~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An FAQ/Walkthrough for The Feeble Files ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Guide Information Author: Tom Hayes E-mail: tomhayes83(at)hotmail(dot)com System: PC Updated: 28th August, 2003 Version: 2.0 Contents 1. Introduction 2. Walkthrough 3. Item List 4. Copyright Information Version History 2.0 - 28th August, 2003: Updated the format. 1.0 - June 23rd, 2002: First version. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Introduction ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Feeble Files is a point and click adventure game by the same people who made the Simon the Sorcerer series. The game is about an alien named Feeble, who works for the Ministry of Galactic Uncertainty (Crop Circle Division) in space. The area of space where he lives is ruled by the powerful Omnibrain, an entity which refers to all aliens as 'citizens', and has very strict rules for keeping everything in order. Everyone believes the Omnibrain to be kind, forgiving and generous. However, if any of the rules are broken, even the most minor ones, the result could be a trip to the deadly Cygnus Alpha. And so it is that Feeble, a polite, well behaved, law-abiding citizen becomes involved with a group named the Freedom Fighters, who show Feeble that the Omnibrain is not quite the kind ruler that everyone thinks. As Feeble starts to learn more about this new, evil side of the Omnibrain, he sets out to destroy him. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Walkthrough ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ministry of Galactic Uncertainty Enter the Ministry of Galactic Uncertainty. Pick up the doll. Use the doll with the broken teleporter. Pick up the leather jacket from the big doll. Pick up the big doll. Open the locker door near the holomail machine, and then pick up the helmet from the open locker. Use the holomail machine, and listen to all three of the messages. One of the messages will be about a new bike which has just been dilivered. Leave the Ministry of Galactic Uncertainty. Use the jacket. Use the bike. Dave's Space Bar Enter the bar. Talk to the protestor, and tell him that you'll read the leaflet. Open Oracle, and look at the protest leaflet. Talk to the protester, and ask to sign the protest leaftlet. Talk to Delores. Ask her what you have to do, and then tell her that you would be honoured to help. Leave the bar. Use the bike. Ministry of Galactic Uncertainty Enter the Ministry of Galactic Uncertainty. Use the protest leaflet with the broken teleporter. Get the big protest leaflet. Leave the Ministry of Galactic Uncertainty. Use the bike. Metro Prime Enter Metro Prime. Use the teleporter. Go through the exit near the vid phone booth, and continue right past the newsstand. Knock on the door to deliver the package and receive some credits. Walk left and continue left past the newsstand. Enter the pill shop. Talk to the shopkeeper, and choose any of the three choices. Then tell him that you will take some. The shopkeeper will tell you that he doesn't have any, but to come back later. Exit the shop. Walk right and go up the path to arrive at the Ministry Headquarters. Walk left, and enter the observation dome. Use the credits on the vending machine three times, and Feeble will kick the machine. Exit the observation dome, and walk right past the Ministry Headquarters. Enter the confession room. Use the confessional, and Feeble will confess about kicking the vending machine. Use the large protest leaflet with the Traitor Alert Station. Leave the confession room. Leave Metro Prime. Go to the docking pad and use the bike. Dave's Space Bar Enter the bar. Talk to the pilot. Ask the pilot if he is a freighter pilot. Ask the pilot what he is freighting. Ask the pilot to elaborate. Talk to the enforcer. Ask him if there have been any directive updates, and then tell him that you have some information. Take the docking pass from the table. Leave the bar. Use the bike. Metro Prime Use the docking pass on the Pilot and Docking Controller. Enter Metro Prime. Use the teleporter. Enter the pill shop, and the shopkeeper will start talking to you. He will ask you if you want the pills. Tell him that he can have the 300 credits for Charisma X. Tell him to give you the old pills. Exit the shop. Walk right, and then go up the path. Enter the Ministry Headquarters. Open Oracle, and use Charisma X. Talk to Molly. Leave