Heroes of Might and Magic, Quest for the Dragonbone Staff FAQ done by Mike W. created on... 4/16/05 Last updated2.201.80 FAQ/Walkthrough TheeMikester@aol.com __ _ _ __ __ _ _ . ._ _ __ _ _ _ _ |_||__|_|| ||__|__ | ||_ |\/| | | _ |_|| /_\ |\ || \ | ||__|\ |_||__ __| |_|| | |_|_|__|| || / \| \||_/ . . _ __ _ _ __ |\/| /_\ | _ | | | |/ \|__|_|_ |__ __ __ __ _ _ _ _ _ _ _ __ _ _ _ __ _ | || ||__|__ | |_ | ||_| ||_||__ | \|_|/_\ | _ | ||\ | __ |_\||__||__ __| | | |_||\ || ||__ |_/|\/ \|__||_|| \| __ _ __ __ _ _ _ _ _ | _|| ||\ ||__ |__ | /_\ |_ |_ |__||_|| \||__ __| |/ \| | ________________ / ____ / \ / /\\ \ \ / / ()__\ \ \ \ ()__/ / 1.) Title (GHJK) \ \____/ / \ / / | / | \ / / |/ /| | / | | / | \ / / | / | | / | \/ / | | \/ ----------------------------------------------------------------------- 2.) Copyright (DJYG) This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ----------------------------------------------------------------------- 3.) Contents (ILTI) 1.) Title (GHJK) This is easy find code, it should help you get to 2.) Copyright (DJYG) where you need to go. To use it, highlight the 3.) Contents (ILTI) code, and press Ctrl+F. Then, type in the code. 4.) Before You Start... (HDSI) -Controls -Characters 5.) Creatures (REUY) -Creature Stats -Creature powers -Creature Values 6.) Artifacts (JKLK) 7.) Spells (BDSK) 8.) Villians (FHKL) -Villian payouts -Villian tips 9.) Tips (KIKP) -Travel -Battle 10.) Interactive (GJUY) -Status -Creatures 11.) Walkthrough (HKDO) -Normal -Easy 12.) The Secret (VSCD) 13.) Your in good hands (VBNM) 14.) Want to make a FAQ? (TDZQ) 15.) FAQs (QBVE) 16.) Other legal stuff (JGJK) 17.) Last words (THND) ----------------------------------------------------------------------- 4.) Before You Start... (HSDI) This information is purely for beginners, just so they know how to work the controller and stuff. Controls -=-=-=-= Here is what each little button does. Battle ====== X- Chooses a spot when you have moved to it. Also attacks if in range. Square- Centers camera in which current selected creature is facing. Circle- Turns on the spells menu for battle. Triangle- Skips a monsters turn to attack. Start- Brings up battle pause menu. Select- Nothing. D-Pad- Moves monsters. Left analog stick- Moves monsters. Right analog stick- circles view around a monster. R1- Changes from 5 different viewpoints. R2- Gives info about the selected monsters (your monster when it is his turn and the monster it is looking at) L1- Shows you your game statistics. L2- Shows you your army. Travel ====== X- Nothing. Square- Reveals map to Dragonbone Staff. Circle- Brings up Travel spells menu. Triangle- Press to make you fly. YOu must have only flying monsters in your army to do so. To check what monsters are fliers, then go below to the creatures section. Start- Brings up start menu. Select- Nothing. D-pad- Moves you in the air, on the ground, or in the boat. Left analog stick- same as D-pad. Right analog stick- Zooms you in and out of your guy. Also can speed up travel. To see how, visit the tips section. R1- Brings up world map. R2- Brings up the contract you have. L1- Brings up character status. L2- Brings up army status. Chatacters -=-=-=-=-= Here are the characters you can choose from in the beginning of the game. Knight- Starts out with 7,500 Gold, 1,000 Commission, 100 Leadership, 20 Militia, 2 Archers, and no spell ability. Turns into... General At 2 Villians and gets +1000 commission +100 leadership +1 spell power +3 Spell capacity Marshal At 8 Villians and gets +2000 Commission +300 Leadership +1 spell power +4 Spell capacity Lord At 14 Villians and gets +4000 Commission +500 Leadership +2 Spell power +5 Spell capacity Barbarian- Starts out with 7,500 Gold, 2,000 Commission, 100 Leadership, 20 Wolves, and no spell ability. Turns into... Chieftan At 1 Villian and gets +2000 Commission +100 Leadership +1 Spell Power +2 Spell capacity Warlord At 5 villians and gets +2000 Commission +300 Leadership +1 Spell Power +3 Spell capacity Overlord At 10 villians and gets +2000 Commission +500 Leadership +1 Spell Power +3 Spell capacity Paladin- Starts out with 10,000 Gold, 1,000 Commission, 80 Leadership, 20 Peasants, 20 Militia, and no spell ability. Turns into... Crusader At 2 villians and gets +1000 Commission +80 Leadership +2 Spell Power +4 Spell capacity Avenger At 7 Villians and gets +2000 Commission +240 Leadership +2 Spell Power +5 Spell capacity Champion At 13 Villians and gets +4000 Commission +400 Leadership +2 Spell Power +6 Spell capacity Sorceress- Starts out with 10,000 Gold, 3,000 Commission, 60 Leadership, 30 Peasants, 10 Sprites, Spell ability, 2 Spell Power, 5 Spell capacity. Turns into... Magician At 3 villians and gets +1000 Commission +60 Leadership +3 Spell Power +8 Spell capacity Mage At 6 villians and gets +1000 Commission +180 Leadership +5 Spell power +10 Spell capacity Archmage At 12 Villians and gets +1000 Commission +300 Leadership +5 Spell Power +12 Spell capacity ----------------------------------------------------------------------- 5.) Creatures (REUY) Creature