======================================================================= http://www.gamefaqs.com ---------------------------------- Version 1.31 ======================================================================= ______ ______ | ____| _ | ____| _ | |_(_) | | | |_ _| |_ | _|_ _ __ __ _| | | _|_ _ _ __|_ _|_ _ ____ _ | | | | '_ \ / _' | | | |/ _' | '_ \ | |/ _' |/ __/\ / / | | | | | | | (_| | | | | (_| | | | || | (_| |\__ \ \/ / |_| |_|_| |_|\__'_|_| |_|\__'_|_| |_||_|\__'_||____/\ / / / _ _ _ /_/ \ \ / /| | \ \ / / | | \ \ / / | | \ \ / / | | \ \/ / | | \__/ |_| ======================================================================= Final Fantasy VI (PSX) ======================================================================= Final Fantasy VI (PSX) FAQ/Walkthrough Version 1.31 By Steve McFadden 11/24/00 Last Updated: 6/15/02 http://www.angelfire.com/wrestling2/wrestlingthoughts psychopenguin24@aol.com Legal Disclaimer: You may reproduce this guide for NON PROFIT ONLY. I don't care who you are. If I am not making money with the guide, then you shouldn't either, especially since I worked so darn hard on it. If you decide you want to reproduce this guide for non profit uses, and I don't know about it, I will Rodney King your ass! All you have to do is email me at mcfaddendaman@aol.com and tell me exactly what you wanna do with my guide. You want to put it on your site, go for it, as long as you keep it EXACTLY the same. Otherwise, there will be a fight, and I know there's gonna be a fight, cuz I am gonna start it! You can turn this guide into HTML if you want, I don't care, just make sure none of this info is deleted or changed. If you want to print this guide out, go for it. I wrote this guide to help people with this incredible game! Just make sure to use this for your own use, and not go around putting it on eBay. As long as you keep this guide the way it is, I don't care if you post it on your site. Just KEEP IT THE WAY IT IS. Thank you. E-mail Rules: I am a very flexible guy when it comes to emailing me. You can email me at mcfaddendaman@aol.com if you want to chat with me, since I like talking with people. If you have a gameplay issue or question, email me at psychopenguin24@aol.com. One last note: Only email me about the game at psychopenguin24@aol.com , all emails about Final Fantasy VI sent to my other e-mail adresses will be deleted and/or ignored. Thanks to all those that have emailed me so far, I appreciate it! Check my email backlog. If it's filled up, you may have to wait a while before you get a response. I check my email once in a while. Please wait for a response, because I will respond to all emails. Please read my guide before asking questions, thats why I have a FAQ and Reader Tips section. I will only post your question/tip in my guide if it is good, and has not been answered in this guide. Thanks. Instant Message Rules: Unlike a lot of authors I know, I love getting IM's from fans and for people with questions. My AIM name is HeShootsHeGores, and I go on it a lot. Just remember this. If you contact me on one of the instant messengers, and I do not respond, it probably means I am busy. I am always talking with my girl, and friends, so sometimes I just ignore some instant messages from people I do not know. Be nice, and I will talk to you, just don't come out and ask the question and be all rude if I do not respond in five seconds, otherwise I probably will just block you. I will answer all e-mails about the game, however. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CREDITS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -CJayC (http://www.gamefaqs.com) For his hard work and dedication to one of the greatest sites out there, and for hopefully posting this guide! -Brady Games For some of the lists. -Dingo Jellybean (http://www.vfaqs.net) -I may have had my fair share of problems with him, but his FFVI guide is the best on the net right now. I really like it and it has helped me out, although I did not take anything from it. -Daniel Stefano (Positively Posterior) and Dyson Turner (Dy$e Murder) For being the two coolest guys at GameFAQs, they rock! -All my loyal readers From my Final Fantasy 6 guide, to my Wrestlemania 2000 character guides, I am glad to have such great readers! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Table of Contents ----------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1.0 Introduction 1.1 Revision History 2.0 My Final Fantasy 6 Review 3.0 Character Guide 4.0 Walkthrough 4.1 World of Balance 4.2 World of Ruin 5.0 Secrets 6.0 Lists 6.1 Weapons List 6.2 Armor List 6.3 Relics List 6.4 Items List 6.5 Espers List 6.6 Magic List 6.7 Lores/Rages/Dances List 6.8 Enemies List 7.0 The Colosseum 8.0 Boss Guide 9.0 Other Information 10.0 Conclusion 10.1 Final Statement 10.2 Copyright Information +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Download: "Creep" by Radiohead while you read this. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1.0 INTRODUCTION ------------------------------------------------------ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Final Fantasy 6 is my all time favorite game, so of course there was going to be a time where I was going to do a guide for this game. Needless to say, I love this game, and had a great time writing this guide. If you have any questions, feel free to email me. Also, you can use this guide on your site just so long as nothing is altered, credit is given when due, and you do not make any monetary gain off of the guide. No you may not use the lists...I don't care who you are, NO means NO. If you violate any of the guidelines, I can take legal and civil action. There, now you know. Thanks, and enjoy the guide! -"Psycho Penguin" Steve Saunders mcfaddendaman@aol.com +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1.1 REVISION HISTORY -------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ v1.31 (June 15, 2002) -I need to finish this guide... -I need to reformat it... -At least I added the Espers List. -This guide is currently at 422.5K according to my word processor. v1.30 (September 4, 2001) -I have decided to finish this guide. -Guide has been reformatted and resubmitted. This guide combines my old look and new look, so it's really odd. -Enemies list re-added.. for now. -This guide is currently at 419.2K according to my word processor. v1.2 (January 7, 2001) -I have decided to split the bestiary apart from this guide, making this guide smaller and easier to download. The bestiary now has its own file. -This guide is currently at 346.8K according to my word processor. v1.1 (January 6, 2001) -I took yesterday off to work on some reviews and my girlfriend got out of the hospital. Yay! -I finished the bestiary. That is about it with this update. -This guide is currently at 486.5K according to my word processor. v1.0 (January 4, 2001) -Walkthrough updated through the Tower of Fanatics. -Added updated tags to Revision History and Author1s Information in Table of Contents. -I fixed some line break errors in the revision history section. -I updated my planned guides, lists of works, and author information. -Bestiary updated through letter U. Major update done there.. -This guide is currently at 475.1K according to my word processor. v0.9 (January 3, 2001) -Walkthrough updated through Colloseum. -Colloseum guide updated. -Bestiary updated through letter O. -This guide is currently at 419.4K according to my word processor. v0.81 (January 2, 2001) I wanted to get some work done on this today but I woke up later than normal, then I had to go to the hospital, then I started my Tiny Toons guide, which left me with time to do basically nothing for this update. Except fix the rest of the visible line break errors I saw last time I checked this guide just now. v0.8 (January 1, 2001) I am going to do a few updates today because I want to get the bestiary done ASAP, then submit the guide at the end of the day when all the updates are done. UPDATE 3: 5:40 PM ================= -I am now awake. -This version will be submitted to GameFAQs. -I updated the walkthrough and added the walkthrough for Doma Castle (Cyan's Dream) -I updated the bestiary through the letter L, basically I added all the monsters that started with the letter L. -Fixed the final line break errors that plagued the guide. -This guide is currently at 383.1K according to my word processor. UPDATE 2: 5:20 AM ================= -I will now head off to sleep. -But not before I got the bestiary done through the letter K. Lot of typing here, as every enemy between the letters G and K are now in the bestiary. -This guide is currently at 366.7K according to my word processor. UPDATE 1: 12:10 AM ================== -The ball just dropped 10 minutes ago, so I am going to consider this the first update of the new millennium! Happy new year, everyone! -I started the bestiary and got it done through the end of the enemies starting with F. That was a lot of typing, I can assure you! -I fixed the rest of the line break errors that I somehow missed last time. -This guide is currently at 344.0K according to my word processor. v0.7 (December 31, 2000) -I am going to finish this update for the day at 8:05 AM so I can work on my other guides. I have gotten a lot of work done on my guides in the last two days, it is so great. -I finally discovered how to fix the line break errors for good.. took me tour hours of hitting backspace but I fixed them (I hope) for good. -I updated the walkthrough through Thamasa. Yay! -This guide is currently at 302.4K according to my word processor. v0.6 (December 30, 2000) -Sorry it has taken me so long to update this guide, I was too busy worrying about my Smackdown 2 and Final Fantasy 9 guides, but I figured this is my second favorite game of all time, so I might as well finish what I started. -Considering this was only an hour long update at most, I got a lot done. -I remove unneeded filler information, like a list of web sites four times, etc. -I reformatted the weapons, armor, items, etc. lists by adding section dividers, I think they look better now. -I updated the author information. -I finally updated the walkthrough, started World of Ruin and got done through Kohlingen. Whew, that was a lot of work, but it was worth it. -I updated the boss guide by adding boss strategies for Phunbaba and Tentacle. I may decide to do a separate boss guide for the game, if I get enough boss information (like HP) found and added. -That's about it, this guide is currently at 283.1K according to my word processor. v0.51 (November 27, 2000) -I will get back to updating the guide for real soon. -I hopefully have solved the line break problem, hence the reason for this update. v0.5 (November 24, 2000) -Here we go, the version that will be submitted to GameFAQs! -I got the walkthrough done through the end of the world of balance. -I added a boss guide section and did some reshuffling of section numbers. -I decided to do a list of enemies later on, but maybe not any statistics for enemies. -I added all the non-game play info, finally. -This guide is currently at 237.6K according to my word processor. v0.4 (November 22, 2000) -This was another pretty major update. -I still have plans to submit the first version of the guide when it hits 0.5, which should happen in a week or so (it could be 225K by then, too!) -I updated the walkthrough through the Cave to the Sealed Gate, got to the part where the airship crashes thanks to the Espers. -I added all of the secrets I have to the guide, I may add some more later. -I might not do an enemies list now, as it might be too much work for me. -I decided to add a Dance List to the Lores/Rages List section, as there are a lot of Dances for Mog to learn in this game. -I added the armor list, it was a lot of typing but I got it done =). -After a hard day's work, this guide is currently at 198.3K according to my word processor. v0.3 (November 21, 2000) -This was a pretty major update. -I still have plans to submit the first version of the guide when it hits 0.5, which should happen in a week or so (it could be 225K by then, too!) -I updated the walkthrough through Zozo. That was a lot of work =). -I added some information about Espers and Magicite in the Espers list. -I added the character information for Locke, Gau, and Setzer. -I updated some formatting of the character information section. Character name headings now get a row of lines, while skill information and lists headings get equal signs. -I updated the formatting of the rest of the guide, no longer is there equal signs to separate headings in individual sections, now there are lines to do that. It makes the guide look a lot neater, in my opinion. -After doing the character information for Gau, I decided to add a Lores/Rage List section, to the Lists category. -Finally, I added some basic information about magic to the magic section. -After a hard day's work, this guide is currently at 139.2K according to my word processor. v0.25 (November 20, 2000) -I updated the walkthrough through Locke's quest. -I added a copyright information section to the very bottom of the guide. -I updated the disclaimer information. -Added my email address to the top of the guide. -I also figured how to fix those annoying character conversion errors, so when I submit this guide to GameFAQs (v0.5!!), it will not have any of these errors. (Yay!) -Finally, I decided to update some formatting of the walkthrough, quest name headings and "boss fight" heading now use a row of --'s instead of 10 or so equal signs. I think this makes the walkthrough look a lot better. -This guide is currently at 97.3K according to my word processor. v0.21 (November 20, 2000) -I decided to add new sections to the walkthrough. Before each new event starts, in addition to the "Checklist" part, I now have a "Statistics" part, which gives a list of the enemies and items you will find in this event. -I updated the walkthrough to the Returners Hideout. -This guide is currently at 82.0K according to my word processor. v0.2 (November 19, 2000) -When this guide gets to v0.5 I will submit it. -I added "finished" to the finished sections in the table of contents. -I completed the weapons list and magic list. -This guide is currently at 76.0K according to my word processor. v0.15 (November 18, 2000) -I completed the item list and relics list. -I also completed section 7.0, The Colosseum. -Lots of work completed on the list section. -I got the character rundown for Cyan done. -Walkthrough updated through South Figaro. -This guide is currently at 59.8K according to my word processor. v0.1 (November 17, 2000) -Started this guide officially. -The review has been specially formatted for this guide, and is here now. -I got the format and table of contents completely done. -I got the character information done for the first five characters. -I got the walkthrough done to South Figaro. -This guide is currently at 41.2K according to my word processor. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2.0 MY FINAL FANTASY VI REVIEW ---------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ http://www.gamefaqs.com/console/psx/review/R17497.html The greatest review ever. Have fun... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3.0 CHARACTER GUIDE --------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----Here in this section, I will give you a complete list of the characters in the game, as well as descriptions of each of them, and the special abilities that they possess.---- ------------------------------------------------------------------------------ TERRA BRANFORD ------------------------------------------------------------------------------ "A mysterious young woman, controlled by the Empire, and born with the gift of magic." Terra is one of the two characters at the beginning of the game who can use magic. Her knowledge of magic is limited at first but is still very useful. As Terra's skill level grows, she will slowly learn some new spells. Her skill will eventually be supplemented or rather enhanced with the use of Espers, but she can still learn spells until the very end of the game, including the powerful Ultima spell. ============================== SPECIAL SKILL: MORPH ============================== Terra has the power to morph, which changes her physical appearance to that of an Esper. Doing so doubles the power of her magic. This skill is not available to her at the beginning of the game. Morphing puts quite a strain on Terra, so she cannot morph as often as you want. When morphing, a green bar that represents Terra's stamina replaces her ATP bar. When the green bar is depleted, Terra automatically reverts to her normal human form. If this occurs, it may take several battles before Terra is rested enough to use her Morph ability again. Also, the rate at which the stamina bar is depleted is determined by how long since Terra last morphed. It is essential not to overuse her Morph skill, or she will only be able to hold Esper form in boss battles for a single turn or less. ------------------------------------------------------------------------------ LOCKE COLE ------------------------------------------------------------------------------ "Treasure Hunter and trail-worn traveler, searching the world over for relics of the past..." Locke is a treasure hunter (a.k.a. Thief). He possesses greater dexterity and speed than other characters but never really learns to pack much of a punch. However, his skills as a Treasure Hunter make him a valuable asset throughout the game. ============================== LOCKE'S SKILL: STEAL/CAPTURE ============================== As a Master Treasure Hunter, Locke has learned to use the Steal skill. Using the Steal command in a battle makes Locke attempt to steal an item from an enemy. At first, Locke's success rate will be pretty low even against weak creatures. Eventually, you can get the Sneak Ring Relic that increases his chances of successfully stealing items. You can also find the Thief Glove Relic, which changes the Steal command into the Capture command. Capture is different from Steal in that Locke also attacks the enemy while attempting to steal an item. The same Capture action can randomly be performed by equipping Locke with a Thief Knife and attacking enemies during battle normally. Stealing items from enemies is an easy way to increase your inventory of common items. Rarer items like weapons and armor can also be stolen and then sold or equipped. Check the enemies list for specific information on what can be stolen from each monster. ------------------------------------------------------------------------------ EDGAR RONI FIGARO ------------------------------------------------------------------------------ "The young king of Figaro Castle, ally to the Empire, and a master designer of machinery..." Edgar and his brother, Sabin, are the heirs to Figaro Castle. He is a fair ruler and loved dearly by his subjects. Due to his prowess with machinery, Edgar finds useful tools that can be used in battle, and he has given Figaro Castle the amazing ability to travel underground. As the King of Figaro Castle, Edgar is allowed a 50-percent discount at the Castle's shops. ============================== EDGAR'S SKILL: TOOLS ============================== As the game begins, Edgar has a limited amount of Tools that he can use in battle. The effect of these tools varies greatly, but all of them are useful. Some Tools found in the early stages of the game may become obsolete as time passes, but you can count on finding new Tools to take their place. Some Tools must be found, but most others can eventually be purchased at Figaro Castle, so be sure to check back there often. ============================== LIST OF TOOLS ============================== Auto Crossbow: Shoots a flurry of arrows at all enemies in battle. Noise Blaster: Blasts an entire group of enemies with a loud sound that leaves them temporarily confused. Bio Blaster: Engulfs a group of enemies in a cloud of poisonous gas that can sometimes leave them poisoned. Debilitator: This tool does not attack, but it does create an elemental weakness in an enemy, which makes an enemy easier to defeat. Flash: Blinds and damages a group of enemies with a brilliant blast of white light. Drill: Drills through an enemy's defenses to cause a painful wound. Chain Saw: This Tool is randomly used in one of two ways. The most common is a strong spinning attack that causes damage to one enemy. The rare second is a brutal attack that attempts to destroy the enemy in a single shot. Air Anchor: This rare Tool can only be found in the Tower of Fanatics. An enemy hit by its bolts will self destruct upon moving. ------------------------------------------------------------------------------ SABIN RENE FIGARO ------------------------------------------------------------------------------ "Edgar's twin brother, who traded the throne for his own freedom.." Sabin and his twin brother, Edgar, are the rightful heirs to Figaro Castle. Unlike his brother, who remained behind to rule, Sabin set out to find his own path and to avenge his parents' deaths. He met up with a master of martial arts named Duncan, who taught him the secret of the Blitz techniques. ============================== SABIN'S SKILL: BLITZ ============================== Early in the game, Sabin is the strongest fighter. His Blitz techniques give him a wide variety of special attacks that enable him to rely more on his bare fists than weapons. Blitz techniques are slowly learned throughout the game as Sabin gains experience. He begins the game with three: Pummel, Aura Bolt, and Suplex. To use a Blitz technique, select the Blitz command in battle, enter the proper command using the directional pad and buttons on your controller, and then confirm the move with the X button. If done properly, Sabin will perform the Blitz you have chosen. If you mis-enter the command, however, Sabin will fumble the move and miss his opportunity to attack. ============================== LIST OF BLITZES ============================== Note: If you have been playing fighting games for years, using Sabin's Blitz techniques will be straight-forward. Unlike a fighting game, it does not matter which way Sabin is facing. The commands are always entered the same no matter which side of the screen Sabin is on. Pummel (Command: Left, Right, Left): Sabin attacks the enemy with a flurry of powerful punches. Aura Bolt (Command: Down, Down-Left, Left): Focusing his power, Sabin blasts the enemy with a beam of Holy light. This attack best against undead enemies. Suplex (Command: Triangle, Square, Down, Up): Sabin's mighty muscles give him the strength to pick up an enemy and slam it into the ground. Fire Dance (Command: Left, Down-Left, Down, Down-Right, Right): A quick chant creates several fiery clones of Sabin that burns a group of enemies to a crisp. This attack works best against enemies with a weakness against Fire magic. Mantra (Command: R1, L1, R1, L1, Triangle, Square): Sabin's purity of spirit allows him to heal his party's wounds. Air Blade (Command: Up, Up-Right, Right, Down-Right, Down, Down-Left, Left): Sabin's quick movements create sharp gusts of air that are hurled into a group of enemies. This attack works best against enemies with a weakness against Wind magic. Spiraler (Command: R1, L1, Triangle, Square, Right, Left): Sabin sacrifices his life to heal the rest of the party. Bum Rush (Command: Left, Up-Left, Up, Up-Right, Right, Down-Right, Down, Down- Left, Left): This technique can only be learned from Duncan in the World of Ruin. Although this is a tough technique to perform, the damage caused is well worth the effort. ------------------------------------------------------------------------------ SHADOW ------------------------------------------------------------------------------ "He owes allegiance to no one, and will do anything for money. He comes and goes like the wind..." While he may not be the friendliest guy, Shadow is valuable to have around. His ninja skills and faithful companion, Interceptor, make him a well-balanced character. Unlike most characters, you do not have much control over Shadow. He comes and goes at his own will and will not join your party again until he is compelled by money or revenge. ============================== SHADOW'S SKILL: THROW ============================== Like any good ninja master, Shadow has mastered the art of throwing weapons. He can toss weapons and special magical scrolls at enemies. His most common throwing weapon is a Shuriken, which can be purchased at a reasonable price from the various shops scattered throughout the world. Shadow can also throw weapons from your inventory at enemies, but any weapon thrown for lost is good. That is why it is usually best to throw the easily replaced Shuriken. For an extra kick, Shadow can throw magic scrolls at enemies. They are a bit more expensive than a Shuriken, but are also more powerful. ============================== SHADOW'S DOG: INTERCEPTOR ============================== Although you do not have the ability to summon Interceptor into battle, there is a random chance Shadow's dog may show up on his own. Anytime Shadow blocks an enemy's attack, there is a small random chance that Interceptor may charge into battle and counterattack the offending enemy. The dog's attack are very powerful and a great help at any time. ------------------------------------------------------------------------------ CELES CHERE ------------------------------------------------------------------------------ "Product of genetic engineering, battle-hardened MagiTek Knight, with a spirit as pure as snow..." Celes is the second person to join your party with the ability to use magic without the aid of Espers. She begins the game with a limited amount of spells at her disposal, but with time and experience, she will slowly learn new spells. Eventually, the use of Espers makes this ability somewhat obsolete. ============================== CELES'S SKILL: RUNIC ============================== By equipping certain swords, Celes is able to use the Runic skill. When selected, she will absorb the next spell cast during battle whether friend or foe casts it. By absorbing the spell, its effect is neutralized and Celes gains the amount of MP used to cast the spell. This is a great way to gain a little extra MP early on in the game. It also comes in extremely handy in battles against enemies that attack solely with magic. ------------------------------------------------------------------------------ CYAN GARAMONDE ------------------------------------------------------------------------------ "Faithful retainer to his family's liege, with the courage and strength of a hundred men..." As the master swordsman of Doma Castle, it is no surprise that Cyan is a force to be reckoned with. His power is equal to that of Sabin, but his attacks take time to prepare and can sometimes delay the actions of his allies. Yet even with this shortcoming, Cyan proves to be one of the best characters available to you. ============================== CYAN'S SKILL: SWORDTECH ============================== When equipped with the proper weapon, Cyan can use his Sword Tech ability in battle. He begins the game with three of the eight Sword Tech skills: Dispatch, Retort, and Slash. Over time, he gains additional skills as he gathers experience in battle. When the Sword Tech command is selected, a gauge will appear at the bottom of the screen. You must wait as the gauge slowly fills to the number of the Sword Tech skill you wish Cyan to use, and then press the X button. If the gauge fills completely, it resets and you must wait again for it to fill to the level you desire. Dispatch (1): A quick and powerful attack that is best used early in the game, when Cyan's attack power is still low. Retort (2): Cyan waits to perform a single, powerful counterattack against the first enemy that attacks him that turn. Slash (3): This attack attempts to cut the enemy's HP in half and causes HP draining seizures. Unfortunately, the attack has a low success rate. Quadra Slam (4): With four quick attacks, Cyan flies around the battlefield, striking down his enemies. Empowerer (5): When Cyan is running low on HP and MP, the Empowerer can be a lifesaver. The attack drains HP and MP from the enemy to restore Cyan's vital stats. Stunner (6): Not only does this attack cause damage to an entire group of enemies, those it does not destroy, it casts stop on. Quadra Slice (7): The Quadra Slice is nearly the same as the Quadra Slam, but twice as powerful. Cleave (8): With blinding speed, Cyan flies across the battlefield. Those that taste his blade will be split into two pieces. ------------------------------------------------------------------------------ GAU ------------------------------------------------------------------------------ "Draped in monster hides, eyes shining with intelligence. A youth surviving against all odds..." Gau is the wild child of the Veldt. After being kicked out into the wild by his father, he learned to live with the animals and began taking on their actions. This gave way to his Rage skill, which imitates creatures that Gau has followed on the Veldt. Although his attacks are powerful, his uncontrollable behavior while using the Rage ability can make him a detriment in some battles. ============================== GAU'S SKILL: LEAP/RAGE ============================== Gau's Rage ability allows him to take on the abilities, strengths, and weaknesses of enemies that he has had the chance to run with in the Veldt. This gives him a wide variety of attacks but also limits his usefulness in battle. When a Rage skill is selected, Gau goes into a berserk mode where he randomly uses the selected enemy's attacks against whatever enemy he chooses. Once he enters Rage mode, you cannot change his attacks unless he is K.O.'ed and revived. Gau can learn the abilities of nearly any enemy in the game. However, he must first encounter the enemy on the Veldt and use the Leap command, which only appears there. When you select the Leap command in a battle, Gau will jump into the enemy pack, and the battle will end automatically. Continue to roam the area with your party, and Gau will eventually return to your party after a battle. In the time he was gone, he will have learned how to mimic the creatures he went away with and the creatures he returns with. As mentioned earlier, Gau can learn can learn to mimic nearly any creature in the game. However, you will only encounter creatures in the Veldt that you have already encountered elsewhere. To maximize Gau's abilities, you must return to the Veldt often. Gau has a skill that enables him to learn the attacks of creatures found in the Veldt. This is the only area in the world where Gau can learn these attacks, and once he learns them, they can be used at any time during battle anywhere in the world. Teaching Gau a new attack is simple, but time confusing. Wander the Veldt until you get into a battle. Have Gau "Leap" into an enemy(ies) you want to learn from. The battle will end, and Gau will no longer be in your party. Continue fighting on the Veldt, and Gau will eventually reappear with a new "Rage" skill. Gau learns skills from the enemies he disappears with, and from any enemies in the battle in which he reappears. You can use a skill by selecting Gau's Rage skill in battle, and then choose one of the monsters listed. Once Gau goes into Rage mode, you lose complete control of him. He will continue to use the selected beast's attack until the battle ends. ------------------------------------------------------------------------------ SETZER GABBIANI ------------------------------------------------------------------------------ "A blackjack-playing, world-traveling, casino-dwelling free spirit..." Setzer's main contribution to your party is his Airship. With it, you will be able to explore the world freely, visiting new locations and checking back in at old ones. His love of gambling shows up in all aspects of his life, from the dˇcor of his ship, to his choice in weapons. Although he can be a powerful ally, putting him in your party is a gamble in itself. ============================== SETZER'S SKILL: SLOT/GP RAIN ============================== Setzer's Slot skill acts just like a normal slot machine, but there is no GP to be earner. Rather, the Slot's outcome determines what type of attack Setzer will use that turn. If you're good, you can almost always get decent results. However, for most people it is just a little too risky to use in most battles. Once you find the Coin Toss Relic, you can transform Setzer's Slot command into the GP Rain command. With this attack, Setzer actually tosses your GP at enemies. It can cause a lot of damage, but it can also drain your party dry of GP. ============================== SLOT COMBINATIONS ============================== Lagomorph (No Combo): A curious little creature appears and restores a very small amount of HP for the entire party. Flash (3 Diamonds): Attacks enemies with a flash of rainbow colored light. Chocobop (3 Chocobos): The enemy is trampled by a wild herd of Chocobos. Magicite (3 BARs): Summons a random esper to assist in battle. H-Bomb (3 cups of gold): Setzer's Airship drops a bomb on the party's enemies, toasting them to a crisp. Mega Flare (3 Dragons): Blasts the enemy with fire from a legendary dragon. 7-Flush (3 7's): Instantly defeats all enemies on-screen. Joker Doom (2 7's and 1 BAR): Instantly kills all enemies and allies - not good. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4.0 COMPLETE WALKTHROUGH ---------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is a long game, so as you may expect the walkthrough is also quite long. There are literally hundreds of ways to play through the game. I will go through the game according to the way I played it, and whenever the chance arises I will give you alternate ways to do something. I will rarely mention save points in this walkthrough, but make sure you save as often as you possibly can, because the thing that sucks most is going through an entire cave and having to restart because you forgot to save at the save point. So make sure to save often! It may seem like common sense but you would be surprised to see how many people forget to save! Enjoy the walkthrough! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4.1 WORLD OF BALANCE -------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----Here is the walkthrough for the World of Balance.---- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1. Narshe: the very beginning of the game! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Lobo, Guard, Vomammoth, Were-Rat, Repo Man, Vaporite, Whelk (Boss), Marshal (Boss) ITEMS: Elixir, Phoenix Down, Sleeping Bag x2, Tonic, Tincture LATER ITEMS: Rune Edge, Wall Ring, Sneak Ring, Hyper Wrist, Thief Knife, Earrings, 5000GP, Elixir WORLD OF RUIN ITEMS: Ragnarok, Cursed Shield, Moogle Charm You start off the game in top of the mountain. Sit through the scene and then when you can finally move, head through the path (there is only one way to go, anyways!), fighting the soldiers and dogs that attack you along the way. It is definitely a good way to get used to the battle system of the game early on in the game. Once you head all the way north into the top of the town, head inside the mines. Once you are inside the mines, get to the Save Point on the left-hand side and save your game. It is important you do that because you are fighting a boss soon. After saving your game, continue straight up until Terra moves ahead of the other two soldiers. Watch the scene and then one of the Imperial Soldiers will open the gate, which blocks access to the frozen Esper. It is now time to fight the first boss of the game, Whelk. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ WHELK ------------------------------------------------------------------------------ This character is not that tough if you are careful. There are two parts to the Whelk: the head and the shell. The Whelk's shell can absorb damage and redirect it back at your party. The Whelk's head is its weak spot, so you will only want to attack its head. When it dies, the rest of the monster dies with it. Take things nice and slow in this battle, and attack the head with one character at a time. Eventually, the Whelk will pull in its head into its shell without warning. When this occurs, any attacks directed at its head instead target its shell. Accidentally hitting the shell is not that big of a deal, because you can quickly heal your party using the MagiTek's Heal Force ability. However, if you have already committed your entire party to attacking the head when the Whelk retreats into its shell, you will be lucky to survive the flurry of three Mega Volt counterattacks. You can avoid this by attacking the Whelk with one character at a time. Also, do not enter any new commands until the last character's attack is finished. After defeating the Whelk, you do not have to worry about going back to save, because the next part of the game is just a scene featuring the Esper, Tritoch, and the characters Vicks and Wedge. Vicks and Wedge are thrust away, and Terra is attracted to the Esper (no, not in that way!). Now Terra is alone/ You wake up in the single returner's house. He will show you the Slave Crown. Make sure to head to the lower left-hand corner of the house, as the clock houses an Elixir. Go out through the back and head into the mines, ignore the soldiers along the way. There is a save point once you get inside the mines, make sure to save there, because a tough part is coming up. Head north, collecting the item along the way, and that is when you will be cornered by the Imperial Guards. The ground breaks and you fall unconscious into the lower areas. Now, Locke and his moogles come along, and you have to clear out a section of soldiers that approach you. I just say take the weakest party first, then the next strongest. You should clear out most of the soldiers with those two groups alone. I advise taking Locke's group of moogles along for the boss battle with the Commander, as he is the hardest of the soldiers, so you will want Locke and his power/abilities. After completing this, Locke takes Terra outside, showing her a secret along the way. Head into the Training Center if you want for some free information, healing, and strategies, if you need it. After doing that, head outside Narshe. Say goodbye, because you will not be coming back for a while. Head south to Figaro Castle. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2. Overworld and Figaro Castle +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Leafer, Dark Wind, Sand Ray, Areneod, M-Tek Armor ITEMS: Phoenix Down, Soft, Tonic, Antidote Once you are inside Figaro Castle, you will meet up with King Edgar, who will become a member of your party soon. Name him and then he will tell you that he must do something, so rest in the beds. I would head outside at this point and gain some levels in the desert, just use Terra's fire spell to win the battles easily. You can always come back to the castle to rest if you are seriously injured. When you are ready, talk with the Matron in the west wing. After doing this, return to the throne room and speak with King Edgar. You can buy tools now, so get them all and go down to speak with Kefka. He will make some demands and then leaves. Get all the chests, do some shopping, then save your game. Now go to the right hand tower and sleep in the room. During the night, the Empire will attack the Castle. The party escapes via Chocobos and are attacked by MagiTek Guards. These guys are simple, use magic with Terra for a funny scene. You will end up seeing this scene the first time you use magic, though. Next, head to South Figaro through the cave to the southeast. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3. Figaro Area Cave +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Hornet, Crawly, Bleary ITEMS: Tincture x2, Phoenix Down, Recovery Spring (place, not item) Here are some basic tips to this cave. -There is a recovery spring just inside the cave. If you visited the Beginner's Hall in Narshe, then you already know about these. Stop in the middle of the spring and your entire party will be healed, plus their MP will be restored. There is no limit to how many times you can use the recovery spring. -Thanks to Edgar's Noise Blaster, it is easy to stock up on healing items while venturing through the cave. Use the Noise Blaster to confuse the enemies, and then have Locke steal from them. If an enemy recovers, you can eliminate them or use the Noise Blaster again. Also, take note that Edgar's Auto Crossbow is great for eliminating the large groups of enemies that often appear inside the cave. -The chests inside the cave contain some very basic items that come in handy. If, however, you are willing to hold off on opening the chest until later in the game (I will tell you exactly when later when you get to that point of the game), you can receive better items, such as a Thunder Rod or X-Potion. -Here is a quick walkthrough through the cave, although it is pretty simple to figure out, anyway. Enter the cave and head north to the recovery spring. After leveling up here, head to the door on the right. Head to the door on the upper left hand corner and head over to get the chest containing a Tincture. Exit and go over to the right hand side of this room to get a chest containing another Tincture. Head all the way over to the left if you really need a Phoenix Down, otherwise save the chest for later. Head up the door in the middle of the lower section of the cave to enter another door, which leads to the exit of the cave. Now head over to South Figaro. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4. South Figaro +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Rhodox, Rhintaur, Grease Monkey ITEMS: Tonic x3, Soft, Antidote, Eyedrop, Green Cherry, Warp Stone, Phoenix Down, Hyper Wrist, Running Shoes, 500 GP, 1000 GP, 1500 GP, Tincture, Elixir LATER ITEMS: Elixir, Iron Armor, Heavy Shield, Regal Cutlass, X-Potion, Ribbon, Ether, Earrings Make sure to check out all the crates, pots, and boxes here, because a lot of them contain basic items that could prove to be very valuable. In this town, you will find out about Duncan, Vargas, and Sabin. Head outside the town and head northeast to Sabin's house. Here you can rest for free (mumbles something about a good place to level up). When you leave his house, talk to the old man outside to learn that Sabin is in Mt. Kolts. Had back to South Figaro, buy some Antidotes and Eyedrops for the battles on Mt. Kolts, then head northeast to the Mountain. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 5. Mount Kolts +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Brawler, Trillium, Tusker, Cipius, Ipooh, Vargas (Boss) ITEMS: Tonic (Sabin's Hut), Guardian, Atlas Armlet, Tent x2 Here is a hint real quick before I take you through the walkthrough of this place. There are Brawlers all over Mt. Kolts. These tough fighters carry Bandanas, which Locke can steal from them. Try to get a few of them, because they are slightly better armor than the Plumed Hats you can purchase in South Figaro. Also, keep in mind that you can sell any extra Bandanas for additional GP. Now here is the walkthrough of this place. You start off by going north through the hole. Now head up the stairs and go southeast through the next hole. From here, head east to go through the next hole, then head south and go through the hole to get the Guardian. Head back in and go north until you find the bridge. Head east and keep on pushing through the wall until you head through it, and head through the hole. Here you will find a chest containing the Atlas Armlet. Head south through the hole and go back to the bridge. This time, head up the bridge and head through the hole. Go northeast, around the bend, and go through that hole. Go through the first hole you see and then go south through that hole to get a Tent. Go back up two and go left through the next hole. Head right through the bridges and go through the hole. Save your game here then head out, go around the loop until you see Vargas. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ VARGAS AND IPOOHS ------------------------------------------------------------------------------ Vargas is well protected by the Ipoohs. Use Edgar's Bio Blaster and Terra's Fire magic to quickly eliminate them so that you can begin attacking Vargas. You must be prepared to cast Cure at all times, because Vargas' attacks are very strong. Continue using the Bio Blaster on Vargas and, in a few short turns, Sabin will jump into battle. To finish the fight, select Sabin's Blitz command and quickly enter the Pummel command: Left, Right, Left and then press the X button. If you have difficulty entering the Blitz command, access the Main Menu and select "Config". While in the Config sub-menu, set the battle speed to 6. This will give you a bit more time to enter Sabin's Blitz commands. Sabin becomes a member of your party after the battle with Vargas. Quickly check his equipment and relics, because you may have useful items for him. Also, examine Sabin's skills in the main menu and check out his Blitz commands. Sabin starts with three: Pummel, Aura Bolt, and Suplex. Start practicing them now. After you kill Vargas, make your way out of the mountain through the open doorway Vargas no longer blocks. Now save your game here at the save point. Go north to find an opening in the mountain. It is on the right, and inside is the Returner's Hideout. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6. Returner's Hideout +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Rhintaur, Grease Monkey, Rhodox ITEMS: Phoenix Down x2, Antidote, Tincture, True Knight, Air Lancet, White Cape, Green Cherry, Potion After entering, follow the guard around until you get to Banon's room. After talking to him, head up to the treasure room in the northwest corner and loot everything there. Make sure to go through the hidden passage in the right wall of this and go through the invisible path to get the White Cape relic. After doing this, you can walk around and stop at the inn or buy stuff if you want. Then head outside where Banon is waiting. First, tell him "no" then go back inside and the man in the storage room will give you a Genji Glove. If you say "no" to him three times you will view a scene and the guard will end up giving you the Genji Glove, anyway. If you go to Banon and tell him "yes" without getting the Genji Glove from the guy in the storage room, Banon will give you the Gauntlet. Locke will split from the party to scope out South Figaro after the Empire invades. Banon joins you and you head for the raft on the Lete River. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 7. Lete River +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Nautloid, Exocite, Pterodon, Ultros (Boss) ITEMS: none There is not much here I can do in terms of a walkthrough so I will give you some basic tips to help you along the way, just choose the right path and you will get to Ultros soon enough. The Lete River is a twisting mess of channels. Your goal is to figure out the path to the end. Each time the raft stops, choose one of the listed directions. If you choose poorly, you get returned to a point you have previously passed, which forces you into additional encounters. Also note that there are two save points along the way. You can easily boost your characters' levels near the beginning of the river. At the first Save Point, go into the sub-menu. Go to "Cmd., Set" select "Short" and press the X button. You can now place Banon's health spell in place of the fight command. This means that he will cast his health spell every turn. Back on the river, select to go up the river at the first intersection and then tape down the X button and tape the D-Pad in the up position. The raft will then circle the area and your characters will fight and heal automatically. Leave the game running in this fashion over night, and the next day you will find that your character's level has increased significantly. If Banon gets K.O.'ed at any time during your trip down the river, you will be forced to start over from the Returner's Hideout or wherever you last saved on the river. To prevent this from occurring, make good use of Banon's Health skill, which heals the entire party without using MP. Also, conserve Terra's MP to heal Banon if his HP gets too low. Edgar's Noise Blaster comes in handy by turning away enemy attacks from Banon and the rest of the party. Make sure you stick Banon in the back row. This will offer him a bit more protection, which is worth it although it cuts down on the power of his attack. After a while, you will find the boss, Ultros. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ ULTROS ------------------------------------------------------------------------------ I had a lot of trouble with this guy. Ultros is a very tough Boss due to its strong attacks. In fact, protecting Banon during this battle is not always possible, because one of those Tentacle attacks from Ultros can easily knock Banon dead. And if Banon dies, you will have to start over. So, expect to die a couple of times before finally defeating him. Have Sabin use Pummel (Left, Right, Left, and X) and have Terra use Fire magic. Both attacks will cause 300 points-plus of damage each time. If you have the Genji Glove, make sure it is equipped on Edgar. With two swords, even the King of Figaro Castle can cause about 300 points of damage each turn. Leave most of the healing up to Banon's Health skill, but be prepared to use Terra's Cure magic if you have to and encounter trouble. --------------------------------SEPARATE QUESTS------------------------------- - After the battle with Ultros, you must choose which character (s) you will - - control next. You will eventually take all three groups through their - - adventures, so pick your favorite character and enjoy. - ------------------------------------------------------------------------------ =============== IF YOU CHOOSE =============== ------------------------------------------------------------------------------ Edgar, Terra, and Banon - go to #8 Locke - go to #9 Sabin - go to #11 ------------------------------------------------------------------------------ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 8. Edgar, Terra, and Banon's Quest (Narshe) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: 1st Class, Wild Rat, Dark Side, Repo Man, Vaporite, Spectre, Rinn ITEMS: Rune Edge (Chest in Moogle's Lair) Because of Terra's bad reuptation in Narshe, you will not be able to stroll through the front gate. Instead, you must use Locke's secret door next to the Training Center to get into the Narshe Mines. Before you go, you may want to use the recovery water inside the Training Center to restore your party's HP and MP. You are now in the mines. There is a security point here, though. As you enter this room, you will see a white star that resembles a Save Point. Watch the star takes through the room, which is the only safe route. Follow the star's path exactly to reach the opposite side, if you do not you will have to go through a battle and then start over from the beginning. NOTE: If you go the wrong way, a chain of light surrounds your party. When caught, you can avoid going into battle if you "tag", press the X button, the gold link in the light-chain that surrounds the party. If you manage to touch the gold light, the chain is broken and your party can move on without fighting or starting over. This quest is over once you speak with Arvis. You will either get the chance to choose from any remaining quests, or the story will pick up with all the characters congregating in Narshe. ------------------------------------------------------------------------------ Locke - go to #9 Sabin - go to #11 Complete - go to #19 ------------------------------------------------------------------------------ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 9. Locke's Quest (South Figaro) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Merchant, Officer, Heavy Armor, Vector Pup, Commander ITEMS: Elixir (Clock in secret passage), Iron Armor, Heavy Shield, Regal Cutlass, X-Potion, Ribbon, Ether, Earrings Locke is alone in South Figaro. This is a long scenario, it may seem, but it is actually quite easy and profitable. First, equip Locke with weapons, armor, and relics. Find the save point in the basement of your house you start off right next to. Then go to the Item Shop. Find the merchant and fight him. During the battle, select the "Steal" command and you will steal the clothes off of him. Sometimes you can get a Guardian Knife off of this guy, as well, but you are really looking for the clothes here. Now Locke looks like a Merchant. Go over to the old man's house and now you can pass through because you look like a Merchant. Now go to the basement of cafˇ, after you buy whatever you want to buy. Inside, fight another soldier, and steal his clothes, too. Steal his Cider from the table, and go back to the old man's house. Give the old man his cider. Then go back downstairs and talk to the grandson. Give him the password "Courage" and he will allow you to pass. He will open a passage for you now. This passage will lead to Owzer's house. Walk across his beds here and behind the bookshelf. Take the stairs down, and when offered to change clothes, it really does not matter which one you choose. I can tell you about a secret here, as well. Go straight down from the place where the game asks if you want to change clothes or not. Then go down the hidden steps inside the wall you are in. Thanks to Shadow Fighter and his guide for this tip, as my damn strategy guide did not mention this secret. You get Running Shoes here. Now, go back up the stairs and then go to the first door on the right. Watch the scene then go into the room. Release Celes then steal the Clock Key from the sleeping soldier. Equip Celes as necessary and then go out and one door to the right. A save point is here, so save your game. Head to the last door on the right and go through this next section. It is a small maze of winding hills and hidden passages. Here is a quick walkthrough of it. Head right and go through the passage. On the other side, get the Iron Armor and then head through the northern passage. Head up here and head right, through the passage. Go down and right to get the two chests, containing Heavy Shield and Regal Cutlass. Head up and left and then head south through the passage. About halfway down, head left, about halfway across head down to go through the secret stairs. Get the X-Potion, Ribbon, and Ether (all the way in the south) and head up, back through the stairs. Go up the passage, then right, then down. Go all the way down, then left. Get the earrings, and head all the way right to go through the escape route. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 10. Locke's Quest, continued (Figaro Area Cave) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Primorde, Gold Bear ITEMS: None Did you leave the treasure chests unopened the first time you came through this area? If so, it is time to collect. Most of the chests will now contain much better items than they did earlier. Proof that good things come to those who wait! Head to the Recovery Spring and exit the mine to face the boss, Tunnel Armor. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ TUNNEL ARMOR ------------------------------------------------------------------------------ This is an easy battle if you follow Celes' advice. Each turn, have her use her Runic Blade, which will absorb Tunnel Armor's powerful magic attacks. Locke can then steal from the boss, and slowly pick away at its defenses. If the party needs to heal, have Locke use Tonics or Potions, but do not stop using Celes' Runic Blade. NOW WHAT? After defeating Tunnel Armor, Locke and Celes will exit the mine on their own. You are now prompted to choose your next adventure. ------------------------------------------------------------------------------ Terra, Edgar, and Banon - go to #8 Sabin - go to #11 Complete - go to #19 ------------------------------------------------------------------------------ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 11. Sabin's Quest (House on the Veldt) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: None ITEMS: None You start off at the base of a river. Head east and go into the house, which turns out to be Gau's father's house. Talk to Shadow and have him join you. Head outside and talk to the merchant and purchase 99 Shuriken for Shadow to use during the battle. Then head inside his house and talk to Gau's father. Rest in his bed if you like, then head outside and head south until you reach the patch of desert near the bridge, which is the Imperial Camp. Save before entering it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 12. Sabin's Quest (Imperial Base vs. Doma Castle) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Soldier, Leader, Doberma, Templar, Grunt, Cadet, M-Tek Armor, Kefka, Telstar ITEMS: Star Pendant, Mythril Glove, Green Beret Once you are inside the Imperial Base, listen to the soldiers for a little bit and when they are done talking, go into the tents to the left and right. The tent on the left does not have anything in it, but the tent on the right has a treasure chest. When you approach the treasure chest, you have one of two choices. If you choose "Kick It" you can avoid the sentry dog and avoid a battle. Now head out of the tent and head down the path. Watch the scene involving Kefka. He seems to be up to no good. Then watch another scene, this time involving Doma Castle. When you are Cyan, simply attack the Commander. If you use the Sword Tech "Retort" you can kill him in one hit, which makes the battle very simple. Then the camera view goes back to the Imperial Base, with Shadow and Sabin. Keep hitting Kefka in each battle, you have to do this a few times so don't worry too much about it. Fight the soldier, but it is too late. Kefka, like the bastard that he is, has poisoned Doma Castle! The camera switches back here again, and as Cyan, you will see the King die. Head to the basement and get the Remedy from the pot near the dead soldier. Then go to the upper right door on the floor above, in the same area where you saw the King die. Watch the little scenario there, then head back to Imperial Base, this time with Cyan. Walk up and talk to Cyan to help him fend off the soldiers. Then you will hop onto that Magi Tek armor, as it saves you again. Leave the Base the same way you came in, you will ditch the armor at the end. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 13. Sabin's Quest (The Phantom Forest) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Ghost, Polium ITEMS: None This side perspective may seem odd at first, but it is not that tough to follow. Just head to the right and look for passages in the background and foreground. It is possible to get turned around if you take the one wrong path, which drops you off near the entrance. Do not worry, though, because there is a recovery spring here, so you can afford to explore. I would recommend leveling up here if you can, although the ghosts do not give much experience points at victory, at all. From the entrance of the Phantom Forest, follow the path right to the end. Go up into the next screen to find the Recovery Spring. Go right to the end and go down into the next screen. Go right and then up into the next screen. Walk right and take the first path up to reach the Phantom Train station. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 14. Sabin's Quest (The Phantom Train) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Whisper, Hazer, Bomb, Still Going, Over-Mind, Specter, Phantom Train (Boss) ITEMS: Earrings, Monster-on-a-Box, Hyper Wrist, Phoenix Down x2, Sniper Sight Hop aboard the train, and watch the scene. The party decides there has to be a way out, so try to exit the train the way you entered. Then they will realize that there is no way out, so you have to go through the train. Go to the caboose and save your game. Talk to the ghost inside the caboose and he will join your party. There are two things you should know about Ghosts. First, their Possess attack will completely eliminate an enemy. Unfortunately, it also eliminates the Ghost, so do not use it unless you do not mind losing your friend. Second, Ghosts take damage from healing items, so healing a Ghost during battle is impossible. However, healing items work normally on Ghosts outside of battle. Now, head left and enter the fourth car. A spirit will lock you in the fourth car. Defeat the spook and you will be placed outside, but your situation will not improve. Climb the ladder on the side of the car and make a daring leap to the sixth car. To leave the evil spirits behind, enter the sixth car and throw the yellow switch on the wall. This detaches the other cars from the train. Flipping the yellow switch again will enable you to enter the sixth car. If you stop at the middle table of the dining car, you will be treated to a free meal, which restore your party's HP and MP. Different party leaders give different reactions. After doing this, head out and around to the other side of the car to get the Earrings relic. Go left some more. Fight Ziegfried if you want, he is a pushover but he steals the item from the chest after he wins, anyway. Keep heading left, save your game, then head left to the last car, the engine. When you reach the engine, inspect the top left corner of the room to find instructions on how to stop the train. The note tells you how to shut off the first and third switches on the wall, and then it says to throw a switch near the engine's smokestack outside. Doing so throws you into a battle with the Phantom Train. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ PHANTOM TRAIN ------------------------------------------------------------------------------ This boss is not that tough, but it has some powerful attacks. Acid Rain is the worst of them all, because it causes about 150 points of damage to each party member and it causes them to have HP-draining seizures. Have Sabin use either the Aura Bolt or Pummel Blitz, have Shadow toss Shuriken, and make Cyan use the Level 1 Sword Tech. Using these three attacks, the Phantom Train will not last long. For a quick fight, because the Phantom Train is an undead enemy, you can use a Phoenix Down on it to destroy it with one shot. Now, Cyan's family departs on the Phantom Train. This is a pretty sad scene, one of the saddest in the game. Talk to Cyan to make the scene go forward. You will now leave the Phantom Forest. Head south, then east, then north through the mountains until you get to Barren Falls. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 15. Sabin's Quest (Barren Falls) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Piranha, Rizopas (Boss) ITEMS: None When you reach Barren Falls, Shadow will leave your party. There is a chance he may even leave before that point after a battle. Either way, there is nothing you can do to get him back for now, so do not try to do anything to get him back. Instead, jump off the edge of Barren Falls. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ RIZOPAS ------------------------------------------------------------------------------ After jumping off of Barren Falls, you are forced to fight 10 to 12 Piranhas in succession. After eliminating them, an even more powerful creature, Rizopas, will appear. This creature lacks a lot of HP, however, it does have an extremely powerful attack called El Nino that causes about 250-300 points worth of damage to both Sabin and Cyan. Use Blitz attacks and the Level 1 Sword Tech when possible, but keep both characters' HP high by using Potions or Tonics. You first meet Gau when you arrive at the Veldt, but he quickly disappears. As you make your way to Mobliz, you are bound to run into Gau a few times. He will beg for food, but you do not have anything to offer him. Attack him and he will run away. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 16. Sabin's Quest (Mobliz) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: All of the regular enemies in the game ITEMS: None When you first enter the town, before doing anything else, make sure to talk to everyone in the town. After speaking with everyone in the town, you will learn two things. First, the wild child, Gau, likes Dried Meat. One villager mentions throwing Dried Meat into a pack of animals once, which caused Gau to appear. Second, you will hear of the Serpent Trench, which can take you to a town known as Nikeah. Unfortunately, you need an underwater breathing device that was recently stolen from Mobliz. After talking with everyone, you should do three things. First, buy weapons and armor for your characters at the Shops. Then equip your characters with these weapons and armor. After doing this, buy one or two Dried Meats to feed Gau (these Dried Meats restore 150 HP per character, by the way). Next, there is a way to get the Tintinabar relic in this town. First, talk to the injured soldier. Then go into the delivery house. Send the item. Then go to the shop at the top of the town. Choose buy then exit the menu. Go back to the soldier's house and read the new letter. Do this about 6 times and he will give you the Tintinabar Relic (restores a character's HP while walking) instead of just a letter. There is a way to avoid the inn in this town. The Inn at Mobliz is not cheap. Instead of wasting 100 GP to rest there, go to the Relic Shop at the back of the town. There is a bed in the back that you can sleep in for free. Now return to the Veldt, and save your game progress. After a battle, you will eventually meet up with Gau. Instead of attacking him, you now can feed him, so select the Dried Meat from your item inventory and use it on Gau. The hungry wild child will gobble down the food and join your party in appreciation of the kind act. Gau has a skill that enables him to learn the attacks of creatures found in the Veldt. This is the only area in the world where Gau can learn these attacks, and once he learns them, they can be used at any time during battle anywhere in the world. Teaching Gau a new attack is simple, but time confusing. Wander the Veldt until you get into a battle. Have Gau "Leap" into an enemy(ies) you want to learn from. The battle will end, and Gau will no longer be in your party. Continue fighting on the Veldt, and Gau will eventually reappear with a new "Rage" skill. Gau learns skills from the enemies he disappears with, and from any enemies in the battle in which he reappears. You can use a skill by selecting Gau's Rage skill in battle, and then choose one of the monsters listed. Once Gau goes into Rage mode, you lose complete control of him. He will continue to use the selected beast's attack until the battle ends. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 17. Sabin's Quest (Mount Crescent and Serpent Trench) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Actaneon, Anguiform, Aspik ITEMS: Elixir, Diving Helmet, X-Potion, Green Beret Head south until you reach Mount Crescent. Head in. From the entrance of this place, head up and all the way to the left. Search inside the hole for an Elixir. Head up and right, do not go to the northwest unless you want to lose 500 GP. Follow the path around until Gau finds something shiny. Guess what that is? He gives it to you, so now you can conquer Serpent Trench. That is south of here, by the way. Go down and jump off the side. You are now in Serpent Trench. The Serpent Trench is full of monsters, so be prepared to fight. Watch out for Anguiforms. Their Aqua Rake attack can easily knock out injured characters. Make sure you heal your party members in any cave you find. As you travel, always take the right path when given a choice. There are a couple of caves to the right that have some useful items. Caves also provide the only opportunity for you to heal your characters in between battles. When you finally leave the Trench, you will end up in Nikeah. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 18. Sabin's Quest (Nikeah) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: None ITEMS: Elixir There is not much to do in this town except shop. You should definitely purchase armor, because there are a lot of new items to find. Do not neglect to buy for people who are not in your party yet. They will need new equipment soon. Also, stop by the local Pub. There is a funny scene inside between Cyan and a dancing girl. When finished shopping, speak to the captain of the boat docked at Nikeah. He will give you a ride to South Figaro. After you set sail, Sabin's quest is essentially finished. After a short conversation, you are prompted to choose your next scenario, or you will be in Narshe if you have completed the other two scenarios. ------------------------------------------------------------------------------ Terra, Edgar, and Banon - go to #8 Locke - go to #9 Complete - go to #19 ------------------------------------------------------------------------------ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ END OF SCENARIOS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 19. Narshe (Kefka's Assault) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Trooper, Bounty Man, Heavy Armor, Fidor, Rider ITEMS: Elixir (Clock in Elder's House), Wall Ring (Chest in Old Man's House), Sneak Ring (Chest in Old Man's House), Hyper Wrist (Chest in Old Man's House), Thief Knife (Chest in Old Man's House), Earrings (Chest in Old Man's House), 5000 GP (Chest in Old Man's House), Sleeping Bag (Training Center), Tincture (Training Center), Tonic (Training Center) Once everyone has reached Narshe safely, it is time for a decisive battle. Save at the save point at top of the mountains. You can split up the party in one of two ways: balance or power. With a balanced party, you can have a main group of three characters and two guard groups with two characters apiece. A power group focuses on a main group of four, and two guard groups with the remaining three characters. Either way, place your guard troops at the end of the trails so that the enemy cannot get past without fighting. Send the main group out to plow through the onslaught and onto Kefka. You do not need to defeat all of Kefka's army, so a power group can easily blast through while fighting a minimal amount of battles. Also, keep in mind that you can heal between battles. Do not send a weak party against Kefka or the last of Kefka's guards. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ KEFKA ------------------------------------------------------------------------------ Kefka is not very tough, but he does have some powerful magic. Ideally, you will have Celes in the party for this battle. Her Runic blade can absorb Kefka's magic, which makes him much less threatening. Use powerful attacks like magic, Sword Techs, Blitz attacks, and Tools to really hurt Kefka. It helps a lot to have Cyan at Level 15. His Level 4 Sword Tech, Quadra Slam, causes closes to 1000 points of damage. You have won the battle and will now regroup at Narshe. De-equip all the guys you won't take with you, then take three characters in your party (so you can have Shadow). I recommend taking Locke, Edgar, and Sabin. Once again, you will find a lot of new items in the shops around town. Make sure you buy only what you can afford. The Inn is very expensive, however, you can cheat the Innkeeper out of his money by sleeping in the back room of the weapon shop. Also, there is always the recovery water in the training center. Do not miss out on all of the free items. Head to the southwest house to get a bunch of free stuff, including the Thief Knife. There is one locked chest you cannot open yet, so do not worry about it right now. Head out of Narshe and go back to Figaro Castle, it is in the same place as it was before. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 20. Overworld and Figaro Castle +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Leafer, Dark Wind, Sand Ray, Areneod, M-Tek Armor ITEMS: none Upon reaching Figaro Castle, you are supposed to go directly to see the old man. But stay for a little while, especially if you have Sabin and Edgar in your party. Explore the castle and take a nap in the castle's chambers. You can get a 50 percent discount at the shop if Edgar is in your party and is the leader, so stock up on Items here, get some new Tools here also if you do not have them yet. Once you are done, go down to the engine room (near entrance, left hand stairs) and talk to the old man. The castle will submerge and come out on the other side! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 21. Kohlingen +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Fossil Fang, Vulture, Iron Fist, Red Fang, Mind Candy, Over Gunk ITEMS: Elixir, Green Beret, Hero Ring (Pot in House north of Kohlingen) Your main purpose in this town is to find out if anyone witnessed the flying creature. Sure enough, you will find that there are several signs of the creature's visit. One witness will point you south towards the town of Jidoor, so that seems to be your next stop. Before heading there, however, you can do a few things here. Several people in town mention a house to the north. If you head that way, you will discover a man who dreams of one day owning a coliseum. You can also find a Relic, the Hero Ring, hidden in a pot. Back in town, you can also learn more about Locke if you visit two of the houses. Locke's old flame, Rachel, lived in this town and visiting her home sparks some painful memories for Locke. There is a hidden chest in the home on the northeast corner of town. To get it, you must enter through the back door and then search behind the suit of armor. You will find a Green Beret inside this. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 22. Jidoor +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: none ITEMS: Tincture There is some good shopping in Jidoor, but that seems to be about it at the moment. The Auction House may seem intriguing, but there is nothing going on there at this point in the game. You will also hear talk of an Opera House to the south, but for the moment you do not need to go there unless you want to check it out. By talking to Jidoor's citizens, you learn that the creature was seen flying north toward the town of Zozo. Although you do not learn much about Zozo, you may get the feeling that it is not a very friendly place. Stock up on weapons, armor, and healing items because you will need them in Zozo. You may want to consider renting a Chocobo for the long journey north to conserve your party's energy. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 23. Zozo +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Hades Gigas, Slam Dancer, Harvester, Gabledegak, Dadaluma (Boss) ITEMS: Tonic, Thief Glove, Tincture x2, Potion, Fire Knuckle, Chain Saw, X- Potion, Running Shoes MAGICITE: Ramuh, Stray, Siren, Kirin Zozo is anything but a friendly town, but what do you expect with the constant downpour and dark streets? Lying seems to be the only acceptable form of communication, and thugs fill the streets. Expect to get attacked regularly while walking around town. Make sure you have saved your game before entering the town, and consider Zozo to be extremely hostile. Here is a quick tip about stealing items from enemies in this town. Hades Gigas: use Edgar's Noise Blaster to confuse this enemy. This gives Locke an opportunity to steal an Atlas Armlet Relic from the enemy. It also causes the Hades Gigas to waste its MP by casting Magnitude 8 on itself, which saves your party a lot of damage. As a general rule you can steal a lot of good items from the enemies in Zozo, but they also might try to steal from your party, as well. Go west from the moment you enter the town until you reach the Inn. Go inside the building to be in the clock room. Touch the clock on the wall, and it will ask you to set the time. After I stumbled along the clues around the town, I discovered the answer to be 6:10:50. Get the chainsaw and leave. Go south to the entrance to the big building. Go inside, and begin climbing the steps. When you reach the dead end, simply go back down one flight, go to the window to jump across. Then jump to the next building, climb more steps, and then re- cross the buildings. Go all the way up. Here you will find Dadaluma. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ DADALUMA ------------------------------------------------------------------------------ At the top of the tower, you will face the powerful warrior, Dadaluma. This Boss has powerful physical attacks and uses a variety of support magic. Use your most powerful attacks, especially Sabin's Blitz skills, Edgar's Chain Saw, Cyan's Sword Tech, and Celes' Magic if they are in your party. As you deplete Dadaluma's HP, it will begin to heal itself with Potions and two Iron Fists will join the battle. If you defeat the Iron Fists, they are quickly replaced, so you should continue to focus your attacks on Dadaluma. You can make the Iron Fists work for you instead of against you by using Edgar's Noise Blaster to confuse them. The Iron Fists are automatically defeated after you defeat Dadaluma. You are about to receive your first four Magicite crystals. Magicite is the remains of a defeated Esper. Each character can equip one Magicite crystal in the Skills menu. By equipping Magicite, a character can assume the lost Esper's powers. Over time, the character will learn new spells from the Esper's Magicite, and will no longer need to have the Magicite equipped to use the spells. This is accomplished with Magic Points won in battle. Also, while a character has an Esper equipped, he/she can summon the Esper into battle. This is very handy, because each Esper has a different attack and some are more powerful than others. As your characters learn from Espers, they can trade Magicite crystals so that everyone can have the same list of spells as everyone else. Note, however, that it takes a lot of time and effort. Also, some Espers have bonuses connected to them that characters receive when leveling up. For example, whenever a character equipped with Ramuh levels up, that character's Stamina increases by one point. Use these bonuses to help round out your character's vital statistics. At the top of the building, you will reach Terra. Approach and Ramuh will appear. You will read more story, and you get to receive the first shards of Magicite! Walk back one screen, and you will see the other party members waiting for you. If you warp out, you will have to climb all the way up the building to reach them. The reunited party leaves Zozo. Locke, Celes, and two people of your choosing will go on the mission to beat the Empire. You can go back to Narshe is you wish to change the party, but please note that Locke and Celes must remain in your party for now. Head back to Jidoor on foot, and enter the town. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 24. The Opera House +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Sewer Rat, Vermin, Ultros (Boss) ITEMS: none When you reach Jidoor, grab some rest and refill your supplies of items. You should head outside town and battle until everyone has learned the basic spells, as they will come in handy for the Opera House. When you have learned some spells and have refilled your items, head up to the house all the way on the northern side of Jidoor. Pick up and read the letter left by the Impresario, then head south from Jidoor until you reach the Opera House. Go to the dressing room to find the Impresario. Ultros will enter here, and he reveals a plan that the party does not know about, but oops the silly octopus dropped his letter! Now head to the dressing room to talk to Celes. Just remember her lines "Oh my hero...", "I'm the darkness...", and "Must I...". That's all there is to it. Go out on stage and perform these lines. Now Ultros gets ready to push the 6 ton weight onto Celes' head, but look it will take him a few minutes. Now, Locke can get up and walk around. Head down to the dressing room, before you get there you will read Ultros' letter. Hurry back to the Impresario and inform him of this. Run to the right side of the balcony and speak with the man there. He will tell you to throw the switch on the right side of the wall. After doing so, race back to the left side of the balcony and head through the door to the rafters. To cross the rafters, you must get past a bunch of rats. You can dodge the rats if you cross any beams at the right time, but running into a rat initiates a battle. Quickly eliminate any Vermin, and then destroy any remaining Sewer Rats during a battle. If you destroy the Sewer Rats first, the Vermin will call in reinforcements. Remember that you only have five minutes, so you may want to run from battle or use Smoke Bombs to escape if time is short. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ ULTROS ------------------------------------------------------------------------------ The royal octopus, Ultros, has improved a lot since your last meeting. It now has magic attacks that can be difficult to overcome. Make sure you have a supply of Green Cherries and Remedies before the fight begins. You may also want to equip characters with Relics that prevent Imp and Confused statuses. This will put a dent in Ultros' battle plan. Ultros will cast two negative status effects on your party, Imp and Confuse. While "imped", your characters can still attack, so this effect is not a major deal. However, when confused, your characters can turn on each other in the worst of ways. Quickly strike a confused character to snap him/her out of it. Also, make sure you use your new magic abilities and summon your Espers into battle. The Espers will make this battle a lot quicker. Locke will get up to save Celes in the play, but then Setzer comes in with his airship and takes Celes away! Inside the airship, he leaves her for a moment, and Celes helps her friends in. Setzer returns and says he will help you, but under one condition. He wants to marry Celes. The party finds a way out by using Setzer's gambling addiction against him. They flip a coin, but both sides are the same. So now you own the Airship. After gaining control of Setzer's Airship, you will automatically head for your next destination. Once there, you should jump back onboard the ship and take advantage of its features. There are other men onboard the Airship. One will heal your party, another will sell you items, and the last will enable you to un-equip characters that are not in your current party so you can redistribute equipment. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 25. Albrook +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Giga Toad, Chitonid, Peepers, Gilmantis, Mesosaur, Black Dragon, Earth Guard, Osprey, Lunaris ITEMS: Tincture, Elixir, Potion, Warp Stone There is not much to do here except shop, which is fine. Take a moment to stock up and get your party ready for the battles to come. When you are finished, you may want to find the far-off towns of Tzen and Maranda. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 26. Tzen +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Giga Toad, Chitonid, Peepers, Gilmantis, Mesosaur, Black Dragon, Earth Guard, Osprey, Lunaris MAGICITE: Sraphim (purchase for 3,000 GP in World of Balance or 30 GP in World of Ruin You cannot get the Magicite right now. At this point, all you really want to do in Tzen is purchase some new items. There are plenty of shops to visit. Also, there is a hidden Chocobo Stable in the woods to the east of town. You should rent one if you plan to go to Maranda before heading to Vector. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 27. Maranda +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Giga Toad, Chitonid, Peepers, Gilmantis, Mesosaur, Black Dragon, Earth Guard, Osprey, Lunaris MAGICITE: Revivify, Remedy Remember the wounded soldier in Mobliz? His lost love is here in Maranda. Make sure to pay her a visit! There is a hidden Chocobo Stable outside of town. Search in the southern parts of the woods to the east of Maranda. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 28. Vector +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Guard, Garm, Commando, Proto Armor, Pipsqueak, Guardian ITEMS: none Upon arrival in Vector, you may be in serious need of rest. The Inn offers a "free" stay, but there is a hidden cost. In the middle of the night, a thief will steal 1000 GP from the party. Fortunately, you can avoid this. Check out the smallest house in town. When asked about your allegiance, respond that you are not loyal to the Empire, which prompts a fight with two Guards. After defeating them, the house's owner will gladly restore your party's HP and MP for free. The entrance to the Imperial Palace is heavily guarded. If a soldier spots your party, you will be forced into battle. Even if you do get past the soldiers, you will find the Guardian, a large, seemingly invincible machine protecting the entrance. Still, this is a great place to build levels and earn GP if your characters need a level boost. The Returner Sympathizer is hiding behind some crates near the entrance to the Magi Tek Factory. Speak with him, and then follow his orders. Climb onto the box and then sneak past the guards. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 29. Magitek Factory +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Garm, Commando, Pipsqueak, Proto Armor, Trapper, General, Ifrit (Boss), Shiva (Boss) ITEMS: Flame Sabre, X-Potion, Tincture, Thunder Blade, Remedy, Dragoon Boots, Gold Shield, Tent, Gold Armor, Gold Helmet, Blizzard, Zephyr Cape MAGICITE: Ifrit, Shiva There is a lot of stuff in here, so I am going to tell you how to get all of it in these next two paragraphs. Go down the stairs and go to where the little hook is moving back and forth. Press A to jump onto it, get the chest and then jump back across. Now go right and enter the second little pipe that is to the right of the stairs. Grab the chest then climb back through the pipe and enter the first pipe. Grab the treasure chest and go across the conveyor belt for another two treasure chests. Now get on the conveyor belt to go down a level. Down here you will find five chests: one on the left side, one on the right side, one through a door just to the left of where you entered, one at the bottom, and one in a small room to the east of the room with the gold helmet in it. On the right wall there is a spot where you can go between two walls to enter a pipe that leads to two more treasure chests. That is how you get all the treasure chests in here. When you are ready to fight the two bosses, step onto the conveyor belt to the right of where the last belt dropped you off. You will see Kefka drop a couple of Espers onto a conveyor belt. When you can move, follow the Espers. Save in the room in the upper left hand corner, then head out and talk to the esper on the left, it is now time to fight the two bosses, Ifrit and Shiva! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ IFRIT AND SHIVA ------------------------------------------------------------------------------ Use Ice magic on Ifrit and Fire magic on Shiva. Most physical attacks will not cause much damage, unless you have equipped your characters with the Flame Sabre and Blizzard found in the factory. Avoid using the Flame Sabre against Ifrit, or the Blizzard against Shiva or you will heal them. As the fight goes on, the two Espers will sense Ramuh's presence and will turn themselves into Magicite. Continue by going through the door Shiva was blocking. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 30. Magitek Research Facility +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Rhinox, Gobbler, Trapper, Chaser, Mag Roader, 024 (Boss), Number 128 (Boss), Crane (Boss) ITEMS: Break Blade MAGICITE: Unicorn, Maduin, Shoat, Phantom, Carbunkl, Bismark Enter the Facility and head down and all the way to the left. Before you head up through the door, go to the far left end of the hall. Now go down next to the holding tank and search around, you will find the Break Blade. Now head up through the room, at the end of the next room is the first of 3 bosses in this scenario, 024. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ 024 ------------------------------------------------------------------------------ This Boss has a lot of powerful magic attacks and a shifting weakness. At the start of the battle, use everything you have got against 024. Several turns later, 024 will use Wall Change to shift its strengths and weaknesses. Use special attacks like Cyan's Dispatch, Sabin's Pummel blitz, and Edgar's Chain Saw. You can use Scan magic to take a peak at 024's new weakness, and take advantage of it if you have the right kind of magic. If you keep your HP up, this should not be a tough fight. Now head up and go to the far north wall and press the switch. You will get six espers: Unicorn, Maduin, Shoat, Phantom, Carbunkl, and Bismark. Kefka will now come out of nowhere again and Celes zaps herself, Kefka, and his guards away. Talk to Cid and follow him down, save your game, then ride the rails. As you travel, Mag Roaders will periodically attack. Eliminate them quickly, and make sure you keep your party's HP up because you will not get a chance to heal between battles. As you near the end, Number 128 will challenge you. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ NUMBER 128 ------------------------------------------------------------------------------ This battle can be challenging after fighting so many Mag Roaders. If any party member's HP is low, immediately use Cure magic or Potions for a boost. Number 128 is comprised of three parts. The center body is the main target, and it is also the hardest part to eliminate. You can destroy Number 128's arms, but they will quickly regenerate. Still, it is worthwhile to destroy its arms because it reduces the amount of damage the boss can cause to your party each turn. Use special attacks that target all parts of the boss, such as Sabin's fire dance. Powerful magic, for example Bolt, works especially well. If Cyan is in your party, use his Retort Sword Tech to inflict extra damage. You will now see Setzer, and watch the scene. You will try to escape the city with the airship but Kefka sends two cranes after you, it is time for another boss battle! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ CRANES ------------------------------------------------------------------------------ Kefka's Cranes are deceptively tough. Whatever you do, avoid casting a Bolt spell on the left crane or a Fire spell on the right crane. Doing so only powers them up. When a Crane powers up to Level 3, it casts a powerful spell on your entire party. The Cranes also use other types of powerful magic, and will occasionally power up each other. Have one or two characters act as medics by casting Cure or Cure 2 on the party. Fortunately, you now have Setzer in your party to aid you. Use his Slot command to attack the enemy. His most common combination, Three Diamonds, attacks the enemy with the Flash attack. This attack causes around 400 points of damage to each Crane. You can also cast Fire on the left crane and Bolt on the right crane. The Level 2 Bolt and Fire spells can cause as much as 1,000 points of damage. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 31. Esper World +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: none ITEMS: none This is a pretty simple scenario, follow the checklist if you need any assistance. You shouldn't need any, though, because there are no enemies or anything to worry about. After doing this scene (Gestahl kills Madonna!), you now have control of the airship. Now that everyone is back together, you can change your party around if you like. To change your party, simply speak with any one of your characters inside the ship. Remember to take the time to equip Setzer and Terra properly. There are a few things you can do now that you have an airship at your disposal. First, you should revisit the town of Tzen. In the northeast corner of town, there is a thief hiding in the woods. Talk to him, and you can purchase a Magicite crystal, Sraphim, that he stole from the Magitek Research Facility after your assault. The price is a little steep (3000 GP), but well worth it. If you want, you can hold off until later in the game and get the same piece of Magicite for 30 GP, but that opportunity is a long way off. You can return to Mobliz and assist the wounded soldier a second time by sending a letter to his love in Maranda. The auction house in Jidoor is open for business. Stop by and check out some of the auctions. You can actually win a couple of Espers at the auction, if you are willing to pay the price. Come back here regularly. Figaro Castle now has a new Tool for sale, the Drill. It is not cheap, but you should definitely pick one up. Just make sure that Edgar is elading your party so you can get the Drill for half price. When you are done everything, head over to Narshe. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 32. Narshe +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: none ITEMS: none Enter the town, and the guard will lead you to Banon. Talk to him, and you should go to the Imperial Base. But stick around here for a little bit. Due to the impending war, most of Narshe's shops have received some powerful new items. Check out every store, and take along lots of GP! Remember that chest you couldn't open earlier? Return to the treasure house and check on it. Upon doing so, you will find Lone Wolf, the guy who was locked up in Figaro Castle's prison, busy tinkering with the locked chest. He will run away with the treasure, but all is not lost. Chase the thief through Narshe towards the mines. Inside the mines, take the first right and follow the path until you catch up with Lone Wolf. Now you must make a choice. You can either get the treasure, a Gold Hairpin, or you can save Mog. Gold Hairpins are very, _very_ rare, but Mog will join your party if you save him. The choice is yours, but who could stomach letting a little fuzzy guy like Mog fall off a cliff? If you choose Mog, you can find another Gold Hairpin later in the game. If you take the item, you will find Mog later in the game, as well. However, you will benefit more from having Mog now than you will the Gold Hairpin. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 33. Cave to the Sealed Gate +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Lich, Apparite, Zombone, Ing, Ninja, Kefka ITEMS: Assassin, Tempest, Coin Toss, X-Potion, Ether, Genji Glove, Tent, Ether, Elixir, Magicite, Ether, Atma Weapon, Magicite, Magicite First you will enter the Imperial Base. If you enter this place and Terra is not in your party, the guards will kick you out. So make sure to bring her along with her, and if you do not have her, go get her from the airship! In the building is a treasure room with a locked chest, you can some back here soon enough though to unlock it. Make your way through to the other side of the base and then exit. Head east and you will enter the Cave to the Sealed Gate. In the room after the one with the moving bridges, pull the switch that you can find on the bridge. The path opens, follow it to get the Genji Glove. Now go back and take the path to the right. Go up and pull the switch on the left side. A door opens, enter it, get the chest, and save your game. If you pull the switch on the right side, you will have to fight Ninja. Pull the switch on the next bridge and go down to the stairway it makes. Search the ground in the area that is below the stairway, there are 4 hidden treasures here. This is what the Ninja refers to after you kick his ass. Go through the hole after you see the chest and hidden stuff. Step on the two switches, and go down then left. Step on that switch and a door opens, enter it to get some treasures. Leave the room and go back to the far right bridge, then head up. Pull the switch, cross the bridge, then pull yet another switch. This is fun =). Go up and left across the bridges. There is a chest, which is really a switch, so push A next to it. Return back to your right. Grab the chest up the stairs then go down and exit the room. Go up the stairs in the next room and you are at the Sealed Gate. Watch the scene and after everything happens, go back through the Imperial Base, head back to your airship, and head to Vector. Along the way, the Espers will attack and you lose control of the ship, crashing just outside of Maranda. Your next stop should be Vector, but that is a long walk from the crash site. Search the woods northwest of the crash site to find a Chocobo Stable to rent out a chocobo if you do not feel like fighting your way to Vector. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 34. Imperial Palace +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Commando, Mega Armor, Special Forces ITEMS: Gale Hairpin, Revivify, Tincture, Back Guard, Potion, Soldiers You have to talk to all the soldiers here. I will tell you how to talk to as many as possible, since I am not good at maps. First, talk to the two soldiers outside the throne room. Then go down and talk to the other soldier. Then head right and go through the door that leads to the long stairwell. Ignore the first door and keep going. Go up the first set of stairs and head through the door. Talk to the people there, then go through the door on the bottom, towards the left. Talk to the soldier that is standing right there where you are, leave that area, then climb the steps up. Go out the door, talk to the soldier near you, go to the top of Vector and talk to the two Magi Tek Armored soldiers (yes, they count, too.) Go through the door and defeat the soldier. Go back out, then head down and then left. Before entering the left stairwell, go up and talk to the soldier if he did not wander down near the door. Go in the door and talk to the soldier. Then head down the first and second flights to the first floor. There are a bunch of soldiers here, so talk to them all. Make sure not to miss the guy that is lying on the bed. Then head through the upper-left door. Beat the soldier, then leave the area. Go down the last flight and skip the door at the bottom, there is nothing in there except treasure chests, and you can always come back to get those later if you wish. Leave the inside of the palace. Leave the inside of the palace. First, take the steps left and talk to the man guarding the steps outside of the palace. Then talk to the Armored soldier that is furthest to the right. Talk to the Armored soldier on the left, and you have to fight him. Beat him and then the banquet will start. During the Banquet, Gestahl will ask you many questions. Follow the answers listed below to receive the highest score possible. Also note that when you take a break, you should talk to Gestahl's soldiers, who challenge you to a battle. Once the battle ends, return to the banquet room to continue the discussion. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ QUESTIONS ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ Each guard talked to: 1 point each (24 points total) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Each guard fought: 4 points each (20 points total) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Who to toast? Empire: 2 points Returners: 1 point Hometown: 5 points ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ About Kefka? Leave him in jail: 5 points Let him go: 1 point Execute him: 3 points ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ About Doma? What's done is done: 1 point That was inexcusable: 5 points Apologize again!!: 3 points ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ About Celes? Was she a spy?: 1 point Celes is one of us!: 5 points We trust Celes: 3 points ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Any questions?: 2 points each (-10 points if the same question is asked twice) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ About the Espers? They have gone too far: 5 points But you unleashed their power!!: 2 points ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Which question asked first? Answer correctly: 5 points Answer incorrectly: 0 points ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Care for Rest? Take a rest. - 5 points Keep talking. - 0 points ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Anything you would like me to say? All I want is peace: 3 points The war is over: 5 points I am sorry: 1 point ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Do me a favor? Yes: 3 points No: 0 points ------------------------------------------------------------------------------ The banquet ends now. You will be stopped by Gestahl's trooper and the party will be rewarded. What you receive depends upon your final score: ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 0-39 Points: South Figaro is liberated 40-49 Points: South Figaro and Doma Castle are liberated 50-59 Points: South Figaro and Doma Castle are liberated, and the Imperial Base's stock room is unlocked. 60-69 Points: South Figaro and Doma Castle are liberated, the Imperial Base's stock room is unlocked, and the party receives a Tintinabar 70+ Points: South Figaro and Doma Castle are liberated, the Imperial Base's stock room is unlocked, and the party receives a Tintinabar and Charm Bangle ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If Gestahl opens the Imperial Base's supply room for you, go there before you head to Albrook. There are a lot of rare items and GP waiting for you. Also, don't forget about South Figaro and Coma Castle. You cannot go there right now, but later you can get items from both places that you might have missed earlier. Once you get to Albrook, go to the dock and get on the boat. Talk to General Leo. After you are through there, go to the Inn and take a nap. When you wake up, return to the ship and talk to Leo and you are on your way. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 35. Thamasa and the Burning House +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Balloon, Flame Eater (Boss) ITEMS: Eyedrop, Phoenix Down, Green Cherry, Soft, Echo Screen, Fire Rod, Ice Rod Once your ship lands, follow the light green path and then go out into the peninsula to get to Thamasa. After talking to Strago, equipping your party (including buying stuff, hint hint), take a nap at the Inn. He will wake you up in the middle of the night. His granddaughter Relm is trapped inside a house that is burning up on fire, so he wants you to help save him save her, so HE will join YOUR party. Just thought I would make that clear. =) The burning house is somewhat of a maze but it is not that bad. You will see lots of small flames dancing on the floors inside of the building. If you get too close to a flame, you fight Balloons. If this occurs, make sure you equip Ice Weapons if you have them, such as the Ice Rod, which Strago wields well. You should also equip Shiva, the Ice Esper, and be prepared to use lots of Ice magic. Flames are very susceptible to ice attacks. By the way, do not forget that Strago is new to your party and could use some refitting, such as Relics and an Esper. The maze is pretty simple. From the entrance, head up one. Then head up through the next door. Head over and head through the door on the right hand side, the one on the left is a trap. The door on the right here has a Fire Rod, so grab it, but do not equip this. Head out and go through the left door. The door on the right has an Ice Rod, grab it and equip it if you do not already have it equipped. Head out, then through the left door. Go up through the door and it is boss time! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ FLAME EATER ------------------------------------------------------------------------------ When you reach the back of the house, you will face Flame Eater. This is a tough Boss because of his strong Fire attacks. Keep up each party member's HP, and unload on the Boss with Ice magic. Summon Shiva to battle (if sheis equipped) and she will put a hurting on Flame Eater. Strago's skill is called Lore, a type of magic learned from enemies in battle. He joins you with a Lore known as Aqua Rake, which just happens to work really well against Flame Eater. Use this attack any time the Boss calls on Balloon reinforcements. Also, watch for Flame Eater to cast Reflect on himself. When this occurs, stop casting magic on the Boss, if not, the magic will get reflected back at your party. You can counter this by casting Reflect magic on your own party, and then bouncing Ice spells off your characters and onto the Boss. Shadow will save you and then leave again. Relm will be left behind, and Strago will go with you. Head west to the Espers Gathering Place. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 36. Espers Gathering Place +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Slurm, Admancht, Abolisher, Mandrake, Insecare ITEMS: Heal Rod, X-Potion, Chocobo Suit, Tabby Suit Enter the place and head up, left, then down to get the treasure chest containing the Heal Rod. The doors on the left and north are dead ends, so head to the one on the right. Head up and over through the next door. Head up, right, and then down. Examine the statues and you have to fight Ultros. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ ULTROS ------------------------------------------------------------------------------ Once again, you must battle the octopus king. This battle is actually easier than the battle at the Opera House. Use Fire 2 or Fire if that is all that you have. This should quickly deplete Ultros' health. Near the end of the battle, Relm will appear. Use her Sketch skill to draw a picture of Ultros, which attacks the angry octopus. When she uses this ability successfully, which may take a while, the battle automatically ends. Ultros realizes he is an octopus and turns soft. There are three holes in the floor just past the Statues. The hole closest to the stairs leads to the Espers, while the other two holes lead to valuable treasures. You should get the treasures before going to the Espers. When all is said and done, you will end up in the Airship with the option to lift off or to find the Floating Continent. Before rushing off, you should collect your rewards from the banquet. There may be treasure at Doma Castle and South Figaro if you missed it earlier. Also, revisit the auction house in Jidoor and attempt to get the Zone Seek and Golem Espers if you haven't already. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 37. Floating Continent +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Sky Armor, Spit Fire, Ultros (Boss), Chupon (Boss), Air Force (Laser Gun and Missile Bay and Speck, Boss), Dragon, Brainpan, Misfit, Apokrypos, Gigantos (Boss), Behemoth, Ninja, Wirey Dragon, Atma Weapon (Boss), Naughty, Nerapa ITEMS: Murasame, Monster-in-a-box, Beret, Elixir Pick a party of three and head up to the deck of the airship. Choose "Find the Floating Continent". As the party heads for the Floating Continent, they are attacked by the entire Imperial Air Force. You must fight a seemingly never- ending assault of Sky Armors and Spit Fires until Ultros shows up. The battles are not difficult, but you will want to heal between them to save time in battle. Eventually, one of your characters will notice something strange headed your way. Check the back of the ship to find Ultros, approach him and the battle will begin. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ ULTROS AND CHUPON ------------------------------------------------------------------------------ Ultros is still not very tough, but the crafty octopus has brought along a friend, Chupon. After landing a few good hits against Ultros, Chupon will join the battle. Focus your attacks on Chupon or use attacks that hit both enemies. Chupon uses strong magic, so prepare to heal everyone. Throw a couple of powerful Level 2 spells at Chupon as well. The battle ends when Chupon blows your party off the Airship. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ AIR FORCE ------------------------------------------------------------------------------ As your party falls through the sky, they are attacked by Air Force, the ultimate Imperial flying machine. This boss has three parts: the main body, a Laser Gun, and a Missile Launcher. You can target each part of this boss, and you can destroy the Laser Gun and Missile Launcher separately from the main body. However, doing so will only cause the Boss to launch a speck, which can absorb any magic cast during the battle no matter who it is targeted towards. Specks are not that tough enemies, and you can easily eliminate them if Air Force launches one. Just do it quickly, because you must rely upon Potions and Tonics for healing while the Speck is present. Cast Level 2 spells quickly at all parts of Air Force. This causes damage to the main body and to its other parts, as well. After eliminating the parts, quickly eliminate any Specks the boss launches by using physical attacks. You can then finish off the Boss with powerful Bolt and Fire spells. Do not worry about your MP, you will have a chance to rest as soon as you reach the Floating Continent. You will land near a save spot. Save, then see Shadow below. Take him with you. Go right and you will see a seemingly solid wall, but it is not as solid as it seems. Just press up against the wall and it will magically open up. When you come to a blue orb, examine it and you will get the sword Murasame. Go as far as you can to the right and push along the wall until you find a path leading to another blue orb. This triggers a battle with the legendary Gigantos. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ GIGANTOS ------------------------------------------------------------------------------ In one treasure chest you will encounter a monster-in-a-box, however, this is no ordinary monster. Gigantos is perhaps the most powerful creature you have fought thus far. It has rapid, powerful attacks that can wipe out the party in just a few turns! What can you do? This is by far my favorite strategy, but it is not the only one as it relies on Cyan's presence. Begin the battle by casting Vanish on your party members, especially Cyan. While your characters are protected by Vanish, Gigantos cannot hurt them because it does not use magic. Have Cyan charge his Sword Tech to Level 4, Quadra Slam. Cyan will attack the giant 4 times, but the Vanish spell will not be broken. This way, Cyan can stay under cover for the entire fight without becoming vulnerable to Gigantos' powerful attacks and can single-handedly eliminate the monster. If you do not have Cyan, you can use a similar strategy, or have one character attack while another continues to use Vanish on him/her. When you beat Gigantos, you get the Hardened. Now go back to your left a little bit until you see a little mark on the upper wall. Press here and a passage will open up. Go up and step into the center of the square. When you reappear go down as far as you can and then press up into that little mark on the wall. Now go right and down, then right again. Follow this path and enter the transporter. Go down and as far as you can and then go right. Follow this path until you encounter a fork in the road. Go right and step on the switch. Go to your right and get the Beret from the blue orb, then head to the path that opened when you stepped on the switch. Go down the transporters and save your game at the save spot. The go back up and enter the transporter. You have a choice of entering the airship again, but would you want to go through all of that again? Head left and up until you reach Atma Weapon. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ ATMA WEAPON ------------------------------------------------------------------------------ Atma Weapon used extremely powerful magic to wear down your party, and in this case you cannot reflect it back at the Boss. Instead, you must devote a couple of your characters to healing your party by using Cure 2, while the other party members attack. There is a lot of variety to the magic Atma Weapon uses, but you can count on most of its spells causing somewhere between 200-600 points of damage. On each turn, have your two healers cast Cure 2 on the entire party whether or not they need it. This will quickly drain their MP, so it helps if they have the Osmose spell, which takes MP from the boss and gives it to the person who cast Osmose. This also drains Atma Weapon's MP, which severely limits its attacks. But with 5000 MP, it takes a long time to completely drain it. Just keep your two powerhouse characters focused on attacking with their special skills each turn, and you will be surprised at how quickly Atma Weapon falls. Watch the scene then you can control Celes. There is not a lot of ground to cover between the statues and the Airship, but you do not have a lot of time. Quickly equip Celes, and run along the path to the Airship. You will face a lot of enemies along the way, so use physical attacks, especially special skills like Sabin's or Cyan's. As you go down the stairs near the end, make sure that you go around the long way! At the very edge, you will have the option of jumping to the airship or waiting for Shadow. Wait! If you leave Shadow behind, you will never see him again. Only go on without him if there is less than five seconds and he is still not there, or you can reload your game prior to Atma Weapon and try to get to your airship faster next time. Choose "wait" twice then just sit there, Shadow will come with five seconds left and jump with you. This is the end of the World of Balance. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4.2 World of Ruin ----------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----Here is the walkthrough for the World of Ruin.---- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1. Castaways at the Solitary Island +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Peepers, Black Dragon, Earth Guard ITEMS: None Here, you are Celes and you need to save Cid. The only way you can nurse Cid back to health is by eating a certain type of fish found at the beach. The fish you need to find are the ones that swim really fast, as they are the yummy ones. Otherwise, do not bother to catch any, as Cid's condition will only worsen if you give him those fish. To fish, run Celes to the beach and go as far into the water as possible. When the super fast fish swims by, press the X button to catch it. Make sure you grab the correct fish by checking your inventory under Rare items. If you do not have the yummy fish, you got the wrong one. You can also decide to keep him alive by feeding him the fish that swim at a medium speed, but be warned that he will not be alive for wrong if you decide to keep him alive by this method. If you go to the beach and there are not any yummy fish, you can go back and speak to Cid in the shack. This will rest the fish in the water, but it also will make him a little worse in condition. If you keep on doing this, he will die, so do this only when you absolutely need to. If you save Cid (something I never did *sniff*), he will tell you about the raft and send you on your way to find your friends. If Cid dies, Celes will eventually find a note from Cid telling her about the raft and instructing her on how to use it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2. Albrook +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Chitonid, Peepers, Gilmantis, Mesosaur, Black Dragon, Earth Guard, Osprey, Lunaris, Giga Toad ITEMS: None All you really need to do here is to buy some stuff if needed and then head north to Tzen. Let me tell you what you can find here. First, you need some information. Talk to everyone in town to learn a lot about the state of the world. Kefka's located in a large tower north of Albrook, and exacts vengeance on anyone who opposes him with something called the Light of Judgement. You will also hear about some legendary monsters that have been unleashed on the world. The most notable comment is about something called Crusader and the eight dragons that guard it. Also, there is a painter who sold a portrait of Emperor Gestahl to a man named Owser in Jidoor. Lastly, and most importantly, you will learn that someone like Celes was here recently looking for friends. Who can it be? A woman tells you that he is heading north to Tzen, so Tzen is your next destination. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3. Tzen +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Hermit Crab, Pun Stalker, Scorpion ITEMS: Heal Rod (Chest in Collapsing House), Pearl Rod (Chest in Collapsing House), Tincture (Chest in Collapsing House), Hyper Wrist (Chest in Collapsing House), Magicite (Chest in Collapsing House), Drainer (Chest in Collapsing House) When you enter this town, head up the stairs. Kefka's Light of Judgement hits the town and the townspeople go absolutely berserk! Head to the back of the town, where you will see Sabin holding up a house (damn, is he strong or what?). He tells you that a little child is trapped in the house, so of course you should go in and find the child. He can only hold the house up for 6 minutes, however, so you only have 6 minutes to go in, find the child, and get out. Before you head in, make sure to prepare yourself. Save outside the town, and make sure you either have a Ribbon or Jewel Ring relic equipped. That way, the stone status will not affect you. Some of the enemies in here have the ability to turn you to stone, and if they connect with it, it is game over, so make sure to have one of those two relics equipped. Head into the house and collect the treasure chests as quickly as you can. There are two treasure chests to avoid, which are the ones in the top left- hand corner of the second room, and the bottom right hand corner of the room the child is in. Escape from battles or use your strongest magic spells, find the child (head up, left, down, left, up to find the child), and get out of the house as quickly as you possibly can. When you exit, Sabin will join your party. You can buy some stuff here, including the Sraphim Esper if you didn't earlier, otherwise head out and head east to Mobliz. Make sure to equip Sabin properly, and to save your game. You would not want to go through all of that again. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4. Mobliz +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Phunbaba (Boss) ITEMS: Phoenix Down MAGICITE: Fenrir I was guessing Terra is going to be in this town, for various reasons. Follow the kid into the house and then go down the stairs. Here, you will find Terra. Watch the flashback, then leave the house and Phunbaba will attack the village. Terra tries to defeat it, but cannot. Then Sabin and Celes go at it. It's boss time! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ PHUNBABA ------------------------------------------------------------------------------ Terra cannot defeat Phunbaba on her own. Her defeat is inevitable, so do not think that you have done something wrong. If you have not used Sabin and Celes much yet, you might have a tough time with this fight. In fact, you may want to spend more time fighting enemies outside the village to boost Sabin and Celes' levels, and to teach them some basic spells like Cure 2 and Life. You need to keep the party's HP over 1,000 while Sabin uses Blitz techniques to chase Phunbaba away. During the battle, Celes can use her Runic skill to absorb Phunbaba's powerful magical attacks. If you do so, Sabin will need the Cure 2 ability. Otherwise, Celes will need to act as a medic while Phunbaba uses one of its powerful physical attacks. It's best that both Celes and Sabin have the ability to cast Cure 2. If they do, the battle should be pretty easy and should go by pretty quickly. Otherwise, you could be in some serious trouble, especially if you Runic Celes at the wrong time. You will automatically get the Fenrir Esper as you leave Terra. However, Celes and Sabin are bound to need rest after the battle. Go to the Relic Shop at the back of town, and use the bed there. Now, leave the town. If you do not want to walk to the Serpent Trench, there is a hidden Chocobo Stable in the forest south of Mobliz. For 100 GP, you can ride in comfort to the town of Nikeah instead of battling enemies every few feet. Nikeah is at the end of the Serpent Trench, and it is a very long walk. The choice is up to you. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 5. Nikeah +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Bloompyer, Delta Bug, Lizard, Buffalax ITEMS: None MAGICITE: None First, look around town and buy some stuff. The stores on Nikeah have lots to offer, but they are pretty expensive. You should stock up on the latest in protective wear - Diamond Vests, however, it will cost you 48,000 GP for four of them! Add on Diamond Helms and Diamond Shields, and you are looking at a lot of GP. Of course, if you really want to splurge, hold off until you get to South Figaro and go for Diamond Armor instead of Diamond Vests. Next, head to the pub and speak with the thieves. They will mention something about their leader, Gerad. Where can he possibly be? Head by the armor shop to find him. Is it just me or does Gerad look a lot like Edgar? He will question you and then head off to the ship, follow him and you will board the ship and be off to South Figaro. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6. South Figaro +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Nohrabbit, Sand Horse, Maliga, Latimeria ITEMS: None MAGICITE: None There is not much to do in this town, at all. Go to the Cafe and talk to everyone. Go into the door marked Inn and straight through to Gerad's room. After talking to Gerad, the thieves will leave town. When you are done shopping, head west to the Cave of Figaro. First, remember Sabin's teacher, Duncan? Speak with his wife to learn that Duncan is alive and well, meditating north of Narshe. Maybe this information will come in handy later. After talking to her and shopping, head out of here and head west to the Cave of Figaro. Make sure to save your game here before going in, just in case. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 7. Figaro Area Cave +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Neck Hunter, Cruller, Humpty, Dante ITEMS: None MAGICITE: None As you will enter, you will find Siegfried (remember him?). He says to wait there but do not listen to him. Move on until you see the thieves hop across the turtles. Do the same. This is a new part of the cave but there is nothing really here because all of the damn treasure chests were looted by the damn thieves. Keep on going until you reach Figaro Castle. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 8. Figaro Castle +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Neck Hunter, Cruller, Humpty, Dante, Drop, Tentacle (Boss) ITEMS: Crystal Helm, Gravity Rod, Ether, X-Potion, Regal Crown, Soul Sabre MAGICITE: None Enter the castle and go down the stairs to the left. The old man is no longer blocking your way. Head up and go down the stairs. Here, head down and go through the door. Go straight down and collect the two treasure chests (Crystal Helm, Crystal Rod). Head up and over and then head down to get two more treasure chests (Ether, X-Potion). Head up here, through the door. Go up the stairs here, then go up and left through the door. Get the treasure chest here (Regal Crown). Backtrack back to the room with the four treasure chests and go through the middle door. Go up here and head through the door, Edgar is here and it is boss time! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ TENTACLE ------------------------------------------------------------------------------ This boss is pretty tough. There are four tentacles, and only three people in your party. This spells trouble. To make matters worse, the Tentacles can grab your party members and hold them captive while draining their HP. Edgar does not have any Espers, so he will not know any magic unless you had him in your party earlier in the game and he already learned some. Therefore, count on Sabin and Celes to heal edgar. Fortunately, he is well equipped, so he can cause lots of damage. Start the battle by having Sabin use the Fire Dance. This will heal one of the Tentacles, but it will not matter since it has full HP anyway, but the rest will take damage, making it definitely worth it. Then, have Edgar use the Drill on one of the three enemies that was not healed by the Fire Dance. Finally, have Celes follow Edgar's lead. You can Scan each Tentacle and check its weaknesses if you want, and then blast it with magic. Using this attack pattern takes out three Tentacles, followed by the one healed by the Fire Dance. If a Tentacle grabs a party member, have another party member attack the Tentacle holding your party member. This should get the enemy to drop whoever it is holding. When you win, check the treasure room after the thieves leave. They opened every treasure chest, but they forgot about the statue in the middle of the room! Check it to get a Soul Sabre. Before you leave the Castle, stop in the Item Shop (#2) and purchase Edgar's new tool, the Debilitator. Also, take advantage of Edgar's discount by having him in the lead when you talk to the shop owner. When you are ready, talk to the old man and he will let you go to Kohlingen. Exit the castle and head there. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 9. Kohlingen +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Harpiai, Muus, Bogy, Deep Eye ITEMS: None MAGICITE: None You may remember that this is where Locke's true love sleeps. Visit her and speak with the man watching over her. He will mention that Locke has gone on a quest to find the ultimate treasure. Head to the Pub and find Setzer. When you are ready, head west to Darill's Tomb. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 10. Darill's Tomb +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Orog, Osteosaur, Mad Oscar, Exoray, Power Demon, Presenter, Dullahan (Boss) ITEMS: Crystal Mail, Crystal Gown, Genji Helmet, Experience Egg, Man Eater, Monster in a Box (Dragon Claw) MAGICITE: None Watch the scene at the entrance and then head in. Go down here through the door. First, head left, and then down. Grab the chest (Crystal Mail) here, and then head back north through the doorway. Press the switch in the pond with the floating turtle. Then, head back to the room with the stairs going up and the chest (Czarina Gown) in the middle. Walk down, then head right through the hidden crack in the wall. Get the experience egg from here, then return the way you came. Head back to the main room, and head to the southeast. Head up through the door and then go up again. Pull the switch here. Then, head out of this room, and go through the door to the south and get the chest (Genji Helmet) here. Then, head north and then go left and south. Climb the turtle across the water. Hop on the turtle here in the room and you are now in a room with two chests and a save point. Get the two treasure chests here, one is a Man Eater, and one is a boss! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ PRESENTER ------------------------------------------------------------------------------ Just before the end of this area, you will find a monster in a box named Presenter. This is not a tough battle, at all. For a quick one hit kill, immediately cast Break on the enemy and watch with glee. You receive a Dragon Claw for winning this fight. Head up through the door and another boss will encounter you. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ DULLAHAN ------------------------------------------------------------------------------ Once again, you are faced with an enemy that uses a nonstop assault of powerful magic. However, Celes' Runic skill can absorb just about any spell the Boss throws at you. Of course, that does not mean the boss is powerless just because Celes is in your party. Aside from using Celes' Runic skill, you must be able to heal your party. Potions won't do the trick, so you must use Cure 2 instead. However, avoid casting Cure 2 when Celes is waiting to catch a spell with her Runic blade, or you will end up transferring MP. If this happens, have another character follow up with a second Cure 2. Use Edgar's Drill, Sabin's best Blitz, and have Setzer do whatever he can to help. You may also want to use the new Debilitator you picked up at Figaro Castle so you can give the boss an elemental weakness and use spells to put it away. After this battle, you get a new airship! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ FROM THIS MOMENT ON, EVERYTHING IS OPTIONAL. YOU CAN NOW FLY TO KEFKA'S TOWER AND COMPLETE THE GAME IF YOU WANT. I ADVISE YOU GET SOME BETTER STUFF FIRST BEFORE ATTEMPTING IT, HOWEVER. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Fly it to Maranda. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 11. Duncan's Gouse +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Geckorex, Spek Tor, Mantodea, Tyrannosaur, Bracheosaur, Tumble Weed, Reach Frog, Hoover, cactrot, Crawler, Sprinter ITEMS: None MAGICITE: None Remember talking to Duncan's wife back in South Figaro? She mentioned that Duncan was alive and well, training in a secret location north of Narshe. Well, she was almost right. The location is actually more to the northeast. Look for a cross that is made of five trees below a mountain range. When you see it, you will know you are in the right spot. Duncan is ready to complete Sabin's training. Just for bringing Sabin here, you will learn his ultimate blitz attack, the Bum Rush. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 12. Maranda +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Muus, Bogy, Deep Eye, Harpiai ITEMS: None MAGICITE: None When you visit Lola, you will discover that her lover has been sending her lots of flowers and letters. But wait - Mobliz was destroyed and her lover passed away. Check the letters and you will soon determine who the author is. Agree to Lola's request and take the letter outside and inspect the pigeon on the ground. Carefully watch the map to see where the pigeon goes. This is your next destination. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 13. Zozo +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Hades Gigas, Gabledegak, Slam Dancer, Harvester ITEMS: Rust Rid MAGICITE: None After inspecting the pigeon, it will fly past the Pub. This is a hint as to where you must go. If you remember, there is a rusted door on the top floor. Looks like you will need a bottle of Rust Rid. Go behind the Pub and talk to the Merchant. He will sell you a bottle of Rust Rid for a measly 1000 GP. It is no bargain, but you do not have a choice. Climb the stairs to the rusted door, and presto, you are in! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 14. Mount Zozo +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Borras, Ursus, Punisher, Luridan, Scrapper, Storm Dragon (Optional Boss) ITEMS: Ice Shield, Red Cap, Thunder Shield, Aegis Shield, Gold Hairpin MAGICITE: None Enter this place and walk all around until you find the three treasure chests (Ice Shield, Red Cap, Thunder Shield). Then go through the left door and get the chest (Gold Hairpin). Head back and go through the right section, getting the treasure chest (Aegis Shield) along the way. Head left, down, right, find Cyan, watch the scene, and leave. Unless you want to fight the Storm Dragon, which is optional. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ STORM DRAGON ------------------------------------------------------------------------------ There is a switch set in the ground near the Save Point. Stepping on the switch opens the chest above, which contains the Storm Dragon. This is one of the eight dragons you have been hearing so much about. You do not have to fight it right now, you can return later when your party is powered up more. Whatever you do, make sure you save your game and use a Tent before challenging Storm Dragon. There is really only one safe way to fight the Storm Dragon. Have three of your characters act as healers, while the fourth attacks the Storm Dragon with Bolt 2. On each turn, have your healers cast Cure 2 on the entire party. This should keep their HP high enough that the Storm Dragon can't easily eliminate them. When their MP starts to get low (around 100), have each one take a turn using the Osmose spell to draw MP from Storm Dragon. Make sure at least two characters are still hearing the party, but it is even better to have your attacker take a break and become a healer while everyone refills. The Storm Dragon does not have an unlimited amount of MP, so when it runs out you must attack it normally. However, this should be manageable because it can no longer attack the entire party with a spell each turn. After Cyan joins your party, return to the cliff where you found him. There you will see a shiny blue spot on the edge. Inspect the spot to find the key to Cyan's treasure chest. Open the chest to find Cyan's "Machinery Manual" and "Book of Secrets". The two books do not serve a useful purpose in the game. They are only rare items, and are not used. You can tie up a loose end by taking Cyan back to see Lola. Speak with her, and then have Cyan inspect the letter on the desk to make his final delivery. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 15. The Veldt +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Every one that has appeared in the game up to this point. ITEMS: None MAGICITE: None Gau has returned to his original lifestyle of running with the creatures on the Veldt. To get him to rejoin your party, simply search the Veldt as you normally would when Gau uses his Leap ability. Also, make sure you only have three people in your party or Gau will not show up. He needs to be able to join your party after a battle. After getting him, head on over to the Cave in the Veldt. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 16. Cave in the Veldt +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Toe Cutter, Allo Ver, Rhyos, Sr. Behemoth (Boss) ITEMS: Rage Ring, Monster in a Box (Tiger Fangs), Striker MAGICITE: None When you enter, head through the second entrance way, as the one to the south leads to a dead end. Speak with the thieves, then collect the treasure chest (Rage Ring). Head up, then left, and go through the secret passage to the left. Fight the Allo Ver and get the Tiger Fangs from it. Then head haflway back through, and head south, through the door. Go down through the next door and go all the way south, through the next door. Go down and get the treasure chest (Striker). Then head back north to where you started in this room. Here, head to the right and go through the secret passage. Head to the northeast and save your game/use a tent in the next room. The next room down there will be a boss fight! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ SR. BEHEMOTH ------------------------------------------------------------------------------ Although the Sr. Behemoth is tough, it is nothing compared to some of the enemies you have already fought. Use two healers to keep the party healthy, and attack with your most powerful skills. Celes can use the Runic ability to stop the Boss' powerful magic, but this will not cripple the boss. It still has powerful physical attacks. Avoid using Ice magics, the Sr. Behemoth absorbs it, so you will only end up healing it. After defeating the Sr. Behemoth, the ghost of the Sr. Behemoth immediately attacks from behind the party. You can finish this battle quickly by using a revivify on the dead spirit. Your earlier actions on the Floating Continent have a big effect on this part of the game. If you waited for Shadow and he made it off the Floating Continent with you, then you will find him collapsed inside the cave. However, if Shadow didn't make it, he is gone for good. In this scenario, you will find Relm inside the cave. If you do not find Relm here, you will still eventually find her.. sadly. Head to Thamasa now. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 17. Thamasa +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: None ITEMS: None MAGICITE: None Because of his injuries, Shadow cannot go on with the team. Leave him behind for now, and explore Thamasa. One man will mention that there is a demon in Doma castle that came to him while he was sleeping. Perhaps you should check it out. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 18. Doma Castle +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Allosaur, Parasite, Critic, Pan Dora, Parasite, Samurai, Rain Man, Barb-e, Suriander, Plate Armor, Sky Cap, Io, Larry (Boss), Moe (Boss), Curly (Boss), Wrexsoul (Boss), Soul Saver (Boss) ITEMS: Remedy, X-Potion, Elixir, Ether, Phoenix Down, Beads, Genji Glove, Lump of Metal, Flame Shield, X-Potion, Ice Shield MAGICITE: Alexander Enter Doma Castle, and make sure you have Cyan in your party. Go to the room on the right hand side to get some treasure chests. Enter the door south of this room and follow the path until you reach a door, which will lead to a couple more chests. Now return to the hall leading to the throne room. Go south from the throne room and then head through the right door. Search the pot for an item then head left and enter the second door. Get the chest and then enter the door you skipped by. Take a nap in the bed and you will be in Cyan's dream. Upon first entering the dream world, one of your characters will be alone. However, off to the side you will see one of your characters on the ground. Your goal is to reunite three of your characters, and then search for Cyan. Take the left door to find your first party member. Exit that area, then take the high door, and then take the right door to find the next party member. Finally, exit that area and take the door to the left to find the Dream Stooges. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ DREAM STOOGES ------------------------------------------------------------------------------ After reuniting three of your party members, you will fight the Dream Stooges. These creatures support each other during battle, and have a powerful attack that can petrify a member of your party. If this occurs, quickly cast Remedy on the petrified party member. Begin the battle by attacking Curly (the one at the top) with Ice magic. You should hit it first, because it has the ability to revive its partners. With Curly out of the way, none of the Dream Stooges can be revived once eliminated. Then focus your attacks on either Larry or Moe. Fire works well against Larry, but avoid Ice and Wind attacks. Moe absorbs Bolt spells, and does not have a weakness to any element. However, you can cast Berserk to put an end to its magic. Without its bolt spells, it is easy to defeat. The first puzzle is easy. Flip the wall switch twice to move the second box next to the chest. The second puzzle is a little more difficult. To stop the moving chest, go to the end of the car and get the "Lump of Metal". Now, put the "Lump of Metal" in the moving chest, which weighs it down so that it cannot block your path. The next puzzle goes like this. Flip the wall switch above the six chests. Memorize which chests close, and then go to the next car. When you reach the end, close the three chests that were closed by the switch on the other set of chests, and then throw the wall switch. Next puzzle time. Throw the switches in the following order: RIGHT, LEFT, RIGHT, MIDDLE, RIGHT, LEFT. This should open a path on the bottom. Do not miss the two chests! Use the right switch and then exit the engine. This takes you to the Narshe mines. OK so now you are in the mines with Magitek Armor. Where do you go? If you continue forward, you will get stuck in a loop. Backtrack a bit to find Cyan crossing a bridge. The bridge collapses under the weight of the Magitek Armor, which drops you into Doma Castle. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ WREXSOUL ------------------------------------------------------------------------------ In the throne room, you will encounter Wrexsoul, Who has a hold on Cyan. At the start of the fight, Wrexsoul will possess one of your characters, leaving its cronies behind to attack the party. Ignore them. If you destroy either of the Soul Savers, they will just regenerate. To make Wrexsoul reappear, you must KO the possessed character. So, one by one, you must KO your own characters and revive them until Wrexsoul is once again visible. After doing so, throw your most powerful Ice magic and any other strong attacks. You do not have long to attack, because Wrexsoul will soon possess another character. There is a simpler way to win. After Wrexsoul has possessed a character, cast the X-Zone spell. This may not work at first, but if both Soul Savers are caught by X-Zone, you will win the battle. For completing the Doma Castle event, you will receive two rewards. First, Cyan becomes a true master of the sword and can use all eight of his Sword Tech skills. Second, you can pick up the Alexander Esper in the Doma Castle throne room. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 19. Jidoor +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Nightshade, Dahling, Soul Dancer, Crusher, Wild Cat, Vindr, Still Life, Chadarnook (Boss) ITEMS: Moogle Suit, Relic Ring, 2000 GP, Potion, Ether, Remedy MAGICITE: Starlet Upon entering this town, you can go to the Auction House. If you did not get the two Espers from the Auction House earlier, do so now. You are looking for Golem and Zone Seek. There are a lot of other items for auction, some you can buy, others you can1t. Enter the house to the north when you are ready. Something has taken control of Owzer1s art gallery! When you enter the house, walk up the stairs. You will get stopped, but a diary will appear. After reading through it, you will learn about the situation. To get into the art gallery, turn on the light at the bottom of the stairs. There is a picture of a woman at the back of the gallery. Inspect the painting, and you will enter combat against two Dahlings. After defeating them, you will discover a passage into Owzer1s basement. Search the painting of Gestahl twice to find a letter that hints at a hidden cave Š the Phoenix Cave. Keep this in mind for later use. Examine the picture of a chair and then, you will be attacked by a Soul Dancer and some Wild Cats. The left door leads to a chest. After getting the chest, head through the right door. In a little pathway behind these doors, there is a hidden treasure chest, which contains the Relic Ring. Head through the left door. The other two doors take you back to the picture of the chair. Keep going until you hit the room with the floating chests. You will have to fight any chest that lands on you, but you can get the item they hold after the battle. Examine the picture and you will fight Still Life. Defeat it and a door will open behind it. Use the save point here, head to the right and up, through the door. Talk to Oszer and you will fight out what happened. He will ask you to defeat Chardanook. It's boss time! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ CHADARNOOK ------------------------------------------------------------------------------ This boss has two forms: the demon and the goddess. Your attacks should focus more on the demon than on the goddess, because its HP is lower and it does not counterattack with as much force. When the goddess is present, she will attack with different abnormal status effects. If a party member is under the goddess1s control, attack the affected character. When you attack the goddess, there is a good chance she will counterattack with an attack that acts like poison. Each time she counterattacks, the effect is added to any previous effects, so a character may lose hundreds of HP each turn. When the demon appears, attack it full force with Fire magic or strong attacks. Wait to heal your party until the goddess reappears. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 20. Return to Mobliz +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Phunbaba (Boss) ITEMS: Ether MAGICITE: None This is where you can get Terra back in your party. Head back to Mobliz and check in on here. Check the house next door and a dog will point to a staircase or something. Check behind the bookshelf, and go down the stairs. Talk with Terra, she will mention Phunbaba is back. So, go outside and get ready for a boss battle! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ PHUNBABA ------------------------------------------------------------------------------ As the fight begins, you will discover that Phunbaba is not quit so tough this time around. Attack the demon with Bio and Poison magic or any other strong attacks. Then, when Phunbaba1s Hit Points get low, it will blow away two of your characters and the battle will come to a screeching halt. Terra joins the battle in Esper form, prepared to eliminate Phunbaba for good. Have her attack with Bio and Poison magic. In Esper form, she can cause about 5000 HP of damage with each Bio attack. After the battle, Terra will join you. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 21. Doom Gaze +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Doom Gaze (Boss) ITEMS: None MAGICITE: Bahamut Doom Gaze is a demon that sometimes attacks the Airship as you travel from point to point. Its appearances are not very common, so you may have to fly around for several minutes before running into it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ DOOM GAZE ------------------------------------------------------------------------------ At the start of every battle, Doom Gaze will use the Level 5 Doom spell. Therefore, it is important that not all of your characters at a level divisible by five. If they are, they are dead. You will need at least one survivor to revive anyone who may have succumbed to the spell. After Doom Gaze1s opening attack, have one or two characters attack Doom Gaze with Fire 3 and Pearl magic. The others should focus on healing. Again, it is good to have Terra in your party for these battles, because she can cause double damage with Fire 3 and Pearl while in Esper form. After causing enough damage, Doom Gaze will escape from battle. You will have to fight and find Doom Gaze several times before you finally defeat it. You may remember that someone once told the party that Doom Gaze cannot heal itself between battles, so any damage you did in this battle will carry over to the next one. When you finally defeat Doom Gaze, you will receive a powerful Esper, Bahamut. That should make all of the extra flying time well worth the trouble. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 22. Tower of Fanatics +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Magic Urn, L.10 Magic, L.20 Magic, L.30 Magic, L.40 Magic, L.50 Magic, L.60 Magic, L.70 Magic, L.80 Magic, L.90 Magic, White Dragon (Boss), Mage Master (Boss) ITEMS: Safety Bit, Air Anchor, Genji Shield, Stunner, Force Armor, Gem Box MAGICITE: None With Relm in your party, getting Strago to snap out of it is easy. She will automatically call out to him, and Strago will immediately join you. There is more to do here, but not right now. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 23. Phoenix Cave +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Trixter, Necro Man, Phase, Chaos Dragon, Uroburos, Sea Flower, Parasoul, Aquila, Red Dragon (Boss) ITEMS: Wing Edge, Warp Stone, Ribbon, Dragon Horn, (Locke1s Treasures: X- Potion, Phoenix Down, X-Ether, Elixir, Flame Shield, Valiant Knife) MAGICITE: Phoenix NOTE: I am going to refer to your first group as G1 and your second group as G2 to save time. Enter the cave with G1 and step on the switch. Switch to G2 and have them enter the path that opened. When you head up, head to the left and try to get the treasure chest. You will fall down a level. Go south and then up the stairs. Step on the switch and now you can get a chest. Go east, heading past the stairs, and down to a switch. Now, switch back to G1. Enter the passage that has now opened thanks to G2 stepping on the switch. Step on the switch as you head north. Switch back to G2 and go north since the spikes are now gone, and then go right until you hit another switch. Now go back to G1. The chest is empty but head down and you should find a hidden room through the wall containing a chest with a warp stone in it. Head back to where you were before and head south. Go left and then step on the switch, ignore the chest as G2 already got it. Now, turn around and go the opposite way. Keep going past the chest, and when you get to a dead end, move back to G2. Go left, past the spikes, and head down the stairs. Go right onto the bridge and jump across the little stones. Press the switch, G1 time. Move G1 to the next switch and move back to G2. Move up and press a switch, back to G1. How fun is this? LOL. Go up, across, then down. Jump from stone to stone. At the end, move up and go through the stairs. Pull the switch you find at the top. Now go down as far down as you can and switch over to G2. Go left and step on the switch. Switch back to G1 and have them go down until you reach the Red Dragon. Come back to fight it later. Take G2 and go down and left. Follow this path and you will come to where the lava cooled off. Walk out and collect the chest in the center. Then head over to the left side and go up. Follow this path until the end and switch back to G1. Go and step on the top switch. Move back to G2, and have them jump across the stones that appeared. Have them go down and step on one of the switches, then do the same with G1. Take your strongest group to fight the Red Dragon. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ RED DRAGON ------------------------------------------------------------------------------ Just before this area ends, there is a side path leading to a dragon protecting a chest. This is one of the eight dragons of legend. You do not have to fight it at this time, however, it is one of the easier ones to defeat. During battle, have the entire party cast Ice 2 or Ice 3 on the dragon, which will quickly deplete its energy. If Strago is in your party, use his Aqua Rake Lore to cause some heavy damage. Also, Terra should undergo her transformation if she is with you. In Esper form, she can cause around 6000 points of damage with a simple Ice 2 spell. Resist using Celes1 Runic skill. This consumes too much magic, and she will end up absorbing your spells. After finding Locke, you will immediately get rushed back to Kohlingen, where Locke1s lost love rests. After a short event, you will receive the Phoenix Esper and several items that Locke found in the Phoenix Cave. Remember all those empty treasure chests? Locke is a true treasure hunter. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 24. Return to Solitary Island +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Peepers, Black Dragon, Earth Guard ITEMS: None MAGICITE: None Whether or not you saved Cid1s life, it is time to return and check on the island. When you get to the house, head for the beach. Along the water's edge, you will discover the Palidor Esper. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 25. Opera House +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Dirt Dragon (Boss) ITEMS: None MAGICITE: None Talk to the Impresario in the balcony, and you will learn that you must get to the stage. Now, head for the switch room you used on your previous visit. However, instead of throwing the switch on the far right, throw the second one from the right. This drops you onto the stage. You can also throw the remaining two switches, but right now it is BOSS TIME! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ DIRT DRAGON ------------------------------------------------------------------------------ You have located yet another of the legendary dragons, and this one is tough. Begin the battle by casting Float on your entire party. This will protect them from the various types of earth magic that the dragon uses. That does not make the battle easy, but it does make it manageable. Keep everyone1s HP up, because the Dirt Dragon can usually KP a character with a single hit of its powerful claws. You may want to cast Haste on your party to keep things moving. This dragon is extremely fast and may be too quick without the Haste effect. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 26. The Colosseum +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: None ITEMS: None MAGICITE: None Remember the man earlier who mentioned one day owning a grand colosseum where legendary battles would take place? Well, his dream comes true in the World of Ruin. You will find his Testament to war in the northwest corner of the world, just north of Kohlingen. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 27. Narshe +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Test Rider, Nastidon, Red Wolf, Wizard, Psychot, Mag Roader, Kiwok, Ceritops, Poppers, Anemone, Tomb Thumb, Pug, Pugs, Ice Dragon (Boss), Tritoch (Boss), Umaro (Boss) ITEMS: Moogle Charm, Monster-in-a-Box, Gauntlet, X-Ether MAGICITE: Ragnarok, Tritoch, Terrato The town of Narshe is locked up pretty tight, and hardly anyone is around, Head over to the weapon shop, and Locke will pick the lock off the door. Speak with the Weapon Shop owner in his bedroom. He will either give you the Ragnarok Sword or Esper, depending on which one you choose. I would choose the Ragnarok Esper, since the Sword is not even the strongest in the game. Also, head to the house on the north side of the town. You will find a man in bed here, and he will give you the Cursed Shield. When it is worn, the Shield will cast several negative status effects on its wearer and no additional defense. However, if one of your characters wears it for 250 battles, the curse will be broken and the shield will become the Paladin Shield. You can counter the negative status effects of the Cursed Shield by equipping a Ribbon to the character who you choose the wear the shield. Head over to the Moogle cave and talk to Mog. He will join your party. If you have 4 guys in your party, he will go back to the airship. Search the wall behind where he was standing to receive the Moogle Charm, which allows you to move around at will without getting into any random battles. When Mog is in your party, head back to the area where Terra freaked out before. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ ICE DRAGON ------------------------------------------------------------------------------ On the way to the Tritoch Esper, you will find a dragon roaming the area where you faced Kefka1s army. This is yet another of the fabled dragons. Equip your party with items like the Ice Shield, which protects against Ice magic, and you will be nearly invulnerable. Fire weapons also work real well. It also helps if Terra is in your party, and she knows the Phoenix1s Fire 3 spell. Attack the Ice Dragon with constant Fire magic or weapons. If Terra morphs into her Esper and uses Fire 3, she can nearly wipe out the Ice Dragon in a single turn. Otherwise, just chip away at the dragon1s health with Fire magic and it will fall in no time. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ TRITOCH ------------------------------------------------------------------------------ At the cliff, the Tritoch Esper will attack the party. This battle is similar to the one with the Ice Dragon. Just pummel the Esper with Fire magic, and the fight will quickly end. When the battle is won, the Tritoch Esper will join you and a new passage will be opened. After defeating the Tritoch Esper, a hole will open in the cliff, providing access to Umaro's cave. The cave is fairly small, and not too difficult to navigate. Just watch for the random holes in the floor. You must fall through some of the holes, but must douge others. At the back of the cave, examine the Terrato Esper and Umaro will attack your party. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ UMARO ------------------------------------------------------------------------------ This fight is dependent on fire magic. Just immediately hit this Boss with Fire magic (especially Fire 3) and Umaro will soon give up. When this Boss eats a Green Cherry, it boosts Umaro1s abilities to insane proportions. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 28. Triangle Island +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: Zone Eater, Harpy, Gloom Shell, Prussian, Tap Dancer, Covert, Wart Puck, Ogor, Karkass, Woolly ITEMS: Ether, Red Jacket, Magical Brush, Genji Armor, Fake Mustache, Zephyr Cape, Hero Ring, Tack Star, Thunder Shield MAGICITE: None This may sound crazy, but your goal here is to get everyone eaten. Zone Eaters will eat your party one by one. If you destroy the Zone Eater, the eaten party members are safely returned. However, if you allow a Zone Eater to munch on your entire party, they will end up in the Zone Eater1s belly. As nasty as that might sound, these creatures eat a lot and there is plenty to do in one1s belly. To get out of here, walk up to the light. To get Gogo, head down then left. Get knocked over by the guys once to gain treasure, then head across the bridge, getting the Magical Brush along the way. Once you get past the save point you will come to a room with a moving wall. If you get caught by the wall, you will die. Stop behind the first chest and make a break for it when you can. Do the same for the second. For the third chest, it is a bit more tricky. Go down from it, then when you can move up, move up and get the chest then head quickly down. Here, there is a room with open chests. Press A to jump into a chest then across one. When you can do this, jump across to the switch, now you can reach the treasure chest on the far side of the room. Head through the door and get Gogo to join your party. Use a warp stone or spell or head out the normal way. Gogo is a very special character. It has the ability to mimic the attacks of other characters during battle. When you select the Mimic ability during battle, Gogo will perform the same action as the person who last attacked. For example, if Sabin uses the Fire Dance Skill just before Gogo uses the Mimic skill, then Gogo will also use the Fire Dance Skill. This is great because miming an action does not cost Gogo any MP, and Gogo does not have to charge Sword Techs or worry about doing a proper button combination for blitzes. Gogo has a hidden ability to equip any type of battle commands. Go into Gogo1s status screen, and select a blank space in its battle commands list. A menu will appear with every command that you currently have available. You can then customize Gogo1s commands however you wish. So basically Gogo can have Sabin1s Blitz skill, Cyan's Sword Tech skill, and Gau1s rage skill at the same time, or any other combination you see fit. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 29. Tower of Fanatics +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ENEMIES: L.10 Magic, L.20 Magic, L.30 Magic, L.40 Magic, L.50 Magic, L.60 Magic, L.70 Magic, L.80 Magic, L.90 Magic, Magic Urn, White Dragon (Boss), Mage Master (Boss) ITEMS: Safety Bit, Air Anchor, Genji Shield, Stunner, Force Armor, Gem Box MAGICITE: None For whatever reason, anyone inside the Tower of Fanatics is restricted to using magic. That means no physical attacks, no special skills, and no items. It helps to equip characters with Relics like the Gold Hairpin or Economizer because they reduce the cost of casting spells. Wall Rings also work well, because they reflect most of the magic used by the enemies in the tower. The down side is that you will have trouble healing your characters. If nothing else, make sure each character can use the Osmose ability to draw MP from enemies. I would just put Mog in the lead and have him equipped with the Moogle Charm to save the trouble. If you decide to take the hard way up, watch out for two monsters. Namely, L.20 Magic and L.90 Magic. These two enemies are protected by Reflect magic. To attack them, you can cast Reflect on your own party members and bounce spells of your characters, or you can use Magic like Ultima, which cannot be reflected. There is a hidden switch on the wall to the right of the treasure chest in the first room. Go back outside and you will see a new door on the floor below. Inside you will find a treasure chest containing the Air Anchor, which Edgar can use as a Tool. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ WHITE DRAGON ------------------------------------------------------------------------------ On the third floor, you will encounter another one of the eight legendary dragons. You can easily win this fight by casting Reflect on your party. You can then pund the White Dragon into submission with the spells of your choice. Just avoid using Pearl, as it heals the White Dragon. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS FIGHT!! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ MAGE MASTER ------------------------------------------------------------------------------ As you attempt to leave the top floor of the tower after getting the Gem Box Relic, the Mage Master will attack. Each time you hit the Mage Master with a spell, it changes its magical strengths and weaknesses. This makes it very difficult to cause damage to the Boss. You can counter this by using spells like Ultima and Meteor, which cannot be blocked by the Mage Master1s magical defenses. Or, you can cast Berserk on the Boss so that it cannot change its defenses or use magic. Just make absolutely sure you cast Berserk immediately, or the Mage Master may just change its defenses in a way that leaves your characters powerless. If this occurs, you can always cast Dispel on the Boss to remove the Berserk effect. When the Mage Master changes defenses again, hit it with Berserk again. You can use Scan to check what the Mage Master's weakness is at any time. You MUST first cast a Life 3 spell on at least one of your party members (contained in the Phoenix Esper). If you do not have Life 3, you cannot defeat the Mage Master. After weakening the Mage Master enough, he will cast one final spell: Ultima. The Ultima spell will destroy not only the Mage Master, but also the entire party, as well. However, if you cast life 3 on one or more party members, they will come back after the battle, enabling the player to win this battle. ------------------------------------------------------------------------------ MORE COMING SOON!! ------------------------------------------------------------------------------ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 5.0 SECRETS ----------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----Here is a list of all the secrets in the game.---- NOTE: These secrets come straight from Prima's Strategy Guide of the game, as they did a great job with listing the secrets of the game. The following pages contain many secrets from Final Fantasy VI. Many can be considered spoilers, so you should not dive into this section right away. This is best viewed once you have already played through the game. Those of you who cannot wait will have to pay the price of knowing a bit more than you probably should. ------------------------------------------------------------------------------ BONUS MENUS ------------------------------------------------------------------------------ Anytime you complete Final Fantasy VI, be sure to wait through the credits and you will get a special surprise. The game will create a "System File" on your memory card that will allow you to see all of the features in the Bonus Menu. You can then access the Bonus Menu when you first load the game. The new menus allow you to watch the game's cinemas, peek at the bestiary, look at production art, and much more. You will need one empty block on your memory card for the System File. ------------------------------------------------------------------------------ THE LEGENDARY VANISH/X-ZONE TRICK ------------------------------------------------------------------------------ Spells like Doom and X-Zone do not seem to be very valuable since they usually fail to do what they are supposed to do. If you combine these spells with the Vanish spell, however, they almost always work. In battle, cast Vanish on your enemy. This makes the enemy invisible and protects it from physical attacks but makes it vulnerable to nearly any type of magic. Follow up with either Doom or X-Zone, and you are almost guaranteed they will work! This trick works on just about every enemy, including some Bosses! You can also use the Vanish trick to make it easier to transform enemies into items when using the Ragnarok Esper in battle. ------------------------------------------------------------------------------ CURSING THE CURSED SHIELD ------------------------------------------------------------------------------ In Narshe, during the World of Ruin, you will find a man hiding in his house who will give your party a Cursed Shield. You must have Locke in your party to unlock the door to his house. Anyone who wears the shield will suffer from several abnormal status effects in battle, and the shield fails to provide any additional protection. Why would anyone equip such a thing? If you are willing to equip the Cured Shield for 255 battles, the curse will be broken. Once the curse is gone, the Cursed Shield becomes the Paladin Shield, which is arguably the best shield in the game. Should you choose to take on this challenge, be sure to equip the character that will be using the shield with a Ribbon, which will counter most of the abnormal status effects. Then you will want to go somewhere like Solitary Island and fight a bunch of easy battles to help you quickly reach the necessary 255. ------------------------------------------------------------------------------ FINAL FANTASY VI LIMIT BREAKS? ------------------------------------------------------------------------------ Believe it or not, even Final Fantasy VI has Limit Breaks. When a character's HP is extremely low, there is a chance that a character can perform an unusually powerful attack in place of its normal fight command. Such occurrences are rare, but you should see it happen at least once during your adventure. ------------------------------------------------------------------------------ TIME EXTENSION ------------------------------------------------------------------------------ Sometimes, in battle, an enemy will curse your characters. Should this happen, a timer will appear over the cursed character's head. If it reaches zero, the character is petrified. Should time be running short on a character's life, you can always give it a small boost. Quickly select each of your characters' attacks, but have the last character open the Magic menu and wait. As long as the menu is open, the timer will not move. But your characters that have already selected an attack will still be able to act. This may not be useful all the time, but it can help if you have almost got the battle won. ------------------------------------------------------------------------------ RELIC RING ------------------------------------------------------------------------------ This is an item that may seem a bit useless to you. If a character has this item equipped, you can actually use a Doom spell as a healing spell. Cast Doom on the character equipped with the Relic Ring, and suddenly you will understand just what a great thing the Relic Ring can be. ------------------------------------------------------------------------------ POWERFUL RELIC COMBINATIONS ------------------------------------------------------------------------------ Try these Relic combinations. Equipping the Genji Glove and Offering on a character allows the character to attack a total of eight times each turn. The Offering also works well with Locke's Thief Glove Relic, allowing him to attack and steal four times. Give a powerful spell caster like Terra the Gem Box Relic and an Economizer Relic. Now the equipped character can cast two spells each turn for one MP each. If your character has learned the Quick spell, it can cast Ultima and then Quick to get two more turns immediately. So, you can cast Ultima four more times for only 6 MP. ------------------------------------------------------------------------------ COUNTER COLD ------------------------------------------------------------------------------ There are many enemies in the game that use a freezing attack to paralyze your characters. As long as one character is not frozen, you can counter this by casting a weak fire spell on your party. You can also counter other abnormal status effects by attacking your own characters. Hitting a sleeping character with a physical attack wakes them. Doing the same with a confused character snaps them out of the daze. Casting Imp on a character that has been turned into an Imp changes the character back to normal. ------------------------------------------------------------------------------ LIFE IS DEATH ------------------------------------------------------------------------------ Undead creatures can be killed instantly by using certain healing magic and items. Magic with this effect includes Life and Life 2. Items include Phoenix Down, Revivify, and X-Potions. Keep in mind that things that normally cause death will heal the undead. ------------------------------------------------------------------------------ DINOSAUR FOREST ------------------------------------------------------------------------------ In the World of Ruin, there is a forest north of the Veldt that looks like a dinosaur head. In the forest, you will encounter tough enemies like the Tyranosaurs and the Brachosaur. Tyranousaurs are hard to beat, but the Brachosaur is the worst. Use the Vanish/X-Zone trick to quickly win these battles. Not only do you get 10 Magic Points, but you can also randomly find an Economizer. These rare Relics cut casting costs down to one Magic Point for any spell. You can also steal extra Ribbons from them if you are brave enough to try. Always be sure to save before wandering into the dinosaur forest. ------------------------------------------------------------------------------ SUPER SAVE POINTS ------------------------------------------------------------------------------ In any area where you must split your characters into two or more groups, you can perform a useful trick with Save Points. Having a Party use a Tent on a Save Point heals that party but not others. If you switch to the other groups, however, they can also use a Tent as long as one of the other parties is still standing on a Save Point. ------------------------------------------------------------------------------ EARLY LEVEL-UP TRICK ------------------------------------------------------------------------------ You can easily boost your characters' levels near the beginning of the river. At the first Save Point, go into the sub-menu. Go to "Cmd., Set" select "Short" and press the X button. You can now place Banon's health spell in place of the fight command. This means that he will cast his health spell every turn. Back on the river, select to go up the river at the first intersection and then tape down the X button and tape the D-Pad in the up position. The raft will then circle the area and your characters will fight and heal automatically. Leave the game running in this fashion over night, and the next day you will find that your character's level has increased significantly. ------------------------------------------------------------------------------ HUNTING FOR CACTROTS ------------------------------------------------------------------------------ If you really want to gain a lot of Magic Points and GP quickly, you will want to seek out the elusive Cactrot. It can be found in a desert southwest of Maranda in the World of Ruin. Defeating the Cactrot is not easy. Its evading skill is unmatched, and most magic is not effective against it. You can whittle away at its HP by using a character's special skill. Edgar's Drill, Sabin's Pummel Blitz, and Cyan's Disptach Sword Tech all work well. You can equip a character with the Sniper Sight Relic, which ensures you will hit the spiny little beast. For defeating a Cactrot, you are given 10 Magic Points and 10,000 GP. ------------------------------------------------------------------------------ SHADOW'S PAST ------------------------------------------------------------------------------ If you want to learn more about the mysterious ninja, Shadow, you must have him in your party when you stay at Inns. Each time you do, there is a fair chance you will see one of several flashbacks into Shadow's past. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6.0 LISTS ------------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The following contains lists of Weapons, Armor, Relics, Magic, Espers, enemies, and items found in Final Fantasy VI. Weapons: Nearly every character can use weapons. They strengthen a character's attack and often have special properties that can be advantageous if used properly. Armor: Most characters can also equip armor to increase their defense against both physical and magical attacks. Relics: Every character can equip two of these at a time. They give special bonuses that can drastically alter a character's performance. Healing Items: These items can be used to restore HP, MP, or to cure abnormal status ailments. Misc. Items: These rare items have unusual uses. Tools: Only Edgar can use these items with his "Tool" command. Throwing Weapons: Only Shadow can use these items with his "Throw" Command. Price: The cost of such an item if it can be purchased at a shop. Effect: If an item has a special property, you will find it noted here. Users: A list of all characters that can make use of a piece of armor or weapon. Not all items have such restrictions. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6.1 WEAPON LIST ------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Weapons: Nearly every character can use weapons. They strengthen a character's attack and often have special properties that can be advantageous if used properly. Price: The cost of such an item if it can be purchased at a shop. Effect: If an item has a special property, you will find it noted here. Users: A list of all characters that can make use of a piece of armor or weapon. Not all items have such restrictions. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WEAPONS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----This is a list of all the weapons in the game.---- Weapon Name: Air Lancet Price: 950 Effects: Wind-elemental Users: Locke, Strago, Gogo, Relm Weapon Name: Ashura Price: N/A Effects: none Users: Cyan Weapon Name: Assassin Price: N/A Effects: Randomly dispatches an enemy Users: Shadow, Locke Weapon Name: Atma Weapon Price: N/A Effects: Transforms at Level Up, grows stronger as HP increases Users: Celes, Edgar, Locke, Terra Weapon Name: Aura Price: N/A Effects: none Users: Cyan Weapon Name: Aura Lance Price: N/A Effects: none Users: Mog, Edgar Weapon Name: Blizzard Price: 7000 Effects: Randomly casts "Ice" Users: Celes, Edgar, Locke, Terra Weapon Name: Blossom Price: 3200 Effects: none Users: Shadow Weapon Name: Bone Club Price: N/A Effects: Intricately carved Users: Locke Weapon Name: Boomerang Price: 4500 Effects: Same damage from back row Users: Locke Weapon Name: Break Blade Price: 12,000 Effects: Randomly casts "Break" Users: Celes, Edgar, Terra Weapon Name: Cards Price: N/A Effects: none Users: Setzer Weapon Name: Chocobo Brush Price: N/A Effects: none Users: Relm Weapon Name: Crystal Price: 15,000 Effects: none Users: Celes, Edgar, Terra Weapon Name: Darts Price: 10,000 Effects: none Users: Setzer Weapon Name: Da Vinci Brush Price: 7000 Effects: none Users: Relm Weapon Name: Dice Price: 5000 Effects: none Users: Setzer Weapon Name: Dirk Price: 150 Effects: none Users: Terra, Locke, Edgar, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Weapon Name: Doom Darts Price: N/A Effects: Randomly dispatches an enemy Users: Setzer Weapon Name: Dragon Claw Price: N/A Effects: Holy-elemental Users: Sabin Weapon Name: Drainer Price: N/A Effects: Absorbs damage as HP Users: Celes, Edgar, Terra, Locke Weapon Name: Enhancer Price: 10,000 Effects: Magic power up Users: Terra, Celes, Edgar Weapon Name: Epee Price: 3,000 Effects: none Users: Celes, Edgar, Terra Weapon Name: Excalibur Price: N/A Effects: Holy-elemental Users: Celes, Edgar, Locke, Terra Weapon Name: Falchion Price: 17,000 Effects: none Users: Celes, Edgar, Locke, Terra Weapon Name: Fire Knuckle Price: 10,000 Effects: Randomly casts "Fire" Users: Sabin Weapon Name: Fire Rod Price: 3,000 Effects: Casts "Fire 2" when used as an item, and then breaks Users: Gogo, Relm, Strago Weapon Name: Fixed Dice Price: N/A Effects: none Users: Setzer Weapon Name: Flail Price: 2,000 Effects: Same damage from back row as front row Users: Gogo, Relm, Strago, Celes, Terra Weapon Name: Flame Sabre Price: 7,000 Effects: Randomly casts "Fire". Users: Celes, Edgar, Locke, Terra Weapon Name: Forged Price: 1,200 Effects: none Users: Cyan Weapon Name: Full Moon Price: 2,500 Effects: Same damage from back row as front row Users: Locke Weapon Name: Gold Lance Price: 12,000 Effects: none Users: Mog, Edgar Weapon Name: Graedus Price: N/A Effects: Holy-elemental Users: Terra, Locke, Edgar, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Weapon Name: Gravity Rod Price: 1,300 Effects: Casts "Quarter" when used as an item, and then breaks. Users: Gogo, Relm, Strago Weapon Name: Guardian Price: N/A Effects: Randomly evades an enemy's attack. Users: Locke Weapon Name: Hardened Price: N/A Effects: none Users: Shadow Weapon Name: Hawk Eye Price: 6,000 Effects: Same damage from back row as front row Users: Locke Weapon Name: Heal Rod Price: N/A Effects: Recovers target's HP Users: Gogo, Relm, Strago Weapon Name: Ice Rod Price: 3,000 Effects: Casts "Ice 2" when used as an item, and then breaks. Users: Gogo, Relm, Strago Weapon Name: Illuminia Price: N/A Effects: Same damage from back row as front row Users: Celes, Edgar, Locke, Terra Weapon Name: Imp Halberd Price: N/A Effects: ?? if equipped while an Imp Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Weapon Name: Imperial Price: N/A Effects: none Users: Shadow Weapon Name: Kaiser Price: 1,000 Effects: none Users: Sabin Weapon Name: Kodachi Price: 1,200 Effects: none Users: Shadow Weapon Name: Kotestu Price: 800 Effects: none Users: Cyan Weapon Name: Magical Brush Price: 10,000 Effects: none Users: Relm Weapon Name: Magus Rod Price: N/A Effects: Magic power up Users: Gogo, Relm, Strago Weapon Name: Man Eater Price: 11,000 Effects: Doubles damage to a human opponent. Users: Terra, Locke, Edgar, Celes, Setzer, Strago, Shadow, Relm, Gogo Weapon Name: Metal Knuckle Price: N/A Effects: none Users: Sabin Weapon Name: Morning Star Price: 5,000 Effects: Same damage from back row as front row Users: Gogo, Relm, Strago, Celes, Terra Weapon Name: Murasame Price: N/A Effects: none Users: Cyan Weapon Name: Mythril Blade Price: 450 Effects: none Users: Celes, Edgar, Locke, Terra Weapon Name: Mythril Claw Price: 800 Effects: none Users: Sabin Weapon Name: Mythril Knife Price: 300 Effects: none Users: Terra, Locke, Edgar, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Weapon Name: Mythril Pike Price: 800 Effects: none Users: Mog, Edgar Weapon Name: Mythril Rod Price: 500 Effects: none Users: Gogo, Relm, Strago Weapon Name: Ninja Star Price: 500 Effects: Used with "Throw" command Users: Shadow Weapon Name: Ogre Nix Price: N/A Effects: Consumes MP to inflict mortal blow Users: Celes, Edgar, Terra Weapon Name: Partisan Price: 13,000 Effects: none Users: Mog, Edgar Weapon Name: Pearl Lance Price: N/A Effects: Randomly casts "Pearl" Users: Mog, Edgar Weapon Name: Pearl Rod Price: 12,000 Effects: Casts "Pearl" when used as an item, and then breaks. Users: Gogo, Relm, Strago Weapon Name: Poison Claw Price: 2,500 Effects: Randomly poisons an enemy Users: Sabin Weapon Name: Poison Rod Price: 1,500 Effects: Casts "Poison" when used as an item, and then breaks. Users: Gogo, Relm, Strago Weapon Name: Punisher Price: N/A Effects: Uses MP to inflict mortal blow Users: Gogo, Relm, Strago Weapon Name: Ragnarok Price: N/A Effects: none Users: Celes, Edgar, Locke, Terra Weapon Name: Rainbow Brush Price: N/A Effects: none Users: Relm Weapon Name: Regal Cutlass Price: 950 Effects: none Users: Celes, Edgar, Terra Weapon Name: Rising Sun Price: N/A Effects: Same damage from back row as front row. Users: Locke Weapon Name: Rune Edge Price: 7,500 Effects: Consumes MP to inflict mortal blow Users: Celes, Edgar, Terra Weapon Name: Scimitar Price: N/A Effects: Randomly dices up an enemy Users: Celes, Edgar, Cyan, Terra Weapon Name: Shuriken Price: 30 Effects: Used with "Throw" command Users: Shadow Weapon Name: Sky Render Price: N/A Effects: none Users: Cyan Weapon Name: Sniper Price: 15,000 Effects: Same damage from back row as front row Users: Locke Weapon Name: Soul Sabre Price: N/A Effects: Absorbs damage as MP, randomly casts "Doom" Users: Celes, Edgar, Locke, Terra Weapon Name: Stout Spear Price: 10,000 Effects: none Users: Mog, Edgar Weapon Name: Strato Price: N/A Effects: none Users: Cyan Weapon Name: Striker Price: N/A Effects: Randomly dispatches an enemy Users: Shadow Weapon Name: Stunner Price: N/A Effects: Randomly casts "Stop" Users: Shadow Weapon Name: Sword Breaker Price: 16,000 Effects: Randomly evades an enemy's attack Users: Gogo, Relm, Strago, Shadow, Locke Weapon Name: Tack Star Price: N/A Effects: Used with "Throw" command Users: Shadow Weapon Name: Tempest Price: N/A Effects: Randomly casts "Wind Slash" Users: Cyan Weapon Name: Thief's Knife Price: N/A Effects: Randomly steals an enemy's item. Users: Shadow, Locke Weapon Name: Thunder Blade Price: 7,000 Effects: Randomly casts "Bolt" Users: Celes, Edgar, Locke, Terra Weapon Name: Thunder Rod Price: 3,000 Effects: Casts "Bolt 2" when used as an item, then breaks. Users: Gogo, Relm, Strago Weapon Name: Tiger Fangs Price: N/A Effects: none Users: Sabin Weapon Name: Trident Price: 1,700 Effects: none Users: Mog, Edgar Weapon Name: Trump Price: 13,000 Effects: Randomly casts "Doom" Users: Setzer Weapon Name: Valiant Knife Price: N/A Effects: Gains power as HP increases Users: Locke Weapon Name: Wing Edge Price: N/A Effects: Same damage from back row as front row Users: Locke +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6.2 ARMOR LIST -------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Armor: Most characters can also equip armor to increase their defense against both physical and magical attacks. Price: The cost of such an item if it can be purchased at a shop. Effect: If an item has a special property, you will find it noted here. Users: A list of all characters that can make use of a piece of armor or weapon. Not all items have such restrictions. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ARMOR +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----Here is a list of all the armor in the game.---- Armor Name: Aegis Shield Price: N/A Effects: Randomly evades magic attack Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Bandana Price: 800 Effects: none Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Bard's Hat Price: 3000 Effects: Raises MP a little Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Behemoth Suit Price: N/A Effects: Made of behemoth hide Users: Relm, Strago Armor Name: Beret Price: 3500 Effects: Raises success rate of "Sketch" Users: Relm Armor Name: Buckler Price: 200 Effects: none Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Cat Hood Price: N/A Effects: Doubles GP earned in battle Users: Relm Armor Name: Chobobo Suit Price: N/A Effects: Feel like a chocobo! Users: Relm, Strago Armor Name: Circlet Price: 7000 Effects: none Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Coronet Price: N/A Effects: Raises success rate of "Control" Users: Relm Armor Name: Cotton Robe Price: 200 Effects: none Users: Gogo, Relm, Strago, Terra Armor Name: Crystal Helm Price: 10,000 Effects: none Users: Setzer, Celes, Edgar, Terra Armor Name: Crystal Mail Price: 17,000 Effects: none Users: Setzer, Celes, Edgar, Cyan, Locke, Terra Armor Name: Crystal Shield Price: 7,000 Effects: none Users: Setzer, Celes, Edgar, Cyan, Terra Armor Name: Cursed Shield Price: N/A Effects: Causes several abnormal status effects. Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Czarina Gown Price: N/A Effects: none Users: Relm Armor Name: Dark Gear Price: 13,000 Effects: none Users: Gogo, Gau, Setzer, Sabin, Shadow, Locke Armor Name: Dark Hood Price: 7,500 Effects: none Users: Gogo, Gau, Mog, Sabin, Shadow, Locke Armor Name: Diamond Armor Price: 15,000 Effects: none Users: Setzer, Celes, Edgar, Cyan, Terra Armor Name: Diamond Helm Price: 8,000 Effects: none Users: Setzer, Celes, Edgar, Cyan, Terra Armor Name: Diamond Shield Price: 3,500 Effects: none Users: Setzer, Celes, Edgar, Cyan, Terra Armor Name: Diamond Vest Price: 12,000 Effects: none Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Shadow, Gogo Armor Name: Flame Shield Price: N/A Effects: Absorbs fire elemental attacks Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Relm, Shadow, Gau Armor Name: Force Armor Price: N/A Effects: Magic defense up Users: Setzer, Celes, Edgar, Cyan, Locke, Terra Armor Name: Force Shield Price: N/A Effects: Protects against magic attacks Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Gaia Gear Price: 6000 Effects: Absorbs earth elemental attacks Users: Sabin, Terra, Locke, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Genji Armor Price: N/A Effects: none Users: Celes, Setzer, Edgar, Cyan, Locke, Terra, Shadow Armor Name: Genji Helmet Price: N/A Effects: none Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Genji Shield Price: N/A Effects: none Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Gold Armor Price: 10,000 Effects: none Users: Mog, Setzer, Celes, Edgar, Cyan, Terra Armor Name: Gold Helmet Price: 4,000 Effects: none Users: Mog, Celes, Edgar, Cyan, Terra Armor Name: Gold Shield Price: 2,500 Effects: none Users: Mog, Setzer, Celes, Edgar, Cyan, Terra Armor Name: Green Beret Price: 3,000 Effects: Raises HP a little Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Hair Band Price: 150 Effects: none Users: Relm, Celes, Terra Armor Name: Head Band Price: 16,000 Effects: none Users: Gau, Mog, Sabin, Shadow, Cyan, Locke Armor Name: Heavy Shield Price: 400 Effects: none Users: Setzer, Celes, Edgar, Cyan, Locke, Terra Armor Name: Ice Shield Price: N/A Effects: Absorbs ice elemental attacks Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm Gogo Armor Name: Imp's Armor Price: N/A Effects: ?? if equipped while an Imp Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Iron Armor Price: 700 Effects: none Users: Setzer, Celes, Edgar, Cyan, Locke, Terra Armor Name: Iron Helmet Price: 1,000 Effects: none Users: Gau, Setzer, Celes, Edgar, Cyan, Locke, Terra Armor Name: Kung Fu Suit Price: 250 Effects: none Users: Gau, Sabin, Shadow, Locke Armor Name: Leather Armor Price: N/A Effects: none Users: Terra, Locke, Edgar, Sabin, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Leather Hat Price: N/A Effects: none Users: Terra, Locke, Edgar, Sabin, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Light Robe Price: 11,000 Effects: none Users: Gogo, Relm, Strago Armor Name: Magus Hat Price: 600 Effects: none Users: Gogo, Mog, Relm, Strago, Setzer, Terra Armor Name: Minerva Price: N/A Effects: Raises MP by 1/4th Users: Celes, Terra Armor Name: Mirage Vest Price: N/A Effects: Creates an illusion Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Moogle Suit Price: N/A Effects: Be a moogle! Kupo!! Users: Relm, Strago Armor Name: Mystery Veil Price: 5,500 Effects: none Users: Relm, Celes, Terra Armor Name: Mythril Helm Price: 2,000 Effects: none Users: Gogo, Gau, Setzer, Celes, Edgar, Shadow, Cyan, Locke, Terra Armor Name: Mythril Mail Price: 3,500 Effects: none Users: Setzer, Celes, Edgar, Cyan, Locke, Terra Armor Name: Mythril Shield Price: 1,200 Effects: none Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Mythril Vest Price: 1,200 Effects: none Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Ninja Gear Price: 1,100 Effects: none Users: Gogo, Gau, Setzer, Sabin, Shadow, Locke Armor Name: Nutkin Suit Price: N/A Effects: A squirrel costume Users: Relm, Strago Armor Name: Oath Veil Price: 9,000 Effects: none Users: Relm, Celes, Terra Armor Name: Paladin Shield Price: N/A Effects: Cured Shield after "curse" is broken Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Plumed Hat Price: 250 Effects: none Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Power Sash Price: 5,000 Effects: none Users: Gau, Sabin, Shadow, Cyan, Locke Armor Name: Red Cap Price: N/A Effects: Raises HP by 1/4 Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Red Jacket Price: N/A Effects: Houses legendary grappler's spirit Users: Sabin, Edgar Armor Name: Regal Crown Price: N/A Effects: none Users: Sabin, Edgar Armor Name: Silk Robe Price: 600 Effects: none Users: Gogo, Mog, Relm, Strago, Celes, Terra Armor Name: Snow Muffler Price: N/A Effects: none Users: Gau, Mog Armor Name: Tabby Suit Price: N/A Effects: Resembles a tabby cat Users: Relm, Strago Armor Name: Tao Robe Price: 13,000 Effects: none Users: Gogo, Relm, Strago Armor Name: Thornlet Price: N/A Effects: Slkowly drains HP from wearer Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Thunder Armor Price: N/A Effects: Randomly casts Bolt 2, cats Bolt 3 when used as an item, and then breaks Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Thunder Shield Price: N/A Effects: Absorbs thunder elemental attacks Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Tiara Price: 3,000 Effects: none Users: Relm, Celes, Terra Armor Name: Tiger Mask Price: 2,500 Effects: none Users: Gau, Sabin, Shadow, Locke Armor Name: Titanium Price: N/A Effects: Cures "Imp" Status Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: Tortoise Shield Price: N/A Effects: ?? if equipped while an Imp Users: Terra, Locke, Edgar, Sabin, Cyan, Gau, Celes, Setzer, Mog, Strago, Shadow, Relm, Gogo Armor Name: White Dress Price: 2,200 Effects: none Users: Relm, Celes, Terra +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6.3 RELIC LIST -------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Relics: Every character can equip two of these at a time. They give special bonuses that can drastically alter a character's performance. Price: The cost of such an item if it can be purchased at a shop. Effect: If an item has a special property, you will find it noted here. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ RELICS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----Here is a list of all the relics in this game.---- Item: Amulet Price: 5000 Effect: Protects against "Poison", "Dark", and "Zombie". Item: Atlas Armlet Price: 5000 Effect: Increases attack power Item: Back Guard Price: 7000 Effect: Protects against "Back Attacks" and "Pincer Attacks". Item: Barrier Ring Price: 500 Effect: Casts "Shell" on a character when his/her HP runs low. Item: Beads Price: 4000 Effect: Increases wearers "Evade" rate. Item: Black Belt Price: 5000 Effect: Allows character to counterattack enemies. Item: Blizzard Orb Price: N/A Effect: Allows Umaro to cast Blizzard spells. Item: Charm Bangle Price: N/A Effect: Lowers random encounter rate. Item: Cherub Down Price: 6300 Effect: Causes character to float during battle. Item: Coin Toss Price: N/A Effect: Changes Setzer's "Slot" command to "GP Rain". Item: Crystal Orb Price: N/A Effect: Increases wearer's MP by 50 percent. Item: Cure Ring Price: 8000 Effect: Character slowly regains HP during battle (like Regen) Item: Cursed Ring Price: N/A Effect: Bears a terrible curse, but increases defense. Item: Czarina Ring Price: 3000 Effect: Casts "Safe" and "Shell" on a character when his/her HP is low. Item: Dragon Horn Price: N/A Effect: Makes character "Jump" every turn. Item: Dragoon Boots Price: 9000 Effect: Changes a character's "Fight" command to "Jump". Item: Earrings Price: 5000 Effect: Increases wearer's magic power. Effect can be doubled by equipping a pair. Item: Economizer Price: N/A Effect: Cuts spell casting cost down to one magic point. Item: Experience Egg Price: N/A Effect: Doubles the amount of experience points earned after battle for character equipped. Item: Fairy Ring Price: 1500 Effect: Protects wearer from "Poison" and "Dark" spells. Item: Fake Mustache Price: N/A Effect: Changes Relm's "Sketch" command into "Control". Item: Gale Hairpin Price: 8000 Effect: Increases party's chances for a preemptive attack. Item: Gauntlet Price: N/A Effect: Allows wearer to hold a weapon with both hands increasing attack power. Item: Gem Box Price: N/A Effect: Changes wearer's "Magic" command to "X-Magic" allowing wearer to cast two spells each turn. Item: Genji Glove Price: N/A Effect: Allows wearer to equip and attack with two weapons. Item: Goggles Price: 500 Effect: Protects against "Dark". Item: Gold Hairpin Price: N/A Effect: Cuts spell costing cost in half. Item: Guard Ring Price: 5000 Effect: Casts "Safe". Item: Hero Ring Price: N/A Effect: Increases character's physical and magical attacking power. Item: Hyper Wrist Price: 8000 Effect: Increases a character's "Vigor". Item: Jewel Ring Price: 1000 Effect: Protects against "Petrify". Item: Marvel Shoes Price: N/A Effect: Causes a variety of positive status effects when a character wears them. Item: Memento Ring Price: N/A Effect: Protects the wearer from mortal attacks. Item: Merit Award Price: N/A Effect: Allows wearer to equip heavy armor. Item: Mythril Glove Price: 700 Effect: Casts "Safe" on a character when his/her HP is low. Item: Moogle Charm Price: N/A Effect: No random enemy encounters. Item: Muscle Belt Price: N/A Effect: Increases a character's max HP by 50 percent. Item: Offering Price: N/A Effect: Changes wearer's "Fight" command into "X-Fight" allowing him or her to attack four times each turn. Item: Peace Ring Price: 3000 Effect: Protects wearer from "Berserk" or "Muddle" spells. Item: Pod Bracelet Price: N/A Effect: Allows a character to cast Safe and Shell spells. Item: Rage Ring Price: N/A Effect: Strengthens Umaro's Rage attack (Umaro Only) Item: Relic Ring Price: N/A Effect: Makes wearer's body cold. Item: Ribbon Price: N/A Effect: Protects wearer from all abnormal status effects. Item: Running Shoes Price: 7000 Effect: Casts "Haste" in battle. Item: Safety Bit Price: N/A Effect: Protects wearer from mortal magic attacks. Item: Safety Ring Price: N/A Effect: Protects wearer from mortal magic attacks. Item: Sneak Ring Price: 3000 Effect: Increases Locke's chances of stealing items during battle. Item: Sniper Sight Price: 3000 Effect: Increases wearer's hit ratio to 100 percent. Item: Sprint Shoes Price: 1500 Effect: Walk faster in towns and dungeons by pressing the "Circle" button. Item: Star Pendant Price: 500 Effect: Protects wearer from "Poison" spells. Item: Thief Glove Price: N/A Effect: Changes Locke's "Steal" command to the "Capture" command. Item: Tintinabar Price: N/A Effect: Wearer recovers HP slowly while walking. Item: True Knight Price: 1000 Effect: Allows character to protect other characters low on HP during battles. Item: Wall Ring Price: 600 Effect: Casts "Reflect" on wearer. Item: White Cape Price: 5000 Effect: Protects wearer from "Imp" and "Mute" spells. Item: Zephyr Cape Price: 7000 Effect: Increases wearer's "Evade" rate. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6.4 ITEM LIST --------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Healing Items: These items can be used to restore HP, MP, or to cure abnormal status ailments. Misc. Items: These rare items have unusual uses. Tools: Only Edgar can use these items with his "Tool" command. Throwing Weapons: Only Shadow can use these items with his "Throw" Command. Price: The cost of such an item if it can be purchased at a shop. Effect: If an item has a special property, you will find it noted here. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ HEALING ITEMS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----Here is a list of all the healing items in the game.---- Item: Antidote Price: 50 Effect: Cures "Poison" status Item: Dried Meat Price: 150 Effect: Restores 150 HP Item: Echo Screen Price: 120 Effect: Cures "Mute" status Item: Elixir Price: N/A Effect: Completely restores HP and MP Item: Ether Price: N/A Effect: Restores 150 MP Item: Eyedrop Price: 50 Effect: Cures "Dark" status Item: Phoenix Down Price: 500 Effect: Revives a K.O.ed ally/Destroys undead enemies Item: Green Cherry Price: 150 Effect: Cures "Imp" status Item: Megalixir Price: N/A Effect: Completely restores party's HP and MP Item: Potion Price: 300 Effect: Restores 250 HP Item: Remedy Price: 1000 Effect: Cures abnormal statuses except "Zombie" and "Imp" Item: Revivify Price: 300 Effect: Cures "Zombie" status/Damages undead enemies Item: Sleeping Bag Price: 500 Effect: Completely restores one character's HP and MP. Can be used at save points and outdoors only. Item: Soft Price: 200 Effect: Cures "Petrify" status Item: Tent Price: 1200 Effect: Completely restores one party's HP and MP. Can be used at save points and outdoors only. Item: Tincture Price: 1500 Effect: Restores 50 MP Item: Tonic Price: 50 Effect: Restores 50 HP Item: X-Ether Price: N/A Effect: Completely restores MP Item: X-Potion Price: N/A Effect: Completely restores HP +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MISC. ITEMS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----Here is a list of all the misc. items in the game.