------------------------------------------------------------------------------- Start. ------------------------------------------------------------------------------- This is a guide to beating the single player campaign for: Outland - Xbox 360 & Playstation 3 This document was authored by: GetJesse - http://getjesse.blip.tv/ Document Version 1.01 - May 9, 2011 Originally written: May 2, 2011 ------------------------------------------------------------------------------- [TOC!] Table of Contents ------------------------------------------------------------------------------- -=- Table of Contents [TOC!] -=- Introduction [INT!] -=- Story Introduction [STO!] -=- Origin Levels [ORI!] -=- The Story Begins [1-1] -=- Rites of Passage [1-2] -=- Crossroads of the World (and 30,000 Years Ago) [1-3] -=- Jungle Levels [JUN!] -=- Jungle Lowlands [2-1] -=- The Cursed Forest [2-2] -=- Jungle Highlands [2-3] -=- Above the Canopy [2-4] -=- Boss 1: The Golem [B-1] -=- Secret Level: On the Treetops [2-5] -=- Underworld Levels [UND!] -=- The World Beneath [3-1] -=- Lost Passageways [3-2] -=- Crypt of the Ancients [3-3] -=- The Buried Empire [3-4] -=- The Underground River [3-5] -=- City of the Dead [3-6] -=- Boss 2: The High Priestess [B-2] -=- City Levels [CIT!] -=- The City Walls [4-1] -=- The Marketplace [4-2] -=- The Ministry [4-3] -=- The Maze [4-4] -=- The Flower Gardens [4-5] -=- The Forgotten Quarter [4-6] -=- Boss 3: Mother of Eyes [B-3] -=- Sky Levels [SKY!] -=- The Ice Cave [5-1] -=- Proving Grounds [5-2] -=- Holy Mountain [5-3] -=- The Haunted Hills [5-4] -=- Return to Holy Mountain [RET!] -=- The Mist-Shrouded Forest [5-5] -=- Dark Fortress [5-6] -=- Boss 4: The Winged Serpent [B-4] -=- Eternity Levels [ETE!] -=- At the Shores of Time [6-1] -=- Tower of Eternity [6-2] -=- Trail of Tears [6-3] -=- The End of All Things [6-4] -=- Final Boss: The Sisters [B-5] -=- Video Appendix [VID!] -=- Miscellaneous & Legal [MIS!] ------------------------------------------------------------------------------- [INT!] Introduction ------------------------------------------------------------------------------- 1.01 Update: All Mark of the Gods locations are now included in this guide. As far as I know, all life upgrades and energy upgrades are included as well. Several "backtracking" sections have been added to the appropriate levels where you can go back to previous levels and gain access to areas through new abilities (such as the launch pad ability). Outland is a 2-D sidescroller game released for the Xbox 360 and Playstation 3. This guide is applicable to both versions of the game, as there is no difference between them except for the obvious (controls, etc.). As a reader of this guide, you should be aware of some assumptions that I as the author make about you when I write the guide. If I don't include every little detail about a level in the guide, it is because I personally deem some details to not be worth mentioning because they are so naturally obvious when progressing through the level. For example: the first level in the game "The Story Begins" has a few introductory and very basic obstacles for you to run through, and getting past these obstacles is pretty much a no-brainer. Additionally, the game itself has a very useful built-in guide in the form of the guiding spirit that flies around and shows you exactly where you need to go in order to complete objectives in the level. Not only that, but the game's level map will display a crosshair on the location of your current objective. With all that said, let's talk about what this guide will do for you. There are several obstacles and trouble spots in this game which will prove to be difficult, especially if you are not used to this style of gameplay. There are also hidden areas and items which the guiding spirit will not reveal to you; for these areas, you have to actively find them yourself (and I will point these out along the way). Some areas and items are not accessible right away (most of the time because you lack the special ability), and these require backtracking into previous levels in order to find them; if you see an area you can't get to and it's not mentioned in this guide, then that means you will need to wait until later to access it (you will more than likely see numerous areas and items which you can't get to while playing through the game). For each level, descriptions of specific items and enemies in the level will give you a heads up on what to expect. A good example would be the life and energy upgrades that are included in some of the levels; knowing when one of these upgrades is coming up is a good thing to know since they each cost a certain amount of coins. I will also include a link to a video guide of each level (all video guides were made by me), which will help you to visually connect with the information in this written guide. A good way make the most out of this written guide and the video guides is to have one browser tab open for the written guide and another browser tab open for the selected video guide. Doing that will allow you to keep the written guide open and then copy and paste the link to the video guide in the second browser tab. If you happen to use two monitors with your computer, you can also have two browser windows open on each monitor, which will allow you to view both the written guide and the video guide at the same time. Technology is great isn't it? Thank you for checking this guide out and I hope that it helps you. ------------------------------------------------------------------------------- [STO!] Story Introduction ------------------------------------------------------------------------------- The game appears to have several different cultural influences which define its setting, but the story starts out in a jungle area that has a very tribal vibe to it. This is just an uneducated guess, but it seems to parallel the culture and architecture that would have been built by the native tribes of South America (maybe even the Aztecs). At any rate, you are an athletic tribesman that's been having some strange dreams lately. You go to the local shaman to seek advice, and he tells you some history about how the world came to be. There were two sisters, one of light energy and on of dark energy, that used their powers to create the world. Something bad happened (what that bad thing is, we don't quite know) and then the sisters began tearing apart the world they had made. A hero appears out of the chaos and stops the sisters from destroying the world. This all happened 30,000 years ago. However, the dreams which the new hero (you the player) are having seem to indicate to the shaman that all of the past events are about to happen again. And so the journey and adventure begin anew, with it being implied that you are the ancient hero reborn. -=- Story Introduction Video Guide Link: http://blip.tv/file/5075748 ------------------------------------------------------------------------------- [ORI!] Origin Levels ------------------------------------------------------------------------------- [1-1] The Story Begins The first level is meant to be an introduction to the controls of the game, and as such it is very easy to complete. There will be several instances where you will be faced with an obstacle and the controller button that needs to be pressed will be painted right on top of the obstacle. -=- The Spirit Guide There is a guiding spirit which accompanies you throughout every level in Outland, and it shows you exactly where you need to go and what you need to do in order to make progress. It will not show you hidden areas or secret items (which are all optional in terms of beating the game); it will always show you exactly what you need to do to beat the level though and move on to the next level. The guiding spirit kind of looks like a bunch of glitter or fairy dust that is floating in the air. -=- Spirit Energy For the first few levels your character is a yellow color. This means that he is vulnerable to being damaged from any kind of spirit energy (both light and dark), so you will need to avoid all forms of spirit energy for now. Spirit energy shows up as blue or red colored objects. -=- 1st and 2nd Mark of the Gods In each level, there are secret items known as Marks of the Gods. They look like floating, golden helmets that spin in the air. Each of these offer different rewards and are completely optional and not needed to beat the game. I will point them out if you can get to them though. The first Mark of the Gods is in a very obvious spot near the beginning of the level. You just have to do a bit of jumping and you will grab it easily. The second is further on in the level. Eventually you will reach a part of the level where there are three ladders, one at the top left of your screen, one at the top right, and one at the bottom right. If you climb the top right ladder, you'll find the second Mark of the Gods for this level. -=- Door Switch Throughout each level in Outland, there may be several door switches which need to be stepped on or hit in order to open yellow barrier doors. These yellow doors are a good indication of where you will be going next, so keep their locations in mind when you see one. At the bottom of a ladder, you will see a checkpoint and a yellow door to the right of the checkpoint. If you take the path to the left, you will find a green circle switch that needs to be stepped on in order to open the yellow door. It is guarded by some light spirit energy launchers, but they aren't that big of a deal to get by. -=- New Enemy: Spider Spiders are the first enemies you meet in Outland. They are typically found burrowed under the ground; if you look close enough, you can actually see their face sticking out of the ground when they are burrowed. They take three hits to kill, which is a convenient number since your hero can do a quick hit combo which consists of three strikes. If you can't get the three hits in quick enough, you better jump away from the spider because they do a short lunging attack. The attack has a short delay before they strike, so try to get the three hits in before the spider finishes. -=- Large Treasure Vases In each level, there are small and large vases which contain things like coins and sometimes hearts. Coins come in two varieties: small coins and large coins. Small coins are worth 50 coins, while large coins are worth 1000 coins. You will want to grab as many large coins as possible, because you need to save up money for the life and energy upgrades. Large vases usually contain a large coin, so breaking up as many of them as possible is advisable. This first level doesn't really have any super hidden areas for the vases; most are out in the open or intuitively easy to get to. At one point in the level, you will see a small tunnel under an overhang to your right. Inside the tunnel will be a large vase and a stone wall blocking off the vase. If a stone wall looks like it has many gaps inside it (as this one does), then that means you can break it down with your weapon. Hit the stone wall three times and the wall will break down, allowing you to bust open the vase and grab the coins. -=- The Story Begins Video Guide Link: http://blip.tv/file/5076089 [1-2] Rites of Passage -=- New Enemy: Wall Crawler Wall crawlers, as their name implies, can crawl up walls. In fact, they can do even more than that: they crawl up walls, they scuttle about the ground, and they even can walk upside-down across the ceiling. You'll usually see them crawling around and around on isolated floating platforms. They come in two varieties: the spikey kind and the armored shell kind. They also come in many sizes, which you'll see later in the game. Later on they even start to drop dark and light energy on you from above. Sometimes you can strike them with your weapon directly a few times and kill them, but by far the easiest method to kill them with is to hold up on your controller and strike at them with an upward weapon swing. This will cause them to flip over (like an upside-down turtle) and be completely helpless. After they are flipped over, you can proceed to strike them until they die. That description actually sounds pretty cruel doesn't it? -=- Proximity Spikes There are several instances throughout the game where you will see sharp spikes burrowed under the walking surface. Be careful, because these are proximity- activated (they activate when you get near them) spike traps that will thrust out of the ground and hurt you. For the Rites of Passage level, they aren't too bad of a challenge to get by, but they can prove to be very annoying and very deadly in later levels. Eventually you'll see a different variety of burrowed spikes that are activated according to what spirit alignment you are. This can make for some interesting puzzles later on. -=- 1st Mark of the Gods After getting the ground slide ability, there is a spot in this level where you can use the ground slide to find a Mark of the Gods. To your left will be a light spirit energy launcher that is shooting energy in the shape of a blue circle; to your right will be your spirit guide and a burrowed spider. In the middle of that area is a section of lower ground; in the lower right of that is a small hole which can be slid through using the ground slide. Down there you will find some vases to break, a few enemies, and a Mark of the Gods at the end. -=- 2nd Mark of the Gods The second Mark of the Gods will require some backtracking through the level after you receive the ground sliding ability. You'll need to go left through