either way, watch the drop on that second shot, as it will take your ball quite a bit farther than you may want. Your third shot will also go severely downhill, so don't blast it. The green is a little awkward, but you've had worse. Hole 14: 122 Yards Par 3 HCP 17 Another sheer drop to the green, you'll need to go back a club or two. This green is much smaller, which means you'll need a far more precise shot to pull it off. The green itself is rather tame. Hole 15: 413 Yards Par 4 HCP 11 The fairway gets ridiculously narrow at one point, where it gets flanked by two huge bunkers. Depending on your power, either lay up short of the bunkers, or try to blast past them. You can TRY to land on that thin piece of grass, but I wouldn't recommend it. The next shot should be easy to the awfully flat green. Hole 16: 258 Yards Par 4 HCP 13 This is an awfully short par 4, and you can easily get to the green in one. Also, I totally suggest going for the green anyway. If the ball even touches the green, then falls off and dunks in the water below, you'll get to drop the ball ON THE GREEN for the birdie putt! The green is quite a bit lower than the tee, so your shot is going to get extra legs. Of course, if you're a wussie (or have a ridiculously low power stat), you can take the fairway to the right side. Then, take that fairway to the island with the green, and sink the easy putt. Hole 17: 97 Yards Par 3 HCP 15 Less than 100 yards? Wow. The challenge here lies in the sheer cliff your ball has to climb, although it's easy to scale. The green is rather large to allow for slight mistakes. Your ball won't roll much when it gets to the green, so make sure to put extra strength into the stroke. Hole 18: 616 Yards Par 5 HCP 1 One more hole, and then we can get out of this volcano! Your first shot needs to hit either fairway on the far island. The fairway on the left is safer, because it's wider and concave (the ball will want to roll to the center of the fairway). The one on the right is much smaller and convex (the ball will want to roll off the cliff into the water), although you'll have a much better approach if you can land it. The sheer drop will give your ball the legs to get to either fairway. Your second shot can get to the green, but you'll have to blast it. If you don't want to risk it, then lay up short of the bunkers and land the ball on the wide fairway to the right. You can then tap in the third shot to the green. Either way, the second shot will go downhill. The green is a little bumpy, but don't worry about it. +------------------+ |4f. Royal Birkdale| +------------------+ Royal Birkdale is the fourth and final real-life course. It's a rather easy links course, with long fairways and deep bunkers, but there's no water, and the greens are all pretty tame. This is one of my favorite courses of golf, ranking it up there with TPC at Sawgrass. Hole 1: 450 Yards Par 4 HCP 11 This hole is a long and very forgiving dogleg left. Only four bunkers are on the hole, and they're all small and easy to avoid. Send your first shot as long as you can, truncating the curve as much as possible. Your second shot is an easy and straight-forward blast to the pin. This green has only the slightest of curves. Hole 2: 418 yards Par 4 HCP 3 This is another straight-forward hole, with a slight dogleg left. There's a few shallow bunkers guarding the green, but it's cake to get past them. I don't understand why this hole is rated so hard, but whatever. Your first shot will go downhill. Blast it as hard as you can to truncate the curve. This green is also pretty tame. Hole 3: 406 Yards Par 4 HCP 7 A long and curvy fairway, but otherwise, it's extremely tame. For the first shot, just blast it as hard as you can. For second, do a soft approach shot. Like others, this is a very flat green, so your putt should be easy. Hole 4: 200 Yards Par 3 HCP 15 An easy par 3. A hook or slice will send your ball into the sand, but a straight shot will get you safely on the green for an easy putt. The tee shot is downhill, so it will get extra distance, but won't roll as much. Hole 5: 338 Yards Par 4 HCP 13 This is a sharp dogleg right, with a green that's guarded on all sides by bunkers. This is the first mildly challenging hole on the course, but it can be beaten easily. If you're feeling brave, and you have high power, you can truncate the curve entirely and make the green in one. If your power isn't that high, lay your tee shot short of the curve, then follow it with an easy approach shot. The green is slightly more hilly than the other four thusfar, but it's not too hard. Hole 6: 484 Yards Par 5 HCP 1 The hardest hole on the course comes only a third of the way into the course. The first shot should be aimed past the right bunker if you