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ZOOZ. $ZOO. .$ZO7. =============================================================================== Walkthrough by: Bacter Contact: Bacterx@gmail.com Version: 1.30 Last Updated: May 21, 2011 =============================================================================== Note: items in [brackets] are put there for easier searching. If you want to skip right to enemies, for instance, type in [ENM]. =============================================================================== [TOC] TABLE OF CONTENTS ------------------------------------------------------------------------------- [TOC] Table of Contents [INT] Introduction [NOT] Opening Notes [CTL] Controls [STR] Getting Started - How not to die in five minutes! [ST1] Step 1: Timberrrrrr (Orientation and materials collection) [ST2] Step 2: Home Sweet Home (How to make your first house) [ST3] Step 3: Begin to Hope (Getting a furnace and anvil) [ST4] Step 4: Closing Notes (How to upgrade health/mana, alchemy stations) [WLK] Sample Walkthrough - A possible, comprehensive path to top-tier gear! [EXP] An Explorer's Guide to Terraria (Where to find terrain and what's there) [FST] Forest [GRS] Grasslands [DST] Desert [SEA] Border Seas [UGD] Underground - Dirt Layer [UGR] Underground - Rock Layer [UGH] Underground - Hell Layer [MUI] Mushroom Islands [COR] The Corruption [MET] Meteor Crash Site [DUN] Dungeons [FLI] Floating Islands [SPE] Special Events: What they are and when they are [MTC] Meteor Crash [GLI] Goblin Invasion [BDM] Blood Moon [NPC] The care and maintenance of NPCs: Who they are and how to get them [CRF] Crafting Guide: Your life at the forge [NOC] - No Requirements Recipes [WBC] - Workbench Recipes [ASC] - Alchemy Station Recipes [TCC] - Table + Chair Recipes [FNC] - Furnace Recipes [ANC] - Anvil Recipes [DAC] - Demon Altar Recipes [HFC] - Hellforge Recipes [FND] Found (uncraftable) items: Ancient artefacts of power that you can't make [ARE] Armor Set Effects [RAW] Raw Materials : The stuff of Life [ENM] Enemy List/Strategies: Stupid mother slimes, how I hate you. [BOSS] - Strategies for Eye of Cthulu, The World Eater, and Skeletor [FAQ] Frequently Asked Questions [RKS] Thank Yous/ Awesome Links [CPW] Copywight Information =============================================================================== [INT] Introduction ------------------------------------------------------------------------------- Alright, well shucks and welcome to the world of Terraria! This addicting game might best be described as minecraftvania. If you're familiar with minecraft, there will be enough similarities between the two games that you will have a real leg up when starting Terraria. If you have never heard of minecraft, don't worry, this guide is here for you! Terraria is exploration and building-based. Your character has the ability to move and reshape terrain, craft and find unique items, and battle huge boss enemies in your quest to... uh... to do whatever you want! Most of the fun of Terraria is in the exploration and materials gathering, and the beautiful environments really make it worth your while. I hope this guide gives you a good start! =============================================================================== [NOT] Opening Notes ------------------------------------------------------------------------------- In order to be most helpful, this guide is essentially divided into seven sections. First, there is a section that gives a helpful starter guide to new players who are overwhelmed and have no idea what they're doing (like I was!). Following that guide will get you safely through the first day or so, and put you in a good place to expand your domain and resources further. Second is an explorer's guide to Terraria. This will describe what different terrain types you might come in contact with, as well as landmarks. It will describe in broad terms what the randomly generated world will look like, and where you should go to look for anything in particular that you want to find (how high the floating islands are etc.) Third is the NPC guide- this short section will talk about how to get NPCs to move in, and list what they sell. Fourth is a list of craftable items. Also included in this section is the locations of the materials you need for crafting them, as well as any special requirements (anvils, furnaces etc.) that you need. You should check here if you want to know how to craft top-level items. Fifth a list of findable items- any gear that cannot be created, but must be found in chests will be included here, as well as items that are dropped by bosses. Check here if you want to know what items are our there that you can hope to find, maybe to give you an edge vs. bosses. Sixth is a list of all the items listed by stats. If you want to know what the absolute best sword is, and don't care if you have to craft it or find it, check this part of the guide. Finally, there is an enemy list, along with strategies as to how to defeat them. This pattern may change as the guide progresses, but this is the opening format! =============================================================================== [CTL] Controls (default) ------------------------------------------------------------------------------- A- Move left D- Move Right S- Drop down (use on platforms, tables, and workbenches) Space- Jump Right Click- Use selected item Left Click- Interact with environment (open doors, use beds, open chests, etc.) Esc - Open inventory/crafting menu/equip list Number Keys- Select the item on that spot in your inventory Crafting: When pressing escape, a menu will open in the bottom-left of the screen. Thre will be a vertical scrolling list of items- these are the items you can craft based on what you have in your inventory. One item will be selected, which you can tell because its icon is larger and in the middle, and you can see the items that go into its construction to the right. Click on any other item in the vertical scroll panel to select it, or click on the selected item to craft it. WARNING! Crafting an item will destroy all the items that go into its construction. Equipping: When pressing escape, a menu will open on the right side of the screen: this is where to equip your helmet, shirt, pants, and five accessories. Choose your accessories carefully, as they can make difficult situations much easier! Note that you don't have to equip tools such as pickaxes, axes, hammers, or weapons. Those you will use by having them on your toolbelt Toolbelt: When pressing escape, your full inventory will open. However, the top row of your inventory is special- this is where you place items that you want to have access to while roaming the world. To access them, press a number key from 1 to 0, one being the leftmost, 0 being the rightmost. Then use the left mouse button to use the item. =============================================================================== [STR] Getting Started- How to not die in five minutes! ------------------------------------------------------------------------------- This guide will get you started on your path to complete Terrarian dominance! On my first playthrough, my first night found me totally unprepared. With just some dirt in my inventory and zombies rampaging everywhere, I was forced to hide in a tiny unlit 2X2 dirt hole, crying away the night. My hope is that you won't repeat that experience! Alright, take a deep breath. You are alone in a hostile wilderness, where all the local animals and some of the local plants want to kill you, and all you have is the clothes on your back. And night is coming. But we can get you through this! ------------------------------------------------------------------------------- [ST1] Step 1- Timberrrrrrrrrr Alright, so first look around. You're standing on the surface, with the pits beneath you and the sky overhead. You might see some trees nearby, and maybe another guy walking around. You have five hearts and no mana. The other guy is your guide, and you can talk to him using the environment interaction button (right mouse click). I didn't find him to be SUPER helpful, but there he is if you need him. The first thing you're going to need is some wood. If you don't see any trees on your screen, walk left or right until you find some- three to five trees should be sufficient for now. You've got two items in your inventory right now- the copper pickaxe and the copper axe. Select the axe by left-clicking on it, and left-click on the BASE of a tree when you are near it. Clicking on the base prevents there from being a stump left over which you can't build over. It will take a while of chopping before you get your prize, but eventually the tree will disappear, and a rain of planks will fall into your pockets. Note that you can pick up items just by being near them. You should see the wood and maybe an acorn appear in your inventory next to the axe. NOTE: PITS At this point, you want to avoid falling into pits, so if you manage to fall into one, and you can't readily jump out, mine some dirt with your pickaxe (just like chopping down trees with the axe), and place the dirt by selecting dirt from your inventory and left-clicking on the screen. Use it to make a ramp and jump out. NOTE: MONSTERS At this time, the only monsters you should really run into are slimes. If you want to run, that's fine. Otherwise select the axe or the pickaxe and swing it at them. You don't have to have your cursor over them to hit them, just make sure that the swinging animation makes contact with them. NOTE: