- - - - - - - - - - - - R E S I D E N T E V I L 5 - - - - - - - - - - - - ____ _____ ____ ____ _____ ____ _ _____ _____ | _ \ | ____|/ ___| | _ \ | ____|| _ \ / \ |_ _|| ____| | | | || _| \___ \ | |_) || _| | |_) | / _ \ | | | _| | |_| || |___ ___) || __/ | |___ | _ < / ___ \ | | | |___ |____/ |_____||____/ |_| |_____||_| \_\/_/ \_\|_| |_____| _____ ____ ____ _ ____ _____ | ____|/ ___| / ___| / \ | _ \ | ____| | _| \___ \ | | / _ \ | |_) || _| | |___ ___) || |___ / ___ \ | __/ | |___ |_____||____/ \____|/_/ \_\|_| |_____| "I got a helicopter waiting and I'm going after Sheva." - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Resident Evil 5: Desperate Escape FAQ/Walkthrough Version 1.0 Last updated: March 29, 2010 Authored by: Berserker Email: berserker_kev(at)yahoo.com Homepage: http://www.berserkersblog.blogspot.com Youtube: http://www.youtube.com/user/BerserkerSTARS This document Copyright 2010 Kevin Hall (Berserker) Resident Evil 5 Copyright 2009 Capcom Ltd. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - =============================================================================== I N T R O =============================================================================== JILL VALENTINE'S LAST ESCAPE... While attempting to escape from Raccoon City back in September of 1998, Jill is hunted throughout the city by the Nemesis T-type pursuer sent in by Umbrella to dispose of the members of S.T.A.R.S. Jill is eventually infected with the T- virus after a run-in with the creature. Her partner Carlos finds a cure from a nearby hospital that appeared to rid Jill of the virus. Jill and Carlos successfully defeated the Nemesis T-type and escaped from Raccoon City only minutes before its destruction. Years later, Jill took a fatal fall along with her former commander Wesker from the top floor of the Spencer Estate in order to save her partner Chris. Jill was declared dead after the incident, but neither Wesker nor Jill died. Jill was saved by Wesker and Wesker placed Jill in a cryogenic sleep so he could perform experiments on her body. REMNANTS OF RACCOON CITY... It was later found that Jill still had remnants of the T-virus from Raccoon City inside of her body. Over the years, the T-virus remnants had mutated and built a defense system against the T-virus inside of her. Wesker used the virus antibodies to conduct further research on his Uroboros project, which was developed through the use of the Progenitor flowers that helped to spawn the original Progenitor Virus responsible for the T-virus. Jill Valentine, who had once devoted her life to the eradication of bioweapons was ironically being used to develop the most lethal bioweapon of them all. Wesker attached a device to Jill's chest that administered a performance- enhancing drug known as "P30" to Jill's body. This drug gives the subject super-human strength and renders the subject highly susceptible to mind control. FAVOR FOR A FRIEND... During his journey in Africa, Chris meets up with his old partner, Jill Valentine, who is now under the control of Wesker. In a fateful fight with his former S.T.A.R.S. partner, Chris and Sheva restrain Jill and remove the device that administers the P30 drug from Jill's chest. Jill comes to her senses and tells Chris and Sheva about the control she was under - she couldn't control her actions, but was still aware. She orders Chris and Sheva to find Wesker and stop him before he unleashes the Uroboros virus into the atmosphere. JILL VALENTINE'S "DESPERATE" ESCAPE... Jill is left behind in the Monarch Room... still weak from the P30 device being removed from her body and the fight with her former partner that had saved her. Josh Stone finds an unconscious Jill Valentine on the floor of the Monarch Room and brings her back to her senses. The two set out to escape the Tricell Facility and help Chris and Sheva Desperate Escape tells the tale of Jill and Josh's journey to escape the Tricell Facility and meet up with Chris and Sheva. It gives the player more backstory on Jill and Josh during the events that happened while Chris and Sheva are aboard the tanker that Wesker escapes the Tricell Facility on. This guide covers the full game of Desperate Escape that can be bought on the Xbox LIVE marketplace for 400 points or bought from the PlayStation Store for $4.99 in North America. Desperate Escape will also be released on a disc along with Resident Evil 5: Gold Edition for PS3 in March. All score star locations and Agitator Majini locations are labeled in the main walkthrough and a full list of them is available below the main walkthrough. Each score star and Agitator Majini location has one or two pics along with it to help signify its location. =============================================================================== B A S I C S =============================================================================== NOTE: I am not going to go into full detail with the basics of Resident Evil 5 in this guide. You can check out my full Resident Evil 5 guide for a full basics section on the gameplay of Resident Evil 5. ________________________ PlayStation 3 Control Setup __________________________ To save on a few emails, L3 = push in on the left thumbstick, R3 = push in on the right thumbstick, L thumbstick = left thumbstick, R thumbstick = right thumbstick and D-pad = Directional pad. Type A Type B [] - Action/Fire Gun [] - Action /\ - Inventory /\ - Inventory O - Partner Action O - Partner Action X - Run/Reload X - Run/Reload R2 - Display Map R2 - Display Map L2 - Locate Partner L2 - Equip Knife R1 - Aim Gun R1 - Fire Gun/Locate Partner L1 - Equip Knife L1 - Aim Gun L3 - N/A L3 - N/A R3 - N/A R3 - N/A Start - Pause Menu Start - Pause Menu Select - Skip Cutscene Select - Skip Cutscene L thumbstick - Walk/Turn L thumbstick - Walk/Turn R thumbstick - Change Viewpoint R thumbstick - Change Viewpoint D-pad up - Fast Equip D-pad up - Fast Equip D-pad down - Fast Equip D-pad down - Fast Equip D-pad right - Fast Equip D-pad right - Fast Equip D-pad left - Fast Equip D-pad left - Fast Equip Type C Type D [] - Action/Fire Gun [] - Action /\ - Inventory /\ - Inventory O - Partner Action O - Partner Acton X - Run/Reload X - Run/Reload R2 - Display Map R2 - Display Map L2 - Locate Partner L2 - Equip Knife R1 - Aim Gun R1 - Fire Gun/Locate Partner L1 - Equip Knife L1 - Aim Gun L3 - Run L3 - Run R3 - N/A R3 - N/A Start - Pause Menu Start - Pause Menu Select - Skip Cutscene Select - Skip Cutscene L thumbstick - Walk/Strafe L thumbstick - Walk/Strafe R thumbstick - Adjust Camera/Turn R thumbstick - Adjust Camera/Turn D-pad up - Fast Equip D-pad up - Fast Equip D-pad down - Fast Equip D-pad down - Fast Equip D-pad right - Fast Equip D-pad right - Fast Equip D-pad left - Fast Equip D-pad left - Fast Equip * The R thumbstick for Type B and D controls is used for precision targeting while aiming with a weapon and the L thumbstick for Type A and C controls is used for precision targeting while aiming with a weapon. -- Type A and C Combination Commands Hold R1 then tap X = Reload L thumbstick up + X = Run L thumbstick back + X = Quick Turn Hold R1 + tap [] = Fire/Throw Hold L1 + tap X = Slash with Knife -- Type B and D Combination Commands Hold L1 then tap X = Reload L thumbstick up + X = Run L3 + move L thumbstick up = Run L thumbstick back + X = Quick Turn L thumbstick right or left = Strafe Hold L1 + tap R1 = Fire/Throw Hold L2 + tap R1 = Slash with Knife -- Type C and D Combination Commands (only exclusive commands are listed) L3 + move L thumbstick up = Run Hold X then right or left on L thumbstick = Turn Character Hold X then right or left on R thumbstick = Lock Turning ___________________________ Xbox 360 Control Setup ____________________________ To save on a few emails, LS = push in on the left thumbstick, RS = push in on the right thumbstick, L thumbstick = left thumbstick, R thumbstick = right thumbstick and D-pad = Directional pad. Type A Type B X - Action/Fire Gun X - Action Y - Inventory Y - Inventory B - Partner Action B - Partner Action A - Run/Reload A - Run/Reload RB - Display Map RB - Display Map LB - Locate Partner LB - Equip Knife RT - Aim Gun RT - Fire Gun/Locate Partner LT - Equip Knife LT - Aim Gun LS - N/A LS - N/A RS - N/A RS - N/A Start - Pause Menu Start - Pause Menu Back - Skip Cutscene Back - Skip Cutscene L thumbstick - Walk/Turn L thumbstick - Walk/Turn R thumbstick - Change Viewpoint R thumbstick - Change Viewpoint D-pad up - Fast Equip D-pad up - Fast Equip D-pad down - Fast Equip D-pad down - Fast Equip D-pad right - Fast Equip D-pad right - Fast Equip D-pad left - Fast Equip D-pad left - Fast Equip Type C Type D X - Action/Fire Gun X - Action Y - Inventory Y - Inventory B - Partner Action B - Partner Acton A - Run/Reload A - Run/Reload RB - Display Map RB - Display Map LB - Locate Partner LB - Equip Knife RT - Aim Gun RT - Fire Gun/Locate Partner LT - Equip Knife LT - Aim Gun LS - N/A LS - N/A RS - N/A RS - N/A Start - Pause Menu Start - Pause Menu Back - Skip Cutscene Back - Skip Cutscene L thumbstick - Walk/Strafe L thumbstick - Walk/Strafe R thumbstick - Adjust Camera/Turn R thumbstick - Adjust Camera/Turn D-pad up - Fast Equip D-pad up - Fast Equip D-pad down - Fast Equip D-pad down - Fast Equip D-pad right - Fast Equip D-pad right - Fast Equip D-pad left - Fast Equip D-pad left - Fast Equip * The R thumbstick for Type B and D controls is used for precision targeting while aiming with a weapon and the L thumbstick for Type A and C controls is used for precision targeting while aiming with a weapon. -- Type A and C Combination Commands Hold RT then tap A = Reload L thumbstick up + A = Run L thumbstick back + A = Quick Turn Hold RT + tap X = Fire/Throw Hold LT + tap A = Slash with Knife -- Type B and D Combination Commands Hold LT then tap A = Reload L thumbstick up + A = Run LS + move L thumbstick up = Run L thumbstick back + A = Quick Turn L thumbstick right or left = Strafe Hold LT + tap RT = Fire/Throw Hold LB + tap RT = Slash with Knife -- Type C and D Combination Commands (only exclusive commands are listed) LS + move L thumbstick up = Run Hold A then right or left on L thumbstick = Turn Character Hold A then right or left on R thumbstick = Lock Turning ----------- Checkpoints ----------- Desperate Escape cannot be saved. A player will activate checkpoints in certain areas. If a player dies, the characters will be taken back to the last checkpoint reached. ------- Weapons ------- All weapons found in Desperate Escape will be random per playthrough but most of them will appear in certain locations. Here is a list of the weapons that be obtained: P8 handgun (with 