Guilty Gear X2 FAQ/Move List By: PeTeRL90 Copyright: 2005 E-mail: peterl90@after-image.net =================== VERSION HISTORY =================== Version 1.0 ; February 4, 2005 ; Have all the characters moves down, and all of the story paths done, and secrets done. Version 1.1 ; February 8, 2005 ; Changed a few mistakes I made in the story mode section. Version 1.2 ; February 24, 2005; Added a FAQ section in to hopefully stop the numerous e-mails with the same questions. Version 1.3 ; March 24, 2005; Fixed some typos and added a site to the allowed list. Version 1.4 ; May 21, 2005; Made some of the moves a little neater (added --'s to moves that can happen during another move) and added a few things to the Secrets section. =================== TABLE OF CONTENTS =================== 1.) Introduction 2.) Legal Stuff 3.) Button Legends And Terms 4.) Characters 5.) Story Mode 6.) Secrets and Goodies 7.) FAQ 8.) Credits/Thanks =================== 1.) Introduction =================== Welcome to my FAQ for Guilty Gear X2. Guilty Gear is a fighting game series that started out on the Dreamcast with Guilty Gear. Then Guilty Gear X was introducted to the PS2 a few years ago, and then Guilty Gear X2 was released. This FAQ will list the characters and their moves, and each characters story mode. =================== 2.) Legal Stuff =================== This FAQ may not be sold for any kind of profit or to be used in any kind of magazine. This FAQ is for personal use and personal use only. You may NOT use this on your site if you're not on the allowed list. If you wish to use this on your site, then please e-mail me and I most likely will let you, as long as you do not change anything within the guide and give credit where credit is due. ALLOWED SITES TO USE AND FUTURE FAQS: http://www.neoseeker.com http://www.ign.com (http://faqs.ign.com) http://www.cheatcc.com http://www.supercheats.com http://www.gamerhelp.com http://www.gamershell.com http://www.cheathappens.com http://www.freewebs.com/thegamelounge http://www.thegenie.net =================== 3.) Button Legends And Terms =================== F - Foward B - Back D - Down U - Up P - Punch K - Kick S - Slash HS - Hard Slash QCF - Quarter-circle Foward QCB - Quarter-circle Back HCF - Half-circle Foward HCB - Half-circle Back DF - Down-foward DB - Down-back Some terms to know; Tension Gauge - When fighting, whenever you land a hit, or run towards your opponent's direction, your tension gauge fills up. This is located in the bottom left hand corner (yours, anyways). The bar starts as blue, then turns to green, then red, then yellow. Once it turns to red, you'll be able to do an overdrive move. If it's yellow, then you'll be able to do two overdrive moves. Overdrive Moves - These are powerful special attacks each character has. In order to use them, the Tension Gauge must be at least in the red section. Each character has their own set of them (usually no less than 2), and are more powerful than normal attacks. However, they can be blocked. Burst Gauge - New to Guilty Gear X2. If you noticed under your health bar, you've probably seen the word Burst surrounded by yellow, or the word Burst with red in the letters. If there's red in the letters, that means it's not ready to use yet. Once you see the word Burst, and the word is moving, then when near an opponent, Press R1 + Any attack button and you'll do a Burst attack. If it hits, then your Tension Gauge will become full. However, this can be blocked. Instant Kill - As the name says, these moves can kill an opponent instantly. All characters (except Dizzy) has an instant kill move. To activate it, press all four attack buttons (P,K,S,HS), and your character will do a little pose. Perform the attack, and if it lands, your opponent is instantly knocked out. However, instant kill moves can be blocked, and if they are, your Tension Gauge is gone for the rest of that round. It would be a good idea to get a feel to Instant Kill moves, since some characters are required to use them in order to complete all three paths in their stories. Roman Cancels - This cancels any attack mid-animation, then you can follow up with another attack, making this good for combos. In order to perform this, your Tension Gauge must be at 50%, and then press any three attack buttons (not including the Dust button). Faultless Defense - This move is like a block, only it's more powerful and reliable. In order to perform this, Press S and HS while an attack is coming at you and you should see a green circle appear around your character. This drains your Tension Gauge, so make sure to have a little tension when doing this. This works great for facing I-No in the Arcade mode, when she scatters her shots all over the screen. =================== 4.) Characters =================== This section will list the special moves of all the playable characters, including EX moves. ----- ========= ANJI MITO ========= Shitshu - QCF + P Fuujin - QCF + S (or HS) --Nagiha - S (during Fuujin) --Hitoashi Tobi - K (during Fuujin) --Shin Ichisiki - P (during Fuujin) Kou - P (During Attack Guard Motion) On - F,D,DF + HS Kai - QCB + P (or K) Shin Nishiki - QCB + P (During Jump) --------- OVERDRIVES --------- Tenjinkyaku - Hold D,U + K Issei Ougi "Sai" - HCB,F + HS Kachoufuugetsu - HCB + S (During Attack Guard Motion) --------- INSTANT KILL --------- Zetsu - QCF,QCF + HS --------- EX MODE OVERDRIVES --------- Mukei - HCB,F + HS --Kou - P (During Mukei) --Ten - K (During Mukei) --Sai - S (During Mukei) --On - HS (During Mukei) --------- ALTERED MOVES --------- Foward Punch Fuujin Kai Hitoashi Tobi Nagiha Shin Ichishiki Kai Kachoufuugetsu --------- MOVES LOST --------- Issei Ougi "Sai" Tenjinkyaku --------- GOLD MODE --------- In Gold Mode, Shitsu can have multiples on the screen at once, transforms no matter what (even if blocked), and can travel all the way across the screen. ----- ========= AXL LOW ========= Benten Gari - F,D,DF + S (or HS) Axl Bomber - F,D,DF + HS (only HS Benten Gari) Rensen Geki - Hold B,F + S --Kyokusa Geki - U (During Rensen Geki) --Sensa Geki - D (During Rensen Geki) Rasho Sen - Hold B,F + HS Tenhou Seki High/Low - QCB + P/QCB + K Hachisubako - F,D,DF + P Raiei Sageki - HCB + S or HS Axl Bomber - F,D,DF + HS (During Jump) --------- OVERDRIVES --------- Shiranami no Homura - B,D,DB + P (During Hachisubako) Hyakue Renshou - QCF,HCB + HS --------- INSTANT KILL --------- Midare Gami - QCF,QCF + HS --------- EX MODE SPECIAL ATTACKS --------- Nutotsu - QCF + K --------- EX MODE OVERDRIVES --------- Takazume Renzan - QCF,HCB + K --------- ALTERED MOVES --------- Benten Gari Sensa Gaki Rensen Gaki Kyokusa Geki Raiei Sageki --------- GOLD MODE --------- In Gold Mode, Axl can walk backwards faster, and Shiranami no Homura automatically links from Hachisubako and it requires no Tension. ----- ========= BAIKEN ========= Tatami Gaeshi - QCF + K (Can be used during Jump) Youshijin - B,DB,D + P (During Guard) Mawarikomi - B,DB,D + K (During Guard) Sakura - B,DB,D + S (During Guard) Suzuran - HCB + K Yozansen - F,D,DF + S (During Jump) Kabari - HCF + HS --Tetsuzansen - S (During Kabari) --------- OVERDRIVES --------- Sanzu Watashi - QCF,QCF + S Baku KI - HCB + P (During Guard) Baku RIN - HCB + K (During Guard) Baku RYU - HCB + S (During Guard) Baku HOU - HCB + HS (During Guard) --------- INSTANT KILL --------- Garyou Tensei - QCF,QCF + HS --------- EX MODE SPECIAL ATTACKS --------- Super Tatami Gaeshi - QCF + HS Zankyouro - B,D,DB + HS --------- EX MODE OVERDRIVES --------- Satsujin Shunmaku - QCF,QCF + P --------- ALTERED MOVES --------- Youshijin Mawarikomi Sakura Yozansen Baku KI Baku RIN Baku RYU Baku HOU --------- GOLD MODE --------- In Gold Mode, Tatamis will come out, regardless if you're being hit. ----- ========= BRIDGET ========= Yo-Yo Extend - HS --Yo-Yo Recall - HS (During Yo-Yo Extend) --Roger Rush - QCF + HS (During Yo-Yo Extend) --Jaggard Roger - QCB + HS (During Yo-Yo Extend) --Roger Hug - F,D,DF + HS (During Yo-Yo Extend) --Rolling Transport - QCB + K (During Yo-Yo Extend) Kickstart My Heart - QCF + K --Kickstart My Heart Stop - P (During Kickstart My Heart) --Kickstart My Heart Discharge - K (During Kickstart My Heart) Starship - F,D,DF + K (Can be used during Jump) --------- OVERDRIVES --------- Loop-the-Loop - HCB,F + S Tragedy During Maintenance - HCF, HCF + S Me and My Killing Machine - HCB,F + HS (During Yo-Yo Extend) --------- INSTANT KILL --------- Shoot the Moon - QCF,QCF + HS --------- EX MODE OVERDRIVES --------- More Maintenance - HCF,HCF + S --------- ALTERED MOVES --------- Roger Hug Me and My Killing Machine --------- MOVES LOST --------- Starship Tragedy Maintenance --------- GOLD MODE --------- In Gold Mode, any move involving Roger hits more and lasts longer. ----- ========= CHIPP ZANUFF ========= Alpha Blade - QCF + P (Can be used during Jump) --Alpha Plus - HS (During Alpha Blade) Beta Blade - F,D,DF + S (Can be used during Jump) Gamma Blade - HCF + HS Tsuyoshi-Shiki Meisai - QCB + K Tsuyoshi-Shiki Tenu - D,D + K/P/S/HS Genrou Zan - HCF + K Resshou - QCF + S --Rokusai - QCF + S (During Resshou) --Senshu - QCF + K (During Resshou or Rokusai) Jackhammer Kick - D + K (During Jump) Midair Taunt - R2 (During Jump) --------- OVERDRIVES --------- Zansei Rouga - HCB,F + HS Banki Messai - QCF,QCF + K --------- INSTANT KILL --------- Delta End - QCF,QCF + HS --------- EX MODE OVERDRIVES --------- Shuriken Special - QCF,QCF + HS (During Jump) --------- ALTERED MOVES --------- Alpha Blade (Keep pushing P to do multiple hits) Beta Blade Gamma Blade Senshuu Banki Messai NOTE: Alpha Blade, Beta Blade, Gamma Blade, and Sesnshuu are all linkable now. --------- MOVES LOST --------- Alpha Plus Resshou Rokusai --------- GOLD MODE --------- In Gold Mode, Tsuyoshi-Shiki Meisai now lasts 18 seconds, even if you're hit. ----- ========= DIZZY ========= Flaming Spiral - QCF + S Arctic Impaler - QCF + HS Skull Crusher - B,D,DB + S Hunger Strike - QCB + P/K/S/HS