+============================================+ \ ------------------ / / L E M O N Y S N I C K E T ' S \ \ / / A SERIES OF UNFORTUNATE EVENTS \ \ ------------------ / +============================================+ \=======================================================\ /------ TABLE OF CONTENTS -------/ \=======================================================\ 1.0 FAQ Introduction .5 Version History 2 Game Introduction 3 BASICS - Controls - Other Information - Character Information - Violet Baudelaire - Klaus Baudelaire - Sunny Baudelaire - Count Olaf - Mr. Poe - Uncle Monty 4.0 MAPS 4.1 The WEST HALLWAY and all the rooms coming off it. 5.0 INVENTIONS 6.0 THE GUIDE - Part One - Count Olaf's House - Part Two - Justice Strauss' Library - Part Three - Back to Count Olaf's House - Part Four - Escape from Count Olaf's House - Part Five - Uncle Monty's House - Part Six - Collecting the Snakes 7.0 - Extras 7.1 - Book Cameos 7.2 - Fun things to do 8.0 - Contact Me 9.0 - Game Credits 10.0 - FAQ Credits 11.0 - Copyright Info \=======================================================\ /------ 1.0 FAQ INTRODUCTION -------/ \=======================================================\ This FAQ is guaranteed to make your stomach churn. A phrase here which simply means close the window, shut down the computer or throw it into Lachrymose Lake before you encounter the terrible events that occured within the Baudelaire's unfortunate lives. Every account of their PS2 game is covered in this guide. From their intelligent inventions to the cunning criminals. I urge you to stop scrolling down the page and to not read this terrible FAQ, because it contains no happy beginning, no happy end, and hardly any happy events occur in the middle. Please take your copy of the game into your garden, build a bonfire and ritualistically burn it before it's tool late. You have been warned... \=======================================================\ /------ 1.5 VERSION HISTORY -------/ \=======================================================\ Version 1 - Started Guide - Added FAQ Introduction - Added Game Introduction - Added BASICS (Controls) - More BASICS (Other information) - More BASICS (Character information) - The West Hallway Map added - Inventions - Contact - Game Credits - FAQ Credits - Copyright Info Version 1.1 - Updated guide Version 1.2 - Edited Map - Added "Extras" Section \=======================================================\ /------ 2 GAME INTRODUCTION -------/ \=======================================================\ If you have not turned your computer off yet, you must be brave enough to learn more about this terrible game... The Baulderlaires lifes are terribly unfortunate (A phrase here which means worse than eating cold cucumber soup in a freezing house balancing precariously on the side of a cliff next to a lake) so, the events that take place in this game are the opposite of anything else you have ever played. After their mansion is mysteriously burnt down, along with their parents, the Baudelaire orphans are sent to live with their despicable uncle Count Olaf, who will stop at nothing to get his dirty, greedy hands on the Baudelaire fortune. The orphans will have to team up and combine their efforts to escape the clutches of Count Olaf and defeat him once and for all! \=======================================================\ /------ 3 BASICS -------/ \=======================================================\ This part of the guide will take you through everything you need to know before you begin your adventurous journey. -------------- -- Controls -- -------------- For each character, the left analogue stick controls the characters movement and the right analogue stick rotates the camera. Except for Sunny who doesn't need to use the right analogue stick. VIOLET CONTROLS --------------- X - Jump. X + X - Use the "Uplifting Umbrella". SQUARE - Use "Fruit Flingers" Invention. TRIANGLE - Switch Character to Klaus. CIRCLE (O) - Action / Pick up items / Push/Use the "Reptile Retriever" Invention. R1 - Press to centre the camera/Hold to toggle first person targeting mode. L1 - Use the "Steady Stilts" Invention. --------------- KLAUS CONTROLS --------------- X - Jump. X + X - Use the "Levitating Loafers" Invention. SQUARE - Use "Brilliant Bopper" Invention. TRIANGLE - Switch Character to Violet. CIRCLE (O) - Action / Pick up item / Push Objects. R1 - Press to centre camera / Hold to enter first person mode. --------------- SUNNY CONTROLS --------------- X - Jump whilst sliding. X - Jump with the "Baby Booster" Invention. X + SQUARE - "Baby Booster" Attack. CIRCLE (O) - Bite / push objects. ----------------------- -- Other Information -- ----------------------- Memories - Memories are Gold Lockets that are found throughout the game. They contain pictures of the Baudelaire parents and they increase the the Baudelaire Orphans' health. Puzzle Pieces - Collecting these unlocks clues in the "Secret File" that help you find hidden rooms throughout the game. There are five different colours and finding 25 of a certain colour unlocks a new clue. VFD Packages - These packages are found throughout the game in hidden rooms, use the clues in the "Secret File" to find the rooms. Each package unlocks a new photo or clip from the movie "A series of Unfortunate Events." Breakables - Throughout the game, there are many breakable