If you are viewing this document please read it in Notepad on 800 x 600 WITH WORD WRAP ON A HHHHH HHHHH AAA LLLLLL OOOOOOOOOOO [top] HHH HHH AAAAA LLLLLL OOO OOOOO HHH HHH AA AA LLLL OOOO OOO HHHHHHHHHHHHHH AAAAAAAAAA LLLL OOO OOOOO OOOOO HHH HHH AAA AAA LLLL OOO HHH HHH AAAA AAAA LLLLLLLLLLLLL OOO OOOOOOO HHHHH HHHHH AAA AAA LLLLLLLLLLLLL OOOOOOOOOOO 2222222 22222222222 22 222 2222 222222 222222 22 22222222222222222 __________ ,--^----------,--------,-----,-------^--, / \ | ||||||||| `--------' | O (----] | Covenant | `+---------------------------^----------| | Heirarch | `\_,-------, _________________________| \__________/ / XXXXXX /`| / / XXXXXX / `\ / / XXXXXX /\______( Gun pointed at the head of the universe / XXXXX / / XXXXXX / (________( Halo 2 Guide by Daniel Neville © (V 7.1) `------' ### Author Quick Info ### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Daniel Neville Website: www.halo2guides.tk or www.danielneville.tk (exactly the same, use the first one though) and please go there is a printable version of these guide avaliable for 1/2 a meg download and 100 sheets. So print it at school or work or wherever it's free. Age: Low enough for my hands to be exhausted (12, nearly 13) Location: Nottingham, England, UK E-mail: halo2guides@ntlworld.com, or danltn@ntlworld.com or (coming soon) either : help@halo2guides.tk You can guess what question@halo2guides.tk what each links does info@halo2guides.tk but still use the original author@halo2guides.tk one for general questions other@halo2guides.tk Thank you. Daniel ### End of Quick Author Info ### ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [1] The Making & Doing of the walkthrough _____________________________________________________________________________ / \ | Legal Stuff [1.1] | | | | This walkthrough was started, managed created and built by Daniel Neville. | | If you copy, modify or in any other way change the content of this | | walkthrough without permission then expect to be punished to the full | | extent of both English and US federal law. | | | | Halo CE, Halo 2 and Halo PC, characters, items, etc. are trademarks and | | copyrights owned by their respective trademark and copyright holders. | | | | If you like to copy this or just small parts (exc. ASCII Art) then please | | e-mail me at danltn @ ntlworld.com, with a subject of walkthrough or | | Halo 2. | | Thank You | \_____________________________________________________________________________/ ___________________________________________ / \ [1.2] | TIME LOG UPDATE & REVISION HISTORY | \___________________________________________/ 20 Nov. 04 - Finally updated my copyright information. Websites are now free to use this, and other guides of mine, was long as they ask before, and that the hanged and it's not passed off as your own work. Also started on the contents page including the weapons guide and I outlined the title however I think I will change (v 1) 21 Nov. 04 - I added a bit more to the contents and started to do the campaign guide for the first 3 single player levels. They are the Heretic, the Armory and Cairo station After doing this I started typing the Introducion (2) and what this walkthrough tells you (2.1) 21 Nov. 04 - file now 4x bigger, I've just added the Human and Covenant weapons guides, cont. that's is only (4.1) & (4.2). However they need a little change because at the moment they look a bit strange, (layout fixing etc,) Will do tomorrow (v 2) 22 Nov. 04 - School today, that's means I couldn't edit the file much, however I've fully done the weapon file guides and I have decided to start on the Introduction and added a little more to the contents 23 Nov. 04 - Very little done today I added a little more to the contents and the introduction 26 Nov. 04 - Haven't done much stuff recently however today was quite a large update, it's now over 90kb. Tomorrow I will submit the first version (v 3) 28 Nov. 04 to - Just been going through checking grammer etc. And making sure it works OK without 03 Dec. 04 word wrap on. It's Ok without Word Wrap, but if at all possible have it on. Also added Extras [8] banshee tricks, Tarturus etc. (v 4) 28. Nov 04 - God! My hands, my poor hands. I finished the walkthrough today. OK so it's not super detailed past the first couple of levels but SO WHAT! You try it yourself 04 Dec. 04 - Finally, A historic moment for me. It's finally over the 100kb milestone. I just patched up the weapons and added section [4.10] weapon effectiveness. 06 Dec. 04 - Just being adding random bits here and there. Ok a lot more than just random it's over 130kb now! 08 Dec. 04 - Added the vehicles section. Got in trouble at school today. 'Cos some idiot tryed to print of the entire thing. Well at least it broke the printer. 10 paper jams! And then they blamed it on me. For Creating such a long walkthrough. And 'cos it's the second time it's been printed out. So now I am going to have a Word document in case you want to print it out. It's at www.halo2guides.tk and then just follow the links 09 Dec. 04 - Good news, near 150kb and also it could be finished by tomorrow. All I need to do and I will do is the entire FAQ (send in your questions plz) and also some vehicle and extra add-ons. Will update l8r 2nite. (Later tonight) 18 Dec. 04 - Been doing other stuff recently and this is just an update saying I have had 3,000 hits so far and I have 08 Jan. 04 - Now I've got 6,000 hits but I am currently collecting screenshots for my Halo 2 Featured guide. I may even start a Ghost Recon 2 featured guide if my current one goes well! ___________________ / Table of Contents \ \~~~~~~~~~~~~~~~~~~~/ [top] <----- Guess, maybe it takes you to the bottom! [1] The Making & Doing of the walkthrough [1.1] - Legal Stuff [1.2] - Time Log [2] Introduction [2.1] - What this walkthrough tells you [2.2] - How to sumbit information [2.3] - Use this to tell me if I've got it wrong or it needs updating [3] FAQ introduction ##### [3.1] - Weapons FAQ [3.2] - Multiplayer FAQ [3.3] - Campagin FAQ [3.4] - General FAQ [3.5] - Mecellanious FAQ [3.6] - How to use the FAQs [4] Weapons Introduction [4.1] - Human Contents [4.1.1] - SMG [4.1.2] - Magnum [4.1.3] - Shotgun [4.1.4] - Sniper Rifle [4.1.5] - Rocket Launcher [4.1.6] - Battle Rifle [4.1.7] - Fragmentation Grenades [4.2] - Covenant, Forerunner & Brute Contents [4.2.1] - Plasma Rifle [4.2.2] - Plasma Pistol [4.2.3] - Energy Sword [4.2.4] - Brute Plasma Rifle [4.2.5] - Beam Rifle [4.2.6] - Brute Shot [4.2.7] - Needler [4.2.8] - Sentenel Beam [4.2.9] - Covenant Carbine [4.2.10] - Plasma Grenade [4.3] - Dual Wielding (DW ing) [4.4] - Grenade usage [4.5] - Most effective weapons in certain situations [5] Vehicles Introduction [5.1] Vehicles [5.2] Vehicle Stats [5.3] Vehicle Combos [5.4] How to bring down vehicles # [5.5] How to beat an evasive driver # [5.6] How to beat a rocket launcher or a brute shot # [6] Campaign Introduction [6.1] The Heretic [6.2] Armory [6.3] Cairo Station [6.4] Outskirts [6.5] Metropolis [6.6] The Arbiter [6.7] Oracle [6.8] Delta Halo [6.9] Regret [6.10] Sacred Icon [6.11] Quarantine zone [6.12] Gravemind [6.13] Uprising [6.14] High Charity [6.15] The Great Journey [7] Multiplayer [7.1] Tips [7.2] Maps [7.3] Weapon Respawn Timings [8] Extras [8.1] Beating Tarturus [8.2] Banshee Tricks [9] Secrets [10] Other Stuff [10.1] Thanks to: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [2] Hello and welcome to my first and probably my last ever walkthrough (for a long time anyway), I created this walkthrough purely because whilst surfing the web, I noticed a distinct lack of Halo 2 COMPLETE guides, (I didn't see a single one that covered EVERYTHING.) So I decided to create my own. However as this is my first walkthrough then it may not be gr8, however plz plz plz email me with any suggesions or questions (danltn[at]ntlworld.com replace [at] with @.) Also if you have a walkthrough and you would like it to be included in here please e-mail me, or if you are creating one and you would like parts (or all) of this in your own please email me at the above address. However just this seems a bit vague so I'll add a new section below **** About the Author **** Hi, I'm Daniel Neville and I live in Nottingham, UK, I speak ingles y espanol (English and Spanish) I am 12 years old and as you can tell making this walkthrough was quite a big deal for me. Another reason that I actually thought of doing this in the first place was the fact I am one of the world's elites at Halo: Combat Evolved. Boy! Was I a Genius Sniper! I am not one of those "Camping Snipers" you hear about, I'll like to take my go around. Other tricks I used were whilst up against a Ghost or a Warthog, I would fire, like a few rounds at it (needler or pistol) to make it come to me then this is where I would shine I would do one of several things. A. If it was a Warthog I might bait it with a needler and sustain fire until it is nearly on top of me then I press Y, bring out a rocket launcher and fire, "Bye, Bye vehicle" B. This tactic deserves a special award, after baiting it, when it nearly squashes you flat, you jump in to midair making the driver a popping pinchusion with the needler or few head shots with the pistol, then I would spin in midair and when I land I would chuck a frag straight under flipping it, and removing all passenger and gunner shields before killing them with a head shot each C. I would use this tactic if I didn't have frags but did have plasmas, like normal I would bait to me and then as I nearly get squashed I would jump over, and lob a plasma grenade, at the driver with 2 headshots, this will always kill (when I do it) If this didn't flip the Warthog then throw a plasma under as well. However if it did flip, then I would eliminate the rest with a shotgun or pistol! That's probably all you'll ever need to know. If you want more info email me at: "danltn at ntlworld.com" replace at with @ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What this walkthrough tells you [2.1] In this walkthrough I have tried to tell you nearly everything about Halo 2, after mastering it myself extremely quickly and easily. I'm not really gonna write a lot in this section. However I hope any questions you have will be answered by reading the entire thing. If it isn't here use the section below ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ How to sumbit information [2.2] Hey if your reading this and you also have something you want to add then email; danltn [at] ntlworld.com replace [at] with @ In the Subject Area put "Halo 2" and then any text you would like involving the question I can accept any e-mail however please don't spam or I will block you permantly. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ How to ask questions or correct a mistake [2.3] Do sumbit a question send me an email to; danltn [at] ntlworld.com replace [at] with @ In the subject put "Halo 2 Q" (Don't miss the Q) and send it, but don't spam. However unlike others even if you have made a mistake reading it and want a question which is already in the text I will reply. If you find the amount of time you have too wait too long, Sorry, but I will sumbit new information and answer question every Saturday. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [4.1] Human Contents Close range = Point blank > 10 Ft Medium range = 10ft > 25 ft Long range = 25 ft > 100 ft. Super Long range 100 ft > 500 ft *********************************************************************************************** Human Weapons: All human weapons are magazine-fed, meaning at some point you will have to reload. I have detailed the exact time it takes to reload weapons, single or double, Please pay close attention to this. It is vitally important. Also of important note, is that when enemies shields are down, bullets take down an opponent faster than covenant plasma-based weapons. *********************************************************************************************** ------------------------------------------------------------------------------------------------ SMG (M7/Caseless Sub-Machine Gun) (Dual Wieldable) [4.1.1] ------------------------------------------------------------------------------------------------ Full Magazine: 60 Bullets Rate of Fire: 5 seconds (12 bullets a second) Reload Time: 2 Seconds; DW: 4.5 Seconds Max Distance: Short Range Melee: Head=6 Body=6 Ready for action: 1 sec Shots taken from medium range: 45 shots to kill in body 35 shots to kill in head (It's impossible, but I'll explain later) Shots taken close range: 30 shots to kill in body 25 shots to kill in head (Also impossible.) Summary: The SMG is definitely a weapon you are going to want over the magnum at close-range. It has 5 times the capacity of the magnum, but it is around 3 times weaker per bullet. This weapon is a VERY close range weapon. Firing at any distance over 25 ft. is just a waste of bullets. The accuracy on this weapon is that bad. Also you have to combat the effect of recoil on the weapon, which doubles when it is DW'd. But, after practice you get used to slowly aiming down as you fire. Which means you can down one person in two seconds and use less than half of the clip in both guns. This weapon Dual Wields makes it possible to take on multiple foes in a close range proximity. I think in the beginning most people will tend to use SMG's while DWing. However, I would recommend coupling it with any other weapon. Plasma Pistol or Rifle or the Magnum. Rating in Scenario: Single DW Close range: 6 of 10 9 of 10 Medium Range: 5 of 10 8 of 10 Long range: 1 of 10 0 of 10 Super Long Range 0 of 10 0 of 10 Levels most useful on: Ascension Ivory Tower Lockout Midship Beaver Creek Zanzibar ------------------------------------------------------------------------------------------------ Magnum (M6C Pistol) (Dual Wieldable) [4.1.2] ------------------------------------------------------------------------------------------------ Full Magazine: 12 bullets Rate of Fire: 2.2 Seconds Reload Time: 3 Seconds 5 secs (Dual Wield) Max Distance: Medium Range Melee: Head=5 body=6 Ready for action: 1 second Shots taken from ANY DISTANCE: 15 shots to kill in body 9 shots to kill in head 8 shots to the body to take away shield 8 times to body to take away shield than once in the head to kill ***Important to note, 1 shot in the head kills when shields are down.********* Summary: Magnum is not as useless as I had thought. Although, Dual wielding is a necessity with this gun. If mostly getting body shots, gun has to be reloaded which can get very slow and you have to worry about opposing fire. Dual wielding is the only viable option for the pistol. At 25 feet with DW pistols you can down an enemy in 2.2 secs. Provided all bullets hit there target in the chest. After 20 Feet, the pistol is nothing like HALO 1, the accuracy drops VERY SHARPLY! If he is partnered up you will have to wait five secs or switch weapons before advancing again. And, depending on your skill, close-range can be very deadly. But, probably one of the greatest combo's is the Magnum/Plasma Pisol. You charge the plasma pistol fire, discharge enemy shield and one shot in the head with the magnum. Two shots total, dead enemy. Rating in scenario: single Dual Wield Close Range: 3 of 10; 9 of 10 Medium Range: 7 of 10; 9 of 10 Long Range: 0 of 10; 0 of 10 Levels most useful on: Burial Mounds Colossus Coagulation Headlong Waterworks ----------------------------------------------------------------------------------------------- Shotgun (M90 Pump-action Boomstick) [4.1.3] ----------------------------------------------------------------------------------------------- Full Magazine: 12 bullets Rate of Fire: 14 Seconds Reload Time: 8.5 Seconds Max Distance: Short Range Melee: Head=6; Body=6 Ready for action: 1 Second Shots taken from medium range: 5 Shots to kill Shots taken from short range: 1 shot Summary: It's a shotgun. It is one of the best close range weapon. But as soon as you get into medium range, the flaws are very easily noticed. A person dual wielding SMG's would waste you faster at medium range, just because of the shotguns very poor damage ratio at medium range. The plus side is if you have to take out a platoon of people, just chuck a grenade to soften up, than barrage in, guns a blazing...of course they have to be very close to each other. Also, in the middle of reloading you can fire. You do not have to wait to fill the barrel again. IN those tight situations, this can help immensely. Rating in Scenario: Close Range: 10 of 10 Medium Range: 4 of 10 Long Range: 0 of 10 Super Long Range, you've got to be joking -1/10 Levels Most useful on: Ascension Ivory Tower Lockout Midship Beaver Creek Zanzibar ----------------------------------------------------------------------------------------------- Sniper Rifle (S2 AM Sniper Rifle) [4.1.4] ----------------------------------------------------------------------------------------------- Full Magazine: 4 Bullets Rate of Fire: 2.3 seconds Reload Time: 3.5 seconds Max Distance: SUPER long range Melee: Head=6 Body=6 Ready for action: 1 second Shots taken from ANY range Body 2 Head 1 Summary: Ah, the sniper rifle. Camping out at your favorite spot, just waiting for someone to pass by. I can't do that, I am more of a warrior sniper. I take the rifle with me, when I know I can use the advantage of the sniper scope and recon back to my team mates, and warn who is coming or pick off someone running away with my flag or skull. A truly invaluable weapon, only hindered by is capacity and how many rounds you are allowed to carry. The downfall of this weapon is that it requires total concentration. You don't notice your surroundings when you are zoomed in 10x. Your probability of getting conked on the back of the head go greatly up. Also, Sniper Tip of the day. If you have been in 1 spot for a very long time. It would be wise to get up and pick a different one before someone gets wise to your whereabouts. Also, when provoked into close range combat, you need nerves of steel. Keep calm and aim for the head. *GENERALLY* people strafe from left to right, which to you would be right to left. Keep that in mind. But, obviously if you have a better weapon for the situation, just switch it up. Human weapons normally take one second to become "ready" and covenant, take two seconds. Always have a PLAN!!! I can't stress that enough! Rating in Scenario: Close Range: 4 of 10 However from any range there is a large tank on the side Medium Range: 8 of 10 of the ghost, if you can hit it, (which isn't too hard) Long Range: 10 of 10 Then you will destory it in a single bullet, Very Super long range: 10 of 10 effective, and of course it is instant so you can't miss! if you're a sweet or genius (like me!!) shot. Levels most useful on: Burial Mounds Colossus Coagulation Headlong Waterworks ----------------------------------------------------------------------------------------------- The Rocket Launcher (M19 SSM Rocket Launcher) [4.1.5] ----------------------------------------------------------------------------------------------- Full Magazine: 2 Rockets Rate of Fire: 1.5 seconds Reload Time: 3 Seconds Max Distance: Medium to Long Range Melee: Head = 3 Body = 3 Ready for action: 1 Second Shots taken from ANY range: 1 hit, splash damage takes around 3/4 of shield away, which you can than melee one time and kill. No need to waste another shot. Summary: Made popular by DOOM, almost every FPS has a rocket launcher in it. But the one in Halo 2 is MUCH better than the one in Halo 1. It's ROF and the speed at which the rocket fly at is GREATLY increased. From the 2x zoom to the Lock-On! feature for vehicles, this baby should definitely be picked up if it EVER crosses your path. Generally with aiming you're going to want to aim at the persons feet, increasing you chances of killing opponent. Also, now that the melee strength is greater, you don't have to use 2 rockets if you only splash the guy. You can just Melee him. Be cautious though, shields regenerate in 4 seconds. So you only have a small window to work with. Against Vehicles this thing is a Monster! With the lock-on technology of the new SPNKr Missle Launcher, this weapon is a TOTAL Anti-Vehicle Weapon. Just look at the Vehicle damage reports below. Overall, great weapon. Ghost: 1 Direct Hit Warthog: 1 Direct Hit Wraith: 2 Direct Hits Spectre: 1 Direct Hit Scorpion: 2 Direct Hits Banshee: 1 Direct Hit Rating in Scenario: Close Range: 9 of 10 (Don't commit suicide) Medium Range: 10 of 10 Long Range: 10 of 10 Super long: 6 of 10 (same damage from all ranges... if you can hit) Levels most useful on: Any that have this on a map by default ----------------------------------------------------------------------------------------------- The Battle Rifle (BR55 Rifle) [4.1.6] ----------------------------------------------------------------------------------------------- Full Magazine: 36 Bullets Rate of Fire: 6.4 seconds Reload Time: 2.3 seconds Max Distance: 50 ft - Close range Melee: Head = 6 Body = 6 Ready for action: 2 Seconds Shots taken from medium and close range: Head: 12 shots Body: 15 Shots taken from Long range: Head: 21 shots Body: 21 shots Summary: I have to admit, I didn't like the assault rifle when I first used it. I felt it was too weak. But after using all of the other weapons in Halo 2, I am sure this gun deserves to be in the top ranks. Personally, I believe this will be the new pistol. It is a very good weapon. Not over powerful, like the pistol in Halo 1, but just right in grouping of weapons. What will really determine if you like this gun or not is your skill. The better you are at aiming, the better you will be with this gun. Also, in long range situations, just hit the body, you will probably miss more on a moving target aiming for his head when this weapon is only so accurate at certain distances. Instead, you will most definitely use less bullets and time killing the person, by just aiming at his body AT LONG DISTANCES. Medium and close range, deliver it to the head for a much quicker kill. Rating in Scenario: Close Range: 7 of 10 Medium Range: 10 of 10 Long Range: 7 of 10 Levels Most useful on: Any that have this on a map by default ----------------------------------------------------------------------------------------------- Frag Grenade (M9 HE-DP Fragmentation