============================================================================== T A C T I C A L E S P I O N A G E A C T I O N :::: :::: :::::::::: ::::::::::: ::: ::: +:+:+: :+:+:+ :+: :+: :+: :+: :+: +:+ +:+:+ +:+ +:+ +:+ +:+ +:+ +:+ +#+ +:+ +#+ +#++:++# +#+ +#++:++#++: +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ #+# #+# #+# #+# #+# #+# #+# ### ### ########## ### ### ### ########## :::::::: :::::::::: ::: ::::::::: :+: :+: :+: :+: :+: :+: :+: +:+ +:+ +:+ +:+ +:+ +:+ :#: +#++:++# +#++:++#++: +#++:++#: +#+ +#+# +#+ +#+ +#+ +#+ +#+ #+# #+# #+# #+# #+# #+# #+# ######## ########## ### ### ### ### :::::::: :::::::: ::: ::::::::::: ::::::::: :::::::: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +#++:++#++ +#+ +:+ +#+ +#+ +#+ +:+ +#++: +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ #+# #+# #+# #+# #+# #+# #+# #+# #+# #+# ######## ######## ########## ########### ######### ######## _____ _ _____ _ / ___| | | | ___| | | \ `--. _ __ __ _| | _____ | |__ __ _| |_ ___ _ __ `--. \ '_ \ / _` | |/ / _ \ | __|/ _` | __/ _ \ '__| /\__/ / | | | (_| | < __/ | |__| (_| | || __/ | \____/|_| |_|\__,_|_|\_\___| \____/\__,_|\__\___|_| ______ | _ \ | | | |___ _ __ ___ ___ | | | / _ \ '_ ` _ \ / _ \ | |/ / __/ | | | | | (_) | |___/ \___|_| |_| |_|\___/ ============================================================================== T A C T I C A L E S P I O N A G E A C T I O N M E T A L G E A R S O L I D 3 S N A K E E A T E R O F F I C I A L U.S. P L A Y S T A T I O N M A G A G I Z I N E I S S U E 8 6 ============================================================================== Version 2.5 By Brokaliv Email: brokaliv@yahoo.com Date Started: October 1, 2004 Date Finished: October 3, 2004 ============================================================================== This Walkthrough is allowed to be hosted at the following sites: GameFaqs - www.gamefaqs.com Neoseeker - www.neoseeker.com Cheat Happens - www.cheathappens.com The Genie - www.thegenie.net Evermore Forums - www.evermoreforums.com Gamer Help - www.gamerhelp.com Super Cheats - www.supercheats.com ============================================================================== If you would like to donate some money to help pay for my college funds please send some money to me through www.paypal.com at acstupak@yahoo.com thanks for the support. **************** *IMPORTANT NOTE* **************** If you don't press anything for 20 seconds the game will reset to the playable demo menu. If you want to pause for some reason, get yourself killed and leave it at the Death Screen, it won't reset here and you will start where you left off. When going into the Radio Screen, it takes a while to load it, looking like it freezes but it isn't. ------------------------------------------------------------------------------ CONTENTS ------------------------------------------------------------------------------ 1. Controls 2. Walkthrough 2.1 - Stealth-No Kills Walkthrough 2.2 - Stealth-With Kills Walkthrough 3. Extras 3.1 - Close-Quarters Combat 3.2 - Food 3.3 - Camouflage 3.4 - Items 3.5 - Weapons 3.6 - Characters 3.7 - Demo Script 3.8 - Time Records 3.9 - Codes 4. Version History 5. Copyright ------------------------------------------------------------------------------ 1. Controls ------------------------------------------------------------------------------ Start - Enter/Exit Survival Viewer Select - Enter/Exit Radio Screen L1 - Point Weapon L2 - Equip Items/Peek Around Corner/Side Step R1 - Switch to First Person View (FPV) Camera R2 - Equip Weapons/Peek Around Corner/Side Step Digital Pad - Stalking Movement Left Analog Stick - Movement/Change Camera View (FPV) Right Analog Stick - Camera Look Around R3 - Lock camera into place Square - Use Weapon Triangle - Action Button Circle - Punch/Grab/Throw/Radio Transmission/Accept Menus Cross - Toggle Player Stance/Exit/Cancel ------------------------------------------------------------------------------ 2. Walkthrough ------------------------------------------------------------------------------ After you go through the Controls screen it will tell you to turn on or off the Controllers Vibration. As well as tell you that pressing L1+L2+R1+R2+Start+Select will exit you out to the game select screen of the demo. ****************************************************************************** 2.1 - Stealth-No Kills Walkthrough ****************************************************************************** This walkthrough will tell you how to make it to the end without being seen by any guard and not have to kill them, you will need three tranq bullets though. /////////////////// //Dremuchij South// /////////////////// 0 x Soldiers 1 x Backpack 2 x M1911A1 Ammo Box 1 x Giant Anaconda (Appears after you get the Backpack) 3 x Reticulated Python 2 x Magpie 3 x Tree Frog 4 x Siberian Ink Cap 5 x Russian False Mango 2 x Russian Oyster Mushroom After Snake lands equip your Survival Knife and go to the tree to your left and up to the north. Go into FPV and collect the mushroom here by stabbing it with the knife. You can also collect some tree frogs in the tall grass you are standing in, but you shouldn't bother with them. Head left a little ways and take the mushroom on the ground by the tree, just past the opening. Continue left some more and go south half way to get a mushroom on the stump. Head north and to the left to get another mushroom. You can jump this fallen tree with Triangle and jump down the other side. In this little closed off section you can kill two Reticulated Pythons. There is also an ammo box for the M1911A1. Head back over the log and go right a little to reach the opening north. Crawl under the log and kill the Python. Now walk over to the light green vines on the tree and press Triangle to automatically climb to the branch. Head right across the branch and press Triangle to flip down onto your Backpack. Snack will then flip down and talk on the radio. After the conversation is over a cut-scene begins. Head north to see a Giant Anaconda on the ground, just after getting out of the tall grass. Kill it and put t with the rest of your food. There are also five Russian False Mangos you can shoot out of the tree to the left of the climb-able tree. Head back south and under the log again. Now go right and then take the north route, switching to Leaf camo and crawl through the grass. When you reach the open dirt area, crawl to the next tall grass section and kneel right before going in. Look for a patch of moving grass off to the left and toss a grenade in that spot. This will kill two Magpie, collect them for your food supply. There is also another M1911A1 ammo box up here in the top corner. Go left and slide down the hillside. No head north into the next area. //////////////////////// //Dremuchij Swamp Land// //////////////////////// 0 x Soldiers 2 x Grenade Box 1 x M37 Ammo Box 4 x Golova 1 x Hornet's Nest 6 x Indian Gavial 4 x Magpie 2 x Reticulated Python 2 x Siberian Ink Cap 7 x Tree Frog As you come around the corner to the left you will see a tree in the middle of this little area. Just to the left of the tree are two Magpie sitting on the ground. If you scare them away, move a little ways off and they will return. Just after the tree going north is a Siberian Ink Cap mushroom. Continue north to reach an open area with some Indian Gavial (Alligators). There is another Siberian Ink Cap just to your left, before reaching the swamp water. Be careful in this water, if you stand in it to long, you will sink in to your death. For now head along the bottom right side safely along the land. You will soon come to an alligator, youcan throw a grenade into its mouth for a silent kill, shoot it once in the face with the sniper rifle, or shoot it with the shotgun. After you kill it, continue along the edge collecting the food it leaves behind and take the grenade box hidden under the bushes. You will see another Alligator, dispose of it and take the food. There is another box of grenades in this corner as well. Laying in the bushes pull out your sniper rifle and shoot the two alligators sitting on the center island. Then shoot the hornet's nest hanging from the tree inbetween the two gators. Go over and pick up whatever you want to carry. You can also wait a little bit and shoot two more Magpie as they land on the branch near the hornet's nest. Run and roll over to the island to get to it fast, collecting your food before it dissapears. There is also another grenade box for you to collect. From the middle island look at the north west corner. Two more alligators are sitting over here. Kill them and go over there to collect the food if you want and an M37 ammo box. Now head through the northeastern part, there are two Reticulated Pythons here, as well as some fruit on the ground (fallen from tree, stab with a knife) and in the middle tree for a total of four