** * ** * ** **** *** **** **** **** ** ** ** ** ********** * *** ** *^^* _/ _/ _/_/_/ _/_/ _/ _/_/_/ _/_/ _/_/ _/_/ _/ ** **^^^^* _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ *** **^^^^^^^* _/_/ _/ _/ _/ _/ _/ _/_/_/ _/ _/ _/ _/ _/ _/ _/ *^^* *^^^^^^^^^* _/ _/ _/ _/ _/_/ _/ _/ _/ _/ _/ _/ _/ _/ ****^^^* *^^^^^^^^^^** _/ _/ _/_/_/ _/ _/_/ _/_/_/_/ _/_/ _/_/ _/ _/ ****^^^^^^^* *^^^^^^^^^^^* * *^^^^^^^^^^^* *^^^^^^***^^* * *********** ** *^^^^^^*****^* *^^^^^* *^^* * **** ** *^^^^^^^^^^^* *** *^^^^^** ** *^^^^^* *^^* ** ***^^^** *^* *^^^^*^^^^^^^^* ** *^* *^^^* * **^^^* *^^* **^* **^^**^^* *^^^* *^^* *^^***^^^* *^^** **^^* *^^* **^^* *^^* *^^* *^^* ** ***^^^^^* *^* *^*##*^^^* *^^^^*****^^^* *^^^* **^^* *^^* *^^* **^^* *****^^***^^* * *^^*##*^^** *^**^^^^^^^^* *^^^* **** *^^*****^^* ***^^* * ** ***^^*#*^^* *^^^***^^^^^* * *^^^^^** *^^^^* *^^^^^^^^^* **^^* *^* * *^^*#*^^* *^^^^^^^^^^^^ * *^^* *^^^^^* *^^*****^^* *^^***^^* *^^^*#*^^* *^^^^^^^^^^^^^^* *^^^* *^^^^^^* *^^* *^^* *^^^^^^^ * **^^^^*^^^* *^^^^**^^^^^*** *^^^^* *^^^^^^^* *^^* *^^* *^^***^^* *^^^^*^^^^^* * *^^^* *^^^* * *^^^* *^^^^^^^* *^^* *^^* *^^* *^* * *^^^^* *^^^^*** *^^* **^^^* *^* *^^* *^^^^^^^* *^^* *^^* **^^* * ** *^^^* *^^^^* *^^* *^^* *^^* *^^* *^^^^^^* *^^* *^^* **^*** ***^* *^^* * *^^^* *^^* *^^^* *^^* **^^* * **^^^^^* *^^* *^^** **^^^^^^^^* *^^^** **^^** *^^* *^^^* *^^^**^^^^* ** **^^^^^^* *^^^* **** *^*****^^** *^^* **^^* *^^* *^^^* **^^^^^^^* *^* *^^^^^^^* **^^^^** * ******* ** **^* *^^^* *^^* **^^^^^^***** *^^**^^^^^^^* **^^^^^^*** * *^^^* *^^* *^^^^^^^** *^^^^^^^^^^* ***^^^^*** *^^^* *^^* ******** *^^^^^^^^** **^^^^* *^***^* **^^* ** *^^^^^*** *^^^* ** ** ***^***** *^^*** *^* * **^^** *** *^* *** ** *^* ** * * * * ****************************************************************************** Kingdom Hearts Complete FAQ/Walkthrough Written by MTincher and winnie the poop Version 1.0 Last Posted: 12/03/04 ****************************************************************************** ============================================================================== --------------------- Table of Contents --------------------- ============================================================================== QUICK SEARCH ------------ To quickly go to a section that you are wanting to see, press CTRL + F. This will bring up a search box. In this box, type the code that is beside the section in the Table of Contents section. This will take you to the section you want to gain quick access to. 1. Introduction a. Author's Note b. Copyright c. Site Permission List d. What's New 2. Basics a. Story b. Controls c. Saving d. Game Screen e. Menus 3. Walkthrough a. Awakening b. Destiny Islands c. Traverse Town d. Wonderland e. Olympus Coliseum f. Deep Jungle g. Traverse Town (2nd Visit) h. Phil Cup i. Agrabah j. Monstro k. Atlantica l. Halloween Town m. Neverland n. Traverse Town (3rd Visit) o. Hollow Bastion p. Getting Ready q. End of the World 4. Side Quests a. 99 Dalmatians b. Post Card Locations c. Torn Page Locations d. Trinity Mark Locations * e. Optional Bosses f. Duels g. Synthesis h. Gummi Blueprint Locations 5. Olympus Coliseum a. Phil Cup b. Pegasus Cup c. Hercules Cup d. Hades Cup e. Gold Match * f. Platinum Match 6. Appendices a. Main Characters b. Sub-Characters c. Bosses d. Heartless e. Weapons f. Accessories g. Items h. Abilities i. Magic Upgrades j. Summons k. Ansem's Reports 7. Mini Games a. The Jungle Slider b. Mini-Games of 100-Acre Wood c. Vine Swinging d. Rare Mushrooms 8. Secrets a. Clock Tower Items b. Expert Mode/Secret Movie 9. The End a. Credits ============================================================================== ---------------------- 1. Introduction ---------------------- ============================================================================== ------------------------------------------------------------------------------ a. Author's Note ------------------------------------------------------------------------------ | | ------------- Two authors wrote this massive guide. MTincher conducted most of the walkthrough before he had personal matters which obligated him to stop writing. I, winnie the poop, offered him my services to finish his FAQ and I did, as you can see. So here. Although this FAQ is essentially complete, I still have several things to do before it's truly complete. I want to personalize the format a bit more, since MTincher and I used different format... I tweaked MTincher's format to match my preferences, but there are still some underlying writing styles that are different from mine that should be changed if I want the FAQ to look smooth throughout. MTincher has done an excellent job writing the FAQ up to Hollow Bastion and I am honered to be the one to complete his job. To contact me, please email to this address: hockeyfox (at) ameritech (dot) net Cheers, winnie the poop ------------------------------------------------------------------------------ b. Copyright ------------------------------------------------------------------------------ | | ----------- This FAQ/Walkthrough is (c) 2004 to Michael Tincher. It may not be used for your own profit or on any other site without our permission. If you see this FAQ/Walkthrough on any site that is NOT on our Site Permission List, please contact us immediately. If you would like to use this FAQ/Walkthrough on another site, contact us and ask us if you can use it. Ifwe allow you use it, please don’t change anything about the guide and give us proper credit. You may print this guide out for YOUR OWN PERSONAL USE. Do not print this guide out, then attempt to sell it. If you do not want to kill a tree by printing this guide out, you can save it to your hard drive for your personal use. ------------------------------------------------------------------------------ c. Site Permission List ------------------------------------------------------------------------------ | | ---------- GameFAQs http://www.gamefaqs.com/ IGN http://faqs.ign.com/ Neoseeker http://www.neoseeker.com/ CheatHappens http://www.cheathappens.com/ ------------------------------------------------------------------------------ What's New ------------------------------------------------------------------------------ | | ---------- Everything is new. Of course, that is because this is the first version. Still to come... Kurt Zisa, Phantom, Sephiroth, and a format change. Won't come very soon though. ============================================================================== ---------------------- 2. Basics ---------------------- ============================================================================== ------------------------------------------------------------------------------ a. Story ------------------------------------------------------------------------------ | | ------------ Is it just me, or do you like to read the story from the instruction manual, as well as reading the story put into the words of the writer? Well, that is what I am doing in this section. Instruction Manual's version ---------------------------- The Destiny Islands are a beautiful paradise where children's laughter abounds. Day after day, Sora, Riku, and Kairi talk and dream of new places, new worlds beyond their islands. They ponder the usual questions that adolescents do - about th world outside, about their own existence. Little do they know a great destiny awaits them. One stormy night, a terrible darkness invades the Destiny Islands. Thus does their journey begin... Sora awakens in another world, in a place called Traverse Town. His hopes of seeing new worlds are realized, but his friends Riku and Kairi are nowhere in sight. Meanwhile, Donald and Goofy have also arrived to Traverse Town. They have come from Disney Castle in search of a "key" and its owner. Their king, who has mysterioulsy disappeared, has left them a cryptic message: "Now, there's somebody with a 'key' - the key to our survival... We need that key." What is happening to this world? The "somebody" mentioned by the missing king turns out to be Sora. To find Kairi and Riku, Sora joins Donal and Goofy and embarks on an epic journey. My version ---------- You are a young boy, Sora, on an island with no other connections to the outside world. On this island, you are supplied with everything you will ever need, as well as want. However, Sora, and his friends Kairi and Riku, wonder if there are any other worlds besides of the one they live on. Sora seems to like Kairi more than as just a "friend." It also seems that Riku feels the same way towards Kairi as Sora does. Sora and Riku have always been competitive with each other. Their silly little games seem to never cease. One night, a terrible storm comes across the island. Along with the storm came weird, never before seen creatures. These creatures had no emotion, and would attack you. There were swarms of these msyterious creatures. Sora then decides to help protect the island by going out and fighting off all the strange creatures. Once he "thinks" he has demolished all of these creatures, he is taken to a new world, called Traverse Town. In this town, while searching for Kairi and Riku, he meets up with Donald Duck and Goofy, who are searching for their king, Mickey Mouse. And this is where you epic journey begins... ------------------------------------------------------------------------------ b. Controls ------------------------------------------------------------------------------ | | ----------- +~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ | Button | Function | |+~+~+~+~+~+~+~+~+~|~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+| | L1 | Hold down to display magic menu. | | | | | L2 | Rotate camera counterclockwise (disabled when | | | target lock is engaged) / Press simultaneously | | | with the R2 button to revert the camera to | | | default frontal view / Cycle through available | | | while locked on. | | | | | R1 | Engage or disengage target lock. | | | | | R2 | Rotate camera clockwise (disabled when target | | | lock is engaged) / Press simultaneously with the | | | L2 button to revert the camera to default | | | frontal view / Cycle through available while | | | locked on. | | | | | R3 | Confirm (disabled in menu screen). | | | | | D-Pad | Move cursor | | | | |Left Analog Stick | Move character (walks or runs depending on how | | | far the stick is tilted) / Move cursor in menu | | | screen. | | | | |Right Analog Stick| Move cursor in command menu. | | | | | Start | Display main menu / Pause (during battle and cut | | | scenes) / Display special menu during mini games.| | | | | Select | Toggle first-person view on and off. | | | | | O | Cancel / Jump / Let Go / Swim fast / Ascend when | | | flying or swimming. | | | | | /_\ | Command party members to attack a locked | | | target / Press while holding the L1 button to | | | cast assigned spell. | | | | | [] | Use special abilites / Descend when flying or | | | swimming / Press while holding the L1 button to | | | cast assigned spell. | | | | | X | Confirm / Press while holding the L1 button to | | | cast assigned spell. | +~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ ------------------------------------------------------------------------------ c. Saving ------------------------------------------------------------------------------ | | ----------- -=-=-=-=-=-=-=-=-=-=-=- -=- Save Points -=- -=-=-=-=-=-=-=-=-=-=-=- To save your game progress, you will need to find a save point. In Kingdom Hearts, there are two different types of save points. Type A - The first type of save point is called Type A. It is circular, has a green interior, as well as a yellow flame deal going on on the rims of the outside of the circle. This type of save point will never disappear. They can also teleport you back to your gummi ship. Type B - The second type of save point is called Type B. It has two different "blades" spinning around in a circle. If you step inside the blades, you will be able to save. These save points will disappear at certain points in the game. Unlike Type A, Type B save points are unable to teleport you back to your gummi ship. -=-=-=-=-=-=-=-=-=- -=- Save Menu -=- -=-=-=-=-=-=-=-=-=- Save ~~~~ Save your progress onto a memory card. Party ~~~~~ Switch party members when there are more than two available to accompany Sora. Gummi Ship ~~~~~~~~~~ Board the gummi ship. This option does not appear initally, or at all Type B save points. Menu ~~~~ Open the main menu. ------------------------------------------------------------------------------ d. Game Screen ------------------------------------------------------------------------------ | | --------- -=-=-=-=-=-=-=-=-=-= -=- Commands -=- -=-=-=-=-=-=-=-=-=-= On the main game screen, there is a small box in the lower left hand corner that is labeled "Command." This menu contains all of the action that Sora will do. The first command is usually "Attack," but will often change to "Talk" while in a stable enviroment. The next two commands will always remain as "Magic" and "Items," respectively. The bottom icon changes the most from the limited selection of commands that have the ability to morph. -=-=-=-=-=-=-=-=-= -=- Gauges -=- -=-=-=-=-=-=-=-=-= There are two different sets of gauges. One set of gauges is in the upper right hand corner of the screen, while the second, and main one, is displayed in the bottom right hand corner. The top gauges displays the Health Points (HP) and the Magic Points (MP) of your partners. The bottom gauge shows the amount of Health Points and Magic Points the main character Sora has. The green bar is the HP gauage, the blue bar is the MP bar, and the orange gauge is the charge bar for the MP gauge. -=-=-=-=-=-=-=-=-=-=-=- -=- Field Icons -=- -=-=-=-=-=-=-=-=-=-=-=- A Field Icon can appear anywhere. The field icon automatically selects an item, person, or heartless that Sora can receive, talk to, or fight. If you have the field icon on, let's say a treasure chest, Sora will then be able to open the chest by selecting "Open" on the Command Menu. When the Field Icon is placed on a person, Sora will be able to "Talk" to the person. If a heartless is highlighted by the Field Icon, then Sora and the gang are able to attack that Heartless. ------------------------------------------------------------------------------ e. Menus ------------------------------------------------------------------------------ | | ----------- -=-=-=-=-=-=-=-=-=-=- -=- Main Menu -=- -=-=-=-=-=-=-=-=-=-=- The Main Menu has many different selectable options. This menu is not accessible during combat, however. This menu allows you to select items to place in the inventory of Sora, Donald, Goofy, and/or special playable characters of your group. You are able to choose what equipment you want your group to have. Another option is selecting the abilities that each member has, as well as the shared abilities. The customize sub-menu enables you to decide which magic spells you would like to have short-cuts for. There are three possible short-cuts Sora can equip. The status preference permits you to see the status of your group. While Jiminy's Journal contains many different things within it. You are able to see characters that you have encountered so far, as well as the Heartless ; how many Dalmatians you have collected, and how many are left in each world ; the Ansem's Reports you collect throughout the adventure ; how many Trinity Marks you have gotten thus far ; and finally, it records summaries of each world you have visited. The final sub-menu you can pick is Config. This allows you change the game settings. -=-=-=-=-=-=-=-=-=-=-=-= -=- Command Menu -=- -=-=-=-=-=-=-=-=-=-=-=-= On the main game screen, there is a small box in the lower left hand corner that is labeled "Command." This menu contains all of the action that Sora will do. The first command is usually "Attack," but will often change to "Talk" while in a stable enviroment. The next two commands will always remain as "Magic" and "Items," respectively. The bottom icon changes the most from the limited selection of commands that have the ability to morph. -=-=-=-=-=-=-=-=-=- -=- Save Menu -=- -=-=-=-=-=-=-=-=-=- Save ~~~~ Save your progress onto a memory card. Party ~~~~~ Switch party members when there are more than two available to accompany Sora. Gummi Ship ~~~~~~~~~~ Board the gummi ship. This option does not appear initally, or at all Type B save points. Menu ~~~~ Open the main menu. ============================================================================== ---------------------- 3. Walkthrough ---------------------- ============================================================================== Well, here is the part most of you are wanting to look at. This section will contain MANY spoilers. So, don't read too far ahead of where you are at in the game, or you may have part of the game spoiled for you. ------------------------------------------------------------------------------ a. Awakening ------------------------------------------------------------------------------ | | ------------ "I've been having these weird thoughts lately." "Like is any of this for real or not?" Enemies Major Items Suggested Level ------------------------------------------------------------------- Shadow Staff 1 (duh) Darkside (Boss) Sword Shield Upon you get through the configuration of the game, you will be presented with a wonderful FMV. Within the FMV, you see Sora and Riku washed away in a tsunami, but they land on shore where Kairi greets them with a smile. Once the FMV is finished, Sora will be within a large stained glass circle floor that illustrates Snow White and the Seven Dwarfs. On the outskirs of this circle are three pedestals. On each pedestal is an item, which are a sword, staff, and shield. You are albe to select one of these weapons, and you must toss away another. It is up to you on deciding which Sora shall keep, and which will be trashed. Below is a chart that shows the stats of Sora, depending on which item you took, and which you rejected (the following statistics were obtained from the Brady Games Strategy Guide). ________________________________________________________________ | Keep | Sacrifice | HP | MP | AP | STR | DEF | Weapon | |--------|-----------|------|------|------|------|------|--------| | Sword | Shield | 18 | 2 | 3 | 6 | 1 | Sword | |--------|-----------|------|------|------|------|------|--------| | Sword | Staff | 18 | 2 | 1 | 6 | 2 | Sword | |--------|-----------|------|------|------|------|------|--------| | Shield | Sword | 18 | 2 | 3 | 4 | 4 | Shield | |--------|-----------|------|------|------|------|------|--------| | Shield | Staff | 18 | 2 | 1 | 5 | 4 | Shield | |--------|-----------|------|------|------|------|------|--------| | Staff | Sword | 18 | 3 | 3 | 3 | 3 | Staff | |--------|-----------|------|------|------|------|------|--------| | Staff | Shield | 18 | 3 | 3 | 5 | 1 | Staff | ---------------------------------------------------------------- After you have choosen your so called "form," the glass floor will begin to break beneath Sora, causing him to fall in a downward sprial in what starts off looking like a black hole. Soon, however, you wlil land on another circular, stained floor that has Cinderala painted on it. On this platform is where you will fight your first enemy, which happens to be the most common, as well as simple, enemy throughout the game. Shadows will begin to arise. Upon killing a Shadow (you will be attacked by a few), the others will run away (disappear within the floor). You will now be taught a little more about the controls, but then you are attacked from behind by a Shadow. Now, there are four Shadows you must defeat. The departure of the fourth heartless causes a blackhole to form, whcih you will automatically fall down. This tie, Sora stops on a colorful platform. After Sora sits up, walk over to the door, and on your command menu, select "Examine." For some reason, Sora is unable to open the door. Now what are we suppose to do? Wait... A treasure chest just appeared. Have Sora walk over to the chest. Using the command menu, selct "Open," and press the "X" button on your controller. Hold on a second. Nothing came out of the chest. Fortunately, a box appears in the middle of the floor. Aren't you so lucky? Anyway, Sora is told to push the box. So, do what the narrative game text tells you. Once you push it so far, a message appears giving you a hint that you will need to smash the box. Hmmm....How are you suppose to smash the box? Ah, I've got it. Just continually hit the box with your weapon. After you hit the box a few times, it will break, and shall leave a potion just for Sora. But now a barrel is created. Walk over to the barrel and attack it until it breaks. Finally, you are able to enter the blame door, but what awaits you on the otherside? Huh? What just happened? We were taken back to Destiny Island (where the opening FMV took place, incase you did not know). Where you are at, you are able to talk to Tidus (from Final Fantasy X), Wakka (who is also from FFX), and Selphie (she is from FF8). Each character will ask you one question. You must choose one of three responses for each question. Which responses you choose determine how fast or how slow you shall gain levels. If you select the first response for each of the three questions, you will level up quickly at the beginning of the game, but later on you will level up slowly. If you choose the last response for all the questions that Sora is asked, he will level up slowly at the start of the game, but towards the end Sora shall level up quickly. Personally, I like to choose the middle responses, because they cause you to level up equally throughout the whole game. -=-=-=- Selphie -=-=-=- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What's most important to you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Being number one. 2. Friendship. 3. My prize possessions. -=-=- Wakka -=-=- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What do you want outta life? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. To see rare sights. 2. To broaden my horizons. 3. To be strong. -=-=- Tidus -=-=- ~~~~~~~~~~~~~~~~~~~~~~~ What are you afraid of? ~~~~~~~~~~~~~~~~~~~~~~~ 1. Getting old. 2. Being different. 3. Being indecisive. As soon as all three questions have been answered, you will be taken back to the mysteriously vague and freaky place you were previously at. This time, however, the stained glass has Sleeping Beauty engraved in it. Why are all famous Disney girl characters being portrayed on the glass floors? No, I am not being sexist or anything, I was just wondering why there wasn't any famous animals or anything like that on the glass. Once you regain control of Sora, you should see a stream of light coming from above. Sprint over to this light, skim through the boring text that pops up on the screen, then annihilate all the Shadows that circle around you. After they are defeated, a short clip of the light will be shown. At the base of the light, a green circular object forms. This "object" is a save point. You will find save points like this throughout the game. Step into the save point, and skim through the info given. You should save the game before you continue any further. As soon as you are ready, hurdle up the church house glass steps. At the top is where Sora's first boss, Darkside, awaits his arrival. ================================ Boss: Darkside ================================ HP: 240 EXP: 18 Difficulty: Easy Items Dropped: None ------------------ Darkside's Attacks ------------------ There are two different attacks that Darkside will use. They are simple to avoid receiving damage. Heartless Generator ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When Darkside uses this attack, he will sink his hand into the ground, causing his hand to smear all over the ground. While he still has his hand smeared on the ground, Shadows will come out. The Shadows do not possess much of a threat, because they are easy to eliminate. Shadowball ŻŻŻŻŻŻŻŻŻŻ This attack can be difficult to avoid for beginners. Darkside will shoot dark, homing balls out of his chest. These balls don't have a very good homing system. To easily avoid this attack, just wait until one of the balls are about to hit you, then jump over it, or side-step to get out of the way. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Darkside's right arm. - Constanstly hit Darkside in his arm with your weapon. - Watch out for the Shadow heartless, because they you may think they are all dead, when they actually are not. - Be careful about the Shadowballs that Darkside shoots. Just jump over the balls or side-step them. ================================ "But don't be afraid." "You hold the mightest weapon of all." "But don't forget." "You are the one who will open the door." During the FMV after the defeat of Darkside, the screen will be taken to the beach at Destiny Islands. As the camera slowly lowers, Sora wakes up and realizes all that has just happened was a dream...or was it? Kairi finds him laying on the golden sand beach. After fussing and flirting with Sora for a few moments about being lazy, and how they need to find parts to build a raft, Riku runs towards Sora and Kairi and tells Kairi that she, too, is lazy. So, now you must find parts for a raft as you are on... ------------------------------------------------------------------------------ Destiny Islands ------------------------------------------------------------------------------ | | ----------- Enemies Major Items Suggested Level ------------------------------------------------------------------- Selphie Logs (x2) 3 Wakka Cloth Tidus Rope Riku Empty Bottle Coconut (x2) Fish (x3) Seagull Egg Mushroom (x3) Drinking Water When you gain control of Sora, he will be in front of Kairi. Talk to Kairi, and she will tell you to get a few items so they can build their raft. The items are: Logs (x2) ; Cloth (x1) ; Rope (x1). So, let's go find these items, or you can duel with Selphie, Wakka, Tidus, or Riku, but I suggest that we get the important items. We shall first get the two logs. Okay, to get the first log, once you are through talking to Kairi, turn around and run along the beach. You will encounter the log right at the shoreline of the beach. For the second log, enter the Seaside Shack (It is right beside the first log that you found. The entrance is on the otherside of where you talked to Kairi.) Once inside the Seaside Shack, you should see a save point. You may want to save here, but if not, run up the stairs that are in the building, and exit the door at the top. Gallop over the wooden bridge, and onto the island. At the end of this small piece of land is the second log. Also on this island is Riku. You can battle him now if you would like, but the strategies for him are listed on below. Next on our "to get" list is the Cloth. To get the cloth, go to the pier on the opposite side from where you started at on Destiny Islands. As soon as you reach the pier, go up the slanted platform that leads to a path, not the one that leads to the beach. Sprint straight ahead until you reach a set of stairs hidden within a rock wall. Go up these stairs, then go up the long, jagged, wooden ramp on the right at the top of the stairs. After walking up the ramp a little ways, you will reach a dead end, but you will also see a pegged ladder. Scramble up the ladder, journey forwards on the platform until you reach a door that steers into the tree. On the right wall, after walking inside, you will see the cloth. Run up to it and snatch it off the wall. The last thing to obtain is the Rope. To acquire it, go back to where the steps that led into the stone containing wall was. On the other side of the pathway from where the steps are is a ladder. Hurdle out through the platform until you see Tidus. Behind Tidus, in the corner, is the rope. Take the rope from the floor. Now, let's gossip about the duels you can have with Selphie, Wakka, Tidus, and Riku. Please note that you DO NOT have to duel anyone on the island. It justs helps you get used to the battle system, as well as gain a tiny bit of Experience Points. First, I should tell you where each one is located at if you haven't already seen them (which you should have). Selphie is located on the pier. Wakka is located beside the Seaside Shack and the large pond. Tidus is located where you obtained the rope. And Riku is located on the small island where you found the second log. He will be sitting on a tree. ============================= Duel: Tidus ============================= HP: N/A EXP: 2 Difficulty: Easy Items Dropped: None --------------- Tidus's Attacks --------------- Tidus will only try beating you with his wooden stick. His attakcs are easy to dodge. When he swings his weapon, he will do a backflip also. Sometimes, he will stand still, with his arms at his side, and taunt you like an idiot. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Tidus. - When Tidus starts to swing at you, just jump up to dodge his attack. - Sometimes Tidus will taunt Sora. When Tidus does this, jump behind Tidus, which causes him to be stunned, and attack him. ============================= =============================== Duel: Selphie =============================== HP: N/A EXP: 1 Difficulty: Easy Items Dropped: None ----------------- Selphie's Attacks ----------------- Selphie is probably the easiest duel to win. She will snap her jump rope at Sora the way people do wet towels at other people. It is her only attack, and is extremely easy to avoid. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Selphie. - Jump to the side of Selphie, or over her when she snaps her jump rope at you. This is the simpliest method to do while attempting to avoid her attack. - Hurdle behind Selphie, and quickly do a combo attack on her. Or, you can do an air combo attack. =============================== ============================= Duel: Wakka ============================= HP: N/A EXP: 1 Difficulty: Easy Items Dropped: None --------------- Wakka's Attacks --------------- Wakka has two different attacks that he uses. As in Final Fantasy X, Wakka's weapon is a Blitzball. Blitzball Toss ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is Wakka's simpliest attack. He will lean back, and attempts to impel you with is Blitzball. There are three different ways you can avoid this attack. One is to hit the Blitzball back at him, the second is to jump over the ball, and the third is to step to the side of the ball. Power Blitzball ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Wakka's Power Blitzball attack can be difficult to avoid. He leaps up in the air, then hurls the Blitzball towards Sora. This time, however, the Blitzball is traveling at a higher rate than before. Use the same methods to avoid it as you would on the Blitzball Toss. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Wakka. - To avoid both of Wakka's attacks, you can hit the Blitzball back at him, Sora can bounce over the ball, or Sora can simply side-step the ball. If you hit the blitzball back on the Blitzball Toss attack, Sora will gain 1 Tech Point. If he does on the Power Blitzball attack, Sora will gain 2 Tech Points. - Get close to Wakka. When he attempts to do one of his attacks, clear out of the way of the ball, then do a combo to him. ============================= ============================= Duel: Rikku ============================= HP: N/A EXP: 5 Difficulty: Hard Items Dropped: Potion --------------- Riku's Attacks --------------- Riku has a lot of different sword attacks that he will attempt to use on Sora. However, most of them are almost the same, just slightly different techniques used in starting out the attack. So for that, I will only list two attacks below for Riku. Normal Attack ŻŻŻŻŻŻŻŻŻŻŻŻŻ Riku's Normal Attack has a punch of different variations, but they cause the same amount of damage, and they are avoided the same way. One of these attacks, Riku jumps up in the air, and comes down swinging his sword towards the ground. Another Normal Attack used by Riku is a spinning slash. He will slightly hop of the ground, spin, and hit Sora with his sword. Kickflip Smack ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Kickflip Smack is Riku's most powerful attack, as well as the hardest to avoid. When doing this attack, Riku will lay on the ground, tuck his knees into his chest, then shoot his legs forward, and press his body upwards. He will try to hit you with his sword and his feet. Riku seems to do this attack when Sora is in the middle of a combo, or has just ended a combo. That is why this move is so hard to avoid. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Riku. - Try to stay off the ground as much as possible. - Attempt a lot of air combos, this will prevent Riku from doing his Kickflip Smack. - Watch out when you are near the edge of the island, because you CAN fall off. If you fall off, you lose the match. - If Riku happens to try his Kickflip Smack, try your best to move out from in front of him as quickly as possible. ============================= Once you are through with the duels, go talk to Kairi. Since you found everything she wanted, Kairi will give you a measly little Hi-Potion in return for all of your labor. After you have been handed the Hi-Potion, Kairi will ask you if you are tired, and do you want to call it a day. Select "Yeah, let's go home," then watch the FMV. So, in the FMV, Sora, Kairi, and Riku talk a while about another "home," and about the raft they are going to use to find this other "home." After a lot of their talking and gazing at the sunset, another FMV will start. This FMV is located at a large, beautiful castle. Within this castle, you will find Donald Duck, Pluto, and Goofy. Donald discoveries that their all mighty King Mickey is missing. He quickly finds Goofy, then swears Goofy to secrecy. However, this doesn't last long as Minnie and Daisey over here the promise made between the two. The FMV will now end, and you will regain control of Sora at Destiny Islands on the pier. Sora is now able to battle in another duel. This time, however, he will take on Tidus, Wakka, and Selphie at the same time. The same methods can be used to defeat each one, but there is an order you can defeat them in that makes it easier. The first one you should defeat is Wakka, since he can throw the Blitzball at you, which will get annoying while you are trying to take out another person. The second person that should be eliminated is Tidus. He is quick with his wooden stick. And finally, Selphie should be saved for last since she is the easiest of the three to triumph over. Whenever you are finished fooling around, find Wakka and go along the path that is beside him. After entering, walk up to the door. You will see a short FMV. Once the FMV has completed, grab the mushroom beside the door (you will be needing this in just a few seconds), hurdle back outside, and run over to where Kairi used to be at. When you reach the spot, she isn't there. Where did she sneak off to? Wait, Riku isn't around either?! What could they be up to?! Haha...anywho, there is a building behind where Kairi was at. Go through the door, and Sora shall be taken to another part of the island. Here you will meet up with Riku. Riku will challenge Sora to a race, which is harder than you know what to win. After the pointless race, journey to where you had to turn around at during the course of the race. Around here, on a small wooden raft, you will see Kairi. When you talk to Kairi, she will give you a list of things to find to take on the raft. The items she tells you to get are: Seagull Egg (x1) ; Mushrooms (x3) ; Coconuts (x2) ; Fish (x3) ; Drinking Water (x1). Kairi hands Sora an Empty Bottle to get the Drinking water in. You already have one mushroom that you got earlier. The second mushroom is in a cave, that is covered by a rock, that is near the raft. Push the rock out of the way to get the mushroom. This will leave one mushroom left to find. The Seagull Egg is located in the top of a tree, which is located on the opposite island, of the wooden bridge, that Tidus is currently on. To get the coconuts, walk up to any coconut tree and hit it with your sword. This will cause coconuts to fall. Grab two coconuts, and you are finished fooling with them. The drinking water is simple to get. head back to where Wakka is standing at, and jump in the pond beside him. Upon entering the pond, walk under one of the tiny waterfalls. This will fill your empty bottle up. To get the three fish, just get in the water near the pier that Selphie is perched on, and run up to the fish. When you get close enough to a fish, it says you have obtained (captured) the fish. Do this to get three fish. Once you have gotten three fish, this leaves you with one more thing, and that is the third mushroom. The third mushroom can sometimes be hard to find. It is located on the side of the island Kairi, Riku, and the wooden raft are on. Venture to the base of the watchout tower that you and Riku had to climb during the race you two had to see what the name of the raft would be. On the left side of the base, deep within shrubs is the third mushroom. Hurry back to Kairi and talk to her. There will now be a long FMV that takes place. In the FMV, Kairi and Sora will talk while the sun is setting. Then the scene will be taken to Mickey Mouse's castle, wehre most of the action of this FMV occurs. Chip and Dale, the Rescue Rangers, have made a ship for Goofy and Donald to use to travel to different worlds. Donald and Goofy will travel to a world called Traverse Town, then the FMV will be taken back to Destiny Islands, where Sora is restless in his bed. He decides to walk down to the pier in the middle of the night, and this is where the fun begins. Sora discovers Heartless taking over the island, and you now regain control of Sora. I suggest that you quickly go to the Seaside Shack and save your game progress. Once saved, venture up the steps that are in the Seaside Shack. When you have climbed the steps, and are outside, run across the bridge to meet up with Riku. An FMV will start that showcases Riku telling Sora that the "door" has been opened, then it shows Riku being swallowed up by darkness, followed by Sora receiving the Keyblade. Okay, now progress to the pond that Wakka was standing beside earlier in the day. On the path beside the pond, you will see a newly formed door. Walk up to the door, and open it, and sprint along the path on the otherside. Soon, Sora will reach Kairi, which causes a cut scene. I'm not going to say anything about the first part, because I want you to see that on your own. After the first part, Sora will be on an isolated piece of land when he sees Darkside, who you have to fight again. ====================================== Boss: Darkside Again ====================================== HP: 300 EXP: 60 Difficulty: Easy Items Dropped: None ------------------ Darkside's Attacks ------------------ There are two different attacks that Darkside will use. They are simple to avoid receiving damage. Heartless Generator ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When Darkside uses this attack, he will sink his hand into the ground, causing his hand to smear all over the ground. While he still has his hand smeared on the ground, Shadows will come out. The Shadows do not possess much of a threat, because they are easy to eliminate. Shadowball ŻŻŻŻŻŻŻŻŻŻ This attack can be difficult to avoid for beginners. Darkside will shoot dark, homing balls out of his chest. These balls don't have a very good homing system. To easily avoid this attack, just wait until one of the balls are about to hit you, then jump over it, or side-step to get out of the way. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Darkside's right arm. - Constanstly hit Darkside in his arm with your weapon. - Watch out for the Shadow heartless, because they you may think they are all dead, when they actually are not. - Be careful about the Shadowballs that Darkside shoots. Just jump over the balls or side-step them. ====================================== Upon the falling of Darkside, there will be another cut scene. In this FMV, Sora is gulped up in a red cloud of mystery. The scene quickly shifts to an unrecognizable area, known as Traverse Town. Donald, Goofy, and Pluto, who are looking for a "key," have just arrived to this strage world. Sora isn't that far behind them, however. Now it is time to welcome you to the world of... ------------------------------------------------------------------------------ Traverse Town ------------------------------------------------------------------------------ | | ----------- Enemies Major Items Suggested Level ------------------------------------------------------------------- Shadow Dodge Roll (Ability) 5 Soldier Fire (Magic) Leon/Squall (Duel) Brave Warrior Guard Armor (Boss) Mythril Shard Elixir Pretty Stone (2) After you gain control of Sora again, walk along the path that you are on. The path will lead you to the center of the town. When you reach the main area of Traverse Town, an extremely short scene will occur. As soon as the cut scene is over, turn around and enter the Accessories shop. Following the talk with Cid, save the game. Now, walk back outside of the shop, and venture up the stairs that are beside Cid's store. Go through the door at the top to enter the Second District. As soon as you defeat the Shadow Heartless that appear, walk over to the left and enter the hotel. When Sora enters, you will see Donald and Goofy just miss him. But who are they looking for? You can walk into a couple of other joints and the same thing will happen. While wondering around mindlessly, getting use to the surroundings, you can proceed into the Dalmation's House. If you talk to Pongo, he will give you your first side- quest of the game, which is the biggest, and longest side-quest in Kingdom Hearts. Whenever you are finished looking around Traverse Town, head back to the First District and talk to Cid again in the Accessories Shop. Once through, step back outside. Sora will encounter a character from Final Fantasy VIII, Leon/Squall, who challenges Sora to a duel. Before the duel, Leon/Squall tells Sora some brief, basic information about the Keyblade he possesses. =================================== Duel: Leon/Squall =================================== HP: 120 EXP: 30 Difficulty: Easy Items Dropped: None --------------------- Leon/Squall's Attacks --------------------- Basic Sword Attacks ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Leon's sword attacks are basic, and nothing you haven't already seen in the duel with Riku. Fire Ball ŻŻŻŻŻŻŻŻŻ Despite Leon's basic attacks being easy to avoid, he has one heck of a fire magic. He will shoot a fire ball from the tip of his Gunblade. This attack is easy to avoid, however, although it causes alot of damage when it strikes Sora. To easily out maneuver Squall on this magic spell, wait until you see Leon/Squall raise up his Gunblade, and a red cloud starts to form at the tip. Then, quickly attack Leon, which in return causes his spell to fail. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Leon/Squall. - Constantly stay moving. This prevents Leon from using his Basic Sword Attacks, which can be tricky to avoid. - When Leon uses his Fire Ball magic attack, just begin to attack him when a red cloud starts to form around the tip of the sword. - Quickly do combos to Leon. =================================== In the next FMV, you will find out a lot of thing about the Keyblade and why Sora was picked to wield it. You will also meet Yuffie and another very special guest...who you can find out about on your own because I don't want to ruin it for any fanboys of this certain game! I'm not going to talk about the cutscene here, because it is better if you watch it than read about it in my FAQ/Walkthrough. After all of the blabbering and jabbering is over with, there is a temporary save point in the room you are in. Go talk to Yuffie and Leon. Then, hop on the table with the blue treasure chest on it. You are able to open the chest now. Next, talk to Leon again and he will ask Sora if he is ready to go on. Make sure you say yep. A Soldier Heartless will appear in the room. So Leon and Sora go outside to take care of all the Heartless while Yuffie runs to the next room, which has Aeries (Aerieth), Donald, and Goofy in it. Once you have Sora outside (he will be in the Alleyway), steer him into the Second District. You can reach the Second District by going through the Dalmation's House, or through a door that is near the balcony of the hotel. After Sora has reached the Second District, control him into the Third District, which can be accessed by the small alley that is in the middle of the Second District. Upon entering, take a few steps and you will be drafted into an FMV, which eventually leads to a boss fight with Guard Armor. This fight is when you gain the help of Donald and Goofy. Before you can get to the battle against Guard Armor, the trio must defeat a few Soldiers. =================================== Boss: Guard Armor =================================== HP: 700 (84 arm, 196 leg) EXP: 110 Difficulty: Easy Items Dropped: Brave Warrior --------------------- Guard Armor's Attacks --------------------- Feet of Fury ŻŻŻŻŻŻŻŻŻŻŻŻ The Feet of Fury attack happens when Guard Armor detaches his legs from the rest of his body. His legs then chase one member of your party around, attempting to stomp on them, while doing backflips. To avoid this attack with Sora, just simply run in the same direction the feet are moving. Fist of Rage ŻŻŻŻŻŻŻŻŻŻŻŻ This attack is also pretty simple. Guard Armor will swing his arms around his body at a tremendously high speed. It reminds me of rides that are often at fairs, carnivals, et cetra. To prevent from being hit by this attack, get as far away from Guard Armor as you can until he has quit. Watch out because Guard Armor's main body will move around while his arms are spinning. Belly Buster ŻŻŻŻŻŻŻŻŻŻŻŻ This is one of Guard Armor's more powerful attacks. Guard Armor will disassemble his main body and head away from his legs and arms. Then he will float up in the air, and quickly smash down to the ground where you are standing at. An easy way to keep from getting hit by this attack is to run away when Guard Armor moves away from his legs and arms. Twister ŻŻŻŻŻŻŻ Guard Armor will only do this attack when he has lost his feet and his arms. Gaurd Armor will spin around furiously, mimicking a tornado. This is similar to his Fist of Rage attack, so use the same strategy. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto a part of Guard Armor. - Since there are five different parts to attack and destroy on Guard Armor, I will list the order they should be destroyed in. 1.) Left or Right Arm 2.) The remaining Arm 3.) Left or Right Leg 4.) The remaining Leg 5.) The Main Body/Head - When attacking, have Sora quickly hurdle up to Guard Armor, and do a combo or two, then get away before Guard Armor can injure Sora. - You shouldn't need to use any of your potions, because it is an easy battle, but also because Donald can use his magic to increase your HP. - To avoid Guard Armor's Feet of Fury attack with Sora, just simply run in the same direction the feet are moving. - To prevent from being hit by the Fist of Rage, get as far away from Guard Armor as you can until he has quit the attack. - To keep Sora from getting hit by Guard Armor's Belly Buster attack, run away from Guard Armor when he moves away from his legs and arms. - When attempting to avoid the Twister attack, cause Sora to just sprint around the battle field, trying to stay as far away from Guard Armor as possible. =================================== Now set back, relax, and watch the cutscene. It's just a discussion with everyone that you have met up with so far. They talk Sora into helping out Donald and Goofy on their adventure on finding King Mickey. "All for one, one for all." Oh no, I see villians! Yep, that is right. Some of the villians are revealed in this FMV. Mainly Maleficent, unless you can recognize the voices of the others. Once the scene with the bad guys and gals in it is over with, you will see another seen. This time it is at the front of the Accessories Shop. The high points of this scene are Sora learning the magic spell Fire, and Sora learning the ability Dodge Roll. In the First District, there are a couple of blue Trinity Marks that you can get. One takes you to the balcony of a building that has a treasure chest at the top (the mark is located near the cafe). The treasure chest contains a postcard. The second blue Trinity Mark is located near the exit of Traverse Town. This Trinity Mark will give you a load of Munny. After you have gotten the two Trinity Marks, leave Traverse Town. You may want to read the boring explanation on how to drive a Gummi Ship by Chip & Dale. I advise you to first go to Wonderland, instead of selecting to venture to the more difficult Olympus Coliseum. Wonderland is the world with a one star difficulty. While riding in the Gummi Ship on your way there, just shoot anything and everything that gets in your way. I sometimes find it fun to drive the Gummi Ship around. It reminds me of all arcade shooters, such as Space Invaders, but in 3-D. Although Space Invaders was out way before my time, I've played it like most of you probably have. Upon arriving at the world I suggested you first go to, select "Disembark" from the menu that appears. This will drop you down to the world of... ------------------------------------------------------------------------------ Wonderland ------------------------------------------------------------------------------ | | ----------- Enemies Major Items Suggested Level ------------------------------------------------------------------- Shadow Footprints 8 Soldier Stench Red Nocturne Antenna Large Body Claw Marks Cards (Boss) Ifirt's Horn Crank Tower (Boss) Defense Up Dalmatians 13-15, 58-60, 16-18 As soon as Sora, Donald, and Goofy reach the end of the rabbit hole they just fell through, you will see White Rabbit running through the halls complaining about he is going to be late. But late for what? In the first room, there is a save point. Go ahead now and save if you wish, then follow where White Rabbit went. You will come to a door in which you should open. This is weird, however, because there are three doors that open. Now, step inside and walk over to the small door that White Rabbit just ran through. Talk to the Doorknob and he will tell you how to get small like the Rabbit did. Before you get small, though, you need to push the bed into the wall. This reveals a hidden hole that you can access once you get small. Okay, walk over to the round center table and drink the liquid that is in the blue bottle. This will cause you to shrink. You are now able to venture to many different places within Wonderland. After you have gulped down some of the brew, step through the hole that was hidden by the bed. An FMV shall begin to play once you step into the "Queen's Castle" area. It will show Alice being prosecuted for something she actually didn't do. But we should thank our fearless leader, Sora, who volunteers to search for evidence that proves Alice is innocent. Upon the completion of the cutscene, take control of Sora and go to the Lotus Forest, which is located to the left of where you entered the Queen's Castle. Before you go to the Lotus Forest, however, you may want to save at the save point that is beside a Card Soldier near where you made your entrance. When you enter Lotus Forest, you will be greeted by Cheshire Cat. The Cat will tell you that there are four pieces of evidence scattered throughout Wonderland. He also states that three of the four pieces are a cinch to find (actually, I thought they were all easy to find). You can go on with the storyline by finding only one piece of evidence, but I highly recommended you get all four pieces because of the reward you receive once you've discovered the final piece. "To trust, or not to trust? I trust you'll decide!" Once Cheshire Cat is through speaking with Sora and the gang, go straight ahead until you see an opening to the right (NOTE: You will be facing the opposite side of the entrance hole.). In the center of this clearing, you should see a Blue Trinity Mark. Also located in this area is a piece of evidence, which happens to be the Footprints. It should be easy to see upon reaching the center. Remember this area as the spot with two mushrooms, because I will refer to it as that from now on. Is that clear? To get the second piece of evidence, exit this clearing and continue along the way that you were previously heading. You should soon come to an opening with three mushrooms, which is what this area will now be known as. Next you should jump on the center mushroom, then hop onto the mushroom that is medium height, next hurdle onto the large leaf that is beside the mushroom. Now you should see the second box that contains evidence to help prove Alice is innocent. Open the box to reveal the Antenna. While progressing on attempting to get the other two portions of evidence, head back to the entrance of Lotus Forest. From here, you should see a yellow flower. Give the flower a potion to make Sora normal size again. Once Sora has been enlarged, step on the stump that is beside the entrance to Lotus Forest. By stepping on the stump, you have caused a leaf platform to rise. This will enable you to get the fourth box of evidence, but we should get the third part first, now shouldn't we? Hold on a second...Sora is still large. To make Sora small again, just knock down the large seed, or whatever it is, that is in the top of the trees. Then take a bite out of it. To get the third item, head to the two mushrooms area. Upon arriving, jump up the mushrooms, then onto the leaf platform. From here, just scramble onto each leaf until you are at the trunk of a tree. If you look, there is a doorway in the trunk. This will take you into the Bizzare Room, where the third and fourth boxes are at. What are you waiting for? Hurry up and enter into the Bizzare Room. Following walking through the archway, Sora, Donald, and Goofy will fall onto the top of a fireplace. The third piece of evidence should be easily visible. What is that smell? Oh, it is just the third piece of evidence which is Stench. The next thing on our agenda is to collect the final parcel of evidence. But to do that you will have to leap off of the fireplace, then go through the opening that you discovered at the beginning of the Wonderland level, which was blocked by a bed. So, scuttle through the opening back into the Queen's Castle area. Then continue to venture back to Lotus Forest. Now, head back to the two mushroom area. Hurdle up the mushrooms, back onto the leaf platforms. Then climb these platforms, move past the doorway you just went through. The leaves will start to curve back, but continue running along on top of them until you reach the corner, where there will be another opening that takes you to the Bizzare Room. After you have wondered through the door, Sora and his pals will land on a water faucet. If you look around, you will see the last part of evidence. It will be on a shelf near fireplace. So, get a running start, and leap over to the shelf. Once Sora has landed, open the box to reveal Claw Marks. Once the chest has been opened, Cheshire will revisit Sora and company. This time he will give Sora the magic spell "Blizzard." Now, make your way back to the Queen's Castle, march up to the Heart Cards, and tell them you are ready to present your evidence. The Queen will add in her own evidence to make a total of five. Then she will mix up the boxes, so you won't know which where yours and which were hers. She will also tell you to chose one box that will be used as evidence in the trial, but since four of the five boxes belong to Sora, it shouldn't be hard selecting one of your parts of evidence. Upon selection your proposed evidence, the Queen will tell her guards to go after you. So now you are engaged in a small, easy boss fight. ===================================== Boss: Cards & Tower ===================================== HP: 45 (Spades); 60 (Hearts) EXP: 100 Difficulty: Easy Items Dropped: None This is an extremely simple battle. I'm not sure if this section is even necessary. Also, the Crank Tower cannot attack, so it won't be listed below for the enemies' attacks. -------------- Cards Attack's -------------- Hit & Run ŻŻŻŻŻŻŻŻŻ There isn't anything to learn about their one and only attack. The cards will just hit you with their weapon, and that is it. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto one of the wheels of the Crank Tower. - Continuously beat on the wooden, pegged wheel of the tower until it diminishes, then Target Lock onto the next wheel. Keep doing this until all three wheels have been destroyed. - Once the three wheels on the side of the Tower have been destroyed, Target Lock onto the Tower itself and hit it with Sora's Keyblade until you have dismantled it. - Just let Donald and Goofy take care of the cards. However, if the cards continue to bother you, just quickly wipe them out. ===================================== Congratulations! You have now saved Alice from the evil Queen! Watch the cage she is in fall down, and continue on your journey. WAIT! Alice isn't in the cage anymore! Where is she?! It is obvious she has been kidnapped. Now we shall try to find Alice, but before we start, quickly save the game. Then, head back into Lotus Forest. This place you should be very familiar with by now. When you step into the Lotus Forest, a red flower will spit a rock out beside the pond. On top of this rock is Cheshire Cat. Sora asks the cat where Alice was taken, and a bunch of other similar things, but do you think Cheshire answered Sora's questions? No! He does, however, give Sora a couple of hints on where to find "the shadows." After Cheshire is finished gossiping, march to the Three mushrooms area. Notice anything different? You should. There use to be a rock in the corner, but now it is laying beside the pond near the entrance. Behind where the rock was previously laying is a new exit. Go through here so you will be taken to Tea Party Garden. If you sit in one of the seats at the table, you will get a bunch of Munny and HP balls, as well as an Elixir. Okay, now onto the main adventure. On the porch of the house that is beside the table is a door, which you should now enter. Cheshire will greet you on the other side. He tells you to turn on the lights if you want to see the shadows. The room you are in now is actually the roof of the Bizzare Room. In the center of the room are two chandeliers with a lamp on each. Hop onto the chandelier, quickly kill all the enemies that try to attack, then "Touch" the lamp. To the same thing to the second chandelier. You have now successfully turned on each light. Now return to the Lotus Forest, at the entrance to the Queen's Castle. Give the yellow flower a potion to make Sora normal size, then push the rock into the pond. This causes two lilly pads to rise from the pond. Before you make Sora little again, hit the large tree that is located in the center of Lotus Forest. Make sure you only hit it once. Then force Sora to eat the seed that makes him small. After that, sprint up the lilly pads and over a mushroom and some brush to reach a hidden area. In this area is a blue trinity mark, along with another entrance to the Queen's Castle area. You can get an Aero-G from a treasure chest in the Queen's Castle area. Once you are finished in this part, go to Lotus Forest again, and head towards the entrance to the Bizzare Room where you found the last piece of evidence, which was the Claw Marks. When you enter the room, run down to the faucet and strike it with Sora's Key. It causes water to run into a jug at the bottom. Now, go down to the jug, and jump into the mouth of it. This takes you to the Queen's Castle where you are able to get another set of three dalmatians. Next, jump off of the hedges, save the game, and head to the Bizzare Room through the door that the two Cards is guarding. When you get into the Bizzare Room, run over to the table, hop up on it, and talk to Cheshire Cat. This is when the main boss fight of Wonderland occurs. Trickmaster will appear, and Sora's gang will be engaged in battle against Trickmaster. =================================== Boss: Trickmaster =================================== HP: 600 EXP: 150 Difficulty: Medium Items Dropped: Ifirt's Horn --------------------- Trickmaster's Attacks --------------------- Trickmaster doesn't have special, unique attacks. Trickmaster will light his sticks (or whatever the heck they are) and hit Sora, Donald, or Goofy, or he will just hit them with his sticks normal. Swinging Sticks ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is the basic move that Trickmaster does. Trickmaster will swing one of his arms down towards the ground, and hit one of your party members with his flamable staff. It is easy to know when he is going to attack. Trickmaster will straighten up his legs, then about a second later he swoops his arm down. So, when you see his legs straighten, get away from him as quick as possible. Fiery Furry ŻŻŻŻŻŻŻŻŻŻŻ The Fiery Furry attack is the same as the Swinging Sticks attack with only one difference: One or both of the staffs have a raging fire bursting out of them. When Trickmaster's sticks are on fire and he hits you, it takes away a whole lot more health than his normal Swinging Sticks attack. Use the same method to avoid this attack as you would with the Swinging Sticks attack. There are two different ways Trickmaster is able to light his sticks. One is he touches the stove with them. The second is Sora casts a Fire magic spell on Trickmaster. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Trickmaster's midsection. - There are two different attacking strategies that you can use: 1.) Have Sora jump up in the air while he is under Trickmaster. When Sora reaches the height of the jump, wield the keyblade around to hit Trickmaster. 2.) Have Sora jump on the table, or one of the chairs, then jump off towards Trickmaster. When you reach Trickmaster, while still in the air, just swing the keyblade to do a physical attack. - When you see Trickmaster's legs stiffen (straighten), make sure Sora gets the hell out of there, because that is when Trickmaster attacks. - If Trickmaster's staffs are ablaze, cast the Blizzard magic spell on him. - After you hit Trickmaster so many times, he collapses. When this happens, quickly sprint to him and continously bash him with Sora's Keyblade. =================================== After you defeat Trickmaster, he will fall to the ground, and disappear. This is when you will receive Ifrit's Horn. Then, the Doorknob wakes up and asks how he is suppose to get any sleep with all the noise, but he quickly yawns and goes back to sleep. The Keyhole to Wonderland will be sealed when the Doorknob yawns. Next, Chesire appears and tells Sora that Alice has disappeared into the shadows. The next thing that happens is Sora is taken back to the first save point of Wonderland. From here, save the game then head back to your Gummi Ship. Once the World Map pops up on screen, head back to Traverse Town to stock up on things such as Potions. Then head to the World with a two star Battle level difficutly. You should have also noticed that a new world had appeared. It is a three star battle level rated world that is right beside Wonderland. ******* NOTE ******* IMPORTANT ******* You may want to go to the third world once you reach the boss of this world. This way you can level up in the third world to prepare for the boss battle against Cerberus. ****************** END ******************* Whenever you arrive at the world I suggested that you go to, disembark and prepare to enjoy... ------------------------------------------------------------------------------ Olympus Coliseum ------------------------------------------------------------------------------ | | ----------- Enemies Major Items Suggested Level ------------------------------------------------------------------- Shadow Entry Pass 11 Soldier Hero License Red Nocturne Inferno Band Large Body Thunder Spell Blue Rhapsody Sonic Blade Cloud (Boss) After arriving at Olympus Coliseum, venture straight ahead. When you reach the steps and columns, go to the right and leap onto the platform. You should see a Blue Trinity Mark in front of the large statue. This trinity mark will release a chest that contains Dalmatians 22-24. On the otherside of the steps, behind the columns, is a treasure chest with a Mega Potion inside. Quickly journey inside the large temple. There is a save point directly to your left upon entering the building if you would like to save. After you enter the building, walk up and talk to Phil. Then, walk over to the large stone, and try to push it along the wall. Once Phil notices that you are not able to push the stone out of the way, he will walk over and attempt to do the same, but like Sora, he fails. As soon as the FMV has ended, talk to Phil again to enter the trials. The first trial has 20 barrels that you must break in 30 seconds. The second trial is a lot more difficult than the first. Mainly because there are a few barrles that are hard to find. In the second trial you have 55 seconds to bust 25 barrels. The first thing you should do is run around the base of the platforms and get all of the barrels. After that, go to where you began and jump up on the platforms and burst all of the barrels. Once you are on the top of the structure, look towards the entrance of the coliseum. You should see a barrel on a floating platform. Jump on this to get the last barrel. Upon the completion of the two training trials, you will be engaged in an cut-scene about how you still cannot enter the Cup. The good thing is that you receive the Thunder magic spell. After this has finished, walk outside. Here you will be greeted by Hades, who will give you an Entry Pass to the Cup. Next, re-enter the building and talk to Phil. You will now enter the Preliminaries tournament. Make sure that before you enter the Preliminaries Sora has as many potions equipped as possible (3), but don't use any potions through the tournament unless you absolutely have to. Save the potions for Round 7. Below is a table of what to expect each round. ------------------------------------------------------------------ | Round | Enemies | Quantity | Battle Name | |-------|-------------------------|----------|---------------------| | 1 | Blue Rhapsody | 3 | Shadow Scout | | | Soldier | 4 | | |-------|-------------------------|----------|---------------------| | 2 | Blue Rhapsody | 3 | Sinisters | | | Shadow | 10 | | |-------|-------------------------|----------|---------------------| | 3 | Blue Rhapsody | 5 | Heat & Freeze | | | Red Nocturne | 5 | | |-------|-------------------------|----------|---------------------| | | Blue Rhapsody | 3 | | | 4 | Red Nocturne | 3 | Shadow Platoon | | | Shadow | 2 | | | | Soldier | 2 | | |-------|-------------------------|----------|---------------------| | 5 | Blue Rhapsody | 9 | Blue Revenge | |-------|-------------------------|----------|---------------------| | | Blue Rhapsody | 4 | | | 6 | Red Nocturne | 4 | Big One | | | Large Body | 1 | | |-------|-------------------------|----------|---------------------| | 7 | Cloud | 1 | Cloud | ------------------------------------------------------------------ The tournament should be a piece of cake until you reach Round 7, where you will fight the mysterious Cloud. ============================= Boss: Cloud ============================= HP: 300 EXP: 80 Difficulty: Hard Items Dropped: None *NOTE: You do not have to win this fight to advance through the story. The story will progress either way, win or lose. --------------- Cloud's Attacks --------------- Cloud only has a few attacks, but he is quick about using them. Because of his quickness, the attacks are often hard to avoid. Rotating Rage ŻŻŻŻŻŻŻŻŻŻŻŻŻ This is a simple attack that Cloud does. He only does Rotating Rage when you are directly in front of him. The attack is like one of Sora's combos. To avoid this attack, when he starts doing it, just try to get out of his way before he hits you the 2-3 times he possibly can. Sliding Slicer ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Before Cloud attempts this attack, he will scream out loud. So that is an easy way to know when he is going to use this attack. When Cloud does the Sliding Slicer attack, he stick his sword straight out, and slide over to where Sora is. To avoid this, wait until the tip of the sword has almost reached you, then Dodge Roll out of the way. Leaping Lancet ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Cloud's Leaping Lancet is a difficult attack to avoid. He seems to be able to home into wherever you move. During this attack, Cloud leaps into the air, jumps towards you, crashes his sword into the ground, and a lot of the time with poor little Sora underneath. The only way I have found to avoid this attack is to wait unitl he is about to fall down on you with his sword, then Dodge Roll out of the way. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Cloud. - To attack Cloud, quickly jumps towards him and get a couple of quick hits in. If it is possible, do a quick combo with Sora. - To avoid Cloud's attacks, do Dodge Rolls when he is about to connect with Sora on an atttack. - Remember that before Cloud does the Sliding Slicer attack that he screams out loud. ================================ After the battle with Cloud, Hades will send the three headed monster, Cerberus, out to kill Cloud and Sora. However, Hades' plans will be disrupted by...HERCULES! Cloud and Sora quickly escape, but Sora will have to come back in a minute to fight Cerberus. So, while you are free, fill up each character's item pouches with Potions. If you have to, go back to Traverse Town and purchase a few potions. Whenever you are ready to go back into the Coliseum and fight Cerberus, do so. But make sure you have saved the game before you go in. ================================ Boss: Cerberus ================================ HP: 600 EXP: 200 Difficulty: Hard Items Dropped: Inferno Band ------------------ Cerberus's Attacks ------------------ Ferocious Bite ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is the most common attack performed by Cerberus. Ferocious Bite is done when each head is lowered towards the ground. The three headed monster snaps at Sora, and his two amigos. It is easy to avoid. Simply step to the outside of the heads. Body Quake ŻŻŻŻŻŻŻŻŻŻŻ This is another common move that is executed by Cerberus. It will rear up on it's hind legs, then come crashing towards the ground. The impact causes a riffle to spread out. If Sora, Donald, or Goofy are hit by the spreading reaction, it will cause a nice amount of damage. However, like the Ferocious Bite, this attack is easily avoided. To keep from getting hit by this attack, leap into the air once the ripple is about to hit Sora. Hellfire & Brimstone ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Hellfire & Brimstone attack is simply to avoid, albeit an annoying move on the behalf of Cerberus. The triple headed mutt spits balls of fire in the direction of Sora, or his two buddies. If hit by a fireball, it will take away a moderate amount of damage. Not too much, but not hardly any. To steer clear of the blazing orbs, stay under Cerberus when it is performing this attack. Simple enough? Puddle of Darkness ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Puddle of Darkness trick that Cerberus performs is the most annoying of all it's attacks. You can easily tell when this move is about to be executed. Cerberus will rear up on his hind legs, while black fog begins to pour out of his mouth. Then, he lowers his head unto the ground. Next, puddles of darkness form under Sora's feet, and shoots up, causing damage to Sora, or even Donald and Goofy. To dodge getting hit by one of the puddles that form and track you, RUN! While running, the puddles will most often form behind you, but sometimes they appear in front of you. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto one of the side heads of Cerberus. - Stand to the side of Cerberus. This way Sora will not get bitten. - Attack Cerberus when its head is down and he is trying to attack Sora. Stand to the side while attacking. Get in a combo in between Cerberus's snaps. - To evade the Hellfire & Brimstone attack, dash under the big beast as soon as the attack starts. - To sidestep the black dog's Body Quake attack, hurdle into the upon impact. - To elude the Puddle of Darkness attack, which happens to track Sora, run around within the confines of the coliseum. Whenever you notice a puddle appearing in front of you, run to the side of it. ================================ Watch Cerberus collapse on the ground after its defeat. Now, Phil tells Sora and the gang they are eligible to compete in the tournaments. However, Phil calls them "junior heroes," which causes Donald to raise hell about it. Phil explains to them that they are not heroes yet. In return, then ask how to you become a hero, but Hercules tells them they will just have to find out on their own. After Sora, Donald, and Goofy leave the lobby, Hercules quietly says to Phil that he had weakened Cerberus before the "little guy" arrived. The Hero License was obtained after that little remark from Hercules and Phil. Once outside of the Coliseum, head towards the exit. Sitting on the steps, however, you will see Cloud. Walk up to him, and watch the cut-scene. Cloud tells Sora that he made a deal with Hades because he is looking for "someone." Sora, in return, tells him he is also looking for someone. When Cloud gets up and walks away, Sora asks for a rematch sometime. Cloud also gives Sora the Sonic Blade ability on his way out. Now, leave the entire Olypus Coliseum level. As soon as you march through the large wooden doors, the colors tone to a red. Then, Hades will start chatter about Hercules being "perfect." Afterthat, a mysterious voice asks Hades what he is worried about. The camera angle changes and allows you to see the mysterious talking person. It is the she-devil herself, Maleficent. Upon the completion of the above cut-scene, go to the last unknown level on the World Map. When you are able to see the World you are heading to, the three get in an argument on whether or not to land there. After landing in... ------------------------------------------------------------------------------ Deep Jungle ------------------------------------------------------------------------------ | | ----------- Enemies Major Items Suggested Level ------------------------------------------------------------------- Shadow Slides 1-6 13 Powerwild White Fang Bouncywild Jungle King Sabor (Boss) Cure Spell Clayton (Boss) Dalmatians 34-36, 25-27, 38-30, 31-33 Stealth Sneak (Boss) ...they are separated from each other. Sora falls through a tree house, and who knows where Donald and Goofy went to. Anyway, after Sora gets up he will be attacked by a viscious leopard named Sabor. ============================= Boss: Sabor ============================= HP: 90 EXP: 15 Difficulty: Easy Items Dropped: None --------------- Sabor's Attacks --------------- Sabor only has two attacks. It can be difficult to avoid due to the abundance of speed that Sabor possesses. I won't give the attacks names because of their simplicity. - The first attack, Sabor will hunch down, then leap at you. This is Sabor's "far range" attack. Just get out of the way by Dodge Rolling when he lunges in your direction. - The second attack is only used at close distances. Sabor will attempts to smack Sora with one of his massive paws. This is almost impossible to avoid once he has taken his paw back. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Sabor so he doesn't get out of viewing range. - Stay far away from Sabor so he will use the long range attack, which is very easy to avoid. - When attacking, wait until Sabor leaps at you, get out of the way, then do a quick combo, and hurriedly get to the other end of the room. - To avoid Sabor's long range attack, Dodge Roll out of the way when he leaps towards Sora. - Avoiding the short range attack is extremely difficult. When he raises his paw up, dodge roll to the outside of the raised paw. ============================= Whether you win or lose, Tarzan arrives to help Sora out. In the following FMV, Sora begins to realize that he has made two new friends since his adventure started. I will let you take a wild guess at which two friends I'm talking about. The scene shifts to Goofy and Donald. Not much happens here, so meh. After the scene has endend, select Tarzan to be in your group and then follow him off the canopy of the tree house. When you land in forest area, you will see two exits and a save point. Take the exit in the log. It will quickly take you to where you need to go. It is a fun "slide" if I do say so myself. When you are through tree sliding, and you arrive at the camp site, go into the tent. An FMV that introduces Jane and Clayton, and reunites Sora with his "friends," Donald and Goofy plays. After it finishes, you get to select which two members out of Donald, Goofy, and Tarzan you would like to have in your group. Choose whichever ones you want for now. After selecting your party, save your game progress. Now, go talk to Jane. She will tell you to find slides to show to Tarzan, that way he may recgonize something about Sora's missing friends. There are six slides altogther to find. When you first walk out of the tent, take a left, find the picture of Tarzan, and grab the slide that is beside the picture. Then, hop on top of the large set of boxes that is located in the middle of campsite to get another slide. After that, go to the other side of the tent. From here, go to the back corner to get Slide 2, which is the third slide you will find. Next, go to the tent, climb up the suit cases that are beside the shelter, snatch Slide 6, and then leap onto the top of the refuge. >From here, you can access the two remaining slides. One of the two slides is located on the roof of the tent itself. While to get the other, you must hop onto the canopy that stretches along the edge of the bamboo forest, and take the slide that lays at the end. In short, the locations are as follows: Slide 1.) On top of Jane's tent. Slide 2.) Under the canopy, in the corner. Slide 3.) Beside the picture of Tarzan. Slide 4.) In the center of the area, atop all of the stacked boxes. Slide 5.) On top of the set of canopies, towards the end. Slide 6.) At the summit of the suit cases, which is beside Jane's tent. After you have discovered all six Slides, go back into the tent and examine the film projector. Look at all six pictures. Sora says there is something familiar about the pictures, but he isn't sure what it is. Clayton comes in, and Tarzan agrees to take Sora and Clayton to the tree house. Step out of the tent to go to the gorilla's tree house. Before you can leave the Campsite area, you are attacked again by Sabor. Use the same strategy as you did on your first battle with him. Next, enter the Hippos' Lagoon area, which is located at the top left corner, after you walk out of the tent. From here, there are two different ways to access the tree house. I will take you through my preferred way, which in return will get you more items. From where you walked in, you will see a hippo sticking out of the water. Jump on the hippos back, and onto the land across from it. Now, dive into the water and climb onto the small patch of grassy land on the left of where you dove in at. Facing away from the water, jump up the tree tops that are on the right of Sora. After you reach your first treasure chest in the tree tops, jump over to the tiny piece of ground that has another treasure chest on it. This chest contains Dalmatians 25 - 27. Then, climb up the vine that is behind where now gone treasure chest was. This takes you to the Vines 2 area. Kerchak becomes upset at Tarzan because he is taking Sora, Donald, and Goofy to the "nesting grounds." Now, proceed up the vine that is spreading up the tree Sora and the gang are currently standing on. However, if you would like to quickly get Dalmatians 28-30, then swing across the set of vines that are in front of you. Then, walk along the tree tops that you land on until you reach the treasure chest. Once you have climbed the vine, and reached the Climbing Trees area, run around the tree until you see an opening that you can go through. This opening takes you to the Tree House. Clayton is about to shoot one of the young gorillas, but luckily Donald Duck comes to the rescue. Clayton tries to explain to everyone that there was a snake that slithered in front of the gorilla, and that was what he was aiming for. But we all know that isn't true, now don't we? Now, head back to the campsite. From here, walk insdie the tent, and watch Jane feriously fuss at Clayton. Then make sure Donald and Goofy are part of your party, and save your progress. Then, walk outside and see what Clayton shot at before the previous scene ended. It is now up to you to save the gorillas from the Heartless Powerwilds. You must go to the following sites to help out the gorillas: Campsite ; Bamboo Thicket ; Cliff ; Climbing Trees ; and finally the Tree House. On your way, however, get the Blue Trinities that are in the Campsite area (near the entrance to Hippos' Lagoon), and in the Climbing Trees area (near the entrance to the Tree House section). In the chests that appear from each trinity, you will receive two sets of Dalmatians; 31-33 and 34-36. Now there are not any more dalmatians to collect in the Deep Jungle World. As soon as you have rescued all of the troubled gorillas, go into the Tent, save the game again, talk to Jane just to hear her say "I do hope Mr. Clayton is safe..." Well, I don't care if Mr. Clayton is safe or not, because I don't like the guy. ;) Anyway, step back outside. When you get outside, Sora hears a gunshot. The camera angle then points toward the Bamboo Thicket. Does that Clayton is in the Hippos' Lagoon? Of course not, it means he is in the Bamboo Thicket. Run into the Bamboo Thicket to see what Clayton was shooting at. Whenever you step into the Bamboo Thicket, you will be attacked for the final time by Sabor. ============================= Boss: Sabor ============================= HP; 180 EXP: 150 Difficulty: Easy Items Dropped: White Fang --------------- Sabor's Attacks --------------- Sabor only has two attacks. It can be difficult to avoid due to the abundance of speed that Sabor possesses. I won't give the attacks names because of their simplicity. - The first attack, Sabor will hunch down, then leap at you. This is Sabor's "far range" attack. Just get out of the way by Dodge Rolling when he lunges in your direction. - The second attack is only used at close distances. Sabor will attempts to smack Sora with one of his massive paws. This is almost impossible to avoid once he has taken his paw back. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Sabor so he doesn't get out of viewing range. - Stay far away from Sabor so he will use the long range attack, which is very easy to avoid. - When attacking, wait until Sabor leaps at you, get out of the way, then do a quick combo, and hurriedly get to the other end of the room. - To avoid Sabor's long range attack, Dodge Roll out of the way when he leaps towards Sora. - Avoiding the short range attack is extremely difficult. When he raises his paw up, dodge roll to the outside of the raised paw. - Sabor also hides in the forest of Bamboo trees, so watch out for him when he jumps back out. ============================= After the last fight with Sabor, you will see an FMV where one of the gorillas charges into the tent, wraps his/her arms around Jane, followed by a loud gunshot in the background. If you now go back to the tent in an attempt to find Jane, you will be unsuccessful. However, Tarzan does say that he believes that she is somewhere near the Tree House, when in fact she is at the Climbing Trees, which is the area you get to before arriving to the Tree House. This obviously means for you to head back to Hippos' Lagoon, and up to the Climbing Trees area. When you arrive, Sora notices something suspicious about the black fruit. So, you should have Sora auto-lock onto the large black fruit and destroy it, while your buddies are beating up on the Powerwilds. Once the fruit is destroyed, Jane and the gorilla are freed. Jane tells you that Clayton is a bad, bad man. So now go back to the Campsite and prepare to have a boss battle against Clayton. Whenever you are ready, go into the Cliff portion of Deep Jungle and take out Clayton before he can shoot any of the precious gorillas. To begin with, you will take on Clayton and a few Powerwilds. This battle takes all of ten seconds to win, because of that, I'm not going to give a strategy for the fight. However, once you have defeated Clayton, you must fight him again because Clayton brings a special friend into the battle, a Stealth Sneak. =============================================== Boss: Clayton & Stealth Sneak =============================================== HP; 250 (Clayton); 750 (Sneak) EXP: 240; 300 Difficulty: Medium Items Dropped: Cure Magic ----------------- Clayton's Attacks ----------------- Gunfire ŻŻŻŻŻŻŻ Clayton's one and only attack is using his gun to shoot at you. It is extremely easy to be able to know when Clayton is about to shoot at Sora, because he raises his gun up to his shoulder, aims, and then fires. Just move around when you see him through his gun against his shoulder. ----------------------- Stealth Sneak's Attacks ----------------------- Stealth Slide ŻŻŻŻŻŻŻŻŻŻŻŻŻ This attack is when Stealth forcefully slides towards Sora, or another member of the group. It is nearly impossible to avoid this attack when Stealth is invisible, but easily avoidable using the Dodge Roll ability when Stealth is visible. Death Whip ŻŻŻŻŻŻŻŻŻŻ The Death Whip attack is when Stealth whips his tail towards you. This is a difficult move to evade, but Stealth does not use it a whole lot. He mainly uses this attack when you are up close, attacking him. Water Fountain ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Water Fountain attack is when Stealth Sneak rears up, and spits water at his foes. This attack is only used towards the end of Stealth Sneaks life. ----------------- Sora's Strategies ----------------- - Target lock lock onto the invisible Stealth Sneak. - Continously hit the invisible creature until he appears. Then just maintain you strategy until you defeat Stealth Sneak. - Once Stealth Sneak is defeated, concentrate on the much weaker opponent, Clayton. - Use Sora's Dodge Roll ability to steer clear of most of the attacks. - Stealth Sneak becomes visible after a few combos have been placed on him. - The Stealth Slide attack isn't to stealthy when the monster is visible. He will crouch down before attacking. - The Death Whip is another attack that is easy to see coming once Stealth Sneak becomes visible. He sort of curls up, then whips his tail around. - The Water Fountain attack is prepared by Stealth standing on his hind legs. He then launches a spit of water in the direction of your party. =============================================== Upon the defeat of Clayton and the Stealth Sneak, Clayton is smashed by the falling Stealth Sneak. Then, one of the gorillas grab Sora, Donald, and Goofy, and toss them onto higher ground. Tarzan follows behind them, and says that the place is his home. Once you gain control of Sora, walk into the only entrance behind the waterfall. The next part may be very confusing, but I have included a map below, that isn't very good. Anyway, just make your way up the ledges until you reach a cave marked as "???." Enter the cave and watch the FMV that plays. KEY: ŻŻŻŻ * - Entrance ^ - Desired Destination ____________________________________ | | | ^ | | ______ ____ ____ | | _______ ____ | | ______ _____ | | ______ ___ | | ______ | | ________ _____ | | ____ _____ | | ___ ---------------- | *____________________________________| The FMV shows Tarzan learning a new word, heart. Sora seals his very first keyhole, also. Out of the keyhole falls a mysterious gummi ship part. Not to mention the fact that Donald gets a new girlfriend. ^_~ "Friends, same heart." "Clayton, lose heart." "No heart, no see friends." "No heart, no friends." After seeing Donald get hit on by a gorilla, the scene shifts to the evil side of things. You hear an unknown voice asking why the Heartless were drawn to the Deep Jungle. Malificent explains that is was because of Clayton. Then, the unknown person is revealed, Jafar! Malificent says that Sora will be unable to lock all of the keyholes, and then reveals a guest within their evil cult, the kidnapped Alice! Once this part has completed, you will be taken to a scene back at the tent where Tarzan tells Sora they are friends. Tarzan then gives Sora the Jungle King keyblade, followed by Sora learning the Red Trinity. Next, the gummi ship is shown. The three decide to go back to Traverse Town. This way they can find Leon and ask him what the new gummi ship part they discovered is used for. So now, fly back to... ------------------------------------------------------------------------------ Traverse Town ------------------------------------------------------------------------------ | | ----------- Enemies Major Items Suggested Level ------------------------------------------------------------------- Shadow Earthshine 17 Soldier Old Book Large Body Red Nocturne Blue Rhapsody Yellow Opera Green Requiem Air Soldier Guard Armor (Boss) Opposite Armor (Boss) ...for your second main trip and depart in the Accessories Shop, so you can save your progress up to this point. If you talk to Yuffie, who is at the head of the steps that leads to the Accessory Shop in the First District, she will tell you that Leon is probably training in the underground cavern, which can be accessed by going to the Alleyway. So, to get to the allway, head to the Second District. Enter the hotel, then proceed into the Green Room (which consequently has a red door). >From here, just exit the door on the opposite side of the room. You are now out in the alley. Next, you should take a right, dive into the stream once you reach it, and march up to the large steel gate that is blocking your way to the Underground Cavern. In front of the gate is a Red Trinity mark. Since you just recently learned the red trinity, go ahead and use it here. This causes Sora, Donald, and Goofy to crash through the gate, and into the Secret Waterway. Swim through the water, and climb up on the pile of rocks that Leon and Aeries are standing on. Then, walk up to Leon and talk to him. Sora just blabbers about sealing a keyhole. Once that conversation is over with, talk to Leon again. Sora asks him about the new gummi block that was found. Leon has no clue about it, so Aeries comes up with a great idea! Go ask Cid about it. Now you can probably easily assume where you must go to now. Head to the Accessory Shop in the First District and talk to Cid. But before you go, enter the archway that is behind Leon and Aeries. In the corner where you enter at is a treasure chest that contains Dalmatians 10-12. Cid tells Sora and company that the gummi block is a navigation block. In other words, with it installed on your gummi ship, you are able to visit new worlds. He tells you that he will install it for you, however at a price. You must deliver an "Old Book" to a man that lives in the Third District. Cid states that the man can be found behind the door with a fire symbol on it. Okay, so go to the third district. Get to where you are facing the large, lit statue. From that point, take the path that is in the left corner of the district. At the end of the pathway is the door. When Sora arrives at it, cast 'Fire' on the door. This will unlock, and enables you to walk on in. Once inside, jump across the large, mobile stones, that are positioned in the water, until you reach the small island with a shack on it. Go around the left side of the circular building until you find an entryway marked 'Empty Room.' When you walk inside, you shall be greeted by a surprise FMV. Sora's long, lost love, Kairi, will meet him. She tells him that the walls of the room they are currently in remind her of the walls they used to scrible on. Sora asks if that is really Kairi, then an abnoxious voice from the back screams out "Sora." This causes Sora to snap back into reality and realize that he was only imaginig his dear Kairi talking to him. Next, the man that you were suppose to deliver the "Old Book" to arrives. You two quickly make acquaintances with each other. He just babbles about the book missing a few pages, and if you find any of the missing pages, please put them in the book. He then introduces the Fairy Godmother to you. If you show her the Earthshine that Leon gave you, she will transform it into a summon. The summon you receive is Simba. Now, go back to the third district. You will be treated by a huge surprise this time. You've met up with Riku! No, this time it isn't a simple vision. Watch each talk about Kairi, the Keyblade, and a few other things. Once that is finished, if you haven't already done it, unlock the large door that connects the First and Third Districts. If you go back into the Accessories Shop to talk to Cid, you discover that he is not in there, but at his home which is in the Third District. That means we are heading to his home to have a chat with Cid. Cid's home is located at the door that connects the Second and Third Districts. Upon arriving at the house of Cid, walk up and talk to him. He, Leon, and Aeries will talk about Maleficent, and how she is supposedly in Traverse Town. Do you really believe she is there? After a little bit of chit-chatting, the scene shifts to outside the home, and you now realize that the rumors were true. Maleficent is in Traverse Town! However, everyone inside is unable to see her. But wait...who is that standing beside Maleficent?! Could it be?! Yes it is! It is Riku! Maleficent is trying to talk Riku into joining the darkside. Towards the end of the conversations, Yuffie, Aeries, and Cid tells Sora about a legend. The legend states that something odd will happen if you ring the bell at the top of the Gizmo Shop three times. I bet you can't guess what we've got to do next? Wait...never mind. Anyway, go to the second district and enter the Gizmo Shop, which is located on the opposite side of the district from where you can enter the First District (hopefully that made a little bit of sense ^_~). Run through the shop, exit the door on the otherside, and climb up the ladder that you see on the outside. When you get to the top of the ladder, and stand on the building, you will be attacked by a few Red Nocturnes, Blue Rhapsodies, Yellow Operas, and Green Reqiuems. Quickly dismantle all of these heartless beings. You should see a boarded up entryway with a Red Trinity mark on the front of it. Team up and use the red trinity to break down the boarding to unviel the bell. Next, ring the bell three times. On each ring, you will see the background of the fountain change. On the third, the stone will turn into a keyhole. Now, leap off the building and run towards the newly discovered keyhole. Before you reach the Keyhole, however, you will be attacked by Guard Armor again. Defeat him the same way you did on your first trip through Traverse Town. It will only take a few shots to beat Guard Armor, but don't think you are finished when he falls apart on the ground. Guard Armor transforms into an even more powerful, viscious Opposite Armor. ===================================== Boss: Opposite Armor ===================================== HP: 900 (135 arm, 270 leg) EXP: 390 Difficulty: Medium Items Dropped: Aero Magic ------------------------ Opposite Armor's Attacks ------------------------ Gliding Guru ŻŻŻŻŻŻŻŻŻŻŻŻ Opposite Armor's "Gliding Guru" attack is when he glides across the ground, aiming towards you. I've only seen Opposite Armor use this attack when all of his limbs are intact. To avoid this maneuver, Dodge Roll out of the way before he hits you. Blast Beam ŻŻŻŻŻŻŻŻŻŻ This is Opposite Armor's most annoying attack, because it has homing capabilities. Opposite Armor will use his chest to charge up a large beam that is capable of causing massive damage. He then shoots the beam. The beam moves in the direction you move. I've found one way to get around this attack, and that is to wait until he is about to shoot the beam. Then, run under him. Opposite Armor will be unable to hit you if you use the previous method. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto a part of Opposite Armor. - Since there are five different parts to attack and destroy on Opposite Armor, here is the order that I recommend you to destroy Opposite Armor. 1.) Left or Right Arm 2.) The remaining Arm 3.) Left or Right Leg 4.) The remaining Leg 5.) The Main Body/Head - Continously do combo attacks to Opposite Armor. Watch out for him setting up for an attack. - Whenever you destroy a body part, a cornucopia of HP balls will appear. Don't be stingy, unless you are extremely low on HP, because Donald and Goofy could probably use a few HP balls. - To avoid the Gliding Guru attack performed by Opposite Armor, wait until he is about to run over top of you, then use Sora's Dodge Roll ability to quickly get out of the way. - To keep from taking damage from Opposite Armor's Blast Beam attack, sprint under Opposite Armor after he has charged up his beam, and he is about to shoot it at you. ===================================== Once you beat Opposite Armor, you obtain the power of the wind, also known as the Aero magic spell. As well as seal the keyhole for Traverse Town. Now, head to the first district to talk to Cid. Cid will not be in the Accessory Shop like normal, but above it. After you talk to him, leave Traverse Town. When you load in your gummi ship, Chip 'N Dale tell you about a tournament being held at the Olympus Coliseum. Head to the Coliseum to participate in the... ------------------------------------------------------------------------------ Phil Cup ------------------------------------------------------------------------------ | | ----------- Enemies Major Items Suggested Level ------------------------------------------------------------------- Shadow 19 Soldier Red Nocturne Large Body Blue Rhapsody Cloud (Boss) Cerberus (Boss) Before you do any battling, make sure you have the Cure magic spell set as one of your three shortcut spells. ----------------------------------------------------------------- | Seed | Enemies | Quantity | Battle Name | |------|-------------------------|----------|---------------------| | 9 | Powerwild | 4 | Jungle Vice | | | Soldier | 3 | | |------|-------------------------|----------|---------------------| | | Powerwild | 1 | | | 8 | Red Nocturne | 2 | Monkey & | | | Green Requiem | 2 | Magic | | | Yellow Opera | 5 | | |------|-------------------------|----------|---------------------| | 7 | Hammerlegs | 1 | Big Feet | | | Powerwild | 4 | | |------|-------------------------|----------|---------------------| | 6 | Yellow Opera | 5 | Magic Alert | | | Red Nocturne | 5 | | |------|-------------------------|----------|---------------------| | 5 | Large Body | 1 | Nightwalkers | | | Powerwild | 5 | | |------|-------------------------|----------|---------------------| | | Blue Rhapsody | 3 | | | 4 | Gauntlets | 1 | Hard Hitters | | | Shadow | 4 | | |------|-------------------------|----------|---------------------| | 3 | Large Body | 2 | Indomitable | | | Green Requiem | 6 | | |------|-------------------------|----------|---------------------| | | Gauntlets | 1 | | | 2 | Hammerlegs | 1 | Wild Corps | | | Powerwild | 4 | | |------|-------------------------|----------|---------------------| | | Armored Torso | 1 | | | 1 | Yellow Opera | 4 | Steel Battalion | | | Blue Rhapsody | 4 | | ----------------------------------------------------------------- -=-=-=-=-=-=-=-=-= -=- Seed 9 -=- -=-=-=-=-=-=-=-=-= This seed contains four (4) Powerwilds and three (3) Soldiers. This battle is one of the easiest, if not the easiest, battle you will fight in. The first thing you should do is auto-target on a Powerwild, and quickly take it out. Destroy the other three Powerwilds before you begin to attack the Soldiers. Once the Powerwilds are gone, rapidly destroy the remaining Heartless, which are three Soldiers. -=-=-=-=-=-=-=-=-= -=- Seed 8 -=- -=-=-=-=-=-=-=-=-= The Eighth seed is almost as simple as the ninth. The first Heartless Sora should go after in this melee is the one and only Powerwild. Then just swing away at the two (2) Red Nocturnes, the two (2) Green Requiems, and the five (5) Yellow Operas. -=-=-=-=-=-=-=-=-= -=- Seed 7 -=- -=-=-=-=-=-=-=-=-= Finally, the battles start to become more difficult. In this battle there are four (4) Powerwilds and one set of Hammer Legs (the bottom part of Guard Armor). I suggest that you first take out the Hammer Legs since the create the most destruction. After the Hammer Legs are gone, eliminate the Powerwilds one by one. -=-=-=-=-=-=-=-=-= -=- Seed 6 -=- -=-=-=-=-=-=-=-=-= This battle is easier than the 7th seed fight, but a tad bit harder than the Monkey & Magic brawl. Watch out for the lightning magic spells cast by the Yellow Operas and the fire magic spells thrown by Red Nocturne. Try to hit as many of either with one hit. This makes the battle a whole lot shorter. -=-=-=-=-=-=-=-=-= -=- Seed 5 -=- -=-=-=-=-=-=-=-=-= The Fifth seeded brawl can get annoying because of the Large Body that must be defeated. There are five Powerwilds and one Large Body in this fight. I suggest that you take out the Powerwilds first since the Large Body does not have any true attacks buy hitting you with his belly when you get too close. So this means stay away from the Large Body until you have defeated all five of the Powerwilds. -=-=-=-=-=-=-=-=-= -=- Seed 4 -=- -=-=-=-=-=-=-=-=-= Is there really much of a difference between the difficulties of these battles?! Take out the set of Guantlets first, then the three Blue Rhapsodies so they will get casting the annoying Blizzard spell. Finally, destroy the remaining four Shadows. And that is all for the Hard Hitters battle. -=-=-=-=-=-=-=-=-= -=- Seed 3 -=- -=-=-=-=-=-=-=-=-= Are you getting tired yet? Are you running out of potions and ethers? You shouldn't have had to go through too many of each so far, and the future is looking even clearer. There are six Green Requiems that need first priority. Once that objective has been accomplished, you can start in on the remaining Heartless, which are two Large Bodies. -=-=-=-=-=-=-=-=-= -=- Seed 2 -=- -=-=-=-=-=-=-=-=-= The Wild Corps fight, or second seeded battle if you wish, is the most difficult brawl in the Phil Cup so far. In this battle, you must defeat a set of Gauntlets as well as a set of Hammerlegs, but if that isn't enough, you've got to fend off four Powerwilds hoping around like monkeys. Wait... that was a bad pun. The first thing I have to state is forget about the Powerwilds for now. Donald and Goofy will end up taking care of them. You should concentrate on attacking the Hammerlegs and the Gauntlets. I suggest annihilating the Gauntlets first since, in my opinion, they are the must destructive, followed by taking out the Hammerlegs. Finally, if there are still Powerwilds left, kill them with your Keyblade. -=-=-=-=-=-=-=-=-= -=- Seed 1 -=- -=-=-=-=-=-=-=-=-= You have finally reached the last battle of the Phil Cup. Theoretically, this is suppose to be the toughest fight, when in reality it actually is. ;) There are four Yellow Operas, four Blue Rhapsodies, and an intimidating Armored Torso that is off of Guard Armor. I suggest that the first you should take out the Yellow Operas and Blue Rhapsodies. This prevents Sora and his two other friends from continously being hit by Thunder and Blizzard magic attacks while trying to take out the Armored Torso. Once the Yellow Operas and Blue Rhapsodies have been annihilated, you are left with just one more enemy to defeat...the Armored Torso. Once you have won the Phil Cup tournament, left the Coliseum, and you are viewing the World Map, select the Warp Hole, which is located in between Deep Jungle and Olympus Coliseum, to take Sora and the gang to... ------------------------------------------------------------------------------ Agrabah ------------------------------------------------------------------------------ | | ------------- Enemies Major Items Suggested Level ------------------------------------------------------------------- Shadow Torn Page 20 Air Soldier Blizzara Magic Upgrade Bandit Ansem's Report 1 Yellow Opera Fira Magic Upgrade Green Requiem Three Whishes Pot Spider Green Trinity Ability Fat Bandit Dalmatians 37-39, 52-54 Black Fungus Pot Centipede (Boss) Cave of Wonders Guard. Jafar (Boss) Genie Jafar (Boss) When the world of Agrabah is first shown, the screen will display Jafar and Malificent discussing the Keyhole located in Agrabah. Then Iago flies in and tells Jafar that Jasmine, the princess of Agrabah, has disappeared. Jafar says not to worry about her, but then he changes his mind after Malificent states that they need all seven princesses of heart. While walking away, Malificent warns Jafar about how the Heartless consume the careless. You then notice Jasmine hiding behind a counter, listening in on the conversation that just took place. "Don't steep yourself in darkness too long." "The Heartless consume the careless." Okay, after the FMV, you will be placed at the Plaza area of the town fighting Bandits. If you walk in the door that is left to the entrance of the 'Main Street,' you will find a save point and a couple of other items. Enter Main Street, run to the cross walk, take a left, and enter the Alley. Sora discovers Jasmine hiding behind a pile of boxes. Their brief discussion is quickly broken up by Jafar, who sends Bandits after Sora, Donald, and Goofy. Now, run back to Main Street. When you get to the cross-walk, look to your upper-right. You will see a large, stone platform beside a pot. Jump up on the stone, and continue to leap up the series of stones that you see. Upon reaching the top, you will see a pole. Climb up the pole to enter Aladdin's House. Inside Aladdin's House is a save point, a small green box that contains Dalmatians 37-39, and a magic carpet trapped under a cabinet. Get the Dalmatians, and then move the cabinet that rests a top the magic carpet. The carpet then flies out through a window, and towards the desert. Donald gets the bright idea to follow the carpet. Gee, Donald sure is a genius. Anyway, leap out the window, exit Main Street back to the Plaza area. From here, simply continue to sprint forward into the desert. When you enter the desert, the magic carpet will appear, as well as a temporary save point. Walk up to the magic carpet and talk to it. The carpet will give you a ride. When you arrive, you see Aladdin sink into quicksand. Sora will then have to battle against many Bandit Heartless. Once so many Bandits are defeated, Aladdin lifts up a magic lamp and commands Genie to vanish all of the surrounding Heartless. Sora, Aladdin, and Genie chit chat for a while. They discuss Aladdin's next wishes, Jasmine, and a couple of other minor things. Upon hearing that Jasmine is being chased after, Aladdin wants to rescue her. When you arrive back in the Plaza, the entrance to the Main Street area is blocked off. Sora will have to find another way to get into Main Street. While facing the blocked entrance, take a right. You should notice two boxes stacked on top of each other. Hurdle onto these, then leap up on the above building. Get the treasure chest that rests near you if you desire. It only contains a Mega-Ether. Now, walk to the edge of the brown awning that is on the building Sora is standing on. Spring across the streets, and on top of the green awning. From here, enter the viewable archway. The ledge that you are currently on contains a chest, which has a Mega-Potion inside, and an important keyhole. Once the enemies are defeated, walk up to the keyhole, and on the Command Menu select 'Release.' This raises a gate that was previously blocking an archway. Next, jump across to the other ledge, then enter the archway to go to the Main Street area of Agrabah. Starting from where you just entered, get on the pink awning, hurdle across the street onto the yellow clay awning, and walk along the awning until it ends. Then, hop into the air, and land beside the treasure chest that is out, as well as below, from the yellow awning you are standing on. On the ledge you land on is an archway you can go through (you just released the gate for it). This will take you to the Bazaar. When you get here, drop down to ground level. Then, destroy all the enemies so you can get the Blue Trinity mark, which gives you a ton of Munny. Afterwards, get back on the ledge via an useful stack of boxes. Now you should make Sora hop across the window panels, so he can reach another ledge. Once on this ledge, you will see a stack of two more boxes that leads to an even higher ledge. From this point, walk to the outeredge and leap across to yet another ledge that is approximately the same height as the one you are currently on. This ledge has the keyhole that releases the last gate that is blocking an archway. The archway it was blocking is in the Main Street, located on the yellow awning building. Before you do anything else, go to Aladdin's House to have a short discussion, and to save the game. Go through the archway, into the Palace Gates. When walking in, Sora is overlooking Jafar agruing with Jasmine. Leap off the ledge, and onto the ground below. Jafar practically tells Aladdin that Jasmine is to good for "the street rat." Then, Iago steals Aladdin's magic lamp. Next, Jafar sends the Pot Centipede after you. Sora and his group is now engaged in a boss fight against the Pot Centipede. ===================================== Boss: Pot Centipede ===================================== HP: 600 EXP: 250 Difficulty: Easy Items Dropped: Ray of Light ----------------------- Pot Centipede's Attacks ----------------------- Pot Centipede doesn't have really any attacks. However, the Pot Spider will attack you when broken away from the head and tail of the Pot Centipede. Also, then head and tail will attack Sora and with its' antennas. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto the Pot Centipede's head or tail, it does not matter which. - Cast Aero on yourself to absorb some of the damage given off by the antennas of the Pot Centipede. - Dismantle the Pot Spiders that attack you. ===================================== After the battle, go to the Desert like Aladdin suggests. Upon arriving in the Desert, just walk forwards, toward the rocks. Once you get so far, a head will rise from the sand, revealing the Cave of Wonders Guardian. ================================================ Boss: Cave of Wonders Guardian ================================================ HP: 380 EXP: 400 Difficulty: Easy Items Dropped: None ---------------------------------- Cave of Wonders Guardian's Attacks ---------------------------------- Eye Soar ŻŻŻŻŻŻŻŻ The 'Eye Soar' attack is a missile like attack. The so called missile launches from either of the Guardian's eyes. The missile also looks like a blue shooting star. To cause the missiles to miss Sora, wait until one is about to hit Sora, then Dodge Roll out of the way. Head Banging ŻŻŻŻŻŻŻŻŻŻŻŻ The Head Banging attack is stupid in my opinion. Guardian will twist his head from side to side, in an attempt to hit your or someone else in your party. Sand Blast ŻŻŻŻŻŻŻŻŻŻ Guardian periodically places his head in the sand. When he rises up, he spits a blast of sand directly in front of him. The only way to avoid this attack is be beside Guardian when he raises his head, or to be on the nose of Guardian. ----------------- Sora's Strategies ----------------- - Target lock onto one of the Cave of Wonders Guardian's eyes. - Don't worry about the Bandits and Fat Bandits that appear, unless they really begin to annoy you. - Climb up on the Guardian's head. You can do this before he first places his head in the sand by going up the fringes on the side of his head. Or by jumping onto him while his head is in the sand. - Once you have eliminated one eye, target lock onto the remaining eye. - To avoid the Eye Soar attack, wait until one of the missiles are nearly touching you, then roll out of the way. - The Head Banging attack is simple to maneuver around. Just step away from the Guardian. - The Sand Blast attack may be difficult to avoid. To keep from getting hit by it, step to the side of Guardian before he raises his head out of the sand. You can also climb on top of Guardian's head while he has it in the ground. ================================================ Once defeated, step inside the Cave of Wonders. Run across the first room you enter, and go through the door on the opposite side. While running through the room, watch out for the boulders. The room that you now enter is entitled the "Hall." If you fall into one of the pits, it drops you into an underground cavern. There are many different rooms that you may land in, it just depends on where you fell at. There are also sets of stairs in the Hall that will take you tot eh same places that you are able to fall to. Hop off the ledge, or walk down a set of stairs so you can go to the Underground Cavern. Below is an extremely simplistic map of the Underground Cavern. It only shows the entrances and exits of the Cavern. KEY: ŻŻŻŻ * - Secret Passage S - Stairwell that leads back to the Hall W - Swimable Waterfall _____________________________________ | * | | | | | Relic Chamber W Dark Chamber | | | | |S W | | |ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻ|S W | | ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻ| \ W / \ Silent Chamber S/ \ / \ W / \ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/ \ / \ Hidden Room / \_______________________/ From the Silent Chamber, get on the platform. On one end of the platform, you will see a small patch of water with an entryway hidden in the corner. Go through here to enter the Hidden Room. When you get inside the Hidden Room, attack the large pillar that is in the middle of it. This unblocks a door that you need to go through. After you chop the pillar, a short cut-scene occurs. Jafar commands Genie to show him where the Keyhole is, and that is all. There are a few other items we need to get from the Underground Cavern. Mainly a Torn Page for Merlin's book, and a Blue Trinity. Make sure Aladdin is now in your group. If he is not, there is a save point in the Dark Chamber that will allow you to switch. Anyway, swim down the large waterfall in the Silent Chamber. Upon reaching the bottom, swim over to the statue that is holding what seems to be a crystal. Auto-target onto the crystal, then select the "Touch" option in the command menu. This will unlock a secret passage way that will be accessed later in the game. Next, swim into the Relic Chamber. There is another statue that is holding a crystal in here. Climb up the stairs on the opposite side of the statue, auto-target it, then select "Call" from the command menu. Abu will jump over and touch the crystal, which causes a set of stairs to move. If you want a Protega Chain, then go into the newly discovered entrance, which leads to the Dark Chamber. Then, swim through the waterfall and have Abu touch another statue. You can now get the Protega Chain. If not, then swim through the waterfall that connects the Relic and Dark Chambers. From here, you can get onto a platform that has the Torn Page. Now, go to the save point and change your party so Goofy and Donald are in it, and Aladdin is out. Then, head to the Silent Chamber, climb on the platform in there, and get the Blue Trinity Mark. After that, go back into the Hall. There are two door that you can easily go through in the Hall. One is the door you entered at. The other door is located on the opposite end of the room from the first door. Go through the second door, which takes you to the Bottomless Hall. Once in here, jump onto the ledge by using the face statue as some help. Run across the top until you get to the otherside, then fall off, and go into the entryway that you now see. This leads to the Treasure Room. There are many treasures in the Treasure Room, but only one that really counts. Kill all the enemies, which are usually White Mushrooms, and then save the game at the temporary save point, and place Aladdin back in your group. Afterwards, auto-target another statue. Call Abu towards it. This causes a small face statue to blow sand at Sora, making him fly onto a platform that was previously unreachable. Now, open up the treasure chest to get Dalmatians 52-54. I advise you to prepare yourself for a boss fight before you go any further. Whenever you are ready, walk into the Lamp Chamber room. Sora will, for the first time, encounter Maleficent. Jafar makes his wish. He tells Genie to smash Sora dn the gang. You now are engulfed in a boss fight against Jafar. ============================= Boss: Jafar ============================= HP: 500 EXP: 600 Difficulty: Medium Items Dropped: Blizzard Magic Upgrade --------------- Jafar's Attacks --------------- Rod of Fire ŻŻŻŻŻŻŻŻŻŻŻ Jafar's Rod of Fire attack is his most commonly used attack, which is a magic spell. A beam of fire ignites, then extends from the rod within the grasp of Jafar's evil hands. You are able to know when this spell is about to be used because Jafar will raise his hands up in the air, a purplish ball appears around the tip-top of the rod, then the beam shoots out. To dodge this powerful magic spell, Dodge Roll out of the way when he begins to shoot. However, becareful because there are a few bolts of lightning that strike while Jafar is doing this attack. Hail Hath no Fury ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When this attack is performed, Jafar creates hail balls in the center of the area, then causes the hail to circle around in a wind storm type of deal. This attack is easy to know when it is about to happen, as well as easy to avoid. Jafar spreads out his arms, while floating over the ground where it is nearly impossible to reach him (sometimes it is impossible). To keep from getting nailed by hail, stay out of the middle, watery part. Thank you, Genie! ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This attack is not executed by Jafar, but by Genie. Genie will smack one of the party members, then release plenty of HP balls so you can refill. Genie will speak a line before his attack. There are a few different things that he says. ----------------- Sora's Strategies ----------------- - Keep locked on to Jafar. This way you will be able to keep him in your sights while he is frantically floating around. - Do not worry about hitting the Genie. Your main, and only targer should be Jafar. - If the Genie hits you, don't sweat it. He will give you plenty of HP balls to make up for the damage he caused, and then some. - Whenever Jafar is hoovering over one of the large platforms, climb up on the platform and quickly do a combo on him. - To avoid the Rod of Fire attack that Jafar performs, wait until the beam of fire is starting to shoot out at you, then dodge roll out of the path. - Try to stay out of the middle as much as you can. If not, then Jafar may hit you with the Hail Hath no Fury attack. - After receiving so much abuse, Jafar will turn into a little purple speck. The speck will then fly around the room, before forming back into himself. - When Jafar is hoovering over the ground, and it is extremely hard or impossible to hit him, wait for him to come down. When he comes down he will try to attack Sora, but if you are quick enough you can do a combo on Jafar. ============================= Once the battle is over, sprint over to Jasmine. Upon reaching Jasmine, Jafar makes his final wish. Jafar wants Genie to make him an all-powerful genie! Unfortunately, Genie must grant Jafar his request. You then see Jafar go into a lava pit below the floor. If you desire, go back outside to the Treasure Room and save the game. Then return to the Lamp Chamber, and descend into the pit below. When you arrive, Jafar rises from the lava as an all- powerful genie. Flying around the room is Iago, with the magic lamp. Sora must get the lamp from Iago before it is too late. =================================== Boss: Genie Jafar =================================== HP: N/A EXP: 0 Difficulty: Easy Items Dropped: Fire Magic Upgrade; Ansem's Report 1 --------------------- Genie Jafar's Attacks --------------------- Bursting Flame ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Bursting Flame attack that is executed by the new form of Jafar can eliminate a lot of your health points. Jafar lowers himself in the lava, then rises out of the lava with a large ball of fire in his grasp. After that, he tosses the lava towards Sora. If you are going to maneuver out of the way of this powerful attack, wait until the ball is about to hit you, then Dodge roll out of the way. Jafar also has a simple slapping attack that he does whenever you get to the close to him, and the edge of the lava. Other than that, those are his only attacks. You do not have to worry about Iago attacking, because he is pre-occupied with the magic lamp that is in his claws. ----------------- Sora's Strategies ----------------- - Keep locked on to Iago. Iago is the one you need to attack so Sora and Aladdin can get the magic lamp from him. - Do not worry about attacking the genie form of Jafar. - Watch out for Jafar doing the Bursting Flame attack on Sora and company. If you see him doing it, dodge roll out of the way right before the large heat ball hits you. - Continously cast Aero on yourself. This deducts the effectiveness of Jafar's Bursting Flame attack. - Try to stay away from the edge of the lava. If you don't, Jafar may reach out and hit you. - Chase Iago around, consistently hitting him, until the battle ends. =================================== After the battle, Jafar is sucked into the magic lamp that Sora is now holding. Jasmine is the kidnapped by an unknown villian. When the gang arrives back into the Lamp Chamber, Aladdin starts to search around for Jasmine, while Sora is locking the Keyhole to Agrabah. Once the keyhole is locked, the Cave of Wonders beings to crumble apart. Your only escape route is to ride on the magic carpet. While on the magic carpet, watch out for falling objects, flames of fire, and rising ledges. Other than that, the ride is simple. Aladdin realizes his precious Jasmine is no longer in the confines of Agrabah. Genie attempts to persuade Aladdin to change the third wish so they can find Jasmine. However, Aladdin keeps his promise and wishes for Genie's release. Aladdin ask Genie a "favor," to go along with Sora, Donald, and Goofy in search of Jasmine. Sora now has his second summon. Hades is discussing the incidents that just happened at Agrabah. Standing beside him is Riku, who is the person that kidnapped Jasmine. For kidnapping Jamsine, Riku gets to meet up with Kairi. Maleficent tells Riku that he is like a son to her when he starts to question why she is doing this. Riku tells her he seriously doubts that she thinks of him as her son. After this FMV, you get to see a cut-scene back in Aladdin's house. This is when he gives you a new keyblade, the Three Wishes, as well as when you learn the Green Trinity. Now, just use the save point to go back to the Gummi Ship. Before you go, though, there is a Green Trinity Mark in the Storage room that you can get right now if you would like to. When you get in the Gummi Ship, Donald and Goofy suggest you to go back to Traverse Town, but for now do not. You should, however, select the five star Battle LV world that is now available on the right of Agrabah. On your way to getting there, a mysterious whale will abduct you. The whale is known as... ------------------------------------------------------------------------------ Monstro ------------------------------------------------------------------------------ | | ------------ Enemies Major Items Suggested Level ------------------------------------------------------------------- Shadow High Jump (Ability) 25 Air Soldier Torn Page Search Ghost Stop Magic Spell Yellow Opera Cheer (Ability) Green Requiem Stop Magic Spell Barrel Spider Large Body Rare Truffle Parasite Cage (Boss) After the whale swallows the Gummi Ship, an FMV of when Sora and Riku were children plays. It displays them talking about a huge monster that is hidden somewhere. At the end of the video, they plan to visit the new girl that is at the mayor's house. The scene then shifts to the mouth of Monstro, showing everyone checking up on each other, as well as introducing Pinnocchio. Follow Pinnocchio towards the ship. Another scene will then show. Geppetto introduces himself to the gang, and reveals that he is the father of Pinnocchio. While his father is talking to Sora, Donald, and Goofy, Pinnocchio decides to take his own little side adventure. He walks away from where everyone else is, and enters a mysterious room. You now regain control of Sora. If you wish, you can save now at the save point on the ship. Now, head throught he opening that Pinnocchio did, which leads to Chamber 1. Walk about half-way through Chamber 1. Sora will spot Pinnocchio, and tells him to go back to Geppetto. Sora turns around to walk back, but he quickly turns back around when Riku reveals himself. Riku tells Sora that if he wants to know more about Kairi, to follow him. So Sora must chase after Riku. Upon completion of the scene, jump up on the raised platform and venture into the opening that takes you to Chamber 2. The treasure chest in the room contains a Cottage. March into the opening on the otherside of the room. This takes you to Chamber 3. Walk around the platform you are on, and go into the other opening that is on the platform. It will take you back to Chamber 2, but a different, previously unreachable section. When you arrive at the new part of Chamber 2, sprint to the otherside of the platform you are on, and enter the cavity that is there. This takes you to Chamber 5. Next, go across this Chamber and go into the Chamber 6 hole. Now, climb down the what seems to be steps. When you arrive at the bottom, go through the hole to go back into Chamber 5. There is a Blue Trinity Mark in this room that you can get once you have annihilated all of the enemies. Along with the trinity mark, there are two treasure chests that you can get. Once you get the trinity mark, find the barrel that is against the wall, near the hole that leads to Chamber 6 (the opening you just came through). Whenever you do, hop on top of the barrel, then leap up on the ledge above. Then, take a left, destroy all of the Barrel Spiders that are in your way, and venture into the cavity that directs you to Chamber 4. An FMV will be displayed upon arriving into this chamber. During the FMV, Maleficent asks Riku why he still cares about Sora. Riku replies by saying that he does not care about Sora anymore, and that he was just teasing Sora. As soon as Maleficent vanishes, Pinnocchio sprints into the room, followed by Sora, Donald, and Goofy. Riku questions if Sora actually wants to save their beloved Kairi, or not. You then hear a scream in the background. Everyone looks in the direction that the scream came from. A save point appears once you gain control of Sora again. I suggest that you save the game, and equip a few potions and elixirs, because you are about to engage in a boss fight, albeit an easy one. When ready, hurdle onto the ledge that Riku was standing on during the previous FMV. Then, head into the notch that guides you to the Bowels part of Monstro. Upon arriving in the Bowels, you see a weird Heartless monster has Pinnocchio trapped inside it. >From behind, Riku steps up and offers his assitance in the upcoming battle. Sora accepts his offer to fight Parasite Cage. ===================================== Boss: Parasite Cage ===================================== HP: 450 EXP: 500 Difficulty: Easy Items Dropped: Cheer Ability ----------------------- Parasite Cage's Attacks ----------------------- Swaying Appendages ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is the only attack used by Parasite Cage in this battle. Parasite Cage will continously swing his arms back and forth, causing minor damage on each hit. However, after several hits, you will notice a big chunk of your Health Points missing. You can avoid this attack by not standing near Parasite Cage while he is doing it. I've also found that if you get right up against him, under his armpit, that you will not get hit. This will also leave you able to attack Parasite Cage with combos. ----------------- Sora's Strategies ----------------- - Lock onto the head of Parasite Cage. - If you hit Parasite Cage in the back, it will not effect him. You must hit him from the front. Either in the head, or in the stomach. - Watch out for Parasite Cage's arms. He is almost always swinging them back and forth in front of his body. - You can get up against Parasite Cage, crawl under his arm pits, and avoid all of his arms chaos. - Sometimes Parasite Cage will curl his arms up beside his head. This leaves the best opportunity to do a few combos at once. ===================================== Once the battle is over, Parasite Cage will drop Pinnocchio into a newly formed opening in the ground, then run away. Control Sora down through the hole. An FMV will follow. The FMV has Pinnocchio on the shoulder of Riku, high above Geppetto's ship that was swallowed by Monstro. Geppetto is pleading with Riku to give back his son, but Riku refuses to do so. Riku says he needs Pinnocchio to help someone that has lost their heart. Sora asks if it is Kairi, but Riku does not give him a straight answer before he walks away. Whenever you gain control of Sora, open the treasure chest that is now beside him. Within the treasure chest is the High Jump ability. I advise you to go to the main menu, then to Abilities, followed by Shared, and equip High Jump. If you do not, then you will not be able to continue. If you would like, you can get three more dalmatians before you continue on your quest after Riku. Just jump off the ship, locate a set of stairs that leads up against the ship, which is on the opposite side of the ship from where you enter Chamber 1. Once you've climbed the steps, jump across onto the platform, then open up the treasure chest to get Dalmatians 73-75. There are also two trinity marks that you can get. There is a blue trinity mark on a platform towards the front of Monstro. There is a green trinity mark on top of Geppetto's ship. You can also take Sora back to Chamber 6 and get the second Torn Page. When you walk into Chamber 6, kill all of the enemies that are trying to attack you. Once they have been defeated, get to the top of the steps, turn around so you are facing down the steps, and glance in the upper-left corner. You will see a platform. Leap up on the platform, and open the treasure chest to receive the second Torn Page. Before you advance any further, save the game at the save point on the bow of the ship. Okay, now go out to the edge of the plank that is at the head of the ship. Turn to your right, and leap across the water below, and onto the plank on the otherside of the Monstro's mouth. Then, walk up to agains the wall, turn to your right, and hurdle to the platform above. Next, jump to the platform that is connected to the mouth whale of Montro, and again to another platform that has an opening against the wall of it. This takes you into Monstro's throat. There is a Blue Trinity Mark at the bottom of the floor. Now, climb up the platforms. Soon, you will reach a platform that causes Stomach to appear in the bottom of the screen. When this happens, jump up. In the Stomach, Sora will meet Riku. Sora demands the release of Picconnicho, but Riku does not agree. Instead, Riku makes a counter-offer of having Sora team up with him. When Sora declines the offer, Riku request a reason as to why Sora would fight him over a puppet with no heart. "Heart or no heart, at least he still has a conscience." Whenever Parasite Cage falls from above, Riku steps through a portal, and disappears. You now must fight Parasite Cage for the second time. ======================================== Boss: Parasite Cage II ======================================== HP: 900 EXP: 1000 Difficulty: Hard Items Dropped: Stop Magic ----------------------- Parasite Cage's Attacks ----------------------- Swaying Appendages ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Parasite Cage will continously swing his arms back and forth, causing morre damage in this battle than in the previous fight. However, after several hits, you will notice a big chunk of your Health Points missing. You can avoid this attack by not standing near Parasite Cage while he is doing it. Unlike int eh first battle, you cannot get up against Parasite Cage, crawl under his arm pits, and attack him. Poison Puff ŻŻŻŻŻŻŻŻŻŻŻ The Poison Puff attack is a very serious attack. Parasite Cage releases a green fog from his mouth in the direction of Sora. If the fog touches Sora, it immediately detracts some of Sora's HP. Not only does it do that, but it gradually tears away at Sora's health points for a few moments. Carcass Swing ŻŻŻŻŻŻŻŻŻŻŻŻŻ Parasite Cage's Carcass Swing attack is when he places both arms on the ground, then launches his whole body forwards, usually towards Sora, Donald, and/or Goofy. He will only use this attack if one of the three members are near base front of him. It is practically impossible to avoid once he has placed his arms on the ground. The few exceptions are when you are towards the end of the range of the attack, and you are able to Dodge Roll out of the way. ----------------- Sora's Strategies ----------------- - Keep locke onto Parasite Cage. - If you hit Parasite Cage in the back, it will not effect him. You must hit him from the front. Either in the head, or in the stomach. - Watch out for Parasite Cage's arms. He is almost always swinging them back and forth in front of his body. - The Poison Puff attack is impossible to avoid unless you are a great distance away from Parasite Cage, and the green cloud doesn't even reach your position. - The Carcass Swing attack is hard to avoid due to the quickness of the attack. If Parasite Cage begins this attack with you nearby, you might as well consider yourself screwed, because his body is going to pound you. - Stay on one of the many platforms. If you step into the yellow-green slime, Sora's health points will take another deduction. - Climb up on one of the outside platforms, leap off towards Parasite Cage, and convert an air combo on his head. - Throughout the battle, Parasite Cage will sometimes lay back to take a rest, but in return will reveal an open mouth that you can freely attack. While attacking, HP Balls will discharge from it's mouth. This can greatly help Sora, Donald, and/or Goofy gain needed HP. - You will probably need to use Sora's Cure spell often throughout the battle. ======================================== As soon as the battle is won, the screen will display Riku, Maleficent, and Kairi on an unknown ship. Kairi now has no heart. She is laying motionless on a red sofa. Maleficent tells Riku how he can restore Kairi, and then gives him the ability to control the Heartless. Once he has received this, you see Monstro let out a great sneeze. Out with the sneeze came everyone that was inside him. You will be returned to the disembark screen for Agrabah. Choose the "Select World" option at the bottom of the menu. When you get to the World Map, Chip 'N Dale tell you that there is a new tournament being held at the Coliseum. If you want to compete in the tournament now (if not, then just reselect the Five Star Battle LV world that you chose before encountering Monstro, and skip the next section), which I highly discourage because of how difficult the 1st seed is to beat, then go to the Olympus Coliseum to compete in the Pegasus Cup. *Note* You are not required to master the Pegasus, but it is recommended. The full statistics and data for this Cup is in the Coliseum section below the Walkthrough. ------------------------------------------------------------------------------ Atlantica ------------------------------------------------------------------------------ | | ------------ Enemies Major Items Suggested Level ------------------------------------------------------------------- Sea Neon Torn Page 29 Search Ghost Crystal Trident Screwdriver Ansem's Report 3 Sheltering Zone Crabclaw Aquatank Thundara Magic Upgrade Shark Mermaid Kick (Ability) Ursula (Boss) Flotsam (Boss) Jetsam (Boss) Atlantica has to be the most frustrating level in the game. Agghh!!!!! Upon arriving in Atlantica, the gang will have new, unique outfits. They will also be greeted by another trio, Ariel, Flounder, and Sabastian. Sabastian, the crab, teaches you how to swim, which isn't difficult to learn. You then must follow around Flounder. The easiest way to do that is to Target Lock onto the spunky fish. Once you have located him, swim up to Flounder, and touch him. He will then switch his position, so do the same thing. After doing this a few times, the session is interrupted by a few Sea Neon Heartless. Flounder and Sabastian hide in a large clam shell, while it is your responsibility to defeat the Sea Neons. Whenever they are defeated, swim to the large shell Flounder and Sabastian decided to hide in, and hit it with Sora's Keyblade. Ariel tells Sora they need his help in the palace. She also tells him that if he follows the trident markings on the walls, it will lead him to the palace. As soon as she is through, hit the clam shell to now reveal a save point. Go ahead and save the game, then follow the first trident replica to the Undersea Valley. Follow the tridents in the Undersea Valley until it leads you into a large trench. Then, swim into the Calm Depths. When you enter the Calm Depths, hold the analog stick to the right. This way you will be taken to the area Sora needs to go to. After reaching the correct area, look past the water spout. There should be a visible cave with a trident pointing into it. Go inside the Undersea Cave, the float up like the trident is pointing. Sora will now be in the Undersea Gorge. The next cave you must go through is towards the left of where you just entered. There are two tridents pointing to the small, barely visible opening. The opening will be in the middle of the two tridents that are pointing towards each other. This will lead Sora to Triton's Palace. Swim along the underwater pathway until you reach Triton's Throne. The upcoming FMV shows King Triton annihilating a few Sea Neons, then punishing Ariel for getting into danger. King Triton asks Sora where he is from, but his answer is just another sea. King Triton also says there is no keyhole, when Goofy brings it up. Sabastian informs the King that the Heartless are coming from Ursula's Grotto. Once the scene has completed, head back to the Underwater Gorge. When you get there, Ariel invites Sora to her Grotto. She points to a large rock against the wall. Go to this rock. Sora will open it, and enter Ariel's Grotto. When you get inside, Ariel just talks about the things she has found, and how bad she wants to go to another world, as well as how strict her father is. Whenever you regain control of Sora, search around the grotto. Inside are three treasure chests. One is on the bottom shelf, and cotains a Mega-Potion. The second is about midway up, and has a Cottage inside it. While the third is towards the top of all the shelfs, and contains the third Torn Page. Once you get the Torn Page, exit Ariel's Grotto. Flotsam and Jetsam are lurking in the shadows of the grotto. Ursula says that Sora and Ariel will never find the keyhole. When you get back to the Undersea Gorge, kill all of the Heartless around you, which should be Sea Neons, Screwdrivers, and Sheltering Zones, and grab ahold of the dolphin that is swimming around. After riding the dolphin a little ways, let go and head back to the Calm Depths. When you do, go up the waterspout so you arrive in the Undersea Valley. Quickly dismantle all of the Heartless that attempt to end Sora's life short. Once that has been completed, lower yourself as far down in the water as you can, get in first person view, and look around for the dolphin. Upon spotting it, swim over to the dolphin, and grab on to it. The dolphin will drag Sora to the Calm Depths, then speed upstream in the rough current. The dolphin will drop Sora off at a newly discovered area of Atlantica, the Sunken Ship area. In the center of the vicinity is a, well you guessed it, sunken ship. There is a set of stairs that guides from the top of the ship, to the cabins below. Go down the stairs, and swim over to the treasure chest. When you reach the chest, you will be greeted by a big surprise. Let's just say that you will not be needing access to the stairs to get to the cabin part of the ship. Anyway, after that "incident" has occured, open up the treasure chest to get the Crystal Trident. Now, exit the ship and fight the shark. Lock onto the shark and just keep hitting him. Watch out for the shark's only attack...to bite you! For defeating the shark, you gain 100 EXP. Swim to the bottom of the sea floor, and glide through the water until you see a mast (I guess that is what they are called. If it isn't called a mast, then just go until you see the wooden cross jammed in the ground.). On the otherside of the mast is a cave that takes you to the Underground Gorge. It may seem that you have reached a dead end in the cave, but you haven't. There is a hump in the sea floor that looks similar to a volcano, but it is not. Hit this structure with Sora's keyblade to cause a water spout to form. If you float up this spout, the chest that was located beside Ariel's Grotto will be moved. Now enter Ariel's Grotto, and place the Crystal Trident in the trident space. When the Crystal Trident is in place, King Triton will enter Ariel's Grotto and begins to face at her for disobeying him again. Then he notices the Crystal Trident, and quickly destroys it. Ariel then "runs" away. King Triton starts to fuss at Sora about all kinds of different things dealing with the keyhole, keyblade, where he is from, and how he has meddled with things in Atlantica. Before King Triton departs from Ariel's Grotto, he tells Sora there is no room in his sea for Sora. The scene then shifts to an upset Ariel. Ursula takes advantage of Ariel's depression. Upon gaining control of Sora, head towards Triton's Throne. When you enter Triton's Palace, a cut-scene shows Ariel about to steal her daddy's Trident and hand it over to the evil sea witch, Ursula. The moment you enter Triton's Throne, an FMV will role with Ursula presenting her true intentions with the Trident of King Triton. King Triton gives Sora and Ariel a hint on how to defeat Ursula. She gets her power from the cauldron, and you must use magic on her cauldron. Before you go to save the day, save the game at the save point beside the throne. It is in a large clam shell. When you do, place Ariel in your party and take out Goofy. You will need all the magic you can get in a few minutes. Now, head back to the hole that you just formed beside Ariel's Grotto, and enter the Sunken Ship area. Beat up on the shark again, if he comes back that is. Once he has left, find the front of a broken ship. It will be laying up against the rock wall. Beside the front of the ship is a large rock. Go over to the large rock to uncover Sabastian. He will then push a button that moves the large rock. Now go into the large hole that was just revealed, which takes you to the Den of Tides. There are three different passage ways in here. If you stay along the right wall, you will eventually find a room, called the Cavern Nook, with a save point inside. Go here and save your progress, as well as stock up on as many Ethers and Elixirs as you can. Now while swimming out, stay against the right wall. You will soon come to another passage way. At the beginning of this side path is an eel type creature drawn on the cave wall. This passage will take you to the Tidal Abyss. Just swim straight through this area and you will enter Ursula's Lair. When the gang walks in, they tell Ursula to stop hiding, because she can't. You then engage in a boss fight against Ursula. ================================================ Boss: Ursula, Flotsam, Joltsam ================================================ HP: 450; 60 (the snakes) EXP: 1000; 150 (snakes) Difficulty: Medium Items Dropped: Mermaid Kick Ability ----------------------------------- Ursula, Flotsam, and Jetsam Attacks ----------------------------------- - Ursula does not do any physical attacks to you, unless you attack her. If you attack her, she spins around and hits you with her tentacles. - Ursula does, however, throw magic spells in her cauldron. When she does this, you often times get hit by the end result. - The two eels are just in the fight to annoy you. They follow you around and attack. - If you knock out either of Ursula's two eels, she will revive them shortly after their departure. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Ursula's cauldron. - Do not worry about attacking Flotsam and Jetsam, unless they make you. The reason for not attacking them is because it would be a waste of time since Ursula revives them. If you need Magic Points, and you do not have any Ehters or Elixirs, then go ahead and attack the two eels to raise your MP. - The only way you are going to win this battle is if you attack Ursula's cauldron with magic attacks. But the only way you are going to cause any damage is to wait until Ursula throws some of her wicked magic in the cauldron. Once she does this, quickly use two magic spells on the cauldron. I prefer to use Fira, and I suggest you use the same. - If you done the attack on the cauldron right, Ursula will scream out something, take a little bit of damage, and hunch over motionless. Now is your chance to cause massive damage to her. Lock onto Ursula, and do as many combos as you can before she resuscitates. - You will need to do the last two steps around four times before Ursula is defeated in this battle, and runs away. ================================================ When Sora is defeated, Flotsam and Jetsam vanish into thin air. Ursula then looks at Sora and tells him that he will pay for killing her precious pets. Once Ursula swims away, it is up to Sora to find her and destroy her one last time. To do this, go back to the Sunken Ship area, and head through the hole that leads to the Calm Depths. While in the Calm Depths, equip the shared ability Mermaid Kick. Then, use this ability to swim across the current, and into the cave across the current. Oh yeah, you may want to save before you through the current to the otherside. The opening that you just went through is unknown, or "???" like the game has. When you get in, Ursula talks about how she rules the seas now. She creates a large whorl pool, with Sora and his gang in the center along with herself. You will now confront Ursula for the last time one of the hardest battles in the game. ================================= Boss: Ursula II ================================= HP: 900 EXP: 1500 Difficulty: Hard Items Dropped: None ---------------- Ursula's Attacks ---------------- Bubble Blast ŻŻŻŻŻŻŻŻŻŻŻŻ Ursula's Bubble Blast attack is when she spits a few bubbles out of her mouth at one time. This attack is used quite often, especially when you are in close range of her mouth, but does not cause a lot of damage. It is hard to avoid if you are right if front of her mouth. Sometimes when she does the attack, she says "Are you ready for this?" When she says that, swim to the side of her mouth. Explosive Beam ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ursula seems to nearly constantly have this spell cast. This is when an orange beam shoots down from above. There are usually many of these occuring at a time. It is easy to decipher when this magic attack is about to occur, because a purple object forms where the beam is going to start. Another One Bites the Dust ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This attack is another one of Ursula's commonly used attacks. She opens her mouth, sucks Sora towards her, then launches her mouth forward and bites Sora. To avoid this attack, swim to the side of her mouth when she opens it, or swim as far away from her as you can. Scorch Ray ŻŻŻŻŻŻŻŻŻŻ This attack can cause massive damage if you are hit with all of the attack. The Scorch Ray attack used by Ursula is the yellow-orange beam that flares from her mouth. She then chases Sora, or one of his members, around with it. You can tell when Ursula is about to execute this powerful attack because she crosses her eyes extremely bad. You can take advantage of this by quickly swimming behind her head and attack. Once Ursula does this attack, she takes a short rest. This gives you another opportunity to swim behind her head and attack. Lady Liberty ŻŻŻŻŻŻŻŻŻŻŻŻ Ursula performs this attack when you almost have her HP in to the green bar. When she does this attack, Ursula raises the trident, which causes her to look similar to the statue of liberty, hence the name, and casts multiple Explosive Beams in a circle around Sora. You are kind of screwed if she cast this attack on you. ----------------- Sora's Strategies ----------------- - Target lock onto Ursula's gigantic head. - Constantly cast Aero on Sora to decrease the damage received from Ursula. - Watch out for Ursula's many unique, and different attacks. - For most of her attack's, Ursula screams out a short, simple phrase. When she does, move to the side of her mouth, or swim away from her. - Use physical attacks throughout the battle to inflict damage to the sea witch. - If you are able to control Sora to the back of Ursula's head, you will be in good shape for a few moments. There are a few different ways to gain access to the back of her head. The first is you quickly swim to the side of her head and stealthly, yet quickly, swim behind her using the Mermaid Kick ability. Numero dos is waiting until Ursula uses the Scorch Ray attack. When she does, you can swim behind her during the preparation of the attack, which is her crossing her eyes, or you can wait until after the attack when she is taking a short break. The final way you can move to the back of her head is to anticipate the Lady Liberty attack. As soon as this move starts to be performed, swim to behind Ursula. - Whenever you get behind Ursula, she will be unable to attack you, but she will eventually get you back in front of her face. However, while you have the advantage, do as many combos as you can. - Scorch Ray and Lady Liberty are Ursula's two most powerful attacks, while Explosive Beams are her most common. - You might as well consider yourself hit whenever you see the Lady Liberty attack begin to form above your head, because you will not escape it. - To aovid the Bubble Blast attack, simply swim to the side of Ursula's mouth, or swim away from Ursula and side step all of the bubbles that come towards your posistion. - Watch out for the Explosive Beam magic attack, since it is constantly used throughout the struggle. You are able to know when it is about to hit where you are standing because a purple cloud appears before it explodes into the painful beam. - If Ursula opens her mouth and begins to inhale water, get away from her as quickly as possible because she is about to bite Sora. - If the Scorch Ray attack is performed by Ursula, make sure it is unsuccessful by swimming around Ursula's head. ================================= Overwhelming Ursula with Sora's magical powers, created by the Keyblade, causes Ursula's downward spiral through her own sorrow to her death. The Trident is then returned to it's rightful owner, King Triton. Upon talking to King Triton, he tells Sora and Ariel that the keyhole for Atlantica is in Ariel's Grotto. Sora then receives a magic upgrade, Thunder to Thundara, and Ansem's Report 3. As soon as you gain control of Sora, swim to Ariel's Grotto. The Trident reveals the keyhole, which Sora locks in return. For his help, Ariel gives Sora a new keychain for his keyblade, Crabclaw. Before Sora obtains the keyblade, he must listen to Ariel's poor sob story about wanting to visit other worlds. Now, leave Atlantica and select the Six Star Battle LV world that is located above Agrabah. This world is based off of the movie A Nightmare Before Christmas. When you arrive at the world, depart to be consumed in the horror that awaits you in... ------------------------------------------------------------------------------ Halloween Town ------------------------------------------------------------------------------ | | ----------- Enemies Major Items Suggested Level ------------------------------------------------------------------- Shadow Jack-in-the-Box 33 Search Ghost Forget-Me-Not Wight Knight Torn Page Gargoyle Holy Circlet Black Fungus Ansem's Report 7 Lock (Boss) Gravira Magic Upgrade Shock (Boss) Pumpkinhead Keyblade Barrel (Boss) Oogie Boogie (Boss) Oogies Boogie's Manor Aren't the unis you get in this world awesome or what?! Upon gaining control of Sora, sprint forwards, through the iron gate, into the Guillotine Square. As soon as you arrive in the Guillotine Square, or the main part of Halloween Town if you prefer, Search Ghosts will circle around the well that is located in the center of the Square. But these are not your ordinary Search Ghost, as they do not attack you... yet! At the entrance, if you look across the center, you will see a wooden door on the otherside. Run past all of the harmless Search Ghosts, and towards this door. Once Sora gets real close to the door, a short FMV will play. Coming up from the well in the center of town, introduced by The Mayor, is Jack Skellington. The Mayor and Jack are rehearsing the Halloween performance they are planning. At the end of the FMV, Jack says he is going to consult the doctor. When you regain control of Sora, he will be displaced back at the entrance to Guillotine Square. So now head back to the door that you were approaching earlier, and go through to enter the Lab Entryway. Run up the stairs that is located in this small area, and open the door at the top that takes you into the Research Lab. Inside, Jack and the Doctor are discussing how to get the Heartless to move the way Jack wants them to. They come up with the idea to make a heart for the Heartless. However, they need help getting the heart out of the container because they do not have the key to the lock. Who's better to open the lock than Sora? No one I can think of. So, Sora opens the lock for Jack and the Doctor. Their first attempt at a heart is unsuccessful. The Doctor realizes that he may be missing a few ingredients, such as Memory. The Doctor tells Jack to discover the location of Sally and get her memory. In the wake of this, Jack invites Sora to come along on his small adventure. Sally is located in the Graveyard. Exit Research Lab, let The Mayor tell the group that the Heartless are out of control, and venture on into the Guillotine Square. Once outside of the Lab Entryway, take a left, and sprint along the wall. Soon the stone wall will shortly break up, revealing a dirt path that leads behind the wall. Rush along this path, hurdle up the stairs, and pass through the iron gate to enter the Graveyard. Now that you are in the Graveyard, Sora suggests that the group dismantles all of the now harmful Heartless. As soon as all of the Heartless are gone, Zero will rise from a grave and shows everyone where Sally is once Jack asks the poor mut if he has seen her anymore. Sally gives Jack the "Forget Me Not" item. Sally tries to get Jack to back out of this because she thinks it is a bad idea, but Mr. Skellington will not listen. Lock, Shock, and Barrel overhear the conversation in a nearby tombstone. They now plan to go tell the evil Oogie Boogie. Whenever you are able to control Sora again, go back to the Research Lab and talk to the Doctor. He tells you that he needs one more ingredient, surprise, and tells Sora that the Mayor should have it. After that, you get to see Oogie Boogie for the first time in the game. Take Sora back to the Graveyard. Annihilate all of the Heartless that attack you in the Graveyard, then go to the slightly open grave, and examine it. When you do, you will be placed in a mysterious part of Halloween Town. In this area, you will see the Mayor. He tells Sora that ghosts rise from the tombstones in the area, and you must select, in order, which tombstones the ghost rise from. Watch the tombstones the three ghosts float out of, then select those tombstones. Once you have successfully done this, the Mayor tells Sora and the gang to go check the large pumpkin, or what was a large pumpkin. Just search around until you find a Treasure Chest. Within the treasure chest is a Jack-In-the-Box. Now head back to the Research Lab and give the Jack-In- the-Box to the Doctor. The doctor says that this time the heart is sure to work, but will it? Wait! Who is that sliding across the Lab floor?! It is Lock, Shock, and Barrel, and they just stole the heart to take back to Oogie Boogie. You must now discover where the trio is and force them to tell you where Oogie Boogie is. Jack Skellingtom sends Zero after them. The only thing you must do is follow Zero. Head to the Graveyard, go through the coffin at the end, and enter the area where the Mayor previously was. Search around for a large ghost structure when you get here. At the base of the structure is a door that Sora, Donald, Goofy, and Jack are able to venture through. In this next area, there is a large hill that curls at the end. In the FMV that played a few moments ago, you seen the hill straighten out so that Lock, Shock, and Barrel could pass. At the base of the curl is a switch that you can push that straightens out the curl. But before you can do that, Sora and the gang must defeat all of the Heartless. After walking across the hill with a curl, you will be in a small area with a stream and a bridge. Cross the bridge, and proceed through the gates to Oogie's Manor. The next cut-scene is meaningless. Okay, you are placed in front of a treacherous bridge that you must progress across to reach Oogie's Manor. There are large sections of the bridge missing, but are connected together by small sections running parrallel to the ropes. Towards the end of the bridge, there is a small gap that you must leap across. ***NOTE*** If you fall from Oogie's Manor, you will have to find the stream. Once you've discovered the location of the stream, hop in and flow with the current. This will lead Sora back to the Bridge. ***END NOTE*** Advance up the stairs, and kill all of the Heartless that are awaiting Sora's arrival. Be careful, however, because if you are not you will hop over the edge chasing after a heartless without even realizing it. After all of the Heartless are gone, open up the door and destroy the two Search Ghosts in this small room. If you look beside the door, you will see a Red Trinity Mark. I suggest that you get this now since it will be your only chance throughout the whole game. In the center of the room is a rather large lantern that resembles more of a platform. Target lock onto this lantern and cast the magic spell Fira on it. This will cause the platform to begin to rise and fall like it is suppose to do. Hop onto the latern, wait until it reaches it's maximum height, then leap onto the wooden scaffold above. Sprint up this swirling scaffold. After a short time of running, you should encounter a set of stairs. Venture up the steps, hang a right at the top, and continue to dash up the rickety scaffold. Sora will once again reach another set of steps. This time, however, at the top is a door for him to go through, which enters you into the Evil Playroom. Don't worry about dismantling all of the Heartless lingering around, unless you just want to for the EXP. After pushing your way through the door, you will encounter a boss fight with Lock, Shock, and Barrel. =============================================== Boss: Lock, Shock, and Barrel =============================================== HP: 150, 120, 180 EXP: 180, 120, 240 Difficulty: Easy Items Dropped: None Before anything else, I should tell you something about the EXP gained for defeating each little brat. The EXP gained at the top I have listed is the maximum amount you can get for defeating either of the three. To get the maximum amount for one of the hoodlums, they must be the last member defeated. The EXP gained for the first two that are demolished are a tenth of what the maximum is. In other words ; if Lock is defeated first or second, you only get 18 EXP. If Shock is defeated first or second, you only get 12 EXP ; and if Barrel isn't beaten last, you will only receive 24 Experience Points. -------------------------------- Lock, Shock, and Barrels Attacks -------------------------------- Heh...Uh...These little munchkins do not really have any attacks, besides running around like chickens with their heads cut off. Every once in a while they will try to do a physical attack to a member of your party. Shock (the witch looking one) will spin around the room like a tornado at times. If you are hit by her attack, do not sweat it a whole lot because it causes a minor amount of damage. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto one of the three pests. - I suggest that you save Barrel (the nuisance with the round head, creepy smile, and purple clothing) for last. This will give you the most EXP that you can get for the battle. - Just take out the annoying brats one by one. - Because of them being vertically challenge, it may be difficult to perform a combo attack all of the time. - Carefully watch out for the rare attacks executed by the three stooges. =============================================== Upon completion of the battle, Lock, Shock, and Barrel pretty much beg for mercy. They tell Sora, Donald, Goofy, and Jack that they were just following the orders of Oogie Boogie. Then they start to blame each other for everything that has occured. There is now a save point in the Evil Playroom. Save the game, then walk over to where Lock is standing (the red kid with horns). There is a lever near him that you must hit. After hitting the lever, walk out the door. Go down the steps, and decend the scaffold. When you reach the second set of stairs, instead of going down them, go straight ahead. You will soon reach a cage. Leap off of the edge of the scaffold, beside the cage. While soaring through the air, try to control Sora towards the piece of land that is nestled against the large Manor. Run past the root, and sprint over the large clumps that are circling around like a staircase. At the top of this so-called staircase is the Torture Chamber. Enter the Torture Chamber to square off against Oogie Boogie. Before the fight, Oogie Boogie taunts the gang a little bit. He swallows the heart created by Jack Skellington and the Doctor. After a bit of hysterical laughter, Oogie calls for a couple of Gargoyles. You are then knocked into the roulette table below, and the fight begins. ===================================== Boss: Oogie Boogie ===================================== HP: 450 EXP: 2500 Difficulty: Easy Items Dropped: Holy Circlet, Ansem's Report 7 Oogie Boogie's Attacks ---------------------- Dynamite Dice ŻŻŻŻŻŻŻŻŻŻŻŻŻ This attack is used throughout the entire battle. Oogie Boogie will toss down three pieces of die. When the dice hits the roulette wheel, they explode. Make sure Sora and the other members are not in the path of the Dynamite Dice. Gargoyle Uprising ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This attack is when Oogie Boogie sends a set of two Gargoyles down into the roulette with Sora, and his party members. This attack is determined by the roll of the dice. Just quickly dismantle the two Gargoyles to continue on with the battle. Oogie's Buzzsaw Massacre ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This attack occurs when Oogie Boogie throws his harmless set of dice onto the roulette wheel, and let's the dice determine the attack. The buzzsaw is quick and difficult to avoid. It will bounce off the sounds of the wheel, while spinning. If it comes close to contacting you, run away from it. Bloody Blades ŻŻŻŻŻŻŻŻŻŻŻŻŻ This is another one of the attacks that is determined by the roll of the dice. Three blades will come out, and spin and bounce around the inside of the roulette wheel. To avoid receiving damage from any of the three blades, run in between two of the blades, in the direction they are moving. Also, I would like to point out that, no, the blades are not covered with blood...yet! ^_~ Sora's Strategies ----------------- - To inflict damage to Oogie Boogie, you must wait until he runs around taunting you, which is when one of his attacks have been completed. While in the roulette wheel, if you glance towards the inside you will see a set of buttons. The buttons are lit when Oogie is provoking you. Okay, so while the buttons are lit, target-lock onto Oogie. Run around until you two in front of each other, then step on the closest lighted pad. This will cause you two to be caged together, and the platform you are standing on to rise to Oogie Boogie. Now you should attack Oogie Boogie. It will take approxiamtely 4-5 times of doing this before Oogie has finally been defeated. - On the above part, if you mess up and hit one of the buttons while Oogie is not in the same section as Sora, then you will be enclosed in the cage for a few moments while Oogie can throw dice in the cage with you. - Watch out for the dice that Oogie tosses down in the roulette wheel with Sora because most of them are Dynamite Dice. When you see Oogie throwing dice into the wheel, run away from where they are about to land. - There is a set of dice that Oogie throws down into the roulette whell to determine what attack he will use next. There are three different attacks, which are: Gargoyle Uprising ; Oogie's Buzzsaw Massacre ; and Bloody Blades. - If the Gargoyle Uprising attack is casts, then auto-target onto one of the Gargoyles and rapidly hit it. Once it is dead, do the same thing to the remaining Gargoyle. - The Oogie's Buzzsaw Massacre attack is the hardest of his attacks to escape without taking any damage. If this attack occurs, then run in the opposite direction the buzzsaw is coming. If you happen to run into it, jump over it before it can take a junk out of you. - The Bloody Blades attack is simple to avoid. When it is used, just get in between two of the blades and run in the direction it is going. You can also just jump over the blades, unless they are bouncing. If they are bouncing, then you can simply run under the blade when it is at it's maximum potential height. ===================================== Bugs will gush out of Oogie Boogie upon his collapse. Jack Skellington then realizes that that heart was also a failure. When Sora, Donald, Goofy, and Jack reach the bottom of Oogie's Manor, something spectacler occurs. Oogie becomes the manor! Or something along those lines. To destroy this beast, you must eliminate all of the purple orbs that are located along Oogie Boogie, the Manor, or whatever you would like to call it. Sora will be placed back at the bridge area. Before you decide to finish off Oogie, you may want to head back to Guillotine Gates and save the game. When you are ready, go to the Oogie's Manor area, and drop off of the wooden ledge that use to be a bridge. So here goes the final boss fight of the Halloween Town world. ===================================== Boss: Oogie's Manor ===================================== HP: 90 per orb EXP: 2500 Difficulty: Easy Items Dropped: Gravity magic upgrade Oogie's Attacks --------------- Oogie Boogie does not execute any attacks during this fight, put their are a few lanterns that may cause damage. Either by them swinging and hitting Sora, or by Sora getting hit by one of the flames that is released by the latern. Sora's Strategies ----------------- - There are seven orbs in all that must be destroyed by the hero, Sora. - Run around to the front of Oogie (where there is a door) and go up the roots that are on the right of the door. Jump up the ledges that you encounter until you reach the first orb. - Next, jump onto the top of the box or whatever it is that was beside the first orb. To reach the top of the box, you will need to jump out and while in the air, lean back towards the box and grab onto the edge of it. Then, leap up on the top of it. After that, jump to your right onto the ledge that has what resembles a dog house above. Inside this "doghouse" is the second orb. - Now, go on the otherside of the doghouse, leap on top of it, and hurdle onto the branch that is on the right of it. Afterwards, jump onto the wooden scaffold above, and go in the only direction you can on this, which is to the left. The scaffold will begin to descend. Shortly thereafter, you will approach one of the blades that Oogie used to attack you before. Beside this blade, attached to Oogie is another orb. - If you hop over the blade, and continue to descend, you will see another orb near a lantern that Oogie Boogie is swaying back and forth. - Continue to descend along the edge of Oogie Boogie until you reach an additional purple orb. - Go back across the blade, and ascend the ledge. You will pass a sharp object sticking out of Oogie, and on one side it looks like an average Halloween ghost. Jump up on the face of this, then leap over on the opposite side onto the platform. At the top of the extending wooden plank is yet another purple orb, but this time it is surrounded by two Gargoyles. - Since there is only one orb left, you guys don't need my help do you? Okay, okay...since you asked. Hurl Sora off of Oogie Boogie onto the terrain below. Run around until you reach a place with a few large rocks. There is a long, skinny root near these rocks that extends out from the gigantic Oogie Boogie. Walk up this root, jump on the platform at the top, and destroy the last of the seven orbs. - Watch out for the Heartless that appear during the battle. Mainly Gargoyles are your foes. - The lanterns can inflict a lot of damage if you are hit by one, or by one of the flames ejected from it. But you do get 250 EXP for dismantling one of the lanterns. ===================================== Once Oogie is defeated for the final time, you get to see Oogie's Manor crumple before your eyes. Then, by the power of the moonlight, Sora is able to locate the keyhole within the confines of Halloween Town. Back at the Research Lab, Jack and Sally get all romantic, which is kind of gross seeing those two together. After a little bit of pointless rambling and Jack handing over the Pumpkinhead Keyblade to Sora, you regain control of Sora. Before we leave, there is one more thing to grab off the shelves. Walk over to Jack, search on the bookshelf that is behind him, and steal the Torn Page located there. Now, go back to Guillotine Gates and exit Halloween Town. When you are at the World Map, highlight and select the last remaining undiscovered world. While steering your Gummi Ship, another large ship will appear in front of you, which you find out to be a Pirate Ship. The three amigos board this ship, and enters into... ------------------------------------------------------------------------------ Neverland ------------------------------------------------------------------------------ | | ----------- Enemies Major Items Suggested Level ------------------------------------------------------------------- Shadow Ansem's Report 9 37 Pirate Fairy Harp Barrel Spider Transform-G Air Pirate Navi-G Piece Battleship Navi-G Piece Rare Truffle Shadow Sora Antisora (Boss) Captain Hook (Boss) You meet up with an old pal after landing on the ship. Riku says that Sora should quit worrying about Donald and Goofy, and worry about her...Kairi. Riku tells Sora that he now has nothing to fear since he controls the Heartless. Sora warns Riku that the Heartless will eventually swallow his heart, but Riku pays no attention to this warning. Instead, Riku shows another skill that he has picked up, which is creating a mimic Heartless of Sora, known as a Shadow Sora. Riku then releases a trapped door that Sora was standing on, and sends him below deck. After the disappearance of Sora, Riku orders Captain Hook to keep Sora away from his beloved sweetheart, Kairi. Once Riku has left the perimeters, Captain Hook steps towards his little buddy, Mr. Smee, and begins to complain about how bossy Riku is. They talk a little more, followed by Mr. Smee mentioning something about someone else being down where Sora is now located at. Captain Hook seems to get very upset about it being brought up. As soon as that scene ends, it switches to below deck with Sora. Sora is telling Donald and Goofy about seeing Kairi, and they are all for Sora finding her. However, there is one problem. If you look carefully, you will notice that they are all stacked up on each other. After getting out of the pile, the trio discovers a new pal...Peter Pan. Peter Pan tells Sora that he is just waiting in the room for someone, then his little fairy, Tinker Bell, appears. Peter Pan asks Tinker Bell if she has found Wendy. Tinker tells Pete that there was another girl in the same room as her. When Peter Pan says to Tink that he will not leave Wendy there, Tink seems to get upset. Could it be a little bit of jealousy? Well...I wouldn't say anything to Tinker Bell if I were you because watch what happens to Donald when he mentions the same thing. Upon the completion of the scene with Peter Pan in it, you are able to place Peter Pan in your party. If you chose to or not is your choice. There is a save point in the room that Riku dropped Sora in, which happens to be the one you currently are in. Now that you have a saved file for Neverland, turn around and go through the door that is on the otherside of the room. Inside the next room, Sora will encounter Shadow Soras and Pirates. There is a short ladder on the opposite side, towards the middle of that end of the wall, of the room that you just entered. On the new discovered floor of the same room, you find yourself in a hallway. On your left and right are doors. At the end of the hallway is another door, and a ladder beside it. You are unable to go up the ladder and through the trap door above, you cannot enter the door beside the ladder, as well as the door on your left. So this leaves only one door that Sora can enter, which is the one on the right. After entering this new room, Barrel Spiders will attack, as well as Shadow Soras. In the center of this room there is a large piece of the flooring excavated. You need to control Sora into this hole. Sora then falls into a ghostly looking room. Inside this room are two wooden ladders. One ladder is beside where you just fell at, and the other ladder is towards the other side of the room. Go to this ladder and climb up it. At the top of this ladder another cut-scene occurs. Goofy questions Peter Pan why he can fly? Peter Pan offers the gang the opportunity to fly themselves. After accepting, Peter Pan calls for Tink, and orders Tinker Bell to spread pixie dust on each person. The scene shifts to a room with Riku and Captain Hook talking about the seven princesses, and how Wendy is not one of the seven. When Captain Hook asks what Maleficent has up her sleeve, Riku responds by stating that he doesn't care as long as he can save Kairi. After a little bit more talking of Kairi, you hear Mr. Smee's voice. Captain Hook walks over to where the voice came from, and is told by Mr. Smee that the prisoner's have escaped their holding cell. The site changes again, back to Peter Pan, Sora, Donald, Goofy, and Tinker Bell. Peter Pan meets Wendy, and talks to her. They are seperated from each because of a floor and a screen. Sora asks Wendy if there is another girl in the room with her. This is when Wendy first notices Kairi. She replies by telling Sora that it seems as if the girl is asleep. Sora then begins to scream out Kairi's name. The lifeless, heartless Kairi responds by moving her hand. The next thing that happens is you hear a door open, somebody walk across the screen floor above, and the sound of Wendy being kidnapped. Once you regain command of Sora, look around the room for a dining table. As soon as you have found this table, hop on it, then on the ledge near the table, followed by leaping through the opening in the wire screen that is furtherst away from the corner of the room. Next, proceed through the first door on Sora's left and save the game. Inside this room, in front of the door, is a Green Trinity Mark. Use the trio's green trinity (you cannot have Peter Pan in your group) to pull down a ladder that is on the ceiling of the room. Climb up the ladder, and watch the short cut-scene that happens. After seeing Riku carry off Kairi, Sora is engulfed in a fight against an exact replica of himself, except in a Heartless form, known as Antisora. ================================ Boss: Antisora ================================ HP: 750 EXP: 2000 Difficulty: Hard Items Dropped: Raven's Claw Antisora's Attacks ------------------ Slice & Dice ŻŻŻŻŻŻŻŻŻŻŻŻ This is the most common attack used by Sora's predecessor, Antisora. It his an identical replica to Sora's combo attack. Floor Flowing ŻŻŻŻŻŻŻŻŻŻŻŻŻ If Sora and company move to far away from the enemy, Antisora will flow through the boards like a Shadow, and reappear below you. He will then try to land a few cheap shots. Three's Company ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This attack is the most tormenting of all the attacks executed by Antisora. He will force Sora to sit down in a chair, and watch the horrid 70's television show. Just kidding. ;) Actually, this move happens when Antisora falls into the ground like the Shadow heartless. Then, when he rises back up, there are two Shadow Soras that appear with Antisora. You then must quickly discover which is the real Antisora, since the Shadow Soras look identical to the boss. Ground Uprising ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Ground Uprising assault attack in one of Antisora's more powerful maneuvers. This attack begins to happen once you have depleted around a third of Antisora's HP. After you connect with a combo, Antisora will hurl his keyblade in a spin move. Then, Antisora will flow into the boards, and attempt to leap out in a sneak attack to hit Sora, Donald, or Goofy. I should note that you are unable to see Antisora move through the boards when this attack is being performed, so stay on the run! Sora's Strategies ----------------- - It is difficult to stay target locked onto Antisora throughout this battle, because of him squirming on the ground like a Shadow. - At the beginning of the fight, Antisora will use simple attacks that can be easily avoided, and do not cause too much damage if Sora is unable to avoid the attacks. - The Three's Company attack becomes extremely annoying very quickly. It is hard to differentiate between Antisora and the two Shadow Soras. The best method to use to find the Antisora is attack them all if they are close together. The Shadow Soras will retreat with one it. Another way is to target lock on the closest one, then change which enemy you have locked until you discover Antisora. - Ground Uprising is probably the most powerful attack performed by Antisora in this fight. After a successful combo attack by you, Antisora will relentlessly spin around, and hurl his keyblade in an attempt to attack Sora. To retract out of the way of this move, jump up after a successful combo has been nailed. After the spin move, Antisora will go in the ground, and leap out at the position Sora is standing at, puncturing Sora on his way up. The way to stay clear of this move is to constantly run around. However, there is a downside to doing this: Antisora will continue this until he hits you, or at least until he comes close to it. - Use the Cure magic spell to replenish any missing HP. - If Sora happens to run out of magic points, then use an elixir or an ether to recuperate the HP. ================================ Upon the success against Antisora, walk towards the door taht Riku went through. Sora is unable to go through this door yet. However, there is a trapped door in front of the door Riku went through. "Examine" the trapped door, then hop down it. Inside this next room, Peter Pan meets up with a passed-out Wendy. There is a save point in this room, but obviously no Kairi. After Peter Pan flies away with Wendy, walk out fo the room. You will now be in a familiar hallway. >From here, go into the room that you did before you reached the boss fight. Then, climb up the ladder inside. After that, rush through the door that Sora was unable to go through just a minute ago. This door leads Sora and his crew out on the deck. Out here, waiting for him, is Captain Hook. Cpt. Hook tells Sora where Riku took Kairi too. Hook then tells Sora that he will not make it to Hollow Bastion. After a few more threatening statements from the terrorizing Cpt. Hook (yeah right), Sora is placed on the plank. Below, in the water, is the alligator that took Cpt. Hook's hand. Sora jump off of the plank, but then begins to fly because "he believes he is able to." As soon as the FMV is completed, Sora learns how to fly. Heartless upon heartless will begin to attack Sora in waves. First, it is Pirates, then Air Pirates, followed by more Air Pirates as well as a Battleship. Once all of the enemies have been defeated, Peter Pan and Sora will attack Captain Hook, and start a boss fight. ==================================== Boss: Captain Hook ==================================== HP: 900 EXP: 3400 Difficulty: Medium Items Dropped: Ars Arcanum; Ansem's Report 9 Captain Hook's Attacks ---------------------- Throughout this fight, there is also a Battleship that will attack Sora and company. However, do not worry about this ship because it will just regenerate if you dismantle it. Crazy Combos ŻŻŻŻŻŻŻŻŻŻŻŻ Each combo of Captain Hook's will change while the battle progresses. In the first parts of the fight, Captain Hook will use slow, simplistic combonation attacks to inflict damage to Sora. However, towards the end, these combos become fast, as well as complex. Blast in a Box ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This attack will be conducted when Sora is too far out for Hook to attack with his sword. Captain Hook will pull out a box, then through it in the direction Sora is standing. Inside this box is explosives. As soon as the box touches anything, it will immediately explode. Sora's Strategies ----------------- - Stay out of the air throughout this battle. If you do not, Captain Hook will also fly around, making it difficult to hit him. - Target lock on Hook when Sora is on the floor of the ship. - Have Peter Pan in your party in the place of Goofy. - Run up to Captain Hook, do a combo attack, then sprint away. This will help Sora from being punctured by Captain Hook's pointy sword when Hook attempts a combo after Sora's inaugural attack. - Dodge the box that Captain Hook tosses while performing the Blast in a Box attack. - Do not worry about destroying the Battleship that is flying around shooting at the gang. If you happen to eliminate the ship, it will soon reappear. ==================================== Afterwards, Tink comes down and interrupts Sora talking about what he is going to tell Kairi. Tink tells Peter Pan that there is something at the Clocktower. Then, everyone goes to the Clocktower to discover what the problem is. If you continue to talk to Wendy, she will tell you that one of the clocks on the tower is not functioning properly. If you run around the ledge of this small area, you will get reach a chest that contains Dalmatians 43-45 inside. The clock that is not working correctly is right below where Wendy is standing at. Fly down to the minute hand, lock on it, then hit it a few times until the clock reads twelve midnight, like all the others. The keyhole to Neverland is revealed, and Sora seals it with the twist of his keyblade. As soon as that has been accomplished, you will witness an FMV displaying Riku and Sora as kids again. It is similar to the one shown a little while ago, but this time at the end it says the new girl that is at the Mayor's house came the night of the meteor shower. Then, Riku turns around and sees a keyhole. After this scene, it brings you back to reality. Riku is at the feet of Malificent, receiving a lecture about not using his powers to much, or the Heartless will consume him. Back at the Clocktower, Wendy seems to be upset that Peter Pan is heading back to Neverland instead of staying with her. Peter Pan then gives Tinker Bell to Sora, as well as a new keychain for his keyblade, Fairy Harp. The group of three also learns the ability Glide. Once you regain control of the hero, go to the roof of the clocktower, and hurdle around until you find a save point. When you do, save the game, then head back to the Gummi Ship. In the Gummi Ship, Donald suggests that the group goes back to Traverse Town to have the new gummi block installed by Cid. Also, Chip 'N Dale tell about a new tournament being held at the Olympus Coliseum, which is intitled the Hercules Cup. I suggest that first you direct your Gummi Ship back to... ------------------------------------------------------------------------------ Traverse Town ------------------------------------------------------------------------------ | | ----------- The objective here is simple: go find Cid and show him your new Gummi Block. He's behind the Accessory Shop as always... after presenting him your Gummi Block, he will depart to upgrade your stupid-ass blocky Gummi Ship. During this time, you get to enjoy.... MORE CUTSCENES ABOUT KAIRI! Yay. After getting the news that you have your Gummi Block updated, Cid rewards you with a Transform-G Gummi Block. Then, you can access the kingdom of Maleficent, Hollow Bastion! Before heading for Hollow Bastion, though, you should head for the Synthesis Shop and see if you can get anything new. Also, do some battling in the Coliseum (Hercules Cup is now Open) if you haven't. Onward! ------------------------------------------------------------------------------ Hollow Bastion ------------------------------------------------------------------------------ | | ----------- Enemies Major Items Suggested Level ------------------------------------------------------------------- Shadow Ansem's Report 2, 4, 40 Darkball 5, 6, 10 Defender Omega Arts Wyvern Defense Up Wizard AP Up Riku (Boss) Maleficent (Boss) Dragon (Boss) Behemoth (Boss) Welcome to Hollow Bastion, where you will... umm... fight a lot. Duh. This world will be giving you some fits so if you ain't at least level 40, go back and train up. Level 45 is preferred, actually. Alright, let's get workin'. Go forward and walk on water. Behind a boulder up ahead, there's a chest with Dalmatians 91-93 inside. Go you puppy-saver. Now, go back to the original platform and work your way up the floating platforms. Make sure you get the Dispel-G from the fourth platform (behind the third one). Now, jump onto the moving platform and let it bring you skyward. Get on the large platform with some rocks jutting out of it. See the air bubble just to the left? Jump into it if you want yet another Dispel-G underwater. Work your way upwards until you reach a stunning cutscene involving yourself, Riku, and Beast. After the cutscene, Beast will be in your party. He's a tough mofo who will save your ass countless times in thsi world. OH THE JOY! After obtaining control of Beast, turn around and glide to the two platforms with a chest on each for a Blizzaga Ring and a Megalixir. Now you may continue jumping platforms up. Castle Gates ------------ Here, you will face your first enemies up ahead. Watch as Beast obliterate 'em all. Like him already? Told you so. Head right to find a red crystal. Examine it to activate a moving platform. Then, examine the blue crystal to go down under the castle. Base Level ---------- Darkballs will try to attack you immediately. Go around them and let Beast take care of them. Jump into the higher bubble to get to the other side of the wall. Jump up to the chest you just saw for a Mythril. Jump to the cliff's edge for a Tornado-G, and turn around to find a icy structure. Examine it to force a block to come out (you will use it as a stepping stone later). Glide to a far-away chest behind the aforementioned structure to find one more Tornado-G. Now, go back to the "other side of the wall" place with the block in the middle. Now, push the block here to the center of the square and use it to reach the platform to the right. Examine the switch identical to the one you just activated. Now the bridge is complete. Cross the bridge to reach the entrance to the Waterway. Waterway -------- See the caged gate to the left? Stand front of it and utilize the "Call" option to have Beast smash the gate wide open. Grab the Esuna-G. Guess what? You're done here! For now, that is. Go back to Base Level and use the OTHER bubble to get to the different part of the Waterway. Grab the Firaga Ring next to the save point, and smash the nearby gate. Ride the bubble to a distant part of the Waterway. In the new area, smash one more wall on the left to access the Dungeon. Let Beast defeat the enemies and grab the two Float-G from the chests. See the blue Trinity Mark? Of course, you can't access it without Donald and Goofy, but remember this palce so you can go back to this place. Anyway, back to the Waterway... press the switch on the wall to open a gate up. Press the new switch to open a new area and so on. When you've pressed 4 different switches, you will have unlocked an area with a bubble. Enter the bubble to go under some water. Press one more switch to access a higher platform. Beware of the Defender here. Let Beast own it with 4 hits. Then, hit the FINAL switch to open the Castle Gates. Backtrack all of the way to the Castle Gates! Castle Gates ------------ Ignore the enemies and go straight for the double doors. Entrance Hall ------------- Watch the touching cutscene as you receive your friends back. OH MAH GAWD IM CRYING!!! *sniff* Unfortunately, you also get to fight you rival, Riku. ============================ Boss: Riku ============================ HP: 500 EXP: 2000 Difficulty: Medium-Easy Items Dropped: White Trinity Ability This Riku isn't too tough as long you have your Dodge Roll on. He is extremely quick and agile, but you can just make his one-dimensional attacks miss with a Dodge Roll going past him. After making him miss, just hack away. A small jump works sometimes, but Dodge Roll is far mroe effective. Still, his attacks can do quite sizable damage, so keep your guard up with Aero and have Cura ready. His mere 500 HP will go down quickly. After the battle, head up the stairs and check out the door. Turns out you need to fill in four sockets. The question is, what items are needed? Before pondering, just jump onto the left pillar (just by the black door) to get a Power Up. Head for the left door to access the Library. Library ------- Here, you will have to find books and use them to complete some collections and unlock passages. Here's the directions: 1) Pick up the red book in the corner, Khama Volume 8 and place it into the red row in the rear bookshelf. 2) Spin the pillar to the left to get an Elixir. Go up the stairs and do the same thing with two pillars to get a Mythril and a Mega-Potion. (May take several tries) 3) Get the Theon book from the table, use the green trinity mark to get the Yellow Azal book, and grab the green Mava book among the yellow books in the far bookshelf. 4) In the same bookshelf where you got Mava from, place Theon there to open the upstairs doors. 5) Grab the Dispel-G from the chest atop a bookshelf by Gliding to it. Also, jump to the adjacent bookshelf and spin the pillar until you get the AP Up from the chest. 6) Glide into the rectangular box below the save point and look around in this area for a blue book, Salegg Volume 6. Return it to its proper location, in the blue row of books. 7) Go to the entrance and look around for a yellow row of books. Place the Azal book here to open a new area. 8) Go around the passage to the other side of the bookshelf where you placed Azal in, and find the Nahara Volume 5 lodged into the shelf. 9) Go upstairs and place Nahara into the only gap remaining, and grab Mava Volume 3. 10) Go down and find the bookshelf with TWO gaps. Place Mava Volume 3 on the left, Volume 6 on the right. Grab Hafet Volume 4 from the desk. 11) Place the final book into the last row upstairs to unlock a brand new area. Finally! What's the reward... Well, you probably won't be pleased... Enter the Lift Stop and Lock on the floating platform to the left and use Gravity magic on it to pull it down. Open the chest for a Tornado-G. Wait, you're nto done yet! Touch the switch and ride the lift all of the way to the top, and use Gravity magic on the platform there too. This time, it's the ULTIMA-G! YAYAAYAYA! To be honest... I know most of us doesn't even give a ****... Go back to the Library and enter the upstairs doors. Entrance Hall ------------- Now you have to collect the four hidden Emblem Pieces and use it on the black door here. Here's how to find them: 1) There's a statue of a monster with two vases on each side. Break both vases to make the statue sink. The Emblem Piece will be spitted out from the fountain below. 2) There's another statue here, but no vases. Just push it to the left to reveal a chest. Open it for an Emblem Piece. 3) Use the Red Trinity Mark by a statue. Easy. 4) Light up ALL eight candles on the top floor to extinguish the flame in the cradle, which has the Piece. Cast Thundara on the stone with a bolt engraved on it to access the cradle. After obtaining all of them, go ahead and use them all on the door. Enjoy the cutscene. Lift Stop --------- Alright, kill the Defender (big blue thing with a shield) right away and examine the red crystal to turn it blue. Now, ride the lift by examining the OTHER crystal. You will be taken to a small platform with nothing but a floating platform with a chest above it. Just cast Gravitara on it to get a Orichalcum. Now go back to the entrance and examine the left crystal to change the lift's direction to down. Ride the lift down to reach the Waterway for a small stop. Waterway -------- Kill off all of the enemies here for nice EXP. Now, there's two platforms here that can take you to two different places. The one on the left will take you back to the Dungeon, where the BLue Trinity Mark is. Use the mark to get a Mega-Ether, a Mega-Potion, and a Cottage. The other lift will lead you back to Lift Stop, but to a different part. Here, all you see is a crystal switch. Examine it to receive some MP balls and a Mythril. Return to the original Lift Stop. Lift Stop --------- Head for the exit, the only door you haven't entered... Castle Gates ------------ Defeat the Wyverns here, but make sure you don't fall off the platform or you'll start over! Use the red crystal switch on the far end to get a platform moving... use that platform to reach the platform beyond that switch (with a chest floating above it). Use the Gravity magic on it as always to find the Dalmatians 94-96. Glide back to the original platform. Ride the moving platform once again to reach the other side of the Castle Gates. On the way, you'll see two chests, one off to the wall and one on a floating island. Glide to them for an Orichalcum and Holy-G. Finally, go back to the original platforms with some orange pipes swirling around. Hit the switch near the edge to go up a level. Great Crest ----------- This place's easy. Examine the crystal to be put into a large Lift. On the way, you'll fight three Wizards. Obliterate them and hit the switch to continue. After landing, use the Blue Trinity Mark tog et two Cottages and a Megalixir. Open the chest for a Dispel-G. Go down the stairs and enter the Lift Stop. Lift Stop --------- Do the only thing possible: ride the lift up a level. Yay. Great Crest ----------- Don't forget the chest to the left with an Orichalcum inside. Take the elevator up to the High Tower. High Tower ---------- Defeat all of the enemies here to gain the ability to take down a leviating chest down for a Thundaga Ring. Return to the point where the Lift dropped you off. Glide off to the right, toward the large, orange/brown block and enter the tiny space under the block. Enter the Lift Stop for a Float-G on a floating platform (you know what to do - Gravity magic). To get back to the platform above, just jump off to the left and you will land just front of the floor below. Take the platform back up. Back in the High Tower, examine the red crystal to bring a block down. You still need to bring the other block... There's nothign you can do here now. Enter the door to the Lift Stop. Lift Stop --------- Simply blow through the enemies here and get to the other end and enter the new door. High Tower ---------- More enemies. Yawn. Take down the floating chest with Gravity for Dalmatians 97-99. Touch the switch to take the OTHER ornage block down. Now you can finally move up a level. Defeat the Wyverns up there... Now, if you want to go ahead and fight a boss fight, just enter the Lift Stop around the corner. If you want to do a small detour for a Megalixir, just hit the switch to move a block up and follow that path. Anyway... enter the Lift Stop and defeat two more Defenders and enter a brand new area: the Castle Chapel! Castle Chapel ------------- Watch as Maleficent senses your arrival and challenges you. ================================== Boss: Maleficent ================================== HP: 900 EXP: 6000 Difficulty: Easy Items Dropped: Ansem's Report 5; Cheer for Donald She is EASY. Seriously. All she does is summons some of Hollow Bastion's enemies and float around wth her platform. Bah. Just cast Aero on yourself to protect yourself and hack at her platform. When her platform's HP reaches zero, she will come down. Hack away like mad (ignore any enemies), and her HP will go down FAST! Ars Acranum does wonders, also. Make sure to watch your HP, however, her magic can inflict large damage if you don't have Aero on. Save & heal at the nearby save point, and insert Beast in the place of Goofy if you haven't, because the following boss battle will be extremely tough. ============================== Boss: Dragon ============================== HP: 1200 EXP: 6000 Difficulty: Hard Items Dropped: Fireglow This boss is very challenging, especially if you're playing on Expert Mode. The most damaging and serious attack this beast possesses is the green flame breath. Take that away and you'll just have a normal hack 'n slash battle. But it's not. So, before the battle, equip Donald and Goofy/Beast with a lot of Ethers (Donald) and Potions (Goofy/Beast) so they can help you out a bit. Enter the battle and cast Aeroga RIGHT AWAY. Then hack away at her face... Ars Arcanum is a good idea, you you have to conserve your MP for Cure and Aero magic.... Keep that in mind. The battle is all hack, heal, Aero, and back and forth. Simple strategy, but so challenging. Summary: Cast Aero, hack and slash, cast Cure when neccessary and hope Donald and the other party member helped you out at the right time. (If they didn't, just change their item usage (in customize menu) to "frequently". Save and proceed through the new door. Up the stairs and meet your antagonist. =============================== Boss: Riku II =============================== HP: 900 EXP: 8500 Difficulty: Medium-Hard Items Dropped: Ragnarok (ability) Make sure you have your Dodge Roll off, but with Counterattack and Guard ON. This is extremely important. I'll go straight to the point now. To expose Riku, you have to withstand one of HIS attacks with your Guard ability. To do this, just press Square just as he is winding up for an attack and the recoil from your Guard will force him backwards, open for your attacks. With Counterattack on, you will have the ability to clean him up quickly. Cast Aerora for defensive purposes, of course. Near death, Riku will super-power himself up and start throwing a barrage of killer combos. To avoid him, just Glide away or, if you are daring enough, try to parry him with your Guard! Not advisable, but whatever. Good luck, Sora! After the battle, watch as Sora transmogrificates into a Heartless! Your unexpected mission is now to return to the Grand Hall, just by the Library. You don't have to worry about the enemies since they're your "ally" now, or at least they THINK so... Heh. Entrance Hall ------------- Watch the cute cutscene and finish the job by killing off the Heartless. You will be automatically returned to Traverse Town. Traverse Town ------------- To move the story forward, you have to do the following: 1) Talk to Cid behind the Item Workshop to learn about Kairi 2) Go to the Secret Waterway to find Kairi 3) Talk to her about the sun mural in the back of the waterway... Go up to the mural to find a Navi-Gummi... 4) Talk to Kairi AGAIN to get a new keychain, OATHKEEPER. 5) Talk to Cid again to get your Ship re-upgraded with the new Navi-Gummi. Now you can return to Traverse Town to finish the job (seal the keyhole)! To return to Hollow Bastion, you have to enter the warp hole south of Traverse Town... Return to Hollow Bastion ------------------------ This is really simple. In the first area (Rising Falls), use the White Trinity Ability on the flating platform at the top to get a Firaga-G. Enter the new bubble just under the aforementioned platform to go underwater to find a DEFENSE-UP! Now, you have to battle your way to Grand Hall, where you fought Riku II. Now that you can explore the room, you can find three more items here... The OBLIVION keychain is near the high window, across the room from the keyhole. DALMATIANS 61-63 is in the chest tucked away in the corner left of the keyhole. FLARE-G is also here, left of the main platform. Enter the keyhole.... =============================== Boss: Behemoth =============================== HP: 1350 EXP: 16000 (!) Difficulty: Easy Items Dropped: Omega Arts (awesome!) This guy is easy. Just hop onto its back by using its hind legs and hack on this dumbo's head from his back. Just keep doing this and you'll get 16000 easy EXP and an awesome accessory. Tada! Hollow Bastion = mastered! Now you are able to access the final world, aptly named "End of the World"... but I suggest you to train up to at least LV. 55 before you tackle this big momma. Go train some levels up at the Coliseum (some new stuff there, go check it out) or fight some optional bosses (Phantom and Kurt Zisa)! ------------------------------------------------------------------------------ End of the World ------------------------------------------------------------------------------ | | ----------- Enemies Major Items Suggested Level ------------------------------------------------------------------- Angel Star Defense Up (2) 55 Behemoth Power Up (2) Darkball Megalixir (5) Invisible AP Up Shadow Omega Arts Three Stars Brave Warrior Inferno Band Angel Bangle Dark Ring Ifirt's Horn White Fang Ray of Light Holy Circlet Raven's Claw Alrighty... Let's go! End of the World ---------------- First, you're in a wide-open area with no floor nor boundaries. However, there ARE boundaries, only that it's invisible! As long you head for the next chest rather than just straight ahead, you should be fine. There are several items (10 in all) here that you can pick up. However, some of them requires you to battle some monsters before you capture the item. En route to some chests, a battle sphere will fall down from above and hook you into a battle. Most of the time, you'll only fight against Angel Stars and Invisible (good enemy... will give you some Gales, a rare item used for synthesis) or some puny Darkballs/Shadow. However, you might fight a Behemoth! Try to get all 10 items, they're all awesome. Now, go to the light at the back of the field, and a Behemoth will come to battle you. Just defeat him the same way you defeated the Behemoth in Hollow Bastion.... jump onto his back and hack at his horn from there. Good luck! World Terminus -------------- This is a series of portals to former worlds... All of them are NOT required for you to get them. If you want to bypass all of them, just go to the white light behind each portal in the middle to go on to the next one. You still have to battle some monsters if you want to enter a world. The items found in each portal, IN ORDER: 1st - Traverse Town - Brave Warrior 2nd - Wonderland - Ifirt's Horn 3rd - Coliseum - Inferno Band 4th - Deep Jungle - White Fang 5th - Agrabah - Ray of Light 6th - Atlantica - AP Up 7th - Halloween Town - Holy Circlet 8th - Neverland - Raven's Claw 9th - 100-Acre Wood - Megalixir The green portal (9th portal) will lead you to the 100-Acre Woods, where there is a chest (Megalixir) and a save point. Save there and leave and move on to the next one, the RED portal. After entering the red portal, defeat the Invisibles and enter the room to the left. Examine the machine to bring a few mroe enemies for you to defeat. Pick the Megalixir up and leave. Now the red portal is no longer. Drop back in, where the portal once was, which is now a hole. =============================== Boss: Chernabog =============================== HP: 1500 EXP: 15000 (!) Difficulty: Easy Items Dropped: Superglide (ability) Simple. Cast Aeroga, and fly up to him and hack away. The only deadly move he possesses is the volcano attack which can do multiple massive damage to you... when this happens, you can either fly away (this is short-range) or try to keep up with your Curaga. He will also breath fire... it's not that painful... it doesn't usually connect with you, it just sweeps left to right. Just keep hacking away and keep an eye on your HP. Your team should help you. After the battle, descend down through the volcano crater. Volcanic Crater --------------- Easy. Just jump all of the way down to the shimmering save point at the bottom and save. Next to the save point is a small portal... you know what to do. Linked Worlds ------------- Keep going through portals untl you reach another battle with Behemoth... Just destory him as usual. After that, the Heartless insigia in the same room will break a part of itself off. To break the rest off, you'll have to defeat the upcoming waves of enemies (Invisibles, Angel Stars, Darkballs, etc.). You know what to do, just play it safe and use Aeroga and Curaga to save yourself from death. Destory them all and enter through the new portal. Final Rest ---------- The name says it all! Cure up and SAVE!!!!!!!!!!!! This is it! What can I say? Load your partners up with items and yourself with ELIXIRS! Let's go, my comrade! I will NOT spoil anything from now and on.... I will only say the bosses' names and their strategies... =============================== Boss: Ansem =============================== HP: 1500 EXP: 10000 Difficulty: Medium Items Dropped: None This Ansem won't fight particularly hard. Just bash away and his Darkside will come up in front to protect him momentarily, but just keep bashing at him to wear Darkside out. Eventually, Darkside will disappear and Ansem will cast a defensive sphere around him for a few seconds, and Darkside will try to catch you from under. During this time, your attack option will be replaced with "Freeze" command... if you hit the attack option when "Freeze" is showing, Darkside will grab you and suck away some of your HP. It is best to wait until Ansem's shield is off and attack away... it will shorten this attack mode. Keep going with Aeroga and Curaga as usual. ================================ Boss: Darkside ================================ HP: 900 EXP: 8000 Difficulty: Easy Items Dropped: None Bah. You even fought this guy WHEN YOU WERE LEVEL 3!!!! This guy is still no match for you. ================================ Boss: Ansem II ================================ HP: 1200 EXP: 20000 (!) Difficulty: Hard Items Dropped: None This mofo just WON'T go away! As long you have Elixirs in your item sockets, you have a chance. No Donald or Goofy this time, either. Cast Aeroga right away and charge at Ansem right away. At the beginning, it's the same Ansem you just fought... but there's a new attack (two actually)... Darkside will pop up from under and quickly damage you. All you can do is to DODGE ROLL away, and around Ansem as he is trying to chase you. You will receive absolutely no damage this way. When Ansem calls Darkside back, bash at him again. Ansem will also do flying charges at you all over the field. Just dodge roll out of the way until he stops doing that and resume your melee. Make sure you have your Aeroga shield up and Elixirs ready. ====================================== Boss: World of Chaos ====================================== HP: 1500 EXP: 20000 (!) Difficulty: Easy-Medium Items Dropped: None Meh. Even without Goofy or Donald, he's easy. Fly up to him and hack away. He will have laser beams that are sure to annoy you, but keep firing at him even when lasers are gunning at you... but cast Curaga when you HP is about 1/3 left... After defeating World of Chaos, you will be put to a series of room battles (3 room cores) where you have to defeat enemies to reveal a core. Destroying one will get Goofy, then another for Donald, and finally to expose Ansem once again. Between the first and second core battles, you have to destroy the turrets in the middle of the World of Chaos ship. Between the second and third cores, it's the face at the front. After destroying the third core, it's the Main Core. This one is easy... just fly up to it and blow all 300 HP of it. Finally it's Ansem again, this time with your party memebers all intact. You know what to do. It is it. For the marbles and your babe, Kairi. Enjoy the ending. You have deserved it with countless X-button mashing. ============================================================================== --------------------- 4. Side Quests --------------------- ============================================================================== ------------------------------------------------------------------------------ a. 99 Dalmatians ------------------------------------------------------------------------------ | | ------------ As you go into the Dalmatian Room in Travese Town, you come upon the saddened parents of the 101 Dalmatians. You now have an obligation - to retrieve all of their lost ninety-nine puppies. Once you have some of them, bring it back to the room and you might collect a prize. The prizes: ---------------------------------------------------- | Puppies Rescued | Reward | ---------------------------------------------------- | 12 | Curaga-G | | | | | 21 | Firaga-G | | | | | 30 | Thundara-G | | | | | 42 | Mythril Shard | | | | | 51 | Torn Page, Mythril | | | | | 60 | Megalixir | | | | | 72 | Orichalcum | | | | | 81 | Ultima-G | | | | | 90 | Ribbon | | | | | 99 | Every Gummi block, Aero upgrade | ---------------------------------------------------- Here is the locations: ============================================================================== Number | Location ============================================================================== 1-3 | Outside Mystical House, on a rock in the water. Needs the Glide | ability to fly to it. ------------------------------------------------------------------------------ 4-6 | Travese Town, Alleyway. Use the Trinity Mark behind the Item | Shop. ------------------------------------------------------------------------------ 7-9 | INSIDE the Item Workshop of Travese Town. Just use the Green | Trinity Mark. ------------------------------------------------------------------------------ 10-12 | Use the Red Trinity in the water in the Alleyway. This will | open the Secret Waterway up. Find those Dalmatians in a chest | behind a column in the Secret Waterway. ------------------------------------------------------------------------------ 13-15 | In Queen's Castle of Wonderland. Enter the house from the Tea | Party Garden and release a switch on the wall and get onto the | hedge with this set of Dalmatians. ------------------------------------------------------------------------------ 16-18 | In Lotus Forest, Wonderland. IN the back of the Forest, you see | three mushrooms. Jump on the middle one then move to the left | one. Move on until you find this chest. ------------------------------------------------------------------------------ 19-21 | Start in the Lotus Room of Wonderland. Use the upper exit to | find a teddy bear. Hit it to open a latch. Head to the Bizarre | Room and get big with the potion. Push the bed away and enter | the hidden exit (has to be normal again) and you'll be back | to Tea Party Garden. Use the Glide ability to get to the | chest on the hedge. ------------------------------------------------------------------------------ 22-24 | Just use the Blue Trinity Mark in the Gates of Coliseum. ------------------------------------------------------------------------------ 25-27 | In Hippo's Lagoon of Deep Jungle, use the hippos and trees to | access the far island with this chest. ------------------------------------------------------------------------------ 28-30 | Vines 2 of Deep Jungle. Get to the top of the canopy (vines) | and use the vines to move from one tree to another. Eventually | you will have to jump to get onto a branch with this set of | Dalmatians. ------------------------------------------------------------------------------ 31-33 | Blue Trinity in 'Climbing Trees' in Deep Jungle. Yawn. ------------------------------------------------------------------------------ 34-36 | Blue Trinity in Camp in Deep Jungle. ------------------------------------------------------------------------------ 37-39 | Enter the Aladdin's House in Agrabah from the poles in Main | Street. ------------------------------------------------------------------------------ 40-42 | In the Bridge area of Halloween Town. Unroll the hill and access | the bridge. The chest is on a indent on the left end of the | waterway. ------------------------------------------------------------------------------ 43-45 | Clock Tower of Neverland. ------------------------------------------------------------------------------ 46-48 | Palace gates of Agrabah. Use the High Jump/Glide to get to the | corner left of the gates. ------------------------------------------------------------------------------ 49-51 | The Entrance of the Cave of Wonders in Agrabah. Push the barrel | by the rolling rock path and use it to propel yourself to the | platform with the chest. ------------------------------------------------------------------------------ 52-54 | Use the "Call" ability of Aladdin's on the statue in the left | part of the Treasure Area in the Cave of Wonders, Agrabah. ------------------------------------------------------------------------------ 55-57 | It's in Chamber 3. You must access it from Chamber 6, though. ------------------------------------------------------------------------------ 58-60 | In the Bizarre Room of Winderland, hit the faucet and let the | water flow. Follow the water. ------------------------------------------------------------------------------ 61-63 | During your second visit to Hollow Bastion, go to Grand Hall, | where you fought Riku. The chest is in here. ------------------------------------------------------------------------------ 64-66 | In Halloween Town, a new exit in the Cemetery will open once | you defeat Oogie Boogie. So, defeat the boss and leave the | world and return to the Cemetary and enter the new exit. ------------------------------------------------------------------------------ 67-69 | Guillotine Square, Halloween Town. Under the steps to Jack's | house. ------------------------------------------------------------------------------ 70-72 | Guillotine Sqaure, Halloween Town. Use your Gliding/High Jump | abilites to get into the mouth of the gray pumpkin. One of | the chests in the pumpkin has the puppies. ------------------------------------------------------------------------------ 73-75 | Mouth area in Monstro. Get the High Jump ability and jump up | from the steps to the ship and move up the platforms until you | get this high chest. ------------------------------------------------------------------------------ 76-78 | Chamber 3 of Monstro. Enter from Chamber 2, and use the barrels | (not the spiders, just the 'dead' ones) to jump up to the higher | platform with the chest. ------------------------------------------------------------------------------ 79-81 | Monstro, Chamber 5. On one of the higher platforms. ------------------------------------------------------------------------------ 82-84 | Ship's Hold of Neverland. Learn to fly and fly high above the | save point and look around for a chest on the wooden rafters. ------------------------------------------------------------------------------ 85-87 | Ship's Hold of Neverland. Use the Yellow Trinity. ------------------------------------------------------------------------------ 88-90 | Neverland, Captain's Cabin. ------------------------------------------------------------------------------ 91-93 | Rising Falls of Hollow Bastion. The chest is under the rocks | right front of you when you start. ------------------------------------------------------------------------------ 94-96 | Castle Gates of Hollow Bastion. Activate the red crystal to | get a platform moving. Get on that platform to get to the | platform with this chest above ground. Use Gravity to get the | chest to you. ------------------------------------------------------------------------------ 97-99 | After the elevators portion in the High Tower of Hollow Bastion, | you will return outside. Look around to find another floating | chest. Time to use Gravity. ------------------------------------------------------------------------------ b. Postcard Locations ------------------------------------------------------------------------------ | | ------------ In Travese Town, there are 10 lost postcards scattered throughout. Finding them will not yield you anything. Instead, you have to find them AND mail them by inserting them into the mailbox in the First District. Then you will receive a prize. ---------------------------------------------------- | Postcards Sent | Reward | ---------------------------------------------------- | 1 | Cottage | | 2 | Mythril Shard | | 3 | Mega-Potion | | 4 | Mega-Ether | | 5 | Mythril | | 6 | Elixir | | 7 | Megalixir | | 8 | Orichalcum | | 9 | Defense Up | | 10 | Power Up | ---------------------------------------------------- ============================================================================== Postcard Locations ============================================================================== -Hit the fan in the Item Shop -In the Second District, there is a store called "Boots and Shoes". A postcard lies on its awning. -Blue Trinity Mark by the Item Shop -On the roof of the Accessory Shop -You can only get this when you have met Leon. After meeting him, open the blue safe behind the Accessory Shop -Green Trinity Mark in the Accessory Shop. Head up to the Item Workshop and check the piece of paper on the wall. -In the pot on a shelf inside Geppetto's House. -Climb up the ladder by Gizmo Shop. and jump across roofs until you reach the Third District. Use the lock-on target to find the postcard in the corner. -In the Third District, use Thunder on the broken wires to generate power. Now, go up to the roofs and step on the three buttons. Check the clock by the Gizmo shop for TWO postcards. ------------------------------------------------------------------------------ c. Torn Page Locations ------------------------------------------------------------------------------ | | ------------ There are five Torn Pages flying around in the realm of Kingdom Hearts. Find them all and you will be granted permission to enter the One Hundred Acre Woods, the mystical world of Winnie the Pooh. You can find the book to the One Hundred Acre Woods in Merlin's Hut in Travese Town. Here are the locations: Torn Page Locations ------------------- 1) Prize for collecting the 51st Dalmatain 2) Dark Chamber of the Cave of Wonders in the world of Agrabah 3) Chamber 6 of Monstro 4) Ariel's Grotto of Altantica 5) Research lab of Halloween Town ------------------------------------------------------------------------------ d. Trinity Mark Locations ------------------------------------------------------------------------------ | | ------------ First, I will tell you where you obtain the ability to use the Trinity Marks. ---------------------------------------------------------- | MARK COLOR | LOCATION | ---------------------------------------------------------- | Blue - Jump | Defeat Grand Armor in Traverse Town | | | | | Red - Smash | Lock the keyhole in Deep Jungle | | | | | Green - Ladder | Lock the keyhole in Agrabah | | | | | Yellow - Push | Clear Hercules Cup | | | | | White - Detect | Defeat Riku in Hollow Bastion | ------------------------------------------------------- ------------------------------------------------------------------------------ TRAVERSE TOWN Trinity Locations | Color | Item ------------------------------------------------------------------------------ First District, by some tables, to the | Blue | Postcard left when you enter | | | | First District, by the entrance | Blue | Munny | | First District, in an alley | Red | Munny | | Second District, on the Gizmo Shop's | Red | Opens a new path roof | | | | Third District, on the ramp in the back | Blue | Munny; Camping Set | | Alleyway, in the water | Red | Opens a new path | | Secret Waterway | White | Orichalcum | | Inside the Accessory Shop | Green | Item Workshop | | Mystical House | Blue | Munny; Mega-Ether | | Behind the Mystical House | Yellow | Power Up ------------------------------------------------------------------------------ WONDERLAND Trinity Locations | Color | Item ------------------------------------------------------------------------------ Lotus Forest | Blue | Potion; MP; Tent; | | Ether | | Lotus Forest | Blue | Camping Set; MP | | Bizarre Room (fireplace) | Green | Mythril Shard | | Rabbit Hole | Green | Elixir ------------------------------------------------------------------------------ DEEP JUNGLE Trinity Locations | Color | Item ------------------------------------------------------------------------------ Climbing Trees | Blue | Dalmatians 31-33 | | Camp | Blue | Dalmatians 34-36 | | Treetop, near the exit | Green | Mythril Shard; HP | | Cavern of Hearts | White | Orichalcum ------------------------------------------------------------------------------ COLISEUM Trinity Locations | Color | Item ------------------------------------------------------------------------------ Gates | Blue | Dalmatians 22-24 | | Gates | Blue | Mythril Shard | | Gates | Green | Mythril | | Gates | White | Violetta | | Lobby | Yellow | Keyhole ------------------------------------------------------------------------------ AGRABAH Trinity Locations | Color | Item ------------------------------------------------------------------------------ Bazaar | Blue | Munny; Mega-Ether | | Storage Room | Green | Power Up | | Cave of Wonders - Entrance | White | Comet-G | | Cave of Wonders - Hall | Yellow | Opens a new area | | Cave of Wonders - Treasure Room | Red | Munny; Mythril Shard | | Cave of Wonders - Silent Room | Blue | Thunder-G ------------------------------------------------------------------------------ MONSTRO Trinity Locations | Color | Item ------------------------------------------------------------------------------ Mouth | Blue | Potion; Potion; | | Munny; Cottage | | Mouth, on ship | Green | Mythril Shard | | Throat | Blue | Munny; Mythril Shard | | Chamber 5 | Blue | Cottage; Munny | | Chmaber 6 | White | Thundaga-G ------------------------------------------------------------------------------ ATLANTICA Trinity Locations | Color | Item ------------------------------------------------------------------------------ Triton's Palace | White | Orichalcum ------------------------------------------------------------------------------ HALLOWEEN TOWN Trinity Locations | Color | Item ------------------------------------------------------------------------------ Moonlight Hill | White | Comet-G | | Oogie's Manor | Red | Mythril Shard ------------------------------------------------------------------------------ NEVERLAND Trinity Locations | Color | Item ------------------------------------------------------------------------------ Ship's Cabin | Green | Opens a new path | | Ship's Hold | Yellow | Dispel-G; | | Orichalcum; Aero Up | | Deck | White | Meteor-G ------------------------------------------------------------------------------ HOLLOW BASTION Trinity Locations | Color | Item ------------------------------------------------------------------------------ Entrance Hall | Red | Emblem Piece | | Dungeon | Blue | Cottage; Mega-Ether; | | Mega-Potion; HP | | Great Crest | Blue | Cottage; Cottage; | | HP; Megalixir | | Library | Green | Book | | Rising Falls | White | Firaga-G ------------------------------------------------------------------------------ e. Optional Bosses ------------------------------------------------------------------------------ | | ------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Optional Boss - Ice Titan -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ HP: 1,600 EXP Gained: 5,000 Difficulty: Hard Sora's Recommended Level: 60 ------------------------------------------------------------------------------ There are a few things we need to go over before we get to anything in the battle itself. 