DUEL MASTERS Sempai Legends Guide by Cryinontheinside For the Game Boy Advance Handheld System Card Game Genre Copyright 2004 by Atari GUIDE HISTORY 6/18/2004 - First release of this guide. [1] TABLE OF CONTENTS /======================================================\ [1] Table of Contents [2] Introduction [3] Game Rules A. Objective of the Game B. Before You Begin C. Playing a Game I. Untap your Cards II. Draw a card III. Charge Mana IV. Summon Creatures And/Or Cast Spells V. Attack with Your Creature D. Special Effects [4] Civilization Guide [5] Quick Game Guide [6] Card Database [7] Special Thanks [8] Disclaimer [2] INTRODUCTION /===========================================================\ Hello. My name is Matthew Loewen aka Cryinontheinside aka Ahhhhh Dahhhh Cap'n Homsar. I have written only a few other guides, including a guide for Pokemon Ruby & Sapphire on abilities, and Yu-Gi-Oh! Worldwide Edition (which can be found at Cheathappens.com). And now, I have taken an interest in what is known as Duel Masters. I watch the show, and I play the card game, and I love it! So, I am writing a guide for the first of what I hope will be a series of Duel Masters games, "Duel Masters: Sempai Legends". But you knew that. Enjoy! [3] GAME RULES /=============================================================\ Before you can even start to play the game, you must know how to play the card game that the story revolves around. So, here for your enjoyment, I have written a tutorial covering everything you need to know to play the game. A. OBJECTIVE OF THE GAME The objective of the game is to summon creatures and cast spells using mana. Attack with your creatures. If a creature is not blocked, it breaks a shield. Break all five of your opponent's shields, and then attack your opponent directly one time to win the game! B. BEFORE YOU BEGIN Each player duels with a deck of 40 cards. A player can have up to 4 copies of any card in his/her deck. When a duel begins, each player first places 5 cards next to their decks in a row. These cards are called their Shields. Then, each player draws 5 more cards to be used as their hand. C. PLAYING A GAME After you have prepared everything, let the duel begin! I. UNTAP YOUR CARDS At the beginning of your turn, if you have any tapped creatures/mana, or creatures/mana that have been used the previous turn, untap those cards to indicate that they can be used this turn. II. DRAW A CARD After Step 1, a player draws 1 card from his/her deck. The player who goes first during the game does NOT draw a card. A player loses when he/she draws the last card in his/her deck. III. CHARGE MANA After Step 2, a player has the option of taking 1 card from his/her hand, and placing it in his/her Mana Zone. Mana is a pile of cards that can be used to summon creatures and cast spells. IV. SUMMON CREATURES AND/OR CAST SPELLS After Step 3, a player can summon creatures and/or cast spells from his/her hand. A creature is a card used to attack your opponent's creatures or shields. A spell is a card used to alter the gameplay in some way. There are five different civilizations that a creature/spell can have: Fire, Water, Darkness, Light, and Nature. When you want to use either type of card, you must pay a certain amount of mana to do so. The number at the top-left corner of the description screen of a card (press SELECT to bring up the description screen of a highlighted card) is the number of Mana cards needed to summon or cast the card. When you are using mana to summon or cast a card, at least one of the mana cards must be the same civilization as the card you are trying to summon/cast. When you use mana, the mana that you use is tapped, or turned sideways, so that it can be indicated that the mana cannot be used again this turn. An Evolution Creature is a creature that is placed on top of a creature already on your side of the battle zone. An Evolution Creature does not get "Summoning Sickness" (more on this in the following section). V. ATTACK WITH YOUR CREATURES And finally, after Step 4, you go into the Battlefield to do battle with your creatures. A creature cannot attack on the turn that it is summoned, as it has "Summoning Sickness". When a creature attacks, it is tapped, or turned sideways, to indicate that it cannot attack again this turn. When a creature attacks, it can either choose to attack one of your opponent's TAPPED creatures, or one of your opponent's shields. When two creatures battle, the creature with the highest Attack power wins the battle. The creature with the lowest attack power is destroyed, and sent to the graveyard. If the two creatures have the same attack power, both creatures are sent to the graveyard. When a creature attacks a shield, you may choose the shield that you wish to attack. If the creature is not blocked, the shield is broken. After you have attacked with all of your creatures