_________ __ _____ ___ __ ___ __ _____ _______ { __ ___| / \ | \ \ \/ \/ / / \ | \ { _____| ___\ \ | | / \ | /__ \ / / \ | _ /_\ \ |______/ |_| /__/\__\|_|\_____| \__/\__/ /__/\__\|_| \______/ ____________________________________________________________________________________ ==================================================================================== !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ----Star Wars: Republic Commando---- ----Complete Guide---- v.1.3 Platform: Xbox (Does not apply to the PC version) Author: Lukas Huston Email Adress: Doshalo@yahoo.com (Headers: please put the name Republic Commando in it, or it will be overlooked) Started: Friday, February 23, 2007 Finished: N/A ------------------------------------------------------------------------------------ ==================================================================================== !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ----Table of contents---- ==================================== I. Introduction II. The Basics -i. Controller Functions -ii. On screen icons III. Your Squad -i. Delta Six-Two/RC-1262 "Scorch" -ii. Delta Four-Oh/RC-1140 "Fixer" -iii. Delta Three-Eight/RC-1138 "Boss" -iv. Delta Oh-Seven/RC-1207 "Sev" IV. Weapons -i. Guns a. DC-17m Modified Blaster Rifle b. Sniper Attachment c. Anti-Armor Attachment d. DC-15s Side Arm Blaster e. LS-150 Heavy Accelerated Charged Particle Repeater Gun (Heavy Repeater) f. Accelerated Charged Particle Repeater Gun (Trando SMG) g. Accelerated Charged Particle Array Gun (Shotgun) h. LJ50 Concussion Rifle (Conc. Rifle) i. Wookiee Bowcaster j. Wookiee Rocket Launcher k. Elite Beam Weapon -ii. Detonaters (Dets) a. Thermal Detonater b. EC detonater c. Sonic Detonater d. Flashbug Detonater -iii. Melee a. Retractable Knuckle Plate Vibroblade b. Weapon Bashing c. Trandoshan Berserker Vibroknives -iv. Turrets V. Enemies -i. Droids a. Battle Droids b. Super Battle Droids (SBDs) c. Droidekas (Destroyer Droids) d. Advanced Dwarf Spider Droids e. Grievous`s MagnaGuards f. Scavenger Droids -ii. Geonosians a. Warrior Caste (Basic Infantry) b. Elite Warrior Caste c. Larva Hatchlings -iii. Trandoshans a. Slavers (or Berserkers) b. Mercenaries c. Elites -iv. Other a. Auto turrets VI. Allies -i. Clones -ii. Wookiees VII. Locations -i. Kamino -ii. Geonosis -iii. Republic Assult Ship -iv. Kashyyyk VIII. Danger Zones IX. Quotes -i. Boss -ii. Sev -iii. Scorch -iv. Fixer X. Extras -i. Cheat Codes -ii. Did you know? XI. Game ending {[{SPOILER WARNING!!!!}]} ========================================== --------------------------------------------------------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Section I: Introduction \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ --------------------------------------------------------------------------------------------------------------------------- {Message class-C verification code: 2344517} {To: Delta in training} {From: Walon Vau; Sergeant; Grand army of the Republic} {Beginning recorded message....} "So... you think you got what it takes to be part of Delta Squad, eh? Well think again soldier! To be a Republic Commando you gotta know your weapons, your enemies, and your Squad. If ya dont learn this and you run into battle all trigger happy and such, guess what... YOUR SCREWED! So, to prevent this situation from happening I have developed this survival guide for your general use, so there should be no reason for you Mess up! So, what are you doin sittin around reading the intro? Get to it Delta! dismissed! "..........Uh, Cancel that last order and sit back down so we can at least cover the basics." --------------------------------------------------------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Section 2: The Basics \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ --------------------------------------------------------------------------------------------------------------------------- -------------------------------- i. Controler Functions -------------------------------- "If you have your controller handy you might want to finger the buttons and controls to kinda get a feel for it. However if you dont have one pay careful attention. Also, please note that at any time during the game, you can change these contols by pausing the game and going to controler options. For example: If you happen to play Halo alot you might get confused when you press A but dont jump." Left Thumbstick: Move/Crouch Back Button: Shows your current task Start Button: Pause/Game menu D-Pad: Switch Weapons/ Squad Commands -up Blaster Rifle/remove Scavenger Droid -down Side Arm Blaster and Secondary Weapon -left Anti-Armor Attachment -right Sniper Attachment WHILE HOLDING A -up Secure Area -down Cancel Maneuver -left Search and Destroy -right Form Up Right Thumbstick: Look about/Zoom A Button: Use/Pick up weapon B Button: Melee X Button: Reload current weapon