Soul Calibur 2 Hidden Moves FAQ Version 2.3 Written by: Kenneth Walton (Wild Man X) Written on: 6-17-07 E-mail: Tekkenomics@hotmail.com Website: Tekkenomics (Listed below) AIM: Tekkenomics This FAQ version will be available at: Tekkenomics (http://www.tekkenomics.tk) GameFAQs (http://www.gamefaqs.com) Neoseeker (http://www.neoseeker.com) IGN (http://faqs.ign.com) SuperCheats (http://www.supercheats.com) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Version Updates 2. FAQ Description 3. Legal Stuff 4. Legend 5. Pre-Match Taunts A. Assassin B. Astaroth C. Berserker D. Cassandra E. Cervantes F. Charade G. Heihachi H. Ivy I. Kilik J. Lizard Man K. Maxi L. Mitsurugi M. Necrid N. Nightmare O. Raphael P. Seung Mina Q. Sophitia R. Taki S. Talim T. Voldo U. Xianghua V. Yoshimitsu W. Yunsung X. Every Fighter (EF) Y. Every Fighter Exception (EFE) Z. Fighter Specific (FS) 6. Move Lists 7. Yoshimitsu's Tekken Metronome 8. Sample Combos 9. Pre-Match Taunts 10. Special Thanks 11. About Tekkenomics 12. Closing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Version Updates ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.0 - (08-30-03) First release 1.1 - (08-17-04) CREATED: "Table of Contents", "FAQ Description", "Legal Stuff", "Special Thanks", "About Tekkenomics", "Closing" EDITED: "Legend" ADDED MOVES: All except Assassin, Berserker, Charade, Lizard Man CORRECTIONS: All except Charade 1.2 - (8-18-04) EDITED: "Legend", "FAQ Description" ADDED MOVES: Cervantes, Heihachi, Maxi, Mitsurugi, Necrid, Nightmare, Raphael, Taki, Voldo, Yoshimitsu, Yunsung, "Every Fighter" CORRECTIONS: Cervantes, Maxi, Yoshimitsu, "Every Fighter" 1.3 - (8-25-04) Created "Every Fighter Exception" section, Edited "Legend" ADDED MOVES: Cassandra, Maxi, Necrid, Sophitia, Talim, Voldo, Yoshimitsu, "Every Fighter" CORRECTIONS: All except Assassin, Berserker, Charade, Lizard Man, Voldo, Yunsung 1.4 - (8-27-04) EDITED: "Legend", Created "Fighter Specific" section ADDED MOVES: Astaroth, Cassandra, Cervantes, Heihachi, Kilik, Nightmare, Seung Mina, Sophitia, Taki, Xianghua, Yoshimitsu, Yunsung, "EF", "EFE" CORRECTIONS: All except Assassin, Berserker, Cassandra, Charade, Lizard Man, Xianghua, "EFE" 2.0 - (8-28-04) EDITED: "Hidden Moves" section format, "Legend", "FAQ Description", "Closing", CREATED: "Move List" section ADDED MOVES: Astaroth, Cassandra, Heihachi, Kilik, Nightmare, Sophitia, Taki, Yoshimitsu, "EF" CORRECTIONS: All except Kilik, Seung Mina, Sophitia, Talim 2.1 - (8-31-04) EDITED: "FAQ Description", "Legend", "Closing", "About Tekkenomics", "Version Updates", Added web address of "Tekkenomics" website ADDED MOVES: Astaroth, Kilik, Maxi CORRECTIONS: All except Charade, Seung Mina, "FS" 2.2 - (09-06-05) Updated "Legend", ADDED: Taunts from my "Soul Calibur 2 Taunts FAQ" Version 1.2, "Yoshimitsu's Tekken Metronome" section, "Sample Combos" section 2.21 - (12-24-05) Added more websites where to find this FAQ, UPDATED: "Yoshimitsu's Tekken Metronome", "About Tekkenomics", "FAQ Description", "Legend" 2.3 - (6-17-07) ADDED MOVES and CORRECTIONS for Taki UPDATED: "Special Thanks", "About Tekkenomics", "Yoshimitsu's Tekken Metronome" NOTE: Corrections include adding any notes, changing move names, correcting grammar, correcting command mistakes, fixing typos, and removing a move from a section. Whenever some new feature or combo is added to this FAQ, the words will appear after the new addition. Things that have been changed, edited, or have been added to. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. FAQ Description ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After working on Hidden Moves FAQs for Tekken 4 and Tekken Tag Tournament, I decided to work on a Hidden Moves FAQ for Soul Calibur 2. This FAQ will not be as complete as my Tekken FAQs, because I have been playing Tekken for longer period of time. This FAQ only covers the moves that are hidden within the PS2 Soul Calibur 2 (U.S. Version). These moves should work on the Arcade (except Heihachi) and other PS2 Versions, but I only tested these moves on the PS2 U.S. Version. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Legal Stuff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can download and print this FAQ, but under no circumstances can you put this FAQ on your web page without my permission. You MAY NOT ALTER IT IN ANY WAY or claim it as your own. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Legend ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------- Buttons: -------- Notation Meaning -------- ------- a Press the Horizontal Attack Button A Hold the Horizontal Attack Button b Press the Vertical Attack Button B Hold the Vertical Attack Button k Press the Kick Attack Button K Hold the Kick Attack Button g Press the Guard Button G Hold the Guard Button ---------- Direction: ---------- Notation Meaning -------- ------- f Press Forward (Towards opponent) F Hold Forward (Towards opponent) r Press Backward/Retreat (Away from opponent) R Hold Backward/Retreat (Away from opponent) u Press Up U Hold Up d Press Down D Hold Down D/F Hold "Down" and "Forward" D/R Hold "Down" and "Back/Retreat" U/F Hold "Up" and "Forward" U/R Hold "Up" and "Back/Retreat" QCR Quarter Circle Retreat; Down to Retreat (d, d/r, r) QCF Quarter Circle Forward; Down to Forward (d, d/f, f) ---------------- Other Notations: ---------------- Notation Meaning -------- ------- # Hold; Hold indicated button(s) until that move is executed or until N (Neutral) * Leave the Controller neutral ~ Slide Input; Input command immediately after previous command ( _ ) Or; Choose one of the moves within the parenthesis to do N Leave joy pad neutral FC Full Crouch; While Crouching GI Successful Guard Impact (f+g) WS While standing from a crouch; While Rising WALL Your fighter must touch the wall RUN You fighter must be running (f, F) BT Back Towards your enemy HIT Attack must hit the opponent HIT* After opponent is hit (damaged) HOLD Hold indicated button(s) until that move is executed SC After Soul Charge (a+b+k) WOB While lying on back WOBFT While lying on back, feet towards opponent WOSFT While lying on stomach, feet towards opponent WOSHT While lying on stomach, head towards opponent WOG While lying on ground EOG Enemy lying on the ground ------------------------ Fighter Specific Legend: ------------------------ Notation Meaning Fighter Notation -------- ------- ------- -------- FLE Flea Stance Yoshimitsu a+b MED Meditation Stance Yoshimitsu b+k MNC Mantis Crawl Voldo (d _ d/f)+a+k MST Mist Stance Mitsurugi f+a+b NBS Night Behind Stance Nightmare b+k NSS Night Side Stance Nightmare u+b+k RLC Relic Stance Mitsurugi r+a+b SPO Sword Pogo Stance Yoshimitsu a+b WAS Wind Assault Talim f+b+k WND2 Wind Roll 2 Taki (U _ D)+b+k ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Hidden Moves ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------- A. Assassin ------------------------------------------------------------------- Since this fighter is not provided with an in-game move list, all of his moves can be considered to be hidden. Please look in the "Move List" section below for the list of commands. ------------------------------------------------------------------- B. Astaroth ------------------------------------------------------------------- Annihilator A {Miss Opponent}, A Ax Volcano (Hold) Cancel d/f+{HOLD B}, g Azazel Tackle (ALT) R+b ~ (u _ d), k Body Splash (ALT) F+b+k Bull Rush (Hold) Cancel f, f+{HOLD K}, g Canyon Creation (Hold) Cancel r, r+{HOLD B}, g Hell Hammer Combo B, f+k Jumping Horizontal Attack (u _ u/r)+a While Rising Discus (Hold) d/r+A, WS (Any WS move) While Rising Double Discus (Hold) d/r+A, a, WS (Any WS move) While Rising to Rising Cyclone WS k, a, WS (Any WS move) ------------------------------------------------------------------- C. Berserker ------------------------------------------------------------------- Since this fighter is not provided with an in-game move list, all of his moves can be considered to be hidden. Please look in the "Move List" section below for the list of commands. ------------------------------------------------------------------- D. Cassandra ------------------------------------------------------------------- Angel Step Roundhouse Kick QCF, (u _ u/f _ u/r)+k Gaia Quake (ALT) (u/f _ u/r)+a+b Gaia Quake (Hold) Cancel (u _ u/f _ u/r)+{HOLD A+B}, g Nephilim Shield Counter QCR, g {Opponent Mid/High Attack} While Rising Cutlass Serendipity r, r+a, a, WS (Any WS move) While Rising Cutlass Serendipity (Hold) r, r+A, a, WS (Any WS move) While Rising Shield Upper b ~ f, WS (Any WS move) ------------------------------------------------------------------- E. Cervantes ------------------------------------------------------------------- 360 Degree Slice a ~ r 360 Degree Slice to Buried Treasure a ~ r ~ b Double Slice r+a ~ a Dread Charge Cancel 1 QCR, g Dread Charge Cancel 2 (D/F _ D/R)+a+b, g Geo Da Ray Ricochet QCR B {WALL} Geo Da Ray Ricochet 2 QCR B ~ (U _ D) {WALL} Iceberg Circular Cancel u+a+b, g Pirate's Scheme Counter a+k, {Opponent Mid/High Attack} Pirate's Tactics Counter b+k, {Opponent Mid/High Attack} Shadow Flare Cancel r+b+k ~ g While Rising Eraser Wave a+b, a, WS (Any WS move) ------------------------------------------------------------------- F. Charade ------------------------------------------------------------------- Charade has the ability to take on the move list of any of the selectable fighters except for Assassin, Berserker, and Lizard Man. ------------------------------------------------------------------- G. Heihachi ------------------------------------------------------------------- Demon Executioner Extra Damage f+b, b, a, b Demon Kicker Extra Damage f+b, b, k Demon Shout Feint to Demon Breath f+a ~ b ~ (u _ d), a+b Demon Slayer Extra Damage f+b, b, a Fake Executioner to Demon Breath b, b, a, b ~ (u _ d), a+b Guard Impact to Heaven's Wrath Soul Charge GI, a+k Heaven's Wrath to Soul Charge a+k, {Opponent Mid/High Attack} Jumping Kick (u _ u/r)+k Rage Demon Breath Feint to Demon Breath b ~ f, a, b ~ (u _ d), a+b Running Head Carnival RUN b+g Shoulder Tackle RUN b+k While Rising Drak Step f, d, D/F * WS (Any WS move) While Rising Spinning Demon f, d, D/F+k, k, k, WS (Any WS move) ------------------------------------------------------------------- H. Ivy ------------------------------------------------------------------- While Rising Ancient Wheels d/r+a, a, WS (Any WS move) While Rising God Whisper (u _ u/f _ u/r)+a+b, WS (Any WS move) While Rising Royal Huntress 1 d+a+k, WS (Any WS move) While Rising Royal Huntress 2 (U _ D)+k, WS (Any WS move) While Rising Serpent Silhouette d, d/f+k, WS (Any WS move) ------------------------------------------------------------------- I. Kilik ------------------------------------------------------------------- Big Stick u/f+b Grounded Heaven Monument Cancel WOG a+b, g Grounded Heaven Monument Cancel to Wall Ricochet WOG a+b, G {WALL} Heaven Monument Cancel QCF * a+b, g Heaven Monument Cancel to Wall Ricochet QCF * a+b, G {WALL} Jumping Kick (u/f _ u/r)+k Legend Rush Cancel r+B, g Splits Kick u+k While Rising Cross Tide (r, r _ R)+a, a, WS (Any WS move) While Rising Escaping Bo r+a, WS (Any WS move) While Rising Inner Peace QCF * a, WS (Any WS move) While Rising River Thrust FC d/r+b, WS (Any WS move) ------------------------------------------------------------------- J. Lizard Man ------------------------------------------------------------------- Since this fighter is not provided with an in-game move list, all of his moves can be considered to be hidden. Please look in the "Move List" section below for the list of commands. ------------------------------------------------------------------- K. Maxi ------------------------------------------------------------------- Dragon's Sky f+a+b, g Falling Dragon (HOLD) {During Right Outer} k, A Left Inner u+a+k Left Inner Advance/Retreat (f _ r)+a+k Left Inner to Nunchaku Freestyle 2 u+a+k, (U _ D) Nunchaku Slap to Behind Lower (ALT) r+a, u+k Nunchaku Slap to Steel Dragon to Left Outer r+a, b, b Right Outer d+a+k Right Outer to Nunchaku Freestyle 2 d+a+k, (U _ D) Serpent's Pleasure Cancel to Right Cross (ALT) a+b ~ (u _ f _ r) Stance to Nunchaku Freestyle 1 {Any Stance} (F _ R) Steel Dragon to Left Outer f+b, b Tiger Pounce Cancel (ALT) F+a ~ g Tiger Pounce Cobra Fangs (f, f _ F)+a ~ g ~ u+b Tiger Pounce Striking Snake (f, f _ F)+a ~ g ~ a Ulimate Nunchaku Freestyle A+K (U _ D _ F _ R) While Rising Circle Kick U+k, WS (Any WS move) While Rising Dragon Roar Sweep (f, f _ F)+k, k, WS (Any WS move) While Rising Falling Dragon (HOLD) {During Right Outer} k, (a _ A), WS (Any WS move) While Rising Guillotine Dance d/f+a+k, WS (Any WS move) While Rising Illusion Low Kicks d+k, k, WS (Any WS move) While Rising Tiger Pounce (f, f _ F)+a, WS (Any WS move) While Rising Water Slice D+k, WS (Any WS move) While Rising Wave Slice (r, r _ R _ U/R _ D/R)+a, WS (Any WS