Weggy's Guide to the various classes in Ragnarok Online Version 1.2 =============================================================================== Table Of Contents =============================================================================== I. Version History II. Introduction III. About Ragnarok Online IV. Game Conduct V. Novice VI. Swordsman VII. Thief VIII. Archer IX. Magician X. Acolyte XI. Merchant XII. Prime hunting spots XIII. Contact XIV. Thanks XV. Un-legal =============================================================================== Version History =============================================================================== Version 1.0 - Initial Release - 4/27/02 Initial Release. FAQ is mostly done. Version 1.1 - 1st Revision - 4/30/02 I accidently forgot the Acolytes 2 warping spells ^_^. I also re-did the leveling spots section, describing every map in-depth. The dungeons will be coming in the next update. I also fixed a few typos and minor formating issues. Version 1.2 - 2nd Revision - 5/11/02 Whew, been a while since I've updated! I changed the Swordsman and Archer areas a little bit, and added some dungeons. Thanks to Joe the Dude's Site, I know what monsters are in each dungeon, but not which ones are on what floor. So if anyone could give me a breakdown of the monsters in the Hidden Temple, Pyramid, or Payon I'd appreciate it. I've also made some minor changes here and there. =============================================================================== Introduction =============================================================================== If you've been browsing GameFAQs lately, you may have said to yourself, "Hey! What happened to Weggy's FAQs?!" Well, most likely you didn't say that. But in case you are wondering, I have combined all my class FAQs into one uber FAQ. One day, I may go on to write a complete FAQ, but thats a bit down the road for now. =============================================================================== About Ragnarok Online =============================================================================== Ragnarok Online is a MMORPG (Massively Multiplayer RPG) made by Korean company Gravity based on the Ragnarok Manga by Lee-Myon Jin. It is a rather lengthy download for dial-up users, but should not be too long for Broadband users. Theres also a LOT of patches that have been released. At the time of writing the game has had 100 patches. No, I didn't type that wrong. 100. They are all relatively small, and install very quickly (just overwrite the files) so it's not a big deal. After downloading the client from http://www.ragnarokonline.com, go get the patches. I find the best 2 sites are http://www.ro.pak0.com/ and http://www.gamingfrontier.com. Also, if your on dial-up, this game can be a painful experience. If your on a 56k modem, you should be able to handle it. If your on anything less, you might as well not bother. This game is a bandwidth hog. =============================================================================== The 10 Commandments of RO =============================================================================== ******************************************************************************* * * * WARNING * * * * YOU WILL READ THIS SECTION IN IT'S ENTIRETY, AND ABIDE BY WHAT IS SAID * * HERE. THERE ARE MANY JERKS IN RO, I DO NOT WANT TO SEE ANY MORE * * * * * ******************************************************************************* It shames me that I need to make a section like this. In fact, I'm sure most of you could skip right over it and be fine. I still hope everyone will read this section though, if anything else. 1) Remember that behind that graphic, there is a living and breathing person. Like you, he/she has feelings, and deserves proper respect. 2) Not everyone on the English server speaks English, oddly enough. So if your having trouble communicating, that's probably why. 3) Do NOT kill steal. Kill stealing is attacking a monster another has already begun to attack. Please find your own monster, as the attacker only gets 1/2 of the normal experience. 4) Do NOT loot. Looting is taking the items from a monster that you did not kill. Luckily a system to prevent looting was implimented in a recent patch, but it still can be a problem. 5) Do NOT bot. There is a program, somewhere out there on the net, that will level your character automatically for you. All it does is loot and kill steal from honest players, and take up bandwidth for real users. You are also violating Gravity's TOS by using one. 6) Do NOT hack. This includes doing crazy stuff like duplicating items or zeny. All you are doing is hurting the economy, so in the end you are hurting yourself. 7) Before speaking with a discount merchant, please check to make sure you have enough zeny for the item you intend to purchase. Most offer 20 or 15 percent off, so the math is not difficult. You can also just guess as well. Also, if you don't have the money, don't ask the merchant to sell you the item at a considerably lower price. Discount merchants dont make that much of a profit, and none of them are willing to pay for some of your item out of their own pocket. 8) After you have agreed to purchase the item, you are bound by a verbal contract to buy it. Don't try to worm your way out. 9) Please don't beg for money. We all know novices are poor, and you will be until around level 15. We all had to go through exactly what you did. So just be patient. 10) Don't scam, and don't fall for scams. The less people that fall for them, the less scammers will do them! Popular scams are offering weapon upgrades, which are not in the game yet, and offering potions for 161z instead of 16, hoping nobody would notice. Caveat emptor, and if something sounds way too good to be true, it probably is. * * ***** * * * ***** ***** ** * * * * * * * * * * * * * * * * * *** * ** * * * * * * * * * ***** * * ***** ***** Ahhh, the Novice Class. I'm first going to assume you have downloaded the game from the official website, have applied all the patches, and are waiting to just dive into RO. Before you do though, you have to start as a Novice. When you do create your character in one of the slots, you should consider what class you should be. That way, you can adjust your starting stats accordingly. Read up on each of the final class sections to determine what one suits you best. Though I highly recommend you do not pick an Archer or Merchant as your first class. After you've picked a name, hair color, and skill points, it's time to dive in. You'll start in the Novice training ground. You can bypass this if you want, but I highly recommend you complete it. You'll get some zeny (the currency in RO), some basic healing items, experience, and some advice on your class. The training grounds are very self explanatory, so I won't go into specifics here. Just enter the castle and talk to the man behind the counter to start. If you do choose to bypass them though, there are 3 portals outside which take you to various cities. From left to right, they take you to Moroc, Payon, Prontera. You should choose the portal depending on your future class. Moroc - Thief Payon - Archer, Merchant Prontera - Magician, Acolyte, Swordsman So now your in the town closest to your class changing spot, either by going through the training grounds and arriving EXACTLY where you should be, or close to it. If you went through the training grounds, you also have 100z. You'll be spending that soon. For now, exit town. Fighting enemies is very simple, you just left-click on them until they die. An easier way though, is CTRL+Click. This will auto- attack the enemy until he dies. Then, pick up what he drops. Start with the pink blobs, Porings. After fighting 2 of those, you level up. Click on the arrow that appears in the corner and assign stats depending on what your job will be. You will also soon get a job level, designated by an arrow in the other corner. Novices only have 1 skill, so guess where your points go? ^_^ Anyway, you want to keep fighting monsters and picking up what they drop. After Porings, move on to Fabres and Pickys. After them, ChonChons and Lunatics. Finally, Willows if they are in your area. When you have collected quite a bit of loot, go back into town and sell it at a shop. Most players will point Novices in the direction of the shop, but please ask nicely. Your first piece of equipment should be a Guard, unless your going to become an Archer. After a Guard, it would be wise to buy a cutter. Bypass the guard and go straight for a Cutter if you are planning to be an Archer. After those two, buy a Leather Jacket. Finally, some cheap headgear. That would be a Bireta or Bandana. If you still have money before changing class, buy Sandals. After a seemingly endless period of hack and slash, you will have reached job level 10, and have 9 points in your basic skill. Its time to head for the appropriate town to change class. Read up on each class individually for more information. Congratulations - you are no longer a newbie. ***** * * ***** ***** **** ***** * * ***** * * * * * * * * * * * * ** ** * * ** * ***** * * * * * ***** * * ***** * * * ***** * * * * ** ** * * * * * * * * * * * * ** ***** * * ***** * * **** ***** * * * * * * The Swordsman is the bread-and-butter, hit-anything-that-moves with a big ass sword kinda class. You'll be spending all your time in melee combat, taking little damage but dishing quite a bit out. =============================================================================== Getting Started =============================================================================== Swordsman are one of the easiest class to work with as a Novice, since you are both Melee fighters. So follow the standard Guard-Cutter-Jacket-Helm-Shoes combo I stated. Once you have reached Job Level 10, you need to go to the Swordsman guild in Izlude. Assuming you started in Prontera, just go South, and then East from the Town. Cross the bridge, and head north into the town square. Make a left, and across that bridge as well. Enter the building with the Sword and Shield on it. Talk to the man behind the counter, and change jobs. You will then notice your appearance change, and your equipment removed. Step outside, and re-equip it. Congrats, your now a Swordsman-or Swordswoman. =============================================================================== Stat Point Distribution =============================================================================== Like Merchants, there are two types of Swordsman. The STR/VIT type, and the AGI/VIT type. The STR/VIT is designed to take 50 damage every 10 seconds from enemies, while dealing the maximum damage possible. The 50 damage per 10 seconds is balanced by maxed HP recovery. This is the most common build. Your beginning stats should be 9 STR, 1 AGI, 7 VIT, 1 INT, 3 DEX, and 9 LUK. Begin building your DEX, then VIT all the way to 40. Then work on STR to 20 or so. Then build VIT back up to about 70. Build up STR until about 70 as well, then work on AGI and LUK. Also, put 1 point in LUK ASAP to bring your criticals to 2. The AGI/VIT does not deal a lot of damage to enemies, but attacks quicker due to the AGI. If they get hit, they also can defend themselves well due to a bit of VIT. This build hasn't been tested as much as the previous one, but also works well. Your beginning stats should be 9 STR, 9 AGI, 7 VIT, 3 DEX, and 1 LUK. Put a few points in DEX initially, then build AGI and VIT equally. =============================================================================== Skill Point Distribution =============================================================================== Swordsman have a fair amount of skills. 