************* =================================================== ************* | Nintendo GameCube | | Metal Arms Glitch in the System | | Author: CatSnack | | Version: 3.46 | | Started: January 03, 2004 | | Released: January 08, 2004 | | Last Updated: January 20, 2005 | | E-mail: CatSnack513@hotmail.com | | Copyright 2004 CatSnack | ************* =================================================== ************* __ __ ______ _________ _ _ | \ / | | ____| |___ ___| / \ | | | | \ / | | | |___ | | / \ | | | |\ \/ /| | | ___| | | / /_\ \ | | | | \__/ | | | |____ | | / _____ \ | |_____ |_| |_| |______| |_| /_/ \_\ |_______| _ ______ __ __ _______ / \ | ___ \ | \ / | | _____| / \ | |___| | | | \ / | | | |____ o / /_\ \ | __ / | |\ \/ /| | |_____ | / _____ \ | | \ \ | | \__/ | | _____| | o /_/ \_\ |_| \_\ |_| |_| |_______| \ŻŻŻŻ\__ A GLITCH IN THE SYSTEM __/ŻŻŻŻ/ \ŻŻŻŻ\__ NINTENDO GAMECUBE __/ŻŻŻŻ/ ŻŻŻŻ\__ WALKTHROUGH __/ŻŻŻŻ -To find a section quickly, Hold Ctrl+F and type- -in the four digit code next to the info below. - -This guide is best viewed with your eyes OPEN. - Table of Contents 1.Introduction 1.001 Dedications 1.002 Version History 1.002 About The Author 1.003 About This Walkthrough 2. Walkthrough (UNDER CONSTRUCTION) 2.--- Walkthrough Info 2.001 Hero Training (Complete) 2.002 Do Ore Die (Complete) 2.003 Seal The Mines (Complete) 2.004 Clean Up 2.005 Wasteland Thunder (Complete) 2.006 They Live 2.007 Wasteland Journey (Complete) 2.008 Mozer, Shmozer (Complete) 2.009 The ZombieBot King (Complete) 2.010 Into The Trenches 2.011 Infiltrate The Compound (Requested) 2.012 Destroy Comms Arrays 2.013 Hold Your Ground (Complete) 2.014 What Research? 2.015 The Search For Krunk (Requested) 2.016 F&!?ing Krunked (Complete) 2.017 You Know The Drill 2.018 Wasteland Chase (Complete) 2.019 Morbot City 2.020 I, Predator (Requested) 2.021 The Reactor Core 2.022 Fire It Up (Requested) 2.023 The Hand Is Mightier (Requested) 2.024 Find The Spy Factory 2.025 Unhandled Exception (Requested) 2.026 Access The Ruins (Complete) 2.027 Seen Better Days 2.028 The Sniper's Lair 2.029 Secret Rendezvous 2.030 Bright Lights, Mil City 2.031 Get To The Tower 2.032 Unwelcome Home 2.033 15 Minutes (Complete) 2.034 Round Two (Complete) 2.035 Last Bot Standing (Complete) 2.036 Fall To Pieces (Complete) 2.037 Race The Rocket (Working On) 2.038 One Small Step (Requested) 2.039 Fully Operational 2.040 Bring It Down 2.041 General Corrosive (Complete) 2.042 Final Battle (Working On) 3. Extras 3.--- Primary Weapons 3.001 Mining Laser 3.002 Ripper Gun 3.003 SPEW 3.004 Rivet Gun 3.005 Scatter Blaster 3.006 Rocket Launcher 3.007 Slingshot 3.008 Control Tether 3.009 Toaster 3.--- Secondary Weapons 3.010 Coring Charge 3.011 Cleaner 3.012 Magma Bomb 3.013 EMP Grenade 3.014 Recruiter Grenade 3.015 Scope 3.016 Wrench 3.--- Items 3.017 Arm Servo Upgrade 3.018 Battery 3.019 Weapon Ammunition 3.019 Health (Regular & Mega) 3.020 Morbot Artifact - Speed 3.021 Morbot Artifact - Jumping 3.022 Temporary Shield 3.023 Fire Buddy 3.024 Det-Packs 3.025 Chips 3.026 Secret Chips & Speed Chips 3.027 Washers (Silver & Gold) 3.028 EUK (Equipment Upgrade Kits) 3.029 Robot Control Terminal 3.030 Switch Console 4.--- Enemies, Vehicles and Turrets 4.--- E,V & T Info 4.001 Mil Grunt 4.002 Guard 4.003 Titan & Ultra Titan 4.004 Trooper 4.005 Leech 4.006 Snerq 4.007 Predator 4.008 Scout 4.009 Scientist 4.010 ZombieBot (WTF?) 4.011 ZombieBot King (Ugly Mofo) 4.012 Droid (Spy) 4.013 Swarmer Spider 4.014 Sentry 4.015 Mortar 4.016 General Corrosive 4.017 Anything Liquidy & Evil Looking 4.--- Vehicles/Turrets 4.018 RAT (Rapid Armored Transport) 4.019 Loader (Hovercraft) 4.020 Sentinel (Tank) 4.021 Gun Only Turret 4.022 Gun / Grenade Turret 4.023 Gun / Missile Turret 5.--- Multiplayer 5.--- Multiplayer Info 5.001 Big E's House 5.002 Mil Factory 5.003 Tanks A lot 5.004 Last Minute Effort 5.005 Mac Attack 5.006 Old Droid Canyon 5.007 The Trenches (8) 5.008 Matt's Big Gun Fun (15) 5.009 Morbot Land (25) 5.010 The Reactor Factor (40) 5.011 DMA Death Sphere (60) 5.012 Ruins (85) 5.013 The Coliseum (110) 5.014 Corrosive City (138) 6. Last Things To Cover 6.001 Copyrights 6.002 Credits 6.003 Email Guidelines 6.004 Legal Info 6.005 Final Words _______________________________________________________________________________ \ / \\___________________________________________________________________________// SECTOR ONE: Introduction //ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\ / \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 1.001 Dedications =============================================================================== Every once in awhile I dedicate my guide to a new person to recognize them for something they did to help me, or something I feel should be noted. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 1.002 Version History =============================================================================== I have merged my "Version History" and "Updates" section into one section. * v 3.46(b)- I have done a very minor update, not changing really anything. 09/15/2004 Sorry I haven't updated in awhile, but with the lack of main interest in this under-rated title, and my heavy schoolwork load, I have kind of put this on the side for now. V 3.46 - This is my newest update, with a few minor changes such as 03/04/2004 minor multiplayer corrections and add-ons. Sorry about the lack of updates... School's been over-working me... -sniff- V 3.45 - I went through some parts in my guide and fixed the spelling, 02/07/2004 along with adding the weapon descriptions for each weapon and weapon level in the "Extras" sector. I added the guide for "Mozer, Shmozer". "Version History" and "Updates" Merged into one section. V 3.30 Sector 5 Completed. 02/06/2004 V 3.10 - "Hold Your Ground" and "Wasteland Chase" added to guide. 02/04/2004 My apologies for a lack of additions/updates, I have been very busy. V 2.90 - Information added into "Extras" sector regarding Locations 01/23/2004 Of Primary and Secondary Weapons, Along With EUK Locations, Batteries and Arm Servo Upgrades. Sorry it is taking so long! V 2.85 - 12 Campaign Levels Added to Sector 2. 01/13/2004 V 1.65 - Sectors 3, 4 and 6 Completed. Sector 2 Started. 01/05/2004 V 1.00 - Guide Started. 01/03/2004 * Update Guide 1.00 - Guide Started/Completed. 0.20 - Sector Completed. 0.10 - Campaign Level Walkthrough Completed. 0.05 - Various Info Added, Edited, Deleted, Etc. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 1.002 About The Author =============================================================================== Hiya everyone! My name is Michael Dunn, but you probably know me as "CatSnack". This is my first walkthrough ever, so I hope this goes pretty well. I am intending on adding a little comic relief throughout this guide so the "reading aspect" isn't so tough on your puny brain. Well, here we go, please locate all exits in case of emergency, and have a safe flight. Our destination, Metal Arms Credits! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 1.003 About This Walkthrough =============================================================================== Not really much to put here, except I will do my best to make sure this is the only guide you will need for Metal Arms. I am sorry for any spelling errors you find in this guide. I am still in the process of working on it, so please bear with me! If you would like, you can skip ahead past this part, because all that's in it is me frowning at the computer screen not knowing what else to place in this spot. _______________________________________________________________________________ \ / \\___________________________________________________________________________// SECTOR TWO: Walkthrough //ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\ / \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.--- Walkthrough Info =============================================================================== This is just some last minute info you should know before reading the actual walkthrough part. -In the beginning of each level walkthrough, I've listed how many chips there are in the level, if there is a speed chip, and level difficulty. I'll also list extra things found in the level, like a battery or EUK. These are added as I find them, and I'll do my best to help you with finding them too! -The first time you play a level, try to kill as many robots as possible, and get all weapons, EUK's, and other items, like batteries and such. After you beat the level the first time, you cannot go back and replay the level and get these items. Example: You beat a level with 50 washers, and you didn't pick up the extra battery or the new weapon introduced in that level. If you go back and replay that level, and get 100 washers and the battery and new weapon, when you beat the level, you will still have 50 washers and no battery or weapon. -In Level 37: Race to the Rocket, when you have to pick all your weapons up, make sure you pick them up in order, because it will change the order they are in for the rest of the game. This is unchangeable once you beat the level once. So, when you land, spend some time looking through the weapons picking them up in the order you want. Don't spend too much time (more than 30 seconds) doing this though, or you might not make the time limit. -If you don't pick up all the secret chips the first time around, it's ok. I recommend beating a level twice. Once, take as much time as you need to explore everything and get EUK's, weapons, batteries, washers, etc. Then, the second time, try to run through as much as you can, getting any secret chips you missed and aiming for the speed chip. -My level walkthroughs have added strategies for effectively beating a level alive, with everything, reasonably fast. If I think of anything else, I'll add it and alert you in my version history section. Other than that, we're ready to start whooping Mil fanny! *Example of pre-level info: Secret Chips: (Number) this does not include speed chips. Speed Chip: (Yes/No) You can only get one speed chip a level. New Items: Any new items, weapons, or EUK's found in level. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.001 Hero Training =============================================================================== Secret Chips: 2 Speed Chip: No New Items: You start with the Mining Laser, Coring Charges. When you start your level, you are with Screwed and Hosed, two bots who help you with Glitch's basic abilities. Follow them to the lift, and you'll get a checkpoint. When the lift reaches you, droids will come off, telling you not to go down there. So what does Glitch do? Goes down there. Its nice to know our hero listens. Ok then, well get in the lift with S&H'ed (Screwed & Hosed). Be careful on the lift, because you can accidentally fall off. When you reach the bottom, follow S&H'ed through the first mining cave. You will need to jump over some rocks. Woo-hoo, sure hope I haven't lost ya. Go into the next area, and you will get your second checkpoint. Follow the next path right, and watch the right wall explode, and droids will come running out. Stay with S&H'ed, and they will activate a yellow console opening the hatch/door thing. Follow the path, going through your third checkpoint. You will go into a room where you have to jump up a series of platforms. If you slip, look around and you can walk back to the beginning and start jumping again. When you get to the top, follow it and you will have to jump a very large gap to get onto a metal platform with S&H'ed. Time your double jump well and you will be onto the next section. Follow S&H'ed and you will enter a room with your fourth checkpoint and another lift. This is when you get ready for some low scale action. The lift will explode, and shortly after, Mil Grunts will come up. I just run after them using my Melee attack, and then blow them up. After you take care of them you should get a chip. Pick up anything laying around and then insert the chip into the control console. The Lift gate opens, and you get your fifth checkpoint. Get on the lift and wait until it stops. You'll see a rock bridge, and part of it explodes. Look to the left, off the bridge, and you will see some purple grunts on a lower level steel bridge. If you shoot the middle of the steel bridge a couple of times, it should snap, dropping all the grunts at once. Then S&H'ed will open the door. Follow the cavern down, to your sixth checkpoint. *ENOUGH WITH THE CHECKPOINTS ALREADY!* In this next room, you will see a floating Coring Charge, and a yellow switch console. Grab the coring charge, and turn around. You will see a huge pile of rubble on the right wall. Chuck one or two of your new charges into it, to blow a hole in it. Some droids will come running out. If you go inside the new hole, there is a yellow energy to your right, and a secret chip to your left. Grab both, and climb back out of the hole. Go left, grab the Coring Charges if more have appeared, and continue up the path. If you are unsure which way to exit, go through the door with the yellow switch console. At your seventh checkpoint, you will meet up with S&H'ed again, and they will whine about the door being blocked. No prob, because there's a conveniently located hole in the right wall! Slide down it, and you will reach the last room. Walk forward, and get your eighth checkpoint. You can finish the level, by walking up the tiny hill and taking the jump cord, but instead, veer right, and walk down th hill. Once you reach the bottom, you will see a huge crack in the ground, filled with lava. Walk to the very edge, and look right, and you will see a whole bunch of purple grunts. Jump across the gap, and kill the grunts. Coring charges work really well. After you blow them up, run foward more, and look for a hill to your right. Run up it, and at the top, there's the last secret chip for the level. After you grab it, run back to the lava crack, jump over it, run up the hill, and go to the top. walk up the tiny hill, and jump on top of the rock, and then jump once straight up onto the slide wire. Slide to the bottom and it will end the level. Yay! Your first level completed! