---------------------------------------------------------------- TOM CLANCY'S SPLINTER CELL ---------------------------------------------------------------- Sony Playstation 2 FAQ/Walkthrough, Version 1.0 By guffen67 (guffen67[at]online[dot]no) Copyright 2007 Jarle Jakobsen. All rights reserved. |-----------------| |TABLE OF CONTENTS| |-----------------| - Table Of Contents -UUU- - Legal Stuff -SSS- - Introduction -PPP- - Contact Info -AAA- - Version History -LLL- - General Tips -YYY - Mission 1: Training -QQQ- - Mission 2: Police Station -ZZZ- - Mission 3: Defence Ministry -XXX- - Mission 4: Oil Refinery -CCC- - Mission 5: CIA Headquarters -VVV- - Mission 6: Kalinatek -BBB- - Mission 7: Nuclear Power Plant -NNN- - Mission 8: Chinese Embassy -MMM- - Mission 9: Abattoir -EEE- - Mission 10: Chinese Embassy II -RRR- - Mission 11: Presidential Palace -TTT- - Credits -OOO- Note: The letters behind each part is for the quick search. E.g. You want help with the Kalinatek mission. Then you press CTRL+F and type in BBB. Press enter to get straight to the Kalinatek walkthrough. |-----------| |LEGAL STUFF| |-----------| -SSS- Copyright 2007 Jarle Jakobsen. This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide is allowed for use on the following sites: www.gamefaqs.com www.neoseeker.com www.supercheats.com www.honestgamers.com If you wish to use the guide on another web site, send me a mail and ask for permission. If you find this guide on any other sites than the ones listed, please let me know. |------------| |INTRODUCTION| |------------| -PPP- Welcome to my first FAQ. This FAQ is about the Stealth Action game Splinter Cell. I will try to give you the best/easiest way to complete the game 100%. While I've tried my best to prevent spoilers, it's not completely safe to read any further than where you are, especially for the later missions. Since this is my first FAQ, I would like as much response as possible on what could be better, and on what's good. |------------| |CONTACT INFO| |------------| -AAA- If you've got any suggestions, criticism, questions etc. send me an e-mail. My e-mail address is guffen67[at]online[dot]no WHAT I WANT: - Constructive criticism. If there is any room for improvement in my guide (which it is) please let me know. But be polite! - Easier/better ways to do things. You will of course be credited. - Questions that are not clearly answered in the guide or in the games manual. - Information about spelling and grammar mistakes. I'm Norwegian so there is bound to be some errors in the guide. Please let me know so that I can fix them. WHAT I DON'T WANT: - Spam, viruses, porn etc. - Mails that are hard to read. Use proper grammar/spelling. Mails like `Plz hlp!!! im stuck on teh 8 mision and dont kno what to do!!` will not be read or answered. - Unpleasant mails. `YOU SUCK!!` and the likes is just plain childish. If you think my FAQ is bad, send a mail with suggestions for what I could have done better. Put Splinter Cell or something like that in the title so I know what your mail is about. |---------------| |VERSION HISTORY| |---------------| -LLL- 1.0 - February 2007 - Uploaded a complete walkthrough to Gamefaqs. 1.01 - August 2007 - Added a tip, put some people in the credits, added version history. |------------| |GENERAL TIPS| |------------| -YYY- - Read carefully through the game manual to learn about every aspect of the game. There is also a very useful hints and tips part there. - If you need to put yourself out of, or get through fire, roll. This is done by pressing and holding the O button while moving. - When using the sniper mode on the SC-20K press L1 to hold your breath and get better accuracy. - Cans and bottles (Objects in the interaction menu) are perfect for luring a guard to a certain area. They could even knock him out if thrown at the head. - When shooting at someone, always aim at the head. This saves ammunition and doesn't give your enemy a change to retaliate. - Watch where you're walking. Stepping on papers or glass-shards on the ground makes sound. - Always shoot out as many lights as you can. - Only use the SC-20K if you have to shoot out something in the distance or in gunfights. Use the pistol if your target is close. - If there is an alarm limit on a level, always hide the bodies! - Stay crouched as much as possible. You make less sound and are more hidden while crouched. - If you get directly over an enemy, you can knock him out by dropping down on him. - Always use the optic cable before entering a door to make sure what is behind it. - When disabling wall mines, sneak up to it and choose disable wall mine from the interact menu only when the light is green. The best way to make sure you get it right is to press and hold the X button. If the light is green, go ahead and disable the wall mine, if it's red, use the back to game interaction. - If you're not pleased with that last gunfight or sounded an alarm more than you'd like to, but don't want to restart from the last savepoint, get killed or fail the mission somehow on purpose. Now you'll start from the last checkpoint. - Remember to go back to fill up on ammunition or items you've had to leave because you couldn't carry any more, before a savepoint. - To use the disposable pick, select it in your inventory, walk up to a locked door and press R1. |-------------------| |MISSION 1: TRAINING| |-------------------| -QQQ- This is a tutorial level and the game will tell you how to do all of the things you have to do in this mission. If you can't complete this mission without using a guide then this game is really not for you. Also, you should use this level (especially the first part) to get familiar with the controls and special moves. At the start, move the camera to find the red lights that will light up on the wall to the left, the wall to the right, in the ceiling and on the ground in front of you. When you are able to move, go to one of the yellow arrows and jump to grab onto the ledge above you. Shimmy until you reach the gap in the wall and pull yourself up. Move towards the yellow arrows and climb up the ladder. When you reach the top, you'll see a zipline above you to the left. Jump to grab onto it, and you'll automatically slide down. Now, climb down the pole near the yellow arrows. At the bottom, crouch, and walk under the obstacle. Go left and you can practise doing a split jump between the two narrow walls. Move on and jump to grab onto the pipe. Hand over hand until you reach the hole in the wall. Lift your legs up to get through it. Climb over the fence to your right. Turn around, go left and put your back to the wall to get through the narrow gap. Climb up the pole and down the ladder. To get over the final wall do a double jump off of one of the sidewalls. *SAVEPOINT* NEW OBJECTIVE: - Open the door to the next training area. When you start again, move to the door in the far corner. Open it, and you'll see another door. You'll also complete the `Open the door` objective and receive a new objective. NEW OBJECTIVE: - Pick the lock on the door. The next door is locked and you'll need to pick it open. Entering the next room, you'll reach a checkpoint. You'll also complete the `Pick open the door` objective and receive a new objective. NEW OBJECTIVE: - Interrogate your opponent for the keypad code. In this room you'll have to sneak up on the guard, grab him and interrogate him. Afterwards, knock him out, and use the keypad to open the door (the code is 28469.) Enter the next room to reach a checkpoint. You'll complete the `Interrogate your opponent` objective and receive a new objective. NEW OBJECTIVE: - Force your opponent to use the retinal scanner. Sneak up on the guard and grab him. Drag him over to the retinal scanner and force him to use it. Knock him out and proceed to the next door. Enter the next room and to reach a checkpoint. You'll also complete the `Force your opponent...` objective and receive a new objective. NEW OBJECTIVE: - Shoot the lights to sneak past the camera to the exit. Now, use your gun to shoot out the light above you. Peek around the corner and shoot out the next light. The room is now in complete darkness, and the camera won't be able to see you. Enter the next room to reach a checkpoint. You'll also complete the `Shoot the lights` objective and receive a new objective. NEW OBJECTIVE: - Shoot the camera to disable it. Here there is a camera that you'll need to shoot out. Approach the corner and peek around it. From here you shouldn't have any problems with shooting out the camera. Enter the next room to reach a checkpoint. You'll also complete the `Shoot the camera` objective and receive a new objective. NEW OBJECTIVE: - Pass by the camera without shooting anything. In this room you'll have to sneak past a camera using just the existing shadows. Watch the camera, and when it turns away, run into the area with shadows between the two windows. Stand here and watch the camera. When it turns away again, run through the last part with light and into the shadows. Enter the next room to reach a checkpoint. You'll also complete the `Pass by the camera` objective and receive a new objective. NEW OBJECTIVE: - Knock out and hide your opponent's body from the guard. Sneak up on the guard on the right and knock him out. Take his body over to the area with shadows and hide him there to complete the `Knock out your opponent` objective and receive a new objective. NEW OBJECTIVE: - Remain undetected until the guard completes his patrol. When the next guard enters the room, stay in the shadows and wait until he leaves again to complete the `Remain undetected` objective. Go to where the first guard stood. Open the door and enter the next room to reach a checkpoint. You'll receive a new objective. NEW OBJECTIVE: - Make your way to the exit without making noise. In this room you have to stay completely quiet. Be sure to stay crouched, and moving as slow as you can. When you get to the foggy area, make sure not to walk into any of the hanging chains. The last part of the room has got glass-shards on the floor, so walk as slow as possible here. When you enter the next room you'll have completed the mission and you're given the opportunity to save again. *SAVEPOINT* |-------------------------| |MISSION 2: POLICE STATION| |-------------------------| -ZZZ- OBJECTIVES: - Rendezvous with local NSA informant Thomas Gurgenidze for information on Blaustein's area of operation. - Killing civilians will result in Mission Failure. - Touching the street will result in Mission Failure. From the start, go right and up the steps. Jump to grab onto the ladder right in front of you. Climb to the top and don't worry about the music popping up. It was just a civilian who can't do anything that saw you. On the roof, you should find a trap right in front of you. Open it and drop down. Follow the tunnel until you get to an area with lots of pipes. Climb up the biggest one in the corner. On the roof you'll get to, there's a zipline above you. Jump to grab onto it and slide down. When you land, go through the door in front of you. To the left of you there is another door. Go through that. In this next room there is a door in the far right corner. Go through this, and you'll have a staircase to your left. Go down this and be sure not to walk into the flames. Remember, if you do, you can put yourself out by rolling. When you get to the part where a fire is blocking your way, look right and you'll see a hallway with a big hole in the floor. To get past this, jump and grab onto the pipe just inside the doorway. When you get across the hole, drop down and go left. Enter the door to your right. You'll see a door on the left wall. Enter this and use the staircase on your right to get to the top floor. At the top of the staircase, you'll get to a hallway with a door on the left wall. Open this to get to the room where the contact is. He is lying under a piece of metal near the fire. Approach him and talk to him. This will complete the `Rendezvous with the NSA informant` objective and give you a new objective. NEW OBJECTIVE: - Find the black box hidden in Blaustein's apartment. Look back towards the door you entered this room from, and you'll see another door near the corner. Open this and you'll see another room right in front of you. This room is filled with smoke and you'll die if you enter it. To deal with this, get out your gun and shoot the window in the roof. Wait a bit until all the smoke is gone, and you can safely enter the room. In this room there is a door on the right wall. Enter it to get to a *SAVEPOINT* When you start again, open and go through the door. Go right and follow the balcony. When you reach the wall, look up to see a pipe. Jump and grab onto it. Hand over hand until you reach the other side. You'll have to pull your legs up to get over the railing. Drop down on the other side and you'll hear a guard talking in a cell phone. Go straight forward until you see an opening in the wall to the right. Walk into the opening and shoot out the two lights near the guard. Now the whole area should be in darkness. The guard will become suspicious and start wandering around, but after a while he walks back to where he first was and stand still. Slowly sneak up on him from behind and grab him. Drag him down the steps and wait for another guard to come out. When he does he'll stand still just outside the door and you can shoot him. Knock out the guard you're holding and hide the bodies. Now, enter the door the second guard came from. Once you enter it, you'll see a computer on a table to your right. Use this for a data stick and a note. Move through the house until you get to a room with blue walls. In the doorway before this room you'll find a med kit on the floor. In the blue-walled room, approach the painting on the left wall and you should be able to slide it open. Behind the painting you'll find a computer. Use this to get a data stick, a door code, complete the `Find the black box` objective and give you a new objective. NEW OBJECTIVE: - Find Gurgenidze's dead drop in Morevi Square to figure out how to get into the Police Precinct. To exit