that you can, or if you do not want to attack this turn, your turn ends. When a shield is broken, the card is sent into your hand. If the card is a "Shield Trigger", you can use the Spell Card immediately without paying any mana. When an "Evolution Creature" is sent to the graveyard or back to your hand, the card that the creature evolved from goes with it. D. SPECIAL EFFECTS Sometimes, a creature card has a special, "built-in" effect that can effect its attack, or the game itself. Here is a list of the more common effects, and what they do. DOUBLE BREAKER When a creature has this effect, when it attacks your opponent's shields, the creature breaks 2 shields instead of 1. POWER ATTACKER When a creature has this effect, when it attacks, the creature's power is increased by a certain amount of points. BLOCKER When a creature has this effect, when your opponent attacks your creatures or shields, if this creature is not tapped, you may tap this creature, and have this creature battle with the attacking creature instead. SLAYER When a creature has this effect, when this creature loses a battle, the destroying creature is destroyed, no matter what the destroying creature's attack is. EVOLUTION A creature with this effect cannot be summoned normally, but can only be placed on top of an appropriate creature in your battle zone. You must still pay mana to summon it, however. [4] CIVILIZATION GUIDE /=====================================================\ Here is a guide to the different civilizations a card can be in. FIRE CIVILIZATION Fire Civilization cards are all about power. Power and brute force. This explains the fact that there are NO "Blockers" in this set. Also, Fire cards don't cost as much as other civilizations, because this civilization is also about swift attacks. Cards included in this set include "Deadly Fighter Braid Claw" and "Rothus, The Traveler". WATER CIVILIZATION Water cards are described as the more intelligant, more high-tech creatures. There are many "Blockers" in this set, to protect your shields many, many times. But this set also has many powerful cards to help you defeat your opponents quickly. This set includes the rare cards that cannot be blocked by your opponent. Cards included in this set include "Tropico" and "King Depthcon". LIGHT CIVILIZATION Light cards are also high-tech and powerful cards. This set includes, like water, a lot of "Blockers", but also include a lot of low-cost, effective spells. Cards included in this set include "La Ura Giga, Sky Guardian" and "Urth, Purifying Elemental". DARKNESS CIVILIZATION Darkness cards are described as the insane, evil group of creatures. These cards cost a little more than other cards, but they can be extremely nasty and hard to destroy when they are on the field. This group is the only group with the "Slayer" ability, and the ability to discard cards from a person's hand. Cards included in this set include "Deathliger, Lion of Chaos" and "Zagaan, Knight of Darkness". NATURE CIVILIZATION Nature cards are described as primitive, and low-tech. This group specializes in giving a player more mana to summon more and more creatures and cast more and more spells. Cards included in this set include "Bronze-Arm Tribe" and "Deathblade Beetle". [5] QUICK GAME GUIDE /=======================================================\ In the RPG mode of the game, you are an up-and-rising duelist who is given a super rare card on your birthday. But, during the night, a mysterious thief barges in, and steals it! Now, you must chase this thief, and claim your card once again. Along the way, you must duel other people. When you win a duel, you get a pack of 5 cards, along with a certain amount of reputation points. When you gain enough points, your reputation level goes up. You must raise your reputation level a lot, because most tournaments will not accept you unless you are at a certain level. And that's the basic gist of the game. Have fun! [5] CARD DATABASE /==========================================================\ Here is the guide to every single card you can obtain in the game. RARITY GUIDE Common Very Rare Uncommon Super Rare Rare CARD KEY Name of Card Civilization Race Mana Cost|Mana Value|Power Rarity Card Effect Amber Piercer Darkness Civilization Brain Jacker 4|1|2000 Rare Whenever this creature attacks, you may return a creature from your graveyard to your hand. Aqua Bouncer Water Civilization Liquid People 6|1|1000 Rare BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand. Aqua Hulcus Water Civilization Liquid People 3|1|2000 Common When you put this creature into the battle zone, you may draw a card. Aqua Knight Water Civilization Liquid People 5|1|4000 Rare When this creature would be destroyed, return it to your hand instead. Aqua Shooter Water Civilization Liquid People 4|1|2000 Common BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) Aqua Sniper