___ (###) |#| ___________________________________ |#| /&&&&&&/ /&&| /&&|/&&&\ /&&&&&&&/ |#| /&&&&&&/ /&&&| /&&&&&&&&&| /&&&&&&&/ .===|_/@\_|===. |%%| |%%| |%%| |%%| |%%|ŻŻŻ '===|Ż\@/Ż|===' | |/ŻŻ/ | | | |/Ż | | |/ŻŻŻ/ H | __/ | | | / | ___/ // \\ |%%| |%%| |%%|\%%\ |%%|_____ ||XXX|| |&&| | | |&&| \&&\ |&&&&&&&/ ||XXX|| |&&| | | |&&| \&&\ |&&&&&&/ ||XXX|| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ||XXX|| _____________________________________________________________________ /&&&&&&&/ /&&|/&&&|/&&&| /&&&&&&&\ /&&| /&&&&&&&/ /&&|/&&&|/&&&| /&&&&&&&/ /&&&&&&&&&&&&&| /&&&&&&&&&| /&&&| /&&&&&&&/ /&&&&&&&&&&&&&| |%%| |%%| |%%| |%%| |%%| |%%| |%%| |%%| |%%| |%%| |%%| | |/ŻŻŻ/ | | | | | | | |/Ż / | | | |/ŻŻŻ/ | | | | | | | ___/ | | | | | | | __ \ | | | ___/ | | | | | | |%%| |%%| |%%| |%%| |%%| |%%| |%%| |%%|_____ |%%| |%%| |%%| |&&&&&&&/ |&&| |&&| |&&| |&&|/&&&&| |&&&&&&&/|&&&&&&&/ |&&| |&&| |&&| |&&&&&&/ |&&| |&&| |&&| |&&&&&&&/ |&&&&&&/ |&&&&&&/ |&&| |&&| |&&| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ||XXX|| ||XXX|| ||XXX|| ||XXX|| ||XXX|| ||XXX|| ||XXX|| ||XXX|| \\ X // \\ // \V/ V " Once, dragons and men coexisted. They shared a peace forged in wisdom, a peace that lasted many generations. All that was lost when mankind disrupted this balance in a sudden onslaught Man fought dragons in a savage war that shook the foundations of their world. This war was called The Scouring. Defeated and humbled, dragons vanished from the realm. In time, man rebuilt and spread his dominion across the land and on to the islands beyond. A millenium has passed since the dark days ended. " ============================= [ Fire Emblem FAQ/Walkthrough ] ============================= - For Gameboy Advance - 1-4 Players - Genre: RPG/Strategy - Designed by Intelligent Systems ============= [ Version 2.2 ] ============= Copyright 2003 - 2004 Knives Stampede Posted at December 19, 2003 at GameFAQs.com Posted at December 19, 2003 at IGN.com Posted at December 19, 2003 at Neoseeker.com Posted at January 21, 2004 at CheatHappens.com Posted at February 24, 2004 at WoGaming.com Posted at June 15, 2004 at squallsxtasyff8.friendpages.com Posted at June 16, 2004 at WingedChoasblade.bravehost.com Version 0.5 - submitted the FAQ Version 1.0 - MAJOR update. Big change. - rearranged ToC - reformatted Controls, Menus, Battle Commands, Walkthrough, Characters, Character Classes, Weapons, Items, Vendors & Armories, Terrains, and Tips sections. - added more info's to ALL the sections listed above. - removed the chapter paragraphs (story) temporarily to be added later. - added "Fire Emblem Sword" ASCII Art by me. - changed the Fire Emblem logo. - continued the walkthrough from Chapter 15. Version 1.3 - continued walkthrough up to Chapter 20. - spell check. - minor changes in the logo and art. - added more info's to the sections: Characters, Weapons, Items, Vendors & Armories, Terrains, Tips, and F.A.Q. section. - added Strengths and Weaknesses Chart section. Version 1.5 - continued walkthrough up to Chapter 25. - added more info's to the sections: Weapons, Characters, Items, Terrain, and Vendors & Armories. - reformatted walkthrough. - corrected info's on Characters section. - added some questions. Version 1.6 - continued walkthrough up to Chapter 26x. - reformatted walkthrough. Pretty big change. - added more info's to the sections: Weapons, Characters, Items. Version 2.0 - finished walkthrough! - reformatted the whole file. - added more info's to all the sections. - spell checked errors. Version 2.1 - added and corrected more info's! Version 2.2 - more info's, corrections and bonus disk items! ================== [ Legal Disclaimer ] ================== This FAQ/Walkthrough is copyrighted to Knives Stampede. This document may only be posted in the internet, printed, or edited with the permission of the author. This document may only be printed with permission for personal use only. Do not steal it or sell it. "You don't have to steal, just ask." - B.O.F. III =============================================================================== Table of Contents: =============================================================================== I - Introduction II - Controls .1 - Battle Field Controls .2 - Menu Controls III - Menus .1 - Main Menu .2 - Personal Information .3 - Battlefield Menu .4 - Preparations Menu IV - Battle Commands V - Walkthrough .x - Prologue Chapter - A girl from the Plains .1 - Chapter 1 - Footsteps of Faith .2 - Chapter 2 - Sword of Spirits .3 - Chapter 3 - Band of Mercenaries .4 - Chapter 4 - In Occupation's Shadow .5 - Chapter 5 - Beyond the Borders .6 - Chapter 6 - Blood of Pride .7 - Chapter 7 - Siblings Abroad .7x - Chapter 7x - The Black Shadow .8 - Chapter 8 - Vortex of Strategy .9 - Chapter 9 - A Grim Reunion .10 - Chapter 10 - The Distant Plains .11 - Chapter 11 - Taking Leave .12 - Chapter 12 - Birds of a Feather .13 - Chapter 13 - In Search of Truth .13x - Chapter 13x - The Peddler Merlinus .14 - Chapter 14 - False Friends .15 - Chapter 15 - Noble Lady of Caelin .16 - Chapter 16 - Whereabouts Unknown .16x - Chapter 16x - The Port of Badon .17 - Chapter 17 - Pirate Ship .18 - Chapter 18 - The Dread Isle .18x - Chapter 18x - Imprisoner of Magic .19 - Chapter 19 - Dragon's Gate .20 - Chapter 20 - New Resolve .21 - Chapter 21 - Kinship's Bond .22 - Chapter 22 - Living Legend .22x - Chapter 22x - Genesis .23 - Chapter 23 - Four-Fanged Offense .24 - Chapter 24 - Unfulfilled Heart .25 - Chapter 25 - Pale Flower of Darkness .26 - Chapter 26 - Battle before Dawn .26x - Chapter 26x - Night of Farewells .27 - Chapter 27 - Cog of Destiny .28 - Chapter 28 - Valorous Roland .29 - Chapter 29 - Sands of Time .29x - Chapter 29x - Battle Preparations .30 - Chapter 30 - Victory or Death .31 - Final Chapter - Light VI - Characters VII - Character Classes .1 - Standard Class .2 - Upgraded Class VIII - Weapons .1 - Swords .2 - Lances .3 - Axes .4 - Bows .5 - Magic Books .6 - Staves IX - Items .1 - Healing Items .2 - Stat Boosters .3 - Miscellaneous Items X - Bonus Disk: More Weapons/Items XI - Strengths and Weaknesses Chart XII - Vendors & Armories XIII - Terrains XIV - Starter Tips XV - Tips & Tricks XVI - Frequently Asked Questions XVII - Credits XVIII - Contact Info -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = I - Introduction = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fire Emblem was originally an anime series in Japan before they developed and published a game for it. The first game that was released was in NES and now you can play it in GameBoy Advance as one of the best and outstanding RPG/Strategy games in the system. Some info's are still missing so please e-mail me (see Contact Info section) if you know the answer to the ????'s to fill them out. Thanks! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = II - Controls = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- These are the basic controls of the game. Each mode has different controls and the buttons has different functions for each mode. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= II.1 - Battlefield Controls =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The control of this section applies when you are on the battlefield. A - Selects a unit (enemy or ally). - Moves the unit to the selected square. - Press A on an unoccupied space to bring up the battlefield menu. B - Cancels the action. R - L - Press L to quickly go to the character that needs to make his/her turn. Select - Turns the instruction On and Off. Start - Brings up the mini-MAP. Directional Buttons - Moves the cursor up, down, left, or right. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= II.2 - Menu Controls =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is the BASIC controls on a menu. Take note that each menus also has it's own additional controls that is not shown in this section. Key: Button - Function A - Confirm. B - Cancel. - Leave menu. R - Help. Provides you information. L - Select - Start - Directional Buttons - Moves the cursor up, down, left, or right. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = III - Menus = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The game has different menus depending if you are battling, starting a new game, etc. Each menu has its own special purposes and they have their own branches/sections that will be discussed in this part of the guide. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= III.1 - Main Menu =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Resume Chapter - Resumes your game to the last chapter you played. Also resumes the game to the part during the battle if you chose the Suspend command (see Suspend in Tips section). Appears when you have at least one saved file. Restart Chapter - Lets you choose a saved chapter to start the chapter from the beginning. Appears when you have at least one saved file. Copy Data - Lets you copy a certain data. Only appears if you have at least one saved file and one empty slot. Erase Data - Gives you the option to choose a data to erase. New Game - Starts a new game when you have at least one empty slot. Extras - Link Arena - Edit Teams - Build Team - Choose a certain saved file. - Pick 5 units. Press A to choose a unit and press A again to the unit to cancel the chosen unit. Units with no weapons cannot join a team. Press Start to confirm. - Trade items by pressing A on two characters and select the item to trade. - Enter a Team Name. Only 9 characters are allowed. Select OK to confirm. - Unit List - Shows the list of the units of a certain team. - Swap - Switches teams. - Disband - Deletes a team. - Link Menu - Return to the link menu. - Practice - Here, you can choose 2, 3, or 4 teams by pressing left or right. You will get to control the blue units while the computer controls the green red, and grey units as the enemy. - Link Battle - This can only be played if you have two GBA's connected together. - Team - Choose team for battle. - Unit List - View all units on a certain team. - Link Menu - Return to Link Menu. - Battle Data - Allows you to view the rankings of the groups. - Rule Settings - Hide Enemy - Yes - Hides the enemy until the enemy has attacked you. - No - Shows the enemy. - Winning Condition - Automatic Weapon Selection - Yes - Regular weapons replace original weapons. - No - Use Original weapons. - Sound Room - Allows you to listen to the music that you have encountered while playing the game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= III.2 - Personal Information =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This screen only appears when you started a new game. You will be given two choices, to enter and change your information or not. - Yes - Press A button to change information. - Name - Press A to select a letter. - Press B to cancel a letter. - Move the cursor to OK and press A to confirm the name. - Birth Month - Allows you to select the month of your birth. Each month has a certain affinity. - Gender - Choose male or female. - After changing the information, press B or Start to confirm the info's and select "Yes". - No - Move the cursor to "No" by pressing the directional button right and press A to leave the setting to default. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= III.3 - Battle Field Menu =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- To access the battle field menu, press A on a terrain where there is not unit placed on the terrain. Unit - Views the different stats of all the characters. Press left/right to view its different sections: - Character - Views all the characters' class, level, experience, current and max HP. - Fighting Skill - Views all the characters' statistics such as defense. - Equipment - Views all the characters' weapons, attack, hit percent and avoid. - Personal Data - Views all the characters' move range, condition, aid, etc. - Weapon Level - Views all the characters' weapon support (type of weapons that can be used by a certain character) and its weapon level. - Support Chance - Views all the characters' ally. Status - Views the objectives to accomplish in the chapter, the turn # you are in, your funds, total time played, and the number of ally and enemy units and their leaders. Options - Configuration: - Animation: (1) 2 OFF Solo - Show animation with/without backgrounds. - Game Speed: (Norm) Fast - Adjust the units movement speed. - Text Speed: Slow (Norm) Fast Max - Adjust the text speed of the game. - Terrain: (ON) OFF - Unit: (Panel) Burst OFF - Put it to Burst to see each units Name and HP. - Combat: (Strat) Detail OFF - Show Objective: (ON) OFF - Controller: (ON) OFF - Subtitle Help: (ON) OFF - Autocursor: (ON) OFF - Music: (ON) OFF - Sound Effects: (ON) OFF - Window Color: 1 2 3 4 - Blue, Orange, Purple, Green. Suspend - Choose Suspend to save your game in the middle of a battle and quit. End - Choose to END your turn to your opponent's turn. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= III.4 - Preparations Menu =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Preparations screen only appears starting in Chapter 7. It allows you to quickly trade items between your units, choose which units to bring as it is limited to bring units depending on how many units are required to bring. You can even view some tips! When you're done, press START to battle. Pick Units - Allows you to select units to bring. The units are limited and you have to bring the main character. Trade Fortune - Can only be accessible from Chapter 14. - View information's/tips in a certain chapter which is helpful but you have to pay for it. Check Map - You can view the map here and check the number/types of enemies. You can also change your units and their starting positions. - View Map - Formation - Switch formations between your allies. - Options - Save - Saves your game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = IV - Battle Commands = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This are the list of the different battle commands. Each command has a different conditions in order for them to become available. The commands are listed according and depending on the situation. Key: Battle Command - Class/Unit that can be able to use the command. - How to make the command appear. - Effects. ---------------------------------- Attack - This command is used by most of the ally or enemy units. - To attack, you must place your unit next to the enemy and select attack, then select a weapon. - Inflicts damage to opponent. Play/Dance - Command used by Bard/Dancer. - Available when you place a Bard adjacent to an ally that has already finished his/her turn (grey colored unit). - It enables an ally to make a turn again. Staff - Command used by Clerics. - Move your cleric to a place adjacent to a unit and select Staff. - An effect depends on the weapon. Example, if you have Healing Staff, it will heal your allies but you cannot use the Healing Staff to an enemy. Steal - Command used by thieves. - Only appears when you moved a thief next beside the enemy who has an item that you can steal (not a weapon). - Steal an item from an enemy. Not 100% accurate. ---------------------------------- Armory - All classes. - Appears when you moved a character to an armory (looks like a fortress). - Here, you can buy weapons. Vendor - All classes. - Appears when you moved a character to a vendor (looks like a fortress). - You can buy items here. Inn - All classes - Appears when you moved a character to an inn. - Unknown. Arena - All classes. - Appears when you moved a unit on an Arena door. - Enables a unit to participate in an Arena. Visit - All classes. - This is available when you are standing at an open village door (a village that has never been visited) or a small house. - Enables a unit to talk to a villager. Here, you might be able to recruit members or get a treasure from a villager. Seize - Lords. - To seize, go defeat the boss guarding a gate and move a lord (like Lyn) to the gate. Some battle events requires you to seize a gate in order for you to win (winning condition). - Wins the battle. ---------------------------------- Chest - Unit that has a key. - Appears when you move a unit that has a key to the locked chest. - Opens a locked treasure chest. Door - Unit that has a Door Key. - Appears when you move a unit that has a key to the locked door. - Opens a locked door. ---------------------------------- Rescue - Unit that has a higher Aid than the units constitution. - Appears when you moved a unit that has a higher value of Aid adjacent to an ally that has a lower Constitution. - Rescue's an ally preventing the enemies from attacking the rescued ally. Good strategy to be used when an ally's HP is low. Give - Rescuing unit. A unit that is under Aid. - Appears when you move a unit that is currently under aid (rescuing unit, unit that is carrying an ally) next to an ally with a higher Aid than the rescued units Constitution. - Enables the rescued unit to transfer from the rescuing unit to another ally. Take - Unit that has a higher Aid than the rescued units constitution. - Appears when you move a unit next to an ally that is currently under aid (rescuing unit, unit that is carrying an ally). The moving units Aid should be higher than the rescued units Constitution. - Enables the rescued unit to transfer from the rescuing unit to another ally. Drop - Rescuing unit. A unit that is under Aid. - Appears when the current unit is carrying an ally. - Drops the rescued unit to the battlefield. ---------------------------------- Item - Unit that has an item in their inventory. - Appears after you moved a unit that has an item or weapon in their inventory. - Enables you to use an item like Vulnerary. Trade - All classes. - To trade, place your unit right next to your other unit that has an item in their inventory. Select the trade command, and both of your units' items will be displayed. Select an item by pressing the A button and move it using the directional buttons. After you've finished trading, press B to end the process. - Trade items. ---------------------------------- Merch - All classes. - Appears when your current unit is placed next to a Tent unit. - Let's you give or take items/weapons from the tent. ---------------------------------- Ride - Archers. - Appears when a unit is placed next to a Ballista. - Enables them to use a Ballista. Ballista are stronger than bows and has a longer range than a bow. Exit - Archers. - Becomes available when your unit is riding a Ballista. - Gets off the Ballista. ---------------------------------- Support - All classes. - Appears when you leave two units next to each other for a couple of turns. - Makes the two units "Ally". Talk - All classes. - Appears when you moved a unit next to an ally that you can talk to. - Nothing special. The two units just talk to each other in battle. ---------------------------------- Wait - All classes. - Becomes available after you moved a unit. - The most useless command. Select wait after moving a unit to make your next ally's turn. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = V - Walkthrough = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is the main part of this guide. In here, you will find almost all the important information's you need for the whole chapter. It will give you also tips or strategies on how to finish the chapter. Also, about the strategy, well, you don't really have to follow it, its just like a guide so you won't forget something like a treasure. And the strategies are in chronological order. However, some information’s are still missing so if you have the info's for the ????'s, please e-mail them to me and I’ll be thankful. Now, let's go to the main "meat" of the guide! When you started a game, you will be asked to put in your name, birth month and gender. The standard settings for your info is Mark as your name, January, and your gender is Male. After changing your info's, you will start the Prologue Chapter! Key: Characters Used: ---------------- - Character * (must bring/very good to have) Boss: ----- LV = Level CON = Constitution HP = Hit Points (Life) AID = Aid STR = Strength TRV = TRV MAG = Magic AFF = Affinity SKL = Skill CND = COND SPD = Speed ATT = Attack LCK = Luck HT% = Accuracy DEF = Defense RNG = Attack range RES = Resistance CRT = Critical Hit MOV = Movement range AVD = Evade/Avoid Treasures/Items: --------------- N. = North S. = South E. = East W. = West rf = reinforcement (steal) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.x - Prologue Chapter - A Girl from the Plains Lyn's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tutorial Chapter: ----------------- - Selecting and Moving Units - Wait - Attacking - Healing - Ger - Leveling Up - Seize Chapter Goal: ------------- - Seize the throne. Unit Information: ----------------- - Allies are blue unit. - Enemies are red unit. - You as the strategist is green. You'll appear in special events. New Characters: --------------- Lyn - Class: Lord - Marquess Caelin's granddaughter. - From Sacae. - Green hair, green dress. - She will rescue you. Enemies: 2 ---------- -= Bandit =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Batta Brigand 2 21 5 1 3 2 3 0 5 10 19 - - Iron Axe 13 78 1 0 28 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brigand 1 20 | Iron Axe Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brigand : 1 | Axe : 2 Boss: Brigand : 1 | Strategy: --------- - General: - Just follow the tutorial. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.1 - Chapter 1 - Footsteps of Fate Lyn's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tutorial Chapter: ----------------- - Weapon strengths and weaknesses - Defense+ areas (forest) - Trading Items - Move Again - Map Menu - Suspend Chapter Goal: ------------- - Defeat all enemy units New Characters: --------------- Sain - Class: Cavalier - Knight of Caelin. - From Lycia. - Green hair, green armor. - Helps to defeat the bandits. Kent - Class: Cavalier - Knight of Caelin. - Red hair, red armor. - Helps to defeat the bandits. Enemies: 5 ---------- -= Bandit =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Zugu Brigand 4 23 6 2 4 1 4 0 5 11 10 - - Iron Axe 14 79 1 1 9 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brigand 1 20 | Iron Axe Brigand 1 20 | Iron Axe Brigand 2 21 | Iron Axe Brigand 2 21 | Iron Axe Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brigand : 4 | Axe : 4 Boss: Brigand : 1 | Strategy: --------- - Route: - Head east as fast as you can. - General: - Move Sain to the flashing square next to the brigand and attack. - Move Kent to the flashing square next to the brigand and attack. Use the sword. - Defeat the brigand using Lyn. - Move Sain next to the brigand at the south and attack him using the sword. - Keep on using the sword. - Attack the brigand with Kent. - Move Lyn to the flashing square. - Move Sain next to Lyn and trade. - Move Lyn to the forest near the top brigand. - Defeat the brigand using Kent. - Move Lyn close to the bridge. - Defeat the brigand using Sain. - Move Kent to the farthest east. - Attack the boss using Lyn. - Defeat the brigand. - Defeat the boss. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.2 - Chapter 2 - Sword of Spirits Lyn's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tutorial Chapter: ----------------- - Homes - Cracks to entrances - Fortresses - HP recover - Items - Reading your opponent's data Chapter Goal: ------------- - Seize the throne. Treasures/Items: --------------- - Throne: Mani Katti - Boss: Vulnerary Enemies: 6 ---------- -= Bandit =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Glass Mercenary 3 20 5 4 5 0 3 0 5 9 8 - - Iron Sword 10 98 1 2 30 Drop: Vulnerary Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brigand 1 20 | Iron Axe Brigand 1 20 | Iron Axe Brigand 1 20 | Iron Axe Brigand 2 20 | Iron Axe Brigand 2 21 | Iron Axe Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brigand : 5 | Axe : 5 Boss: Mercenary : 1 | Sword : 1 Strategy: --------- - Route: - Head east as fast as you can. - General: - Let Lyn, Sain and Kent visit the 3 houses. - Move Lyn to the forest. - Move Sain to the right fortress. - Move Kent close to the fortress. - Attack the brigand using Lyn (from the forest if possible). - Move Kent to the farthest forest to the east. - Move Sain beside Kent. - Let Lyn defeat the brigand in the southeast corner by taking the south route. - Break the crack in the wall using either Kent/Sain then move anyone of them inside. - Once Lyn passed the mountains, put her in the forest and the brigand should attack her. - Boss: - Defeat the boss with anyone. - Seize - Seize the throne using Lyn. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.3 - Chapter 3 - Band of Mercenaries Lyn's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Defeat all enemy units. Treasures/Items: ---------------- - North Village : 2000 G Armory: ------- - Iron Sword : 460 G - Iron Lance : 360 G New Characters: --------------- Florina - Class: Pegasus Knight - From Ilia. - Purple hair, blue dress. - You'll help her defeat the bandits. Wil - Class: Archer - A traveler from Pherae. - Red hair, green shirt. - Visit the south village. Enemies: 9 ---------- -= Bandit =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Migal Brigand 6 25 7 3 5 2 5 0 5 12 11 - - Steel Axe 18 72 1 3 6 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 1 18 | Iron Bow Archer 1 18 | Iron Bow Brigand 1 20 | Iron Axe Brigand 2 21 | Iron Axe Brigand 2 21 | Iron Axe Mercenary 1 16 | Iron Sword Mercenary 1 16 | Iron Sword Mercenary 1 16 | Iron Sword Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 2 | Axe : 4 Brigand : 3 | Bow : 2 Mercenary : 3 | Sword : 3 Boss: Brigand : 1 | Strategy: --------- - Recruit: - Let Lyn visit the house and recruit Wil. - Route: - Head East as fast as you can. - General: - Defeat the archers using Sain. - Attack the brigand with Kent. - Use Florina to visit the North Village and get 2000 G. Don't let her attack too close to the enemies or else they will gang up on her. - Defeat the brigand using Kent. - Defeat the brigands before moving Florina to the east. - Use Florina to defeat the mercenaries. - Boss: - Use Mani Katti or other swords to defeat the boss. And don't use Florina to attack the boss or else she's going to get killed! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.4 - Chapter 4 - In Occupation's Shadow Lyn's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Protect Natalie for 7 turns. New Characters: --------------- Dorcas - Class: Fighter - Ex-member of the bandits. - From Bern. - Red hair, light brown sleeveless shirt. - Helps save his wife Natalie from the bandits. Enemies: 13 + 10 reinforcements ------------------------------- -= Bandit =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Recruitable: Dorcas Brigand 3 30 7 7 6 3 3 0 5 14 13 - - Hand Axe ?? ?? 1-2 ? ?? Items: Vulnerary Boss: Carjiga Brigand 8 27 6 5 4 2 7 0 5 5 14 - - Steel Axe 17 76 1 2 10 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 1 18 | Iron Bow Archer 1 18 | Iron Bow Brigand 1 20 | Iron Axe Brigand 1 20 | Iron Axe Brigand 1 20 | Iron Axe Brigand 2 21 | Iron Axe Brigand 2 21 | Iron Axe Brigand 2 21 | Iron Axe Brigand 2 21 | Iron Axe Brigand 3 22 | Iron Axe Mercenary 1 17 | Iron Sword Mercenary 1 17 | Iron Sword Enemy Reinforcement: 10 Bandit - Turn 3 to turn 7: - +1 Brigand - +1 Mercenary Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brigand 2 20 | Iron Axe Brigand 2 20 | Iron Axe Brigand 2 20 | Iron Axe Brigand 2 20 | Iron Axe Brigand 2 20 | Iron Axe Mercenary 1 18 | Iron Sword Mercenary 1 18 | Iron Sword Mercenary 1 18 | Iron Sword Mercenary 1 18 | Iron Sword Mercenary 1 18 | Iron Sword Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 2 | Axe : 14 Brigand : 13 | Bow : 2 Mercenary : 7 | Sword : 7 Boss: Brigand : 1 | Strategy: --------- - Recruit: - Move Lyn to the right entrance. - Move Lyn next to Dorcas and talk. - General: - Defend the fortress. - Take out any Brigands who go inside the fortress first. - Heal if necessary. - Defend: - Let Kent and Wil take out the enemy on the left entrance. - Put Florina in the middle of the fortress so she can help any allies who's in trouble. - Let Lyn guard the right entrance. - Put Sain and Dorcas outside the south entrance of the fortress. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.5 - Chapter 5 - Beyond the Borders Lyn's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tutorial Chapter: ----------------- - Clerics - Magics Chapter Goal: ------------- - Defeat all enemy units. Treasures/Items: ---------------- - Brigand : Iron Sword Armory: ------- - Hand Spear : ??? G - Hand Axe : 300 G - Iron Bow : 540 G New Characters: --------------- Serra - Class: Cleric - From Ostia. - Pink hair, purple cape. - Helps you in battle. Erk - Class: Mage - Escorts Serra. - Purple hair, red cape. - Joins after Serra joins your party and helps you in battle. Enemies: 7 ---------- -= Bandit =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Bug Brigand 9 29 8 4 6 1 8 0 5 15 14 - - Steel Axe 19 73 1 2 13 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 1 20 | Iron Bow | Archer 1 20 | Iron Bow | Brigand 1 20 | Iron Axe | Iron Sword (Drop) Brigand 2 20 | Iron Axe | Mercenary 2 19 | Iron Sword | Mercenary 2 19 | Iron Sword | Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 2 | Axe : 2 Brigand : 2 | Bow : 2 Mercenary : 2 | Sword : 2 Boss: Brigand : 1 | Strategy: --------- - Route: - Head east as fast as you can. - General: - Have Sain defeat the north Brigand. - Let Florina defeat the northeastern Brigand. - Keep the other characters to head to the east and defeat incoming enemies. - Have Serra heal every character that has been damaged. - Boss: - Put Erk one space away from the boss and attack it. Repeat the process until the boss dies. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.6 - Chapter 6 - Blood of Pride Lyn's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Open the 3 triggers to open the entrance. - Defeat all enemy units. Treasures/Items: ---------------- - 1st Chest : Angelic Robe - 2nd Chest : Armorslayer - East Village : Door Key New Characters: --------------- Rath - Class: Nomad - From Kutolah. - Red bandana, red dress. - Saves Lyn from the opponent's attack. Matthew - Class: Thief - Brown hair, red sleeveless shirt. - Visit north village. Enemies: 7 ---------- -= ???? =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Bool Knight 5 26 8 4 2 1 10 0 4 13 12 - - Steel Lance 18 78 1 2 5 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 1 20 | Iron Bow Mercenary 1 18 | Iron Sword Mercenary 1 18 | Iron Sword Soldier 1 20 | Iron Lance Soldier 1 20 | Iron Lance Soldier 1 20 | Iron Lance Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 1 | Bow : 1 Mercenary : 2 | Lance : 4 Soldier : 3 | Sword : 2 Boss: Knight : 1 | Strategy: --------- - Recruit: - Go to the north village with Lyn and recruit Matthew. - General: - Open the north door using Matthew. - Let Rath stand on the flashing area, which is the trigger. - Items: - Get the Door key in the East village with the red roof. - General: - Eliminate the two bandits south. - Get the treasure in the first secret passage using Matthew. - Eliminate the 3rd bandit on the southeast corner of the screen. - Select Matthew to open the south door on the other side below the secret passage that was opened. - Attack the bandit and wait on the trigger using other characters except Matthew. - Now attack the Archer and the Mercenary that appeared on the new path and then the boss (don't use Florina or else no damage will be done). - Stand on the last Trigger and the hidden passage way will appear! