ORIGINAL FAQ DATE: Monday, September 20th, 2004 _______ _ _____ _ ___ |__ __| | / ____(_) |__ \ | | | |__ ___ | (___ _ _ __ ___ ___ ) | | | | '_ \ / _ \ \___ \| | '_ ` _ \/ __| / / | | | | | | __/ ____) | | | | | | \__ \ / /_ |_| |_| |_|\___| |_____/|_|_| |_| |_|___/ |____| [--------------------] [ Strategy Guide/FAQ ] [--------------------] Author : JPaterson Platform : Windows PC Last Updated : October 26th, 2004 Version : 1.5 E-Mail : == See "[A] Contact Information" == Website : http://www.jpatworld.com/ GameFAQS CRP : http://www.gamefaqs.com/features/recognition/8939.html For more of my FAQs, as well as full HTML strategy guides with screenshots, check out CHEAT HAPPENS at: http://www.cheathappens.com/ =============================================================================== UPDATE & REVISION HISTORY Oct. 26th, 2004 - No updates today. I'm just letting you guys know that I won't be around for a while, so this guide will be left as is for a little bit, and no e-mails will be responded to right away. I'll start updating normally come mid-November. Oct. 23rd, 2004 (1.5) - Did the following: - Started adding "Uniforms" and "Carpool Vehicles" to careers; so far, only "Athletic" is finished - Added new "Memories" - Added new "Chance Cards" - Added new "Wants" Oct. 20th, 2004 (1.4) - I haven't updated recently, partly because I've been doing other things and partly because I just didn't feel like it. For the next little bit, I'll be sending updates every three or four days, so if you send me something and don't a response right away, you will eventually. Did the following: - Added new "Wandering Sims/Townies" - Added new "Memories" - Added new "Wants" - Added new "Chance Cards" Oct. 13th, 2004 (1.3) - Did the following: - Finished section "[5] Death & Disaster" - Finished section "[8] NPCs" - Reorganized "Wandering Sims/Townies" into groups starting with the letter of their first name - Added new "Wandering Sims/Townies" - Added new info about Lazy Sims - Added new "Chance Card" - Added new "Memories" - Added new "Wants" and "Fears" - Added new "Bug" Oct. 11th, 2004 (1.2) - Did the following: - Added new "Chance Cards" - Added new "Memories" - Added new "Wants" - Renamed "Wandering Sims" to "Wandering Sims/Townies" Oct. 8th, 2004 (1.1) - Did the following: - Added new information to Sims personalities regarding what Neat/Sloppy, Outgoing/Shy, Active/Lazy, Nice/Grouchy and Playful/Serious Sims do. - Added more information to "Interests" - Added more information to "Aspirations" - Added more information to "Aspiration Reward Objects" - Added more information to "Skills", as well as a way to keep your mood up for work while meditating - Added new "Wandering Sims" - Added new "Memories" - Reorganized "Memories" - Added more "Wants" and "Fears" - Added two new "Cheat Codes" Oct. 6th, 2004 (1.0) - Did the following: - Added more "Bugs" - Corrected a grammatical error under "Wants" and "Fears" (thanks to Corey for the heads up) - Added new "Chance Cards" - Added new "Wandering Sims" I'll have a real update coming soon, hopefully. Oct. 4th, 2004 (0.9) - For the next few days, there will be several mini-updates instead of large ones. Today: - Added new "Chance Cards" - Added new "Bug" - Added new "Question & Answer" One major thing I did this update was consolidating the "Wants" and "Fears" into sub-categories. Not only does this make that section more readable, it allows you to jump to any category you want (like wants that are related to jobs or money), and it also lets me delete any wants and fears I had listed more than once. Oct. 2nd, 2004 (0.8) - Not much time today, so I only did a little: - Added new "Memory" - Added more "Wants" and "Fears" - Added more "Wandering Sims" - Added more "Chance Cards" - Added new "Bug" Sep. 30th, 2004 (0.7) - Did the following: - Finished "Types of Foods" in section "[3] Your Sims" - Finished "Aging" in section "[3] Your Sims" - Finished "Love" in section "[3] Your Sims" - Finished "Comfort Objects" under "Object Listing" - Added new section "Interests" to section "[3] Your Sims" - Added new information to "Motives" in section "[3] Your Sims" - Added more "Social Interactions" - Added more "Object Interactions" - Added more "Wants" and "Fears" - Added more "Bugs" - Added more "Questions & Answers" Sep. 29th, 2004 (0.6) - Did the following: - Added new section; "Your Stuff - Lots, Videos, Stories & Sims" - Added "Types of Food" to section "[3] Your Sims" - Added "Memories" to section "[3] Your Sims" - Added a "Bug" - Added more "Chance Cards" - Added more "Social Interactions" - Added more "Object Interactions" - Added more objects under "Object Listing" - Added more "Wants" and "Fears" - Added some "Wandering Sims" - Added new information to "Skills" in section "[3] Your Sims" - Fixed error with Friend requirements for the Business Career Sep. 28th, 2004 (0.5) - Did the following: - Started work on section "[3] Your Sims" - Added basement tutorial under section 10.2 - Added a bug - Added "Aspiration Meter Levels" to section [4] - Added "Desperation Actions" to section [4] - Added new section "Skills" under section [4] - New "Chance Cards" - More "Wants" and "Fears" Sep. 26th, 2004 (0.4) - All careers, both adult and teen/elder, are now finished. I added a "Quick Summary" section to careers, which lists JUST the top job, top salary, and highest amount of friends required; this way, if you don't care about the details (like carpool time or work week), you can just get the info you need. The other sections will now be worked on. Sep, 24th, 2004 (0.3) - Did the following: - A lot more work on careers (the following careers are completely finished: Politics (adult), Medicine (adult), Criminal (adult), Culinary (adult), Science (adult), Science (teen/elder), Politics (teen/elder), Athletics (teen/elder)) - Added "Career Reward Objects" - Started "Object Interactions" and "Social Interactions" - More "Wants" and "Fears" - Added "Cheat Codes" - Started on "Questions & Answers" - Added "Aspiration Objects" - Added Zodiac Compatibility to "Getting Started" Sep. 23rd, 2004 (0.2) - Did quite a lot of work on the FAQ, including: - Started on jobs; some descriptions, work week, salary, hours done - Worked on a lot of "Wants" and "Fears" - Started work on the "Object Listing" - Added a lot of new sections - Rearranged the ToC Sep. 22nd, 2004 (0.1) - Finished all of section one and two, which I admit isn't a whole lot. I'll be working on this FAQ and I'll submit an update every two days or so. Not all sections are complete, and don't worry if the ToC isn't accurate; I'm still working on things. Sep. 20th, 2004 (0.1) - Just started. Only did a little bit of work, and I haven't yet submitted it to GameFAQs. =============================================================================== Table of Contents [1] Getting Started [1.1] Choosing Your Neighborhood [1.2] Creating Your Family [1.2.1] Standard Options [1.2.2] Body Options [1.3] Your Sims Aspiration, Personality and Characteristics [1.4] Making a Baby/Genetics [1.5] Setting Up Your Family Tree [2] Setting Up Your Neighborhood [3] Your Sims [3.1] Motives [3.1.1] Hunger [3.1.2] Comfort [3.1.3] Bladder [3.1.4] Energy [3.1.5] Fun [3.1.6] Social [3.1.7] Hygiene [3.1.8] Environment [3.2] Love [3.3] Aging [3.4] Skills [3.4.1] Cooking [3.4.2] Mechanical [3.4.3] Charisma [3.4.4] Body [3.4.5] Logic [3.4.6] Creativity [3.4.7] Cleaning [3.5] Memories [3.6] Types of Food [3.7] Interests [4] Aspirations & Fears [4.1] General Wants [4.1.1] Food Wants [4.1.2] Job Wants [4.1.3] Relationship/Friend/Family Wants [4.1.4] Buying/Objects/Money Wants [4.1.5] Skills Wants [4.1.6] Miscellaneous Wants [4.2] General Fears [4.1.1] Job Fears [4.1.2] Relationship/Friend/Family Fears [4.1.3] Buying/Objects/Money Fears [4.1.4] Skills Fears [4.1.5] Miscellaneous Fears [4.3] Fortune [4.4] Knowledge [4.5] Family [4.6] Romance [4.7] Popularity [4.8] Aspiration Reward Objects [5] Death & Disaster [5.1] Pleading with the Grim Reaper [5.2] Ghost Colors [5.3] Ghost Actions [6] Jobs - Adults [6.1] Politics [6.2] Medicine [6.3] Business [6.4] Athletic [6.5] Criminal [6.6] Military [6.7] Slacker [6.8] Law Enforcement [6.9] Culinary [6.10] Science [6.11] Quick Summary [6.12] Chance Cards [6.13] Job Object Rewards [7] Jobs - Teenagers & Elders [7.1] Politics [7.2] Medicine [7.3] Business [7.4] Athletic [7.5] Criminal [7.6] Military [7.7] Slacker [7.8] Law Enforcement [7.9] Culinary [7.10] Science [7.11] Quick Summary [7.12] Chance Cards [8] NPCs [9] Wandering Sims/Townies [10] Building a House [10.1] Decks & Foundations [10.2] Basements [11] Object Interactions [12] Social Interactions [13] Your Stuff - Lots, Videos, Stories & Sims [13.1] Lots [13.2] Videos [13.3] Stories [13.4] Sims [14] Object Listing [14.1] Comfort [14.1] Dining Chairs [14.2] Living Chairs [14.3] Recliners [14.4] Sofas & Loveseats [14.5] Beds [14.6] Miscellaneous [14.2] Surfaces [15] Questions & Answers [16] Cheat Codes [17] Bugs [A] Contact Information [B] Webmaster Information [C] Where This FAQ May be Found [D] Other FAQs Written [E] The Sims 2 Copyright Information =============================================================================== |-----------------------------------------------------------------------------| | [1] Getting Started | |-----------------------------------------------------------------------------| This section will get you acquainted with the basics of The Sims 2. You'll get all you need to know about creating a Sim family from scratch. There are thousands of combinations, if you only take the time to adjust and fine tune everything, from eyebrow style to shape, from hair to eyes, and more. You'll also find out about neighborhoods, and what makes a Sim a Sim. =============================================================================== |-----------------------------------------------------------------------------| | [1.1] Choosing Your Neighborhood | |-----------------------------------------------------------------------------| There are three pre-built neighborhoods that you can choose to move to right away. They are Pleasantview, Strangetown and Veronaville, and each area has it's own special story. All neighborhood descriptions are taken from in-game. Pleasantview "A lot has happened in 25 years! Mortimer Goth made his fortune, the Pleasants put down roots, and a new generation of Sims was born. But the peaceful, happy existence is in jeopardy when some new arrivals to Pleasantview start stirring up trouble, creating rivalries and tensions for all the families in the neighborhood. Can anything be done to restore the peace to sleepy, idyllic Pleasantview? Cassandra is ready to start a family of her own, but can she tame the town Cassanova? And can Mortimer bounce back after the disappearance of his wife Bella? Was it just coincidence that the Caliente sisters arrived on the even of Bella's disappearance? And is there interest in Mortimer physical... or fiscal? Who is Don Lothario? Is his engagement to Cassandra Goth genuine? And what about the rumor that her mother, Bella, was last seen scaling the deck of his condo? Brandi was left to raise two boys alone following her husband's suspicious pool ladder accident. With Dustin acting out, can Brandi teach young Beau to make the right choices in life? On the surface, Daniel and Mary-Sue Pleasant seem to have the perfect life, but is their love a flimsy facade? And can Angela and Lilith make the right choices when it comes to love? Darren is pursuing his dream of being an artist, while his song Dirk hits the books. And Darren may have found his muse, but will his creativity be enough to win Cassandra's affection?" There are six families currently living in Pleasantview. They are: Pleasant Goth Dreamer Caliente Lothario Broke There are two families in the family bin waiting to move to the neighborhood, and they are: Burb Oldie --==--==-- Strangetown "An aspiration for knowledge has attracted a diversity of truth-seekers to this small communuity along the Road to Nowhere. Can they learn to accept their neighbors, or will their differences clash and spell ruin for their town? And are the reports of a Bella Goth sighting fact or fiction? In Strangetown, nothing is what it seems. In search of truth and mystery, the three Curious brothers, Pascal, Vidcund and Lazio, got more than they were "expecting." Can they cope with their new roles as cosmic parents? After a fruitful career, Pollination Technician 9 has retired to his favorite planet. But can his son Johnny make friends and fit in, or is this family just too strange for Strangetown? What experiements are the highly secretive and less than neighborly Loki and Circe Beaker performing on poor Nervous Subject? Will this secrecy affect Circe's career ambitions? Tank has always lived under the hard thumb of his father, General Buzz Grunt. In this domesticated boot camp, can Tank prove his worth to this demanding Dad? Who is buried in Olive Specter's garden? Will the mysterious, aging outcast leave her fortune to her niece Ophelia, or, as rumored, to an unnamed heir? There are five families currently living in Strangetown. They are: Specter Curious Smith Grunt Beaker There are two families in the family bin waiting to move to the neighborhood, and they are: Loner Singles --==--==-- Veronaville "Two houses, alike in dignity... The Capps and Montys have been fueding for years, but that hasn't stopped the younger generation from crossing boundaries and falling in love. Will their actions lead to ruin, or bring the two families together? Patrizio Monty never forgot Consort Capp's broken promise. But now his grandson Romeo has fallen for the Capp heiress. Will the Elders live to see the two families united? Juliette Capp has fallen for Romeo, golden child of the rival Monty clan. Can the Capps set aside their grudge and put Juliette's happiness first? The Summerdreams' kindly nature and zest for life have cast a romantic spell over Veronaville's youth. But will there be any magic left for Puck? There are three families currently living in Veronaville. They are: Capp Summerdream Monty There are four families in the family bin waiting to move to the neighborhood, and they are: Monty Capp Capp Monty =============================================================================== |-----------------------------------------------------------------------------| | [1.2] Creating Your Family | |-----------------------------------------------------------------------------| If you thought that The Sims had a good Sim editor, wait until you check out the new one! You can change almost every aspect of your Sims appearance, from his stubble to his beard, his eyebrows to his nose, his eyes to his chin, anything! =============================================================================== |-----------------------------------------------------------------------------| | [1.2.1] Standard Options | |-----------------------------------------------------------------------------| When first creating a Sim, you have to choose some basic options. These options are: Name Pretty simple, just type in what this Sim's name will be. Gender Choose whether your Sim will be male or female. The left symbol is for female, the right for male. Age You choose how old this Sim will be. From left to right, the options are toddler, child, teenager, adult and elder. Color You choose your Sims skin color. From left to right, the options are light, tan, brown, and dark. The symbol next to the dark color will allow you to select any custom skin colors, if you have downloaded or made any. Weight You can choose to have your Sim be slim or fat. This stat will change over the course of the game, so this is just a starting point. Biography The little notebook icon to the bottom right of the options allows you to set up a bio for the Sim. If you don't feel like spending a lot of time creating your Sim, you can choose the dice icon at the top to randomize everything, or the six people icon to choose an existing Sim. Once the basics have been set up, you move on to the body. =============================================================================== |-----------------------------------------------------------------------------| | [1.2.2] Body Options | |-----------------------------------------------------------------------------| Now you're configuring the body of your Sim, and there is a hell of a lot to configure! Let's start at the beginning, going down the list. Head You can change the overall shape of your Sims head. These heads will be different depending on your Sims color, age, and sex. Hair Style & Color This option allows you to change what your Sims hair looks like, as well as what color it will be. There are several styles to choose from, as well as some hats, which include a top hat, a cowboy hat and a Viking horn hat. Out of the box, you can make your Sims hair color black, brown, yellow or red. The icon next to the red color allows you to use any custom hair styles you have made or downloaded. Face You can change your Sims face to suit your needs. You can make him look normal, unique, or flat out deformed. You start off by choosing a base face from the available selections, and then using the sliders underneath to further enhance your look. The sliders control everything from your cheek size to your face height (is your face far from your forehead, or close?). Brow You can change your eyebrow with these. Choose a base option, then use the sliders to further customize your Sim. The sliders allow you to change, among other things, the thickness of your brow, and it's rotation. Eyes You can change the appearance of your eyes. Choose what your eyes will look like with one of the base images, then use the sliders to customize further. Your eyes, by default, can be brown, light blue, dark blue, silver or green. Nose Change the shape of your nose by first selecting a base picture, then using the sliders. You can alter, among others, the size of your nose, and whether it points up, down, or normal. Mouth Your Sim can have a big mouth, a small mouth, or an average mouth. Choose a base picture, then use the sliders to go farther. The sliders control width, size, and shape. Chin Like the mouth, change your chin. Choose a base picture, then fiddle with the sliders. Will your chin be normal or flat? Will it stick out? --==--==-- After configuring your face options, you'll move on to the makeup department. Blush Give your Sims cheeks a blush, from one of several colors. Both males and females can use this. Eyeliner Is your Sim a goth? Give him or her some black eyeliner. Both males and females can use this. Eye Shadow Is your wife going to be a slut? Give her some deep eye shadow, showing off her heavy makeup use. Both males and females can use this. Lipstick Give your wife some ruby red lipstick, or your gothic kid some black. Both males and females can use this. --==--==-- After selecting your makeup (if any), you can choose different face options. Costume Makeup This part allows you to paint your Sims face. There are many a few different schemes available, including military camoflauge, and a cat pattern. Both males and females can use this. Glasses You can opt to give your Sim glasses. You can choose sunglasses with different color shades, or your traditional reading glasses. You don't have to be them glasses at all. Both males and females can use this. Eyebrow Style There are only three choices out of the box, so choose the one that suits you. Both males and females can use this. Stubble If you desire, you can give your Sim some stubble. Not a full fledged beard, but he's not bare, either. This can only be used by males. Beard or Moustache Used in conjunction with stubble, you can give your Sim a unique look. Give him a moustache and a goatee with some beard stubble, and you'll have a dirty looking Sim. This can only be used by males. --==--==-- After customizing your Sims face, you then move on to his or her clothing. Everyday Outfit You can choose to mix and match different shirts or pants, or select the "Suits" option to select pre-made clothing combinations. Formal Outfit Choose what your Sim will wear formally. You'll wear this to a Wedding Party if you have one. Undies Choose what your Sims will go to bed in if you make them "Sleep in Underwear". Choose PJs Choose what your Sims will go to bed in if you make them "Sleep in PJs". Choose Swimwear Choose what your Sims will wear when they go swimming, or they relax in the hot tub. Choose Athletic Outfit Choose what your Sims will wear when they're working out on the exercise machine. =============================================================================== |-----------------------------------------------------------------------------| | [1.3] Your Sims Aspiration, Personality and Characteristics | |-----------------------------------------------------------------------------| Once you've set up your clothing, you can move on choosing your Sims lifetime aspiration. For more information on aspirations, see the Aspiration section. You can also select your Sims sign and characteristics. Like the first game, all twelve Zodiac signs are here, and they are: Aries, Taurus, Gemini, Cancer, Leo, Virgo, Libra, Scorpio, Sagittarius, Capricorn, Aquarius, and Pisces. Some signs are attracted to certain signs and repelled by others. These are: YOUR SIGN YOU LIKE YOU HATE =========================================================== Aries Gemini / Taurus Cancer / Libra Taurus Aries / Libra Virgo / Cancer Gemini Pisces / Virgo Capricorn / Aries Cancer Taurus / Scorpio Gemini / Aries Lep Sagittarius / Cancer Capricorn / Gemini Virgo Aquarius / Sagittarius Leo / Taurus Libra Virgo / Cancer Pisces / Scorpio Scorpio Pisces / Lep Libra / Aquarius Sagittarius Pisces / Capricorn Libra / Scorpio Capricorn Aquarius / Taurus Leo / Gemini Aquarius Capricorn / Sagittarius Scorpio / Virgo Pisces Scorpio / Gemini Leo / Aries =========================================================== After choosing your sign, you can keep the default characteristics, or you can alter them. Descriptions wrapped in quotation marks are taken from the game. The five available characteristics are: Sloppy/Neat Sloppy Sims won't pick up after themselves, flush the toilet or make the bed, while neat Sims will have no problem doing this, taking out the trash, or throwing out rotten food. Sloppy: "With their constant disregard of cleanliness and hygiene, sloppy Sims are content to simply "be." They tend to enjoy just about anything that doesn't require planning or cleaning up on their part." Neat: "Tidy Sims typically enjoy cleaning up the house or grooming themselves in front of a mirror. There's always something to be done around the house and they'll more often than not be found doing it; great for a house, but it can tire Sims out." Special notes for Neat Sims: - The Cleaning skill increase faster with Neat Sims - Neat Sims gain Fun when cleaning things - Neat Sims will clean a toddler's high chair once he/she is removed from it Special notes for Sloppy Sims: - Sloppy Sim's Hygiene decreases faster - Sloppy Sim's stuff food into their mouths, which may lower their relationship with any neat Sims eating with them - Sloppy Sims lose Fun when cleaning things - Sloppy Sims may eat from the trash, or on food that's attracted flies if their Hunger drops low enough (if Free Will is turned on) - Sloppy Sims will leave toys on the ground after finished with them, instead of putting them back in the toy box --==--==-- Shy/Outgoing Shy Sims won't want to join in on group activities, but outgoing Sims need social action. Social drops fastest for them. Shy: "Introspective and quiet, shy Sims often think about the world around them and write in their diaries rather than actually interact with anyone. It may be harder to break out of their shells, but if shy Sims take the time to get to know others they'll be delighted by the social world awaiting them." Outgoing: "Outgoing Sims are likely to jump headfirst into any situation. Charm and confidence are their best traits and when they're in a friendly mood they enjoy group activities most of all. Keep an eye on these characters, though; outgoing Sims can be too brash, and others aren't always so impressed." Special notes for Shy Sims: - Social motive decreases slowly - A Shy Sim will run away if a fight occurs in the same room as them Special notes for Outgoing Sims: - Social meter decreases fast - With an Outgoing point of eight or more, Sims will enter the hot tub naked - Outgoing Sims will talk to the decorative garden objects (if Free Will is on, or if you're watering/trimming) - Male Sims with Outgoing of nine or more will urinate on a bush if Bladder is too low (if Free Will is on) --==--==-- Lazy/Active Lazy Sims have more fun watching TV or playing a game, while active sims like working out, swimming, or doing other strenuous activities. Lazy: "Lazy Sims have been known to veg out on the couch for hours on end, so naturally, they don't need much sleep to sustain their constant lazying. They still enjoy socializing wiht other Sims and can be persuaded to get out of the house once in a while." Active: "Active Sims are almost always on the move but need a lot of food and sleep to keep up their hectic pace. They're apt to be happiest while breaking a sweat, an exhausting idea to most other Sims. An active Sim will usually get more enjoyment from watching sports on TV than reading a book." Special notes for Lazy Sims: - Can't run all the time; only if where you want them to go is far away - With Free Will on, a lazy Sim may turn off of the alarm clock, and miss work. This has happened just once to me; it seems to be very rare - With Free Will on, a lazy Sim will get a snack from the refrigerator, even if their Hunger motive is full - Lazy Sims won't put books back in the bookshelf when they're finished reading them* Special notes for Active Sims: - Will run anywhere, even if it's two inches in front of them - Energy decreases slowy, doesn't need as much time sleeping to refill it --==--==-- Serious/Playful Serious sims don't like playing too much ("Play" commands fail more often), while playful Sims like to tickle and be tickled, play red hand, etc. Serious: "Quiet, thoughtful Sims are more inclined to enjoy logic puzzles and good conversation, but they don't respond too well to chaos or silly behavior. Repairing broken items or working on an important project can keep serious Sims content." Playful: "Playful Sims are more likely to find entertainment and fun in the world around them; they tend to be more curious than any other Sim. They may have a lighthearted nature, but they can wear themselves out with their antics, as well as get on their fellow Sim's nerves." Special notes for Serious Sims: - Serious Sims can increase the Logic skill faster than anyone else - Fun decreases slowly, and reading a book or playing chess increases it the fastest Special notes for Playful Sims: - Fun decreases fast; playing games increases it the most - With a Playful rating of six or more, your Sim can "Skip" in addition to the normal "Go Here" --==--==-- Grouchy/Nice Grouchy Sims will have a hard time making friends and staying friendly, but nice Sims can charm and become friends easily. Grouchy: "Grouch Sims, despite their sour mood, can still be social creatures. They'll probably enjoy teasing a Sim as much as telling a joke. They don't seem to mind when other Sims overreact and they like playing a game as much as anyone else, but be warned: they tend to be sore losers." Nice: "Encouraging and generous, nice Sims tend to be easy to get along with and very positive. They'll listen to what other Sims have to say whether it's interesting or not and clean up after dirty roommates. If they don't watch out though, other Sims may take advantage of their good nature." Special notes for Grouchy Sims: - If an "Argue" action is used against you, Grouchy Sims usually gain some Social from it - Grouchy Sims with a rating of four or less will sometimes spy on someone using the telescope (if Free Will is on) - With a rating of four or less, Grouchy Sims may knock over your garbage can or steal your garden gnome - Grouchy Sims will taunt two people who are playing a game Special notes for Nice Sims: - Nice Sims will lose social and relationship if they have to "Argue" - Nice Sims will cheer two people who are playing a game Once you've selected your Sims aspiration and sign, you can move on. * Thanks to Erik =============================================================================== |-----------------------------------------------------------------------------| | [1.4] Making a Baby/Genetics | |-----------------------------------------------------------------------------| When you have at least one male and one female adult in one family, you can choose to Make a Baby, instead of creating one with the normal tools. When choosing this option, the characteristics of both parents are given to the child, so they will have a similar appearance to their parents. If the mother is fat while the father has huge eyes, your baby Sim will take on these traits, although not to extreme amounts. Clicking the pacifier icon in the middle of the screen will allow you to randomize your baby again and again, until you find something you like. =============================================================================== |-----------------------------------------------------------------------------| | [1.5] Setting Up Your Family Tree | |-----------------------------------------------------------------------------| Once your family is finished, you can configure the family tree. By dragging and dropping the pictures of your Sims onto others, you can set what their relationship will be. Dragging an elder on top of an adult will allow you to make the elder the parent of the adult, while dropping the adult over a child will allow you to make the adult that child's parent. Dragging two adults over one another will let you make those two adults roomies, siblings or spouses. Toddlers, children and teenagers can also be siblings of one another. =============================================================================== |-----------------------------------------------------------------------------| | [2] Setting Up Your Neighborhood | |-----------------------------------------------------------------------------| When your family has been created, you can move them into a neighborhood. Before doign that, however, there are some things you can do. To find a place for your Sims to live, you need to build a house. You can do this by placing a lot, then building on that lot. If you don't want to build a house, there are several that come pre-built with the game, and all you have to do is decorate it. If you choose to build your own house, there are ten lots you can buy, all a different size. You place these lots adjacent to any road. You must type a name for the lot, and choose whether it'll be a community lot or a residential lot. Sims can only move into residential lots. You also have the option of decorating your neighborhood. You can plant flora, which includes trees and shrubs; landmarks, which include signposts, a water tower and a satellite; effects, which include clouds and balloons; stones, which include rocks and formations; and miscellaneous objects. =============================================================================== |-----------------------------------------------------------------------------| | [3] Your Sims | |-----------------------------------------------------------------------------| The stars of the game are your Sims. Whether they are man or woman, toddler or child, teenager or elder, they are the driving force behind the game. You can build the biggest mansion in the world, but it'll all be useless without some Sims to live inside it. =============================================================================== |-----------------------------------------------------------------------------| | [3.1] Motives | |-----------------------------------------------------------------------------| There are eight motives that you are required to keep up. Some motives take importance another one, which controls how your Sim acts when Free Will is turned on. For example, if a Sim's Hunger and Fun rating are both in the red, they will choose Hunger first, because your Sim can live without Fun, and will die if Hunger isn't fulfilled. Some of the motives also have "Desperation" actions that occur autonomously if that motive gets in the far red. Descriptions wrapped in quotation marks are from the game. =============================================================================== |-----------------------------------------------------------------------------| | [3.1.1] Hunger | |-----------------------------------------------------------------------------| "A refrigerator is the first stop for any hungry Sim. Cooking skill and appliances will affect the quality of the different meals Sims can prepare. If they don't feel like cooking, then can call for a pizza!" Hunger is the most important motive, because it is the only one that can kill your Sim directly (Energy can kill you as well, but it's indirect). Hunger can be fulfilled a number of ways. You can use the phone to order pizza, which costs your Sim $40. You can grill food on the barbecue, have a snack from the refrigerator, use the microwave or toaster oven to warm up food, or the oven to make food. When cooking your own food, there are a few factors that are taken into consideration. Number one is the type of equipment you have. An expensive fridge will have better tasting food then a cheap fridge, and an expensive oven will cook food better then a cheap oven. If you have a food processor, food will taste better. If you don't, you'll have to prepare the food yourself, and it won't taste as good. Then, of course, your Cooking skill is taken into effect. The higher the skill is, the better tasting your food will be, and the less chance of a fire breaking out. Here is a flow chart of how to make the best food: 1) Take food from expensive refrigerator 2) Use food processor to prepare the food 3) Use oven to cook the food 4) Have a counter handy to place the finished food on --==--==-- Desperation Action ================== A low Hunger motive will result in your Sim rushing to the refrigerator and stuffing themselves by grabbing stuff and eating it. If no refrigerator is available, your Sim will die of hunger. (Thanks to Lauren for telling me the desperation action for Hunger) =============================================================================== |-----------------------------------------------------------------------------| | [3.1.2] Comfort | |-----------------------------------------------------------------------------| "Sims of all ages love to be comfortable. This need will get pretty low if there isn't a nice cozy couch or chair to sit down on. Taking a warm bath or soaking in the hot tub is another great way for Sims to relax." Comfort is the second least important motive. Yes, it makes your mood go even greener, but nothing bad will happen as a result of low comfort. The worst thing to happen is your Sim may refuse to do something until they increase their comfort score. To improve comfort, sit on a chair, couch or recliner. You can also go to sleep, use the toilet, bath or hot tub, or relax on the bed. --==--==-- Desperation Action ================== There is no specific desperation for Comfort. =============================================================================== |-----------------------------------------------------------------------------| | [3.1.3] Bladder | |-----------------------------------------------------------------------------| "When a Sim's gotta go, a Sim's gotta go. And there's really only one solution to that kind of problem--get them to a toilet as fast as possible." Bladder is one of the quickest draining motives, and it is fairly important. It drains at a normal rate, but will drain quickly if you eat something, drink at the bar, or drink coffee. The worst part of this motive is if you let it fail, and your Hygiene takes a dive. To improve Bladder, just use a toilet. The more expensive the toilet, the less time you need to sit on it to fill the motive up. --==--==-- Desperation Action ================== When your Bladder is completely red, your Sim will pee on the floor, where they are standing. Your Bladder motive will be instantly recharged, but your Hygiene motive will go completely red. =============================================================================== |-----------------------------------------------------------------------------| | [3.1.4] Energy | |-----------------------------------------------------------------------------| "Nothing replaces a good night's sleep, but in a pinch Sims can settle for a nap on the couch, a snooze in the recliner, or a steaming cup of coffee to boost their energy." Energy is one of the mid-important motives. It drains at a fairly slow rate, unless you're doing something strenuous, like swimming or exercising on the machine. When swimming, you'll need to make sure your Energy doesn't empty completely. You can increase Energy by sleeping on a bed, napping on a sofa, sleeping in a recliner, or drinking coffee. --==--==-- Desperation Action ================== If your Energy goes completely red, you'll fall asleep right where you are. If you are in an open space, your Sim will fall to the ground, sleeping. If you are in tight quarters, you'll sleep standing up. This improves Energy, but it does so very slowly, and your Comfort takes a hit. If you're swimming and your Energy empties completely, get ready to have someone plead with the Grim Reaper, because you've just killed your Sim. =============================================================================== |-----------------------------------------------------------------------------| | [3.1.5] Fun | |-----------------------------------------------------------------------------| "Fun means something different to everyone. Some Sims may prefer reading while others like watching TV. Most Sims will enjoy playing a game of pinball or darts with other Sims." Fun is a fairly important motive, because it will cause your overall mood to hang low. However, it's also one of the easiest to maintain. To improve your Fun motive, just do something fun. This includes reading a book or newspaper (moreso for serious Sims), playing a game on the computer, playing darts, playing a video game, watching television, playing pinball, and a few more. The more expensive the item, the faster it improves. Watching TV on the big wall-mounted TV will increase the motive at three times the rate of the black TV on the stand. --==--==-- Desperation Action ================== There is no desperation action for Fun, save for your Sim refusing to do something until it's increased. =============================================================================== |-----------------------------------------------------------------------------| | [3.1.6] Social | |-----------------------------------------------------------------------------| "Sims are friendly creatures that crave social interaction. They can fulfill their needs by interacting with friends, family, and neighbors. The telephone is a great way for Sims to invite people over or to catch up on the latest gossip." Social is the second important motive next to Hunger, and is very important to Outgoing Sims. It drains somewhat fast, and takes longer to improve then other motives. If you let Social get too far red, you'll get paid a visit by the Social Bunny. You can do anything to him without fear of relationships, and it'll let you increase Social. However, if your Sim's current fear is that of the Social Bunny, his arrival will cost you some Aspiration Points. To increase Social, talk to someone. You can phone them and talk, invite somebody over, chat with them online, send them e-mail, or throw a party. --==--==-- Desperation Action ================== There is no desperation action for Social, save for your Sim refusing to do something until it's increased, and the appearance of the Social Bunny. =============================================================================== |-----------------------------------------------------------------------------| | [3.1.7] Hygiene | |-----------------------------------------------------------------------------| "Taking a shower might seem like a usual part of any Sim's routine, but it's surprising how often it gets overlooked and how low this motive can get. Taking a bath is a more relaxing solution if the Sims can find some extra time." Hygiene is one of the most important motives. It drains slowly, unless you're working out, and increases fairly fast. Smelly Sims can do everything other Sims can, but some Sims may be put off by the stink, making actions like Hug, Kiss, Flirt, etc. fail. To increase Hygiene, take a shower or a bath. Going into the Hot Tub also improves it, but at a slower rate. You may also wash your hands at a sink. --==--==-- Desperation Action ================== If you have no shower or bathtub, but you have a sink, your Sims desperation action will be to head to the sink to give themselves a spongebath. If there is no sink, your Hygiene will just stay in the red until you buy something. Your Sim will also refuse to do anything until it's increased, and other Sims won't want to kiss/hug/flirt with you. =============================================================================== |-----------------------------------------------------------------------------| | [3.1.8] Environment | |-----------------------------------------------------------------------------| "Decorations and landscaping around the lot will affect the environment. Sims like bright, clean spaces with plenty of color and light. A well kept house and yard will surely fulfill this need." Environment is the least important action. This motive is determined by the surroundings of your Sim. Environment changes from room-to-room, as in any place separated by a door. It doesn't increase or decrease normally as other motives do. The most important aspect of Environment is outside, when you go to work. If the outside of your house is beautiful, then your Sims mood will remain high when they leave the house to go to work. For those who played the original game, Environment is the new name for the "Room" score. To increase Environment, make your rooms look nice. Throw out any trash, dispose of any dirty dishes, kill any cockroaches, and add some decorative items, like paintings or sculptures. For outside, make sure all plants are watered, dispose of any dried up plants, and make sure the hedges are trimmed. --==--==-- Desperation Action ================== There is no desperation action for Environment. =============================================================================== |-----------------------------------------------------------------------------| | [3.2] Love | |-----------------------------------------------------------------------------| Love is a very important aspect of The Sims 2. If you don't have a love, you can't get married, can't have children, and you'll die old and alone. Compared to the first game, it's a lot harder to fall in love with someone this time around. You can't keep performing the same actions over and over again to increase your relationship, otherwise you risk damaging your relationship and having actions fail. Assuming you are starting with a Sim whose relationship with you is zero, you will want to get started by talking. Only use the "Chat" action, as bragging can have a bad effect. After you get between fifteen and twenty (which may take some time, depending on compatible your Sims are), throw in a "Joke" and the odd friendly hug. At twenty-five to thirty, start appreciating and flirting with the Sim. "Admire" and "Backrub" both work good, and "Suggestion" and "Hit On" are good flirting actions. When you get to about forty-five, throw in a friendly kiss, like the Peck, and keep appreciating/flirting with the Sim. Once you get past fifty, you should be friends, so now flirt and appreciate. Use the bigger flirt actions, like "Caress", and keep "Admiring" and "Backrub"-ing the Sim. Once you get to sixty, start kissing and hugging. If everything is fine, and your two Sims are compatible, you should get a crush (the small, pink-colored heart) by seventy or seventy-five. Now, you're pretty much free to do whatever you want. Do romantic/tender kisses, and once you hit eighty, start "Making Out". Once you reach 100, if you're not lovers yet, kiss and hug two times in a row, but never three times in a four-hour game-time period, or the action will most likely fail. =============================================================================== |-----------------------------------------------------------------------------| | [3.3] Aging | |-----------------------------------------------------------------------------| One of the biggest changes to The Sims is the addition of aging. Your Sims now age from baby to toddler, toddler to child, child to teenager, teenager to adult, and adult to elder. Elders will eventually die of old age, although there are two ways to prevent this (see "Cheat Codes" and "Aspiration Rewards"). To begin, you must first get pregnant. To do this, have two Sims of the opposite sex perform the "Try for Baby" action. You can do this by having the two Sims relax in bed, then choosing "Try for Baby". Your two Sims will do a WooHoo. At the end of the action, if the action was successful, you'll hear a small part of "Rock-a-Bye Baby" play. The Sim is now pregnant. It takes three Sim days to have a child, and each day is preceeded by your female Sim's belly growing bigger and bigger. Once the Sim is about to give birth, all other Sims in the house gather around to witness it, and a cutscene will take over, showing your Sim's green arrow breaking off into two. You now have a baby! The baby requires constant attention. It is not yet a controllable family member, so like the first game, you have to guess what it wants. You'll be able to play with the baby, cuddle it, feed it (with a bottle from the fridge), and bathe it (in a sink). You'll be required to change it's diapers, which you will be able to tell when you see the green stink trail following the baby. Assuming you take good care of it, and the Social Worker doesn't show up, your baby will become a toddler in three days. A toddler requires a lot of attention too, but not as much as a baby. There are far more social interactions available. You can play with the toddler, talk to it, feed it, and bathe it in the tub. If you want your toddler to be happy when it grows up, you'll also have to teach it to walk, talk and use the toilet. You have the ability to control the toddler, so once it becomes potty trained and learns to walk, you can tell it to use the toilet so you can avoid changing diapers, and possibly meeting the "Change Diapers" fear. After five days, your toddler becomes a child. A child is fairly independent, but they do require a bit of attention. A child can perform almost any action an adult can, except major ones like cooking, WooHoo'ing and Making Out. You can begin to train the child to become a smart adult by having them earn skills (all seven are available). Your child will also begin going to school, 7:00am - 3:00pm, Monday to Friday. As the parent, you will also have the option of trying to get the child into private school by calling the Headmaster. After eight days, your child will become a teenager. Teenagers are pretty much independent, and they gain access to more social interactions, like kissing. Your teen will also attend school, normally 7:00am to 3:00pm, Monday to Friday. You may get your teen a job in any of the ten career paths, but they are specific to teenagers, and there are only three positions per career. If you get your teenager a job, they will always arrive home from school an hour before the carpool arrives for their job. After twelve days, your teen becomes an adult. An adult is just like the Sims from the first game. They usually make smart decisions, and can look after themselves. Adults have access to all the social interactions, except child ones, like "Noogie" and "Cops and Robbers". They can get engaged, married, or joined (for same-sex couples). They have the ability to move out of the house and find their own place, and they can advance up any career path through all ten positions. After twenty-nine days, your adult will become an elder. An elder is similar to a teenager, meaning the jobs they get will only have a maximum of three levels. They can do anything an adult can. Depending on how you play, and if you use the Elixir of Life, your elder will be a different age when you finally become one. Elders will eventually die of old age. =============================================================================== |-----------------------------------------------------------------------------| | [3.4] Skills | |-----------------------------------------------------------------------------| Your Sim has seven skills which allow him or her to do different things. Cooking governs how good your Sims food tastes, Creativity controls how good your paintings are and the songs you can play on the piano, while Cleaning lets your Sim be a neater person. Skills are the foundation of any job, and pretty