Tekken: Dark Resurrection Wild FAQ Version 1.0 --------- ------- | / | / ------- |\ | | | | / | / | | \ | | |--- |/ |/ |--- | \ | | | |\ |\ | | \ | | | | \ | \ | | \ | | ------- | \ | \ ------- | \| Dark Resurrection (+.[___]·:·) Written by: Kenneth Walton (Wild Man X) Written on: June 24, 2007 E-mail: Tekkenomics@hotmail.com Website: Tekkenomics (Listed below) AIM: Tekkenomics This FAQ version will be available at: Tekkenomics (http://www.tekkenomics.tk) GameFAQs (http://www.gamefaqs.com) Neoseeker (http://www.neoseeker.com) IGN (http://faqs.ign.com) Tekken Zaibatsu (http://www.tekkenzaibatsu.com) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ Table of Contents ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Version Updates 2. Legal Stuff 3. FAQ Description 4. Legend 5. Legend Explanations 6. Fighter Specific Legend Commands (FSLC) 7. Definitions 8. New Moves / Changed Commands 9. Changed Move Properties 10. Hidden Moves 11. Combo List 12. Customized Outfits 13. Tekken DR PSP Secrets / Unlockables / Nice-To-Know 14. Questions 15. Special Thanks 16. About Tekkenomics 17. About The Author 18. Closing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 1. Version Updates ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ v# - (mm-dd-yy) 0.1 - (03-24-07) First release, based on my Tekken 5 FAQs: "Combo FAQ v3.1", "Customization v3.1", "Hidden Moves v3.1", "Taunts v2.1" 0.2 - (04-15-07) More combos and custom outfits Combo List Added combos for: Anna, Asuka, Baek, Bryan, Christie, Craig, Devil Jin, Feng, Hwoarang, Jack-5, Jin, Kazuya, King, Kuma, Lei, Ling, Marshall, Nina, Raven, Roger Jr., Steve Customized Outfits Added custom outfits for: Eddy, Lee, Sergei, Steve, Yoshimitsu 0.3 - (04-26-07) More combos and custom outfits Combo List Added combos for: Devil Jin, Feng, Ganryu, Heihachi, Hwoarang, Jin, Julia, Kazuya, King, Kuma, Lee, Marshall, Paul, Yoshimitsu, Wang Customized Outfits Added custom outfits for: Lei, Ling, Nina Updated custom outfits for: Eddy, Lee, Sergei, Steve, Yoshimitsu 1.0 - (06-24-07) First version released outside of Tekkenomics website - Moved around a few sections - Added more comments - Changed some of the formatting - Added Lili's last name Legend Lei - Changed notation AOP to PNX Raven - Changed notation BT to SDW New Moves / Changed Commands Added modified version of new moves list from TZ Hidden Moves Added moves for Armor King, Bruce, Christie, Craig, Devil Jin, Ganryu, Jack-5, Kuma, Lei, Lili, Ling, Nina, Raven, Roger Jr., Sergei, Steve Changed Move Properties Added moves for Bryan, Feng, Kazuya, Lei, Raven, Steve, Yoshimitsu Combo List Added combos for Armor King, Devil Jin, Kazuya, King, Kuma, Lee, Lei, Lili, Ling, Raven, Roger Jr., Sergei, Steve Customized Outfits Added custom outfits for Jin, King Tekken DR PSP Secrets - Added number of Tekken Lords required for background to change - Modified information about gamesave data About The Author Made a few minor changes Whenever a new section or combo is added to this FAQ, the word will appear after the new addition. Things that have been changed, edited, or have been added to. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 2. Legal Stuff ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can download and print this FAQ, but under no circumstances can you put this FAQ on your web page without my permission. You MAY NOT ALTER IT IN ANY WAY or claim it as your own. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 3. FAQ Description ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shortly after the release of Tekken: DR for the PSP in July 2006, I was in the process of updating all of my T5 FAQs for TDR. But, halfway through the process, my harddrive crashed, and I lost all of my data. I was going to give up on trying to update the FAQs for TDR, but I got an idea. Since TDR is an upgrade of T5, my idea was to use my T5 FAQs as a reference and only write one FAQ that covers things that are unique to TDR. This covers new moves, combos, customizations, taunts, etc. Because of this, I will also periodically update my T5 FAQs. Feel free to contribute anything. Because TDR is an upgrade to T5, most of the commands are the same, and most of the combos still work. However, there are some changes in TDR that affects these two categories. I will try to point out those differnces with this FAQ, as well as add new material that is specific to TDR. This FAQ covers Tekken: Dark Ressurection (U.S. Version). Things in this FAQ should work in the Arcade, PS3, and other PSP versions of TDR, but I they were only tested with the U.S. Version. The "Character Strategy & Combos" Forums at Tekken Zaibatsu is also a great place to find strategies and combos: http://www.tekkenzaibatsu.com/forums/forumdisplay.php?forumid=102 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 4. Legend ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the Legend for the commands used in this FAQ. -------- Buttons: -------- Notation Meaning -------- ------- 1 Left Punch (Square) 2 Right Punch (Triangle) 3 Left Kick (X) 4 Right Kick (Circle) ---------- Direction: ---------- Notation Meaning -------- ------- f Press Forward (Towards opponent) F Hold Forward (Towards opponent) F# Hold Forward until next D-Pad command b Press Backward (Away from opponent) B Hold Backward (Away from opponent) B# Hold Back until next D-Pad command u Press Up U Hold Up U# Hold Up until next D-Pad command d Press Down D Hold Down D# Hold Down until next D-Pad command D/B# Hold Down/Back until next D-Pad command D/F# Hold Down/Forward until next D-Pad command qcb Quarter Circle Backward; Down to Back (d,d/b,b) QCB Quarter Circle Backward; Down to Back (d,d/b,B) qcf Quarter Circle Forward; Down to Forward (d,d/f,f) QCF Quarter Circle Forward; Down to Forward (d,d/f,F) hcf Half circle Forward (b,d/b,d,d/f,f) HCF Half circle Forward (b,d/b,d,d/f,F) Note1: D-pad represents the arrows (up, down, left, right) on the PS2 controller or Arcade stick Note2: "F#" requires you to hold forward for a longer period of time than "F". -------------- FAQ Notations: -------------- Notation Meaning -------- ------- # Hold; Hold indicated button(s) until that move is executed or until N (Neutral) ( _ ) Or; Choose one of the moves within the parenthesis to do ~ Press button immediately after / Press indicated directional buttons at the same time + Press buttons at same exact time N Leave joy pad neutral * Short pause between button presses ** Medium pause between button presses *** Long pause between button presses [ ] Optional command(s) { } Action within these must be completed in order for the command to be executed correctly : The command following this requires "just frame" input ( )... Repeat the pattern within the brackets , Separates commands < Delayed input = Next in sequence ---------------- Action Notation: ---------------- Notation Meaning -------- ------- BLK Attack must be blocked by opponent BT Back Towards Opponent cd Crouch Dash (f,N,d,d/f) CD Crouch Dash (f,N,d,D/F) CH During Counter Hit/Attack CL Clean Hit ecd Electric Crouch Dash (f~N,d~d/f) FC Full Crouch; While Crouching GRAB Opponent must be grabbed from the front HIT While opponent is being hit (damaged) HIT* After opponent is hit (damaged) OBT Opponent's Back Turned OCR Crouching Opponent OGR Grounded Opponent (Opponent on ground) Parry Move is parried RevL While opponent is reversing your left attack RevR While opponent is reversing your right attack SS Side Step SSL Side Step Left SSR Side Step Right SSW Side Step Walk TAC Tackle WR While your fighter is running; While running WS While standing from a crouch; While Rising ------------------ Grounded Positions ------------------ Notation Meaning -------- ------- FUFA Face up & feet away FUFT Face up & feet towards FDFA Face down & feet away FDFT Face down & feet towards GRND While lying on ground KNDW Right after the opponent knocks to you the floor ----------------------- Fighter Specific Legend ----------------------- Notation Meaning Fighter -------- ------- ------- ALB Albatross Spin Steve Fox AOP Art of Phoenix Ling Xiaoyu CDS Crouching Demon Stance Jin Kazama CJM Chaos Judgment Anna Williams CRA Crane Stance Lei Wulong DCT Dragon Charge Marshall Law Transition DFS Dragon Fake Step Marshall Law DGF Dragonfly Stance Yoshimitsu DGN Dragon Stance Lei Wulong DRU Drunken Master Lei Wulong DSS Dragon Sign Stance/ Marshall Law Dragon Charge FKS Fake Step Marshall Law FLE Flea Stance Yoshimitsu FLK Flicker Stance Steve Fox FLM Flamingo Stance Baek Doo San HBS Hunting Bear Stance Kuma / Panda HMS Hitman Stance Lee Chaolan HSP Handstand Position Christie Monteiro / Eddy Gordo HYP Hypnotist Ling Xiaoyu INS Indian Stance Yoshimitsu LFF Left Foot Forward/ Hwoarang Left Stance LFS Left Flamingo Stance Hwoarang MED Meditation Yoshimitsu MNP Mount Position Craig Marduk PAN Panther Stance Lei Wulong RDS Rain Dance Stance Ling Xiaoyu PNX Phoenix Illusion Lei Wulong RFF Right Foot Forward/ Hwoarang Right Stance RFS Right Flamingo Stance Hwoarang RLX Negativa/ Christie Monteiro / Eddy Gordo Relaxed Position ROL Prowling Grizzly Roll Kuma / Panda SDW Shadow Stance Raven SIT Sit Down Ganryu, Jack-5, Kuma/Panda SNA Snake Stance Lei Wulong SOM After Soul Omen Jin Kazama SPL During Splits Ganryu SUS During Slap U Silly Yoshimitsu SWY Sway Paul, Steve TAUNT After Taunt Bryan Fury TGR Tiger Stance Lei Wulong VTS Vale Tudo Stance/ Craig Marduk Ready Position --------------------- Combo Specific Legend --------------------- These are commands that relate to the combo section. All combos will be written in the format: move; move; ... (damage) Notation Meaning -------- ------- {} The stance that you should be in after executing the previous move ( ) For the combo to work, this move will not hit the opponent [+/- dmg] The amount of damage that the launcher adds to or subtracts from the total ; Separates different moves used within a combo * Possibility of escape from full damage WALL Your opponent must hit a wall WGF Wind Godfist (f,N,d,d/f+2) EWGF Electric Wind Godfist (f~N,d~d/f+2) DEWGF Dashing Electric Wind Godfist WHF Wind Hookfist (f,N,d,d/f+2) EWHF Electric Wind Hookfist (f~N,d~d/f+2) DEWHF Dashing Electric Wind Hookfist ecd Electric Crouch Dash (f~N,d~d/f) BIG Combos that will only work on large opponents CC Crouch Cancel iWS Instant While Standing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 5. Legend Explanations ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) + -> and Christie Monteiro Rasteila to Handstand d/b+3, B Press "d/b" and "3" at the same exact time. 2) [ ] -> Optional command Bryan Fury Vulcan Cannon Body Blow D/F#+1, 1, [1], [1], 2 This move can be expanded into these moves... Vulcan Cannon Body Blow 1 D/F#+1, 1, 2 Vulcan Cannon Body Blow 2 D/F#+1, 1, 1, 2 Vulcan Cannon Body Blow 3 D/F#+1, 1, 1, 1, 2 3) ( _ ) -> or Steve Fox Left Right Left to Swaying 1, 2, 1, b+(3 _ 4) This move can be performed by doing: 1, 2, 1, b+3 or by doing... 