Golova. Head north into the next area when you are ready. /////////////////// //Dremuchij North// /////////////////// 4 x Enemy Soldiers 1 x M1911A1 Ammo Box 2 x M16 Ammo Box 1 x Stun Grenade Box 1 x SVD Ammo Box 4 x Magpie 2 x Reticulated Python 4 x Siberian Ink Cap 2 x Sunda Whistling-Thrush 3 x Tree Frog This area starts with a cut-scene of Snake's first encounter with enemy soldiers. Run over to the right once you gain control of Snake to enter an unpatroled area. Head up the hill and into the tall grass, you will find an SVD ammo box, an M1911A1 ammo box, and two Reticulated Pythons. Now you will have to sneak back into the previous area with a guard that walks in and back out the way he came. Tiger Stripe and Leaf camos work the best getting back into the first section. Get into the tall grass and switch into your Leaf camo. Wait in the grass for the guard to leave this area and head south towards the previous areas entrance. Hide in this tall grass so you can let the guard return and leave without seeing you. Now crawl to the north and left past the chopped up tree stumps into the next patch of tall grass. There is a Siberian Ink Cap Mushroom by the stump if you need it. Crawl over to the fallen log and go inside it for cover, switch to Tiger Stripe camo to help with your visibility level. When you know the coast is clear enough for you to crawl to the patch of grass ahead, go for it and switch back to your Leaf camo. Wait for the enemy guard to pass by you again so that he is heading towards the way you came. Then crawl out heading north into the next patch of tall grass. Make sure the second guard up here is heading north as well, so he doesn't see you. Quickly crawl into the next set of tall grass and head left as the guard coninues straight. Go into the tree stump with the M16 ammo box and switch to the Tree Bark camo. Press up against the back of the stump and crouch down. Let the guard pass by and head back to the north. This lets you know the first guard is also heading back south into the area that doesn't concern you anymore. Quickly crawl back into the south grass patch and switch back to the Leaf camo. Now when you get out the other end of the grass turn to Snake's left and enter a new section. Switch to Tiger Stripe and hug the bottom portion of this section. Crawl along and quickly get around the logs to get a Stun Grenade box and a Siberian Ink Cap Mushroom. Now crawl into the tall grass on the right side and put on your Leaf camo. Head across until you reach a fallen log. A Giant Anaconda is sitting right along this area. Go to the bottom side of the log and crouch. Put on the Thermal goggles and check the location of the guard in this section. If you don't see him, quickly stand up and hop over the log with triangle. Then lay back down in the grass. When the guard walks off for a while, crawl to the right onto the dirt and switch into your Black camo. Crawl into the open tree trunk to get a grenade box. Now camp out in here until the guard comes back and leaves once more. Once he leaves again, crawl around to the right and up into the tall grass. Switch back to Leaf camo and crawl along the wall until you reach the edge of the grass. Go to the left side of the fallen log and fire a silenced shot with your tranquilizer gun into the tall grass right next to the log. This will scare away three Magpie. Go inside the fallen log to provide cover along with some M16 ammo. and quickly leave the other side so the Magpie don't come back. If they do, they may give away your position. Wait in the grass for the guard to walk past to your left. Now crawl forward along the wall and into the dark spot, switch to the Tiger Stripe camo. Lay down here and don't move at all. The final guard for this area will walk right up to the dark spot and stand there for a few seconds. He won't see you unless you move. Once he leaves, crawl towards his direction and get into the tall grass, make sure to switch into the Leaf camo. Wait until he heads back away from you and then crawl into the next area. /////////////// //Dolinovodno// /////////////// 4 x Enemy Soldiers 1 x Life Recovery Medicine 1 x M37 Ammo Box 1 x MK22 Ammo Box 2 x Hornet's Nest 4 x Siberian Ink Cap 1 x Tree Frog 3 x Yabloko Moloko Crawl into the tall grass over looking the two guards. Let the one guard go across the bridge. Pull out your silenced tranquilizer gun or .45 and aim at the Hornet's Nest. Wait until the guard goes underneath it and shoot it down. This causes him to get hoarded with Hornet's and makes him run across the bridge, quickly hop down and move towards the bridge. If it worked right, it will attack the other three guards as well. Run across the bridge with them and turn left as soon as you get off the bridge. take out your silenced pistol once more and wait for the next guard to stand under the beehive. Shoot it down to cause him to run as well. Now all four guards have run out of this area, head up and to the left to make it around a hill. Head south and you will come to a narrow path. Hug the wall and side step into a little indention under the bridge. Quickly get up and jump down the side of the cliff into the tall grass. Run around the wall going right, and duck into the third patch of grass. Fill up your stamina to the max. Two guards will eventually come back over to your side, starting the process all over. Wait until the guard starts going back across the bridge and crawl after him. Switch into your Tree Bark camo and continue across. If for any reason you think you may get spotted, quickly get to an edge of the bridge and press Triangle to hang off the edge of the bridge. Try to move slowly and when its safe quickly press Triangle again so you climb back up. Watch your grip meter below your life though. Change into your Tiger Stripe camo and head over the the left part of the bridge. Stand up real fast and slowly walk off the cliff side so Snake will grab onto the edge. Drop down and press Triangle so grab onto the tree branch or the cliff edge. Then press Triangle again to pull yourself up. In here you will find an MK22 ammo box, an M37 ammo box, and a Life Recovery Medicine. By this time some new guards have moved into the area, so you'll need to move fast. Equip the Tiger Stripe camo and squeeze against the narrow path to head back up. Crawl up the path and into the tall grass on the hill. Wait for any guards to get out of your line of sight and make a dash for the north exit. /////////// //Rassvet// /////////// 6 x Enemy Soldiers 4 x Rat 3 x Reticulated Python 1 x Sunda Whistling-Thrush When you enter the next area a cut-scene will begin, followed by some talk on the radio. When you gain control of Snake again, run t the right side of the path. Switch to your Leaf camo and go into the tall grass. Head through the hole in the stone gate and crawl through the grass until Snake comes out into third person view, but stay in the grass so you are at least 90% invisble. One guard is walking up the path towards you, while the closer guard is walking down the path to the right. Wait for both guards to come back and then leave again. Now head to the right, crawling along the fence past the two barrels and into some grass. Hide in here until the guard heads back again to the same spot. Continue once again to the right along the fence into another patch of tall grass. Look back the way you came and wait for the guard to come towards you and then head back to the opposite direction. Change into the Tiger Stripe camo and crawl north. When you reach the dark green patch, change into the Leaf camo. Head up and to the right, to get into some more tall grass. Tranquilize the guard behind the crates and put on the Tiger Stripe camo. Crawl over to the crates and wrap around them. Now head over to the corner of the red factory. Stand up and press Triangle to climb up the ladder. Now put on the Squares camo and crawl down to the south end of the roof, keeping about 5 shingle layers away from the right edge. Any closer and you risk being spotted, and any closer on the left and the bird may give you away. Standing up, use the Analog Stick to jump off the roof and land behind the right boxes. Now enter the brownish door to get inside and finish the DEMO. ****************************************************************************** 2.2 - Stealth-With Kills Walkthrough ****************************************************************************** This walkthrough will tell you how to make it to the end without being seen by any guard but being able to kill them all. /////////////////// //Dremuchij South// /////////////////// 0 x Soldiers 1 x Backpack 2 x M1911A1 Ammo Box 1 x Giant Anaconda (Appears after you get the Backpack) 3 x Reticulated Python 2 x Magpie 3 x Tree Frog 4 x Siberian Ink Cap 5 x Russian False Mango 2 x Russian Oyster Mushroom After Snake lands equip your