~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An FAQ/Walkthrough for Monkey Island 2: LeChuck's Revenge ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Guide Information Author: Tom Hayes E-mail: tomhayes83(at)hotmail(dot)com System: PC Updated: 28th August, 2003 Version: 2.0 Contents 1. Introduction 2. Walkthrough 3. Item List 4. Copyright information Version History 2.0 - 28th August, 2003: Updated the format. 1.0 - 21st September, 2002: First version. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Introduction ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Monkey Island 2: LeChuck's Revenge, takes place shortly after the first game. The game starts in a place called Woodtick on Scabb Island. Guybrush is visiting Scabb Island to find out information on the legendary hidden treasure known as Big Whoop. His travels eventually lead to him to a battle with the ghost pirate LeChuck, and he finds out that Big Whoop is not quite the treasure he thought it would be. The game plays much like the original, with the same controls and graphics. The major difference is the difficulty, which has taken a huge step up. In the first game, the game could be played straight through with only a few puzzles that could cause any difficulty. In Monkey Island 2, there are many more puzzles, and they are far more complex than the first game. Another point worth mentioning is the size of the game. It's huge: I'd estimate at least twice the size of the original. Fortunately, the game retains it's good quality all the way through. Old characters like Stan and Elaine are back, and new charactersare introduced in most areas of the game. The characters are once again well thought out and funny, and are a welcome diversion from some of the more difficult puzzles. It's not quite as good as The Secret of Monkey Island, but it is definitely longer and has puzzles that would present a challenge to even the most experienced adventure gamers. Overall, Monkey Island 2 is a superb sequel to the original. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Walkthrough ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - The Largo Embargo - Woodtick At the start of the game, walk right to the path and Largo will appear. Select any of the speech options when he talks to you, and he'll leave with the treasure. Pick up the sign to get a shovel. Walk left along the walkway and go to the right ship. Attempt to pick up the bucket, and the pirates will talk to you. Say "Sorry, is this your bucket?" to get the bucket. Walk to the street. Walk to the path at the right side of the walkway to exit Woodtick. Beach Pick up the stick. Walk left to the path. Swamp Walk to the coffin and row right to the shack at the other side of the swamp. Inside the shack, pick up the string from the table. Walk over to the right side of the shack to find the fortune teller from the shop in the first Monkey Island game. When she talks to you, select the top speech option five times to get a voodoo shopping list. Walk to the coffin to exit the shack, and row left to the shore at the other side of the swamp. On the shore, use the bucket with the swamp to fill it with mud. Walk left to the path. Cemetery Walk to the graves on the hill at the back of the cemetery. Use the shovel on the left grave to get a bone. Walk to the cemetery. Walk left to the path. Woodtick Walk left along the walkway and go through the second door to enter the cartographer's shop. Pick up the pile of paper to get some blank paper. When the cartographer puts his monocle on the desk, quickly pick it up. Exit the shop. Walk near the hatch leading to the Bloody Lip Bar, but don't go down the hatch. Instead, walk to the left window at the left side of the hatch to enter the kitchen. Pick up the knife from the table. Walk to the left window to exit the kitchen. Walk to the hatch to enter the Bloody Lip Bar. Talk to the barkeeper and say "How's business?" Largo enters the bar and spits on the wall. After Largo has gone, use the paper with the spit dripping down wall. Walk to the upper deck to exit the Bloody Lip Bar. Walk left along the walkway and go to the left ship. Use the knife with the rope on the alligator and the innkeeper will leave. Pick up the bowl to get cheese squigglies. Walk up the steps at the left side of the ship and enter the cabin. Pick up the toupee. Use the bucket o' mud with the door. Use the dressing screen. Exit the cabin. Walk to the stairway to exit the ship. Walk to the right ship. Open the box. Use the stick with the box. Use the cheese squigglies with the box. Use the string with the stick. Walk to the other end of the string. When the rat starts eating the cheese squigglies, pull the string. Open the box and pick up the rat. Walk