the tunnel with two sets of proximity spikes (which you just need to slide past). After leaving the tunnel, there is a ladder immediately above you. Climb the ladder. At the top of the ladder is a room with a Mark of the Gods item and a light spirit energy launcher guarding it. The room is blocked off by a stone wall; you can slide under the stone wall through the gap underneath it though. -=- Door Switch: The Moving Platform Room There is a large room with two yellow platforms moving along a dotted path. Also in this room are three light energy launchers, a yellow door, and a yellow door switch. To get to the switch, which is in the upper right corner, you will need to jump on each of the yellow platforms. You will need to time your jumps so that you avoid the light spirit energy circles. For most people, this will be an easy obstacle to get through, but it does give a little taste of all the things to come in the later levels. Once you hit the switch and open the door, you can exit the level. -=- Rites of Passage Video Guide Link: http://blip.tv/file/5076329 -=- Backtracking: The Lonely Money Vase You will need to have the light spirit alignment in order to do this. At the top of the level you will see a floating light platform moving along a dotted path; jump on it to reach an area with a lone money vase guarded by spiders. Backtracking: The Lonely Money Vase on Rites of Passage Video Guide Link: http://blip.tv/file/5121830 [1-3] Crossroads of the World (and 30,000 Years Ago) Crossroads of the World serves as your home base throughout the course of the game. It is here where you gain access to new series of levels and can also go back to previous levels which you have already completed. There are also a few hidden areas and secrets around the place that you can get to as you gain new abilities. -=- 30,000 Years Ago In the Crossroads of the World, you will reach a large shrine after pressing a green circle switch to open a door. At the shrine your hero will have a flashback and relive some events of 30,000 years ago through the eyes of the ancient hero. In other words, you are about to play a distinct level that gives you access to some future special abilities and will introduce you to some new concepts. -=- Changing Spirit Alignment In the 30,000 Years Ago level, you will be able to get a taste of what Outland's style of 2-D platforming involves: changing your spirit alignment. This introductory level only gives you some basic challenges to start out with of course, but later on the gameplay will require lots of hand-eye coordination when moving through complex obstacles. -=- Changing Spirit Alignment to get a Treasure Vase After jumping over some spikes, you will come to two moving platforms. A dark platform (which is lower) and a light platform (which is higher). You will need to switch out your spirit alignment in order to properly land on them. After jumping on them, you will find a large treasure vase to the left, which is guarded by a large beam of dark spirit energy. -=- Vertical Platforming Room Eventually you will reach a large vertical room that requires you to make your way up. This room has several moving light and dark platforms, along with a couple of large chain-link beams of light and dark energy. The main skill you'll need to grasp in this room is that not only do you need to switch spirit alignment in order to jump onto light and dark platforms, but you also need to learn how to time it correctly so that you don't get hurt from the beams of spirit energy. Lucky for you though, the spirit beams are only touching the platforms which are of the same spirit alignment. -=- New Enemy: Flying, Projectile-Shooting Dragon-Lizard Thingy These enemies start out small, but will grow to large sizes later in the game. For this level, they will fly in a basic up and down pattern and shoot spirit energy at you each time they go up and down. They take three hits to take down. The main concern when approaching them is to make sure you time your approach and weapon swings just right so that they don't have a chance to hit you with an unexpected volley of spirit energy. -=- Proximity Spikes + Dragon Flyer After jumping over a spike pit, there is a spot where you'll see a dragon flyer shooting at you and in front of him is a set of proximity spikes. This spot can be a bit tricky because of the proximity spikes; if you try to jump or otherwise dodge the shots from the dragon flyer and go backwards, there is a good chance that you'll land on the spike trap and get hurt. For new Outland players, it can be easy to forget about the spike trap when you are distracted by the dragon flyer's shots. -=- Backtracking Through Spirit Traps You will have to do some backtracking through the same area mentioned above. On your way back, you will notice that some new spirit energy traps have become active. Getting past these trap combinations is mainly about timing rather than switching your spirit alignment (for this level at least). For example, there is one trap combination which includes three spiral traps, two of them dark with one light in the middle. Rather than concentrating on switching spirit alignment to get through them, the best thing to do is just to time it right so that you walk through the dark traps (while in dark alignment) and avoid the light trap completely. -=- The Sisters Cinematic When the level is finished, a short level called "The Sisters" will start that acts as sort of a cinematic for the story. It seems to imply that this was the setting for the final battle between The Sisters and the ancient hero. I wonder if we'll see this stage later? Afterwards, you (the new hero) will wake up in front of the main shrine in the Crossroads of the World. -=- Crossroads of the World (and 30,000 Years Ago) Video Guide Link: http://blip.tv/file/5076585 -=- 1st Mark of the Gods (Ground Stomp) You will not be able to get the first Mark of the Gods until you get the ground stomp ability. After you return to Crossroads of the World from the golem fight, drop down to the right of the large shrine and head to the left. There you will see a stone floor that can be broken with your ground stomp ability. After traveling through the area you will find a few vases along with a Mark of the Gods item. 1st Mark of the Gods (The World Beneath) Video Guide Link: http://blip.tv/file/5077656 -=- 2nd Mark of the Gods (Launch Pad, City) The second Mark of the Gods is hidden in the top left section of the Crossroads of the World. The only way to get to it is to have the launch pad ability, which is not immediately available at the start of the game. Moreover, the top left area isn't available from the start of the game either (it's the entrance to the City levels). After using the launch pads (which are the green circles), you can head over to the far right, drop down, then head to the right again to find the Mark of the Gods. 2nd Mark of the Gods on Crossroads of the World Video Guide Link: http://blip.tv/file/5118949 -=- 3rd Mark of the Gods (Launch Pad, Sky) The third and final Mark of the Gods is in the upper-right-middle section of the Crossroads of the World (which is also where the Sky levels entrance is). Just as before, you will need to have the launch pad ability unlocked. Use the dark platform to head up, then launch to the right on the large platform. After that, just launch straight up a series of launch pads and the Mark of the Gods will be sitting on a ledge to your right. 3rd Mark of the Gods on Crossroads of the World Video Guide Link: http://blip.tv/file/5118958 ------------------------------------------------------------------------------- [JUN!] Jungle Levels ------------------------------------------------------------------------------- [2-1] Jungle Lowlands Starting with this level, a very helpful feature is introduced: the map screen. Not only do you now get to see the layout of the level and where you are, but you also get to see where you need to go and what you need to do by looking for the blinking red crosshair. Without this red crosshair to guide your decisions, this game probably would be much more time-consuming. The map's red crosshair plus the spirit guide in the actual levels combine to make level navigation a much easier task than it could have otherwise been. -=- 1st Door Switch The first door switch is found just above some stationary floating platforms, which you will need to jump on. Be careful when jumping up to the yellow door switch, because there is a spider guarding it which may take you by surprise. The door just above the switch's location is opened up. -=- Hidden Treasure Cave After passing under a light energy half-circle launcher, you'll see a yellow moving platform that is moving up and down along the wall to the left. Under the platform, you will see a small vase. If you continue to walk past that vase, you will find a hidden treasure cave. Be careful when you enter it, because there is a spike pit near the entrance (so don't rush in). There is also a spider guarding the large treasure vase. -=- Mark of the Gods Using the very same yellow platform mentioned above, wait until you reach the maximum height of the platform's movement and jump to the right. There you will find not only two small vases, but also a Mark of the Gods item. -=- The First Health Upgrade In this level you will find your first health upgrade. It looks like a statue of a woman holding an object with a green heart on it. There are several more of these upgrades coming up in the future, so you'll want to save up some coins to make sure you can afford them all. This particular one costs 15,000 corins. -=- 2nd Door Switch In the upper left portion of the level is a yellow door switch. You'll need to hit it in order to open the lower left section of the level, which leads to the exit. -=- Exit Obstacles There are a few light energy launchers guarding the exit of the level, but they should not give you too much trouble. They are mainly there to give you more practice with timing movements. -=- Jungle Lowlands Video Guide Link: http://blip.tv/file/5076718 [2-2] The Cursed Forest This level isn't a real big step up in challenge compared to previous levels. The main concern is making your way past light spirit energy obstacles; after you gain the light spirit alignment, it switches to making your way past dark spirit energy obstacles (i.e. same thing, different color). -=- New Enemy: Exploding Armadillo A new enemy is introduced in this level. It looks like an armadillo with a glowing shell. When it sees you, it starts to run in place then will charge off in whatever direction it first saw you. Whatever it runs into or hits, it will explode. If it hits enemies, it will kill them. Once you learn the exact timing on when it starts to charge, it becomes effortless to jump over. -=- The Door Switch & Door Leading to Light Spirit Alignment After moving left past three light energy barriers, you will hit a switch that opens a door to the right of your position. This leads to a new ability, which is permanent light spirit alignment. This leads to some backtracking through previous areas, except now you are immune to the old light energy traps and now have to deal with new dark energy traps. -=- 1st Mark of the Gods After reaching a checkpoint and jumping up two light floating platforms, drop down the long hole (rather than proceeding to the far left). At the end of the cavern you will find a Mark of the Gods. -=- Coop Challenge Unlock After wall-jumping back up from the previous area (mentioned above), you'll see a purple portal. Touch it to unlock the El Dorado challenge. -=- 2nd Mark of the Gods Backtrack to the two light platforms (which have a checkpoint sitting directly next to the rightmost platform). From there, jump up to the right where the light spirit energy barrier is sitting. From there, you can head up to the far upper right area of the level by jumping on some floating platforms; this leads to the Mark of the Gods. -=- The Exit The level exit to the Jungle Highlands is found on the far left of the level. -=- The Cursed Forest Video Guide Link: http://blip.tv/file/5076997 -=- Backtracking for Coins In order to find these extra coins, you will need the ability to switch to dark spirit alignment (the light spirit alignment that you get in this level will not work). Next to the coop unlock portal is a floating dark platform moving along a dotted path; jump up on it and to the right to find four large coin vases. Backtracking in The Cursed Forest Video Guide Link: http://blip.tv/file/5121446 [2-3] Jungle Highlands As I've mentioned before, there are some areas you can't get to yet because you lack the special abilities. One such area you'll see in this level is a stone floor with several gaps in it; this stone floor, if broken, would lead to a Mark of the Gods. However, you can not break it yet because you lack the ground stomp ability. -=- New Enemy: Spirit Launcher Flower A new flower enemy shows up in this level. It's a stationary enemy that essentially serves the same function as a spirit launcher, except it's not invulnerable and you can kill it. They are easy to kill, as they only require a single swing from your weapon to do them in. You can stand next to them and not take any damage if you are under the arch of their shots. -=- Light Platform Treasure Room After using a floating yellow platform to ascend, you will see a light ground switch and a light door right next to it. This opens up a large room with several floating light platforms. There is also a dark spirit energy launcher above the light door guarding the room. You'll notice that when you step on the light platforms they will start to move downward; in order to get past them, you will need to jump from platform to platform as soon as you land on each. At the end of them to the left, you will find three large treasure vases. -=- The Exit Switch A yellow switch is to the right of a dark spirit launcher (both in midair on stationary platforms); once you hit that switch, it opens a door leading to the level's exit. -=- Jungle Highlands Video Guide Link: http://blip.tv/file/5077111 -=- Backtracking: 1st Mark of the Gods You more than likely noticed this closed-off area the first time that you played through this level. It's in the bottom right corner of the level (above the door leading to the next level) and you will need the ground pound ability to get to it. After doing that, just head a little to the left, wall jump, and grab the Mark of the Gods. You can also drop down a little further to grab some coins. 