,###### ####### ####### ######### ##### ## ##### ### ## ## ## ## ## ##### ##### # ## ## ########## ###### ### ###'## ##'## ##, ## #`## ## ## ##### ## ## ### ### #### ## ## ##### ##' ## ## ###.## # ## ## ## ## ##. ,### ### ### ## ## ## # ## ### ## ## ###### #.## ## ## ##### `### #### ### ### #### ##### ##. ## ##.## ##`### ### ##### ### ## ## ,#### ### ### ##### ## # ##### ### ## `## ## #### ##### ## ## #####, ######## ## ## ## ### ## ## ## ##### ####### ## `###' ### #### %%%%%%%%%% %%%%%%%% %%%%%%%%%% # %%%%%%%%%% %%%%%%%% %%%%%%%%%% %%%%%% %%%' %%%%%% %%%%%% %%% %%%%%% %%%%%% %%% %%%%%% %%%%%% %%% %%%%%% %%%%%% %%% %%%%%% %%%%%% %%% %%%%%% %%%%%% %%% %%%%%% %%%%%% %%% %%%%%% %%%%%%%% %%%%%% %%%%%% %%%%%% %%%% %%%%%% ASCII created by Wiej %% %%%%%%%%%% _______________________________________________________________________________ D R A G O N Q U E S T V I R E A L M S O F R E V E L A T I O N _______________________________________________________________________________ W A L K T H R O U G H / F A Q _______________________________________________________________________________ Platform: DS Written by threetimes Developer: Arte Piazza April 19th 2011 Publisher: Square Enix Version: 1.07 Release : February 2011 _______________________________________________________________________________ Update: April 19th Added a section on all the books. Corrected some minor typos. ------------------------------------------------------------------------------- TABLE OF CONTENTS ................................................ SEARCH CODE ------------------------------------------------------------------------------- To find a section of the guide select the Edit option on your toolbar and then Find and type the code. Or use Ctrl +F, (it's the Apple button for Macs +F) to bring up a box where you can type in the code. I. Introduction .................................................... *INTRO II. Game Basics ..................................................... *BASIC III. Hints And Tips .................................................. *TIPS IV. THE WALKTHROUGH ................................................. *WALK PART ONE: From Campfire to Castle Prologue ........................................................ *W01 Weaver's Peak ................................................... *W02 Pass to Haggleton ............................................... *W03 Haggleton ....................................................... *W04 Western Woods ................................................... *W05 Wellshire ....................................................... *W06 Weaver's Peak Again ............................................. *W07 Somnia .......................................................... *W08 Gardsbane Tower ................................................. *W09 Somnia Castle and a Mission [Recruit 1] ......................... *W10 Forest Chapel ................................................... *W11 Secret Passageway ............................................... *W12 Alltrades Abbey ................................................. *W13 Port Haven ...................................................... *W14 Luca's Abode .................................................... *W15 Lucid Grotto [Recruit 2] ........................................ *W16 Port Haven Again ................................................ *W17 i. Casino (Optional) ii. Wellshire (Optional) iii. Weaver's Peak Enchanted Armour (Optional) Cape Somnia ..................................................... *W18 Somnia .......................................................... *W19 Somnia Castle ................................................... *W20 Amor: Part One .................................................. *W21 Amor: Part Two .................................................. *W22 Amor Cave ....................................................... *W23 Moonmirror Tower [Recruit 3]..................................... *W24 Return Visits ................................................... *W25 Underkeep ....................................................... *W26 Somnia to Ghent ................................................. *W27 Ghent [Recruit 4] ............................................... *W28 Isle of Murdaw Cave ............................................. *W29 Isle of Murdaw Castle ........................................... *W30 PART TWO: Becoming a Hero Alltrades Abbey ................................................. *W31 Sailing and Revisits (Optional) ................................. *W32 Scrimsley ....................................................... *W33 Hazy Heights [Recruit 5 - Optional] ............................. *W34 Arkbolt Castle .................................................. *W35 Wayfarer's Pass ................................................. *W36 North Arkbolt (Trinity Inn) To Desert Underpass ................. *W37 Aridea .......................................................... *W38 Isle o' Smiles .................................................. *W39 Islands and Mini Medals ......................................... *W40 Well - South of Alltrades ....................................... *W41 Medford Manor ................................................... *W42 Howsworth ....................................................... *W43 Howcastle ....................................................... *W44 Hallowed Hollow ................................................. *W45 i. Magic Key Doors [Monster Recruit 1] Clearvale ....................................................... *W46 Clearvale B ..................................................... *W47 Destiny's Drop .................................................. *W48 i Acquisitions [Monster Recruit 2] Visits and Mini Medals .......................................... *W49 i. Haggleton Bazaar ii. Dullerton iii. Turnscote and Shrine iv. Suite Dreams v. Church South of Sorceria vi. Island Shrine vii. Fortune Teller's Home Amor and The Route to Swanstone ................................. *W50 i. Amor ii. Well South of Amor - Route to Swanstone Castle Swanstone ................................................ *W51 Spiegelspire .................................................... *W52 Fashion Forge ................................................... *W53 Pescado ......................................................... *W54 PART THREE: The World's an Oyster More Visits and Mini Medals ..................................... *W55 Well South of Alltrades Abbey (Shops!)........................... *W56 Somnia Well ..................................................... *W57 Slimopolis [Monster Recruit 3] .................................. *W58 Sunken Ship (Ultimate Key) ...................................... *W59 Sea Shrine ...................................................... *W60 Sorceria ........................................................ *W61 Chateau De Sass ................................................. *W62 PART FOUR: Legendary Stuff Felonia (Optional) .............................................. *W63 Weaver's Peak (Helm) ............................................ *W64 i. Mountain Pass ii. Weaver's Peak iii. Somnia Crystal Catacombs (Shield) ...................................... *W65 Castle Graceskull (Armour) [Monster Recruit 4] .................. *W66 Mt. Snowhere (Sword A) .......................................... *W67 1. Everfrost Grotto ii. Shrine of Winter Turnscote (Sword B) ............................................. *W68 i. Turnscote Casino (Optional) ii. Mo the Mole Undersea Treasure Chamber (Optional) ............................ *W69 Shrine of Legend ................................................ *W70 Stormgate Citadel ............................................... *W71 i. Reunions [Recruit 6, Monster Recruit 5] Cloudsgate Citadel .............................................. *W72 Pillar of Pegasus ............................................... *W73 PART FIVE: Dread Stuff! Despairia ....................................................... *W74 Lotus Lagoon and Dullerton ...................................... *W75 Greedmore Valley ................................................ *W76 i. Greedmore Valley Casino (Optional) ii. Greedmore Mine (Optional) From Greedmore to Gallows Moor .................................. *W77 i. Cavern Under the Lake ii. Down The Well - South of Gallow Moor Gallows Moor .................................................... *W78 Prison of Sorrows ............................................... *W79 Dreadlair ....................................................... *W80 PART SIX: Post-Game Stuff Amor Cave, Alltrades Abbey and Suite Dreams ..................... *W81 [Monster Recruits 6,7,8] Fungeon - Stage 1 ............................................... *W82 Reaper's Peak ................................................... *W83 Fungeon - Stage 2 ............................................... *W84 V. GUIDES .......................................................... *GUIDE 01. Vocations ................................................... *G01 02. Spells and Skills ........................................... *G02 03. Slime Recruitment ........................................... *G03 04. Best Dressed Contest ........................................ *G04 05. Mini-Games .................................................. *G05 06. Books ....................................................... *G06 VI. LISTS ........................................................... *LISTS 01. Shops ....................................................... *L01 02. Characters' Skills and Spells ............................... *L02 03. Characters' Equipment ....................................... *L03 04. Mini-Medals ................................................. *L04 05. Dreamscapes ................................................. *L05 06. Items ....................................................... *L06 07. Equipment ................................................... *L07 08. Weapons ..................................................... *L08 09. Monster List ................................................ *L09 10. Zoom Locations .............................................. *L10 VII. Credits ......................................................... *CREDIT VIII. Version History ................................................. *VERS XI. Legal Bit And Contact ........................................... *LEGAL =============================================================================== I. I N T R O D U C T I O N ............................................*INTRO =============================================================================== Welcome to my walkthrough for Dragon Quest VI! I wrote a FAQ for the DS release of Dragon Quest V and was hoping that this game would have the same vibe, and I'm glad to say that it does, so I decided to do what I enjoy most, play the game and write a FAQ for it. The battle system, graphical style and menus are pretty much identical to DQV, which is why you'll see some of the same information in the game basics section. However, there are some significant differences: this game includes a value for Style and you'll notice that equipment adds points to that attribute; the church doesn't offer Benediction if you're cursed; and there's no passage of time from night to day or T'n' T boards! The vast number of monsters that could be recruited in DQV has been cut down to a bare minimum, but perhaps that is compensated for by the addition of a class/vocation system, familiar to players of Dragon Warrior VII and DQIX. I never got around to finishing the original DQVI on the SNES, so my take on this game is very much based on my experience with the other DS releases. Be warned, there are no spoilers for the story and I won't mention things that you can discover for yourself about particular bosses or threats to existence... However, I will give plenty of details about where to find things and where to go next, so you shouldn't get lost! I am a bit chatty (it's the unavoidable effect of a Dragon Quest game!) so if you don't like this style of walkthrough, please feel free to choose another one. :) The arrangement of this FAQ is pretty straightforward: o The Game Basics section outlines the controls, what all the commands mean, and how to utilise the menu system and the AI to your best advantage. o The walkthrough takes you through the game location by location (with a few links to detailed maps at GameFAQs) and describes where to find every treasure and every Mini-Medal. o This section features guides to the unique features of the game: the recruitment of monsters, the vocation system, mini-games and the like. o The final section includes lots of lists of items, stuff you can find, buy and equip, and monsters you'll encounter. =============================================================================== II. G A M E B A S I C S ............................................. *BASIC =============================================================================== 01. Controls 02. Saving Your Game 03. Main Menu 04. Battle Menu and Tactics 05. Status Changes 06. Shopping in Style! 07. Storage 08. The Church ------------ 01. CONTROLS ------------ The stylus is not used at all except for one mini-game. Y - Press at any time to view the local map, either of a town, or on the world map. Press again to see the contents of all shops in a town, or to see your current position on the whole world map. X - Brings up the main menu. A - Action button. B - The back button. Use this to exit a menu. Party Chat when with a group. Shoulder buttons - Used to change the camera angle. Very imporant in some places! Start and Select - Not used. Directional pad - For moving, and to scroll through items or party members. -------------------- 02. SAVING YOUR GAME -------------------- The game can be saved when you speak to a nun or priest inside a church. They are usually standing at an altar. You can only have three permanent saves, although you can make a temporary save anywhere. This will suspend the game until you reload from that suspended save. Use this if you are somewhere with no church nearby. ------------- 03. MAIN MENU ------------- Main menu: always available wherever you are! Press X to see this menu, and B to cancel. o Talk Use this command to talk to people, or just click A. If there are people in the party, then you can press Talk and individuals will comment. These comments usually relate to the current situation. If you want to get comments from party members, use the B button to activate "Party Chat" o Magic This option shows you the current party (including those in the wagon) and you can use the directional buttons to see each individual's current MP (on the bottom screen), and all spells that can be used in the Field are shown on the top screen. Press A to select from these spells. o Items This option also shows the current party, and you can use the directional buttons to view each individual's current items, which includes equipment. Select the Bag and you can view all items held here, and press A to choose one. ITEM MENU Use : Select to use the item. Transfer: Select to move the item somewhere else. Discard : Throw away the item (there is a chance to change your mind). Equip : Equip a weapon, piece of armour or accessory. Peep* : Get additional information about any item, its uses, who can equip it (if relevant) and what price it would fetch if you sold it. Nothing : Close the menu. Peep* Note that there is no "Peep" option at first, but Hero learns the Peep spell early on and this can be used to reveal the nature of treasure inside a chest and to obtain more details about any item. o Examine If you are standing somewhere then you will examine the ground. If you are next to something, then you will get some information about it. o Attributes This option will show all current party members (and the wagon) on the bottom screen and their attributes and equipment on the top screen. Scroll with the directional buttons to change the selection. Press A to see current Field Magic and Battle Abilities ATTRIBUTES: EXPLANATION HP : Hit Points. MP : Magic Points are required to cast spells. Strength : Determines the power of attacks when combined with a weapon. Agility : Determines how fast the character will act in a battle. Resilience: Determines overall defence when combined with armour. It helps reduce damage from physical attacks but not from spell damage. Wisdom : Determines resistance to attacks that cause status effects. (Equipment can help to lessen some magic damage.) Style : Acts like a charm, making monsters too enamoured to attack. Attack : Physical attack power determined by adding Strength to attack value of equipped weapon. Defence : Ability to withstand physical attacks is determined by adding Resilience to defence values of all equipped armour. WAGON: You can also check on the wagon and see a summary of: Casino Tokens : These can only be bought or won at casinos. Mini Medals : These are found in your travels and can be exchanged for valuable stuff. Gold Carried : As it says. Gold Banked : If you have deposited gold in the bank. Time Spent Adventuring : Overall play-time. o Miscellaneous This menu has some very useful and necessary options. Heal All : Select with A and everyone will be healed using current spells and party members. Very useful for quick healing Equip : Check, change or remove equipment of party members. To remove something, highlight the item and click on the Remove command at the bottom of the page. Press A to scroll to the next page and the next piece of equipment. Line-Up : Only available in some dungeons or on the world map. You will see a list of each party member's battle magic on the top screen, and four options. Select 4 to be your active party and then confirm by pressing A on the large arrow. Tactics : Current tactics for everyone appears on the top screen. Choose each member in turn to change their tactics. (See more details in the battle menu section.) Organise Items : Select one and you have the option to place all non-essential (not equipped) items in the bag. Choose the Wagon and you can do this for everyone at once. Sort Bag : Sort by Type, or Alphabetical Order. Settings : Battle Message Speed: Change message speed, BGM and SE volume here. (Default settings are 3.) If the battle message speed is set to 1 (FAST) then battles will be much faster. Quick Save : You can make a quick save and stop playing if you are not near a church. You will have to turn off the game, and when you reload, choose to "Continue a Suspended Adventure" --------------- 04. BATTLE MENU --------------- The battle system is turn-based, and you can take as much time as you like to select your attacks. After that, the battle will commence, and enemies and your team will make their moves for that round. However, speed is crucial. The higher a character's agility, the faster their attack, and you might be able to kill off all enemies before they have a chance to do anything at all. When a battle starts you will see four options on the bottom screen. o Fight : Choose this and you have four more options: - Attack: Make a physical attack (select the target enemy). - Magic : Use any spell. - Items : Use an item or change equipment. Some pieces of equipment have special uses as items. You can't use anything from the bag. - Defend: Reduce damage. o Party : Allows you to change one or all party members. o Tactics: Allows you to change the tactics of one or all party members. o Flee : Simply select this to run. Sometimes works, sometimes doesn't, though it's less likely to be successful in a confined space. TACTICS While in the field you can set the tactics for everyone or for each individual in the party, and you can change these during a battle at the start of each round. There are 6 possible options: o Show No Mercy : Ally will use their most powerful spells and attacks. o Fight Wisely : Ally will choose the best attacks to defeat the enemy and heal if needed. o Watch My Back : Ally will defend, or use spells like Kasap and Snooze, but not attack directly. Only the Hero will fight. o Don't Use Magic : As it says. No spells will be used. o Focus on Healing: Ally will attack, but heal others whenever needed. o Follow Orders : Player controls the ally. ------------------ 05. STATUS CHANGES ------------------ Bad status effects are not so bad in this game, because you can always switch in unaffected party members on the next turn, assuming you have some, of course. Only Poison, and sometimes Curse, lasts after the battle, and most other effects wear off quickly. You can inflict these on enemies as well. ----------+-----------------------------------+-------------------------------- Status | Effect | Cures ----------+-----------------------------------+-------------------------------- Confuse | Various: e.g. - attack/hug/chat | Attacks can help clear the mind Curse | Take damage while attacking/Cannot| If equipment is cursed - equip | attack at all. | something else! Dance | Do nothing (boogie) | Nothing Dazzle | Blinded so attacks might miss | Nothing Envenom | More powerful poison. Lose HP | Squelch spell, Antidotal Herb, | | Purification at the church Fear | Do nothing and lose a turn | Nothing | (enemies may flee) | Fizzle | Magic is silenced | Nothing Paralyse | Numb and cannot act | Tingle spell, Moonwort Bulb, Poison | Lose HP each turn | Squelch spell, Antidotal Herb, | | Purification at the church Sap | Weaken defence from physical | Use Buff or Kabuff to boost | attacks | defence Sleep | Do nothing while asleep | Tingle spell. | | Attacks can help awaken __________|___________________________________|________________________________ ---------------------- 06. SHOPPING IN STYLE! ---------------------- When shopping for weapons and armour you will only be shown the stat increases for Attack and Defence and NOT the points for the Style attribute. To see this, select the piece of equipment you are thinking about buying and say Yes, you want it. Then the shopkeeper shows a new screen where you'll see the number of additional points for Style (or minus points if it's something like the Pot Lid). At this point you can back out of the sale if you don't want the piece. However, this ONLY works if a character can equip the item, and if no-one can, then you won't be able to view the stats. ----------- 07. STORAGE ----------- Character: 12 items including all equipped things. Bag : Unlimited storage. Wagon : Limited to 4 allies, whether human or monster. Bank : Store your gold here (in multiples of 1000) in case of defeat when you'll lose half your gold. Patty : Store excess party members at Patty's Party Planning Place. These are located in: Port Haven Alltrades Abbey Slimopolis Felonia Greedmore Valley Gallows Moor (only after certain events) -------------- 08. THE CHURCH -------------- The church offers a number of services besides saving your game. Confession - Save your game. Divination - Tell you how many experience points are needed for the next level for all party members. Resurrection - Bring back from the dead at a cost based on current level. Purification - Cure poison. =============================================================================== III. H I N T S A N D T I P S ........................................*TIPS =============================================================================== o Use the PEEP skill (obtained by Hero at Level 6) on any item or piece of equipment to be shown details of what it can be used for, and how much money you sell it for. You will also be told exactly who (in your current party) can equip a piece of armour or weapon. o You can change weapons and armour during a battle, as well as using many of them as an item, whether or not they are equipped. Changing equipment does not take up a turn, although using something as an item does. o If you can't find an item that you know have obtained, first check out the bag, and then the item inventory of your current team. Some items go directly into the bag, and others into the first open inventory slot. o Talk. Talk. Talk. Can't say it enough times but talk to everyone! Use Party chat to talk to your team and interact with everything and everyone to get all the information you need about where to go, why you should go there, how to get there, and who or what you might find. o Use the Y button to see where you're going! This gives a much better view of local terrain and features than the small world map allows. Also use Y in towns to see the location of all services (Inn, Church and Shops) and press Y again to view the inventory of each shop. o The game is very non-linear especially once you have access to more forms of transportation and many places can be visited in any order. Have fun exploring! =============================================================================== IV. W A L K T H R O U G H ................. *WALK =============================================================================== ******************************************************************************* *** PART ONE: From Campfire To Castle *** ******************************************************************************* =============================================================================== PROLOGUE ................................................................ *W01 =============================================================================== ------------------------------------------------------------------------------- TASK : Follow companions. ------------------------------------------------------------------------------- Items : None ------------------------------------------------------------------------------- Create a new adventure log (always such a thrill to start a new DQ game) and enter a name for your hero: you can use up to 8 letters/numbers/characters. The game starts with very little preamble and you'll be asked a simple question. Answer as you wish (no, it's only an answer in The Princess Bride, but you know what I mean). When you gain control, walk north, following your companions to the edge of the cliff. (You can choose to put out the campfire if you wish...) You cannot access any menus at all, and there's no one else to talk to, but chat to both people to get some more information about what is going on, though you only have to talk to the female to trigger the next scene. After this you'll be inside a castle. Talk to them again if you wish (you don't have to), and leave this room by the open door in the top wall. The other door is locked. Your companions will join you and you can use the party chat option now (Press B) but they don't say anything new. Follow the corridor and go through another open doorway into a room with a red carpet. There are locked doors in the lower right and left corners and nothing to find, so just climb the stairs to the next floor. Walk down the hallway when you'll be halted Answer as you wish and enter the door when you're ready. There's nothing else you can do so it's not a major decision! After all this you're back at the campfire... if you have a pirated game. :p =============================================================================== WEAVER'S PEAK ........................................................... *W02 =============================================================================== ------------------------------------------------------------------------------- TASK : Find all the items and meet the Mayor. ------------------------------------------------------------------------------- Services : Church, Item Shop, Weapon Shop, Pub. Items : Leather Hat, 10 Gold Coins, Seed of Agility, 10 Gold Coins, 3 Gold Coins, Medicinal Herb, Seed of Resilience, Medicinal Herb, Antidotal Herb. Key Item : Village Goods ------------------------------------------------------------------------------- You will find yourself inside a bedroom talking to your sister, Tania. Yet again your answer makes no difference and you're instructed to visit the Mayor. Investigate the top drawer of the chest at the right of the beds to find a [LEATHER HAT] and you'll notice that you can access the full menu by pressing X. Do so now and go to Items, to equip the hat and see that hero is equipped with a Cypress Stick and Plain Clothes and has nothing else to his name besides 70 Gold. He's at level 1 with no experience and no mastery of anything! Enter the kitchen and break the first pot to get [10 GOLD COINS]. There's a valuable [SEED OF AGILITY] in the barrel at the lower corner of the three. Leave the house and explore the village, but first of all go to the church and save your game with the priest. Talk to the nun to find out more about the customs of the village, and in particular about the Spirit Crown and Fortune Festival. Press the Y button to be shown Map Info at any point when you're inside a town and you'll get a bird's eye view of the place with a feather showing your current location and icons representing the functions of the various buildings. For this town there's a church (candlestick), Item Shop (small bag) and Weapon Shop (crossed swords) as well as a Pub (tankard of beer). Break the right barrel at the door of the small building below the church to find [10 GOLD COINS] and go inside to find carvers and weavers working and chatting. Leave and walk right to chat to a small boy who's facing the wall of the pub and he'll run off. Examine the wall to see what he was up to! Enter the pub and break the lower of the barrels at the door inside to get [3 GOLD COINS] and chat to the people including the barmaid for more information. You can chat to Buddy's dad upstairs but there's nothing more to find. The weapon shop and item shop won't sell you anything until you've visited the Mayor, and everyone keeps telling you to do that so you can't put it off for too long. Break the pots behind the kid in green on the mat and you'll find a [MEDICINAL HERB] in the top left one. The Mayor's house is up on the hill behind the church, and you'll be told that by one of the women hanging around the well. Hop down the well and talk to the Seaslime who mentions their pal Curie, but that's all you can do here for now. Enter the lower left house and break the barrel in the hay barn for a [SEED OF RESILIENCE]. If you talk to the kid wandering around near the exit he'll tell you the name of your home town in case you've forgotten. You can leave the village if you wish and walk south where you see some steps. You'll encounter Buddy who won't let you go any further and tells you to see the Mayor. There are no enemies on the plateau at this point, and since the area is surrounded with impassable cliffs, there is only one option. See the Mayor! Walk up to the large house at the back of the town and break the upper of the two pots close to the house to find another [MEDICINAL HERB]. Go inside and break the pot at the left of the sink for an [ANTIDOTAL HERB]. Check the bookcase to find a book titled: "The Quotable Slime: Volume One" for a groan inducing slime joke, and chat to Judith. Finally, let Mayor Spindel have his say. Answer no for more details about the village exports, and you don't get a choice about accepting his mission, though you can waste some time answering no. Your task is to visit the town of Haggleton and sell the [VILLAGE GOODS] that you'll find inside the bag to raise money, so you can purchase the Spirit Crown for the festival. Now the shops are open for business and you'll see that armour is sold at both shops. If you've played DQV everything will be very familiar to you as even the prices are the same! However, one thing is different: when you go to equip something you'll see that you've given a Style statistic as well as attack or defence. WEAVER'S PEAK SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Cypress Stick | 10 | +2 ATK | +0 | Bamboo Spear | 50 | +5 ATK | +1 | Copper Sword | 270 | +13 ATK | +9 | Wayfarer's Clothes | 70 | +7 DEF | +6 | Leather Armour | 180 | +11 DEF | +15 | Leather Shield | 70 | +4 DEF | +2 | ----------------------.--------.----------.-------.---------------------------- ITEM SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Chimaera Wing | 25 | Use to return to previously-visited location. ----------------------+--------+----------+-------+---------------------------- Leather Hat | 65 | +2 DEF | +2 | Hardwood Headwear | 120 | +6 DEF | -15 | ______________________|________|__________|_______|____________________________ Don't bother buying anything other than the Leather Shield since you'll soon find a better weapon and armour and don't have much cash to spend! One minor thing to notice is that the suit of armour inside the weapon shop is sparkling with a blue light suggesting that this is something important: but that's for later. Save your game to be on the safe side, make sure you've equipped everything before leaving the village. =============================================================================== PASS TO HAGGLETON.........................................................*W03 =============================================================================== ------------------------------------------------------------------------------- TASK : Reach Haggleton. Obtain all items. ------------------------------------------------------------------------------- Services : Inn (10 Gold pp) Items : Medicinal Herb, Oaken Club, 20 Gold Coins, Wayfarer's Clothes Mini Medals : None Area Enemies: 001: Mottle Slime, 002: Feralball, 003: Scare Root Cave Enemies: 001: Mottle Slime, 002: Feralball, 004: Ghastropod, 005: Batatouille ------------------------------------------------------------------------------- You will now find enemies on the plateau around Weaver's Peak and could fight a few until you gain a level or two. The Scare Root will do a dancing move that might make you get into the groove and start dancing so kill it first if you can. You can return home and take a rest to heal up lost HP. Just approach the beds and you'll be given the option. Head for the visible steps at the south of the plateau and walk down. You'll soon encounter enemies and they can appear in groups of 3. From the bottom of the steps walk left to talk to Buddy if you want to, and then you have a choice, whether to go for a better weapon first, or better armour. It's faster and more efficient to get the armour first. Just go left over the bridge and jump off the ledge to find a treasure chest with [WAYFARER'S CLOTHES] and then climb back up the ladder inside the cave, and head back across the bridge. Go right, and enter the cave and walk down the first path to find another chest with [20 GOLD COINS]. If you carry on through this cave you'll go down two more levels and end up exiting onto a ledge with two stairs leading down the cliff. Don't bother doing that and leave after getting the gold, so you're back on the same ledge with the bridge. Climb the steps to the higher ledge where Buddy is taking a nap and go right.to find two stones placed on the edge of the area. If you move between these you'll fall down to the lower level where there's a cave entrance. Go inside and head left to find two treasure chests containing a [MEDICINAL HERB] and [OAKEN CLUB]. This is a much better weapon than the default Stick and should be equipped immediately! Walk left and fall down the hole and eventually you'll end up at the bottom. Head down the short path to reach the outside area again. Go left to climb up a long ladder. When you reach the ledge take the left steps down and you'll find yourself on a ledge with a cave and another set of steps leading down. Enter the cave to find an Inn costing 10 Gold Coins for a night's rest. After leaving the inn walk down the steps, heading south, to leave the mountain. By this point Hero should have reached Level 4 and gained the very useful Heal spell that you can use during a battle or in the field. You're now on the World Map and can see your location on the top screen. Follow the track south and a little way west to find Haggleton. If you keep going south you'll spot a classic DQ castle with golden topped battlements and this is Somnia but the guard won't let you in without a pass. Go further south over some small bridges and you'll come across Gardsbane Tower, but again, entry is denied. Beware of travelling too far out of the way on your own as you might run into larger groups of enemies, anything up to 5 or 6 can appear at once. =============================================================================== HAGGLETON.................................................................*W04 =============================================================================== ------------------------------------------------------------------------------- TASK : Sell the Village Goods for the best price. Obtain Thief's Key and Big Book of Beasts. ------------------------------------------------------------------------------- Services : Church, Item Shop, Weapon Shop, Inn (6 Gold pp), Bazaar, Rainbow's End Gold Bank Items : Medicinal Herb, 5 Gold Coins, Seed of Agility, Chimaera Wing, 250 Gold Coins, Key Items : Thief's Key (buy it), Big Book of Beasts Mini Medals : None Area Enemies: 001: Mottle Slime, 006: Lips, 007: Ornery Onion, 008: Slugger, 010: Leery Lout, 011: Haardvark ------------------------------------------------------------------------------- HAGGLETON SHOPS ----------------------.--------.----------.-------.--------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+--------------------------- Bamboo Spear | 50 | +5 ATK | +1 | Oaken Club | 110 | +9 ATK | +5 | Copper Sword | 270 | +13 ATK | +9 | ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP (Bazaar) | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Wayfarer's Clothes | 70 | +7 DEF | +6 | Leather Armour | 180 | +11 DEF | +15 | Scale Armour | 350 | +15 DEF | +9 | Leather Shield | 79 | +4 DEF | +2 | Scale Shield | 180 | +7 DEF | +4 | Leather Hat | 65 | +2 DEF | +2 | ----------------------.--------.----------------------------------------------- ITEM SHOP | Cost | Effect ----------------------+--------+----------------------------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Chimaera Wing | 25 | Use to return to previously-visited location. ----------------------.--------.----------.-------.---------------------------- ITEM SHOP (East) | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Antidotal Herb | 10 | Cures poison Moonwort Bulb | 30 | Cures paralysis Holy Water | 20 | Wards off weaker enemies for a wee while ----------------------+--------+----------+-------+---------------------------- Scale Shield | 180 | +7 DEF | +4 | ______________________|________|__________|_______|____________________________ Stock up on some herbs and a Chimaera Wing or two but you don't need much else. If you're keen to get on with your task then enter the small house to the right of the two shops and talk to the girl. She tells you that her father, who is making the Spirit Crown for the Mayor, has gone out to the forest to the west of the town and hasn't returned. In good ole' RPG style we know what's coming next! But first of all let's loot the town, ahem, I mean, check out the bazaar! Break the barrels at the right of the entrance to town (starting from the top) and you'll get a [MEDICINAL HERB] in the third one and [5 GOLD COINS] in the second one starting at the bottom. Enter the open doorway to the building behind the church and break the second pot you see to get a [SEED OF AGILITY]. If you talk to the people at the stalls they will offer to buy your Village Goods or sell you stuff. The man where you enter is called Buck and he offers 300 Gold Coins. Say no. The next stallholder tries to sell you a Leather Shield for an inflated price of 115 Gold. Say no! Next is someone selling a Thief's Key... now that's something we could use, but she's asking 2000 Gold for it and there's no way you're going to have that kind of money now. Say no and you're offered it for 1000 which isn't bad...but keep saying no and it's reduced to 500! Sounds tempting? but still say no and it's reduced even more to 300 Say no for the last time and she'll offer the key for 200 Gold Coins, which is probably about the amount you have by now. Snap up this bargain! (No worries if you refuse this as you can start the whole bargaining process again, and don't worry about spending all your money as you'll soon recoup the cost.) Yay! One [THIEF'S KEY] obtained! You're also told that there's a locked door at the Inn you might want to try with the key. The next stall-holder, a man in green, offers to sell 6 Medicinal herbs and 1 Holy Water for 50 Gold Coins, which is a good deal as that would usually cost you 68 Gold Coins. Outside again, the girl at the table close to the proper shops offers 350 for the Village Goods. I think we can do better than that. Enter the tents at the right of the village and talk to the arms seller who offers Leather Armour for 200 Gold, no thanks! The seller in the right corner offers something un-named for 100 Gold and it's a Pot Lid shield. Not worth the money so refuse this dubious bargain! Chat with the chap wearing the horned helmet and you'll discover that he's called Bill and is the brother of the older Buck you talked to in the left tent. He offers 330 Gold for the Village Goods. Say no and head back to the left tent and talk to Buck again. When he hears that Bill offered you 330 he'll raise his offer to 360. Say no, and return to Bill. His next offer is 390, but that's not high enough so return to Buck for his offer of 420. Back again to Bill and he goes up to 450. Say no once more and head back to Buck. He gives you the final offer of 480 Gold and this time you should say yes. (Even if you talk to Bill again he won't go higher than his last offer, but you can do that and still accept the offer from Buck.) There is a proper armour shop in the top right corner of this tent, and another item shop outside the tent next to the east wall of the town. Buy the better Scale Armour and maybe a shield, and don't worry about overspending and using the village's money! Enter the Inn once you have the Thief Key and open the blue door on the ground floor. Check out the wardrobe and you'll find the [BIG BOOK OF BEASTS!] Woohoo, now we can keep a close check on exactly which monsters have been encountered and what kinds of things they drop. Before looking at that, enter the hole in the floor of the Inn, found next to a red sign and edged with a short wall before you enter the bedroom at the right of the ground floor. Go down the steps and you'll find the Rainbow's End Gold Bank. Here you can deposit your gold, which keeps it safe should you happen to suffer a total defeat in battle. You won't have enough cash now as the banker only accepts deposits of 1000 Gold Coins but it's worth remembering for later. Open the blue door with the Thief's Key and break the first pot inside the room to obtain a [CHIMAERA WING]. There's nothing in the barrels but the chest contains a generous [250 GOLD COINS]. Once you've finished shopping make sure you are at full health and have saved your game before leaving town. Hero is likely to be around Level 5 at this point. If you want to check up on the monsters you've killed so far, then leave town and stand still on the world map. Select the Big Book of Beasts from your items and choose to USE it. You can click on each monster to see additional details for each one. =============================================================================== WESTERN WOODS.............................................................*W05 =============================================================================== ------------------------------------------------------------------------------- TASK : Find Cliff, the Crownsmith. ------------------------------------------------------------------------------- Items : None Area Enemies: 001: Mottle Slime, 002: Feralball, 003: Scare Root, 007: Ornery Onion, 008: Slugger, 010: Leery Lout, 011: Haardvark ------------------------------------------------------------------------------- Walk west from Haggleton and cross the small bridge. You'll see a green path heading north-west between hills and mountains. Follow the track until you see a narrow patch of trees that widens out as it curves to the west around the mountains. Walk into the forest and turn to face the west. Keep going for a few steps and you'll enter a forest dungeon surrounding what looks like a huge hole in the ground with sky and clouds floating beneath it. Very odd... Hero is likely to reach level 6 by this point and you'll gain the useful skill of Peep. Walk around the hole taking the upper path (there are no enemies in this area) and you'll spot someone hanging on to the cliff edge and hear their cries for help. Talk to the man and it's the person you've been searching for: Cliff, the crownsmith. Agree to pull him to safety...and.... =============================================================================== WELLSHIRE.................................................................*W06 =============================================================================== ------------------------------------------------------------------------------- TASK : Find items, get information, and access the Well. ------------------------------------------------------------------------------- Services : Church, Inn (free), Weapon Shop, Armour Shop, Item Shop, Bank Items : 20 Gold Coins, Hardwood Headwear, Plain Clothes, Medicinal Herb, Pretty Betsy, Seed of Life Mini Medals : 01MM Down the well, inside the chest of drawers Area Enemies: 005: Batatouille, 009: Stumpkin, 010: Leery Lout, 015: Slime ------------------------------------------------------------------------------- You arrive at a new location at the extreme north-west of the world map, and a new town is just a step away. If you walk due north and then east you can find a house with a well inside it at the north-eastern corner of the map, but access is blocked by a tired person. There are no battles on the world map at this point, and there's not much to see as you're on an island with access to the west blocked by mountains. Enter the town and walk straight ahead to talk to the priest and save your game. (Just answer Yes to their question and you'll be given the option.) Despite your unusual form you can still break stuff and interact with people, but you cannot do any shopping so I won't include the shops' inventories until you can actually buy stuff but you can press Y to see those tantalising items that you can't buy! Listening to everyone and interacting with them will help you to gather information about what's going on, although you might be puzzled about your "appearance", or lack of it. There are [20 GOLD COINS] inside a pot to the right of the top left shop and the man behind the counter will talk about a mirror that reflects the truth. You'll hear more about this from the husband inside another house. Enter the house to the right of the shop and investigate the chest of drawers to the left of ths stairs. You'll find a [HARDWOOD HEADWEAR]. Climb the stairs and check the bookcase to discover a book titled "A Slime's Story: Part One". (Oh, the perils that lie in wait of a fame seeker.) Walk up to the back of the house where two "plonkers" are discussing a possible kidnap and talk to the man inside the next house for a little more information, There's a set of [PLAIN CLOTHES] inside the wardrobe here but no interesting books and nothing else to find. The first time you enter the large house at the top right of the village a dog will rush forwards barking, but after that it leaves you alone. You can check out two statues of "valiant" warriors and find a [MEDICINAL HERB] inside the bottom left pot in the kitchen area. Steal a [PRETTY BETSY] from the wooden drawers in the bedroom. Enter the Inn by the left door and break the single pot found in lower left corner of the room (next to a bed) to find a [SEED OF LIFE]. You can secretly stay the night if you speak to the Innkeeper. You can leave by the other door and end up next to the well. If you talk to Primrose and Basil near the well you'll learn a bit more about that house to the north-east, and that's the next destination. But first of all, jump down the well to find your first [MINI MEDAL] inside a chest of drawers at the right of the rope. You're given instructions about how to check on how many you have: open the Attributes menu and click on the Wagon symbol After talking to everyone and learning what you can, leave the town. You cannot buy anything or use the Bank so there's not much point hanging around. You will encounter enemies on your way to the north-east house: massed ranks of easy Slimes, the familiar Batatouille and Leery Lout. The only trouble might be caused by the Stumpkin that uses Sap to decrease your defence, so even slimes can inflict 2 HP worth of damage instead of nothing or just 1. Heal up if you need to! When you arrive at the house the guard has gone and you can go inside. There's nothing to find, but a well is pulsating with a green light and I guess that's invitation enough. Jump in! =============================================================================== WEAVER'S PEAK AGAIN ......................................................