to the street. Walk to the left ship. Walk up the steps at the left side of the ship and enter the cabin. Close the door. Pick up the laundry claim ticket. Open the door and exit the cabin. Walk to the stairway to exit the ship. Walk to the right ship. Give the laundry claim ticket to the laundry guy to get the pearly-white bra. Walk to the street. Walk near the hatch leading to the Bloody Lip Bar, and walk to the left window to enter the kitchen. Use the captured rat with the vichyssoise on top of the stove. Walk to the left window to exit the kitchen. Walk to the hatch to enter the Bloody Lip Bar. Talk to the barkeeper and say "Hey... Ah... How's the stew tonight?" After the cook has been fired and the barkeeper asks if you'd like a job, say "Sure, I'll give it a shot." Walk to the left window to exit the kitchen. Walk to the path at the far right side of the walkway to exit Woodtick. Swamp Walk to the coffin and row right to the shack at the other side of the swamp. Walk over to the right side of the shack and the fortune teller will talk to you. Say "About that voodoo doll..." Select the top speech options to give her the four ingredients. Walk to the coffin to exit the shack, and row left to the shore at the other side of the swamp. Walk left to the path. Woodtick Walk left along the walkway and go to the left ship. Walk up the steps at the left side of the ship and enter the cabin. When Largo talks to you, use the pins in the voodoo doll. After the cutscene, Guybrush will return to the fortune teller at the swamp. Swamp Select any of the speech options when the fortune teller talks to you, and she'll give you a book on the Big Whoop. Walk to the coffin to exit the shack, and row left to the shore at the other side of the swamp. On the shore, walk left to the path. Peninsula Walk to the houseboat. Give the monocle to Captain Dredd. Say "I need to charter a ship." - Four Map Pieces - Ship Pick up the parrot chow. Walk to the door to enter the ship. When Captain Dredd asks you where you want to go, say "I don't know, what are my choices?" On the map, select Phatt Island. Wharf After arriving on Phatt Island, a guard will talk to you. Continue talking to the guard until he takes you to the mansion. After the cutscene, Guybrush will be in a cell. Pick up the rock hard mattress. Pick up the stick. Use the stick with the bone on the left. Pick up the bone. Give the bone to Walt, and he'll drop a key. Pick up the small key. Use the small key in the door. Pick up the gorilla envelope. Pick up the manilla envelope. Open the gorilla envelope to find a banana and an organ. Open the manilla envelope to receive the rest of the inventory. Walk to the door on the right. Outside, go right and walk to the first alley on the left. After the guy has won the money, walk to the wharf. Walk to the second alley on the left. Open the slot on the door. Say "What's the next winning number going to be?" You will then have to guess the password. When the guy's hand comes out of the slot, ignore what he's saying and watch how many fingers he holds up. Repeat this process three times. Say "What! You don't remember me?" When he tells you the winning number, walk to the wharf. Walk to the first alley on the left. Talk to the dealer and say "I'd like to place a bet." When he asks you what number you want, select the number that was given by the guy in the second alley. When he asks you what prize you want, say "I'd love to have the INVITATION!" Walk to the wharf. Open the door to the library. Enter the library. Open the model lighthouse. Pick up the model lighthouse lens. Look at the card catalog. Click the CD drawer and select the top-left tab to find the book filed as Disaster. Say "Hmm. "Great Shipwrecks of Our Century". I'll have to remember that." Click outside of the drawer. Click the PQR drawer and select the middle-left tab to find the book filed as Recipes, Voodoo. Say "Hmm. "The Joy of Hex." I'll have to remember that." Click outside the drawer. Select any of the drawers and pick a random book. Click outside the drawer. Click outside the card catalog. Walk right and talk to the librarian. Select any of the speech options and the librarian will talk to you. Say "I'm looking for a book." When she asks you if you have a library card, say "No, how do I get one?" She'll then ask you five questions. Select any of the speech options for the five questions, and she'll give you a temporary library card. When she asks you what books you want, say "I'd like 'The Joy of Hex'." Say "Could you find 'Great Shipwrecks of Our Century'?" When she asks you if there's anything else, select the title of the random book you picked from the card catalog. Exit the library. Outside, go right and walk to the path. Mansion