have the power to get that far, or lay up to the left of the bunker if your power isn't so hot. You should have a fairly easy shot to the green, and the green itself is flat. This is by far one of the easiest holes to eagle in the game. Hole 7: 145 Yards Par 3 HCP 17 From the hardest hole to one of the easiest, this little par 3 should not give you much trouble. The green is surrounded on all sides by bunkers, but if your shot is straight, you'll be fine. It's downhill, but not by much, so there won't be too much roll to your ball. There's a slight curve to the green, but nothing too hard. Hole 8: 410 Yards Par 4 HCP 9 This one is a very light dogleg left. Blast it to truncate the rough as much as possible. Follow that up with a soft shot to the green. The green has a light curve to it, but you should be able to tackle it with ease. Hole 9: 407 Yards Par 4 HCP 5 Another very slight dogleg, this one going right. Aim for the very top of the hill of rough (don't put the marker arrow there, just aim toward it). Blasting it in that direction will truncate the dogleg and have the ball catch the little hill to take it a bit farther. Use a soft shot to get to the paper-flat green. Hole 10: 384 Yards Par 4 HCP 14 This a dogleg left that can easily be truncated. Just blast it as deeply as you can. If you have high power, you may even be able to clear the trees. That will give you an excellent placement to follow up with an approach shot. The green is flat, and the putt is easy. Hole 11: 374 Yards Par 4 HCP 8 Another dogleg left. Truncate with care, because there's a bunker strategically placed on the left side of the fairway. Your first shot is downhill, so it will get a bit of extra distance. The green is slightly hilly, but nothing odd. Hole 12: 181 Yards Par 3 HCP 18 Oh man, it doesn't get easier than this. Though the green is surrounded by bunkers, the pin is near the center, so the shot should be easy. The putt may be slightly harder than what you're used to on this course, but again, it's nothing too difficult. Hole 13: 433 Yards Par 4 HCP 4 A slight dogleg right greets you for hole #13. The fairway is slightly more narrow here, and it's flanked by bunkers. Carefully place your first shot as close to the center of the fairway as possible. An easy second shot will get you to the green. This one has a little hill leading back to the fairway, so watch your aim while you putt. Hole 14: 197 Yards Par 3 HCP 16 Another easy par 3. Just let it fly, and watch your aim. The shot is downhill, so you'll get a little more power to your shot. The putt may be a little tough, but you'll do fine. Hole 15: 542 Yards Par 5 HCP 2 This hole snakes around a few bunkers. Aim your first shot as straight as possible to split the fairway. Launch it as deep as you can. Now, if you want to be brave, go for the green on your second shot. If that's not an option, lay your second shot as close to the green as possible, but be careful of the bunkers all over the place. Hole 16: 347 Yards Par 4 HCP 12 A dogleg right with a bunch of bunkers. Truncate the curve as much as possible. Launch it deep, and your second shot should only be a tiny tap to the green. The green is flat, so make that putt like I know you can. Hole 17: 497 Yards Par 5 HCP 6 There's a tiny cut left, but otherwise this is just a very long freeway hole. Blast it hard, and blast it deep. Your second shot should easily get to the green, and this should be another easy eagle to your credit. Hole 18: 472 Yards Par 4 HCP 10 For the first shot, simply fire the ball as hard as you can in the direction of the fork in the fairway. The target is slightly narrower than you're used to on this course, but you shouldn't have too much trouble. Just be careful of the two bunkers flanking the fairway. The second shot will be a little long, but you can easily reach the green. One easy putt later, and another round is in the books. +--------------------+ |4g. Tiger's Dream 18| +--------------------+ Oh boy. This is one seriously nasty course. Forget your A-game, you'll need your P(erfect)-game to get anywhere on this course. Good luck, you'll need it! Hole 1: 593 Yards Par 5 HCP 2 The course opens with a nasty challenge. First, you have a choice whether you want to left or right. The right fairway is extremely narrow, but that's the only way you'll have a chance to get to the green in two. If you go left, fire your second shot as far as you can over the rock (if you can clear it). You should be able to reach the green in three. Hole 2: 367 Yards Par 4 HCP 10 Again, you're presented with a choice. If you don't have much power, you should lay your tee shot up on the little island fairway on the right. If you're feeling daring, blast the ball to the far fairway, and try to clear the rock