move) ------------------------------------------------------------------- L. Mitsurugi ------------------------------------------------------------------- Diving Thrust Slice MST b ~ f False Purification Counter RLC (a+b+g _ f+g) {Opponent Mid/High Attack} Mist Cancel MST g Mist Thrust Slice MST a, b ~ f Relic Cancel RLC g While Rising Mist Pursuit MST a, k, WS (Any WS move) While Rising True Vacuum (D/R _ U/R)+a, WS (Any WS move) While Rising Water Kick r+k, k, WS (Any WS move) ------------------------------------------------------------------- M. Necrid ------------------------------------------------------------------- Necris Dive BT k Necris Dive to Back Facing Enemy (ALT) BT f+k While Rising Axis d+a, k, WS (Any WS move) While Rising Shadow Hook a ~ g ~ a, WS (Any WS move) While Rising Shadow Hook (Hold) (d/r+A _ a ~ g ~ A), WS (Any WS move) ------------------------------------------------------------------- N. Nightmare ------------------------------------------------------------------- Back Hand Spin Cancel r+a, g Earth Divide Cancel QCF+b, g Flying Edge to Lay Down d+a+b, D Guard Jumping Vertical Attack to Night Behind Stance (u _ u/f _ u/r)+g, B Maelstrom to Night Side Stance WS A Midnight Launcher Cancel r+b, g Night Behind Stance Cancel NBS g Night Side Stance Cancel NSS g Quick Spin Slash to Night Side Stance f+A Shoulder Rush Slash f, f+k, b Shoulder Rush Slash to Night Behind Stance f, f+k, B Stone Cold Foot Stomp EOG d+k, k, k, k, k Stone Cold Foot Stomp Special EOG d+K While Risibg Axle Kick d/f+k, k, WS (Any WS move) While Rising Maelstrom Cancel WS a, a ~ d, WS (Any WS move) While Rising Rock Splitter f, f+b, WS (Any WS move) ------------------------------------------------------------------- O. Raphael ------------------------------------------------------------------- Assalto Montante to Spiral Envelopment Twist (a+b _ A+B), b+k Circular Envelopment Counter a+k {Opponent attacks}, (a _ b _ k) Dark Tear to Spiral Envelopment Twist (U _ D)+a, b+k Death Guise to Spiral Envelopment Twist U+a * b+k Horizontal slice to Spiral Envelopment Twist (f, f _ F)+a, b+k Scarlet Roar (Hold) QCF, a, B Spiral Envelopment Counter b+k {Opponent attacks}, (a _ b _ k) While Rising Dark Talon d/r+a, WS (Any WS move) While Rising Dark Tears (U _ D)+a, a, WS (Any WS move) ------------------------------------------------------------------- P. Seung Mina ------------------------------------------------------------------- Belly Crush Combo d/f+k, k Blunt Slash d/f+a ~ a Blunt Slash Spin Delay d/f+a, a Light Crane Blunt Slash a+b, a ~ a Retreating Sands Cancel d/r+b+k, g ------------------------------------------------------------------- Q. Sophitia ------------------------------------------------------------------- Angel Step Roundhouse Kick QCF, (u _ u/f _ u/r)+k Angel Step Side Movement Roundhouse Kick QCF, (u _ d), k Cutlass Europa (Hold) r+A, a, a El Fortune Counter a+b {Opponent Mid/High Attack} Gaia Quake (ALT) (u/f _ u/r)+a+b Gaia Quake (Hold) Cancel (u _ u/f _ u/r)+{HOLD A+B}, g Revenge Mirage Counter Attack {CH} r, r+a While Rising Cutlass Europa r+a, a, WS (Any WS move) ------------------------------------------------------------------- R. Taki ------------------------------------------------------------------- Evil Begone SC d+b Evil Begone ~ Mekki-Maru SC d+b, a Haste Alternate (ALTER) (u _ u/r)+k, k, k Haste Alternate to Possession (ALTER) (u _ u/r)+k, k, QCR Hurricane Punishment (ALT) (f _ r)+a+k Jumping Darkness Banishment (u _ u/f _ u/r)+g, b, b Jumping Darkness Banishment to Stalker (u _ u/f _ u/r)+g, b, a+b Jumping Rapid Destruction (u _ u/f _ u/r)+g, k, k, k Reverse Stalker BT a+b Stalker Wall Ricochet A+B {WALL} Stalker Wall Ricochet to Stalker Blade A+B {WALL} ~ a Stalker Wall Ricochet to Stalker Omen A+B {WALL}, k, a Stalker Wall Ricochet to Stalker Thunder A+B {WALL}, b Storm Cloud Kick to Wind Roll 1 WND2 k, B+K Tornado Slash SC u/r+k, b While Rising Haste Alternate u/f+k, k, WS (Any WS move) While Rising Ninja Cannon r+b+k, WS (Any WS move) While Rising Shadow Ripper a, a, b, WS (Any WS move) While Rising Shadow Scroll b, a, a, WS (Any WS move) While Rising Shadow Split d/f+a, WS (Any WS move) While Rising Water Haste k, k, d+k, WS (Any WS move) While Rising Water Kick r+k, k, WS (Any WS move) ------------------------------------------------------------------- S. Talim ------------------------------------------------------------------- Blunt Razor Gale to Wind Charmer 2 d/f+a Layout Double Kick WAS k {HIT*}, k Layout to Double Bartikal WAS k {HIT*}, b Layout to Double Inwardi WAS k {HIT*}, a While Rising Double Inwardi WAS a, WS (Any WS move) While Rising Olisi Whirlwind r+a, a, WS (Any WS move) While Rising Salisi Breeze b, b, a, WS (Any WS move) ------------------------------------------------------------------- T. Voldo ------------------------------------------------------------------- Blind Dive Wall Combo d/f+a+b {WALL} Blind Dive (HOLD) Wall Combo d/f+A+B {WALL} Caliostro Rush 2 (U _ D)+b+k Fool Ritual Fire Mantis Dance MNC f, f * (a _ a+b _ b _ k) Mantis Crawl Cancel MNC g Mantis Crawl Constant Advance/Retreat MNC (f _ r) Mantis Wall Crawl MNC r {WALL} Rat Cheesy Kick d+a, k Reverse Mantis Crawl BT d+a+k Super Freak Cancel b+k, g Super Freaky 1 B+K, (u _ d _ f _ r) Super Freaky 2 B+K, (U _ D _ F _ R) Super Freak Inner to Mantis Crawl (ALT) d+b+k, d Super Freak Outer to Mantis Crawl (ALT) u+b+k, u While Rising Evil Bow d+a+b, WS (Any WS move) While Rising Mute Low Kick (U _ D)+k, WS (Any WS move) ------------------------------------------------------------------- U. Xianghua ------------------------------------------------------------------- Mei Hua Kick to Playful Slice (u _ u/f _ u/r)+k, (b d+b) Mei Hua Kick to Wall Jump u/r+k {WALL}, k Rising Shui Shian Wall Kick WS k {WALL}, k While Rising Circle Breaker Feint Divide d/r+k~a, a, b, WS (Any WS move) ------------------------------------------------------------------- V. Yoshimitsu ------------------------------------------------------------------- Crying Spirit Sword Cancel to Yoga Stillness f, f+a+b, b ~ B+K Deathcopter Cancel u/f+a+b, g Digging Spirit (Hold) to Cyclone d+A+B, b Digging Spirit (Hold) to Sword Pogo d+A+B, a Fake Turning Suicide to Advance f, f+a+k, f, f Fake Turning Suicide to Evasion f, f+a+k, r, r Firmiana Brach Cancel to Shark Attack Combo f, f+b ~ b+k, a+b, k Meditation Cancel MED (g _ d) Pogo Hop Movement SPO b, (Directional Input) Poison Wind Evade u/f+b+k {HIT}, R Poison Wind to Yoga Stillness u/f+b+k, b ~ B+K Reverse Meditation BT b+k Reverse Standing Suicide to Manji Blood Dance BT d+a+k, a, a, a, a Reverse Sword Pogo BT a+b Standing Suicide to Manji Blood Dance d+a+k, a, a, a, a Steel Wind Evade u/f+b+k, k {HIT}, R Steel Wind to Yoga Stillness u/f+b+k, k, b ~ B+K Sword Pogo Cancel SPO g Sword Pogo to Yoga Stillness SPO B+G Sword Smash {CH} b ~ a Tekken Metronome {f+k+g Suceeds}, k+g Turning Suicide (Hold) to Manji Blood Dance f, f+A+K, a, a, a, a While Rising Manji Carve Fist d+b ~ a, WS (Any WS move) While Rising Mist Banishment (D/R _ U/R) a, WS (Any WS move) While Rising Lunging Sweep FC d/f+k, WS (Any WS move) While Rising Rolling Spark SPO a, WS (Any WS move) While Rising Spining Low Kick FC d/r+k, [k], [k], [k], WS (Any WS move) While Rising Stone Fist d/r+a, [a], [a], [a], WS (Any WS move) While Rising Warp Rolling Shark MED a, WS (Any WS move) Whirlwind Meditation to Yoga Stillness (U _ D)+k, b ~ B+G Yoga Stillness B+G ------------------------------------------------------------------- W. Yunsung ------------------------------------------------------------------- Double Circular Heaven Cancel Attack f, f+k, k ~ (u _ d), (a _ b _ k, k) Crushing Heel (ALT) (d _ d/f)+b+k Jumping Tiger Maul (u _ u/f _ u/r)+g, b, b Rising Cobra to Crane (U/F _ D/F)+B Shattered Wall to Crane F+b, f Sword Spin Sweep Combo d+a+k While Rising Circular Heaven Cutter f, f+k, (u _ d), a, WS (Any WS move) While Rising Cyclone Blade Kick b, k, g, WS (Any WS move) While Rising Tiger Maul f+b, b, WS (Any WS move) ------------------------------------------------------------------- X. Every Fighter ------------------------------------------------------------------- In this section, you will find moves that are missing for all of the fighters. Back Turn Cancel BT g Crouch Advance / Retreat FC (d/f _ d/r) Crouch Guard D+G Grounded to Low/Mid Guard Impact WOBFT r+g Grounded to Mid/High Guard Impact WOBFT f+g Grounded to Standing WOBFT g Grounded While Rising Attack (WOBFT _ WOSHT) (Any WS move) Guard Jumping Horizontal Attack (G _ g), (u _ u/f _ u/r), a Guard to Crouch G, D Guard Walk G (F _ R) Horizontal Attack Cancel a ~ g Jump G (u _ u/f _ u/r) Kick Cancel k ~ g Low/Mid