Survival Knife and go to the tree to your left and up to the north. Go into FPV and collect the mushroom here by stabbing it with the knife. You can also collect some tree frogs in the tall grass you are standing in, but you shouldn't bother with them. Head left a little ways and take the mushroom on the ground by the tree, just past the opening. Continue left some more and go south half way to get a mushroom on the stump. Head north and to the left to get another mushroom. You can jump this fallen tree with Triangle and jump down the other side. In this little closed off section you can kill two Reticulated Pythons. There is also an ammo box for the M1911A1. Head back over the log and go right a little to reach the opening north. Crawl under the log and kill the Python. Now walk over to the light green vines on the tree and press Triangle to automatically climb to the branch. Head right across the branch and press Triangle to flip down onto your Backpack. Snack will then flip down and talk on the radio. After the conversation is over a cut-scene begins. Head north to see a Giant Anaconda on the ground, just after getting out of the tall grass. Kill it and put t with the rest of your food. There are also five Russian False Mangos you can shoot out of the tree to the left of the climb-able tree. Head back south and under the log again. Now go right and then take the north route, switching to Leaf camo and crawl through the grass. When you reach the open dirt area, crawl to the next tall grass section and kneel right before going in. Look for a patch of moving grass off to the left and toss a grenade in that spot. This will kill two Magpie, collect them for your food supply. There is also another M1911A1 ammo box up here in the top corner. Go left and slide down the hillside. No head north into the next area. //////////////////////// //Dremuchij Swamp Land// //////////////////////// 0 x Soldiers 2 x Grenade Box 1 x M37 Ammo Box 4 x Golova 1 x Hornet's Nest 6 x Indian Gavial 4 x Magpie 2 x Reticulated Python 2 x Siberian Ink Cap 7 x Tree Frog As you come around the corner to the left you will see a tree in the middle of this little area. Just to the left of the tree are two Magpie sitting on the ground. If you scare them away, move a little ways off and they will return. Just after the tree going north is a Siberian Ink Cap mushroom. Continue north to reach an open area with some Indian Gavial (Alligators). There is another Siberian Ink Cap just to your left, before reaching the swamp water. Be careful in this water, if you stand in it to long, you will sink in to your death. For now head along the bottom right side safely along the land. You will soon come to an alligator, youcan throw a grenade into its mouth for a silent kill, shoot it once in the face with the sniper rifle, or shoot it with the shotgun. After you kill it, continue along the edge collecting the food it leaves behind and take the grenade box hidden under the bushes. You will see another Alligator, dispose of it and take the food. There is another box of grenades in this corner as well. Laying in the bushes pull out your sniper rifle and shoot the two alligators sitting on the center island. Then shoot the hornet's nest hanging from the tree inbetween the two gators. Go over and pick up whatever you want to carry. You can also wait a little bit and shoot two more Magpie as they land on the branch near the hornet's nest. Run and roll over to the island to get to it fast, collecting your food before it dissapears. There is also another grenade box for you to collect. From the middle island look at the north west corner. Two more alligators are sitting over here. Kill them and go over there to collect the food if you want and an M37 ammo box. Now head through the northeastern part, there are two Reticulated Pythons here, as well as some fruit on the ground (fallen from tree, stab with a knife) and in the middle tree for a total of four Golova. Head north into the next area when you are ready. /////////////////// //Dremuchij North// /////////////////// 4 x Enemy Soldiers 1 x M1911A1 Ammo Box 2 x M16 Ammo Box 1 x Stun Grenade Box 1 x SVD Ammo Box 4 x Magpie 2 x Reticulated Python 4 x Siberian Ink Cap 2 x Sunda Whistling-Thrush 3 x Tree Frog This area starts with a cut-scene of Snake's first encounter with enemy soldiers. Run to the left of the stump in the little area, and around the left side of the fallen tree. Up near the narrow path is a patch of tall grass right next to it. Have Snake lay in it and crawl near the right side so you can see the two guards down the path and equip the Leaf camo. Wait for the one guard to walk south over to your location and shoot him with a silenced weapon in the head. Get up and drag his body into the tall grass you were just laying in. Before the second guard makes it around his route to come back south, heading towards you, move down the path into the tall grass where the two guards started there routes. Looking a little to the left you will see an open tree trunk. Aim to the left of it with a silenced weapon and wait for the guard to walk in this dark area to take him out. Make sure his body is in the dark spot and then head back south. Turn down the right path inbetween the grass patches. Run down this path until you reach the large field of tall grass. Crawl to the fallen log on the bottom of the area. Now press X once to kneel and take out your M16 with a silencer equipped. When he is standing in the tall grass shoot him in the head to instantly drop him and have him automatically hidden in the tall grass. Now jump over the log and head up along the wall. Crawl through the tall grass and when you come out the opposite side, take out your sniper rifle. Aim off to the left for the final guard. When he walks over to the dark area near the wall, take him out. Now you can freely explore the area for any food or ammo you may want to collect. Head through the exit when you are ready. /////////////// //Dolinovodno// /////////////// 4 x Enemy Soldiers 1 x Life Recovery Medicine 1 x M37 Ammo Box 1 x MK22 Ammo Box 2 x Hornet's Nest 4 x Siberian Ink Cap 1 x Tree Frog 3 x Yabloko Moloko Crawl up to and through the tall grass to poke out a little over the cliff, but watch your camouflage index percentage. Take out a silenced weapon and wait until the one guard crosses the bridge. Shoot the guard that stays behind when he reaches about the middle of the trees. Drop down into the tall grass below and carefully carry his body into some tall grass away from the main path of the bridge. Equip the Tiger Stripe camo and crawl to the beginning of the wooden bridge. Two guards should be on the bridge walking to the other side. Using the silenced M16 or the sniper rifle, shoot the closest guard followed immediatly by the second guard. Both the bodies should automatically be hidden by falling off the bridge into the river below. Now go to the right side of the bridge, staying on this side. Lay down inbetween the bridge and the tall grass. Take out your sniper rifle and aim across the chasm, waiting for the last guard to come out from behind the hill on the left. Shoot him in the head and cross the bridge. Once on the other side of the bridge go on the left of it and drop off the cliff, catching yourself on the edge of the cliff below with Triangle. Go inside the little cubby hole to collect some ammo and an item. Now hug the wall and head up to the left. Continue down the path to enter the next area. /////////// //Rassvet// /////////// 6 x Enemy Soldiers 4 x Rat 3 x Reticulated Python 1 x Sunda Whistling-Thrush After you regain control from the cut-scene and the radio transmission head across the path into the tall grass and equip the Leaf camo. Crawl through a hole in the fence and into another patch of tall grass. A guard will head off to the right and a second will head north, away from you. Carefully and quickly head north across the path into the next patch of tall grass. Crawl through the grass to get a good view of the guard, then pull out your silenced .45 and shoot him in the head. Immediatly check around you with either a radar or the Right Analog Stick to make sure the coast is clear for a little bit, then quickly take the body into the tall grass. Crawling through the tall grass is again, go a little bit towards where the other guard went off to. Look through the grass for him and wait until he passes the barrels near where you started, make sure you don't shoot him when he is crossing past the barrels or else they may explode giving you away. Then take out your silenced weapon and shoot him in the head when it is safe. Now sitting on the edge of the tall grass move the camera around looking inside the building's open area for a guard walking around on patrol. When he is walking over to the right or staring at the other guard, equip the Tiger Stripe