1st Mark of the Gods in Jungle Highlands Video Guide Link: http://blip.tv/file/5121355 -=- Backtracking: 2nd Mark of the Gods + SECRET LEVEL! Immediately to the right of the teleporter is a dark-aligned switch and door; obviously you will need dark spirit alignment to proceed. Throughout the next few parts you will encounter enemies and traps (which I won't mention further). First you will ground pound a stone floor and fall down the hole. Heading down, you will find a second stone floor to ground pound. In the bottom right corner of the next room are two small vases; next to the vases is a wall you can break down with your weapon (first breakable wall). Next up are four small vases and a charge wall, which leads to the second Mark of the Gods in the Jungle Highlands. But wait! Underneath the small vases is a third stone floor that you can ground pound. This will lead you to a small room with plenty of coins. In the right corner of this room is a second breakable wall that you can strike with your weapon. Head down and you will find a door that leads to the secret level! 2nd Mark of the Gods in Jungle Highlands + Secret Level Video Guide Link: http://blip.tv/file/5121021 [2-4] Above the Canopy -=- 1st Life Upgrade There is a breakable wall that leads to a life upgrade. The location of the wall is found with two dark spirit launchers (one to the left and the other to that upper left) as well as a dark wall crawler walking in a circle around a platform. Break away the wall to reveal the life upgrade, which costs 20,000 coins. -=- High Treasure Vases In the upper left portion of the level are two floating yellow platforms that both move in a path which together looks like a capital L. If you stand on the platform which is moving vertically, you can jump to the left and land on a ledge that holds two small vases. If you jump even further to the left from that point, you can find a large treasure vase at the far end of the level. -=- New Enemy: Jellyfish After you return to the yellow platforms (mentioned above) and ascend their locations, you will jump to an area with a new jellyfish enemy. These are simple little creatures that float around in a general area and don't pay too much attention to you; their main purpose is to block your path or slow your progress. Later on they will start appearing in larger sizes, and will even start to electrify themselves. -=- 1st Mark of the Gods In the upper middle portion of the map, there are a few floating light platforms which move up or down when you stand on them; surrounding the platforms are lots of spikes. There is one area where there are two platforms which go down and platform in between them that goes up (into some ceiling spikes). If you jump onto the rightmost platform, you can wall-jump up and head to the left to find a Mark of the Gods. -=- Hidden Treasure Cave Right below the area mentioned above is a small enclosed area with a small vase sitting at the end. Behind the small vase is a destroyable wall; once the wall is broken, you will find some treasure vases. -=- The Guardian Key At the end of each series of levels is a guardian key that is used to open the large boss gates. The spirit guide will lead you to the key, then lead you to a switch, then lead you back to the Jungle Highlands. You will then be lead to the boss gate, where the guardian key will be used to open it. -=- Above the Canopy Video Guide Link: http://blip.tv/file/5077393 -=- Backtracking: 2nd Life Upgrade In order to get the 2nd life upgrade you will need dark spirit alignment. An easy way to find this life upgrade is to use the teleporter to teleport to the Above the Canopy level; immediately to the left of the teleporter is a dotted path that a dark platform floats along. If you jump on that dark platform then head to the right, you will find the 2nd life upgrade (which at the time cost me 55,000 coins). Above the Canopy 2nd Life Upgrade Video Guide Link: http://blip.tv/file/5120811 -=- Backtracking: 2nd Mark of the Gods In the lower-middle section of the level, there are several dark-aligned flowers. Just to the right of them is an area with a floating dark platform. Just like the 2nd life upgrade above, you will need dark spirit alignment in order to reach this item. After jumping onto the dark platform, jump to the right onto a light platform. After that, you can continue jumping up until you reach the second Mark of the Gods item for Above the Canopy. Above the Canopy 2nd Mark of the Gods Video Guide Link: http://blip.tv/file/5120846 [B-1] Boss 1: The Golem Outland's first boss is a giant stone golem (which appears to have dark spirit alignment). -=- Ground Slam Attack The golem will frequently slam the ground with his right arm (his right arm looks like Megaman's arm to me). When he does that, a shockwave will ripple out across the ground towards the left, and then will return back to his arm. It is pretty slow moving, so it is easy to avoid by just jumping over it. Once the golem strikes the ground, he becomes momentarily stunned in place; you can use this opportunity to climb up on top of his arm and hit him in the head. However, you will need to do this quickly, because once the shockwave returns to his arm it will cause fire to rise up along his arm and hurt you. -=- Tree Minions You'll notice that there are some dark energy thingies hanging in the tree; these are enemies. Every so often the golem will hit the tree and knock the enemies to the ground, which awakens them. First they will arrive in groups of three, but later will come in larger groups. Overall, they aren't much of a threat since they are slow-moving and easy to kill. There is a chance you will receive a heart from them after killing them. -=- The Spirit Energy Rain Once his life is low enough, the golem will begin to call down spirit energy from the sky. Remember that you are already light aligned, so you can ignore the light rain and concentrate on avoiding the dark rain. The first wave of this attack sends a random pattern of rain; the second wave sends a more organized pattern of rain. Just pay attention to where the rain is falling and move your hero accordingly. -=- The Golem Video Guide Link: http://blip.tv/file/5077549 [2-5] Secret Level: On the Treetops -=- Somewhat Hidden Large Vases #1 At the start of the level before dropping down to the very lowest ground level, enter the opening where the alternating spirit trap and axe warrior are waiting. Past that is a treasure cache. -=- Somewhat Hidden Large Vases #2 Before moving upward from the ground level (mentioned above), head to the left and grab the vases. This spot is very obvious. -=- Somewhat Hidden Large Vases #3 Around the right-middle of the level is a room you can drop into. Inside is a shield & mace warrior, along with his guarded treasure. -=- Somewhat Hidden Large Vases #4 The last large vase is just before you reach the end of the level. It's sitting right next to some spikes, which by the way can hurt you if the coins fall next to the spikes. If this happens, you'll have to slide in and out from under the spikes in order to grab the coin(s). -=- Large Vases Galore + Energy Upgrade At the end of the level past the teleporter (which is used to exit the level) are a bunch (and I mean a bunch!) of large vases full of coins. There is also an energy upgrade at the end of the row of large vases, which when I grabbed it cost me 55,000 coins. -=- Secret Level: On the Treetops Video Guide Link: http://blip.tv/file/5121083 ------------------------------------------------------------------------------- [UND!] Underworld Levels ------------------------------------------------------------------------------- [3-1] The World Beneath -=- Crossroads of the World: Mark of the Gods After you return to Crossroads of the World from the golem fight, drop down to the right of the large shrine and head to the left. There you will see a stone floor that can be broken with your ground stomp ability. After traveling through the area you will find a few vases along with a Mark of the Gods item. -=- New Enemy: Burrow Bug This little insect-like creature will remain burrowed into the ground (you can see a little bit of his body sticking out of the ground). Once you get close enough, he will jump up and shoot a line of projectiles in your direction. After he fires off his shots, he will very quickly burrow back into the ground and repeat the process. The best time to hit him is right when he jumps out of the ground and before he fires off his shots. Within that time frame is long enough to allow you to kill him. Be careful though, because if you time it wrong you will get a stream of projectiles in your face. -=- 1st Mark of the Gods At one point in the level you will be standing on a black floating platform (stationary, not moving) and there will be a burrow bug on the right side of it. On both sides of the screen at this position will be two ladders. Above the platform you will see two small vases. If you wall-jump up to that area, not only can you grab the vases, but you can wall-jump again to a higher area and find a Mark of the Gods. -=- The World Beneath Video Guide Link: http://blip.tv/file/5077656 -=- Backtracking: 2nd Mark of the Gods, Life Upgrade, and Money Vases! In the bottom middle section of the level is a raised area that is only accessible by using the two launch pads; up there you will find a money vase, and even more money vases behind a breakable wall. In the very top portion of the level is an another area that is only accessible by using launch pads. This will lead you to the 2nd Mark of the Gods, some money vases, and a life upgrade near the end. Backtracking: 2nd MotG, Life Upgrade, The World Beneath Video Guide Link: http://blip.tv/file/5121802 [3-2] Lost Passageways -=- New Enemy: Axe Warrior These warriors take four hits to take down, so keep in mind that your three-hit combo will not down them. When they see you, they will run at you, "charge up" their weapon swing, then hit you. If you are facing one of them, the best way to deal with him is to run up, hit him twice, then dodge his axe swing and hit him two more times. If you are behind an axe warrior, then you are in luck because they do not turn around if you hit them repeatedly. -=- Mark of the Gods In the upper middle portion of the level, you will see a jellyfish enemy. Next to the jellyfish is a torch, and above the torch is a platform. If you wall- jump up to that platform, you can jump over to a Mark of the Gods to the right. -=- Life Upgrade There is a 30,000 coin life upgrade in this level. It's not hidden. -=- New Enemy: Sword Warrior This guy is much more dangerous than the axe warrior. Immediately after he sees you he will use a charge attack. This charge attack is very quick, so it can catch you off guard. The best way to deal with him is to attack him from behind, but things are not always that convenient. If you do face him from the front, you can use an upward swing to stun him. Later on when you get the power swing ability, you can kill him in one hit during mid-charge. -=- "That's Teamwork" Achievement/Trophy One area in this level provides a very easy opportunity to get the "That's Teamwork" award. You will travel downward on a light platform; below you will be several axe warriors and to the right will be an exploding armadillo on a raised area. If you make the armadillo charge to the right, he will hit and kill one or two of the warriors. -=- Raised Treasures In the lower middle portion of the map is a room with three spirit launcher traps: one light, one dark, and one light. There are also two dark platforms and one light platform. Using the light platform, you can jump to the right and find a raised area with a few treasure pots in it. -=- Backtracking with the Dark Spirit Alignment Eventually you will circle around the entire level and come back to the starting point of the level (which also happens to be the exit). You can leave now, but there is more opportunity for coins left (and you will need them). Progress through the level again (which is easy with dark alignment) and go to the upper left portion of the map. There you will find a dark platform that you couldn't use before. It leads to treasure. -=- The World Beneath Again Now that you have dark spirit alignment, follow the spirit guide to the dark spirit switch and door. This leads to the next level. -=- Lost Passageways Video Guide Link: http://blip.tv/file/5077915 [3-3] Crypt of the Ancients -=- New Concept: Bombs Bombs are typically dropped from yellow traps (later on enemies will start dropping them). Don't touch