Infernal: Hell's Vengeance Walkthrough Jeroen Amin (Invisible Assassin) invisibleassassin (AT) gmail (DOT) com v1.0 +++++ Intro +++++ They ported this game to the Xbox 360. Heh. Well, it's the same game with a brand new subtitle. So here's the adapted guide from the PC version. +++++++ Weapons +++++++ Shuriken Fire Rate: *** Power: *** Accuracy: **** Clip Size: N/A A decent weapon, only available in beginning of the game. Quiet, but you're never going to use stealth. Pistol Fire Rate: *** Power: *** Accuracy: **** Clip Size: ***** Best weapon in the game because it's very common, can kill any enemy in one headshot and is very accurate over long ranges. Dual Pistols Fire Rate: *** Power: *** Accuracy: ** Clip Size: **** Much less accurate than just one pistol, it's better to use this in closer ranges. Also, it's only available in the second mission and it's extremely easy to miss it. Not even worth it really. Laser Pistol Fire Rate: *** Power: *** Accuracy: ***** Clip Size: **** Rarer than a pistol, it functions just as well but is more accurate. It has a smaller clip size and ammo is hard to find as well. SMG Fire Rate: **** Power: *** Accuracy: * Clip Size: *** Decent weapon, but the most inaccurate in the game. It's still pretty powerful and thusly a very powerful gun at close ranges. Ammo is plentiful for it as well until the final stages of the game. Machine Gun Fire Rate: ***** Power: * Accuracy: **** Clip Size: * Basically the M4, but absolute crap. It's only saving grace is its accuracy. Otherwise, it's a weak gun that doesn't kill unless you use half a clip. Add to it the fact that you can't hold much ammo for it in the first place, this gun becomes a waste of time. It's plentiful throughout the game though, and you can never really run out of ammo for it, but I always use it as a last resort. Assault Rifle Fire Rate: **** Power: *** Accuracy: *** Clip Size: *** The AK-47, it's the best of all the automatic weapons. Balancing out the power of the SMG with the accuracy of the Machine Gun, it's an all-round gun in burst fire. Don't use this gun in full auto mode, as you won't hit much then. Just use burst fire. You don't really need anything more. Melter Fire Rate: N/A Power: ** Accuracy: N/A Clip Size: *** Shoots a stream of magma. Doesn't really do much and doesn't kill too fast, but it's good for groups. You only get this gun in the second mission and you don't face many groups with this gun anyways. Flamethrower Fire Rate: N/A Power: ** Accuracy: N/A Clip Size: *** Exactly the same as the Melter, but with fire. Rocket Launcher Fire Rate: * Power: ***** Accuracy: **** Clip Size: N/A Rocket Launcher. Duh. Works the same as any other game. Sniper Rifle Fire Rate: ** Power: ***** Accuracy: ***** Clip Size: ***** This gun kills every enemy but Heavies in one shot. Excellent weapon because you get it from the 3rd mission onwards. Ammo is scarce though, but the clip size will let you take down a whole wave of enemies. Heavy Beam Gun Fire Rate: ** Power: **** Accuracy: **** Clip Size: ***** Very effective weapon. Takes doesn enemies in one hit, except for the Heavies, who have twice the health of a regular soldier. Shame you only get it in the last mission, so all you really fight with it are Heavies. It also has a very large clip size. +++++++++++ Walkthrough +++++++++++ Prologue Start off by killing the guys directly in front of you. You don't seem to lose much health at all, so take your time and aim for the head. It's a one hit kill. When you're done, exit through the door to the right of the bar. Remember to scavenge bodies. In the next room, you'll see one guy hiding behind a column while another drops in, kill them then move forwards and go into the hallway to the right. Walk down the hallway taking out every soldier that comes at you and then take the left after the hallway ends. Go down this hallway, fighting as you go. At the end, hold off against the enemies that come in. When you're done, go through the red doors at the right. Head down this new hallway, and take out the three soldiers. Continue into the elevator. After the load screen, head to the car at the left. Mission 1 Hochtempelberg Monastary Forget the cabin, follow the cobble path along. You'll come to a fork. Go into the cabin straight ahead for some ammo, then go out and take the right path. Up ahead, you'll come upon an old man. See the building right behind him? Go to the back of it and head upstairs. Go along this balcony, enter the room, climb the ladder and activate the computer. An FMV will show a door opening. Go back to the village centre and enter the church. Pick up the note on the altar. If you want some more character development, exit the church, go along the path to the left and approach the castle doors. To continue on, go through the door to the left of the altar and go through the cellar door on the floor. Walk down this coridoor and Black will inform you of a special power. Use it on the three wooden bars blocking the gate. They consume a lot of mana, but being in darkness regenerates it. As you enter the next area, an FMV should be triggered. When it ends, you're facing the doorway you have to go through. Turn around 180 degrees and you should see a wall