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.7 - Chapter 7 - Siblings Abroad Lyn's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Note: Finish this chapter in 15 turns or less to unlock Chapter 7x. Tutorial Chapter: ----------------- - Preparations screen - Monks - Bards - Side Quests Chapter Goals: -------------- - Defeat all enemy units. Treasures/Items: ---------------- - East Village : Pure Water - Brigand : Iron Lance Vendor: ------- - Vulnerary : 300 G - Heal : 600 G - Fire : 560 G Characters used: 8 ------------------ - Lyn * - Sain - Kent - Florina * - Dorcas - Erk - Serra - Rath New Characters: --------------- Nils - Class: Bard - Green hair, yellow sleeveless shirt. - Comes up to Lyn for help. Lucius - Class: Monk - Yellow hair, blue and white dress. - Comes up to help the kid and the groups. Enemies: 11 ----------- -= Black Fang =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Heintz Shaman 5 22 M 3 5 7 3 3 5 5 9 8 - - Flux 10 91 1-2 2 37 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 1 18 | Iron Bow | Brigand 1 20 | Iron Axe | Brigand 2 21 | Iron Axe | Iron Lance (Drop) Mage 1 16 | Fire | Mercenary 1 18 | Iron Sword | Shaman 1 22 | Flux | Shaman 1 22 | Flux | Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 1 | Axe : 2 Brigand : 3 | Bow : 1 Mage : 1 | Sword : 1 Mercenary : 2 | Anima : 1 Shaman : 3 | Dark : 3 Boss: Shaman : 1 | Stategy: -------- - General: - Attack the nearest Shaman using Lucius. - Use Nils to refresh Lucius' turn. - Attack the shaman again using Lucius. - There is a vendor east of the group if you want to buy items. - Attack the Archer on the east. - Items: - Attack the incoming Brigand using Florina and get the Iron Lance. - General: - Eliminate the mercenary, mage and the last brigand. - Defeat the 2 shamans using Lucius. - Boss: - Defeat the boss either using Lucius or other characters. * Lyn will want to take her ring back from the Black Fangs. Lyn will ask you if you want to take the ring back. (See Side Quests for more information about side quests) If you said yes, Lyn will be really happy for you because she was hoping that you would say that. Then your group will head to South and pursue to take Ninian's ring. Save your game! There is no turning back now! If you said no, the group will resume to Caelin. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.7x - Chapter 7x - The Black Shadow Lyn's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Defeat all the enemy units. Treasures/Items: ---------------- - Chest : Hammer Axe - Soldier : Vulnerary - Cavalier : Vulnerary (steal) - Mage : Door Key (steal) - Mercenary : Vulnerary (steal) Characters Used: 10 ------------------- - Lyn * - Sain - Kent - Florina - Dorcas - Erk - Serra - Wil - Matthew * - Lucius Enemies: 12 + 3 reinforcements ------------------------------ -= Black Fang =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Beyard Mercenary 7 24 6 8 7 4 5 1 5 10 9 - - Steel Sword 14 93 1 4 18 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 1 18 | Iron Bow | Vulnerary Brigand 2 21 | Iron Axe | Brigand 2 20 | Iron Axe | Cavalier 1 20 | Iron Lance, Iron Sword | Vulnerary Mage 1 16 | Thunder | Door Key Mercenary 2 19 | Iron Sword | Vulnerary Mercenary 2 19 | Iron Sword | Soldier 1 20 | Iron Lance | Soldier 1 20 | Iron Lance | Soldier 2 21 | Iron Lance | Vulnerary (Drop) Thief 1 20 | Iron Sword | Lock Pick Enemy Reinforcement: 3 - Turn 3: - +1 Soldier - Turn 4: - +1 Mage - +1 Shaman Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mage ? ? | Fire Shaman ? ? | Flux Soldier ? ? | Iron Lance Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 1 | Axe : 2 Brigand : 2 | Bow : 1 Cavalier : 1 | Lance : 5 Mage : 2 | Sword : 5 Mercenary : 2 | Anima : 2 Shaman : 1 | Dark : 3 Soldier : 4 | Thief : 1 | Boss: Mercenary : 1 | Strategy: --------- - General: - Put Kent and Lucius on the right side. - Attack the soldier north of Lyn using Erk. - Defeat the soldier from the west to get Vulnerary. - Defeat the incoming Brigand. - Guard the middle path by putting Sain on the front of the path (NOT inside) and putting Dorcas beside him and Wil at the back of Sain. - Guard the right path by putting Erk in the second space away to the right side between the two walls to block the path. - Destroy the wall on the left using Kent and Lucius with Matthew. - Put Serra beside Matthew. Trade if necessary then heal. - Defeat the archer. - Items: - Get the Hammer Axe in the chest using Matthew. - General: - Defeat the soldier at the side of the mage using Dorcas. - Defeat the soldier using Matthew. - Move Sain to Matthew's side. - Heal other allies using Serra. - Defeat the incoming brigand. - Defeat the mage and the Shaman. - Defeat the two mercenaries. - Defeat Beyard. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.8 - Chapter 8 - Vortex of Strategy Lyn's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Defeat all enemy units. Treasures/Items: ---------------- - East Village : Lancereaver Armory: ------- - Iron Sword : 460 G - Iron Lance : 360 G - Iron Axe : 270 G - Iron Bow : 540 G Characters Used: 9 ------------------ - Lyn * - Sain - Kent - Florina - Dorcas - Erk - Serra - Wil * - Lucius Enemies: 14 + 4 reinforcements ------------------------------ -= Caelin =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Yogi Knight 6 25 9 7 3 2 11 1 4 12 11 - - Axereaver 19 85 1 8 8 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 1 18 | Iron Bow Archer 2 18 | Iron Bow Brigand 1 20 | Swordreaver Brigand 2 21 | Iron Axe Cavalier 1 20 | Iron Lance Cavalier 1 20 | Iron Lance Mage 1 16 | Fire Mercenary 1 18 | Iron Sword Mercenary 1 18 | Lancereaver Shaman 1 16 | Flux Soldier 1 20 | Axereaver Soldier 2 21 | Iron Lance Soldier 2 21 | Iron Lance Enemy Reinforcement: 4 - Turn 3 to turn 4: - +2 Soldier Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Soldier ? ?? | Iron Lance Soldier ? ?? | Iron Lance Soldier ? ?? | Iron Lance Soldier ? ?? | Iron Lance Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 2 | Axe : 2 (Swordreaver : 1) Brigand : 2 | Bow : 2 Cavalier : 2 | Lance : 10 (Axereaver : 2) Mage : 1 | Sword : 2 (Lancereaver : 1) Mercenary : 2 | Anima : 1 Shaman : 1 | Dark : 1 Soldier : 7 | Boss: Knight : 1 | Strategy: --------- - Route: - Head south. - General: - Defeat the mage and the shaman at the east. - Items: - Get the Lancereaver at the East village. - General: - Let Sain and other ally with a high defense take the lead to the archer. - Just keep on moving from 1 forest to another forest, don't stay at the plains to avoid getting hit by the archer. - After getting to the 2nd forest from the bridge, attack the archer! - Defeat the two Mercenaries and the Brigand. - Defeat the boss. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.9 - Chapter 9 - A Grim Reunion Lyn's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tutorial Chapter: ----------------- - Knights Chapter Goal: ------------- - Seize town gate. Treasures/Items: ---------------- - North Village : Torch Staff Charcters Used: --------------- - Lyn - Sain - Kent - Florina - Dorcas - Erk - Wil - Matthew * - Rath - Nils New Characters: --------------- Wallace - Class: General - Used to be the commander of knights of Caelin. - Steel armor. - Wallace said that he will never allow an unsurper on the throne so he will join and help you. Enemies: 5 + 20 reinforcements ------------------------------ -= Caelin =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Eagler Paladin 1 30 10 6 7 2 10 5 8 12 13 - - Javelin, Hand Axe 16 78 1-2 3 36 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mercenary 3 19 | Iron Sword Myrmidon 2 17 | Iron Sword Soldier 3 21 | Iron Lance Soldier 3 21 | Iron Lance Enemy Reinforcement: 20 - Turn 2 to turn 4: - +1 Archer - +3 Brigand - +1 Cavalier - +1 Soldier - Turn 5: - +1 Brigand - +1 Soldier Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 1 18 | Iron Bow Archer 1 18 | Iron Bow Archer 1 18 | Iron Bow Brigand 1 20 | Iron Axe Brigand 1 20 | Iron Axe Brigand 1 20 | Iron Axe Brigand 1 20 | Iron Axe Brigand 1 20 | Iron Axe Brigand 1 20 | Iron Axe Brigand 1 20 | Iron Axe Brigand 1 20 | Iron Axe Brigand 1 20 | Iron Axe Brigand 1 20 | Iron Axe Cavalier 1 20 | Iron Lance Cavalier 1 20 | Iron Lance Cavalier 1 20 | Iron Lance Soldier 2 21 | Iron Lance Soldier 2 21 | Iron Lance Soldier 2 21 | Iron Lance Soldier 2 21 | Iron Lance Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 3 | Axe : 11 Brigand : 10 | Bow : 3 Cavalier : 3 | Lance : 10 Mercenary : 1 | Sword : 2 Myrmidon : 1 | Soldier : 6 | Boss: Paladin : 1 | Strategy: --------- - Upgrade: - Transform Wallace from a knight to a General. - Items: - Get the torch in the village. - General: - Give the torch to Matthew. - Put Wallace at the back to stop the enemies from the back. - Put your other strong characters like Sain on the front. - Put Matthew and your long-ranged characters in the middle. - Boss: - Use Wallace to weaken the boss. - Defeat the boss using Lyn's Mani Katti. - Seize - Seize the town gate using Lyn. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.10 - Chapter 10 - The Distant Plains Lyn's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Seize gate. Treasures/Items: ---------------- - S.E. Village : Energy Ring Armory: ------- - Steel Bow : 720 G - Armorslayer : 1260 G - Heavy Spear : 1200 G - Hammer : 800 G Vendor: ------- - Vulnerary : 300 G - Heal : 600 G - Fire : 560 G - Thunder : 700 G - Lightning : 630 G Characters Used: 13 ------------------- - Lyn * - Sain - Kent - Florina - Dorcas - Erk - Wil - Matthew - Rath - Nils - Serra - Lucius - Wallace Enemies: 11 + 5 reinforcements ------------------------------ -= Caelin =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Lundgren General 5 35 12 8 5 6 14 7 5 15 14 - - Silver Lance, Javelin 26 94 1 4 36 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 3 20 | Iron Bow Archer 3 19 | Iron Bow Archer 3 19 | Iron Bow Brigand 2 21 | Iron Axe Knight 3 18 | Iron Lance Mage 1 16 | Fire Mercenary 2 19 | Iron Sword Mercenary 2 18 | Iron Sword Shaman 3 17 | Flux Soldier 3 21 | Iron Sword Enemy Reinforcement: 5 - Turn 6 to turn 10: - +1 Cavalier Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cavalier 1 20 | Iron Lance Cavalier 1 20 | Iron Lance Cavalier 1 20 | Iron Lance Cavalier 1 20 | Iron Lance Cavalier 1 20 | Iron Lance Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 3 | Axe : 1 Brigand : 1 | Bow : 5 Cavalier : 5 | Lance : 8 Knight : 1 | Sword : 3 Mage : 1 | Anima : 1 Mercenary : 1 | Dark : 1 Shaman : 1 | Soldier : 1 | Boss: General : 1 | Strategy: --------- - General: - Use Florina to defeat the Mage. - Use Erk to defeat the mercenary. - Items: - Get the Energy Ring at the village. - General: - Defeat the Brigand using Kent. - Use Erk to defeat the Knight. - Don't use normal swords, bows and spears to attack the boss or else he will just counter-attack with no damage done to him. - Use magic to damage him. - Boss: - Surround the boss by placing a magician on the left and right and put Wallace at the front using his axe because axe is strong against spear. Also, Wallace won't get damaged if Lundgren attacked him. Use Wallace to weaken him first then move him and finish Lundgren off with any character using a sword or an axe or magic. You can defeat Lundgren all the way using Wallace too if you want but he won't get a lot of experience. - Seize - Seize the throne using Lyn. Character Endings: ------------------ Kent, Knight of Lycia - For his bravery in fulfilling his command, Kent is named Knight Commander of Caelin. It is a high honor for one so young, but no one denies his worth. Sain, Knight of Lycia - Sain has earned the honor of being named subcommander of the Caelin knights. Despite his promotion, he still scoffs at authority and woos the village girls. He is much loved by the citizenry. Florina, Pegasus Knight of Ilia - Florina has arranged to stay in Caelin. She spends her every waking hour in rigorous training, hoping to become invaluable to Lyn. Her fear for men has lessened, but... only slightly. Wil, Archer of Pherae - With his cheery outlook and his happy-go-lucky demeanor, Wil has become quite dear to Marquess Caelin's household. Kent is teaching him manners befitting a sworn man of Castle Caelin. Dorcas, Fighter of Bern - Once Lyn's true heritage is recognized in Caelin, Dorcas returns to his home in Bern. There, he cares for his wife and makes a good living as a mercenary, fighting the local bandits. Serra, Cleric of Ostia - Ultimately, Erk succeeds in seeing Serra safely to Ostia. While her behavior is irritating at best, she is sorely missed. Her ascertic tongue has become legendary. Erk, the Wandering Mage - His contract with Serra complete, Erk sets off for Etruria. His time as a mercenary is just part of his training, and he is glad to see it end. He has since returned to his mentor. Rath, the Sacaen Nomad - In the celebration following Lyn's return to Caelin, Rath slips out unseen. Whether he has returned to Sacae or has continued to work as a mercenary, no one knows. Matthew, the Enigmatic Thief - Matthew vanishes after the final battle, and his whereabouts remain a mystery. Nils, the Mysterious Musician - Nils and her sister, Ninian, take their leave of Castle Caelin after a few days. He may well be traveling the land, mastering his musical skills somewhere. Lucius, the Traveling Monk - Lucius studies in Caelin for a time, but he departs after receiving summons to another land. He has been seen traveling with a hard-eyed mercenary. Wallace, the Caelin General - For Wallace, Lyn's struggle only whets his appetite for battle. He sets off in search of a cause worthy of his blade. He lacks any sense of direction, so it may be years before he returns. (Your name), the Tactician - (Your name) leaves Lyn to continue his training. He plans on traveling throughout Lycia. Lyn refuses to say good-bye, believing in her heart that she will see him again. Lyn, the Swordfighter from Sacae - Lyn now lives wit her grandfather as Lady Lyndis of Castle Caelin. Under her loving care, Lord Hausen recovers, and now the two of them go for many walks in the Caelin gardens. " On clear, dry nights, Lyn can be seen high atop a hill near the castle. Perhaps she is remembering the home of her youth, the plains of Sacae. " T H E E N D O F L Y N ' S S T O R Y After viewing each character's endings, you will be given choices to make: Save the game? Yes - saves your game - Continue playing? - Yes - No - to main menu No - resumes to the next chapter -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.11 - Chapter 11 - Taking Leave Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Seize town gate. Treasures/Items: ---------------- - N. Village : Dragonshield Vendor: ------- - Vulnerary : 300 G New Characters: --------------- Eliwood - Class: Lord - Son of Marquess Pherae. Noble of Pherae. - Red hair, blue dress. - Main character of the story. Marcus - Class: Paladin - Knight of Pherae. - Pink hair, red armor. - Travels with Marcus. Lowen - Class: Cavalier - Journey man from Pherae. - Green hair, yellow dress. - Travels with Eliwood and Marcus. Rebecca - Class: Archer - Yellow bandana, orange dress. - Asks for help to defeat the bandits. Bartre - Class: Fighter - Brown hair, blue sleeveless shirt. - Helps to fight the bandits. Dorcas - Class: Fighter - Ex-member of the bandits - From Bern. - Red hair, light brown sleeveless shirt. - Helps to fight the bandits. Enemies: 10 ----------- -= Bandit =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Groznyi Brigand 5 25 7 4 4 1 4 2 5 12 11 - - Iron Axe 15 83 1 2 29 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 1 18 | Iron Bow Archer 2 18 | Iron Bow Brigand 1 20 | Iron Axe Brigand 1 20 | Iron Axe Brigand 1 20 | Iron Axe Brigand 1 20 | Iron Axe Brigand 2 20 | Iron Axe Brigand 2 20 | Iron Axe Brigand 3 21 | Iron Axe Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 2 | Axe : 8 Brigand : 7 | Bow : 2 Boss: Brigand : 1 | Strategy: --------- - General: - Minimize the use of strong weapons like rapier and steel axe. Use weapons like Iron Sword and Iron Axe. - Attack and defeat the nearest brigand using any characters except Marcus. Because Marcus won't get a lot of experience. - Defeat the archer. - Items: - Get the Dragonshield at the east village. - Boss: - Attack the boss using either Rebecca or Bartre in long distance to weaken him. - Defeat the boss and seize the town gate using Eliwood. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.12 - Chapter 12 - Birds of a Feather Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Defeat all enemy units. Treasures/Items: ---------------- - N. Village : Secret Book Armory: ------- - Iron Sword : 460 G - Iron Lance : 360 G - Iron Axe : 270 G - Iron Bow : 540 G Vendor: ------- - Vulnerary : 300 G New Characters: --------------- Hector - Class: Lord - Blue hair, dark armor. - Helps Eliwood defeat the brigands in turn 4. Oswin - Class: Knight - Green hair, red armor. - Helps along with Hector in turn 4. Enemies: 15 ----------- -= Bandit =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Zagan Fighter 9 32 11 4 6 2 6 5 5 14 13 - - Steel Axe 22 74 1 2 12 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 2 19 | Iron Bow Archer 2 19 | Iron Bow Brigand 1 20 | Iron Axe Brigand 1 20 | Iron Axe Brigand 3 22 | Iron Axe Fighter 1 20 | Iron Axe Fighter 2 21 | Iron Axe Mercenary 1 18 | Iron Sword Mercenary 1 18 | Iron Sword Mercenary 2 19 | Iron Sword Soldier 1 20 | Iron Lance Soldier 1 20 | Iron Lance Soldier 2 21 | Iron Lance Soldier 2 21 | Iron Lance Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 2 | Axe : 6 Brigand : 3 | Bow : 2 Fighter : 2 | Lance : 4 Mercenary : 3 | Sword : 3 Soldier : 4 | Boss: Fighter : 1 | Strategy: --------- - Items: - Go to the North village for the Secret Book. - You may want to buy items at the vendor. - You may want to buy weapons in the armory. - Boss: - Defeat the boss, he's not that hard and he misses pretty often. You can finish him off with anyone. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.13 - Chapter 13 - In Search of Truth Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Note: Visit the Northwest village to unlock Chapter 13x. Break a snag to make a way. Chapter Goal: ------------- - Seize castle gate. Treasures/Items: ---------------- - N.W. Village : Torch - S.E. Village : Mine - Soldier : Vulnerary Armory: ------- - Iron Sword : 460 G - Javelin : 400 G - Hand Axe : 300 G - Iron Bow : 540 G Vendor: ------- - Vulnerary : 300 G - Heal Staff : 600 G New Characters: --------------- Matthew - Class: Thief - Spy from Ostia. - Brown hair, red sleeveless shirt. - Helps Eliwood. Serra - Class: Cleric - From Ostia. - Pink hair, purple cape. - Helps Eliwood. Guy - Class: Myrmidon - Green hair, blue sweatband and shirt. - Approach the enemy's myrmidon (Guy) using Matthew and select TALK. Enemies: 11 + 5 reinforcements ------------------------------ -= Bandit =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Recruitable: Guy Myrmidon 3 21 6 11 11 5 5 0 5 5 4 - - Killing Edge ?? ?? 1 ? ?? Items: Vulnerary Boss: Boies Soldier 13 27 12 8 4 1 13 7 4 13 12 - - Steel Lance 22 86 1 4 29 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 2 18 | Iron Bow | Archer 2 19 | Iron Bow | Archer 3 20 | Iron Bow | Vulnerary Archer 4 19 | Steel Bow | Brigand 1 20 | Iron Axe | Mercenary 2 19 | Iron Sword | Soldier 2 21 | Iron Lance | Soldier 2 21 | Iron Lance | Soldier 2 21 | Iron Lance | Soldier 2 21 | Iron Lance | Vulnerary (Drop) Enemy Reinforcement: 5 - Turn 5 to turn 6: - +1 Archer - +1 Soldier - Turn 8: - +1 Soldier Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 2 19 | Iron Bow Archer 2 19 | Iron Bow Soldier 2 21 | Iron Lance Soldier 2 20 | Iron Lance Soldier 6 25 | Iron Lance Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 6 | Axe : 1 Brigand : 1 | Bow : 6 Mercenary : 1 | Lance : 8 Soldier : 7 | Sword : 1 Boss: Knight : 1 | Strategies: ----------- - General: - Attack the brigand from the forest using Lowen and then use Rebecca (Note: Rebecca might get defeated). - Defeat the brigand using Rebecca. - Defeat the two archers in short distance. - Heal Rebecca or other characters if necessary. - Defeat all approaching enemies except the myrmidon (Guy) near the bridge. - Items: - Get the mime at the village. - Recruit: - don't put any strong units like Marcus near the bridge so the myrmidon won't get killed. - Put characters like Matthew near the bridge. - don't kill the myrmidon! - Use Matthew to approach Guy (myrmidon) and select TALK. Guy will JOIN. - Items: - You may want to buy weapons at the armory and items at the vendor. - Boss: - You can use Marcus to weaken the boss and use other characters to finish him offer just defeat him using Marcus all the way. - Use Eliwood to seize the gate. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.13x - Chapter 13x - The Peddler Merlinus Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Protect Merlinus for 7 turns. Treasures/Items: ---------------- - Village : 5000 G - Brigand : Vulnerary (steal) - Nomad : Vulnerary (steal) - Boss : Vulnerary (steal) New Characters: --------------- Merlinus - Class: Transporter - Green long hair, green dress. - Save him for 7 turns and he'll join. Enemies: 14 + 4 reinforcements ------------------------------ -= ???? =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Puzon Mercenary 10 26 10 8 9 5 6 6 5 11 10 - - Steel Sword 18 ?? 1 5 ?? Items: Vulnerary Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 2 18 | Iron Bow | Brigand 2 20 | Steel Axe | Brigand 2 21 | Steel Axe | Brigand 2 21 | Steel Axe | Brigand 3 21 | Steel Axe | Vulnerary Brigand 3 21 | Iron Axe | Brigand 3 21 | Iron Axe | Brigand 3 21 | Iron Axe | Brigand 3 22 | Iron Axe | Brigand 3 22 | Iron Axe | Mercenary 3 20 | Iron Sword | Myrmidon 1 16 | Iron Sword | Vulnerary Nomad 2 17 | Iron Bow Enemy Reinforcement: 4 - Turn 3: - +1 Brigand - +1 Nomad - Turn 5: - +1 Mercenary - +1 Nomad Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brigand 3 21 | Iron Axe Myrmidon 3 17 | Iron Sword Nomad 2 17 | Iron Bow Nomad 2 17 | Iron Bow Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 1 | Axe : 10 Brigand : 10 | Bow : 4 Mercenary : 1 | Sword : 4 Myrmidon : 2 | Nomad : 3 | Boss: Mercenary : 1 | Strategy: --------- - Split Party: - Defeat the archer. Send a unit to eliminate the brigand and have another unit with a long-range weapon to attack the archer. Use Bartre and Rebecca. - Have Guy and Eliwood to exterminate the enemies in the southeast corner. - Send 2 units with a high defense to block the northern paths such as Marcus and Lowen. - Let another 2 units to defeat the western enemy such as Eliwood and Matthew. - After a few turns, send more units to defeat the enemies approaching from the north. - Items: - Send Marcus to the village for 5000 G - Boss: - Use Oswin to defeat the boss with his lance. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.14 - Chapter 14 - False Friends Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Defeat all enemy units. Fortune Augury/Battle Tips: --------------------------- - Many foes will carry spears so bring axes, also, take Serra with you and she might meet an old friend. The weather is not good so be prepared for sudden changes of the weather. You may also need the rapier. Tresures/Items: --------------- - N.W. Village : Iron Blade - Cavalier : Vulnerary (steal) - Archer : Vulnerary (steal) Armory: ------- - Iron Sword : 460 G - Iron Lance : 360 G - Iron Axe : 470 G - Iron Bow : 540 G Vendor: ------- - Vulnerary : 300 G - Heal : 600 G - Fire : 560 G New Characters: --------------- Erk - Class: Mage - Purple hair, red cape. - He'll help Serra and the other's to defeat the marquess' troops. Priscilla - Class: Troubadour - Red hair, white dress. - Go to the southeastern village using Marcus or Guy. She'll ask if she can go to escape from the marquess. Enemies: 21 + 6 reinforcements ------------------------------ -= Laus =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Erik Cavalier 14 28 8 9 8 6 8 9 7 10 15 - - Silver Lance 22 96 1 4 22 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 3 19 | Iron Bow | Archer 3 20 | Iron Bow | Vulnerary Cavalier 1 20 | Javelin | Vulnerary Cavalier 1 20 | Iron Lance | Cavalier 1 20 | Iron Lance | Cavalier 2 20 | Iron Lance | Cavalier 2 21 | Iron Lance | Cavalier 2 21 | Iron Lance | Cavalier 2 21 | Iron Lance | Cavalier 3 21 | Iron Sword | Cavalier 3 21 | Iron Sword | Cavalier 3 21 | Iron Lance | Cavalier 3 22 | Iron Lance | Cavalier 3 22 | Iron Lance | Cavalier 3 22 | Iron Lance | Knight 2 18 | Iron Lance | Myrmidon 3 18 | Steel Sword | Soldier 3 22 | Iron Lance | Soldier 3 22 | Iron Lance | Soldier 3 22 | Iron Lance | Enemy Reinforcement: 6 Bandit: Brigand Pirate: Pirate - Turn 3: - +1 Pirate - Turn 4: - +1 Brigand - +1 Pirate - Turn 5: - +1 Brigand - Turn 6: - +2 Pirate Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brigand 3 22 | Iron Axe Brigand 3 22 | Iron Axe Pirate 3 20 | Iron Axe Pirate 3 21 | Iron Axe Pirate 3 21 | Iron Axe Pirate 3 21 | Iron Axe Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 2 | Axe : 6 Brigand : 2 | Bow : 2 Cavalier : 13 | Lance : 16 Knight : 1 | Sword : 3 Myrmidon : 1 | Pirate : 4 | Soldier : 3 | Boss: Cavalier : 1 | Strategy: --------- - Route: - Head west. - Defend/Recruit: - Move Marcus at the left of Erk to protect him. - Split Party: - Take Serra with Bartre, Rebecca, Eliwood, Lowen, and Hector to Erk (green unit). Take the safest way. - Remember to put Eliwood away from the enemies. - Lower group: Dorcas, Guy, Matthew, and Oswin. - General: - Defeat the soldier closest to the upper bridge using Bartre. - Defeat the cavalier at the right side using Oswin and Matthew - Defeat the other cavalier at the right side Dorcas and Guy - Recruit: - Defeat the cavaliers approaching at the left side of Erk using Marcus. Let Marcus stays there until Serra talks to Erk. - Approach Erk using Serra and select Talk. - Head to the southeastern village with Marcus to recruit Priscilla. - Items: - Get the Iron Blade at the northeastern village using Eliwood. - You may want to go to the Vendor and buy Heal for Priscilla and Fire Book for Erk. - You may want to buy weapons in the armory. - General: - Defeat the knight using Marcus. - Defeat the 1st pirate using Lowen or Marcus. - Defeat the 2nd pirate using Lowen or Marcus. - Move the other characters to the left to attack the remaining cavaliers. - Defeat the knight using Marcus. - Boss: - Stay away from the boss for at least 7 spaces away because he can kill units in one turn. Heal if necessary. - Let Marcus attack from behind the enemies. - Defeat Erik using Axes. Heal if necessary. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.15 - Chapter 15 - Noble Lady of Caelin Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Seize gate. Fortune Augury/Battle Tips: --------------------------- - You will see a new companion, strong in heart and in will. Combine your forces and work together. Lancers are invaluable here. Make a good use of the woods. You will need magic, rapiers, and hammers. Treasures/Items: ---------------- - S.W. Village : Red Gem - S. Village : Heavy Spear - Mage : Thunder - Mercenary : Horseslayer - Cavalier : Vulnerary (steal) - Mercenary : Vulnerary (steal) Armory A (left): ---------------- - Slim Sword : 480 G - Iron Sword : 460 G - Steel Sword : 600 G - Iron Axe : 270 G - Steel Axe : 360 G - Hand Axe : 300 G Armory B (right): ----------------- - Slim Lance : 450 G - Iron Lance : 360 G - Steel Lance : 480 G - Javelin : 400 G - Iron Bow : 540 G - Steel Bow : 720 G Vendor: ------- - Vulnerary : 300 G - Door Key : 50 G - Heal : 600 G - Fire : 560 G Characters Used: 11 ------------------- - Eliwood * - Marcus - Lowen - Rebecca - Bartre - Hector - Oswin - Guy - Dorcas - Matthew - Priscilla New Characters: --------------- Lyn - Class: Lord - Marquess Caelin's granddaughter. - From Sacae. - Green hair, green dress. - Attacks the soldiers. Sain - Class: Cavalier - Knight of Caelin. - Green hair, green armor. - helps to defeat the bandits. Kent - Class: Cavalier - Knight of Caelin. - Red hair, red armor. - helps to defeat the bandits. Florina - Class: Pegasus knight - From Ilia. - Purple hair, blue dress. - Approaches Eliwood for help. Wil - Class: Archer - A traveller from Pherae. - Red hair, green shirt. - Visit the south village. Enemies: 19 + 14 reinforcements ------------------------------- -= Laus =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Bauker Knight 18 31 13 10 4 4 11 11 4 14 13 - - Javelin 19 87 1-2 5 32 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 5 21 | Iron Bow | Archer 6 22 | Iron Bow | Cavalier 3 21 | Iron Lance | Cavalier 3 22 | Iron Sword | Cavalier 3 22 | Iron Sword | Cavalier 4 21 | Javelin | Cavalier 5 23 | Iron Lance | Vulnerary Mage 8 19 | Fire | Mage 9 20 | Thunder | Thunder (Drop) Mercenary 2 19 | Iron Sword | Mercenary 3 19 | Iron Sword | Mercenary 4 20 | Iron Sword | Mercenary 5 21 | Iron Sword | Horseslayer (Drop) Mercenary 5 21 | Steel Sword | Mercenary 5 21 | Steel Sword | Vulnerary Myrmidon 2 17 | Iron Sword | Myrmidon 5 19 | Iron Sword | Thief 3 17 | Iron Sword | Lock Pick Enemy Reinforcement: 14 - Turn 3: - +1 Brigand - Turn 4: - +1 Brigand - Turn 5: - +1 Cavalier - +1 Mercenary - Turn 6: - +1 Brigand - +1 Mercenary - Turn 10 to turn 13: - +2 Cavalier Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brigand 3 22 | Iron Axe Brigand 3 22 | Iron Axe Brigand 4 22 | Iron Axe Cavalier 3 22 | Iron Lance Cavalier 3 22 | Iron Lance Cavalier 3 21 | Iron Lance Cavalier 3 22 | Iron Lance Cavalier 4 22 | Iron Lance Cavalier 4 22 | Iron Lance Cavalier 4 22 | Iron Lance Cavalier 4 22 | Iron Lance Cavalier 4 22 | Iron Lance Mercenary 4 20 | Iron Sword Mercenary 4 20 | Iron Sword Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 2 | Axe : 3 Cavalier : 14 | Bow : 2 Mage : 2 | Lance : 13 Mercenary : 8 | Sword : 13 Myrmidon : 2 | Anima : 2 Thief : 1 | Boss: Knight : 1 | Strategy: --------- - General: - When attacking, don't forget to use the woods wisely. - Attack to the middle of the battlefield. Use Marcus because he is the strongest so far as the leader. - Items: - You may want to buy Iron/Steel sword for Lyn in the left armory and Steel lance in the right armory for Florina. - Get the Red Gem at the southwest village. - Get the Heavy spear in the southern village. - General: - Attack with your left side to the middle of the battlefield. - Put Marcus in the middle as your bait for the enemies. - Heal if necessary. - Reminder that always put Marcus on the lead. - Boss: - To defeat the boss, use Marcus to weaken him and you may finish him off with other characters or use Hector's axe. Be sure that the boss has only 5 HP or less left before defeating him using other characters. - Use Eliwood to seize the gate. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.16 - Chapter 16 - Whereabouts Unknown Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Note: Keep at least 1 GREEN soldiers alive to unlock Chapter 16x. Chapter Goal: ------------- - Seize the throne. Fortune Augury/Battle Tips: --------------------------- - Don't bring Florina, bring a thief instead. Also, take Priscilla with you. Rapier and hammer will be useful. Treasures/Items: ---------------- - N. Chest (left) : Knight Crest - N. Chest (right) : Silver Sword - S. Chest (left) : Unlock - S. Chest (right) : Hero Crest - Green Soldier : Red Gem - Archer : Chest Key - Archer : Door Key - Fighter : Hammer - Knight : Door Key - Archer x2 : Door Key (steal) - Archer : Vulnerary (steal) - Knight : Door key (steal) - Knight : Vulnerary (steal) Characters Used: 11 ------------------- - Eliwood * - Marcus - Hector - Oswin - Guy - Dorcas - Matthew * - Priscilla * - Lyn - Sain - Erk * New Characters: --------------- Merlinus - Class: Transporter - Green long hair, green dress. - Hector will hire him. Raven - Class: Mercenary - Red hair, dark armor. - Let Priscilla talk to him and he will join you. Lucius - Class: Monk - Yellow hair, blue and white dress. - Have Raven to talk to him. Enemies: 24 + 10 reinforcements ------------------------------- -= Laus =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Recruitable: Raven Mercenary 5 25 8 11 13 2 5 1 5 8 7 - - Steel Sword ?? ?? ? ?? ?? Boss: Bernard General 1 29 14 9 3 2 13 10 5 15 14 - - Steel Lance 24 89 1 4 28 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 3 20 | Iron Bow | Archer 4 20 | Short Bow | Archer 5 21 | Iron Bow | Archer 6 22 | Iron Bow | Archer 6 22 | Iron Bow | Door key Archer 6 22 | Iron Bow | Vulnerary Archer 6 22 | Iron Bow | Archer 7 22 | Iron Bow | Archer 7 23 | Iron Bow | Archer 8 23 | Steel Bow | Chest key (Drop) Archer 8 23 | Steel Bow | Door key (Drop) Archer 8 23 | Iron Bow | Archer 8 22 | Iron Bow | Fighter 4 23 | Hammer | Hammer (Drop) Knight 3 19 | Iron Lance | Vulnerary Knight 4 20 | Iron Lance | Knight 4 20 | Iron Lance | Knight 4 19 | Javelin | Knight 4 20 | Iron Lance | Door key Knight 5 21 | Javelin | Knight 5 20 | Iron Lance | Door key (Drop) Knight 5 21 | Steel Lance | Shaman 2 17 | Flux | Enemy Reinforcement: 10 - Turn 7: - +2 Cavaliers - Turn 8 to turn 9: - +2 Cavaliers - +1 Shaman - Turn 10: - +1 Shaman - Turn 11: - +1 Shaman Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cavalier 5 23 | Iron Sword Cavalier 5 23 | Iron Sword Cavalier 5 23 | Iron Lance Cavalier 5 23 | Iron Sword Cavalier 5 23 | Iron Sword Cavalier 5 23 | Iron Sword Shaman 5 18 | Flux Shaman 5 18 | Flux Shaman 5 18 | Flux Shaman 5 18 | Flux Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archers : 13 | Axe : 1 (Hammer : 1) Cavalier : 6 | Bow : 13 Fighter : 1 | Lance : 10 Knight : 8 | Sword : 5 Shaman : 5 | Dark : 5 Boss: General : 1 | Strategy: --------- - Route: - Head north as fast as you can. - General: - If you decided to bring Merlinus, I used Oswin and Dorcas to guard the tent against the enemy reinforcements. - Defeat the knights using Erk and Marcus (if you have him), defeat archers in SHORT distance. - Rush the 2 knight first using Erk then defeat the other 2 archers. - Items: - Move Matthew with anyone to the west. - Defeat the shaman at the west then open the chest and the door with Matthew. - General: - You may want to clear off the way using Marcus. - Open the door using Matthew and attack the archer. - Defeat the knights using Erk and Marcus. - Recruit: - Do NOT kill Raven!!! Recruit Raven by letting Priscilla to talk to him. - Use Raven to recruit Lucius by talking to him. - Side Quest: - Do NOT kill all the GREEN soldiers. Leave at LEAST one alive or rescue one to unlock Chapter 16x. - Items: - Open the door with the chest inside using Matthew with anyone behind him. - General: - Open the other door with anyone who has a door key. - Defeat the shamans using Lucius through the wall if possible. - Items: - Open the 2 chests using Matthew. - General: - Proceed right and defeat all the knights. - Boss: - Defeat the boss with an axe. I used Hector with his Wolf Beil. - Seize - Seize the throne with Eliwood. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.16x - Chapter 16x - The Port of Badon Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Reach Fargus. Fortune Augury/Battle Tips: --------------------------- - Go around and speak with people and you might be able to recruit someone. - Bring swords to defeat the pirates. Erk for the boss, and Lucius for the Shaman. Map: ---- Key: _____________________ ____________ | V | Vendor | |1 | | I | Inn | | ___ # | | T | Tent | | V |3 | __| | @ | Arena | | 2| #4 I | | # | Closed houses | | | | 1-6 | Open houses | | | 5# | | 1 | Lancereaver | | | | | 2 | Sleep Staff | | 6| | # # | | 3 | Short Bow | | @ | T | | 4 | Canas | | ŻŻŻŻŻ| | 5 | Devil Axe | ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Treasures/Items: ---------------- - North House (3) : Short Bow - Northwest House (1) : Lancereaver - Southeast House (5) : Devil Axe - West house (2) : Sleep - Mage : Vulnerary (steal) - Pirate x2 : Vulnerary (steal) Vendor: ------- - Heal : 600 G - Mend : 1000 G - Fire : 560 G - Thunder : 700 G - Lightning : 630 G Characters Used: 9 ------------------ - Eliwood * - Marcus * - Guy - Erk * - Priscilla * - Lyn - Lowen - Kent - Lucius New Characters: --------------- Canas - Class: Shaman - Purple hair, dark cape - Visit the northeastern village (4) (refer to map). Enemies: 14 + 4 reinforcements ------------------------------ -= Pirate =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dart Pirate 8 34 12 8 8 3 6 1 5 10 9 - - Steel Axe, Hand Axe 23 81 1 4 29 Fargus Berserker 18 58 10 6 9 0 4 1 5 10 9 - - Killer Axe 35 102 1 52 43 Boss: Damian (reinforcement) Paladin 5 34 12 7 5 2 14 13 8 11 14 - - Killing Edge 21 90 1 33 12 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 8 22 | Killer Bow | Mage 15 23 | Elfire | Vulnerary Pirate 4 21 | Killer Axe | Pirate 4 21 | Iron Axe | Pirate 4 21 | Hand Axe | Pirate 5 22 | Iron Axe | Pirate 10 26 | Silver Axe | Vulnerary Pirate 12 26 | Silver Axe | Pirate 12 27 | Silver Axe | Pirate 12 28 | Killer Axe | Vulnerary Pirate 13 27 | Hammer | Shaman 14 22 | Flux | Enemy Reinforcement: 4 - Turn 2: - +2 Cavalier - +1 Troubadour - +1 Boss: Paladin Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cavalier 10 27 | Steel Lance Cavalier 10 27 | Steel Sword Troubadour 5 17 | Heal Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 1 | Axe : 12 (Hammer : 1) Cavalier : 2 | (Killer Axe : 2) Mage : 1 | Bow : 1 (Killer Bow : 1) Pirate : 9 | Lance : 1 Shaman : 1 | Sword : 2 (Killer Edge : 1) Troubadour : 1 | Anima : 1 Special: Dart : 1 | Dark : 1 Boss: Paladin : 1 | Staff : 1 (Heal : 1) Strategy: --------- - Route: - Head west as fast as you can. - Split Party: - Split the party in 2. Two in the north, and six in the middle. - I suggest using cavaliers to go to the north. I used Sent and Lowen. - Items: - Visit the southeast house (5) (refer to map) to get the Devil axe. - Recruit: - Visit the other house (4) to recruit Canas. - General: - Don't forget to visit the Inn. - Put Marcus near the pirates in the forest so they will attack him and Marcus will defeat them. - Use the units on the north to quickly go to the captain while the units in the middle fights the enemies in the middle. - Use Lucius to defeat the shaman. - ALWAYS stick with each other so they won’t gang up on one character. - Defeat all nearby enemies. Concentrate on ONE enemy until the enemy is defeated. - Special: - Do NOT kill Dart (the guy above the arena). - Items: - Visit the house (3) to get the short bow. - After you defeated the enemies on the north, get the lancereaver on the house (1) and sleep staff on the house (2). - Boss: - If the boss attacks, quickly use Erk to defeat the boss or use Lyn's Mani Katti. - Talk to Fargus. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.17 - Chapter 17 - Pirate Ship Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Survive for 11 turns. Fortune Augury/Battle Tips: --------------------------- - Stay still, fight where you stand. Do not bring knights. There are mercenaries to the east and shamans to the west. Don't for get to bring Florina to defeat the magicians as she is strong to magic, she uses lance too which is strong to mercenaries. Also, bring Matthew with you. - Bring Lucius to fight the shamans and lances. Treasures/Items: ---------------- - Archer : Red Gem - Mercenary : Longsword - Mercenary : Pure Water - Shaman : Guiding Ring - Mercenary : Vulnerary (steal) - Shaman x2 : Pure Water (steal) - Shaman x2 : Vulnerary (steal) - Boss Zoldam : Speedwings (steal) Armory: ------- - Iron Sword : 460 G - Steel Sword : 600 G - Steel Lance : 480 G - Javelin : 400 G - Steel Axe : 360 G - Hand Axe : 300 G - Iron Bow : 540 G - Steel Bow : 720 G Vendor: ------- - Vulnerary : 300 G - Door key : 50 G - Heal : 600 G - Mend : 1000 G - Fire : 560 G - Thunder : 700 G - Lightning : 630 G - Flux : 900 G Characters Used: 11 ------------------- - Eliwood * - Guy - Priscilla * - Lyn - Lowen - Kent - Lucius * - Matthew * - Raven - Florina * - Wil Enemies: 18 + 15 reinforcements ------------------------------- -= Black Fang =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Zoldam Shaman 18 28 M12 11 10 8 7 15 5 7 6 - - Luna 12 121 1-2 25 18 Items: Speedwings Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 4 20 | Steel Bow | Red Gem (Drop) Mercenary 5 21 | Iron Sword | Pure Water (Drop) Mercenary 5 21 | Longsword | Longsword (Drop) Mercenary 6 22 | Iron Sword | Vulnerary Mercenary 6 22 | Steel Sword | Mercenary 6 22 | Iron Sword | Mercenary 6 22 | Iron Sword | Mercenary 8 23 | Iron Sword | Mercenary 8 24 | Iron Sword | Shaman 4 17 | Flux | Pure Water Shaman 6 18 | Nosferatu | Pure Water Shaman 6 19 | Flux | Guiding Ring (Drop) Shaman 7 19 | Flux | Vulnerary Shaman 7 19 | Flux | Shaman 7 19 | Flux | Shaman 7 19 | Flux | Vulnerary Shaman 7 18 | Flux | Enemy Reinforcement: 15 - Turn 2: - +1 Mercenary - +1 Myrmidon - Turn 4: - +2 Shaman - Turn 7: - +2 Mercenary - +1 Myrmidon - +1 Shaman - Turn 8: - +2 Mercenary - +1 Myrmidon - +2 Pegasus Knight - Turn 9: - +1 Mercenary - +1 Myrmidon Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mercenary 4 20 | Iron Sword Mercenary 4 21 | Iron Sword Mercenary 4 21 | Iron Sword Mercenary 5 22 | Slim Sword Mercenary 5 21 | Iron Sword Mercenary 5 22 | Iron Sword Myrmidon 5 18 | Armorslayer Myrmidon 5 18 | Armorslayer Myrmidon 5 18 | Iron Sword Myrmidon 5 18 | Iron Sword Pegasus Knight 5 16 | Slim Lance Pegasus Knight 5 17 | Steel Lance Shaman 5 17 | Flux Shaman 5 17 | Flux Shaman 5 17 | Flux Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 1 | Bow : 1 Mercenary : 14 | Lance : 2 Myrmidon : 4 | Sword : 18 (Armorslayer : 2) Pegasus Knight : 2 | Dark : 12 (Nosferatu : 1) Shaman : 11 | Boss: Shaman : 1 | Strategy: --------- - Items: - You can buy weapon and items if you want. - Do not forget to use Matthew to steal items off the enemies. - Defend: - Use Lucius to defeat the shamans. - Block the mercenaries' path by putting a unit on the bridge. - Block the shamans' path by putting Lucius near the left bridge. - Use Florina to defeat the mercenaries. - Use lances to defeat the mercenaries. - Use an archer to defeat the Pegasus knights. - Boss: - Defeat the boss using Lucius and defeat all other enemies. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.18 - Chapter 18 - The Dread Isle Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Note: Finish this chapter for 15 turns or less to unlock chapter 18x. Chapter Goal: ------------- - Defeat Uhai. Fortune Augury/Battle Tips: --------------------------- - Bring Matthew with you and also torches. Foes has a strange item so watch so watch your possessions closely. Bring Florina with you. Treasures/Items: ---------------- - Nomad : Longbow - Nomad : Torch - Shaman : Nosferatu - Thief : Torch - Boss Uhai : Orion's Bolt - Cavalier : Light Rune (steal) - Pirate : Torch (steal) Characters Used: 12 ------------------- - Eliwood * - Priscilla - Lyn - Lucius - Matthew * - Florina * - Wil - Hector - Erk - Dorcas - Bartre - Canas New Characters: --------------- Dart - Class: Pirate - Leader of Fargus' squad. - White bandana, grey sleeveless shirt. - Fargus ordered him in chapter 17 to follow your commands. Fiora - Class: Pegasus Knight - Sister of Florina. - Green hair, blue armor. - She will appear in turn 2; let Florina talk to her. Enemies: 21 + 6 reinforcements ------------------------------ -= Black Fang =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Uhai Nomad Trooper 6 19 7 6 7 0 5 1 7 7 18 - - Steel Sword, Longbow, Short Bow 23 103 1 6 48 Items: Orion's Bolt Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 6 21 | Iron Bow | Cavalier 5 23 | Iron Sword | Cavalier 5 23 | Iron Lance | Cavalier 5 23 | Iron Sword | Cavalier 5 23 | Iron Lance | Mine Cavalier 6 24 | Iron Sword | Cavalier 6 23 | Steel Sword | Light Rune Cavalier 6 23 | Iron Sword, Iron Lance | Cavalier 6 23 | Iron Lance, Iron Sword | Monk 5 20 | Lightning | Myrmidon 12 24 | Slim Sword | Nomad 6 19 | Iron Bow | Nomad 6 19 | Short Bow | Nomad 6 20 | Steel Bow | Nomad 7 20 | Iron Bow | Torch Staff (Drop) Nomad 8 20 | Longbow | Longbow (Drop) Pirate 6 22 | Iron Axe | Pirate 7 23 | Steel Axe | Torch Staff Shaman 6 19 | Nosferatu | Thief 5 18 | Iron Sword | Torch staff (Drop) Enemy Reinforcement: 6 - Turn 2 to turn 4: - +2 Pirate Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pirate 6 22 | Iron Axe Pirate 6 22 | Iron Axe Pirate 6 23 | Iron Axe Pirate 6 23 | Iron Axe Pirate 6 23 | Iron Axe Pirate 6 23 | Iron Axe Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 1 | Axe : 8 Cavalier : 8 | Bow : 8 Monk : 1 | Lance : 4 Mymidon : 1 | Sword : 9 Nomad : 5 | Dark : 1 (Nosferatu : 1) Pirate : 8 | Light : 1 Shaman : 1 | Thief : 1 | Boss: Nmd Trooper : 1 | Strategy: --------- - Route: - Head Southeast to the boss. - General: - Use the torch staff of Dart. - Use the forests. - Items: - Steal the torch from the pirate. - Recruit: - Use Florina to talk to the Pegasus knight in turn 3. - Defend: - Make sure to leave some allies about 4 near the tent to defeat the enemy reinforcements. - General: - You can use Florina or Fiora to defeat the mage. - Boss: - To defeat the boss, surround him if possible but don't use the Pegasus knights. After your turn, he should attack one of your allies then your turn. He should be equipping the longbow now so attack him in close range, meaning, melee attack. He won't be able to fight back because all he have is a long bow. After attacking him he will switch weapon to sword and attack your melee units. Now switch to bows and magics and attack him so he won't be able to fight back again. Do the cycle over and over again until he is defeated. Don't forget to heal if necessary. You can only use pegasus knights for close range attacks. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.18x - Chapter 18x - Imprisoner of Magic Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Seize gate. Fortune Augury/Battle Tips: --------------------------- - Beware of magical attacks. They won't attack from the front. If you wait, something may happen. - Bring axes and shamans. Treasures/Items: ---------------- - Ruins : Goddess Icon Characters Used: 12 ------------------- - Eliwood * - Priscilla - Lyn - Lucius - Hector - Erk - Dorcas - Bartre - Dart - Fiora - Marcus - Florina Enemies: 23 + 8 reinforcements ------------------------------ -= Black Fang =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Aion Sage 4 32 M12 9 12 9 6 16 6 7 6 - - Bolting, Thunder 24 82 * 4 29 Boss: Kishuna (reinforcement) Magic Seal 1 50 0 0 24 0 13 0 6 7 6 - - -- --- --- -- 48 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Knight 6 21 | Javelin Knight 6 21 | Iron Lance Knight 6 22 | Iron Lance Knight 6 21 | Iron Lance Knight 6 21 | Iron Lance Knight 6 21 | Iron Lance Knight 6 21 | Steel Lance Mage 5 19 | Fire Mage 6 18 | Fire Mage 6 19 | Fire Mage 6 19 | Fire Mage 6 18 | Fire Mage 6 19 | Thunder Mage 6 19 | Thunder Mage 7 19 | Thunder Mage 7 19 | Thunder Pegasus Knight 6 17 | Iron Lance Pegasus Knight 6 17 | Iron Lance Pegasus Knight 6 18 | Slim Lance Pegasus Knight 6 18 | Slim Lance Pegasus Knight 6 18 | Slim Lance Shaman 10 21 | Iron Lance Enemy Reinforcement: 8 - Turn 1: - +1 Brigand - Turn 3: - +2 Knight - +2 Sniper - +1 Boss: Magic Seal - Turn 8: - +2 Mage Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brigand 6 25 | Iron Axe Knight 15 27 | Silver Lance, Javelin Knight 15 29 | Silver Lance, Javelin Mage 6 18 | Fire Mage 6 18 | Thunder Sniper 15 36 | Silver Bow Sniper 15 35 | Silver Bow Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brigand : 1 | Axe : 1 Knight : 9 | Bow : 2 Mage : 11 | Lance : 17 Pegasus Knight : 5 | Anima : 13 (Bolting : 1) Shaman : 1 | Dark : 1 Sniper : 2 | Boss: 2 | Sage : 1 | Magic Seal : 1 | Strategy: --------- - Defend: - Defend the tent from the Pegasus knights with Bartre and Dart. - General: - Use the Pegasus knights to defeat some mages. - Defeat the shaman using Lucius. - Attack the mages in the sealed area. - Use axes to defeat the lance-wielders. - Hide in the shadows or the sealed area. - Boss: - Defeat the sage before turn 10 and the magic seal will be removed in turn 10. - Use Eliwood to seize the gate. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.19 - Chapter 19 - Dragon's Gate Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Seize throne. Fortune Augury/Battle Tips: --------------------------- - There are powerful foes. Bring units with strong defense and those with distance attacks; rapiers, armorslayers, magic. - Bring Matthew and keys. Map: ---- Key: ______________________ ____________________________________________ | ? | Throne ||HHHHHH HH HH HHHHHHHHHH HH HH | | HH | Wall || HHHHHHHHHH | | x- | Breakable wall || ? | | == | Door || HHHHHH HHHHHH | | * | Stairs ||HHHHHHHHx-HHHH HH HH HHHH | | $ | Secret Shop || $bHHHHHHHH HHHHHHHH HH | | T | Tent ||HHHHx-HHHHHHHHHHHH HH==HH HH | | A-D | Chests || HH HH E | | A | Brave Bow || C HHHHHH==HHHH HH | | B | Blue Gem ||B HH HH D | | C | Luna Book || HH HHHHHHHHHHHHHHHHHH HH | | D | Guiding Ring ||HHHHHHHHx-HH HH x- HH | | E | Barrier Staff || HH HH HH * HH HH | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | HH *HH HHHHHH HHHH HH HH | | HHHHHHHH HH HHHHHHHHHH x- | | HH HH HH | |HHHHHHHHHH HHHH==HHHHHH HH* | | A HH HHHHHHx-HHHHHHHHx-| | HH HH HH | |HHHH==HHHH HH * * HH | | HH HH | | T HHHHHHHHHHHHHH $a| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Treasures/Items: ---------------- - S.W. Chest (A) : Brave Bow - W. Chest (B) : Blue Gem - W. Chest (C) : Luna Book - E. Chest (D) : Guiding Ring - E. Chest (E) : Barrier Staff - Archer : Door Key - Cavalier : Armorslayer - Cavalier : Door Key - Knight : Chest Key - Knight : Short Spear - Sniper : Door Key - Boss Cameron : Halberd - Knight : Antitoxin (steal) - Knight : Door Key (steal) Secret Shop A: -------------- - Killing Edge : 1300 G - Killer Lance : 1200 G - Killer Axe : 1000 G - Killer Bow : 1400 G - Elixir : 3000 G - Chest Key : 1500 G - Lockpick : 1200 G Characters Used: 13 ------------------- - Eliwood * - Lyn * - Hector * - Priscilla - Lucius - Erk - Canas - Wil - Matthew * - Oswin - Marcus - Kent - Sain New Characters: --------------- Legault - Class: Thief - Purple hair, dark dress. - Have Eliwood talk to the thief Legault before the end of the tenth turn. Enemies: 25 + 10 reinforcements ------------------------------- -= Black Fang =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Recruitable: Legault (reinforcement) Thief 12 26 9 10 12 5 10 11 8 11 14 - - Steel Sword 16 102 1 5 38 Items: Lockpick, Light Rune Boss: Cameron Paladin 4 31 9 10 12 5 10 11 8 11 14 - - Halberd 19 82 1 5 21 Drop: Halberd Boss: Darin General 5 34 14 9 8 2 15 13 5 15 14 - - Silver Lance, Hand Axe 28 94 1 4 38 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 9 23 | Longbow | Door Key (Drop) Cavalier 7 24 | Iron Sword | Cavalier 7 25 | Steel Lance | Door Key (Drop) Cavalier 7 24 | Iron Lance | Cavalier 7 25 | Iron Sword | Cavalier 7 24 | Iron Sword | Cavalier 7 24 | Armorslayer | Knight 7 21 | Poison Lance | Antitoxin Knight 7 21 | Iron Lance | Chest Key (Drop) Knight 7 22 | Short Spear | Short Spear (Drop) Knight 7 22 | Axereaver | Knight 8 23 | Steel Lance | Door Key Knight 8 23 | Iron Lance | Mage 7 19 | Thunder | Myrmidon 9 22 | Armorslayer | Nomad 7 20 | Steel Bow | Nomad 7 20 | Iron Bow | Nomad 7 20 | Iron Bow | Nomad 7 20 | Iron Bow | Shaman 7 19 | Flux | Shaman 8 20 | Luna | Sniper 2 26 | Silver Bow | Door Key (Drop) Troubadour 8 19 | Mend Staff | Enemy Reinforcement: 10 - Turn 1: - +1 Recruitable: Legault - Turn 4: - +2 Archer - +1 Fighter - +1 Mage - Turn 5: - +1 Archer - +1 Fighter - +1 Shaman - Turn 6: - +1 Thief - +1 Mercenary Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 7 22 | Iron Bow | Archer 7 23 | Iron Bow | Archer 7 23 | Steel Bow | Fighter 7 25 | Hand Axe, Iron Axe | Fighter 7 25 | Iron Axe, Hand Axe | Mage 7 19 | Thunder | Mercenary 6 22 | Iron Sword | Shaman 7 19 | Flux | Thief 4 18 | Iron Sword | Chest Key, Member Card Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 3 | Axe : 6 (Halberd : 1) Cavalier : 6 | Bow : 9 Fighter : 2 | Lance : 9 (Axereaver : 1) Knight : 6 | (Poison Lance : 1) Mage : 2 | Sword : 8 (Armorslayer : 2) Mercenary : 1 | Anima : 2 Myrmidon : 1 | Dark : 3 Nomad : 4 | Staff : 1 (Mend : 1) Shaman : 3 | Sniper : 1 | Soldier : 1 | Thief : 1 | Troubadour : 1 | Recruit: Legault : 1 | Boss: 2 | Paladin : 1 | General : 1 | Strategy: --------- ______________________ ____________________________________________ | ? | Throne ||HHHHHH HH HH HHHHHHHHHH HH HH | | HH | Wall || HHHHHHHHHH | | x- | Breakable wall || ? | | == | Door || HHHHHH HHHHHH | | * | Stairs ||HHHHHHHHx-HHHH HH HH HHHH | | $ | Secret Shop || $bHHHHHHHH HHHHHHHH HH | | T | Tent ||HHHHx-HHHHHHHHHHHH HH==HH HH | | A-D | Chests || HH .:. HH E | | A | Brave Bow || C HHHHHH==HHHH : HH | | B | Blue Gem ||B HH .:. ........: HH D | | C | Luna Book || HH : HHHHHHHHHHHHHHHHHH HH | | D | Guiding Ring ||HHHHHHHHx-HH : HH ...........x-.. HH .:.| | E | Barrier Staff || HH HH : HH : * HH : HH : | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | HH *HH :HHHHHH :HHHH HH : HH : | | HHHHHHHH :HH ..: HHHHHHHHHH :..x-..: | | :HH : HH HH : | |HHHHHHHHHH :HHHH==HHHHHH HH* : | | A HH : .:. HHHHHHx-HHHHHHHHx-| | HH : : HH HH : | |HHHH==HHHH 1st 2nd HH * * HH : | | :....... G G HH HH : | | T HHHHHHHHHHHHHH $a | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Route: - Head north as fast as you can. - Defend: - Don't forget to leave one unit to guard the tent from the reinforcements. - Split Party: - Split the group into two: 1st group and 2nd group. - Let the 1st group go into the narrow path and collect some treasures in the chest A, B and C. - Let the 2nd group break the wall in your north and break the next wall to go through, then another wall to the chest D and E and go north. - Items: - Open the door to your left using Matthew with anybody and defeat the sniper. Open the chest (A). - Boss: - If you go past the narrow path north of you, Cameron will attack you so be careful. Lead the group with a unit with a high defense. - Defeat Cameron using swords like Lyn's Mani Katti. - Recruit: - Do NOT kill the thief!! Have Eliwood talk to him instead to recruit him. - Items: - Let Legault go down south to the 2nd group and break the wall to the chest D and E. Don't forget that a thief will appear in the nearby stair at turn 6. Do NOT kill him; steal the Member Card item first before killing him. - Send 2 units from the first group to open the door to the chest B and C on the west. - Boss: - Defeat the boss with Hector's Wolf Beil. - Items: - Don't let the thief open the chest D and E, kill him as soon as you got the Member Card. - Let your other thief break the wall south of the stairs where the thief appeared. After breaking it, go to the very southeast corner to visit the SECRET shop. Buy items you need. - Get the Guiding Ring in the chest and also the Barrier Staff. - Seize - Seize the gate with Eliwood. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.20 - Chapter 20 - New Resolve Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Defeat Oleg. Fortune Augury/Battle Tips: --------------------------- - The battle occurs in darkness so bring thieves is good. Also, bring Torches. Bow wielders, archers or snipers should come along. Also, bring Antitoxin and also the Sleep Staff. - Bring mage and Pegasus knights as they are strong against monks. Map: ---- Key: _____________________ ____________________________________________________ | Va | Vendor A || | | Vb | Vendor B || HH{ŻŻŻŻ} |ŻŻ| [ŻŻŻŻ]HH | | Aa | Armory A || [ŻŻŻŻ]HH{|Ab|} |Vb| [|6 |]HH | | Ab | Armory B ||HHHHHHHHHH [|3 |]HH HH | | & | Ballista || HH HH & HH | | T | Tent || HH HHHHHHHHHHHHHH HHHHHH HHHH | | 1-7 | Open houses ||[ŻŻŻŻŻŻŻŻ] {ŻŻŻŻ}HH[ŻŻŻŻ] { } | | 1 | Restore Staff ||[|__||1 |] {|Aa|}HH[|__|] {(@ )} | | 2 | Light Rune || T | | 3 | ||[ŻŻŻŻŻŻŻŻ] HH | | 4 | ||[|2 ||__|] HHHHHHHH HHHHHHHH HH | | 5 | Wyrmslayer || HH[ŻŻŻŻ] HH[ŻŻŻŻ] HH | | 6 | Elysian Whip || [ŻŻŻŻ] {ŻŻŻŻ}HH[|4 |] HH[|5 |] HH | | @ | Arena || [|__|] {|Va|}HH & HH HH | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | HH HH | |HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Treasures/Items: ---------------- - W. House : Light Rune - Archer : Antitoxin - Cavalier : Torch Staff - Monk : Shine - Brigand : Antitoxin (steal) - Boss : Hero Crest (steal) Armory A: --------- - Iron Sword : 460 G - Iron Lance : 360 G - Javelin : 400 G - Iron Axe : 270 G - Hand Axe : 300 G - Iron Bow : 540 G Armory B: --------- - Steel Sword : 600 G - Steel Lance : 480 G - Steel Axe : 360 G - Steel Bow : 720 G Vendor A: --------- - Heal : 600 G - Mend : 1000 G - Fire : 560 G - Thunder : 700 G - Lightning : 630 G - Flux : 900 G Vendor B: --------- - Vulnerary : 300 G - Door Key : 50 G - Pure Water : 900 G - Antitoxin : 450 G Characters Used: 10 ------------------- - Eliwood * - Lyn - Hector * - Priscilla - Erk * - Wil * - Matthew * - Marcus - Florina * - Legault New Characters: --------------- Ninian - Class: Dancer - Nil's sister. - Light-green hair, light-green dress. - Ninian will help Eliwood and them. Enemies: 17 + 12 reinforcements ------------------------------- -= Black Fang =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Oleg Warrior 5 42 16 9 7 3 12 7 6 13 12 - - Silver Axe, Steel Bow 31 89 1 4 17 Items: Hero Crest Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 7 22 | Poison Bow | Antitoxin (Drop) Archer 7 22 | Steel Bow | Brigand 7 25 | Poison Axe | Antitoxin Brigand 7 25 | Hand Axe | Brigand 7 25 | Hammer | Cavalier 7 24 | Steel Lance | Cavalier 7 24 | Steel Sword | Torch Staff (Drop) Monk 7 21 | Lightning | Monk 7 21 | Lightning | Monk 7 21 | Lightning | Monk 7 21 | Lightning | Monk 7 21 | Shine | Monk 7 21 | Shine | Monk 7 21 | Shine | Shine (Drop) Monk 7 21 | Lightning | Wyvern Rider 6 24 | Poison Lance | Wyvern Rider 6 25 | Steel Lance | Enemy Reinforcement: 12 - Turn 3: - +1 Brigand - Turn 4: - +2 Monk - Turn 5: - +2 Wyvern Rider - Turn 6: - +1 Cavalier - +1 Nomad - +1 Wyvern Rider - Turn 9: - +2 Knight - Turn 11: - +1 Cavalier - +1 Nomad Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brigand 9 27 | Poison Axe Cavalier 6 24 | Steel Sword Cavalier 6 25 | Steel Sword Knight 7 22 | Poison Lance Knight 7 22 | Steel Lance Monk 7 20 | Lightning Monk 7 21 | Shine Nomad 6 19 | Steel Bow Nomad 6 20 | Steel Bow Wyvern Rider 5 23 | Poison Lance Wyvern Rider 5 23 | Poison Lance Wyvern Rider 5 23 | Poison Lance Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 2 | Axe : 4 (Hammer : 1) Brigand : 4 | (Poison Axe : 2) Cavalier : 4 | Bow : 5 (Poison Bow : 1) Monk : 10 | Lance : 8 (Poison Lance : 6) Nomad : 2 | Sword : 3 Wyvern Rider : 5 | Light : 10 Boss: Warrior : 1 | Strategy: --------- - Route: - Advance to the east as fast as you can. - Items: - Visit the houses west of you for a Restore Staff and Light Rune. - General: - Send 1 unit to the northwest corner and to the southeast corner to defeat the shaman in each corner. - Use Florina and Erk to handle the shamans. - Let your archer go on the south ballista so have him take the route south and then east. - Use the torch if you have one. - You can go to the Arena if you want or buy weapons and items. - Items: - Go to the southeast house (5) for a Wyrmslayer. - Visit the northeastern house for an Elysian Whip. - Boss/Items: - Make sure to steal the Hero Crest from the boss first before killing him. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.21 - Chapter 21 - Kinship's Bond Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Defend Nils for 11 turns. Fortune Augury/Battle Tips: --------------------------- - Someone is ill and you should protect the fallen. Do not let your foes in. Mines and Light Runes can be used to block their path. There will be a sky rider and he carries justice in his heart. He might listen to one of your leaders. - Bring archers. Bring the Member Card. Treasures/Items: ---------------- - S. Chest : 10,000 G - S.E. Chest : Brave Axe - Cavalier : Knight Crest - Boss : Spear - Fighter x3 : Door Key Secret Shop: ------------ - Elixir : 3000G - Chest Key : 1500G - Lockpick : 1200G - Physic : 3750G - Torch : 1000G - Unlock : 1500G - Barrier : 2250G Characters Used: 14 ------------------- - Eliwood * - Lyn * - Hector * - Priscilla - Wil * - Legault * - Lucius - Canas - Oswin - Kent - Sain - Dart - Lowen - Rebecca * New Characters: --------------- Isadora - Class: Paladin - Knight of Pherae. - Blue hair, white armor. - Eliwood's mother ordered her to follow your command in Chapter 20. She will tell you to command her in the 1st turn. Heath - Class: Wyvern Rider - Green hair, dark armor. - Let Eliwood talk to him, he will surrender and fight along side of you. Rath - Class: Nomad - From Kutolah. - Red bandana, red dress. - Let Lyn talk to him. Enemies: 13 + 21 reinforcements ------------------------------- -= Merc =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Recruitable: Heath (reinforcment) Wyvern Rider 7 28 11 8 7 7 10 1 7 9 16 - - Axereaver, Javelin 21 89 1 9 17 Items: Mine Boss: Eubans Paladin 8 19 14 10 9 5 12 14 8 11 14 - - Spear 26 97 1-2 15 23 Drop: Spear Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 9 24 | Steel Bow | Cavalier 7 24 | Steel Sword | Knight Crest (Drop) Fighter 8 26 | Poison Axe | Door Key Fighter 8 26 | Hammer | Fighter 8 26 | Steel Axe | Door Key Fighter 8 26 | Hand Axe | Door Key Mage 8 19 | Thunder | Mage 8 20 | Thunder | Nomad 7 20 | Steel Bow | Shaman 8 19 | Nosferatu | Thief 8 19 | Iron Sword | Lockpick Wyvern Rider 7 24 | Steel Lance | Enemy Reinforcement: 21 - Turn 1: - +1 Recruit: Heath - Turn 2: - +2 Fighter - Turn 3: - +1 Archer - +2 Knight - +2 Monk - +1 Nomad - Turn 4: - +1 Archer - +1 Pegasus Knight - +1 Wyvern Rider - Turn 7: - +2 Mage - +1 Pegasus Knight - +1 Wyvern Rider - Turn 8: - +3 Mage - +1 Pegasus Knight - +1 Wyvern Rider Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 7 22 | Steel Bow Archer 8 22 | Steel Bow Fighter 8 25 | Steel Axe Fighter 8 26 | Iron Axe Knight 7 22 | Steel Lance Knight 7 22 | Steel Lance Mage 8 19 | Thunder Mage 8 19 | Thunder Mage 8 19 | Thunder Mage 8 20 | Thunder Mage 8 20 | Thunder Monk 8 21 | Shine Monk 8 22 | Shine Nomad 7 19 | Iron Bow Pegasus Knight 7 18 | Slim Lance Pegasus Knight 7 18 | Slim Lance Pegasus Knight 7 18 | Iron Lance Wyvern Rider 6 24 | Steel Lance Wyvern Rider 6 24 | Steel Lance Wyvern Rider 6 24 | Steel Lance Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 3 | Axe : 6 (Hammer : 1) Cavalier : 1 | (Poison Axe : 1) Fighter : 6 | Bow : 5 Mage : 7 | Lance : 12 (Axereaver : 1) Monk : 2 | Sword : 2 Nomad : 2 | Anima : 7 Pegasus Knight : 3 | Dark : 1 (Nosferatu : 1) Shaman : 1 | Light : 2 Thief : 1 | Wyvern Rider : 4 | Recruit: Heath : 1 | Boss: Paladin : 1 | Strategy: --------- - Defend: - Don't let any enemies go past through your units or else they will attack Nils. - Items: - Don't forget to let your unit with the member card to visit the secret shop. The shop can be found by going inside the western room of the castle. The shop is on the western corner of the room. (The one with the diamond tile) - Rush some of your units with your thief to the door, southwest, where the chests are. - General: - Go to the South with the rest of your units and let your archers ride the ballistas. - Recruit: - Defeat all nearby enemies except the WYVERN RIDER from the west! Have Eliwood talk to him as soon as possible! - Items: - Open the chests with Legault. - Boss: - You can defeat the boss by using the ballista's if you want. - If you defeated the boss in less than 11 turns, the enemies will retreat. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.22 - Chapter 22 - Living Legend Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Note: Recruit Hawkeye and get 700 XP or more to unlock Chapter 22x. Chapter Goal: ------------- - Defeat all enemies. - Protect Pent. Fortune Augury/Battle Tips: --------------------------- - Those on horseback will be slowed on sands. Take flyers with you especially Pegasus knights. Bring magicians. - Bring a thief. Treasures/Items: ---------------- - Edge of Map : Ocean Seal - S.E. Bones : Filla's Might - Bones : Hero Crest - Bones : Light Brand - Bones : Luna - Brigand : Eclipse - Boss Jasmine: Guiding Ring (steal) - ???? : Body Ring Characters Used: 12 ------------------- - Eliwood * - Lyn - Hector - Priscilla - Legault * - Canas * - Erk - Florina * - Fiora * - Heath - Guy New Characters: --------------- Hawkeye - Class: Berserker - Defender of the desrt. - Long yellow hair. - Have Eliwood talk to him. Enemies: 20 + 8 reinforcements ------------------------------ -= Bandit =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Paul Warrior 8 47 19 12 12 2 11 9 6 13 12 - - Killer Axe 30 90 1 36 31 Boss: Jasmine Warrior 9 46 17 14 14 6 8 11 6 13 12 - - Steel Axe, Hand Axe 28 96 1 7 35 Items: Guiding Ring Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 9 23 | Steel Bow | Archer 9 23 | Steel Bow | Archer 9 24 | Steel Bow | Archer 9 24 | Steel Bow | Brigand 9 26 | Hammer | Cavalier 9 26 | Steel Sword | Knight 9 23 | Steel Lance | Knight 9 23 | Steel Lance | Mage 9 20 | Thunder | Mage 9 20 | Thunder | Mage 9 20 | Thunder | Mage 9 20 | Thunder | Mage 9 21 | Thunder | Mage 9 21 | Thunder | Mage 9 21 | Thunder | Monk 9 22 | Shine | Nomad 9 22 | Steel Bow | Shaman 9 20 | Luna | Enemy Reinforcement: 8 - Turn 2: - +2 Wyvern Rider - Turn 4: - +1 Mage - +2 Wyvern Rider - Turn 5: - +1 Mage - Turn 6: - +2 Shaman Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mage 9 20 | Thunder Mage 9 20 | Thunder Shaman 9 20 | Flux Shaman 9 20 | Flux Wyvern Rider 9 26 | Iron Lance Wyvern Rider 9 26 | Steel Lance Wyvern Rider 9 26 | Steel Lance Wyvern Rider 9 27 | Iron Lance Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 4 | Axe : 4 (Hammer : 1) Brigand : 1 | (Killer Axe : 1) Cavalier : 1 | Bow : 5 Knight : 2 | Lance : 6 Mage : 9 | Sword : 1 Monk : 1 | Anima : 9 Nomad : 1 | Dark : 3 Shaman : 3 | Light : 1 Wyvern Rider : 4 | Boss: Warrior : 2 | Strategy: --------- - From Catholic1999: - In order to get Chapter 22x, you must gain 700xp and recruit Hawkeye. There is an easy way to get 700xp AND allow Pent to do most of the killing...All you have to do is rescue him before he attacks Paul. This way, as long as nobody argos Paul, you can kill off the easy remaining enemies. In order to get the 700xp though, get Nilian to dance for something, then have them wait, and repeatedly do this until she goes up a few levels. This should almost guarantee you 700xp and should help a few people out there that want to access the special mission. Hope this helps, thanks again! - From rabbitslayer: - With Legault, I found a Body Ring (make sure to sell, it increases con). To find the area I found the Body Ring, put your cursor in the lower left had corner space. Then move the cursor up 3 spaces and right 5 spaces. If there is an end of a cliff one space above it, then the NON-CLIFF area below it is where to find it. Note that I found it with Legault. - Items: - The most important thing's first, when you start the chapter, go to the edge of the map directly SOUTH of Eliwood to get the Ocean Seal! You will only get 1 of this in the game unless you bought one from the Secret Shop for 50000 G! - General: - Have Hector defeat the knight, Florina defeat the nomad and Erk for the cavalier. - Items: - Don't forget to check the bones for items! - General: - Defeat the mages using the Pegasus knights and your shaman. - Chase Pent using a Pegasus knight then RESCUE him. - Recruit: - In turn 2, Hawkeye will appear. Have Eliwood talk to him to recruit him. - Boss/Items: - Before defeating Jasmine (red warrior), steal the Guiding Ring first using your thief then defeat him using swords. - Items: - Let Canas defeat the Brigand to get his Eclipse book. - From peter88: - Even if Pent kills the Brigand and you rescue him afterwards, you automatically get the Eclipse book from him. - Boss: - Use swords or magic to defeat the boss. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.22x - Chapter 22x - Genesis Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Defeat all enemies. Fortune Augury/Battle Tips: --------------------------- - There's someone who can block magic. Use this as an advantage and you may win. This will be a vicious battle. Take only your strongest. Take your most powerful weapons as well. Pick your spot and let them come to you at a time. - Bring Armorslayer, Lancereaver, Killing Edge, Killer Axe etc. Also bring keys. Map: ---- Key: _____________________ __________________________________________ | HH | Wall ||HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH| | x- | Breakable Wall||HH HH HH HH HH | | == | Door ||HH * x- x- HH * | | * | Stairs ||HH HH HH HH HH | | T | Tent ||HHHHHHHHHHHH==HHHHHHHHHHHHHHHHHHHHHH HHHH| | 1-3 | Chests ||HH HH HH HH HH T HH| | 1 | Berserk Staff ||HH x- x- x- x- HH| | 2 | Silver blade ||HH HH HH HH HH HH| | 3 | Secret Book ||HHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH==HHHH| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |HH HH HH HH HH HH| |HH HH * * HH HH| |HH HH HH HH HH HH| |HHHH==HHHHHHHHHHHHHH==HHHHHHHHHHHHHH==HHHH| |HH HH HH HH HH HH| |HH HH x- 3 HH x- HH| |HH HH HH HH HH HH| |HHHH==HHHHHH HHHHHHHHHHHHHH HHHHHHHHHHHH| |HH HH HH HH HH HH| |HH 2 HH x- x- x- 1 HH| |HH HH HH HH HH HH| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Treasures/Items: ---------------- - S.E. Chest : Berserk Staff - S.E. Chest : Silver Blade - S. Chest : Secret Book - Chapter Ending : Afa's Drops - Bishop : Door Key - Druid : Door Key - General x2 : Door Key - Archer (rf) : Silver Bow - Fighter (rf) : Silver Axe - Knight (rf) : Silver Lance - Mercenary (rf) : Silver Sword - or - - Mage (rf) : Elfire - Monk (rf) : Shine - Shaman (rf) : Nosferatu - Troubadour(rf) : Recover Characters Used: 11 ------------------- - Eliwood * - Hawkeye * - Lyn - Hector * - Priscilla - Legault * - Canas - Erk - Florina * - Lucius - Owin Enemies: 15 + 4 reinforcements ------------------------------ -= Morph =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Kishuna Magic Seal 10 54 5 2 25 0 14 3 6 7 6 - DA - -- --- --- -- 50 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bishop 5 26 | Shine | Bishop 5 27 | Shine | Door Key (Drop) Druid 5 23 | Luna | Druid 5 25 | Nosferatu | Door Key (Drop) General 5 31 | Spear | General 5 31 | Silver Lance | Door Key (Drop) General 5 31 | Silver Lance | Door Key (Drop) General 5 31 | Silver Lance | Hero 5 32 | Silver Axe, Hand Axe | Sage 5 26 | Elfire, Bolting | Sage 5 26 | Elfire | Sniper 5 28 | Silver Bow | Sniper 5 28 | Silver Bow | Swordmaster 9 30 | Light Brand | Enemy Reinforcement: 4 - Last door opened, and the Seal retreats: - +1 Archer - +1 Fighter - +1 Knight - +1 Mecenary - or - - When the seal was attacked without unlocking the door (use of longbow etc): - +1 Mage - +1 Monk - +1 Shaman - +1 Troubadour Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 12 27 | Silver Bow | Silver Bow (Drop) Fighter 12 29 | Silver Axe | Silver Axe (Drop) Knight 12 25 | Silver Lance | Silver Lance (Drop) Mage ?? ?? | Elfire | Elfire (Drop) Mercenary 12 27 | Silver Sword | Silver Sword (Drop) Monk ?? ?? | Shine | Shine (Drop) Shaman ?? ?? | Nosferatu | Nosferatu (Drop) Troubadour ?? ?? | Recover | Recover (Drop) Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 1 | Axe : 3 Bishop : 2 | Bow : 3 Druid : 2 | Lance : 5 Fighter : 1 | Sword : 2 (Light Brand : 1) General : 4 | Anima : 3 (Bolting : 1) Hero : 1 | Dark : 2 (Nosferatu : 1) Knight : 1 | Light : 2 Mercenary : 1 | Sage : 2 | Sniper : 2 | Swordmaster : 1 | Boss: Magic Seal : 1 | Strategy: --------- _____________________ __________________________________________ | HH | Wall ||HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH| | x- | Breakable Wall||HH HH HH HH HH | | == | Door ||HH * ..x-......x-.........1st HH * | | * | Stairs ||HH HH : HH HH HH 2nd | | T | Tent ||HHHHHHHHHHHH==HHHHHHHHHHHHHHHHHHHHHH :HHHH| | 1-3 | Chests ||HH HH : HH HH HH :T HH| | 1 | Berserk Staff ||HH ....x-...:..x-......x-...:. x- ..: HH| | 2 | Silver blade ||HH : HH HH HH HH : HH| | 3 | Secret Book ||HHHH: HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH==HHHH| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |HH : HH HH HH HH : HH| |HH : HH * * HH : HH| |HH : HH HH HH HH : HH| |HHHH==HHHHHHHHHHHHHH==HHHHHHHHHHHHHH==HHHH| |HH : HH HH .:. HH HH : HH| |HH : HH ...x-..3 HH ...x-...: HH| |HH : HH : HH HH : HH HH| |HHHH==HHHHHH :HHHHHHHHHHHHHH :HHHHHHHHHHHH| |HH : HH : HH HH : HH HH| |HH 2 HH :..x-......x-...:..x-..1 HH| |HH HH HH HH HH HH| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Split Party: - Change the formation of the characters before you start. Put Canas, Lucius, Legault, Oswin and Hawkeye to the 1st group who will take the path to the left. Eliwood, Lyn, Hector, Erk, Florina, and Priscilla to the second group that will take the path to the south. - Give at least 1 Door Key and Chest Key to a unit in the 2nd group. - General: - don't stick at the side of the wall especially if there's an enemy next to the next room. - Use your axe-wielders to defeat the knights. - General/Split Party: - 1st group: Break the wall to your left. Move all characters to west. - 2nd group: Break the wall on the next room and also have your unit with the door key to open the door. Move all characters south. - 1st group: Open the door using your thief. Break the wall on the west. - 2nd group: Defeat the druid and get the door key. Move all characters south. - 1st group: Defeat the bishop and the sage. - 2nd group: Open the door with the door key you got. Break the next wall to the west of the room to open the way to the general. - 1st group: Have Hawkeye and your thief go down south while the others go east to join the 2nd group. - 2nd group: Kill the general. Open the door and defeat the bishop. - Items/Split Party: - 1st group: Defeat the general using Hawkeye then have your thief go all the way south to get the treasure. And then have Hawkeye and your thief go east and join the 2nd group after getting the treasure. Break the wall to make the way to the 2nd group. - General/Split Party: - 2nd group: Break the wall. - Defeat the general using Hector if you haven't yet defeated him. - Items/Split Party: - Defeat the druid using Hawkeye and get the treasure with the thief. - Get the other treasure with the unit that has a chest key. - General/Split Party: - Proceed to the Sage and defeat him. - When you open the last door, the 5 enemies will teleport and 4 enemies will replace them. - Items/Split Party: - Open the locked chest. - General/Split Party: - Defeat all enemies. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.23 - Chapter 23 - Four-Fanged Offense Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Note: There are 2 different maps in this chapter: Llyod's map and Linus' map. You will play Linu's map if your Lords' total level is 50+, otherwise you will play with Lloyd's map. You can only get Geitz in Linus' map and Wallace in Lloyd's map. Chapter Goal: ------------- - Defeat Linus/Lloyd. Fortune Augury/Battle Tips: --------------------------- Linus' Map: - Enemies are very strong. One, a fallen hero. A potent adversary. Be careful. To survive this, bring lances, bows and magical attacks. For items, bring Pure Water and a Barrier Staff. Swordreavers should come in handy too. You will also meet someone very powerful with an axe. He may help you. Send an envoy who smells of the sea to treat with him. - Bring Dart. Map: ---- Key: Linus' Map _____________________ ____________________________________________________ | HH | Wall ||[ŻŻŻŻ] |ŻŻ| [ŻŻŻŻ] | | & | Ballista ||[|4 |] |Ab| [|5 |] _ | | @ | Arena || __ __/ \\ HHHHHHHHHH | | Aa | Armory A ||[ŻŻŻŻŻŻŻŻ] ( ) ___/ \____________& | | Ab | Armory B ||[|2 ||3 |] (@ ) __/ \ | | Va | Vendor A || / ____ \| | Vb | Vendor B || | |& | /ŻŻ\___| | T | Tent || |ŻŻ| |ŻŻ| \ |____| | | | $ | Secret Shop || |Aa| |Vb| / / $ ___| | 1 | || / _ \__/ | | 2 | ||[ŻŻŻŻ] | / \ | | 3 | Orion's Bolt ||[|1 |] |ŻŻ| \ \ \ | | 4 | Silence Staff || |Va| \ / | | | 5 | || HH HHHHHH\ \/\_/ /\ | | 6 | Earth Seal ||HHHHHHHHHHHHHHHH HHHHHH ___/ŻŻ[ŻŻŻŻ]| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | T HHHHHHHHHH [|6 |]| | | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Treasures/Items: ---------------- Linus' Map - N.W. House (3) : Orion's Bolt - N.W. House (4) : Silence Staff - S.E. House : Earth Seal - Wyvern Rider : Red Gem (steal) Secret Shop: Linus' Map ----------------------- - Armorslayer : 1260 G - Longsword : 1260 G - Heavy spear : 1200 G - Horseslayer : 1040 G - Hammer : 800 G - Halberd : 810 G - Ocean Seal : 50000 G Armory A: Linus' Map -------------------- - Iron Sword : 460 G - Iron Lance : 360 G - Javelin : 400 G - Iron Axe : 270 G - Hand Axe : 300 G - Iron Bow : 540 G Armory B: Linus' Map -------------------- - Steel Sword : 600 G - Lancereaver : 1800 G - Steel Lance : 480 G - Axereaver : 1950 G - Steel Axe : 360 G - Swordreaver : 2100 G - Steel Bow : 720 G Vendor A: Linus' Map -------------------- - Fire : 560 G - Thunder : 700 G - Lightning : 630 G - Flux : 900 G Vendor B: Linus' Map -------------------- - Vulnerary : 300 G - Antitoxin : 450 G - Heal : 600 G - Mend : 1000 G - Restore : 2000 G Characters Used: 11 ------------------- - Eliwood * - Priscilla - Legault - Canas * - Erk - Florina * - Fiora * - Heath * - Dart * - Guy - Wil * New Characters: --------------- Geitz - Class: Warrior - Red hair, grey sleeveless shirt. - Have Dart to talk to him. Enemies: 26 + 20 reinforcements ------------------------------- -= Black Fang/Linus' Group =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Recruitable: Geitz (reinforcement) Warrior 3 40 17 12 13 10 11 3 6 13 12 - - Steel Bow, Killer Axe 26 99 2 6 36 Boss: Linus Hero 12 45 21 18 12 14 14 12 6 14 13 - TH - Silver Blade, Hand Axe 35 103 1 9 38 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 10 25 | Steel Bow | Archer 12 25 | Iron Bow | Cavalier 10 27 | Steel Lance | Cavalier 10 27 | Steel Sword | Corsair 10 25 | Hand Axe | Corsair 10 25 | Halberd | Corsair 10 26 | Hand Axe | Corsair 10 26 | Hammer | Corsair 10 26 | Steel Axe | Mage 10 22 | Thunder | Mage 10 22 | Thunder | Mercenary 10 25 | Slim Sword | Mercenary 10 25 | Armorslayer | Mercenary 10 25 | Lancereaver | Mercenary 10 25 | Steel Sword | Mercenary 10 25 | Steel Sword | Mercenary 10 25 | Steel Sword | Mercenary 10 25 | Steel Sword | Mercenary 10 26 | Iron Sword | Mercenary 15 29 | Silver Sword | Nomad 10 22 | Short Bow | Nomad 10 22 | Steel Bow | Sage 1 24 | Elfire | Wyvern Rider 10 28 | Iron Lance | Wyvern Rider 10 28 | Steel Lance | Red Gem Enemy Reinforcement: 20 - Turn 1: - +1 Recruitable: Geitz - Turn 4: - +3 Corsair - Turn 5: - +4 Mercenary - +2 Wyvern Rider - Turn 9: - +2 Wyvern Rider - Turn 12: - +2 Wyvern Rider - Turn 13: - +2 Wyvern Rider - Turn 15: - +2 Wyvern Rider - Turn 17: - +2 Wyvern Rider Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Corsair 10 25 | Hand Axe Corsair 10 26 | Iron Axe Corsair 10 27 | Hand Axe Mercenary 10 25 | Iron Sword Mercenary 10 25 | Iron Sword Mercenary 10 25 | Steel Sword Mercenary 10 25 | Steel Sword Wyvern Rider 10 26 | Steel Lance Wyvern Rider 10 27 | Javelin Wyvern Rider 10 27 | Javelin Wyvern Rider 10 27 | Javelin Wyvern Rider 10 27 | Iron Lance Wyvern Rider 10 27 | Steel Lance Wyvern Rider 10 27 | Steel Lance Wyvern Rider 10 27 | Steel Lance Wyvern Rider 10 27 | Steel Lance Wyvern Rider 10 27 | Iron Lance Wyvern Rider 10 27 | Iron Lance Wyvern Rider 10 28 | Steel Lance Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 2 | Axe : 10 (Halberd : 1) Cavalier : 2 | (Hammer : 1) Corsair : 8 | (Killer Axe : 1) Mage : 2 | Bow : 5 Mercenary : 13 | Lance : 15 Nomad : 2 | Sword : 15 (Armorslayer : 1) Sage : 1 | (Lancereaver : 1) Wyvern Rider : 14 | Anima : 3 Recruit: Geitz : 1 | Boss: Hero : 1 | Strategy: --------- - Route: - Head northeast as fast as you can. - General: - Do not attack the guy with the Lancereaver, let him come to you. - Defeat sword-wielders using your lances. - Recruit: - During turn 1, a warrior will appear and he will attack. Do NOT kill him! Use a unit with strong defense like Oswin to go near him as a bait so he will attack him. Hopefully, he will survive. If he did, have Dart to talk to him and he will join you! Remember to put Dart near your bait. - General: - Defeat the mages using a shaman and a Pegasus knight. - You can use your archer to defeat the wyverns or use magics. - Defeat the archer on the ballista by using a flyer QUICKLY. - Do not attack until you recruit Geitz, let them come to you. - After recruiting Geitz, proceed north then east as fast as possible. - Use Canas and the Pegasus knight to defeat the reinforcements in the south near a house. - Items: - Visit the other house beside the arena (3) to get the Orion's Bolt. - You can go to the arena if you want. Or buy weapons and items. - Visit the secret shop at the island on the east side of the map. It can be found on the tress. - Visit the house in the corner for a Silence Staff. - Visit the house at the southeast corner of the map after defeating the reinforcements. You will get the Earth Seal! Boss: - To defeat the boss, when he has the Hand Axe equipped, use swords to defeat him like hte Killing Sword. If he has the Silver Blade equipped, attack him from long distance or use strong lances. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.24 - Chapter 24 - Unfulfilled Heart Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Survive for 11 turns. Fortune Augury/Battle Tips: --------------------------- - You must come altogether. Wyvern riders who fly in the sky is everywhere, bring archer, as many as possible. The leader of the enemy forces, there is something, energy. If you are bale to avoid the leader, you should do so. Don't move about too much. Staying in one place will make the battle easier. Treasures/Items: ---------------- - S. House : Hammerne Staff - Pent : Heaven Seal - Shaman : Luna - Cavalier : Knight Crest (steal) Armory: ------- - Killing Edge : 1300 G - Killer Lance : 1200 G - Javelin : 400 G - Killer Axe : 1000 G - Hand Axe : 300 G - Killer Bow : 1400 G Vendor: ------- - Heal : 600 G - Mend : 1000 G - Elfire : 1200 G - Shine : 900 G - Flux : 900 G Characters Used: 15 ------------------- - Eliwood * - Hector * - Lyn * - Legault * - Canas - Florina - Heath - Wil * - Rebecca * - Rath * - Priscilla - Dart - Raven - Bartre - Ninian New Characters: --------------- Pent - Class: Sage - Count reglay of Etruria. - Light-blue hair, purple cape. - Him and Louise joined your group after Chapter 22x. Louise - Class: Sniper - Wife of Pent. - Yellow hair, pink cape. - Her and Pent joined your group after Chapter 22x. Enemies: 23 + 8 reinforcements ------------------------------ -= Black Fang =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Vaida (+5 +4 +9 +4 +14) Wyvern Lord 10 60 20 19 13 0 21 6 8 12 8 - - Spear 37 116 1-2 16 44 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 11 26 | Steel Bow | Brigand 11 28 | Steel Axe | Brigand 11 29 | Iron Axe | Brigand 11 29 | Steel Axe | Brigand 11 29 | Iron Axe | Brigand 11 29 | Steel Axe | Cavalier 11 28 | Armorslayer | Knight Crest Knight 11 26 | Steel Lance | Mage 11 21 | Elfire | Monk 11 23 | Shine | Myrmidon 11 23 | Steel Blade | Nomad 11 23 | Short Bow | Nomad 11 23 | Short Bow | Nomad 11 23 | Steel Bow | Sage 5 24 | Elfire | Shaman 11 21 | Flux | Shaman 11 21 | Luna | Luna (Drop) Wyvern Rider 11 27 | Iron Lance | Wyvern Rider 11 27 | Iron Lance | Wyvern Rider 11 28 | Steel Lance | Wyvern Rider 11 29 | Iron Lance | Wyvern Rider 11 29 | Steel Lance | Enemy Reinforcement: 8 - Turn 7: - +4 Wyvern Rider - Turn 8: - +4 Wyvern Rider Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wyvern Rider 11 27 | Iron Lance Wyvern Rider 11 28 | Iron Lance Wyvern Rider 11 28 | Iron Lance Wyvern Rider 11 28 | Iron Lance Wyvern Rider 11 28 | Iron Lance Wyvern Rider 11 28 | Iron Lance Wyvern Rider 11 29 | Iron Lance Wyvern Rider 11 29 | Iron Lance Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 1 | Axe : 5 Brigand : 5 | Bow : 4 Cavalier : 1 | Lance : 15 Knight : 1 | Sword : 2 (Armorslayer: 1) Mage : 1 | Anima : 1 Monk : 1 | Dark : 2 Myrmidon : 1 | Light : 1 Nomad : 3 | Sage : 1 | Shaman : 2 | Wyvern Rider : 13 | Boss: Wyvern Lord : 1 | Strategy: --------- - Upgrade: - Use the Heaven Seal IF you have a LEVEL 20 lord. - General: - Make a good use of the forests. - Defeat the wyverns from the west first then move your characters to join Eliwood's group. Leave at least 5 units to defend the tent. - Boss: - Do not attack the shaman or else the boss will attack you! The boss is too strong! - General: - Defeat the wyverns using bows. - Items: - Steal the knight crest from the cavalier. - Visit the house near the southwestern corner of the map for a Hammerne Staff. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.25 - Chapter 25 - Pale Flower of Darkness Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Note: You have a choice, to get Harken or Karel. You can only get 1 of them in either map, meaning that there are two versions of this map. You can only play each one of them. Chapter Goal: ------------- - Defeat all enemies. Fortune Augury/Battle Tips: --------------------------- - This battle will be easier with strong defenders, wyvern riders in particular. Thieves or keys are needed. Also, bring Merlinus to your group. Map: ---- Keneth's Map - If the total sum of the levels gained by your Mages, Clerics, Monks, Shamans, and Troubadours is greater than the sum of the levels gained by your Fighters, Myrmidons, and Mercenaries, you will play Kenneth's map. Jerme's Map - If the total sum of the levels gained by your Fighters, Myrmidons, and Mercenaries is greater than the sum of the levels gained by your Mages, Clerics, Monks, Shamans, and Troubadours you will play Jerme's map. Key: Jerme's Map __________________ __________________________________________________ | =# | Door || HH HH HH | | ** | Stairs || HHHHHHHHHHHHHHHHHHHHHH C HH HH | | T | Tent || HH HH HH | | A-D | Chests || HH HH HH HHHHHHHHHH=4HHHH HH | | A | White Gem || HH HHHHHHHHHH**HHHH HH | | b | Bolting || HH HH HHHHHH=5HHHHHH| | C | Talisman || HHHHHH===3HHHHHH HHHHHH**HHHHHH| | D | Hero Crest || HHHHHH****HHHHHH | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | HHHHHHHHHHHH | | HH HH | | HHHHHHHHHHHHHH HH A B HH | | HH HH HH HH | | HH HH HHHH===2HHHH HHHHHHHHHH| | HH HH HHHH****HHHH HH | | HHHHHH=1HHHHHH HH | | HHHHHH**HHHHHH HH | | HH | | HHHHHHHHHHHHHHHHHHHHHHHH HHHHHH=6HH| | HH HH HH HHHHHH**HH| | HH HH HH | | HH HH HH | | HHHHHHHHHH HHHHHH=7HHHH | | HH HH HHHH**HHHH | | HH D HH | | HH HH HH | | T HHHHHHHHHHHHHHHH | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Treasures/Items: ---------------- - Falcoknight : Short Spear - General : Door Key - Hero : Door Key - Paladin : Door Key - Wyvern Lord : Door Key - Boss : Light Brand/Aura Book - Brigand : Antitoxin (steal) - Cavalier : Door Key (steal) Characters Used: 14 ------------------- - Eliwood * - Hector * - Lyn - Legault * - Heath * - Oswin * - Erk - Matthew * - Canas - Florina - Dart - Sain - Priscilla - Dorcas New Characters: --------------- Harken - Class: Hero - Knight of Pherae. - Yellow hair, green armor. - Jerme's Map: Open less than 4 doors before turn 9 and Harken will appear in turn 9. Have Eliwood/Isadora to talk to him to recruit him. Kenneth's Map: Defeat more than 3 promoted enemies before turn 9. Karel - Class: Swordmaster - ???? - ???? - Jerme's Map: Open more than 4 doors before turn 9. Have Eliwood to talk. Kenneth Map: Defeat less than 3 promoted enemies. Enemies: 33 + 21 reinforcements ------------------------------- -= Black Fang/Jerme's Group =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Recruitable: Harken (reinforcement) Hero 8 38 21 20 17 12 15 10 6 11 10 - FI - Brave Sword 30 121 1 10 44 Boss A: Jerme Assassin 13 46 18 18 17 10 10 14 6 6 5 - - Light Brand 27 111 1-2 9 38 Drop: Light Brand Boss B: Kenneth Bishop 14 41 19 16 13 6 9 21 6 10 9 - - Aura Book 31 120 1-2 23 42 Drop: Aura Book Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 12 26 | Steel Bow | Archer 12 25 | Steel Bow | Brigand 12 30 | Hand Axe | Brigand 12 28 | Poison Axe | Antitoxin Brigand 12 28 | Hammer | Brigand 12 28 | Swordreaver | Cavalier 12 28 | Steel Sword | Cavalier 12 28 | Steel Sword | Door Key Cavalier 12 28 | Steel Lance | Falcoknight 5 27 | Short Spear | Short Spear (Drop) General 5 30 | Hand Axe, Axereaver | Door Key (Drop) Hero 5 31 | Steel Sword | Door Key (Drop) Knight 12 27 | Javelin | Knight 12 27 | Axereaver | Knight 12 26 | Axereaver | Knight 12 25 | Killer Lance | Mercenary 12 27 | Armorslayer | Mercenary 12 27 | Armorslayer | Mercenary 12 26 | Steel Sword | Mercenary 12 27 | Steel Sword | Mercenary 12 27 | Lancereaver | Myrmidon 12 25 | Longsword | Myrmidon 12 24 | Lancereaver | Myrmidon 12 24 | Lancereaver | Nomad Trooper 5 29 | Steel Bow, Steel Sword | Paladin 5 32 | Steel Lance | Door Key (Drop) Pegasus Knight 12 22 | Steel Lance | Pegasus Knight 12 22 | Steel Lance | Warrior 5 37 | Steel Axe, Steel Bow | Wyvern Lord 5 34 | Steel Lance | Door Key (Drop) Wyvern Rider 12 28 | Iron Lance | Wyvern Rider 12 30 | Steel Lance | Enemy Reinforcement: 21 - Turn 3: - +2 Nomad - +1 Nomad Trooper - Turn 6: - +2 Falcoknight - Turn 7: - +1 Wyvern Lord - +2 Wyvern Rider - Turn 9: - +1 Recruitable: Harken - +2 Nomad - +1 Nomad Trooper - Turn 13: - +2 Cavalier - +1 Paladin - Turn 15: - +1 Wyvern Lord - +2 Wyvern Rider - Turn 18: - +2 Cavalier - +1 Paladin Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cavalier 12 28 | Lancereaver Cavalier 12 28 | Steel Sword Falcoknight 5 27 | Javelin Falcoknight 5 27 | Steel Lance Nomad 12 23 | Steel Bow Nomad 12 24 | Steel Bow Nomad 12 23 | Steel Bow Nomad 12 23 | Steel Bow Nomad Trooper 5 28 | Steel Sword, Steel Bow Nomad Trooper 5 28 | Steel Sword, Steel Bow Paladin 5 32 | Lancereaver, Axereaver Paladin 5 32 | Lancereaver, Axereaver Wyvern Lord 8 39 | Steel Lance Wyvern Lord 8 39 | Steel Lance Wyvern Rider 12 29 | Steel Lance Wyvern Rider 12 30 | Steel Lance Wyvern Rider 12 30 | Steel Lance Wyvern Rider 12 30 | Steel Lance Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 2 | Axe : 2 (Hammer : 1) Brigand : 4 | (Swordreaver : 1) Cavalier : 5 | Bow : 10 Falcoknight : 3 | Lance : 23 (Axereaver : 5) General : 1 | (Killer Lance : 1) Hero : 1 | Sword : 20 (Armorslayer : 2) Knight : 4 | (Brave Sword : 1) Mercenary : 5 | (Lancereaver : 6) Myrmidon : 3 | (Light Brand : 1) Nomad Trooper : 3 | Paladin : 3 | Pegasus Knight : 2 | Warrior : 1 | Wyvern Lord : 3 | Wyvern Rider : 6 | Recruit: Harken : 1 | Boss: Assassin : 1 | Strategy: --------- - From wiggywestside@hotmail.com: - I first used Heath on those brigands for the 1st, 2nd, and 4th turn then before turn 7, I kept Heath near the gap and used either Dart or Hawkeye to take the wyverns out and used Pent's physic to regenerate HP for Heath. This always works but if Heath is not on at least level 8, do not use him I repeat do not use Heath! - General: - Open the 1st door. There will be 2 brigands and 1 warrior so use a sword to defeat them. - The 3 wyverns will attack you so put an axe-wielder in front of you. - Defeat nomads and archers in close range attack. - Defeat wyverns and Pegasus knights with axes or bows if you brought one. - Defeat the 2 brigands attack from the back. - Split Party: - Send some of your units north and some to south; just make sure each of them has a thief. - Items: - Open the door (2) and the chests using a thief. - General: - Before opening the first door on the north (3), make sure that the enemies outside the door are all defeated including the wyverns because there will be a bunch of archers inside. - Recruit: - During turn 9, a recruitable character will appear (Harken or Karel), have Eliwood/Isadora to talk to him to recruit him. - Boss: - Before opening the door on the north (5), make sure that the reinforcements outside the door are all defeated because the boss is inside. If you are having trouble on defeating the boss, defeat the myrmidons first. Make sure that you have at least 3 characters that to attack the boss and its myrmidons. Defeat the boss using lances and characters with high magic defense like pegasus knights. - General: - Open door (6) and defeat 2 mercenaries and 1 hero; use lance. - General/Items: - Open the door (7) and defeat the 2 knights and 1 general; use axe. After defeating them, open the chest. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.26 - Chapter 26 - Battle before Dawn Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Note: Have Nino to talk to Jaffar to unlock Chapter 26x. Chapter Goal: ------------- - Protect and guard Zephiel for 15 turns. Fortune Augury/Battle Tips: --------------------------- - The Prince of Bern has a protector but you must hurry, time is short. There is a girl wielding magic, she's not evil. Speak to her and she may become an ally. - Bring thieves, keys, lances and a shaman. Treasures/Items: ---------------- - E. Chest (left) : Delphi Shield - E. Chest (right) : Rescue Staff - W. Chest (left) : Boots - W. Chest (right) : Brave Lance - Chapter Ending : Heaven Seal - Hero : Lockpick - Knight x2 : Door Key - Bishop (rf) : Elyssian Whip - Fighter : Door Key (steal) - Thief : Lockpick (steal) Characters Used: 14 ------------------- - Eliwood * - Lyn * - Heath - Sain - Matthew * - Dart - Canas * - Oswin - Priscilla - Legault* - Lucius - Guy - Erk - Florina * New Characters: --------------- Nino - Class: Mage - One of the Black Fangs. - Have Eliwood to talk to her. Enemies: 31 + 7 reinforcements ------------------------------ -= Black Fang =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Maxime Paladin 6 40 14 12 13 5 9 15 8 11 14 - - Silver Lance 28 101 1 6 31 Boss: Ursula Valkyrie 15 36 M18 19 22 12 12 28 8 7 13 - - Bolting, Elfire 30 104 * 9 30 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 13 26 | Steel Bow | Archer 13 27 | Steel Bow | Fighter 13 29 | Steel Axe | Fighter 13 32 | Steel Axe | Fighter 13 30 | Swordslayer | Door Key Hero 6 33 | Steel Sword | Hero 6 38 | Silver Sword | Hero 6 38 | Silver Sword | Lockpick (Drop) Knight 13 27 | Steel Lance | Door Key (Drop) Knight 13 27 | Steel Lance | Knight 13 27 | Steel Lance | Knight 13 27 | Steel Lance | Knight 13 27 | Steel Lance | Door Key (Drop) Mage 13 22 | Thunder | Mage 13 24 | Thunder | Mage 13 24 | Thunder | Mage 13 23 | Thunder | Mage 13 23 | Thunder | Mage 13 23 | Thunder | Mage 13 22 | Thunder | Mercenary 13 28 | Steel Sword | Mercenary 13 29 | Steel Sword | Mercenary 13 29 | Steel Sword | Mercenary 13 29 | Steel Sword | Mercenary 13 28 | Steel Sword | Mercenary 13 28 | Steel Sword | Mercenary 13 29 | Steel Sword | Monk 13 24 | Shine | Thief 13 22 | Iron Sword | Lockpick Enemy Reinforcement: 7 - Turn 4: - +1 Monk - +2 Shaman - Turn 7: - +1 Knight - +1 General - Turn 8: - +1 Mage - +1 Shaman Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - General 5 30 | Steel Lance Knight 13 27 | Steel Lance Mage 13 23 | Thunder Monk 13 24 | Shine Shaman 13 22 | Flux Shaman 13 22 | Flux Shaman 13 22 | Flux Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 2 | Axe : 3 (Swordslayer : 1) Fighter : 3 | Bow : 2 Hero : 3 | Lance : 8 Knight : 5 | Sword : 10 Mage : 7 | Anima : 10 (Bolting : 1) Mercenary : 7 | Dark : 3 Monk : 1 | Light : 2 Paladin : 1 | Thief : 1 | Boss: Valkyrie : 1 | Strategy: --------- - Route: - Head south as fast as you can. - From storl: - There are more reinforcements that come through the stairs above the left chest room in the last few turns. Those aren't a big deal, but there are some units that are in the extreme southeastern corner that might be worth mentioning. There are two mages and a bishop, and the bishop has a Elyssian Whip on him that you can steal or kill him and get. I had only gotten one by that point in my game, so finding that one was very welcome. - Split Party/Recruit: - Split the party into two. The first group goes west while the 2nd goes east. Make sure each group has 1 thief and a flyer. Put Eliwood to the 2nd group to talk to Nino. - Items: - Before defeating the thief in the east, make sure that you steal items off from him before defeating him. - Open the chests. - Defend: - Quickly go to Zephiel using a character with high movement to defend him. You can rescue him if you want so it'll be safer. - Boss/Recruit/Side Quest: - Have Eliwood to talk to Nino then let Nino to talk to Jaffar, but before that, make sure that you defeat the boss because she has a bolting. Approach the boss using a character that's strong against magics and defeat her. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.26x - Chapter 26x - Night of Farewells Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Seize throne. Fortune Augury/Battle Tips: --------------------------- - There are devices, which may be traps. If you are slow to advance, your path will vanish, as well as the path at your back. Winged allies, and those on horseback who can carry others will be needed. Take pirates and berserkers. Light runes and mines might also make your task easier. Block your enemies’ way with them. - Bring flyers, thieves and an extra Lockpick. Treasures/Items: ---------------- - N. Chest (left) : Fenrir - N. Chest (middle) : Thor's Ire - N. Chest (right) : Recover Staff - S. Chest : Speedwings - Boss : Fell Contract - Bishop : Angelic Robe (steal) - Cavalier : Antitoxin (steal) - Hero : Red Gem (steal) - Pirate : Mine (steal) - Wyvern Lord : Blue Gem (steal) Characters Used: 14 ------------------- - Eliwood * - Nino * - Heath * - Oswin - Matthew * - Lyn - Priscilla - Canas - Florina * - Dart - Guy - Hector - Dorcas - Fiora * New Characters: --------------- Jaffar - Class: Assassin - Assassin of Black Fang. - Red hair, Brown head accessory and sleeveless shirt. - Have Nino to talk to him in Chapter 26. Enemies: 27 + 31 reinforcements ------------------------------- -= Black Fang =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Sonia Sage 17 44 M19 18 18 0 19 23 6 7 6 - - Bolting, Fimbuvetr 31 96 3-10 9 30 Drop: Fell Contract Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bishop 8 27 | Divine, Berserk | Angelic Robe Cavalier 14 31 | Poison Lance | Antitoxin Druid 8 27 | Luna, Psychic | General 14 37 | Silver Lance | Hero 14 39 | Light Brand | Red Gem Mage 14 23 | Bolting, Elfire | Mercenary 14 30 | Poison Sword | Monk 14 25 | Divine | Myrmidon 14 26 | Lancereaver | Nomad Trooper 14 34 | Silver Bow, Steel Sword | Paladin 8 34 | Silver Lance | Pirate 14 28 | Poison Axe | Pirate 14 28 | Swordreaver | Pirate 14 28 | Swordslayer | Mine Pirate 14 28 | Devil Axe | Pirate 14 28 | Hand Axe | Sage 8 28 | Elfire, Psychic | Shaman 14 22 | Nosferatu | Sniper 8 31 | Silver Bow | Wyvern Lord 8 36 | Steel Lance | Blue Gem Wyvern Lord 8 37 | Silver Lance | Wyvern Rider 14 30 | Steel Lance | Wyvern Rider 14 30 | Steel Lance | Wyvern Rider 14 30 | Steel Lance | Wyvern Rider 14 30 | Steel Lance | Wyvern Rider 14 30 | Steel Lance | Wyvern Rider 14 30 | Steel Lance | Enemy Reinforcement: 31 - Turn 1: - +1 Cavalier - +1 Pegasus Knight - +1 Pirate - Turn 2: - +3 Cavalier - +1 Nomad - +1 Pegasus Knight - +1 Pirate - Turn 7: - +1 Cavalier - +1 Mercenary - +1 Nomad - Turn 8: - +1 Cavalier - +1 Nomad - Turn 9: - +2 Cavalier - +1 Nomad - +1 Pegasus Knight - +1 Pirate - +1 Thief - +1 Wyvern Rider - Turn 10: - +1 Thief - +1 Wyvern Rider - Turn 11: - +1 Nomad - +2 Pirate - +1 Shaman - Turn 12: - +1 Nomad - +2 Pirate - +1 Shaman Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cavalier 13 28 | Steel Lance Cavalier 13 29 | Slim Sword Cavalier 13 29 | Horseslayer Cavalier 13 29 | Steel Lance Cavalier 13 29 | Steel Lance Cavalier 13 29 | Steel Lance Cavalier 13 30 | Steel Lance Cavalier 13 30 | Steel Lance Mercenary 13 28 | Poison Sword Nomad 13 23 | Steel Bow Nomad 13 23 | Steel Bow Nomad 13 23 | Steel Bow Nomad 13 24 | Steel Bow Nomad 13 24 | Steel Bow Nomad 13 24 | Steel Bow Pegasus Knight 13 21 | Steel Lance Pegasus Knight 13 22 | Steel Lance Pegasus Knight 13 22 | Steel Lance Pirate 13 27 | Iron Axe Pirate 13 28 | Iron Axe Pirate 13 28 | Steel Axe Pirate 13 28 | Hammer Pirate 13 28 | Hammer Pirate 13 29 | Steel Axe Pirate 13 29 | Steel Axe Shaman 13 21 | Flux Shaman 13 22 | Flux Thief 13 22 | Iron Sword Thief 13 23 | Iron Sword Wyvern Rider 13 29 | Steel Lance Wyvern Rider 13 30 | Steel Lance Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bishop : 1 | Axe : 12 (Devil Axe : 1) Cavalier : 8 | (Swordreaver : 1) Druid : 1 | (Swordslayer : 1) General : 1 | (Hammer : 2) Hero : 1 | (Poison Axe : 1) Mage : 1 | Bow : 8 Mercenary : 2 | Lance : 22 (Horseslayer : 1) Monk : 1 | (Poison Lance : 1) Myrmidon : 1 | Sword : 7 (Lancereaver : 1) Nomad : 5 | (Light Brand : 1) Nomad Trooper : 1 | (Poison Sword : 2) Paladin : 1 | Anima : 4 (Bolting : 2) Pegasus Knight : 3 | Dark : 4 (Nosferatu : 1) Pirate : 11 | Light : 2 Sage : 1 | Staff : 3 (Berserk : 1) Shaman : 3 | (Psychic : 2) Sniper : 1 | Thief : 2 | Wyvern Lord : 2 | Wyvern Rider : 8 | Boss: Sage : 1 | Strategy: --------- - General: - Give the Lockpick to Jaffar. - Defeat the 2 magicians directly south of you using a Pegasus knight. Defeat the one with the bolting first. - Proceed as fast as you can. - Have your pirate to go through the water. - Items: - Steal the red gem off the hero and defeat the hero using Pegasus knights. - Beware of the bishop's berserk. - Boss/General: - Have a Pegasus knight that has the highest speed to go in the range of the boss so she will use her bolting and waste it. Heal if necessary. - General: - Defeat the bishop and the shaman with your Pegasus knight. - Items/Split Party: - Don’t forget to split the thieves. Send one to the north chests and one to the south chest. - Boss: - Eliminate the 2 wyverns then defeat the boss. The boss is a sage. You can defeat her using melee promoted characters. Surround her first with each of your characters 2 squares away from her then attack her the next turn. - Use Eliwood to seize the throne. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.27 - Chapter 27 - Cog of Destiny Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Note: Chapter Goal: ------------- - Defeat all enemies. Fortune Augury/Battle Tips: --------------------------- - There is a dire foe in the battle ahead. The weapon he uses is cursed, a sword that steals energies and feeds them to its wielder. There are many enemies. Surround yourself with strong defenders. Travel as a group and do not allow your other units to be parted from one another. - Treasures/Items: ---------------- - Village : Warp Staff - Chapter Ending : Heaven Seal - Boss : Iron Rune - Cavalier : Antitoxin (steal) - General : Blue Gem (steal) - Hero : Mine (steal) - Nomad Trooper : Elixir (steal) - Sniper : Guiding Ring (steal) - Warrior : Light Rune (steal) Armory: ------- - Iron Sword : 460 G - Silver Sword : 1500 G - Iron Lance : 360 G - Silver Lance : 1200 G - Iron Axe : 270 G - Silver Axe : 1000 G - Iron Bow : 540 G - Silver Bow : 1600 G Vendor: ------- - Door Key : 50 G - Heal : 600 G - Fire : 560 G - Thunder : 700 G - Elfire : 1200 G - Lightning : 630 G - Shine : 900 G - Flux : 900 G Characters Used: 15 ------------------- - Eliwood * - Hector - Lyn - Nino - Oswin * - Matthew - Florina - Dart - Guy - Dorcas - Fiora - Priscilla - Legault - Jaffar - Raven New Characters: --------------- Vaida - Class: Wyvern Lord - Serves Bern. - Blonde hair, red collar. - Have Eliwood to talk to her after she appears in turn 10. Enemies: 43 + 39 reinforcements ------------------------------- -= Black Fang =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Recruitable: Vaida (reinforcement) Wyvern Lord 9 43 20 19 13 11 21 6 8 12 8 - FI - Spear 32 113 1-2 14 37 Boss A: Lloyd Swordmaster 18 52 20 23 21 16 15 19 6 9 8 - MA - Light Brand 29 129 1-2 31 78 Drop: Iron Rune Boss B: Linus Hero 18 58 24 20 15 14 19 15 6 14 13 - ?? - Light Brand ?? ?? ? ?? ?? Drop: Iron Rune Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Berserker 6 33 | Hand Axe | Berserker 6 35 | Swordslayer | Brigand 14 29 | Hand Axe | Brigand 14 31 | Steel Axe | Brigand 14 32 | Steel Axe | Cavalier 14 29 | Javelin | Cavalier 14 31 | Steel Lance | Cavalier 14 31 | Poison Lance | Antitoxin Fighter 14 31 | Steel Axe | General 8 33 | Swordslayer | Blue Gem Hero 8 35 | Silver Sword | Mine Knight 14 26 | Steel Lance | Knight 14 27 | Steel Lance | Knight 14 27 | Steel Lance | Knight 14 27 | Javelin | Knight 14 27 | Javelin | Knight 14 27 | Silver Lance | Knight 14 29 | Steel Lance | Mercenary 14 27 | Steel Sword | Mercenary 14 27 | Steel Sword | Myrmidon 14 24 | Steel Sword | Myrmidon 14 24 | Lancereaver | Myrmidon 14 24 | Killing Edge | Myrmidon 14 25 | Steel Sword | Myrmidon 14 25 | Steel Sword | Myrmidon 14 26 | Steel Sword | Myrmidon 14 26 | Steel Sword | Myrmidon 14 26 | Steel Sword | Myrmidon 14 26 | Steel Sword | Myrmidon 14 26 | Lancereaver | Nomad 14 24 | Short Bow | Nomad 14 25 | Short Bow | Nomad Trooper 8 31 | Long Bow | Elixir Nomad Trooper 14 34 | Short Bow, Steel Sword | Paladin 8 34 | Silver Lance | Sniper 8 31 | Steel Bow | Sniper 8 31 | Steel Bow | Sniper 8 31 | Silver Bow | Guiding Ring Sniper 8 32 | Steel Bow | Sniper 8 32 | Steel Bow | Sniper 8 33 | Steel Bow | Warrior 5 39 | Steel Bow, Steel Axe | Light Rune Enemy Reinforcement: ?? - Turn 1, 3, 5, 7: - +1 General - +1 Hero - +2 Knight - +1 Mercenary - +1 Myrmidon - Turn 8: - +1 Recruitable: Vaida - +2 Wyvern Rider - Turn 9-10, 12: - +3 Wyvern Rider - Turn 25: - +1 Hero - +1 Mercenary - +1 Myrmidon Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - General 8 32 | Steel Lance General 8 32 | Steel Lance General 8 34 | Steel Lance General 8 35 | Steel Lance Hero 8 33 | Steel Sword Hero 8 35 | Steel Sword Hero 8 35 | Steel Sword Hero 8 35 | Steel Sword Hero 8 36 | Steel Sword Knight 14 26 | Silver Lance Knight 14 27 | Javelin Knight 14 27 | Javelin Knight 14 27 | Javelin Knight 14 27 | Silver Lance Knight 14 27 | Silver Lance Knight 14 28 | Javelin Knight 14 28 | Silver Lance Mercenary 14 27 | Steel Sword Mercenary 14 28 | Steel Sword Mercenary 14 28 | Steel Sword Mercenary 14 30 | Steel Sword Mercenary 14 30 | Steel Sword Myrmidon 14 24 | Steel Sword Myrmidon 14 24 | Steel Sword Myrmidon 14 26 | Steel Sword Myrmidon 14 27 | Steel Sword Myrmidon 14 27 | Steel Sword Wyvern Rider 14 29 | Javelin Wyvern Rider 14 29 | Javelin Wyvern Rider 14 29 | Steel Lance Wyvern Rider 14 30 | Steel Lance Wyvern Rider 14 30 | Steel Lance Wyvern Rider 14 31 | Steel Lance Wyvern Rider 14 31 | Javelin Wyvern Rider 14 31 | Steel Lance Wyvern Rider 14 31 | Steel Lance Wyvern Rider 14 31 | Poison Lance Wyvern Rider 14 31 | Poison Lance Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Berserker : 2 | Axe : 7 (Swordslayer : 2) Brigand : 3 | Bow : 11 Cavalier : 3 | Lance : 34 (Poison Lance : 3) Fighter : 1 | Sword : 30 (Lancereaver : 2) General : 5 | (Light Brand : 1) Hero : 6 | (Killing Edge : 1) Knight : 15 | Mercenary : 7 | Myrmidon : 15 | Nomad : 2 | Nomad Trooper : 2 | Paladin : 1 | Sniper : 6 | Warrior : 1 | Wyvern Rider : 11 | Boss : 2 | - Hero | - Swordmaster | Strategy: --------- - Route: - Head northeast... take your time! - Split Party/Defend: - Send 2 of your highest defense unit to block the path between the two mountains to stop knights from advancing. A well-trained or promoted axe-wielder can handle these knights. A promoted Oswin level 3 or higher won't even get a scratch from these enemies. - Send about half of your units west to fight the sword-wielders. Let the other half to deal with the knights and send at least 3 units the cavaliers and nomads approaching from the north. - Let Eliwood to go back with some allies (axe-wielders are better) to the tent before turn 8 so that he can easily talk to Vaida when she appears near the tent at turn 10. Eliwood can just stay there from the beginning with at least 2 allies just to make sure that you will be able to recruit Vaida. - General: - Prevent the brigand in the west from getting to the village so the village won't get destroyed. - Items: - After handling all the sword users, you can now go to the armory or vendor and then visit the village for a Warp staff! - Recruit: - At turn 8, Vaida will appear near the tent. Have Eliwood to talk to her to recruit her. - General: - After recruiting Vaida, you have two choices: to run to your allies for help or defend the tent if you have some axe-wielders to defeat a bunch of wyverns. - Boss: - The boss you will fight depends on who you fought in Chapter 23. If you fought Lloyd in Chapter 23, then you will fight Linus in this chapter and vice-versa. - Weaken the boss first by attacking him from a distance. You can use a pegasus knight with a javelin or a spear since the boss has a Light Brand (P. Knights are strong against magic and lance is strong against sword). Then if he is weak enough, attack him with melee characters. The most effective is using a lance. Again, you can use your Pegasus to finish off the enemy. - Killer weapons are no good for him because he has an item called Iron Rune which negates criticals. - Personally, I used Lyn's bow (promoted) and she killed the boss all the way through. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.28 - Chapter 28 - Valorous Roland Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Claim a space. Fortune Augury/Battle Tips: --------------------------- - It is a cave of lava. It radiates immense power. Only Eliwood and a few others can enter the cave. Take strong allies who can attack from a distance. Bring a healer with psychic staff. - Bring a shaman. Treasures/Items: ---------------- - Druid : Elixir - Knight : Elixir - Myrmidon : Rapier - Warrior x2 : Elixir - Boss : Tomahawk - Fighter : Vulnerary (steal) - Mage : Pure Water (steal) Characters Used: 5 ------------------ - Eliwood * - Lucius - Guy - Priscilla * - Canas * Enemies: 25 ----------- -= Guardian =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Georg Berserker 15 60 27 17 13 0 18 21 6 15 14 - - Tomahawk 40 104 1-2 28 26 Drop: Tomahawk Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 10 24 | Longbow | Archer 10 24 | Steel Bow | Archer 10 24 | Steel Bow | Archer 10 24 | Steel Bow | Archer 10 24 | Steel Bow | Druid 2 25 | Flux | Elixir (Drop) Fighter 10 27 | Steel Axe | Vulnerary Fighter 10 27 | Steel Axe | Fighter 10 27 | Steel Axe | Fighter 10 27 | Hand Axe | Knight 10 24 | Javelin | Elixir (Drop) Knight 10 24 | Steel Lance | Mage 10 21 | Elfire | Mage 10 21 | Elfire | Mage 10 21 | Thunder | Pure Water Mage 10 21 | Thunder | Mage 10 21 | Thunder | Mercenary 10 25 | Steel Sword | Mercenary 10 25 | Steel Blade | Monk 10 22 | Lightning | Myrmidon 10 23 | Steel Sword | Rapier (Drop) Sage 3 25 | Elfire, Bolting | Sniper 3 25 | Longbow, Silver Bow | Warrior 1 36 | Hand Axe | Elixir (Drop) Warrior 1 37 | Hand Axe | Elixir (Drop) Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 4 | Axe : 7 (Tomahawk : 1) Druid : 1 | Bow : 7 Fighter : 4 | Lance : 2 Knight : 2 | Sword : 3 Mage : 5 | Anima : 7 (Bolting : 1) Mercenary : 2 | Dark : 1 Mok : 1 | Light : 1 Myrmidon : 1 | Sage : 1 | Sniper : 1 | Warrior : 2 | Boss: Berserker : 1 | Strategy: --------- - Route: - Carefully go north to the boss. - General: - Units that are on the orange tiles will suffer from HP loss at the end of their turn. - Split Party: - Enemy’s magicians are on the left, melees in the middle, and their archers are on the right. - Guy and the healer will be on the left, Eliwood in the middle, then Lucius and Canas will be on the right. - General: - Take advantage of the orange tiles. - Be sure to put Eliwood right beside the orange tiles so when the melee enemy attacks him, they will suffer HP loss. For the left and right side, put your units one square away from the orange tiles. - Help Eliwood by letting your east units attack the combatants through the wall. - Items: - Make you leave at least 1 empty slot for Eliwood to get his Rapier from the Myrmidon. - General: - Break the wall but keep out of attack range of the boss so he won’t attack you while breaking the wall. - Boss: - A use of Eclipse once is a big help in defeating the boss. - Try to push the boss to a corner using Eliwood by putting him beside the boss (the boss will then move 1 away from you so you are like pushing him) so he boss wouldn't be able to move. The boss then will only be able to attack in close range which almost always misses. He has a low accuracy in close range. - Seize: - Have Eliwood to go to the pointing arrow. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.29 - Chapter 29 - Sands of Time Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Protect the throne for 11 turns. Battle Tips: ------------ - Bring antitoxins. A Pegasus with a Delphie Shield will be very useful here. Monks to defeat shamans and door and chest keys. Also, don’t forget to bring the Warp staff and the Member card. - Four units will be parted from the group. Have the 4 units to be strong defenders because they may be assaulted by numerous enemies. Treasures/Items: ---------------- - N. Chest (left) : Dragonshield - N. Chest (right) : White Gem - S. Chest : Body Ring - Sniper : Swordslayer - Thief x3 : Lockpick (steal) Secret Shop: ------------ - Hero Crest : 10000G - Knight Crest : 10000G - Elysian Whip : 10000G - Orion's Bolt : 10000G - Guiding Ring : 10000G Characters Used: 18 ------------------- - Eliwood * - Lyn * - Hector * - Lucius * - Guy - Priscilla * - Canas - Oswin - Nino - Florina * - Dorcas - Fiora - Legault * - Jaffar * - Erk - Sain - Dart Enemies: 29 + 24 reinforcements ------------------------------- -= Morph =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Denning Sniper 19 51 18 18 18 0 14 22 6 8 7 - - Silver Bow, Long Bow 31 111 2 9 36 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer 15 27 | Poison Bow | Archer 15 27 | Poison Bow | Archer 15 27 | Poison Bow | Archer 15 27 | Poison Bow | Archer 15 27 | Poison Bow | Archer 15 27 | Poison Bow | Archer 15 27 | Poison Bow | Archer 15 28 | Poison Bow | Archer 15 28 | Poison Bow | Archer 15 28 | Poison Bow | Archer 15 28 | Poison Bow | Archer 15 29 | Poison Bow | Druid 5 23 | Nosferatu, Sleep | Druid 15 28 | Nosferatu, Silence | Shaman 15 22 | Flux | Shaman 15 23 | Flux | Shaman 15 23 | Flux | Shaman 15 23 | Luna | Shaman 15 23 | Nosferatu | Shaman 15 24 | Nosferatu | Sniper 3 28 | Steel Bow | Sniper 3 28 | Poison Bow | Sniper 3 28 | Longbow | Swordslayer (Drop) Sniper 3 28 | Longbow | Sniper 3 28 | Steel Bow | Sniper 3 29 | Poison Bow | Sniper 3 29 | Silver Bow | Swordmaster 8 31 | Killing Edge | Enemy Reinforcement: 24 - Turn 2: - +2 Cavalier - +1 Thief - Turn 3: - +1 Thief - Turn 4: - +2 Cavalier - +2 Sniper - +1 Thief - Turn 5: - +2 Knight - +2 Myrmidon - Turn 6: - +1 Druid - +2 Myrmidon - Turn 7-8: - +2 Myrmidon - Turn 9-10: - +2 Cavalier Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cavalier 15 30 | Poison Lance | Cavalier 15 30 | Poison Lance | Cavalier 15 30 | Poison Lance | Cavalier 15 31 | Poison Lance | Cavalier 15 32 | Poison Lance | Cavalier 15 32 | Poison Lance | Druid 15 28 | Luna, Eclipse | Knight 15 28 | Poison Lance | Knight 15 28 | Poison Lance | Myrmidon 15 25 | Poison Sword | Myrmidon 15 25 | Poison Sword | Myrmidon 15 25 | Poison Sword | Myrmidon 15 26 | Poison Sword | Myrmidon 15 26 | Poison Sword | Myrmidon 15 26 | Poison Sword | Myrmidon 15 26 | Poison Sword | Myrmidon 15 26 | Poison Sword | Sniper 3 27 | Poison Bow | Sniper 3 29 | Poison Bow | Thief 15 23 | Poison Sword | Lockpick Thief 15 23 | Poison Sword | Lockpick Thief 15 24 | Poison Sword | Lockpick Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Archer : 12 | Bow : 23 (Poison Bow : 16) Cavalier : 6 | Lance : 8 (Poison Lance : 8) Druid : 3 | Sword : 12 (Killing Edge : 1) Knight : 2 | (Poison Sword : 11) Myrmidon : 8 | Dark : 10 (Eclipse : 1) Shaman : 6 | (Nosferatu : 4) Sniper : 9 | Staff : 2 (Silence : 1) Swordmaster : 1 | (Sleep : 1) Thief : 3 | Boss: Sniper : 1 | Strategy: --------- - Split Party: - Make sure that the 4 parted units are strong and has a high defense. Have them to go south along the path and open the door. Since they are strong defenders, use them to defeat the boss and their reinforcements. - Defend: - Use your flyer with the Delphie Shield to clear off some enemies. Then have your other units to go outside in both sides. - General - The battle won't stop even if you already defeated all the enemies on the field before turn 11. So don’t defeat the boss yet to keep their reinforcements coming. - Defeat the druids with their staves as quickly as possible. - Keep an eye on archers with long bows. - Head south to help the 4 units to defeat the reinforcements. - Items: - Open the chests using your thieves. One north and the other one to the south. - There is a secret shop in this chapter. Warp the character with the Member card to the 4-square plains in the south using a Warp staff. Have the unit to go to the bottom left corner to buy items. - Boss: - Trap the boss with your characters up to turn 10. Attack him until he is weak and defeat him in turn 11. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.29x - Chapter 29x - Battle Preparations Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Get supplies in 5 turns. Battle Tips: ------------ - Bring high movement characters. Treasures/Items: ---------------- - Starting Chapter : 30000 G N. Armory: ---------- - Slim Lance : 450 G - Iron Lance : 360 G - Steel Lance : 480 G - Silver Lance : 1200 G - Killer Lance : 1200 G - Axereaver : 1950 G - Javelin : 400 G N.E. Armory: ------------ - Iron Axe : 270 G - Steel Axe : 360 G - Silver Axe : 1000 G - Killer Axe : 1000 G - Swordreaver : 2100 G - Hand Axe : 300 G N.W. Armory: ------------ - Slim Sword : 480 G - Iron Sword : 460 G - Steel Sword : 600 G - Silver Sword : 1500 G - Killing Edge : 1300 G - Lancereaver : 1800 G S. Armory: --------- - Iron Bow : 540 G - Steel Bow : 720 G - Silver Bow : 1600 G - Killer Bow : 1400 G - Short Bow : 1760 G - Long Bow : 2000 G E. Vendor: ---------- - Vulnerary : 300 G - Elixir : 3000 G - Pure Water : 900 G - Door Key : 50 G - Heal : 600 G - Mend : 1000 G - Recover : 2250 G - Restore : 2000 G W. Vendor: ---------- - Fire : 560 G - Thunder : 700 G - Elfire : 1200 G - Lightning : 630 G - Shine : 900 G - Divine : 2500 G - Flux : 900 G Characters Used: 10 ------------------- - Eliwood * - Hector - Lucius - Guy - Canas - Oswin - Nino - Florina - Sain - Heath Strategy: --------- - General: - Just keep on using the arena. You can use your weaker characters to earn money in the arena and become stronger as well. Use your high movement character to buy items. - Don't waste your time going to the house. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.30 - Chapter 30 - Victory or Death Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Seize gate. Battle Tips: ------------ - Bring the shaman, monk, and the mage. There are massive reinforcements coming so bring lots of strong weapons and also don’t forget the Member Card! Treasures/Items: ---------------- - ???? : Runesword - Center Ruins : Set's Litany - S.E. Ruins : Talisman Secret Shop: ------------ - Earth Seal : 20000 G - Fell Contract : 50000 G - Ocean Seal : 50000 G - Psychic : 3750 G - Unlock : 1500 G - Barrier : 2250 G Characters Used: 16 ------------------- - Eliwood * - Nils * - Lucius * - Canas * - Nino * - Hector - Lyn - Guy - Oswin - Flowina - Harken - Heath - Legault - Sain - Priscilla - Wil New Characters: --------------- Renault - Class: Bishop - Green hair, grey cape. - Visit the Northwestern Ruins to recruit him. Enemies: 24 + 132 reinforcements -------------------------------- -= Morph =- | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boss: Limstella Sage 20 68 M24 20 17 0 24 27 6 7 6 - - Fimbulvetr 37 125 1-2 15 44 Drop: Fimbulvetr Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bishop 8 28 | Aura, Purge | Bishop 8 28 | Aura, Fortify | Brigand 16 34 | Steel Axe | Cavalier 16 31 | Steel Lance | Cavalier 16 32 | Steel Lance | Druid 8 27 | Eclipse, Nosferatu | Nosferatu (Drop) General 8 33 | Silver Lance | Hero 16 39 | Silver Sword | Hero 16 40 | Light Brand | Knight 16 28 | Steel Lance | Knight 16 31 | Steel Lance | Sage 10 28 | Bolting, Fimbulvetr | Sniper 3 28 | Steel Bow | Sniper 8 31 | Silver Bow | Sniper 8 32 | Steel Bow | Sniper 8 32 | Silver Bow | Sniper 8 32 | Silver Bow | Swordmaster 8 32 | Wo Dao | Warrior 8 40 | Silver Axe | Warrior 8 40 | Devil Axe, Killer Bow | Wyvern Rider 16 32 | Slim Lance | Wyvern Rider 16 32 | Javelin | Wyvern Rider 16 32 | Steel Lance | Wyvern Rider 16 33 | Killer Lance | Enemy Reinforcement: 132 - Moves past the 2 forts in the middle path where the knights are: - +2 Cavalier - +1 Paladin - Moves past the litle peak at the mountain in the northern path: - +2 Brigand - +1 Warrior - Moves past the eastern knights to the curved path between the mountains: - +2 Nomad Trooper - Moves past the 2nd two fortress in the middle path: - +1 General - +4 Knight - Turn 5: - +1 Brigand - Turn 6: - +1 Brigand - Turn 7: - +2 Falcoknight - Turn 8: - +1 Brigand - +2 Falcoknight - +2 Nomad Trooper - Turn 9: - +1 Brigand - +2 Nomad Trooper - Turn 10: - +2 Cavalier - +1 Paladin - +1 Wyvern Lord - +2 Wyvern Rider - Turn 11: - +2 Cavalier - +1 Paladin - +1 Wyvern Lord - +2 Wyvern Rider - Turn 14: - +2 Cavalier - +1 General - +4 Knight - Turn 24-34: - +2 Cavalier - +2 Falcoknight - +2 Nomad Trooper - +2 Wyvern Rider Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brigand 16 31 | Steel Axe Brigand 16 32 | Steel Axe Brigand 16 34 | Steel Axe Brigand 16 34 | Steel Axe Brigand 16 34 | Steel Axe Brigand 16 34 | Steel Axe Cavalier 16 29 | Steel Lance Cavalier 16 30 | Steel Lance Cavalier 16 30 | Steel Lance Cavalier 16 30 | Steel Lance Cavalier 16 30 | Steel Lance Cavalier 16 30 | Steel Lance Cavalier 16 30 | Steel Lance Cavalier 16 30 | Steel Lance Cavalier 16 30 | Steel Lance Cavalier 16 30 | Steel Lance Cavalier 16 31 | Steel Lance Cavalier 16 31 | Steel Lance Cavalier 16 31 | Steel Lance Cavalier 16 31 | Steel Lance Cavalier 16 31 | Steel Lance Cavalier 16 32 | Steel Lance Cavalier 16 32 | Steel Lance Cavalier 16 32 | Steel Lance Cavalier 16 32 | Steel Lance Cavalier 16 32 | Steel Lance Cavalier 16 32 | Steel Lance Cavalier 16 32 | Steel Lance Cavalier 16 32 | Steel Lance Cavalier 16 32 | Steel Lance Cavalier 16 32 | Steel Lance Cavalier 16 32 | Steel Lance Cavalier 16 32 | Steel Lance Cavalier 16 33 | Steel Lance Cavalier 16 33 | Steel Lance Cavalier 16 33 | Steel Lance General 8 33 | Silver Lance General 8 34 | Silver Lance Falcoknight 10 30 | Steel Lance Falcoknight 10 30 | Steel Lance Falcoknight 10 30 | Steel Lance Falcoknight 10 30 | Steel Lance Falcoknight 10 30 | Steel Lance Falcoknight 10 30 | Steel Lance Falcoknight 10 30 | Steel Lance Falcoknight 10 30 | Steel Lance Falcoknight 10 30 | Steel Lance Falcoknight 10 30 | Steel Lance Falcoknight 10 31 | Steel Lance Falcoknight 10 31 | Steel Lance Falcoknight 10 31 | Steel Lance Falcoknight 10 31 | Steel Lance Falcoknight 10 31 | Steel Lance Falcoknight 10 31 | Steel Lance Falcoknight 10 31 | Steel Lance Falcoknight 10 31 | Steel Lance Falcoknight 10 31 | Steel Lance Falcoknight 10 31 | Steel Lance Falcoknight 10 31 | Steel Lance Falcoknight 10 31 | Steel Lance Falcoknight 10 31 | Steel Lance Falcoknight 10 31 | Steel Lance Falcoknight 10 31 | Steel Lance Falcoknight 10 31 | Steel Lance Knight 16 28 | Steel Lance Knight 16 29 | Steel Lance Knight 16 29 | Steel Lance Knight 16 29 | Steel Lance Knight 16 30 | Steel Lance Knight 16 20 | Steel Lance Knight 16 30 | Steel Lance Knight 16 31 | Steel Lance Nomad Trooper 8 29 | Steel Bow, Steel Sword Nomad Trooper 8 30 | Steel Bow, Steel Sword Nomad Trooper 8 30 | Steel Bow, Steel Sword Nomad Trooper 8 30 | Steel Bow, Steel Sword Nomad Trooper 8 30 | Steel Bow, Steel Sword Nomad Trooper 8 30 | Steel Bow, Steel Sword Nomad Trooper 8 30 | Steel Bow, Steel Sword Nomad Trooper 8 30 | Steel Bow, Steel Sword Nomad Trooper 8 30 | Steel Bow, Steel Sword Nomad Trooper 8 30 | Steel Bow, Steel Sword Nomad Trooper 8 30 | Steel Bow, Steel Sword Nomad Trooper 8 30 | Steel Bow, Steel Sword Nomad Trooper 8 30 | Steel Bow, Steel Sword Nomad Trooper 8 31 | Steel Bow, Steel Sword Nomad Trooper 8 31 | Steel Bow, Steel Sword Nomad Trooper 8 31 | Steel Bow, Steel Sword Nomad Trooper 8 31 | Steel Bow, Steel Sword Nomad Trooper 8 31 | Steel Bow, Steel Sword Nomad Trooper 8 31 | Steel Bow, Steel Sword Nomad Trooper 8 31 | Steel Bow, Steel Sword Nomad Trooper 8 31 | Steel Bow, Steel Sword Nomad Trooper 8 31 | Steel Bow, Steel Sword Nomad Trooper 8 31 | Steel Bow, Steel Sword Nomad Trooper 8 31 | Steel Bow, Steel Sword Nomad Trooper 8 31 | Steel Bow, Steel Sword Nomad Trooper 8 31 | Steel Bow, Steel Sword Nomad Trooper 8 32 | Steel Bow, Steel Sword Nomad Trooper 8 32 | Steel Bow, Steel Sword Paladin 8 33 | Steel Lance Paladin 8 34 | Steel Lance Paladin 8 35 | Steel Sword Warrior 8 41 | Devil Axe Wyvern Lord 8 37 | Steel Lance Wyvern Lord 8 38 | Steel Lance Wyvern Rider 16 30 | Steel Lance Wyvern Rider 16 31 | Steel Lance Wyvern Rider 16 31 | Steel Lance Wyvern Rider 16 31 | Steel Lance Wyvern Rider 16 31 | Steel Lance Wyvern Rider 16 31 | Steel Lance Wyvern Rider 16 31 | Steel Lance Wyvern Rider 16 31 | Steel Lance Wyvern Rider 16 31 | Steel Lance Wyvern Rider 16 31 | Steel Lance Wyvern Rider 16 32 | Steel Lance Wyvern Rider 16 32 | Steel Lance Wyvern Rider 16 32 | Steel Lance Wyvern Rider 16 32 | Steel Lance Wyvern Rider 16 32 | Steel Lance Wyvern Rider 16 32 | Steel Lance Wyvern Rider 16 33 | Steel Lance Wyvern Rider 16 33 | Steel Lance Wyvern Rider 16 33 | Steel Lance Wyvern Rider 16 33 | Steel Lance Wyvern Rider 16 33 | Steel Lance Wyvern Rider 16 33 | Steel Lance Wyvern Rider 16 33 | Steel Lance Wyvern Rider 16 33 | Steel Lance Wyvern Rider 16 33 | Steel Lance Wyvern Rider 16 33 | Steel Lance Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bishop : 2 | Axe : 10 (Devil Axe : 2) Brigand : 7 | Bow : 34 (Killer Bow : 1) Cavalier : 32 | Lance : 105 (Killer Lance : 1) Druid : 1 | Sword : 32 (Light Brand : 1) General : 3 | (Wo Dao : 1) Hero : 2 | Anima : 2 (Bolting : 1) Falcoknight : 26 | Dark : 2 (Eclipse : 1) Knight : 10 | (Nosferatu : 1) Nomad Trooper : 28 | Light : 2 (Purge : 1) Paladin : 3 | Staff : 1 (Fortify : 1) Sage : 1 | Sniper : 5 | Swordmaster : 1 | Warrior : 3 | Wyvern Lord : 2 | Wyvern Rider : 30 | Boss: Sage : 1 | Strategy: --------- - From Epyon1794@aol.com: - The Runesword could also be use by other people because in chapter 30e and 32h u can get the Runesword in the chest to get to the side u must beat 30e/32h in 15 turn or less. - Route: - Head northeast to the boss. - Split Party: - Split party into three. One north, one east, and the other to the middle. Be sure that eah group has one magician. - Send Canas north, Nino in the middle, and Lucius east. - General: - I suggest you to wait for turn 32 before finishing off the boss so you can defeat more reinforcements for big level ups! - Reinforcements will continue appearing until you defeat the boss. - Let the middle party to attack to the boss while the other two stays on the northwest and southeast to defeat the reinforcements. Also, put one more unit in the fortress near the ballista at the center of the map to defeat the reinforcement at the center; make sure that the unit has a high defense such as Heath. - Quickly defeat the magicians with the help of Nils. A Pegasus knight with enough speed can rush these magicians. - Items: - There is a secret shop in this chapter located in the woods behind Limstella in the northeastern corner of the map. The "plain" surrounded by the woods is where the secret shop is. - Boss: - Use the woods to go near the boss so you won’t get hit easily. - Weaken the enemy using Canas' Luna with the help of Nils and then go away from the boss. If you don't have Nils there, have someone to rescue him. You can also use combatants with very high speed like Pegasus knights to weaken the boss and have it rescued too if the unit got hit. Then repeat the process again. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= V.31 - Final Chapter - Light Eliwood's Route =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chapter Goal: ------------- - Defeat Nergal/Defeat dragon. Fortune Augury/Battle Tips: --------------------------- - This is the final battle. As Lord Athos said, our destiny hangs in the balance of this final confrontation. You don't need an augury. Nergal is strong. You and your companions must match him, strength for strength. There are others who you must defeat before facing Nergal. It all depends on your strategy! - Bring your strongest weapons like the killer weapons! Eclipse will do a big role too! Treasures/Items: ---------------- - Starting Chapter : Durandal, Armads, Sol Katti - Brendan : Bassilikos - Darin : Rex Hasta - Kenneth : Luce - Uhai : Rienfleche - Ursula : Excalibur - Druid : Gespenst Characters Used: ---------------- - Eliwood * - Nils * - Hector * - Lyn * - Athos * - Lucius - Canas - Nino - Guy - Oswin - Florina - Jaffar New Characters: --------------- Athos - Class: Archsage - Legendary - White hair and beards. - Helps defeat Nergal. Enemies: 16 + 5 reinforcements ------------------------------- -= Morph =- - Turn 1: Southeast - 1 Nomad Trooper: Uhai - 2 Sniper - Turn 2: Northwest - 1 Bishop: Kenneth - 1 Druid - 1 Sage - Turn 3: West - 1 Warrior: Brendan - 1 Warrior - Turn 4: East - 1 General: Darin - 1 General - Turn 5: Southwest - 1 Assassin: Jerme - 1 Valkyrie: Ursula - Turn 6: Northeast - 1 Hero: Linus - 1 Swordmaster: Lloyd | | |S |S |S |L |D |R |M |C |A |T |A |C |A |H |R |C |A |L |H |T |K |P |C |E |E |O |O |I |R |F |N |T |T |N |R |V Class/Weapon |V |P |R |L |D |K |F |S |V |N |D |V |F |D |T |% |G |T |D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brendan Warrior 20 65 29 20 17 0 19 17 6 16 14 - - Bassilikos 51 120 1 15 34 Darin General 20 62 23 18 15 0 29 15 5 15 14 - - Rex Hasta 44 121 1 14 30 Drop: Rex Hasta Kenneth Bishop 20 56 23 19 18 0 14 29 6 10 9 - - Luce 39 138 1-2 39 24 Drop: Luce Linus Hero 20 60 24 23 19 0 21 19 6 14 13 - - Brave Sword, Tomahawk 34 126 1 23 53 Lloyd Swordmaster 20 52 21 26 27 0 18 22 6 9 8 - - Regal Blade 42 142 1 40 69 Drop: Regal Blade Jerme Assassin 20 53 19 28 23 0 19 16 6 6 5 - - Runesword 22 126 1-2 0 36 Uhai Nomad Trooper 20 55 22 26 25 0 18 18 8 11 14 - - Rienfleche 42 137 2 18 50 Drop: Rienfleche Ursula Valkyrie 20 48 24 22 22 0 16 25 8 7 13 - - Excalibur 42 139 1-2 26 32 Drop: Excalibur Boss: Nergal Dark Druid 20 75 30 18 15 20 28 30 6 10 9 - - Ereshkigal 50 146 1-2 14 46 Boss: Fire Dragon (+10 +10 +20 +10) Dragon 20 120 17 25 15 24 20 30 8 25 24 - DA - Flametongue 37 182 1-3 17 54 Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bishop 10 29 | Purge Bishop 10 30 | Purge Druid 10 27 | Fenrir, Sleep Druid 17 30 | Gespenst (Drop) Druid 19 32 | Nosferatu, Berserk, Eclipse General 18 41 | Silver axe, Silver Lance Sage 10 28 | Bolting Sage 18 30 | Fimbulvetr, Fortify Sage 18 31 | Fimbulvetr, Bolting, Pychic Sniper 17 37 | Silver Bow, Longbow Sniper 18 38 | Silver Bow, Longbow Warrior 19 52 | Silver Axe, Silver Bow Enemy Reinforcement: 5 - 2nd turn since Nergal's appearance: - +2 Druid - +3 General Class LV HP | Weapons | Items - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Druid 17 30 | Nosferatu Druid 19 31 | Nosferatu General 10 33 | Silver Lance General 10 33 | Silver Lance General 10 34 | Silver Lance Totals: Boss/Class | Weapons - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Assassin : 1 | Axe : 4 (Bassilikos : 1) Bishop : 3 | (Tomahawk : 1) Druid : 5 | Bow : 6 (Rienfleche : 1) General : 5 | Lance : 5 (Rex Hasta : 1) Hero : 1 | Sword : 3 (Brave Sword : 1) Nomad Trooper : 1 | (Regal Blade : 1) Sage : 3 | (Runesword : 1) Sniper : 2 | Anima : 5 (Bolting : 2) Swordmaster : 1 | (Excalibur : 1) Valkyrie : 1 | Dark : 7 (Eclipse : 1) Warrior : 2 | (Ereshkigal : 1) Boss : 2 | (Gespenst : 1) - Dark Druid | (Nosferatu : 3) - Dragon | Light : 3 (Luce : 1) | (Purge : 2) | Staff : 4 (Berserk : 1) | (Fortify : 1) | (Psychic : 1) | (Sleep : 1) Strategy: --------- - Preparation: - Trade the items to your lords. - Leave AT LEAST one empty slot in each of your character's inventory for the class S weapons! - General: - Turn 1: Send 2 units to the southeast to defeat the bow-wielders. Send 2 magic wielders to the northwestern room outside. - Turn 2: Defeat all enemies if possible. Send 2 sword-users in the west outside with one magician. - Turn 3: Attack Brendan with your magician and one sword-user. Defeat the other warrior with the other sword-wielder. Also, send two or three melees on the east room outside. One of them should be an axe-wielder and a sword-wielder. - Turn 4: Defeat Darin with your axe-wielder while the other one with your sword-wielder. Send any 2 or 3 of your units to the southwestern room. One of them must be at least a lance wielder. - Turn 5: Defeat enemies. Send the rest of your units to the last room, the northeastern room. - Turn 6: Defeat all other enemies if you still haven't defeated them. You can attack Lloyd from outside through the wall with strong magic attacks then get the rest of your units to go away from the brother's attack range or go towards the big door. - Turn 7: Defeat the brothers. - Leave or send some units to the south to defeat the reinforcements. - Defeat the shaman with the berserk as fast as you can! Then defeat the sage. - Boss: - The light book Aureola will instantly damage Nergal as well as Hector's Armads! - You may want to kill off the reinforcements first before finishing off Nergal for extra experience. - Boss: - Athos, Hector, and Canas may be able to defeat the dragon in one turn. - Don't worry about the other 4 magicians, they will most likely miss anyway. Just focus on defeating the dragon. - Use Eclipse, if you are lucky, the dragon's life will reduce to 60 then attack the dragon with Hector's Armads and then let Athos cast his strongest magic at the dragon. If he is still alive with a little HP remaining, use Eliwood's Durandal to finish him off! - Another strategy is if you have Canas with 30 magic power and he has Luna. He can do a damage of 30 x 2. then use Nils on him and he will do a total of 120 damage to the dragon. Epilogue: --------- Enjoy the possible different endings! (Your name) - Famed Genius - The tactician vanished after the final battle. Bern, Lycia, and Etruria all sought those famed skills, but none ever found the tactician. - A tactician whose brilliance changed the course of history. Bern and Etruria so desired this skilled mind that they went to war. Eliwood - Knight of Lycia - Eliwood secceeded his father as the marquess of Pherae. His clear guidance made him his father's equal in all eyes. Hector - General of Ostia - Hector returned to Ostia and became her marquess. His bond of friendship with Eliwood remained eternally strong. Lyn - Noblewoman of Sacae - Lyn entrusted Caelin's rule to Ostia and returned to the plains of her birth. She often thinks fondly on the people of Caelin. Marcus - Knight of Pherae - Marcus returned to Pherae with Eliwood and, as the head of the knights of Pherae, dedicated his life to training young squires. Lowen - Swift Knight - Lowen replaced Marcus as the most famed knight in all Pherae. His endless zeal served Pherae well throughout his life. Rebecca - A Wildflower - Rebecca returned to her father then pledged service to House Pherae. She has formed a family, and yet she still serves Pherae well. Dorcas - Serene Warrior - Dorcas returned to Pherae and used the money he earned to buy medicine for Natalie, his wife. She recovers rapidly. Barte - Wild Axefighter - Bartre continued his quest from country to country. Rumors say that he fell in love with hs own mortal enemy. Oswin - Impenegrable Knight - Oswin served as a vassal to Marquess Ostia. His was a calm, reasonable voice in Lycia's ruling government. Matthew - Thief and Spy - Matthew continued his service as a spy for House Ostia. The memory of his beloved Leila lingers in his heart. Serra - Outspoken Cleric - Serra returned to Ostia. She spent much time tending her own affairs, but lately, she has begun enjoying her free time. Guy - Mounted Swordsman - Guy continued in his quest to be the finest swordsman of all Sacae. He’s form was so perfected that all people call him the Saint of Swords. Erk - Studious Mage - Erk returned to Etruria and was asked to succeed the retiring Lord Pent. He refused and devoted his life to studying of magic. Priscilla - Secluded Princess - Priscilla returned to Erutruria's Count Caerleon. Her adopted parents met her not with harsh rebukes but with tears of joy. Florina - Pegasus Knight - After Lyn abdicated rule of Caelin, Florina returned to Ilia. She remained shy, but this shyness has made her strong within. Kent - the Crimson Shield - After Caelin was placed under Ostian rule, Kent became its steward. His dedication earned him the love of his people. Sain - the Green Lance - When Ostia took over the rule of Caelin, Sain resigned and became an independent knight. His love of women is unchanged. Wil - Archer Without Equal - Wil remained a knight of Caelin after Ostia took over. He became the commander of Ostia's Caelin archer division. Raven - Sublime Mercenary - Raven vanished without a word. Many reports have placed him in Araphen, but none could be confirmed. Lucius - the Light - Lucius lived a modest life in a remote corner of Araphen. He built a small orphanage, where he now cares for helpless children. Canas - Seeker of Wisdom - Canas returned to his family in Ilia. Some years later, he and his wife died trying to stop a snowstorm. His child was raised by his old mother. Dart - Badon's commando - Dart took over a grave wound protecting Fargus in a skirmish. He vanished at sea, but rumors claim he might be in Pherae. Fiora - Wing-borne Warrior - Fiora flew many missions as the head of a mercenary company. Her donations saved many poor families in Ilia from destitution. Legault - The Hurricane - After the battle, Legault traveled the lands looking for Black Fang refugees. He helped them to ease the pain of his own loss. Nils & Ninian - Child of Destiny - After these dragonkid bid farewell to the land of their birth, they returned to their new world. Meeting Eliwood warmed the hearts of these ice dragons with the hope that man and dragon could live in peace. Nils - Child of Destiny - Nils vanished through the gate in order to seal it from the other side. Those who saw him go will never forget his look of sorrow. Isadora - Escort of Pherae - As a knight of the imperial guard, Isadora served as a guard to Lady Eleanora. She continued to study to be a lady up until she wed. Heath - Wandering Knight - Heath moved to Ilia and became a mercenary knight of some fame. He fought not for country, but for people in need. Rath - Wolf of Sacae - Rath returned to his tribe in Sacae. His deeds earned him warm greetings from his father, the famed Silver Wolf. Hawkeye - Desert Guardian - Hawkeye returned to Nabata and lived peacefully in Arcadia with his daughter, whom he trains to be guardian of the desert. Geitz - The Wanderer - Geitz resumed his aimless wandering. He still searches for a land that he can finally call his own. Harken - Troubled Warrior - Harken worked closely with Marcus to rebuild the knights of Pherae. They are slowly rebuilding their strength and prestige. Nino - Pious Mage - At Eliwood's invitation, she started a quiet life in a small village in Pherae. She plans to return to Bern to visit a certain cemetery. Jaffar - Angel of Death - Jaffar vanished in the final moments of the last battle. He still avoids the bounty hunters who seek the famed Angel of Death. Vaida - Flying Fang - Some rumors say that Vaida died at the hands of Bern forces, Others say she now serves Bern's Zephiel. Renault - Burdened Bishop - No one knew the old him. No one knows what became of him. He vanished as though he never existed. Archsage Athos - Athos died in a foreign land. Those who saw his face said that he seemed as though he had at last found true peace. Merlinus - Cheery Merchant - Merlinus opened a shop in Ostia, but it was forced to close. He plans on reopening with some aid from Lord Eliwood himself. Wallace - Crag of Caelin - Wallace intended to return to Caelin, but he got lost and ended up in Ilia. He now spends his days tilling the frozen soil. Karel - Saint of Swords - Once, Karel was known as the Sword Demon. Now, he bears a new name. What prompted this change, he will not say. Karla - Sword Vassal - After the conflict, Karla became involved with a warrior that she met. She died of an illness several years later. -= Special Endings: =- Eliwood - Knight of Lycia Ninian - Child ofDestiny - Eliwood and Ninian were wed after the conflict. Ninian gave up her old life and her people to enjoy a brief life with Eliwood. They have a son named Roy, who will one day take up arms to defend his nation. Eliwood - Knight of Lycia Fiora - Wing-borne Warrior - Eliwood and Fiora were wed after the conflict. A group of Lycian nobles protested that she was a mercenary, but none could sunder their bond of love. They have a son named Roy, who will become a great hero. Eliwood - Knight of Lycia Lyn - Noblewoman of Sacae - The marquess of Pherae and the princess of Caelin were wed after the conflict. All of Lycia was in an uproar, but none could sunder their bond of love. They have a son named Roy, who will become a great hero. Lyn - Noblewoman of Sacae Kent - the Crimson Shield - When her grandfather died, Lyn asked that Caelin be taken under Ostian protection. She set out for Sacae with her former vassal and new love, Kent. The people of Caelin gave them their blessings. Erk - Studious Mage Nino - Pious Mage - They were married after the conflict and were gifted with twin boys. Their time in Pherae was happy until bounty hunters came for Nino. To protect her family, she disappeared. Erk vanished looking for her. Erk - Studious Mage Serra - Outspoken Cleric - After the battle, Erk returned to his studies. His newfound feelings for Serra were an unwelcome distraction. In Ostia, Serra declared she would "live for love" with Erk, and Marquess Ostia gladly saw her off. Heath - Wandering Knight Vaida - Flying Fang - After paying her debt to Eliwood, Vaida returned to Bern. Though no longer an official knight, she sought to aid the prince from the shadows. Heath followed her home to Bern to support her. Harken - Troubled Warrior Isadora - Escort of Pherae - They were married shortly after returning to Pherae. Their love grew during their years of service, and now it blossomed with the blessings of Eliwood and Eleanora. Many envied their good fortune. Kent - the Crimson Shield Fiora - Wing-borne Warrior - Although they returned to their respective countries, they visited one another often, and their relationship bloomed. When Lyn abdicated Caelin's rule to Ostia, Kent resigned, went to Ilia, and married Fiora. Lowen - Swift Knight Rebecca - A Wildflower - Rebecca and Lowen were wed, and they became two of Eliwood's most trusted retainers. Their green-haired son inherited his father's chivalrous spirit, as well as his mother's smile and skill with a bow. Lucius - the Light Raven - Sublime Mercenary - After the conflict, Raven revealed his past to Hector. Hector offered to rebuild Raven's home, but Raven refused. He and Lucius travel as mercenaries, but Lucius is pleased to see his friend's heart has been eased. Marcus - Knight of Pherae Merlinus - Cheery Merchant - The merchant Merlinus began working for Eliwood. He and Marcus were fast friends, and when Marcus became the head of military training, Merlinus used his business acumen to deal with all matters financial. Matthew - Thief and Spy Serra - Outspoken Cleric - Matthew returned to Ostia, where he led the network of spies for the new marquess. During this hectic time, his thoughts turned to Serra. Thanks to her, the pain of losing Leila slowly became more bearable. Oswin - Impenegrable Knight Serra - Outspoken Cleric - Oswin returned to Ostia, where his duties as minister to the new marquess kept him busy. Serra clung to him intensely, despite his protests. Finally, her innocent stubbornness won his heart and eased his weary mind. Pent - Mage General Louise - Lady of Violets - When Athos died, Pent took over his research. To focus on his studies, Pent resigned as mage general of Etruria. This action set the palace in an uproar, but Pent and Louise endured. Wil - Archer Without Equal Rebecca - A Wildflower - After their journey, Rebecca continued to work for Eliwood and became his most trusted retainer. Her childhood friend, Wil, joined her in service to Pherae. The son they later had shared their archery skills. T H E E N D -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = VI - Characters = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This are the list of the characters arranged alphabetically. Here, you can find lots of information's for each character. However, this section is not finished yet so please be patient. Anyways, here comes the list! Athos - The Legendary Archsage. Class: Archsage (from ????) Place of Origin: ???? Affinity: Magic Joins in Chapter: Final Chapter Appearance: White hair and beards. Initial Stats: Level 20 HP 40 Magic 30 Skill 24 Speed 20 Luck (+5) 25 Defense 20 Res 28 Move 6 Constitution 9 Aid 8 Range 1-2 Initial Equipment: Forblaze, Aureola Initial Initial Weapon and Support Level: Anima (S), Light (S), Dark (S), Staff (S) Items: Durandal, Armads, Sol Katti Bartre - Wild Axefighter. Class: Fighter Upgrades to: Warrior (?) Place of Origin: ???? Affinity: Thunder Joins in Chapter: 11 Appearance: Brown hair, blue sleeveless shirt. Initial Stats: Level 2 HP 29 Strength 9 Skill 5 Speed 3 Luck 4 Defense 4 Res 0 Move 5 Constitution 13 Aid 12 Range 1-2 Initial Equipment: Iron Axe, Hand Axe Initial Weapon and Support Level: Axe (D) Canas - Seeker of wisdom. Class: Shaman Upgrades to: Druid Place of Origin: Ilia Affinity: Magic Joins in Chapter: 16x Appearance: Pink hair, dark cape. Initial Stats: | Druid (Level 20): Level 8 HP 21 | Level 1 HP (+4) 35 Magic 10 Skill 9 | Magic 17 Skill 13 Speed 8 Luck 7 | Speed (+3) 14 Luck 8 Defense 5 Res 8 | Defense (+2) 9 Res (+2) 15 Move 5 Constitution 7 | Move (+1) 6 Const (+1) 8 Aid 6 Range 1-2 | Aid (+2) 7 Initial Equipment: Flux | Weapon Addition: Staff Initial Weapon and Support Level: Dark (C) Items: Secret book, Vulnerary Dart - Leader of Fargus' squad. Badon's commando. Class: Pirate Upgrades to: Berserker Place of Origin: ???? Affinity: Fire Joins in Chapter: 18 Appearance: White bandana, grey sleeveless shirt. Initial Stats: Level 8 HP 34 Strength 12 Skill 8 Speed 8 Luck 3 Defense 6 Res 1 Move 5 Constitution 10 Aid 9 Range 1-2 Initial Equipment: Steel Axe, Hand Axe Initial Weapon and Support Level: Axe (B) Items: Torch staff Dorcas - Serrene warrior. Class: Fighter Upgrades to: Warrior (?) Place of Origin: Bern Affinity: Fire Joins in Chapter: 4 & 11 Appearance: Red hair, light-brown sleeveless shirt. Initial Stats: Level 3 HP 30 Strength 7 Skill 7 Speed 6 Luck 3 Defense 3 Res 0 Move 5 Constitution 14 Aid 13 Range 1-2 Initial Equipment: Chapter 4: Hand Axe Chapter 11: Steel Axe Initial Weapon and Support Level: Axe (C) Items: Chapter 4: Vulnerary Chapter 11: Energy Ring Eliwood - Noble son of Marquess Pherae. A knight of Lycia. Class: Lord Upgrades to: Knight Lord Place of Origin: Pherae Affinity: Magic Joins in Chapter: 11 Appearance: Red hair, blue dress. Initial Stats: | Knight Lord (Level 17): Level 1 HP 18 | Level 1 HP (+4) 36 Strength 5 Skill 5 | Str (+2) 13 Skill 13 Speed 7 Luck 7 | Speed 11 Luck 15 Defense 5 Res 0 | Defense (+1) 12 Res (+3) 9 Move 5 Constitution 7 | Move (+2) 7 Const (+2) 9 Aid 6 Range 1 | Aid (+10) 16 Initial Equipment: Rapier | Weapon Addition: Lance Initial Weapon and Support Level: Sword (C) Items: Vulnerary Erk - Studious mage. Class: Mage Upgrades to: Sage Place of Origin: Etruria Affinity: Thunder Joins in Chapter: 5 & 13 Appearance: Purple hair, red cape. Initial Stats: Level 1 HP 17 Magic 5 Skill 6 Speed 7 Luck 3 Defense 2 Res 4 Move 5 Constitution 5 Aid 4 Range 1-2 Initial Equipment: Chapter 5: Fire book Chapter 14: Thunder book Initial Weapon and Support Level: Anima (D) Item: Chapter 14: Goddess Icon Farina - A member of the 3rd wing of Ilia's pegasus knights. Class: Pegasus Knight Upgrades to: Falcoknight Place of Origin: Ilia Affinity: Magic Joins in Chapter: 25 Hector Route Appearance: Blue hair, blue armor. Initial Stats: Level 12 HP 24 Strength 10 Skill 13 Speed 14 Luck 10 Defense 10 Resistance 8 Move 7 Constitution 5 Aid 15 Range ? Initial Equipment: Killer Lance, Javelin Initial Weapon and Support Level: Lance (C) Item: Elixir Fiora - Sister of Florina. Wing-borne warrior. Class: Pegasus Knight Upgrades to: Falcoknight Place of Origin: Ilia Affinity: Wind Joins in Chapter: 18 Appearance: Green hair, blue armor. Initial Stats: | Falcoknight (Level 20): Level 7 HP 21 | Level 1 HP (+5) 35 Strength 8 Skill 11 | Str (+2) 17 Skill 20 Speed 13 Luck 6 | Speed 19 Luck 10 Defense 6 Res 7 | Defense (+2) 9 Res (+2) 16 Move 7 Constitution 5 | Move (+1) 8 Const (+1) 6 Aid 15 Range 1-2 | Aid (-1) 14 Initial Equipment: Steel Lance,Javelin| Weapon Addition: Sword Initial Weapon and Support Level: Lance (C) Item: Vulnerary Florina - Sister of Fiora. Class: Pegasus Knight Upgrades to: Falcoknight Place of Origin: Ilia Affinity: Light Joins in Chapter: 3 & 15 Appearance: Purple hair, blue dress. Initial Stats: | Falcoknight (Level 20): Level 1 HP 17 | Level 1 HP (+5) 36 Strength 5 Skill 7 | Str (+2) 17 Skill 17 Speed 9 Luck 7 | Speed 20 Luck 13 Defense 4 Res 4 | Defense (+2) 10 Res (+2) 14 Move 7 Constitution 4 | Move (+1) 8 Const (+1) 5 Aid 16 Range 1 | Aid (-1) 15 Initial Equipment: | Weapon Addition: Sword Chapter 3: Slim Lance Chapter 15: Slim Lance, Javelin Initial Weapon and Support Level: Lance (D) Item: Chapter 3 : Vulnerary Chapter 15: Vulnerary Geitz - The wanderer. Class: Warrior (from fighter) Place of Origin: ???? Affinity: Thunder Joins in Chapter: 23 Appearance: Red hair, grey sleeveless shirt. Initial Stats: Level 3 HP 40 Strength 17 Skill 12 Speed 13 Luck 10 Defense 11 Res 3 Move 6 Constitution 13 Aid 12 Range 1 Initial Equipment: Killer Axe, Steel Bow Initial Weapon and Support Level: Axe (B), Bow (B) Guy - Mounted swordsman. Member of Kutolah tribe. Class: Myrmidon Upgrades to: Sword Master Place of Origin: Sacae Affinity: Fire Joins in Chapter: 13 Appearance: Green hair, blue sweatband and shirt. Initial Stats: | Swordmaster (Level 20): Level 3 HP 21 | Level 1 HP (+5) 38 Strength 6 Skill 11 | Str (+2) 19 Skill 20 Speed 11 Luck 5 | Speed 20 Luck 14 Defense 5 Res 0 | Defense (+2) 11 Res (+1) 3 Move 5 Constitution 5 | Move (+1) 6 Const (+1) 6 Aid 4 Range 1 | Aid (-1) 15 Initial Equipment: Killing Edge | Weapon Addition: None Initial Weapon and Support Level: Sword (C) Item: Vulnerary Harken - Knight of Pherae. Troubled warrior. Class: Hero (from mercenary) Place of Origin: Pherae Affinity: Fire Joins in Chapter: 25 Appearance: Yellow hair, green armor. Initial Stats: Level 8 HP 38 Strength 21 Skill 20 Speed 17 Luck 12 Defense 15 Res 10 Move 6 Constitution 11 Aid 10 Range 1 Initial Equipment: Brave Sword Initial Weapon and Support Level: Sword (B), Axe (B) Hawkeye - Defender of the desert. Class: Berserker (from pirate) Place of Origin: Arcadia Affinity: Wind Joins in Chapter: 22 Appearance: Long yellow hair. Initial Stats: Level 4 HP 50 Strength 18 Skill 14 Speed 11 Luck 13 Defense 14 Res 10 Move 6 Constitution 16 Aid 15 Range 1 Initial Equipment: Killer Axe Initial Weapon and Support Level: Axe (A) Heath - Wandering knight. Class: Wyvern Rider Upgrades to: Wyvern Lord Place of Origin: ???? Affinity: Thunder Joins in Chapter: 21 Appearance: Green hair, dark armor. Initial Stats: | Wyvern Lord (Level 20): Level 7 HP 28 | Level 1 HP (+4) 43 Strength 11 Skill 8 | Str 19 Skill (+2) 17 Speed 7 Luck 7 | Speed (+2) 14 Luck 10 Defense 10 Res 1 | Defense 15 Res (+2) 6 Move 7 Constitution 9 | Move (+1) 8 Const (+1) 10 Aid 16 Range 1-2 | Aid (-1) 15 Initial Equipment: Javelin, Axereaver | Weapon Addition: Sword Initial Weapon and Support Level: Lance (B) Item: Mine Hector - General of Ostia. Class: Lord Upgrades to: Great Lord Place of Origin: Ostia Affinity: Thunder Joins in Chapter: 12 Appearance: Blue hair, dark armor. Initial Stats: | Great Lord (Level 20): Level 1 HP 19 | Level 1 HP (+3) 39 Strength 7 Skill 4 | Strength 18 Skill (+2) 16 Speed 5 Luck 3 | Speed (+3) 14 Luck 9 Defense 8 Res 0 | Defense (+1) 19 Res (+5) 10 Move 5 Constitution 13 | Move (+1) 8 Const (+2) 15 Aid 12 Range 1 | Aid (-1) 15 Initial Equipment: Wolf Beil | Weapon Addition: Swords Initial Weapon and Support Level: | Great Lord: Axe (C) | Level 20 HP 56 Items: Vulnerary | Strength *30 Skill *24 | Speed 22 Luck 17 | Defense 25 Res 12 | Move 5 Constitution 15 | Aid 14 Range 1-2 Isadora - Knight and escort of Pherae. Class: Paladin (from Cavalier) Place of Origin: Pherae Affinity: Dark Joins in Chapter: 21 Appearance: Blue hair, white armor. Initial Stats: Level 1 HP 28 Strength 13 Skill 12 Speed 16 Luck 10 Defense 8 Res 6 Move 8 Constitution 6 Aid 14 Range 1-2 Initial Equipment: Silver Sword, Short Spear Initial Weapon and Support Level: Sword (A), Lance (B), Axe (D) Items: Angelic Robe Jaffar - The Angel of Death. Class: Assassin (from Thief) Place of Origin: ???? Affinity: Water Joins in Chapter: 26x Appearance: Red hair, brown head accessory and sleeveless shirt. Initial Stats: Level 13 HP 34 Strength 19 Skill 25 Speed 24 Luck 10 Defense 15 Res 11 Move 6 Constitution 8 Aid 7 Range 1 Initial Equipment: Killing Edge Initial Weapon and Support Level: Sword (A) Items: Elixir Karel - An eastern swordmaster. Seeking worthy opponents. Class: Swordmaster (from Myrmidon) Place of Origin: Sacae Affinity: Light Joins in Chapter: 25 Appearance: Light-brown hair, blue dress. Initial Stats: Level 8 HP 31 Strength 16 Skill 23 Speed 20 Luck 15 Defense 13 Res 12 Move 6 Constitution 9 Aid 8 Range 1 Initial Equipment: Wo Dao Initial Weapon and Support Level: Sword (A) Karla - A dedicated swordfighter. Cool and detached. Class: Swordmaster (from Myrmidon) Place of Origin: Sacae Affinity: Ice Joins in Chapter: 31x Hector Route Appearance: Dark hair, blue collar. Initial Stats: Level 13 HP 29 (?) Strength 19 Skill 25 Speed 14 Luck 10 Defense 15 Res 11 Move 6 Constitution 8 Aid 7 Range 1 Initial Equipment: Wo Dao Initial Weapon and Support Level: Sword (A) Kent - Knight of Caelin. The crimson shield. Class: Cavalier Upgrades to: Paladin Place of Origin: Lycia Affinity: Magic Joins in Chapter: 1 & 15 Appearance: Red hair, red armor. Initial Stats: Level 1 HP 20 Strength 6 Skill 6 Speed 7 Luck 2 Defense 5 Res 1 Move 7 Constitution 9 Aid 16 Range 1 Initial Equipment: Chapter 1 : Iron Sword, Iron Lance Chapter 15: Steel Sword, Javelin Initial Weapon and Support Level: Sword (D), Lance (E) Item: Chapter 1: Vulnerary Legault - A former Black Fang. The Hurricane. Class: Thief Place of Origin: ???? Affinity: Water Upgrades to: Assassin Joins in Chapter: 19 Appearance: Purple hair, dark dress. Initial Stats: | Assassin (Level 20): Level 12 HP 26 | Level 1 HP (+3) 33 Strength 8 Skill 11 | Str (+1) 12 Skill 13 Speed 15 Luck 10 | Speed 19 Luck 15 Defense 8 Res 3 | Defense (+2) 11 Res (+2) 9 Move 6 Constitution 9 | Move 6 Const 9 Aid 8 Range 1 | Aid 8 Initial Equipment: Steel Sword | Weapon Addition: None Initial Weapon and Support Level: Sword (C) Item: Lockpick, Light Rune Louise - Wife of Pent. Lady of violets. Class: Sniper (from archer) Place of Origin: Bern/Etruria Affinity: Light Joins in Chapter: 24 Appearance: Yellow hair, pink cape. Initial Stats: Level 4 HP 28 Strength 12 Skill 14 Speed 17 Luck 16 Defense 9 Res 12 Move 6 Constitution 6 Aid 5 Range 2 Initial Equipment: Silver Bow Initial Weapon and Support Level: Sword (A) Item: White Gem Lowen - Journey man from Pherae. Swift knight. Class: Cavalier Place of Origin: Pherae Affinity: Fire Upgrades to: Paladin Joins in Chapter: 11 Appearance: Green hair, yellow dress. Initial Stats: Level 2 HP 23 Strength 7 Skill 5 Speed 7 Luck 3 Defense 7 Res 0 Move 7 Constitution 10 Aid 15 Range 1-2 Initial Equipment: Iron Sword, Javelin Initial Weapon and Support Level: Sword (D), Lance (D) though he had at last found true peace. Lucius - The light. Class: Monk Upgrades to: Bishop Place of Origin: ???? Affinity: ???? Joins in Chapter: 7 & 16 Appearance: Yellow hair, blue & white dress. Initial Stats: | Bishop (Level 20): Level ? HP ? | Level 1 HP (+3) 29 Strength ? Skill ? | Magic (+2) 19 Skill (+1) 18 Speed ? Luck ? | Speed 16 Luck 6 Defense ? Res ? | Defense (+3) 6 Res (+2) 21 Move ? Constitution ? | Move (+?) 