Y Button: Jump Black Button: Swap Detonater type White Button: Low light mode Right Trigger: Fire current weapon Left Trigger: Throw Detonater ----------------------------- ii. On Screen Icons ----------------------------- "Your HUD is the little (and sometimes big) icons that appear on the screen when you are playing. For Example: The sheild and health indicator is located on the bottom left and right of your helmet, and just on the bottom left if you choose not to wear a helmet. You can change these two modes by pausing the game and selecting HUD options. From there you can choose to wear or not to wear a helmet. The game default is set to you wearing the helmet, it sorta makes you feel like an actual Commando if you keep it on. "Anyway, here is the list of HUD icons on the screen." Visor Mode Indicator: The two little circling arrows at the top left corner of the screen. Commando Finder: On the left and right sides of the screen. Health and Sheild indicator: With helmet: bottom left and bottm right of your screen. Without Helmet: Bottom left of your screen. Your Squad`s status: above your health indicator on the left side. Current mission objective: Top of your screen. (press back to display) Aim Reticle: The dead center of the screen. Current weapon and status of clip: Bottom right hand side. Detonater type: Bottom right hand corner. Delta color indicator: Right hand side. "Allright Commando your on your own. The rest of this survival guide is on auto play, so dont worry. I`ll see you in the briefing chambers at 0600 hours." {End of recorded message..... } --------------------------------------------------------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Section 3: Your Squad \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ --------------------------------------------------------------------------------------------------------------------------- Delta Squad is made up of 4 of the most well trained clones Kamino has ever seen. The squad consists of Delta 38, 62, 40, and 07. As you will soon learn, if you dont have each individual member of your squad working as a team to solve a problem you are prone to failure. Thats why you must learn that without your squad, you are just some ordinary clone in fancy armor. This section introduces all four commandoes on your team. --------------------------------------------------- i. Delta Six-Two/RC-1262 "Scorch" --------------------------------------------------- Delta 62 AKA: Scorch, is the most talkitive commando there is. (for quotes see section IX) His expertise is in demolitions, but he can do any job just as effeciantly as the other commandoes. His favorite weapon is the Anti-Armor attachment for the blaster rifle, and his armor color is yellow. To issue an order for Scorch hold A over the area that needs detonation. -------------------------------------------------- ii. Delta Four-Oh/RC-1140 "Fixer" -------------------------------------------------- Delta 40 AKA: Fixer, is the second in command next to boss. He is also extremely strict (for quotes see section IX) Fixer`s expertise is computer slicing but he can also do Scorch`s and Sev`s job with equal effectiveness. His favorite weapon is the DC-17m Modified Blaster Rifle, and his armor is green. To get Fixer hard at work hold A over desired terminal for him to slice. ------------------------------------------------------- iii. Delta Three-Eight/RC-1138 "Boss" ------------------------------------------------------- Delta 38 AKA: Boss, is the squad-leader of Delta squad (The Delta you play as). Boss is the master of any weapon, and any task (quotes are in section IX). Delta squad follows his commands without question, and without boss, Delta squad would be nothing but common commandoes. To make boss work, get close to the task and hold A. Although you never actually see his full armor in the game, it is orange. -------------------------------------------------- iv. Delta Oh-Seven/RC-1207 "Sev" -------------------------------------------------- Delta 07 AKA: Sev, is the die hard fighter of delta squad. His combat skills are unmatched, and he loves sniping. If any squad member is unable to, or fails to comply with there job, Sev can do it with equal accuracy. His favorite weapon is the sniper attachment for the blaster rifle. To get Sev to do a job, position your reticle at a sniping spot or any other of his specialties and press A. Sev`s armor is red. (Quotes in section IX) --------------------------------------------------------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Section 4: Weapons \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ --------------------------------------------------------------------------------------------------------------------------- The weapons are the most valuable assets, to your game. Each weapon has it`s strengths and it`s weaknesses. Although no weapon is completly useless, it