[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] L O S T O D Y S S E Y (XBOX 360) BOSS GUIDE AUTHOR: PAUL MICHAEL (VHAYSTE®) CONTACT/PAYPAL EMAIL: vhayste@gmail.com Main Page: http://vhayste.blogspot.com Blog: http://vhayste01.blogspot.com For the Full PDF walkthrough of this game, visit: http://faqs.ign.com/articles/861/861119p1.html __________________________________________________________________________ C O P Y R I G H T ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This document is copyrighted to me, Vhayste®. It is intended for ~PRIVATE~ use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. Unauthorized distribution of any resources found in this document, a part of the document or as a whole is considered violation of the copyright law This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. __________________________________________________________________________ V E R S I O N ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 9:34 PM 3/8/2009 - Finished the Guide __________________________________________________________________________ BOSS GUIDE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ + HIGHLANDS OF WOHL + --------------------- TARGET: HEAVY TANK RIGHT UNIT, HEAVY TANK LEFT UNIT In this battle, you will have two targets available. When attacking either unit, a message will be displayed that after attacking a unit, the damaged one’s defense system will be activated while the other will be opposite. That should give you a hint already to alternate your attacks between the left and right units. The enemy damage is bearable for your level. Just heal as you need. Remember to guard when the tank raises its blade up. After removing the two units, another target will be available for you. TARGET: TANK’S MAGIC ENGINE Attack the engine and watch more of the following scenes. + Ipsilon Mountains | Peak + ---------------------------- TARGET: GRILGAN ITEM(S): SLOT SEED ELEMENT: WIND SP/GOLD: 10/750G For this battle, stay on the offensive. Its attacks are really damaging and you will really to need to get rid of it as quickly as possible; a prolonged battle will put you into disadvantage. With Flame Rings equipped, attack using Seth and Kaim. Try to get Perfect releases as much as possible since it further enhances the weapon and elemental damage. Have Jansen cast Flare. At LV15, it can deal 200+ damage to the boss. With Guard Heal and Stand Ready, it is possible to just guard the whole battle and safely pummel the boss with Flare. The Anti-Poison skill will be very handy here to avoid wasting turns and HP for getting rid of poison. The boss also has a powerful all-party attack (Down Burst) that deals tremendous damage to the whole team. If this is the case, it will wise to just guard, heal and pray it doesn’t use it again soon. The target’s HP is around 1600-1700 so if your attackers can deal 100+ damage per normal hit, then you can defeat this guy without any trouble. TARGET(S): MAGIC INSECT (x5) ITEM(S): NONE ELEMENT: WIND SP/GOLD: NONE TARGET(S): BOGIMORAY (x2) ITEM(S): NONE ELEMENT: FIRE SP/GOLD: NONE Once you get thrown to the battle, attack the insects first. They are weak against fire so use Flame Rings and Flare to get rid of them. Bogimoray will absorb the insect’s magic energy every turn and fill up the Drawn MP gauge to the top left. The more the insects, the faster the gauge will fill up. Once charged fully, Bogimoray can unleash a devastating all-party spell that can cause Paralysis; this can easily end the battle if you are not prepared. That is where the Anti-Paralysis skills and Yellow Band takes place. Have Seth and Kaim master the skill and equip the Band to Jansen. Every turn, at least two insects will reappear. Just continue getting rid of them and you will have an open path to attack Bogimoray directly. Make sure that you change your Flame Rings for Aqua Rings or better yet, an Adamantis Ring for some extra water damage. After defeating the first Bogimoray, another one will appear. You will be immediately thrown to a second round. In this second round, the oversized worm will have a full Drawn MP gauge. Guard all your