*W07 =============================================================================== ------------------------------------------------------------------------------- TASK : Obtain Spirit Crown. Return to Weaver's Peak. ------------------------------------------------------------------------------- Key Items : Spirit Crown, Entry Pass ------------------------------------------------------------------------------- You'll be back to your normal self and at the same location, only this time there's no house, just a well. Enemies have changed too and now you'll encounter Mottle Slimes, Ornery Onions and Sluggers, because you're back near the forest where you rescued Cliff. The town has disappeared - or maybe it's the ruins that surround the cliffs. You can return to the other dimension through the well again if you wish, but the sensible course of action is to continue with your mission and find Cliff. Walk back down the path and return over the small bridge and back to Haggleton. Enter the top right house and talk to Cliff the Crownsmith who is sitting on a stool inside the bedroom area. He will give you the [SPIRIT CROWN] and won't take any money for it. Maybe deposit 1000 coins in the bank if you have that much, and use a Chimaera Wing to warp back to Weaver's Peak, OR walk back by heading north from the town, and make your way back up the ladders and through the caves. By this point my Hero was Level 7 and had learned the Sap spell. As soon as you enter Weaver's Peak the crown will be taken from you and the place is a hive of activity with the shops closed and people getting ready for the festival. Save your game at the church and then make the rounds and chat to everyone. An old man inside the pub has a lot to say... The well is blocked off and there's no-one serving at the item shop, although the weapon shop is still open for business. Go home and Tania isn't there, but you can talk to the woman who suggests that you rest. You have to do this to move on with the story. Tania is inside the Mayor's house getting ready for the festival so you might as well do as suggested and rest. There's an interesting conversation with Buddy who is found inside the weaver's house just above the entrance. Answer yes or no for different responses from him. After your nap, leave the house and it's night time and Buddy will meet you and escort you to the start of the festival. Watch as Tania processes through the village and leads everyone inside the church. Tania does her stuff, and you learn something new though not entirely unexpected. Press A to continue the action if you need to and everyone will leave the church, after which you're free to talk to the priest although you cannot save the game now. Leave the church. Talk to everyone if you like, and each time you do so the fireworks will go off, but especially to the man lying down on the mat at the left who tells you to find the mayor. Go to the Mayor's house and walk up the left of it where you'll witness a scene between Buddy and Tania. After that, enter the house and talk to the Mayor where, once again, your answer makes no difference to the outcome. You're given the [ENTRY PASS] to Somnia Castle and told to leave the village and try and meet King Somnus. Everyone is still celebrating but Tania is back home so, go and talk to her to get the option to sleep and make it the next day. (Actually, you can leave the town and attempt to use a Chimaera Wing to go elsewhere but the spell will fail, and someone is blocking the steps down the cliff so you're stuck unless you sleep!) The next day there are a few things you can do before leaving town. Drop down into the well for an update on the state of the slimes and visit all the houses for more comments and reflections about your status and purpose. You can save your game now, say farewell to your home town and buy some spare Chimaera Wings before using one to fly directly to Somnia Castle (if you visited it earlier). =============================================================================== SOMNIA .................................................................. *W08 =============================================================================== ------------------------------------------------------------------------------- TASK : Find a way past the guard into the Castle. Obtain all items. ------------------------------------------------------------------------------- Services : Inn (10 Gold pp), Bank, Church, Weapon Shop, Armour Shop, Item Shop. Items : Medicinal Herb, Antidotal Herb, Plain Clothes. Antique Ring/Seed of Strength Mini Medals : None Mini Game : Slippin' Slime ------------------------------------------------------------------------------- Somnia Castle is in fact a town and you'll find better shops, a Bank and a Church as well as people to talk to and houses to rifle. Enter the Inn and you'll notice a bright blue machine in the corner of the room. This is the Slippin' Slime Mini-game that's played using the stylus and it costs nothing to play, but there's no reward for beating the levels. The girl at the counter runs the Bank and the Inn costs 10 Gold Coins to stay. The church is in the same building so you can save. Go up the stairs in the church and search the chest of drawers for a [MEDICINAL HERB] and the bookcase for a book titled "Warrior Cat Tales: Part One" telling how this moggy once suffered defeat. Upstairs in the Inn you'll find a couple of merchants one of whom will mention a potential foe: a mustang found in the forest north of the bridge out west. This might be important later. Talk to the woman next to the well and offer to help her, but when you descend you'll discover a rather intimidating looking monster guarding access to a treasure chest. Maybe save your game first and make sure you have the best armour and weapon (I used the Copper Sword and Leather stuff) and that Hero is at Level 7 for an easy win. o--------------------------o | MINI-BOSS - GRIM GRINNER | o--------------------------o Use Sap to lower the enemy's defence once, and with the Copper Sword you'll do around 16 points of damage. Lower it twice and you'll hurt it for around 25 HP or so. The Grinner slashes at you on each turn, inflicting 15-19 points of damage each time (with Leather equipment) and so you'll need to heal up every other turn. It might do a more powerful attack but the most damage was still less than 30 HP. Sometimes it will defend itself making your attacks virtually useless, but that's something you cannot predict ahead of time. You'll get 68 experience points and 45 Gold from defeating it. Open the treasure chest and obtain the [ANTIQUE RING]. This is an accessory that increases defence by +2. Give the ring back to the woman and she gives you a [SEED OF STRENGTH], or you can keep it and equip it. Enter the house to the left of the well and find an [ANTIDOTAL HERB] inside the pot to the right of the door, and talk to the woman to find out the meaning of Somnus's name. The middle house at the left of the town has another informant about the king's sleep patterns and if you open the wardrobe to the left of the room you'll find a [PLAIN CLOTHES]. You can even disturb someone having a bath and check out your appearance in the mirror. If you want more mild amusement, talk with the woman standing on the grass at the top right corner of the town. SOMNIA SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Oaken Club | 110 | +9 ATK | +5 | Giant Mallet | 220 | +10 ATK | -5 | Copper Sword | 270 | +13 ATK | +9 | Boomerang | 420 | +15 ATK | +5 | Attacks all enemies Stone Axe | 550 | +19 ATK | +4 | ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Leather Armour | 180 | +11 DEF | +15 | Scale Armour | 350 | +15 DEF | +9 | Leather Shield | 79 | +4 DEF | +2 | Scale Shield | 180 | +7 DEF | +4 | Leather Hat | 65 | +2 DEF | +2 | Hardwood Headwear | 120 | +6 DEF | -15 | ----------------------.--------.----------------------------------------------- ITEM SHOP | Cost | Effect ----------------------+--------+----------------------------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a wee while Chimaera Wing | 25 | Use to return to previously-visited location. Moonwort Bulb | 30 | Cures paralysis ______________________|________|_______________________________________________ There's not much to buy, apart from the Boomerang, as you cannot equip the hammer or axe. But you may wish to invest in the higher defence armour if you haven't already done so. Stock up on herbs if you need them and always have a spare Chimaera Wing handy! Walk up the street to the castle and you'll get no joy from the guard unless you say that you're here to join the military. Return to the town and wander around aimlessly waiting for the bell to ring... or just go inside the church for a short scene and leave again to trigger the bell ringing. Talk to the guard again and say 'Yes you do want to join up' and he'll let you inside. You cannot explore now, so just climb the stairs and move forwards a step so Captain Blade can begin his pep talk. You have to pass a test! Didn't think it would as easy as saying, I'll join. Thanks, where's the free pork? Everyone leaves and you can talk to the Captain again and leave the room by the south exit to talk to another soldier. Walk down the side stairs for a quick exit from the castle to the world map. =============================================================================== GARDSBANE TOWER ..........................................................*W09 =============================================================================== GARDBANE TOWER MAP http://www.gamefaqs.com/ds/942424-dragon-quest-vi-realms-of-revelation/faqs/ 61851 ------------------------------------------------------------------------------- TASK : Find the Item from the Tower and return to Captain Blade. ------------------------------------------------------------------------------- Items : Chimaera Wing, 130 Gold Coins, Medicinal Herb, Gold Ring Mini Medals : 02MM Gardsbane Tower, Floor 5. Inside third room chest of drawers Key Item : Restless Heart (optional) Area Enemies: 001: Mottle Slime, 004: Ghastropod, 007: Ornery Onion, 008: Slugger, 010: Leery Lout, 011: Haardvark Enemies : 005: Batatouille, 011: Haardvark, 012: Cumaulus, 013: Barksman, ------------------------------------------------------------------------------- The Boomerang should be your weapon of choice on the way to the tower as you'll encounter groups of enemies that you want to take out fast, and at once! Using Sap on a group first will make it even easier, but don't waste your MP as you'll need it inside the Tower. After a few battles you should reach level 8 and gain the Zoom spell that allows you to instantly return to previously visited locations: Weaver's Peak, Somnia and Haggleton are on the list at this point. Ensure that Hero has the Scale armour and shield as this will help in defending against a couple of minor bosses. Walk a few steps south from the town and turn east. (If you walk around the north side of the lake and then head down the eastern edge you'll find the Underkeep, Murdow's fortress, but won't be allowed to enter.) Walk south where there's a narrow strip of land between the water and you'll find a couple of small bridges leading to the west. Just a few more steps south from the second bridge you'll find the tower. ------- Floor 1 ------- There are three sets of stairs on the first floor: one next to the wall at the lower right, one in the top right corner and the third at the top left corner: which is the one you want as the other two lead to dead end empty rooms. (The upper left stairs allow you to reach a solitary soldier on Floor 2 but he says nothing of use and it's not worth bothering with the detour.) Walk right from the entrance until you reach the wall and then, go up until you are stopped by the spikes in the floor and turn left to open two treasure chests. These contain...nothing. ------- Floor 2 ------- Take the upper right stairs and on Floor 2 walk all the way down to the south wall where you'll find a treasure chest with a [CHIMAERA WING]. Walk back up and turn left (before reaching the pillars) to the centre of the floor where you'll find the stairs up to Floor 3. ------- Floor 3 ------- Here you'll encounter a guard blocking a gap in the walls. Talk to him and you can choose to fight him. (The alternative route is to walk right and up to the north wall to approach him from behind, but he'll rush to attack you anyway.) o-------------------------o | MINI-BOSS: TOWER SENTRY | o-------------------------o His attack will do around 7 or 8 HP damage but he also will save up his strength for a more powerful attack on the next round, which will hurt for about 20 HP. Choose the Defend command when that occurs. He might do this twice in a row so defend again. Use Sap twice to lower the enemy's defence and you can do around 18 points of damage with the Boomerang, but it's easier if you equip the Copper Sword. Don't use up all your MP as you'll need some for another battle and heal up using Medicinal Herbs. You'll get 95 experience points and clear the way through to the treasure chest that contains [130 GOLD COINS]. After this head down the west side of the tower and you'll end up outside. Go right, and enter the open doorway to find yourself in the room at the east side of Floor 3. Take the stairs up into a room with moving tiles. ------------------------------------ Floor 4 (and a Half!) - Moving Tiles ------------------------------------ Step on the the single width tile next to the south wall that has an arrow pointing left This takes you into the open area in the middle of the tiles. Talk to the man if you like but it's not necessary. Stand on the second tile up from the man (the one with an arrow pointing right) and that takes you right and up, depositing you next to the stairs up to the next floor. This is just a small room with a single line of moving tiles. Walk down and you're outside again. Walk forwards and jump down where there's a gap in the wall. Walk left and there's a man standing near the entrance to another room. You have the choice of speaking to him or not. If you talk to him you'll find out that his name is CARVER, and he'll rush off into the next room ahead of you, but you don't have to speak to him. In fact, it doesn't matter what you do. Just make sure to get the Gold Ring AND beat the boss at the top of the Tower. ----------------------- Floor 5 - 3 Small Rooms ----------------------- Enter the doorway you'll find yourself inside a larger room with various people and three sets of double doors. Enter the one at the far right and climb the stairs. You're inside a small room with a bookcase and set of drawers where you'll find a [MINI MEDAL]. Talk to the soldier and he'll tell you that you conquered the Tower! He gives you a [GOLD RING], but there's a another trick. You're told that if you think this is the item to take it back to the Captain... so maybe it's not! Enter the middle door and there are spikes on the floor so leave that alone. Enter the left one and take the stairs. (If you return to the castle and hand over the Gold Ring you'll lose it, so don't do that!) ------------ Floors 6 - 8 ------------ On Floor 6 walk down to open a treasure chest at the south wall. This contains a [MEDICINAL HERB]. The stairs at the right take you up to a another floor (7) with more stairs that take you outside the central battlements of the Tower. Here you'll find a guard in front of a door who offers an opt out clause if you don't think you're strong enough. (You can jump off the gap in the left wall.) Equip the Copper Sword and Gold Ring, make sure you're fully healed and accept the challenge! (You can say no and take your time to adjust equipment and add Medicinal Herbs to your inventory. Talk to him again when you're ready and say Yes!) You'll probably be at level 9 by the time you've made it this far. o------------------------o | BOSS - GARRETT | o------------------------o Garrett uses a violent slashing attack that does about 15 HP. If you don't have enough MP for Sap this is going to take a while as you'll only do 12 points of damage on each turn. He also does a leg sweeping attack that you might dodge, but it may knock you down. Defend on the next turn if you're unsteady! Be careful about staying healed because he is likely to get the first turn. He might assess the situation and do nothing. Use Sap on him twice (any more than that won't affect him) to lower his defence and Medicinal Herbs for healing. (Make sure you've got a few of them in your inventory and not inside the bag!) With the Scale equipment and a Copper Sword you should manage this easily. You'll get 120 experience points and he opens the door to the room. Here you can open the treasure chest and take the contents: the [RESTLESS HEART]. Although you can equip this accessory it won't stay in your possession for long! =============================================================================== SOMNIA CASTLE AND A MISSION [RECRUIT 1] ................................. *W10 =============================================================================== ------------------------------------------------------------------------------- TASK : Find Captain Blade and complete the mission to find a horse. ------------------------------------------------------------------------------- Items : Silver Tiara Key Item : Peggy Sue! Wagon. Mini Medals : 03MM Somnia Castle. Ground Floor, kitchen. Inside a pot. Recruit : Carver Area Enemies: 007: Ornery Onion, 010: Leery Lout, 011: Haardvark ------------------------------------------------------------------------------- Leave the room at the top of Gardsbane Tower and hop off the wall at the left, and keep doing that until you reach the ground, or just use a Chimaera Wing or Zoom spell if you have enough MP left. Return to Somnia and present yourself to Captain Blade inside the castle. He'll take the Restless Heart and grants you the rights of a Somnian soldier, and at least you can keep the Gold Ring. Leave by the left exit and make your way up the battlements to the soldiers' training room. Chat with them if you like and walk right to talk to the soldier guarding the stairs that lead to the king. He won't let you pass whatever you say. (If you're defeated by Garrett you'll end up back at Haggleton and can return to try again... except that you'll discover that Carver, the soldier you met at the entrance to the three doors room, has already beaten Garrett and obtained the item. Head back to Somnia and he's accepted as a soldier and you're told to beef yourself up. That's it for now, although you can explore the castle just the same and events will proceed exactly the same.) Take the stairs back down to the ground floor and explore this area by walking up the left passage to the kitchen chatting to anyone you meet. Break the first pot in the corner next to the kitchen sink to find a [MINI MEDAL]. Enter the hole in the floor at the left to access the prison cells. Talk to the first prisoner for more information about the wild horse. Go back and walk up the right corridor to find another hole in the floor which leads to locked doors and two treasure chests that are currently inaccessible. Talk to the librarian and answer No for more instruction on the nature of the Dread Fiend Murdaw. Check the left bookcase to find a book titled: "1001 Jokes for Adventurers" and you'll read a groan-inducing joke. The next shelf has the book: "The Quotable Slime: Volume Two" for some slime advice. (We're all just goo friends...) The middle shelf has nothing of interest but the next one has a book that's of more use to you: "The Mysterious Medal King". Yes, there is a purpose to collecting these Mini Medals! Leave the library by the door in the lower wall and you're in the castle courtyard where you'll find an old man with a wagon. Say Yes to his question, even it's not true, and you're asked to find a horse. If you leave through the double doors behind him you'll be back on the world map. -------------------- Wild Mustang Mission -------------------- Leave Somnia and turn south-west towards a gap in the mountains. As soon as you've taken a couple of steps someone will call out to you. It's Carver and he offers to help you out. Whatever you say he'll join you (and it doesn't matter if you didn't get the item at the top of the Tower). He comes equipped with a Bamboo Spear, Leather Kilt and Leather Shield and at Level 3. His title is "Roaming Warrior" and he has no spells. He can equip the Giant Mallet or Stone Axe as well as the Scale Armour. Kit him out well and take a little time to fight some local monsters near the town to level him up. If you use the Boomerang you'll soon kill a bunch of them. You can also start using the Party Chat option either by selecting "Talk" or pressing B. At level 5 he learns the skill Flying Knee which is listed as a magic attack even though it doesn't use any MP. That should do for now and Hero is likely to be at Level 10. It's time to go and be cowboys and rustle up a mustang. Keep walking west a short distance until you reach a small bridge. Cross over and you'll spot a signpost warning of the wild mustang nearby! You'll enter a forest and find the horse by walking around the trees to the right. It runs off and stops just above the central tree. It runs and stops again just a few paces down the path, and again runs off just a little to the right. Carver realises you're chasing it in a circle and that's not gonna work! His plan is simple: he'll go west and you go east. Walk right and the horse will run to the left where Carver stops it, and it runs up to the dead end. Talk to Carver now and you'll capture the horse. He names her Peggy Sue, whether you agree or not. Leave the inner area of forest and Peggy Sue follows behind. So cute. ^_^. Return to the castle and you'll be allowed to enter. You can run around the town chatting to everyone with Peggy Sue in tow for some nice comments, and do the same inside the castle, even taking her upstairs. (Bring your horse to work day?) When you're done chuckling go and talk to the old man in the courtyard. Say no to his request to generate extra pleading, but eventually he'll get his way and you'll meet Captain Blade again. Carver will be recruited to the military as a reward for this great feat, and if you didn't manage to get the item at the top of the Gardsbane Tower, you'll be the one who is honoured by the captain. And finally, you are ushered to meet the King and obtain a new mission! Before departing, talk to the King and he'll give you the wagon (though it's yours even if you don't talk to him at all). Talk to him a second time and you can ask about the phantom realm. The chancellor tells you that he's opened the north-eastern checkpoint so that's the general direction. Walk left into the King's bedroom... (very lax security) and check out the drawers in the far corner for a [SILVER TIARA]. Go back down to the ground floor and talk to the old man who'll tell you that the wagon is ready and waiting for you outside. Head out through the doors behind him and you'll be on the world map, complete with your wagon and horse! =============================================================================== CHECKPOINT AND FOREST CHAPEL............................................. *W11 =============================================================================== ------------------------------------------------------------------------------- TASK : Find a way to the East. ------------------------------------------------------------------------------- Items : Holy Water, Pretty Betsy, Antidotal Herb, Hardwood Helmet Area Enemies: 010: Leery Lout, 011: Haardvark, 013: Barksman, 014: Bubble Slime, 016: Crested Loon ------------------------------------------------------------------------------- Leave Somnia and head north-east through a narrow gap between the mountains, and you'll quickly arrive at the checkpoint. Talk to the soldier at the left and he'll tell you that you'll find a place to rest in the north-east. After that the path goes south and there should be a house nearby at the west. (DQ characters will always tell you everything you need to know, IF you talk to everyone you meet!) ------------- Forest Chapel ------------- Follow the path east, and then north, until you arrive at the water's edge. Then, go east and you'll soon spot a blue building, the Forest Chapel where you can save your game. Talk to the two soldiers and the one at the left mentions a Dwarf who lives in a house at the south. Crack open the pot inside the left room to find a [HOLY WATER] and the right hand set of drawers contains a [PRETTY BETSY]. Talk to the nun if you wish to rest for free. This is a good place to spend a little time levelling up Carver if you wish. I fought a few battles until he was level 8, before visiting the Dwarf's house that's just a short distance to the south-west from the church. ------------- Dwarf's House ------------- Enter the clearing and go inside the house. Break the pot at the right of the sink for an [ANTIDOTAL HERB] and open the drawer of the right hand chest for a [HARDWOOD HELMET]. He might be bad-tempered but he doesn't do anything when you enter his house without an invitation and start smashing and stealing his possessions. Looting done, talk to him. Answer No to his first question and Yes to his second to get some information about Ra's Mirror. Answer Yes to his offer of a deal. He wants a shed built but Carver refuses to help, at first. No matter. After a nice scene the job is done. Enter the shed and he tells you about Alltrades Abbey and how to reach it. =============================================================================== SECRET PASSAGEWAY ....................................................... *W12 =============================================================================== ------------------------------------------------------------------------------- TASK : Travel to the East. ------------------------------------------------------------------------------- Items : Bronze Shield, 270 Gold Coins Area Enemies: 005: Batatouille, 007: Ornery Onion, 008: Slugger, 012: Cumaulus, 014: Bubble Slime, 019: Mad Mollusk ------------------------------------------------------------------------------- The Dwarf's guidance is to go east from his hut and look for a clearing among the trees (you probably noticed it already but nothing happened when you walked around before). There's a tunnel that leads under the river. Walk due east from the hut and stop when you're standing on the green patch in the middle of the sandy clearing. Press A to examine the ground and you'll discover the secret passageway, which appears on the map as a cave entrance. (Press Y to see a close-up view of this part of the world map.) ------------ Floor 1 West ------------ One enemy to watch out for is the Mad Mollusk. Although it usually starts the battle fast asleep, sometimes it will do a Sweet Breath spell that can send you both to sleep. Hopefully it won't affect both of you at once, and if it does, any hit from an enemy will wake you up quickly. By the time you emerge at the other side of the passage Hero is likely to be at Level 11 and Carver at Level 9 and you should have filled up the first page of the Big Book of Beasts! Walk down the passage and take the first turning down a short passage to find a treasure chest that contains a [BRONZE SHIELD]. Go back up to the main path and ignore the next turning up as there's nothing to find. Keep going right and you'll find a hole in the floor and steps leading down. ------- Floor 2 ------- Walk down the path and up the steps. Yes, that's all there is to it. ------------ Floor 1 East ------------ Follow the passage to the right and ignore the first turning down as it leads to nothing at all. At the next junction keep heading right as again the path going up is a dead end. You'll come to a junction at a large rock with paths in three directions. Follow the upper path to reach a treasure chest with [270 GOLD COINS]: the lower one is another dead end. Then, continue walking right and you'll soon find the steps taking you up to the eastern side of the river. =============================================================================== ALLTRADES ABBEY ......................................................... *W13 =============================================================================== ------------------------------------------------------------------------------- TASK : Find a quick route back. Nothing else to do here. ------------------------------------------------------------------------------- Items : None Area Enemies: 012: Cumaulus, 013: Barksman, 016: Crested Loon, 017: Budding Sorcerer, 019: Mad Mollusk ------------------------------------------------------------------------------- You'll encounter a new enemy, the Budding Sorcerer, who has a lot more HP than you're used to so the Boomerang won't be so effective on a group. They also heal their allies with a Medicinal Herb. Head east and then south, down the track, and you'll find a signpost for the Abbey. Keep going east and use the Y button again to see the layout of the land. There are two patches of poisonous swamp close to what appears to be a hole in the ground. Approach the "hole" and you'll enter a forest where there's a hole surrounded with cliffs just like the one you fell into when trying to rescue Cliff. Walk to the path at the north side of the hole and approach the hole. You'll slip and fall and end up in that other world again, right next to some ruins. If you want to save your game before exploring then skip to the next section but there's no need as there are no enemies inside the Ruins. Walk up and scare away the helmeted man standing in the middle of ruined floor if you want. Head down either set of steps to the lower floor and walk down the middle to find a well. Peer into the well and you'll be back at the hole where you entered this other dimension. But we don't want to do that! There are more places to explore first! =============================================================================== PORT HAVEN .............................................................. *W14 =============================================================================== ------------------------------------------------------------------------------- TASK : Find all items and meet Milly. ------------------------------------------------------------------------------- Services : Inn (15 Gold pp), Bank, Church, Weapon Shop, Armour Shop, Casino, Pub (Port), Jail Items : Bamboo Spear, Medicinal Herb, Iron Claw, Pretty Betsy, Fur Hood Mini Medals : 04MM Inn kitchen. Inside a pot. Area Enemies: 014: Bubble Slime, 015: Slime, 018: Goblin Pixie, 020: Gum Shield, 022: Babygoyle ------------------------------------------------------------------------------- Be careful of the Pixies and Babygoyle enemies who might cast a strong spell on you, and the Gum Shield is tough to defeat as it uses its shield for defence. Try Sap on the Gums and Carver's Flying Knee is very effective on these enemies. Walk a short way to the south-west and there's a signpost saying: North-east, Alltrades Abbey Ruins. A bit further on and you'll arrive at a town. There's a handy church just inside where you can save your game. If you're feeling adventurous you can attempt a mini-boss battle now. Head south from the town, along the narrow patch of forest bordered by mountains to the east and water to the west, and you'll come across a familiar blue shape of a church. The door is locked but there's a well. If you peer into the well a Well-Wisher appears! See the next section for details about how to defeat this monster with just two of you, or wait until you have a third party member. Inside the church, check out the bookshelves. Starting from the left you'll find a note with "My Confession" written on it which informs you of the existence of a casino somewhere. (In fact, it's in this town.) The middle of the three has nothing of interest but the right one has a book titled "Let's Explore the Ocean!" Interesting, as it suggests deep sea exploration might be possible at some point. The middle of the three shelves at the right has a book called "Warrior Cat Tales: Part Two" which tells of a blue slime that a cat couldn't deal with: the other side of the Slime tale! Okay, let's see what this town has to offer, even if we can't do any shopping (so I won't include the shops' list). There's nothing inside the two pots in the corner of the wall around the church so don't bother breaking them. Enter the house down the path from the church (and chat to the three people if you wish, including the Mayor) and you'll find a [BAMBOO SPEAR] inside the wooden cupboard next to the beds. There's nothing to find upstairs. You'll spot a hole in the pavement just to the left of the front door of this house and that leads to the jail cells and two treasure chests behind a locked door, but you don't have a key. Something to remember for later! The large house bordering the canal is an Inn and you can stay here for 30 Gold Coins a night. Break the right one of two pots near the desk to find a [MEDICINAL HERB]. There are two shops at the left of the large downstairs room and a bank (which you cannot use). If you talk to the man wandering around he'll find 50 Gold Coins... you don't get anything. Head out through the door opposite the armour shop (you might need to turn the camera to see it), and break the two barrels on the narrow path to find an [IRON CLAW] weapon inside the second one. Carver can equip this, although Hero cannot. Talk to the people, especially the two sitting at the table to learn a little more about Ella, the old man's grand-daughter, and Ivy the cook. Break the pot next to Ivy inside the kitchen to find another [MINI MEDAL], and there's a [PRETTY BETSY] inside the cupboard in the corner of the room. Upstairs you'll find a man talking about a trip to Somnia and nothing else inside the three bedrooms. However, there's another section of the upper floor that's reached from steps opposite the western door (the one between the bank and weapon shop). Go up here and enter the bedroom where a small boy is asking his granny about Ra's Mirror. (Like small boys do...) Keep trying to talk to granny and eventually she'll divulge a little about the mirror only reflecting the truth, which you already knew. The woman in the kitchen mentions something more about the swordsman and it seems he's around the place somewhere. The girl at the bar runs Patty's Party Planning Place! Woohoo! Though we can't access her services just yet, this is where you come to change party members once you have more than enough of them. Look at the bookshelves and the middle one has the next chapter of the "A Slime's Story, Part Two" and the right side one has a book titled " Hand of the Lovelorn Teen" (And yes, in case you were wondering, this is a reference to the dilemma of the hero of Dragon Quest V). Leave the Inn by the back door and you'll be next to the front door of a small house that's to the west of the church. Investigate the sign on the wall to find out that it's a Creative Carvings place. Talk to the couple and they mention Carver. (Use party chat for a bit more information.) The cupboards contain nothing, and the bookshelf has three books on carpentry...and another one called "How to be the World's Best Dad". Return to the Inn and leave by the west or south door to access the other half of the town. You'll witness Ella and her beau Johan having a conversation by the waterside. Seems Johan is the Mayor's son and Ella a lowly maid. Oh dear, the class system raises its ugly head. Talk to Johan and you can answer Yes to both his questions. There's even more of this town. Walk all the way up the pavement and you'll find a shimmering sign for the Casino. Go down the hole and check it out! Except you cannot do anything here since the girl who sells tokens for the various games won't acknowledge you in this invisible form. Enter the house to the left of the casino area and break the barrels here. You'll find a [FUR HOOD] inside the second one. Finally, enter the large port building from where ships depart to Somnia. There's a splendid wooden ship waiting at the quayside but you cannot go aboard. Go upstairs to the bar and talk to the people there. The bunny girl called Donna will mention a brave swordsman in the forest to the east... hmm, looking for a powerful sword, he sounds like our kind of fellow. Anyway, all you can do is break the barrels next to the bar but you won't find a thing, so that's a bit of a wasted effort. After all the searching is done, head back to the Mayor's house and talk to Ella (she's at the sink) and she'll walk off to go upstairs. Follow her and talk to her and then go back downstairs and try to leave the house. This triggers a scene where Ivy enters and puts something in Mr Barkington's (the dog's) food. (Remember what she said about her desire for Johan.) Ella leaves the house with the meal. When you have control again leave the house and events will proceed. Eventually it's the following day and if you go down the hole at the left of the Mayor's house you'll see Ella locked in with the treasure chests, but there's nothing you can do. Walk up to the church and talk to the man outside who mentions that a beautiful girl has gone to the port. Enter the Inn building and you'll find Ivy gloating over her ploy to have Ella locked up, but just head for the port again. This time you'll discover a blond girl sitting at one of the tables on the ground floor. Talk to Milly and answer truthfully (Yes!). She says that she can explain why she can see you and no-one else can. Guess we need some explanation so follow her outside the town, but first do as Carver suggests and save your game at the church. =============================================================================== LUCA'S ABODE ............................................................ *W15 =============================================================================== ------------------------------------------------------------------------------- TASK : Discover how to become visible! ------------------------------------------------------------------------------- Items : Lucida Shard, Seed of Magic, Trailblazing Bandana (battle) ------------------------------------------------------------------------------- When you leave town Milly will take charge and walk you to the blue building which she will unlock. She introduces you to Luca Leminsta, the Dream Seer and nothing happens except that you take a nap. When you awake, rifle through the cupboards in the bedroom to find a [LUCIDA SHARD] in the left one. (This accessory cannot be equipped by anyone in the current party but you CAN use it during a battle to confuse an enemy.) The left bookcase has a book called "The Armomatic Dream Seer" but that's all there is. Break the pot in the kitchen to find a [SEED OF MAGIC]. You can leave the building, but you might as well talk to Milly and the Dream Seer now. Stand facing her from behind the crystal ball and be ready to answer Yes. You need to be seen! Here we go, another back-scratching scheme. To complete your mission for the Mirror you need to be visible, and to be visible you need to find some Dream Dew for Luca, and to find that item you must go south to the Lucid Grotto, which is infested with dangerous monsters. Got that? Actually it's a fair deal since you get Milly in the team and 10 Medicinal Herbs. A final tip is that the Dream Dew is on an altar deep inside the grotto. Leave the house and peer down the well if you haven't already defeated this monster. It's a lot easier with three people in the team. o-------------------------o | MINI-BOSS - WELL WISHER | o-------------------------o Use Sap and a Flying Knee to do around 27 points of damage on your first turn and use Sap again on the next and keep using Carver's Knee attack on every turn, except when he defends. This enemy shouts to try and surprise you and make you scared, although this probably won't have any effect. If it takes a deep breath defend on your next turn to lessen the damage from a more powerful strike. Even so it can do around 20 HP worth of hurt! It might grin maliciously and do nothing at all, or throw a stone, hurting both of you. You get 162 experience points and 72 Gold Coins for beating the enemy and it drops a treasure chest containing a [TRAILBLAZING BANDANA]. This is a very good thing to have as it has a high Style attribute. You can go down the well now and there's a man there but nothing else, and he doesn't respond to your invisible status. =============================================================================== LUCID GROTTO [RECRUIT 2] ................................................ *W16 =============================================================================== ------------------------------------------------------------------------------- TASK : Obtain Dream Dew ------------------------------------------------------------------------------- Items : Chimaera Wing, 230 Gold Coins, Seed Of Resilience, Fur Cape Key Item : Dream Dew. Mini Medals : None Recuit : Milly Area Enemies: 012: Cumaulus, 014: Bubble Slime, 015: Slime, 018: Goblin Pixie, 020: Gum Shield, 022: Babygoyle, 024: Ruffled Goon, 025: Mud Mannequin, 027: Hell Hornet. Enemies : 014: Bubble Slime, 018: Goblin Pixie, 015: Slime, 020: Gum Shield, 022: Babygoyle, 024: Ruffled Goon, 025: Mud Mannequin, 023: Slime Knight ------------------------------------------------------------------------------- Set out from Luca's house with Milly in the group. (I went back to Port Haven first to make a save.) She joins the team as a temporary member and is at Level 5 with a Bronze Knife and Silk Robe equipped. Her title is "Mysterious Girl" and she has Field Magic of Heal and Squelch (that cures poison) with the additional Battle Ability of Buff, which increases defence for one. Although you can view her attributes you cannot change her equipment, transfer any items to her, or control her during battles so her spells are not a useful as they might be. Even more bad news is that she doesn't gain experience and won't level up. The good news is that you CAN use her Field spells for healing and curing poison, and you might need to do that a few times since the Bubble Slimes in this area can inflict poison status. Walk west and cross over a small bridge and the enemies get tougher. The Goon will cast Kasap on the party decreasing your defence and the Babygoyle uses a Sizz spell on everyone at once that does around 10-15 points of damage. Goblin Pixies use a Crack spell on on person which isn't too bad except that three of them might appear at once. Hell Hornets can make someone numb so they cannot move to take any action and that's not a good thing! Use Milly to heal up between battles as she has a good amount of MP compared to Hero: but be careful as she might run out of MP! The grotto is visible on the map to the south of the bridge, and there's nowhere else you can go as the area is surrounded with mountains. Use Y to see its location clearly. By the time we reached the entrance Hero was Level 12 and Carver Level 11. You can Zoom back to Port Haven, Alltrades Abbey and Madame Luca's house, where you can rest for free at any time. ------- Floor 1 ------- You arrive at the right of the cave and can walk left, and then, down a narrow passage to find a treasure chest with a [CHIMAERA WING] inside. Return to the main path and keep heading to the left, along the only path, until you reach a hole leading down to the next floor. ------- Floor 2 ------- You're likely to meet our old friend the Slime Knight here for the first time. Head right and then, down at the first junction. Skirt around a pool heading left, and up, to find a treasure chest containing [230 GOLD COINS]. Walk back towards the pool and keep going to the right, ignoring the first path leading down the cave. Turn down the second path and walk to the dead end where you'll find another treasure chest that contains a [SEED OF RESILIENCE]. Go back up and turn left, past the pool, and then take the path heading straight down. Go right at the junction, and you'll find the hole leading to the next floor. ------- Floor 3 ------- This all looks very different with dripping blue stone replacing the straight walls of the previous floors. You might be lucky and come across a Metal Slime here. Try and defeat it before it runs off: use the Copper Sword on it and attack it directly with Hero and Carver, and if you kill it you'll gain a huge amount of experience points. Walk down, and left, and keep going left when you reach a double set of steps to access a visible treasure chest with a [BRONZE KNIFE]. There's only one route through this cavern and you'll end up going under an overarching bridge of rock and arrive at a small pool. Head right, and up some steps to open a visible treasure chest that contains a [FUR CAPE]. This can be equipped to either person and gives better defence than the Scale Armour. From here head down and left to reach the left side of the cave and the hole to the final floor. ------- Floor 4 ------- By this time Milly had used up all her MP Buffing us when there really was no need, which was mildly annoying. Anyway, use some herbs to heal everyone to the maximum and get ready to meet the boss. o--------------------o | BOSS - BLOODREAPER | o--------------------o Start by using Sap, twice, with Hero and have Carver use his Flying Knee on each turn which should do around 32 damage with the effects of Sap in place. Of course this boss also uses Sap (and Milly can't do anything about that if she's no MP left.) Try and kill the boss before he can do too much damage to you, and keep an eye on health, using Herbs to heal. As well as hitting one person at a time he will flash with a bright light dazzling everyone and making you half blinded so attacks miss. He also uses Buff on himself and if you see him doing that use Sap again immediately. Keep up the pressure with the Flying Knee and even Milly can do well and generate a possible critical hit with her knife. You get 260 experience points and 370 Gold Coins for beating him. Walk forwards to inspect the font and you'll acquire some [DREAM DEW]. And unfortunately you'll have to walk all the way out again. I tried using a Holy Water to ward off battles but it didn't seem to have much of an effect. At this point both chaps were level 13 and Carver seems to catch up quickly. It's fairly easy to get out after making your way back through the blue caverns. Just walk left when you arrive on the second floor, and then up, until you see the pool at the right. Go up, past the pool, and turn left at the T junction to find the stairs up to the first floor. After that, simply walk right until you reach the stairs to the world map, and you can Zoom back from here, use a Chimaera Wing, or just walk the short distance back to Luca's abode where you will told to rest for the night. The next day you're made visible and get to keep the Dream Dew so you can use it on anyone you meet who happens to be invisible... interesting. Luca gives you new instructions: go to Port Haven and take the ferry to Somnia to meet the king. (Yes, I know, we just came on a mission from the king, but I guess this world's king is something different?) Milly joins the party and you can change her equipment and control her actions at last. Take a closer look at her attributes and you'll see that she has high style, agility and wisdom, and you might have already noticed that her knife generates critical attacks. She can equip the Silver Tiara, Fur Hood and Gold Ring as well as the Lucida Shard. although not all at once! Milly learns the incredibly useful Evac spell at level 7 allowing you to instantly leave dungeons, caves and towers. GUIDANCE SYSTEM! At any time you're stuck and are not sure where to go next or what to do, return here and Luca will read your fortune: in other words give you a hint or tell you directly. She will also offer to let you rest for free so this is a good place to return to. =============================================================================== PORT HAVEN AGAIN ........................................................ *W17 =============================================================================== ------------------------------------------------------------------------------- TASK : Talk to the Mayor and Johan. Take the Ferry from Port Haven to Somnia. ------------------------------------------------------------------------------- PORT HAVEN SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Thorn Whip | 350 | +18 ATK | +7 | Targets a group of enemies Boomerang | 420 | +15 ATK | +5 | Attacks all enemies Stone Axe | 550 | +19 ATK | +4 | Iron Claw | 700 | +21 ATK | +15 | Chain Sickle | 1100 | +27 ATK | +13 | ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Leather Armour | 180 | +11 DEF | +15 | Scale Armour | 350 | +15 DEF | +9 | Leather Dress | 79 | +17 DEF | +15 | Scale Shield | 180 | +7 DEF | +4 | Leather Hat | 65 | +2 DEF | +2 | Hardwood Headwear | 120 | +6 DEF | -15 | ______________________|________|__________|_______|____________________________ At long last you're visible and it's time to lose all the money you've been saving. There are shops and a casino waiting for your gold! Also, you can revisit Wellshire if you return to Alltrades Ruins and go back to your home world first, and thence to the hole where you rescued Cliff. The best option is to acquire some nifty armour, and for that you need to get acquainted with the Casino. ALWAYS SAVE before risking your Tokens on games of chance! You might want to follow up on what you learned here during your first visit and try and right some wrongs! Call on at the Mayor's house before making your way to the port. Talk to him and answer his questions so that you make sure to tell him that Ella was innocent, and make him feel guilty for his behaviour! You'll discover that she left town to work as an assistant to a travelling merchant, so I guess we might bump into her again some day. Go upstairs to find Johan and give him the good news about Ella. Enter the kitchen at the Inn and talk to Ivy for a slightly different perspective on her part in this injustice. You'll also find Ella's grandad at the edge of the jetty near the south door to the Inn and he'll give you a message for Ella. Return to the wood carver's house and talk to the couple there for a slightly puzzling scene. (World's best dad indeed...) Make your way to the Port at the west side of town and buy tickets for everyone. That will cost you 150 Gold Coins. Although the ship might be about to sail they will wait as long as you want. Go upstairs and talk to the two women sitting at the top left table to find out some disturbing news about the King and talk to Donna at the bar for more details about the lone swordsman. While you're in Port Haven shop for Milly and improve her equipment, buying her a new dress and the Thorn Whip, BUT don't bother with the dress if you have 7,000 Gold Coins to spare as there's a better alternative at Weaver's Peak. (See Section iii.) ------------------------------------------------------------------------------- i. PORT HAVEN CASINO (OPTIONAL) ------------------------------------------------------------------------------- TASK : Play games for Tokens. Buy Equipment. ----------------------.-------.