stats -=-=-=-=-=-=-= Here are brief descriptions of creatures, along with info... It will be set up like this... (Creature):Description Cost Up Front- Cost weekly Power Health Points- Skill- Move- Mostly found in: Max. number you can buy: Castle -=-=-= These creatures are very expensive, since they were trained. Militia- Good for starters, but not as good fighting dragons. Cost Up Front- 50 Cost weekly-5 Power- 1-2 Health Points- 2 Skill- 2 Move- 2 Archers- Expensive range shooters. Can shoot 12 times. Cost up front- 250 Cost weekly- 25 power- 1-2 health points- 10 skill- 2 Move- 2 Pikemen- A great creature for starters, since it is level 3 and it's close by. Cost up front- 300 Cost weekly- 30 Power- 2-4 Health points- 10 Skill- 3 Move- 2 Cavalry- Another nice creature, mainly fast power. Cost up front- 800 Cost Weekly- 80 Power- 3-5 Health points- 20 Skill- 4 Move- 4 Knight- A slow, powerful creature. Cost up front- 1,000 Cost Weekly- 100 Power- 5-10 Health points- 35 Skill- 4 Move- 1 All of the following are all found in King Argus's castle in Arcathia, and you can buy as many as possible. Hill Creatures -=-=-=-=-=-=-= Seem powerful to me! Orc- A great range shooter to start with. Can shoot 6 times. Cost up front- 75 Cost weekly- 7 Power- 2-3 Health points- 5 Skill- 2 Move- 2 Mostly found in: Arcathia Max. Amount you can buy: 200 Dwarf- Not too great, slow and expensive. Cost up front- 350 Cost weekly- 30 power- 2-4 Health points- 20 Skill- 3 Move- 1 Mostly found in: Elestria Max. Amount you can buy: 200 Ogre- Same as dwarf, basically. Cost up front- 750 Cost weekly- 75 Power- 3-5 Health points- 40 Skill- 4 Move- 1 Mostly found in- Elestria (Maybe Pearl Islands, not sure) Max. Amount you can buy: 200 Giant- A powerful, fast moving ranged attacker. Can shoot 6 times. Cost up front- 2,000 Cost weekly- 200 Power- 10-20 Health points- 60 Skill- 5 Move- 3 Mostly found in: Vazara Max. Amount you can buy: 50 Dragon- The best creature of all. Cost up front- 5,000 Cost weekly- 500 Power- 25-50 Health points- 200 (this is the only creature you couldn't buy with your starting leadership) Skill- 6 Move- fly Mostly found in: Vazara Max. Amount you can buy: 50 Plains -=-=-= Actually, these guys have a little less power than the rest (or is it just the inpression the peasants make?) Peasant- the lowliest fighter. Cost up front- 10 Cost weekly- 1 Power- 1 Health points- 1 Skill- 1 Move- 1 Mostly found in: Arcathia Max. Amount you can buy: 200 Wolf- Fast creature. Cost up front- 40 Cost weekly- 4 power- 1-3 Health points- 3 Skill- 2 Move- 3 Mostly found in: Arcathia Max. Amount you can buy: 150 Nomad- average, really. Cost up front- 300 Cost weekly- 30 Power- 2-4 Health points- 15 Skill- 3 Move- 2 Mostly found in: Elestria Max. Amount you can buy: 150 Lizardman- Level four. That's good. Cost up front- 750 Cost weekly- 75 Power- 1-6 Health points- 40 Skill- 4 Move- 3 Mostly found in: Pearl Islands Max. Amount you can buy: 100 Archmage- Doesn't really belong to the plains group. Can shoot 2 times. Cost up front- 1200 Cost weekly- 120 Power- 2-3 Health points- 25 Skill- 5 Move- fly Mostly found in- Vazara Max. Amount you can buy: 25 Forest Creatures -=-=-=-=-=-=-=-= These guys (or girls, in sprite's case) are more delicate. Sprites- A great starter creature. Cost up front- 15 Cost weekly- 1 Power- 1-2 Health points- 1 Skill- 1 Move- fly Mostly found in: Arcathia Max. Amount you can buy: 200 Troglodytes: Slow, blind creatures. Cost up front- 60 Cost weekly- 6 Power- 1-3 Health points- 5 Skill- 2 Move- 1 Mostly found in; Arcathia Max. Amount you can buy: 200 Elves- Nice little range shooters. Can shoot 24 times. Cost up front- 200 Cost weekly- 20 Power- 1-2 Health points- 10 Skill- 3 Move- 3 Mostly found in: Elestria Max. Amount you can buy: 100 Trolls- Big, slow creatures. Cost up front- 1,000 Cost weekly- 100 Power- 2-5 Health points- 50 Skill- 4 Move- 1 Mostly found in: Pearl Islands Max. Amount you can buy: 50 Druids- Powerful, but not as powerful as Archmages. Can shoot 3 times. Cost up front- 700 Cost weekly- 70 Power- 2-3 Health points- 25 Skill- 5 Move- 2 Mostly found in: Pearl Islands Max. Amount you can buy: 25 Dungeon -=-=-=- Expect low health points here. Skeleton- OK as a starter monster. Cost up front- 40 Cost weekly- 4 power- 1-2 Health points- 3 Skill- 2 Move- 2 Mostly found in: Arcathia Max. Amount you can buy: 200 Zombies- One word description; Slow. Cost up front- 50 Cost weekly- 5 Power- 2 Health points- 5 Skill- 2 Move- 1 Mostly found in: Elestria Max. Amount you can buy: 100 Ghosts- Can create more ghosts when it kills other creatures. Cost up front- 400 Cost weekly- 40 Power- 3-4 Health points- 10 Skill- 4 Move- 3 Mostly found in: Pearl Islands Max. Amount you can buy: 25 Vampires- I particularly like these creatures. Cost up front- 1,500 Cost weekly- 150 Power- 3-6 Health points- 30 Skill- 5 Move- fly Mostly found in: Vazara Max. Amount you can buy: 50 Demon- Not as powerful as I thought it would be. Cost up front- 3,000 Cost weekly- 300 Power- 5-7 Health points- 50 Skill- 6 Move- fly