3 are essential, 3 are quite good, and 2 are so so. One-Handed Sword Mastery_______________________________________________________ Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : ATK +3 Level 2 : ATK +6 Level 3 : ATK +9 Level 4 : ATK +12 Level 5 : ATK +15 Level 6 : ATK +18 Level 7 : ATK +21 Level 8 : ATK +24 Level 9 : ATK +27 Level 10: ATK +30 Comments: Essential for any Swordsman, to level 5 at least to get Two-Handed Sword Mastery. Note that this attack bonus ONLY works with One-Handed Swords. Two-Handed Sword Mastery_______________________________________________________ Pre-requisites: Level 5 One-Handed Sword Mastery Active or Passive?: Passive SP Use: None Level 1 : ATK +3 Level 2 : ATK +6 Level 3 : ATK +9 Level 4 : ATK +12 Level 5 : ATK +15 Level 6 : ATK +18 Level 7 : ATK +21 Level 8 : ATK +24 Level 9 : ATK +27 Level 10: ATK +30 Comments: If your going to use a Two-Handed Sword, you'll want to invest in this. If you'd rather stick with the Tsurugi-Shield combo, don't bother with this skill. Fast HP Recovery_______________________________________________________________ Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : Additional 5 HP per every 10 seconds Level 2 : Additional 10 HP per every 10 seconds Level 3 : Additional 15 HP per every 10 seconds Level 4 : Additional 20 HP per every 10 seconds Level 5 : Additional 25 HP per every 10 seconds Level 6 : Additional 30 HP per every 10 seconds Level 7 : Additional 35 HP per every 10 seconds Level 8 : Additional 40 HP per every 10 seconds Level 9 : Additional 45 HP per every 10 seconds Level 10: Additional 50 HP per every 10 seconds Comments: This is a fantastic skill, since it really reduces your reliance on potions. Also note, you get the HP bonus only while standing still or sitting. Bash___________________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: 8 SP up until level 5, 15 SP from 6 up Level 1 : 133% Damage Level 2 : 166% Damage Level 3 : 199% Damage Level 4 : 232% Damage Level 5 : 265% Damage Level 6 : 298% Damage Level 7 : 331% Damage Level 8 : 364% Damage Level 9 : 397% Damage Level 10: 430% Damage Comments: A very very good skill, you should lead off every attack with this skill if you have the SP. Leave it at level 5 though, until you get a higher max SP. Magnum Break___________________________________________________________________ Pre-requisites: Level 5 Bash Active or Passive?: Active SP Use: 15 SP - Also uses 20 HP! Unknown Damage Boost Comments: Magnum Break has the fire attribute, so against some enemies it will hurt more, while others less. It also uses a bit of HP per use. It does hurt more than Bash though. It also has the ability to push enemies back, so is handy when you are getting mobbed. Provoke________________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: 10 SP Level 1 : ATK +2%, DEF -6% Level 2 : ATK +4%, DEF -12% Level 3 : ATK +6%, DEF -18% Level 4 : ATK +8%, DEF -24% Level 5 : ATK +10%, DEF -30% Level 6 : ATK +12%, DEF -36% Level 7 : ATK +14%, DEF -42% Level 8 : ATK +16%, DEF -48% Level 9 : ATK +18%, DEF -54% Level 10: ATK +20%, DEF -60% Comments: Not very useful. Though it does reduce the defense of an enemy a good amount at higher levels, and works on percentages, it also increases attack. This SP is better used in Bash or Magnum Break. Endure_________________________________________________________________________ Pre-requisites: Level 5 Provoke Active or Passive?: Active SP Use: 10 SP Level 1 : 10 Seconds Level 2 : 10 Seconds Level 3 : 15 Seconds Level 4 : 15 Seconds Level 5 : 20 Seconds Level 6 : 20 Seconds Level 7 : 25 Seconds Level 8 : 25 Seconds Level 9 : 30 Seconds Level 10: 30 Seconds Comments: A midly useful skill, it prevents you from flinching when hit. It can be nice for fast hitting enemies, but it's high pre-requisite and much better make it skills make it worth waiting for. Recommended Skill Point Guide___________________________________________________ 5 Bash 10 Fast HP Recovery If using one-handed sword... 10 One-Handed Sword Mastery 1 Magnum Break 5 Bash 5 Provoke 10 Endure 4 Magnum Break If using two-handed sword... 5 One-handed Sword Mastery 5 Two-handed Sword Mastery 5 Bash 5 Two-handed Sword Mastery 1 Magnum Break 5 Provoke 9 Endure =============================================================================== Equipment Guide =============================================================================== Weapon: Cutter - Rapier - Tsurugi Cutter - Blade - Scimiter - Two Handed Sword - Broad Sword Shield: Guard - Shield Armor : Leather Jacket - Wood Armor - Plate Mail Helmet: Birreta/Bandana/Eye Patch - Hat - Helm Robe : Hood - Manteau Shoes : Sandals - Boots Accessories: 2 Necklaces (Avg 290k zeny on the street) ***** * * * ***** ***** * * * * * * * ***** * ***** *** * * * * * * * * * * ***** * The Thief is a class designed to hit fast, and not be hit. Though his max damage may not be that high, and low defense REALLY hurts when you get hit, his high agility is designed to make up for it. =============================================================================== Getting Started =============================================================================== Hopefully as a Thief, you began in Moroc. You have a bit of an advantage over other classes here. The Pickys in the desert have good drops, and can even drop Yellow Gemstones worth 500z each! When you finally get to Job level 10, you'll need to go to the Thieves guild. It won't be a walk in the park like the Swordsman's though. You'll need to go into the Pyramid. From the town of Moroc, take the upper-left hand exit. Head to the upper-left of that map, and enter the Pyramid. Your goal is to get into the center of it, where you will see some stairs. Instead of navigating this maze blindly, I recommend you check out the map at http://eroite.cjb.net. Watch out for the bats - they are strong, and will attack you unprovoked! If one is chasing you, the easiest way to escape is to quickly log off. Log back on a minute or so later, and he should be gone. Once you find the stairs, enter them. Take the right hand exit where the path forks, and talk to the man to become a Thief. =============================================================================== Stat Point Distribution =============================================================================== A Thief's primary stat is AGI. You should not even put a single point into VIT, INT, or LUK. So your starting stats should be 9 STR, 9 DEX, and 9 AGI. The method I recommend is: 25 AGI 15 DEX 30 AGI 20 STR 45 AGI 25 STR 20 DEX 50 AGI 30 STR 25 DEX 60 AGI 99 STR My Thief is my highest level character, so this is the only class I can offer such an exact strategy. This should take you to a VERY high level. You may want to invest in some LUK after this, for the critical hits. But if you get to 99 STR, your pretty much going to 0wn anything you come across in RO ^_^. =============================================================================== Skill Point Distribution =============================================================================== The Thief has 2 essential skills. Then, like the Swordsman, there are 2 paths to take. The Steal/Hide Route, or the Envenom route. I prefer the Envenom route myself, but it's up to you ^_^. Double Attack__________________________________________________________________ Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : 5% to double attack Level 2 : 10% to double attack Level 3 : 15% to double attack Level 4 : 20% to double attack Level 5 : 25% to double attack Level 6 : 30% to double attack Level 7 : 35% to double attack Level 8 : 40% to double attack Level 9 : 45% to double attack Level 10: 50% to double attack Comments: This skill only works with a Knife weapon. It is a fantastic skill, as you do double damage as well as stunning the enemy longer - which means less time for them to attack you! Maxing this should be the first skill on your list. Increase Dodge________________________________________________________________ Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : Flee increased by 3% Level 2 : Flee increased by 6% Level 3 : Flee increased by 9% Level 4 : Flee increased by 12% Level 5 : Flee increased by 15% Level 6 : Flee increased by 18% Level 7 : Flee increased by 21% Level 8 : Flee increased by 24% Level 9 : Flee increased by 27% Level 10: Flee increased by 30% Comments: A very useful skill, since your flee is how often you dodge. You should get the skill after double attack though, since it works on percentages. Envenom________________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: 15 SP Exact Damage % Increase Unknown Comments: This skill is basically the Thief's bash. It seems a bit weaker, but has more range than Bash. It also uses the poison attribute, so it may be more effective or less effective against certain enemies. Steal__________________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: 20 SP Each level increases your chance to steal, but the exact amount is unknown Comments: If you don't go with Envenom, you can use your SP to get some extra items by stealing them. Steal also works better if the enemy is standing still. finally, Steal does not effect the monster's drops. It is just a randomly selected item the enemy could drop that you get. Enemies also do not get angry when you steal from them. Hide___________________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: ?? Each additional level increases your time you are able to hide, but also uses more SP. Comments: This can be used for 2 reasons: Escape from a mob of angry aggressives. This is great for a Thief since AGI does NOT do well against many enemies at once. It also has a nasty secondary use - if a under-leveled character is trying to kill steal from you, hide. All of a sudden, they're the tank for the enemy they have no business in hitting. Do it, come back, and laugh at them. Serves the jerks right... There is also a skill called Detoxify, which will cure poision. Since status changes are not implimented yet, don't bother. Even after it is, don't bother, since Green Herbs are a fairly common drop. Recommended Skill Point Guide__________________________________________________ 10 Double Attack 10 Increase Dodge If going with Envenom... 