formation. If you took to the island, try to put your second shot just in front of the little pond guarding the green. Take your next shot, be it your second or third, directly at the pin. Be careful, because if you hit it too hard, you'll dunk it. This green is pretty flat, so sink that putt. Hole 3: 412 Yards Par 4 HCP 4 From water to snow. Aim your first shot to the next island, and try to avoid all those nasty bunkers. If you're brave, try to clear that bunker on the left, but if you don't clear it enough, you'll have a rock between you and the pin, making a birdie impossible. Your second shot will go downhill onto a flat, but narrow, green. The putt should be easy. Hole 4: 213 Yards Par 3 HCP 16 Back to water. Two islands, one with the tee, one with the green. The pin is located pretty far back on the green, so you'll have to really blast it. Make sure you aim straight, or your ball will either drop into sand or water. The green is pretty flat, so your putt shouldn't be too tough. Hole 5: 376 Yards Par 4 HCP 14 More snow. Taking the left fairway is far more dangerous, but gives you a much better approach. The right fairway is safer, but you'll have less of an approach shot. Either way, you'll be shooting uphill, so put a little extra muscle into it. Take your pick, and make your second shot nail the green. The putt should be easy. Hole 6: 352 Yards Par 4 HCP 12 Another choice. If you can get to the elevated fairway on the right, you'll have a relatively easy shot to the pin. Or, you can launch the ball left to a safer fairway, and follow that one up with a strong shot. If you do shoot right, remember that you'll really have to blast it to get up the 19 feet. Either way, get your target, and then nail your second shot to the green. The green is a little wacky, but you can do it. Hole 7: 454 Yards Par 5 HCP 6 A short par 5 with a dogleg right. If you don't have much power, lay up your first shot to the little fairway island to the left. Whether you do it then or off the tee, target the distant island. Lay up short of the bunker if you have to, or go to the right of it if your power allows. From there, you should be able to get to the green, but no matter what your target is will be a very narrow patch of grass. Aim carefully, then let it fly. The green is hilly, so watch your putt. Hole 8: 403 Yards Par 4 HCP 8 This one is straight-forward... well, as straight-forward as any hole on Tiger's Dream 18 is gonna get. Fire straight as hard as you can. Your second shot will be downhill, and shouldn't require much power. This green has a nasty little hill, so be careful when you putt. Hole 9: 108 Yards Par 3 HCP 18 This is the easiest hole in Tiger's Dream 18, and you shouldn't have much trouble. Because of the extremely short distance, use your shortest club and don't put full power into it. The putt is easy if you can land the ball near the pin. Hole 10: 548 Yards Par 5 HCP 3 This one is made up of a series of islands. If you're feeling REALLY brave and can drive the ball over 300 yards, you can SERIOUSLY truncate this hole. Go to the right and look for three little rock pillars against the far island. The two on the left and right are closer to you, and the middle rock is on the other side of the island. If you aim for that middle rock and blast it, you CAN make that island! That will seriously help you in getting an eagle. If you can't make that, fire your first shot left on the first fairway island. Place your second shot as deeply as possible. From there, it's just a short blast to the green. The putt will be easy, as the green is quite flat. Hole 11: 475 Yards Par 4 HCP 5 You've got another choice here. You can shoot directly left, and actually go OVER the rocks to massively truncate the dogleg left. You'll need a very strong shot to pull it off, but if you make it, you can follow it up with a short shot to the green. If you can't make it, fire the shot as far forward as possible. Watch out for all those bunkers, especially that big one in the middle of the fairway. Follow this up with a long shot to get to the green. Despite whichever way you got to the green, you should have an easy putt. Hole 12: 160 Yards Par 3 HCP 15 This is a very straight-forward hole. Carefully snake your tee shot between the rocks and get to the green. The green is all weird and hilly, so take your putt with caution. Hole 13: 406 Yards Par 4 HCP 11 You've got yet another choice here. If you take the elevated fairway on the left side, you'll have an easy time to get to the green. If you go right, you'll have to really blast it, because if you don't get it far enough, you'll have trouble getting around the rocks to the green. Remember, taking the elevated green means you'll have to put more power into your shot. Either