this room, go through the keypad-locked door (the code is 091772.) Once outside, go left to find a zipline. Jump and grab onto it, and you'll slide to a roof. Go through the doorway in front of you and follow the hallway until you get to an elevator shaft. Carefully aim for the cables that hang from the roof. Jump, grab onto them and slide down. Open the trap and drop down to reach a *SAVEPOINT* When you start again, you'll have completed the `Don't touch the streets` objective, and you're now free to go anywhere you want. Pick open the locked door in the corner and exit this room through it. Walk outside and you'll hear two guards talking to a civilian. Stop in the shadows and look over the railing to see a container beneath you. Climb onto the railing and drop quietly down onto the container (crouch before you drop down.) Stand up and drop down on the papers to the left of the container. This will make one of the guards come over to investigate. Move over to the front of the container and stay close to the wall. If you did this right, the guard will come over and stand with his back against you for a couple of seconds. Knock him out, and don't bother hiding the body since it's already in the shadows. As for the other guard, just shoot him in the head and hide his body near his friend. Ignore the civilian as he's drunk and won't do anything. If you're having trouble with this there is a way to get past this area without dealing with the guards at all. When you climb onto the railing look to your right to see a small ledge on the wall. Grab on to this and shimmy all the way over to the small roof. Climb up onto the roof and walk over to the other side of it to see that the ledge continues on the other side. Grab onto the ledge and shimmy to the corner. Drop down and continue on with the mission as normal. Follow the roads until you get to a big, open square. Here, head for the red light in the far corner. You should find a tunnel leading to a room with some ammunition, two med kits and a computer. Use the computer to complete the `Find the dead drop` objective and receive a new objective. NEW OBJECTIVE: - Locate Agent Blaustein in the Police Precinct. Exit the tunnel and you'll see that a guard has arrived in the square. Your best way to deal with him would be to stay hidden in the shadows and make a sound (jumping, firing your gun etc.) Get close to him from behind when he comes over to investigate, and knock him out. Hide him in the shadows. Continue through the newly opened gates to reach a checkpoint. Follow the only path you can, and you'll soon see a civilian wandering the streets. You aren't allowed to kill this guy, so sneak into the shadows near the spot where he turns around. Wait for him to come by and knock him out. Hide the body in the shadows. Further down the road you'll find a guard patrolling. When he isn't around, sneak into the shadows near the door in the corner. When the guard comes over, quickly sneak up on him and knock him out. Pick up the satchel he dropped for a data stick and hide his body in the shadows. Follow the roads until you get to a guard and some plants. The guard will walk away from you and stand still on the far side of the path. You can't sneak up on him unnoticed because the floor is noisy, so climb up on the plant-roof thing and drop down on the guard at the end to knock him out. Hide his body in the nearest shadows, which would be near the container in the next area. To get over the wall, climb up on the container and do a double jump off of the left wall. When you drop down from the wall, you'll reach a *SAVEPOINT* Go down the stairs and enter the door at the bottom. When you do, a guard be walking away from you. Follow him until you get past the first cell. You should be able to do a split jump between the two wall parts here. Do so, and drop down on the guard to knock him out when he comes back. Hide his body in the shadows. Continue down the hallway and enter the sliding door on the left wall. Use the computer in this room for a data stick. Exit through the sliding door. This next guard seems glitchy on my game, so if he acts different for you, please let me know by sending me an e-mail. Anyway, this is how I dealt with him. Switch off the lights in the room with the computer, and shoot out the light between the two doors in the hallway. Approach the other door and use your optic cable to see that the guard can't exit the door because you're blocking it. Exit the optic cable view, and time your movement so that you retreat back around the corner right after the guard tries to open the door. If you did this right, you'll be in the shadows behind the corner, while the guard will come out and somehow notice that the light in the room with the computer has been switched off. He'll walk over towards the sliding door to turn on the light, and somewhere along this point you should be able to get behind him and knock him out. Hide the body in the shadows. Now continue down the hallway and ignore the room the guard came from. When you reach the window, be sure to crouch and stay near the left wall when you walk past it, as there is a civilian in this room that may see you and sound an alarm otherwise. Head towards the sliding door on the left wall. Look through it, and when the civilian isn't looking, head inside the room and hide behind the big cabinet. Watch the civilian's movements and when he is on your left side, sneak up on him and grab him. Interrogate him and knock him out. Shoot out a couple of lights to hide the body. In this room you'll find a computer near the blue sliding door. Use it for a data stick. Enter the blue sliding door, but stop in the opening. In the next room there is a camera on the wall right in front of you. Shoot it out before entering the room. Pick up one the med kit on the chair. Step up to one of the bodies to complete the `Find Agent Blaustein` objective and get a new objective. NEW OBJECTIVE: - Access the Police Precinct's security surveillance system. Go back to the hallway and enter the door to the left to reach a *SAVEPOINT* Go up the stairway until you get to a door. Open it to enter a room with a guard and a civilian. Shoot out the light in the roof of the office where the guard is. He'll walk over to investigate, but then he'll just stand still forever, so shoot him in the head. The civilian shouldn't be a problem as he just runs around and doesn't set off any alarms. Remember to only knock him out and not kill him. Hide the bodies in some shadows and use the computer in the guard's office for a data stick. Also make sure to pick up the med kit to the left of the computer. Exit this room through the door hidden behind the office on the opposite side of the room from where you entered. Walk up the stairs and you'll reach a checkpoint. At the top turn left and you'll be in a room with two sitting guards. You may only see one, but there is two. However, if you sneak up on the closest guard and grab him, his friend won't notice. Drag him over to the stairs and knock him out. Sneak up on the second guard, grab him and knock him out. The first room on the right wall is a good place for hiding the bodies. Use the computer in this room and the computer in the room with the guards for two data sticks. Now enter the door in the corner of the room. In this room there is an easy guard. Just sneak up on him and knock him out. Use the red-screened computer to complete the `Access the surveillance system` objective and receive a new objective. NEW OBJECTIVE: - Meet Junior Wilkes in front of the Police Precinct for extraction. Backtrack to the room with the civilian and the guard. Exit through the double doors on the opposite wall from the office to complete your remaining objectives, and the mission. *SAVEPOINT* |---------------------------| |MISSION 3: DEFENcE MINISTRY| |---------------------------| -XXX- OBJECTIVES: - Infiltrate the East Wing of the Georgian Defence Ministry. - Discover Vyacheslav Grinko's whereabouts by interrogating his driver. - Tripping an alarm will result in Mission Failure. Walk towards the Georgian flag to see a small chimney. Rappel down from this and drop in through the open window to complete the `Infiltrate the East Wing` objective. Move over to the corner straight in front of you and stay there. A guard will come over and walk in between the bookshelves. When he goes back and sits down get out your gun and shoot out the camera over the door opening on the far side of the room. The guard will get up to investigate. Wait until he gets back and sits down. Sneak up on him from behind, knock him out and hide his body in the shadows. Use the computer in this room for a data stick. Go into the small hallway under the camera and approach the door on the right wall. Use your optic cable to see that a guard is patrolling the next hallway. Wait until he comes over to the door, turns around and has gone some steps away from it before entering. Quickly move to one of the sides and hide in the shadows near the pillars sticking out of the wall. When the guard walks past you towards the door you came from, quietly follow him and knock him out when he stops. For now, hide the body near one of the pillars. Sneak up on the other guard in the hallway and knock him out. The safest place to hide the bodies would be where you hid the first guard in this mission. Go through the the door on the left wall near where the second guard was standing. Go up the stairs here, and when you reach the top you'll see a med kit lying on the floor. Pick it up and go down again. Now, counting from the door you entered this room from, the second and fourth stair will have a camera after them, so make sure to stop and shoot those out. At the bottom of the stairs you'll reach a checkpoint. Open the door in front of you and stay in the doorway. There is a camera on the right wall, so shoot it out. Go left and then right towards the blue car. Pull out your gun and peek around the corner. There is a camera there, so shoot it out. Grinko's driver is in this area. You'll have to sneak up on him, grab him and interrogate him. The best way to do this would be to quickly move over towards his car, and then sneak up on him and grab him when he goes to take a pee. Interrogate him and knock him out to complete the `Discover Grinko's whereabouts` objective and receive three new objectives. NEW OBJECTIVES: - Infiltrate the South Wing of the Georgian Defence Ministry. - Deactivate the courtyard security laser grid. - Laser-mic the Grinko and Masse conversation in the glass elevator leading to Nikoladze's office. Hide the driver's body in some shadows. Backtrack to the hallway with the two guards. Head to the far right corner to find a door that was locked before. Open it and shoot out the camera that is over the doorway. Use the two computers in this room for two data sticks. Crawl onto the table and jump into the vent to reach a *SAVEPOINT* When you start again, you'll have completed the `Infiltrate the South Wing` objective and received a new objective. NEW OBJECTIVE: - Killing civilians will result in Mission Failure. Follow the vent until you can drop down. Do so, and switch off the lights in the room you land in. Stay in this room and watch as a guard comes into the kitchen to talk with the chef. Wait until he leaves the kitchen and the door closes behind him before sneaking up on the chef and knocking him out. Switch off the lights in the kitchen to hide the body. Exit through the door near the light switch. The guard from the kitchen is now standing still with his back turned against you. Sneak up on him and knock him out. Switch off the lights in the cafeteria and hide the body. Head right down the hall where the guard was standing and go down the stairs. Now, below you, you'll have two guards and the computer you need to use. This area may be a bit difficult, but this should do the trick. Move over to the left side of the left stairway. Position yourself so that you can drop down into the shadows. Climb onto the railing and you'll automatically "slide" down from it and grab onto it on the other side. While "sliding", press O to crouch. The point is that you don't make a noise and attract the guards when you land. Move into the shadows under the left stairway if you aren't there already. When the patrolling guard is on the right side of the room, shoot the guard standing near you. Stay where you are and let the patrolling guard walk a couple of rounds back and forth. If he spots the other guard, you'll have to be quick and shoot him while he checks the other guard. If he doesn't, you shouldn't have a hard time shooting him when he stops. Just remember that shooting through the stairs will be near impossible. Hide both of the bodies before you use the red-screened computer. Use the computer to complete the `Deactivate the security laser grid` objective. Quickly hide in some shadows as a colonel is coming your way. Do not knock him out or shoot him! You have to use him to open a retinal-locked door. When he sits down at the computer, sneak up on him and grab him. Drag him over to the retinal-scanner and force him to use it. Knock him out and pick up the satchel he dropped for a med kit. Hide his body. Enter the newly opened door to reach a checkpoint. Stay close to the wall that the door is on, and peek around the camera to shoot out the camera there. Get out your laser-mic before you open the door. Open the door and a cutscene will play. It shows two men walking into a glass elevator. Aim with the laser-mic towards the elevator so that the square changes colour. Move the laser-mic upwards when the elevator moves. When the conversation stops, you'll have completed the `Laser-mic the conversation` objective. Quickly move right, into the shadows in the corner as a guard will come out from the door you just came from, and another guard will come from somewhere else in the courtyard. When Lambert stops talking you'll have completed the `No alarms` objective and you are now free to sound three alarms. You'll also receive two new objectives. NEW OBJECTIVES: - Infiltrate the North Wing of the