camo, crawl through the factory door and to the left around the brown crates. Eventually he will come walking over to the orange boxes in the middle of the room. As he turns around, crawl after him and shoot him with the silenced .45 before he passes the orange boxes again. Drag his body over behind the crates you were at. Now crawl around the boxes and to the north of the building. You will see sideways barrel and a guard a little further north. When he is walking north, away from you, crawl over to the crates a little ways up towards him and lay down next to them. Stay as close to the building as possible and wait for him to walk towards you and then eventually back north. As he is leaving crawl around the crates and shoot him in the head with the silenced .45, drag his body into the tall grass close by. Now jump onto the first stack of crates next to the building and take out the .45 pointing it through the hole in the wall. When the guard walks by, shoot him in the head. Jump down off the crate and head up to the tall grass where you just dropped the guard before the last one. Equip the Squares camo and crawl through the crawlspace under the factory. Head into the next section forward and look through the grate next to the lit square in the corner. The square may be an alternate way in or out in the official game. Now take out a weapon and aim at the last guard, take him out. Turn to the right and exit the crawl space. Head back into the factory area and jump onto the ledge next to the large helium looking tanks. Go through the right door and north into the metal door to finish the DEMO. ------------------------------------------------------------------------------ 3. Extras ------------------------------------------------------------------------------ ****************************************************************************** 3.1 - Close-Quarters Combat ****************************************************************************** Close-Quarters Combat (CQC) is one ofthe new features in Metal Gear Solid 3. To do CQC you will need to equip something that is available for it in the DEMO (Bare Hands, Knife, Knife with Traquilizer Gun, or the knife with regular gun) and use the Circle button. Depending on how you use the circle button determines what kind of CQC move you will perform. Pressing Circle in front of the enemy will perform a basic punch, use this to knock them down and out. If you press Circle when sneaking behind them you will grab the enemy from behind. Once you have done this you can perform the following. Push forward on the left analog stick and Circle to shove them to the ground. Then pull out your gun and aim down at him. He will then get scared and give you items. This may be how you will get Dog Tags in the Official Game. You can also hold down Circle while you are holding them and press L3 to interrogate them. While still holding them press Square to pull out your gun and use him as a human shield. This will make the others not shoot at you. Rapidly press Circle to choke and break his neck. Press Circle again to slice his throat. ****************************************************************************** 3.2 - Food ****************************************************************************** Instead of Rations like in the previous Metal Gear Solid games you will have to catch your own food while out on your mission. The food helps replenish your stamina bar that drops everytime you do something in the game. Keeping your stamina up will help you have a good grip bar and heal faster when wounded. Be careful, if you hold food for to long, it will rot and become useless to you, although you can throw it at enemies. Use Thermal Goggles to easily spot any type of food including mushrooms. I found thirteen different types of food in the DEMO. Listed in Alphabetica order: Giant Anaconda - There is one that appears in Dremuchij South right on the edge of the tall grass by the climbable tree, but only after you get your backpack. Another is in Dremuchij North off to the right, sitting next to a fallen log in the larger area with the black dirt. Provides a high stamina increase. Golova - A few can be found in the trees in Dremuchij Swamp Land, north of the swamp water. You can cut some down with the knife and shoot the others to get at them. Provides a medium stamina increase. Hornets' Nest - Found hanging in trees, Dremuchij Swamp Land on the center island of land in the swamp, and two in the Dolinovodno area before and after crossing the bridge. Snipe them from a distance so the hornets' don't attack you. They will only go after humans. Shoot them down when the enemy is near it causing the hornet's to chase them out of the area.Provides a high stamina increase. Indian Gavial - These large alligator's are found in the Dremuchij Swampland. When you kill one it gives you three portions to eat. Beware of the gator's mouth and tail. They are so huge that Snake can't cage them when you tranquilize them. You must kill them if you want to take it with you. These provide a high medium stamina increase. Magpie - These small birds are found in Dremuchij South, Dremuchij Swamp Land, and Dremuchij North. In area one two birds are up on the right hill. In area two there are two sitting in the tall grass as you come around the curve in the path as you first enter, and two are flying around the hornet nest on the middle island in the swamp water. In area three, there are four sitting in the tall grass in the large area off to the right near the fallen hollow log. You should snipe them, or use a grenade when they are on the ground. These provide a medium stamina increase. Rat - Found under the red factory crawl space, in the Rassvet Area. They provide a small stamina increase. Reticulated Python - Found in pretty much every area slithering through the tall grass. These provide a descent amount of Stamina. Russian False Mango - Found in a tree to the left of the tree which holds your back pack in the Dremuchij South area. Provides a somewhat medium stamina increase. Russian Oyster Mushroom - Found in the Dremuchij South area. Pretty much the same as the Siberian Ink Cap but a little better in the amount that stamina is increased. Slice them up with the knife so you don't waste ammunition. These provide a somewhat medium stamina increase. Siberian Ink Cap - Found in all but the last area of the DEMO. Pretty much the same as the Russian Oyster Mushroom but a little less powerful in replenishing the stamina. Cut them up with the knife so you don't waste any ammunition. These give you a small stamina increase. Sunda Whistling-Thrush - Only three of these birds are found in the DEMO. Two are located in Dremuchij North. They are in the tall grass that the guard walks through on his way to the area where you enter. The third bird is located in Rassvet on the roof of the old factory building. These provide a medium stamina increase. Tree Frog - Found in every area except the last in the DEMO. You will need to use Thermal Goggles most of the time to pick them out. They are not worth the trouble and space they take up. They give a small stamina increase. Yabloko Moloko - Located in a tree in the Dolinovodno area before the bridge. You can shoot them down to distract the enemy.Provides a little less than medium stamina increase. ****************************************************************************** 3.3 - Camouflage ****************************************************************************** Another new thing in the Metal Gear Solid Trilogy is the use of camouflage to blend in better with the enviroment. Pressing the Start button and going into the camouflage menu, you can change the face paint as well as your clothes. Depending on where Snake is at the moment the camouflage will have a certain percentage helping you hide. When your percentage drops drastically check the menu to see if any of the other options will help you blend in. A negative number will make you more visble to the enemy, a +00 will have no change to your current visibility, and the positive number will help you blend in more. The highest I have gotten the percentage is 95%. In order from game: No Paint - This option takes the face paint off Snake. You don't want to use this option if you plan on sneaking silently to your destination in the DEMO. Woodland - Use this face paint in the woodlands, it will add 5% to your invisibility. This is needed to make it through the DEMO and without being seen. Just keep this equipped through the entire DEMO unless you want to run through like Rambo. Naked - This option is as useless as the No Paint face paint. It takes off Snake's shirt, leaving him with no hiding percentage. You have no help with this one, use when you want to be like Rambo. Olive Drab - This is the default camo Snake has when he lands from his jump. It blends in with the