objects. Puzzle pieces and Memories can be found. Moveables - Some crates, stones, pots and other objects can be pushed to find clear new paths or solve puzzles. --------------------------- -- Character Information -- --------------------------- VIOLET BAUDELAIRE Violet is the oldest Baudelaire sibling and the finest 14-year-old inventors in the world. When she has her hair tied up with a ribbon, it is to keep it out of her eyes which means she is thinking about pulleys, levers, gears, bolts and all different things that she could use to invent something that would get her siblings out of trouble. KLAUS BAUDELAIRE Klaus is the second oldest Baudelaire sibling and has read more books by the age of twelve than most people will read in their entire lives. He is very skilled in solving puzzles and deciphering clues. SUNNY BAUDELAIRE Sunny is the youngest Baudelaire sibling and is small enough to crawl through tight which the other two Baudelaires could not. Sunny likes biting things, which is a useful skill when faced with a challenge or danger. COUNT OLAF Count Olaf is a terrible villain and is absolutely hopeless at acting. He will stop at nothing to get his hands on the Baudelaire fortune. MR. POE Mr. Poe who is in charge of the Baudelaire's affairs is a very nice, kind-hearted man, a phrase here wich means "Totally useless and unhelpful" UNCLE MONTY Also knows as Dr. Montgomery Montgomery is a famous snake expert. And is the guardian of the Baudelaire orphans until a rather unfortunate event happens to him. \=======================================================\ /------ 4.0 MAPS -------/ \=======================================================\ This section gives you the maps to every place in the game. The key can be found below. The room name will be at the very bottom of the room enclosed in brackets. ------------------------------------------ /] / ] = A door that you have to open, it may be locked or lead to another / ] room, the name of the room that it leads to (if any) will be next to it. IP = Stand for "Invention Piece," the name of the piece can be found next to it. // \\ = A door that Sunny will unlock // )) = Vent for Sunny to crawl through. "WEST" ---> = This door leads to... ------------------------------------------- 4.1 - THE WEST HALLWAY AND ROOMS COMING OFF ------------------------------------------- ______________________________ ] ] ____________ ] IP - Boxing Glove ] / IP - Spring\ ] ----------------- ] / \ ] ] / \] ] [ ] ] [ ] ] [ /] ] [ / ] ] [ / ] ] )) ] ] ,-----------------[ ] ] [ [ Coffee Can - IP ] ] [IP - BROOM [ ] ] [ [ ] (THE ORPHANS' ROOM) ] [ [ ]____________________________] [ // ] [ \\ ] , // ] -----------------[ ] [ ] [ ]__________________________________ [ ] [ /] [ EAST HALLWAY ----> / ] [ / ] [ __________________________________] [ ] [ ] [ ] [ ] [__________________] \=======================================================\ /------ 5.0 INVENTIONS -------/ \=======================================================\ All the inventions that are made in the game are listed in. They are listed in the order that you get them. For more in depth locations of the pieces to build each invention, see the map section or The Guide. ------------------ Violets Inventions ------------------ - Brillant Bopper - The Brilliant Bopper is used to destroy Crates, Vases, plant pots and other various items. It is also used to kill rats, toads and to defeat bosses. It is only available to Klaus. - To build it you need: - A Boxing Glove - A Spring - A Coffee Can - A Broom - Fruit Flinger - The Fruit Flinger can also be used to destroy Crates, Vases, Plant pots and other various items. It can also be used to kill rats, toads and to defeat bosses. It is only available to Violet. - To build it you need: - A Funnel - A Float - A Fan - A Fork / Skewer - A Rotten Lunch Of Fruits - Baby Booster - This invention allows Sunny to lunch herself over big objects. It can only be used by Sunny. - To build it you need: - A fire extinguisher - A Lamp Pull-Cord - A Book Strap - Steady Stilts - This invention allows Violet to wade through dangerous liquids and reach high places. It can only be used by Violet. - To build it you need: - A telescope Tripod - Snow Shoes - Some rope - Levitating Loafers - This invention allows Klaus to temporarily fly to objects that would be too far away to jump to normally. It can only be used by Klaus. - To build it you need: - Two Propellors - Shoelaces - Batteries - Reptile Retriever - This invention is an adaptation of the Fruit Flinger. It also allows you to suck objects in like a vacuum cleaner as well as fire foul smelling fruit at enemies. This invention can only be used by Violet. - To build it you need: - A Lawnmower Sack - A screwdriver - A length of hose - Lucky Lock Pick - This object is only used once in the game, but is a vital part in exposing Stephano's true identity. It is only used by Klaus. - To build it you need: - A pair of tweezers - A spool - A paint brush - Peppermint Launcher - This is just a more powerful version of the Fruit Flinger. - To build it you need: - A Fishing Rod - A bag of peppermints - Uplifting Umbrella - You only use this object once by Violet and only consists of an Umbrella. ----------------- Klaus' Inventions ----------------- - Horrifying Hook - This is a device used by Klaus to climb up the walls of Count Olaf's tower. - To