characters for this whole turn. After it releases its special attack, just repeat the process and you’ll win the battle – with no exp, sp or gold. + Sorcerer’s Shrine | Altar of the Abyss + ------------------------------------------ TARGET(S): OBSIDIAN TENTACLES (x4) ITEM(S): NONE TYPE/ELEMENT: MAGIC/NONE SP/GOLD: NONE Cooke will be snatched and will be held hostage during this battle. If her HP drops to zero, the battle will end. The tentacles will be continuously absorbing her HP and MP while attacking you so you really need to move quickly to save the brainy kid. Concentrate your attacks on Tentacle C. Don’t use buffs and Prism at the moment; attack like crazy with Seth and Kaim while Jansen casts quick spells like Flare. The all-party attack Obsidian Sigh is not that damaging to prompt you to heal for the first few turns. Once the tentacle drops Cooke, she will return to battle formation. Immediately have Seth and Kaim guard (with Guard Heal this will recover GC as well) while Jansen casts Prism/ Zypher and Cooke casts Zypher – depending on the damage inflicted to your team. After recovering, have Jansen pound the enemy with Prism while have Cooke use Casting Support on Jansen. You can have Seth and Kaim guard or attack. Either way will work. TARGET(S): OBSIDIAN MIASMA ITEM(S): NONE TYPE/ELEMENT: SPIRIT/NONE SP/GOLD: NONE After getting rid of the four tentacles, the second phase of the battle will take place. Possessed Mack will confront you but with another condition: if his HP drops to zero, its game over. To win this battle, cast Sleep on Mack. The real boss will be can be targeted by attacks while the host is sleeping. Pound it with everything you got until it is defeated. Just repeat the process if ever Mack wakes up and you still haven’t defeated the boss yet. + City of Numara | White Square + --------------------------------- TARGET(S): MAGIC HEAVY TANK, CANNON, TANK UNIT, CANNON UNIT ITEM(S): MYSTERIOUS PERFUME TYPE/ELEMENT: MECHA/ NONE SP/GOLD: 13SP/3000G If you notice in the upper left hand corner of the enemy information screen, there are two gauges. One for Tank Power and other is for the cannon. The gauges are filled up when the units absorb MP from your characters, charge up or when a magic attack is used. When at least one of the gauges is full, the tank will unleash a very damaging, all-party attack. First, concentrate on taking out any of those units. Just target one unit at a time to destroy it quicker. Have Jansen cast All-Barricade and have Cooke use Casting Support on Mack. Have Mack cast Spirit support spells, preferably Powera for your front row guys then Minda for the mages. If you have a Jamming Ring or better yet, a Jamming Ring Ultra equipped, your damage per hit should be around 170-250 DMG. I find Combo as the most effective in dealing greater damage since you can perform a two-hit attack, without compromising your base attack rating. Just use this frequently to destroy the units much faster. Once the two units are destroyed, concentrate your fire on cannon to stop its all-party attack. Cast Zephyr if you need healing. Now you can have Jansen cast offensive spells. You can cast Prism to damage both the Cannon and the main tank body. There should be no problems from here on so continue attacking with everything you got to end this battle. + Old Sorceress' Mansion | Old Sorceress' Hermitage + ----------------------------------------------------- TARGET(S): BODY OF THOUGHT (x4) ITEM(S): NONE TYPE/ELEMENT: MAGIC/ ALL SP/GOLD: NONE In this battle, the boss is not the sorceress herself but the four targets around her. The only move she has is “Scream”, which changes the elemental affinities of the BOTs (Body of Thoughts). The BOTs also has a “mine” skill active meaning that any physical attacker will also receive a relative amount of damage when the BOTs are attacked. Also, they won’t attack your party but will entirely focus their attention to the sorceress. You’ll need to move quickly since that 1100 worth of HP will only last for a few good turns. If you have high level, just attack them (ignore the “mine” damage) and cast Prisma. Alternatively, you can