much every job of every career path requires some skills to be at a certain level. Descriptions wrapped in quotation marks are from the game. =============================================================================== |-----------------------------------------------------------------------------| | [3.4.1] Cooking | |-----------------------------------------------------------------------------| "Sims that keep reading and cooking to build this skill will be surprised by how much more satisfying their meals become. Cooking is especially important if your Sim entertains ideas of one day becoming a famous chef and hopes to avoid kitchen disasters." To increase your Cooking skill, you can: - Read a book from the bookshelf (Study Cooking) - Cook any kind of food - Watch the Yummy station on television - Make chocolate with the Schokolade 890 Chocolate Manufacturing Facility (Career Reward Object) =============================================================================== |-----------------------------------------------------------------------------| | [3.4.2] Mechanical | |-----------------------------------------------------------------------------| "Being handy around the house can save money in expensive repair costs and allows your Sim to advance in certain careers. Sims can improve this skill by studying do-it-yourself books from a bookshelf or by repairing broken items at home." To increase your Mecahnical skill, you can: - Read a book from the bookshelf (Study Mechanical) - Attempt to repair any broken objects - Use the TraumaTime "Incision Precision" Surgical Training Station (Career Reward Object) =============================================================================== |-----------------------------------------------------------------------------| | [3.4.3] Charisma | |-----------------------------------------------------------------------------| "Sims know that good communication, public speaking ability and confidence are essential skills for several careers, especially something as social as Politcs. They should spend some time practicing in front of any mirror to improve this skill. Nice, outgoing Sims are especially good at building Charisma." To increase your Charisma skill, you can: - Use any mirror to "Practice Speech" - Use the Enterprise Office Concepts Bushmaster Tele-prompter (Career Reward Object) - Use the Execuputter (Reward Object) =============================================================================== |-----------------------------------------------------------------------------| | [3.4.4] Body | |-----------------------------------------------------------------------------| "Strength, dexterity and speed can be improved by swimming or working out on the exercise machine. Keep your Sim in shape and their body skill will be especially valuable in the Athletic or Military career tracks. Active Sims can build this skill more quickly than others." To increase your Body skill, you can: - Go swimming in the pool - Use the weight machine - Work out to the television - Work out to the stereo - Do Yoga - Use the Exerto Punching Bag (Career Reward Object) - Use the Exerto Selfflog Obstacle Course (Career Reward Object) Once you earn at least three points for Body, your Sim will be able to perform Yoga. To do this, you click on your Sim and choose "Do Yoga". While doing Yoga, your Sim will earn body points and increase their fitness. If you keep performing Yoga, your Sim will learn more advanced Yoga positions. It's kind of like a hidden, eighth skill. =============================================================================== |-----------------------------------------------------------------------------| | [3.4.5] Logic | |-----------------------------------------------------------------------------| "Logic combines deduction and organization ability. Sims can play chess or use the telescope to improve this sill which will be useful in the Medicine and Science career tracks. This is a good skill for lazier Sims to work on." To increase your Logic skill, you can: - Play or practice chess on the chessboard - Use the telescope to stargaze - Do the crossword in the newspaper (thanks to Gaidin000) - Use the Simsanto Inc. Biotech Station (Career Reward Object) Once you earn at least three points for Logic, your Sim will be able to meditate, which is accomplished by clicking on your Sim and choosing "Meditate". After six hours of meditating, you will be able to float around the house instead of walking. After fourteen hours, you will be able to teleport by clicking on a spot and choosing "Teleport Here". While meditating, your Sims will not lose any motives, so it's a good way of keeping your mood up for work. You can improve all your motives, meditate, and when the carpool arrives, teleport to just outside the door, and enter the car, keeping your perfect mood. It's a great way of moving up the ladder, but people who thought the "Makin' Magic" expansion gave you too many ways of cheating won't like this aspect. =============================================================================== |-----------------------------------------------------------------------------| | [3.4.6] Creativity | |-----------------------------------------------------------------------------| "Let your Sims try a hand at painting and playing the piano to improve their creativity; it can play an important part in many different career tracks. This skill includes artistic and musical ability as well as the potential for invention. A light-hearted Sim tends to be more open to creativity." To increase your Creativity skill, you can: - Play on the piano - Paint a picture on the easel - Write a novel on the computer - Use the SensoTwitch Lie Finder (Career Reward Object) - Use the AquaGreen Hydroponic Garden (Career Reward Object) =============================================================================== |-----------------------------------------------------------------------------| | [3.4.7] Cleaning | |-----------------------------------------------------------------------------| "It goes without saying that a clean house is a happy house, but Sims should work on their housekeeping abilities to make the cleaning process quicker and easier. They can tidy up around the house to improve this skill; it comes most naturally to neater Sims." To increase your Cleaning skill, you can: - Clean up messes (puddles from the shower, etc.) - Read a book from the bookshelf (Study Cleaning) - Use the Prints Charming Fingerprinting Scanner (Career Reward Object) =============================================================================== |-----------------------------------------------------------------------------| | [3.5] Memories | |-----------------------------------------------------------------------------| Each Sim has memories, that over the course of the game, get added to the memory panel. Memories will happen when your Sim quits a job or gets fired, has a child, gets married, has someone die, so on and so forth. If you see any duplications, let me know and I'll remove them. Memories here are presented in alphabetical order. --==--==-- _____ Got an A+ =============== Description "Good for you! It's great to see someone working so hard to reach the top!" Icon Mortarboard with a golden star to the upper-right --==--==-- _____ Got Engaged ================= Description "Congratulations! Just make sure you tie that knot before the flames die down too much." Icon Three people with a small golden ring Note Elders only --==--==-- _____ Got into Private School ============================= Description "It gives me a warm feeling to know my little one is getting a great education...now I just have to pay for it!" Icon Mortarboard with a blue dollar sign on it --==--==-- _____ Grew Up Well ================== Description "It's great to see someone so fulfilled in life. Congrats!" Icon Brown hourglass --==--==-- _____ Joined the Family ======================= Description "Welcome to the family, here's hoping you fit in nicely!" Icon Three people --==--==-- _____ Got Married ================= Description "Best of luck! Just remember to spend time together." Icon Three people with two golden rings Note Elders only --==--==-- Burglar! ======== Description "I thought this was such a safe neighborhood when I moved in, but it turns out there are some real snakes in this grass!" Icon Broken lock with a red background --==--==-- Burned ===================== Description "Peeuw! What a mess. For a while, that looked like it was going to taste so good." Icon Frying pan with the fire symbol on it --==--==-- Caught _____ Cheating ===================== (Submitted by Chris. W) Description "Yee-owch! I found my love in the arms of another Sim, and it feels like my heart is breaking...How could my love do this to me?" Icon Two golden rings with a knife piercing them, breaking one --==--==-- Child Taken by Social Worker ============================ Description "I can't believe I let my child slip away from me! If I get a chance to be a parent again, I'll never let this happen!" Icon Pacifier on a red background with a red X behind it --==--==-- Did Public WooHoo with _____ ============================ Description "Trying on clothes is more fun than I thought! Well, you know: the bigger the risk, the bigger the thrill." Icon Purple heart with a grinning face sitting on a purple podium --==--==-- Did WooHoo with _____ ===================== Description "Now that's what I call fun... When can we do it again?" Icon Purple heart with a grinning face --==--==-- Earned $5,000 ============= Description "Socking it away makes me feel so good. And I earned it all myself!" Icon Green dollar sign --==--==-- Earned $10,000 ============== Description "I'm really starting to turn into a moneymaking monster! Now what else can I do to really turn up the cash?" Icon Green dollar sign --==--==-- Earned $25,000 ============== Description "Hear that sweet sound? That's the dough just rollin' in! Can I bring it home or what?" Icon Green dollar sign --==--==-- Earned $50,000 ============== Description "Who knew a Sim could make this much money? I've practically got it coming out of my ears!" Icon Green dollar sign --==--==-- Fell in Love with _____ ======================= Description "There's nothing like hearing those three little words that sound so big... I love you!" Icon Red heart --==--==-- Got a Job ========= Description "All right! Now to get those simoleons rolling in!" Icon Person standing behind a desk --==--==-- Got a Promotion =============== Description "Yessir, I am movin' on up! Just gotta keep focused on what matters: new skills, the right connections and great mental attitude..." Icon Person standing behind a desk with a yellow arrow pointing upwards --==--==-- Got an A+ Report Card ===================== Description "All that homework I did really paid off! I'm at the top of my class!" Icon Mortarboard with a golden star to the upper-right --==--==-- Got Caught Cheating by _____ ============================ (Submitted by Chris. W) Description "Oops! Guess we should have been more discreet... Now I better do some fast talking." Icon Two golden rings with a knife piercing them, breaking one --==--==-- Got Demoted =========== Description "I guess I should have spent more time on my job... I'm ashamed to show my face in the office, now!" Icon Person standing behind a desk with a yellow arrow pointing downwards --==--==-- Got Engaged to _____ ==================== Description "Now I know that "Yes" is the most beautiful word in the world! I can hear the wedding bells already." Icon Golden diamond ring --==--==-- Got Fined ========= Description "I guess the Emergency numbers aren't anything to fool with. That sure wasn't cheap!" Icon Green dollar sign on a red background with a red X behind it --==--==-- Got into Private School ======================= Description "That wise Headmaster must have seen your true potential! Now make sure it's worth the extra cost and get studying!" Icon Mortarboard with a blue dollar sign on it --==--==-- Got Married to _____ ==================== Description "Seems like just yesterday we fell in love, and now here we are saying "I do"... I think I better sit down!" Icon Two interlocking golden rings --==--==-- Got Married to _____, a Rich Sim ================================ Description "It's true that love is all you need, but a rich spouse sure makes marriage easier to handle!" Icon Two interlocking golden rings with a small green dollar sign --==--==-- Got Rejected for Engagement to _____ ==================================== Description "Denied by my true love! I thought the time was right, but it was just all wrong." Icon Golden diamond ring with a red X behind it --==--==-- Grew Up Well ============ Description "All right! I feel so fulfilled, and ready to take on whatever's coming my way next!" Icon Hourglass --==--==-- Had _____! ========== Description "Welcome to the neighborhood, little one! I hope we have enough diapers." Icon Pacifier --==--==-- Had 2 Best Friends ================== Description "Now I've got 2 buds to hang around with..." Icon Two green smiley faces with the number "2" --==--==-- Had 3 Best Friends ================== Description "Whoa! Look who's getting totally popular!" Icon Two green smiley faces with the number "3" --==--==-- Had 5 Best Friends ================== Description "Getting a rockin' party together should be a snap now that I've got all these pals!" Icon Two green smiley faces with the number "5" --==--==-- Had 10 Best Friends =================== Description "Yee-haa! I think I've got more friends than anyone I know! I own this town!" Icon Two green smiley faces with the number "10" --==--==-- Had a Great Wedding Party ========================= Description "Tying the knot was sweet all on its own, but having a blowout shindig turned it into the stuff dreams are made of..." Icon Three colored balloons (yellow, orange, purple) with a golden star to the left and two interlocking golden rings to the bottom-right --==--==-- Had a Lousy Birthday Party ========================== Description "There's nothing more depressing than having a lousy birthday party..." Icon Three colored balloons (yellow, orange, purple) with a red X behind them and a small hourglass to the bottom-right --==--==-- Had a Lousy Party ================= Description "That party was a total flop. I wonder if anyone will come to the next one?" Icon Three colored balloons (yellow, orange, purple) with a red X behind them --==--==-- Had an Accident =============== Description "I'm so embarassed! I think I'll crawl into a hole...or at least a shower." Icon Toilet with a red X behind it --==--==-- Had Very First Kiss with _____ ============================== Description "Yee-haa! They say you never forget your very first kiss, and now I can see why!" Icon Red lips --==--==-- Kissed _____ for the First Time =============================== Description "All right! It's such a thrill to kiss someone new!" Icon Red lips --==--==-- Learned How to Make ================================== Description "I always wanted to learn how to cook this stuff...let's eat!" Icon Black and silver spatula --==--==-- Learned to Study from _____ =========================== Description "I get it now! A little focus, effort and curiosity and this homework thing's a snap!" Icon Three colored books on top of each other; green, brown, yellow --==--==-- Learned to Talk from _____ ========================== Description "Wow, these "word" things are really cool! You can get people to do all kinds of things for you!" Icon White thought balloon --==--==-- Learned to Walk from _____ ========================== Description "At first it seemed crazy to walk instead of crawl, but you know what--I can see all kinds of things from up here!" Icon Two white shoes --==--==-- Lost _____ as a Best Friend =========================== Description "That's just a darn shame. No matter how close a friend you are, you can always drift apart." Icon Two green smiley faces with a red background and a red X behind them --==--==-- Made Best Friends with _____ ============================ Description "Wow! I've never met anyone I liked this much before... Now I've got your back and you've got mine." Icon Two green smiley faces --==--==-- Made Out With _____ =================== Description "Oh, baby! Kisses may be warm enough, but Making Out is Hot Hot Hot!" Icon Two red lips --==--==-- Maximized the Logic Skill ========================= Description "Eureka! Looks like I know all there is to know about this subject." Icon Blue vial with a gold star on the upper left --==--==-- Maximized the Cooking Skill =========================== Description "Eureka! Looks like I know all there is to know about this subject." Icon Blue vial with a gold star on the upper left --==--==-- Met _____ ========= Description "Nice to meet you, stranger!" Icon Two people holding hands --==--==-- Met New Grandchild _____ ======================== Description "Being a grandparent's more than I ever expected. And now my child will find out somet things too, ha ha ha!" Icon Two pacifiers, a small one and a large one Note Elders only --==--==-- Moved In ======== Description "So here I am in a new place! Let's see what we can do with it..." Icon White house --==--==-- Passed Out ========== Description "Oww...feels like I really bumped my head...I gotta get more sleep..." Icon Bed with a red X behind it --==--==-- Potty Trained by _____ ====================== Description "Oh, so that's what the toilet is all about! I thought it was just a place to play "boat" in! Boy, everyone else seems happy for some reason." Icon Red potty toilet --==--==-- Potty Trained _____ =================== Description "Thank goodness that's over with! If I had to change one more diaper I think I would have lost my tiny mind!" Icon Red potty training object --==--==-- Quit Job ======== Description "I deserve better than this rat race! So long, saltmines--I'm off to find greener pastures!" Icon Person standing behind a desk enclosed in a white circle with a line through it --==--==-- Reached the Top of the Athletic Career ====================================== Description "The top of the heap at last! Boy, now that I'm here, what do I do next?" Icon Person standing behind a desk with a gold star to the bottom right --==--==-- Taught _____ to Study ===================== Description "That kid really seems to have it now. I bet we'll be seeing some better grades any day now!" Icon Three books on top of each other; green, brown, yellow --==--==-- Taught _____ to Talk ==================== Description "At last I can understand what that little one is saying... I hope that turns out to be a good thing." Icon White thought bubble --==--==-- Taught _____ to Walk ==================== Description "Wow, look at that tyke go! Wait a minute...what have I done?" Icon Two white baby shoes --==--==-- Vermin! ======= Description "Bleah! That is so disgusting! Doesn't anyone clean up around here?" Icon Brown cockroach --==--==-- WooHoo with ========================== (submitted by Chris W.) Description "Wow, this sure gives new meaning to the phrase "Help around the house"! Hey what am I really paying for???" Icon Purple heart with a grinning face with the police career icon in the bottom-right corner --==--==-- ss ======== Description "s Icon s --==--==-- =============================================================================== |-----------------------------------------------------------------------------| | [3.6] Types of Food | |-----------------------------------------------------------------------------| Instead of just having food like in the original game, The Sims 2 now lets you choose what you want to eat. Depending on your cooking level, you can cook more and more types of food, which can satisfy hunger more and more. However, as a downside, the more exotic foods cost more then the standard foods. This section lists all the foods you can cook, what skill you need to be able to cook it, how much it costs for you to "have" it, and how much it costs for you to "serve" it. The list is ordered by cooking skill. There are no new foods earned with level nine, so I didn't include it. "N/A" means "not applicable". You can't serve juice, chips or cookies, and you can't have turkey or grilled ribs by yourself. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ SKILL LEVEL || FOOD(S) ||AVAILABILITY || "HAVE" $ || "SERVE" $ ============||========================||===============||==========||========== 0 || Juice, Chips, Cookies || Whenever || $3 || N/A || Instant Meal || Whenever || $3 || $12 || Cereal || Breakfast || $4 || $16 || Toaster Pastry || Breakfast || $4 || $16 || Lunch Meat Sandwiches || Lunch || $4 || $16 || Hot Dog || Lunch/Dinner || $5 || $20 || TV Dinner || Dinner || $4 || $16 || Mac & Cheese || Dinner || $5 || $20 || Gelatin (dessert) || Dinner || $4 || $16 =============================================================================== 1 || Spaghetti || Dinner || $5 || $20 =============================================================================== 2 || Grilled Cheese || Lunch || $5 || $20 =============================================================================== 3 || Pancakes || Breakfast || $5 || $20 || Hamburger || Lunch/Dinner || $6 || $24 || Chef Salad || Lunch/Dinner || $5 || $20 =============================================================================== 4 || Omelettes || Breakfast || $5 || $20 || Chili Con Carne || Lunch || $6 || $24 =============================================================================== 5 || Pork Chops || Dinner || $7 || $28 =============================================================================== 6 || Salmon || Dinner || $7 || $28 || Turkey || Dinner || N/A || $28 || Layer Cake (dessert) || Dinner || $5 || $20 =============================================================================== 7 || Grilled Ribs || Dinner || N/A || $28 =============================================================================== 8 || Baked Alaska (dessert) || Dinner || $6 || $24 =============================================================================== 10 || Lobster Thermidor || Dinner || $8 || $32 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ =============================================================================== |-----------------------------------------------------------------------------| | [3.7] Interests | |-----------------------------------------------------------------------------| Your Sim has different interests, and a different level of interest for those interests. Uhh meaning your Sim may only be slightly interested in the Money interest, but very interested in the Politics interest. However you want to decipher that, it means that if you share an interest with another Sim, you'll have an easier time getting along with that Sim, and making them your friend. Conversations will last longer, and fail less often. The interests your Sims have are (alphabetically): Animals Crime Culture Entertainment Environment Fashion Food Health Money Paranormal Politics Sci-Fi School Sports Toys Travel Weather Work You can alter your interests by going to a community lot and buying a magazine. There are six magazines you can buy, and they are: Rat Race - $15 "If you want to know more about your job, your finances, and how to become one of those Sims with the power to take them both away, Rat Race is your magazine. But remember--even if you win the race, you're still a rat!" The Rat Race magazine changes the following interests: Crime Money Work --==--==-- Mode:Live - $15 "Need to know about the best hotels in Alaska? The relative humidity of Alaska? How to make a baked Alaska? You've living the Mode: Live life." The Mode:Live magazine changes the following interests: Food Travel Weather --==--==-- Highbrow Review - $15 "Highbrow Review is the perfect blend: a dose of culture, a dash of environmentalism, and just a pinch of hard-hitting political analysis." The Highbrow Review magazine changes the following interests: Culture Environment Politics --==--==-- Young Sim Magazine - $15 "There's fun for all ages in our pages! Get the lowdown on the latest toys, wildest creatures, and coolest school projects. No matter how old you are, you're sure to love Young Sim magazine." The Young Sim magazine changes the following interests: Animals School Toys --==--==-- The Superstar Report - $15 "Who's wearing what and dating whom plus who's playing who when and winning what. Get the 411 on everything from the latest MVPs to the hottest DJs in The Superstar Report." The Superstar Report magazine changes the following interests: Entertainment Fashion Sports --==--==-- Beyond Belief - $15 "Are there aliens living in your neighborhood? Do the dead still walk the earth? Can knowing any of this help you live longer? Ponder the imponderable and indulge your paranoia with Beyond Belief." The Beyond Belief magazine changes the following interests: Health Paranormal Sci-Fi =============================================================================== |-----------------------------------------------------------------------------| | [4] Aspirations & Fears | |-----------------------------------------------------------------------------| Probably the biggest gameplay addition to The Sims 2 is that of the Aspirations and Fears. Aspirations are what your Sims try to achieve before they die. If they're aspiration is fortune, they want to amass a large fortune of money, while having the most expensive objects adoring their home. A Sim whose aspiration is family wants nothing more then a big family to continue their lineage. =============================================================================== |-----------------------------------------------------------------------------| | [4.1] General Wants | |-----------------------------------------------------------------------------| The following are general wants that can pop up over the course of the game. They are here to give you an idea of what your Sims will want. All descriptions are from in-game. Aspiration points tell you how many points you get for fulfilling that want. Icon gives you an idea of what the icon looks like so you'll recognize it whenever you see it. If you see any duplications, let me know and I'll remove them. All are listed in categories, further listed alphbatically. =============================================================================== |-----------------------------------------------------------------------------| | [4.1.1] Food Wants | |-----------------------------------------------------------------------------| Eat Chili Con Carne ========== Description "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon Picture of a bowl with a dark liquid in it --==--==-- Eat Grilled Cheese Sandwiches ============================= Description "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon A plate with a sandwich on it --==--==-- Eat Hamburgers =============== Description "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon A plate with a brown hamburger on it --==--==-- Eat Lunch Meat Sandwiches ========================= Description "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon Picture of a brownish white plate with a square sandwich --==--==-- Eat Mac and Cheese ================== Description "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon White bowl with brown liquid inside --==--==-- Eat Omlettes ============ Description "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon White plate with an omlette on it --==--==-- Eat Pancakes ============ Description "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon Brownish-white plate with brown pancakes on it --==--==-- Eat Spaghetti ============= Description "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon Brownish-white plate with a dark red pile of spaghetti in the middle --==--==-- Eat Toaster Pastries ==================== Description "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon White bowl with a brown, square-shaped object on it --==--==-- Eat Turkey ========== Description "Sometimes a Sim just craves a particular food. Click on the food and choose "Eat"." Aspiration Points +500 Icon Picture of a plate with a turkey on it --==--==-- Learn How to Make Cereal ======================== Description "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon Picture of white bowl with brown stuff in it --==--==-- Learn How to Make Chef Salad ============================ Description "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon A plate with something green on it --==--==-- Learn How to Make Chili Con Carne ================================= Description "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon A bowl with a dark liquid in it --==--==-- Learn How to Make Hamburgers ============================ Description "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon A plate with a hamburger on it --==--==-- Learn How to Make Hot Dogs ========================== Description "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon A plate with a hot dog on it --==--==-- Learn How to Make Lunch Meat Sandwiches ======================================= Description "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +750 Icon Picture of a plate with a sandwich on it --==--==-- Learn How to Make Mac and Cheese ================================ Description "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +750 Icon Picture of Mac and Cheese, a white bowl with a brown liquid inside --==--==-- Learn How to Make Salmon ======================== Description "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +750 Icon Picture of a plate with salmon on it --==--==-- Learn How to Make Spaghetti =========================== Description "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +1,500 Icon Picture of spaghetti, a white bowl with a reddish meal in the middle --==--==-- Learn How to Make Toaster Pastries ================================== Description "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon Picture of white plate with a brown square on it --==--==-- Learn How to Make Turkey ======================== Description "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon Picture of white plate with turkey on it --==--==-- Learn How to Make TV Dinner =========================== Description "Some Sims like to learn to make new foods. Click on the Fridge and choose "Have Breakfast" or "Have Lunch" or "Have Dinner", depending on the time of day. Then, choose the food your Sim wants to make. If the food isn't available, it may be the wrong time of day for that food." Aspiration Points +500 Icon Picture of TV dinner --==--==-- Serve Food ========== Description "Some Sims like to see others eat well. Click on the Fridge and choose "Serve Breakfast" or "Serve Lunch" or "Serve Dinner", depending on the time of day. Then, choose a food you'd like your Sim to serve to others." Aspiration Points +500 Icon A black and silver spatula =============================================================================== |-----------------------------------------------------------------------------| | [4.1.2] Job Wants | |-----------------------------------------------------------------------------| Get a Job in the Athletic Career ================================ Description "It's worth holding out for a job that really fits. Click on the Newspaper or Computer and choose "Find a Job". Keep looking each day until the right job comes along." Aspiration Points +1,000 Icon Soccer ball --==--==-- Get a Job in the Business Career ================================ Description "It's worth holding out for a job that really fits. Click on the Newspaper or Computer and choose "Find a Job". Keep looking each day until the right job comes along." Aspiration Points +1,000 Icon Briefcase --==--==-- Get a Job in the Criminal Career ================================ Description "It's worth holding out for a job that really fits. Click on the Newspaper or Computer and choose "Find a Job". Keep looking each day until the right job comes along." Aspiration Points +1,000 Icon Burglar's face --==--==-- Get a Job in the Culinary Career ================================ Description "It's worth holding out for a job that really fits. Click on the Newspaper or Computer and choose "Find a Job". Keep looking each day until the right job comes along." Aspiration Points +1,000 Icon Chef's hat --==--==-- Get a Job in the Law Enforcement Career ======================================= Description "It's worth holding out for a job that really fits. Click on the Newspaper or Computer and choose "Find a Job". Keep looking each day until the right job comes along." Aspiration Points +1,000 Icon Officer's badge --==--==-- Get a Job in the Medicine Career ================================ Description "It's worth holding out for a job that really fits. Click on the Newspaper or Computer and choose "Find a Job". Keep looking each day until the right job comes along." Aspiration Points +1,000 Icon Medicine career logo, which looks like a drill with two pointy wings to the left and right and a small circle at the top --==--==-- Get a Job in the Military Career ================================ Description "It's worth holding out for a job that really fits. Click on the Newspaper or Computer and choose "Find a Job". Keep looking each day until the right job comes along." Aspiration Points +1,000 Icon Tank --==--==-- Get a Job in the Politics Career ================================ Description "It's worth holding out for a job that really fits. Click on the Newspaper or Computer and choose "Find a Job". Keep looking each day until the right job comes along." Aspiration Points +1,000 Icon Government building --==--==-- Get a Job in the Science Career =============================== Description "It's worth holding out for a job that really fits. Click on the Newspaper or Computer and choose "Find a Job". Keep looking each day until the right job comes along." Aspiration Points +1,000 Icon Beaker --==--==-- Get a Job in the Slacker Career =============================== Description "It's worth holding out for a job that really fits. Click on the Newspaper or Computer and choose "Find a Job". Keep looking each day until the right job comes along." Aspiration Points +1,000 Icon Coffee cup with steam coming out of it --==--==-- Get a Promotion =============== Description "Getting ahead at work requires a combination of the right skills, enough friends and a good mood. Look at the Job panel to see how many friends and which skills are required for your Sim to get their next promotion." Aspiration Points +3,000 Icon Picture of a desk with a person behind it with a large yellow arrow to the right --==--==-- Go to Work ========== Description "You can't expect a paycheck if you don't show up. Sims in a good mood will go meet the carpool by themselves, as long as they aren't involved in other activities. For Sims who don't want to go on their own, click the carpool and choose "Go to Work"." Aspiration Points +750 Icon Picture of a car --==--==-- Quit Job ======== Description "Not all Sims are cut out for all jobs. To have your Sim quit their job, click on the Phone and choose "Work" and then "Quit Job"." Aspiration Points +500 Icon Man behind a desk, a white circle with a line going through it --==--==-- Reach Top of Athletic Career ============================ Description "Building the right skills and making friends should be first on this Sim's agenda. Keep knocking down those promotions and you'll be in the corner office before you know it. Look at the job panel to see how many friends and whihc skills are required for promotion." Aspiration Points +15,000 Icon Picture of a soccer ball with a gold star --==--==-- Reach Top of Politics Career ============================ Description "Building the right skills and making friends should be first on this Sim's agenda. Keep knocking down those promotions and you'll be in the corner office before you know it. Look at the job panel to see how many friends and whihc skills are required for promotion." Aspiration Points +15,000 Icon Picture of a government building with four pillars with a gold star --==--==-- Stay Home from Work =================== Description "Sometimes a Sim just needs a day off. When the carpool comes, just cancel the interaction from your Sim's queue before they leave. Check if your Sim has earned vacation time by looking at the Job Panel. If they haven't, you may be risking your Sim's job." Aspiration Points +500 Icon Man behind a desk with a small, blue house icon to the bottom-right =============================================================================== |-----------------------------------------------------------------------------| | [4.1.3] Relationship/Friend/Family Wants | |-----------------------------------------------------------------------------| _____ Gets A+ Report Card ========================= Description "Good grades come from studying, but the top grade needs a good attitude too. To have your Sim get an A+ in school, keep their grades rising by having them stay current on all their homework, and send them to school in as good a Mood as you can." Aspiration Points +4,000 Icon Picture of target Sim with a small book icon to the bottom-right --==--==-- _____ Grows Up Well =================== Description "Some Sims get satisfaction seeing younger Sims Grow Up well. Spend the younger Sim's time pursuing important Wants to fill up the Aspiration Meter before that Sim's birthday." Aspiration Points +2,500 Icon Picture of target Sim with a small hourglass --==--==-- _____ is an Overachiever ======================== Description "Some parents and grandparents really love to see a Teen excel. To make a Teen Sim an Overachiever, make sure they do all their homework, go to school in a great Mood to get that A+, while getting them promoted to the top of their Teen job." Aspiration Points +6,000 Icon Picture of target Sim with a gold star to the bottom-right --==--==-- Appreciate _____ ================ Description "Appreciation is a great way to build a relationship... To have your Sim Appreciate another Sim, just click on that Sim and choose any of the interactions under "Appreciate"." Aspiration Points +500 Icon Picture of target Sim with a small blue smiley face and arrow to the bottom-right --==--==-- Be Best Friends with _____ ========================== Description "To be Best Friends with another Sim, make sure your Sim spends the time for both Sims' Lifetime Relationship to each other to get above 50. Talking, playing games, or even just watching TV together are great ways to get there." Aspiration Points +4,000 Icon Picture of target Sim with two small green smiley faces to the bottom-right --==--==-- Be Friends with _____ ===================== Description "To be a Friend of another Sim, make sure your Sim spends the time to get both Sims' Daily Relationship with each other above 50. Talking, playing games, or even just watching TV together are great ways to get there. Aspiration Points +3,500 Icon Picture of target Sim with a small blue smiley face to the bottom-right --==--==-- Be Played With by _____ ======================= Description "Toddler Sims need to be Played with to so they can feel secure and confident. Direct older Sims to Play With him or her by selecting them and then clicking on this Toddler." Aspiration Points +250 Icon Picture of target Sim with a small blue smiley face --==--==-- Be Snuggled by _____ ==================== Description "Toddler Sims need special attention to Grow Up right, so you don't want to leave it to chance. Direct older Sims to Snuggle your Sim by selecting them and then clicking on this Toddler." Aspiration Points +250 Icon Picture of target Sim with a blue arrow and blue smiley face --==--==-- Be Talked to By _____ ===================== Description "Toddler Sims need to be Talked to so they can learn more from older Sims. Direct older Sims to Talk to him or her by selecting them and then clicking on this Toddler." Aspiration Points +250 Icon Picture of target Sim with a blue arrow to the bottom-right --==--==-- Chat Online =========== Description "Click on the computer and choose "Chat" to interact with random Sims from around the neighborhood. Hint: while this improves Social Need, it's not as satisfying as a good old face to face chat." Aspiration Points +500 Icon Picture of a white computer with a small arrow to the bottom-right --==--==-- Cuddle _____ ============ Description "It's good for Baby Sims to be cuddled. To do this, click on a Baby Sim and choose "Cuddle"." Aspiration Points +500 Icon Picture of target Sim with a small arrow and small blue smiley face --==--==-- Encourage _____ to be Lazy ========================== Description "Older relatives can make a big difference on young Sims' Personalities. Click on a younger Sim and choose "Encourage" and then "Laziness". If the younger Sim refuses, improve your relationship. Hint: The bigger the age difference between Sims, the bigger the effect will be! Look in the Relationship Panel to see which Sims are related." Aspiration Points +500 Icon Picture of target Sim with a small blue icon of three people and small blue arrow to the bottom-right --==--==-- Encourage _____ to be Outgoing ============================== Description "Older relatives can make a big difference on young Sims' Personalities. Click on a younger Sim and choose "Encourage" and then "Outgoing". If the younger Sim refuses, improve your relationship. Hint: The bigger the age difference between Sims, the bigger the effect will be! Look in the Relationship Panel to see which Sims are related." Aspiration Points +500 Icon Picture of target Sim with a small blue icon of three people and small blue arrow to the bottom-right --==--==-- Encourage _____ to be Playful ============================= Description "Older relatives can make a big difference on young Sims' Personalities. Click on a younger Sim and choose "Encourage" and then "Playfulness". If the younger Sim refuses, improve your relationship. Hint: The bigger the age difference between Sims, the bigger the effect will be! Look in the Relationship Panel to see which Sims are related." Aspiration Points +500 Icon Picture of target Sim with a small blue icon of three people and small blue arrow to the bottom-right --==--==-- Encourage _____ to be Sloppy ============================ Description "Older relatives can make a big difference on young Sims' Personalities. Click on a younger Sim and choose "Encourage" and then "Sloppiness". If the younger Sim refuses, improve your relationship. Hint: The bigger the age difference between Sims, the bigger the effect will be! Look in the Relationship Panel to see which Sims are related." Aspiration Points +500 Icon Picture of target Sim with a small blue icon of three people and small blue arrow to the bottom-right --==--==-- Fall in Love ============ Description "Your Sim really wants someone special in their life. Devote time in your Sim's day to fanning the flames of love until the Lifetime Relationship reaches 70. Remember to focus on a few Romantic interactions, or your Sims will just end up friends." Aspiration Points +5,000 Icon A large, red heart --==--==-- Flirt ===== Description "Flirting is the first step down that road to love. To have your Sim flirt with another Sim, click on that Sim and choose any of the interactions under "Flirt"." Aspiration Points +750 Icon Two people with an arrow and a small red heart to the bottom-right --==--==-- Flirt with _____ ================ Description "Flirting is the first step down that road to love. To have your Sim flirt with another Sim, click on that Sim and choose any of the interactions under "Flirt". Aspiration Points +750 Icon Picture of the target Sim with a small, red heart to the bottom-right --==--==-- Get _____ Into Private School ============================= Description "Some Sims want to know their young ones are getting the best education money can buy. To have the Headmaster come over to see if your Sim is a candidate for SimCity Academy, click on the phone and choose "Invite Headmaster". Aspiration Points +8,000 Icon Picture of the target Sim with a small, blue mortarboard to the bottom-right, with a pointy yellow circle behind them --==--==-- Get a Grandchild ================ Description "For some Sims, the Elder years are made sweet by little grandchildren. To get a Grandchild for your Sim, have one of your Sim's children Try for a Baby or Adopt a Sim. Look in the Relationship Panel to see which Sims are your Sim's children." Aspiration Points +8,000 Icon Two pacifiers; one large and one small --==--==-- Get Married =========== Description "Once your Sim is engaged to another Sim, the Marriage can happen any time. To have your Sim tie the knot, click on the other Sim and choose "Propose" and then "Marriage". Or click on the Wedding Arch and choose "Get Married"." Aspiration Points +8,000 Icon Picture of two golden rings interlocking each other --==--==-- Get Potty Trained ================= Description "Toddlers need to learn Potty training to get a good start in life. Select a Teen, Adult or Elder relative and click on the Potty Chair object. Choose "Potty Train" and the name of your Sim. Look in the Relationship Panel to see which Sims are related." Aspiration Points +2,000 Icon A red and white potty toilet. --==--==-- Give Backrub to _____ ===================== Description "A backrub's a great way for your Sim to send the message that just being friends isn't enough. To have your Sim give a backrub to another Sim, click on that Sim, choose "Appreciate", and then "Backrub"." Aspiration Points +500 Icon Picture of target Sim with a small red heart to the bottom-right --==--==-- Go Steady ========= Description "For some Teens, having only one sweetheart to focus all their attention on it the best. To have your Teen go steady with another, click on that Teen and choose "Propose" and then "Go Steady"." Aspiration Points +5,000 Icon Two pink hearts --==--==-- Grow Up Well ============ Description "Your Sim has a full Aspiration Meter and feels ready to move on to the next stage of their life. Buy a Birthday Cake, click on it and choose "Blow Out Candles". Or, if a party isn't your Sim's scene, just click on your Sim and choose "Grow Up"." Aspiration Points +2,500 Icon Hourglass with a gold star --==--==-- Have a Baby =========== Description "To have a baby, get your Sim into a Double Bed or a Hot Tub with a Sim of the opposite sex. Click on the other Sim and choose "Cuddle" and then "Try for Baby". It that isn't available, your Sim's relationship isn't high enough; and if it doesn't happen the first time, keep trying!" Aspiration Points +5,000 Icon Picture of a blue and yellow pacifier --==--==-- Have 2 Best Friends =================== Description "Building a network of Best Friends makes some Sims feel really special. Free up enough of your Sim's time to build both Sims' Lifetime Relationships to above 50, and then work to keep them there." Aspiration Points +5,000 Icon Two green smiley faces with the number "2" to the bottom right --==--==-- Have 3 Best Friends =================== Description "You can never have too many Best Friends. Free up enough of your Sim's time to build three Sims' Lifetime Relationships to above 50, and then work to keep them there." Aspiration Points +8,000 Icon Two green smiley faces with the number "3" to the bottom right --==--==-- Have 5 Best Friends =================== Description "For your Sim, Best Friends make the World go round. Free up enough of your Sim's time to build five Sims' Lifetime Relationships to above 50, and then work to keep them there." Aspiration Points +10,000 Icon Two green smiley faces with the number "5" at the bottom-right --==--==-- Have 10 Best Friends ==================== Description "Your Sim is very lucky if he or she needs both hands to count up their Best Friends! Free up enough of your Sim's time to build ten Sims' Lifetime Relationships to above 50, and then work to keep them there." Aspiration Points +15,000 Icon Two green smiley faces with the number "10" to the bottom-right --==--==-- Have 10 Children ================ Description "Some Sims want a huge family. To have this happen, you'll need to make sure your Sim Tries for a Baby very frequently. As well, some of the grown children will need to move to make room for the newcomvers, since only 8 Sims can live on a Lot at once." Aspiration Points +15,000 Icon Pacifier with the number "10" to the bottom-right --==--==-- Have Very First Kiss ==================== Description "There's always a Very First Kiss for each Sim. To have your Sim kiss another Sim for the Very First time, click on that Sim and choose "Kiss", then "First Kiss". If it's not available, or doesn't go well, your Sim may need to know that other Sim a bit better, or that may not be in a good enough mood." Aspiration Points +8,000 Icon Picture of a big pair of red lips, with a yellow pointy circle behind them --==--==-- Hold _____ ========== Description "Baby Sims like to be held. To do this, click on a Baby Sim and choose "Hold"." Aspiration Points +500 Icon Picture of target Sim with a blue arrow and blue smiley face --==--==-- Hug _____ ========= Description "Sometimes your Sim just Wants a Hug. To Hug another Sim, click on that Sim and choose any of the interactions under the "Hug" group." Aspiration Points +750 Icon Picture of target Sim