Open the gate and walk down the path to the mansion. Open the door and enter the mansion. Talk to the guard and select any of the speech options. Say "Look behind you, a three-headed monkey!" When the guard has gone, walk up the stairs. Use the random book that you got from the card catalog with the book of Famous Pirate Quotations on top of Governor Phatt. Walk to the door. Exit the mansion. Walk to the path. On the map, select Dread's ship. When he asks you where you want to go, select Booty Island. Ville de la Booty Open the door on the left and enter the antique shop. For every item that you pick up in the shop, say "OK. I'll take it." when the antique dealer talks to you. Pick up the ship's horn above the parrot. Pick up the well-polished old saw from the barrel at the right side of the shop. Pick up the sign near the parrot. Use the parrot chow with the hook that was revealed when you bought the sign. Pick up the mirror. Exit the antique shop. Outside, walk right and enter the costume shop. In the costume shop, give the invitation to the shopkeeper and he'll reveal the party costume. Pick up the dress. Walk left and exit the shop. Outside, walk right and talk to the woman in the big hat and say "Could I have one of those leaflets?" Say "I just remembered I'm late for a party." Walk to the path on the left. Governor's Mansion On the way to the mansion, Guybrush will be stopped by a guard wearing a LeChuck costume. Say "I'm here for the Governor's party." Select the top two speech options to show the guard the costume and the invitation. After passing the small structure, walk right over the log bridge to arrive outside the mansion. Open the door and enter the mansion. Inside the mansion, pick up the map from the frame at the left side of the room. Exit the mansion. Walk to the grounds, and the gardener will take you up to the Governor's room. When she talks to you, select the nice speech options. After the cutscene in which Elaine throws the map out of the window, walk back up the stairs to Elaine's room. Pick up the oar above the divan. Walk to the door. Exit the mansion. Outside the mansion, walk to the map piece and it will float away to the cliff at the south side of the island. Walk to the mansion and pick up the dog. Walk to the side of the house. Use the garbage can, and then walk around the right side of the house to arrive the front of mansion. The cook will follow you, so continue right and go around the right side of the house to return to the back of the mansion. Walk to the door to enter the kitchen. Pick up a fish. Exit the kitchen. Walk around the right side of the house to return to the front of the mansion. Walk left to the grounds. Walk right to the woods. Big Tree Use the plank that's already in the first hole of the big tree. Use the oar with the second hole in the tree. Walk onto the oar, and it will break. After the cutscene, pick up the broken oar. Walk to the path at either side of the area. On the map, select Dread's ship. When he asks you where you want to go, select Scabb Island. Woodtick Walk to the first door on the right to enter the woodsmith's shop. Give the broken oar to the woodsmith, and he will reinforce it. Exit the ship. Walk left along the walkway and go to the right ship. Use the well-polished old saw on the peg leg of the right pirate. Walk to the street. Walk to the hatch to enter the Bloody Lip Bar. Use the banana with the metronome on top of the piano. Pick up Jojo. Talk to the barkeeper and say "Grog, please." Say "Will you accept a temporary library card?" Say "Yeah, I could really use it." When he asks you what you want, say "I'll have Yellow Beard's Baby." Say "Bartender, get me a drink." Say "Mix me up a blue whale." Stop talking to the barkeeper and walk to the upper deck to exit the bar. Walk up to the door on the right to enter the woodsmith's shop. Pick up the hammer. Pick up the nails. Exit the shop. Walk to the path at the far right side of the walkway to exit Woodtick. On the map, select Dread's ship. When he asks you where you want to go, select Phatt Island. Wharf Walk to the fisherman on the pier. Talk to the fisherman and say "I'm Guybrush Threepwood, a mighty fisherman." Continue talking to the fisherman until he asks if you'd like to take a bet. Say "Sure, I'll take your bet." Continue talking to the fisherman until he tells you that he can catch a bigger fish than you, and then say "All right, it's a bet." Give the fish to the fisherman, and he'll give you a fishing pole. Walk left and use Kate's leaflet with the poster. Walk left to the path, and the guard will appear. After the cutscene, return to the left side of the wharf and enter the first door on the right. Use the small key in the cell door. Pick up