Mostly found in: Vazara Max. Amount you can buy: 25 Okay, I know some of the stuff here was a little incorrect, correct me at TheeMikester@aol.com. Creature Powers -=-=-=-=-=-=-=- Here are the powers of certain creatures... Castle Creatures -=-=-=-=-=-=-=-= Archer- Can attack from a distance. Hill Creatures -=-=-=-=-=-=-= Orc- Can attack from a distance. Giant- Can attack from a distance. Dragon- Can move anywhere, immune to magic and both Peasant and Sprite attacks. Also can fly you to certain places while you're traveling. Plain Creatures -=-=-=-=-=-=-=- Peasant- Can't hurt dragons. Archmage- Magic attack can't hurt Dragons, can attack from a distance, can move anywhere, and can fly you to certain places while you're traveling. Forest Creatures -=-=-=-=-=-=-=-= Sprite- Can't hurt dragons, can move anywhere Elf- Can attack from a distance. Druid- Magic attack can't hurt Dragons, can attack from a distance. Troll- Regenerates lost hit points at the end of a turn.* *Doesn't regenerate any monsters. EX. one troll was lost, and another took 25 points damage. The lost troll wouldn't be recovered, but the 25 points lost would. Dungeon creatures -=-=-=-=-=-=-=-=- Ghost- Gets an extra ghost when it kills another creature. Turns into a bunch of peasants when the week of the peasant comes around. Vampire- Can move anywhere, regenerates hit points when it hits another moster, can fly you to certain places while you're traveling. Demon- Can move anywhere, immune to Peasant and Sprite attacks, can cut the number of creatures in any given singular monster mass in half, and can fly you to certain places while you're traveling. When I say can move anywhere, that means that monster can fly to any open square and attack any monster in battle. Got info? E-mail me at TheeMikester@aol.com. Creature values -=-=-=-=-=-=-=- Never know what they mean when they say some dragons? Find out here. Few- not too many. 5 or less creatures. Some- Still not many, but more than few. 6-30 creatures. Many- larger numbers. 30-60 creatures. A lot- Starting to get in te triple digits. 60-100 creatures. Horde- Tons. 100-500 creatures. Multitute- So many, it's almost impossible to kill. 500+ creatures. This was confusing, so I'll clear it up. Basically, what I mean here is what they say in the towns. For example, at Rockville, they may say a few skeletons, a few wolves, a few orcs, some peasants, and some sprites. Before the creature's name, there is either few, some, many, a lot, horde, or multitude. that's what that list up there is for. ----------------------------------------------------------------------- 6.) Artifacts (JKLK) Here are the artifacts. I put these in the most importance (in my opinion). Flaming sword Found in Vazara Increases damagecaused by your army by 50% This is important because...well...you can win battles a lot easier when you can cause twice as much damage! Armor of Defense Found in Elestria Decreases enemy damage by 25% This is important because your guys can outlast your opponents. Wizards Hat Found in Vazara Increases spell power by 5 This is important because all your ressurections will be a lot more powerful, along with your fireballs, ect. Helm of Victory Found in Pearl Islands Doubles Leadership This is a great artifact. The only reason I put this in 4th was because this causes financial difficulty. Cards of Fortune Found in Arcathia Helps Keep Enemies From Defending Themselves This is the most confusing part of the game, this artifact. I believe that enemies might not attack on their turn when you have this. The simple reason is that your monsters might foresee the enemy's attack, and then dodge it. I also think this because, before, enemies always attacked on their turn, but they didn't when I had the cards. This mostly happens when there is one enemy monster group left on the field. F.E., My militia attacked the dragon. On the dragon's turn, the dragon didn't attack. Pouch of the Leprechaun Found in Arcathia Gives You +2000 Commission Every Week This is important because it helps you pay for your army. Arcane orb Found in Pearl islands Doubles spell capacity This is important because you can carry more spells into battle. Badge of Passage Found in Elestria Reduces Boat Costs by 400$ This really isn't important, besides for saving a few bucks. All the artifacts also come with a map piece for the DragonBone Staff. ---------------------------------------------------------------------- 7.) Spells (BDSK) Here are the spells. Travel ====== ***Bridge- Makes a bridge for you to cross. **Instant army- Automatically makes you troops. ***Find Villian- Find's the villian you have the contract for. Time Stop- Stops time for *10 days. You can do stuff, but the rest of the world can't. ***Castle gate- Teleports you to a previously visited castle. ***Town gate- Teleports you to a previously visited town. **Raise Control- Raises your leadership stat. Battle ====== Fireball- Does *20 damage to an enemy. Lightning- Does *10 to an enemy. **Ressurect- Revives your lost troops. **Clone- Clones troops (not as powerful as