CORRUPTION/DUNGEON You are the lowest level right now, and need to focus on surviving. If you run into 1) a brick structure wth an old man out front or 2) an area where the screen darkens, and the music changes, and there are purple growths, LEAVE THEM ALONE. Seriously. Don't try to cross the corruption, build your first house on the other side of it. The old man is harmless unless it's night, but DO NOT TALK TO HIM if it is! You can tell it's night because of a music change. The moon and stars come out slightly before it's "night", so you can't always go by that. We'll deal with those areas later. NOTE: PLAYER DEATH You lose half your money and respawn at the spawn point, but you keep all your items. You can go back and collect your money, too! ------------------------------------------------------------------------------- [ST2] Step 2- Home Sweet Home MATERIALS LOCATIONS: Wood - trees on surface level, cut down with axe Dirt - Surface and below, mine with pickaxe Stone - Surface and below, mine with pickaxe Gel - Collect from dead gels Cobwebs - In the top corners of caves, can be found near surface Silk - Make from cobwebs So you've got about 3-5 trees worth of timber. Now it's time to constuct a shelter for the night (you'll understand when night gets here, trust me). Find a more-or-less flat area, and make it totally flat by removing any trees in the area and mining any dirt or stone down to level with your pickaxe. If there are any gaps, fill them in with dirt or stone. This will be your house, so make sure it's at least two dozen squares wide. You want to have some room, after all! Now, time to make your house! I prefer to make the walls and roof out of stone, which can be mined just like dirt with your pickaxe. You're free to make them out of wood if you please, there's no real difference. Build wides straight up by stacking blocks on top of each other as high as you can reach, six blocks up. There's no real reason to make it taller except aesthetics, but if you want to build a scaffold with dirt to make it taller that's your call. Note that dirt walls and edges do cause problems with the game recognizing your house, so stick with wood or stone! Once the front and back edge are up, strack blocks to make a ceiling between the walls on the topmost block. Now, from the floor, use the pickaxe or axe (if your house is wood) to remove the bottom three block from both walls. Now you've got the structure of your house! Now press escape, and look at the bottom-right. Assuming you have enough wood left, a menu will open there telling you that you can craft a wood platform or what looks like a little table beneath that. Select the table. CRAFTING RECIPE: Workbench - 10 wood Craft the workbench, and add it to the top row of your inventory. Select the workbench with a number key, and place it somewhere within your house. This workbench will be the center of your item creation! While you are standing near it, you can craft many more things than you could otherwise. Now move on it, and let's start crafting some stuff! Venture out to get more materials as you need them. CRAFTING RECIPE: Door - 6 wood *Workbench CRAFTING RECIPE: Table - 8 wood *Workbench CRAFTING RECIPE: Chair - 4 wood *Workbench CRAFTING RECIPE: Stone/Wood wall (4) - 1 stone/wood *Workbench CRAFTING RECIPE: Torch (3) - 1 wood, 1 gel *Workbench OPTIONAL CRAFTING CRAFTING RECIPE: Wooden Hammer - 8 Wood *Workbench CRAFTING RECIPE: Wooden Sword - 7 Wood *Workbench CRAFTING RECIPE: Wooden Bow - 10 wood *Workbench CRAFTING RECIPE: Wooden Arrow (3) - 1 wood, 1 stone *Workbench CRAFTING RECIPE: Sign - 6 Wood *Workbench CRAFTING RECIPE: Silk - 10 Cobwebs CRAFTING RECIPE: Bed - 5 silk, 15 wood *Workbench To place anything, put it in your toolbelt, then select it and place it with the right mouse click. Doors You'll want to place the doors on each of your walls, put them in place of the three blocks you hollowed out. You can open them by left-clicking on them. Monsters can't get in! Walls Walls were confusing to me in my first playthrough! They don't actually keep monsters out, their purpose is to keep monsters from spawning anywhere they are placed - so you can leave your house and not worry about finding twenty slimes in your bed when you come back. Place walls the same as anything else- but they don't have to be connected to any other blocks, they can float in space. Think of them as the BACK wall to your house, while the edges are the SIDE walls. Torches Torches in minecraft are designed to prevent monster spawning, but as far as I can tell, the only purpose they have here is to light an area. That said, it gets DARK out, so you will want lighting. You can't place a torch on a ceiling, but you can on floors and walls. I'd recomment placing two torches on the top-right and top-left corners of your house, and if you want to, add one block down from the center of the ceiling, and place torches on either side of that. Now your house should be totally lit! Table/Chairs Place the chair and table next to each other in the house. These are needed for the game's definition of a house, and also for some crafting recipes. NOTE: HOUSE For the game to consider your structure to be a "house" it must be: Non-dirt Have two outer walls Have a back wall Have a table and chair Have a light source (Torch is fine) The floor can be dirt. NOTE: SIGNS The sign is useful only for vanity purposes. Place it wherever you want, then left-click on it and click edit. Then enter in any text you want, and anybody who clicks on the sign in the future will see it. This is mostly valuable in a multiplayer context but it can help to make your buildings seem more official! NOTE: HAMMERS If you're OCD like me, you don't want any walls sticking out past the sides of your house. If you misplace one, you'll have to craft the hammer above and use the hammer to break them. Hammers eliminate background objects, doors, and chests. NOTE: WEAPONS You WILL have to go hunting during this part for gels. You don't need a sword to fight them, as they are the weakest enemies. If you're having trouble with them, check out the enemy section of the guide. If you want, you can craft a wooden bow and arrows or wooden sword to go after them, but a pickaxe or axe should be fine. NOTE: BED If your house is a long distance from your spawn point (where you started), you'll probably want to craft a bed. A bed must be placed in a non-dirt room with edges and walls. Once you place it, you can right-click it and it should saw "Spawn Point Set!" You will now respawn here if you die. ------------------------------------------------------------------------------- [ST3] Step 3- Begin to Hope MATERIALS LOCATIONS: Sand - Can be found in massive quantity in deserts, or in pockets underground. Can be mined with a pickaxe. So it's probably about nighttime by now. The music will change, and, more importantly, zombies and flying demon eyes will come after you. This is why you're glad you have a house! You'll probably want to wait out the night here. If you're feeling bored, you can do some excavation. As long as you don't open your house to the outside, you should be relatively safe from monster attacks. Make sure you don't dig yourself into a pit though! My favorite way to get back up is to use wooden platforms. These you can jump onto through the bottom, unlike dirt or stone. You can drop down from them by pressing the S key. Keep in mind you will suffer falling damage if you fall too far! CRAFTING RECIPE: Wood Platform - 1 Wood NOTE: Lenses If you want, you can farm zombies for coins and the demon eyes for both coins and lenses. Getting two lenses and being near a table and workbench will allow you to craft Goggles CRAFTING RECIPE: Goggles - 2 Lenses *Workbench, table There are two major things you need to accomplish before you are ready to set out on your own. One of them can be done aboveground, and one of them almost certainly requires some digging. Which is good- it'll prep you for later! The first one though is super important, so let's get to that. CRAFTING RECIPE: Furnace - 3 torch, 20 stone, 4 wood *Workbench Once you create a furnace, you'll be able to do all sorts of other crafting! Basically anything that requires working with metals requires a furnace. Now that you've created a furnace, you're ready to start exploring the deep! If you want to find a natural cave to get a head start, go ahead. Make sure you always leave yourself a way out! The two major ways to do this are: tunneling diagonally down, so that the dirt forms natural stairs, and using wooden platforms as described above. Once you get down far enough, you can start looking for metal deposits. The two big ones to look for early on are iron and copper. Copper is sort of an orangeish color, while iron is brownish red. When you mine ore with a pickaxe, it'll enter your inventory as ore. Take it back to the furnace to make bars of metal out of it. CRAFTING RECIPE: Iron Bar - 3 iron ore *Furnace CRAFTING RECIPE: Copper Bar - 3 copper ore *Furnace Your first goal should be to get 5 iron bars, and then to create an anvil. CRAFTING RECIPE: Anvil - 5 Copper bars *Workbench Now that you've got the anvil, you can start collecting more ores, melting them into bars, and making the bars into weapons and armor at the anvil! ------------------------------------------------------------------------------- [ST4] Step 4: Closing Notes MATERIALS LOCATIONS: Mushrooms - Found in green vegetation, can be harvested with any tool. You are ALMOST ready to take on the world! From here, you will find more and