use Gamble for random, non-elemental damage. Each of them has 1550 worth of HP so make sure you concentrate on one bot for your attackers while at least one of your magicians splash out all-damaging spells. After the battle, watch the scenes. + The Black Cave | The Great Hall of Foul Creatures + ----------------------------------------------------- TARGET(S): ROUGH QUEEN, ROUGH SERVANT (x4) ITEM(S): SLOT SEED TYPE/ELEMENT: ORGANIC/ EARTH SP/GOLD: NONE For starters that didn’t took the time to level grind as suggested in this guide, you’ll have a challenge here. The attacks of these enemies causes curse, petrify and virus. Not to mention that their attacks are really damaging. When the queen uses Pheromone to one of the servants, that servant will have increased abilities. Its allies will attack the charmed servant out of envy but it won’t be a cheap way to win. Heal and recover often; have your casters use Refresha or Wall to recover the front row’s GC. The queen will also use the skill Cry to call reinforcements if her original group of servants are eliminated or reduced to 1 or 2. The reinforcements doesn’t recover the GC and you can also pummel the queen with Gamble. Having Wind enchanted rings for your attacks is a good idea also to quickly get rid of the enemy wall. You can also steal an extra Slot Seed from this enemy, which is very helpful if you are planning to use Sarah in the long run. The queen will also flee from battle if its HP is on critical level and if you haven’t defeated it successfully. If you hunt it again, it will have 4 servants again but its HP will still be the same when you left it off. Defeat all of the enemies to end the battle. + Samanese Sea + ---------------- TARGET(S): MANTALAS, MANTA (x3) ITEM(S): BUG’S STOMATCH TYPE/ELEMENT: ORGANIC/ WATER SP/GOLD: NONE Having Bio and Earth Rings or better versions of them would be very helpful in this battle. Their attacks cause occasional paralysis as well. As usual, Prisma and Cut Down will be very effective here in withering the enemy GC. Use Refresha or Walla to recover your party’s GC as well.The Mantala will jump off from battle after calling reinforcements using Bizarre Howl. Once it reappears, pound it with all your most powerful attacks. It should take that long to defeat the Mantalas and ending the battle. After the battle, you will also unlock “Seth’s Dream Part 2” (#21) after more scenes. You’ll be docked at your next destination automatically. + Ice Canyon | Snowy Plateau + ------------------------------ TARGET(S): DINOZAORO ITEM(S): SLOT SEED TYPE/ELEMENT: ORGANIC/NONE SP/GOLD: 10SP/8000G This dino has a lot of HP, about 20000+. Well no worries; again for the nth time, if you have level grinded as early as disc 2 in Numara Atoll, this boss is just child’s play. One of its attacks that you should look out for is Headbutt. It deals damage to your party and messes up your formation, bringing everybody up front. The second attack is Bind Voice that causes Formation Paralysis – making you unable to change your party’s formation during battle. Its normal attacks alone does considerable damage and can eradicate your party easily. For the normal tactics, cast All-Generate to your characters and other defensive skills. Heal with Zyphera and equip rings that provide you with the skill Bio Killer. Bio Rings are your first choice but there are better versions of it, especially the one Ringmaker Trace creates. Cast support skills like Powerus and Speeda to your main attackers and cast Mindus to your offensive spellcasters. Just continue attacking, keep everybody’s HP above 50% and you should be safe. You can also steal its Slot Seed. + Ice Canyon | Ice Gorge + -------------------------- TARGET(S): ELMON LEADER, ELMON (x5) ITEM(S): MIND BANGLE TYPE/ELEMENT: NONE/EARTH SP/GOLD: 5SP/1000G The battle isn’t hard at all. The front guys have very low HP and one Prisma should be enough to eradicate the enemy wall. The leader has some powerful moves this time, including an All-Seal spell to silence your magicians. Have your magicians equip the Seal Blocker accessory or Anti-Seal skill so that they can ward off this