leaves and trees but not as good as the other camo's. Tiger Stripe - A good camo to lay in the grass and certain parts of the ground. Good to use in trees, tall grass, soil, and the wooden bridge. This will be one of the most used camos to stay hidden throughout the DEMO. Leaf - This camo is used in pretty much all the areas throughout the DEMO. You will use this the most to stay out of sight. Tree Bark - Usefull when pressed right up against a tree or stump. Squares - Only useful when running around the red factory at the end of the DEMO. Black - This camo is better than the Olive Drab but not as good as any of the other camos. Only useful in dark areas which the DEMO doesn't have many areas. You might as well stick with the Tiger Stripe and the Leaf camos. ****************************************************************************** 3.4 - Items ****************************************************************************** You can only carry eight items at a time in your Equip menu under L2, although the DEMO only gives you seven items, but an eighth item can be found while playing the DEMO. In alphabetical order: Active Sonar - Detects lifeforms' positions. Press L3 button to emit a sonic wave. Consumes battery power while in use, weighs 0.3kg Anti-Person Sensor - Sensor detecting lifeforms. Vibrates on enemy approach. Weight 0.3kg Binoculars - Military Binoculars allowing long-distance reconnaissance. Press Triangle to zoom in and Square to zoom out. Weight 0.6kg Cigar - Hghly addictive and hazardous to your health. Possibly used just like the Cigs in previous Metal Gear Solid games to see infrared beams, otherwise a useless item. Weight 0.1kg Life Recovery Medicine - CIA-developed espionage item. To use, press Circle when in the Items screen to replenish health. This is sort of like a Ration from the previous Metal Gear Solid games. You can hold up to 999 and they weigh 0.0kg. Motion Detector - Detects object's in movement. Only moving objects can be detected. Consumes battery power while in use, weighs 0.3kg Night Vision Goggles - Electronically amplifies weak dim light for visualization. Equip it to use. Allows one to see in the dark. Weight 1.2kg Thermal Goggles - Visualizes heat source distribution. Equip it to use. Allows one to see in the dark. Weight 1.2kg ****************************************************************************** 3.5 - Weapons ****************************************************************************** You can only carry eight weapons at a time in your Equip menu under R2. The DEMO gives you eleven weapons plus whatever food you find along the way. In alphabetical order for weapons and then food: AKM - This gun is the AK-47, Soviet-made assault rifle. Press L1 when in FPV to use the guns sights. Pressing Triangle on the weapon select screen changes the rate of fire from full auto to single shot. Holds 91 bullets and weighs 3.0kg. Barehand - The very basics of combat, press the Circle to punch; tapping it will create a repeated combo. Press Square by a dropped enemy to drag them. Directional Mic - A microphone that can pick up small sounds. Held in FPV, move with the Left Analog Stick. It weighs 1.6kg. Grenade - The Frag Grenade can be held holding Square and releasing the button throws it. The stronger you press the Square button the further it will be thrown. You can hold up to 20 and weighs 0.6kg. Magazine - These are the empty magazines from your weapons as you empty them from use. Press and hold the Square and release to throw. The stronger you press the Square button the farther it will go. You can hold 999 and weighs 0.1kg. M16 - This is the M16A1. You can press L1 when in FPV to look through the sights of the gun. When in the weapon select screen you can press Circle to attach a silencer and Triangle to switch between full auto, semi-auto, and single shot. Holds 61 bullets and weighs 3.2kg. M1911A1 - This is a .45, press Square to aim and release to fire. When the weapon select screen is open you can press Circle to attach a silencer. Holds 22 bullets and weighs 1.0kg. M37 - This is a 12 guage shotgun, press Square to aim and release to fire. A close range shot will throw the enemy for a distance. Holds 13 bullets and weighs 3.6kg. Mk22 - This is a tranquilizer gun, press Square to aim and release to fire. When in the weapon select screen you can press Circle to attach a silencer. Holds 25 bullets and weighs 1.0kg. Patriot - This is a hidden weapon in the DEMO, only found by using a code you can find in the Codes section. Since it is not in the normal play of the DEMO it has no description except for the name Patriot. It holds 999 bullets, but this may be only due to the fact that you must activate the Infinite ammo code for it to be available in your backpack. It weighs 1.9kg. Stun Grenade - Stuns the enemy soldiers temporarily. Press Square button to aim and release to throw. You can hold 20 of them and weighs 0.6kg. Survival Knife - Used for hunting and CQC. Press the Square button to stab; pressing repeatedly results in a combo. You get one knife and weighs 0.8kg. SVD - This is the Dragunov sniper rifle. Press the Square button or L1 to look through the scope, release Square to fire. When in the weapon select screen or the looking through the lens, press Triangle to switch from 4x to 6x magnification. Holds 31 bullets and weighs 4.0kg. ------------------------------------------------------------------------------ Used to primarily distract guards. Giant Anaconda - Hold the Square button and release it to throw the food as a ration item. The stronger you press the button the further it will travel. Weight 1.0kg Golova - Hold the Square button and release it to throw the food as a ration item. The stronger you press the button the further it will travel. Weight 0.1kg Hornet's Nest - Hold the Square button and release it to throw the food as a ration item. The stronger you press the button the further it will travel. Weight 1.0kg Indian Gavial - Hold the Square button and release it to throw the food as a ration item. The stronger you press the button the further it will travel. Weight 1.0kg Magpie - Hold the Square button and release it to throw the food as a ration item. The stronger you press the button the further it will travel. Weight 0.5kg Rat - Hold the Square button and release it to throw the food as a ration item. The stronger you press the button the further it will travel. Weight 0.7kg Reticulated Python - Hold the Square button and release it to throw the food as a ration item. The stronger you press the button the further it will travel. Weight 1.0kg Russian False Mango - Hold the Square button and release it to throw the food as a ration item. The stronger you press the button the further it will travel. Weight 0.1kg Russian Oyster Mushroom - Hold the Square button and release it to throw the food as a ration item. The stronger you press the button the further it will travel. Weight 0.1kg Siberian Ink Cap - Hold the Square button and release it to throw the food as a ration item. The stronger you press the button the further it will travel. Weight 0.1kg Sunda Whistling-Thrush - Hold the Square button and release it to throw the food as a ration item. The stronger you press the button the further it will travel. Weight 0.7kg Tree Frog - Hold the Square button and release it to throw the food as a ration item. The stronger you press the button the further it will travel.Weight 0.1kg Yabloko Moloko - Hold the Square button and release it to throw the food as a ration item. The stronger you press the button the further it will travel. Weight 0.1kg ****************************************************************************** 3.6 - Characters ****************************************************************************** CODENAME - What they are called during the mission, so their real identities are not given away. SEX - Tells what gender they are. Age - Tells how old they are. Nationality - Tells you what nation they belong to. BIRTHDATE - When they were born. BIRTHPLACE - Where they were born. ADDRESS - Where they live right now. HEIGHT - Tells how tall they are. WEIGHT - Tells how much they weigh. HAIR - Tells the color of there hair. EYE - Tells the color of there eyes. VOICE - Tells you who did the voice for the character. MTN ACTR - Tells you who did the Motion Acting for the character. BLOOD TYPE - Tells you what blood type the character has. ///////////// //Major Tom// ///////////// CODENAME: Major Tom SEX: Male Age: 55 NATIONALITY: U.K. BIRTHDATE: 8/12/1909 BIRTHPLACE: Exeter, Eng. ADDRESS: Portsmouth, NK. HEIGHT: 6.04ft. WEIGHT: 174.2lb. HAIR: Grey EYE: Greyish Blue VOICE: Banjo Ginga MTN ACTR: Takashi Kubo BLOOD TYPE: A Pretty much the same position as Roy Campbell was in the previous Metal Gear Solid games. A veteran soldier that served in the British SAS right alongside The