is good to switch between weapons depending on how the fight circumstances change. Here is a list of all the weapons in the game. -------------- i. Guns -------------- a. DC-17m Modified Blaster Rifle This is the basic weapon of a commando. It is capable of rapid fire, and accurate rapid fire by zoom. It has a capacity of 300 shots before depleting it`s ammo. It can also be transformed into a sniper weapon and a heavy assult weapon. It, and all of it`s other attachments are capable of rapid reload also. Since this weapon is not used for melee it provides you with a retractable knuckle plate vibroblade for close range. b. Sniper Attachment This sniping attachment to your DC-17 is the most precise and the most deadly against small arms troopers such as battle droids. This weapon is not meant for up close combat. It has a 10x and 20x magnification scope, which are sometimes referred to by commandoes as "Up close and personal" and "Hello you`re dead". It can fire 20 shots before depleting it`s ammo. c. Anti-Armor Attachment Extremely effective against SBDs and spider droids, this attachment for your DC-17 shoots out highly deadly compact cylinders that explode on impact. Since it only has 4 shots before depleting it`s ammo, it should never be used on common infantry unless there all clustered in the same spot. Also never shoot it at extremely close range or if one of your commandoes are nearby. d. DC-15s Side Arm Blaster This side arm blaster may not be as powerful as the other weapons, but it does have a tactical advantage: It never runs out of ammo. You can shoot about 7 or 8 shots before it overheats and you have to wait for the meter to fill back up. It also has a precision zoom option feature. You should never rely on this in a firefight. But it can come in handy. e. LS-150 Heavy Accelerated Charged Particle Repeater Gun (Heavy Repeater) Although it`s accuracy isnt that great, It packs a powerful punch. This weapon is so heavy that it actually slows your walking speed. I would recommend carrying a light weapon untill you reach the combat area. This gun is so massive that only one type of Trandoshans can even carry it: The Elites. It takes an EXTREMELY long time for this thing to reload, so I recommend getting out of the combat zone before doing so. It also has powerful melee attacks too. It can carry up to 400 shots. f. Accelerated Charged Particle Repeater Gun (Trando SMG) A light version of the heavy repeater, this light repeater is probably one of the weakest weapons in the game. But that does not make it completely useless, especially if you are good at close range head shots. Trandoshans Mercenaries carry these light repeaters, along with the maximum 160 shots. It also makes use of your knuckle plate vibroblade. g. Accelerated Charged Particle Array Gun (Shotgun) Found carried by Trandoshan slavers, these "Shotguns" are possibly the most powerful close-close range weapons in the game. These weapons may be good at close range, but they should never be used in moderate to long range. This is an extremely good headshot weapon too, probably second only to the sniper attachment for your DC-17. It has a fast and deadly melee attack also. It carries 24 shots. h. LJ-50 Concussion Rifle (Conc. Rifle) Another very powerful and very RARE weapon, this concussion rifle or conc. rifle for short, fires a heavy accelerated charged wave that does not explode on impact, but gathers all the energy in the wave, implodes, then explodes, wiping out whatever you aimed at. This is especially effective against droids, because when you melee with this weapon, it sends an electrical charge rhroughout the droids body, stunning, or destroying it. It carries 10 shots. i. Wookiee Bowcaster A useful all around weapon, the bowcaster can zoom, and charge up its firing beam for maximum effect. I also found the way you reload it to be rather neat. It has a pretty good melee, but I would stick to firing the weapon and using your knuckle plate blade for close quarters. It has a capacity of 24 shots. j. Wookiee Rocket Launcher A very rare find, this wookiee superweapon is probably THE most powerful weapon there is in the game. Most effective against SBDs and Spider Droids, you can lock on to them by simply holding down the trigger when your aim reticle is red and releasing it when it is locked on. I`m not exactly certain on how much ammo it can carry, but I estimate about 5 shots. Be careful when using this weapon, or it could be the last mistake you ever make.... well at least in the game. k. Elite Beam Weapon The weapon preferred by the geonosian elite warrior caste. This is a very powerful all around weapon that sucks fluids from your body and is transferred to the gun. This however does not weaken you in any way. It takes a while to actually fire it, because it has to charge up. It also does not need to be reloaded. To get more ammo simply walk up to another