Gunbird 2 (Dreamcast) FAQ version Final (8/12/03) Copyright Martin Dale-Hench 2003 (hockeyfox@ameritech.net) ...****.. ;r::** **:;r; *: *; ;** *: .: ;;% ; # %; ; *; # ;# #; ; ;# ; ;; : :###############: ; * ...... ...... ........ .....%; .... ..... ...... .~~~~~. .~..~. .~~..~~. .~~~~. .~~. .~~~~. .~~~~~. .~~~~... .~..~. .~~..~~. .~..~~. .~~.%%.~..~~. ...~~~~. .~~~. .~..~. .~~~.~~. %.~..~. .~~. .~..~~. .~~~. .#~#.... .~..#. .~#~#~#.% .~.#. .#~. .#.~#. ....~#~. .###.##. .#..#. .##.###. .#..#. %%.##. .#..##. .##.###. .##.##. .#..#. .##..##. .#.###. .##. .#..##. .##.##. .####. .####. .##..##. .#.##. .##. .#..##. .####. ..... .... :%........ ..... .... ...... ..... ;; ;;*#####################%; :* ;: ;; :; :* :* ;; :; :*;###################################%:; G U N B I R D 2 (D R E A M C A S T) *The ASCII might be too bloated and too big for a file of this size, but I'm still proud of it because I did it with my own hands (fingers, whatever). No FIGlet, no ASCII program or whatever. Entirely by my hands, honest to god. I AM TEH JUZES. PH33R M3* TABLE OF CONTENTS ----------------- I. Contact Info/Legal Crap II. Basics A. Introduction B. Controls C. Game Screen D. Main Menu E. How to Play - The Actual Basics F. The Heroes G. Tips and Hints! H. Supports... III. Secrets IV. Gallery V. History ----------------- Just cut and paste the string above (on the Table of Contents) you want to go to. The string can be the entire sub-header, excluding the first '-'. Explanation: 1. highlight the string 2. Ctrl + C 3. Ctrl + F 4. Ctrl + V 5. Press "Find Next". ========================================================================== --------------------- I. Contact Info/Legal Crap --------------------- ========================================================================== No one can use this guide without my permission. The only sites that can use this FAQ are faqs.ign.com, www.gamefaqs.com, and www.neoseeker.com. Don't even try to get permission. You can e-mail me about the legal stuff and the permission thing, but that's up to you... I can't guarantee that you'll be the 'special exception' or whatever. My e-mail is hockeyfox@ameritech.net. You cannot change this guide in any way, shape, or form that would discredit me. You cannot distribute this guide for profit. Simple enough. ========================================================================== -------------------- II. Basics -------------------- ========================================================================== =============== A. Introduction =============== Gunbird 2? Any good? Nah, it's just another shooter produced by Capcom. One thing that this game proved: Capcom should just stick to its MegaMan series and, hell, its Onimusha series, which I love so dearly. But it's a good, cheap Dreamcast pick-up for you and your friends to enjoy. It's short and sweet and nothing else. Literally. I just wrote this game because there were no FAQs up there so... Don't think I'm like the MASTER of this game. In fact, I kinda suck at this game. I excel in Ikaruga, Mars Matrix, and even Zero Gunner 2 (maybe not Ikaruga, but eh) but Gunbird 2 never got my attention to play it long enough to 'know every nook and cranny' and I doubt it will interest you. But WHO CARES?! =========== B. Controls =========== Don't have a manual? Here you go. Regular Controller ------------------ __________________________________________________________________________ | D-pad | Move ship | | A | Menu Confirm/Shoot (Fire) | | A (hold) | Charge Shot | | B | Cancel Selection/Bomb Shot | | X | Close Attack/Physical Attack | | Y | Allow other player to join (2 player) | | R (hold) | Rapid Fire (regular shots) | | L | None | | R + L | Open Pause Menu | | Control Stick | None | | Start | Start Game/Pause/Resume/Join as the second player | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Arcade Stick ------------ __________________________________________________________________________ | Joystick | Move ship | | A | Menu Confirm/Shoot (Fire) | | A (hold) | Charge Shot | | B | Cancel Selection/Bomb Shot | | C (hold) | Rapid Fire | | X | Close Attack | | Y | Start Character 2 | | Z | None | | Z + C | Open Pause Menu | | Start | Start Game/Pause/Resume/Join as the second player | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ============== C. Game Screen ============== ----------------------------------------------------- | 1P: 43500 1-2 2P: 32340 | |(duh) (score) (Lap-Stage) | | | | | | | | | | | | | | | | | | | | | | | | G A M E S C R E E N | | | | | | | | | | | | | | | | | | (# of BOMBS) | | LV2 3 LV3 5 | | |||||||||||||| 0< |||||||||||||| 0< | ----------------------------------------------------- ^^^^^^^^^^^^^^ |||||||||||||| LV of your POWER GAUGE ============ D. Main Menu ============ ---------- Original 1 ---------- Oh, it's