Georgian Defence Ministry. - Access Nikoladze's personal computer in his office. The guard that came out from the same door as you will start to patrol the right side of the courtyard. Get close to where he stops and shoot him. Hide his body. Go back and stick to the shadows to get to the left side of the courtyard. It is much easier to take out the other guard here. Shoot him when he comes over to the left wall. Pick up the satchel he drops for a data stick. Hide the body. Move over to the opposite side of the courtyard from where you entered (the side with a bright yellow window.) Jump to grab onto the plants to the right of the door. Climb up to reach a *SAVEPOINT* When you start again, you'll have completed the `Infiltrate the North Wing` objective. Quickly move into the room to the left of the elevator after the cutscene. Turn off the lights in this small room and let the door close. Use your optic cable to see two guards coming out of the elevator. Wait until one of the guards starts patrolling the right side of the hallway and the other becomes stationary at the left side. When the patrolling guard is on the right side of the door, open the door and don't move. The door should not close. When the guard comes towards you, he'll see the open door, but not you. When he does, retreat back into the room. The guard will come in to turn on the lights and you should knock him out when he does. If you do this right, the other guard shouldn't notice, and you can just sneak up on him and knock him out. Hide the bodies in the room besides the elevator. Use the elevator to go up. At the top, you'll need to get into the locked room to your left quickly, as there is a guard coming your way. Use a disposable pick or pick it fast (the quadrants are up-right, down-left, down-right.) If you manage to get into the room without the guard noticing you, turn off the lights in this room. Use the computer for a data stick. Climb onto the table, jump and get yourself into the left side of the vent above you. Follow the vent around the corner and drop down. For some reason, the camera straight in front of you won't see you when you drop down, so shoot it out. Head in through the door on the left wall and you'll be in a room with a med kit on the left wall and some pistol ammunition on the shelves to the right. Climb up the ladder in here and open the trap at the top. Head right, and you'll see a small chimney like the one you rappelled down from at the beginning of this mission. Rappel down from it. Do not kick off from the wall to break the window! The guard in the room will kill you easily if you do. Instead, rappel down onto the window and get out your gun. Shoot the guard to both kill him and break the window. Before using the red-screened computer, shoot out both of the lights in this room, hide the guard's body and pick up the satchel he dropped for a frag grenade. Use the computer to complete the `Access Nikoladze's computer` objective. While Lambert is talking; position yourself so that you are in complete shadows. A guard is coming to the office. Be quick to shoot him when he comes. After you have killed him Lambert will give you a new objective. NEW OBJECTIVE: - Complete the data transfer from Nikoladze's computer. Use the computer a second time to complete this objective and receive a new objective. NEW OBJECTIVE: - Rendezvous with Jr. Wilkes in the basement parking garage for extraction. Exit the office to reach a checkpoint. Go left around the corner and enter the door to the left. Head down the stairs and pick up the med kit at the bottom. This area is a bit hard, as there is a guard patrolling outside and another one is coming down the same stairs as you did. The way I did it was by using the optic cable to see when the outside guard was far away from the door (it's pretty difficult to see him, you'll barely see his head over the railing.) Then I ran out through the door, down the stairs and into the shadows. The guard noticed the sound and went over to the stairs to investigate. I shot him when he stopped at the bottom of the stairs. The other guard was easy to shoot when he came over and stopped to investigate the body of the other guard. You could also shoot him when he turns his back against you at the top of the stairs. Hide both of the bodies in the shadows. Head around the corner to see what looks like an elevator shaft. There is a pipe on the opposite wall from the opening. Jump, grab onto it and slide all the way down. Drop down at the end and you'll find yourself in the parking area. Don't worry about the gunshots, it's just Wilkes killing a guard. Head into the area where Grinko's driver was and talk to Wilkes to complete your remaining objectives, and the mission. *SAVEPOINT* |-----------------------| |MISSION 4: OIL REFINERY| |-----------------------| -CCC- OBJECTIVES: - Infiltrate the oil refinery by the main pipeline. - Trail the mercenary technician. Climb up the ladder in front of you. At the top, go right and walk over the three pipes to get to a big red pipe. Follow this pipe and when you reach the barbed-wire jump to grab onto the pipe above you. You'll have to pull up your legs to get across the barbed-wire. Drop down on the other side and look right to see a ledge. Jump and grab onto it. Shimmy left all the way until you reach some red thing that is blocking your way. You should be able to grab onto this red thing from the ledge you're hanging from. Shimmy left and drop down at the red pipe. Crouch to walk under the red thing and you'll reach a checkpoint. Go onto the platform to your right and look for a zipline above you. Grab onto this and you'll slide down onto a platform. Crouch and walk under the red pipe. Here you should find a vertical pipe. Climb it to the top. Position yourself so that your back is towards the red pipe below you. When you drop down you should land on the pipe. Walk forwards towards the flames, and you'll drop down into a hole in the pipe. Move forwards in the pipe and you'll eventually reach a *SAVEPOINT* When you start again you'll have completed the `Infiltrate the oil refinery` objective. Climb up the ladder to the right. Open the trap and pull yourself up. A cutscene will play. Wait a bit for the technician and the guard following him to leave this area. If one of them spots you, you'll fail the mission. Turn around and find the pillar on the right side with a ladder on it. Climb it to the top. Drop down on the catwalk to the right. Head around the right corner and climb onto the blue thing here. Jump to grab onto the pipe above you. Pull up your legs and head towards the catwalk with a patrolling guard. Drop down on him to knock him out. Head towards the stairs going up and you'll reach a *SAVEPOINT* From here and until the next checkpoint you'll have kind of a time limit. If you fall too far behind the technician you'll fail the mission. Lambert will give you two warnings, so if he starts to talk you better hurry. Also remember that there is no need for hiding the bodies as there is no alarm limit. Sneak up along the left wall and shoot the guard who is too busy to see you. Go left, and then right and stop before you reach the corner. You should see the tech, the guard following him and another guard. Wait for the tech to enter the door before shooting the guard here. Crouch when you walk under the window, or else the tech might see you. You'll need to hide the body of the guard you just shot because the tech and the guard is coming back towards this area. Hide somewhere and wait for Lambert to talk to you. You'll now have completed the `Trail the technician` objective and receive a new objective. NEW OBJECTIVE: - Retrieve the laptop from the mercenary technician's briefcase. Pick up the satchel the guard dropped for a data stick. Head inside to where the tech and the guard was. Pick up the med kit on the table to the left. Go right and you should find another med kit lying in the kitchen. Go outside again and head right. Follow the only way you can here and you'll reach a checkpoint. Jump onto the red thing and look for a pipe leading through a broken window. Jump to grab onto this and go through the window (you'll have to pull up your legs.) Inside, you'll see a cutscene. Drop down on one of the shelves and shoot the guard in here. Drop down and pick up the med kit lying on one of the shelves. Also pick up the pistol ammo lying near the computers. Exit through the doors and walk up the stairs. A cutscene will play hen you're halfway up the stairs. Stop near the top and look left to see a guard above you. There is also a guard on the same level as you. Shoot this guard first. It is very important that you kill him in one shot, or else the guard on the left will spot you. Shoot the guard to the left afterwards. Pick up the satchels the guards dropped for two data sticks. The only way forward is the opening in the middle of the lower level. Head right around a couple of corners and a new cutscene will play. Head down the stairs in the area you're in and open the door at the bottom. The guard down here is way too busy to notice you, so you shouldn't have any problems shooting him. Go through the door on the left wall and pick up the med kit on the heating water supply. Approach the only unblocked door and an explosion will block your way back. When you walk out of the door, a timer will start. Head left to see the technician. Grab and interrogate him. If you're running low on time (10 seconds), knock him out and pick up the satchel and the briefcase he drops to stop the timer, complete your remaining objective, and the mission. *SAVEPOINT* |---------------------------| |MISSION 5: CIA HEADQUARTERS| |---------------------------| -VVV- OBJECTIVES: - Retrieve the SC-20K from the storage room behind the battery generator backup. - Access the CIA central server to identify and locate the information leak. - Any agency fatality will result in Mission Failure. At the start of the mission you'll notice that you have no weapon. This is because you'll get your SC-20K later in this mission. You aren't allowed to kill anyone anyway, so you'll have to stick to knocking out people for now. Follow the hallway and stop after you're past the lights. A technician will cross the hallway and enter the door on the left wall. Stick to one of the walls and wait for a guard to come over. When he does, follow him quickly, but quietly and knock him out when he stops. Hide the body. Dealing with the tech is easy. Open the door he walked in. He'll see you and try to run out of the room. Since you're blocking the doorway, you can knock him out easily. Hide the body. Open the door the tech came from and use the computer in this room for a data stick and a door code. Continue down the hallway and go right. Stop in the shadows near the corner. Wait for a guard to walk over and talk to another guard. When the guard leaves, go back and take the left path. Follow it until you get to a sliding door. Go through it and look for a guard to the left. Sneak up on him and knock him out. Pick up the satchel he dropped and use the computer in this room for two data sticks and door codes. Pick open the locked door in the corner. In this room you'll find a med kit and two sticky shockers. This is also a good place for hiding the guard's body. Go back and continue down the right path. Stop before the vending machines and observe the movement pattern of the tech down the hallway. When the coast is clear, move past the machines and find the spot with complete darkness near the left doorway. Wait until the patrolling tech is in the room to the right. Now, wait for the guard in the left room to stand still with his back turned against you at the far side of the room. sneak up on him, grab him and drag him over to the right side of the room. Knock him out in the shadows here. Pick up the satchel he dropped. When the other guard isn't around, go back and find the spot with darkness again. Knock out the other guard when he turns his back against you to enter the door code. Turn of the lights in the second room on the left wall and hide both of the bodies in here. You'll also find a disposable pick in this small room. Enter the keypad-locked door on the right wall (7687.) Once you're in the next room, use the light switch at the right side of the door to turn off the lights. A guard will come in and notice the lights, but for some reason seem unable to find the light switch. Wait until he starts patrolling back and forth from the next room and to the file cabinets in this room. Knock him out when he stops at the file cabinets. Enter the room he came from and pick up the med kit on the wall. Use the computer in here for a data stick and a door code. Open the keypad-locked door on the right wall (110598) and you'll reach a checkpoint. In this room there are two techs and a guard will enter the room if they somehow think or know you're there. Go right and stop at the top of the stairs Wait for the tech below you to move towards the other tech. Quickly go down around the corner and do a split jump in the shadows here. Do not drop down on the tech when he walks below you! Instead wait until he moves over to the other tech again. You should be able to drop down, run around the corner and knock both of them out before they even know what hit them. Pick up the satchel that one of them dropped. Hide the bodies near the door you entered from. Follow the only path you can take and you'll get to a room with a lot of shelves and a camera noise. The shelf in the left corner has got your SC-20K, a sticky shocker, a ring airfoil and a sticky camera. Pick up the SC-20K to complete the `Retrieve the SC-20K` objective. Shoot out the camera and enter the keypad-locked door (2977) to reach a *SAVEPOINT* Follow the hallway and you'll get to a guard talking in a cell phone. Be quick to sneak up on him and knock him out before he leaves. Hide the body. Continue down the hallway and take the left path. Stay in the shadows near the right wall when you turn the corner. There is a guard and a tech in the room to the right. When the guard is near the hallway, shoot the wall