Grenade) [4.1.7] ----------------------------------------------------------------------------------------------- Capacity: 4 Max Distance: Anywhere if you have the aim. Ready for action: Instant Damage varies depending on area of contact. Ghost: 2 Direct Hits The Ghost will normally have moved before the bang! Warthog: 2 Direct Hits Wraith: 11 Direct Hits Waste of Time Spectre: 2 Direct Hits Scorpion: 11 Direct Hits Waste of Time Banshee: 2 Direct Hits How is the grenade supposed to hover in mid-air If a person is at full shields, it WILL NOT kill opponent. Shields need to be at 3/4 full for a kill. Summary: There's always room for it. Two things to note: even if this grenade it RIGHT underneath a person. If that person has full shields, it will not kill them. Second, you cannot use Grenades when dualwielding. *********************************************************************************************** Covenant Weapons: [4.2] Most covenant weapons are based on plasma projectiles. All Covenant weapons that cannot be recharged/reloaded overheat. And when the heat signature bar gets higher, the more Units of energy the gun consumes. Best practices with all Covenant non-recharging weapons is to never let your gun overheat, unless mandatory. Also, with most covenant weapons, you can not blow up environment obstacles. *********************************************************************************************** ------------------------------------------------------------------------------------------------ Plasma Rifle (Dual Wieldable) (Blue Plasma Rifle) [4.2.1] ------------------------------------------------------------------------------------------------ Full Magazine: 6 Units Rate of fire: 4.2 Seconds Reload Time: Instant if you let them cool down, If not: 3 seconds; 3.5 Seconds (Dual Wield) Max Distance: Close-Medium Range Melee: Head = 6 Body = 6 Ready for Action: 2 Seconds Shots Taken from ANY range: Body Shots to kill: 18 Head shots to kill: 18 Summary: Here is a Weapon that is similar to the SMG, but in everyway is better than it. They are actually decent at midrange. Especially DWing. These things tear through the enemy. It can eat an enemies shield in 1 second. You don't even have to worry about that recoil crap from the SMG. I am actually shocked how big of a difference there is between the two. The one caveat maybe that they are only on certain parts of the map by default. So in the end, very few except the people in the know will DW these suckers. Definitely learn were these puppies are on the map. Mix it with an SMG if you can find two. The only thing bad about the Plasma Rifle is that it cannot be reloaded. Ratings in Scenario: Close Range: 10 of 10 Medium Range: 8 of 0 Long Range: 1 of 10 Super long rangeL 0 of 10 Level most useful on: Any map that has it on the field by default. ------------------------------------------------------------------------------------------------ Plasma Pistol (Dual Wield) [4.2.2] ------------------------------------------------------------------------------------------------ Full Magazine: 100 Battery Power Rate of fire: 3 Seconds Reload Time: Instant if let cooled down Else: 2 seconds Max Distance: Medium Range Melee: Head = 6 Body = 6 Ready for Action: 2 Seconds Shots Taken from ANY range: 10 for body or head shot to kill. Summary: The Plasma Pistol is actually an ok weapon. If it weren't for the plasma bullets taking so long to reach their target. Plasma pistols would be VERY effective, you just have to have the ability to aim "Ahead." What I mean is, if you are fighting someone and they are strafing to the left or right, you have to aim a little bit more to the right or left of them, for the hits to land. Actually, in a team the plasma pistol works beautifully when overcharged. Its just trying to get someone to use it correctly is the hard part. But the BEST part of this gun, is it will fully deplete the opponents shield, even over-shield. This like turns an elite into a grunt in a matter of seconds. The sweetest thing is taking away someone’s overshield...the moment when they feel they have an advantage and zap, away it goes. Beautiful. Also great if you couple it with a Magnem, quick shield reduction then bang it the head with a magnem, quick, clean and easy work. 1 Dead Enemy Ratings in Scenario: Close Range: 8 of 10 Medium Range: 3 of 10 Long Range: 0 of 10 Level most useful on: Ascension Ivory Tower Lockout Midship Beaver Creek Zanzibar ------------------------------------------------------------------------------------------------ Energy Sword (Cool ass Sword) [4.2.3] ------------------------------------------------------------------------------------------------ Full Magazine: Infinite (In Mulitplayer, 100 battery in single) Rate of fire: Half a second per swing Reload Time: Half a second Max Distance: Short Range Melee: 2 Hits head or body (Melee button B, not R trigger) Ready for Action: 1 Second Shots Taken from Any range: 1 Hit if targeted 2 if not (Trigger Button) Summary: This is the answer to the human shotgun. But in my opinion, WAY BETTER! First you have very little reload time. There is no ammo. And you can make a lunge attack from within 10 ft. The best place to aim the reticule is around the upper body, near the neck-chest area. Plus, it is alot of fun when it is swords only play. The drawbacks. There is usually only 1 sword on a level. So whoever can get to it first is the Juggernaut. Second, if you have your sword brandished, you make yourself a target. Third, Trying to get in the "Sweet Spot" While you opponent is back-trotting and putting shots into you. This weapon is only to be used when in the right distance. Also in campaign or co-op campaign then you only get 100 charge and 10 is used against each enemy regardless of grunt or gold elite. However it only uses 2 or 3 (alternating) power against flood warriors and 0 against the flood spores. Also this weapon is pathetic against hunters and not the best weapon against Brutes either. Still cool though. Ratings in Scenario: Close Range: 10 of 10 Medium Range: 6 of 10 Long Range: 0 of 10 Level most useful on: Any that have this on a map by default ------------------------------------------------------------------------------------------------ Brute Plasma Rifle (Red Plasma Rifle) (Dual Wieldable) [4.2.4] ------------------------------------------------------------------------------------------------ Full Magazine: 100 if let cooled, 4 Units max Rate of fire: 2 Seconds Reload Time: Instant if let cooled, 5 Seconds; 5.5 Seconds (DW) Max Max Distance: Medium-Close Range Melee: Head = 6 Body = 6 Ready for Action: 2 Seconds Shots Taken from ANY range: 18 Body or Head shots to kill Summary: So the covenant have TWO awesome Dual Wieldable weapons. Their only flaw is that they cannot be recharged/reloaded. You can drop any enemies shield with this gun in a HALF a second. The ROF on this gun is higher, but that means you have to be very careful, it is easily overheated. But if you are dual-wielding these babies you can cut through someone in 1 SECOND! BUT ALL SHOTS HAVE TO LAND. If you miss even a couple, covenant weapons are weak against metal on the armor. It may tear through shields in half a second, but then it takes 2.5 seconds to finish someone off with just a single gun. Where Human bullets rip through flesh faster than shields. So a good combo is probably an SMG with either plasma rifle. Ratings in Scenario: Close Range: 9 of 10 Medium Range: 8 of 10 Long Range: 2 of 10 Super long range: 0 of 10 Level most useful on: Any that have this on a map by default ------------------------------------------------------------------------------------------------ Particle Beam Rifle (Alien Sniper Rifle) [4.2.5] ------------------------------------------------------------------------------------------------ Full Magazine: 100 Units if let cooled, 7 units max, normally 5 Rate of fire: 2 Seconds Reload Time: 3.5 Seconds Max Distance: SUPER Long Range Melee: Head = 6 Body = 6 Ready for Action: 2 Seconds Shots Taken from ANY range: 2 Shots body 1 shot head Summary: This is the covenant version of the Sniper Rifle. Technically, it doesn't have to be reloaded if you are a good sniper. Because if you can manage to only get head shots, you will have 20 SHOTS! to fire with beam rifle. But, If you fire to overload EVERY TIME you will only have 18 shots. Be VERY CAUTIOUS when using this gun. I would even say NEVER to let this gun overheat. After 1 shot, it takes 5 Units of energy, to max it takes 7. So It is taking more ammo, also it would take you longer to get off enough consecutive shots in an given timeframe if you overheat the gun. It takes 3.5 Seconds to fire the gun after overheating, whereas you can fire every second and never overheat the gun. This is the correct way to use this gun. Ratings in Scenario: Close Range: 4 of 10 Medium Range: 8 of 10 Long Range: 10 of 10 Super Long Range: 10 of 10 Level most useful on: Any that have this on a map by default ------------------------------------------------------------------------------------------------ Brute Shot (Light Anti-Vehicle Weapon) [4.2.6] ------------------------------------------------------------------------------------------------ Full Magazine: 4 Grenades Rate of fire: 1.5 seconds Reload Time: 4 Seconds Max Distance: Medium-Long Range Melee: Head = 2 Body = 2 Ready for Action: 2 Seconds Shots Taken from ANY range: 3 Direct Hits 5 Area hits Shots on Vehicles: Ghost: 3 Direct Hits Warthog: 5 Direct Hits Try and flip it then hit the underside like HELL! Wraith: 18 Direct Hits Spectre: 4 Direct Hits Scorpion: 32 Direct Hits WASTE OF TIME! Banshee: 3 Direct Hits Summary: There are 2 Covenant weapons that act like the human rocket launcher. The Brute Shot and the Sentinel Beam. The Brute Shot is definitely leaned more onto the light anti-vehicle side because it is rather hard to hit a small moving target. A half second after a grenade bounces, it blows up. I just don't see this as being a rather good weapon against infantry. Everything about it, says that it is a light anti-vehicle weapon. I mean, look at its Melee!!! 2 HITS!?!? That is just like the flag. I think that if someone were to come up to you with this weapon, your best bet would be to melee instead of fire. Reason: You will get hurt as well because of the splash damage, but your opponent who is lacing into you with his weapon won't have splash damage. In the end, if you try to fight with this weapon against infantry, other than melee, you will most likely lose. Ratings in Scenario: Close Range: 8 of 10 (Melee); 4 of 10 (Fire) Medium Range: 8 of 10 Long Range: 8 of 10 (Vehicle); 0 of 10 (Infantry) Level most useful on: Burial Mounds Colossus Coagulation Headlong Waterworks Zanzibar ------------------------------------------------------------------------------------------------ Needler (DW) [4.2.7] ------------------------------------------------------------------------------------------------ Full Magazine: 30 Needles Rate of fire: 6 Seconds Reload Time: 2 Seconds Max Distance: Short-Medium Range Melee: 6 = Head; 6 = Body Ready for Action: 1 Second Shots Taken from ANY range: 9 Shots in before needles explode kills. 30 Needles,if only getting 2 in before they explode. Summary: The needler is nothing like the Halo 2 eight minute video it was shown in. I suppose it was just too powerful at that VERY fast speed. And although you can DW this gun and the speed of the need has has slightly been increased, It is still not nearly as good as any of the other weapons laying around. There is only 2 valid approaches to using this weapon. 1.) Against total newbies who, will just stand, fire at you and not move. 2.) Shooting someone in the back. That is really the only way these weapons are useful. Even in a Dual wielding situation, if someone moves out of the way of the needle just as it is about to hit him, generally it won't attach to him and do no damage. And because this gun relies HEAVILY on the fact it does more damage the more needles are in before exploding, make this gun silly to use on pros. Max distance on needles is also around 100 Ft. On shielded opponents, if someone moves left to right, the needles WILL deflect off of them. The needles will ALWAYS stick if the person has no shields left. But if they have no shields left, you can kill them quicker with ANY other weapon, even the plasma pistol. So just keep that in mind. If someone is coming at you with needles and you still have full shields, move. Most of the needles won't do anything. Ratings in Scenario: Close Range: 5 of 10 9 against newbies 2 against pros Medium Range: 5 of 10 6 against newbies 2 against pros Long Range: 5 of 10 6 against newbies 1 against pros Level most useful on: Ivory Tower Lockout Midship Beaver Creek ------------------------------------------------------------------------------------------------ Sentinel Beam (What the sentinels used in Halo 1) ForeRunner Technology [4.2.8] ------------------------------------------------------------------------------------------------ Full Magazine: 100 Units if let cool down; 23 Units to MAX Rate of fire: 3.5 Seconds Reload Time: 2.5 Seconds Max Distance: Medium-Long Range Melee: Head = 3 Body = 3 Ready for Action: 2 Seconds Shots Taken from ANY range: 15 Units of Energy Summary: Here is a weapon that looks cool, but in the end isn't that great. It takes the same amount of melee hits to kill as the rocket launcher. The only problem with this weapon is you have to be a very good shot. With a moving target, it is hard to direct the plasma stream to be constantly on the person. This weapon is definitely better in close-medium range combat. At Long range, it may prove to just be to hard to aim with all the mayhem going on around. But in close range you can fire a stream and try to get close and melee to finish off your opponent. The distance at which the beams ends is at approx. 100 ft. The weapon also overheats very fast. To make custom games with friends, like no shields/ctf/S. Beam Only. Ratings in Scenario: Close Range: 7 of 10 Medium Range: 1 of 10 Long Range: 6 of 10 Level most useful on: If its the only weapon on the map, any. ------------------------------------------------------------------------------------------------ Covenant Carbine [4.2.9] ------------------------------------------------------------------------------------------------ Full Magazine: 18 Rate of fire: 4 Seconds Reload Time: 2.5 Seconds Max Distance: Medium-Close Range similar to Battle Rifle Melee: Head = 6 Body = 6 Ready for Action: 1.5 Seconds Shots Taken from ANY range: Head shot 7 to kill Body shot 11 Summary: The Covenant Carbine is very similar to the battle rifle. At first glance it seems like a better choice than the battle rifle, because of it's rapid fire rate, but the amount of body shots it takes to kill someone is were this one loses in speed. It's a comparison. If you are the type of person where you know you will most likely hitting the area of the chest. Stick with the battle Rifle. If you are the type with deadly accurate aim, choose the Covenant Carbine. Also this weapon is "*Tina Tuner* Simply The Best" at killing Brutes, simply shoot their head or chest (if your not a great shot) loads of times. ***Result 1 Dead Brute*** Ratings in Scenario: Close Range: 7 of 10 Medium Range: 10 of 10 Long Range: 8 of 10 Super long range: 5 of 10 Levels most useful on: Any that have this on a map by default ------------------------------------------------------------------------------------------------ Plasma Grenade [4.2.10] ------------------------------------------------------------------------------------------------ Capacity: 4 Max Distance: Anywhere if you have the aim (like me!) Ready for Action: Instant Damage varies depending on area of contact. Ghost: 2 Direct Hits Warthog: 3 Direct Hits Wraith: 23 Direct Hits Spectre: 3 Direct Hits Scorpion: 30 Direct Hits Banshee: 2 Direct Hits Summary: Same Story as the Frag Grenade. It is just a useful item to have along with you. It doesn't burden you like choosing a different weapon and sometimes it can get you out of a jam. And although the frag grenade does more damage, the plasma grenade, when stuck to an opponent, kills in 1 hit if they are at full shields. Which you cannot say about the frag grenade. Also, don't get caught up in trying to sticky bomb someone, that will get you killed. Instead, use a Plasma when someone is a good distance away and is charging straight at you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [4.3] Dual Wielding Dual wielding is a vital skill in both multiplayer, campaign and co-op campaign. For example in just 0.5 seconds you can kill an elite (more later on.) Also firepower is (obviously) doubled whilst dual wielding. To Dual Wield, Hold Y When you are over a dual wieldable weapon Whilst dual wielding use X to change right gun and Y to change right gun. However whilst dual wielding there are also bad points, for example SMG aim is significantly worse whilst dual wielding. Also whilst dual wielding you can not melee enemies or throw grenades Stopping you to get creative Below is factfile about pairs of dual wieldable weapons Key: SMG = SMG M = Magnum PP = Plasma Pistol PR = Plasma Rifle BPR = Brute Plasma Rifle N = Needler ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SMG M PP PR BPR N SMG 8 9 9.5 9 7 2 M 9 8 10 9 6 1 PP 9.5 10 7 8 6 6 PR 9 9 8 8 6 5 BPR 7 6 6 6 6 6 N 2 1 6 5 6 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________ / Grenade \ [4.4] ~~~~~~~~~~~~~~~~~~ \ Usage / \_____________/ ~~~ Contents ~~~ # Introduction # # Plasma Grenade # # Fragmentation Grenade # # Grenades vs. Vehicles # # COnclusion # =---<# Introduction #>---= Grenades are probably one of the most vital things bar weapons in the game. They are vital for survival, whether against vehicles or men. However you can only carry four (4) grenades of each type at a time. (4 frags, 4 plasmas.) The advantage of grenades to weapons is that you can guarantee a kill or bounce them round corners. You can even use them to get a weapon from a ledge that you can't reach. An added feature of grenades is "Grenade Jumping" I'll tell you about that in the Plasma Grenade section. =---<# Plasma Grenades #>---= Plasmas CAN be incredible if you stick one to an enemy (or ally) in multiplayer then they will die. guaranteed. One tactic I've seen one team use is that they cover one or two people with 2 plasmas each. Then they run into an enemy filled room lobbing plasmas and frags and everything, (basically killing everything) then blowing up themselves and killing some more. Then the rest could enter the room, nick the flag and run. After this the people that suicide missioned early could take sniper rifles and pick off anyone trying to kill the flag handler. The one problem with plasmas is that they can't go round corners and there damage is quite weak unless attached to the enemy. Overall however they are a good, effective weapon. As I promised I will also cover grenade jumping here. Say you want to get to a ledge but normal or crouch jumping doesn't get you high enough log a grenade NEAR (not on) your feet and then jump just as the grenade is going off. This coupled with a crouch jump CAN get you quite high =---<# Fragmentation Grenades #>---= These can be used to bounce around corners, overall pretty much the same as the plasma, except they are NOT ADVISABLE for grenade jumping and they won't stick to an enemy, they will bounce off, however they are slightly more powerful than the Plasmas so both are decent all-round. =---<# Grenades vs. Vehicles #>---= Using plasma grenades against all vehicles (except Wraith and Scorpion) is incredibly effective especialy plasmas as they can stick to a moving 'Hog and most of the time flip it. Practise using the grenades at all ranges it will help your gameplay. Below is an effectiveness table of grenades _____________________________________________ | Plasmas | Frags | |___________________ | ______________________| | | | Ghost: | 2 Direct Hits | 2 Direct Hits | Warthog: | 3 Direct Hits | 2 Direct Hits | Wraith: | 23 Direct Hits | 11 Direct Hits | Spectre: | 3 Direct Hits | 2 Direct Hits | Scorpion: | 30 Direct Hits | 11 Direct Hits | Banshee: | 2 Direct Hits | 2 Direct Hits | |____________________|_______________________| =---<# Conclusion #>---= Overall grenades are incredibly vital, in fact the walkthrough was written as if people would be actively using grenades. I can not stress this enough, they are vital However remember things like: Grenades won't always kill someone You can't throw grenades whilst dual wielding ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ___________________________________ [4.5] / Best weapon in certain situations \ \___________________________________/ The most effective weapons for certain range fighting are listed below, with the best at the top going down to worse. Close Range: (under 10 feet) Plasma Sword Shotgun Plasma Rifle with SMG or pistol Brute Shot (Melee, 2 hit kill) Medium Range: (10 to 25 feet) Battle Rifle Rocket Launcher Covenant Carbine Needler B. Plasma Rifle with B. Plasma Rifle Sentenel beam Long Range: (25 feet to 75 feet) Battle Rifle Covenant Carbine Sniper Rifle (Either) Super Long Range: (75 Feet plus) Sniper Rifle (Either) *********************************************************************************************** Vehicles [5] Please note that while you are driving in a vehicle, your shields act as the "health" of your vehicle. So technically, if you take VERY heavy fire and manage to still get you shields back, you can take the default amount of hits again. Example: If I hit the Wraith with a rocket while someone is driving it once, and I wait for there shields to come back, it will still take two consecutive shots from the rocket launcher. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vehicles Please note that while you are driving in a vehicle, your shields act as the "health" of your vehicle. So technically, if you take VERY heavy fire and manage to still get you shields back, you can take the default amount of hits again. Example: If I hit the Wraith with a rocket while someone is driving it once, and I wait for there shields to come back, it will still take two consecutive shots from the rocket launcher. Summary: There are 4 Covenant Vehicles and 2 Human Vehicles. 