build it you need: - A garden fork - A Bike Pump - A Spring \=======================================================\ /------ 6.0 THE GUIDE -------/ \=======================================================\ ----------------------------------- -- Part One - Count Olaf's House -- ----------------------------------- THE ORPHANS' BEDROOM -------------------- - First of all, you beging the game in "The Orphans' Bedroom," where you will be asked to switch to Klaus by pressing the TRIANGLE button. - Then, you will be asked to walk to the left side of the crate. Hold circle, then push the crate forward until it can go no furthur. - Press X and forward to jump on top of the crate, take the Boxing Glove using the CIRCLE button. - Exit into the West Hallway using the door just behind you by pushing the CIRCLE button THE WEST HALLWAY ---------------- - Immediately to your right, you will see a long, curved window seat. Approach it and you will see the SPRING. Stand next to it and use the CIRCLE button to take it. - Turn around and go forward. You will see a "Memory" (see the "Other Information" part of this FAQ). When you approach it, a small cutscene will play, when it finishes look immediately to your left and you will see a Coffee Can sitting on a table, use the CIRCLE button to take it. - Once you take this, do a 180' turn and you will see a boarded up door, go up to it and press CIRCLE. A small cutscene will play. - When the cutscene finishes, you will find yourself facing a wall with a small ventilation shaft near the floor. Approach the vent and press CIRCLE. - Sunny will crawl into the vent. - Use the X button to jump over the obstacles as you slide towards them. Eventually you will finish and a video will play. - Now, you will again find yourself as Sunny. Walk along the shelf until you reach a pipe blocking your way. Press CIRCLE repeatedly to bite through it. When Sunny has bitten clear through it walk furthur along the shelf and you will find another pipe. Bite through it and continue walking along the shelf until you reach a box. - When you reach the box, stand beside it and hold circle, then hold left on the left analogue stick until Sunny pushes the box into the gap. Walk along until you reach the plank of wood that is blocking the door. Get Sunny to bite through it by pressing the CIRCLE button repeatedly. - After you do this, you will find yourself as Violet. Walk into the room directly in front of you and a small cutscene will play about the Jigsaw piece. Take the Jigsaw piece then look forward. You should see a broom. Approach it and press CIRCLE to take it. - Now you have all the pieces of make the BRILLIANT BOPPER INVENTION. Press the following buttons to build the invention. - Right - X - Left - X - Left - X - Now the invention is completed, press X to continue. -------------------------- S A V E P O I N T --------------------------- - When you leave the room, turn right and a small cutscene will come on about a rat. When this scene finishes, you will have to kill all of the rats with the brilliants bopper. Press SQUARE to kill it. When you have finished this go through the door that takes you to the East Hallway. - Kill all the rats that are in the East Hallway. Then go through the door that takes you into the Main Room. - Walk down the stairs and you will encounter a puzzle piece. A small cutscene will begin. - When it finishes, continue down the stairs and you will see lots of rats, you will need to kill them all. Go through the door that takes you into the kitchen. - Kill all of the rats inside of the kitchen. A small cutsccene will begin. -------------------------- S A V E P O I N T --------------------------- - You will need to start collecting items to build the FRUIT FLINGER. - Go up the stairs and look to your left. You will see a stack of boxes with a fan on them and, further along, a stack of two boxes. Destroy the bottoms one and the top one will fall to the ground. Push it along until it is next to the stack with the fan on. Climb up and take the fan. - Go up the next set of stairs and enter the East Hallway. Now, this is your first boss. To defeat him, you need to follow him along the hall whilst dodging the barrels he throws. You can either run around the barrels, jump over them or use the archways by the wall as cover. When he runs out of places to run, hit him with the Brilliant Bopper and a cutscene will begin. - When the cutscene finishes, turn around a go back along the hallway and on your right shall be a bookcase. Push it out of the way and enter the secret room. Take the Pool Toy that is in this room. - Exit the room and look against the wall north-east of where you came from. There should be a small shelf with a Funnel on it. Take the Funnel. - Go through the door that takes you to the Main room and go down both sets of stairs and enter the Kitchen. - Here is another Boss. He will throw three globs of spaghetti and take a break. You need to hit him with the Bopper then run away and wait for him to throw the next three loads of spaghetti. You need to do this a total of six times to beat him. It is best to run in a semi-circle to avoid his globs of spaghetti. - When he finally loses a cutscene will begin, when it finishes take the Large Fork that is on the floor. Now you can build the FRUIT FLINGER. Press the following button combinations to build it. - Right - X - Left - X - Up - X - Now you finally have a shooting weapon, press X to continue. -------------------------- S A V E P O I N T --------------------------- - Go back through the door into the main room and a cutscene will begin, and when it finishes you will have to defeat the Giant Spider. - First of all, you must Hold R1 to aim the Fruit Flinger at the Spider, then press SQUARE to aim a piece of Rotten Fruit at it. It will come down and be extremely annoyed. You must dodge its' spider webs and hit it with the Fruit Flinger when it stops. It will only fire two spider webs at you but each time you hit it, the number of webs it fires increases by one. You have to hit it five times to win. ----------------------------------------- -- Part Two - Justice Strauss' Library -- ----------------------------------------- -------------------------- S A V E P O I N T --------------------------- - For this next part, you have to collect a book from different parts of the library and return it to its correct destination. The picture inside the book is also above where you have to place the book. You have a set time to do it in so be quick. I have listed where to find each book, how much time you have to return it and the directions to get there. THE GLORIOUS GARDEN ------------------- You can find this book on the small table near the big white armchair on the bottom floor. You have 20 seconds. There is an archway on the first floor surrounded by plants, put the book inside this archway. THE AMAZING ATHLETE ------------------- This book can be found on a chair, on the bottom floor near the elevator. You have 30 seconds. Go to the other side of the library and climb up the scaffholding. Follow the passageway and jump over both of the gaps. The place where you have to put the book is on directly ahead after you jump the second gap. THE SPLENDID STEGOSAURAS ------------------------ This book is located on the table in the middle of a rug on the bottom floor. You have 20 seconds. Go up the elevator on the bottom floor that takes you to the first floor up. Go along the passage way and jump over the gap, take the next elevator to the second floor up. Follow the passageway and you will see a board that has been placed on the floor to stop people falling. It is on the wall above this board. THE TALENTED TOURIST -------------------- It is on the small table near the scaffholding. You have 30 seconds. Go up the scaffholding and jump over the two gaps. Follow the passageway around and go up the stairs. It's in the alcove next to the elevator that takes you to the second floor up. THE PLEASANT PAINTING --------------------- It's on the second floor near the where you put Talented Tourist book. You have 30 seconds. Follow the passageway around and jump onto the chandeleir. Jump onto the next walkway and follow it around. Jump over the next gap and place the book in it's proper place. THE MAJESTIC MOON ----------------- It's on the first floor up near the elevator that takes you to the second floor. You have 20 seconds. Simply jump over the bannister and place the book in the alcove opposite of where you put The Glorious Garden book. - Now you have put all the books in their correct places, you have to build a new invention, "The Baby Booster." - Look directly ahead of your current position on the ground floor and you will see a yellow fire extinguisher attached to the corner of the wall between two bookcases. Take it. - Near the elevator on the ground floor is an empty bookcase. Take the bookstrap that is on it. - Go to the White Arm Chair on the ground floor of the library and take the pull cord that is on the lamp next to the chair. - Now you have all of the pieces for the invention, do the button combinations below. - Right - X - Right - Right - X - Finished. Now press X to continue. -------------------------- S A V E P O I N T --------------------------- - Go to the rug with the table in the centre on the ground floor. Look right you will see a bookshelf with a hole on the bottom. Switch to Violet and put Sunny in this hole. AS SUNNY - Walk right and jump up to the next platform. Walk along then push the can until it drops. Jump along and continue along the passage. Dodge the three swinging planks. - Jump onto the spring platform and jump onto the bottom floor. Bite through the pipe and push the can until it drops. - Go back onto the spring platform and go to the next floor. Jump along until you reach the vent. Go through it. AS VIOLET - Go through the door to exit Justice Strauss' house. ----------------------------------------- Part Three - Back to Count Olaf's House ----------------------------------------- -------------------------- S A V E P O I N T --------------------------- - You will need to start building the Steady Stilts invention. - look immediately to your left and you will see a pair of snow shoes on top of a barrel, take them. Exit into the Main Room using the door behind you. - Turn right and approach the piano. A small cut scene will begin. When it ends approach the piano and press CIRCLE (0). - Press the desired button as it reaches the colour square. - If you miss a note 5 times you will fail and you'll have to start over. You will need to complete 3 round to finish. - When the piano finally falls apart take the piano wire the go up the stairs to yor left and continue up, go through the