bombs, because they will explode on you. They are timed and explode when their timer expires. You can move bombs by hitting them with your weapon. Hitting them while on the ground will make them move a small distance; hitting them as the drop from midair will make them move a large distance (and quite quickly too). If you swing your weapon upward, you can juggle them. Bombs are used to break rounded stone walls and floors. -=- Bomb Treasure When you first see the bombs, you can blast open the floor on either side of the bomb launcher. If you hit a bomb in midair to the right, it will land on the lower level and reveal some large treasure pots. -=- Wall-Jumping and Spirit Changing to Treasure In the area of the level that's below the map's starting position (the entrance), there is a narrow area that you can wall-jump up; however, there is also a spirit launcher that is launching both dark and light energy. You will need to switch your spirit alignment as you wall-jump up. After that, you can jump to the right (through another multi-spirit launcher) and find some treasure pots. -=- Mark of the Gods If you keep heading to the far right of the level (rather than going to the left and heading through the middle of the level) you will find a hole you can drop into. At the end of that area is a multi-spirit launcher, as well as a Mark of the Gods. -=- Hidden Treasure Room After doing everything mentioned above, you can head back up and to the left. There you will see a breakable floor that you can ground stomp on. Don't do it yet though, instead go to the small area to the left and hit the breakable wall. This will reveal a small treasure room. -=- Crypt of the Ancients Video Guide Link: http://blip.tv/file/5080971 [3-4] The Buried Empire -=- Light and Dark Platforming In the lower middle of the level is a long room with spikes at the bottom and light and dark platforms above the spikes. In order to progress, you will need to jump from platform to platform while switching your spirit alignment at the same time. It would be good to hone this skill now, because you'll definitely need it later. -=- Sliding to Treasure Immediately above the area mentioned in the previous section is an area with more midair platforms. If you jump from a dark platform to the far left, you can slide under the wall there and find a small room with treasure pots in it. -=- New Enemy: Sword & Shield Warrior This guy is impervious to all damage from the front, so don't bother trying to attack from the front. He is vulnerable to attack from the back though. The best way to kill him is to make him swing at you from the front, and then jump behind him after he swings his weapon. This gives you an opportunity to hit him a few times. In this level, when you fight the sword & shield warriors you will be doing it while under fire from spirit launchers. This makes the challenge a bit more difficult, but you'll need to get used to it because this level is only a taste of the challenges to come. -=- Platforming with Opposite Spirit Alignment In the very upper right corner of the level you will find some light and dark spirit platforms that go down as soon as you land on them (if you are the same spirit alignment). Some may initially try to be the same spirit alignment and quickly jump and switch between spirit alignments as they jump up. However, it's actually much less of a dexterous challenge than that: all you need to do is make sure you are the opposite spirit alignment when you land on a platform. This ensures that they do not move downward. -=- Don't Make Things Harder Than They Need to Be After the area mentioned above, you'll come to a long room with several light and dark spirit launchers on the ceiling. There is also a yellow platform to jump on which will take you to the left. At first, this room may seem to be quite the challenge as you attempt to quickly change your spirit alignment so that you won't get hurt. However, don't do this; instead just jump below the yellow platform and avoid the spirit launchers altogether. -=- Mark of the Gods In the upper left portion of the level, you will reach a floating yellow platform which will take you up. Don't go there yet though; instead, jump all the way to the left and fall. This will drop you into a narrow area with a Mark of the Gods. -=- Back to the Crypt of the Ancients After you complete the level, you will return to the Crypt of the Ancients and immediately hit a switch, which opens up a new section of the level. -=- New Enemy: Burrowing Serpent This is a dragon-like creature that burrows through the ground and attacks you with spirit beams. He can be a bit tricky to kill once he gets himself set up, so the best way to beat him is to be very aggressive. He takes nine hits total to kill, and these are broken up into three sets of three hits each. After he gets hit three times, he will burrow back into the ground and reappear. Right when you see him, run up to him and hit him three times; after he burrows and reappears, run up and hit him again. Keep being aggressive like this and he will not get a chance to hit you. -=- Jumping Across Ladders You will reach a large room with three ladders and two spirit launchers above and below the middle ladder. The best way to get to the leftmost ladder is to make yourself dark aligned and jump across the ladders when the light energy shots disappear and right before more light energy is launched. After that you will reach the end of the level. -=- The Buried Empire Video Guide Link: http://blip.tv/file/5081268 [3-5] The Underground River -=- Managing Spirit Alignment As you head to the left from the entrance, you will come to a large spike pit room with a dark platform, a light platform, a dropping light platform, and a moving dark platform. If you activate the dropping light platform, it will lower itself down. If you let it go too far, you will get hurt on the spikes. To get to the moving dark platform on the left, you will need to switch between light and dark spirit alignment until you can time a jump just right onto the dark platform as it moves down. -=- Two Switches and Two Doors Follow the spirit guide and the map to find two sets of switches and doors. The first switch happens to be by the boss gate for this series of levels, so keep that location in mind for later. -=- Using a Bomb to Progress To get through the second opened door (mentioned above), you will need to blast apart a wall with a bomb. Under the wall is a bomb launcher that shoots bombs to the left. If you use an upward swing, you can hit the bomb in midair to the right and destroy the wall. -=- Mark of the Gods After the above, you will come to a room with two platforms (and will probably see the spirit guide sitting on a ledge to the upper left). If you wall jump to the upper right, you will find a Mark of the Gods. -=- Upper Treasure Room To the left of the Mark of the Gods room mentioned above is a larger room with spikes. If you wall jump up the narrow area to the upper right of this room, you will reach a treasure room. -=- Energy Upgrade You will eventually reach an easy to find energy upgrade shrine. It costs 30,000 coins. Energy upgrades may not seem as crucial as life upgrades, but they are very handy to have later on when you have sustained battles with several enemies. -=- Another Upper Treasure Room There are a series of platforms which lead up to a treasure room in the upper right portion of the room. To the right of the platforms will be a light spirit energy launcher (facing left); on one of the left platforms will be a dark spirit launcher (facing down) and a dark wall crawler. -=- Blastable Wall next to the Life Crystal To the right of the green life crystal is a bomb launcher. In order to get a bomb over to the left of the life crystal and destroy the wall, you will need to do a series of weapon swings: 1. hit the bomb in midair as it falls from the launcher, 2. do a crouching weapon swing, 3. do an upward swing, and 4. hit the bomb in midair towards the wall. -=- Blastable Wall Treasure Room Immediately after the life crystal area mentioned above, you'll come to another bomb launcher. To get a bomb to the blastable wall treasure room below, you will need to do two crouched swings to the left, then one crouched swing to the right. -=- The Underground River Video Guide Link: http://blip.tv/file/5081593 [3-6] City of the Dead -=- Mark of the Gods Near the beginning of the level there is an area that is shaped like an "8" on that map. At the top of the eight is a Mark of the Gods. You'll need to be aware of your spirit alignment, because there are a set of light and dark launchers on both sides of the Mark of the Gods. -=- New Enemy: Giant Spider These act the same as their smaller cousins, but are much more dangerous because of the longer reach on their attack and also the larger pool of health. A good way to deal with them is to use your power energy strike; this will stun a giant spider and allow you to get some normal hits in. -=- Hiding Pots In Walls After defeating the giant spider, you'll drop down to an area to winds around further down. If you go to the very left of this area, you can break the wall and reveal a large treasure pot. -=- Back to the Underground River After you have the guardian key and finish the level, you will once again enter the Underground River. Ground pound a couple of breakable stone floors, and then continue on to the boss gate. -=- City of the Dead Video Guide Link: http://blip.tv/file/5081686 [B-2] Boss 2: The High Priestess -=- Vulnerable Area You can only damage the priestess when you hit her upper body, not her lower body. -=- Falling Rocks The priestess summons falling rocks from the top, then each of the sides. Use the yellow platforms to protect yourself. The third time she summons rocks, you will need to jump a few times behind the yellow platform to avoid the rocks. -=- Spirit Alignment Each time the priestess reappears, she changes her spirit alignment. Keep this in mind so you can do that same. -=- Phase 2 Phase 2 of the fight involves complete destruction of the room. You will then begin falling with a bunch of yellow platforms to jump on. The priestess will teleport around the area and you have to properly position yourself on the platforms in order to hit her. Remember that you can do a three-hit combo in the air before you start to fall. -=- Platform-Crushing Hands The priestess will summon giant hands to periodically crush the platforms you are standing on. Don't bother paying attention to the spirit alignment of the hands, because it doesn't matter. Just make sure you jump to a new platform before the hands crush the platform. A good tactic is to make one of the hands crush a useless platform, then jump to a useful platform where you can continue your attacks against the priestess. -=- Giant Super Saiyan Hands After the priestess gets to about 1/3 life, she will summon spirit hands to the bottom of the screen. Get ready, cause those hands are about to cover much of the screen with spirit energy. Whatever color the hands happen to be when they first appear, make sure you quickly switch to that spirit alignment. You have an opportunity to hit the priestess when the hands fire at the edges of the screen rather than the middle. -=- The High Priestess Video Guide Link: http://blip.tv/file/5081817 ------------------------------------------------------------------------------- [CIT!] City Levels ------------------------------------------------------------------------------- [4-1] The City Walls -=- Underground Money Vase After the structure with the spirit traps shooting downward, you'll come to a dark spirit trap on a pillar spraying upward. Right next to it is a stone floor that you can ground pound; inside is a money vase, with a sword warrior guarding it. He will use his charge attack on you, so be ready to take him out with a power strike. Underground Money Vase on The City Walls Video Guide Link: http://blip.tv/file/5121654 -=- New Enemy: Bomb Calamari There is a squid-like, flying creature that appears in this level. It drops bombs, just like a bomb launcher would. This enemy is actually more useful to you than he is dangerous, because the bombs can be used to easily kill off other enemies. You can also use an upward swing to throw his own bombs back up at him. -=- Treasure Above, Giant Below In the upper levels of this level (kk), you will find a series of platforms situated in a stair step like fashion. If you climb them, you will find a large treasure pot. This will also allow you to bypass the giant below. If you want to fight him, you can (coins are always useful). -=- New Enemy: Mace & Shield Warrior This is a very large warrior. He is pretty much a larger version of the sword and shield warrior. Just the same, you cannot hurt him from the front, you have to attack him from the back. In order to reach his back, you will need to wait for him to swing his weapon. He will then sit there long enough for you to jump over him and get some hits in. Do not try to jump over him before or as he swings his mace though, because it is very easy to get hit. -=- Sliding Past Vases: Mark of the Gods You will reach a room with some dark and light platforms above you. In the lower right corner, you will see a couple of small vases. If you slide past these vases you can slide under the wall to reach a Mark of the Gods. -=- Vases in Walls, Again After moving up the platforms of the previously mentioned area, if you head to the left you will see some vases and a sword & shield warrior. Defeat him then break