way, fire your second shot at the green, then lay in the easy putt. Hole 14: 405 Yards Par 4 HCP 9 This hole is pretty straight, with only the slightest dogleg left. Nail it as far left as you can, but watch out for all the bunkers that are guarding very strategic places. For your next shot, just get to the green. It's flat and smooth, so you can easy make your putt. Fred Dietrich (fishy1514@hotmail.com) has given strategies for the remaining four holes... ************************* Hole 15: 155 Yards Par 3 HCP 17 Short par 3 with a mountain obscuring your view of the green, but just hit right over it. The green is very small and surrounded by rocks and water. Precision is a must. Hole 16: 454 Yards Par 4 HCP 7 Long par 4 with two fairways. The one on the left is around 200-250 yds off the tee and fairly wide open with a bunker to avoid. This leads to a tough second shot with a long iron that you may have to bend around a rock formation that guards the approach to the green from that side. The other fairway is a 270 yd carry to a tiny strip of fairway that is guarded by two bunkers and the rocks, but if you hit it, you have a short iron into a big, undulating green. Hole 17: 338 Yards Par 4 HCP 13 This short par 4 also provides some options on the drive. Shorter and conservative hitters should hit to the right of the large rock outcropping to a narrow fairway guarded by a large bunker and leaving a mid iron to the green. Long, aggressive hitters can go to the left or over the rock outcropping and possibly reach the green with a big blast. The green is flat and smallish, guarded by a bunch of small, nasty bunkers. Hole 18: 602 Yards Par 5 HCP 1 This is probably the most visually stunning and scary holes in the game. The entire hole is played inside a dark cave with water surrounding several island fairways. The fairway to the left is very wide open and recommended for most players. Extremely gutsy and long hitters can try for the tiny fairway in the middle of the cave that is guarded by two bunkers and lots of water but allows you to go for the green in 2 if you can get to it. Otherwise, from the larger fairway, you can take a wood and try to hit onto the fairway about 90 yards short of the green that is guarded by rocks and a bunker or go to another large fairway on the right that is wide open but leaves a long iron or wood into a small green guarded by bunkers short and rocks and OB long. A very tough and exciting way to finish a round of golf. ************************* And finally, ZHUKOV (who asked me to withhold his e-mail address) offers another tip for the 18th hole... ************************* The 18th hole is a par 5 (I think, I'm actually writing this at work from memory). Scenic-wise, it's beautiful - an underground lake with holes in the roof that let in shafts of light! Anyway, you have two options on the green - a medium shot to the left with a huge landing area, or a shot to the middle with a teeny little skinny landing area with rough and a sand trap. Go to the landing area on the left, because if you hit it to the middle and don't put it in the tiny fairway, YOU ARE SCREWED! YOU WILL NOT BE ABLE TO ADVANCE THE BALL WITHOUT HITTING IT INTO THE WATER! I beat "Super-Tiger" on the Tiger Challenge because of this hole - we were all tied up going into the final hole, I opted to play conservatively (golf is, after all, a conservative game) and Super-Tiger tried to "school" me by going to the small island in the middle. Because he went into the rough, he hit his next four balls into the water and promptly surrendered the hole, giving me the default win! ************************* +-----------------+ |+---------------+| ||5. TROPHY BALLS|| |+---------------+| +-----------------+ In this section, I'll list all the Trophy Balls in the game, and the easiest way to get them (if there IS an "easiest" way). Just remember that while it's possible to get Trophy Balls with simply very high stats, having perfect stats is really the only way to go. Also, realize that using mulligans DOES NOT matter. For example, if you're trying to get the long putt trophy ball, just set-up the long putt, then mulligan it if you miss. The game doesn't care, so long as you actually make that putt. TROPHY BALL #1: Long Distance Drive Requirement: Drive the ball at least 350 yards Recommended Hole: 6th at Pebble Beach Hopefully, you have 105 for your power stat. Use the Black Tees in the setup screen. This lets you take advantage of the HUGE hill that you're aiming for. During your backswing, jam that L1 button to get your power boost. While the ball is in the air, hold up on the stick and jam L2 to put super topspin on the ball. The ball will catch the hill and roll all the way down, plus the topspin will carry