10 Envenom 10 Steal 9 Hide With Steal/Hide... 10 Steal 10 Hide 9 Envenom =============================================================================== Equipment Guide =============================================================================== Weapon: Cutter - Dirk - Gladius - Damascus Shield: Guard - Buckler Armor : Leather Jacket - Wood Armor - Tights - Ninja Suit Helmet: Birreta/Bandana/Eye Patch - Hat - Helm Robe : Hood - Manteau Shoes : Sandals - Boots Accessories: 2 Brooch (Avg 1.7 million zeny on the street!) ***** ***** ***** * * ***** ***** * * * * * * * * * * ***** ***** * ***** *** ***** * * * * * * * * * * * * * * ***** * * ***** * * The Archer is a class designed to deliver high damage at long range. The idea is to kill the enemy before they even get near you to attack. Because of this, your defense is very very low. With little AGI and no VIT to support you, you'll be in trouble if an enemy gets in melee range. The Archer however, is designed to kick ass with the correct gear. But using up arrows greatly hinders the money making process, so you definently want to make this a second character. =============================================================================== Getting Started =============================================================================== Your quest as a Novice Archer will not be very easy. You are not designed to be a melee fighter, though the Novice forces you to be. You probably want to stick to Porings exclusively. Which isn't a bad thing, since they give 2 Job Points. There is one thing you should pass on as a Novice that you would get otherwise - a Guard. Though it has a nice +3 DEF for only 250z, you will not be able to use it as an Archer. In fact, you may not want to buy a single thing until you become an Archer, for reasons I will explain in a minute. Once you do get to job level 10 though, head to Payon if you're not already there. Take the upper-right hand exit in town. Follow the path and take the second fork to the right. Your goal is the upper-right hand house. Talk to the man there, and change class. Now, if you have another character, you really need to buy your Archer an Arbalest. If not, you need to make some money, and quick. If you use the basic bow, it will take you about 2 shots to kill a Poring. Assuming he DOES drop a jellopy, you still only make 1z profit. So the better your bow is, the more money you make. Take your knife, or a cutter if you bought it, and head to the desert if you don't have the finacial support. You'll be killing lots and lots of Pickys. They have very good drops, and sometimes give you Yellow Gemstones. As painful as it is, you need to buy a Great Bow, which is 12500z BEFORE discount, so youll need about 10k. Like I said, Archers aren't good for first characters ^^. =============================================================================== Stat Point Distribution =============================================================================== For starting stats, 9 DEX is a MUST for a fledgling archer. You have a choice between AGI over LUK, and STR over INT though. If you go with AGI over LUK, you will have an easier time dodging enemies at the beginning of the game. AGI is a stat you will have to raise later, when DEX gets very expensive. If you go with LUK, your goal for the game is to get it to 10. I suppose when your REALLY high leveled, around level 50 or so, you can mess with it some more, but thats out of the question right now. LUK early on will allow you to deal out critical hits early on, but you won't dodge as much. If you really can't decide, leave them both at 5 ^_^ For STR over INT, you get increased carrying capacity. STR does not effect your attack, unless your using a knife (I do recommend you carry one, but you won't use it often). Thats really the only upside. For INT over STR, you will have more SP and slightly, slightly faster SP regen. Archers should not invest in INT, so the few points difference between 1 and 9 will make virtually no difference in terms of SP regen. The main thing here is the max SP. I went with 1 INT, because I didn't think I needed the SP. My reasoning was that I use the 15 SP for double strafing as soon as I get it, so the max SP will only benefit me when I'm first entering a dungeon. Anyway, I hoped you could follow my twisted logic ^_^. When you get into the game, put 1 point into LUK if you began with 9. If your close to it, around 7, that should be your first priority. After that though, its DEX DEX DEX DEX! You need to get this high, and ASAP. No other stats matter right now. 30 is a good goal for this stat. After you get DEX to 30, get LUK to 10 if it isn't already. If it is, work on AGI. 15 is a good goal for that, for the time being. Then go back to DEX. I'd say for every 2.5 or 3 points in DEX, put 1 in AGI. =============================================================================== Skill Point Distribution =============================================================================== Archers really don't have a lot of skills. That makes for an easy decision in terms of point distribution ^_^. 2 are absolutely essential, you'd be nuts to be without them. 1 is definetly a good investment, and the other 2 are so so. Owl's Eye______________________________________________________________________ Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : DEX +1 Level 2 : DEX +2 Level 3 : DEX +3 Level 4 : DEX +4 Level 5 : DEX +5 Level 6 : DEX +6 Level 7 : DEX +7 Level 8 : DEX +8 Level 9 : DEX +9 Level 10: DEX +10 Comments: The only skill in RO that actually improves a STAT. It definently should be on your list to get, but it can wait until after much better skills. Vulture's Eye__________________________________________________________________ Pre-requisites: Level 3 Owl's Eye Active of Passive? Passive SP Use: None Level 1 : HIT +1 Level 2 : HIT +2 Level 3 : HIT +3 Level 4 : HIT +4 Level 5 : HIT +5 Level 6 : HIT +6 Level 7 : HIT +7 Level 8 : HIT +8 Level 9 : HIT +9 Level 10: HIT +10 Comments: This skill increases your range. More range = more time to fire arrows = the less damage to you! This is your first skill to invest majorly in. The ammount of points you put into this depends on the resolution you play RO in. I play on 800x600, windowed, and I could hit pretty much everything at level 7. I raised it to 8 though, as occasionally I had to walk. If your playing at 1024x768, you probably want to max it. Just use your own judgement. If you have to walk to attack an enemy, raise it more. Absolutely essential. Double Strafing________________________________________________________________ Pre-requisites: None Active or Passive?: Active, SP Use: 15 SP Each level increases the damage or the skill, but the exact amount in unknown. Comments: This skill allows you to fire 2 arrows at once. It is NOT effected by Vulture's Eye, but at higher levels it begins to deal outstanding damage. I recommend your first skill point be in double strafing, for when enemies are close and you have Vulture's Eye up to a respectable level. You do not use up arrows with the skill. Arrow Shower___________________________________________________________________ Pre-requisites: Double Strafing Level 5 Active or Passive?: Active SP Use: 15 SP Just like Double Strafing, Each level increases the damage or the skill, but the exact amount in unknown. Comments: Not a very useful skill. It fires multiple arrows in front of the archer at various enemies. The more enemies you attack though, the more enemies that will attack you. And archers are not made to take hits. This would be great for weak enemies, but if your seriously leveling, you probably should not use it. Like Double Strafing, it also does not use up arrows. Attention Concentrate__________________________________________________________ Pre-Requisites: Level 1 Vulture's Eye Active or Passive?: Active SP Use: Varying SP use Level 1 : DEX and AGI up 12%, lasts 40 sec. 25 SP per use. Level 2 : DEX and AGI up 14%, lasts 45 sec. 30 SP per use. Level 3 : DEX and AGI up 16%, lasts 50 sec. 35 SP per use. Level 4 : DEX and AGI up 18%, lasts 55 sec. 40 SP per use. Level 5 : DEX and AGI up 20%, lasts 60 sec. 45 SP per use. Level 6 : DEX and AGI up 22%, lasts 65 sec. 50 SP per use. Level 7 : DEX and AGI up 24%, lasts 70 sec. 55 SP per use. Level 8 : DEX and AGI up 26%, lasts 75 sec. 60 SP per use. Level 9 : DEX and AGI up 28%, lasts 80 sec. 65 SP per use. Level 10: DEX and AGI up 30%, lasts 85 sec. 70 SP per use. Comments: Some claim this skill works, others do not. It works on percentages, which is nice, since it never becomes outdated. The extremely high SP cost prevents this from being a very useful skill though. That SP is best used in Double Strafing. Skill Point Guide______________________________________________________________ 1 Points Double Strafing 3 Points Owl's Eye 6-10 Points Vulture's Eye 9 