Water Civilization Liquid People 8|1|5000 Super Rare When you put this creature into the battle zone, choose up to 2 creatures in the battle zone and return them to their owner's hands. Aqua Soldier Water Civilization Liquid People 3|1|1000 Uncommon When this creature would be destroyed, return it to your hand instead. Aqua Vehicle Water Civilization Liquid People 2|1|1000 Common THIS CARD HAS NO EFFECT. Armored Blaster Valdios Fire Civilization Human 4|1|6000 Super Rare Evolution - Put on one of your Humans. Each of your other Humans in the battle zone gets +1000 power. DOUBLE BREAKER (This creature breaks 2 shields.) Armored Cannon Balbaro Fire Civilization Human 3|1|3000+ Uncommon Evolution - Put on one of your Humans. While attacking, this creature gets +2000 power for each other Human in the battle zone. Armored Walker Urherion Fire Civilization Armorloid 4|1|3000+ Uncommon While you have at least 1 Human in the battle zone, this creature gets +2000 power during its attacks. Artisan Picora Fire Civilization Machine Eater 1|1|2000 Common When you put this creature into the battle zone, put 1 card from your mana zone into your graveyard. Astrocomet Dragon Fire Civilization Armored Dragon 7|1|6000+ Super Rare POWER ATTACKER +4000 (While attacking, this creature gets +4000 power.) DOUBLE BREAKER (This creature breaks 2 shields.) Aura Blast Nature Civilization Spell Card 4|1|NONE Rare Each of your creatures in the battle zone gets "power attacker +2000" until the end of the turn. (While attacking, a creature that has "power attacker +2000" gets +2000 power.) Barkwhip, the Smasher Nature Civilization Beast Folk 2|1|5000 Uncommon Evolution - Put on one of your Beast Folk. While this creature is tapped, each of your other Beast Folk in the battle zone gets +2000 power. Black Feather, Shadow of Rage Darkness Civilization Ghost 1|1|3000 Common When you put this creature into the battle zone, destroy 1 of your creatures. Bloody Squito Darkness Civilization Brain Jacker 2|1|4000 Common BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) This creature can't attack. Bolshack Dragon Fire Civilization Armored Dragon 6|1|6000+ Very Rare While attacking, this creature gets +1000 power for each fire card in your graveyard. DOUBLE BREAKER (This creature breaks 2 shields.) Bolzard Dragon Fire Civilization Armored Dragon 6|1|5000 Very Rare Whenever this creature attacks, choose a card in your opponent's mana zone and put it into his graveyard. Bombersaur Fire Civilization Rock Beast 5|1|5000 Rare When this creature is destroyed, each player chooses 2 cards in his mana zone and puts them into his graveyard. Bone Assassin, the Ripper Darkness Civilization Living Dead 4|1|2000 Common SLAYER (When this creature loses a battle, destroy the other creature.) Bone Spider Darkness Civilization Living Dead 3|1|5000 Uncommon When this creature wins a battle, destroy it. Brain Serum Water Civilization Spell Card 4|1|NONE Uncommon SHIELD TRIGGER (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Draw up to 2 cards. Brawler Zyler Fire Civilization Human 2|1|1000+ Common POWER ATTACKER +2000 (While attacking, this creature gets +2000 power.) Bronze-Arm Tribe Nature Civilization Beast Folk 3|1|1000 Common When you put this creature into the battle zone, put the top card of your deck into your mana zone. Burning Mane Nature Civilization Beast Folk 2|1|2000 Common THIS CARD HAS NO EFFECT. Burning Power Fire Civilization Spell Card 1|1|NONE Common One of your creatures gets "power attacker +2000" until the end of the turn. (While attacking, a creature that has "power attacker +2000" gets +2000 power.) Burst Shot Fire Civilization Spell Card 6|1|NONE Uncommon SHIELD TRIGGER (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Destroy all creatures that have power 2000 or less. Candy Drop Water Civilization Cyber Virus 3|1|1000 Common This creature can't be blocked. Cavalry General Curatops Fire Civilization Dragonoid 3|1|2000 Uncommon This creature can attack untapped creatures. Chaos Strike Fire Civilization Spell Card 2|1|NONE Rare Choose 1 of your opponent's untapped creatures in the battle zone. Your creatures can attack it this turn as though it were tapped. Chaos Worm Darkness Civilization Parasite Worm 5|1|5000 Uncommon Evolution - Put on one of your Parasite Worms. When you put this creature into the battle zone, you may destroy one of your opponent's creatures. Chilias, the Oracle Light Civilization Light Bringer 4|1|2500 Rare When this creature would be destroyed, put it into your hand instead. Coiling Vines Nature Civilization Tree FOlk 4|1|3000 Uncommon When this creature would be destroyed, put it into your mana zone instead. Corile Water Civilization Cyber Lord 5|1|2000 Common When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and put it on top of his deck. Creeping Plague Darkness Civilization Spell Card 1|1|NONE Rare Whenever