one that has more ammo and pick it up. It does not have numbers on it`s ammo meter. ------------------------------ ii. Detonaters (Dets) ------------------------------ Your squad is incapacitated. You used all your ammo killing the trando slavers and all you have left is your DC-15s Side Arm Blaster. But there are two SBDs heading your way. Your life meter reads one bar and your shields have not yet recharged. You could risk going across the room and getting health from the bacta, or you could prime a few flashbug detonaters and blow the droids up! Heres a list of the VERY useful detonaters in the game. a. Thermal Detonater The "all purpose" detonater, the thermal detonater should be thrown at an enemy`s feet for maximum effect. I find it useful to throw them at clustered battle droids to clear a path. And when you do a door breach, a squad member will throw on of these into the adjointing room to weaken the resistance. It is shaped like a sphere. b. EC Detonater The "shock" detonater, this type sends out an electrical charge to any enemy standing near it. It is extremely effective against droids, (especially droidekas) and hardly effective at all against organics. Be sure to stand back, or you`ll get zapped as well. It is shaped like an hour glass. Its basicly the same as a conc. rifle melee. c. Sonic Detonater The "stun" detonater is made for organic targets only. Maybe thats why it tends to go out of site sometimes used against droids. When thrown, this det creates an unusually bright bang light. For best results, use them on Geonosians. This detonater is shaped like a cylinder. d. Flashbug Detonater The "instant bang" detonater is a very powerful detonater that explodes on contact. Make sure you are standing at a considerable distance away before throwing or you`ll be affected as well. You should always try to conserve these dets, untill you run into a tough to beat enemy. Although they also stick to walls, this is not their main purpose. This detonater is shaped like a funnel with a green ball at the top. -------------- iii. Melee -------------- If you`re having a tough time getting your aim reticle locked with your enemy, then I have an answer to all your problems. Its called melee, and its very useful in close quarters. To activate melee press B. Here is a list of the melee components in the game. a. Retractable Knuckle Plate Vibroblade The most powerful melee type there is, the knuckle plate vibroblade is my personal favorite. You can use this when weilding a DC-17 (and any of its attachments) or a Trando SMG. The most effective way to use this is at head melees. For maximum effect, go into a meleeing rampage (constantly pressing B makes to do an extremely rapid melee, or melee rampage) b. Weapon Bashing Weapon bashing is the melee of most weapons, most do more damage when not focused on head shots (with the exception of the shotgun) You shouldnt resort to melee unless you`re in close quarters. Unless thats the case, then just stick to your DC-17. c. Trandoshan Berserker Vibroknives Although these weapons are physically impossible to obtain at any time during the game, I included this because it is a melee weapon. And a very annoying one at that. Most of the time the slavers drop the shotgun before they do an annoying dance around you with their knives slashing. Just pick up the shotgun and do a head melee. It is a guarunteed kill. --------------- iv. Turrets --------------- If you`re on the turret, then you have a great a advantage. But if its the other way around, well, you get the picture. Flashbug dets usually kill the gunner, but you might want to attack from the unprotected rear. There are quite a few types of turrets. Each having it`s weaknesses and it`s strengths. But almost all of them overheat and have to recharge, which keeps you unprotected. You can also command a squadmate to man a turret if you`re busy with something. --------------------------------------------------------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Section 5: Enemies \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ --------------------------------------------------------------------------------------------------------------------------- ------------- i. Droids ------------- a. Battle Droids Extremely weak and very little accuracy when firing, battle droids are the basic infantry of the confederacy. Alone they pose no threat at all. Grouped they pose no threat at all (if you have dets). But if they are being lead by and SBD or a handful of droidekas they still pose very little threat. Just go on a meleeing rampage to kill them all. b. Super Battle Droids (SBDs) Extremely powerful advanced form battle droids. These droid warriors should not be taken lightly. They are very accurate, when firing their repeater gun and there blast cannon. If you get a chance, try to snipe them from a distance, picking off their arms, and shooting