the vanilla envelope. Walk to the door on the right. Walk to Dread's ship. When he asks you where you want to go, select Booty Island. Ville de la Booty Walk right and open the door to Stan's shop. Enter the shop. Say "I'm looking for a good used coffin." Close the coffin. Use the hammer with the coffin. Pick up the crypt key. Exit the shop. Walk to the path on the right to arrive at the spit contest. Use the yellow drink with the blue drink to create a green drink. Use the crazy straw with the green drink. Use the ship's horn, and the Spitmaster will leave. While he's gone, quickly pick up the flag. When he returns, talk to the Spitmaster and select any of the top three speech options to choose a name. Watch the woman at the right side of the crowd. As soon as the wind starts blowing her scarf right, select "Ptooie!" After getting first place, the Spitmaster will give you a spit plaque. Walk right to the path. Cliff Walk to the cliff side to see the map piece far below. Use the fishing pole with the map piece and a bird will take it to the big tree. Walk to the path. Big Tree Use the plank that's already in the first hole of the big tree. Use the reinfoced oar with the next hole in the tree. Walk to the reinforced oar, and pick up the plank from the previous hole. Use the plank with the next hole in the tree. Walk to the plank, and pick up the reinforced oar from the previous hole. Use the reinforced oar with the next hole in the tree, and Guybrush will climb up to the top of the tree. At the top of the tree, pick up the telescope from the top-left hut. Enter the bottom-left hut. Use the dog with the pile of maps to get the first map piece. Exit the hut. Walk to the ground. Walk to the path at either side of the area. On the map, select Dread's ship. When he asks you where you want to go, select Phatt Island. Waterfall Walk to the path at the top of the waterfall. Use Jojo with the pump, and the waterfall will stop. Walk to the path on the left. Walk to the newly discovered gaping hole. Walk left through the three doors to arrive on a beach at the other side of the tunnel. Walk up the path to the cottage. Cottage Open the door and enter the cottage. When the man speaks to you, say "I'm looking for a map." Say "I'm Guybrush Threepwood. Prepare to die." When the man returns with the mug o' grog, quickly pick it up. Use the mug o' grog with the tree. In the inventory, open the vanilla envelope to get a bottle o' near-grog. Use the bottle o' near-grog with the empty grog mug. After the cutscene, use the mirror with the mirror frame. Open the shutters at the right side of the cottage. Exit the cottage. Use the telescope with the grotesque statue, and the light will shine on a brick in the cottage. Enter the cottage. Walk left and push the brick to fall down through the trap door. Pick up the second map piece from the skeleton in the bathtub. Walk to the hole to arrive on the beach. Walk up the path to the cottage. Walk to the path. On the map, select Dread's ship. When he asks you where you want to go, select Booty Island. Ville de la Booty Walk to the door on the left to enter the antique shop. Give the spit plaque to antique dealer. Say "What do you mean? It's worth a mint!" Say "That's not just any lump of pus." Select either of the top two options, and the antique dealer will give you 6,000 pieces o' eight. Exit the antique shop. In the inventory look at the book Great Shipwrecks of Our Century to find out the location of the Mad Monkey. Remember the coordinates. Give the 6,000 pieces o' eight to the woman in the big hat. When she asks if you're ready to leave, say "Yeah, let's blow this popsicle stand." Select the coordinates on the map that were given in the book. Say "I'll dive in and look for the sunken galleon." After finding the Mad Monkey, pick up the monkey head at the right side of the ship. Use the anchor to return to the surface. After returning to Booty Island, walk left and enter the antique shop. Give the monkey head to the antique dealer, and he'll give you the third map piece. Exit the antique shop. Walk to Dread's ship. When he asks you where you want to go, select Scabb Island. Cemetery Use the crypt key in the crypt. Enter the crypt. In the inventory, look at the Famous Pirate Quotations, and Guybrush will read the quotes. Look at the coffins until you find the one with Rapp Scallions's quote. Open the coffin. Pick up the ashes. Walk to the cemetery. Walk left to the path. Swamp Walk to the coffin and row right to the shack at the other side of the swamp. Look at the middle jar on the bottom row to discover that it's called Ash-2- life. Attempt to pick up the Ash-2-life, and the fortune teller will talk to you. Say "I'll take it." Walk to the coffin to exit the