better ores, dig deeper, and discover a ton of new items to craft! Just a few final notes to get you ready for everything! * To upgrade your health, look underground for crystal hearts - these commonly require some exploration. You'll break them apart with a hammer, and then use the heart that enters your inventory to gain a heart. * To upgrade your mana, look for falling stars at night. They'll disappear if out in the open during the day, so get them fast! Collect ten and you can craft them into a mana star, which can be used to give you another point of mana. CRAFTING RECIPE: Mana Star - 10 Fallen stars * Look for chests and urns while you are exploring. Urns usually have money and health in them, while chests can have powerful, unique items. The lower you are, the better the loot! * Try to get some NPCs to move in near you at the nearest opportunity. See the section on NPCs for more info about that. * You can make glass at the furnace. CRAFTING RECIPE: Glass - 2 sand blocks *Furnace CRAFTING RECIPE: Bottle (2) - Glass Block *Workstation * Put a glass bottle on a table or workbench to create an alchemy station where you can make health potions. This will be really useful for battles! CRAFTING RECIPE: Lesser Healing Potion (2) - 2 gel, 1 mushroom, 2 bottles That's all you need to know! Good luck, and happy hunting! =============================================================================== [WLK] Sample Walkthrough- A possible path from zero to hero (presented in the form of mile markers) * Arrive on Terraria * Gather wood with axe * Flatten ground, build house * Build workbench * Build house * Construct NPC Houses (6, or 5 if you're ok with one living in "your" house) * Build a furnace * Digging into dirt layer * Find Iron desposits * Build an anvil * Build an alchemy station * Find copper deposits * Get copper gear * Find more iron deposits * Get iron gear * Digging into rock layer * Merchant has moved in by now * Find silver deposits * Get silver gear * Collect stars and hearts to upgrade health/mana * Find gold deposits * Get gold gear * Nurse has moved in by now * Find demon alter * Create suspicious looking eye * Defeat eye of cthulu * Dryad has moved in * Exploring Corruption * Create worm bait * Defeat world eater (multiple times for enough shadow scales/ demonite ore) * Get demonite gear * Use nightmare pickaxe to mine ebonstone (or purifiation powder from dryad) * Break shadow orbs with The Breaker * Arms Dealer has moved in * Demoman has moved in * (Random event but hopefully) Meteorites fall * Explore meteor crash sites, mine for meteorite * Get meteorite gear * Find underground jungle * Get cobalt armor * Digging into hell layer * Divert underground stream onto lava pool, mine obsidian * Mine hellstone * Get molten gear * Find floating islands * Defeat Skeletron * Explore Dungeon * Start a new world! =============================================================================== [EXP] An Explorer's Guide to Terraria Detailed herein are the various biomes to be found in Terraria, where they can be found, and what you can generally expect there. ------------------------------------------------------------------------------- [FST] Forests Found on the surface, forests are notable because of the presence of trees. Trees can be chopped down for the wood they produce. There seem to be more natural caves in forests than in deserts or grasslands- look out for cobwebs in those caves! Forests are surface biomes, so night/day cycles matter. Monsters (Day): Slime, Pinky Monsters (Night): Zombie, Demon Eye ------------------------------------------------------------------------------- [GRS] Grasslands Also found on the surface, grasslands are where not a lot is going on. Maybe you've cleared the trees out, or maybe there's just nothing of interest there. Grasslands are good for two purposes- building, and mushroom collection. There are also lots of caves in these areas, like the forest. Grasslands are surface biomes, so night/day cycles matter. Monsters (Day): Slime, Pinky Monsters (Night): Zombie, Demon Eye ------------------------------------------------------------------------------- [DST] Desert Found on the surface (huge pockets of sand are also found in the dirt or rock layer of underground, but those aren't a unique biome), deserts are notable for not much going on. There's just a heck of a lot of sand. There are relatively fewer caves (because of sand's collapsibility), so fewer urns and chests too. Deserts are surface biomes, so night/day cycles matter. Monsters (Day): Slime, Pinky Monsters (Night): Zombie, Demon Eye ------------------------------------------------------------------------------- [SEA] Border Seas On either side of the map there is a deep sea. These are mentioned here for two reasons- firstly, that they are always there- so if you run into a big pool of water and can't go further to the left or right, you've hit the edge of the map, and second because a chest containing the flippers is ALWAYS in one of these seas. Border Seas are surface biomes, so night/day cycles matter. Monsters (Day): Slime, Pinky Monsters (Night): Zombie, Demon Eye ------------------------------------------------------------------------------- [UGD] Underground - Dirt Layer The dirt layer is the top layer of the underground. There are many iron, copper, and some silver desposits. There may be chests and urns, but they generally have mild rewards in them- some minor artefacts in the chests, and some money or health in urns. Mushroom islands can be found here, and the underground jungle frequently extends into the dirt layer. If you run into the dungeon (notable for being a layer of colored bricks), and haven't defeated skeletron, DO NOT tunnel into it! You will die (and be unable to fight back). Demon alters rarely spawn here. The dirt layer goes from the surface to about 1200 feet down on medium-size maps. Monsters: Slime, Pinky, Giant Worm ------------------------------------------------------------------------------- [UGR] Underground - Rock Layer The rock layer is the middle layer of the underground. There are more and tougher monsters down here (including the black slime and mother slime, that I hate), but also many more ore deposits and better loot in chests and urns. Mushroom islands are more likely to be found in the rock layer, and the underground jungle will certainly be in it. If you run into the dungeon and haven't defeated skeletron, DO NOT tunnel into it. Lava pools become common towards the bottom of the rock layer. The rock layer extends from about 1200-3000 feet on a mediums-size map. Demon alters rarely spawn here. Monsters: Slime, Pinky, Giant Worm, Mother Slime, Skeleton ------------------------------------------------------------------------------- [UGH] Underground - Hell Layer The hell layer is the bottom-most layer of the underground. It is currently the highest-level area, and shouldn't be tackled by low- or even mid-layer players. It should also never be tackled without an obsidian skull, as most of the blocks down here are either lava which will always kill you, or hellstone, which will burn you without an obsidian statue. The hell-layer is where players go to obtain stores of hellstone, which is necessary for forging magma gear, the current highest level of gear. There are also large deposits of ash, and the ruins of an ancient civilization with hellforges in them. To the best of my knowledge, demon alters do not spawn here. Monsters: Bone Serpent, Fire Imp (both EXTREMELY annoying) ------------------------------------------------------------------------------- [MUI] Underground - Mushroom Islands More of a cool, frequently found feature than an entire unique biome, sometimes in the dirt or rock layer you will come across a large floating dirt platform, flat on the top and curved along the bottom, which is just FULL of glowing blue mushrooms as well as very, VERY tall mushrooms. The tall mushrooms can be chopped down with an axe for many glowing mushrooms, and when harvesting here, there is a greater chance (because of the number of mushrooms) of finding mushroom seeds. Note these places and return periodically to find new crops of glowing mushrooms. To the best of my knowledge, mushroom islands are never found in the hell layer but may be close to corrupted areas. Monsters: As in dirt layer, rock layer, or corruption ------------------------------------------------------------------------------- [COR] Corruption The result of an assault on the very earth itself by the nefarious and mysterious shadow orbs, this area is recognizable because the screen takes on a brownish-red tint, the music changes, you can't mine through the earth at low levels of gear, and awful monsters spawn. These areas are the source of much of the problems in the world of Terraria, and so defeating the bosses that come from here place you firmly on the side of good in the world of Terraria! (There's no "bad" side that you can align yourself with, so don't get all excited). You can induce corruption yourself by planting "seeds of corruption" in dirt, and keep in mind that you can limit its spread by planting sunflowers or lining an area with rocks. To summon a boss you can harvest the vile mushrooms that grow here. If you are having trouble finding enough, it can help to build a large flat (one block thick) area or bridge, and plant corruption seeds on them. Note that the purple spikes that grow here hurt, and don't give you anything, but can be easily cleared away with tools or swords. At the bottom of the deep pits in the earth rest the shadow orbs, extra- terrestrial chests that hold potent artefacts, but are encysted in the super- strong ebonstone. The ebonite is the first material that can't be mined with most picks that players are likely to run into. To get through the ebonite to the shadow orbs, players can: 1) Blow it up with dynamite (expensive but quick) 2) Clear it away with purification powder (buy from dryad after beating a boss) 3) Dig through it with a demonite or better pickaxe. Breaking three shadow orbs WILL spawn the eater of worlds, so watch out! Each shadow orb broken will also have a chance of spawning a meteor strike. Meteors only hit one at a time, so the rest of the strikes will be in a cue until you mine all the meteorite out of previous strikes. 