---- Item: Magicite Price: N/A Effect: Randomly summons an Esper to aid your party in battle. Item: Rename Card Price: N/A Effect: Allows you to change a character's name. Item: Smoke Bomb Price: 300 Effect: Allows party to escape from battle. Item: Super Ball Price: 10,000 Effect: Causes damage by bouncing off of enemies. Item: Warp Stone Price: 700 Effect: Allows party to escape from battles and dungeons. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TOOLS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----Here is a list of all the tools in the game.---- Item: Air Anchor Price: N/A Effect: Causes enemies to self-destruct. Item: Auto Crossbow Price: 250 Effect: Attacks all enemies Item: Bio Blaster Price: 750 Effect: Poisons enemies Item: Chain Saw Price: 2000 Effect: Randomly dispatches an enemy. Item: Debilitator Price: 5000 Effect: Creates an elemental weak point in an enemy. Item: Drill Price: 3000 Effect: Drills through enemy defenses Item: Flash Price: 1000 Effect: Blinds enemies Item: Noise Blaster Price: 500 Effect: Confuses enemies +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THROWING WEAPONS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----Here is a list of all the throwing weapons in the game.---- Item: Bolt Edge Price: 500 Effect: Thunder-elemental attack against multiple enemies Item: Fire Skean Price: 500 Effect: Fire-elemental attack against multiple enemies Item: Inviz Edge Price: 200 Effect: Makes thrower invisible Item: Shadow Edge Price: 400 Effect: Creates an illusion of the thrower Item: Water Edge Price: 500 Effect: Water-elemental attack against multiple enemies +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6.5 ESPERS LIST ------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Magicite is the remains of a defeated Esper. Each character can equip one Magicite crystal in the Skills menu. By equipping Magicite, a character can assume the lost Esper's powers. Over time, the character will learn new spells from the Esper's Magicite, and will no longer need to have the Magicite equipped to use the spells. This is accomplished with Magic Points won in battle. Also, while a character has an Esper equipped, he/she can summon the Esper into battle. This is very handy, because each Esper has a different attack and some are more powerful than others. As your characters learn from Espers, they can trade Magicite crystals so that everyone can have the same list of spells as everyone else. Note, however, that it takes a lot of time and effort. Also, some Espers have bonuses connected to them that characters receive when leveling up. For example, whenever a character equipped with Ramuh levels up, that character's Stamina increases by one point. Use these bonuses to help round out your character's vital statistics. Name: Alexander Level Bonus: None Attack (MP Cost): Justice (90) Spells (Learn Rate): Pearl (2), Shell (10), Safe (10), Dispel (10), Remedy (15) Name: Bahamut Level Bonus: HP + 50% Attack: Sun Flare (80) Spells (Learn Rate): Flare (2) Name: Bismark Level Bonus: Vigor +2 Attack: Sea Song (50) Spells (Learn Rate): Fire (20), Ice (20), Bolt (20), Life (2) Name: Carbunkl Level Bonus: None Attack: Ruby Power (36) Spells (Learn Rate): Reflect (5), Haste (3), Shell (2), Safe (2), Warp (2) Name: Crusader Level Bonus: MP + 50% Attack: Purifier (96) Spells (Learn Rate): Merton (1), Meteor (10) Name: Fenrir Level Bonus: MP +30% Attack: Moon Song (70) Spells (Learn Rate): Warp (10), X-Zone (5), Stop (3) Name: Golem Level Bonus: Stamina +2 Attack: Earth Wall (33) Spells (Learn Rate): Safe (5), Stop (5), Cure 2 (5) Name: Ifrit Level Bonus: Vigor +1 Attack: Inferno (26) Spells (Learn Rate): Fire (10), Fire 2 (5), Drain (1) Name: Kirin Level Bonus: None Attack: Life Guard (18) Spells (Learn Rate): Cure (5), Cure 2 (1), Regen (3), Antidote (4), Scan (5) Name: Maduin Level Bonus: Magic Power +1 Attack: Chaos Wing (44) Spells (Learn Rate): Fire 2 (3), Ice 2 (3), Bolt 2 (3) Name: Odin Level Bonus: Speed +1 Attack: Atom Edge (70) Spells (Learn Rate): Meteor (1) Name: Palidor Level Bonus: None Attack: Sonic Dive (61) Spells (Learn Rate): Haste (20), Slow (20), Haste 2 (2), Slow 2 (2), Float (5) Name: Phantom Level Bonus: MP +10% Attack: Fader (38) Spells (Learn Rate): Berserk (3), Vanish (3), Demi (3) Name: Phoenix Level Bonus: None Attack: Rebirth (110) Spells (Learn Rate): Life (10), Life 2 (2), Life 3 (1), Cure 3 (2), Fire 3 (3) Name: Ragnarok Level Bonus: None Attack: Metamorph (6) Spells (Learn Rate): Ultima (1) Name: Raiden Level Bonus: Vigor +2 Attack: True Edge (80) Spells (Learn Rate): Quick (1) Name: Ramuh Level Bonus: Stamina +1 Attack: Bolt Fist (25) Spells (Learn Rate): Bolt (10), Bolt 2 (5), Poison (5) Name: Shiva Level Bonus: None Attack: Gem Dust (27) Spells (Learn Rate): Ice (10), Ice 2 (5), Rasp (4), Osmose (4), Cure (3) Name: Shoat Level Bonus: HP +10% Attack: Demon Eye (45) Spells (Learn Rate): Bio (8), Break (5), Doom (2) Name: Siren Level Bonus: HP +10% Attack: Hope Song (16) Spells (Learn Rate): Sleep (10), Mute (8), Slow (7), Fire (6) Name: Sraphim Level Bonus: None Attack: Reviver (40) Spells (Learn Rate): Life (5), Cure 2 (8), Cure (20), Regen (10), Remedy (4) Name: Starlet Level Bonus: Stamina +2 Attack: Group Hug (74) Spells (Learn Rate): Cure (25), Cure 2 (16), Cure 3 (1), Regen (20), Remedy (20) Name: Stray Level Bonus: Magic Power +1 Attack: Cat Rain (28) Spells (Learn Rate): Muddle (7), Imp (5), Float (2) Name: Terrato Level Bonus: HP +30% Attack: Earth Aura (40) Spells (Learn Rate): Quake (3), Quarter (1), White Wind (1) Name: Tritoch Level Bonus: Magic Power +2 Attack: Tri-Dazer (68) Spells (Learn Rate): Fire 3 (1), Ice 3 (1), Bolt 3 (1) Name: Unicorn Level Bonus: None Attack: Heal Horn (30) Spells (Learn Rate): Cure 2 (4), Remedy (3), Dispel (2), Safe (1), Shell (1) Name: Zoneseek Level Bonus: Magic Power +2 Attack: Wall (30) Spells (Learn Rate): Rasp (20), Osmose (15), Shell (5) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6.6 MAGIC LIST -------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ As the game progresses, your characters will begin to learn the arts of casting spells. In the following section, you will find a complete listing of those spells and information about each one. Keep this section handy to help you determine which Espers to equip and what spells to learn first. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ RECOVERY MAGIC +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----Here is a list of all the recovery magic in the game.---- NAME: Cure EFFECT: Restores a small amount of MP MP USED: 5 RANGE: Single/All ESPER/LEARN RATE: Starlet x20, Sraphim x20, Kirin x5, Shiva x3 NAME: Cure 2 EFFECT: Restores three times as much HP as Cure MP USED: 25 RANGE: Single/All ESPER/LEARN RATE: Starlet x16, Sraphim x8, Golem x5, Unicorn x4, Kirin x1 NAME: Cure 3 EFFECT: Restores seven times as much HP as Cure MP USED: 40 RANGE: Single/All ESPER/LEARN RATE: Phoenix x2, Starlet x1 NAME: Antidote EFFECT: Cures a character of the poison status MP USED: 3 RANGE: Single ESPER/LEARN RATE: Kirin x4 NAME: Life EFFECT: Revives wounded and destroys undead enemies MP USED: 30 RANGE: Single ESPER/LEARN RATE: Phoenix x10, Sraphim x5, Bismark x2 NAME: Life 2 EFFECT: Revives wounded allies and completely restores their HP MP USED: 60 RANGE: Single ESPER/LEARN RATE: Phoenix x2 NAME: Life 3 EFFECT: Similar to Life, but this spell is cast on a fighter before they are knocked out during the battle. If the character is critically wounded later on in the battle, they are automatically revived. MP USED: 50 RANGE: Single ESPER/LEARN RATE: Phoenix x1 NAME: Remedy EFFECT: Cures all abnormal status effects except Zombie and Imp MP USED: 15 RANGE: Single ESPER/LEARN RATE: Starlet x20, Alexander x15, Sraphim x4, Unicorn x3 NAME: Regen EFFECT: Slowly restores a character's HP over time MP USED: 10 RANGE: Single ESPER/LEARN RATE: Starlet x20, Sraphim x10, Kirin x3 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ OFFENSIVE MAGIC +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----Here is a list of all the offensive magic in the game.---- NAME: Fire EFFECT: This small blast of heat causes limited damage to opponents MP USED: 4 ELEMENT: Fire RANGE: Single/All ESPER/LEARN RATE: Bismark x20, Ifrit x10, Siren x6 NAME: Fire 2 EFFECT: A larger blast of heat that causes three times as much damage as the Fire spell MP USED: 20 ELEMENT: Fire RANGE: Single/All ESPER/LEARN RATE: Ifrit x5, Maduin x3 NAME: Fire 3 EFFECT: Bombs the enemy with an explosive blast that causes six times the damage of Fire MP USED: 51 ELEMENT: Fire RANGE: Single/All ESPER/LEARN RATE: Phoenix x3, Tritoch x1 NAME: Bolt EFFECT: Strikes an enemy with a lightning bolt. MP USED: 6 ELEMENT: Lightning RANGE: Single/All ESPER/LEARN RATE: Bismark x20, Ramuh x10 NAME: Bolt 2 EFFECT: Enemies are shocked with a larger lightning bolt that causes three times the amount of damage as Bolt MP USED: 22 ELEMENT: Lightning RANGE: Single/All ESPER/LEARN RATE: Maduin x3, Ramuh x2 NAME: Bolt 3 EFFECT: Blasts the enemy with a huge lightning bolt that causes six times the amount of damage as Bolt MP USED: 53 ELEMENT: Lightning RANGE: Single/All ESPER/LEARN RATE: Tritoch x1 NAME: Ice EFFECT: Freezes enemies with a blast of cold air MP USED: 5 ELEMENT: Ice RANGE: Single/All ESPER/LEARN RATE: Bismark x20, Shiva x10 NAME: Ice 2 EFFECT: Ice engulfs the enemy, causing three times as much damage as Ice MP USED: 21 ELEMENT: Ice RANGE: Single/All ESPER/LEARN RATE: Shiva x5, Maduin x3 NAME: Ice 3 EFFECT: Huge ice boulders crash down on the enemy, causing six times as much damage as Ice MP USED: 52 ELEMENT: Ice RANGE: Single/All ESPER/LEARN RATE: Tritoch x1 NAME: Bio EFFECT: A more powerful version of the Poison spell that can target multiple enemies MP USED: 26 ELEMENT: Poison RANGE: Single/All ESPER/LEARN RATE: Shoat x8 NAME: Poison EFFECT: Engulfs the enemy in poisonous gas that causes damage and the Poison status effect. MP USED: 3 ELEMENT: Poison RANGE: Single ESPER/LEARN RATE: Ramuh x5 NAME: Drain EFFECT: Sucks HP from an enemy and transfers it to the spell caster MP USED: 15 ELEMENT: None RANGE: Single ESPER/LEARN RATE: Ifrit x1 NAME: Break EFFECT: This spell attempts to petrify enemies MP USED: 25 ELEMENT: None RANGE: Single ESPER/LEARN RATE: Shoat x5 NAME: Pearl EFFECT: Showers an enemy with holy light MP USED: 40 ELEMENT: Holy RANGE: Single ESPER/LEARN RATE: Alexander x2 NAME: Demi EFFECT: This magic attack cuts an enemy's HP in half MP USED: 33 ELEMENT: None RANGE: Single ESPER/LEARN RATE: Phantom x5 NAME: X-Zone EFFECT: Sends enemies to a different dimension from which they can never return MP USED: 53 ELEMENT: None RANGE: All ESPER/LEARN RATE: Fenrir x5 NAME: Doom EFFECT: Summons the Grim Reaper whose touch brings instant death MP USED: 35 ELEMENT: None RANGE: Single ESPER/LEARN RATE: Shoat x2 NAME: Flare EFFECT: A powerful explosive blast focused on a single enemy MP USED: 45 ELEMENT: None RANGE: Single ESPER/LEARN RATE: Bahamut x2 NAME: Quarter EFFECT: This is stronger version of the Demi spell that cuts an enemy's HP down to one quarter. MP USED: 48 ELEMENT: None RANGE: All ESPER/LEARN RATE: Terrato x1 NAME: Meteor EFFECT: A meteor shower rains down from above MP USED: 62 ELEMENT: None RANGE: All ESPER/LEARN RATE: Crusader x10, Odin x1 NAME: Ultima EFFECT: This is the ultimate attack spell, which causes massive damage to entire groups of enemies. MP USED: 80 ELEMENT: None RANGE: All ESPER/LEARN RATE: Ragnarok x1 NAME: W.Wind EFFECT: Creates a powerful tornado that saps 90 percent of everyone's HP. MP USED: 75 ELEMENT: None RANGE: All (Enemies and Allies) ESPER/LEARN RATE: Terrato x1 NAME: Quake EFFECT: Causes a massive earthquake that damages everyone with their feet on the ground. MP USED: 50 ELEMENT: Earth RANGE: All (Enemies and Allies) ESPER/LEARN RATE: Terrato x3 NAME: Merton EFFECT: This powerful magical attack effects everyone within its path MP USED: 85 ELEMENT: Fire RANGE: All (Enemies and Allies) ESPER/LEARN RATE: Crusader x1 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ EFFECT MAGIC +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----Here is a list of all the effect magic in the game.---- NAME: Scan EFFECT: Displays an enemy's level, HP, MP, and elemental weaknesses MP USED: 3 RANGE: Single ESPER/LEARN RATE: Kirin x5 NAME: Rasp EFFECT: Reduces an enemy's total MP MP USED: 12 RANGE: Single ESPER/LEARN RATE: Zone Seek x20, Shiva x4 NAME: Safe EFFECT: Increases the target defenses against physical attacks MP USED: 12 RANGE: Single ESPER/LEARN RATE: Alexander x10, Golem x5, Carbunkl x2, Unicorn x1 NAME: Muddle EFFECT: Confuses the target, making use of random commands against random targets MP USED: 8 RANGE: Single ESPER/LEARN RATE: Stray x7 NAME: Haste EFFECT: Raises target's speed so that it takes less time between actions in battle MP USED: 10 RANGE: Single ESPER/LEARN RATE: Palidor x20, Carbunkl x3 NAME: Haste 2 EFFECT: Speeds up the entire party, so everyone takes less time between actions MP USED: 38 RANGE: All ESPER/LEARN RATE: Palidor x10 NAME: Shell EFFECT: Increases the target's defenses against magic attacks MP USED: 15 RANGE: Single ESPER/LEARN RATE: Alexander x10, Zone Seek x5, Carbunkl x2, Unicorn x1 NAME: Reflect EFFECT: Creates a magical barrier that blocks most magic attacks. Reflected spells are bounced back at the caster's party. Reflect cannot block a spell that has already been reflected off of another character. MP USED: 22 RANGE: Single ESPER/LEARN RATE: Carbunkl x5 NAME: Float EFFECT: Causes the target to float in the air. Earth magic does not affect floating characters. MP USED: 17 RANGE: Single/All ESPER/LEARN RATE: Palidor x5, Stray x2 NAME: Imp EFFECT: Turns the target into an Imp, limiting its battle options. Can also be used to cure the Imp status effect. MP USED: 10 RANGE: Single ESPER/LEARN RATE: Stray x5 NAME: Berserk EFFECT: The target loses control of its actions and can only use physical attacks against random targets. MP USED: 16 RANGE: Single ESPER/LEARN RATE: Phantom x3 NAME: Vanish EFFECT: Makes the target temporarily invisible, which makes it immune to physical attacks. Character reappears when taking some actions or when magic is used against it. MP USED: 18 RANGE: Single ESPER/LEARN RATE: Phantom x3 NAME: Mute EFFECT: Silences the target, making it impossible for the enemy to use magic MP USED: 8 RANGE: Single ESPER/LEARN RATE: Siren x8 NAME: Quick EFFECT: Makes the target super fast, allowing it to immediately take two additional turns MP USED: 99 RANGE: Caster ESPER/LEARN RATE: Raiden x1 NAME: Stop EFFECT: Stops the target temporarily so that it cannot perform actions during battle MP USED: 10 RANGE: Single ESPER/LEARN RATE: Golem x5, Fenrir x3 NAME: Osmose EFFECT: Absorbs MP from an enemy and transfers it to the spell caster MP USED: 1 RANGE: Single ESPER/LEARN RATE: Zone Seek x15, Shiva x4 NAME: Warp EFFECT: Allows the party to escape from battles or dungeons instantly MP USED: 20 RANGE: All ESPER/LEARN RATE: Fenrir x10, Carbunkl x2 NAME: Dispel EFFECT: Removes some abnormal status spells from characters MP USED: 25 RANGE: Single ESPER/LEARN RATE: Alexander x10, Unicorn x2 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6.7 LORES/RAGES/DANCES LIST ------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ COMING SOON +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 6.8 MONSTERS LIST ----------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----Here is a list of all the monsters in the game.---- ------------------------------------------------------------------------------ LEGEND ------------------------------------------------------------------------------ Name: Enemy's name Level: Enemy's level of experience. The higher the level, the stronger the monster. HP: Enemy's Hit Points or health. You must cause at least this much damage to the enemy to defeat it. MP: Enemy's Magic Points. The enemy has this much HP available for magic attacks. Experience: Amount of Experience Points earned for defeating the enemy. Experience is divided equally among party members. GP: Gold Pieces received for defeating the enemy. Speed: Enemy1s Speed rating. Faster enemies attack more often. Attack: Enemy1s physical attack power. Defense: Enemy1s defensive powers against physical attacks. Evade: Enemy1s ability to dodge/block magical attacks. Magic Attack: Enemy1s magic attack power. Magic Defense: Enemy1s defensive powers against magic attacks. Magic Evade: Enemy1s ability to dodge/block magical attacks. Element: The enemy is immune or protected from these elements. Weaknesses: The enemy is vulnerable to these elements. Steal: Items that Locke can steal from the enemy using the Steal or Capture commands. Drop: Items the enemy may drop after being defeated. ============================================================================== ---------------------------------[#]------------------------------------------ ============================================================================== ------------------------------------------------------------------------------ 1st Class ------------------------------------------------------------------------------ Name: 1st Class Level: 11 HP: 180 MP: 25 Experience: 117 GP: 112 Speed: 30 Attack: 13 Defense: 55 Evade: 0 Magic Attack: 10 Magic Defense: 135 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Tonic Drop: None ============================================================================== ---------------------------------[A]------------------------------------------ ============================================================================== ------------------------------------------------------------------------------ Abolisher ------------------------------------------------------------------------------ Name: Abolisher Level: 24 HP: 860 MP: 82 Experience: 485 GP: 525 Speed: 35 Attack: 116 Defense: 25 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: None Steal: None Drop: Phoenix Down ----------------------------------------------------------------------------- Actaneon ------------------------------------------------------------------------------ Name: Actaneon Level: 12 HP: 230 MP: 98 Experience: 57 GP: 125 Speed: 35 Attack: 13 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Water Weaknesses: Fire, Lightning Steal: Potion Drop: None ----------------------------------------------------------------------------- Adamanchyt ------------------------------------------------------------------------------ Name: Adamanchyt Level: 24 HP: 1305 MP: 50 Experience: 1450 GP: 189 Speed: 40 Attack: 22 Defense: 225 Evade: 0 Magic Attack: 10 Magic Defense: 45 Magic Evade: 0 Element: None Weaknesses: None Steal: Gold Shield Drop: None ----------------------------------------------------------------------------- Air Force ------------------------------------------------------------------------------ Name: Air Force Level: 25 HP: 8000 MP: 750 Experience: 0 GP: 0 Speed: 35 Attack: 10 Defense: 150 Evade: 0 Magic Attack: 12 Magic Defense: 120 Magic Evade: 0 Element: None Weaknesses: Water, Lightning Steal: Elixir Drop: Czarina Ring ----------------------------------------------------------------------------- Allosaurus ------------------------------------------------------------------------------ Name: Allosaurus Level: 38 HP: 3000 MP: 300 Experience: 953 GP: 731 Speed: 10 Attack: 10 Defense: 105 Evade: 0 Magic Attack: 3 Magic Defense: 0 Magic Evade: 50 Element: None Weaknesses: Holy, Fire Steal: None Drop: None ----------------------------------------------------------------------------- Allo Ver ------------------------------------------------------------------------------ Name: Allo Ver Level: 19 HP: 8000 MP: 8000 Experience: 0 GP: 0 Speed: 55 Attack: 13 Defense: 140 Evade: 0 Magic Attack: 55 Magic Defense: 160 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: Tonic, Potion Drop: Tiger Fang ----------------------------------------------------------------------------- Anemone ------------------------------------------------------------------------------ Name: Anemone Level: 33 HP: 2000 MP: 100 Experience: 1000 GP: 550 Speed: 33 Attack: 10 Defense: 115 Evade: 0 Magic Attack: 10 Magic Defense: 145 Magic Evade: 0 Element: Lightning, Water Weaknesses: Fire Steal: None Drop: Green Cherry ----------------------------------------------------------------------------- Anguiform ------------------------------------------------------------------------------ Name: Anguiform Level: 13 HP: 315 MP: 150 Experience: 96 GP: 358 Speed: 25 Attack: 14 Defense: 80 Evade: 0 Magic Attack: 6 Magic Defense: 150 Magic Evade: 0 Element: Water Weaknesses: Lightning Steal: Potion Drop: Phoenix Down ----------------------------------------------------------------------------- Apokryphos ------------------------------------------------------------------------------ Name: Apokryphos Level: 26 HP: 1900 MP: 195 Experience: 1200 GP: 525 Speed: 37 Attack: 18 Defense: 80 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Water, Holy, Lightning Steal: Cure Ring Drop: None ----------------------------------------------------------------------------- Apparite ------------------------------------------------------------------------------ Name: Apparite Level: 20 HP: 781 MP: 60 Experience: 415 GP: 300 Speed: 35 Attack: 17 Defense: 110 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Fire, Poison Weaknesses: Holy, Ice Steal: Potion, Revivify Drop: Revivify ----------------------------------------------------------------------------- Aquilla ------------------------------------------------------------------------------ Name: Aquilla Level: 49 HP: 6013 MP: 820 Experience: 2781 GP: 906 Speed: 40 Attack: 13 Defense: 120 Evade: 30 Magic Attack: 10 Magic Defense: 145 Magic Evade: 0 Element: Fire Weaknesses: Ice Steal: Economizer, Phoenix Down Drop: Phoenix Down ----------------------------------------------------------------------------- Areneid ------------------------------------------------------------------------------ Name: Areneid Level: 6 HP: 87 MP: 13 Experience: 37 GP: 94 Speed: 30 Attack: 20 Defense: 80 Evade: 0 Magic Attack: 10 Magic Defense: 0 Magic Evade: 135 Element: None Weaknesses: Water, Ice Steal: Tonic Drop: Tonic ----------------------------------------------------------------------------- Aspik ------------------------------------------------------------------------------ Name: Aspik Level: 12 HP: 220 MP: 330 Experience: 48 GP: 115 Speed: 40 Attack: 2 Defense: 100 Evade: 0 Magic Attack: 2 Magic Defense: 150 Magic Evade: 0 Element: Water Weaknesses: Fire Steal: Tonic Drop: X-Potion ----------------------------------------------------------------------------- Atma ------------------------------------------------------------------------------ Name: Atma Level: 67 HP: 55,000 MP: 19,000 Experience: 0 GP: 0 Speed: 63 Attack: 20 Defense: 75 Evade: 0 Magic Attack: 10 Magic Defense: 70 Magic Evade: 0 Element: Poison, Water, Earth, Wind, Holy Weaknesses: None Steal: Crystal Orb, Drainer Drop: None ----------------------------------------------------------------------------- Atma Weapon ------------------------------------------------------------------------------ Name: Atma Weapon Level: 37 HP: 24,000 MP: 5000 Experience: 0 GP: 0 Speed: 67 Attack: 45 Defense: 142 Evade: 20 Magic Attack: 5 Magic Defense: 97 Magic Evade: 10 Element: None Weaknesses: None Steal: Elixir, Ribbon Drop: Elixir ============================================================================== ---------------------------------[B]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- Balloon ------------------------------------------------------------------------------ Name: Balloon Level: 22 HP: 550 MP: 80 Experience: 369 GP: 300 Speed: 25 Attack: 11 Defense: 20 Evade: 0 Magic Attack: 10 Magic Defense: 130 Magic Evade: 0 Element: Fire Weaknesses: Ice, Water Steal: Phoenix Down Drop: None ----------------------------------------------------------------------------- Barb-E ------------------------------------------------------------------------------ Name: Barb-E Level: 39 HP: 3062 MP: 198 Experience: 1410 GP: 631 Speed: 30 Attack: 13 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 160 Magic Evade: 0 Element: None Weaknesses: Poison Steal: None Drop: None ----------------------------------------------------------------------------- Baskervor ------------------------------------------------------------------------------ Name: Baskervor Level: 22 HP: 750 MP: 100 Experience: 465 GP: 458 Speed: 35 Attack: 17 Defense: 110 Evade: 0 Magic Attack: 10 Magic Defense: 120 Magic Evade: 0 Element: None Weaknesses: None Steal: Gaia Gear Drop: Potion ----------------------------------------------------------------------------- Beakor ------------------------------------------------------------------------------ Name: Beakor Level: 11 HP: 290 MP: 30 Experience: 108 GP: 135 Speed: 30 Attack: 12 Defense: 80 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Eye Drop, Potion Drop: Potion ----------------------------------------------------------------------------- Behemoth ------------------------------------------------------------------------------ Name: Behemoth Level: 28 HP: 5800 MP: 180 Experience: 2055 GP: 0 Speed: 50 Attack: 25 Defense: 100 Evade: 0 Magic Attack: 7 Magic Defense: 135 Magic Evade: 0 Element: None Weaknesses: Ice Steal: Running Shoes Drop: X-Potion ----------------------------------------------------------------------------- Black Dragon ------------------------------------------------------------------------------ Name: Black Dragon Level: 26 HP: 4000 MP: 600 Experience: 780 GP: 502 Speed: 30 Attack: 14 Defense: 102 Evade: 0 Magic Attack: 10 Magic Defense: 20 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: Revivify Drop: Tent ----------------------------------------------------------------------------- Bleary ------------------------------------------------------------------------------ Name: Bleary Level: 7 HP: 119 MP: 10 Experience: 53 GP: 80 Speed: 30 Attack: 13 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 155 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Tonic Drop: Tonic ----------------------------------------------------------------------------- Bloompyre ------------------------------------------------------------------------------ Name: Bloompyre Level: 26 HP: 12 MP: 400 Experience: 510 GP: 896 Speed: 35 Attack: 13 Defense: 254 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Water Weaknesses: Lightning Steal: Echo Screen Drop: Smoke Bomb ----------------------------------------------------------------------------- Blue Dragon ------------------------------------------------------------------------------ Name: Blue Dragon Level: 66 HP: 26,900 MP: 3800 Experience: 0 GP: 0 Speed: 75 Attack: 13 Defense: 110 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Water Weaknesses: Lightning Steal: None Drop: Scimitar ----------------------------------------------------------------------------- Bogy ------------------------------------------------------------------------------ Name: Bogy Level: 29 HP: 1318 MP: 100 Experience: 532 GP: 1200 Speed: 30 Attack: 15 Defense: 102 Evade: 0 Magic Attack: 10 Magic Defense: 153 Magic Evade: 0 Element: None Weaknesses: None Steal: Potion Drop: None ----------------------------------------------------------------------------- Bomb ------------------------------------------------------------------------------ Name: Bomb Level: 8 HP: 160 MP: 50 Experience: 35 GP: 80 Speed: 30 Attack: 10 Defense: 90 Evade: 0 Magic Attack: 1 Magic Defense: 150 Magic Evade: 0 Element: Fire Weaknesses: Water, Ice Steal: Tonic, Potion, Muscle Belt Drop: Potion ----------------------------------------------------------------------------- Borras ------------------------------------------------------------------------------ Name: Borras Level: 35 HP: 4771 MP: 590 Experience: 2953 GP: 2500 Speed: 43 Attack: 23 Defense: 150 Evade: 105 Magic Attack: 10 Magic Defense: 145 Magic Evade: 10 Element: None Weaknesses: Poison Steal: Potion Drop: None ----------------------------------------------------------------------------- Bounty Man ------------------------------------------------------------------------------ Name: Bounty Man Level: 13 HP: 285 MP: 50 Experience: 115 GP: 55 Speed: 32 Attack: 16 Defense: 75 Evade: 0 Magic Attack: 10 Magic Defense: 140 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Potion Drop: None ----------------------------------------------------------------------------- Boxed Set ------------------------------------------------------------------------------ Name: Boxed Set Level: 45 HP: 4020 MP: 105 Experience: 1504 GP: 465 Speed: 30 Attack: 13 Defense: 90 Evade: 0 Magic Attack: 7 Magic Defense: 250 Magic Evade: 0 Element: None Weaknesses: Holy Steal: Antidote Drop: None ----------------------------------------------------------------------------- Brachosaur ------------------------------------------------------------------------------ Name: Brachosaur Level: 77 HP: 46,050 MP: 51,420 Experience: 14,396 GP: 0 Speed: 95 Attack: 55 Defense: 190 Evade: 70 Magic Attack: 25 Magic Defense: 145 Magic Evade: 50 Element: None Weaknesses: Ice Steal: Ribbon Drop: Econonomizer ----------------------------------------------------------------------------- Brainpan ------------------------------------------------------------------------------ Name: Brainpan Level: 25 HP: 1300 MP: 1000 Experience: 550 GP: 600 Speed: 35 Attack: 24 Defense: 120 Evade: 0 Magic Attack: 10 Magic Defense: 110 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire, Lightning Steal: Earrings Drop: None ----------------------------------------------------------------------------- Brawler ------------------------------------------------------------------------------ Name: Brawler Level: 9 HP: 137 MP: 100 Experience: 79 GP: 84 Speed: 35 Attack: 14 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 70 Magic Evade: 0 Element: Poison Weaknesses: Ice Steal: Bandana Drop: Tonic ----------------------------------------------------------------------------- Brontaur ------------------------------------------------------------------------------ Name: Brontaur Level: 50 HP: 10,050 MP: 12,850 Experience: 3000 GP: 1200 Speed: 35 Attack: 15 Defense: 130 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Ice Steal: Dried Meat Drop: None ----------------------------------------------------------------------------- Buffalaz ------------------------------------------------------------------------------ Name: Buffalax Level: 26 HP: 2252 MP: 218 Experience: 562 GP: 458 Speed: 30 Attack: 15 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Water, Fire Steal: Diamond Vest, Tincture Drop: None ----------------------------------------------------------------------------- Bug ------------------------------------------------------------------------------ Name: Bug Level: 16 HP: 310 MP: 20 Experience: 165 GP: 210 Speed: 35 Attack: 13 Defense: 120 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Ice, Water Steal: Potion, Soft Drop: None ============================================================================== ---------------------------------[C]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- Cactrot ------------------------------------------------------------------------------ Name: Cactrot Level: 27 HP: 3 MP: 60,000 Experience: 0 GP: 10,000 Speed: 39 Attack: 1 Defense: 255 Evade: 250 Magic Attack: 50 Magic Defense: 225 Magic Evade: 250 Element: None Weaknesses: Water, Ice Steal: Soft Drop: Soft ----------------------------------------------------------------------------- Cadet ------------------------------------------------------------------------------ Name: Cadet Level: 13 HP: 380 MP: 48 Experience: 0 GP: 144 Speed: 30 Attack: 13 Defense: 80 Evade: 0 Magic Attack: 10 Magic Defense: 140 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Tonic Drop: Tonic ----------------------------------------------------------------------------- Cephaler ------------------------------------------------------------------------------ Name: Cephaler Level: 21 HP: 420 MP: 100 Experience: 214 GP: 280 Speed: 30 Attack: 10 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 140 Magic Evade: 0 Element: None Weaknesses: Lightning Steal: Potion, Remedy Drop: None ----------------------------------------------------------------------------- Ceritops ------------------------------------------------------------------------------ Name: Ceritops Level: 33 HP: 2000 MP: 100 Experience: 1000 GP: 850 Speed: 34 Attack: 10 Defense: 130 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Lightning Weaknesses: Fire Steal: Phoenix Down Drop: Phoenix Down ----------------------------------------------------------------------------- Chadarnook ------------------------------------------------------------------------------ Name: Chadarnook Level: 41 HP: 30,000 MP: 7600 Experience: 0 GP: 0 Speed: 61 Attack: 18 Defense: 135 Evade: 0 Magic Attack: 10 Magic Defense: 130 Magic Evade: 0 Element: Lightning Weaknesses: Fire, Holy Steal: None Drop: None ----------------------------------------------------------------------------- Chaos Dragon ------------------------------------------------------------------------------ Name: Chaos Dragon Level: 44 HP: 9013 MP: 1300 Experience: 4881 GP: 1000 Speed: 30 Attack: 15 Defense: 5 Evade: 0 Magic Attack: 10 Magic Defense: 85 Magic Evade: 0 Element: Fire Weaknesses: Ice Steal: Phoenix Down Drop: Phoenix Down ----------------------------------------------------------------------------- Chaser ------------------------------------------------------------------------------ Name: Chaser Level: 19 HP: 1202 MP: 140 Experience: 691 GP: 380 Speed: 40 Attack: 13 Defense: 200 Evade: 0 Magic Attack: 8 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Water, Lightning Steal: Bio Blaster Drop: None ----------------------------------------------------------------------------- Chickenlip ------------------------------------------------------------------------------ Name: Chickenlip Level: 18 HP: 545 MP: 144 Experience: 190 GP: 279 Speed: 30 Attack: 11 Defense: 150 Evade: 0 Magic Attack: 3 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Ice Steal: Sleeping Bag, Tonic Drop: None ----------------------------------------------------------------------------- Chimera ------------------------------------------------------------------------------ Name: Chimera Level: 22 HP: 2237 MP: 100 Experience: 1144 GP: 760 Speed: 45 Attack: 25 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 110 Magic Evade: 0 Element: None Weaknesses: None Steal: Hyper Wrist Drop: Gold Armor ----------------------------------------------------------------------------- Chitnoid ------------------------------------------------------------------------------ Name: Chitnoid Level: 26 HP: 1111 MP: 60 Experience: 321 GP: 356 Speed: 25 Attack: 13 Defense: 140 Evade: 0 Magic Attack: 10 Magic Defense: 80 Magic Evade: 0 Element: None Weaknesses: Lightning Steal: Potion Drop: Remedy ----------------------------------------------------------------------------- Chupon ------------------------------------------------------------------------------ Name: Chupon Level: 26 HP: 10,000 MP: 40,000 Experience: 0 GP: 0 Speed: 10 Attack: 13 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 55 Magic Evade: 0 Element: Fire Weaknesses: Water, Ice Steal: Dirk Drop: None ----------------------------------------------------------------------------- Cipius ------------------------------------------------------------------------------ Name: Cipius Level: 10 HP: 134 MP: 100 Experience: 82 GP: 103 Speed: 30 Attack: 13 Defense: 80 Evade: 0 Magic Attack: 10 Magic Defense: 110 Magic Evade: 0 Element: None Weaknesses: None Steal: Tonic, Antidote Drop: None ----------------------------------------------------------------------------- Cluck ------------------------------------------------------------------------------ Name: Cluck Level: 38 HP: 2366 MP: 185 Experience: 770 GP: 422 Speed: 33 Attack: 13 Defense: 105 Evade: 0 Magic Attack: 10 Magic Defense: 155 Magic Evade: 0 Element: Poison Weaknesses: Ice Steal: Warp Stone Drop: Warp Stone ----------------------------------------------------------------------------- Coelecite ------------------------------------------------------------------------------ Name: Coelecite Level: 20 HP: 480 MP: 15 Experience: 290 GP: 270 Speed: 35 Attack: 20 Defense: 120 Evade: 0 Magic Attack: 10 Magic Defense: 130 Magic Evade: 0 Element: Fire Weaknesses: Ice Steal: Potion, Antidote Drop: Potion ----------------------------------------------------------------------------- Commander ------------------------------------------------------------------------------ Name: Commander Level: 10 HP: 102 MP: 50 Experience: 85 GP: 153 Speed: 30 Attack: 13 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Tonic Drop: None ----------------------------------------------------------------------------- Commando ------------------------------------------------------------------------------ Name: Commando Level: 18 HP: 580 MP: 35 Experience: 252 GP: 273 Speed: 30 Attack: 13 Defense: 210 Evade: 0 Magic Attack: 10 Magic Defense: 145 Magic Evade: 0 Element: None Weaknesses: Lightning, Water Steal: Mythril Vest, Tent Drop: Tent ----------------------------------------------------------------------------- Covert ------------------------------------------------------------------------------ Name: Covert Level: 44 HP: 4530 MP: 240 Experience: 1757 GP: 1768 Speed: 35 Attack: 25 Defense: 100 Evade: 50 Magic Attack: 11 Magic Defense: 150 Magic Evade: 0 Element: Poison Weaknesses: Holy Steal: Tack Star, Shuriken Drop: None ----------------------------------------------------------------------------- Crane (Left) ------------------------------------------------------------------------------ Name: Crane (Left) Level: 23 HP: 1800 MP: 447 Experience: 0 GP: 0 Speed: 35 Attack: 14 Defense: 145 Evade: 0 Magic Attack: 4 Magic Defense: 120 Magic Evade: 0 Element: Lightning Weaknesses: Water Steal: Noise Blaster Drop: None ----------------------------------------------------------------------------- Crane (Right) ------------------------------------------------------------------------------ Name: Crane (Right) Level: 24 HP: 2300 MP: 447 Experience: 0 GP: 0 Speed: 30 Attack: 14 Defense: 125 Evade: 0 Magic Attack: 4 Magic Defense: 120 Magic Evade: 0 Element: Fire Weaknesses: Water, Lightning Steal: Debilitator, Potion Drop: None ----------------------------------------------------------------------------- Crass Hopper ------------------------------------------------------------------------------ Name: Crass Hopper Level: 11 HP: 243 MP: 80 Experience: 89 GP: 145 Speed: 30 Attack: 10 Defense: 50 Evade: 0 Magic Attack: 10 Magic Defense: 155 Magic Evade: 0 Element: None Weaknesses: Wind, Fire Steal: Antidote Drop: Potion ----------------------------------------------------------------------------- Crawler ------------------------------------------------------------------------------ Name: Crawler Level: 51 HP: 3200 MP: 620 Experience: 1456 GP: 1224 Speed: 40 Attack: 13 Defense: 115 Evade: 0 Magic Attack: 8 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Ice Steal: Remedy Drop: None ----------------------------------------------------------------------------- Crawly ------------------------------------------------------------------------------ Name: Crawly Level: 7 HP: 122 MP: 0 Experience: 71 GP: 120 Speed: 30 Attack: 13 Defense: 45 Evade: 0 Magic Attack: 10 Magic Defense: 155 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Remedy, Tonic Drop: None ----------------------------------------------------------------------------- Critic ------------------------------------------------------------------------------ Name: Critic Level: 40 HP: 1200 MP: 330 Experience: 1323 GP: 531 Speed: 30 Attack: 13 Defense: 125 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: None Steal: None Drop: None ----------------------------------------------------------------------------- Cruller ------------------------------------------------------------------------------ Name: Cruller Level: 28 HP: 1334 MP: 100 Experience: 419 GP: 797 Speed: 30 Attack: 11 Defense: 110 Evade: 100 Magic Attack: 4 Magic Defense: 70 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: Tonic Drop: None ----------------------------------------------------------------------------- Crusher ------------------------------------------------------------------------------ Name: Crusher Level: 36 HP: 2095 MP: 340 Experience: 788 GP: 577 Speed: 30 Attack: 13 Defense: 145 Evade: 0 Magic Attack: 5 Magic Defense: 85 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Super Ball Drop: Super Ball ----------------------------------------------------------------------------- Curley ------------------------------------------------------------------------------ Name: Curley Level: 47 HP: 15,000 MP: 2000 Experience: 0 GP: 0 Speed: 35 Attack: 1 Defense: 100 Evade: 0 Magic Attack: 4 Magic Defense: 110 Magic Evade: 0 Element: Fire Weaknesses: Water, Ice Steal: None Drop: None ============================================================================== ---------------------------------[D]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- Dadaluma ------------------------------------------------------------------------------ Name: Dadaluma Level: 22 HP: 3270 MP: 1005 Experience: 0 GP: 1210 Speed: 30 Attack: 12 Defense: 85 Evade: 0 Magic Attack: 3 Magic Defense: 143 Magic Evade: 0 Element: Lightning Weaknesses: Water Steal: Sneak Ring, Jewel Ring Drop: Thief1s Knife, Head Band ----------------------------------------------------------------------------- Dahling ------------------------------------------------------------------------------ Name: Dahling Level: 37 HP: 3850 MP: 500 Experience: 1151 GP: 1260 Speed: 35 Attack: 1 Defense: 110 Evade: 20 Magic Attack: 8 Magic Defense: 145 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Moogle Suit Drop: None ----------------------------------------------------------------------------- Dante ------------------------------------------------------------------------------ Name: Dante Level: 28 HP: 1945 MP: 200 Experience: 1150 GP: 712 Speed: 40 Attack: 17 Defense: 105 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Diamond Helm Drop: Gold Shield ----------------------------------------------------------------------------- Dark Force ------------------------------------------------------------------------------ Name: Dark Force Level: 55 HP: 8940 MP: 700 Experience: 2950 GP: 600 Speed: 35 Attack: 12 Defense: 105 Evade: 0 Magic Attack: 7 Magic Defense: 155 Magic Evade: 0 Element: None Weaknesses: Holy Steal: Crystal Drop: None ----------------------------------------------------------------------------- Dark Side ------------------------------------------------------------------------------ Name: Dark Side Level: 13 HP: 255 MP: 85 Experience: 165 GP: 138 Speed: 30 Attack: 10 Defense: 100 Evade: 0 Magic Attack: 8 Magic Defense: 150 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: Tonic Drop: Potion ----------------------------------------------------------------------------- Dark Wind ------------------------------------------------------------------------------ Name: Dark Wind Level: 5 HP: 34 MP: 0 Experience: 28 GP: 41 Speed: 30 Attack: 13 Defense: 55 Evade: 0 Magic Attack: 10 Magic Defense: 140 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Tonic Drop: Tonic ----------------------------------------------------------------------------- Deep Eye ------------------------------------------------------------------------------ Name: Deep Eye Level: 28 HP: 1334 MP: 100 Experience: 385 GP: 485 Speed: 30 Attack: 14 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Eye Drop Drop: None ----------------------------------------------------------------------------- Delta Bug ------------------------------------------------------------------------------ Name: Delta Bug Level: 26 HP: 612 MP: 80 Experience: 288 GP: 211 Speed: 30 Attack: 110 Defense: 220 Evade: 0 Magic Attack: 10 Magic Defense: 5 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Tonic Drop: Sleeping Bag ----------------------------------------------------------------------------- Didalos ------------------------------------------------------------------------------ Name: Didalos Level: 59 HP: 12,280 MP: 100 Experience: 3500 GP: 0 Speed: 37 Attack: 13 Defense: 105 Evade: 0 Magic Attack: 12 Magic Defense: 150 Magic Evade: 0 Element: Poison Weaknesses: Holy, Flare Steal: Potion Drop: None ----------------------------------------------------------------------------- Dirt Dragon ------------------------------------------------------------------------------ Name: Dirt Dragon Level: 53 HP: 28,550 MP: 16,550 Experience: 0 GP: 0 Speed: 55 Attack: 23 Defense: 110 Evade: 0 Magic Attack: 12 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Water, Wind Steal: X-Potion Drop: Magus Rod ----------------------------------------------------------------------------- Displayer ------------------------------------------------------------------------------ Name: Displayer Level: 38 HP: 3826 MP: 1327 Experience: 1510 GP: 393 Speed: 44 Attack: 13 Defense: 150 Evade: 30 Magic Attack: 10 Magic Defense: 135 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: Warp Stone Drop: Warp Stone ----------------------------------------------------------------------------- Doberman ------------------------------------------------------------------------------ Name: Doberman Level: 12 HP: 465 MP: 10 Experience: 0 GP: 83 Speed: 35 Attack: 10 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Potion, Tonic Drop: Potion ----------------------------------------------------------------------------- Doom ------------------------------------------------------------------------------ Name: Doom Level: 73 HP: 63,000 MP: 4800 Experience: 0 GP: 0 Speed: 61 Attack: 60 Defense: 110 Evade: 0 Magic Attack: 9 Magic Defense: 160 Magic Evade: 0 Element: Ice, Poison Weaknesses: Fire, Holy Steal: None Drop: None ----------------------------------------------------------------------------- Doom Dragon ------------------------------------------------------------------------------ Name: Doom Dragon Level: 54 HP: 18,008 MP: 10,000 Experience: 8500 GP: 2700 Speed: 48 Attack: 13 Defense: 110 Evade: 0 Magic Attack: 13 Magic Defense: 9 Magic Evade: 0 Element: None Weaknesses: None Steal: Pod Bracelet Drop: None ----------------------------------------------------------------------------- Doom Gaze ------------------------------------------------------------------------------ Name: Doom Gaze Level: 68 HP: 55,555 MP: 38,000 Experience: 0 GP: 0 Speed: 95 Attack: 35 Defense: 150 Evade: 30 Magic Attack: 8 Magic Defense: 170 Magic Evade: 30 Element: Ice, Poison Weaknesses: Fire, Holy Steal: None Drop: None ----------------------------------------------------------------------------- Dragon ------------------------------------------------------------------------------ Name: Dragon Level: 29 HP: 7000 MP: 850 Experience: 2931 GP: 0 Speed: 55 Attack: 45 Defense: 130 Evade: 40 Magic Attack: 10 Magic Defense: 110 Magic Evade: 0 Element: None Weaknesses: Lightning Steal: Genji Glove, Potion Drop: None ----------------------------------------------------------------------------- Drop ------------------------------------------------------------------------------ Name: Drop Level: 27 HP: 1000 MP: 80 Experience: 398 GP: 427 Speed: 30 Attack: 6 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Lightning, Water Steal: Tincture Drop: Tincture ----------------------------------------------------------------------------- Dueller ------------------------------------------------------------------------------ Name: Dueller Level: 53 HP: 7200 MP: 1600 Experience: 2500 GP: 800 Speed: 35 Attack: 13 Defense: 185 Evade: 0 Magic Attack: 10 Magic Defense: 145 Magic Evade: 0 Element: None Weaknesses: Water, Lightning Steal: Chain Saw Drop: None ----------------------------------------------------------------------------- Dullahan ------------------------------------------------------------------------------ Name: Dullahan Level: 37 HP: 23,450 MP: 1721 Experience: 0 GP: 0 Speed: 55 Attack: 55 Defense: 130 Evade: 10 Magic Attack: 7 Magic Defense: 160 Magic Evade: 0 Element: Ice Weaknesses: Fire Steal: Genji Glove, X-Potion Drop: None ============================================================================== ---------------------------------[E]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- Earth Guard ------------------------------------------------------------------------------ Name: Earth Guard Level: 23 HP: 1 MP: 18 Experience: 1 GP: 0 Speed: 45 Attack: 6 Defense: 5 Evade: 0 Magic Attack: 10 Magic Defense: 5 Magic Evade: 0 Element: None Weaknesses: Water Steal: Megalixir Drop: None ----------------------------------------------------------------------------- Eland ------------------------------------------------------------------------------ Name: Eland Level: 37 HP: 2470 MP: 145 Experience: 775 GP: 550 Speed: 32 Attack: 13 Defense: 110 Evade: 10 Magic Attack: 10 Magic Defense: 155 Magic Evade: 0 Element: None Weaknesses: Lightning Steal: Warp Stone Drop: Warp Stone ----------------------------------------------------------------------------- Enuo ------------------------------------------------------------------------------ Name: Enuo Level: 46 HP: 4635 MP: 280 Experience: 1429 GP: 968 Speed: 30 Attack: 13 Defense: 50 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Holy Steal: X-Potion Drop: None ----------------------------------------------------------------------------- Evil Oscar ------------------------------------------------------------------------------ Name: Evil Oscar Level: 56 HP: 7000 MP: 500 Experience: 2800 GP: 1320 Speed: 30 Attack: 13 Defense: 115 Evade: 0 Magic Attack: 6 Magic Defense: 105 Magic Evade: 0 Element: Ice, Lightning, Poison, Water, Earth, Wind, Holy Weaknesses: Fire Steal: Warp Stone Drop: None ----------------------------------------------------------------------------- Exocite ------------------------------------------------------------------------------ Name: Exocite Level: 11 HP: 196 MP: 100 Experience: 162 GP: 153 Speed: 30 Attack: 19 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Water Weaknesses: Lightning, Fire Steal: Mythril Claw, Tonic Drop: Tonic ----------------------------------------------------------------------------- Exoray ------------------------------------------------------------------------------ Name: Exoray Level: 29 HP: 1200 MP: 112 Experience: 449 GP: 370 Speed: 33 Attack: 13 Defense: 105 Evade: 0 Magic Attack: 10 Magic Defense: 105 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: None Drop: Revivify ============================================================================== ---------------------------------[F]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- F-Boss 1 (Face) ------------------------------------------------------------------------------ Name: F-Boss 1 (Face) Level: 74 HP: 30,000 MP: 10,000 Experience: 0 GP: 0 Speed: 44 Attack: 63 Defense: 140 Evade: 10 Magic Attack: 12 Magic Defense: 140 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Elixir Drop: None ----------------------------------------------------------------------------- F-Boss 1 (Long Arm) ------------------------------------------------------------------------------ Name: F-Boss 1 (Long Arm) Level: 73 HP: 33,000 MP: 10,000 Experience: 0 GP: 0 Speed: 39 Attack: 35 Defense: 110 Evade: 5 Magic Attack: 30 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: None Steal: Elixir Drop: None ----------------------------------------------------------------------------- F-Boss 1 (Short Arm) ------------------------------------------------------------------------------ Name: F-Boss 1 (Short Arm) Level: 73 HP: 27,000 MP: 10,000 Experience: 0 GP: 0 Speed: 37 Attack: 50 Defense: 115 Evade: 10 Magic Attack: 10 Magic Defense: 155 Magic Evade: 0 Element: None Weaknesses: Water Steal: Elixir Drop: None ----------------------------------------------------------------------------- F-Boss 2 (Hit) ------------------------------------------------------------------------------ Name: F-Boss 2 (Hit) Level: 73 HP: 28,000 MP: 10,000 Experience: 0 GP: 0 Speed: 33 Attack: 6 Defense: 115 Evade: 0 Magic Attack: 9 Magic Defense: 153 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Elixir Drop: None ----------------------------------------------------------------------------- F-Boss 2 (Magic) ------------------------------------------------------------------------------ Name: F-Boss 2 (Magic) Level: 72 HP: 30,000 MP: 10,000 Experience: 0 GP: 0 Speed: 35 Attack: 1 Defense: 145 Evade: 0 Magic Attack: 8 Magic Defense: 125 Magic Evade: 0 Element: None Weaknesses: Earth Steal: Elixir Drop: None ----------------------------------------------------------------------------- F-Boss 2 (Tiger) ------------------------------------------------------------------------------ Name: F-Boss 2 (Tiger) Level: 70 HP: 30,000 MP: 10,000 Experience: 0 GP: 0 Speed: 21 Attack: 13 Defense: 120 Evade: 0 Magic Attack: 7 Magic Defense: 153 Magic Evade: 0 Element: Earth Weaknesses: Ice Steal: Elixir Drop: None ----------------------------------------------------------------------------- F-Boss 2 (Tools) ------------------------------------------------------------------------------ Name: F-Boss 2 (Tools) Level: 73 HP: 24,000 MP: 10,000 Experience: 0 GP: 0 Speed: 29 Attack: 13 Defense: 105 Evade: 0 Magic Attack: 10 Magic Defense: 153 Magic Evade: 0 Element: None Weaknesses: Lightning Steal: Elixir Drop: None ----------------------------------------------------------------------------- F-Boss 3 (Girl) ------------------------------------------------------------------------------ Name: F-Boss 3 (Girl) Level: 58 HP: 9999 MP: 10,000 Experience: 0 GP: 0 Speed: 41 Attack: 73 Defense: 150 Evade: 0 Magic Attack: 9 Magic Defense: 155 Magic Evade: 0 Element: Fire, Ice, Earth, Lightning, Poison, Water, Wind, Holy Weaknesses: None Steal: Ragnarok Drop: None ----------------------------------------------------------------------------- F-Boss 3 (Sleep) ------------------------------------------------------------------------------ Name: F-Boss 3 (Sleep) Level: 71 HP: 40,000 MP: 10,000 Experience: 0 GP: 0 Speed: 46 Attack: 63 Defense: 140 Evade: 0 Magic Attack: 6 Magic Defense: 120 Magic Evade: 0 Element: None Weaknesses: None Steal: Atma Weapon Drop: None ----------------------------------------------------------------------------- Fidor ------------------------------------------------------------------------------ Name: Fidor Level: 13 HP: 355 MP: 80 Experience: 160 GP: 180 Speed: 35 Attack: 25 Defense: 55 Evade: 0 Magic Attack: 10 Magic Defense: 170 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Potion, Phoenix Down Drop: None ----------------------------------------------------------------------------- Figaliz ------------------------------------------------------------------------------ Name: Figaliz Level: 45 HP: 4220 MP: 140 Experience: 1219 GP: 554 Speed: 30 Attack: 29 Defense: 90 Evade: 0 Magic Attack: 10 Magic Defense: 250 Magic Evade: 0 Element: Nine Weaknesses: Ice Steal: Potion Drop: None ----------------------------------------------------------------------------- Flame Eater ------------------------------------------------------------------------------ Name: Flame Eater Level: 26 HP: 8400 MP: 480 Experience: 0 GP: 0 Speed: 34 Attack: 13 Defense: 105 Evade: 20 Magic Attack: 7 Magic Defense: 150 Magic Evade: 0 Element: Fire Weaknesses: Ice Steal: Flame Sabre Drop: None ----------------------------------------------------------------------------- Flan ------------------------------------------------------------------------------ Name: Flan Level: 19 HP: 255 MP: 110 Experience: 160 GP: 120 Speed: 30 Attack: 13 Defense: 12 Evade: 0 Magic Attack: 10 Magic Defense: 100 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Magicite, Tonic Drop: None ----------------------------------------------------------------------------- Fortis ------------------------------------------------------------------------------ Name: Fortis Level: 54 HP: 9800 MP: 700 Experience: 3500 GP: 250 Speed: 35 Attack: 5 Defense: 160 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Water, Lightning Steal: Drill Drop: None ----------------------------------------------------------------------------- Fossil Fang ------------------------------------------------------------------------------ Name: Fossil Fang Level: 20 HP: 1399 MP: 219 Experience: 380 GP: 1870 Speed: 35 Attack: 25 Defense: 100 Evade: 0 Magic Attack: 3 Magic Defense: 165 Magic Evade: 0 Element: Poison Weaknesses: Water, Holy, Ice, Fire Steal: Remedy, Revivify Drop: None ============================================================================== ---------------------------------[G]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- Gabbldegak ------------------------------------------------------------------------------ Name: Gabbledegak Level: 15 HP: 350 MP: 20 Experience: 104 GP: 126 Speed: 30 Attack: 13 Defense: 85 Evade: 0 Magic Attack: 10 Magic Defense: 155 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Eye Drop, Phoenix Down Drop: None ----------------------------------------------------------------------------- Garm ------------------------------------------------------------------------------ Name: Garm Level: 19 HP: 615 MP: 45 Experience: 228 GP: 343 Speed: 30 Attack: 13 Defense: 220 Evade: 0 Magic Attack: 10 Magic Defense: 140 Magic Evade: 0 Element: None Weaknesses: Water, Lightning Steal: Phoenix Down, Tonic Drop: None ----------------------------------------------------------------------------- Geckrorex ------------------------------------------------------------------------------ Name: Geckorex Level: 54 HP: 5000 MP: 1020 Experience: 2400 GP: 1120 Speed: 35 Attack: 13 Defense: 135 Evade: 10 Magic Attack: 10 Magic Defense: 155 Magic Evade: 10 Element: None Weaknesses: Ice Steal: Tortoise Shield Drop: Tortoise Shield ----------------------------------------------------------------------------- General ------------------------------------------------------------------------------ Name: General Level: 19 HP: 650 MP: 30 Experience: 232 GP: 308 Speed: 30 Attack: 13 Defense: 155 Evade: 0 Magic Attack: 10 Magic Defense: 105 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Mythril Shield, Tonic Drop: Green Cherry ----------------------------------------------------------------------------- Ghost ------------------------------------------------------------------------------ Name: Ghost Level: 10 HP: 226 MP: 70 Experience: 48 GP: 75 Speed: 30 Attack: 1 Defense: 105 Evade: 0 Magic Attack: 1 Magic Defense: 151 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: Tonic Drop: Tonic ----------------------------------------------------------------------------- Ghost Train ------------------------------------------------------------------------------ Name: Ghost Train Level: 14 HP: 1900 MP: 350 Experience: 0 GP: 0 Speed: 30 Attack: 10 Defense: 30 Evade: 0 Magic Attack: 5 Magic Defense: 210 Magic Evade: 0 Element: Wind Weaknesses: Holy, Fire, Lightning Steal: None Drop: Tent ----------------------------------------------------------------------------- Giga Toad ------------------------------------------------------------------------------ Name: Giga Toad Level: 26 HP: 458 MP: 20 Experience: 235 GP: 340 Speed: 30 Attack: 11 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 130 Magic Evade: 0 Element: None Weaknesses: Ice Steal: None Drop: Sleeping Bag ----------------------------------------------------------------------------- Gigantos ------------------------------------------------------------------------------ Name: Gigantos Level: 25 HP: 6000 MP: 1120 Experience: 7750 GP: 0 Speed: 50 Attack: 20 Defense: 1 Evade: 0 Magic Attack: 10 Magic Defense: 1 Magic Evade: 0 Element: None Weaknesses: Poison Steal: X-Potion Drop: Hardened ----------------------------------------------------------------------------- Gilomantis ------------------------------------------------------------------------------ Name: Gilomantis Level: 26 HP: 1412 MP: 110 Experience: 559 GP: 756 Speed: 35 Attack: 16 Defense: 115 Evade: 0 Magic Attack: 10 Magic Defense: 140 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Poison Claw Drop: None ----------------------------------------------------------------------------- Gloom Shell ------------------------------------------------------------------------------ Name: Gloom Shell Level: 41 HP: 2905 MP: 175 Experience: 1096 GP: 421 Speed: 35 Attack: 13 Defense: 115 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Ice Steal: Potion Drop: None ----------------------------------------------------------------------------- Gobbler ------------------------------------------------------------------------------ Name: Gobbler Level: 19 HP: 470 MP: 63 Experience: 438 GP: 250 Speed: 30 Attack: 13 Defense: 170 Evade: 0 Magic Attack: 8 Magic Defense: 120 Magic Evade: 0 Element: None Weaknesses: None Steal: Potion Drop: None ----------------------------------------------------------------------------- Goblin ------------------------------------------------------------------------------ Name: Goblin Level: 46 HP: 5555 MP: 1150 Experience: 2189 GP: 960 Speed: 30 Attack: 18 Defense: 70 Evade: 0 Magic Attack: 7 Magic Defense: 250 Magic Evade: 0 Element: None Weaknesses: Holy Steal: Mythril Glove Drop: None ----------------------------------------------------------------------------- Goddess ------------------------------------------------------------------------------ Name: Goddess Level: 68 HP: 44,000 MP: 19,000 Experience: 0 GP: 0 Speed: 50 Attack: 13 Defense: 65 Evade: 0 Magic Attack: 14 Magic Defense: 150 Magic Evade: 0 Element: Lightning, Holy Weaknesses: None Steal: Minerva Drop: Excaliber ----------------------------------------------------------------------------- Gold Bear ------------------------------------------------------------------------------ Name: Gold Bear Level: 13 HP: 275 MP: 0 Experience: 160 GP: 185 Speed: 25 Attack: 13 Defense: 40 Evade: 0 Magic Attack: 10 Magic Defense: 140 Magic Evade: 0 Element: None Weaknesses: None Steal: Potion, Tonic Drop: Potion ----------------------------------------------------------------------------- Gold Dragon ------------------------------------------------------------------------------ Name: Gold Dragon Level: 62 HP: 32,400 MP: 4000 Experience: 0 GP: 0 Speed: 75 Attack: 13 Defense: 110 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Lightning Weaknesses: Water Steal: None Drop: Crystal Orb ----------------------------------------------------------------------------- Grease Monk ------------------------------------------------------------------------------ Name: Grease Monk Level: 8 HP: 132 MP: 100 Experience: 53 GP: 256 Speed: 35 Attack: 15 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Potion Steal: Buckler, Tonic Drop: None ----------------------------------------------------------------------------- Grenade ------------------------------------------------------------------------------ Name: Grenade Level: 17 HP: 3000 MP: 500 Experience: 190 GP: 500 Speed: 30 Attack: 13 Defense: 0 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Fire Weaknesses: Water, Ice Steal: Fire Skean Drop: None ----------------------------------------------------------------------------- Grunt ------------------------------------------------------------------------------ Name: Grunt Level: 12 HP: 100 MP: 10 Experience: 0 GP: 48 Speed: 35 Attack: 11 Defense: 50 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: None Steal: Tonic Drop: Tonic ----------------------------------------------------------------------------- Gt. Behemoth ------------------------------------------------------------------------------ Name: Gt. Behemoth Level: 58 HP: 11,000 MP: 700 Experience: 4100 GP: 2900 Speed: 35 Attack: 7 Defense: 90 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: None Steal: Tiger Fangs Drop: None ----------------------------------------------------------------------------- Guard ------------------------------------------------------------------------------ Name: Guard Level: 5 HP: 40 MP: 15 Experience: 48 GP: 48 Speed: 30 Attack: 16 Defense: 100 Evade: 0 Magic Attack: 0 Magic Defense: 6 Magic Evade: 140 Element: None Weaknesses: Poison Steal: Tonic, Potion Drop: None ----------------------------------------------------------------------------- Guardian ------------------------------------------------------------------------------ Name: Guardian Level: 67 HP: 60,000 MP: 5200 Experience: 0 GP: 0 Speed: 80 Attack: 13 Defense: 150 Evade: 0 Magic Attack: 25 Magic Defense: 125 Magic Evade: 0 Element: None Weaknesses: Water, Lightning Steal: Force Armor, Ribbon Drop: None ============================================================================== ---------------------------------[H]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- Hades Gigas ------------------------------------------------------------------------------ Name: Hades Gigas Level: 16 HP: 1200 MP: 60 Experience: 550 GP: 600 Speed: 40 Attack: 18 Defense: 125 Evade: 0 Magic Attack: 5 Magic Defense: 115 Magic Evade: 0 Element: Earth Weaknesses: Poison Steal: Atlas Armlet Drop: None ----------------------------------------------------------------------------- Harpiai ------------------------------------------------------------------------------ Name: Harpiai Level: 29 HP: 1418 MP: 100 Experience: 449 GP: 909 Speed: 30 Attack: 19 Defense: 102 Evade: 0 Magic Attack: 10 Magic Defense: 153 Magic Evade: 0 Element: None Weaknesses: Wind Steal: Phoenix Down Drop: None ----------------------------------------------------------------------------- Harpy ------------------------------------------------------------------------------ Name: Harpy Level: 42 HP: 3615 MP: 233 Experience: 1994 GP: 1221 Speed: 35 Attack: 13 Defense: 115 Evade: 0 Magic Attack: 10 Magic Defense: 145 Magic Evade: 0 Element: None Weaknesses: None Steal: Phoenix Down Drop: None ----------------------------------------------------------------------------- Harvester ------------------------------------------------------------------------------ Name: Harvester Level: 16 HP: 428 MP: 85 Experience: 291 GP: 314 Speed: 50 Attack: 13 Defense: 105 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Dragoon Boots, Goggles Drop: Barrier Ring ----------------------------------------------------------------------------- Hazer ------------------------------------------------------------------------------ Name: Hazer Level: 12 HP: 120 MP: 100 Experience: 35 GP: 101 Speed: 25 Attack: 5 Defense: 110 Evade: 0 Magic Attack: 7 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Holy Steal: Potion Drop: Tonic ----------------------------------------------------------------------------- Heavy Armor ------------------------------------------------------------------------------ Name: Heavy Armor Level: 13 HP: 495 MP: 150 Experience: 80 GP: 195 Speed: 40 Attack: 53 Defense: 150 Evade: 0 Magic Attack: 11 Magic Defense: 110 Magic Evade: 0 Element: None Weaknesses: Water, Lightning Steal: Iron Helmet, Tonic Drop: None ----------------------------------------------------------------------------- Hemophyte ------------------------------------------------------------------------------ Name: Hemphyte Level: 56 HP: 6800 MP: 1600 Experience: 3090 GP: 200 Speed: 40 Attack: 12 Defense: 110 Evade: 0 Magic Attack: 14 Magic Defense: 145 Magic Evade: 0 Element: None Weaknesses: None Steal: Tack Star Drop: None ----------------------------------------------------------------------------- Hermit Crab ------------------------------------------------------------------------------ Name: Hermit Crab Level: 26 HP: 305 MP: 35 Experience: 267 GP: 400 Speed: 10 Attack: 5 Defense: 150 Evade: 0 Magic Attack: 5 Magic Defense: 80 Magic Evade: 0 Element: None Weaknesses: Water Steal: Potion Drop: Warp Stone ----------------------------------------------------------------------------- Hidon ------------------------------------------------------------------------------ Name: Hidon Level: 43 HP: 25,000 MP: 12,500 Experience: 0 GP: 0 Speed: 30 Attack: 13 Defense: 115 Evade: 0 Magic Attack: 10 Magic Defense: 120 Magic Evade: 0 Element: Poison Weaknesses: Earth, Holy, Fire Steal: Thornlet, Warp Stone Drop: Warp Stone ----------------------------------------------------------------------------- Hidonite ------------------------------------------------------------------------------ Name: Hidonite Level: 43 HP: 3500 MP: 1000 Experience: 0 GP: 0 Speed: 30 Attack: 13 Defense: 115 Evade: 0 Magic Attack: 10 Magic Defense: 120 Magic Evade: 0 Element: Fire, Ice, Lightning, Poison, Water, Earth, Holy Weaknesses: None Steal: None Drop: None ----------------------------------------------------------------------------- Hidonite ------------------------------------------------------------------------------ Name: Hidonite Level: 43 HP: 3500 MP: 1000 Experience: 0 GP: 0 Speed: 30 Attack: 13 Defense: 85 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Poison Weaknesses: Wind Steal: None Drop: None ----------------------------------------------------------------------------- Hidonite ------------------------------------------------------------------------------ Name: Hidonite Level: 43 HP: 3500 MP: 1000 Experience: 0 GP: 0 Speed: 30 Attack: 13 Defense: 95 Evade: 0 Magic Attack: 10 Magic Defense: 140 Magic Evade: 0 Element: Poison Weaknesses: Wind Steal: None Drop: None ----------------------------------------------------------------------------- Hidonite ------------------------------------------------------------------------------ Name: Hidonite Level: 43 HP: 3500 MP: 1000 Experience: 0 GP: 0 Speed: 30 Attack: 13 Defense: 95 Evade: 0 Magic Attack: 10 Magic Defense: 140 Magic Evade: 0 Element: None Weaknesses: Fire, Ice, Holy, Lightning, Wind, Poison, Earth, Water Steal: None Drop: None ----------------------------------------------------------------------------- Hipocampus ------------------------------------------------------------------------------ Name: Hipocampus Level: 37 HP: 2444 MP: 82 Experience: 981 GP: 669 Speed: 37 Attack: 15 Defense: 115 Evade: 0 Magic Attack: 10 Magic Defense: 160 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: Warp Stone Drop: Warp Stone ----------------------------------------------------------------------------- Hoover ------------------------------------------------------------------------------ Name: Hoover Level: 49 HP: 12,018 MP: 10,500 Experience: 7524 GP: 10,000 Speed: 54 Attack: 54 Defense: 130 Evade: 130 Magic Attack: 30 Magic Defense: 22 Magic Evade: 0 Element: None Weaknesses: Water, Ice Steal: Remedy Drop: None ----------------------------------------------------------------------------- Hornet ------------------------------------------------------------------------------ Name: Hornet Level: 6 HP: 92 MP: 0 Experience: 48 GP: 64 Speed: 30 Attack: 16 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Tonic Drop: Tonic ----------------------------------------------------------------------------- Humpty ------------------------------------------------------------------------------ Name: Humpty Level: 27 HP: 800 MP: 100 Experience: 421 GP: 326 Speed: 30 Attack: 8 Defense: 145 Evade: 0 Magic Attack: 10 Magic Defense: 135 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: Green Cherry Drop: None ============================================================================== ---------------------------------[I]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- Ice Dragon ------------------------------------------------------------------------------ Name: Ice Dragon Level: 74 HP: 24,400 MP: 9000 Experience: 0 GP: 0 Speed: 60 Attack: 13 Defense: 110 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Ice Weaknesses: Fire Steal: None Drop: Force Shield ----------------------------------------------------------------------------- Ifrit ------------------------------------------------------------------------------ Name: Ifrit Level: 21 HP: 3300 MP: 600 Experience: 0 GP: 0 Speed: 35 Attack: 25 Defense: 215 Evade: 20 Magic Attack: 7 Magic Defense: 115 Magic Evade: 0 Element: Fire Weaknesses: Ice Steal: None Drop: None ----------------------------------------------------------------------------- Inferno ------------------------------------------------------------------------------ Name: Inferno Level: 67 HP: 30,800 MP: 9700 Experience: 0 GP: 0 Speed: 45 Attack: 13 Defense: 130 Evade: 0 Magic Attack: 10 Magic Defense: 145 Magic Evade: 0 Element: Fire Weaknesses: Ice Steal: None Drop: None ----------------------------------------------------------------------------- Ing ------------------------------------------------------------------------------ Name: Ing Level: 21 HP: 1100 MP: 50 Experience: 740 GP: 442 Speed: 35 Attack: 18 Defense: 110 Evade: 0 Magic Attack: 12 Magic Defense: 150 Magic Evade: 0 Element: Fire, Poison Weaknesses: Water, Holy Steal: Amulet Drop: Revivify ----------------------------------------------------------------------------- Innoc ------------------------------------------------------------------------------ Name: Innoc Level: 52 HP: 6600 MP: 390 Experience: 2400 GP: 1950 Speed: 33 Attack: 13 Defense: 155 Evade: 0 Magic Attack: 12 Magic Defense: 155 Magic Evade: 0 Element: None Weaknesses: Water, Lightning Steal: Bio Blaster Drop: None ----------------------------------------------------------------------------- Insecare ------------------------------------------------------------------------------ Name: Insecare Level: 23 HP: 977 MP: 80 Experience: 292 GP: 410 Speed: 35 Attack: 15 Defense: 115 Evade: 0 Magic Attack: 10 Magic Defense: 155 Magic Evade: 0 Element: None Weaknesses: Wind, Fire Steal: Echo Screen Drop: Smoke Bomb ----------------------------------------------------------------------------- Intangir ------------------------------------------------------------------------------ Name: Intangir Level: 26 HP: 32,000 MP: 16,000 Experience: 0 GP: 0 Speed: 50 Attack: 25 Defense: 150 Evade: 50 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Fire, Ice, Lightning, Poison, Water, Earth, Wind, Holy Weaknesses: None Steal: Magicite Drop: Antidote ----------------------------------------------------------------------------- Io ------------------------------------------------------------------------------ Name: Io Level: 39 HP: 7862 MP: 1550 Experience: 3253 GP: 1995 Speed: 60 Attack: 13 Defense: 110 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Water, Holy, Lightning Steal: None Drop: None ----------------------------------------------------------------------------- Ipooh ------------------------------------------------------------------------------ Name: Ipooh Level: 11 HP: 360 MP: 60 Experience: 0 GP: 0 Speed: 35 Attack: 18 Defense: 105 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Potion Drop: None ----------------------------------------------------------------------------- Iron Fist ------------------------------------------------------------------------------ Name: Iron Fist Level: 15 HP: 333 MP: 65 Experience: 144 GP: 249 Speed: 35 Attack: 13 Defense: 75 Evade: 0 Magic Attack: 10 Magic Defense: 145 Magic Evade: 0 Element: Poison Weaknesses: None Steal: Headband, Tonic Drop: Mythril Knife ----------------------------------------------------------------------------- Iron Hitman ------------------------------------------------------------------------------ Name: Iron Hitman Level: 52 HP: 2000 MP: 800 Experience: 2000 GP: 700 Speed: 31 Attack: 13 Defense: 20 Evade: 0 Magic Attack: 25 Magic Defense: 165 Magic Evade: 0 Element: Lightning, Water Weaknesses: None Steal: Auto Crossbow Drop: None ============================================================================== ---------------------------------[J]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- Joker ------------------------------------------------------------------------------ Name: Joker Level: 17 HP: 467 MP: 90 Experience: 194 GP: 320 Speed: 35 Attack: 13 Defense: 125 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Poison, Lightning Steal: Green Beret, Tonic Drop: Mythril Rod ----------------------------------------------------------------------------- Junk ------------------------------------------------------------------------------ Name: Junk Level: 53 HP: 2000 MP: 200 Experience: 2200 GP: 1100 Speed: 35 Attack: 2 Defense: 190 Evade: 0 Magic Attack: 10 Magic Defense: 170 Magic Evade: 0 Element: None Weaknesses: Water, Lightning Steal: Noise Blaster Drop: None ============================================================================== ---------------------------------[K]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- Karkass ------------------------------------------------------------------------------ Name: Karkass Level: 43 HP: 3850 MP: 185 Experience: 1399 GP: 826 Speed: 33 Attack: 13 Defense: 105 Evade: 0 Magic Attack: 10 Magic Defense: 155 Magic Evade: 0 Element: Poison Weaknesses: Holy Fire Steal: Soul Sabre, Mythril Blade Drop: None ----------------------------------------------------------------------------- Katana Soul ------------------------------------------------------------------------------ Name: Katana Soul Level: 61 HP: 37,620 MP: 7400 Experience: 0 GP: 30,000 Speed: 75 Attack: 25 Defense: 115 Evade: 20 Magic Attack: 11 Magic Defense: 175 Magic Evade: 1 Element: None Weaknesses: Poison Steal: Murasame, Strato Drop: Offering ----------------------------------------------------------------------------- Kefka (Narshe) ------------------------------------------------------------------------------ Name: Kefka (Narshe) Level: 18 HP: 3000 MP: 3000 Experience: 0 GP: 0 Speed: 45 Attack: 25 Defense: 55 Evade: 0 Magic Attack: 9 Magic Defense: 160 Magic Evade: 30 Element: None Weaknesses: None Steal: Elixir, Tincture Drop: Peace Ring ----------------------------------------------------------------------------- Kefka (Final) ------------------------------------------------------------------------------ Name: Kefka (Final) Level: 71 HP: 62,000 MP: 38,000 Experience: 0 GP: 0 Speed: 72 Attack: 80 Defense: 117 Evade: 45 Magic Attack: 8 Magic Defense: 135 Magic Evade: 0 Element: None Weaknesses: None Steal: Megalixir Drop: None ----------------------------------------------------------------------------- Kiwok ------------------------------------------------------------------------------ Name: Kiwok Level: 33 HP: 2000 MP: 100 Experience: 1000 GP: 750 Speed: 33 Attack: 10 Defense: 105 Evade: 0 Magic Attack: 10 Magic Defense: 145 Magic Evade: 0 Element: None Weaknesses: Ice Steal: None Drop: White Cape, Green Cherry ============================================================================== ---------------------------------[L]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- L.10 Magic ------------------------------------------------------------------------------ Name: L.10 Magic Level: 48 HP: 1000 MP: 3000 Experience: 0 GP: 0 Speed: 33 Attack: 10 Defense: 200 Evade: 100 Magic Attack: 22 Magic Defense: 150 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: Tincture Drop: Tincture ----------------------------------------------------------------------------- L.20 Magic ------------------------------------------------------------------------------ Name: L.20 Magic Level: 51 HP: 2000 MP: 500 Experience: 0 GP: 0 Speed: 35 Attack: 10 Defense: 200 Evade: 100 Magic Attack: 21 Magic Defense: 145 Magic Evade: 0 Element: Poison Weaknesses: None Steal: Tincture Drop: Tincture ----------------------------------------------------------------------------- L.30 Magic ------------------------------------------------------------------------------ Name: L.30 Magic Level: 54 HP: 3000 MP: 700 Experience: 0 GP: 0 Speed: 36 Attack: 10 Defense: 200 Evade: 100 Magic Attack: 20 Magic Defense: 140 Magic Evade: 0 Element: Holy Weaknesses: Poison Steal: Tincture Drop: Tincture ----------------------------------------------------------------------------- L.40 Magic ------------------------------------------------------------------------------ Name: L.40 Magic Level: 55 HP: 4000 MP: 1000 Experience: 0 GP: 0 Speed: 38 Attack: 10 Defense: 200 Evade: 100 Magic Attack: 19 Magic Defense: 135 Magic Evade: 0 Element: Poison Weaknesses: Lightning Steal: Tincture Drop: Tincture ----------------------------------------------------------------------------- L.50 Magic ------------------------------------------------------------------------------ Name: L.50 Magic Level: 57 HP: 5000 MP: 2000 Experience: 0 GP: 0 Speed: 45 Attack: 10 Defense: 200 Evade: 100 Magic Attack: 18 Magic Defense: 130 Magic Evade: 0 Element: Poison Weaknesses: Fire, Holy Steal: Ether Drop: Tincture ----------------------------------------------------------------------------- L.60 Magic ------------------------------------------------------------------------------ Name: L.60 Magic Level: 58 HP: 6000 MP: 5000 Experience: 0 GP: 0 Speed: 35 Attack: 10 Defense: 200 Evade: 100 Magic Attack: 17 Magic Defense: 125 Magic Evade: 0 Element: Ice Weaknesses: Fire Steal: Ether Drop: Tincture ----------------------------------------------------------------------------- L.70 Magic ------------------------------------------------------------------------------ Name: L.70 Magic Level: 56 HP: 7000 MP: 3000 Experience: 0 GP: 0 Speed: 40 Attack: 10 Defense: 200 Evade: 100 Magic Attack: 16 Magic Defense: 120 Magic Evade: 0 Element: Fire Weaknesses: Water, Ice Steal: Ether Drop: Tincture ----------------------------------------------------------------------------- L.80 Magic ------------------------------------------------------------------------------ Name: L.80 Magic Level: 53 HP: 8000 MP: 2800 Experience: 0 GP: 0 Speed: 37 Attack: 10 Defense: 200 Evade: 100 Magic Attack: 15 Magic Defense: 115 Magic Evade: 0 Element: Wind Weaknesses: None Steal: Ether Drop: Tincture ----------------------------------------------------------------------------- L.90 Magic ------------------------------------------------------------------------------ Name: L.90 Magic Level: 55 HP: 9000 MP: 9000 Experience: 0 GP: 0 Speed: 38 Attack: 10 Defense: 200 Evade: 100 Magic Attack: 14 Magic Defense: 110 Magic Evade: 0 Element: Wind Weaknesses: None Steal: Ether Drop: Tincture ----------------------------------------------------------------------------- Land Worm ------------------------------------------------------------------------------ Name: Land Worm Level: 59 HP: 12,000 MP: 1300 Experience: 4600 GP: 0 Speed: 30 Attack: 13 Defense: 80 Evade: 0 Magic Attack: 8 Magic Defense: 120 Magic Evade: 0 Element: Earth Weaknesses: Ice Steal: X-Potion Drop: None ----------------------------------------------------------------------------- Larry ------------------------------------------------------------------------------ Name: Larry Level: 47 HP: 10,000 MP: 2000 Experience: 0 GP: 0 Speed: 30 Attack: 2 Defense: 90 Evade: 0 Magic Attack: 5 Magic Defense: 120 Magic Evade: 0 Element: Ice, Wind Weaknesses: Fire Steal: None Drop: None ----------------------------------------------------------------------------- Laser Gun ------------------------------------------------------------------------------ Name: Laser Gun Level: 24 HP: 3300 MP: 335 Experience: 0 GP: 0 Speed: 30 Attack: 12 Defense: 130 Evade: 0 Magic Attack: 9 Magic Defense: 140 Magic Evade: 0 Element: None Weaknesses: Water, Lightning Steal: X-Ether Drop: None ----------------------------------------------------------------------------- Latimeria ------------------------------------------------------------------------------ Name: Latimeria Level: 27 HP: 1700 MP: 100 Experience: 612 GP: 971 Speed: 35 Attack: 15 Defense: 125 Evade: 0 Magic Attack: 9 Magic Defense: 140 Magic Evade: 0 Element: None Weaknesses: Lightning Steal: Gaia Gear Drop: Antidote ----------------------------------------------------------------------------- Leader ------------------------------------------------------------------------------ Name: Leader Level: 12 HP: 456 MP: 20 Experience: 0 GP: 50 Speed: 35 Attack: 18 Defense: 5 Evade: 0 Magic Attack: 10 Magic Defense: 110 Magic Evade: 0 Element: None Weaknesses: None Steal: None Drop: Phoenix Down, Black Belt ----------------------------------------------------------------------------- Leafer ------------------------------------------------------------------------------ Name: Leafer Level: 5 HP: 33 MP: 0 Experience: 24 GP: 45 Speed: 30 Attack: 13 Defense: 60 Evade: 0 Magic Attack: 10 Magic Defense: 140 Magic Evade: Ice Element: Ice Weaknesses: Water, Fire Steal: Tonic Drop: Tonic ----------------------------------------------------------------------------- Left Blade ------------------------------------------------------------------------------ Name: Left Blade Level: 21 HP: 400 MP: 150 Experience: 0 GP: 0 Speed: 30 Attack: 20 Defense: 120 Evade: 0 Magic Attack: 5 Magic Defense: 150 Magic Evade: 0 Element: Ice Weaknesses: None Steal: Tincture Drop: Phoenix Down ----------------------------------------------------------------------------- Lethal Weapon ------------------------------------------------------------------------------ Name: Lethal Weapon Level: 47 HP: 9200 MP: 1956 Experience: 5848 GP: 1189 Speed: 55 Attack: 18 Defense: 190 Evade: 10 Magic Attack: 15 Magic Defense: 125 Magic Evade: 10 Element: None Weaknesses: Water, Lightning Steal: Debilitator Drop: None ----------------------------------------------------------------------------- Lich ------------------------------------------------------------------------------ Name: Lich Level: 20 HP: 590 MP: 90 Experience: 374 GP: 350 Speed: 35 Attack: 1 Defense: 50 Evade: 0 Magic Attack: 10 Magic Defense: 190 Magic Evade: 0 Element: Fire, Poison Weaknesses: Holy Steal: Poison Rod, Green Cherry Drop: Green Cherry ----------------------------------------------------------------------------- Lizard ------------------------------------------------------------------------------ Name: Lizard Level: 26 HP: 1280 MP: 70 Experience: 297 GP: 356 Speed: 30 Attack: 14 Defense: 102 Evade: 0 Magic Attack: 10 Magic Defense: 153 Magic Evade: 0 Element: Poison Weaknesses: Ice Steal: Drainer Drop: Soft ----------------------------------------------------------------------------- Lobo ------------------------------------------------------------------------------ Name: Lobo Level: 5 HP: 27 MP: 5 Experience: 37 GP: 30 Speed: 35 Attack: 20 Defense: 80 Evade: 0 Magic Attack: 3 Magic Defense: 120 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Tonic Drop: Tonic ----------------------------------------------------------------------------- Lunaris ------------------------------------------------------------------------------ Name: Lunaris Level: 26 HP: 582 MP: 25 Experience: 308 GP: 247 Speed: 25 Attack: 13 Defense: 155 Evade: 0 Magic Attack: 10 Magic Defense: 145 Magic Evade: 0 Element: None Weaknesses: None Steal: Potion Drop: None ----------------------------------------------------------------------------- Luridan ------------------------------------------------------------------------------ Name: Luridan Level: 34 HP: 2079 MP: 122 Experience: 707 GP: 1000 Speed: 33 Attack: 12 Defense: 210 Evade: 25 Magic Attack: 10 Magic Defense: 125 Magic Evade: 0 Element: None Weaknesses: Wind, Fire Steal: Potion Drop: None ============================================================================== ---------------------------------[M]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- Mad Oscar ------------------------------------------------------------------------------ Name: Mad Oscar Level: 30 HP: 2900 MP: 980 Experience: 780 GP: 2292 Speed: 30 Attack: 20 Defense: 95 Evade: 0 Magic Attack: 10 Magic Defense: 145 Magic Evade: 0 Element: None Weaknesses: None Steal: X-Potion Drop: Remedy, Revivify ----------------------------------------------------------------------------- Madam ------------------------------------------------------------------------------ Name: Madam Level: 53 HP: 8150 MP: 900 Experience: 2200 GP: 700 Speed: 35 Attack: 8 Defense: 100 Evade: 0 Magic Attack: 12 Magic Defense: 155 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Goggles Drop: None ----------------------------------------------------------------------------- Mag Roader 4 ------------------------------------------------------------------------------ Name: Mag Roader 4 Level: 32 HP: 1380 MP: 70 Experience: 647 GP: 284 Speed: 33 Attack: 14 Defense: 105 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: None Steal: Shuriken, Bolt Edge Drop: Fire Skean ----------------------------------------------------------------------------- Mag Roader 3 ------------------------------------------------------------------------------ Name: Mag Roader 3 Level: 32 HP: 1777 MP: 100 Experience: 621 GP: 352 Speed: 33 Attack: 13 Defense: 115 Evade: 0 Magic Attack: 10 Magic Defense: 145 Magic Evade: 0 Element: None Weaknesses: None Steal: Shuriken, Bolt Edge Drop: Water Edge ----------------------------------------------------------------------------- Mag Roader 2 ------------------------------------------------------------------------------ Name: Mag Roader 2 Level: 18 HP: 250 MP: 100 Experience: 198 GP: 300 Speed: 25 Attack: 10 Defense: 20 Evade: 0 Magic Attack: 1 Magic Defense: 140 Magic Evade: 0 Element: None Weaknesses: Ice Steal: Shuriken, Bolt Edge Drop: Water Skean ----------------------------------------------------------------------------- Mag Roader 1 ------------------------------------------------------------------------------ Name: Mag Roader 1 Level: 19 HP: 420 MP: 100 Experience: 232 GP: 277 Speed: 30 Attack: 12 Defense: 25 Evade: 0 Magic Attack: 1 Magic Defense: 140 Magic Evade: 0 Element: Ice Weaknesses: Fire Steal: Shuriken, Bolt Edge Drop: Water Edge ----------------------------------------------------------------------------- Mage Master ------------------------------------------------------------------------------ Name: Mage Master Level: 68 HP: 50,000 MP: 0 Experience: 0 GP: 90 Speed: 1 Attack: 250 Defense: 100 Evade: 0 Magic Attack: 100 Magic Defense: 25 Magic Evade: 0 Element: None Weaknesses: None Steal: Elixir, Crystal Orb Drop: Megalixir ----------------------------------------------------------------------------- Magic Urn ------------------------------------------------------------------------------ Name: Magic Urn Level: 31 HP: 100 MP: 10,000 Experience: 0 GP: 0 Speed: 40 Attack: 5 Defense: 220 Evade: 100 Magic Attack: 35 Magic Defense: 190 Magic Evade: 0 Element: Fire, Ice, Holy, Lightning, Poison, Earth, Water, Wind Weaknesses: None Steal: Elixir, Tonic Drop: None ----------------------------------------------------------------------------- Maliga ------------------------------------------------------------------------------ Name: Maliga Level: 26 HP: 952 MP: 100 Experience: 360 GP: 576 Speed: 30 Attack: 15 Defense: 110 Evade: 0 Magic Attack: 10 Magic Defense: 145 Magic Evade: 0 Element: None Weaknesses: Water, Lightning, Ice Steal: Tonic Drop: None ----------------------------------------------------------------------------- Mandrake ------------------------------------------------------------------------------ Name: Mandrake Level: 23 HP: 1150 MP: 104 Experience: 378 GP: 450 Speed: 30 Attack: 16 Defense: 115 Evade: 0 Magic Attack: 10 Magic Defense: 125 Magic Evade: 0 Element: Water Weaknesses: Fire Steal: Poison Drop: Remedy ----------------------------------------------------------------------------- Mantodea ------------------------------------------------------------------------------ Name: Mantodea Level: 54 HP: 4500 MP: 420 Experience: 4612 GP: 501 Speed: 45 Attack: 180 Defense: 145 Evade: 0 Magic Attack: 10 Magic Defense: 100 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Imp Halberd Drop: None ----------------------------------------------------------------------------- Marshal ------------------------------------------------------------------------------ Name: Marshal Level: 8 HP: 420 MP: 150 Experience: 0 GP: 350 Speed: 40 Attack: 13 Defense: 110 Evade: 0 Magic Attack: 9 Magic Defense: 140 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Mythril Knife Drop: Potion ----------------------------------------------------------------------------- Master Pug ------------------------------------------------------------------------------ Name: Master Pug Level: 73 HP: 22,000 MP: 1200 Experience: 0 GP: 0 Speed: 45 Attack: 13 Defense: 100 Evade: 0 Magic Attack: 9 Magic Defense: 165 Magic Evade: 0 Element: Water Weaknesses: None Steal: Megalixir, Elixir Drop: Graedus ----------------------------------------------------------------------------- Mega Armor ------------------------------------------------------------------------------ Name: Mega Armor Level: 21 HP: 1000 MP: 50 Experience: 350 GP: 0 Speed: 45 Attack: 19 Defense: 120 Evade: 0 Magic Attack: 10 Magic Defense: 100 Magic Evade: 0 Element: None Weaknesses: Water, Lightning Steal: Potion Drop: None ----------------------------------------------------------------------------- Merchant ------------------------------------------------------------------------------ Name: Merchant Level: 5 HP: 119 MP: 20 Experience: 26 GP: 60 Speed: 30 Attack: 10 Defense: 50 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: None Steal: Plumed Hat, Guardian Drop: None ----------------------------------------------------------------------------- Mesosaur ------------------------------------------------------------------------------ Name: Mesosaur Level: 26 HP: 1112 MP: 130 Experience: 459 GP: 456 Speed: 30 Attack: 13 Defense: 110 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Ice Steal: Antidote Drop: None ----------------------------------------------------------------------------- Mind Candy ------------------------------------------------------------------------------ Name: Mind Candy Level: 15 HP: 290 MP: 100 Experience: 128 GP: 168 Speed: 30 Attack: 14 Defense: 105 Evade: 0 Magic Attack: 10 Magic Defense: 165 Magic Evade: 0 Element: None Weaknesses: Wind, Fire Steal: Tonic, Soft Drop: Soft ----------------------------------------------------------------------------- Misfit ------------------------------------------------------------------------------ Name: Misfit Level: 26 HP: 1750 MP: 140 Experience: 750 GP: 786 Speed: 35 Attack: 26 Defense: 105 Evade: 0 Magic Attack: 10 Magic Defense: 155 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: Back Guard Drop: None ----------------------------------------------------------------------------- Missile Bay ------------------------------------------------------------------------------ Name: Missile Bay Level: 25 HP: 3000 MP: 7000 Experience: 0 GP: 0 Speed: 20 Attack: 12 Defense: 135 Evade: 0 Magic Attack: 8 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Ice, Lightning Steal: Debilitator Drop: None ----------------------------------------------------------------------------- Moe ------------------------------------------------------------------------------ Name: Moe Level: 47 HP: 12,500 MP: 2000 Experience: 0 GP: 0 Speed: 25 Attack: 4 Defense: 80 Evade: 0 Magic Attack: 6 Magic Defense: 130 Magic Evade: 0 Element: Lightning Weaknesses: None Steal: None Drop: None ----------------------------------------------------------------------------- Mover ------------------------------------------------------------------------------ Name: Mover Level: 51 HP: 120 MP: 10,500 Experience: 1500 GP: 0 Speed: 85 Attack: 20 Defense: 115 Evade: 225 Magic Attack: 10 Magic Defense: 254 Magic Evade: 0 Element: Poison Weaknesses: None Steal: Super Ball Drop: Magicite ----------------------------------------------------------------------------- M-Tek Armor ------------------------------------------------------------------------------ Name: M-Tek Armor Level: 8 HP: 210 MP: 250 Experience: 0 GP: 0 Speed: 25 Attack: 18 Defense: 30 Evade: 0 Magic Attack: 3 Magic Defense: 130 Magic Evade: 0 Element: None Weaknesses: Lightning Steal: Potion, Tonic Drop: Potion ----------------------------------------------------------------------------- Muus ------------------------------------------------------------------------------ Name: Muus Level: 28 HP: 900 MP: 100 Experience: 189 GP: 287 Speed: 30 Attack: 11 Defense: 110 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: None Steal: Magicite Drop: None ============================================================================== ---------------------------------[N]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- Nastidon ------------------------------------------------------------------------------ Name: Nastidon Level: 32 HP: 1877 MP: 100 Experience: 697 GP: 298 Speed: 35 Attack: 13 Defense: 145 Evade: 0 Magic Attack: 10 Magic Defense: 105 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Potion, Tonic Drop: Eye Drop ----------------------------------------------------------------------------- Naughty ------------------------------------------------------------------------------ Name: Naughty Level: 24 HP: 3000 MP: 195 Experience: 0 GP: 0 Speed: 48 Attack: 11 Defense: 115 Evade: 0 Magic Attack: 10 Magic Defense: 145 Magic Evade: 0 Element: Ice Weaknesses: Holy, Lightning, Fire Steal: None Drop: None ----------------------------------------------------------------------------- Nautloid ------------------------------------------------------------------------------ Name: Nautloid Level: 11 HP: 236 MP: 100 Experience: 216 GP: 173 Speed: 35 Attack: 18 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 145 Magic Evade: 0 Element: Water Weaknesses: Fire, Lightning Steal: Potion, Tonic Drop: Eye Drop ----------------------------------------------------------------------------- Neck Hunter ------------------------------------------------------------------------------ Name: Neck Hunter Level: 28 HP: 1334 MP: 150 Experience: 558 GP: 1330 Speed: 30 Attack: 5 Defense: 102 Evade: 0 Magic Attack: 10 Magic Defense: 153 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Dark Hood Drop: Peace Ring ----------------------------------------------------------------------------- Necromancer ------------------------------------------------------------------------------ Name: Necromancer Level: 48 HP: 3525 MP: 900 Experience: 1510 GP: 791 Speed: 25 Attack: 13 Defense: 100 Evade: 0 Magic Attack: 7 Magic Defense: 150 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: Phoenix Down Drop: Revivify ----------------------------------------------------------------------------- Nerapa ------------------------------------------------------------------------------ Name: Nerapa Level: 26 HP: 2800 MP: 280 Experience: 0 GP: 0 Speed: 48 Attack: 11 Defense: 105 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Fire Weaknesses: Holy, Lightning, Ice Steal: None Drop: None ----------------------------------------------------------------------------- Nightshade ------------------------------------------------------------------------------ Name: Nightshade Level: 37 HP: 2200 MP: 305 Experience: 872 GP: 767 Speed: 35 Attack: 13 Defense: 110 Evade: 0 Magic Attack: 9 Magic Defense: 140 Magic Evade: 0 Element: Water Weaknesses: Fire Steal: Nutkin Suit Drop: None ----------------------------------------------------------------------------- Ninja ------------------------------------------------------------------------------ Name: Ninja Level: 27 HP: 1650 MP: 130 Experience: 