Boss, he will be your commanding officer for the mission. ///////////// /Para-Medic// ///////////// CODENAME: Para-Medic SEX: Female Age: 28 NATIONALITY: U.S.A BIRTHDATE: 6/22/1936 BIRTHPLACE: Boston, MA ADDRESS: Boston, MA HEIGHT: 5.48ft. WEIGHT: Top Secret HAIR: Red EYE: Brown VOICE: Houko Kuwaskima MTN ACTR: Eriko Hirata BLOOD TYPE: B She is the Mei Ling and Rose for this game. An intelligent doctor from Boston. She will look after your health and most likely save your progress in the official game. She will tell you information on the plants and animals you collect along the game as well. //////////// //The Boss// //////////// CODENAME: The Boss SEX: Female Age: Unknown NATIONALITY: U.S.A BIRTHDATE: Unknown BIRTHPLACE: Unknown ADDRESS: Unknown HEIGHT: 5.87ft. WEIGHT: Unknown HAIR: Brownish Grey EYE: Blue VOICE: Kikuko Inoue MTN ACTR: Eriko Hirata BLOOD TYPE: Unknown She serves the purpose of how Master Miller and Natasha Romanenko did in the previous games, discussing combat techniques, and how to blend in with your surroundings. Serving in the SAS alongside Major Tom, she started the Cobra Unit in World War II, which Snake was a part of. ****************************************************************************** 3.7 - Demo Script ****************************************************************************** ///////////////////////////// //Aboard The Combat Talon 1// ///////////////////////////// 5:30 AM August 24, 1964 Pakistan air space Pilot ----- Flying over Pakistan altitude 30,000 feet. Approaching Soviet airspace. Soldier in back with Snake -------------------------- Twenty minutes to dropoff. Commencing internal depressurization. Equipment check. Arm Main Parachute. Major Tom --------- All right, you ready to go? Man at radar ------------ Drop zone still showing a high pressure mass. CAVOK! Major Tom --------- Good, we've got high visibility. Soldier in back with Snake -------------------------- Put out that cigar. Connecting oxygen hose to interior connector... Put on your mask. Does this guy know what he's doing? Pilot ----- Approaching release point... Soldier in back with Snake -------------------------- Ten minutes to dropoff. Major Tom --------- Hey! Are you deaf? He said put out the cigar and put on your mask! Soldier in back with Snake -------------------------- Depressurization complete checking oxygen supply. Six minutes to dropoff! Opening rear heatch! Sunrise... External temperature, minus 46 degrees Celsius. Two minutes to dropoff...Stand up. Major Tom --------- You'll be falling at 130 miles per hour. Try not to get frostbite from the wind chill. Soldier in back with Snake -------------------------- One minute to dropoff. Move to the rear. Activate bailout bottle. Major Tom --------- This is one for the history books, the world's first HALO jump. Soldier in back with Snake -------------------------- Ten seconds to dropoff...standby. Status OK, all green! Prepare for dropoff. Countdown 5. 4. 3. 2. 1... Major Tom --------- Spread your wings and fly! God be with you! ///////////// //HALO JUMP// ///////////// Major Tom --------- Listen up. Jack. Your mission is to infiltrate Tselinoyark, a mountainous area in Soviet territory, ensure the safety of Sokolov, and bring him back to the West. If we don't get Sokolov back before that weapon is complete, we'll be facing a crisis of unprecedented proportion. The clock is ticking. Once we've confirmed the rescue of Sokolov stand by at the recovery point. A recovery balloon will be dropped at that point. Helium will be pumped into the balloon to inflate it. The process takes about 20 minutes... Once it's complete, the gunship's arm will latch onto the balloon and pull it up. Snake ----- The Fulton Surface-To-Air Recovery System. I'm familiar with the theory. Major Tom --------- Exactly. This will be the first time it's used in combat. Snake ----- Do you think Sokolov's up to it? Major Tom --------- The shock will be less than during a parachute jump. And the arm can handle up to 500 pounds. Snake ----- So you're planning on going over the border in a single Combat Talon? Major Tom --------- She's equipped with two 6-barrel 20 millimeter Vulcan cannons as well as two 40 millimeter machine guns. Snake ----- Sounds like she could hold her own against a battalion of tanks. Major Tom --------- Even with the fuel in the reserve tank, we're facing a 4-hour time limit... If all goes well, it shouldn't take more than a few hours. Snake ----- Home in time for dinner. Major Tom --------- But if anything goes wrong...You'll be eating dinner, breakfast, and all the rest of your meals in the jungle. /////////////////// //Dremuchij South// /////////////////// [Right after landing] Major Tom --------- Do you copy? You're already in enemy territory, and someone might be listening in. From here on out, we'll be using code names to refer to each other. Your code name for this mission will be Naked Snake. I'll be referring to you as Snake from now on. You are not to mention your real name. Snake ----- "Snake"? Major Tom --------- You don't like snakes? Snake ----- What do you mean? Major Tom --------- You've eaten one before, haven't you? Snake ----- In survival training. Major Tom --------- I'm glad to hear that. Snake ----- I don't know if I'd ever order one in a restaraunt, but... Major Tom --------- Be careful. You might not have a choice. Snake ----- What about you, Major? What should I call you? Major Tom --------- Hmm. Let's see...I'll be...I'll be Tom. Call me Major Tom. This will be a sneaking mission. You must not be seen by the enemy. You must leave no trace of your presence. Is that clear? This kind of infiltration is the FOX unit's specialty. In other words, weapons and equipment are procure on-site, that goes for food as well. Your completely naked just as your name implies. Snake ----- Great. Now I see why you asked me if I like snakes. I suppose calling me "Snake" was your idea of a joke, too. Major Tom --------- No, there's a good reason for that I'll tell you later. when the time is right. Snake ----- Gotcha. Getting back to the subject, how exactly am I supposed to feed myself? Major Tom --------- You've been issued a survival knife and a tranquilizer gun. Use them to hunt for food. You'll also find medical supplies in your backpack. Snake ----- Yeah, about the backpack...I lost it in a tree on the way down. Major Tom --------- I see. Well, then, you'd better go get it back. Do you know where it is? Snake ----- No problem. I can see it from here. It's stuck on a branch. Major Tom --------- To climb a tree, stand in front of a tree that's covered in ivy and press the Action button. I'll be monitoring your progress over the radio. We can't risk violating Soviet airspace, but I'll be in the gunship. My frequency is 140.85. I'll give you a CALL is I need to talk to you. If you need to talk to me use the SEND function. OK, Snake. Go get your backpack. [If you have trouble getting the backpack] Major Tom --------- The backpack ison the branch pointing east on that tree, right? Walk along the branch and get it. Be careful not to fall. You should be able to grab your backpack if you hang from the branch by pressing the Action Button. [After collecting the backpack] Major Tom --------- I see you've retrieved your backpack Snake. To equip a weapon, it is necessary to take it out from your backpack. In the Survival Viewer, choose "WEAPON" from the "BACKPACK". Your available weapons will be displayed in a window in the upper-left. From that list, choose the weapon you want to equip and press the Enter button. For other equipped items, just do the same thing from "ITEM". Snake ----- Got it! Use the Survival Viewer "BACKPACK". Major Tom --------- Yep, that's right. Survival is fundamental to this mission. After you've been out in the field for a while, your stamina will start to drop. If your stamina gets too low, it'll affect your performance. You won't be able to shoot accurately for example, and your wounds won't heal as smoothly. Keep an eye on your stamina so you don't run out. To recover lost stamina, you can hunt for local flora and fauna. You can use either your tranquilizer gun or your knife to hunt. Snake ----- My only weapon is a MK-22 Hush Puppy tranquilizer gun? Major Tom --------- That's right. It's been fitted with it's own suppressor. However, the suppressor will deteriorate every time you fire. Once its durability reaches zero, the noise suppression will be gone. So don't get too trigger happy with it. The suppressor's durability is shown in the icon. Any weapons and equipment beyond what your carrying now, you'll have to find as you go. Snake ----- I have to find my own weapons an equipment? Whose crazy idea was this anyway? Major Tom --------- Solo covert actions are standard FOX operating procedure. You can't leave any traces of your presence. No weapons, equipment, footprints, sweat, or