any of your creatures becomes blocked this turn, it gets "slayer" until the end of the turn. (When a creature that has "slayer" loses a battle, destroy the other creature.) Crimson Hammer Fire Civilization Spell Card 2|1|NONE Common Destroy 1 of your opponent's creatures that has power 2000 or less. Critical Blade Darkness Civilization Spell Card 2|1|NONE Common SHIELD TRIGGER (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Destroy one of your opponent's creatures that has "blocker." Crystal Lancer Water Civilization Liquid People 6|1|8000 Uncommon Evolution - Put on one of your Liquid People. This creature can't be blocked. DOUBLE BREAKER (This creature breaks 2 shields.) Crystal Memory Water Civilization Spell Card 4|1|NONE Rare SHIELD TRIGGER (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Search your deck. You may take a card from your deck and put it into your hand. Then shuffle your deck. Crystal Paladin Water Civilization Liquid People 4|1|5000 Super Rare Evolution - Put on one of your Liquid People. When you put this creature into the battle zone, return all creatures in the battle zone that have "blocker" to their owner's hands. Dark Clown Darkness Civilization Brain Jacker 4|1|6000 Rare BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. THen teh two creatures battle.) This creature can't attack. When this creature wins a battle, destroy it. Dark Raven, Shadow of Grief Darkness Civilization Ghost 4|1|1000 Uncommon BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) Dark Reversal Darkness Civilization Spell Card 2|1|NONE Uncommon SHIELD TRIGGER (When thsi spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Return a creature from your graveyard to your hand. Dark Titan Maginn Darkness Civilization Demon Command 6|1|4000 Very Rare Whenever this creature attacks, your opponent discards a card at random from his hand. Deadly Fighter Braid Claw Fire Civilization Dragonoid 1|1|1000 Common This creature attacks each turn if able. Death Smoke Darkness Civilization Spell Card 4|1|NONE Common Destroy 1 of your opponent's untapped creatures. Deathblade Beetle Nature Civilization Giant Insect 5|1|3000+ Super Rare POWER ATTACKER +4000 (While attacking, this creature gets +4000 power.) DOUBLE BREAKER (This creature breaks 2 shields.) Deathliger, Lion of Chaos Darkness Civilization Demon Command 7|1|9000 Super Rare DOUBLE BREAKER (This creature breaks 2 shields.) Dia Nork, Moonlight Guardian Light Civilization Guardian 4|1|5000 Rare BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) This creature can't attack players. Diamond Cutter Light Civilization Spell Card 5|1|NONE Uncommon This turn, ignore any effects that would prevent your creatures from attacking your opponent. (For example, ignore summoning sickness and card effects that say "This creature can't attack" or "This creature can't attack players." Your creatures can't attack creatures this way.) Dimension Gate Nature Civilization Spell Card 3|1|NONE Common SHIELD TRIGGER (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck. Dogarn, the Marauder Fire Civilization Armorloid 3|1|2000+ Rare While attacking, this creature gets +2000 power for each other tapped creature you have in the battle zone. Dome Shell Nature Civilization Colony Beetle 4|1|3000+ Uncommon POWER ATTACKER +2000 (While attacking, this creature gets +2000 power.) Draglide Fire Civilization Armored Wyvern 5|1|5000 Rare This creature attacks each turn if able. Elf-X Nature Civilization Tree Folk 4|1|2000 Rare Your creatures each cost 1 less to summon. They can't cost less than 1. Emerald Grass Light Civilization Starlight Tree 2|1|3000 Common BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) This creature can't attack players. Engineer Kipo Fire Civilization Machine Eater 2|1|2000 Common When this creature is destroyed, each player chooses a card in his mana zone and puts it into his graveyard. Essence Elf Nature Civilization Tree Folk 2|1|1000 Common Your spells each cost 1 less to cast. They can't cost less than 1. Ethel, Star Sea Elemental Light Civilization Angel Command 6|1|5500 Very Rare This creature can't be blocked. Explosive Fighter Ucarn Fire Civilization Dragonoid 5|1|9000 Rare When you put this creature into the battle zone, put 2 cards from your mana zone into your graveyard. DOUBLE BREAKER (THis creature breaks 2 shields.) Faerie Child Water Civilization Cyber Virus 4|1|2000 Uncommon This creature can't be blocked. Fatal Attacker Horvath Fire Civilization Human 3|1|2000+ Common While you have at least 1 Armorloid in the battle zone, this creature gets +2000 power during its attacks. Fear Fang Nature Civilization Beast Folk 3|1|3000 Common THIS CARD HAS NO EFFECT. Fighter Dual Fang Nature Civilization Beast Folk 6|1|8000 Super Rare Evolution - Put on one of your Beast FOlk. When you put this creature into the battle zone, put the top 2 cards of your