------------------------------------------------ Trade Tokens for: | Cost | Effect ----------------------+-------+------------------------------------------------ Magic Water | 200 | Recovers a little of one party member's MP. Silk Tuxedo | 500 | Armour. No special effects Yggdrasil Leaf | 1000 | Use to resurrect a party member with full HP. Dragon Shield | 2000 | Reduces damage from fire- and ice-based attacks Platinum Mail | 3500 | Reduces magic damage. Kamikaze Bracer | 5000 | Explodes if user dies - saves the day! ______________________|_______|________________________________________________ If you're planning on gambling for a while, make sure to save your game first in case you're also planning to lose. Here you'll find three types of slot machines and one poker table. First of all you have to exchange your Gold for Tokens and 1 Token costs 20 Gold Coins. By the time you get here you should have enough gold to buy a couple of hundred Tokens, with some Gold to spare for shopping! Play the red slot machine for fast accumulation of Tokens and you might even win on the first go, with a little luck! (I started with 200 Tokens, which is enough for two lines on the red slots, and won back 500 on the first attempt.) You could go for the blue machine first to build up Tokens more slowly, but that's far more hassle as you won't win large amounts. The green slots cost 1 Token per line and aren't worth the effort. As soon as you win, go and save your game and return, and do the same thing over again, only this time bet 300 Tokens: that's all three lines, giving you a better chance of winning. Play until you win more than you started with, or lose everything. If you lose, reload your game, and if you win, go and save your game again. Once you have a couple of thousand Tokens you can speed up the process even further by betting 900 Tokens on each turn. Keep pressing the "Up" directional button to make three bets of 100 Tokens on each line. Any winning line will score 3 times the amount shown. The only awkward thing is that the church is a bit of a walk away, however, you MUST save before playing as there's a good chance that you'll lose everything before you get a lucky break and start winning! To avoid the hassle of walking back to the church, leave the Casino and Zoom to Port Haven to arrive at the entrance of the town. It might take a while to win a lot of Tokens but it's worth it in the long run. (You can also win on all three rows at once and that's going to make things go faster!) Once you get over 10,000 Tokens you might want to quit if you lose over 3,000, or some other number you choose, rather than wait until you have nothing left, because the smaller wins won't add enough to compensate for your losses. It took me about an hour to accumulate 22,000 Tokens from scratch, using this method. Don't bother with Poker unless you just want to have fun playing the game as it's harder to win than it was in DQV. (See the section on Mini-Games for a more detailed explanation of both games.) Exchange Tokens for the Platinum Mail and Dragon Shield, which will make Hero and Carver pretty well invincible for a while, and keep enough Tokens for the next casino. If you need more Gold then take a few Silk Tuxedos and sell them off for 2625 Gold Coins each. Given that the cost of exchange is 500 Tokens, which represents 10,000 Gold Coins, that's not exactly going to make you rich unless you have won plenty of Tokens. The Platinum Mail cannot be sold and the Dragon Shield will sell for 5325 Gold, which isn't such a good deal. I wouldn't advise wasting Tokens on the consumable items at this stage. Board the ship after you've done everything you want to do and you'll soon arrive at Somnia (with no ghost ships, sea monsters or pirates to interrupt the voyage). ------------------------------------------------------------------------------- ii. WELLSHIRE (OPTIONAL) ------------------------------------------------------------------------------- TASK : Shop, and rescue the Mayor's daughter. ------------------------------------------------------------------------------- Services : Church, Inn (10 pp), Weapon Shop, Armour Shop, Item Shop, Bank Items : 5,000 Gold Coins OR Seed of Life ------------------------------------------------------------------------------- WELLSHIRE SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Thorn Whip | 350 | +18 ATK | +7 | Targets a group of enemies Iron Claw | 700 | +21 ATK | +15 | Chain Sickle | 1100 | +27 ATK | +13 | Chain Whip | 1200 | +28 ATK | +18 | Targets a group of enemies Edged Boomerang | 1500 | +25 ATK | +19 | Attacks all enemies Sledgehammer | 1800 | +30 ATK | +6 | ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Bronze Armour | 700 | +21 DEF | +12 | Iron Cuirass | 1000 | +23 DEF | +4 | Iron Armour | 1200 | +25 DEF | +19 | Iron Shield | 720 | +16 DEF | +12 | Iron Helmet | 1100 | +16 DEF | +15 | ----------------------.--------.----------.-------.---------------------------- ITEM SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a wee while Moonwort Bulb | 30 | Cures paralysis Chimaera Wing | 25 | Use to return to previously-visited location. ----------------------+--------+----------+-------+---------------------------- Gold Bracer | 350 | +15 DEF | +20 | ______________________|________|__________|_______|____________________________ After regaining visibility walk to Alltrades Abbey and leap down the well to return to the other world. Zoom to Haggleton and walk north-west to find the other hole in the ground where you rescued Cliff. Fall down the hole and land up next to Wellshire. Enter the town and you can chat to everyone here as well as buying better helmets, the Edged Boomerang for Hero, Sledgehammer for Carver and the Gold Bracer accessory for anyone. Enter the second house to the right of the top left shop (which doesn't actually sell anything) and talk to the husband who mentions something about the Chief needing money. The man with a green hat outside the large house will mention that the chief's daughter hasn't been seen. Go inside the Chief's house and the dog will bark again, but you'll find the Mayor there. Talk to him to find out more, and of course it's the plonkers who have kidnapped her. They are demanding a ransom of 5000 Gold and the exchange is to be made at the well to the north of town. After that the Mayor rushes off and you won't be able to find him anywhere. The children at the town well will also point you in the right direction! Leave town and head for the house at the north-east of the map. You'll find one of the louts leaning against the hut. Talk to him and say Yes. The other rogue turns up with Cynthia. Say No to handing over your cash and you'll be in a battle. Levels of 13/13 and 8 for the team, with all the best equipment from the casino make this an easy battle to win. However you can choose NOT to fight and pay the ransom, though of course you'll need 5000 Gold Coins to do that. o------------------------o | BOSS - BIGG AND LIDDLE | o------------------------o Start the battle using Sap on them both, and have Milly use Buff on everyone. Carver should attack with his Flying Knee. At some point Bigg will save his strength for a more powerful attack on the next turn and you could defend at that point. Also, Liddle will cover Bigg, making your attacks miss the target and hit the Liddle instead. Bigg might flail his weapon wildly but that won't hurt much with all the protective equipment and Buff in place. After you've damaged Bigg a bit, Liddle will use Medicinal Herbs to heal him. Just target Liddle to kill him quickly since he has less HP. Bigg's only dangerous skill is to shout loudly which might result in someone being frozen with fear and unable to do anything on the next turn. Fortunately he doesn't do this often. You'll get 825 experience points for each person for beating them and 374 Gold Coins. They also drop a treasure chest containing a pair of [BOXER SHORTS]. After the battle they run off and you can talk to Cynthia and the Mayor shows up. Tell him you stumped up the ransom yourself (which is kind of true, thanks to the Casino!) and he'll give you 5,000 Gold Coins. Not bad for a morning's work! Tell the truth, that you didn't hand over the ransom and he'll ask you to see him when you're back in the town. Return to Wellshire (you can Zoom there now) and he's found out that you didn't actually pay the ransom but that's ok as you still get to keep the money. If you told the truth he'll give you a [SEED OF LIFE] but he won't give you any Gold. If you paid the ransom and tell the Mayor you did, you'll get the money back and the Seed of Life. If you tell him you beat them up, when in fact you paid the ransom, he gives you the Seed of Life and a Prayer Ring when you meet him back in town. (This ring heals MP by the same amount as a Magic Water but it breaks after a few uses.) After this visit you can use Zoom to return here from anywhere on this world's map and you'll see that it's been added to the list of locations. Zoom back to Port Haven to continue your journey. ------------------------------------------------------------------------------- iii. WEAVER'S PEAK - ENCHANTED ARMOUR (OPTIONAL) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- TASK : Buy the Enchanted Armour! ------------------------------------------------------------------------------- Return to Weaver's Peak (and yes, you can do this before boarding the ship to Somnia) and enter the Weapon Shop. Check out the Enchanted Armour again and buy it for 7,000 Gold Coins. (If you don't have enough cash then go get some!) It's a good idea to finish the Wellshire section first so you have enough Gold, or raise money through selling off Casino equipment. The armour will be put into the bag so transfer it to Hero or Milly if you want to equip it. Actually it's LESS good than the Platinum Armour and has the same description about reducing magic damage but with lower defence. I'd suggest giving it to Milly as it's miles better than anything else available for her now. =============================================================================== CAPE SOMNIA ............................................................. *W18 =============================================================================== ------------------------------------------------------------------------------- TASK : Walk to Somnia Castle. ------------------------------------------------------------------------------- Items : None Area Enemies: 021: She-Slime, 022: Babygoyle, 023:Silencing Ram, 024: Ruffled Goon, 028: Dead Resident ------------------------------------------------------------------------------- When you arrive, leave the port building and you'll find a nun on the pier ready to save your game. Walk down the steps and head to the right where you'll find Curie's pal, the Seaslime. Chat to him but that's all you can do. Walk left onto the grass and talk to the fisherman who'll give you directions to Somnia Castle: head north and then further west. Once you reach the world map press Y to see the location of the castle. It's not far and it is surrounded by a lake and reached by a small bridge. There are new enemies here: the Silencing Rams appear in groups of three and cast Fizzle which might silence your ability to use spells. Attack with Crack from Milly, the Edged Boomerang with Hero and use the Flying Knee from Carver as usual. =============================================================================== SOMNIA .................................................................. *W19 =============================================================================== ------------------------------------------------------------------------------- TASK : Find a way to enter the Castle. ------------------------------------------------------------------------------- Services : Inn (10 Gold pp), Bank, Church, Weapon Shop, Armour Shop, Item Shop Items : Holy Water, Medicinal Herb, Poison Moth Knife Mini Medals : 005MM: Top left house by well. Break the pot by the sink. Mini Game : Slippin' Slime Area Enemies: 021: She-Slime, 022: Babygoyle, 023:Silencing Ram, 024: Ruffled Goon, 025: Mud Mannequin, 028: Dead Resident ------------------------------------------------------------------------------- SOMNIA SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Thorn Whip | 350 | +18 ATK | +7 | Targets a group of enemies Iron Claw | 700 | +21 ATK | +15 | Chain Sickle | 1100 | +27 ATK | +13 | Chain Whip | 1200 | +28 ATK | +18 | Targets a group of enemies Edged Boomerang | 1500 | +25 ATK | +19 | Attacks all enemies ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Chain Mail | 500 | +19 DEF | +23 | Fur Cape | 550 | +18 DEF | +18 | Bronze Armour | 700 | +21 DEF | +12 | Noble Garb | 800 | +23 DEF | +28 | Dancer's Costume | 1300 | +20 DEF | +25 | Bronze Shield | 370 | +11 DEF | +7 | Iron Cuirass | 1000 | +23 DEF | +4 | Iron Armour | 1200 | +25 DEF | +19 | Iron Shield | 720 | +16 DEF | +12 | Iron Helmet | 1100 | +16 DEF | +15 | ----------------------.--------.----------------------------------------------- ITEM SHOP | Cost | Effect ----------------------+--------+----------------------------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a wee while Moonwort Bulb | 30 | Cures paralysis Chimaera Wing | 25 | Use to return to previously-visited location. ______________________|________|_______________________________________________ Talk to the folks in the streets and you'll soon discover that the king and queen are incapacitated, you might be someone special, and that the prince is missing. Save your game before proceeding and go upstairs in the church to find a [HOLY WATER] inside the chest of drawers. You can catch up with the "A Slime's Story: Part 3" by checking the bookcase. Head next door to the Inn's reception desk where you'll find the Bank and a game of Slippin' Slime. (Check the Mini-Games section for details about this game.) Go upstairs and speak to the soldier for more information about the king and queen. Avoid the Well! Even with the very best armour the ordinary enemies are too powerful for your team of three and everyone is likely to get wiped out in one battle. Trust me, it's true! If you want to test this out for yourself save your game first, or bank all your money if you don't want to reload when you all die! Remember that you have to pay the priest to resurrect dead party members, although Hero will be restored to full health automatically. Enter the middle left house (above the Inn) and break the pot in the kitchen to find a [MEDICINAL HERB]. There's nothing else to find, but you can chat to the old couple. Go inside the house next to the well and break the pot next to te sink to find a [MINI MEDAL]. Head over to the east side of town and take a few steps down the narrow path next to the outer wall. Turn the camera and you'll see an opening in the back wall of the Item Shop Go inside, chat to the old man for more information and steal the [POISON MOTH KNIFE] from the chest of drawers by way of thanks! While you're near the shops buy the Noble Garb and anything else that raises stats, although there's not much you'll need if you already have the equipment from the Casino and Weaver's Peak. Approach the castle and the guard at the gate won't let you pass. Remember how quite a few people thought Hero looked like the lost Prince? Equip the Noble Garb and when you're asked if you're the Prince, say Yes, and the guard will let you inside. =============================================================================== SOMNIA CASTLE ........................................................... *W20 =============================================================================== ------------------------------------------------------------------------------- TASK : Talk to everyone, meet the Royal Couple and find a way to Amor ------------------------------------------------------------------------------- Items : Silk Robe ------------------------------------------------------------------------------- Once inside the Castle you'll be met by Captain Rusty (Trusty Rusty...) after which you're free to explore. He tells you what to do: let EVERYONE in the castle know you're back. so that entails talking to everyone. Walk up the left side of the ground floor and go down the hole in the floor to the jail cells and talk to the guard and prisoner. Return and enter the kitchen and talk to the cook. You can tell him the truth or not, or use both answers to get his different reactions. Leave by the south door into the courtyard and talk to a little girl and then go through the other door into the library. The second shelf from the left has a book titled "1001 Jokes for Adventurers". (What grade did the pirate get on his seafaring exam? A high sea. - I laughed at that one.) The second shelf from the right has the book "The Mysterious Medal King". Talk to the old man here. There's no need to go down the hole to the treasure room so walk back to the entrance hall and climb up to the next floor, not forgetting to speak to the two guards by the stairs. On the second floor speak to the old man and go through one of the archways. There's no need to go through the middle one to the balcony. Walk up and talk to three soldiers at the left, the poet standing behind the pool and the guard in front of the stairs to the next floor. He won't let you pass but Rusty turns up and tells him, politely, to stuff it, so you're free to go up. Enter the bedroom and take a [SILK ROBE] from the chest at the far left. Talk to everyone here too, and when you interact with the Queen she'll say something about the mirror. (And the maid will remind you about that however you respond to her.) After that, walk right, as if to leave, and Chancellor Keating will appear. (You might need to talk to the guard who is grateful for recognition again to trigger this.) Now there's a slight hitch. The Chancellor wants to make doubly sure you are the Prince, having heard about the purchase of the Noble Garb, and he asks a question. You're supposed to know the name of the Prince's sister who died tragically young and are given a list of 4 names. No-one mentioned a sister's name but YOU have a sister. Answer with her name (it's Tania in case you've forgotten) or any name at all. You'll be chucked out! Go down the stairs to the left of the castle and speak to the merchant who's turned up. He mentions Water from the town of Amor as something he hoped would cure the royal couple's sleeping sickness and asks if you'd like to know the location of the town. Of course you do! It's north-west from Somnia, and then "go right round, then point yourselves south-east and keep walking". Seems there is a Mirror Key in Amor that might help. Walk off to the world map. ------------- Route to Amor ------------- Save your game before setting forth and change Hero's equipment so he has the best armour rather than the Noble Garb. Walk over the small bridge to the west of the town and you'll edge up a narrow path between mountains at the west and the river to your right, heading north-west. Cross another bridge and walk south to where you'll spot a signpost that says: "South-east: Amor" and a cave opening just a short distance away. Walk past the cave and you'll find the town just a few steps further to the south. By this point Milly might reach Level 11 and she gets another valuable spell: Snooze, that puts a group of enemies to sleep. Use this when you're faced with a large group of identical enemies. =============================================================================== AMOR::PART ONE .......................................................... *W21 =============================================================================== ------------------------------------------------------------------------------- TASK : Find all items. Enter the church and meet Evgenya. ------------------------------------------------------------------------------- Services : Inn (N/A 15 pp), Bank, Church, Weapon Shop, Armour Shop, Item Shop Items : Chimaera Wing, Amor Seco Essence x2, Holy Water. Mini Medals : 006MM: Top left house by well. Inside chest of drawers. ------------------------------------------------------------------------------- AMOR SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Iron Claw | 700 | +21 ATK | +15 | Chain Sickle | 1100 | +27 ATK | +13 | Chain Whip | 1200 | +28 ATK | +18 | Targets a group of enemies Edged Boomerang | 1500 | +25 ATK | +19 | Attacks all enemies Sledgehammer | 1800 | +30 ATK | +6 | Steel Broadsword | 2000 | +31 ATK | +16 | ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Bronze Armour | 700 | +21 DEF | +12 | Iron Cuirass | 1000 | +23 DEF | +4 | Iron Armour | 1200 | +25 DEF | +19 | Iron Shield | 720 | +16 DEF | +12 | Fur Hood | 400 | +11 DEF | +13 | Iron Helmet | 1100 | +16 DEF | +15 | ----------------------.--------.----------------------------------------------- ITEM SHOP | Cost | Effect ----------------------+--------+----------------------------------------------- Antidotal Herb | 10 | Cures poison Moonwort Bulb | 30 | Cures paralysis Chimaera Wing | 25 | Use to return to previously-visited location. Amor Seco Essence | 120 | Tasty spring water restores HP. ______________________|________|_______________________________________________ Enter the town and cross the bridge to find the church. Even though it's closed for now you can still save your game with the priest who's standing at the door. Talk to the woman at the entrance and learn about the famous Amor seco essence. The Inn is full so you can't stay there, but you must talk to the innkeeper to find that out. There's a Bank and three people to talk to, but nothing to find. Check out the shops and talk to the soldier for a warning about what the woman inside the church doesn't like: treasure hunters! Buy at least one Broadsword for Hero, and maybe for Carver too though I kept him with the Sledgehammer or Chain Sickle. Ideally arrange things so that everyone has a strong single attack weapon AND a group/all enemy weapon so you can change them around according to need. Cross over the church island to the far side and there's nothing down this well so no need to bother with it. Enter the house and talk to the man to learn a lot of interesting stuff. Seems that the old woman called Evgenya who is currently engaged in cleaning the church has a murky past. She was one of a couple of thieves who ventured into the cave north of the town and her lover never returned. After filling in the background, search the chest of drawers at the back of the room for a [MINI MEDAL]. Go up the side of the house and talk to the man and answer No to receive even more information about that Cave. We're itching to get to the cave now because it's clear (as if we hadn't already guessed) that the Mirror Key is inside it. Chat to the deaf old man if you like and enter the house. Talk to the kid for the best laugh yet and open the drawer in the wooden chest to get a [CHIMAERA WING]. Go down the hole in the floor (at the upper left of the middle wall) and break the first barrel for an [AMOR SECO ESSENCE]. There's nothing else to find in this room, but talk to the happy man to be told about a riddle: "With the mirror key in hand, objects in Moonmirror Tower are closer than they appear." Yay, we're gonna explore a tower soon it seems. Cross back over the river by the higher bridge and enter the last house and talk to the family for some information that's definitely worth knowing. Although there are a few pots and cupboards none of them contain anything, but both bookshelves are worth checking out. The left one has a collection of books called: "Living in Harmony with Water", "A History of Earthquakes" and "Sorceria: The Lost City" and the right one contains "Notes for the Monster Book of Jokes" with another groan inducing attempt at humour. After all this time the priest has moved aside and you can meet Evgenya at last. Go inside and save your game with the nun, and speak to the priest. He tells you that you can stay here if you talk to Evgenya. (You must talk to him or you won't be allowed to rest.) There are no interesting books so there's nothing else to do except enter the door on the ground floor and break some pots and barrels. The rightmost pot contains an [AMOR SECO ESSENCE] and the third one has a [HOLY WATER] inside. The barrels contain nothing and neither do the cupboards. Finally, speak to the waiting woman (so nice the way NPCs wait patiently for you to finish looting) and you'll sleep. =============================================================================== AMOR: PART TWO .......................................................... *W22 =============================================================================== ------------------------------------------------------------------------------- TASK : Find items. ------------------------------------------------------------------------------- Services : Inn (N/A), Bank, Church, Weapon Shop, Armour Shop, Item Shop Items : 50 Gold Coins, Bunny Ears, Amor Seco Essence Mini Medals : 007MM: Church basement. Inside a pot ------------------------------------------------------------------------------- The next day something has changed. The old lady isn't there and a man is standing near the door. Talk to him and then break the pots again! You'll discover a [MINI MEDAL] inside the second one although there is nothing else to find. Leave the room and save with the priest before going outside. You'll find a scene of... well, it's a bit of a shock. Talk to everyone to discover what might have happened and where you are, and especially to the man sitting outside the large house behind the inn. Time for a full search and rescue mission! Search the town for all the goodies and rescue the mirror key! The shops are selling exactly the the same stuff if you forgot to buy anything, and there's nothing to find inside the Inn although you can chat to a couple of people there. Enter the house by the well (the well is still empty) and search the chest of drawers for [50 GOLD COINS]. Inside the top left house you'll find a [BUNNY EARS] in the chest on the ground floor and more information from the old woman standing at the stove. Head down to the cellar and talk to the man for clear instructions about what you're supposed to do next! The corner barrel contains a [AMOR SECO ESSENCE]. That's all there is, so leave town and head north for the cave. =============================================================================== AMOR CAVE ............................................................... *W23 =============================================================================== ------------------------------------------------------------------------------- TASK : Find Evgenya and Illya. Obtain Mirror Key. ------------------------------------------------------------------------------- Items : Seed of Life, Seed of Magic, Pretty Betsy, Edged Boomerang, 410 Gold Coins, Magic Water, Iron Claw, Agility Ring (gift) Key Items : Mirror Key Mini Medal : 008MM: Floor B2. Inside treasure chest. Enemies : 012: Cumaulus, 018: Goblin Pixie, 022: Babygoyle, 023: Slime Knight, 024: Ruffled Goon, 025: Mud Mannequin, 026: Silencing Ram, 028: Dead Resident, 029: Blooming Sorcerer, 035: Rotten Cotton, 069: Metal Slime ------------------------------------------------------------------------------- Enter the cave and walk up the right side of the river where you'll find Evgenya. Talk to her and cross the bridge, walking up to the top of the left side of the river to find a treasure chest with a [SEED OF LIFE]. Return over the bridge and go down the hole to reach the lower floor. Enemies will appear now and the encounter rate is much higher than on the world map. You'll encounter Metal Slimes on the first floor near the left hole. Change equipment so everyone is using a single attack weapon and it only takes 4 direct hits to kill one (it has 4 HP) which you should be able to manage if it stays for two rounds! ------------ Cave Floor B1 ------------- Enter the hole at the south side of the cavern and walk down the narrow path to reach a treasure chest. This contains a [SEED OF MAGIC]. You cannot do anything else from this ledge so return to Floor B1. Walk across the bridges to the far left of the cavern and then down, to reach a treasure chest with [PRETTY BETSY]. After getting the contents of the chest go back up and enter the hole at the left of the cave. Ignore the middle hole as this just leads to a single ledge. ------------- Cave Floor B2 ------------- You'll arrive at the left of the cave and see three logs waiting. Step on the lowest one and it takes you down the cave to land next to a treasure chest containing a [MINI MEDAL] Or just walk down the side of the cavern to reach it! Step on the log at the top of the path and you'll move down to the central island where there's a treasure chest containing an [EDGED BOOMERANG]. Take the steps up to Floor B1 and you'll be on another small island with another treasure chest. Open it to receive [410 GOLD COINS]. Go back down the steps and step on the log which takes you down to a ledge at the right side of the floor. (The one where there was a chest we already opened.) Climb the steps back to the first floor. (You cannot go back on the log) and make your way to the hole at the far left again. Back on B2 take the second log and this deposits you on a ledge that has two logs, one at each side. The right side one just takes you back to the rightmost ledge next to the open treasure chest, so don't take that one! The left one takes you straight down to a small ledge where there's a hole down to the next floor. ------------- Cave Floor B3 ------------- This floor is a more conventional cavern with winding paths. Go right, and there's a set of steps that just take you to the other small island with a hole in it on B2, and a log that returns you to the right ledge and isn't going to get you anywhere. Heading left leads to a dead end, so walk up the middle passage and go left, and up, to find a treasure chest with a [MAGIC WATER]. Return to the middle path and walk right, and keep going right until you reach the wall. Walk up to find another treasure chest and acquire another [IRON CLAW]. Go back to the middle area and walk straight up to the end to find a hole down to the next floor. I first encountered the Rotten Cotton enemies on this floor and if they are in a group of three be very careful as one of them can do a large amount of damage if they successfully wallop someone! Keep everyone in good health in case you meet them. ------------- Cave Floor B4 ------------- As soon as you arrive on this floor you'll witness a battle going on. Talk to the treasure hunter to find out a bit more and check your health and equipment and items before advancing to help out! The team might be at level 15 and 12 or 13 if you managed to defeat a Metal Slime. Milly gets the essential Midheal spell at Level 13. o------------------------o | BOSS - GRRRGOYLE | o------------------------o By this time you will have Carver's Double-Up skill so use that to cause 45 HP worth of damage. Use Sap as usual and Buff too on the first couple of rounds. The boss does the Fuddle Dance which has a chance to confuse everyone, but usually it won't work on the whole team. It won't take long for them to come to their senses again especially if they get hit or attack themselves! Its main attack is a slash which doesn't hurt for much if you have good equipment AND Buff too, and it will flash with a bright light causing the status of Dazzle making your attacks miss. However, this is a simple battle and it won't take long with everyone using their best single attack weapons. You get 330 experience points for everyone and 250 Gold Coins. After the battle speak to Llya, for of course this is he! He wants you to help him get out of the cave. Say yes and he tags on to the back of the team. You can open the chest if you like but it's empty since he already opened it. Walk back up to the third floor and take the steps at the right side. (The enemies have gone away by now.) You're on a small island now, so step on the log to reach the right hand path and walk up to the steps to the floor with the bridges. Go right, and up the final set of steps to the entrance cavern, where you'll encounter Evgenya again. Ilya gives you an [AGILITY RING] before leaving the dungeon and telling you that they are going to the Moonmirror Tower to get the Mirror of Ra..Yes, all very well, but where is it? Leave the cave and return to Amor. if you try to Zoom anywhere else the spell will fail because you're still in different time. One nice little thing is that you can go off and explore a bit. Walk west and north and use Y on the world map and you'll see the location of Somnia, completely surrounded by a lake and inaccessible, of course. -------------- Return to Amor -------------- You can rest again inside the church basement by talking to the man there, but if you do, you'll wake up back in the other time. Talk to Evgenya and an old man enters the room. Aww, nearly brought a tear to the eye, and you'll be given the [MIRROR KEY]. Talk to her again and she'll tell you the route to the Tower. Go north-east from Somnia Castle and then face west. Chat to the folks for their reactions to the past events and leave town. Zoom to Somnia. =============================================================================== MOONMIRROR TOWER [RECRUIT 3] ............................................ *W24 =============================================================================== MOONMIRROR TOWER MAP: http://www.gamefaqs.com/ds/942424-dragon-quest-vi-realms-of-revelation/faqs/ 61871 ------------------------------------------------------------------------------- TASK : Find the Tower and the Mirror of Ra. Visit Madame Luca again. ------------------------------------------------------------------------------- Items : Iron Cuirass, 200 Gold Coins, Seed of Strength, Seed of Agility. Key Items : Ra's Mirror Mini Medal : None Recruit : Ashlynn Enemies : 025: Mud Mannequin, 026: Silencing Ram, 027: Hell Hornet, 030: Gustodian, 031: Shadow, Giant Moth, 027: Hell Hornet, 028: Dead Resident, 029: Blooming Sorcerer, 030: Gustodian, 031: Shadow, 033: Giant Moth, 034: Loathsome Leek, 035: Rotten Cotton, 052: Devil Glass ------------------------------------------------------------------------------- From Somnia walk north, skirting the lake and then head west, staying north of the band of trees. Use Y to see your position and there's a tower a little further to the west, shielded by mountains and next to the river, with the lake at the north. ------- FLOOR 1 ------- Enter the tower and you'll find no enemies on the first floor, and you cannot move the camera. There are two holes leading to single rooms on the lower floor and the north wall is mirrored. You won't find anything down the first hole except a small pool and 3 Gustodian enemies. Go down the left hole to find a small room with a treasure chest containing an [IRON CUIRASS]. It's a little challenging to know what to do, and you might expect that it's something to do with the Mirror Key but that doesn't work. However, you will notice that while you get the message that most of the mirrors are ordinary ones, that message doesn't appear when you click on the mirror wall at the far left. Keep pressing A on that mirror and eventually you'll get a not_so_welcoming message, and a battle! o-------------------------------o | MINI - BOSS: CORPSICKLE x3 | o-------------------------------o The main trouble from these guys is that they use a more powerful form of poison called Envenom, which will make you lose HP at an alarming rate. Heal this with Milly's Squelch or an Antidotal Herb as it lasts more than one round. They might heal each other if you damage one and don't kill if off. Their other attack is to grab someone, but that seems to miss most of the time. Use Sap to speed up the battle, and Carver's Double-Up. Crack is effective doing 25 HP damage to one of them. Dazzle is quite effective in making one or two of them hallucinate and Snooze will usually put at least one of them to sleep. You'll each get 840 experience points and receive 171 Gold Coins for beating them. The mirror will disappear revealing some stairs to the back section of this floor. This is basically just a long corridor with stairs in the middle section. Walk all the way to the right to find a treasure chest containing [200 GOLD COINS] and then, climb the stairs. ---------- EAST TOWER ---------- Floor 2 You're outside now, and there are two doorways to the left and right. The left doors are locked so enter the open doorway at the right. Walk all the way up to the top of the corridor ignoring the first sets of steps, which lead to a small enclosed room with no exit, and take the steps up to the next floor. Floor 3 On this floor there's not much of an option as there is a wall blocking progress to the south of this tower. Take the only other steps up to the next floor. Floor 4 Walk all the way down the corridor (past another hole in the floor) and open a treasure chest to find a [SEED OF STRENGTH] and then go down the second hole back to Floor 3, and you're now at the south side of the tower. Walk down and left to take the stairs back up to Floor 4. Head straight up the room, past a long narrow pool, and take the stairs up to Floor 5. Floor 5 You'll encounter new enemies on this floor: Giant Moths, Loathsome Leeks and the familiar Rotten Cotton and Dead Residents. They won't be too much trouble to kill although the Leeks can put everyone to sleep with their Sweet Breath attack, and massed ranks of the Cottons might threaten you if one of them does a powerful blow, but you'll also find the Devil Glass, who might be. The Devil Glass can be awkward, not for the Dazzle attack on everyone which might make attacks miss on the next turn, but it can morph into one of the team! Don't use spells on the copy as they will be reflected by a wall of light. That means that you cannot use Sap, and if the copy is Carver he's tough to damage. Keep hitting him and stay healed, and eventually he'll go down. Walk right, to the corner of the second mirror wall and you'll spot what looks a little like a switch or bollard with a round pale orange top to it. Investigate and it's a person! Yes, she's invisible, and you can answer as you wish to her questions. She tags along behind the party and you really don't have an option but to sprinkle some Dream Dew on her. You cannot see her attributes or any information at all about her so just carry on regardless! There's nothing else to find on this floor so head down the passage and climb the next stairs to Floor 6. Floor 6 and 7 Walk up and use the visible lever that opens the door of the West Tower. If you climb to the roof you'll find balls of electricity creating some kind of barrier, and two holes leading back down to small rooms on Floor 6, each of which contains a purple ball Push the ball to the right so it is no longer in front of the mirror and it will shatter, and remove one of the electric ball things on the roof that's holding the central building in place. Do the same for the other ball and then return to roof. Jump off the south wall where there's a gap, and you'll be back on Floor 2 outside the open door to the East Tower. Walk left, and you can now access the West Tower. Part One, done! ---------- WEST TOWER ---------- This is faster as you will be familiar with the layout, which is (surprise, surprise) the mirror image of the East Tower. Floors 2 - 4 Walk to the end of Floor 2 and take the stairs up to the next floor. Here, walk down and climb the only stairs up to Floor 4. On this floor, walk all the way down to open a visible treasure chest that contains a [SEED OF AGILITY] and then, go down the hole nearest to the chest and back to Floor 3. Walk down, up the stairs, and back to Floor 4 where you can walk up past the pool to find the stairs up to Floor 5. Floor 5 This is the floor with mirrors on some walls. Walk down, and you won't find any stairs to the next floor, but you WILL see the reflection of some stairs in the third mirror wall. Turn to face the mirror standing on the darker tiles, and press A and Hero will examine the area around his feet. Yay! The stairs appear. Floor 6 Climb up to Floor 6 where there's another Lever to pull, but this just closes the door of the East Tower so there's no need. Ascend to the top floor and go down both sets of stairs to find identical purple balls. Roll them away from the mirrors as before, to remove the supports for the central building. Floor 2 Again Jump down from the opening in the south wall and enter the building that's now resting in the middle of the two towers. You'll be rewarded by Ashlynn joining the party and then, take the [RA'S MIRROR] off the pedestal. Return to Somnia Castle to give the Mirror to the King. Ashlynn's title is "Runaway Teen" and she joins at Level 2 equipped with a Thorn Whip, Leather Dress and Hairband, and she can equip the Chain Whip. She cannot equip Shields or Mail, but she can equip a Cuirass or the Enchanted Armour. Her Battle Abilities are mostly status effect spells: Dazzle, Snooze and Sap, and Frizz is her fire magic attack spell. By this point my team were Level 16 for Hero and Carver, Level 14 for Milly and Level 2 for Ashlynn. Fighting a few more battles in the Tower might be a good way to level her up quickly although the encounter rate seems to be lower now. =============================================================================== RETURN VISITS (Madame Luca and Somnia) .................................. *W25 =============================================================================== ------------------------------------------------------------------------------- TASK : Obtain "Switch Worlds" option. Give Ra's Mirror to King Somnus. ------------------------------------------------------------------------------- ----------------------------------- Revisit Madame Luca: Switch Worlds! ----------------------------------- Return to Madame Luca for some introductions and more explanations about the two worlds: This world is the Real World and the other world (the one where you had a sister called Tania and lived in Weaver's Peak is the World of Dreams, which is why no-one could see you in the real world. Not quite the way around you might expect, especially if since winning hundreds of thousands of Tokens at a Casino is something that only occurs in dreams! Say no, you don't understand and she goes through it all again. She casts a spell on you so you can pass between the two worlds using Zoom to go to any previously visited location in the dream world or real world. Look at your list of field magic and select ZOOM and you'll see a new option: SWITCH WORLDS! Leave the house and go back inside if you want to know what to do next. She'll tell you to take the Mirror of Ra to Somnia from your world. That means the Somnia where the king is awake! Use the new option to Switch Worlds and you'll be back in the other world at the hole in the ground that took you to Alltrades Abbey Ruins. Zoom to Somnia. ---------------------------------- Return to Somnia and Somnia Castle ---------------------------------- Go back to Somnia and chat to people there to hear the latest about the search for Ra's Mirror. Enter the Castle for more chatting if you like, and track down Captain Blade. He's waiting at the bottom of the stairs that lead to the King's chamber on the second floor. (Interesting that the sleepless king is in the dream world and the sleeping one is in the real world...just occurred to me!) Once inside the king's room you can talk to everyone but the real purpose is to give Ra's Mirror to the king. After this, you're inside the castle at night (you cannot exit) when Captain Blade asks you to go back upstairs. Do so to witness a scene. Talk to the captain, events unfold, and you'll be introduced to Apnea, who tags along with the team. Talk to the Captain for his reactions, and to the chancellor for directions to Murdaw's Keep, your next destination. ------------------- Revisits (Optional) ------------------- i. Port Haven Call in at the Mayor's house and you'll discover that Ella and Johan are back together but the Mayor is missing. Apparently he went off to search for Ella and was lured off by a travelling merchant according to the green suited man outside his house. Odd kind of fate. Head down into the Jail and the prisoner is distressed because the Mayor has the key to the cell and has disappeared. There's a new occupant in one of the rooms at the Inn if you want a slightly suggestive encounter. Everyone has something different to say and there's a new chapter in the Carver story if you enter the residence of the carpenter and his wife. Head upstairs to the port bar for extra little chats with the people there. Buy the Platinum Armour and Dragon Shields for Carver and Hero at the Casino if you don't already have these. ii. Weaver's Peak Revisit Weaver's Peak if you haven't been back there recently to introduce everyone to Tania and sleep. The next day she'll tell you about a strange dream she had. Talk to Judith, the Mayor's daughter for an unexpected proposal, and pop into the bar to find out what's happened to Buddy. (And buy the Enchanted Armour if you haven't already done so.) iii. Somnia Well You might be able to make a little progress here if you want a challenge, although Ashlynn won't survive for long and you cannot access the treasure chest even if you manage to defeat the monsters, but it's fun to give it a go now, if you're prepared to pay for resurrecting anyone that dies. The Water Wraith uses Midheal on its allies so kill it first if possible. The Scarewell is tough and you MUST defend if you see it saving its strength. Other than that it throws a rock and shouts to instil fear status. Keep healed up with Midheal and use Sap and Buff. The Armoured Wartoise casts Bounce preventing you from using spells on it and, without Sap or attack spells, it's nearly impossible to penetrate its defences. Wait until the effect wears off and immediately use Sap on it twice, and then hit it hard with Carver's skills. You might be lucky and obtain a Tortoiseshell piece of armour, although no-one in the current party can equip it! The Drackal has a very powerful ordinary attack that can do around 60-80 HP damage and if you meet three of them it's likely to be a total wipe-out at this low level. The most difficult monster to deal with is the Bloody Hand. It calls for backup so you can soon have a whole row of them: the maximum number is seven. The way to deal with these enemies is to Buff the team so you can withstand their attacks and use all enemy attacks: the Bang spell, and the Boomerang weapon are essential, because if you kill one another one will be summoned to fill the gap, and you could be fighting them for a long time. However, that also means that you can let them summon more if you want to accumulate more experience and gold! Snooze has a low chance of working with them and isn't really worth it, but the Lucida Shard can help if you confuse one of them. However, at this point in the game it might be better just to run away if you encounter these enemies! iv. Amor Update the progress of the town and talk to Evegnya and Illya again (still inside the church basement). However, you cannot go back in time again. =============================================================================== UNDERKEEP ............................................................... *W26 =============================================================================== ------------------------------------------------------------------------------- TASK : Find Murdaw! ------------------------------------------------------------------------------- Items : Seed of Magic, Iron Helmet, Magic Water, Dancer's Costume Enemies : 030: Gustodian, 031: Shadow, 033: Giant Moth, 037: Burning Man, 038: Deadly Dodo, 039: Guaardvark, 041: Damselfly, 042: Hermit Pixie, 044: Grim Grinner, 051: Walking Corpse, 058: Arrghgoyle, 069: Metal Slime Area Enemies: 010: Leery Lout, 011: Haardvark, 013: Barksman, 014: Bubble Slime, 017: Budding Sorcerer, 026: Silencing Ram, 028: Dead Resident, 030: Gustodian, 033: Giant Moth, 035: Rotten Cotton ------------------------------------------------------------------------------- The Chancellor's directions are accurate! Murdaw's Keep is at the far south-east. Leave the Castle by the front gate for a little scene and talk to people in both castle and in the town for the latest news: that the King is marching to Murdaw's Keep. ----------------- Border Checkpoint ----------------- Simply walk east, keeping to the north side of the water, and then head south, following the eastern mountain range. Enter the building and you can rest in the bed that's conveniently placed at the right of the path. A convenient itinerant priest is waiting at the other side of the gate to save your game. Leave the checkpoint and you're close to a poisonous patch of land You'll have to cross this to reach the small bridge heading further east as the rest of the area is bordered with mountains, but it won't do too much damage. As you progress further east the enemies became tougher and you'll encounter the same type that you met inside the Moonmirror Tower, but at the next island there's a Cave with new enemies and that's your destination. Once you've been inside the Underkeep you can use Evac to exit and the location will be on your Zoom list. --------- UNDERKEEP --------- Hero and Carver had levelled up to Level 17 by the time I got here, and Milly learned the all enemy Bang spell at Level 15. I equipped Ashlynn with the Agility Ring and had her cast Snooze on groups of enemies to good effect. With Bang from Milly and the Edged Boomerang with Hero you won't have any trouble from the enemies, but watch out for the powerful all party Sizzle spell from the bright blue Arrghgoyles. Kill them quickly before they get a chance to use this spell: Sap will help to lower their defences followed by Double Up or Flying Knee from Carver. ------- Caverns ------- Walk through the entrance room and take the stairs down to the next floor. Head down the path and don't bother going right or left as both paths lead to dead ends. Keep going down to where the path widens and then it narrows again as it turns to the lower left, and you'll exit to a large cavern. There are two options now. First of all go left and up, and you'll enter a new cave. Cross the cave heading left and up, to find another hole down to the next level. Walk down this cave and don't go left as this leads to a dead end on a ledge, although you do get a better view of the rest of the caves. Instead, walk down to find a treasure chest containing a [SEED OF MAGIC]. Go back up the stairs and make your way back to the large cave. This time, walk down and keep going ignoring the short side passages as the path curves to the left and up. You'll find a treasure chest on a ledge at the right, in front of another section with a long ladder leading down. Open it to get an [IRON HELMET] and then carry on walking up and around to the right to reach the ladder. On this next level go left and down another ladder. Walk right, crossing a bridge with a good view of an intimidating looking door, and climb down a short ladder. Walk up and around the back of the ladder rock to find a treasure chest up a short path. This contains a [MAGIC WATER]. Back to the ladder and go down the only path which curves left and up, into a cave opening. There's only one route now, and you'll emerge on the red carpet facing the large doors. Enter the doors and Apnea reminds you that Murdaw is a trickster and she gives Hero Ra's Mirror. ----------- Puzzle Room ----------- There are no enemies inside this area apart from inside the two large basement rooms at the lower right and left. The doors to the rooms on the first level are locked, so walk right and go down the stairs to enter a hole down to the basement. Find two small yellow switches at the left and right of the room and step on them to open both doors. (Left opens the left door and right, the right door.) You'll also come across Metal Slimes in this room. Change equipment to knives and swords that have a better chance of piercing these enemies' tough exterior and there's a good chance you'll kill one. The other open room down the left stairs is in total darkness and you'll fall down to the lower right basement if you attempt to walk through there. Go through the now unlocked doors and stand on all four yellow switches, uncovering four metal gratings, letting light through to the dark room. Enter this room and carefully walk along the narrow pathways. It sounds simple, but it's a bit tricky because you cannot change the camera angle to ascertain your precise position and battles interrupt your concentration! When you reach the upper section, walk right, hugging the lower wall and then go up to open a visible treasure chest for a [DANCER'S COSTUME]. From here it's a bit easier to judge your steps because you're heading down the path. Turn to the left at the south wall and there's another area of darkness ahead of you, but with a tantalising set of steps just around a wall to the left. Edge around the wall in safety and climb the steps up to the middle area of the upper floor. Press the yellow switch to open the grating and let in the light. Go back down and you'll discover that there's a gap between the safe area and the narrow paths. No jumping in this game! You'll have to walk all the way back to the start of the area to access the safe path that goes right from the two pillars at the left of the room. The quickest route is to jump down the gap into the lower right basement and re-enter the left basement room. Descend the stairs to the small room that's in the middle of the basement, and go down again to find yourself in a large room with a large green boss enemy waiting for you! Check everyone's health and add healing items to your inventory if you're short of them, and prepare to meet Murdaw! My team's levels were Hero: 18, Carver: 19, Milly: 16 and Ashlynn: 11. The chaps had the Platinum Armour and Dragon Shield, Milly the Enchanted Armour, and Ashlynn the Iron Cuirass for good protection. The one thing to be careful about is NOT to use all Milly's MP (or have a spare Magic Water to replenish it) so you can use Evac to leave the dungeon later. o-------------------------o | BOSS : MURDAW | o-------------------------o Start by casting Sap with Hero and Ashlynn, Double Up with Carver and Buff Ashlynn with Milly. On the second turn attack with both guys, Buff Ashlynn for a second time and let her use an attack spell on Murdaw. At some point he might change your tactics (he might kindly changed them to "Focus on Healing" which is likely to be what you were planning to do anyway!) Go to the menu option Tactics and change them back again to your preferred mode. I would recommend having everyone follow orders for this boss battle. Keep Milly on Buff and healing duty and double Buff the two girls as they are more at risk from Murdaw's flame attack without Dragon Shields. With Sap in place, and Carver always using Double Up, Murdow will go down easily. You'll get 2270 experience points for everyone and 580 Gold. He does the usual boss laugh and disappears and Apnea tells you to use the Ra's Mirror. Do so, and things happen, after which Apnea departs and the team is left alone. Use Evac to escape from the dungeon and then Zoom back to Somnia Castle, unless you want to try and kill some more Metal Slimes! =============================================================================== SOMNIA TO GHENT ......................................................... *W27 =============================================================================== ------------------------------------------------------------------------------- TASK : Find King Somnus. Walk to Ghent. ------------------------------------------------------------------------------- Make your way to the king's chamber and no-one is there except for the Chancellor. Talk to him and you can answer as you choose. You'll take a forced rest for the night. The next day you're still with the Chancellor who begs you to search for the missing King. Leave the chamber and Ashlynn has a brainwave. Say no if you require more explanations. Head out onto the open battlements and cast Zoom, and select Switch Worlds. Then, Zoom to the other Somnia. Talk to the helmeted man on the path through town and he'll let you know that the King and Queen have woken up. The castle guard asks a question that must be answered as Yes or nothing will happen. You'll enter the castle and end up in the dungeon. Check the door twice and a soldier will arrive and apologise and you'll be with the King. (You don't have to walk there, just move Hero forwards a step.) You have to say Yes to his question, although you have the option to answer No. After a while Somnus wanders off and asks you to see him outside. Talk to the queen, chancellor and soldier first for a bit more background to the story, and leave the King's room. You'll find the King in the south-west corner of the western walkway. Just walk straight down the open walkway and turn left through the front hallway and you'll see him. He asks you to defeat Murdaw in this world (the real one!). If you say no that's the end of the conversation, and you'll miss the chance to get a ship! Say Yes, and he tells you to go to a place called Ghent. You're given the [ROYAL MISSIVE] and he opens the checkpoint to the north of Somnia. ---------- Checkpoint ---------- From the town, walk north to the checkpoint in the mountain pass. (Use Y to see the location clearly.) Talk to the soldier here to discover that Ghent is found by travelling east and then north, into the mountains. There are lots of nice new enemies on the way to add to the Big Book of Beasts. If you don't kill him on the first turn the Sorceror may call for backup, bringing an Animated Armour to the fray. Be careful of the Feralbeast enemy as it might blow itself up, damaging the whole party in the process! =============================================================================== GHENT [RECRUIT 4] ....................................................... *W28 =============================================================================== ------------------------------------------------------------------------------- TASK : Deliver the Royal Missive to the Elder. Obtain the Ship. ------------------------------------------------------------------------------- Services : Inn (10 pp), Church, Weapon Shop, Armour Shop, Item Shop Items : Seed of Resilience, Plain Clothes, Seed of Magic, Pointy Hat. Mini Medals : None Recruit : Nevan Area Enemies: 030: Gustodian, 034: Loathsome Leek, 036: Tree Feller, 041: Damselfly, 043: Feralbeast, 044: Grim Grinner, 045: Malevolamp, 056: Animated Armour, 064: Undentured Servant, 067: Sorcerer ------------------------------------------------------------------------------- GHENT SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Iron Staff | 700 | +22 ATK | +8 | Sledgehammer | 1800 | +30 ATK | +6 | Steel Broadsword | 2000 | +33 ATK | +16 | Morning Star | 3000 | +38 ATK | +14 | Attacks a group of enemies Cautery Sword | 4400 | +42 ATK | +23 | ITEM: Casts fire on a group ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Iron Armour | 1200 | +25 DEF | +19 | Full Plate Armour | 2300 | +30 DEF | +27 | Cloak of Evasion | 3000 | +28 DEF | +11 | May avoid an enemy's attack Iron Shield | 720 | +16 DEF | +12 | Silver Tiara | 450 | +14 DEF | +25 | Iron Helmet | 1100 | +16 DEF | +15 | ----------------------.