Points Double Strafing 7 Points Owl's Eye 10 Points Arrow Shower 9-10 Points Attention Concentrate =============================================================================== Equipment Guide =============================================================================== Weapon: Bow - Great Bow - Arbalest Shield: None Armor : Leather Jacket - Wooden Armor - Tights Helmet: Birreta/Bandana/Eye Patch - Cap - Bunny Hairband Robe : Hood - Muffler Shoes : Sandals - Boots Accessories: 2 Gloves (Avg 130k zeny on the street) * * ***** ***** * ***** * ***** * * ** ** * * * * * * * * ** * * * * ***** * *** * * * ***** * * * * * * * * * * * * * * * ** * * * * ***** * ***** * * * * * The Magician of course, uses magic to attack enemies. Their magic is very strong, and will usually kill an enemy with one spell. However, the spell can take a bit of time to cast, and a bit of time to recover the SP. So if you want a class with a lot of action, it probably isn't for you. =============================================================================== Getting Started =============================================================================== You will, without a doubt, have one of the most miserable Novice experiences. Your DEX should be very low, preferably 1. Your STR should also be 1. Your only salvation is your 9 AGI and 9 VIT. But without DEX, you'll be missing a lot. This is another class where you'll probably want to stick with Porings only, even for a bit after you become a Mage. After you do hit level 10 job though, you'll want to head north to Geffen. If you started in Prontera, Geffen is a decent walk to the north. I recommend looking at a map from http://eroite.cjb.net. When you do get to Geffen, head into the upper-left building and talk to the Sorcoress there. Now, go out and fight more Porings. You want to get some spells. =============================================================================== Stat Point Distribution =============================================================================== 9 INT is of course, a must for a Mage. 9 VIT and 9 AGI would be another good choice. Putting a few points in DEX will definently help when leveling as a Novice, but you should avoid it. As you level, you will use your melee weapon less and less, until you never use it. As you do level, your points will go into INT almost exclusively. A few points in AGI are helpful, since they decrease your spell casting time. But your goal is to hit once, and hit HARD. So don't neglect INT! =============================================================================== Skill Point Distribution =============================================================================== Magicians live on Skills. Without their spells, they are nothing. Also, choosing skills is now a complicated process. An elemental system can limit and enhance your elementals against certain enemies. Before starting a Mage, you should decide where you will level. Then I highly recommend heading to http://eroite.cjb.net and checking out the monsters you will be facing. Joe the Dude has thier strengths and weaknesses listed there. Currently though, more enemies are weak or neutral against Fire than the other 2 elements. Lightning (Wind) is close behind, and is nice if you intend to level in Bibalan. Ice isn't all that great currently. SP Recovery____________________________________________________________________ Pre-requisites: None Active or Passive?: Passive SP Use: None Level 1 : Additional 3 SP per every 10 seconds Level 2 : Additional 6 SP per every 10 seconds Level 3 : Additional 9 SP per every 10 seconds Level 4 : Additional 12 SP per every 10 seconds Level 5 : Additional 15 SP per every 10 seconds Level 6 : Additional 18 SP per every 10 seconds Level 7 : Additional 21 SP per every 10 seconds Level 8 : Additional 24 SP per every 10 seconds Level 9 : Additional 27 SP per every 10 seconds Level 10: Additional 30 SP per every 10 seconds Comments: An essential spell for any Mage. Without it, you'll be waiting a LOOOONG time inbetween casts to regain SP. Sight__________________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: 10 SP I don't know if there is any advantages to putting more skill points into it Comments: Pretty much a useless spell. All it can do at this point is allow you to see hidden Thieves. Yippee... Napalm Beat____________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: 9 SP Each additional skill point increases the spell's damage Comments: This is a pretty handy spell. It has a near instantaneous cast time, which is always good. Also, at higher levels, you will be doing insane damage for a measly 9 SP. It also can hit other enemies if they are nearby. Definently worth getting later, even if you specialize in bolts. Soul Strike____________________________________________________________________ Pre-requisites: Level 4 Napalm Beat Active or Passive?: Active SP Use: Varying SP Use Level 1 : 1 Spirits, 15 SP, 1 Second Cast Time Level 2 : 1 Spirits, 18 SP, 1/2 Second Cast Time Level 3 : 2 Spirits, 21 SP, 1 Second Cast Time Level 4 : 2 Spirits, 24 SP, 1/2 Second Cast Time Level 5 : 3 Spirits, 27 SP, 1 Second Cast Time Level 6 : 3 Spirits, 30 SP, 1/2 Second Cast Time Level 7 : 4 Spirits, 33 SP, 1 Second Cast Time Level 8 : 4 Spirits, 36 SP, 1/2 Second Cast Time Level 9 : 5 Spirits, 39 SP, 1 Second Cast Time Level 10: 5 Spirits, 42 SP, 1/2 Second Cast Time Comments: The only advantage to this spell over bolts is its very fast casting time. It has a very high SP consumption though, so if you go with Soul Strike, be ready for some downtime. Safety Wall____________________________________________________________________ Pre-requisites: Level 7 Napalm Beat, Level 5 Soul Strike Active or Passive?: Active SP Use: Varying SP Use Level 1 : Protection for 5 seconds, or 2 attacks - 30 SP Level 2 : Protection for 10 seconds, or 3 attacks - 30 SP Level 3 : Protection for 15 seconds, or 4 attacks - 30 SP Level 4 : Protection for 20 seconds, or 5 attacks - 35 SP Level 5 : Protection for 25 seconds, or 6 attacks - 35 SP Level 6 : Protection for 30 seconds, or 7 attacks - 35 SP Level 7 : Protection for 35 seconds, or 8 attacks - 40 SP Level 8 : Protection for 40 seconds, or 9 attacks - 40 SP Level 9 : Protection for 45 seconds, or 10 attacks - 40 SP Level 10: Protection for 50 seconds, or 11 attacks - 40 SP Comments: I don't recommend you get this spell. Although it can make you invulnerable, it requires a Blue Gemstone each cast. They sell for 1000z in Geffen! Also, your only invulnerable in the area you create, so if you step out of it, you'll be in danger. Cold Bolt______________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: Varying SP Use Level 1 : 1 Bolts, 12 SP Level 2 : 2 Bolts, 14 SP Level 3 : 3 Bolts, 16 SP Level 4 : 4 Bolts, 18 SP Level 5 : 5 Bolts, 20 SP Level 6 : 6 Bolts, 22 SP Level 7 : 7 Bolts, 24 SP Level 8 : 8 Bolts, 26 SP Level 9 : 9 Bolts, 28 SP Level 10: 10 Bolts, 30 SP Comments: I don't recommend Ice currently, as few enemies are few against it. Each additional bolt adds to the spell's cast time. Damage per bolt depends on INT. Frost Diver____________________________________________________________________ Pre-requisites: Level 5 Cold Bolt Active or Passive?: Active SP Use: Varying SP Use Level 1 : 3 Second Duration, 30 SP Level 2 : 6 Second Duration, 29 SP Level 3 : 9 Second Duration, 28 SP Level 4 : 12 Second Duration, 27 SP Level 5 : 15 Second Duration, 26 SP Level 6 : 18 Second Duration, 25 SP Level 7 : 21 Second Duration, 24 SP Level 8 : 24 Second Duration, 23 SP Level 9 : 27 Second Duration, 22 SP Level 10: 30 Second Duration, 21 SP Comments: This damages the enemy, as well as freezing them. While frozen, they become weak against Wind. They also do not move, obviously. After freezing them, you can cast a Lightning spell for some pretty amazing damage. Lightning Bolt_________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: Varying SP Use Level 1 : 1 Bolts, 12 SP Level 2 : 2 Bolts, 14 SP Level 3 : 3 Bolts, 16 SP Level 4 : 4 Bolts, 18 SP Level 5 : 5 Bolts, 20 SP Level 6 : 6 Bolts, 22 SP Level 7 : 7 Bolts, 24 SP Level 8 : 8 Bolts, 26 SP Level 9 : 9 Bolts, 28 SP Level 10: 10 Bolts, 30 SP Comments: If you're going to level in Bibalan, get this spell. Each additional bolt adds to the spell's cast time. Damage per bolt depends on INT. Thunder Storm__________________________________________________________________ Pre-requisites: Level 4 Lightning Bolt Active or Passive?: Active SP Use: Varying SP Use Level 1 : 1 Bolts, Effects ?? Tiles. Takes 1 Seconds to cast, 29 SP Level 2 : 2 Bolts, Effects 1 Tiles. Takes 2 Seconds to cast, 32 SP Level 3 : 3 Bolts, Effects 2 Tiles. Takes 3 Seconds to cast, 35 SP Level 4 : 4 Bolts, Effects 3 Tiles. Takes 4 Seconds to cast, 38 SP Level 5 : 5 Bolts, Effects 4 Tiles. Takes 5 Seconds to cast, 41 SP Level 6 : 6 Bolts, Effects 5 Tiles. Takes 6 Seconds to cast, 44 SP Level 7 : 7 Bolts, Effects 6 Tiles. Takes 7 Seconds to cast, 47 SP Level 8 : 8 Bolts, Effects 7 Tiles. Takes 8 Seconds to cast, 50 SP Level 9 : 9 Bolts, Effects 8 Tiles. Takes 9 Seconds to cast, 53 SP Level 10: 10 Bolts, Effects 9 Tiles. Takes 10 Seconds to cast, 56 SP Comments: A pretty good spell. It can effect many enemies at once, since it targets multiple tiles. Once an enemy enters the sphere of influence, they cannot leave until all the bolts are done. Then again, if they are able to leave, it will be after you. Also, you can cast this spell anytime you want, so it creates quite a light show in towns. Fire Bolt_______________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: Varying SP Use Level 1 : 1 Bolts, 12 SP Level 2 : 2 Bolts, 14 SP Level 3 : 3 Bolts, 16 SP Level 4 : 4 Bolts, 18 SP Level 5 : 5 Bolts, 20 SP Level 6 : 6 Bolts, 22 SP Level 7 : 7 Bolts, 24 SP Level 8 : 8 Bolts, 26 SP Level 9 : 9 Bolts, 28 SP Level 10: 10 Bolts, 30 SP Comments: Probably the best bolt, since more enemies are weak against fire than the other elements. Each additional bolt adds to the spell's cast time. Damage per bolt depends on INT. Fire Ball______________________________________________________________________ Pre-requisites: Level 4 Fire Bolt Active or Passive?: Active SP Use: 25 SP Each additional skill point increases the spell's damage Comments: This spell is