the Ministry Headquarters. Leave Metro Prime. Go to the docking pad and use the bike. Dave's Space Bar Use the vid phone booth and the guy will ask for a light wave soda. Enter the bar. Talk to Dave, and ask for a light wave soda. Open Oracle. Use the old pills with the light wave soda. Exit the bar. Use the vid phone booth, and Feeble will give the guy the light wave soda. Use the bike. Metro Prime Enter Metro Prime. Use the teleporter. Talk to the Unhappy Citizen. Use the lab coat with the vid phone booth. Walk right and then go up the path. Enter the Ministry Headquarters. Use the lift. Cygnus Alpha Every time Feeble gets hypnotised, he will arrive in a different area. After arriving in the TV room, pick up the poster and wait to be hypnotised. Back in the cell, use the sanitation unit. Open Oracle and use the tacks on the bed. When Feeble is hypnotised this time, he'll wake up on the tacks. Pick up the tacks. Use the bed. As soon as the warden enters the cell to close the sanitation unit, walk out the door. Outside of the cell, go down the first set of steps and enter the door to the canteen. Pick up a bowl. Open Oracle. Use the bowl on the dispenser to fill it with gunge. Exit the canteen. Go down the next set of steps. Open Oracle and use the gunge on the camera. Go down the rest of the steps to the red floor at the bottom, and enter the lift at the bottom-left corner. After using the lift, walk up the path and enter the domed building. In the work room, throw the gunge at the camera which is located just left of the sign with the number '2' on it. Continue right and look at the chute to hear a familiar voice. Talk to the woman in the chute until Feeble tells her that he'll try and find a way down there. Talk to her two more times, and she'll tell you about a Rebel TV channel. Exit the work room and go back up to the TV room. In the TV room, use the cupboard. Use the VidScreen twice. Pick up the TV knob. Quickly walk into the cupboard. Wait for the warden to enter the room and short circuit, and then exit the cupboard. Exit the TV room. Go down the two sets of steps and go back up the lift to the work room. Go over to the right side of the room and use the lever to open the chute. Walk into the chute to land on a pile of dolls near Delores. When she talks to you, choose any of the discussion options, and she'll update Oracle. Talk to Delores and ask her what she's fiddling with to receive a modified doll. Stop talking to Delores. Pick up five dolls from the pile. Exit the chute and exit the work room. Go down the lift and walk up the first set of steps. Walk over to the vent at the left side of the door. Open Oracle. Use all five traitor dolls on the vent. Open Oracle. Use the Reworked Doll on the vent to blow a hole in it. Enter the vent to arrive in a room with a series of tiles. Walk left to turn on the lights, which will make the tiles change. The correct order is white - red - yellow - green. Use this order to cross the tiles shown in the ASCII map below: [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [28] [ ] [ ] [ ] [27] [ ] [ ] [ ] [ ] [02] [01] [ ] [ ] [ ] [03] [26] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [22] [ ] [04] [25] [23] [ ] [11] [ ] [05] [ ] [ ] [21] [12] [ ] [24] [ ] [20] [ ] [10] [06] [ ] [ ] [19] [13] [07] [ ] [ ] [ ] [ ] [09] [ ] [ ] [18] [14] [08] [ ] [ ] [15] [ ] [ ] [ ] [ ] [17] [ ] [ ] [ ] [ ] [16] [ ] [ ] [ ] [ ] On the other side of the tiles, walk through the arch on the left to enter the ship. Use the cover near the seats on the right. Pick up the wires. Use the ignition circuit just above the cover. Look at the ignition circuit. Open Oracle. Use the wires on the input. In this puzzle, you have to connect the input and output using the wires. The puzzle is random, but there is an easy way of telling if you have connected the wire correctly: There will be a long beep instead of a short one. Connect and reconnect the wires until you hear four long beeps. The ship will then take off. Planet Filb After the long cutscene, Feeble will be standing outside the ship and SAM the robot will be off exploring in the forest. Walk right to enter the large forest area. Go over the bridge and walk up the path at the far right side of the area. Follow SAM down the path at the bottom-right corner to arrive outside an area with a huge statue. Attempt to walk across the bridge. SAM will charge onto the bridge and cause the Filbs to