away the left wall to find a large treasure vase. -=- Blasting Away Jellyfish Moving on to the right of the area mentioned above, there are several dark and light platforms and traps in a large room that you need to get through. There are also a group of electrified jellyfish floating around that make it difficult to advance. Rather than fight these jellyfish, just use your beam blast energy attack to take out all the jellyfish at once when they float into a clumped together position. -=- The City Walls Video Guide Link: http://blip.tv/file/5081867 [4-2] The Marketplace -=- Treasure and Mark of the Gods In the structure during the first section of this level, if you wall-jump up the narrow area in the middle you can reach the upper floor. To the left are several treasure vases; to the left is a breakable floor that gives access to a Mark of the Gods. -=- Coop Challenge and Lots of Small Vases At the end of the structure, there is a ladder you can climb up. Up in this area you will find a long row of small vases along with the unlock for the "Keeper of Alignment" coop challenge. -=- Running Through Spirit Energy and Spike Traps Once you go inside the large structure on the right side of the level, you will arrive at a spot with streams of dark and light spirit energy. Below the spirit energy streams is a long corridor with lots of spike traps. After you jump from the ladder to the left, you'll need to start running and keep on running. If you stop, you'll probably get hit by one of the spike traps. Because you are running through alternating streams of light and dark energy, you'll have to constantly switch your spirit alignment as you run. At the end, you'll need to wall jump to the next area. After you reach the checkpoint near the finish, you can jump up to the ledge above the checkpoint and find some treasure vases. -=- Platforming After the Checkerboard Spirit Energy After you pass through the area with a checkerboard pattern of energy (which is actually pretty easy to get through), you will come to a vertical area that requires you to jump on moving dark and light platforms. While doing this, you will also be bombarded by light and dark spirit energy balls which explode. You may need to try multiple attempts at completing this vertical climb, because half of your success depends on the luck you have with the timing of the spirit energy balls. -=- Energy Upgrade Wall jumping to the left, you will find an energy upgrade that costs 35,000 coins. -=- Ground Pounding for Coins When you reach the last checkpoint of the level, to the left of it is a stone floor that can be opened by ground pounding. Treasure awaits. -=- The Marketplace Video Guide Link: http://blip.tv/file/5082023 -=- Backtracking: Money Vases on the roof The easiest way to do this is to just take the teleporter back to The Marketplace. To your immediate left is a ladder that leads to a launch pad, which you can use to get on the roof. At the far left end of the roof are two money vases, along with some enemies. Backtracking in The Marketplace Video Guide Link: http://blip.tv/file/5121678 [4-3] The Ministry -=- Underground Life Upgrade Early in the level you'll see a ground-poundable floor that's close to a vertical dark platform. Down there you will find treasure. But wait, don't climb back up the ladder yet! Hit the wall to the right and break it down. There you will see a hidden life upgrade that costs 35,000 coins. -=- Double-Tapping Spirit Alignment There is a room with beams of light and dark spirit energy shooting along the floor. There are also sets of light and dark platforms. Each set consists of a platform, then a vertical platform (which blocks jumping), and another platform. In order to jump between the horizontal platforms, you'll need to switch to the opposite spirit energy to pass through the vertical platform, then switch back to the same spirit alignment in order to land safely. -=- Treasure Cache Next to the Door Switch There is a door switch in between two warrior statues (which you can destroy and get a couple of coins by the way). To the right of the switch is a floor that you can ground pound. Inside this little hole is some treasure. -=- 1st Mark of the Gods In the room with the dark and light spirit cubes (the first one), if you make your way up to the upper left, you'll find a small space you can slide into which has a Mark of the Gods. -=- Treasure Alcove In the second room with the dark and light spirit cubes (the one completely filled with them), if you make your way to the upper right there is a large treasure vase. -=- They Really Like to Hide Their Vases In the large vertical room where you are scaling several light and dark platforms which are moving back and forth horizontally, if you jump to the very upper left corner of the room you'll find a large treasure vase. This is the same room where you reach the level exit (which is to the right). -=- The Ministry Video Guide Link: http://blip.tv/file/5082687 -=- Backtracking: 2nd Mark of the Gods Around the top-middle of the level is a checkpoint; to the right of that checkpoint is a launch pad, which can take you to the top of the level. There you will find the second Mark of the Gods. 2nd Mark of the Gods on The Ministry Video Guide Link: http://blip.tv/file/5121678 [4-4] The Maze -=- Mark of the Gods After dropping through narrow opening and falling right on top of a checkpoint, there, you will be near the entrance of a large room to the left with spike pits on the ground. If you wall jump to the right of the checkpoint, there is a Mark of the Gods waiting for you. -=- Hitting the Axe Warrior Through the Wall Sometimes walls are narrow enough that your weapon will reach through to the other side. After coming to a spot with a light and dark platform (and a waterfall in the background), there is a narrow wall with an axe warrior and a spiral spirit trap on the other side. You can kill the axe warrior by striking him through the wall. -=- New Enemy: Ceiling Blob Bomb Dropper These enemies remind me of those ceiling blobs with the tongues from Half Life 2. These look very similar; they drop bombs just like a bomb launcher would. The only difference is that you can kill these. -=- Spirit-Engulfed Treasure Given the maze-like nature of this level, it's a little hard for me to describe exactly where things are, but I'll try. Especially since I am now talking about the actual maze part of the level. I suggest you check out the video guide link for this level if you haven't yet, because seeing things visually will really help out in locating secrets. Anyway, this treasure is located behind a dark energy cube, which you need to fall through in light alignment. Head a little to the right, and you will find a large treasure vase that is getting bombarded with streams of light and dark spirit energy. -=- Switch-Activated Treasure After falling through a narrow light energy-engulfed drop, there will be a small vase in the bottom right corner. You can slide under the wall here, then proceed to break the right wall by hitting it while crouched. Inside is a switch that can be pressed to lower a large treasure vase. -=- Bombs Cause Vases to Break The third major treasure cache in the maze. Wall jump up a narrow vertical path (which has a blob bomb dropper at the top) and hit the switch to the left. This will drop a bomb in the small room below you, which not only breaks the floor but also frees up some coins. Drop down and you will find the coinds next to the checkpoint. -=- Mini-Boss: Giant Sword & Shield Warrior (Dark) After you hit the switch in the maze that opens the exit, you will come face-to -face with a very large warrior. You cannot jump over him, so this will be a fight completely from the front. His main attack is when he swings his sword at you. This attack has a large swing arc and can surpise you with its range if you are not careful. When you see him draw his sword back with his left arm, you had better get out of the way because he strikes fairly quick. Since his shield completely protects his upper body, you'll need to crouch down and strike at his legs. Once you do that, he'll raise his shield and slam the ground with it. After dodging this attack, his face will be exposed to attack. When this happens, jump up and strike at his face. His other attack involves him hiding behind his shield for a moment, then bringing his head back up over his shield and shooting a beam of spirit energy. Assuming that the beam is the opposite spirit alignment of the warrior, you can jump right through the spirit energy and hit him in the face. If the spirit energy is the same alignment as the warrior, then you'll have to wait it out. -=- Treasure After the Mini-Boss After defeating the giant warrior and riding the yellow platform up, you can continue upwards by wall-jumping up. This takes you to several treasure vases. -=- The Maze Video Guide Link (Part 1): http://blip.tv/file/5082767 The Maze Video Guide Link (Part 2): http://blip.tv/file/5082995 [4-5] The Flower Gardens -=- Treasure Below Treasure After initially wall jumping up the right wall near the beginning of the level, you will see a row of vases to the left. After breaking all of these, you can drop down off the left ledge and find more vases below and to the right. -=- Mark of the Gods There is a wall jumping area which has vertical light platforms on the left and vertical dark platforms on the right. In the raised space above those vertical platforms is a Mark of the Gods. You will need to switch your spirit alignment in the middle of wall jumping in order to wall jump off of both sets of platforms. -=- Just Duck At one point in the level as you continue your long vertical ascent, there will be a dark platform that moves from left to right towards a ladder. There is also a dark vertical platform that somewhat blocks your path while standing on the horizontal dark platform. Your first instinct may be to jump up and quickly switch your spirit alignment, but don't. Instead, just crouch and you will avoid the vertical platform completely. -=- Jumping Without a Parachute At the top left of the level you will come to a switch that opens doors in the floor. You need to jump off and fall through the open doors. This causes you to fall for a very long distance; the problem you'll quickly encounter is that there are many light and dark spirit traps along the way. You'll need to pay close attention and have your spirit alignment ready to change, because the light and dark energy is not arranged in a regular pattern. -=- Treasure in The Maze After completing the level, you will return to The Maze level. The exit to the next level is behind a wall that you need to use the charge ability to get to. However, before you do that, use the yellow platform that is right next to the charge wall and exit. As you take the platform upwards, about halfway between the top and bottom is a breakable wall on the left. Through that breakable wall is a shield & mace warrior, a couple of spirit traps, and some treasure. -=- The Flower Gardens video Guide Link: http://blip.tv/file/5083195 [4-6] The Forgotten Quarter -=- Treasure, But No Launching After climbing down a ladder, there is a charge wall to the right. After breaking through it with the charge ability, you'll find a few small vases. You'll also see some launch pads, but since you don't have the launch ability yet, you can't use them. -=- Platformed Treasure Near the bottom left of the level is a room with a spirit trap that launches rings of both dark and light energy. There are also a couple of warriors in the room and a light platform, a yellow platform, and a dark platform. The yellow platform has a large vase on it. You can get to it by jumping on one of the platforms as the spirit trap shoots energy of the same alignment as the platform. Somehow I have managed to make the word "platform" line up three times on the left edge of this paragraph. Anywho, if you use an upward swing on the vase it will help to avoid having all of the coins scatter around the room haphazardly. -=- Mark of the Gods Immediately to the right of the room mentioned above is a Mark of the Gods in a narrow slit of a room. Can you guess how to get it? That's right, you need to ground pound. Er, I mean you need to wall jump. -=- Life Upgrade Inside the really large room in the bottom left section of the level, there are a bunch of platforms to jump on. As you jump on these platforms, you will see a charge wall to the right. Charge through it and you will find a life upgrade that costs 40,000 coins. -=- 2nd Mini-Boss: Giant Sword & Shield Warrior (Light) This is the same mini-boss from the maze level, except he is light alignment rather than dark alignment. The strategy to beat him is the same, so just scroll up a little to The Maze level section if you need to read tactics for beating him. -=- The Spirit Cannon Room In the mid right section of the level, you'll come to a room filled with light and dark platforms. The room also includes a full complement of spirit cannons that alternate between firing light and dark energy. In order to not fall and not get hurt, all you have to do is coordinate your platform jumping along with the spirit alignment of the cannons. Just make sure you are standing on platforms of the same alignment as the energy the cannons are firing at you. -=- Forgotten Quarter Video Guide Link (Part 1): http://blip.tv/file/5083271 Forgotten Quarter Video Guide Link (Part 2): http://blip.tv/file/5083393 [B-3] Boss 3: Mother of Eyes The Mother of Eyes is a really, really big