__ __ _ _ _ __ __ _ | \/ | | | | | | | / _|/ _| ( ) | \ / | __ _| |_ | |__| | ___ | |_| |_ _ __ ___ __ _ _ __ |/ ___ | |\/| |/ _` | __| | __ |/ _ \| _| _| '_ ` _ \ / _` | '_ \ / __| | | | | (_| | |_ | | | | (_) | | | | | | | | | | (_| | | | | \__ \ |_| |_|\__,_|\__| |_| |_|\___/|_| |_| |_| |_| |_|\__,_|_| |_| |___/ _____ ____ | __ \ | _ \ | |__) |_ __ ___ | |_) | _ __ ___ __ __ | ___/| '__|/ _ \ | _ < | '_ ` _ \ \ \/ / | | | | | (_) | | |_) || | | | | | > < |_| |_| \___/ |____/ |_| |_| |_|/_/\_\ ======================================================================= Mat Hoffman's Pro BMX Park Editor FAQ Playstation Final Version Sunday, April 21, 2002 Mike Truitt ======================================================================= Contents: 1. About this FAQ 2. Version History 3. Main Options 4. Different Pieces 5. Tips & Tricks 6. How to Make Courses 7. Notes & Thanks ----------------------------------------------------------------------- About this FAQ ----------------------------------------------------------------------- ____________ Legal Notice ŻŻŻŻŻŻŻŻŻŻŻŻ ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••• ••••• ••••• This FAQ is copywritten work of its author Mike Truitt. Any ••••• ••••• usage not noted by its author in this FAQ is strictly ••••• ••••• forbidden. If you would like to have my FAQ posted on your ••••• ••••• site then simply send me an e-mail asking permission to use ••••• ••••• the FAQ, as well as a link or adress to your website. Send ••••• ••••• any and all e-mails about this game / FAQ to mat2810@cs.com ••••• ••••• with the subject line "Mat Hoffman FAQ" anything else might ••••• ••••• not be read. ••••• ••••• ••••• ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ----------------------------------------------------------------------- Version History ----------------------------------------------------------------------- ____________ Version 1.0: Got everything started and completed ŻŻŻŻŻŻŻŻŻŻŻŻ Last Updated: Sunday APril 21, 2002 ----------------------------------------------------------------------- Main Options Screen ----------------------------------------------------------------------- While in the Park Editor Mode, press the start button to get into this option. There are many different options here.... Freeride Test - After you have made parts or all of your park and you would like to play it to see if it is good, but don't want to save it yet, you can go to this option. Here you will be able to play for as long as you want. To get back into the Park Editor just pause the game and go to quit, then back to editor. New Park - When you first enter Park Editor you will be set with a park, but if you would like a park of a different size you should go to this option. There are five different sizes. 16 X 16 24 X 24 30 X 30 30 X 18 60 X 6 Set Theme - Here you can choose what type of setting your park will have. There is no real impact that this option has to your park, just a neat addition. There are four different options for what the setting will be... Technolopis Village Boondocks Slums Save - Once you have made your park and would like to save it onto your memory card, go here. There is not anything else that you can do with this option. Load - If you have a saved park and you would like to alter it in some way, then go into this option. You can also alter one of the following Pre-Made Parks... Pit Of Death Obstacle Course Hall Of Pipes Hard Ten Chum's Pimpage Exit Editor - This is self explanatory. If you do not want to stay in editor then go here. You will be asked if you would like to save your park when you go to this option. ----------------------------------------------------------------------- Different Pieces ----------------------------------------------------------------------- Set 1 Starts Total Pieces = 3 1. Player One Start Point 2. Player Two Start Point 3. Horse Start Point Set 2 Gap Total Pieces = 1 1. Gap Creation Piece Set 3 Risers Total Pieces = 9 1. Low Quad 2. Low Double 3. Low Single 4. Medium Quad 5. Medium Double 6. Medium Single 7. High Quad 8. High Double 9. High Single Set 4 Quarter Pipes Total Pieces = 17 1. Low Quad 2. Low Single 3. Low Corner 4. Low Outside Corner 5. Low Single Low Side Rail 6. Low Single High Side Rail 7. Low Single Low Rail 8. Low Single High Rail 9. Low Rollin 10. High Quad 11. High Single 12. High Corner 13. High Outside Corner 14. Low to High 15. High to Low 16. Low