with some cracks in it. Do one of your special demon shots on it. Inside is a crate with pistol ammo and Shuriken. After you're done you'll have to tackle the hallway with the camera. Just shoot it. One bullet is fine. Enter the door to the left of it. Go through this room, then across the bridge. A section of the bridge will collapse ahead of you, so jump over it and go through the door on the other side. Continue down the hallway. After the FMV, sneak up on the monk and take him out by going so close, you reticule gets some red lines around it. You'll kill him silently without wasting ammo. Black will tell you of another power, which is to steal souls, thereby healing you while searching for items. You needed the monk's ID card anyways. Go through the security door. In the next room are two monks who you can't avoid. Just shoot them. They do a lot more than the clowns in the Intro, but not enough that you should worry about. When they're dead, steal their souls then go through the wooden door with the symbol on it. In the next room, you'll see a wall of blue lasers. Roll through them by double tapping a movement button. Open the gate and go through the wooden door. There are three monks in here. As you go towards the door at the back of this room, another monk comes from it before you reach it, so get ready for the headshot. Continue on and another monk will pop up from behind a crate except this one's got a pistol. Past him are stairs leading up, so go up. Open the door to the right and an FMV will trigger. After it's done, you're in a firefight. Have fun. There are two monks on the ground, two up top and one in a room opposite the courtyard exit. When you'r done, use the courtyard exit. You'll be in the middle of two gates. Take the right one, since the left one is locked. Up ahead will be a cabin. An enemy will open the door as you get close, so get read. Another two are to the right of the cabin. Go through the cabin and access the rear. There's a monk behind here. When you're done, head down into the cellar using the doors at the right of the cabin's back door. Kill the three monks in the office, then activate the computer terminal. Head back to that locked gate. Two monks will attack you at the cabin. Anyways, go through the now unlocked gate. Head around the building, then take care of the monk on the stairs. Head up the stairs and another FMV will trigger. Go up against the wall by standing directly in front of it and double tapping forwards. When you're against it, move to the right until you're on the platform with the door. Go through it, then through the door in the room. There will be a lot of monks in the rooms on the second floor. Assume where you enter is the South part. In the Northeast room, there is a painting. Interact with is and it will reveal a laser pistol for you. The monk in the North wall has an ID card. Use it in the Northwest room's security door. Clear out all the monks and collect all the ammo from the cupboards in the rooms. After you go through the security door, take out the three monks on the wooden platform, then keep going onwards. You'll come across a laser-blocked tunnel. Black will reveal your teleportation power. It doesn't work how you'd think it would. You have to press the button, click where you want to teleport to and then you have a limited amount of time to do what you need to do. What you have to try and do is teleport beside the control panel and disable the lasers. When you're done, go forwards. Open the doors, and here, you will face a boss. Some Big Shot Monk Start off by shooting out the three Lights on the ceiling. There are two above your area and one behind him. When they're gone, wait for your mana to hit 20, then do an Infernal Shot on him. After about four, he should go down. Go up and grab his ID card and SMG. Then go and open the security door, activate the terminal inside. Then go through the opened gate and get into the cable car. Now you're in the main cloister. Shoot out the two Lights and wait for your mana to regenerate. Open the brown doors and you'll see another one of those laser grids. Teleport and deactivate. Continue on. In the next area, there are three monks. Next to the one on the platform is an explosive box, so shoot it if you want. When you're done, head into the next room and Black will reveal another power. Use it to look beside the security door for the code. Walk up to it and a meter will show the time it takes to memorize the code. When you're done, open the door. In the next room are three monks. Take care of them then head up the ladder. Shoot the box to pieces, or jump around it and over the fence if you can. Once on the other side, you'll be attacked by five monks. Clear out the bedrooms to the left if you want to. Otherwise, shoot the camera in this area then process through the security door it was watching. Proceed into the rooms ahead. There are four monks here, three on the ground and one on a platform next to a Light. When you're done continue onwards. You'll notice the doorway up ahead is blocked with some crates, so shoot through them. A monk should appear from around the corner so take care of him and then head into the next room. Clear the monks