spider. -=- Beating the First Room In order to move on from the first room with the Mother of Eyes, you'll need to do a few tasks. First, use the vertical platforms to wall jump up to the upper level and break down both of the breakable walls. Breaking these first will make the next step much easier. Now hit the switch at the bottom left of the room. This activates two switches on both sides of the upper level (they have glowing light that radiates upward). You need to ground pound each of these switches on the upper level. They have a timer, so you can't take your time. While you are doing all of this, the Mother of Eyes is shooting web-shaped spirit energy at you. In order to avoid damage from this, you'll need to be dark aligned so that you can fit in between the light sections of the spirit web. After you hit both switches, you'll move on to the next stage of the fight. -=- New Enemy: Small Spider Small spiders will approach you, pause for a second, then leap at you. It's best to crouch when getting close to them, because not only is that the only way to hit them since they are so low on the ground, but it also prevents you from getting hit by their leap attack. -=- Extra Health While moving through the caverns to the next part of the fight, you'll come to a long drop with a ladder in the middle of it. To the right of the top of this ladder is a small area with a spider in it. After killing the spider, ground pound the floor. This reveals some small vases with two hearts for your life. -=- Mother of Eyes Video Guide Link (Phase 1): http://blip.tv/file/5083549 -=- Layout & Room Functions Phase 2 of the fight has you battling in a new room with two switches and a cannon in the middle. The switches control which direction the cannon faces (left, middle, right); hitting the cannon makes it fire energy aligned with the current spirit alignment of your hero. The spider will appear in each of the three locations throughout the battle and you need to position the cannon accordingly to get a shot off. -=- After Getting Shot, She Gets Mad Every time you hit the Mother of Eyes with the cannon she will shoot a crazy amount of light and dark energy into the room (which you can easily avoid on the edges of the room) and then jumps into the middle of the room. She will do a systematic stomping pattern with her legs, which you have to avoid in order to reach the cannon and fire it (make sure it is in the middle position by the way). The first time you can just walk under her legs, but the second and third time she speeds the pattern up; when that happens, you'll have to slide under her legs rather than run. -=- There's More To Do? After you hit her with the cannon again, she'll jump up to the top of the screen and start shooting lots of web-shaped energy bursts. The tops of the two columns in the room begin to glow, indicating that you need to ground stomp them just like you did in the first room. -=- Spawning The Babies The Mother of Eyes will begin to drop spiders from the left and right side of the level. You may be tempted to try and shoot her at this point, but don't. There isn't enough time to get a proper shot off. Rather than do that, make sure the cannon is aimed at the middle position and wait her out. Kill the spiders she drops too. After dropping the spiders, she will reappear in the middle and begin shooting webs again. Activate the cannon as soon as you see her appear in the middle. -=- Mother of Eyes Video Guide Link (Phase 2): http://blip.tv/file/5083697 ------------------------------------------------------------------------------- [SKY!] Sky Levels ------------------------------------------------------------------------------- [5-1] The Ice Cave -=- Treasure Both Left And Right After reaching the first checkpoint, there is a hole in the ground with a light energy trap above it (which sprays light energy all over the place). If you drop down the hole you can go to both the right side and the left side to find some treasure. -=- New Enemy: Spitting Spiders These are small spiders that spit spirit energy at you. They will attempt to stay away from you and shoot you from a distance. Run up to them quickly and hit them with a crouched swing. -=- Iced-In Treasure There is a large area with a lowered floor; above it are a few light and dark platforms. If you hit the left side of this lowered area, you can break the wall down and reveal two large vases. -=- Energy Upgrade + Large Vase In the upper right section of the level, you can wall jump up to a series of stationary platforms which head to the left. At the end of these platforms is an energy upgrade that costs 40,000 coins. There is also a large vase. -=- The Ice Cave Video Guide Link: http://blip.tv/file/5084390 -=- Backtracking: Mark of the Gods To the right of the green healing crystal is an area you can wall jump up; to the left of that is a light platform. Above the light platform is a series of launch pads. Use the launch pads and you will find the sole Marke of the Gods on this level. Mark of the Gods in The Ice Cave Video Guide Link: http://blip.tv/file/5121873 [5-2] Proving Grounds -=- New Enemy: The Annoying Mage The mage sends out the same kind of shockwaves that the golem made in the first boss fight. He'll begin shooting them as soon as he sees you. Once you get close to him, he will teleport away to a different location. Sometimes he will hit you with his staff first, then teleport away. The best way I've found to deal with mages is to just use a power strike on them. It makes things much more simple, especially if there are multiple enemies around. -=- Who's been hiding these things anyway? In a large room with four sections of "floating" ground arranged in a square- like pattern, if you wall jump along the left side and get to a little space in the upper left corner of the room, there will be a breakable wall. Behind it are three large vases. -=- Blow Him Away In the upper right corner of the room mentioned above, there will be a path you need to take. However, a mage is sitting right in it. To jump up there with him would be rather difficult to do without taking damage; so instead of doing that, just blast him with your energy beam instead. -=- Mark of the Gods While moving to the left, you will eventually come upon a vertical room with a spike pit. Above the spike pit is a light platform which activates if you step on it with light alignment. To the right of the platform is an exploding armadillo waiting to, well, explode on you. If you use the light platform, you can jump to the left at the top and find a Mark of the Gods. -=- Wait, don't leave yet! Using the same light platform mentioned above, make it go to the top of its vertical path again and jump to the right. Three large vases await you. -=- New Enemy: The Alignment Fish This new enemy is a flying fish that changes its spirit alignment every couple of seconds. It only takes one hit to kill, but its spirit alignment will determine what happens after that. If you are opposite to it, it will drop coins and such. If you are the same alignment, it will explode and shoot light and dark energy in all directions. -=- The Well-Guarded Switch After hitting the switch in what I like to call the "Alignment Fish Room", a door is opened to a room with a well-guarded switch. There are some warriors, a light energy trap that sprays all over, and several dark energy traps that shoot downward. It's best to take out the warriors first so you don't have to worry about them. After that, you can make your way up to the switch by timing your spirit alignment with the energy bursts. The switch opens a door to your left, which leads to the exit. -=- Proving Grounds Video Guide Link: http://blip.tv/file/5084622 [5-3] Holy Mountain -=- New Enemy: The Power Flower A new flower enemy shows up in this level. It is a much tougher cousin than the flower enemies you've met so far. It takes four hits to kill, it shoots four streams of multi-colored spirit energy, and it is only vulnerable to damage every few seconds or so as it opens and closes its petals. The best place to be in order to hit it is in between the energy streams on either side of it. -=- Skipping Free Coins Is Bad Around the lower middle section of the map are several platforms leading to the the right. If you drop down below them and head to the right, you'll come to a large vase and a couple of small vases. -=- Hidden Treasure: This Seems Familiar As you go up the platforms (mentioned above) and head to the right, you'll come to a drop into a small room (this will be just before you jump up to a higher area). If you hit the left wall of this small room, you will break down the wall. Through there and down the ladder you will find a treasure room guarded by several spirit traps. -=- Holy Mountain Video Guide Link: http://blip.tv/file/5085144 [5-4] The Haunted Hills -=- Just Don't Switch Alignment At the beginning of the level there will be a room with dark spirit traps on the ceiling and light spikes underneath the floor. You will need to stay light- aligned so that the spikes stay down. -=- Jump With Your Spirit, Not Their Spirit Further on from the room mentioned above is a room with spikes, light and dark platforms, and spirit traps. There are spirit traps lined up directly above each of the three platforms. The best way to jump on the platforms is to wait for the alternating spirit traps to shoot energy that is the same alignment of the platform (and likewise you). At the end of these obstacles will be a waiting mage; just jump up to him and use a power strike to make it easy to eliminate him. -=- Light Sliding As you enter the large open space on the right side of the level, you will first have to go through two dark spirit traps and a light spirit trap in between them. The easiest way to get through them is to be light-aligned and then wait for the dark spirit traps to stop shooting; when they do, slide past the area they are aimed at. -=- Mini-Boss: The Non-Winged Serpent After hitting a light switch, this mini-boss serpent appears. On the left is his tail and on the right is his head. Stay away from his tail and try to keep to the mid-right. The serpent's head will blast you with spirit beams and the tail will launch spirit shots. The serpent likes to change his spirit alignment, so sometimes you will have to deal with the head shooting a spirit beam of one alignment and spirit shots falling from above that are of another alignment. In that situation the best thing to do is be aligned with the spirit beam so that you can easily position yourself to avoid the shots from above. There is a simple pattern to hurting the serpent: whenever he shoots the beam to the left, get under him and use upward swings to hit his head from below. When he shoots the beam directly under him, jump up to the left of his head and do air combos. Keep doing this repeatedly and he won't last long. -=- Mark of the Gods Right after you get the launch ability, you can use it to launch yourself up to the upper right section of the level and find a ledge with a Mark of the Gods. -=- Do hidden areas surprise you any more? In the middle-middle section of the map (i.e. vertical and horizontal middle) is a platforming area that moves you up to the upper level. In the lower left corner you will see an ice formation (which you can hit for a coin if you like); slide in this spot to find some coins. -=- Life Upgrade Make your way to the very top right of the upper middle section of the map and you will find some treasure and a life upgrade, which costs 45,000 coins. -=- Coop Challenge In the upper left edge of the map is a coop challenge unlock for the "Shared Spirit" challenge. You will need to use launch pads to reach it. -=- The Haunted Hills Video Guide Link (Part 1): http://blip.tv/file/5085370 -=- Backtracking for Treasure Near the middle-left of the map, there is a launch pad that couldn't be used before (to the right of a checkpoint). It will give access to some coins. The Haunted Hills Video Guide Link (Part 2): http://blip.tv/file/5085458 [RET!] Return to Holy Mountain -=- Backtracking to Launch Pads: Coinage In the lower middle section of the map is a teleporter. If you use the two launch pads near it, you can find some coins on the top platform. -=- Backtracking to Launch Pads: Mark of the Gods In the left side of the map is a single launch pad which couldn't be used before. If you use it and do some wall jumping, you'll find a Mark of the Gods (past the flower to the right). -=- Energy Upgrade Near the upper right section of the level you will see an almost-enclosed, floating room. There is an energy upgrade (45,000 coins) that can be reached by using the launch pad. -=- Don't Be Hasty On the upper left section of the map, before you use a launch pad to move even higher, take a glance to the left of the launch pad: treasure vases await. -=- Return to Holy Mountain Video Guide Link: http://blip.tv/file/5085553 [5-5] The Mist-Shrouded Forest -=- Launch Pad -> Mark of the Gods Near the beginning of the level is a room filled with spikes that you can drop into. There is also a launch pad and a Mark of the Gods. The basic idea is: use the launch pad to launch to the right (which grabs the Mark of the Gods), wall jump back to the launch pad to the left, then use the launch pad to launch up. -=- Door Switch Warrior Before reaching the door switch, there is a raised area to the left of it surrounded by spike pits. There is also a dark warrior and a dark spirit trap right above him. Rather than try to fight this battle, just take the easy way out: be