__________________________________________ _______________________________________________________________________________ Star Wars: Knights of the Old Republic II: The Sith Lords Influence Guide (XBox) ____________________________________________________________________________ __________________________________________ March 11, 2005 Version 2.3 Written by: Dan Simpson Email: dsimpson.faqs@gmail.com If emailing me, use this subject: KotOR 2, Influence v 2.3 (Emails that don't use this subject will be deleted, avoid using all CAPS) Email Policy: (read before emailing me!) ================================================================= If you see any mistakes, or have anything that you want to add, please email me. I will, of course, give you full credit for your addition, and be eternally grateful to you. Email addresses are not posted in the guide, unless you specifically state that you want it to be. Notes ------------------------------------------------------------------------------- You will find the most up to date version of this FAQ at: http://www.gamefaqs.com/ This is just a little guide to gaining Influence with your companions in the game Star Wars: Knights of the Old Republic II: The Sith Lords. Everything is listed twice, sorted by Companion and by Location (so you can see what companions to take where). Finally there is a list on the Dark Side "Hit List," which lists all the places you can kill innocents for influence changes. This is mostly a guide to gaining Influence. Losing it is a lot easier, just tell people how useless they are, or disagree with them. More in-depth coverage is in my FAQ/Walkthrough, which contains full dialogue trees for many of the companions as well as noting when you gain Light/Dark Side Points. This guide is a quick reference to point you in the right direction. Also, if your companion's influences get high enough, they stop gaining influence from Events (such as those listed below), but can still gain from dialogue options. Finally, in situations where multiple people can gain Influence from a single situation only one of them will. ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- Companions Atton Bao-Dur Disciple G0-T0 Handmaiden Hanharr HK-47 Kreia Mandalore Mira T3-M4 Visas Locations Peragus Telos Dantooine Nar Shaddaa Onderon/Dxun Korriban The Ravager Dark Side "Hit List" (people who can be killed for influence) Final Words... =========================================================================== ------------------------------------------------------------------------------- ..:: Companions ::.. ------------------------------------------------------------------------------- =========================================================================== .-----. |Atton \_____________________________________________________________________ |------/ \ | Atton is one of the first companions you meet. He is a decent character | | with a good amount of skills, and combat abilities. | | | | What you Get: Atton, after Nar Shaddaa, and with the right Influence, can | | be trained to become a Jedi Sentinal. | | | | Lowdown: Atton likes to be respected and taken seriously. He has trust | | issues, so almost every line that goes "I trust you" will be | | accepted. | | | | For Dark Siders, Atton will always gain Influence when you murder | | the innocent. Just tell him that it was the right thing to do. | | Check out the Dark Side Hist List below for a list of people to | | whack. | | | | < PERAGUS > | | | | - Harbinger - Once aboard the Harbinger, Kreia and Atton will have | | a line. You can gain Influence with Kreia or Atton here by | | supporting either of their ideas. | | | | - Harbinger 2 - When Atton talks about "having a bad feeling" ask | | about it, and give him the "We'll have to be careful, then. But | | we have to keep moving." to gain Influence. | | | | < TELOS > | | | | - Hidden Base - Ask any of the Handmaidens about your companions | | BEFORE you get them out of jail to learn about Atton's Echani | | training. Talk to Atton about this once, quit the conversation. | | Ask about it again, then say that it is an asset (do NOT use the | | PERSUADE line) to gain influence. | | | | < EBON HAWK > | | | | - After the second "listening" to thoughts Force upgrade with | | Kreia you hear Atton counting cards in his head. While talking | | to Atton about this, apologize to him to gain some influence. | | | | < DANTOOINE > | | | | - Near Khoonda - Bao-Dur, Atton and Visas will gain influence if | | you give Saedhe the Atmospheric Sensors for 3000 after commenting | | on the hidden intelligence gathering equipment. (TE Whelan) | | | | - Khoonda Area - Talk to the mechanic near the Ebon Hawk, ask him | | "why so busy" and follow that up with the [Awareness] line and the | | [Persuade] line to get him to tell you things. This use of your | | persuasive skills gives you influence with Atton (even if Kreia is | | there). | | | | < NAR SHADDAA > | | | | - Docks - Takee Kreia and one other companion (Atton, Bao-Dur, | | Disciple or Handmaiden) and complete the Lootra quest to the Light | | Side, such that she is rescued. Return to Lootra with Kreia and the | | other person, Kreia gets mad, but doesn't lose influence. Keep | | defending your actions here, and say that "Say what you will, but | | if it meant your life, there is nothing I would not do... for you, | | or any of my allies." Atton says "thanks" and you get | | influence. | | | | - Refugee Sector - Near the Serroco base in the Refugee | | Sector is a bad airspeeder that you can repair, or let Atton do | | it for Influence and XP. This can be repeated infinitely. This | | cannot be done after G0-T0's yacht. | | | | - Main Area - Around the giant pit in the center of the first | | area of Nar Shaddaa, a citizen (not the first one you find) is | | being hassled by some Exchange thugs. Almost no matter how you | | handle this you gain Influence with Atton. | | | | - Refugee Quarter - Talk to the sick man by the entrance to | | the refugee camp, and heal him with Treat Injury to gain | | Influence. | \___________________________________________________________________________/ .--------. | Bao-Dur \__________________________________________________________________ |---------/ \ | You find Bao-Dur later when you hit the Telos surface. | | | | What you Get: Like Atton he can eventually become a Jedi if you get enough | | Influence with him. | | | | Lowdown: Gaining influence with Bao-Dur is almost entirely dependent on | | him being in the party to see your actions. There are no ways to | | increase his influence through general conversation on the Ebon | | Hawk. | | | | For Dark Siders, Bao-Dur will ALWAYS lose influence when you | | murder the innocent, UNLESS Kreia is there as well. This is the | | Kreia Effect. If this happens, you will lose Influence with | | Kreia, unless you ask "What would you do?" and accept her | | judgment. Then her influence evens out. | | | | < TELOS > | | | | - Hidden Jedi Base - When you get Bao-Dur out of his cell, tell him | | that it isn't his fault for an easy influence gain. | | | | < DANTOOINE > | | | | - Crystal/Kinrath Cave - Follow the Atmospheric Sensors quest that | | Saedhe gives you, then find the sensors in the cave ("rubble") | | just past the first column. You need either a 4 Awareness or 15 | | Repair here to either let Bao-Dur look at it, or look at it | | yourself. Either way is worth an Influence bump. | | | | - Near Khoonda - Show compassion on Akkere, the sullustann droid | | merchant to gain influence with Bao-Dur. | | | | - Near Khoonda - Bao-Dur, Atton and Visas will gain influence if | | you give Saedhe the Atmospheric Sensors for 3000 after commenting | | on the hidden intelligence gathering equipment. | | | | < NAR SHADDAA > | | | | - Main Area - Help the