quickly shut the gate. One Filb will escape. Pick up the spear that was dropped. Leave the statue area, and walk west to return to the large forest area. You will now be able to select between playing as SAM or Feeble. Select SAM and roll up to the log north of the bridge. Destroy the log, and then cross the bridge. Select Feeble, and cross the bridge to arrive near SAM. Trap the Filb on a path between Feeble and SAM, and then walk up to him. After arriving back on the ship, go through the door to be captured by Filbs, who will take you to a laboratory. Filbert (Feeble's brother) will show up. Talk to Filbert until he gets mad and leaves. Pick up the rope tied around Feeble. Use the chemistry set. This puzzle is one of the more difficult ones of the game. Fortunately, the puzzle is not random, and there is only one possible way to complete it. Follow this method to complete the puzzle: Mix & Heat - Red, yellow and pink liquid. Mix & Heat - Red, yellow and green liquid. Mix & Heat - Yellow, pink and blue liquid. Cold Mix - The three created vials. After solving the puzzle, open Oracle. Use the chemicals on the water cover. Open Oracle. Use the remote control. Playing as SAM, exit the ship. Go right to the large forest area. Exit the forest area at the right side and go right again to the large statue area. Roll onto the bridge and go through the gate to arrive near the statue. Look at the statue. Pick up the gem from the eye. Select Feeble. There are buttons at the right side of the teleporter. Press the green button. Select SAM, and roll into the teleporter. Select Feeble. Press the blue button, and SAM will arrive in the lab. Look at the directory on the table. Use the telephone and say "I want to cancel my unlisted number status". The phone will ring, and Filbert will walk into the lab. After the cutscene, go back up the path to the the laboratory and pick up the God Costume near SAM. Open Oracle. Use the God Costume on the projection machine. Select SAM. Exit the lab. Go up the path to the mountain top. There is a big bird flying around. Shoot the bird, and go back down the path. Pick up the bird near the entrance to the lab. Enter the lab. Select Feeble. Exit the lab. Walk down the path to the broken bridge. Open Oracle. Put the bird on the flat rock just before the bridge. Exit the bridge area. The Filbs will rebuild the bridge. Cross the bridge and go across the large forest area to the ship. Enter the ship, and Delores will give you a book. Exit the ship. Open Oracle. Use the spear on the cover. Pick up the battery. Go right across the large forest area and return to the lab. Look at the directory. Use the telephone and say "Connect me to Free Call Laser Relays". Exit the lab. Go up the path to the mountain top. Delores will be waiting for you. Open Oracle. Use the battery, gem and laser relay on Delores. After a long cutscene, Feeble, Delores and SAM will be back in the rebel base on Metro Prime. Metro Prime Look at the filing cabinet. Pick up the dress. Pick up the old newspaper from the wall. Exit the base. Walk left to the newsstand, and Feeble will find out that he is wanted by the Company. Open Oracle. Use the dress. Exit the base. Walk left to the newsstand. Pick up a newspaper from the pile, and the newspaper seller asks you to put them back. Open Oracle, and put the old newspaper back on the pile. Walk left and use the teleporter. Enter the arcade. When the virtual attendant appears and talks to you, say: I'll just have some tokens, please. Go upstairs. Use the Simon the Sorcerer arcade machine. This arcade machine has six rounds, some easy, some difficult. The rounds are random each time you play them, so I can't give a walkthrough on completing them. Here are the number of tokens you get from winning rounds: Win 1 Round - 5 tokens Win 2 Rounds - 20 tokens Win 3 Rounds - 100 tokens Win 4 Rounds - 200 tokens Win 5 Rounds - 500 tokens Play the game until you have at least 240 tokens, and then leave the machine. Look at the Super Virtua Machine. Go down stairs and use the kiosk to make the vitual attendant appear. Ask about the big new machine. Ask to have a go on the Super Virtua Challenge 4 machine. After the cutscene, go down stairs. Use the kiosk, and the attendant will give you a ticket to the zoo. Stop talking to the attendant. Open Oracle. Use the tokens on the grabber machine. Grab the red fish. Open Oracle and use the tokens on the grabber machine