off their headplate. When you throw a grenade at them, on rare oacasions they they hold up their arm forming a shield and preventing the blast. Your anti-armor attachment is also very effective. c. Droidekas (Destroyer Droids) These droids can deploy into ball mode which makes them roll quickly around the battle field. When they un-deploy, a shield pops up around them and they begin firing with repeating lasers. Their weakness is their inability do defend themselves at close range. All you need to do is use a weapon to bash their shields, and then go for their main structure. A quicker way is to throw an EC Det at them. It goes right through their shields. d. Advanced Dwarf Spider Droids The ultimate test of strength, endurance, and cleverness. This tank with legs is nearly invincible. It is immune to every kind of small arms fire there is. The only weak spot on this walking fortess is it`s optical cluster located on it`s abdoman. When shooting this "eye" you must time it right or it will "blink", temporarely shielding it. For best results, use the wookiee rocket launcher, the anti-armor attachment, the sniper attachment, or the elite beam weapon. e. Grievous`s MagnaGuards The rarest form of droid in the confederacy, and probably the most annoying, the MagnaGuards are Grievous`s elite class bodyguards. Equiped with an electrostaff and able to jump to extreme heights, these droids are no pushovers, but they are not invincible. When you have to protect Tarful, they may prove to be a challenge but after that they`re a piece of cake. You might want to force them into a tight area, and use your knuckle plate vibroblade to go on a rampage. Be careful, once they`ve been beaten, they self desrtuct! f. Scavenger Droids Located only on the Republic Assult Ship and Kasyyyk, they have very weak lasers and are quite easy to dispose of. Just dont let one get too close, or it will latch on to you. To remove it press the up button repeatedly on your d-pad. --------------------- ii. Geonosians --------------------- a. Warrior Caste (Basic Infantry) Extremely weak, but very hard to aim at, these geos are the most common geos. They carry a staff and are very inacurate when using it. For a guarunteed kill, us your knuckle plate vibroblade on them. One hit kills them. But beware, they are very hard to keep track of. b. Elite Warrior Caste Annoying little buggars, these are the strongest form of geos, and are always in the air. Once theve spotted you, they try to burn the living daylights out of you with their elite beam weapon. It is extremely hard to beat one of them, let alone more than one, because they are constantly dodging what ever you throw at them. I cant really say much on how to beat them, but I can tell you that the trando heavy repeater works really well, if you have one. c. Larva Hatchlings Also known as baby geos, their eggs are usually located close by. Enabling you to watch them hatch. As far as their threat level goes, they ARE the weakest enemies in the game. When they hatch, they immediatly begin spitting some type of acid on you. Just try to avoid their eggs all together, and your problems will stay at the minimum. ----------------------- iii. Trandoshans ----------------------- a. Slavers (or Berserkers) The slavers are the shortest form of trando there is, but they carry one of the most useful weapons there is. And i`m not talking about their annoying vibroknives, It is the shotgun they carry that can be very deadly, especially to trandoes. If you can, make use of your DC-17, or your sidearm to kill these beasts. So you can take their shotgun and mop up the rest of them. they also have the keen abilty to throw detonaters back at you so watch out. b. Mercenaries Individually not very deadly, the mercs have little accuracy and are easy to dispose of. Dont let that little bit of an advantage count them out completely, because when they are in packs, and you dont have any flashbug dets on you, it may turn out to be a serious problem. Luckely, most are equiped with the weak trando SMG however, a select few of them carry a concussion rifle. If you can, sneak up behind them and melee their fuel packs. It sends them flying. c. Elites The elites are the rarest and most deadly form of trando there is. Equiped with a heavy repeater, these trandoes are no laughing matter. their main weakness is their inability to take close range shotgun blasts to the head. It cant shoot you if you are too close up but it can melee you, so be careful. Even though their weapons are extremely powerful, I wouldnt recomend picking one up because of it`s bad accuracy and it`s extremely long reload time. ------------- iv. Other ------------- a. Auto turrets They can be your best friend, or your worst nightmare. They can cover you when facing enemies, or they can cover you with carbon scoring (blaster fire). Can you guess what they are?.... well of course you can