bodily wastes - the same goes for bullets and cartridges, too. Your presence in enemy territory is already a violation of international conventions of warfare. There aren't supposed to be any American soldiers in Russia. It could spark an international incident. You can't let anyone see you. You can't let the enemy know you're there. This is a stealth mission. You're a ghost, Snake, in every sense of the word. There'll be no rescue if you're captured. The military and the U.S. government will deny any involvement in the affair. Snake ----- I'll keep it in mind. You said this was a solo mission, right? Major Tom --------- Right. Snake ----- I guess that means I can't count on any reinforcements. Major Tom --------- Correct. The mission rests entirely in your hands. Snake ----- A real one-man army. Major Tom --------- Relax, there's a support team ready to back you up over the radio. Snake ----- Who? Major Tom --------- This time, survival is of the utmost importance. The first member of the support tema will be in charge of...monitoring your physical condition - acting as a medic, so to speak - as well as recording your mission data. She's a member of FOX as well. and she's here on the gunship with me. Snake ----- "She"? Para-Medic ---------- Hello, Snake. I'm Para-Medic. Nice to meet you. Snake ----- Para...Medic? Para-Medic ---------- As in a medic who comes in by parachute. Snake ----- Aren't you going to tell me your real name? Para-Medic ---------- Are you going to tell me yours, Mr. Snake? Snake ----- My name, huh...it's John Doe. Para-Medic ---------- And they call you Jack for short? You're a regular Captain Nemo. Snake ----- A name means nothing on the battlefield. After a week, no one has a name. What's your name? Para-Medic ---------- Jane Doe. Snake ----- Very funny. Para-Medic ---------- I wasn't joking, but I'll tell you my name only if you manage to make it back alive. My frequency is 145.73. Snake ----- Good to know. Major Tom --------- There's one more person I want to introduce to you, Snake. Snake ----- ? Major Tom --------- Speaking of snakes, you remember The Boss, don't you? A legendary soldier, and your mentor. Actually it was The Boss that got the DCI's authorization in the first place. She's going to be serving as FOX's mission advisor. Snake ----- The Boss is? Major Tom --------- She has also helped me plan this mission. She and I were at SAS together. The Boss -------- Jack, is that you? How many years has it been? Snake ----- Boss?? The Boss -------- That's right, it's me. Snake ----- ... The Boss -------- Talk to me. Let me hear your voice. Snake ----- It's been 5 years, 72 days, and 18 hours. The Boss -------- You've lost weight. Snake ----- You can tell just by the sound of my voice? The Boss -------- Of course I can. I know all about you. Snake ----- Really. Well. I don't know anything about you. The Boss -------- What's that supposed to mean? Snake ----- ...Why'd you disappear on me all of a sudden? The Boss -------- I was on a top-secret mission. You didn't need me anymore. Snake ----- But there were still so many things I wanted you to teach me. The Boss -------- No, I taught you everything you needed to know about fighting techniques. I taught you all I could. the rest you needed to learn on your own. Snake ----- Techniques, sure. But what about how to think like a soldier? The Boss -------- How to think like a soldier? I can't teach you that. A soldier needs to be strong in spirit, body, and technique - and the only one you can learn from someone else is technique. In fact, technique doesn't even matter. What's most important is spirit. Spirit and body are like two sides of a single coin. They're the same thing. I can't teach you how to think. You'll just have to figure it out for yourself. Listen to me, Snake. Just because soldiers are on the same side right now, doesn't mean they always will be. Having personal feelings about your comrades is one of the worst sins you can commit. Politics determine who you face in the battlefield. And politics are a living thing. They change along with the times. Yesterday's good might be tomorrow's evil. Snake ----- Is that why you abandoned me? The Boss -------- No. It had nothing to do with you. I already told you, Snake. I was on a top-secret mission. Asoldier has to follow whatever orders he's given. It's not his place to question why. But you're looking for a reason to fight. You're a natural born fighter, but you're not quite a soldier. A soldier is a political tool, nothing more. That's doubly true if he's a career soldier. Right and wrong have no place in his mission. He has no enemies and no friends. Only the mission. You follow the orders you're given. That's what being a soldier is. Snake ----- I do whatever I have to do to get the job done. I don't think about politics. The Boss -------- That's not the same thing. Sooner or later, your conscience is going to bother you...In the end, you have to choose whether you're going to live a soldier, or just another man with a gun...There's a saying in the Orient. "Loyalty to the end". Do you know what that means? Snake ----- Being...patriotic? The Boss -------- It means devoting yourself to your country. Snake ----- I follow the President and the top brass. I'm ready to die for them if necessary. The Boss -------- The President and the top brass won't be there forever. Once their terms are up, others will take their place. Snake ----- I follow the will of the leader, no matter who's in charge. The Boss -------- People aren't the ones who dictate the missions. Snake ----- Then who does? The Boss -------- The times. People's values change over time. And so do the leaders of a country. So there's no such thing as an enemy in absolute terms. The enemies we fight are only enemies in relative terms, constantly changing along with the times. As long as we have "loyalty to the end", there's no point in believing in anything even in those we love. Snake ----- And that's the way a soldier's supposed to think? The Boss -------- The only thing we can believe in with absolute certainty...is the mission, Jack. Snake ----- All right. But do me a favor. The Boss -------- What is it? Snake ----- Call me Snake. The Boss -------- Snake? Oh, right, your code name is Snake. It suits you well. Major Tom --------- That's right. The legendary unit that The Boss put together during World War II was a snake. The Cobra Unit...a group of heroes that brough the war to an end and saved the world. As long as you've got a legendary hero backing you up, you'll be fine. Isn't that right, Snake? Snake ----- Yeah. I can't think of anyone else I'd rather have with me. Ohm and one more thing, Boss. The Boss -------- Yes? Snake ----- It's good to hear your voice again. The Boss -------- Same here. After all, who knows if either of us will make it out alive... Snake, you were always best at urban warfare and infiltrting buildings. But this is the jungle. Survival is going to be key. Those CQC techniques I taught you are sure to come in handy. Snake ----- CQC - close quarters combat, huh. I've been in the Green Berets for the past few years. I'm probably pretty rusty. The Boss -------- Not to worry. I'll be here to help you remember. After all, this is your first actual survival mission. I'll be supportinh you over the radio. Snake ----- Where are you, Boss? Next to the major? Major Tom --------- The Boss is communicating with us by radio from aboard a Permit-class submarine in the Arctic Ocean. The Boss -------- My frequency is 141.80. Call me if you need any advice on battle techniques. Snake ----- Gotcha. Major Tom --------- Your mission is to retrieve Dr. Sokolov. Soklov is being held in an abandoned factory located to the north of your current position. Avoid heavy combat and don't let anyone see you. Don't forget that this is a stealth mission. [Snake now gets up while being talked to over the radio] The Boss -------- Snake, try to remember some of the basics of CQC. Snake ----- Commencing Virtous Mission...now. //////////////////////// //Dremuchij Swamp Land// //////////////////////// /////////////////// //Dremuchij North// /////////////////// [Snake spots some enemy soldiers] Snake ----- Major. I've spotted two enemy soldiers. Major Tom --------- They're probably KGB troops sent to guard Sokolov. Snake ----- AK-47's and grenades. Major Tom --------- Snake, your presence in Soviet territory is already a violation of international law. We can't let the Kremlin find out that the CIA and the American government are involved. Contact with the enemy is strictly prohibited. Don't engage them in battle either. This is a stealth mission. Got that? The Boss -------- The major is right. The point of this mission is to sneak through the jungle without being seen. The success of the mission depends on how well you use your camouflage. Change