guy getting accosted by the Exchange | | thugs (the one who says that you have their mone), send the thugs | | on their way, and demand nothing from the man in return. This is | | one of the few instances where you can do a Dark Side action and | | get Influence (Force Persuade them to jump into the pit). Bao-Dur | | gives you his compassion line, and you get influence. | | | | - Docks - Take Kreia and one other companion (Atton, Bao-Dur, | | Disciple or Handmaiden) and complete the Lootra quest to the Light | | Side, such that she is rescued. Return to Lootra with Kreia and the | | other person, Kreia gets mad, but doesn't lose influence. Keep | | defending your actions here, and say that "Say what you will, but | | if it meant your life, there is nothing I would not do... for you, | | or any of my allies." Bao-Dur says "thanks" and you get | | influence. | | | | - Refugee Area - As with Atton above, if you fix the Airspeeder | | yourself, then have Bao-Dur check your work, you will gain | | influence. | | | | - Refugee Area - As with Atton above, find the sick man near the | | entrance to the Refugee camp and heal him with a Treat Injury to | | gain influence. | | | | < ONDERON > | | | | - Dxun - Find the Mandalorean trapped up on the ridge, help him down, | | then promise not to turn him in for influence with Bao-Dur. | | | | - Cantina - If you give one of your "Open" starport visas to the | | Republic spy, Bao-Dur will be impressed and give you Influence. | | | | - Merchant District - Use Force Persuade (Dominate Mind required) | | to prevent Ponlar's riot in the town to gain influence with | | Bao-Dur. | \___________________________________________________________________________/ .---------. | Disciple \_________________________________________________________________ |----------/ \ | The Disciple only appears with a female main character, and is pretty easy | | to gain influence with. In fact, almost all his influence is gained | | through dialogue, although much of it gives light side points. | | | | What you Get: Disciple can become a Jedi with a good Influence. | | | | Lowdown: However his alignment looks, he likes the Republic and the Jedi, | | so in conversations all your responses need to be supportive of | | both. | | | | < NAR SHADDAA > | | | | - Docks - Takee Kreia and one other companion (Atton, Bao-Dur, | | Disciple or Handmaiden) and complete the Lootra quest to the Light | | Side, such that she is rescued. Return to Lootra with Kreia and the | | other person, Kreia gets mad, but doesn't lose influence. Keep | | defending your actions here, and say that "Say what you will, but | | if it meant your life, there is nothing I would not do... for you, | | or any of my allies." Disciple says "thanks" and you get | | influence. | | | | - Refugee Area - Convince Hussef, the refugee leader to give up | | to the Exchange (which requires that you also convince Nadaa to | | sell herself to slavery, and kill Geriel). Then tell him "I share | | your regret..." to gain some influence. | | | | < ONDERON > | | | | - Dxun - Find the Mandalorean trapped up on the ridge, help him | | down, then promise not to turn him in for influence. | | | | - Cantina - If you give one of your "Open" starport visas to the | | Republic spy, Xaart, Disciple will be impressed and give you | | Influence. | | | | - Merchant District - Give an open starport visa to Terlyn, the | | mother near the entrance to the starport for influence with | | Disciple. | | | | - Merchant District - Use Force Persuade to prevent Ponlar's riot | | in the town to gain influence with Disciple. | \___________________________________________________________________________/ .------. | G0-T0 \____________________________________________________________________ |-------/ \ | G0-T0 is the droid emissary of Goto, who follows you around and tries to | | get you to do his bidding. | | | | What you Get: A backstory and some XP. | | | | Lowdown: G0-T0 responds well to the merciless slaughter of the innocents. | | He is a cold, ruthless person, and his droid reflects this. He | | also likes order and stability. He doesn't want you acting all | | noble, but would like you to stabilize Onderon and Dantooine. | | Most influence gains with G0-T0 are through dialogue options with | | him. He offers you a reward for each planet you stabilize, you | | need to take the "Dark" options there to take the reward to get | | influence. | | | | < DANTOOINE > | | | | - Khoonda - Just outside the Khoonda Administration Center is a | | Sullustan droid merchant named Akkere. Once you find his | | Hydrospanner, you get the option to either help him out, or turn | | him in and attack. You have to try to turn him in to get him | | hostile, then kill him for some influence. Akkere won't be there | | if you side with the mercenaries and take over Khoonda. | | | | < ONDERON > | | | | - Cantina - Sell the starport visa to Sakarie, and G0-T0 will be | | impressed that you got the best price giving you Influence. Say: | | "It's the only way to make a profit." | | | | - Near Cantina - The droid that sells parts in the Area by the | | cantina, if you talk to it while GOTO is in your active party, an | | option will come up in regards to asking about pricing. If you tell | | the droid to reset, GOTO will take an interest and will lend his | | aid for this. Allowing him to do so will allow a small influence | | gain from him. Each time I've done it, it hasn't affected my light | | side/dark side ranking at all. (from BlackSpiral) | | | | - Merchant District - Use Force Persuade (You cannot have Dominate | | Mind, just Affect Mind) to prevent Ponlar's riot in the town to | | gain influence with G0-T0. | \___________________________________________________________________________/ .-----------. | Handmaiden \_______________________________________________________________ |------------/ \ | Handmaiden joins you after the Telos seciton finally completes, but only | | if you're playing a male character. She looks up to Jedi, but thinks that | | you are scum to start with. | | | | What you Get: You can get her to become a Jedi once you defeat her three | | times, and with a high Influence. | | | | Lowdown: Handmaiden is a good person, and likes you to be good as well. | | That said, she has surprisingly few times when she comments on | | your actions. Most of her influence is won in conversation, and | | then you get the most by sparring with her and winning. She will | | also comment on Visas when she joins, however, you can only lose | | influence there, or stay neutral, there is no way to gain on that | | one. | | | | < DANTOOINE > | | | | - Crystal/Kinrath Cave - After finding Vrook in the cave (which | | happens after not finding him in the Enclave sublevel), leave the | | cave, listen to Azkul's offer and turn him down to gain | | Influence. | | | | < NAR SHADDAA> | | | | - Refugee Area - Heal the sick man, just like with Bao-Dur or | | Atton. This only triggers if both of the others are not present. | | | | - Main Area - Get rid of the Thugs hassling the guy who tells them | | that you have his credits, then let him go free. This gives some | | influence with Handmaiden. | | | | - Docks - Takee Kreia and one other companion (Atton, Bao-Dur, | | Disciple or Handmaiden) and complete the Lootra quest to the Light | | Side, such that she is rescued. Return to Lootra with Kreia and the | | other person, Kreia gets mad, but doesn't lose influence. Keep | | defending your actions here, and say that "Say what you will, but | | if it meant your life, there is nothing I would not do... for you, | | or any of my allies." Handmaiden says "thanks" and you get | | influence. | | | | < ONDERON > | | | | - Dxun Jungle - Like with Bao-Dur, save the Mandalorian at the | | permacrete ridge, then say that the war is over to gain Influence. | | This only triggers if both Bao-Dur and Atton are not present. | | | | - Cantina - If you give one of your "Open" starport visas to the | | Republic spy, Xaart, Handmaiden will be impressed and give you | | Influence. | | | | - Cantina - When the meeting with Kavar goes bust, Handmaiden will | | ask you to make sure not to harm anyone in the cantina. Agree with | | her for Influence. | | | | - Merchant District - Give an open starport visa to Terlyn, the | | mother near the entrance to the starport for influence with | | Handmaiden. | | | | - Merchant District - Use Force Persuade to prevent Ponlar's riot | | in the town to gain influence with Handmaiden. | \___________________________________________________________________________/ .