again. Grab the wild cat doll. Exit the arcade. Walk left and open Oracle. Use the zoo ticket on the zoo entrance. In the zoo, walk right and talk to the tourist, who will ask you to take a picture. Use the flash control five times, and then press the red button. Exit the zoo. Exit Metro Prime and return to the docking pad. Go up to the docking pad and attempt to use the bike to find that it has been clamped. Enter Metro Prime and go back to the base where Delores is still trying to fix SAM. Talk to Delores and tell her that the space bike has been clamped. Delores will tell you that Gardum is around somewhere. Exit the base. Walk left past the newstand. Walk right and go up the path to Ministry Headquarters. Gardum is barely visible above the right statue. Talk to him. Walk left and enter the observation dome. Go left and enter the airlock. Press the blue button. Press the green button. Enter the airlock. Open Oracle, and use the camera on the porthole. Exit the airlock. Exit Metro Prime and return to the docking area, where hundreds of Warbles will be bouncing around. Walk up to the docking pad. Use the saddle on the bike to collect a Warble. Back in the docking area, walk left and go through the arch. Walk through the red door to enter the office. Open the locker door. Open Oracle, and use the Warble with the locker. Use the Wild Cat Doll with the locker. Close the locker door. When the docking controller has been sucessfully covered with Warbles, pick up the keys and exit the office. Enter the docking area and go up the steps to the docking pad. Open Oracle and use the keys with the bike to leave Metro Prime. Ministry of Galactic Uncertainty Talk to the guard. Ask why the area is restricted, and the guard will give you a card. Use the bike. Junk Ship Use the trunk and Feeble will pick up a bicycle pump and a space hopper. Use the bike. Click on the Broken Down Biker and Feeble will tow him to Dave's Space Bar. Dave's Space Bar Ask the salesman about the Miracle Mud, and then ask him what it does to get a free sample jar. Use the Salesman's bike three times, and the salesman will enter the bar. Pick up the tow cable which can be found just above the step of the salesman's bike. Use Feeble's bike. The OmniClub Open Oracle and use the bicycle pump. Open Oracle again and use the metal bar on the doors. Enter the OmniClub. Use the DJ console. Use the master control. Press the blue spotlight control until the blue filter falls out. Open Oracle. Use the tube on the broken handle. Use the bar light master switch on the console. Press the play button to make the light flash on the stools. When the light is on the second stool from the left, press the stop button. Leave the DJ console. Pick up the loose stool. Exit the OmniClub. Use the bike. Metro Prime Enter Metro Prime. Go left and enter the teleporter. Walk right and go through the red doors to the confession room. Use the confessional, and confess to being the wanted escapee Feeble. Exit the confession room. Walk left and enter the teleporter. Walk right and walk over to the air supply. Open Oracle. Use the valve on the space hopper to make it compatible with the air supply, and then use the space hopper on the miracle mud to fix the leak. Use the space hopper on the air supply. Wait for the first announcement, saying that Feeble has won a prize. Don't go anywhere just yet. Wait for the second announcement, saying that Feeble has collected the prize. Use the teleporter. Walk right and enter the confession room. Pick up the jumper from the confessional. Exit confession room. Go up the slope and walk left to enter the observation dome. Go left and enter the airlock. Walk into the airlock. Open Oracle. Use the bar stool on the Stand Here Spot on the floor. Open Oracle. Use the space hopper on the stuff. Open Oracle. Use the jumper on the stuff. Open Oracle. Use the new newspaper on the stuff. Open Oracle. Use the prison uniform on the stuff. Press the red button on at the left side of the airlock door. Use the blue filter on the porthole. Press the blue button. Exit the airlock. Exit the observation dome. Walk past the ministry. Walk down the slope and go left past the pill shop to the vid phone booth. Open Oracle. Use the bounty hunter's card on the vid phone booth. Exit Metro Prime. Go to the docking pad and use the bike. Ministry of Galactic Uncertainty Enter the Ministry of Galactic Uncertainty and use the holomail machine. Listen