3 If you count the varient of the warthog. All have their strengths and weaknesses. The Spectre is the only vehicle that can carry 4 passangers. But it's armor is only slightly better than a ghost, yet doesn't have the same speed or firepower. The Ghost is the assassin's vehicle. Small, Fast and deadly. But, it can only take so many hits from larger vehicles. The Banshee is the only flying vehicle in Halo 2. It's armor is very weak and although the firepower is moderate, you only have a small window of time to fire before you have to turn around and come back. It's main use should be for reconnaissance. The Wraith is faster than the Scorpion, but it's armor and firepower is slightly weaker. The Scorpion is dog slow. But it's armor and two forms of attack keep enemies at bay. The Warthog has two varients. The Chain-gun version and the Guass Cannon Version. It can carry 3 total passengers. It has an emergency brake for tight cornering and a horn to let people know you are coming. ****************************************************************************** ------------------------------------------------------------------------------ Wraith (Heavy Covenent Tank) ------------------------------------------------------------------------------ ROF: 3 Seconds Weakest at the back Special Features: Speed Burst: 1 Second Shots Taken from ANY range: Ghost: 1 Direct Hit Warthog: 2 Direct Hit Wraith: 2 Direct Hits Spectre: 2 Direct Hits Scorpion: 2 Direct Hits Banshee: 1 Direct Hit Summary: The Wraith is the Covenant Answer to the Human's Scorpion. There are differences however. Watch out for people trying to board you. If they do manage to board you, quickly get out before they kill you. If someone is getting to close, use boost to run them over or at least give you space between the enemy. L-trigger - Boost R-Trigger - Plasma cannon ------------------------------------------------------------------------------ Scorpion Tank (Heavy Human Tank) ------------------------------------------------------------------------------ ROF: 3 Seconds Weakest at the back Special Features: Machine gun is accurate. Use Left trigger Shots Taken from ANY range: (Not including Machine Guns) Ghost: 1 Direct Hit Warthog: 1 Direct Hit Wraith: 2 Direct Hits Spectre: 1 Direct Hit Scorpion: 2 Direct Hits Banshee: 1 Direct Hit Summary: The big mamma-jamma. Hulking brute makes heavy defense, but one hell of a big target. Watch out for people trying to board you. If they do manage to board you, quickly get out before they kill you. If you see someone trying to get close to you, use the machine gun to kill him quick. L-Trigger - Machine Guns R-Trigger - Cannon ------------------------------------------------------------------------------ WartHog GC (Warthog with Guass Cannon) ------------------------------------------------------------------------------ ROF: 1.5 Seconds Special Features: Carries 3 Passengers. Emergency Brake and horn. Shots Taken from ANY range: Ghost: 2 Direct Hits Warthog: 2 Direct Hits Wraith: 3 Direct Hits Spectre: 2 Direct Hits Scorpion: 4 Direct Hits Banshee: 1 Direct Hit Summary: The all around best vehicle for teamwork. It is faster than the ghost, when it is not boosting, and if teamwork is done right, is the proper way of capping the flag. A great force if vehicle is fully rigged with team mates. Note: Hold down the L-Trigger for the emergency brake. It is used for tight cornering. Master it so that you can drive perfectly on any map. Hold down R-trigger to trigger the horn. Be careful when using the horn, as your enemies can also hear the horn. And the single GREATEST improvement to Halo 2...holding down the X button. Let me explain. In Halo 1, the warthog would definetly have to stop for you to get on board. In Halo 2 if you get good with a partner and practice, the warthog can be going full speed and you can still hope. Surprise your enemies with this one! ------------------------------------------------------------------------------ WartHog CG (Warthog with ChainGun) ------------------------------------------------------------------------------ ROF: .1 Second Special Features: Carries 3 Passengers. Emergency Brake and horn. Shots Taken from ANY range: Ghost: 2.5 Seconds of Direct Hits Warthog: 5 Seconds of Direct Hits Wraith: 10 Seconds of Direct Hits Spectre: 4 Seconds of Direct Hits Scorpion: 10 Seconds of Direct Hits Banshee: 4.5 Seconds of Direct Hits Summary: One of the most useful vehicles for teamwork and nicking the flag. Not as good as the above but still very effective. Especially when used to flank the enemy For example: 2 warthogs on either side of base. With Scorpion in the middle. With Banshees hovering above the location and 3 quick-action ghosts in back-up with 3 snipers covering the base (one left, one right, one centre). Incredible team if it's 15 vs 1!! The only useful function of the Warthog is it's speed, use the speed then use the E-brake to slide your wheels around so the vehicle is parallel to the opponent, the mow 'em over! For other stats read the passage above. ------------------------------------------------------------------------------ Ghost (Single man Infantry speeder) ------------------------------------------------------------------------------ ROF: .1 Seconds Special Features: Speed Burst indefinetly Shots Taken from ANY range: Ghost: 2.5 Seconds of Direct Hits Warthog: 3 Seconds of Direct Hits Wraith: 7 Seconds of Direct Hits Spectre: 2 Seconds of Direct Hits Scorpion: 6 Seconds of Direct Hits Banshee: 2 Seconds of Direct Hits Summary: Extremely effective offensive and defensive force. Outnumbered if a fully employed warthog is opponent. Slighty faster than warthog when boosting, BUT you cannot fire when boosting. Will definetly make TIGHT flag returns, if you are trying to catch up to a warthog. If warthog has a gunner, most likely you will be dead. L-Trigger - Boost R-Trigger - Plasma Fire ------------------------------------------------------------------------------ Spectre (Covenant Version of Warthog) ------------------------------------------------------------------------------ ROF: .1 Seconds Special Features: Only vehicle to carry 4 passengers. Also Speed Bursts indefinetly. Shots Taken from ANY range: Ghost: 2 Seconds Warthog: 5 Seconds Wraith: 10 Seconds (Only Vulnerable in certain spots) Spectre: 4 Seconds Scorpion: 10 Seconds (Only Vulnerable in certain spot) Banshee: 7 Seconds Summary: Covenant version of the warthog. If you have the choice, take the warthog, as it is more effective with 3 people. If you have 4 people take the Spectre. Two people going in to get flag is way safer than just a lone person. Otherwise Gunner in back is not as powerful as warthog. That is the deciding factor. 3 people = warthog, 4 people = spectre. Only true for CTF games! ------------------------------------------------------------------------------ Banshee (Covenant Flying Vehicle) ------------------------------------------------------------------------------ ROF: .1 Seconds Special Features: Only flying vehicle. Speed Bursts and evasive maneuvering. Shots Taken from ANY range: Ghost: 2 Seconds of Direct Hits Warthog: 2 Seconds of direct Hits Wraith: 10 Seconds of Direct Hits Spectre: 2 seconds of direct hits Scorpion: 8 Seconds of Direct Hits Banshee: 3 Seconds of Direct Hits Summary: A great way to get an aerial view of everything. Should be used for flag captures/defensive returns, reconnaissance, and getting to areas not accesible by foot for sniping purposes. For Defense. Against Rocket Launcher, press A+Left, right, up or down a second before the rocket were to hit. You will perform an evasive menuever. These maneuvers can also be used to dodge other fire. Although the better way would be to just boost out of the danger zone and wait for your shields to come back. While on the offensive, Something to keep in mind is that the control scheme is slightly different than in the original Halo. Holding "down" on the left analog will actually make you fall faster as opposed to being a brake. So just keep the stick in a neutral position when diving. When fighting Wraiths, the plasma bombs are slow as dirt, use some evasive maneuvers to get out of the way. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______________ / Vehicle Stats \ [5.2] \_______________/ Vehicle | No. of | Damage | Speed | Health | Score | Occupants | Level | | | / 10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 1 driver | | Fastest | | 7 Warthog | 1 gunner | Low to | Gunning | Medium | Gr8 | 1 passenger | Medium | Vehicle | | 4 | | | | | CTF ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 1 driver | | Fastest | | Guass | 1 gunner | High | Gunning | Medium | 8.5 Warthog | 1 passenger | | Vehicle | | | | | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | | | | Scorpion | 1 driver | V. High | Very Slow | High | 9 | 4 passengers | | | | |not you though | | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | | | | Ghost | 1 driver/ | Medium | Fastest | Low | 8 | gunner | | Vehicle | | | | | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | | | | Banshee | 1 driver/ | Low | Medium | Low to | 7 | gunner |+ High Special | Fast w/ | Medium | | | | boost | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 1 driver | | | | Spectre | 1 gunner | Medium | Fast | Medium | 8 | 2 passengers | to High | | | | | | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | | | | Wraith | 1 driver/ | High | Medium | High | 6.5 | gunner | | | | | | | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | | | | Shadow | 1 gunner | High | Fast | High | 8.5 | (non-drivable)| | | | | | | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* ___________________________ / Best Anti-Vehicle Weapon \ [5.6] \___________________________/ ______________________________________________________________________________________________ / \ | Vehicle | Best Eliminator | Reason | Second Best | Reason | |____________|_______________________|_______________|____________________|_____________________| | |The Rocket launcher is the best |The brute shot can be very effective | | Gauss/ |destroyer of the Warthog for obvious |against the Warthog try to flip and kill | | Warthog |reasons, just lock-on and fire away! |the gunner first then just kill the rest | |____________|_______________________________________|__________________________________________| | |The best eliminator is yet again the |Other weapons are pointless so I would | | Scorpion |incredible rocket launcher. Because of |advise another Scorpion or paralyze it's | | |the lock-on you don't need to get close|turret with the ghost, which CAN be GR8! | |____________|_______________________________________|__________________________________________| | |The best way to kill a ghost is to |The other effective way to kill a ghost | | Ghost |sniper a small circular area on the |is to rocket it, but it must have a lock- | | |left destroying it instantly. |on or it will normally miss. | |____________|_______________________________________|__________________________________________| | |I would advise boarding wraiths as |The other way to kill a Wraith is just to | | Wraith |they are terrible at close range. Just |rocket or scorpion it several times, it | | |nick it and drive off. |isn't too hard to dodge enemy Wraith fire.| |____________|_______________________________________|__________________________________________| | |Use the rocket launcher to bring one |Just fire at the Banshee madly but | | Banshee |of these down quickly. It isn't hard |accurately with a pair of SMGs or Magnems | | |if you have a lock-on. Bye Bye Banshee!|to bring it down. Surprisingly Easy! | |____________|_______________________________________|__________________________________________| | |The Spectre is quie weak to fire so |The only other good way of destroying one | | Spectre |just fire a rocket at it. There are |of these is to snipe the driver and | | |very few other options. |gunner then finish off anyone else. | | | | | \______________________________________________________________________________________________/ ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* *********************************************************************************************** ''''''''''''__________'''''''''''' -- LET'S / CAMPAIGN \ GO! -- [6] \__________/ '''''''''''' '''''''''''' [[ [[ THE HERETIC ]] [6.1] [[ MOVIE BRIEFING ]] The game starts in a movie, in the Covenant's Holy City. You learn a bit more about the original storyline for Halo: Combat Evolved. If you haven't played it, this movie will be important to your understanding of this game. [[ [[ ARMORY ]] [6.2] [[ MISSION OBJECTIVES ]] Next, it moves over to the Earth's Defense system. This is where the tutorial begins. Use the right analog stick to wave over the targets. When done, walk over to the "zapper". Press and Hold X in it to start. Walk into the room. It'll move upwards, then into the monorail. On the end of it, walk out. [[ [[ CAIRO STATION ]] [6.3] [[ PRE-MISSION INFORMATION ]] You're welcomed back to Earth, but then we head back to the Covenant City. The "heretic" is locked into some kind of machine. On Earth, you'll meet Cortana again. Covenant City, the heretic is told about being no greater herecy. Earth, you meed Keyes' daughter. Covenant, the heretics armour is stripped, and is put in "terrible pain". Earth, you'll find that Covenant are trying to annoy you by sending in ships. Out of the movie, head downstairs to get your weapons. You'll get a Battle Rifle halfway down, and walk up to the table for an SMG. Don't forget to press Y at the table too, so you can get used to dual-wielding. Left trigger without a dual-wielding weapon will fire a grenade, with one it will fire the left hand weapon. Right trigger always fires from the right hand weapon. [[ HOME FIELD ADVANTAGE ]] You don't actually get a weapon but as soon as you get control you should run down the stairs to your left. To the awaiting marines, where you'll see 2 battle rifles and some SMGs propped up against the left wall. Pick up a batte rifle and a SMG, if you like dual wield SMGs but just for the records I'm using a battle rifle. Run through to the marines where there is Battle rifle & SMG ammo and also a pistol which you could dual wield with the SMG but I wouldn't advise it. Run through the next door into a mediu sized hall stand near the back and zoom in (click in right thumbstick) if you want to use the battle rifle or run around 1/2 into the room if you want to either throw a grenade or dual wield. However because I'm an expert I will stand near the back, throw a grenade and then zoom in with the battle rifle. However you coudl of course just nick the turret of the ally by pressing (and holding) x twice. My advise is take out the grunts and let your allies take out the elites. After they're all dead (all the waves of troops that is) run through in to next room. After you've run through look to your left and I advise either running in with a dual wield or standing near the marines using a zoomed in battle rifle. Kill all of these which ever tacic you used then go to the end and turn right. Go up the stairs, and at the top there is an SMG that you can either collect ammo from or dual wield, then run through the door on the left, I am going to take the Battle rifle for this though, after you've run through a short distance you will see the turret on your left with a corpse, either use the turret (advised) or shoot them with your Battle rifle. After all the easy to see enemies are dead. Jump through the window in front of you. Kill every single enemy in this room, it shouldn't be to hard as you have plenty of marines to help you. After you've killed all these invaders. Run through the door on the far left, (as it would look from the turret you were at a minute ago. Kill all the enemies in here and then procede up the stairs killing any enemies in your way, for this part I would use either dual wielded SMGs or a single SMG. After you get to the top turn right through the double doors into a battle field, turn right and walk forwards half way down the catwalk, then turn left onto a ledge where there is an allied machine gunner killing all the people with a turret. If he every dies use the turret to kill everyone but I wouldn't take it off him otherwise, he does a good job. However from here you can see all the action even SMGs from here work well as do any other weapon, if you are the alert type you may have noticed that whilst walking into this room you picked up some grenades, if you're not dual wielding then you may want to chuck some, (if you are dual wielding then the guns themselves should be good enough. After the tactics above I can give you no further tactics for this room except GIVE 'EM HELL!! Shred everyone in this room anyway you choose then run though the open door near the back of the BIG dropship in the room. After you turn into this room; turn left and run straight forwards and around the left bend then go forwards to the turret and then right. You should see several marines fighting the covenant in a room similar to last time, just like last time GIVE 'EM HELL MARINE!! killing every enemy in the room, however be warned there will be several grunts on the turrets, kill them swiftly. Sometimes there maybe a wait before the next group comes if this happens run around the room looking for enemies and ammo. Then when the next lot come, do the same again and again. After you hear Cortana and the Sgt. give a little talk and the words "Priority Shift" appear on scrren, get anything weapons, ammo etc you need from this room and then go down a little area which has been cut out of the floor, go down here; through a door and kill everyone inside. If the door has a red symbol at first just wait a few seconds and then he should turn green. In this corridor, RUN straight ahead ignoring all enemies, run through the doors ahead of you and in here you will hear, "Get the hell, outta my armory" after this run up the stairs and kill all the enemies in here, then run around pick up any weapon you like that's in here (I would advise taking a Shotgun and a Battle rifle) then run through the doors where there is a marine's corpse on the floor. You'll notice you're in a large room, and in about 5 seconds loads of enemies are gonna get you so I advise take out your shotgun fully load it, and then kill EVERY single enemy in the room. However when you come in look straigh ahead and you'll see two large windows like you saw a long while back, yet again there are turrets there so QUICKLY kill the gunners, or you'll be meat in a minute, then kill the gunners low down and then the Elites and then all the other grunts. After killing everyone go back to the Armory you were in a minute a go and reload all your guns and take Battle rifle and shotgun ammo. Then go into the room again and go to the door at the far end and opposite that one where you'll find some enemies after killing these turn right and kill the gunner FAST and any other grunts, then go to the top of the stairs and turn right through the 2 sets of double doors, killing everyone who comes out the second set. Then go through a 3rd set and go forwards up to the wall and turn left, and kill all the enemies fighting the marines, then run to the end and turn right through the open doors there and a run through this long corridor, and the message "Authorised Personnel Only" comes up, then jump through the hatch at the end out into the open, after killing the two flying elites (droids) after jumping down you'll see a red sign for "Shipping" follow this sign and stick to left wall (unless you'll fall off that is) until Cortana says, "They've got a bomb." Then run forwards and kill any enemies that come. At the end there are several green doors, go through until you meet the marines. Then turn left onto the HUGE lift, kill ALL hostiles then go to the top. Wait here until the elevator comes up laden with enemies, kill them all and then press the button for the lift to go down. After the lif gets to the bottom go through the exit, listen to the speech whilst the doors open and then use your battle rifle to take out the enemies, after killing them run, forwards and then go out the door on the far left. Here there will be a short wait, where you should fully load your shotgun, then turn around to where you came from and look at the door. Cortana said be creative so we shall be, Throw every single grenade you have everywhere and then run it with your shotgun, just fire like crazy hitting everything you can especially the elites, Kill everyone else then go to the bomb, then the level will end with a short cut-scene. [[ [[ OUTSKIRTS ]] [[[[ [6.4] [[ PRE-MISSION INFORMATION ]] The movie begins. You learn about the Prophet of Regret, but anyway - the important thing is that big thing - it is called the Scarab. Don't worry about that for now. It blows up your ship - you could say... [[ THEY'LL REGRET THAT TOO ]] Follow the Marines up to that wall, then left down the alley. Here is where a majority of this level is gonna take place. Say hello to the Jackals too - as this is their first appearence. To save ammo for later, I reccomend physically attacking Jackals and Grunts, and shooting the Elites. You can also go up into that big building, and man the turret, even though it's aim is somewhat restrictive, or shoot them down. Listen to the advice given by the marines for information where they are. (Ooh - go to Sarge and steal his Sniper Rifle - this is so much more helpful, so use your secondary weapon until the time comes.) Apart from that, this area is really unFAQable, so read on when you hear the music change for the second change in music. Get that Sniper out and kill these Hunters quick if you want to stay alive. Press Right Analog stick In to zoom in to 5x, again for 10x, and again to return to normal. Zooming can be done with a few other weapons, like Battle Rifles, but the Sniper has the furthest distance. When you see a large green glow coming from their guns, duck or move sharpish. If you lost track of the Sniper, lob Grenades. And lots of them. When they're dead, head through the door they opened up for you. Follow the path. If you've still got Sniper Ammo, (you should have _loads_) you can make this section so easy. If not, dodge and ducking are the best options available to you. Head up the route and you'll Rendezvous with