with a small blue smiley face and small blue arrow --==--==-- Invite _____ Over ================= Description "To invite someone over, make sure your Sim has a phone. Click on it to open the phone book of everyone your Sim knows. Keep an eye on that clock, though-Sims don't like to be awakened." Aspiration Points +1,000 Icon Picture of target Sim with a small silver phone receiver --==--==-- Invite Someone Over =================== Description "To invite someone over, make sure your Sim has a phone. Click on it to open the phone book of everyone your Sim knows. Keep an eye on that clock, though-Sims don't like to be awakened." Aspiration Points +1,000 Icon Silver telephone receiver --==--==-- Kiss _____ ========== Description "To have your Sim kiss another Sim, click on that Sim and choose any of the interactions under the "Kiss" option. If "Kiss" isn't available, or if your Sim gets rejected, your Sim may need to know that other Sim a bit better, or that Sim may not be in a good enough mood. Aspiration Points +1,000 Icon Picture of the target Sim with a small, red pair of lips to the bottom-right --==--==-- Learn to Talk ============= Description "Toddlers need to learn to Talk to be better communicators when they Grow Up. Select a Teen, Adult or Elder relative and click on your Toddler. Choose "Teach to Talk". Look in the Relationship Panel to see which Sims are related." Aspiration Points +2,000 Icon A large, white thought balloon --==--==-- Learn to Walk ============= Description "Toddlers need to learn to Walk to be better coordinated when they grow up. Select a Teen, Adult or Elder relative and click on your Toddler. Choose "Teach to Walk". Look in the Relationship Panel to see which Sims are related." Aspiration Points +2,000 Icon Two white shoes --==--==-- Make a Friend ============= Description "To be a Friend of another Sim, make sure your Sim spends the time to get both Sims' Daily Relationship with each other above 50. Talking, playing games, or even just watching TV together are great ways to get there. Aspiration Points +3,500 Icon Blue smiley face --==--==-- Marry a Rich Sim ================ Description "Some Sims care more about the money they'll get then the Sim they'll get. To have your Sim tie the knot with a wealthy Sim, first make sure your Sim's lover is loaded and then get them Engaged. After that, click on the other Sim and choose "Propose" and then "Marriage"." Aspiration Points +15,000 Icon Two golden rings with a small green dollar sign to the bottom-right --==--==-- Meet Someone New ================ Description "To meet someone new, wait for one of the Sims in the neighborhood to walk by. Click and choose from one of the Social Interactions. Hey, you could even have your Sim order a Pizza-someone's got to bring it! Hint: To meet more Sims, move more Sims into the neighborhood." Aspiration Points +1,000 Icon Two people with an arrow on the right person --==--==-- New Family Member ================= Description "Some Sims love to see their Family Grow. To get a new Family member, your Sim or a relative will need to Have a Baby, Adopt a Sim or Get Married or Joined. Look in the Relationship Panel to see which Sims are related." Aspiration Points +3,000 Icon Three people with a gold plus sign to the bottom-right --==--==-- Play with _____ =============== Description "To Play With another Sim, click on that Sim and choose any of the interactions under the "Play" group. Aspiration Points +500 Icon Picture of the target Sim with a small, blue smiley face to the bottom-right (child/teen/adult/elder) --==--==-- Play with _____ =============== Description "Playing with Babies gives them tons of fun. To do this, click on a Baby Sim and choose "Play With"." Aspiration Points +500 Icon Picture of target Sim with a blue arrow and blue smiley face (baby/toddler) --==--==-- Play With ========= Description "To Play With another Sim, click on that Sim and choose any of the interactions under the "Play" group." Aspiration Points +500 Icon Two people with a small smiley face and blue arrow --==--==-- Play With a Relative ==================== Description "Playing can be extra fun when its with relatives. To do this, find another Sim who is related to yours and then click on him or her. Choose any of the interactions under the "Play" group. Look in the relationship panel to see which Sims are related." Aspiration Points +500 Icon Three people with a blue arrow to the bottom-right --==--==-- Talk ==== Description "To talk to another Sim, click on that Sim and choose any of the Interactions under the "Talk" group. Having common Interests goes a long way towards having something to Talk about, and so does knowing the same Sims. Aspiration Points +500 Icon Two people with an arrow and a small white though bubble to the bottom-right --==--==-- Talk to _____ ============= Description "To talk to another Sim, click on that Sim and choose any of the Interactions under the "Talk" group. Having common Interests goes a long way towards having something to Talk about, and so does knowing the same Sims. Aspiration Points +500 Icon Picture of the target Sim with a small, white thought bubble to the bottom-right --==--==-- Talk to a Relative ================== Description "Sims can get a lot out of talking to their relatives. To do this, find another Sim who is related to yours and then click on him or her. Choose any of the interactions under the "Talk" group. Look in the Relationship Panel to see which Sims are related." Aspiration Points +500 Icon Picture of three people with a small blue arrow --==--==-- Teach _____ to Talk =================== Description "Giving a Toddler a good start in life makes some Sims feel great. To have your Sim teach a Toddler to Talk, click the Toddler and choose "Teach to Talk"." Aspiration Points +5,000 Icon Picture of target Sim with a white thought bubble --==--==-- Teach _____ to Walk =================== Description "It's important for some Sims to be there for those first steps. To have your Sim teach a Toddler to Walk, click the Toddler and choose "Teach to Walk"." Aspiration Points +5,000 Icon Picture of target Sim with small white boots to the bottom-right --==--==-- Tickle _____ ============ Description "Sims are so ticklish! To have your Sim Tickle another Sim, just click on that Sim and choose "Play" and then "Tickle"." Aspiration Points +500 Icon Picture of target Sim with a blue arrow and blue smiley face --==--==-- Win a Game ========== Description "Your Sim wants to feel like a Winner! Direct him or her to play a Game by clicking on a Game object and choosing from the interactions on the menu. Then select another Sim and direct them to Join. If you want to have a visitor Join your Sim in the game, click on the Visitor and choose "Ask to Join"." Aspiration Points +1,500 Icon Picture of a large gold trophy --==--==-- Win a Game Against _____ ======================== Description "Your Sim wants to feel like a Winner! Direct him or her to play a Game by clicking on a Game object and choosing from the interactions on the menu. Then select another Sim and direct them to Join. If you want to have a visitor Join your Sim in the game, click on the Visitor and choose "Ask to Join"." Aspiration Points +1,000 Icon Picture of target Sim with a small gold trophy --==--==-- WooHoo ====== Description "WooHoo is the ultimate expression of a Sim's love. To have your Sim do a WooHoo with another Sim, you'll need to get both Sims into a Hot Tub or a Double Bed. Then click on the other Sim and choose "Cuddle" and then "WooHoo"." Aspiration Points +3,500 Icon Picture of a purple heart with a big grin on its face --==--==-- WooHoo in Bed ============= Description "WooHoos are great when your Sim is comfortable. Get your Sim into a double bed by clicking on it and choosing "Relax". Then click on another Sim and choose "Ask to Join". Once both Sims are in, click on the other Sim and choose "Cuddle" and, once they are cuddling, choose "WooHoo"." Aspiration Points +3,500 Icon Bed with a red heart and blue arrow to the bottom right --==--==-- WooHoo in Hot Tub ================= Description "WooHoos are great when your Sim is comfortable. Get your Sim into a hot tub by clicking on it and choosing "Get In". Then click on another Sim and choose "Ask to Join". Once both Sims are in, click on the other Sim and choose "Cuddle" and, once they are cuddling, choose "WooHoo"." Aspiration Points +3,500 Icon Hot tub with a blue arrow and red heart to the bottom-right --==--==-- WooHoo with _____ ================= Description "WooHoo is the ultimate expression of a Sim's love. To have your Sim do a WooHoo with another Sim, you'll need to get both Sims into a Hot Tub or a Double Bed. Then click on the other Sim and choose "Cuddle" and then "WooHoo"." Aspiration Points +3,500 Icon Picture of target Sim with a purple heart with a grinning face on it =============================================================================== |-----------------------------------------------------------------------------| | [4.1.4] Buying/Objects/Money Wants | |-----------------------------------------------------------------------------| Buy a Bar ========= Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Three balloons with a green dollar sign to the bottom-right of it --==--==-- Buy a Bar Costing at Least $1,000 ================================= Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +1,000 Icon Three balloons with a green dollar sign to the bottom-right of it --==--==-- Buy a Bookcase ============== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Picture of what looks like two suitcases with a small green dollar sign and small yellow arrow to the bottom-right --==--==-- Buy a Computer Costing at Least $2,000 ====================================== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +2,000 Icon Television with antenna with a small green dollar sign and yellow arrow to the bottom-right --==--==-- Buy a Counter Costing at Least $500 =================================== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon A counter with a small green dollar sign and small yellow arrow pointing up to the bottom-right of it --==--==-- Buy a Curtain ============= Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Curtains with a green dollar sign to the bottom-right of it --==--==-- Buy a Curtain Costing at Least $250 =================================== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +250 Icon Curtains with a green dollar sign to the bottom-right of it and a small yellow arrow pointing up --==--==-- Buy a Desk Costing at Least $650 ================================ Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +650 Icon Picture of a desk with a small green dollar sign and yellow arrow to the bottom-right --==--==-- Buy a Dining Chair Costing at Least $400 ======================================== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +400 Icon Picture of a dining room chair with a small green dollar sign and yellow arrow --==--==-- Buy a Double Bed ================ Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Picture of a bed with a small green dollar sign --==--==-- Buy a Dresser Costing at Least $1,000 ===================================== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +1,000 Icon Picture of a dresser with a small green dollar sign and small yellow arrow to the bottom-right of it --==--==-- Buy an Easel ============ Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Picture of an easel with a small green dollar sign --==--==-- Buy a Fire Alarm ================ Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Picture of a telephone --==--==-- Buy a Fireplace Costing at Least $2,500 ======================================= Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +2,500 Icon A fireplace with a small green dollar sign and small yellow arrow to the bottom-right --==--==-- Buy a Fireplace Costing at Least $3,000 ======================================= Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +3,000 Icon A fireplace with a small green dollar sign and small yellow arrow to the bottom-right --==--==-- Buy a Flowerbed =============== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Picture of a flower --==--==-- Buy a Game ========== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Dartboard with a small green dollar sign and yellow arrow to the bottom-right --==--==-- Buy a Game Costing at Least $800 ================================ Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +800 Icon Dartboard with a small green dollar sign and yellow arrow to the bottom-right --==--==-- Buy a High Chair ================ Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Teddy bear with a small green dollar sign and yellow arrow to the bottom-right --==--==-- Buy a Living Chair ================== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon A chair with a small green dollar sign to the bottom-right --==--==-- Buy a Living Chair Costing at Least $600 ======================================== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +600 Icon A chair with a small green dollar sign and small yellow arrow to the bottom-right --==--==-- Buy a Living Chair Costing at Least $1,000 ========================================== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +1,000 Icon A chair with a small green dollar sign and small yellow arrow to the bottom-right --==--==-- Buy a Lounge Chair Costing at Least $450 ======================================== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +450 Icon Picture of a chair with a small green dollar sign and yellow arrow --==--==-- Buy a Microwave =============== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Picture of a blender with a small green dollar sign to the bottom-right --==--==-- Buy a Painting ============== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon A painting with a small green dollar sign to the bottom-right of it --==--==-- Buy a Painting Costing at Least $750 ==================================== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +750 Icon A painting with a small green dollar sign and small yellow arrow to the bottom-right of it --==--==-- Buy a Painting Costing at Least $1,500 ====================================== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +1,500 Icon A painting with a small green dollar sign and small yellow arrow to the bottom-right of it --==--==-- Buy a Painting Costing at Least $2,500 ====================================== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +2,500 Icon A painting with a small green dollar sign and small yellow arrow to the bottom-right of it --==--==-- Buy a Painting Costing at Least $4,500 ====================================== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +4,500 Icon A painting with a small green dollar sign and small yellow arrow to the bottom-right of it --==--==-- Buy a Painting Costing at Least $5,500 ====================================== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +5,500 Icon A painting with a small green dollar sign and small yellow arrow to the bottom-right of it --==--==-- Buy a Recliner Costing at Least $500 ==================================== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Picture of a recliner with a small green dollar sign and small yellow arrow to the bottom-right --==--==-- Buy a Refrigerator ================== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Picture of a refrigerator with a small green dollar sign to the bottom-right --==--==-- Buy a Sculpture =============== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Picture of a sculpture with a small green dollar sign to the bottom-right --==--==-- Buy a Shrub =========== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Picture of a shrub --==--==-- Buy a Sofa or Loveseat Costing at Least $900 ============================================ Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +900 Icon Sofa with a small green dollar sign and small yellow arrow --==--==-- Buy a Shower or Tub =================== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Picture of a bathtub with a small green dollar sign --==--==-- Buy a Stereo ============ Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Speaker with a green dollar sign to the bottom-right of it --==--==-- Buy a Stereo Costing at Least $2,000 ==================================== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +2,000 Icon Speaker with a green dollar sign and yellow arrow to the bottom-right of it --==--==-- Buy a Table =========== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Table with a green dollar sign to the bottom-right of it --==--==-- Buy a Table Costing at Least $800 ================================= Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +800 Icon Table with a green dollar sign and yellow arrow to the bottom-right of it --==--==-- Buy a Telescope Costing at Least $500 ===================================== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Picture of what looks like two suitcases with a small green dollar sign and small yellow arrow to the bottom-right --==--==-- Buy a Toilet ============ Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Picture of a toilet with a small green dollar sign --==--==-- Buy a Toy ========= Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Teddy bear with a small green dollar sign and yellow arrow to the bottom-right --==--==-- Buy a Tree ========== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Picture of a tree --==--==-- Buy a TV ======== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +750 Icon Television with antenna with a small green dollar sign to the bottom-right --==--==-- Buy Electronic Entertainment ============================ Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +500 Icon Picture of a video game controller with a small green dollar sign --==--==-- Buy Electronic Entertainment Costing at Least $1,500 ==================================================== Description "To buy this object, look in the Buy Catalog or the Build Catalog under the category icon shown here. Make sure you have enough simoleans to afford it." Aspiration Points +1,500 Icon Picture of a video game controller with a small green dollar sign and a small yellow arrow to the bottom-right --==--==-- Earn $100 ========= Description "Some Sims feel great satisfaction from their paychecks. To earn the money required, keep your Sim going to work every day. To reach this goal faster, work to get your Sim promoted, which will bump up the daily wage." Aspiration Points +500 Icon Big, green dollar sign --==--==-- Earn $1,000 =========== Description "Some Sims feel great satisfaction from their paychecks. To earn the money required, keep your Sim going to work every day. To reach this goal faster, work to get your Sim promoted, which will bump up the daily wage." Aspiration Points +1,000 Icon Big, green dollar sign --==--==-- Earn $2,000 =========== Description "Some Sims feel great satisfaction from their paychecks. To earn the money required, keep your Sim going to work every day. To reach this goal faster, work to get your Sim promoted, which will bump up the daily wage." Aspiration Points +1,250 Icon Big, green dollar sign --==--==-- Earn $6,000 =========== Description "Some Sims feel great satisfaction from their paychecks. To earn the money required, keep your Sim going to work every day. To reach this goal faster, work to get your Sim promoted, which will bump up the daily wage." Aspiration Points +3,000 Icon Big, green dollar sign --==--==-- Earn $7,000 =========== Description "Some Sims feel great satisfaction from their paychecks. To earn the money required, keep your Sim going to work every day. To reach this goal faster, work to get your Sim promoted, which will bump up the daily wage." Aspiration Points +3,500 Icon Big, green dollar sign --==--==-- Earn $8,000 =========== Description "Some Sims feel great satisfaction from their paychecks. To earn the money required, keep your Sim going to work every day. To reach this goal faster, work to get your Sim promoted, which will bump up the daily wage." Aspiration Points +4,000 Icon Big, green dollar sign --==--==-- Earn $9,000 =========== Description "Some Sims feel great satisfaction from their paychecks. To earn the money required, keep your Sim going to work every day. To reach this goal faster, work to get your Sim promoted, which will bump up the daily wage." Aspiration Points +4,500 Icon Big, green dollar sign --==--==-- Earn $10,000 ============ Description "Some Sims feel great satisfaction from their paychecks. To earn the money required, keep your Sim going to work every day. To reach this goal faster, work to get your Sim promoted, which will bump up the daily wage." Aspiration Points +5,000 Icon Big, green dollar sign --==--==-- Earn $12,500 ============ Description "Some Sims feel great satisfaction from their paychecks. To earn the money required, keep your Sim going to work every day. To reach this goal faster, work to get your Sim promoted, which will bump up the daily wage." Aspiration Points +6,500 Icon Big, green dollar sign --==--==-- Earn $25,000 =========== Description "Some Sims feel great satisfaction from their paychecks. To earn the money required, keep your Sim going to work every day. To reach this goal faster, work to get your Sim promoted, which will bump up the daily wage." Aspiration Points +7,500 Icon Big, green dollar sign --==--==-- Earn $50,000 =========== Description "Some Sims feel great satisfaction from their paychecks. To earn the money required, keep your Sim going to work every day. To reach this goal faster, work to get your Sim promoted, which will bump up the daily wage." Aspiration Points +10,000 Icon Big, green dollar sign --==--==-- Earn $62,500 =========== Description "Some Sims feel great satisfaction from their paychecks. To earn the money required, keep your Sim going to work every day. To reach this goal faster, work to get your Sim promoted, which will bump up the daily wage." Aspiration Points +12,500 Icon Big, green dollar sign --==--==-- Earn Some Money =============== Description "Some Sims just like earning money, no matter how little. A Sim can earn money by getting a job and going to work. Creative Sims can also earn money by painting pictures and writing novels. Aspiration Points +500 Icon Large green dollar sign =============================================================================== |-----------------------------------------------------------------------------| | [4.1.5] Skills Wants | |-----------------------------------------------------------------------------| Gain a Cleaning Skill Point =========================== Description "To build a skill, make sure your Sim spends enough time with a skill object. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +1,000 Icon A blue vial with a small yellow arrow to the left of it --==--==-- Gain a Cooking Skill Point ========================== Description "To build a skill, make sure your Sim spends enough time with a skill object. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +1,000 Icon A blue vial with a small yellow arrow to the left of it --==--==-- Gain a Logic Skill Point ======================== Description "To build a skill, make sure your Sim spends enough time with a skill object. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +1,000 Icon A blue vial with a small yellow arrow to the left of it --==--==-- Gain a Mechanical Skill Point ============================= Description "To build a skill, make sure your Sim spends enough time with a skill object. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +1,000 Icon A blue vial with a small yellow arrow to the left of it --==--==-- Gain a Skill Point ================== Description "To build a skill, make sure your Sim spends enough time with a skill object. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +1,000 Icon A blue vial with a small yellow arrow to the left of it --==--==-- Maximize All Skills =================== Description "Few Sims know everything about everything. To maximize all skills, your Sim will need to build all skills at the expense of nearly every other activity." Aspiration Points +30,000 Icon Three blue vials with a gold star to the left of them --==--==-- Maximize the Cooking Skill ========================== Description "To reach the top of a skill level, make sure using a skill object that builds that skill is your Sim's #1 priority. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +8,000 Icon A blue vial with a golden star to the left of it and blue arrow to the bottom-right --==--==-- Reach Body Level 1 ================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +1,000 Icon Blue vial with the number "1" to the bottom-right --==--==-- Reach Body Level 2 ================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +1,250 Icon Blue vial with the number "2" to the bottom-right --==--==-- Reach Cleaning Level 2 ====================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +1,250 Icon Blue vial with the number "2" to the bottom-right --==--==-- Reach Cleaning Level 3 ====================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +1,500 Icon Blue vial with the number "3" to the bottom-right --==--==-- Reach Cleaning Level 4 ====================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +1,750 Icon Blue vial with the number "4" to the bottom-right --==--==-- Reach Cleaning Level 5 ====================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +2,000 Icon Blue vial with the number "5" to the bottom-right --==--==-- Reach Cleaning Level 6 ====================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +2,500 Icon Blue vial with the number "6" to the bottom-right --==--==-- Reach Cleaning Level 7 ====================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +3,000 Icon Blue vial with the number "7" to the bottom-right --==--==-- Reach Cleaning Level 8 ====================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +4,000 Icon Blue vial with the number "8" to the bottom-right --==--==-- Reach Cleaning Level 9 ====================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +5,000 Icon Blue vial with the number "9" to the bottom-right --==--==-- Reach Charisma Level 1 ====================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +1,000 Icon Blue vial with the number "1" to the bottom-right --==--==-- Reach Charisma Level 2 ====================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +1,250 Icon Blue vial with the number "2" to the bottom-right --==--==-- Reach Charisma Level 3 ====================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +1,500 Icon Blue vial with the number "3" to the bottom-right --==--==-- Reach Charisma Level 4 ====================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +1,750 Icon Blue vial with the number "4" to the bottom-right --==--==-- Reach Charisma Level 5 ====================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +2,000 Icon Blue vial with the number "5" to the bottom-right --==--==-- Reach Charisma Level 8 ====================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +4,000 Icon Blue vial with the number "8" to the bottom-right --==--==-- Reach Charisma Level 9 ====================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +5,000 Icon Blue vial with the number "9" to the bottom-right --==--==-- Reach Cooking Level 2 ===================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +1,250 Icon Blue vial with the number "2" to the bottom-right --==--==-- Reach Cooking Level 3 ===================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +1,500 Icon Blue vial with the number "3" to the bottom-right --==--==-- Reach Cooking Level 4 ===================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +1,750 Icon Blue vial with the number "4" to the bottom-right --==--==-- Reach Cooking Level 5 ===================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +2,000 Icon Blue vial with the number "5" to the bottom-right --==--==-- Reach Cooking Level 6 ===================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +2,500 Icon Blue vial with the number "6" to the bottom-right --==--==-- Reach Cooking Level 7 ===================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +3,000 Icon Blue vial with the number "7" to the bottom-right --==--==-- Reach Cooking Level 8 ===================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +4,000 Icon Blue vial with the number "8" to the bottom-right --==--==-- Reach Cooking Level 9 ===================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +5,000 Icon Blue vial with the number "9" to the bottom-right --==--==-- Reach Creativity Level 2 ======================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +1,250 Icon Blue vial with the number "2" to the bottom-right --==--==-- Reach Creativity Level 3 ======================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +1,250 Icon Blue vial with the number "3" to the bottom-right --==--==-- Reach Creativity Level 8 ======================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +4,000 Icon Blue vial with the number "8" to the bottom-right --==--==-- Reach Mechanical Level 1 ======================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +1,000 Icon Blue vial with the number "1" to the bottom-right --==--==-- Reach Mechanical Level 2 ======================== Description "To reach a particular skill level, make sure your Sim spends lots of time building that skill. Different objects build different skills; you can see which skill an object builds by looking at the object's description in the Buy Catalog." Aspiration Points +1,250 Icon Blue vial with the number "2" to the bottom-right =============================================================================== |-----------------------------------------------------------------------------| | [4.1.6] Miscellaneous Wants | |-----------------------------------------------------------------------------| Ask for Homework Help ===================== Description "A child or Teen Sim who knows how to study completes homework faster. To learn to Study, click on the Homework and choose "Ask for Homework Help" and then the name of a Sim who can teach. Keep trying until the Learn to Study meter is filled, and your Child or Teen gets the Learned to Study memory." Aspiration Points +2,500 Icon Three colored books, on one top of another; green, brown, and yellow --==--==-- Be Saved From Death =================== Description "Some Sims hold out hope for the ultimate "second chance". While the Grim Reaper is preparing your Sim for the afterlife, select another Sim and click on the Reaper. Hint: Sims with stronger relationships to your Sim have a better chance." Aspiration Points +8,000 Icon A tombstone with a white line diagonally across it --==--==-- Defeat the Grim Reaper ====================== Description "Some Sims refuse to accept the finality of Death. To bargain with the Grim Reaper for another Sim's life, click on the Reaper while he's preparing a deceased Sim for the afterlife. Hint: Sims with stronger relationships to the Sim who died have better chances at coming out on top." Aspiration Points +8,000 Icon Picture of the Grim Reaper inside a white circle with a line through it --==--==-- Do Homework =========== Description "Sims improve their school grade when they keep up with their homework. Click on the homework object and choose "Do Homework". Aspiration Points +1,000 Icon Picture of blue notebook --==--==-- Get Fit ======= Description "There's nothing wrong with a Sim wanting to look their best. Make sure your Sim gets plenty of exercise by doing things like working out, doing yoga or swimming." Aspiration Points +$3,500 Icon Picture of a Sim with two yellow arrows to the left and right --==--==-- Get Into Private School ======================= Description "Some Sims understand the link between an elite education at SimCity Academy and a leg up in the career world. To have the Headmaster come over to see if your Sim is a candidate for enrollment, click on the phone and choose "Invite Headmaster"." Aspiration Points +3,500 Icon Picture of a mortarboard --==--==-- Go Out ====== Description "Some Teens need to get out of the house and have some fun. To have your Sim go out, click on an older relative and choose "Ask Permission to Go Out". If your Sim gets permission, click on the phone and choose "Go Out". If you're turned down, improve your relationship with the older relative...or ask someone else whom your Sim likes better!" Aspiration Points +1,000 Icon Black house with a white arrow and yellow crescent-shaped moon --==--==-- Go Swimming =========== Description "Sims love the water. Click on a pool ladder and choose "Get In" to have your Sim take a dip. If you've bought your Sim a diving board, you can click on it and choose "Dive"." Aspiration Points +500 Icon Swimming pool filled with blue water --==--==-- Have a Party ============ Description "Parties are a quick way to fill a house with lots of Sims. To throw a party, click on the Phone and then choose any of the interactions under the "Throw Party" option." Aspiration Points +2,000 Icon Color picture of three balloons; yellow, red and purple --==--==-- Hire a Bartender ================ Description "Paying money for a Service Sim to take some of the load off is a fine idea, as long as your Sim has the cash to spend. To hire a Bartender, click on the phone: choose "Call", "Service", and then "Call Bartender"." Also, make sure you've got a bar!" Aspiration Points +1,000 Icon Picture of a person holding his left arm out --==--==-- Hire an Exterminator ==================== Description "Paying money for a Service Sim to take some of the load off is a fine idea, as long as your Sim has the cash to spend. To hire an Exterminator, click on the phone: choose "Call", "Service", and then "Call Exterminator"." Aspiration Points +250 Icon Picture of a person holding his left arm out --==--==-- Hire a Maid =========== Description "Paying money for a Service Sim to take some of the load off is a fine idea, as long as your Sim has the cash to spend. To hire a Maid, click on the phone: choose "Call", "Service", and then "Call Maid"." Aspiration Points +1,000 Icon Picture of a person holding his left arm out --==--==-- Hire a Repairman ================ Description "Paying money for a Service Sim to take some of the load off is a fine idea, as long as your Sim has the cash to spend. To hire a Repairman, click on the phone: choose "Call", "Service", and then "Call Repairman"." Aspiration Points +250 Icon Picture of a person holding his left arm out --==--==-- Practice Romance ================ Description "Sims need Charisma to smooth the way with other Sims. To add panache to your Sim's moves, click on a Mirror and choose "Practice Romance"." Aspiration Points +500 Icon Mirror with a blue arrow to the bottom-right --==--==-- Practice Speech =============== Description "Sims need Charisma to smooth the way with other Sims. To add weight to your Sim's words, click on a Mirror and choose "Practice Speech"." Aspiration Points +500 Icon Mirror with a blue arrow to the bottom-right --==--==-- See a Ghost =========== Description "Some Sims think about ghosts a great deal. Ghosts appear near their tombstones or urns at night." Aspiration Points +3,000 Icon A white ghost --==--==-- Sell a Great Novel ================== Description "Selling a great piece of literature is fulfilling, but it takes hard work. Spend time on your Sim's Creativity skill to turn them into a great writer." Aspiration Points +8,000 Icon A typewriter with a small gold star --==--==-- Sneak Out ========= Description "Some Teens have to blow off some steam, and love bending the rules a little to do it. To have your Teen sneak out, click on the phone before midnight and choose "Sneak Out"." Aspiration Points +2,000 Icon A black house with a red arrow and a yellow crescent-shaped moon --==--==-- Stargaze with Telescope ======================= Description "The heavens hold beauty, wisdom and mystery. Explore them by clicking on a telescope and choosing "Stargaze"." Aspiration Points +500 Icon Telescope with a blue arrow --==--==-- Throw a Birthday Party ====================== Description "When your Sim is ready to Grow Up, click on the phone and choose "Throw Party", and then "Birthday Party". Then buy a Birthday Cake from the Buy Catalog, and when you are ready for your Sim to Grow Up, click on the cake and choose "Blow Out Candles"." Aspiration Points +2,500 Icon Three colored balloons (yellow, orange, purple) with a small hourglass to the bottom-right --==--==-- Throw a Wedding Party ===================== Description "Wedding parties let your Engaged Sims share their big day. To throw a Wedding Party, make sure your Sim is engaged, and then click on the Phone and choose "Throw Party" and then "Wedding Party". Make sure your Sims get Married or Joined during the party, or odds are it will be a dud." Aspiration Points +5,000 Icon Three colored balloons (yellow, orange, purple) with two small, interlocking golden rings to the bottom-right --==--==-- Work Out on Exercise Machine ============================ Description "Exercise is always healthy. Click on the Workout Bench and choose "Work Out" to have your Sim build Body Skill and burn off those extra calories." Aspiration Points +500 Icon Picture of the workout bench --==--==-- ssssssssssss ============ Description "s Aspiration Points +s Icon s --==--==-- =============================================================================== |-----------------------------------------------------------------------------| | [4.2] General Fears | |-----------------------------------------------------------------------------| The following are general fears that can pop up over the course of the game. They are here to give you an idea of what your Sims will be afraid of. All descriptions are from in-game. Aspiration points tell you how many points you lose for fulfilling that fear. Icon gives you an idea of what the icon looks like so you'll recognize it whenever you see it. If you see any duplications, let me know and I'll remove them. All are listed in categories, further listed alphbatically. =============================================================================== |-----------------------------------------------------------------------------| | [4.2.1] Job Fears | |-----------------------------------------------------------------------------| Get Fired ========= Description "Getting fired really puts a crimp in a Sim's day. Unless you have vacation days, make sure your Sim doesn't miss the carpool." Aspiration Points -5,000 Icon A blue desk with a large red X behind it --==--==-- Lose a Skill Point ================== Description "No Sim likes forgetting hard-won learning. Be careful when repairing electrical equipment... those shocks can play havoc with the little gray cells..." Aspiration Points -2,500 Icon Blue vial with a small yellow arrow pointing down on the upper-left side --==--==-- Miss Carpool ============ Description "You can't walk to work in this town, so the Carpool is a must. If your Sim is in a good mood, they will go by themselves. Otherwise, you may need to click on the Carpool and choose "Go to Work"." Aspiration Points -1,500 Icon Blue car with a large red X behind it =============================================================================== |-----------------------------------------------------------------------------| | [4.2.2] Relationship/Friend/Family Fears | |-----------------------------------------------------------------------------| _____ Gets D Report Card ======================== Description "Some Sims care a lot about their children's grades, and hate to see a D. Having these Sims help with Homework can make a big difference in bringing up those grades." Aspiration Points -2,000 Icon Picture of target Sim with a small graduation hat and yellow arrow pointing down --==--==-- _____ Grows Up Badly ==================== Description "Some Sims feel the disappointment of seeing younger Sims Grow Up poorly. Spend the younger Sim's time pursuing important Wants to fill up the Aspiration Meter before that Sim's birthday." Aspiration Points -2,500 Icon Picture of target Sim with an hourglass at the bottom-right --==--==-- Be Rejected for Appreciate by _____ =================================== Description "Appreciation is a great way to build a relationship, but not if it's rejected. To have your Sim appreciate another Sim, just click on that Sim and choose any of the interactions under "Appreciate". If your Sim gets rejected, the other Sim may not be in a good enough mood. Aspiration Points -750 Icon Picture of target Sim --==--==-- Be Rejected for a Backrub by _____ ================================== Description "It's humiliating to be turned down for offering a massage! To have your Sim give a backrub to another Sim, click on that Sim, choose "Appreciate" then "Backrub". If your Sim gets rejected, the other Sim may not be in a good enough mood." Aspiration Points -750 Icon Picture of target Sim with a blue smiley face to the bottom-right with a red X behind it --==--==-- Be Rejected for a Dance by _____ ================================ Description "To Dance with another Sim, first click on a Stereo Object and choose "Turn On" and then "Dance Solo". Once your Sim is dancing, you can click on another Sim and choose "Ask to Join". You can also have your Sim Dance with a Sim who is already dancing by clicking on that Sim and choosing "Dance Together" with that Sim. If your Sim gets rejected, the other Sim may not be in a good enough mood. Aspiration Points -750 Icon Picture of target Sim with a small blue smiley face to the bottom-right with a red X through it --==--==-- Be Rejected for a Flirt ======================= Description "Flirting is the first step down that road to love, but the road turns rocky if your timing's not right. To have your Sim flirt with another Sim, click on that Sim and choose any of the interactions under "Flirt". If your Sim gets rejected, the other Sim may not be in a good enough mood. Aspiration Points -750 Icon Two people with an arrow on the right person, with a red X behind them --==--==-- Be Rejected for a Flirt by _____ ================================ Description "Flirting is the first step down that road to love, but the road turns rocky if your timing's not right. To have your Sim flirt with another Sim, click on that Sim and choose any of the interactions under "Flirt". If your Sim gets rejected, the other Sim may not be in a good enough mood. Aspiration Points -750 Icon Picture of the target Sim with a small, red heart to the bottom-right, with a red X behind it --==--==-- Be Rejected for Entertain ========================= Description "Sometimes it's not the right time to entertain another Sim. To have your Sim Entertain another Sim, click on that Sim and choose any of the interactions under "Entertain". If your SIm does get rejected, the other Sim may not be in a good enough mood." Aspiration Points -750 Icon Two people with a green smiley face with a red X through it --==--==-- Be Rejected for Playing With ============================ Description "It would really hurt if your Sim's request to Play With another Sim were turned down. To Play With another Sim, click on that Sim and choose any of the interactions under the "Play" group. If your Sim gets rejected, the other Sim may not be in a good enough mood. Aspiration Points -750 Icon Two people with a green smiley face with a red X through it --==--==-- Be Rejected for Playing With by _____ ===================================== Description "It would really hurt if your Sim's request to Play With another Sim were turned down. To Play With another Sim, click on that Sim and choose any of the interactions under the "Play" group. If your Sim gets rejected, the other Sim may not be in a good enough mood. Aspiration Points -750 Icon Picture of the target Sim with a small, blue smiley face to the bottom-right with a red X through it --==--==-- Fell out of Love with _____ =========================== Description "Your Sim would hate to let love's flames flicker out. Carve out some quality time out of your Sims day to spend on romance with that special Sim whose coals may be cooling." Aspiration Points -3,500 Icon Picture of target Sim with a red heart with a white circle through it --==--==-- Fight with a Family Member ========================== Description "Your Sim would be pretty embarrassed to lose a fight today, so try to keep him or her out of scuffles. If you think a Fight's on its way, work on Body skill." Aspiration Points -2,000 Icon Three people with a red icon to the bottom-right --==--==-- Get Rejected for a Kiss ======================= Description "Getting rejected for a Kiss is no fun. Make sure your Sim knowns another Sim well enough before trying a kiss, and avoid puckering up at all if you think that other Sim is in a foul mood." Aspiration Points -1,000 Icon Picture of a large pair of red lips with an X behind it --==--==-- Get Rejected for a Kiss by _____ ================================ Description "Getting rejected for a Kiss is no fun. Make sure your Sim knowns another Sim well enough before trying a kiss, and avoid puckering up at all if you think that other Sim is in a foul mood." Aspiration Points -1,000 Icon Picture of the target Sim with a small, red pair of lips to the bottom-right with a red X through it --==--==-- Get Rejected for a Tickle by _____ ================================== Description "Sims hate to have their tickles rejected! To have your Sim Tickle another Sim, click on that Sim and choose "Play", then "Tickle." If your Sim gets rejected, the other Sim may not be in a good enough mood." Aspiration Points -750 Icon Picture of target Sim with a blue arrow and blue smiley face with a red X behind them --==--==-- Get Rejected for Engagement by _____ ==================================== Description "Getting a proposal turned down can be a heartbreaker! Make sure your Sim has a good enough relationship with another Sim before popping the question. Don't forget that if the other Sim is in a bad mood, even the most romantic proposal can get shot down." Aspiration Points -3,500 Icon Picture of target Sim with a small gold ring with a red X behind it Get Rejected for Making Out =========================== Description "No one wants to get shot down for a hot Make Out! Make sure your Sim knows other Sims well enough before trying to get them in a clinch, and avoid puckering up at all if you think that other Sim is in a foul mood." Aspiration Points -2,500 Icon Two red lips with a red X through them --==--==-- Get Rejected for Very First Kiss ================================ Description "Getting rejected for that Very First Kiss can really shake a Sims confidence. Make sure your Sim knowns another Sim well enough before trying to plant their first wet one, and avoid puckering up at all if you think the other Sim is in a foul mood." Aspiration Points -3,500 Icon A big picture of red lips, with a red X behind it --==--==-- Get Rejected for WooHoo with _____ ================================== Description "No one wants to be denied when trying for a WooHoo! Make sure your Sim knows other Sims well enough before trying to score, and avoid trying a WooHoo at all if you think that other Sim is in a foul mood." Aspiration Points -2,500 Icon Picture of target Sim with a grinning purple heart with a red X behind it --==--==-- Have a Baby =========== Description "Baby Sims can be a blessing or a curse! To have a baby, get your Sim into a Double Bed or a Hot Tub with a Sim of the opposite sex. Click on the other Sim and choose "Cuddle" and then "Try For Baby". If that isn't available, your Sim's relationship isn't high enough; and if it doesn't happen the first time, keep trying!" Aspiration Points -5,000 Icon Pacifier Have a Bad Conversation with _____ ================================== Description "To talk to another Sim, click on that Sim and choose any of the interactions under "Talk". Sims are more likely to have a bad conversation when they don't share common interests, or if their relationship is low. Aspiration Points -350 Icon Picture of the target Sim with a small, white thought bubble in the bottom-right with a red X through it --==--==-- Lose _____ as Best Friend ========================= Description "Your Sim would hate to lose a Best Friend. Work on making time in your Sim's day to spend with a Best Friend who may be drifting away." Aspiration Points -3,000 Icon Picture of the target Sim with two green smiley faces with a red X through them at the bottom-right --==--==-- Lose a Game Against _____ ========================= Description "Your Sim would hate to lose a game right now! If you're thinking of playing a game, pay attention to the skills that matter for winning to avoid an unpleasant surprise." Aspiration Points -500 Icon Picture of the target Sim with a small gold trophy to the bottom-right with a red X through it --==--==-- Tell Bad Joke to _____ ====================== Description "No one likes bombing when telling a Joke. Make sure your Sim has at least some Charisma skill before trying