shack, and row left to the shore at the other side of the swamp. Walk left to the path. Cemetery Enter the crypt. Use the Ash-2-life on the coffin, and Rapp Scallion will talk to you. Say "You WERE killed, Rapp." Continue talking to him until he says that he left the gas on in his restaurant. Say "I'll check on the gas for you, Rapp." Rapp will give you the key to the shack on the beach. Walk to the cemetery. Walk left to the path. Beach Walk right and use the key in the door of the shack. Enter the shack. Use any of the four knobs on the oven to turn the gas off. Exit the shack. Walk left to the path. Cemetery Enter the crypt. Use the Ash-2-life on the coffin, and Rapp Scallion will talk to you. Say "You were right. The gas was on." Rapp will give you the fourth map piece. Walk to the cemetery. Walk left to the path. Woodtick Walk left along the walkway and go through the second door to enter the cartographer's shop. Give the model lighthouse lens to the cartographer. Give the map piece to the cartographer. Walk to the path at the far right side of the walkway to exit Woodtick. Swamp Walk to the coffin and row right to the shack at the other side of the swamp. Walk over to the right side of the shack and the fortune teller will talk to you. Say "Wally sent me to pick up some love potion." Walk to the coffin to exit the shack, and row left to the shore at the other side of the swamp. On the shore, use the crate. - LeChuck's Fortress - Walk up the stairs on the right and enter the passage. Walk to the back tunnel. Push the ugly bone things that have the bones in this order: - Head, Rib, Hip - Arm, Head, Rib - Leg, Hip, Arm - Arm, Head, Rib After passing through the four doors, you will arrive at a huge door. Open the huge door. Go through the doggie door. On the other side of the door, pick up the voodoo key near LeChuck's voodoo throne. When LeChuck talks to you, select any of the speech options. After the cutscene, continue talking to LeChuck until he leaves. In the inventory, use the crazy straw with the green drink. Spit at the bottom of the shield on the right to put out the candle. In the dark, open the juju bag and use the matches to exit the fortress. - Dinky Island - After landing on the beach, click to stand up. Walk right and pick up the bottle from the ocean. Use the bottle with the rock at the left side of the still to break it. Pick up the martini glass near the still. Use the martini glass with the ocean. Use the glass o' water with the still. Pick up the crowbar near the still. Open the barrel under the parrot to get a cracker. Give the cracker to the parrot. Walk left along the beach and enter the jungle. At the junction in the path, walk west twice to arrive in an area with a bag hanging from a tree. Use the broken bottle with the bag. Pick up the box. Walk east three times to arrive at a pond. Pick up the rope on the box. Use the crowbar with the box. Pick up the dynamite. Walk east twice to arrive at a dinosaur, which the parrot will land on. In the inventory, use the glass o' distilled water with the box of cracker mix to get two crackers. Give one of the crackers to the parrot. Walk north twice to arrive at a pile of rocks. Give the final cracker to the parrot. Walk east to the big X. On the beach, walk to the shortcut to return to the big X. Use the shovel on the big X. Use the matches with the dynamite. Use the lit dynamite with the hole in the ground. After the cutscene, the treasure chest will be nearby. In the inventory, use the rope with the crowbar. Use the crowbar 'n' rope with the twisted metal rods above. After landing in the dark room, use the light switch near the middle- right section of the room. When LeChuck talks to you, continue selecting any of the speech options until he uses the voodoo doll. After Guybrush gets transported to the next room in the hallway, walk left twice and pick up the ticket from the smashed-up treasure chest. Walk right four times and walk to the door to enter the first aid room. Pick up the remains of the right skeleton to get a skull. Open the medicinal drawer at the right side of the room and pick up the hypodermic syringe. Open the trash can at the right side of the room. Pick up the stuff in trash can to get a pair of surgical gloves. Exit the room. Walk left, and then walk to the door. Open the bottom box and pick up the doll. Open the middle box and pick up the root beer. Open the top-left box and pick up the balloon. Exit the room. Walk left, and then walk to the door to enter a room with a broken grog machine. Use the coin return on the grog machine, and a coin will fall out. When LeChuck bends down to pick up the coin, quickly use the clean, white hankie on LeChuck. LeChuck will transport you outside the