deck into your mana zone. DOUBLE BREAKER (This creature breaks 2 shields.) Fire Sweeper Burning Hellion Fire Civilization Dragonoid 4|1|3000+ Common POWER ATTACKER +2000 (While attacking, this creature gets +2000 power.) Fonch, the Oracle Light Civilization Light Bringer 4|1|2000 Common When you put this creature into the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it. Forest Hornet Nature Civilization Giant Insect 4|1|4000 Uncommon THIS CARD HAS NO EFFECT. Fortress Shell Nature Civilization Colony Beetle 9|1|5000 Rare When you put this creature into the battle zone, choose up to 2 cards in your opponent's mana zone and put them into his graveyard. Frei, Vizier of Air Light Civilization Initiate 4|1|3000 Uncommon At the end of each of your turns, you may untap this creature. Galsaur Fire Civilization Rock Beast 5|1|4000+ Common While you have no other creatures in the battle zone, this creature has "power attacker +4000" and "double breaker." (A creature that has "power attacker +4000" and "double breaker" gets +4000 power while attacking and breaks 2 shields.) Gatling Skyterror Fire Civilization Armored Wyvern 7|1|7000 Very Rare This creature can attack untapped creatures. DOUBLE BREAKER (This creature breaks 2 shields.) General Dark Fiend Darkness Civilization Dark Lord 5|1|6000 Rare Whenever this creature attacks, choose one of your shields without looking and put it into your graveyard. You can't use the "shield trigger" ability of that shield. DOUBLE BREAKER (This creature breaks 2 shields.) Ghost Touch Darkness Civilization Spell Card 2|1|NONE Common SHIELD TRIGGER (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Your opponent discards a card at random from his hand. Gigaberos Darkness Civilization Chimera 5|1|8000 Rare When you put this creature into the battle zone, destroy 2 of your other creatures or destroy this creature. DOUBLE BREAKER (This creature breaks 2 shields.) Gigagiele Darkness Civilization Chimera 5|1|3000 Rare SLAYER (When this creature loses a battle, destroy the other creature.) Gigargon Darkness Civilization Chimera 8|1|3000 Very Rare When you put this creature into the battle zone, return up to 2 creatures from your graveyard to your hand. Gigastand Darkness Civilization Chimera 4|1|3000 Common When this creature would be put into your graveyard from the battle zone, you may return it to your hand instead. If you do, discard a card from your hand. Golden Wing Striker Nature Civilization Beast Folk 3|1|2000+ Common POWER ATTACKER +2000 (While attacking, this creature gets +2000 power.) Gran Gure, Space Guardian Light Civilization Guardian 6|1|9000 Very Rare BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) This creature can't attack players. Gray Balloon, Shadow of Greed Darkness Civilization Ghost 3|1|3000 Uncommon BLOCKER (WHen an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) This creature can't attack players. Hanusa, Radiance Elemental Light Civilization Angel Command 7|1|9500 Super Rare DOUBLE BREAKER (This creature breaks 2 shields.) Holy Awe Light Civilization Spell Card 6|1|NONE Rare SHIELD TRIGGER (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Tap all your opponent's creatures in the battle zone. Horrid Worm Darkness Civilization Parasite Worm 3|1|2000 Common Whenever this creature attacks, your opponent discards a card at random from his hand. Hunter Fish Water Civilization Fish 2|1|3000 Common BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) This creature can't attack. Hypersquid Walter Water Civilization Cyber Lord 3|1|1000 Rare Whenever this creature attacks, you may draw a card. Iere, Vizier of Bullets Light Civilization Initiate 3|1|3000 Common THIS CARD HAS NO EFFECT. Illusionary Merfolk Water Civilization Gel Fish 5|1|4000 Uncommon When you put this creature into the battle zone, if you have a Cyber Lord in the battle zone, draw up to 3 cards. Immortal Baron, Vorg Fire Civilization Human 2|1|2000 Common THIS CARD HAS NO EFFECT. Iocant, the Oracle Light Civilization Light Bringer 2|1|2000+ Uncommon BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) While you have at least 1 Angel Command in the battle zone, this creature gets +2000 power. This creature can't attack players. King Coral Water Civilization Leviathan 3|1|1000 Uncommon BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) King Depthcon Water Civilization Leviathan 7|1|6000 Super Rare DOUBLE BREAKER (This creature breaks 2 shields.) This creature can't be blocked. King Nautilus Water Civilization Leviathan 8|1|6000 Rare Liquid People can't be blocked. DOUBLE BREAKER (This creature breaks 2 shields.) King Ripped-Hide Water Civilization Leviathan 7|1|5000 Very Rare When you put this creature into the battle zone, draw up to 2 cards. La Ura Giga, Sky Guardian Light Civilization Guardian 1|1|2000 Common BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) Ladia