1st Orb: "A horrible chill goes down your spine..." 2nd Orb: "Screams echo around you..." 3rd Orb: "The Eater of Worlds has Awoken!" Shadow orbs are broken with a hammer or hamaxe. Demon alters frequently spawn in the corruption - you will always be able to find at least one near corruption. Note that ebonstone spawns eaters of souls, so it's not good to use it as a building material. Monsters: Eater of Souls, Devourer ------------------------------------------------------------------------------- [MET] Meteor Crash Site Meteor crash sites are tiny biomes that are spawned when the player destroys a shadow orb and causes a meteor to strike the earth. A message will appear telling you of the meteor's strike. Different music will play when the player encounters the meteor strike (plus the huge chunk of a hill taken out and glowing stone will be a clue). Meteor heads will continuously spawn and swarm tne player, but can be avoided by continuously digging, causing them to be harmed by the pickaxe. The music will return to normal if a majority of the meteorite is mined, and the meteor heads will stop spawning. Note that building with meteorite may cause there to be sufficient quantity of meteorite to start spawning meteor heads, so it's encouraged to use meteorite sparingly in construction. Meteorite blocks hurt a player unless they have an obsidian skull, but it is possible to mine it all without touching the stone. During a blood moon, overwhelming numbers of meteor heads are spawned, so it's not encouraged to harvest meteorite during that time. It is NOT encouraged to build a continent spanning bridge before meteor strikes because if a meteor hits a thing bridge, it will replace only a very few of the blocks with meteorite, allowing enough for only 2 bars or so of meteorite. Monsters: Meteor Head ------------------------------------------------------------------------------- [DUN] Dungeon Probably the last biome most players will come in contact with, the dungeon is guarded by skeletron, and the player will be struck dead if they attempt to enter without first destroying that boss. The dungeon is made of colored bricks, and contains large numbers of chests with high level loot, as well as chain lamps and books that can be collected, and some unique items like the blue candle (be careful when carrying that!). There are large numbers of life-up hearts in the dungeon as well. The dungeon spans the whole depth of the level, from the surface to the hell layer, but always has the same enemies. Note that you can mine the dungeon blocks and walls, but NPCs will not live in a house built from them. Monsters: Skeleton Head, Angry Bones, Burning Skull, Dark Caster ------------------------------------------------------------------------------- [FLI] Floating Islands The highest of the biomes, the floating islands are easy to miss! They float above the ground, at 400-500 feet up for a medium-size map. They contain a chest with good loot in a building, as well as ore deposits. A quick way to tell how good the loot/ores on the island are is by looking at the house on the floating island: the bricks show the quality of the treasure and the wall material shows the quality of the ore. The Floating Islands are on the surface level, so day/night cycles matter. Monsters (Day): Slime, Pinky Monsters (Night): Zombie, Demon Eye =============================================================================== [SPE] Special Events There are a few events that stand out- things that happen at a particular time, and are announced to the player. You'll want to know and be prepared for these, because getting caught off-guard can seriously mess you up! ------------------------------------------------------------------------------- [MTC] Meteor Crash Meteors fall from the sky and can hit anywhere on the surface (or closest to the surface) level in Terraria. They have a very small chance of falling naturally, which is increased greatly by breaking shadow orbs. Meteors burrow into the area they hit and replace many blocks with Meteorite. These areas also spawn meteor heads in small numbers (or large numbers during a blood moon) until they are mined down sufficiently that they stop spawning. Dynamite is a good mining tool here, as it makes large amounts of ore with a quick explosion, which also reduces the amount of meteorite blocks, which can quickly eliminate meteor head spawning. Note that building a long thin bridge if you want meteor strikes is a bad idea, since meteors will replace the ground it hits with meteorite ore, and if it hits a thin bridge, it doesn't have much ground around it to replace, so you won't get much meteorite. ------------------------------------------------------------------------------- [GLI] Goblin Invasions Not a terrain type so much as an event, Goblin Invasions nevertheless have a profound impact on the enemy types how well your day is going to go. You can get a goblin invasion if you fulfil the following three qualifiers: 1) At least one in-game player with 200+ life 2) At least one smashed shadow orb 3) At least seven in-game days since last invasion Every morning after that you have a 1/15 chance of spawning a goblin invasion. You will recieve a message "A goblin army is approaching from the East/West!" a few times before finally getting "A goblin army has arrived!" Goblins will pour into the area by your house. They will steal your stuff, attack your NPCs, and generally make a nuisance of themselves. Note: Goblins will always attack where your initial spawn point was, not where you've changed it if you've used a bed. There are 100 goblins + 50 for every in-game player with more than 200 life, of spiky balls, gold, harpoons, and even rocket boots! There are four kinds of goblins: peons, theives, warriors, and sorcerers. Thieves can open doors, so watch out for them! Warriors and peons are melee attackers, while sorcerers can teleport and fire projectiles called chaos balls. ------------------------------------------------------------------------------- [BDM] Blood Moon Every night has a 1/7 chance of being a blood moon. The sky will turn red, the moon will be bright red, and enemy spawn rates double. This isn't the worst part about blood moons though! The WORST part is how zombies can now open doors! Unlike the goblin invasions, they won't target your NPCs, but they will still come after you. There are really two options during a blood moon. You can board up your house (with dirt walls or something) and wait it out, or if you have some decent equipment, you can farm monsters for gold. It's a great way to get a lot of quick money! =============================================================================== [NPC] The care and maintenance of NPCs You've been collecting money for some time now. You are starting to wonder what to DO with it. That's what this guide is here for! NPCs are characters that offer goods and services for a price, and who will move in near you if you complete their requirements. Some quick notes about NPCS: During the day, NPCs will wander within a small distance of the house, opening any doors around them and sometimes not closing them. At night, they will try to stay inside their houses. Each NPC settled in your town will decrease the spawn rate of monsters near your home. All NPCs that are vulnerable to damage have a damage resistance (defence) of 8. There is no set order in which the NPCs appear, you just have to fulfill the requirements and they will move into a empty house. ------------------------------------------------------------------------------- Every NPC requires a house. A house in Terraria, to be a true house, must: * Have walls (including background walls) * Have a floor (some platforms are alright, but they can't all be platforms) * Have a table and chair * Have a door * Have a light source (torch, etc.) * Be at least 5 blocks wide X 7 blocks tall There are additional requirements for each NPC. They are as follows: ------------------------------------------------------------------------------- ----- Guide ----- *Requirement: No special requirement, spawns at beginning. Moves into your first house. Kind of annoying. ------------------------------------------------------------------------------- -------- Merchant -------- * Requirement: All players must have a combined total of 50 silver coins Inventory --------- Mining Helmt - 8 Gold Coins Piggy Bank - 1 Gold Coin Iron Anvil - 50 Silver Coins Copper Pickaxe - 5 silver coins Copper Axe - 4 silver coins Lesser Healing Potion - 2 silver coins Torch - 50 copper coins Shuriken - 20 copper coins Wooden Arrow - 10 copper coins ------------------------------------------------------------------------------- ----------- Arms Dealer ----------- * Requirement: Spawns when a player has a firearm, which can be found