much like Napalm Beat. It also can hit more than one enemy with it's splash damage, and the damage increases with each skill point. Fire Wall______________________________________________________________________ Pre-requisites: Level 5 Fire Ball, Level 5 Sight Active or Passive?: Active SP Use: 50 SP Level 1 : Lasts 5 Seconds Level 2 : Lasts 6 Seconds Level 3 : Lasts 7 Seconds Level 4 : Lasts 8 Seconds Level 5 : Lasts 9 Seconds Level 6 : Lasts 10 Seconds Level 7 : Lasts 11 Seconds Level 8 : Lasts 12 Seconds Level 9 : Lasts 13 Seconds Level 10: Lasts 14 Seconds Comments: A very high damage fire spell. Since you really do create a wall of fire, you can damage multiple enemies. However, its high pre-requisities (14 skill points) prevents this from being very useful. It also can be cast in town for a nice light show. Stone Curse____________________________________________________________________ Pre-requisites: None Active or Passive?: Active SP Use: Varying SP Use Level 1 : 25 SP per cast Level 2 : 24 SP per cast Level 3 : 23 SP per cast Level 4 : 22 SP per cast Level 5 : 21 SP per cast Level 6 : 20 SP per cast Level 7 : 19 SP per cast Level 8 : 18 SP per cast Level 9 : 17 SP per cast Level 10: 16 SP per cast Comments: All this does is turn your enemy to stone. When you do uncuse them by casting the spell again, they're supposed to have only 1 HP, but Mages report this is not the case. It also requires 1 Red Gemstone per cast, which cannot be bought in any store. So its high cost makes it pretty useless. Skill Point Guide______________________________________________________________ They are many, many options here. So much so, that I'm not even going to attempt to write up a guide. Just pick a good primary spell, max it, max SP recovery, and a fast casting spell like Napalm Beat. =============================================================================== Equipment Guide =============================================================================== Weapon: Cutter - Wand - Arc Wand Shield: Guard Armor : Leather Jacket - Wood Armor - Mink Coat Helmet: Birreta/Bandana/Eye Patch - Cap - Tiara/Crown (Around 20 million zeny for these!) Robe : Hood - Muffler Shoes : Sandals - Shoes ***** ***** ***** * * * ***** ***** * * * * * * * * * * ***** * * * * * * *** * * * * * * * * * * * ***** ***** ***** * * ***** The Acolyte is a warrior of the Church. His main strengths are fighting against undead. And quite frankly, he kicks ass against them. However, against normal enemies, Acolytes are so so. They are also severly limited in thier Weapon selection. =============================================================================== Getting Started =============================================================================== The Acolyte's quest is one of the harder ones, but by no means extremely difficult. As a Novice, you'll want to build yourself a little differently. Stick with your newbie knife until you have a Guard and 500z. Then, assuming you are in Prontera, go in the church and talk to the Nun there. She sells Acolyte equipment. Buy a Mace. Acolytes can only use Maces and Wands, so no need to let that Cutter you would buy go to waste. After this, follow the pattern of a Leather Jacket, then Shoes if you have the money. After you finally do get to job level 10, go into the church again, and talk to the man in the second room. He will say you need to go talk to the pastor before becoming an Acolyte. Luckily, the pastor isn't on the other side of the earth. But he is a good walk away. Head out of Prontera via the east exit. From there, take the north exit. Then the north-east. You'll be in Yoyoland, which until Gravity gets their act together, is infested with bots. If you do see a bot, feel free, in fact I encourage you, to kill steal and loot from them. ONLY if it is a bot though. Anyway, here in Yoyoland you need to make your way to the upper-right hand corner. Yoyoland isn't that much of a maze, so you should be there in no time. Talk to the man there, and walk back to Prontera church. Congrats, your now an Acolyte. You can also look at a map at http://eroite.cjb.net for more help. An interesting little tidbit I should point out, is when you talk to the pastor, he saves your game. He's the only way you can save in an enemy area. After becoming an Acolyte, die, and you'll be warped back to him. In Yoyoland, beat up on the enemies that wander right next to him. You'll die quickly of course, since they are WAAAY out of your league. But you'll respawn immediatly, so whack em some more! Eventually they will die, and you'll get mass EXP. Granted, it's kind of sneaky, but it works. And if someone accuses you of being a hacker, please explain to them what you are doing. =============================================================================== Stat Point Distribution =============================================================================== Theres currently 3 types of Acolyte out there, and they all vary in terms of stats. The undead killers are the most common, but probably not as fun. Read up, and choose the one you would like to be. Undead Killer__________________________________________________________________ This Acolyte is designed to whack the living (or dead) crap out of the undead, and take little damage doing it. An undead killing Acolyte should focus primarily on VIT and STR. In fact, you may want to keep these stats equal, since Divine Protection will give you tons of Defense. A little bit of DEX, as with any fighter, certainly can't hurt. You should also put a few points in INT to enhance your heal spell. Support Acolyte________________________________________________________________ If you have an active party, this is the way to go. Turn on EXP sharing, and go tackle some really high level enemies. Use heal to keep the tanker alive, and some stat boosting spells to help out your allies. You can also join in and whack the enemy a bit. Support Acos should focus on VIT and STR as well, but with many more points in INT. Try to balance all 3. You won't do well at all solo though, so be sure if you do go this route, your party will help you. Puncholyte_____________________________________________________________________ This build is under testing by Acos. It may turn out to be the best Aco build, or the worst. I don't recommend picking this one, unless your a trailblazer or looking for something new. A puncholyte uses high AGI and no weapon. The main reason for this is that the Mighty Staff, the Acolytes best friend, now causes 5SP drain per swing. With no SP regen, this makes it very hard on Acos. And their second best weapon, the Swordmace, kind of sucks. So hence, the puncholyte. You should focus on high AGI and high STR, so you punch fast. And boy, do you punch fast. You'll hurt like crap, but you'll be dealing out the fists of doom. This build probably will REALLY suck early on, but later in the game, all acos will probably want to ditch their weapon for fists. Warp Acolyte___________________________________________________________________ A type of Acolyte that tries to get Warp Portal so he and his buddies can warp all over RO. These Acolytes are built like an undead acolyte stat wise, but with no points in INT. They then work on the skills needed for Warp Portal. =============================================================================== Skill Point Distribution =============================================================================== Acos skills vary widely depending on what build they are, but Heal is always a fantastic spell. Divine Protection is very good as well. Also, most of their active skills like Blessing has a duration attached to them. It is usually 1 minute, making the high SP ones less than useful. Heal___________________________________________________________________________ Pre-Requisites: None Active or Passive?: Active SP Use: Varying SP Use Level 1 : 13 SP Level 2 : 16 SP Level 3 : 19 SP Level 4 : 22 SP Level 5 : 25 SP Level 6 : 28 SP Level 7 : 31 SP Level 8 : 34 SP Level 9 : 37 SP Level 10: 40 SP The higher the skill level, the more powerful the heal is. Comments: A fantastic spell, as this pretty much eliminates your need for potions. All Aco's should have this. People know this, an Aco's tend to be pestered for heals from other players. If your nice, go ahead and give them one. If the other players are rude, be a jerk to them and don't. Heal can also damage undead, though your better off using it on yourself. If your feeling REALLY nasty, you can also heal the monster that the guy that just looted from you is fighting. That tends to get people angry, but it serves 'em right... Divine Protection_______________________________________________________________ Pre-Requisites: None Active or Passive?: Passive SP Use: None Level 1 : DEF +3 Level 2 : DEF +6 Level 3 : DEF +9 Level 4 : DEF +12 Level 5 : DEF +15 Level 6 : DEF +18 Level 7 : DEF +21 Level 8 : DEF +24 Level 9 : DEF +28 Level 10: DEF +30 Comments: This skill gives you a defensive bonus against the undead only. It is really a fantastic skill, since at level 10, thats like 30 VIT added on to your stats! A must have for any undead killing Aco, and a good investment for all the others too. Demon Bane_____________________________________________________________________ Pre-Requisites: Level 3 Divine Protection Active or Passive?: Passive SP Use: None Level 1 : ATK +3 Level 2 : ATK +6 Level 3 : ATK +9 Level 4 : ATK +12 Level 5 : ATK +15 Level 6 : ATK +18 Level 7 : ATK +21 Level 8 : ATK +24 Level 9 : ATK +28 Level 10: ATK +30 Comments: Like it's brother Divine Protection, this skill only works against the undead. ATK generally isn't as useful in RO as DEF, since armors tend to have DEF ratings of 0-9, while weapons for 17-155. This is a nice skill to get later if you are an undead killing Acolyte, but if your not, pass it. Ruwach_________________________________________________________________________ Pre-Requisites: None Active or Passive?: Active SP Use: 10 SP I don't know if there is any advantages to putting more skill points into it Comments: This is exactly like the Mage's Sight. The only useful thing it does is allow you to see hidden Thieves. Skip it. Signum Crucis__________________________________________________________________ Pre-Requisites: Level 3 Demon Bane Active or Passive?: Active SP Use: ??? Level 1 : -3 DEF to every undead enemy you see Level 2 : -6 DEF to every undead enemy you see Level 3 : -9 DEF to every undead enemy you see Level 4 : -12 DEF to every undead enemy you see Level 5 : -15 DEF to every undead enemy you see Level 6 : -18 DEF to every undead enemy you see Level 7 : -21 DEF to every undead enemy you see Level 8 : -24 DEF to every undead enemy you see Level 9 : -27 DEF to every undead enemy you see Level 10: -30 DEF to every undead enemy you see Note: The defense readings are purely guesses by me. I just would assume they are mutliples of 3, since all but 1 Acolyte spell follows that pattern. Also, its pretty much the exact opposite of Angelus, which adds +3 to DEF. Comments: The skill drops the defense of all undead enemies on your screen. This is a very good skill for an undead killing Acolyte. Also, this skill looks really cool when it is used. It's probably the coolest looking one in the game. Angelus________________________________________________________________________ Pre-Requisites: Level 3 Divine Protection Active or Passive?: Active SP Use: 40 SP Level 1 : +3 DEF to your party Level 2 : +6 DEF to your party Level 3 : +9 DEF to your party Level 4 : +12 DEF to your party Level 5 : +15 DEF to your party Level 6 : +18 DEF to your party Level 7 : +21 DEF to your party Level 8 : +24 DEF to your party Level 9 : +27 DEF to your party Level 10: +30 DEF to your party Comments: If your going to be a support Acolyte, this is THE spell to get. Your party will love you for it. Also, the DEF bonus is not limited against the undead, as far as I know. It's also not a bad skill to use on your own. Blessing______________________________________________________________________ Pre-Requisites: Level 5 Divine Protection Active or Passive?: Active SP Use: Varying SP use Level 1 : STR, INT, and DEX +1, 34 SP per use Level 2 : STR, INT, and DEX +2, 38 SP per use Level 3 : STR, INT, and DEX +3, 42 SP per use Level 4 : STR, INT, and DEX +4, 46 SP per use Level 5 : STR, INT, and DEX +5, 50 SP per use Level 6 : STR, INT, and DEX +6, 54 SP per use Level 7 : STR, INT, and DEX +7, 58 SP per use Level 8 : STR, INT, and DEX +8, 62 SP per use Level 9 : STR, INT, and DEX +9, 66 SP per use Level 10: STR, INT, and DEX +10, 70 SP per use Comments: A pretty good support Acolyte spell, though not everyone needs all 3 of these stats. A Magician would only find INT useful, for example. It can also curse undead, people say. I guess it subtracts stats instead of adding them. Its high SP cost though doesn't make it very useful outside of a party situation. Speed Up_______________________________________________________________________ Pre-Requisites: Level 1 Heal Active or Passive?: Active SP Use: Varying SP Use Level 1 : AGI +3, 23 SP per use Level 2 : AGI +4, 26 SP per use Level 3 : AGI +5, 29 SP per use Level 4 : AGI +6, 32 SP per use Level 5 : AGI +7, 35 SP per use Level 6 : AGI +8, 38 SP per use Level 7 : AGI +9, 41 SP per use Level 8 : AGI +10, 44 SP per use Level 9 : AGI +11, 47 SP per use Level 10: AGI +12, 50 SP per use Comments: If your party consists mostly of Thieves, this would be a decent skill to get. Your better off with Blessing though if you party with any other classes. Speed Down_____________________________________________________________________ Pre-Requisites: Level 1 Speed Up Active or Passive?: Active SP Use: Varying SP Use Level 1 : AGI -3, 23 SP per use Level 2 : AGI -4, 26 SP per use Level 3 : AGI -5, 29 SP per use Level 4 : AGI -6, 32 SP per use Level 5 : AGI -7, 35 SP per use Level 6 : AGI -8, 38 SP per use Level 7 : AGI -9, 41 SP per use Level 8 : AGI -10, 44 SP per use Level 9 : AGI -11, 47 SP per use Level 10: AGI -12, 50 SP per use Comments: A worthless skill for anything except bosses. Do you really want to bother to reduce the AGI of an enemy your going to kill in 10 seconds? Most enemies aren't very Agile in the first place either. Teleportation__________________________________________________________________ Pre-Requisites: Level 3 Ruwach Active or Passive?: Active SP Use: Varying SP Use Level 1 : Warps to random position on map, 10 SP per use Level 2 : Warps to random position on map, 8 SP per use Level 3 : Warps to random position on map, 6 SP per use Level 4 : Warps to random position on map, 4 SP per use Level 5 : Warps to Save Point, 15 SP per use Level 6 : Warps to Save Point, 13 SP per use Level 7 : Warps to Save Point, 11 SP per use Level 8 : Warps to Save Point, 9 SP per use Level 9 : Warps to Save Point, 7 SP per use Level 10: Warps to Save Point, 5 SP per use Comments: Not very useful, since its quite easy to just die to get back to your save point. 8 Points are needed for the much more useful warp portal though... Warp Portal____________________________________________________________________ Pre-Requisites: Level 8 Teleportation Active or Passive?: Active SP Use: 30 SP Level 1 : No portal can be created Level 2 : No portal can be created Level 3 : No portal can be created Level 4 : No portal can be created Level 5 : No portal can be created Level 6 : No portal can be created Level 7 : No portal can be created Level 8 : Can have 1 memo slot Level 9 : Can have 2 memo slots Level 10: Can have 3 memo slots Comments: Let me explain the memo thing... when your at a place you want to save, use the /memo command, and it will save it. You can warp there later. I don't really recommend this skill though, since you need to get it to level 8 to actually do something. Not only that, it costs 1 blue gem per cast, which you can buy in Geffen for 1000z. Pass unless your lazy and rich, or both. Cure is useless since status changes are not enabled yet. Aqua Bendedicta and Pneuma aren't even enabled yet, so don't waste a single point in them. Skill Point Guide______________________________________________________________ Undead Killing/Puncholyte: 2 Heal 5 Divine Protection 2 Heal 5 Divine Protection 10 Demon Bane 10 Signum Crucis 10 Angelus 5 Blessing Support: 5-10 Heal (Depends on how much HP your party members have) 10 Angelus 10 Divine Protection 10 Blessing 9-10 Signum Crucis 4 Speed Up (If available) Warp: 1 Heal (To save money on Reds) 3 Ruwach 8 Teleportation 10 Warp Portal =============================================================================== Equipment Guide =============================================================================== Weapon: Mace - Flail - Sword Mace - Fists (An Arc Wand is useful for healing if you have the money, but not necessary) Shield: Guard - Buckler Armor : Leather Jacket - Wooden Armor - Saint Robe Helmet: Birreta/Bandana/Eye Patch - Cap - Tiara/Crown (20 million zeny + for these!) Robe : Hood - Muffler Shoes : Sandals - Shoes Accessories: 2 Necklaces for Undead Killing Aco, or Support Aco 2 Earrings (Alternative to Necklaces for Support Aco) 2 Brooch for Puncholyte (1.7 Million zeny each for these!) * * ***** ***** ***** * * ***** * * ***** ** ** * * * * * * * * ** * * * * * *** ***** * ***** ***** * * * * * * * * * * * * * * * ** * * * ***** * * ***** * * * * * * * Merchants are not good warriors. But they have skills that allow them to buy stuff from NPCs cheaper, and sell it for more. They also can set up REAL shops. =============================================================================== Getting Started =============================================================================== You'll have a bit of an easier time as a Novice Merchant than other class. In fact, you should design him much like a Swordsman. Go for the standard Guard, Cutter, Leather Jacket, Sandals combo. You have quite a task ahead of you though to change classes. You'll need a whopping 3000z. This pretty much makes the Merchant off limits as your first class. when you do reach job level 10, and get the 3000z from another character or via divine intervention, go to the lower-left building of Alberta. Ask to change classes, and he will offer to take 3000z or 1500z. Might as well get it over with and pay the 3000z now. You then have to walk to Moroc, unfortunantly. I recommend getting a map from http://eroite.cjb.net. When you do get to Moroc, which is no short walk, head to the lower left corner of town. The building you want to go into has a sun over the door, and is in the lower-left corner of the square road. Talk to the man there, and he will give you the OK and 5 Red Potions. Now you have to walk AAAALLLLL the way back to Alberta. Upon arriving, the man will ask for the remaining 1500z if you didn't pay it all up front. After that though, you'll be a Merchant! =============================================================================== What kind of Merchant are you? =============================================================================== There are essentially 3 kinds of Merchants - Vending, Overcharge, and Discount. They all have thier advantages and disadvantages. If you intend to spend a LOT of time on your Merchant, you can do all 3, but it's easier to make just 1 or 2. Vending - This Merchant uses the Vending skill to sell stuff to players out and about. I recommend everyone has one of these to sell the various rare items you pick up in the game. Access to a discount Merchant is nice as well so you can sell Red Potions for 16 or 17z. Everyone eats these up. The money for vending merchants can be slow at times, but you don't need to do much work to get it. Overcharge - Good with math? Than go with an overcharge Merchant. They pay for people's items and sell them back to NPCs for more. They make pretty good money due to the fact very few Merchants overcharge than 10%. Which means you get 14% of the pie. However, you need to be fast to add up ALL those items people give you as well as figuring out the return rate for each item. Calculator required. Discount - The most popular Merchant, and for good reason. You sit in weapon shops selling armor/weapons to people at around 15 to 20%. Basically, if everyone in the shop is giving a 15% discount, give yours for 15% as well. If everyone is giving 20%, you give 20%. You can make some good money this way, but it can be dull so have a TV next to your PC so you can kill time waiting for customers ^_^. You also have to deal with a lot of jerks, just like any other retail store. Combine both Discount with overcharge to be the uber merchant. ^_^ So pick what one you want to be, the earlier the better. =============================================================================== Stat Point Distribution =============================================================================== There are basically 2 kinds of Merchants. The STR/VIT Merchants, and the VIT/ AGI Merchants. STR/VIT Merchants are made to just take the damage, but reduce it as much as possible. This is the bread and butter build, but expect long rests or burning lots of Red Potions. So your starting stats should probably be 9 STR, 1 AGI, 7 VIT, 1 INT 3 DEX, and 9 LUK. Put 1 point into LUK to get it to 10, which is 2 criticals, ASAP. Well, the results are in on my VIT/AGI Merchant. Actually, I think this build is even better than the VIT type. You'll save money on potions for sure, I know I've used about 1/3rd the amount I have for my first Merchant. Since Merchants rarely go in aggressive areas, the AGI helps out a lot. I highly recommend this build. The starting stats would be 9 STR, 9 AGI, 9 VIT, 1 INT, 1 DEX, and 1 LUK. You'll want to start putting points into DEX ASAP. You'll have a very easy time as a Novice though, due to your fantastic Defensive stats. 