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.002 Do Ore Die =============================================================================== Secret Chips: 3 Speed Chip: Yes New Items: Ripper, SPEW, Battery. When you start, you will be looking up at some red wires. Turn around, and inside a blue turned over box, theres a new gun, the Ripper. Ignore the gunshots and grab the weapon. Turn around again, and face the red wires. Aim at them, and shoot the ripper at all four cords. When you have gotten them all, change back to your mining laser, and jump onto the pipes you just shot loose. Run to the top of the first pipe, and look right. Try to shoot a couple of grunts with your mining laser, and throw one or two coring charges at them. Remember, to throw coring charges long distances, you need to look up a little. Once you've gotten a couple or all the grunts, look in front of you and ripper shoot the next two red cords you see. Run down the fallen pipe, and turn right. Run along the path, and then you will come to a small room. There are two ways into the next part of the level. One, is you can blow up the grate on the floor and jump in, following it to the next grate, and then berserker your way through the next area. The other way is, you should see a door, which should open if you killed all the enemies in that first area. Go in there, and you will see a long blue box with a health in it. Grab it if you want to, jump out, and walk to the right a little. After you get your ckeckpoint, You will see some blue boxes in front of you. If you notice, they are stacked like a staircase. Very carefully, keep jumping up them, trying to get to the top. when you get to the top blue box, double jump onto the roof of the weird pipe-in-the-metal-thing. On one roof, there is a coring charge, and if you jump to the other roof, there is three SPEW's! Now you can give some pain! From the second roof, look around at a nearby wall and you should see a ventelation duct. If you shoot the metal bars, they will break off. Once you have destroyed the metal bars, double jump across into the duct. Walk forward, and you should get some ripper ammo. Now i will give you directions. From each direction, keep walking until you reach another junction. From the ripper ammo spot, go left>left, up the slight incline>left> right to get a battery. From the battery, turn around *so your back is to the vent grate) and go straight>right, down the small hill>grab the SPEW ammo, and look left in the green pat of the tunnel. There is a vent grate, looking into a green room. Blow the vent bars, and use your ripper to shoot the red cords at the end of the room. This should make a giant explosion, killing several out of sight guards. Hopefully, you are still in the vent shaft. Keep going to the coring charge, then go Right>left>left and then left again, and you should be in a dead end with a secret chip. Grab the chip, then turn around, back to dead end. Go Straight>right>left, down the hill to the health>right>left>left. You come to some more SPEW ammo, and another vent. Blow it, and you will rescue a captured droid. In this new room, look atthe floor, and shoot the sewer-like lid. It will eventually explode, revealing a copper pipe. Jump inside, and walk through it, untill you come to an underground sewer-like area. Grab the secret chip in frontof you, and turn back. Don't go to the end of the sewer, because you will come to another pipe, and if you blow up the lid above you, it will release more droids. I know this doesn't sound like a bad thing, but you can release them later on in the game, and right now, they'll just be a nuisance. They get stuck underground and slip and blow themselves up and stuff. Go through the pipe you originally came through, and double jump out. Now, from the green cell, go back into the air shaft and go: straight>right>right>left>straight, don't turn>right>left> then right, out the vent you had blown to shoot the ripper gun through. Exit the vent shaft, and go into the green room. Use your SPEW and coring charges to kill ALL the badguys in the room. Once you have killed Jump back into the Vent Shaft, pick up all the washers, and look for a chip. One of the badguys you blew up had it, so you need to look for it in their washers and stuff. Once you've found it, jump onto the first floor, and look for a a small, green double door. Enter, and turn right. There is a Robot Control Terminal. Add the extra chip to activate it. You will now be able to control infinite amounts of Red grunts until you complete your objective in this area. Before you even fire your weapon, turn left, and you will see a huge door and a Red Control Console. Run over there, and use your grunt to activate it. It will open a small room with a dead end, but if you look closely, inside one of the boxes theres your third secret chip! You cannot pick it up as a mil though, so you need to wait until your Glitch again. anyways, go back to the main area and use your grunt to blow up as many other grunts as you'd like. You might die, but just keep re-activating the control terminal to get more grunts. Walk up the stairs, until you come to a part where you can go left or right. Go Right, and walk up. You will see a giant white glowing thing.. Shoot it until it explodes, and run your bot into the electricity. It should explode, and trigger you returning to Glitch. You will hear giant honky sirens. Go back through the door you came through, and go left. A huge door should open, letting a bunch of Mils in. Blow them up, and then go through the big door. You will get a checkpoint. Inside a blue box at the end of the room is a health and a Fire Buddy. Grab both, and enter the next area. Now, right as you enter, you will see an elevator coming down with a bunch of mils. Chuck a coring charge fast anf far, and if you do it right, you can take out every bad guy on the elevator at once. Take out the rest of the guys, and you will see more green cells. between two cells is a weird looking contraption which makes mil bots. Shoot it and chuck coring charges against it, until it blows up. Turn around, and there is a blue box near you filled with SPEW ammo. Cool! Grab the ammo, and get onto that elevator. Oh, something you might want to know about this level, the grates on the first floor can come off, and then if you fall in you blow up. So try to stay away from those yourself. They are good for melee attacking grunts into though. So go up the elevator, and follow the path until you see a grunt and a control console. Kill the grunt, and activate the console. It doesn't need a chip. After you activate that, it releases all of your captured droid friends, but also lets a whole bunch of new enemies in. Remember the door they come in, because its the door you use to get to the next part of the level. Kill the new wave of enemies, and watch out for the "Leech". It's the flying robot with the four legs that comes after you and trys to chop you up. After you kill all the baddies, go through the door they all came from. When you go into the hall into the last room, another wave of Mil's comes. kill them with come coring charges and SPEW fire, and proceed to th next area. Go down the elevator, through the next door, and you'll get your last checkpoint. Now in this room, the end of the level is triggered by walking onto a loose rock right before a droid by a door. Before you end the level, turn left from the entrance, and go into the hall you see. The third secret chip is in the box in there. Turn around and walk out, and go for the stairs you saw as a red grunt. Climb up them, grabbing all the washers, and once you reach the top, jump all the way down again and run to the back of the level. The door with the droid by it is over there, and walking to it will trigger a cutscene and the end of the level. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.003 Seal The Mines =============================================================================== Secret Chips: 3 Speed Chip: Yes New Items: Rivet Gun. From Where you start, turn around 180 degrees. You willsee a pretty big rock with a glowing purple "R" shape in it. Throw a coring charge onto it, and when it blows up, a secret chip should come out, and be somewhere within a couple of feet from the rock. After you get the chip, jump on the rock, and look at the floor around you. There should be a golden washer, a yellow energy, and some ripper gun ammo. after you grab all that, follow the cavern to a room where you have to fight a bunch of grunts. Kill them with your SPEW and coring charges, and then look at the left wall. There should be a hole in it. Jump through the hole, and you should get a checkpoint. Go down the hole, and turn right slightly. You will see a box with a green health in it, a golden washer and a shield artifact. Grab them all, and hop into the Loader (yellow hovercraft) in front of you. Now this room is easy to get lost into, so try not to get lost. First, take out as many enemies near you as you can see. Then take out the flying Snerq's. After you get all the enemies gone, drive along the right wall until you reach a small island. Jump out of our Loader, and look inside a blue box. There should be another golden washer, a secret chip and a Rivet Gun! Grab all of them, and get back in your Loader. Turn around, untill you see a bright blue hole you entered this level from. Fly towards it, and when you get there, follow the left wall to another green hole. You should be able to fly your loader through this hole. Anyways, drive your loader through and get your next checkpoint location. When you reach the next big area, shoot the Snerq's, then aim your loader's gun at the middle of the bridge above. Shoot the middle until it explodes, then look right. You will see a some land where you can get off your laoder. Get off, then slowly start making your way along the curved path, killing grunts as you go. If you have enough health and you feel bored, you can try to whack the grunts with your melee attack, and knock them off the path's edge, makingthem fall down into the water below. Eventually you should reach the top, and you will see the bridge you blew the middle out of. Just double jump to the other side, and follow the path. You will get a checkpoint, and get your first run-in with the barter droids. You should have about 200 washers to spend. I highly suggest buying the Scatter Blaster, and health. I recommend not buying anything else, unless you absolutley need it. Do not but EUK's, or the Rocket Launcher, because you get it in the next level for free. Well, after your done, continue along the path. Fall through the crack in the path your following, then go through the hole. You will reach your next checkpoint, and you should enter a big metal room. Jump on the metal bar and look right, and jump onto the ledge below. Once on the ledge, kill the grunts near you and then follow the metal platform to a lift. take it down, and go left. Walk around the middle thing in the room, and you will come to a green and yellow generator about four Glitchs tall. Shoot it until it explodes, and then backtrack to the lift. Take it back up, and look to the middle of the room. You should see an opening where you can jump into the giant mechanical thing in the middle of the area. When inside, fall down the hold and follow the path, picking up the yellow energy. Once at the red door that opens to the next part of the level, don't jump down yet. If you look closely, there are a bunch of metal girders attached to the ceiling with red cords. Shoot them with your ripper, and they will fall down, squashing enemies on the floor. Once you've shot the two on the right and one to the left, go into the room. To your immediate left there is a box with a speed artifact and a fire buddy. Grab both, and run to the back of the room, killing any leftover bots and picking up washers. You will see in the back of the room a bunch of blue boxes, and one, which is blinking. Jump inside it, and grab the det-packs. Jump out, and take the elevator that is only a couple feet from the box with the three det-packs. Go through the metal Vent-like passage, into a giant metal orange room. When you come out of the passage, walk down the right ramp, until you come to a big pipe. Kill any grunts that get in the way. Go down the pipe, and as you exit it, look left off the edge. If you look all the way down to the bottom level, you will see a secret chip. Jump off the ledge at your current location to the bottom floor and grab the chip. If you fall in the lava, you won't instantly die, but you will take damage for however long your in there. After you grabbed the chip, follow the walkway until you see a pipe. Take the pipe up, and when you exit the pipe, there should be a tiny outcove in the machine in the middle of the area. It has a bunch of spinning silver gears on the walls. Jump in there, you will see an orange glowing spot. Walk up to it, and press whichever button it tells you to place a Det-Pack. Exit the alcove and turn right, follow the metal grate platform you exit onto. When you get to the other pipe, instead of turning left to enter it, turn right and you will see another orange Det-Pack spot between two red pipes. Place the det-pack, then enter the pipe behind you. Now, the last one, is right as you exit this pipe. Walk on the thing metal beam and place your third Det-Pack, and the level will end. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.004 Clean Up =============================================================================== Secret Chips: 4 Speed Chip: Yes New Items: Cleaner, Rocket Launcher, Battery. COMING SOON! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.005 Wasteland Thunder =============================================================================== Secret Chips: 0 Speed Chip: Yes New Items: --- This Level is pretty easy, and doesn't require much of a walkthrough. You get to drive Krunk's modified RAT, while Zobby aims the gun. Just try not to hit the explosive barrels too often, or you'll blow up. *Boy, did I really need to tell you that?* Try to avoid water, because it drastically slows your RAT down, and don't crash into too much stuff and you'll be fine. Oh, and watch out for that flying ship that shoots the sonic explosions down the middle of the road. Drive to the side of the path, and you should completely miss getting hit by them, and sometimes if you are lucky, the explosions will blow up the enemies' own troops. I'm surprised the Mils don't have extensive training to show the difference between an ENEMY and an ALLY. Enemies shoot you, you shoot back.. Not a very difficult idea to grasp.. *walks away muttering* =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.006 They Live =============================================================================== Secret Chips: 4 Speed Chip: Yes New Items: Scatter Blaster, Magma Bomb, Scope. COMING SOON! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.007 Wasteland Journey =============================================================================== Secret Chips: 3 Speed Chip: Yes New Items: Slingshot After you slide down the pipe, walk on the steel path in front of you and turn right. You will see a giant hole in the wall, with a ZombieBot inside. Blow him up with your Rocket Launcher, and follow the path up. If you made a huge ammount of noise, a green mil will come running down the hold at you. If no one comes down, continue up the path, to the Slingshot and Coring Charges. After you get the items, exit the hole an turn right. If you didnt alert the grunt, he will be to your right. Blow him up if you'd like, but I like ramming him with my melee attack off the edge of the path. Continue dow nthe right path, and you will see two ZombieBots come from the bottom of the hill. Shoot at them with your new slingshot, and try to get them both at once. Wait until they respawn, and blow them up again. Continue down the hill, and turn left. Walk over the weird bridge thing. If you look slightly to the left, you will see a grunt inside a pipe. Shoot him with your Rocket Launcher, and continue on the bridge. Near the other end of the bridge, you will have to fight two other ZombieBots. Blow them up with your Slingshot and Coring Charges. When you get to the end of the bridge, turn right, and follow the road to the two yellow energies. Grab them, and turn left. You will see another hole passage, with a ZombieBot and a green Mil Grunt. Kill them both, and continue up the road. When you get to the top, look left and down, and you will see the road to contine on. Jump down, and follow the path. You will end up jumping up a small flight of about 4 steps and curving right, along the side of the mountain/wall thing. When you reach a slide wire, continue past it alittle, and look left. Kill all the grunts in there with a Coring Charge or something, and then go in there. You'll see a huge water tank with a steering wheel-like valve on the front. Grab all the scatter blaster ammo behind the water tank, and then activate the valve. As you get your checkpoint, go back to the slide cord, and grab onto it, sliding down to the lower level. When you get down there, you will need to kill a ZombieBot inside a hole passage. Kill it with your Rocket Launcher, or Scatter Blaster. Now, instead of going inside the hole passage, follow the purple colored grate passage until you get to a solid reddish white floorboard. From there, look off the edge, and you will see the water level lowering. Once you can see ground about 100 feet underneath you, jump to it. When you land, turn around, and get ready for alot of ZombieBots. If you run foward, and go underneath the giant ramp you see in front of you, there is a fire buddy and a sheild artifact, which will greatly assist you. I recommend using the scatter blaster and the fire buddy right now. Once you have taken out all the ZombieBots, go up the giant red ramp in front of you. Follow the right wall, and you will get some Ripper and Coring Charge ammo. Keep going, and you will see a tiny little space with a secret chip at the end. Navigate through the tiny spot and grab the chip, run left. You will see a small bridge with Ripper cords above it. Shoot the wires with Ripper Ammo and run up the fallen pipe. You will see the barter droids behind a fence. Get a running start, and double jump over the fence to get to them. I reccomend you fill up on Coring Charges, Cleaners, and ammo for your guns. If you want, you can buy the level 2 mining laser upgrade for 100 washers, but you can get it for free in an upcoming mission. When your done, get another running start, and jump over the fence again. Exit this room, and go down the red ramp. To your left, you will see a bridge, and under it are two boxes. Jump on the first one which is on land, and walk towards the second box, which is in the water. jump to the second box to grab the chip, then go back to land. Walk towards the red ramp again, and then look left. You will see a second bridge. Walk over it, and you will see on the other side two healths and a big gated door. At the end of the bridge, look right and you will see the last secret chip on a box in the water. Double jump to it, being careful not to over-jump, and grab the chip. If you think you can't make it, grab the yellow energy and activate the checkpoint so you can restart near the chip. When you get to the yellow energy, the door will open and you will get your last checkpoint. Enter the area with the huge door, and get ready for your last ZombieBot fight in this level. I recommend you jump on top of something here, so the ZombieBots can't get you caught in a corner as easily as usual. Get your Rocket Launcher and Coring Charges ready. When you hear the giant evil laugh, all the ZombieBots will start coming. After you kill the ZombieBots, look for a bug bent pipe. Run up it, and you will meet a robot named "Mozer" at the end of the corridor. This will end the level. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.008 Mozer, Shmozer =============================================================================== Secret Chips: 0 Speed Chip: Yes New Items: --- When you start, you will be playing as Mozer. You have a a Level 2 Rivet Gun with 10 rivets, an iron pole you can whack enemies with, and a double-jump sonic wind attack thing like the titans. Go forward and jump down, and continue forward. You will come to a cliff overlooking an area below you. Shoot the Grunts and ZombieBots, and when everyone is dead, walk down to the bottom and follow the path left. Right before you enter the pipe, a bunch of Grunts and ZombieBots will come out. Charge at them while swinging your iron stick to destroy them. Once they are done with, go in the pipe and follow it right. When you come out of the pipe, turn right, and get ready to shoot or whack a bunch of ZombieBots. Jump down to the lower level and fight them, and follow the path forward. Walk under the weird split concrete thing, and you will see some Grunts stream out of a big turquoise short pipe. Kill them, and continue through the pipe. When you come out of the other side, look right and whack the incoming ZombieBots with your stick. When they are dead, turn around and go that way, while killing the Grunts along the way. As you come to the en of this area, A RAT will drive out of the next area. Shoot the gunner with the Rivet Gun, and then kill the driver if you want. When you've taken everyone out, continue to the end of the area and to the right you should see another pipe hallway like the one you just had gone through. Before you enter it, look through and shoot the Grunt using the Gun Only Turret. When he's dead, go through the pipe and turn right. Kill the stampeding ZombieBots, and then look forward for another Grunt in a Gun Only Turret. Shoot him from a distance, and then continue running. Hold down the iron stick swinging button, and charge anyone who dares oppose you. After you've run to the ed of this part, take out the last ZombieBots, and then run up a ramp and enter the tunnel and the level will end. An easy way to get th Speed Chip is to just charge through the level, shooting anything you see, but not stopping. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.009 The ZombieBot King =============================================================================== Secret Chips: 1 Speed Chip: Yes New Items: --- This level can be difficult if you are reckless. A cool little thing I found in this level that really helps keep you alive is an awkwardly shaped pink pipe. From your starting location, turn around, and you should see the pipe. Now, if you stand directly underneath the bent top part, every time the ZombieBot King throws his mace, it will hit the top of the pipe, not you. Shoot him until you see him bend over, panting breaths of fire. When he does this, run in front of him, and either throw or slingshot a Coring Charge into his mouth. I prefer throwing the Coring Charge, because I think it makes it in more. A little tip, if you are having a hard time getting the Coring Charge to make it into his mouth: When he starts panting, Stand in front of him, about a RAT's length away, and put your aiming circle on the blue wire sticking out of his right hip. If you aim at that and throw the Coring Charge, it will usually make it in for some weird reason. If you have a hard time with this method, just try to get the Charges in his mouth however you can. After about three successful Mouth Blasts, he will spawn a ZombieBot to attack you. Dodge the ZombieBot King, and use your Scatter Blaster to shoot the ZombieBot. Kill him twice, and then focus on the ZombieBot King again. After about four successful mouth blasts, the ZombieBot King will call two more ZombieBots to fight you. Kill them, and take the yellow energy, and then do one more Coring Charge-to-Mouth attack and the ZombieBot King will be no more. In this level, you will notice weird holes in the ground with junk scrap bars on top of them. If you stand on top of them, the ZombieBot King will throw his mace at you. Run left or right, and the mace should hit the top of the hole. This will break the bars and allow you to get the items inside. If you run along the left wall as you start, you will come to a hole with a Secret Chip in it. Just get the ZombieBot King to break it open and grab it. There is also another hole with a mega energy in it. There are three holes total. This level is very frustrating, but keep trying and eventually you will get the hang of it. Oh, and to make it even better, you have only a limited amount of time before your captured buddy, Mozer, gets ground into metal scrap seasoning salt... =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.010 Into The Trenches =============================================================================== Secret Chips: 5 Speed Chip: Yes Difficulty: Medium New Items: Rivet Gun EUK Level 2, EMP Grenade, EUK Level 2 Rocket Launcher. COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.011 Infiltrate The Compound =============================================================================== Secret Chips: 2 Speed Chip: Yes New Items: EUK Level 2 SPEW, EUK Level 2 Mining Laser, EUK Level 2 Scope. COMING SOON!!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.012 Destroy Comms Arrays =============================================================================== Secret Chips: 3 Speed Chip: Yes New Items: EUK Level 2 Scatter Blaster. COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.013 Hold Your Ground =============================================================================== Secret Chips: 0 Speed Chip: Yes New Items: --- This level can be really easy, or really hard. It all depends on luck. Some good strategies for this level include: -ALWAYS have the gun turret's primary and secondary firing. If there isn't anything to fire at, shoot into the holes where the RAT's come from -If some RAT's come out of the left hole, chances are the next set will come out the middle or the right hole. Use this to your advantage by shooting your targets, and then blind firing into one of the two other holes. -If you keep getting overwhelmed and losing, restart the level. The enemy formations are random, so you might get off lucky with an easier arrangement. -Remember the explosive tanks near the bridges. If a bunch of RAT's are close together going across the bridge, shoot a tanker and it will explode, and destroy the RAT's. -Keep trying! Eventually, you will beat the level! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.014 What Research? =============================================================================== Secret Chips: 5 Speed Chip: Yes New Items: Arm Servo Upgrade Level 2. COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.015 The Search For Krunk =============================================================================== Secret Chips: 3 Speed Chip: Yes New Items: --- COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.016 F&!?ing Krunked =============================================================================== Secret Chips: 0 Speed Chip: Yes New Items: Control Tether *You get to use it as Krunk, you get it for Glitch next mission* Here, in this mission, you play as Krunk. When you start the mission, look in front of you, and you will see a red Mil grunt. Hijack him, And have him run around on the metal grate paths shooting the enemies below. Once the grunt gets destroyed, try to hijack a titan from the second story metal path you are on. IF you cannot get one, jump down and EMP Grenade it and then hijack it. If you run out of EMP Grenades, the "Scientist" mils carry more when blown up. Once you have a titan under your control, use him to run around blowing other robots up. Look in every corner of the first room for bad guys. There is one big room, but it is separated into two rooms by a wall. Once you have taken out all the bad guys in the first area, go into the second area. Chances are, your titan blew up, so try to take another one. Destroy all the enemies in the second area, and then shoot your titan's rocket launcher at the floor underneath himself. Keep doing this until he's blown himself up, and a cut scene should go, showing you a door opening. Go into this door, and end the level. Another way to kill enemies in this level goes as follows: If any of the mils are in the containment chambers, look on the outside of the chamber for a computer console. Activate it, and all bots inside will be blown up. If you cannot get the door to open, chances are there is still an enemy somewhere in the level. If you cannot find it, restart the level. This level takes a couple tries to get done right. I always have a hard time killing every enemy off, because I end up with one left, and I can't easily destroy it. Just remember to try to scout EVERYWHERE when you have your titan so you won't end up with one measly robot left, keeping you from completing the level. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.017 You Know The Drill =============================================================================== Secret Chips: 6 Speed Chip: Yes New Items: Control Tether, Battery. COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.018 Wasteland Chase =============================================================================== Secret Chips: 1 Speed Chip: No New Items: --- In this level, you control the gunner's position of a RAT. I don't think I really need to go into detail with this level, just shoot anything you see. When your vehicle comes to a complete stop, look around for something to blow up. These are the basic steps for the first part of the level. When you get to the end of the level, you will chase another RAT around a small area. Shoot it, and eventually the RAT will blow up, shooting out Vlax, the purple Grunt dude. Now before you kill him, eject from gunner and look for a bunch of crates and stuff in the middle of the level. In between some huge supply crates you will find a secret chip on the floor. Pick it up, and go destroy Vlax. When he's dead, just reload all your weapons and stuff, and wait for the level to end. (There is about a 15 time delay after you kill Vlax before the end of the level.) =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.019 Morbot City =============================================================================== Secret Chips: 3 Speed Chip: Yes New Items: --- COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.020 I, Predator =============================================================================== Secret Chips: 3 Speed Chip: Yes New Items: EUK Level 2 Control Tether. COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.021 The Reactor Core =============================================================================== Secret Chips: 4 Speed Chip: Yes New Items: EUK Level 3 Rivet Gun. COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.022 Fire It Up =============================================================================== Secret Chips: 0 Speed Chip: Yes New Items: Toaster *You get to use it as Slosh, you get it for Glitch next mission* COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.023 The Hand Is Mightier =============================================================================== Secret Chips: 4 Speed Chip: Yes New Items: EUK Level 2 Ripper. COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.024 Find The Spy Factory =============================================================================== Secret Chips: 3 Speed Chip: Yes New Items: EUK Level 3 Rocket Launcher, EUK Level 3 Control Tether. COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.025 Unhandled Exception =============================================================================== Secret Chips: 1 Speed Chip: Yes New Items: Wrench. COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.026 Access The Ruins =============================================================================== Secret Chips: 4 Speed Chip: Yes New Items: EUK Level 3 SPEW Upgrade * For the record, this is my favorite Campaign Level! =-) * From the start, run up to the end of the road in front of you, and look left. You will see a green garbage can, a Magma Bomb and a Secret Chip. Jump down and grab the Magma Bomb and Secret Chip, and then double jump onto the garbage can, then again back to the main road. Now, run foward, on the other side of the road opposite the Secret Chip side, there is another green garbage can, a Recruiter Grenade and some Toaster ammo. After double jumping onto the trash bin, and then back to the road, go back down to the start and hop into the driving seat of the RAT. Drive full force down the middle of the road and jump the giant gap to the other side. When you are over the gap, drive a little to the right on the road, and aim your RAT at a pair of explosive barrels in front of you. Right before your RAT collides with them, Exit the vehicle, and you should get thrown outta the explosion. The barrels will blow up, killing the three or four mil grunts over in that area. After the crash, jump back into the RAT's gunner seat and aim left, shooting the mil grunts near what looks like three large highway lane barriers, or cement brown walls. After you've dispatched most of the bad dudes, jump out of the RAT, and run towards the walls, and you will notice a Det-Pack spot on the middle one. Run to the orange glowy mark, then turn left. Walk foward, and you will end up behind the left cement wall. Look right, and you will see a tiny bunker. Enter it, and kill the Rocket Launcher-wielding grunt. Grab the Det-Pack, and go place it on the middle barrier wall. While the blast countdown starts, go get in the RAT's gunner turret, and aim at the barrier walls. A Titan will be behind the wall when you blow it up. Shoot it, preferably at it's chaingun arms and rocket launcher first, or just shoot it until it blows up. After you have taken the Titan and any last standing grunts out, exit the RAT, and pick up everything lying around on the ground. Then, get back in the RAT's driving seat, and back your RAT up, and manuver it through the newly destroyed passage. Drive, and you will come to a blast door that'll open for you. Enter the tunnel, and get ready for the hardest part of the level. My favorite approach to this part of the level, is to be quick, and destructive. Drive the RAT into the level, and get out at the first bunker you see on the left. Go inside, kill the Grunt and take the shield artifact. Go back outside, and by then, there should be a Ultra Titan there. Use the Recruiter Grenade you got earlier in the level on him, and pray to God you don't miss. Once you have the Titan recruited, get back in the RAT and drive back and forth a couple times through the street, running over some of the grunts. After the streets are clear, at one end of this area you will see another barricaded path with a Det-Pack spot. Look in the very middle of the level, in the street for a sewer lid. Shoot it or blast it with Coring Charges until it blows off. Enter it, and follow it to the end, then double jump out of the hole. In this room, there should be a secret chip, another Recruiter Grenade, and a Mega Energy. Grab all of these goodies, and then exit the bunker. Turn Right, and you will see to the left, a fence, with an opening that goes back into the streets in the main part of the area. But instead of going left that way, go right, around the bunker, and you will see a Sentry, and a Titan. Slingshot a Coring Charge into the Sentry, to take that out, and then chuck the Magma Bomb you got earlier in the level on the Titan. If you miss, use anything else you have to destroy it. Now, follow the wall with the Sentry near it right, and you will see one of those weird hexagon boxes with a Det-Pack in it. Grab it, then follow the right wall to a small area with two grunts in it. Blow them up, and you will see a tiny little outcove in the wall with an EMP Grenade. If you need some health, there is another hexagon box in the corner along the wall with the EMP Grenade Outcove with a yellow energy in it. Take the EMP Grenade and the health, and go back to the Sentry, then go to the main area from the path I pointed out earlier. When your in the main area, look directly across from where you are now, and you should see another fenced off area. Go over there, and you should see an opening somewhere along the fence for you to enter. Go in, and then go all the way to the left back corner. Shoot the explosive barrel, and when it explodes, you should see a Secret Chip near it. Grab the secret chip, and then, follow the back wall to the very back right corner. You will come across a Titan, which you should take care of with your Rocket Launcher or some Slingshot Coring Charges. Once the Titan is fully processed and ready to be turned into teaspoons, look in the corner for another hexagon box with a EUK level 3 SPEW upgrade! Grab that, and make your way back to the main area. Grab your RAT, and drive it over to the wall with the Det-Pack spot on it. Place the Det-Pack, and then when it explodes, drive the RAT though. Now, when you get on the other side of the barrier, before you enter the tunnel with green goo, part along the left wall, and you should be able to jump onto the wall. On the other side, you will notice there is ammo for the Rivet Gun, Rocket Launcher, Scatter Blaster and a secret chip. Grab All of it, and jump on the hexagon box, then onto the wall again. Go back to the RAT, and drive it into the next tunnel. When you enter the next tunnel, you will notice the middle part is filled with green slimey ooze stuff. Drive over it, and when the hatch opens on the other side, drive full force straight around the Ultra Titan and the two green Grunts. When you need to turn, turn the RAT and then use it's gun to destroy some of the Grunts in the area. If you can, shoot the Sentry in the tower to your right, so you'll have a better chance at not getting blown up. When you've taken out a couple bad guys, get out of the RAT and go get that Ultra Titan and his two friends. Shoot him with the SPEW until his shield is gone, then throw a Magma Bomb on him. Then just blow up the two grunts with your SPEW. Go back up to the top, where your RAT is and the third blocked cement wall things. Go into the fenced area to the right, and enter the tower. When you take the lift up, at the top, destroy the Sentry if you haven't already, and any Grunts up there. Grab the Det-Pack, and jump out the window back to the ground. Go place the Det-Pack, and then get ready to fight one more Titan and a couple Grunts. After you've taken care of them, get in the RAT and drive through the next tunnel. Once you get into the next area, drive the Rat, then turn right, and you will see the last batch of enemies you need to fight. They are just a couple of Grunts, so I recommend you run over them a couple times. When they are gone, pick up their items left behind if you wish, and walk up the path to another road jump, like the one in the beginning of the level. There is a Magma Bomb on the left side, just like in the by the Secret Chip in the beginning of the game. Grab it, then get back in your RAT, and jump over the cracked part of the road. Continue through the tunnel, and you will come to a part where you cannot drive the RAT anymore because the tunnel has collapsed. Jump out of the RAT, and continue down the path on foot, and the level will end. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.027 Seen Better Days =============================================================================== Secret Chips: 4 Speed Chip: Yes New Items: EUK Level 3 Mining Laser. COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.028 The Sniper's Lair =============================================================================== Secret Chips: 4 Speed Chip: Yes New Items: --- COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.029 Secret Rendezvous =============================================================================== Secret Chips: 4 Speed Chip: Yes New Items: Arm Servo Upgrade Level 3, Battery. COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.030 Bright Lights, Mil City =============================================================================== Secret Chips: 3 Speed Chip: Yes New Items: --- COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.031 Get To The Tower =============================================================================== Secret Chips: 4 Speed Chip: Yes New Items: --- COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.032 Unwelcome Home =============================================================================== Secret Chips: 2 Speed Chip: Yes New Items: --- COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.033 15 Minutes =============================================================================== Secret Chips: 1 Speed Chip: Yes New Items: --- In this level, you have been stripped of all your weapons, and held captive in a giant, Mil Coliseum. When you start, you will be inside a small cell with another, old crappy looking droid. He will tell you about the level for about 30 seconds, and when he's don't talking, some shielded Mil Grunts will come and let you out of the cell. Before you leave the cell, try to very slowly nudge the insane old droid guy out the door of the cell. If you push him out without the guard bots noticing, they will shoot the old droid, and when he blows up, you get two free Cleaners to use in battle. After you do this, leave the cell and go left. You will reach a circular outside room with about 5 weapons floating along the walls. I highly recommend the Control Tether. Grab it, and a big door will open. Go up there, and you will be in a room with some Grunts high up in some seats. They will throw junk at you, but just ignore them. A the announcer.. uhm, announces you, a laser barrier will lift. Go through the new passage, and run into the middle of the arena. When you get into the middle, look left, and try to find an EMP Grenade. This is crucial, because there is only one, and you'll need it. If the enemies are released before you get the grenade, keep looking, and use your Cleaners on the troopers. Once you get the EMP Grenade, look for a shielded Ultra Titan. When you see him, use the EMP Grenade on him. Then, while he's offline, Hijack him. When you have control over him, look up, and you will see two floating weird blimp like things. Shoot them both down. When they crash, there is a chip in one of them. Use the hijacked titan to then take out all of the other bots in the level. When you've taken everyone out, aim at the floor and fire missiles until your Titan's health is very, very low. When it's almost gone, but the titan is still alive, eject from the bot, and have Glitch look around for the secret chip. Once you've found it, look for anything in the level that you can use to blow up the titan. Since you weakened it with it's own weapon, it should blow up pretty easily. Killing the last bot will complete the level. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.034 Round Two =============================================================================== Secret Chips: 2 Speed Chip: Yes New Items: --- When you start, go to the room where you select your weapon. I suggest the Rocket Launcher, because you will be fighting Mil Grunts, Guards and ZombieBots. When you have the Rocket Launcher, enter the level. Shoot down the two blimps in the sky and look for a secret chip on the floor where they crashed. Then, run towards the cage in the middle of the level. The second secret chip is inside the cage. After you have both chips, look for a good spot to shoot enemies form. I recommend going to this one spot, where you run up a fallen metal beam, and near the top there are two energies. From there, shoot all the enemies, going down every once in awhile to grab some more ammo. Once you have blown up all the ZombieBots, some shielded Mil Grunts will come, followed by some guards. What is good from your vantage point, is you can't get hit by melee attacks. After you've blown all the enemies up, the level is completed. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.035 Last Bot Standing =============================================================================== Secret Chips: 1 Speed Chip: Yes New Items: --- Now this level can be a little bit of a pain. The only weapon you get is the Slingshot, and Coring Charges. When you enter the arena, Look up and shoot the two blimps with your Slingshot. With any luck, the blimps will crash on some of the Mil Grunts, and blow them up. Run around, killing any Grunts that are left, and then use a jump pad to get to the middle of the area. A Predator will appear, and start shooting you. Use your Slingshot to blow off the Predator's gun arms first, and then concentrate on hitting his main body with more Coring Charges. You might be having missiles launched at you from a huge robot in the wall of the coliseum level. This is General Corrosive. But you can't hurt, or fight him here, so just try to dodge the missiles. When you have killed the Predator, the level should end briefly. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.036 Fall To Pieces =============================================================================== Secret Chips: 0 Speed Chip: Yes New Items: Wrench Ok, this apparently sucks at first. You have to take on General Corrosive with no weapons at all while he's invincible. But this level is actually surprisingly simple. When you get in the main area, dodge Corrosive's feet and missiles, and look for boxes with yellow energy inside. Stand on top of the box. When General Corrosive fires his missiles, it should blow up the box underneath you. Grab the health, and you might get a Wrench too. If you don't, look for another box with health and repeat this process. Once you get the Wrench, go inside one of the bunker-like buildings, and activate the Wrench. When Glitch fall apart inside the bunker, General Corrosive will bend down and look inside, and then smash the bunker with his hand. He will then think he won by destroying you, and the level will end. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.037 Race To The Rocket =============================================================================== Secret Chips: 2 Speed Chip: No New Items: --- COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.038 One Small Step =============================================================================== Secret Chips: 5 Speed Chip: Yes New Items: --- COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.039 Fully Operational =============================================================================== Secret Chips: 2 Speed Chip: Yes New Items: --- COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.040 Bring It Down =============================================================================== Secret Chips: 0 Speed Chip: Yes New Items: --- COMING SOON!!! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.041 General Corrosive =============================================================================== Secret Chips: 0 Speed Chip: Yes New Items: --- -IMPORTANT! I have found out that the placement of the chips is random for each saved file. What this means is that Saved File A's chips will be in a different spot than Saved File B's chips. However, once you find the locations of the chips, they will stay in the same spot even if you restart or quit the level. I have listed the instructions for how I found my secret chips in the walkthrough below. If the chips are not in those locations, just run around blowing up crates and find them on your own. You will still be able to find all four chips on the bottom level, you do not HAVE to buy a chip from the Barter Droids. In this level, you will start in a big round room, with a huge control tower- like building in the middle. From the start, you will see a small door to your right. From there, start running along the wall, with either your Level 3 Barrage Cannon, or a Level 3 Scatter Blaster. You can use other weapons, but these are the most efficient in destroying the crates. There are 4 chips you need to collect, before you get to the next part of the level. Three of them are in boxes around the outer circle, and one is in a box against the tower in the middle of the level. From the door I pointed out, start following the wall, until you come to another door like the first one. You will see two boxes outside it, one to the left and one to the right. The right box contains the first chip. After you have that chip, Keep running along the wall, and you will see a kind of purple battery charging wall thing for General Corrosive. Keep running along the wall past that, until you see another door, with boxes by it. Skip all the boxes along the wall between this door and the next one you see along the wall. When you get to the next door, the box on the right contains second chip. Once again, continuing along the right wall, to the next door. There are about three boxes between, but they don't have anything interesting in them. Once at the next door, You will see another group of boxes. Shoot the boxes that are stacked on top of other boxes, and one of them has the third secret chip in it. Now, run to the tower-like control center in the middle of the base. The fourth chip is in a box, on the side of the control tower facing the General Corrosive recharge wall. It is a box on the left that contains the fourth chip. After you grab the chip, turn to face the General Corrosive recharge wall. you will see a little jump pad near you. Take it up, and you will be launched to the top of the control tower. Walk along the ledge until you see a little ramp going inside the tower. Now, if you want to stock up on weapons, or anything, you can get to the barter droids from these directions. From the ledge outside the top of the control tower, you will see two bridges, by looking over the edge of the path. One is in front of the ramp to get inside the control tower, and one is on the opposite side. If you cannot see them, they were most likely destroyed by General Corrosive. If you do see them, jump down, and run along them to the wall. Once you are off the bridge, look around, for the General Corrosive recharge wall. Once you see it, follow the path to that wall. When you reach the end of the path, you will notice two robotic arm-like lifts moving up and down on the wall. Depending which side bridge you got on, jump on the arm, and ride it to the top. When up there, look left, and you will see a small alcove with the barter droids. Jump off the arm lift *there should be a small path on the wall* and get over to them. They sell a chip, but you don't need it. It's just in case you don't want to send time looking for one chip, you can buy it here. Stock up on whatever you'd like, and then jump back down to the floor down below. Look for another jump pad near the tower in the middle of the area, and take it back up to the control tower's control room. Once inside, place your four chips on the Robot Control Terminal, and activate it. Now, you will take control of General Corrosive. He can shoot missiles, stamp his foot on ground units, and swing his fist to blow up nearby air units. A ten minute timer will appear, and then waves of bad guys will start flooding in. You have 10 minutes to destroy all the bad guys, or I think the space station blows up, and you need to start over. Look around, and at the wall opposite the General Corrosive recharge wall, you will see a big blue and green computer. Stand by that, and start taking out all of the bad guys. You will first fight a bunch of Snerqs, and Troopers. After you take most of them out, a bunch of titans will come into the room. Just stamp on them to blow them up right away. After you've taken out most of those, a pack of Predators will then come. Don't even waste time trying to swing your fist at them. Just shoot them with rockets. After there are no more bad guys, you will get an incoming transmission from Agent Shhh. Go walk up to that big computer I told you about, and now you will be able to activate it. Do so, then disconnect from General Corrosive and the level will end with a nifty scene of things going boom. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 2.042 Final Battle =============================================================================== Secret Chips: 4 Speed Chip: Yes New Items: --- COMING SOON!!! _______________________________________________________________________________ \ / \\___________________________________________________________________________// SECTOR THREE: Extras //ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\ / \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.--- Primary Weapons =============================================================================== Weapon Name: Effective Range: Best distance used for. Effective Against: Enemies this weapon is good against. Weapon Icon: Which icon this gun is found under in weapon select. -Level One Ammo/Ammo: How much ammo it has at this level. Found In: Where you first find this weapon. These are weapons you find in a level, not the ones you buy, unless I've said you can only buy them. Description: In-game description of the weapon and EUK level if it applies. -Level Two Ammo/Ammo: How much ammo it has at this level. Found In: Where you find this weapon's EUK Level 2. These are EUK's you find in a level, not the ones you buy, unless I've said you can only buy them. Description: In-game description of the weapon and EUK level if it applies. -Level Three Ammo/Ammo: How much ammo it has at this level. Found In: Where you find this weapon's EUK Level 3. These are EUK's you find in a level, not the ones you buy, unless I've said you can only buy them. Description: In-game destription of the weapon and EUK level if it applies. Overall Usage Score: A score of how often you should or will use it. Notes: Notes about weapon. * Note, Mind you Glitch's hands are in the weapon select. Not really any purpose for them, besides playing rock, paper scissors, and counting. I have listed the description for the hands here: Weapon: Empty Primary / Empty Secondary Description: Empty hand. * =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.001 Mining Laser =============================================================================== Weapon Name: Mining Laser Effective Range: Short-Medium-Long (It's pretty accurate, just not very strong) Effective Against: Low health robots you don't want to waste good ammo on. Weapon Icon: Red laser beam exploding. -Level One Ammo/Ammo: Infinite/Infinite Found In: You start out the game with this weapon. Description: An industrial 4MW geologic laser modified to blow apart Mil bot chassis. -Level Two Ammo/Ammo: Infinite/Infinite Found In: "Infiltrate The Compound". See section 2.011 for more information on finding this EUK. Description: The Level 2 laser can be charged up by pulling half way down on the trigger and then releasing to fire a short range burst. -Level Three Ammo/Ammo: Infinite/Infinite Found In: "Seen Better Days". See section 2.027 for more information on finding this EUK. Description: The elite laser has twin barrels for rapid fire and can be charged by pulling half way on the trigger to fire a short range burst Scope Useable?: No Overall Usage Score: 5/10 Notes: This is a rechargeable laser weapon. Once you upgrade it to levels 2 & 3, you can hold down the trigger button right before you feel the trigger click, and it will charge the weapon up for a giant blast. Release the button to fire. This isn't very strong, and hardly useable over long distances, but is good for killing small enemies at close range. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.002 Ripper =============================================================================== Weapon Name: Ripper Effective Range: Short-Medium-Long. Effective Against: Titans, Predators, Red Wires. Weapon Icon: Red saw blade. -Level One Ammo/Ammo: 4/24 Found In: "Do Ore Die". See section 2.002 for more information on finding this weapon. Description: Though it's saw blades have little effect on an enemy's energy level, they do inflict massive limb damage and can also slice steel cable. -Level Two Ammo/Ammo: 4/32 Found In: "The Hand Is Mightier". See Section 2.023 for more information. on finding this EUK. Description: The Level 2 ripper introduces a fully automatic mechanism and inflicts even greater limb damage. Its saws can slice steel cable. -Level Three Ammo/Ammo: 4/40 Found In: Have Not Found Yet. I recommend you buy it in "Secret Rendezvous". Description: The elite ripper flings its saws at an ultra-high RPM so that they can continue to carve up its victims well after the initial impact. Scope Useable?: Yes Overall Usage Score: 6/10 Notes: Use this gun to rip through red wires, causing the red wires to drop something they are supporting. You can also use it to dismantle enemy bots. Once you have the level 3 EUK, you can fire one sawblade, and when it hits the enemy, it will spin around the part closest to where it hit and destroy it. This weapon is great against titans in multiplayer, but I don't recommend it for Campaign mode, because you'll take too much damage while trying to aim it correctly. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.003 SPEW =============================================================================== Weapon Name: SPEW (Small Projectile Emitter Weapon) Effective Range: Short-Medium. Effective Against: Grunts, Guards, virtually anything. Weapon Icon: Two red flying bullets. -Level One Ammo/Ammo: 60/300 Found In: "Do Ore Die". See section 2.002 for more information on finding this weapon. Description: A stolen Mil Small Projectile Emitter Weapon retrofitted for droid use. -Level Two Ammo/Ammo: 70/400 Found In: "Infiltrate The Compound". See section 2.011 for more information on finding this EUK. Description: The Level 2 SPEW adds increased accuracy and causes more damage. -Level Three Ammo/Ammo: 100/500 Found In: "Access The Ruins". See section 2.026 for more information on finding this EUK. Description: The elite SPEW has been completely redesigned to yield superior accuracy and damage. Scope Useable?: Yes Overall Usage Score: 8/10 Notes: This is a machine gun that fires extremely fast, with not so great accuracy. Upgrading it makes it more effective and better over long distances, but I still suggest you use it in close to medium range. Ammo for this weapon is plentiful, so use it often. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.004 Rivet Gun =============================================================================== Weapon Name: Rivet Gun Effective Range: Short-Medium-Long. Effective Against: Troopers, fast or flying enemies. Weapon Icon: Looks like a sideways red mushroom... =-S -Level One Ammo/Ammo: 5/25 Found In: "Seal The Mines". See section 2.003 for more information on finding this weapon. Description: An S-2 type rivet gun modified to rapidly fire steel piercing rivet arrows at ultra high velocity. -Level Two Ammo/Ammo: 5/35 Found In: "Into The Trenches". See section 2.010 for more information on finding this EUK. Description: The Level 2 rivet gun fires steel piercing rivet arrows packed with a small timed explosive. -Level Three Ammo/Ammo: 5/50 Found In: "The Reactor Core". See section 2.021 for more information on finding this EUK. Description: The elite rivet weapon allows its operator to superheat the arrow and detonate it at will. Scope Useable?: Yes Overall Usage Score: 8/10 Notes: This weapon fires a long metal arrow into the target. When EUK's are added, the metal arrow explodes a couple seconds after being lodged into something, causing extra damage. This weapon can be used as an extremely accurate sniper rifle when used with the scope. When you have the level three Rivet gun, you can charge your arrows up by pressing the fire trigger, and then holding down the fire trigger for about 4-6 seconds. The arrow will flame orange instead of blue when it is fully charged. You can use this sort of as a Remote Mine sniper rifle. Thank you 'Colonel Alloy' for this information. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.005 Scatter Blaster =============================================================================== Weapon Name: Scatter Blaster Effective Range: Short. Effective Against: Shielded enemies, enemies you need executed fast. Weapon Icon: Four red bullets spreading out. -Level One Ammo/Ammo: 08/32 Found In: "They Live". See section 2.006 for more information on finding this weapon. I do recommend you buy this weapon in "Seal The Mines", so you can use it in "Clean Up" and the beginning Wastelands levels. Description: The scatter blaster fires an array of shrapnel that tears apart metal joints. It's most effective at close range. -Level Two Ammo/Ammo: 12/48 Found In: "Destroy Comms Arrays". See section 2.011 for more information on finding this EUK. Description: The Level 2 blaster adds a second barrel for twice the close- quarter carnage. -Level Three Ammo/Ammo: 16/64 Found In: Have Not Found Yet. I recommend you buy it in "The Hand Is Mightier". Description: With a fully automatic design capable of rapid fire, the elite blaster can chew through most Mils in mere zeptoseconds. Scope Useable?: No Overall Usage Score: 10/10 Notes: This is my favorite Grunt-destroying weapon. This is the shotgun of Metal Arms. It is great at destroying Grunts, ZombieBots, and other low- Armour close range units. Be careful though, you can run out of ammo fast, and you don't find it too often in the game. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.006 Rocket Launcher =============================================================================== Weapon Name: Rocket Launcher - Barrage Cannon Effective Range: Any freakin' distance! Effective Against: Anything that can go "Ouch". ZombieBots too. Weapon Icon: Orange rocket. -Level One Ammo/Ammo: 3/30 Found In: "Clean Up". See section 2.004 for more information on finding this weapon. Description: Though it has several limitations, the base level rocket launcher is ideal for destroying small groups of Mils. -Level Two Ammo/Ammo: 4/50 Found In: "Into The Trenches". See section 2.010 for more information on finding this EUK. Description: The Level 2 rocket launcher removes the single-handed limitations and dishes out more damage. -Level Three Ammo/Ammo: 4/75 Found In: "Find The Spy Factory". See section 2.024 for more information on finding this EUK. Description: One rocket, four times the ass whoopin. The barrage cannon is a weapon to be reckoned with. Scope Useable?: EUK Levels 2 & 3 Yes Overall Usage Score: 9/10 Notes: Well, uhm, this is a Rocket Launcher. If you don't know what a Rocket Launcher is, you are weird. It fires giant explosive rockets at the enemy. Once you have the EUK Level 3 upgrade, every time you shoot one rocket, it splits off into four separate rockets that will make a wider blast when they hit the target. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.007 Slingshot =============================================================================== Weapon Name: Slingshot Effective Range: Short-Medium-Long, with aiming practice. Effective Against: Anything, basically. Weapon Icon: Red Slingshot. -Level One Ammo/Ammo: However much of the secondary you're firing. Found In: "Wasteland Journey". See section 2.007 for more information on finding this weapon. Description: The slingshot is used to hurl secondary weapons further and more accurately than throwing them. Scope Useable?: No Overall Usage Score: 7/10 Notes: Use this weapon to shoot any secondary except for Cleaners a long distance. Use the tip of Glitch's backpack antenna to aim the slingshot. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.008 Control Tether =============================================================================== Weapon Name: Control Tether Effective Range: Short-Medium. Effective Against: Any robot equipped with a "D-Port". *flashing red thing on back* Weapon Icon: Orange joystick. -Level One Ammo/Ammo: Infinite/Infinite Found In: "You Know The Drill". See section 2.017 for more information on finding this weapon. Description: A Mil diagnostic device adapted by Krunk to hack into and take control of enemy Mils. Fire when the green lock-on bars appear. -Level Two Ammo/Ammo: Infinite/Infinite Found In: "I, Predator". See section 2.020 for more information on finding this EUK. Description: The Level 2 tether operates quicker and reconfigures the armor of the target Mil to be stronger. Fire when the green lock-on bars appear. -Level Three Ammo/Ammo: Infinite/Infinite Found In: "Find The Spy Factory". See section 2.024 for more information on finding this EUK. Description: The elite tether operates rapidly and reconfigures the target Mil armor to be very strong. Fire when the green lock-on bars appear. Scope Useable?: No Overall Usage Score: 8/10 Notes: Use this weapon to "hijack" enemies. Sneak up behind an enemy, or throw an EMP Grenade at your target. Aim your Control Tether at the blinking red "D-Port" on the back of your intended target. Wait for the gun to lock on and turn green, then fire. Some enemies do not have D-Ports, making them impossible to hijack. If an enemy hasn't seen you, you can fire the Control tether at a wall, or object near the enemy, and when it hits, the enemy will look for where the noise came from. This is helpful for getting Grunts and Titans to turn around so you can hijack them. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.009 Toaster =============================================================================== Weapon Name: Toaster Effective Range: Short. Effective Against: Swarmers, Robots you want to see in pain. Muwahahaha! Weapon Icon: Two red flames. -Level One Ammo/Ammo: 100/400 Found In: "The Hand Is Mightier". See section 2.023 for more information on finding this weapon. Description: Slosh's hand-me-down molten metal spray gun. Melts through metal armor as though it's plastic. Scope Useable?: No Overall Usage Score: 5/10 Notes: This weapon is basically only good for killing Swarmer Spiders. It CAN kill other enemies, but it isn't effective enough to, and ammo is hard to come buy. I don't like using it because I somehow always manage to set myself on fire. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.--- Secondary Weapons =============================================================================== Weapon Name: Ask a scholar jerk wad! =-D Most Effective Against: Which enemy you should use this against. Weapon Icon: Icon this secondary comes up under in weapon select. Ammo: How much of it you can carry. Found In: Where this weapon is found in the game. I am listing where I first found the item, not where you can first buy the item. Description: In-game description of the weapon and EUK level if it applies. Overall Usage Score: A score of how often you should or will use it. Notes: Notes about the secondary. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.010 Coring Charge =============================================================================== Weapon Name: Coring Charge Most Effective Against: Anything really. Weapon Icon: Yellow explosion. Ammo: 10 Found In: "Hero Training". See section 2.001 for more information on finding this secondary. Description: These standard yield explosive mining charges obliterate a Mil into metal chum. Overall Usage Score: 8/10 Notes: Standard grenade. Blow stuff up with it. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.011 Cleaner =============================================================================== Weapon Name: Cleaner (freakin' stupid name...) Most Effective Against: Troopers, hard to hit enemies, ZombieBots... Weapon Icon: Yellow winged bomb. Ammo: 2 Found In: "Clean Up". See section 2.004 for more information on finding this secondary. Description: The Cleaner will target up to 3 enemies simultaneously and unleash powerful guided rockets on command. Overall Usage Score: 7/10 Notes: Cool weapon that can lock onto up to three targets. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.012 Magma Bomb =============================================================================== Weapon Name: Magma Bomb Most Effective Against: TITANS! One direct hit can blow a titan up completely! Weapon Icon: Two yellow flames. Ammo: 2 Found In: "They Live". See section 2.006 for more information on finding this secondary. Description: Slosh's homemade canister of flaming doom. Overall Usage Score: 10/10 *Great for titans!* Notes: A capsule of lava, this is an awesome secondary! It not only kills titans in less than 3 seconds, its good for damaging enemies following you through a narrow path and Swarmer spiders. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.013 EMP Grenade =============================================================================== Weapon Name: EMP (Electro Magnetic Pulse) Grenade Most Effective Against: Robots you want to hijack, or do damage on while they are offline. Weapon Icon: Blue static explosion. Ammo: 3 Found In: "Into The Trenches". See section 2.010 for more information on finding this secondary. Description: Emits an electromagnetic shockwave what disrupts cognitive and mobility circuits in nearby Mils. Overall Usage Score: 8/10 Overall Last Notes: This weapon, although it does not deal damage, turns other robots off for about 7 seconds, leaving them open to be hijacked, or destroyed. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.014 Recruiter Grenade =============================================================================== Weapon Name: Recruiter Grenade Most Effective Against: Titans, Guards, Big Groups of close enemies. Weapon Icon: Purple triangular thing with little pointy tips. Ammo: 2 Found In: "You Know The Drill". See section 2.017 for more information on finding this secondary. Description: A powerful Morbot device that reprograms the AI allegiance subroutines of nearby Mils to become allies. Works only on bots with recruiter icons. [purple holographic Recruiter symbols above the bot's head] Overall Usage Score: 7/10 Overall Last Notes: Possibly the coolest item there is, it reprograms enemies to fight on your side! Don't use to sparingly though, because they are semi expensive, and they aren't found too often. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.015 Scope =============================================================================== Weapon Name: Scope Most Effective Against: Far away enemies. Weapon Icon: Yellow aiming reticule. (Circle with "+" in it) -Level One Found In: "They Live". See section 2.006 for more information on finding this secondary. Description: Use with some weapons to gain a 2x and 4x zoom and obtain target info. Weapon accuracy is also improved. -Level Two Found In: "Infiltrate The Compound". See section 2.011 for more information on finding this EUK. Description: Use with some weapons to gain up to 8x zoom and obtain target info. Weapon accuracy is further improved. Overall Usage Score: 7/10 Overall Last Notes: The Scope, which can be used with Ripper, SPEW, Rivet Gun, and levels 2 & 3 Rocket Launcher, has 2x and 4x magnification. It gains the 8x when you get the EUK Level 2 for it. The Scope icon will blink red if it is not useable with your current primary weapon. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.016 Wrench =============================================================================== Weapon Name: Wrench Most Effective Against: General Corrosive (First Time), Spy Factory. Weapon Icon: Yellow wrench. Description: Use the Wrench to temporarily disassemble Glitch. Once in pieces, use the Wrench again to reassemble Glitch. Overall Usage Score: --/-- Overall Last Notes: Only used twice in the game, and you do not get to keep it. It dismantles Glitch and puts him back together. Used in: Level 25: "Unhandled Exception" Level 36: "Fall To Pieces" =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.--- Items =============================================================================== Item Name: If you can't figure out what I'm going to put here, do the world a favor and lock yourself in a cardboard box for eternity. Description: Short physical description of item. Campaign/Multiplayer: Whether this item is found in one player or multiplayer. Notes: Information about this item. *Not all the names are the official names given* =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.017 Arm Servo Upgrade =============================================================================== Item Name: Arm Servo Upgrade Description: Three floating gears in weird glowy stuff. Campaign/Multiplayer: Yes/No Notes: There are three Arm Servo Upgrades in the game. These little doo-hickeys allow Glitch to change weapons faster, and shorten reloading time. -First Servo: You start out with it. -Second Servo: Found in "What Research?" See section 2.014 for more information about finding this item. -Third Servo: Found In "Secret Rendezvous". See section 2.029 for more information about finding this item. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.018 Battery =============================================================================== Item Name: Battery Description: Cylinder which is metal at either end, and glowy blue in the middle. Campaign/Multiplayer: Yes/No Notes: Glitch's health meter is comprised of batteries. You can get up to six. The more you have, the more damage you can sustain before blowing up. -First Battery: You start out with it. -Second Battery: Found in "Do Ore Die". See section 2.002 for more information on finding this item. -Third Battery: Found in "Clean Up". See section 2.004 for more information on finding this item. -Fourth Battery: Found in "You Know The Drill". See section 2.017 for more information on finding this item. -Fifth Battery: Found In "The Hand Is Mightier". See section 2.023 for more information on finding this item. -Sixth Battery: Found In "Secret Rendezvous". See section 2.029 for more information on finding this item. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.019 Weapon Ammunition =============================================================================== Item Name: Ammunition Description: A gun floating around that you already have. Campaign/Multiplayer: Yes/Yes Notes: If you pick up a weapon that you already have, it will give you a certain amount of extra ammo for the corresponding gun. You can also buy ammo from the barter droids. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.020 Energy (Regular & Mega) =============================================================================== Item Name: Energy, Mega Energy Description: Looks like a floating atom. Campaign/Multiplayer: Yes/Yes Notes: Yellow Energy gives you one battery's worth of health. Green energy, or Mega Energy, fills up all your health to full. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.021 Morbot Artifact - Speed =============================================================================== Item Name: Morbot Artifact (Speed Increasing) Description: Bluish-purple vertical spinning artifact. Campaign/Multiplayer: Yes/Yes Notes: Temporarily increases Glitch's running speed. When obtained, Glitch's legs with have shiny things around them. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.022 Morbot Artifact - Jumping =============================================================================== Item Name: Morbot Artifact (Jump Height Increasing) Description: Bluish-purple horizontal floating artifact with rings bouncing up and down inside. Campaign/Multiplayer: No/Yes (Only DMA Death Sphere) Notes: Temporarily increases Glitch's jumping height. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.023 Morbot Artifact - Shield =============================================================================== Item Name: Morbot Artifact (Temporary Shield) Description: Bluish-purple floating spiky triangular artifact. Campaign/Multiplayer: Yes/Yes Notes: Makes a yellow bubble shield around Glitch, protecting him from any damage. Can still die from jumping off cliffs, landing in water, etc. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.024 Fire Buddy =============================================================================== Item Name: Fire Buddy Description: Weird thing inside a dark, tiny cage with a bunch of bars. Campaign/Multiplayer: Yes/No Notes: After you pick up this unusual item, a little black head with a propeller on top spins around Glitch, firing the same weapon as Glitch. Can't copy all weapons. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.025 Det-Pack =============================================================================== Item Name: Det-Pack (Detonation Pack) Description: Looks like a bunch of Coring Charges taped together. Campaign/Multiplayer: Yes/No Notes: Only given to you or found on special occasions, these are used to blow up big obstacles. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.026 Chips =============================================================================== Item Name: Chip Description: Blue Computer chip with silver clasp things on sides. Campaign/Multiplayer: Yes/No Notes: Find these to activate Switch Consoles that require them or to activate a Robot Control Terminal. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.027 Secret Chips & Speed Chips =============================================================================== Item Name: Secret Chip, Speed Chip Description: Looks like a regular chip, but it's yellow instead of blue. Campaign/Multiplayer: Yes/No Notes: These are hidden around levels, and when you find them, you can collect them to unlock multiplayer levels. There are also Speed Chips, which are exactly the same as Secret Chips, but are only obtainable by beating certain levels in a set amount of time. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.028 Washers (Silver & Gold) =============================================================================== Item Name: Washer / Gold Washer Description: Well, if you don't know what a washer is, its a circular piece of metal, with a hole in the middle. Gold washers are... gold. Campaign/Multiplayer: Yes/No Notes: Glitch collects these and uses them to buy stuff from the barter droids. Silver Washers are worth one, and golden washers are worth 25. Blow up enemies and pick up their washers, or find them laying around on the floor. Golden washers are pretty rare, and usually are hidden well or come from Ultra Titans. Only silver washers jump to Glitch when he gets near. Golden Washers have to be walked into to be picked up. The first time you beat a level, make sure you get as many washers as you can, because if you replay a level, you can't get more washers. Only the amount you got the first time you beat the level will count. Same thing with weapons, weapon EUK's, and batteries. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.029 EUK (Equipment Upgrade Kit) =============================================================================== Item Name: EUK (Equipment Upgrade Kit) Description: Box of ammo and gun parts, with a red circle above it, containing the weapon icon of the gun it upgrades. Campaign/Multiplayer: Yes/No Notes: You can buy these from the barter droids, or you can find some hidden in one player levels. These upgrade your weapon level. If you buy the upgrade, and then find it in the game, you can pick it up, but it wont do anything to your gun. I recommend looking for the upgrades first, before buying them. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.030 Robot Control Terminal =============================================================================== Item Name: Description: Looks like a green and red arcade game console. Campaign/Multiplayer: Yes/No Notes: These terminals allow you to control other enemies without having to hijack them. Sometimes you need to find a chip to activate them. Be careful, some you can re-use, but others only work once. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 3.031 Switch Console =============================================================================== Item Name: Switch Console Description: Skinny, Waist-high console that glows yellow, green or red at the top. Campaign/Multiplayer: Yes/No Notes: These are used to unlock locked doors, or activate things. Switch Consoles that need chips are yellow. Ones that just need to be activated are green. Red switch consoles need to be activated by a Mil Grunt. _______________________________________________________________________________ \ / \\___________________________________________________________________________// SECTOR FOUR: Enemies, Vehicles and Turrets //ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\ / \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.--- E, V & T Info =============================================================================== Unit Name: Enemy Name Weapons: Weapons this unit carries. Open D-Port: Whether you can hijack this unit or not. Destroy With: Weapons to kill this unit with. Description: Physical description =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.001 Mil Grunt =============================================================================== Unit Name: Grunt Weapons: *See Description* Open D-Port: Yes Destroy With: Any weapon. Description: Most common enemy, These units are a little taller than Glitch, but not smarter by any means. They have a big torso, buy small legs arms and head. Not hard to kill, but sometimes come with a shield barrier. Shoot the shield with a SPEW to quickly deactivate it. If you shoot their arms, sometimes it will come loose and keep firing, and he'll shoot his own teammates! Purple: Purple Mining Laser & Coring Charge Red: SPEW & Coring Charge Green: Rocket Launcher & Coring Charge Black: Rivit gun & Coring Charge Light Grey: Flamethrower & Coring Charge =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.002 Guard =============================================================================== Unit Name: Guard Weapons: Giant Axe, Shotgun-like laser fire, Speed Open D-Port: Yes Destroy With: Rocket Launcher, Scatter Blaster, Coring Charges, SPEW. Description: Reddish Purple Robot which ooks like some kind of Greek God. Ok Armoring. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.003 Titan & Ultra Titan =============================================================================== Unit Name: Titan Weapons: Double Chain gun Arms, Rocket Launcher, can jump on enemy and squash them or double jump and do a damaging sonic stomp. Open D-Port: Yes Destroy With: Magma Bomb, Coring Charges, Rocket Launcher. Description: Looks like something from "Transformers". Blue armored chest, right shoulder-mounted rocket launcher and huge arms & legs. Pretty massive robot. Sometimes, it can come "Ultra", with its own shield, and its Rocket Launcher that has the one-missile-becomes-four upgrade. Ultra Titans sometimes have golden washers. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.004 Trooper =============================================================================== Unit Name: Trooper Weapons: Double Blasters on either hand. Can fly and use melee attack. Open D-Port: Yes Destroy With: Rivet Gun, SPEW, Cleaner. Description: Looks like a dark blue, light blue and lime green skydiving raptor robot. Be careful, when it blasts into the air, it can shoot forward and hit you causing allot of damage. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.005 Leech =============================================================================== Unit Name: Leech Weapons: Can Fly, and comes after you and hits you with its four legs. Open D-Port: No Destroy With: SPEW, Scatter Blaster, Rivet Gun. Description: Looks like a robotic head with a jet inside its neck and four legs. It will fly at you and whack you with its legs, or it can pick you up and shake some washers out of you. I think they are creepy, so blow them up fast. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.006 Snerq =============================================================================== Unit Name: Snerq Weapons: Can fly, has two laser cannons, and is very quick. Open D-Port: No Destroy With: Rivet Run, Cleaner. Description: Looks sort of like a mini jet version of a Predator. Very fast and small, and if not taken care of fast, they'll eat up your health. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.007 Predator =============================================================================== Unit Name: Predator Weapons: Can fly, has four giant cannon arms that shoot lasers, or a barrage of really powerful blasts. Open D-Port: Yes Destroy With: Rivet Gun, Rocket Launcher, Cleaner, Slingshot Coring Charges Description: Huge flying red & silver four armed robot. Blow off its laser cannons while fighting it, so it cannot hurt you as badly. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.008 Scout =============================================================================== Unit Name: Scout Weapons: Alerts Alarm consoles of intruders, can ram Glitch and explode. Open D-Port: No Destroy With: Slingshot Coring Charges, Rocket Launcher, Rivet Gun Description: Red little bot with tank treads, and an antenna thing with blinky lights at the top. Blow these up fast, or avoid them all together. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.009 Scientist =============================================================================== Unit Name: Scientist Weapons: Can Shoot Red (damaging) electricity if it's your enemy, or blue (healing) electricity if you've recruited it. Open D-Port: No Destroy With: Rocket Launcher, Rivet Gun, SPEW. Description: Looks like an odd.. I don't really know how to describe it. It's tall and skinny, and has little thin arms that shoot electricity at you. It floats around, and is not very fast, but can damage you pretty well if you don't kill them. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.010 ZombieBot (WTF?) =============================================================================== Unit Name: Zombiebot (WTF? if you look it up with the Scope) Weapons: Runs at you and slashes you. (You can get stuck in a corner) Open D-Port: No Destroy With: Rocket Launcher, Scatter Blaster, Slingshot Coring Charges. Description: Weird things that are comprised of floated junk. They don't talk, but they make funky screeching noises. You have to kill them once, let them COMPLETEY respawn, and kill them again. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.011 ZombieBot King (Ugly Mofo) =============================================================================== Unit Name: Zomebiebot King (Ugly Mofo if you look it up with the Scope) Weapons: Huge Mace on a chain, and can pick you up and BBQ you with his flaming bad breath. Here's a Tic-Tac dude. Open D-Port: No Destroy With: Shoot him with the Scatter Blaster, Rocket Launcher, or SPEW, while dodging his mace, and when he bends over panting, throw a coring charge into his mouth. Do this about 6-7 times to blow him up. Description: Big fat junky looking metal robot. Goes "Raaaaawwwwr!!" and stuff. You only meet him in one level 9, The ZombieBot King. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.012 Droid (Spy) =============================================================================== Unit Name: Droid (Spy) Weapons: Rocket Launcher Open D-Port: No Destroy With: Rocket Launcher. Description: Small, yellow robots similar to Glitch, You can only fight them in level 25, Unhandled Exception. You only get a Rocket Launcher to right, but you can use whichever level gun you had the previous mission. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.013 Swarmer Spider =============================================================================== Unit Name: Swarmer Weapons: Runs after you and latches on, and scratches at your armor, damaging you. Open D-Port: No Destroy With: Toaster, Magma Bomb Description: Tiny little silver robots, that look like spiders. Usually found streaming out of cracks in tunnel walls, these things jump on you and rip, scratch, and drill at you until you blow up. Double jump to get them off you. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.014 Sentry =============================================================================== Unit Name: Sentry Weapons: Four machine gun cannons, rocket launcher Open D-Port: No Destroy With: Rocket Launcher, Rivet Gun, Slingshot Coring Charges. Description: Giant red stationary gun turret, the Sentry fires at you when you get within its Line of Sight. It will shoot you with four machine gun cannons, and every few seconds, a rocket. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.015 Mortar =============================================================================== Unit Name: Mortar Weapons: Fires a huge exploding cannonball at you. Open D-Port: No Destroy With: Rocket Launcher, Coring Charges, Rivet Gun. Description: Looks like the Sentry, but instead of the machine guns and rocket launcher, it looks like a giant cannon in the middle of it. Be careful, red targeting marks will appear on the floor near it. Takes allot of damage, but keep at it, and it will eventually explode. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.016 General Corrosive =============================================================================== Unit Name: General Corrosive Weapons: Rocket Launcher, Can step on you, can spawn Troopers. Open D-Port: No, but you take control of him the second time you meet him. Destroy With: Cleaner, Coring Charges, Rocket Launcher, Rivet Gun, SPEW, Scatter Blaster. Description: GIANTLY HUGE robot, about a gazillion times taller than Glitch. He's purple and silver, and the first two times you meet him, invulnerable. You will know when you meet him. Be careful, he likes stepping on you. For a Super General, with invulnerability and his own army and stuff, he seems pretty stupid. After all, basically his dialog consists of "RaArRrg! and RoArGhR!"... =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.017 Anything Liquidy & Evil Looking =============================================================================== Unit Name: Water, Liquid, Lava, I dunno. Weapons: If you fall in it, you will instantly die. Open D-Port: No Destroy With: NOTHING! The ultimate enemy. Description: Anything liquidy is basically an instant death to Glitch. Try to stay away from edges of cliffs and stuff when around this fearsome enemy. I think I died more often from jumping into evil liquid than from enemy fire! =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.