--------.----------------------------------------------- ITEM SHOP | Cost | Effect ----------------------+--------+----------------------------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a wee while Moonwort Bulb | 30 | Cures paralysis Chimaera Wing | 25 | Use to return to previously-visited location. ______________________|________|_______________________________________________ The people here will chat about health and the Goddess, and the man with the horse will drop a hint about something that might be significant later. Go around town finding the items and talking to everyone if you like, although it's not necessary. Enter the left house and break the pot near the stove to get a [SEED OF RESILIENCE]. The second bedroom on the ground floor of the Inn contain a [PLAIN CLOTHES]. The Elder's house is the larger one at the left and you'll find a [SEED OF MAGIC] by breaking the first pot in the corner by the sink. Open the wardrobe to find a [POINTY HAT]. Talk to the woman in the bedroom to hear the name of Nevan and then speak to the Elder. Whatever you answer you'll end up giving him the ROYAL MISSIVE asking for the ship. He says no. :O. There's nothing else you can do except leave the house and that triggers the appearance of Nevan. Okay, just an ordinary everyday event occurs next and Nevan decides to join the party and let you have use of the ship. Leave the house now and Nevan escorts you to the shrine at the upper side of the village. Before entering, talk to the man with a horned helmet waiting at the top right of the large building for a laugh. Enter the building and board the ship. Talk to the man at the wheel to know your destination and to Nevan to set sail. There are a couple of barrels inside the cabin but they contain nothing. Don't bother searching the rest of the ship because you won't find a thing. Say Yes, you're ready, and Nevan officially joins the party. You'll arrive at the Isle of Murdaw and Ashlynn leaves the party making space for Nevan. If you agree she will put her gear in the bag. Might as well if you're not planning to do any more fighting elsewhere. However, if you Zoom to a different location she will be back in the party and so you'll have 5 party members. The last one will travel inside the wagon and you can summon them into the battle by selecting the PARTY command, and then, "Change One" to remove someone and replace them with the person in the wagon. Nevan joins the team equipped with a Staff of Ghent (which has the valuable quality that it can be used as an item to cast Midheal on anyone), Wayfarer's Clothes, and Leather Hat and his title is Ghentile Prodigy. He has bealing spells including Midheal, Heal and Squelch and a couple of attack spells: Woosh and Poof. Poof is especially useful as it targets a group of enemies and will make them vanish instantly if they are undead ones: such as Walking Corpses, Animated Armours and Undentured Servants. Return to Ghent (Zoom) once you have your party and do some shopping for the better weapons and to improve Nevan's equipment. He can use the Chain Whip and you will already have one to spare, but the Morning Star is better than that, and the Hardwood Headwear is better than his current Leather Hat. If you managed to win the Tortoise Shell drop from the Somnia well Scarewell enemy, that's good armour with +3 higher defence than the Full Plate Armour. He can equip some shields such as the Bronze one, although not the Dragon Shield. Note that the Cautery Sword can be equipped by Hero and Milly but not by Carver, and it can be used as an item in battle by anyone. You'll find a Full Plate Armour in the next dungeon so don't overspend on that, but the Cloak of Evasion might be worth buying for Nevan for the chance to totally avoid an enemy's attack. There isn't a Bank in this town, so you might need to go elsewhere to withdraw funds if you are running low, or go and play the Casino and exchange tokens for a few Silk Tuxedos and sell them off to raise cash. Gold Bracers can help boost defence for Nevan and Milly and they only cost 350 Gold Coins. Zoom back to Wellshire if you want to buy some. Stock up on Amor Seco Essences as a back up to healing spells and you might consider buying a Yggdrasil Leaf from Port Haven casino if you have Tokens to spare. The ship will be waiting for you outside town at the head of the river and will just sail back down and drop you off at the Isle of Murdaw. You cannot go elsewhere in the ship. =============================================================================== ISLE OF MURDAW CAVE ..................................................... *W29 =============================================================================== ------------------------------------------------------------------------------- TASK : Find the exit. ------------------------------------------------------------------------------- Items : Chain Whip, Full Plate Armour, 1150 Gold Coins, Seed of Life, Magic Water, Cannibox x2 (Seed of Agility x2 - win a battle to obtain) Enemies : 044: Grim Grinner, 045: Malevolamp, 046: Hell Nino, 050: Goodybag, 051: Walking Corpse, 053: Thaumatobat, 056: Animated Armour, 058: Arrghgoyle, 0069: Metal Slime, 074: Lesser Demon ------------------------------------------------------------------------------- Leave the ship and walk a few steps down the path where you'll spot another ship. This is a wreck with no enemies and nothing to find so you can safely ignore it for now. Cross the small patch of poison water and enter the cave. Yes, it's a volcano type cavern and you'll be burned if you walk across the hot lava, but not too badly. I'd suggest doing this is two stages. Get the more easily accessible treasure first, leave the cave, heal up and save and then return. The Goodybag enemies give the most gold (444 for each one killed) and the Lesser Demons are the strongest of the enemies. As well as having good defence they use spells to lower everyone's defence against physical and magic attacks. When Milly reaches Level 18 she gets Kabuff and this will counter the demons' Kasap! Use the Staff of Ghent for healing in battles as that saves on MP use and Poof works on Animated Armours. One more thing, if your levels are lower you could invest in a couple of Yggdrasil Leaves from the Casino in case someone dies and you don't have Nevan's Zing spell. Just another reminder to help avoid disaster because you'll run into enemies that use the Whack spell which has a chance of killing someone instantly. ----------------- Floor 1 - Floor 2 ----------------- Walk along the safe path heading to the left and you'll soon find a set of stairs up to a small cavern. Head up a short way to find a treasure chest that contains a [CHAIN WHIP]. Return to the main floor and walk up, keeping to the left path and you'll find a treasure chest with a [FULL PLATE ARMOUR]. Walk back down to the middle to the cave and go left, crossing over some lava to the west wall. Continue down the cave crossing over more of the fire floor and turn to the right to find another treasure chest with [1150 GOLD COINS]. Return to the middle of the cave and walk all the way up, taking the right path so you end up in the upper right corner of the cave. Cross over a small patch to lava to reach some stairs up to the next floor. This is where you might encounter Metal Slimes. Make your way left and down, staying on the safe ground until you see some stairs. Climb up and follow the safe path to the right to find a chest with a [SEED OF LIFE.] Return to the previous floor and don't go left from the steps over a large section of fire floor because this just takes you to the section of this floor where you already opened a treasure chest! Also, don't go right because you'll find a hole in the floor surrounded with lava that leads to a small dead end and no treasure! This is a good time to use Evac and leave to save your game before proceeding. ------- Floor 3 ------- Back at the entrance of the first cave walk a couple of steps to the right, and up, across the fiery floor to a set of stairs close to the right wall. Climb up and you're in a small cave with another set of stairs. Go up again to a much larger cave. Follow the safe path to the top left side of this cave to find a treasure chest that's actually NOT a treasure chest. It's a Cannibox! This enemy will cast Whack, an instant death spell, but fortunately it won't have sufficient MP to carry it through and you're safe from that annoying spell. Use Sap on it and have Carver use Forbearance to protect weaker team members on the first turn in case it attacks, or just use his attack skills. (Buff will help for Nevan.) It will drop a treasure chest containing a [SEED OF AGILITY] for your trouble, and fill in the last entry on the second page of the Book of Beasts. From the empty chest walk back down and head right, ignoring the middle path up as it's a dead end, and you'll find another set of stairs up to the next floor. Before entering Floor 4 make sure that Nevan has reached Level 13 because he acquires the essential Zing resurrection spell! ------- Floor 4 ------- This is a large cavern with a lake and two visible treasure chests on a nearby, but apparently inaccessible, ledge. You'll encounter Mudslingers in here and these enemies also cast Whack, and they DO have enough MP for the spell. If someone dies you could use a Yggdrasil Leaf (bought with Tokens from the Casino) or leave the dungeon and visit a church. Kamikaze Bracelets from the casino will take the place of the character and be destroyed in their place, but equipping those on everyone would be expensive. The alternative is to kill them before they kill you using all enemy spells and weapons. Nevan gains the spell Zing at level 13 and this can be used to resurrect someone during a battle or in the field, although it might not work unless you try a few times. By the way, you might be lucky enough to get the drop of a Yggdrasil Leaf from one of these enemies, which is a good reason to fight them! Walk left into the main part of the cavern and then up, and right, and you'll find a couple of steps leading to a small bridge. Walk up to reach some more steps leading down the cave and you'll end up at those two treasure chests. Open the higher one to get a [MAGIC WATER], but the lower one contains another Cannibox. Defeat it using the same strategy as before and you'll get another [SEED OF AGILITY]. Return to the left of the cavern and go up, over some more steps and then, right, and up. You'll go through a dark opening into another section of the cave where you cross over a bridge to the right bank of the river. Here you'll encounter groups of Animated Armour enemies. I used Forbearance with Carver to protect everyone, Kabuff from Milly and then, all enemies attacks on them. Walk down the right bank and back into the large cavern, and then it's just a few steps right, and up, to find the stairs to the next floor. ------- Floor 5 ------- You'll encounter the Malevolamp for the first time and if not killed it will summon Hell Nino. Cross the first bridge to find a treasure chest containing another Cannibox that drops a Seed of Agility. Ignore the other two bridges and walk up the left path to enter a cave with stairs to the next floor. Don't worry about using up MP as you'll get a chance to rest soon. -------- Floor 6 ------- This floor has passages with water lying in pools. Walk up and ignore the right path up as it leads to a dead end. Go left, and up, to find the exit to a familiar location. Once here, you cannot go back inside the cave. If you wish to save your game you'll have to Zoom out and walk back through the cave, and after the next scene you cannot leave. You should already know what to do next! (Talk to Milly.) =============================================================================== ISLE OF MURDAW CASTLE ................................................... *W30 =============================================================================== MURDAW'S KEEP MAP http://www.gamefaqs.com/ds/942424-dragon-quest-vi-realms-of-revelation/faqs/ 62007 ------------------------------------------------------------------------------- TASK : Defeat Murdaw ------------------------------------------------------------------------------- Items : Amor Seco Essence, 1000 Gold Coins, Iron Mask, Fire Claw. Enemies : 047: Healslime, 059: Pesky Jester, 060: Harmour, 063: Slumbering Ram, 064: Undentured Servant, 067: Sorcerer, 071: Prickly Prankster, 072: Urnexpected, 074: Lesser Demon. ------------------------------------------------------------------------------- Talk to Nevan and he'll create an invisible spot so you can Zoom back here if you wish. NOTE: You can Zoom back here later, after the events have been completed, so you can pick up anything you missed on the first visit. To exit, head for the room where you fought Murdaw and there's a well in his place. This deposits you inside the boss room of the Underkeep and you can cast Evac to leave. The upper right door is unlocked this time, and you can enter and climb some stairs to find three treasure chests. The top left contains [AMOR SECO ESSENCE], the lower left has [1000 GOLD COINS], and the one at the right contains an [IRON MASK] which is a better helmet for Hero or Carver. Return to the main floor and walk up through the open doorway, following the hallways until you reach the large hall with a red carpet. There's an intriguing scene after which Carver remembers another skill: Knuckle Sandwich. Once all that has been sorted out head down the hall and through the lower right door. Battles will start now with lots of new enemies! Harmour enemies summon Healslimes, Sorcerers use Oomph on an ally to boost attack, and the fluffy looking Scorching Man uses a powerful Sizzle fire spell on all. Sap is always useful on the better defended enemies, Kabuff on everyone if it's a large enemy group, and Fizzle might prevent some spell use, with Poof wiping out groups of Undentured Servants. Walk up the hallway and you'll see a metal statue blocking the path. Check it out and fight a Sculptrice. o-------------------------o | MINI - BOSS: SCULPTRICE | o-------------------------o The main threat is if it uses Kasap. Just counter with Kabuff from Milly. Cool Breath won't harm those with the Dragon Shield and Kasnooze won't affect everyone. You get a measly 165 experience and 210 Gold Coins Defeat the second statue if you wish, but otherwise just climb the stairs in the top right corner. On the next floor, walk down and around to the lower right of the room where you'll see a single pot. Break this and it's an URNEXPECTED enemy! Be careful as this enemy uses Whack and you don't want that to effect Nevan, so use Carver's Forbearance to prevent that. It also casts Absorb magic meaning that any magic will heal it. But after that it won't have enough MP for another Whack so you're safe! Well, a bit safe because another skill is a desperate attack which could do a lot of damage to a character with weaker defence and lower HP. Climb the stairs in the lower left corner of the room and you'll find a small room with a person there. Talk to them and it's an enemy called the Grim Keeper. Like the Sculptrice this is a kind of mini-boss because it doesn't appear in the Big Book of Beasts. o--------------------------o | MINI - BOSS: GRIM KEEPER | o--------------------------o This monster calls a Healslime for backup and will use an Envenom attack on one. You'll get 569 experience for defeating it and 171 Gold. (I think it removes the electricity around the statue on the lower floor.) Anyway, return to the floor with the statues and defeat the one that is blocking access to the treasure chest. You can walk over the dangerous floor to open the chest which contains a [FIRE CLAW] weapon. Equip this to Carver. Return to the large red carpeted hall and you can fight two more Sculptrice statues if you enter the lower left door. There are steps under the second one that lead down to a lower floor, but you need a key to open the locked doors, and there is only one enemy waiting inside one of the two small rooms. When you've found everything walk up the red staircase and up to the door. Don't worry if anyone has low MP and don't waste items healing, but ensure that everyone has some Medicinal Herbs, Amor Seco Essences and maybe a Magic Water in their inventories. Since both Milly and Nevan have Midheal you could give the Staff of Ghent to Hero so he can use Midheal as well. Carver will be your main attacker leaving the other three for healing. This way you've a back up healer in case the wrong person is fast asleep when you need them to heal! After a little chat, enter, and face Murdaw once again. Events unfold and, when you get a chance to choose a Yes or No answer, pick either, as it makes no difference. My team's levels were: Hero: Level 21, Carver: Level 22, Milly: Level 19 and Nevan: Level 14. o-------------------------o | BOSS : MURDAW 1 | o-------------------------o This time he has two allies called Prickly Pranksters. Start with targeting the allies as they don't have much HP and Carver can easily take out one on his own with Double Up. Use Kabuff with Milly since Murdaw is likely to use Kasap on everyone. Try Sap on Murdaw if you like but I couldn't get it to work at all, so gave up with that and concentrated on boosting everyone's defence with Kabuff. His fierce fire attack can hurt everyone for anything up to 50 HP so make sure to heal up Milly and Nevan immediately after suffering that. After a while he'll call up another ally, a Harmour, and maybe a second one later on. Kill them with any attacks from the party and keep attacking Murdaw with Carver's Double Up. You'll get 1522 experience points (based on 2 Pranksters and 2 Harmours) and 262 Gold Coins, but it's not over yet... o-------------------------o | BOSS : MURDAW 2 | o-------------------------o This is much tougher because Murdaw's magic attack is Chilly Breath and that does anything up to 80 HP damage. Also, you won't be healed up after the last battle so the first thing to do is make sure that everyone is at full health. After that, heal up again if you need to and use Kabuff so at least his physical attacks won't hurt much. He also has a lightning magic attack that damages everyone for around 40 HP, and a sleep attack that only affects one person at a time if it's successful. You can manage all this so long as Murdaw doesn't do his ice breath magic AND the lightning magic in one turn, which he will! The only way to cope with this is to ensure that you keep everyone in full health at all times, and then heal up the damage as quickly as you can. Unless you have a Yggdrasil Leaf attempting to revive someone with Zing is going to be a bit hit or miss, so it's far better to keep everyone alive! Attack with Double Up as often as you can and eventually he'll go down. You get 2300 experience points and 770 Gold Coins and will be back with King Somnus in his castle. Somnus offers you a reward. Accept the [LIGHTNING STAFF], a weapon for Nevan, which you'll put into the bag. Now everyone else leaves and you can talk to the people left: a soldier, the chancellor (who mentions the restoration of Alltrades Abbey), the king, and Quenn Apnea. You must speak to the Queen to learn your new quest: to search out your "real" self. You'll also be told that there are still monsters to defeat. Walk to the stairs and speak to the soldier to get a message from the Ghent Elder that the ship (the Providence) is yours! The ship is waiting on the shore directly to the east of Somnia. Go down the stairs to meet the rest of the team again, and begin the real adventure! ******************************************************************************* *** END OF PART ONE *** ******************************************************************************* ******************************************************************************* *** PART TWO: Becoming A Hero *** ******************************************************************************* =============================================================================== ALLTRADES ABBEY ......................................................... *W31 =============================================================================== ------------------------------------------------------------------------------- TASK : Choose Jobs for everyone. ------------------------------------------------------------------------------- Services : Inn (10 pp), Church, Weapon Shop, Armour Shop, Bank, Patty's Party Planning Place. Items : None Mini Medals : 009MM: Floor B1. On the floor, inside the large hall. ------------------------------------------------------------------------------- ALLTRADES ABBEY SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Steel Broadsword | 2000 | +33 ATK | +16 | Morning Star | 3000 | +38 ATK | +14 | Attacks a group of enemies Cautery Sword | 4400 | +42 ATK | +23 | ITEM: Casts fire on a group Bone Stake | 110 | +6 ATK | +3 | Ashlynn and Slimes Stone Fangs | 240 | +12 ATK | +3 | N/A for humans ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Rags | 25 | +3 DEF | +0 | N/A for humans Leather Kilt | 220 | +12 DEF | -20 | Fur Cape | 550 | +18 DEF | +18 | Full Plate Armour | 2300 | +30 DEF | +27 | Slime Gooniform | 330 | +20 DEF | +5 | N/A for humans Pointy Hat | 70 | +3 DEF | -2 | ______________________|________|__________|_______|____________________________ To reach Alltrades from anywhere on the world map, Zoom, selecting "Switch Worlds", and you'll be outside the restored Abbey. Enter and start chatting to everyone to learn about the options here. Speak to the nun standing behind a desk and she will offer to let you read about all the trades available. (See the section in the Guides part of this FAQ if you need a reminder of everything.) Let's do a quick search first though, before making life changing decisions! Head down the stairs and through the upper double doors and you'll be inside a large room with various pillars and round empty pots. (These will show a blue flame once you start to accumulate Vocation levels.) There's no information to be found in here, but walk straight up to the end of the orange path and onto the platform at the far side. You'll see something sparkling on the floor, and yes, it's a [MINI MEDAL]! The shops are found on this floor, together with a Bank and Patty the Party Planner, but you won't have any use for her just yet. (Chat to the old man to hear his views on Patty...) The well at the south side of the floor takes you back to the Ruins in the other world. Back on the main floor and you can examine the bookcase. The right shelf contains the title "1001 Jokes for Adventurers" and another groan inducing bad joke. The next one along has the serious sounding "The Philosophy of Men's Dreams" and a nice comment that will ring true if you had spoken to the old man at Patty's bar downstairs. The middle shelf has nothing but the next one has a diary about the hope for a Hero. Is that a hint? ;) You'll have acquired some good advice if you talked to everyone: VOCATIONS ADVICE * Check on progress of a vocation from the Attributes Menu. * You won't lose progress on the one you gave up, even if you change vocations. * Become a Hero via the Gladiator, Sage, Luminary or Ranger vocation. * You can only change a vocation and accept a new one at the Abbey. * Everyone keeps their original levels, spells and abilities and continues to learn their 'native' abilities or spells. * To unlock a higher vocation a character must meet the requirements: for example, complete the Warrior and Martial Artist vocations to unlock the Gladiator. * Different vocations have different abilities and attributes. * Anyone in the Wagon still gains points from battles! Pick five vocations and go for it! It won't matter too much now as you can always change them later, but just bear in mind the conditions for getting the more powerful vocations and plan to get the next tier as soon as you can. Choose vocations that complement each other. For example: if you want Carver to become a Paladin you'd have to start him off being a Martial Artist or Priest, but if you planned for Nevan to become a Sage he would also have to take on the Priest vocation, as well as the Mage. It makes sense not to duplicate vocations or you could end up with two people being priests and not having a fighter! If you're not sure, just pick the first five vocations: one for each of the team, although I went for the Thief and left out the Priest for now. My selection was: Martial Artist for Hero, Warrior for Carver, Mage for Nevan, Dancer for Milly and Thief for Ashlynn, and she gained that vocation before any of the others so I then changed her to take on the Merchant vocation, another fast one! Go to the Attributes menu and you'll see the new title for each character based on the chosen vocation. This will change as they level up the vocation. Press A again to see the list of basic vocations and a star with x1 (for the first level) against the one you chose. By winning battles you will gain points to raise the levels of each Vocation, and the Mastery Speed comment (Slow, Normal, Fast and so on) refers to how many battles you need to fight to raise each level of a vocation. The faster the speed, the fewer battles are required to master that vocation. Once you have acquired vocations talk to the priest at the left and he'll tell you exactly how many battles are needed to reach the next level for each character's vocation and warn you that fighting weak monsters won't work! It seems that there are level caps to the various locations, meaning that characters at higher overall levels won't be able to gain a battle point for a vocation, but this is not explained in the game so I'm not going to worry too much about this for now, and just continue with the story. Just keep an eye on progress by checking back at the Abbey and if you're not getting points added to a vocation then you need to find an area with tougher monsters! Switch back to the other (real) world to continue with the game. ----------------- Visit Madame Luca ----------------- Although you are free to use the ship and explore, if you want some more direction then visit Madame Luca and she'll tell you exactly where to go next! She talks about Milly and then about a nation to the east of Scrimsley, called Arkbolt. Head south from Scrimsley, board the ship and navigate to the east. Of course, it might help to visit Scrimsley first. From Ghent (where the ship was located) sail south, down the river, until you reach the inner sea, then go east following the northern shoreline until you see a small signpost on the land and are halted by rocks in the sea. Disembark and walk north to find Scrimsley. =============================================================================== SAILING AND REVISITS (Optional) .......................................... *W32 =============================================================================== ------------------------------------------------------------------------------- TASK : Orientation! (Optional) ------------------------------------------------------------------------------- Enemies : 172: Marine Mollusc, 173: Cauldrone, 174: Wet Kisser, 175: Dread Herring, 176: Marine Spirit, 177: Thriller Wave Items : None ------------------------------------------------------------------------------- So long as you stay at locations close to the Inner Sea, and in this world, the ship will follow you if you Zoom elsewhere (you'll find it to the east of Somnia on the coast). If you go to Wellshire, the ship won't be there as it's too far from the Inner Sea. From Ghent, sail down the river and then navigate to the east of the sea staying close to the northern coast. Here you'll find a signpost on the land indicating that Scrimsley is due north. Sail down the eastern coast and you'll reach Port Haven. Due north from Port Haven you'll spot something in the water surrounded with rocks but allowing a passage through for the ship. Investigate and you won't find a sea monster, just a shy mermaid. But you cannot do anything for now. A short distance south from Port Haven you can land and walk to Madame Luca's house situated at the south-east of the Inner Sea. From here, sail west staying close to the southern coast and you'll pass an island surrounded with rocks. You can land on the south coast and find a Fort or Checkpoint, just south of the coastal mountains. Talk to the people here to learn about a sleeping sickness and something about the Prince of Howcastle from a Slime Knight! Maybe useful for later. A bit further up this coast you'll come across a strange sight: some stairs in the middle of the sand that appear to lead to nowhere. In fact they take you to an island in the other world. You'll find some juicy monsters here, but nothing else for now. Continuing west you can land on the south-western coast and find a single blue house. Although there's nothing to find, an old man will tell you about Castle Swanstone to the south of here. However, access is blocked by a closed floodgate as you'll discover if you sail a short distance down the river. Sail north from here, and you'll be able to land on the west coast and walk west to Somnia. Navigate up the river at the north-west of the sea and you'll arrive back in Ghent. -------- REVISITS -------- You can Zoom back to anywhere and find new conversations. Here are a few pointers! i Weaver's Peak Buddy is now a tour guide and can be found at the bottom of the steps to the Pass, where he was sleeping before. You'll get an updated proposal from Judith (inside the Elder's house) and a range of new reactions from the inhabitants. ii Somnia Visit the king for a bit of a surprise. He's turned into a randy young devil and Captain Blade is missing. The Queen is tolerant though, and she's found on the little bridge if you go down the stairs at the right of the entrance (reached from the middle door on the first floor) and head to the right of the outside garden. iii. Haggleton The Bazaar has opened again and is selling a few different items. Inside the left tent an old man is selling a Bone Stake for 130 Gold. Say no! The green clothed man at the top left has a slightly better deal: 3 bottles of Amor Seco Essence and a Chimaera Wing for 400 Gold. But it's still more than buying them from Amor. The crafty seller in the lower corner of the right bazaar has the last one of something unnamed - it's Boxer Shorts for 1000 Gold, and the seller nearby offers you a Leather Kilt for 200 Gold. Nothing of value at all. iv Ghent Enter the church in Ghent to witness a scene between the greedy man and his wife who live in the northern house, and she does all the work. Just for fun! There's another scene in the Elder's House and you can follow this up by finding the man and his mother inside one of the rooms at the Inn. Chat to everyone for their reactions to events. v. Return to Port Haven and go upstairs in the Mayor's house (he's still not back) for a sweet scene. Take Carver back to the carpenters for an update on his story. =============================================================================== SCRIMSLEY ............................................................... *W33 =============================================================================== ------------------------------------------------------------------------------- TASK : Talk to everyone and then to Amos. Stay the night in the Inn. ------------------------------------------------------------------------------- Services : Inn (15 pp), Church, Weapon Shop, Armour Shop, Item Shop Items : 15 Gold Coins, Antidotal Herb, Rags, 3 Gold Coins, Scale Shield Mini Medals : 010MM: On the ground in a large footprint. 011MM: House to the left of church. Inside left chest of drawers. Area Enemies: 046: Hell Nino, 047: Healslime, 048: Wild Carrot, 049: Porker, 050: Goodybag, 051: Walking Corpse, 053: Thaumatobat ------------------------------------------------------------------------------- SCRIMSLEY SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Stone Fangs | 240 | +12 ATK | +3 | N/A for humans Iron Claw | 700 | +21 ATK | +15 | Edged Boomerang | 1500 | +25 ATK | +19 | Attacks all enemies Steel Fangs | 2000 | +35 ATK | +8 | N/A for humans Steel Broadsword | 2000 | +33 ATK | +16 | Cautery Sword | 4400 | +42 ATK | +23 | ITEM: Casts fire on a group ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Fur Cape | 550 | +18 DEF | +18 | Full Plate Armour | 2300 | +30 DEF | +27 | Cloak of Evasion | 3000 | +28 DEF | +11 | May avoid an enemy's attack Iron Shield | 720 | +16 DEF | +12 | Reduce damage fire/ice Shellmet | 250 | +7 DEF | +3 | Iron Helmet | 1100 | +16 DEF | +15 | ----------------------.--------.----------------------------------------------- ITEM SHOP | Cost | Effect ----------------------+--------+----------------------------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a wee while Moonwort Bulb | 30 | Cures paralysis Chimaera Wing | 25 | Use to return to previously-visited location. ______________________|________|_______________________________________________ Although the shops are open for business the Inn isn't! Seems the people here do things at their own pace. If you speak to the person in the downstairs room in the Inn you'll discover that they heard noises at night, so maybe it's not a good place to stay anyway. Climb the stairs to the roof and the second pot on the top row contains [15 GOLD COINS] and the single one reveals an [ANTIDOTAL HERB]. Jumpd down at the left of the roof and walk up the path that appears to have the shape of large footprints and you'll find a [MINI MEDAL] in the middle of one of them in the muddy patch of ground. Talk to the priest who's wandering around here and he tells you to leave town! Talk to the horned man at the right and he mentions the name of Amos. You'll hear more about him from the woman inside the church and the one on the path nearby. The people in the small house to the left of the church reveal that Amos is some kind of local hero and you'll find a second [MINI MEDAL] in the left chest of drawers. The left pot by sink contains the heroic sum of [3 GOLD COINS]. This is not a wealthy place and you might start to feel a little guilty about robbing these folks. Go back to the entrance and check out the small house at the left. There's a set of [RAGS] in the top cupboard confirming the poverty theory, and the two chests of drawers contain nothing. The next installment of the cat tale: "Warrior Cat Tales: Part Three" is found in the bookcase at the top right of the room. Finally, enter the top left house, which obviously must belong to Amos. The left bookshelf has a self help book called " Canine Communication: Making Head and Tail of Your Dog". The middle one has the other side of the cat and slime tale: "A Slime's Story: Part Four". Open the chest in the kitchen to obtain a [SCALE SHIELD] and talk to the man lying on the bed. It seems he was bitten by a monster, but he tells you to turn in for the night as the sun is setting... Go to the Inn now and convince the Innkeeper to let you stay (for free). You'll awake soon enough, and talking to the person in the adjoining room will confirm your suspicions. It's happening! Climb the stair to the roof and you'll see exactly what they mean. (Use Talk to get the reactions of the party.) Jump off the roof and confront the monster. (Note that you cannot access the wagon for this fight so you're stuck with the party you had when you went to sleep.) o-------------------------o | BOSS : SCRIMSLEY TERROR | o-------------------------o Frizzle is VERY effective on this monster if you have a Level 1 Mage, inflicting around 80 HP worth of damage. Sap doesn't work, but you can use Kabuff on everyone as usual. Its attack might do around 25 HP of damage to someone and the fang attack has a good chance of missing. It will defend for a few rounds making it a tough nut to crack given the lack of effectiveness of Sap. Keep healed and after a few rounds you'll defeat it and earn 310 experience points and 170 Gold Coins. If you have a Thief they might steal some Stone Fangs! However, you won't kill the beast and will return to the Inn. The next day talk to the Innkeeper, and to the other townsfolk to learn that they are models of tolerance and good will! Talk to the priest near where you found the Mini Medal and pay attention to what he says: DO NOT TELL AMOS! The old man by the shops gives a hint of a solution to the town's little problem. Seeds of reason... hmmm. Talk to the old lady inside the first house and she tells you where to go to find some: at the mountain north of Scrimsley. Go to Amos's house and answer Yes to his first question to prompt a second one. Answer NO, you're not going to tell Amos. If you stay at the inn again the same sequence of events will occur but the nun will be on the roof, stopping you from doing anything. Save your game and leave town to go in search of the Seeds of Reason! IMPORTANT! Amos is an optional recruit to the team which means that you don't get him automatically. If you tell him the truth about his "condition" he will leave the town and you cannot recruit him, even if you find the Seeds of Reason. =============================================================================== HAZY HEIGHTS [RECRUIT 3 - OPTIONAL] ..................................... *W34 =============================================================================== ------------------------------------------------------------------------------- TASK : Find the Seeds of Reason. ------------------------------------------------------------------------------- Items : Morning Star Key Item : Seeds of Reason Recruit : Amos Enemies : 045: Malevolamp, 049: Porker, 055: Sniping Barksman , 058: Arrghgoyle, 059: Pesky Jester, 061: Cloud Surfer, 063: Slumbering Ram, 064: Undentured Servant ------------------------------------------------------------------------------- From Scrimsley walk north-east through the gap in the mountains and continue heading north. You'll see an area of cliffs with steps, surrounded with mountains. Enter this location and you're at the bottom of the Hazy Heights. Climb the first ladder and speak to the man who confirms the existence of the Seeds of Reason. Enemies in here appear in mixed groups and the most awkward ones are the Rams who'll send you all to sleep. I used the Tactics of Focus on Healing and gave the Staff of Ghent to someone with the highest agility: Milly the Dancer! That ensured that she always got the first turn and would heal anyone that needed it. Enter the first cave and walk down to find some stairs to the next floor (the other path leads to a dead end.) Head down this small cave and out to the ledge. Climb the ladder and go left to find another hole in the rock. Inside this cave walk up between the pools of water to find another set of stairs. This takes you to a dead end with a treasure chest containing a [MORNING STAR] weapon. Return to the outside ledge and this time walk all the way to the right, under the bridge, to find a ladder leading down. Go down and right and you'll find another hole in the rock wall. Take a few steps to the left to reach the steps onto the middle area of the cave and climb the stairs to the next floor. Walk down this small cave to the outer ledge and head left for another ladder. Climb up this one and the next and over the bridge heading to the left. Enter another cave and just go left and down to exit to another ledge (this is the cave where you found the treasure chest earlier). Go left, up another ladder, and then right. Ascend the last ladder to the heights of the heights! Attempt to uproot the plant and it's not too pleased! You're told to search the ground for Seeds but you'll still have to fight battles up here and it might take a while to find the Seeds. I used the "Examine" option just to be sure I was searching properly, and eventually found the [SEEDS OF REASON] at the back of the plant, just one step away from it. Talk to the plant again and it tells you to call back anytime for a helpful chat. Zoom back to Scrimsley. Call in on Amos and answer Yes, there is something we want! Talk to him again and he'll join the party if you say Yes. Leave town and Amos will be in the Wagon and ready to command! Might as well give him a vocation before doing anything else. He joins at Level 15 and his title is Local Hero. His equipment is a Cautery Sword, Full Plate Armour, Iron Shield and Iron Mask, so he's really another fighter and can equip the Dragon Shield and Platinum Mail. His two skills are Heal and Megamorphasis, which doesn't use MP and allows him to use a very powerful all enemy ground stomping attack, and a number of other attacks, but you do not control him while he's in beast form and his attacks are random. =============================================================================== ARKBOLT CASTLE .......................................................... *W34 =============================================================================== ------------------------------------------------------------------------------- TASK : Speak to the King. ------------------------------------------------------------------------------- Services : Inn (20 pp), Church, Weapon Shop, Armour Shop, Item Shop Items : Slime Gooniform, Silk Robe Mini Medals : 012MM: Floor 2. Inside a barrel in the kitchen. 013MM: Floor 1. Soldier's Training Room inside a pot. Area Enemies: 054: Mudslinger, 055: Sniping Barksman , 056: Animated Armour, 058: Arrghgoyle, 069: Metal Slime ------------------------------------------------------------------------------- ARKBOLT SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Steel Broadsword | 2000 | +33 ATK | +16 | Morning Star | 3000 | +38 ATK | +14 | Attacks a group of enemies Battle-Axe | 4300 | +49 ATK | +15 | Cautery Sword | 4400 | +42 ATK | +23 | ITEM: Casts fire on a group Spiked Steel Whip | 7400 | +65 ATK | +22 | Attacks a group of enemies ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Full Plate Armour | 2300 | +30 DEF | +27 | Silver Cuirass | 3200 | +36 DEF | +30 | Dancer's Costume | 1300 | +20 DEF | +25 | Iron Shield | 720 | +16 DEF | +12 | Reduce damage fire/ice Magic Shield | 5000 | +20 DEF | +21 | Reduces magic damage Iron Mask | 3500 | +25 DEF | -10 | ----------------------.--------.