Spine 17. Low Hump Set 5 Quarter Pipes 2 Total Pieces = 17 1. Low Quad 2. Low Single 3. Low Corner 4. Low Outside Corner 5. Low Single Low Side Rail 6. Low Single High Side Rail 7. Low Single Low Rail 8. Low Single High Rail 9. Low Rollin Wood 10. High Quad 11. High Single 12. High Corner 13. High Outside Corner 14. Low to High 15. High to Low 16. Low Spine 17. Low Hump Set 6 Rails Total Pieces = 18 1. Low Quad 2. Low Single 3. Low Angle 4. Low Corner 5. Low Juntion 6. Low Double Slope 7. High Double Slope 8. Low Single Slope 9. High Single Slope 10. High Quad 11. High Single 12. High Angle 13. High Corner 14. High Junction 15. Low Double Slope 16. High Double Slope 17. Low Single Slope 18. High Single Slope Set 7 Offset Rails Total Pieces = 8 1. Low Quad 2. Low Single 3. Low Angle 4. Low Corner 5. High Quad 6. High Single 7. High Angle 8. High Corner Set 8 Low Walls Total Pieces = 4 1. Low Double 2. Low Single 3. Medium Double 4. Medium Single Set 9 Slopes Total Pieces = 16 1. Low Single 2. Low Single Low Rail 3. Low Single High Rail 4. Low Single Corner 5. Low Double 6. Low Double Low Rail 7. Low Double High Rail 8. Low Double Corner 9. High Single 10. High Single Low Rail 11. High Single High Rail 12. High Single Corner 13. High Double 14. High Double Low Rail 15. High Double High Rail 16. High Double Corner Set 10 Stairs Total Pieces = 10 1. Double Set 2. Double Set Low Rail 3. Double Set High Rail 4. Double Set Corner 5. Double Set Inside Corner 6. Quad Set 7. Quad Set Low Rail 8. Quad Set High Rail 9. Quad Set Corner 10. Quad Set Inside Corner Set 11 Pools Total Pieces = 8 1. Bowl 2. Pool 3. Clover Pool 4. Side 5. Corner 6. Outside Corner 7. Floor 8. Pungee Pit Set 12 Funboxes Total Pieces = 8 1. Small 2. Large 3. Octagonal 4. Long Octagonal 5. Spine Box 6. Wall Box 7. Taxi 8. Pyramid Hip Set 13 Kickers Total Pieces = 2 1. Small 2. Large Set 14 Benches Total Pieces = 7 1. Park Bench 2. Angle Park Bench 3. Bench 4. Angle Bench 5. Lunch Table 6. Angle Lunch Table 7. Slope Lunch Table Set 15 Signs Total Pieces = 6 1. Medium Sign 1 2. Medium Sign 2 3. Medium Sign 3 4. Large Sign 1 5. Large Sign 2 6. Large Sign 3 Set 16 Floor Total Pieces = 4 1. Alternate Floor 1 2. Alternate Floor 2 3. Alternate Floor 3 4. Alternate Floor 4 Set 17 Foliage Total Pieces = 3 1. Planter 2. Small Planter 3. Tree Set 18 Misc Total Pieces = 2 1. Wall Piece 2. Pillar ----------------------------------------------------------------------- Tip & Tricks ----------------------------------------------------------------------- There are a couple of things that you should not do if you want to make a good spot. 1. Do Not make the park all vert or all street. 2. When making rails, do not make too many rails real close together. 3. Try not to make too many Pungee Pits There are also a couple of things that you should do to make a real good park. 1. Make sure that you leave some open space 2. Make a couple of gaps to add some challenge 3. Try to make at least one good high scoring line. ----------------------------------------------------------------------- How to Make Courses ----------------------------------------------------------------------- ==================================== Beginner Courses ==================================== 1. For a beginner course you should probably start out with the size 24 X 24, or 30 X 30. Either way, just make sure that you have enough space to make the course that you want to. 2. After you have your course set, it is always good to start out with a half pipe some where in your course. Most, likely the best spot for it to be would be in the corner of your park, so it is out of the way a little bit, but still accessible. 3. A good thing to do after that would be to make something that in some way connects to, or relates to the half pipe that you just made. This is usually done by making a quarter pipe on the back end of open side, or a ramp on the back end. Other ideas might be to have stairs leading up to the back end. What ever you can think of, it will most likely work. 4. With the opposite corner of the park, you could create a type of trail by making a series of rails and kicker ramps, or even sets of steps and within the trail, make sure that you put in some Funboxes, and maybe a planter if you are planning to make it an outdoor park. If you made a small quarter pipe you could also make a long curved quarter pipe like in THPS Warehouse. 