15 ammo) MP5 machine gun (with 100 ammo) PSG-1 rifle (with 7 ammo) M3 shotgun (always/with 8 ammo) M29 magnum (with 6 ammo) Rocket Launcher (with 1 rocket) Hand Grenade Incendiary Grenade Flash Grenade Proximity Bomb It's possible to find more ammo for each gun and possible to find more incendiary, flash, and hand grenades in breakable objects. ----------- Score Stars ----------- Score stars increase the total amount for ranking purposes at the end of Desperate Escape. Score stars are hidden randomly inside breakable objects and enemies will sometimes drop them as they are defeated. Bosses will always drop a large score star after they are defeated. A few score stars are hidden in environments as well. Hidden Agitator Majini listed throughout the walkthrough will always drop large score stars as well. ----------------------- Normal Enemy Randomness ----------------------- Normal Enemies that are found throughout the stages will differ per playthrough of Desperate Escape. For Majini, a player will sometimes fight Town Majini then the player will fight Base Majini in the same area on the next playthrough. The weapon variety per Majini will differ as well - sometimes a player might fight dynamite Majini in an area then fight bowgun Majini in that same area on another playthrough. Bui Kickwa (spiders) may appear in some areas and Big Man Majini will appear randomly as well. The following is a list of the normal enemies a player will encounter in Desperate Escape along with some details about each one: -- Town Majini Town Majini are your most basic Majini types. They are local inhabitants of Kijuju that have been infected by a more advanced form of Las Plagas. Town Majini can carry a variety of weapons such as a hatchet, machete, green bottle, bowgun, cocktail and so on. -- Base Majini Unlike the main game of RE5, in Desperate Escape, Base Majini come equipped with the same type of weapons that Town Majini carry most of the time - machetes and cocktails along with their usual stun rod weapons. Base Majini will sometimes carry machine guns, iron shields and rocket launchers at times also. Base Majini have a random chance of expanding and exploding once they have been defeated in an attempt to damage a player. The explosion can be triggered early by shooting the expanding Majini also. -- Cephalo Both Town Majin and Base Majini will sometimes spawn a worm-like appendage from their head known as a Cephalo. A Cephalo is the actual parasite that lies dormant inside a Majini's body. The Cephalo will attack with its blade-like appendages that lie along the side of its worm-like head. It's very dangerous to remain close to a Cephalo, since it can hit a player anytime that a player is in close range to its worm-like appendage. A Cephalo can easily trap a player in a narrow area and damage the player badly. A Cephalo has a strong overhead attack that it will use to smash a character that is in front of it. Even during this attack, the blade-like appendage can still cut a player if the player touches the head appendage. A Cephalo can be damaged by shooting any portion of its body. The legs are the strongest part of a Cephalo, so shoot the Cephalo in its body (the Majini body) or shoot the head appendage. Shooting the Cephalo in both the body and the head will take the same amount of damage. A Cephalo is extremely weak to any sort of electrical damage or bright light. Electricity from a transformer will weaken it badly and a flash grenade or hand grenade that is tossed underneath the Cephalo (direct hit) will instantly kill it. A Cephalo can spring out of a Majini's head with little warning. The blade appendage will sometimes burst out of the Majini's head while it runs toward a character if the player shoots it in the head. This can cause a player to get damaged by the blast attacks. Use a shotgun to knock back the Cephalo if a Cephalo ever gets too close to your character. -- Duvalia Sometimes a Majini will undergo a transformation where the parasite inside will burst forth from the body and form a clamshell around the top half of the body. The new enemy will attack by opening its mouth to bite a character. The bite will automatically send a player into dying status if the Duvalia catches a player with the bite. The Duvalia will also perform a ram with its hard shell to knock a player to the ground. Shoot a Duvalia in its legs with a powerful weapon to damage it and make it kneel then open its clamshell to show off its major weak point. Blast the Duvalia in the mouth when it opens its clamshell to take some major damage from it and most likely finish it off for good. Like a Cephalo, a Duvalia is weak to electrical damage or a flash grenade. A flash grenade will instantly kill it. While a Majini mutates into a Duvalia, it is completely invincible to weapon fire. A flash grenade or a hand grenade tossed directly underneath it (direct hit) will kill the Duvalia at any time while it mutates however. Wait until a Duvalia is actually walking before shooting it with a gun or it will not take any damage from the gun blasts. -- Bui Kickwa This spider-like parasite is the most basic form of the parasite that infects a Majini's body. These enemies crawl along the ground and attack by jumping at a character then latching onto the body and squeezing the character. A partner must approach the grabbed character and perform the on-screen help command that will appear at that time in order to stop the grab early. If the grab is not cancelled, the victim must walk around for a few seconds as the parasite continues to squeeze and drain the player's health slowly. Before leaping to grab a character, the parasite will stand still then lift its front half into the air seconds before it leaps, so be sure to move to the side to avoid its jump at that time. Like any plagas enemy, a Bui Kickwa is weak to electrical damage and a flash grenade will instantly kill it. These parasites are very weak and can be finished off by a few shots from any normal weapon as well. -- Big Man Majini The Big Man Majini is a shirtless Majini that is larger and bulkier than a standard Majini. He attacks with punches and sometimes comes equipped with weapons such as a machete, long pipe or cocktail. Shoot the Big Man Majini in the legs with a handgun or machine gun to get him to kneel. Run up to him as he kneels then perform the melee attack command that appears. On co-op mode the partner can run up to the Big Man Majini and perform a second melee attack after the first melee attack then the character that performed the first melee attack can finish off the Big Man Majini with a tag team command that will appear while standing next to the Big Man Majini after the second melee attack. In single player mode, make the Big Man Majini kneel by shooting it in the legs then run up to it and melee attack it. Run against the Big Man Majini after the first melee attack and the partner will likely hit the Big Man Majini with a melee attack. Quickly run toward the Big Man Majini then finish it off with a tag team melee. Blasting a Big Man Majini with a shotgun blast will make it block as it slides back. At that time, a player can run up and melee attack it then the partner can run in behind the player and activate the tag team command instantly after the first melee. --------------------- Boss Enemy Randomness --------------------- Just like normal enemies, boss enemies will differ also. Sometimes you might fight a Reaper one playthrough followed by an Executioner on the next playthrough. Chainsaw Majini and Gatling Gun Majini appear often as well. NOTE 1: Bosses in a level will always appear at a certain time. The boss fought at the appearance time may differ per playthrough, but the boss will always be fought in the same area. NOTE 2: All boss enemies except for Reaper will swell up and explode while dying. This explosion can hit a player and cause damage. The explosion can be cancelled by shooting the boss as it falls. The shot will make the explosion harmless. The following is a list of the boss enemies a player will encounter in Desperate Escape along with some details about each one: -- Reaper The Reaper is basically an overgrown cockroach. It will walk toward a character and attempt to grab the character while in close range. Its close range grab will instantly kill a player. The Reaper will dash toward a character while at a distance. A Reaper's weak point is its white appendages along its body. The white back appendages can be seen while it dashes and it also has a glowing spot that will open up on its chest while it walks. Shoot either of these glowing white portions to make it kneel and show its shoulder weak spot. Shoot it in the shoulder weak spot then shoot it in the next shoulder weak spot as it reveals the second weak point then use a powerful weapon to shoot it in the chest weak spot as it leans back and reveals it glowing white chest weak point. A Reaper will take damage from an explosive, but it MUST be shot in a weak spot in order to finish it off. The easiest way to defeat a Reaper is to toss a hand grenade at it or set a proximity bomb in its path and allow the Reaper to get hit by the explosion. The Reaper will roll on its side then get up. It will have its side to your character. Point a machine gun or handgun at its chest then, right when it turns toward your character, fire at its chest weak point for a one hit kill. Its chest weak point will always be open when it turns. If you miss, then try to hit it in one of its back weak points as it dashes or runs away and shoot its chest weak point when it opens its chest portion. -- Executioner The Executioner is a big purple-skinned Majini that wears a dark hood over its head and drags a giant hammer-like axe. Any type of hit from its axe will send a character into immediate dying status, so be sure to back away when it performs a swing or run to its side to avoid its overhead swing. Don't ever run up to an Executioner and start firing at it unless you posses a magnum. A magnum will instantly stun the Executioner with a shot to any portion of its body. Without a magnum, stand in front of the Ex and get it to perform its overhead attack then quickly run behind it and turn then fire at its backside. Try to use a shotgun if you have it. Keep firing and hopefully it will kneel. If it doesn't kneel soon then run away and repeat the process over again. Whenever it kneels, aim for it head and shoot it with your most powerful weapons to damage it badly. An Executioner is like a walking tank, so a little more care has to be taken in fighting it without the assistance of a magnum. A