______ _ _ | ____| | | (_) | |__ ___ _ __| |_ ___ __ | __/ _ \| '__| __| \ \/ / | | | (_) | | | |_| |> < |_| \___/|_| \__|_/_/\_\ _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Table of Contents _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. - Strategies..........................................F1 2. - Stage Guide.........................................F2 3. - Power Ups...........................................F3 4. - Monsters............................................F4 5. - Achievements........................................F5 6. - Disclaimer..........................................F6 *Please Note - This entire FAQ/Walkthrough has been designed for easy access. This means that you can use your browser's search function to find any section immediately. Just bring it up by pressing ctrl+f and search for either the section name or the code to the right. You will go right to that section. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. - Strategies F1 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The point of this game is simple, it's sort of a remix of the classic Jezz Ball. However, instead of clicking to draw horizontal or vertical lines, you run around with your knight to try to close off areas of the level. The goal isn't necessarily to kill all of the enemies in the map but to fill up a large percentage of the map and destroying all turrets, you don't have to trap the dragons. Of course, this is much easier when you take out the monsters first which also gives you a higher score. You will see as you move around that you leave a wall behind you. If an enemy hits you or your wall, you will die so be careful! There are several different enemies in the game, to learn more about them, check out the monsters section (F4) of this guide. Some monsters can be tricky to capture while others are easy with a bit of patience. For enemies that move around, you want to just try to close them in a large area so they don't fly into your wall and kill you. For turrets, try to get the halberd icons to get a catapult to destroy the turret. If you have trouble reaching the halberd icons, try to make small blocks as you make a square around the turret. If you take too long, they will shoot a pellet at you and kill you. This is actually a really safe way to take down turrets so if you're having trouble reaching the halberd icons, which also kill turrets and much more safely, try using this strategy. There are also several power ups in the game, to learn more about them, check out the power ups section (F3) of this guide. The power ups in this game give you a huge advantage. Some of them are very powerful and can help you easily take out a few monsters in just a matter of seconds. Just pay attention because underneath the icon, you will see a counter when the power up is starting to end, it only starts at three and some power ups last longer than others. Once you see the number appear under the icon, get to a wall to be safe before you get killed. One important thing to note is that the terrain of the world limits your movement speed. There are three types of terrain in this game. From slowest to fastest, they are swamp, water, and land. The swamp is a browner area and looks like a lot of tall grass. Use this information carefully because it could kill you if you aren't paying attention. There are four difficulty levels in this game. They are Easy, Normal, Hard, and Impossible. One difference between these difficulties is how many lives you will start each stage with. For easy, you will begin with five, normal is four, hard is three, and impossible is two. Monsters will also move at a much faster rate of speed. There are two great strategies that I love to use in this game and it really depends on the monsters within the stage more than the layout of it. If there are a lot of monsters, I like to try to make a large plus sign. What I do is move towards the center from each end of the map to make a large plus sign. Obviously to avoid monsters, you have to make small squares. But stop just before the middle of the stage on each side. The monsters should be stuck in one of the corners and then you can quickly square it off in the center to knock them out. The other is when there aren't many monsters and you just slowly work your way to cut off half of the stage. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 2. - Stage Guide F2 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The world map is a bit strange and can split at times so I will draw out the map with numbers so you know which level to look for. These are not official numbers, simply the way I chose to list them. Note that if there are two or three castles in a region of the land, that means there are two or three stages within that stage. 6 7 2 8 4 5 10 3 9 11 1 12 _________________________ Stage 1 _________________________ This level is really simple. There is one turret in the center and a dragon flying around. The halberd icon is on the ship in the lower left corner with water surrounding it. _________________________ Stage 2 _________________________ There are three turrets in the middle of the stage. The halberd icons are in the center below the turrets, next to the water in the upper left corner, and in a swampy area in the lower right corner. There are also two green dragons in this stage. _________________________ Stage 3 _________________________ You will notice cobblestone walls in this stage. You cannot run through these but monsters can move through them so be careful around the wall. There are four turrets in the middle of this stage. The halberd icons are above the two lower walls and above and below the upper wall. There are also two green dragons in this stage. _________________________ Stage 4 _________________________ There are six towers in this stage, three in a line one the left and right sides of the stage. All of the halberd icons are in the center of the level right next to each other so they are easy to grab. There is a new enemy, the bone dragon, along with your usual green