easily in shadow spheres Inventory --------- Minishark - 50 Gold Coins Flintlock Pistol - 5 Gold Coins Musket Ball - 8 Copper Coins ------------------------------------------------------------------------------- ----- Dryad ----- * Requirement: Player must have defeated a boss (eye of cthulu, world eater, or skeletron) Inventory --------- Dirt Rod - 20 Gold Coins Sunflower - 2 Silver Coins Purification powder - 75 Copper Coins Grass Seeds - 20 Copper Coins Acorn - 10 Copper Coins ------------------------------------------------------------------------------- ------------- Demolitionist ------------- * Requirement: Player must obtain an explosive (dynamite or bomb) Inventory --------- Dynamite - 50 Silver Coins Bomb - 5 Silver Coins Grendae - 5 Silver Coins ------------------------------------------------------------------------------- ----- Nurse ----- * Requirement: Player must upgrade their health with a crystal heart Inventory --------- No inventory, but she heals you for coins. =============================================================================== [CRF] Crafting Guide: Your life at the forge Crafting is really at the center of the Terraria experience. This is how you go from being just some dump off the street into a gleaming warrior. It's how your appoint your house, get weapons and armor, and otherwise change the landscape of terraria! One of the first moves in crafting should be to make the things that allow you to craft other items; workbenches, anvils, fornaces, and alchemy stations. Some items also require a table and chair. Recipes are set up like this Name : Components - Description ------------------------------------------------------------------------------- [NOC] No Requirements Crafting These recipes can be done anywhere, and don't require you to be near any kind of workbench or forge. Copper/Silver/Gold Coin (X100) : Silver/Gold/Platinum Coin (1) - Conversion! Silver/Gold/Platinum Coin : Copper/Silver/Gold Coin (X100) - Conversion! Flaming Arrow (X5) - Wooden Arrow (5), Torch (1) - 7 damage, for bows Mana Crystal : Fallen Star (10) - Consumable, increases mana by 20, 200 max. Sticky Bomb : Bomb (1), Gel (5) - Explosive, sticks to surfaces Torch (x3) : Gel (1), Wood (1) - Can be placed, provides light Wood Platform : Wood (1) - Flooring that can be fallen through with "s" Workbench : Wood (10) - Can be placed, required to craft some items ------------------------------------------------------------------------------- [WBC] Workbench Crafting These crafting recipes must be done near a workbench Bed : Silk (5), Wood (15) - Placeable allows you to set your spawn point Candle : Gold Bar (1), Torch (1) - Placeable, provides light Chest : Wood (8), Iron Bar (2) - Holds up to 20 items Furnace : Stone (20), Wood (4), Torch (3) - Required to craft some items Necro Breastplate : Bones (35), Cobweb (50) - 7 Defense +30% movement speed Necro Greaves : Bones (30), Cobweb (45) - 6 defense, +30% movement speed Necro Helmet : Bones (25), Cobweb (40) - 6 defense, +30% movement speed Sign : Wood (6) - Can be placed, contains editable message Silk : Cobweb (10) - Used to create beds Walls (X4) : Brick (1) - Building background. Wooden Arrow (X3) : Wood (1), Stone Block (1) - 5 damage, for bows Wooden Bow : Wood (10) - 5 damage, slow speed, ranged combat. Wooden Chair : Wood (4) - Required furnature for NPCs, some crafting Wooden Door : Wood (6) - Toggled door. Required for a "house" Wooden Hammer : Wood (8) - 2 damage, very slow speed, 25% hammer power Wooden Sword : Wood (7) - 7 Damage, average speed Wooden Table : Wood (8) - Required for NPCs, some crafting ------------------------------------------------------------------------------- [ASC] Alchemy Station Crafting These recipes require you to be near a bottle on a table/workbench (alchemy station) Healing Potion : Lesser Healing Potion (2), Glowing Mushroom (1) - +200 HP Mana Potion : Lesser Mana Potion (2), Glowing Mushroom (1) - +200 MP Lesser Healing Potion (X2) : Mushroom (1), Gel (2), Bottle (2) - + 100 HP Lesser Mana Potion (X2) : Fallen Star (1), Gel (2), Bottle (2) - + 100 MP Lesser Restoration Potion : Lesser Healing Potion (1), Lesser Mana Potion (1) - +100 HP +100 MP Restoration Potion : Healing Potion (1), Mana Potion (1) - +200 HP, +200 MP Vile Powder (X5) : Vile Mushroom (1) - Used to craft worm food ------------------------------------------------------------------------------- [TCC] Table and Chairs Crafting These recipes require that you be near a table and chairs, and also require a workbench. Depth Meter : Copper Bar (10), Silver Bar (8), Gold Bar (6) - Tells depth. Goggles : Lens (2) - Helmet, 1 defense Watch (Copper/Silver/Gold) : Iron Chain (1) Copper/Silver/Gold Bar (1) Copper watch tells time to the hour, silver to the half hour, gold to the minute. ------------------------------------------------------------------------------- [FNC] Furnace Crafting These recpies require that you be standing next to a furnace. A hellforge will also work! Bottle (2) - Glass (1) : Used to make potions and alchemy stations Brick (Copper/Silver/Gold) : Stone Block (1), Copper/Silver/Gold Ore (1) Clay Pot - Clay Block (6) : Can be placed, grows flower over time Copper Bar : Copper Ore (3) - Used for making copper gear Demonite Bar : Demonite Ore (4) - Used for making demonite gear Glass : Sand (2) - Translucent building block Gold Bar : Gold Ore (3) - Used for making gold gear Gray Brick : Stone Block (2) - Can be placed Iron Bar : Iron Ore (3) - Used for making iron gear Meteorite Bar : Meteorite Ore (6) - Used for making meteorite gear Obsidian Brick : Obsidian (2) - Can be used for building, explosion immune Obsidian Skull : Obsidian (20) - Accessory 2 defense, immunity to fire blocks Red Brick : Clay Block (2) - Can be used for building Silver Bar : Silver Ore (3) - Used for making silver gear ------------------------------------------------------------------------------- [ANC] Anvil Crafting These recipes require you to be near an anvil Copper ------ Copper Axe : Copper Bar (9), Wood (3) - 3 damage, slow speed, 8% axe power Copper Bow : Copper Bar (7) - 8 damage, slow speed Copper Broadsword : Copper Bar (8) - 8 damage, average speed Copper Chainmail : Copper Bar (25) - 2 defense, shirt Copper Chandelier : Copper Bar (4), Torch (4), Iron Chain (1) - light source Copper Greaves : Copper Bar (20) - 1 defense, pants Copper Hammer : Copper Bar (10), Wood (3) - 4 damage, very slow speed, 35% Hammer power Copper Helmet : Copper Bar (15) - 1 defense, helmet Copper Pickaxe : Copper Bar (12), Wood (4) - 5 damage, average speed, 35% pickaxe power Copper Shortsword : Copper Bar (7) - 6 damage, very fast speed Iron ---- Empty Bucket : Iron Bar (3) - Used to transport water and lava Grappling Hook : Iron Chain (3), Hook (1) - Used to scale walls Iron Axe : Iron Bar (9), Wood (3) - 5 damage, slow speed, 9% axe power Iron Bow : Iron Bar (7) - 8 damage, fast speed Iron Broadsword : Iron Bar (8) - 10 damage, average speed Iron Chain : Iron Bar (3) - Used to make grappling hook and chandeliers Iron Chainmail : Iron Bar (30) - 3 defense, shirt Iron Greaves : Iron Bar (25) - 2 defense, pants Iron Hammer : Iron Bar (10), Wood (3) - 7 damage, slow speed, 45% hammer power Iron Helmet : Iron Bar (20) - 2 defense, helmet Iron Pickaxe : Iron Bar (12), Wood (4) - 5 damage fast speed, 45% pickaxe power Iron Shortsword : Iron Bar (7) - 8 Damage, very fast speed Silver ------ Silver Axe : Silver Bar (9), Wood (3) - 6 damage, slow speed, 10% axe power Silver Bow : Silver Bar (7) - 10 damage, slow speed Silver Broadsword : Silver Bar (8) - 11 damage, average speed Silver Chainmail : Silver Bar (30) - 4 defense, shirt Silver Chandelier : Silver Bar (4), Torch (4), Iron Chain (1) - light source Silver Greaves : Silver Bar (25) - 3 defense, pants Silver Hammer : Silver Bar (10), Wood (3) - 9 damage, slow speed, 45% hammer power Silver Helmet : Silver Bar (20) - 3 defense, helmet Silver Pickaxe : Silver Bar (12), Wood (4) - 6 damage, fast speed, 45% pickaxe power Silver Shortsword: WHY DOESN'T IT EXIST, TERRARIA?! Gold ---- Gold Axe : Gold Bar (9), Wood (3) - 7 damage, slow speed, 11% axe power Gold Bow : Gold Bar (7) - 11 damage, very fast speed Gold Broadsword : Gold Bar (8) - 13 damage, fast speed Gold Chainmail : Gold Bar (35) - 5 defense, shirt Gold Chandelier : Gold Bar (4), Torch (5), Iron Chain (1) - Light Source Gold Greaves : Gold Bar (30) - 4 defense, pants Golden Hammer : Gold Bar (10), Wood (3) - 9 damage slow speed, 55% hammer power Golden Helmet : Gold Bar (25) - 4 defense, helmet Golden Pickaxe : Gold Bar (12), Wood (4) - 6 damage, fast speed, 55% pickaxe power Gold Shortsword : Gold Bar (7) - 11 damage, very fast speed Demonite -------- Demon Bow : Demonite Bar (8) - 12 damage, average speed Light's Bane : Demonite Bar (10) - 16 damage, fast speed, sword Nightmare Pickaxe : Demonite Bar (12), Shadow Scales (6) - 11 damage, fast speed, 65% pickaxe power Shadow Helmet : Demonite Bar (15), Shadow Scales (10) - 6 defense, helmet Shadow Scalemail : Demonite Bar (25), Shadow Scales (20) - 7 defense, shirt Shadow Greaves : Demonite Bar (20), Shadow Scales (15) - 6 defense, pants The Breaker : Demonite Bar (10), Shadow Scales (5) - 28 damage, very slow speed 55% Hammer power War Axe of the Night : Demonite Bar (10) - 21 damage, slow speed, 15% axe power Meteorite --------- Blue Phaseblade : Meteorite Bar (20), Sapphire (10) - 21 damage, average speed Green Phaseblade : Meteorite Bar (20), Emerald (10) - 21 damage, average speed Meteor Hamaxe : Meteorite Bar (35) - 20 damage, slow speed, 