the Pelican, then head further and to head towards the next downed Pelican. Unfortunately for you, Snipers from this point on on this level quite frankly suck. Kill all the Covenant and use the crates and other objects to help. Around halfway up the path is a left turning - follow it, but jump around as to avoid those annoying Beams. Kill these Covenant, then head right, then at the end head left and towards the marines. You can be lazy here if you want and let the Marines kill all of them - this prevents loss of ammo. Follow through the hotel, press white first so you can see, then ahead killing the Covenant as you go. On the other side of the hotel - completley ignore that dropship that's killing you - you'll live longer. When it has gone, kill every single Covenant that it left. You'll see the Marines have boarded a Warthog - you're first chance to drive in this game. Drive, logically, or if you aren't too sure, hop on the turret and let him do the driving. [[ A DAY AT THE BEACH ]] Firstly - drive in the direction the Warthog is facing. The Left Analog stick moved up moves it forwards, down is backwards. The Right Analog stick moves you in the direction you push it. Left turns it left, Right turns it right. Head over the bump. Head left towards the Covenant post, and make sure you're driving pretty sharpish so you can get out of there. You can drive through this bit, and I wholy advise you do. Around the U bend onto the beach on the other side is pretty straight forward too - just follow the beach and up a ramp like the one previously. Next is quite complicated - simply drive around the rocks at the far end of the beach, into the tunnel. Follow it down, left and down again. [[ SPEED ZONE AHEAD ]] As the mission title suggests, the faster you get through this, the better your chances. Quite soon into the tunnel (if you are using a Warthog) you'll see a big green beam. Avoid it, obviously, but it's the Scarab. Carry on down. If you are in a Ghost, or walking, you'll see a Warthog speeding down at the next Covenant outpost, jump on it to make everything sooo much easier. After this, the whole tunnel becomes much much harder. Two helpful tips: look at those big things, avoid them at all costs. Okay - in a Warthog every so often is a jump. This is a problem - you'll flip and most probably lose your Warthog - so make sure you go to the side of them. A Warthog will clear this really easy, just be quick and avoid them. A long tunnel for those in a Warthog - short for those in a Ghost. At the end is a tough challenge - two Wraith (Covenant Tanks). Drive to the side, yes, into the boxes, and straight up and out of the level. [[ [[ METROPOLIS ]] [[[ [6.5] [[ PRE-MISSION INFORMATION ]] You emerge from that large tunnel, and you are greeted with what seems like _the_longest_ bridge ever. The Sarge drops off a tank (called a Scorpion) for you. After Cortana's moaning, Sarge leaves on a phrase: "I know what ladies like." I'm sure it's not true, but supposedly.. [[ LADIES LIKE ARMOR-PLATING ]] Even though the tank is pretty much there, there is a Warthog. This makes this level so much easier than if you did it with the Scorpion. Head right from the tank and it's near the toll both structures. The Scorpion's speed is stupidly slow, so I am just writing as if you used the Warthog. Drive straight across the bridge - the only things you need worry about is a hole half-way across and a Wraith nearby. At the end past the toll booths, head straight down the tunnel. The level was probably designed so you would have to walk - it is simple to use the Warthog however. Simply go up the ramp with the marines in the vehicle. They'll continue onwards - wait a while, then drive quickly up. This may take a few practise attempts. On the next side it's much easier to run for your life at the end as it is hard to get up there. Shoot down Covenant that get in your way, then dash for the surface - jumping in case any Covenant you missed start to shoot and follow you. [[ THIS TOWN AIN'T BIG ENOUGH FOR BOTH OF US ]] Straight ahead is a clueless Covenant - press B behind it to kill it. You'll also see a mad Warthog driving around - jump down and take Drivers Seat. Follow the grass around until you see two gaps in the wall. Head down here. Because you're in a Warthog, we're gonna do this fast - head straight down and dodge the Wraith - head through the obvious opening, and then follow the path around. Now - we're looking for another Warthog - once you've found it, take Gunner. Your new objective is to pummel those three Wraithes out of their shoes. Keep your finger on Right Trigger and shoot at anything. Eventually you'll end up at your location provided you stayed in the Warthog. Head inside for a quick briefing (the first soldier you meet has a Rocket Launcher - steal it from him), then up the stairs and wait near the other marines. Watch the Scarab destroy a Scorpion on the road you were just on. Now - I think it's about time we kicked it. A couple of times, of course. Follow the marines until you are outside the building. (Totally Cool Music here, I thinking) If you have a Rocket Launcher from before, head up from here for some ammo. If not, first head right, get it, then back. The easiest way to defeat is - to stay behind it. Don't shoot it - it can not harm you, you'll just waste your ammo. Follow it all the way to the end of the path - then make a jump on board. Use your Rocket Launcher here. Movie Sequence: The Scarab is destroyed - and you see a huge ship about to jump through the city - and it does, sending a destructive globe throughout the city. [[ [[ THE ARBITER ]] [[ [6.6] [[ PRE-MISSION INFORMATION ]] The heretic is being dragged through a kind of Covenant jail to the Prophets of Truth and Mercy, where he dismisses the Brutes. He starts to talk about the Arbiters, and the fact that they know he was not the heretic, but another Covenant. He decides to become the Arbiter - the story then continues in a Covenant dropship heading towards a piece of the original Halo ring. To make this easier, as it is Covenant against Covenant, the Covenant on your team will be called "Covenant". The enemy Covenant will be called "Enemies". Pretty obvious, but this is really important you check the target ring colour - Red means enemy - shoot! Green means Ally - don't shoot. Sorted. [[ A WHISPER IN THE STORM ]] Now that you're used to the Spartan-II7 HUD, you can let yourself run wild with a Covenant one. The only difference is next to the grenades - your Active Camouflage timer. This will decrease pretty fast - 10 seconds, taking 10 seconds to charge up again - simply press white. And the HUD is Purple. Follow the Covenant down, and through the door when it unlocks. Press white after the Prophet has finished speaking, and head through, using your Energy Sword to defeat it. Stay back with the Covenant too - when they're all gone, go up the ramp and the Covenant will follow. Head down and use the blocks as cover - the enemies are coming from the bottom. Once they're all defeated head down to the lower floor and in the direction of the entrance. Defeat the enemies, and wait for other Covenant to join you. Press the button on the elevator when you're done. If you want, kill the enemies, but it's easier to head to the back of the room to the right and flick the switch to get more Covenant to help. After killing all of the enemies, a door opposite the switches will open. Go down it. Kill the few enemies here, then move into the next room. The door is straight ahead - you can run but you'll shield will most likely have run out by this point. The same for the next corridor - follow the route down killing the enemies. Don't go through any doors until you see a blue on at the end. Simply follow it along, avoid enemies if you wish. The next room follows the same principle. Take the left door. [[ TO THE HUNT ]] Go up the ramp (either side) killing the enemy grunts as you go. At the end is a Banshee. Hop on - the controls are basic. Left Stick determines height, Right Stick determines direction. So to go up, tilt Left Up and Right Up, to go right tilt Left Up and Right Right. The speed is set by the Left Trigger, the right shoots. B button does a bomb, and press A with the Left stick if you're bored. Got it? Good. You're aiming to follow the purple box around, and if it goes offscreen, the direction of the purple arrow. Follow it - and blast any enemy Banshees down. This is also hard to guide, so kill everything but that ship. Simply follow everything round - there are some new Banshees half way through, too. At the end, simply fly towards the target destination. Get out of the Banshee and then run inside. [[ [[ ORACLE ]] [6.7] [[ PRE-MISSION INFORMATION ]] "What is it?" "That stench. I've smelled it before." This is where you'll meet the Flood for the first time. Anyone who has played Halo will know that Shotguns will kill these almost instantly. There are three types of Flood: Infection Form | The smallest, coming in large numbers to kill you. ---------------|--------------------------------------------------- Combat Form | These are infected Covenant, Marines, or whatever | else. The Strongest form. ---------------|--------------------------------------------------- Carrier Form | These are believed to be old Infection an Combat | form or injured forms. It explodes producing more | Infection Form. [[ JUGGERNAUT ]] Well, now that that's covered, head to the back of the room and through that door. You'll hear combat - stay near the door until it ends, then go to the door on the next side. Drop down to the lower floor and you'll hear one of your Grunts talking to an Elite: move towards them. After the Heretics hologram is finished you'll begin combat. Kill all enemies (I reccommend using the Plasma Rifle for Infection and Carrier, save your Sword for Combat forms) and a door will open to you and the end opposite the entrance into here - go through. "Go Arbiter - I'll follow when our reinforcements arrive." Do so, and the whole platform starts to move. Your first objective is to go up one of those rams and destroy the Sentinels - then deal with the Flood. This should be your objective until you reach the bottom. When at the bottom - head straight for the door. Run down the corridor and through the door at the end. Break through the glass and you'll be in another room - kill all of the enemies then some more will come at the top section from where you jumped. You can attempt to kill them from the balcony, but this is easier for advanced players. When they have been killed, a door at one end of the room opens - kill the enemies then advance. You'll finally see a dropship: meaning you've got Covenant! Kill the enemies here then run around the pillar killing them as you go. At the end is a door - go inside. Take another door to the left or right then the big one in the middle. Kill the enemies. Then a cut scene will leave to the Heretic locking himself in. The Arbiter decides to cut the cable to make him come out. Wait for the Covenant to leave, and take the Energy Sword offered to you as well. Make your way up the ramp. You can avoid the enemies here if you wish, After the third upward ramp, trigger the switch. [[ HEY, WATCH THIS! ]] Basically, avoid the enemies to get this done so much faster. Head up a ramp and from the back of those pillars thwack them with your Energy Sword. Go across and do the same thing for the other pillars. When it suddenly jumps, hop onto the elevator again and press the switch. Hop down to the lowest floor and go through the door the Heretic was protecting. Kill the enemies, then hop down that gap. Run through that door, then make your way down. You'll find a door which ever way you went - go through it. Go through a blue door and then a cut scene will begin. Drive the Banshee to the Purple Box (follow purple arrows) quickly, then another cut scene will show. [[ DEAD OR ALIVE... ACTUALLY, JUST DEAD ]] From where you are head up the ramp. Don't go inside the room just yet, just stay near enough it so the door is open so the Sentinels can do some of the dirty work for you. You'll have to head inside eventually, though. From the entrance head right and through the door. Head right and at the door follow the path around. This is the annoying bit - you have to go up all of those ramps. Kill the enemies and Flood as you go, obviously. At the very tip top of the ramps is a room. You can kill the enemies, but it's easier to run to the other side of the room - the door is past those blue shields. More Ramps. Do the same as before but the Heretic is ahead. You'll see that evil Monitor again, but the Heretic couldn't care less. This is a pretty easy battle, actually, provided you have the right strategy. At the start, lob a Plasma Grenade at one then shoot that Elite until you hit - it should explode if you did it right. The seco one is slightly harder - but not by that much. Use the same strategy. You could also use a Needler and a Plasma Rifle (duel wielding). Movie Sequence - the Heretic Leader dies, and you leave with the Monitor in hand. [[ [[ DELTA HALO ]] [[[ [6.8] [[ PRE-MISSION INFORMATION ]] "Cortana? What exactly am I looking at?" "That... is another Halo." You'll find yourself dropping down onto this second Halo. [[ HELLJUMPERS ]] Make your way up the cliff face to the Covenant, and using your SMG (not Rocket Launcher yet). Once they are all defeated, head into the ruins. There are many fake paths through here - but when you find the genuine one kill the Covenant on the second floor. When you hear Cortana speak about the landing zone being clear, head up the dirt path next to the ruins. Kill any Covenant you come across and keep moving onwards. When you see the big building kill any Covenant - and watch out for a few Grunts on turrets behind you. Head inside until you find a room with a few Jackals - the switch is on the other side of the room. Once it has been flicked head outside for a Scorpion to use to destroy the Wraithes on the other side of the gorge. Make sure you pick up the two marines that the Pelican drops. When you've killed the Wraith, head to the right and through the cave. Take the lower route and destroy the Ghosts, then carry on. Take the outside route. [[ YOU BREAK IT, YOU BUY IT ]] When you reach the large Covenant infested clearing, head to the left or right in your Scorpion for a ramp down. Obliterate any Covenant whilst making your way to the back of the area - up into the ruins and follow the path around. When outside again, this is probably the best place to leave your tank. However the Covenant will hop in and use your tank as a turret - deadly to you, so blow it up with a few Grenades. You could also leave your tank inside the ruins. To do the next bit we are going to commandeer a Ghost - risky - but so worth it. Once out of your Scorpion, head up to a Ghost and Hold down X. You'll knock the Covenant on it off, and you'll then automatically board it. To advance, from the ruins you just came from turn right, then left up the ramp. When the land evens out do a U bend to the right and you should be near a series of around 4 or 5 blue Plasma Shields. Head past these - dodge in between the pillars and at the end is a passage. Run for your life if you adopted my method of getting there (not killing anything but the things in your path and what you ran over) - it's pretty simple - when you come to a holographic Prophet head up the ramp and it's almost straight from here on - you're looking for a white, narrow passageway in the rocks. [[ OFF THE ROCK, THROUGH THE BUSH, NOTHING BUT JACKAL ]] This part is so annoying - it will take a few attempts to survive for longer than a few seconds, and a few more to find out where you are going. Okay - my strategy is to stand at the end of the river and use your Rocket Launcher to the bit just below dead ahead - there should be a Jackal. Kill him, then swiftly jump to the left and up, killing the Elite. Now, on the other side of the cave there is a capsule with a Battle Rifle - pick this up (or ammo if you already have one somehow). From here follow the route around, looking for a white, narrow passage. If the music fades out, you've found it. Carry on down. Here, there are several capsules when you jump over to the raised platform. If you prefer using a Battle Rifle, Pick up some ammo here. If you prefer using an SMG - pick one up and some ammo, then carry on. This bit is really evil - you should have four Plasma Grenades too. Head inside to the wall, then left until you can see an Honour Guard. A well placed Grenade is needed here, then shoot it. Pick up its two Plasma Pistols, then shoot the hell out of the other one. Pick up the Energy Sword he drops. Then, stand back against the wall and use your Energy Sword on the others that will appear soon after the others die. [[ [[ REGRET ]] [6.9] [[ PRE-MISSION INFORMATION ]] You'l find out that the Prophet of Regret is wanting to activate Halo. You'll have to eliminate him whilst Miranda Keyes goes and secures the Library. [[ TESTAMENT ]] Basically, kill the Covenant before they kill you. When Cortana talks, head up the ramp and take the door on the right. Follow the route around - there is only one real route, killing the Covenant as you go. When you see the side path around the building, follow it round. Inside the main room is a bunch of Covenant, so kill them all. Once you hit a checkpoint (the enemies are all dead) carry on - if you forgot which way you are going simply go through any open passage and see if you've been there before. Once you found it, head a bit further and kill these Covenant - they'll keep on being dropped off. You'll also experience a few Hunters - these will not so easily kill, as you haven't got a Sniper. Still, chuck plasma grenades and shoot them, there are plenty of grenades around the Arena. When they die, you'll be able to restock on Human weaponry thanks to a Pelican, but do it quickly or else a Gondola from the further away towers will kill you because of the Covenant it holds. Kill them, then head to the far side and push the switch. [[ ONE WAY TICKET ]] The Gondola will begin to move - when it stops, kill the Covenant there and then press the switch again to carry on moving forwards. You may also see some Drones - these will not stop the ship however. On the other side kill the Grunts and Jackals on the roof then carry on. In the next big room you come across kill the Covenant. If you can't see anymore - go up the ramps and you should find them up there - but don't fall down that hole. When Cortana speaks, head towards the hole - and wait for the elevator. Kill the Jackals inside, then go in. Wait for your fellow marines (provided you've still got them) then press the Switch. This is one of the more extraordinary bits of the game - listen to what Cortana has to say, then soon afterwards you'll find yourself on dry land. Follow the ramp up. When you get to the tunnel, kill all of the Covenant (we want those Marines alive a little longer), then up the ramp. Follow the ramps until you get to a door. I followed them to the left hand side door - this was from taking the right hand side ramp. Basically, unless you have a lot of time on your hands, this is where I reccomend you leave the Marines. It makes everything much easier. Well, you first will need an "Energy Sword", so you can kill everything else that has one. The door is behind those Hunters at the end of the room. You can easily avoid these and just run straight through that door. Follow the path around to see another tunnel - with Active Camo. Covenant there. Run past these to live - but kill the Honour Guard wielding the Sword. Follow the route to end up at an elevator - flip the switch. Cortana will start speaking - but remember High Charity. Beware when you leave the elevator as there are some Covenant - you can sneak up on the first Honour guide if you want and kill it with your Energy Sword, but the next one is a bit harder to kill - about 3 swipes. Kill the Grunts as you head forward. Head on a bit further until you get a Checkpoint, then head back to the hologram. When it stops, head back to the surface and you're next job is to scale the cliff. When the first lot of Covenant are dead, Sarge will drop off more ammo capsules and a few marines. When you're fully ammo-ed, head onward killing the Covenant around here. Head on towards the Gondola - but just before is a rocket launcher, make sure that it's somewhere where you know where it is (on board), then pick up your other weapon. If you don't have an Energy Sword on you - run back and get one now. When any living marines board it hit the switch. After Miranda stops talking, there will be masses of enemies - use your Rocket Launcher's targetting feature to kill the Banshees. Kill these - then wipe out the Covenant at the entrance - then get out your Energy Sword. You are about to find the Prophet. [[ SORRY, WERE YOU IN THE MIDDLE OF SOMETHING? ]] After the movie sequence, storm through the temple killing only those in your way or those with an Energy Sword (Pick it up if your batteries are low). It's not that hard to navigate, just head inside and follow the temples natural layout. When you reach the big room in the middle, follow the Prophet around the room. It is completely immune to firearms, so just follow it, until you are asked if you want to board it. Then TAP B as fast as you can. He'll die pretty quick. Movie Sequence: The Master Chief escapes from the temple only to jump off and to welcome an watery grave... ? [[ [[ SACRED ICON ]] [[ [6.10] [[ PRE-MISSION INFORMATION ]] A Prophet talks to reprasentatives of the council. Note in this bit - "that one of the sacred rings" - does this mean another game? Well, you're now headed to the Delta Halo's library to get the Index. Yes - Library. But this one is even more evil than Halo: Combat Evolved. [[ UNCOMFORTABLE SILENCE ]] Not so much of a simple start this time, as you need to know what to do. There are pillars around the place - these are what you're aiming for. Press X next to them to activate them, then drop down. Expect to find Enemy Covenant and Flood - I will only provide the general information. Head to the first piston - there open it and drop down. Do the same for the next one. In the room, you may find a few Sentinels. Carry on and drop down the piston. In