to both messages, and then leave the Ministry of Galactic Uncertainty. Use the bike. Tomb Use the tomb and Feeble's grandfather will speak to him. Use the drawer on the wall to get a piece of paper and a can of spray paint. Leave the tomb. Metro Prime Enter Metro Prime and go left to the transporter. Use the transporter and go through the entrance to the newsstand. Walk past the newsstand to arrive outside the base. Open Oracle, and use all three adverts on the boxes. Open Oracle, and use the spray paint on the symbol above the adverts. Open Oracle, and use the piece of paper on the symbol. Exit Metro Prime. Go to the docking pad and use the bike. Tomb Open Oracle, and use the paper on the symbol on the floor. After a cutscene, you will receive a screwdriver and a magnetic swipe card. Exit the tomb. Ministry of Galactic Uncertainty Enter the Enter the Ministry of Galactic Uncertainty. Open Oracle, and use the magnetic swipe card with the drawer to open it. Pick up the coin and the photo. Exit the Enter the Ministry of Galactic Uncertainty. Use the bike. Metro Prime Enter Metro Prime. Walk left and enter the teleporter. Walk right and go up the slope. Walk left past the the Ministry Headquarters and enter the observation dome. Walk left to the security pass vending machine. Open Oracle and use the souvenir coin on the vending machine to receive a credit coin. Walk over to the starmap vending machine on the right. Open Oracle and use the credit coin on the machine to receive a starmap and an activity pack. Exit the observation dome. Enter the Ministry Headquarters. Open Oracle and use the activity pack on the guard. Pick up the OmniCofe cup on the desk. Open Oracle and use the miracle mud with the OmniCofe cup. Use the lift. After the cutscene, open Oracle and use the magnetic swipe card on the encoder. Enter the numbers: ID Code - 7829353 Data Code - 2130778 Press the exit button on the encoder. Exit Ministry Headquarters. Exit Metro Prime. Go to the docking pad and use the bike. Junk Ship Open Oracle and use the tow cable on the car. Open and use the magnetic swipe card on the door. Enter the junk ship to arrive in a room with a big magnet. Use the lever to turn off the magnet. Exit the junk ship, and Feeble will jump into the car. Dave's Space Bar Walk left to the salesman's bike. Open Oracle and use the screwdriver on the numberplate to get it. Open Oracle, and use the numberplate on the car. After a long cutscene, Delores will pick up a gun. Shoot the guards that appear from behind the pillars, and Delores will eventually enter the ship. After another cutscene, you will go to the base complex. Base Complex Exit the room by the left door, and then go left again to the next area. Use the icy bunk. When Feeble wakes up, he discovers that the base has been deserted and that Major Benson is a Company official. Try to exit the door on the right to find that it's locked. SAM will try to shoot through the door, leaving metal discs on the floor. Pick up the small metal discs, and then go through the left door. Open Oracle, and use the small metal discs on the strange machine to pick up an empty can. Go right, and then go through the door on the right. Feeble will enter the car and fly to Aldoria Major. Aldoria Major Exit the screen on the right and continue right to the rear entrance. Walk right from the rear entrance to see two class 13 robots: PEG on the left and WCDF on the right. After a long discussion, PEG will go on patrol. From the rear entrance, walk left. Open Oracle, and use the empty can on one of the posts. Walk right to return to the rear entrance. When PEG goes on patrol this time, he'll stop to shoot the can off the post. Quickly open Oracle and use the screwdriver on him. Look at PEG to see his circuit board. Pick up the green circuit board (slot 4) and the blue circuit board (slot B). Exit the screen. Use the screwdriver on SAM. Look at SAM. Pick up the blue circuit board (slot D) and the green circuit board (slow 2). Exit the screen. Look at PEG. Open Oracle and use SAM's green circuit board in slot 4. Open Oracle and use SAM's blue circuit board in slot B. Exit screen. Use Newlook Sam. SAM will go to the turbolift entrance. Use the turbolift. On the map, select the Maintenance Area. Use the lever three times. Select Feeble. Walk left and use the two vents along the path to close them. Continute left and return to the car. Use the final vent by the car and it