60% hammer power, 20% axe power Meteor Helmet : Meteorite Bar (25) - 4 defense, slowly regenerates mana Meteor Leggings : Meteorite Bar (30) - 4 defense, slowly regenerates mana Meteor Shot (X100) : Meteorite Bar (1) - 9 damage, bounces off surfaces Meteor Suit : Meteorite Bar (25) - 5 defense, slowly regenerates mana Purple Phaseblade : Meteorite Bar (20), Amethyst (10) - 21 damage average speed Red Phaseblade : Meteorite Bar (20), Ruby (10) - 21 damage, average speed Space Gun : Flinklock Pistol (1), Fallen Star (10), Meteorite Bar (30) - 15 damage, fast speed, uses mana as ammo. Star Cannon : Minishark (1) , Meteorite Bars (20), Fallen Stars (5) - 75 damage, very fast speed, fires falen stars. White Phaseblade : Meteorite Bar (20), Diamond (10) - 21 damage, average speed Yellow Phaseblade : Meteorite Bar (20), Topaz (10) - 21 damage, average speed Hellstone --------- Fiery Greatsword : Hellstone Bar (35) - 34 damage, very slow speed, made of fire! HUGE blade. Flamarang : Hellstone Bar (15), Enchanted Boomerang (1) - 32 damage, very fast Molten Breastplate : Hellstone Bar (40) - 10 defense, shirt Molten Fury : Hellstone Bar (25) - 29 damage, average speed, lights wooden arrows on fire, bow. Molten Greaves : Hellstone Bar (35) - 9 defense, pants Molten Helmet : Hellstone Bar (30) - 9 defense, helmet Molten Hamaxe : Hellstone Bar (35) - 20 damage, slow speed, 70% hammer power, 30% axe power Molten Pickaxe : Hellstone Bar (35) - 18 dmage, average speed, 100% pickaxe power, light surrounding area when used Molten Pickaxe : Hellstone Bar (35) - 18 damage, average speed, 100% pickaxe power Phoenix Blaster : Hellstone Bar (20), Handgun (1) - 28 damage, very fast speed Underground Jungle ------------------ Blade of Grass : Silver Broadsword (1), Jungle Rose (40), Stinger (20) - 28 damage, slow speed. Ivy Whip : Grappling Hook (1), Jungle Rose (30), Vines (3) - Upgraded grappling hook, shoots 3 vines that attach to walls Thorn Chakrum : Jungle Rose (40), Stinger (30) - 25 damage, very fast speed Corruption ---------- Unholy Arrow (2X) : Wooden Arrow (2), Worm Tooth (1) - 8 damage, consumable ------------------------------------------------------------------------------- [DAC] Demon Altar Crafting Recipes These recipes require that you work at a demon altar - this cannot be moved to your home! Suspicious Looking Eye : Lens (10) - Use at night to summon Eye of Cthulu Worm Food : Vile Powder (30), Rotten Chunks (15) - Use in corruption to summon eater of worlds ------------------------------------------------------------------------------- [HFC] Hellforge Crafting Recipes This recipe requires that you be at a hellforge. Note that you can do all other furnace crafting recipes here too! Hellstone Bar : Hellstone Ore (6), Obsidian (2) - use for making hellstone gear =============================================================================== [FND] Found (uncraftable) items: Ancient artefacts of power that you can't make There are plenty of awesome items that show up as monster drops (not raw materials, those are covered in the items section) or in chests. These are found items. They are detailed here, along with any special places they are found and their powers. Included here are also all the monster drops. The record goes Item : Description - Where to find ------------------------------------------------------------------------------- Acorns : When planted on grassy dirt above underground dirt level, spawns trees. Number of leaves on tree = # of acorns spawned when cutting it down - Obtained by cutting down trees. Angel Statue : Random item. Junk. - Chests Anklet of the Wind : Gives 10% bonus to move speed, stacks with other anklets - Found in shrines in underground jungle Aqua Scepter : Magic staff that sprays glowing water 7 blocks. 15 base damage, slow speed - Found in the dungeon. Ball 'O Hurt : Does 15 damage, slow speed. Throws spiked ball at foe then falls can hit enemies multiple times - found in shadow orb, dropped by eater of worlds. Band of Regeneration : Accessory that slowly restores health, 1 HP/5 seconds. Effect is stackable. Found in chests in rock layer or below, dungeon, and underground jungle. Band of Starpower : Accessory that slowly regenerates mana. Effect is stackable. - Found in chests, shadow orbs, or dropped by Eater of Worlds Bones : Used with cobwebs to craft necro armor - dropped by angry bones, burning skulls, and dark casters in dungeons. Books : Decorative item, can be placed on surfaces. - Found in dungeon. Blue Moon : Flail, does 30 damage, slow speed - Find in dungeon. Bomb : Explosives that do 100 damage, thrown at average speed. - Buy from demolitionist for 5 silver, found in pots. Breathing Reed : Lets you breathe as long as you are less than four blocks under the nearest air pocket. Also doubles the time your air lasts underwater, from 23 to 46 seconds - Find in chests Chain Lantern : Source of light that hangs from ceiling - Dungeon Cloud in a Bottle : Accessory that lets the player double jump. - Found in chests. Cobalt Breastplate : 7 defense, slowly regenerates mana - Dropped by underground jungle monsters. Cobalt Greaves : 6 defense, slowly regenerates mana - Dropped by underground jungle monsters Cobalt Helmet : 6 defense, slowly regenerates mana - Dropped by underground jungle monsters. Cobalt Shield : Accessory that removes knockback when damaged. - Found in chests in dungeons. Corrupt Seeds : Create a corrupted area when plantd on plant dirt blocks. Won't grow near spawn point. Stop corruption with sunflowers/ stone. Grows vile mushrooms - Only dropped by eye of Cthulu. Cobweb : Slows player to 25% of normal speed. Useful for stopping falling damage, can make silk, or combine with bones for necro armor. - Found in caves or underground. Crystal Heart : Heart shaped stone that is obtained from crystaline hearts broken with a hammer. Use to increase max. life - Dungeons or underground. Dirt Rod : Magical tool that moves a single block of dirt around. Costs mana to use. Dirt may be flung with momentum - Buy for 20 gold coins from the dryad Enchanted Boomerang : Does 13 damage, very fast speed, indefinate use, can be upgraded to flamarang. - Find in chests Fallen Star : Star shaped items that fall from the sky. Will hurt monsters if fallen, restores mana if taken, or combined to form mana potions or mana crystals. Disappears if dropped during the day. - Falls from sky anywhere on Terraria. Feral Claws : Increase melee speed by 10%, stack with other claws. - Chests in Underground Jungle or Floating Islands. Flamelash : Summons a fireball that can be controlled with mouse movement. Fast movement. - Rare drop from bone serpents Flintlock Pistol : Gun, 7 damage per shot, fast speed, uses musket balls. - Buy from arms dealer for 5 gold, find in shadow sphere Flippers : Accessories that allow swimming in water (and lava, but that's a bad idea!). Press the jump key repeatedly to swim. - Found in chests in the border seas or underground lakes. Flower of Fire : Spell that throws fireballs. Follow an arc and bounce 5X before disappearing. Can pass through water and lava. do 30 damage, use 10 mana points per cast. Dropped by fire imp and bone serpent. Gel : used to make torches, sticky bombs, and potions - Dropped by slimes Glowing Mushroom : Can be consumed to recover 50 HP or used to make healing potions. - Found on mushroom islands. Grass Seed : Lets you grow grass that can be farmed for mushrooms if planted in dirt. - Buy from Dryad for 20 copper coins. Grenade : Explosive, does 60 damage, explodes on contact with enemy monster. Buy from demolitionist for 10 silver. Handgun : Similar to flintlock pistol, 12 damage - Found in chests in dungeons or in caves. Harpoon : Ranged weapon, requires no ammo, similar to ball o' hurt. 15 damage, slow speed (quicker with shorter distance). Hold down left click to attack continuously - Rare drop from goblin army Hellforge : Furnace capable of smelting Hellstone ore into Hellstone bars. - Found in the hell biome, can be picked up by removing the floor or using a Meteor Hamaxe or better hammer. Hermes Boots: Accessory that increases max. speed by 100%, but acceleration is unchanged. Requires long stretch of flat land. - Found in chests Hook : Can be crafted with 3 chains for Grappling Hook - Dropped by skeletons and pots. Jester's Arrow : Arrow for bow, 9 damage, passes through unlimited enemies before disappearing in a cloud of sparkles a certain distance away. Non-retrievable. - Found in chests Lens : 10 can be combined to get a suspicious looking eye, or 2 for goggles. -Dropped by demon eye. Lucky Horsehoe : Accessory that protects against falling damage - Found in chests on floating island or RARELY underground. Magic Mirror : Use to instantly return to spawn point - Find in chests Magic Missile : Spell that summons a projective that can be controlled with the mouse. Vanished on hitting obstacle or after a period of time. - Found in dungeon chests Mining Helmet : Hat, 1 defense, provides player with light without using a torch. - Buy from merchant for 8 gold. Minishark : A minigun that's "half shark, half gun, completely awesome". Does 5 damage, fires at insanely fast speed. Muramasa : 22 damage, fast attack speed, can be swung continuously - Found in dungeon chests Mushroom : Healing plants found on grass, regrow. Eat for 20 HP, or combine with bottle/gel for lesser healing potion. -Found on grass. Mushroom Seeds : Planted on mud underground, will slowly grow glowing mushrooms. Farmed from glowing mushrooms. Musket : Gun, 14 damage, extremely slow speed, fires musket