the next room you'll find some Covenant, more Sentinels. At the end of the room, follow the path along. More Sentinels. At the end of this room on the right hand side is a piston. Drop down. Carry on through this route - more Sentinels. At the end drop down the Piston. This is the first interesting battle - simply goto the four columns in the middle and X them. Then head to the newly opened structure after activating all four and X that. [[ BUYER'S REMORSE ]] The whole platform will start moving - and the Covenant dropship has arrived to come and pick you up. Right - on the other side of the canyon there are LOADS of Flood - and they will keep on appearing. This is really hard to survive here so - head up the ramp at the sides and lob plasma grenades under the security device. When it has exploded, you'll see one of the doors has fully opened - make your way through it - and follow the path. Activate the Piston, avoid the Flood and carry on - activate the piston. Now you'll hear Marines talking - make sure you get the Shotgun in this room too. Carry on. Now - see any Combat or Carrier form Flood then shoot it with this. Follow the path - you can't get lost. Activate the Piston. See the multiple security devices? Ignore them. Head left and turn left at the downward ramp - jump up onto it and turn right, then left at the other end. Head left once more and you'll see a piston - activate it. From here, head right and up to the end - follow the tunnel. At the other end of this room is another tunnel - run through that one as well. Not the same for this room - at the end and to the left is a piston - activate - do the same to the next one as well. Drop down, and head for the next piston - activate this. This may prove a problem - head down and shoot the Flood whilst activating this piston, then drop down. [[ 100,000 YEAR'S WAR ]] Luckily - you'll get some Covenant from here - pretty short bit, basically you have to clear all of the Flood and the enemy Covenant. This should be easy as you should have loads of shotgun ammo at the start, and you'll be easily be able to pick up some better weapons later. If you ever get stuck, follow the Elites, or look for red dots on your radar. The really easy strategy is just to run through the level to the camp. There you'll find that the Elites will defend for themselves - I don't think that these can actually die. Just attack the Enemies from the base camp. [[ [[ QUARANTINE ZONE ]] [[[[[ [6.11] [[ PRE-MISSION INFORMATION ]] Well - now you must find the Index. So there. [[ OBJECTS IN THE MIRROR ARE LARGER THAN THEY APPEAR ]] This is part is really short - or really really long - it depends on how you make it. To make it really really long, kill all of the enemies, Marines. To go the really fast way - head along the corridor in a Spectre (get some Elites on anyway) and boost through the room to the other side where you'll see another door. Head through it. [[ HEALTHY COMPETITION ]] Now - when you're on the spiral, head all the way down. Kill everything here. At the bottom, go through either door. Your next objective is to follow the path around (in your Spectre) and towards the big bit of land. However, there is a tunnel around half-way down (it has a few pillars just inside) - head in and kill all of the Sentinels and Guard Machines. Staying in the room, head towards the wall where all the Sentinels came from. It's nearly at the right hand corner and it's a passageway. Head through. Follow the path along. When you come to the big fight, stay behind a window until you can hear no firearms. Then, you've got to take out the guard machine and the Sentinels to make your life possible. Then, at the opposite corner from the side you came from there will be another tunnel. Follow it, and on the other side you'll see a Guard Machine fall right next to you. There is still another one, however, shoot it down along with any Flood and Sentinels you see. From the entrance into this valley, head left across it then right and left again to get to a split pathway. Either route goes the same way - I'll guide you through the left hand route. Kill any Flood you meet, and pickup the Shotgun if it's still there. Head straight forward and up the ramp. At the top to the right is a small opening - head through it. Anyone observant will recognise these boxes from off the Cairo Station. Anyway, kill the Sentinels and the Flood and drop down the cliff. Destroy the Wraith to make it easier, and head through the route behind hit. Cross the bridge. At last - reinforcements. Stick around and hop into the driver seat of the Spectre. Head on a bit to see a bridge crossing the two sides and cross, then head left, past the drop and carry on. There is a big structure just head towards it. There is a door in the middle - head inside, and watch the movie. [[ SHOOTING GALLERY ]] You start it off on a moving thing. There are a few enemy Covenant on the sides, but they won't be much of a problem. When the thing moves up, look back at the plague of red dots on your radar and shoot them. When it slows down, head back to the bottom middle and kill the Flood. The dropship will help here. [[ THAT OLD, FAMILIAR FEELING ]] This is so, so, so, simple. Head all the way (half way) around and you'll see Miranda retreiving the Index. You kill Sarge, and a Brute gets Miranda and the Index, but then Tartarus (he's evil) knocks you off the platform. [[ [[ GRAVEMIND ]] [[[[ [6.12] [[ PRE-MISSION INFORMATION ]] Back to the Master Chieftain - well.. not really - as the Arbiter and the Master Chief will meet. You'll also see another Monitor, and the Prophet of Regret. I'm not going to give away too much here, but the monster talks of a key to lock the Halo's destructive ring. The Covenant are also rebelling - as the Arbiter was "released". The Index appears in the Prophets hands. The Master Chief also appears from no-where inpaticular, and scares a Grunt. Your job is to find the Prophet of Truth, and get it back. [[ INSIDE JOB ]] This is quite a steep learning curve - Brutes. Kill them by shooting them with the Needler and hope it explodes before they Berserk. Pick up their Brute Plasma Rifles and Duel Wield them, then kill the Grunts. Then head to the big door at the back - then turn around and kill the Brute (they are exactly the same, just different coloured suits) and the Grunts. Then a few more will come - just kill them, then head to the big door and walk up to one of the two pedestals. Cortana will now leave you for a while, but you'll still hear her. Basically, this is simple, take out the Grunts and Brutes, go through the door when it unlocks. When you reach the big hsll thing, it is really important you kill them - but when you hear Cortana speak again. Hide, then shoot it - as its Brute Shot _is_ deadly. When she reverse the lift, drop down. Make sure you're ready - there are a few Covenant at the end. The next room is kind of empty, head through. The next bit contains some Jackals, no big problems. Head on a bit further for a Brute - futher still for another patrol of Covenant. The same for the following route, many. When you're at the next lift, kill the patrolling Brutes then hop in. The basic idea is to kill all of the Covenant on the top floor, then drop down killing them on the middle floor, using the gravity lifts. When you've done so, look for Cortana on the middle floor and head in the door she's next to. Kill the Covenant and then you'll get some Marines. Head to the lower floor and look for Cortana now - this will be easy - kill the guards and let out the Guards. Use the lifts to head back up to the top floor and meet Cortana - Kill the few re-inforcements that drop then head up. Find the open door and head through - kill the Covenant (including Elites) and pick up the Energy Sword. Advance. In the next room is a dead Hunter.. odd? Carry on through the routes and passages until you hear a music change. Two definetley UNDEAD Hunters - kill them. Next room, use your Sword to eliminate the Brute, then carry on. Drop down, then head to the right and up the slope. Head into the building in the middle, then follow the path. On to the lift, then carry on. Go round either side, then down - round either side, then Gravity Lift. Head inside the building and left, then follow the path. Round either side, down, round either side, Gravity Lift - up the ramp in the building. Outside, drop down and take the route to the left, the upwards slope. At the top are at least two Active Camo enabled Elites with Energy Swords - kill these swiftly. Carry on along the route. The building contains another Active Camo - this one won't be a problem however. Run straight through this one - ignore the lift. Run through this one too. You'd also be better to watch out for those Hunters at the end of the run. The next room is basically no or little work for you. Just stay back and only kill the ones that want to kill you. And enjoy the music. Once all of the Covenant are dead, head towards the middle of the room. Then, head to the door opposite the one you came in by, and kill the Covenant. Now, go to the end of these rooms and corridors. You'll see that Miranda Keyes is alive, thank god - but unfortunatley, Tartarus let the Flood onto the deck - and you'll also find out Truth is evil, allowing Mercy to be eaten by the Flood. [[ [[ UPRISING ]] [[[[[ [6.13] [[ PRE-MISSION INFORMATION ]] Over to the Arbiter now. [[ OH, SO THAT'S HOW IT IS ]] Head along the path, pick up the Energy Sword, and use it on every Brute you find. At the end of the path head inside the building. You're heading upwards, so just take the ramps up. Jump down from the platform. Follow the route, then jump to the bottom again. Do this for a while, until; [[ STEP ASIDE, LET THE MAN GO THROUGH ]] Run past these enemy Covenant into the cave and get a Ghost. This is pretty much straight-forward - drive your Ghost whilst holding L to go faster around the "course". You may want to kill Covenant as you go, but completely optional. [[ FIGHT CLUB ]] Drop down from here (in your Ghost, if you've still got it) and head up the slope on the right. Make your way to the end, then through the door. This is pretty simple - if you drop down make your way back. Cutscene - ah, major spoilers are unleashed here. Keeping my mouth shut. [[ [[ HIGH CHARITY ]] [ [6.14] [[ PRE-MISSION INFORMATION ]] Back to the Chief. The Prophet of Mercy is now dead, and Cortana finds out that the big thing is actually a ship - but with Miranda Keyes, The Index, and Sarge, they'll be activating Halo pretty soon. [[ CROSS-PURPOSES ]] Head up, inside the building, and up the gravity lift. Follow the path, jumping onto the purple platforms to advance. [[ PLEASE, MAKE YOURSELF AT HOME ]] This is so easy to start off - this level follows a very much so linear format. Head back inside the building. You _will_ get lost a few times, but the enemies will end up killing each other. If you find yourself in a room with nothing alive, you've gone the wrong way. Turn around, and continue. Eventually, you'll find yourself at an elevator - head up. [[ SANCTIFIED ]] You have to kill all of the Covenant and Flood here before you can advance, so stay on the elevator platform, shoot a Grunt in the distance. Then, Flood will emerge from the walls. Stay well back, and shoot them all. At the end is a door - head through it and pick up the energy sword from the pedestal if you hadn't already got one. One of the side doors has a gravity lift - head up. [[ ONCE MORE, WITH FEELING ]] You can stuff all of these Covenant and Flood - simply head to the other side and you'll see a movie clip (spoilers included). You're now back to the Arbiter, for the final time. [[ [[ THE GREAT JOURNEY ]] [[[[ [6.15] [[ PRE-MISSION INFORMATION ]] Arbiter - stop the key from turning. Now. [[ YOUR ASS, MY SIZE-24 HOOF ]] You can ride on the Spectre or drive the Wraith. I'm gonna guide for the Spectre. As soon as you hop on, the drive will begin. I reccomend you take the turret, too. Your mission, is, to Crush any Brutes in your path. Just shoot them from the turret. You will, eventually reach a door. Head inside (off the vehicle). Inside are two Hunters - DON'T kill these - they are allies. Follow the path around. In the first room, Active Camo then head up the ramp and throw a few grenades. In the next room, it is often easiest to follow the path and kill the enemy Covenant on your way. Head up the rock path at the end. This is when I deserted my allies - I ran across this bridge. In the next big room, do note that the Brute with the flag needs to be killed before the door will open. There are more Brutes in these corridors, beware. Kill all of the Brutes (not the Marines, they are allies now), then you're asked to grab a Banshee and give Sarge in the Scarab some cover. [[ BACKSEAT DRIVER ]] Grab a Banshee (wait for the Elites to drop them off) then go down to the left and destroy the few Wraithes. Stick around and kill the Ghosts and the Spectres, then follow the Scarab behind. This is pretty simple - at the beach at the end, stand well clear of the front of the Scarab - now - fly over to the door when it has asploded and head inside. This is a bit complicated - head through the maze of firey walls then, at the end flip on your Active Camo and run toward the top right. If you don't get through the doors in time, you have to defeat all of them. There is a movie clip here, but it will give away the whole storyline. Well, just so you know, Miranda is still alive. Once you have dealt with the first few Brutes, jump down onto the top ring. You're now aiming to kill that misty figure (he's Tartarus). Shoot it with any weapon you see. You will kill it eventually. __________________ / Beating Tarturis \ \__________________/ Many of you have emailed me and told me how difficult it is to kill Tarturus so I have decided to make a guide purely on how to kill tarturus (the guy with a big club at the end.) When you first meet Tarturus loads of elites (mainly with swords) will charge at him don't use swords though, because they will rubberize when they hit him (doing no damage), wait for the Sgt. to get the haze off him (his shield, he is invincible when he has this) and when the Sgt. yells "His shield is down, now you'll have to finish the job" or something similar to that. After this run straight at Tarturus and rip him to shreds. you will often have to do this up to 10 times if your unexperienced. I advise using the weapons below on him. the higher up the list they are the more effecive they are. Needler & Needler Melee (when shield down, must be in back) B. Plasma Rifle & B. Plasma Rifle Sniper rifle (either, if your a good shot) Any other weapons are too ineffective to be any use or you can't get them in the level. If you find a weapon however that is effective against Tarturus aside these then e-mail to: danltn [at] ntlworld.com replace [at] with @ Now - there could be a lot of spoilers I could give away here. However, I'll mention a few things. Ark, More Halos, What are you doing on that ship, and that's about it. Well done! _________________________ [+++++++++++/ \+++++++++++] [-----------| You've finished Halo 2! |-----------] [+++++++++++\_________________________/+++++++++++] ********************************************************************************************** _____________ / Multiplayer \ [7] \_____________/ ############################################################################################## ___________________ / Strategy and Tips \ [7.1] \___________________/ This section will deal with scenarios you will come to face in multiplayer games, regardless of game mode. ****************************************************************************** 1.) Run the map. Know the map. Be their first and always to the overshield, rocket launcher, sword, battle rifle, shotgun, everything. Know the map inside and out. Halo 2 levels are designed almost perfectly to the point an enemy will think they have you pinned down and they don't realize that you can get behind them in a couple of seconds. You will see this alot in Ivory Tower, Lockout, Zanzibar, etc. You will just have to find them yourself. See maps section for general area of where items are located. 2.) If it is a team game. Partner up and STAY partnered. DO NOT stray away unless POSITIVELY crucial. Two average players will drop one pro more times than not. I cannot stress this enough. TRY not to be a cowboy. This IS NOT HALO 1!!!! If two pros are partnered up, they make a force to be reckoned with. 3.) ALWAYS RELOAD WHEN YOU ARE SAFE. You do not want to die because you didn't reload. The most important thing is to have a full barrel at the ready! 4.) Know this weapons compendium to the last detail. If you know how long it will take you to reload Dual SMGs, while someone is coming after you and you know his shields are down, drop them and switch weapons if you can, otherwise try to melee. 5.) If the Radar is ON! PAY ATTENTION TO IT! Also of note, if you crouch while moving, you will not show up on the enemies radar. 6.) In almost every level, there will be a good place to hide to defend the flag in a CTF game. If you know someone is going to be there and you are having trouble with him, get the rocket launcher, it'll put him out of the way. 7.) Make sure you know this Weapons compendium. Every last detail will make you that much smarter. 8.) You can now ALWAYS 2x zoom no matter which weapon you are holding. Just click the right-thumbstick and you will enable the binoculars. A very good way to see what is going on a little closer and also recon back to your team-mates. As soon as you fire, zoom wil disable. 9.) If you are playing a split-screen game with a friend and wondering why the screen is Vertical instead of Horizontal. You have to go to the Xbox dash. To get there, first, make sure no Disc is in the drive tray. Second, if you are inside the Xbox Live Menu, press B to back out of it. You should than be in the Xbox Dash. You should see 4 Menu's. Memory, Music, Xbox Live and Settings. Go into the Settings menu. Once inside look for the Menu labled Video. Once you find it, go into the video menu. Look for the option labled Widescreen. If you want a vertical screen have widescreen ENABLED. If you want a horizontal screen have Widescreen DISABLED. So, Vertical = Enabled / Horizontal = DISABLED 10.) If you hold crouch a half a second after you jump, you will be able to jump slightly higher. One place to test and practice this skill is where the rocket launcher is located in Ivory Tower. With a normal jump you cannot get onto the top level. But with this special jump you don't have to head out into the middle to get out of that tight hallway. It took me maybe 5 minutes to master the Knee-Jump. Now I always do the knee-jump, it's like a habit. 11.) Everything has a formula, if you learn them, you will guarentee yourself your favorite items everytime. I have decided to let everyone know what they are. You will find them in the Timing section. 12.) Stay Alive. It is more important to stay where you are needed, instead of charging into an area like a cowboy and trying to take on the unknown. 13.) Anticipate. If you start to fire at someone and they quickly turn a corner. Don't be so hasty. Chances are that they are already chucking grenades into that corner they just left. Or worse they have an ambush ready for you. Instead throw grenades into the same corner and go around the map, to drop on them from behind. Once again, the maps that are designed in Halo 2 are AMAZING. You would be surprised how fast you can get to the other side of where you enemy is. This is where the paper,rock,scissors formula falls into Halo 2 Multiplayer. You can't underestimate your opponent. You do not know what he knows. Maybe he knows what I know and is already on his way to meet you on the other end, or he is watching that radar if it gets silent? Trying to see where you are coming from? Is it an ambush? These are questions that will be racing through your mind after someone turns a corner *TOO* quickly after you engage them. And you can't sit there longer than 3 seconds to come up with an answer. Or does your opponent even have a plan? If he doesn't than you can turn that corner and have a fire fight. But I don't ever like to underestimate my opponent. 14.) The Camping sniper. In all decent games, radar is enabled. A boon to the sniper. If he is a crack-shot, you are in a lot of trouble. You have to get that rifle out of his hands. The only way you are going to accomplish that is by crouch-walking. Push in the Left-thumb stick and the direction you wish to move too. The achilles heel to the camping sniper is the radar. They depend on it. And that sets them up for an assassination from behind. 15.) If your getting snipered and you have just a pathetic weapon like an SMG then just fire madly at him. This is great at anything up to long-range but not beyond. The effectiveness of this is it makes him zoom out which makes life HARD for a sniper (I know, it's happened to me!) 16.) A moving spot is the best hiding spot. I am not a camper, I don't like people knowing where I am. Plus, If I was a camper, I would have to worry about someone who also knew the crouching-tiger technique. Some people assume, the last place you were while sniping, is where you are going to be currently. What I would suggest is after you make the kill. Get to another good sniping location and keep on the look out for the guy thinking they are going to flank you, but in all reality you are very far away. Than reach out and touch someone. 17.) In One on One matches. Be the first to get the sword. Be the first to get the sniper if you are the long-range type. I really mean long range too. Not just that you hope to be, but rather can kill with one hit when up close as well. Otherwise I would suggest grabbing the Covie Carbine or Battle Rifle. 18.) Make use of the exploding "cubes" on the maps. Some people don't realize what they are next too. It helps out alot more often than you think. Three hits from the battle rifle is probably the best and fastest way. 19.) Stay away from exploding "cubes". One popular spot is where the sniper rifle is located on lock-out. If you are going to get the rifle, make sure no one is watching you and grab it and go. I also wouldn't recommend blowing them up. Causing a ruckus is only going to allude your enemy to know where you are. 20.) Adapt. Fast. The only real way to learn this is to play multiplayer a lot. Eventually, you will learn the maps like the back of your hand. Than you have to apply that knowledge in the game. Learn there movements to the point you know where they are going to be. 21.) Learn the trigonometry of grenades. They can finish what a bullet can't reach. 