Guard Impact r+g Mid/High Guard Impact f+g Sliding Kick RUN k Vertical Attack Cancel b ~ g While Rising to Crouch WS ~ D ------------------------------------------------------------------- Y. Every Fighter Exception ------------------------------------------------------------------- In this section, you will find the names of the only fighters that cannot perform the indicated move, or the move is not missing for that fighter, or the move is under their section as a different name. Crouching Low/Mid Horizontal Attack All except Heihachi, Voldo FC a Crouching Low/Mid Vertical Attack All except Heihachi, Voldo FC b Crouching Low Kick All except Heihachi, Necrid FC k Guard Jumping Kick All except Taki (G _ g)+(u _ u/f _ u/r), k Guard Jumping Vertical Attack All except Necrid, Taki, Yunsung (G _ g), (u _ u/f _ u/r), b Jumping Horizontal Attack All except Astaroth, Berserker (u _ u/f _ u/r)+a Jumping Kick All except Cassandra, Heihachi, Kilik, Sophitia, Taki, Xianghua (u _ u/f _ u/r)+k Jumping Vertical Attack All except Astaroth, Berserker, Kilik, Yunsung (u _ u/f _ u/r)+b While Rising Low/Mid Horizontal Attack 1 All except Voldo d+a, WS (Any WS move) While Rising Low/Mid Horizontal Attack 2 All except Assassin, Ivy, Mitsurugi, Nightmare, Yoshimitsu d/r+a, WS (Any WS move) While Rising Low/Mid Vertical Attack 1 All except Heihachi, Voldo d+b, WS (Any WS move) While Rising Low/Mid Vertical Attack 2 All except Ivy, Kilik, Mitsurugi, Maxi, Necrid, Nightmare, Raphael, Talim, Yoshimitsu d/r+b, WS (Any WS move) While Rising Low Kick 1 All except Assasin, Maxi, Taki d+k, WS (Any WS move) While Rising Low Kick 2 All except Assassin, Cassandra, Ivy, Lizard Man, Raphael, Sophitia, Voldo, Xianghua, Yoshimitsu, Yunsung d/r+k, WS (Any WS move) ------------------------------------------------------------------- Z. Fighter Specific ------------------------------------------------------------------- In this section, you will find the names of the only fighters that can perform the indicated move, or the move. Jumping Vertical Attack Astaroth, Kilik, Yunsung (u _ u/r)+b ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. Move Lists ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here are the move lists for Assassin, Berserker, and Lizard Man, given in SC2 move list format. Note that these are not the complete move lists and none of the moves have been named. This is because the lists are still under construcion. ------------------------------------------------------------------- Assassin ------------------------------------------------------------------- --- A --- a, a, b a, a, k, k a+b f+a f+a+b f, f+a f, f+a+b F+a+b r+a r, r+a R+a d+a d/f+a d/r+a d+a+k FC a FC a+b WS a, b WS a+b --- B --- b, b b, k b~k b+k b~f f+b, a f+b, b f, f+b, b F+b, b r+b r+B r, r+b r, r+b+k R+b R+b+k d+b, b d/f+b d/f+b+k d/r+b u/f+b FC b, b WS b --- K --- k, k f+k, k f, f+k, k, k r+k r, r+k, k R+k d+k d+k~k d/f+k d/r+k, k, b FC k WS k ---- Grab ---- a+g b+g ------------------------------------------------------------------- Berserker ------------------------------------------------------------------- --- A --- a, a a, A A, a A, A a, b, b A, b, b f+a, b f+a, B f+a+b f+A+B f, f+a r+a r+A r+a+b R+a+b r, r+a r, r+A R+a R+A d+a d+a+k d/f+a d/f+A d/f+a+b d/f+A+B d/r+a d/r+A, a d/r+A, b u/f+a u/f+A FC a, b FC a+b WS a --- B --- b, b, b B, b, b f+b f+b+k f+B+K F+b+k F+B+K f, f+b F+b r+b r+B r, r+b r, r+B r, r+b ~ (u _ d), k R+b R+B R+b ~ (u _ d), k d+b d+B d/f+b d/f+B d/r+b u/f+b u/f+B FC b WS b --- K --- k K k~b f+k f, f+k f, f+K r+k r, r+k R+k d+k d/f+k, a d/f+k, A d/f+K, a d/f+K, A d/r+k (U/R _ D/R)+b, k (U/R _ D/R)+B, k FC k FC d/f+k WS k ---- Grab ---- a+g b+g {Opponent on Ground} d+b+k ------------------------------------------------------------------- Lizard Man ------------------------------------------------------------------- --- A --- a, a a, b, b a, b, k a, k a+b f, f+a f, f+a+b F+a+b r+a, a, a r+a, a, b r+a, a, B r+a, b r+A, a, a r+A, a, b r+A, a, B r+A, b r, r+a+b R+a, a, a R+a, a, b R+a, a, B R+a, b R+A, a, a R+A, a, b R+A, a, B R+A, b R+a+b d+a d/f+a, b d/r+a, a u+a+b u+A+B FC a WS a WS A --- B --- b, b b, k b~d, b, b, b, b f+b f, f+b F+b r+b r+b+k r+B+K r, r+b R+b R+b+k R+B+K d+b, b d/f+b QCF+b FC b WS b WS b+k --- K --- k k~b f+k f, f+k f, f+K r+k r, r+k d+k d/f+k d/r+k d/r+K