----------------------------------------------- ITEM SHOP | Cost | Effect ----------------------+--------+----------------------------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Chimaera Wing | 25 | Use to return to previously-visited location. ----------------------+--------+----------+-------+---------------------------- Gold Bracer | 350 | +15 DEF | +20 | ______________________|________|__________|_______|____________________________ To reach this fortress sail east as far as you can go and land at the northern past of the eastern coast of the Inner Sea. Walk east and you'll find a small bridge. Cross over and you'll soon see a golden domed castle. Talk to the people sitting at a table to the right and they tell you about Wayfarer's Pass to the north-west. Spend some money at the armour shop and equip Ashlynn with the Silver Cuirass and Magic Shield. If you can afford it, also buy that shield for Nevan. A Spiked Steel Whip might also be worth buying, but not the Battle Axe. It's weaker than the Fire Claw and you'll find one in the next dungeon. If you want to save your game before going further then head up the stairs in the lower left corner. The inn is at the right side of the main floor with beds upstairs but no people to talk to or items to find. Approach the green soldier blocking the way up the main floor and he offers a fight, after a chance to back off. I used Amos with the three magic users. o----------------------o | MINI-BOSS - BRONSON | o----------------------o Sap isn't immediately effective on him, although you can try it a few times and it might work eventually. Use Kabuff on everyone as usual to protect from his Flame Sword attack. Frizzle will hurt him for about 60 HP and Crack for around half that. If you try out Amos and change him to a beast his attacks won't be very effective unless he lets rip with something special, like a vortex (hurting Bronson for around 60 HP) or a claw slash. Bronson's desperate attack is the most dangerous but that's why you used Kabuff! His other skill is a Flying Knee physical attack. You get 310 experience points for beating Bronson and he moves out of the way. Save your game again and consider changing the team to include your best fighters and healers for another battle. You'll have to go outside to do that as you don't have access to the Wagon inside buildings. Talk to the man blocking the stairs and he'll go ahead to the upper floor. Enter the kitchen and break a barrel to find a [MINI MEDAL]. Go in the door into the top right small room and down the stairs to end up in the back of the armour shop. Open the treasure chest for a [SLIME GOONIFORM] and return to the second floor. You can chat to the man in the room for more information about Commander Brutus. Leave this floor by the south door to the outer battlements of the castle. Walk right and don't bother going all the way down the long path because this leads to a hole down to the jail cells and you cannot open the locked cells. Enter the hole in the top right corner of the castle and you'll be inside a room with a locked red door behind which is some treasure, also inaccessible. Descend the hole in this room and enter a bedroom with some bookshelves. The left one has a book titled: "V is for Victory!" that has some very good combat advice: don't give it all you've got, but protect your allies! Leave by the door and you're outside the walls but if you walk left without going back onto the world map you'll find an itinerant salesman in between the castle walls. This is the item Shop. Go back inside and up to the open floor again and this time go left. Head all the way down the long path to find another hole only this one leads to the soldiers' training room. Break the pot here to find another [MINI MEDAL] and read the posters on the wall. (3 Ts no less!) Back on the open path go down the hole in the top left corner and you'll find the barracks with more comments about a powerful swordsman. Carry on down to the lower floor to find a single soldier, another wall poster and the door out to the field. When you're ready, approach the two guards on the second floor and they will challenge you to another battle before allowing access to the king. o-----------------------------o | MINI-BOSS - BRICK AND BROCK | o-----------------------------o Yes, there are two of them and they will use Kasap on you. Start off by protecting the team with Kabuff and attempt Sap on each of them, but I couldn't get it to work at all this time. I used Carver's new skill of Focus Strength and hit one of them with the Fire Claw on the next turn for a whopping 150+ HP of damage, but actually Double Up is more effective since you can use this on every turn. They will use Oomph to boost attack and Brock covers Brick making your attacks deflect to him. Their other skill is to defend with a large shield making your attacks ineffectual. A fast slice attack might miss altogether, especially with Kabuff in place and good armour. Keep up the pressure with Frizzle, Double Up and Kabuff and maintain everyone's health. Status effect spells don't seem to work so don't bother trying them. It's really a basic slogging battle. You get 230 experience points and no gold. My team's levels at this point were : Hero 24, Carver: 25, Milly: 22, Amos: 15, Ashlynn: 15 and Nevan: 19. Enter the large doors and you're inside the King's Hall. You don't have to talk to him yet and can climb the stairs to his private quarters and go inside, despite the guard. There's a [SILK ROBE] in the left chest of drawers and the lead character will re-arrange the books on the right shelf if you examine it. I'm not sure what effect that has, but I suspect it's none at all. Talk to the man in blue and that's Brutus and it seems that the king is looking for someone even stronger than him! Say yes to the challenge and you'll fight Brutus. Talk to the man and you're told to go to the training room at the south-west corner. Leave the King's hall and head left, and walk down the long path to reach the hole down to that room. (Or save and heal first.) o-----------------------------o | MINI-BOSS - BRUTUS | o-----------------------------o Start as usual with Kabuff and attempt Sap on him. It worked on the second go for me, which was good news! His flurry of blades sword attack hurts everyone for around 25-30 HP, and a bit less once Kabuff is in place. He might rear backwards and do a powerful thrust on one for around 50+ damage, or do a Roundhouse kick on one, or a diving falcon slice. He also casts Kasap on the team so keep responding with Kabuff which is really essential in this battle. All this is fine, but then he may conjure up a vacuum vortex and that will come close to wiping out a team with low HP or anyone not at full health. It does anything up to 100 HP of damage and Kabuff won't provide any protection. Heal up of course, and defend with anyone who might be at risk from another attack if they won't get healed before he has another turn. Fortunately he doesn't seem to do this twice in a row and he won't use this attack often, maybe only once. After beating him you'll all get 450 experience points. The king wants you to meet him back in his hall and will offer you a special reward, but the catch is that you've got to defeat the monster's leader in Wayfarer's Keep and bring back the corpse... Ewww. Talk to the chancellor to receive a coffin for the dead body. Now the sight of a warrior leaving the castle dragging a coffin behind him makes sense. He's off to try and defeat the monster as well and the king says that you can team up if you wish. Zoom off the top of the castle, save and heal everyone and set off for Wayfarer's Pass. NOTE: Return to Madame Luca to hear some dire news, that people are dying in their sleep and that you'll have to do something about the monster behind this at some point, but she doesn't reveal anything else. =============================================================================== WAYFARER'S PASS ......................................................... *W35 =============================================================================== ------------------------------------------------------------------------------- TASK : Defeat the monster boss... ------------------------------------------------------------------------------- Items : Seed of Resilience, 500 Gold Coins, Battle Axe Enemies : 058: Arrghgoyle, 060: Harmour, 064: Undentured Servant, 066: Biguana, 070: Toxic Turnip, 094: Diethon ------------------------------------------------------------------------------- The Pass is a sort walk to the north-west from Arkbolt and the entrance is visible as a cave opening in the side of the mountain. Go inside and you're in a mine building with straight sided walls. Climb down the hole to the second underground level and have a chat with the people. The miners do have a point about health and safety! Leave the mine and you'll be outside on a ledge. Walk right and talk to some soldiers who will let you pass, and then you get to fight some visible monsters. These are one Hellstriker and a Jumping Jackal. Although they both have powerful attacks (Hellstriker uses terrible lightning on everyone and the Jackal Vacuum vortex) Kabuff and Sap will help you defeat them quickly, but it's best to have a team with high enough HP and defensive gear to withstand two of these attacks. (Nevan died in my game so I used Evac and Zoomed to a church before proceeding, and had to fight them again!) You get 356 experience and 230 Gold Coins. ------------------ Underground Cave 2 ------------------ The cave is not as bad as it might be because you can use other characters to heal. I left Nevan in the Wagon as he was the only one with the Zing spell and I didn't want to risk him dying and used his skills to heal the others in between battles when required. After this you can enter the cave and fight lots of enemies, some of them new! Walk up and take the first turning to the right and then, follow the east wall of the cave down to reach a treasure chest. This contains a [SEED OF RESILIENCE]. Go back to the centre path and ignore the next turning up to the right as you can see it's a dead end, but follow the next path, leading straight ahead and it curves to the left. You'll find a chest with [580 GOLD COINS]. From here keep heading left, to the west wall of the cave, and follow this wall up and around. You'll end up in a small cave at the north with a dying monster next to an empty treasure chest, and there's hole leading down to the next level. ------------------ Underground Cave 3 ------------------ You arrive at the middle of a large cavern with floating green bits in the air. Quite a nice effect, except that it indicates the presence of monsters that will poison you! Walk up to the north wall, and then right, and down the passage next to the eastern wall until you reach a single treasure chest. This contains a [BATTLE AXE]. Turn around and walk back to the stairs. (If you follow the north wall and go left, following the outer wall up there's another treasure chest, except that this one is empty.) Finish by heading down the cave and taking the left fork where you'll discover a hole in the floor at the end of the passage. ------------------ Underground Cave 4 ------------------ As soon as you arrive on this floor you'll an egg in the cave to the north. Go left and there's a broken egg on the ground. A little further up the path you'll come across an intact egg. Break it and fight the monster called Diethon A round of attacks including Double Up and Sap should suffice, although it might poison you. Make your way up the cave breaking all the eggs and fighting the monsters. There's one to the right, two to the left. and another one up the path. As you move up the cave you'll see that someone is fighting a monster. Talk to him and he doesn't want your help. Approach the monster and the fight starts, only it will be automatic You must return through the cave (Evac won't work) but the monsters have all disappeared, so it won't take long. When you arrive on the outside ledge the coffin will be taken off your hands and now you can Evac. Enter Arkbolt and the blue swordsman is already on his way out. He'll tell you that you're too late. Oh dear, all that effort for nothing. Go inside the Castle and it seems the warrior's name is Terry (makes me think of chocolate) and that he cleared the route through the Pass. (The soldiers had placed bets on who would be successful! ) Check back with the king and yes, you get nothing and you lost the prize. The only thing left is to view the coffin, if you want to, and it's found in one of the jail cells. Something to bear in mind for later! You can talk to Brutus and his son in their room down the hole at the top right of the second floor. The bard has composed an Ode to Terry, and no-one really tells you what to do next, except for the fact that they repeat that the Pass is now open. That's a good enough hint! Walk back to the entrance to the Pass and this time you can go right, past the entrance to the poison caverns, and in safety. You'll go through a couple of rooms and emerge on the world map at the north of the mountains. =============================================================================== NORTH OF ARKBOLT (TRINITY INN) TO DESERT UNDERPASS ...................... *W36 =============================================================================== ------------------------------------------------------------------------------- TASK : Find a route to the north of the other world. ------------------------------------------------------------------------------- Items : Holy Water, Gold Ring, Medicinal Herb, 7 Gold Coins Mini Medals : 014MM: Barn. Inside a the chest of drawers 015MM: Desert Underpass. Treasure chest down first path. Area Enemies: 055: Sniping Barksman, 056: Animated Armour, 058: Arrghgoyle, 059: Pesky Jester, 061: Cloud Surfer, 062: Skullrider, 063: Slumbering Ram, Sluggernaut Enemies : 054: Mudslinger, 056: Animated Armour, 064: Undentured Servant, 066: Biguana ------------------------------------------------------------------------------- From the Pass exit walk east and then north, and you'll soon come across a small settlement of three houses. The man inside the first one warns you not to travel to the west (we'll do that soon of course!) and that there's a stairway in the field! Break the first pot to find a [HOLY WATER] but there's nothing else in the main room's fixtures and fittings. You'll find "1001 Jokes for Adventurers" yet another awful pun about artists. There's a [GOLD RING] inside the wardrobe. and the girl asks for Mermaid Meat... sounds painful. The left house is an Inn costing only 10 Gold per person, and you'll discover a [MEDICINAL HERB] inside the wardrobe of the first room. Enter the barn type house and the man there adds to the sleeping sickness/death story. You can take his life's savings by breaking the pot [7 GOLD COINS] and find a [MINI MEDAL] inside the chest of drawers. Leave the buildings and walk west to find the stairs that take you to the other world, the dream world. Head down the narrow stretch of land between the coast and the mountains and you'll find the entrance to the Desert Underpass. Follow the lower path to find a treasure chest with a [MINI MEDAL] and then backtrack to take the upper path to the visible Inn. The cost here is 100 Gold for a party of 6. Continue heading left and ignore the path down at the junction as it's just a dead end. =============================================================================== ARIDEA .................................................................. *W37 =============================================================================== ------------------------------------------------------------------------------- TASK : Talk to everyone (including down the well) until night falls. ------------------------------------------------------------------------------- Services : Inn (20 pp), Church, Weapon Shop, Armour Shop, Item Shop, Bank Items : Holy Water, Wayfarer's Clothes Mini Medals : 016MM: Top left house. Inside first pot in kitchen. Area Enemies: 012: Cumaulus, 013: Barksman, 014: Bubble Slime, 017: Budding Sorcerer, 019: Mad Mollusk, 060: Harmour, 064: Undentured Servant, 065: Sluggernaut, 068: Scorching Man, 070: Toxic Turnip. ------------------------------------------------------------------------------- ARIDEA SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Morning Star | 3000 | +38 ATK | +14 | Attacks a group of enemies Battle-Axe | 4300 | +49 ATK | +15 | Edged Boomerang | 1500 | +25 ATK | +19 | Attacks all enemies Lunar Fan | 5500 | +60 ATK | +30 | ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Full Plate Armour | 2300 | +30 DEF | +27 | Tortoise Shell | 2500 | +33 DEF | -10 | Silver Cuirass | 3200 | +36 DEF | +30 | Magic Shield | 5000 | +20 DEF | +21 | Reduces magic damage Shellmet | 250 | +7 DEF | +3 | Silver Tiara | 450 | +14 DEF | +25 | ----------------------.--------.----------------------------------------------- ITEM SHOP | Cost | Effect ----------------------+--------+----------------------------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Moonwort Bulb | 30 | Cures paralysis ______________________|________|_______________________________________________ The town is situated just a few steps to the west of the Underpass cave and is cut off from anywhere else by mountains to the east and water to the west. Shopping is not going to take long as you are unlikely to need anything new from the armour shop, and the only new weapon is the Lunar Fan for Milly. Inside the weapon shop (above the Inn) you'll find Skip Tickle, a soldier who will talk about an island that takes people to the "Isle o' Smiles". Sound weird and it's the first we've heard of it but don't let on or he won't tell you any more! Actually the person staying at the Inn will mention the same place. Always be suspicious of anyone selling a place full of happy smiles and constant partying... you'd think they'd know that. The house at the top left has a [MINI MEDAL] hiding in the first pot in the kitchen and the house owner add to your scepticism by telling you that no-one ever returns from this island. The house at the lower left has a [HOLY WATER] inside the upper pot near the door but there's nothing else to find. However, the couple seem to think you're someone asking people to go to the Isle, until they realise that's not you. So... let's try and find out more. Enter the church for a bit more information: at the full moon a floating island appears, all sounds very strange and the nun suggests that you see for yourselves as it's a full moon tonight! There's still time to explore the rest of the town. The house at the right of the church has a canny little girl who's not impressed with the tales of the island Purloin a [WAYFARER'S CLOTHES] from the chest of drawers and find a book you've already read (it's the same message whoever is the team leader). The item shop doesn't sell much but there is a Bank at the other counter. Chat to the rest of the people and hop down the well to find the last one, after which the sky will darken and night begins to fall. You do not need to sleep at the Inn. =============================================================================== ISLE 'O SMILES .......................................................... *W38 =============================================================================== ------------------------------------------------------------------------------- TASK : Board the floating island to the Isle o' Smiles. Deal with it! ------------------------------------------------------------------------------- Items : None Mini Medal : 017MM: Barrel at the left of the bar. ------------------------------------------------------------------------------- Leave town and it's still dark, and walk west along the peninsula jutting out into the sea and you'll find a strange yellow thing at the end. Walk up to it and you'll be on a gangplank and be welcomed on board the floating island. You'll depart as soon as you say so to the pilot. (You can leave and return and will just get the spiel again.) Walk back inside the archway and you're inside a large building with lots of people, stuff to examine, and odd comments from the bunny girls to confirm your conviction that this isn't quite what it appears to be! Skip Tickle is at the right of the bar and you can talk to him again. Check the back of the bar bookshelf for a book called "Hidden Treasure" but the pages have been torn out. You cannot reach the barrel at the far left or the stairway down at the right. To move on with the adventure you have to say Yes to a drink, and then to another and finally to taking a rest and you'll arrive at "Paradise". No time to think and you're fighting a big nasty demon with whichever team you happened to have active and you cannot change anyone since you don't have access to the Wagon. At least you can take your time to decide which moves to make! Make sure your tactics are set to Follow Orders so you keep control of the battle. I had Hero, Milly, Nevan and Carver, which is probably the best team anyway, based on their inherent abilities. o-----------------------------o | BOSS - JAMIRUS | o-----------------------------o Oddly, Sap works on this boss so, cast that twice and make sure to Kabuff too. Milly is essential for this skill! Jamirus's ordinary attack will hurt for around 75-80 HP if you haven't got Buff in place. He might do a grab attack on one that does around the same amount of damage and he gets two attacks on each round. Carver is also valuable for his Double Up attack that will do around 150+ damage to Jamirus, with Sap in place and wielding the Fire Claw. Frizzle causes around 30 damage to him so magic is not as effective as physical skills. If you have the Wind Sickles skill that is a good one use. After a bit he'll use Fierce Fire on everyone and that, combined with a grab attack can nearly kill a weaker character. Anyone not healed up quickly is likely to go down if he uses that magic for a second time. One way to protect from this is to use Carver's Forbearance skill, and let him take the brunt of the next attack while you're zinging someone back to life or healing up everyone. He's not that hard to defeat and so long as you keep healthy and have decent equipment it won't take long. You'll get 1050 experience points for beating him, and 430 Gold Coins. As a result of defeating this nasty monster you release King Medford Medallion, the Mini Medal King, as well as the idiots who fell for the happy hype! Use Party Talk to know where to go next, though it's pretty obvious. Leave the hall and you're on an island in the far north-west of the world map. Board the floating island and speak to the pilot and you'll sail back to Aridea. On the way explore the large bar again and now you can reach the barrel at the upper left where you'll find a [MINI MEDAL]! The man nearby will offer to let you rest which will bring the journey to an end, but first of all head down that hole in the corner which takes you to the jail. There are three treasure chests that you cannot reach, but at least you know they are here now! Once the island stops moving you get to keep it! And you're asked to visit the townsfolk again before you set off exploring. The controls are simple: Press the A button in front of the ship's wheel to take control of the island and press A again if you want to go back into the bar to take a rest. Enter town and check out the well. It seems the villagers are planning to restore it and this might be something to investigate later. =============================================================================== ISLANDS AND MINI MEDALS ................................................. *W39 =============================================================================== ------------------------------------------------------------------------------- TASK : Collect Mini Medals and information. ------------------------------------------------------------------------------- Items : Medicinal Herb (Cave East of Clearvale) Mini Medals : 018MM: Hut south of Alltrades Abbey. In a barrel. 019MM: Hut on Island East of Weaver's Peak. In right pot. 020MM: Cave East of Clearvale. Next to middle gravestone. Sea Enemies : 173: Cauldrone, 174: Wet Kisser, 175: Dread Herring, 177: Thriller Wave, 178: Yabbie, 179: Seaslime, 181: Eveel, 183: Octavian Pirate, 184: Armoured Wartoise, 186: Pot Shot ------------------------------------------------------------------------------- NOTE: The last three higher numbered monsters may not appear until a bit later in the game. The floating island behaves in exactly the same way as the ship (and it makes it easier to remember which world you're in without having to check the Zoom locations). You can only access the Inner Sea, although the island will move to any major location if you Zoom there. From Somnia you'll find it a short distance to the east, and from Alltrades it will be waiting on the north shoreline. You can stay at the island inn for a cost of 5 Gold Coins per person. It might feel a bit overwhelming now you have the freedom of the seas in both worlds, and you may wonder what you're supposed to do next. To move on with the story, talk to Madame Luca (in the other world) and say things aren't going well to get instructions. (See the separate section about this mission.) If you say that things are going well she'll suggest you go and visit the King of Somnia, but that's just a social call to see the changed king, find the chancellor in Jail and get the new reactions of the townsfolk. (By the way, the boy at the lower left corner of the town, near the Inn has the best line) i. Hut South of Alltrades Abbey Sail to the south-east coast. Although the description says that it's south from Alltrades Abbey it's not a direct route, but if you walk a few steps south from the Abbey and press Y you'll see the location of the house. Sail west, north and then around the coast heading south to reach the area. Press Y again and you'll see the blue roofed house, and a well surrounded with woods a bit further to the south. Disembark on the south side of the river and walk to the blue house. The man will mention that there's a well south of Amor which leads to the phantom world. Break the barrel and you'll find a [MINI MEDAL]. You cannot reach the Amor well now, but you can find the location. Switch Worlds and Zoom to Amor. Call in at the Church Basement for a nice update on the old couple and chat to the people outside to hear how they've updated the guidebook to include you! From outside the town, walk south and use your Y button to view the location of this well. It's actually to the south-east and inaccessible from here. ii. Forest Chapel You'll be told about a hut at the north by a soldier inside the Forest Chapel . Only he doesn't call the resident an old man, more like a crazy old coot! Remember that this is a good place to take a rest for free. The Chapel is situated to the north-west from Alltrades Abbey, just south from the island with the hut. iii. Hut on Island East of Weaver's Peak Starting from Alltrades Abbey, sail to the north-west of the northern section of the sea and you'll find a small island with a hut. It's identified as east of Weaver's Peak if that helps! If you stop the floating island next to the eastern coast and press Y you'll see that's true: Weaver's Peak is on the far side of the mountain range. Inside the hut break the right pot for a [MINI MEDAL] There's an old man who will tell you about the four pieces of legendary equipment. Whoever completes the set can visit a castle in the sky. He gives these directions: on an island in the south seas you'll find stairs. Go down! The pathway will open from there! iv. Isle o' Smiles area Up at the north-east you can walk around a narrow circular stretch of land and find massed metal slimes. It's the land that surrounds the Isle o' Smiles Castle. v. Cave East of Clearvale Sail to the south-east of the middle sea and you'll find a long river section heading south. You can sail down.a long way to the furthest southern edge of the map, although you cannot exit the water channel. Check the Y button and you'll see a cave opening on the land to the west and find the Cave East of Clearvale. There's a soldier in here who is searching for the Shield of Valora, one of the four legendary relics. He tells you a cryptic set of directions: "First, north. At the end, east. North at the first four-way intersection, then south at the four-way intersection to the west." For now, check the three headstones to get a [MEDICINAL HERB] at the left one, a [MINI MEDAL] at the middle one. vi. Spiegelspire (Optional) Sail south and land on the middle continent below a few islands and this is a land of desert. In the south-east corner you'll find a tower called Spiegelspire which you don't yet know how to enter, but it will be added to the list of Zoom locations for later. Enemies include the dangerous Rockbomb so you might want to avoid this place until later. NOTE: You CAN enter the Tower if you face the door and "Use" the Peep spell. This opens the door and allows you to explore the Tower before you're supposed to! (Credit to DDCecil for this information.) The Tower is a useful place because there's no level cap, meaning that characters with high levels can gain battle points for vocations by defeating enemies inside the Tower. See Section W52 for details of enemies and treasure for this place. =============================================================================== WELL - SOUTH OF ALLTRADES ............................................... *W40 =============================================================================== ------------------------------------------------------------------------------- Items : 3700 Gold Coins, Mini Medals : 021MM: Well S of Alltrades. Inside treasure chest Well Enemies: 087: Darkgoyle, 093: Yawnoceros, 094: Diethon, 098: Jumping Jackal, 099: Hocus Dreameara, 105: Troll, 117: Magic Marionette ------------------------------------------------------------------------------- This strange place is situated due south from the restored Alltrades, but you have to use the floating island to get to it. Starting from the Abbey walk to the north coast to pick up the island and sail west and then north to skirt around the headland. Continue navigating due south until you arrive at the point where there's a narrow spit of wooded land to the west and a gap between that and the land to the east. Use Y when you reach this spot and you'll see a well on the map to the east. Land on the shore and walk over the hilly ground, heading east, and you'll soon see the well. Beware! Enemies are very tough and you cannot use Evac because it's not a cave, but a well. If levels are low then control the whole team and plan your attacks. You'll need Kabuff in case the Troll does a desperate attack, and some luck against the Jumping Jackal's all party vortex spells. Be cautious if the Dreameara is in an enemy group because it will try to put you all to sleep, and the Marionette reduces MP. Since enemies are often in mixed groups it's not easy to survive without at least one death. If you've got more than one person with Zing, all well and good, but if it's just Nevan then keep him in the back up group so you can use this spell if you need it. Walk right and up, past the steps into the water, to talk to a soldier who reveals that he's searching for the four legendary treasures. Continue to find a treasure chest with [3700 GOLD COINS]. Carry on down the passage and through the water to find a second chest that contains a [MINI MEDAL]. Head left through the water and you'll be able to go back up to the small steps and arrive just to the right of the well entrance. Go left and leave. =============================================================================== MEDFORD'S MANOR ......................................................... *W41 =============================================================================== ------------------------------------------------------------------------------- TASK : Exchange Mini Medals for prizes! ------------------------------------------------------------------------------- Services : Inn (20 pp), Church Items : None Mini Medals : None ------------------------------------------------------------------------------- Remember the hole in the ground near Haggleton where you rescued Cliff and fell into the other world? Well, go back there for a nice surprise. Press Y as you get near the hole (over the bridge from the town and head north-west between the mountains) and you'll see a castle in the distance! Go inside and you'll find an Inn and a priest who will do everything most priests do, except save your game. Talk to King Medford Medallion and you'll hand over all the Mini Medals you've collected already. For 15 medals he will bestow the valuable prize of the [STAFF OF DIVINE WRATH]. He'll tell you what you'll get for the next number of 25, but you can talk to the receptionist and get a run-down of all the prizes. Return here when you have collected a total of 25 (which includes the ones you've already handed over) and you'll get the next prize. Your total number collected is shown on the Attributes menu for the Wagon. 15 - Staff of Divine Wrath 25 - Raging Ruby 30 - Platinum Sword 40 - Miracle Sword 50 - Sands of Time 60 - Sacred Armour 70 - Metal King Helm 80 - Glombolero 90 - Dragonic Diligence 100 - a Special Prize which she won't identify. =============================================================================== HOWSWORTH ............................................................... *W42 =============================================================================== ------------------------------------------------------------------------------- TASK : Find items, gather information. ------------------------------------------------------------------------------- Services : Inn (10 pp), Church, Item Shop Items : Moonwart Bulb Mini Medals : 022MM: Howsworth Checkpoint Inn: pot inside the kitchen. 023MM: Howsworth Inn: fenced enclosure. Barrel in corner. 024MM: Top left house: inside right pot. Area Enemies: 045: Malevolamp, 050: Goodybag, 054: Mudslinger, 056: Animated Armour, 059: Pesky Jester, 060: Harmour, 061: Cloud Surfer, 068: Scorching Man, 073: Ewwnicorn, 075: Gustbluster, 077: Stinkerbell ------------------------------------------------------------------------------- Madame Luca will give you directions to this new location if you say No, things aren't going well! Go west and you'll see a rocky mountain to the south-west. When you have sailed past, look for a kind of checkpoint. Pass through the checkpoint, walk for a while and you will reach Howcastle. The route suggested by the old man in the hut on the island works just as well. From the Forest Church sail south and then west until you find the island with some stairs in the middle of it. Climb up and you'll be in the other world. Walk east to the Checkpoint at the north of Howsworth to find that it's open! You'll stop and witness the Slime Knight galloping off to serve the prince, so he hopes. There's an Inn nearby costing 60 Gold for the team of 6. The pot in the kitchen corner contains a [MINI MEDAL]. Leave the checkpoint and Inn and travel south. Call in at a hamlet on the way and this is actually the village of Howsworth. (the castle is at the south-west) and enter the top right house where an old man will fill you in on the current situation at Howcastle. You can pinch a [MOONWORT BULB] from the chest of drawers. Have a jolly chat with the joshing farmer and answer yes to all his questions for fun. The left house is a cheap Inn costing just 10 Gold Coins each. Walk behind the Inn desk and there's an exit leading out to a small enclosure. The barrel in the corner contains a [MINI MEDAL]. Talk to the man at the right of the steps that lead to the church and this is the shop, and he sells items, a weapon and armour. Nothing you'll need. Go up the steps and check out the left house where there's another [MINI MEDAL] in the right pot. There's nothing to find in the adjoining house but you'll get more information about the not so noble prince and his forthcoming rite of purification. The lady in the field tells you the way to the castle - west, and there's a disconsolate ex castle guard inside the house. Inside the church you'll hear about the location for the royal test: Hallow Cave. It's easy enough to find this cave entrance nestling between the southern mountain ranges. Be wary of large groups with the new Stinkerbell mage type enemy as they will increase their defence from physical attacks and use powerful all party attack magic. -----------------------.--------.----------.-------.--------------------------- SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Holy Water | 20 | Wards off weaker enemies for a wee while ----------------------+--------+----------+-------+---------------------------- Stone Axe | 550 | +19 ATK | +4 | Tortoise Shell | 2500 | +33 DEF | -10 | Fur Cape | 550 | +18 DEF | +18 | Fur Hood | 400 | +11 DEF | +13 | ______________________|________|__________|_______|____________________________ =============================================================================== HOWCASTLE .............................................................. *W44 =============================================================================== ------------------------------------------------------------------------------- TASK : Talk to the King and get Howie in the party. ------------------------------------------------------------------------------- Services : None Items : Seed of Magic, Seed of Wisdom Mini Medals : 025MM: Kitchen. Inside the pot at the right of the sink. ------------------------------------------------------------------------------- Situated a short walk to the west from Howsworth this is a location you can Zoom to once you've found it. As you enter the gates you'll notice that there are two open areas to the left and right, but edged by the front wall. We'll have to find a way in to those. Anyway, go through the gate and speak to the first soldier you meed who will ask for your help on behalf of the Prince and King. Enter the kitchen and speak to the cook for one perspective on the Prince's character, and the child for another.Break the pot at the right of the sink for another [MINI MEDAL], which makes 25 in total and you could visit the Medal King again for the next prize. The second pot contains a [SEED OF MAGIC]. The top right small room might contain 6 tempting barrels but they are all empty. Find the hole in floor at the left of the stairs up and go down to the basement corridors. Head for the room at the lower left and break the corner barrel to acquire a [SEED OF WISDOM] The old man tells you what you already suspected that this is a quick way out of the castle used by Prince Howard. Go up to the top left stairs and enter a bedroom. The left bookcase has a book called "The Good King's Guide" and you'll soon discover what the Prince thinks of that. The other shelf has the next instalment of "A Slime's Story: Part Five". Talk to the boy and go back up the stairs: you cannot unlock the red door. The middle right passage takes you outside to the castle grounds and you can glean a little more information. Head back inside through the open arch and you're back facing the main stairs. Go up to meet the King, and don't miss chatting to the Queen for the sake of mild amusement. Say Yes to the King. No choice really, though you can can No first if you want to be awkward, but the poor man's in a bit of a pickle. The first task is to find Howie, who got wind of the plans to send him to a scary cave and has run off. Go out through the south door onto the battlements and talk to the people here and the soldiers in the left room if you like, but Howie isn't here. I was sure he'd be hiding on the ledge at the south side of the basement passages but he wasn't! However, go to his room and a child will give you a clue: he might be hiding in a barrel. Check out that room with the 6 barrels and he's inside the right one of the first row. Return upstairs to the King. You'll march out with Howie in tow but he disappears again. This time you can find him on that ledge, reached by walking down the middle passage of the basement. He joins the party (although he's a passenger, not an active participant) and you can return to the castle and chat to people with him giving the answers. Rather cute. Leave the castle and set off to the Rite of Purification Cave. A slight detour to Medford Manor might be a good idea now you have 25 Mini Medals and obtain the RAGING RUBY prize. This accessory raises Attack by 20 points! =============================================================================== HALLOWED HOLLOW ......................................................... *W45 =============================================================================== ------------------------------------------------------------------------------- TASK : Accompany Prince Howard on the Rite of Purification. ------------------------------------------------------------------------------- Items : Chain Whip, Iron Cuirass, Seed of Agility (from Cannibox) Key Item : Magic Key Mini Medals : 026MM: Underground Level 3, treasure chest. 027MM: Underground Level 4, treasure chest Enemies : 025: Mud Mannequin, 052: Devil Glass, 058: Arrghgoyle, 063: Slumbering Ram, 069: Metal Slime, 073: Ewwnicorn, 076: Wayward Armour, 077:Stinkerbell, ------------------------------------------------------------------------------- The cave lies at the south-east Howcastle and south from Howsworth between the mountains, and by the time you've reached halfway up the first passage Howie will have disappeared. Party Chat will reveal some sensible advice, but it's simple enough to guess where he might have gone: Howsworth (the village, not the castle). Talk to the red haired girl when you enter the village and she'll confirm this. The child outside the upper two houses has seen him too and if you enter that left house you'll find him cowering in a corner. Answer Yes, twice. and take him back to the cave. (You won't be charged for him if you stay at the Inn.) This time you'll make it to the hole at the end of the passage. Here's the deal, Howie is right to be scared because the boss of this place has the nasty trick of having two attacks per round and it will use Kasap repeatedly, making your party very vulnerable to its powerful physical attacks. Go in here with two healers: one with Kabuff and one with Midheal or Fullheal and lots of MP. You'll also need the Staff of Ghent as a backup and maybe some Amor Seco Essences and Magic Waters. If you have two people with Kabuff and healing spells, so much the better: I used Milly and Nevan for this purpose. Alternatively, get to the third boss and Evac. Then you can save your game and heal up MP before fighting it, and maybe change the team around if you need to. Two fighters are also essential for the active team, and everyone needs good defensive equipment. The new enemies called Wayward Armour are very dangerous and one body slam strike can inflict around 200 HP worth of damage. I'd suggest keeping Nevan (or another healer) in the back-up party so they can use Zing and Fullheal when you need it. Even at levels of 24-29 for the leading team this place isn't easy. I wasn't going to take any chances and used Follow Orders tactics when facing a mixed group of Armours and Stinkerbells. Take out Mud Mannequins immediately as these enemies might use Whack on you. Heal with the Staff of Ghent to save on MP. Sweet Breath can and Fuddle will work on groups of these enemies and the Poison Moth Knife is surprisingly effective on the Stinkerbells. ------------------- Underground Level 2 ------------------- On the next floor walk left to talk to a visible blue enemy. Yes I know there's a treasure chest but leave it for now. o-----------------------------o | BOSS - FIRST TEST | o-----------------------------o This first test looks like a Burning Man enemy but it's main skill is Fuddle Dance that might confuse someone. If so, use the spell Tingle to un-confuse them, or just wait it out. It might use Sizz as well but that won't hurt much. Sap works on this enemy and three or four rounds of physical attacks will defeat it. You get 550 experience points and 220 Gold Coins. The Prince couldn't deal with this battle and has run off again, but he's visible next to the treasure chest. NOW you can go and drag Howie back and get the treasure. Head right, over some steps and follow the outer wall of the left to find a treasure chest with a [CHAIN WHIP]. Return to the main floor and walk up the left passage. When you reach the large door it will open to Howie. Walk up the small room and down the hole to the next floor. ------------------- Underground Level 3 ------------------- Don't go left as it's a dead end, but make your way up the cavern and take the next path leading to the west wall. Go up to find a treasure chest with a [MINI MEDAL] Return to the middle of the cave and go straight up and then right where you'll see another blue boss waiting for you. Metal Slimes sometimes appear on this floor, and on the next o-----------------------------o | BOSS - SECOND TEST | o-----------------------------o Don't use Sap because your spell will be reflected back onto the caster! This is a Ram looking enemy, but it doesn't often use a sleep attack, although it might. However, DO cast Kabuff on the team. His only attack is Wind Sickles on one and that won't do very much damage if you have Kabuff in place. His melee attack isn't very powerful, but he might save his strength on one round for a stronger assault on the next. You could defend with weaker characters or put Carver in the way with his Forbearance skill. (I tried the Lucky Dip Gadabout skill at this point and managed to totally distract him so the next attack never came!) However, with Kabuff in place even that won't do too much damage, so this is an easy battle. Just use physical attacks and skills until you see the message that Bounce has worn off, meaning that he's now vulnerable to spells. At this point use Sap. Once you've afflicted him with a double dose of Sap the battle won't take long. You get 750 experience points and 300 Gold. Once again the Prince has decided that discretion is the better part of valour and run off. You'll find him by going back towards the start of this level and heading right, over the steps, and up. Return to the upper right and approach the next door. Head through, and down to the next level. (Or Evac at this point and save and heal up. If you do that you don't have to repeat the boss battles but Howie has to open the doors again.) ------------------- Underground Level 4 ------------------- Take either set of steps off the small ledge and then walk DOWN the cavern away from the waiting blue enemy at the north wall. You'll discover three treasure chests just sitting there. The right one contains an [IRON CUIRASS], the middle one another [MINI MEDAL] and the left one is an annoying Cannibox. You don't have to open it but just one round of ordinary attacks should kill it and you'll get a guaranteed Seed of Agility. Heal everyone before approaching the final boss. o-----------------------------o | BOSS - THIRD TEST | o-----------------------------o This is one of those pretty Ewwnicorn type enemies, and you should start off with casting Kabuff on the team. It will begin by casting Kasap and will do so again, so you'll have to keep countering this with Kabuff. I couldn't get Sap to work so stopped bothering with that (there's a risk to using any spells) and concentrated on keeping everyone healed and defended. As well as a fairly powerful physical attack on one, this enemy will use that nasty all party lightning magic that will hurt everyone for a fair amount: anything from 30 - 50 HP He also uses a spell called "Bound" that causes a wall of light to surround him reflecting all spells. One time I was still trying to cast Sap when he did that. Oops, even lower defence on poor Hero. Physical attacks include a strike with its horn. Ideally you need someone healing and someone else casting Kabuff on every round, because if he lowers your defence and does two of his horn or kick attacks on the same person they will be dead and you're in trouble! At least, you are if you don't have a Yggdrasil Leaf or two. You get 1250 experience points and 600 Gold Coins for defeating this awkward boss. Enter the final door I won't spoil this scene but suffice to say that Howie maintains his *savoir faire* until the end. ;) Talk to him once more and cast Evac for a quick getaway. Zoom back to the castle and chat to people on the way up to the King's hall. The Prince will hand over his "Proof of Passage" to the King and that's that. After a night in the castle you're told to see the King again. More chat with people if you like, and talk to the King. Answer as you wish (he doesn't mind, honestly!) and he gives you the [MAGIC KEY]. This will go into the first available inventory space and it's probably best to move it to the bag so you always know where to find it. Minor detail: if you missed any treasure inside the Hollow you can return without Howie and go through all the doors, once the Rite has been completed. ------------------------------------------------------------------------------- i. MAGIC KEY DOORS [Monster Recruit 1] ------------------------------------------------------------------------------- TASK : Open the Magic Key doors. Recruit Slime Knight. ------------------------------------------------------------------------------- Items : Poison Needle Mini Medals : 028MM: Howcastle grounds. Need Magic Key. Find on grass. 029MM: Arkbolt Castle. Treasure room inside the pot. Recruit : Slime Knight ------------------------------------------------------------------------------- Howcastle Use the key to open the red door in the Prince's room (reached from the basement steps in the upper right corner). Talk to the Slime Knight Answer YES, twice and GOOWAIN joins the party! He joins at Level 1 equipped with nothing and with the Heal spell. Take him to Alltrades Abbey and give him a vocation, and then leave him in the Wagon to level up. Walk left and you'll spot a sparkle in the corner of the wall. It's another [MINI MEDAL]. Arkbolt Go down the hole in the top right corner of the second floor and you'll end up in a small treasure room. The single pot contains a [MINI MEDAL], and the treasure chest yields a [POISON NEEDLE] weapon. Clearvale Walk south from Howcastle and you'll see a shrine over the bridge to the west. The Magic Key opens the door to this place which contains a well that allows you to reach Clearvale in the other world. =============================================================================== CLEARVALE ............................................................... *W46 =============================================================================== ------------------------------------------------------------------------------- TASK : Chat and find items. Use stairs on world map. ------------------------------------------------------------------------------- Services : Inn (15 pp), Church, Weapon Shop, Armour Shop. Items : Holy Water, Rags, Dancer's Costume, Mini Medals : 030MM: Far left house. Inside chest of drawers. Area Enemies: 065: Sluggernaut, 070: Toxic Turnip, 071: Prickly Prankster, 073: Ewwnicorn, 074: Lesser Demon, 075: Gustbluster Visit Madame Luca and she'll tell you to use the Magic Key in the Shrine to the west of Howcastle. It's just a short walk south and then over the western bridge. Open the door to the shrine and peer into the well. You'll have to fight a Scarewell monster which won't be difficult. (Use Sap and any other other attacks on it.) Jump into the well and you'll arrive at a well on another small island linked to the mainland with a bridge. You're south of the desert, and can only go further south as the way north is blocked by mountains. The enemies in this are are familiar ones with just one new one, another easy to kill bat. By this point my team had levels of 30 for Hero and Carver, 27 for Nevan and Milly and 23 for Ashlynn and Amos (with Goowain catching up). CLEARVALE SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Sledgehammer | 1800 | +30 ATK | +6 | Battle-Axe | 4300 | +49 ATK | +15 | Cautery Sword | 4400 | +42 ATK | +23 | ITEM: Casts fire on a group Dream Blade | 6300 | +65 ATK | +28 | ITEM: Send enemies to sleep Spiked Steel Whip | 7400 | +65 ATK | +22 | Attacks a group of enemies ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Full Plate Armour | 2300 | +30 DEF | +27 | Silver Cuirass | 3200 | +36 DEF | +30 | Silver Mail | 6300 | +43 DEF | +40 | Magic Shield | 5000 | +20 DEF | +21 | Reduces magic damage Iron Helmet | 1100 | +16 DEF | +15 | Iron Mask | 3500 | +25 DEF | -10 | ______________________|________|__________|_______|____________________________ This town is surrounded with high walls and you'll have to climb up and walk along the top of them to reach some of the houses. The shops are all situated in one house at the top left. The only new items are the Dream Blade and Silver Mail and there's nothing to find upstairs. Inside the church you'll find a [HOLY WATER] in the left chest of drawers and nothing else. Talk to the folks as you wander around and you'll hear news of a flying bed. Now that's something we wouldn't mind sleeping on. The man near the church will give more information if you answer No. There's a house down at the left of the town with people worth talking to and a book "Warrior Cat Tales: Part Four" where you'll get the name of the world heavyweight Slime, Victor and the end of the story. The chest of drawers has a [MINI-MEDAL]. The downstairs room in the Inn has a [RAGS} inside the wardrobe and there's a [DANCER'S COSTUME] in the left room upstairs, in the left chest of drawers. This place has a couple of other secrets, first, there's the mystery of the flying bed and the locked house and grave, but before investigating further talk a walk around the house with the shops. Circle around to the edge of the wall at the back and you'll spot a Healslme waiting for the bed to fly! You'll notice that the locked house has a large balcony overlooking the wall but you cannot reach it. It's tricky to know what to do next, sleeping at the inn doesn't work, talking to absolutely everyone changes nothing, and the man by the grave won't move out of the way. There's nothing else to do, but head off and explore a bit more. You might have noticed another set of stairs on the world map to the west from Clearvale. It's just behind a poison swamp and you'll arrive in the middle of more poisonous stuff in the other world. =============================================================================== CLEARVALE B ............................................................. *W47 =============================================================================== ------------------------------------------------------------------------------- TASK : Find out where to go next and about the Badge of Courage. ------------------------------------------------------------------------------- Services : Inn (15 pp), Church, Weapon Shop, Armour Shop, Item Shop Items : Chimaera Wing, Seed of Strength, 50 Gold Coins, Rags, Wayfarer's Clothes Mini Medals : 031MM: Far left house. Inside chest of drawers. Area Enemies: 056: Animated Armour, 060: Harmour, 067: Sorcerer, 078: Venom Wasp, 079: Flython, 080: Rockbomb, 084: Metal Slime Knight, 085: Muddy Hand ------------------------------------------------------------------------------- Lots of nice new enemies to meet around here, including the dangerous Rockbomb if you venture onto sandy areas. You'll know what to expect if you've played other DQ games and he won't disappoint you. This enemy will blow himself up in a kamikaze attack that damages everyone for a huge amount and might even kill a couple with lower HP. It's possible to put him to sleep or otherwise incapacitate him with status effects (Fuddle, Dance etc.) but try and destroy him fast using your best attacks. The Muddy Hand is another old adversary and this monster calls for backup summoning another Muddy Hand, and so on, ad infinitum, until you destroy the last one. Useful for levelling up purposes but since that's not really something you'll want to do, try and kill it quickly or you'll have a whole row of hands! (Snooze is a good tactic to use against them to prevent them for calling for more.) This Clearvale is arranged in exactly the way same as the other one so you'll know the general layout already. Go ahead into the church to witness a touching scene. Matt's parents: Mr and Mrs. Tress, being comforted by Pastor Bedthyme. (Matt Tress...) After they leave, talk to the nun to get a hint that there's some unfinished business you might be able to help with. Open the left chest of drawers to obtain a [CHIMAERA WING]. There's nothing else in here so leave and walk right and you can enter the upper right house which was locked in the other Clearvale. Crack the second pot near the door for a [SEED OF STRENGTH] and talk to the grieving parents. The mother mentions something about making a badge of courage to put on his grave, and a few other people will talk about the entertainer called Tom Foolery. You can go upstairs and view Matt's bedroom, but the door is locked. Find out more about how to go about the task by talking to the soldier inside the weapon shop, and he tells you exactly what to do: Climb Destiny's Drop in the mountains at the north-east of town. Go upstairs and search the right wardrobe for [50 GOLD COINS] and chat to the mother and daughter if you want The weapons and armour shops have identical inventories to the other Clearvale but there is an additional item shop run by the man in green standing by the open table and stools. ----------------------.