to tell a Joke." Aspiration Points -750 Icon Picture of target Sim with a small blue arrow --==--==-- Use a Public Toilet =================== Description "Some Sims need to know a toilet is clean before they use it. Click on a toilet on a Community Lot and choose "Use" to have your Sim do their business regardless. Aspiration Points -500 Icon Picture of a blue toilet with an arrow to the bottom-right of it --==--==-- WooHoo Rejected =============== Description "No one wants to get denied when trying for a WooHoo! Make sure your Sim knows other Sims well enough before trying to score, and avoid trying a WooHoo at all if you think that other Sim is in a foul mood." Aspiration Points -2,500 Icon Grinning purple heart with a red X behind it =============================================================================== |-----------------------------------------------------------------------------| | [4.2.3] Buying/Objects/Money Fears | |-----------------------------------------------------------------------------| Have Something Stolen ===================== Description "Your Sim worked hard for their belongings-don't let them be stolen. To avoid theft, buy a Burglar Alarm from the buy catalog." Aspiration Points -3,500 Icon Black picture of a burglar's face with a pointy yellow circle behind it --==--==-- Repo Man! ========= Description "The more you buy for your Sim, the more those Bills pile up. Pay the Bills before they explode by first getting bills from the mailbox, and then clicking on them and choosing "Pay Bills". Aspiration Points -2,000 Icon Large green dollar sign with a red X in the background =============================================================================== |-----------------------------------------------------------------------------| | [4.2.4] Skills Fears | |-----------------------------------------------------------------------------| Lose a Skill Point ================== Description "No Sim likes forgetting hard-won learning. Be careful when repairing electrical equipment... those shocks can play havoc with the little gray cells..." Aspiration Points -2,500 Icon Blue vial with a small yellow arrow pointing down on the upper-left side =============================================================================== |-----------------------------------------------------------------------------| | [4.2.5] Miscellaneous Fears | |-----------------------------------------------------------------------------| _____ is sick ============ Description "Your Sim is worried about coming down with something. Have your Sim keep the house clean and free of vermin, and avoid other Sims who are ill until they recover." Aspiration Points -500 Icon Picture of target Sim with a red thermometer --==--==-- _____ Rejected from Private School ================================== Description "Some Sim parents take their children's rejection personally. If the Headmaster doesn't like your Sim's home, their cooking, or the conversation, nothing's going to get those kids enrolled." Aspiration Points -3,500 Icon Picture of target Sim with a small blue clothing icon with a red X behind it --==--==-- Be Booed ======== Description "Your Sim would feel pretty bad if they were Booed... If he or she is going to perform or tell a joke, maybe you might want to polish up their Creativity and Charisma skills first." Aspiration Points -1,000 Icon Picture of two people with a red pair of lips and a small arrow to the bottom-right --==--==-- Be Lectured =========== Description "Getting a lecture is so lame. Make sure your Sim isn't doing anything another nearby Sim might disapprove of." Aspiration Points -500 Icon Two people with a small red heart --==--==-- Change a Diaper =============== Description "Some tasks in life aren't that pleasant. To change a stinky diaper, click on the baby or toddler and choose "Change Diaper"." Aspiration Points -500 Icon White diaper with green stink lines coming from the top of it --==--==-- Clean Up a Mess =============== Description "Some Sims hate cleaning, but it's got to get done. Click on a trash pile, an ash pile, a dirty dish or a puddle and choose "Clean Up" or "Mop Up". Sometimes you'll need to click on a trashcan or a trash compactor and choose "Empty Trash"." Aspiration Points -250 Icon A broom and dustpan --==--==-- Death of _____ ============== Description "No Sim lives forever. But, by ensuring that they have a full Aspiration Meter, and avoid illness and injury, some may live longer than others. And if all else fails, you can always try bargaining with the Grim Reaper, and hope for the best..." Aspiration Points -5,000 Icon Picture of target Sim with a small tombstone to the bottom-right --==--==-- Fire! ===== Description "Sims fear fire... that's smart. To avoid Fires, make sure your Sim has at least some Cooking skill before sending them into the kitchen, and don't let them leave cooking food unattended for too long." Aspiration Points -2,000 Icon Picture of a red/orange fire --==--==-- Get D Report Card ================= Description "If your Sim falls badly behind on the homework, that D grade isn't far behind." Aspiration Points -1,500 Icon Picture of a graduation hat with a small yellow arrow pointing down --==--==-- Get Fat ======= Description "Your Sim is feeling a little vain. Avoid letting him or her eat too much rich food, and if he or she really loves chowing down, keep them trim with some exercise." Aspiration Points -1,000 Icon Picture of a fat person with two yellow arrows on both sides --==--==-- Get Rejected from Private School ================================ Description "No one likes to be told they aren't good enough. If you want that Headmaster to believe your Sim deserves an upper-crust education, make sure the house is nice, the food is decent and the conversation is lively for his visit." Aspiration Points -1,250 Icon Picture of a mortarboard with a red X behind it --==--==-- Get Sick ======== Description "Your Sim is worried about coming down with something. Have your Sim keep the house clean and free of vermin, and avoid other Sims who are ill until they recover." Aspiration Points -1,000 Icon Picture of a red thermometer --==--==-- Have a Party ============ Description "Your Sim is terrified of having a party. To throw a party anyway, click on the Phone and then choose any of the interactions under the "Throw Party" option." Aspiration Points -1,000 Icon Three colored balloons; yellow, red and purple --==--==-- Have an Accident ================ Description "Wetting yourself is a severe embarassment. To avoid this, make sure your Sim has a toilet, and make sure you give your Sim time to use it." Aspiration Points -1,000 Icon Toilet with a large red X behind it --==--==-- Miss Schoolbus ============== Description "School starts right on time in SimCity, and the School bus won't wait forever. If your young Sim is in a good mood (and isn't busy doing something you told him or her to do) they will go by themselves. Otherwise, click on the School Bus and choose "Go to School"." Aspiration Points -1,000 Icon Yellow school bus with a large red X behind it --==--==-- Pass Out ======== Description "You can get a real bump on the head from passing out. Make sure your Sim has a bed or a sofa to sleep in." Aspiration Points -1,000 Icon A bed with a red X behind it --==--==-- Relative Breaks Up ================== Description "Some Sims are very disturbed when someone in their Family Breaks Up. To have one of your Sim's relatives Break Up, select that Sim, click on that Sim's mate and choose "Break Up". If "Break Up" isn't available, you'll need to learn to do some work to drive the relationship down until it is. Look in the Relationship Panel to see which Sims are related." Aspiration Points -3,000 Icon Picture of three people with two small interlocking golden rings with a white circle through them --==--==-- Relative Dies ============= Description "No relative lives forever. But you can hold off the day by making sure other relatives have full Aspiration Meters, and that all your Sim's family members avoid illness and injury. If all else fails, you can try bargaining with the Grim Reaper, and hope for the best." Aspiration Points -5,000 Icon Picture of three people with a tombstone to the bottom-right --==--==-- Relative Gets Sick ================== Description "Some Sims care a lot about their relative's health. Make sure all the Sims in your household stay well by keeping the house clean and free of vermin and by steering clear of other Sims who may be ill." Aspiration Points -500 Icon Three people with a thermometer --==--==-- See a Ghost =========== Description "Keep your Sim away from tombstones and urns at night, or they might get spooked." Aspiration Points -1,500 Icon A white ghost --==--==-- See Vermin! =========== Description "Vermin carry disease, and are a sign of a dirty home. To avoid Vermin, make sure your Sim doesn't leave trash, dishes or spoiled food around." Aspiration Points -1,000 Icon A brown bug, similar to a cockroach --==--==-- Sell a Pulp Novel ================= Description "Getting pocket change for the hard work of writing a novel is a slap in the face. Until your Sim has enough Creativity skill to crank out something readable, you might not want to try to sell that manuscript." Aspiration Points -1,250 Icon Typewriter with a small green dollar sign and small yellow arrow --==--==-- Throw Up ======== Description "Vomitting is no one's idea of fun. Keep your Sim from losing his or her luncy by avoidng spoiled food and reducing contact with other Sims who may be ill. Of course, if your Sim is pregnant, a little Vomitting is to be expected!" Aspiration Points -500 Icon Picture of a person with an arrow coming out of his mouth, pointing down --==--==-- ssssssssssss ============ Description "s Aspiration Points -s Icon s --==--==-- =============================================================================== |-----------------------------------------------------------------------------| | [4.3] Fortune | |-----------------------------------------------------------------------------| Overview: Sims with the Fortune Aspiration crave money, rising to the top of their careers, and just plain expensive stuff. They'll need all of these things in spades to keep their Aspiration Meters full and their fiscally minded lives long and happy. --==--==-- High Scoring Wants: Be An Overachiever (8,000) Big Bonus (5,000) Marry a Rich Sim (15,000) Earn $50,000 (10,000) Reach the Top of the Athletic Career (15,000) Reach the Top of the Business Career (15,000) --==--==-- Legend P - Platinum G - Gold GR1 - First Green GR2 - Second Green R1 - First Red R2 - Second Red The six levels for toddlers are (regardless of aspiration): P Miracle Mite G Precocious Preschooler GR2 Little Wonder GR1 Diaper Filler R1 Hectic Handful R2 Rotten Rugrat The six levels for children are (regardless of aspiration): P Child Prodigy G Wonder Boy/Girl GR2 Gifted Kid GR1 Typical Tyke R1 Bothersome Brat R2 Neglected Nightmare The six Fortune Meter Levels for teenagers are: P Future Financier G Junior Achiever GR1 Early Bird GR2 Mini-Miser R1 Tapped Out Teen R2 Pitiful Parasite The six Fortune Meter Levels for adults are: P Moolah Mogul G Cash Machine GR2 Big Cheese GR1 Bacon Bringer R1 No-Account Nickel Monkey R2 Penniless Peon The six Fortune Meter Levels for elders are: P Towering Tycoon G Fat Cat GR2 Affluent Ancient GR1 Creaky Cash-Bringer R1 Spent Spendthrift R2 Doddering Deadbeat --==--==-- Desperation Action ================== If your Aspiration meter remains in the red for too long, the Fortune Sim will head outside, and will start beginning for money. They'll have a cup that they will rattle, and a piece of cardboard with the simolean sign on it. =============================================================================== |-----------------------------------------------------------------------------| | [4.4] Knowledge | |-----------------------------------------------------------------------------| Overview: Sims with the Knowledge Aspiration want to know everything there is to know about anything. Make sure they have the time to study and explore every nook and cranny. Their lives are a simple equation: the more Knowledge, the higher the Aspiration Meter, and the longer and brainier the life. --==--==-- High Scoring Wants: Ask for Homework Help (2,500) Get A+ Report Card (3,000) Maximize a Skill (8,000) Meet Aliens (8,000) See a Ghost (3,000) Reach the Top of the Science Career (15,000) Maximize All Skills (30,000) Be Saved From Death (8,000) --==--==-- Legend P - Platinum G - Gold GR1 - First Green GR2 - Second Green R1 - First Red R2 - Second Red The six Knowledge Meter Levels for teenagers are: P Young Genius G Whiz Kid GR2 Smarty Pants GR1 Solid Student R1 Addled Adolescent R2 Dense Dunce The six Knowledge Meter Levels for adults are: P Savant Supreme G Impressive Intellect GR2 Free Thinker GR1 Brainstretcher R1 Silly Goose R2 Incredible Ignoramus The six Knowledge Meter Levels for elders are: P Senior Sage G Wizened Wise One GR2 Mature Mastermind GR1 Well Read Whitehair R1 Decaying Dullardto R2 Senile Simpleton --==--==-- Desperation Action ================== If your Aspiration meter remains in the red for too long, the Knowledge Sim will pull out a ball with a face and mortarboard on it (like Wilson from the movie "Cast Away"), and will talk to it. =============================================================================== |-----------------------------------------------------------------------------| | [4.5] Family | |-----------------------------------------------------------------------------| Overview: Sims with the Family Aspiration long to be part of a big, happy family. They need "Quality Time" with family members, and lots of meaningful interactions with all the brances of their family tree. Keep their Aspiration Meters overflowing with familial bliss, and they'll live long and "fruitful" live. --==--==-- High Scoring Wants: Get Engaged (5,000) Get Married (8,000) Teach to Walk (5,000) Teach to Talk (5,000) Teach Potty Training (5,000) Help with Homework (5,000) Get a Grandchild (8,000) --==--==-- Legend P - Platinum G - Gold GR1 - First Green GR2 - Second Green R1 - First Red R2 - Second Red The six Family Meter Levels for teenagers are: P Shining Example G Pride and Joy GR2 Good Son/Darling Daughter GR1 Routine Relative R1 Bad Seed R2 Family Flunk Out The six Family Meter Levels for adults are: P Family Rock G Role Model GR2 Good Influence GR1 Solid Provider R1 Brood Bungler R2 Black Sheep The six Family Meter Levels for elders are: P Town Father/Mother G Patriarch/Matriarch GR2 Sire/Matron GR1 Sweet Old Coot R1 Grumpy Gramps/Grams R2 Creepy Crank/Crone --==--==-- Desperation Action ================== If your Aspiration meter remains in the red for too long, the Family Sim will pull out a sack of flour with a face painted on it, and will begin to rock and cuddle it like a baby. =============================================================================== |-----------------------------------------------------------------------------| | [4.6] Romance | |-----------------------------------------------------------------------------| Overview: Sims with the Romance Aspiration crave lots of lovin' with as many different Sims as they can find, so setting aside the time for them to chase those hot prospects is key. Fill their Aspiration Meters with hot steamy nights and lust-filled days in order to keep Romance Sims' lives long and exciting. --==--==-- High Scoring Wants: Have Very First Kiss (8,000) WooHoo (3,500) Have 2 Loves at Once (8,000) WooHoo with 3 Different Sims (8,000) Reach the Top of the Slacker Career (15,000) --==--==-- Legend P - Platinum G - Gold GR1 - First Green GR2 - Second Green R1 - First Red R2 - Second Red The six Romance Meter Levels for teenagers are: P Major Heart-Throbe G Total Babe GR2 Hottie GR1 Hormonal Hurricane R1 Wallflower R2 Lonely Loser The six Romance Meter Levels for adults are: P Don Juan/Femme Fatale G Love Machine GR2 Lusty Lover GR1 Hopeless Romantic R1 Cold Fish R2 Total Turn-Off The six Romance Meter Levels for elders are: P Fiery Fossil G Silver Fox GR2 Sexy Senior GR1 Old Flame R1 Dirty Old Man/Woman R2 Burned Out Cinder --==--==-- Desperation Action ================== If your Aspiration meter remains in the red for too long, the Romance Sim will will pull out a mop that has a face painted onto a paper plate, and will begin dancing with it. =============================================================================== |-----------------------------------------------------------------------------| | [4.7] Popularity | |-----------------------------------------------------------------------------| Overview: Sims with the Popularity Aspiration desire flocks of friends and killer parties, so if they aren't on the phone, practicing politics, or dancin' the night away, they probably should be. Their Aspiration Meters will fill with every friend, fair-weather or not, and allow them to live long and famous lives. --==--==-- High Scoring Wants: Have a Great Party (5,000) Have 3 Best Friends (8,000) Sell a Masterpiece (6,000) Win Fight (5,000) Reach the Top of the Politics Career (15,000) Reach the Top of the Athletic Career (15,000) --==--==-- Legend P - Platinum G - Gold GR1 - First Green GR2 - Second Green R1 - First Red R2 - Second Red The six Popularity Meter Levels for teenagers are: P Teen Idol G Mr./Mrs. Popularity GR2 Stylin' Scenester GR1 One of the Gang R1 Maladjusted Misfit R2 Abject Reject The six Popularity Meter Levels for adults are: P Local Hero/Heroine G Noted Notable GR2 Real Somebody GR1 Man About Town/Woman About Town R1 Left-Out Loner R2 Wretched Outcast The six Popularity Meter Levels for elders are: P Senior Socialite G Gray Eminence GR2 Long-Time Luminary GR1 Aging Aquantaince R1 Has-Been R2 Forgotton Fogie --==--==-- Desperation Action ================== If your Aspiration meter remains in the red for too long, the Popularity Sim will pull out a paper cup with a face painted on it, with sticks for hands, and begin talking to it. =============================================================================== |-----------------------------------------------------------------------------| | [4.8] Aspiration Reward Objects | |-----------------------------------------------------------------------------| The following objects can be purchased with Aspiration Points, which you earn by fulfilling a Sim's wants and avoiding their fears. All these objects should be used if your Aspiration Meter is GOLD or PLATINUM. Using them below gold can result in side effects. For example, using the Energizer with a green or red Aspiration Meter will not recharge your Sim, but it will drain six to eight motives completely red. --==--==-- Money Tree ========== Aspiration Cost: 3,000 Uses: Unlimited Effect: Periodically drops money; guests like to go for this item and steal any money that's fallen Description: In a discovery that sent shockwaves through the parent community, scientists at the Institute of Sim Botanical Studies have found that money does indeed grow on trees...as long as one keeps them watered. If successful, and if the money tree is watered every eight hours, it will give you $40. If unsuccessful, you'll only get $1. If not watered, it'll die, and you'll have to throw it out, spending another 3,000 points for another tree. --==--==-- Noodlesoother ============= Aspiration Cost: 5,000 Uses: One full day (24 hours; when green light goes off, it's finished) Effect: Slows the rate at which motives decrease Description: Shrouded in mystery, the Noodlesoother's mood elevating effects are well documented but poorly understood. Some maintain that the weak electrical current it generates produces euphoria and contentment. Still others contend that the Noodlesoother contains transdermal Serotonin Re-Uptake Inhibitors. A third school swears that the helmet's tiny, glove hands and googly eyes are positively adorable. If successful, the Noodlesoother keeps your motives high, but also causes them to decrease faster. If unsuccessful, your Sim's energy motive will drop completely, and you'll pass out. Other random motives will drop. --==--==-- Pasteur's HomoGenius Smart Milk =============================== Aspiration Cost: 7,500 Uses: 5 Effect: Decreases the amount of time it takes to teach a toddler to walk, talk, and potty train Description: Is your toddler moving slowly through a fast-paced world? Get their mental engine in overdrive with Smart Milk! After a Smart Milk bottle-feeding, your little guy or gal will start learning to walk, talk, and potty-train like an Olympian. If successful, the toddler will learn to Walk, Talk, and Potty Train quicker then usual. If unsuccessful, the toddler will throw up, and will lose one random skill point. --==--==-- Cool Shades =========== Aspiration Cost: 10,000 Uses: 5 Effect: Increase your ability to make friends/make social interactions succeed Description: Eyes are the windows to the soul, and these Cool Shades provide the most effective window-dressings for your Sims' inner cool. Socially awkward? Just slip on some stylish eyewear and power your way smoothly through any social interaction. If successful, social interactions are increased, gaining more relationship points per action then normal. If unsucessful, no bonuses are given, but there are no bad effects, either. --==--==-- The Eclectic and Engimatic Energizer ==================================== Aspiration Cost: 14,000 Uses: 5 Effect: Refills a random amount of motives; can only be used five times, then you'll have to buy a new one Description: Does your Sim need a little pick-me-up? The technology that powers The Energizer is a puzzle wrapped in an enigma, held together with copious amounts of duct tape and bits of twine, and reported to be beyond the ken of mortal Sims. But all you need to know is that a quick visit to The Energizer will get your Sim's motor running! Only five uses allowed for this addictive item. If successful, all needs will be maxed out. If unsuccessful, all needs will bottom out, but won't kill your Sim. --==--==-- Thinking Cap ============ Aspiration Cost: 16,000 Uses: One full day (24 hours) Effect: Allows you to gain skill points faster, as well as teach/learn faster with objects that allow you to teach or learn Description: Also known as "Thinking Person's Silly-Hat-With-A-Lightbulb,", the Thinking Cap allows for a free flow of ideas in both directions, increasing skill-building abilities and the ability to both teach and learn. Wear with caution--extended use of the Thinking Cap may cause enervation, loss of skills, and possible surface burns to the scalp. If successful, your Sim will learn any skill at twice the rate. Can teach toddlers faster. If unsuccessful, your energy will bottom out, your Sim will pass out, and you will lose one skill point (random skill). --==--==-- SimVac ====== Aspiration Cost: 17,500 Uses: 5 Effect: Takes Aspiration Points and skills from another Sim and transfers it to you Description: The SimVac puts th e"suck" in succubus! Equip your Sim with the SimVac, and look for an unwitting victim...err...we mean, a willing individual with whom you share a friendly rivalry. Operate the SiMVac on them and watch as you...liberate...their Aspirations and Skills and make them your own. If successful, your Sim will either take aspiration points or a skill point (your choice) from the target Sims. You will lose some relationship points, and you will cancel any love or crush. If unsuccessful, the target Sim will take YOUR aspiration points or skill point and some of your motives will go down. --==--==-- Love Tub ======== Aspiration Cost: 20,000 Uses: Four hours (when candles flicker out, the object is finished, but you can still use it as a hot tub) Effect: Romantic interactions in this tub are a guaranteed success Description: Who can resist the sensual appeal of soft lighting, warm water, and sizzling romance? Just about no one if they're soaking with your Sim in the Love tub, that's who! No need to check to see if your Sim's skin is getting pruny, either...when the candles go out, it's time to retire to a private place. Ahhhh yeah! If successful, all interactions inside the hot tub will succeed more often, and relationship points will increase faster. If unsuccessful, interactions and relationship points default, but you don't get any side effects. --==--==-- Elixir of Life ============== Aspiration Cost: 30,580 Uses: 5 Effect: Gives your Sims a few more days before turning into elders Description: Perfect for those who like their idle water-cooler chats to go on for ages...literally! Gather round this decorative glass urn and sip the sweet nectar of prolonged youth as your Sim resists aging. If successful, your Sim will gain three days on their age. If you are at the starting age (29 for an adult, for example), you will gain an additional three days, but not revert to the previous state (in this example, you won't go back to a teenager). If unsuccessful, your Sim will gain three days of age. If you have three days remaining in an age cycle (for example, you're an adult with two days left), you will be moved into the next age group. =============================================================================== |-----------------------------------------------------------------------------| | [5] Death & Disaster | |-----------------------------------------------------------------------------| There are a number of way Sims can die, which is good for those of us who are really evil bastards deep down inside. Of course, with good playing, you can make it so your Sims only die of old age. But evil will always triumph, because good... is dumb. All forms of death, except for most drowning cases and old age, have the potential to be reversed if a Sim successfully pleads with the Grim Reaper. When a Sim dies, their wealth is split up and given out as inheritence. The higher the dead Sim's aspiration, and the better his relationship with other Sims are, determines how much money will be awarded for inheritence, so it's a good idea to keep family members happy with the near-dead Sim, while keeping the near-dead Sim's aspiration high. Babies and toddlers can never die, no matter what. This section will list how your Sims can die, how to cause/prevent that kind of death, and what color your dead Sim's ghost will be. --==--==-- Abduction ========= Your Sims can be abducted by aliens if you use the telescope to "Stargaze" between 7:00pm and 2:00am. This doesn't always happen, so don't be upset if your Sim doesn't get abducted, or if you think it's a glitch. There is nothing terrible about being abducted, but your Sim's needs will randomize throughout the entire abduction, until you are finally returned with your needs moved around. If you had perfect bladder before, you may be ready to pee on the floor. If your Sim is an adult male, and you get abducted, you will ALWAYS return pregnant. After the three days, your Sim will give birth to an alien baby, usually with black eyes and green skin. It's just like any other baby, and once it grows up, it'll be just like any other toddler, child, teen and elder. Abductions will not kill your Sim, and only male and female adults can be abducted. --==--==-- Burglars ======== Every so often, a burglar may attempt to break into your home between 10:00pm and 4:00am, usually when your Sims are sleeping. The burglar will sneak in from one end of the lot, and enter your house. He'll go through a few rooms, basically seeing what you have, and will start stealing your most expensive stuff. He'll only take up to five items. If you have a burglar alarm, as soon as the burglar enters the door, it will set off and the police will show up. The burglar panics at the alarm, and will attempt to take off. If the cop shows up in time, they will get into a fight with the burglar, and you will see them fight like you would if you did an "Attack -> Fight" interaction. If the burglar wins the fight, the cop will be lying on the floor and the burglar will take off. If the officer wins, he'll arrest the burglar. If a burglar is arrested and didn't steal anything from you, you'll get $500 in reward money. If the burglar is arrested but did steal something, you'll get money for the depreciated value of the object, but you won't get a replacement object. Both Buy and Build modes are disabled so you can't move items away from the burglar before the cop shows up. --==--==-- Diseases ======== There are several kinds of diseases your Sims can contract. Teenagers, adults and elders can get sick, but babies, toddlers and children are safe. The kinds of diseases in The Sims 2 are: Cold Flu Food Poisoning Pneumonia Virus Cold is the basic disease. There is a chance of contracting it whenever you go to work or school, so it is technically unavoidable, unless you're unemployed. You'll be able to tell if you've got a cold when your Sims start coughing and sneezing. The cold is very contagious, and any interactions with other Sims have a high chance of giving that Sim a cold. As bad as it is, the cold won't kill you. If you don't treat your Sim's cold, it will eventually turn into pneumonia. You can contract the flu if you are near roaches. If your house is clean and there are never any roaches, you will never get the flue. You'll know if you have the flu, because your Sim will cough and will go to the bathroom constantly as a result of diarrhea. Like the cold, the flu is contagious. Unlike the cold, however, the flu can kill you if you don't treat it. Next up is food poisoning, which can only occur if you eat spoiled food, or "Lick Clean" a plate that is green and has flies swarming around it. Food poisoning isn't contagious, so you can still chat with people and play games without worrying about spreading it. If your Sim starts throwing up or suffers nausea, chances are they have food poisoning. If untreated, it can kill you. Pneumonia is a more severe version of the cold, and you'll only get it if you fail to treat the cold. Signs of pneumonia are coughing and your Sim feeling tired all the time. It's contagious, but not as bad as the cold, and unlike the cold, it will kill you if you don't rest. Finally, there's the virus, which will infect your Sim if you fail at work on the SimSanto Inc. Bio Station. If your Sim has a low Logic skill when using the machine, the vial you make could be a dangerous virus. The darker the vial, the worse the virus. You or other Sims can contract a virus from it, and it's very contagious, more so than the cold or flu. And it will kill you if it isn't treated. The best way to treat it is to have a highly skilled Sim make a remedy from the Bio Station. There is also a sixth disease, but it's not really a disease, it won't kill you and it isn't contagious. It is Morning Sickness, and will only affect pregnant Sims (either females, or males who have been abducted). It has the same signs as food poisoning, which throwing up and having nausea. It only occurs on the first day after you "Try for Baby". Morning sickness is also a good way to tell if the "Try for Baby" action worked, as it means your Sim is most definitely pregnant. In order to rest and cure the disease, you need about fourteen hours of sleep. Sleep can include sleeping in the bed, napping, or at the worst, passing out and sleeping on the floor. After fourteen hours, which don't have to be consecutive hours, your Sim will be cured. If you fail to get your Sim rest within five to seven days, they will die of their disease. As mentioned above, you can also have a skilled Sim produce an antidote with the science career reward object, the Bio Station. --==--==-- Drowning ======== Drowning is the only cause of death that you have to deliberatly cause. Order a Sim to go swimming, and once they are in the pool, remove the ladder. Once the Sim's hunger or energy drop to complete red, they drown. Because your Sims cannot walk on water (they aren't Jesus, after all), you won't be able to plead with the Grim Reaper unless the dead Sim happened to die near the edge of the pool, and the Grim Reaper is standing near the edge. Children, teenagers, adults and elders can all drown. --==--==-- Electrocution ============= Electrouction happens whenever a Sim with a low Mechanical skill attempts to repair a broken object. Highly skilled Mechanical Sims can also get electrocuted, but it doesn't happen as often. While it may seem weird, the electrocution itself doesn't kill you. Whenever you get electrocuted, your needs will drop in half, so if three or more of them are at the halfway point before your electrocution, you'll die as a result. Teenagers, adults and elders can all be electrocuted. --==--==-- Fire ==== Fire is one of the more common causes of death, and can happen by your hands, or autonomously. Fire can break out because of these four reasons: - Your cooking level is too low, and your Sim uses the stove or microwave, which has a good chance of causing a fire. - You ruin food, which has a small chance of causing a fire. - You go to cook food, and then do something else while it is cooking, such as answering the phone. The longer the cooked food remains in the stove past it's cooking time, the better the chance of it catching fire. Smoke will come from the oven before it catches fire, to give you fair warning. - If electroucted while repairing something, there is a small chance the object will catch fire. When a fire breaks out, it starts with the object that causes the fire. If there is a smoke detector in the same room where the fire broke out, the fire department will always show up in time to extinguish the fire before the object is destroyed. If the fire spreads, it will spread to any adjacent items until there is nothing left in the room, at which point it will spread tile by tile. If the fire doesn't find any objects as it spreads by tiles, it will burn out. Any objects that can't be saved will turn into a pile of ash. Ash will cause your Environment score to drop, and they must be cleaned up. If a Sim stands too close to the fire, they may be set ablaze themselves, and if they aren't extinguished in time, they'll die. Children, teenagers, adults and elders can be killed by a fire. Both Buy and Build modes are disabled so you can't move items away from a fire or delete them. --==--==-- Flooding ======== While not a major disaster, flooding can seriously reduce your Environment score, especially if it's an object that continuously leaks, like the sink or shower. Letting it go too long can cause an entire house to flood, to the point where water puddles will start appearing outside. To stop flooding, unclog the toilet and fix broken sinks, showers and tubs, and then mop up the puddles. Flooding won't kill anybody. --==--==-- Fly Swarm ========= The most rare cause of death (moreso than the satellite), this requires a Sim's house to be extremely dirty. You'll need at least fifteen plates with flies swarming over them to have this happen. Once your house is beyond dirty, have your Sim walk over a plate that has flies on it. There is a very, very rare chance that all the flies in the room will swarm the Sim, killing him. Teenagers, adults and elders can be eaten by flies. --==--==-- Old Age ======= When your Sims become elders, their life will span fifteen to twenty-five Sim days. Once this period is up, your Sim will die of old age. When this occurs, your Sim is dead, and you can't bring them back by pleading. Obviously, the only Sims who can die of old age are Elders. --==--==-- Satellite ========= There is a rare chance that, when your Sim stargazes (without a telescope) or watch clouds, a satellite may come down from outer space, killing your Sim instantly. It doesn't happen very often, but it can. As kind of a sadistic bonus, you can sell the satellite in buy mode, kind of a way of benefitting from your Sim's death. Teenagers, adults and elders can be crushed by the satellite. --==--==-- Scared to Death =============== If a Sim dies and haunts the house, there is a possibility that the dead Sim will perform the "Scare" interaction on a living Sim. If this happens to a living Sim, and that Sim has three needs which are at the halfway mark (half green, half red), they will die from fright. This is rare, and what happens more often is your Sim will either piss themselves and run from the room, or just run. Elders have a higher chance of being scared to death than the other ages. Teenagers, adults and elders can be scared to death. --==--==-- Starvation ========== When a Sim's hunger needs goes completely red, they'll die about an hour later if they don't eat anything. Starvation will kill teenagers, adults and elders, but if a baby, toddler or child's hunger drops completely, they will be taken by the social worker. =============================================================================== |-----------------------------------------------------------------------------| | [5.1] Pleading with the Grim Reaper | |-----------------------------------------------------------------------------| To plead with the Grim Reaper, have a living Sim plead with the Reaper. The living Sim must have a total relationship of 25 with the dead Sim (daily plus lifetime). The maximum level of relationship score is 90, meaning no matter how good your relationship is, there is always a ten percent chance of your plea failing. When you're ready, the Grim Reaper will choose a number, which is completely random (this all happens behind the scenes; you don't see the game calculating the number). If the Reaper's number is lower than what your relationship was, the Reaper loses and the Sim will be resurrected. If the number is higher than your relationship, the Reaper wins and the Sim remains dead. You only get one chance to plead, so have the Sim with the best relationship plead. =============================================================================== |-----------------------------------------------------------------------------| | [5.2] Ghost Colors | |-----------------------------------------------------------------------------| Depending on how a Sim died, their ghost will have a specific color to them. Disease -> Your ghost will be green Drowning -> Your ghost will be blue and will leave puddles Fire/Burning -> Your ghost will be red and smoking Fly Swarm -> Your ghost will be purple Electrocution -> Your ghost will be yellow, and will throw sparks around while occasionally electrocuting itself Old Age -> Your ghost will be white Satellite -> Your ghost will be orange Scared to Death -> Your ghost will be pink Starvation -> Your ghost will be normal, but transparent, and it will remove food from the fridge, depleting your stores =============================================================================== |-----------------------------------------------------------------------------| | [5.3] Ghost Actions | |-----------------------------------------------------------------------------| Once a Sim is dead, there will be a tombstone or urn in their place. If they died outside, it's a tombstone; if they died inside, it's an urn. You can move a tombstone/urn to any location, but you may be haunted by the ghost of the dead Sim, as they don't like their remains being moved. If a Sim dies with an aspiration level of at least gold, the tombstone/urn will display the level of the Sim's aspiration (Brainstretcher, Moolah Mogul, Left-Out Loser, etc). Sims can mourn the dead Sim, but it's only really powerful the first few days, and mourning somewhat dies off (no pun intended) after that. Children and teenagers have two special interactions, and that is "Kick" and "Smash". Both interactions cause fun to increase, but if you smash the tombstone/urn, you won't get rid of the ghost until you have someone clean up the remains. Ghosts will perform a variety of actions whenver they materialize from their grave. They will randomly appear between 12:00am and 7:00am. They will: - Turn on any televisions or stereos, and leave them on for you to see when you wake up - Cause all flowers to wilt and die; shrubs and trees aren't counted - Make dining room chairs float, even if a Sim is in one - Will cause the toy xylophone to play by itself - Cause the microwave to float, open and close it's door - Cause the Incision Precision dummy to float - Cause any tub to fill with water; if the ghost is pissed off for some reason (see below), there's a chance he'll make the water dirty, which will cause you to have to clean the tub - Cause the teddy bear's head to spin or to float - Cause a table lamp to broken, if the ghost is in a bad mood The ghost's mood is determined by what you do. If the dead Sim was married and their spouse gets remarried, this will cause the ghost to be angry. If a Sim died of starvation and there is no food in the house (for example, your fridge is empty), the ghost will be mad. Finally, if you decide to move out of the house and into another lot, the ghost will be pissed at the new Sims who move in, because tombstones and urns remain on the lot the Sim died on and can't be taken. If a ghost's tombstone or urn is kicked or smashed by a child or teenager, the ghost will be extremely angry, which can be multiplied by any of the above reasons. There are two things you can do to halt ghosts. If you want to keep the urn or tombstone, but don't want your kids kicking or smashing them, you can put a fench around it, blocking access to it. You can even line it with flowers and trees if you wanted to make a memorial of sorts. Just be sure not to put a gate up or your kids can still get to it. The other option is to go into Buy mode and sell the tombstone or urn. This will get rid of the ghost completely. =============================================================================== |-----------------------------------------------------------------------------| | [6] Jobs - Adults | |-----------------------------------------------------------------------------| Like in the first game, there are ten different career paths you can choose to follow, each with a different salary, work week and special item. This section will list all the jobs, what the salary is at each level, what skills are required, and what days you have to work. The following jobs are for adults. Teenagers and elders can be found in the next section. If you don't care about all the details, skip to the "Quick Summary" section to see the highest level, number of total friends required, and salary. The layout is as follows: NAME OF POSITION (JOB LEVEL) HOURS: Hours you work SALARY: How much you bring home every day BONUS FOR PROMOTION: The one-time bonus you get for being promoted REQUIREMENTS FOR PROMOTION TO LEVEL ___: What you must do to get promoted WORK WEEK: What days you work (days you WORK will be plain; days you DON'T WORK will be in brackets) =============================================================================== |-----------------------------------------------------------------------------| | [6.1] Politics | |-----------------------------------------------------------------------------| Campaign Worker (Level 1) ========================= Carpool Arrival: 8:00am Hours: 9:00am - 6:00pm Salary: $308 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 2: N/A Work Week: S (M) T (W) T F S Description: The salary is minuscule, but you get your feet wet in the political puddle by helping a favorite local candidate into office. The job requires long hours managing telephone teams and volunteer groups canvassing neighborhoods for votes. --==--==-- Intern (Level 2) ================ Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $420 Bonus for Promotion: $840 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 3: N/A Work Week: (S) M T W T (F) S Description: Start out running errands for the SimCity Controller and try to work your way up to getting lunch for the mayor. Low pay, long hours. You'll need lots of charisma to advance in politics. --==--==-- Lobbyist (Level 3) ================== Carpool Arrival: 7:00am Hours: 8:00am - 2:00pm Salary: $504 Bonus for Promotion: $1,008 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 4: 1 Logic 1 Creativity 1 Friend Work Week: (S) M T W T F (S) Description: A special-interest group to influence local politicians hires you. Heavy social skills and lots of friends are needed to advance in this career-you must win friends and influence people. Charisma skill is essential to progress in a political career. --==--==-- Campaign Manager (Level 4) ========================== Carpool Arrival: 7:00am Hours: 8:00am - 5:00pm Salary: $602 Bonus for Promotion: $1,204 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 5: 2 Charisma 2 Logic 2 Creativity 2 Friends Work Week: S M (T) (W) T F Description: Salary jumps, but overtime work increases. You must still maintain neighborhood relationships and domestic tranquility. You need to cultivate your "image". Practice charisma and develop that all-important spin control. Without it, our political career is sunk. But friends in the right places can sometimes be very useful. --==--==-- Ciy Council Member (Level 5) ============================ Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $679 Bonus for Promotion: $1,358 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 6: 4 Charisma 3 Logic 2 Creativity 3 Friends Work Week: (S) M T W T F (S) Description: Your first elected post, you've finally been admitted to SimCity's inner power circle. A well-paid job to be sure. The more persuasive and creative you are in pushing your own agenda through the council, the faster you will advance in the political machine. Politics Career Reward Object: At level four, you unlock the Enterprise Office Concepts Bushmaster Tele-Prompter. See "Job Object Rewards" for information on this object. --==--==-- State Assemblyperson (Level 6) ============================== Carpool Arrival: 8:00am Hours: 9:00am - 4:00pm Salary: $756 Bonus for Promotion: $1,512 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 7: 6 Charisma 4 Logic 3 Creativity 5 Friends Work Week: (S) M T W T F (S) Description: The voters trust you enough to represent their fair city in the State Assembly. Fortunately, SimCity is the state capital, so you'll be close to home. A lot of creative thought will be needed in meeting with state officials to be sure SimCity's local interests are protected and promoted. --==--==-- Congressperson (Level 7) ======================== Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $840 Bonus for Promotion: $1,680 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 8: 8 Charisma 7 Logic 3 Creativity 6 Friends Work Week: (S) M T W T F (S) Description: The people have spoken once again, and elected you to Congress. You'll spend your time covering your district from your local office. Networking with neighbors and making new friends to keep political support must be balanced with maintaining a contented house and family. --==--==-- Judge (Level 8) =============== Carpool Arrival: 9:00am Hours: 10:00am - 2:00pm Salary: $1,138 Bonus for Promotion: $2,276 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 9: 9 Charisma 8 Logic 5 Creativity 8 Friends Work Week: (S) M T (W) T F (S) Description: You win a position on the SimCity Central Court. Your peerless logical skill at reading human nature and deconstructing legal arguments will prompt your success and continuing rise in status. Cultivate friends in your spare hours. Watch mood indicators and keep alert-you're supposed to be clear-headed and impartial when the gavel comes down. --==--==-- Senator (Level 9) ================= Carpool Arrival: 8:00am Hours: 9:00am - 6:00pm Salary: $1,225 Bonus for Promotion: $2,450 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 10: 10 Charisma 10 Logic 7 Creativity 10 Friends Work Week: (S) (M) T W T F (S) Description: You're authoring bills and charing important subcommittees. You appear regularly on political talk shows and your influence is being felt around the Capitol. With a little more speaking experience and a few more friends, you may attain the most coveted Sim position: Mayor of SimCity! --==--==-- Mayor (Level 10, Highest Level) =============================== Carpool Arrival: 9:00am Hours: 10:00am - 4:00pm Salary: $1,315 Bonus for Promotion: $2,626 Vehicle: ?? Uniform: ?? Work Week: (S) M T W T (F) (S) Description: As Mayor of SimCity, you're entitled to big bucks-you can finally afford that "house on the hill" where the town's elite citizens cluster. You are a master at the political game and it's obvious you enjoy the fame as well as the excitement of shaking up the entrenched bureaucrats. It's great to be powerful isn't it? =============================================================================== |-----------------------------------------------------------------------------| | [6.2] Medicine | |-----------------------------------------------------------------------------| Emergency Medical Technician (Level 1) ====================================== Carpool Arrival: 7:00am Hours: 8:00am - 2:00pm Salary: $280 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 2: 1 Cleaning Work Week: S (M) T W T F (S) Description: Entry level, now paying, grunt work in a big medical lab-but a way to test your aptitude and interest in exploring a doctor's world. Taking x-rays, logging samples, and preparing test results are among your duties. --==--==-- Paramedic (Level 2) =================== Carpool Arrival: 7:00pm Hours: 8:00pm - 2:00am Salary: $385 Bonus for Promotion: $770 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 3: 1 Logic 2 Cleaning Work Week: S M T (W) T (F) S Description: You're attending medical school and working part time as a paramedic. You'll need to avoid fatigue while allowing time for study and riding in an ambulance on the night shift. Keep your vehicle and equipment clean and well-maintained. --==--==-- Nurse (Level 3) =============== Carpool Arrival: 6:00am Hours: 7:00am - 2:00pm Salary: $476 Bonus for Promotion: $1,148 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 4: 2 Mechanical 2 Logic 4 Cleaning 1 Friend Work Week: S (M) T W (T) F S Description: You've made it through med school, and secured your first job at SimCity General Hospital. This is a mentally as well as physically demanding job. Work on your logic skill and your bedside manner to get those patient referrals. --==--==-- Intern (Level 4) ================ Carpool Arrival: 8:00am Hours: 9:00am - 6:00pm Salary: $574 Bonus for Promotion: $952 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 5: 3 Mechanical 3 Logic 5 Cleaning 2 Friends Work Week: S M (T) W T (F) S Description: There's an "M.D." after your name, but it seems you spend more time doing paperwork and changing bandages than saving lives. Pay special care to develop your mechanical and logic skills; doctors must be multi-talented. The hours are steady, though, so you're earning more. Medicine Career Reward Object: At level four, you unlock the TraumaTime "Incision Precision" Surgical Training Station. See "Job Object Rewards" for information on this object. --==--==-- Resident (Level 5) ================== Carpool Arrival: 5:00pm Hours: 6:00pm - 1:00am Salary: $672 Bonus for Promotion: $1,344 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 6: 4 Mechanical 4 Logic 6 Cleaning 3 Friends Work Week: S M T (W) (T) F S Description: You've been promoted to a night shift residency in the Emergency Room. This is an obviously stressful position, so make sure home is a comforting place. You'll need fun, rest and proper meals, or you won't succeed. If you work on the proper diagnoses, care for those tough cases, and develop a good bedside manner, your promotion to General Practioner will come quickly. --==--==-- General Practioner (Level 6) ============================ Carpool Arrival: 9:00am Hours: 10:00am - 6:00pm Salary: $770 Bonus for Promotion: $1,540 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 7: 7 Mechanical 5 Logic 7 Cleaning 4 Friends Work Week: (S) M T W T F (S) Description: An altruistic streak has compelled you to join a Sim neighborhood clinic as a GP. The pay won't be high, but you'll help a lot of less fortunate Simcitizens through broken bones, pregnancies, and measles. You will be handling a lot yourself, but don't slack off on the skill-building--you may want a different job someday. --==--==-- Specialist (Level 7) ==================== Carpool Arrival: 9:00am Hours: 10:00am - 4:00pm Salary: $875 Bonus for Promotion: $1,750 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 8: 9 Mechanical 7 Logic 8 Cleaning 5 Friends Work Week: (S) M T W T F (S) Description: Congratulations. You've "hung up your shingle", gaining a traditional work schedule and golf game occasionally. Now you have more time to maintain a happy home and maybe a happy family. Keep making friends outside the home and building up your skills, if higher levels in this career track seem appealing. --==--==-- Surgeon (Level 8) ================= Carpool Arrival: 9:00am Hours: 10:00am - 4:00pm Salary: $980 Bonus for Promotion: $1,960 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 9: 9 Mechanical 8 Logic 9 Cleaning 7 Friends Work Week: (S) M T W T F (S) Description: One of the elite, with an income advance to go with it. The job demands a rested, calm individual, so watch your emotional levels, eat right, and get plenty of sleep. And, you'll need home study time, especially in logic, to keep left brain skills sharp in the operating room. --==--==-- Medical Researcher (Level 9) ============================ Carpool Arrival: 10:00am Hours: 11:00am - 6:00pm Salary: $1,356 Bonus for Promotion: $2,712 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 10: 9 Mechanical 10 Logic 10 Cleaning 9 Friends Work Week: (S) M T W T (F) (S) Description: You created a new vaccination serum in SimCity's most advanced research clinic. You've now joined the ranks of the highest paid researchers in the world. If you decide to go for the top bucks, continue the skill building path up to Chief of Hospital Staff, where you get a cut of the profits. --==--==-- Chief of Staff (Level 10, Highest Level) ======================================== Carpool Arrival: 8:00am Hours: 9:00am - 4:00pm Salary: $1,499 Bonus for Promotion: $2,976 Vehicle: ?? Uniform: ?? Work Week: (S) (M) T W T F (S) Description: You are one of the most respected physicians in SimCity. You spend office hours at the hospital. You are now a part owner and are making large profits keeping your fellow Sims in good health. =============================================================================== |-----------------------------------------------------------------------------| | [6.3] Business | |-----------------------------------------------------------------------------| Mailroom Technician (Level 1) ============================= Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $168 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 2: 1 Charisma Work Week: (S) M T W T (F) S Description: Minimum wage, but you're on the ground floor of one of SimCity's mega-corps. Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push that cart through the halls--maybe some sharp-eyed company officer will consider you for a kick upstairs. --==--==-- Executive Assistant (Level 2) ============================= Carpool Arrival: 8:00am Hours: 9:00am - 4:00pm Salary: $252 Bonus for Promotion: $504 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 3: 2 Charisma Work Week: S (M) T W T F (S) Description: Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. Start developing your speaking skills now: you might be able to impress the Boss with a creative new business proposal. --==--==-- Field Sales Representative (Level 3) ==================================== Carpool Arrival: 8:00am Hours: 9:00am - 4:00pm Salary: $350 Bonus for Promotion: $700 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 4: 2 Charisma 1 Creativity 1 Friend Work Week: S M (T) W (T) F S Description: Before you move up in the company, you'll have to earn your dues putting in a long day on the road. Meet your quotas (charisma can make a good sales pitch great) and make good contacts, and you'll be ripe for a promotion to an office without wheels. --==--==-- Junior Executive (Level 4) ========================== Carpool Arrival: 8:00am Hours: 9:00am - 4:00pm Salary: $448 Bonus for Promotion: $896 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 5: 4 Charisma 2 Logic 1 Creativity 3 Friends Work Week: (S) M T (W) T F S Description: Now you have your own grunt to boot around, a personal cubicle, and a nice salary--but it's still a long walk down that hall to the washrooms. Good relationships with people to whom you've proven your superior logic skill will definitely get you noticed. --==--==-- Executive (Level 5) =================== Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $560 Bonus for Promotion: $1,120 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 6: 4 Charisma 3 Logic 3 Creativity 4 Friends Work Week: (S) M T W T F (S) Description: You have your own Junior Executive and an actual office, with a door that closes. Problem is, the Executive level at your company is heavily populated. Well-rounded skills and a good work attitude will help you stand out from the crowd and impress the higher ups. Business Career Reward Object: At level five, you unlock the Execuputter. See "Job Object Rewards" for information on this object. --==--==-- Senior Manager (Level 6) ======================== Carpool Arrival: 7:00am Hours: 8:00am - 5:00pm Salary: $728 Bonus for Promotion: $1,456 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 7: 5 Charisma 4 Logic 3 Creativity 5 Friends Work Week: (S) M T W T F (S) Description: Salary hops up, as you are now overseeing several franchise offices. There are a lot of executives under your command, so charisma and logic help in settling disputes and keeping the various teams running smoothly. Your golf game needs to improve if you expect to close any deals from now on, so a little more work in the creative department would not be a bad idea. --==--==-- Vice President (Level 7) ======================== Carpool Arrival: 7:00am Hours: 8:00am - 4:00pm Salary: $924 Bonus for Promotion: $1,848 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 8: 5 Charisma 6 logic 4 Creativity 6 Friends Work Week: (S) M T W T F (S) Description: The corner office is yours. Pay takes another leap. However, competition is rougher on this floor. Keep sharpening those skills and make lots of friends. You never know when you'll need them. --==--==-- President (Level 8) =================== Carpool Arrival: 7:00am Hours: 8:00am - 4:00pm Salary: $1,400 Bonus for Promotion: $2,200 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 9: 6 Charisma 7 Logic 6 Creativity 7 Friends Work Week: (S) M (T) W T F (S) Description: The company sends a limo to pick you up in the morning. You get the top floor suite and a hefty paycheck. Your creative juices are flowing, and you're feeling smart and powerful. But there's a downside as well. More stress, and some of your neighbors may resent your success. (Nothing a barbecue at your place wouldn't fix. And who knows, you might meet someone new...) --==--==-- CEO (Level 9) ============= Carpool Arrival: 8:00am Hours: 9:00am - 4:00pm Salary: $1,665 Bonus for Promotion: $3.326 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 10: 8 Charisma 9 Logic 7 Creativity 8 Friends Work Week: (S) M T (W) T F (S) Description: Top of the heap at your company. But can a powerful, well-to-do exec balance the responsibilities of the office with the needs of mate, children, and friends? Social responsibilities are peaking--it might be time to move up to a bigger house, to better entertain bigwigs. --==--==-- Business Tycoon (Level 10, Highest Level) ========================================= Carpool Arrival: 9:00am Hours: 10:00am - 4:00pm Salary: $2,100 Bonus for Promotion: $4,200 Vehicle: ?? Uniform: ?? Work Week: (S) M T W T (F) (S) Description: You're a corporate raider and mogul, heading a world wide conglomerate. But now that you're a famous local figure, guess what? You'll be expected to give money to charities to maintain your standing with your fellow Sims. Still, doesn't it feel good to bask in the glow of success? Thanks to Dakhalin for informing me of an error concering the friends requirement in the Business career. =============================================================================== |-----------------------------------------------------------------------------| | [6.4] Athletic | |-----------------------------------------------------------------------------| Team Mascot (Level 1) ===================== Carpool Arrival: 2:00pm Hours: 3:00pm - 9:00pm Salary: $154 Vehicle: Junker Uniform: Llama Mascot Requirements for Promotion to Level 2: 1 Body Work Week: S (M) T W (T) F S Description: A young athlete has to start somewhere--even if it's sweating inside a cartoon animal suit. A very physical grunt job with lousy pay--but at least you can watch the game from up close. Besides water, the coach also expects you to prepare the players' snackes...a lot of snacks. --==--==-- Minor Leaguer (Level 2) ======================= Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $238 Bonus for Promotion: $476 Vehicle: Junker Uniform: Track Suit Requirements for Promotion to Level 3: 2 Body Work Week: S M (T) W (T) F S Description: Welcome to the "Llamas," SimCity's minor league team. Your starting pay isn't much, and you'll have a lot of training time to deal with. Develop your body skill so you can rise through the ranks. --==--==-- Rookie (Level 3) ================ Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $322 Bonus for Promotion: $644 Vehicle: Junker Uniform: Track Suit Requirements for Promotion to Level 4: 1 Charisma 2 Body 1 Friend Work Week: S M (T) (W) T F S Description: Advancing into the pros, you start out with the league minimum salary, which is the highest starting pay in the neighborhood. Keep working on your body and just hope an injury doesn't slow your advancement. --==--==-- Starter (Level 4) ================= Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $420 Bonus for Promotion: $840 Vehicle: White Bus Uniform: Track Suit Requirements for Promotion to Level 5: 2 Charisma 6 Body 2 Friends Work Week: S M (T) W (T) F S Description: You've made it off the bench and into the starting line up. Some money's coming in, but long practices take their toll on your mood. It's essential to get your rest and keep your body in prime shape--this is your livelihood. And since you're going to be interviewed more now, work on that charisma skill so you can get noticed. --==--==-- All Star (Level 5) ================== Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $539 Bonus for Promotion: $1,078 Vehicle: White Bus Uniform: Track Suit Requirements for Promotion to Level 6: 1 Mechanical 3 Charisma 8 Body 3 Friends Work Week: S M (T) (W) T F S Description: You've become a household name in SimCity. You need to be comfortable speaking in front of a camera, not just playing in front of one. Improve your charisma and body and you'll be voted MVP in no time. Athletic Career Reward Object: At level five, you unlock the Exerto Punching Bag. See "Job Object Rewards" for information on this object. --==--==-- MVP (Level 6) ============= Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $893 Bonus for Promotion: $1,786 Vehicle: White Bus Uniform: Track Suit Requirements for Promotion to Level 7: 2 Mechanical 4 Charisma 10 Body 4 Friends Work Week: S M (T) (W) (T) F S Description: You're heading through the mid-point of your career. There is a special need to work on relationships skills here and present a positive image. If the fans love you, that fills the stadium--and that fills your pay envelop. Meanwhile, family and friends (and even your house) might need attention too. --==--==-- Superstar (Level 7) =================== Carpool Arrival: 8:00am Hours: 9:00am - 4:00pm Salary: $1,190 Bonus for Promotion: $2,380 Vehicle: White Bus Uniform: Track Suit Requirements for Promotion to Level 8: 4 Mechanical 5 Charisma 10 Body 5 Friends Work Week: S M (T) (W) (T) F S Description: Major income, you've got those commercial endorsements, and you're at the top of your game. Your body works like a well-oiled machine but it's taking longer to recover from your injuries. How long can you remain "Number One?" It's probably a good time to start thinking about future opportunities--you may be retiring much sooner than you think. --==--==-- Assistant Coach (Level 8) ========================= Carpool Arrival: 8:00am Hours: 9:00am - 2:00pm Salary: $1,488 Bonus for Promotion: $2,976 Vehicle: Red sports car, looks like a Porsche Uniform: Jump Suit Requirements for Promotion to Level 9: 7 Mechanica 7 Charisma 10 Body 6 Friends Work Week: S M (T) (W) (T) F S Description: You're retired from playing: a change both dreaded and welcome. But there's an opportunity to stay with the team you love--although this time you'll be carrying a playbook. Make sure you're still networking with friends because your relationships and charisma are going to get you further than your body skill can. --==--==-- Coach (Level 9) =============== Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $1,750 Bonus for Promotion: $3,500 Vehicle: Red sports car, looks like a Porsche Uniform: Jump Suit Requirements for Promotion to Level 10: 7 Mechanical 10 Charisma 10 Body 8 Friends Work Week: S M (T) (W) (T) F S Description: More prestige and a nicer paycheck, but longer work hours dealing with the media, game films, and the team's personal appearances. Thank goodness for those friends. They can help your career when you least expect it. --==--==-- Hall of Famer (Level 10, Highest Level) ======================================= Carpool Arrival: 10:00am Hours: 11:00am - 5:00pm Salary: $3,033 Bonus for Promotion: $6,066 Vehicle: Yellow sports car, looks like a Lamborghini Uniform: ss Work Week: (S) (M) T W T (F) (S) Description: You are now a "living legend." The residents of SimCity shower you with a ticker tape parade, and your number is retired. The team gives you an office and salary as their "goodwill ambassador." This is as good as it gets! =============================================================================== |-----------------------------------------------------------------------------| | [6.5] Criminal | |-----------------------------------------------------------------------------| Pickpocket (Level 1) ============= Carpool Arrival: 10:00am Hours: 11:00am - 5:00pm Salary: $196 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 2: N/A Work Week: S (M) T W (T) F S Description: Entry-level two-bit thief - but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of creativity is helpful, too, if you are going to distract those marks while you dip into their pockets. --==--==-- Bagman (Level 2) ================ Carpool Arrival: 4:00pm Hours: 5:00pm - 1:00am Salary: $280 Bonus for Promotion: $560 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 3: 1 Creativity Work Week: S (M) T (W) T F S Description: You're a foot soldier for a small-time mobster--making pickups and deliveries of dirty cash and "sensitive merchandise". You'll need to be quick on your feet to avoid the heat and rival punks. Work on your body skill will definitely pay off. --==--==-- Bookie (Level 3) ================ Carpool Arrival: 10:00am Hours: 11:00am - 6:00pm Salary: $385 Bonus for Promotion: $770 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 4: 3 Creativity 1 Friend Work Week: S M (T) (W) T F S Description: Make book on the dog track, horse races, and stadium games--where, one way or another, "the house" awlays wins. And this time "the house" is you. You never know when something may go wrong that requires some fast talking, so keep those creativity skills sharp. --==--==-- Con Artist (Level 4) ============= Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $490 Bonus for Promotion: $980 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 5: 2 Mechanical 1 Body 4 Creativity 2 Friends Work Week: (S) M T W T F (S) Description: Run schemes, scams and swindles--anything to separate a naive Sim from hard-earned cash. Profits increase, but this job needs inspired thinking and the power to persuade others. Criminal Career Reward Object: At level four, you can unlock the SensoTwitch Lie Detector. See "Job Object Rewards" for information on this object. --==--==-- Getaway Driver (Level 5) ============= Carpool Arrival: 9:00pm Hours: 10:00pm - 6:00am Salary: $595 Bonus for Promotion: $1,190 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 6: 4 Mechanical 2 Body 5 Creativity 3 Friends Work Week: (S) M T W T F (S) Description: From two-bit crook to three-bit crook. To succeed as a driver, you'll need some strong physical skills and a mechanic's knowledge. But you want to get in on the main action, right? Work on your skills to show the boss how indispensable you are. --==--==-- Bank Robber (Level 6) ============= Carpool Arrival: 2:00pm Hours: 3:00pm - 11:00pm Salary: $742 Bonus for Promotion: $1,484 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 7: 4 Mechanical 5 Body 7 Creativity 3 Friends Work Week: (S) M T W T F (S) Description: Instead of just driving the money away, now you're inside the SimCity First National Bank when it does down--which cuts you in for a bigger slice. But you'd like to try your hand at some sneakier, more challenging crimes. Better brains, brawn and buddies will move you up. --==--==-- Cat Burglar (Level 7) ===================== Carpool Arrival: 8:00pm Hours: 9:00pm - 3:00am Salary: $896 Bonus for Promotion: $1,792 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 8: 7 Mechanical 6 Body 7 Creativity 4 Friends Work Week: S M (T) W (T) F S Description: Higher scores, but more risk involved. Suddenly you're on the night shift. You cannot afford to let physical energy flag, or you'll botch a job. Mechanical skills are handy to keep your tools in good order and some creative problem solving will help you stay out of the slammer. Your friends are coming in very handy--more can only help. --==--==-- Counterfeiter (Level 8) ======================= Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $1,064 Bonus for Promotion: $2,128 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 9: 7 Mechanical 7 Body 9 Creativity 5 Friends Work Week: (S) M T W T F (S) Description: You're getting more sophisticated. Why steal money when you and your gang can print your own? You're getting quite a reputation and people are seeking your advice. Better keep fit, you might need to do some overseas traveling soon. --==--==-- Smuggler (Level 9) ================== Carpool Arrival: 1:00am Hours: 2:00am - 8:00am Salary: $1,575 Bonus for Promotion: $$3,150 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 10: 10 Mechanical 8 Body 10 Creativity 7 Friends Work Week: S (M) (T) (W) T F S Description: Your business card says you're in the "Import/Export" business. Let's just say you supply everything people want that the law says they cannot have. You're bringing in and sending out goods by land, sea, and air, and earning the large profits all that implies. Your skills need to be fully honed to reach the apex of this illustrious career. --==--==-- Criminal Mastermind (Level 10, Highest Level) ============================================= Carpool Arrival: 4:00pm Hours: 5:00pm - 11:00pm Salary: $1,925 Bonus for Promotion: $3,850 Vehicle: ?? Uniform: ?? Work Week: (S) (M) T (W) T F S Description: In your endless pursuit to take over the world, you've learned three things: one, always dress the part, two, crime really does pay, and three, never stop to reveal your nefarious plans before you actually carry them out. =============================================================================== |-----------------------------------------------------------------------------| | [6.6] Military | |-----------------------------------------------------------------------------| Recruit (Level 1) ================= Carpool Arrival: 6:00am Hours: 7:00am - 1:00pm Salary: $350 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 2: N/A Work Week: S (M) T (W) T F S Description: Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines gets mighty old. Better maintain prime physical shape to advance from the trenches. Not only will you be stronger but your uniform will look even better on you than it does now. --==--==-- Elite Forces (Level 2) ====================== Carpool Arrival: 6:00am Hours: 7:00am - 1:00pm Salary: $455 Bonus for Promotion: $910 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 3: 1 Mechanical 1 Body Work Week: S M T (W) T (F) S Description: Special training as a commando brings you more prestige, and as an added incentive you will be earning special hazard pay. Physical skills are important so get your body pumped up and strong. --==--==-- Drill Instructor (Level 3) ========================== Carpool Arrival: 6:00am Hours: 7:00am - 1:00pm Salary: $560 Bonus for Promotion: $1,120 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 4: 2 Mechanical 1 Charisma 1 Body Work Week: S (M) (T) W T F S Description: Now that you're an experienced vet, the base commander has "volunteered" you to impart your wisdom to a squad of green, malleable recruits. Charisma is important here, as you'll need to drill fear, loyalty, and discipline into those jar-heads. --==--==-- Junior Officer (Level 4) ======================== Carpool Arrival: 6:00am Hours: 7:00am - 1:00pm Salary: $630 Bonus for Promotion: $1,260 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 5: 2 Mechanical 2 Charisma 4 Body Work Week: (S) M T W T F (S) Description: You finally gained entrance to the Officer's Club. No resting on your laurels though, you must keep your body in top physical condition if you want to advance. Military Career Reward Object: At level four, you can unlock the Exerto Selfflog Obstacle Course. See "Job Object Rewards" for information on this object. --==--==-- Counter Intelligence (Level 5) ============================== Carpool Arrival: 7:00am Hours: 8:00am - 2:00pm Salary: $700 Bonus for Promotion: $1,400 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 6: 4 Mechanical 3 Charisma 5 Body 1 Friend Work Week: S M T (W) (T) F S Description: Tracking the enemy with the latest equipment is your whole life right now. You know enough about the enemy strategy for them to really want to kill you--so you have to stay one step ahead of them for your sake and that of your troops. Work on your body and mechanical skills to keep those highly sensitive machine in in top working order. --==--==-- Flight Officer (Level 6) ======================== Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $770 Bonus for Promotion: $1,540 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 7: 5 Mechanical 3 Charisma 6 Body 3 Friends Work Week: (S) M T W T F (S) Description: Somebody has to drop those troops, deliver that cargo, and guard the air space over SimCity. There's a pay grade advance here, but earning your wings will require additional training with a flight simulator program at the base. Mechanical skill is a must and body skill is not far behind. --==--==-- Senior Officer (Level 7) ======================== Carpool Arrival: 7:00am Hours: 8:00am - 2:00pm Salary: $812 Bonus for Promotion: $1,624 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 8: 5 Mechanical 5 Charisma 7 Body 4 Friends Work Week: (S) M T W T F (S) Description: You survived your Airborne tour and made it to "the brass". You're well respected and your counsel is often sought. More charisma training will improve your speeches and working out will help you maintain your fitness level. Work on these areas if you want to move on to Commander. --==--==-- Commander (Level 8) =================== Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $840 Bonus for Promotion: $1,680 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 9: 6 Mechanical 5 Charisma 10 Body 5 Friends Work Week: (S) M T W T F (S) Description: Your great leadership accomplishments have brought you to the post of Commander. No more dodging bullets and crawling under barbed wire. But don't get all soft and flabby because it's been whispered that you're being considered as a potential candidate for astronaut. You'll have to show exceptional mechanical and body skills to gain that honor. --==--==-- Astronaut (Level 9) =================== Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $1,094 Bonus for Promotion: $2,188 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 10: 8 Mechanical 7 Charisma 10 Body 6 Friends Work Week: (S) (M) T W T F (S) Description: One of the highest achievements for a military lifer like yourself. Fame and fortune climb with each mission into space, and you're in the best physical shape of your life. Keep working on your skills if you want to become one of the most influential people in this country. --==--==-- General (Level 10, Highest Level) ================================= Carpool Arrival: 9:00am Hours: 10:00am - 4:00pm Salary: $1,138 Bonus for Promotion: $2,276 Vehicle: ?? Uniform: ?? Work Week: (S) M T W T (F) (S) Description: Your organizational genius has earned you the rank of general, the top of the top brass. Your day is filled with government officials requesting your wise counsel and a book deal for your memoirs is looking good. Is your home life as successful as your professional life? =============================================================================== |-----------------------------------------------------------------------------| | [6.7] Slacker | |-----------------------------------------------------------------------------| Golf Caddy (Level 1) ==================== Carpool Arrival: 4:00am Hours: 5:00am - 10:00am Salary: $126 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 2: N/A Work Week: S (M) T W T F (S) Description: Spending your sunny days carrying someone else's clubs for a round of 18--what could be easier? Early morning tee times call for early work hours, but it's a terrific opportunity to schmooze with the wealthy at the local country club. --==--==-- Gas Station Attendant (Level 2) =============================== Carpool Arrival: 9:00pm Hours: 10:00pm - 3:00am Salary: $154 Bonus for Promotion: $308 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 3: 1 Mechanical Work Week: S (M) T W (T) F S Description: The hours are doable. The pay is pretty lousy. On occasion you find yourself with odd headaches which result from the fumes. But hey, you've got all the delights of the snack cake and magazine racks right at your fingertips! Enjoy! --==--==-- Convenience Store Clerk (Level 3) ================================= Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $210 Bonus for Promotion: $420 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 4: 1 Mechanical 1 Charisma Work Week: S (M) (T) W T F S Description: The customers are considerably less wealthy than those in your last job, but there is plenty of free soda pop and candy bars--not a bad trade. Besides, all your friends can hang out at the store late in the evening and read the comics while you pretend to work. --==--==-- Record Store Clerk (Level 4) ============================ Carpool Arrival: 9:00am Hours: 10:00am - 3:00pm Salary: $252 Bonus for Promotion: $504 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 5: 1 Mechanical 2 Charisma 1 Creativity 2 Friends Work Week: S M (T) W (T) F S Description: Nothin' but tunes all day long, man... While you'll need to boost your charisma to maintain this cushy job, there's no easier way to get paid to listen to your favorite music all day long. --==--==-- Party D.J. (Level 5) ==================== Carpool Arrival: 10:00pm Hours: 11:00pm - 4:00am Salary: $385 Bonus for Promotion: $770 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 6: 3 Mechanical 2 Charisma 1 Creativity 4 Friends Work Week: S M (T) (W) (T) F S Description: Those contacts you made at the record store certainly paid off--now you're spinning tunes at the best parties in town. Late nights and lots of mechanical skills are needed to keep those turn tables spinnin'. --==--==-- Projectionist (Level 6) ======================= Carpool Arrival: 5:00pm Hours: 6:00pm - 1:00am Salary: $392 Bonus for Promotion: $784 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 7: 4 Mechanical 2 Charisma 2 Creativity 5 Friends Work Week: S M T (W) (T) F S Description: Show the finished product to the world, press a button here and there, and presto!--you're not working hard for that tidy little paycheck, are you? Good thing you're a night owl. Slacker Career Reward Object: At level six, you can unlock the AquaGreen Hydroponic Garden. See "Job Object Rewards" for information on this object. --==--==-- Home Video Editor (Level 7) =========================== Carpool Arrival: 10:00am Hours: 11:00am - 5:00pm Salary: $613 Bonus for Promotion: $1,226 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 8: 4 Mechanical 3 Charisma 3 Creativity 7 Friends Work Week: S M (T) (W) (T) F S Description: The best part of your job? Seeing all the blunders those mega-stars make when filming. Making them look good can help to earn you friends, though you'll want to concentrate on making plenty of them yourself--never hurts to know the right people when you're looking to just be comfortable. --==--==-- Freelance Photographer (Level 8) ================================ Carpool Arrival: 1:00pm Hours: 2:00pm - 7:00pm Salary: $788 Bonus for Promotion: $1,576 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 9: 4 Mechanical 4 Charisma 4 Creativity 10 Friends Work Week: S M (T) (W) (T) F S Description: That time in the editing room taught you well--you know how to get a good shot the first time around. Go everywhere, see everything, take gorgeous pics on someone else's dime, and look good doing it. It's a free-and-easy way to live, but requires lots of travel, as well as the connections to finance it. --==--==-- Freelance Web Designer (Level 9) ================================ Carpool Arrival: 9:00am Hours: 10:00am - 3:00pm Salary: $933 Bonus for Promotion: $1,866 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 10: 4 Mechanical 5 Charisma 5 Creativity 13 Friends Work Week: (S) (M) T W T (F) (S) Description: The move from Freelance Photographer to Freelance Web Designer isn't a big step in responsibility, but to the Internet illiterate, who don't know that your word processor does all the HTML layout for you, it's still pretty impressive. Play it cool, convince as many friends as you can that you're on the cutting edge of everything hip, and you might find yourself invited into SimCity's elite inner circle. --==--==-- Professional Party Guest (Level 10, Highest Level) ================================================== Carpool Arrival: 9:00pm Hours: 10:00pm - 2:00am Salary: $1,400 Bonus for Promotion: $2,800 Vehicle: ?? Uniform: ?? Work Week: S (M) (T) (W) (T) F S Description: This is it, the ultimate lap of luxury, at no cost to you! Living the good life, plartying and living at someone else's house, surrounded by more artificial friends than the best politicians in town. Enjoy it while you can... =============================================================================== |-----------------------------------------------------------------------------| | [6.8] Law Enforcement | |-----------------------------------------------------------------------------| Security Guard (Level 1) ======================== Carpool Arrival: 7:00pm Hours: 8:00pm - 2:00am Salary: $336 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 2: 1 Body Work Week: S (M) T W T (F) S Description: A badge, a gun... and the graveyard shift. Since you're required to supply your own firearm and uniforms, it doesn't leave much in your pay envelop. --==--==-- Cadet (Level 2) =============== Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $448 Bonus for Promotion: $896 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 3: 2 Body Work Week: S (M) T W T F (S) Description: You're going to the Police Academy, with a starting salary from the city burning a hole in your blues. Like a combination of boot camp and college, the experience can be physically and mentally draining. Improve your body skill so you can graduate and get a real job. --==--==-- Patrol Officer (Level 3) ======================== Carpool Arrival: 2:00pm Hours: 3:00pm - 11:00pm Salary: $552 Bonus for Promotion: $1,104 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 4: 2 Body 1 Logic 1 Friend Work Week: S M T (W) T (F) S Description: You're riding the mean streets of SimCity in a squad car--dangerous work without a lot of pay. Keep yourself in top physical condition and study up on your logic skills so you can be considered for a shield. --==--==-- Desk Sergeant (Level 4) ======================= Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $616 Bonus for Promotion: $1,232 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 5: 3 Body 1 Logic 2 Friends Work Week: (S) M T W T F (S) Description: A break from the mean streets, and a promotion with pay hike...but tons of paperwork. However, you're on regular hours with a reduction in physical demands. If you get tired of this desk job, improve those body and logic skills and you may be out on the street in a much more interesting job... --==--==-- Vice Squad (Level 5) ==================== Carpool Arrival: 9:00am Hours: 10:00am - 4:00pm Salary: $686 Bonus for Promotion: $1,372 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 6: 3 Body 4 Logic 2 Cleaning 2 Friends Work Week: S M (T) (W) T F S Description: You're attached to your first plainclothes job. Vice duty can be exciting, but your squad operates mostly at night. It's important to shine here, so you can be considered for detective training. Well-rounded skills, especially logic, will hasten that next promotion. --==--==-- Detective (Level 6) =================== Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $756 Bonus for Promotion: $1,512 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 7: 4 Body 5 Logic 4 Cleaning 3 Friends Work Week: S (M) (T) W T F S Description: You get your shield and continue plainclothes work. Logic needs to be sharp and friends are very important. CLeaning also comes into play here, if you want to step up the department ladder. Law Enforcement Career Reward Object: At level six, you can unlock the Prints Charming Fingerprinting Scanner. See "Job Object Rewards" for information on this object. --==--==-- Lieutenant (Level 7) ==================== Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $826 Bonus for Promotion: $1,652 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 8: 5 Body 6 Logic 6 Cleaning 4 Friends Work Week: (S) M T W T F (S) Description: Cases have a higher profile, and your experience has advanced you to a better pay rate. As a Lieutenant, you are a Detective Squad Leader, and you need to keep those skills sharpened. The stress of dealing with that thick unsolved folder of SimCity crimes can do damage to your home life. Try to emphasize "family time" and recreation when at home to achieve a proper balance. --==--==-- SWAT Team Leader (Level 8) ========================== Carpool Arrival: 10:00am Hours: 11:00am - 6:00pm Salary: $875 Bonus for Promotion: $1,750 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 9: 7 Body 9 Logic 7 Cleaning 6 Friends Work Week: (S) M T W T F (S) Description: An elite job with a good bonus in the form of "danger pay," But you've got to be very smart to be successful. Make sure you're making friends in high places. --==--==-- Police Chief (Level 9) ====================== Carpool Arrival: 7:00am Hours: 8:00am - 4:00pm Salary: $910 Bonus for Promotion: $1,820 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 10: 10 Body 9 Logic 8 Cleaning 7 Friends Work Week: (S) (M) T W T F S Description: You're finally "Top Cop". You can afford a substantial house on the hill and are one of the most influential people in SimCity. What more can you possibly do to protect the citizens of SimCity? --==--==-- Captain Hero (Level 10, Highest Level) ====================================== Carpool Arrival: 9:00am Hours: 10:00am - 4:00pm Salary: $1,225 Bonus for Promotion: $2,450 Vehicle: ?? Uniform: ?? Work Week: S M (T) (W) (T) F S Description: Crime peoples beware! A new day has dawned on our most wonderful community. A day of righteous justice for all, for Captain Hero is here at last! With massive superpowers at hand Captain Hero fights crime on a daily basis, to the fullest extent of the law. =============================================================================== |-----------------------------------------------------------------------------| | [6.9] Culinary | |-----------------------------------------------------------------------------| Dish Washer (Level 1) ===================== Carpool Arrival: 1:00pm Hours: 2:00pm - 10:00pm Salary: $126 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 2: N/A Work Week: S (M) T W T (F) S Description: You have to start somewhere, and in the restaurant industry, it's right at the bottom. But if you analyze the dirty dishes carefully, you'll learn EXACTLY what people like and don't like. Wash... and learn. --==--==-- Drive Through Clerk (Level 2) ============================= Carpool Arrival: 4:00pm Hours: 5:00pm - 9:00pm Salary: $168 Bonus for Promotion: $336 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 3: 1 Creativity Work Week: S (M) T (W) T F S Description: Out of the frying pan and into the fire! You don't have to clean anymore, but dealing with hungry commuters and teen pranks will either make you or break you. Don't forget to smile! --==--==-- Fast Food Shift Manager (Level 3) ================================= Carpool Arrival: 4:00pm Hours: 5:00pm - 10:00pm Salary: $182 Bonus for Promotion: $364 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 4: 1 Logic 2 Creativity 1 Friend Work Week: S M T (W) (T) F S Description: Joy of joys... instead of fixing food you now have to fix problems: tangled register tape, clogged soda drink dispensers, and squabbling underpaid employees. Be creative about your problem solving or you'll be stuck picking taco droppings out of your hair for a long, long time. --==--==-- Host (Level 4) ============== Carpool Arrival: 9:00am Hours: 10:00am - 4:00pm Salary: $242 Bonus for Promotion: $484 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 5: 3 Logic 2 Creativity 2 Friends Work Week: S (M) (T) W T F S Description: If you never see another burger again, it'll be too soon. Now you're out of the kitchen, seating people and managing tables in a restaurant where people expect REAL food for the prices they're paying. Keep your eyes open and your smile painted on as you start learning about the industry-it's a dog-eat-food world out there, and you'll want to be well-prepared. --==--==-- Waiter (Level 5) ================ Carpool Arrival: 1:00pm Hours: 2:00pm - 7:00pm Salary: $308 Bonus for Promotion: $616 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 6: 3 Cooking 3 Logic 2 Creativity 2 Friends Work Week: S M (T) (W) T F S Description: If you thought hosting was bad, just try waiting tables. THIS is a promotion? You'd better believe it! Be prepared to think on your feet to outwit and impress your often-crafty customers in pursuit of the Almighty Tip-all while wearing a snazzy uniform and those ubiquitous Pieces of Flair. --==--==-- Prep Cook (Level 6) =================== Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $469 Bonus for Promotion: $938 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 7: 4 Cooking 4 Logic 4 Creativity 3 Friends Work Week: S (M) (T) W T F S Description: You've memorized everything on the menu and managed to work your way into a position as a Prep Cook. It's not glamorous, but it's real kitchen work-and you look stylin' in that big white hat! Get comfortable with the slicing, dicing and julienne fries-you're not going to get any farther in this industry if you don't know your basic cooking inside and out. Culinary Career Reward Object: At level four, you can unlock the Schokolade 890 Chocolate Manufacturing Facility. See "Job Object Rewards" for information on this object. --==--==-- Sous Chef (Level 7) =================== Carpool Arrival: 1:00pm Hours: 2:00pm - 9:00pm Salary: $812 Bonus for Promotion: $1,624 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 8: 5 Cooking 6 Logic 5 Creativity 4 Friends Work Week: S M (T) W (T) F S Description: It's ironic that the more accomplished you become, the less you actually touch the food. As Sous Chef you're spending most of your time as a manager and cheerleader for your kitchen staff. If you want to keep moving up, you'll have to prove you've got th eccentric creativity needed to create novel dishes. Bon appetit! --==--==-- Executive Chef (Level 8) ======================== Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $1,206 Bonus for Promotion: $2,416 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 9: 8 Cooking 7 Logic 7 Creativity 6 Friends Work Week: S M (T) (W) (T) F S Description: Finally recognized for your creative gifts, you've been given control of your restaurant's menu in order to create completely new and exciting dishes. It's a dream come true-but you're already dreaming of more. Keep challenging yourself as you work towards a new prize: a franchise of your own! --==--==-- Restauranteur (Level 9) ======================= Carpool Arrival: 1:00pm Hours: 2:00pm - 10:00pm Salary: $1,330 Bonus for Promotion: $2,660 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 10: 10 Cooking 8 Logic 10 Creativity 7 Friends Work Week: S (M) (T) (W) T F S Description: Everyone's clamoring for apiece of the pie-YOUR pie, that is. Now that you've developed a distinctive culinary style, it's time to milk it for everything it's worth as a national brand. Keep everyone on their toes with your creative genius and you just might become a household name! --==--==-- Celebrity Chef (Level 10, Highest Level) ======================================== Carpool Arrival: 2:00pm Hours: 3:00pm - 8:00pm Salary: $2,170 Bonus for Promotion: $4,340 Vehicle: ?? Uniform: ?? Work Week: (S) (M) T W T (F) (S) Description: You've finally arrived, and your face is selling more cookbooks than your own food does! It's been a long road, but you've now got a TV show seen by millions, a successful restaurant chain, and a name that commands respect. Bask in your victory as you flaunt your celebrity in televised competitions and enjoy your new life as a media mogul! =============================================================================== |-----------------------------------------------------------------------------| | [6.10] Science | |-----------------------------------------------------------------------------| Test Subject (Level 1) ============= Carpool Arrival: 10:00am Hours: 11:00am - 5:00pm Salary: $217 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 2: 1 Cooking 1 Cleaning Work Week: (S) M T W T (F) S Description: While earning a science degree, you're picking up a mediocre salary as a "human guinea pig" at a local kinetics lab. It's a way to introduce yourself to the scientific community, but it's tough to be charming after several hours in a wind tunnel. --==--==-- Lab Assistant (Level 2) ======================= Carpool Arrival: 3:00pm Hours: 4:00pm - 10:00pm Salary: $322 Bonus for Promotion: $644 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 3: 1 Cooking 1 Logic 3 Cleaning Work Week: S (M) T W T F (S) Description: Cleaning rat cages, fixing delicate lab equipment for minimum wage--how's your mood today? A lot of logic-skill-building time is needed at home to advance. And guess what? You're on the graveyard shift. Work all night, sleep all day. --==--==-- Field Researcher (Level 3) ========================== Carpool Arrival: 8:00am Hours: 9:00am - 3:00pm Salary: $448 Bonus for Promotion: $896 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 4: 2 Cooking 1 Logic 5 Cleaning 1 Friend Work Week: S M T (W) T (F) S Description: This job takes you into the field, working on far-flung projects. However, your pay increases. Develop your logic skill and maybe you can actually teach about this stuff in the classroom, instead of doing it in remote, inhospitable places. --==--==-- Science Teacher (Level 4) ========================= Carpool Arrival: 7:00am Hours: 8:00am - 3:00pm Salary: $525 Bonus for Promotion: $1,050 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 5: 3 Cooking 2 Logic 6 Cleaning 2 Friends Work Week: (S) M T W T F (S) Description: No amount of field research could have prepared you for the naked savagery of teaching a high-school science class. (At least it's a job with regular hours.) Keep those lab messes clean, and build logic skill to aid you in getting a different job. --==--==-- Project Leader (Level 5) ======================== Carpool Arrival: 9:00am Hours: 10:00am - 5:00pm Salary: $630 Bonus for Promotion: $1,260 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 6: 4 Cooking 4 Logic 6 Cleaning 3 Friends Work Week: S (M) T W (T) F S Description: It is up to you to manage a team of researchers in the quest for an important scientific breakthrough. Devise innovative experiments using your newly developed cooking and cleaning skills. If you really shine here, you may be on your way to becoming an inventor. --==--==-- Inventor (Level 6) ================== Carpool Arrival: 9:00am Hours: 10:00am - 7:00pm Salary: $756 Bonus for Promotion: $1,512 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 7: 5 Cooking 5 Logic 5 Creativity 7 Cleaning 3 Friends Work Week: S M (T) W (T) F S Description: Income has climbed, but to succeed as an inventor you'll need to put in long hard hours at the lab. Maintaining your home relationships may be harder now- there will be little time for socializing as you create the auto-recycling newspaper. Science Career Reward Object: At level six, you can unlock the Simsanto Inc. Biotech Station. See "Job Object Rewards" for information on this object. --==--==-- Scholar (Level 7) ================= Carpool Arrival: 7:00am Hours: 8:00am - 1:00pm Salary: $896 Bonus for Promotion: $1,792 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 8: 6 Cooking 8 Logic 7 Cleaning 3 Friends Work Week: (S) M T W T F (S) Description: You have been named Chairman of the Science Department at Sim University. The regents are depending on your leadership and logical thinking to invigorate the school's science curriculum. This is a high-paying, well-respected position with good hours and more time a thome, but it takes a well-rounded skill set to guarantee success and promotion. --==--==-- Top Secret Researcher (Level 8) =============================== Carpool Arrival: 9:00am Hours: 10:00am - 3:00pm Salary: $1,036 Bonus for Promotion: $2,072 