694 GP: 520 Speed: 37 Attack: 22 Defense: 135 Evade: 50 Magic Attack: 5 Magic Defense: 140 Magic Evade: 0 Element: Poison Weaknesses: Holy, Lightning Steal: Cherub Down Drop: Ninja Star ----------------------------------------------------------------------------- Nohrabbit ------------------------------------------------------------------------------ Name: Nohrabbit Level: 26 HP: 75 MP: 200 Experience: 0 GP: 0 Speed: 30 Attack: 7 Defense: 100 Evade: 0 Magic Attack: 30 Magic Defense: 100 Magic Evade: 0 Element: None Weaknesses: Water Steal: Remedy Drop: Potion ----------------------------------------------------------------------------- Number 024 ------------------------------------------------------------------------------ Name: Number 024 Level: 24 HP: 4777 MP: 777 Experience: 0 GP: 0 Speed: 40 Attack: 20 Defense: 170 Evade: 0 Magic Attack: 3 Magic Defense: 100 Magic Evade: 0 Element: None Weaknesses: None Steal: Drainer, Rune Edge Drop: Flame Sabre, Blizzard ----------------------------------------------------------------------------- Number 128 ------------------------------------------------------------------------------ Name: Number 128 Level: 23 HP: 3276 MP: 810 Experience: 0 GP: 0 Speed: 30 Attack: 13 Defense: 120 Evade: 0 Magic Attack: 3 Magic Defense: 125 Magic Evade: 0 Element: Ice Weaknesses: None Steal: Tempest Drop: Tent ============================================================================== ---------------------------------[O]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- Officer ------------------------------------------------------------------------------ Name: Officer Level: 7 HP: 102 MP: 25 Experience: 33 GP: 66 Speed: 30 Attack: 13 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Potion, Tonic Drop: None ----------------------------------------------------------------------------- Ogor ------------------------------------------------------------------------------ Name: Ogor Level: 44 HP: 4211 MP: 219 Experience: 1583 GP: 869 Speed: 32 Attack: 19 Defense: 100 Evade: 30 Magic Attack: 11 Magic Defense: 150 Magic Evade: 30 Element: None Weaknesses: Poison, Lightning Steal: Murasame, Ashura Drop: Revivify ----------------------------------------------------------------------------- Opinicus ------------------------------------------------------------------------------ Name: Opinicus Level: 38 HP: 3210 MP: 514 Experience: 1270 GP: 519 Speed: 38 Attack: 22 Defense: 135 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: Warp Stone Drop: Warp Stone ----------------------------------------------------------------------------- Orog ------------------------------------------------------------------------------ Name: Orog Level: 30 HP: 1584 MP: 250 Experience: 510 GP: 716 Speed: 33 Attack: 45 Defense: 105 Evade: 0 Magic Attack: 10 Magic Defense: 140 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: Amulet Drop: Amulet, Revivify ----------------------------------------------------------------------------- Osprey ------------------------------------------------------------------------------ Name: Osprey Level: 26 HP: 850 MP: 100 Experience: 249 GP: 596 Speed: 25 Attack: 12 Defense: 105 Evade: 0 Magic Attack: 10 Magic Defense: 120 Magic Evade: 0 Element: None Weaknesses: Ice Steal: None Drop: Echo Screen ----------------------------------------------------------------------------- Osteosaur ------------------------------------------------------------------------------ Name: Osteosaur Level: 30 HP: 1584 MP: 143 Experience: 770 GP: 542 Speed: 33 Attack: 45 Defense: 115 Evade: 0 Magic Attack: 10 Magic Defense: 155 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: Remedy Drop: Revivify ----------------------------------------------------------------------------- Outsider ------------------------------------------------------------------------------ Name: Outsider Level: 18 HP: 8050 MP: 400 Experience: 2600 GP: 2800 Speed: 40 Attack: 15 Defense: 105 Evade: 0 Magic Attack: 4 Magic Defense: 155 Magic Evade: 0 Element: Poison Weaknesses: Holy Steal: Break Blade Drop: None ----------------------------------------------------------------------------- Over-Gunk ------------------------------------------------------------------------------ Name: Over-Gunk Level: 15 HP: 492 MP: 100 Experience: 219 GP: 365 Speed: 30 Attack: 13 Defense: 125 Evade: 0 Magic Attack: 10 Magic Defense: 125 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Remedy, Potion Drop: None ----------------------------------------------------------------------------- Over-Mind ------------------------------------------------------------------------------ Name: Over-Mind Level: 13 HP: 390 MP: 190 Experience: 65 GP: 228 Speed: 30 Attack: 12 Defense: 55 Evade: 0 Magic Attack: 7 Magic Defense: 150 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: Potion Drop: Revivify, Green Cherry ============================================================================== ---------------------------------[P]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- Pan Dora ------------------------------------------------------------------------------ Name: Pan Dora Level: 39 HP: 1522 MP: 350 Experience: 622 GP: 461 Speed: 25 Attack: 13 Defense: 140 Evade: 0 Magic Attack: 10 Magic Defense: 80 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: None Drop: None ----------------------------------------------------------------------------- Parasite ------------------------------------------------------------------------------ Name: Parasite Level: 39 HP: 1000 MP: 230 Experience: 455 GP: 461 Speed: 20 Attack: 1 Defense: 140 Evade: 0 Magic Attack: 1 Magic Defense: 5 Magic Evade: 0 Element: None Weaknesses: Fire Steal: None Drop: None ----------------------------------------------------------------------------- Parasoul ------------------------------------------------------------------------------ Name: Paraoul Level: 47 HP: 2077 MP: 500 Experience: 1620 GP: 674 Speed: 30 Attack: 13 Defense: 80 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Fire Weaknesses: Ice Steal: Phoenix Down Drop: Phoenix Down ----------------------------------------------------------------------------- Peepers ------------------------------------------------------------------------------ Name: Peepers Level: 23 HP: 1 MP: 19 Experience: 2 GP: 0 Speed: 35 Attack: 7 Defense: 5 Evade: 0 Magic Attack: 10 Magic Defense: 5 Magic Evade: 0 Element: None Weaknesses: Water, Ice Steal: Elixir Drop: None ----------------------------------------------------------------------------- Phase ------------------------------------------------------------------------------ Name: Phase Level: 47 HP: 4550 MP: 1700 Experience: 2600 GP: 890 Speed: 30 Attack: 11 Defense: 105 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Fire Weaknesses: Ice Steal: Phoenix Down Drop: Phoenix Down ----------------------------------------------------------------------------- Phunbaba (1st) ------------------------------------------------------------------------------ Name: Phunbaba (1st) Level: 31 HP: 28,000 MP: 10,000 Experience: 0 GP: 0 Speed: 30 Attack: 15 Defense: 105 Evade: 0 Magic Attack: 6 Magic Defense: 150 Magic Evade: 0 Element: Lightning Weaknesses: Poison Steal: None Drop: None ----------------------------------------------------------------------------- Phunbaba (2nd) ------------------------------------------------------------------------------ Name: Phunbaba (2nd) Level: 31 HP: 26,000 MP: 10,000 Experience: 0 GP: 0 Speed: 35 Attack: 15 Defense: 100 Evade: 0 Magic Attack: 6 Magic Defense: 130 Magic Evade: 0 Element: Lightning Weaknesses: Poison Steal: None Drop: None ----------------------------------------------------------------------------- Pipsqueak ------------------------------------------------------------------------------ Name: Pipsqueak Level: 18 HP: 250 MP: 50 Experience: 115 GP: 100 Speed: 25 Attack: 13 Defense: 200 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Water, Lightning Steal: Tonic Drop: None ----------------------------------------------------------------------------- Piranha ------------------------------------------------------------------------------ Name: Piranha Level: 9 HP: 10 MP: 60 Experience: 0 GP: 0 Speed: 30 Attack: 13 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Lightning Steal: None Drop: Tonic ----------------------------------------------------------------------------- Pluto Armor ------------------------------------------------------------------------------ Name: Pluto Armor Level: 39 HP: 2850 MP: 220 Experience: 853 GP: 629 Speed: 35 Attack: 13 Defense: 105 Evade: 0 Magic Attack: 9 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Water, Lightning Steal: None Drop: None ----------------------------------------------------------------------------- PM Stalker ------------------------------------------------------------------------------ Name: PM Stalker Level: 26 HP: 265 MP: 190 Experience: 258 GP: 491 Speed: 20 Attack: 9 Defense: 140 Evade: 0 Magic Attack: 6 Magic Defense: 115 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: X-Potion Drop: None ----------------------------------------------------------------------------- Poltergeist ------------------------------------------------------------------------------ Name: Poltergeist Level: 67 HP: 58,000 MP: 18,900 Experience: 0 GP: 0 Speed: 53 Attack: 15 Defense: 180 Evade: 0 Magic Attack: 13 Magic Defense: 145 Magic Evade: 0 Element: Fire, Wind Weaknesses: Poison Steal: Red Jacket Drop: Air Lancet ----------------------------------------------------------------------------- Poplium ------------------------------------------------------------------------------ Name: Poplium Level: 11 HP: 145 MP: 25 Experience: 55 GP: 55 Speed: 25 Attack: 13 Defense: 55 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: Potion Drop: Tonic ----------------------------------------------------------------------------- Poppers ------------------------------------------------------------------------------ Name: Poppers Level: 33 HP: 1000 MP: 100 Experience: 800 GP: 350 Speed: 34 Attack: 5 Defense: 120 Evade: 0 Magic Attack: 10 Magic Defense: 140 Magic Evade: 0 Element: None Weaknesses: Fire Steal: None Drop: Green Cherry ----------------------------------------------------------------------------- Power Demon ------------------------------------------------------------------------------ Name: Power Demon Level: 29 HP: 2058 MP: 360 Experience: 485 GP: 385 Speed: 40 Attack: 13 Defense: 145 Evade: 0 Magic Attack: 10 Magic Defense: 140 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: Diamond Vest, Potion Drop: Amulet, Revivify ----------------------------------------------------------------------------- Presenter ------------------------------------------------------------------------------ Name: Presenter Level: 31 HP: 9845 MP: 1600 Experience: 0 GP: 1000 Speed: 35 Attack: 75 Defense: 80 Evade: 0 Magic Attack: 7 Magic Defense: 150 Magic Evade: 0 Element: Ice, Water Weaknesses: Fire, Lightning Steal: None Drop: Dragon Claw ----------------------------------------------------------------------------- Primordite ------------------------------------------------------------------------------ Name: Primordite Level: 11 HP: 145 MP: 10 Experience: 90 GP: 115 Speed: 30 Attack: 13 Defense: 50 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Lightning Steal: Tonic, Eye Drop Drop: None ----------------------------------------------------------------------------- Prometheus ------------------------------------------------------------------------------ Name: Prometheus Level: 56 HP: 14,500 MP: 2050 Experience: 5200 GP: 1300 Speed: 47 Attack: 13 Defense: 170 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Water, Lightning Steal: Debilitator Drop: None ----------------------------------------------------------------------------- Proto Armor ------------------------------------------------------------------------------ Name: Proto Armor Level: 19 HP: 670 MP: 125 Experience: 499 GP: 296 Speed: 30 Attack: 12 Defense: 230 Evade: 0 Magic Attack: 7 Magic Defense: 110 Magic Evade: 0 Element: None Weaknesses: Lightning Steal: Mythril Mail, Potion Drop: Bio Blaster ----------------------------------------------------------------------------- Prussian ------------------------------------------------------------------------------ Name: Prussian Level: 41 HP: 3300 MP: 188 Experience: 1396 GP: 773 Speed: 35 Attack: 13 Defense: 115 Evade: 0 Magic Attack: 10 Magic Defense: 155 Magic Evade: 0 Element: None Weaknesses: None Steal: Full Moon Drop: None ----------------------------------------------------------------------------- Psychot ------------------------------------------------------------------------------ Name: Psychot Level: 32 HP: 900 MP: 55 Experience: 347 GP: 275 Speed: 33 Attack: 14 Defense: 165 Evade: 0 Magic Attack: 10 Magic Defense: 125 Magic Evade: 0 Element: Fire Weaknesses: Ice Steal: Tonic Drop: Tonic ----------------------------------------------------------------------------- Pteredon ------------------------------------------------------------------------------ Name: Pteredon Level: 12 HP: 380 MP: 70 Experience: 464 GP: 325 Speed: 45 Attack: 25 Defense: 65 Evade: 0 Magic Attack: 10 Magic Defense: 180 Magic Evade: 0 Element: None Weaknesses: Fire, Ice Steal: Guardian, Mythril Knife Drop: Potion ----------------------------------------------------------------------------- Pug ------------------------------------------------------------------------------ Name: Pug Level: 27 HP: 8000 MP: 15,500 Experience: 1200 GP: 3333 Speed: 35 Attack: 13 Defense: 150 Evade: 50 Magic Attack: 10 Magic Defense: 180 Magic Evade: 50 Element: Water Weaknesses: Lightning, Fire Steal: None Drop: Tintinabar ----------------------------------------------------------------------------- Pugs ------------------------------------------------------------------------------ Name: Pugs Level: 99 HP: 14,001 MP: 11,000 Experience: 0 GP: 0 Speed: 70 Attack: 5 Defense: 100 Evade: 150 Magic Attack: 1 Magic Defense: 150 Magic Evade: 1 Element: Water Weaknesses: Fire Steal: Minerva Drop: Minerva ----------------------------------------------------------------------------- Punisher ------------------------------------------------------------------------------ Name: Punisher Level: 35 HP: 2191 MP: 136 Experience: 1242 GP: 3000 Speed: 35 Attack: 28 Defense: 100 Evade: 115 Magic Attack: 10 Magic Defense: 115 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Bone Club, Rising Sun Drop: None ============================================================================== ---------------------------------[R]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- Rain Man ------------------------------------------------------------------------------ Name: Rain Man Level: 39 HP: 2722 MP: 180 Experience: 890 GP: 485 Speed: 34 Attack: 13 Defense: 110 Evade: 0 Magic Attack: 10 Magic Defense: 145 Magic Evade: 30 Element: None Weaknesses: Water, Ice, Holy Steal: None Drop: None ----------------------------------------------------------------------------- Ralph ------------------------------------------------------------------------------ Name: Ralph Level: 17 HP: 620 MP: 10 Experience: 255 GP: 345 Speed: 35 Attack: 14 Defense: 135 Evade: 0 Magic Attack: 10 Magic Defense: 145 Magic Evade: 0 Element: None Weaknesses: None Steal: Tiger Mask, Tonic Drop: Potion ----------------------------------------------------------------------------- Reach Frog ------------------------------------------------------------------------------ Name: Reach Frog Level: 52 HP: 3511 MP: 220 Experience: 1550 GP: 2600 Speed: 35 Attack: 13 Defense: 130 Evade: 0 Magic Attack: 7 Magic Defense: 145 Magic Evade: 0 Element: None Weaknesses: Ice Steal: Tack Star, Potion Drop: None ----------------------------------------------------------------------------- Red Dragon ------------------------------------------------------------------------------ Name: Red Dragon Level: 67 HP: 30,000 MP: 1780 Experience: 0 GP: 0 Speed: 75 Attack: 13 Defense: 110 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Fire Weaknesses: Water, Ice Steal: None Drop: Strato ----------------------------------------------------------------------------- Red Fang ------------------------------------------------------------------------------ Name: Red Fang Level: 14 HP: 325 MP: 20 Experience: 135 GP: 185 Speed: 30 Attack: 13 Defense: 95 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: None Steal: Tonic Drop: Dried Meat ----------------------------------------------------------------------------- Red Wolf ------------------------------------------------------------------------------ Name: Red Wolf Level: 32 HP: 1510 MP: 110 Experience: 687 GP: 412 Speed: 25 Attack: 10 Defense: 155 Evade: 0 Magic Attack: 10 Magic Defense: 140 Magic Evade: 0 Element: None Weaknesses: None Steal: Tonic Drop: Tonic ----------------------------------------------------------------------------- Repo Man ------------------------------------------------------------------------------ Name: Repo Man Level: 5 HP: 35 MP: 0 Experience: 25 GP: 25 Speed: 35 Attack: 19 Defense: 90 Evade: 0 Magic Attack: 10 Magic Defense: 120 Magic Evade: 0 Element: None Weaknesses: None Steal: Potion Drop: Tonic ----------------------------------------------------------------------------- Retainer ------------------------------------------------------------------------------ Name: Retainer Level: 59 HP: 7050 MP: 2600 Experience: 2300 GP: 2000 Speed: 35 Attack: 13 Defense: 100 Evade: 40 Magic Attack: 5 Magic Defense: 180 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Aura Drop: None ----------------------------------------------------------------------------- Rhinotaur ------------------------------------------------------------------------------ Name: Rhinotaur Level: 8 HP: 232 MP: 100 Experience: 246 GP: 186 Speed: 35 Attack: 25 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 155 Magic Evade: 0 Element: Lightning Weaknesses: None Steal: Mythril Claw, Tonic Drop: Potion ----------------------------------------------------------------------------- Rhinox ------------------------------------------------------------------------------ Name: Rhinox Level: 19 HP: 800 MP: 35 Experience: 592 GP: 400 Speed: 30 Attack: 13 Defense: 120 Evade: 0 Magic Attack: 10 Magic Defense: 100 Magic Evade: 0 Element: Lightning Weaknesses: None Steal: Flash Drop: None ----------------------------------------------------------------------------- Rhobite ------------------------------------------------------------------------------ Name: Rhobite Level: 10 HP: 135 MP: 40 Experience: 53 GP: 110 Speed: 30 Attack: 9 Defense: 70 Evade: 0 Magic Attack: 10 Magic Defense: 140 Magic Evade: 0 Element: None Weaknesses: Water Steal: Potion Drop: Tonic ----------------------------------------------------------------------------- Rhodox ------------------------------------------------------------------------------ Name: Rhodox Level: 7 HP: 119 MP: 100 Experience: 59 GP: 80 Speed: 30 Attack: 11 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: None Steal: Tonic, Antidote Drop: None ----------------------------------------------------------------------------- Rider ------------------------------------------------------------------------------ Name: Rider Level: 14 HP: 1300 MP: 170 Experience: 400 GP: 1290 Speed: 45 Attack: 48 Defense: 120 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Poison, Fire Steal: Elixir, Mythril Vest Drop: Remedy ----------------------------------------------------------------------------- Right Blade ------------------------------------------------------------------------------ Name: Right Blade Level: 22 HP: 700 MP: 470 Experience: 0 GP: 0 Speed: 30 Attack: 13 Defense: 120 Evade: 0 Magic Attack: 5 Magic Defense: 150 Magic Evade: 0 Element: Ice Weaknesses: None Steal: Tincture Drop: Phoenix Down ----------------------------------------------------------------------------- Rinn ------------------------------------------------------------------------------ Name: Rinn Level: 11 HP: 110 MP: 35 Experience: 95 GP: 100 Speed: 25 Attack: 10 Defense: 110 Evade: 0 Magic Attack: 3 Magic Defense: 75 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: Tonic Drop: None ----------------------------------------------------------------------------- Rizopas ------------------------------------------------------------------------------ Name: Rizopas Level: 13 HP: 775 MP: 39 Experience: 0 GP: 0 Speed: 40 Attack: 14 Defense: 110 Evade: 0 Magic Attack: 3 Magic Defense: 175 Magic Evade: 0 Element: Water Weaknesses: None Steal: None Drop: Remedy ----------------------------------------------------------------------------- Rough ------------------------------------------------------------------------------ Name: Rough Level: 69 HP: 8000 MP: 770 Experience: 0 GP: 0 Speed: 30 Attack: 13 Defense: 80 Evade: 0 Magic Attack: 10 Magic Defense: 190 Magic Evade: 0 Element: Lightning Weaknesses: Ice Steal: Flame Shield Drop: None ----------------------------------------------------------------------------- Ryhos ------------------------------------------------------------------------------ Name: Rhyos Level: 36 HP: 7191 MP: 354 Experience: 4928 GP: 1889 Speed: 60 Attack: 40 Defense: 150 Evade: 0 Magic Attack: 15 Magic Defense: 160 Magic Evade: 0 Element: None Weaknesses: None Steal: Gold Lance Drop: None ============================================================================== ---------------------------------[S]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- Samurai ------------------------------------------------------------------------------ Name: Samurai Level: 40 HP: 3000 MP: 500 Experience: 1545 GP: 791 Speed: 20 Attack: 13 Defense: 10 Evade: 0 Magic Attack: 10 Magic Defense: 20 Magic Evade: 0 Element: None Weaknesses: Poison Steal: None Drop: None ----------------------------------------------------------------------------- Sand Horse ------------------------------------------------------------------------------ Name: Sand Horse Level: 27 HP: 1025 MP: 100 Experience: 475 GP: 726 Speed: 30 Attack: 15 Defense: 135 Evade: 0 Magic Attack: 9 Magic Defense: 135 Magic Evade: 0 Element: None Weaknesses: Water, Ice Steal: Tonic Drop: None ----------------------------------------------------------------------------- Sand Ray ------------------------------------------------------------------------------ Name: Sand Ray Level: 6 HP: 67 MP: 10 Experience: 41 GP: 54 Speed: 30 Attack: 20 Defense: 110 Evade: 0 Magic Attack: 10 Magic Defense: 145 Magic Evade: 0 Element: None Weaknesses: Water, Ice Steal: Antidote Drop: Antidote ----------------------------------------------------------------------------- Scorpion ------------------------------------------------------------------------------ Name: Scorpion Level: 26 HP: 290 MP: 19 Experience: 199 GP: 336 Speed: 20 Attack: 10 Defense: 5 Evade: 0 Magic Attack: 9 Magic Defense: 215 Magic Evade: 0 Element: None Weaknesses: None Steal: Tonic Drop: Tonic ----------------------------------------------------------------------------- Scrapper ------------------------------------------------------------------------------ Name: Scrapper Level: 34 HP: 1759 MP: 69 Experience: 797 GP: 2000 Speed: 37 Attack: 10 Defense: 125 Evade: 120 Magic Attack: 10 Magic Defense: 145 Magic Evade: 0 Element: Poison Weaknesses: None Steal: Thief1s Gloves Drop: Air Lancet ----------------------------------------------------------------------------- Scullion ------------------------------------------------------------------------------ Name: Scullion Level: 57 HP: 27,000 MP: 9000 Experience: 9000 GP: 0 Speed: 40 Attack: 13 Defense: 175 Evade: 0 Magic Attack: 15 Magic Defense: 145 Magic Evade: 0 Element: None Weaknesses: Water, Lightning Steal: Air Anchor Drop: None ----------------------------------------------------------------------------- Sea Flower ------------------------------------------------------------------------------ Name: Sea Flower Level: 47 HP: 4200 MP: 200 Experience: 1315 GP: 670 Speed: 30 Attack: 13 Defense: 110 Evade: 0 Magic Attack: 10 Magic Defense: 100 Magic Evade: 0 Element: Fire, Water Weaknesses: Lightning, Ice Steal: Phoenix Down Drop: Phoenix Down ----------------------------------------------------------------------------- Sewer Rat ------------------------------------------------------------------------------ Name: Sewer Rat Level: 16 HP: 299 MP: 20 Experience: 108 GP: 156 Speed: 30 Attack: 13 Defense: 110 Evade: 0 Magic Attack: 10 Magic Defense: 160 Magic Evade: 0 Element: Poison Weaknesses: Fire Steal: Potion Drop: None ----------------------------------------------------------------------------- Shiva ------------------------------------------------------------------------------ Name: Shiva Level: 21 HP: 3000 MP: 500 Experience: 0 GP: 0 Speed: 35 Attack: 15 Defense: 200 Evade: 20 Magic Attack: 7 Magic Defense: 110 Magic Evade: 0 Element: Ice Weaknesses: Fire Steal: None Drop: None ----------------------------------------------------------------------------- Skull Dragon ------------------------------------------------------------------------------ Name: Skull Dragon Level: 62 HP: 32,800 MP: 1999 Experience: 0 GP: 0 Speed: 57 Attack: 15 Defense: 140 Evade: 0 Magic Attack: 10 Magic Defense: 120 Magic Evade: 0 Element: Poison Weaknesses: Fire, Holy Steal: None Drop: Muscle Belt ----------------------------------------------------------------------------- Sky Armor ------------------------------------------------------------------------------ Name: Sky Armor Level: 24 HP: 900 MP: 170 Experience: 350 GP: 400 Speed: 30 Attack: 16 Defense: 150 Evade: 0 Magic Attack: 7 Magic Defense: 120 Magic Evade: 0 Element: None Weaknesses: Wind, Lightning Steal: Tincture Drop: None ----------------------------------------------------------------------------- Sky Base ------------------------------------------------------------------------------ Name: Sky Base Level: 52 HP: 6000 MP: 550 Experience: 2300 GP: 670 Speed: 35 Attack: 10 Defense: 140 Evade: 0 Magic Attack: 5 Magic Defense: 140 Magic Evade: 0 Element: None Weaknesses: Water, Lightning Steal: Flash Drop: None ----------------------------------------------------------------------------- Sky Cap ------------------------------------------------------------------------------ Name: Sky Cap Level: 40 HP: 3262 MP: 200 Experience: 1253 GP: 441 Speed: 35 Attack: 13 Defense: 105 Evade: 0 Magic Attack: 8 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Water, Wind, Lightning Steal: None Drop: None ----------------------------------------------------------------------------- Slam Dancer ------------------------------------------------------------------------------ Name: Slam Dancer Level: 15 HP: 392 MP: 120 Experience: 224 GP: 296 Speed: 35 Attack: 13 Defense: 115 Evade: 0 Magic Attack: 10 Magic Defense: 145 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Thief1s Knife, Potion Drop: None ----------------------------------------------------------------------------- Slatter ------------------------------------------------------------------------------ Name: Slatter Level: 37 HP: 2600 MP: 97 Experience: 830 GP: 415 Speed: 35 Attack: 13 Defense: 125 Evade: 20 Magic Attack: 10 Magic Defense: 145 Magic Evade: 10 Element: None Weaknesses: Holy Steal: Warp Stone Drop: Warp Stone ----------------------------------------------------------------------------- Slurm ------------------------------------------------------------------------------ Name: Slurm Level: 23 HP: 505 MP: 20 Experience: 232 GP: 270 Speed: 30 Attack: 12 Defense: 50 Evade: 0 Magic Attack: 10 Magic Defense: 50 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Potion Drop: None ----------------------------------------------------------------------------- Solider ------------------------------------------------------------------------------ Name: Solider Level: 11 HP: 100 MP: 15 Experience: 0 GP: 48 Speed: 30 Attack: 12 Defense: 80 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Potion, Tonic Drop: Tonic ----------------------------------------------------------------------------- Soul Dancer ------------------------------------------------------------------------------ Name: Soul Dancer Level: 22 HP: 2539 MP: 100 Experience: 1531 GP: 769 Speed: 30 Attack: 1 Defense: 60 Evade: 0 Magic Attack: 30 Magic Defense: 170 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Moogle Suit Drop: None ----------------------------------------------------------------------------- Soul Saver ------------------------------------------------------------------------------ Name: Soul Saver Level: 41 HP: 3066 MP: 566 Experience: 0 GP: 0 Speed: 15 Attack: 50 Defense: 150 Evade: 0 Magic Attack: 3 Magic Defense: 175 Magic Evade: 0 Element: Fire, Holy Weaknesses: Ice Steal: None Drop: None ----------------------------------------------------------------------------- Special Force ------------------------------------------------------------------------------ Name: Special Force Level: 21 HP: 700 MP: 20 Experience: 200 GP: 0 Speed: 40 Attack: 13 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 140 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Tonic Drop: Magicite ----------------------------------------------------------------------------- Speck ------------------------------------------------------------------------------ Name: Speck Level: 25 HP: 420 MP: 285 Experience: 0 GP: 0 Speed: 40 Attack: 15 Defense: 120 Evade: 0 Magic Attack: 8 Magic Defense: 180 Magic Evade: 0 Element: None Weaknesses: Water, Lightning Steal: Amulet Drop: None ----------------------------------------------------------------------------- Specter ------------------------------------------------------------------------------ Name: Specter Level: 19 HP: 1500 MP: 10,000 Experience: 0 GP: 0 Speed: 40 Attack: 15 Defense: 120 Evade: 0 Magic Attack: 8 Magic Defense: 180 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: None Drop: Hyper Wrist ----------------------------------------------------------------------------- Spectre ------------------------------------------------------------------------------ Name: Spectre Level: 13 HP: 235 MP: 120 Experience: 220 GP: 138 Speed: 35 Attack: 1 Defense: 0 Evade: 0 Magic Attack: 8 Magic Defense: 160 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: Ice Rod, Tonic Drop: Tonic ----------------------------------------------------------------------------- Spek Tor ------------------------------------------------------------------------------ Name: Spek Tor Level: 50 HP: 250 MP: 20 Experience: 1356 GP: 1524 Speed: 70 Attack: 30 Defense: 100 Evade: 50 Magic Attack: 10 Magic Defense: 200 Magic Evade: 0 Element: None Weaknesses: Water Steal: X-Potion Drop: None ----------------------------------------------------------------------------- Spit Fire ------------------------------------------------------------------------------ Name: Spit Fire Level: 25 HP: 1400 MP: 180 Experience: 550 GP: 300 Speed: 35 Attack: 17 Defense: 155 Evade: 0 Magic Attack: 4 Magic Defense: 130 Magic Evade: 0 Element: None Weaknesses: Wind, Lightning Steal: Elixir, Tincture Drop: Tincture ----------------------------------------------------------------------------- Sprinter ------------------------------------------------------------------------------ Name: Sprinter Level: 53 HP: 4500 MP: 350 Experience: 2293 GP: 1420 Speed: 55 Attack: 13 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Lightning Steal: None Drop: Imp1s Armor ----------------------------------------------------------------------------- Sr. Behemoth ------------------------------------------------------------------------------ Name: Sr. Behemoth Level: 43 HP: 19,000 MP: 1600 Experience: 0 GP: 0 Speed: 60 Attack: 11 Defense: 120 Evade: 0 Magic Attack: 9 Magic Defense: 130 Magic Evade: 0 Element: Ice Weaknesses: Poison, Fire Steal: Murasame Drop: Valiant Knife, Oath Veil ----------------------------------------------------------------------------- Sr. Behemoth ------------------------------------------------------------------------------ Name: Sr. Behemoth Level: 49 HP: 19,000 MP: 9999 Experience: 0 GP: 0 Speed: 39 Attack: 27 Defense: 105 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Poison Weaknesses: Fire, Holy Steal: None Drop: Behemoth Suit ----------------------------------------------------------------------------- Steroidite ------------------------------------------------------------------------------ Name: Steriodite Level: 54 HP: 25,000 MP: 350 Experience: 4200 GP: 100 Speed: 45 Attack: 13 Defense: 5 Evade: 0 Magic Attack: 15 Magic Defense: 70 Magic Evade: 0 Element: None Weaknesses: Holy Steal: Thunder Shield Drop: None ----------------------------------------------------------------------------- Still Going ------------------------------------------------------------------------------ Name: Still Going Level: 12 HP: 200 MP: 84 Experience: 54 GP: 135 Speed: 30 Attack: 10 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: None Drop: Potion ----------------------------------------------------------------------------- Still Life ------------------------------------------------------------------------------ Name: Still Life Level: 37 HP: 4889 MP: 390 Experience: 2331 GP: 1574 Speed: 45 Attack: 13 Defense: 150 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Fake Mustache Drop: None ----------------------------------------------------------------------------- Storm Dragon ------------------------------------------------------------------------------ Name: Storm Dragon Level: 74 HP: 42,000 MP: 1250 Experience: 0 GP: 0 Speed: 65 Attack: 13 Defense: 110 Evade: 0 Magic Attack: 9 Magic Defense: 150 Magic Evade: 0 Element: Wind Weaknesses: Lightning Steal: None Drop: Force Armor ----------------------------------------------------------------------------- Stray Cat ------------------------------------------------------------------------------ Name: Stray Cat Level: 10 HP: 156 MP: 30 Experience: 42 GP: 90 Speed: 30 Attack: 9 Defense: 10 Evade: 0 Magic Attack: 10 Magic Defense: 135 Magic Evade: 0 Element: None Weaknesses: None Steal: Potion Drop: Tonic ----------------------------------------------------------------------------- Striker ------------------------------------------------------------------------------ Name: Striker Level: 67 HP: 11,000 MP: 2600 Experience: 0 GP: 0 Speed: 26 Attack: 13 Defense: 75 Evade: 0 Magic Attack: 7 Magic Defense: 185 Magic Evade: 0 Element: Ice Weaknesses: Fire Steal: Flame Shield Drop: None ----------------------------------------------------------------------------- Suriander ------------------------------------------------------------------------------ Name: Suriander Level: 40 HP: 2912 MP: 228 Experience: 1150 GP: 435 Speed: 30 Attack: 13 Defense: 105 Evade: 0 Magic Attack: 10 Magic Defense: 155 Magic Evade: 0 Element: None Weaknesses: Holy Steal: None Drop: None ============================================================================== ---------------------------------[T]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- Tap Dancer ------------------------------------------------------------------------------ Name: Tap Dancer Level: 43 HP: 4452 MP: 270 Experience: 1727 GP: 526 Speed: 39 Attack: 13 Defense: 105 Evade: 0 Magic Attack: 11 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Sword Breaker, Dirk Drop: None ----------------------------------------------------------------------------- Telstar ------------------------------------------------------------------------------ Name: Telstar Level: 14 HP: 1800 MP: 250 Experience: 0 GP: 0 Speed: 35 Attack: 20 Defense: 120 Evade: 0 Magic Attack: 13 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Lightning, Water Steal: X-Potion Drop: Green Beret ----------------------------------------------------------------------------- Templar ------------------------------------------------------------------------------ Name: Templar Level: 11 HP: 205 MP: 50 Experience: 0 GP: 90 Speed: 30 Attack: 16 Defense: 50 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Tonic Drop: Potion ----------------------------------------------------------------------------- Tentacle ------------------------------------------------------------------------------ Name: Tentacle Level: 33 HP: 5500 MP: 600 Experience: 0 GP: 0 Speed: 35 Attack: 13 Defense: 102 Evade: 0 Magic Attack: 8 Magic Defense: 153 Magic Evade: 0 Element: Lightning, Water Weaknesses: None Steal: None Drop: None ----------------------------------------------------------------------------- Tentacle ------------------------------------------------------------------------------ Name: Tentacle Level: 31 HP: 7000 MP: 800 Experience: 0 GP: 0 Speed: 25 Attack: 13 Defense: 102 Evade: 0 Magic Attack: 8 Magic Defense: 153 Magic Evade: 0 Element: Fire Weaknesses: Ice, Water Steal: None Drop: None ----------------------------------------------------------------------------- Tentacle ------------------------------------------------------------------------------ Name: Tentacle Level: 34 HP: 4000 MP: 500 Experience: 0 GP: 0 Speed: 40 Attack: 13 Defense: 102 Evade: 0 Magic Attack: 8 Magic Defense: 153 Magic Evade: 0 Element: Water, Earth Weaknesses: None Steal: None Drop: None ----------------------------------------------------------------------------- Tentacle ------------------------------------------------------------------------------ Name: Tentacle Level: 32 HP: 6000 MP: 700 Experience: 0 GP: 0 Speed: 30 Attack: 13 Defense: 102 Evade: 0 Magic Attack: 8 Magic Defense: 153 Magic Evade: 0 Element: Ice, Water Weaknesses: Fire Steal: None Drop: None ----------------------------------------------------------------------------- Test Rider ------------------------------------------------------------------------------ Name: Test Rider Level: 32 HP: 3100 MP: 220 Experience: 1947 GP: 520 Speed: 40 Attack: 27 Defense: 135 Evade: 0 Magic Attack: 10 Magic Defense: 155 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Partisan Drop: Spear ----------------------------------------------------------------------------- Toe Cutter ------------------------------------------------------------------------------ Name: Toe Cutter Level: 36 HP: 2500 MP: 187 Experience: 1753 GP: 726 Speed: 40 Attack: 21 Defense: 125 Evade: 20 Magic Attack: 12 Magic Defense: 140 Magic Evade: 0 Element: Ice Weaknesses: Wind, Fire Steal: Poison Rod Drop: Poison Rod ----------------------------------------------------------------------------- Tomb Thumb ------------------------------------------------------------------------------ Name: Tomb Thumb Level: 33 HP: 2000 MP: 100 Experience: 500 GP: 150 Speed: 32 Attack: 10 Defense: 150 Evade: 0 Magic Attack: 10 Magic Defense: 120 Magic Evade: 0 Element: None Weaknesses: Water, Lightning Steal: None Drop: Green Cherry ----------------------------------------------------------------------------- Trapper ------------------------------------------------------------------------------ Name: Trapper Level: 19 HP: 555 MP: 80 Experience: 235 GP: 200 Speed: 35 Attack: 13 Defense: 180 Evade: 0 Magic Attack: 10 Magic Defense: 135 Magic Evade: 0 Element: None Weaknesses: Water, Lightning Steal: Auto Crossbow Drop: None ----------------------------------------------------------------------------- Trillium ------------------------------------------------------------------------------ Name: Trillium Level: 9 HP: 147 MP: 100 Experience: 97 GP: 134 Speed: 30 Attack: 13 Defense: 102 Evade: 0 Magic Attack: 10 Magic Defense: 170 Magic Evade: 0 Element: Water Weaknesses: Fire Steal: Remedy, Tonic Drop: None ----------------------------------------------------------------------------- Trilobiter ------------------------------------------------------------------------------ Name: Trilobiter Level: 12 HP: 150 MP: 20 Experience: 105 GP: 135 Speed: 30 Attack: 11 Defense: 90 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: None Steal: Tonic, Antidote Drop: None ----------------------------------------------------------------------------- Tritoch ------------------------------------------------------------------------------ Name: Tritoch Level: 62 HP: 30,000 MP: 50,000 Experience: 0 GP: 0 Speed: 40 Attack: 19 Defense: 254 Evade: 0 Magic Attack: 4 Magic Defense: 70 Magic Evade: 0 Element: Ice Weaknesses: Fire Steal: None Drop: None ----------------------------------------------------------------------------- Trixter ------------------------------------------------------------------------------ Name: Trixter Level: 49 HP: 3815 MP: 9900 Experience: 1698 GP: 826 Speed: 30 Attack: 13 Defense: 120 Evade: 0 Magic Attack: 7 Magic Defense: 165 Magic Evade: 0 Element: None Weaknesses: Holy Steal: Phoenix Down Drop: Phoenix Down ----------------------------------------------------------------------------- Trooper ------------------------------------------------------------------------------ Name: Trooper Level: 13 HP: 255 MP: 60 Experience: 90 GP: 96 Speed: 25 Attack: 15 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 125 Magic Evade: 0 Element: None Weaknesses: Poison Steal: Tonic, Mythril Blade Drop: None ----------------------------------------------------------------------------- Tumble Weed ------------------------------------------------------------------------------ Name: Tumble Weed Level: 55 HP: 6200 MP: 600 Experience: 2554 GP: 1333 Speed: 30 Attack: 10 Defense: 120 Evade: 0 Magic Attack: 10 Magic Defense: 90 Magic Evade: 0 Element: Water Weaknesses: Fire Steal: Titanium Drop: None ----------------------------------------------------------------------------- Tunnel Armor ------------------------------------------------------------------------------ Name: Tunnel Armor Level: 16 HP: 1300 MP: 900 Experience: 0 GP: 250 Speed: 40 Attack: 10 Defense: 29 Evade: 100 Magic Attack: 15 Magic Defense: 145 Magic Evade: 0 Element: None Weaknesses: Lightning Steal: Bio Blaster, Air Lancet Drop: Elixir ----------------------------------------------------------------------------- Tusker ------------------------------------------------------------------------------ Name: Tusker Level: 10 HP: 270 MP: 100 Experience: 163 GP: 102 Speed: 30 Attack: 28 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 135 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Potion, Tonic Drop: Soft ----------------------------------------------------------------------------- Tyranosaur ------------------------------------------------------------------------------ Name: Tyranosaur Level: 57 HP: 12,700 MP: 420 Experience: 8800 GP: 0 Speed: 55 Attack: 33 Defense: 125 Evade: 0 Magic Attack: 16 Magic Defense: 160 Magic Evade: 0 Element: None Weaknesses: Ice Steal: Imp1s Armor Drop: Imp Halbred ============================================================================== ---------------------------------[U]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- Ultros (Airship) ------------------------------------------------------------------------------ Name: Ultros (Airship) Level: 26 HP: 17,000 MP: 8000 Experience: 0 GP: 0 Speed: 30 Attack: 10 Defense: 20 Evade: 0 Magic Attack: 3 Magic Defense: 10 Magic Evade: 0 Element: Water Weaknesses: Fire, Poison Steal: Dried Meat Drop: None ----------------------------------------------------------------------------- Ultros (Esper) ------------------------------------------------------------------------------ Name: Ultros (Esper) Level: 25 HP: 22,000 MP: 750 Experience: 0 GP: 3 Speed: 35 Attack: 22 Defense: 95 Evade: 0 Magic Attack: 7 Magic Defense: 155 Magic Evade: 0 Element: Water Weaknesses: Fire, Lightning Steal: White Cape Drop: None ----------------------------------------------------------------------------- Ultros (River) ------------------------------------------------------------------------------ Name: Ultros (River) Level: 19 HP: 3000 MP: 640 Experience: 0 GP: 0 Speed: 35 Attack: 13 Defense: 105 Evade: 0 Magic Attack: 40 Magic Defense: 140 Magic Evade: 0 Element: None Weaknesses: Lightning, Fire Steal: None Drop: Dried Meat ----------------------------------------------------------------------------- Ultros (Opera) ------------------------------------------------------------------------------ Name: Ultros (Opera) Level: 19 HP: 2550 MP: 500 Experience: 0 GP: 2 Speed: 40 Attack: 13 Defense: 105 Evade: 0 Magic Attack: 4 Magic Defense: 150 Magic Evade: 0 Element: Water, Lightning Weaknesses: Fire Steal: None Drop: None ----------------------------------------------------------------------------- Uroburos ------------------------------------------------------------------------------ Name: Uroburos Level: 48 HP: 50 MP: 760 Experience: 1780 GP: 390 Speed: 40 Attack: 13 Defense: 252 Evade: 0 Magic Attack: 10 Magic Defense: 252 Magic Evade: 0 Element: Fire Weaknesses: Ice Steal: Phoenix Down Drop: Phoenix Down ----------------------------------------------------------------------------- Ursus ------------------------------------------------------------------------------ Name: Ursus Level: 34 HP: 2409 MP: 74 Experience: 882 GP: 2000 Speed: 34 Attack: 15 Defense: 165 Evade: 110 Magic Attack: 10 Magic Defense: 40 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Sneak Ring Drop: None ============================================================================== ---------------------------------[V]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- Vaporite ------------------------------------------------------------------------------ Name: Vaporite Level: 5 HP: 15 MP: 0 Experience: 23 GP: 29 Speed: 13 Attack: 30 Defense: 95 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Lightning Weaknesses: Holy, Fire Steal: Tonic Drop: None ----------------------------------------------------------------------------- Vargas ------------------------------------------------------------------------------ Name: Vargas Level: 12 HP: 11,600 MP: 220 Experience: 0 GP: 0 Speed: 13 Attack: 30 Defense: 85 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Wind Steal: Mythril Claw, Tonic Drop: None ----------------------------------------------------------------------------- Vectagoyle ------------------------------------------------------------------------------ Name: Vectagoyle Level: 57 HP: 7500 MP: 880 Experience: 2900 GP: 900 Speed: 37 Attack: 22 Defense: 110 Evade: 30 Magic Attack: 9 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: None Steal: Sword Breaker Drop: None ----------------------------------------------------------------------------- Vectaur ------------------------------------------------------------------------------ Name: Vectaur Level: 59 HP: 2800 MP: 1800 Experience: 1400 GP: 350 Speed: 30 Attack: 12 Defense: 110 Evade: 0 Magic Attack: 7 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Water, Ice Steal: Ninja Star Drop: None ----------------------------------------------------------------------------- Vector Pup ------------------------------------------------------------------------------ Name: Vector Pup Level: 11 HP: 166 MP: 10 Experience: 128 GP: 83 Speed: 25 Attack: 14 Defense: 80 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Tonic Drop: None ----------------------------------------------------------------------------- Vermin ------------------------------------------------------------------------------ Name: Vermin Level: 16 HP: 499 MP: 40 Experience: 145 GP: 235 Speed: 35 Attack: 20 Defense: 120 Evade: 0 Magic Attack: 10 Magic Defense: 190 Magic Evade: 0 Element: Poison Weaknesses: Ice Steal: Antidote, Potion Drop: Potion ----------------------------------------------------------------------------- Veteran ------------------------------------------------------------------------------ Name: Veteran Level: 51 HP: 10,000 MP: 300 Experience: 2820 GP: 0 Speed: 30 Attack: 11 Defense: 110 Evade: 0 Magic Attack: 17 Magic Defense: 145 Magic Evade: 0 Element: None Weaknesses: None Steal: Earrings Drop: None ----------------------------------------------------------------------------- Vindr ------------------------------------------------------------------------------ Name: Vindr Level: 36 HP: 885 MP: 87 Experience: 653 GP: 497 Speed: 30 Attack: 14 Defense: 100 Evade: 90 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Chocobo Suit Drop: None ----------------------------------------------------------------------------- Vommamoth ------------------------------------------------------------------------------ Name: Vommamoth Level: 1 HP: 115 MP: 30 Experience: 50 GP: 90 Speed: 25 Attack: 110 Defense: 75 Evade: 0 Magic Attack: 0 Magic Defense: 160 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Potion, Tonic Drop: Tonic ----------------------------------------------------------------------------- Vulture ------------------------------------------------------------------------------ Name: Vulture Level: 15 HP: 412 MP: 60 Experience: 160 GP: 485 Speed: 30 Attack: 13 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 155 Magic Evade: 0 Element: None Weaknesses: Wind Steal: Phoenix Down, Potion Drop: Phoenix Down ============================================================================== ---------------------------------[W]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- Warlock ------------------------------------------------------------------------------ Name: Warlock Level: 38 HP: 1300 MP: 1250 Experience: 970 GP: 333 Speed: 39 Attack: 10 Defense: 180 Evade: 0 Magic Attack: 10 Magic Defense: 225 Magic Evade: 0 Element: None Weaknesses: Poison, Lightning Steal: Warp Stone Drop: Warp Stone ----------------------------------------------------------------------------- Wart Puck ------------------------------------------------------------------------------ Name: Wart Puck Level: 44 HP: 3559 MP: 330 Experience: 1595 GP: 1169 Speed: 35 Attack: 15 Defense: 120 Evade: 0 Magic Attack: 11 Magic Defense: 160 Magic Evade: 0 Element: None Weaknesses: Fire Steal: Dried Meat, Flail Drop: None ----------------------------------------------------------------------------- Weed Feeder ------------------------------------------------------------------------------ Name: Weed Feeder Level: 17 HP: 480 MP: 20 Experience: 278 GP: 234 Speed: 30 Attack: 13 Defense: 115 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Wind, Fire Steal: Antidote Drop: Echo Screen ----------------------------------------------------------------------------- Were-Rat ------------------------------------------------------------------------------ Name: Were-Rat Level: 4 HP: 24 MP: 0 Experience: 21 GP: 11 Speed: 30 Attack: 13 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Poison Weaknesses: Fire Steal: Tonic Drop: Tonic ----------------------------------------------------------------------------- Whelk ------------------------------------------------------------------------------ Name: Whelk Level: 6 HP: 1600 MP: 1000 Experience: 0 GP: 0 Speed: 45 Attack: 22 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 155 Magic Evade: 0 Element: None Weaknesses: None Steal: None Drop: Tincture, Potion ----------------------------------------------------------------------------- Whisper ------------------------------------------------------------------------------ Name: Whisper Level: 12 HP: 230 MP: 90 Experience: 42 GP: 125 Speed: 30 Attack: 12 Defense: 95 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: Potion Drop: Soft ----------------------------------------------------------------------------- White Dragon ------------------------------------------------------------------------------ Name: White Dragon Level: 71 HP: 18,500 MP: 12,000 Experience: 0 GP: 0 Speed: 55 Attack: 13 Defense: 110 Evade: 0 Magic Attack: 9 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: None Steal: X-Potion Drop: Pearl Lance ----------------------------------------------------------------------------- Wild Cat ------------------------------------------------------------------------------ Name: Wild Cat Level: 36 HP: 1115 MP: 78 Experience: 701 GP: 416 Speed: 30 Attack: 17 Defense: 100 Evade: 0 Magic Attack: 10 Magic Defense: 140 Magic Evade: 0 Element: None Weaknesses: Water, Fire Steal: Tabby Suit Drop: None ----------------------------------------------------------------------------- Wild Rat ------------------------------------------------------------------------------ Name: Wild Rat Level: 12 HP: 160 MP: 10 Experience: 135 GP: 135 Speed: 30 Attack: 10 Defense: 85 Evade: 0 Magic Attack: 10 Magic Defense: 100 Magic Evade: 0 Element: Poison Weaknesses: Fire Steal: Tonic Drop: None ----------------------------------------------------------------------------- Wirey Dragon ------------------------------------------------------------------------------ Name: Wirey Dragon Level: 26 HP: 2802 MP: 200 Experience: 895 GP: 1300 Speed: 31 Attack: 35 Defense: 150 Evade: 0 Magic Attack: 10 Magic Defense: 115 Magic Evade: 0 Element: None Weaknesses: None Steal: Dragoon Boots Drop: None ----------------------------------------------------------------------------- Wizard ------------------------------------------------------------------------------ Name: Wizard Level: 32 HP: 1677 MP: 200 Experience: 587 GP: 388 Speed: 33 Attack: 13 Defense: 50 Evade: 0 Magic Attack: 10 Magic Defense: 160 Magic Evade: 0 Element: None Weaknesses: Poison, Lightning Steal: Ice Rod, Thunder Rod Drop: Fire Rod ----------------------------------------------------------------------------- Woolly ------------------------------------------------------------------------------ Name: Woolly Level: 43 HP: 3609 MP: 300 Experience: 1385 GP: 826 Speed: 32 Attack: 17 Defense: 105 Evade: 20 Magic Attack: 11 Magic Defense: 150 Magic Evade: 0 Element: Ice, Lightning, Poison, Earth, Water, Wind Weaknesses: Fire Steal: Imperial Drop: None ----------------------------------------------------------------------------- Wrexsoul ------------------------------------------------------------------------------ Name: Wrexsoul Level: 53 HP: 23,066 MP: 5066 Experience: 0 GP: 0 Speed: 40 Attack: 27 Defense: 70 Evade: 0 Magic Attack: 5 Magic Defense: 220 Magic Evade: 0 Element: Fire, Holy Weaknesses: Ice Steal: Safe Ring Drop: Pod Bracelet ----------------------------------------------------------------------------- Wyvern ------------------------------------------------------------------------------ Name: Wyvern Level: 18 HP: 892 MP: 95 Experience: 484 GP: 434 Speed: 30 Attack: 15 Defense: 140 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: Ice Steal: Dragoon Boots, Tonic Drop: None ============================================================================== ---------------------------------[Y]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- Yeti ------------------------------------------------------------------------------ Name: Yeti Level: 33 HP: 17,200 MP: 6900 Experience: 0 GP: 10 Speed: 45 Attack: 25 Defense: 100 Evade: 0 Magic Attack: 11 Magic Defense: 150 Magic Evade: 0 Element: Ice Weaknesses: Fire Steal: None Drop: None ============================================================================== ---------------------------------[Z]------------------------------------------ ============================================================================== ----------------------------------------------------------------------------- Ziegfried ------------------------------------------------------------------------------ Name: Ziegfried Level: 7 HP: 100 MP: 5 Experience: 0 GP: 1 Speed: 30 Attack: 1 Defense: 50 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: None Weaknesses: None Steal: None Drop: Green Cherry ----------------------------------------------------------------------------- Zombone ------------------------------------------------------------------------------ Name: Zombone Level: 21 HP: 1991 MP: 160 Experience: 1072 GP: 309 Speed: 40 Attack: 29 Defense: 150 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Poison Weaknesses: Holy, Fire Steal: Potion, Phoenix Down Drop: Phoenix Down ----------------------------------------------------------------------------- Zone Eater ------------------------------------------------------------------------------ Name: Zone Eater Level: 51 HP: 7700 MP: 57,000 Experience: 2000 GP: 2000 Speed: 60 Attack: 23 Defense: 120 Evade: 0 Magic Attack: 10 Magic Defense: 150 Magic Evade: 0 Element: Ice Weaknesses: Holy Steal: Warp Stone Drop: None +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 7.0 THE COLLOSEUM ----------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The following is a list to assist you with your battling in the Colosseum. With each item, you will find the name of the monster you will be fighting when the item is bet and what you stand to win if your fighter is victorious. Take special care when betting rare items. There is never such a thing as a sure win. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ARMS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Bet: Blizzard Challenger: Scullion Prize: Ogre Nix Bet: Assassin Challenger: Test Rider Prize: Sword Breaker Bet: Strato Challenger: Aquila Prize: Pearl Lance Bet: Atma Weapon Challenger: Gt. Behemoth Prize: Graedus Bet: Fixed Dice Challenger: Trixter Prize: Fire Knuckle Bet: Trump Challenger: Allosaur Prize: Trump Bet: Striker Challenger: Chupon Prize: Striker Bet: Magus Rod Challenger: Allosaur Prize: Strato Bet: Wing Edge Challenger: Rhyos Prize: Sniper Bet: Ogre Nix Challenger: Sr. Behemoth Prize: Soul Sabre Bet: Stunner Challenger: Test Rider Prize: Strato Bet: Graedus Challenger: Karkass Prize: Dirk Bet: Crystal Challenger: Borras Prize: Enhancer Bet: Aura Lance Challenger: Land Worm Prize: Sky Render Bet: Imp Halberd Challenger: Allosaur Prize: Cat Hood Bet: Hardened Challenger: Phase Prize: Murasame Bet: Thunder Blade Challenger: Steroidite Prize: Ogre Nix Bet: Scimitar Challenger: Covert Prize: Ogre Nix Bet: Doom Dart Challenger: Opinicus Prize: Bone Club Bet: Sniper Challenger: Borras Prize: Bone Club Bet: Soul Sabre Challenger: Opinicus Prize: Falchion Bet: Tiger Fang Challenger: Mantodea Prize: Fire Knuckle Bet: Thief Challenger: Wart Puck Prize: Thief Glove Bet: Dragon Claw Challenger: Test Rider Prize: Sniper Bet: Fire Knuckle Challenger: Tumble Weed Prize: Fire Knuckle Bet: Punisher Challenger: Opinicus Prize: Gravity Rod Bet: Valiant Knife Challenger: Woolly Prize: Assassin Bet: Heal Rod Challenger: Pug Prize: Magus Rod Bet: Falchion Challenger: Outsider Prize: Flame Shield Bet: Drainer Challenger: Enuo Prize: Drainer Bet: Break Blade Challenger: Lethal Weapon Prize: Break Blade Bet: Flame Sabre Challenger: Evil Oscar Prize: Ogre Nix Bet: Pearl Lance Challenger: Sky Base Prize: Strato Bet: Bone Club Challenger: Test Rider Prize: R. Jacket Bet: Aura Challenger: Rhyos Prize: Strato Bet: Sky Render Challenger: Scullion Prize: A. Lance Bet: Murasame Challenger: Borras Prize: Aura Bet: Rising Sun Challenger: Allosaur Prize: Bone Club Bet: Illumina Challenger: Scullion Prize: Scimitar Bet: Ragnarok Challenger: Didalos Prize: Illuminia Bet: Rainbow Brush Challenger: Test Rider Prize: Gravity Rod +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ITEMS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Bet: Air Anchor Challenger: Bronotaur Prize: Zephyr Cape Bet: Elixir Challenger: Cactrot Prize: Rename Card Bet: Tack Star Challenger: Opinicus Prize: Rising Sun Bet: Ninja Star Challenger: Chaos Dragon Prize: Tack Star Bet: Phoenix Down Challenger: Cactrot Prize: Magicite Bet: Megalixir Challenger: Ziegfried Prize: Tintinabar Bet: Rename Card Challenger: Doom Dragon Prize: Marvel Shoes +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ARMOR +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Bet: Imp's Armor Challenger: Rhyos Prize: Tortoise Shield Bet: Ice Shield Challenger: Innoc Prize: Flame Shield Bet: Aegis Shield Challenger: Borras Prize: Tortoise Shield Bet: Thornlet Challenger: Opinicus Prize: Mirage Vest Bet: Paladin Shield Challenger: Hemophyte Prize: Force Shield Bet: Crystal Helmet Challenger: Dueller Prize: Diamond Helmet Bet: Crystal Mail Challenger: Covert Prize: Ice Shield Bet: Genji Helmet Challenger: Borras Prize: Air Anchor Bet: Tort Shield Challenger: Sterdite Prize: Titanium Bet: Tabby Suit Challenger: Vectaur Prize: Chocobo Suit Bet: Titanium Challenger: Brachosaur Prize: Cat Hood Bet: Snow Muffler Challenger: Retainer Prize: Charm Bangle Bet: Chocobo Suit Challenger: Veteran Prize: Moogle Suit Bet: Tao Robe Challenger: Test Rider Prize: Tao Robe Bet: Nutkin Suit Challenger: Opinicus Prize: Genji Armor Bet: Cat Hood Challenger: Hoover Prize: Merit Award Bet: Coronet Challenger: Evil Oscar Prize: Regal Crown Bet: Force Armor Challenger: Sr. Behemoth Prize: Force Armor Bet: Force Shield Challenger: Dark Force Prize: Thornlet Bet: Czarina Gown Challenger: Sky Base Prize: Minerva Bet: Flame Shield Challenger: Iron Hitman Prize: Ice Shield Bet: Behemoth Suit Challenger: Outsider Prize: Snow Muffler Bet: Minerva Challenger: Pug Prize: Czar Gown Bet: Mirage Vest Challenger: Vectagoyle Prize: Red Jacket Bet: Moogle Suit Challenger: Madam Prize: Nutkin Suit Bet: Thunder Shield Challenger: Outsider Prize: Genji Shield Bet: Red Cap Challenger: Rhyos Prize: Coronet Bet: Red Jacket Challenger: Vectagoyle Prize: Red Jacket Bet: Regal Crown Challenger: Opinicus Prize: Genji Helmet +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ RELICS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Bet: Rage Ring Challenger: Allosaur Prize: Blizzard Orb Bet: Safe Ring Challenger: Chupon Prize: Safe Ring Bet: Gauntlet Challenger: Vectagoyle Prize: Thunder Shield Bet: Gale Hairpin Challenger: Evil Oscar Prize: Dragon Horn Bet: Crystal Orb Challenger: Borras Prize: Gale Hairpin Bet: Experience Egg Challenger: Steroidite Prize: Tintinabar Bet: Merit Award Challenger: Covert Prize: Rename Card Bet: Genji Glove Challenger: Hemophyte Prize: Thunder Shield Bet: Relic Ring Challenger: Sky Base Prize: Charm Bangle Bet: Economizer Challenger: Vectagoyle Prize: Dragon Horn Bet: Safe Bit Challenger: Pug Prize: Dragon Horn Bet: Gem Box Challenger: Sr. Behemoth Prize: Economizer Bet: Charm Bangle Challenger: Retainer Prize: Dragon Horn Bet: Tintinabar Challenger: Dark Force Prize: Experience Egg Bet: Sneak Ring Challenger: Tap Dancer Prize: Thief Glove Bet: Thief Glove Challenger: Harpy Prize: Dirk Bet: Cursed Ring Challenger: Steroidite Prize: Air Anchor Bet: Dragon Horn Challenger: Rhyos Prize: Gale Hairpin Bet: Blizzard Orb Challenger: Allosaur Prize: Rage Ring Bet: Hero Ring Challenger: Rhyos Prize: Pod Brace Bet: Muscle Belt Challenger: Allosaur Prize: Rage Ring Bet: Pod Brace Challenger: Hemophyte Prize: Hero Ring Bet: Marvel Shoes Challenger: Tyranasaur Prize: Tintinabar Bet: Moogle Charm Challenger: Outsider Prize: Charm Bangle Bet: Ribbon Challenger: Dark Force Prize: Gale Hairpin +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 8.0 BOSS GUIDE -------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----Here is the boss guide for this game.---- ------------------------------------------------------------------------------ WHELK ------------------------------------------------------------------------------ This character is not that tough if you are careful. There are two parts to the Whelk: the head and the shell. The Whelk's shell can absorb damage and redirect it back at your party. The Whelk's head is its weak spot, so you will only want to attack its head. When it dies, the rest of the monster dies with it. Take things nice and slow in this battle, and attack the head with one character at a time. Eventually, the Whelk will pull in its head into its shell without warning. When this occurs, any attacks directed at its head instead target its shell. Accidentally hitting the shell is not that big of a deal, because you can quickly heal your party using the MagiTek's Heal Force ability. However, if you have already committed your entire party to attacking the head when the Whelk retreats into its shell, you will be lucky to survive the flurry of three Mega Volt counterattacks. You can avoid this by attacking the Whelk with one character at a time. Also, do not enter any new commands until the last character's attack is finished. ------------------------------------------------------------------------------ VARGAS AND IPOOHS ------------------------------------------------------------------------------ Vargas is well protected by the Ipoohs. Use Edgar's Bio Blaster and Terra's Fire magic to quickly eliminate them so that you can begin attacking Vargas. You must be prepared to cast Cure at all times, because Vargas' attacks are very strong. Continue using the Bio Blaster on Vargas and, in a few short turns, Sabin will jump into battle. To finish the fight, select Sabin's Blitz command and quickly enter the Pummel command: Left, Right, Left and then press the X button. If you have difficulty entering the Blitz command, access the Main Menu and select "Config". While in the Config sub-menu, set the battle speed to 6. This will give you a bit more time to enter Sabin's Blitz commands. ------------------------------------------------------------------------------ ULTROS ------------------------------------------------------------------------------ I had a lot of trouble with this guy. Ultros is a very tough Boss due to its strong attacks. In fact, protecting Banon during this battle is not always possible, because one of those Tentacle attacks from Ultros can easily knock Banon dead. And if Banon dies, you will have to start over. So, expect to die a couple of times before finally defeating him. Have Sabin use Pummel (Left, Right, Left, and X) and have Terra use Fire magic. Both attacks will cause 300 points-plus of damage each time. If you have the Genji Glove, make sure it is equipped on Edgar. With two swords, even the King of Figaro Castle can cause about 300 points of damage each turn. Leave most of the healing up to Banon's Health skill, but be prepared to use Terra's Cure magic if you have to and encounter trouble. ------------------------------------------------------------------------------ TUNNEL ARMOR ------------------------------------------------------------------------------ This is an easy battle if you follow Celes' advice. Each turn, have her use her Runic Blade, which will absorb Tunnel Armor's powerful magic attacks. Locke can then steal from the boss, and slowly pick away at its defenses. If the party needs to heal, have Locke use Tonics or Potions, but do not stop using Celes' Runic Blade. ------------------------------------------------------------------------------ PHANTOM TRAIN ------------------------------------------------------------------------------ This boss is not that tough, but it has some powerful attacks. Acid Rain is the worst of them all, because it causes about 150 points of damage to each party member and it causes them to have HP-draining seizures. Have Sabin use either the Aura Bolt or Pummel Blitz, have Shadow toss Shuriken, and make Cyan use the Level 1 Sword Tech. Using these three attacks, the Phantom Train will not last long. For a quick fight, because the Phantom Train is an undead enemy, you can use a Phoenix Down on it to destroy it with one shot. ------------------------------------------------------------------------------ RIZOPAS ------------------------------------------------------------------------------ After jumping off of Barren Falls, you are forced to fight 10 to 12 Piranhas in succession. After eliminating them, an even more powerful creature, Rizopas, will appear. This creature lacks a lot of HP, however, it does have an extremely powerful attack called El Nino that causes about 250-300 points worth of damage to both Sabin and Cyan. Use Blitz attacks and the Level 1 Sword Tech when possible, but keep both characters' HP high by using Potions or Tonics. ------------------------------------------------------------------------------ KEFKA ------------------------------------------------------------------------------ Kefka is not very tough, but he does have some powerful magic. Ideally, you will have Celes in the party for this battle. Her Runic blade can absorb Kefka's magic, which makes him much less threatening. Use powerful attacks like magic, Sword Techs, Blitz attacks, and Tools to really hurt Kefka. It helps a lot to have Cyan at Level 15. His Level 4 Sword Tech, Quadra Slam, causes closes to 1000 points of damage. ------------------------------------------------------------------------------ DADALUMA ------------------------------------------------------------------------------ At the top of the tower, you will face the powerful warrior, Dadaluma. This Boss has powerful physical attacks and uses a variety of support magic. Use your most powerful attacks, especially Sabin's Blitz skills, Edgar's Chain Saw, Cyan's Sword Tech, and Celes' Magic if they are in your party. As you deplete Dadaluma's HP, it will begin to heal itself with Potions and two Iron Fists will join the battle. If you defeat the Iron Fists, they are quickly replaced, so you should continue to focus your attacks on Dadaluma. You can make the Iron Fists work for you instead of against you by using Edgar's Noise Blaster to confuse them. The Iron Fists are automatically defeated after you defeat Dadaluma. ------------------------------------------------------------------------------ ULTROS ------------------------------------------------------------------------------ The royal octopus, Ultros, has improved a lot since your last meeting. It now has magic attacks that can be difficult to overcome. Make sure you have a supply of Green Cherries and Remedies before the fight begins. You may also want to equip characters with Relics that prevent Imp and Confused statuses. This will put a dent in Ultros' battle plan. Ultros will cast two negative status effects on your party, Imp and Confuse. While "imped", your characters can still attack, so this effect is not a major deal. However, when confused, your characters can turn on each other in the worst of ways. Quickly strike a confused character to snap him/her out of it. Also, make sure you use your new magic abilities and summon your Espers into battle. The Espers will make this battle a lot quicker. ------------------------------------------------------------------------------ IFRIT AND SHIVA ------------------------------------------------------------------------------ Use Ice magic on Ifrit and Fire magic on Shiva. Most physical attacks will not cause much damage, unless you have equipped your characters with the Flame Sabre and Blizzard found in the factory. Avoid using the Flame Sabre against Ifrit, or the Blizzard against Shiva or you will heal them. As the fight goes on, the two Espers will sense Ramuh's presence and will turn themselves into Magicite. ------------------------------------------------------------------------------ 024 ------------------------------------------------------------------------------ This Boss has a lot of powerful magic attacks and a shifting weakness. At the start of the battle, use everything you have got against 024. Several turns later, 024 will use Wall Change to shift its strengths and weaknesses. Use special attacks like Cyan's Dispatch, Sabin's Pummel blitz, and Edgar's Chain Saw. You can use Scan magic to take a peak at 024's new weakness, and take advantage of it if you have the right kind of magic. If you keep your HP up, this should not be a tough fight. ------------------------------------------------------------------------------ NUMBER 128 ------------------------------------------------------------------------------ This battle can be challenging after fighting so many Mag Roaders. If any party member's HP is low, immediately use Cure magic or Potions for a boost. Number 128 is comprised of three parts. The center body is the main target, and it is also the hardest part to eliminate. You can destroy Number 128's arms, but they will quickly regenerate. Still, it is worthwhile to destroy its arms because it reduces the amount of damage the boss can cause to your party each turn. Use special attacks that target all parts of the boss, such as Sabin's fire dance. Powerful magic, for example Bolt, works especially well. If Cyan is in your party, use his Retort Sword Tech to inflict extra damage. ------------------------------------------------------------------------------ CRANES ------------------------------------------------------------------------------ Kefka's Cranes are deceptively tough. Whatever you do, avoid casting a Bolt spell on the left crane or a Fire spell on the right crane. Doing so only powers them up. When a Crane powers up to Level 3, it casts a powerful spell on your entire party. The Cranes also use other types of powerful magic, and will occasionally power up each other. Have one or two characters act as medics by casting Cure or Cure 2 on the party. Fortunately, you now have Setzer in your party to aid you. Use his Slot command to attack the enemy. His most common combination, Three Diamonds, attacks the enemy with the Flash attack. This attack causes around 400 points of damage to each Crane. You can also cast Fire on the left crane and Bolt on the right crane. The Level 2 Bolt and Fire spells can cause as much as 1,000 points of damage. ------------------------------------------------------------------------------ FLAME EATER ------------------------------------------------------------------------------ When you reach the back of the house, you will face Flame Eater. This is a tough Boss because of his strong Fire attacks. Keep up each party member's HP, and unload on the Boss with Ice magic. Summon Shiva to battle (if sheis equipped) and she will put a hurting on Flame Eater. Strago's skill is called Lore, a type of magic learned from enemies in battle. He joins you with a Lore known as Aqua Rake, which just happens to work really well against Flame Eater. Use this attack any time the Boss calls on Balloon reinforcements. Also, watch for Flame Eater to cast Reflect on himself. When this occurs, stop casting magic on the Boss, if not, the magic will get reflected back at your party. You can counter this by casting Reflect magic on your own party, and then bouncing Ice spells off your characters and onto the Boss. ------------------------------------------------------------------------------ ULTROS ------------------------------------------------------------------------------ Once again, you must battle the octopus king. This battle is actually easier than the battle at the Opera House. Use Fire 2 or Fire if that is all that you have. This should quickly deplete Ultros' health. Near the end of the battle, Relm will appear. Use her Sketch skill to draw a picture of Ultros, which attacks the angry octopus. When she uses this ability successfully, which may take a while, the battle automatically ends. ------------------------------------------------------------------------------ ULTROS AND CHUPON ------------------------------------------------------------------------------ Ultros is still not very tough, but the crafty octopus has brought along a friend, Chupon. After landing a few good hits against Ultros, Chupon will join the battle. Focus your attacks on Chupon or use attacks that hit both enemies. Chupon uses strong magic, so prepare to heal everyone. Throw a couple of powerful Level 2 spells at Chupon as well. The battle ends when Chupon blows your party off the Airship. ------------------------------------------------------------------------------ AIR FORCE ------------------------------------------------------------------------------ As your party falls through the sky, they are attacked by Air Force, the ultimate Imperial flying machine. This boss has three parts: the main body, a Laser Gun, and a Missile Launcher. You can target each part of this boss, and you can destroy the Laser Gun and Missile Launcher separately from the main body. However, doing so will only cause the Boss to launch a speck, which can absorb any magic cast during the battle no matter who it is targeted towards. Specks are not that tough enemies, and you can easily eliminate them if Air Force launches one. Just do it quickly, because you must rely upon Potions and Tonics for healing while the Speck is present. Cast Level 2 spells quickly at all parts of Air Force. This causes damage to the main body and to its other parts, as well. After eliminating the parts, quickly eliminate any Specks the boss launches by using physical attacks. You can then finish off the Boss with powerful Bolt and Fire spells. Do not worry about your MP, you will have a chance to rest as soon as you reach the Floating Continent. ------------------------------------------------------------------------------ GIGANTOS ------------------------------------------------------------------------------ In one treasure chest you will encounter a monster-in-a-box, however, this is no ordinary monster. Gigantos is perhaps the most powerful creature you have fought thus far. It has rapid, powerful attacks that can wipe out the party in just a few turns! What can you do? This is by far my favorite strategy, but it is not the only one as it relies on Cyan's presence. Begin the battle by casting Vanish on your party members, especially Cyan. While your characters are protected by Vanish, Gigantos cannot hurt them because it does not use magic. Have Cyan charge his Sword Tech to Level 4, Quadra Slam. Cyan will attack the giant 4 times, but the Vanish spell will not be broken. This way, Cyan can stay under cover for the entire fight without becoming vulnerable to Gigantos' powerful attacks and can single-handedly eliminate the monster. If you do not have Cyan, you can use a similar strategy, or have one character attack while another continues to use Vanish on him/her. ------------------------------------------------------------------------------ ATMA WEAPON ------------------------------------------------------------------------------ Atma Weapon used extremely powerful magic to wear down your party, and in this case you cannot reflect it back at the Boss. Instead, you must devote a couple of your characters to healing your party by using Cure 2, while the other party members attack. There is a lot of variety to the magic Atma Weapon uses, but you can count on most of its spells causing somewhere between 200-600 points of damage. On each turn, have your two healers cast Cure 2 on the entire party whether or not they need it. This will quickly drain their MP, so it helps if they have the Osmose spell, which takes MP from the boss and gives it to the person who cast Osmose. This also drains Atma Weapon's MP, which severely limits its attacks. But with 5000 MP, it takes a long time to completely drain it. Just keep your two powerhouse characters focused on attacking with their special skills each turn, and you will be surprised at how quickly Atma Weapon falls. ------------------------------------------------------------------------------ PHUNBABA ------------------------------------------------------------------------------ Terra cannot defeat Phunbaba on her own. Her defeat is inevitable, so do not think that you have done something wrong. If you have not used Sabin and Celes much yet, you might have a tough time with this fight. In fact, you may want to spend more time fighting enemies outside the village to boost Sabin and Celes' levels, and to teach them some basic spells like Cure 2 and Life. You need to keep the party's HP over 1,000 while Sabin uses Blitz techniques to chase Phunbaba away. During the battle, Celes can use her Runic skill to absorb Phunbaba's powerful magical attacks. If you do so, Sabin will need the Cure 2 ability. Otherwise, Celes will need to act as a medic while Phunbaba uses one of its powerful physical attacks. It's best that both Celes and Sabin have the ability to cast Cure 2. If they do, the battle should be pretty easy and should go by pretty quickly. Otherwise, you could be in some serious trouble, especially if you Runic Celes at the wrong time. ------------------------------------------------------------------------------ TENTACLE ------------------------------------------------------------------------------ This boss is pretty tough. There are four tentacles, and only three people in your party. This spells trouble. To make matters worse, the Tentacles can grab your party members and hold them captive while draining their HP. Edgar does not have any Espers, so he will not know any magic unless you had him in your party earlier in the game and he already learned some. Therefore, count on Sabin and Celes to heal edgar. Fortunately, he is well equipped, so he can cause lots of damage. Start the battle by having Sabin use the Fire Dance. This will heal one of the Tentacles, but it will not matter since it has full HP anyway, but the rest will take damage, making it definitely worth it. Then, have Edgar use the Drill on one of the three enemies that was not healed by the Fire Dance. Finally, have Celes follow Edgar's lead. You can Scan each Tentacle and check its weaknesses if you want, and then blast it with magic. Using this attack pattern takes out three Tentacles, followed by the one healed by the Fire Dance. If a Tentacle grabs a party member, have another party member attack the Tentacle holding your party member. This should get the enemy to drop whoever it is holding. ------------------------------------------------------------------------------ PRESENTER ------------------------------------------------------------------------------ Just before the end of this area, you will find a monster in a box named Presenter. This is not a tough battle, at all. For a quick one hit kill, immediately cast Break on the enemy and watch with glee. You receive a Dragon Claw for winning this fight. ------------------------------------------------------------------------------ DULLAHAN ------------------------------------------------------------------------------ Once again, you are faced with an enemy that uses a nonstop assault of powerful magic. However, Celes' Runic skill can absorb just about any spell the Boss throws at you. Of course, that does not mean the boss is powerless just because Celes is in your party. Aside from using Celes' Runic skill, you must be able to heal your party. Potions won't do the trick, so you must use Cure 2 instead. However, avoid casting Cure 2 when Celes is waiting to catch a spell with her Runic blade, or you will end up transferring MP. If this happens, have another character follow up with a second Cure 2. Use Edgar's Drill, Sabin's best Blitz, and have Setzer do whatever he can to help. You may also want to use the new Debilitator you picked up at Figaro Castle so you can give the boss an elemental weakness and use spells to put it away. ------------------------------------------------------------------------------ STORM DRAGON ------------------------------------------------------------------------------ There is a switch set in the ground near the Save Point. Stepping on the switch opens the chest above, which contains the Storm Dragon. This is one of the eight dragons you have been hearing so much about. You do not have to fight it right now, you can return later when your party is powered up more. Whatever you do, make sure you save your game and use a Tent before challenging Storm Dragon. There is really only one safe way to fight the Storm Dragon. Have three of your characters act as healers, while the fourth attacks the Storm Dragon with Bolt 2. On each turn, have your healers cast Cure 2 on the entire party. This should keep their HP high enough that the Storm Dragon can't easily eliminate them. When their MP starts to get low (around 100), have each one take a turn using the Osmose spell to draw MP from Storm Dragon. Make sure at least two characters are still hearing the party, but it is even better to have your attacker take a break and become a healer while everyone refills. The Storm Dragon does not have an unlimited amount of MP, so when it runs out you must attack it normally. However, this should be manageable because it can no longer attack the entire party with a spell each turn. ------------------------------------------------------------------------------ SR. BEHEMOTH ------------------------------------------------------------------------------ Although the Sr. Behemoth is tough, it is nothing compared to some of the enemies you have already fought. Use two healers to keep the party healthy, and attack with your most powerful skills. Celes can use the Runic ability to stop the Boss' powerful magic, but this will not cripple the boss. It still has powerful physical attacks. Avoid using Ice magics, the Sr. Behemoth absorbs it, so you will only end up healing it. After defeating the Sr. Behemoth, the ghost of the Sr. Behemoth immediately attacks from behind the party. You can finish this battle quickly by using a revivify on the dead spirit. ------------------------------------------------------------------------------ DREAM STOOGES ------------------------------------------------------------------------------ After reuniting three of your party members, you will fight the Dream Stooges. These creatures support each other during battle, and have a powerful attack that can petrify a member of your party. If this occurs, quickly cast Remedy on the petrified party member. Begin the battle by attacking Curly (the one at the top) with Ice magic. You should hit it first, because it has the ability to revive its partners. With Curly out of the way, none of the Dream Stooges can be revived once eliminated. Then focus your attacks on either Larry or Moe. Fire works well against Larry, but avoid Ice and Wind attacks. Moe absorbs Bolt spells, and does not have a weakness to any element. However, you can cast Berserk to put an end to its magic. Without its bolt spells, it is easy to defeat. ------------------------------------------------------------------------------ WREXSOUL ------------------------------------------------------------------------------ In the throne room, you will encounter Wrexsoul, Who has a hold on Cyan. At the start of the fight, Wrexsoul will possess one of your characters, leaving its cronies behind to attack the party. Ignore them. If you destroy either of the Soul Savers, they will just regenerate. To make Wrexsoul reappear, you must KO the possessed character. So, one by one, you must KO your own characters and revive them until Wrexsoul is once again visible. After doing so, throw your most powerful Ice magic and any other strong attacks. You do not have long to attack, because Wrexsoul will soon possess another character. There is a simpler way to win. After Wrexsoul has possessed a character, cast the X-Zone spell. This may not work at first, but if both Soul Savers are caught by X-Zone, you will win the battle. ------------------------------------------------------------------------------ CHADARNOOK ------------------------------------------------------------------------------ This boss has two forms: the demon and the goddess. Your attacks should focus more on the demon than on the goddess, because its HP is lower and it does not counterattack with as much force. When the goddess is present, she will attack with different abnormal status effects. If a party member is under the goddess1s control, attack the affected character. When you attack the goddess, there is a good chance she will counterattack with an attack that acts like poison. Each time she counterattacks, the effect is added to any previous effects, so a character may lose hundreds of HP each turn. When the demon appears, attack it full force with Fire magic or strong attacks. Wait to heal your party until the goddess reappears. ------------------------------------------------------------------------------ PHUNBABA ------------------------------------------------------------------------------ As the fight begins, you will discover that Phunbaba is not quit so tough this time around. Attack the demon with Bio and Poison magic or any other strong attacks. Then, when Phunbaba1s Hit Points get low, it will blow away two of your characters and the battle will come to a screeching halt. Terra joins the battle in Esper form, prepared to eliminate Phunbaba for good. Have her attack with Bio and Poison magic. In Esper form, she can cause about 5000 HP of damage with each Bio attack. After the battle, Terra will join you. ------------------------------------------------------------------------------ DOOM GAZE ------------------------------------------------------------------------------ At the start of every battle, Doom Gaze will use the Level 5 Doom spell. Therefore, it is important that not all of your characters at a level divisible by five. If they are, they are dead. You will need at least one survivor to revive anyone who may have succumbed to the spell. After Doom Gaze1s opening attack, have one or two characters attack Doom Gaze with Fire 3 and Pearl magic. The others should focus on healing. Again, it is good to have Terra in your party for these battles, because she can cause double damage with Fire 3 and Pearl while in Esper form. After causing enough damage, Doom Gaze will escape from battle. You will have to fight and find Doom Gaze several times before you finally defeat it. You may remember that someone once told the party that Doom Gaze cannot heal itself between battles, so any damage you did in this battle will carry over to the next one. When you finally defeat Doom Gaze, you will receive a powerful Esper, Bahamut. That should make all of the extra flying time well worth the trouble. ------------------------------------------------------------------------------ RED DRAGON ------------------------------------------------------------------------------ Just before this area ends, there is a side path leading to a dragon protecting a chest. This is one of the eight dragons of legend. You do not have to fight it at this time, however, it is one of the easier ones to defeat. During battle, have the entire party cast Ice 2 or Ice 3 on the dragon, which will quickly deplete its energy. If Strago is in your party, use his Aqua Rake Lore to cause some heavy damage. Also, Terra should undergo her transformation if she is with you. In Esper form, she can cause around 6000 points of damage with a simple Ice 2 spell. Resist using Celes1 Runic skill. This consumes too much magic, and she will end up absorbing your spells. ------------------------------------------------------------------------------ DIRT DRAGON ------------------------------------------------------------------------------ You have located yet another of the legendary dragons, and this one is tough. Begin the battle by casting Float on your entire party. This will protect them from the various types of earth magic that the dragon uses. That does not make the battle easy, but it does make it manageable. Keep everyone1s HP up, because the Dirt Dragon can usually KP a character with a single hit of its powerful claws. You may want to cast Haste on your party to keep things moving. This dragon is extremely fast and may be too quick without the Haste effect. ------------------------------------------------------------------------------ ICE DRAGON ------------------------------------------------------------------------------ On the way to the Tritoch Esper, you will find a dragon roaming the area where you faced Kefka1s army. This is yet another of the fabled dragons. Equip your party with items like the Ice Shield, which protects against Ice magic, and you will be nearly invulnerable. Fire weapons also work real well. It also helps if Terra is in your party, and she knows the Phoenix1s Fire 3 spell. Attack the Ice Dragon with constant Fire magic or weapons. If Terra morphs into her Esper and uses Fire 3, she can nearly wipe out the Ice Dragon in a single turn. Otherwise, just chip away at the dragon1s health with Fire magic and it will fall in no time. ------------------------------------------------------------------------------ TRITOCH ------------------------------------------------------------------------------ At the cliff, the Tritoch Esper will attack the party. This battle is similar to the one with the Ice Dragon. Just pummel the Esper with Fire magic, and the fight will quickly end. When the battle is won, the Tritoch Esper will join you and a new passage will be opened. ------------------------------------------------------------------------------ UMARO ------------------------------------------------------------------------------ This fight is dependent on fire magic. Just immediately hit this Boss with Fire magic (especially Fire 3) and Umaro will soon give up. When this Boss eats a Green Cherry, it boosts Umaro1s abilities to insane proportions. ------------------------------------------------------------------------------ WHITE DRAGON ------------------------------------------------------------------------------ On the third floor, you will encounter another one of the eight legendary dragons. You can easily win this fight by casting Reflect on your party. You can then pund the White Dragon into submission with the spells of your choice. Just avoid using Pearl, as it heals the White Dragon. ------------------------------------------------------------------------------ MAGE MASTER ------------------------------------------------------------------------------ As you attempt to leave the top floor of the tower after getting the Gem Box Relic, the Mage Master will attack. Each time you hit the Mage Master with a spell, it changes its magical strengths and weaknesses. This makes it very difficult to cause damage to the Boss. You can counter this by using spells like Ultima and Meteor, which cannot be blocked by the Mage Master1s magical defenses. Or, you can cast Berserk on the Boss so that it cannot change its defenses or use magic. Just make absolutely sure you cast Berserk immediately, or the Mage Master may just change its defenses in a way that leaves your characters powerless. If this occurs, you can always cast Dispel on the Boss to remove the Berserk effect. When the Mage Master changes defenses again, hit it with Berserk again. You can use Scan to check what the Mage Master's weakness is at any time. You MUST first cast a Life 3 spell on at least one of your party members (contained in the Phoenix Esper). If you do not have Life 3, you cannot defeat the Mage Master. After weakening the Mage Master enough, he will cast one final spell: Ultima. The Ultima spell will destroy not only the Mage Master, but also the entire party, as well. However, if you cast life 3 on one or more party members, they will come back after the battle, enabling the player to win this battle. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 9.0 OTHER INFORMATION ------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ----This is a list of the people and websites I want to credit, Links to some sites that are allowed to use this guide, some of my other works, some of the works I plan to do in the future, and more!---- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 9.1 CREDITS ----------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -CJayC (http://www.gamefaqs.com) For his hard work and dedication to one of the greatest sites out there, and for hopefully posting this guide! -Prima Strategy Guide Yeah, I admit I took some stuff from them. I am crediting them here, though, right? -Dingo Jellybean (http://www.vfaqs.net) -I may have had my fair share of problems with him, but his FFVI guide is the best on the net right now. I really like it and it has helped me out, although I did not take anything from it. -Daniel Stefano (Positively Posterior) and Dyson Turner (Dy$e Murder) For being the two coolest guys at GameFAQs, they rock! -Matt Hulbert A cool guy, he inspired me to do this guide and my Final Fantasy IX one, and he is a great friend! ================================================================================ -------------{CONTACT INFORMATION, MY OTHER GUIDES, ETC.}----------------------- ================================================================================ All my other guides and reviews can be found on my contributor page. -http://www.gamefaqs.com/features/recognition/9074.html All my unposted FAQs can be found on the following websites. -http://www.fbgames.com -http://www.smcfadden.freeservers.com/faqs/me/ Here is how you can contact me via e-mail or instant messengers. -Yahoo Messenger: nicklacheysnightmare -AIM: MeganIzMyAngel or HeShootsHeGores -AOL addy: mcfaddendaman@aol.com -MSN: daladiesman2k@hotmail.com +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 10.0 CONCLUSION ------------------------------------------------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Hello, everyone, and thanks for reading my guide to Final Fantasy VI! I know it really sucks right now, but I am going to update it a lot. I just wanted to get it posted so I can work on it at my own pace without worrying if it will be posted or not, you know? ------------------------------------------------------------------------ The Shortest Copyright Line Ever ------------------------------------------------------------------------ Unpublished Work Copyright 2000 Steve McFadden (SMcFadden) ======================================================================= COPYRIGHT INFORMATION --------------- (C)2000-2001 All Rights Reserved. ======================================================================= This guide is copyright to the author, and may never be distributed for Any purposes without the permission of the author, which must be taken Directly from the author. All of the contents within this document were Compiled by the author, or the respective contributors. If you wish to Use any of the information they have contributed separately, then it is Up to them, but permission must still be received. This guide may never Be altered in any way, and the following sites are banned forever from The use of this guide: megagames.com, videogaming.net. No other type of Magazine, book, publication or any other form of distribution will make Use of this guide or its contents without the author's permission. Don't Ever add a banner or advertisement to this guide, or change anything in The credits, that is hereby forbidden with this disclaimer, which can't Ever be removed from this guide either. Please abide by this copyright. If you need to contact the author of this guide for any reason(s) which Has something to do with this guide, please email me at the email that's Shown at the top of the guide. Usually, if you have a question about it And it isn't already in the FAQ, probably means that I don't know to, I Will try to answer all questions to the best of my ability though. It'd Be appreciated if all of the email regarding this game had Anthology in The subject, so I will know what to expect. Also, when you send us them Please try to make your question as easy and simple to read as possible And t will help us to respond quicker. Last but not least, if you would Like to contribute something to this guide, please feel free to send it To either of us and we will be glad to put it in, assuming its correct. ======================================================================= ------------------------------------- (C)2000-2001 All Rights Reserved. =======================================================================