5. If you made a decent trail, you should have quite a bit of the course area covered, and then the rest of the course would be just filling in the spaces with little nick-knacks. Note: Those little nick-knacks can make or break the course (in THPS Warehouse, the set of kicker ramps and the long rail make the course much better than it would be if they tried to pack in a ton of ramps and rails, so you don't need to have a ton of pieces to make a good course) 6. You should have your beginner course just about done, all you will need to do is make gaps, horse positions and starting positions. If you want to make some gaps, try to make them of ranging value. You also do not want to make too many worth 5000 points. ==================================== Intermediate Courses ==================================== 1. Once again, make your course 24 X 24 or even 16 X 16. It all depends on what you are going for on your course. You could do just about any size and make a decent course, just I would recommend these two sizes. 2. Instead of making a halfpipe in the corner, you might want to make some sort of level change in the corner. This can be done by either making a pool, or adding risers. You should not make the risers too high because you might not be able to build on top of them if you wanted to. 3. If you did make a risers, you will need to make a way to get up there. One of the best ways to do this is to make steps, you should only set up a rail on every other to every fourth set sideways. Personally, I like to make as many steps possible by using the Quad Sets. This will make your steps more visible and will catch your eye better. If you want the steps to be less desecrate, use the Double Set and make the steps less steep. 4. If you made a pool, then you should find a way to make a transfer into a the pool, or from the pool. One way to do this is to make another pool to jump from to get into that pool. One of my favorite little things to do is to make a sloped lunch table into the pool. You could also make a planter into the pool, or if you made a curve in your pool, you could fill in the area with that planter. 5. Just like in the Beginner course, the one thing that will make or break your course is the line of the rails and kicker ramps or quarter pipes. This is where your creativity should set in. If you can finish off the rest of the course and make it fun then you will have a good course, if not then you should have a mediocre course. 6. You should have your beginner course just about done, all you will need to do is make gaps, horse positions and starting positions. If you want to make some gaps, try to make them of ranging value. You also do not want to make too many worth 5000 points. ==================================== Advanced Course ==================================== 1. There is nothing that should change from the directions from the Intermediate course. To make a really good advanced course you will need some really good creativity. 2. If you need a good addition, one thing that can make a fun course is a secret room. Not many people think about this. There are two ways to do this. One is to block off an area using the Wall Piece. Then make whatever you want in that area. To get into that area you will need to make a high quarter pipe, in fact the highest possible quarter pipe if you want to jump over it. The other way to do it is block off most of the area with the Wall Pieces and then make risers in the opening so you will need to jump over the risers. There are many ways to get into this room. ----------------------------------------------------------------------- Notes & Thanks ----------------------------------------------------------------------- ____________ Legal Notice ŻŻŻŻŻŻŻŻŻŻŻŻ ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••• ••••• ••••• This FAQ is copywritten work of its author Mike Truitt. Any ••••• ••••• usage not noted by its author in this FAQ is strictly ••••• ••••• forbidden. If you would like to have my FAQ posted on your ••••• ••••• site then simply send me an e-mail asking permission to use ••••• ••••• the FAQ, as well as a link or adress to your website. Send ••••• ••••• any and all e-mails about this game / FAQ to mat2810@cs.com ••••• ••••• with the subject line "Mat Hoffman FAQ" anything else might ••••• ••••• not be read. ••••• ••••• ••••• ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• (c)2002 Mike Truitt (c)2001 Mike Truitt