it just a little further (or, you may miss the fairway entirely and just smash it 350 yards anyway). John Marshall (john.p.marshall@shell.com) has given me another tip on this Trophy Ball... ************************* On Black Rock Cove, Hole 9 (Par 5), aim for the bridge at the end of the left hand fairway. If you hit it the ball will roll right along the length of the bridge until it gets to the rough. I didnt use any of the extra power and managed 374 yards into the wind. Obviously missing the bridge is costly, so be careful! One other thing to remember is that your ball will be placed back into the rough BEFORE the bridge - but who cares you will have the longest drive of your life. ************************* TROPHY BALL #2: Long Putt Requirement: Sink a putt from at least 55 feet Recommended Hole: 8th at Copperhead Canyon The green is huge and flat, perfect for a long putt. Just make sure your drive is fairly weak, because if you drive the ball near the hole, well, you won't get 55 feet of green. ^_^ With mulligans on, the putt will be easy. If you miss, just hit the Circle button and correct your aim, then try again. TROPHY BALL #3: Fairway Challenge Requirement: Have 100% driving accuracy for a round. Recommended Course: Pebble Beach or TPC at Sawgrass ...Of course, if you're really good at another course, by all means go there. All you have to do is drive the ball safely onto each of the 14 fairways of one course (par 3s don't count because there's no fairway to hit). Pepple Beach and Sawgrass have open fairways and easy shots. This Trophy Ball is very possible to get before you have perfect stats. Just relax and check your aim before each drive. TROPHY BALL #4: GIR Challenge Requirement: Have 100% Greens-in-Regulation for a round. Recommended Course: Pebble Beach or TPC at Sawgrass Getting to the green in regulation means getting your ball on the green two strokes under par or better. That is, if you're on a par 4, you need to get to the green in 2 strokes. This is actually quite easy; just follow my hole-by-hole guide above, and you can easily get all 18 GIR of any course you desire. Again, though, Pebble Beach and Sawgrass are easy courses overall, making them your best bet. TROPHY BALL #5: Pin Seeker Requirement: Hit the pin (flag pole) Recommended Hole: Any It doesn't matter on what shot you hit the pin, just so long as you hit it. Go to any hole and hit the ball lightly until it's outside the green by about 10 feet. (If the ball is within 5 feet of the green or on the green, the pin will disappear because the game thinks you're going to putt.) Once the ball is where you want it, use and approach shot with a weak club and aim directly at the pin. If you miss, mulligan that bad boy and try again. You know, I'm not going to mention mulligans again in the rest of this section because I'm pretty sure you're getting it by now. TROPHY BALL #6: Aces Wild Requirement: Get a hole in one Recommended Hole: Any Par 3, but for personal reasons, the 17th at TPC at Sawgrass Oh boy. This one can't be taught. You'll need some luck, and a good setup. Make sure you have Wind set to Calm, and Rain set to Off. Take your shot and add spin, because rarely can you get an ace without forcing the ball to move a bit here and there. Keep trying, persistence will pay off. TROPHY BALL #7: One Time Requirement: Reach the green of a Par 5 in only one stroke Recommended Hole: 18th of Copperhead Canyon This hole is not a straight line, it's shaped like a U. Because of that, you can truncate most of it with a very hard shot. Pick the White Tees in the setup, then spin 90 degrees to the left. Hold Circle to zoom in... see that little patch of green jutting toward you? There's your mark. Aim at it, then swing away, and make sure you put FULL POWER into your shot, including the power boost. Then, while the ball is in the air, put as much topspin on the ball as you can. If the wind is with you, all the better. You may be able to get an albatoss as well. TROPHY BALL #8: Low Round Requirement: Have a score under 60 in one round TROPHY BALL #9: Birdie Streak Requirement: Get six birdies in a row TROPHY BALL #10: Birdie Buster Requirement: Record 12 (or more) birdies (or better) in a round Recommended Course: Whatever you're comfortable with You can kill three birds with one stone, or three Trophy Balls with one club, or something. If you birdie every hole of a course, you'll get the requirements for Trophy Balls #9 and #10, and you'll have a score low enough to get you #8. If you're good at a particular course, go to that one. TPC at Sawgrass is, of course, my personal favorite. TROPHY BALL #11: Back-to-back Requirement: Get two eagles on consecutive holes Recommended Holes: 2nd and 3rd at Pebble Beach Because you'll never