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 9: 7 Cooking 8 Logic 8 Cleaning 5 Friends Work Week: S M (T) W (T) F S Description: Your expertise with auto-recycling has led to a position on a highly classified, very demanding government project. The money is excellent, but you may be called to the lab at any time. Special care should be taken to stay happy and rested--a tired, cranky scientist might pose a security risk. If exceptional logic is demonstrated, a promotion to theorist may be in the cards. --==--==-- Theorist (Level 9) ================== Carpool Arrival: 9:00am Hours: 10:00am - 2:00pm Salary: $1,522 Bonus for Promotion: $3,044 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 10: 9 Cooking 10 Logic 10 Cleaning 8 Friends Work Week: (S) (M) T W T F (S) Description: The accolades from your research have earned you the highly paid position of theorist. You enjoy a higher salary-to-work-hours ratio than the one you had as an inventor. You must work hard to keep a high state of happiness and health. And only a successful theory can lead to the status and rewards you seek. --==--==-- Mad Scientist (Level 10, Highest Level) ======================================= Carpool Arrival: 9:00pm Hours: 10:00pm - 2:00am Salary: $2,333 Bonus for Promotion: $4,666 Vehicle: ?? Uniform: ?? Work Week: (S) (M) T W T (F) (S) Description: With lecture fees and book advances, you're able to purchase the big house on the hill. The big question is, what experiments will you be conducting in its big cellar? =============================================================================== |-----------------------------------------------------------------------------| | [6.11] Quick Summary | |-----------------------------------------------------------------------------| The best-paying job is top of the Athletic career, which gives you $3,033 per day. Politics Career =============== Highest Level: Mayor Total Friends Required: 10 Salary: $1,313 Medicine Career =============== Highest Level: Chief of Staff Total Friends Required: 9 Salary: $1,488 Business Career =============== Highest Level: Business Tycoon Total Friends Required: 8 Salary: $2,100 Athletic Career =============== Highest Level: Hall of Famer Total Friends Required: 8 Salary: $3,033 Criminal Career =============== Highest Level: Criminal Mastermind Total Friends Required: 7 Salary: $1,925 Military Career =============== Highest Level: General Total Friends Required: 6 Salary: $1,138 Slacker Career ============== Highest Level: Professional Party Guest Total Friends Required: 13 Salary: $1,400 Law Enforcement Career ====================== Highest Level: Captain Hero Total Friends Required: 10 Salary: $1,225 Culinary Career =============== Highest Level: Celebrity Chef Total Friends Required: 7 Salary: $2,170 Science Career ============== Highest Level: Mad Scientist Total Friends Required: 8 Salary: $2,333 =============================================================================== |-----------------------------------------------------------------------------| | [6.12] Chance Cards | |-----------------------------------------------------------------------------| Chance Cards, like in The Sims, will pop up every so often, giving you a scenario. You are then presented with two options, and a third one, which lets you ignore the scenario. Depending on your choice, something will happen. You could win an award at work, be promoted or demoted, win some cash, gain/lose skill points, or even be fired. This section gives you the chance cards for all adult jobs, and what their outcomes are. The "_____" represents your Sims' name, so I left it blank. Also, depending on whether your Sim is male or female, some parts of the text will read "he" or "she", or "him" or "her". For the sake of this guide, I've put in whatever gender my Sim is. Although I have provided the answer I received for the option I chose, the outcomes are completely random. Once I get different answers, I'll put them in. If you have the different outcomes, feel free to send them to me, or a screenshot of the dialogue box so I can type it out. Whenever there is more than one outcome for a single response, they will be labeled as "Outcome 1", "Outcome 2", etc. Chance Cards are listed alphabetically by the Career path. --==--==-- Athletic Chance Card 1 - Team Mascot position ============================================= The SimCity Quarks are looking to fill the over-sized shoes of their world famous mascot, Limp the Strange Lepton, as Limpy's previous incarnation has decided to go back to medical school. _____'s been given the nod to step into the role, but with Limpy out of the way, her own character, Dagby Llama of the Lower City Llamas may be able to step into the currently vacant limelight. "Become Limpy" -> _____'s days of having stick sodas poured over her oversized cartoon head are over. She casts off the costume of Dagby Llama and dons the mantle of the mightiest mascot every to grace a SimCIty athletic field. As Limp the Lepton, _____ has the freedom to design her own cheers and to come up with an entirely new set of pratfalls. _____'s new expanded skill set earns her 1 body and 1 creativity point. OUTCOME = GOOD "Steal Limelight" -> --==--==-- Athletic Chance Card 2 - All Star position ========================================== Practice has been canceled due to the large volanco that recently sprouted up beneath the visiting team's locker-room, so _____ ha ssome free time on her hands. Some of the team has decided to hold an informal practice session, but a larger group is heading off to play the back nine and SimCity Lynx. What should _____ do? "Practice" -> A small squad heads off to a local community park. After stretching and running some drills, a crowd begins to form, having recognized _____ and the other popular players. _____ decides to organize an impromptu pick-up game to put on a show for the fans, and even decides to let a few of the local college athletes join in. A few minutes into the game one of the amaterus smashes into _____ and lands face first in the hard turf, unconscious. Without a team doctor or trainer, _____ and her teammates stand stunned. The amateur later recovers, but the lawsuit leaves _____ settling out of court for $15,000. OUTCOME = BAD "Play Golf" -> --==--==-- Athletic Chance Card 3 - Superstar position =========================================== While eating lunch at the team's local sports pub, Pluck 'n Chuck, _____ sees a man gesturing wildly at a table nearby as he slowly turns a ripe shade of blue. The bar is packed, and only the man's date seems to be aware of the problem. _____ could administer the Heimlich Maneuver, or wade through the patrons to find the bar's manager. "Give Heimlich" -> _____ heads over to the now purple faced patron, lifts him out of his chair, wraps her arms around his gut and gives him the Heimlich; a half eaten Buffalo wing shoots out of him onto the table. The entire bar watches as the man recovers, and _____ is featured on the 6 o'clock news, earning her the air of responsibility the team had been waiting for her to display so that they could promote her to Assistant Coach. OUTCOME = GOOD "Find Manager" -> --==--==-- Athletic Chance Card 4 - Starter position ========================================= (submitted by Ed. L) A start-up athletic shoe company has asked _____ to sponsor a new line of athletic gear. _____ has gained some notoriety as of late, but sponsorship deals usually only go to all-stars and MVPs, and it does sound like a pretty good deal, even though the company is as of yet unknown. "Take Deal" -> _____ signs the paperwork and heads off to her first commercial shoot. She meets the marketing execs and discovers that they want her to dress up as a soldier and deliver what sounds to her like an extremely sexist and possibly illegal, but definitely nonsensical speech that has absolutely nothing to do with shoes or sports. Confused, _____ does as she's told, but when the spot airs, she takes the brunt of the negative publicity and loses 1 charisma skill point. OUTCOME = BAD "Pass on it" -> _____ passes on the deal, and later hears that one of her team's all-stars signs up in her place. For the TV spot the all-star is forced to dress up as a soldier and deliver an extremely sexist and possibly illegal, but definitely nonsensical speech that that absolutely nothing to do with shoes or sports. The company goes under, taking the all-star's reputation with it. _____ emerges unscathed and earns 1 logic and 1 charisma skill point in the process. OUTCOME = GOOD --==--==-- Athletic Chance Card 5 - Minor Leaguer position =============================================== (submitted by Alex. W) The assistant coach has asked _____ to help move an upright piano for one of the more senior players on the team. _____ is a bit worried about overstraining herself, but the move might also be a way to get in good with the manager and some of the players. She could agree, or make up some excuse. "Move Piano" -> _____ starts to move to get the piano with the rest of the team and lifts it down the stairs. However _____ loses her grip and the piano falls. Scrambling to retain her grip, the piano crashes down the stairs. _____ sprains her back and loses 1 body skill point. OUTCOME = BAD "Make Excuse" -> _____ tells the assistant coach that he's been experiencing back spasms and that he's so focused on the upcoming game with the Red City Hammers that he needs to get some extra therapy and some extra practice sessions in before the game. The coach agrees with his level headedness and decides to hire professional movers to move the piano. _____ earns 2 logic skill points for his quick thinking. OUTCOME = GOOD --==--==-- Athletic Chance Card 6 - Rookie position ======================================== During warm-ups _____ notices that one of the starting players has forgotten her knee brace on the practice field. Without the brace the first stringer will surely re-injure herself: as a bench warmer _____ could make a good impression by returning the brace to her, or he could hide the brace since he'd be the next in line for her position, were she to be side-lined with an injury. "Return Brace" -> "Hide Brace" -> _____ sneaks over to the knee brace and deftly stuffs it into his gym bag. He looks around to make sure no one is looking looking and heads to a nearby garbage bin to dispose of the specialized brace. _____ heads back to the locker room to suit up for the game, but just when it looks like he's gotten away with it, in walks the mananger and the starting player holding her knee brace which appears to have become entangled with a discarded banana peel. _____ is fired on the spot. OUTCOME = BAD --==--==-- Business Chance Card 1 - Junior Executive position ================================================== The current grist for the office rumor mill seems to be that _____'s boss is up for a promotion and has been asked to hand pick his replacement. Seems like a sure fire way to get in good with the boss would be to take him out to his favorite restaurant, but _____ also knows that his kids have been desperate to get the new Robotic Ants from Wrightway Toys. "Have Dinner" -> _____ takes her boss to the exclusive Hedman's Hideaway (Outcome 1) Downtown Seafood Restaurant, his favorite spot. She uses all the charisma she has to explain where she sees the company and herself in the next five years. He seems impressed and thanks _____ for dinner. When _____ gets back to her office, her desk has been packed up in boxes. On the verge of tears she goes to collect her things, when she spots a note. It reads, "Congratulations, looks like you're going places." _____'s been promoted to Executive. OUTCOME = GOOD "Have Dinner" -> _____ takes his boss to the exclusive Hedman's Hideaway (Outcome 2) Downtown Seafood Restaurant, her favorite spot. _____ uses all his limited charisma to explain every single detail that he sees wrong with the company and with his boss, and how promoting him would fix all of it. His boss is not impressed and leaves midway through the meal. When _____ gets back to his office, his desk has been packed up in boxes. On the verge of tears he collects his belongings and is escorted out of the building by a security guard. _____'s lost his job. OUTCOME = BAD (submitted by pal3_99) "Buy Ants" -> --==--==-- Business Chance Card 2 - CEO position ===================================== While having a meal with her assistant, _____ learns that EveryTech Technologies is looking for a new CEO and that _____'s own president is being considered for the position. _____ ponders what her response to this should be and if she'd have enough time to sabotage the president's plans, as a move like this would invariably be bad for business. Then _____'s assistant reminds her that the president has been a loyal employee with the company for many years, and has stuck with the company through thick and thin. "Sabotage" -> "Trust" -> _____ decides to trust in her loyal employee, but certainly not on an empty stomach. _____ heads downtown for a quick bite, but she spots the Chairman of EveryTech at the table almost directly opposite to her own. After a few minutes of averting his eyes, she can't avoid him any longer, and when he motions _____ to join him she doesn't see any other choice. TO her surprise, the Chairman announces he is retiring soon and offers _____ the chairmanship at EveryTech, $35,000 signing bonus including. _____ gladly accepts, and is now officially a business tycoon. OUTCOME = GOOD --==--==-- Business Chance Card 3 - CEO position ===================================== _____ is playing in the CEO's annual golf tournament at the SimCity Country Club. This prestigious event has been known to make or break many a Sim's career. _____'s fouresome includes the President of the company, and she's spent a good part of the day discussing with the President his overwhelming desire to win this year's tournament. Unbelievably, coming in to the eighteenth hole, _____ and the president are tied for first place, and _____'s not sure what her best career move is. "Play to Win" -> "Throw Game" -> The president misses the green on his second shot, but is up and down in two and pars out the hole. _____ is on the green sticking to her game plan (knowing that no executive ever got anywhere in business by beating their company president in a golf tournament) and smacks the ball so hard that it runs the length of the green and nestles in the rough. It takes _____ 3 more putts to finish out. The president is not impressed with _____'s obvious attempt to throw the game, and even makes mention of it when he accepts the tournament trophy. _____ loses 2 Logic skill points. OUTCOME = BAD (submitted by TLD) --==--==-- Business Chance Card 4 - Executive Assistant position ===================================================== On his lunch break, _____ notices a new antiques store called London Charms opening accross the road from his office. It occurs to _____ that a joint business venture between his corporation and a smaller privately owned store might be just what his company's looking for, but he also notices some trinkets that might be far more valuable than they look. He could take his lunch hour to shop, or deliver a proposal to his boss. "Shop" -> "Tell Boss" -> After hearing _____'s proposal, his boss stops into London Charms and immediately recognizes why _____ has proposed a joint venture. He discusses _____'s plans with the owner who immediately recognizes the chance for increased capital, as well as revenue. The deal is signed that day, and _____ is awarded 1 Creativity skill point for his business sense. OUTCOME = GOOD (submitted by TLD) --==--==-- Business Chance Card 5 - President position =========================================== Microscotch Technologies is looking for a new CEO, and _____'s appeared on their list of candidates. Though _____'s been happy at her current corporation, the thought of possibly becoming a CEO is tempting. After researching Microscotch, _____ is impressed with their business record and environmental policy. _____ could easily show interest in the position and, with her experience, have a good chance of landing it. But loyalty is a powerful asset in the business world, and word would undoubtedly get around that she'd gone looking elsewhere. "Apply" -> "Stay" -> The members of the board at Microscotch are impressed with _____'s background and experience. They arrange an informal meeting with her later in the day, and she charms the socks off of them. All thoughts of loyalty fade away as they offer _____ the position and a §25,000 signing bonus to make the move to Microscotch. _____ accepts the position and the bonus. OUTCOME = GOOD (submitted by TLD) --==--==-- Criminal Chance Card 1 - Bookie position ======================================== A few days ago one of _____'s regulars picked a long shot nag to win and ended up winning himself a couple of grand, but before he could collect, he managed to get himself into some "trouble", which led to the accidental explosion of his car. _____ has effectively inherited the money, and if he were to pocket the winnings him, no one would be the wiser, though he could also earn some street rep by splitting the winnings with his boss. "Keep" -> "Split" -> _____ counts out the winnings and heads to the 444 Club, the base of operations for the local family's "business". He greets the doormen and is escorted ot the backroom, where he explains the situation to the boss and drops a roll of 1000 simoleans in front of him. He waves his hand and in a gruff voice informs _____ that the winnings really belong to him and the family. _____ has no choice but to turn over all the winnings and lose 1 Creativity skill point. OUTCOME = BAD --==--==-- Criminal Chance Card 2 - Con Artist position ============================================ As of late, pickings have been thin in the con-artist racket. The Vice Squad has been breathing down _____'s neck, and the consumer affairs committee has launched an aggressive television ad campaign warning would-be victims to the dangers of recent confidence schemes. _____ has a few tricks left up his sleeve though. A contact has offered him some office space that might work well as the pretext for a classic vacation time-share scam (a sure fire way to swindle the elderly out of their retirement funds), or seeing as times are tough, _____ could go with the old door-to-door insurance policy scheme. "Time-Share" -> _____ opens up shop, and within an hour already has his first pair of suckers. He sells them some forged time share paperwork, some imaginary stock in their local shopping mall, and even ends up throwing in a non-existant speed boat. _____ thanks the elderly couple and shows them to the door, but the couple is cagier than _____ suspected. They immediately take the paperwork to a lawyer, and the cops arrive at _____'s "office" door before he's even had time to cash the check. _____ is caught red handed and has to hire a shyster attorney to beat the 13 counts of fraud the DA has filed against him. _____ is out $5,000. OUTCOME = BAD "Insurance" -> Street after street, door after door, walking until she's no longer able to feel her feet, and _____ hasn't sold a single insurance policy, not a single Simolean conned. It looks like while _____ was busy refining the good old scams, the whole of SimCIty got wise to them. _____'s lost her touch as well as 2 Creativity skill points. OUTCOME = BAD --==--==-- Criminal Chance Card 3 - Bank Robber position ============================================= During the final set-up meeting for the upcoming heist, _____ is informed that a member of the team has been taken ill and won't be coming with them, but that the job will go down as planned. New roles are discussed, and some of the more experienced members of the team will be forced to pick up some of the slack, but it's left up to _____ whether she wants to be a lookout in charge of crowd control or if she'd rather help out the demolitions expert with cracking the bank vault. "Look-out" -> "Vault" -> The team goes into motion. The vault poses no problem, and in minutes they're in and have packed up the bearer bonds they've come to steal. On the way out, _____ pockets a stack of simoleans, but keeps them to herself for a little extra "hazard" pay. Halfway to the rendezvous point the getaway car is suddenly surrounded by patrol cars, and the leader of the job knows something must be up. He grabs _____'s bag and finds the stack of marked bills, as well as the radio transmitter it contains. Before _____ knows what's hit her, the getaway car has swung into a dark alley, and _____ is thrown out of the moving car. _____ loses her job and 2 Body skill points. OUTCOME = BAD --==--==-- Culinary Chance Card 1 - Fast Food Shift Manager position ========================================================= The movie theater down the street just let out and _____'s restaurant is PACKED. (One might think they'd be full after those absurdly sized movie drinks, but no such luck.) He's barking orders left and right when suddenly the unthinkable happens: the Uberburger 3000 breaks down in an entirely ungraceful puff of smoke. Now the restaurant smells like charcoal and there isn't a burger in sight. Should he try to keep going without the Uberburger, or take the repair into his own hands? "Who needs burgers?" -> _____ sees the throngs of customers and knows that (Outcome 1) there's profit to be had. He instructs his staff to deep-fry the hamburger patties instead of sending them through the Uberburger. Unfortunately, this backfires and breaks the Frency fry fryers as well. Now the entire kitchen is filled with acrid smoke and an undeniable stench. The customers back out of the restaurant in horror, and the incompetence of the staff makes the local news. _____'s furious boss docks $500 for the repair of BOTH machines from _____'s modest paycheck. OUTCOME = BAD "Who needs burgers?" -> Who needs burgers anyway? While his staff out front is (Outcome 2) explaining the situation, _____ makes an emergency run and begins preparing some of his ultra-secret-recipe VeggieMight burgers. The ravenous hordes of customers are so hungry that they'll try anything--but once they've tried his "burgers", they just can't get enough! When _____'s manager Jennie arrives and sees hundreds of happy customers, it's clear to her that _____'s true calling is in the kitchen. _____ gains 1 Cooking Point and 1 Charisma point for the VeggieMight sensation. (submitted by Alex. W) "Roll up those sleeves!" -> Eager to be a hero, _____ digs up a greasy screwdriver and rolls up his sleeves. "It's probably just a patty jammed somewhere," he thinks to himself. Recklessly, _____ unscrews a panel despite the large "Caution" display on the front. As soon as the panel is removed, a small piece of machinery springs out and bounces around the kitchen, eventually hitting the fry cook in the head and injuring him before falling into the fryer. _____'s irresponsible disregard for safety precautions costs him a demotion to Fast Food Order Taker and a Logic skill point. OUTCOME = BAD (submitted by Alex W.) --==--==-- Culinary Chance Card 2 - Prep Cook position =========================================== Submitted by aife_inverse(@lycos.com) (remove the parenthesis) A local society dame has contracted with _____'s restaurant to cater her daughter's wedding to a local wealthy businessman. This overly extravagant affair promptly causes headaches for the entire staff: the demands range from the silly (500 miniature swans made entirely of coconut paste) to the impossible ("Can you get powder blue lettuce greens for the salads?"). The sous chef is so busy taking care of the demands that he leaves the decision about the soup ("surprise us!") entirely up to _____. Should she make Italian wedding soup or the less traditional Louisiana Gumbo? "Italian Wedding" -> "Louisana Gumbo" -> Cajun cooking holds a special place in _____'s heart so she decides to favor her own taste and whip up a large batch of fresh Louisiana Gumbo. She throws in everything but the kitchen sink: there's more aquatic life in that soup than the average aquarium! But _____ is so busy with preparations that she dosen't remember the problems that local seafood restaurants in the area are having with sick patrons. When the gumbo is unveiled to the hungry throngs at the wedding, they greedily consume it - and it's only a short while before the groom gets sick on the bride's shoes during their first dance. It's a full-blown disaster, and several guests are sent to the hospital. _____ ends up taking the fall for her grievous gumbo, losing her job and a cooking point to boot. OUTCOME = BAD --==--==-- Law Enforcement Chance Card 1 - SWAT Team Leader position ========================================================= _____'s team has been asked to aid the Vice Squad in a raid they're planning on an abandoned warehouse down by the docks, where a large trafficking ring has set up headquarters. _____ Has taken position on the roof, and is planning to rappel down through the warehouse's skylights in a direct assault. A vice officer has decided to go in with _____ and his captain, so _____ fits the officer with rappelling gear, and his only remaining decision is whether to go in under cover of a Flashbang grenade or a smokescreen grenade. "Flashbang" -> _____ pulls the pin of the flashbang grenade, tosses it down through the skylight, orders his team to move in, and jumps in after the grenade. He's missed his mark and only succeeded in alerting the suspects to his team's presence. A number of the criminals manage to make an escape in a waiting speedboat, and members of _____'s team are injured in the shoot-out. _____ loses 1 Logic and 2 Cleaning skill points for the mess he's caused. OUTCOME = BAD "Smokescreen" -> --==--==-- Law Enforcement Chance Card 2 - Security Guard position ======================================================= (submitted by Ed. L) While monitoring the surveillance cameras _____ spots someone enter the elevator with a computer. He's sure that he's never seen them before, but isn't sure what to do. Should he call the police or confront the suspicious character? "Call Police" -> "Confront" -> As _____ waits for the elevator to reach the parking level he recalls a news report about a string of late night business robberies. The doors open and _____ confronts the suspicious woman, asking to see her Company ID card. The woman makes as if to reach for her wallet, but knowing better than to let a criminal reach into her coat, _____ tackles her to the ground. The computer is smashed to bits, and the woman turns out to be a company employee. Luckily she takes _____'s mistake in good humor, but _____ is forced to pay $349 to replace the computer. OUTCOME = BAD --==--==-- Life of Crime Chance Card 1 - Bagman position ============================================= _____'s "employer" has her delivering an endangered SimCity canary, notoriously difficult to catch in the wild, to a well known private "collector" of rare species. _____'s been given a long list of care instructions and some packets of canary food, as well as a dozen additional deliveries on top of her normal routes. Hours into her day, she realizes that she's been neglecting the canary, and when she goes to check on it in the trunk, discovers it lying motionless at the bottom of its cage. _____'s in trouble, and can't possibly admit the truth to the parties involved. Should she lie about the circumstances surrounding the bird's death, or head to the wilderness and try to catch a replacement? "Lie" -> "Replace" -> _____ quickly finishes up her remaining deliveries, picks up an oversized length of netting, and heads out to the SimCity Wildlife Preserve. She traipses about in the forest for a while without setting a single canary, but just as she's ready to throw in the towel, she spots one sitting peacefully on a low hanging branch of a nearby willow tree. A few minutes later and _____ is back on the road, canary in hand, heading to her drop off point. The collector recognizes immediately that the bird is not the same bird he arranged to purchase, but informs _____ that he actually likes her bird better. Relieved, _____ buries the expired canary and heads back into town with a $1,250 bonus. OUTCOME = GOOD --==--==-- Life of Crime Chance Card 2 - Getaway Driver position ===================================================== Speeding down the inner-city streets, _____'s on the getaway and heading to the bank job team's rendezvous point. Something went wrong during the heist: _____'s car is occupied with only 3 of the 4 team members she'd dropped off before the job, and one of them is injured. Also, they only managed to make it out with 20K in hard currency. Thinking that the cops might be on to them, and therefore on to their escape route, _____ decides to change the plan, but isn't sure whether to take the turnpike or head down the narrow section of cobblestone surface streets. "Turnpike" -> "Surface Streets" -> Already halfway through the intersection, _____ skids through the turn, nearly hitting a baby carriage, goes through a stand of watermelons, and rumbles right over a fishmonger's wooden cart. She hits the windshielf wipers to clear the watermelon rinds and fish carcasses, but as she looks down an alleyway, a large garbage truck pulls out in front o fher. Unable to stop in time, _____ pulls the parking brake and skids into the back of the truck. The three bank robbers are knocked unconscious. _____ frees herself from the wreckage and drags one of the robbers from the passenger seat into the driver's seat, before skirting the garbage truck and disappearing into the crowd. The cops converge and sort out the criminals from the rest of the garbage, but _____ loses 1 Mechanical skill point and is demoted back to Con Artist. OUTCOME = BAD Medicine Chance Card 1 - Paramedic position =========================================== _____'s on her way to an emergency, and the ambulance is stuck in an extremely congested area of SimCity surface roads. She's got the sirens on, but there isn't enough room for the cars to get out of her way. She could drive the ambulance on the sidewalk, or get out and hoof the 25 blocks carrying her med pack and resuscitation kit. "Sidewalk" -> The sidewalk turns out to be easier to drive on than the roads, and _____ wonders why she doesn't always drive on the sidewalks. She makes it the 25 blocks in no time, and it turns out that she's one of the only ambulances not stuck in traffic. _____ spends the rest of the day picking up other drivers' slack and earns herself 2 mechanical points in the process. OUTCOME = GOOD "Go on Foot" -> _____ makes record time as he bobs and weaves in and out of traffic and around pedestrians. Med pack and resuscitation kit in tow, he makes it in time to save the day, and earns himself a body skill point for all the hard work. OUTCOME = GOOD --==--==-- Military Chance Card 1 - Flight Officer position ================================================ Growing weary of all the "Peacetime" restrictions--no dog-fighting with commercial airliners, no buzzing private control towers, no launching laser guided missiles into peaceful civilian protests--_____ and his fellow Flight Officers decide to make a little fun for themselves. They hop in a couple of fighter jets and head out to international waters, where the rules get a bit more "fuzzy" when it comes to 'who blew up who first with a heat-seeking computer aided anti-aircraft missile.' Within minutes, _____ spots a pair of bogeys who are clearly far from home, maybe even as far as RedCity--but wherever they're from, things are about to get a whole lot more interesting. Should _____ engage the enemy, or attempt to establish radio contact and warn the unindentified aircraft that they are trespassing in SimCity controlled air? "Engage" -> "Contact Base" -> _____ contacts the base and sets out for visual identification. Gleefully, _____ hits his afterburners and makes full use of his g-suit as he's hit by 7Gs of acceleration. It's not long before he sees his bogey. As _____ closes in for a better look, he describes what he sees: "Base, looks like a cylinder from here... I can't tell what sort of jet it is. Wait, I think it sees me, it's moving. In fact....it's....incredible! It looks like it accelerated to well over Mach 10...holy cow, it disappeared!" Hours later, _____ is welcomed back to home base, where he's immediately debriefed and sworn to secrecy. The SimCity Air Force quickly offloads all the recording hardware in his plane for study. While he gets no information from his debriefers, _____ knows he's seen something extremely unusual, and survived to tell the tale. _____ gains 1 Body Skill point for his expert flying. OUTCOME = GOOD --==--==-- Military Chance Card 2 - Recruit position ========================================= The sun has been relentless, and earlier in the day _____'s drill sergeant forced the squad to run ten miles in the sweltering heat without any laces in their standard issue swamp boots, because one of the recruits had been unable to do up his laces in the amount of time mandated by the field manual. Now _____ has been asked to choose the proper method of discipline for a recruit who has been caught sneaking donuts into his footlocker. _____ must decide between placing the solider on kitchen duty, or restricting the solider's rations to water and vitamin supplements. "Kitchen Duty" -> Glad for any relief from the heat, _____ enters the Drill Sergeant's quarters and stands at attention, awaiting permission to speak. The Drill Sergeant looks up from his desk and asks _____ if he's made the right decision. Knowing there'd be no point to overthinking the matter, _____ stands his ground and declares that the guilty recruit should be placed on Kitchen Duty until such a time as he can take control of his hunger and his weight. The Drill Sergeant pauses and informs _____ that he agrees with him, but that he thinks this struggling recruit would also benefit from some "direct" management. James is assigned to kitchen duty as well, and though it isn't the best time he's had, he does manage to earn a Cooking skill point in the process. OUTCOME = GOOD "Rations" -> As _____ is crossing behind the Shrapnel Resistance Training Facility, on his way to see the Drill Sergeant, an announcement comes on over the loudspeakers. "Mass rioting has broken out between SimCity and RedCity sports fans over which team's hospitality services make a better hot dog...and that the Mayor of SimCity is currently reviewing a bill which would declare war upon the Reds." Not wishing to be involved in any skirmish where he could possibly ever find himself beginning a story with "Well kids, back at the beginning of the Wiener Wars," _____ decides i it'stime to make his exit: he quickly goes AWOL. The war begins, and although it only lasts for 7 hours, the toll on the processed meat industry is staggering. _____ is, of course, fired--but it was worth it to avoid months of picking wieners out of his hair. OUTCOME = BAD --==--==-- Military Chance Card 3 - Drill Instructor position ================================================== _____'s been delivered a set of especially "green" recruits that are wetter behind the ears than a big-eared donkey in a rainstorm. He's had them for two days and most of them still can't lace up their boots. Half of them still complain about having to iron their pants, and at least a third of them still seem to be thinking for themselves. _____'s tried to teach them all the cadences he learned while he was a recruit. He's tried putting them on ration restrictions and kitchen duty, but the regular ways just don't seem to be working, so it's take for phase 2. _____ can either force the recruits to march in their underwear, or take away their rifles and make them carry baguettes instead. "Underwear" -> _____ musters the troops to attention and after a searing but well deserved beration, the fatigue comes off for a few hours of parading around in the rain. To _____'s dismay, this seems to delight the soldiers, who parade around base as if wearing their best uniform. It seems that they view _____'s attempted discipline as a perfect outlet for their rebellious nature. _____ has a lot to learn about how to handle recruits. _____'s resulting loss in respect and command over his charges causes him to lose 1 Charisma point. OUTCOME = BAD "Baguettes" -> --==--==-- Science Chance Card 1 - Lab Assistant position ============================================== _____'s been given a large amount of test suites to run. Normally she's used to having a bit of free rein in the lab, fixing up some of the machinery, playing with the mice and with Wiki the signing chimpanzee, but now all of a sudden the lead researcher has _____ running these simple and formulaic tests that even Wiki could do, and _____'s not so happy about it. Then it occurs to her that Wiki the signing chimpanzee COULD run the test suites! After all, all they are is a bunch of checkboxes, one after the other. _____ never pays much attention to them anyways. Should _____ let Wiki do the test suites, or take a stand for herself and tell her boss what she thinks? "Let Wiki" -> "Speak Mind" -> _____ marches down the long hallway of test subjects, past the (Outcome 1) cubicles of lab assistants, all crammed together, sometimes 2 or 3 Sims per cube, and right into her boss's office. Without even waiting for him to look up from his latte, _____ launches into her tirade, explaining that she is a valuable research asset, and that she considers it w aste of her time, as well as an insult, that she has to spend five minutes of her day, every day, verifying that gravity does in fact still function in SimCity and then checking off the appropriate check box on her long list of test suites. The Lead Researcher looks over the list and tosses it into his circular filing drawer, informing _____ that the whole process was just a test to measure her capacity for independent thinking. _____'s passed and is promoted to Field Researcher. OUTCOME = GOOD "Speak Mind" -> _____ grabs up the test suites and marches down the corridor to (Outcome 2) the Lead Researcher's office. She goes to open the door, but stop sshort and pauses in thought. She tears the pages to shreds, dumps them unceremoniously on the floor, produes a book of matches, and lights them ablaze. Content that she's made her point, _____ returns to the laboratory and goes about fixing the focal lens on a malfunctioning microscope. It isn't long before the Lead Researcher appears, still coughing, and asks if _____ had anything to do with the small bonfire recently constructed outside of his office door. _____ stands her ground, explains her issues with the test suites, and is immediately demoted to Test Subject. (Thanks to Lucy) --==--==-- Science Chance Card 2 - Test Subject position ============================================= Having grown nearly immune to the electroshock stimulus, the ESP research team is finally convinced that _____ has absolutely no psychic powers whatsoever. So she's been moved on to the Theoretical Color Research division, where her first test involves nothing more than sitting in a sterile test room, selecting one of two colored lengths of licorice and ingesting it. Should _____ eat the red licorice or the blue licorice? "Red" -> _____ surveys the brightly tit testing room, noting the oddly shaped glass table strangely reminiscent of dental equipment. Lost in thought, a soft voice comes on over the crackling loud speaker reminding _____ that the choice is simple: the red licorice or the blue licorice. _____ turns a blank start to the one-way mirror, picks up the red licorice and tosses it into her mouth. A few seconds pass and there's still no answer from the scientists behind the mirror. _____ gets up to leave, but the wall speaker hums to life and informs her that she's made the wrong decision and will no longer be needed in the experiment. _____'s lost her job. OUTCOME = BAD "Blue" -> --==--==-- Science Chance Card 3 - Inventor position ========================================= Locked in the basement of the institute's advanced technologies wing, _____ is hard at work and convinced that at any moment she'll make the breakthrough that will allow her to build the better mouse-trap. But amidst the confusion of her piles of parts and stacks of design specs, she's forgotten whether to connect the Dervosian wicket receptacle to the coupled power inverter or to the focal spline reticulation intake valve. Which one should see connect it to? "Power Inverter" -> "Intake Valve" -> _____ reaches back behind the ordovicater, remembering to avoid making contact with either the depth defier or the multi-valved node indicator, and grabs hold of the focal spline reticulation valve's negative terminal. She carefully grounds the Dervosian wicket receptacle to a lug nut on the engine block and slides it into place, taking extra caution to bend the wicket so that it fits snugly within the hub of the intake valve's terminal. _____ moves behind the blast shield and throws the switch. The apparatus beings to hum, then it begins to glow, then rumble, then really glow. Soon the sound is deafening and the glow blinding. _____ gropes for the power coupling, but can't grope too far, for fear of possibly wandering out from behind the blast shield. Just when she doesn't think it can get any louder or brighter, the machine goes silent and explodes in a rippling shock wave that turns her workshop almost completely upside down. Everything is in shambles. The machine is ruined, and _____ loses 3 Cleaning skill points. OUTCOME = BAD --==--==-- Science Chance Card 4 - Lab Assistant position Medicine Chance Card - Emergency Medical Technician position ============================================================ _____'s been asked to lend a helping hand and clean up one of the examination rooms after a food fight broke out between cadets from rival military schools. The place is covered with mashed potatoes and tapioca pudding, as well as some other unidentifable substances. _____ could spend all day disinfecting the place, or simply ask the custodial staff to handle it. "Clean up" -> Cleaning up an exam room just isn't as simple as picking up the trash like _____ does at home. Exam room 5 is still a mess hours later, and _____ hasn't done any of her assigned lab work. _____'s direct superior docks her a day's pay for her absenteeism. OUTCOME = BAD "Ask Custodian" -> --==--==-- Science Chance Card 5 - Field Researcher position ================================================= In a remote section of the SimCity outback _____ has come upon a previously undiscovered entranceway to an outcropping of ruins built into the base of a mountain and covered by dense jungle foliage. This is a major discovery, but _____ isn't sure how to proceed. Should he enter the ruins by himself and attempt to ascertain their nature, or head back to the institute and inform some of the more distinguished archaeologists of the ruins' existence? "Go In" -> "Get Help" -> _____ takes one last and closer look at the giant stone archway, and even with his limited knowledge of ancient glyphic languages, is able to ascertain immediately that the highly complex writings are of no language ever seen before. _____ hurries back to civilization and informs the institute's archeologists that he has found the remains of what appears to be an "Alien" civilization. He takes the pack of scientists, each one giddier than the next, to the site, and it is immediately clear to them that _____'s discovery may be one of the most important findings in the modern era. The Archeologists confer and ask him to supervise further investigations into the Alien ruins, promoting _____ to Project Leader. OUTCOME = GOOD --==--==-- Science Chance Card 6 - Project Leader position =============================================== While reading through some of his team's reports, _____ realizes that one of his researchers has inadvertently stumbled upon a new lithium isotope. Not only is the discovery of a major find in and of itself, but the practical applications of the isotope in devices such as atomic linear accelerators and staplers will be worth a fortune. So it is that _____ finds himself with a bit of a conundrum. Ethics would obviously say that he should inform the researcher of her own discovery and advise her how to proceed, but practicality says that no one ever got ahead in the world of science by sticking to the rules, and _____ could easily claim the discovery himself without anyone being the wiser. "Inform" -> _____ calls the young researcher into his office and presents her the report he's been reading. The researcher isn't sure what to do, but _____ directs her to a few of the bits he's highlighted and then to a section of the periodic table, then back to the report, and the fledgling researcher's eyes light up, "I've, I've discovered a new isotope! And it's a good one!" _____ smiles, and the researcher thanks him profusely, saying she could have never done it without him. She further promises to give him a percentage from the proceeds of the first technical patent, and by the end of the day _____ has a check in his hands for $7,500. OUTCOME = GOOD "Steal" -> --==--==-- Slacker Chance Card 1 - Freelance Photographer position ======================================================= In exchange for taking some digital pictures for their corporate web presence, ALlamaInEveryHome.com offers _____ 1000 shares of their stock in lieu of his usual fee. Word on the street is that tech stocks are good investments again, but Friendliest doesn't want to get burned like he did in the last dot com bubble furst with those four different online pet food delivery sites he bought into. "Take Stock" -> "Demand Cash" -> ALlamaInEveryHome.com doesn't get a single visitor during its first day, and the company's venture capital firm decides to withdraw their backing; claiming lack of business model, intangible product plan, and confusing corporate mission statement as their primary reasons for withdrawal. ALlamaInEveryHome.com folds, but _____'s experience with the company has left him pretty familiar with basic HTML and the Internet. _____ takes the plunge and promotes himself to Freelance Web Designer. OUTCOME = GOOD --==--==-- Slacker Chance Card 2 - Freelance Web Designer position ======================================================= A marketing rep _____ met while working for ALlamaInEveryHome.com is starting up a new website dedicated to SimCity's social scene. Knowing that _____ is pretty well connected, she's asked him to design the website, but she also wants him to update the site with all the "coolest parties, and trendiest places." _____'s willing to take the job and design the website, but he isn't sure about publishing the inner circle's social itinerary. He could go ahead and reveal all he knows, or protect the fragile private lives of SimCity's elite and fill the site with erroneous information. "Reveal All" -> _____ finds some digital snapshots he's had lying around, whips up a page with his word processor, and uploads all the content (private nightlife and all) to AsIfWeNeedAWebsite.com. The site is a runaway success. _____'s friends think the site's hilarious and are pretty pleased with all the flattering pictures he's used. _____ is contacted by a major publisher about the possibility of doing an anonymous "Tell All" book about the nightlife in SimCity. _____ agrees and signs a deal for $20,000. OUTCOME = GOOD "Erroneous Info" -> --==--==-- =============================================================================== |-----------------------------------------------------------------------------| | [6.13] Job Object Rewards | |-----------------------------------------------------------------------------| Reaching a certain level of a certain career path unlocks an object for your home. You don't have to buy it; you just select it and place it, free of charge. The rewards are listed in the order they appear in the game. --==--==-- Enterprise Office Concepts Bushmaster Tele-Prompter =================================================== Career: Politics Job Level: City Council Member (Level 5) Description: Stand tall, furrow your brow, and just say the words with the Bushmaster Tele-Prompter. Transparent overlays display text at varying speeds for "tortoise" to "hare" fast. Adjust the font size to ease those aching eyes. Exercise your verbal skills with the Bushmaster Tele-Prompter! Motives: 5 Fun Charisma --==--==-- TraumaTime "Incision Precision" Surgical Training Station ========================================================= Career: Medicine Job Level: Intern (Level 4) Description: Sims venturing into the medical field can sharpen up their mechanical skills with "Incision Precision". The true-to-life features include genuinely clammy fake organs and a functioning circulatory system. Dive into the faux gall bladder, small intestine, pancreas, inferior epigastric vessels, and other organs and make them new again. Motives: 4 Fun Mechanical --==--==-- Execuputter =========== Career: Business Job Level: Executive (Level 5) Description: Why should your Sim sit through boring business lunches when they can play golf instead? The Execuputter features imported synthetic imitation grass, along with simulated water and sand traps so that Sims can work on their swing while building