ressurect). ***Freeze- Completely disables an enemy for one turn. ***Telelport- moves an enemy from one space to another. **Turn undead- Majorly damages Skeletons, Zombies, Ghosts, and Vampires. *Times your spell power **Not sure how powerful the spell is. ***Has nothing to do with spell power. ---------------------------------------------------------------------- 8.) Villians (FHKL) Villian Payouts -=-=-=-=-=-=-=- Here are the villians and their bounties. *Nic Nimble- 5,000 Gold +!Dromm- 6,000 Gold @Cael- 7,000 Gold Jerloc- 8,000 Gold *Andrin Lake- 9,000 Gold @Gemelex- 10,000 Gold +Mercion- 12,000 Gold !Bogmar SkullBelt- 14,000 Gold Nayaku- 16,000 Gold *Baron Naurmont- 18,000 Gold Rhengla- 20,000 Gold @Vostok- 25,000 Gold +Tarcanis- 30,000 Gold !Zabrina- 35,000 Gold General Piraxus- 40,000 Gold Dedrus- 45,000 Gold ^Malazak- 50,000 Gold *Upgrade point for Barbarian @- Upgrade Point for Sorceress +Upgrade point for Paladin !Upgrade point for Knight ^Unless you don't catch him, you shouldn't worry about the money. Villian Tips -=-=-=-=-=-= Here are tips for the battles. This is all for the general walkthrough. Nic Nimble- He doesn't really need tips. YOu may lose 1 militia, but you shouldn't lose any more. Take down all the peasants with range attacks, have the pikemen attack the wolves and militia. Wow, that was hard. Dromm- Same thing as Nic, but be a little more wary. he has a more powerful army. It should be easy, because you should have cavalry, if you are the barbarian. Cael- NO threat, except the ogres. You should probably have cavalry by now, so have them take down the ogres. If not, just surround him and keep hitting the ogres. Jerloc- He is easy too, but watch out for the trolls. You have to have a pretty nice army to take down those, since they regenerate health points every turn. The Dwarves might be dangerous, too. Andrin Lake- He has lizardmen, for sure. He also has two ranged attackers, so watch out for your archers, or orcs, or whatever range shooter you have. Just surround the lizardmen and the range shooters, and you should be good. Gemelex- This is where it gets hard. He has archmages, which will devour your archers. Kill these guys with your cavalry and a few teleport spells. Archmages can only fire two rounds, and they aren't strong in hand to hand combat. Mercion- This guy has a pure castle army. Use most of your spells on the knights. Just teleport the knights to the back and use fireballs on them. Watch out for the cavalry, too. Bogmar Skullbelt- This guy is a problem. He has a horde of sprites, which can fly right to your army, and three ranged attackers. Have your ranged attackers hit the sprites, cast a spell on the druids, and have the cavalry move RIGHT in front of the other two ranged attackers. Be wary of the pikemen, but they aren't the problem. Nayaku- We have a problem here. Nayaku's range shooters are incredibly powerful, with Giants and a horde of Orcs. Hill bot with ranged attacks and spells. THe rest of the guys aren't too important. Baron Narmaunt- This guy has a full undead army. All you need to do is use lots of turn undead spells. These won't work on the demons, so have the calvary or knights kill them. Rhengla- He has the same frickin army as Narmaunt does! Use the same tips as I listed in Baron Narmaunt's section. Vostok- Oh, great, he has dragons. Just send everyone after the dragons. Since the dragons are immune to spells, use fireball spells on the giants to keep them off the range shooters. Once the giants are gone, do the same thing with the orcs. Tarcanis- THis guy isn't hard. I took him down with only archers. Hit the peasants with creatures with high skill level. Peasants barely hurt level 5 creatures, and they don't hurt level 6 creatures at all. Zabrina- Oh, great, now she has dragons. You know the deal, surround the dragons, slaughter them, no problem. Besides dragons, she also has an all castle army, only missing militia. Except for the knights and cavalry, the castle guys shouldn't be hard. General Piraxus- Okay, watch out for the demons. Hit the 5,000 peasants with a level 6 creature, and do the same with the troglodytes. Also, kill the archmages, or they're gonna kill your range shooters. Dedrus- Okay, he has a powerful army. The demons should be the first to go. Why? Can't risk them halving any of your troops. Then, kill the dragons. Watch out for the monster amounts of cavalry and knights, though, cuz they will devour you after a while. Also, those archmages will take a huge chunk of your range shooters down. Malazak- This is the big fight. Have a huge army ready, filled with many dragons. You don't need 500 dragons to win this fight (it'd be nice!), as long as you have the flaming sword. Okay, kill the demons, then the vampires, and then find out some way to kill the three groups of dragons. ---------------------------------------------------------------------- 9.) Tips (KIKP) Here are little pieces of info reguarding the game. Travel -=-=-= *If you hold the Right Analog Stick and the D-pad in the same direction, it will speed your