dark-aligned, jump on the platform when the warrior's back is turned, then use a power strike to take him out in one hit. -=- Dark Platform, Light Spirit Trap Above the room that held the Mark of the Gods (mentioned above) is a dark platform that takes you to a higher area. The problem with this is that there is a light spirit trap shooting directly on top of the dark platform. In order to reach the top without taking damage or falling off, you'll need to stand on the dark platform (you are dark-aligned obviously) and watch for the light energy. When you see it, wait for it to be in range of your jump height; when it is, jump up and quickly switch to light alignment. This will make the light energy be absorbed and disappear. Before you land back on the platform, quickly change back to dark alignment. Repeat this until you reach the top. -=- 2nd Mark of the Gods If you travel to the left from the top of the dark platform's movement (mentioned above), you will find a Mark of the Gods tucked away in the corner. -=- Jumping Ladders In These Conditions? In the middle-middle of the map is a room with four ladders, a light spirit trap and a dark spirit trap. The spirit traps spray energy all over the place, and lots of it overlaps around the middle-right ladder. To get past the area that overlaps, you'll need to start out dark-aligned. Jump over to the second ladder and wait at the top until the dark energy dissipates. Immediately after that you can switch to light alignment and jump over to the next ladder. -=- Launch Pads A Plenty You will reach an area with launch pads that form an upside-down "U". If you launch yourself to the right when you reach the upper right launch pad, you'll be able to jump on the platforms above the launch pads and reach coins to the left. -=- Tricky Spike Trap On the middle left side of the map, there is a room with a variety of spirit traps and spikes. There is an area you jump over that has two spirit traps (one light the other dark) that spray their energy so that the pattern curves upward. When you jump over these traps (and over the dark platform below) you will land on ground that is seemingly safe. However, there is a spike trap that covers most of the ground except a little bit of space on the right. I managed to forget about this trap a few times and it kept catching me off guard. Note its location when you see it, because you may need to jump in that area more than once. -=- Warrior's Treasure In the middle left of the map are some treasure vases. You reach the area by launching yourself with a pad to the right (which is sitting above a spike pit). Warriors are walking around the vases, so be ready to fight. -=- A Switch and Vases Below the areas mentioned above is a switch (that opens a door near the launch pad and spike pit). If you wall jump up on top of the columns that are on either side of the switch, you will find coins. -=- 3rd Mark of the Gods After hitting the switch mentioned above, you can make your way to the left. Before going back up to the upper level and entering the newly opened door, you should jump up the platforms in the bottom middle room of the map. If you use the launch pad to launch yourself to the square platform to the left, you will find a Mark of the Gods. -=- Treasure to the Left, Exit to the Right Before exiting the level on the uppermost level, head to the left and grab the treasure first. Then you can proceed to the right and enter the Dark Fortress. -=- The Mist-Shrouded Forest Video Guide Link: http://blip.tv/file/5085699 [5-6] Dark Fortress -=- Launching for Coins Use the launch pad at the beginning of the level to launch to the left and find a few treasure vases (don't miss the one on the floating platform). -=- Dropping Below Obstacles There are several instances in all of the levels coming up where there are several obstacles or enemies you have to get through and below those obstacles is a lower ground level. Often when you go down to these areas you will find some vases to break open (and usually a few enemies). One such area is the room directly to the right of the room mentioned above. -=- We're Still Talking About This Room? Yes we are. To get through the obstacles, which consists of launch pads that go through a series of spirit traps, you will need to switch out your spirit alignment as you move through the spirit traps' lines of sight. At the end you will be launched right in front of a mage. Use a power strike on him as soon as you land. -=- Wait, there's more! -> 1st Mark of the Gods This Mark of the Gods is in a very difficult location; most people will either pass it by completely the first time around or even just accidently find it by complete chance. Using the launch pads in the area mentioned above, if you jump straight up from the middle launch pad you will find a hidden area that only reveals itself after you enter it. Tucked away in this small room is the 1st Mark of the Gods. After that you can drop down to the middle launch pad and launch yourself to the right. Dark Fortress 1st Mark of the Gods Video Guide Link: http://blip.tv/file/5117357 -=- From the Door Switch and Into the Abyss: Life Upgrade + Coins After hitting the door switch on the right side of the level, drop down and keep heading to the right. You'll not only find some coins along the way, but you will also reach a life upgrade shrine (50,000 coins). -=- Launching Without Getting Spiked In the middle of the level is a large vertical room. It is here that you have to use launch pads to reach a ladder. However, there are spikes to the right of the ladder. You can make these spikes disappear by being dark-aligned, which allows you to wall jump to the ladder. -=- 2nd Mark of the Gods In the area to the right of the second door switch are a couple of launch pads. Use these to launch up towards the 2nd Mark of the Gods and wall jump off the right wall. -=- Drop Down If you look at the map in the upper section of the level, you will notice a lonely platform to the left of the second door switch. You can't reach this platform from ground level, so you will need to drop down from the upper level. At that point, you will need to launch yourself to the right with the launch pad. The platform holds a large vase. -=- The Upper Left In the upper left section of the level, you can use a series of launch pads to reach a few vases at the far left wall. -=- The Guardian Key The guardian key is held in a room at the very top of the level. Launching yourself into the room will require good timing, because there are spirit traps of both light and dark guarding the entrance. Inside is a mage that you should quickly take out with either a power strike or energy beam. Once you grab the key, you can head over to the boss gate. -=- Dark Fortress Video Guide Link: http://blip.tv/file/5085808 [B-4] Boss 4: The Winged Serpent -=- Phase 1 -=- The first phase of this fight involves you running for your life as the serpent destroys the level behind you. For anyone that's played enough 2-D platformers, this kind of scenario should be old hat. There are two instances of this running phase, with a short break in between them. Get ready to do lots of spirit alignment changes, because you will be jumping on light and dark platforms as well as running through light and dark spirit traps. There are also some barriers that you will need to slide under (although you can jump over the short barriers). There are also vases scattered about the platforms, but don't bother with breaking them because they will only slow you down. In the second half of the running phase, the serpent will begin to destroy little parts of the level in front of you. This may catch you off guard, but isn't too bad because he doesn't far enough ahead of you that there is enough time to adjust. There are also plenty of launch pads in the second half, but you should be used to those by now. Near the end you will come up to a pair of spirit spikes; just switch your spirit alignment before you land on those platforms. The Winged Serpent Video Guide Link (Phase 1): http://blip.tv/file/5085893 -=- Phase 2 -=- You are now on the serpent's back and spirit bombs are falling all around you. Hitting spirit bombs of the opposite alignment with your weapon will not hurt you (the opposite is not true). Light and dark glowing spots will appear on the serpent's back, which you need to ground pound as the opposite alignment. After the first set is destroyed, spirit energy will begin shooting down on the spots. This makes it more difficult to ground pound them, but just be patient and wait for an opportune moment to strike. After you hit the spots enough times, the serpent's head will become vulnerable to damage. Once you strike his head enough times, he will die. If at any point you start to run low on life, begin to stand in place and use upward swings to take out the bombs of opposite alignment to you. The bombs drop hearts every now and then, so this can be a good way to recover life. The Winged Serpent Video Guide Link (Phase 2): http://blip.tv/file/5086067 ------------------------------------------------------------------------------- [ETE!] Eternity Levels ------------------------------------------------------------------------------- [6-1] At the Shores of Time -=- Eternally In Limbo All of the enemies in each of the Eternity levels will constantly alternate between dark and light spirit alignment every few seconds. This can even occur in the middle of your three-hit combo, so be prepared to bail out of a situation at any moment. -=- Even Eternity Has Coins To Spare Near the beginning, before jumping up to the upper level, head to the far right wall and slide into the corner. This reveals a secret room and some vases. -=- Mark of the Gods If you wall jump up the narrow area in the upper left section of the level, you can jump over to the right and find a Mark of the Gods. -=- Launch Pad -> Treasure On the upper right side of the level is a checkpoint. To the right of that checkpoint is a launch pad that leads to some coins. -=- Launch Pad -> Treasure #2 After ground pounding the floor out (which is near the checkpoint mentioned above), there is a launch pad immediately underneath which you can use to launch to the left and grab some coins. -=- Treasure Amongst Spirit Traps & Spiders Under the Launch Pad area mentioned above is a room with a few spirit traps. If you go to the ground level, you will find four large vases to break open. -=- Energy Upgrade Around the bottom right section of the level is an energy upgrade. You'll need to ground pound the floor in order to reach it. 50,000 coins. -=- Two More Large Vases Near the exit is one last platform with two large vases. Use the launch pad to reach the platform, and once you land be sure that you are ready to use a power strike to stop the sword warrior from charging you. -=- At the Shores of Time Video Guide Link: http://blip.tv/file/5086131 [6-2] Tower of Eternity -=- Ground Level Treasure At the start of the level you will see a stream of dark spirit energy that looks like a large chain. If you drop down to the ground level past that, you will find vases waiting for you to break them open. -=- Mark of the Gods In the upper left room of the level is a Mark of the Gods. This room is reached by using the two launch pads in the air to the left of it. -=- Another Spirit Trap Pattern Once you take a ladder down to a room near the middle of the level, there are a series of spirit traps arranged so that there are three dark traps with one light trap above them. Stay dark-aligned and ignore the dark energy. Use the slide ability to avoid the waves of light energy (slide three times total). -=- Platforming For Treasure After opening the door to the upper left (that's right next to a checkpoint), jump along the platforms to the right. A large vase is waiting at the end. -=- Not An Easy Ride Head back over to the dark and light platforms that are just outside the opened door. You are safe on the light platforms, but there are two dark platforms which have a constant barrage of light energy on them. You can avoid this while dark-aligned by quickly moving back and forth on top of the dark platform. -=- Treasure + Energy Upgrade In the middle right edge of the map is an energy upgrade (55,000 coins). In front of it is a lower room you can drop into to find vases. I actually did not have enough coins when I found this energy upgrade, so you may need to plan on farming some out between levels if you are reading this ahead of time. -=- Last Obstacle Before The Exit Before reaching the exit, there is a series of ladders you'll have to jump across. All the while, you will be shot by light spirit cannons. These track your every movement, so it's forced upon you to always be light alignment while in this room. That's okay though, because it means you only have to concentrate on the dark energy while jumping across ladders. -=- Tower of Eternity Video Guide Link: http://blip.tv/file/5086211 [6-3] Trail of Tears -=- Door Switch Treasure Make sure you grab the treasure that can be grabbed near the first door switch by jumping up the platforms to the left. -=- Mini-Boss: Giant Sword & Shield Warrior Part 3 This is the same dude you've seen before, the main difference is that since you are in an Eternity level, his spirit alignment will constantly switch throughout the fight. This can create some awkward moments for you, but doesn't increase the difficulty that much. -=- Mark of the Gods: The Best Item Ever In the upper left section of the level are some platforms to jump across. If you drop