--------.----------------------------------------------- ITEM SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a wee while Chimaera Wing | 25 | Use to return to previously-visited location. ----------------------+--------+----------+-------+---------------------------- Hairband | 150 | +7 DEF | +10 | Silver Tiara | 450 | +14 DEF | +25 | ______________________|________|__________|_______|____________________________ Enter the lower left house and check the bookshelf to find " A Slime's Story: Part Six" and learn which weapon the slime decided was going to help him conquer the world: the pen! It's the end of the story. :( The chest of drawers contains a [MINI MEDAL]. Talk to the bard near the Inn to hear more about the Crag of Courage. Inside the inn, speak to the man in the bathroom, and you'll find [RAGS] in the wardrobe. (It's the same item whether you speak to him first or not.) Upstairs there are [WAYFARER'S CLOTHES] in the right set of drawers in the right hand bedroom and follow up the event with the "bunny girl". Zoom to Medford Manor to exchange your mini medals for the Platinum Sword which is slightly more powerful than the Fire Claw, though it lacks that weapon's additional qualities, but less good than the Dream Blade. However, everyone except for Nevan can equip it. =============================================================================== DESTINY'S DROP .......................................................... *W48 =============================================================================== ------------------------------------------------------------------------------- TASK : Climb the cliff to obtain the Crag of Courage. ------------------------------------------------------------------------------- Items : 350 Gold Coins, Seed of Life, Golden Pickaxe Key Item : Shard of Courage Mini Medals : 032MM: Left path up the cliff, inside a cave. Enemies : 033: Giant Moth, 041: Damselfly, 061: Cloud Surfer, 078: Venom Wasp, 081: Gasbagon Inside Caves: 079: Flython, 080: Rockbomb, 083: Brimstone Bulb, 084: Metal Slime Knight, 085: Muddy Hand ------------------------------------------------------------------------------- You'll find the cliffs a short walk to the north of Clearvale, and some new enemies. Outside on the cliff the enemies are flying ones, but inside you'll find massed ranks of Muddy Hands, as well as dangerous Rockbombs. This is a bit confusing to start with because you cannot see where the three climbing ladders lead to. Enter the cave opening on the ground and talk to the priest for some good advice. It seems that there is a Golden Pickaxe somewhere which you need to find, but he doesn't tell you where. You cannot save your game with the nun but she will offer the other services. ---------------------------- Obtaining the Golden Pickaxe ---------------------------- Head up the right ladder and go right where you see a treasure chest. Turn to the wall and there's some graffiti - even the brave must fall, and just press A to fall down next to the treasure chest on the ledge. This one contains [350 GOLD COINS]. Enter the cave and drop down the hole back to the area with the priest and nun. Now we start to get the concept, climb, find stuff, enter caves and drop down holes. Climb back up the right ladder, past the now empty chest and keep going up (take it slowly when you reach a junction or you might fall). After a long straight stretch you'll see a cave opening to the left, but don't enter here as the route through is blocked with stones. Take the next turn to the left and keep going until you drop off the end of the path. You'll land on a lower path and you're directly above another opening even though you cannot see it. Press A and you'll drop down to land on a narrow ledge. Enter the cave and open the treasure chest to find the [GOLDEN PICKAXE]. Read the sign on the wall at the right and it hints at the what to do: knock knock! Obviously now you can break those rocks that blocked access. This might be a good point to Evac and save your progress before tackling the rest of the cliff. ------------- The Left Side ------------- Once you have the Pickaxe, climb the left ladder and you'll soon see a ledge with a treasure chest Go left to open it for a [SEED OF LIKE] and carry on climbing up.a long path until you see a cave opening at the left. At the T junction go left and drop down before the end of the path just before it goes up again. You'll land on the ledge outside the cave. Find the Pickaxe in the inventory and choose to USE it when you're standing facing the rocks and they will break. Open the treasure chest for a [MINI MEDAL]. Drop down the hole back to the base of the cliff. ------------------ Getting to the Top ------------------ Head up the right ladder, past two ledges to the right, and go right and up at the T junction. Continue climbing further up the cliff and you'll see a cave opening at the left and a short path to it. Enter this cave and break two walls of rocks to reach the next set of stairs up. In the next cave walk down and back to the outside of the cliff. Go right (the left path leads to a dead end) and up to another cave. Break the rocks and climb the stairs to the next cave. Walk down and emerge outside on the cliff. This next bit is tricky. Go up and you'll see a cave opening above you. This is the target but it's not easy to reach. Go right and you'll notice some small inaccessible ledges above you. At the right corner, go up, and at the next corner turn left (there's only one path) but now you have to drop down at a precise point to reach that cave opening. Count 4 stones in from the left end of the path and jump down from the fourth one. Enter the cave, climb the stairs and then, head back out to the cliff. In this cave I first ran into the Brimstone Bulb enemy. They use Sweet Breath and Kasap so be cautious when fighting them Once on the cliff again go up, right and up and you're at the top. Read the sign and swing the pickaxe on the black rock and you obtain a [SHARD OF COURAGE]. (You can only acquire one.) Zoom off the top of the cliff. ------------------------------------------------------------------------------- i. ACQUISITIONS! [MONSTER RECRUIT 2] ------------------------------------------------------------------------------- Items : None Key Item : Flying Bed Mini Medals : 033MM: Matt's room, right chest of drawers Recruit : Healslime ------------------------------------------------------------------------------- Return to Clearvale and talk to Mr Tress. He'll take the Shard and offer you a bed for the night. Say Yes. (If you say No nothing happens but you can talk to him again.) You're escorted to Matt's room and - fun things happen and you acquire the [FLYING BED!]. Wherever you Zoom to in this world, the Bed will follow and be ready for you to hop onto. It won't cross hills, but it will cross water, rocks in the water, and poison swamps. It also means that you can travel without getting in battles. Press A to get off. Unfortunately you cannot get back inside Matt's room in the "real" world. Go inside the town and you'll find that you're back to the Dream Clearvale. Track down the blue Healslime behind the shops. Say Yes, and HEALIE joins the party. He joins at Level 4 with the Heal spell and nothing else. Give him some equipment: he can use all those Slime based things such as the Gooniform, Stakes or Fangs, and a vocation, and keep him in the Wagon for now. You can enter Matt's house now and search it for stuff, although there's nothing downstairs but the Magic Key will open the red door to Matt's room. Check out the bookcase for a child's sketchbook with a picture of a winged horse. Hmm, we heard about that back in Ghent. Open the chest of drawers to find a [MINI MEDAL]. Where Next? Remember that hint you got about the Well south of Amor that you couldn't get to before? Well, now you can! See the section titled: Amor and the Route to Swanstone. (And if you visit Madame Luca that's where she'll direct you to go, and find Castle Swanstone.) =============================================================================== VISITS AND MINI MEDALS .................................................. *W49 =============================================================================== Now you have more freedom to roam it's worth while finding a few more Mini Medals, discovering new locations and new enemies on the world map. In some places there's not much to do right now other than search for items, but it's fun to see just how many new areas you can access with the Flying Bed. ------------------------------------------------------------------------------- i. HAGGLETON BAZAAR ------------------------------------------------------------------------------- The Bazaar is nearly over and you can buy the Thief's Key for 10 Gold Coins from the same salesman in the left tent. However, he won't sell it to you if you already have one. You might think about selling off the one you have for 150 Gold and buying the cheap one, but DON'T! He won't sell you one even if you sold the original. Interestingly, the blue doors in Haggleton will open anyway (I assume because you already unlocked them) even if you don't have the key any more. The apprentice was hired by Cliff if you wanted to know. ------------------------------------------------------------------------------- ii. DULLERTON ("Real World" - Cannot Zoom here) ------------------------------------------------------------------------------- TASK : Collect items for now. ------------------------------------------------------------------------------- Services : None Items : Seed of Wisdom, Pretty Betsy, Seed of Resilience Mini Medals : 034MM: Middle of three barrels outside central house. Area Enemies: 003: Scare Root, 010: Leery Lout, 074: Lesser Demon, (Hut) 075: Gustbluster, 091: Dreameara, 105: Troll, 106: King Slime, 112: Cureslime Area Enemies: 081: Gasbagon, 109: Gryphon, 110: Malevolantern, 111: Low Djinks, (Dullerton) 115: Boarker, 117: Magic Marionette ------------------------------------------------------------------------------- --------------------------------------------------- Route To Dullerton: Small Hut East Of Weaver's Peak --------------------------------------------------- From Clearvale fly south, over the ocean and you'll end up at the far north-west. Cross the rocks lying between the two land masses and head west to land on the shore. (This is just to the west of the small island with the old man, so you could start from Alltrades Abbey and fly north-west.) You'll see a hut close to a pool. Use Y to see that this location is east from Weaver's Peak and you have accessed the land to the north of the village. Enemies closer to Weaver's Peak are the weaker early ones, but close to the hut you'll find much stronger ones, including the King Slime. Enter the hut and you'll find a Well to the other world. Jump in and you're at an area half bordered with poison swamp, and it's all new territory! The access point is a white shrine north of Dullerton, and there's a town (Ghent) to the south-west behind a mountain range which cannot be reached from here. However, head east and skirt around the mountains, moving south and then, north again to reach this village. --------- Dullerton --------- Chat to the man in the field to hear something potentially useful, that a man called Wynne used to live here and he made great armour. Might be worth while talking to his wife and dog, Silver, if only you could. Head right and down some steps to reach a field and house. Break the pots and there's a [SEED OF WISDOM] inside the upper right one. The one on its own is an URNEXPECTED monster. It might use Absorb Magic so don't attack with spells. Enter the house and you'll find Sister Grinn, the nun with a pun! She doesn't save your game though. Enter the right house in the main village and you'll find a [PRETTY BETSY] inside the right pot. There's a [SEED OF RESILIENCE] inside the top of three barrels outside the right wall of the next house, and a [MINI MEDAL] in the middle one. You cannot enter this house as it's guarded by Silver, the dog. Talk to the man with a straw hat behind the field and say you trust him. He'll give you the whole story about the disappearance of Wynne, but there's nothing more to do here for now. ------------------------------------------------------------------------------- iii. TURNSCOTE AND SHRINE ("Real World" Can Zoom here) ------------------------------------------------------------------------------- Items : None Mini Medals : 035MM: Shrine. By large white gravestone near entrance. Area Enemies: (Dream) 072: Urnexpected, 073: Ewwnicorn, 079: Flython, 086: Battering Ram, 090: Hellstalker Area Enemies: (Real) 095: Mottle She-Slime, 097: Axesaurus, 103: Bloody Hand, 106: King Slime, 107: Noble Gasbagon ------------------------------------------------------------------------------- Enemies in both worlds are very tough so you might wish to leave this visit until later as all you can find now is a single Mini Medal. Use the Flying Bed to reach a set of stairs on the south-east shore of the eastern continent. If you start from Clearvale, fly east over the water and then, south and around the south-east coast flying north until you reach a long stretch of green grass. Land here and find the stairs at the north of the woods. Go down the steps into the other world. Nearby is the town of Turnscote but it's a rogue town and you won't be allowed inside. North of here you'll discover a white Shrine (called the Graveyard Shrine North of Turnscote). There are lots of gravestones and a [MINI MEDAL] in front of the large white one to the right of the entrance. ------------------------------------------------------------------------------- iv. SUITE DREAMS ("Dream World" Can Zoom here) ------------------------------------------------------------------------------- Items : None Mini Medals : None Dreamscape : Boot Camp, Sinister Snowscape Area Enemies: 074: Lesser Demon, 076: Wayward Armour, 087: Darkgoyle, 088: Aristobat, 089: Fuddleguana, 091: Dreameara, ------------------------------------------------------------------------------- Head for the southwestern continent and you can land at the north side and walk to the east to find a blue church. The nun outside informs you that this is the SUITE DREAMS. You can save your game with her. Inside, say you're lost and the person at the right will tell you about a well far north from here, across the sea (which is the Well south of Amor). Talk to Sharon Hope and you're asked to fill in a Dreamcard and she explains about the Tag mode. If you want to use this option then do so, but it's not essential, and the chances of someone else nearby playing the game are probably close to zero, so it's not something I'm going to consider. Check the right shelf for a [BOOT CAMP] Dreamscape and the other one has the [SINISTER SNOWSCAPE] Dreamscape. This is now a ZOOM location. You'll find a strange empty hole surrounded with white in the sea to the east of the Suite Dreams, but there's no access here now. There's another empty hole at the south-east of the map but on the land. You can see, but not touch, if you use the Y button close by. ------------------ Dream Card Details ------------------ If you want to use this option Sharon asks you to fill in details of: appearance, disposition, occupation, hobby and speech style. Don't worry, you don't have to be yourself, just select from some options she gives you. There are 10 possible character pictures to choose from all of which you'll have seen during the game: and old man with a stick, young woman, young man, little girl with pigtails, little boy, and so on. Next, there are 8 pages of dispositions, each page with 8 options ranging from Carefree to Creepy to Clever and Careless and lots more in between. The next option is occupation, and again there are 64 options ranging from Company Drone, Pattycake Princess, Agent of Evil, World Leader through to Helping hand, Foodie or Dropout. Hobbies are up next with another 64 options arranged in alphabetical order starting with Acting and ending with Writing, and yes, Gaming is an option! Finally, you can choose Speech Style and this time there are 32 options: Net-Savvy, Castle Priest, Metallic or Zombie are some of the more unusual choices, When you've done picking your choices they are shown on the top screen with two sentences that reflect your choices. If you don't like the look of this you can scrap it and start the whole process again. Then, write in a "Dream" you want to share. It can be anything you like: After that, pick from a range of Dreamcards including the ones found in the game. The list is on 8 pages: That's it and afterwards you can talk to her again to see these options: Start Dreamsharing - your game is saved and Tag Mode is activated. A to quit. Change Dreamcard - start the process again Discard Dreamcasds - only possible if you have any Dreamcards View Dreamscape - look at any Dreamscapes View the Insomnipedia on the counter and you can view your Dreamcard which shows your character in a scenario even if you don't have any Dreamcards from other players. ------------------------------------------------------------------------------- v. CHURCH SOUTH OF SORCERIA ------------------------------------------------------------------------------- Items : Seed of Resilience Mini Medals : 036MM: Church: Inside right chest of drawers. Area Enemies: 071: Prickly Prankster, 074: Lesser Demon, 076: Wayward Armour, 087: Darkgoyle, 088: Aristobat, 089: Fuddleguana ------------------------------------------------------------------------------- This blue house is situated on a narrow strip of land that points south-east, jutting out from the same continent where you found the Suite Dreams. On the world map it's due south from the black hole in the ocean at the extreme south. There's a landing place if you fly down the eastern coast hugging the shore. Then, walk all the way down to reach this church. You cannot save your game, but the priest offers the rest of the church's benefits. Talk to the nun who tells you a story about a king who used to live on this continent but whose castle was destroyed. The Armour of Orgo was hidden in this castle, so now you have another clue to one of the four legendary relics. Obtain a [SEED OF RESILIENCE] from the left of the two chest of drawers and a [MINI MEDAL] from the right one. ------------------------------------------------------------------------------- vi. ISLAND SHRINE IN SOUTH-WESTERN SEAS ------------------------------------------------------------------------------- Items : None Mini Medals : 037MM: Island Shrine. Inside a barrel ------------------------------------------------------------------------------- There's a single small island off the south coast of the middle western continent where you'll spot a white shrine. Inside you'll find a skeleton, three barrels, the middle one of which contains a [MINI MEDAL], and a locked door with a treasure chest in the cell. This is somewhere to return later when you have a key for that door! ------------------------------------------------------------------------------- vii. FORTUNE TELLER'S HOME, NORTH OF SLIMOPOLIS ------------------------------------------------------------------------------- Items : None Dreamscape : Coalmine ------------------------------------------------------------------------------- This house is located to the west from the area where you found Peggy Sue. If you're not sure where that is, Zoom to Haggleton and fly down the river heading west and you'll spot the signpost. Go past that and land on the other side of the mountains where a blue house is surrounded with trees. Alternatively, it's due south from Medford Manor, and north from Slimopolis. Although there's nothing to find this is a handy place to return to because the fortune teller fulfils the same role as Madame Luca and will help you if you're stuck. On this first visit she will mention a city of magic called Sorceria and you can find a dreamscape [COALMINE] in the left bookcase. =============================================================================== AMOR AND THE ROUTE TO SWANSTONE ......................................... *W50 =============================================================================== ------------------------------------------------------------------------------- i. AMOR (Cannot Zoom here) ------------------------------------------------------------------------------- TASK : Obtain the Meteorite Bracer. ------------------------------------------------------------------------------- Services : Inn (2 pp), Church, Weapon Shop, Armour Shop, Item Shop Items : Amor Seco Essence, Meteorite Bracer ("Real" Amor) Mini Medals : None ------------------------------------------------------------------------------- From Somnia, fly down the water and turn up the left channel over the rocks to reach this world's Amor. You can park the bed on the small patch of grass below the town. You'll witness a scene with two children burying something in the grass, between the river side and a patch of flowers bordered with a bush on each side. You'll recognise their accents and the name of the boy. Follow them into the church for another little scene. The girl is in the basement but there's nothing to find, although you can talk to the her and the unimpressed chap. (If you check the place where they buried something you'll find some children's toys and will rebury them. It won't matter if you do this!) The Inn in this Amor only costs 2 Gold per person and you'll hear some more information about the two children from the only person in there. The shops have exactly the same inventories as the other Amor, so I won't include any details for these. Talk to the man in green and say no and he'll tell you about the Ultimate Key that was in a ship sunk by monsters. Sounds like something we need to find, but not yet. Enter the house above the Inn and talk to the man there for a nice insight. Break the first pot for an [AMOR SECO ESSENCE] The left bookcase has the same book about "Living in Harmony with Water", A History of Earthquakes" with the mention of "Sorceria: The Lost City", but the right one has a slime joke in the volume: "Notes for the Monster Book of Jokes". There's nothing in any of the cupboards. There's nothing to find in the top left house, but the man downstairs will mention a giant hole in the ocean, way off the coast of Amor. He asks am important question: if there's a hole there now, what was there before? You won't find anything in the well or the nearby house, except a different attitude towards the two children. Leave the town, Zoom Switch Worlds and then Zoom to Amor. You'll notice something sparkling on the grass just to the lower right of the flowers where you saw the children bury something. Examine the ground and you'll pick up the [METEORITE BRACER], an accessory that doubles agility! NOTE: You can enter the Amor Cave again in the Dream Armor, and it's the same as when you explored it to rescue Illya, so you can obtain any missed treasures. ------------------------------------------------------------------------------- ii. WELL SOUTH OF AMOR - ROUTE TO SWANSTONE ------------------------------------------------------------------------------- Items : None Mini Medals : 038MM: Well. Inside house in chest of drawers. Dreamscape : Crow Central Enemies : Scarewell ------------------------------------------------------------------------------- You have to find a way to the Well South of Amor, and the fact that you cannot Zoom to Amor means that you won't have the Flying Bed available. However, the route is to Zoom to Somnia first, fly south over the water and turn left, up the western channel over the rocks to reach this world's Amor. You can park the bed on the small patch of grass below the town, but you don't need to enter Amor. Continue to fly south over the grass and head east as soon as you reach the sea. You can't miss seeing the Well. (Use Y when close to Amor and you'll spot the location due south.) NOTE You can reach this Well (south of Amor) from the Suite Dreams by flying or sailing north. The enemies along the stretch of coast by the Well are pretty powerful and the Hellstalker is especially strong using an all party lightning magic attack. Walk all the way to the south-east and you'll find a nice helpful signpost, saying "North: Well" Peep inside and enter to find a single house! The man inside tells you to descend from here to find Castle Swanstone. Aha, they have the key to the floodgates near Somnia and possession of that would allow you to use the ship to reach places you cannot access with the Bed. Open the chest of drawers next to the sink for a [MINI MEDAL] and check the books for a [CROW CENTRAL] dreamscape. Peer into the well by the house and fight a Scarewell before entering and exiting in the other world. Use Y and you'll see a castle off to the east. By the time you get here you could have 6 pages of the Big Book of Beasts completed, apart from monster 057 who hasn't turned up anywhere yet. Pages 9 and 10 won't have any entrants. You might also have started on the second tier of Vocations with everyone depending on levels you reached when first accessing Alltrades Abbey. (Mine were a bit high for Hero and Carver so they were still on the first tier at this point.) =============================================================================== CASTLE SWANSTONE ........................................................ *W51 =============================================================================== ------------------------------------------------------------------------------- TASK : Find the King and discover how to free the princess. ------------------------------------------------------------------------------- Services : Church, Weapon Shop, Armour Shop, Bank Items : Seed of Magic, 150 Gold Coins, Pretty Betsy Mini Medals : 039MM: Well. North-west from Swanstone. Inside chest of drawers. 040MM: King's bedroom. Left chest of drawers. 041MM: King's hall, left room, right wardrobe. Area Enemies: 081: Gasbagon, 082: Demonrider, 086: Battering Ram, 091: Dreameara, 092: Shell Slime, 093: Yawnoceros ------------------------------------------------------------------------------- Before entering the Castle head to the north-west and you'll see some poisonous water leading to an island. Cross the poison (use the Safe Passage spell if you have it) and peep down the well. Talk to the old man who'll tell you that there used to be a Tower here. (That's the Spiegelspire place in the other world in the desert.) Open the wooden chest for a [MINI MEDAL]. Now head for the castle. There isn't an item shop and the equipment won't be worth buying for those using the stuff from Port Haven casino, but the Legerdemantle is a good investment for Ashlynn, Nevan or Milly and make sure those who cannot equip the Dragon Shield have the Magic Shield. Buy the Staff of Antimagic and anything that's an upgrade for anyone. ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Battle-Axe | 4300 | +49 ATK | +15 | Dream Blade | 6300 | +65 ATK | +28 | ITEM: Send enemies to sleep Staff of Antimagic | 6000 | +40 ATK | +18 | ITEM: casts Fizzle Saw Blade | 9000 | +54 ATK | -2 | (Only Carver can equip) ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Cloak of Evasion | 3000 | +28 DEF | +11 | May avoid an enemy's attack Silver Cuirass | 3200 | +36 DEF | +30 | Legerdemantle | 4200 | +37 DEF | +10 | Reduces magic damage Heavy Armour | 5000 | +50 DEF | -30 | Reduces damage from fire- | | | | and ice-based attacks Magic Shield | 5000 | +20 DEF | +21 | Reduces magic damage Iron Mask | 3500 | +25 DEF | -10 | ______________________|________|_______________________________________________ Save your game with the priest at the right of the large hall, just past the weapon shop. He will mention something about a riddle and a princess in a mirror that might be significant. Head up the main stairs and say Yes, to the soldier, you have business with the king, and you'll be allowed up to the second floor. Talk to the chancellor and he will give instructions to the guard on the main floor to let you pass down to the basement mirror chamber, to find the king. Before leaving the king's hall head up the stairs at the back of the room into his private chamber. Search the left chest of drawers for a [MINI MEDAL] and chat to the maid to discover that King Ludwig is not married, or at least, has no queen. Back in the throne room go left and talk to the Bard, old man and mage. You'll discover that the king is enchanted by the princess who's trapped in a mirror and that a particular spell will break the curse, but no-one really knows quite how to make the spell work. There's another [MINI MEDAL] inside the right wardrobe. Check out the kitchen and you'll find a [SEED OF MAGIC] inside the pot. Talk to the knowledgeable maid who mentions the Mirror of Ra. Party talk will reveal a response to this information. Take Ra's Mirror to the King, NOW! But first, let's be thorough in our search. Enter the double doors at the south of the hall and you'll be outside. There are two people and a dog to talk to but it doesn't matter what answers you give and they don't add a lot to the story. Go back to the first level floor and enter the opening behind the stairs. Go left or right to find a small hole in the floor that leads to a connecting passage with the Mirror room in the centre. The left room contains nothing but display armour and the right has two treasure chests with [150 GOLD COINS} in the left one and a [PRETTY BETSY] in the right. Apart from a sleeping cat and two empty barrels that's all. Talk to the soldier guarding the mirror room and he's not encouraging but check out the door and the King will emerge. Do as he says and return to the throne room. Talk to him twice and the second time say Yes, you have Ra's Mirror and he'll escort you back to the basement. Your main problem now is finding where the hell you left the Mirror. Hopefully it's in the Item Bag: sort it by alphabetical order to find it fast! Choose to USE the mirror. You can check the mirror again for a little more information, but it won't give you much. Return to the main floor and join the king in his room You'll learn about a sorcerer called Spiegel and now your task is to find this baddie and chop off his head! (Well, not precisely, but to defeat him and free the princess.) Talk to the chancellor to know where to go: to the tower north of the castle (but there's nothing there in this world). Zoom to the Dream world and you'll find the tower in the middle of the desert on the southern continent. The chancellor instructs you to use Peep in front of the door. If you have collected all the Mini Medals so far you should have 40 of them. Return to King Medford and acquire the Miracle Sword. Not only does this sword replenish HP with each attack, but also it can be equipped by everyone! =============================================================================== SPIEGELSPIRE ........................................................... *W52 =============================================================================== ------------------------------------------------------------------------------- TASK : Reach the top of the Tower and defeat Spiegel. ------------------------------------------------------------------------------- Items : 1300 Gold Coins, Magic Water Key Item : Floodgate Key Mini Medals : 042MM: Floor 2. Inside treasure chest. Enemies : 069: Metal Slime, 081: Gasbagon, 082: Demonrider, 089: Fuddleguana, 090: Hellstalker, 091: Dreameara, 092: Shell Slime, 093: Yawnoceros, 094: Diethon, 098: Jumping Jackal Area Enemies: 058: Arrghgoyle, 066: Biguana, 069: Metal Slime, 070: Toxic Turnip, 071: Prickly Prankster, 074: Lesser Demon, 080: Rockbomb, 088: Aristobat ------------------------------------------------------------------------------- The fastest route here (if you haven't already visited the Tower) is to fly the bed from Somnia, heading south to the large desert area at the north side of the lower middle continent. The Tower is at the south-east of the desert. Use Y to see the location. The door will repel you, but cast Peep with the leading character and it will open. I entered this place hoping for a challenge, maybe something complicated like Knightmare Towers in DQV but it's insultingly simple, and you could run through here in a matter of minutes. NOTE: Although the desert enemies won't give you vocational battle points if your levels are too high, the enemies INSIDE the tower will! This is a good place to use to increase vocational points later on, as well as meet Metal Slimes on Floor 2. ------- Floor 1 ------- Although the floor is large there's nothing to find and no point exploring. In the middle are four small rooms with stairs leading up to the next floor. The upper two just lead to two linked but enclosed rooms and the stairs lead back down. Don't bother with these, but climb the first set of stairs straight ahead from the entrance. -------------- Floors 2 and 3 -------------- Head left and down through an open door and make your way along the narrow outer ledge all the way to the right, until you can enter an opening back onto the main floor. Walk up, to find a set of stairs in the upper right corner. You're now on a floor with a long series of stairs leading up the centre of the Tower, but first, go left and down the hole in the floor. Back on F2 walk right to open the treasure chest that contains a [MINI MEDAL]. There's another chest in the same area with [1300 GOLD COINS]. Return up the stairs. ----------------------- Tower Staircase to Roof ----------------------- Simply walk up the staircase, going around the back of the tower to reach the next set. You can move the camera to see the route. Keep climbing until you reach an open doorway. You'll find an empty room with a pool and steps up to the top of the tower. Enter the house and break the single pot next to the mirror on the back wall to find a [MAGIC WATER]. Use this to replenish anyone who has low MP if you need it. Check that that everyone is at full health before talking to the person in red. o-----------------------------o | BOSS - SPIEGEL | o-----------------------------o Start with casting Kabuff on everyone and Oomph on your strongest fighter. Spiegel will probably cast Bound on himself meaning that your spells will bounce back, damaging you, so use physical attacks and abilities on him. He might summon one Low Djinks on his next two turns so you've now got three enemies to deal with. The Djinks do a wind sickles attack which won't hurt much with Kabuff in place, and that only targets one person. Swoosh is their magic attack which causes around 10 - 30 HP damage to the whole party. Alternatively, Spiegel casts Kasizzle, which will hurt everyone for around 50-90 HP depending on your equipment, or Frizzle on one for around the same amount. Although you should avoid using attack spells you will have a range of helpful skills that are very effective. Weird Dance works to reduce Spiegel's MP by a small amount and Tap Dance or Drain Magic also depletes his MP by absorbing some. Use Absorb Magic if you have that spell and his magic will heal MP rather than deplete HP. After Bound wears off he'll use it again, and once the Djinks are defeated he doesn't seem to summon any more. In one battle he didn't use magic attacks at all, just a melee hit on one, but in another he used magic quite often and that necessitated regular healing. This is not a hard battle to win, although it may be dependent on your equipment and range of vocational skills. Multiheal rocks! You'll get 2600 experience and 938 Gold, based on him summoning two Djinks. After the battle check the mirror for a funny line, but you can't do anything else here, and you cannot enter that cauldron! Leave the house and cast Zoom/Switch Worlds to go back to the real world. ------------------- Return to Swanstone ------------------- The King is waiting for your news so don't delay! He will escort you down to the mirror room and the curse is lifted from Princess Miralda at long last. Chat to the castle denizens for their reactions, especially the man at the left of the ground floor. Head out for the battlements and speak to the soldier there for information about a palace on the ocean floor. Speak to the king and Miralda and Ludwig will give you just what you need: the [FLOODGATE KEY] which grants access to the southern seas. If you speak to Miralda again she's not really of any help despite her promises. =============================================================================== FASHION FORGE ........................................................... *W53 =============================================================================== ------------------------------------------------------------------------------- Items : None Sea Enemies : 179: Seaslime, 181: Eveel, 185: Man o' War, 180: Mad Mallard, 183: Octavian Pirate ------------------------------------------------------------------------------- When you leave Swanstone, press Y, and you'll see the floodgates to the east. Zoom to Somnia and walk east to pick up the Ship. Sail south, following the coast and you'll enter the channel that leads to the floodgate. Simply sail at the gate and it will open letting you through. The castle just to the right as you sail down past the gates is Howcastle. Sail down the coast to the far south and you'll land on an island with a Well in the middle. Enter this Well to find a friendly frog who tells you about style boosting. It seems that this is essential for legendary items, although we don't have any of those yet! Inside the house you'll find the Fashion Forge. Test this out by saying Yes, you'll forge something, and select an inventory. All items will be listed showing which ones can be forged and the cost. All this does is increase the Style rating for equipment. -------------------------- Cryptic Catacombs Location -------------------------- Just a quick note of the location if you want to explore this place now, but I'll deal with it later. From the Floodgates, sail to the west and up the channel to the west of Swanstone. Take a turn to the right where you see a green hut (it's the well that lead from Amor to Swanstone) and follow the channel to the east and you'll find yourself at a watery crossroads with another well nearby. (This is the one close to Swanstone where the old man told you about the Tower.) Now for the exciting bit! Head north up the river and you'll see a cave opening ahead. Go through the opening and you're in the Cryptic Catacombs! This is one of those places where if you take the wrong route you'll end up back where you started. =============================================================================== PESCADO ................................................................. *W54 =============================================================================== ------------------------------------------------------------------------------- TASK : Follow Rod through the cave. Escort mermaid home. ------------------------------------------------------------------------------- Services : Inn (15 pp), Church, Item Shop Items : 60 Gold Coins, Moonwort Bulb, Seed of Resilience, 7 Gold Coins Key Item : Lorelei's Harp Mini Medals : 043MM: Fish shop. Inside barrel behind the counter. Area Enemies: 081: Gasbagon, 082: Demonrider, 092: Shell Slime (summons Healslime), 093: Yawnoceros, 103: Bloody Hand (summons more hands or a Troll), 104: Chompoceros, 106: King Slime ------------------------------------------------------------------------------- You'll discover that there's an icy area at the north of the western continent and there's nowhere to land, but there's another cave and a small town at the middle western tip of that land mass. (It's due west from Swanstone, on the other side of the narrow channel of sea. Use Y to see both cave and town clearly.) Enter this cave and you'll see a mermaid leap off a rock and swim inside another cave. Follow her and she swims out of reach. You might want to fight the enemies in this area and if you're lucky the King Slime will drop a Restless Heart accessory. Enter the town and you'll be asked a question about mermaids. Probably wise to say No. Explore the town and people will reveal that their fishing industry isn't doing too well and there's no fish to buy. ----------------------.--------.----------.-------+---------------------------- ITEM SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Shellmet | 250 | +7 DEF | +3 | Pink Pearl | 1500 | +0 DEF | +40 | ----------------------+--------+----------+-------+---------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Moonwort Bulb | 30 | Cures paralysis ______________________|________|_______________________________________________ Go in the southern Windmill and break the right pot for [60 GOLD COINS]. The other Windmill has a [MOONWORT BULB] inside the left barrel. Enter the house next door and an old man will explain about Rod and his problems and the old woman says that he goes into the cave to the north. Break the barrel to find a [SEED OF RESILIENCE]. Go inside the cave and talk to another old man to learn that Rod has some secret connected to the cave, but if you follow the linear path to the right, through more passages you'll just reach a dead end. The small house at the right has two rooms and an unfriendly Rod is found in the right one. Break the top right barrel for [7 GOLD COINS]. Check the bookshelf in the next room to find a book called" Scaling the Heights: A Fisherman's Guide". Enter the fish shop building and break the barrel behind the counter to find a [MINI MEDAL]. Talk to the shop owner from behind the counter and he'll leave. Follow him as he dashes across the village and makes a mysterious delivery to Rod. Talk to Rod and leave, and Rod will go outside, tell you "What a pain" and then go back inside his room. If you don't talk to him he'll slowly limp his way to the Mermaid's Cave. ----------------------------- The Mermaid's Cave and Reward ----------------------------- The idea is to follow him without being seen. He will turn around every now and then to check that no-one is following him. Stay at a distance and behind the walls and rocks as you follow him. Never get too close and always remain at a position where he cannot catch you. He turns around when the direction changes and usually he'll just look directly back. So long as you keep tucked well away he won't see you. In the last cave (the one through the opening in the north wall) he turns down and right to check, and you can shelter behind a single rock in the middle of the path. You'll see him press a hidden switch on the upper wall to open a secret door in the rock. After he disappears examine the wall and press the switch. Go through the door and you'll discover Rod's secret. Tell him you'll keep quiet about Unda, who reeled in her true Rod. (Aww.) She'll go for a swim and it's a chance to talk to Rod and say Yes to his request for help. He's going to wait while you fetch the boat, but you cannot use Evac in here and will have to trudge all the way back through the cave to the town. Use the ship to enter the Cave from the sea and you'll find yourself in that same cavern with Unda and Rod. Unda will join the ship and Rod gives directions to go beyond the strait that lies to the far north-east. Leave the cave and Unda is following as you sail back to the east and north through the floodgate to the Inner Sea. Set a course for the north-east again, sailing towards that group of rocks surrounding a pink thing that you explored a while ago and found a mermaid sitting on a rock. Remember? It's north from Port Haven so you could just Zoom there and sail north. As soon as you enter the mermaids' area there's a touching reunion, and you are given the valuable [LORELEI'S HARP]. Although it won't work in this location you can play it when at sea. ******************************************************************************* *** END OF PART TWO *** ******************************************************************************* ******************************************************************************* *** PART THREE: The World's An Oyster *** ******************************************************************************* =============================================================================== MORE VISITS AND MINI-MEDALS ............................................. *W55 =============================================================================== ------------------------------------------------------------------------------- Sea Bed Enemies : 185: Man 'o War, 186: Pot Shot, 187: Helldorado, 190: Perky Pelican (calls Healslime), 191: Poison Eveel, 192: Sail Serpent, 195: Finned Fatale, 193: Plated Goretoise, 194: Crayzee, 196: Octavian Sentry Outer Sea Enemies: 187: Helldorado, 197: Merking, 182: Sea Fortress, 189: Water Wraith ------------------------------------------------------------------------------- This is seriously awesome! Use the harp and the ship is encased in a bubble and sinks to the sea bed where you can travel freely, aside from fighting monsters. Remember that now you can go UNDER the small bridges that previously blocked access down some rivers. With such improved access to everywhere, and another world to explore, this is the point at which it's easy to get completely distracted from the main purpose of the story and spend ages finding new places, new monsters, towns and dungeons to explore. You can stumble upon places in any order and do stuff before you might expect. There are some places that you'll want to visit as soon as possible and others that just contain some information or Mini-Medals. This section just deals with the minor places and the more important ones have their own named sections. ------------------------------------------------------------------------------- i. SEA BED LOCATIONS ------------------------------------------------------------------------------- Items : Poison Needle, Seed of Magic Mini Medals : 044MM: Poseidon's Keep. Inside chest of drawers at the left. 045MM: Undersea Inn: On the ground to the right of the Inn. 046MM: Shrine on the Seabed: On the grass near the old man. Dreamscapes : Strangers at Sea, Serene Seabed ------------------------------------------------------------------------------- MERMAIDS' DOMAIN Dive when next to the Mermaid's rocks and you'll find a small shrine type house on the sea bed. Sail inside and you can talk to various mermaids. One will tell you the location of Poseidon's Keep far to the south-east. RUBISS'S PALACE (South of Isle of Murdaw) From the Mermaids' home, swim/float/paddle/sail_in_bubble to the south-east to find a castle. Enter and introduce yourself to Rubiss. Chat to her a few times and she'll tell you to travel to every corner of the world, and that you have a important destiny. Well we knew that already, we're playing a Dragon Quest RPG! POSEIDON'S KEEP (South of Turnscote) Navigate to the bay, south from Turnscote and north from Felonia. Dive to find a castle. Enter and go down stairs and talk to King Poseidon who will tell you about an evil place to the east built by Gracos. Defeat him and Poseidon will share a secret. Find a [MINI MEDAL] in the chest of drawers up the left stairs, and the [STRANGERS AT SEA] dreamscape in the bookcase. There's a large treasure room with locked gates which requires a special key. TOM FOOLERY'S SHRINE Just a short distance towards the land, starting from the dragon icon in the south-west corner of the map, use the Harp and dive. You'll see what looks like a pale double shell on the seabed. Move onto this and you'll enter a Church. You'll find Tom, a child and a nun but nothing else. UNDERSEA TREASURE CHAMBER (East of Scrimsley) At the far north-east (you can start from the Scrimsley coast) sail up the undersea channel heading to the north edge of the map and you'll come across a large castle on the sea bed. Walk right or left and you'll face two guards in front of a door leading to two treasure chests. You have the choice of fighting them now or leaving it until later. If your current levels are anything less than 35 then don't even attempt this battle. Both enemies will get two attacks on each round and their powerful Dragon Slash and Metal Slash strikes will soon cut your team to ribbons. TEMPLE OF THE NAMING GOD (South of Ghent) Zoom to Ghent and take the ship into the water. Dive down and enter a shell like cave. All you'll find is an un-named Slime and a priest who will change anyone's name, or restore the original name if you change your mind. UNDERSEA INN (North of Fashion Suite) Zoom to the Fashion Suite and dive down close by. You'll spot a red house on the sea bed. This is an Inn charging 10 Gold Coins per person. Check the ground at the right next to the rock (just down from the right torch) and you'll find a [MINI MEDAL]. Stop at the right bed to talk to the Seaslime who will tell you that Curie is in the Suite Dreams. (He might be, but you'll only find him by using the Tag mode, so we'll have to wait until later to recruit him.) SHRINE ON SEABED EAST OF HOWSWORTH This shrine is situated on the sea bed at the end point of the river that is just south from Lucid Grotto and southeast from Howsworth. The entrance is under a small bridge at the south of the large south-eastern land mass. Sailing up the seabed of this inland channel I came across a group of 4 Octavian Sentries and they caused a real problem. They were faster than the team and getting is Kasnooze spells and Dazzle time after time, until I remembered I could change the party to an alternative one that wasn't asleep! At the far end of the channel there's a small white sea shrine. Enter it and disembark onto the island inside. Check the skeleton and read the journal which mentions the names of Ethyl and Welda. Check the grass under the tree for a [SEED OF MAGIC]. UNDERSEA HOUSE (West of Hallowed Hollow) From the Fashion Suite, sail up the west coast of the large land mass where Howcastle and Hallowed Hollow are located and dive close to the coastline. You'll see a grey house. Enter here and go inside the house. Investigate the bookcase (turn the camera to see it) at the right to find a [SERENE SEABED] dreamscape. Talk to the old woman and answer No to hear more about Sorceria. Apparently it was a city on an island in the bay to the west (where the white hole is in the other world.) She mentions the most powerful spell: Magic Burst! One day the island sank (and that's a good hint). Break open the pot to find a [POISON NEEDLE] weapon. SHRINE ON THE SEABED (North of Mt Snowhere) From Pescado, make your way up the east coast of the western continent with the ice and snow and dive when you reach the reef. Sail west underwater and you'll soon see a small white building on the seabed. Enter this and you'll find a cave with an old man waiting on a small island. He tells you about a Legendary Sword which is sealed in the mountains to the south. Only one man, a sage called Ali Kazam knows the secret to breaking this seal. You'll see something sparkling on the grass at his left so check it out to get another [MINI MEDAL]. You can't offer the old guy a lift out of there, and just leave him to die alone, I guess. :( =============================================================================== WELL SOUTH OF ALLTRADES ABBEY ........................................... *W56 =============================================================================== ------------------------------------------------------------------------------- Items : None Mini Medals : 047MM: At the right of the Item Shop. On the ground. Sea Bed : 185: Man 'o War, 191: Poison Eveel, 192: Sail Serpent, 193: Plated Goretoise, 194: Crayzee, 195: Finned Fatale, 196: Octavian Sentry, 197: Merking ------------------------------------------------------------------------------- From Port Haven sail down the coast until you reach a small bridge. Dive, and sail up the river bed or river until you reach an island in the middle of the continent. There's a well in the middle of the island and inside the well is... a Shopping Centre! (It's named as south from the Ruins of Alltrades.) First of all pick up an easily missed [MINI MEDAL] that's in the green stuff to the right of the Item Shop. (I was so excited at having access to all this nice stuff I missed it on my first visit.:p) Don't buy the Slime Earrings even though they are cheap because you'll find some of those soon enough. The Flowing Dress is great for one of the girls or Nevan, and the Thinking Cap is much better headgear for all the chaps. I invested in the Flametang Boomerang but left the rest for later. However, given the preponderance of water enemies under the sea, (and an up and coming boss battle) anything that uses Fire attacks or protects from ice magic is a good investment. ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Dragon Mail | 12000 | +60 DEF | +37 | Reduces damage from fire Flowing Dress | 14000 | +65 DEF | +42 | Reduces damage from magic- | | | | and flame-based attacks Flame Armour | 15000 | +70 DEF | +33 | Reduces damage from magic- | | | | and ice-based attacks Slime Helmet | 2000 | +40 DEF | +12 | Slimes and Nevan only Iron Mask | 3500 | +25 DEF | -10 | Thinking Cap | 13000 | +40 DEF | +21 | Increases wisdom ______________________|________|__________|_______|____________________________ ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Saw Blade | 9000 | +54 ATK | -2 | (Only Carver can equip) Warhammer | 12000 | +64 ATK | +19 | Zombiesbane | 18000 | +80 ATK | +5 | Damages undead Flametang Boomerang | 13000 | +65 ATK | +25 | Attacks all enemies Fire Blade | 22500 | +87 ATK | +33 | ITEM: ______________________|________|__________|_______|____________________________ ----------------------.--------.----------.-------.---------------------------- ITEM SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Slime Earrings | 650 | +5 ATK | + 35 | Boost attack Fishnet Stockings | 3200 | +5 DEF | + 40 | Women only! ______________________|________|_______________________________________________ =============================================================================== SOMNIA WELL ............................................................. *W57 =============================================================================== ------------------------------------------------------------------------------- TASK : Explore Somnia Well ------------------------------------------------------------------------------- Items : 530 Gold Coins, Power Shield Mini Medals : 048MM: Inside Treasure chest by west wall of the cave. Enemies : 116: Drackal, 119: Freezing Fog, 184: Armoured Wartoise, 189: Water Wraith Land : 096: Scarewell, 103: Bloody Hand, 119: Freezing Fog, 189: Water Wraith ------------------------------------------------------------------------------- Zoom to Wellshire and walk east to the coast where you can pick up the Ship. Sail east until you reach the coast of the Weaver's Peak area and then go south until you reach a river heading south-east. Follow the river as it winds to the east and ends up outside Somnia Castle. Dive to the sea bed and you'll see a shell like cave opening next to the island that Somnia is built on. Enter the cave and you'll encounter enemies in here. Watch out for the Water Wraith because it casts Zing and healing spells on its allies. The Anti-magic staff is effective to stop them from using spells. Drackal is very powerful and might kill someone, but the Freezing Fog is the most dangerous if there is more than one and it does a chilly breath attack. Beware, because you cannot use Evac in here. Poison works very well on the Scarewell. Land on the island to the right and walk right to open a treasure chest with [530 GOLD COINS]. Get back on the ship and head up and right, and then go up again, into another cave. Go left and then up to where you'll see a blue slime! Talk to this slime and if you answer No he'll tell you the location of Poseidon: under the sea near Felonia. Carry on sailing up the cave and land on the east shore. Walk up the path close to the east wall to reach the stairs. From here, head left to find a treasure chest with a [MINI MEDAL]. Get back in the ship and return to where you saw the blue slime and go left and you'll see some stairs leading up. If you climb up here you'll emerge at the entrance to the Somnia Well! However, there's one more treasure to acquire. Stay in the ship and you will reach that island with a treasure chest you might have seen all that time ago when you first attempted to enter the well. Land and open the treasure chest to obtain the [POWER SHIELD]. Now, climb the stairs to the well rope and make a quick exit to Somnia unless you really want to bother fighting all those enemies on the way out of the cave. =============================================================================== SLIMOPOLIS [Monster Recruit 3] .......................................... *W58 =============================================================================== ------------------------------------------------------------------------------- TADK : Check out the prizes! (Can Zoom here) ------------------------------------------------------------------------------- Services : Inn (30 pp), Slippin Slime, Patty's Party Planning Place Items : Slime Gooniform, Slime Armour Mini Medals : 049MM: Top left chest of drawers. 050MM: Waiting room. Hammer's house, break pot. 051MM: Waiting room. Hammer's house, break pot. ------------------------------------------------------------------------------- -------------------------------------------------- Shrine West Of Amor And Shrine South Of Slimopolis -------------------------------------------------- Sail up the far western seaboard and surface. Land at the far western edge of the middle continent and find a white shrine. Inside the location you'll find a well Go down to find yourself inside another well. If you attempt to return into the well you just emerged from you'll have to fight a Scarewell monster. Leave by the rope and this well is west of Slimopolis. You'll emerge on a woody area with mountains to the west. Walk south to find another white shrine next to the Floodgates in the Dream world. Enter the shrine and stand on the yellow switch. This causes the Floodgate to open giving you access to the southern sea in this world too! Read the plaque on the upper wall of the shrine and it says to talk to Sledge: combatants wanted! Leave the shrine and press Y. You'll see that the route is open to a castle in the middle of a lake. Zoom to Somnia and pick up the Flying Bed. Fly south and west to reach the open gate and enter . Park the bed outside the castle and enter Slimopolis! ---------- Slimopolis ---------- Walk up through the Inn and check the top left chest of drawers to find a [MINI MEDAL]. The adjacent one contains a [SLIME GOONIFORM]. There's nothing else to find though there is another Slippin' Slime mini game next to the bar. Patty is running the bar at the lower right corner if you need to change the line-up. Head down either hole in the floor to reach the arena and meet Sledge, the old man standing between the two stairs. Notice that slime shaped hole in the back wall? Well, here's a little trick. Go outside and remove everyone from the party except for your two slimes: if you've only got one of them, then that will do too. (It's faster than leaving people with Patty and if you're here at a particular point in the game she won't let you dump Ashlynn as she has something still to do...) Enter that hole with your slimes and you're in Slime Central! (Actually it is called the waiting room.) Talk to the slimes, meet Goober, go down the hole in the grass to see the ante-room to the arena> Talk to the slime priest in the house at the upper right, though it won't save your game. Peep in the well to head down the rope and find a treasure chest with [SLIME ARMOUR]. Enter Hammer's house and break the first pot to get a [MINI MEDAL] and the second one for another [MINI MEDAL]. Talk to the trapped caretaker hiding away in the lower right corner for a chuckle. ---------------- Slime Tournament ---------------- To enter a Slime in the tournament talk to the man at the right counter Basically it's a slugging match and the slime with the best attack, defence (and healing abilities) will win prizes for you. However, to clear a rank you must win three consecutive rounds. Once you agree to enter and pay your money, the selected Slime will move off into the arena so make sure they have been kitted out properly before that! Note that you do not have any control over these fights and after the round is over your Slime will have depleted HP and MP so you'll need to heal him before attempting any more rounds. Although you can get a fair way now, you won't be able to complete the tournament until later in the game when you have better equipment and your slime has a better range of vocations. Start out with Goowain and equip him with Miracle Sword, Platinum Mail, Dragon Shield, Thinking Cap and the Meteorite Bracer and you'll go a long way. Of course a lot depends on his class, but with a decent range of skills and spells he should manage pretty well. I also gave him a few staffs just so he had a back-up plan, and reached Rank C with him at Level 30 as a Level 4 Armamentalist, which also meant that he had all the Warrior and Mage skills. Rank B is tough at this level and that's the point at which I called it a day, until later in the game. Heal up between bouts and go somewhere to save your game if you're not sure of the outcome. You'll see a star against the ranks you've already won and you can repeat the ranks if you wish. The cutest part of this is when you see a heart appear above Goowain's head when he gets the prize. Aww. I decided to attempt Rank B again with Goowain at Level 37 after learning Fullheal (as a Sage). I switched his class to a maxed out Arnamentalist as that gave him high MP as well as reasonable HP, and gave him the Dragonsbane sword. For the final round equip the Slime with the best equipment in the game! For that you'll need the Metal King Sword and the rest of the Metal King stuff if you can, although the Mirror armour is a good alternative option because it will deflect many of the spells, especially Kasap. Give him the Meteorite Bracer so he gets the first turn, and a mastered vocation that gives him the best overall stats. If you've mastered something better then do that, but I found the Armamentalist gave the best balance. My Slimeknight was at Level 43 by the time I managed this and had mastered both Sage and Armamentalist vocations as well as Warrior. ------------------------------------------------------------------------------- RANK H Rookie Class Win: Hermes' Hat, Cost: 200 Gold Coins Round 1 - 3 Slime Knights Round 2 - 1 Toxic Carrot, 1 Wild Carrot, 1 Scare Root Round 3 - 1 Skullrider Note: so long as your slime has some spells he should take out the 3 slime knights with ease. ------------------------------------------------------------------------------- RANK G Beginner Class Win: Edged Boomerang, Cost: 300 Gold Coins Round 1 - 4 Feralbeast, 1 Ruffled Goon Round 2 - 2 Animated Armour Round 3 - 1 Arrghgoyle Note: the Feralbeasts can be tricky because they blow themselves up, but with good armour you should survive. ------------------------------------------------------------------------------- RANK F Amateur Class Win: Poison Needle, Cost: 500 Gold Coins Round 1 - 1 Undentured Servant, 2 Gustblusters Round 2 - 1 Healslime, 2 Lesser Demons Round 3 - 1 Jumping Jackal Note: the AI is pretty intelligent and your slime is likely to target the Healslime first in the second battle, ------------------------------------------------------------------------------- RANK E Economy Class Win: Slime Armour, Cost: 00 Gold Coins Round 1 - 2 Dreamaera Round 2 - 1 Battering Ram Round 3 - 1 Diethon Note: there's a chance of getting poisoned in the last fight, which won't matter if you win it quickly. Make sure to heal this status effect before tackling the next bout! ------------------------------------------------------------------------------- RANK D Business Class Win: Icicle Dirk, Cost: 1000 Gold Coins Round 1 - 2 Noble Gasbagon, 1 Gasbagon Round 2 - 2 Cureslime Round 3 - 1 Haunted Mirror Note: the first battle of this round might leave your slime with low health, especially if you lack a powerful healing spell, but the second battle gives him a nice opportunity to recover, especially if you've equipped the Miracle Sword. The mirror will morph into a copy of the slime. ------------------------------------------------------------------------------- RANK C Veteran Class Win: Falcon Knife Earrings, Cost: 2000 Gold Coins Round 1 - 1 Hell Nino, 1 Corpse Corporal, 1 Porker Round 2 - 1 Freezing Fog, 1 Mottle Mendslime, 1 Splutterfly, Round 3 - 2 Axesaurus Note: the Splutterfly uses Kabuff and Magic Barrier which has the potential for problems but in fact it won't matter much. If both Axesaurus use their hacking_ away_like_a_demon attack and they both connect, that could damage your slime for over 200 HP and might mean the end of your chances for this round. However, this attack often misses the mark so hopefully you'll survive. ------------------------------------------------------------------------------- RANK B Expert Class Win: Metal King Shield, Cost: 3000 Gold Coins Round 1 - 1 Scytheborg, 1 Bomboulder, 1 Overkilling Machine, 1 Brimstone Bulb Round 2 - 2 Czargoyle, 1 Drastic Drackal Round 3 - 1 Living Statue Note: ideally you need the Fullheal spell to survive this battle at level 30! Also, if the Brimstone Bulb blows itself up on the first round, you're toast, and if its Sweet Breath attack puts you to sleep, you've not much of a chance. The Bomboulder might cast Kerplunk killing itself and reviving dead allies so that's a lot to contend with. If you die in this round it's worth having another go and your luck might improve! My Slimeknight managed this at level 36 with the Midheal spell, but fell in the second round with a lack of MP for healing up damage from repeated Frizzle and Chilly Breath attacks. At Level 37, with Fullheal he made it through using Kafrizzle repeatedly. Two more Kafrizzle spells destroyed the Living Statue. ------------------------------------------------------------------------------- RANK A Master Class Win: Dragonic Diligence, Cost: 5000 Gold Coins Round 1 - 2 Sluggerslaught, 2 Wraithwand, 2 Sluggerslaught Round 2 - 1 Pudgedevil, 1 Iron Tortoise Round 3 - 1 Demon Overlord, Note: Round 1 had my slime stupidly using up all his MP by casting Kafrizzle on each enemy in turn! But the Mirror Armour is very effective at deflecting Kasap. Round 2 requires physical attacks to win because the Pudgedevil casts Magic Barrier on both parties and the Tortoise uses Bounce on itself. It also might summon a Cureslime. Round 3 won't be too tough so long as your slime has sufficient MP left to heal itself. ------------------------------------------------------------------------------- Clear all ranks to fight the Champion! Round 4 - Hammer (Champion Round) .. Note: Although this round follows directly on from the previous one your slime will be fully healed. Absorb Magic, Freezing Breath and Fullheal are some of Hammer's skills. If your slime has Falcon Slash this is very effective and he might just use this repeatedly, as well as the occasional Fullheal when he needs it. But he didn't use Kabuff or Oomph at all in any battles, so that's not something to rely on! ------------------------------------------------------------------------------- Talk to Sledge, the old man watching from the upper side of the arena. He asks if you'll sell the slime. Say Yes, and then No and he'll offer 150,000 Gold Coins. Say No again and he'll offer 500,000. That's quite tempting! But another No nets you another offer of 1 million gold coins. Say no again and he offers 3 million! No to this offer prompts another suggestion. He will give you a slime to train! You get Goober! He is a plain old Slime and joins at Level 20 with Midheal, Frizzle, Snooze, Sezzle, and Kabuff. MORE PRIZES! After beating a rank you can fight again and win the prize again, but the slime will be given a handicap by having his HP and MP cut in half. This ia a way to earn cash if you're short. For example: pay 200 Gold to win a Hermes' Hat and you can sell it for 3750 Gold Coins. =============================================================================== SUNKEN SHIP ............................................................. *W59 =============================================================================== ------------------------------------------------------------------------------- TASK : Obtain the Ultimate Key. ------------------------------------------------------------------------------- Items : Seed of Agility, Heavy Armour, Glass Slipper Key Item : ULTIMATE KEY! Mini Medals : 052MM: Deck of ship. Inside right barrel. Dreamscape : Skeleton Crew Enemies : 180: Mad Mallard, 184: Armoured Wartoise, 186: Pot Shot, 189: Water Wraith, 190: Perky Pelican, 192: Sail Serpent ------------------------------------------------------------------------------- I'd suggest buying the equipment from the Well shop before going here. The Flametang Boomerang is especially useful. There's a man in one of the upstairs rooms in Port Haven who will tell you that the Ultimate Key is found inside a sunken ship, somewhere... Zoom to Amor and sail down the river to the smaller section of sea north from Pescado. (Or start from here.) Sail to the middle of that sea and dive and you should be able to find the Sunken Ship. Not sure how you're able to breathe without a bubble or a diving suit, but you can. Walk up to the fore-deck and break the right barrel to obtain a [MINI MEDAL]. There's a [SEED OF AGILITY] inside the one at the left side Enter the cabin and there's nothing to find in here except empty barrels, an empty skeleton and massed ranks of Pot Shot and Yabby enemies. Drop down the hole in the floor to the next level. Walk up the left side of the deck and enter the cabin. (The barrel is empty.) You'll find the [SKELETON CREW] dreamscape inside the bookcase. The chest of drawers contains a suit of [HEAVY ARMOUR] Make your way back and up the right side of the cabin to the upper right one where the barrels contain nothing. The left treasure chest has a pair of [GLASS SLIPPERS] and the right one contains the [ULTIMATE KEY]. That was a bit too easy..Leave the ship by walking to the right on the main deck. And really, it IS that easy. It's a bit of a roundabout journey, and you probably won't remember all the locked doors encountered so far, but it really is going to be worth your while to open them all and obtain the treasure. Here's the list for them all in case you missed any. (I waited until after completing the Sea Shrine before opening all these doors, but doing it now would help with that dungeon and boss especially if you don't have the Platinum Armour from the Casino.) ------------------------------------------------------------------------------- i. ULTIMATE KEY DOORS (REAL WORLD) ------------------------------------------------------------------------------- Items : Platinum Shield, 1500 Gold Coins, Platinum Mail, Kerplunk Bracer, Silver Platter, Watermaul Wand Mini Medals : 053MM: Somnia Castle Treasure Room: left chest. 054MM: Port Haven Jail: left treasure chest 055MM: Arkbolt Castle Jail. Left cell inside pot 056MM: Howcastle Jail: left treasure chest 057MM: Poseidon's Keep: treasure room, top right treasure chest ------------------------------------------------------------------------------- SOMNIA CASTLE Stay on the ground floor of the castle and walk right and up the hallway to find a hole in the floor. Enter the treasure room and the locked doors will open. The left treasure chest contains a [MINI MEDAL] and the right on has a [PLATINUM SHIELD]. PORT HAVEN JAIL Walk to the left, past the Mayor's house, to find the hole in the path that leads to the town Jail. You can open the door for the depressed prisoner but he doesn't seem to notice. The left treasure chest contains a [MINI MEDAL] and the right one [1500 GOLD COINS]. ARKBOLT CASTLE JAIL Walk up the stairs on the first floor and then down to exit through the double doors onto the battlements. Head right to find the hole in the floor at the far end of the right path. Open the left cell and talk to the man who will block the door. Move away and he'll move to let you inside. Break the pot for a [MINI MEDAL]. Talk to Captain Brutus and open the right cell to talk to the new occupant. It seems it is waiting for someone, a familiar blue swordsman. We'll get to that later! HOWCASTLE JAIL This is straightforward as the Jail is situated at the top right corner of the main floor of the castle. The left treasure chest contains a [MINI MEDAL] and the right one has a [PLATINUM MAIL]. MURDAW'S KEEP If you made a Zoom point all that time ago you can return here and investigate those cells you couldn't open before. Walk through the hallways until you reach the room with the red carpet and stairs. Go left, through the doors in the south wall and up to find a hole in the floor. (Defeat the two statues if you didn't do so before.) There's nothing to find in the right cell but talk to the blue monster in the left one and it tells you that Murdaw isn't the most powerful sorcerer. Well, thanks buddy, but that's not news to us. To leave the Keep walk up the stairs and enter the room where you fought Murdaw. Go down the Well here to return to the Underkeep and Evac from there. Or, simply leave by the door to the south of where you arrived and you'll be on the island outside the Keep. POSEIDON'S CASTLE Enter the dark arch into the treasure room and cast Safe Passage to avoid damage from the hurtful floor surrounding the treasure chests. The top left one contains a [KERPLUNK BRACER], the lower left has a [SILVER PLATTER], the lower right a [WATERMAUL WAND], and the top right has a [MINI MEDAL]. ------------------------------------------------------------------------------- ii. ULTIMATE KEY DOORS (DREAM WORLD) ------------------------------------------------------------------------------- Items : Boxer Shorts, Magma Staff, Hela's Armour, Magic Water Mini Medals : 058MM: Somnia Castle Treasure Room: right treasure chest 059MM: Floating Island. Jail: left treasure chest ------------------------------------------------------------------------------- SOMNIA CASTLE Once again, head right and up the hallway to find the hole down to the treasure room. The left chest has a pair of [BOXER SHORTS] and the right contains a [MINI MEDAL] so it was worth while. ISLAND SHRINE IN SOUTH-WESTERN SEAS You'll need the Flying Bed to get here and it's the small island just off the southern coast of the western continent with Slimopolis, and south-west across the from Amor. The single treasure chest inside the cell contains a [MAGMA STAFF]. FLOATING ISLAND Zoom anywhere and pick up the floating island. Press A to access inside the island and go in the bar room. Head down the hole in the floor at the right to find three cells. Open the middle one to access three treasure chests. The left one contains a [MINI MEDAL], the middle one [HELA'S ARMOUR] and the right has a [MAGIC WATER]. =============================================================================== SEABED SHRINE ........................................................... *W60 =============================================================================== SEABED SHIRNE MAP: http://www.gamefaqs.com/ds/942424-dragon-quest-vi-realms-of-revelation/faqs/ 61938 ------------------------------------------------------------------------------- TASK : Defeat the evil boss and obtain Sand Urn. Return to Poseidon. ------------------------------------------------------------------------------- Items : 270 Gold Coins, Seed of Wisdom, Pretty Betsy, Magical Skirt, Mimic (Seed of Life), Pink Pearl, Sand Urn. Mini Medals : 060MM: First Level, left treasure chest. 061MM: Middle small room, top right corner. Enemies : 057: Mimic, 101: Haunted Mirror, 102: Sinisculpture, 178: Yabby, 109: Gryphon, 183: Octavian Pirate, 184: Armoured Wartoise, 187: Helldorado ------------------------------------------------------------------------------- Your task is to find the lair of Poseidon's enemy and defeat him! It's located more or less in the centre of the large south sea where the black spot shows on the Dream world map. If you dive down to the red house close to the Fashion House on the narrow land at the south, and then sail north you should find it easily. My team's levels were Hero and Carver at 35, Milly and Nevan at 34/33 and Ashlynn and Amos at 32 and 30, with the slimes bringing up the rear. Everyone was on the second tier of vocations by this point with the three mages having already completed their initial second tier vocations. If you've found the Undersea Inn, sail due west still undersea and you'll find a shell like structure. Enter it and walk into the Sealed Shrine. Head straight up through the entrance hall and enter the first level. You'll find ordinary sea monsters here and the best strategy is to set tactics to healing with everyone having a Staff or other weapon that they can use to cast.group spells. The Sinisculpture might be the most dangerous enemy as it is quite tough and uses a Burning Breath attack that can cause some of the team to go numb. Don't use water or ice magic on the Octavian Pirates as they are very resistant to these spells. Fire attacks are your best bet. The Armoured Wartoise casts Bounce on itself making spells damage the caster, but attacks from items are not compromised. ----------- First Level ----------- Walk right and over the bridge to the left side. (You cannot access the yellow switch to the right because there's water blocking the way!) Go through the opening and up. Take the first stairs to the left and head down to open a treasure chest with a [MINI MEDAL]. Walk back to the second set of the stairs and head right and down between some pillars This brings you to the area with two treasure chests. The first one contains [270 GOLD COINS] and the second one has a [SEED OF WISDOM]. Walk up to find a hole down to the lower level. ----------------------- First Underground Level ---------------------- You start at the top left corner of this level. Walk down, then right, and up into a single small room to find a chest with a [PRETTY BETSY]. Leave the room and walk right to find another small room. This chest contains a [MAGICAL SKIRT]. Head up the path at the left of this room to circle around (although the path is straight!) to a third room. Ignore the path at the first junction as that's a dead end. This third chest is a [MIMIC] enemy and the first one we've found so you can finally complete page 3 of the Big Book of Beasts! It's easy enough to defeat (might do Drain Magic) and you get a [SEED OF LIFE]. From here, go down the right path a few more steps and turn left at the next junction. (The second one is a another dead end.) You'll end up heading down some steps and there's another hole in the floor. Ignore this for now and head right to go under the path at the upper side of the steps. There's a treasure chest waiting for you at the end of this path containing a [PINK PEARL]. Watch out for the Haunted Mirror monster as it often morphs into members of the team, as well as casting Dazzle. ------------------------ Second Underground Level ------------------------ Go down the hole to the second underground floor There are no treasures here just a small maze like floor to navigate with lots of dead ends and golden bridges to cross. Go down, right, and down again, following the single path right, and across a golden bridge. Carry on heading up this path, then take a left, up and left again to reach some steps in the upper left corner. These take you to the first floor to that small island in the water with just some more steps. ----------------- First Level Again ----------------- You emerge back on the First level. Walk down under an arch and press the yellow switch which drains the water, allowing you to walk down the steps and back up to go outside again if you've had enough. (This is a good point at which to leave, save and heal up.) But the real route lies through a dark arch between the stairs. In the next small room check the upper right corner to find a [MINI MEDAL], and then, head down the stairs to the next level. ----------------------- First Underground Level ----------------------- This is simpler than it looks. The path is a linear one and all you have to do is find the nearest switch on the floor. Press it and that drains water towards the lower pool. Walk down the path and press the first switch, which drains water away so you can access the stairs at the left and reach the west side of the floor. Walk all the way down, past the now full second pool and around the third empty water tank. The next switch is at the right of this third tank. Press it and fill up the third pool and walk back up to the second one. You can use the stairs in this empty pool to go right, and reach the middle of the floor. Walk up, ignore the switch, and go down the stairs at the right to open a treasure chest. This contains an unusual item called the [SAND URN]. There's no need to press the switch after this, as you can simply walk straight down the right path to find the hole in the floor that leads to the boss's room. However, if you pressed the switch by the area with the treasure chest it will open the sluice and flood the area. Walk up to the north wall, and all the way down to the south wall to reach a second switch, which drains the water away allowing you to access the treasure chest. You MUST obtain the Sand Urn, so get it now or you'll have to return later. Check on equipment, items and health, before walking to the end of a long corridor to meet the evil boss of the underwater realm. It doesn't matter what answer you give him, because he'll attack you anyway. If you want to change party members you'll have to Evac and return but you could manage this with any team that has decent equipment, Multiheal and Kabuff. My team were at Level 32-35. If someone is a thief they have a chance to steal Gracos's Trident, which is a good thing, but I think this is an item you get anyway. o-----------------------------o | BOSS - GRACOS | o-----------------------------o Sap doesn't seem to affect him so leave that out of your strategy. Use Kabuff until everyone is at the maximum because his frenzied attack will do 4 separate random hits, and each one can inflict around 50 HP worth of hurt, which is a lot! Kacrackle is even worse, hurting everyone for around 50-70 HP depending on whether or not you have ice protective equipment. His ordinary attack does around 60 HP of damage. Multiheal is going to be essential as a minimum for healing everyone and Insulatle will cut the damage from the ice by half for one turn, though Magic Barrier won't do much good against Chilly Breath, which does around 25-30 damage. If you have someone with Puff where they transform into a dragon for the duration of the fight this is a very good idea! They will do fire based attacks as well as a powerful claw strike, and suffer less damage from chilly breath. (I somehow ended up with Ashlynn not having many useful skills for this battle but she had that one!) Of course the dragon might use chilly breath which won't hurt Glacos at all, but that's a small price to pay. You get 3700 experience points and 900 Gold Coins, and release Sorceria from its seal. Use party chat to confirm what's just happened: there's a new island to plunder! Use Evac to get out of there fast as there are still monsters lurking around every corner. Return to talk to Poseidon at his castle in the eastern sea between Turnscote and Felonia. He gives you information about the Legendary Shield: "In the small room of repetition, the true path forwards lies at three levels down and two levels up." That sounds like a reference to the Cryptic Catacombs. =============================================================================== SORCERIA ................................................................ *W61 =============================================================================== NOTE: There are many other places you could explore, but this is the logical next step to move on with the story ------------------------------------------------------------------------------- TADK : Uncover Ashlynn's powers and obtain the Flying Carpet ------------------------------------------------------------------------------- Services : Inn (free), Bank, Church, Item Shop,Weapon Shop, Armour Shop Items : Magic Water, Prayer Ring, Seed of Magic, Key Item : Flying Carpet Mini Medals : 062MM: Top right house, kitchen. Inside a pot 063MM: Central building, lower floor. Lower right house inside left barrel Dreamscape : Chilly Cavern, Fairy-Tale Forest Area Enemies: 070: Toxic Turnip, 071: Prickly Prankster, 074: Lesser Demon, 080: Rockbomb, 087: Darkgoyle, 088: Aristobat, ------------------------------------------------------------------------------- Zoom to Clearvale and fly the Magic Bed north-west and then west to the middle of the south sea where you'll find the new island and the town of Sorceria in the middle of it. (It's a short distance to the west from the Well on the small patch of land on the western coast north-west from Clearvale.) The enemies aren't particularly interesting, or new and are not worth bothering with. Enter the town and talk to the first two people you see to learn that Ashlynn is an Acolyte and that they are grateful to you for their release from captivity. Have Ashlynn in the active party to get her reactions. Go all the way to the left and enter the top left house where an elderly couple won't have much to say just yet. Break the upper of two pots for a [MAGIC WATER]. Go down the well and then enter the second well to find a treasure chest with a [PRAYER RING]. Leave the central area for the moment and head right. You can chat to two people sitting at a table and find the village item shop, but there's nothing much to buy here. ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Dream Blade | 6300 | +65 ATK | +28 | ITEM: Send enemies to sleep Staff of Antimagic | 6000 | +40 ATK | +18 | ITEM: fizzle Lunar Fan | 5500 | +60 ATK | +30 | Wizardly Whip | 13000 | +97 ATK | +45 | Attacks a group Zombiesbane | 18000 | +80 ATK | +5 | Damages undead ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Legerdemantle | 4200 | +37 DEF | +10 | Reduces magic damage Magical Skirt | 6700 | +45 DEF | +35 | Reduces magic damage Magic Armour | 7500 | +50 DEF | +38 | Reduces magic damage Magic Shield | 5000 | +20 DEF | +21 | Reduces magic damage ----------------------.--------.----------.-------.---------------------------- ITEM SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Holy Water | 20 | Wards off weaker enemies for a wee while ----------------------+--------+----------+-------+---------------------------- Steel Fangs | 2000 | +35 ATK | +8 | N/A for humans Iron Mask | 3500 | +25 DEF | -10 | ______________________|________|__________|_______|____________________________ Attempt to enter the compound at the upper right of the town and something strange occurs, but you cannot enter the building. Check out the two children playing for another little scene of one of them using the Fizz spell. Walk up past the fire and enter the hole in the ground, and walk left until you reach steps into an empty bedroom. Climb the stairs to the kitchen and talk to the old man. (Say Yes for a nice demonstration!) Break the right pot for a [MINI MEDAL] and check the bookcases. The left one has a Dreamscape called [CHILLY CAVERN], and the middle one has another Dreamscape called [FAIRY-TALE FOREST]. Talk to the cat for the solution to the husband's dilemma. Leave the way you entered (you can't jump down from the south door). There's another scene with the children who now use the Heal spell. From the fire, walk right and around to find the door to the Inn. (Use Y to locate it if you're not sure where it is!) You can stay for free which is always welcome. Talk to the old lady for more Ashlynn related information. Enter the middle building where you'll find the rest of the shops and most of the people. Talk to the first woman you see for instructions about how to reach the Eldress: basically down the steps and up the stairs, but first of all you can save your game with the nun and talk to the Bard. If you have the Plush Rug in your possession he will tell you that the Sorens, the sleepy old couple, made the Flying Carpet and maybe they could help give your rug back its get up and go! (If you don't have it, he suggests where you can go to get it: see the next section on the Chateau de Sass.) Climb the stairs behind the nun to reach the top floor where you can heal up at the orbs and learn a little more before heading back down the church. On this floor, there's a weapon shop at the left side of the church selling a new whip for Ashlynn, and an armour shop at the right. If you've already been to Felonia, or the shop in the well, you'll probably already have better equipment for everyone. Go down the central hole in the floor to access the lower level of this building: the main hall. The old lady in the lower left room tells you about the Burst spell which the Eldress knows. (I want that spell!) Open the wardrobe for a [SEED OF MAGIC] and climb the stairs to chat to the weapon shop owner. The man in the lower right room gives a demonstration of magic powers and you'll find a [MINI MEDAL] inside the left barrel. Talk to the man in the main corridor for more information about Ashlynn and the Eldress and climb the stairs in the top left corner to reach the outside path to her house. Talk to the woman outside and go inside. Enter the door, and enter the door and enter the door... yes, you're back where you started and cannot find the old Ashmerelda. Talk to the woman again and she explains. Return to the main hall and the man will tell you more about the Sands of Time and how to deal with them: use a Sand Urn to scoop up the grains. Well, it just so happens that we have one of those. What a surprise! The only person who can use the Sand Urn is Ashlynn so find it (sort the bag alphabetically if you can't place your hands on it quickly) and "Use" it from Ashlynn's inventory while standing on the sands of time. Enter the house (don't bother searching as there is nothing to find) and talk to Ashmerelda. Answer Yes or No to her question and she will give Ashlynn the spell of Magic Burst. After an event, leave the house and return to the church room. Talk to the girl for more insight (and a hint about a dragon) and head for the Soren's house at the top left. Talk to the old man for his reminiscences of happier times. If you don't have the Plush Rug he'll tell you that a wealthy "stylish" man acquired it, but if you do he'll work his magic on it. After all these events use Party Talk for some choice comments from Ashlynn. No pressure. ;) She gets a new title: Scion of Sorceria. The Plush Rug has changed into the [FLYING CARPET]! (You can return to talk to the old man who mentioned the Mimic spell and was looking for his wife but although there's a bit more chat from him, he doesn't share his knowledge.) The main drawback with the carpet is that you cannot use it inside towns or buildings, but you CAN use it in both worlds, and of course, you avoid battles while in motion and can reach some new locations that the Flying Bed wouldn't allow because you can roll up the carpet and carry it with you! Revisit the two Fortune-tellers and Madame Luca is still going on about the young King of Somnia but the one in the other world will talk about a vision of a Winged Horse. Her only clue is to mention the Goddess, but that doesn't really help much. ------------------------------------------------------------------------------- i. FLYING CARPET ------------------------------------------------------------------------------- HUT SOUTH-EAST OF ALLTRADES ABBEY (Dream) Land on the shores of the mid eastern continent. Walk north from where you found the staircase that leads to the island where Felonia in the other world. Walk up past the trees and you'll see a small lake with a green house behind it, surrounded with a half circle of mountains. (If you use Y you'll see that this house is to the east of the well with all the shops, and as the location name suggests, it is south-east from Alltrades.) Talk to the Nun and say Yes you've come to learn the truth and she tells you that this is a world od dreams. She identifies Lord Zenith the ruler of the dream world and Cloudsgate Citadel, to the south-west from here. Although there's nothing in the barrels there is another edition of the "1001 Jokes for Adventurers" in the bookcase. SHRINE SOUTH-EAST OF CLOUDSGATE CITADEL - SHRINE OF LEGEND (Dream) This white shrine is situated on the south-eastern continent where a bit of land juts out into the sea and is surrounded with woods. It's situated in the southern section of the eastern land mass. Sail here with the floating island and land in the trees. Find the Shrine surrounded with low hills and enter. Go down the stairs to a pretty underground spring. The second man will tell you about a floating castle just to the north-west from here. Check the brimming well and take a drink to heal the party's wounds. From the shrine, walk north a short distance and then, west and you'll find one of those weird empty holes. Enter the hole location and jump down the upper path as you've done before. You'll be in the other world and next to a white shrine (you cannot return directly, although of course you can Zoom anywhere). Enter this shrine and you're inside the SHRINE OF LEGEND. You cannot do anything here just yet, as you need the four legendary items but this is an important location for when you do! =============================================================================== CHATEAU DE SASS ......................................................... *W62 =============================================================================== ------------------------------------------------------------------------------- TASK : Win the Style Contest, Level 3 (Cannot Zoom) ------------------------------------------------------------------------------- Services : Slippin Slime, Priest Items : Slime Earrings, Pretty Betsy, Hairband Key Item : Plush Rug (Win the Level 3 Style Contest) Mini Medals : 064MM: Right dressing room. Inside the right chest of drawers ------------------------------------------------------------------------------- Make your way by ship to the north-western continent where Wellshire is situated. Stop at the south edge of the land and use Y and you'll see a blue church type building surrounded with mountains. Use the harp to dive down and you'll see that there's a narrow channel heading north. Sail up to the dead end and surface in a pool inside the mountains. Enter the house and it's this new, rather jazzy sounding location. Go inside and introduce yourself to Seymour Sass. This is s shrine to style (who would have guessed?) and the place to strut your stuff for prizes. In fact, one of those prizes is essential to get. Chat to the King Slime at the bar and he might give you a hint if your style is acceptable. Although there's a priest he won't save your game. Head down to the basement and if you don't want to compete right now, say No and you'll be allowed to watch and can gauge the measure of the other contestants and acquire some valuable advice from the audience. Someone near the front on the left advises a shimmering dress and golden tiara with nice shoes and accessories. Walk up past the judges (who don't really help much) and go through the open door at the left You'll find a pair of [SLIME EARRINGS] in the left chest of drawers and a [PRETTY BETSY] inside the right one. Do the same thing on the right and you'll find a [HAIRBAND] in the left drawers and a [MINI MEDAL] inside the right one. ------------------------ Best-Dressed Competition ------------------------ By watching the show first you'll get an idea of what score is needed to win! Move the party onto the single stool at the left of the stage to begin the show. (This is optional, and you can just enter straight away.) It's actually a bit dull and you just watch 4 uninspiring people walk down and up the catwalk. The winner got 183 points, and if that's the style rating you can do a lot better with the equipment you already have. (Actually the points for the winner varies a little if you watch the show more than once.) I used Ashlynn with the Miracle Sword, Magic Shield, Glass Slippers, Flowing Dress and Silver Tiara:- Style count of 207. (Level - 31, Class - Priest). Say you'll enter and you're directed to the left room at the back. (You would do better with Ashlynn as a Luminary, as Milly cannot equip the Magic Shield, although she can equip the Silver Platter you get for winning the first round.) Talk to the man in the dressing room to get the low-down on the contest, but only after you've agreed to enter. You start at level 1 and work your way up. Choose to enter and select your contestant and they will join the other entrants. And yes, you have to sit through the whole thing each time. When all 4 have walked the walk it's your turn. (You can chat to the other contestants if you like.) You have to move the character down the catwalk and then back to their position. 207 points is enough to win Level 1. After that you'll have to do better. Pay the Fashion house to upgrade your equipment, consume some Pretty Betsy's or gain mastery of the Luminary vocation to boost Style. Such a pity you don't see the changes to appearance as in DQ9 or this could have been fun, but as it is, it's just a a bit of a chore. However, the good news is that you can attempt a level as many times as you like until you win. The Level 2 contest is for men only. The winning score to beat is 206 points and the hint from one of the judges is that they are looking for the strong silent type. Guess we know who that might be. ;) Dress up Hero in all the Platinum gear, including the Platinum Sword. Add the Thinking Cap and Slime Earrings and that should give him a high enough Style rating to win the next two rounds. If you don't yet have the Platinum Shield (which is found by using the Ultimate Key on the treasure room in Somnia Castle) you can still win Level 2 by using the Dragon Shield instead. In my game this gave Hero a style score of 211, and a rating of 226 with the Platinum Shield. Of course all that depends on his class and level as well as how many Pretty Betsy items he's consumed. In this game Hero was at level 35 with the vocation of Gladiator. The third level score to beat is 221 which is easy enough with the Platinum equipment, Thinking Cap and Slime Earrings on Hero. You'll win the Plush Rug which looks like a magic carpet only it doesn't want to fly. That's right, somehow you have to find a way to change its mind about that! But you already know what to do. Return to Sorceria and talk to the Soren couple in the top left house. BEST-DRESSED CONTEST PRIZES Level 1 - Silver Platter (shield) - Open entry (183+) Level 2 - Trailblzing Bandana (accessory) - Men only (206+) Level 3 - Plush Rug - Open entry (221+) -------------------------------------------------------------- OPTIONAL LEVELS Level 4 - Glass Slippers - Women only (250+) Level 5 - Platinum Headgear - Men only (280+) Level 6 - Shimmering Dress Level 7 - Sage's Stone Level 8 - Secret (Sass Assassin Title) ******************************************************************************* *** END OF PART THREE *** ******************************************************************************* ******************************************************************************* *** PART FOUR: Legendary Stuff *** ******************************************************************************* The task is to track down the location of four Legendary items of equipment and you can do this in any order. However, if you have all three pieces of armour before getting the sword you'll save a little time and that's the order here. Felonia is an optional location where you can add a bit of the back story for one of your team, do some shopping and find treasure. =============================================================================== FELONIA (Optional) ...................................................... *W63 =============================================================================== ------------------------------------------------------------------------------- TADK : Find items, collect information about the Legendary Shield. ------------------------------------------------------------------------------- Services : Inn (20 pp), Church, Weapon Shop, Armour Shop, Bar, Patty's Party Planning Place Items : Wayfarer's Clothes, Pretty Betsy, Seed of Agility, Prayer Ring, 70 Gold Coins Mini Medals : 065MM: Behind the wall of the bar, next to the water channel. 