effect. Just continue attacking with Wind Based attacks and rings and you should do fine. Also, after this battle, any enemy elmon you encounter will not steal from your party anymore. + FROZEN TRAIL + ---------------- TARGET(S): LIVING ICE ITEM(S): NONE TYPE/ELEMENT: MAGIC/WATER SP/GOLD: 10SP/5000G Magic Killer skills and Ground Based attacks are very helpful in this battle. With just HP6000+, this battle shouldn’t take that long. If you have Jansen up front, equip him with the accessories providing the Guard Heal and Stand Ready skills to act as a decoy wall. At the back, have Cooke take care of the healing and buffs and Ming on the offensive. Grounda deals fast damage. Mack will act as your primary attacker so have him cast Powerus and Speeda on himself during the first turns. If you want, you can have Mack use Combo or Combo 3 after buffing him up to deal massive damage to the boss. + Uhra Army | Underground Dock + -------------------------------- TARGET(S): MAGIC BEAST, DOCK CRANE ITEM(S): NONE TYPE/ELEMENT: BEAST/NONE SP/GOLD: NONE Your objective here is fill the Charged Power Gauge to the top left. By default, only Sed can attack the crane from a distance. Steal the Crystal Fragment first from the boss, then you can equip Tolten and Seth with some accessories that will enable them to use Black Magic. The boss will also charge and release a damaging attack. If you are fairly leveled, you can have Seth guard on every turn while Tolten and Sed fill the gauge. Once the gauge is filled, the battle will end. Watch the scenes. You’ll need to escape and to do that, you’ll be thrown in a small yet serious mini-game. View the tutorials to better understand what you need to do. TIPS: If you miss pressing the correct button, the Nautilus will be hit by enemy fire and lose a life. The Nautilus has 3 lives only; so that means miss 3 times and it’ll be Game Over. Remember that you can pause the game as soon as a new button comes up so that you can press it correctly. For the button-mashing commands, holding your controller normally and pressing the corresponding button as fast as you can will not be enough. Put the controller on your lap and start button mashing there, arcade-style. You’ll need to do at least 5 button mashing commands before you can leave the sewers. Watch the ending after that. + Burning Cave | Underground Lake + ----------------------------------- TARGET(S): ICE MAGIC BEAST ITEM(S): NONE TYPE/ELEMENT: ORGANIC/WATER SP/GOLD: 10SP/8000G In this battle, you can’t use spells since the enemy has some kind of auto-reflect skill. For that, have Mack equip rings with Bio Killer or Earth LV?. The Quake Ring (Earth LV3) is the best, since it can deal 1500+ damage per hit. Have your casters use buffs and protection spells. If you have composite spells, All-Generate helps a lot in having continuous HP recovery per turn. After casting all possible buffs and support spells, have your mages use Grounda Bombs to deal damage to the beast. With just HP10000, this battle won’t take that long. + Great Ancient Ruins | Throne of Sun + --------------------------------------- TARGET(S): ANCIENT FIEND, X2 KEYSTONES ITEM(S): ANGEL RING, ANGEL FEATHER TYPE/ELEMENT: SPIRIT MAGIC/ NONE SP/GOLD: 24SP/8000G Both keystones enable the Fiend to counterattack against both physical and magical attacks. Defeating Keystone A disables the Fiend’s ability to counter physical attacks while the Keystone B disables counter ability against magical attacks. Like the Dinozaoro boss back in the Ice Canyon, this boss messes up with your formation and causes formation paralysis. If your characters’ levels are high enough, then you shouldn’t worry about that status. Concentrate on each Keystone first. Taking down Keystone A seems to be the best choice so that you can start mauling the Fiend with your attackers while your mages casts spells against Keystone B. Forcea works wonders against Keystones. Equipping your attackers with rings that provide Spirit Killer skill provides a damage bonus against these enemies. Casting buffs like Powerus further increases the damage of your primary attackers. + Great Ancient Ruins | Lunar