--------. | Hanharr \__________________________________________________________________ |---------/ \ | Hanharr is the big, hulking Wookiee you get on Nar Shaddaa instead of Mira | | if you are a Dark Sided character. As far as physical warriors go, you | | can't get much better. Too bad he can't be a Jedi. | | | | What you Get: If you gain Influence with Hanharr, he gains in stats and | | abilities, quite a lot, while giving you some small bonuses | | along the way. | | | | Lowdown: You will gain Influence with Hanharr mostly by talking with him. | | Hanharr is the only character that you gain influence by saying | | mean things to, and sometimes, the meaner the better. The best | | rewards from him come when you actually break his will such that | | he won't resist you anymore. | | | | < ONDERON > | | | | - Dxun Jungle - Find the Mandalorean trapped on top of the ridge with | | the permacrete, then instead of saving him, detonate the explosives | | and Hanharr is very appreciative with Influence. | | | | - Cantina - After you meet with Master Kavar, Tobin will break up | | the meeting and have his people attack you. Like with HK, tell | | him that he can kill anyone he wants to gain influence. | | | | - Cantina - Sell the starport visa to Sakarie, and Hanharr will be | | impressed that you got the best price giving you Influence. Say | | either "I agree" or "I didn't ask for your opinion." | | | | - Merchant Quarter - The second time you encounter the Crowd, | | support Vaklu and the riot, and Hanharr rejoices in the blood about | | to be spilt. Influence. | \___________________________________________________________________________/ .------. | HK-47 \____________________________________________________________________ |-------/ \ | You rebuild HK-47 after visiting Nar Shaddaa, usually. HK is the assassin | | droid from the first game, with a fondness for killing meatbags. He is | | probably the best ranged attacker in the game. I find he works well as a | | killing machine with a Repeating Blaster of some sort, fully upgraded. | | | | What you Get: Gaining Influence with HK-47 gives you numerous upgrades to | | your own stats and abilities, as he gives you the tips on | | "how to kill Jedi," which proves quite useful to you. | | | | Lowdown: HK-47 is the easiest companion to understand, and if you are | | playing Dark Side, the easiest to gain influence with. He responds| | favorably to every Murder you commit (see the Dark Side "Hit List"| | below), as well as any violent and manipulative response you | | come up with. His conversation options don't give influence, | | except when you try to end the conversation the first time, he | | stops you, then you say: "The next person who prevents me from | | leaving when I say the conversation is over is going to die. Now | | let me go, or else." for positive influence. | | | | Every option that gains you influence with HK-47 is Dark Sided, | | except for the Onderon Checkpoint Guard [Force Persuade]. | | | | < DANTOOINE > | | | | - After leaving the Crystal Cave after meeting with Vrook the | | first time, talk with Azkul, hear his plan, then say that "I'm | | not interested" followed by "Die, mercenary scum!" (this line | | also loses influence with Kreia) | | | | - It's probably a glitch but there is one Light Sided way to gain | | Influence with HK-47. Showing compassion to Akkere on Dantooine, | | just as you might get Influence with T3-M4, also gets it with HK-47. | | What he says sounds like he disapproves, but the result is a gain. | | (from Common Sensei) | | | | < ONDERON > | | | | - Dxun Jungle - Like Hanharr, if you kill the lost Mandalorian, HK-47 | | will be delighted. (from Evan Kao) | | | | - When you instigate the riot in the Merchant Quarter by supporting | | Vaklu, HK-47 relishes in the carnage. (from Evan Kao) | | | | - Docking Area - Use [Force Persuade] on the guard to get into the | | city, and say "It's inside a city, HK, otherwise..." to gain some | | easy influence. | | | | - Cantina - Like Hanharr above, after meeting Master Kavar and | | being interrupted by Tobin's soldiers. Tell him to kill 'em all | | for some influence. | | | | < TELOS STATION (UNDER ATTACK) > | | | | - The wounded soldier that you find in the Telos Station Entertainment | | Module during the Sith attack gives you influence towards HK-47 | | if you provoke him to attack you and you kill him (instead of | | healing him and having you follow him). (from magnumtb) | \___________________________________________________________________________/ .------. | Kreia \____________________________________________________________________ |-------/ \ | Kreia is a subtle manipulator of events, working in the shadows. Since | | she's with you for almost the entire game, and is a powerful force user, | | she's handy to have around. Also because of this she has probably more | | Influence options (and one for infinite influence) than any other | | character. She will train you several times as well for XP and Maximum | | Force bonuses, but this isn't tied to Influence. | | | | Lowdown: Looking at her alignment tells you what you need to know. She | | is neither Light nor Dark and respects neither. So, doing | | something really evil (killing) or really good (saving a life) | | will lose you influence, whereas staying in the shadows and | | manipulating events yourself will give good rewards. | | | | In conversations, you generally gain influence for Dark Side | | options, such as "if she turns on us, I'll kill her" or "then | | I will view you as disposable as well." She doesn't care about | | your opinion of her, only that you value her opinion. So, lines | | about following her advice will always gain influence. If you | | ignore or belittle her advice, you lose influence. | | | | Kreia doesn't like you to kill random people, although you can | | even out her influence by asking what she would have done and | | thinking about it. She also forces everyone to gain influence | | from random murders. | | | | What you Get: When your Influence gets high enough with Kreia, you can get | | her to reveal stories about her life, and Revan's as well. | | These are somewhat interesting on their own merits, but also | | give a moderate (500 each) amount of XP when you first hear | | them. | | | | < PERAGUS > | | | | - Harbinger - When you first enter the Harbinger, you get the | | option to say that Atton's plan is a good one, or apologize to | | Kreia, which gives you influence with her. | | | | < EBON HAWK > | | | | - After Handmaiden joins, tell Kreia that you will keep an eye | | on Handmaiden, and that you're using her as a tie back to Atris | | for influence. | | | | - After Visas joins, tell Kreia that you will kill her if she | | tries to turn on you for Influence. | | | | - Also after Visas joins, talking about Visas's homeworld, with | | a good INT you can offer some insight on why it was attacked | | and killed. Followed to its conclusion gives Influence. This | | can be repeated again and again. | | | | - (Light