1, 2, 1, b+4 Only one of these commands is needed. 4) "Dragon Fake Step to Dragon Sign Stance" Explanation Marshall Law Dragon Fake Step to Dragon Sign Stance DCT ~ b, f, f Explanation: Performing a move that can be transitioned into DFS by pressing "b,f" afterwards can be transitioned into DSS by pressing "b,f,f" instead. An example can be shown with the Junkyard Kick: In this example, "b+2,3,4" is the DCT move. Junkyard Kick to Dragon Fake Step b+2, 3, 4 ~ b, f Junkyard Kick to Dragon Sign Stance b+2, 3, 4 ~ b, f, f 5) "Dragon Sign Stance Transition" (DSST) Explanation Explanation: Performing a move that can be transitioned into DSS by pressing "b,f" afterwards, such as 1,2~b,f. 6) "Indian Stance Motion Taunt" (Explanation) Yoshimitsu Indian Stance Motion Taunt INS 3+4#, (1 _ 2 _ 1+2), (u _ d _ f _ b) While in Yoshimitsu's Indian stance, hold down "3+4". While still holding these buttons, press "1" or "2". Then while you are still holding down "3+4", press any directional D-PAD button. You will hear Yoshimitsu's taunt whenever you press any D-PAD button. Note1: During this entire hidden move, you will be holding down the "3+4" buttons. Note2: Pressing the "1", "2", or "1+2" buttons will give you three different taunts. 7) PHX BT (Explanation) Ling Xiaoyu Reverse Phoenix Mistrust PHX BT 4 "PHX BT" means that you are in the PHX stance with your back towards your enemy. This can occur when you are in "PHX" and the opponent jumps over you or sidesteps around you. 8) Crouched Step Combo (Explanation) FC d/f, d, d/f, N, f+(Any button preceded by f,f) For example, Lee has the following "Crouched Step Combo" moves: Crouched Step to Pulse Blast FC d/f, d, d/f, N, f+3 Crouched Step to Deadly Edge FC d/f, d, d/f, N, f+4 However, this move doesn't seem to work with Lee's f,f+3+4 grab. 9) Snakeshot Rolling Dash Punch Combo (Explanation) SS+1, F, 1, (Any move preceded by d/f+1) For example, Nina has the following moves: Snakeshot Rolling Dash to 10-Hit Combo 2 SS+1, F, 1, 2, 1, 2, 3, 3, 2, 1, 2, 4 Snakeshot Rolling Dash to Double Explosion 3 SS+1, F, 1, 2, F+1+2 Snakeshot Rolling Dash to Spider Knee Combo SS+1, F, 1, 2, 3 10) Soul Omen (Explanation) Jin Kazama - Soul Omen b+1+2#, d, u, b, f "Soul Omen" is performed from Jin's "Power Stance" (b+1+2). During the execution of the move you will hold "1+2" until you see Jin perform "Mental Alertness" (See in-game move list to see what it looks like). You are able to input the "d,u,b,f" part quickly or at normal speed. The most important part is to make sure that you are still holding "1+2". Right after you execute Jin's soul omen, you have a window of 5 seconds to perform any Soul Omen with the letters "SOM" in front of it (See "Hidden Moves" section). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 6. Fighter Specific Legend Commands (FSLC) ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this section, you will find the commands for different ways to perform the moves listed under the "Fighter Specific Legend". Listed in here will just be some of the ways, not all. Anna Williams CJM (Chaos Judgment) b+3 Baek Doo San FLM (Flamingo Stance) b+3 Bryan Fury TAUNT (Taunt) 1+3+4 Christie Monteiro / Eddy Gordo HSP (Handstand Position) f+1+2 FC d/f+1+2 RLX (Negativa / d+3+4 3~4,N SS+3 d+3~3 Relaxed Position) b+3,3 1,2,4,3 1,2,4,4 Craig Marduk MNP (Mount Position) VTS 1+2 VTS (Vale Tudo Stance / 3+4 d/b+3+4 Ready Position) Ganryu SIT (Sit Down) 3+4 u/f+3+4 Hwoarang LFF (Left Stance) N {Default Stance} RFF 3+4 LFS (Left Flamingo Stance) f+3 RFF f+3 [1],2,3 RFF (Right Stance) LFF 3+4 RFS (Right Flamingo Stance) f+4 RFF f+4 [1],2,4 Jack-5 SIT (Sit Down) d+3+4 u/f+3+4 Jin Kazama CDS (Crouching Demon Stance) b+1 SOM (Soul Omen) b+1+2#, d, u, b, f King (Backdrop) f, D/F+(1+3 _ 2+4) * 2, 1, 1+2 (Cannonball Buster) SS+2+4 Kuma / Panda FDFA (Play Dead) HBS d+3+4 HBS (Hunting Bear Stance) 3+4 ROL (Prowling Grizzly Roll) HBS f,f FC d/f+1+2 SIT (Sit Down) d+3+4 u/f+3+4 (Forward Roll Attacks) N _ 1 _ 2 _ 3 _ 4 _ 1+2 _ 3+4 Lee Chaolan HMS (Hitman Stance) 3+4 d+3,4 FC+3+4 Lei Wulong BT (Back Turn) b+3+4 f,f+3~b CRA (Crane) (u _ u/f _ u/b)+3 b+4,f f,N+1,2,1,2,4,(u_d) f+1+2,F DGN (Dragon Stance) f,N+1,2,(u_d) DRU (Drunken Master) f+3+4 SS+2,2,f b,b+1,F FDFA (Sidewind) d+1+2 FDFT (Reverse Sidewind) BT d+1+2 4~3 FUFA (Play Dead) d+3+4 FUFT (Reverse Play Dead) BT d+3+4 PAN (Panther Stance) f,N+1,2,1,(u_d) f+1+2,(u_d) PNX (Phoenix Illusion) b+1+4 PAN 3,B SNA (Snake Stance) SS+1+4 SS+2+3 f+2+3 f,N+1,(u_d) TGR (Tiger Stance) f,N+1,2,1,2,(u_d) d/f+1+2,f Ling Xiaoyu AOP (Art of Phoenix) d+1+2 RDS d+1+2 D+1 HYP (Hypnotist) b+1+2 RDS (Rain Dance Stance) b+3+4 d/f+1 2,1 Marshall Law DFS (Dragon Fake Step) WS+3 WS+4~b,f b+2,3,4~b,f DSS (Dragon Sign Stance / d+1+2 Dragon Charge) FKS (Fake Step) b+1+2 Nina Williams (Triple Slaps) [1],2,3:1+2 b,f+3:1+2 WS+3:1+2 Raven SDW (Shadow Stance) b+3+4 Steve Fox ALB (Albatross Spin) 3+4 FLK (Flicker Stance) 1+2 SWY (Sway) b+(3 _ 4) Yoshimitsu BT (Back Turn) f,f+1+2,N f,f+1+4,N MED 3+4 WS+2 DGF (Dragonfly) u+1+2 FLE (Flea Stance) 1+2 INS (Indian Stance) d+3+4 MED (Meditation) 3+4 Mokujin FC (While Crouching) D SS (Side Step) (u,N _ d,N) SSL (Side Step Left) u,N on left side d,N on right side SSR (Side Step Right) u,N on right side d,N on left side SSW (Side Step Walk) (u,U _ d,D) WR (While Running) (f,f,f _ f,F) WS (While Rising) FC, N Other cd (Crouch Dash) f,N,d,d/f CD (Crouch Dash) f,N,d,D/F ecd (Electric Crouch Dash) f~N,d~d/f EWGF (Electric Wind Godfist) f~N,d~d/f+2 EWHF (Electric Wind Hookfist) f~N,d~d/f+2 WGF (Wind Godfist) f,N,d,d/f+2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 7. Definitions ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Clean Hit" and "Juggle" definitions taken from the "Still Standing" website (http://www.manji-clan.com/wtcl/index.html) "okizeme" and "Tech roll" definition by sithlord Clean Hit Hitting your opponent from very close range. Clean hits inflict more damage than a normal hit. However, not all attacks will be able to become a clean hit. Counter Hit Occurs when you hit an opponent that is getting ready to attack or is in the process of attacking. Counter hits inflict more damage than a normal hit. Ground roll To roll around while lying down on the ground (not instantly after hitting the ground like "tech roll"). Juggle An event that occurs when a character is thrusted into the air by an attack followed by a series of combos, punches or kicks while falling down to the ground. The juggling process stops once the character has hit the ground. Launcher A move that makes it possible for your opponent to be juggled. (Also known as "Juggle Starter") Okizeme (often called "oki") Japanese for "wake-up". In other words, the art of hitting someone on the ground or as they try to get up. Tech roll To instantly roll away and then stand up the moment your body impacts the ground. Whiff An attack that does not touch the opponent. The attack misses the opponent completely. For more words, check out "The Tekken Zaibatsu Jargon Dictionary": http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=92806 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 8. New Moves / Changed Commands ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The following is a list of new moves available in TDR that weren't available in Tekken 5 and are listed in the in-game move lists. NOTE: This is a modified/updated version of the information available in the "New Move (Command) Compilation Thread" on the Tekken Zaibatsu forums: http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=87958 You can view the TZ legend at: http://www.tekkenzaibatsu.com/legend.php Anna Williams qcf+2 (m) d/f+3,2,1,4 (m,h,h,h) d/f+3,2,1,d+4 (m,h,h,L - old d/f+3,2,1,4) u/f+3+4 (m,m) CJM 2,1 (h,m) Asuka Kazama d/b+1 (m) b+2<1+2,4 (m,h,m) b+1+4,3 (h,l,l) b+1+4,4 (h,l,m) Baek Doo San f+2,1,2 (m,h,h) d+2 (M) d/b+3,3 (l,h) Bruce Irvin f,f+3+4 (throw - 1+2 escape) f+2,3,4 (h,l,h) b+2 (m) d/f+1+2,1 (m,h) d/f+1+2,4 (m,l) b,b+1 (h - old b+1) f,f+1+2 (m - old f,f+1) 1,2,4 (h,h,h - old 1,2,f+4, old 1,2,4 appears to be gone) b+1,2,1 (h,h,m - old f+1,2,1) Bryan Fury d+2,3 (m,m) qcb+4 (m) Christie Monteiro / Eddy Gordo d/b+2,3 (l,m) u/f+3+4 (m,m) FC,d/f+4 (l - ends in RLX) u_u/b+3+4 (m,m - old u/b_u_u/f+3+4) Craig Marduk WS+1<2 (m,h) SS+1+2 (m) f,f+4 (m) VTS 1+3 (new throw) Devil Jin f,hcf+1+2 (throw - 1+2 escape) d/b+2 (l) u/f+4 (m) b,f+2,1,4 (m,m,m) SS+2 (m - Devil Twister) d/f+1+2,(1_2) (old d/f+2,...) u/b+2 (h - old