Palace + -------------------------------------- TARGET(S): TROOKY QUEEN, X5 TROOKYs ITEM(S): SORCEROR’S BRACELET TYPE/ELEMENT: NONE/FIRE SP/GOLD: 10SP/1100G The only attack you should look out for in this battle is Item Blast. (dmg=number of stolen items X 500) If the queen uses this on somebody at the back row, then it should be okay. Start getting rid of the minions, while your spellcasters uses Aquara round the clock. If they have learned Jansen’s LV52 skill Double-Cast, then the better. After the battle you’ll get all your stolen items back. The enemy trookys here will not use the Steal move anymore. Proceed to the Throne of Sun, where you fought the Fiend a while ago. Examine the center of the glyph to get Lucent Dragon Discus and Lucent Dragon Ring. Treasure #13 found! Exit the area and head back to Terrace Cave. + Old Sorceress’ Mansion | Old Sorceress’Hermitage + ---------------------------------------------------- TARGET(S): PERSONA ITEM(S): 88 CALIBER MAGIC RIFLE TYPE/ELEMENT: NONE/WIND SP/GOLD: 10SP/10000G Kaim and Sarah are fixed characters for this battle. Have some status protections skills, like Anti-Petrify, Anti-Darkness and Anti-Paralysis. This boss loves to use its own version of Darkness, which damages the whole party, making them lose MP as well as inflicting the Dark status ailment. Persona has two sides. The normal face absorbs magic while the knight/helmet side absorbs physical attacks. Switch your attacks accordingly. It only has 12000+ HP but this battle can be very hard if you don’t know the proper strategy. Casting all generate is good. If your casters have learned Double-Cast, then the better. Just make sure your frontlines have Casting Support skill to make the casters’ turns faster. Also, this boss has an instant death attack, fortunately, effective only to one target at a time. Just cast All-Cura if your characters have multiple status effects. Using All-Generate for all characters should be a good support for keeping their HP refreshed. After the battle, you will get 88 Cal. Magic Rifle and Sarah’s Notebook as a bonus for this battle as well as the corresponding achievement. Exit to the world map and approach the Port of Numara using the Nautilus. + PORT OF NUMARA + ------------------ TARGET(S): ARTHROSAURUS ITEM(S): NONE TYPE/ELEMENT: BEAST/EARTH SP/GOLD: 10SP/8000G In this battle, use Windus if you already have access to it. Rings with Beast Killer LV3 or Wind LV3 will be very helpful in dishing additional damage. All-Generate is always a good support skill so have one dedicated healer always. After the battle, view the following tutorial for the Arthrosaurus Attack mini-game. Keep in mind that… - Its game over if even one arthrosaurus reaches the city - There are 5 items that can be picked up by examining the spots where fishes thrive (available only on this mini-game) - The best way to stop their advance is by engaging the battle, putting them to sleep and escaping Make sure your spellcasters have Black Magic Lv4 or above. Sleep never misses when used on the arthrosaurus so escape the battle immediately once it’s icon is removed from the turn indicator in the lower left corner of your combat screen. There will be four targets closing in to the city. Each of them has different elements so checking that first may help you defeat them faster. A sleeping Arthrosaurus will be indicated as a blue marker on the map, so don’t leave the targets as long as they appear as red markers on the map. + Numara Palace | Facade + -------------------------- TARGET(S): KAKANAS HEAVY TANK, KAKANAS CANNON, (x2) SUPPORT HEAVY TANK ITEM(S): 99 CALIBER MAGIC RIFLE TYPE/ELEMENT: MECHANICAL/NONE SP/GOLD: 26SP/20000G Having Mecha Killer skills help out a lot in this battle. Like the last battle with Kakanas, his heavy tank has two special attacks represented by the gauges in the upper left corner of the battle screen. The two support tanks absorb MP from the whole party to fill up the gauges. Unfortunately, they can instantly fill up the gauge with just a single absorb. Support tank A fills up the Kakanas Cannon gauge which enables the bald-headed villain to use his tank’s