Side only) When Kreia sees that you are all Glowing, she | | gets upset and tells you to cut the charity act. This leads to | | the "view you as disposable" line, which strangely enough gives | | you Influence. | | | | < DANTOOINE > | | | | - Crystal/Kinrath Cave - Upon leaving the Crystal Cave, after | | finding Vrook, Azkul will offer you a job with the mercenaries. | | Side with him (even as a LIE) to gain Influence with Kreia. | | | | - Crystal Cave - When you find the Jedi being held by mercenaries, | | do not kill them. Instead tell them to go ahead and ship him to | | Nar Shadda. Kriea will say something about creating a echo in the | | Force and you will get an influence gain with her. (from Josh Minor) | | | | - Enclave Sub Level - Tell Jorran that there aren't any more | | Laigreks when there are. After he dies, you gain Influence. You | | can also kill him yourself, as you would any who oppose your | | Dark Rise to Power! | | | | - Khoonda Area - Talk to the mechanic near the Ebon Hawk, ask him | | "why so busy" and follow that up with the [Awareness] line and the | | [Persuade] line to get him to tell you things. This use of your | | persuasive skills gives you influence with Kreia. | | | | < NAR SHADDAA > | | | | - Main Area - When the beggar (NOT the guy who offers | | information for credits) who saw you deal with the first set of | | thugs asks you for some credits, don't give him the credits, | | then follow Kreia's dialogue, and tell her that you understand it, | | and that charity is for suckers. You do not need her around for | | this one, she'll telepathically talk to you if she isn't around. | | | | - Refugee Quarter - First, find the sick man, but don't heal | | him. Then talk to the leader of the Exchange in this area and | | tell him that he needs to kill this sick man or the disease will | | spread. | | | | - Flophouse - Talk to Lootra to find out about his wife. Tell | | him that she's dead (obviously a lie since she's quite alive and | | well), and that he can trust you. He should then work for Czerka | | forever. This gains you some influence with Kreia. | | | | < ONDERON > | | | | - Merchant Square - After siding with the rabble rouser at the | | crowd, you can talk to Anda who wants you to remove the three | | guard captains. Agree to that and Kreia will ask you about it, | | tell her that you will see where this leads for Influence. | | | | - Docking Area - Use [Force Persuade] on the guard to get into the | | city, and follow that up with a "A valid point, Kreia" line to | | gain some influence. | | | | - Palace - If you side with the Queen, after Vaklu is defeated, | | either say that you agree that he should be killed, or let the | | Queen decide Vaklu's fate for an Influence gain with Kreia. | | | | < KORRIBAN > | | | | - Valley of Tombs - If you set Revan to Light Side, ONLY. At the | | tomb of Ajunta Pall, listen to her story, then with an | | [Awareness - 11 REQ] check you can tell her that "no one is beyond | | redemption" for influence. | \___________________________________________________________________________/ .----------. | Mandalore \________________________________________________________________ |-----------/ \ | Mandalore, the current leader of the Mandalorian people, respects violence | | as a means of communications, and strength as a measure of success. He's | | also a big guy who's good with guns. | | | | Lowdown: Not a lot you can do with Mandalore. For starters, there aren't | | any dialogue influence checks worthy of note. Second, he doesn't | | react that often. In order to gain any influence with him at all | | you pretty much have to support General Vaklu in the dispute on | | Onderon. | | | | Mandalore also gains Influence when you kill innocent civilians, | | see the Dark Side "hit list" for the people you can kill for | | influence. | | | | What you Get: Nothing. Changing his alignment is pointless as he can't | | become a Jedi. | | | | < ONDERON > | | | | - Merchant District - When the man harangues the crowd against | | the Queen, support him in calling for an end to the monarchy | | for some influence. Later this erupts into a riot. Tell Mandalore | | that if you want Vaklu's support, you have to help him out for | | more Influence. | | | | - Merchant District - Just past the crowd are two people discussing | | local politics. Tell them that Vaklu is better to gain influence | | with Mandalore. | | | | - Merchant District - Find Anda after siding with Vaklu in the | | first crowd speech. She wants you to remove the three guard | | captains, one way or another. After agreeing to it, Mandalore | | talks to you, tell him that Vaklu is better for influence. | | | | - Palace - If you side with Queen Talia, agree to kill Vaklu, do | | it, and Mandalore says you did the right thing. | | | | < THE RAVAGER > | | | | - Kill Tobin for influence. | \___________________________________________________________________________/ .-----. | Mira \_____________________________________________________________________ |------/ \ | You get Mira on Nar Shaddaa automatically, if you are a Light Side | | character (otherwise you get Hanharr). She has a philosphical goodness to | | her that makes it so she won't kill her bounties. | | | | What you get: Get enough Influence and you can train her to be a Jedi. | | | | Lowdown: Somewhat like Handmaiden and Bao-Dur in that good responses will | | generally yield results that you want. | | | | The best way to get Influence with Mira is to get her to "argue" | | with you, but this requires an 11 Awareness. Ask about why she | | doesn't kill, follow the Awareness line and she argues with you, | | then shuts up. Follow up on that, and watch the Influence fly! | | | | < DANTOOINE > | | | | - Near Khoonda - Show compassion on Akkere, the sullustan droid | | merchant to gain influence with Mira. | | | | < ONDERON > | | | | - Merchant District - Approach Anda after siding with the General | | at the crowd, agree to help her remove the three guard captains | | and Mira will talk about it, then tell her that the credits are | | hard to ignore to gain influence. | | | | - Dxun - The bounty hunters that crash land and blame you, there | | should be an option that let's you say something about her being a | | real bounty hunter, she says she doesn't need your patronage but | | you get influence. (from Michael Toney) | | | | - Cantina Area - the Twilek bounty hunter that attacks you talks | | trash to Mira. You can stick up for her with "I won't let you harm | | my friend" for influence. (from Michael Toney) | | | | - Merchant District - When the riot on Onderon starts, if you | | decide to do not side with any group and just stand around | | watching npcs kill each other for cheap laughs, Mira will agree | | with your choice and give you more influence. (from DOK) | \___________________________________________________________________________/ .