22.) TEAMwork. If you have a communicater even in system ling for your team's sake, USE IT. Cooridinate with your team. Make good friends who also like teamwork. Get a custom game together and go through all the maps and designate names for areas. Example: I call the tower in Zanzibar with the battle rifle on the first floor and inviso on the second floor the "Inviso Tower." Be the extra eyes for your team. If all of you are looking, there is NO reason why I should find the "captured flag" yield sign appear without someone alerting me a few seconds before. Those few seconds MATTER! So if you like to win, TALK to your teammates, PLEASE! 23.) Do not settle for the default control scheme. There are many different options. Play games with different settings and GIVE them a chance. Just because it doesn't feel comfortable immediately doesn't mean it is bad. 24.) Don't be an ass. If you are extremely better than someone, show some class. Being rude will only discourage new people from playing more. But, that's not to say if you are evenly matched not to talk a little smack in-game. But, always remember to have a few laughs in the lobby after a good game. Just proper etiquette. 25.) Have common sense, if you don't behave sensibly wave bye-bye to chances of winning. For example if you have a rocket launcher but a guy who has a sword who has got around 20 kills with it is standing in front of you. Fire at the ground, it will kill you and him losing you no points but relieving him of the sword. Even better, after that tell your allies where the RL and the sword are so they can pick them up. ============================================================================================== ______ / Maps \ [7.2] \______/ Sorry guys. This area is where my FAQ may be lacking. Because I can't use pictures I am afraid I will not be able to explain an area perfectly, leading to misunderstandings. And the last thing I want is people E-mailing me,asking me where "exactly" a certain place is. Rather I will just summerize things to look out for, the weapons on the map and a little strategy. Hopefully that will be enough. The rest will be up to you guys. Just play multiplayer a lot and the maps will be like second-nature, knowing where everything is. Also, if I put down that an item is on the map, it's there, just look for it. If you see anything like 2x or 3x, it means the item shows up 2 or 3 times on that map. ****************************************************************************** ------------------------------------------------------------------------------ Lockout Awesome one on one map. Many areas to jump down from above to surpirse the enemy. Weapons are positioned perfectly. One of my favorite maps. In oddball there is a ledge to hide on, the ramp that leads to the blue elevator, there is only one real place they can attack you from and if its team oddball your friends can protect you. ------------------------------------------------------------------------------ Sword Battle Rifle x2 Plasma Pistol Plasma Rifle x2 Magnum x3 Plasma Grenades x4 Frag Grenades x2 Shotgun SMG Needler x2 Sniper Rifle ------------------------------------------------------------------------------ Ascension If you ever have a custom game, make king of the hill "swords only". The hill is placed directly in the arena to have some awesome sword battles. Aside from that this map is awesome one on one. Be sure to run the map though. If someone gets to the sniper rifle before you, you'll be in a lot of trouble. Listen for the launch pad by the rocket launcher, if someone takes it, you can hear it through out the whole board, you will know where they are, and they will know where you are. You are better off going through teleporter and scouting sniper nest directly to the top-right. There is also a good sniping spot located underneath the banshee platform, it is like a brace. Be careful if you walk to far down, you will die even if there is ground to walk on. ------------------------------------------------------------------------------ SMG x2 Shotgun Sniper Rifle x2 Rocket Launcher Battle Rifle Plasma Pistol Needler x2 Magnum Frag Grenades x4 Plasma Grenades x3 Overshield *Banshee* ------------------------------------------------------------------------------ Midship This map is pretty fun. Learn to make it to the sword with one jump. It's easily possible. On territories match, grab the battle rifle or the covenant carbine, There is a place on the map where you will be able to hit all three spots. ------------------------------------------------------------------------------ Covenant Carbine Battle Rifle x2 Plasma Pistol Plasma Rifle x2 Plasma Grenades x3 Needler x4 Shotgun Sword ------------------------------------------------------------------------------ Ivory Tower I hold this map in the same regard as Lock-out. As in one of my favorites. Perfectly localized weapons and obstacles. Great ways to drop down on the enemy from above in MANY locations. Cool spot to jump on top of an archway beginning of entrence of the overshield. Can catch a few people off guard and watch them try to make it up there without using the knee jump! ------------------------------------------------------------------------------ Sword Rocket Launcher Battle Rifle Covenant Carbine Magnum x2 Shotgun Plasma Pistol x2 Plasma Rifle x2 Overshield Sniper Rifle Frag Grenades ------------------------------------------------------------------------------ Beaver Creak Slightly modified Battle creek from Halo 1. You should know where all the items are. Awesome board though. If you work out some teamwork, you could throw the flag either to the roof or out the window in a ctf match. ------------------------------------------------------------------------------ Rocket Launcher Sniper Rifle Magnum x2 Plasma Pistol x2 SMG x2 Plasma Rifle x2 Needler x2 Battle Rifle x2 Shotgun Overshield Frag Grenades x2 Plasma Grenades x2 ------------------------------------------------------------------------------ Burial Mounds Nothing that really stands out in this board too much. A couple of tricks you can pull off, but aside from that, rather straight forward. ------------------------------------------------------------------------------ Covenant Sniper Rifle Human Sniper Rifle Sword Rocket Launcher Battle Rifle x3 Plasma Rifle x3 SMG x2 Needler x3 Plasma Pistol Frag Grenade x2 Plasma Grenades x2 Covenant Carbine *Ghost* *Warthog* *Turrets x2* ------------------------------------------------------------------------------ Colossus Really cool map. The bridge connecting the two opposing levels is dropped in CTF games. Listen for the Launch pad sound. Sometimes its just junk, but most times it will be an enemy. ------------------------------------------------------------------------------ Covenant Sniper Rifle Magnum x4 Shotgun x3 Battle Rifle x4 Plasma Rifle x4 Plasma Pistol x2 needler x4 Overshield ------------------------------------------------------------------------------ Zanzibar Really fun map. Was the one map they constantly demo'ed to get everyone crazy about Halo 2. Listen for two different sounds. One is when the bridge is blown to get to the sword, the other is when the gate is opened near the flag. They are two different sounds, you will know what they are if you pay attention to them. In single flag ctf. Have one guy get in a ghost and stay on the outside of the wall. Do not let him go inside the wall parameter. Get another guy to get the sniper rifle along the walkway that leads to the inviso tower. Let the guy with the rocket launcher take the bait and try to fire at the ghost. Normally they are too busy to notice you aiming straight for their head. When you get the flag, either take the route to the wheel, where the rocket launcher is, or bring it out front, "NEXT" to the inviso tower. You want the flag to be out in the open if someone gets droped. Because they have to stay close to the flag, you should be able to start lacing into them from far away. And have one guy bring the ghost around to take on multiple foes. Trust me, it will buy you a lot of time. There is also a part where if you drive the warthog on the gate side of the map there are two exploding cubes you can aim at to make them explode and hurt or kill the guy with the rocket launcher. The cubes are right next to where the rocket launcher is spawned. there is also a good sniping spot on top of the walkway wall. ------------------------------------------------------------------------------ Battle Rifle x4 Sword Rocket Launcher Sniper Rifle x2 Plasma Rifle x5 SMG Needler x2 Shotgun x2 *ghost x2* *Warthog* ------------------------------------------------------------------------------ Coagulation Updated Blood Gulch map. Probably everyone's favorite map from Halo 1. A lot of similarities, biggest changes are the boulders are now huge, and you can hide behind them. There is a basement Level which houses a banshee. Hidden sniper spot from Halo 1, is now a real sniper spot. ------------------------------------------------------------------------------ Rocket Launcher Sniper Rifle x2 Battle Rifle x5 Brute Shot x2 Plasma grenades x4 Frag Grenades x4 Plasma Rifle x4 Plasma Pistol x2 Magnum x2 Overshield Invisibility *Ghost x2* *Warthog x2* *Banshee x2* ------------------------------------------------------------------------------ Headlong A really spectacular map. Just look up for a moment. The skyscrapers are huge and the crane looks amazing as well. Watch out for the two billboards, they are pretty cool (Easter Eggs?). When capping the flag in single ctf, have a partner wait down below and when you pick it up, throw the flag out of the window have him grab it and go up the "air vent chute" to confuse the enemy pretty well. Than just walk the flag back to the base, without getting seen, of course. ------------------------------------------------------------------------------ Rocket Launcher x2 Sword Covenant Sniper Rifle Human Sniper Rifle Magnum x5 Shotgun Plasma Rifle x4 Brute Shot Plasma Pistol x4 Covenant Carbine Needler c4 SMG x2 Battle Rifle x2 *Warthog x2* *ghost x2* ------------------------------------------------------------------------------ WaterWorks Giant CTF board. Fire at the ceiling with the wraith to bring down the stalactites. A lot of good sniping spots4 ------------------------------------------------------------------------------ Rocket Launcher Sword Plasma Rifle x6 Battle Rifle x6 Brute Shot Human Sniper Rifle Needler x4 *Wraith x2* *Banshee x2* *ghost x4* ------------------------------------------------------------------------------ Foundation The mysterious hidden map. I beat the game on Legendary to get this map. Gamefaqs cheat thingie says you only need to beat it on heroic, well just thought you would like to know it works by beating it on Legendary as well. Foundation is sorta like Wizard from Halo 1, except the pillar in the middle you could walk around is now very open. The sword is in the middle of the map. The magnums are on the steps. There are four bases, good for a 4 team ctf match. Two rocket launchers tucked away against the walls on the bottom, turrets on top. Pretty fun map. ********************************************************************************************** _________ / Timings \ \_________/ Here is a little secret to always get what you want, when you want. provided of course, you get there first. ALL DECENT games have a timer ticking down, to let you know how much time is left in a match. It is in the bottom-right corner of the screen. Use it. All the times I am going to give you are how long it takes for an item to appear. USE THIS INFO WISELY! IF YOU KNOW WHEN THE OVERSHIELD IS GOING TO BE COMING BACK AND YOU CAN'T GET THERE FAST ENOUGH, TELL YOUR TEAMMATES!!!!!!!!!!!!!!!! I HATE BUNGIE! ALL Rare items have different times for them to appear on different levels. Like the rocket launcher takes 40 seconds to reappear on Zanzibar but it only take 15 seconds on Ivory Tower. You will notice that the timing may be off by 1 to 2 seconds here and there, that is because I wanted to round to the nearest five, as it is easier to count that way. Also of note, if someone has the Rare weapon, It takes a long time to get the same weapon, unless there is more than one on the map. I.E. Ascension with two sniper rifles. Somewhere in the range of 4-5 Minutes you'll be waiting if your opponent doesn't drop the Rare item. Another Note: If you are waiting for the item to vanish and you hit it with a bullet, grenade, plasma, EVEN walk over it and not pick it up, it resets the vanish clock. So if the sniper rifle normally vanishes in 30 seconds, you wait 25 Seconds and fire at it, you will have to wait another 30 Seconds. ALL WEAPONS VANISH IN 30 SECONDS! So if you don't think you will be able to pick up the weapon hit it with a bullet or grenade to reset timer. ****************************************************************************** All the following items reappear without having to use and discard. Magnum - 30 Seconds Plasma Rifle - 30 Seconds Plasma Grenades - 30 Seconds Battle Rifle - 45 Seconds to one minute Plasma Pistol - 30 Seconds Frag Grendade - 30 Seconds Covenant Carbine - 45 seconds to one minute All the following items reappear after they have been either depleted and discarded or left on the floor to vanish. Once again, all items vanish in 30 seconds. The following items are deemed Rare, in no particular order: Sword Rocket Launcher Either Sniper Rifle Shotgun Brute Shot Overshield Invisibility ------------------------------------------------------------------------------ Lockout ------------------------------------------------------------------------------ Shotgun - 15 Seconds Human Sniper rifle - 40 Seconds Sword - To Vanish - 25 Seconds ------------------------------------------------------------------------------ Ascension ------------------------------------------------------------------------------ Shotgun - 55 Seconds Human Sniper rifle - 15 Seconds Rocket Launcher - 45 Seconds Overshield - 2 Minutes and 10 Seconds ------------------------------------------------------------------------------ Midship ------------------------------------------------------------------------------ Shotgun - 15 Seconds Sword - 15 Seconds ------------------------------------------------------------------------------ Ivory Tower ------------------------------------------------------------------------------ Shotgun - 30 Seconds Human Sniper rifle - 25 Seconds Rocket Launcher - 15 Seconds Sword - 15 Seconds Overshield - 1 Minute 25 Seconds. ------------------------------------------------------------------------------ Beaver Creak ------------------------------------------------------------------------------ Shotgun - 15 Seconds Human Sniper rifle - 15 Seconds Rocket Launcher - 15 Seconds Overshield - 1 Minute ------------------------------------------------------------------------------ Burial Mounds ------------------------------------------------------------------------------ Shotgun - 45 Seconds Human Sniper rifle - 30 Seconds Covenant Sniper rifle - 45 Seconds Rocket Launcher - 15 Seconds Sword - 45 Seconds ------------------------------------------------------------------------------ Colossus ------------------------------------------------------------------------------ Shotgun - 15 Seconds Covenant Sniper rifle - 25 Seconds Overshield - 55 Seconds ------------------------------------------------------------------------------ Zanzibar ------------------------------------------------------------------------------ Shotgun - 35 Seconds Human Sniper rifle - 15/40 Seconds Rocket Launcher - 35 Seconds Sword - 25 Seconds Invisibility - 1 minute and 20 seconds ------------------------------------------------------------------------------ Coagulation ------------------------------------------------------------------------------ Human Sniper rifle - 15 Seconds Brute Shot - 1 Minute and 15 Seconds Rocket Launcher - 50 Seconds Overshield - 1 Minute and 35 Seconds Invisibility - 1 Minute and 35 Seconds ------------------------------------------------------------------------------ Headlong ------------------------------------------------------------------------------ Shotgun - 20 Seconds, regardless if it was used, vanished, or not. Human Sniper rifle - 30 Seconds Covenant Sniper rifle - 30 Seconds Rocket Launcher - 15 Seconds Sword - 1 Minute Overshield - 1 Minute and 5 Seconds Invisibility - 1 Minute and 25 Seconds ------------------------------------------------------------------------------ Waterworks ------------------------------------------------------------------------------ To be done ------------------------------------------------------------------------------ Foundation ------------------------------------------------------------------------------ To be done ********************************************************************************************** ______________________________ / __ ___ __ ___ \ [8] | |__ \/ | |_| /\ |__ | | |__ /\ | |\ /--\ ___| | \______________________________/ Welcome to the user stimulus. The place where you can either sumbit or suggest new pieces of info just email to: danltn [at] ntlworld.com replace [at] with @ Below is a contents page for all the extras. [8.1] Beating Tarturus [8.2] Banshee Tricks [8.3] Killing Hunters ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ __________________ / Beating Tarturis \ [8.1] \__________________/ Many of you have emailed me and told me how difficult it is to kill Tarturus so I have decided to make a guide purely on how to kill tarturus (the guy with a big club at the end.) When you first meet Tarturus loads of elites (mainly with swords) will charge at him don't use swords though, because they will rubberize when they hit him (doing no damage), wait for the Sgt. to get the haze off him (his shield, he is invincible when he has this) and when the Sgt. yells "His shield is down, now you'll have to finish the job" or something similar to that. After this run straight at Tarturus and rip him to shreds. you will often have to do this up to 10 times if your unexperienced. I advise using the weapons below on him. the higher up the list they are the more effecive they are. Needler & Needler Melee (when shield down, must be in back) B. Plasma Rifle & B. Plasma Rifle Sniper rifle (either, if your a good shot) Any other weapons are too ineffective to be any use or you can't get them in the level. If you find a weapon however that is effective against Tarturus aside these then e-mail to: danltn [at] ntlworld.com replace [at] with @ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ________________ { BANSHEE TRICKS } [8.2] {________________} { CONTENTS } [Introduction] [Tricks] [Exit] [Boost] [Other] [Introduction] Banshees being the only flying vehicle, and with very weak armor you need to be able to dodge enemy bullets (and rockets.) In this guide I will tell you how to use the banshees tricks to its full use including the enmergency exit system. [Tricks] To perform banshee tricks press either A + Back: This does a backwards roll, this is good for dodging bullets coming from the side, especially if you exit straight after A + Left or Right: These are extremely useful when turning corners, they are great at dodging bullets from the front and behind. When turning use the extra time you get from the roll to get your HUD pointer pointing where you want. [Exit] When in a Banshee holding X will instantly make you fall out the back of the Banshee allowing you to land directly underneath your location, this can be great for quick landings from height grabbing a weapon and then going bck into the Banshee. Especially as it lands a few (2 or 3) paces in front of you. Making a rocket launcher collection much faster. [Boost] Because of its low armor and its tendency to get destroyed. The boost is quite possibly the most powerful "tool" at your desposial. The best thing is when your boosting you can split-second let go, side roll and thenboost off dodging enemy bullets. [Other] In campaign mode remember the Banshee has a fuel rod cannon, use it. it's effective. Also if a guided rocket is coming at you, don't try to dodge (unless your very good) instead hold X and get out the Banshee, the banshee should get destroyed by the rocket but you will live. Perfect for a counter attack. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [KILLING HUNTERS] [8.3] All you Halo freaks out there will remember in Halo:PC & CE you could simply do a little stroll to the left then shoot the hunter it is orange spot to kill it. Well that tactic hasn't completely vanished. If you get your timing PERFECT then you can simply stroll to the side and fill the orange zone with lead (preferably, lead is better than plasma) sustain fire for a short while. After doing this 1-3 times the hunter will be dead. This is especially effective with a sniper rifle. DW Smgs or Magnums. For this to work you have to be in two player. One person has to get a sniper rifle or a covenent. Have the other person get a weapon that has a good melee attack. Have the guy who has the sniper rifle or a covenent set up in a location were other aliens will have a hard time getting them. Have the person who has the gun go after the hunter (so he doesnt shoot the other person). While the your parter is in a melee attack with the hunter shoot it in the head or waist. You will kill it after three or four shots. (supplied by: Hunter killer) Alternate way to killing hunters: Simply find a fixed turret, the human ones are best and give them a body full of it they will die INCREDIBLY fast. A good place to do this is near the beginning of "Outskirts". A 3rd way of killing a hunter: When they are approaching (but not charging at you) you can simply fire a shot into their orange stomach and you will kill them with a shot each in easy. A final way of killing hunters: Have two people one with a sniper or battle rifle or anything effective and the other with the same. Then get one player to bait the hunter. Then they can fill the hunters spot with bullets however they person behind can hit the more vunerable back area with bullets. And the effectiveness of this is that even if one person dies you will probably win and if the hunters decides to stop bashing you and attacks the other guy then you can fill he's back with bullets and he the front. [-------------------------------------- FROM HERE --------------------------------------------] -----///////////////////////////////////////////////////////////////////////////////------------ ----////////////////////////////////// -Secrets- ///////////////////////// [9] ////------------- ---///////////////////////////////////////////////////////////////////////////////-------------- --///////////////////////////////////////////////////////////////////////////////--------------- -/////////////////////////// - Table of Contents - /////////////////////////////---------------- ///////////////////////////////////////////////////////////////////////////////----------------- ,,Tricks ,,,Campaign ,,,,,Crouch jumping ,,,,,Grenade jumping ,,,,,Player stacking ,,,,,Warthog jumping ,,,,,Top of the level, Cairo Station ,,,,,Keeping Sarge with you, Cairo Station ,,,,,Banshee on Metropolis ,,,,,Banshee sling, Metropolis ,,,,,Riding a Pelican, Metropolis ,,,,,Top of the level, Outskirts ,,,,,Stationary shield launching, Delta Halo ,,,,,Top of the level, Delta Halo ,,,,,Top of the level, Quarantine Zone ,,,Multiplayer ,,,,,Sword/Warthog glitch ,,Easter Eggs ,,,,,Skulls ,,,,,,,Intro ,,,,,,,The Armory ,,,,,,,Cairo ,,,,,,,Metropolis ,,,,,,,Outskirts ,,,,,,,The Arbiter ,,,,,,,The Oracle ,,,,,,,Delta Halo ,,,,,,,Regret ,,,,,,,Quarantine Zone ,,,,,,,High Charity ,,,,,,,The Great Journey ,,,,,Hippo ,,,,,2401 Penitent Tangent ,,,,,Zanzibar computer crash ,,,,,David Candland ,,Unlockables ,,,,,Foundation ,,Tidbits ,,,,,Nerve gas ,,,,,Food containers ,,,,,Killing birds /////////////////////////////////////////////////////////////////////////////// ////////////////////////////////// -Tricks- /////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// [Crouch jumping] Crouch at the top of a jump to get a little extra height. Halo/Halo 2 have many objects which were made just a little too high for Master Chief to jump onto, but crouch-jumping enables you to get more height, many times enough to reach that previously inaccessible spot. ############################################################## [Grenade jumping] For times when normal jumping or crouch-jumping still aren't enough, try grenade jumping. Toss a grenade at your feet, then just before it explodes, make your jump. Most useful when combined with a crouch-jump. Plasma grenades have a fuse of three seconds, which begins when the grenade sets itself. So long as the grenade is moving, the timer is not active. Plasmas are the grenade of choice when grenade jumping, due to you having more time to jump, and you have more control over where the grenade goes. Frag grenades have a short fuse, about one or one and a half seconds. The fuse begins right when it hits something. For tricking purposes, use frags for fairly straightforward jumps, and save your plasmas for anything more complex. ############################################################## [Player stacking] A way to get even more height, especially when combined with crouch-jumping and grenade jumping. You can do this on any mode, but co-op is the most relevant. Have one player stand under the place you're trying to get to. The other player needs to jump on top of Player 1's head. From there, you have a couple choices: -Easily jump to your target, or -If you need more height, toss a grenade either at the ground or on Player 1's head and make a crouch-jump. In single player: Use anyone you can find, if they're in a suitable position. Allies obviously work best, as they won't be shooting you, but feasibly you can use anyone. Co-op: Use your teammate. Multiplayer: Use the other players around you. You can get more height here, as you can have a tower of up to sixteen people if you need it. The only hard part here is coordinating all sixteen players. ############################################################## [Warthog jumping] The physics in Halo 2 have changed dramatically. You'll notice, first off, that just about any object can move or be destroyed. Every vehicle is now prone to explosion, even the mighty Scorpion tank. Secondly, Master Chief has mass. Running into a light object or another person will cause them to move. Standing on a vehicle will weigh it down. . Also note that meleeing your partner in the back is no longer an automatic kill. Moreover, it will move them forward slightly (how far they moved is dependent on if the player meleeing was moving forward or jumping at the time of impact). Warthog jumping is actually a lot easier in Halo 2, though. At least in co-op it is. Here's what to do: First off, don't go in on legendary. In this mode, if one player dies, you revert to saved. Warthog jumping, however, is all about one player dying. Try normal or easy. Now, get a Warthog (I suppose other vehicles would work, but for old time's sake...). Choose your location wisely. Preferably somewhere where there isn't a ceiling above you, and where you aren't surrounded by large buildings. Now, start the grenade pile. It's best if you went through the level, up to this point, without using any grenades. This should cause you both to have eight (four plasma, four frag). Possibly the hardest part of Warthog jumping is making a decent pile. Choose a spot roughly five feet away from where you'll park the Warthog for the launch. Have one player stand there, facing where the pile will be. The other player now bashes in his teammate's back. Might take three or four melees, but all his grenades should fly forward and land in a fairly nice pile. Player 1 (doing the killing), needs to stand back for a couple seconds, so Player 2 doesn't respawn in the grenade pile. He should respawn with at least one grenade (most probably frag). Have him stand in the exact same spot (or as close as you can get), and melee him again. Keep doing this to build up your pile. Take note that, when meleeing, you should stand completely still. Moving forward while hitting will place your grenades farther away from the pile, or at least make the creation of a neat pile a lot harder. If you want, you can also kill Player 1 and get his eight grenades. There are two disadvantages to this, but both can be overcome: 1. You need one grenade (plasmas preferred), to start the explosion. Not killing one player makes keeping this grenade out of the pile a lot easier. 2. Both players now have no grenades, so it's likely you'll take some out of the pile while trying to enter the Warthog. After you get a decent amount of grenades (5-20+), it's time to clean up your pile. Have one player pick up any grenades that fell away from the others, and kill him again, hopefully putting those grenades back with the rest. Now you can park your Warthog on the grenades. Parking it with the pile in center of the hog will cause a vertical launch, while parking it without all the grenades under the hog will cause more a horizontal launch. Mix and match these physics however you like. -Get a checkpoint here by wandering around a bit, or killing a couple enemies. You'll want it in case you botch the launch. Finally, toss a plasma grenade right onto the pile (or anywhere near, but on it is fairly standard). Hop in the Warthog before it explodes and enjoy the ride. You and your Warthog can survive an absurd amount of grenades, many more than you would have survived in Halo 1. Use this to your advantage and see where you can get to. ############################################################## [Top of the level, Cairo Station] Go through the level normally until you have to go outside (where you'll learn about the Covenant bringing a bomb onboard the ship). You'll be attacked by two or three Elites with booster packs. Take them out and notice the hallway thing you just came out of. Go forward and turn the next corner. Look up to find another one of those. Jump onto the big thing in front of it (metal cargo crate). From there, throw a plasma grenade on your feet, look up, and crouch-jump to the top of the walkway. Now, one of the sides of the walkway should have a step of some sort on it. Jump onto that, and grenade jump again to get on top of the level. You should now be free to explore an exorbitant amount of map, fraught with inactivity. You get a good view of the spaceships around you, though. As you explore, you'll see giant yellow squares. Walk into the middle of one and look down to see that these are actually glass ceilings for the ship. I don't know what causes them to appear yellow from a distance, but take a look in to judge where you are in the ship. Also, if you go back into the level far enough, you'll come across the first Covenant ship that boarded the station. While attempting to walk to it, you may come across random invisible walls. These can be avoided by walking slightly to the side, and ultimately will not stop you from getting to the ship. The walkway that appears in the game normally is solid, but the ship it leads to isn't. In other words, you can walk on the walkway, but jumping onto the rest of the ship will result in you falling to your death. ############################################################## [Keeping Sarge with you, Cairo Station] The following was written by Card of Fate. The original write-up used the term "buttstroke" in place of "melee." I've changed this and only this in order to stay focused. Also note that I haven't even had the desire to attempt this, so its legitimacy is up in the air. >>> I will warn you... the level of difficulty of this exploit is hard, but not IMPOSSIBLE like some people are finding the 1st level... its mainly for you guys who find yourselves running out of ammo in those damn chambers. I have already passed the game on legendary, but tried to find a way to help others because I have seen so many topics about people not being able to pass the 1st level at all. I honestly thought it was the hardest level of the game, so I can relate. basically, the exploit is the fact that the Sarge (the badass mofo who fires on the turret at the beginning of the level) turns out to be completly invincible. Now, you will notice that he just pretty much wants to stay on the turret in the beginning. So heres what I did (I went through the level twice trying this (on two different xboxes with 2 different versions of halo 2) to confirm it... plus my friend wanted me to show him. When you engage in the first contact with the covenant, you can pretty much let the marines and sarge take care of everything. after they are ALL dead, destroy the turret that the sarge is on (by meleeing it) this will make him run through the doors where the covenant went through. then this is where his set path ends... he isnt supposed to go beyond this point at all. now, kill the guy on the turret and destroy the turret down the hall... they get in the way when trying to do this next thing. what youre gonna have to do, is melee the sarge down the hall up the steps... this knocks him off of his set path. you will experience resistance because youre taking him off of his path... when butt stroking, make sure you try to keep him in the middle of the pathway, you dont want him against the wall when meleeing because if you get to the end, he will get stuck in a corner, this is bad.. because he will run all the way back to where his path ended like a magnet. also, try not to miss when whacking... if you have 2 players, you can have one person act as a catcher while the other person melees.. the catcher will be there just in case something goes wrong and the sarge ends up running passed the meleer then the catcher can melee him before he gets back... this saves time. however, you cant save w/ 2 players... so its give and take.. ANYWAY, if you get him half way up the stairs, he will start on his new path.. I have no idea why he even HAS a new path during this part.. but this new path is a HUUUUGE pain in the ass. Now, in this new area you will see a turret with a downed marine... ignore the turret and follow the sarge down the hall. He will pause going down the other steps about half way, because there is an elite and a grunt down there. quickly melee him off the steps.. dont melee him OFF the steps but rather, actually make him fall off the side through the small glass divider. This will knock him between the elite at the bottom of the other stairs, and another elite on the other side... now you can watch him in action! (he should still have the battle rifle at this point...) now you need to pretty much kill all the elites and grunts in this area... even the ones through the doors at the end of the hall BUT DO NOT GO ALL THE WAY IN THESE DOORS!!! they close behind you if you go in, and you cant get back... after you kill all the enemies, you will now embark on the hardest part of this excercise. Meleeing the sarge allll they way through those doors. It took me 10 tries at least, on my first go at this exploit. there is one thing that REALLY sucks though.. sometimes, like 1/5 of the time, if you miss, he will try and run ALL THE WAY BACK TO HIS ORIGINAL PATH ENDING, meaning back up the stairs, and down on the other side... so try to get good at meleeing, I cant stress this enough. If you do manage to get him through these doors, and passed the boxes, you will reach a checkpoint, and the doors will close. Now you can relax! the worst is over! and now this level might even seem fun! heres what ya do... melee the sarge up these new steps. dont worry this time though.. his set path is completly gone, so you can take your time. when you reach the top, whack the sarge through the doors and on to that platform in this 1st chamber (try to get it so that he can pretty much overlook the entire area that the elites and grunts are). As soon as he starts firing, you will pretty much be in the clear, cause I guarantee that he will draw virtually all of their fire... so in the meantime, YOU go to that other platform where all the plasma grenades are.. dont even bother trying to help the other marines in the room.. screw em. you just focus on throwing grenades where the sarge is shooting. after you get that over with, you will hear some goofball say something like "we won!!" then "this is bad" while this talk is going on, your mission is to get the sarge off of the platform and onto the ground below.. just be careful on this part because youre supposed to get a checkpoint here but it doesnt even happen most of the time... *shakes fist* if you DO get a checkpoint, go down with the sarge and do battle with the elites that come through the new door. if you DONT, then stay up there, and let sarge handle it while you throw grenades once again. after all of them are gone, GET THE NEEDLER IN THIS AREA!! its among the dead bodies somewhere, so find it and it with the sarges battle rifle. its awesome cause he doesnt have to reload the damn thing ever... now take him down that hall where the new door opened, and you will get a GUARANTEED checkpoint. when this happens, use the battle rifle you took from sarge to shoot out the 2 grunts that are on the turrets... then melee the sarge out there. Sarge likes to hide behind boxes.. so ive been working on some ways to get him out from behind those damn things.. cause what use is an invincible sarge if he doesnt even freakin do anything... 1. melee the boxes he hides behind. this will make him not be against it anymore.. if you try to melee HIM while he is cowering behind a box, he wont budge. trust me. 2. plasma grenade that mofo right in his face!!! you heard me right. sometimes he will freak out, and run in the opposite direction toward the bad guys... doesnt work all the time though... again, if you manage to get him out in the open, he will draw ALL of the fire. And with the needler in hand he will be a force to be reckoned with! I love watching him go up against the sword elite.. its pretty funny :) This is the room everyone was getting stuck in, so from here you can either: A. just try to take on the rest of the level yourself and leave sarge behind. B. pick up the sword that the elite drops in this 2nd chamber and you can whack the sarge WAAAAAY easier and quick er with the right trigger. I have been able to take him through the ENTIRE level in 2 and a half hours on my 2nd try.. seems like a lot but its better than wasting 3 hours in one of those damn chambers only to find yourself run out of ammo. <<< ############################################################## [Banshee on Metropolis] This will be easier on an easier difficulty. Easy or normal recommended, as this gives you very little tactical advantage, anyway. At the beginning of the level, you'll get a tank and a Warthog. Choose whichever, and begin your assault over the bridge. Sometime after destroying the Wraith, you'll be attacked by a Phantom on the right. At this time, get out of your vehicle, turn around and look to your right. You should see a Banshee coming in the distance (and hopefully you'll get a checkpoint). Go to that side of the bridge. You need to get up the side. A perfect crouch- jump will do this, but you can also grenade jump. A tip for grenade jumping: throw a frag three or four feet away, and jump both away from the grenade and towards your target. You should get up easily without losing most of your shield. Anyways, you need to get up there. Watch the Banshee's path. It'll slowly glide in, then as soon as it gets over the bridge, it'll either attack you or the marines. You want it to attack the marines. To maximize your chances of this happening, crouch-jump onto the bridge only after you see that the Banshee has chosen to attack the marines. So, you should be up top, with a distracted Banshee gliding about five feet over your head. Make a leap of faith into the Banshee's path (preferably so you'll intercept it at its wing), and either hold X or tap it frantically. If you did it all correctly, you should hop on, pull out the Elite, drop him to his death and commandeer his vehicle. w00t. I've noticed, on a second time through, that the Banshee's path isn't always the same, so the above method won't always work. A tip to quell some frustration: kill any rocket launcher marines. They enjoy locking onto the Banshee and blowing it apart before you can hop in (not that you would want them to do that if you _were_ in at the time, but you get the picture). Another method for grabbing the Banshee is to stand on the side of the bridge and get its attention. It'll fly towards you, and at a distance of about ten feet, it'll begin to boost. Jump backwards and hold X. Usually the Banshee will quit boosting right after it's passed your initial position. So, by jumping backwards, you can catch the Banshee right as it stops boosting. Do whatever you want now. Pester the Phantoms, fly to the bottom of the level, whatever. If you try to continue the level in your Banshee, you'll come across a giant invisible wall (made just for you and your vehicle) near the end of the bridge. ############################################################## [Banshee sling, Metropolis] Hijack the first Banshee on the bridge. Now, I suggest you kill everyone else to avoid them interfering with this trick. I also suggest keeping the Banshee in as good of health as you can. Once you're ready for the trick, fly it to the invisible wall and land. Get in a Scorpion or Wraith (for best results; I suppose a Ghost would work also), and use it to push the Banshee past the invisible wall. Push it as far as you want. The farther you push it, the more extreme the result, but you also have less of a chance of surviving. You may want to park it before the toll areas, at least the first time around. You can mess around with what way the Banshee is facing, but for now, have it face the bridge you just crossed. Once you get it in position, get out of whatever vehicle you're in and get a checkpoint (or get the checkpoint while in the vehicle, just get a checkpoint). Now, get in the Banshee. Right as you start getting in, you'll be accelerated to an enormous speed, and slung back across the invisible wall. The reason your Banshee needs a good amount of health for this is that, going so fast, hitting any object will cause massive damage. ############################################################## [Riding a Pelican, Metropolis] Play through the level until you get to the part where you're in a Gauss Warthog, with another Warthog riding alongside you (situation may be slightly different, but that's what was _meant_ to happen...). You'll come into a street with a couple Jackal snipers, two Wraiths, and a couple Ghosts. Another Wraith and two Phantoms will come momentarily, followed by two Pelicans. Notice where the Jackal snipers were standing: a raised areas between the streets. Go to the far one. This is the one where the Pelican will drop off some marines for you. Be at the top of this before the Pelican begins its descent. The second the marines have exited the Pelican, jump towards the passenger bay and hold X. I suggest aiming for the bottom of the Pelican, right near the back entrance. You should, hopefully, climb aboard and go for a ride. After a short trip, the Pelican will fall to the bottom of the level. In Halo 1, it used to be that a free-falling Pelican would travel the exact same path every time, but this might be different here. When I did this in single player, me, two marines and the Pelican all landed safely at the very bottom of the level. In the three times I've tried it on co-op, though, everybody landed on a giant concrete platform (too far down to get back into the level, too far up to continue to the very bottom). The Pelican continued its way down, while we were stuck there. If you manage to get to the bottom (blue area), you'll notice two pretty interesting things. The first is that the Pelican will land facing up, or keep rocking back and forth until it looks straight up. The second is that, when you walk up to it, it'll say "Press X to flip Banshee." Banshee, huh? Yeah... ############################################################## [Top