13 DEX is a good goal, since few level their Merchant higher than level 30 or so. Other than that, just put points in VIT/AGI equally. =============================================================================== Skill Point Distribution =============================================================================== The skills your Merchant invests in all depends on what type of Merchant you want to be. Increase Weight Limit__________________________________________________________ Pre-Requisites: None Active or Passive?: Passive SP Use: None Level 1 : +100 Level 2 : +200 Level 3 : +300 Level 4 : +400 Level 5 : +500 Level 6 : +600 Level 7 : +700 Level 8 : +800 Level 9 : +900 Level 10: +1000 Comments: Not a very useful skill, as you rarely go over your weight limit. If you do, thats what pushcarts and storage are for. Pushcart_______________________________________________________________________ Pre-Requisites: Increase Weight Limit Level 5 Active or Passive?: Passive SP Use: None There is no advantage to level this up more than 1. You still get to use a cart. Update: node (node@hotmail.com) pointed out to me that increasing the pushcart skill level will slowly return your walking speed to normal. I still don't think it's worth more than 1 point though. Comments: Essential for vending, as you can't make a shop without it. It does lower your walking speed, but greatly increases your weight limit, so keep that in mind. Buy a Pushcart from a pushcart merchant for these prices. Geffen : 1100z Moroc : 900z Prontera: 800z - Make the trip to Izlude, save 200z. Izlude : 600z Payon : 500z Alberta : 300z Discount_______________________________________________________________________ Pre-Requisites: Increase Weight Limit Level 3 Active or Passive?: Passive SP Use: None Level 1 : 7% Discount Level 2 : 9% Discount Level 3 : 11% Discount Level 4 : 13% Discount Level 5 : 15% Discount Level 6 : 17% Discount Level 7 : 19% Discount Level 8 : 21% Discount Level 9 : 23% Discount Level 10: 24% Discount (Why didn't they just make it 25%?) Comments: Obviously Essential for a Discount Merchant, as it allows you to buy items cheaper. When discounting, you can easily look up the prices using a chart at merchantguild.net. The exact URL is http://www.merchantguild.net/html/discount.html Overcharge_____________________________________________________________________ Pre-Requisites: Discount Level 3 Active or Passive?: Passive SP Use: None Level 1 : 7% Overcharge Level 2 : 9% Overcharge Level 3 : 11% Overcharge Level 4 : 13% Overcharge Level 5 : 15% Overcharge Level 6 : 17% Overcharge Level 7 : 19% Overcharge Level 8 : 21% Overcharge Level 9 : 23% Overcharge Level 10: 24% Overcharge Comments: The same as Discount, but now you can sell items to NPCs for greater prices. Obviously essential for an Overcharge Merchant. When overcharging, you can easily look up the prices using a chart at merchantguild.net. The exact URL is http://www.merchantguild.net/html/overcharge.html Vending_______________________________________________________________________ Pre-Requisites: Pushcart Level 3 Active or Passive?: Active SP Use: 30 SP Level 1 : Can sell 3 items at a time Level 2 : Can sell 4 items at a time Level 3 : Can sell 5 items at a time Level 4 : Can sell 6 items at a time Level 5 : Can sell 7 items at a time Level 6 : Can sell 8 items at a time Level 7 : Can sell 9 items at a time Level 8 : Can sell 10 items at a time Level 9 : Can sell 11 items at a time Level 10: Can sell 12 items at a time Comments: The Vending Merchant's skill. Most people will be fine with Level 1. When it says 3 items at a time, that means 3 different items. So you could sell 10 red potions, 10 animal blood, and 10 aloes if you wanted. Pushcart is needed to open a store. -The Game- also pointed out to me that each piece of equipment is seperate, so you could only sell 3 Hats with level 1 vending. Mammonite_____________________________________________________________________ Pre-Requisites: None Active or Passive?: Active SP Use: 5 SP Level 1 : 150% Damage, 100z per use Level 2 : 200% Damage, 200z per use Level 3 : 250% Damage, 300z per use Level 4 : 300% Damage, 400z per use Level 5 : 350% Damage, 500z per use Level 6 : 400% Damage, 600z per use Level 7 : 450% Damage, 700z per use Level 8 : 500% Damage, 800z per use Level 9 : 550% Damage, 900z per use Level 10: 600% Damage, 1000z per use Comments: If your freakin rich, you can use this skill. It's very cheap SP wise, and hurts a hell of a lot. In fact, if you have a ton of money, this could make you better than a Swordsman. Most shouldn't bother with it though, unless you intend to take your Merchant all the way. There is also supposedly a skill called Identify that allows you to see what an item does. It is not implemented in the beta yet. Skill Point Guide______________________________________________________________ Discount/Vending Merchant: 3 Increase Weight Limit 10 Discount 2 Increase Weight Limit 3 Pushcart 1-10 Vending Overcharge Merchant: 3 Increase Weight Limit 3 Discount 10 Overcharge Few raise their Merchant to higher levels than 30 or so. =============================================================================== Equipment Guide =============================================================================== Weapon: Cutter - Lapier - Tsurugi (If you have the money, a Gladius can't hurt for small type monsters) Shield: Guard - Buckler Armor : Leather Jacket - Wooden Armor - Chain Mail Helmet: Birreta/Bandana/Eye Patch - Hat - Helm Robe : Hood - Manteau Shoes : Sandals - Boots Accessories: 2 Necklaces (Avg 280k on the street) =============================================================================== Prime Hunting Spots =============================================================================== Map of RO______________________________________________________________________ Key: G = Geffen P = Prontera I = Izlude Y = Payon A = Alberta M = Moroc H = Hidden Temple B = Bibalan U = Payon Cave R = Pyramid C = Culvert G - 1 - 2 3H - 4 - 5 | | | 6 - 7 - 8C - P -- 9 | | 10 -- 11 - 12 - I --- B | 13 U | | / R 14 - 15 - 16 - 17 18 Y \ | | | M 19 - 20 | 21 - 22 - A Map 1__________________________________________________________________________ Recommended Level: 1-12 Enemies: Poring, Fabre, Lunatic, ChonChon, Pupa, Willow Number of Enemies: Very High This is a great place for low-leveled peeps to level up. There are tons of enemies here, and they're all very easy. Map 2__________________________________________________________________________ Recommended Level: 8-16 Enemies: Poring, Lunatic, ChonChon, Pupa, Hornet Number of Enemies: Normal This map is so-so. There are the occasional Hornet, but there are much better places to level. Map 3__________________________________________________________________________ Recommended Level: 1-10 Enemies: Poring, Lunatic, Fabre, Thief Bug, Thief Bug Egg Number of Enemies: Low This is a pretty decent place to level as a Novice. The spawn rate seems a bit low, but the Thief Bug Eggs give easy EXP. Map 4__________________________________________________________________________ Recommended Level: 15-25 Enemies: Poring, Fabre, Thief Bug (L), Creamy, Mandragora (In a future update) Number of Enemies: N/A This is Mandragora forest, which disappeared a long time ago. They are finally being added back soon. But right now, there are very few enemies here due to their absense. This will be a much better place to level once they are added. Map 5__________________________________________________________________________ Recommended Level: 25-40 Enemies: Poporing, Fabre, Smokie, Yoyo, Elder Willow, Pupa, Creamy Number of Enemies: High Yoyoland is a great place to get EXP, but there are so many bots, kill stealers, looters, and otherwise the scum of RO here. If you are an Archer, you can cliff snipe for easy EXP. Map 6__________________________________________________________________________ Recommended Level: 15-35 Enemies: Hornet, Poporing, Mistress Number of Enemies: High This can be a decent place to level, as the Hornets will take you pretty far, and then you can switch over to Poporings. This map can be laggy though, as high level players will hunt the Mistress. She has some fantastic MVP items. Map 7__________________________________________________________________________ Recommended Level: 15-25 Enemies: Hornet, Rocker, Pupa, Creamy, Poring Number of Enemies: Normal A good alternative to Map 6, since it doesn't have the Mistress. Map 8__________________________________________________________________________ Recommended Level: 1-10 Enemies: Poring, Fabre, Lunatic, Pupa Number of Enemies: Low Probably the worst area to level outside of Prontera. There are few enemies here, yet is very crowded due to the people waiting outside of Culvert. Map 9__________________________________________________________________________ Recommended Level: 1-10 Enemies: Poring, Fabre, Lunatic, Thief Bug, Thief Bug Egg Number of Enemies: Medium Pretty much identical to Map 3, but may get