magnum will always instantly stun the Ex. -- Gatling Gun Majini A Gatling Gun Majini will come in two varieties. The weaker one will be in a yellow outfit and the stronger Gatling Gun Majini will be in a red outfit. Both of them carry gatling guns. A Gatling Gun Majini will fire its Gatling Gun while at mid-distance from a player. Once it starts firing, run to the side and circle around it or get behind some sort of environmental object to take cover. From close range it will try to hit your character with the butt of its gatling gun. Its close range attack can be exploited since it will take a while to recover from it. If you're in close range, move toward the gatling gun Majini and try to make it perform its gatling gun strike then back up as it performs the move and toss a hand grenade at it or shoot it with a magnum or shotgun. From long range, toss a hand grenade or fire a magnum shot at the Gatling Gun Majini to stun it. A Gatling Gun Majini has some annoying invincibility frames of animation that it will enter while attempting to fire its gatling gun at times and these frames will make it to where a powerful hit will NOT stun the Majini. The only way to avoid this is to try to hit it before it fires its gatling gun. It has two different types of stuns, one where it will kneel (leg stun) and one where it will grab its head (body stun). A player can perform a tag team melee on the Gatling Gun Majini while it is stunned. In co-op mode, both players can perform a tag team melee on a stunned Gatling Gun Majini, one right after the other. A tag team melee will take major damage from the Gatling Gun Majini and kill any Majini that surround it. It's really best to spam gunfire on a stunned Gatling Gun Majini before performing the tag team command. Hitting it while it is stunned will give a player some free hits to damage it with. -- Chainsaw Majini Chainsaw Majini come in two different varieties. They can have either red pants or blue pants. They are distinguished by the chainsaw that they carry and burlap sack with one hole for their eye that they wear over their head. Chainsaw Majini chainsaw hits are all fatal. One slash will cause a character to go into dying status immediately and there is another slash that will instantly kill a player without any possible form of resuscitation. A chainsaw Majini can be stunned in two ways. Shoot the head or the legs for two different types of stuns. It's weak spot is its head but its legs are much easier to shoot in order to stun it, so you'll like want to blast it in the legs to get a leg stun then pull out your most powerful weapon and blast it in the head when it kneels. Both players can perform a melee attack against a stunned chainsaw Majini as well. Any type of fire damage such as an incendiary grenade or the fire trail from a oil canister will immediately stun a chainsaw Majini. Chainsaw Majini appear while wearing red pants and blue pants. The red pants version is the weakest type. These chainsaw Majini have less health and they will die immediately after they have taken enough damage. Chainsaw Majini with blue pants are much stronger and they will sometimes not die after suffering a certain amount of damage. Instead of dying, they will fall to the ground and lie in an unconscious state. They will rise back up and enter a berserk mode they will dash toward a player and swing their chainsaw wildly. The swings from a berserking chainsaw Majini will send a player into dying status. If the partner tries to resuscitate the fallen character then the chainsaw Majini will likely finish off both characters immediately after the resuscitation animation. A blue chainsaw Majini that is about to enter berserk mode can be shot while it rises and actually killed before it starts to move. It must fully get up in order to die but it will take full damage and actually be declared "dead" once it fully stands. Blast it with a powerful weapon as it gets up to finish it off quickly. A raging chainsaw Majini can be stunned with an incendiary grenade or a flash grenade - be sure to keep this in mind. --------------- Item Randomness --------------- Many items that are found in the environments of Desperate Escape will differ per playthrough. There are some fixed item locations however. Not all items will randomize per playthrough. ------------------------------------------------ Manipulating the AI partner for Tag Team Attacks ------------------------------------------------ After shooting a Majini in the arm and getting an arm stun on it, rush toward the Majini then hit it with an arm stun melee. After melee attacking the Majini, issue the "Go" command to your partner to have your partner run toward the Majini and hit with a follow-up melee attack. This same technique can also be used to set up tag team melees as show in this video from the main game of RE5: http://www.youtube.com/watch?v=Bx2pGTzxjec It's all about timing and positioning through the use of partner commands. The main thing that you need to keep in mind is that the AI partner will NOT melee attack a Majini that YOU stun, but it WILL melee attack a Majini that IT has stunned or YOU have melee attacked with an arm stun melee if it stands near that enemy. A player can use this same technique for Big Man Majini and boss enemies also. With Big Man Majini, the partner will usually follow the main character and step into the exact hit detection range for a follow-up melee if the partner is under the "Cover" (Come On) command while performing the first melee to a Big Man Majini. =============================================================================== D E S P E R A T E E S C A P E - W A L K T H R O U G H =============================================================================== [DSE11] Chapter 1-1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T R I C E L L F A C I L I T Y - D O C K A R E A - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == CORRIDOR == Jill and Josh will start out in the corridor of the dock area near the tanker that Chris and Sheva board to go after Wesker. Move down the corridor ahead then open the door off to the right. == TRANSPORTATION AREA 1 == The characters will fight either Town Majini or Base Majini in the outside area. If you fight Town Majini, some bowgun Majini will be stationed on the top platforms around the area and if you fight Base Majini, Majini with AK's will be along the top platform. One of the Majini might be up in the east guard tower, so be sure to shoot him if a Majini is up there. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate - Down the walkway to the left as the characters exit the corridor. --> Random Item [ ] Tall Crate - In a group of two crates, near the metal pillars on the south side. --> Random Item [ ] Tall Crate - In a group of two crates, near the metal pillars on the south side. --> Random Item [ ] Tall Crate - In a group of two crates, near the metal pillars on the south side. --> Random Item [ ] Tall Crate - In a group of two crates, near the metal pillars on the south side. --> Random Item ------------------------------------------------------------------------------- = = = = = = = = = = = = = = = = = = = = = = = = = A G I T A T O R M A J I N I -- Agitator Majini 1 Location: Transportation Area 1 The first Agitator Majini is the most difficult Agitator to make appear. He might actually require some restarts. First off, you need to know how to make all the enemies spawn in the transportation area: NOTE: DO NOT grab the Transportation Area Key until after the third group of enemies has appeared. 1) The first group of enemies will already be in the area once the player enters. The Majini will be along the top walkways and some will be standing below. A few of them will climb over the gate. 2) The second group of enemies will spawn from the back building behind the gate once the player falls below. 3) The third group of enemies will spawn from the crate on the second floor across from the locked gate once a player climbs any ladder to reach the second floor once again. 4) The fourth group of enemies will spawn from the rooftop of the building behind the locked gate once a player takes the Transportation Area Key from the locked gate. 5) The fifth group of enemies will spawn from the rooftop of the building behind the locked gate once a player moves toward the far right side of the fence next to the gate. Sometimes you have to run against the gate. This group will only appear after or during the fourth group. Now that you know the enemy spawning for the area, kill all of the Majini in the groups described above. Move around the area and kill each on in each group. Activate the enemy spawning as it described above. The Transportation Area Key will appear in three different places: 1) The scripted Duvalia Majini near the locked gate may drop it. 2) The safe in the room on the bottom floor may contain the key. 3) The safe in the room on the second floor may contain the key. DO NOT pick up the key until after the third enemy wave has spawned and been killed. Once all of the enemies in the area have been killed, use the Transportation Area Key on the locked gate to open it. Move toward the broken ladder behind the fence and toss Jill up the ladder. A cutscene will play and show the first Agitator if all of the spawning was activated properly and all of the enemies were defeated. Run back through the gate and shoot the Agitator as he climbs the ladder. He is a scripted Cephalo, so leg stun him then perform an instant kill melee to the Agitator to avoid the Cephalo. NOTE: This first Agitator appearance is very glitchy and not guaranteed no matter how precise you are. If the method described above does not work, restart the game and try again. For some reason, having the guard near the gate drop the key seems to increase your chances of getting the Agitator to spawn. I really think that some of the enemy spawning messes up at times and some Majini do not appear when they are supposed to. Try to activate each enemy group slowly and kill them all off then check the area to make sure there are no Majini left before activating the next group of Majini. Pics: http://img192.imageshack.us/img192/2548/defirstagitator1.jpg http://img682.imageshack.us/img682/63/defirstagitator2.jpg Videos: http://www.youtube.com/watch?v=M5YnYdgdkLM (^this is my own personal video of this Majini) http://www.youtube.com/watch?v=POka5sTPh-o (thanks to SeitengrateZero for ^this video) = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Fight the Majini on top then fall below. The Majini that is guarding the locked door in the back left corner