of the level, Outskirts] When the level begins, you'll walk through a couple doorways into an area where you're forced to stay and fight for a while, as enemies swarm you repeatedly from every angle. In this area, there's an alleyway with a ramp leading through a doorway. Go up the ramp and hang a right. Turn right again, into the corner. At the base of the corner is a small mound of rubble. Very small, but enough to stand on. Get on it, and crouch-jump to the roof of the building. Hopefully you're on the ledge that leads back the path you came. If so, run along that ledge and make another crouch-jump to the next building. You're now pretty much on top of the level. To get fully on top, just crouch- jump to the next highest building. You can now travel on the rooftops to just about anywhere in this area you'd like. While you're up there, look for Pelican spawn points, or watch the Pelican/Phantom paths from a new angle. ############################################################## [Stationary shield launching, Delta Halo] Drive your tank through the level until you reach the part where the Covenant are "pouring out of the center" and you're supposed to go in after them (with the marines' encouragement). On the side of this structure is a cluster of stationary shields. Blow them away with your tank, and park on top of them. Try to be over as many as once. This is a strange one. One positioning may cause your tank to flip up slightly, and you dying. Another may knock your tank over the edge. My friend came across one that sent the tank hurling to the top of the level, flipping insanely. I can't be sure what this position was, but that's the one you're aiming for. Mess around a bit and see if you can find it. ############################################################## [Top of the level, Delta Halo] There are many ways of doing this, and I'll get to those multiple ways eventually. For now, though, I'll give you the slower method, the method I first used. Go through the level until you get to the lake. Right as you exit the passageway and can view the bridge and structure, look to your right. There should be a stone platform you can jump onto. On the platform will be a few vertical beam thingies that begin to slope a little above your eye level (and are just too high to jump onto). From the side, they would appear as: __ / / | |x | This next step may take a few tries. If you try a normal grenade jump, you still won't make it. What you need to do is a sort of "double grenade jump." Refer to the 'x' in the rudimentary drawing above. You want to throw a plasma grenade at about that position on the beam. Follow that, quickly, with a plasma grenade to your feet. Throwing the first one a little ways up the beam will delay its trigger long enough for you to throw the second, hopefully causing their explosions to coincide with each other, giving you that extra 'oompf.' Make sure you're also crouch-jumping while trying this. If you mess up, try adjusting how high you throw the first grenade. You want their explosions to be as close to each other as possible (in both time and distance). If you make it up, you'll come across some odd ruins. What they're doing up there, I don't know. Now, for some exploration. The area you get to immediately after reaching the top is rather small. You want to head to the far left, and near the cliff edge. Somewhere around here you can either walk, jump, crouch-jump, or grenade jump onto the second 'tier' of the top of the level. Once you're in this new area, you have some mountain climbing to do. Keep walking along this area, until you reach a steep, sloping path to your right. You can walk up this path, so do so. Beware, this is an absurdly long climb. It'll take you quite a while to reach the next stage. When you get high enough, you'll be presented with another slope, similar to the one you just went up, except steeper. Steep enough that you can't climb it...or can you? Head to the right side of the path, to where the path and the path's "wall" (more or less) meet, making a small ridge. At this juncture, you can walk up the entire rest of the way. After that long walk, you have two options: 1. Climb the highest mountain 2. Head to the other end of the lake Climbing the mountain is fairly simple. Just stay on the corner of the mountain, or any other place you can walk on. Try not to fall off; you don't want to make that walk again. If you want to head to the other of the lake, that's even simpler. You're able to walk on every slope during your trek, so just don't fall into the water (seriously unlikely, you have rather large area to walk along), and you'll get there with ease. If you want to hop in the water, don't risk making a jump. Keep going to where the cliffs gradually slope into the water and use that to walk into the lake. ############################################################## [Top of the level, Quarantine Zone] When the level starts, turn around and look for a cement/stone wall. It's not very long, but it's slightly too high to jump on. Well, actually, it's not too high to jump on. Grenade jumping should land you on top of it easily. Once up, face the cliff wall in front of you. You have about two feet to spare on the wall you're standing on. Toss a plasma at your feet and crouch jump. You should be able to get on top of the level. The top of Quarantine Zone is really big. It may take you a bit of time to explore it all, and you can get some nice views of the scenery from up there, too. ////////////////////////////////////////////////////////////////////////////// ///////////////////////////////// -Multiplayer- ///////////////////////////// //////////////////////////////////////////////////////////////////////////// [Sword/Warthog glitch] This one's strange, and really fun to do. For best results, go to Coagulation, with a gametype that includes both Warthogs, Banshees, and energy swords. Have one player take a Warthog to either end of the level (behind one of the bases. The passenger seat should be facing away from the wall (toward the bases). Grab an energy sword and hop in that seat. Have another player walk up to the Warthog and stand within a few feet of Player 1 (in the Warthog). Player 1 needs to aim at Player 2 and trigger a lunge attack (lock on red, right trigger). You'll hear the sound of an attack, but nothing will happen. With P1 staying in the hog, P2 should go somewhere far far away. Wherever he goes, make sure you can draw a straight line from him back to P1. I suggest grabbing a Banshee and flying to the other side of the map. It'll be even funnier if you're elevated (keep driving into the top of the cliff wall). Once P2 is in a good position, have P1 exit the Warthog. Don't move the controls or anything (unless you just want to look around). You should be moved automatically towards P2. If P2 is in the air, you'll begin flying. No matter what the distance or elevation, P1 will travel straight to P2. Do with this what you want, as I'm sure there's a lot you can do with it. ////////////////////////////////////////////////////////////////////////////// /////////////////////////////// - Easter Eggs - ///////////////////////////// //////////////////////////////////////////////////////////////////////////// [Skulls] -[Intro] At the time of this writing, several skulls have been found laying about the campaign levels. Some are always there, others only appear in legendary mode. There seems to be one for each level, but not all have been found. These skulls are oddballs, if you'll remember from Halo 1's multiplayer. Standing over one will not prompt any message, but picking one up will engage a unique mode of gameplay. Many of these modes seem to be...detrimental to your health. It was brought up on a forum that collecting all the skulls would result in a pseudo "super legendary" difficulty. A lot of skull information/documentation has come from flechette, just to give some more credit there. ============= -[The Armory] Legendary only. The Armory is a really small level, with no fighting in it, but it does have a skull. Start the level on legendary, and go through the routine exercises (thumbstick setting, shield info). Sarge will now arrive in a little subway type vehicle. You're supposed to get in, but don't. Wait in that room for a while. Sarge will periodically talk to you, telling you to hop in the car. At one point he'll say "Would it help if I said please?" At this point, you can hop in the car. When you start moving, facing the right side (that is, look out the window to the right of the direction the train is moving). For best results, just hold X the entire trip. If you don't want to do that, in one of the first rooms that you pass, they'll be a crate with the skull on it. So long as you're looking at the skull and holding X as you pass, you should pick it up. This will activate a mode with no name. It makes enemies know your position at all times, even if you have active camouflage. ======== -[Cairo] (verified by video) Legendary only. There are a couple places in the level with several potted plants, and a raised platform on either side of the room. Go to the second one, after you begin the chapter "Priority Shift." Kill all the enemies (easier said than done). There are two short platforms in the room. There used to be a red Elite and a plasma turret Grunt on each. Look above them and try to find which has an area above it. It'll have many support beams, and glass windows. On that platform, jump onto the glass bordering it. If the glass is gone, jump onto the metal pieces that used to frame the glass. From there, look up towards the ceiling. There should be a slanted beam directly in front of you. Crouch- jump onto it. The top of that area should have one large beam supported by many smaller ones, like: ________ / / / / / Kind of. Jump onto one of the central beam's supports, then make a crouch-jump towards the main beam. Notice how this beam is actually two smaller beams. Be careful to jump far enough to land on it, but don't fall between the two. Once on the main beam, walk to the right side of the room. There will be a platform next to a window. In the far left corner of this platform will be a trash can. Under it is the Thunderstorm skull. This apparently promotes all enemies to their highest rank. ============= -[Metropolis] (verified by video) Legendary only. Go through the until where you come out of the sewers, into a field with a couple Jackal snipers, and a Scarab in the background. Go to the middle platform, with a giant, fairly ornate, curved beam thingy going up. Grenade jump onto it, and walk to the top. At its peak, head to the left tower, and walk around the left edge. You should come across a skull to activate Catch mode. Effects: Enemies will always drop two grenades, and are much more likely to throw them. ============ -[Outskirts] Possibly the easiest to find. Can be done on any difficulty. At the very beginning of the level; go through the first door, turn around, and jump onto the light above the door. Crouch-jump onto the building to your left (if your back is to the wall). There'll be a decent length hallway/alleyway on top of the building, and at its end will be a small pile of grenades and the skull. Effects: Activates "Blind Mode." Removes your HUD entirely. This setting is apparently preserved through other levels and profiles. There is no way to exit this mode, short of restarting your Xbox. ============== -[The Arbiter] Must be in legendary mode; at one point in the level, you commandeer a Banshee and have to help a friendly Phantom take down some enemies, as you look for the heretic leader. Once you get in the Banshee, fly straight down, to the base of the station. Try to see how the station base is divided into three sections. Each section has a domed part, with a slanted piece right above it. The slanted piece is, well, slanted, diagonally, so the gap between it and the dome becomes increasingly smaller. In one of the center dome/slant areas, underneath the slant, will be some dancing Grunts. In the middle of the Grunty circle will be the skull. Pick it up to activate "Grunt Birthday Party." From now on, every time you get a headshot on an enemy, they will explode with the force (and appearance) of a plasma grenade. Shielded enemies must have their shields brought down before exploding, and hit must be a headshot (so no using other explosives if you want an exploding Grunt). ============= -[The Oracle] (verified by video) Legendary only. Go through the level until you come across a room overlooking a heretic/flood fight. You're supposed to break some glass and jump in with the fight, so do so. Once you're in the room, however, do whatever you need to (grenade jump, crouch-jump, hop on other objects, etc.) to get past the glass on the other side of the room. That is, when you came in, you were on a ledge surrounding the room and broke the glass to hop in. On the other side of the room, there is another area the exact same (surrounds the room, lots of glass). Get up there. Once up, head to the left to find a circle of writhing Flood. Grab the skull to activate Famine Mode. Effects: Any weapon you pick up will have half the ammo that it would have normally. ============= -[Delta halo] Not too hard to find, but you have to get through half of this level on legendary mode. Nonetheless, go through until you come across the structure with the Covenant "pouring out of the middle." Take out any immediate enemies, and head to the left of the structure. There'll be a short ramp leading to an area with a couple plasma turrets. Head to the end of this platform, to the wall. There should be a small ledge (kind of like a light fixture, but not glowing), a little ways up the wall (eye level or a little higher). Crouch-jump on it, then jump to the platform on the left. Once up there, look up and slightly to the right for another platform, higher up. If this is co-op, have one player stand against the wall. The other player jumps on top of him, then easily jumps the rest of the way. If this is single player, toss a plasma grenade at the ground, and crouch- grenade jump up. You should come across two camo Elites dancing, more or less. Effects: "Envy Mode," apparently allows you to use active camouflage just as you do as the Arbiter, by pressing the white button. ========= -[Regret] Legendary only. Play through, until you come across the first gondola (right after a Hunter fight). Hop on and travel across. On the other side, go into the building. Immediately inside will be a large stone cube. Jump onto it and look up for a ledge. Jump onto the ledge and walk outside. Once outside, head to the left. Jump up to another ledge (actually just another tier of the structure). Do whatever you need to do in order to make progress along the outside of the building. Under one of the ledges will be a small grassy area with two dancing-cloaked-sword Elites. Jump down there. Between the two Elites is the skull. Grab the skull next to them to activate Assassins mode, turning all enemies invisible. ================== -[Quarantine Zone] Easier than it sounds. You need to be on legendary, but you don't have to do any fighting. As soon as the level starts, turn around and look for a tunnel/cave. Go through it to come into an empty field. Stay against the left side of the field to find one of the giant mist pits. Along wall surrounding this pit is a long ledge. Start walking down it. At its end will be a floating skull. Grab it to activate Sputnik mode. Sputnik mode causes things to fly farther. Meleeing dead bodies, grenading enemies, and the like will cause that object (or objects) to fly much farther than they would have normally. =============== -[High Charity] Legendary only. Near the end of the level, you'll take an elevator up, which will lead to a rather large room. In this room, you have to destroy some objects in order to open the door on the other side. Do so, and go through the door. You'll come across another room. This one is circular, and will have a glowing pedestal in its center. Once you're in this room, Cortana will open another door to reveal an elevator, then tell you to take that elevator up. As soon as you step onto the elevator, look up and hold X. You'll be sent up, and in the middle of the elevator shaft will be the skull. So long as you're holding X when you see it, you'll automatically grab it. Unlocks "Iron" mode, which apparently means vehicles take less damage. ==================== -[The Great Journey] Legendary only. Fight through the level until you come to the point where you have to give Sarge air cover with your Banshee (while he's in a Scarab). You can actually give Sarge support if you want, but make sure you make it to the end of the path alive. Land your Banshee on a ledge above the door (where Sarge will blow a hole) and get out. Walk on the ledge to the left of the door. Look for an ornate (highly decorated) stone and jump on it. Walk up to the top, and head to the back of the structure. You'll walk across a large dirt area, and in the back will be a really big support beam, that appears to be almost vertical. Walk up the beam. You can't go extremely fast up it, but you can get up. Eventually, the beam will level out for a few feet, before becoming vertical again. On the part where it levels off is the skull. Effect: "Black Eye" mode; your shield will not recharge. ############################################################## [Hippo] Multiplayer, Headlong. You'll find hippos on the inside walls of one of the buildings. Much more obvious than the hippos on the shotgun shells from Halo 1. ############################################################## [2401 Penitent Tangent] Bungie has a strange obsession with the number seven. Guilty Spark's number is 343, which is seven raised to the third power (or 7*7*7). Penitent Tangent (the red monitor of installation 05), has the number 2401. 2401=7^4 (or 7*7*7*7). ############################################################## [Zanzibar computer crash] Infiltrate the defender's base in Zanzibar and hit the button the open the front gate. Now, take a gander at the computer screen. It should be a blue screen of death (seen on Windows computers whenever something goes wrong). It also says: WAC A total FU exception has occurred at your location. All system functionality will be terminated. Press any key to power cycle the system. If system does not restart, scream at top of lungs and pound on keypad. If you need to talk to a programmer, press any other key. Press any key to continue. ############################################################## [David Candland] A quote from Louis Wu (halo.bungie.org): "Mike Basus was looking at his HDTV screen, waiting for matches to start in Live, and noticed that one of the lines of what looks like alien text is actually the lower half of text in the Halo font. He's decoded this much so far: "DAVID CANDLAND IS THE GREATEST UI DESIGNER EVER" [unreadable text] "LIVEINTREEISI" "HIS WORK IS ASTOUNDING AND HE IS VERY HUMBLE" //////////////////////////////////////////////////////////////////////////////// ///////////////////////////////// -Unlockables- /////////////////////////////// ////////////////////////////////////////////////////////////////////////////// [Foundation] Beat the game on any difficulty. On the last level, make sure you perform a Banshee trick (preferably one you haven't done yet). This should unlock the multiplayer map Foundation. Note that Foundation has also been made a download from Xbox Live. No need to unlock it if you have Live. //////////////////////////////////////////////////////////////////////////////// /////////////////////////////////// -Tidbits- ///////////////////////////////// ////////////////////////////////////////////////////////////////////////////// [Nerve gas] In the level The Armory, once you're free to move around, head to forward and to the left side of the room. There will be a table with a container on it. Jump onto the table and read the container. It's a container of VX Nerve Gas. ############################################################## [Food containers] The Armory. In the first room, there will be two cylindrical containers sitting next to each other. One of them reads: "Beef Stew Lumpy Gravy" The other: "Peach Dessert Salty" ############################################################## [Killing birds] On a few levels, Delta Halo in particular, you'll notice flocks of birds flying around in the sky. Feel free to kill them at your discretion. Sniper rifle or beam rifle works best, but you can also dual wield two plasma rifles and just let loose. Hitting a bird will kill it in one shot, and it'll burst in a fountain of blood. [----------------------------------------TO HERE----------------------------------------------] WAS CREATED ENTIRELY BY KYLE BARR, I DID NOT WRITE THE SECRETS GUIDE. AND I HONOR HIS RIGHTS AS AN AUTHOR AND IF YOU WOULD LIKE TO PUT HIS GUIDE ON YOUR WEBSITE PLEASE CONTACT HIM HERE: -------------------------------- kitchensink108@gmail.com ------------------------------------- (--------------- THANK YOU. REPEAT THIS SMALL SECRETS GUIDE ABOVE IS NOT MINE ----------------) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~ _______________ / THANK YOU TO! \ [9.1] \_______________/ And a final BIG thank-you to: T1 Hawk : Thank you for helping me with the weapons when I had given up all hope of completion. Cheathappens.com : For giving me free "Unlimited" priviliges in exchange to publish my guide Freewebs.com : For hosting my site, even though I am actually paying so it is "Paidwebs.com"!! Bungie : For creating such COOL games Microsoft : For creating the Xbox Dave : For making me frequent cups of tea, to help me keep going!! The Country of Tokelau : For giving me 2 free domain names : danielneville.tk & halo2guides.tk Simon Singh : For creating "The Code Book" so my eyes could have a break from the PC! _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~ | | | | | | | | | | | |______________ _______________ ______________| | | | | | | | | | | | | | | | | | | | | | | |______________ /End Of Document\ ______________| | | | | | | | | | | | | | | | | | | | | | | |______________ \_______________/ ______________| | | | | | | | | | | | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~