--- Vehicles/Turrets =============================================================================== Vehicle Name: Name of vehicle Capacity: How many units can ride on it, or use it at once. Weapons: Weapons this vehicle/turret comes equipped with. Description: Short Physical Description. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.018 RAT (Rapid Armored Transport) =============================================================================== Vehicle Name: RAT (Rapid Armored Transport) Capacity: 2. Driver and Gunner, plus other robots can stand on it while it's moving. Weapons: It comes equipped with a 360 degree swiveling gun turret on the back. Not very strong, but its good for doing hit and run missions. Description: Looks like a red long tank, but with six wheels. Has a ball-like gun cannon on the back. My favorite Vehicle. I prefer to call it an "MGT", or Mobile Gun Turret. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.019 Loader (Hovercraft) =============================================================================== Vehicle Name: Loader Capacity: One. Driver/Gunner. Weapons: Small Machine gun, and giant claws for picking small units up with. Description: This looks like a roman chariot, morphed with a yellow sub, and has two hover jets on either side, with a giant gray pincer on the front. Pretty fast, but can topple over easily. If you're playing on teams, you can grab your teammate in the pincers, fly around pretending it's a two person vehicle. Only problem, is that your pincered pal is vulnerable to fire, and has to use his own weapon. Better left for a rare quick retreat maneuver. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.020 Sentinel (Tank) =============================================================================== Vehicle Name: Sentinel Capacity: One. Driver/Gunner. Weapons: Rocket Cannon, Machine Guns, can drive over small enemies. Description: Looks like a kind of squished brown tank. Not particularly fast, but probably the strongest weapon-carrying vehicle. Be careful not to run over your own teammates... :-S =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.021 Gun Only Turret =============================================================================== Turret Name: I call it the "Gun Only Turret". Capacity: One. Aimer/Gunner Weapons: Long, small Machine gun. Description: Found in multiplayer level "The Trenches", this is just a stationary gunning turret. Has one Long machine gun swivel part attached to a wide base with four leg-like corners. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.022 Gun / Grenade Turret =============================================================================== Turret Name: I call it the "Gun / Grenade Turret". Capacity: One. Aimer/Gunner. Weapons: Four machine gun cannons, and one grenade launcher. Description: Found in multiplayer level "Matt's Big Gun Fun", this is a stationary turret with four cannons, that as they fire recoil. It can also shoot a grenade bomb, but you need to look up to fire it over greater distances. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 4.023 Gun / Missile Turret =============================================================================== Turret Name: I call it the "Gun / Missile Turret". Capacity: One. Aimer/Gunner Weapons: Four small machine gun cannons and a rocket launcher. Description: Fount in multiplayer level "Big E's House", this is basically a "Sentry" you can control. _______________________________________________________________________________ \ / \\___________________________________________________________________________// SECTOR FIVE: Multiplayer //ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\ / \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 5.000 Multiplayer Info =============================================================================== Here are a couple tips and tricks for Metal Arms: A Glitch In The System Multiplayer! I have the base information down, but I might occasionally add something extra. -To change the color of the Glitch you play as in Multiplayer, go to "Campaign", load the name you use in multiplayer. Choose "Edit Settings" and then "Multiplayer Color" to select any of 6 colors Glitch can appear in. -If you kill a human enemy three times without dying, the screen will flash and say "Super Brawling Bot!". If you kill a human enemy five times without dying, the screen will flash and say "Brawling Bot Supreme!" and three Grunts will appear from nowhere and fight on your side as if you've recruited them. You can only get the three Grunts once a game, for each person. The Grunts will be color-coordinated to their owner. This is the only way to get a pink Grunt or a yellow Grunt. No matter the color, the Grunts will always have SPEW's. Yellow: Yellow Grunt Blue: Blue Grunt (I think it looks more like a Dark Purple, but whatever...) Purple: Pink Grunt Red: Red Grunt Green: Green Grunt Black: Black Grunt -Sometimes, you will pick up a weapon, and it will be level 1 or 2. If you are lucky, search the level for the same gun, just in a different location. Picking it up will upgrade your gun. Example: You get a level 2 Rivet Gun in area one. Then you find another Rivet Gun floating in area two. Generally, picking up the second Rivet Gun will upgrade your gun to level 3. -You can recruit the gun turret in "Big E's House" along with the legs of a blown up Mil enemy. The legs won't do anything, but they will run around following you everywhere and it will stop the bot from respawning, because the bot is still considered alive and not fully destroyed. Level Info: Level Name: Name of the multiplayer level. Robots: What types of robots there are in this level, and how many of each. Vehicles: What vehicles appear in this level, and how many of each. Turrets: What type of gun emplacements appear in this level. Overall Level Rating: I'll rate this level 0-10/10 based on fun, level design, strategic locations, and overall coolness. Level Notes: Any extra notes about this level.* *I have not added this information to my levels yet because I am working on finishing my walkthrough first. I will come back to this when the guide is completed. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 5.001 Big E's House =============================================================================== Level Name: Big E's House Robots: Two Titans, and One Trooper. Vehicles: None Turrets: One Gun / Missile Turret. Overall Level Rating: 7/10 =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 5.002 Mil Factory =============================================================================== Level Name: Mil Factory Robots: Four Grunts (Red, Green, Black and White) Vehicles: None Turrets: None Overall Level Rating: 7/10 =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 5.003 Tanks A lot =============================================================================== Level Name: Tanks A lot Robots: Two Titans. Vehicles: Three Sentinels, One Loader. Turrets: None Overall Level Rating: 6/10 =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 5.004 Last Minute Effort =============================================================================== Level Name: Last Minute Effort. Robots: Two Troopers, Two Predators. Vehicles: Two Loaders. Turrets: None Overall Level Rating: 7/10 =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 5.005 Mac Attack =============================================================================== Level Name: Mac Attack Robots: Two Elite Guards. Vehicles: None Turrets: None Overall Level Rating: =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 5.006 Old Droid Canyon =============================================================================== Level Name: Old Droid Canyon Robots: Two Titans, Two Troopers, One Guard. Vehicles: Two Sentinels. Turrets: None Overall Level Rating: 6/10 =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 5.007 The Trenches =============================================================================== Level Name: The Trenches Robots: Two Titans. Vehicles: One Loader. Turrets: Two Gun Only Turrets. Overall Level Rating: =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 5.008 Matt's Big Gun Fun =============================================================================== Level Name: Matt's Big Gun Fun Robots: Two Titans. Vehicles: Two RAT's, Two Sentinels. Turrets: Two Gun / Grenade Turrets. Overall Level Rating: 10/10 * I have drawn up a map for this level, which you can find at this site address: http://db.gamefaqs.com/console/gamecube/file/metal_arms_level_8.gif * =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 5.009 Morbot Land =============================================================================== Level Name: Morbot Land Robots: One Titan, One Trooper. Vehicles: One RAT, One Sentinel, One Loader. Turrets: None Overall Level Rating: 8/10 =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 5.010 The Reactor Factor =============================================================================== Level Name: The Reactor Factor Robots: Two Troopers. Vehicles: None. Turrets: None. Overall Level Rating: 7/10 =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 5.011 DMA Death Sphere =============================================================================== Level Name: DMA Death Sphere Robots: Two Troopers. Vehicles: None. Turrets: None. Overall Level Rating: 4/10 =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 5.012 Ruins =============================================================================== Level Name: Ruins Robots: Two Titans, One Predator. Vehicles: None. Turrets: None. Overall Level Rating: 6/10 =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 5.013 The Coliseum =============================================================================== Level Name: The Coliseum Robots: One Elite Guard, One Trooper. (They spawn only one at a time though.) Vehicles: None Turrets: None Overall Level Rating: 6/10 =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 5.014 Corrosive City =============================================================================== Level Name: Corrosive City Robots: Two Troopers, One Titan, One General Corrosive*. Vehicles: None. Turrets: None. Overall Level Rating: 10/10 *You can play as the non-invincible form of General Corrosive if you have unlocked Corrosive City, and have all of the secret chips. In order to control him, you must turn off vehicles in the multiplayer level edit menu. To control him, you must take jump pads in the middle of the area to the top of a metal walkway with a Robot Control Terminal on it. If it says it is inactive, check your level settings again to make sure you have all vehicles turned off. _______________________________________________________________________________ \ / \\___________________________________________________________________________// SECTOR SIX: Last Things To Cover //ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\ / \ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 6.001 Copyrights =============================================================================== Metal Arms: Glitch in the System All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. (c) 2003 Sierra Entertainment, Inc. All rights reserved. Sierra, The Sierra logo and Metal Arms are trademarks of registered trademarks of Sierra Entertainment, Inc. in the U.S. and other countries. Vivendi Universal Games and the Vivendi Universal Games Logo are trademarks of Vivendi Universal Games, Inc. Developed by Swingin' Ape Studios. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 6.002 Credits =============================================================================== -Thanks "Gamelord12" for his "FAQ/Walkthrough". -Thanks "pikmario" for his/her "Items/Weapons/Enemies FAQ". -Thanks "doninss" for his/her "Enemy/Item Location FAQ". -Thanks "HAL486", "Sparhawk486" and "LastManStanding" for your "Secret Chip Locations and Times" FAQ. -Thanks Nintendo for making the GC, THE ABSOLUTE BEST game console there is! -Thank you Sierra and Swingin' Apes Studios for creating one of my most favorite games of all time! -Thank you everyone at gamefaqs.com, for various info to help me compile my walkthrough. -I'd like to thank all the sites that are nice enough to post my guide. Thanks! -Me, for making this painfully accurate guide. -My cousins, Kayla & Danny for various help on my guide. -My friends Shane, Chris, Erik, Robert, Jordan and Kai. Thanks! -My parents, for spawning such a wonderful addition to mankind. -My future REAL girlfriend, if I ever get one.... S=-) =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 6.003 Email Guidelines =============================================================================== You can reach me at "CatSnack513@hotmail.com". I check this email account about five times a week. Please don't email me asking about something covered in my guide. I do appreciate emails informing me in case my information is incorrect, if there is something I missed, or if you would like to compliment or comment on my guide. Please no "Your FAQ SUX!" or anything like that. All Emails should contain "Metal Arms" as their subject, or I might not recieve them. I would love to recieve emails with your personal opinions about my guide too! Thank you! *UPDATE* My hotmail email has been deleted because of inactivity, and I am currently in the act of re-activating it. =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 6.004 Legal Info =============================================================================== Copyright 2004 CatSnack (Michael Dunn) This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This means, don't use my Walkthrough without asking! Here is a list of all sites currently allowed to use my Walkthrough: www.gamefaqs.com www.cheatcc.com www.cheathappens.com www.cheatplanet.com http://faqs.ign.com http://www.cheats.de =============== ŻŻ\__/ŻŻ\__/ŻŻ\ 6.005 Final Words =============================================================================== If you would like to download the Metal Arms Soundtrack, visit this site: http://sierra.com/downloadfile.do?mediaid=8949 I would just like to thank everyone who read this entire thing. I hope it was very helpful to you! Well, I guess this is pretty much goodbye, so... I hope your life is very long and prosperous, and maybe, one day in the future, when I have completely overtaken the planet of Earth, you can say, "Hey! I know him! He helped be beat Level 32 of Metal Arms! That one was soo hard!" -*gets whipped with laser weapon from guard*- "NO TALKING SLAVE!" Until We Meet Again... -*Vanished into darkness, followed by a giant crash.*- ---END OF GUIDE. GO HOME. FIND SOMETHING ELSE TO DO. GO ON, SHOO! SCATT!---