opposite the room. Sneak up on the guard from behind and knock him out when he comes over to investigate. The tech is easy to deal with. You can sneak up on him if you want, but I find it easier to just run in and knock him out. The alarm is at the other side of the room from where he is, so you should have plenty of time to reach him before he sounds it. Pick up the satchel he dropped for a data stick and a door code. Hide both of the bodies and use the two computers in the room. Enter the sliding doors on the other side of the hallway and you'll reach a checkpoint. Use the keypad (2019) to open the right door. Stop on the bridge leading to the platform in the middle. Get out a sticky shocker and use it to knock out the guard patrolling guard below you. Hide his body at the upper level. Go through the door at the bottom level and open the next door to see the server room. There is a camera at the opposite wall, behind the big thing in the middle. Peak around the right side of the big thing and shoot out the camera. Go to the left side and use the red-screened computer here to complete the `Access the CIA central server` objective and receive a door code and a new objective. NEW OBJECTIVE: - Tap Dougherty's computer to trace the intelligence leak to the Georgians. Go all the way back to the hallway and continue down the left side. Enter the toilets on the left side of the hallway and knock out the guard in here. Hide the body. Continue down the hallway and you'll eventually reach a checkpoint. Sneak along the left wall and get out a ring airfoil. Use it to knock out the guard in the opening on the left wall. Do not continue through the metal detector! You'll sound an alarm and a guard will come. Climb into the little office where the guard was and pick up the satchel he dropped for a med kit. Turn off the lights to hide the body. Exit the office and open the door at the end of the hallway. In the next room there is two bullet-proof cameras hanging from the roof. One is in the middle of the room and you can see its movements, but the other is on the other side of the room and you won't see when you can move past it. Approach the pillar in front of you to trigger a guard to come out from an opening at the other side of the room. Retreat to the shadows near the metal detector. When the guard walks past you, follow him and knock him out when he stops. Hide the body in the shadows near the metal detector. I guess getting through the room without being spotted is most about luck. Use the right side of the room and time your movements so at least the camera you can see doesn't spot you. Go to where the guard came from and follow the hallway here. Go down the stairs on the left side and you'll hear a camera. This is also bullet-proof, but the light in the room can be shot out and the camera won't see anything. Use the keypad (110700) to open the door. Head inside to reach a checkpoint. Once inside, you'll hear a guard talking in a cell phone. Sneak in through the door on the left side. Carefully sneak up on him and knock him out. Turn off the lights in this room and hide the body. Wait for another guard to come. He'll notice the lights and you can knock him out when he is about to turn them on. Hide his body. Open the other door on the left wall. Pick up the flares and use the computer in front of you for a data stick. Pick up the flare near the turret and use the computer next to the turret to turn it off. Pick open the door on the right wall and use the elevator in here to go up. Exit the elevator to reach a *SAVEPOINT* Go down the hallway you're in and open the door at the end. In the next room there is two guards and a tech. Stay in the shadows and wait for one of the guards to walk away. Sneak further into the room so you can see the tech's movements. Wait for him to come to the screen close to you and when he goes back again, sneak up on the sitting guard and grab him. Drag him over to the shadows and knock him out. The tech shouldn't see you completely. Either he'll just barely see you and become suspicious, or he won't see you at all. If he comes over to investigate, don't knock him out yet. Wait until there is nobody nearby. After you've knocked him out the other guard will start to patrol this room. Find a spot near the place he stops and knock him out when he turns around to walk back. The tech won't even try to set off an alarm if he sees you, so you can just run up to him and knock him out. Hide the bodies in the shadows. Head out of this room through the door on the other side of the room. Go inside the room on the right wall and use the computer in this office for a data stick. Head further down the hallway and stop in the shadows near the computers. Dougherty will exit his office and leave this area. Use the computers for two data sticks and pick up the two sticky shockers lying besides the right computer. Wait for Dougherty to come back and leave again before entering his office. Use the red-screened computer in here to complete the `Tap Dougherty's computer` objective. Wait for Lambert to finish talking to receive a new objective. NEW OBJECTIVE: - Kidnap Mitchell Dougherty. Go down the hallway Dougherty went down and you'll reach a checkpoint. Continue down the hallway and you'll see a guard and a camera. To get past those, enter the door on the left wall. Crouch, and go under the light from the projector. Once you're past it there is a guard to the left. Sneak up on him and knock him out. Hide the body. Pick open the door near the guard and exit this room. When you exit, you'll see the guard and the camera to your right. Go down the left path. Crouch and stay in the shadows near the right wall when you walk past the window. You'll see a sitting guard in here. Go through the door on the right wall, sneak up on him and knock him out. Open the door to the toilets on the left wall and knock out the tech in here. Pick up the satchel he dropped for a data stick and a door code. Turn off the lights and hide both of the bodies in here. Continue down the hallway and pick open the door you'll eventually reach on the right wall. Use the computer and pick up the three sticky cameras in this office. Exit this room and use the keypad (0614) to open the double doors to the right. Go right and use your optic cable to see that Dougherty is standing right outside this door. Open it and grab him/knock him out to reach a *SAVEPOINT* NEW OBJECTIVE: - Take Mitchell Dougherty to the rendezvous point near the document disposal loading dock. Pick up Dougherty's body and carry him out through the sliding doors in front of you. Hide him in the far right corner here. A guard will enter the area from the other side. I suggest shooting him with a ring airfoil, and then run up to him and knock him out while he is temporarily stunned. Hide his body. You can take Dougherty's body with you if you want, but it is just as easy to leave him here for now. Follow the catwalks on the left side of the smoking area and Lambert will give you a new objective. NEW OBJECTIVE: - Incapacitate the CIA Security Officer speaking with Wilkes and Baxter. Head down the stairs and enter the sliding door at the bottom to reach a checkpoint. There is a camera on the wall near the red light, so shoot it out from the top of the stairs. Go down the stairs and enter the room on the right side. Jump onto the big metal thing right in front of you, and put a sticky shocker into the patrolling guard here when you get the change. Hide the body and pick up the sticky shocker from the shelf before you leave. Exit through the sliding door on the opposite side of the room from where you entered. Follow the stairs until you get to an elevator on the left side. Watch the guard below you, and wait for him to go away before using the elevator to go down. Hide on the spot with darkness right next to the elevator. Shoot the guard with a sticky shocker when you get a clear shot. Hide the body. Head into the parking area, and you'll see the guard(to the right) talking to Wilkes and Baxter. Get out your weapon and sneak towards them. When you're close enough, shoot the guard with a sticky shocker to complete the `Incapacitate the CIA Officer` objective. Hide the body. Go back and get Dougherty from wherever you left him and bring him back to Wilkes to complete your remaining objectives, and the mission. *SAVEPOINT* |--------------------| |MISSION 6: KALINATEK| |--------------------| -BBB- OBJECTIVES: - Infiltrate Kalinatek. - Access Kalinatek's fire emergency system to open the fire doors surrounding Ivan. - Find Ivan before the Russian Mafiosos kill him. In this mission there are no alarms. This means that you don't have to hide the bodies. There is also a lot of med kits and ammunition lying around, so don't be afraid to go into gunfights if you have to. Head left and stay in the shadows. Climb onto the van and shoot the guard below you. Wait for another guard to come over to investigate, and shoot him to. Go towards where the other guard came from and enter the door to the left. For some reason the lights here will be destroyed after a while. Pick up the med kit lying halfway up the stairs. Now, this area is very glitchy. Sometimes the three guards up ahead will be able to see you through a door while you're in complete darkness. If they all start to shoot at the door, you're chanceless. Sometimes they don't see you at all, but they are still pretty hard because they are spread out in an open, lighted area. I have found the best way to be to stand still after picking up the med kit. One of the guards should "see" you and become suspicious. It may take a couple of minutes, but he should eventually open the door at the top of the stairs. If you hear gunshots, you'll have to take a chance and open the door. You might get lucky with the placement of the guards. If you don't hear any gunshots and the guard comes over like he should, shoot him. Another guard should come over to investigate, so shoot him too. The last guard will now come over to investigate, and you can kill him too. Pick up the satchel that one of them dropped for a data stick. Head into the parking area and find the door near the L6 sign on the right wall. Open it and climb onto the boxes in the next room. Run out through the window to get onto the crate hanging outside. On the right side there is a pipe above you that you can grab onto. Hand over hand a bit forward to reach a *SAVEPOINT* When you start again you'll get pushed forward and eventually drop down on some sort of box on the crane. Turn around and jump over to the unfinished room to the right. Use the little chimney on the left side to rappel down. Stop outside the window and be quick to shot the guard you can see before he leaves. Shoot the other guard when he runs over to investigate. Continue rappelling down and you'll end up on a glass ceiling. Wait for a guard to come below you. Shoot him, and you'll break the glass and drop down at the same time. Pick up the satchel the guard dropped for a data stick and a door code. Enter the sliding doors to the right to complete the `Infiltrate Kalinatek` objective. Use your newly acquired door code (97531) to open the door to the right. Continue through the next door, and instead of opening the door in here, jump to get into the vent to the right to reach a checkpoint. Follow the vent and a cutscene will play. Drop out of the vent at the end, and pick up the disposable pick and the sticky shocker on the table in this room. Open the right door and stay in the doorway. Shoot the patrolling guard when he stops outside the opening (not the opening right besides you, but the one further down the hall.) Sneak up on the wall mine on the right wall and disable it. Pick up the satchel the guard dropped for another wall mine. When you reach the corner, turn right and shoot the guard up ahead. Shoot or disable the wall mine near him. Pick up the satchel he dropped for a data stick. Head back and enter the door near the dead tech. Go behind the table straight in front of you and pick up the disposable pick in here. Head out again and enter the other door on the left wall. In this room you'll find a ring airfoil on one of the tables. Enter the room near where the second wall mine was to find a med kit before going through the hole in the wall near the ¨ guard to reach a *SAVEPOINT* When you start again, stand in the opening of the hole, but don't go out yet. Wait for a guard to turn on some lights in this area. Look to your right and the guard will enter your view and go back to where he came from shortly after. Go out of the hole and shoot out the tiny light above you. Hide in the shadows to the left if you aren't there already. Look to the right side of the room to see another tiny light in the roof. Shoot it out and wait for the guard to come. When he leaves again, head over to the right side of the room and shoot out the light in the right corner. Hide in this corner and shoot the guard when he comes over again. You'll see another guard from here who is just standing still. You can easily shoot through the glass and kill him too. Pick up the sticky camera from the table near you, and go into the room where the second guard was. Pick up the satchel he dropped for a data stick. You can use the computers in here if you want, but you won't get anything from them. Go out through the sliding door in this room. Shoot out the light above you, and sneak forward a bit, but stay in the shadows. Two guards will enter the room up ahead. One of them will set up a wall mine and the other one will leave shortly after. The guard who sat up the wall mine will start patrolling the room, and you can shoot him when he stops somewhere. Shoot out or disable the wall mine. Pick up the satchel the guard dropped for a med kit. Go through the sliding door on the left wall and you'll be in the room with the techs and wall mines. Even though the guard stands still with his back towards you, you can't sneak up on him because the techs will start talking to you, and he'll notice you. Shoot him out from a safe distance instead. Pick up the satchel he dropped for a