room. Walk to the door to return to the room with the broken grog machine. Use the balloon with the helium tank. Use both surgical gloves on the helium tank. When LeChuck bends down to pick up the coin, quickly pick up his underwear. After he transports you outside the room, walk left to arrive in the section of the hallway with the elevator. Use the call button and enter the elevator. When LeChuck appears outside the elevator, quickly use the lever. Pick up the crispy beard bits. Use the crispy beard bits with the juju bag. Use the generic voodoo Kewpie doll with the juju bag. Use the used hankie with the juju bag. Use the skull with the juju bag. Use the underwear with the juju bag. Use the lever to return to the bottom floor. Exit the elevator. When LeChuck appears, quickly use the hypodermic syringe on the generic voodoo Kewpie doll. Walk right. Say "I wonder what would happen if I tore the leg off this thing." When LeChuck asks you to take his mask off, say "Oh, all right, I'm coming over." Guybrush removes the mask and finds out that it's his creepy brother, Chuckie. Continue selecting any of the various speech options to complete the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Item List ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ash-2-Life The ash-2-life is found in the fortune teller's shack in the Swamp. It is used on Rapp Scallion's ashes in the crypt in the cemetery on Scabb Island. Balloon The balloon is found in the LeChuck section on Dinky Island. It is used with the helium tank near the grog machine. Banana The banana is found in the gorilla envelope. It is used on the metronome in the bar in Woodtick. Blank Paper The blank paper is found in the cartographer's shop in Woodtick. It is used to collect Largo's spit from the bar. The paper with spit is one of four items given to the fortune teller in the Swamp. Blue Whale The Blue Whale is bought from the bar in Woodtick. It is combined with the Yellow Beard's Baby to create the green drink. Bone The bone is found in the graveyard. It is one of four items given to the fortune teller in the Swamp. Bone The bone is found in the left cell at the Wharf. It is given to Walt. Book of Big Whoop The fortune teller will give Guybrush the book after Largo has been defeated. Book of Famous Pirate Quotations The book of Famous Pirate Quotations is found on top of Governor Phatt in the Mansion on Phatt Island. It is used to read the quotes in the crypt in the cemetery on Scabb Island. Book of Great Shipwrecks of Our Century The book of Great Shipwrecks of Our Century is found in the drawers in the library at the Wharf. It is used to find the location of the Mad Monkey ship. Bottle The bottle is found in the ocean on Dinky Island. It is used on the rock at the left side of the still to create the broken bottle. Bottle O' Near-Grog The bottle o' near-grog is found in the vanilla envelope. It is used on the empty grog mug in the Cottage. Box The box is found in the bag in the jungle on Dinky Island. It is used with the crowbar to find the dynamite. Bra The laundry guy in Woodtick will give Guybrush the bra for the laundry claim ticket. It is one of four items given to the fortune teller in the Swamp. Broken Bottle The broken bottle is found by using the bottle on the rock on Dinky Island. It is used on the bag in the jungle. Broken Oar The broken oar is found when Guybrush walks on the oar in the second hole of the Big Tree. It is given to the woodsmith in Woodtick. Bucket The bucket is found near the pirates in Woodtick. It is filled with mud from the Swamp. Bucket o' Mud The bucket o' mud is created by filling the bucket with mud from the Swamp. It is used on the door of Largo's bedroom in Woodtick. Cheese Squigglies The cheese squigglies are found in the bowl in the ship at the left side of Woodtick. They are one of three items used with the box near the pirates in Woodtick to set a trap for the rat. Coin The coin is found in the coin return on the grog machine in the LeChuck section on Dinky Island. It is used to get the underwear from LeChuck. Cracker The cracker is found in the barrel near the still on Dinky Island. It is given to the parrot. Crispy Beard Bits The crispy beard bits are found when Guybrush closes the elevator with LeChuck outside in the LeChuck section on Dinky Island. They are one of five items used in the juju bag. Crowbar The crowbar is found near the still on Dinky Island. It is used on the box from the bag in the jungle on Dinky Island. It is combined with the rope to create the crowbar 'n' rope. Crowbar 'n' Rope The crowbar 'n' rope is created by combining the crowbar and the rope. It is used with the twisted metal rods in the hole on Dinky Island. Crypt Key The crypt key is found in Stan's