here, then climb the platforms for a corpse and some ammo. On the right are two doors. Take the one to the right, go through the iron gate and open the box for ammo. Then turn right and take the passageway to what looks like the security station and kill the two monks here. Go back out and take the door opposite the one you came in from for some enemies. If you don't want to fight them, then take the door blocked by the crates. Blast through the wall, go through the tunnel, blast through this wall, then kill the monk on the platform. There are two more in the room to the left if you want. Otherwise, turn right and go through the path with the cameras, taking them out by teleporting under them and shooting them. Continue on past them. When you're outside, take the right path and shopot up the third box from the right. Behind it is a hatch on the ground. A ladder will appear. When you go down, there's some laser ammo in two boxes. Go back up and continue on the straight path. Be warned, there is a boss battle. Another Big Shot Monk Instead of Lights, this guy brings a new type of enemy, the Acolytes. They're like the monks but they don't wear robes and they carry laser pistols. What you have to do is shoot the Monk with your Infernal Shot six times. The Acolytes give you mana. They also disappear rather quickly, so you'll have to be pretty close to their dead body to get health and ammo. Now, this is the first part of the game that's any challenge at all, so I recommend hiding by the big stone column to the left of where you start, but not going up against it as it restricts your aiming. When you're done, mop up the acolytes, then go through the security door and go downstairs. Continue forward through the door. After the FMV, interact with one of the screens. After the next FMV, hit the screens in the order of 1, 2, 3 and 4. It says their number on the screen. When you're done, another FMV. Once that's over, get out of the lab and start killing things. Now, there are two security doors and one remote access door. What you have to do is interact with a computer terminal in each security room to unlock the remote access door. Don't worry about the time, since it's gratuitous. When you're done, go through the remote access door. You might want to save now, as there's a big battle as soon as you go up the stairs. The FMV will reveal a stash of explosives underneath one of those Big Shot Monks. What you have to do is run up and destroy this and another just like it on the other side of the building. When this is done, kill the remaining acolytes and head inside. Since this is a church, you'll have no mana at all. As you're walking closer in, you'll trigger an FMV. After it, head out through the security door and make your way to to remote access door. Opposite it is a terminal behind blue lasers. Remember: you can roll through them. Do it and deactivate the lock. Head through the now opened door and through the security door right after it. Turn left and you'll see a blue laser dancing along the coridoor. Roll through it, then repeat it at the next one. You will be in a little alcove here. The game will tell you that you can crouch now, if you haven't already figured that out. Shoot the glass ahead of you and crouch through. For some reason, this one is susceptable to destruction but others are not. Bad game design, I guess. Oh well, interact with the terminal up ahead. Go through the opened door next to you and steal the dead body's soul. Now you have an ID card. Go back and head to the door on the left. Open it by interacting with the screen and then opening the door immediately after it with the ID card. Use Infernal Vision on the map between the door and the terminal and memorize the code (by walking up to it, remember?). Input the code into the terminal and head to the now opened door behind you. Watch out for the blue lasers. Go around them and roll past the laser camera and through the next few rooms. After the FMV, run straight down immediately. Red screens of death will come at you, but each one has a white tag on either its top, bottom or side. Shoot it and the RSOD will dissapitate. If you stay back, you'll be overwhelemed, so rush and shoot. Roll through when you get close enough to and there's only one screen in your way. After you'r through, you've beaten Mission 1. Congrats. Mission 2 Grey Rock Refinery Start off by killing the soldier here. Watch out, the machine guns the soldiers carry pack quite a punch. Be sure to get one. Anyways, head through the space between the two buildings on the right after killing the soldier and the two others which appear on the bridge overhead. After you open the fence gate, an FMV will play. Immediately after, rush the guard shown in the FMV and move inside. Kill all the enemies who come in after you, then go up the stairs and kill whoever's left. Head across the bridge upon which the two enemies you killed earlier were and go downstairs. Open the wall locker for a new weapon: Dual Pistols. Yay. No go back to where the turret is and head into the path behind it. Open the door, then head down the stairs on the left. Kill the soldier on the stairs and then kill the one on the ground floor from the landing then