will always mutate into a Duvalia if he is killed without an instant kill melee or a ground melee. Cancel the Duvalia mutation by shooting him once in the leg with the machine gun. If you get a leg stun then run behind him and perform an instant kill melee. If he falls to the ground, rush toward him and perform a ground melee to instantly kill him (his head will explode). --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate - In a group of two crates, near the locked gate door. --> Random Item [ ] Tall Crate - In a group of two crates, near the locked gate door. --> Random Item ------------------------------------------------------------------------------- The Majini near the locked gate MIGHT drop the ++TRANSPORTATION AREA KEY++ needed to unlock the gate to the side or he might not. If he doesn't then the key is inside the safe in the southwest room or top floor room. Enter the restroom area through the door in the back of the area and pick up the ++RANDOM WEAPON or GRENADES++ from the stall area. The weapon is usually either the PSG- 1 rifle or the M3 shotgun if it isn't a pair of grenades. Kick through the door on the opposite side of the area (south side) while still on the bottom floor and open the safe inside. You'll receive either the key for the locked door or a ++RANDOM WEAPON++. The characters will often receive the P8 handgun from this safe. Climb the ladder right outside the door then open the door to the room at the top. Open the safe inside to gain either the key for the locked gate or a ++RANDOM WEAPON or GRENADE++. There might be a Majini inside both of the rooms. If there is a Majini inside of the top room, he will mutate into a Duvalia or Cephalo when damaged. His mutation can be cancelled by an instant kill melee just like the guard near the locked gate. Climbing any of the ladders after falling from the first area will make more Majini appear from the north side of the area, so be prepared to fight them on your way back from the top room. Majini with cocktails or bowgun Majini will be in this group of Majini and they will camp out along the top platform and toss cocktails or shoot arrows at the characters. Grabbing the key (wherever it may be for you) will make Majini spawn from the building behind the gate. Unlock the gate door with the transportation area key and some Majini will hop out from an opening in the building up to the east then attack. One of these might mutate into a Cephalo. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate - In a group of two crates along the fence behind the locked gate door. --> Random Item [ ] Tall Crate - In a group of two crates along the fence behind the locked gate door. --> Random Item ------------------------------------------------------------------------------- The door up ahead is locked - it's barred from the other side. Walk toward the broken ladder and use the partner action command to make Josh toss Jill up the ladder. The Jill player will have to hop across the rooftops to the east. Two Bowgun Majini or Majini with cocktails will be on the far east rooftop. Shoot them before hopping across. The Josh player will have to deal with two Majini that spawn from the top of the building across from Jill. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate - In a group of two crates behind the barred gate that Jill has to open from the other side. --> Random Item [ ] Tall Crate - In a group of two crates behind the barred gate that Jill has to open from the other side. --> Random Item [ ] Tall Crate - In a group of two crate behind the barred gate that Jill has to open from the other side. This group is near the open doorway in the east. --> Random Item [ ] Tall Crate - In a group of two crate behind the barred gate that Jill has to open from the other side. This group is near the open doorway in the east. --> Random Item [ ] Tall Crate - On the middle rooftop that Jill has to leap to. --> Random Item ------------------------------------------------------------------------------- Once Jill reaches the east rooftop, fall down through the opening off to the right on the rooftop. The corridor below has a locked door that must be kicked down by both characters. Rush through the doorway. Majini with bowguns or Majini with iron shields will be to the right as Jill exits the building. If you fight Majini with iron shields, shoot their legs to get a leg stun then run behind them and perform an instant kill melee to finish them off quickly. When Jill reaches the door on the other side, Majini with bowguns, dynamite or possibly rocket launchers will exit from the building that she just left. The Josh player should be ready to shoot them as Jill unbars the door or Jill can rush back toward the building and finish both Majini off herself. TIP: If the Jill player backs toward the gate, the two Majini with projectile weapons will exit the building eventually and the Jill player can run toward them and shoot them while they walk into place. Both characters should enter the building that Jill exited from and use the partner action command near the locked door to kick down the door. Rush into the corridor ahead and exit out to the next area. == TRANSPORATION AREA 2 == As the characters exit the doorway at the other end of the corridor, Majini will be grouped up near a red explosive barrel off to the left up ahead. Run through the doorway then shoot the red explosive barrel to kill some of them right from the beginning. A Big Man Majini might be in the group and he won't die from the red barrel explosion - shoot him in the legs until he kneels then run up and melee attack him. If you're playing on single player, run up against the Big Man Majini after your main character melee attacks and the partner will hit the Big Man Majini with a second melee attack to knock it back. Run up to it after the second melee attack and perform the tag team attack command that appears to finish it off. In co-op mode, both players will have to hit the Big Man Majini one after the other. Keep in mind that you can do this for all Big Man Majini to kill it off quickly and save ammo. The Big Man Majini in this area will drop hand grenades, which will help out greatly for any bosses. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate - In a group of three crates behind the fence to the left as the characters exit from the corridor with the door they just kicked down. --> Random Item [ ] Tall Crate - In a group of three crates behind the fence to the left as the characters exit from the corridor with the door they just kicked down. --> Random Item [ ] Tall Crate - In a group of three crates behind the fence to the left as the characters exit from the corridor with the door they just kicked down. --> Random Item ------------------------------------------------------------------------------- Stand in front of the broken ladder off to the right up ahead and a partner action command can be used to toss Jill up to the top walkway. The Jill player can use this walkway to gain a few out of reach items and fight off the Majini that should be stationed at the top (bowgun or cocktail) - there might be a Majini near the fans on the south walkway as well (he can carry a rocket launcher or a bowgun). This area can also be used as a sniping point if the Jill player has a rifle. The Jill player will find ++3 HAND GRENADES++ on a small crate on the high walkway. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate - In a group of two crates along the upper walkway where Jill is tossed to. --> Random Item [ ] Tall Crate - In a group of two crates along the upper walkway where Jill is tossed to. --> Random Item [ ] Tall Crate - Once the Jill player hops off the east side of the rooftop and falls to the ledge below, this crate will be off to the right. --> Random Item ------------------------------------------------------------------------------- The Josh player should move below and meet up with the Jill player. Notice all the hazardous objects around the area - the explosive barrels and oil canisters. These can be used to your advantage for the boss fights that are coming up. The door on the south side is locked with a lock that cannot be cracked by even the most gifted masters of unlocking so it will require a key. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate - In the middle of the area, on the west side, against the wall on that side. --> Random Item ------------------------------------------------------------------------------- Enter the building through the door off to the right behind the truck and open the safe then take the ++RANDOM WEAPON++ from inside. A Majini might be inside the building. Majini will spawn outside of the building after the characters enter the building. A boss will hop out of the large crate to the north eventually. It will either be a Gatling Gun Majini or a Chainsaw Majini. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star Location: Tranportation Area 2 Points: 1000 This score star is on the top ceiling of the metal crate that the first boss leaps out of. You can easily see this score star in the cutscene when the first boss leaps out of the crate. Pics: http://img689.imageshack.us/img689/8495/defirstscorestar.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Hide behind the truck if a Gatling Gun Majini hops out of the crate and toss a hand grenade at him to stun him then run up and tag team melee attack him. He can be stunned through rapid fire to his legs or body as well. If you're playing in single player, run against the chainsaw Majini after melee attacking him once to make the AI partner perform a follow-up melee attack. In co-op mode, both players and melee attack him one after the other. If you fight a chainsaw Majini, keep in mind that they can be stunned with incendiary grenades or by leading them through the oil drum's fire after the group of canisters are shot and set off. You'll mainly want to pressure a stunned chainsaw Majini with rapid fire to its head while it is stunned then melee attack it only toward the end of the stun animation since the melee won't damage it much. Aim toward the chainsaw Majini's head or legs and fire at it to stun it while it moves if needed. Whichever boss the characters fight, that boss will drop the ++EMERGENCY EXIT KEY++. More Majini will attack along with another boss eventually - the seonc boss will drop from the second floor walkway above the truck on the south side. The second boss will be another version of the first boss - either a red Gatling Gun Majini or another type of chainsaw Majini. Take cover behind the truck if the boss is a Gatling Gun Majini. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate - In a group of two crates in the backside of the truck in the south. --> Random Item [ ] Tall Crate - In a group of two crates in the backside of the truck in the south. --> Random Item [ ] Tall Crate - Across from the exit door in the south. --> Random Item ------------------------------------------------------------------------------- Use the Emergency Exit Key on the locked door behind the truck in the south. Use the "Open" command in front of the door down the corridor to exit this area. [DSE12] Chapter 1-2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T R I C E L L F A C I L I T Y - C O M M U N I C A T I O N F A C I L I T Y A R E A - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == COMMUNICATION FACILITY AREA == Step past the Tricell crates along the street to the west to activate a cutscene. This area is quite huge and has multiple paths that can be taken at certain points - the characters will be offered the chance to split up. The characters will have to use rocket turrets to blast open gates and destroy giant boulders that lie in the way of the paths they must take. The main destination for now is the bridge in the far north. Players will have to fight several Majini that will continuously spawn in this area. At times, the characters will have to step behind environmental objects or simply run to avoid being hit by a rocket from a Majini that controls a rocket turret from one of the towers in the area - there are four rocket turrets altogether. NOTE: The Majini that use the rocket turrets around the area can be shot and killed with any weapon (preferably the rifle) from long range. There will always be at least two Majini per rocket turret that will try to shoot the characters. Always stand back and wait after shooting the first and the second Majini just to make sure that no more Majini use the turret before moving on. Find the metal platform off to the left then hop across it using the jump command while standing near the ledge then hop over to the area on the south side. Open the safe off to the left then grab the ++2 FIRST AID SPRAYS++ inside of the safe. Make sure each character has one. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate - Behind the large Tricell crates to the left after the cutscene plays. --> Random Item [ ] Tall Crate - Lying near a stack of steel beams on the south platform that can be hopped over to from the beginning of the Facility Area. --> Random Item ------------------------------------------------------------------------------- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star Location: Communication Facility Area Points: 1000 Look off to the far west while standing on the far south platform to see a group of crates that lie in front of a tunnel. This score star is hanging on the side of the top right crate. Blast it from a distance with the rifle or any gun. You really don't need to waste a rifle shot with a bit of precision aiming with a machine gun or handgun. Pics: http://img171.imageshack.us/img171/6677/desecondscorestar1.jpg http://img716.imageshack.us/img716/8247/desecondscorestar2.jpg http://img28.imageshack.us/img28/8813/desecondscorestar3.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Hop back over to the area where the characters started. Walk over to the left side of the area near the crate and the ledge and pick up the ++GREEN HERB++ off to the side. Face the first set of searchlights on the tower in the distance. A Majini should be behind the rocket turret in the portion of the tower below the searchlights. This little bastard will fire rockets at your characters if you try to move any further without killing him. Take out the rifle and shoot him in the head to kill him. Stand and wait then another Majini will try to rush behind the turret and blast the characters. Shoot the second Majini also. There won't be anymore Majini that will get behind the turret, so fall down the north side of the platform. Collect the ++MACHINE GUN AMMO++ and the ++HANDGUN AMMO++ from off the boxes near the stairs. Move down the stairs then run across the bridge below the stairs. A few Majini will likely attack along the way across the bridge. Some Majini with crossbows or shields will be behind the sandbags near the large red gate door up ahead. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate - Lying in the back left corner of the shack off to the left before reaching the first large red gate door. --> Random Item [ ] Tall Crate - In the back of the tunnel that is blocked by boulders with red markings on them. The characters will need to use the southwest turret to destroy the boulders or allow the Majini at the turret to hit the boulders with a rocket. --> Random Item [ ] Tall Crate - In the back of the tunnel that is blocked by boulders with red markings on them. The characters will need to use the southwest turret to destroy the boulders or allow the Majini at the turret to hit the boulders with a rocket. --> Random Item [ ] Tall Crate - Lying along with another crate in the back of the trailer in front of the large red gate. --> Random Item [ ] Tall Crate - Lying along with another crate in the back of the trailer in front of the large red gate. --> Random Item [ ] Tall Crate - Lying to the left along the path that leads to the gate beside the large red gate that needs to be blown open. --> Random Item ------------------------------------------------------------------------------- Majini will begin to drop from the ledge to the right above the area with the sandbags. A cutscene will play that will show the large red gate and then show the rocket turret in the west. The characters need to reach the turret then blow open the red gate to get through. Notice the boulders with red markings on them that block the tunnel to the right (east). These boulders can be destroyed by blasting them with a rocket from a rocket turret and some of them hide hidden paths and items. Run toward the ledge to the west. If the characters are fighting Base Majini in this area, there might be a Majini with a rocket launcher on the other side of the gap. Be sure to shoot him if you spot him. Move toward the section of the bridge that is blocked off. Josh can toss Jill over to the west side from the current side. Both characters can also move through the gate to the north and run across the bridge below. It's your choice. In a co-op game, it's quicker if the Josh player tosses the Jill player over to the other side. The Jill player can use the rifle to shoot the Majini behind the northeast turret. Either way, Josh or both characters need to open the gate to the north then run across the bridge. A few Majini may attack on the bridge and a boss enemy will drop from the ledge above the gate near the bridge eventually. The boss enemy will be either a Reaper or an Executioner. Toss a hand grenade at the Reaper then shoot its chest weak point when it turns to quickly dispose of it. If the enemy is an Executioner, make it perform its overhead attack by standing near it then rush behind it and blast it with the shotgun. A hand grenade can also be used to stun the Ex. While moving across the bridge, a Majini will begin to fire rockets from the rocket turret in the northeast. Try to run across the bridge as quickly as possible since the characters can get knocked off the side if a rocket hits one of them. The characters will hang on to the side and the player will have to tap a button to keep the hanging character from losing his/her grip. The partner can lift the character up by standing near the character and by pressing the O/B button when the help command appears. A character can take out the rifle and shoot the Majini that is behind the rocket turret in the northeast or the characters can quickly rush across the bridge, move up the ladder, kick down the door at the top then make their way toward the rocket turret along the southwest side and blast the Majini with a rocket - you'll have to get a feel of the aiming and where the rocket will go based on a few shots. A total of two Majini will get behind the rocket turret in the northeast. Keep an eye on it before leaving just to make sure. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate - In the tower with the first rocket turret in the southwest (left side of the turret). --> Random Item [ ] Tall Crate - In the tower with the first rocket turret in the southwest (right side of the turret). --> Random Item ------------------------------------------------------------------------------- Blast the large red gate in the northeast with a rocket to destroy it and you'll receive a checkpoint. Use the rocket turret to shoot the large boulder with the red marking that blocks the tunnel in the east as well. This will make it to where the characters can reach the breakable objects in the back of the tunnel. Blast the rock near the Tricell metal crates by the northeast turret in the distance. This will allow the characters to be able to reach a green herb on the other side. -- CHECKPOINT -- Once the characters fall back down the side of the tower that the turret is in, Majini will begin to drop down the west ledge up above. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate (x2) - In the back of the tunnel that is blocked by a boulder with red markings near the first rocket turret tower. This boulder needs to be destroyed with the turret on the other side or a character needs to make the Majini in the northeast tower blast a rocket toward it. The tunnel also has a train cart inside of it. --> Random Items ------------------------------------------------------------------------------- -- JILL PATH The Jill player can be tossed up to the ledge above the broken ladder on the west side near the bridge. Jill will fight a few Majini at the top. Enter the building at the top of the ledge and open the safe inside then grab the ++RANDOM ITEM (usually a FIRST AID SPRAY or 5 FLASH GRENADES)++ from inside. Open the locker across from the safe and pick up the ++RANDOM WEAPON++ inside. The weapon can be a rocket launcher. Climb the ladder on the east side of the building. Break the crates then step onto the bridge. Hopefully, you're Josh partner will be on the other side with the rocket turret by now and will blast the boulder on your side then meet up with your character. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate (x2) - On the east platform at the end of the railroad bridge that extends across the middle area. --> Random Items ------------------------------------------------------------------------------- -- JOSH PATH For the Josh player, after moving back across the bridge to the east, a few enemies will move out of the area beyond the destroyed gate. As usual, they will be random. The player could fight Bui Kichwa or a mixture of Majini and Big Man Majini. Shoot the transformer above the small shack or shoot the oil barrels near the trailers to set up traps for the oncoming enemies. Move into the area beyond the destroyed gate. Run up the stairs to the left that lead up to the tower. If the boulder to the left near the Tricell crates was destroyed, move behind the left Tricell crate and pick up the ++GREEN HERB++ on the other side of it. Climb up to the turret in the tower. Use the turret to blast the boulder with the red markings on it along the railroad bridge in the northwest. Find the train cart near the rocket turret on the other side (the one that you just came from) and blast the rock with the red marking next to that train cart. This will reveal a tunnel that leads to a few breakable objects. Whether you want to go back for them or not is up to you. -- BOTH PLAYERS MEET AGAIN If both partners split up then they should meet on the middle bridge if they're following Berserker's guide! Majini will begin to spawn from the building above the train cart at the end of the railroad bridge to the east. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate - Lying near the train cart along the east side of the railroad bridge that extends across the middle area. --> Random Item ------------------------------------------------------------------------------- Run to the west side of the railroad bridge. Since the rocks have been destroyed, a metal crate with ++5 PROXIMITY BOMBS++ in it has now been revealed. Enter the crate then grab the proximity bombs then run back across to the east side. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate - Lying near the proximity bombs inside the metal crate that is behind the boulder with red markings on the west side of the railroad bridge. --> Random Item ------------------------------------------------------------------------------- With both characters together, fall back down the east tower then approach the locked door at the bottom. Kick the door down with the partner action command while both characters stand in front of it. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate - Lying on the other side of the gate that both characters must kick down along the east side. --> Random Item ------------------------------------------------------------------------------- -- CHECK POINT -- Take out a rifle quickly! While both characters are positioned near the gate that they just kicked down, look up toward the rocket turret in the north and a Majini should be about to get behind it. Blast him before he starts to fire rockets. The player with the rifle should keep a sharp eye on the turret in the north and make sure that another Majini does not get behind it. Majini will attack from the north and some will move up the ladder to the left. A boss enemy will appear in this area soon - either an Executioner or a Reaper, so be ready to fight it. Majini spawns will really start to pick up by this point, so be ready to fight a Majini at any moment. The mentioned boss enemy and several Majini will move across the bridge in the north up ahead. A player can run toward the northeast tower and use the rocket turret to shoot at them. Plant at least one proximity bomb below the ladder that leads to the rocket turret to kill off some of the Majini that will try to move up the tower after your character. There is a large red metal gate in the west that can be destroyed. This metal gate blocks the way to the northwest turret on the other side. Back near the gate that was kicked down, hop down the ladder to the left after the Majini stop appearing then break the objects around the area for some items. The door to the building off to the right is locked - it's barred from the other side. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate - Lying near the broken ladder that Jill can be tossed up beyond the locked gate that the characters can kick down on the east side. --> Random Item [ ] Tall Crate - Lying on the right side of the building with the locked door on the east side. This is near the broken ladder where Jill can be tossed to the area above. --> Random Item [ ] Tall Crate (x2) - In the middle of a stack of Tricell crates up the ladder that Jill can be tossed up on the east side --> Random Item ------------------------------------------------------------------------------- The Jill player can be tossed up the ladder in the middle of the area. Make sure that Jill has the rifle. Shoot the Majini in the northwest rocket tower if he starts to fire at Jill. Jill should race along the top walkway then climb the ladder at the end (off to the right). Pick up the ++FIRST AID SPRAY++ and the ++ROCKET LAUNCHER++ on the platform above the ladder. Fall down the north side of the platform. Pic of rocket launcher and first aid spray pickups: http://img708.imageshack.us/img708/3744/derocketlauncherandfas.jpg The building near the area where Jill will fall to contains ++2 PACKS OF HANDGUN AMMO++, ++2 PACKS OF MACHINE GUN AMMO++, ++1 PACK OF RIFLE AMMO++ and ++1 PACK OF SHOTGUN AMMO++ on the desk inside. There is a ++M3 SHOTGUN++ inside of the locker near the desk as well. The door to the building can be unbarred from off to the side if the partner is still waiting on the other side. Approach the stairs to the northeast rocket turret tower if you haven't already used it and step behind the rocket turret. There is a large red gate in the far west that can be shot. It is on the other side of the bridge below and it will allow access to the rocket turret on the other west side. Blast the gate. Majini will begin to drop down from the north gate. Move back down the tower then fight through the Majini and run through the destroyed gate on the west side. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate - Off to the right while approaching the stairs to the northwest rocket turret. --> Random Item ------------------------------------------------------------------------------- Make your way to the tower with the rocket turret. Open the safe near the rocket turret then pick up the ++FIRST AID SPRAY OR RANDOM WEAPON++ inside of the safe. Use the rocket turret and blast the large red gate to destroy it. Move back down the tower then run across the bridge and step past the destroyed gate. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate (x2) - To the right in front of the final gate that must be destroyed. --> Random Item ------------------------------------------------------------------------------- -- CHECK POINT -- The characters can take cover behind the stacked Tricell crates at the beginning of the area behind the destroyed gates. Move toward either side for the "Take cover" command to appear. A player can tap the aiming button to lean out and shoot. Majini will be behind two rocket turrets on the top floor up ahead and a boss enemy and several Majini will begin to move toward the characters eventually. The boss enemy will be an Executioner or a Reaper once again. Lead the boss enemy behind the Tricell crates or back through the destroyed gates to keep from having to step out in the area with the rocket turrets and finish the boss off there. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate - Off to the right, near a Tricell crate as the characters enter the area beyond the destroyed gate. --> Random Item [ ] Tall Crate (x2) - In the back of the trailer. --> Random Item ------------------------------------------------------------------------------- MAJOR TIP: While standing near the destroyed gate, look above the stacked Tricell crates to get a clear view of the two Majini that stand behind the rocket turrets in the north. It's possible to position your character to where the rockets they fire will hit the Tricell crates while you still have a clear view of the Majini's heads as they stand behind the turrets. Take out a rifle and shoot them both in the head to end the rocket firing from the beginning. Pic of sniper point: http://img25.imageshack.us/img25/8924/desniperpoint.jpg If you're fighting Base Majini in this area, two Base Majini with rocket launchers may be below the two ladders in the north. Fight off the Majini and stay near the wall if the Majini are still behind the rocket turrets. The characters can either climb the ladders or move up the ramp to the right to reach the next area up above. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate - Behind a Tricell crate at the very top of the first ramp. --> Random Item [ ] Tall Crate - Behind a Tricell crate at the top of the left ladder. --> Random Item ------------------------------------------------------------------------------- Near the east side there is a locked gate across from a Tricell crate. The gate is locked from the other side. A few Majini will attack from off to the left near the middle tent. Enter the middle tent and pick up the ++FIRST AID SPRAY++ from off the boxes to the left then grab the ++RIFLE AMMO++, ++HANGUN AMMO++, ++MACHINE GUN AMMO++ and ++SHOTGUN AMMO++ from off the left set of boxes. A player can take cover in this tent and finish off the remaining Majini that spawn in this area. If the Majini outside are still firing rockets then the Josh partner should remain here after helping Jill outside. Both players need to move toward the broken ladder on the west side of the area then the Josh player needs to toss the Jill player up the ladder with the use of the partner action command while standing in front of it. A few Majini might attack Jill after she reaches the top area. If you're fighting Base Majini, a Majini with a shield might attack Jill after she is tossed up the ladder. The exit doors to this area are in the far north. A Big Man Majini is standing near the exit doors and he will move toward the Jill player and attack her eventually. If the two Majini are still controlling the rocket turrets, run over to them and kill both of them quickly. Hop up to the platform with them and kill them. The Jill player needs to run to the east side and unbar the gate so that the Josh player can join up with Jill. The Josh player can help the Jill player finish off the remaining Majini in the top area. Once both characters reach the top of the ramp, a cutscene will activate showing the players that the bridge up ahead has been destroyed. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate (x2) - Near the crates to the left of the exit doors. --> Random Item [ ] Tall Crate - By the set of crates on the east side of the top area. --> Random Item ------------------------------------------------------------------------------- After the cutscene, Josh will contact Doug over the radio. Finish off any remaining Majini in the area. Both players are now in the area where the second Agitator Majini will appear. = = = = = = = = = = = = = = = = = = = = = = = = = A G I T A T O R M A J I N I -- Agitator Majini 2 Location: Communication Facility After the Jill player unbars the gate in the far north, near the exit doors that lead out of the second area, make sure to finish off all Majini in the area. Both players should step onto the platform with the two rocket turrets then step behind the two turrets and prepare to fire. Two Majini will step out from the side of the high walkway in the south. Shoot both of them with rockets. Two more Majini will step out from the sides eventually. Shoot both of them with rockets also. Eventually a cutscene will trigger and an Agitator Majini and four other Majini will step out from the side of the high walkway. Fire a rocket at them and defeat the Agitator to receive credit for beating him and a score star from him - the score star is given automatically. NOTE: In a single player game, the "Command Partner" command can be used to make your partner stay behind a turret. This way, the Majini will continue to spawn up until the Agitator appears. As long as one characters uses a turret, the Majini will continue to appear up to the point of the Agitator. Pics: http://img696.imageshack.us/img696/97/desecondagitator1.jpg http://img34.imageshack.us/img34/7413/desecondagitator2.jpg http://img199.imageshack.us/img199/7859/desecondagitator3.jpg http://img3.imageshack.us/img3/7708/desecondagitator4.jpg http://img202.imageshack.us/img202/2521/desecondagitator5.jpg Videos: http://www.youtube.com/watch?v=y0-sTbe4mJ8 (thanks to SeitengrateZero for the video) = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Step toward the double door exit in the north and open it to continue to the next area. [DSE13] Chapter 1-3 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T R I C E L L F A C I L I T Y - L A N D I N G P A D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jill and Josh will start on the rooftop landing pad of the communications tower. Grab the ++FIRST AID SPRAY++ on the fan across from the elevator doors. There is some ++RIFLE AMMO++ and ++MACHINE GUN AMMO++ on the right shelf inside the destroyed room up ahead. ++2 HAND GRENADES++ lie on the middle crate on the left side in the middle of the area and ++3 HAND GRENADES++ are on top of the blue metal crate in the middle of the area - climb the ladder and they are on a smaller crate at the top of it. Be sure to collect all items you need before stepping past the blue metal crate on the west side of the area. A cutscene will activate once the characters step past the blue crate. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate - On the east portion of the rooftop near an explosive barrel. --> Random Item [ ] Tall Crate - On the east portion of the rooftop near an explosive barrel. --> Random Item [ ] Tall Crate - On the east portion of the rooftop in a room with a destroyed wall. --> Random Item [ ] Tall Crate - On the east portion of the rooftop in a room with a destroyed wall. --> Random Item [ ] Tall Crate - In the middle of the rooftop. --> Random Item [ ] Tall Crate (x3) - On the south side of the second floor (up the ladder). --> Random Item [ ] Tall Crate (x2) - On the north side of the second floor (up the ladder). --> Random Item [ ] Tall Crate (x2) - Inside the large blue metal crate near the middle of the area. --> Random Item ------------------------------------------------------------------------------- Inside of the west building, the players will find ++2 PACKS OF MACHINE GUN AMMO++ and ++SHOTGUN AMMO++ after the cutscene. Don't worry about the items for now though since a whole horde of Majini will group around the characters and attack after the cutscene. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Tall Crate - Lying along the west side of the large blue crate. --> Random Item [ ] Tall Crate - In the far northwest corner of the rooftop --> Random Item [ ] Tall Crate (x3) - Lying inside the west building. [ ] Tall Crate (x2) - Climb to the top of the large blue metal crate and these will be at the end of the walkway across from it. --> Random Item ------------------------------------------------------------------------------- -- THE FINAL BATTLE This fight will last for a little over five minutes total. The characters must stand their ground for five minutes until Doug reaches the landing pad to pick them up. The Majini (either Town or Base) that attack on the Landing Pad are much more aggressive and much greater in number than any of the Majini that have been fought yet in Desperate Escape. It's not wise to let these Majini surround the characters. Both players need to get to higher ground! It's best to climb either of the ladders on the east side of the area and step onto the second floor walkway on the east side. The second floor walkway is an area that both players will want to stake out for this entire fight and defend. In co-op mode, each player should stand near a ladder and knock the Majini down the ladders as they try to climb. Look on the crates to the west and shoot any cocktail, bowgun or machine gun Majini that are on top of the crates. The east tower up above the second floor is a Majini spawn point. Be sure to keep this in mind since Majini will occasionally leap down from the tower then attack the characters. One bowgun Majini or Majini with a machine gun will be up on this tower as well. -- FIRST BOSS Eventually a cutscene will play as the first boss enemy exits the elevator on the northeast side of the area. This boss will be random. It will be either a Red Executioner, a Chainsaw Majini or a yellow Gatling Gun Majini. If your characters have a rocket launcher be sure to use it on one of the bosses in this area. Proximity Bombs can be placed on the narrow second floor in order to stun a boss easily or a player could toss hand grenades to stun the boss or use normal gunfire. The bosses do not have as much life as they do in other modes (Mercs and main game of RE5) so normal gunfire from a shotgun or machine gun can work well in stunning and killing a boss. -- SECOND BOSS Once the first boss is finished off, a second boss will appear later in the battle. The second boss will leap down from the tower in the west. It will be either a Chainsaw Majini or a Reaper. You really have to be careful if the boss is a blue chainsaw Majini, since it will appear to die then rise back up and go berserk while on the second floor walkway. Toss two hand grenades at it while it rises and this should kill it when it gets up. You can stand over it with a shotgun and blast it in the head but this is VERY risky since the spread will sometimes miss its head. Going into dying status against a raging chainsaw Majini is usually death for both characters unless the partner quickly stuns the raging chainsaw Majini with an incendiary grenade or flash grenade. -- THIRD BOSS The third boss will hop down from the tower in the west just like the second boss. The boss will be either a Reaper or a blue Chainsaw Majini. NOTE: The third boss MIGHT be the final boss in a single player game, before the Agitator. -- A DELAY!? Doug will eventually contact the characters over the radio and tell them that he "has BOWs flyin' all over the place" and that he'll have to make a detour. This will add 2 minutes and 40 seconds to the clock. This always happens and these is no way to cancel the delay. -- FOURTH BOSS After the third boss is finished off, another cutscene will play later in the fight as a fourth boss steps out of the elevator. This enemy will be either a red Executioner, a red Gatling Gun Majini, or a Chainsaw Majini. Fight this boss off just like the first boss. -- AGITATOR If the characters still have time leftover after the fourth boss, the final Agitator Majini will exit from the elevator along with two Big Man Majini. Just like the first Agitator Majini, this Agitator is a scripted Cephalo. Shoot him in the leg to get a leg stun on him with either character then perform an instant kill melee to him from behind to instantly kill him and avoid his Cephalo transformation. The characters do not have much time left once the Agitator Majini exits the elevator so, he must be killed quickly if you want to receive credit for finishing him off for achievement purposes and ranking in enemies killed. The Cephalo must die if it spawns from him. = = = = = = = = = = = = = = = = = = = = = = = = = A G I T A T O R M A J I N I -- Agitator Majini 3 Location: Landing Pad Once the timed sequence has started, the final Agitator will move out of the elevator eventually after the fourth (or possibly third) boss is finished off. All bosses must be finished off quickly in order to get the Agitator to appear since both characters only have five minutes to finish four bosses and the Agitator before the fight ends. The final Agitator is a scripted Cephalo! You have very little time to finish him, so try to shoot him in the legs for a leg stun then perform an instant kill melee to him. Toss a flash grenade at him if he becomes a Cephalo or finish off the Cephalo with a high-powered weapon. Pics: http://img121.imageshack.us/img121/5447/dethirdagitator1.jpg http://img13.imageshack.us/img13/941/dethirdagitator2.jpg http://img25.imageshack.us/img25/9830/dethirdagitator3.jpg Videos: http://www.youtube.com/watch?v=wBowQL3mT3Q (thanks to SeitengrateZero for the video) = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Once the clock on the top of the screen goes down to 0, the fight will end and the ending cutscene to Desperate Escape will play. =============================================================================== S C O R E S T A R & A G I T A T O R M A J I N I L O C A T I O N S =============================================================================== There are 2 Score Stars hidden throughout the Lost in Nightmares side story and finding them all will help boost your overall point total at the end of the side story for ranking. Score Stars must be shot with a gun in order to collect them much like the BSAA emblems in the main game of RE5. ----- --> Wish upon a Star Destroy all 18 of the Score stars found throughout "Lost in Nightmares". ----- ------------------------ Score Star Location List ------------------------ ------------------------------------------------------------------------------- -- Score Star Location: Tranportation Area 2 Points: 1000 This score star is on the top ceiling of the metal crate that the first boss leaps out of. You can easily see this score star in the cutscene when the first boss leaps out of the crate. Pics: http://img689.imageshack.us/img689/8495/defirstscorestar.jpg ------------------------------------------------------------------------------- -- Score Star Location: Communication Facility Area Points: 1000 Look off to the far west while standing on the far south platform to see a group of crates that lie in front of a tunnel. This score star is hanging on the side of the top right crate. Blast it from a distance with the rifle or any gun. You really don't need to waste a rifle shot with a bit of precision aiming with a machine gun or handgun. Pics: http://img171.imageshack.us/img171/6677/desecondscorestar1.jpg http://img716.imageshack.us/img716/8247/desecondscorestar2.jpg http://img28.imageshack.us/img28/8813/desecondscorestar3.jpg ------------------------------------------------------------------------------- ----------------------------- Agitator Majini Location List ----------------------------- ------------------------------------------------------------------------------- -- Agitator Majini 1 Location: Transportation Area 1 The first Agitator Majini is the most difficult Agitator to make appear. He might actually require some restarts. First off, you need to know how to make all the enemies spawn in the transportation area: NOTE: DO NOT grab the Transportation Area Key until after the third group of enemies has appeared. 1) The first group of enemies will already be in the area once the player enters. The Majini will be along the top walkways and some will be standing below. A few of them will climb over the gate. 2) The second group of enemies will spawn from the back building behind the gate once the player falls below. 3) The third group of enemies will spawn from the crate on the second floor across from the locked gate once a player climbs any ladder to reach the second floor once again. 4) The fourth group of enemies will spawn from the rooftop of the building behind the locked gate once a player takes the Transportation Area Key from the locked gate. 5) The fifth group of enemies will spawn from the rooftop of the building behind the locked gate once a player moves toward the far right side of the fence next to the gate. Sometimes you have to run against the gate. This group will only appear after or during the fourth group. Now that you know the enemy spawning for the area, kill all of the Majini in the groups described above. Move around the area and kill each on in each group. Activate the enemy spawning as it described above. The Transportation Area Key will appear in three different places: 1) The scripted Duvalia Majini near the locked gate may drop it. 2) The safe in the room on the bottom floor may contain the key. 3) The safe in the room on the second floor may contain the key. DO NOT pick up the key until after the third enemy wave has spawned and been killed. Once all of the enemies in the area have been killed, use the Transportation Area Key on the locked gate to open it. Move toward the broken ladder behind the fence and toss Jill up the ladder. A cutscene will play and show the first Agitator if all of the spawning was activated properly and all of the enemies were defeated. Run back through the gate and shoot the Agitator as he climbs the ladder. He is a scripted Cephalo, so leg stun him then perform an instant kill melee to the Agitator to avoid the Cephalo. NOTE: This first Agitator appearance is very glitchy and not guaranteed no matter how precise you are. If the method described above does not work, restart the game and try again. For some reason, having the guard near the gate drop the key seems to increase your chances of getting the Agitator to spawn. I really think that some of the enemy spawning messes up at times and some Majini do not appear when they are supposed to. Try to activate each enemy group slowly and kill them all off then check the area to make sure there are no Majini left before activating the next group of Majini. Pics: http://img192.imageshack.us/img192/2548/defirstagitator1.jpg http://img682.imageshack.us/img682/63/defirstagitator2.jpg Videos: http://www.youtube.com/watch?v=M5YnYdgdkLM (^this is my own personal video of this Majini) http://www.youtube.com/watch?v=POka5sTPh-o (thanks to SeitengrateZero for ^this video) ------------------------------------------------------------------------------- -- Agitator Majini 2 Location: Communication Facility After the Jill player unbars the gate in the far north, near the exit doors that lead out of the second area, make sure to finish off all Majini in the area. Both players should step onto the platform with the two rocket turrets then step behind the two turrets and prepare to fire. Two Majini will step out from the side of the high walkway in the south. Shoot both of them with rockets. Two more Majini will step out from the sides eventually. Shoot both of them with rockets also. Eventually a cutscene will trigger and an Agitator Majini and four other Majini will step out from the side of the high walkway. Fire a rocket at them and defeat the Agitator to receive credit for beating him and a score star from him - the score star is given automatically. NOTE: In a single player game, the "Command Partner" command can be used to make your partner stay behind a turret. This way, the Majini will continue to spawn up until the Agitator appears. As long as one characters uses a turret, the Majini will continue to appear up to the point of the Agitator. Pics: http://img696.imageshack.us/img696/97/desecondagitator1.jpg http://img34.imageshack.us/img34/7413/desecondagitator2.jpg http://img199.imageshack.us/img199/7859/desecondagitator3.jpg http://img3.imageshack.us/img3/7708/desecondagitator4.jpg http://img202.imageshack.us/img202/2521/desecondagitator5.jpg Videos: http://www.youtube.com/watch?v=y0-sTbe4mJ8 (thanks to SeitengrateZero for the video) ------------------------------------------------------------------------------- -- Agitator Majini 3 Location: Landing Pad Once the timed sequence has started, the final Agitator will move out of the elevator eventually after the fourth (or possibly third) boss is finished off. All bosses must be finished off quickly in order to get the Agitator to appear since both characters only have five minutes to finish four bosses and the Agitator before the fight ends. The final Agitator is a scripted Cephalo! You have very little time to finish him, so try to shoot him in the legs for a leg stun then perform an instant kill melee to him. Toss a flash grenade at him if he becomes a Cephalo or finish off the Cephalo with a high-powered weapon. Pics: http://img121.imageshack.us/img121/5447/dethirdagitator1.jpg http://img13.imageshack.us/img13/941/dethirdagitator2.jpg http://img25.imageshack.us/img25/9830/dethirdagitator3.jpg Videos: http://www.youtube.com/watch?v=wBowQL3mT3Q (thanks to SeitengrateZero for the video) ------------------------------------------------------------------------------- =============================================================================== T R O P H Y / A C H I E V E M E N T L I S T =============================================================================== -- Getaway Details: Complete "Desperate Escape" on any difficulty setting. Extra Info: Simply beat the game on any difficulty. -- The Great Escape Details: Complete "Desperate Escape" with an S rank. Extra Info: The S rank can be achieved on any difficulty. Move through the game as quick as possible, kill as many enemies as possible (at least 150), gain points through score star pickups and enemy kills and avoid damage as much as possible. -- Run the Gauntlet Details: Complete "Desperate Escape" on Professional. -- Way of the Warrior Details: Defeat 150 enemies singlehandedly in one playthrough of "Desperate Escape." Extra Info: Stay behind in areas during the second portion of Desperate Escape and enemies and completely clean out the enemies in each section. The final battle will allow a player to rack up on kills also. Be sure to use the shotgun during the final battle to kill quicker. -- Shoot the Messenger Details: Defeat 3 Agitator Majini in one playthrough of "Desperate Escape." Extra Info: See the Agitator Majini list. =============================================================================== E X T R A S A N D S E C R E T S =============================================================================== ---------------------------- Unlock Josh in single player ---------------------------- Beat the game on any difficulty to unlock Josh as a playable character. When starting a new game, a player can choose between Josh or Jill once the game is beaten once. -------------------- Josh and Jill figure -------------------- Beat the game on any difficulty to unlock an extra figure of Josh and Jill viewable in the Extra Content menu under "Extra Figures". ------------------------------ Unlock Professional Difficulty ------------------------------ Beat the game on Veteran difficulty. =============================================================================== S P E C I A L T H A N K S =============================================================================== - my parents - Seitengrate for the youtube Agitator Majini videos. =============================================================================== C O P Y R I G H T =============================================================================== This document Copyright 2010 Kevin Hall (Berserker) Resident Evil 5 Copyright 2008 - 2009 Capcom Ltd. This document is for private and personal use only. Do not try to sell this document for profit. This is a free document and should remain free. Do not try to reproduce this document in any way, shape, or form. Do not alter this FAQ in any way. Use of this guide on any other web site, besides the sites that have contacted me, or as a part of any public display is strictly prohibited, and a violation of copyright. If you want to use this FAQ on your site, then contact me for permission first. This FAQ can only be found on a few sites as of now and I am keeping a list of those sites. Contact me if you want to use it. ------------------------------------------------------------------------------- =============================================================================== .'` .'.' .'.' .'.' .,'.' .'`\` .' ( .' 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