to the platform that's below (and in between) the first and second platforms, you'll find a Mark of the Gods. This is no ordinary Mark of the Gods though! This one grants you the ability to see all of the treasure vases on the map. Wow! It's too bad it comes so late in the game. -=- Large Vases Are Easy To Find From Now On Now that you have the vases revealed on the map screen, it's a simple matter to find them from here on out. There are a couple of tricky locations in the next level, but I'll point them out. -=- Trail of Tears Video Guide Link: http://blip.tv/file/5086279 [6-4] The End of All Things -=- Spike Traps With Beams Going Through Them In the middle of the level is an area with several light and dark spike traps. The dark spike traps have dark energy streaming into them. To pass this area you will need to jump and immediately switch spirit alignment so that you can position yourself above the new landing spaces (where spikes used to be). -=- Cheap Enemy Kill At the end of the spike traps mentioned above, there is a sword & shield enemy on some raised ground. If you stand next to the edge of that spot (below him), you can use upward swings to kill him when he turns around. There is another spot later on where you can do this too. -=- Mark of the Gods Using the launch pads to the left of the position mentioned above, you can launch up to the higher part of the room and find a Mark of the Gods. -=- The Lower Right Room This room has a few spirit traps, but is easy enough if you are correctly aligned. Since your most pressing concern is the light traps that shoot horizontally, you'll want to stay light-aligned. This frees you up to just move in between the dark energy. -=- Tricky Vases #1 In the upper-right section of the level you will see some vases in a small, enclosed room. As you approach it, you will see a wall instead of a room. Just jump up towards the wall and it will vanish. Grab the vases. -=- Coop Challenge Just below the last door switch in the level is a coop challenge portal. Make sure you touch it to unlock the "Two of a Kind" challenge. -=- Tricky Vases #2 After getting the guardian key and before exiting the level, ground pound the stone floor just in front of the exit door. This reveals the location of the large vases that probably puzzled you at the beginning of the level. -=- The End of All Things Video Guide Link: http://blip.tv/file/5086347 [B-5] Final Boss: The Sisters The battle area is made up of several floating platforms that circle around the Sisters, who are in the direct middle of the area. Battle conditions change throughout each of the six phases of the fight. -=- Phase 1 -=- The first phase begins with the spraying out waves of light and dark spirit energy, which covers the entire screen. It alternates between light and dark, so it's fairly easy to predict since it's a relatively simple pattern. Coming out from the Sisters' location are several beams of spirit energy with weak points on the end of them. Strike each weak point three times to cause it to disappear. Be aware that the weak points do change spirit alignment. After all weak points have been destroyed, the next phase begins. The Sisters video Guide Link (Phase 1): http://blip.tv/file/5086384 -=- Phase 2 -=- The Sisters begin to create energy shields around them, which alternate between light and dark alignment. In this phase you have to attack the Sisters directly. You'll need to hit both of them nine times. Make sure you attack them when the appropriately aligned energy shield is up, and back away before the next energy shield appears. Remember that you can do a three-hit combo in the air before your character begins to fall. The Sisters video Guide Link (Phase 2): http://blip.tv/file/5086430 -=- Phase 3 -=- Phase 3 is similar to Phase 1, with a few crucial differences. For one thing, the spirit energy that the Sisters are using against you takes on a new and much more deadly pattern. It's a spiral that turns around the entire level, one half is light while the other half is dark. Another new change is that the weak point beams are now of varying lengths, some short and some long. Both of these changes combine to make navigation around the area much more difficult. It's very easy to get distracted by one danger and then get caught completely off guard as another danger hits you. The first thing you'll have to get used to is constantly changing your spirit alignment with the speed of the giant spiral pattern coming out of the Sisters. After doing that, you can concentrate more easily on jumping from platform to platform and taking out the weak points. The long weak points are a bit tricky, but a safe bet is to take them out at the very top of the level. The Sisters video Guide Link (Phase 3): http://blip.tv/file/5086502 -=- Phase 4 -=- Phase 4 is similar to Phase 2 in the same manner that Phase 3 is similar to Phase 1. The new change to Phase 4 is that the shield protecting the Sisters is now made up of a couple of spinning rings, one being light and the other being dark. This means you'll have to be a bit quicker on your feet than you had to in Phase 2, but overall it's not that much more difficult. The Sisters video Guide Link (Phase 4): http://blip.tv/file/5087586 -=- Phase 5 -=- Phase 5 is similar to Phase 3. The main difference between the two is that now the platforms and the weak points are spinning around the level at a faster speed. This means you'll have to time your jumps more precisely, but doesn't increase the difficulty that much. The other difference is that now the Sisters are shooting a barrage of light and dark energy in all directions. This was actually much easier for me to deal with than was the giant spiral pattern, but your mileage may vary. Another difference that seems to be unique to Phase 5 is that the weak points now seem to drop hearts when you destroy them. Considering that you have probably been hit at least a few times by now, this is very helpful. The Sisters video Guide Link (Phase 5): http://blip.tv/file/5087828 -=- Phase 6 -=- Phase 6 is similar to (you guessed it) Phase 4. The major difference is the shield pattern the Sisters use to protect themselves. It's a set of two complete spirals, one dark and one light. The curves at the end of the spirals mean that there is very little space to get your hits in; if you are having trouble with getting hit, then limit your attacks to just three-hit air combos and then back away. Because there is constant danger of coming into contact with the opposite alignment, you'll need to also be ready to switch spirit alignment at any time. Strike each of the Sisters in the same manner as before, and the battle will end! The Sisters video Guide Link (Phase 6): http://blip.tv/file/5087873 ------------------------------------------------------------------------------- [VID!] Video Appendix ------------------------------------------------------------------------------- ----====ORIGIN====---- -=- Story Introduction Video Guide Link: http://blip.tv/file/5075748 -=- The Story Begins Video Guide Link: http://blip.tv/file/5076089 -=- Rites of Passage Video Guide Link: http://blip.tv/file/5076329 - Backtracking: The Lonely Money Vase on Rites of Passage Video Guide Link: http://blip.tv/file/5121830 -=- Crossroads of the World (and 30,000 Years Ago) Video Guide Link: http://blip.tv/file/5076585 - 1st Mark of the Gods (The World Beneath) Video Guide Link: http://blip.tv/file/5077656 - 2nd Mark of the Gods on Crossroads of the World Video Guide Link: http://blip.tv/file/5118949 - 3rd Mark of the Gods on Crossroads of the World Video Guide Link: http://blip.tv/file/5118958 ----====JUNGLE====---- -=- Jungle Lowlands Video Guide Link: http://blip.tv/file/5076718 -=- The Cursed Forest Video Guide Link: http://blip.tv/file/5076997 - Backtracking in The Cursed Forest Video Guide Link: http://blip.tv/file/5121446 -=- Jungle Highlands Video Guide Link: http://blip.tv/file/5077111 - 1st Mark of the Gods in Jungle Highlands Video Guide Link: http://blip.tv/file/5121355 - 2nd Mark of the Gods in Jungle Highlands + Secret Level Video Guide Link: http://blip.tv/file/5121021 -=- Above the Canopy Video Guide Link: http://blip.tv/file/5077393 - Above the Canopy 2nd Life Upgrade Video Guide Link: http://blip.tv/file/5120811 - Above the Canopy 2nd Mark of the Gods Video Guide Link: http://blip.tv/file/5120846 -=- Boss 1: The Golem Video Guide Link: http://blip.tv/file/5077549 -=- Secret Level: On the Treetops Video Guide Link: http://blip.tv/file/5121083 ----====UNDERWORLD====---- -=- The World Beneath Video Guide Link: http://blip.tv/file/5077656 - Backtracking: 2nd MotG, Life Upgrade, The World Beneath Video Guide Link: http://blip.tv/file/5121802 -=- Lost Passageways Video Guide Link: http://blip.tv/file/5077915 -=- Crypt of the Ancients Video Guide Link: http://blip.tv/file/5080971 -=- The Buried Empire Video Guide Link: http://blip.tv/file/5081268 -=- The Underground River Video Guide Link: http://blip.tv/file/5081593 -=- City of the Dead Video Guide Link: http://blip.tv/file/5081686 -=- Boss 2: The High Priestess Video Guide Link: http://blip.tv/file/5081817 ----====CITY====---- -=- The City Walls Video Guide Link: http://blip.tv/file/5081867 - Underground Money Vase on The City Walls Video Guide Link: http://blip.tv/file/5121654 -=- The Marketplace Video Guide Link: http://blip.tv/file/5082023 - Backtracking in The Marketplace Video Guide Link: http://blip.tv/file/5121678 -=- The Ministry Video Guide Link: http://blip.tv/file/5082687 - 2nd Mark of the Gods on The Ministry Video Guide Link: http://blip.tv/file/5121678 -=- The Maze Video Guide Link (Part 1): http://blip.tv/file/5082767 - The Maze Video Guide Link (Part 2): http://blip.tv/file/5082995 -=- The Flower Gardens video Guide Link: http://blip.tv/file/5083195 -=- Forgotten Quarter Video Guide Link (Part 1): http://blip.tv/file/5083271 - Forgotten Quarter Video Guide Link (Part 2): http://blip.tv/file/5083393 -=- Boss 3: Mother of Eyes Video Guide Link (Part 1): http://blip.tv/file/5083549 - Boss 3: Mother of Eyes Video Guide Link (Part 2): http://blip.tv/file/5083697 ----====SKY====---- -=- The Ice Cave Video Guide Link: http://blip.tv/file/5084390 - Mark of the Gods in The Ice Cave Video Guide Link: http://blip.tv/file/5121873 -=- Proving Grounds Video Guide Link: http://blip.tv/file/5084622 -=- Holy Mountain Video Guide Link: http://blip.tv/file/5085144 -=- The Haunted Hills Video Guide Link (Part 1): http://blip.tv/file/5085370 - The Haunted Hills Video Guide Link (Part 2): http://blip.tv/file/5085458 -=- Return to Holy Mountain Video Guide Link: http://blip.tv/file/5085553 -=- The Mist-Shrouded Forest Video Guide Link: http://blip.tv/file/5085699 -=- Dark Fortress Video Guide Link: http://blip.tv/file/5085808 - Dark Fortress 1st Mark of the Gods Video Guide Link: http://blip.tv/file/5117357 -=- Boss 4: The Winged Serpent Video Guide Link (Part 1): http://blip.tv/file/5085893 - Boss 4: The Winged Serpent Video Guide Link (Part 2): http://blip.tv/file/5086067 ----====ETERNITY====---- -=- At the Shores of Time Video Guide Link: http://blip.tv/file/5086131 -=- Tower of Eternity Video Guide Link: http://blip.tv/file/5086211 -=- Trail of Tears Video Guide Link: http://blip.tv/file/5086279 -=- The End of All Things Video Guide Link: http://blip.tv/file/5086347 -=- The Sisters video Guide Link (Phase 1): http://blip.tv/file/5086384 - The Sisters video Guide Link (Phase 2): http://blip.tv/file/5086430 - The Sisters video Guide Link (Phase 3): http://blip.tv/file/5086502 - The Sisters video Guide Link (Phase 4): http://blip.tv/file/5087586 - The Sisters video Guide Link (Phase 5): http://blip.tv/file/5087828 - The Sisters video Guide Link (Phase 6): http://blip.tv/file/5087873 ------------------------------------------------------------------------------- [MIS!] Miscellaneous & Legal ------------------------------------------------------------------------------- Random trivia about this guide: Osama Bin Laden's death was announced while I was working on the Eternity levels section of the guide. GetJesse can be found on the web at: blip.tv: http://getjesse.blip.tv/ YouTube: http://www.youtube.com/user/GetJesse GameFAQs: http://www.gamefaqs.com/features/recognition/11250.html If you'd like to make a gift or donation for my work, you can do so through PayPal. Just send it through PayPal to thisisgetjesse@gmail.com and I would be very grateful. Note that it is "ThisIsGetJesse", not just "GetJesse"; someone has already taken that name. Also please note that I am NOT asking you to send me anything, I am only putting it on the table for those that want the option. You can contact me at thisisgetjesse@gmail.com or alternatively through private message on YouTube to GetJesse. I am a busy person, so please be patient with replies and also please only contact me if you really need to. I do not give gaming advice through these means of contact, sorry. :-) This document is copyright 2011 Jesse Elliott, otherwise known as "GetJesse" on the web. Do not steal or alter my work. All rights reserved. The following web sites outside of GameFAQs (and its affiliates) have my permission to host complete, unedited versions of my text file video game guides on their servers: http://www.cheatcc.com/ http://www.gamershell.com/ http://www.mmgn.com/ http://www.neoseeker.com/ http://www.supercheats.com/ The latest version of this guide can be found on GameFAQs. ------------------------------------------------------------------------------- End. -------------------------------------------------------------------------------