Full Charge Cannon attack. This deals heavy damage to the whole party. The other support tank fills up the Kakanas tank gauge which enables the boss to use the Full Hit attack. This deals heavy damage to one front character and also significantly reducing the GC level. Make sure to destroy Support Tank A first to get rid of the Full Charge Cannon attack. + SNOWFIELDS OF THE NORTHERN LAND + ----------------------------------- Jansen will remind you that a legendary spell can be found in this area. Also, you’ll notice that your party’s HP is slowly being drained. This is some sort of a little maze. Just head to the direction where the wind/particles are coming from. Do this for at least 5 times and you’ll encounter an optional boss battle. TARGET(S): BLUE DRAGON ITEM(S): BLUE DRAGON’S EYE TYPE/ELEMENT: ORGANIC/NONE SP/GOLD: 10SP/10000G Equip some good rings with Bio-Killer skills. This boss absorbs elemental damage so it will be a good idea cast healing and support spells instead. It takes turn twice (probably because of doublecast) Its attack patterns seems to be fixed; Prisma and Death/ Leveler/ All-Curse and Forceus. Leveler deals considerable damage but fortunately, it can only target one character. With only HP9350, this batlle shouldn’t take that long. Just make sure you equip Anti-Curse for your characters and avoid healing the boss with elemental attacks. Gamble works fine, but I suggest leaving the offensive to your frontline. Buff them with Powerus with Bio Killer Skills and this boss is a goner. Aside from the Blue Dragon’s Eye accessory that you’ll get as battle spoils, you’ll also get LV8 Black Magic: Leveler. The corresponding achievement for this battle will be unlocked as well. + KELOLON VILLAGE + ------------------- Talk to Kelop in the center of the plaza and agree to join the Tournament’s qualifier rounds. Equip Cooke with the best weapon and any of the following rings: Angel Ring, Planet Ring and Kelo-Ring (higher version, the better). Fortunately, all Kelolons are weak against earth based attacks. For the enhancement, having an Amulet will help in absorbing some damage. For the Qualifier rounds, Cooke will just need to defeat 4-5 enemies – all are too easy. You’ll get 5SP and (x5) Kelo-Oil as reward. Save and prepare for the finals. Remember that HP is not recovered in between matches, - First Round - TARGET(S): KELO-KELOLON HP: 460 TYPE/ELEMENT: KELOLON/WATER SP/ITEM: 5SP/(x5) KELO-HELMET The large Kelo-Kelolon casts Kelolon spell so have Kelolon Earrings equipped until this guy transforms. Usually, it will transform immediately; sometimes, you’ll need to deal damage to it first. Either way, the large target will eventually split into five Heavyweight Kelolons; this could spell trouble since they can deal substantial amount of dmg. Fortunately, each of their HP is just 80 – make sure you have at least high enough HP to endure a few attacks until you cast Shine. That spell should take care to all of them at once. - Second Round - TARGET(S): UNCLE KELOLON, WIFEENA HP: 700, 160 TYPE/ELEMENT:NONE/NONE, KELOLON/WATER SP/ITEM: 2SP/ NONE This con can deal a good amount of damage per attack and I don’t really suggest fighting him head to head physically. Try using Gamble to kill this enemy. When critical, Uncle Kelolon will call for his wife, Wifeena. This could be troublesome since Wifeena can heal him. Keep on using Gamble to any of them in case you were not able the defeat Uncle immediately. - Third Round - TARGET(S): SELF-CLAIMED LV99 HP: 770 TYPE/ELEMENT: KELOLON/WATER SP/ITEM: 1SP/ KELOLON SOUL Nothing special about this battle; just equip any of the rings mentioned above and attack. Getting a Perfect hit will definitely defeat this enemy in one hit. - Fourth Round - TARGET(S): MACK HP: -NO DATA- TYPE/ELEMENT: -NO DATA- SP/ITEM: 1SP/ NONE Nothing special about this battle either. Just attack him and the battle will end automatically. Watch the following scenes. Save, include Cooke in your battle formation. Talk to the King Kelolon to enter a boss battle. TARGET(S): KING KELOLON ITEM(S): KELONGA CROWN TYPE/ELEMENT: KELOLON/WATER SP/GOLD: 10SP/10000G This boss