balls - Found in shadow orbs. Musket Ball : Ammo for musket, flintlock pistol, minishark, handgun, phoenix blaster. Musket balls do 7 damage. - Bought from arms dealer for 8 copper, found in shadow sphere. Nature's Gift : Lets wearer spawn with max life/mana after regrowth - Found in jungle shrines or growing on mud tiles. Orb of Light : Summoned orb costs 40 mana and projects light around you. A little slow, but can teleport up to you. - Found in shadow orbs. Piggy Bank : Functions like a chest, the main difference being in multiplayer where only the person who purchased the piggy bank can access it. Multiple players can use the same piggy pank without having access to each otheres items. - Purchased for one gold from the merchant. Purification Powder : Turns Ebonstone into stone - Bought from Dryad for 75 c. Rocket Books : Accessory, allows you to fly, uses mana. - Dropped during goblin invasion, chests underground or in floating islands. Rotten Chunks : Ingredient in Worm Bait - Dropped by Eater of Souls Shackle : Accessory that gives you +1 to defense. Stackable - Zombie drop Shadow Scale : Makes nightmare tools and armor - Droped by eater of worlds. Shiny Red Balloon : Accessory that increases jump height by 50%. - Found in chests in copper buildings on floating islands. Shuriken : Ranged weapon, passes through enemies and inflicts damage. Most can be retrieved, but some break - Found in pots and chests, bought from merchant for 20 copper. Starfury : Sword, when swung 3 pinkish-red stars fall from the sky. Stars + sword damage 45 per hit. uses 11 mana to swing. Area of effect weapon - Found in floating islands. Stinger : Used for making thorn charkum and blade of grass - Dropped by hornets in jungles Sunflower : Stops spreading of corruption - Found on surface, break ground under them to get them. Sunfury : Flail with 40 damage, emits light. - Rare drop from goblins, bone serpants, and Skeletron. Vile Mushroom : Used to make vile powder for worm bait - found in corruption Vilethorn : Staff that does 8 damage, slow speed, costs 5 mana. Causes a piercing spear of thorns to go through walls and hit enemies. Hitting casters stuns them, and they won't fire spells. - Found in shadow orbs. Water Bolt : Spellbook that casts slow-moving projectile. Bounces off walls and passes through enemies causing 15 damage. Bolts richochet 5 times and cost 20 mana. - found on bookshelves in dungeon. Water Candle : Blue candle, source of light. Causes extra monsters to spawn when in inventory, may spawn Eye of Cthulu, increases chances of blood moon. Effective for farming monsters. - Found in dungeon. Whoopie Cushion : Makes funny noise when steped on - Chests, pots, or dropped by burrowing monsters Worm Tooth : Used to make unholy arrows - Dropped by devourers and giant worms =============================================================================== [ARE] Armor Effects When all three pieces of armor (hat, shirt, pants) are similar, the player gains an extra bonus! These are the bonuses: ------------------------------------------------------------------------------- Copper Armor: +2 Defense Iron Armor: +2 Defense Silver Armor: +3 Defense Gold Armor: +3 Defense Meteor Armor: 20% reduced mana consumption Shadowscale Armor: 25% reduced mana consumption, 15% faster melee speed Necro Armor: 30% faster movement speed Molten Armor: + 10 defense =============================================================================== [RAW] Raw Materials - The Stuff of Life This section details the various materials that can be used in construction, crafting metals, and gems for phaseblades. ------------------------------------------------------------------------------- Construction Materials Dirt - Found on floating islands and from surface to hell layer Stone - Found on floating islands and from surface to hell layer Sand - Found in deserts and large pockets underground in rock layer Clay - Found near surface and large bodies of water, in pockets underground Mud - Found in massive quantity near underground jungle Ash - Found in hell layer Glass - Created using sand Bricks - Created from stone using Anvil Ebonstone - Mined from corruption using meteor or better axe Walls - Created from stone using workshop Ores Copper - Found from surface layer to hell layer underground Iron - Found from surface layer to hell layer underground Silver - Commonly found from rock layer down underground Gold - Commonly found from rock layer down underground Demonite - Found in corruption, mined with meteorite or better pickaxe Meteorite - Found at meteor crash sites Hellstone - Found in hell layer, mined with meteorite or better pickaxe Obsidian - Created by combining lava with water, mined with meteorite or better pickaxe Gems Diamond Amethyst Topaz Sapphire Emerald Ruby All found in small deposits commonly from rock layer down. Topaz seems to be the most common. =============================================================================== [ENM] Enemy List/Strategies: Stupid mother slimes, how I hate you. This section is a rundown of the enemies you'll come across, where you'll face them, and what to do about them. It is laid out like this: *Name* - Where Encountered Strategy Stats ------------------------------------------------------------------------------- *Bone Serpent* - Hell Layer This guy is super annoying. Space is pretty cramped in the hell layer, so these guys can get some good hits in. Destroy at least one part of him to kill him, so that means that attacks that hit one part multiple times like the ball o' hurt are good ideas. Try to mine yourself a little room to run around in when facing him, and he'll go down without too much trouble. HP Head - 120 Body - 150 Tail - 200 Attack Damage Head - 40 Body - 30 Tail - 20 Defense Head - 5 Body - 6 Tail - 9 Drops Sunfury Flamelash Flower of Fire ----------------------------------- *Burning Skull* - Dungeon By the time you get to the dungeon these things shouldn't be much of a problem individually, but they can really pester you while you're exploring. The cobalt shield will keep them from knocking you around, and using a big powerful sword will knock them back far enough that you don't have to worry too much about them. HP 70HP Attack Damage: Physical Contact - 25 Drops: Bones Up to Gold Coins. Defence: 15 ------------------------------------- *Dark Caster* - Dungeon These guys are super annoying. They teleport, throw water spheres at you, and generally harass you. They spawn in great numbers. Wear a cobalt shield to keep them from knocking you around and charge them when you see them to clear them out. HP: 50 HP Attack Damage: Water Sphere - 20 Physical Contact - 20 Drops: Bones Coins Defence: 15 ------------------------------------- *Demon Eye* - Overworld, night While kind of a menace early on, these guys will be no challenge to a mid- or high-level character. Wait for them to swoop at you and bat them away. They fly away from you, so don't try to chase after them. HP 60HP Attack Damage 18 Drops 60-105 Copper Coins Lens Defence 1 --------------------------------------- *Devourer* - Corruption These should not be tackled by beginning level players. These burrowing enemies are a giant step up from mere giant worms. Using a grenade will kill them in one shot, no matter where you hit them! HP: 100HP Attack Damage: 22 Drops: Worm Teeth, Coins Defence: Head - 1 Body - 3 Tail - 5 --------------------------------------- *Eater of Souls* - Corruption and ebonstone-rich areas These guys are like upgraded demon eyes. They fly in straight patterns and can knock into you and be generally annoying while you're adventuring. If you can get a clear area with time to react, it shouldn't be any trouble batting them away. If they corner you in a pit, you can be in trouble. HP 40 Attack Damage 20 Drops Rotten Chunks 70-130 Copper Coins Defence 4 --------------------------------------- *Fire Imp* -Hell Layer You'll be cursing their name by the time this game is done. They can appear far from you and fling burning spheres at you. Hit the sphere with anything (you can be digging and hit it with a pickaxe) and ignore them, or go after them and dig when you have a break between spawns, either way these guys will hound you the whole time you're in hell. There are vulnerable to lava, which is weird. HP 80 Attack Damage Burning Sphere - 25 Physical Contact - 30 Drops Flower of Fire Coins Defence 10 ---------------------------------------- *Giant Worm* -Underground, rock/dirt layer The first of the burrowing enemies, listen for the increasing tempo of their digging sound to indicate that they are close. Once they get close swing wildly with pickaxe or sword, and you should do enough damage to take them down. Having the cobalt shield equipped will keep them from knocking you around. HP: Head - 10HP Body - 15HP Attack Damage: 8 Drops: Whoopee Cushion Defence: 2 ------------------------------------------- *Goblin Peons* -Aboveground during goblin invasion These are basic melee fighters with no real special abilities. Take them out or they'll protect the sorcerers. HP 60 Attack Damage 12 Defense 2 Drops Coins Spiky Ball Rocket Boots Harpoon Gold Bar ------------------------------------------- *Goblin Sorcerer* -Aboveground during goblin invasion The really annoying part of the goblin invasion, these guys can teleport and cast spells at you, acting as support troops while the rest of the army charges you. Make them a priority! Swat their spells to destroy them, and try to take them out before they teleport away. HP 40 Attack Damage 20 Defense 1 Drops