disposable pick. Disable the two wall mines and talk to the tech that doesn't leave to get a door code. Exit through the other sliding door in the little hallway besides the room to reach a checkpoint, receive a timer of 2.30 and a new objective. NEW OBJECTIVE: - Disarm the bomb planted in the Archives Room. Follow the only path and head right when you can. Use the keypad (33575) to open the door here. Go through the door and head into the room to the right. Pick up the med kit near the dead tech and the sticky shocker on the table to the right. There is a wall mine on the wall up ahead, so get out your weapon and shoot it. Head into the next room. The exit here is in the far left corner. Stand near the dead tech and shoot the wall mine there. Climb over the table and follow the hallway left. Go right where the fire blocks your path. Follow the only way you can, and you'll reach a sliding door. Go through it and use a disposable pick on the locked door on the left wall. The path to the bomb may seem blocked by fire, but you can climb over the file cabinet in the middle of the room to get to the bomb. Disarm it to complete the `Disarm the bomb` objective and receive a new objective. NEW OBJECTIVE: - Restore power to the fire door circuit by accessing the fuse box behind the auditorium. Pick up the sticky shocker to your left. Climb back over the file cabinet to the side you entered from and pick up the med kit lying here. Head out through the door and go left to reach a checkpoint. Go through the sliding door and go into the corner in front of you. Turn around and you'll see a door opening. Watch this and you'll see a guard patrolling. You should have a good enough angle from the corner to shoot him when he walks past the opening. Pick up the satchel he dropped for SC-20K ammunition. Head over to the left side and shoot the guard with his back turned to you. Go down the stairs and to the far left corner. Go down the stairs, and a cutscene will play. Two guards are now coming your way. There are many ways of dealing with them. You can retreat back up the stairs and throw a grenade at them when they come, but the easiest would be to put two sticky shockers in them. Pick up the med kit and use it if they got in a couple of shots on you. Head down into the basement. When you reach the first light in the roof, turn right. Put your back to the wall, and go through the small passage here. When you come out on the other side, you'll see a guard who were going to ambush you, but now you are free to shoot him from behind. Pick up the ring airfoil round, pistol and SC-20K ammunition and frag grenade lying on the table. Turn around and choose `Switch object` from the interaction menu to reach a checkpoint and complete the `Restore power` objective. Head back to the auditorium, but stop at the top of the stairs from the basement. There is a guard where the first guard in the auditorium was, so shoot him. Pick up the satchel he dropped for two data sticks and a door code. Fill up on SC-20K ammunition. Go into the room you first entered the auditorium from, and open the keypad-locked door (1250) to reach a *SAVEPOINT* Wait for a guard to come walking down the stairs. He'll stop halfway down the stairs and give you a nice opportunity to shoot him. Go up the stairs and head for the door at the other side of the room. Use your optic cable to see a guard patrolling the hallway up ahead. Open the door right after he turns his back against you. Shoot him when he stops further down the hallway. Pick open the door on the left wall and get the sticky camera and pistol ammunition lying in this office. If there is pistol ammunition left, remember it for later if you need it. Hide the guard's body in here. Ignore the light switch and the door on the right wall, as you'll then have to deal with a guard, and all you get for it is a disposable pick. Pick open the other locked door on the left wall and pick up the ring airfoil round and the sticky shocker inside the locked room. Turn off the lights before you leave. Head around the corner in the hallway, stop when you reach the sliding door, and run back into the previously locked room nearest you. Open the door and stand still. Get out your weapon and put a sticky shocker into the guard that will soon come over. Head down the hallway again, and go through the sliding door on the right wall. Pick up the med kit and talk to the tech in here. go further down the hallway and look left when you hear a man talking. Sneak up on this guard and knock him out. Pick up the satchel he dropped for a data stick. Use the red-screened computer to complete the `Access the fire emergency system` objective. Turn around and enter the newly opened doorway. Open the door here, and go up the stairs to reach a checkpoint. Approach the door and Lambert will give you a new objective. NEW OBJECTIVE: - Take Ivan's encryption key. Leave Ivan behind for the FBI. Shoot out the light above the door and the light on the opposite wall to leave this area in darkness. Open the door and position yourself in the corner under the `5`. Look left to see a guard. Shoot him when he stands still. Another guard will run over to investigate. Wait for him to stand still before you shoot him. Head over to the far side of the room and open the door here to trigger a cutscene. Enter the door on the right wall. Jump into the vent right in front of you. Go left until you can barely see the guard threatening Ivan. Don't go to close, or Ivan will see you and alert the guard of your presence. Shoot the guard and drop out of the vent. Pick up the satchel the guard dropped for a data stick. Talk to Ivan to complete the `Find Ivan` objective and receive a new objective. NEW OBJECTIVE: - Rendezvous with the Osprey for extraction. Head out of the men's room and go right. Enter the elevator in the room you'll reach and use it to go up to reach a *SAVEPOINT* Go out of the elevator and look left. Shoot out the light on the wall here. Go forward into the gap between the crates on the right side. Look left and shoot out the light hanging in the distance. Wait for the guard to finish talking. One of them will come over and notice that the lights are out. You'll get two chances to shoot him. One when he stops near you, and one when he stops near the light on the left side. Use your sniper sight to find the other guard near some crates in the lighted area. Shoot him and pick up the satchel the first guard dropped for a data stick. Find the door near the second guard and open it. Stand in the doorway and shoot the guard to your left. Climb onto the building material and get yourself onto the ceiling to the right. Shoot out the light in the room beneath you before you drop down. Head through the doorway to the left and go towards the door to the right. Stop when you hear voices, and a guard will come through the door. Shoot him, and another guard will come over to investigate. Shoot him too and pick up the med kit, SC-20K and pistol ammunition and the frag grenade lying on some crates here. Remember the ammunition for later if you're full. Go through the door the guards came from to reach a checkpoint. Shoot out the light above you and go forward into the room. Find the small passage on the right wall, put your back to the wall and go through it. Go left, towards the doorway, and zoom in on the forklift. Shoot out the guard hiding behind it. Look to the right to see a guard hiding behind some crates. Wait for him to try to shoot you (he won't hit you unless you go through the doorway) and shoot him. You'll see a ladder right next to the guard you just shot. Look above it to see the last guard in this area. Go through the doorway and hide behind the crate. Shoot the guard from here. Climb up the ladder. Drop down and find the med kit and the frag grenade lying in this area. Go through the doorway and look right to see a door. Go through it to reach a checkpoint. Go through the door in front of you, and quickly hide behind the pillar. There are three guards in this room who knew you were coming, including one that is tossing frag grenades. Look left to see a guard coming. Luckily, he won't hit you before his third or fourth attempt, so shoot him quickly. None of these guards can really shoot, so you should be able to go right, shoot the grenade-tossing guard, and then the last guard without taking to many hits. You've got lots of med kits anyway, so health shouldn't be a problem. Go back and fill up on ammunition, before you go up the small set of stairs on the left side of the room. Take the left path and drop down into the vent on the right wall to reach a *SAVEPOINT* Follow the vent, and shoot the guard with his back against you, before you drop out. Head towards the door in the far right corner. Use your optic cable and wait for the guard up ahead to leave. Now, retreat back into the room. Wait a while for a guard to enter the room. He'll be standing still, so shooting him will be easy. Go out through the door and enter the room to the right. Pick up the med kit, pistol and SC-20K ammunition in here. Remember it for later if you're full. Continue through the rooms until you get to a doorway with a guard near it. Position yourself left of the doorway, so you can't be seen. Wait for another guard to come and leave again. Right after he's gone, sneak up on the guard with his back turned to you, grab him, drag him back into the room you came from and knock him out. Shoot out the light in the room you're in, hide in the shadows, and shoot the last guard when you get the chance. Enter the second doorway on the left wall. Shoot out the two lights in here, and hide in the shadows near the sinks. Wait for a guard to enter the room, and shoot him. Shoot or disable the wall mine on the left pillar. Go through the doorway and enter the room under construction to the right. Pick up the med kit and SC-20K ammunition in here. Follow the hallway and you'll reach a checkpoint. Go through the doorway on the right wall and go up the stairs. Stay in the darkness along the right wall. Shoot the guard patrolling up here, and another guard will come up to investigate. Quickly shoot him before a third guard comes up to investigate. Shoot him too. Drop down and follow the only way you can until you can see the Osprey (the big, black chopper thing.) Ignore the gunshots and explosions, as it isn't directed against you. Look up and right, and you should see the head of a guard (stand up if you don't see him.) Shoot him. Drop down and go right. Climb onto the crates to trigger two guards to come from where you came from. Drop back down so they won't see you. Wait for them to climb up all of the ladders, and shoot them. Climb up all the ladders, jump onto the roof, climb onto the crate and jump into the Osprey to complete your remaining objectives, and the mission. *SAVEPOINT* |------------------------------| |MISSION 7: NUCLEAR POWER PLANT| |------------------------------| -NNN- OBJECTIVES: - Infiltrate the Cooling Rod Room and trigger a meltdown alert. - Investigate the Nadezhda communications centre. - Tap the Georgian microwave relay. In this mission you have an alarm limit, so you'll have to start hiding bodies again. Move right until you can see a camera below you, in the far right corner. Shoot it, and a guard will come up the stairs to investigate. Go back into the shadows, and shoot him when he stops. Hide the body. Head over to the top of the stairs, but don't go down. Instead, start doing double jumps off of the right wall. It may be a bit tricky, but you should eventually land on the railing. When you do, drop down into the shadows below. Turn around, and you'll see a window on the far wall. You'll notice a guard patrolling outside the window. When he isn't around, shoot out the upper left glass in the window. Shoot the guard the next time he stops near the window. Go over to the window, slide it open, and climb out. Hide the dead guard's body. Go right, and look right when you reach the corner. You'll see a guard in the distance. Shoot him and hide the body. Enter the door near the guard, and go as far as you can, while still staying in the shadows. Look left, and shoot the patrolling guard when he stops in the little room. Turn off the lights in the room to hide the body, and pick up the med kit in here. Pick open the locked door on the right wall, and go through it to reach a checkpoint. Head over to the far right corner of this area, and climb over the fence. On the other side of this fence, you'll find a frag grenade and pistol ammunition. Climb back over the fence, and go through the door near the one you came from. Pick up the flare lying in this room. Stand in the doorway and look towards the top of the opposite wall, to see a spotlight. Shoot it out and ignore the music. Climb up the red pipe to the right of the door. Climb up the next red pipe. Follow the ledge to the right and climb up another red pipe. Follow the ledge to the left and crawl into the vent. Follow the vent, and jump and grab onto the left side at the end. Don't pull yourself up yet. Wait for a guard to come close, and drop down again. He'll come over to investigate, and you can shoot him when he stands near the edge. Climb out of the vent and you'll see another guard and a camera. Shoot the guard first, and then the camera. Hide both of the bodies. Go through the door under the camera, and pick up the med kit in front of you, and the frag grenade in the far corner. Pick open the locked door, and go through it. Drop down into the hole to the left, go through the small vent here, and drop down onto the elevator to reach a *SAVEPOINT* Wait for the elevator to stop. Drop down on the right side first, and then drop down to the bottom to avoid losing life. Head over to the far left corner. When the guard here goes over to the right side, stand up and shoot him. Shoot out the camera on the left wall. Climb out of the hole, and hide in the shadows near the pipes in front of you. Shoot out the camera on the far wall from here. Now, you see that guy in orange? That's a civilian/tech, and you're only allowed to kill one of them during this