------. | T3-M4 \____________________________________________________________________ |-------/ \ | T3 is the astromech droid from the first game. Really skilled at technology| | and not too shabby with a blaster either. | | | | What you Get: Gaining Influence with T3 allows you to get to upgrade T3 | | himself, for bonuses to his INT, WIS, CON and DEX. He also | | has an upgrade for you, if your Influence is high enough, a | | +1 to your WIS. Upgrading T3 requires that you have both | | Computer Use and Repair as well. | | | | Lowdown: You can get all the influence you need just by talking to him, | | and telling him that things aren't his fault, or that he is a | | useful droid to have around. Almost all of his influence gains | | through conversation are tied to Light Side points. | | | | Ask about his battle damage to get things started, and tell him | | that you are glad to have him along. | | | | < PERAGUS > | | | | - Fuel Depot - When you get T3 back to your party, compliment him | | for influence. | | | | < TELOS > | | | | - Hidden Jedi Base - When you get T3 again, simply tell him that he | | isn't at fault here to gain influence (and Light Side). | | | | < DANTOOINE > | | | | - Docks Area - Check out the Protocol Droid near the docks with | | T3 around, and he'll BEEP at you. Compliment him to gain some | | influence. | | | | - Near Khoonda - Show compassion on Akkere, the sullustan droid | | merchant to gain influence with T3. | | | | < NAR SHADDAA > | | | | - Main Area - At the droid merchant, Kodin, when you have to | | buy back the old droid if you just tear out the memory module you | | lose influence. This happens no matter if T3 is in your party or | | not. | | | | - Refugee Sector - After repairing the Airspeeder on Nar Shaddaa, if | | T3 is in the party, he (it?) will gain influence for checking your | | work. I believe this is in place of Bao-Dur – I did it with Atton | | and T3, and got gains with both. (from Chris Tanner) | | | | < ONDERON > | | | | - Merchant District - Use Force Persuade (You cannot have Dominate | | Mind, just Affect Mind) to prevent Ponlar's riot in the town to | | gain influence with T3-M4. | \___________________________________________________________________________/ .-----------. | Visas Marr \_______________________________________________________________ |------------/ \ | Visas shows up on your ship after you see her cutscene, which fires off | | when you start showing Light/Dark signs. Then the next time you enter | | the Ebon Hawk (NOT when you first get it), you fight her. Win and she | | joins. | | | | What you Get: With a high influence, Visas will teach you the Force Sight | | ability, a moderately interesting technique that allows you | | to see through many doors, and see the alignments of people | | you see. This also gives XP and a bonus to your Maximum | | Force Points | | | | Lowdown: Visas gains influence through dialogues. In fact, one good | | dialogue with her and you get all the influence you can ever | | want. Of course, her positive influencers are also tied to Light | | Side points, so saying things like "I didn't mean to hurt you" | | gains both INF and an LSP. | | | | Despite that, Visas responds well to killing innocent people, | | which gives her a one-up on Handmaiden. | | | | < DANTOOINE > | | | | - Near Khoonda - Bao-Dur, Atton and Visas will gain influence if | | you give Saedhe the Atmospheric Sensors for 3000 after commenting | | on the hidden intelligence gathering equipment. | | | | - Crystal Cave - Tell the mercenaries that Vrook belongs in his cave | | for a DSP and Influence with Visas. | | | | < NAR SHADDAA > | | | | - Main Area - The person getting harassed by the thugs who | | turns them on you, help him out for influence. | | | | - Main Area - after you return TT-31 to TT-32 and talk to him, | | you can extort TT-32 for the plans. With enough intelligence, | | you can say that you'd like a discount from him. Visas says | | that she appreciates your subtle manipulations, and you gain | | influence. (from Green Zhang) | | | | - Refugee Sector - convince Geriel to kill himself for the | | good of all to get a reaction from Visas that you are subtle in | | your manipulations, but I didn't see any Influence. (TJ Simmons) | | She also responds well to healing him, but this might be based | | on your alignment. | | | | < ONDERON > | | | | - Merchant District - Find Anda after siding with Vaklu in the | | crowd. Agree to the remove the 3 guard captains quest, then side | | against the Queen when Visas asks you about it. (This doesn't | | show up if Mandalore is in the party, he gets it) | | | | - Merchant District - near the end of the Merchant district, just | | before the link to the next area are a couple of people arguing | | about politics. Side with Vaklu for an influence gain. | | | | - Merchant District - Give an open starport visa to Terlyn, the | | mother with children, then say: "The darkness clouds your mind's | | eye, Visas. Compassion can create problems, but it is a source of | | greater strength." for influence | | | | - Cantina - After Tobin's soldiers attack, Visas asks to cleanse | | the bar of life. Saying "Cleanse away, Visas" leads to a Dark Side | | Point (DSP), and gives Influence with Visas. Saying "I forbid it | | gives a LSP, and loses you Influence. (from Jacob Miller) | \___________________________________________________________________________/ =========================================================================== ------------------------------------------------------------------------------- .: Locations :. ------------------------------------------------------------------------------- =========================================================================== This is the same information as above, but listed in order of planets, rather than companions. Planets are listed in the order I take them in the walkthrough. After that, the companions are listed in reverse alphabetical order. ------------------------------------------------------------------------------- Peragus......Peragus......Peragus.......Peragus.......Peragus.......Peragus.... ------------------------------------------------------------------------------- < KREIA > - Harbinger - When you first enter the Harbinger, you get the option to say that Atton's plan is a good one, or apologize to Kreia, which gives you influence with her. < ATTON > - Harbinger - Once aboard the Harbinger, Kreia and Atton will have a line. You can gain Influence with Kreia or Atton here by supporting either of their ideas. - Harbinger 2 - When Atton talks about "having a bad feeling" ask about it, and give him the "We'll have to be careful, then. But we have to keep moving." to gain Influence. < T3 > - Fuel Depot - When you get T3 back to your party, compliment him for influence. ------------------------------------------------------------------------------- Telos......Telos......Telos......Telos......Telos......Telos......Telos........ ------------------------------------------------------------------------------- < T3-M4 > - Hidden Jedi Base - When you get T3 again, simply tell him that he isn't at fault here to gain influence (and Light Side). < BAO-DUR > - Hidden Jedi Base - When you get Bao-Dur out of his cell, tell him that it isn't his fault for an easy influence gain. < ATTON > - Hidden Base - Ask any of the Handmaidens about your companions BEFORE you get them out of jail to learn about Atton's Echani training. Talk to Atton about this once, quit the conversation. Ask about it again, then say that it is an asset (do NOT use the PERSUADE line) to gain influence. ------------------------------------------------------------------------------- Dantooine.......Dantooine.......Dantooine.......Dantooine.......Dantooine...... ------------------------------------------------------------------------------- < VISAS MARR > - Near Khoonda - Bao-Dur, Atton and Visas will gain influence if you give Saedhe the Atmospheric Sensors for 3000 after commenting on the hidden intelligence gathering equipment. - Crystal Cave - Tell the mercenaries that Vrook belongs in his cave for a DSP and Influence with Visas. < T3-M4 > - Docks Area - Check out the Protocol Droid near the docks with T3 around, and he'll BEEP at you. Compliment him to gain some influence. - Near Khoonda - Show compassion on Akkere, the sullustan droid merchant to gain influence with T3. < MIRA > - Near Khoonda - Show compassion on Akkere, the sullustan droid merchant to gain influence with Mira. < KREIA > - Crystal/Kinrath Cave - Upon leaving the Crystal Cave, after finding Vrook, Azkul will offer you a job with the mercenaries. Side with him (even as a LIE) to gain Influence with