Bale, the Inspirational Light Civilization Guardian 6|1|9500 Super Rare BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) Evolution - Put on one of your Guardians. DOUBLE BREAKER (This creature breaks 2 shields.) Laguna, Lightning Enforcer Light Civilization Berserker 5|1|2500 Rare Whenever this creature attacks, search your deck. You may take a spell from your deck, show that spell to your opponent, and put it into your hand. Then shuffle your deck. Lah, Purification Enforcer Light Civilization Berserker 5|1|5500 Rare THIS CARD HAS NO EFFECT. Larba Geer, the Immaculate Light Civilization Guardian 3|1|5000 Uncommon Evolution - Put on one of your Guardians. When you put this creature into the battle zone, tap all of your opponent's creatures in the battle zone that have "blocker." Laser Wing Light Civilization Spell Card 5|1|NONE Rare Choose up to 2 of your creatures in the battle zone. They can't be blocked this turn. Leaping Tornado Horn Nature Civilization Horned Beast 3|1|2000+ Common While attacking, this creature gets +1000 power for each other creature you have in the battle zone. Logic Cube Light Civilization Spell Card 3|1|NONE Common SHIELD TRIGGER (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Search your deck. You may take a spell from your deck, show that spell to your opponent, and put it into your hand. Then shuffle your deck. Lok, Vizier of Hunting Light Civilization Initiate 4|1|4000 Uncommon THIS CARD HAS NO EFFECT. Lost Soul Darkness Civilization Spell Card 7|1|NONE Uncommon Your opponent discards all cards from his hand. Magma Gazer Fire Civilization Spell Card 3|1|NONE Rare One of your creatures gets "power attacker +4000" and "double breaker" until the end of the turn. (A creature that has "power attacker +4000" and "double breaker" gets +4000 power while attacking and breaks 2 shields.) Magris, Vizier of Magnetism Light Civilization Initiate 4|1|3000 Common When you put this creature into the battle zone, you may draw a card. Mana Crisis Nature Civilization Spell Card 4|1|NONE Uncommon SHIELD TRIGGER (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Choose a card in your opponent's mana zone and put it into his graveyard. Marine Flower Water Civilization Cyber Virus 1|1|2000 Common BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) This creature can't attack. Marrow Ooze, the Twister Darkness Civilization Living Dead 1|1|1000 Common BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) When thsi creature attacks a player, destroy it after the attack. Masked Horror, Shadow of Scorn Darkness Civilization Ghost 5|1|1000 Uncommon When you put this creature into the battle zone, your opponent discards a card at random from his hand. Metalwing Skyterror Fire Civilization Armored Wyvern 7|1|6000 Rare Whenever this creature attacks, you may destroy one of your opponent's creatures that has "blocker." (Destroy the creature before your opponent can block with it.) DOUBLE BREAKER (This creature breaks 2 shields.) Meteosaur Fire Civilization Rock Beast 5|1|2000 Uncommon When you put this creature into the battle zone, you may destroy 1 of your opponent's creatures that has power 2000 or less. Miele, Vizier of Lightning Light Civilization Initiate 3|1|1000 Common When you put this creature into the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. Mighty Shouter Nature Civilization Beast Folk 3|1|2000 Common When this creature would be destroyed, put it into your mana zone instead. Mini Titan Gett Fire Civilization Human 2|1|2000+ Common This creature attacks each turn if able. POWER ATTACKER +1000 (While attacking, this creature gets +1000 power.) Moonlight Flash Light Civilization Spell Card 4|1|NONE Uncommon Choose up to 2 of your opponent's creatures in the battle zone and tap them. Natural Snare Nature Civilization Spell Card 6|1|NONE Rare SHIELD TRIGGER (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Choose 1 of your opponent's creatures in the battle zone and put it into his mana zone. Night Master, Shadow of Decay Darkness Civilization Ghost 6|1|3000 Rare BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) Nomad Hero Gigio Fire Civilization Machine Eater 5|1|3000 Rare This creature can attack untapped creatures. Onslaughter Triceps Fire Civilization Dragonoid 3|1|5000 Uncommon WHen you put this creature into the battle zone, put 1 card from your mana zone into your graveyard. Pangaea's Song Nature Civilization Spell Card 1|1|NONE Uncommon Put 1 of your creatures from the battle zone into your mana zone. Phal Eega, Dawn Guardian Light Civilization Guardian 5|1|4000 Rare When you put this creature into the battle zone, you may return a spell from your graveyard to your hand. Phantom Fish Water Civilization Gel Fish 3|1|4000 Common BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) This creature can't attack. Plasma Chaser Water Civilization Gel Fish 6|1|4000 Very