shop in Ville de la Booty. It is used to open the crypt in the Cemetery on Scabb Island. Dog The dog is found outside the Governor's Mansion. He is used in the pile of maps in the hut at the top of the Big Tree. Dress The dress is found in the costume shop in Ville de la Booty. It is shown to the guard at the small structure before the Governor's Mansion. Dynamite The dynamite is found in the box from the bag in the jungle on Dinky Island. It is used with the matches to create the lit dynamite. Empty Grog Mug The empty grog mug is found by using the mug o' grog with the tree in the Cottage. It is used with the bottle o' near-grog. First Map Piece The first map piece is found by using the dog in the pile of maps at the top of the Big Tree. It is given to the cartographer in Woodtick. Fish The fish is found in the kitchen of the Governor's Mansion. It is given to the fisherman at the Wharf. Fishing Pole The fisherman at the Wharf will give Guybrush the fishing pole for the fish. It is used to get the second map piece at the bottom of the Cliff. Fourth Map Piece Rapp Scallion in the cemetery on Scabb Island will give Guybrush the fourth map piece after the gas has been turned off in the shack. It is given to the cartographer in Woodtick. Glass o' Distilled Water The glass o' distilled water is created by using the glass o' water with the still on Dinky Island. It is used with the cracker mix. Glass o' Water The glass o' water is created by using the martini glass in the ocean. It is used on the still to create the glass o' distilled water. Gorilla Envelope The gorilla envelope is found after using the small key in the door of the jail. It is opened to find the banana and the organ. Green Drink The green drink is created by combining the Blue Whale with the Yellow Beard's Baby. It is used on the crazy straw to win the spit contest in Ville de la Booty. Hammer The hammer is found in the woodsmith's shop in Woodtick. It is used on the coffin in Stan's shop in Ville de la Booty. Hankie The hankie is found on LeChuck when he bends down to get the coin in the room with the grog machine in the LeChuck section on Dinky Island. It is one of five items used in the juju bag. Hypodermic Syringe The hypodermic syringe is found in the drawer in the first aid room in the LeChuck section on Dinky Island. It is used on the voodoo doll of LeChuck. Invitation The invitation is won from playing the game in the alley at the Wharf. It is given to the shopkeeper in the costume shop in Ville de la Booty. It is also shown to the guard at the small structure before the Governor's Mansion. Jojo Jojo is found on top of the piano in the bar in Woodtick. He is used on the pump at the Waterfall. Juju Bag The fortune teller will give Guybrush the juju bag in the shack in the Swamp. It is used to hold the crispy beard bits, generic voodoo Kewpie doll, used hankie, skull and underwear. Kate's Leaflet Kate's leaflet is found by talking Kate outside the costume shop in Ville de la Booty. It is used on the poster at the Wharf. Kewpie Doll The kewpie doll is found in the LeChuck section on Dinky Island. It is one of five items used in the juju bag to create the LeChuck Voodoo Doll. Knife The knife is found on the table in the kitchen in Woodtick. It is used to cut the rope of the alligator in the ship at the left side of Woodtick. Largo Voodoo Doll The fortune teller will give Guybrush the voodoo doll of Largo when she is given the bone, bra, paper with spit and toupee. It is used with the pins near Largo in Woodtick. Laundry Claim Ticket After Largo has discovered the bucket o' mud, the laundry claim ticket is found in the cabin in the ship at the left side of Woodtick. It is given to the laundry guy at the right side of Woodtick to get the bra. LeChuck Voodoo Doll The LeChuck voodoo doll is created by using the crispy beard bits, generic voodoo Kewpie doll, used hankie, skull and underwear in the juju bag. It is used with the hypodermic syringe when LeChuck is near. Lighthouse Lens The lighthouse lens is found in the model lighthouse in the library at the Wharf. It is given to the cartographer in Woodtick. Lit Dynamite The lit dynamite is created by using the matches on the dynamite. It is used in the hole after the shovel has been used on the big X. Manilla Envelope The manilla envelope is found after using the small key in the door of the jail. It is opened to find the inventory. Martini Glass The martini glass is found near the still on Dinky Island. It is used on the ocean to create the glass o' water. Matches The matches are found in the juju bag. They are used on the dynamite. Mirror The mirror is bought from the antique shop in Ville de la Booty. It is used with the mirror frame in the Cottage. Monkey Head The