1.) You will NEED to have Guard equipped. Using Guard will be the only way that you can injure Ice Titan. Without Guard equipped, you are in BIG trouble. 2.) Make sure that you have Curaga set as a Magic shortcut. This will help you out a whole lot when your Hit Points (HP) get low. 3.) It doesn't matter if you have the Ultima Keyblade (the strongest Keyblade in the game) equipped or not, because you will not be using your Keyblade very often to attack Ice Titan. 4.) Target lock onto Ice Titan as soon as the battle begins. I am going to do this in "Stages." After taking so much damage, Ice Titan will drop his head down, this will be the end of a stage, but the beginning of another. ~~~~~~~~~~~ ~~Stage 1~~ ~~~~~~~~~~~ ------------------- Ice Titan's Attacks ------------------- There are three (3) different attacks that Ice Titan uses in the first stage of his battle. Ice Blast ŻŻŻŻŻŻŻŻŻ When this attack is used, Ice Titan will magically create icicles that come shooting towards Sora. Instead of being harmful, this attack is actually useful, believe it or not. You can only damage Ice Titan when he uses this attack. As soon as Ice Titan releases this attack, Sora should use Guard (by pressing the Square button). This causes the icicles to reflect off of Sora's Keyblade, and sometimes, not always, hit Ice Titan. A lot of time the you are able to tell when Ice Titan is about to use this attack. He will take his right arm, place it over his left arm, wave it back to this right, then the icicles will come shooting towards you. Deadly Spike ŻŻŻŻŻŻŻŻŻŻŻŻ This attack can cause quite a bit of damage if you are not paying attention to what is going on. Large icicles will rise out of the ground, and pierce Sora if he is standing over them. However, this attack is easy to avoid if you know when Ice Titan will use this attack. Normally, as he is preparing to cast this attack, he will punch the ground, which in return causes the icicles to slice through the ground, up to the surface. Whenever Ice Titan's fist has almost reached the ground, use glide to soar over the spikes. Icequake ŻŻŻŻŻŻŻŻ In an odd, and weird manner, Ice Titan will detach himself from the lower half of his legs. After this has happened, he will stomp around. This causes seismic waves to go around Ice Titan's body. If Sora is touched by these waves, his HP Bar will reduce. To avoid this attack, sprint into the stands when Ice Titan is about to do this attack. Ice Titan cannot walk into the stands, so you will be safe from him on this attack. ----------------- Sora's Strategies ----------------- - A good thing to do is to stay in the stands as much as you possibly can. Usually, this will give you time to react to most of Ice Titan's attacks, as well as keep you protected from a few of his attacks. - Whenever Ice Blast is casted, wait until the flying icicles are about to hit you. Then, press the Square Button to use Guard. This causes the icicles to reflect off of the Keyblade, zoom back towards Ice Titan, and hit him in the head, a lot of the time. - As soon as Deadly Spike is used, have Sora glide over the spikes that break through the ground. - To avoid Ice Titan's Icequake attack, simply go into the stands. This way he is not able to hit you. - Whenever Ice Titan absorbs so much damage, he will lower his head. As soon as this happens, Sora should run up to Ice Titan and attack him. Doing this will not take a whole lot of HP away from Ice Titan, but it will take some. After Ice Titan raises his head up, Stage 2 begins. ~~~~~~~~~~~ ~~Stage 2~~ ~~~~~~~~~~~ As soon as Ice Titan raises his head, Ice Blast is cast. ------------------- Ice Titan's Attacks ------------------- Once Stage 2 begins, Sora will be introduced to two new attacks, as well as the three from Stage 1. Chilling Breath ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ice Titan will spin around for about a quarter of a circle (90 degree turn). While spinning, he will be spraying an ice cold wave of his Chilling Breath attack. If Sora is touched by this attack, he will turn into an ice-cube for a few seconds. Then, the ice will explode causing damage to Sora. After Ice Titan quits blowing his Chilling Breath attack, an ice patch will form where his attack touched. If you walk on this icey area, Sora will fall to the ground, but that is not all. Sora's HP Bar will also decline. Hail Storm ŻŻŻŻŻŻŻŻŻŻ Ice Titan will bring his arms together rapidly, jerk them outwards, then gigantic hail balls begin to fall from the sky. The hail balls will follow the path that Sora runs. If Sora stands still, he will be crushed by the hail. ----------------- Sora's Strategies ----------------- - Whenever Chilling Breath is used by Ice Titan, run in the same direction that Ice Titan is spinning. Another way to avoid this attack is to glide over the the stream of his breath, and the ice on the otherside. - Hail Storm is an easy attack to avoid. The only thing you have to do is run. This causes the hail balls to fall behind Sora. ~~~~~~~~~~~ ~~Stage 3~~ ~~~~~~~~~~~ There are not any new attacks that are used by Ice Titan during Stage 3. His attacks will consist of his attacks from Stages 1 and 2. However, although there aren't any new attacks, Ice Titan does become more dangerous. He attacks constantly without pity. Ice Blast will almost constantly be used from Stage 3 through the end of the battle. Ice Titan will keep his head down for a shorter period of time. ~~~~~~~~~~~ ~~Stage 4~~ ~~~~~~~~~~~ There pretty much isn't a moment where Ice Titan isn't casting an attack. You have to keep on the run most of the time. ------------------- Ice Titan's Attacks ------------------- There is only one new attack that Ice Titan uses. Psychic Freeze ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is the most devastating attack that Ice Titan uses. He will place both of his hands a little bit above the ground. Suddenly, ice covers about half of the arena. If Sora is in the middle of this attack, he will be turned into an ice-cube. ----------------- Sora's Strategies ----------------- - Whenever Ice Titan starts reaching for the ground with his hands, run behind him. This way, you will not be effected by his Psychic Freeze attack. However, a lot of the time he will still get you with this attack. ~~~~~~~~~~~ ~~Stage 5~~ ~~~~~~~~~~~ Ice Titan doesn't do anything different in Stage 5 than what happened in Stage 4. Just continue to use the same strategy that you have used up to this point. Good luck on decreasing the rest of Ice Titan's HP! ------------------------------------------------------------------------------ f. Duels ------------------------------------------------------------------------------ | | ------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Duel - Tidus -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: N/A ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 2 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | None | ~ Difficulty: Easy ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Sora's Recommended Level: 2 ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ --------------- Tidus's Attacks --------------- Tidus will only try beating you with his wooden stick. His attakcs are easy to dodge. When he swings his weapon, he will do a backflip also. Sometimes, he will stand still, with his arms at his side, and taunt you like an idiot. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Tidus. - When Tidus starts to swing at you, just jump up to dodge his attack. - Sometimes Tidus will taunt Sora. When Tidus does this, jump behind Tidus, which causes him to be stunned, and attack him. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Duel - Selphie -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: N/A ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 1 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | None | ~ Difficulty: Easy ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Sora's Recommended Level: 2 ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ ----------------- Selphie's Attacks ----------------- Selphie is probably the easiest duel to win. She will snap her jump rope at Sora the way people do wet towels at other people. It is her only attack, and is extremely easy to avoid. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Selphie. - Jump to the side of Selphie, or over her when she snaps her jump rope at you. This is the simpliest method to do while attempting to avoid her attack. - Hurdle behind Selphie, and quickly do a combo attack on her. Or, you can do an air combo attack. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Duel - Wakka -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: N/A ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 1 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | None | ~ Difficulty: Easy ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Sora's Recommended Level: 2 ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ --------------- Wakka's Attacks --------------- Wakka has two different attacks that he uses. As in Final Fantasy X, Wakka's weapon is a Blitzball. Blitzball Toss ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is Wakka's simpliest attack. He will lean back, and attempts to impel you with is Blitzball. There are three different ways you can avoid this attack. One is to hit the Blitzball back at him, the second is to jump over the ball, and the third is to step to the side of the ball. Power Blitzball ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Wakka's Power Blitzball attack can be difficult to avoid. He leaps up in the air, then hurls the Blitzball towards Sora. This time, however, the Blitzball is traveling at a higher rate than before. Use the same methods to avoid it as you would on the Blitzball Toss. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Wakka. - To avoid both of Wakka's attacks, you can hit the Blitzball back at him, Sora can bounce over the ball, or Sora can simply side-step the ball. If you hit the blitzball back on the Blitzball Toss attack, Sora will gain 1 Tech Point. If he does on the Power Blitzball attack, Sora will gain 2 Tech Points. - Get close to Wakka. When he attempts to do one of his attacks, clear out of the way of the ball, then do a combo to him. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Duel - Riku -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: N/A ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 5 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Potion | ~ Difficulty: Hard ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Sora's Recommended Level: 2 ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ --------------- Riku's Attacks --------------- Riku has a lot of different sword attacks that he will attempt to use on Sora. However, most of them are almost the same, just slightly different techniques used in starting out the attack. So for that, I will only list two attacks below for Riku. Normal Attack ŻŻŻŻŻŻŻŻŻŻŻŻŻ Riku's Normal Attack has a punch of different variations, but they cause the same amount of damage, and they are avoided the same way. One of these attacks, Riku jumps up in the air, and comes down swinging his sword towards the ground. Another Normal Attack used by Riku is a spinning slash. He will slightly hop of the ground, spin, and hit Sora with his sword. Kickflip Smack ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Kickflip Smack is Riku's most powerful attack, as well as the hardest to avoid. When doing this attack, Riku will lay on the ground, tuck his knees into his chest, then shoot his legs forward, and press his body upwards. He will try to hit you with his sword and his feet. Riku seems to do this attack when Sora is in the middle of a combo, or has just ended a combo. That is why this move is so hard to avoid. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Riku. - Try to stay off the ground as much as possible. - Attempt a lot of air combos, this will prevent Riku from doing his Kickflip Smack. - Watch out when you are near the edge of the island, because you CAN fall off. If you fall off, you lose the match. - If Riku happens to try his Kickflip Smack, try your best to move out from in front of him as quickly as possible. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Duel - Leon/Squall -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: 120 ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 30 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | None | ~ Difficulty: Easy ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Sora's Recommended Level: 6 ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ --------------------- Leon/Squall's Attacks --------------------- Basic Sword Attacks ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Leon's sword attacks are basic, and nothing you haven't already seen in the duel with Riku. Fire Ball ŻŻŻŻŻŻŻŻŻ Despite Leon's basic attacks being easy to avoid, he has one heck of a fire magic. He will shoot a fire ball from the tip of his Gunblade. This attack is easy to avoid, however, although it causes alot of damage when it strikes Sora. To easily out maneuver Squall on this magic spell, wait until you see Leon/Squall raise up his Gunblade, and a red cloud starts to form at the tip. Then, quickly attack Leon, which in return causes his spell to fail. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Leon/Squall. - Constantly stay moving. This prevents Leon from using his Basic Sword Attacks, which can be tricky to avoid. - When Leon uses his Fire Ball magic attack, just begin to attack him when a red cloud starts to form around the tip of the sword. - Quickly do combos to Leon. ****************************************************************************** ------------------------------------------------------------------------------ g. Synthesis ------------------------------------------------------------------------------ | | ------------ Synthesis is a fun side-quest that yields you with quality accessories and the game's best weapon (IF you made it to the end!). To access the Synthesis shop, get the Green Trinity Ability and use it in Accessory Shop in Traverse Town. Then, go up to the moogle on the counter and Synthesize away! Only the first list will be available to you, but as you synthesize more and more items, other lists will be made available to you. ----------------------------------------------------------------------- | LIST I ITEMS REQUIRED MATERIALS | ----------------------------------------------------------------------- | Cottage | 2 Bright Shards; 3 Blaze Shards | ----------------------------------------------------------------------- | Elixir | 2 Blaze Shards; 2 Frost Shards; 2 Thunder Shards; | | | 4 Mythril Shards | ----------------------------------------------------------------------- | Energy Bangle | 2 Power Shards; 1 Frost Shard | ----------------------------------------------------------------------- | Power Chain | 2 Spirit Shards; 2 Power Shards | ----------------------------------------------------------------------- | Guard Earring | 2 Spirit Shards; 1 Thunder Shard | ----------------------------------------------------------------------- | Dark Ring | 2 Lucid Shards; 1 Bright Shard; 2 Mythril Shards | ----------------------------------------------------------------------- *List II requires you to synthesize at least 4 items. ------------------------------------------------------------------------ | LIST II ITEMS REQUIRED MATERIALS | ------------------------------------------------------------------------ | Mega-Potion | 1 Blaze Gem; 1 Frost Gem; 1 Thunder Gem; | | | 2 Mythril Shards | ------------------------------------------------------------------------ | AP Up | 3 Spirit Shards; 2 Spirit Gems; 3 Myhtrils | ------------------------------------------------------------------------ | Angel Bangle | 3 Spirit Shards; 3 Power Shards; 3 Bright Shards | ------------------------------------------------------------------------ | Magic Armlet | 3 Blaze Shards; 3 Frost Shards; 3 Thunder Shards; | | | 2 Mythrils | ------------------------------------------------------------------------ | Golem Chain | 3 Power Shards; 1 Power Gem; 1 Lucid Gem | ------------------------------------------------------------------------ | Master Earring | 3 Lucid Shards; 2 Lucid Gems; 2 Spirit Shards | ------------------------------------------------------------------------ *List III requires you to synthesize at least 10 items. ---------------------------------------------------------------------------- | LIST III ITEMS REQUIRED MATERIALS | ---------------------------------------------------------------------------- | Mega-Ether | 3 Blaze Gems; 3 Frost Gems; 3 Thunder Gems; | | | 5 Bright Shards; 1 Bright Crystal | ---------------------------------------------------------------------------- | Defense Up | 5 Lucid Shards; 3 Lucid Gems; 1 Lucid Crystal; | | | 1 Mystery Goo | ---------------------------------------------------------------------------- | Gaia Bangle | 5 Power Shards; 3 Power Gems; 1 Bright Crystal | ---------------------------------------------------------------------------- | Rune Armlet | 2 Blaze Shards; 2 Frost Gems; 2 Thunder Gems; 3 Myhtrils | ---------------------------------------------------------------------------- | Heartguard | 3 Spirit Shards; 3 Power Shards; 1 Power Crystal | ---------------------------------------------------------------------------- | Three Stars | 3 Blaze Shards; 3 Frost Shards; 3 Thunder Shards; | | | 1 Orichalcum; 1 Shiny Crystal | ---------------------------------------------------------------------------- *List IV requires you to synthesize at least 15 items. ---------------------------------------------------------------------------- | LIST IV ITEMS REQUIRED MATERIALS | ---------------------------------------------------------------------------- | Megalixir | 5 Bright Shards; 3 Bright Gems; 1 Bright Crystals; | | | 1 Shiny Crystal; 2 Gales | ---------------------------------------------------------------------------- | Power Up | 5 Power Shards; 3 Power Gems; 1 Power Crystal; | | | 1 Mystery Goo; 2 Orichalcums | ---------------------------------------------------------------------------- | Titan Chain | 5 Spirit Shards; 3 Spirit Gems; 1 Lucid Crystal | ---------------------------------------------------------------------------- | Atlas Armlet | 2 Shiny Crystals; 1 Mystery Goo; 3 Orichalcums; 1 Gale | ---------------------------------------------------------------------------- | Crystal Crown | 3 Lucid Crystals; 3 Power Crystals; 3 Shiny Crystals; | | | 3 Bright Crystals | ---------------------------------------------------------------------------- | Ribbon | 5 Blaze Gems; 5 Frost Gems; 5 Thunder Gems; | | | 5 Bright Gems; 3 Gales | ---------------------------------------------------------------------------- *List V requires you to synthesize ALL 24 items. ----------------------------------------------------------------- | LIST V ITEMS REQUIRED MATERIALS | ----------------------------------------------------------------- | Ultima Weapon | 5 Lucid Gems; 5 Power Gems; 5 Thunder Gems; | | | 3 Mystery Goo; 3 Gales | ----------------------------------------------------------------- ------------------------------------------------------------------------------ Don't know where to find those items? Find your desired item in this list and find the enemy who has it! If you don't know where the enemies are, refer to the Heartless section for their locations. *Although the White Mushroom has most of the items, it is very hard to get those items from White Mushrooms. To get more information, refer to the "Mushrooms" section. --------------------------------------------------------------------- | MATERIAL WHO HAS IT? | --------------------------------------------------------------------- | Blaze Gem | Bandit; Fat Bandit; White Mushroom | --------------------------------------------------------------------- | Blaze Shard | Red Nocturne; White Mushroom | --------------------------------------------------------------------- | Bright Crystal | Defender | --------------------------------------------------------------------- | Bright Gem | Search Ghost; White Mushroom | --------------------------------------------------------------------- | Bright Shard | Green Requiem; White Mushroom | --------------------------------------------------------------------- | Frost Gem | Sea Neon; Sheltering Zone; White Mushroom | --------------------------------------------------------------------- | Frost Shard | Blue Rhapsody; White Mushroom | --------------------------------------------------------------------- | Gale | Angel Star; Invisible | --------------------------------------------------------------------- | Lucid Crystal | Darkball | --------------------------------------------------------------------- | Lucid Gem | Gargoyle; White Mushroom; Wight Knight | --------------------------------------------------------------------- | Lucid Shard | Shadow; White Mushroom | --------------------------------------------------------------------- | Mystery Goo | White Mushroom | --------------------------------------------------------------------- | Mythril | Angel Star; Behemoth | --------------------------------------------------------------------- | Mythril Shard | Barrel Spider; Behemoth; Pot Spider | --------------------------------------------------------------------- | Orichalcum | Behemoth; Invisible | --------------------------------------------------------------------- | Power Crystal | Wyvern | --------------------------------------------------------------------- | Power Gem | Air Pirate; Battleship; Pirate; White Mushroom | --------------------------------------------------------------------- | Power Shard | Bouncywild; Power Wild; White Mushroom | --------------------------------------------------------------------- | Shiny Crystal | Wizard | --------------------------------------------------------------------- | Spirit Gem | Air Soldier; White Mushroom | --------------------------------------------------------------------- | Spirit Shard | Large Body; Soldier; White Mushroom | --------------------------------------------------------------------- | Thunder Gem | Aquatank; Screwdriver; White Mushroom | --------------------------------------------------------------------- | Thunder Shard | White Mushroom; Yellow Opera | --------------------------------------------------------------------- ------------------------------------------------------------------------------ m. Gummi Ship Blueprints ------------------------------------------------------------------------------ | | ------------ The blueprints that have to be obtained by defeating a ship... you can find the ships anywhere on the map, so just travel between various places, don't stick to one place, because some ships are only found in certain places. ---------------------------------------------------------------------------- | Blueprint | DEF SPD ATK | Where it is found | ---------------------------------------------------------------------------- | Kingdom | 3 1 1 | Default | ---------------------------------------------------------------------------- | Hyperion | 3 3 3 | Defeat 5000+ Heartless, learn | | | | all 6 summons, talk to Geppetto | ---------------------------------------------------------------------------- | Geppetto | 3 1 1 | Talk to Geppetto | ---------------------------------------------------------------------------- | Cid | 3 1 0 | Defeat 500+ Heartless, talk to | | | | Geppetto | ---------------------------------------------------------------------------- | Leon | 3 2 2 | Defeat 4000+ Heartless, then talk | | | | to Geppetto | ---------------------------------------------------------------------------- | Yuffie | 3 1 0 | Defeat 1500+ Heartless, then talk | | | | to Geppetto | ---------------------------------------------------------------------------- | Aerith | 3 1 2 | Defeat 3000+ Heartless, then talk | | | | to Geppetto | ---------------------------------------------------------------------------- | Cactuar | 3 1 0 | Defeat 1000+ Heartless, then talk | | | | to Geppetto | ---------------------------------------------------------------------------- | Chocobo | 3 1 0 | Enter Geppetto's 30 times, then | | | | talk to Pinocchio | ---------------------------------------------------------------------------- | Cindy | 2 1 1 | Defeat Cindy | ---------------------------------------------------------------------------- | Shiva | 3 1 1 | Defeat Shiva | ---------------------------------------------------------------------------- | Lamia | 2 1 0 | Defeat Lamia | ---------------------------------------------------------------------------- | Sandy | 3 1 0 | Defeat Sandy | ---------------------------------------------------------------------------- | Sylph | 3 1 1 | Defeat Slyph | ---------------------------------------------------------------------------- | Carbuncle | 2 1 0 | Defeat Carbuncle | ---------------------------------------------------------------------------- | Mindy | 3 2 2 | Defeat Mindy | ---------------------------------------------------------------------------- | Goblin | 3 1 1 | Defeat Goblin | ---------------------------------------------------------------------------- | Bomb | 2 1 0 | Defeat Bomb | ---------------------------------------------------------------------------- | Remora | 2 1 1 | Defeat Remora (orange warp holes) | ---------------------------------------------------------------------------- | Ahriman | 3 2 0 | Defeat Ahriman (purple warp holes)| ---------------------------------------------------------------------------- | Imp | 2 1 0 | Defeat Imp (orange warp holes) | ---------------------------------------------------------------------------- | Siren | 2 1 0 | Defeat Siren (orange warp holes) | ---------------------------------------------------------------------------- | Stingray | 1 1 0 | Defeat Stingray | ---------------------------------------------------------------------------- | Catoblepas | 2 1 0 | Defeat Catoblepas | ---------------------------------------------------------------------------- | Adamant | 3 1 1 | Defeat Adamant | ---------------------------------------------------------------------------- | Serpent | 3 2 1 | Defeat Serpent | ---------------------------------------------------------------------------- | Ifirt | 3 1 1 | Defeat Ifirt (purple warp holes) | ---------------------------------------------------------------------------- | Odin | 3 1 2 | Defeat Odin (purple warp holes) | ---------------------------------------------------------------------------- | Atomos | 3 1 1 | Defeat Atomos | ---------------------------------------------------------------------------- | Golem | 3 1 1 | Defeat Golem | ---------------------------------------------------------------------------- | Diablos | 3 3 3 | Defeat Diablos | ---------------------------------------------------------------------------- | Deathguise | 3 2 1 | Defeat Deathguise | ---------------------------------------------------------------------------- | Thypoon | 3 2 1 | Defeat Thypoon | ---------------------------------------------------------------------------- | Alexander | 3 1 1 | Defeat Alexander | ---------------------------------------------------------------------------- | Leviathan | 3 3 3 | Defeat Leviathan (blue warp holes)| ---------------------------------------------------------------------------- | Ramuh | 3 3 1 | Defeat Ramuh | ---------------------------------------------------------------------------- | Omega | 3 1 0 | Defeat Omega | ---------------------------------------------------------------------------- ============================================================================== --------------------- 5. Olympus Coliseum --------------------- ============================================================================== ------------------------------------------------------------------------------ a. Phil Cup ------------------------------------------------------------------------------ | | ------------- You can access this Cup as soon you get to the Coliseum. ---------------------------------------------------------- | COMPLETION REWARD | |----------------------------------------------------------| | Defeat all enemies | Gravity spell Upgrade | | | | | Solo (Sora Alone) | Mythril Shard | | | | | Time Trial (under 3 minutes) | AP Up | ---------------------------------------------------------- Before you do any battling, make sure you have the Cure magic spell set as one of your three shortcut spells. ----------------------------------------------------------------- | Seed | Enemies | Quantity | Battle Name | |------|-------------------------|----------|---------------------| | 9 | Powerwild | 4 | Jungle Vice | | | Soldier | 3 | | |------|-------------------------|----------|---------------------| | | Powerwild | 1 | | | 8 | Red Nocturne | 2 | Monkey & | | | Green Requiem | 2 | Magic | | | Yellow Opera | 5 | | |------|-------------------------|----------|---------------------| | 7 | Hammerlegs | 1 | Big Feet | | | Powerwild | 4 | | |------|-------------------------|----------|---------------------| | 6 | Yellow Opera | 5 | Magic Alert | | | Red Nocturne | 5 | | |------|-------------------------|----------|---------------------| | 5 | Large Body | 1 | Nightwalkers | | | Powerwild | 5 | | |------|-------------------------|----------|---------------------| | | Blue Rhapsody | 3 | | | 4 | Gauntlets | 1 | Hard Hitters | | | Shadow | 4 | | |------|-------------------------|----------|---------------------| | 3 | Large Body | 2 | Indomitable | | | Green Requiem | 6 | | |------|-------------------------|----------|---------------------| | | Gauntlets | 1 | | | 2 | Hammerlegs | 1 | Wild Corps | | | Powerwild | 4 | | |------|-------------------------|----------|---------------------| | | Armored Torso | 1 | | | 1 | Yellow Opera | 4 | Steel Battalion | | | Blue Rhapsody | 4 | | ----------------------------------------------------------------- -=-=-=-=-=-=-=-=-= -=- Seed 9 -=- -=-=-=-=-=-=-=-=-= This seed contains four (4) Powerwilds and three (3) Soldiers. This battle is one of the easiest, if not the easiest, battle you will fight in. The first thing you should do is auto-target on a Powerwild, and quickly take it out. Destroy the other three Powerwilds before you begin to attack the Soldiers. Once the Powerwilds are gone, rapidly destroy the remaining Heartless, which are three Soldiers. -=-=-=-=-=-=-=-=-= -=- Seed 8 -=- -=-=-=-=-=-=-=-=-= The Eighth seed is almost as simple as the ninth. The first Heartless Sora should go after in this melee is the one and only Powerwild. Then just swing away at the two (2) Red Nocturnes, the two (2) Green Requiems, and the five (5) Yellow Operas. -=-=-=-=-=-=-=-=-= -=- Seed 7 -=- -=-=-=-=-=-=-=-=-= Finally, the battles start to become more difficult. In this battle there are four (4) Powerwilds and one set of Hammer Legs (the bottom part of Guard Armor). I suggest that you first take out the Hammer Legs since the create the most destruction. After the Hammer Legs are gone, eliminate the Powerwilds one by one. -=-=-=-=-=-=-=-=-= -=- Seed 6 -=- -=-=-=-=-=-=-=-=-= This battle is easier than the 7th seed fight, but a tad bit harder than the Monkey & Magic brawl. Watch out for the lightning magic spells cast by the Yellow Operas and the fire magic spells thrown by Red Nocturne. Try to hit as many of either with one hit. This makes the battle a whole lot shorter. -=-=-=-=-=-=-=-=-= -=- Seed 5 -=- -=-=-=-=-=-=-=-=-= The Fifth seeded brawl can get annoying because of the Large Body that must be defeated. There are five Powerwilds and one Large Body in this fight. I suggest that you take out the Powerwilds first since the Large Body does not have any true attacks buy hitting you with his belly when you get too close. So this means stay away from the Large Body until you have defeated all five of the Powerwilds. -=-=-=-=-=-=-=-=-= -=- Seed 4 -=- -=-=-=-=-=-=-=-=-= Is there really much of a difference between the difficulties of these battles?! Take out the set of Guantlets first, then the three Blue Rhapsodies so they will get casting the annoying Blizzard spell. Finally, destroy the remaining four Shadows. And that is all for the Hard Hitters battle. -=-=-=-=-=-=-=-=-= -=- Seed 3 -=- -=-=-=-=-=-=-=-=-= Are you getting tired yet? Are you running out of potions and ethers? You shouldn't have had to go through too many of each so far, and the future is looking even clearer. There are six Green Requiems that need first priority. Once that objective has been accomplished, you can start in on the remaining Heartless, which are two Large Bodies. -=-=-=-=-=-=-=-=-= -=- Seed 2 -=- -=-=-=-=-=-=-=-=-= The Wild Corps fight, or second seeded battle if you wish, is the most difficult brawl in the Phil Cup so far. In this battle, you must defeat a set of Gauntlets as well as a set of Hammerlegs, but if that isn't enough, you've got to fend off four Powerwilds hoping around like monkeys. Wait... that was a bad pun. The first thing I have to state is forget about the Powerwilds for now. Donald and Goofy will end up taking care of them. You should concentrate on attacking the Hammerlegs and the Gauntlets. I suggest annihilating the Gauntlets first since, in my opinion, they are the must destructive, followed by taking out the Hammerlegs. Finally, if there are still Powerwilds left, kill them with your Keyblade. -=-=-=-=-=-=-=-=-= -=- Seed 1 -=- -=-=-=-=-=-=-=-=-= You have finally reached the last battle of the Phil Cup. Theoretically, this is suppose to be the toughest fight, when in reality it actually is. ;) There are four Yellow Operas, four Blue Rhapsodies, and an intimidating Armored Torso that is off of Guard Armor. I suggest that the first you should take out the Yellow Operas and Blue Rhapsodies. This prevents Sora and his two other friends from continously being hit by Thunder and Blizzard magic attacks while trying to take out the Armored Torso. Once the Yellow Operas and Blue Rhapsodies have been annihilated, you are left with just one more enemy to defeat...the Armored Torso. ------------------------------------------------------------------------------ b. Pegasus Cup ------------------------------------------------------------------------------ | | ------------- You can access this Cup as soon as you lock Monstro. ---------------------------------------------------------- | COMPLETION REWARD | |----------------------------------------------------------| | Defeat all enemies | Strike Raid | | | | | Solo (Sora Alone) | Mythril | | | | | Time Trial (under 3 minutes) | Defense Up | ---------------------------------------------------------- Before you do any battling, make sure you have the Cure magic spell set as one of your three shortcut spells. ----------------------------------------------------------------- | Seed | Enemies | Quantity | Battle Name | |------|-------------------------|----------|---------------------| | 9 | Search Ghost | 2 | Ghost Bandits | | | Bandit | 1 | | | | Air Solider | 3 | | |------|-------------------------|----------|---------------------| | | Bandit | 2 | Marauders | | 8 | Barrel Spider | 3 | | | | Shadow | 4 | | |------|-------------------------|----------|---------------------| | 7 | Fat Bandit | 1 | Sluggers | | | Large Body | 1 | | | | Pot Spider | 1 | | | | Barrel Spider | 1 | | |------|-------------------------|----------|---------------------| | 6 | Pot Spider | 5 | Pots & Bolts | | | Yellow Opera | 3 | | | | Green Requiem | 2 | | |------|-------------------------|----------|---------------------| | 5 | Fat Bandit | 2 | The Big Combo | | | Search Ghost | 4 | | |------|-------------------------|----------|---------------------| | 4 | Black Fungus | 3 | Toadstool | |------|-------------------------|----------|---------------------| | 3 | Pot Spider | 5 | Pots & Barrels | | | Barrel Spider | 5 | | |------|-------------------------|----------|---------------------| | 2 | Fat Bandit | 3 | Giant Impact | | | Large Body | 4 | | |------|-------------------------|----------|---------------------| | 1 | Leon | 1 | Leon & Yuffie | | | Yuffie | 1 | | ----------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=- Seed 1 : Leon & Yuffie -=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Leon: 600 HP Yuffie: 300 HP This duo can be extremely tough, especially on low levels. I highly recommend you to train to AT LEAST 40 or something. They are still hard at that level, though. You will have several failures before you can finally beat them. First, make sure you have Cure magic and healing items (HP and MP) ready. So, who should you attack first? In my opinion, I think it is a better idea to attack Yuffie first because if you don't she will be all over your ass while you're doing some battling with Leon. Leon will just walk around while you're fighting Yuffie, however. Yuffie is pretty quick and agile but keep meleeing at her like crazy and try to CORNER her. That's when you will be able to do MASSIVE damage with your Ragnarok, Ars Arcanum, or whatever. She will throw some Shuriken, but they can be easily blocked or attacked back to her. Keep an eye on Leon and HP, too. After defeating Yuffie, turn your head to Leon. You can attack and melee him around like you did with Yuffie, but there's a beter alternative: DEFLECT or ATTACK one of Leon's attacks and he will stagger back a bit. Then do the combos or one of the special moves like Ars Arcanum! Dodge Roll is good also. After taking MOST of his HP down, Leon will go into his "Aura" mode and turn his sword into a true Lionheart, a massive weapon. This glowing blue sword has a BAD-ASS range that will make you cry to your momma. Just dodge roll or jump to him and keep him close and melee away, because he will destroy you long-range. ------------------------------------------------------------------------------ c. Hercules Cup ------------------------------------------------------------------------------ | | ------------- You can access this Cup as soon as you lock Neverland and Halloween Town. ---------------------------------------------------------- | COMPLETION REWARD | |----------------------------------------------------------| | Defeat all enemies | Herc's Shield & Yellow | | | Trinity Ability | | | | | Solo (Sora Alone) | Orichalcum | | | | | Time Trial (under 3 minutes) | Power Up | | | | | Clear Phil, Pegasus, and | Olympia Keychain | | Hercules Cups | | ---------------------------------------------------------- Before you do any battling, make sure you have the Cure magic spell set as one of your three shortcut spells. ----------------------------------------------------------------- | Seed | Enemies | Quantity | Battle Name | |------|-------------------------|----------|---------------------| | 9 | Gargoyle | 5 | Duck Vanguard | | | Shadow | 3 | | |------|-------------------------|----------|---------------------| | 8 | Wight Knight | 4 | Minions of Horror | | | Air Pirate | 1 | | | | Barrel Spider | 2 | | |------|-------------------------|----------|---------------------| | 7 | Battleship | 1 | Buccaneers | | | Pirate | 4 | | |------|-------------------------|----------|---------------------| | 6 | Gargoyle | 4 | Stray Phantom | | | Wight Knight | 3 | | |------|-------------------------|----------|---------------------| | 5 | Rare Truffle | 1 | Mad Truffle | |------|-------------------------|----------|---------------------| | 4 | Cloud | 1 | Cloud | |------|-------------------------|----------|---------------------| | 3 | Wight Knight | 1 | Dark Squadron | | | Gargoyle | 2 | | | | Pirate | 2 | | | | Air Pirate | 2 | | |------|-------------------------|----------|---------------------| | 2 | Battleship | 2 | Flying Pirates | | | Pirate | 2 | | | | Air Pirate | 1 | | |------|-------------------------|----------|---------------------| | 1 | Hercules | 1 | Hercules | ----------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=- Seed 4 : Cloud (600 HP) -=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cloud returns from his demise in Final Fantasy VII and he isn't loving it. End his misery by taking down all 600 HP of his. He opens up with a super-fast sweeping, blinding motion that comes in several sets. Jump or roll away repeatedly to avoid them, and keep doing this until you end up right next to your opponent and bash away! He will defend a ot of your attacks, but keep attacking. Eventually your swords will clash with each other and he will stagger like Leon did and that's your opening! Use powerful moves right now. After 300~400 HP lost, Cloud will switch to his one-winged flying mode. This is a bit hard to defend, so just run away and hope you don't get hurt too much and keep healing. After a while, that mode will end and you can go back to meleeing him. Note: during the One-Winged Cloud mode, you may attack him with Ragnarok, but I don't tihnk it's a good idea, especially on a lower levels, but it's your decision. Meh. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=- Seed 1 : Hercules (450 HP) -=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= He isn't too hard. First, he will just turn yellow and become invincible. Press L2 to lock on one of the barrels and lift it up. Throw one at Herc and he will become feeble. Go and attack him RIGHT AWAY. He will throw you some variety of attacks, but it won't matter if you're hacking at him. Repeat the process when he turns yellow again. Eventually, he will just dash all over the arena like a crazy mofo. Time your attack and hit him on the run to stun him. Again, keep hacking. Easy. ------------------------------------------------------------------------------ d. Hades Cup ------------------------------------------------------------------------------ | | ------------- You can access this Cup as soon as you lock Hollow Bastion. This Cup is, clearly, the longest one of all. However, there are several "checkpoints" where you can return to if you die or decide to quit. Then you may proceed at that checkpoint and continue on. The check points are: Seed 39 (Defeat Behemoth) Seed 29 (Cerberus) Seed 19 (Leon & Cloud) Seed 9 (Hades) ---------------------------------------------------------- | COMPLETION REWARD | |----------------------------------------------------------| | Defeat Yuffie (Seed 44) | Genji Shield | | | | | Defeat Behemoth (Seed 40) | Blizzard Upgrade | | | | | Defeat Cerberus (Seed 30) | Thunder Upgrade | | | | | Defeat Leon & Cloud (Seed 20) | Lionheart Keychain | | | | | Defeat Hades (Seed 10) | Gravity Upgrade & | | | Ansem's Report 8 | | | | | Defeat all enemies | Trinity Limit ability | | | | | Solo (Sora Alone) | Save the Queen | | | | | Time Trial (under 20 minutes) | Save the King | ---------------------------------------------------------- Before you do any battling, make sure you have the Cure magic spell set as one of your three shortcut spells. ----------------------------------------------------------------- | Seed | Enemies | Quantity | Battle Name | |------|-------------------------|----------|---------------------| | 49 | Soldiers | 3 | Shadow Brothers | | | Shadow | 7 | | |------|-------------------------|----------|---------------------| | 48 | Wight Knight | 3 | Wild Dance | | | Powerwild | 4 | | |------|-------------------------|----------|---------------------| | 47 | Hammerlegs | 1 | Terrible Feet | | | Pirate | 4 | | | | Shadow | 2 | | |------|-------------------------|----------|---------------------| | 46 | Powerwild | 1 | Dirty Claws | | | Pot Spider | 8 | | |------|-------------------------|----------|---------------------| | 45 | Rare Truffle | 1 | Mad Truffle | |------|-------------------------|----------|---------------------| | 44 | Yuffie | 1 | Yuffie | |------|-------------------------|----------|---------------------| | 43 | Bandit | 3 | Outlaws | | | Pirate | 4 | | |------|-------------------------|----------|---------------------| | 42 | Defender | 1 | Dark Garrison | | | Wight Knight | 3 | | | | Solider | 2 | | |------|-------------------------|----------|---------------------| | 41 | Bandit | 1 | Bad Union | | | Powerwild | 2 | | | | Large Body | 1 | | | | Fat Bandit | 1 | | | | Solider | 1 | | |------|-------------------------|----------|---------------------| | 40 | Behemoth | 1 | Behemoth | |------|-------------------------|----------|---------------------| | 39 | Search Ghost | 1 | Red Legion | | | Red Nocturne | 8 | | |------|-------------------------|----------|---------------------| | 38 | Blue Rhapsody | 7 | Blue Legion | | | Gargoyle | 2 | | |------|-------------------------|----------|---------------------| | 37 | Guard Armor | 1 | Sorcerous Armor | | | Blue Rhapsody | 2 | | | | Red Nocturne | 2 | | |------|-------------------------|----------|---------------------| | 36 | Black Fungus | 1 | Mad Fungus | | | Green Requiem | 4 | | |------|-------------------------|----------|---------------------| | 35 | Red Nocturne | 3 | Spiders & Magic | | | Yellow Opera | 3 | | | | Pot Spider | 2 | | |------|-------------------------|----------|---------------------| | 34 | Stealth Sneak | 1 | Optical Trick | | | Blue Rhapsody | 2 | | | | Green Requiem | 4 | | |------|-------------------------|----------|---------------------| | 33 | Wizard | 1 | Magic Force | | | Red Nocturne | 2 | | | | Yellow Opera | 4 | | | | Blue Rhapsody | 2 | | |------|-------------------------|----------|---------------------| | 32 | Wizard | 3 | Shadow Summoners | | | Shadow | 6 | | |------|-------------------------|----------|---------------------| | 31 | Angel Star | 1 | Mystic Mages | | | Wizard | 4 | | |------|-------------------------|----------|---------------------| | 30 | Cerberus | 1 | Cerberus | |------|-------------------------|----------|---------------------| | 29 | Air Solider | 4 | Sky Raiders | | | Air Pirate | 3 | | |------|-------------------------|----------|---------------------| | 28 | Search Ghost | 6 | Spookies | |------|-------------------------|----------|---------------------| | 27 | Gauntlets | 1 | Terrible Fists | | | Gargoyle | 5 | | |------|-------------------------|----------|---------------------| | 26 | Shadow | Random | Shadow Storm | |------|-------------------------|----------|---------------------| | 25 | Bandit | 1 | Avengers | | | Wight Knight | 1 | | | | Pirate | 1 | | | | Soldier | 1 | | | | Powerwild | 1 | | |------|-------------------------|----------|---------------------| | 24 | Opposite Armor | 1 | Dark Knights | | | Darkball | 6 | | |------|-------------------------|----------|---------------------| | 23 | Gargoyle | 2 | Black Flap | | | Air Solider | 3 | | | | Air Pirate | 2 | | |------|-------------------------|----------|---------------------| | 22 | Wyvern | 3 | Night Soarers | | | Search Ghost | 2 | | | | Wight Knight | 2 | | |------|-------------------------|----------|---------------------| | 21 | Battleship | 1 | Air Corairs | | | Wyvern | 2 | | | | Darkball | 4 | | |------|-------------------------|----------|---------------------| | 20 | Cloud | 1 | Cloud & Leon | | | Leon | 1 | | |------|-------------------------|----------|---------------------| | 19 | Large Body | 3 | The Large Trio | | | Wight Knight | 2 | | |------|-------------------------|----------|---------------------| | 18 | Fat Bandit | 3 | Blaze Bandits | | | Red Nocturne | 4 | | |------|-------------------------|----------|---------------------| | 17 | Angel Star | 2 | False Angels | | | Wyvern | 2 | | | | Large Body | 2 | | |------|-------------------------|----------|---------------------| | 16 | Darkball | Random | Dark Storm | |------|-------------------------|----------|---------------------| | 15 | Wyvern | 1 | Air Brigade | | | Air Pirate | 1 | | | | Air Soldier | 1 | | | | Gargoyle | 1 | | | | Search Ghost | 1 | | |------|-------------------------|----------|---------------------| | 14 | Fat Bandit | 2 | Violent Bunch | | | Invisible | 1 | | | | Wizard | 2 | | |------|-------------------------|----------|---------------------| | 13 | Fat Bandit | 2 | Heavy Warriors | | | Defender | 1 | | | | Large Body | 2 | | |------|-------------------------|----------|---------------------| | 12 | Defender | 3 | Interceptors | |------|-------------------------|----------|---------------------| | 11 | Invisible | 3 | Elder Force | | | Angel Star | 2 | | |------|-------------------------|----------|---------------------| | 10 | Hades | 1 | Hades | |------|-------------------------|----------|---------------------| | 09 | Shadow | 5 | Night Rave | | | Darkball | 3 | | | | Invisible | 1 | | |------|-------------------------|----------|---------------------| | 08 | Red Nocturne | 2 | The Requiem | | | Blue Rhapsody | 2 | | | | Yellow Opera | 2 | | | | Wizard | 2 | | | | Angel Star | 1 | | |------|-------------------------|----------|---------------------| | 07 | Stealth Sneak | 1 | Invisible Fear | | | Invisible | 3 | | |------|-------------------------|----------|---------------------| | 06 | White Mushroom | 3 | Mad Mushroom | |------|-------------------------|----------|---------------------| | 05 | Shadow | Random | Black Storm | | | Darkball | Random | | |------|-------------------------|----------|---------------------| | 04 | Stealth Sneak | 2 | Twin Mirage | |------|-------------------------|----------|---------------------| | 03 | Wyvern | Random | Shadow Troopers | | | Wizard | Random | | | | Defender | Random | | |------|-------------------------|----------|---------------------| | 02 | Darkball | Random | Final Battalion | | | Angel Star | Random | | | | Invisible | Random | | |------|-------------------------|----------|---------------------| | 01 | Rock Titan | 1 | Rock Titan | ----------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=- Seed 20 : Leon & Cloud (600 HP each) -=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This will be a very tough battle, no matter what level you are. The strategy for taking the individuals are the same, but you have to make it quicker and effectively. You can't screw up and give them a chance to do some serious combos on you. Keep MOVING. It's hard to hit a moving target, remember? ;) By the way, try Leon before Cloud, you don't want Cloud to turn into the One-Winged Angel version while you have Leon around, right? Also, you could use your friends Goofy/Donald as bait for Cloud or Leon to lure them away. Or whatever. Again, don't lose sight of your HP and die. Keep Cure handy. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=- Seed 10 : Hades (800 HP) -=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= People usually say he's hard, but as long you avoid his main attack, you're going to be fine. His main attack that I speak of is the fire pillars coming from his arms when he turns red in the middle of the area. When this happens, just go CLOSE to Hades and ROLL in the direction he's turning. His other attacks are some fireballs, and some other firey stuff. Just mash away on him and keep an eye on your HP. Keep close to him. Also, he will be invincible when he's NOT attacking. So watch out for that. Otherwise, he wasn't too tough for me. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=- Seed 1 : Rock Titan (2100 HP) -=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- HAHAHA!!!1111 Utterly pathetic. I won't go babbling on how easy it is to beat this stupid ass. Just hack on the feet of this goliath until the guy tips over and falls. Jump up to his head and kepp hacking away with Rangarok, Ars Acranum, combos, whatever until he falls. His HP won't decrease at first because the game can only hold 6 health bars, and this guy has 7 health bars, so the first health bar will be invisible. Just unload you atacks on his heads. When he gets up, STAY ON HIS BODY, so you can keep attacking his heads. If you fell, just tip him over again, like you did before. ------------------------------------------------------------------------------ e. Gold Match ------------------------------------------------------------------------------ | | ------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gold Match - Ice Titan -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ HP: 1,600 EXP Gained: 5,000 Difficulty: Hard Sora's Recommended Level: 60 ------------------------------------------------------------------------------ There are a few things we need to go over before we get to anything in the battle itself. 1.) You will NEED to have Guard equipped. Using Guard will be the only way that you can injure Ice Titan. Without Guard equipped, you are in BIG trouble. 2.) Make sure that you have Curaga set as a Magic shortcut. This will help you out a whole lot when your Hit Points (HP) get low. 3.) It doesn't matter if you have the Ultima Keyblade (the strongest Keyblade in the game) equipped or not, because you will not be using your Keyblade very often to attack Ice Titan. 4.) Target lock onto Ice Titan as soon as the battle begins. I am going to do this in "Stages." After taking so much damage, Ice Titan will drop his head down, this will be the end of a stage, but the beginning of another. ~~~~~~~~~~~ ~~Stage 1~~ ~~~~~~~~~~~ ------------------- Ice Titan's Attacks ------------------- There are three (3) different attacks that Ice Titan uses in the first stage of his battle. Ice Blast ŻŻŻŻŻŻŻŻŻ When this attack is used, Ice Titan will magically create icicles that come shooting towards Sora. Instead of being harmful, this attack is actually useful, believe it or not. You can only damage Ice Titan when he uses this attack. As soon as Ice Titan releases this attack, Sora should use Guard (by pressing the Square button). This causes the icicles to reflect off of Sora's Keyblade, and sometimes, not always, hit Ice Titan. A lot of time the you are able to tell when Ice Titan is about to use this attack. He will take his right arm, place it over his left arm, wave it back to this right, then the icicles will come shooting towards you. Deadly Spike ŻŻŻŻŻŻŻŻŻŻŻŻ This attack can cause quite a bit of damage if you are not paying attention to what is going on. Large icicles will rise out of the ground, and pierce Sora if he is standing over them. However, this attack is easy to avoid if you know when Ice Titan will use this attack. Normally, as he is preparing to cast this attack, he will punch the ground, which in return causes the icicles to slice through the ground, up to the surface. Whenever Ice Titan's fist has almost reached the ground, use glide to soar over the spikes. Icequake ŻŻŻŻŻŻŻŻ In an odd, and weird manner, Ice Titan will detach himself from the lower half of his legs. After this has happened, he will stomp around. This causes seismic waves to go around Ice Titan's body. If Sora is touched by these waves, his HP Bar will reduce. To avoid this attack, sprint into the stands when Ice Titan is about to do this attack. Ice Titan cannot walk into the stands, so you will be safe from him on this attack. ----------------- Sora's Strategies ----------------- - A good thing to do is to stay in the stands as much as you possibly can. Usually, this will give you time to react to most of Ice Titan's attacks, as well as keep you protected from a few of his attacks. - Whenever Ice Blast is casted, wait until the flying icicles are about to hit you. Then, press the Square Button to use Guard. This causes the icicles to reflect off of the Keyblade, zoom back towards Ice Titan, and hit him in the head, a lot of the time. - As soon as Deadly Spike is used, have Sora glide over the spikes that break through the ground. - To avoid Ice Titan's Icequake attack, simply go into the stands. This way he is not able to hit you. - Whenever Ice Titan absorbs so much damage, he will lower his head. As soon as this happens, Sora should run up to Ice Titan and attack him. Doing this will not take a whole lot of HP away from Ice Titan, but it will take some. After Ice Titan raises his head up, Stage 2 begins. ~~~~~~~~~~~ ~~Stage 2~~ ~~~~~~~~~~~ As soon as Ice Titan raises his head, Ice Blast is cast. ------------------- Ice Titan's Attacks ------------------- Once Stage 2 begins, Sora will be introduced to two new attacks, as well as the three from Stage 1. Chilling Breath ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ice Titan will spin around for about a quarter of a circle (90 degree turn). While spinning, he will be spraying an ice cold wave of his Chilling Breath attack. If Sora is touched by this attack, he will turn into an ice-cube for a few seconds. Then, the ice will explode causing damage to Sora. After Ice Titan quits blowing his Chilling Breath attack, an ice patch will form where his attack touched. If you walk on this icey area, Sora will fall to the ground, but that is not all. Sora's HP Bar will also decline. Hail Storm ŻŻŻŻŻŻŻŻŻŻ Ice Titan will bring his arms together rapidly, jerk them outwards, then gigantic hail balls begin to fall from the sky. The hail balls will follow the path that Sora runs. If Sora stands still, he will be crushed by the hail. ----------------- Sora's Strategies ----------------- - Whenever Chilling Breath is used by Ice Titan, run in the same direction that Ice Titan is spinning. Another way to avoid this attack is to glide over the the stream of his breath, and the ice on the otherside. - Hail Storm is an easy attack to avoid. The only thing you have to do is run. This causes the hail balls to fall behind Sora. ~~~~~~~~~~~ ~~Stage 3~~ ~~~~~~~~~~~ There are not any new attacks that are used by Ice Titan during Stage 3. His attacks will consist of his attacks from Stages 1 and 2. However, although there aren't any new attacks, Ice Titan does become more dangerous. He attacks constantly without pity. Ice Blast will almost constantly be used from Stage 3 through the end of the battle. Ice Titan will keep his head down for a shorter period of time. ~~~~~~~~~~~ ~~Stage 4~~ ~~~~~~~~~~~ There pretty much isn't a moment where Ice Titan isn't casting an attack. You have to keep on the run most of the time. ------------------- Ice Titan's Attacks ------------------- There is only one new attack that Ice Titan uses. Psychic Freeze ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is the most devastating attack that Ice Titan uses. He will place both of his hands a little bit above the ground. Suddenly, ice covers about half of the arena. If Sora is in the middle of this attack, he will be turned into an ice-cube. ----------------- Sora's Strategies ----------------- - Whenever Ice Titan starts reaching for the ground with his hands, run behind him. This way, you will not be effected by his Psychic Freeze attack. However, a lot of the time he will still get you with this attack. ~~~~~~~~~~~ ~~Stage 5~~ ~~~~~~~~~~~ Ice Titan doesn't do anything different in Stage 5 than what happened in Stage 4. Just continue to use the same strategy that you have used up to this point. Good luck on decreasing the rest of Ice Titan's HP! ------------------------------------------------------------------------------ f. Platinum Match ------------------------------------------------------------------------------ | | ------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Platinum Match - Sephiroth -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ============================================================================== --------------------- 6. Appendices --------------------- ============================================================================== ------------------------------------------------------------------------------ a. Main Characters ------------------------------------------------------------------------------ | | ----------- ------------------------------------------------------------------------------ SORA ------------------------------------------------------------------------------ Sora has three different level-up systems, which were pre-determined by your choices when you begin the game. You will know which's yours after you answer your questions. So, know your breed and use the graph below to find out what's next for you. Also, if you want to know what a given ability does for you, scroll down to the "Abilities" section. LEVEL SWORD STAFF SHIELD ------------------------------------------------------------------------------ 9 Combo Plus Scan Guard 12 Vortex Treasure Magnet Scan 15 Scan MP Haste Lucky Strike 18 Blitz Counterattack Second Chance 21 Berserk Critical Plus Counterattack 24 Counterattack Guard Jackpot 27 Air Combo Plus Aerial Sweep Treasure Magnet 30 Aerial Sweep Treasure Magnet - 33 Treasure Magnet MP Rage Blitz 36 Guard Berserk MP Rage 39 - Lucky Strike Treasure Magnet 42 - - Combo Plus 45 MP Haste - Vortex 48 Critical Plus Second Chance Berserk 51 Second Chance MP Rage Critical Plus 54 - Jackpot - 57 MP Rage Vortex Air Combo Plus 60 Treasure Magnet Air Combo Plus Aerial Sweep 63 Jackpot Blitz MP Haste 66 MP Rage Combo Plus MP Rage 69 Lucky Strike Critical Plus Critical Plus 72 Combo Plus - - 75 Air Combo Plus Air Combo Plus Combo Plus 78 Critical Plus Combo Plus Air Combo Plus 84 Combo Plus Combo Plus Combo Plus 90 Critical Plus Critical Plus Critical Plus 96 Combo Plus Combo Plus Combo Plus LEVEL 100 STATS - SWORD/SHIELD (including Ultima Weapon and stat boosters only) ------------------------------ HP: 84 MP: 10 AP: 45 STR: 80 DEF: 63 BEST WEAPON ----------- Ultima Weapon - Synthesize all first 24 items in the Item Workshop to access the recipe for Ultima Weapon. Then, obtain the needed items and create this! ------------------------------------------------------------------------------ GOOFY ------------------------------------------------------------------------------ LEVEL ABILITY ------------------------ 9 Rocket 12 Jackpot 15 Charge 18 Treasure Magnet 21 Tornado 27 Lucky Strike 30 MP Gift 33 Second Wind 36 Second Chance 39 MP Rage 42 Treasure Magnet 45 MP Rage 51 MP Haste 54 Berserk APPROXIMATE LEVEL 100 STATS --------------------------- HP: 78 MP: 7 AP: 27 STR: 70 DEF: 63 BEST WEAPON ----------- Save the King - Complete the Time Trial of Hades Cup. ------------------------------------------------------------------------------ DONALD ------------------------------------------------------------------------------ LEVEL ABILITY ------------------------ 10 Berserk 15 MP Haste 20 MP Rage 25 Second Chance 30 Treasure Magnet 35 Second Wind 40 MP Rage 45 Treasure Magnet 50 Jackpot 55 Lucky Strike APPROXIMATE LEVEL 100 STATS --------------------------- HP: 54 MP: 12 AP: 21 STR: 74 DEF: 65 BEST WEAPON ----------- Save the Queen - Defeat the Hades Cup solo. ------------------------------------------------------------------------------ b. Sub-Characters ------------------------------------------------------------------------------ | | ----------- Unlike the main characters, the sub-characters you encounter throughout the adventure will not learn any abilities. Instead, their abilities have already been inherited once you meet them. ------------------------------------------------------------------------------ TARZAN ------------------------------------------------------------------------------ World: Deep Jungle Weapon: Spear Abilities --------- Berserk Asp's Bite Raging Boar Second Chance Critical Plus Healing Herb Second Wind Wind Armor Comments -------- A physical attacker more than anything, this guy doesn't really give you anything special if you replace Goofy with him. However, if you're looking to massacre everybody in Deep Jungle, replace Donald with him. Donald is too weak early on, so it's a good idea to do so. He has some healing moves in his arsenal, so he's pretty balanced all-around, with a bit more physical side in him. ------------------------------------------------------------------------------ ALADDIN ------------------------------------------------------------------------------ World: Agrabah Weapon: Sword Abilities --------- Cheer Crescent Jackpot Sandstorm Treasure Magnet Critical Plus Lucky Strike Comments -------- Another Tarzan here, only this time, he won't heal you up with magic. He's very agile in combat, however, but I give Goofy/Donald a nod here because Goofy is a better teammate than him an you need Donald's healing magic. ------------------------------------------------------------------------------ ARIEL ------------------------------------------------------------------------------ World: Atlantica Weapon: None Abilities --------- Sprial Wave MP Rage Aero Potion Cure Potion Lucky Strike MP Haste Second Wind Thunder Potion Comments -------- Finally, a magic-user that doesn't have "Donald" in its name. And she's actually decent, sporting enough magic to preotect you (Aero and Cure effects! Yeah baby!). When in Atlantica, switch between Donald and Ariel for some variety and see which one you like better. ------------------------------------------------------------------------------ JACK ------------------------------------------------------------------------------ World: Halloween Town Weapon: None Abilities --------- Applause! Cheer Blazing Fury Icy Terror Jackpot MP Rage Treasure Magnet Bolts of Sorrow Ghostly Scream Comments -------- Even though he doesn't have a weapon, his range is extremely long and he can single-handedly defeat enemies. However, his HP is quite low, so keep an eye on his health. Goofy is better here since he can take care of himself with his high HP. ------------------------------------------------------------------------------ PETER PAN ------------------------------------------------------------------------------ World: Neverland Weapon: Dagger Abilities --------- Hummingbird Jackpot Treasure Magnet Critical Plus Lucky Strike MP Haste Storm's Eye Time-Out Comments -------- Meh. He will only stay in your party for a very SHORT time, so don't worry about him. For the sake of completion, I will rate him anyway. He's a fairly good attacker that can flies, so it's a big advantage right there. Good to have for a while, also for fun to boot. ------------------------------------------------------------------------------ BEAST ------------------------------------------------------------------------------ World: Hollow Bastion Weapon: Claws Abilities --------- Berserk Ferocious Lunge MP Rage Second Chance Critical Plus Furious Bellow Second Wind Comments -------- He is a god. At one point in Hollow Bastion, you will not have a decent weapon to protect yourself. During this time, Beast will save your ass... So he must be good! His attacks are singular (no combos), but they are utterly powerful! Replace Goofy with him right away! ------------------------------------------------------------------------------ c. Bosses ------------------------------------------------------------------------------ | | ----------- This section does not include the four optional, secret bosses. Also, the bosses are listed in chronological order. To quickly get to the boss you are wanting to find out how to defeat, press Ctrl + F, then put in the bosses name within the confines of the search box. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Darkside -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: 240 ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 18 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | None | ~ Difficulty: Easy ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Sora's Recommended Level: 2 ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ ------------------ Darkside's Attacks ------------------ There are two different attacks that Darkside will use. They are simple to avoid receiving damage. Heartless Generator ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When Darkside uses this attack, he will sink his hand into the ground, causing his hand to smear all over the ground. While he still has his hand smeared on the ground, Shadows will come out. The Shadows do not possess much of a threat, because they are easy to eliminate. Shadowball ŻŻŻŻŻŻŻŻŻŻ This attack can be difficult to avoid for beginners. Darkside will shoot dark, homing balls out of his chest. These balls don't have a very good homing system. To easily avoid this attack, just wait until one of the balls are about to hit you, then jump over it, or side-step to get out of the way. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Darkside's right arm. - Constanstly hit Darkside in his arm with your weapon. - Watch out for the Shadow heartless, because they you may think they are all dead, when they actually are not. - Be careful about the Shadowballs that Darkside shoots. Just jump over the balls or side-step them. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Darkside (2nd encounter) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: 300 ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 60 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | None | ~ Difficulty: Easy ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Sora's Recommended Level: 4 ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ ------------------ Darkside's Attacks ------------------ There are two different attacks that Darkside will use. They are simple to avoid receiving damage. Heartless Generator ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When Darkside uses this attack, he will sink his hand into the ground, causing his hand to smear all over the ground. While he still has his hand smeared on the ground, Shadows will come out. The Shadows do not possess much of a threat, because they are easy to eliminate. Shadowball ŻŻŻŻŻŻŻŻŻŻ This attack can be difficult to avoid for beginners. Darkside will shoot dark, homing balls out of his chest. These balls don't have a very good homing system. To easily avoid this attack, just wait until one of the balls are about to hit you, then jump over it, or side-step to get out of the way. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Darkside's right arm. - Constanstly hit Darkside in his arm with your weapon. - Watch out for the Shadow heartless, because they you may think they are all dead, when they actually are not. - Be careful about the Shadowballs that Darkside shoots. Just jump over the balls or side-step them. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Guard Armor -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: Body - 700 ~ | Items Dropped | ~ Arms - 84/arm ~ |---------------------------| ~ Legs - 196/leg ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Brave Warrior | ~ EXP Gained: 110 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Difficulty: Easy ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ Sora's Recommended Level: 7 ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ --------------------- Guard Armor's Attacks --------------------- Feet of Fury ŻŻŻŻŻŻŻŻŻŻŻŻ The Feet of Fury attack happens when Guard Armor detaches his legs from the rest of his body. His legs then chase one member of your party around, attempting to stomp on them, while doing backflips. To avoid this attack with Sora, just simply run in the same direction the feet are moving. Fist of Rage ŻŻŻŻŻŻŻŻŻŻŻŻ This attack is also pretty simple. Guard Armor will swing his arms around his body at a tremendously high speed. It reminds me of rides that are often at fairs, carnivals, et cetra. To prevent from being hit by this attack, get as far away from Guard Armor as you can until he has quit. Watch out because Guard Armor's main body will move around while his arms are spinning. Belly Buster ŻŻŻŻŻŻŻŻŻŻŻŻ This is one of Guard Armor's more powerful attacks. Guard Armor will disassemble his main body and head away from his legs and arms. Then he will float up in the air, and quickly smash down to the ground where you are standing at. An easy way to keep from getting hit by this attack is to run away when Guard Armor moves away from his legs and arms. Twister ŻŻŻŻŻŻŻ Guard Armor will only do this attack when he has lost his feet and his arms. Gaurd Armor will spin around furiously, mimicking a tornado. This is similar to his Fist of Rage attack, so use the same strategy. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto a part of Guard Armor. - Since there are five different parts to attack and destroy on Guard Armor, I will list the order they should be destroyed in. 1.) Left or Right Arm 2.) The remaining Arm 3.) Left or Right Leg 4.) The remaining Leg 5.) The Main Body/Head - When attacking, have Sora quickly hurdle up to Guard Armor, and do a combo or two, then get away before Guard Armor can injure Sora. - You shouldn't need to use any of your potions, because it is an easy battle, but also because Donald can use his magic to increase your HP. - To avoid Guard Armor's Feet of Fury attack with Sora, just simply run in the same direction the feet are moving. - To prevent from being hit by the Fist of Rage, get as far away from Guard Armor as you can until he has quit the attack. - To keep Sora from getting hit by Guard Armor's Belly Buster attack, run away from Guard Armor when he moves away from his legs and arms. - When attempting to avoid the Twister attack, cause Sora to just sprint around the battle field, trying to stay as far away from Guard Armor as possible. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Cards & Tower -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: Spades - 45 ~ | Items Dropped | ~ Hearts - 60 ~ |---------------------------| ~ Tower - N/A ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | None | ~ EXP Gained: 100 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Difficulty: Easy ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ Sora's Recommended Level: 8 ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ This is an extremely simple battle. I'm not sure if this section is even necessary. Also, the Crank Tower cannot attack, so it won't be listed below for the enemies' attacks. -------------- Cards Attack's -------------- Hit & Run ŻŻŻŻŻŻŻŻŻ There isn't anything to learn about their one and only attack. The cards will just hit you with their weapon, and that is it. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto one of the wheels of the Crank Tower. - Continuously beat on the wooden, pegged wheel of the tower until it diminishes, then Target Lock onto the next wheel. Keep doing this until all three wheels have been destroyed. - Once the three wheels on the side of the Tower have been destroyed, Target Lock onto the Tower itself and hit it with Sora's Keyblade until you have dismantled it. - Just let Donald and Goofy take care of the cards. However, if the cards continue to bother you, just quickly wipe them out. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Trickmaster -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: 600 ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 150 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Ifrit's Horn | ~ Difficulty: Medium ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Sora's Recommended Level: 9 ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ --------------------- Trickmaster's Attacks --------------------- Trickmaster doesn't have special, unique attacks. Trickmaster will light his sticks (or whatever the heck they are) and hit Sora, Donald, or Goofy, or he will just hit them with his sticks normal. Swinging Sticks ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is the basic move that Trickmaster does. Trickmaster will swing one of his arms down towards the ground, and hit one of your party members with his flamable staff. It is easy to know when he is going to attack. Trickmaster will straighten up his legs, then about a second later he swoops his arm down. So, when you see his legs straighten, get away from him as quick as possible. Fiery Furry ŻŻŻŻŻŻŻŻŻŻŻ The Fiery Furry attack is the same as the Swinging Sticks attack with only one difference: One or both of the staffs have a raging fire bursting out of them. When Trickmaster's sticks are on fire and he hits you, it takes away a whole lot more health than his normal Swinging Sticks attack. Use the same method to avoid this attack as you would with the Swinging Sticks attack. There are two different ways Trickmaster is able to light his sticks. One is he touches the stove with them. The second is Sora casts a Fire magic spell on Trickmaster. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Trickmaster's midsection. - There are two different attacking strategies that you can use: 1.) Have Sora jump up in the air while he is under Trickmaster. When Sora reaches the height of the jump, wield the keyblade around to hit Trickmaster. 2.) Have Sora jump on the table, or one of the chairs, then jump off towards Trickmaster. When you reach Trickmaster, while still in the air, just swing the keyblade to do a physical attack. - When you see Trickmaster's legs stiffen (straighten), make sure Sora gets the hell out of there, because that is when Trickmaster attacks. - If Trickmaster's staffs are ablaze, cast the Blizzard magic spell on him. - After you hit Trickmaster so many times, he collapses. When this happens, quickly sprint to him and continously bash him with Sora's Keyblade. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Cloud -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: 300 ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 80 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | None | ~ Difficulty: Hard ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Sora's Recommended Level: 18~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *NOTE: Sora's Recommended Level is the level I recommend to defeat him easily. However, you do not have to win this fight to advance through the story. The story will progress either way, win or lose. ------------------------------------------------------------------------------ --------------- Cloud's Attacks --------------- Cloud only has a few attacks, but he is quick about using them. Because of his quickness, the attacks are often hard to avoid. Rotating Rage ŻŻŻŻŻŻŻŻŻŻŻŻŻ This is a simple attack that Cloud does. He only does Rotating Rage when you are directly in front of him. The attack is like one of Sora's combos. To avoid this attack, when he starts doing it, just try to get out of his way before he hits you the 2-3 times he possibly can. Sliding Slicer ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Before Cloud attempts this attack, he will scream out loud. So that is an easy way to know when he is going to use this attack. When Cloud does the Sliding Slicer attack, he stick his sword straight out, and slide over to where Sora is. To avoid this, wait until the tip of the sword has almost reached you, then Dodge Roll out of the way. Leaping Lancet ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Cloud's Leaping Lancet is a difficult attack to avoid. He seems to be able to home into wherever you move. During this attack, Cloud leaps into the air, jumps towards you, crashes his sword into the ground, and a lot of the time with poor little Sora underneath. The only way I have found to avoid this attack is to wait unitl he is about to fall down on you with his sword, then Dodge Roll out of the way. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Cloud. - To attack Cloud, quickly jumps towards him and get a couple of quick hits in. If it is possible, do a quick combo with Sora. - To avoid Cloud's attacks, do Dodge Rolls when he is about to connect with Sora on an atttack. - Remember that before Cloud does the Sliding Slicer attack that he screams out loud. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Cerberus -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: 600 ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 200 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Inferno Band | ~ Difficulty: Hard ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Sora's Recommended Level: 18~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *NOTE: Sora's Recommended Level is the level I recommend to defeat him easily. You are able to defeat Cerberus at low levels. I've beat Cerberus when I was at Lvl 11. It took me forever to do that, but, heh, it was my first time through the game when I accomplished the feat. ------------------------------------------------------------------------------ ------------------ Cerberus's Attacks ------------------ Ferocious Bite ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is the most common attack performed by Cerberus. Ferocious Bite is done when each head is lowered towards the ground. The three headed monster snaps at Sora, and his two amigos. It is easy to avoid. Simply step to the outside of the heads. Body Quake ŻŻŻŻŻŻŻŻŻŻŻ This is another common move that is executed by Cerberus. It will rear up on it's hind legs, then come crashing towards the ground. The impact causes a riffle to spread out. If Sora, Donald, or Goofy are hit by the spreading reaction, it will cause a nice amount of damage. However, like the Ferocious Bite, this attack is easily avoided. To keep from getting hit by this attack, leap into the air once the ripple is about to hit Sora. Hellfire & Brimstone ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Hellfire & Brimstone attack is simply to avoid, albeit an annoying move on the behalf of Cerberus. The triple headed mutt spits balls of fire in the direction of Sora, or his two buddies. If hit by a fireball, it will take away a moderate amount of damage. Not too much, but not hardly any. To steer clear of the blazing orbs, stay under Cerberus when it is performing this attack. Simple enough? Puddle of Darkness ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Puddle of Darkness trick that Cerberus performs is the most annoying of all it's attacks. You can easily tell when this move is about to be executed. Cerberus will rear up on his hind legs, while black fog begins to pour out of his mouth. Then, he lowers his head unto the ground. Next, puddles of darkness form under Sora's feet, and shoots up, causing damage to Sora, or even Donald and Goofy. To dodge getting hit by one of the puddles that form and track you, RUN! While running, the puddles will most often form behind you, but sometimes they appear in front of you. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto one of the side heads of Cerberus. - Stand to the side of Cerberus. This way Sora will not get bitten. - Attack Cerberus when its head is down and he is trying to attack Sora. Stand to the side while attacking. Get in a combo in between Cerberus's snaps. - To evade the Hellfire & Brimstone attack, dash under the big beast as soon as the attack starts. - To sidestep the black dog's Body Quake attack, hurdle into the upon impact. - To elude the Puddle of Darkness attack, which happens to track Sora, run around within the confines of the coliseum. Whenever you notice a puddle appearing in front of you, run to the side of it. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Sabor -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: 90 ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 15 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | None | ~ Difficulty: Easy ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Sora's Recommended Level: 13~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *NOTE: You don't have to win the fight against Sabor to advance through the story. ------------------------------------------------------------------------------ --------------- Sabor's Attacks --------------- Sabor only has two attacks. It can be difficult to avoid due to the abundance of speed that Sabor possesses. I won't give the attacks names because of their simplicity. - The first attack, Sabor will hunch down, then leap at you. This is Sabor's "far range" attack. Just get out of the way by Dodge Rolling when he lunges in your direction. - The second attack is only used at close distances. Sabor will attempts to smack Sora with one of his massive paws. This is almost impossible to avoid once he has taken his paw back. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Sabor so he doesn't get out of viewing range. - Stay far away from Sabor so he will use the long range attack, which is very easy to avoid. - When attacking, wait until Sabor leaps at you, get out of the way, then do a quick combo, and hurriedly get to the other end of the room. - To avoid Sabor's long range attack, Dodge Roll out of the way when he leaps towards Sora. - Avoiding the short range attack is extremely difficult. When he raises his paw up, dodge roll to the outside of the raised paw. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Sabor (Final) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: 180 ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 150 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | White Fang | ~ Difficulty: Easy ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Sora's Recommended Level: 14~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ --------------- Sabor's Attacks --------------- Sabor only has two attacks. It can be difficult to avoid due to the abundance of speed that Sabor possesses. I won't give the attacks names because of their simplicity. - The first attack, Sabor will hunch down, then leap at you. This is Sabor's "far range" attack. Just get out of the way by Dodge Rolling when he lunges in your direction. - The second attack is only used at close distances. Sabor will attempts to smack Sora with one of his massive paws. This is almost impossible to avoid once he has taken his paw back. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Sabor so he doesn't get out of viewing range. - Stay far away from Sabor so he will use the long range attack, which is very easy to avoid. - When attacking, wait until Sabor leaps at you, get out of the way, then do a quick combo, and hurriedly get to the other end of the room. - To avoid Sabor's long range attack, Dodge Roll out of the way when he leaps towards Sora. - Avoiding the short range attack is extremely difficult. When he raises his paw up, dodge roll to the outside of the raised paw. - Sabor also hides in the forest of Bamboo trees, so watch out for him when he jumps back out. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Clayton & Stealth Sneak -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: Clayton - 250 ~ | Items Dropped | ~ Stealth Sneak - 750 ~ |---------------------------| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | ~ EXP Gained: 240 ~ | Cure Magic Spell | ~ 30 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Difficulty: Medium ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ Sora's Recommended Level: 15~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ ----------------- Clayton's Attacks ----------------- Gunfire ŻŻŻŻŻŻŻ Clayton's one and only attack is using his gun to shoot at you. It is extremely easy to be able to know when Clayton is about to shoot at Sora, because he raises his gun up to his shoulder, aims, and then fires. Just move around when you see him through his gun against his shoulder. ----------------------- Stealth Sneak's Attacks ----------------------- Stealth Slide ŻŻŻŻŻŻŻŻŻŻŻŻŻ This attack is when Stealth forcefully slides towards Sora, or another member of the group. It is nearly impossible to avoid this attack when Stealth is invisible, but easily avoidable using the Dodge Roll ability when Stealth is visible. Death Whip ŻŻŻŻŻŻŻŻŻŻ The Death Whip attack is when Stealth whips his tail towards you. This is a difficult move to evade, but Stealth does not use it a whole lot. He mainly uses this attack when you are up close, attacking him. Water Fountain ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Water Fountain attack is when Stealth Sneak rears up, and spits water at his foes. This attack is only used towards the end of Stealth Sneaks life. ----------------- Sora's Strategies ----------------- - Target lock lock onto the invisible Stealth Sneak. - Continously hit the invisible creature until he appears. Then just maintain you strategy until you defeat Stealth Sneak. - Once Stealth Sneak is defeated, concentrate on the much weaker opponent, Clayton. - Use Sora's Dodge Roll ability to steer clear of most of the attacks. - Stealth Sneak becomes visible after a few combos have been placed on him. - The Stealth Slide attack isn't to stealthy when the monster is visible. He will crouch down before attacking. - The Death Whip is another attack that is easy to see coming once Stealth Sneak becomes visible. He sort of curls up, then whips his tail around. - The Water Fountain attack is prepared by Stealth standing on his hind legs. He then launches a spit of water in the direction of your party. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Opposite Armor -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: Body - 900 ~ | Items Dropped | ~ Arms - 135/arm ~ |---------------------------| ~ Legs - 270/leg ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Aero Magic Spell | ~ EXP Gained: 390 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Difficulty: Medium ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ Sora's Recommended Level: 18 ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ ------------------------ Opposite Armor's Attacks ------------------------ Gliding Guru ŻŻŻŻŻŻŻŻŻŻŻŻ Opposite Armor's "Gliding Guru" attack is when he glides across the ground, aiming towards you. I've only seen Opposite Armor use this attack when all of his limbs are intact. To avoid this maneuver, Dodge Roll out of the way before he hits you. Blast Beam ŻŻŻŻŻŻŻŻŻŻ This is Opposite Armor's most annoying attack, because it has homing capabilities. Opposite Armor will use his chest to charge up a large beam that is capable of causing massive damage. He then shoots the beam. The beam moves in the direction you move. I've found one way to get around this attack, and that is to wait until he is about to shoot the beam. Then, run under him. Opposite Armor will be unable to hit you if you use the previous method. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto a part of Opposite Armor. - Since there are five different parts to attack and destroy on Opposite Armor, here is the order that I recommend you to destroy Opposite Armor. 1.) Left or Right Arm 2.) The remaining Arm 3.) Left or Right Leg 4.) The remaining Leg 5.) The Main Body/Head - Continously do combo attacks to Opposite Armor. Watch out for him setting up for an attack. - Whenever you destroy a body part, a cornucopia of HP balls will appear. Don't be stingy, unless you are extremely low on HP, because Donald and Goofy could probably use a few HP balls. - To avoid the Gliding Guru attack performed by Opposite Armor, wait until he is about to run over top of you, then use Sora's Dodge Roll ability to quickly get out of the way. - To keep from taking damage from Opposite Armor's Blast Beam attack, sprint under Opposite Armor after he has charged up his beam, and he is about to shoot it at you. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Pot Centipede -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: 600 ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 250 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Ray of Light | ~ Difficulty: Easy ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Sora's Recommended Level: 20~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ ----------------------- Pot Centipede's Attacks ----------------------- Pot Centipede doesn't have really any attacks. However, the Pot Spider will attack you when broken away from the head and tail of the Pot Centipede. Also, then head and tail will attack Sora and with its' antennas. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto the Pot Centipede's head or tail, it does not matter which. - Cast Aero on yourself to absorb some of the damage given off by the antennas of the Pot Centipede. - Dismantle the Pot Spiders that attack you. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Cave of Wonders Guardian -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: 380 ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 400 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | None | ~ Difficulty: Easy ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Sora's Recommended Level: 21~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ ---------------------------------- Cave of Wonders Guardian's Attacks ---------------------------------- Eye Soar ŻŻŻŻŻŻŻŻ The 'Eye Soar' attack is a missile like attack. The so called missile launches from either of the Guardian's eyes. The missile also looks like a blue shooting star. To cause the missiles to miss Sora, wait until one is about to hit Sora, then Dodge Roll out of the way. Head Banging ŻŻŻŻŻŻŻŻŻŻŻŻ The Head Banging attack is stupid in my opinion. Guardian will twist his head from side to side, in an attempt to hit your or someone else in your party. Sand Blast ŻŻŻŻŻŻŻŻŻŻ Guardian periodically places his head in the sand. When he rises up, he spits a blast of sand directly in front of him. The only way to avoid this attack is be beside Guardian when he raises his head, or to be on the nose of Guardian. ----------------- Sora's Strategies ----------------- - Target lock onto one of the Cave of Wonders Guardian's eyes. - Don't worry about the Bandits and Fat Bandits that appear, unless they really begin to annoy you. - Climb up on the Guardian's head. You can do this before he first places his head in the sand by going up the fringes on the side of his head. Or by jumping onto him while his head is in the sand. - Once you have eliminated one eye, target lock onto the remaining eye. - To avoid the Eye Soar attack, wait until one of the missiles are nearly touching you, then roll out of the way. - The Head Banging attack is simple to maneuver around. Just step away from the Guardian. - The Sand Blast attack may be difficult to avoid. To keep from getting hit by it, step to the side of Guardian before he raises his head out of the sand. You can also climb on top of Guardian's head while he has it in the ground. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Jafar -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: 500 ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 600 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Blizzara Magic Upgrade | ~ Difficulty: Medium ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Sora's Recommended Level: 23~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ --------------- Jafar's Attacks --------------- Rod of Fire ŻŻŻŻŻŻŻŻŻŻŻ Jafar's Rod of Fire attack is his most commonly used attack, which is a magic spell. A beam of fire ignites, then extends from the rod within the grasp of Jafar's evil hands. You are able to know when this spell is about to be used because Jafar will raise his hands up in the air, a purplish ball appears around the tip-top of the rod, then the beam shoots out. To dodge this powerful magic spell, Dodge Roll out of the way when he begins to shoot. However, becareful because there are a few bolts of lightning that strike while Jafar is doing this attack. Hail Hath no Fury ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When this attack is performed, Jafar creates hail balls in the center of the area, then causes the hail to circle around in a wind storm type of deal. This attack is easy to know when it is about to happen, as well as easy to avoid. Jafar spreads out his arms, while floating over the ground where it is nearly impossible to reach him (sometimes it is impossible). To keep from getting nailed by hail, stay out of the middle, watery part. Thank you, Genie! ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This attack is not executed by Jafar, but by Genie. Genie will smack one of the party members, then release plenty of HP balls so you can refill. Genie will speak a line before his attack. There are a few different things that he says. ----------------- Sora's Strategies ----------------- - Keep locked on to Jafar. This way you will be able to keep him in your sights while he is frantically floating around. - Do not worry about hitting the Genie. Your main, and only targer should be Jafar. - If the Genie hits you, don't sweat it. He will give you plenty of HP balls to make up for the damage he caused, and then some. - Whenever Jafar is hoovering over one of the large platforms, climb up on the platform and quickly do a combo on him. - To avoid the Rod of Fire attack that Jafar performs, wait until the beam of fire is starting to shoot out at you, then dodge roll out of the path. - Try to stay out of the middle as much as you can. If not, then Jafar may hit you with the Hail Hath no Fury attack. - After receiving so much abuse, Jafar will turn into a little purple speck. The speck will then fly around the room, before forming back into himself. - When Jafar is hoovering over the ground, and it is extremely hard or impossible to hit him, wait for him to come down. When he comes down he will try to attack Sora, but if you are quick enough you can do a combo on Jafar. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Genie Jafar & Iago -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: N/A ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 0 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Fira Magic Upgrade | ~ Difficulty: Easy ~ | Ansem's Report 1 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | ~ Sora's Recommended Level: 23~ --------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ --------------------- Genie Jafar's Attacks --------------------- Bursting Flame ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Bursting Flame attack that is executed by the new form of Jafar can eliminate a lot of your health points. Jafar lowers himself in the lava, then rises out of the lava with a large ball of fire in his grasp. After that, he tosses the lava towards Sora. If you are going to maneuver out of the way of this powerful attack, wait until the ball is about to hit you, then Dodge roll out of the way. Jafar also has a simple slapping attack that he does whenever you get to the close to him, and the edge of the lava. Other than that, those are his only attacks. You do not have to worry about Iago attacking, because he is pre-occupied with the magic lamp that is in his claws. ----------------- Sora's Strategies ----------------- - Keep locked on to Iago. Iago is the one you need to attack so Sora and Aladdin can get the magic lamp from him. - Do not worry about attacking the genie form of Jafar. - Watch out for Jafar doing the Bursting Flame attack on Sora and company. If you see him doing it, dodge roll out of the way right before the large heat ball hits you. - Continously cast Aero on yourself. This deducts the effectiveness of Jafar's Bursting Flame attack. - Try to stay away from the edge of the lava. If you don't, Jafar may reach out and hit you. - Chase Iago around, consistently hitting him, until the battle ends. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Parasite Cage -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: 450 ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 500 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Cheer Ability | ~ Difficulty: Easy ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Sora's Recommended Level: 26~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ ----------------------- Parasite Cage's Attacks ----------------------- Swaying Appendages ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is the only attack used by Parasite Cage in this battle. Parasite Cage will continously swing his arms back and forth, causing minor damage on each hit. However, after several hits, you will notice a big chunk of your Health Points missing. You can avoid this attack by not standing near Parasite Cage while he is doing it. I've also found that if you get right up against him, under his armpit, that you will not get hit. This will also leave you able to attack Parasite Cage with combos. ----------------- Sora's Strategies ----------------- - Lock onto the head of Parasite Cage. - If you hit Parasite Cage in the back, it will not effect him. You must hit him from the front. Either in the head, or in the stomach. - Watch out for Parasite Cage's arms. He is almost always swinging them back and forth in front of his body. - You can get up against Parasite Cage, crawl under his arm pits, and avoid all of his arms chaos. - Sometimes Parasite Cage will curl his arms up beside his head. This leaves the best opportunity to do a few combos at once. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Parasite Cage II -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: 900 ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 1000 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Stop Magic Spell | ~ Difficulty: Hard ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Sora's Recommended Level: 28~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ ----------------------- Parasite Cage's Attacks ----------------------- Swaying Appendages ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Parasite Cage will continously swing his arms back and forth, causing morre damage in this battle than in the previous fight. However, after several hits, you will notice a big chunk of your Health Points missing. You can avoid this attack by not standing near Parasite Cage while he is doing it. Unlike int eh first battle, you cannot get up against Parasite Cage, crawl under his arm pits, and attack him. Poison Puff ŻŻŻŻŻŻŻŻŻŻŻ The Poison Puff attack is a very serious attack. Parasite Cage releases a green fog from his mouth in the direction of Sora. If the fog touches Sora, it immediately detracts some of Sora's HP. Not only does it do that, but it gradually tears away at Sora's health points for a few moments. Carcass Swing ŻŻŻŻŻŻŻŻŻŻŻŻŻ Parasite Cage's Carcass Swing attack is when he places both arms on the ground, then launches his whole body forwards, usually towards Sora, Donald, and/or Goofy. He will only use this attack if one of the three members are near base front of him. It is practically impossible to avoid once he has placed his arms on the ground. The few exceptions are when you are towards the end of the range of the attack, and you are able to Dodge Roll out of the way. ----------------- Sora's Strategies ----------------- - Keep locke onto Parasite Cage. - If you hit Parasite Cage in the back, it will not effect him. You must hit him from the front. Either in the head, or in the stomach. - Watch out for Parasite Cage's arms. He is almost always swinging them back and forth in front of his body. - The Poison Puff attack is impossible to avoid unless you are a great distance away from Parasite Cage, and the green cloud doesn't even reach your position. - The Carcass Swing attack is hard to avoid due to the quickness of the attack. If Parasite Cage begins this attack with you nearby, you might as well consider yourself screwed, because his body is going to pound you. - Stay on one of the many platforms. If you step into the yellow-green slime, Sora's health points will take another deduction. - Climb up on one of the outside platforms, leap off towards Parasite Cage, and convert an air combo on his head. - Throughout the battle, Parasite Cage will sometimes lay back to take a rest, but in return will reveal an open mouth that you can freely attack. While attacking, HP Balls will discharge from it's mouth. This can greatly help Sora, Donald, and/or Goofy gain needed HP. - You will probably need to use Sora's Cure spell often throughout the battle. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Ursula, Flotsam, & Jetsam -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: Ursula - 450 ~ | Items Dropped | ~ Flotsam - 60 ~ |---------------------------| ~ Jetsam - 60 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Mermaid Kick | ~ EXP Gained: 1000 ~ | | ~ Flotsam & Jetsam: 150 ~ --------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ Difficulty: Medium ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ Sora's Recommended Level: 31 ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ ----------------------------------- Ursula, Flotsam, and Jetsam Attacks ----------------------------------- - Ursula does not do any physical attacks to you, unless you attack her. If you attack her, she spins around and hits you with her tentacles. - Ursula does, however, throw magic spells in her cauldron. When she does this, you often times get hit by the end result. - The two eels are just in the fight to annoy you. They follow you around and attack. - If you knock out either of Ursula's two eels, she will revive them shortly after their departure. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Ursula's cauldron. - Do not worry about attacking Flotsam and Jetsam, unless they make you. The reason for not attacking them is because it would be a waste of time since Ursula revives them. If you need Magic Points, and you do not have any Ehters or Elixirs, then go ahead and attack the two eels to raise your MP. - The only way you are going to win this battle is if you attack Ursula's cauldron with magic attacks. But the only way you are going to cause any damage is to wait until Ursula throws some of her wicked magic in the cauldron. Once she does this, quickly use two magic spells on the cauldron. I prefer to use Fira, and I suggest you use the same. - If you done the attack on the cauldron right, Ursula will scream out something, take a little bit of damage, and hunch over motionless. Now is your chance to cause massive damage to her. Lock onto Ursula, and do as many combos as you can before she resuscitates. - You will need to do the last two steps around four times before Ursula is defeated in this battle, and runs away. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Ursula -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: 900 ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 1500 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | None | ~ Difficulty: Hard ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Sora's Recommended Level: 32~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ ---------------- Ursula's Attacks ---------------- Bubble Blast ŻŻŻŻŻŻŻŻŻŻŻŻ Ursula's Bubble Blast attack is when she spits a few bubbles out of her mouth at one time. This attack is used quite often, especially when you are in close range of her mouth, but does not cause a lot of damage. It is hard to avoid if you are right if front of her mouth. Sometimes when she does the attack, she says "Are you ready for this?" When she says that, swim to the side of her mouth. Explosive Beam ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ursula seems to nearly constantly have this spell cast. This is when an orange beam shoots down from above. There are usually many of these occuring at a time. It is easy to decipher when this magic attack is about to occur, because a purple object forms where the beam is going to start. Another One Bites the Dust ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This attack is another one of Ursula's commonly used attacks. She opens her mouth, sucks Sora towards her, then launches her mouth forward and bites Sora. To avoid this attack, swim to the side of her mouth when she opens it, or swim as far away from her as you can. Scorch Ray ŻŻŻŻŻŻŻŻŻŻ This attack can cause massive damage if you are hit with all of the attack. The Scorch Ray attack used by Ursula is the yellow-orange beam that flares from her mouth. She then chases Sora, or one of his members, around with it. You can tell when Ursula is about to execute this powerful attack because she crosses her eyes extremely bad. You can take advantage of this by quickly swimming behind her head and attack. Once Ursula does this attack, she takes a short rest. This gives you another opportunity to swim behind her head and attack. Lady Liberty ŻŻŻŻŻŻŻŻŻŻŻŻ Ursula performs this attack when you almost have her HP in to the green bar. When she does this attack, Ursula raises the trident, which causes her to look similar to the statue of liberty, hence the name, and casts multiple Explosive Beams in a circle around Sora. You are kind of screwed if she cast this attack on you. ----------------- Sora's Strategies ----------------- - Target lock onto Ursula's gigantic head. - Constantly cast Aero on Sora to decrease the damage received from Ursula. - Watch out for Ursula's many unique, and different attacks. - For most of her attack's, Ursula screams out a short, simple phrase. When she does, move to the side of her mouth, or swim away from her. - Use physical attacks throughout the battle to inflict damage to the sea witch. - If you are able to control Sora to the back of Ursula's head, you will be in good shape for a few moments. There are a few different ways to gain access to the back of her head. The first is you quickly swim to the side of her head and stealthly, yet quickly, swim behind her using the Mermaid Kick ability. Numero dos is waiting until Ursula uses the Scorch Ray attack. When she does, you can swim behind her during the preparation of the attack, which is her crossing her eyes, or you can wait until after the attack when she is taking a short break. The final way you can move to the back of her head is to anticipate the Lady Liberty attack. As soon as this move starts to be performed, swim to behind Ursula. - Whenever you get behind Ursula, she will be unable to attack you, but she will eventually get you back in front of her face. However, while you have the advantage, do as many combos as you can. - Scorch Ray and Lady Liberty are Ursula's two most powerful attacks, while Explosive Beams are her most common. - You might as well consider yourself hit whenever you see the Lady Liberty attack begin to form above your head, because you will not escape it. - To aovid the Bubble Blast attack, simply swim to the side of Ursula's mouth, or swim away from Ursula and side step all of the bubbles that come towards your posistion. - Watch out for the Explosive Beam magic attack, since it is constantly used throughout the struggle. You are able to know when it is about to hit where you are standing because a purple cloud appears before it explodes into the painful beam. - If Ursula opens her mouth and begins to inhale water, get away from her as quickly as possible because she is about to bite Sora. - If the Scorch Ray attack is performed by Ursula, make sure it is unsuccessful by swimming around Ursula's head. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Lock, Shock, and Barrel -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: Lock - 150 ~ | Items Dropped | ~ Shock - 120 ~ |---------------------------| ~ Barrel - 180 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | None | ~ EXP Gained: ~ | | ~ Lock - 180 ~ --------------------------- ~ Shock - 120 ~ ~ Barrel - 240 ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ Difficulty: Easy ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ Sora's Recommended Level: 33 ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before anything else, I should tell you something about the EXP gained for defeating each little brat. The EXP gained at the top I have listed is the maximum amount you can get for defeating either of the three. To get the maximum amount for one of the hoodlums, they must be the last member defeated. The EXP gained for the first two that are demolished are a tenth of what the maximum is. In other words ; if Lock is defeated first or second, you only get 18 EXP. If Shock is defeated first or second, you only get 12 EXP ; and if Barrel isn't beaten last, you will only receive 24 Experience Points. ------------------------------------------------------------------------------ -------------------------------- Lock, Shock, and Barrels Attacks -------------------------------- Heh...Uh...These little munchkins do not really have any attacks, besides running around like chickens with their heads cut off. Every once in a while they will try to do a physical attack to a member of your party. Shock (the witch looking one) will spin around the room like a tornado at times. If you are hit by her attack, do not sweat it a whole lot because it causes a minor amount of damage. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto one of the three pests. - I suggest that you save Barrel (the nuisance with the round head, creepy smile, and purple clothing) for last. This will give you the most EXP that you can get for the battle. - Just take out the annoying brats one by one. - Because of them being vertically challenge, it may be difficult to perform a combo attack all of the time. - Carefully watch out for the rare attacks executed by the three stooges. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Oogie Boogie -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: 450 ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 2500 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Holy Circlet | ~ Difficulty: Easy ~ | Ansem's Report 7 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | ~ Sora's Recommended Level: 34~ --------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ ---------------------- Oogie Boogie's Attacks ---------------------- Dynamite Dice ŻŻŻŻŻŻŻŻŻŻŻŻŻ This attack is used throughout the entire battle. Oogie Boogie will toss down three pieces of die. When the dice hits the roulette wheel, they explode. Make sure Sora and the other members are not in the path of the Dynamite Dice. Gargoyle Uprising ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This attack is when Oogie Boogie sends a set of two Gargoyles down into the roulette with Sora, and his party members. This attack is determined by the roll of the dice. Just quickly dismantle the two Gargoyles to continue on with the battle. Oogie's Buzzsaw Massacre ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This attack occurs when Oogie Boogie throws his harmless set of dice onto the roulette wheel, and let's the dice determine the attack. The buzzsaw is quick and difficult to avoid. It will bounce off the sounds of the wheel, while spinning. If it comes close to contacting you, run away from it. Bloody Blades ŻŻŻŻŻŻŻŻŻŻŻŻŻ This is another one of the attacks that is determined by the roll of the dice. Three blades will come out, and spin and bounce around the inside of the roulette wheel. To avoid receiving damage from any of the three blades, run in between two of the blades, in the direction they are moving. Also, I would like to point out that, no, the blades are not covered with blood...yet! ^_~ ----------------- Sora's Strategies ----------------- - To inflict damage to Oogie Boogie, you must wait until he runs around taunting you, which is when one of his attacks have been completed. While in the roulette wheel, if you glance towards the inside you will see a set of buttons. The buttons are lit when Oogie is provoking you. Okay, so while the buttons are lit, target-lock onto Oogie. Run around until you two in front of each other, then step on the closest lighted pad. This will cause you two to be caged together, and the platform you are standing on to rise to Oogie Boogie. Now you should attack Oogie Boogie. It will take approxiamtely 4-5 times of doing this before Oogie has finally been defeated. - On the above part, if you mess up and hit one of the buttons while Oogie is not in the same section as Sora, then you will be enclosed in the cage for a few moments while Oogie can throw dice in the cage with you. - Watch out for the dice that Oogie tosses down in the roulette wheel with Sora because most of them are Dynamite Dice. When you see Oogie throwing dice into the wheel, run away from where they are about to land. - There is a set of dice that Oogie throws down into the roulette whell to determine what attack he will use next. There are three different attacks, which are: Gargoyle Uprising ; Oogie's Buzzsaw Massacre ; and Bloody Blades. - If the Gargoyle Uprising attack is casts, then auto-target onto one of the Gargoyles and rapidly hit it. Once it is dead, do the same thing to the remaining Gargoyle. - The Oogie's Buzzsaw Massacre attack is the hardest of his attacks to escape without taking any damage. If this attack occurs, then run in the opposite direction the buzzsaw is coming. If you happen to run into it, jump over it before it can take a junk out of you. - The Bloody Blades attack is simple to avoid. When it is used, just get in between two of the blades and run in the direction it is going. You can also just jump over the blades, unless they are bouncing. If they are bouncing, then you can simply run under the blade when it is at it's maximum potential height. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Oogie's Manor -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: 90/orb ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 2500 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Gravira Magic Upgrade | ~ Difficulty: Easy ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Sora's Recommended Level: 35~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ --------------- Oogie's Attacks --------------- Oogie Boogie does not execute any attacks during this fight, put their are a few lanterns that may cause damage. Either by them swinging and hitting Sora, or by Sora getting hit by one of the flames that is released by the latern. ----------------- Sora's Strategies ----------------- - There are seven orbs in all that must be destroyed by the hero, Sora. - Run around to the front of Oogie (where there is a door) and go up the roots that are on the right of the door. Jump up the ledges that you encounter until you reach the first orb. - Next, jump onto the top of the box or whatever it is that was beside the first orb. To reach the top of the box, you will need to jump out and while in the air, lean back towards the box and grab onto the edge of it. Then, leap up on the top of it. After that, jump to your right onto the ledge that has what resembles a dog house above. Inside this "doghouse" is the second orb. - Now, go on the otherside of the doghouse, leap on top of it, and hurdle onto the branch that is on the right of it. Afterwards, jump onto the wooden scaffold above, and go in the only direction you can on this, which is to the left. The scaffold will begin to descend. Shortly thereafter, you will approach one of the blades that Oogie used to attack you before. Beside this blade, attached to Oogie is another orb. - If you hop over the blade, and continue to descend, you will see another orb near a lantern that Oogie Boogie is swaying back and forth. - Continue to descend along the edge of Oogie Boogie until you reach an additional purple orb. - Go back across the blade, and ascend the ledge. You will pass a sharp object sticking out of Oogie, and on one side it looks like an average Halloween ghost. Jump up on the face of this, then leap over on the opposite side onto the platform. At the top of the extending wooden plank is yet another purple orb, but this time it is surrounded by two Gargoyles. - Since there is only one orb left, you guys don't need my help do you? Okay, okay...since you asked. Hurl Sora off of Oogie Boogie onto the terrain below. Run around until you reach a place with a few large rocks. There is a long, skinny root near these rocks that extends out from the gigantic Oogie Boogie. Walk up this root, jump on the platform at the top, and destroy the last of the seven orbs. - Watch out for the Heartless that appear during the battle. Mainly Gargoyles are your foes. - The lanterns can inflict a lot of damage if you are hit by one, or by one of the flames ejected from it. But you do get 250 EXP for dismantling one of the lanterns. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Antisora -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: 750 ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 2000 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Raven's Claw | ~ Difficulty: Hard ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ Sora's Recommended Level: 39~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ ------------------ Antisora's Attacks ------------------ Slice & Dice ŻŻŻŻŻŻŻŻŻŻŻŻ This is the most common attack used by Sora's predecessor, Antisora. It his an identical replica to Sora's combo attack. Floor Flowing ŻŻŻŻŻŻŻŻŻŻŻŻŻ If Sora and company move to far away from the enemy, Antisora will flow through the boards like a Shadow, and reappear below you. He will then try to land a few cheap shots. Three's Company ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This attack is the most tormenting of all the attacks executed by Antisora. He will force Sora to sit down in a chair, and watch the horrid 70's television show. Just kidding. ;) Actually, this move happens when Antisora falls into the ground like the Shadow heartless. Then, when he rises back up, there are two Shadow Soras that appear with Antisora. You then must quickly discover which is the real Antisora, since the Shadow Soras look identical to the boss. Ground Uprising ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Ground Uprising assault attack in one of Antisora's more powerful maneuvers. This attack begins to happen once you have depleted around a third of Antisora's HP. After you connect with a combo, Antisora will hurl his keyblade in a spin move. Then, Antisora will flow into the boards, and attempt to leap out in a sneak attack to hit Sora, Donald, or Goofy. I should note that you are unable to see Antisora move through the boards when this attack is being performed, so stay on the run! ----------------- Sora's Strategies ----------------- - It is difficult to stay target locked onto Antisora throughout this battle, because of him squirming on the ground like a Shadow. - At the beginning of the fight, Antisora will use simple attacks that can be easily avoided, and do not cause too much damage if Sora is unable to avoid the attacks. - The Three's Company attack becomes extremely annoying very quickly. It is hard to differentiate between Antisora and the two Shadow Soras. The best method to use to find the Antisora is attack them all if they are close together. The Shadow Soras will retreat with one it. Another way is to target lock on the closest one, then change which enemy you have locked until you discover Antisora. - Ground Uprising is probably the most powerful attack performed by Antisora in this fight. After a successful combo attack by you, Antisora will relentlessly spin around, and hurl his keyblade in an attempt to attack Sora. To retract out of the way of this move, jump up after a successful combo has been nailed. After the spin move, Antisora will go in the ground, and leap out at the position Sora is standing at, puncturing Sora on his way up. The way to stay clear of this move is to constantly run around. However, there is a downside to doing this: Antisora will continue this until he hits you, or at least until he comes close to it. - Use the Cure magic spell to replenish any missing HP. - If Sora happens to run out of magic points, then use an elixir or an ether to recuperate the HP. ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Boss Fight - Captain Hook -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~ ~~Statistics~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- ~ HP: 900 ~ | Items Dropped | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |---------------------------| ~ EXP Gained: 3400 ~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Ars Arcanum | ~ Difficulty: Medium ~ | Ansem's Report 9 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | ~ Sora's Recommended Level: 40~ --------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------ ---------------------- Captain Hook's Attacks ---------------------- Throughout this fight, there is also a Battleship that will attack Sora and company. However, do not worry about this ship because it will just regenerate if you dismantle it. Crazy Combos ŻŻŻŻŻŻŻŻŻŻŻŻ Each combo of Captain Hook's will change while the battle progresses. In the first parts of the fight, Captain Hook will use slow, simplistic combonation attacks to inflict damage to Sora. However, towards the end, these combos become fast, as well as complex. Blast in a Box ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This attack will be conducted when Sora is too far out for Hook to attack with his sword. Captain Hook will pull out a box, then through it in the direction Sora is standing. Inside this box is explosives. As soon as the box touches anything, it will immediately explode. ----------------- Sora's Strategies ----------------- - Stay out of the air throughout this battle. If you do not, Captain Hook will also fly around, making it difficult to hit him. - Target lock on Hook when Sora is on the floor of the ship. - Have Peter Pan in your party in the place of Goofy. - Run up to Captain Hook, do a combo attack, then sprint away. This will help Sora from being punctured by Captain Hook's pointy sword when Hook attempts a combo after Sora's inaugural attack. - Dodge the box that Captain Hook tosses while performing the Blast in a Box attack. - Do not worry about destroying the Battleship that is flying around shooting at the gang. If you happen to eliminate the ship, it will soon reappear. ****************************************************************************** ============================ Boss: Riku ============================ HP: 500 EXP: 2000 Difficulty: Medium-Easy Items Dropped: White Trinity Ability This Riku isn't too tough as long you have your Dodge Roll on. He is extremely quick and agile, but you can just make his one-dimensional attacks miss with a Dodge Roll going past him. After making him miss, just hack away. A small jump works sometimes, but Dodge Roll is far mroe effective. Still, his attacks can do quite sizable damage, so keep your guard up with Aero and have Cura ready. His mere 500 HP will go down quickly. ================================== Boss: Maleficent ================================== HP: 900 EXP: 6000 Difficulty: Easy Items Dropped: Ansem's Report 5; Cheer for Donald She is EASY. Seriously. All she does is summons some of Hollow Bastion's enemies and float around wth her platform. Bah. Just cast Aero on yourself to protect yourself and hack at her platform. When her platform's HP reaches zero, she will come down. Hack away like mad (ignore any enemies), and her HP will go down FAST! Ars Acranum does wonders, also. Make sure to watch your HP, however, her magic can inflict large damage if you don't have Aero on. ============================== Boss: Dragon ============================== HP: 1200 EXP: 6000 Difficulty: Hard Items Dropped: Fireglow This boss is very challenging, especially if you're playing on Expert Mode. The most damaging and serious attack this beast possesses is the green flame breath. Take that away and you'll just have a normal hack 'n slash battle. But it's not. So, before the battle, equip Donald and Goofy/Beast with a lot of Ethers (Donald) and Potions (Goofy/Beast) so they can help you out a bit. Enter the battle and cast Aeroga RIGHT AWAY. Then hack away at her face... Ars Arcanum is a good idea, you you have to conserve your MP for Cure and Aero magic.... Keep that in mind. The battle is all hack, heal, Aero, and back and forth. Simple strategy, but so challenging. Summary: Cast Aero, hack and slash, cast Cure when neccessary and hope Donald and the other party member helped you out at the right time. (If they didn't, just change their item usage (in customize menu) to "frequently". =============================== Boss: Riku II =============================== HP: 900 EXP: 8500 Difficulty: Medium-Hard Items Dropped: Ragnarok (ability) Make sure you have your Dodge Roll off, but with Counterattack and Guard ON. This is extremely important. I'll go straight to the point now. To expose Riku, you have to withstand one of HIS attacks with your Guard ability. To do this, just press Square just as he is winding up for an attack and the recoil from your Guard will force him backwards, open for your attacks. With Counterattack on, you will have the ability to clean him up quickly. Cast Aerora for defensive purposes, of course. Near death, Riku will super-power himself up and start throwing a barrage of killer combos. To avoid him, just Glide away or, if you are daring enough, try to parry him with your Guard! Not advisable, but whatever. Good luck, Sora! =============================== Boss: Behemoth =============================== HP: 1350 EXP: 16000 (!) Difficulty: Easy Items Dropped: Omega Arts (awesome!) This guy is easy. Just hop onto its back by using its hind legs and hack on this dumbo's head from his back. Just keep doing this and you'll get 16000 easy EXP and an awesome accessory. Tada! ------------------------------------------------------------------------------ d. Heartless ------------------------------------------------------------------------------ | | ------------ All of the statistics were copied from the Official Strategy guide by BradyGames. ------------------------------------------------------------------------------ AIR PIRATE ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 120 | HP | 135 27 | ATTACK | 35 21 | DEFENS | 27 38 | MP REC | 48 40 | EXP. | 120 Appearance ---------- Blue winged-pirate with a striped hat. Locations --------- Neverland Dropped Items ------------- Hi-Potion (2%) Mega-Potion (1%) Power Gem (4%) Weaknesses/Strengths -------------------- None Comments -------- High HP, can be annoying. Can defend and counterattack. ------------------------------------------------------------------------------ AIR SOLDIER ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 33 | HP | 120 15 | ATTACK | 35 12 | DEFENS | 27 18 | MP REC | 47 5 | EXP. | 90 Appearance ---------- Black Heartless with wings and pilot headgear. Locations --------- Traverse Town Agrabah Monstro Dropped Items ------------- Potion (2%) Hi-Potion (1%) Spirit Gem (4%) Weaknesses/Strengths -------------------- None Comments -------- Glides around,just jump up and do a combo to finish this guy off. ------------------------------------------------------------------------------ ANGEL STAR ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | N/A | HP | 220 N/A | ATTACK | 40 N/A | DEFENS | 30 N/A | MP REC | 55 N/A | EXP. | 150 Appearance ---------- Glemaing white pot with 4 wings. Extremely rare. Locations --------- End of the World Dropped Items ------------- Ether (2%) Gale (6%) Mythril (1%) Weaknesses/Strengths -------------------- Resistant to Fire, Blizzard, Thunder, Gravity, Stop Comments -------- Able to defend itself with its wings... Have to wait it off before you can further damage it. Otherwise, a normal enemy. ------------------------------------------------------------------------------ AQUATANK ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 120 | HP | 300 22 | ATTACK | 35 19 | DEFENS | 27 33 | MP REC | 49 30 | EXP. | 240 Appearance ---------- Huge blue fish with crooked mouth and a light probe haning over its head. Locations --------- Atlantica Dropped Items ------------- Mega-Potion (4%) Thunder Gem (8%) Thundaga Ring (1%) Weaknesses/Strengths -------------------- Resistant to Gravity (and Stop only after Hollow Bastion) Comments -------- Uses its propellor to charge forward... swim laterally to avoid it. ------------------------------------------------------------------------------ BANDIT ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 39 | HP | 120 18 | ATTACK | 35 15 | DEFENS | 27 22 | MP REC | 47 7 | EXP. | 90 Appearance ---------- Heartless with a turban and a crescent sword. Locations --------- Agrabah Dropped Items ------------- Potion (2%) Blaze Gem (4%) Protera Chain (.5%) Weaknesses/Strengths -------------------- Resistance to Gravity and Stop only after Hollow Bastion Comments -------- Regular enemy... It's like a Shadow with a Sword. ------------------------------------------------------------------------------ BARREL SPIDER ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 24 | HP | 60 21 | ATTACK | 35 17 | DEFENS | 27 23 | MP REC | 43 3 | EXP. | 30 Appearance ---------- A spider in a barrel! Who woulda have guessed! Locations --------- Agrabah Monstro Neverland Dropped Items ------------- Camping Set (1%) Cottage (.5%) Mythril Shard (1%) Weaknesses/Strengths -------------------- Resistance to Gravity and Stop only after Hollow Bastion Comments -------- Before battle, it will appear like any other barrel... when close, it will pop out... be at caution when around barrels, especially in Agrabah. ------------------------------------------------------------------------------ BATTLESHIP (Body only) ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 300 | HP | 450 27 | ATTACK | 35 21 | DEFENS | 27 40 | MP REC | 49 100 | EXP. | 240 Appearance ---------- Floating pirate ship with a mast with the Heartless heart on it. Locations --------- Neverland Dropped Items ------------- Elixir (1%) Power Gem (8%) Elixir (4%) (Stern/Mast only) Power Gem (16%) (Stern/Mast only) Element Ring (2%) Stern/Mast only) Weaknesses/Strengths -------------------- Resistant to Gravity and Stop Comments -------- Will only float above, you have to fly up to fight this monster... Only seen OUTSIDE the ship! It will charge its front up and charge at you. Be ready! ------------------------------------------------------------------------------ BEHEMOTH ------------------------------------------------------------------------------ Coliseum | | End of the World | | 1500 | HP | 1050 42 | ATTACK | 40 34 | DEFENS | 30 57 | MP REC | 57 600 | EXP. | 450 Appearance ---------- Huge purple beast, can't miss it. Locations --------- End of the World Dropped Items ------------- Mythril Shard (20%) Mythril (20%) Orichalcum (20%) (all of the items can only be taken from the End of the World version) Weaknesses/Strengths -------------------- Resistant to all magic Comments -------- Just get on his back (via his legs) and hack at his only weakness, the horn, from there. ------------------------------------------------------------------------------ BLACK FUNGUS ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 9 | HP | N/A 18 | ATTACK | N/A 15 | DEFENS | N/A 100 | MP REC | N/A 96 | EXP. | N/A Appearance ---------- Black mushroom. Locations --------- Agrabah Halloween Town Dropped Items ------------- Mystery Goo (20% chance only when you kill it with a combo's finishing move) Mystery Goo (3.8% chance only when you kill it with a combo's finishing move) Weaknesses/Strengths -------------------- None Comments -------- See more information on this in the "Mushroom" section. ------------------------------------------------------------------------------ BLUE RHAPSODY ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 24 | HP | 60 11 | ATTACK | 35 10 | DEFENS | 27 9 | MP REC | 43 1 | EXP. | 60 Appearance ---------- Blue limbless wizard. Locations --------- Traverse Town Dropped Items ------------- Ether (1%) Frost Shard (12%) Blizzara Ring (.5%) Weaknesses/Strengths -------------------- Resistant to Blizzard, Thunder (Gravity and Stop only after Hollow Bastion) Comments -------- Casts Blizzara. ------------------------------------------------------------------------------ BOUNCYWILD ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 18 | HP | 90 12 | ATTACK | 35 11 | DEFENS | 27 13 | MP REC | 47 2 | EXP. | 60 Appearance ---------- Yellow, monkey-like Heartless with a bow on her head. Locations --------- Deep Jungle Dropped Items ------------- Ether (20% only when it slips on a banana peel) Mega-Ether (4% when it slips only) Power Shard (24% when it slips only) Hi-Potion (2%) Power Shard (12%) Protera Chain (1%) Weaknesses/Strengths -------------------- Resistant to Gravity and Stop only after Hollow Bastion Comments -------- Bounces around like wild (duh, the name). Otherwise, an easy enemy to defeat. ------------------------------------------------------------------------------ DARKBALL ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 60 | HP | 90 31 | ATTACK | 35 24 | DEFENS | 27 40 | MP REC | 45 (53 in End of World) 32 | EXP. | 60 Appearance ---------- Simply a black ball with a grin on its face and a tiny tail. Locations --------- Traverse Town Hollow Bastion End of the World Dropped Items ------------- Mega-Ether (10% only in End of the World) Hi-Potion (1%) Lucid Crystal (1%) Weaknesses/Strengths -------------------- Resistant to Gravity and Stop only after Hollow Bastion Comments -------- It will shrink and pop up like a pinball ball.... when he's shaking, he can hurt you and you can't hurt him. Keep your distance from him when he's shrinking.... ------------------------------------------------------------------------------ DEFENDER ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 240 | HP | 300 31 | ATTACK | 35 24 | DEFENS | 27 44 | MP REC | 49 120 | EXP. | 240 Appearance ---------- Blue giant with a shield with Cerberus' face on it. Locations --------- Traverse Town Hollow Bastion Dropped Items ------------- Elixir (1%) Bright Crystal (2%) Defender (.2%) Weaknesses/Strengths -------------------- Resistant to Gravity (Stop too only after Hollow Bastion) Comments -------- Drops an extremely item (Defender) that will be greatly useful for Goofy... look for it! Like Fat Bandits and Large Bodies, you have to attack this guy from the sides or back... He will occassionally spin around with his shield if you're behind him. ------------------------------------------------------------------------------ FAT BANDIT ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 240 | HP | 300 18 | ATTACK | 35 15 | DEFENS | 27 24 | MP REC | 49 20 | EXP. | 240 Appearance ---------- Orange fat-ass that spews fire. Locations --------- Agrabah Dropped Items ------------- Hi-Potion (4%) Blaze Gem (8%) Firaga Gem (1%) Weaknesses/Strengths -------------------- Gravity and Stop only after Hollow Bastion Comments -------- Get behind him quickly, that's the only place you can hit him.... When he's breathing fire, just walk around to his ass and hack away... ------------------------------------------------------------------------------ GARGOYLE ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 70 | HP | 135 24 | ATTACK | 35 20 | DEFENS | 27 34 | MP REC | 47 20 | EXP. | 120 Appearance ---------- Clad in purple, and its wings are slighyl scarred... Really looks like a purple gargoyle. Locations --------- Halloween Town Dropped Items ------------- Ether (2%) Mega-Ether (.5%) Lucid Gem (4%) Weaknesses/Strengths -------------------- Gravity and Stop only after Hollow Bastion Comments -------- You standard flying Heartless. Sometimes, it will swoop down, but nothing big. ------------------------------------------------------------------------------ GREEN REQUIEM ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 15 | HP | 45 15 | ATTACK | 35 12 | DEFENS | 27 14 | MP REC | 43 4 | EXP. | 90 Appearance ---------- Green limbless wizard. Locations --------- Traverse Town Agrabah Monstro Dropped Items ------------- Ether (4%) Bright Shard (10%) Protera Chain (.5%) Weaknesses/Strengths -------------------- Resistant to Fire, Blizzard, Thunder (Gravity and Stop after Hollow Bastion) Comments -------- Casts all sorts of magic (I think...). ------------------------------------------------------------------------------ INVISIBLE ------------------------------------------------------------------------------ End of World | | Other | | 300 | HP | 300 40 | ATTACK | 35 30 | DEFENS | 27 55 | MP REC | 55 120 | EXP. | 120 Appearance ---------- Black floating devil with a white sword that disappears occassionally. Locations --------- End of the World Dropped Items ------------- Elixir (5%) Hi-Potion (2%) Gale (6%) Orichalcum (1%) Weaknesses/Strengths -------------------- Resistant to Gravity and Stop Comments -------- Powerful, but easily damaged. He will stab the earth with his sword and turn invisible (invicible as well) and move his 4 flames around. DO NOT TOUCH the flames unles you want to be damaged. ------------------------------------------------------------------------------ LARGE BODY ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 160 | HP | 300 11 | ATTACK | 35 10 | DEFENS | 27 15 | MP REC | 49 7 | EXP. | 240 Appearance ---------- Reddish fatass that loves to bump around. Locations --------- Traverse Town Wonderland Monstro Dropped Items ------------- Hi-Potion (4%) Spirit Shard (12%) Protera Chain (1%) Weaknesses/Strengths -------------------- Gravity and Stop-resistant after Hollow Bastion (yawn...) Comments -------- His front is armored, so attack from the sides or the front. When his HP is under half full, he will turn blue... and charge at you. If he hits, he will regenerate hsi HP and you will have to start all over again! ------------------------------------------------------------------------------ PIRATE ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 105 | HP | 120 27 | ATTACK | 35 12 | DEFENS | 27 38 | MP REC | 47 28 | EXP. | 90 Appearance ---------- A red helmet and a curved sword equip this pirate. Locations --------- Neverland Dropped Items ------------- Hi-Potion (2%) Mega-Potion (1%) Power Gem (4%) Weaknesses/Strengths -------------------- Resistant to Gravity and Stop after Hollow Bastion Comments -------- Meh. It defends itself with the sword sometimes, but nothing special. ------------------------------------------------------------------------------ POWERWILD ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 30 | HP | 120 12 | ATTACK | 35 11 | DEFENS | 27 15 | MP REC | 47 4 | EXP. | 90 Appearance ---------- Purple monkey. Locations --------- Deep Jungle Dropped Items ------------- Ether (20% - only when its slips on a banana peel) Mega-Ether (4% - only when it slips) Power Shard (16% - only when it slips) Potion (2% - only when it slips) Power Shard (8%) Protera Chain (.5%) Weaknesses/Strengths -------------------- Resistant to Gravity and Stop after Hollow Bastion Comments -------- This guy likes to jump high and confuse you... Keep him targeted so you don't lose him. Magic is a good idea if you're frustrated. ------------------------------------------------------------------------------ RARE TRUFFLE ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 200 | HP | N/A 21 | ATTACK | N/A 17 | DEFENS | N/A 100 | MP REC | N/A N/A | EXP. | N/A Appearance ---------- Blue mushroom with yellow hat. Locations --------- Monstro Neverland Dropped Items ------------- When Juggled 10 times: Elixir (100%); Mystery Goo (20%); Elixir (100%) When Juggled 50 Times: Mystery Goo (40%); Shiitake Rank (100%); Megalixir(100) When Juggled 100 Times: Mystery Goo (100%); Matsutake Rank (100%) Weaknesses/Strengths -------------------- None Comments -------- See the "Mushrooms" section for more info. ------------------------------------------------------------------------------ RED NOCTURNE ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 24 | HP | 60 9 | ATTACK | 35 9 | DEFENS | 27 6 | MP REC | 43 1 | EXP. | 60 Appearance ---------- Red limbless wizard. Locations --------- Traverse Town Wonderland Dropped Items ------------- Ether (1%) Blaze Shard (6%) Fira Ring (.5%) Weaknesses/Strengths -------------------- Resistant to Fire; Thunder (Gravity and Stop after Hollow Bastion) Comments -------- Casts Fira. ------------------------------------------------------------------------------ SCREWDRIVER ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 48 | HP | 120 22 | ATTACK | 35 19 | DEFENS | 27 31 | MP REC | 47 15 | EXP. | 90 Appearance ---------- Green/Blue swimmer with a propeller firing in the back of the head. Locations --------- Atlantica Dropped Items ------------- Hi-Potion (2%) Thunder Gem (4%) Thundaga Ring (.2%) Weaknesses/Strengths -------------------- Resistant to Thunder (Gravity and Stop after Hollow Bastion) Comments -------- With a trident, this monster can be annoying, espeically when it comes in a pack. The best way to avert the danger is to destroy them quickly... they aren't aggressive monsters... they take their time swimming around. ------------------------------------------------------------------------------ SEA NEON ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 30 | HP | 60 22 | ATTACK | 35 19 | DEFENS | 27 29 | MP REC | 45 8 | EXP. | 60 Appearance ---------- Jellyfish with a Heartless insigia on the front of its body. This is the SMALL one... the large one is called "Sheltering Zone". Locations --------- Atlantica Dropped Items ------------- Ether (1%) Frost Gem (4%) Blizzaga Ring (.2%) Weaknesses/Strengths -------------------- Resistant to Gravity and Stop after Hollow Bastion Comments -------- One of the easiest enemies to kill in the entire game. Just hack away. ------------------------------------------------------------------------------ SEARCH GHOST ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 45 | HP | 120 21 | ATTACK | 35 17 | DEFENS | 27 27 | MP REC | 47 10 | EXP. | 120 Appearance ---------- Can't miss this out.... A ghost with an eye sticking out its socket. Locations --------- Monstro Atlantica Halloween Town Dropped Items ------------- Hi-Potion (2%) Mega-Potion (1%) Bright Gem (4%) Weaknesses/Strengths -------------------- Resistant to Gravity and Stop after Hollow Bastion Comments -------- Hah. Just tap X and you'll be fine. ------------------------------------------------------------------------------ SHADOW ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | Various | HP | 60 Various | ATTACK | 35 Various | DEFENS | 27 Various | MP REC | 45 (53 in End of World) Various | EXP. | 30 Appearance ---------- Meh. Locations --------- Everywhere! Dropped Items ------------- Potion (5% - Destiny Islands only) Mega Potion (10% - World of Chaos only) Potion (1%) Lucid Shard (6%) Weaknesses/Strengths -------------------- Resistant to Gravity and Stop after Hollow Bastion Comments -------- If you can't defeat this guy, please go turn off your PS2 and shoot yourself. ------------------------------------------------------------------------------ SHARK ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 200 | HP | 300 22 | ATTACK | 35 19 | DEFENS | 27 32 | MP REC | 49 100 | EXP. | 500 Appearance ---------- Yup, a shark. Locations --------- Atlantica Dropped Items ------------- Hi-Potion (100%) Ether (80%) Mega-Potion (30%) Weaknesses/Strengths -------------------- Resistant to Fire; Blizzard; Gravity; Stop; KO Comments -------- You have to play conservatively against him. He will bite and charge at you, so wait until he misses his charge and there's your best and safest chance! Or you can go gung-ho and kill him dirty anyway. ------------------------------------------------------------------------------ SHELTERING ZONE ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 90 | HP | 240 22 | ATTACK | 35 19 | DEFENS | 27 31 | MP REC | 47 20 | EXP. | 150 Appearance ---------- Larger version of Sea Neon... A jellyfish. Locations --------- Atlantica Dropped Items ------------- Ether (4%) Frost Gem (8%) Blizzaga Ring (1%) Weaknesses/Strengths -------------------- Resistant to Gravity and Stop after Hollow Bastion Comments -------- After you defeat this mother, it will split into three Sea Neons. So... yeah. ------------------------------------------------------------------------------ SOLDIER ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 24 | HP | 120 8 | ATTACK | 35 8 | DEFENS | 27 8 | MP REC | 47 3 | EXP. | 90 Appearance ---------- No sword for this soldier... Red claws, a silvery Helmet. Locations --------- Traverse Town Wonderland Dropped Items ------------- Potion (2%) Spirit Shard (8%) Protect Chain (1%) Weaknesses/Strengths -------------------- Resistant to Gravity and Stop after Hollow Bastion Comments -------- Bah. Another mindless Heartless. ------------------------------------------------------------------------------ WHITE MUSHROOM ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 30 | HP | N/A 8 | ATTACK | N/A 8 | DEFENS | N/A 100 | MP REC | N/A N/A | EXP. | N/A Appearance ---------- White body with a brown head (mushroom). Locations --------- Almost in every world Check the Mushrooms section for more information Dropped Items ------------- Various. Check out the "Mushrooms" sub-section under the "Mini-Games" section for more information Weaknesses/Strengths -------------------- None Comments -------- See the "Mushrooms" section for more details. ------------------------------------------------------------------------------ WIGHT KNIGHT ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 60 | HP | 120 24 | ATTACK | 35 20 | DEFENS | 27 34 | MP REC | 47 16 | EXP. | 90 Appearance ---------- Thin mummy (paper wrapped around). Locations --------- Halloween Town Dropped Items ------------- Hi-Potion (2%) Mega-Potion (.5%) Lucid Gem (4%) Weaknesses/Strengths -------------------- Resistant to Gravity and Stop after Hollow Bastion Comments -------- This guy has a long range, so watch out... Killing him quickly is the best way to conserve your HP, because there's nothing you really can to defeat him strategically. ------------------------------------------------------------------------------ WIZARD ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 75 | HP | 90 31 | ATTACK | 35 24 | DEFENS | 27 42 | MP REC | 47 90 | EXP. | 150 Appearance ---------- Purple wizard WITH LIMBS. Large witch hat. Locations --------- Hollow Bastion Dropped Items ------------- Ether (2%) Shiny Crystal (2%) Wizard's Relic (.2%) Weaknesses/Strengths -------------------- Resistant to Fire, Blizzard, Thunder, Gravity and Stop Comments -------- Does a lot of various magic... Just walk up to him and bash away. ------------------------------------------------------------------------------ WYVERN ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 135 | HP | 150 31 | ATTACK | 35 24 | DEFENS | 27 42 | MP REC | 47 65 | EXP. | 120 Appearance ---------- Orange, flowing dragon. Locations --------- Hollow Bastion Dropped Items ------------- Hi-Potion (2%) Elixir (.5%) Power Crystal (2%) Weaknesses/Strengths -------------------- Resistant to Gravity and Stop after Hollow Bastion Comments -------- Swoops down a lot. ------------------------------------------------------------------------------ YELLOW OPERA ------------------------------------------------------------------------------ Before Hollow Bastion | | After Hollow Bastion | | 24 | HP | 60 15 | ATTACK | 35 12 | DEFENS | 27 14 | MP REC | 43 3 | EXP. | 60 Appearance ---------- Yellow limbless wizard. Locations --------- Traverse Town Agrabah Monstro Dropped Items ------------- Ether (1%) Thunder Shard (8%) Thundara Ring (.5%) Weaknesses/Strengths -------------------- Resistant to Thunder (Gravity and Stop after Hollow Bastion) Comments -------- When it's casting Thunder, it's unbreakable... wait until it's done casting the spell and you can damage this small child. ------------------------------------------------------------------------------ e. Weapons ------------------------------------------------------------------------------ | | ----------- ------------------------------------------------------------------------------ -=- Sora's Weapons -=- ------------------------------------------------------------------------------ ~~~~~~~~~~ ~~Basics~~ ~~~~~~~~~~ ---------------------------------------------------------------------------- | Keyblade | ATK | STR | MP | Where it is found | ---------------------------------------------------------------------------- | Kingdom Key | 3 | 0 | 0 | Given to at the beginning of | | | | | | the invasion at Destiny Islands| ---------------------------------------------------------------------------- | Spellbinder | 4 | 1 | 2 | Get all first-level magic | | | | | | spells, then talk to Merlin | ---------------------------------------------------------------------------- | Jungle King | 5 | 2 | 0 | Given once Deep Jugle's locked | ---------------------------------------------------------------------------- | Wishing Star | 5 | 2 | 0 | Traverse Town, inside | | | | | | Geppetto's House | ---------------------------------------------------------------------------- | Three Wishes | 6 | 3 | 0 | Given once Agrabah is locked | ---------------------------------------------------------------------------- | Crabclaw | 6 | 3 | 1 |Received after Atlantica becomes| | | | | | locked | ---------------------------------------------------------------------------- | Pumpkinhead | 7 | 4 | 0 | Received upon locking | | | | | | Halloween Town | ---------------------------------------------------------------------------- | Fairy Harp | 8 | 5 | 1 | Given once Neverland is locked | ---------------------------------------------------------------------------- | Lady Luck | 8 | 5 | 2 | Get White Trinity Mark in | | | | | | Wonderland | ---------------------------------------------------------------------------- | Olympia | 9 | 6 | 0 | Win the Phil, Pegasus, and | | | | | | Hercules Cups | ---------------------------------------------------------------------------- | | | | | Speak to Kairi in the Secret | | Oathkeeper | 9 | 6 | 1 | Waterway located in Traverse | | | | | | Town | ---------------------------------------------------------------------------- | Metal Chocobo | 10 | 7 | -1 | Beat Cloud in the Hercules Cup | ---------------------------------------------------------------------------- | Divine Rose | 10 | 7 | 0 | Talk with Belle in the Hollow | | | | | | Bastion library | ---------------------------------------------------------------------------- | Lionheart | 10 | 7 | 1 |Beat Leon and Cloud in the Hades| | | | | | Cup | ---------------------------------------------------------------------------- | Oblivion | 11 | 8 | -1 |Inside chest in Hollow Bastion's| | | | | | Grand Hall | ---------------------------------------------------------------------------- | Ultima Weapon | 12 | 9 | 2 | Synthesize in Traverse Town | ---------------------------------------------------------------------------- ~~~~~~~~~~~~ ~~In-Depth~~ ~~~~~~~~~~~~ ---------------------------------------------------------------------------- | Keyblade | Speciality | ---------------------------------------------------------------------------- | Kingdom Key | Normal blade, no strings attached or removed | ---------------------------------------------------------------------------- | Spellbinder | Raises summon/magic power | ---------------------------------------------------------------------------- | Jungle King | Longer range, less critical hits | ---------------------------------------------------------------------------- | Wishing Star | Shorter reach, finishes every combo with a critical | ---------------------------------------------------------------------------- | Three Wishes | Hard to block its attacks | ---------------------------------------------------------------------------- | Crabclaw | Raises summon/magic power | ---------------------------------------------------------------------------- | Pumpkinhead | Longer reach, more critical hits | ---------------------------------------------------------------------------- | Fairy Harp | Raises summon/magic power, more critical hits | ---------------------------------------------------------------------------- | Lady Luck | Raises summon/magic power | ---------------------------------------------------------------------------- | Olympia | Hard to block its attacks, powerful critical hits | ---------------------------------------------------------------------------- | Oathkeeper | Raises summon/magic power, more critical hits | ---------------------------------------------------------------------------- | Metal Chocobo | Longer reach, less cirtical hits | ---------------------------------------------------------------------------- | Divine Rose | Hard to block its attacks, more critical hits | ---------------------------------------------------------------------------- | Lionheart | Raises summon/magic power | ---------------------------------------------------------------------------- | Oblivion | None | ---------------------------------------------------------------------------- | Ultima Weapon | Everything! | ---------------------------------------------------------------------------- ------------------------------------------------------------------------------ -=- Donald's Weapons -=- ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- | Staff | ATK | STR | MP | Where it is found | ---------------------------------------------------------------------------- | Mage's Staff | 1 | 0 | 0 | Already on Donald | ---------------------------------------------------------------------------- | Morning Star | 2 | 1 | 0 | 150 Munny at the Item Shop | ---------------------------------------------------------------------------- | Magus Staff | 3 | 2 | 1 | 1000 Munny at the Item Shop | ---------------------------------------------------------------------------- | Warhammer | 4 | 3 | -1 | 250 Munny at the Item Shop | ---------------------------------------------------------------------------- | Shooting Star | 4 | 3 | 0 | 750 Munny at the Item Shop | ---------------------------------------------------------------------------- | Wisdom Staff | 5 | 4 | 1 | 4000 Munny at the Item Shop | ---------------------------------------------------------------------------- | Wizard's Relic | 5 | 4 | 2 | Dropped by Wizard Heartless | ---------------------------------------------------------------------------- | Lord Fortune | 6 | 5 | 1 | Get all 4 summons and talk to | | | | | | Fairy Godmother (Merlin's Hut) | ---------------------------------------------------------------------------- | Silver Mallet | 7 | 6 | -1 | 1000 Munny at the Item Shop | ---------------------------------------------------------------------------- | Dream Rod | 8 | 7 | 2 | Get all highest spell levels | | | | | | then talk to Merlin | ---------------------------------------------------------------------------- | Grand Mallet | 9 | 8 | -1 | 4000 Munny at the Item Shop | ---------------------------------------------------------------------------- | Violetta | 9 | 8 | -1 | White Trinity Mark in Coliseum | ---------------------------------------------------------------------------- | Save the Queen | 9 | 8 | 2 | Clear the Hades Cup Solo | | | | | | (Sora Only) | ---------------------------------------------------------------------------- ------------------------------------------------------------------------------ -=- Goofy's Weapons -=- ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- | Staff | ATK | STR | MP | Where it is found | ---------------------------------------------------------------------------- | Knight's Shield | 1 | 0 | 0 | Already on Goofy | ---------------------------------------------------------------------------- | Stout Shield | 1 | 0 | 0 | 250 Munny at the Item Shop | ---------------------------------------------------------------------------- | Golem Shield | 3 | 2 | 0 | 1000 Munny at the Item Shop | ---------------------------------------------------------------------------- | Smasher | 3 | 2 | 0 | 250 Munny at the Item Shop | ---------------------------------------------------------------------------- | Mythril Shield | 4 | 3 | 0 | 750 Munny at the Item Shop | ---------------------------------------------------------------------------- | Adamant Shield | 5 | 4 | 0 | 4000 Munny at the Item Shop | ---------------------------------------------------------------------------- | Onyx Shield | 6 | 5 | 0 | 2800 Munny at the Item Shop | ---------------------------------------------------------------------------- | Dream Shield | 6 | 5 | 2 | Get all 7 "Arts" items from | | | | | | White Mushrooms, then talk to | | | | | | Merlin | ---------------------------------------------------------------------------- | Gigas Fist | 7 | 6 | 0 | 1000 Munny at the Item Shop | ---------------------------------------------------------------------------- | Genji Shield | 8 | 7 | 0 | Defeat Yuffie (Seed 44 of | | | | | | Hades Cup) | ---------------------------------------------------------------------------- | Herc's Shield | 9 | 8 | 0 | Defeat Hercules in Hercules Cup| ---------------------------------------------------------------------------- | Defender | 10 | 9 | 1 | Dropped by Defenders (RARE!) | ---------------------------------------------------------------------------- | Save the King | 10 | 9 | 2 | Clear the Hades Cup Time Trial | ---------------------------------------------------------------------------- ------------------------------------------------------------------------------ f. Accessories ------------------------------------------------------------------------------ | | ----------- *In the "Where it is found" section, when I say a WORLD, it means it can be found in a CHEST in that WORLD. When I say it can be dropped by some enemy, it means you can get that item from that enemy from ANY world you find them. It does not have to be from the world that you can find it in a chest. *This list is in the alphabetical order. *Some of those items can be bought at the Item Shop, but I will only state that it can be bought from the Item Shop if it is the only way possible. ---------------------------------------------------------------------------- | Accessory | Stats | Where it is found | ---------------------------------------------------------------------------- | Ability Stud | AP +2 | Item Shop - 200 Munny. | ---------------------------------------------------------------------------- | Angel Bangle | DEF +2; HP +6 | End of the World. Synthesis | ---------------------------------------------------------------------------- | Atlas Armlet | DEF +2; MP +2;Powers| Synthesis. | | | up magic/summons | | ---------------------------------------------------------------------------- | Blizzaga Ring | DEF +3; cuts down | Hollow Bastion. Dropped by | | | ice damage by 20% | Sea Neon; Sheltering Zone | ---------------------------------------------------------------------------- | Blizzara Ring | DEF +2; cuts down | Dropped by Blue Rhapsody | | | ice damage by 20% | | ---------------------------------------------------------------------------- | Blizzard Ring | DEF +1; cuts down | Item Shop - 250 Munny | | | ice damage by 20% | | ---------------------------------------------------------------------------- | Brave Warrior | HP +3; STR +1 | End of the World. Dropped by | | | | Guard Armor. | ---------------------------------------------------------------------------- | Chaos Ring | DEF +1; cuts down | Item Shop - 600 Munny | | | dark damage by 20% | | ---------------------------------------------------------------------------- | Crystal Crown | AP+3; DEF+2; HP +6; | Synthesis. | | | MP +1; STR +2; | | | | Powers up magic. | | ---------------------------------------------------------------------------- | Dark Ring | DEF +3; cuts down | End of the World. Synthesis | | | dark damage by 20% | | ---------------------------------------------------------------------------- | Element Ring | DEF +2; cuts down | Synthesis. Dropped by | | | dark damage by 20% | Battleship. | ---------------------------------------------------------------------------- | Energy Bangle | DEF +1; HP +3 | Synthesis. | ---------------------------------------------------------------------------- | Fira Ring | DEF +2; cuts down | Agrabah. Dropped by Red | | | fire damage by 20% | Nocturne | ---------------------------------------------------------------------------- | Firaga Ring | DEF +3; cuts down | Hollow Bastion. Dropped by | | | fire damage by 20% | Bandit | ---------------------------------------------------------------------------- | Fire Ring | DEF +1; cuts down | Item Shop - 250 Munny | | | fire damage by 20% | | ---------------------------------------------------------------------------- | Gaia Bangle | DEF +3; HP +9 | Synthesis. | ---------------------------------------------------------------------------- | Golem Chain | STR +3; DEF +1 | Synthesis. | ---------------------------------------------------------------------------- | Guard Earring | AP +3; DEF +1 | Synthesis. | ---------------------------------------------------------------------------- | Heartguard | DEF +4; HP +3; cuts | Synthesis. | | | down dark by %20. | | ---------------------------------------------------------------------------- | Holy Circlet | AP +3; Cuts down | End of the World; Dropped by | | | ice, bolt, fire | Oogie Boogie | | | damage by 20% | | ---------------------------------------------------------------------------- | Ifirt's Horn | AP +1; DEF +1; cuts | End of the World. Dropped by | | | down fire damage 20%| Trickmaster | ---------------------------------------------------------------------------- | Inferno Band | DEF +2; cuts down | End of the World. Dropped by | | | fire damage by 20% | Cerberus | ---------------------------------------------------------------------------- | Magic Armlet | MP +1; Powers up | Synthesis. | | | magic/summons | | ---------------------------------------------------------------------------- | Master Earring | AP +4; DEF +2 | Synthesis. | ---------------------------------------------------------------------------- | Omega Arts | DEF +3; HP +3; | End of the World. Dropped by | | | STR +3 | Behemoth | ---------------------------------------------------------------------------- | Power Chain | STR +2 | Synthesis. | ---------------------------------------------------------------------------- | Protect Chain | DEF +1 | Dropped by Soldier | ---------------------------------------------------------------------------- | Protega Chain | DEF +3 | Agrabah; Neverland | ---------------------------------------------------------------------------- | Protera Chain | DEF +2 | Agrabah; Deep Jungle. Dropped | | | | by Large Body; Green Requiem; | | | | Powerwild; Bandit. | ---------------------------------------------------------------------------- | Raven's Claw | DEF +2; STR +2; Cuts| End of the World. Dropped by | | | dark damage by 20% | Anitsora | ---------------------------------------------------------------------------- | Ray of Light | HP +3; MP +1; Powers| End of the World. Dropped by | | | up magic/summons | Pot Centipede | ---------------------------------------------------------------------------- | Ribbon | DEF +3; All magic | Reward for 90th Dalmatain. | | | damage down 20% | | ---------------------------------------------------------------------------- | Rune Armlet | MP +1; DEF +1 Powers| Synthesis. | | | up magic/summons | | ---------------------------------------------------------------------------- | Titan Chain | STR +4; DEF +2 | Synthesis. | ---------------------------------------------------------------------------- | Three Stars | DEF +3; cuts down | End of the World. Synthesis | | | dark damage by 20% | | ---------------------------------------------------------------------------- | Thundaga Ring | DEF +3; cuts down | Hollow Bastion. Dropped by | | | bolt damage by 20% | Screwdriver; Aquatank | ---------------------------------------------------------------------------- | Thundara Ring | DEF +2; cuts down | Agrabah. Dropped by Yellow | | | bolt damage by 20% | Opera | ---------------------------------------------------------------------------- | Thunder Ring | DEF +1; cuts down | Item Shop - 250 Munny | | | bolt damage by 20% | | ---------------------------------------------------------------------------- | White Fang | AP +1; DEF +1; | End of the World; Dropped by | | | STR +1 | Sabor. | ---------------------------------------------------------------------------- ------------------------------------------------------------------------------ g. Items ------------------------------------------------------------------------------ | | ----------- I am only listing the Items you CAN use from the menu or battle. That's it. Summons, Synthesis items, Arts, whatever (Key Items) will not be listed. All of the other items with the exception of the Key Items (the neccessary Key Items can be found in the Walkthrough anyway) can be found in their respective sections. For example, Summon Gems can be found in the Summons section. ---------------------------------------------------------------------------- | Item | Function | ---------------------------------------------------------------------------- | AP Up* | Raises your max AP up by 1 | ---------------------------------------------------------------------------- | Camping Set* | Restores all HP and 3 MP for everyone in your party | ---------------------------------------------------------------------------- | Cottage* | Restores all HP and MP for everyone | ---------------------------------------------------------------------------- | Defense Up* | Raises your max Defense up by 1 | ---------------------------------------------------------------------------- | Elixir | Restores one player's HP and MP to the max | ---------------------------------------------------------------------------- | Ether | Restores 3 MP for one player | ---------------------------------------------------------------------------- | Hi-Potion | Restores 60 HP | ---------------------------------------------------------------------------- | Megalixir | Restores all HP and MP for everyone | ---------------------------------------------------------------------------- | Mega-Ether | Restores 3 MP for everyone | ---------------------------------------------------------------------------- | Mega-Potion | Restores 30 HP for everyone | ---------------------------------------------------------------------------- | Potion | Restores 30 HP for one player | ---------------------------------------------------------------------------- | Power Up* | Raises your STR up by 1 | ---------------------------------------------------------------------------- | Tent* | Restores all HP for everyone | ---------------------------------------------------------------------------- * denotes an item that can be only used from the menu. ------------------------------------------------------------------------------ h. Abilities ------------------------------------------------------------------------------ | | ----------- ---------------------------------------------------------------------------- | Ability | AP | Whom? | Function | ---------------------------------------------------------------------------- | Aerial Sweep | 2 | Sora | Jumps up to an airborne enemy and | | | | | give it a hack | ---------------------------------------------------------------------------- | Aero Potion | 3 | Ariel | Cast Aero on other allies (2 MP) | ---------------------------------------------------------------------------- | Air Combo Plus | 1 | Sora | Adds one more hit in the air combo | | | | | sequence | ---------------------------------------------------------------------------- | Applause! | 1 | Jack | A sliding attack (1 MP) | ---------------------------------------------------------------------------- | Ars Arcanum | 4 | Sora | The first hit will occur when you're| | | | | by the enemy. Then, the "Bash" | | | | | will appear. Press X at the right | | | | | to continue the flurry. The final | | | | | command will be "Finis". (3 MP) | ---------------------------------------------------------------------------- | Asp's Bite | 2 | Tarzan | A single powerful blow (1 MP) | ---------------------------------------------------------------------------- | Berserk | 1 | Sora, Donald| Increases your attack power when | | | | Goofy,Tarzan| in low HP. | | | | Beast | | ---------------------------------------------------------------------------- | Blazing Fury | 2 | Jack | Spews a fireball. (0~1 MP) | ---------------------------------------------------------------------------- | Blitz | 3 | Sora | Upgraded, more powerful finishing | | | | | combo blow. | ---------------------------------------------------------------------------- | Bolts of Sorrow | 3 | Jack | Lightning from above will strike | | | | | enemies down (1 MP) | ---------------------------------------------------------------------------- | Charge | 2 | Goofy | Charges with the shield up, and | | | | | knocks the enemy out. (1 MP) | ---------------------------------------------------------------------------- | Cheer | 1 | Sora, Donald| Increases the Summons' MP. | | | | Aladdin,Jack| | ---------------------------------------------------------------------------- | Combo Plus | 1 | Sora | Adds one more hit in the ground | | | | | combo sequence | ---------------------------------------------------------------------------- | Counterattack | 2 | Sora | Counters an enemy's attack. Doing | | | | | so will raise your MP. (press X | | | | | after you block to counter) | ---------------------------------------------------------------------------- | Crescent | 2 | Aladdin | Jumps up and attacks airborne | | | | | enemies (1 MP) | ---------------------------------------------------------------------------- | Critical Plus | 3 | Sora, Tarzan| Increases the chances of a critical | | | | Aladdin | blow | | | | Peter Pan | | | | | Beast | | ---------------------------------------------------------------------------- | Cure Potion | 3 | Ariel | Cure allies (1 MP) | ---------------------------------------------------------------------------- | Dodge Roll | 1 | Sora | Press Square to roll away to avoid | | | | | an attack | ---------------------------------------------------------------------------- | Ferocious Lunge | 2 | Beast | Lunges at an enemy (1 MP) | ---------------------------------------------------------------------------- | Furious Bellow | 3 | Beast | Lets out a bellow that knocks out | | | | | enemies (1 MP) | ---------------------------------------------------------------------------- | Ghostly Scream | 3 | Jack | Casts dark spheres at foes. (1 MP) | ---------------------------------------------------------------------------- | Guard | 2 | Sora | Parry attacks with the Square Button| ---------------------------------------------------------------------------- | Healing Herb | 3 | Tarzan | Restores HP. (1 MP) | ---------------------------------------------------------------------------- | Hummingbird | 2 | Peter Pan | Executes a fury upon an enemy (1 MP)| ---------------------------------------------------------------------------- | Icy Terror | 2 | Jack | A Blizzard-like attack (0~1 MP) | ---------------------------------------------------------------------------- | Jackpot | 2 | Sora, Donald| Receive more Munny and Recovery | | | | Goofy, Jack | Balls from Battles | | | | Aladdin | | | | | Peter Pan | | ---------------------------------------------------------------------------- | Lucky Strike | 3 | Sora, Donald| Raises luck for more dropped items | | | | Goofy, Ariel| | | | | Aladdin | | | | | Peter Pan | | ---------------------------------------------------------------------------- | MP Gift | 3 | Goofy | Lose 1 MP to give 3 MP to an ally | ---------------------------------------------------------------------------- | MP Haste | 3 | Sora, Donald| Increases the speed of MP Recovery | | | | Goofy, Ariel| in battle | | | | Peter Pan | | ---------------------------------------------------------------------------- | MP Rage | 2 | Sora, Donald| Regenerates MP when you are hit | | | | Goofy, Ariel| | | | | Jack, Beast | | ---------------------------------------------------------------------------- | Rocket | 1 | Goofy | Lunges at the enemy and hits it with| | | | | the shield. (1 MP) | ---------------------------------------------------------------------------- | Raging Boar | 2 | Tarzan | Thrash around with a spear (1 MP) | ---------------------------------------------------------------------------- | Ragnarok | 4 | Sora | Only can be used on an airborne | | | | | enemy. The second and final | | | | | command of the combo will be | | | | | "Impact". (3 MP) | ---------------------------------------------------------------------------- | Sand Storm | 2 | Aladdin | Charges through enemies, damaging | | | | | them on the way (1 MP) | ---------------------------------------------------------------------------- | Scan | 1 | Sora | View an enemy's current HP | ---------------------------------------------------------------------------- | Second Chance | 2 | Sora, Donald| Keep 1 HP after taking a critical | | | | Goofy,Tarzan| blow. Normal attacks will kill | | | | Beast | you however. | ---------------------------------------------------------------------------- | Second Wind | 3 | Donald,Ariel| Recover from 0 HP to full HP. | | | | Goofy,Tarzan| | | | | Beast | | ---------------------------------------------------------------------------- | Sonic Blade | 3 | Sora | When by an enemy, Sonic Blade will | | | | | come up in the place of Attack. | | | | | Press X now to deal big damage. | | | | | Then, the next combo hit will | | | | | come up, in the name of "rave". | | | | | Press X again when this happens, | | | | | and keep the combo alive! (2 MP) | ---------------------------------------------------------------------------- | Sprial Wave | 1 | Ariel | Charges with a spinning attack(1 MP)| ---------------------------------------------------------------------------- | Storm's Eye | 3 | Peter Pan | Sets up a barrier with a tornado. | | | | | (2 MP) | ---------------------------------------------------------------------------- | Strike Raid | 3 | Sora | Throw your weapon at the enemy. | | | | | Watch for the "Raid" command to | | | | | come up again. Then, press X again| | | | | to continue the combo. Keep doing | | | | | until you see "Judgement", the | | | | | the final combo hit. Enjoy! (2 MP)| ---------------------------------------------------------------------------- | Thunder Potion | 3 | Ariel | Casts Thunder on enemies (1 MP) | ---------------------------------------------------------------------------- | Time-Out | 4 | Peter Pan | Casts Stop, freezing time (2 MP) | ---------------------------------------------------------------------------- | Tornado | 2 | Goofy | Whirls at the enemy with the Shield | | | | | (1 MP) | ---------------------------------------------------------------------------- | Treasure Magnet | 2 | Sora, Donald| You are the Magnet who attracts | | | | Goofy, Jack | Munny and Recovery Balls. | | | | Aladdin | | | | | Peter Pan | | ---------------------------------------------------------------------------- | Trinity Limit | 5 | Sora | The entire party does a HUGE barrage| | | | | of hits! Needs at least 3 MP and | | | | | it will suck all of your MP up. | ---------------------------------------------------------------------------- | Vortex | 1 | Sora | Multi-Hit Spinning Attack | ---------------------------------------------------------------------------- | Wind Armor | 3 | Tarzan | Sets up an air barrier around Tarzan| | | | | (2 MP) | ---------------------------------------------------------------------------- ------------------------------------------------------------------------------ i. Magic Upgrades ------------------------------------------------------------------------------ | | ------------ The spells are self-explanatory, so I'm only going to tell you where you can find the spells and its upgrades. *The spell upgrades can be collected in ANY ORDER. The first upgrade you get will give you the base (1st level) spell like Fire, Stop, etc. And the next upgrade will give you the second level and so on. ------------------ FIRE, FIRA, FIRAGA (1 MP) ------------------ -Defeat Grand Armor in Traverse Town -Defeat Jafar the second time -Seal Keyhole in Hollow Bastion ---------------------------- BLIZZARD, BLIZZARA, BLIZZAGA (1 MP) ---------------------------- -Seal Keyhole in Wonderland -Defeat Jafar -Defeat Behemoth in Hades Cup --------------------------- THUNDER, THUNDARA, THUNDAGA (1 MP) --------------------------- -Complete the Barrel Challenge in the Coliseum -Defeat Ursula the second time in Atlantica -Defeat Cerberus in Hades Cup ------------------ CURE, CURA, CURAGA (1 MP) ------------------ -Defeat Clayton in Deep Jungle -On Ship Deck of Neverland -Talk to Aeris in Hollow Bastion at least 3 times ------------------------- GRAVITY, GRAVIRA, GRAVIGA (1 MP) ------------------------- -Clear Phil Cup -Seal Keyhole in Hollow Bastion -Defeat Hades in Hades Cup -------------------- STOP, STOPRA, STOPGA (2 MP) -------------------- -Defeat Parasite Cage the second time in Monstro -Complete Pooh's mini-game in 100-Acre Wood -Defeat Phantom the secret boss in Neverland -------------------- AERO, AERORA, AEROGA (2 MP) -------------------- -Defeat Opposite Armor in Traverse Town -Use Yellow Trinity Mark in the ship of Neverland -Get the reward from the Dalmatians' parents after you rescue all 99 puppies ------------------------------------------------------------------------------ j. Summons ------------------------------------------------------------------------------ | | ----------- To get the summons, you have to find the gems and present it to the Fairy Godmother in Merlin's Hut. She will extract the summons from the gems and award you the summons. Genie and Tinker Bell are not trapped in gems so they will join your party once you clear their Worlds. To use the summons, every member of the present party has to be alive. Of course, Sora also needs to have enough MP to summon one. To stop a summon, just select "dismiss" command. Also, your other two allies will not be present when the summon is on. ---------------------------------------------------------------------------- | Summon | Description | Where the gem is found | ---------------------------------------------------------------------------- | Simba | 1 MP - Simba Roars, | Talk to Leon in the Waterway | | | damaging every enemy in | in Traverse Town (Earthshine) | | | battle | | ---------------------------------------------------------------------------- | Bambi | 2 MP - Run around wildly,| Clear the Hunny Hunt mini-game | | | dropping MP balls and | in 100-Acre Wood. | | | other common items | (Naturespark) | ---------------------------------------------------------------------------- | Dumbo | 2 MP - Splashes water | Found in a chest in the Mouth | | | onto enemies | of Monstro (Watergleam) | ---------------------------------------------------------------------------- | Mushu | 3 MP - Breathes Fireballs| Defeat Maleficent the Dragon in| | | | Hollow Bastion (Fireglow) | ---------------------------------------------------------------------------- | Genie | 3 MP - SHOWTIME! Does a | Seal the keyhole in Agrabah, | | | furious barrage of | no gem (just joins you) | | | attacks on the enemies | | ---------------------------------------------------------------------------- | Tinker Bell | 3 MP - Heals the party | Seal the keyhole in Neverland, | | | and stands by and revives| no gem (just joins you) | | | Sora if he faints | | ---------------------------------------------------------------------------- ------------------------------------------------------------------------------ k. Ansem's Reports ------------------------------------------------------------------------------ | | ------------ -=-=-=-=-=-=-=-=-=-=-=-=-= -=- Ansem's Report 1 -=- -=-=-=-=-=-=-=-=-=-=-=-=-= Much of my life has been dedicated to the pursuit of knowledge. That knowledge has guarded this world well. Not a soul doubts that. I am blessed with my people's smiles and respect. But though I am called a sage, there are things I do not understand. I believe darkness sleeps in every heart, no matter how pure. given the chance, the smallest drop can spread and swallow the heart. I have witnessed it many times. Darkness... Darkness of the heart. How is it born? How does it come to affect us so? As ruler of this world, I must find the answers. I must find them before the world is lost to those taken by the darkness. -=-=-=-=-=-=-=-=-=-=-=-=-= -=- Ansem's Report 2 -=- -=-=-=-=-=-=-=-=-=-=-=-=-= It is my duty to expose what this darkness really is. I shall conduct the following experiments: Extract the darkness from a person's heart. Cultivate darkness in a pure heart. Both supress and amplify the darkness within. The experiments caused the test subjects' hearts to collapse, including those of the most stalwart. How fragile our hearts are! My treatments produced no signs of recovery. I confined those who had completely lost their hearts beneath the castle. Some time later, I went below and was greeted by the strangest sight. Creatures that seemed born of darkness... What are they? Are they truly sentient beings? Could they be the shadwos of those who lost their hearts in my experiments? -=-=-=-=-=-=-=-=-=-=-=-=-= -=- Ansem's Report 3 -=- -=-=-=-=-=-=-=-=-=-=-=-=-= The shadows that crawl beneath the castle... Are they the people who lost their hearts, or incarnations of darkness? Or something entirely beyond imagination? All my knowlege has provided no answer. One thing I am sure of is that they are entirely devoid of emotion. Perhaps further study will unlock the mysteries of the heart. Fortuantely, there is not shortage of test samples. They are mutliplying undergound even as I write this report. They still need a name. Those who lack hearts... I will call them the Heartless. -=-=-=-=-=-=-=-=-=-=-=-=-= -=- Ansem's Report 4 -=- -=-=-=-=-=-=-=-=-=-=-=-=-= The Heartless appear in groups, and are multiplying rapidly. I've provide them both living and nonliving samples. They've responded only to the living. They seem to mutliply after abosrbin something from the living creatures. Their prey vanishes without a trace. I believe the Heartless are taking hearts. They are born from those who've lost their hearts, and thrive on hearts seized from others. The hearts taken by the Heartless become Heartless themselves. Though I lack proof, I am confident in this hypothesis. I must also study their behavioral principles. Though they lack emotins, they do seem to have some intelligence. How to communicate with them? It's just occured to me: Could they be the darkness in people's hearts? -=-=-=-=-=-=-=-=-=-=-=-=-= -=- Ansem's Report 5 -=- -=-=-=-=-=-=-=-=-=-=-=-=-= To study Heartless behavior, I picked one out for obeservation. It wiggled its antennae and, as if sensing a target, headed deep into the castle. In the deepest part of the castle, its antennae began vibrating, as if searching for something. Suddenly, a strange door appeared. I'd never known of its existence. It had a large keyhole, but didn't seem to be locked. So I opened the door. What I saw on the other side mystified me. What was that powerful mass of energy? That night, I observed a great meteor shower in the sky. Could it be related to the door that I have opened? -=-=-=-=-=-=-=-=-=-=-=-=-= -=- Ansem's Report 6 -=- -=-=-=-=-=-=-=-=-=-=-=-=-= A massive core of energy lay beyond the door sought by the Heartless. It may well be the ultimate goal of all Heartless. But what is that energy? I have devised a hypothesis, based upon my obeservations of the Heartless. The Heartless feed on other's hearts, and they yearn for that energy core. That thing beyond the door must be a heart, to--the heart of this world. There is no proof, but, having felt that immense energy, I am certain. That was the heart of the world. The Heartless are tyring to take hearts not only from all living creatures, but from the world itself. But what do they mean to do with the heart of the world? -=-=-=-=-=-=-=-=-=-=-=-=-= -=- Ansem's Report 7 -=- -=-=-=-=-=-=-=-=-=-=-=-=-= I am now studying material from the meteors that rained down that fateful night. What a find! The material is foreign to our world. It is elastic to the touch, and when two pieces are combined, they bond easily. None of the records I've scoured even mention such a substance. Was it introduced to this world when I opened that door? I wonder how many other such materials drift through the atmosphere of this tiny world... I wish I could soar off and find out! Could there be uncharted worlds up there? My curiosity never ceases to grow. But I should stop speaking of such unrealistic dreams. For now, there is no way to venture outside this world. My people and I are all but prisoners of this tiny place. -=-=-=-=-=-=-=-=-=-=-=-=-= -=- Ansem's Report 8 -=- -=-=-=-=-=-=-=-=-=-=-=-=-= There is no doubt that the heartless are deeply connected to people's hearts. Further study may unravel both their motivations and their mysteries shrouding the heart. As a start, I have built a device that artificially creates Heartless. By recreating the conditions that spawn the Hearless naturally, I should be able to produce them arificially. This device is the culmination of all my research thus far. The machine's test run successfully created a Heartless. This may be a step toward creating a heart from nothing. The artifically and naturally created Heartless showed nearly identical traits. But the two types should remain distinct for the purposes of this experiment. So, I will mark the ones that are created arificially. -=-=-=-=-=-=-=-=-=-=-=-=-= -=- Ansem's Report 9 -=- -=-=-=-=-=-=-=-=-=-=-=-=-= Simply astonishing! Today I had a guest from another world. He is a king, and his vessel is built of the material that composed the meteors. He called the pieces "gummi blocks." It seems that by opening that door has opened a path to interworld travel. We talked for countless hours, but one story in particular caught my interest: that of a key called the "Keyblade." The Keyblade is said to hold phenomenal power. One legend says its wielder saved the world, while another says that he brought chaos and ruin upon it. I must know what this Keyblade is. A key opens doors. It must be connected to the door that I have opened. -=-=-=-=-=-=-=-=-=-=-=-=-=- -=- Ansem's Report 10 -=- -=-=-=-=-=-=-=-=-=-=-=-=-=- Just as people have hearts, so do worlds. The same can be said of the stars in the night sky. And deep within each world lies a door to its heart. The Heartless desire those hearts. Born out of the darkness in people's hearts, they seek to return ot a greater heart. Yes, that's it. The Heartless come from people's hearts, as does the darkness. Is the core of the world's heart the world of the Heartless? I will pursue the answer there, and become all-knowing. My path is set. I shall seek out the wielder of the Keybalde, and the princesses. My body is too frail for such a journey, but I must do this. I will cast it off and plunge into the depths of darkness. ============================================================================== --------------------- 7. Mini-Games --------------------- ============================================================================== ------------------------------------------------------------------------------ a. The Jungle Slider ------------------------------------------------------------------------------ | | ------------ The Jungle Slider is a small mini-game that can only be played once you lock the keyhole in Deep Jungle. To access it, just go to the Tunnel portion of the Deep Jungle. Here, jump into the hollow tree trunk and you will be immensed into the mini-game. The goal of this mini-game is to collect all 10 fruits from each of the 5 courses for a total of 50 fruits. After every 10 fruit you collect, you will receive a handsome prize. However, you HAVE to collect all 10 from a course and go in the right directions when you come upon a fork if you want to advance to the next course. If you fail to do so, you will be dropped to the ground floor of the Deep Jungle. Beware! ------------------------ Course #1: Green Serpent ------------------------ The first 9 fruits are easy, but watch out for two branches blocking your way. Jump over them and get the final fruit immediately after that. To get to the next course, take the left fork after the 10th fruit, and head into the cave. Reward for all 10 fruits: AP UP ------------------------ Course #2: Splash Tunnel ------------------------ Again, the first 9 fruits can be foudn all by yourself. However, right after the 9th fruit, hold down right to crash into a boulder to the right and you will break the rock and find a shortcut. Here, you will find the 10th fruit. To access Course 3, take the left fork after the 10th fruit. Reward for all 20 fruits: ORICHALCUM ---------------------- Course #3: Jade Spiral ---------------------- All 10 fruits here are easy... meh. To get to the next course, go through the bushes on the right side, just before the level's end. Reward for all 30 fruits: MEGALIXIR --------------------- Course #4: Panic Fall --------------------- Harder to see the fruits now, so I'll tell you where they are located on the Slide... the first 4 will be on the middle, then 2 on the right, then the last 4 in the middle. Take the left fork for the next course, the final one. Reward for all 40 fruits: DEFENSE UP ------------------------ Course #5: Shadow Cavern ------------------------ You will be a bit more quicker so watch out and slow down if needed! Take the first 9 and go ALL of the way to the left for the 10th one! Congrats, you've gotten all 50! Reward for all 50 fruits: POWER UP ------------------------------------------------------------------------------ b. Mini-Games of 100-Acre Wood ------------------------------------------------------------------------------ | | ------------ If you do not know how to access this mode, refer to the "Torn Page Locations" sub-section please. The Torn Pages are required to unlock areas and mini- games of the Hundred Acre Wood. --------------- Getting Started --------------- First, get into the book and admire the sights of the shoddy 100-Acre Wood's overworld. Enter the house just to the left of the starting point and you shall be in the household of Winnie the Poop, I mean Pooh. Alright, enter the house. Watch the cutscene with the lovable Winnie and grab the Elixir from the cabinet. Get out of the house and get to the back of the house and jump to the roof and hit the pipe and get back to the house to find a... MEGA ETHER. Woot. Nothing more, nothing to do, nothing to see. Leave the area. ----------------- Pooh's Hunny Hunt ----------------- Head to the upper part of the overworld and a bit to the right of the center. Enter the area with the long tree. Now, you have to play tag with Piglet. Sneak around the tree and catch him from the behind. Now, go to Winnie and you will play the mini-game. To play the game, just swat the bees away from Pooh, giving him time to get some honey. Delicately jump up the branches with Pooh to protect him. Use the lock-on to target the bees. Then swat away! You cannot really fail this mission. Just try your best and get a high score. Return to the overworld and your Torn Page will turn into the Naturespark gem. Present that to Fairy Godmother to receive a summon spell! ------------ Block Tigger ------------ Go to the northwestern area and enter the place with the treehouse. Go behind the house and hear the conversation between the best friends. Go into the house and examine the honey pot. Then try to leave the area. All of the sudden, Piglet's screaming for help! Pooh is stuck! Go inside the house to inspect Pooh's condition. Go behind the house and watch Pooh's sweet ass. Tigger will come around and bounce on the carrots. Mini-game time! The game is really simple: just get to the Tigger's next destination and block Tigger from stomping onto the carrot. If you let Tigger stomp the same carrot twice, that carrot will disappear. To win this game, just don't get all of the carrots extinct before the time limit! Get out of the area and receive the Mythril Shard from the Torn Page. ------------ Pooh's Swing ------------ Go to the southeastern area and find Eeyore swimming. Swim up to him and help him get back onshore. He notices that his tail's missing, and he asks you to find it for him. So, find Pooh and lock on him and lead him up the hill and to the swing. The mini-game: press R1 as soon as the owl DROPS his wings to make Pooh's swing longer and let 'er rip! If you get Pooh to the bushes, he'll find the tail! Leave the area and receive the Stop upgrade (if you have passed the mini-game). ------------------ Tigger's Giant Pot ------------------ Go to the area in the middle. Talk to Roo several times and he will finally grant you a mini-game. Here, just lock-on the apples shooting out from the pot and smack them back to the point. 20 points will get you the victory. Getting off the stump will get you a defeat and you will have to start over. Different attacks yield different amounts of points. Jump-slash will give you one point. A stab will give you 3 points. After the mini-game, jump into the open trunk (pot) to get an AP Up. Break open a long log to get a Mythril. Now, talk to the Owl and he will tell you he needs some Rare Nuts, which are scattered among the trees here. Go to the seesaw and get Roo to jump on one side and jump up to the branches. Get the two Rare Nuts and get the Thunder-G on the branches. There's one more Rare Nut on a distant tree branch to the left, jump across the branches to find it. Get Tigger on the seesaw and jump up again. This time, you're on a different branch. You can find a Mythril Shard and a Dispel-G here. Go to the back of the area and jump on a tree stump to lower it. It will cause a water geyser to come up. Ride the floating stump over the geyser to find your next Rare Nut. Find a tree stump by Piglet and jump on it to start a geyser. Use the big tree stump to get on the geyser and propel yourself up to the branch to find a Rare Nut. Return the Rare Nuts (you don't have to get all 5 and return it at the same time to get the items) to the Owl and he will grant you the following items: Power Up; Defense Up; Mythril Shard; Ap Up; Orichalcum. Leave the area and enjoy the spoils of the Torn Page: Mythril. ----------------- Pooh's Muddy Path ----------------- Enter the "winding path" area on the lower part of the overworld. You'll find Pooh walking around a big bush. Talk to him and here we go, yet another mini-game! We have to find all of Pooh's friends... You have to lock on Pooh to make him follow you, by the way. EEYORE: Inside the bush Pooh was walking around. Examine the open space of the bush to find him. ROO: He's on the branch behind the bush. Just jump up and strike the branch to make him fall down. Talk to him to get him back. RABBIT: Just head to the other side of the place, to the stone wall with three holes. Wait for the Rabbit to come out and talk to him. TIGGER: Get onto the well to have the air from the well push you up. You see Tigger bouncing around a log. Just stand there and wait until you can talk to Tigger and do it! You might have re-position yourself several times before you can talk to him, however. OWL: Just float up to the upper level again and find Owl just sitting on the top-most platform. Talk to him to get him into the bush. PIGLET: Now, this is IMPORTANT. LOCK ON POOH to make him follow you. Lead him to the bright blue flowers on the wall left of the 3 holes. He will use one of them to float up a level. Now, equip Firaga and shoot a fireball through the log to clear the cobwebs. Lead Pooh to the log and he will crawl through it. Go to the other side to meet him. Now, lead him to the final blue flower and continue the way to the hole in the bark of the tree in the back. Piglet will come out of the hole IN THE BOTTOM. Oh well. Just jump down and talk to Piglet to complete this world! Now you've gotten the Hundred Acre Wood's Keyhole sealed! Also, you get an Orichalcum out of the final Torn Page. Yay. Of course, you can always come back and try to better your pervious high scores from these mini games. ------------------------------------------------------------------------------ c. Vine Swinging ------------------------------------------------------------------------------ | | ------------ This is a reward-less mini-game. All you do is try to beat the clock in a Time Trial Challenge, and see what you can get as your best time and that's it. No rewards or anything. To access this, just go to Hippo's Lagoon and climb up the first Vine up (nearest the Camp). Examine the yellow flower to accept the time trial. There are four different courses you can take here: -Jump Course (all vines) -Trap Course (few snakes as vines) -Acrobat Course (more snakes!) -Expert Course (SNAKEEESSSS!!!) For those courses with snakes, if you just happened to swing by with a snake, a "Danger!" warning will come up, and you have exactly 2 seconds to jump off to the next vine/snake. It is a good idea if you have the Glide/Superglide ability to help you out a bit. ------------------------------------------------------------------------------ d. Rare Mushrooms ------------------------------------------------------------------------------ | | ------------ ------------------------------------------------------------------------------ BLACK FUNGUS ------------------------------------------------------------------------------ Black Fungus are not really a special fungi you'd like to look for. The most distinguished item it will drop is a MYSTERY MOLD, which the only function it possesses is to be sold for 9,999 Munny. So yeah. The only way to obtain a Mystery Mold is to kill a Fungus with a CRITICAL BLOW. Yes, that's right, you heard me. Not dealing a critical blow will not yield you any Mystery Mold. Just equip some Lucky Strikes and hack away. Black Fungi likes to transform itself into a stone and become invicible just to annoy you. During this time, you cannot damage it BUT it can hurt you by releasing a poisonous gas. So, back away and just wait until it goes back to normal and hack away. ------------------------ Locations of Black Fungi ------------------------ Olympus Coliseum: 4th seed of Pegasus Cup; 36th Seed of Hades Cup (can't get the items here anyway, so ignore this) Agrabah: Bazaar Halloween Town: Moonlight Hill Hollow Bastion: Cell End of the World: Linked Worlds ------------------------------------------------------------------------------ RARE TRUFFLE ------------------------------------------------------------------------------ The secret to Rare Truffle's Mystery Goo is to JUGGLE them skyward without letting them hit the ground once! Clad in blue and with a yellow cap, this creature likes to jump up and down. Time to hack it up and make it stay up there! -------- Juggling -------- To juggle a Rare Truffle up, you have to un-equip your Aerial Sweep because it may screw your attacks up. Find a Rare Truffle and stand by it. Wait for it to jump up. As soonas it lands, attack! The mushroom will suddenly fling itself skyward. Wait for a split-second, and JUMP up and hack at it ONCE! JUMP and hack at it ONCE. If you did this correctly, the Truffle will be still airborne. If it went straight down, then you probably didn't jump or your Sora did an spin attack (pushed the button too hard or forgot to take off the Aerial Spin ability). Keep doing this: jump, slash, land, wait for a split-second, jump, hack, etc. Go for 100! ----------------- Alternate Methods ----------------- Get Aeroga and cast it on Sora. hack the Truffle up and get it atop the Aeroga shield of Sora's. The Truffle will bounce up and down on the shield. Re-cast Aeroga on Sora after every 20 bounces before the shield fades away. Yay. Or, just cast Ragnarok when the Truffle's in air. it will fetch you a lot of hits in a short amount of time. However, you still have to put together some Ragnaroks or more htis if you want 50 or 100 hits. ------- Rewards ------- Juggle 10 Times: Mystery Goo (40%); Elixir Juggle 50 Times: Mystery Goo; Elixir; Shiitake Rank Juggle 100 Times: Mystery Goo; Megalixir; Matsutake Rank ------------------------- Locations of Rare Truffle ------------------------- Olympus Coliseum: Hercules' Cup (6th Seed); Hades Cup (46th) (go here for practice!) Monstro: Throat Halloween Town: Bridge Neverland: Ship Deck End of the World: Linked Worlds ------------------------------------------------------------------------------ WHITE MUSHROOMS ------------------------------------------------------------------------------ White Mushrooms are a crafty kind of fungi. They will act out actions and expect you to cast a certain spell for them. If you do it three successive times, you will be granted a item or two. One of those items is the great MYSTERY GOO, an extremely important synthesizing item. First, we have to know what spell to use... -------------------------------------------------- | ACTION SPELL | -------------------------------------------------- | Shivering Fire | -------------------------------------------------- | Fanning itself (hot) Blizzard | -------------------------------------------------- | Light appears overhead Thunder | -------------------------------------------------- | Trips over itself and falls Cure | -------------------------------------------------- | Spins around Aero | -------------------------------------------------- | Stops completely Stop | -------------------------------------------------- | Floats Gravity | -------------------------------------------------- So what do you get if you cast a certain spell...? ------------------------------------------------------------------ | SPELL | REWARD | ------------------------------------------------------------------ | Fire as the third spell | Blaze Shard; Blaze Gem (10%); | | | MYSTERY GOO (10%) | ------------------------------------------------------------------ | Blizzard as the third spell | Frost Shard; Frost Gem (10%); | | | MYSTERY GOO (10%) | ------------------------------------------------------------------ | Thunder as the third spell | Thunder Shard; Thunder Gem (10%); | | | MYSTERY GOO (10%) | ------------------------------------------------------------------ | Cure as the third spell | Bright Shard; Bright Gem (10%); | | | MYSTERY GOO (10%) | ------------------------------------------------------------------ | Aero as the third spell | Spirit Shard; Spirit Gem (10%); | | | MYSTERY GOO (10%) | ------------------------------------------------------------------ | Stop as the third spell | Power Shard; Power Gem (10%); | | | MYSTERY GOO (10%) | ------------------------------------------------------------------ | Gravity as the third spell | Lucid Shard; Lucid Gem (10%); | | | MYSTERY GOO (10%) | ------------------------------------------------------------------ | Fire as all three | Fire Arts; Blaze Gem (40%); | | | MYSTERY GOO (20%) | ------------------------------------------------------------------ | Blizzard as all three | Blizzard Arts; Frost Gem (40%); | | | MYSTERY GOO (20%) | ------------------------------------------------------------------ | Thunder as all three | Thunder Arts; Thunder Gem (40%): | | | MYSTERY GOO (20%) | ------------------------------------------------------------------ | Cure as all three | Cure Arts; Bright Gem (40%); | | | MYSTERY GOO (20%) | ------------------------------------------------------------------ | Aero as all three | Aero Arts; Spirit Gem (40%); | | | MYSTERY GOO (20%) | ------------------------------------------------------------------ | Stop as all three | Stop Arts; Power Gem (40%); | | | MYSTERY GOO (20%) | ------------------------------------------------------------------ | Gravity as all three | Gravity Arts; Lucid Gem (40%): | | | MYSTERY GOO (20%) | ------------------------------------------------------------------ As you can see, if all three spells you used on a White Mushrooms are the same one, you will get a better chance of obtaining a Mystery Goo. Plus, you WILL receive an "Arts" item. If you get all 7, go to Merlin and present all 7 to him and he will grant you Goofy's powerful DREAM SHIELD. --- Tip --- You can wait for the White Mushroom to start acting the action you want to see. You don't have to cast whenever's next. Just be patient and wait until the White Mushroom acts out the desired action. Then wait for the second one and so on... ---------------------------- Locations of White Mushrooms ---------------------------- Traverse Town: Red Room (before Hollow Bastion) Deep Jungle: Camp and Treehouse (Camp - good for Cure Arts) (Treehouse - Gravity) Wonderland: Lotus Forest Olympus Coliesum: 6th seed of Hades Cup (use for practice only - won't give any items) Agrabah: Treasure Room Atlantica: Sunken Ship and Undersea Cave Halloween Town: Graveyard End of the World: Linked Worlds (Stop Arts) ============================================================================== --------------------- 8. Secrets --------------------- ============================================================================== ------------------------------------------------------------------------------ a. Clock Tower Items ------------------------------------------------------------------------------ | | ------------ There are several doors scattered around the top tiers of Clock Tower of Neverland. Behind 12 of them are some hidden items. However, you cannot obtain them all at once. You may only open one door per hour. Therefore, after obtaining an item, you will have to wait another hour for the next one. How do you know which door's which? Just look for a white light above a door. That's the one. The clock itself will keep track of the items you have collected. If you have collected the 1:00 and 6:00 items, the "1" and "6" on the clock will be lit up. What does the times mean? Well, if you have played... 15 hours, then the clock will point to 3:00 since it is the third hour after the "zero", which is 12:00. Some examples: Gameplay Time | Door -------------------- 1:48 | 1:00 12:03 | 12:00 (subtract 12) 45:33 | 9:00 (subtract 36) 28:56 | 4:00 (subtract 24) The items: Time ------------------------ | 1:00 | Orichalcum | | 2:00 | Power Up | | 3:00 | Mythril Shard | | 4:00 | Power Up | | 5:00 | AP Up | | 6:00 | Mythril | | 7:00 | AP Up | | 8:00 | Defense Up | | 9:00 | Orichalcum | | 10:00 | Defense Up | | 11:00 | Mythril Shard | | 12:00 | Megalixir | ------------------------ ------------------------------------------------------------------------------ b. Expert Mode/Secret Movie ------------------------------------------------------------------------------ | | ----------- ----------- Expert Mode ----------- When you complete the Expert Mode, you can view your overall game stats. Also, you will witness a different "The End" screen. If you get the "Secret Movie" ending in the Expert Mode, you get an DIFFERENT "The End" screen! ------------ Secret Movie ------------ To view this movie after the ending, simply get all of the following: -Clear Hades Cup -Find all 99 Dalmatians -Seal all keyholes (including 100-Acre Wood) Now beat the game again and enjoy! ============================================================================== --------------------- 9. The End --------------------- ============================================================================== ------------------------------------------------------------------------------ a. Credits ------------------------------------------------------------------------------ -MTincher for this FAQ -CJayC -Square -And my ass for withstanding my weight during all of the sitting ________) _____ __ __) (, / (, / (, /| / /___, / / | / ) / ___/__ ) / |/ (_/ (__ / (_/ ' Copyright Martin Dale-Hench and Micheal Tincher 2004