door that leads into the East Hallway by pressing CIRCLE (O). - Go Right and follow the hallway round to the left. Watch out for crazy woman with the fire extinguisher. Dodge the steam and hit her with the fruit flinger. Go to the end of the hallway and collect the telescope tripod. - Now you can build the invention. - DOWN - X - DOWN - X - RIGHT - X - Press X to continue. -------------------------- S A V E P O I N T --------------------------- - Go back along the hallway and turn right. Go through the door halfway down the hallway that takes you into The Main Room. Go down both sets of stairs and enter The Kitchen. - Approach the door with the Eye symbol in the middle. Press L1 to use the Steady Stilts. To the left of the door is a switch, stand in front of it and press CIRCLE (O) to press it. Go through the now open door, go to the end of the room and press CIRCLE (O) to enter the Cellar. - Extend the Stilts using the L1 button and walk through the green sludge. Watch out for the steam that comes from pipes along the passage. - When you make it across, approach the red valve and press CIRCLE (O) to use it Press TRIANGLE to change to Klaus. - As Klaus, proceed down the hallway, you can either dodge or kill the rats. It doesn't really matter. When you reach Violet, go down the next tunnel, you don't have to kill those rats either. - When you reach the end of the hall, turn the next Red Valve using the CIRCLE (O) button. Change to Violet isomg the TRIANGLE button and proceed along the passageway using the stilts. - Directly ahead of you should be a large pipe, approach it and press CIRCLE (O) to put Sunny into it. AS SUNNY - Proceed right. Jump onto the drain cover that is pushed up with steam. Go up to level 2 and proceed through the steam, take care not to get blasted by it. Proceed right and bite through the copper pipe. Jump down onto the drain cover and bite through the pipe. Press X to jump and thehn press SQUARE in mid-air to do a body-slam onto the rat. When you have done this, jump up onto pipe end. Wait for the stream of slime to end, then jump onto the next. Repeat this process three times until you're on the top. Bite through the copper pipe and body-slam the next rat. Go under the pipe platform. Jump up and go back. Push the box onto the steam to block it. Go back under the pipe platform, jump onto the box and continue right. Wait for the steam to stop, jump onto the drain and go to the top level, then body-slam the rat. Jump down the staggered platforms and push the box over the steam. Go back up the platforms and go to the bottom level. Continue right and bite through the two pipes. Jump up the staggered platforms, but take cares to watch out for the steam. Get to the top level, proceed right and bite through the pipe. approach the pipe and press CIRCLE to enter. Body-slam the rat on the other side. Then push the box of tomatos over the side. AS VIOLET - Collect the tin pf tomatos that are on the floor. The turn 180 degrees and collect the piece of garlic on the floor. Then turn the Red Valve that is next to you, change character to Klaus using the TRIANGLE button. Go back through the rat filled tunnel. - When you reach the next room, look in the little alcove and collect the Anchovies. Then you will need to go through the next rat-filled tunnel back to where you started. - When you reach the end, look to your left, there should be a pile of boxes with the Noodles on top. Take them. Then press TRIANGLE to switch to Violet. - Extend the stilts and go through the slime-filled tunnel. Again, watch out for the steam. When you reach the end, put your stilts away and turn left. There should be a jar of Olives on the shelf. Take them. A small cutscene will begin. ------------------------------------------------ -- Part Four - Escape from Count Olaf's House -- ------------------------------------------------ -------------------------- S A V E P O I N T --------------------------- - Go right and stop by the large window. Wait for the fat man to turn around then attack him with the Brilliant Bopper. Just around the corner is two shutters. Wait for the first one to shut then quickly run across. Wait for the second one to close then run across again. Go around the corner and you will meet another shutter, wait for it to close then run past. There will now be a skinny man walking backwards and forwards, wait till he turns away then attack him. Wait for the next fat man to turn away then run up to him and attack him with the brilliant bopper from behind. Go into the elevator that is just ahead and press the CIRCLE button to proceed to the next floor. - Go left and you will immediately meet a shutter. Wait for it to close then run across. Do this same process with the two a little bit further on. Just around the corner will be a skinny man patrolling. Wait till he turns away and attack him. Just around the corner will be two shutters. Dodge them and carry on. Around the next corner will be another shutter. Wait for it to close and carry on. There will be one last fat man around the corner. Hit him when he turns away then go into the elevator. Press the CIRCLE (O) button to operate it. - Go left and approach the window then press the CIRCLE (O) button to enter. A small cutscene will tell you that you now have a skeleton key which will allow you to open all of the treasure chests in the house. When