dragon. _________________________ Stage 5 _________________________ There are five turrets in this stage, all in the center. They are surrounded by water but have bridges on every side of them. Use the bridges to reach them instead of moving slowly through the water. The halberd icons are at the beginning of each bridge and one in the top of the center island. You will notice a new enemy, the blood bat, in this stage. There are also two green dragons. The second stage in stage 5 also has five turrets. They are guarded by a large body of water around every side except for the bottom portion. All of the halberd icons are in the middle around of this stage around the land bridge to the turrets. There are also walls on the upper part of this stage to make it tough to get around the top. There are two green dragons and one bone dragon. _________________________ Stage 6 _________________________ This stage has four towers in the center with water surrounding all of them. There is only a bridge on the upper left side. The halberd icons are in different corners of the island, getting closer to the island going counter clockwise from the bottom left to the upper left. There is a bone dragon and green dragon in this stage. There are also walls coming out of each side of the map. There are six turrets in the center of the stage. The six halberd icons are surrounded by walls, three on the right and three on the left half of the map. There are five green dragons and a blood bat in this stage. _________________________ Stage 7 _________________________ There are eight turrets in this stage. There are four turrets in the center and one in each corner. There are four halberd icons in the center, one near the bottom center, one near the right center, one near the left center, and one in the upper left corner. There is a green dragon and black dragon. There are six turrets in this stage in the upper center. There is water running through the bottom right half of the screen and a swampy region in the lower left. There is a halberd icon in the two ships on the water, one in the lower right and lower left corners, and the other two are on the left side of the turrets. There is a black and green dragon in this stage. _________________________ Stage 8 _________________________ There are four ancient towers in this stage, one in each corner with a wall pointing towards the outter corners of the map. There are three green dragons and one bone dragon in this stage. There is a river going down and across this map with six turrets in the center, three on each side of the river. There are halberd icons on the ships, and two on each side of the river. There are walls pointing towards the corners from the turrets. There are two green dragons and a black dragon in this stage. _________________________ Stage 9 _________________________ There are six turrets in this stage, three in the bottom center and three in the top center. There are walls shooting out from the right and left sides towards the center. There are four halberd icons on the top and two on the bottom. There are also two bone dragons in this stage. There are three turrets in this stage in the center. The halberd icons are near the water in the upper left, below the three turrets in the center, and in a swampy region in the lower right. There is a bone dragon, black dragon, and blood bat in this stage. There are a lot of walls in this stage to travel around. There are six turrets in the center and the halberd icons are all along the outter edges. There is a green dragon and black dragon in this stage. _________________________ Stage 10 _________________________ There are ten turrets in this stage. Four enclosed in a walled off area in the upper left and six more in a road leading up to the four. The halberd icons are all on that road between the six turrets. There are also three green dragons in the stage. There are five turrets in this stage, all in the center with water circling them and bridges on each side. The halberd icons are around the four bridges. There is a green dragon, black dragon, and blood bat in this stage. There are six turrets in this stage, three on the right and left sides. All of the halberd icons are in the center of the stage with walls blocking them from the top and bottom. There are two bone dragons in this stage. _________________________ Stage 11 _________________________ There are five turrets in this stage. Four in the upper left and one on an island on the right side. The right half is covered in water and the area around the water is a swampy region. There are only four halberd icons and they are all along the coast. There is a bone dragon, black dragon, and two green dragons in this stage. There are four ancient turrets in this stage so no halberd icons. They are in the corners of the stage with walls on the outter edges. There is a blood bat, green dragon, bone dragon, and black dragon in this stage. There are ten turrets in this stage. Four in the center, three in the upper right and three in the upper left. The halberd icons are scattered around the outter edges of the stage with swampy regions all around. There are two bone dragons and a green dragon in this stage. _________________________ Stage 12 _________________________ This is the last stage and it is a bit tricky. With Xitrof there, it's a tough stage. He will fly around like a dragon and shoot a homing magic spell. Your best bet is to wait until for the spell to hit a wall and then make your move. There are four turrets in each corner along with a total of twenty turrets in the circle with water around it and bridges on the right and left sides. The halberd icons are all around the level. Be careful in this stage as you grab the halberd icons quickly. As you take time, Xitrof will spawn more and more green dragons. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 3. - Power Ups F3 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Throughout the game, you will see a blue badge icon with a red star within it. If you enclose these within your walls and capture the land that it is on, you will receive one of these power ups for a limited amount of time. These are not official names, I am simply naming these icons based on how they appear in the game. DRAGON STOP Dragon Stops will only stop dragons. They will prevent dragons from flying around and possibly kill you. Take advantage of these to take out the dragons that give you the most trouble. Just be careful of turrets because they will still shoot at you. HOUR GLASS Hour glasses aren't very useful in this game unless you go really slow through each stage or play on impossible difficulty. Even on hard, you will typically finish within the time limit with easy but with the speed of monsters on impossible, this could come in handy. KNIGHT Knights are very helpful, especially in the harder difficulties and latter stages of the game. They are essentially extra lives which give you the ability to die one more time in a stage. SHIELD Shields are essentially an invincibility power up. If you receive one of these power ups, you will not be kill by any monster, whether they hit your knight or the line you are drawing. SKULL Skulls will automatically kill one moving monster on the screen, meaning anything other than a turret. These are great to receive a free pass on one of those pesky moving monsters that can cause headaches towards the end of a stage. SPEED Speed power ups are personally my favorite and with good reason. They allow you to move twice as quickly as you normally would. TIME STOP Time Stops don't just stop time but they stop everything in the world. They will stop dragons from flying around and stop pellets shot from turrets along with preventing turrets from shooting pellets during the length of this power up. Take advantage of these by killing whichever enemy gives you the most trouble. TURRET STOP Turret Stops will only stop turrets. It will prevent turrets from shooting pellets along with stopping pellets mid flight. Take advantage of this power up to kill any turret that you can. You should save the halberd icons since those are easier to get than it is to encircle a turret. This way you can use the easier halberd icons to kill turrets instead of getting the more difficult halberd icons. Just be careful of moving monsters because they will still fly around. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 4. - Monsters F4 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ TURRET Fortresses are protected by turrets. Turrets are basic defense devices operated by the malicious gray goblins of Xitrof. When you leave the base line, the turrets will start shooting pellets at you. In order to destroy the turrets you have to claim the land they are on, or gather the halberd icons on the map. Every time you gather a halberd icon, it activates one of the ancient catapults on the map, which destroys out one of the operating turrets. GREEN DRAGON Green Dragons are the poisonous creatures of the evil Xitrof. They are slow, dumb but very-very dangerous. They roam the land endlessly looking for prey. Do not get in their way or they will eat you alive. The only way to kill them is to encircle them. BONE DRAGON Bone Dragons were summoned by Xitrof when he heard that you entered the land of Fortiana. These vicious assassins are after you: as soon as you leave the base line they catch your scent and attack you immediately. Make them your prey by encircling them quickly. BLOOD BAT Blood Bats are the ferocious creatures of the dark Fortiana nights. No protection spell can ward them off and they smell war-blooded creatures from miles. They travel on your base line. The only way to get rid of them is to go face them. Encircle them and they will perish. BLACK DRAGON Black Dragons are the personal familiars of Xitrof, himself. Only a handful of them exist, but they are the most brutal and fearsome creatures of the world. These fire breathing monsters devour everything that stands in their way. They can be killed if you encircle them, but beware of their fire breath. ANCIENT TOWER Some of the fortresses are protected by ancient Towers which were made indestructible by ancient spells. They can only be destroyed by claiming the territory they are on. XITROF The final enemy is Xitrof himself. So far he rested in his citadel, but now that you came this far, he cannot resist fighting you, face to face. Xitrof is a demonic magician who shoots magic missiles at you. If it catchesyou out of your base line, it will kill you instantly. You don't have much time either, as time passes Xitrof will call more and more of his minions to aid him. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 5. - Achievements F5 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ALL BIRDS WITH ONE STONE Destroy all towers (at least 2) on a level with a single capture. COLLECTOR Capture 100 powerups. DRAGON CRISIS Let Xitrof lay 15 eggs on the final level, then win the level. DRAGON MASTER Capture 100 dragons. FACE OFF Capture xitrof. FLAWLESS VICTORY Complete every level to perfect on any difficulty. MISSION IMPOSSIBLE Finish the game on Impossible difficulty. ONE MORE Capture a catapult trigger when there is no more turret left to shoot out. POWERED UP Capture a powerup while you are under the effect of an other powerup. THE CONQUEROR Conquer at least 40% of the playfield with a single capture. TRIPLE X Capture at least 3 triggers with one capture. ZOO MASTER Capture one of each enemies. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 6. - Disclaimer F6 _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This FAQ/Walkthrough is copyrighted İ 2011 to Frank Grochowski. International Copyright laws protect this FAQ/Walkthrough. You cannot sell this FAQ/Walkthrough for a profit of any kind. You cannot reproduce this FAQ/Walkthrough in any way with out my written consent. You are however allowed to download this FAQ/Walkthrough for personal use. You can also post it on your web site as long as you give me full credit, don't change it in any way, and it is free. The latest version will always be found at: http://www.GameFAQs.com