Leave Me Alone! - QCB + P (or K During Jump) --------- OVERDRIVES --------- Imperial Ray - HCB,F + S Necro's Anger - DF,HCF,B,F + P Gamma Ray - F,B,F,HCF + HS --------- EX MODE SPECIAL ATTACKS --------- Gabriel Sword - QCF + HS --------- EX MODE OVERDRIVES --------- Necro Install - QCB,QCB + S --------- ALTERED MOVES --------- Jump Slash Skull Crusher Imperial Ray Necro's Angel --------- MOVES LOST --------- Arctic Impaler --------- GOLD MODE --------- In Gold Mode, Dizzy can Regenerate, her Hunger Strikes attacks won't disappear until Dizzy is hit, and Flaming Spiral hits more. ----- ========= EDDIE ========= Invite Hell - D,D + S or HS Break The Law - QCB + K Summon Eddie - QCF + P/K/S/HS --Tiny Attack - P (During Summon Eddie) --Moving Attack - K (During Summon Eddie) --Anti-Aerial Attack - S (During Summon Eddie) --Drill Special - HS (During Summon Eddie) --Middle Attack - Dust (During Summon Eddie) Drunkard Shade - QCB + S Damned Fang - F,D,DF + S (Near Opponent) Shadow Gallery - HCF + S (During Jump) --------- OVERDRIVES --------- Executor - QCF,QCF + S (During Jump) Amorphous - HCB,F + HS Megalith Head - HCB,F + S (During Summon Eddie) --------- INSTANT KILL --------- Black In Mind - QCF,QCF + HS --------- EX MODE SPECIAL ATTACKS --------- Shadow Switch - QCB + P (During Summon Eddie) Shadow Switch Feint - QCB + K (During Summon Eddie) --------- EX MODE OVERDRIVES --------- Dark Sentinel - HCB,F + HS --------- ALTERED MOVES --------- Invite Hell Megalith Head Tiny Attack Moving Attack Anti-Aerial Attack Drill Special Middle Attack --------- MOVES LOST --------- Break The Law Amorphous --------- GOLD MODE --------- In Gold Mode, Eddie has an infinite Gauge. ----- ========= FAUST ========= Rerere no Tsuki-Pull - HCF + K,B Hello! - QCF + P Speak Up! - QCF + P Hello Again! - QCF + P What's Next? - QCF + P Love - QCF + P (During Jump) Souten Enshin Rambu - QCF + S --Foward/Backward - F,F/B,B (During Souten Enshin Rambu) --Neck Periscope - P (During Souten Enshin Rambu) --Growing Flower - K (During Souten Enshin Rambu) --See? I'm A Flower! - S (During Souten Enshin Rambu) --Going My Way - HS (During Souten Enshin Rambu) Shower Hack - QCB + HS (Near Opponent) In Your Face! - QCB + P Watch Your Back! - QCB + K Look Out Below! - QCB + S --------- OVERDRIVES --------- Super What's Next? - QCF,QCF + P Gamble Attack - QCF,QCF + S --------- INSTANT KILL --------- This Week's Climax! - QCF,QCF + HS --------- EX MODE OVERDRIVES --------- A Tornado! - QCF,QCF + S --------- ALTERED MOVES --------- Far Slash Rerere no Tsuki Hello! Hello Again! Shower Hack This Week's Climax --------- MOVES LOST --------- Going My Way Gamble Attack --------- GOLD MODE --------- In Gold Mode, Faust has Infinite Tension. ----- ========= I-NO ========= Stroke The Big Tree - HCF + S (or HS) Antidepressant Scale - QCB + P (Can be used during Jump) Sultry Performance - QCF + P/K/S/HS (During Jump; Hold Button for power) Chemical Love - HCB,F + K (Can be used during Jump) --------- OVERDRIVES --------- Longing Desperation - HCB,F + HS Ultimate Fortissimo - QCF,HCB + S (During Jump) --------- INSTANT KILL --------- Last Will And Testament - QCF,QCF + HS --------- EX MODE SPECIAL ATTACKS --------- Hover Dash - QCB + K Chemical Love High - HCB,F + S --------- EX MODE OVERDRIVES --------- Homeostasis - HCB,F + HS --------- ALTERED MOVES --------- Dash --------- MOVES LOST --------- Longing Desperation --------- GOLD MODE --------- In Gold Mode, I-No can Regenerate, and her Antidepressant Scale attack hits more times. ----- ========= JAM KURADOBERI ========= Hochifu - B,F Breath of Asanagi - D,D + K/S/HS Ryujin - QCF + K (Can be used during Jump) Gekirin - QCB + K (Can be used during Jump) Kenroukaku - F,D,DF + K (Can be used during Jump) Bakushu - QCF + S --Mawarikomi - P (During Bakashu) --Ashibarai - K (During Bakashu) --Hyappo Shinshou - S (During Bakashu) --Senri Shinshou - HS (During Bakashu) Houeikyaku - D + K (During Jump) --------- OVERDRIVES --------- Chokyaku Houoshou - HCB,F + S Renhoukyaku - HCB,F + HS Geki Saishinshou - QCF,QCF + HS --------- INSTANT KILL --------- Gasenkotsu - QCF,QCF + HS --------- EX MODE SPECIAL ATTACKS --------- Shuupo Senken - F,D,DF + P (Near Opponent) Banri Senken - HCF + P (Near Opponent) --------- EX MODE OVERDRIVES --------- Geki Houoshou - HCB,F + S --------- ALTERED MOVES --------- Crouching Heavy Slash Air Dust Foward Kick Foward Heavy Slash Mawarikomi Hyappo Shinshou Senri Shinshou Houeikyaku --------- MOVES LOST --------- Breath of Asanagi Ryujin Gekirin Kenroukaku Bakushu Choukyaku Houoshou Ashibarai --------- GOLD MODE --------- In Gold Mode, Breath of Asanagi is lost, Ryujin, Gekirin, and Kenroukaku are always charged, and if used during EX Mode, Hochifu automatically triggers when Jam performs a block. ----- ========= JOHNNY ========= Glitter is Gold - QCF + HS Bacchus Sigh - QCB + P Mist Finer - QCF + P/K/S (Hold to pose; HS to cancel pose) Divine Blade - F,D,DF + S,S Aerial Divine Blade - QCF + S (During Jump) Ensenga - HCF + HS (During Jump) --------- OVERDRIVES --------- Johnny Special - HCB,F + HS --------- INSTANT KILL --------- Joker Trick - QCF,QCF + HS --------- EX MODE SPECIAL ATTACKS --------- H.I.T.S - F,D,DF + K Tatakiotoshi - QCB + K (During H.I.T.S) --------- EX MODE OVERDRIVES --------- Unchou no Iai - QCF,QCF + HS (During Jump) --------- ALTERED MOVES --------- Dash Kick Crouching Heavy Slash Jumping Heavy Slash Forward Kick Mist Finer --------- MOVES LOST --------- Bacchus Sigh --------- GOLD MODE --------- In Gold Mode, Johnny dashes faster, and Mist Finer kills in one hit. ----- ========= JUSTICE ========= Valkyrie Arc - QCF + P Michael Sword - HCF + HS Strike Back - B,D,DB + K Nitro Bomb - B,D,DB + S (or HS) Detonate - P (During Nitro Bomb) --------- OVERDRIVES --------- Imperial Ray - F,HCF + S Michael Blade - HCB,F + HS Gamma Ray - B,F,B,HCB + HS --------- INSTANT KILL --------- X-Laser - QCF,QCF + HS --------- GOLD MODE --------- In Gold Mode, Justice can Regenerate, and she can use multiple Nitro Bombs at once. NOTE: Justice doesn't have an EX Mode. ----- ========= KLIFF UNDERSN ========= Houkou Gaeshi - QCF + P (or S) Zugaisai - QCB + S Kubimatagi - QCB + K Urokohagashi - F,D,DF + HS Sen no Sen - QCB + P --Jigoku Tsukkomi - P (During Sen no Sen) Bakamon! - Taunt --------- OVERDRIVES --------- Reflex Roar - QCF,QCF + S Soul Survivor - B,F,HCF + HS --------- INSTANT KILL --------- Haryuubakusai - QCF,QCF + HS --------- GOLD MODE --------- In Gold Mode, Zugaisai hits 26 times, and Kliff has unlimited Tension. NOTE: Kliff doesn't have an EX Mode. ----- ========= KY KISKE ========= Stun Edge - QCF + S Stun Edge Charge Attack - QCF + HS Aerial Stun Edge - QCF + S (or HS; During Jump) Vapor Thrust - F,D,DF + S (or HS; Can be used during Jump) Stun Dipper - QCF + K Greed Sever - QCB + K --------- OVERDRIVES --------- Ride The Lightning - HCB,F + HS (Can be used during Jump) Sacred Edge - QCF, QCF + P --------- INSTANT KILL --------- Rising Force - QCF,QCF + HS --------- EX MODE SPECIAL ATTACKS --------- Vapor Thrust - F,D,DF + S Kiriharai - QCB + K (During Vapor Thrust) Needle Spike - QCF + K Crescent Slash - QCB + K Grand Vapor Thrust - QCB + S Kiriharai - QCB + K (During Grand Vapor Thrust) Elegant ni Kiru - F,D,DF + P --------- ALTERED MOVES --------- Heavy Slash Ride The Lightning Sacred Edge --------- MOVES LOST --------- Stun Dipper Greed Sever --------- GOLD MODE --------- In Gold Mode, Stun Edge hits 3 times, and Charged Stun Edge doesn't disappear after 3 hits. ----- ========= MAY ========= Mr. Dolphin Horizontal - Hold B,F + S (or HS) Mr. Dolphin Vertical - Hold D,U + S (or HS) Restive Rolling - F,D,DF + S (Can be used during Jump) --Direction Change - Any Direction + S (During Restive Rolling) Applause For The Victim - HCF + P/K/S/HS (Hold to build power) Overhead Kiss - HCB + K (Near Opponent) --------- OVERDRIVES --------- Ultimate Whiner - HCB + HS Great Yamada Attack - QCF,QCF + S Super Screaming Ultimate Spinning Whirlwind - HCB + S --Deluxe Tile Bomber - P (During Super Screaming Ultimate Spinning Whirlwind) --------- INSTANT KILL --------- May And The Jolly Crew - HCF,HCF + HS --------- EX MODE SPECIAL ATTACKS --------- Aqua Rolling Horizontal - QCF + S Aqua Rolling Vertical - QCB + S Mist Finer - QCF + K --Cancel - HS (During Mist Finer) Mu-Ro-Fu-Shi - QCF + HS --------- EX MODE OVERDRIVES --------- May Dynamic - HCB + HS Reverse Yamada Attack - QCB,QCB + S --------- ALTERED MOVES --------- Dust Applause For The Victim --------- MOVES LOST --------- Mr. Dolphin Horizontal Mr. Dolphin Vertical Restive Rolling Ultimate Whiner Super Screaming Ultimate Spinning Whirlwind --------- GOLD MODE --------- In Gold Mode, Applause For The Victim always releases 7 dolphins. ----- ========= MILLIA RAGE ========= Lust Shaker - QCB + S (Tap S repeatedly) High-Speed Drop - QCF + K (During Jump) Tandem Top - QCF + S (or HS) Bad Moon - QCF + P (During Jump) Foward Roll - QCB + K Iron Savior - QCB + P Secret Garden - QCB + HS (Use D-Pad to control + HS) Silent Force - QCB + S (During Jump) Silent Force Recovery - D at Knife on ground --------- OVERDRIVES --------- Winger - QCB,HCF + HS Emerald Rain - QCF,QCF + S --------- INSTANT KILL --------- Iron Maiden - QCF,QCF + HS --------- EX MODE SPECIAL ATTACKS --------- Pretty Maze - QCF + S (or HS) --------- EX MODE OVERDRIVES --------- Aerial Winger - QCB,HCF + HS (During Jump) --------- ALTERED MOVES --------- Lust Shaker Secret Garden Winger --------- MOVES LOST --------- Tandem Top --------- GOLD MODE --------- In Gold Mode, Millia moves fast. Really fast. ----- ========= POTEMKIN ========= Mega Fist I - QCF + P Mega Fist II - QCB + P Sliding Head - QCF + S Hammer Fall - Hold B,F + HS --Hammer Fall Break - P (During Hammer Break) F.D.B - HCB + S Potemkin Buster - HCB,F + P (Near Opponent) Heat Knuckle - F,D,DF + HS --Heat Extend - HCB + HS (During Heat Knuckle) --------- OVERDRIVES --------- Giganter - HCB,F + HS --Gigantic