head down there and kill the three soldiers that come in. After all that, head outside. Go through the fence on the left and an FMV will show some jackass blocking your pathway. He's in the sunken pit to the right. Funny story, I killed him. Hilarious, huh? Anyways, kill him and then close the valve. You'll see that the door is locked. Position yourself so that you can see the terminal on the landing of the stairs, then teleport yourself up and activate the switch, then head up the stairs. Head through these rooms, kill the guard and an FMV will be triggered as the big iron doors open, revealing new jetpack enemies. Shoot them, and you'll see someone going onto the turret. Rush in close enough so that he can't hit you and kill everyone else. Get to an angle where the guy will get off the turret and then kill him. Once you move up, a doorway explodes and two more guys come out along with a jetpack guy. Then eight more guys pour out. You might want to save right before as your framerate WILL drop. Once done, head up the stairs to the right of where those jerks came out of. Head through the security door upstairs. Activate the terminal and then go back outside. You will have to fight even more guys. And some of them have RPG's! YAY! When you're done playing bad cop, head up the stairs to the left of the door you came in, above the platform and go through the security door upstairs. Save before opening the door on the left, as the two idiots out there could somehow blow you up in a few seconds. Go through the door they came out from and you'll see a fenced section inside. Equip your Infernal Vision and you'll see a code on the left wall. Go inside and fight the four or six jetpack guys who fly in, then memorize the code and activate the terminal. Go back out, head across the bridge and then into the security door to the left of it. Make your way across the path to the security door on the other side. Go down, open door, kill jetpack, activate terminal, go back up, go back out. Kill newly spawned enemies. Go back into other compound, get to ground floor, go through newly opened iron gates to the right of the hole where those jerks came out of earlier. As you progress through the new compound, more jerks come out of another jerk hole. After they're dead, there's a cutscene for you and a new Levitation power. Yay. Why Black calls it teleporting, I don't know. It clearly isn't. What you have to do is build some stairs out of the boxes lying around to get over to the place where the chick jumped into during the FMV. The crack in the wall, which you can blow open, leads to some more boxes. You only need two or three, anyways so don't waste your mana. Make some stairs, go over. Go down the hatch to the right. Follow the path and you'll come to a grate. Teleport over, hit the button. Now turn around and go back and take two rights through to the now opened path. You will meet a new enemy, and the only way to beat them is to shoot the tank on their backs. Run right around him and shoot him a couple of times in the tank. Hit the keypad on the column opposite and another Welder will come in, so shoot the explosive barrel next to him. One hit kill. As you go through the door, another Welder will come in from the right, so get him too. Go down the path and then jump onto the pipe going over the lava. Keep progressing. Two more Welders on the other side. These guys are really asses. You'll see four doors with these weird shields on them. Shoot the four yellow things in their corners to disable them. Inside each one are valves, so turn them. While you're doing that, a Welder will come and turn them back, so kill him. When you're done, a door will open, so head through it. Go down the ladder, watch the FMV, kill the Welder, move the huge stack of boxes, go through pipe on other side of them. Kill the two jetpack guys, go up the ladder, kill two more jetpack guys. Jump onto pipe on the ceiling and go over to the next pipe. Continue on the path. Hit the keypad on the way to open the door. Go forward, a Welder will abush you, kill him, open the door again, and another Welder comes in. Kill him too then finally proceed through the door. Save first. Boss battle. Major Elena Zubrov She's really simple. Just shoot here. Really. Later in the battle, she takes you to a new area and equips not one, but two rocket launchers. Same tactic. Really. Jump onto the yellow electric box to the right of the platform and onto the overhanging pipe. Go across, steal Elena's soul, and approach the security door. An FMV should start; after it, go straight on and up the ladder to the right. Go through the fence gate and move along. You'll come across some guy in a turret, so run under him, blast him up, then turn around. On the fence to the right, it creates an alcove and one of the walls has a sign on it. Climb up the fence where the sign is and jump on the other side. Yeah, apparently you can climb some, and only some, fences. In the explosive room, kill the three guards. The room behind them contains some pistol ammo. Head to the right of the entrance doorway to that room and roll through the steam and open the gate. Go down here and up the stairs on the left. When you get to the top, three