mission, so you'll have to knock them out instead. Wait for him to start working on the computer near you, run up on him, and knock him out before he can sound an alarm. There is another tech behind the sliding door on the right wall. Run in and knock him out quickly. Shoot out the light and hide all the bodies in here. Pick up the med kit in here before you leave. Head out into the hallway, and find the path with a camera on the left wall. Shoot out the camera and follow this path. Enter the sliding door on the right wall to find a med kit. Go back and drop into the hole near the second camera you shot. Follow the right path, and a cutscene will play. You'll also receive a new objective. NEW OBJECTIVE: - Retrieve the Cooling Rod Control Room access code from the mercenary technician "Esfir." Continue following the tunnel, and you'll reach a checkpoint. When you get out of the tunnel, head right, go up the small set of stairs, and hide to the right of the sliding door. Grab Esfir when he's nearby, and interrogate him to complete the `Retrieve the access code` objective, and receive a door code. Go through the sliding door and shoot out the light on the left wall. Ignore the other sliding door (there is a med kit there if you want it, but also a tech.) Shoot out the camera after you're past the sliding door. Approach the camera and retreat back again. A guard will come over and notice the camera. Shoot him when he comes over to investigate it. Quickly take his body into the shadows before a tech finds him. Shoot out the camera on the far wall down the hallway. Wait for a tech to start working on the computer nearby. Run up on him, knock him out and hide the body. Ignore the sliding door on the right wall, and take the path on the left side to reach a checkpoint. Use the keypad (560627) to open the locked door. Stand in the opening and shoot out the camera on the wall behind you. Turn around and find and shoot out the camera over the second computer on the left wall. Go down the stairs and pick up the med kit on the way. Find the camera between the third and fourth computer, and shoot it out. Take the low, shadowy part, and shoot the tech with a ring airfoil to the head when you're close. Pick up the satchel he dropped for a chemical flare. Hide the body. Pick up the med kit in the far right corner, or remember it for later if you're full. Use all four of the computers (pick up the chemical flare along the way) to complete the `Trigger a meltdown alert` objective. Hide in the darkness near the third computer, and wait for a guard to enter the room. Shoot him when he stops. Hide the body. Go out of this room and go through the newly opened door near the camera to reach a *SAVEPOINT* Make your way up the stairs, and on the way you'll receive a new objective. NEW OBJECTIVE: - Retrieve the FlashRAM shipping log for the power plant's waste disposal train. Continue down the hallway until you get to a vending machine. Throw a flare down the hallway to distract the turret up ahead, and run in through the doorway on the right wall. Head to the far side of this room, and stay in the darkness in the next room. You'll see a guard patrolling to your right. He only stops briefly, so it might be easiest to shoot him with a sticky shocker. Run down into the lower part of the room, and grab the tech here (he hasn't got any alarms to set off.) Interrogate him, knock him out, and pick up the satchel he dropped fro a data stick and a door code, and to complete the `Retrieve the shipping log` objective. Hide both of the bodies. Go back up to the catwalks and find the vent near the door you entered from. Jump into it, and follow it to the end. Drop out and pick up the flare and the med kit lying in this room. Pick up the SC-20K ammunition lying in the doorway, and go through the next door. Run left and turn off the IFF on the turret and let it shoot the two guards coming down the hallway. When it's done, turn it off and pick up the satchel one of the guards dropped for a med kit. Hide the bodies. Follow the only path you haven't taken yet and use the keypad (151822) to open the locked door. Continue down the only way you can, and you'll reach a checkpoint. Pick up the two chemical flares you'll get to. Turn the corner and throw one of them as far into the room as possible to distract the turret. Run over to the far side of the room, and disable the turret while it's still concerned about the flare. Pick up the med kit on the right wall, and go down the hallway near it. Stop when you reach the shadows, and shoot the camera on the right wall. Pick up the med kit, and go through the door under the camera to reach a checkpoint. Pick up the can near the plant, and use your optic cable on the door. Wait for a guard to stand in the doorway and go left. Immediately after he goes left, open the door, pick up the can, and go into the shadows to the right of the doorway. Wait for the other guard to be on the far side of the room, and throw the can somewhere to the left of the doorway. Use a sticky shocker to knock out the guard who comes over to investigate when he isn't near the doorway. Shoot the other guard when he stops somewhere on the far side of the room. Pick up the satchel the first guard dropped for a frag grenade. Go through the doorway to complete the `Investigate the communications centre` objective. Hide the bodies, and go through the door on the left side of the room. Sneak up on the tech here, grab him, interrogate him and knock him out. Hide the body. Use the red-screened computer to complete the `Tap the microwave relay` objective and receive a new objective. NEW OBJECTIVE: - Stow away on the waste train for extraction. Go back to fill up on SC-20K ammunition and med kits if you need to. When you're ready, open the door to the right of the computer to reach a *SAVEPOINT* Go through the door and up the stairs. Wait in the darkness just inside the doorway at the top. A guard should eventually come. Shoot him when he stops. Hide the body. Go down the hallway and stop before the path to the right. Wait for the guard there to turn away. Run over to the computer and use it for a data stick. Sneak as far right as possible while still in the shadows. Shoot the guard when he stops and pick up the med kit he dropped for a med kit. Hide the body. Go through the door on the right wall to find a room with a med kit. Follow the hallway to the end, and use the keypad (795021) to open the locked door. Go through the door to reach a checkpoint. Drop down into the hole in front of you and grab onto the red pipe here. Slide down. When you land, quickly look right and shoot the guard there. Go right a bit, and you'll see a guard patrolling below you. Shoot him too. Drop down and go through the door in the far right corner to complete your remaining objective and the mission. *SAVEPOINT* |--------------------------| |MISSION 8: CHINESE EMBASSY| |--------------------------| -MMM- Talk to the woman in front of you if you want. When she's done, climb onto the dumpster to the left. Jump over the wooden fence, and you'll receive some objectives. NEW OBJECTIVES: - Rendezvous with the agency contact. - Collect intelligence from the Embassy with the laser mic. - Any Embassy fatalities will result in mission failure. Wait for the guard to stop patrolling and stand at the far side of the alley. Shoot out the light near him on the right wall. Wait for him to go back and stand still again. Sneak up on him, (be careful not to step on papers on the ground) grab him and knock him out. Hide the body and pick up the satchel he dropped for a data stick. Climb onto the left dumpster and jump to make a noise. The other guard will come over to investigate. Jump onto him and knock him out. Hide the body. Head left and go through the broken wall at the end. Climb up the ladder in the left corner to reach a checkpoint. Stay in the shadows on the right side of this room. Go out of the room as far right as possible and drop down into the shadows near the dumpsters. Climb onto the left one and jump to make a noise. Jump onto the guard that comes over to knock him out. Hide the body. Stick to the right wall and head over to the shadows near the police car when the other guard isn't near it. Stand as close to the circle of light as possible while still being in complete darkness. Sneak up on the guard and knock him out when he stops near you. Hide the body. Climb onto the dumpster to the right, further down the alley, and jump over the wall. Stand up and run. When you get to the open area, two guards will come from the right, so stay left. You're actually in complete darkness in the seemingly well-lit area here. Go around the fence on the far side and approach the manhole, but stay in the shadows. Watch the guards and wait for them not to be completely facing you. Go over to the manhole and slide down the ladder there. It doesn't matter if they see you, because at the bottom, you'll reach a *SAVEPOINT* When in the sewers, the thermal vision really helps to spot guards from a distance. Go down the tunnel and head left. Stop when you see the two guards pass by, and wait for them to get away a bit. Go forward and look right. Wait a while until one guard is standing still under a light. Shoot out the closest light. Sneak up on the guard (look out for papers on the ground) and knock him out. Hide the body. Go further down the tunnel and stop in the doorway. Wait for a guard to come by. Knock him out when he turns his back to you. Continue down the tunnel until you get to a dark area. Shoot out the closest light. Find the ladder near this light and climb up to reach a checkpoint. Go to the top, but don't climb out yet. Wait for a guard to come over, and climb out when he leaves again. Grab the guard on the right side. Drag him over to the dark corner and knock him out. Get over to the shadowy part of the other guards patrolling route by following him when he goes away from the manhole. Sneak up on him and knock him out when he stops at one of the ends. Pick up the satchel he dropped for a data stick, and hide the body. Climb up the red ladder directly beneath the large red sign on the wall. Jump and grab onto the pipe above you, and hand over hand over to the other side. Drop down, and climb into the window. Climb up the pipe in this room, and talk to the guy at the top to complete the `Rendezvous with the contact` objective and receive a new objective. NEW OBJECTIVE: - Follow the truck into the embassy grounds from the warehouse. Pick up the med kit in front of you and the pistol ammunition on the ground under the walkway. Go onto the walkway and find the chimney there. Rappel down from it to reach a *SAVEPOINT* Shoot out the light on the left wall. Climb onto the nearest dumpster, and jump to make a noise. Jump onto the guard that comes over to knock him out. Pick up the satchel he dropped for a data stick. Follow the alley until you get to a lighted area. Stay in the shadows and shoot out the light in the corner opposite you. When the patrolling guard isn't around, head over there and climb up the ladder. Shoot out the light high on the opposite wall, and climb up the ladder on the left wall. Drop down right, and go through the doorway. Follow the only way all the way to the end (ignore the first doorway.) Go through the second doorway to reach a checkpoint. Sneak up on the guard, and knock him out when he comes over. Pick up the satchel he dropped for a data stick. Shoot out the light here. Climb onto the crates and look for a zipline above you. Slide down it and drop down to the ground. Leave the other guard here for himself. Shoot out the light on the right wall, and head around the corner it was on. There's a dumpster here with pistol ammunition on it. Get it and go back. Find the alley on your right, and shoot out the two lights hanging there. Head down the alley, and you'll reach a dumpster. You should know what to do with the guard up ahead by now. Pick up the satchel he dropped for a data stick. Follow the alley to the end, and climb onto the dumpster there. Do a double jump to reach a *SAVEPOINT* You've got kind of a time limit now. If the truck drives into the embassy and the gates closes before you're in, you fail. Lambert will give you a new objective. NEW OBJECTIVE: Any alarm sounded will result in mission failure. Get out of the alley and follow the right wall all the way around. Stay in the shadows and go through the gates. Hide in the left corner and wait for the truck to drive away to complete the `Follow the truck` objective. Sneak into the guardhouse, and knock out the guard there. Don't grab him, as the other guard might see you. Pick up the satchel he dropped for a data stick, and hide the body. Use a sticky shocker to knock out the other guard. Hide the body. Go over to the truck, and shoot the patrolling guard there with a sticky shocker. Hide the body. Follow the road until you reach a checkpoint. Get out your laser mic, and go a bit forward to trigger a cutscene. Aim the window towards the left window at the second floor. The square will turn red when you are aiming towards the right area. When it turns green again, you'll have completed the `Collect intelligence` objective, and receive two new objectives. NEW OBJECTIVES: - Trail Kong Feirong to his car and laser mic it to intercept his conversation. - Do not get seen or raise enemy suspicion at all until the conversation has been caught. Wait for Feirong to get to his car. Laser mic it when it stops near the gates. When the conversation is finished, you'll have completed all your current objectives, and receive a new objective. NEW OBJECTIVE: - Rendezvous with Coen for transportation to Mouke Tsoe Bo Meats. You are now allowed to kill people, and set off alarms again. Shoot out the camera left of the gates. Shoot the guard nearby, when he stands still near the doors. Shoot the last guard whenever he stands still. Don't care about the bodies. Find the place on the far wall where the barbed-wire is broken, and climb up the pole there. Drop down and talk to Coen to complete the last objective and the mission. *SAVEPOINT* |-------------------| |MISSION 