is surprisingly easy. Since you have your full party, equip your front row characters with the recommended rings mentioned earlier. Cast buffs and protection spells. Divide is the only offensive spell the King will cast. Covera nulls one attack but the King will be vulnerable after that. Just attack normally and this battle will be a breeze. Aside from the Kelonga Crown, you will also learn LV8 White Magic: Divide. A corresponding achievement will be unlocked as well. + Uhra |Amphitheater of the Sky + --------------------------------- TARGET(S): GOLDEN KNIGHT ITEM(S): NONE TYPE/ELEMENT: NONE SP/GOLD: NONE For the first 3 turns, you can only choose the command “Accept”. After that, you will have full control of Tolten. Attack or heal a few more turns and the Knight will mention something about “protecting oneself”. During this point, use Complete Defense immediately. The Knight will use Ultimate Hit, which can still deal massive amount of damage even while Complete Defense is active. After enduring the attack, the Ultimate Hit skill will be available for Tolten to use. Use it immediately during your turn to end the battle and learn the skill permanently. After the battle, you will also receive two very powerful equipments; the Age of the King sword and King Ring. You will also unlock the corresponding achievement. + FORGOTTEN CAVE + ------------------ TARGET(S): CAVE WORM ITEM(S): NONE TYPE/ELEMENT: ORGANIC/NONE SP/GOLD: 10SP/10000G Seth will be a fixed character here. Equip your attackers with Bio-Killer rings. This enemy can deal massive damage by attacking characters consecutively. Make sure to cast All-Generatus and other support spells to everybody and attack buffs to your attackers. Forceus works great, while having Perfect hits against the enemy further increases your damage potential. With just HP10000, this battle shouldn’t take that long. After the battle you’ll receive Gravity Rave (Seth only) and Gravity Ring. You will also receive Aneira’s Plume and unlock the corresponding achievement for defeating this boss. + NUMARA ATOLL + ---------------- TARGET(S): HOLY BEAST ITEM(S): 1000 YEAR MEMORIES TYPE/ELEMENT: BEAST/ WATER SP/GOLD: 10SP/10000G This battle isn’t hard. Just equip Anti-Sleep or Ailment Resistance skills. Beast-Killers and Earth effect rings are your best bet on winning this battle. Forceus can also deal massive amount of damage to the enemy. Cast the usual healing and support spells first. Having Null All Elements skill equipped is also essential for blocking its All-Groundus and All-Aquaus attacks. After the battle you will obtain the 1000 Year Memories accessory. This exceptional item allows your immortals to obtain +10 more skill slots, which is stackable from the existing +3 and +5 skill slot skills. + Grand Staff | Central Connector + ----------------------------------- TARGET(S): NEFARIOUS SAINTS (RED, BLUE, YELLOW, GREEN, BLACK, WHITE, GOLD) ITEM(S): NONE/NONE TYPE/ELEMENT: NONE/NONE SP/GOLD: 6SP/9000G This battle should be easy. You can have your characters equip accessories that will enable them to cast different black magics. Cast Fire to Red Saint, Water to Blue, Wind to Green and Yellow to Earth. For the Black Saint, cast Petrify, for the White Saint cast Shinus or Divide. For the Gold saint, attack it physically. Watch the following scenes and you’ll be in control of the White Boa again. Leave the Stormy Seas and save. + Grand Staff | Magic Powered Unit + ------------------------------------ TARGET(S): GENERAL a and ß ITEM(S): NONE/NONE TYPE/ELEMENT:NONE/WIND (a), EARTH (ß) SP/GOLD: 10SP/10000G These two generals aren’t that much of a problem. Equip Flare Ring or anything with Fire LV when facing General A and Cyclone Ring or anything with Wind LV when facing General B. If your level is high enough, it will be safe to defeat them during the second turn. Sed for the meantime can alternately alter the energy output; hence, lowering the amount of HP the generals recover. TARGET(S): MAGIC BEAST ITEM(S): NONE/NONE TYPE/ELEMENT: BEAST/NONE SP/GOLD: 10SP/10000G This boss shouldn’t be that hard, especially if you have Null All Elements skill active. Equip