Bullet - HCF,HCF + P (During Giganter) Heavenly Potemkin Buster - QCF,QCF + S --------- INSTANT KILL --------- Magnum Opera - QCF,QCF + HS --------- EX MODE SPECIAL ATTACKS --------- Nitro Hook - HCB,F + K Heat Extend - HCB + HS Heavenly Potemkin Buster - HCF,HCF + S --------- EX MODE OVERDRIVES --------- Gigantic Blitz - HCB,F + HS (During Jump) --------- ALTERED MOVES --------- Heat Knuckle Giganter --------- GOLD MODE --------- In Gold Mode, Potemkin can dash and air-dash. ----- ========= ROBO-KY ========= Stun Edge - QCF + S Aerial Stun Edge - QCF + S (or HS; During Jump) Ray Divider - QCF + HS Vapor Thrust - F,D,DF + S (Can be used during Jump) Impala Hunt - QCF + K Reverse Crescent - QCB + K Elegant ni Kiru - F,D,DF + P (Near Opponent) --------- OVERDRIVES --------- Ride The Lightning - HCB,F + HS (Can be used during Jump) Sacred Edge - HCB,F + P Aegis High - F,D,DF + HS --------- INSTANT KILL --------- Rising Force - QCF,QCF + HS --------- GOLD MODE --------- In Gold Mode, Stun Edge hits 3 times, and Ray Divider hits more. NOTE: Robo-Ky doesn't have an EX Mode. ----- ========= SLAYER ========= Feint - F + K (Keep pressing K) Dandy Step - QCB + P (or K) --Pile Bunker - P (During Dandy Step) --Crosswise Heel - K (During Dandy Step) --Under Pressure - S (or HS; During Dandy Step) --It's Late - S (or HS; During Under Pressure) Mach Punch - QCF + P (or K) Bloodsucking Cosmos - HCB + HS (Near Opponent) Undertow - HCB,F + P Footloose Journey - QCB + K (During Jump) --------- OVERDRIVES --------- Dead On Time - HCB,F + S Immortal Wings - QCF,QCF + HS Direct-Hit Dandy - QCB,QCB + S (During Jump) --------- INSTANT KILL --------- All Dead - QCF,QCF + HS --------- EX MODE OVERDRIVES --------- Royal Hunt - QCF,QCF + HS --------- ALTERED MOVES --------- Dash Far Slash Heavy Slash Crouching Heavy Slash Mach Punch Under Pressure Pile Bunker It's Late Crosswise Heel Direct-Hit Dandy --------- MOVES LOST --------- Dandy Step Immortal Wings Bloodsucking Cosmos --------- GOLD MODE --------- In Gold Mode, Slayer can Regenerate, and can regain health by attacking. ----- ========= SOL BADGUY ========= Gun Flame - QCF + P Gun Flame Feint - QCB + P Volcanic Viper - F,D,DF + S (or HS) (Can be used during Jump) --Knockdown - QCB + K (During Volcanic Viper) Grand Viper - QCB + S Bandit Revolver - QCF + K (Can be used during jump) Bandit Bringer - QCF + K (Hold K) Riot Stamp - QCB + K Wild Throw - F,D,DF + K (Near Opponent) Fefnir - HCF + HS --------- OVERDRIVES --------- Dragon Install - QCB,QCB + S Tyrant Rave ver. Beta - HCB,F + HS --------- INSTANT KILL --------- Napalm Death - QCF,QCF + HS --------- EX MODE SPECIAL ATTACKS --------- Flame Dipper - QCF + K --------- EX MODE OVERDRIVES --------- Tyrant Rave ver. Alpha - HCB,F + HS Savage Fang - QCF,QCF + P Rough Throw - QCB,QCB + S --------- ALTERED MOVES --------- Gun Flame Bandit Revolver --------- MOVES LOST --------- Gun Flame Feint Riot Stamp Bandit Bringer Tyrant Rave ver. Beta Dragon Install --------- GOLD MODE --------- In Gold Mode, Sol can Regenerate, he's always in Dragon Stall mode, Bandit Revolver can hit more times, and he has infinite Tension. ----- ========= TESTAMENT ========= Phantom Soul - QCF + P (or K) Grave Digger - QCB + P (Can be used during Jump) EXE Beast - HCF + S Warrant - QCB + K Hitomi - QCB + S Zeinest - QCB + HS (Can be used during Jump) --------- OVERDRIVES --------- Nightmare Circular - HCB,F + HS Master of Puppets - QCF,QCF + HS --------- INSTANT KILL --------- Seventh Sign - QCF,QCF + HS --------- EX MODE SPECIAL ATTACKS --------- EXE Beast - HCF + HS --------- EX MODE OVERDRIVES --------- Nightmare Circular - HCB,F + S --------- ALTERED MOVES --------- Master of Puppets --------- MOVES LOST --------- Hitomi --------- GOLD MODE --------- In Gold Mode, Grave Digger, Phantom Soul and Warrant all add marking to the opponent, and marking disappears only when Testament is attacked. ----- ========= VENOM ========= Stinger Aim - Hold B,F + S (or HS) Carcass Raid - Hold D,U + S (or HS) Ball Formation - QCB + P/K/S/HS Dubious Curve - B,D,DB + P/K/S/HS Double Head Morbid - F,D,DF S (or HS) Warp - F,D,DF + K Mad Struggle - QCF + S (or HS; During Jump) --------- OVERDRIVES --------- Dark Angel - QCB,HCF + S Red Hail - QCF,QCF + HS (During Jump) --------- EX MODE SPECIAL ATTACKS --------- Object Ball - D,D + HS Banking Jack - F,D,DF + K --------- ALTERED MOVES --------- Stinger Aim Carcass Raid Red Hail --------- MOVES LOST --------- Double Head Morbid Warp Mad Struggle --------- GOLD MODE --------- In Gold Mode, Red Hail's hits are charged already, and if using EX Mode, Object Ball's effects are automatic. ----- ========= ZAPPA ========= Say Hello To The Three Centipedes - QCF + P Ghost Mode: Go Away And Don't Come Back - QCF + S (or HS) Sword Mode: Looks Painful... And Is! - QCF + S/QCF + HS Sword Mode: Fall Down Go Boom - F,D,DF + HS Sword Mode: Stay Away! - HCB + HS Raou Mode: Darkness Anthem - QCF + S --Raou Mode: Darkness Anthem Extra - P (During Darkness Anthem) Raou Mode: Last Edguy - QCB + S Dog Attack - R1 (Or R1 + L, R1 + R, R1 + U, R1 + D) Dog Extra Attack - R1 (During R1 + L) --------- OVERDRIVES --------- It's Alive! - HCB,F + HS Raou Mode: Bellow Maris - HCB,F + S --------- INSTANT KILL --------- Frightening! - QCF,QCF + HS --------- EX MODE SPECIAL ATTACKS --------- Summon Spirits - D,D + P/K/S/HS --------- EX MODE OVERDRIVES --------- Knuckle Kaiser - HCB,F + S --------- ALTERED MOVES --------- Heavy Slash Crouching Heavy Slash Foward Heavy Slash --------- MOVES LOST --------- Bellow Maris --------- GOLD MODE --------- In Gold Mode, Zppa always has Raou demon summoned. =================== 5.) Story Mode =================== This section will show each characters paths in their story mode. Some terms to learn: (W) = Win (L) = Lose (C) = Continues (NC) = No Continues (NV) = Normal Victory (nTU) = No Time Up (TU) = Time Up {Make sure to have the most health left when you do it} (TK) = Tension Kill {Overdrive attack as the final blow} (-#/#) = Need less than the health indicated (+#/#) = Need more than the health indicated (-30) = Less than 30 Seconds (+30) = More than 30 Seconds (IK) = Instant Kill (nIK) = No Instant Kill (-50) = Less Than 50 Seconds (+50) = More Than 50 Seconds (-120) = Less than 120 Seconds total (+120) = More than 120 Seconds total (-181) = Less than 181 Seconds total (+181) = More than 181 Seconds total ========= ANJI MITO ========= --------- --------- --------- PATH 1 PATH 2 PATH 3 --------- --------- --------- Ky Ky(nIK) Ky(IK) | | | Zappa Zappa Zappa | | | Axl(C) Axl(NC) Axl(NC) | | | Baiken May May | | | Testament Bridget Bridget | | | Sol Chipp Chipp | | | I-No Robo Ky Ky NOTES: When fighting Chipp, he'll be immune against normal attacks, and Anji will start at 6/8th health. Prerequisites: None ----- ========= AXL LOW ========= --------- --------- --------- PATH 1 PATH 2 PATH 3 --------- --------- --------- I-No I-No I-No | | | Sol(nIK) Sol(nIK) Sol(IK) | | | Anji Anji I-No | | | Baiken Baiken Sol(IK) | | | Johnny Johnny Axl | | Testament(NC) Testament(C) | | I-No Zappa NOTES: When fighting I-No in Path 1, she has Gold Powers. Zappa and Axl are both immune to attacks. Prerequisites: None ----- ========= BAIKEN ========= --------- --------- --------- PATH 1 PATH 2 PATH 3 --------- --------- --------- I-No I-No I-No | | | Robo-Ky(nIK) Robo-Ky(IK) Robo-Ky | | | Zappa Zappa Zappa | | | Bridget Bridget Bridget | | | Anji Anji Anji(-3/8) | | | Potemkin May I-No | | | I-No Robo-Ky Anji NOTES: In Path 1, during the last I-No fight, she has Boss powers. May can't be hurt with normal attacks, in the last fight against Robo-Ky in Path 2, normal and special attacks are useless, and in the last fight against Anji in Path 3, Baiken can't jump. Prerequisites: Anji Ending 1 for Baiken Ending 3 ----- ========= BRIDGET ========= --------- --------- --------- PATH 1 PATH 2 PATH 3 --------- --------- --------- I-No I-No I-No | | | Baiken Baiken Baiken | | | Anji Anji Anji | | | Chipp(C) Chipp(NC) Chipp(NC) | | | Millia Potemkin Potemkin | | | Robo-Ky May(nIK) May(IK) | | | Ky Dizzy Johnny Prerequisites: Potemkin Ending 2 for Bridget Ending 3 ----- ========= CHIPP ZANUFF ========= --------- --------- --------- PATH 1 PATH 2 PATH 3 --------- --------- --------- Dizzy Dizzy Dizzy | | | Bridget(+30) Bridget(+30) Bridget(-30) | | | Ky Ky Robo-Ky | | | Faust Faust Anji | | | Eddie(nIK) Eddie(IK) May | | | Venom Slayer Johnny | Robo-Ky NOTES: You'll be poisoned in the first Robo-Ky fight, and in the second, normal and special attacks can't hurt him, but Chipp starts out with max tension. Prerequisites: Ky Ending 2 for Chipp Ending 3 ----- ========= DIZZY ========= --------- --------- --------- PATH 1 PATH 2 PATH 3 --------- --------- --------- Chipp Chipp Chipp | | | Venom Venom Venom | | | Faust Faust Faust(+6/8+TK) | | | Slayer Slayer Slayer | | | Baiken Baiken Baiken | | | Eddie Eddie Bridget | | I-No(L) I-No(W) | I-No NOTES: In both I-No fights, they have boss powers, but in the second one, Dizzy has Gold Powers. Prerequisites: None ----- ========= EDDIE ========= --------- --------- --------- PATH 1 PATH 2 PATH 3 --------- --------- --------- Faust(+30) Faust(-30) Faust(+30) | | | I-No(nIK) Ky I-No(IK) | | | Baiken Chipp Potemkin | | | Ky Millia Johnny | | | Zappa Venom May | | Sol Dizzy | | Slayer I-No NOTES: Eddie starts with less health in each round. While fighting Venom, you will be poisoned (Haha... Venom... Poison...), and in the Dizzy and Slayer fights, Eddie will have Gold powers. Prerequisites: I-No Ending 2 for Eddie Ending 3 ----- ========= FAUST ========= --------- --------- --------- PATH 1 PATH 2 PATH 3 --------- --------- --------- I-No I-No I-No | | | Jam Jam Jam | | | Dizzy Dizzy Dizzy | | | Slayer(C) Slayer(NC) Slayer(NC) | | | Chipp May(+30) May(-30) | | | Eddie Zappa Eddie | | I-No Venom NOTES: In the Chipp fight, he starts with 50% health. Prerequisites: May Ending 2 for Faust Ending 3 ----- ========= I-NO ========= --------- --------- --------- PATH 1 PATH 2 PATH 3 --------- --------- --------- May May May | | | Axl Axl Axl | | | Eddie(-181) Eddie(-181) Eddie(+181+NC) | | | Millia(nIK) Millia(IK) Robo-Ky | | | Bridget Eddie Testament | | | Jam Dizzy Dizzy | | Sol May NOTES: In all three final fights, both characters will have boss powers, but they'll have Gold powers. In Path 3, you'll have Boss powers for the last three fights, and in path 3, in the last May fight, May regenerates. Prerequisites: Johnny Ending 2 for I-No Ending 3 ----- ========= JAM KURADOBERI ========= --------- --------- --------- PATH 1 PATH 2 PATH 3 --------- --------- --------- Robo-Ky(nIK+W) Robo-Ky(L) Robo-Ky(IK+W) | | | Sol I-No Sol | | | Faust Venom Faust | | | Ky Millia Ky | | | Slayer Johnny Slayer | | | Chipp I-No Chipp | | Robo-Ky Robo-Ky | Robo-Ky | Robo-Ky | May NOTE: The final Robo-Ky fight in Path 1, he's immune to normal attacks and can regenerate. For Path 2, I-No has Boss Powers. In Path 3, the second Robo-Ky is immune to normal attacks, the third immune to special attacks, and the last one has Gold Boss powers. Prerequisites: None ----- ========= JOHNNY ========= --------- --------- --------- PATH 1 PATH 2 PATH 3 --------- --------- --------- I-No(nIK) I-No(nIK) I-No(IK) | | | Testament Testament Slayer | | | Bridget Bridget Ky | | | Jam(NC) Jam(C) Chipp | | | Eddie I-No Robo-Ky | | Dizzy Testament | I-No NOTES: In Path 1, Dizzy and the second I-No have Boss powers, but Dizzy also had Gold powers, but starts at 3/8th health. In Path 2, the final I-No starts with 2/8th health, and Testament is immune to normal attacks and Johnny can't jump. In Path 3, Chipp and Robo-Ky are immune to normal attacks, but Robo-Ky is also immune to special attacks. Prerequisites: Chipp Ending 3 for Johnny Ending 3 ----- ========= JUSTICE ========= --------- PATH 1 --------- Kliff | Ky | Sol ----- ========= KY KISKE ========= --------- --------- --------- PATH 1 PATH 2 PATH 3 --------- --------- --------- Venom Venom Venom | | | Slayer Slayer Slayer | | | Anji(nIK) Anji(nIK) Anji(IK) | | | Baiken(+30) Baiken(-30) I-No | | | Chipp Bridget Eddie | | | Jam Jam Zappa | | | Johnny Chipp Sol | Robo-Ky NOTES: In Path 2, Chipp and Robo-Ky are immune to normal attacks, but Robo-Ky is also immune to special attacks. In Path 3, Eddie and Zappa start at half health, but Zappa is EX, and normal moves are useless. Prerequisites: Sol Ending 2 for Ky Ending 3 ----- ========= MAY ========= --------- --------- --------- PATH 1 PATH 2 PATH 3 --------- --------- --------- I-No I-No I-No | | | Testament Testament Testament | | | Zappa Zappa Zappa | | | Faust(+30) Faust(+30) Faust(-30) | | | Millia(+30) Millia(-30) Anji | | | Eddie I-No I-No | | | Potemkin Bridget Robo-Ky Prerequisites: Anji Ending 2 for May Ending 3 ----- ========= MILLIA RAGE ========= --------- --------- --------- PATH 1 PATH 2 PATH 3 --------- --------- --------- I-No I-No I-No | | | Bridget Bridget Bridget | | | Jam(nIK) Jam(nIK) Jam(IK) | | | Venom Venom Sol | | | May May Eddie | | | Slayer(nIK) Slayer(IK) I-No | Eddie NOTES: In Path 1, normal attacks don't hurt Slayer, and he aslo regenerates. In Path 2, normal attacks don't hurt Slayer, and he also regenerates, and in the fight against Eddie, Millia has max tension and regenerates, and Eddie starts at 3/8th health and has Gold Boss powers. In Path 3, Eddie starts at 2/8th health, and I-No Regenerates. Prerequisites: Sol Ending 1 for Millia Ending 3 ----- ========= POTEMKIN ========= --------- --------- --------- PATH 1 PATH 2 PATH 3 --------- --------- --------- Slayer Slayer Slayer | | | Baiken Baiken Baiken | | | Eddie(C) Eddie(NC) Eddie(C) | | | Dizzy(+30) I-No Dizzy(-30) | | | Johnny Bridget May | Robo-Ky NOTES: In Path 1, Dizzy has Gold Boss powers, but starts at half health. In Path 2, in the fight against Bridget, Potemkin won't be able to jump. In Path 3, Dizzy has Gold Boss powers, but starts at half health, and special attacks don't hurt Johnny. Prerequisites: May Ending 3 for Potemkin Ending 3 ----- ========= SLAYER ========= --------- --------- --------- PATH 1 PATH 2 PATH 3 --------- --------- --------- Ky Ky Ky | | | Faust Faust Faust | | | Potemkin(nIK) Potemkin(nIK) Potemkin(IK) | | | Chipp Chipp Sol | | | Jam(-6/8) Jam(+6/8) I-No | | Dizzy Millia | | Eddie Venom NOTES: In Path 1, Eddie can't be hurt by normal attacks, and he has Gold Boss Powers, but starts at half health. In Path 2, Venom has Gold Boss Powers. In Path 3, I-No has Boss Powers. Prerequisites: None ----- ========= SOL BADGUY ========= --------- --------- --------- PATH 1 PATH 2 PATH 3 --------- --------- --------- Axl Axl Axl | | | Jam Jam Jam | | | Millia(NV) Millia(TU) Millia(NV) | | | Anji Venom Anji | | | Johnny(+120) Slayer Johnny(-120+NC) | | Eddie Testament | | I-No Dizzy NOTES: In Path 1, the fight against I-No, Sol will have SP Powers while I-No will have Boss powers, and Eddie will start at 6/8th health. In Path 2, Venom is EX and only special