soldiers will appear in the tower ahead, so take them out. Then continue along the catwalk, up the ladder, continue along, jump over the hole, climb up the fence, and through the security door. Kill the three goons inside. As you turn around the corner to the right, two more goons will appear. Then as you go to where they came from, three more goons will appear... below you. Then as you proceed along, a jetpack guy will appear. There's a scientist up ahead, but don't bother killing him. The room he's in regenerates your mana, his sould gives only 1 HP and he doesn't do you any harm. It's just a waste of ammo. Hell, if you use your Infernal Vision, you'll see he has a health zone right behind him. Teleport onto the elevator and hit the switch. Go through the gate and onto the elevator platform and hit the switch. It stops on the next floor. Yay. Kill the two jetpack guys, run around the platform, killing the most recent horde of meat. Make your way down the stairs. Repeat. This floor mixes it up by adding a section where you have to use an overhead pipe. You'll reach a fence. Teleport through and activate the switch. Now, fight your way back to the elevator. There is a shortcut as a new stairway near you is opened. You'll notice it by the two guards who are shooting in your general direction. Head up and open the gate immediately to the right. As you're going around this floor, two guards will come down to your level with the elevator. Kill, get on, hit switch. Stop at the next floor, kill the two jetpacks, go through the security gate, go down the stairs to the ground floor (finally!). Save and then go into the area under the elevator. You're going to have to hold out against about 12 enemies. Once you're done, go over the fence where the first two came and move on. Professor Wolf Big bad Wolf. Or is he good? Either way, he sends these weird zombie things after you. They're really easy to kill, just one shot to the head with any gun. Your real target are those big orange cylinders on his machine. Use Infernal Shots to destroy them. You can get mana by killing those zombies. After the FMV, use your Levitation to pull the balls out of orbit. Another FMV. Alright, now all you have to do is keep teleporting behind him and shooting the canisters on his back until he's dead. Mission 3 Malovia Steelworks Approach the gate and you will have your teleport powers expanded. See the switches on the left and right, on the platforms? You're going to have to hit them, so use your Teleportation power. What you do is select two telportation points and then teleport as normal. When you're done in your first location, just wait and you will be taken to your second. It took me about three tries to work properly. In the next area, there's a new enemy, a sniper. He can teleport. Kill him, then the guards that come. Two new weapons to get: the sniper rifle and the assault rifle. Continue on. A guard will shoot at you from a little gatehouse. Kill him. To the left of him is a path between the crates, go through there and an FMV will show two guys on a boat. Don't waste ammo on them, just run down the path. It's quite linear. As you go over the bridge, a crane will destroy the middle so jump over, take the next left and keeping going. The crane returns on the third bridge, so jump over the gap, and keep running until the end. Turn right and you'll see two white crates. Jump across them and onto land. Run onto the stairs inbetween the crates and blast your way down the path. As you go down the stairs and head down the path, a sniper will appear. Kill him and move on. There's really only one way to go. You'll come across an outpost with three guards. Kill them then open the blue wall lockers inside. One will have an ID card. Go back to where you came down the stairs into the area and open the security gate there. In the next area, kill the two guards, then use your Infernal Shot on the three wooden bars with a red X painted on it. Go into the little outpost up ahead and hit the switch. Go through the newly opened gate after killing the sniper who appears. Blast through the wooden bars ahead and keep moving. Kill the three footsoldiers and sniper in the next area, then shoot the wooden bars and keep heading down the path. You'll need to go up some stairs. Two guys on the right will see you, so gun them down before moving on. As you go on, two more on the left. Kill them, go down the stairs, and go down the path again. Quite linear. As you go down the stairs ahead, take the left. Some civilian will be blown up and an FMV will start up. After it ends, kill the two in the catwalk. The civilians here, unlike Mission 2, give lots of health. Feel free to use a few. Use your Infernal Vision to see the mines and walk through, killing any guards in your way. The path will go forward, then make a U-turn, so follow it along. At the end, use the door at the left. Go up the stairs, over the bridge and into the door. Go down the path to the left, killing the two guards who shoot at you. As you get to the bottom, you'll meet some jerk with a flamethrower. Kill him and take it. Head down here, up the platform, kill the flamer, go down to the next area. Go up the stairs immediately ahead, kill