travel up. *If you have only Dragons, demons, vampires, and archmages in your army (you don't have to have all 4, but your army must completely be of those monsters), you can fly over mountains and trees! To do so, press Triangle. *When you sail from continent to continent, time wires down to the next multiple of 5. This simply means that you have to pay the weekly "Bills" every time you sail from continent to continent. Send me more traveling tips at TheeMikester@aol.com. Battle -=-=-= *When you hit an enemy, only the first guy that hits him gets a hit. EX. A pikeman attacks a dragon. The dragon strikes back, but when the Militia hits the dragon, the dragon doesn't strike back. *Always let the guy with the most hit points attack an enemy first, so he can take the defensive attack, and not the weaker guys. *When multiple guys are around an enemy, the enemy will only strike the guy with the lowest hit points. EX. A pikeman and a Militia are around a dragon. The dragon will attack the militia. *When you have higher skill points, you caouse more damage. EX. A militia strikes a dragon. Then a knight also strikes the dragon. since the knight has five skill points, and the militia has only two, the knight will cause more damage. *Range shooters can't shoot if ther's an enemy troop adjacent to them. Likewise, they won't go out and attack other troops if they can shoot an arrow. Send me more battle tips at TheeMikester@aol.com. ----------------------------------------------------------------------- 10.) Interactive (GJUY) Alright, this is the interactive section. What does that mean? It means you can show off the most monsters you have, the fewest days it took, most money you have, ect. You will get all credit, but if someone sends in a better record than yours, then yours will be replaced with the better record. To destroy his record, just bomply with the guidelines and beat your opponent. (F.E. You put 100 Dragons. Someone E-mails me that he has 101 Dragons. You have to get more dragons than him, or you lose the spot. You may E-mail me to ask if the record is better or not) My E-mail address is TheeMikester@aol.com. And, title the E-mail Heroes Record, so I know what it is. Oh, and don't say you did something when you really didn't. That's just weak and cheap. If you have the same record as somebody else, they got there first and, not to be rude, I won't post yours. Sorry! I also posted my own records for status, so you have something to beat. I didn't put them for creatures, simply because I couldn't remember how many I had! Also, The high score is low because I used most of the days to find out info and tips. *Status* Most points scored- TheeMikester at 2,576 points Fewest days game was completed in- TheeMikester at 469 days Highest Commission- TheeMikester at 15,587 Highest leadership- TheeMikester at 4869 Most times beating the game- TheeMikester at 14 *Creatures* Most Peasants owned- Most Wolves owned- Most Nomads owned- Most Lizardmen owned- Most Archmages owned- Most Skeletons owned- Most Zombies owned- Most Ghosts owned- Most Vampires owned- Most Demons owned- Most Sprites owned- Most Troglodites owned- Most Elves owned- Most Druids owned- Most Trolls owned- Most Orcs owned- Most Dwarves owned- Most Ogres owned- Most Giants owned- Mose Dragons owned- Most Militia owned- Most Archers owned- Most Pikeman owned- Most Cavalry owned- Most Knights owned- If you have more records, E-mail me at TheeMikester@aol.com. ----------------------------------------------------------------------- 11.) Walkthrough (HKDO) Here is the walkthrough. I used a barbarian with 900 days. Normal -=-=-= Arcathia -=-=-=-= Stockin' Up =========== The game has started! Now, with 20 wolves, we are weak. Not many armies would be begging for mercy. Well, we can fix that, since we can recruit creatures in the castle behind us. Before we do that, in the closest possible area to the castle that is purely grass, press the start button, then hit search for the staff. What this does is burn 10 days, but it also gives us 4 grand. Then do it again for another 4 grand. With this new money, buy as many militia, archers and pikemen as possible. Now, we should have some money left. Go into the nearest town (Rockville) and get siege weapons. Now, we should be able to take castles. Oh, and by the way, find orcs (they live in a mountain-like thing with a cave in it). They give more punch to your army. Grabbin the dough ================= Okay, we have an army. Now, find as many treasure chests as possible. Every time you get a treasure chest in this level, press triangle after you have reached the chest. Doing this will give you leadership. Now, find the two artifacts. One is a pot of gold and the other is a bunch of cards (if you need exact names go to the artifacts section). Now, with more control and new powers, buy more militia, pikemen, archers, and orcs. Leave the wolves alone. Takin' Castles ============== Okay, we have a decent army. Go to the nearest town, and get the contract for Nic Nimble (it's the first option once you reach the