5 Const (+1) 7 Aid ? Range 1-2 | Aid (+?) 6 Initial Equipment: Lightning | Weapon Addition: Staff Initial Weapon and Support Level: | Bishop: Light (E) | Level 20 HP 41 Item: | Magic *25 Skill *26 Chapter 16: Vulnerary | Speed *24 Luck 13 | Defense 7 Res *30 | Move 6 Constitution 7 | Aid 6 Range 1-2 Lyn - Marquess Caelin's granddaughter. A noblewoman of Sacae. Class: Lord Upgrades to: Blade Lord Place of Origin: Sacae Affinity: Wind Joins in Chapter: Prologue & 15 Appearance: Green hair, green dress. Initial Stats: | Blade Lord (Level 20): Level 1 HP 16 | Level 1 HP (+3) 39 Strength 4 Skill 7 | Str (+2) 16 Skill (+2) 20 Speed 9 Luck 5 | Speed 20 Luck 15 Defense 2 Res 0 | Defense (+3) 6 Res (+5) 13 Move 5 Constitution 5 | Move (+1) 6 Const (+1) 6 Aid 4 Range 1 | Aid (+1) 5 Initial Equipment: | Weapon Addition: Bow Prologue: Iron Sword Weakness: Myrmidon & Swordmaster Chapter 15: Mani Katti Initial Weapon and Support Level: Sword (E) Item: Prologue: Vulnerary, Vulnerary Chapter 15: Vulnerary Marcus - Knight of Pherae. Class: Paladin (from Cavalier) Place of Origin: Pherae Affinity: Water Joins in Chapter: 11 Appearance: Pink hair, red armor. Initial Stats: Level 1 HP 31 Strength 15 Skill 15 Speed 11 Luck 8 Defense 10 Res 8 Move 8 Constitution 11 Aid 14 Range 1 Initial Equipment: Steel Sword, Steel Lance Initial Weapon and Support Level: Sword (A), Lance (A), Axe (A) Matthew - Thief and spy from Ostia. Class: Thief Upgrades to: Assassin Place of Origin: Ostia (?) Affinity: Wind Joins in Chapter: 6 & 13 Appearance: Brown hair, red sleeveless shirt. Initial Stats: Level 2 HP 18 Strength 4 Skill 4 Speed 11 Luck 2 Defense 3 Res 0 Move 6 Constitution 7 Aid 6 Range 1 Initial Equipment: Iron Sword Initial Weapon and Support Level: Sword (D) Item: Lockpick Merlinus - A cheery merchant. Class: Transporter Upgrades to: Transporter (mobile) Place of Origin: ???? Affinity: Dark Joins in Chapter: 13x or 16 Appearance: Green long hair, green dress. Initial Stats: Level 5 HP 18 Strength 0 Skill 4 Speed 5 Luck 12 Defense 5 Res 2 Move 0 Constitution 25 Aid 24 Range 1 Initial Equipment: None Initial Weapon and Support Level: None Item: None Nils & Ninian - Child of Destiny Class: Bard/Dancer Upgrades to: None Place of Origin: Other world in Dragon's Gate Affinity: Water Joins in Chapter: 7, 20, & 30 Appearance: Nils: Green hair, yellow sleeveless shirt. Ninian: Light-green hair, light-green dress. Initial Stats: Level 1 HP 14 Magic 0 Skill 0 Speed 12 Luck 10 Defense 5 Res 4 Move 5 Constitution 3 Aid 2 Range 1 Initial Equipment: Nils: None Ninian: Nini's Grace, Elixir Initial Weapon and Support Level: None Item: Vulnerary Nino - Pious mage. Class: Mage Upgrades to: Sage Place of Origin: Bern Affinity: Fire Joins in Chapter: 26 Appearance: Green hair, violet cape. Initial Stats: | Sage (Level 20): Level 5 HP 19 | Level 1 HP (+3) 29 Magic 7 Skill 8 | Magic (+1) 15 Skill (+1) 21 Speed 11 Luck 10 | Speed 19 Luck 17 Defense 4 Res 7 | Defense (+3) 10 Res (+3) 15 Move 5 Constitution 3 | Move (+1) 6 Const (+1) 4 Aid 2 Range 1-2 | Aid (+1) 3 Initial Equipment: Elfire | Weapon Addition: Staff Initial Weapon and Support Level: Anima (C) Item: Elixir Oswin - Impenegrable knight. Class: Knight Upgrades to: General Place of Origin: Ostia Affinity: Magic Joins in Chapter: 12 Appearance: Green hair, red armor. Initial Stats: | General (Level 20): Level 9 HP 28 | Level 1 HP (+4) 42 Strength 13 Skill 9 | Str (+2) 20 Skill (+2) 12 Speed 5 Luck 3 | Speed (+3) 10 Luck 5 Defense 13 Res 3 | Defense (+2) 22 Res (+3) 9 Move 4 Constitution 14 | Move (+1) 5 Const (+2) 16 Aid 13 Range 1-2 | Aid (+2) 15 Initial Equipment: Iron Lance, Javelin| Weapon Addition: Axe Initial Weapon and Support Level: Lance (B) Pent - Count reglay of Etruria and the mage general. Class: Sage (from Mage) Place of Origin: Etruria Affinity: Water Joins in Chapter: 24 Appearance: Light-blue hair, purple cape. Initial Stats: Level 6 HP 33 Strength 18 Skill 21 Speed 17 Luck 14 Defense 11 Res 16 Move 6 Constitution 8 Aid 7 Range 1-2 Initial Equipment: Elfire, Physic Initial Weapon and Support Level: Lance (A), Staff (A) Priscilla - The secluded princess. Class: Troubadour Upgrades to: Valkyrie Place of Origin: Etruria Affinity: Wind Joins in Chapter: 13 Appearance: Red hair, white dress. Initial Stats: Level 3 HP 16 Magic 6 Skill 6 Speed 8 Luck 7 Defense 3 Res 6 Move 7 Constitution 4 Aid 16 Range 1 Initial Equipment: Mend staff Initial Weapon and Support Level: Staff (C) Item: Vulnerary Rath - The Wolf of Sacae. Member of Kutolah tribe. Class: Nomad Upgrades to: Nomad Trooper Place of Origin: Sacae Affinity: Dark Joins in Chapter: 6 and 21 Appearance: Red bandana, red dress. Initial Stats: Level 7 HP 25 Strength 8 Skill 9 Speed 10 Luck 5 Defense 7 Res 2 Move 7 Constitution 8 Aid 17 Range 2-3 Initial Equipment: Chapter 6: Short Bow Chapter 21: Short Bow, Longbow Initial Weapon and Support Level: Bow (D) Item: Chapter 21: Light Rune Raven - Priscilla's brother. A sublime mercenary. Class: Mercenary Upgrades to: Hero Place of Origin: Etruria Affinity: Water Joins in Chapter: 16 Appearance: Red hair, dark armor. Initial Stats: Level 5 HP 25 Strength 8 Skill 11 Speed 13 Luck 2 Defense 5 Res 1 Move 5 Constitution 8 Aid 7 Range 1 Initial Equipment: Steel Sword Initial Weapon and Support Level: Sword (C) Rebecca - A wildflower. Class: Archer Upgrades to: Sniper Place of Origin: Pherae Affinity: Fire Joins in Chapter: 11 Appearance: Yellow bandana, orange dress. Initial Stats: Level 1 HP 17 Strength 4 Skill 5 Speed 6 Luck 4 Defense 3 Res 1 Move 5 Constitution 5 Aid 4 Range 2 Initial Equipment: Iron Bow Initial Weapon and Support Level: Bow (D) Items: Vulnerary Renault - Burdened bishop. Class: Bishop (from Monk) Place of Origin: ???? Affinity: Magic Joins in Chapter: 30 Appearance: Green hair, grey cape. Initial Stats: Level 16 HP 43 Magic 12 Skill 22 Speed 20 Luck 10 Defense 15 Res 18 Move 6 Constitution 9 Aid 8 Range 1-2 Initial Equipment: Divine, Fortify Initial Weapon and Support Level: Staff (D) Items: Light Rune Sain - Knight of Caelin. The green lance. Class: Cavalier Upgrades to: Paladin Place of Origin: Lycia Affinity: Wind Joins in Chapter: 1 & 15 Appearance: Green hair, green armor. Initial Stats: | Paladin (Level 20): Level 1 HP 19 | Level 1 HP (+2) 36 Strength 8 Skill 4 | Str (+1) 17 Skill (+1) 9 Speed 6 Luck 4 | Speed (+1) 17 Luck 10 Defense 6 Res 0 | Defense (+2) 10 Res (+1) 3 Move 7 Constitution 9 | Move (+1) 8 Const (+2) 11 Aid 16 Range 1 | Aid (-2) 14 Initial Equipment: | Weapon Addition: Axe Chapter 1: Iron Lance, Iron Sword Chapter 15: Steel Lance, Iron Sword Initial Weapon and Support Level: Sword (E), Lance (D) Serra - The outspoken cleric. Class: Cleric Upgrades to: Bishop Place of Origin: Ostia Affinity: Thunder Joins in Chapter: 5 & 13 Appearance: Pink hair, purple cape. Initial Stats: Level 1 HP 17 Strength 2 Skill 5 Speed 8 Luck 6 Defense 2 Res 5 Move 5 Constitution 4 Aid 3 Range 1 Initial Equipment: Heal staff Initial Weapon and Support Level: Staff (D) Item: Vulnerary Vaida - Flying Fang. Serves Bern. Class: Wyvern Lord (from Wyvern Rider) Place of Origin: Bern Affinity: Fire Joins in Chapter: 27 Appearance: Blonde hair, red collar. Initial Stats: Level 9 HP 43 Strength 20 Skill 19 Speed 13 Luck 11 Defense 21 Res 6 Move 8 Constitution 12 Aid 8 Range 1-2 Initial Equipment: Spear Initial Weapon and Support Level: Sword (A), Lance (A) Wallace - Ex-Commander of knights of Caelin. Class: General (from Knight) Place of Origin: ???? Affinity: Lightning Joins in Chapter: 9 and 23 (alternate) Appearance: Steel armor. Initial Stats: Knight (before upgrade)| General (Level 12): Level 12 HP 30 | Level 1 HP (+?) 34 Strength 13 Skill 7 | Str (+?) 15 Skill (+?) 9 Speed 5 Luck 10 | Speed (+?) 8 Luck (+?) 10 Defense 15 Res 2 | Defense (+?) 17 Res (+?) 5 Move 4 Constitution 13 | Move (+?) 5 Const (+?) 15 Aid 12 Range 1 | Aid (+?) 14 Initial Equipment: | Weapon Addition: Axe Chapter 9: Iron Axe, Iron Lance Chapter 23: Silver Lance, Hand Axe Initial Weapon and Support Level: Axe (E), Lance (A) Item: Chapter 9: Vulnerary, Knight Crest Chapter 23: Elixir Wil - A traveler from Pherae. An archer without equal. Class: Archer Upgrades to: Sniper Place of Origin: Pherae Affinity: Wind Joins in Chapter: 3 & 15 Appearance: Red hair, green shirt. Initial Stats: Level 2 HP 20 Strength 6 Skill 5 Speed 5 Luck 6 Defense 5 Res 0 Move 5 Constitution 6 Aid 5 Range 2 Initial Equipment: Chapter 3: Iron Bow Chapter 15: Iron Bow, Steel Bow Initial Weapon and Support Level: Bow (D) Item: Chapter 15: Vulnerary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = VII - Character Classes = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Most units can change classes when they reach level 10. When their classes changed, they will improve all of their abilities. Movement range, constitution, weapons etc. With a single action, you'll make your units even more powerful. To change their classes, your units needs to reach a certain level and you also need a special item. Example, Wallace has a knight crest, it enables cavaliers and knights to change their classes. Each class has its own unique item that enables them to change their class after level 10. Key: Class - Description Weapons they can use Level # HP # Strength # Skill # Speed # Defense # Resistance # Range # Movement # Upgraded Class Upgrading item to be used to upgrade class -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= VII.1 - Standard Class =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Archer - Lightly armored warriors armed with bows. Weapons: Bows Level 1 HP 18 Strength 4 Skill 3 Speed 3 Defense 3 Resistance 0 Range 2 Movement 5 Upgraded Class: Sniper Upgrading Item: Orion's Bolt, Earth Seal Bard - Musicians whose songs inspire allies. Weapons: None Level 1 HP 14 Strength 1 Skill 2 Speed 7 Defense 1 Resistance 0 Range 1 Movement 5 Upgraded Class: None Upgrading Item: None Extra Info: Cannot attack. The music played by bards allows its allies to move twice in the same turn but they cannot participate in combat so be sure to put them in safe places. Brigand - Axe-wielding fighters skilled in mountain combat. Weapons: Axes Level 1 HP 20 Strength 5 Skill 1 Speed 5 Defense 3 Resistance 0 Range 1-2 Movement 5 Upgraded Class: Berserker (?) Upgrading Item: Conqueror’s Emblem Cavalier - Mounted knights. Weapons: Swords, Lances Level 1 HP 20 Strength 5 Skill 2 Speed 5 Defense 6 Resistance 0 Range 1-2 Movement 7 Upgraded Class: Paladin Upgrading Item: Knight Crest, Earth Seal Extra Info: Superior movement with well balanced speed, defense, and strength. Cleric - Wielders of sacred staves that aids allies. Weapons: Staves Level 1 HP 16 Magic 1 Skill 2 Speed 2 Defense 0 Resistance 6 Range 1 Movement 5 Upgraded Class: Bishop Upgrading Item: Guiding Ring Extra Info: Cannot attack. However, they can use their staves to restore HP to allies. There are also other staves with different abilities of each kind. Dancer - Dancers whose grace soothes allies. Weapons: None Level 1 HP 14 Strength 1 Skill 2 Speed 7 Defense 0 Resistance 1 Range 1 Movement 5 Upgraded Class: None Upgrading Item: None Extra Info: Cannot attack. Dragon Knight - Knights who use dragons. Weapons: ???? Level ? HP ? Strength ? Skill ? Speed ? Defense ? Resistance ? Range ? Movement ? Upgraded Class: Dragon Master (?) Upgrading Item: Sky Whip, Earth Seal Fighter - Axe-wielders. Weapons: Axes Level 1 HP 20 Strength 5 Skill 2 Speed 4 Defense 2 Resistance 0 Range 1-2 Movement 5 Upgraded Class: Warrior Upgrading Item: Hero Crest, Earth Seal Extra Info: Strong attacks. Knight - Heavily armored knights. Weapons: Lances Level 1 HP 17 Strength 5 Skill 2 Speed 0 Defense 9 Resistance 0 Range 1-2 Movement 5 Upgraded Class: General Upgrading Item: Knight Crest, Earth Seal Extra Info: Superior defense outweighs poor movement and speed. Lord - Swordfighters that has an important mission. Weapons: Swords, Axes Level 1 HP 16 Strength 4 Skill 7 Speed 9 Defense 2 Resistance 0 Range 1-2 Movement 5 Upgraded Class: Blade Lord (Lyn), Great Lord (Hector), Knight Lord (Eliwood) Upgrading Item: Heaven Seal Mage - Mages specialized in anima magic. Weapons: Anima magic Level 1 HP 16 Magic 1 Skill 2 Speed 3 Defense 3 Resistance 3 Range 1-2 Movement 5 Upgraded Class: Sage Upgrading Item: Guiding Ring, Earth Seal Extra Info: Destroys even the most high defenses but weak against weapons. Mercenary - Professional soldiers-for-hire. Weapons: Swords Level 1 HP 18 Strength 4 Skill 8 Speed 8 Defense 4 Resistance 0 Range 1 Movement 5 Upgraded Class: Hero Upgrading Item: Hero Crest, Earth Seal Extra Info: Well balanced, with superior abilities. Monk - Wielders of sacred light magic. Weapons: Light magic Level 1 HP 18 Magic 1 Skill 1 Speed 2 Defense 1 Resistance 5 Range 1-2 Movement 5 Upgraded Class: Bishop Upgrading Item: Guiding Ring, Earth Seal Extra Info: High accuracy but weak power. Monks have high magic resistance. The light magic of the monks is strong against the dark magic by the shamans. Myrmidon - Swordfighters from the east. They like swift killing strokes. Weapons: Swords Level 1 HP 16 Strength 4 Skill 9 Speed 9 Defense 2 Resistance 0 Range 1 Movement 5 Upgraded Class: Swordmaster Upgrading Item: Hero Crest, Earth Seal Nomad - Nomads from the eastern plains. They are skilled in horseback archery. Incredibly swift. Weapons: Bows Level 1 HP 16 Strength 5 Skill 4 Speed 5 Defense 4 Resistance 0 Range 2 Movement 7 Upgraded Class: Nomad Trooper Upgrading Item: Orion's Bolt, Earth Seal Extra Info: Better than archers but, they cannot ride Ballista's. Pegasus Knight - Knights who soar the sky on pegasi. Weapons: Lances Level 1 HP 14 Strength 4 Skill 5 Speed 5 Defense 3 Resistance 2 Range 1-2 Movement 7 Upgraded Class: Falcoknight Upgrading Item: Elysian Whip, Earth Seal Extra Info: Excellent movement. They can move on top of houses, villages, cliffs etc. Strong against magic but weak against bows. Pirate - Axe-wielding privateers trained to fight on the high seas. Weapons: Axes Level 1 HP 19 Strength 4 Skill 2 Speed 6 Defense 3 Resistance 0 Range 1-2 Movement 5 Upgraded Class: Berserker Upgrading Item: Ocean Seal, Conqueror’s Emblem Shaman - Master of black magic. Powerful but slow as well. Weapons: Dark/Black magic Level 1 HP 16 Magic 2 Skill 1 Speed 2 Defense 2 Resistance 4 Range 1-2 Movement 5 Upgraded Class: Druid Upgrading Item: Guiding Ring, Earth Seal Extra Info: Strong against mage. Soldier - Average soldiers possessing no unique abilities. Weapons: Swords, Lances Level 1 HP 20 Strength 3 Skill 0 Speed 1 Defense 0 Resistance 0 Range 1-2 Movement 5 Upgraded Class: ???? Upgrading Item: ???? Thief - Rogues and fortune hunters. Weapons: Swords Level 1 HP 16 Strength 3 Skill 1 Speed 9 Defense 2 Resistance 0 Range 1 Movement 6 Upgraded Class: Assassin Upgrading Item: Fell Contract Extra Info: Possess weak attacks. Transporter - ???? Weapons: ???? Level ? HP ? Strength ? Skill ? Speed ? Defense ? Resistance ? Range ? Movement ? Upgraded Class: Transporter (mobile) Upgrading Item: None Troubadour - Mounted maidens that aids and heals allies. Weapons: Staves Level 1 HP 15 Magic 1 Skill 1 Speed 3 Defense 2 Resistance 5 Range 1 Movement 7 Upgraded Class: Valkyrie Upgrading Item: Guiding Ring, Earth Seal Extra Info: They have a high movement, however, they cannot attack enemies. Wyvern Rider - Knights who rule the skies with the wyverns. Weapons: Lances Level 1 HP 20 Strength 7 Skill 3 Speed 5 Defense 8 Resistance 0 Range 1-2 Movement 7 Upgraded Class: Wyvern Lord Upgrading Item: Elysian Whip Extra Info: Vulnerable to bows and magic. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= VII.2 - Upgraded Class =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Assassin - A title given to thieves. Weapons: Sword Level 1 HP 19 Strength 4 Skill 1 Speed 9 Defense 4 Resistance 5 Range 1 Movement 6 Upgraded From: Thief Extra Info: High speed sword-wielder. Bishop - A title given to monks. Weapons: Light magic & Staff Level 1 HP 21 Magic 3 Skill 2 Speed 2 Defense 4 Resistance 7 Range 1-2 Movement 5 Upgraded From: Monk Extra Info: High resistance magic-wielder. Powerful against dark magics. Druid - A title given to shamans with high abilities. Weapons: Dark magic & Staff Level 1 HP 25 Magic 2 Skill 9 Speed 5 Defense 4 Resistance 6 Range 1-2 Movement 6 Upgraded From: Shaman Extra Info: Very powerful against mages and sages. Falcoknight - A title given to pegasus knights whose life have been dedicated to the cause of justice. Weapons: Lance & Sword Level 1 HP 19 Strength 6 Skill 5 Speed 5 Defense 5 Resistance 4 Range 1-2 Movement 8 Upgraded From: Pegasus Knight Extra Info: High movement range. Strong against magic but vulnerable against bows. General - A title given to knights. Weapons: Lance & Axe Level 1 HP 21 Strength 8 Skill 4 Speed 3 Defense 13 Resistance 3 Range 1-2 Movement 5 Upgraded From: Knight Extra Info: Excellent offensive and defensive stats. Paladin - A title given to cavaliers whose life have been dedicated to the cause of justice. Weapons: Sword, Lance, & Axe Level 1 HP 23 Strength 7 Skill 4 Speed 7 Defense 8 Resistance 3 Range 1-2 Movement 8 Upgraded From: Cavalier Extra Info: High movement range. Very powerful with very high defense. Sage - A title given to great mages. Weapons: Anima magic & Staff Level 1 HP 19 Magic 2 Skill 3 Speed 3 Defense 6 Resistance 6 Range 1-2 Movement 6 Upgraded From: Mage Extra Info: Powerful against light magic wielders. Swordmaster - A title given to myrmidons. Weapons: Sword Level 1 HP 21 Strength 6 Skill 9 Speed 9 Defense 4 Resistance 1 Range 1 Movement 6 Upgraded From: Myrmidon Extra Info: Great sword-wielder. Valkyrie - A title given to troubadours. Weapons: Staff & Anima (?) Level 1 HP 18 Magic 3 Skill 1 Speed 3 Defense 4 Resistance 8 Range 1 Movement 8 Upgraded From: Troubadour Wyvern Lord - A title given to wyvern riders. Weapons: Lance & Sword Level 1 HP 24 Strength 7 Skill 5 Speed 7 Defense 8 Resistance 2 Range 1-2 Movement 8 Upgraded From: Wyvern Rider Extra Info: High movement range and strong defense, but vulnerable against magic and bows. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = VIII - Weapons = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This are the lists of the different types of weapons used in the whole game. It provides you information's about each weapon. Anyways, there is a rule for the main 3 weapons, axe, lance, and sword. The rule is: Axe - strong against lance, weak against sword Lance - strong against sword, weak against axe Sword - strong against axe, weak against lance Now, let's proceed to the list! Weapons are listed according to their level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= VIII.1 - Swords =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= Special Swords =- Durandal Weapon Level: Prf Usable: 20 Range: 1 Weight: 16 Weapon Power: 17 Accuracy: 90 Critical Hit: 0 Extra Info: Boosts strength by 5 points. For Eliwood only. Mani Katti Weapon Level: Prf Usable: 45 Range: 1 Weight: 3 Weapon Power: 8 Accuracy: 80 Critical Hit: 20 Extra Info: Effective against infantry. For Lyn only. Rapier Weapon Level: Prf Usable: 40 Range: 1 Weight: 5 Weapon Power: 7 Accuracy: 95 Critical Hit: 10 Extra Info: Effective against infantry. For Eliwood only. Sol Katti Weapon Level: Prf Usable: 30 Range: 1 Weight: 14 Weapon Power: 12 Accuracy: 95 Critical Hit: 25 Extra Info: Forged to battle wyverns. For Lyn only. -= Class S Swords =- Regal Blade Weapon Level: S Usable: 25 Range: 1 Weight: 9 Weapon Power: 20 Accuracy: 85 Critical Hit: 0 Extra Info: For experienced units only. -= Class A Swords =- Runesword Weapon Level: A Usable: 15 Range: 1-2 Weight: 11 Weapon Power: 12 Accuracy: 65 Critical Hit: 0 Extra Info: Imbued with dark magic. Silver Blade Weapon Level: A Usable: 15 Range: 1 Weight: 13 Weapon Power: 14 Accuracy: 60 Critical Hit: 0 Silver Sword Weapon Level: A Usable: 20 Range: 1 Weight: 8 Weapon Power: 13 Accuracy: 80 Critical Hit: 0 -= Class C Swords =- Killing Edge Weapon Level: C Usable: 20 Range: 1 Weight: 7 Weapon Power: 9 Accuracy: 75 Critical Hit: 30 Extra Info: Improves critical hit rate. Lancereaver Weapon Level: C Usable: 15 Range: 1 Weight: 9 Weapon Power: 9 Accuracy: 75 Critical Hit: 5 Extra Info: Strong against spears but weak against axes. Light Brand Weapon Level: C Usable: 25 Range: 1-2 Weight: 9 Weapon Power: 9 Accuracy: 70 Critical Hit: 0 Extra Info: Suffused with light magic. Steel Blade Weapon Level: C Usable: 25 Range: 1 Weight: 14 Weapon Power: 11 Accuracy: 65 Critical Hit: 0 Wyrmslayer Weapon Level: C Usable: 20 Range: 1 Weight: 5 Weapon Power: 7 Accuracy: 75 Critical Hit: 0 Extra Info: Effective against wyverns. -= Class D Swords =- Armorslayer Weapon Level: D Usable: 18 Range: 1 Weight: 11 Weapon Power: 8 Accuracy: 80 Critical Hit: 0 Extra Info: Effective against infantry. Iron Blade Weapon Level: D Usable: 35 Range: 1 Weight: 12 Weapon Power: 9 Accuracy: 70 Critical Hit: 0 Longsword Weapon Level: D Usable: 18 Range: 1 Weight: 11 Weapon Power: 6 Accuracy: 85 Critical Hit: 0 Extra Info: Effective against cavalry. Poison Sword Weapon Level: D Usable: 40 Range: 1 Weight: 6 Weapon Power: 3 Accuracy: 70 Critical Hit: 0 Extra Info: Coated with lethal poison. Steel Sword Weapon Level: D Usable: 30 Range: 1 Weight: 10 Weapon Power: 8 Accuracy: 75 Critical Hit: 0 Wo Dao Weapon Level: D Usable: 20 Range: 1 Weight: 5 Weapon Power: 8 Accuracy: 75 Critical Hit: 35 Extra Info: Improves critical hit rate. -= Class E Swords =- Iron Sword Weapon Level: E Usable: 46 Range: 1 Weight: 5 Weapon Power: 5 Accuracy: 90 Critical Hit: 0 Slim Sword Weapon Level: E Usable: 30 Range: 1 Weight: 2 Weapon Power: 3 Accuracy: 100 Critical Hit: 5 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= VIII.2 - Lances =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= Class S Lances =- Rex Hasta Weapon Level: S Usable: 25 Range: 1 Weight: 11 Weapon Power: 21 Accuracy: 80 Critical Hit: 0 Extra Info: For experienced units only. -= Class A Lances =- Silver Lance Weapon Level: A Usable: 20 Range: 1 Weight: 10 Weapon Power: 14 Accuracy: 75 Critical Hit: 0 -= Class B Lances =- Brave Lance Weapon Level: B Usable: 30 Range: 1 Weight: 14 Weapon Power: 10 Accuracy: 70 Critical Hit: 0 Extra Info: Strong against axes. Spear Weapon Level: B Usable: 15 Range: 1-2 Weight: 10 Weapon Power: 12 Accuracy: 70 Critical Hit: 5 Extra Info: Double as ranged attack. -= Class C Lances =- Axereaver Weapon Level: C Usable: 15 Range: 1 Weight: 11 Weapon Power: 10 Accuracy: 70 Critical Hit: 5 Extra Info: Strong against axes. Killer Lance Weapon Level: C Usable: 20 Range: 1 Weight: 9 Weapon Power: 10 Accuracy: 70 Critical Hit: 30 Extra Info: Improves critical hit rate. Short Spear Weapon Level: C Usable: 18 Range: 1-2 Weight: 12 Weapon Power: 9 Accuracy: 60 Critical Hit: 0 Extra Info: Double as ranged attack. -= Class D Lances =- Heavy Spear Weapon Level: D Usable: 16 Range: 1 Weight: 14 Weapon Power: 9 Accuracy: 70 Critical Hit: 0 Extra Info: Effective against knights. Horseslayer Weapon Level: D Usable: 16 Range: 1 Weight: 13 Weapon Power: 7 Accuracy: 70 Critical Hit: 0 Extra Info: Effective against cavaliers. Steel Lance Weapon Level: D Usable: 30 Range: 1 Weight: 13 Weapon Power: 10 Accuracy: 70 Critical Hit: 0 -= Class E Lances =- Iron Lance Weapon Level: E Usable: 45 Range: 1 Weight: 8 Weapon Power: 7 Accuracy: 80 Critical Hit: 0 Javelin Weapon Level: E Usable: 40 Range: 1 Weight: 8 Weapon Power: 4 Accuracy: 65 Critical Hit: 0 Extra Info: Coated with lethal poison. Poison Lance Weapon Level: E Usable: 45 Range: 1 Weight: 10 Weapon Power: 8 Accuracy: 75 Critical Hit: 0 Extra Info: Coated in lethal poison. Slim Lance Weapon Level: E Usable: 30 Range: 1 Weight: 4 Weapon Power: 4 Accuracy: 85 Critical Hit: 5 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= VIII.3 - Axes =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= Special Axes =- Armads Weapon Level: Prf Usable: 25 Range: 1 Weight: 18 Weapon Power: 18 Accuracy: 85 Critical Hit: 0 Extra Info: Lightning-charged axe. For Hector only. Wolf Beil Weapon Level: Prf Usable: 30 Range: 1 Weight: 10 Weapon Power: 10 Accuracy: 70 Critical Hit: 5 Extra Info: Effective against infantry. For Hector only. -= Class S Axes =- Bassilikos Weapon Level: S Usable: 30 Range: 1 Weight: 15 Weapon Power: 22 Accuracy: 75 Critical Hit: 0 Extra Info: For experienced units only. -= Class A Axes =- Silver Axe Weapon Level: A Usable: 20 Range: 1 Weight: 12 Weapon Power: 15 Accuracy: 70 Critical Hit: 0 Tomahawk Weapon Level: A Usable: 15 Range: 1-2 Weight: 14 Weapon Power: 13 Accuracy: 65 Critical Hit: 0 Extra Info: Double as ranged attack. -= Class B Axes =- Brave Axe Weapon Level: B Usable: 30 Range: 1 Weight: 16 Weapon Power: 10 Accuracy: 65 Critical Hit: 0 Extra Info: Can strike consecutively. -= Class C Axes =- Killer Axe Weapon Level: C Usable: 20 Range: 1 Weight: 11 Weapon Power: 11 Accuracy: 65 Critical Hit: 30 Extra Info: Improves critical hit rate. Swordreaver Weapon Level: C Usable: 15 Range: 1 Weight: 13 Weapon Power: 11 Accuracy: 65 Critical Hit: 5 Swordslayer Weapon Level: C Usable: 20 Range: 1 Weight: 13 Weapon Power: 11 Accuracy: 80 Critical Hit: 5 Extra Info: Good against myrmidons. -= Class D Axes =- Halberd Weapon Level: D Usable: 18 Range: 1 Weight: 15 Weapon Power: 10 Accuracy: 60 Critical Hit: 0 Extra Info: Effective against cavalry Hammer Weapon Level: D Usable: 20 Range: 1 Weight: 15 Weapon Power: 10 Accuracy: 55 Critical Hit: 0 Poison Axe Weapon Level: D Usable: 40 Range: 1 Weight: 10 Weapon Power: 4 Accuracy: 60 Critical Hit: 0 Extra Info: Coated in lethal poison. -= Class E Axes =- Devil Axe Weapon Level: E Usable: 20 Range: 1 Weight: 18 Weapon Power: 18 Accuracy: 55 Critical Hit: 0 Extra Info: Might injure the wielder. Iron Axe Weapon Level: E Usable: 45 Range: 1 Weight: 10 Weapon Power: 8 Accuracy: 75 Critical Hit: 0 Hand Axe Weapon Level: E Usable: 20 Range: 1-2 Weight: 12 Weapon Power: 7 Accuracy: 60 Critical Hit: 0 Steel Axe Weapon Level: E Usable: 30 Range: 1 Weight: 15 Weapon Power: 11 Accuracy: 65 Critical Hit: 0 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= VIII.4 - Bows =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= Class S Bows =- Rienfleche Weapon Level: S Usable: 25 Range: 2 Weight: 7 Weapon Power: 20 Accuracy: 80 Critical Hit: 0 Extra Info: Can strike consecutively. -= Class A Bows =- Silver Bow Weapon Level: A Usable: 20 Range: 2 Weight: 6 Weapon Power: 13 Accuracy: 75 Critical Hit: 0 -= Class B Bows =- Brave Bow Weapon Level: B Usable: 30 Range: 2 Weight: 12 Weapon Power: 10 Accuracy: 70 Critical Hit: 0 Extra Info: Can strike consecutively. -= Class C Bows =- Killer Bow Weapon Level: C Usable: 20 Range: 2 Weight: 7 Weapon Power: 9 Accuracy: 75 Critical Hit: 30 Extra Info: Improves critical hit rate. -= Class D Bows =- Longbow Weapon Level: D Usable: 20 Range: 2-3 Weight: 10 Weapon Power: 5 Accuracy: 65 Critical Hit: 0 Extra Info: Extended attack range. Poison Bow Weapon Level: D Usable: 40 Range: 2 Weight: 5 Weapon Power: 4 Accuracy: 65 Critical Hit: 0 Extra Info: Coated in lethal poison. Short Bow Weapon Level: D Usable: 22 Range: 2 Weight: 3 Weapon Power: 5 Accuracy: 85 Critical Hit: 10 Steel Bow Weapon Level: D Usable: 30 Range: 2 Weight: 9 Weapon Power: 9 Accuracy: 70 Critical Hit: 0 -= Class E Bows =- Iron Bow Weapon Level: E Usable: 45 Range: 2 Weight: 5 Weapon Power: 6 Accuracy: 85 Critical Hit: 0 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= VIII.5 - Magic Books =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= Unknown Magics =- Flametongue - Dragon's breath, which burns all it touches. There is no protection. (This is not even a book.) Ereshkigal Weapon Level: - Usable: -- Range: 1-2 Weight: 12 Weapon Power: 20 Accuracy: 95 Critical Hit: 0 Type: Dark Extra Info: Only used by Nergal. -= Special Magics =- Forblaze Weapon Level: Prf Usable: 20 Range: 1-2 Weight: 11 Weapon Power: 14 Accuracy: 85 Critical Hit: 5 Type: Nature Extra Info: Boosts luck by 5 points. -= Class S Magics =- Aureola Weapon Level: S Usable: 20 Range: 1-2 Weight: 14 Weapon Power: 15 Accuracy: 90 Critical Hit: 5 Type: Light Extra Info: Boosts resistance by 5 points. Excalibur Weapon Level: S Usable: 25 Range: 1-2 Weight: 13 Weapon Power: 18 Accuracy: 90 Critical Hit: 10 Type: Nature Gespenst Weapon Level: S Usable: 25 Range: 1-2 Weight: 20 Weapon Power: 23 Accuracy: 80 Critical Hit: 0 Type: Dark Luce Weapon Level: S Usable: 25 Range: 1-2 Weight: 16 Weapon Power: 16 Accuracy: 95 Critical Hit: 25 Type: Light -= Class A Magics =- Aura Weapon Level: A Usable: 20 Range: 1-2 Weight: 15 Weapon Power: 12 Accuracy: 85 Critical Hit: 15 Type: Light Fenrir Weapon Level: A Usable: 20 Range: 1-2 Weight: 18 Weapon Power: 15 Accuracy: 70 Critical Hit: 0 Type: Dark Fimbulvetr Weapon Level: A Usable: 20 Range: 1-2 Weight: 12 Weapon Power: 13 Accuracy: 80 Critical Hit: 0 Type: Nature -= Class B Magics =- Bolting Weapon Level: B Usable: 5 Range: 3-10 Weight: 20 Weapon Power: 12 Accuracy: 60 Critical Hit: 0 Type: Nature Extra Info: Long-range lightning strike. Eclipse Weapon Level: B Usable: 5 Range: 3-10 Weight: 12 Weapon Power: -- Accuracy: 30 Critical Hit: 0 Type: Dark Extra Info: Reduces enemy HP by half Purge Weapon Level: B Usable: 5 Range: 3-10 Weight: 20 Weapon Power: 10 Accuracy: 75 Critical Hit: 0 Type: Nature Extra Info: Long-range magic attack. -= Class C Magics =- Divine Weapon Level: C Usable: 25 Range: 1-2 Weight: 12 Weapon Power: 8 Accuracy: 85 Critical Hit: 10 Type: Light . Elfire Weapon Level: C Usable: 30 Range: 1-2 Weight: 10 Weapon Power: 10 Accuracy: 85 Critical Hit: 0 Type: Nature Luna Weapon Level: C Usable: 35 Range: 1-2 Weight: 12 Weapon Power: 0 Accuracy: 95 Critical Hit: 10 Type: Dark Nosferatu Weapon Level: C Usable: 20 Range: 1-2 Weight: 14 Weapon Power: 10 Accuracy: 70 Critical Hit: 0 Type: Dark -= Class D Magics =- Flux Weapon Level: D Usable: 45 Range: 1-2 Weight: 8 Weapon Power: 7 Accuracy: 80 Critical Hit: 0 Type: Dark Shine Weapon Level: D Usable: 30 Range: 1-2 Weight: 14 Weapon Power: 8 Accuracy: 90 Critical Hit: 8 Type: Light Thunder Weapon Level: D Usable: 35 Range: 1-2 Weight: 6 Weapon Power: 8 Accuracy: 80 Critical Hit: 5 Type: Nature -= Class E Magics =- Fire Weapon Level: E Usable: 40 Range: 1-2 Weight: 4 Weapon Power: 5 Accuracy: 90 Critical Hit: 0 Type: Nature Lightning Weapon Level: E Usable: 35 Range: 1-2 Weight: 6 Weapon Power: 4 Accuracy: 95 Critical Hit: 5 Type: Light -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= VIII.6 - Staves =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= Class A Staves =- Fortify Staff Weapon Level: A Usable: 8 Range MP/2 Extra Info: Restores HP to allies nearby. Warp Staff Weapon Level: A Usable: 5 Range: 1 Extra Info: Moves allies in adjacent spaces instantly anywhere. -= Class B Staves =- Berserk Staff Weapon Level: B Usable: 3 Range: MP/2 Extra Info: Sends enemies into a berserk rage. Recover Staff Weapon Level: B Usable: 3 Range: MP/2 Extra Info: Restores all HP to allies in adjacent spaces. Silence Staff Weapon Level: B Usable: 3 Range: MP/2 Extra Info: Halts all enemy magic for several turns. Sleep Staff Weapon Level: B Usable: 3 Range: MP/2 Extra Info: Puts enemies to sleep for several turns. -= Class C Staves =- Barrier Staff Weapon Level: C Usable: 15 Range: 1 Extra Info: Increases magic resistance of adjacent allies briefly. Hammerne Staff Weapon Level: C Usable: 3 Range: 1 Extra Info: Restores items to new condition. Rescue Staff Weapon Level: C Usable: 15 Range: 1 Extra Info: Moves allies from distant space to adjacent ones. Restore Staff Weapon Level: C Usable: 10 Range: 1 Extra Info: Returns allies to normal condition. -= Class D Staves =- Mend Staff Weapon Level: D Usable: 20 Range: 1 Extra Info: Restores more HP to allies in adjacent spaces than Heal staff. Unlock Staff Weapon Level: D Usable: 10 Range: 1-2 Extra Info: Unlocks doors, even from a distance. -= Class E Staves =- Heal Staff Weapon Level: E Usable: 30 Range: 1 Extra Info: Restores HP to allies. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = IX - Items = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There are 3 kinds of items that you can find in the game: healing items, stat boosters that makes units stronger, and other items that has their own specific use like opening doors. Here is the list of the items. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= IX.1 - Healing Items =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Antitoxin - A medical solution used to heal poison. - Usable: 3 Elixir - A solution that restores all HP. - Usable: 3 Vulnerary - Used to heal minor wounds. - Usable: 3 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= IX.2 - Stat Boosters =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Afa's Drops - Gives a little treat to the one who uses it. - Usable: 1 Angelic Robe - Increases max HP by 7. - Usable: 1 Body Ring - Increases constitution by 2 points. - Isable: 1 Boots - Increases movement by 2 points. - Usable: 1 Dragonshield - Increases defense by 2. - Usable: 1 Earth Seal - Has the power of Elysian Whip, Guiding Ring, Knight Crest, and Hero Crest. Use this to a level 10 unit and up to change classes. - Usable: 1 Elysian Whip - For pegasus knights and wyvern riders level 10 and up to change classes. - Usable: 1 Energy Ring - Increases magic and strength by 2. - Usable: 1 Fell Contract - Awaits the signature of a thief level 10 or higher. - Usable: 1 Goddess Icon - Increases luck by 2 points. - Usable: 1 Guiding Ring - Enables mages, monks, shamans, and troubadours level 10 and up to change classes. - Usable: 1 Heaven Seal - Enables worthy lords level 10 and up to change classes. - Usable: 1 Hero Crest - Enables mercenaries, myrmidons, and fighters level 10 and up to change classes. - Usable: 1 Knight Crest - Enables knights and cavaliers level 10 and up to change classes. - Usable: 1 Nini's Grace - A dance that increases allies' defenses for a turn. Only usable by Ninian. - Usable: 15 Orion's Bolt - Enables archers and nomads level 10 and up to change classes. - Usable: 1 Pure Water - Drought that boosts Res but the effect becomes weaker every turn. - Usable: 1 Secret Book - Increases skill by 2. - Usable: 1 Speedwings - Increases speed by 2 points. - Usable: 1 Talisman - Increases resistance by 2 points. - Usable: 1 Thor's Ire - A dance that increases critical hit % for a turn. - Usable: 15 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= IX.2 - Miscellaneous Items =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Blue Gem - Worth 5000 G Delphi Shield - An amulet of god Delphi. - Protects fliers from arrows. Door Key - Opens door. - Usable: 1 Filla's Might - A dance that increases allies' attack for a turn. - Usable: 15 Iron Rune - A device that negates enemy critical attacks. - Usable: -- Light Rune - A device that blocks units from entering spaces. - Usable: 1 Lockpick - Opens doors and chests. Only thieves can use it. - Usable: 15 Member Card - Used for secret shops. Mine - A trap that damages units that step on it. - Usable: 1 Red Gem - Worth 2500 G. Set's Litany - A dance that increases allies' evasion for a turn. Torch Staff - Staff that lightens up the area but grows dimmer every turn. - Usable: 5 White Gem - Worth 10000 G. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = X - Bonus Disk: More Weapons/Items = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- These Weapons/Items can be only acquired through Bonus Disk. You recieve it by hooking up the GBA to the GCN and transfered items onto it from a GCN Game! Please e-mail me if you have more info's about these Weapon/Items or anything about Bonus Disk. Thanks to SMoKeY16622 for the descriptions and ratings! -= Weapons =- Dragon Axe Weapon Level: C Usable: 40 Range: 1 Weight: 11 Weapon Power: 10 Accuracy: 60 Critical Hit: 0 Extra Info: Deals critical damage to Wyverns. Bonus Disk: Mario Kart Double Dash Description: An axe designed to strike (Also not finished. One could conclude the sentence is "An axe designed to strike dragons." for the simple fact that this axe is strong against Wyvern Rider/Wyvern Lord and the final boss.) Rating: 8/10 Very good. Though the hit rating isn't spectactular (Like most axes.), its good when paired up used with Hector. The Might to Use rating is really good (40 uses with 10 Might.) and the weapon level is better than the Silver Axe's level (Level A). its pretty much an all around item that can be used without fear of early weapon break. Effective against wyverns. Emblem Axe Weapon Level: E Usable: 60 Range: 1 Weight: 10 Weapon Power: 8 Accuracy: 75 Critical Hit: 0 Bonus Disk: Mario Kart Double Dash Emblem Blade Weapon Level: E Usable: 60 Range: 1 Weight: 5 Weapon Power: 5 Accuracy: 90 Critical Hit: 0 Bonus Disk: Mario Kart Double Dash Description: A tactician's sword. Rating: 9/10 Good sword with high hit rate. Best stuck on a unit with high strength like Raven, as the low Might rating won't really hamper you down. The only downfall of this sword is that it isn't very usefull on weaker units, like Guy. Emblem Bow Weapon Level: E Usable: 60 Range: 2 Weight: 5 Weapon Power: 6 Accuracy: 85 Critical Hit: 0 Bonus Disk: Mario Kart Double Dash Description: A tactician's bow. Rating: 7/10 I never really used it. Stick it on a high strength unit, such as Rath, and it'll be decent. Emblem Lance Weapon Level: D Usable: 20 Range: 1 Weight: 5 Weapon Power: 8 Accuracy: 75 Critical Hit: 35 Bonus Disk: Mario Kart Double Dash Description: A tactician's lance. Rating: 7/10 Decent. its alright, but it really doesn't stand out to me. its good on a strong Lance unit, such as Sain or Kent. Wind Sword Weapon Level: B Usable: 40 Range: 1-2 Weight: 9 Weapon Power: 9 Accuracy: 70 Critical Hit: 0 Bonus Disk: Mario Kart Double Dash Description: A magical sword capable of... (Unfinished. Probably something like "...killing flying units." or "...attacking from a distance.") Rating: 8/10 An all around sword. The Weight, Might and Hit rate is near identical to the Light Brand. A bit weaker than the Runesword, but has better accuracy and lower weapon level than the Runesword. Though, its weapon level is kind of high (Level B), so I recommend using it on Sword users, such as Raven, Guy, or Eliwood. Effective against any flying units (wyvern, pegusus, etc.) -= Items =- Angelic Robe - Increases HP by a max of seven points. Vanishes after use. - Extra Info: Good for using it on the Magic wielders, or units with horrible defense. - Rating: 10/10 - Bonus Disk: ???? Body Ring - Increases constitution by two points. Vanishes after use. - Extra Info: The Body Ring is like a double edged sword. Though you do get 2 more points of Constitution to you, you get an added two points of Aid. Dragonshield - Increases defense by two points. Vanishes after use. - Extra Info: The 2 points added to your defense is great. Use it on a character, such as a Mage or a Pegasus Knight. - Rating: 9/10 - Bonus Disk: ???? Emblem Seal - Tactician's Scroll. Gives its carrier an advantage. - Extra Info: Stick it on a person with low evasion; it helps. - Rating: 9/10 - Bonus Disk: Mario Kart Double Dash Energy Ring - Increases Magic of Strength by two points. Vanishes after use. - Extra Info: Good for units that are having low Strength/Magic growth, or lesser leveled units. - Rating: 9/10 - Bonus Disk: ???? Goddess Icon - Increases luck by two points. Vanishes after use. - Extra Info: An extra two points of luck is good, as I think Luck is the most important stat. I'd save it, until one of the last chapters, just to make sure you use the item correct, as you won't know what the RNG will turn up in 5 level-ups, than in 1 level-up. - Rating: 10/10 - Bonus Disk: ???? Secret Book - Increases skill by two points. Vanishes after use. - Extra Info: its basically an extra point of critical, so use it on a unit with bad skill. - Rating: 9/10 - Bonus Disk: ???? Silver Card - Special Card that reduces the cost of all items by half. - Sells for 2000G. - Bonus Disk: Mario Kart Double Dash Thor's Ire - A dance that increases critical hit % for a turn. - Extra Info: Good if you have Nils/Ninian on the field who's a high level, so that they can use Thor's Ire if you need a critical hit to defeat an enemy/boss unit. Too bad it only lasts for a turn. - Rating: 8/10 - Bonus Disk: ???? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI - Strengths and Weaknesses Chart = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is the basics section. It gives you information about each weapon's strength and weakness. Even character classes has their own too! Anyways, I'll add more later. ___________________________________________________________________________ | Weapon/Character Class | Strength | Weakness | |------------------------------|----------------------|---------------------| | Weapons: | | | | Sword | Axe | Lance | | Lance | Sword | Axe | | Axe | Lance | Sword | | Bow | Flyers | Meelee | | Dark | Nature | Light | | Light | Dark | Nature | | Nature | Light | Dark | | Class: | | | | Mage | Monk | Shaman/Weapons | | Monk | Shaman | Mage | | Shaman | Mage | Monk | | Pegasus Knight | Magic | Bows | | Wyvern Rider | ???? | Magic/Bows | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XII - Vendors & Armories = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is just a list of the items that can be bought on an armory or a vendor in each chapters. Note that not all chapters have an armory or a vendor. -= Chapter 3 - Band of Mercenaries =- Armory: - Iron Sword : 460 G - Iron Lance : 360 G -= Chapter 5 - Beyond the Borders =- Armory: - Hand Spear : ??? G - Hand Axe : 300 G - Iron Bow : 540 G -= Chapter 7 - Siblings Abroad =- Vendor: - Vulnerary : 300 G - Heal : 600 G - Fire : 560 G -= Chapter 8 - Vortex of Strategy =- Armory: - Iron Sword : 460 G - Iron Lance : 360 G - Iron Axe : 270 G - Iron Bow : 540 G -= Chapter 10 - The Distant Plains =- Armory: Vendor: - Steel Bow : 720 G - Vulnerary : 300 G - Armorslayer : 1260 G - Heal : 600 G - Heavy Spear : 1200 G - Fire : 560 G - Hammer : 800 G - Thunder : 700 G - Lightning : 630 G -= Chapter 11 - Taking Leave =- Vendor: - Vulnerary : 300 G -= Chapter 12 - Birds of a Feather =- Armory: Vendor: - Iron Sword : 460 G - Vulnerary : 300 G - Iron Lance : 360 G - Iron Axe : 270 G - Iron Bow : 540 G -= Chapter 13 - In Search of Truth =- Armory: Vendor: - Iron Sword : 460 G - Vulnerary : 300 G - Javelin : 400 G - Heal Staff : 600 G - Hand Axe : 300 G - Iron Bow : 540 G -= Chapter 14 - False Friends =- Armory: Vendor: - Iron Sword : 460 G - Vulnerary : 300 G - Iron Lance : 360 G - Heal : 600 G - Iron Axe : 470 G - Fire : 560 G - Iron Bow : 540 G -= Chapter 15 - Noble Lady of Caelin =- Armory A (left) : Armory B (right): - Slim Sword : 480 G - Slim Lance : 450 G - Iron Sword : 460 G - Iron Lance : 360 G - Steel Sword : 600 G - Steel Lance : 480 G - Iron Axe : 270 G - Javelin : 400 G - Steel Axe : 360 G - Iron Bow : 540 G - Hand Axe : 300 G - Steel Bow : 720 G Vendor: - Vulnerary : 300 G - Door Key : 50 G - Heal : 600 G - Fire : 560 G -= Chapter 16x - The Port of Badon =- Vendor: - Heal : 600 G - Mend : 1000 G - Fire : 560 G - Thunder : 700 G - Lightning : 630 G -= Chapter 17: Pirate Ship =- Armory: Vendor: - Iron Sword : 460 G - Vulnerary : 300 G - Steel Sword : 600 G - Door Key : 50 G - Steel Lance : 480 G - Heal : 600 G - Javelin : 400 G - Mend : 1000 G - Steel Axe : 360 G - Fire : 560 G - Hand Axe : 300 G - Thunder : 700 G - Iron Bow : 540 G - Lightning : 630 G - Steel Bow : 720 G - Flux : 900 G -= Chapter 19 - Dragon's Gate =- Secret Shop: - Killing Edge : 1300 G - Killer Lance : 1200 G - Killer Axe : 1000 G - Killer Bow : 1400 G - Elixir : 3000 G - Chest Key : 1500 G - Lockpick : 1200 G - Iron Blade : 980 G - Steel Blade : 1250 G - Silver Blade : 1800 G - Psychic : 3750 G - Unlock : 1500 G -= Chapter 20 - New Resolve =- Armory A: Armory B: - Iron Sword : 460 G - Steel Sword : 600 G - Iron Lance : 360 G - Steel Lance : 480 G - Javelin : 400 G - Steel Axe : 360 G - Iron Axe : 270 G - Steel Bow : 720 G - Hand Axe : 300 G - Iron Bow : 540 G Vendor A: Vendor B: - Heal : 600 G - Vulnerary : 300 G - Mend : 1000 G - Door Key : 50 G - Fire : 560 G - Pure Water : 900 G - Thunder : 700 G - Antitoxin : 450 G - Lightning : 630 G - Flux : 900 G -= Chapter 21 - Kinship's Bond =- Secret Shop: - Elixir : 3000 G - Chest Key : 1500 G - Lockpick : 1200 G - Physic : 3750 G - Torch : 1000 G - Unlock : 1500 G - Barrier : 2250 G -= Chapter 23 - Four-Fanged Offense =- Secret Shop: - Armorslayer : 1260 G - Longsword : 1260 G - Heavy spear : 1200 G - Horseslayer : 1040 G - Hammer : 800 G - Halberd : 810 G - Ocean Seal : 50000 G Armory A: Armory B: - Iron Sword : 460 G - Steel Sword : 600 G - Iron Lance : 360 G - Lancereaver : 1800 G - Javelin : 400 G - Steel Lance : 480 G - Iron Axe : 270 G - Axereaver : 1950 G - Hand Axe : 300 G - Steel Axe : 360 G - Iron Bow : 540 G - Swordreaver : 2100 G - Steel Bow : 720 G Vendor A: Vendor B: - Fire : 560 G - Vulnerary : 300 G - Thunder : 700 G - Antitoxin : 450 G - Lightning : 630 G - Heal : 600 G - Flux : 900 G - Mend : 1000 G - Restore : 2000 G -= Chapter 24 - Unfulfilled Heart =- Armory: Vendor: - Killing Edge : 1300 G - Heal : 600 G - Killer Lance : 1200 G - Mend : 1000 G - Javelin : 400 G - Elfire : 1200 G - Killer Axe : 1000 G - Shine : 900 G - Hand Axe : 300 G - Flux : 900 G - Killer Bow : 1400 G -= Chapter 27 - Cog of Destiny =- Armory: Vendor: - Iron Sword : 460 G - Door Key : 50 G - Silver Sword : 1500 G - Heal : 600 G - Iron Lance : 360 G - Fire : 560 G - Silver Lance : 1200 G - Thunder : 700 G - Iron Axe : 270 G - Elfire : 1200 G - Silver Axe : 1000 G - Lightning : 630 G - Iron Bow : 540 G - Shine : 900 G - Silver Bow : 1600 G - Flux : 900 G -= Chapter 29 - Sands of Time =- Secret Shop: - Hero Crest : 10000 G - Knight Crest : 10000 G - Elysian Whip : 10000 G - Orion's Bolt : 10000 G - Guiding Ring : 10000 G -= Chapter 29x - Battle Preparations =- N. Armory: N.E. Armory: - Slim Lance : 450 G - Iron Axe : 270 G - Iron Lance : 360 G - Steel Axe : 360 G - Steel Lance : 480 G - Silver Axe : 1000 G - Silver Lance : 1200 G - Killer Axe : 1000 G - Killer Lance : 1200 G - Swordreaver : 2100 G - Axereaver : 1950 G - Hand Axe : 300 G - Javelin : 400 G N.W. Armory: S. Armory: - Slim Sword : 480 G - Iron Bow : 540 G - Iron Sword : 460 G - Steel Bow : 720 G - Steel Sword : 600 G - Silver Bow : 1600 G - Silver Sword : 1500 G - Killer Bow : 1400 G - Killing Edge : 1300 G - Short Bow : 1760 G - Lancereaver : 1800 G - Long Bow : 2000 G E. Vendor: W. Vendor: - Vulnerary : 300 G - Fire : 560 G - Elixir : 3000 G - Thunder : 700 G - Pure Water : 900 G - Elfire : 1200 G - Door Key : 50 G - Lightning : 630 G - Heal : 600 G - Shine : 900 G - Mend : 1000 G - Divine : 2500 G - Recover : 2250 G - Flux : 900 G - Restore : 2000 G -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XIII - Terrains = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- These are the list of the different terrains you will encounter throughout the whole game. Each terrain has its own advantages and disadvantages that affects your strategy when battling like most types of terrains provide you more defense than on a Plains, it also enables you to dodge attack more often. Arena Armory Barrel - Defense: 0 - Defense: 0 - Defense: -- - Avoid: 10 - Avoid: 10 - Avoid: -- - Here, you can buy weapons. Brace Bridge Bone - Defense: -- - Defense: 0 - Defense: -- - Avoid: -- - Avoid: 0 - Avoid: -- Chest Cliff Deck - Defense: 0 - Defense: -- - Defense: 0 - Avoid: 0 - Avoid: -- - Avoid: 0 Desert Door Fence - Defense: 0 - Defense: -- - Defense: -- - Avoid: 5 - Avoid: -- - Avoid: -- - Horseback riders will be slowed down. Bring flyers. Floor Forest Fortresses - Defense: 0 - Defense: 1 - Defense: 2 - Avoid: 0 - Avoid: 20 - Avoid: 20 - It also allows injured units to regain Hit Points (HP) at the beginning of their turn by small amounts. Gate House Inn - Defense: 2 - Defense: 0 - Defense: 0 - Avoid: 20 - Avoid: 10 - Avoid: 10 Lake Mountain Peak - Defense: 0 - Defense: 1 - Defense: 2 - Avoid: 10 - Avoid: 30 - Avoid: 40 Pillar Plain Road - Defense: 1 - Defense: 0 - Defense: 0 - Avoid: 20 - Avoid: 0 - Avoid: 0 River Ruins Sand - Defense: 0 - Defense: 0 - Defense: 0 - Avoid: 0 - Avoid: 10 - Avoid: 5 Sea Snag Stairs - Defense: 0 - HP: 20 - Defense: 0 - Avoid: 10 - Avoid: 0 Thicket Throne Vendor - Defense: -- - Defense: 2 - Defense: 0 - Avoid: -- - Avoid: 20 - Avoid: 10 - Allows you to heal - You can buy items here. every turn. Village Wall - Defense: 0 - Defense: -- - Avoid: 10 - Avoid: -- - You can enter this area. Here, you can get the treasures or even recruit allies. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XIV - Starter Tips = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is the Tips section. You may want to read this section if you are new to the game as most of this contains basic information's. There's also some important information's here. AFFINITY Same affinity with the tactician increases all growth rate by 5%, and increases hit rate and evade by the number of stars under your tactician rating. But it does not affect critical or critical evade. CHANGING CLASSES I really suggest to wait 'till level 20 before you upgrade classes so the character will get their maximum potential. After upgrading, the level resets to 1, however, the levels are only limited to 20. So if you waited till level 20 before changing classes, you will get a maximum of 40 level-ups unlike if you upgraded in level 10, you'll only get a maximum of 30 level-ups which makes your character weaker. CRACKS TO ENTRANCES You may be able to make another entrance to a certain place like a castle by hitting the cracks on the wall with your weapons. DEFENSE+ AREAS There are areas in the battlefield that will give you extra defense such as the forest. The branches will make it difficult to attack so the attacker will have a bigger chance to miss. Pay attention to these areas! Considering these areas and the weapon strength is vital in combat. FORTRESSES Fortresses offer more defense than woods do. It also allows injured units to get or regain Hit Points (HP). They regain HP at the beginning of your turn. However, you will only regain HP in small amounts every turn. Castle Gates and thrones are other areas where you can regain HP; it is also a place where you can find bosses. FORTUNE Fortune gives you battle tips or hints. However, you may need to pay G's on each time you selected Fortune. ITEMS Sometimes after defeating an enemy, you'll get an item. You can also get an item by stealing it from an enemy using a thief character. A single unit can carry up to 5 items. You can also check your opponent's data for items. If the opponent's is glowing yellow, then you might be able to get them by defeating your opponent. HOUSES You can speak to the people living in the houses. They sometimes give you combat hints or useful information about the land and the people. Sometimes, people may join you if you talk to them! LEVELING UP Your units will gain experience after each battle sequence or by defeating an enemy. If the unit has enough experience, the units will Level Up. When a unit levels up, its abilities improves. MAGIC Magic can hit enemies in adjacent squares as well as those at a distance. It can destroy even the strongest kind of defenses and can be used in many different situations but, mages has a low HP and defense. To avoid attacks, move in close to the archers and attack fighters in a distant. When magic users attack each other, they find it hard to inflict damage. MOVE AGAIN Mounted units can move again after doing an action. This allows cavaliers to move the number of space left in their movement range if the haven't done so already. However, an attack command disables your certain unit to move again. PREPARATIONS SCREEN In this feature, you will be able to choose the characters that will fight, equip different items, and arrange the formation, and more things. If you don't want to do anything, just press the Start button and will use the same characters you used last chapter. READING YOUR OPPONENT'S DATA To read your opponent's data, simply move the cursor to your opponent and press the R button. Use the directional button left and right to view your opponent's items and change pages. Press up and down to switch to other opponent's data. This is helpful when battling enemies as it gives you information about your enemies. SELECTING AND MOVING UNITS Press A to a character to select. When units are selected, the color of the map will change. You can move anywhere in the blue area, and you may also move your units to the flashing cursor and press the A button. SIDE QUESTS Side Quests will be available after you fulfill certain conditions. It will allow you to learn more things that isn't included in the main story. Here, you might also meet new enemies or allies. But, side quests are really difficult and you must finish it if you started it. Save the data first before challenging a side quest. Also, it will not affect your ranking if you didn't accepted a side quest. WEAPON STRENGTHS AND WEAKNESSES - Axe - strong against spear, weak against sword - Spear - strong against sword, weak against axe - Sword - strong against axe, weak against spear -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XV - Tips & Tricks = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Want to make the game a lot easier? This section will provide you some tricks to do in the game, or basically, cheats. If you know more, e-mail me and I'll out it here. Good Luck! Trick: - Lay a mine anywhere on the map (recommended near a weak character that you are sure that the enemies will attack). Once a enemy steps on it and takes damage, reset the game. Then select resume chapter and after the enemy takes damage, you will be able to control the enemies that have not moved for one turn. You could make them discard all their weapons and use a character you want to train to kill them all. You will be perfectly safe until reinforcements come. its really CHEAP. Tip: - On chapter 24: Unfulfilled Heart, use the Strategy of the Mines of CHEAPNESS (shown above). When controling your opponents, have Vaida trade with the shaman with the Luna that you get once you kill it. The shaman should have Vaida's Spear after trading, and Vaida should have the Luna. Now end the turn, and it should be your turn again. Now killl the shaman to get Vaida's Spear. If a people person (I love using those words.) equips the Spear, they will be infused with Nergal's dark magic and all their stats will increase except Luck. (Resistance increases by a whopping CHEAPNESS amount of 14!!! HOLY MOTHER OF CHEAPNESS!!!) - Sacred Alliance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XVI - Frequently Asked Questions = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- If you are having trouble or you need something to know about, then this is the right section to look at. If you have a question, feel free to read the questions below and their answers. You might get the answer you are looking for so you do not have to e-mail me. Anyway, here are the questions. I'll add more later. Q: What is the maximum level you can get? A: Level 20. For a level 20 upgraded class, add another 20 which makes it level 40. Q: When can I upgrade classes??? A: Level 10. However, I really suggest to wait 'till level 20 before you upgrade classes so the character will get their maximum potential. After upgrading, the level resets to 1, however, the levels are only limited to 20. So if you waited 'till level 20 before changing classes, you will get a maximum of 40 level-ups unlike if you upgraded in level 10, you'll only get a maximum of 30 level-ups which makes your character weaker. Q: Which type of magician is strong against which type? A: Mage is strong against the Monk, Monk is strong against the Shaman and Shaman is strong against Mage. Q: How many sidequests are there in the whole game? And how can I unlock them?! A: There are 7 sidequests. Chapter 7x, 13x, 16x, 18x, 22x, 26x, 29x. To unlock the following sidequests: Chapter 7x - Finish Chapter 7 for 15 turns or less. Chapter 13x - Visit the northwestern village in Chapter 13. Break a snag near the starting area to make a path. Chapter 16x - Save at least 1 NPC unit in Chapter 16. Chapter 18x - Finish Chapter 18 for 15 turns or less. Chapter 22x - Recruit Hawkeye in Chapter 22 and get 700 EXP or more to unlock Chapter 22x. Chapter 26x - Have Nino to talk to Jaffar in Chapter 26. Chapter 29x - Just finish Chapter 29. Q: I heard there another sidequest for Hector's route. How do you unlock that? A: Yes, its Chapter 19xx. Defeat Kishuna in Chapter 19x to unlock 19xx. Q: Where can I find an Arena?? A: Chapter 16x, 20, 23, and 29x. Q: How about the Secret Shops??? Where can I find them??! A: They can be found in Chapter 19, 21, 23, and 29. Q: How come I cannot go in the Secret Shop? What's wrong? A: its either because you don't have a Member Card or the Member Card is not on your current unit and your other units are the ones who has it. You have to bring your unit that has the Card to the Secret Shop to get access. Q: Where can I get this Member Card? A: You have to steal it from the reinforcement THIEF of the enemies in Chapter 19 which appears on the east side of the map in turn 6. Q: My inventory is full!! What am I going to do??! A: Calm down, wait 'till Chapter 13x or Chapter 16 to recruit Merlinus. He allows you to transfer your items to his tent. Q: Will my units who got defeated can come back and fight again? A: Yes, only if the characters got defeated in Lyn's route (Chapter 1-10), then they will come back and fight again in Eliwood's route. In any case, if they got killed in Eliwood's route, they will never come back. Q: The enemies defeated my Merlinus!! What happens now?! A: Don't worry, Merlinus will come back on the next chapter. However, Merlinus will not gain another level. Q: How can I recruit allies? A: See the walkthrough section. Q: I promoted my thief into an assassin, but they cannot steal items from the enemies!! Did I do something wrong?? A: No, assassins cannot steal items, they are meant to kill enemies. Make sure to select the best thief you have and have them level up to 20 then promote them. Use the other thief to steal items. Q: How do you get to Hector's quest? A: You have to delete 1 saved game file on your menu if you have 3 saved games. Then start a new game with the empty file and choose Hector's. Q: What does Afa's Drops do? A: The Afa's Drops will increase all growth rate by 5%, and the person who received it will appear in your battle history page and comment on your ratings. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XVII - Credits = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Intelligent Systems for designing this awesome game! - GameBoy Advance - Nintendo - Fire Emblem Anime Series! - GameFAQs.com for posting this guide! - IGN.com for posting this guide! - Neoseeker for posting this guide! - Cheathappens.com for posting guide! - Wogaming.com for posting this guide! - Anthony Khan for requesting the FAQ to put on his page: squallsxtasyff8.friendpages.com - Zeh for the good info's! Thanks! - VGMaster96 for telling me info's about the alternates! - freshcatdan for telling me info's about the alternates! - Michael Chegahno for the info's for the walkthrough! You really helped! - Ryneo, for correcting the info about Priscilla! - Paul Pike for giving me lots of special endings! - gaave36 for another strategy against the dragon. - evilgenius2772 fro reminding me of the stats of Valkyire. - Epyon1794@aol.com for the additional info about Runesword. - Jordan W for the info's of Nils/Ninian and Wallace! - Magus (ShadowEclipseMG@aquahuman.com) for the Bonus Disk items! Thanks! - YankeesWn@aol.com for reminding me of some more items at Chapter 19 S. Shop! - Eric Callaway, correction of Karla's stats. Thanks! - Sacred Alliance for the in-game trick and for some character endings! - YAKIDO for reminding me of the errors! - Piaggaf27 for the spelling error! - banzay_02 for Kenneth's info. - Brad LaPlante for telling me the trick too. - wiggywestside for the tip for Ch. 25! - rabbitslayer for the Body Ring in Chapter 22. - David Yang for some infos! - Shadow Nemesis for a tip. - FlameTiger67 for the extra sidequest. - SMoKeY16622 for mor Bonus Disk Weapons & Items! - storl for more info's on Chapter 26. - Catholic1999 for the strategy in Chapter 22 in order to get Chapter22x. - Epyon1794 for the corrections! - Everybody else, thanks! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =XVIII - Contact Info = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- For corrections, suggestions, and additional info's, e-mail me at knives_cha0s@hotmail.com! Thanks! By the way, when you e-mail me, make sure that the info's you give me are correct!! Again, thanks! 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