just the Dreamcast version of Gunbird 2. Since you're using the TV as the displayer, not the arcade, the proportions have changed. You can see the entire field without scrolling up or down. ---------- Original 2 ---------- The arcade version in the horizontal form. Since the TV cannot fit the entire game screen into the monitor, you have to manually scroll up or down if you want see what's there. Recommended for experts. ------ Arcade ------ It's just like the actual thing, the arcade. But... you will view it in the vertical form. Feels kinda weird but you will get used to it if you play with this mode for a while. ------- Gallery ------- Bah. Just pictures to tide you over from hating this game. The entire list is in the Section well titled as 'Gallery'. ---------- Game Start (Found in Original/Arcade menus) ---------- While highlighting this sub-header, you can select the difficulty that you want to endure for the course of your present play-through. The difficulties are: Baby---Child---Very Easy---Easy---Normal---Hard---Very Hard 1 2 3 4 5 6 7 So, what's the difference? Besides the increase in the number of enemies and their tendency to attack, you receive more bullets to dodge. For a standard shooter, that's sufficient. However, if you select the Easy difficulty or higher (4, 5, 6, or 7) AND clear the game without any continues used, you will receive a second world to play through. That's it, I guess. ------- Options (Found in Original/Arcade menus) ------- Fighters --- Select the number of lives you have for each credit. Extend --- You get a 1-Up after every 600,000 points OR 800,000 points. Take your pick. Audio --- Stereo or Mono. Button Config. --- Change the controls to whatever you desire. ================================== E. How to Play - The Actual Basics ================================== --------------- Basic Knowledge --------------- Shooting - Common sense. This is the method that you will use the most to decimate your opponent into bits. However, by the default control setup, A is just a Fire button. If you press it, the bullets will come out sparingly, at best. Instead, use the R button to fire your cannons like double Tommy Guns. Kick ass. So... why is the A button _even_ there if it is useless? Well, if you hold down A, you can perform a CHARGE SHOT, a far more powerful type of attack. My recommendation is that you use it when the level of your POWER GAUGE (as seen on the bottom of your screen) is at least LV 2 since this shot uses the gauge up. Bombing - OMG, this one owns your mommy! Throughout the course of your game, you find some packages left by the enemies that have a 'B' on it. As you pick it up, a Bomb is added to your inventory. To use it, press B (as in Bomb, heh) whenever you have one (as seen just next of your Power Gauge). It will get ride of ALL of the present bullets fired by your foes. What's more, some of your characters will be able to use it to DAMAGE stuff massively. For example, Alucard has a vertical and a horizontal attack: 'Bloody Drill' (or something o_O). However, Marion's 'Sweet Carnival' just transforms all of the bullets into candies, giving you unbelievable amounts of bonus points if you use it wisely. Every characters has their own unique motif for the bomb usage. Close Attacks - This one, like the Charge Shots, uses your Power Gauge as its fuel. So what's it all about? Once you press X (and have sufficient power in the gauge), you can use your character's 'Vicinity Attack' which will attack opponents at close- quarters. Therefore, you have to be close to your opponents while its function to extend its potential. The damage? Pretty good, actually! Dodging - Bah, you know what to do. Move around the bullets, you know. If it gets too hectic, just use up a Bomb to clear the bullets out. If you don't have anything, you're screwed... just try your best to dodge them all. :) Power Gauges - To increase it for the ability to use Close Attacks and Charge Shots, you have to shoot at the enemies, basically. That's it. If your fighter die or uses up the Close Attack or a Charge Shot, the gauge will decrease. There are three levels, so when you fill it up, the level goes up and you start with another empty set of lines to fill up. ------------------------------- Power-ups and Energy Tanks Info -------------------------------
*Power Up* --- If you played a old school shooter like say, 1945, you
you would what this apparatus would do, vaguely. Picking
one of those up will enlarge your blast radius of your
Primary Weapon, and turn you into a more effective killing
machine. If you pick another Power Up (the same ship still
intact from the previous power-up), the power of the ship
goes up yet another notch.
*Bomb* ------- Common sense. Come on people. Pick this up and you have one
more Bomb to use.