9: ABATTOIR| |-------------------| -EEE- OBJECTIVES: - Access the antenna on the abattoir roof and destroy it's broadcast ability. Shoot the guard nearby when he steps into the shadows. Hide the body. Climb over the fence, and onto the grey thing on the other side. Jump on the black part to make a guard come over. Jump onto him and knock him out. Hide the body. Head over to the far side of this area, and pick up the med kit left of the door. Go through the door to reach a checkpoint. Go through the other door to hear a guard speaking. He is talking about the area you're in, and that the mines here can be detected using thermal vision. Shoot the guard to the right. Turn on thermal vision and make your way about halfway through the mine-field. Shoot the guard near the spotlight. Go through the last part of the mine-field, and head right. Pick up the med kit and SC-20K ammunition lying on the ground. Climb onto the dumpster with papers on it, and do a double jump to get into the hole above you. Here, you'll reach a checkpoint. Get out of the tunnel to find yourself on a roof. If you walk over the roof or skylights, two guards will come out to kill you, and you don't want that to happen, do you? Go left and onto the vent. Follow this, and you'll reach a fence. Jump to grab onto a ledge, and shimmy left. Drop down at the end, and grab onto the pipe above you. Hand over hand to the end, and drop down. Go left, and climb over the fence. Interact with the antenna to trigger a cutscene. You'll also complete the `Access the antenna` objective, and receive a new objective. NEW OBJECTIVE: - Locate the captured American soldiers and Chinese dignitaries. A guard will come looking for you, so hide in the shadows behind the antenna, and shoot him when he stops. Pick up the satchel he dropped for a data stick and a door code. Hide the body. Pick open the locked door he came from, and go down the stairs. Go back under the stairs and disable the wall mine on the left wall. Pick up the med kit, two wall mines, two frag grenades, pistol and SC-20K ammunition, sticky shocker and flare. Go back up the stairs and use the keypad (770215) to open the locked door. Go through it to reach a *SAVEPOINT* Go down the stairs and through the door on the left wall. There is a guard below you, and another one behind the half wall. Climb over the barrels, and run over to the corner. The guard below you will become suspicious and start investigating. Wait for him to go behind the half wall. If he doesn't go over there the first time, make noises until he do. Lob a frag grenade so that it lands between the stalls and the wall. The two guards will run towards it and get killed. Drop down and pick up the med kit lying on the table. Shoot out the light in the hallway, and hide the bodies there. Head down the hallway, and go through the door on the right wall. Slowly sneak up on the guard here. Grab him, interrogate him, and knock him out. Shoot out the lights in the room to hide the body. Pick up the SC-20K ammunition lying besides the computer. Go out of the room, and drop into the vent to your left. Follow this a bit to receive a new objective. NEW OBJECTIVE: - Stop the Georgian executioners from reaching the captured U.S. soldiers. Climb up the pole at the end of the vent, and drop right. Go over to the hole in the floor, and look down to see two guards. Shoot one of them in the head with a ring airfoil, and quickly shoot the other guard (not with airfoil) before he revives the first one. Drop down, and pick up the satchels they dropped for a frag grenade and a med kit. Shoot out a couple of lights to hide the bodies. Go through the doorway with all the steam to reach a checkpoint. Use thermal vision to spot guards in the rooms with steam. Stay in the dark hallway, and shoot the guard when he stops in front of you. Hide the body in the hallway. Head into the next room, and go to the left side once you're in. Climb over the machines here until you reach a turret. Turn of the IFF, and let it deal with the patrolling guard before you deactivate it. Head into the next, empty room. Shoot the guard patrolling in the next room. Another guard will run over to investigate. Shoot him too. Find the pipe that goes into the next room, and grab onto it. Pull up your legs, and follow it to the end. Drop down, and go back to deactivate the turret. Climb onto the machine, and you should be able to see a tiny bit of the guard's head. Shoot him. Pick up the med kit lying on a table to the left. Go into the next room to reach a checkpoint. Go left and shoot the patrolling guard there. Knock out the guard standing in the doorway. Shoot the other guard that comes over before he can revive the knocked-out guard. Another way to get through this room is to do a double jump off of the left wall outside the doorway, to grab onto the pipe above you. Pull up your legs, follow it to the end, and drop down. Drop into the vent in the floor, follow it, and climb out at the end. Pick up the med kit along the right wall, and shoot out the light. Go down the stairs, and shoot the patrolling guard. Use the switch on the right wall to open the gate. Go through it to reach a *SAVEPOINT* Quickly go over to the far side and shoot out the light on the ground to the right. A guard will notice it and come over. Shoot him. Pick up the satchel he dropped for a data stick, and hide the body. Pick up the SC-20K ammunition lying on the shelf. Go through the doorway and head left. Pick up the flare on the boxes, and go through the doorway to the right. Shoot out the light here and pick up some more SC-20K ammunition. Go around the corner and head left. Do not shoot out the light on the ground! Climb onto the walkway along the left wall. Get out your PISTOL and shoot out the light on the wall. The two guards should not notice it. Go forward, and a cobweb'll block you. Shoot it with your pistol (do not shoot towards the floor! Aim at the wall in front of you) to get past it. Quickly go forward and hide in the dark corner. A guard will approach the turret to investigate that area. When he goes away, drop down, turn of the IFF on the turret and climb back up. The turret Should deal with the two guards. Deactivate it, and pick up the satchel one of the guards dropped for a data stick. Hide the bodies. Head further down the stables, and you'll reach another turret. Throw a flare to distract it and run past it. Continue down the only path to reach a checkpoint. Pick up the med kit and go through the piece of clothing hanging in the doorway. Use your night-vision to see a half-circle hole in the wall slightly to the left. Approach the other piece of clothing and barely touch it. This will trigger two guards to come from the other side. Run back and hide in the hole in the wall. Shoot a diversion camera to the left of the doorway you came from, and start making noises. Keep making noises until the two guards line up, and you can gas them both at the same time. Hide the bodies. Follow the only way forward to reach a checkpoint. You'll get to two doorways on the right wall. You'll have a major gunfight here later, so let's set up some traps to tilt the odds in our favour. First of all, set up a couple of wall mines on the doorways, and the third somewhere inside the room. Go down the middle of the room to find two turrets. Turn off the IFF on both of them. Pick up the SC-20K ammunition lying between them. Throw a flare in front of the right one and run down the path there. Pick up the med kit and frag grenades there. Walk over to the Chinese dignitaries to complete the `Locate the soldiers` and `Stop the executioners` objectives, reach a checkpoint, and receive a new objective. NEW OBJECTIVE: - Protect the U.S. soldiers and Chinese dignitaries. A cutscene will play, and the wall mines should take out the first wave of attackers. You'll receive a new objective. NEW OBJECTIVE: - Kill Grinko. You'll have to get past the turret again. Stick to the left wall and run past it. Use med kits immediately if you got hit. A guard will come over and run down the right path. Shoot him with a sticky shocker, if the turret doesn't do the job. Go towards the doorways. Grinko should be running around there somewhere. Shoot him, throw a grenade at him, use a sticky shocker on him or whatever. Once you kill him/knock him out, you'll complete the remaining objectives and the mission. *SAVEPOINT* |-----------------------------| |MISION 10: CHINESE EMBASSY II| |-----------------------------| -RRR- OBJECTIVES: - Infiltrate the Embassy via the upper floor. - Access Feirong's communication archives from the Embassy's server in the basement. - Killing Kong Feirong will result in Mission Failure. Go through the front door of the restaurant on the left wall. Equip a frag grenade and follow the right wall until you can see two guards to the left. Throw a grenade towards them to kill them. There is a chef in the kitchen, who you should knock out. He hasn't got any alarms so don't worry about being stealthy. Pick up the satchel one of the guards dropped for a data stick. Turn off the lights in the kitchen and hide the bodies there. Go to the toilets (close to the kitchen door) to find a med kit and some pistol ammunition. Go back into the kitchen and climb up the ladder in the left corner. Climb up the next ladder and walk over the planks to reach a checkpoint. Walk into the door to open it, but stay in the doorway. A guard will come over. Shoot him when he stops to the right of you. Pick up the satchel he dropped for pistol ammunition and a data stick. Hide the body. Make your way through this house, and you'll end up on a balcony. Climb up the pipe there to grab onto a zipline. You'll slide down and land on a ledge. You're not allowed to drop down into the Embassy grounds, so shimmy around the ledge all the way to the end. Drop down and climb up the pipe. Open the trap and drop down to complete the `Infiltrate the Embassy` objective. Shoot out the light above you and head around the corner. Stick to the left wall and slowly sneak forward, until you can shoot the sitting guard to the right. Hide the body and go through the doorway near the fire extinguisher. Pick up the med kit to the left. Go through the hole in the wall and put your back to the right wall. Go right, and you'll reach a checkpoint. Grab onto the pipe at the end and slide down. Put your back to the right wall and go forward. Ignore the music, nobody is shooting at you. If you use too much time here, the guards will destroy the computer you need to use. Step away from the wall as soon as you can, and shoot the guard to the left. Stand still until the other guard forgets about you and goes over to check on his buddy. Shoot him too. Pick up the satchel one of them dropped for a data stick. Hide the bodies in the dark corner. Go through the door on the far wall and use the red-screened computer to complete the `Access the communications archives` objective. Open the door in here to reach a *SAVEPOINT* When you start again you'll receive a new objective. NEW OBJECTIVE: - Detonate their gas tanks to destroy the trucks carrying Feirong's nuclear weapons. Go through the first door to the left to find a room with a med kit. Go through the other door and up the stairs. Stop near the top and shoot out the light above the door. Wait for the guard(s) to finish investigating before going up the last bit of the stairs. Move right and shoot out the camera on the left wall. Again, wait for the guards to stop investigating. Wait until the other guard is at the far side of the room, sneak up on and grab the guard standing in the doorway. Drag him back towards the stairs and knock him out. Pick up the satchel he dropped for a data stick. Shoot the other guard once you get the chance. Hide the bodies. Go through the door in the corner and be very quiet. Make sure not to step on the papers on the floor. Head towards the doorway to reach a checkpoint. In the next room there are two sleeping guards, and broken glass all over the floor. You'll have to walk VERY slowly here not to wake up the guards. Actually, you shouldn't walk at all. Just push the analog stick so gently that you go forward without really taking a step. If you're good at this you could also pick up the med kit, pistol ammunition and frag grenade lying besides the beds. An alternate method for those who are having problems sneaking through the room: Sneak into the room and head left. Stand right next to the grey lockers here. This is where you should stand until the two guards are knocked out. Shoot out the unlit light in the roof WITH YOUR PISTOL. The guards will wake up and start to investigate. If you're standing in the right spot, the guards shouldn't bump into you. They'll eventually go back to bed again. Shoot a diversion camera to the left of the doorway. Make a noise to wake up the guards again. Keep making noises until you can gas them both at the same time (which may take a while.) Hide the bodies and pick up the items. Use your optic cable on the door in the next room. You'll see two guards walking by. When they're gone, Grim will tell you that you need to use your thermal vision to get past the keypad-locked door. Turn on the thermal vision before selecting `Use keypad` from the interaction menu. You'll need to press the number that is lightest first and work your way to the darkest. The code for this door is 1435. Open the door, and you'll notice a turret. You can sneak around the door without being shot at by it. Sneak up on the guard and knock him out. Pick up the satchel he dropped for a data stick. Hide the body and deactivate the turret. Jump onto the wooden construction and jump up where there is a hole in the railing. Turn off the IFF on the turret here, and let it deal with the guard that comes over. Deactivate the turret and hide the body. Go through the door on the left wall and pick up the med kit in there. Go back and find the vertical beam near the second turret. Jump and grab onto it. Pull your legs up and start heading towards the other side. Stop when you hear two guards coming. Wait for one of them