some thru traffic because of higher leveled players heading to Yoyoland. Map 10_________________________________________________________________________ Recommended Level: 30-45 Enemies: Creamy, Poporing, Elder Willow, Yoyo, Orc Warrior, Orc Hero Number of Enemies: Medium Orc's are aggressive, so don't go here until you can handle them. This is a decent map, as the Orc Hero's drops aren't that great, so there is less lag. Just don't get mobbed. Map 11_________________________________________________________________________ Recommended Level: 15-20 Enemies: Poring, Pupa, Fabre, Rocker, Creamy Number of Enemies: Below Average Honestly, I'm not too fond of this map, though many are. You really don't see a whole lot of Rockers, which is the main draw here. I recommend hunting similiar enemies, such as Spores and Hornets, elsewhere. Map 12_________________________________________________________________________ Recommended Level: 1-10 Enemies: Poring, Pupa, Fabre, ChonChon, Lunatic Number of Enemies: Normal A decent map, though being at the center of the world it gets some thru traffic. Still, this is one of the better areas to level outside of Prontera. Map 13_________________________________________________________________________ Recommended Level: 1-12 Enemies: Poring, ChonChon, Picky, Condor, PecoPeco Egg Number of Enemies: Normal I prefer leveling here as a Novice, or in the Half/Half desert one screen south. The Pickys give good drops, and if you have nice gear, the Condor's can be a good challenge for mass EXP. The occasional egg can't hurt either. Map 14_________________________________________________________________________ Recommended Level: 1-12 Enemies: Poring, ChonChon, Picky, Condor, PecoPeco Egg Number of Enemies: Normal Identical in every way, that I can tell, to Map 13. Nice place to level your Novice if you start in Moroc. Map 15_________________________________________________________________________ Recommended Level: 15-25 Enemies: Poring, ChonChon, Picky, Condor, PecoPeco Egg, PecoPeco, Wolf, Snake Number of Enemies: Normal Lots of different enemies here. Not a bad place to level after you become a Thief, though I think there are better places. Map 16_________________________________________________________________________ Recommended Level: 20-45 Enemies: Poring, ChonChon, Golem, Anacondaq, Scorpion Number of Enemies: Normal Golem Field is a nice place for Mages and Archers, though not very good for melee classes. Archers can have a great time here. Golems are so slow, if you have a high level Vulture's Eye, you can shoot a Golem, back up, and shoot some more. Massive EXP and nice loot for killing them too. Map 17_________________________________________________________________________ Recommended Level: 30-40 Enemies: Poring, Steel ChonChon, Metaller, Scorpion Number of Enemies: Below Average The Steel ChonChons and Metallers can be a good alternative to Yoyoland, but the lower spawn rate makes it less appealing. Map 18_________________________________________________________________________ Recommended Level: 1-20 Enemies: Poring, ChonChon, Picky, Wolf, PecoPeco, PecoPeco Egg Number of Enemies: High This is one of my favorite places to level up as a Novice. Lots of enemies here, though you may want to gain a few levels before taking the ChonChons. Mass quantities of Pickys make this a pretty nice leveling area though. Map 19_________________________________________________________________________ Recommended Level: 10-20 Enemies: Poring, Condor, Spore, Wolf, PecoPeco, Wormtail, Snake Number of Enemies: High If you've been reading my FAQs or browsing the boards, you know this is one of my favorite leveling spots. There are lots of enemies here, and they all give great EXP and drops. This is THE forest ^_^. Once you can handle Condors, head here. Then work your way up to Spores, Wolves, PecoPecos, then Wormtails. Map 20_________________________________________________________________________ Recommended Level: 1-12 Enemies: Poring, Fabre, Lunatic, Pupa, Willow, Creamy Number of Enemies: Medium A pretty good place to level a Novice, because of the Willows. I wouldn't recommend taking on a Creamy though unless you want a 1-way ticket to town. Map 21_________________________________________________________________________ Recommended Level: 10-20 Enemies: Poring, Fabre, Spore, Wolf, Wormtail, Snake Number of Enemies: Medium Not a bad map, but with a much better one so close by (#19), why not go there? Map 22_________________________________________________________________________ Recommended Level: 1-12 Enemies: Poring, Fabre, Lunatic, ChonChon, Pupa Number of Enemies: High If you start as a Novice in Alberta, might as well level here. There are a lot of Fabres and Lunatics here, so you may run into quite a bit of high leveled Feather hunters. Hidden Temple__________________________________________________________________ Recommended Level: 50+ Enemies: Zombie, Poporing, Bigfoot, Sidewinder, Ghoul, Hunter Fly, Thera Frog Number of Enemies: Medium A very hard dungeon, most enemies in here are aggressive. Theres also Baphomet, the toughest boss in the game. Don't go here unless your uber high leveled. Bibalan Level 1________________________________________________________________ Recommended Level: Enemies: Number of Enemies: Bibalan Level 2________________________________________________________________ Recommended Level: Enemies: Number of Enemies: Bibalan Level 3________________________________________________________________ Recommended Level: Enemies: Number of Enemies: Payon Cave Level 1_____________________________________________________________ Recommended Level: Enemies: Number of Enemies: Payon Cave Level 2_____________________________________________________________ Recommended Level: Enemies: Number of Enemies: Payon Cave Level 3_____________________________________________________________ Recommended Level: Enemies: Number of Enemies: Pyramid Level 1________________________________________________________________ Recommended Level: Enemies: Number of Enemies: Pyramid Level 2________________________________________________________________ Recommended Level: Enemies: Number of Enemies: Pyramid Level 3________________________________________________________________ Recommended Level: Enemies: Number of Enemies: Pyramid Level 4________________________________________________________________ Recommended Level: Enemies: Number of Enemies: Culvert Level 1________________________________________________________________ Recommended Level: 15-20 Enemies: Thief Bugs, Thief Bug Egg, Rodra Frogs, Farmiliars Number of Enemies: Low I really don't recommend this area. There are very few enemies, and the aggressive bats can be annoying. Culvert Level 2________________________________________________________________ Recommended Level: 15-20 Enemies: Thief Bugs, Thief Bug Egg, Rodra Frogs, Farmiliars Number of Enemies: Very High This area is basically Culvert Level 1, but with a LOT more enemies. Culvert 3 is much better IMHO, since there are no Farmiliars and some new enemies. The respawn rate is not as high as this place though. Culvert Level 3________________________________________________________________ Recommended Level: 20-30 Enemies: Thief Bug, Thief Bug (Large), Thief Bug Egg, Spores Number of Enemies: High A great place to level. There are no aggressives, and a high spawn rate. I recommend staying here to level 27 or so if your a melee class. Culvert Level 4________________________________________________________________ Recommended Level: 25-30 Enemies: Thief Bug, Thief Bug (Large), Thief Bug (Green), Thief Bug Egg, Golden Thief Bug Number of Enemies: High This is where the Golden Thief Bug is, so it can be a bit crowded due to the lower-level MVP hunters. Also, the Green Thief Bugs are aggressive and nearly identical to the non-aggressive large types. Your much better one floor down for leveling unless your a Magnum Break Swordie that can do a lot of damage to mobs. Dungeons coming soon... =============================================================================== Contact =============================================================================== If you wish to Email me, do so at michael@satcen.com. Of course, you can also message me in RO... Weggy - Swordsman AllAboutTheZenny - Discount/Vending Merchant ShowMeTheZenny - Second Discount/Vending Merchant AllAbootTheZenny - Overcharge Merchant Shamino - Theif ShootToKill - Archer Tataru - Mage (Redone, Current Character) Update: I recently met AllAboutTheZeny in Prontera the other day, and explained to him what was up. He assured me he did not mean to steal my name, and has not read my FAQ. He was actually quite cool about the whole thing, and was wondering why some people called him Weggy ^_^. Anyway, he is a red haired merchant, whereas every one of my characters have blue hair. He seemed like a nice guy, but thats still not me ^_^. =============================================================================== Thanks =============================================================================== -Thanks to myself for writing the guide. You rock Weggy. Yes, I know. -Thanks to CJayC for hosting the best damn site on the net. -Thanks to Gravity of course, for making this outstanding game. -Thanks to all the members of the RO message board. Battosai, Miyuki, Civic2k, Ryu, ArtemisFur, and all the rest of you peeps ^_^. -A huge thanks to Joe the Dude, and his absolutely fantastic site, Eroite. I've mentioned it many times, but one more can't hurt. http://eroite.cjb.net Go there! -A big thanks to www.merchantguild.net as well, they inspired me ^_^ -Thanks to my ISP for not pulling the plug on me during those all-night Vending sessions. Thanks Insight. ^_^ -Thanks to all of you who are reading this guide. I hope you liked it. =============================================================================== Un-Legal =============================================================================== As with all my FAQs, I believe it to be public domain. Please post this on your website, edit, alter, or do what you will with it. Crediting me is entirely optional. Although it isn't neccessary to Email me, I would like to check out your site if your going to put it there ^_^ -Fin-