town). Now, find the castle he's in (it will have a red roof). Since we supposedly have the siege weapons and the army and contract to do it, lets get Nic Nimble. Once he's down, leave the wolves for garrison. This will get you money. You need the contract, or Nic will move to another castle and you lose 5,000 dollars (which you are going to need). Now, with this money, go north of the castle. There should be an area full of treasures and stuff like that. In one spot, you should see a mountain-like thing. Enter it, pay 5,000, and get spell power. Without this, you can't cast spells, which is a way to hurt enemies, and heal your guys. Also, take all the treasure you find there. Well, that was cool, but we have another surprise. Go to King Argus's castle (the one where you recruited the pikemen and the militia and the archers), and audience with the queen. She gives us more commission (money you get every week), and more leadership! This simply means that you can get more militia, archers, ect. Added with the bonus, we can now equip Cavalry! These guys are powerful, fast movers. Now, one by one, take down all the other villians getting their contract before you battle them), but don't take down Gemelex. Once everyone else is taken down, go do what you did after you defeated Nic, except get knights, since now that you can get those. The reason you shouldn't take down Gemelex is the simple fact that his army is really tough. He has Archmages, and those guys do tons of damage to your archers. If you have a teleport spell, teleport some Archmages close to you so you can attack them. We have 10,000 dollars, plus the spoils of war. Lets go to Elestria, assuming you have the map. Elestria -=-=-=-= Stockin' up =========== Not much to write about. Get the artifacts, find some druids and equip them, find treasure. The one thing I wanted to tell you about was the river. At the end, there are three treasure groves, supplying you with TONS of cash and leadership. Takin' Castles ============== Nothing much to write about here, either. Get the contract for Mercion, take him down, get the contract for Bogmar Skullbelt, take him down, get the contract for Nayaku, take him down, get the contract for Baron Naurmont, take him down. After this, find the map to the Pearl Islands. Before you go, though, audiende with the queen again, and get more leadership and commission. You don't unlock any more guys to throw on your army. Then, go to Pearl Islands. Pearl Islands -=-=-=-=-=-=- Stockin Up ========== Pretty much do the same thing as you did in Elestria. But, this time, when you get treasures, take the cash. The reason why is the Helm of Victory. It doubles your leadership stat, meaning you can now get double of what you already had in your army! Visit a town quick. You'll find out why in a second. Now, we should have decent finances to pay for this huge army. Get the army. The reason we visited a town in the Pearl Islands is so we can use a town gate to get to Pearl Islands. If we traveled in a boat, it would take a week, meaning we would have to pay the "bills". Takin' Castles ============== Not much to say. Get the contract for a villian, take him down, and repeat 3 more times. One more thing -=-=-=-=-=-=-= Before you go to Vazara, GET THE DRAGONBONE STAFF!!!!!!!!!!!!!!!!!!!!!! You can't win the game without it. Vazara -=-=-= Stockin' up =========== Okay, this is where we undergo some major changes. Whatever army you had before, dump it. That's right, dismiss all of the soldiers you had. Even the knights. Now, go to every habitat in Vazara and get the following... Vampires Archmages Dragons Demons Nothing else should be in your army. The simple reason is that you can fly around the island now. What this means is you can fly over enemies, land, take treasure, and run. Get the money and the creatures you need. Takin Castles ============= This is the end of the road. Here is the end of the game. *cue creepy music*. First, get the contract for General Piraxus and beat him. Then, do the same thing for Dedrus. Then, the last enemy is Malazak. Make sure you have the following... At least 50 dragons At least 50 Archmages At least 50 Demons At least 100 Vampires Malazak's contract The Dragonbone Staff Siege weapons THe flaming sword The Armor of defense The cards of Fortune The Wizard's Hat Plenty of battle spells Malazak has over 160 Dragons, over 100 Demons, and over 100 Vampires. You will probably lose on the first go. If you do, search for the staff (as described above in Stockin' Up in Arcathia) millions of times, get as many Knights and Cavalry as possible, use castle gate and get to the castle Malazak's in, get siege weapons, and FIGHT!!!!!!!!!!!!! (You should still have all your spells and Malazak's contract, check to make sure). Once you win, you won the game! YAAAAAAY!!!!!!!!! Then an ending movie shows up, you see where you placed among the high scores, and it takes you back to the start screen. That's the end of the game! Easy -=-= I particularly don't like this method, but some of you might, so here it is. I