SS+2) u+4,4,4,4 (m,L,l,m - old u/f+4,4,4,4) Feng Wei d+4,1+2 (l,m) d+3+4 (L - old d+4) 2~1,1 (m,m) u/b+2 (m,h - old 2,2) u/f+3+4 (m,h,h,h - old qcf+3+4) GRND d+3+4 (L - old GRND d+4) Ganryu b,f+1 (m) f,f+4 (m) 3+4,3+4 (l) Heihachi Mishima b,f+2,1 (m,h) b,f+2,2 (m,m - b,f+2,2,1 gone) b+1+2,1+2 (m,m) d/f+2+3,2 (l,m) Hwoarang RFF b+2 (m) LFS f+4,3 (m,h) RFS f+3,4 (m,h) Jack-5 d+2+4 (crouch throw - 2 escape, old one is d+1+3 only now) d/b+1+2,1+2 (m,m) d+3+4,1+2 (m) WS+1+2,1+2,1+2 (m,m,l) FC,f+1,2,(f+1_d/f+1_d+1) (old FC,d/f+1,2,...) Jin Kazama 4 (h - new roundhouse kick) d+2 (L - grounded opponent only) CDS 1,2 (m,m) CDS 3 (h) Julia Chang 2+4 (back throw - old b+2+4, other back throw is now only 1+3) d/b+1 (m) f+2,1,2 (h,h,m) 4~2,1 (l,h,m) u/f+4,3,1 (m,m,m) Kazuya Mishima b,b+2,2 (h,l) 3,1<4 (h,h,m) 1+2 (m,m) b+3,1,4,3 (h,h,l,l) King f,hcf+1 (air throw, Running Jaguar Bomb is only f,f,f+2+4 now) 1+2,3 (m,h) f+2,2,1 (h,h,h) d/f+2,1 (m,h) 3+4,1 (h) 3+4,3 (m) (u/f_u_u/b)+2 (M - old u/f+2+4) Kuma / Panda 2,1,3 (h,m,l) b+3+4 (m JG) d+1+2 (M) f+3+4 (L) HBS b+1+2,1+2 [~3+4] (m,m JG [HBS]) b+3~4 (m,M - old b+3+4) b,b+2+3 (! - old b,f+2+3 hold unblockable) GRND d+1+4 (L,! - old GRND d+4) Lee Chaolan 2,1,1 [~3+4] (h,h,m [HMS after 2nd hit]) d/b+4 (L) f+3+4 (h, ends in HMS) u/b_u+3 (old FC,u/b_u_u/f+3) Lei Wulong b+2+3 (goes into in SNA) FC,d/f+2,1,4 (l,l,m - ends in PNX) WS+2,1 (m,m JGc) d/b+1+2 (m) f,f+3+4 (m) PNX 1 (h) PNX 2 (m JG) PNX 3,3 (h,l) PNX 4 (L JGc) PNX b+3 (m - old PNX 3) PNX f+4 (! - old PNX 4) Ling Xiaoyu u/f+1+2 (m) f,f+1,4 (m,m) d/b+1+2 (Sm - standard Tekken d+1 jab) d/f+1+2 (throw - old qcb+2, 1+2 escape) AOP u/f+3,1 (m,m) RDS 2,2,1 [~d] (h,h,m [AOP]) Marshall Law b+4,3 (m,h) BT 4,3 (h,m) Nina Williams d/f+1+3 (throw - old 1+3~b_f) d/f+2+4 (throw - old 2+4~b_f) b+1+4 (m,m) qcb+4 (m) u/f+1 (M - old b,f+1, old u/f+1 is gone) Paul Phoenix d/f+1,1,2 (m,h,m) d/b+2 (m) b+4 (l) FC,u+3+4 (m,m - old FC,u+1+2+3+4) Raven b+4,b+4,3,4,2 (m,L,L,m) b+4,b+4,3,f+4,2 (m,L,L,m) b+4,b+4,3,3+4 (m,L,M) u/b+1,2 (h,m - old f+1,2) u/b+1,2,2,2,4,2,3,4,2,1+2 (old f+1,2,2,2,4,2,3,4,2,1+2) d/f,d,D/F+3+4 (L - old qcf+3+4) FC,f+4 or qcf+3+4 (m - old FC,f+4) SDW 3~4,4 (h,m,m) SDW f,f+3+4 (l) u/b,b+3+4 (m,m,m - old f,f+3+4) Roger Jr. f+1,2,d/f+1 (h,h,m) d+1+2,1+2,2 (h,h,h,h,m) (u/f_u_u/b)+2 (M - old u/f+2+4) b+1+2,1 (m) b+1+2,d/f (Road Runner Fake-out) 1+2,3 (h,h,m - old 1+2,3+4) 1+2,3+4 (h,h,L - old 1+2,u+3+4) Steve Fox f,b+1,1,2,1 [~b] (m,h,m,m [FLK]) SS+2 (h) 1,d+1 (h,m - old 1,f+1) 1,1,d+1 (h,h,m - old 1,1,f+1) d/f+1,f+1+2 (h,m,m - old d/f+1,2,1+2) f+1+2 (h,h - old f+2~1) f+1+2,1,1,2,1,1,2,1,2 (old f+2~1,1,1,2,1,1,2,1,2) f+1+2,1,1,2,1,1,2,1,b+2 (old f+2~1,1,1,2,1,1,2,1,b+2) f+1+2,1,1,2,1,1,3,2,3+4 (old f+2~1,1,1,2,1,1,3,2,3+4) qcf+2 (m - old f+1+2) LWV 1,1,f+1 [~b] (m,m,h [FLK]) Wang Jinrei d/f+3+4 (Sm - old d/f+1+3+4) f+2 (h) d/b+1+2 (m) d/b+1 (m - old d/b+1+2) FC,f+2 (m - old f+2) Yoshimitsu DGF 3+4 (throw) d/f+1+2,2 (l,m) u/f+3+4,u+3+4 (m,m,m) FLE u+3+4 (m) f,f,f+3 (m) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 9. Hidden Moves ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this section, you will find a list of new moves available in TDR that weren't available in Tekken 5 and aren't listed in the in-game move lists. Check out my "Tekken 5 Hidden Moves FAQ" for more hidden moves. Be aware that some moves no longer work in TDR. ------------------------------------------------------------------- Armor King ------------------------------------------------------------------- Crouching Crouch Grab FC+(1+3 _ 2+4) Crouching Ground Grab FC D/B+(1+3 _ 2+4) Crouching Taurus Cutter FC (3+4 _ d/f+4) Dark Destroyer Crouich Cancel b+2+3 ~ D Frankensteiner Hurt Pose (Armor King will go into a "hurt" animation.) d/f+3+4 {BLK _ MISS}, D Running Taurus Cutter WR+4 ------------------------------------------------------------------- Bruce Irvin ------------------------------------------------------------------- Left Punch (Extra damage) (Normal left punch that does 7 damage instead of 6.) f+1 ------------------------------------------------------------------- Bryan Fury ------------------------------------------------------------------- Mach Breaker Special (Does 44 damage instead of 35.) {TAUNT} f, f+2 ------------------------------------------------------------------- Christie Monteiro / Eddy Gordo ------------------------------------------------------------------- Gut Kick 4 ------------------------------------------------------------------- Craig Marduk ------------------------------------------------------------------- Ready Position Heavy Artillery VTS 1, 2 ------------------------------------------------------------------- Devil Jin ------------------------------------------------------------------- Right Uppercut Juggler (Old T3/TTT Jin style d/f+2) d/f+2 ------------------------------------------------------------------- Ganryu ------------------------------------------------------------------- Rock Cleaving Palm to Sit d+1 ~ 3+4 ------------------------------------------------------------------- Jack-5 ------------------------------------------------------------------- Get Up Punch to Ground Assault FUFT d+1+2, 1+2 Pancacke Press to Ground Assault u/f+3+4, 1+2 ------------------------------------------------------------------- Kuma / Panda ------------------------------------------------------------------- Break'n to Hunting HBS b+1+2 ~ 3+4 ------------------------------------------------------------------- Lee Chaolan ------------------------------------------------------------------- Combination Drei to Hitman 2, 1 ~ 3+4 Fake (Retreating) u/b+3 ------------------------------------------------------------------- Lei Wulong ------------------------------------------------------------------- Phoenix Spear to Drunken Master PNX 1 ~ f Phoenix Tornado Kick to Reverse Play Dead PNX b+4, [u], [u] ~ D Phoenix Triple Tornado Kick PNX b+4, (u, u _ U#) Snake Stance (ALTER) SS+(1+4 _ 2+3) ------------------------------------------------------------------- Lili Rochefort ------------------------------------------------------------------- Feisty Rabbit Combo b+4 ~ f, (Any qcf move) Feisty Rabbit Parade Step b+4 ~ f Heliotrope to Back Turn b+2, 1 ~ b Orchid Ring to Facing Forward BT, d+3+4 ~ f ------------------------------------------------------------------- Ling Xiaoyu ------------------------------------------------------------------- Crouch Jab d/f+1+2 Turn of Fortune to Phoenix RDS, 2, 2, 1, D ------------------------------------------------------------------- Nina Williams ------------------------------------------------------------------- Snakeshot Reverse Rolling Dash to Ice Pick SS+1, b ~ b+4 ------------------------------------------------------------------- Raven ------------------------------------------------------------------- Chariot to Phantom Roll 3 ~ 4 ~ F Deathbringer Low to Summon Force u+3, d+3, d Fafnir to Phantom Roll SDW 3 ~ 4, 4 ~ f Revese Chakram to Phantom Roll BT, f+3+4 ~ F Unicorn Combo to Shadow Stance b+2, 2 ~ b ------------------------------------------------------------------- Roger Jr. ------------------------------------------------------------------- Road Runner Fake-out to Animal Uppercut b+1+2, d/f, 1 ------------------------------------------------------------------- Sergei Dragunov ------------------------------------------------------------------- Feint and Catch Cancel f, f+2 ~ 1+2 ~ B Gouge Stingray to Cold Fate b+2, 1, 3 ~ 1+2 Grounded Kick Throw Shift {CL} FDFT 3 ~ D Hammer Sickle Feint and Catch 1, 3, 2 ~ 1+2 Hammer Sickle Feint and Catch Cancel 1, 3, 2 ~ 1+2 ~ B Inescapable Feint and Catch {After 1+2+3+4} f, f+2 ~ 1+2 Inescapable Hammer Sickle Feint and Catch {After 1+2+3+4} 1, 3, 2 ~ 1+2 Iron Flail Tech Roll 3+4, (1 _ 2 _ 3 _ 4) ------------------------------------------------------------------- Steve Fox ------------------------------------------------------------------- Power Punisher to Sway Technique f+(3 _ 4), f, f+2 ~ (3 _ 4 _ f+3 _ f+3,f _ b+3) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 10. Changed Move Properties ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this section, you will find a list of move properties that have changed from Tekken 5 (for PS2). ------------------------------------------------------------------- Bryan Fury ------------------------------------------------------------------- - b+1 (Chopping Elbow) Now launches on CH only. - WS+3 (Kigh Knee Kick) On counter hit, opponent will now be in an inescapable stun. ------------------------------------------------------------------- Feng Wei ------------------------------------------------------------------- - 2~1 (Pummeling Windmill) On hit, puts opponent into crouching position instead of FDFA position. ------------------------------------------------------------------- Kazuya Mishima ------------------------------------------------------------------- - WS+2 (Demon God Fist) On hit, opponent will be in an inescapable stun. ------------------------------------------------------------------- Lei Wulong ------------------------------------------------------------------- - 3~4,u,u (Tornado Kicks) On hit, puts opponent in crouching position instead of knocking them back into FUFT position. ------------------------------------------------------------------- Raven ------------------------------------------------------------------- - f+4 (Lance Kick) Knocks the opponent straight back and down to the ground instead of floating slightly to the right. - u+3,3 (Deathbringer Mid) Changed hit properties from m,h to h,h - u+3,d+3 (Deathbringer Low) Changed hit properties from m,L to h,L - u+3,4 (Deathbringer High) Changed hit properties from m,h to h,h ------------------------------------------------------------------- Steve Fox ------------------------------------------------------------------- - d/f+2 (Right Uppercut) Now launches on CH only. ------------------------------------------------------------------- Yoshimitsu ------------------------------------------------------------------- - f+3+4 (Kamikaze) On hit, both Yoshimitsu and tghe opponent will be knocked to the ground into the FUFT position. Transition into Indian Stance is no longer possible. When used in a combo, Yoshimitsu will remain standing after the move connects.. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 11. Combo List ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this section, you will find a list of combos using the new TDR moves, and combos that are only available in TDR. Check out my "Tekken 5 Combo FAQ" for more combos. Be aware that some T5 combos no longer work in TDR. NOTE: For most launchers, the guaranteed damage total doesn't begin until the opponent is launched. Not all of the hits are guaranteed to hit the opponent, so the actual damage may be less in the combo listed below. The damage after each combo below assumes that the opponent isn't blocking during the combo (unless indicated). It was easier for me to write it this way. ------------------------------------------------------------------- Anna Williams ------------------------------------------------------------------- d/f+2; d/f+1,2; f+1; qcf+2 (44) d/f+2; d/f+1,2; d/f+1; u/f+3+4 (47) d/f+3,2,1,4; d/f+1,2; u/f+1,3,3+4 (89) f,f+3,4,b+3 {WALL}; CJM,2 (43) ------------------------------------------------------------------- Asuka Kamama ------------------------------------------------------------------- 2; 1; * b+1+4,3 (39) 2; 1; * b+1+4,4 (41) 2; d/b+1; 1+4,2,4 (47) f+2; 1; b+2,1+2;4 (49) f+2; 1+4; b+2,1+2;4 (51) f+2; d/b+1; 1+4,2,4 (52) f+2; 1; 1; b+2,1+2;4 (53) f+2; 1; 1+4; b+2,1+2;4 (55) ------------------------------------------------------------------- Armor King ------------------------------------------------------------------- b+2+3 ============================= - BT,1+4 (90) d/b+3 ============================= - FC+3 (26) - FC+3+4 (28) u/f+4 _ WGF [+8 dmg] ============================= - f,hcf+1 (33) - 2,1; b+3 (37) - f+3,4,3 (40) - 2,1; f+1+4 (40) - f+1; f+1,2; f+2,1 (41) - 2,1; f+2,1 (42) - f+1,2; f,hcf+1 (42) - 2; f+1,2; f+2,1 (44) - 2,1; 1+2,2; d+3+4 (52) u/f+1+2 ============================= - d+3+4 (45) - f+1+4 (54) - d/f+1; f+1,2; b+3 (64) - d/f+1; f+1; f+2,1 (64) - d/f+1; f+1,2; f+1+4 (67) f,f+3 ============================= - d+3+4 (42) BT,3 ============================= - d+3+4 (25) - d+1+2 (29) - f+4 (29) - d/f+3 (30) - f+1+4 (34) - 3+4,2 (37) - 3+4,1 (38) WS+1 ============================= - d+3+4 (26) - d/f+3 (31) - f+1+4 (35) - d/f+1; f+1,2; b+3 (45) - d/f+1; f+1; f+2,1 (45) - d/f+1; 2; f+2,1 (47) - d/f+1; f+1,2; f+1+4 (48) - d/f+1; f+1; 1+2,2; d+3+4 (55) {CH} 4 ============================= - d+3+4 (34) - b+3 (40) - f+1+4 (43) {CH} b+1 ============================= - b+1; f+1; f+2,1 (47) - b+1; f+1,2; b+3 (47) - d/f+1; f+1,2; b+3 (47) - 1+2,2; d+3+4 (47) - 1+2,2; b+2 (49) - b+1; f+1,2; f+1+4 (50) - d/f+1; f+1,2; f+1+4 (50) - 1+2,2; f+1; b+2 (52) - 1+2,2; f+1; b+3 (54) - 1+2,2; f+1; f+1+4 (57) - 1+2,2; d/f+1; f+1+4 (61) - 1+2,2; f+1,2; f+1+4 (62) {CH} d/f+2 ============================= - d+3+4 (30) - d/b+3 (32) - f+4 (34) {CH} d/f+3 ============================= - d/f+3 (41) - f+2,1 (45) - 3+4,2 (48) - 3+4,1 (49) - b+4,3 (50) - 2,1; f+1+4 (53) - 1+2,2; d+3+4 (55) - d/f+1; f+1,2; b+3 (55) - d/f+1; f+1; f+2,1 (55) - d/f+1; f+1,2; f+1+4 (58) - d/f+1; f+1; 1+2,2; d+3+4 (65) Other Combos ============================= d/b+3; WS+4; d+3+4 (39) {Kuma only} d/b+3; WS+4; b+2 (41) {Kuma only} {CH} cd+4; f+1+4 (49) {Jack-5/Marduk only} More launchers ============================= WGF u/f+1+2 _ u/f,N+1+2 u/f+4 u/f,N+4 BT,u/f+4 {CH} (1+2),2 {CH} u/f+1+2 _ {CH} u/f,N+1+2 {CH} f,f,N+2 {CH} FC,d/f+2 ------------------------------------------------------------------- Baek Doo San ------------------------------------------------------------------- b+4; 1,2,3~f; FLM,1,2,3~f; FLM,d+2 (40) d+2; d+2 (34) d+2; d+4,3,3,[3~f] (36) d+2; d+3,3,3 (42) d+2; iWS+4,4,4 (44) d/f+2; f+2,1; d+4,3 (32) d/f+2; f+1,2; d/b+3,3 (33) d/f+2; f+2; f+1; d/b+3,3 (34) d/f+2; * f+2,1,2; d+4 (34) d/f+2; 1,2~f; FLM,1,2~f; FLM,d/b+3,3 (39) ------------------------------------------------------------------- Bruce Irvin ------------------------------------------------------------------- {CH} b+2; d/f+3,1 (49) {CH} b+2; f+3; d+3,4 (56) {CH} b+2; f+3; 1; b+4,3,4 (67) {CH} b+2; f+3; 1; f+4,3,4 (70) {CH} f+3; f+3; b+2 (53) {CH} f+3; f+3; 1; b+4,3; b+2 (68) {CH} (d/f+1+2),1; f,f; d+4 (23) {CH} (d/f+1+2),1; f,f+3 (31) {CH} (d/f+1+2),1; f,f; d+3,4 (32) {CH} (d/f+1+2),1; f,f+4 (35) {CH} (d/f+1+2),1; d/f+3,1 (38) {CH} (d/f+1+2),1; b+4,3,4 (39) {CH} (d/f+1+2),4; f,f; d+3 (23) {CH} (d/f+1+2),4; f,f; d+4 (23) {CH} (d/f+1+2),4; d/f+3,1 (38) ------------------------------------------------------------------- Bryan Fury ------------------------------------------------------------------- qcb+4; d+3,2; d+3,2 (47) qcb+4; f+1; 3,3,4 (49) qcb+4; d/b+2; d/b+2; d+3,2 (50) qcb+4; 2; 3,3,4 (51) qcb+4; f+1,2; f+1; f,f+2 (51) qcb+4; d/b+2; f+1; f,f+2 (52) qcb+4; d/b+2; f+1,2; f,f+2 (56) qcb+4; d+3,2; f+1; f,f+2 (56) qcb+4; d/b+2; d/b+2; f+1; f,f+2 (59) {CH} WS+3; d/b+2; d+2 (38) {CH} WS+3; 3,3,4 (46) {CH} WS+3; 4,3,4 (48) {CH} WS+3; d+3,4; f+1; f,f+2 (56) {CH} WS+3; d/b+2; d/b+2; f+1; f,f+2 (59) ------------------------------------------------------------------- Christie Monteiro / Eddy Gordo ------------------------------------------------------------------- NOTE: These combos might also work for Eddy Gordo, but were only tested with Christie. d/f+3+4; 1; u/f+3+4 (43) d/b+1+2; 1; u/f+3+4 (38) d/b+2,3; f+2,3,4 (45) d/b+2,3; b+3,3; RLX,3 (49) d/b+2,3; b+3,3; RLX,4 (50) d/b+2,3; d/f+1,1; b+3,3 (50) d/b+2,3; d/f+1,1; 1,2,4,4 (59) d/b+2,3; b+3,3; RLX,2,f+3 (64) {CH} FC,d/f+4; RLX,4~3 (24) {CH} FC,d/f+4; RLX,3 (25) {CH} FC,d/f+4; RLX,3~4 (30) {CH} FC,d/f+4; RLX,2,3; d+3 (38) {CH} FC,d/f+4; RLX,2,f+3 (41) {CH} FC,d/f+4; RLX,1,4,4,3+4 (51) ------------------------------------------------------------------- Craig Marduk ------------------------------------------------------------------- d/b+1+2; SS+1+2 (45) d/b+1+2; f,f+4 (46) {CH} (WS+1),2; d+3 (29) {CH} (WS+1),2; d+4 (32) {CH} (WS+1),2; b+1 (33) {CH} (WS+1),2; d/b+4 (36) {CH} (WS+1),2; d/f+1+2 (37) {CH} (WS+1),2; d/b+1; WS+1; d+4 (39) {CH} (WS+1),2; d/b+1; WS+1,2 (40) {CH} (WS+1),2; f,f+1,2 (47) ------------------------------------------------------------------- Devil Jin ------------------------------------------------------------------- SS+2; u/f+1+2 (47) SS+2; 1+2 (51) SS+2; * b,f+2,1,4 (54) SS+2; cd+1,u/f (61) WS+2; f+1; b,f+2,1,4 (44) ------------------------------------------------------------------- Feng Wei ------------------------------------------------------------------- 2~1,1; d+4,1+2 (39) u/f+3; 1~1; d+4,1+2 (52) u/f+3; d/f+1; d/f+1; d+4,1+2 (53) u/f+4; d/f+1; d/f+1; d+4,1+2 (41) u/f+4; d/f+1; f,f+4,3; d+4,1+2 (54) f+4,4 (28) f+4,3 (34) f+4; (b+2),3 (23) f+4; d/b+2 (25) f+4; d/b+3 (25) f+4; d/f+4 (28) f+4; d+2 (30) f+4; d+4,1+2 (33) f+4; (f+4),3 (34) f+4; b+4; d+4,1+2 (42) (f+4),3; d+4,1+2 (39) (f+4),3; b+4; d+4,1+2 (48) (f+4),4; d+4,1+2 (30) (f+4),4; b+4; d+4,1+2 (39) f,f+4,3; d+4,1+2 (46) f,f+4,3; b+4; d+4,1+2 (53) WS+2; d/f+1; d/f+1; d+3+4 (46) WS+2; d/f+1; d/f+1; d+4,1+2 (49) WS+2; d/f+1; 1~1; d+4,1+2 (55) WS+2; d/f+1; f+1~1; d+4,1+2 (56) WS+3; f,f+4,3; d+4,1+2 (52) WS+3; d/f+1; f,f+4,3; d+4,1+2 (57) ------------------------------------------------------------------- Ganryu ------------------------------------------------------------------- b+2; 3+4; SIT,3+4 (37) b+2; b,f+1 (38) d/f+2; f,f+4 (36) WS+1; d+1,[3+4] (30) ------------------------------------------------------------------- Heihachi Mishima ------------------------------------------------------------------- d/f+1,2; d/f+1; b,f+2,2 (47) d/f+1,2; f+1; b+1+2,1+2 (48) d/f+1,2; d/f+1; d/f+1,1; b,f+2,1 (51) f,f+2; d/f+1; b,f+2,2 (54) f,f+2; f+1; b+1+2,1+2 (55) f,f+2; d/f+1; d/f+1,1; b,f+2,1 (58) WGF; d/f+1; b,f+2,2 (47) WGF; f+1; b+1+2,1+2 (48) WGF; d/f+1; d/f+1,1; b,f+2,1 (51) d/f+2+3,2 (30) {CH} b+2; b+1+2,1+2 (55) {CH} (b,f+2),2; d/b+2 (39) {CH} (b,f+2),2; 1+2 (45) {CH} (b,f+2),2; f,f+2 (51) {CH} (b,f+2),2; d/f+1; d/f+1,1; b,f+2,1 (58) {CH} WS+2; b+1+2,1+2 (49) ------------------------------------------------------------------- Hwoarang ------------------------------------------------------------------- d/f+2; 1,2,3; LFS,f+4,3 (45) d/f+2; 1,2,4; RFS,f+4,3 (45) RFF,f+4~4; RFF,2,1; RFF,b+2 (36) RFF,f+4~4; RFF,4; RFF,b+2 (37) RFF,f+4~4; RFF,4~f; RFS,2; RFF,b+2 (40) RFF,f+4~4; RFF,4~f; RFF,b+2 (52) {CH} RFF,b+2; RFF,d/b+4 (30) ------------------------------------------------------------------- Jack-5 ------------------------------------------------------------------- d/b+1+2,1+2; f+2; f+2; d/b+1+2,1+2 (50) d/b+1+2,1+2; f+2; f+2; f+2; f+1+2,2 (55) d/b+1+2,1+2; 4; f+2; f+2; f+1+2,2 (62) f,f+2; FC,N; WS+1+2,1+2,1+2 (49) WS+1+2,1+2,1+2 (36) ------------------------------------------------------------------- Jin Kazama ------------------------------------------------------------------- 4; d+4 (31) 4; d+3+4 (31) 4; d/b+4 (31) 4; f+4,[d+1+2] (35) 4; d+2 (36) 4; d/b+2,2,3 (46) {Kuma/Marduk only} ------------------------------------------------------------------- Julia Chang ------------------------------------------------------------------- u/f+4; f+2; f+2,(1),2 (37) u/f+4; f+2; u/f+4,3,1 (45) u/f+4,3; f+2,(1),2 (40) u/f+4,3; u/f+4,3,1 (48) u/f+4,3; f,f+1; f,f+1; 4~2,1 (48) b+1+2; f,f+1; f,f+1; f,f+1; 4~2,1 (53) b+1+2; (d+2),3; f,f+1; f,f+1; 