its on the title! If in the wrong hands, auto turrets will rip right through your squad. But they do have a weakness. They cant follow you if you go directly under them. My recommendations are to take out you sidearm and get directly under it it shoot the bottom a couple of times. It WILL explode. But sometimes you can use a computer panel to turn them into an ally. --------------------------------------------------------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Section 6: Allies \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ --------------------------------------------------------------------------------------------------------------------------- ------------- i. Clones ------------- Even though you almost never see them, they tend to help you out from time to time whether its destroying a shielded door with an assult aircraft, helping cover your back on a nearly deserted and abandoned republic assult ship, or coming to your rescue and helping you destroy an enemy space station. The advisor to everything you do is an ordinary clone! ------------------- ii. Wookiees ------------------- Very useful and extremely durable, wookiees help out alot on Kashyyyk. But heres just a fair warning, dont mistakenly shoot them. Your squad, and every other wookiee on Kashyyyk will turn on you and you will make the game unwinable. The only wookiee you really have to worry about is Tarfal, and keeping him alive. You will need to save two wookiee pilots, but that is much easier. --------------------------------------------------------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Section 7: Locations \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ --------------------------------------------------------------------------------------------------------------------------- -------------- i. Kamino -------------- You are only on this world for about 2 minutes (excluding boss`s life up to that point.) The only thing you can really do here is listen to the kaminoans and move your head around a bit. After that you go to Geonosis, where the game really starts. ------------------ ii. Geonosis ------------------ Geonosis is pretty much your training ground since you hardly do anything on Kamino. There you learn basic squad commands, weapon controls, HUD icons ect. Just a fair warning: Be prepared because every new area you get into is a bit harder than the previous one before it. The only enemies here are droids and Geonosians. ----------------------------------- iii. Republic Assult Ship ----------------------------------- For the most part, you are alone, but near the end, when you rendezvous with Fixer, things start to get pretty tough. This is the place where the Trandoes are introduced; Green alien slavers that are basicly made to annoy you. Geonosis was your training groung basicly, now that your in the assult ship, you are expected to master everthing from weapons to turrets, even squad commands should be a piece of cake by now. ------------------- iv. Kashyyyk ------------------- The final battlefront. Where the wookiees are spread everywhere, giving you somewhat of an advantage. Please note that the game designers made the wookiees much bigger than they should be. This planets also introduces the Grievous MagnaGuard. Sadly enough, the Trandoes were not wiped out on the assult ship, Kashyyyk is full of them. And it has endless passages filled with droids and Geos. --------------------------------------------------------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Section 8: Danger Zones \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ --------------------------------------------------------------------------------------------------------------------------- My advice is, if you see a way off the edge of something STAY AWAY. Design flaws have made it so you can actually jump off railing and down to the depths below. In most cases, you wont die, you will just be standing there on an invisible wall at the bottom. And there is no way to get back out. This may get a few of you to try it, but if you do, dont just come out of battle and jump, save before you jump! --------------------------------------------------------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Section 9: Quotes \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ --------------------------------------------------------------------------------------------------------------------------- What can I say? One liners make the game fun to play.... hey i rhimed! [Quotes derived from Wikipedia the free encyclopedia] ----------- i. Boss ----------- "Alone against all these droids....? Hmph. They don't stand a chance." "You lizards need to learn I'm a lot scarier than you are." "This 'deluxe model' is the only thing standing between you and a bloody death, so you'd best be showing some respect, trooper." *While looking at a lightsaber* "An elegant