will explode, creating a deep hole. Select SAM. Use the lever once. Select Feeble. Use the deep hole. Feeble will land in the ventilation system. Go forward twice, left once and forward twice to arrive at the vent outside of the Maintenance Area. In a cutscene, SAM will have a fight with WCDF and will be left in pieces. Walk over the bridge on the left and pick up the jacket at the right side of the blue desk. Use the turbo lift. Go to Interrogation. Talk to the Gakky rebel, and he'll tell you about Gardum. Talk to Mandarin and he'll ask for water. Enter the turbo lift. Go to the brain room. Walk right and pick up some brain slime, which comes with a chain. Exit the brain room. Go to the interrogation room. Open Oracle and use the brain slime on Mandarin to receive a key. Use the turbo lift. Go to Research and Testing. Pick up the fire extinguisher. Use the antimatter weight. Pick up the antimatter weight. Exit Research and Testing. Go to the surface. Walk left twice. Go up the path to the car, where Gardum is waiting. Use the car to return to the base complex. Base Complex Walk left and enter the complex. Walk left to the hallway. Open Oracle and use the key on the cabinet to receive a stretchy rope. Go right twice and use the car to return to Aldoria Major. Aldoria Major Open Oracle and use the fire extinguisher on Gardum to freeze him. Use frozen Gardum with the deep hole. Walk right three screens to the turbolift and enter it. Go to the Maintenance Area. Go right and walk up the steps to enter the ventilation system. Look up, move up, turn around and go forward twice to arrive near a grill. Open Oracle and use the stretchy rope on the grill. Open Oracle and use the chain with the grill. Go back, move forward, turn left, move forward twice to exit the ventilation system and arrive in the Maintenance Area. Walk across the bridge and use the turbolift. Go to the Brain Room. Go across to the right side of the room and then go up to enter a new area. Use the rope and chain to attach it to the hook. Open Oracle and use the antimatter weight with the rope and chain. Use the rope, chain and weight to create a bungee rope. Use the bungee rope, and then use the weight to land on the vent above. Use the lever to close the vent. Walk right. Walk left and enter the turbolift. Go to the Maintenance Area. Open Oracle and use the screwdriver on the mangled robot. Use the red lever twice. Pick up the nearby grenades. Enter the turbolift. Go to Research and Testing. Walk right and use the button to stop the vent in the top-right corner of the room. Open Oracle and use the grenades on the firing range until a gas grenade has been thrown. Walk left and enter the turbolift. Go to the Maintenance Area. Cross the bridge and go up the steps to enter the ventilation system. Look up, move up and then move forward to arrive near a fan. Open Oracle and use the metal plate with the fan. Go back, turn right and move forward to exit the ventilation system. Cross the bridge and use the lever twice. Enter the turbo lift. Go to Interrogation. Walk left and pick up the class A pass that the creature on the right is holding. Go right and enter the turbolift. Go to the Temple. Pick up the book on top of the chest. After a cutscene in which Feeble reads the book, use the chest to collect the axe. Walk right to find the OmniBrain. Open Oracle and use the axe on the OmniBrain. Major Benson will appear. Quickly use the OmniBrain. After the glass has been smashed, use the OmniBrain to go down to the Founder's room. Talk to the Founder, and then use the computer to complete the game! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Item List ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Activity Pack The activity pack is found after using the credit coin in the right vending machine at the observatory in Metro Prime. It is used on the guard in the Ministry Headquarters in Metro Prime. Antimatter Weight The antimatter weight is found in research and testing at Aldoria Major. It is used on the stretchy rope. Axe The axe is found in the chest in the temple at Aldoria Major. It is used on the OmniBrain. Battery The battery is found after using the spear on the cover outside the ship on planet Filb. It is given to Delores on the ship. Bicycle Pump The bicycle pump is found in the car on the Junk Ship. A metal bar is found by looking at the bicycle pump in Oracle. Big Doll The big doll is found by using the