the flamer on top, the three who appear in the tower next to you and keep going. Follow the path and then at the end, a guard will appear on the left. Kill him, then drop down and run around until you reach a ladder. Go up and you will be on the catwalk he was on. Head forward on it. Head all the way up and onto a platform, where you will have to take out about four guards. Kill them, then teleport over to the right, where the machinery is hanging and hit the switch. After the machine moves, jump over the gap and shoot the chains holding up the walkway above you to drop it. Follow the walkway and then fight your way down the stairs. Follow the path along into the next area. After the FMV, turn around and head around the machine opposite of Lardass' machine. Climb up the ladder and then get in. Here, just use left stick to move the crane around to dodge and the RT to fire your bolt. It's really easy. When you're done, go down the ladder and into the doorway. Kill the flamer and fight through the rooms ahead. You should go into an FMV after entering a room up ahead. When it's done, turn right and proceeed therough this pathway. You'll get another FMV and when it's done... a timer! Yay! Shoot through the flamer then shoot the chains holding the next walkway to bring it down and make a ramp. Fight through and you'll come across a huge gap. Teleport over, hit the switch and keep going. You should eventually comes to what looks like a dead end. Shoot the chains holding the walkway up and it will create another ramp for you to use. Go to the stairs to the left, then up the ladder there and fight your way along the walkways. At the huge gap, use the overhanging pole to shimmy over. You're on a mounted machine gun turret now. It would be a great idea to lower your visual specs, as this part is going to really tax your computer. Shoot every enemy that appears, starting with the three on the bridge. When you're done, an FMV will start up and you will be left with 1 HP. There are no enemies so just kill the civilians while working your way to the right of the trainyard. You will come across a car with boxes covering its entrance, so use Levitation to move them out of the way. Inside is a box with an ID card. Go back the way you came to the train (not the one you came in on) and get into the engine car and activate the panel. After the FMV, you'll face a new enemy: basically SpecOps who can turn into some sort of passable form like you do when you roll, except they can activate it at any time and can shoot from it. They also can hold it for 10 seconds. Fortunately, they use the ubercrappy machine gun so they're not hard at all. The path here is linear as well, so just go in a straight line. As you near the exit, an FMV will come and some more of these SpecOps will arrive. Kill 'em then run outside. And now you're on a plane. This mission just doesn't end. Go forward, up the ladder, Levitate the boxes head through. Now, if you want some health, open the door on the right, the door right after it and use Infernal Vision on the next door to see a code. Go out into the tiny hallway and use it on the security door and then head inside and use the Vision for a health pickup. Otherwise, just roll through the blue lasers, activate the switch and then head through the security door on the left. Go into this hallway, but use your Infernal Vision before going into the room. See the blue squares on the ground? Don't step on them. They activate a poison gas that will kill you in a few seconds; it's much more potent than the one the evil Samus knockoff set on you earlier in the game. What you have to do is roll over to the terminal, activate the switch and then roll to the door. If you activate the gas by accident, haul ass to the door. If you didn't hit the terminal yet, you're dead. Anyways, continue onwards. Roll through the blue lasers in the next room, hit the terminal and go through the door. Destroy the camera here and proceed. In the next room is another one of those floortraps. So just roll over to the terminal, open the door, go through, proceed onwards, blah. FMV. Activate the switch at the back right of the room. It blends into the background because it uses the same damn texturing. Ugh. Hit the switches at the poles surrounding the machine. Mission 4 HMS Liberty Try and take the other guy's soul. You can't. The lady will unlock the doors for you so head out and move to the right. One of the rooms up ahead will have an enemy, so sneak up, kill him, take his weapon and ID, go into the next room, take the health and ammo from the wall lockers, go all the way back and destroy the camera and keep going, then up the stairs. Open the door then head left, and keep going through the doors and Barbara will warn you about the officer's quarters. Keep going. Shoot the cameras and proceed through the door straight ahead. Keep going ahead. There's only one path, so you can't get lost. In the magazine, Baraba will tell you to search the lockers. Do so and you'll find health and motion detecting bombs. When you're done, hit the keypad. Mech Things To kill these, lure them into red barrels, then blow 'em up. There's one at first, then two more. When they're gone, some other