Rare Whenever this creature attacks, you may draw a number of cards equal to the number of creatures your opponent has in the battle zone. Poison Worm Darkness Civilization Parasite Worm 4|1|4000 Rare When you put this creature into the battle zone, destroy one of your creatures that has power 3000 or less. Poisonous Dahlia Nature Civilization Tree Folk 4|1|5000 Uncommon This creature can't attack players. Poisonous Mushroom Nature Civilization Balloon Mushroom 2|1|1000 Uncommon When you put this creature into the battle zone, you may put 1 card from your hand into your mana zone. Rainbow Stone Nature Civilization Spell Card 4|1|NONE Common Search your deck. You may take a card from your deck and put it into your mana zone. Then shuffle your deck. Rayla, Truth Enforcer Light Civilization Berserker 6|1|3000 Very Rare When you put this creature into the battle zone, search your deck. You may take a spell from your deck, show that spell to your opponent, and put it into your hand. Then shuffle your deck. Recon Operation Water Civilization Spell Card 2|1|NONE Common Look at up to 3 of your opponent's shields. Then put them back where they were. Red-Eye Scorpian Nature Civilization Giant Insect 5|1|4000 Rare When this creature would be destroyed, put it into your mana zone instead. Reso Pacos, Clear Sky Guardian Light Civilization Guardian 3|1|3000 Common THIS CARD HAS NO EFFECT. Reusol, the Oracle Light Civilization Light Bringer 2|1|2000 Common THIS CARD HAS NO EFFECT. Revolver Fish Water Civilization Gel Fish 4|1|5000 Uncommon BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) Roaring Great-Horn Nature Civilization Horned Beast 7|1|8000+ Super Rare POWER ATTACKER +2000 (While attacking, this creature gets +2000 power.) DOUBLE BREAKER (This creature breaks 2 shields.) Rothus, the Traveler Fire Civilization Armorloid 4|1|4000 Rare When you put this creature into the battle zone, destroy 1 of your creatures. Then your opponent chooses 1 of his creatures and destroys it. Ruby Grass Light Civilization Starlight Tree 3|1|3000 Uncommon BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) This creature can't attack players. At the end of each of your turns, you may untap this creature. Rumble Gate Fire Civilization Spell Card 4|1|NONE Common Each of your creatures in the battle zone gets +1000 power until the end of the turn. Each of your creatures in the battle zone that can attack creatures can attack untapped creatures this turn. Rumbling Terahorn Nature Civilization Horned Beast 5|1|3000 Rare When you put this creature into the battle zone, search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck. Saucer-Head Shark Water Civilization Gel Fish 5|1|3000 Rare When you put this creature into the battle zone, return each creature in the battle zone that has power 2000 or less to its owner's hand. Scarlet Skyterror Fire Civilization Armored Wyvern 8|1|3000 Super Rare When you put this creature into the battle zone, destroy all creatures that have "blocker." Scissor Eye Water Civilization Gel Fish 4|1|3000 Common THIS CARD HAS NO EFFECT. Seamine Water Civilization Fish 6|1|4000 Very Rare BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) Senatine Jade Tree Light Civilization Starlight Tree 3|1|4000 Common BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) This creature can't attack players. Silver Axe Nature Civilization Beast Folk 3|1|1000 Common Whenever this creature attacks, you may put the top card of your deck into your mana zone. Silver Fist Nature Civilization Beast Folk 4|1|3000+ Uncommon POWER ATTACKER +2000 (While attacking, this creature gets +2000 power.) Skeleton Soldier, the Defiled Darkness Civilization Living Dead 4|1|3000 Common THIS CARD HAS NO EFFECT. Solar Ray Light Civilization Spell Card 2|1|NONE Common SHIELD TRIGGER (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Choose 1 of your opponent's creatures in the battle zone and tap it. Sonic Wing Light Civilization Spell Card 3|1|NONE Common Choose 1 of your creatures in the battle zone. It can't be blocked this turn. Spiral Gate Water Civilization Spell Card 2|1|NONE Common SHIELD TRIGGER (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Choose 1 creature in the battle zone and return it to its owner's hand. Spiral Grass Light Civilization Starlight Tree 4|1|2500 Rare BLOCKER (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) Whenever this creature blocks, untap it after it battles. Stained Glass Water Civilization Cyber Virus 3|1|1000 Uncommon Whenever this creature attacks, you may choose one of your opponent's fire or nature creatures in the battle zone and return it to its owner's hand. Stampeding Longhorn Nature Civilization Horned Beast 5|1|4000 Rare This creature can't be blocked by any creature that has power 3000 or less. Steel Smasher Nature Civilization Beast Folk 2|1|3000 Common This creature can't attack