monkey head is found on the Mad Monkey ship. It is given to the antique dealer in the antique shop in Ville de la Booty for the third map piece. Monocle The monocle is found in the cartographer's shop in Woodtick. It is given to Captain Dredd at the Peninsula. Mug O' grog The mug o' grog is found by challenging the man in the Cottage. It is used with the tree in the Cottage to get the empty grog mug. Nails The nails are found in the woodsmith's shop in Woodtick. They are used on the coffin in Stan's shop in Ville de la Booty. Oar The oar is found above the divan in Elaine's bedroom in the Governor's Mansion. It is used with the second hole in the tree at the Big Tree. Organ The organ is found in the gorilla envelope. Parrot Chow The parrot chow is found on Captain Dredd's ship. It is used on the hook in the antique shop in Ville de la Booty. Pins The fortune teller will give Guybrush the pins when she is given the bone, bra, paper with spit and toupee. It is used with the voodoo doll near Largo in Woodtick. Random Book The random book is found in the drawers in the library at the Wharf. It is used with the book of Famous Pirate Quotations on top of Governor Phatt. Rat The rat is found in the box near the pirates in Woodtick after the cheese squigglies, stick and string have been used. It is used with the vichyssoise in the kitchen in Woodtick. Reinforced Oar The reinforced oar is created by giving the broken oar to the woodsmith in Woodtick. It is used in the second hole of the Big Tree. Rope The rope is found on the box near the pond on Dinky Island. It is combined with the crowbar to create the crowbar 'n' rope. Second Map Pice The second map piece is held by the skeleton after falling through the trap door in the Cottage. It is given to the cartographer in Woodtick. Ship's Horn The ship's horn is bought from the antique shop in Ville de la Booty. It is used to make the spitmaster leave the spit contest in Ville de la Booty. Shovel The shovel is found on the sign in Woodtick. It is used to get a bone from the cemetery. It is also used on the big X on Dinky Island. Sign The sign is bought from the antique shop in Ville de la Booty. When bought, it reveals the mirror. Skull The skull is found in the first aid room in the LeChuck section on Dinky Island. It is one of five items used in the juju bag. Small Key The small key is dropped by Walt when he is given the bone from the cell at the Wharf. It is used on the door of the jail. Spit Plaque The spit plaque is found by winning the spit contest in Ville de la Booty. It is given to the antique dealer in the antique shop. Stick The stick is found on the Beach. It is one of three items used with the box near the pirates in Woodtick to set a trap for the rat. Stick The stick is found under the mattress in the cell at the Wharf. It is used to get the bone in the left cell. String The string is found on the table of the fortune teller's shack in the Swamp. It is one of three items used with the box near the pirates in Woodtick to set a trap for the rat. Surgical Gloves The surgical gloves are found in the trash can in the first aid room in the LeChuck section on Dinky Island. They are used with the helium tank near the grog machine. Telescope The telescope is found in the top-left hut at the top of the Big Tree. It is used on the grotesque statue outside the Cottage. Temporary Library Card The temporary library card is found by talking to the librarian in the library at the Wharf. It is given to the barkeeper in the bar at Woodtick. Third Map Piece The antique dealer in the antique shop at Ville de la Booty will give Guybrush the third map piece for the monkey head. It is given to the cartographer in Woodtick. Toupee The toupee is found in the cabin in the ship at the left side of Woodtick. It is one of four items given to the fortune teller in the Swamp. Vanilla Envelope After Kate's leaflet has been used on the poster at the Wharf, the vanilla envelope is found by using the small key in the door of the jail. It is opened to find the bottle o' near-grog. Well-polished Old Saw The well-polished old saw is bought from the antique shop in Ville de la Booty. It is used on the peg leg of the pirate in Woodtick. Yellow Beard's Baby The Yellow Beard's Baby is bought from the bar in Woodtick. It is combined with the Blue Whale to create the green drink. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Copyright Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This document is Copyright 2002-2003 Tom Hayes. It is not to be distributed in any form without the permission of the author. The author of this document is not affiliated with the creators of this game in any way. The latest version of this document can be found at www.gamefaqs.com.