your camouflage by selecting "CAMOUFLAGE" from the Survival Viewer. The "UNIFORM: option lets you pick your uniform, while the "FACE" option lets you change your face paint. Choosing camouflage that blends in with your surroundings will help you conceal yourself more effectively. Also don't forget that anything that moves will stand out in the jungle. If yu just stand up and run around like an idiot, you're bound to be spotted. But if you crawl instead, you should be able to sneak by without being noticed. You can see how effective your camouflage is by looking at the Camo Index. The Camo Index shows how well your current camouflage blends in with the surrounding area. The higher the value, the harder you are to spot, and vice versa. The key is to make yourself one with nature. Keep that in mind as you go along, OK? (Interrogations) Guard that comes towards you when you first enter the area Big Snakes Taste the best. Second closest guard when you first enter the area Alligator tastes great... CRAP! Guard to the far right of area Inside fallen trees. BASTARD....! Guard near the exit of the area Throw a grenade into a crocidiles mouth. You lousy....!!! /////////////// //Dolinovodno// /////////////// (Interrogations) Guard that stays south end of bridge: BASTARD!!! I shot down a hornets nest....and got stung! Guard that crosses the bridge from your side Let me go!!! The fruits on the branches.... Guard that crosses the bridge from opposite side Lousy....!! Shake the rope bridge. Guard by the back exit of area Let me go!!! Underneath the bridge. /////////// //Rassvet// /////////// [Snake sees the old factory] Snake ----- Major. I've reached the abandoned factory where Sokolov is supposedly being held, this place is a dump. I can't see Sokolov from here. The security is pretty tight. There are sentries posted around the perimeter...I wonder how many are inside. Major Tom --------- Your objective - Sokolov - is inside the factory...they should be holding him in a room in the northeast section. Snake ----- The northeast section. Got it. Major Tom --------- Be careful. Your mission is to bring Sokolov back alive. He must not be exposed to any kind of danger. Do not approach Sokolov while in the Alert Phase. Snake ----- Right. Major Tom --------- Oh, and one more thing, Snake. Snake ----- You mean there's more? Major Tom --------- No...it's just...when you get to Sokolov. I want you to tell him something for me. Snake ----- And that is? Major Tom --------- "Sorry for being so late" Snake ----- Is that all? Major Tom --------- Yeah. Snake ----- ...Understood. Beginning my approach to the target. [Snake finds Sokolov]. Snake ----- You must be Sokolov. Sokolov ------- You have to get me out of here before they arrive! Snake ----- It's...! What brought it in here? Sokolov ------- If it is completed and the colonel gets his hands on it. It will mean the end of the Cold War. Snake ----- The end of the Cold War? Sokolov ------- Yes. And then the age of fear will truly begin... Colonel! Even if they are our enemies, they're still our countrymen! You're going to nuke your fellows!? Colonel!! I am about to show you what hell is really like... I've been waiting for you...Snake... (Interrogations) Guard on far left side You can crawl under floor. Let me go. Guard walking along the path to the right Use the action button to climb ladders. Let me go. Guard behind crates Shake the bodies of fallen soldiers. Let me go. Guard on the left back side of the factory Use the Right Analog Stick on the Radio Screen. Lousy...!! Guard by Sokolov's door Press the action button in front of the barrel. Guard walking through the ruined factory Shoot the bird before it flies. ****************************************************************************** 3.8 - Time Records ****************************************************************************** Take as long as you want to collect food in the first two areas (Dremuchij South and Dremuchij Swamp Land). Then after the cut-scene in area 3 (Dremuchij North) start timing yourself. Pause timer when going through Radio and cut-scenes. If you are trying the stealth strategies then you must start over if you are discovered. Records are in HH:MM:SS:MS ////////////////////////////////////////////////////////////////////////////// // Stealth-No Kills Strategy Times // ////////////////////////////////////////////////////////////////////////////// //1ST PLACE - Brokaliv - - - - - - - - - - - - - - - - - - - - - - -12:46:22// //2ND PLACE - ThetrueNemesis - - - - - - - - - - - - - - - - - - - -12:49:12// //3RD PLACE - Brokaliv - - - - - - - - - - - - - - - - - - - - - - -17:31:93// ////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// // Stealth-With Kills Strategy Times // ////////////////////////////////////////////////////////////////////////////// //1ST PLACE - Brokaliv - - - - - - - - - - - - - - - - - - - - - - -15:24:49// ////////////////////////////////////////////////////////////////////////////// ****************************************************************************** 3.9 - Codes ****************************************************************************** As of this time there is only one code out, it is only for Code Breaker Version 7.0 and higher. Mastercode (Must Be On) B4336FA9 4DFEFB79 4F6AD812 032B9672 AC659651 1C5F85A7 07D5090B BCAFA75F 1A7496EB A846A620 6680A93F 8D240DE7 DAF8C7C3 0D2F4E2A 3B24E9FC 3FE8533D Infinite Play Time (Disables the OPM 20 second timer) 259BD570 5941D32F Infinite Health 16066948 A61A7AA2 MK-22 Infinite Ammo B8FA8D59 BB83A6AA B8C7DDE2 FEB74461 M1911A1 Infinite Ammo B8FA8D59 BB83A6AA 7D296F48 0F5E614F Patriot Infinite Ammo (Activates hidden weapon) B8FA8D59 BB83A6AA 8953146C 3090E4E3 M16A1 Infinite Ammo B8FA8D59 BB83A6AA 3D4682C6 5A57C9DE AKM (AK-47) Infinite Ammo B8FA8D59 BB83A6AA 2443D7CF DB08BDBE M37 Infinite Ammo B8FA8D59 BB83A6AA 32CFD654 62FED6C5 SVD Infinite Ammo B8FA8D59 BB83A6AA 40CFBCDA 576B41F3 Frag Grenade Infinite Ammo B8FA8D59 BB83A6AA D1436871 3773EA10 Stun Grenade Infinite Ammo B8FA8D59 BB83A6AA 35424A23 644B5E78 Magazine Infinite Ammo B8FA8D59 BB83A6AA 07E066B4 39C532EA MK-22 Never Reload Clip B8FA8D59 BB83A6AA 9DBDCA54 1471781C M1911A1 Never Reload Clip B8FA8D59 BB83A6AA 35CCBDB8 131838A8 Patriot Never Reload Clip B8FA8D59 BB83A6AA 5C43957D B000A907 M16A1 Never Reload Clip B8FA8D59 BB83A6AA D06F0EF9 8AED981B AKM (AK-47) Never Reload Clip B8FA8D59 BB83A6AA 01F516B6 19422632 M37 Never Reload Clip B8FA8D59 BB83A6AA 9DC98F60 B9A9C4B2 ------------------------------------------------------------------------------ 4. Version History ------------------------------------------------------------------------------ Version 2.5 - Completed main DEMO script. Version 2.3 - Added more Code Breaker codes. Added a secret weapon to the Weapons section. Version 2.0 - Added and rewrote parts of the Food section. Added a Time Records section. Wrote a Stealth with kills walkthrough. Version 1.0 - Total Stealth walkthrough complete. Version 1.0B - Starting Walkthrough, started Demo Script, added a Codes section, and Weapons section 50% complete. Corrected and added some new Food items and locations. Version 0.9 - Finished the Camouflage section and Food sections. Version 0.8 - Finished the Items section and started the Camouflage and Food sections. Version 0.6 - Added some more information onto the CQC section and started the weapons and items sections. Version 0.5 - Added Close-Quarters Combat section. Version 0.1 - Added an important note and the controls. Added info on the characters. ------------------------------------------------------------------------------ 5. Copyright 2005 ------------------------------------------------------------------------------ This document is the hard work of me Alan Stupak (Brokaliv). And I don't want anyone to take this guide and rip it off. This document cannot be changed or altered in any way, shape or form. You are welcome to ask my permission if you would like this guide posted on your website. This document is for private use only. You are free to print it out but you don't have permission to sell it for profit. This document is not to be published in any form of media publication unless you have the permission of me before hand. The websites listed below have permission to have this guide published on their sites. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. That is all, thank you. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2005 Alan Stupak If you would like to donate some money to help pay for my college funds please send some money to me through www.paypal.com at acstupak@yahoo.com thanks for the support. GameFaqs - www.gamefaqs.com Neoseeker - www.neoseeker.com Cheat Happens - www.cheathappens.com The Genie - www.thegenie.net Evermore Forums - www.evermoreforums.com Gamer Help - www.gamerhelp.com Super Cheats - www.supercheats.com