the cutscene finishes, go to the first treasure chest on your right and collect the key from behind it. Then approach the safe behind you. Press CIRCLE to open it. - Open the two treasure chests in the room to collect any Jigsaw Puzzle pieces you need and exit the room using the trapdoor to the right of the bed that leads into The Dining Room. - You now need to collect items to build a contraption that will destroy the hatch in the fireplace. - Exit the room using the big white door that takes you into the main room. Look immediately to your left and you will see a rope hanging down. Take it. Next you need to go through the door that takes you into The Parlor. This is a boss, the two ugly women. - The two women will be spinning around and eventually stop. A spotlight will shine on one and the other will fire purple clouds at you, you need to shoot the one in the spotlight with your Fruit Flinger. You will need to do this seven times to finish. - When the two women finally lose, a cutscene will interfere with the game. When it finishes you will need to walk to the centre of the room and turn right. Walk up to the statue of Count Olaf and use the TRIANGLE button to switch to Klaus. Hit the statue with the Brilliant Bopper. Then take the Bowling Ball. - When you have done this, exit through the door that takes you into The Main Room. Then go back through the door that takes you into The Dining Room. From here, go straight ahead and take the firewood that is next to the fireplace. - Now walk to the opposite side of the room and jump up onto the dresser. Then press CIRCLE to put the piece of rope on the hook. Jump back down and walk a little to your right, there should be a bowl. Approach it and press CIRCLE to put the bowling ball in it. Now walk towards the door that leads to The Main Room but don't go through it. Switch to Violet using the TRIANGLE button and put Sunny in the ventilation shaft on the floor. A long cutscene will begin. -------------------------- S A V E P O I N T --------------------------- - Walk forward and press CIRCLE to enter the hole in the fireplace. - You will need to press X when the clowns head passes over the Target. You need to do this several times to escape and you only have 40 seconds. ------------------------------------- -- Part Five - Uncle Monty's House -- ------------------------------------- -------------------------- S A V E P O I N T --------------------------- - When you get back in control of Violet you need to walk directly forwards and go through the door into The Garden. Then walk down the steps and the path. A cutscene will begin. When it finishes, walk directly forwards and go through the gate into The Great Tree. Walk down the path and a cutscene will begin. - You need to start collectin items to build the "Levitating Loafers" invention. - Look immediately to your left, take the propellor that is spinning on the bottom of the snake sculpture. Look to the other side of the path, take the propellor from that sculpture as well. Then go back through the gate into The Garden. - Enter the hut in the middle of the Garden and take the batteries that are on the boxes. Then go up the stairs. By the windows should be two watering cans hanging on two logs. Shoot them with the Fruit Flinger of hit them with the Brilliant Bopper. When you have done this, go back down the stairs and exit the hut. Go left and jump onto the crate. Then jump onto the next two flowers. Then jump up onto the roof of the Hut. Take the shoelaces from the shoes that are hanging there. - Now you can make the Levitating Loafers. Press the following button combinations to build the invention. - UP - X - UP - X - RIGHT - X -------------------------- S A V E P O I N T --------------------------- - Jump down from the roof and go through the gate into The Great Tree. When you have done this switch to Klaus. To use the Levitating Loafers press X to jump then press X again whilst in teh air to temporarily fly. - Walk along the path until you reach the edge and use the levitating loafers to fly to the tree stump. Land on it. Watch out for the toads, kill them and follow the passageway. Whenever you reach the end of a passageway, jump onto the next tree stump and continue. - When you reach the mushrooms, jump along until you reach the last one. Then you have to time your next jump carefully so that you land on one of the spinning circular platforms. If you do this correctly, let the spinning platform move around until you can jump onto a new wooden platform. You need to walk forward and use the Brilliant Bopper to destroy all three of the dark orange vases. When you do this, a wooden bridge will drop down that you can walk across. Turn around and walk across it. - Take the trophy then make your way back down the tree the same way you came up. When you do this, walk back along the path and go through the gate into The Garden. -------------------------- S A V E P O I N T --------------------------- - Now you need to get the next trophy. Go through the gate that takes you to "The Grim River." Switch to Violet and look right. There should be a large tree with an entrance in the bottom. Put Sunny in it. AS SUNNY - Walk right and jump down to the next four platforms. Then bite through the two tree trunks and cross the drawbrigde. Jump across to the next piece of land then drop down onto the small