4~2,1 (54) {CH} d/b+1; b+3,4 (32) {CH} d/b+1; d+4,1 (36) {CH} d/b+1; d+4,4 (37) {CH} d/b+1; 1+4,3 (40) {CH} d/b+1; d/f+4,2,b,f+1 (42) {CH} d/b+1; u/f+4,3,1 (44) {CH} d/b+1; f,f+1; d/f+4,2,b,f+1 (47) {CH} d/b+1; f,f+1; f,f+1; f,f+1; f,f+1,4 (48) {CH} d/b+1; f,f+1; f,f+1; f,f+1; 4~2,1 (49) {CH} d/b+1; 1+2,4,b,f+1+2 (49) {CH} d/b+1; 1+2; d/f+4,2,b,f+1 (49) {CH} d/b+1; 1+2; f,f+1; f,f+1; f,f+1,4 (50) {CH} d/b+1; 1+2; f,f+1; f,f+1; 4~2,1 (51) {CH} d/b+1; f,f+1; f,f+1; u/f+4,3,1 (54) {CH} d/b+1; d/f+4; f,f+1; f,f+1; d,D/F+1,2 (56) {CH} d/b+1; 1+2; f,f+1; f,f+1; d,D/F+1,2 (57) ------------------------------------------------------------------- Kazuya Mishima ------------------------------------------------------------------- 3,1,4; d+4 (54) 3,1,4; d/f+2 (54) 3,1,4; d/f+4,4 (56) 3,1,4; d+2; WS+4,4 (62) 3,1,4; d/b+3; WS+4,4 (64) 3,1,4; b+2,4,1 (65) 3,1,4; b+2,4; d/f+4,4 (68) 3,1,4; 3,1,4; d/b+3 (69) 3,1,4; EWGF; d/f+4,4 (70) 3,1,4; f+3,1; d/f+1,f+2 (71) 3,1,4; 3,1,4; d/f+2 (72) 3,1,4; f+3,1; b+2,4,1 (78) b,b+2,2; d+4 (56) b,b+2,2; d/f+4,4 (58) b,b+2,2; d+2; WS+4,4 (62) b,b+2,2; cd+4,1 (64) b,b+2,2; b+2,4,1 (67) b,b+2,2; EWGF; EWGF (69) b,b+2,2; b+2,4; d/f+4,4 (68) b,b+2,2; EWGF; d/f+4,4 (72) b,b+2,2; EWGF; b+2,4,1 (81) WS+2; d/f+2 (39) WS+2; f+2 (46) WS+2; 4 (46) WS+2; cd+4,1 (47) WS+2; b+3,1,(4),3 (47) WS+2; b+2,4,1 (50) WS+2; d/f+3; d/f+4,4 (50) WS+2; f+1,2; f+1,2; d/f+2 (50) WS+2; f+1+2,f+2 (51) WS+2; b+3,1; d/f+2 (51) WS+2; d/f+1,4; d/f+2 (52) WS+2; f+1; b+2,4,1 (52) WS+2; * (u+4),4,4,4 (53) WS+2; f+3,1; d/f+1,f+2 (56) WS+2; b+3,1; d/f+1,f+2 (57) WS+2; EWGF; b+2,4<1 (64) ------------------------------------------------------------------- King ------------------------------------------------------------------- 3+4,1; b+3 (37) 3+4,1; 1+2,1 (43) 3+4,1; 1+2,3 (45) 3+4,1; 4; d+3+4,2 (47) 3+4,1; f+1; f+1,2; b+3 (48) 3+4,1; f+3; 1; 1+2,1 (55) 3+4,1; f+1,2; f+2,2,1 (59) 3+4,1; f+3; 1; f+2,2,1 (62) u/f+4; 2,1; f+2,2,1 (52) d/f+2,1; d/f+4 (40) d/f+2,1; d+3+4,4 (42) d/f+2,1; d+3+4,2 (44) d/f+2,1; d/b+3 (47) ------------------------------------------------------------------- Kuma / Panda ------------------------------------------------------------------- b+3+4; b+3+4 (39) b+3+4; d+1+2 (40) b+3+4; f+3+4 (44) b+3+4; u/f+3,4,1+2 (49) b+3+4; f+2; u/f+3,4,1+2 (54) u/f+3; 2,(1),3 (26) u/f+3; f+2; d+1+2 (33) u/f+4; 2,(1),3 (26) u/f+4; f+2; d+1+2 (33) u/f+3,4; d+1+2 (34) HBS,b+1+2~3+4; HBS,1; HBS,1 (30) HBS,b+1+2~3+4; HBS,1,2 (32) HBS,b+1+2,1+2 (36) ------------------------------------------------------------------- Lee Chaolan ------------------------------------------------------------------- d/f+2; 2; b+1,1~f; 1; b+1,1~f; 1,2~f,N+3,4 (50) u/f+4; 1,2~f; 1,2~f; 1,2~f; d/b+4 (41) u/f+4; 1,2~f; 1,2~f; 2,1,1 (48) u/f+4; 2; b+1,1~f; 1; b+1,1~f; 1,2~f,N+3,4 (51) u/f+4; 2,1; 1,2~f; 1,2~f; 1,2~f,N+3,4 (53) u/f+4; 2,1; 1,2~f; 2,1,1 (54) f,N+3; 2; b+1,1~f; 1; b+1,1~f; 1,2~f,N+3,4 (55) {CH} 1,2,4#; d/b+4 (35) {CH} 1,2,4#; f,N+3,4,4 (56) f+3+4 {WALL}; HMS,4 (50) f+3+4 {WALL}; HMS,3 (50) f+3+4 {WALL}; HMS,2 (51) f+3+4 {WALL}; HMS,1,1,1,1 (73) ------------------------------------------------------------------- Lei Wulong ------------------------------------------------------------------- u/f+3+4; BT,d/f~N; WS+2,1; d+4,[d] (48) u/f+3+4; BT,d+2; WS+2,1; d+4,[d] (52) AOP,2; SS+2,2,[f] (35) AOP,2; SS+2~b; {BT} D+1,1,1 (38) AOP,2; f+1; f,N+4~(1),2,3 (39) AOP,2; f+2; f,N+1,2,(1),2,4,[u_d] (40) AOP,2; f+2; f+2; d/f+1+2,[f] (42) AOP,2; f+1,2; f+3 (43) AOP,2; f+1; f,N+4~1,2,(2),2,[f] (43) AOP,2; SSR+3+4; {BT} D+1,1,1; {BT} d+4,[d] (45) AOP,2; f+2; f,N+4~1,2,(2),2,[f] (47) AOP,2; f,N+4~1; f+3 (59) AOP,2; f+2; f+1; f,f+3,4 (50) AOP,2; f+2; f+1,2; f+3 (50) AOP,2; f+2; f+2; f,f+3,4 (53) AOP,2; f,N+4~1; f,f+3,4 (55) {CH} (WS+2),1; f+2; f+1,2; f+3 (50) {CH} (WS+2),1; f+2; f+1,2; f,f+3,4 (56) {CH} AOP,4; WS+4; d+4,[d] (35) {CH} AOP,4; WS+3 (36) {CH} AOP,4; WS+2,1; d+4,[d] (41) {CH} AOP,4; f,f+3,4 (44) d/b+1+2 {WALL}; f,f+3+4 (42) d/b+1+2 {WALL}; b+1+2 (44) d/b+1+2 {WALL}; d/b+1+2 (45) d/b+1+2 {WALL}; 3,3 (57) d/b+1+2 {WALL}; f+3,3 (59) f,f+3+4 {WALL}; FUFT,3 (30) f,f+3+4 {WALL}; FUFT,4 (35) ------------------------------------------------------------------- Lili Rochefort ------------------------------------------------------------------- 3+4 ============================= - f,f+4 (47) - f,f+1,2,4 (53) - f+2,1+2 (58) - f,f+1,2; 1,2,4 (60) b+4~3 ============================= - FC+4 (29) - FC+3 (30) - WS+3 (36) - FC,d/f+3 (38) - WS+2; d/f+4,4 (53) - WS+2; d+1,2,4 (57) d+3+4 _ u/f+3+4,3+4 [-1 dmg] ============================= - u+3+4,3+4 (44) - 1,2; 1,2,4 (50) - f+4; 1,2,4 (59) - u/f+3+4; 1; d+2,2,3 (59) - u/f+3+4; 1; d+2,2,4 (60) - 2; b+2,1; 1,2,4 (61) - f+4; d+2,2,3 (64) - f+4; d+2,2,3 (65) - 2; b+2,1; d+2,2,3 (66) - 2; b+2,1; 1; f+2,1+2 (66) d/f+2 ============================= - 2; b+2,1; 1,2,4 (51) - 2; b+2,1; 1; f+2,1+2 (56) - 2; b+2,1; d+2,2,3 (56) d/f+3+4 ============================= - BT,d+4 (29) - BT,d+3+4 (36) - BT,d+3,4 (43) - ~b; d+1,2; d/f+4,4 (51) - ~b; d+1,2; d+1,2,4 (55) - BT d+1; WS+2; d+1,2,4 (60) u/f+3 ============================= - d/f+1; 1,2; f+3+4,3 (49) - d/f+2; d/f+1; 1,2,4 (50) - d/f+1; 1,2; 1,2,4 (51) - 2; b+2,1; 1,2,4 (53) - 1,2; b+2,1; u/f+3+4,3+4 (53) - d/f+2; d/f+1; d+1,2,4 (54) - b+2,1; d/f+2; 1,2,4 (55) - d/f+1; 1,2; d+2,2,3 (56) - d/f+1; 1,2; d+2,2,4 (57) - 2; b+2,1; d+2,2,3 (58) - 2; b+2,1; 1; f+2,1+2 (58) f,f+2 ============================= - d/f+4,4 (50) - d+1,2,4 (53) - d+1,2; d/f+1; 1+2 (56) - d+1,2; d/f+4,4 (58) - d+1,2; d+1,2,4 (62) BT,3+4 _ 4,1,3,4,4,3,4,4,3+4 [+79 dmg] ============================= - f,f+4 (47) - d/f+1; 1+2 (53) - u/f+3+4,3+4 (54) - d/f+1; 1; 1+2 (55) - f+2,1+2 (58) 137 - f+1,2; 1,2,4 (60) - d/f+1; 1,2,4 (62) - d/f+1; 1; 1,2,4 (64) - f+1,2; d+1,2,4 (64) - f+1,2; d+2,2,3 (65) - d/f+1; d+1,2,4 (66) BT,d+3+4 ============================= - BT,d+4 (30) - BT,d+3,4 (44) {CH} d/f+3 _ {CH} b+1+2 [+1 dmg] _ {CH} b+1 [-2 dmg] ============================= - d/f+4,4 (49) - d+1,2,4 (52) - d+1,2; d/f+1; 1+2 (55) - d+1,2; d/f+4,4 (57) - d+1,2; d+1,2,4 (61) - d/b+1; WS+2; d+1,2,4 (62) Other Combos ============================= d/f+3+4,3+4 (36) f+3+4,3,4 (41) f,f+3,3+4 (47) BT,4,3+4 (47) BT,d+3+4~f; d+3 (34) WS+3,4 (38) {CH} BT,d+3,4 (40) More launchers ============================= u/f+3 u/f,N+4 qcf+1 BT,u/f+4 SS+3 WS+2 {CH} d/b+4 {CH} u+4 {CH} qcf+2 {CH} SS+1+2 {CH} WS+1 {CH} FC,d/f+3 ------------------------------------------------------------------- Ling Xiaoyu ------------------------------------------------------------------- AOP u/f+3,1 (32) RDS,f+3+4,3+4; RDS,2; RDS,2; RDS,2; RDS,2,2 (52) RDS,f+3+4,3+4; RDS,2; RDS,2; RDS,2; RDS,2,2,1,[D] (61) WS+2#; RDS,2; RDS,2; RDS,2; RDS,2,2 (43) WS+2#; RDS,d+2; WS+2; RDS,2; RDS,2,2 (44) WS+2#; RDS,2; RDS,2; RDS,2; RDS,2,2,1,[D] (52) WS+2#; RDS,d+2; WS+2; RDS,2; RDS,2,2,1,[D] (53) ------------------------------------------------------------------- Marshall Law ------------------------------------------------------------------- d/f+2; f+2; f+2; b+4,3 (41) d/f+2; 2,2; BT,4,3 (42) ------------------------------------------------------------------- Nina Williams ------------------------------------------------------------------- b+1+4; d/f+1,2; f+1; b+1+4 (43) b+1+4; d/f+1,2; d/f+3,4,3 (54) b+1+4; d/f+1,2; f+1,2; f,f+1+2 (54) b+1+4; d/f+3,2; d/f+3,2,3 (55) b+1+4 {WALL}; d/f+1,2,1,2,4 (54) ------------------------------------------------------------------- Paul Phoenix ------------------------------------------------------------------- b+3; d+3 (22) b+3; b+4 (23) b+3; d+1 (24) b+3; d+2 (28) b+3; d+1+2 (35) b+3; d+4:2:1+2 (45) d/f+2; f+2; d/f+1,1,2 (43) WS+2; f+2; d/f+1,1; d+1+2 (54) {CH} d/f+4; d/b+2 (46) ------------------------------------------------------------------- Raven ------------------------------------------------------------------- 3~4; SDW,3~4,4 (50) d/f+2; SDW,3~4,4 (38) qcf+4; SDW,3~4,4 (37) SDW,f,f+3+4; SDW,d+4 (25) ------------------------------------------------------------------- Roger Jr. ------------------------------------------------------------------- u/f+4; f+1; 1+2; 1,2,3 (49) u/f+4; d+1+2,1+2,2 (54) b+1+2,1; 1+2,3+4 (47) b+1+2,1; 1+2; d+3+4,2 (49) b+1+2,1; 1+2; 1; f,f+2 (52) b+1+2,1; d/f+1,2; d+3+4,2 (54) b+1+2,1; d/f+1,2; f,f+2 (54) b+1+2,1; f+4,3,2 (54) b+1+2,1; f+1; f+4,3,2 (57) b+1+2,1; 1+2; 1,2,3 (59) b+1+2,1; f+1; 1+2; 1,2,3 (62) b+1+2,1; f+1; d+1+2,1+2,2 (64) ------------------------------------------------------------------- Sergei Dragunov ------------------------------------------------------------------- NOTE: Dragunov can tech roll after performing "3+4" by pressing one of the face buttons while hitting the floor: on left side, techleft = 1 or 2 on right side, techleft = 3 or 4 3+4 ============================= - FUFT,3 (42) - Techleft; WS+4; d+4,1,3 (64) - Techleft; WS+4; d+4,4,3 (70) b+1+2 ============================= - d+4 (37) - D; FC+3 (39) - d+3+4 (51) b+3+4 ============================= - D; FC+3 (30) - d+2 (31) - d+3+4 (38) - d+4,1,3 (43) - * d+4,4,3 (49) u/f+4 ============================= - SSR; d+2 (30) - d+3+4 (37) - d+4,1,3 (42) - SSR; d+4,4,3 (48) - d+4,4; d+4,1,3 (55) {CH} 4 ============================= - * d+4,1,3 (41) - b+2; WS+1+2 (44) - d+4,1, d+4,1,3 (50) - d+4,4, d+4,1,3 (54) {CH} u+2 _ {CH} u/f+2 ============================= - d+4 (28) - D; FC+3 (29) - d+3+4 (37) {CH} f,f+4 ============================= - FC+4 (32) - FC+3 (33) - WS+4; d+4,1,3 (54) More launchers ============================= d/b+3 _ b+2,1,3 d/f+2 qcf+2 qcb+2 u/f,N+4 WS+2 BT,u/f+4 {CH} b+3 {CH} b+3,1 {CH} (f+2),4 {CH} u/b+2 {CH} f,f+2 ------------------------------------------------------------------- Steve Fox ------------------------------------------------------------------- d/b+2; d/b+2 (39) d/b+2; d/b+3,2 (40) f+3,f,1; d/b+3,2 (38) f+3,f,1; d/f+1,2,1~b; FLK,1,2 (54) f+3,f,1; b+1~b; FLK,1~b; FLK,1,2 (56) f+3,f,2; f+2,1; f+2,1~b; FLK,1,2 (62) f+3,f,2; f+3,1; d/f+1,2,1~b; FLK,1,2 (65) f+3,f,2; f+3,1; d/f+1,2,1~b; FLK,1,(1),2 (65) f+3,f,f+2 ~ f+3,2 (36) ------------------------------------------------------------------- Wang Jinrei ------------------------------------------------------------------- d/f+2,1; f+2 (48) d/b+4,2; f+2 (50) {CH} d/b+1; f+1+2 (48) {CH} d/b+1; f+2 (50) {CH} d/b+1; d/f+1+2 (52) {CH} d/b+1; qcf+2 (54) {CH} d/b+1; b+2,1; d+2,1+2 (61) {CH} d/b+1; b+2,1; b+2,1; f+1+2 (62) {CH} d/b+1; b+2,1; b+2,1; qcf+2 (66) {CH} d/b+1+2; f+1+2 (45*) {CH} d/b+1+2; d/f+1+2 (49*) {CH} d/b+1+2; qcf+2 (51*) {CH} d/b+1+2; f+2 (55*) ------------------------------------------------------------------- Yoshimitsu ------------------------------------------------------------------- d/f+2; f+1; d/f+1+2,2 (36) {CH} d/f+1+2; f+3+4 (42) {CH} d/f+1+2; d/f+1+2,2 (43) {CH} d/f+1+2; 1+2; FLE,f+3+4 (44) {CH} d/f+1+2; 1+2; FLE,1+2; f,f+4 (47) {CH} d/f+1+2,2 (35) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 12. Customized Outfits ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this section, you will find a list of customized outfits using the new TDR customization items, Check out my "Tekken 5 Customization Guide" for more customization information. ------------------------------------------------------------------- Asuka Kazama ------------------------------------------------------------------- Geisha (510k-564k) Outfit: Punch Head: Geisha Hair (150k) Face: Geisha Makeup (150k) Upper Body: Colorful Fan (60k) Lower Body: Ribbon Belt (150k) Color 1: ANY COLOR (0k-18k) Color 2: Same as Color 1 (0k-18k) Color 3: Same as Color 1 (0k-18k) By: Wild Man X ------------------------------------------------------------------- Baek Doo San ------------------------------------------------------------------- Jogger (350k) Outfit: Punch Head: DEFAULT Face: DEFAULT Upper Body: Windbreaker (Top) (200k) Lower Body: Windbreaker (Pants) (150k) Color 1: DEFAULT Color 2: DEFAULT Color 3: DEFAULT By: Wild Man X ------------------------------------------------------------------- Christie Monteiro ------------------------------------------------------------------- Fairy (150k-204k) Outfit: Kick Head: Imp Antennae (60k) Face: Circlet (30k) Upper Body: Imp Wings (60k) Lower Body: DEFAULT Color 1: ANY COLOR (0k-18k) Color 2: Same as Color 1 (0k-18k) Color 3: Same as Color 1 (0k-18k) By: Wild Man X ------------------------------------------------------------------- Craig Marduk ------------------------------------------------------------------- Football Player (330k-464k) Outfit: Punch Head: Football Helmet (150k) Face: DEFAULT or Bully Beard (0k-80k) Upper Body: Shoulder Pads (120k) Lower Body: Football Shoes (60k) Color 1: ANY COLOR (0k-18k) Color 2: Same as Color 1 (0k-18k) Color 3: Same as Color 1 (0k-18k) By: Wild Man X ------------------------------------------------------------------- Eddy Gordo ------------------------------------------------------------------- Tiger Jackson (96k) Outfit: Kick Head: Giant Afro (80k) Face: sunglassess or DEFAULT Upper Body: DEFAULT Lower Body: DEFAULT Color 1: Orange (8k) Color 2: Blue (8k) Color 3: DEFAULT By: Swift ------------------------------------------------------------------- Jack-5 ------------------------------------------------------------------- Astronaut (218k-524k) Outfit: Kick Head: Deep Sea Suit (200k) Face: DEFAULT or Visor or Cyber Scope (0k-150k) Upper Body: DEFAULT or Booster Rockets or Flight Mod (0k-120k) Lower Body: DEFAULT Color 1: DEFAULT or Black (0-18k) Color 2: Khaki (18k) Color 3: ANY COLOR (0k-18k) By: Wild Man X Knight (80k-266k) Outfit: Kick Head: DEFAULT or Steel Mohawk (0k-150k) Face: Thick Steel Helmet (80k) Upper Body: DEFAULT Lower Body: DEFAULT Color 1: DEFAULT Color 2: ANY COLOR (0k-18k) Color 3: Same as Color 2 (0k-18k) By: Wild Man X ------------------------------------------------------------------- King ------------------------------------------------------------------- Tony the Tiger (414k) Outfit: Kick Head: Whiskers (30k) Face: DEFAULT Upper Body: Leopard Gloves (300k) Lower Body: Leopard Boots (60k) Color 1: Orage-red (8k) Color 2: Orage-red (8k) Color 3: Orage-red (8k) By: Wild Man X ------------------------------------------------------------------- Kuma / Panda ------------------------------------------------------------------- Katamari Damacy Panda (24k) Outfit: Kick Head: DEFAULT Face: DEFAULT Upper Body: DEFAULT Lower Body: DEFAULT Color 1: Pink (8k) Color 2: Pink (8k) Color 3: Pink (8k) By: Wild Man X Swimsuit Model (1308k) Outfit: Kick Head: DEFAULT Face: Blushed Cheeks (500k) Upper Body: Bikini (500k) Lower Body: DEFAULT or Scarf (300k) Color 1: Pink (8k) Color 2: DEFAULT Color 3: DEFAULT By: Wild Man X Tekken 4 Kuma (368k) Outfit: Punch Head: DEFAULT Face: DEFAULT Upper Body: Red T-shirt (300k) Lower Body: Gym Shoes (Blue) (60k) Color 1: Chocolate (8k) Color 2: DEFAULT Color 3: DEFAULT By: Wild Man X ------------------------------------------------------------------- Jin Kazama ------------------------------------------------------------------- Samurai (920k-1138k) Outfit: Punch Head: Samurai Hair or Wild Samurai Style or DEFAULT (0k-200k) Face: Headband or DEFAULT (120k) Upper Body: Battle Surcoat (500k) Lower Body: Hakama (300k) Color 1: DEFAULT or White or Black (0k-18k) Color 2: DEFAULT Color 3: DEFAULT By: Wild Man X Super Saiyan (84k) Outfit: Punch Head: Supercharged (60k) Face: DEFAULT Upper Body: DEFAULT Lower Body: DEFAULT Color 1: Orange (8k) Color 2: Orange (8k) Color 3: Orange (8k) By: Wild Man X ------------------------------------------------------------------- Lee Chaolan ------------------------------------------------------------------- Lady's Man (164k) Outfit: Kick Head: Pheromones (60k) Face: Gigolo (50k) Upper Body: DEFAULT Lower Body: DEFAULT Color 1: White (18k) Color 2: White (18k) Color 3: White (18k) By: Wild Man X Phantom of the Opera (736k) Outfit: Kick Head: Silk Hat (200k) Face: Phantom Mask (500k) Upper Body: DEFAULT Lower Body: DEFAULT Color 1: Black (18k) Color 2: Black (18k) Color 3: DEFAULT By: Swift Tekken Force Soldier (1026k) Outfit: Punch Head: Force Helmet (500k) Face: DEFAULT Upper Body: Force Armor (300k) Lower Body: Force Leggings (200k) Color 1: Black (18k) Color 2: Red (8k) Color 3: DEFAULT By: Wild Man X White Knight (214k) Outfit: Kick Head: Pheromones (60k) Face: Glasses (60k) Upper Body: DEFAULT Lower Body: Rapier (40k) Color 1: White (18k) Color 2: White (18k) Color 3: White (18k) By: Swift ------------------------------------------------------------------- Lei Wulong ------------------------------------------------------------------- Frogman (144k-264k) Outfit: Punch Head: DEFAULT, Slick Hair or Bowl Cut (0k-120k) Face: Beijing Opera Mask (50k) Upper Body: DEFAULT Lower Body: Toad (60k) Color 1: Lawn-green (8k) Color 2: Lawn-green (8k) Color 3: White (18k) By: Wild Man X Motorcycle Cop (644k-874k) Outfit: Kick Head: Police Helmet (300k) Face: Sunglasses or Round Sunglasses (150k-200k) Upper Body: Sheriff Badge or Shotgun (120k-300k) Lower Body: Handcuffs or Radio (30k) Color 1: Black (18k) Color 2: Blue (8k) Color 3: Black (18k) By: Wild Man X ------------------------------------------------------------------- Lili Rochefort ------------------------------------------------------------------- Cowgirl (700k-754k) Outfit: Punch Head: Cowgirl Hat (300k) Face: DEFAULT Upper Body: Jacket (200k) Lower Body: Cowgirl Pants (200k) Color 1: ANY COLOR (0k-18k) Color 2: Same as Color 1 (0k-18k) Color 3: Same as Color 1 (0k-18k) By: Wild Man X Daddy's Little Girl (30k-854k) Outfit: Kick Head: Ribbon (30k) Face: DEFAULT or Glasses (0k-120k) Upper Body: DEFAULT or Teddy Bear (0k-150k) Lower Body: DEFAULT or Shoes & Socks (0k-500k) Color 1: ANY COLOR (0k-18k) Color 2: Same as Color 1 (0k-18k) Color 3: Same as Color 1 (0k-18k) By: Wild Man X Goth Lili (484k) Outfit: Kick Head: Black Hair (50k) Face: Goth Make-up (80k) Upper Body: DEFAULT Lower Body: Black Stockings (300k) Color 1: Black (18k) Color 2: Black (18k) Color 3: Black (18k) By: Wild Man X Playboy Bunny (60k-884k) Outfit: Punch Head: Bunny Ears (60k) Face: DEFAULT Upper Body: DEFAULT or Bustier (0k-300k) Lower Body: DEFAULT or Punk Style (0k-500k) Color 1: DEFAULT or Pink (0k-8k) Color 2: DEFAULT or Pink (0k-8k) Color 3: DEFAULT or Pink (0k-8k) By: Wild Man X ------------------------------------------------------------------- Ling Xiaoyu ------------------------------------------------------------------- Bunny Rabbit (554k-664k) Outfit: Punch Head: Rabbit Ears (500k) Face: DEFAULT or Glasses (0k-50k) Upper Body: DEFAULT or Backpack (0k-60k) Lower Body: Rabbit Tail (30k) Color 1: Pink (8k) Color 2: Pink (8k) Color 3: Pink (8k) By: Wild Man X ------------------------------------------------------------------- Mokujin ------------------------------------------------------------------- Golden Tetsujin (174k) Outfit: Kick Head: DEFAULT Face: DEFAULT Upper Body: Golden Tetsujin (150k) Lower Body: DEFAULT Color 1: Yellow (8k) Color 2: Yellow (8k) Color 3: Yellow (8k) By: Wild Man X Tetsujin (186k) Outfit: Punch Head: DEFAULT Face: DEFAULT Upper Body: Brand New Tetsujin (150k) Lower Body: DEFAULT Color 1: Silver (18k) Color 2: Silver (18k) Color 3: DEFAULT By: Wild Man X ------------------------------------------------------------------- Nina Williams ------------------------------------------------------------------- Goth Nina (396k) Outfit: Punch Head: Dark Blue Hair (300k) Face: Face Paint (60k) Upper Body: DEFAULT Lower Body: DEFAULT Color 1: Black (18k) Color 2: Black (18k) Color 3: DEFAULT By: Wild Man