Kreia. - Crystal Cave - When you find the Jedi being held by mercenaries, do not kill them. Instead tell them to go ahead and ship him to Nar Shadda. Kriea will say something about creating a echo in the Force and you will get an influence gain with her. (from Josh Minor) - Enclave Sub Level - Tell Jorran that there aren't any more Laigreks when there are. After he dies, you gain Influence. You can also kill him yourself, as you would any who oppose your Dark Rise to Power! - Khoonda Area - Talk to the mechanic near the Ebon Hawk, ask him "why so busy" and follow that up with the [Awareness] line and the [Persuade] line to get him to tell you things. This use of your persuasive skills gives you influence with Kreia. < HK-47 > - After leaving the Crystal Cave after meeting with Vrook the first time, talk with Azkul, hear his plan, then say that "I'm not interested" followed by "Die, mercenary scum!" (this line also loses influence with Kreia) - It's probably a glitch but there is one Light Sided way to gain Influence with HK-47. Showing compassion to Akkere on Dantooine, just as you might get Influence with T3-M4, also gets it with HK-47. What he says sounds like he disapproves, but the result is a gain. (from Common Sensei) < HANDMAIDEN > - Crystal/Kinrath Cave - After finding Vrook in the cave (which happens after not finding him in the Enclave sublevel), leave the cave, listen to Azkul's offer and turn him down to gain Influence. < G0-T0 > - Khoonda - Just outside the Khoonda Administration Center is a Sullustan droid merchant. Once you find his Hydrospanner, you get the option to either help him out, or turn him in and attack. < BAO-DUR > - Crystal/Kinrath Cave - Follow the Atmospheric Sensors quest that Saedhe gives you, then find the sensors in the cave ("rubble") just past the first column. You need either a 4 Awareness or 15 Repair here to either let Bao-Dur look at it, or look at it yourself. Either way is worth an Influence bump. - Near Khoonda - Bao-Dur, Atton and Visas will gain influence if you give Saedhe the Atmospheric Sensors for 3000 after commenting on the hidden intelligence gathering equipment. - Near Khoonda - Show compassion on Akkere, the sullustan droid merchant to gain influence with Bao-Dur. < ATTON > - Near Khoonda - Bao-Dur, Atton and Visas will gain influence if you give Saedhe the Atmospheric Sensors for 3000 after commenting on the hidden intelligence gathering equipment. - Khoonda Area - Talk to the mechanic near the Ebon Hawk, ask him "why so busy" and follow that up with the [Awareness] line and the [Persuade] line to get him to tell you things. This use of your persuasive skills gives you influence with Atton (even if Kreia is there). ------------------------------------------------------------------------------- Nar Shaddaa.......Nar Shaddaa.......Nar Shaddaa.......Nar Shaddaa.............. ------------------------------------------------------------------------------- < VISAS MARR > - Main Area - The person getting harassed by the thugs who turns them on you, help him out for influence. - Main Area - after you return TT-31 to TT-32 and talk to him, you can extort TT-32 for the plans. With enough intelligence, you can say that you'd like a discount from him. Visas says that she appreciates your subtle manipulations, and you gain influence. (from Green Zhang) - Refugee Sector - convince Geriel to kill himself for the good of all to get a reaction from Visas that you are subtle in your manipulations, but I didn't see any Influence. (TJ Simmons) She also responds well to healing him, but this might be based on your alignment. < T3-M4 > - Main Area - At the droid merchant, when you have to buy back the old droid, if you just tear out the memory module you lose influence. This happens no matter if T3 is in your party or not. - Refugee Sector - After repairing the Airspeeder on Nar Shaddaa, if T3 is in the party, he (it?) will gain influence for checking your work. I believe this is in place of Bao-Dur – I did it with Atton and T3, and got gains with both. (from Chris Tanner) < KREIA > - Main Area - When the beggar (NOT the guy who offers information for credits) who saw you deal with the first set of thugs asks you for some credits, don't give him the credits, then follow Kreia's dialogue, and tell her that you understand it, and that charity is for suckers. You do not need her around for this one, she'll telepathically talk to you if she isn't around. - Refugee Quarter - First, find the sick man, but don't heal him. Then talk to the leader of the Exchange in this area and tell him that he needs to kill this sick man or the disease will spread. - Flophouse - Talk to Lootra to find out about his wife. Tell him that she's dead (obviously a lie since she's quite alive and well), and that he can trust you. He should then work for Czerka forever. This gains you some influence with Kreia. < HANDMAIDEN > - Refugee Area - Heal the sick man, just like with Bao-Dur or Atton. This only triggers if both of the others are not present. - Main Area - Get rid of the Thugs hassling the guy who tells them that you have his credits, then let him go free. This gives some influence with Handmaiden. < DISCIPLE > - Refugee Area - Convince Hussef, the refugee leader to give up to the Exchange (which requires that you also convince Nadaa to sell herself to slavery, and kill Geriel). Then tell him "I share your regret..." to gain some influence. < BAO-DUR > - Refugee Area - As with Atton above, if you fix the Airspeeder yourself, then have Bao-Dur check your work, you will gain influence. - Refugee Area - As with Atton above, find the sick man near the entrance to the Refugee camp and heal him with a Treat Injury to gain influence. - Main Area - Help the guy getting accosted by the Exchange thugs (the one who says that you have their Credits), send the thugs on their way, and demand nothing from the man in return. This is one of the few instances where you can do a Dark Side action and get Influence (Force Persuade them to jump into the pit). Bao-Dur gives you his compassion line, and you get influence. < ATTON > - Refugee Sector - Near the Serroco base in the Refugee Sector is a bad airspeeder that you can repair, or let Atton do it for Influence and XP. This can be repeated infinitely. This cannot be done after G0-T0's yacht. - Main Area - Around the giant pit in the center of the first area of Nar Shaddaa, a citizen (not the first one you find) is being hassled by some Exchange thugs. Almost no matter how you handle this you gain Influence with Atton. - Refugee Quarter - Talk to the sick man by the entrance to the refugee camp, and heal him with Treat Injury to gain Influence. < ATTON, BAO-DUR, DISCIPLE OR HANDMAIDEN > - Nar Shaddaa Docks - Take Kreia and one other companion (Atton, Bao-Dur, Disciple or Handmaiden) and complete the Lootra quest to the Light Side, such that she is rescued. Return to Lootra with Kreia and the other person, Kreia gets mad, but doesn't lose influence. Keep defending your actions here, and say that "Say what you will, but if it meant your life, there is nothing I would not do... for you, or any of my allies." The other person says "thanks" and you get influence. ------------------------------------------------------------------------------- Onderon......Onderon......Onderon......Onderon......Onderon......Onderon....... ------------------------------------------------------------------------------- < VISAS MARR > - Merchant District - Find Anda after siding with Vaklu in the crowd. Agree to the remove the 3 guard captains quest, then side against the Queen when Visas asks you about it. (This doesn't show up if Mandalore is in the party, he gets it) - Merchant District - Give an open starport visa to Terlyn, the mother with children, then say: "The darkness clouds your