also used barbarian with 900 days for this one. Arcathia -=-=-=-= Okay, you start out with 7,500 in gold. Don't strengthen your army. All you want to do is grab some treasure, trade the gold for leadership, find the two artifacts, and find the map to Elestria. I suggest that you go down the rivers in the middle of the continent, then circle the borders. You do not want to get in fights with the creatures there, or get in castle fights. Twenty wolves isn't as powerful as you think. Once you have all that, sail to Elestria. Elestria -=-=-=-= Basically, do the same thing as in Arcathia. What I suggest first is going down the river. At the end, there are three treasures to the left, three to the right, and two in the center. Also, you might wanna scavenge the top border of the continent. It has some quick run-in-and -grab tresures. Once you have the map and the artifacts, sail to the Pearl Islands. Pearl Islands -=-=-=-=-=-=- Okay, do the same as you did in Elestria. This continent will be easier, though. On the big Island in the middle, it is surrounded by areas with treasure and no enemies guarding it. Also, the smallest island has two free treasures. It is imperitave that you get the Helm of Victory, so you can double your leadership. Once you have the map and the artifacts, sail to Vazara. Vazara -=-=-= Okay, you should have enough money and leadership now. If not, then just search for the staff a bunch of times on the outskirts of the island to make two weeks go by, and to give you quick cash. Now, go and buy as many dragons, demons, vampires, and archmages as possible. Don't buy Giants, and make sure you get rid of the wolves. Now, you have a powerful Vazaran army. Sail back to Arcathia. Arcathia -=-=-=-= Okay, you have all of the artifacts, the ability to fly around a continent, and a really powerful army. Just take down all the villians. A couple dragons should have the strength to take down these armies. Also, fly around the continent and pick up as much treasure as possible, because you missed a lot of treasure while avoiding enemies. Sail to Elestria now. Elestria -=-=-=-= Do the same thing you did in Arcathia. Again, this shouldn't be too hard. If you need to restock, go to vazara and restock. Pearl Islands -=-=-=-=-=-=- NOw that you're here, you need to make your army powerful. You should try to get promoted. Otherwise, just take the guys down as you did in Elestria. Vazara -=-=-= Okay, these armies are alot harder. Get as many creatures as you can. I will not post exact ways to beat these guys, as I have done so in the previous walkthrough and also in the villian tips section. You just beat the game. ----------------------------------------------------------------------- 12.) The Secret (VSCD) I have done research, and found out the secret to making monsters have more power. It's simple, in fact, it can be said in one word. Morale. The more morale a monster has, the more powerful it will be. These are the causes for morale changes... Monsters- The more monsters in your army, the less any given creature's morale is. Monster Choice- Monsters have feelings too, and this applies to morale. If a monster is forced to work with a monster it doesn't like (F.E. Archmages will not like working with Dragons), the morale will be reduced. (Side note: This is mostly found in monsters that have some kind of immunity from eachother. F.E. Druids, Archmages, and maybe peasants and sprites won't like working with dragons because dragons are immune to the druid and archmage attacks, and peasants and sprites can't damage level 6 monsters at all) Usage- This has not been verified, but I think the way certain monsters are treated (some monsters might hate not being used in battle, some might hate being on the front lines all the time) might have an effect on morale. This is not completely verified, and I'm not sure of all the monster combinations that would make a good team with high morale, but this is the basic lowdown. ----------------------------------------------------------------------- 13.) Your in good hands (VBNM) Know what i'm tired of? people writing FAQs that don't even have the game themselves, giving us all wrong information! So you can be sure you're in good hands, here are my files... I have had this game for three years, and have played it many times. I have beaten this game over ten times. I have used the Barbarian with 900 days, just to see any glitches or tips. One of my most amazing feats was taking down Tarcanis' army with only 495 archers. That may seem like a lot, but against 20 Giants, 45 Lizardmen, 210 Troglodites, 800 Peasants, and... uhh... can't remember the other one, but that's still hard. This is not to brag, this is so you can feel safe about this FAQ. ----------------------------------------------------------------------- 14.) Want to Make A FAQ? (TDZQ) This section is purely for people who want to make more out of Gamefaqs by contributing. This may not be the same for all sites, mainly for Gamefaqs. First, go to notepad, under accessories in the start menu. This is given to