X Sexy Nurse / Doctor (700k-1018k) Outfit: Punch Head: DEFAULT or Nurse Cap (0k-300k) Face: Purple Sunglasses, Physician's Mirror or Surgery Mask (50k-60k) Upper Body: Stethoscope (150k) Lower Body: Nurse Outfit (500k) Color 1: DEFAULT or Purple (0k-8k) Color 2: DEFAULT Color 3: DEFAULT By: Wild Man X ------------------------------------------------------------------- Raven ------------------------------------------------------------------- Raven (852k) Outfit: Punch Head: Raven Mask (500k) Face: DEFAULT Upper Body: Raven Wings (300k) Lower Body: DEFAULT Color 1: Black (18k) Color 2: Black (18k) Color 3: Black (18k) By: Wild Man X ------------------------------------------------------------------- Sergei Dragunov ------------------------------------------------------------------- Army Officer (290k-400k) Outfit: Kick Head: Formal Hat (200k) Face: DEFAULT Upper Body: Assault Rifle or Emblem (30k-50k) Lower Body: Sabre or Golden Leggings (60k-150k) Color 1: DEFAULT Color 2: DEFAULT Color 3: DEFAULT By: Swift ------------------------------------------------------------------- Steve Fox ------------------------------------------------------------------- British Boxer (150k) Outfit: Punch Head: DEFAULT Face: DEFAULT Upper Body: Union Jack Towel (150k) Lower Body: DEFAULT Color 1: DEFAULT Color 2: DEFAULT Color 3: DEFAULT By: Swift Flammin' Boxer (78k) Outfit: Punch Head: DEFAULT Face: DEFAULT Upper Body: DEFAULT Lower Body: Blazin' Trunks (60k) Color 1: Black (18k) Color 2: DEFAULT Color 3: DEFAULT By: Swift ------------------------------------------------------------------- Wang Jinrei ------------------------------------------------------------------- Marathon Runner (180k-448k) Outfit: Kick Head: DEFAULT or Bald Head (0k-80k) Face: No Glasses (60k) Upper Body: Red Jersey or Green Jersey (120k-200k) Lower Body: Red Jersey or Green Jersey (60k-150k) Color 1: DEFAULT Color 2: DEFAULT Color 3: DEFAULT or Red or Green or White (0k-18k) By: Wild Man X ------------------------------------------------------------------- Yoshimitsu ------------------------------------------------------------------- Kunimitsu (470k) Outfit: Kick Head: Kunimitsu Mask (200k) Face: DEFAULT Upper Body: Kunimitsu Style (150k) Lower Body: Monpe Pants (120k) Color 1: DEFAULT Color 2: DEFAULT Color 3: DEFAULT By: Wild Man X Soul Avenger (334k) Outfit: Punch Head: Black Skull (150k) Face: Lost Souls (80k) Upper Body: Arrows (50k) Lower Body: DEFAULT Color 1: Black (18k) Color 2: Black (18k) Color 3: Black (18k) By: Swift Tekken 3 Yoshimitsu (486k-504k) Outfit: Punch Head: TK3 Yoshimitsu (200k) Face: DEFAULT Upper Body: TK3 Shoulder Armor (150k) Lower Body: TK3 Belt (120k) Color 1: Silver (8k) Color 2: Silver (8k) Color 3: DEFAULT or White (0k-18k) By: Wild Man X ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 13. Tekken DR PSP Secrets / Unlockables / Nice-To-Know ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The following information is from a thread on Tekken Zaibatsu, created by Jaytech, titled "Tekken DR PSP Secrets/Unlockables/Nice-To-Know" http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=94308 Contribution: Jaytech, Wild Man X, Drake the Demon, Koston, Esseph, MYK [jamgi], Keviiinn, James Pham, H.K. Lei, tae-kwon-do This is for all the stuff that you can unlock (how/when?) in DR on the PSP. This is a good way to get an overview of the game's features. GENERAL: - The start+select feature is still working, which is the command for the in-game reset. - For the first costume of each character press "1" or "2", and for the second one press "3" or "4" (this applies to nearly all chars; Kuma and Panda: 1_2 and 3_4, respectively). All special outfits are unlocked right from the start and are selectable by pressing "2" and in special cases also with "4" (Asuka and Ling). Ling's schhol girl outfit is selected with the "R" button. - Changing of the main menu wallpaper: (It appears that you get the wallpapers according to the amount of Tekken Lords you have) This is the order in which you get them: Kazuya's Hand (default), Jin's Hand (1 TL), Devil Jin's Hand (3 TL), Jinpachi and random (5 TL) - The game runs at 60fps on the PSP (this excludes the fmvs and the character intros before each fight, which run at 30fps). - Required space for the savegame on the Memory Stick is 128KB. An additional 3.25MB is needed for ghosts of your fighters (~65KB each). - The savegame ONLY works with the PSP you created it on (the reason seems to be the online ranking feature.) - version changes: The Japanese version of the game has a graphical glitch (a white square appears in place of sparks). The U.S. version seems to be fixed (happens rarely, mostly after the game has been set to sleep-mode). The European version has been fixed completely, and in stage 0, you only fight characters between the ranks of lord of war and divine fist. If you put the PSP in sleep mode during a fight, no white squares will appear; the game doesn't freeze after you turn on the psp; custom connections don't work on the EU game; the aura unlockables can be unlocked by beating 9 players in arcade battle. ----------------------------------------------------------- STORY MODE: - Beat story-mode once for theatre mode - Beat story-mode twice for command attack - Beat story-mode 3 times for tekken bowling, time attack and gold rush - Completing story-mode earns you 100,000g for each character's individual playthrough (only once per character) and you get the prologue and epilogue movies in theatre mode (note: Kuma and Panda have separate storylines/movies) ----------------------------------------------------------- THEATRE MODE: - Jinpachi's Final Transformation Vid is available after you lose to Jinpachi and do not continue (same as in tekken 5 for ps2), or you can just purchase it in theatre mode - Character prologue/epilogue movies are unlocked by beating story mode with each individual character - Additional movies: 2006 E3 trailer - beat command attack 5 times around 1min 30sec Tekken 5 Opening Movie Console Part 1 - beat Time Attack (finish it, final time doesn't matter) Opening Movie Console Part 2 - earn more than 5000G in one round in Gold Rush Tekken Dark Resurrection Opening Movie (AC Version) - beat Survival Mode (become #1 on the record list) ----------------------------------------------------------- ARCADE MODE: - Final rank in arcade mode is "Dark Lord" (a.k.a. Tekken Lord Black). You can fight against "Divine Fist" (a.k.a. Fist god) characters, but won't get that ranking there (see "Tekken Dojo" below for more info) - Different auras/aura levels are unlocked by getting up ranks in arcade mode - Tekken roulette has more variations now (x2,x3,x5,x10 and x5,x10) - Ranking up follows the same procedure as in Tekken 5: promotion after winning about 5-7 consecutive times against same (+/- 2 ranks) ranked opponents, demotion after losing about 5 consecutive times (note: when using the start+select feature, the next time you play arcade mode you start where you left off. This means you that you can get a promotion or demotion match as your first match.) - After you rank up to "divine fist" for the first time in Tekken Dojo stage 6, you can then earn the rank in arcade mode as well. - Arcade Mode Ranking: Beginner (brown) 9th - 1st Kyu (dark red) 1st - 7th Dan (grey) Shihan (grey) Expert (grey) Warrior (grey) Master (grey) Virtuoso (grey) Champion (grey) Lone Wolf (green) Destroyer (green) Berserker (green) Sage (green) Legend (green) Fujin (blue) Raijin (blue) Deity (blue) Lord of War (blue) Dragon Lord (yellow/orange) Tekkenlord (yellow/orange) Dark Lord (black/orange; final rank in arcade mode) Divine Fist (white/red; ultimate special rank/obtainable in Tekken Dojo the first time/thereafter also obtainable in arcade mode; see below) ----------------------------------------------------------- TEKKEN DOJO: - Dojos: stage 1 (earth dojo), stage 2 (water dojo), stage 3 (fire dojo), stage 4 (wind dojo), stage 5 (void dojo), stage 6 (heaven dojo), stage 0 (yurin dojo) - You can earn free items/colors/auras/aura levels by completing stages in Tekken Dojo (you must not purchase them earlier) - After finishing stage 3 you get the chance to fight Jinpachi. After winning, stage 0 and stage 4 are unlocked. - After finishing stage 5 you get the chance to fight Jinpachi. After winning, you unlock Jinpachi's ghost, stage 6, 300,000g for clearing and an additional 3,000,000g (only first time you ever beat it) If you lose to Jinpachi in stage 3/5, your dojo ranking in this stage will stay at #2 until you beat him, and you can't proceed to the next dojo. - After finishing stage 6 you get 300,000g for clearing and the special ranking "Divine Fist" (a.k.a. Fist God) if you are on "Dark Lord" (a.k.a. Tekken Lord black) when beating the survival tournament. (NOTE: This only works if Tekken Dojo difficulty is set to normal) (Also, you CAN get demoted after reaching the "Divine Fist" rank) - While playing through Tekken Dojo, you unlock TD Time Attack (water dojo), TD Survival (fire dojo), TD Gold Rush (wind dojo), and TD Roulette Battle (void dojo). After unlocking new modes, they also become available in earlier stages (excluding Roulette Battle). ----------------------------------------------------------- TEKKEN BOWL: -------------------- Radar-Vision Bowlers -------------------- The following bowlers have a special radar-vision: Bryan Fury, Jack-5, Yoshimitsu ------------ Bowling hand ------------ Left Handed Bowlers Anna Williams, Lee Chaolan, Lili, Steve Fox Ambidextrous Bowlers (Press "select" to switch hands) Baek Doo San (Left default), Hwoarang (Right default), Kuma/Panda (Right default) Everyone else is a right-handed bowler. -------------- Bowling