rings with Beast Killer and have your spellcasters cast defensive and support spells, then double-cast Divide for the offensive. A good 3-4 turns should be enough to defeat this boss easily. + Grand Staff | Control Room + ------------------------------ TARGET(S): DARK JANSEN ITEM(S): NONE/NONE TYPE/ELEMENT: NONE/NONE SP/GOLD: NONE/NONE You’ll just need to guard for four turns to end the battle. + Temple of Enlightenment | Altar of Truth + -------------------------------------------- TARGET(S): LEGENDARY SPIRIT SORCERER ITEM(S): SLOT SEED TYPE/ELEMENT: SPIRIT/EARTH SP/GOLD: 10SP/5000G During his first turn, he will use Obsidian Ceremony to summon an Obsidian Miasma. Casting support skills here can be troublesome since he loves to use Delete to remove all beneficial effects from your party. Also, he won’t be targetable while the Miasma is active. Concentrate your attacks to it first. Equipping Spirit Killers will be a great help in this battle. TARGET(S): OBSIDIAN MIASMA ITEM(S): NEW BACKYARD JOURNAL TYPE/ELEMENT: SPIRIT/NONE SP/GOLD: 6SP/3000G The Miasma shouldn’t take that long to defeat; especially if you often land perfect strikes with the Spirit Killer 3+ active. You can also cast Divide to defeat it faster. After the Miasma is defeated, the Sorcerer will summon two more reinforcements. TARGET(S): X2 REVERSE SOUL ITEM(S): NONE TYPE/ELEMENT: SPIRIT/WIND SP/GOLD: 6SP/2200G These enemies are weak to fire to have your mages dual-cast Flarus. Having Fire LV3 skill like the Sun Ring or Flare Ring can deal enormous amount of damage to the targets. Each of these souls have around 22000+ HP, making a formidable GC wall for the sorcerer. Fortunately, these guys can be disposed easily within 2-3 turns. Once the two targets are down, start attacking the Spirit Sorcerer Fu. He has some really good attacks so don’t let your guard down. Heal often as All-Generatus is your friend in any battle. After the battle, you will obtain LV8 Spirit Magic: Sacrifice Self. + TOWER OF MIRRORS + -------------------- TARGET(S): LUMINOUS MAGIC BEAST ITEM(S): NONE TYPE/ELEMENT: BEAST/NONE SP/GOLD: NONE/NONE This beast absorbs almost all magical attacks so cast Powerus to your attackers, have them equip some Beast-Killer rings. You can still use Shadowus, through the damage may not even reach a thousand. Watch out when its receptors/tentacles turn red; that is the signal that it can be targeted with magical attacks. Unleash your Divide or Leveler! TARGET(S): GONGORA ITEM(S): NONE TYPE/ELEMENT: ??? / ???? SP/GOLD: NONE/NONE Watch more scenes and the next battle will unfold. This is somewhat a scripted battle so just play along for the meantime. Cast the usual defensive and support spells and attack. This boss changes types and elements every turn so you will need to switch rings accordingly. After Jansen provides his support, more scenes will follow. The second part of the battle will start afterwards. As the second round starts, you will notice that whenever you use buffs or enhancements, Gongora immediately removes it; in that case, concentrate on the offensive and just rely on the proper rings for extra damage. Leveler is a very solid spell to cast here. Double-casting it is even more rewarding, capable of dealing 5-digit damage. The enemy still changes Types/Elements every turn so think before you attack. The battle shouldn’t be that hard, honestly. Just watch the ending scenes and save your game on a separate slot. You’ll also unlock the 125G worth of points for finishing the game. __________________________________________________________________________ C R E D I TS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Thanks to S of IGN for giving the chance to cover this great game. - To my friends and family for their support - To you for picking up this guide and using it. If you have comments, suggestions or questions not covered by the guide, please send your queries to: vhayste@gmail.com. Please include “Lost Odyssey” in your subject line, otherwise it may be tagged as spam by my mail filters. I apologize but I will likely ignore queries that can be answered by searching the guide. Thank you again!