Microsoft users, so if you don't have it, you can always download one. Once you have Notepad up and running, make your FAQ. I suggest some ASCII art (art with the text) to brighten up your FAQ. Once you've typed it, save it. If you're registered to Gamefaqs, all you need to do is login. To register yourself, at the upper left hand corner, there should be a login box. Click sign me up. Then, give them your info, and you should be in! Once registered, click contribute at the top of the page. A page titled Contributor Central should come up. Scroll down and click submit a file. Then, type in the game, and the system it's for. A list of games should come up. Click the one you want, and then another page should come up. Type in the title of the FAQ, the version, ect. Uploading the file is confusing, though. What you have to do is go into your files, Double click the title you saved your FAQ under, and click load. Give CJayC (the runner of this site) any additional side notes, then upload the file. It's in! Problems that might occur... 1.) YOu may have a problem logging in. 2.) The way you typed it (format) may not be so good. To see if your FAQ got accepted, go to Contributor central, and click contribution status. If it's rejected, add some more info and try again. ----------------------------------------------------------------------- 15.) FAQs (QBVE) Here are some FAQs. 1.) Q. I gather up armies and power and leave the first continent to go to Elestria, no problem. As I leave Elestria ( I hope that is spelled right), I have a partial army. So, I go back to the first land area and completely fill in my army. Doing very well, until I approach the first castle in The Pearl Islands and discover that 1 or 2 types of soldiers are completely missing!!! I have restarted the game 3 times and have the same problem, just can't hang on to the complete set of warriors going from one land to the next. Is this a problem with the game itself, a glitch? Or is this normal? Please hurry with the answer because as I said, I love playing this game. A. You are the first person that has E-mailed me about this. Well, as I described in the walkthrough, going from continent to continent takes a week, meaning the weekly bill is due. Your problem is that you did not have enough money to pay for your armies. If you do not have enough money, your strongest monster group(s) will dissapear. Make sure you have enough money when you are switching continents. Or you could just use a castle/town gate spell. That way, you travel for free without a bill or losing any days. Send in more questions at Theemikester@aol.com. ----------------------------------------------------------------------- 16.) Other Legal Stuff (JGJK) Sites with permission to use this FAQ... http://www.Gamefaqs.com* http://www.Neoseeker.com http://www.cheathappens.com http://www.supercheats.com http://www.1ups.com *Will always have the latest issue of my FAQ. I would like to thank... 3Do- Making this awesome game kat9528982- Q1 in the FAQs section. If you have anything to tell me, then feel free to do so. My email address is TheeMikester@aol.com. Oh, and don't send my anything stupid, please. And, it'd be nice if you let me know you're contributing to this faq (title it Heroes or something). don't E-mail me... If you plan to send me a virus or spam. If you want to send me something stupid. If you want to send me an E-mail doing nothing with the game. If you plan to E-mail me about something already clearly mentioned in the guide. If you plan to be rude. If YoU PlAn To TyPe LiKe ThIs. This is a bad letter... HeY MoRoN! WhErE ArE ThE MoNsTeRs In ThE DuNgEoN ClAsS? I NeEd To UsE YoUr ToIlEt. HeRe'S A ViRuS. HaVe FuN! Write Me about... Mistakes I have made. Additions to the guide. If you have any questions. Be polite in the E-mail, please. If you need permission to use this on your site. Here is a good letter... Excuse me, I need help on beating Malazak. I can't seem to be able to beat him! Can you add my question to the guide? Thanks! Version history 1.00- Started this FAQ, and finished it. 1.15- Fixed possible chapter errors, added Want To Make A FAQ? section, added tips on how to beat villians 1.30- Added The Secret section and added Neoseeker to the list of websites. The versions may be wrong, not sure why this is happening. 1.80- Added a new walkthrough, added more information to the Table of Contents section, added Just so you know note below, added Before you Start section. I'm sorry for before, I forgot to take it out of the contents section *Smack myself* 1.81- Fixed content errors 1.90- Added sorry note. 2.00- Added cheathappens.com to site list. 2.10- added supercheats.com to site list. 2.20- Added FAQs section w/ Q1. Sorry! At the current moment, I am doing a FAQ for Midnight Club 3 DUB Edition, so I won't be updating this for a while. Sorry! ------------------------------------------------------------------------ 17.) Last Words (THND) Here are my last words... ____ \ / / /\ /\ /| / /_ / /\ /\ / /\ /\ / | / /(_)/ / / / / / / | / / / / / / \ \ / |/ /___/