speeds -------------- Extremely Fast Bowlers (Max speed above 80 km/h) Ganryu, Jack-5 Very Fast Bowlers (Max speed of 70-80 km/h) Armor King, Bryan Fury, Craig Marduk, Eddy Gordo, Kuma/Panda, Paul Phoenix, Sergei Dragunov Slow Bowlers (Max speed of 40-45 km/h) Christie Monteiro, Nina Williams Very Slow Bowlers (Max speed of 40 km/h and below) Anna Williams, Asuka Kazama, Lili, Ling Xiaoyu Extremely Slow Bowlers (Max speed less than 30 km/h) Roger Jr., Wang Jinrei Everyone else is about average (45-70 km/h) ----- Other ----- - You get an extra ball after 5 consecutive strikes. - Pressing left or right before releasing the ball will make the ball go a little bit more in that direction. - The following things will make your bowler fly towards the bowling pins, but will count as a foul: - Timeout = Don't press anything for one 1 minute. - Overcharge = Get the power bar at its absolute maximum. - Bowling style: In tekken bowling during the shiftment of your character left and right, push square once and then bowl as usual to see a unique bowl. Push square again at the shiftment of your character to turn it off. ----------------------------------------------------------- GHOST FEATURE: look here: http://www.tekkenzaibatsu.com/forums/ghostlist.php PLAYER GHOST RECOGNITION NUMBERS: Here are all of the numbers used for the ghosts in your ghost folder: PlayerXX 00 = Paul Phoenix 01 = Marshall Law 02 = Lei Wulong 03 = King 04 = Yoshimitsu 05 = Nina Williams 06 = Hwoarang 07 = Ling Xiaoyu 08 = Christie Monteiro 09 = Jin Kazama 10 = Julia Chang 11 = Kuma / Panda 12 = Bryan Fury 13 = Heihachi Mishima 14 = Kazuya Mishima 15 = Lee Chaolan 16 = Steve Fox 17 = Craig Marduk 18 = Mokujin 19 = Jack-5 20 = Roger Jr. 21 = Anna Williams 22 = Wang Jinrei 23 = Ganryu 24 = Asuka Kazama 25 = Bruce Irvin 26 = Baek Doo San 27 = Devil Jin 28 = Raven 29 = Feng Wei 30 = Armor King 31 = Lili Rochefort 32 = Sergei Dragunov 33 = Eddy Gordo ----------------------------------------------------------- MULTIPLAYER: - The game features Wi-Fi compatibility (ad-hoc) and infrastructure (upload and download content only). - ALL different region versions (JPN/US/EUR) of the game are compatible with each other, however it seems there is more lag between different versions. - Gamesharing doesn't allow stage select, needs time to download content before each fight, doesn't support custom control settings for player 2 and has less lag than UMD/UMD multiplayer. ----------------------------------------------------------- TEKKEN DR STAGES (- stage music): - Only new stages are available + redesigned final stage 2 for Jinpachi boss fight - Stages are only selectable in wifi UMD/UMD battles NEW: - Playroom (pink hearts, Lili's stage) - Pink Pop - Wolves' Den (forest, wolves, dragunov's stage) - Stalking Wolves - Industrial Complex (no walls, a Mi-24 "Hind" combat helicopter in the background) - Supercharged - Ominous Mist (swamp, a bridge in the background, probably Armor King's stage) - Shattered Dreams - Practice Arena #1 (walls) - Synthetic Pulse - Practice Arena #2 (no walls) - Synthetic Pulse UPGRADED: - Western Gate (upgraded Dragon's Nest) - Garden of the Tiger - Autumn Temple (upgraded Burning Temple) - Hiten - Meteor Shower (upgraded Waterfall) - Estrada de Estrela - Ghetto Pit (upgraded Urban Jungle) - Turbo Electric - City Lights (upgraded City at Sunset) - Call of the Inferno - Great Plains (upgraded Moonlit Wilderness) - Amnesia - Galleon (upgraded Pirate's Cove) - Tiamat - All Hollow's Eve (upgraded Secret Garden) - Martial Medicine - Winter Palace (upgraded Cathedral) - Snow Castle - Festival (upgraded Acid Rain) - Twist & Scream - Aurora Australis (upgraded Polar Paradise) - Aurora Australis - Heaven's Gate (upgraded Hell's Gate) - Into Nirvana - Space Colony (upgraded Final Frontier) - Center of Gravity - Pool Party (upgraded Poolside) - Elegance in Violence - Inferno (upgraded Final Stage #1) - Conclusion OLD: - Final Stage #2 - The Finalizer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 14. Questions ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this section, I will try my best to answer questions that I have received through e-mail. ---------- Question 1 - DEWGF and WDEWGF ---------- Q: How do you do DEWGF and WDEWGF? A: I'm not good at doing DEWGF or WDEWGF, but this link might help: http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=87686 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 15. Special Thanks ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name Reason ---- ------ Namco Creating another incredible game "Still Standing" Creating a dictionary of Tekken related terms sithlord Posting definitions of Tekken terms Kirin For the idea of adding the cost for each customization item and custom outfit. Kurichan Changed Move Properties for Raven. Thanks to all who contributed to the "Tekken DR PSP Secrets / Unlockables / Nice-To-Know" thread on TZ: Jaytech, Drake the Demon, Koston, Esseph, MYK [jamgi], Keviiinn, James Pham, H.K. Lei, tae-kwon-do Thanks to all who contributed to the "New Move (Command) Compilation Thread" thread on TZ: http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=87958 Thanks to all of these people who have either e-mailed me, posted combos on Tekken Zaibatsu or made a combo video (in alphabetical order): alucardis (Feng), Brahma (Julia), Dark-Muerte (Dragunov), DigitalCount (Armor King), Jaytech (Jin), MYK [jamgi] (Armor King), n8nmonster (Craig), RoyalFlush (Jin), W3iRdKiD (Feng), wooden-man (Feng), Zakuta (Lili) Thanks to all of these people who have either e-mailed me, or posted hidden moves on Tekken Zaibatsu (in alphabetical order): burnin6_desir3 (Dragunov), Dark-Muerte (Dragunov), LingXiaoyurules (Dragunov), tyler2k (Dragunov), White Russian (Dragunov) Thanks to all of the following people for providing customizations: Swift Also, thanks to everyone who has contributed to any of my other FAQs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 16. About Tekkenomics ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Tekkenomics" is the name of the website created by Wild Man X, with help from Paulinstein and Drake the Demon. "Tekkenomics" is guaranteed to contain some material that has never been seen on any other Tekken website. The site will contain exclusive articles, original FAQ files, move lists, combos/juggles, combo movies, in-game matches, ending movies, and fan-based material. Be sure to chack out the site often for updates, and feel free to join the forum. I hope you enjoy the site. If you're having problems visiting the "Tekkenomics" website at tekkenomics.tk, then you can also visit it at the link below: http://acmserver.cs.ucr.edu/~waltonk/tekkenomics/index.html If you were wondering how we came up with the name "Tekkenomics": Back in my high school days in the year 2000, Paulinstein, me, and some other high school friends would get together to play Tekken 3. At the time, we were also taking Economics class. So, whenever we would get together to play, we would say that we were going to study some "Tekkenomics". So, basically "Tekken" + "Economics" = "Tekkenomics". There are a few references on the web about the name "Tekkenomics" that isn't related to us or our website. There are some members on the Tekken Zaibatsu forums that are known as Tekkenomics, Tekkenomics_101, and TekkenNomics Jr. that aren't related to us. On Tekken Zaibatsu, we go by the names Wild Man X and Paulinstein. The things that are related to us are at: GameFAQs, Neoseeker, IGN, 1UP.com, Gamerhelp, Gamespot, AIM, MSN Messenger, Hotmail, and Gmail. UPDATE: Due to problems with the server that my website is hosted on, the website is temporarily offline. I'm not sure when it'll be back online, so I'll be using my 1up.com account in the meantime. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 17. About The Author ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I have been a fan of the Tekken series since 2000. A few of my friends got me into the series with Tekken 3. My first FAQ was "Hidden Moves" for Tekken 4. Writing this FAQ, I've learned some new things about Tekken along the way that I probably wouldn't have learned otherwise. My FAQs are a way for me to share what I have learned. When I bought Tekken Tag for the PS2, I decided to learn how to play with all of the fighters, and this has carried over to Tekken 4, Tekken 5, and Tekken: Dark Resurrection. So, you can rest assured that I do atleast know a little bit about what I'm talking about :) Lei Wulong is my main fighter, and has been since Tekken 3. If you ever play Tekken 5: Dark Resurrection in Riverside, California, I have a Lei IC Card named "Get Leid". I hope that you've enjoyed my FAQs. If you do, please visit my website (tekkenomics.tk) and leave a message in the Guest Book. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 18. Closing ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Feel free to e-mail me any questions or comments about this FAQ or the Tekkenomics website. Also, feel free to e-mail me any material that can be put on the website (such as Fan Art). When sending e-mail, please make sure that "Tekken" is somewhere in the e-mail subject name, or it will most likely be deleted. * Please let me know if you are confused about any part of this FAQ. I will do my best to clarify any part that may seem confusing. REMINDER: When sending an e-mail, please put something about "Tekken", "FAQ", or "Soul Calibur" somewhere in the e-mail topic, or the e-mail most likely will be deleted. P.S. I only speak English. I hope you find this FAQ helpful. Thanks for your time. Tekkenomics Class is now in session!!! 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