Coins Spiky Ball Rocket Boots Harpoon Gold Bar -------------------------------------------- *Goblin Thief* -Aboveground during goblin invasion These jerks open doors the same way that zombies do during a blood moon. They move quickly and have a higher/longer jump. HP 80 Attack Damage 20 Defense 3 Drops Coins Spiky Ball Rocket Boots Harpoon Gold Bar ---------------------------------------------- *Goblin Warriors* -Aboveground during goblin invasion These are the straight-up melee fighters of the goblins. They are frontline troops, so expect a tough fight! They are also the slowest moving of the goblins. HP 110 Attack Damage 25 Defense 4 Drops Coins Spiky Ball Rocket Boots Harpoon Gold Bar -------------------------------------------- *Hornet* -Underground Jungle These are somewhat like demon eyes. They will swarm you the whole time you are there, but fortunately have drops that you want! Swat them away with either a fast gun or a big sword. HP 100 Attack Damage 40 Drops Blade of Grass Thorn Chakrum Ivy Whip Cobalt Greaves Cobalt Helmet Cobalt Breastplate Stinger Up to Silver Coins Defence 9 -------------------------------------------- *Man Eater* -Underground Jungle This is a plant monster, so it's rooted in place. You'll want to hit the head, while making sure it doesn't jump out and hit you. These things hit HARD. Note that you can also destroy the block it's tetherd to to destroy the monster. HP 200 Attack Damage 50 Defense 9 Drops Gold Coins Silver Coins Vine (Uncommon) Ivy Whip (Very Rare) ------------------------------------------- *Meteor Head* -Meteor crash site These guys are essentially identical to the demon eyes. They'll swarm you while you're trying to mine meteorite ore. You can keep them at bay by hitting them with the pickaxe while mining the ore, or swatting them far away with a powerful sword. They disappear once enough ore is gone, so blowing it up with dynamite is a quick way to dispatch them. HP 50 Attack Damage 25 Drops 250 Copper to 5 Silver Coins Defence 5 ------------------------------------------- *Servant of Cthulu* - Around Eye of Cthulu Esentially a stronger, low-health version of the demon eye. Deal with them as soon as the Eye of Cthulu spawns in order to not be swarmed by them when fighting that boss! They can drop health hearts, and most weapons will kill them in one hit. HP 8 Attack Damage 23 Drop Health Defence 0 ------------------------------------------- *Skeleton* - Stone Layer Tough monsters for the early player, they can break down doors and jump after the player. They give up on trying to attack you if blocked for a short time. Ranged weapons are a good choice for the early player. Occasionally drop hooks! HP 60 Attack Damage 20 Drops Hooks Defence 4 ------------------------------------------- *Slime* -Above ground, dirt layer, rock layer, floating island, underground jungle, corruption Slimes are the most common enemy. Besides mother slimes, that divide into three baby slimes when killed they all simply hop after the player. They drop gel when killed. Each color has a different health and damage rate. Mother slime, baby slime, and black slime can only be found underground. Slime Type Health Damage Defense Green Slime 15 8 1 Blue Slime 25 7 1 Red Slime 35 12 2 Purple Slime 40 12 3 Yellow Slime 45 15 4 Black Slime 45 15 2 Mother Slime 90 20 4 Baby Slime 30 12 1 Pinky 150 1-3 3 Drops Gel ------------------------------------------ *Zombie* -Above ground, at night. The biggest threat to earl-game characters, you want to stay indoors to avoid them. They can open doors during a blood moon, so make sure and block up your doors during that time. They are good to farm for money and shackles once the player is able. They simply walk in a straight line, so they should be easily repelled with offensive gear. HP: 45 Attack Damage: 14 Drops: 40-90 Copper Coins Shackles Defence: 3 ------------------------------------------------------------------------------- [BOSS] Boss Monsters Some general tips for boss monsters: You get to (usually) choose the time and place of your battle, so do some pre-battle modification. I find that it's helpful to build a lattice of wooden platforms, maybe five platforms running the length of the battlefield, each withing jumping distance of each other, so you get manuverability along the X and Y axes. Additionally, make sure you are full of ammo and health potions, and that all of these are displayed on your toolbelt. Get full of health, and good luck! *Eye of Cthulu* -At night, after using suspicious looking eye The first boss is sometimes the hardest. A frequently used strategy is to buy a large number of shurikens from a merchant, I bought about 200 and have maybe 100 left over, and run back and forth flinging them at the eye. Make sure to take out the servants of cthulu as soon as they're spawned. Once the eye is to about 1500 health it'll get faster and grow teeth. The good thing is it doesn't spawn servants anymore, the bad thing is that it hits harder. Run fast, have your potions on standby, and throw shurikens as you run. It should go down. Note that you have to beat the eye before sunrise or it'll run off. The eye can be farmed later for corruption seeds or demonite. HP 3000 Attack Damage Phase 1 - 18 Servants - 23 Phase 2 - 30 Drops Demonite Ore Unholy Arrows Crystal Heart Corrupt Seeds Defense Phase 1 - 6 Phase 2 - 3 --------------------------------- *Eater of Worlds* -Corruption, after using worm bait or destroying 3 shadow spheres The eater of worlds is like the devourer but with more health. Also note that it will split into segments if a piece of it is destroyed, so if possible it's good to destroy segments at the front or back of the body to keep the number of small segments down. Try to have upgraded your health a lot by this point. Shurikens are good as they hit multiple segments, the Ball O' Hurt is fantastic for that same reason, and the vilethorn works well too. Have PLENTY of potions handly, try to get the eater to come up through the ground next to you and you can hit it a lot, and try to stay topside! If you summon the eater by breaking shadow spheres get topside in a hurry. You want to be as manuverable as possible with this boss! Note that this boss will follow you after you die back to your home, and will keep attacking until you're destroyed. It's the only boss that doesn't mind the daytime. HP Head - 120 Body Segment - 200 Tail - 300 Attack Damage Head - 40 Body Segment - 15 Tail - 10 Defense Head - 0 Body Segment - 2 Tail - 4 Drops Demonite Ore Shadow Scale Shadow Scale Armor Ball 'O Hurt Up to Gold Coins. ----------------------------------- *Skeletron* -Outside of dungeon, talk to old man at night This is it, the final battle! Make sure you've got lots of end-game level weapons and armor. Skeletron has two segments to his body, the hands and head. The hands come after you sweeping or swating, and the head will roll after you while spinning and roaring. Avoid the rolling head at all costs, as it hurts a lot. Make SURE you have a lot of platforms to deal with him on. Note that arrows shoot through platforms. My winning strategy was to get a long-range melee weapon, like a flail or the molten sword, and take out his hands, as they had less HP, first. Once that was done I ran away from the head, hopping from platform to platform, shooting arrows at the head until it died. Manuverability is key in this fight, so make sure you can quickly jump to all sections of your battle. Clear out part of the dungeon entrance as this will help you manuver. Bring plenty of potions. If you have access to the phoenix blaster with 500 meteor shots, jump as far away from him as possible and spam bullets. This should deal with him. HP 6000 Attack Damage Hands - 30 Head - 35 Drops Life Crystal, Coins Defence Hands - 9 Head - 6 =============================================================================== [FAQ] Frequently Asked Questions This is where I'll put the answers to any further questions you guys have that weren't covered in the previous part of the walkthrough. Ask away! ============================================================================= [RKS] Thank yous / Awesome Links This game was really fun for me, and it's the first massively open-ended game I've tried to walkthrough! I hope this guide served to focus and crystallize the data for you, offered up as easily-plucked peices of datafruit. I didn't want to bog you down with details, but I wanted to be more or less complete. If there's anything else you guys want in here, send me an email and I'll be happy to include it! Also: thank yous to: The Terraria Wiki. You guys were INVALUABLE for filling in the gaps in my knowledge, both the ones at terraria.wikia.com and wiki.terrariaonline.com You guys are awesome! Let me also HIGHLY recommend googling the "Terraria Map Viewer". It can be REALLY super helpful to find those blasted floating islands and underground jungles, and it's an awesome way to visualize your projects besides! Top marks! I'll also include the links to any awesome servers/ fan projects you guys want me to put in here. Send me and email, and I'll include them! =============================================================================== [CPW] Copywight Information Because I find including copyrights on privately published online FAQS silly, at least until people start paying me to do this, I will simply say that the use of this document without crediting me will cause wights to haunt you. Specifically, the copywights. They HATE people who steal stuff. As long as you give me credit, use away!