u/r+k QCF+k, k * a QCF+k, k * b QCF+k, k * k FC k WS k, k * a WS k, k * b WS k, k * k ---- Grab ---- a+g b+g ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7. Yoshimitsu's Tekken Metronome ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yoshimitsu has the ability to perform several moves from the Tekken 4 fighters. Successful attack Number to times can perform Tekken Metronome f+k+g Up to three times f+A+B Up to three times a+b+k Up to one time Every time you successfully connect one of the above attacks on the opponent, you will be able to randomly perform one of the following Tekken 4 attacks by pressing "k+g" (press "k+g" each time for a different attack, up to the number listed above): NOTE: Listed next to each move will be the notation from Tekken 4. Heihachi - Shadown Step (b,b,N,3+4) Jin - Power Stance (b+1+2) Kazuya - Lightning Uppercut (b+1+4) King - Burning Knuckle (u/f+1+2#) King - Deadly Boomerang (SS+3+4) Lei - Drunken Master Walk (f+3+4) Lee - Blazing Kick (d,d/b+4) Paul - Incomplete Somersault Taunt (FC {Hold for 1 second}) Paul - Riptide (from Tekken 5) (qcf+1+2) Other - Teleport Slash Normally, you will randomly perform these attacks by pressing "k+g": Ling - Greetings (2+3+4) Other - Standing Spin ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8. Sample Combos ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here are just a few combos that can be done within "Soul Calibur 2". NOTE: Damage may vary depending on where the opponent is hit. Cervantes --------- CH d+a+b; d+a+b (67) u+a+b; d+a+b (74) QCR,b; BT f; b~d (86) WS+2; d+b+k (56) d/f+2; u+a+b (72) d/f+2; b~d (75) (U _ D)+1+2; u+1+2 (87) Heihachi -------- d/f+b,b; d/f+b,b (76) a+b; d+b (46) f,N,d,d/f+b; f,f+b (63) f,f+b; a+b (62) f,f+B; f,N,d,d/f+B (89) Ivy --- u+a+b,a; QCR+B (67) u+a+b,a; u+b+k (99) FC d/r+b; BT k; d+b+k (75) FC d/r+b; BT f; u+b+k (87) FC d/f+A+B; u+b+k (113) Kilik ----- (U _ D)+b; a+k (68) (U _ D)+b; a+b (72) f,f+k,k,b; a+b (127) d/f+b; r+k,b (51) Maxi ---- r+a+b; QCF+b (66) r+A+B; f,f+k (87) k~b,k; a; a+b (92) WS+k; a; a+b (71) Seung Mina ---------- (U _ D)+b; r+k,b (68) (U _ D)+b; a+b,a+b (79) Yoshimitsu ---------- WS+k; b,b; d+b (65) WS+k; d/f+a,b; d+b (72) d/f+a,b; d/f+a,b; d+b (87) FLE A+B; b,b; d+b (67) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9. Pre-Match Taunts ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------- Description ------------------------------------------------------------------- After playing the demo version of Soul Calibur 2, I realized that you can make your player say one of four possible taunts before you get to the actual fight. After I purchased, I decided to create a FAQ to put together all of the pre-match taunts for each selectable fighter. This is performed by pressing any one of the A, B, K, or G buttons (see legend for explanation). ------------------------------------------------------------------- Legend ------------------------------------------------------------------- -------- Buttons: -------- Notation Meaning -------- ------- A Press the Horizontal Attack Button B Press the Vertical Attack Button K Press the Kick Attack Button G Press the Guard Button ------ Other: ------ Notation Meaning -------- ------- N/A There are no taunts for this button. ------------------------------------------------------------------- Taunts ------------------------------------------------------------------- -------- Assassin -------- A: Haha (Laugh) B: (N/A) K: Heya G: (N/A) -------- Astaroth -------- A: Graaaaaaw! (Attack 17) {53/85} B: Shut up! {67/85} K: Execute! {56/85} G: Mash! {59/85} --------- Berserker --------- A: Growl 1 B: (N/A) K: (N/A) G: Growl 2 --------- Cassandra --------- A: Uh-oh! {69/89} B: Watch out! {62/89} K: That's it? {71/89} G: This way! {74/89} --------- Cervantes --------- A: No mercy! {60/80} B: Not enough! {56/80} K: Crush! {57/80} G: Stop struggling! {55/80} ------- Charade ------- A: (N/A) B: (N/A) K: (N/A) G: (N/A) -------- Heihachi -------- A: Yah. (Attack 2) {27/69} B: Seeeee. (Attack 24) {49/69} K: Hohohohohohohoho! (Laugh 1) {9/69} G: Humph! {54/69} --- Ivy --- A: Dance! {57/86} B: Squirm! {62/86} K: This is the end! {66/86} G: Don't Move! {63/86} ----- Kilik ----- A: Chia. (Attack 20) {49/77} B: Sorry! {58/77} K: Move! {54/77} G: How's that? {62/77} --------- Lizardman --------- A: Growl 1 B: Growl 2 K: Growl 3 G: Growl 4 ---- Maxi ---- A: Not enough! {61/87} B: Forget it! {62/87} K: Come on! {65/87} G: Outta my way! {71/87} --------- Mitsurigi --------- A: (Attack 20) {62/77} B: Seriaaa. (Attack 1) {35/77} K: (Attack 8) {50/77} G: No use! {38/77} ------ Necrid ------ A: (Spirit 1) {47/68} B: (Spirit 2) {48/68} K: (Disgusted) {53/68} G: Suitya (Anger 1) {50/68} --------- Nightmare --------- A: (Attack 22) {49/78} B: Got you! {54/78} K: The end! {56/78} G: Not yet! {22/78} ------- Raphael ------- A: Be Gone B: Humph! {62/86} K: No Good. {68/86} G: How Boring! {64/86} ---------- Seung Mina ---------- A: Hey! {76/101} B: Ready? {72/101} K: So? {85/101} G: End of the line. {75/101} -------- Sophitia -------- A: Repent! {16/91} B: Sorry! {61/91} K: That's it! {68/91} G: No mercy! {70/91} ---- Taki ---- A: Haaaaaaaa! (Attack 17) {55/90} B: Don't Resist! {62/90} K: Stay Down G: Hexhehehehehew. (Laugh 2) {66/90} ----- Talim ----- A: Payback! {76/95} B: Here I come! {72/95} K: You want more? {77/95} G: Are you Okay? {79/95} ----- Voldo ----- A: (Attack 16) {39/64} B: (Attack 17) {40/64} K: (Attack 19) {42/64} G: (Attack 20) {43/64} -------- Xianghua -------- A: Forget it! {56/85} B: Here's another! {61/85} K: Hey! {71/85} G: (Attack 20) {60/85} ---------- Yoshimitsu ---------- A: Namu... {6/72} B: (Attack 18) {52/72} K: Futile! G: Well done! {27/72} ------- Yunsung ------- A: Outta my way! {65/90} B: Next! {67/90} K: (Attack 19) {62/90} G: Gimme a break! {73/90} ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10. Special Thanks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name Reason ---- ------ Namco Creating another incredible game! RoyalFlush Writing the "Soul Charge Enhancements FAQ guide". vincerthomas Letting me know about a hidden move for Taki. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 11. About Tekkenomics ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Tekkenomics" is the name of the website created by Wild Man X, with help from Paulinstein and Drake the Demon. "Tekkenomics" is guaranteed to contain some material that has never been seen on any other Tekken website. The site will contain exclusive articles, original FAQ files, move lists, combos/juggles, combo movies, in-game matches, ending movies, and fan-based material. Be sure to chack out the site often for updates, and feel free to join the forum. I hope you enjoy the site. If you're having problems visiting the "Tekkenomics" website at tekkenomics.tk, then you can also visit it at the link below: http://acmserver.cs.ucr.edu/~waltonk/tekkenomics/index.html If you were wondering how we came up with the name "Tekkenomics": Back in my high school days in the year 2000, Paulinstein, me, and some other high school friends would get together to play Tekken 3. At the time, we were also taking Economics class. So, whenever we would get together to play, we would say that we were going to study some "Tekkenomics". So, basically "Tekken" + "Economics" = "Tekkenomics". There are a few references on the web about the name "Tekkenomics" that isn't related to us or our website. There are some members on the Tekken Zaibatsu forums that are known as Tekkenomics, Tekkenomics_101, and TekkenNomics Jr. that aren't related to us. On Tekken Zaibatsu, we go by the names Wild Man X and Paulinstein. The things that are related to us are at: GameFAQs, Neoseeker, IGN, 1UP.com, Gamerhelp, Gamespot, AIM, MSN Messenger, Hotmail, and Gmail ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 12. Closing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Feel free to e-mail me any questions or comments about this FAQ or the Tekkenomics website. Also, feel free to e-mail me any material that can be put on the website (such as Fan Art). When sending e-mail, please make sure that "Tekken" or "Soul Calibur" is somewhere in the e-mail subject name. *Please let me know if you are confused about any part of this FAQ. I will do my best to clarify any part that may seem confusing. REMINDER: When sending an e-mail, please put something about "Tekken", "FAQ", or "Soul Calibur" somewhere in the e-mail topic, or the e-mail most likely will be deleted. I hope you find this FAQ helpful. Thanks for your time. Tekkenomics Class is now in session!!! Copyright 2000-2007 - Tekkenomics