guy will come in. Kill him, then go through the door he came in from and head up the stairs. There's once again only one path to follow so keep going until you reach an FMV. After you're done, fight your way back down to where you fought the mechs. Once you're down there, you'll see two guys lower themselves down on a contraption. Jump onto it via the boxes next to it and hit the switch and then go up the stairs. Once again, one real path, so follow it. After the camera area, take the first door to the right, clear out this locker room, them exit out the door opposite the one you came in from. Go up the stairs, go left, go into the blue room, then go down the stairs and through the door at the bottom. Go through the door on the left and hit the switch in the magazine room. Okay, now you're on the top deck. Turn left and fight your way through. Then, when you're out in the open, turn around and head down to the otherside of the carrier. There's plenty of explosives up here you can use to take advantage of the enemies and their stupidity. Eventually, a wall of fire will pop up to guide your way, but just keep moving to the otherside of the carrier. Eventually, you will reach a point where the fire will not let you pass at all. Head all the way to left as much as you can, then turn around and head back to the otherside. You should encounter enemies and then a little path to the right. Take it and keep going. It should take you around the fire wall and back up onto the carrier, giving you a clear path to the end of the carrer (after some more fire dodging, that is). Commander He's in a helicopter. Turn around the search the boxes for a rocket launcher. The rest of the boxes contain rockets. Just shoot him down. Mission 5 Etherlight Sattelites Center Follow the trail until the FMV. After it's over, run and kill everyone. Barbara will open the gate, so enter and keep following the brown trail. In the compound kill everyone, then enter the building left of the entry gate and activate the terminal at the other end of it. Go into the building to the right of the gate, which had one guard in its window, and enter it from behind (LOL!). Climb up the ladder inside and position yourself so that you can see both switches from where you stand. Teleport to both and activate the switches. An FMV will start. Once it's done, there will be a new type of enemies: Heavy Jetpackers and Heavy Soldiers. Two of them have Heavy Beam Guns, so grab one off of them. When you're done, proceed forward, following the trail. When you reach the gate that's locked, follow the wall left of it to a tunnel and proceed through there. Once you're out and meet Barbara, inspect the boxes to the left for a Sniper Rifle. Go through the fence and up to the left. Enter into the dark building on the right. Go through the building, Barbara will activate the terminal, go outside and follow the brown trail. Up ahead is a gigantic turret, so destroy it with your Heavy Beam Gun. Run up to the fence, then Teleport over to the switches and activate them. Run inside and watch out for soldiers. On one of the buildings are to or three guys. Kill them, then look at the building and move back until you see three switches. Teleport to all three and activate them, then go into the building. Run upstairs to the roof, then go onto the stairs to the right. After the FMV, run through the hole in the wall. Follow the trail left and up the stairs. Kill the soldiers and the turrets on top of the walls. Open the door at the top of the stairs. Now you're inside. Fight your way down on the left path. You'll come to a door marked 03 that is locked and a huge gap. Teleport over it to the terminal and activate it to unlock to door. Go inside and open to doors on the right and go through. Fight your way down, it's a straight path anyways. Eventually, there will be fire and a gap blocking your path, around door 06. An FMV will play and Barbara won't be with you. Go into the door now and open the door on the right and keep fighting your way down. This goes on until the 14th floor. At the bottom is Carlos. Carlos The worst part about this fight is the extreme slowdown, even on low settings. Otherwise, it's just like the Wolf fight. Kill soldiers, destroy the generators. Aim at the generator caps and use your Infernal Shot. It takes about two shots. You get mana from the soldiers. For the second part of the battle, just run into the Infernal markers to recharge your mana and use your Infernal Shot until he dies. Lucius Black This is a pain in the ass. Shoot him until he's on his knees, then activate the yellow terminal, then run up the ramp you came down on and opposite the door is a newly opened door that takes you onto a catwalk going towards the center of the arena to the machine. Run up to it and activate the panel on it. Do this three times. Each time, the machine rises higher and higher. Once you're done, Lucius is dead. Pansy. Congrats, you've finished Infernal. +++++ Legal +++++ This guide is Copyright (2009) to Invisible Assassin You have permission to print this guide as long as credit is given to me. Do not plagiarize please. I have worked hard on this guide and I would not like it to be passed off as somebody else's.