mind's eye, Visas. Compassion can create problems, but it is a source of greater strength." for influence - Merchant District - near the end of the Merchant district, just before the link to the next area are a couple of people arguing about politics. Side with Vaklu for an influence gain - Cantina - After Tobin's soldiers attack, Visas asks to cleanse the bar of life. Saying "Cleanse away, Visas" leads to a Dark Side Point (DSP), and gives Influence with Visas. Saying "I forbid it gives a LSP, and loses you Influence. (from Jacob Miller) < T3-M4 > - Merchant District - Use Force Persuade (You cannot have Dominate Mind, just Affect Mind) to prevent Ponlar's riot in the town to gain influence with T3-M4. < MIRA > - Merchant District - Approach Anda after siding with the General at the crowd, agree to help her remove the three guard captains and Mira will talk about it, then tell her that the credits are hard to ignore to gain influence. - Dxun - The bounty hunters that crash land and blame you, there should be an option that let's you say something about her being a real bounty hunter, she says she doesn't need your patronage but you get influence. (from Michael Toney) - Cantina Area - the Twilek bounty hunter that attacks you talks trash to Mira. You can stick up for her with "I won't let you harm my friend" for influence. (from Michael Toney) - Merchant District - When the riot on Onderon starts, if you decide to do not side with any group and just stand around watching npcs kill each other for cheap laughs, Mira will agree with your choice and give you more influence. (from DOK) < MANDALORE > - Merchant District - When the man harangues the crowd against the Queen, support him in calling for an end to the monarchy for some influence. Later this erupts into a riot. Tell Mandalore that if you want Vaklu's support, you have to help him out for more Influence. - Merchant District - Just past the crowd are two people discussing local politics. Tell them that Vaklu is better to gain influence with Mandalore. - Merchant District - Find Anda after siding with Vaklu in the first crowd speech. She wants you to remove the three guard captains, one way or another. After agreeing to it, Mandalore talks to you, tell him that Vaklu is better for influence. - Palace - If you side with Queen Talia, agree to kill Vaklu, do it, and Mandalore says you did the right thing. < KREIA > - Merchant Square - After siding with the rabble rouser at the crowd, you can talk to Anda who wants you to remove the three guard captains. Agree to that and Kreia will ask you about it, tell her that you will see where this leads for Influence. - Docking Area - Use [Force Persuade] on the guard to get into the city, and follow that up with a "A valid point, Kreia" line to gain some influence. - Palace - If you side with the Queen, after Vaklu is defeated, either say that you agree that he should be killed, or let the Queen decide Vaklu's fate for an Influence gain with Kreia. < HK-47 > - Docking Area - Use [Force Persuade] on the guard to get into the city, and follow that up with a "never stop me again" line to gain some influence. - Cantina - Like Hanharr above, after meeting Master Kavar and being interrupted by Tobin's soldiers. Tell him to kill 'em all for some influence. - Dxun - Like Hanharr, if you kill the lost Mandalorian, HK-47 will be delighted. (from Evan Kao) - When you instigate the riot in the Merchant Quarter by supporting Vaklu, HK-47 relishes in the carnage. (from Evan Kao) < HANDMAIDEN > - Jungle - Like with Bao-Dur, save the Mandalorian at the permacrete ridge, then say that the war is over to gain Influence. This only triggers if both Bao-Dur and Atton are not present. - Cantina - If you give one of your "Open" starport visas to the Republic spy, Xaart, Handmaiden will be impressed and give you Influence. - Cantina - When the meeting with Kavar goes bust, Handmaiden will ask you to make sure not to harm anyone in the cantina. Agree with her for Influence. - Merchant District - Give an open starport visa to Terlyn, the mother near the entrance to the starport for influence with Handmaiden. - Merchant District - Use Force Persuade to prevent Ponlar's riot in the town to gain influence with Handmaiden. < HANHARR > - Dxun - Find the Mandalorean trapped on top of the ridge with the permacrete, then instead of saving him, detonate the explosives and Hanharr is very appreciative with Influence. - Cantina - After you meet with Master Kavar, Tobin will break up the meeting and have his people attack you. Like with HK, tell him that he can kill anyone he wants to gain influence. - Cantina - Sell the starport visa to Sakarie, and Hanharr will be impressed that you got the best price giving you Influence. Say either "I agree" or "I didn't ask for your opinion." - Merchant Quarter - The second time you encounter the Crowd, support Vaklu and the riot, and Hanharr rejoices in the blood about to be spilt. Influence. < G0-T0 > - Near Cantina - The droid that sells parts in the Area by the cantina, if you talk to it while GOTO is in your active party, an option will come up in regards to asking about pricing. If you tell the droid to reset, GOTO will take an interest and will lend his aid for this. Allowing him to do so will allow a small influence gain from him. Each time I've done it, it hasn't affected my light side/dark side ranking at all. (from BlackSpiral) - Cantina - Sell the starport visa to Sakarie, and G0-T0 will be impressed that you got the best price giving you Influence. Say: "It's the only way to make a profit." - Merchant District - Use Force Persuade (You cannot have Dominate Mind, just Affect Mind) to prevent Ponlar's riot in the town to gain influence with G0-T0. < DISCIPLE > - Dxun - Find the Mandalorean trapped up on the ridge, help him down, then promise not to turn him in for influence. - Cantina - If you give one of your "Open" starport visas to the Republic spy, Xaart, Disciple will be impressed and give you Influence. - Merchant District - Give an open starport visa to Terlyn, the mother near the entrance to the starport for influence with Disciple. - Merchant District - Use Force Persuade to prevent Ponlar's riot in the town to gain influence with Disciple. < BAO-DUR > - Dxun - Find the Mandalorean trapped up on the ridge, help him down, then promise not to turn him in for influence. - Cantina - If you give one of your "Open" starport visas to the Republic spy, Bao-Dur will be impressed and give you Influence. - Merchant District - Use Force Persuade (Dominate Mind required) to prevent Ponlar's riot in the town to gain influence with Bao-Dur. ------------------------------------------------------------------------------- Korriban......Korriban......Korriban......Korriban......Korriban......Korriban. ------------------------------------------------------------------------------- < KREIA > - Valley of Tombs - If you set Revan to Light Side, ONLY. At the tomb of Ajunta Pall, listen to her story, then with an [Awareness - 11 REQ] check you can tell her that "no one is beyond redemption" for influence. ------------------------------------------------------------------------------- Telos Station (Under Attack)......Telos Station (Under Attack)................. ------------------------------------------------------------------------------- < HK-47 > - The wounded soldier that you find in the Telos Station Entertainment Module during the Sith attack gives you influence towards HK-47 if you provoke him to attack you and you kill him (instead of healing him and having you follow him). (from magnumtb) ------------------------------------------------------------------------------- The Ravager......The Ravager......The Ravager......The Ravager......The Ravager ------------------------------------------------------------------------------- < MANDALORE > - Kill Tobin for influence. =========================================================================== ------------------------------------------------------------------------------- .: Dark Side "Hit List" :. ------------------------------------------------------------------------------- =========================================================================== This is not a list of everyone you can kill in the game through hostile dialogue options, this is a list of people who matter to your companions and cause an Influence Gain/Loss. Gains from killing: Atton, HK-47, Hanharr, Mandalore, Visas Loses from killing: Bao-Dur, Disciple, Handmaiden, Mira, T3-M4 The above are not guaranteed, also, Kreia can force anyone to get influence if she and they are present together, but you must accept her advice or she will lose influence. Finally like the other things listed here, only one character can gain influence for each murder. Lasavvou - Nar Shaddaa Lootra - Nar Shaddaa Tarn (Mechanic near the Docks) - Dantooine Saedhe - Dantooine Opo Chano - Telos Exchange Receptionist - Telos Man in Apartment - Telos Czerka Scavenger - Telos Military Base Akkere, Sullustan Droid Merchant - Dantooine, near Khoonda Jorran - Dantooine, Enclave Sublevel Aliens without a Captain - Nar Shaddaa Flophouse Wounded Onderon Soldier - Telos (Under Attack) =========================================================================== ------------------------------------------------------------------------------- .: Final Words :. ------------------------------------------------------------------------------- =========================================================================== Special Thanks to: --------------------------------------------------------------------------- BlackSpiral for sending in G0-T0 on Onderon Daniel Ney for information on Handmaiden Kevin Hennessy corrected the "Czerka" receptionist, and added to the Hit List magnumtb for sending in the Telos Attacked/HK-47 influencer Michael Toney had some Mira Influences Evan Kao had some HK-47 influences Master77 for finding that Hanharr gains influence by selling the visa to Sakarie on Onderon TE Whelan for a new Dantooine influence. Ryan Godfrey sent in another person who dies for Influence (Tarn, Dantooine) USETHEFORCELUKE for pointing out a Kreia influence on Dantooine Common Sensei for a possible HK-47 influence on Dantooine Devon Shore for pointing out an influence on Onderon that I missed Colin Crippen for a Handmaiden influence Astrakan for a new Dantooine influence for Visas Josh Minor for a Kreia influence Chris Tanner for a T3 influence DOK for a Mira influence Green Zhang for a couple Visas influences GameFAQs Shameless Self Promotion: ========================================================================== I am Dan Simpson (dsimpson.faqs@gmail.com) and have also written FAQs for: NES: Disney Adventures in the Magic Kingdom Final Fantasy -- Magic FAQ The Legend of Zelda SNES: Aerobiz Aerobiz Supersonic Utopia: Creation of a Nation Genesis: StarFlight PSX: Thousand Arms -- Walkthrough -- Forging/Dating FAQ PS2: Madden NFL 2001 XBOX: Star Wars: KotOR II: The Sith Lords -- FAQ/Walkthrough PC: AD&D Rules FAQ, 2nd and 3rd Editions Baldur's Gate & Tales of the Sword Coast -- FAQ/Walkthrough NPC List Creature List Baldur's Gate II & Throne of Bhaal -- FAQ/Walkthrough -- Items List -- Class FAQ -- Creature List Civilization III (incomplete) Colonization -- the Single Colony Strategy Guide -- the Cheat Guide Drakan: Order of the Flame Dungeon Hack Icewind Dale & Heart of Winter -- FAQ/Walkthrough Items List Kresselack's Tomb Map (JPG) Burial Isle Map (JPG) Shattered Hand Map (JPG) Icewind Dale II -- Items List Master of Magic (revision) Messiah Pharaoh (currently being edited by Red Phoenix) Planescape: Torment -- FAQ/Walkthrough Items Listing Rollercoaster Tycoon Sid Meier's Alpha Centauri The Sims Ultima 4: Quest of the Avatar Ultima 7: The Black Gate Ultima 7 Part 2: Serpent Isle Ultima Underworld -- Keyboard Commands Ultima Underworld II -- Keyboard Commands -- Spell List All of my FAQs can be found at: http://www.gamefaqs.com/features/recognition/2203.html ________________ Version History: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1.0 January 10, 2005 36k The first version of this guide. Everything is filled in, and hopefully without mistakes or too many omissions. 1.1 January 11, 2005 40k BlackSpiral sent in an Influence for G0-T0 on Onderon. Daniel Ney pointed out that Handmaiden gets many of the same Influence options that Atton and Bao-Dur get. Kevin Hennessy sent in some corrections to the Hit List. Fixed the spelling of "Lootra" (I had called it "Loorta"). Duh. 1.2 January 12, 2005 41k Added a new influence when you return to Telos (Under Attack) from magnumtb. Found a new Disciple influencer. 1.3 January 13, 2005 47k Added a couple of Mira influences from Michael Toney. Added a couple of HK-47 influences from Evan Kao. Created the "Possible Influence Gains" section for things people send in that I can't confirm as working. Found a new Influencer with Lootra, if you have Kreia and one of these: Atton, Bao-Dur, Disciple or Handmaiden. 1.4 January 14, 2005 49k Added three new influences on Onderon, when you sell your starport visa to Sakarie, Atton, Hanharr and G0-T0 will gain influence (with a huge thanks to Master77 for finding this one). 1.5 January 17, 2005 53k Dropped the "Unconfirmed" section. Added a new influence from TE Whelan. Added the "What you Get" bits to each character (by popular demand). Added Tarn to the Dark Side Hit List (from Ryan Godfrey). Added to Mira's listing by both pointing out how rich her dialogue is with Influences, and adding that she gains by being compassionate to Akkere on Dantooine. 1.6 January 19, 2005 57k Added a new Disciple influence. Found that Kreia gains influence when you Force Persuade the Onderon guard, just like HK-47. Handmaiden and Disciple also gain influence by giving the visa to Xaart, the Republic Spy on Onderon. Those two also gain Influence (along with Visas) if you give a Visa to Terlyn, the mother on Onderon. Hanharr gets influence from the Onderon riot. 1.7 January 20, 2005 59k Added a new Influence with Kreia/Atton, with thanks to USETHEFORCELUKE for pointing it out. Finally removed "Unconfirmed" from the ToC. Fixed the format slightly to better match the Walkthrough. 2.0 January 22, 2005 88k Added another Kreia and Mandalore influence, in the Onderon palace. Added an HK-47 influence gain (glitch?) from Common Sensei. Rebuilt the format to try to make it easier to read and follow. Added new influences for Handmaiden, Bao-Dur, Disciple, T3-M4 and G0-T0 with thanks to Devon Shore for pointing it out. 2.1 January 25, 2005 89k Added a new influence with Handmaiden on Onderon. 2.2 February 12, 2005 92k Added T3's first influence gain at Peragus. Added a Visas influence on Dantooine. Added a Kreia influence on Dantooine from Josh Minor. Added a T3 influence from Chris Tanner. Added a Mira influence from DOK. 2.3 March 11, 2005 93k Added a couple new Visas influences from Green Zhang. Removed a couple duplicate entries. D'oh. ............................................................................. . This Document is Copyright 2005 by Dan Simpson. . . . . Star Wars: Knights of the Old Republic II: The Sith Lords is a property of . . Lucasarts, Bioware and Obsidian, and all related marks are Trademarks, . . Registered Trademarks, or Copyrights owned by the respective companies. All . . rights reserved. . . . . This FAQ may be posted on any site so long as NOTHING IS CHANGED and you . . EMAIL ME telling me that you are posting it. You may not charge for, or in . . any way profit from this FAQ. . .............................................................................