weapon for more civilized times, eh? Well, guess what - Times have changed.” "I wish they'd stop doing that." "Just get us inside without killing the squad, ok Scorch?" ---------- ii. Sev ---------- "That's what I'm talking about. It's a power generator, in the middle of a TREE. Strange." "I love that crunchy sound they make when they die." "Does anyone else find this planet a little...strange?" "I think it! I see it! A Trade Federation battle ship!" (Scorch: Yeah, not even you can see into hyperspace, Sev.) "No, it's on the edge of the system. Take a look..." *ship jumps into system* (Scorch: Oh blast...) "No one steals a ship from the Republic when we're around." "Damn! I don't believe it!" (Delta 62: "What's wrong, Sev?") "I've lost count of my kills!" "That Merc couldn't hit the broad side of an Assault Ship" --------------- iii. Scorch --------------- "Hey, we're all clones. Why am I the only one with a sense of humor?" "Sev! How many kills you got today, psycho?" (Delta 07: "More than you, wiseguy.")(Fixer: "Keep this comm clear, you two.") "Calm down, Fixer, just having a little fun." "I wonder what the weather's like on Kamino right now." (After kicking a dead hostile) "Hey Sev, this one looks like your mother." (Sev: Look at the size of that thing.)(Fixer :There's the core ship sir.) "Are you sure, Forty? I mean, maybe there's another one around the corner." "Assisting Seven... again..." (Fixer: "Unmanned gunnery against a battle cruiser?")(Boss: "We can give 'em a black eye at least") "We'll make 'em regret the day they blew up Delta Squad!" (Clone Advisor: I'm picking up a big reading.) "I hope it's not an Spider Droid..." (elevator opens) (Sev: Guess what? Its a Spider Droid.) "We're gonna need to blast through these rocks, and I'm not just sayin' that because I love to blow stuff up." (Sev: Yes you are.) ------------ iv. Fixer ------------ "38, maybe you should let 62 handle the explosives." "They just don't learn." "With all due respect, Sir, you're in my way." "String 'em along and we'll mop 'em up." "Watch the Master at work." "Six-Two, could you cut the chatter until you've got something useful to say?" --------------------------------------------------------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Section 10: Extras \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ --------------------------------------------------------------------------------------------------------------------------- ---------------------- i. Cheat Codes ---------------------- I do not encourage cheating, however if you are stuck and can not get past a part, then by all means, cheat! Invulnerability: Y, Y, Left Trigger, Up, X, Black Button, X, Y Restore Ammunition: Y, Y, X, Down, Right Trigger, Left Trigger, Right Trigger, Up ------------------------- ii. Did you know? ------------------------- ... That Rapheal Sbarge, the voice of Scorch, also voiced Carth Onasi on Knights of the old republic? ... That a lightsaber can be found laying beside a dead clone on the Republic Assult Ship? ... That if you use Invulnerability as soon as you set foot on Geonosis, you will make the game unwinable? --------------------------------------------------------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Section 11: Game Ending {[{SPOILER WARNING!!!!}]} \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ --------------------------------------------------------------------------------------------------------------------------- *Boss mounts the turret and in unison, Delta Squad hits and destroys critical parts of the droid warship* *Finally the warship explodes with a blinding light that sends echoes all over Kashyyyk* "Boss ive got a problem!"said Sev "SEV! Where are you?!?!" shouted Boss "Multiple Hostiles...."*static* "Lost his signal boss..." Fixer said "Well find it again dammit! Squad, regroup, were going after Sev!" "Negative! Squad leader" said the advisor "Your orders came clear; from the jedi generals! Evac now!" "I dont care if they came from Master Yoda himself!" "As a matter of fact they did soldier so get your men under control!" "Hes right sir" said Fixer "Boss! We have to go back...." To see the rest of the ending you`re gonna have to play it through! Trust me, its worth it! --------------------------------------------------- For more Commando action, read the Republic Commando books available in bookstores everywhere! Also available: Delta Squad action figure set! --------------------------------------------------- ------------------------------------------------------------------------------------------------------ Created by REVANSSKILLS101 (Cheathappens) Darth Revan (Takeforum.com/drevan) © -All rights reserved- Also by me: -Knights of the Old Republic boss guide -The Darkness faq Special thanks to the people who added the demo in knights of the old republic 2. And to my best friend who helped me out on Kashyyyk!