doll on the broken teleporter in the Ministry of Galactic Uncertainty. Bird The bird is found on the mountain top on planet Filb. It is put on the flat rock near the bridge. Blue Filter The blue filter is found by using the blue spotlight control on the master control in the OmniClub. It is one of five items used in the airlock of the observation dome in Metro Prime. Bowl The bowl is found in the canteen on Cygnus Alpha. It is used on the dispenser in the canteen to get the gunge. Brain Slime The brain slime is found in the brain room at Aldoria Major. It is used on Mandarin in the interrogation room to get the key. Card After the warbles have appeared in Metro Prime, the card can be found by talking to the guard outside the Ministry of Galactic Uncertainty. It is used on the vid phone booth in Metro Prime. Chain The chain is found by picking up the brain slime in the brain room at Aldoria Major. It is used on the grill in the maintenance area at Aldoria Major. Charisma X The Charisma X pills are bought from the pill shop in Metro Prime. They are used in Ministry Headquarters in Metro Prime before talking to Molly. Credit Coin The credit coin is found after using the souvenir coin in the left vending machine in the observatory. It is used in the right vending machine at the observatory in Metro Prime. Credits The credits are found by delivering the package to the area east of the newsstand in Metro Prime. They are used on the vending machine in the observation dome in Metro Prime. They are also used to buy Charisma X and the old pills from the pill shop in Metro Prime. Docking Pass The docking pass is found on the table of Dave's Space Bar after the enforcer has been told about the freighter pilot. It is given to the docking controller in Metro Prime. Doll The doll is found in the Ministry of Galactic Uncertainty. It is used on the broken teleporter to create the big doll. Dolls The dolls are found on the pile at the bottom of the chute on Cygnus Alpha. They are used on the vent on Cygnus Alpha. Dress The dress is found in the cabinet of the base in Metro Prime. It is used before Feeble leaves the base. Fire Extinguisher The fire extinguisher is found in research and testing at Aldoria Major. It is used on Gardum. Gem The gem is found in the eye of the statue on planet Filb. It is given to Delores on the ship. Grenades The grenades are found in the maintenance area at Aldoria Major. They are used on the firing range in the maintenance area. Gunge The gunge is found in Cygnus Alpha by using the bowl on the dispenser in the Canteen. It is used on the cameras on Cygnus Alpha. Helmet The helmet is found in the locker in the Ministry of Galactic Uncertainty. It is used to ride the bike. Jumper After the announcement has said that Feeble has collected the prize in Metro Prime, the jumper can be found in the confession room in Metro Prime. It is one of five items used in the airlock of the observation dome in Metro Prime. Key The key is found by using the brain slime on Mandarin at Aldoria Major. It is used on the cabinet at the base complex to get the stretchy rope. Keys The keys are found on the docking controller in his office when he finds the warbles. They are used on the bike. Large Leaflet The large leaflet is created by using the leaflet on the broken teleporter in the Ministry of Galactic Uncertainty. It used with the Traitor Alert Station in the confession room of Metro Prime. Laser Relay The laser relay is found after using the telephone in the laboratory on planet Filb. It is given to Delores on the ship. Leaflet The leaflet is found by talking to the protestor in Dave's Space Bar. It is used on the broken teleporter in the Ministry of Galactic Uncertainty to create the large leaflet. Leather Jacket The leather jacket is found on the big doll. It is used to ride the bike. Light Wave Soda The light wave soda is found in Dave's Space Bar. It is given to the guy in the vid phone booth. Loose Stool The loose stool is found in the OmniClub. It is one of five items used in the airlock of the observation dome in Metro Prime. Magnetic Swipe Card The magnetic swipe card is found in the tomb after the symbol on the paper has been put on the floor in the tomb. Metal Bar The metal bar is found by looking at the bicycle pump in Oracle. It is used to open the doors to the OmniClub. Metal Discs The metal discs are found in the base complex after SAM shoots the door. They are used on