raft. You need to jump over the spikey trees and land on the raft on the other side. There are only two trees you need to jump over to get across. When you reach land, walk right and then jump up to the next level. Then drop down onto the next raft. You need to jump over the three spikey trees to make it. Walk right along and jump up to the next level. Jump across to the platform made of bricks and walk up to the first crusher. Wait for it to go up and run across. Repeat this process with the next two as well. Push the big man made out of stone into the gap and jump onto him. Jump up onto the next level and body-slam the lizard. Push the big stone man into the gap and head back. Jump down to the next level and bite through the two trees. Push that big stone man into the gap made out of wood and jump over him. Run past the four crushers then body-slam the lizard. Then walk up to the tree exit. Sunny will bite through the rope and let down the bridge. AS VIOLET - Follow the passageway around a collect the trophy. Go back around the passageway and cross the bridge, then go through the door that takes you into The Garden. - Now you need to kill all of the giant wasps using your Fruit Flinger. Press SQUARE to shoot them when they get close. When you finish take the trophy that is in the doorway of the hut, then go through the door that takes you into The Front Room. - A cutscene will begin, when it finishes turn around and you will see some plant pots, go to the one that's closest to you then push it along the lines in the floor until it is next to the fish tank. When you have done this, look immediately to your left and you will see two plant pots next to each other. Go up to the one on the right and push it forward until it is next to the wall. When you do this, turn around and go back to the other plant pot, push it so it is next to the window. - Turn around and walk forward until you reach a plant pot near the wall. Push it so it is in the right place. If you have put all four plant pots in their correct places, a gate should open with the pods inside. Go up to the pods and press CIRCLE to take them. Now you need to go back to all four plant pots that you pushed around and press CIRCLE at each one to place a pod inside. - When you have done this, return to the fourth plant pot that you pushed and look to the right of it. You should see a small ventilation shaft. Switch to Violet if you haven't already done so and put Sunny inside of it. Sunny will crawl up and the contraption will work. After the cutscene, take the trophy. -------------------------------------- -- Part Six - Collecting the Snakes -- -------------------------------------- -------------------------- S A V E P O I N T --------------------------- - Exit through the door that takes you into The Grounds. - Now you need to start collecting items so you can build the invention "The Reptile Retriever." First of all, turn around and look to the left side of the door, take the screwdriver from the pouch. Next, go down the steps and walk right towards the big blue building. Walk around the side and you will see a lawnmower. Take the bag from this lawnmower. Then go back to the steps but instead of going up them, go right (the side with the big, brown fence near it) and look to your left. Take the garden hose. - Now you can build the invention, press the following buttons to build it. - RIGHT - X - LEFT - LEFT - X - UP - X -------------------------- S A V E P O I N T --------------------------- - Now, if you haven't already done so, switch to Violet using the TRIANGLE button. Then approach the large, gold cage. Press CIRCLE to release it then hold CIRCLE to suck the snake into the Reptile Retriever. Then go through the large, brown door with the lizard on it that will take you into the Hedge Maze East. - When you have done this, walk forward and a small cutscene about wasps will interfere, you now have to kill the wasps before you can pass. When you kill them, step on the eye shaped button on the floor. This will make a small platform rise from the middle of the small pond. Switch to Klaus using the TRIANGLE button. AS KLAUS - Jump to the small platform in the pond then jump to the other side, when you get across hit the switch with the Brilliant Bopper. Then switch back to Violet. AS VIOLET - Go through the gate that Klaus just opened and open the cage immediately to your right, take the snake then continue up the path. - Watch out for the woman with the weed-killer. When she takes a break, shoot a piece of rotten fruit at her with the Fruit Flinger then continue round the path. When you reach the slimey water, put your stilts on and wade across. Watch out for the plants' tongues. - When you get across, open the cage and catch the snake inside, then turn around. Hold R1 to auto-aim your fruit flinger and shoot the button on the opposite wall. Then switch back to Klaus. AS KLAUS - Go through the gate and follow the passageway. When you get to the woman with the umbrella wait till she stops then attack her with the Brilliant Bopper. The continue along the path. When you get to the lake, glide across with your Levitating Loafers. Press the button that is on the small piece of wall. Then switch back to Violet. AS VIOLET - Go through the gate and you will be faced with the giant bees, you have to kill them all. Once you have done that, press