players. Stinger Worm Darkness Civilization Parasite Worm 3|1|5000 Uncommon When you put this creature into the battle zone, destroy 1 of your creatures. Stonesaur Fire Civilization Rock Beast 5|1|4000+ Uncommon POWER ATTACKER +2000 (While attacking, this creature gets +2000 power.) Storm Shell Nature Civilization Colony Beetle 7|1|2000 Rare When you put this creature into the battle zone, your opponent chooses 1 of his creatures in the battle zone and puts it into his mana zone. Super Explosive Volcanodon Fire Civilization Dragonoid 4|1|2000+ Uncommon POWER ATTACKER +4000 (While attacking, this creature gets +4000 power.) Swamp Worm Darkness Civilization Parasite Worm 7|1|2000 Uncommon When you put this creature into the battle zone, your opponent chooses 1 of his creatures and destroys it. Szubs Kin, Twilight Guardian Light Civilization Guardian 5|1|6000 Rare BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) This creature can't attack players. Teleportation Water Civilization Spell Card 5|1|NONE Rare Choose up to 2 creatures in the battle zone and return them to their owners' hands. Terror Pit Darkness Civilization Spell Card 6|1|NONE Rare SHIELD TRIGGER (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Destroy 1 of your opponent's creatures. Thorny Mandra Nature Civilization Tree Folk 5|1|4000 Very Rrae When you put this creature into the battle zone, you may put 1 creature from your graveyard into your mana zone. Thought Probe Water Civilization Spell Card 4|1|NONE Uncommon SHIELD TRIGGER (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) When you cast this spell, if your opponent has 3 or more creatures in the battle zone, draw 3 cards. Toel, Vizier of Hope Light Civilization Initiate 5|1|2000 Uncommon At the end of each of your turns, you may untap all your creatures in the battle zone. Tornado Flame Fire Civilization Spell Card 5|1|NONE Uncommon SHIELD TRIGGER (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Destroy 1 of your opponent's creatures that has power 4000 or less. Tower Shell Nature Civilization Colony Beetle 6|1|5000 Very Rare This creature can't be blocked by any creature that has power 4000 or less. Tri-Horned Shepherd Nature Civilization Horned Beast 5|1|5000 Rare THIS CARD HAS NO EFFECT. Tropico Water Civilization Cyber Lord 5|1|3000 Rare This creature can't be blocked while you have at least 2 other creatures in the battle zone. Ultimate Force Nature Civilization Spell Card 5|1|NONE Common Put the top 2 cards of your deck into your mana zone. Ultracide Worm Darkness Civilization Parasite Worm 6|1|11000 Super Rare Evolution - Put on one of your Parasite Worms. DOUBLE BREAKER (This creature breaks 2 shields.) Unicorn Fish Water Civilization Fish 4|1|1000 Rare When you put this creature into the battle zone, you may choose 1 creature in the battle zone and return it to its owner's hand. Urth, Purifying Elemental Light Civilization Angel Command 6|1|6000 Super Rare DOUBLE BREAKER (This creature breaks 2 shields.) At thte end of each of your turns, you may untap this creature. Vampire Silphy Darkness Civilization Dark Lord 8|1|4000 Very Rare When you put this creature into the battle zone, destroy all creatures that have power 3000 or less. Virtual Tripwire Water Civilization Spell Card 3|1|NONE COmmon CHoose 1 of your opponent's creatures in the battle zone and tap it. Wandering Braineater Darkness Civilization Living Dead 2|1|2000 Common BLOCKER (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) This creature can't attack. Writhing Bone Ghoul Darkness Civilization Living Dead 2|1|2000 Common THIS CARD HAS NO EFFECT. Wyn, the Oracle Light Civilization Light Bringer 2|1|1500 Uncommon Whenever this creature attacks, you may look at one of your opponent's shields. Then put it back where it was. Xeno Mantis Nature Civilization Giant Insect 7|1|6000 Very Rare This creature can't be blocked by any creature that has power 5000 or less. DOUBLE BREAKER (This creature breaks 2 shields.) Zagaan, Knight of Darkness Darkness Civilization Demon Command 6|1|7000 Super Rare DOUBLE BREAKER (This creature breaks 2 shields.) [7] SPECIAL THANKS TO /======================================================\ I would like to give very special thanks to: ATARI For dubbing "Duel Masters: Sempai Legends" and bringing it to the USA. ALL Y'ALL LOYAL FANS For reading this guide. I hope that it helps you in your endeavors. Thanks, all y'all! No thanks to: PLASTIC COW PRODUCTIONS For your cough coughcrappy cough dubbing of the TV show. Please do better on your next dubbed show! [8] DISCLAIMER AND CONTACT DETAILS /=========================================\ I do not own DUEL MASTERS or anything related to it (besides this guide). DUEL MASTERS is the property of... the person or persons who created it. If anyone wishes to contact me for ideas or constructive critisism, my e-mail address is "jloewen@acsworld.net".