the strange machine in the base complex. Miracle Mud After the warbles have appeared in Metro Prime, the miracle mud is found by talking to the salesman outside of Dave's Space Bar. It is used to fix the leak on the space hopper. It is also used on the OmniCofe cup in the Ministry Headquarters in Metro Prime. Modified Doll The modified doll is found by talking to Delores at the bottom of the chute on Cygnus Alpha. New Newspaper The new newspaper is found by using the newspaper from the base with the pile of newspapers on the newsstand in Metro Prime. It is one of five items used in the airlock of the observation dome in Metro Prime. Newspaper The newspaper is found on the wall of the base in Metro Prime. It is used with the pile of newspapers on the newsstand in Metro Prime to get the new newspaper. Numberplate The numberplate is found by using the screwdriver on the salesman's bike outside Dave's Space Bar. It is used on the car. It is used to open the drawer in the Ministry of Galactic Uncertainty. Old Pills The old pills are bought from the pill shop in Metro Prime. They are used in the light wave soda in Dave's Space Bar. OmniCofe Cup The OmniCofe cup is found on the desk of the Ministry Headquarters in Metro Prime. It is used with the miracle mud. Package Delores will give Feeble the package in Dave's Space Bar. It is delivered to the area east of the newsstand in Metro Prime for the credits. Piece of Paper The piece of paper is found in the drawer in the tomb. It is used on the symbol outside the base in Metro Prime. It is put on the floor in the tomb. Poster The poster is found in the TV room on Cygnus Alpha. The tacks are on the poster. Prison Uniform The prison uniform from Cygnus Alpha is found after Feeble changes into the dress in the base. It is one of five items used in the airlock of the observation dome in Metro Prime. Red Fish The red fish is found in the grabber machine in the arcade in Metro Prime. When found, the wild cat doll is revealed. Screwdriver The screwdriver is found in the tomb after the symbol on the paper has been put on the floor in the tomb. It is used to get the number plate from the salesman's bike outside Dave's Space Bar. Souvenir Coin The souvenir coin is found in the drawer in the Ministry of Galactic Uncertainty. It is used in the left vending machine at the observatory in Metro Prime. Space Hopper The space hopper is found in the car on the Junk Ship. It is used on the valve of the air supply in Metro Prime. It is one of five items used in the airlock of the observation dome in Metro Prime. Spear The spear is dropped by the Filb near the village on planet Filb. It is used to open the cover of the ship. Spray Can The spray can is found in the drawer in the tomb. It is used on the symbol outside the base in Metro Prime. Starmap The starmap is found after using the credit coin in the right vending machine at the observatory in Metro Prime. Stretchy Rope The stretchy rope is found in the cabinet at the base complex. It is used on the antimatter weight. Tacks The tacks are found on the poster from the TV room on Cygnus Alpha. They are used on the bed on Cygnus Alpha. Ticket The ticket is found by talking to the attendant in the arcade after riding the Super Virtua Challenge 4 machine. It is used to enter the zoo in Metro Prime. Tow Cable After the warbles have appeared in Metro Prime, the tow cable is found on the salesman's bike outside of Dave's Space Bar. It is used on the car on the Junk Ship. TV Knob The TV knob is found in the TV room on Cygnus Alpha. It is taken to short circuit the warden. Warble After the warbles have appeared in Metro Prime, a warble can be found under the saddle of the bike. It is put in the locker of the docking controller's office in Metro Prime. Wild Cat Doll The wild cat doll is found in the grabber machine in the arcade in Metro Prime. It is put in the locker of the docking controller's office in Metro Prime. Wires The wires are found in the ship on Cygnus Alpha. They are used on the input in the ignition circuit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Copyright Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This document is Copyright 2002-2003 Tom Hayes. It is not to be distributed in any form without the permission of the author. The author of this document is not affiliated with the creators of this game in any way. The latest version of this document can be found at www.gamefaqs.com.