the two buttons on either side of the tree, which will make the sculpture with the snake cage in come down. Unlock the cage and suck up the Snake. Continue down along the pathway and approach the block. Push it forward until it is sitting on the button. Then look left, auto-aim your Fruit Flinger by holding R1 and shoot the button. Then press the TRIANGLE button to switch back to Klaus. AS KLAUS - Time your jumps carefully along the moving pillars. When you reach the end, approach the large block and push it so it is on the button. Then use the TRIANGLE button to switch back to Violet. AS VIOLET - Go through the gate and approach the snake cage. Release the Snake from the cage and suck it into the Reptile Retriever. When you have done this, try and open the door to The Grounds. When the cutscene finishes, approach the large tree and put Sunny in it. - Slide down the tree as Sunny, use the X button to jump over the large gaps or the obstacles. -------------------------- S A V E P O I N T --------------------------- - Go through the door into the Hedge Maze West and use Klaus to jump to the large platform in the middle of the pond. Go straight forward and hit the woman with the Weed Killer when she takes a break. Follow the ssage round and deal with the next crazy hench woman. Hit the button to help Violet through. You will automatically switch to Violet. Follow the passage round and enter the gate. Capture the two snakes in their cages and follow the rest of the passage. When you reach the jumping part, you have to time your jumps carefully so that you land on the moving platforms. When you reach the end, push the block out of the way and shoot the button. You will then automatically switch back to Klaus. - Use your levitating loafers to jump to the middle platform, then jump onto the next path. Deal with the crazy hench-woman when she takes a break and then carry on around the passage way. Push the two blocks forwar so that the bridge comes up. Walk across it and kill the crazy woman with the weed-killer. Push the block forward onto the button, then hit the other button with your Brilliant Bopper. You will then automatically switch back to Violet. - Jump to the platform and run across, then jump to the next passageway. Deal with the henchwoman with the weed-killer and the woman with t umbrella and collect the Snake from its cage. Follow the passage way around and you will have to deal with two wasps nests. Push the two buttons where the wasps nests were, then turn around and push the block onto the button. You will switch to Klaus. - Run through the gate and use your levitating loafers to glide to the small platform with the button on it. Fly back and switch to Violet. - Collect the Snake from its cage. Then turn left and go through the door into The Grounds. Now go through the door into The Courtyard. - You will now have to kill all the toads. Hit them with the Brilliant Bopper. When you have done this, you will need to kill a boss. - Whenever you are Violet you must collect all the Snakes that have gotten loose. Whenever you are Klaus you need to attack the boss and his toads. -------------------------- S A V E P O I N T --------------------------- \=======================================================\ /------ 7.0 EXTRAS -------/ \=======================================================\ Book Cameos ----------- 1) When you are at the Harbour looking for the groceries. There is a book store called "The Wide Window" which is the name of the third book in the series. \=======================================================\ /------ 8.0 CONTACT ME -------/ \=======================================================\ I have created a Message Board where you can ask me questions or just talk to other fans of Lemony Snicket. Please use this before e-mailing me, as my e-mail backlog is madness! http://snickethelp.proboards39.com/index.cgi Or e-mail me at: themoviemaster@gmail.com \=======================================================\ /------ 9.0 GAME CREDITS -------/ \=======================================================\ ADRENIUM GAMES - AN AMAZE ENTERTAINMENT STUDIO ---------------------------------------------- Produced and Directed By - Anna Bunyik Programming Lead - Brian Sharon Level design & Scripting Lead - Allen Freese Art Lead - Jason Zayas Enviroment Art Lead - Derek Bowman 3D Cut Scene Lead - David Hunt Special Effects Lead - Matt Ontiveros Test Lead - Anil Joshi Programmed By - Matt Smith - Jonathan "Sto" Perrins - Jack Song - James "Silver" Beattie Level Scripting - Bruce Lott - Daniel Meissner Enviroment Art - Cory Hamilton - Gregg Nakawatase - Kham Udom - Matthew Morgaine - Jodi Dillinger \=======================================================\ /------ 10.0 FAQ CREDITS -------/ \=======================================================\ This FAQ has been created by me, Matthew Wall (Iammatty) If anybody else contributes to this FAQ, they will be put here. \=======================================================\ /------ 11.0 COPYRIGHT INFO -------/ \=======================================================\ This FAQ is copyright to me, Matthew Wall (Iammatty) and is not to be reproduced, sold or in anyway used for anything except private use. The only sites at the moment that may use this guide are - www.gamefaqs.com. - www.cheatcc.com/ - www.neoseeker.com - www.cheathappens.com