see two Par 5s next to each other, you'll need to eagle at least one Par 4. The 2nd of Pebble Beach is a straight and short Par 5, plus the green is relatively flat, so it's easily eagled if you have high power and accuracy. The 3rd is a short par 4, and if you have high power, you can drive the shot over the trees and make the green in one. Aim directly at the flag, and the ball will sail over the trees, hit the green, then bounce near the hole. Again, the green is flat, so just make the easy putt to get your second eagle and 11th Trophy Ball. TROPHY BALL #12: Top of the Tournaments Requirement: Record a victory in all 10 tournaments of the game. Recommended Beverage: Mountain Dew The fact that you have the last tournament unlocked means that you've completely beaten Tiger Challenge, which further means that your stats are friggin' high. You shouldn't have any problem getting this one, especially if you follow my hole-by-hole guide. It just takes some time. TROPHY BALL #13: Eagle Extravaganza Requirement: Get four eagles in a round Recommended Course: Pebble Beach Note that you don't have to get eagles in Par 5s, you just need four eagles. If you did Trophy Ball #11 the way I described, you're already halfway to your goal. Just eagle two of the other three Par 5s of that course, and a shiny Trophy Ball will be yours. TROPHY BALL #14: Scenario Challenge Requirement: Complete all the scenarios in Scenario Mode Recommended Headache Medicine: Tylonal The scenarios challenge you, but all you have to do is COMPLETE them, not get a gold medal in each. Hmm... maybe I should expand this FAQ to include strategies for the Scenarios? TROPHY BALL #15: Tiger Challenge Completion Requirement: Complete Tiger Challenge by beating all 17 opponents Recommended Snack: Doritos Dominate in match play. Just enter Tiger Challenge and lay the smackdown on all your foes. This one probably takes the longest of all the Trophy Balls because you're pretty much starting with no stats and working your way up from the ground. TROPHY BALL #16: Eagle Hunt Requirement: Eagle every Par 5 hole on every course Recommended object to throw through the wall when you get frustrated: Your controller Under the Options screen, choose Achievements, then choose your profile. From there, click Par 5 Eagles to see which ones you have and haven't done. My hole-by-hole strategy talks about how to eagle all of them, so find the ones you need and get them! +--------------------+ |+------------------+| ||6. VERSION HISTORY|| |+------------------+| +--------------------+ v2.1 (22 August 2002) A reader has given another method to getting the Long Drive trophy ball. v2.0 (20 May 2002) A bunch of people have been telling me about how I can get certain trophy balls from certain holes... I'm not sure WHY people have been telling me about it, but it has inspired me to expand my FAQ to include strategies to get those Trophy Balls. So, now my "complete" FAQ is MORE complete. ^_^ v1.1 (06 May 2002) Thanks to two contributors, those four holes have been finished. Check 'em out at the end! v1.0 (28 April 2002) First release, and complete except for four holes. +-------------------+ |+-----------------+| ||7. COPYRIGHT INFO|| |+-----------------+| +-------------------+ This document is copyright 2002-2003 for J. "PyroFalkon" Habib. If you plan to use any of it as part of another FAQ, you need my permission first. However, if you plan to post it on a website or e-mail it to someone or whatnot, you may do so without my permission AS LONG AS IT IS NOT ALTERED IN ANY WAY. I'd like you to drop me an e-mail so I know where you're going to take it, but I will not require you to do so. You may download it or print it at your leisure. The most updated version will always be found at these sites: http://www.gamefaqs.com/ http://www.geocities.com/pyrofalkon Other sites may have up-to-date versions, but check GameFAQs or my website first. +-----------------+ |+---------------+| ||8. CONTACT INFO|| |+---------------+| +-----------------+ If any information is incorrect, or you wish to submit something, please e-mail me. My address is found on the bottom of the FAQ. Credit will be given where it's due. If you submit something to me, I will credit you by the name you signed in the message body or by the name attached to your e-mail. I will also post your e-mail address unless you specifically tell me not to. If you wish to be e-mailed when this FAQ is updated, send your request to me. If you have a junk mail protector on your e-mail program, make sure you put my e-mail address on the safe list, or my messages may not get through. http://www.geocities.com/pyrofalkon/ pyrofalkon@hotmail.com Good luck in Tiger Woods 2002, and may you get an ace on the 17th of TPC at Sawgrass!