charisma points--and hobnobbing with important business contacts. Motives: 4 Fun Charisma --==--==-- Exerto Punching Bag =================== Career: Athletic Job Level: All Star (Level 5) Description: Float like a moth and sting like a yellowjacket! With the Exerto Punching Bag, athletic Sims can punch away to release tension and keep in shape while building a useful career skill. Motives: 6 Fun Body --==--==-- SensoTwitch Lie Finder ====================== Career: Criminal Job Level: Con Artist (Level 4) Description: Don't let the inconvenience of the truth interfere with your career ambitions! Hone the skills to lie, cheat, and steal with the SensoTwitch Lie Finder. Its patented Brainwave Twitch Needle detects even the tiniest nervous mental tic. Fool the Lie Finder, and you can fool anyone! Motives: Creativity --==--==-- Exerto Selfflog Obstacle Course =============================== Career: Military Job Level: Junior Officer (Level 4) Description: After a long day at the military base, why not extend the hard work with a run through the Selfflog obstacle course? From Exerto, a leading manufacturer of fitness equipment, this home obstacle course tests your ability to leap 3-foot hurdles, crawl under a canopy of simulated gunfire, and scramble over a fence-all in the name of fun and fitness. Motives: Body --==--==-- AquaGreen Hydroponic Garden =========================== Career: Slacker Job Level: Projectionist (Level 6) Description: Do your Sims love gardening as a creative outlet yet hate kneeling in the soil and getting dirt under their nails? Well, they don't have to anymore with this hydroponic garden? The AquaGreen ensures that plants receive adequate moisture and lots of light so your Sims get the fruits without the labor. It's a slacker's dream! Motives: Creativity --==--==-- Prints Charming Fingerprinting Scanner ====================================== Career: Law Enforcement Job Level: Detective (Level 6) Description: It uses ultraviolet radiation to quickly and easily dust for prints anywhere, then displays the ironclad evidence right on its viewscreen. Motives: 4 Fun Cleaning --==--==-- Schokolade 890 Chocolate Manufacturing Facility =============================================== Career: Culinary Job Level: Prep Cook (Level 6) Description: Fatten your Sims' bank account--and their friends and families, too--with this finely engineered machine. Designed by world-renowned chocolatiers at Bavarian Meltonwerks, the Schokolade 890 produces high-quality chocolates that Sims can pop into their mouths or pop into a box and sell in the $7 billion a year chocolate industry! Motives: 1 Fun Cooking --==--==-- Simsanto Inc. Biotech Station ============================= Career: Science Job Level: Inventor (Level 6) Description: Your Sims are sure to succeed in the world of science with the Simsanto Inc. Biotech Station! Sims can study old microbes and invent new ones, gaining logic skill points and advancing their careers in the process. Includes a microscope, computer, and refrigerator for storing samples. Motives: Logic =============================================================================== |-----------------------------------------------------------------------------| | [7] Jobs - Teenagers & Elders | |-----------------------------------------------------------------------------| Like in the first game, there are ten different career paths you can choose to follow, each with a different salary, work week and special item. This section will list all the jobs, what the salary is at each level, what skills are required, and what days you have to work. The following jobs are for teenagers and elders. Adults can be found in the previous section. If you don't care about all the details, skip to the "Quick Summary" section to see the highest level, number of total friends required, and salary. The layout is as follows: NAME OF POSITION (JOB LEVEL) HOURS: Hours you work SALARY: How much you bring home every day REQUIREMENTS FOR PROMOTION TO LEVEL ___: What you must do to get promoted WORK WEEK: What days you work (days you WORK will be plain; days you DON'T WORK will be in brackets) =============================================================================== |-----------------------------------------------------------------------------| | [7.1] Politics | |-----------------------------------------------------------------------------| Door to Door Poller (Level 1) ============================= Carpool Arrival: 4:00pm Hours: 5:00pm - 9:00pm Salary: $53 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 2: 1 Charisma 2 Friends Work Week: S (M) T W (T) F S Description: As a door-to-door poller, you leave your ego at the "door"--modern day Sim families aren't very welcoming to strangers bearing clipboards, regardless of their occupation. They've heard it all and no longer trust that you aren't trying to sell them something or steal something from them. You've got your work cut out for you. --==--==-- Campaign Worker (Level 2) ========================= Carpool Arrival: 2:00pm Hours: 3:00pm - 6:00pm Salary: $72 Bonus for Promotion: $144 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 3: 1 Charisma 1 Logic 1 Creativity 4 Friends Work Week: (S) M T (W) T F S Description: The salary is minuscule, but you get your feet wet in the political puddle by helping a favorite local candidate into office. The job requires long hours managing telephone teams and volunteer groups canvassing neighborhoods for votes. --==--==-- Intern (Level 3, Highest Level) =============================== Carpool Arrival: 2:00pm Hours: 3:00pm - 6:00pm Salary: $112 Bonus for Promotion: $224 Vehicle: ?? Uniform: ?? Work Week: (S) M T W T F (S) Description: Start out running errands for the SimCity Controller and try to work your way up to getting lunch for the mayor. Low pay, long hours. You'll need lots of charisma to advance in politics. =============================================================================== |-----------------------------------------------------------------------------| | [7.2] Medicine | |-----------------------------------------------------------------------------| Nursing Home Attendant (Level 1) ================================ Carpool Arrival: 2:00pm Hours: 3:00pm - 6:00pm Salary: $65 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 2: 1 Cleaning 1 Friend Work Week: S (M) T (W) T F S Description: Glamorous it's not, but it's a real job taking care of people in their time of need, and it's a foot in the door of the medical community. Impress the nurses with your bedside manner and see if you can't find your way into the hallowed halls of SimCity General. --==--==-- Orderly (Level 2) ================= Carpool Arrival: 2:00pm Hours: 3:00pm - 6:00pm Salary: $87 Bonus for Promotion: $174 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 3: 2 Mechanical 2 Cleaning 3 Friends Work Week: (S) M T (W) T F S Description: The pay is certainly better than at the nursing home, but the constant flow of patients means the work of a hospital attendant is never done. Sometimes it seems as though the ambulances may never stop coming, but the lives those EMTs lead certainley seem like good ones... --==--==-- Emergency Medical Technician (Level 3, Highest Level) ===================================================== Carpool Arrival: 6:00pm Hours: 7:00pm - 10:00pm Salary: $125 Bonus for Promotion: $250 Vehicle: ?? Uniform: ?? Work Week: S M (T) W (T) F S Description: Entry level, now paying, grunt work in a big medical lab-but a way to test your aptitude and interest in exploring a doctor's world. Taking x-rays, logging samples, and preparing test results are among your duties. =============================================================================== |-----------------------------------------------------------------------------| | [7.3] Business | |-----------------------------------------------------------------------------| Gofer (Level 1) =============== Carpool Arrival: 2:00pm Hours: 3:00pm - 6:00pm Salary: $52 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 2: 1 Logic 2 Friends Work Week: (S) M T W T (F) S Description: The obtainer of coffee--glamorous, no, but at least it gets you out of the office and into the "fresh" city are much of the time. Not to be confused with the small furry semi-aquatic woodland creature, an office gofer is one who goes for things at the request of pretty much anyone who isn't a gofer themselves. Keep up the fetching and you might find yourself going for one of those openings in the mailroom. --==--==-- Mailroom Technician (Level 2) ============================= Carpool Arrival: 2:00pm Hours: 3:00pm - 6:00pm Salary: $76 Bonus for Promotion: $152 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 3: 1 Charisma 1 Logic 1 Creativity 6 Friends Work Week: S (M) T W T F (S) Description: Minimum wage, but you're on the ground floor of one of SimCity's mega-corps. Keep the copier and coffee machine in working order. Be organized, prompt, and friendly when you push that cart through the halls--maybe some sharp-eyed company officer will consider you for a kick upstairs. --==--==-- Executive Assistant (Level 3, Highest Level) ============================================ Carpool Arrival: 2:00pm Hours: 3:00pm - 7:00pm Salary: $98 Bonus for Promotion: $196 Vehicle: ?? Uniform: ?? Work Week: (S) M T W T F (S) Description: Longer hours, but an opportunity to work the phones, increase people skills, and keep the Boss happy. Start developing your speaking skills now: you might be able to impress the Boss with a creative new business proposal. =============================================================================== |-----------------------------------------------------------------------------| | [7.4] Athletic | |-----------------------------------------------------------------------------| Waterperson (Level 1) ===================== Carpool Arrival: 2:00pm Hours: 3:00pm - 6:00pm Salary: $97 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 2: 1 Mechanical 1 Body 1 Friend Work Week: (S) M T W T (F) S Description: This is where the magic begins. Where those who aspire to be part of the team without running the risk of physical injury or public humilation get their feet wet, literally. Hydration is an important part of the athlete's routine, and even though they could probably manage to get their own water, it's much more fun to have you do it for them. --==--==-- Locker Room Attendant (Level 2) =============================== Carpool Arrival: 2:00pm Hours: 3:00pm - 6:00pm Salary: $110 Bonus for Promotion: $220 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 3: 2 Mechanical 1 Charisma 2 Body 1 Friend Work Week: S (M) T W T F (S) Description: The locker room. You've made it in with the players, or at least into where they change their clothes, which has to count for something, right? The endless supply of dirty towers and sports bras isn't the most pleasant of sights, but that mascot outfit hanging in the corner most certainly is. --==--==-- Team Mascot (Level 3, Highest Level) ==================================== Carpool Arrival: 2:00pm Hours: 3:00pm - 6:00pm Salary: $125 Bonus for Promotion: $250 Vehicle: ?? Uniform: ?? Work Week: (S) (M) T W T F S Description: Athletes young and old have to start somewhere, even if it's sweating inside a cartoon animal suit. A very physical grunt job, but it pays better than the locker room, and at least you can watch the game from up close. Now, instead of water and towels, the coach expects you to prepare the players' snacks...a lot of snacks. =============================================================================== |-----------------------------------------------------------------------------| | [7.5] Criminal | |-----------------------------------------------------------------------------| Street Hawker (Level 1) ======================= Carpool Arrival: 2:00pm Hours: 3:00pm - 6:00pm Salary: $50 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 2: 1 Creativity 1 Friend Work Week: S (M) T W (T) F S Description: The important thing to remember when hawking other aspiring criminals' hot goods is to stay under the radar. A good street hawker keeps a low profile and only flashes the goods to customers away from the ever-watchful eyes of the fuzz. Keep the profits high and the merchandise intact, and try to get in good with one of the local bosses higher up in the food chain. --==--==-- Numbers Runner (Level 2) ======================== Carpool Arrival: 2:00pm Hours: 3:00pm - 6:00pm Salary: $62 Bonus for Promotion: $124 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 3: 1 Mechanical 1 Body 2 Creativity 1 Friend Work Week: S (M) T (W) T F S Description: Now you're in with a local "family" and they've trusted you with the day to day activities of a small part of the business. You toil in the seedy underbelly of the SimCity racetrack, crunching numbers and helping to set odds for the day's races. It's not glamorous, but it pays the bills. --==--==-- Pickpocket (Level 3, Highest Level) =================================== Carpool Arrival: 2:00pm Hours: 3:00pm - 6:00pm Salary: $105 Bonus for Promotion: $210 Vehicle: ?? Uniform: ?? Work Week: S M T (W) (T) F S Description: Entry-level two-bit thief - but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of creativity is helpful, too, if you are going to distract those marks while you dip into their pockets. =============================================================================== |-----------------------------------------------------------------------------| | [7.6] Military | |-----------------------------------------------------------------------------| Paintball Attendant (Level 1) ============================= Carpool Arrival: 2:00pm Hours: 3:00pm - 6:00pm Salary: $57 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 2: 1 Charisma 1 Friend Work Week: S (M) T W T F (S) Description: An aspiring military mind has to get its start somewhere, and what better place is there thana paintball arena? Guns, ammo, camouflage, squeegees... Well, at least you don't have to clean the latrines, because at the paintball arena they're still just called restrooms! --==--==-- Recruit Training Corps (Level 2) ================================ Carpool Arrival: 5:00pm Hours: 6:00pm - 10:00pm Salary: $77 Bonus for Promotion: $154 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 3: 1 Charisma 1 Body 2 Friends Work Week: S (M) T (W) T F S Description: Well, paintball had its ups and downs, but it was never quite what you expected when you signed up for the military. So, here's where it all begins: The ranks of the Recruit Training Corps. Learn to follow the rules, eat your meals, and lace up your boots, and you'll be a full-fledged recruit in no time. --==--==-- Recruit (Level 3, Highest Level) ================================ Carpool Arrival: 2:00pm Hours: 3:00pm - 6:00pm Salary: $100 Bonus for Promotion: $200 Vehicle: ?? Uniform: ?? Work Week: (S) M T (W) T F S Description: Buzz cuts and boot camp. I don't know but I've been told, scrubbing latrines gets mighty old. Better maintain prime physical shape to advance from the trenches. Not only will you be stronger but your uniform will look even better on you than it does now. =============================================================================== |-----------------------------------------------------------------------------| | [7.7] Slacker | |-----------------------------------------------------------------------------| Golf Caddy (Level 1) ==================== Carpool Arrival: 2:00pm Hours: 3:00pm - 6:00pm Salary: $45 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 2: 1 Mechanical 2 Friends Work Week: S (M) T W T F (S) Description: Spending your sunny days carrying someone else's clubs for a round of 18--what could be easier? Early morning tee times call for early work hours, but it's a terrific opportunity to schmooze with the wealthy at the local country club. --==--==-- Gas Station Attendant (Level 2) =============================== Carpool Arrival: 2:00pm Hours: 3:00pm - 6:00pm Salary: $71 Bonus for Promotion: $142 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 3: 1 Mechanical 1 Charisma 1 Creativity 4 Friends Work Week: S (M) T W (T) F S Description: The hours are doable. The pay is pretty lousy. On occasion you find yourself with odd headaches which result from the fumes. But hey, you've got all the delights of the snack cake and magazine racks right at your fingertips! Enjoy! --==--==-- Convenience Store Clerk (Level 3, Highest Level) ================================================ Carpool Arrival: 4:00pm Hours: 5:00pm - 9:00pm Salary: $96 Bonus for Promotion: $192 Vehicle: ?? Uniform: ?? Work Week: S (M) (T) W T F S Description: The customers are considerably less wealthy than those in your last job, but there is plenty of free soda pop and candy bars--not a bad trade. Besides, all your friends can hang out at the store late in the evening and read the comics while you pretend to work. =============================================================================== |-----------------------------------------------------------------------------| | [7.8] Law Enforcement | |-----------------------------------------------------------------------------| School Crossing Guard (Level 1) =============================== Carpool Arrival: 2:00pm Hours: 3:00pm - 6:00pm Salary: $45 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 2: 1 Body 1 Logic 1 Friend Work Week: (S) M T W T F (S) Description: You've got a job protecting one of SimCity's most valuable assests, its children. With the amount of ever-present road construction and resulting road rage, SimCity's crosswalks have become an even more dangerous place for the City's school children. Keep a watchful eye on the kids and the cars, and that sweet gig at the parking lot will be yours in no time. --==--==-- Parking Lot Attendant (Level 2) =============================== Carpool Arrival: 5:00pm Hours: 6:00pm - 9:00pm Salary: $75 Bonus for Promotion: $150 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 2: 2 Body 1 Logic 3 Friends Work Week: S M (T) W (T) F S Description: Attending to a bustling downtown parking lot isn't as easy as you might have thought. Your little booth has no climate control, and the non-stop onslaught of perturbed motorists, not to mention that the pay is low, and you almost always go home with a migraine from the exhaust fumes. Keep your cool and keep the lot free of inextricable parking puzzles. --==--==-- Security Guard (Level 3, Highest Level) ======================================= Carpool Arrival: 8:00pm Hours: 9:00pm - 1:00am Salary: $125 Bonus for Promotion: $250 Vehicle: ?? Uniform: ?? Work Week: S (M) (T) W T F S Description: A badge, a gun... and the graveyard shift. Since you're required to supply your own firearm and uniforms, it doesn't leave much in your pay envelop. =============================================================================== |-----------------------------------------------------------------------------| | [7.9] Culinary | |-----------------------------------------------------------------------------| Dish Washer (Level 1) ===================== Carpool Arrival: 2:00pm Hours: 3:00pm - 6:00pm Salary: $63 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 2: 1 Cooking 1 Friend Work Week: S (M) T W T (F) S Description: You have to start somewhere, and in the restaurant industry, it's right at the bottom. But if you analyze the dirty dishes carefully, you'll learn EXACTLY what people like and don't like. Wash... and learn. --==--==-- Drive Through Clerk (Level 2) ============================= Carpool Arrival: 4:00pm Hours: 5:00pm - 9:00pm Salary: $84 Bonus for Promotion: $168 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 3: 1 Cooking 1 Logic 1 Creativity 4 Friends Work Week: S (M) T (W) T F S Description: Out of the frying pan and into the fire! You don't have to clean anymore, but dealing with hungry commuters and teen pranks will either make you or break you. Don't forget to smile! --==--==-- Fast Food Shift Manager (Level 3, Highest Level) ================================================ Carpool Arrival: 4:00pm Hours: 5:00pm - 10:00pm Salary: $91 Bonus for Promotion: $182 Vehicle: ?? Uniform: ?? Work Week: S M T (W) (T) F S Description: Joy of joys... instead of fixing food you now have to fix problems: tangled register tape, clogged soda drink dispensers, and squabbling underpaid employees. Be creative about your problem solving or you'll be stuck picking taco droppings out of your hair for a long, long time. =============================================================================== |-----------------------------------------------------------------------------| | [7.10] Science | |-----------------------------------------------------------------------------| Lab Glass Scrubber (Level 1) ============================ Carpool Arrival: 2:00pm Hours: 3:00pm - 6:00pm Salary: $64 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 2: 1 Logic 1 Friend Work Week: (S) M T W T (F) S Description: What makes being a Lab Glassware Scrubber different from your ordinary everyday run of the mill dish washer? Why that's easy! The fact that neither the word dish nor washer appear anywhere in your job title, only in your job description! --==--==-- Test Subject (Level 2) ====================== Carpool Arrival: 2:00pm Hours: 3:00pm - 6:00pm Salary: $105 Bonus for Promotion: $210 Vehicle: ?? Uniform: ?? Requirements for Promotion to Level 3: 1 Cooking 1 Logic 1 Cleaning 2 Friends Work Week: S (M) T W T F (S) Description: While earning a science degree, you're picking up a mediocre salary as a "human guinea pig" at a local kinetics lab. It's a way to introduce yourself to the scientific community, but it's tough to be charming after several hours in a wind tunnel. --==--==-- Lab Assistant (Level 3, Highest Level) ====================================== Carpool Arrival: 2:00pm Hours: 3:00pm - 6:00pm Salary: $115 Bonus for Promotion: $230 Vehicle: ?? Uniform: ?? Work Week: (S) M T W T F (S) Description: Cleaning rat cages, fixing delicate lab equipment for minimum wage--how's your mood today? A lot of logic-skill-building time is needed at home to advance. And guess what? You're on the graveyard shift. Work all night, sleep all day. =============================================================================== |-----------------------------------------------------------------------------| | [7.11] Quick Summary | |-----------------------------------------------------------------------------| The best-paying job is top of the Athletic, Medicine or Law Enforcement career, each of which gives you $125 per day. Politics Career =============== Highest Level: Intern Total Friends Required: 4 Salary: $112 --==--==-- Medicine Career =============== Highest Level: Emergency Medical Technician Total Friends Required: 3 Salary: $125 --==--==-- Business Career =============== Highest Level: Executive Assistant Total Friends Required: 6 Salary: $98 --==--==-- Athletic Career =============== Highest Level: Team Mascot Total Friends Required: 0 Salary: $125 --==--==-- Criminal Career =============== Highest Level: Pickpocket Total Friends Required: 1 Salary: $105 --==--==-- Military Career =============== Highest Level: Recruit Total Friends Required: 2 Salary: $100 --==--==-- Slacker Career ============== Highest Level: Convenience Store Clerk Total Friends Required: 4 Salary: $96 --==--==-- Law Enforcement Career ====================== Highest Level: Security Guard Total Friends Required: 3 Salary: $125 --==--==-- Culinary Career =============== Highest Level: Fast Food Shift Mananger Total Friends Required: 4 Salary: $91 --==--==-- Science Career ============== Highest Level: Lab Assistant Total Friends Required: $2 Salary: $115 =============================================================================== |-----------------------------------------------------------------------------| | [7.12] Chance Cards | |-----------------------------------------------------------------------------| Chance Cards, like in The Sims, will pop up every so often, giving you a scenario. You are then presented with two options, and a third one, which lets you ignore the scenario. Depending on your choice, something will happen. You could win an award at work, be promoted or demoted, win some cash, gain/lose skill points, or even be fired. This section gives you the chance cards for all adult jobs, and what their outcomes are. The "_____" represents your Sims' name, so I left it blank. Also, depending on whether your Sim is male or female, some parts of the text will read "he" or "she", or "him" or "her". For the sake of this guide, I've put in whatever gender my Sim is. Although I have provided the answer I received for the option I chose, the outcomes are completely random. Once I get different answers, I'll put them in. If you have the different outcomes, feel free to send them to me, or a screenshot of the dialogue box so I can type it out. Whenever there is more than one outcome for a single response, they will be labeled as "Outcome 1", "Outcome 2", etc. Chance Cards are listed alphabetically by the Career path. --==--==-- Law Enforcement Chance Card 1 School - Crossing Guard position ============================================================== It's just a normal afternoon shift for _____ when the skies suddenly seem to open up above him/her and the neighborhood children. A fierce thunderstorm is raging, and it only takes a few minutes for the main roads to become impassable. _____ can't leave the kids on their own--should he lead them the long way home, or try to use the shortcut through a local construction site? "Long Road" -> Taking 10 soggy kids through an abandoned construction site doesn't fit _____'s definition of a "good idea". He waits for the stragglers and then sets off for an adventure through the winding neighborhood streets. One by one, he brings the kids to their homes in the driving rain, making sure they are safe and dry before moving on. The children's families are amazed at ____'s dedication. Everyone in the neighborhood chips in to give ____ a $100 reward for his tireless care in his work. OUTCOME = GOOD "Shortcut" -> --==--==-- Law Enforcement Chance Card 2 - Parking Lot Attendant position ============================================================== _____ wipes the sweat from his brow in the midst of another unforgiving day on the lot. The pay is low, and he always goes home with a migraine from the exhaust. Today is no exception - the lot fills quickly due to a special event at the local stadium, and they are turning cars away. A coworker wants to use the empty lot next door as overflow parking and keep the money for themselves. Should _____ get in on the action? "Park and Pocket" -> "Stand Aside" -> _____ doesn't want to risk getting in trouble--after all, no one knows exactly who owns the empty lot next to them. Instead, _____ suggests a valet parking solution to his supervisor--it's a legitmate way to crame more cars into the lot. The idea is a success--and now that it's valet parking, the company can charge more for each car parked! _____'s supervisor is impressed with his initative, and recommends him for a security guard position at a local office building. _____ is promoted to Security Guard. OUTCOME = GOOD --==--==-- Medicine Chance Card 1 - Orderly position ========================================= _____ is staffing the ER of Sim County General Hospital in the midst of flu season--they're totally swamped. Patients are waiting for hours and hours to get a room. _____ is nearly overwhelmed when a tired pregnant woman comes into the ER and begs _____ for a room and a doctor. But since she's not critically injured, _____ isn't technically allowed to let her in without waiting. Should _____ try and find the woman a room, or ask her to sit down like everyone else? "Find a Room" -> _____ is worried about the mother-to-be, who is obviously in pain. _____ sneaks around and finds a bed that has just been emptied, and quickly ferries the mother to the bed, slipping her chart into one of the doctor's queues. Upon closer observation, the woman is definitely in the midst of labor, and within 15 minutes of setting up a room for her, the baby is born! If _____ hadn't snagged an open bed, the poor woman might have given birth in the waiting room! _____ is offered a promotion to Emergency Medical Technician for her compassion and quick thinking. OUTCOME = GOOD "Make Her Wait" -> _____ believes this is not a critical situation, so she errs on the side of safety and asks the woman to please wait her turn. In her haste, _____ forgot to ask about the woman's contractions, which are just about a minute apart. The mother-to-be is only sitting for a fe wminutes before she goes into full-blown labor, and doctors arrive only minutes before the baby is delivered on the waiting room floor. _____ is deemed too inexperienced to work the ER just yet, and is demoted to Nursing Home Attendant. OUTCOME = BAD --==--==-- =============================================================================== |-----------------------------------------------------------------------------| | [8] NPCs | |-----------------------------------------------------------------------------| NPC typically means "non playable character", and it's just that; someone in the game that you don't directly control. In RPGs, an NPC may be someone who sells you an item or advances the story. In first-person-shooters, it may be someone trying to kill you, or an AI partner. In racing games, it's the opposing racers. In sports games, it's the opposing team. So on and so forth. In The Sims 2, NPCs are those who help your family, but who you have no control over. People like the maid, gardener and repairman. There are ten NPCs in the game, not including visitors you've invited over. The NPCs are listed alphabetically. --==--==-- Bartender ========= The bartender is hired over the phone. You need a bar to make use of the bartender. When he arrives, he'll mix drinks at the bar, and walk around, allowing you or your guests to take a drink. When he runs out, he'll make more drinks and repeat, until he stays the full shift or until you dismiss him. The bartender has a base salary of $10 and an hourly salary of $15. So if you kept the bartender for four hours, it would cost you $70; fifteen for every hour, and ten for the base. --==--==-- Exterminator ============ The exterminator is hired over the phone, and they will come to your house one time to kill any roaches that have shown up. While you can stomp or spray cockroaches, exterminators can do it much faster. The only thing they won't do is clean up the pile of dead bugs; that's for you or your maid. The exterminator has a base salary of $10 and an hourly salary of $50. So if you kept the exterminator for four hours, it would cost you $210; fifty for every hour, and ten for the base. --==--==-- Gardener ======== The gardener is hired over the phone, and they will come over every three days to water your plants, your trees (the kind that need watering, not all of them) and trim your hedges. The gardener has a base salary of $5 and an hourly salary of $10. So if you kept the gardener for four hours, it would cost you $45; ten for every hour, and five for the base. --==--==-- Grocery Delivery ================ You can order groceries to restock your fridge from the telephone or computer. Within a couple of hours, a delivery person will show up. You must choose "Accept Delivery" to get the groceries. The price of groceries varies depending on how much you order, but all deliveries have a $50 delivery fee. So if you ordered $200 worth of groceries, it would cost you $250. --==--==-- Maid ==== The maid is hired over the phone, and they will come over every day and clean up your house for you. They will clean the shower, tub and counters; unclog the toilet; pick up and dispose of any dirty dishes and spoiled food; make your bed; and sweep up any ash piles. For some reason, though, the maid won't take trash out of the compactor and put it in the garbage can outside. The maid has a base salary of $10 and an hourly salary of $15. So if you kept the maid for four hours, it would cost you $70; fifteen for every hour, and ten for the base. --==--==-- Nanny ===== The nanny is hired over the phone, and will come to your house to take care of your baby or toddler. She can arrange it so that she'll only arrive when you aren't home (working), or she'll come anyway. She will feed, bathe and change the baby. Because of this, you lose any chance of teaching a toddler to walk, talk or use the toilet. The nanny has a base salary of $10 and an hourly salary of $15. So if you kept the nanny for four hours, it would cost you $70; fifteen for every hour, and ten for the base. --==--==-- Pizza Delivery ============== You can order pizza from the telephone, and a delivery person will come to your door within the hour. You have to click on the person and choose "Accept Delivery" to get the pizza. Pizza costs $40. --==--==-- Repairman ========= The repairman is hired over the phone, and they will come over just for the one time you hire them. They will repair any broken items, like the stereo, TV, computer, sink, etc. What they won't do is mop up any puddles caused by a broken tub, shower or sink. The repairman has a base salary of $10 and an hourly salary of $50. So if you kept the repairman for four hours, it would cost you $210; fifty for every hour, and ten for the base. --==--==-- Social Bunny ============ The social bunny appears whenever your Sim's social motive goes completely red. You are free to perform any social action on the social bunny, from attacking it to talking to it to flirting with it and so on. The bunny's sole purpose is to get your social score up. The bunny is only visible to the Sim who needs it, so if you click on another Sim, it will appear as if the Sim talking with the bunny is talking to themselves. --==--==-- Therapist ========= The therapist appears whenever your aspiration meter bottoms out into the double red category, which is when your Sim starts their nervous breakdown, collapses on the floor and starts mumbling. His sole purpose is to get your Sim's aspiration meter to single red, which gives you control again, allowing you to get their life back on track. The therapist never fails, but if you start seeing him a lot, you either suck, or you're purposely putting your Sims through hell. =============================================================================== |-----------------------------------------------------------------------------| | [9] Wandering Sims/Townies | |-----------------------------------------------------------------------------| These are Sims who will come to greet you, show up on community lots, or will wander outside. They are like the Townies from the The Sims: Hot Date expansion. This list includes the maid, police, firefighter, paper delivery person, postman, gardener, exterminator, pizza delivery person, nanny and repairman, since they all can now be befriended. NPCs are listed alphabetically by FIRST name. Yes, first, not last name. If you've seen any Sims that are not listed here, send me their names. --==--==-- A = Abhijeet Deppiesse* Alon Livingston* Alvin Futa Amin Sims Amy Jones (Paper Girl) Andrea Hogan Arcadia Bradshaw (Female Repairman) --==--==-- B = Benjamin Long Brandi LeTourneau Brandon Lillard Brittany Parker* --==--==-- C = Calista Despret (Female Gardener, Nanny) Carmen Patch (Female Exterminator) Chandler Platz* Christy Stratton --==--==-- D = Dagmar Bertino (Postal Carrier) Derek Vijayakar (Paperboy) Donte Simpson (Salesperson) Dorian Kauker (Policeman) --==--==-- E = Ericka Jayapalan (Female Gardener) --==--==-- G = Gary Hiatt (Bartender) George McCarthy (Salesperson) Goopy Gilscarbo* Gordon King (Burglar) --==--==-- I = Ivy Copur --==--==-- J = Jan Tellerman* Joe Carr* Juan McCullough (Bartender) --==--==-- K = Karen Gast (Nanny)* Kaylynn Langerak (Female Maid) Kendal Lawson (Nanny) Kennedy Cox Komei Tellerman Korey Jitmakusol (Headmaster) --==--==-- L = Lainey Mendoza (Salesperson)* Leo Deppiesse (Male Gardener) Lucy Hanby (Female Maid)* --==--==-- M = Marylena Hamilton (Grocery Delivery girl) Marie Mazza (Pizza Delivery girl) Marisa Bendett Marsha Bruenig Maura Simpson (Firefighter) Meadow Thayer Melissa Fancey Michelle Keamey (Salesperson) Mitch Wolosenko (Grocery Deliver person)* --==--==-- N = Nicole Thompson (Salesperson) --==--==-- O = Orlando Bertino Orlando Centowski --==--==-- P = Pao Mellon (Postal Carrier) --==--==-- R = Randy London Remington Harris (Male maid) Ricky Cormier --==--==-- S = Sandy Bruty Sophie Miguel --==--==-- T = Tosha Go* --==--==-- V = Vince Walter (Headmaster) --==--==-- W = Waylon Fairchild (Male Repairman) * = thanks to Jackie B. =============================================================================== |-----------------------------------------------------------------------------| | [10] Building a House | |-----------------------------------------------------------------------------| *** Coming in a future update *** =============================================================================== |-----------------------------------------------------------------------------| | [10.1] Decks & Foundations | |-----------------------------------------------------------------------------| *** Coming in a future update *** =============================================================================== |-----------------------------------------------------------------------------| | [10.2] Basements | |-----------------------------------------------------------------------------| While basements are possible to build, they aren't exactly the easiest thing to do. In fact, it seems as though it was put it as kind of a side thought, since there is no documentation or any word from Maxis on basements. So, here's a short tutorial on building basements. I'll probably make a video showing how to build a video if there is enough demand for one. 1) Build a foundation of any size you want. 2) Remove the entire middle of the foundation, leaving only the sides. 3) Go to "Underground View" mode by hitting the "Down Floor" icon until you see underneath the foundation; the very lowest level possible. Use the wallpaper tool, and find a design that has a baseboard. Plaster this over the wall of the foundation. 4) Use the terrain tool to lower the ground until you see the baseboard, then stop. You can go lower if you want, but you have to see the baseboard for it to work. 5) Use the terrain tool to flatten the ground from the position below the baseboard. 6) Use any carpet to cover the entire grass. 7) Return to the first floor view, and choose any carpeting you want. Decide where you want to place the staircase, and put a piece of carpeting in FRONT of that tile; this will be the top landing. 8) Choose the Stairs tool, and pick any Connecting Stair. Place the cursor on the edge of that one carpet piece you put, and angle it. The connecting stairs should point down, and will touch the bottom of the floor. 9) You can now carpet the entire upper floor, except for the few tiles by the stairs, and your Sims will use those stairs to go downstairs to their basement. =============================================================================== |-----------------------------------------------------------------------------| | [11] Object Interactions | |-----------------------------------------------------------------------------| This section will give a list of all objects in the game, and what your Sims can do with that object. If there is an action listed here that your Sim can't do, it could be because he's not allowed to do it yet. For example, if you have no Cooking skill, you won't see the "Pork Chops" option for the fridge or stove. These objects are presented in alphabetical order. --==--==-- ================================== -> Go Here -> Run Here -> Skip Here -> Stargaze (night time only) -> Watch Clouds (morning/day time only) Aquarium ======== -> Restock -> Feed Fish -> Clean -> Watch Fish Baby Changing Station ===================== -> Dress _____ in Everyday (baby) -> Change _____'s Diaper (baby) Bath/Shower Combo ================= -> Take Bath -> Take Bubblebath -> Take Shower -> Clean -> Bathe _____ (toddler) Bed === -> Sleep in Underwear -> Sleep in Pajamas -> Make Bed -> Relax -> Read -> Daydream -> Try for Baby (two Sims relaxing) -> WooHoo (two Sims relaxing) -> Cuddle (two Sims relaxing) -> Kiss (two Sims relaxing) -> Make Out (two Sims relaxing) -> Jump On Bed (child) Bookcase ======== -> Read Book -> Read to _____ (baby/toddler) -> Write in Diary -> Put Away Book -> Put Away All Books -> Study... -> Cooking -> Cleaning -> Mechanical Bugs ==== -> Stomp On -> Spray Computer ======== -> Chat With... -> Sim 1 -> Sim 2 -> Send E-mail (brings up friend box) -> Find a Job -> Order Groceries -> Play... -> SSX 3 -> SimCity 4 Rush Hour -> The Sims Bustin' Out -> Find Own Place -> Write Novel -> Turn On -> Turn Off Crib ==== -> Put _____ in Crib -> Let _____ Out -> Hold _____ -> Tuck in _____ Fireplace ========= -> Light Fire -> Poke -> View -> Warm Self Grandfather Clock ================= -> Wind Homework ======== -> Do Homework -> Ask for Homework Help... -> Sim 1 -> Sim 2 -> Help _____ with Homework (adults) Light (any type of light) ========================= -> Turn On... -> All Lights -> This Light -> This Room -> Outdoors -> Turn Off... -> All Lights -> This Light -> This Room -> Outdoors -> Autolights... -> All Lights -> This Light -> This Room -> Outdoors Maxis Game Simulator ==================== -> Play... -> SSX 3 -> SimCity 4 Rush Hour -> The Sims Bustin' Out -> Join Play -> Watch -> Put Away Controllers -> Put Away (individual controller) Newspaper ========= -> Do Crossword -> Find a Job -> Find Own Place -> Make Airplane -> Read -> Recycle Piano ===== -> Play -> Tune (when broken) SensoTwitch Lie Finder ====================== -> Practice Lying -> Offer Lessons To... -> _____ -> Ask For Lessons From... -> _____ -> Ask For Lessons Simsanto Inc. Biotech Station ============================= -> Make Medicine -> Offer Lessons To... -> _____ -> Ask For Lessons From... -> _____ -> Ask For Lessons Sink ==== -> Get Drink -> Wash Hands Toilet ====== -> Flush -> Unclog -> Use =============================================================================== |-----------------------------------------------------------------------------| | [12] Social Interactions | |-----------------------------------------------------------------------------| This section will give a list of all the social interactions available between Sims. If your Sim doesn't have the ability to perform one of these actions, it's most likely because you don't know a Sim well enough, you don't have enough points put into a certain personality skill, or your mood isn't good or bad enough. All interactions are presented alphabetically, and all interactions are adult-to-adult unless otherwise marked with the following legend: TO = Toddler C = Child TE = Teenager E = Elder CC = Child to Child TEA = Teen to Adult --==--==-- ============================================ -> Call Over -> Ask For Permission To Go Out (TEA) -> Shoo -> Baby... -> Rub Belly (Sim to pregnant Sim) -> Talk to Belly (Sim to pregnant Sim) =========================== -> Teach _____ to Walk -> Teach _____ to Talk -> Snuggle -> Family Kiss -> Put Down -> Talk to _____ -> Change Diaper -> Play... -> Tickle -> Toss _____ In Air ==================================== -> Ask for Food -> Ask for Attention -> Ask for Diaper Change Appreciate ========== -> Admire -> Backrub -> Groom Encourage ========= -> Activity -> Grouchiness -> Laziness -> Neatness -> Playfulness -> Seriousness -> Shyness -> Sloppiness -> To Be Outgoing Entertain ========= -> Dirty Joke -> Joke Flirt ===== -> Caress -> Charm -> Goose -> Hold Hands -> Serenade -> Suggestion -> Sweet Talk Gardener/Maid/Paperboy ====================== -> Shoo -> Dismiss -> End Services -> Talk... -> Chat -> Brag -> Tip -> $1 -> $5 -> $10 -> $25 -> $100 Greet ===== -> Greet _____ -> Everyone -> Ask to Leave Hug === -> Friendly -> Leap Into Arms -> Romantic -> Squeeze Irritate ======== -> Annoy -> Argue -> Gross Out -> Insult -> Nag -> Noogie (TE) Kiss ==== -> Family Kiss (TEA) -> First Kiss (TE) -> Make Out -> Peck -> Romantic -> Smooch -> Tender -> Up Arm Play ==== -> Cops and Robbers (C) -> Punch U - Punch Me -> Red Hands -> Tickle Repairman ========= -> Shoo -> Dismiss -> Talk... -> Chat -> Brag -> Tip -> $1 -> $5 -> $10 -> $25 -> $100 Salesperson (community lots) ============================ -> Talk... -> Chat -> Brag Say Goodbye To ============== -> _____ -> All Talk ==== -> Brag -> Chat -> Gossip -> Share Interests =============================================================================== |-----------------------------------------------------------------------------| | [13] Your Stuff - Lots, Videos, Stories & Sims | |-----------------------------------------------------------------------------| This section will be to showcase your creations! Your lots, videos, stories and Sims. To get your stuff added to this section, all you need to do is send me an e-mail with a link to the item. It can be hosted on the official Sims 2 site, your own personal site, or if you need hosting, you can send it to me and I'll upload it to my site for you to display. If your item is too big to send via e-mail, just send me a normal e-mail, and I'll send you an address to upload it. =============================================================================== |-----------------------------------------------------------------------------| | [13.1] Lots | |-----------------------------------------------------------------------------| No lots yet submitted! Send me your creations! jpaterson000 [at] msn [dot] com =============================================================================== |-----------------------------------------------------------------------------| | [13.2] Videos | |-----------------------------------------------------------------------------| No Videos yet submitted! Send me your creations! jpaterson000 [at] msn [dot] com =============================================================================== |-----------------------------------------------------------------------------| | [13.3] Stories | |-----------------------------------------------------------------------------| No Stories yet submitted! Send me your creations! jpaterson000 [at] msn [dot] com =============================================================================== |-----------------------------------------------------------------------------| | [13.4] Sims | |-----------------------------------------------------------------------------| No Sims yet submitted! Send me your creations! jpaterson000 [at] msn [dot] com =============================================================================== |-----------------------------------------------------------------------------| | [14] Object Listing | |-----------------------------------------------------------------------------| This section will list all the items in the game, with their description and what motives they fulfill, if any. Items are ordered by function, not room. All descriptions are taken from in-game. This section lists only Maxis-made objects. This means any object that came with the game, any objects made by Maxis and released from their website, or any objects that came in an expansion pack. Hey, it's The Sims and Maxis, you know we're going to get AT LEAST four expansion packs. =============================================================================== |-----------------------------------------------------------------------------| | [14.1] Comfort | |-----------------------------------------------------------------------------| These items all mainly focus on comfort. It is the first Function category. =============================================================================== |-----------------------------------------------------------------------------| | [14.1] Dining Chairs | |-----------------------------------------------------------------------------| PatioPlastics Dining Chair Price : $80 Size : 1x1 Description : Tired of picking splinters out of your seat every time you sit on a wooden outdoor chair or bench? The designers at PatioPlastics know your pain, and have designed this seating surface accordingly. It's not the most comfortable chair, but it's splinter free. Motives : Comfort = 2 --==--==-- Tea Party in Teak Price : $100 Size : 1x1 Description : It's the chair every little girl uses to seat their Squishy Bears and Hairless Hannahs before a spot o' scrumptious... air. Whether the tea is real or imaginary, charm guests with the chair that suits both stuffed animals-and stuffed adults. Motives : Comfort = 3 --==--==-- Retratech Padded Egg Chair Price : $150 Size : 1x1 Description : Is this chair one stone groove or what? Dig its flowing lines, its non-biodegradable construction, and almost egg-shaped back rest. Your backside will never be bummed if it's cruising in this copasetic chair. Primo padding, wicked swivel, righteous base. Don't let any bug-eyed banana monster bogar this baby, keep it all to yourself. Motives : Comfort = 3 --==--==-- Simple Sit Chair Price : $200 Size : 1x1 Description : It seems as though some Sims simply prefer to sit. So