to leave. You'll need the colonel that says behind alive, so you can use the retinal scanner. Go forward until you reach the big star in the Chinese flag. Hang around here until the colonel sees you. He'll go down to investigate so you can go over to the other side and drop down. Hide in the dark corner and wait for him to get back again. Shoot him with a ring airfoil, run up on him and grab him. Force him to use the retinal scanner, and knock him out. Shoot out the light in the next room and hide the body there. Shoot the patrolling guard and hide the body. Use the computer for a data stick. Slide open the window and drop out to reach a *SAVEPOINT* Go over to the rocks right in front of you and hide in the shadows there. Shoot the patrolling guard. Move close to the circle doorway and back up a bit. A dog should come. Even if you're in complete darkness, dogs can still smell you, so you should try to take them out as soon as possible. Just shoot this one with a sticky shocker. Head through the doorway and shoot the guard patrolling to the left. He won't see you even if you are in the lighted area. Hide the bodies. Head over to the far right corner and find the door there. Go through it and the next door. Shoot the guard and then the camera. Hide the body. Go through the door under the camera to reach a checkpoint. Pick up the med kit on the wall near the lockers. Go through the door. Stick to the left side of the room and make your way through the shelves there to get to the other side. Use the thermal vision trick to open the keypad-locked door (9753.) Go into the next room to reach a checkpoint. Shoot out the light in the roof. Pick up the med kit, pistol ammunition and SC-20K ammunition in here. Stand behind the guard in the doorway, and wait for the patrolling guard in the next room to be walking away from you. Grab the guard and drag him back into the dark room. Knock him out and hide the body in the med kit corner. Go back to the doorway and wait for the guard to walk away. Lean out and shoot the camera to the right. Head back to the med kit corner. Eventually, a guard will enter this room. Shoot him with a sticky shocker. Shoot the stationary guard in the next room. Hide the bodies. Enter the next room and go right. Look left, through the holes in the shelves to see a camera. Shoot it. Jump onto the boxes near the camera to get to the catwalk above. Follow the catwalk for a bit to trigger a cutscene. Run to the end of the catwalk. Look right, and shoot the gas pump in between the two trailers to complete the `Detonate their gas tanks` objective. You'll also receive two new objectives. NEW OBJECTIVES: - Access Feirong's computer to transmit the data back to Fort Meade. - Feirong's death before the computer has been unlocked will result in Mission Failure. Go back to pick up more ammunition. Go down the stairs at the end of the catwalk. Open the trap to the left and climb down to reach a *SAVEPOINT* Shoot the guard patrolling in front of you. Hide the body. Go forward and stop in the shadows after the second light bulb. A colonel will come, get a message over the radio, and leave again. Don't shoot him, as you need to get a door code for a keypad-locked door from him. Give him some time to leave before you proceed down the hallway. Pick up the med kit on the way. Use the thermal vision trick on the keypad (1456) to open the locked door. Go into the elevator and use it to go up. Go down the hall and use the keypad (1834) to open the door. Go right and open the keypad-locked door there (7921.) Go through it to reach a checkpoint. Equip a ring airfoil. Head around the corner and through the doorway to trigger a cutscene. Shoot Feirong with a ring airfoil (not to the head,) run up to him and grab him. Interrogate him until he starts repeating himself. Force him to use his computer to complete most of your remaining objectives. You'll receive a new objective. NEW OBJECTIVE: - Meet Coen for Osprey extraction at the helicopter pad by the garden. Shoot out the light in the roof to hide the bodies. Leave through the double doors to the left. Go through the next door. Walk straight through the flames in the middle of the room, as they don't hurt you. Stop after you've gone through the doorway in the right corner. Wait for an explosion before you continue. Go down the stairs and out the window. Go to the helicopter pad to complete your remaining objectives and the mission. *SAVEPOINT* |--------------------------------| |MISSION 11: PRESIDENTIAL PALACE | |--------------------------------| -TTT- OBJECTIVE: - Recover the Ark Interrogation File, the record of an interrogation conducted by Georgian agents representing current Georgian President Cristavi. The file details an interrogation of one of Nikoladze's high-ranking mercenaries, possibly revealing the identity of "The Ark." Shoot out the spotlight and then the patrolling guard. Hide the body. Find the little chimney on the left side and rappel down from it. You'll end up in a tunnel which is infested with laser-beams. Walking through any of them will result in mission failure. Use the thermal vision to see them. The first set of lasers is quite easy to get by. Just time your movement and run past them when they're not lit. The next set of lasers can be evaded by grabbing onto the pipe above you. Pull up your legs and go past them. Drop down and go forward. Grab onto another pipe, pull your legs up and go past the low laser. Drop down before the next and go under it. Time your movement to get past the next beam, but stop once you're past it. There's a wall mine here that you'll have to slowly sneak up on and disable. Climb up the ladder at the end of the tunnel to reach a checkpoint. Approach the stairs and retreat back to the dark corner. A dog will eventually come over. I suggest shooting him with a sticky shocker. If you're good, you could try to shoot it in the head. Shoot the following guard. Pick up the satchel he dropped for a data stick and a door code. Hide the body. Head into the hedge maze. You'll get to a armoured camera. Shoot out the light near it to get past it. Head further into the maze to reach a similar camera. Shoot out the light near it and use your camera jammer on it to get safely into the fountain area. There is another armored camera on the far wall here, but staying near the right wall plus timing your movements a bit should get you to the locked gate near it. Use the keypad (2126) to open it. Go through the gate and head towards the door in the left corner. Slide open the panel near it to reach a *SAVEPOINT* Pick up the disposable pick at the bottom floor before heading up the stairs. Pick up the med kit at the top and exit through the door. Go along the left wall (there are lasers on the right side) until you're in the far right corner. Two guards will enter the room. Wait until one of them is at your side, while the other is at the other side of the room. Shoot the guard near you and hide the body if you have to. Shoot the other guard when you get the chance. Hide the body. Go through the door they came from (make sure not to go through the lasers.) Stay behind the door when it opens, as there is a guard looking your way in this room. While covered by the door, go into the dark corner left of it. Shoot the guard when the door closes. Pick up the satchel he dropped for a med kit and hide the body in the previous room. Jump onto the little shelf-like thing near where the guard was. Jump and grab onto the ledge above you. Shimmy left until you're past the first laser on the stairwell. Drop down and go up a bit. Climb over the railing before the second laser. Go through the door and pick open the door in front of you. Enter the room and pick up the disposable pick and med kit in there. Go further down the hall to reach a checkpoint. Open the door and be very quick to shoot the guard in front of you. Another guard will run over to investigate. Shoot him too. Pick up the satchel one of them dropped for a data stick and a door code. Hide the bodies. Head upstairs and use the keypad (700021) to open the locked door. Go through it to reach a checkpoint. Shoot out the light, and start jumping around near the door. A guard should hear you and come over to investigate. Shoot him. Shoot out the lights above the stairs and head towards them. Shoot out the light you'll get to, and wait for a guard to come over. Shoot him and pick up the satchel he dropped for a data stick. Go down the stairs to find a med kit. Go further down the room, shooting out lights as you go. A guard will become suspicious when you shoot out the last red light. Shoot him and pick up the satchel he dropped for a med kit. Shoot out the last two lights and go down the path the guard came from. Pick open the locked door and go through it to reach a checkpoint. The lasers are back. Time your movement to get past the first set. For the next set, you'll have to time your movement and jump over the low beam. Head around the bookshelves and sneak up on the guard. Knock him out and pick up the satchel he dropped for a data stick. Hide the body. Use the red-screened computer in this room to complete the `Recover the Ark Interrogation File` objective and receive three new objectives. NEW OBJECTIVES: - Use Nikoladze's retina to unlock the safe inside the vault in the library. - Retrieve the Ark from the safe inside a vault in the library. - The death of Nikoladze before retrieval of the Ark will result in Mission Failure. Go through the door in the corner to find yourself in a room with a med kit. Backtrack to the room with all the guards and lights. Open the double doors to make a guard suspicious. Back up and use your optic cable on the door. Wait until the guard is at the other side of the room. Open the door and shoot out the light in front of you. Step back and let the door close. Wait until the guard is finished investigating. Do the same once more, but this time enter the room when he's at the other side. Sneak up on him, grab him, and drag him into the shadows and knock him out. Shoot out the other light in this room and sneak along the left wall to get past the camera. Open the door there to reach a *SAVEPOINT* Head over to the far side of the room and open the door there. Shoot out the light straight in front of you. Shoot the patrolling guard. Pick up the satchel he dropped for some SC-20K ammunition. Head right and shoot out the light behind the pillar. Sneak up on the tech in the next room and knock him out. Go right, down the stairs and stop at the bottom. Shoot out the two lights at the other side of the library. Sneak towards the library and run back when you hear a radio message. Wait for a guard to position himself on the staircase at the other side of the room. Shoot him. Wait until the other guards are done running around. Run into the right side of the library and take cover at the far end of the bookshelf there. Use a med kit if you've been hit. Slowly lean out at the right side until you can see a bit of the guard behind the elevator's head. Shoot him. The last guard is directly above you. Walk under the walkway above and hide behind the bookshelf near the staircase. Go over to the right side of it and shoot the final guard. Pick up the satchels they dropped for a frag grenade and a med kit. Hide the bodies. Go down one of the paths near the staircase, and you'll eventually get to a checkpoint. Run up to Nikoladze and grab him. Interrogate him until he's done talking. Drag him over to the retinal safe and force him to use it. This will trigger a cutscene and complete two of your three remaining objectives. When you're in control again, don't move! Turn the camera so you're looking directly at the guard near you. When he gets down to two, get your weapon out and shoot him quickly. Go left and hide behind the big boxes here. Two other guards will come, but they're dumb, and won't shoot at you. Shoot them instead. Pick up the satchels they dropped for a data stick and a med kit. Head back up to the library, shooting out lights as you go. On the way there you'll receive a new objective. NEW OBJECTIVE: - Kill Kombayn Nikoladze. You'll also complete the `The death of Nikoladze...` objective. Take the path that leads you to the left side of the library. There's a new guard in here. He is hiding behind the bookshelf to the right at the far side of the room. Use your binoculars and thermal vision to see him. It is difficult, but possible to shoot him in the head. Try to do so. If you miss, turn the SC-20K into a machine gun (L3 while aiming) and just put lots of bullets into him. Open the double doors at the left wall to reach a *SAVEPOINT* Shoot the guard patrolling to the right. Then shoot the guard patrolling on the walkway to the left. Climb up the pipe to get to the walkway where the guard was. Hide the body. Pick open the locked door up here. Watch the cutscene and snipe Nikoladze through the window you just saw to complete the `Kill Nikoladze` objective. You'll also receive a new objective. NEW OBJECTIVE: - Rendezvous with the Osprey for extraction. Quickly run over to the far side of the room and hide in the shadows there. Shoot the guard that enters. Hide the body. Pick up the pistol and SC-20K ammunition lying in the window. Go through the door the guard came from to reach a checkpoint. Follow the only way forward until you reach a staircase. Stop and look back. A guard will come. You'll have to shoot him in the head while he is walking. If you miss, just get yourself killed to return to the previous checkpoint. Now, for the last two guards in the game. Just shoot one and then the other when he runs over to investigate. When both of them are dead, head into the dining hall and go towards the far end to complete your remaining objective, the mission and the game. *SAVEPOINT* |-------| |Credits| |-------| -OOO- Thanks to: - You, for reading this guide. - CJayC, for all the work he has put into GameFAQs. - My brother, for lending me this game. - Everyone who has participated in making this game. - Andy and Vu Uyen Le Ngoc for sending me questions. - Josseph Eaton for sending me a pleasant mail.