attacks and tension attacks can hurt Slayer. In Path 3, Dizzy has Gold Boss Powers. Prerequisites: Dizzy Ending 2 for Sol Ending 3 ----- ========= TESTAMENT ========= --------- --------- --------- PATH 1 PATH 2 PATH 3 --------- --------- --------- May May May | | | Johnny Johnny Johnny | | | Venom Venom Venom | | | Axl(+30) Axl(+30) Axl(-30+NC) | | | Potemkin(nIK) Potemkin(IK) I-No | | | Anji Slayer Dizzy | | Johnny Sol NOTES: In Path 1, Johnny has Gold Boss Powers and his Mist Finer is a one hit kill. In Path 3, Dizzy has Gold Boss powers. Prerequisites: I-No Ending 2 for Testament Ending 3 ----- ========= VENOM ========= --------- --------- --------- PATH 1 PATH 2 PATH 3 --------- --------- --------- Jam Jam Jam | | | Chipp Chipp Chipp | | | Faust(nTU) Faust(TU) Faust(TU) | | | Dizzy Eddie Eddie | | | Testament Ky Ky | | | Sol I-No(-50) I-No(+50) | | | Slayer Eddie Millia NOTES: In Path 1, Slayer has Gold Boss powers, but Venom starts with full tension. In Path 2, the first Eddie fight, Eddie starts with half health. In the second fight, he starts at half health again but is immune to normal attacks. Prerequisities: Millia Ending 1 for Venom Ending 3 ----- ========= ZAPPA ========= --------- --------- --------- PATH 1 PATH 2 PATH 3 --------- --------- --------- May May May | | | Axl Axl Axl | | | Baiken Baiken Baiken | | | Anji(nIK) Anji(nIK) Anji(IK) | | | Sol Sol I-No | | | Faust(L) Faust(W) Ky NOTES: Zappa starts with less health every round. Prerequisites: Sol Ending 2 and Ky Ending 3 for Zappa Ending 3 =================== 6.) Secrets and Goodies =================== EX Mode - To get EX Mode, beat the characters as they appear in Survival Mode (Level 10 and so on), or beat Paths 1 and 2 in their story modes, or complete 40 Missions in Mission Mode. To use EX mode characters, hold L2 on the character select screen. SP Mode - To get SP Mode, beat the characters as they appear in Survival Mode after Level 300, or beat all 3 Paths in their story modes, or complete 40 Missions in Mission Mode. To use SP Characters, hold L1 on the character select screen. To activate Gold Mode, hold L1 and then press R1 over the character of your choice, and to get Shadow Mode, hold L1 and press Start over the character of your choice. Guilty Gear Mode - Beat all paths in story mode for all characters. Robo-Ky, Kliff, and Justice - Play any game mode for 96 hours, or beat them as they appear in Survival Mode, beat all 3 paths for every character, or complete 40 missions in Mission Mode. Robo-Ky, Kliff, and Justice SP Mode - Beat all 50 Missions in Mission Mode or beat them as they appear in Survival Mode {490, 500, 510}. I also decided to add a few little fun facts, or goodies, if you will. --Dizzy can airdash ever after jumping twice. --Justice can jump three times, and air dash once if jumped thrice, air dash twice if jumped twice, and air dash thrice if jumped once. --------- SPECIAL CINEMAS --------- I'm sure you know if certain characters go against each other, special openings happen. If I leave out any, make sure to let me know. Sol vs. Axl Sol vs. Ky Sol vs. Dizzy Sol vs. Justice Sol vs. I-No I-No vs. Axl Venom vs. Eddie Millia vs. Eddie Slayer vs. Potemkin Kliff vs. Ky Kliff vs. Testament Johnny vs. May Justice vs. Dizzy Ky vs. Robo-Ky =================== 7.) FAQ =================== This FAQ is for both Game and Personal questions that I have recieved multiple times. --------- GAME FAQ --------- Q: I'm new to the Guilty Gear series. Which character should I use first? A: I'd start out with Sol. I did the same. His moves are easy to learn, he's easy to make combos with, and can be mastered easily. Q: Story Mode is too hard for me. Any suggestions? A: Yes, some fights in story modes are on the brink of being impossible, but they are all possibly to beat. If you find yourself stuck on a particular fight (such as I was stuck on the fight against Gold Dizzy in Sol's third path), then go to Vs. CPU and train with that character. If all else fails, then use Instant Kill. It's cheap, but it'll hit if you time it right. Q: I've having troubles with Combos. Any ideas? A: I really can't tell you what's a right and wrong combo, because that would be wrong. Experiment with normal attacks and special attacks to see which works best for you. --------- PERSONAL FAQ --------- Q: Which character do you use the most? A: I'm more of a Chipp man myself, but I'm also decent with Sol, Dizzy, Slayer, Testament, and Baiken. Q: What's your highest combo count? And with who? A: My highest combo is 30. I accomplished that with Sol. Q: What's your favorite track on Guilty Gear X2? A: I have quite a few favorites, actually. Holy Orders (Be Just Or Be Dead), Writhe In Pain, Fuuga, Good Manners And Customs, and The Midnight Carnival. =================== 8.) Credits/Thanks =================== GameFAQs and the other sites on my allowed list: For hosting this Sammy Studios: For making such a great fighting series And thanks to you, the reader.