Sit-Down Designs simulated the perfect seat for sitting Sims. This simple but supple wooden chair makes sitting easy, with a comfy ample seat to sit on, and big high back to lean against. After all, every Sim, especially lazy ones, prefer a Simple Sit to simply standing. Motives : Comfort = 3 --==--==-- Oaktowne East Side Dining Chair Price : $250 Size : 1x1 Description : From Oaktowne's East Side Collection, this dining chair blends into any house. Whatever the mood or the meal, the East Side fits in with relaxed dignity. The wood grain sets off a delightfully cheerful seat that will be squashed crushed for all of its cheerfulness. Motives : Comfort = 3 --==--==-- Contempto Penn Station Side Chair Price : $310 Size : 1x1 Description : It's a chair... or is it? Is it not possible that this seat could be the source for all your greatest creations, your magnum opus of productivity? Could it be that all barriers between you and fruition melt into the varnish of this well-crafted station? Is it possible? Yes, it is not possible. Motives : Comfort = 4 --==--==-- Zecutime Social Chair Price : $335 Size : 1x1 Description : According to Viking custom, a campfire could not begin until each warrior had a chair on which to sit. After building chairs each night for several hundred years, the Vikings discovered that it was far more economical to simply carry their chairs with them. And nothing was more terrifying then the sight of Viking hordes storming a village armed with dining furniture. Now, with Zecutime's authentic reproductions, you can bring those terriying chairs into your little villarge yourself. Motives : Comfort = 4 --==--==-- Polychromed Seating Surface with Cushion Price : $375 Size : 1x1 Description : This type of chair design was originally used in small regions of Asia Minor about 800 years ago. Although they were mainly used for supporting the weight of the person who would presumably sit on them, they were still decorated with heavy and vivid polychrome, suggesting that they also served a decorative purpose. The cushion is not thought to be a part of the original piece, but was added ot better support today's Sims. Motives : Comfort = 5 --==--==-- Cowboy's Caboose Chair Price : $385 Size : 1x1 Description : When the cowboys roamed free in the days of the Old West, there was nothing but wide open land to house them, and their behinds only graced the chairs that their hands built. Celebrate that frontier spirit with a chair that croons "Wood." Splinters come separately. Motives : Comfort = 5 --==--==-- Dynasty Dining Chair Price : $415 Size : 1x1 Description : Resplendent with intricate details, resulting in simple, stately lines, this chair tells a tale: a take of an ancient world where the ritual of dining was about more than just eating. Step into that world when you sit down on an exquisite Dynasty Dining Chair and let luxury take you away. Motives : Comfort = 5 --==--==-- Plasticity NodePod by Yoko Onasis Price : $500 Size : 1x1 Description : Some chairs are just chairs. But some chairs aspire to be more. According to Yoko Onasis, her Plasticity NodePod is "a dream, an air, a fundament, an internalization made manifest, a frozen ephemeral gesture, squared." This artistic statement is available for purchase. Motives : Comfort = 6 --==--==-- Oaktowne Dining Chair Price : $615 Size : 1x1 Description : Simple lines, a clear idea, quality manufacturing: these are the hallmarks of the Oaktowne Dining Chair. Whether buying a single chair or a set for your residential or commercial property, you'll be buying into the Oaktowne dining experience. Motives : Comfort = 6 --==--==-- Modemiste Dining Chair Price : $720 Size : 1x1 Description : Free form organics and linear design have finally compromised in creation of this exquisite dining chair. Smooth and fluid, while still sturdy and bold; it is a living contradiction that will nevertheless prove to be "in style" for years to come. Motives : Comfort = 6 Environment = 2 --==--==-- Stark Inspiration Chair Price : $800 Size : 1x1 Description : "Devoted to style while ackknowledging comfort" is the mantra behind this unique multi-faceted chair. An ultra-rare combination of materials, and plush cushions sitting atop a stark support tripod define the uniqueness of the chair. Motives : Comfort = 7 Environment = 2 --==--==-- "Diamondback" by Desert Designs Price : $900 Size : 1x1 Description : An abstract realization of a desert portrait: the revered Diamondback rattler sleekly stalking its prey beneath the unforgiving desert sun. (Rest assured that this snake's seat is much better than its bite!) Motives : Comfort = 7 Environment = 2 --==--==-- ErgoSupreme Dining Chair Price : $1,00 Size : 1x1 Description : It may look like just any old colonial-style chair, but the ErgoSupreme Dining Chair was designed with one thing in mind: comfort. After five years of research, Dr. Seton R. Rump now believes this chair to be the most ergonomically-correct chair in creation. "No longer will sticking a fork in one's mouth cause repetitive stress injuries." Motives : Comfort = 7 Environment = 2 --==--==-- Bon Appetit Dining Chair Price : $1,100 Size : 1x1 Description : The Bon Appetit Dining Chair is sure to spruce up dinnertime. In fact, Sims won't even care what's on the menu once they've taken a seat. The graceful, hand-bent frame and the velvet seat cushion exude sheer elegance. Two words: bon appetit. Motives : Comfort = 7 Environment = 2 =============================================================================== |-----------------------------------------------------------------------------| | [14.2] Living Chairs | |-----------------------------------------------------------------------------| Contempto Good livin' Chair Price : $80 Size : 1x1 Description : Today's Contempto living chairs are the product of over 50 years of waiting for the original chairs to come back into style. Classic design, exceptional comfort, retro style, and 50 year old construction, all combine for a truly vintage look. Motives : Comfort = 4 --==--==-- The Nofowie Armchair Price : $155 Size : 1x1 Description : The Nofowie Armchair by Foam-4-Less adequately supports nearly anything capable of sitting, thanks to its high-tensile, cast-iron springs and highly oxygenated foam rubber. Get the chair that's good for the goose AND the gander: get a cloth-covered foam-rubber armchair from Foam-4-Less. Armchairs included. Motives : Comfort = 5 --==--==-- Recylced Relaxer Price : $250 Size : 1x1 Description : Everything old is new again! This Recycled Relaxer is an armchair better than any old garage-sale find. It comes with new stuffing, some new stitching, and a touch of deodorizer. Already broken in, the Recycled Relaxer will be well on its way to being the best seat in the house. Motives : Comfort = 5 --==--==-- Mr. Bearlybutts Price : $365 Size : $1x1 Description : In Happy Land there is a bear That loves to hug a derriere. Mr. Bearlybutts is your true friend. Sit on him with your rear end! Motives : Comfort = 5 --==--==-- Contempto Adirondack Chair Price : $400 Size : 1x1 Description : Go "country" right in your living room with this almost genuine Adirondack chair from Contempto. Invite your brothers, and their brothers, and anyone at all who enjoys a leisurely sit in the great outdoors on clean slats of unfinished wood. Motives : Comfort = 6 --==--==-- Blue Suede Chair Price : $611 Size : 1x1 Description : With classly lines and smart white piping, this luxurious piece would feel equally at home in a suburban den or a rock star's boudoir. (Parents, please don't let kids step on the Blue Suede Chair.) If blue just isn't your thing, alternative colors are available. Motives : Comfort = 7 --==--==-- Armchair by Club Design Price : $629 Size : 1x1 Description : Plush cushions and pleasant curves make this chair a delight to Sims in need of a little time off their feet. Perfect for sitting around the fire visiting with friends or cozying up in and reading a good book. This chair can look casual or sophisticated and is sure to mesh with any design scheme. Motives : Comfort = 7 --==--==-- Studio Bakonmi Deluxe Chair Price : $680 Size : 1x1 Description : Your guests won't know their bottoms from their tops once they've had a sit on a Studio Bakonmi Deluxe Chair. With its overstuffed rests and smooth-top cushions, guests will find themselves wondering whether it's a chair, a sculpture, or possibly a hovercraft. It's a great conversation piece as well. Motives : Comfort = 8 --==--==-- Studio Bakonmi Deluxe Lounge Price : $830 Size : 1x2 Description : Studio Bakonmi's Simon Tart was sitting on a Bakonmi Deluxe Chair enjoying a slice of his namesake when the inspiration for the Deluxe Lounge hit him like a pie in the face. According to Simon it's smooth-flop cushions reflect "the collapse of life, like pie" while its curved spine suggests rhubarb a la mode. Motives : Comfort = 8 Environment = 2 --==--==-- Serenity Sitter Price : $900 Size : 1x1 Description : Renew yourself after a hard day's work. Sink into this sumptuous chair and feel refreshed. The plush patterned cushions and wide wood armrests alleviate the worries of the world, sending solace and serenity to the sitter. Motives : Comfort = 8 Environment = 2 --==--==-- The Glassic Chair Price : $920 Size : 1x1 Description : This remarkable piece of furniture is a design dream turned reality. Inspired by the familiar shape of a wine glass, the Glassic chair envelops the sitter, swirling them in a cozy cavern of comfort. "The Glassic Chair" - born from the form of a glass and shaped into an intoxicating classic. Motives : Comfort = 9 Environment = 2 --==--==-- Luxiary King Armchair Price : $1,200 Size : 1x1 Description : The Luxiary King's patented, overstuffed, "presidential" no-pleat padding provides the precise level of comfort prescribed by plenty of Sims, who when polled seemed to really like comfort, support, and foam. So relax, and sink back into a Luxiary King Armchair. Motives : Comfort = 9 Environment = 2 =============================================================================== |-----------------------------------------------------------------------------| | [14.3] Recliners | |-----------------------------------------------------------------------------| Kick BackYard Loungechair by Survivall Price : $130 Size : 1x2 Description : Give your backyard a "kick" with Survivall! We've carefully studied the grimy color of overexposed lawn furniture so that the Kick BackYard Loungechair will fit right in with all clapboard and mobile home motifs. Lawn furniture clashing with that trailer down the street? Worry no more. Motives : Comfort = 4 Energy = 1 --==--==-- Way-Back Recliner Price : $149 Size : 1x1 Description : It's one thing to sit back and relax, it's another thing to really sit back, way back and relax in the past. The Way-Back Recliner extends further back than non-reclining recliners, ensuring that no SIm will ever want to go back...to another recliner that is! Motives : Comfort = 5 Energy = 1 --==--==-- Contempto Outdoor Living Lounge Price : $420 Size : 1x2 Description : Enjoy a snooze in style while you bask in the sun, or bathe in the rain, or when you're locked out of the house. Don't settle for a lounge that forces you to put it in a reclined position. Lean back into the already reclined slats of the Contempto Outdoor Living Lounge, take a nap, and leave worrying to someone who cares. Motives : Comfort = 6 Energy = 2 --==--==-- ? = (C^11)? Price : $470 Size : 1x1 Description : Finally, without a doubt, the most perfectly designed chaise ever. The lines are so fluid, they're curvaceous. The curves are so precise they appear almost linear. The designers/mathematicians responsible for this lounge have melded every impossibility of theoretical design and created reality. Motives : Comfort = 6 Energy = 2 --==--==-- Cheap Eazzzzze Puffy Recliner Price : $515 Size : 1x2 Description : Why settle for a milk crate, or a sawhorse, or a box of rocks, or an upside-down bucket, or the floor, when for just a few dollars more you can be the proud owner of a Cheap Eazzzzze Puffy Recliner? It's a chair. It reclines...and it's puffy! Motives : Comfort = 7 Energy = 2 --==--==-- The Old-Time Recliner Price : $650 Size : 1x2 Description : This is not your grandfather's recliner, although it may resemble it. This plush cushioned recliner has a foot rest that pops out, really comfy bent wood arms, and comes in an ultra 'fab' finish. It's the perfect recliner for today's Sim who loves yesterday's look. Motives : Comfort = 7 Energy = 2 --==--==-- Werkbunnst/Shuttlecraft Recliner Price : $790 Size : 1x2 Description : From the designers of the seats of the space shuttle come the screws that bolt the cushions to the armrests of the Werkbunnst/Shuttlecraft Recliner. And from the good folks at Wekbunnst comes the rest of the chair, blending the comfort of space age design with space age technology. Motives : Comfort = 7 Energy = 2 Environment = 2 --==--==-- Chez Chaise Price : $900 Size : 1x2 Description : "Chaise" the blues away in this splendid leather and wood lounge. It's the perfect shape and style for sophisticated decoration or sophisticated recreation. Solid wood construction and four leg design ensures stability, so don't decline...recline! Motives : Comfort = 8 Energy = 2 Environment = 2 =============================================================================== |-----------------------------------------------------------------------------| | [14.4] Sofas & Loveseats | |-----------------------------------------------------------------------------| Satinistics Loveseat Price : $150 Size : 1x1 Description : Everyone loves the look and comfort of Scandinavian furniture design, but no one loves the price. The solution? This stylish but affordable loveseat from Satinistics features the look of polyester in easy-to-clean cotton. Of course, it's not Scandinavian, so you might not love it, but you're sure to like it. Motives : Comfort = 5 Energy = 2 --==--==-- Futonesque Fantasy Sofa Price : $180 Size : 1x3 Description : Designed specially for those who wish for the look of a futon, but prefer the simple pragmatism of a sofa. No confusing levers or sliders. No moving parts that can break or wear out. The Futonesque is simply an acceptable place to sit. Motives : Comfort = 5 Energy = 2 --==--==-- "Comung Up Roses" Loveseat by OakTowne Price : $220 Size : 1x2 Description : Don't you sometimes wish you lived in the country? Of course you do! So bring a bit of country design home with the "Coming Up Roses" Loveseat from OakTowne. The huge floral print hides dirt, and quite possibly, small children. Motives : Comfort = 6 Energy = 2 --==--==-- Durable Value Sofa Price : $250 Size : 1x3 Description : All you ever needed in a sofa is right under you in the Durable Value Sofa. It has a constructed wooden frame and cushions, perfect for any living, family or game room. With many tempting fabrics to choose from, the durable sofa, like family, will always be there. Motives : Comfort = 6 Energy = 2 --==--==-- Floral Fantasy Sofa by OakTowne Price : $360 Size : 1x3 Description : This sofa from OakTowne is soft and loud at the same time! Filled with a new polyurethane material, it's a delight to sit on, while the cacophony of colors in the cotton upholstery guarantee that at least part of it will go with something else in the room. Motives : Comfort = 6 Energy = 2 --==--==-- Zecutime Cityside Loveseat Price : $400 Size : 1x2 Description : Soft and sleek, short but stout, two is company, yet three's a crowd. The Cityside Loveseat provides the function of a loveseat, which appears to be about two-thirds that of a couch, while still delivering three-thirds of its own modern form. Modern design. Modern style. Modern everything. And easy-to-coordinate colors fit nicely into any home. Motives : Comfort = 7 Energy = 2 --==--==-- Contempto Adirondack Loveseat Price : $450 Size : 1x2 Description : Simplicity, honest-to-goodness wood, and a place to rest your rear. What else do you need? Contempto's affordable line of bare-bones outdoor furniture puts the "rough" back in "roughing it". Imagine sitting on a winter's night with the one you love, cuddling up just to make sitting on our loveseat bearable. Intrigued? Contempto makes it possible. Motives : Comfort = 7 Energy = 2 --==--==-- Merokkan Loveseat Price : $500 Size : 1x2 Description : This fabulous loveseat is destined to become a living room staple in the years to come. It's comfortable, sophisticated, not to mention striking. This loveseat will fit into an everyday family room or formal entertainment room with the ease that only Merokkan Design Studios can provide. Motives : Comfort = 7 Energy = 2 --==--==-- Zecutime Cityside Sofa Price : $550 Size : 1x3 Description : Broad and deep, soft but firm, antique or old, urban yet strangely rural, the Cityside Sofa provides the function of a couch without sacrificing form. Modern form. Modern style. Modern everything. And easy-to-coordinate colors fit nicely into any home. Motives : Comfort = 7 Energy = 2 --==--==-- Loveseat by Club Distress Price : $750 Size : 1x2 Description : It's not love until you've wrestled with each other fighting over the remote control on the leather furniture from Club Distress. While you anguish over your plans to recover your remote control, take note that this loveseat is quite enjoyable for sitting, snoozing, or debating the finer points of television versus literature. Motives : Comfort = 8 Energy = 2 --==--==-- Studio Bakonmi Deluxe Loveseat Price : $770 Size : 1x2 Description : On its own, or in a set with a Studio Bakonmi Chair and Lounge, the overly complex lines of the Deluxe Loveseat will emphasize the architectural uniqueness of any living space. Replete with handmade throw pillows, and a unibase, single-unit, nondimetric, designer oval under cushion, this loveseat is the perfect addition to any modern Sim's home. Motives : Comfort = 8 Energy = 2 --==--==-- Be There Designs "Bazaar Sofa" Price : $800 Size : 1x3 Description : Be instantly transported to the sweltering days of the Moroccan bazaar. Bargain with market merchants, be berated by swarthy salesmen, or just sit back and relax on this Moroccan mosaic patterned sofa. It's the next best thing to being there. Motives : Comfort = 8 Energy = 2 --==--==-- Luxuaire Loveseat Price : $900 Size : 1x2 Description : This camel-backed loveseat suggests not only the leaps and bounds of a heart in the thralls of true love, but also serves as a shining example of the sadly flawed way in which our society perceives camels. Camels are not pink, nor are their backs constructed of lovingly carved mahogany panels. Why camel-backed, then? The world may never know. Motives : Comfort = 8 Energy = 2 --==--==-- "Seatris" by Ima Hack Price : $1,220 Size : 1x3 Description : Diamonds and squares. A sameness, and a soreness. Designer Ima Hack seeks to turn expectations around (while sitting backsides down.) According to Miss Hack, "I wanted to create an ephermeral grid, if you will--shapes co-existing to create lines in a tangible plane. It's so much more than an uncomfortable bench-- it's a colorful uncomfortable bench." Motives : Comfort = 8 Energy = 2 --==--==-- Baroccoco Loveseat by MiRE Price : $1,250 Size : 1x2 Description : Picture it: Paris, 1912, a salon full of beautiful people. They're laughing, they're talking, all the while resting on the Baroccoco Loveseat. This design embraces the flowing lines and opulence of the Art Nouveau period. The graceful arms emerge delicately from the loveseat's richly upholstered back, and MiRE offers a variety of shades and fabrics that look and feel like pure Parisian heaven. Motives : Comfort = 8 Energy = 2 --==--==-- Sofa by Club Distress Price : $1,450 Size : 1x3 Description : Furniture designed for the home, the home office, the office, the designer showroom, the mall, the hardware store, the hippest night club, the second hippest night club; this sofa by Club Distress is the final word in universal design. "There are no functions, only outcomes. There is no stress, only Distress." Motives : Comfort = 8 Energy = 2 Environment = 2 --==--==-- Baroccoco Sofa by MiRE Price : $1,500 Size : 1x3 Description : Picture it: Paris, 1912, a salon full of beautiful people. They're laughing, they're talking, all the while resting on the Baroccoco Loveseat. This design embraces the flowing lines and opulence of the Art Nouveau period. The graceful arms emerge delicately from the sofa's richly upholstered back, and MiRE offers a variety of shades and fabrics that look and feel like pure Parisian heaven. Motives : Comfort = 9 Energy = 2 Environment = 2 --==--==-- Candy Coated Sofa Price : $1,570 Size : 1x3 Description : Vibrant and cheery, comfortable and stain resistant, what more could a Sim ask for from a sofa? Made completely of artificial and manufactured materials, this sofa will probably last longer than the machines that created it--or their operators for that matter... Motives : Comfort = 10 Energy = 2 Environment = 2 --==--==-- Sofa of Substance Price : $1,625 Size : 1x3 Description : Elegant and understated are the benchmarks of this colonial inspired sofa. The delicate balance of the hefty wood frame and small legs speaks of substance, while deftly maneuvering around any lingering thoughts og superficiality. Motives : Comfort = 10 Energy = 2 Environment = 2 --==--==-- Lap of Luxury Sofa Price : $1,700 Size : 1x3 Description : There's nothing finer than wallowing in the lap of luxury, and this beautifully crafted sofa is a perfect replica of Luxury's lap. A heavy carved wood frame and immaculate upholstery both teeter almost precariously on tiny claw feet. Take an extra lap this time around. Take a seat in the Lap of Luxury. Motives : Comfort = 10 Energy = 2 Environment = 2 =============================================================================== |-----------------------------------------------------------------------------| | [14.5] Beds | |-----------------------------------------------------------------------------| Craftmeister's Pine Bed Price : $300 Size : 1x3 Description : Every Sim's gotta catch some Z's, and whether they're sleeping under down duvets or damp leaves, does it really matter as long as they're sleeping? Either way, this is a bed. It's made out of pine. Comes with a pillow and a machine stitched blanket, and it lets Sims sleep more comfortably than if they were to fall asleep standing or on the floor. Motives : Comfort = 1 Energy = 2 --==--==-- Caress of Teak Bed Price : $450 Size : 1x3 Description : This is a smaller version of the "Touch of Teak" bed. Designed for a single occupant, it has been given rounded postheads and a smooth headboard for comfort. "Caress of Teak" is ideal for smaller rooms, or smaller Sims. Motives : Comfort = 3 Energy = 3 --==--==-- Cheap Eazzzzze Morrissey Double Bed Price : $450 Size : 2x3 Description : You've tried shopping for double beds, but they're so expensive. You've tried having two people sleep in a single bed, and it just doesn't work. Well, there's nothing simpler or cheaper than a lightweight pillowtop mattress residing on a pre-assembled semi-wood frame. When the rent check bounces, bounce back with a bed from Cheap Eazzzzze. Motives : Comfort = 1 Energy = 2 --==--==-- Courtly Sleeper Day Dreamer Price : $700 Size : 2x3 Description : Enveloped in the grandeur and glory of this sleeping masterwork, Sims have a new reason to want to sleep-in every morning. Once they step out of this heavenly bed, delusions of royality will fade with another day of drudgery. So why not keep dreaming? Stay in the Courtly Sleeper and remain king or queen for the whole day. Motives : Comfort = 3 Energy = 3 Environment = 2 --==--==-- Zenu Meditation Sleeper Price : $950 Size : 2x3 Description : Sims all over have pronounced this the most peaceful bed ever. Smooth lines and oriental style meld to create a kind of harmony not easy to find in simpler furniture. A good night's sleep should be an escape and recovery period from the daily pressures Sims face and the Zenu allows for just that kind of night time experience. Motives : Comfort = 4 Energy = 4 Environment = 2 --==--==-- The Slim System, by Jim Slimboy Price : $1,050 Size : 1x3 Description : "The practical nature of a bed that fits into a hallway or corridor cannot be overstated," says designer Jim Slimboy. Using this bed, you'll be able to maximize your Sims' square footage by turning virtually any space into a bedroom. Comes with fiberglass canopy for privacy. Motives : Comfort = 4 Energy = 4 Environment = 2 --==--==-- Bed by St. Ajoque Reproductions Price : $1,200 Size : 1x3 Description : St. Ajoque Reproductions took utmost care to fashion this faithful reproduction of a bed once slept in by the son of a man who tended ot the llamas located on a piece of property originally owned by one of the founding members of SimCity. Needless to say, their exhaustive efforts paid off in this single bed of both timeless and durable design. Motives : Comfort = 5 Energy = 6 Environment = 2 --==--==-- Touch of Teak Bed Price : $1,800 Size : 2x3 Description : Wake up to stately elegance that others only dream about, with this luxurious Asian-inspired bed from Touch of Teak. Made from rare tropical woods, burnished to a luxurious sheen and polished with a rare species of antipodean stone lichen. Motives : Comfort = 4 Energy = 4 Environment = 3 --==--==-- "#4234" by C. Lee Funkensnooz Price : $2,200 Size : 2x3 Description : Is it a sculpture or is it a bed? It's both, but function most definitely triumphs over form, guaranteeing a unique if not entirely enjoyable sleep experience. Says the artist behind this masterpiece, C. Lee Funkensnooz, "Comfort is terribly overrated." Motives : Comfort = 5 Energy = 6 Environment = 4 --==--==-- The Soma "Sleep Well" Price : $2,600 Size : 2x3 Description : Ensconced in this varnished wood bed, even the most obsessive insomniac will be lulled into a deep, dreamy slumber. The carved decorative wood has been fashioned into a complex yet simple hypnotic patter, contrived to send you off to sleep the moment your head hits the pillow. Motives : Comfort = 6 Energy = 6 Environment = 5 --==--==-- Colonial Ironwood Bed Price : $3,000 Size : 2x3 Description : Set sail for dreamland in this substantial, and heavy, antique-style bed. The Colonial Ironwood's solid wood frame has been crafted with careful attention to detail, walnut inlay, and hand-distressed faux finish for that timeless look, while its mattress has been stuffed with only 100% synthetic goose, duck, partridge, and quail feathers. Motives : Comfort = 7 Energy = 6 Environment = 5 =============================================================================== |-----------------------------------------------------------------------------| | [14.6] Miscellaneous | |-----------------------------------------------------------------------------| "Keister Kompanion" Barstool Price : $185 Size : 1x1 Description : Plant your rump on this versatile, functional stool that lets you "belly up to the bar" with ease. Made from 100% genuine particle board and particle board byproducts, the low-tech simplicity of the Keister Kompanion lets you sit facing any direction anytime, without that annoying swivel-action found in other stools. Motives : Comfort = 3 --==--==-- Ad-a-Quaint Barstool Price : $285 Size : 1x1 Description : This is the stool Sims ask for by name while relaxing over a cup of tea with a dear friend, or lookout out over the garden, or even waxing nostalgic about their childhoods in the country... It's perfection in a barstool. Motives : Comfort = 3 --==--==-- "Outdoor Ergo" Ergonomic Chair by Gudfoer-Ebadi Furnishings Price : $320 Size : 1x1 Description : Gudfoer-Ebadi Furnishings is proud to present the world's first truly ergonomic outdoor dining chair. Crafted of hand-bent maple slats with derriere-friendly metalwork, this chair is sure to keep your Sims comfortable during those family picnics and backyard barbecues. Motives : Comfort = 5 --==--==-- Piece of Quiet Park Bench Price : $500 Size : 1x2 Description : Whether it's out in front or hidden in a backyard grotto, a simple park bench is a blank canvas for daydreams and clever schemes. Sit and watch the world go by, or snuggle with the apple of your eye. Put a little Piece of Quiet in your life! Motives : Comfort = 8 Energy = 2 --==--==-- Regulars Only Barstool Price : $650 Size : 1x1 Description : Mosey up to the Regulars Only Barstool, where comfort, refreshment, and another wasted afternoon await you. Settle into a durable form-fitted seat, where one form fits all, and where the only complaint you'll hear will be the gentle sign of vinyl settling into foam rubber. Remember, hard work sometimes pays off; procrastination pays off right now. Motives : Comfort = 6 --==--==-- Organic Material's Barstool Price : $700 Size : 1x1 Description : This leather and metal barstool has been designed with the kidneys and liver in mind. The lower lumbar back support secures these important organs while leaving the upper back free to roam. Put your feet up on the metallic foot rest, sit half way back and enjoy the cocktail. Motives : Comfort = 7 Environment = 2 --==--==-- "Stiff" by Superfluous Seating Price : $750 Size : 1x1 Description : Superfluous Seating revels in the design of awkward and generally uncomfortable barstools. Send a message to those greedy guests: "There' sno such thing as a free drink." Bottoms up! Motives : Comfort = 7 Environment = 2 =============================================================================== |-----------------------------------------------------------------------------| | [14.2] Surfaces | |-----------------------------------------------------------------------------| --==--==-- ss Price : s Size : s Description : s Motives : s =============================================================================== |-----------------------------------------------------------------------------| | [15] Questions & Answers | |-----------------------------------------------------------------------------| Newest questions are always on the top. --==--==-- Q: What happened to the weather? A: Weather effects, like rain, snow, thunderstorms, etc., were removed by Maxis near the end of the development cycle. I don't know why, and I don't think anyone does (but Maxis), but my guess involves two words: expansion pack. Q: Where do I put downloaded skins, glasses, etc.? A: In your "My Documents" folder, you will see a folder the game created named "EA Games". Open this folder, then open "The Sims 2", and finally, open "Downloads". Put all downloaded items into here. This includes skins, glasses, faces, beards, makeup, bodies, and what have you. DO NOT put lots in this folder. Instead, all lots should be made up of an .exe that will install the lot to the proper directory for you. Q: How do I build roads and lakes in a neighborhood? A: You need SimCity 4: Rush Hour to create neighborhoods. You use SimCity 4 to create a region, and add all the roads, lakes and mountains you like. Save it, and when you go to create a neighborhood in The Sims 2, use that region as the base, and you've got your own layout. Q: Why do I get slowdown with max speed? A: Most computers, even good ones, are affected by this. Using the maximum speed slows your system down, because everything is moving super fast. You've got Sims moving (or sleeping), people walking by, things floating around (butterflies outside maybe, or even cockroaches inside), gardener/maid/repairman, reflections... Everything adds up. If you experience a lot of slowdown when using this, zoom in very close to an empty spot of the lot, and it should be fine. Q: How do I WooHoo in public? A: Go to a community lot that has a changing room. Have one sim "Try On" some clothing. Once he/she gets into the changing room, click on another Sim and choose "Ask to Join". If the Sim likes you enough, they'll get into the changing room with you and WooHoo. If they don't, they'll reject you. Q: What the hell? I can't build any walls! A: You either have the pirated version of the game (bastard), or you used a NO-CD patch because of the problems with the DVD version. If you have the pirated version, burn in hell. If you have the DVD version, you'll have to wait for a patch by Maxis, if one is ever released, or return your copy and buy the standard CD-ROM edition, which comes on four discs. Q: How do I listen to custom music? A: Put any MP3 files you want to listen to in the "EA Games/The Sims 2/Music" directory, into one of the folders. This directory is created after you run the game for the first time, so don't worry if you've just installed it and it's not there. Once back in the game, you can choose which songs you want to play by going to options, audio options, and then choosing the proper area (stereo, buy, build, etc.) Q: Can I watch my own movies on the television? A: Yes. If you want your own movie, like a music video by a band you like, all you have to do is convert it to .AVI format using some program. There are several out there, some free, some you have to pay for. Try to use a program that doesn't leave a logo on the conversion, otherwise the logo will probably take up three quarters of the screen, making the video useless. The in-game video recording tool records files in .AVI format, so if you want to have custom Sim movies play, just record the video in the game, and place it in the appropriate directory, since it's already in .AVI. =============================================================================== |-----------------------------------------------------------------------------| | [16] Cheat Codes | |-----------------------------------------------------------------------------| As always, use these codes at your own risk, and whatever happens to your game as a result, it's entirely your fault, and I will not be blamed for your carelessness. The "move objects" cheat can be very bad, because if you delete something like your mailbox or trash can, neither of which can be bought, you can screw up your game so bad, you may need to do a fresh install. Some people complain that the console box won't open when they press CTRL+SHIFT+C. For those, I say go out and buy the game and uninstall your illegally downloaded copy, mmmkay? To use these cheat codes, press CTRL + SHIFT + C together to bring up a white console box at the top of the screen. Enter a code, and press ENTER to confirm it. CHEAT RESULT =============================================================================== kaching $1,000 simoleans motherlode $50,000 simoleans intProp maxNumOfVisitingSims # Change how many guests can be invited to a party; replace the # with the number; don't exeed 15, even on high end machines, or you risk gameplay so slow it'll be difficult to even save; use in the Neighborhood screen boolProp snapObjectsToGrid true/false Choose "true" or "false"; this allows you to place objects off the grid, which will, for example, let you line up a 1x2 television with a 1x3 couch, so it looks better* help Display list of cheat codes help Display help with the targeted code exit Close console expand Expand console deleteAllCharacters Remove Sims in neighborhood view TerrainType Change terrain in neighborhood view moveObjects Move or delete anything, including Sims. Useful if you want to put something out of bounds StretchSkeleton Alter the appearance of your Sims faceBlendLimits Used when creating a child, it removes the game making corrections to the child, which allows you to make unusual looking children aging Enable/disable aging autoPatch Enable/disable automatic patch notification slowMotion Enable/disable slow motion Vsync Increase performance with some video cards boolProp enablePostProcessing Blur effect*** vignette (centerX centerY x) Centered blur effect**** filmGrain (0.0-1.0) Enable grain/noise (like in the past three Silent Hill games) letterBox (0.0-0.4) Enable letterbox --==--==-- NOTES * To see a side-by-side comparison, go to this URL: http://www.jpatworld.com/simsgrid.html ** This option requires your video card to support pixel shading *** r (red), g (green) b (blue) must be set between 0 and 255; x must be set between 0.0 and 1.0 **** centerX and centerY are the screen coordinates; x must be set between 0.0 and 1.0 =============================================================================== |-----------------------------------------------------------------------------| | [17] Bugs | |-----------------------------------------------------------------------------| The purpose of this section is not to point fun at the game or to insult Maxis for the bugs found, but to make players aware of something that has the potential of screwing up your game, forcing you to revert to a previous save, or to even delete a whole family/neighborhood. If it was my desire to insult Maxis or The Sims, I wouldn't make a 400KB+ guide, now would I? I haven't tested or tried to duplicate any of the bugs sent it by people, so if it turns out one of them is not actually a bug, and just something the person did by accident, please let me know, and I'll remove it. Baby/Toddler Gets Kidnapped =========================== If you have a baby or toddler, and a visitor goes to play with your baby or toddler, there's a chance that the visitor will decide to leave right then, taking your baby/toddler with them. It won't be returned to you; you will lose it forever. When you call the person who kidnapped the kid, they will come over, but they won't have the baby/toddler. Submitted by: TownRanger --==--==-- Sim Moves Out, but Is Still Inside the House ============================================ Two Sims I created who were living in different houses got married. Female Sim proposed, so male Sim moved in with her when they tied the knot. On my neighborhood screen the house where male Sim lived shows no green plum-bob thingy (to be expected). But when I click the lots and houses button, and then click into that house to work on it in build mode, male Sim is still there, all his belongings are there, and I am able to control him like normal gameplay. I've exited and saved the entire game several times, and the two married Sims have been living together for a while now. Submitted by: racheljane9 --==--==-- Stove that Won't Stop Smoking ============================= I had a fire while cooking; my fire alarm rang and firemen arrived. They extinguished the fire but the food remained on the stove. After this, it was impossible for anyone to cook anything and, if I clicked on the stove, the option "get the grilled cheese sandwiches" appeared, but it was like this command was unrecognizable for the Sims. No one went there, no one could remove the food, and no one could eat. Submitted by: Silvia --==--==-- Be Bright after Drinking the Elixir Forever =========================================== 1 - Check if your Aspiration level is green or platinum first. 2 - Put the Elixir of Life close to a bed. 3 - Pause the game and tell your sim to drink and go to bed. 3 - Put the game on speed 3 and you sim will bright forever. If you drink another Elixir of Life without doing this, or if you change your clothes, your Sim will lose it's bright glow. Submitted by: Raiiel --==--==-- Buy Clothes, and Have Your Money Returned ========================================= In Pleasantview (I didn't test it in other neighborhoods), if you go to a community lot with clothes and buy some, then go to another community lot, all your money will be returned to you. Submitted by: Adidasic --==--==-- Wall Around Connecting Stairs ============================= When you place the stairs that stretch (ie. not the custom pre-set stairs) on top of one another, they build a wooden wall around them so it looks like the lower set of stairs are covered up, however you can still go down the lower set of stairs. Submitted by: Brad W. --==--==-- Guests at Your House, but Still Calling? ======================================== Occasionally, if you have a guest over to your house, you may get a phone call from that person, even though they are in the house with you. Submitted by: Kyle --==--==-- Children Being Taken Away ========================= I created a same sex couple, who adopted two children. One child was baking a muffin when both of the children were taken away by a social worker! The same sex couple were unable to have kids and the social worker wouldn't let me have any more either. Because the oven item can only be used by kids, I couldn't sell/delete the child's oven item until I enabled the moveobjects cheat. Submitted by: Felicity --==--==-- Never Leaving Social Worker =========================== When you choose to adopt a child, and you greet the social worker who delivers the child before she rings the doorbell, the social worker will be unable to leave, and you'll have to revert to a previous save to get rid of her. Submitted by: Felicity --==--==-- Nanny from Hell =============== Occasionally, when you hire the nanny to look after your baby/toddler, she may not leave. At all. She'll eat your food, complain about things, get in the way, steal money (from the Money Tree), and basically cause havoc. The only way to get rid of her is to use the "moveObjects" cheat and delete her. --==--==-- Maid Doesn't Take Out Trash =========================== When you hire the maid, he/she will do everything except take the trash out of the trash compactor. Even if they've only been there a while, they won't touch the trash compactor. --==--==-- Engine Noise ============ Occasionally, after the maid, gardener, repairman or school bus leaves, you can still hear the engine noise from it. It won't go away until you leave the lot and re-enter it, or it comes back. This also occurs with the remote controlled car you can buy, even if you later sell that object. (Thanks to Jo) --==--==-- Invisible Sim ============= When you reach the top of the Politics career, you get dropped off and picked up in a helicopter. If your Sim brings home a friend in the helicopter, the Sim will appear invisible, but he will still exist, which is evident when the Sim uses a hot tub, watches TV, or other Sims talk to him/her. This will also occur in any career that picks you up and drops you off in a helicopter, such as Military. Submitted by: Warren L. Jason B. (for info on the bug occuring in other careers) --==--==-- Unable to Cook with Maximum Cooking Skill ========================================= If you max out your Cooking skill, you may become unable to cook anything besides what you could normally cook with a skill of zero. This will also happen if you have seven or eight Cooking points, and then receive a career chance card that increases your Cooking. Submitted by: Mark --==--==-- Teleport Stops Sims from Using Bathroom ======================================= If you meditate in the bathroom and then teleport out into another room, another Sim wanting to go to the bathroom will still think you are still in the bashroom and will refuse to go to the toilet or bath. Submitted by: Dan =============================================================================== =============================================================================== |-----------------------------------------------------------------------------| | [A] Contact Information | |-----------------------------------------------------------------------------| ******************************************************************************* BEFORE E-MAILING ME, make sure you read through the guide first. If you can't find what you're looking for, check the "Questions & Answers" section. If you still can't find a solution, then feel free to e-mail me. If your e-mail asks a question I've covered, it will NOT be replied to. ******************************************************************************* To contact me, send an e-mail to the following address: jpaterson000 [at] msn [dot] com Replace [at] with @ and [dot] with the period. Please do not add me to your MSN Messenger list. All friend requests will be denied. When e-mailing me, include the name of the game, or an abbreviation of the game in the subject. Most other e-mails will probably end up not being read, and immediately deleted. Thank you. If your e-mail contains any of the following, I will not respond to it: - Help for something that's already covered in this FAQ; please look over it before e-mailing me - Help for something that has nothing to do with this game; do not ask me how to kill the final monster of a game if you're reading my MVP Baseball FAQ - Serial numbers, CD keys, registration codes, or where to find a pirated version If you need help with a technical problem, such as your game not loading or you're encountering errors, contact the developer and/or publisher of the game. I cannot help with technical problems. =============================================================================== |-----------------------------------------------------------------------------| | [B] Webmaster Information | |-----------------------------------------------------------------------------| Attention webmasters: You are allowed to host this document and display it without asking for prior permission. All you have to do is the following: - Do not charge people to see it or otherwise make a profit from it. - Do not alter it. - Give proper credit to the author. - You may not sell, rent or lease the document. If you want to use one of my guides _IN_ a guide of yours, like an item guide of mine in a general guide you're writing, feel free to do so, as long as you still follow the above. All I ask in addition to that is that you let me know when your guide is online so I can check it out. =============================================================================== |-----------------------------------------------------------------------------| | [C] Where This FAQ May be Found | |-----------------------------------------------------------------------------| JPatWorld http://www.jpatworld.com/ GameFAQs http://www.gamefaqs.com/ Cheat Happens http://www.cheathappens.com/ All other websites have permission to use this document, but they may be out of date or incorrect versions. The latest, newest versions can always be found at the above websites. =============================================================================== |-----------------------------------------------------------------------------| | [D] Other FAQs Written | |-----------------------------------------------------------------------------| This section may not always be up-to-date, as I'm not going to update every single one of my FAQs after making a new one. http://www.gamefaqs.com/features/recognition/8939.html ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== GAME GUIDE TYPE ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== Clock Tower 3 || File List Deus Ex: Invisible War || Walkthrough/FAQ ESPN NFL 2K5 || Milestones/Crib Unlockables ESPN NFL 2K5 || Strategy Guide/FAQ ESPN NHL 2K5 || Challenges & Unlockables Grand Theft Auto III || Walkthrough/FAQ Grand Theft Auto III || Song Guide James Bond 007: Everything or Nothing || Walkthrough/FAQ Madden NFL 2004 || Challenge Checklist MVP Baseball 2004 || Strategy Guide/FAQ MVP Baseball 2004 || Unlockables Guide Nocturne || Walkthrough/FAQ Red Faction || Walkthrough/FAQ RoadKill || Walkthrough/FAQ RoadKill || Song Guide Serious Sam || Walkthrough/FAQ SimCity 4: Rush Hour || Object Guide Splinter Cell: Pandora Tomorrow || Demo Walkthrough Star Wars: Knights of the Old Republic || Walkthrough/FAQ Star Wars: Knights of the Old Republic || Item List The Sims 2 || Strategy Guide/FAQ The Sims (PC) || Item List The Sims (CONSOLE) || Item List The Sims: House Party || Strategy Guide/FAQ Tony Hawk's Pro Skater 2X || Song Guide Tropico || Walkthrough/FAQ Unreal Tournament || Walkthrough/FAQ WWE RAW 2 || Move List/FAQ ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== Total FAQs: 28 I have also written several strategy guides, in HTML format with screenshots, for the website Cheat Happens (www.cheathappens.com). ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== Hitman: Contracts Mortal Kombat: Deception Spider-Man 2 The Chronicles of Riddick: Escape from Butcher Bay Unreal Tournament 2004 ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=== Total Guides: 5 =============================================================================== |-----------------------------------------------------------------------------| | [E] The Sims 2 Copyright Information | |-----------------------------------------------------------------------------| Copyright 2004 Maxis and Electronic Arts. All rights reserved. =============================================================================== This document is copyright by US and Canadian copyright laws. This FAQ is for personal use only. This FAQ may not be altered or used for commercial use. Websites may use this document without permission, but they must give proper credit to the author and musn't alter it any way, shape or form. All websites, excluding GameFAQs (www.gamefaqs.com), are prohibited from renting, selling or leasing this document, whether it's for personal or commercial gain. Thank you. =============================================================================== End of The Sims 2 Strategy Guide/FAQ. This document opyright 2004. All rights reserved. The author of this FAQ is in no way affiliated with Maxis, Electronic Arts, or any member of the development team.