066MM: Gandino Hideout (down well). Inside upper barrel. 067MM: Gandino house. Down stairs inside barrel. Dreamscape : None Area Enemies: 015: Slime, 104: Chompoceros, 119: Freezing Fog, 120: Corpse Corporal, 123: Splutterfly, 124: Bomboulder, 136: Liquid Metal Slime ------------------------------------------------------------------------------- The main purpose to visiting Felonia is to gather items and clues about the location of the Legendary Shield. FELONIA SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Siren Sword | 9800 | +60 ATK | +51 | Causes confusion Warhammer | 12000 | +64 ATK | +19 | Zombiesbane | 18000 | +80 ATK | +5 | Damages undead Watermaul Wand | 14000 | +74 ATK | +42 | ITEM Zombiesbane | 18000 | +80 ATK | +5 | Damages undead Fire Blade | 22500 | +87 ATK | +33 | ITEM: ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Dancer's Costume | 1300 | +20 DEF | +25 | Silver Mail | 6300 | +43 DEF | +40 | Dragon Mail | 12000 | +60 DEF | +37 | Reduces damage from fire Flame Shield | 17000 | +40 DEF | +22 | Reduces damage from magic- | | | | and ice-Based attacks ______________________|________|_______________________________________________ The people are welcoming, and you'll find the reason for this from the little girl at the left who will mention that a gang called the Gandino used to run the place, but now they have a new king. The house at the top right is still controlled by the gang and you're warned off if you speak to the helmeted man outside. Leave this for now and talk to the old man inside the church. He departs, apparently having committed some terrible sin in the past, connected to the gang. You'll find nothing and no-one inside the Inn. The house to the right of the armour shop contains the wife of the guilty old man and a [WAYFARER'S CLOTHES ] inside the top left chest of drawers. The man in the house at the lower right corner gives you the name of the King: Benedict. You'll find a [PRETTY BETSY] inside the pot by the sink and there's nothing else to find, but the mirror will get a range of reactions. Head for the bar at the top left of the town and walk around the narrow path between the walls so you end up facing the water channel. Here is where you'll find a [MINI MEDAL]. Go down the hole in the floor in the top left building to reach the bar. Seems the gang leader wants out and has a daughter, according to the man at the bar. Talk to the turbaned man to learn about a special shield owned by the king. Patty has a counter down here if you wish to change the line-up. Finally, investigate the well in front of the Gandino house and fight a Scarewell. Go down and up the left path where you can unlock the gates with the Ultimate Key (it happens automatically) to enter the Gandino hideout. Break the upper barrel to obtain a [MINI MEDAL] and the lower of the three to get a [SEED OF AGILITY] Enter the locked jail (with the Ultimate Key again) and open the treasure chest to obtain a [PRAYER RING]. Head back out to the town and enter the Gandino house. The old man will be there demanding that they hand back a girl. It seems she was handed over to the old King but released by the good king Benedict. (We don't want to know what the old king might have tried to do with her.) Talk to the old man and he leaves the house. Talk to the fighters, and the girl to get a bit more back story and head down the hole in the floor. The barrel in the corner contains another [MINI MEDAL]. You'll find the gang leader in bed but talk to him anyway if you want. Filch [70 GOLD COINS] from the right chest of drawers without any complaints from the guard or leader. Back upstairs the scene has changed a little and you can chat to the girl and man at the table. It's the Mafia! (Not really...) Head back to the old woman's house and she and the old man are there. Talk to him to get a hint of a girls' name...but even if you have Milly in the lead position it doesn't make any difference. ------------------------------------------------------------------------------- i. FELONIA CASTLE ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- TADK : Search for items. Get clues about the Legendary Shield ------------------------------------------------------------------------------- Items : Seed of Wisdom, Frighturn (Seed of Resilience), Seed of Life, Holy Water, Pretty Betsy Mini Medals : 068MM: Jail. Top left cell. Inside pot. 069MM: Old King's pleasure rooms. On the grass. 070MM: West side building. Inside barrel. Dreamscape : Scholarly Retreat, Senior Swamp ------------------------------------------------------------------------------- Once inside the castle talk to the dark haired man at the left and answer Yes to hear more about the Legendary Shield. Go in the dining room and speak to the soldier there for some more useful clues: "From the sea far to the east, follow the river upstream. There you'll find it sleeping in a dungeon of mystery". Break the first barrel to acquire a [SEED OF WISDOM]. There's nothing to find in the barracks room and not much point chatting to the soldiers. Walk up the narrow path at the left of the barracks and go down the hole to the jail cells. Using the Ultimate Key you can enter all the cells. The top left one has a pot that contains a [MINI MEDAL] and the middle one has a pot disguised as a FRIGHTURN. It is quite resistant to physical assault and will cackle insanely before doing a more powerful attack, and might cast Whack, killing someone instantly. It can also get two strikes on one turn and each one does around 30-50 HP worth of damage so you need to keep everyone healthy! Use Sap on it for a quick defeat. You get 540 experience points, 189 Gold Coins and a [SEED OF RESILIENCE]. Enter the upper right cell and talk to the old man in here. Something about an Ocarina and a girl who wanted to find her brother. (No, nothing to do with Zelda or Link.) Stand to the left of the stone in the floor and press A to push it revealing some stairs down to a secret passage. There's a large hole at the end which takes you down to the passage under the well, although there's nothing else to find. Return to the main floor and take the stairs up to the second floor. Before talking to the king have a good search around here. There are doors at the lower sides of the floor leading out to the battlements where a soldier will fill you in on the changes. Enter the top left bedroom and you'll discover a bit more and be warned about the Queen Mother. The second pot contains a [HOLY WATER] and that's all. The library has a [SEED OF LIFE] inside the left chest of drawers. The right bookshelf has a [SCHOLARLY RETREAT] dreamscape, and the next one along has a book called "Memoirs of a Criminal Genius". This tells the strange story about someone unable to equip the Noble Garb, visiting Amor, and details of the location of a cave: found by using the skill of "Eye for Distance" (Headed west towards Amor and a cave between the mountains to the south.) Hmm, better check that out. The fourth shelf has an old friend: "1001 Jokes for Adventurers" with a knightly pun. ;) Talk to the librarian for some much better information about the Shield: "South of the golden dragon. Circle the wall then examine the grass to open the path." Enter the king's room and head for the back room. Take the stairs down into the old king's pleasure rooms. Don't be shy, it's just a pool a bed and a [MINI MEDAL] sparkling on the grass. Take the stairs up to the new king's bedroom. You'll find a [PRETTY BETSY] inside the left chest of drawers and can exit through the lower doors to the upper battlements. Here you'll find Queen Rosaline. Cross the bridge to the left and go down the hole where you'll find a barrel with a [MINI MEDAL]. Go down the lower floor and here you'll discover the Queen Mother, who will invite you inside if you open the door. The left chest of drawers contains a [GOLD BRACER] and the left bookcase has another dreamscape: [SENIOR SWAMP]. Talk to the self-deluded old bat if you wish. Benedict asks a question: Is the world truly at peace. I guess the answer is No, and this isn't a question that you can answer both ways. If you say Yes he'll decide to do some research into the legendary shield, but you've already had the information you need from the librarian. Say No and he doesn't tell you much more but suggests there is a more evil power than Murdaw. Yep, we got that already. . ------------------------------------------------------------------------------- ii. SHRINE - SOUTH - WEST OF FELONIA ------------------------------------------------------------------------------- There's an island with a shrine on it at the west of the eastern continent where Felonia is situated. You cannot reach it by ship as it is surrounded with rocks. Fly there with the Magic Carpet and talk to the man inside. He's been researching the Celestial Castle and gives you the results of his labours in the form of directions" "Head to head. Right hand to right hand. Body to body. Arrange the symbols and I shall appear. That's all and it doesn't make any sense at the moment. You can search the bookshelves but there is nothing to find. The enemies here are the same as around Felonia. =============================================================================== WEAVER'S PEAK (Helm) .................................................... *W64 =============================================================================== ------------------------------------------------------------------------------- i. MOUNTAIN PASS TO WEAVER'S PEAK ------------------------------------------------------------------------------- TADK : Climb the mountain to Weaver's Peak ------------------------------------------------------------------------------- Items : 800 Gold Coins, Pretty Betsy Mini Medals : 071MM: House at Base of Mountain. Inside chest of drawers 072MM: Mountain Path: Inside treasure chest on left ledge 073MM: Mountain Path. Inside treasure chest in right cave. Area Enemies: 015: Slime, 017: Budding Sorceror, 030: Gustodian, 043: Feralbeast, 044: Grim Grinner, 070: Toxic Turnip, 072: Urnexpected, 088: Aristobat, 108: Cutterfly, 109: Gryphon, 110: Malevolantern, 111: Low Djinks, 115: Boarker Enemies : 011: Haardvark, 015: Slime, 042: Hermit Pixie, 043: Feralbeast, 044: Grim Grinner, 083: Brimstone Bulb, 124: Bomboulder ------------------------------------------------------------------------------- Madame Luca is still giving hints about the "young King" in Somnia and it's about time to try and change that message! Given that most locations have an alternative in both worlds it makes sense to try and find Weaver's Peak in the "Real" world. We already know that Hero has some link to Somnia and Tania starts to hint that maybe she doesn't really have a brother and that sometimes her life feels like a dream. Zoom to Wellshire and sail (or use the Flying Carpet if you have it) east to land on the western coast of the northern continent. Enemies in the area surrounding the Weaver's Peak mountain are powerful ones, Gryphons and Malevolanterns turn up and the latter summon Low Djinks. ---------------------------------- House At The Base Of The Mountains ---------------------------------- South of the peak you'll find weaker enemies and a blue house location. Enter this place and talk to the soldier there for confirmation that you're on the right track! He has been sent to find the Prince of Somnia and that someone that looks like him was spotted in the north, but couldn't be the Prince as he was a weakling. Inside the house an old man gives a hint about his dreams of finding a town where merchants might sell the very best equipment. Check the chest of drawers for a [MINI MEDAL] and the bookshelf has a potentially very helpful book with the longest name yet: "How to Get More Gold Coins Than You Know What To Do With." Sell items but don't sell them to the first shop you enter. See who will give you the best price. Keep pushing until the shopkeeper won't go any higher. A bit late in the day. The house doesn't have a specific location: just "House near the base of the Mountains". ------------- Mountain Path ------------- Enter the mountain area and you'll end up at some rocks and meet Judith. This is the route to the other Weaver's Peak! She recognises you and mentions Tania and Buddy. The cave ahead was an Inn in the other world but there's no-one there this time. Climb the ladder and enter the cave. There's no point going down the second ladder to the eastern cave as it is blocked and there's nothing to find. You'll encounter quite a few Bomboulders here and they often use kerplunk, blowing themselves up and resurrecting their allies. Continue through the small caves climbing the stairs to the next level until you reach a larger cave with a choice of paths. Take the left one down to find a treasure chest with [800 GOLD COINS]. The, follow the right path out to the outside ledge. Walk left over the wooden bridge and drop down the gap at the front of the ledge by the graves. You'll land next to a treasure chest that contains a [MINI MEDAL]. Enter the cave and climb the long ladder back up to the graves. Return over the bridge and up the ladder and head right to find another jumping off place. (You'll witness a conversation but won't be able to do much about that.) Jump off to reach the lower ledge and walk up into a cavern. Go left to find two treasure chests. The left one contains a [PRETTY BETSY] and the right has a [MINI MEDAL]. Keep going left to drop down the hole in the ground back to the lower cave. Walk down and left, and up the long ladder to retrace your steps through the caves and back to the top of the mountain. Exit to the plateau and enter Weaver's Peak. ------------------------------------------------------------------------------- ii. WEAVER'S PEAK ------------------------------------------------------------------------------- TADK : Defeat all monsters. ------------------------------------------------------------------------------- Services : Church (free healing), Weapon Shop, Item Shop Items : Pot Lid, Seed of Resilience, 10 Gold Coins, Medicinal Herb, Noble Garb, Trailblazing Bandana Mini Medals : 074MM: Outside Mayor's House. Inside pot. ------------------------------------------------------------------------------- ----------------------.--------.----------.-------.---------------------------- "ITEM" SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Warhammer | 12000 | +64 ATK | +19 | Zombiesbane | 18000 | +80 ATK | +5 | Damages undead Dragon Mail | 12000 | +60 DEF | +37 | Reduce damage from fire- | | | | based attacks Flowing Dress | 14000 | +65 DEF | +42 | Reduces damage from magic- | | | | and flame-based attacks Bunny Ears | 750 | +20 DEF | +15 | ----------------------.--------.----------.-------.--------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+--------------------------- Cypress Stick | 10 | +2 ATK | +0 | Bamboo Spear | 50 | +5 ATK | +1 | Copper Sword | 270 | +13 ATK | +9 | Wayfarer's Clothes | 70 | +7 DEF | +6 | Leather Armour | 180 | +11 DEF | +15 | Leather Shield | 70 | +4 DEF | +2 | ______________________|________|__________|_______|____________________________ Save your game in the church when you arrive and then do the usual thing: talk to everyone and search for items! The second priest mentions that he and Tania saved someone's life. Enter the bar and break the barrel by the door for a [POT LID] shield. Talk to the folks there and you'll find out that Tania rescued "you" on the mountain path. Go upstairs and talk to Buddy who challenges you to a fight. It doesn't matter what answer you give because there won't be a battle. Find a [SEED OF RESILIENCE] in the left chest of drawers. Break the barrel at the right of the door to the weaver's house to find [10 GOLD COINS], and you'll find only two elderly weavers bemoaning the lack of youthful apprentices. There's nothing inside the left house and nothing in the three pots on the mat at the left of the village. The Item shop sells some excellent equipment, but the weapon shop has the same inventory as the "other" Weaver's Peak, with one exception. Check out the suit of armour on display! There's nothing in the well but the local ladies are kindly and give you a little more insight into the state of affairs regarding Tania. Time to call in here and break some stuff. The first pot contains a [MEDICINAL HERB] and the barrels have nothing. The right chest of drawers contain the [NOBLE GARB]. Hmm, things are beginning to slot into place now. Tania is very sweet and it doesn't matter how you answer her question. Walk up the steps to the Mayor's house and break the lower pot to find a [MINI MEDAL]. Enter the Mayor's house and open the left wardrobe to find a [TRAILBLAZING BANDANA]. Talk to the old woman for more information about how long your alter ego has been in the village and then the Mayor who tells you to go back to see Tania. Talk to her and she's surprised you're back already as you just went to the Mayor's house... well, yes, but she didn't know that. Return to the Mayor and you'll meet the "other" Hero. Talk to him and things happen and he bolts out of the house. Speak to the nearby man with the hat and he'll tell you where "hero" went (as will the rest of the people outside): Down the mountain. Head down the steps and you'll encounter "hero" who walks off to the left. Talk to him to learn the truth. After this a boy comes calling for help to fight some monsters that turned up in the village. Return to Weaver's Peak and prepare for lots of nice battles. By the way, you can Zoom out to save and heal and do other stuff if you wish and return to find things exactly as you left them. Go inside the church to find most of the villages and you can save your game and be healed by the priest near the door, so there's really no need to leave. You can fight these battles in any order. Battle 1: BAD KARMOUR + BOSS TROLL Enter the house at the top of the left steps and you can choose to battle a monster there and save the cow's bacon. (Heh.) The Harmour uses a Flame Slash or Lightning attack but with Kabuff in place this isn't difficult. You get 746 experience points and 214 Gold. Battle 2: BERZORKER + SINTAUR Inside the weaver's house you'll find a different pair. The Sintaur does a multiple flurry of blades attack where each blow inflicts anything from 50 HP to 80 damage, and it might flail its weapon for around 70-80 damage. The Berzorker might double its attack power doing around 70 HP damage. Again, Kabuff is your friend. You get 959 experience and 242 Gold. Battle 3: BAD KARMOUR + SINTAUR The inn is next and the monster is waiting upstairs. This time the combination is a Harmour and Sintaur for which you receive 1014 experience and 226 Gold. Battle 4: BERZORKER + BAD KARMOUR Outside you'll find a Berzorker and Karmour combination at the right side of the village. Fight for 683 experience and 252 Gold. Battle 5: BAD KARMOUR + SINTAUR The two foes at the well are a Bad Karmour and Sintaur netting 1014 experience and 226 Gold. Battle 6: BERZORKER + BOSS TROLL Inside the weapon shop defeat a Berzorker and Boss Troll for 691 experience and 230 Gold. Battle 7: BOSS TROLL + SINTAUR Buddy is fighting a monster near Tania's house and tells you to go and rescue her but you can fight this one too. It's a Troll and Sintaur getting you 1012 experience and 204 Gold. If you go inside Tania's house "hero" is protecting Tania and tells you to take care of the outside monsters. Battle 8: BERZORKER + SINTAUR and Battle 9: BOSS TROLL + BAD KARMOUR Go up to the mayor's hoiuse and you'll find someone trying to hide at the right with his back to you. Enter the house and fight a Sintaur and Berzorker for 959 experience and 242 gold, and another pair of a Boss Troll and Bad Karmour at the right, for 746 experience and 214 Gold. The Mayor is cowering in a corner of the room and it's clear from the comments of the monsters who they are after. After you've dealt with all the monsters heal up at the church and go back to Tania's house to find the boss. (If the boss doesn't appear then you haven't found all the monsters!) Answer No to either question and the monster will set to with "hero" and nothing changes. Talk to your alter ego and agree to protect Tania if he snuffs it and he'll remember who he is, and you'll remember the Zap spell. Then you get to fight the boss as the reunited Hero with the active team on your side. If you say Yes to both questions then you fight the boss without the reunification and without the Zap spell and it's a much tougher battle. It doesn't matter which way you do this. o-----------------------------o | BOSS - DEMON-AT-ARMS | o-----------------------------o Easy Battle Use Kabuff from the start since this boss will use Kasap on the team and you don't want to risk being vulnerable to his violent slashing attacks. But really this is a very simple fight as he doesn't have much HP. After the battle you get 1800 experience points and and 320 Gold Coins. Hard Battle If you fight the boss as the Village Lad he might cast Kasizzle on everyone which causes around 50-70 HP damage to each, and he gets two turns so it's not quite as easy. Kacrackle can inflict even more damage hurting for anything up to 100 HP on everyone, and he also has a fierce fire skill that does around 10-40 damage on the whole party depending on your equipment. Sap doesn't work and if you use Bounce to reflect spell damage it doesn't work on fierce fire. Towards the end of the battle it seemed that the demon stopped using its powerful spells, but that might be because it had run out of MP. Whichever battle you opt for you get exactly the same experience and gold, but the harder battle is more fun and you'll get a final comment that explains everything, and are asked to take care of Tania. Even if you say No you'll have to say Yes eventually and events proceed as before with your reunion. After all these events talk to Tania and answer No, but party talk has some friendly reassurance. Hero's title changes from Village Lad to Prince of Somnia. Chat to the people here for their aftermath comments. Buddy is found on the path to the cliffs if you want to speak to him as well. After all these events the village is back to normal: fast reconstruction work! (Return to Tania's house some time later to witness a scene between Tania and Buddy.) ------------------------------------------------------------------------------- iii. SOMNIA ------------------------------------------------------------------------------- TADK : Interact with all "lights" Obtain the Legendary Helm. ------------------------------------------------------------------------------- Key Items : Helm of Sebath ------------------------------------------------------------------------------- Zoom to Somnia in this world and you'll be greeted at the entrance to the town. It seems that Captain Rusty is still missing and Franco has taken his place. Answer as you choose and you'll be escorted to meet mom and pop! Answer nN to the King and you'll just have to answer the same question again and answer Yes. Eventually you'll meet up with Madame Luca again (who says that Milly and Carver have found their true selves...even though nothing was said for definite about Milly.) She instructs you to walk around the castle and interact with some lights you'll find so you can remember your past. Head down the stairs and straight ahead onto the open path where you'll find the first light that reveals a bit about your sister. This is the back story to the Prince's life and all new to you, the player. There's another light on the left open path where you meet Rusty again and a third inside the soldier's room at the top left about the sleeping sickness. Go down the stairs to the ground floor and out to the central courtyard for another light, where you meet Carver. Enter the left door into the kitchen for another light concerning your sister. Exit to the courtyard and enter the right door into the Library to find a light where doubts are raised about the Chancellor Keating. Return to the king's chamber and you'll find a final light in the middle of the floor in front of the king, and that's the end of this trip down memory lane. The next day Hero receives the [HELM OF SEBATH] from the King. This can only be equipped by Hero and has Defence of +45 and Style of +29 as well as protecting from Sudden Death spells and abilities, among others. REVISITS (Optional) After all these events revisit the original Weaver's Peak for more developments with Tania, Buddy, the Mayor and Judith. Visit the bar for an intriguing little chat with the regulars: Buddy is upstairs here. =============================================================================== CRYSTAL CATACOMBS (Shield) ............................................. *W65 =============================================================================== ------------------------------------------------------------------------------- TADK : Obtain the Legendary Shield. ------------------------------------------------------------------------------- Items : Seed of Resilience, 1900 Gold Coins, Spiked Armour, Mini Medals : 075MM: First Underground Level. Inside treasure chest. 076MM: Second Underground Level. Inside treasure chest. 077MM: Third Underground Level. Inside treasure chest. Key Item : Shield of Valora Area Enemies: 086: Battering Ram, 098: Jumping Jackal, 101: Haunted Mirror, 102: Sinisculpture, 105: Troll, 108: Cutterfly, 109: Gryphon, 112: Cureslime, 115: Boarker, 117: Magic Marionette, 119: Freezing Fog, 120: Corpse Corporal, ------------------------------------------------------------------------------- Okay, we've had lots of hints about this place, both from the King of Felonia and from Poseidon and it's time to find the location and get that shield. -------------------------- Cryptic Catacombs Location -------------------------- To view the entrance to the catacombs, Zoom to Somnia and press Y and you'll see the cave opening at the south-west at the head of the river. To access the river the fastest route is to Zoom to Pescado and sail north to the middle of the western sea and then head east to enter the river where you'll arrive at a water crossroads. (You'll see a well here and that's the one with an old man inside, north-west from Castle Swanstone.) Go north up the river channel and you'll enter this cave opening. (With the Flying Carpet it's the same route but you can avoid battles.) You'll arrive in a room with stairs back up to the river and two torches flanking a path. If you get disorientated or lost inside this small puzzle cave just head south and you'll be back at the entrance. ----------------------- First Underground Level ----------------------- Walk up the walled path and take the second turning to the left at a T junction, going through to the next screen. You'll spot a green covered area with a single treasure chest at the left. Open it to acquire a [SEED OF RESILIENCE] and go to the end of the main passage for another chest with [1900 GOLD COINS]. Return to the right and go whichever way you like because you'll end up back at the start recognisable with the two torches and the stairs. Turn around and walk up to the second junction again and this time go right. At the next junction turn down and you'll be in a room with some water and a treasure chest containing a [MINI MEDAL]. Return to the junction and walk left and down to get back to the start. Starting out again, walk up to the second junction and turn right. Take the next turning up at the crossroads and at the T junction go left. You'll arrive at another crossroads and should head down. You'll be inside a room with a hole in the floor leading down to the next level. ------------------------ Second Underground Level ------------------------ Head down the single path until you have a choice, and continue down the left path to the lower left corner of the level. You'll find a treasure chest with [SPIKED ARMOUR]. Walk back a few steps to where you can turn right. At the next crossroads walk up and then head right and up to the top right corner to find a second treasure chest with a [MINI MEDAL]. Return to the crossroads and walk up between the two torches to investigate a gold statue of a dragon. Remember the hints you got from the librarian in Felonia. Well, if you don't the team will remind you if you use Party Talk: "South of the golden dragon, circle the wall and examine the grass to open the path." It's really as simple as that! Walk around the zig-zag section of wall south from the statue and examine the tiny path of green at the right-angled wall to reveal a hidden staircase down to the next level. ----------------------- Third Underground Level ----------------------- There's nothing here but another staircase hole down to the next level, two pools of water and two pillars, with four squared tiles on the floor. If you go down the stairs you'll be in the same room, so you need to do something to find the next path! You had a hint from Poseidon: "In the small room of repetition, the true path forwards lies at three levels down and two levels up." So, go down the stairs three times, and then up twice! Start counting from within the small room. It seems as if you're back in the small room again, but walk down PAST the lower stairs and you'll find a new passage at the south, and a new hole leading down to the next level. ------------------------ Fourth Underground Level ------------------------ The enemies change on this level, with Tyrantosaurus, Gryphon, Freezing Fog and Sinisculptures turning up in force! You might find that a member of the party disappears completely as a result of an attack that removes them from the party. If so, you cannot replace them in here, and will have to get them back by visiting any Patty Party Planner Place. Head left and down following the path along the lower wall heading right until you can walk up towards a large pool. Open the treasure chest to obtain a [MINI MEDAL]. (You have gone in a circle from the stairs and can see them at the other side of this pool.) Now, you'll have to walk back to the stairs. Shame you cannot use the Flying Carpet to cross over the pool. Just walk left to the reach the path heading back up towards the stairs. To find the shield, walk right from the stairs and up a narrow path, skirting around a small pool to head left. Walk straight along this path, ignoring the side paths until you reach the area with the prize. The treasure chest is set on a platform surrounded with pillars and torches. Simply walk up and open it to find the [SHIELD OF VALORA]. Use Evac to get out of here. =============================================================================== CASTLE GRACESKULL (Armour) [MONSTER RECRUIT 4]........................... *W66 =============================================================================== ------------------------------------------------------------------------------- TADK : Obtain the Legendary Armour. ------------------------------------------------------------------------------- Services : None Items : Seed of Agility, Pretty Betsy, Tempest Shield, Seed of Strength Key Item : Ceremonial Offering (not retained), Armour of Orgo Mini Medals : 078MM: Queen's quarters, right wardrobe. 079MM: Treasure Room, inside treasure chest. Dreamscape : Burning Altar Area Enemies: 098: Jumping Jackal, 101: Haunted Mirror, 102: Sinisculpture, 104: Chompoceros, 105: Troll, 112: Cureslime, 120: Corpse Corporal, ------------------------------------------------------------------------------- -------- Location -------- Zoom to Fashion Forge (or somewhere on the eastern continent, such as Clearvale) and pick up the Ship. Use the Harp to dive down and reach the southern side of the land. Sail to the south-western continent where that tantalising castle has been out of reach for so long. Land at the south-west coast where there is a stretch of forest and you can walk off the ship and onto the grassy area. Unroll the Flying Carpet and cross over the lake to reach the ruined building set in the sand. There's nothing to find inside the Ruins except for a lone ruffian. Enter the well situated at the left of the building and you'll be in the other world. As soon as you arrive a guard takes you inside the castle and tells you not to wander off. Of course, that's exactly what we'll do. At least, you CAN go back to the other world via the well, but you cannot Zoom anywhere else or use Evac inside the castle. If you take the well route back to the other world you cannot Zoom TO the ruins and would have to make your way back to the area by sea or carpet. ------------- Slime Recruit ------------- Leave the room by the doors at the south and walk back down the stairs to the grassy area. Go right to the east wall and walk up to the end where you'll spot a yellow slime bobbing around. Talk to this Mottle Slime, appropriately named Spot, and say Yes to accept him into the party! You will probably already have 8 party members, and that's the maximum capacity, so Spot will slurp off to Patty's Party Planning Place. Call in on Patty and remove someone if you want to add Spot. If you miss recruiting Spot on your first visit you can return here at any point and he'll still be there. He joins at Level 1 with 5 HP, no MP, and no equipment, spells or skills. ----------------------------------- Searching For Items And Information ----------------------------------- Back at the main doors to the castle, walk left to find a single door that takes you inside the soldier's training room. Read the notice on the back wall to find out that the King's name is Falle. Take the stairs up to the barracks where there's another instructional notice on the back wall. The middle of the three bookshelves contains a notebook: "A Soldier's Diary" which just echoes the King's fighting advice. The stairs lead to the roof and a worried soldier. There's another single door at the right of the castle which opens to the kitchen and dining room where you'll find a [SEED OF AGILITY] in the right pot by the sink. Talk to the cook to hear about the odd stuff she is making. Hmm. On the next floor you'll find a sick old man and his grand-daughter, as well as a [PRETTY BETSY] inside the wardrobe. The top floor is a church with some people to talk to and a bit more information to discover. At least we know know that King Falle is a good king, maybe... Back inside the main hall enter the library at the left and talk to the librarian to hear more about a powerful evil demon that the King intends to summon. Sounds very dangerous and maybe he's not as good or sensible as his subjects think. Anyway, check the left bookshelf to find an ancient tome. Don't worry about what happens next as the tome still appears to be there if you check the shelf again. The two old folks at the right share my reservations about the king! Talk to the soldier in the middle and say No and he'll explain a bit more. As soon as you go up the central staircase a scene will start. You can talk to the Chancellor and the King. After that, go right and enter the small room to speak to Slyde and Captain de Klein about the Legendary Armour of Orgo. You can examine the armour as well, but they don't offer it to you. Leave this room and go left and up the stairs, and enter the door at the right to talk to Princess Fellicity and Queen Fizzelle. At the back of this room there are some bookshelves with a "King Falle's Charter" in the right one: all about the value of unity. (An excuse for an absolute monarchy?) The right wardrobe contains a [MINI MEDAL]. On the same floor go left towards the stairs and enter the lower door. This leads to more steps, which end up in the corridor to the ceremonial chamber where a soldier is waiting. Talk to him and say Yes and he'll ask you to go and get the offering required before starting the ceremony. It really is sounding very dicey indeed. Head to the right along this corridor and exit by the lower right right to the battlements. You'll find a bard at the back of the roof and a large library through the double doors. The man in here talks sense and there's a dreamscape [BURNING ALTAR] to be found in the right bookshelf at the back of the room. Return to the ground floor of the castle. ------------ The Offering ------------ There are various options: the people with the priest, or the old man and his daughter, or maybe something not quite so gruesome. Yes, remember the cook's description of her "dishes". Talk to her again and say Yes to be given the [CEREMONIAL OFFERING]. Return to the guard outside the ceremonial room and hand over the offering. (Snake venom soup and dried frog... Ugh.) He enters the room and if you talk to him he'll say everything is ready. A soldier goes to fetch the king but nothing happens unless you go too, back to the King's Hall. After the king leaves, walk back up to the special room and speak to the guard to prompt a chilling reminder about not messing around with evil demons. You'll follow Slyde and the Captain as they escape from the Castle and witness him opening a secret staircase in the top right corner of the troops' training room. He also gives a great hint: you'll need a Pickaxe to break open the access again. ----------------- The Treasure Room ----------------- After these events the team is back in the other world at the ruined castle. Climb up and enter the left room with the intact floorboards. Stop at the top right corner of the floor and swing the Golden Pickaxe to reveal the staircase. Go down to find three empty treasure chests. But there's a stone in the floor below the middle cell. Examine it and you'll remove the stone to find another hidden staircase. You're now at the Second Underground level of the castle inside a cavern. Walk in either direction (it's a square) and you'll find the [ARMOUR OF ORGE] waiting for you in the cave at the north. Read the graffiti for a poignant reminder. Before leaving the castle, enter the well again and you'll be back in the other castle before all those events took place. Once again the guard will usher you inside. Leave the main hall and head left into the training room. (Use Party Talk for some choice comments.) Use the Pickaxe again at the top right corner of the room and go down the stairs to the treasure room. (Oh, and you'll need the Ultimate Key to open the cell doors.) The first chest contains a [MINI MEDAL], the second one has a [TEMPEST SHIELD] and the third contains a [SEED OF STRENGTH]. (You can lift the stone again but there's nothing to find in the caves.) Return to the real world by entering the well again. I was hoping for a boss battle but there isn't one. =============================================================================== MOUNT SNOWHERE (Sword) .................................................. *W67 =============================================================================== ------------------------------------------------------------------------------- TASK : Find items and where to go next. ------------------------------------------------------------------------------- Services : Inn (25 pp), Weapon Shop, Item Shop Items : Fur Hood Mini Medal : 080MM: Inn S. of Mt Snowhere. Inside middle of 3 barrels. 081MM: Upper right house. Basement room inside chest of drawers. Area Enemies: 101: Haunted Mirror, 102: Sinisculpture, 103: Bloody Hand, 104: Chompoceros, 105: Troll, 106: King Slime, 107: Noble Gasbagon, 108: Cutterfly, 110: Malevolantern, 112: Cureslime, 120: Corpse Corporal, ------------------------------------------------------------------------------- Start out this new adventure by stopping at the Inn South of Mt. Snowhere. You might have visited here already as this Inn is accessible with the ship. It is a single blue house at the south of the western icy continent. A soldier is hunting for the Legendary Sword and the horned man and priest will mention the name of Ali Kazam who knows the magic words to lift the seal on the sword. Everyone seems to suggest that you're 50 years too late to meet this person. Break the middle of the three barrels by the fireplace for a [MINI MEDAL]. Walk north and enter the snowy hills. You can continue up the mountain but first of all visit the town of Mt. Snowhere. There's not much to find or do here and you'll soon discover why. Enter the first house (the Inn and Pub) and go down the hole in the top left corner to find someone who'll offer you to stay for 25 Gold per person. The house at the left is the weapon and items shop but you cannot buy anything there now, and there's nothing to find. The house behind the Inn has a [FUR HOOD] inside the left wardrobe and nothing else. You won't find anything in the well and there's nothing inside the church (reached from the upper left steps) but you can still save your game. The upper right house has a book called "Time and Confessions" with a distinct lack of information, and a hole down to the lower floor. Here you'll find an unfriendly old man and a [MINI MEDAL] inside the chest of drawers. Go to leave the room and the old man will stop you and tell you NOT to go to the shrine at the North-east. Guess that's our next destination! Shops are not accessible until later. ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Steel Fangs | 2000 | +35 ATK | +8 | N/A for humans Spiked Steel Whip | 7400 | +65 ATK | +22 | Attacks a group of enemies Dream Blade | 6300 | +65 ATK | +28 | ITEM: Send enemies to sleep Saw Blade | 9000 | +54 ATK | -2 | (Only Carver can equip) Warhammer | 12000 | +64 ATK | +19 | Heavy Armour | 5000 | +50 DEF | -30 | Reduces damage from fire- | | | | and ice-based attacks ----------------------.--------.----------.-------.---------------------------- ITEM SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a wee while Chimaera Wing | 25 | Use to return to previously-visited location. ______________________|________|_______________________________________________ ------------------------------------------------------------------------------- i. SHRINE OF WINTER ------------------------------------------------------------------------------- TASK : Return the village to normal and talk to Ali Kazam ------------------------------------------------------------------------------- Walk further north and you'll find two things. The shrine to the east with icy pathways inside, and a large cave at the top of the mountain. If you enter the cave your route is blocked with a sealed door so enter the Shrine first. Walk up the path and slide your way to the central platform to talk to a girl. She instructs you to find a young man called Colburn in the village. To get back to the path walk up the right section of the platform and slide to the north wall, then slide right and then down and you'll on the path to the exit. Return to the village, and I guess the only person not a soldier is that old man in the upper right house. Enter the house and go down to the basement and you'll witness a scene with another visitor. After that, talk to the old man who tells you again not to go that shrine. Ignore him again and return to talk to the girl. When she asks a question, answer truthfully: Yes, and she decides to lift the curse on the village. You're sworn to secrecy by Gerda and that's that. Return to the village and now you can chat to everyone. Enter the church and you'll hear about Ali Kazam from the visiting priest and can save your game. Enter the side room and you'll meet this famous man who had been conveniently frozen solid for 50 years! He tells you what you need to know, that the sword is found inside the grotto at the north. Tell the truth again (Yes!) and he'll reveal the magic words to unseal the magic door. The password is "FRIZZAMI" and he attempts to remember three phrases. Even though these are a bit vague, if you don't get all that the first time he'll repeat it. * Something to do with being a trustworthy fellow. * Something to do with bearing arms or arming bears... * About some chap being out of his depth in cold water - yes or no Talk to old Colburn again for his story and chat to the people inside the Pub for the full details. You can do some shopping if you wish, but there's nothing you've not seen before. Chatting to an old lady and young girl will trigger them leaving their homes and going to the well and taking the dog for a walk, as life gets back to normal ------------------------------------------------------------------------------- ii. EVERFROST GROTTO ------------------------------------------------------------------------------- TASK : Find the Sword. ------------------------------------------------------------------------------- Items : 1900 Gold Coins Key Items : Rusted Sword, Turnscote Pendant Mini Medal : 082MM: Third Underground Level Cave: inside treasure chest. Enemies : 109: Gryphon, 110: Malevolantern, 111: Low Djinks, 112: Cureslime, 116: Drackal, 117: Magic Marionette, 119: Freezing Fog, ------------------------------------------------------------------------------- After getting all the information you need from Ali Kazam enter the cave at the summit of the mountain. Walk up the path and position yourself at the edge of the ice sheet so you are opposite the ledge at the far side. Slide across the ice to the door. You'll be prompted to give the password which activates the door. You know have to select phrases in the correct order. Select the one with a star! (If you get the words wrong you'll be ejected from the cave and can try again.) * I come possessing a heart of truth. At last, the time has arrived. All is as legends say. By the beauty of the ancient princess... We must fight together... * The blade that bears untold power... Let all be revealed to us! * Unleash it from the icy depths! Become the guiding light of our lives! ----------------------- First Underground Level ----------------------- You arrive in a room with an icy floor and various rocks that halt your sliding. Yes, it's the old sliding floor puzzle. What's awkward about this one is that you cannot see the whole floor from the starting point. However, the exit is straight ahead and you'll see it if you slide forwards starting at the left of the safe floor. Slide forwards to stop at a rock by the left wall of the exit path. Slide left and up to the north wall and then down. You're now stopped behind a rock. Turn right and slide to the nearby rock and then turn up, to face the path to the exit. Easy enough. ------------------------ Second Underground Level ------------------------ This area is not so simple because battles start. Anyway, walk right and up, to find a treasure chest that contains [1900 GOLD COINS]. Walk back and enter the hole in the floor half way down. This takes you down to a small icy cave where you'll find a treasure chest containing a [MINI MEDAL]. Return to the previous floor. There's nothing to find up the left fork in the cave so just walk ahead across a breakable icy floor. You can approach it from the upper left edge so you only need to walk across three tiles, but if you step on a tile twice you'll fall down to the cave where you found the treasure chest. Go down the hole in the floor to reach the third level and simply slide straight up to the second safe platform where there's another set of steps leading up to a new puzzle room. ---------------- Icy Tiles Puzzle ---------------- Read the notice board for instructions: Open the door by following the path of the lightning bolt, North-West-East-South. The floor is covered with breakable tiles and has four yellow switches placed at the north, south, east and west with the exit door one tile's width behind the north switch. Hmm. So I guess that means you have to press the switches in the correct order without messing up and falling down to the lower floor. Here's how! Well, sort of. It's easy enough to press the switches in order, but you could be left with nowhere safe to walk to reach the open door. However, that doesn't matter because all you need do is fall down to the lower floor and return, and the door will still be open! I guess I should give the very best way to do this, without having to backtrack from the lower room, so here it is is. Head to the right wall first, and then up, so you stop opposite the North switch. Turn to the left and walk left to stop on the North switch. Walk left from there and turn down to face the West switch. Walk down and stop on the West switch, and then, walk across to the East switch. Finally, walk down and left to the South switch. Then you can safely walk up the left wall to the open door. Enter the door and you'll see the Sword waiting for you on the platform. Before you can walk up to take it someone else turns up. I think we know exactly who this is by now, but if not, he reminds you that he's the one with the Sunderbolt Blade won from you all that time ago in Arkbolt. At long last he introduces himself: this is Terry the blue swordsman. After he departs take the [RUSTED SWORD] and cast Evac to leave. Ali asked you to return to him (inside the church) so that's the best thing to do now. He will tell you to go to a town called Turnscote that's south from Alltrades Abbey where you'll find a family of great swordsmiths. He gives you the [TURNSCOTE PENDANT] which is your passport to this thieves town. =============================================================================== TURNSCOTE ............................................................... *W68 =============================================================================== ------------------------------------------------------------------------------- TASK : Find someone to polish the Rusty Sword. ------------------------------------------------------------------------------- Services : Inn (30 pp), Church, Bank, Pub, Weapon Shop, Armour Shop, Item Shop, Fashion Forge, Slippin' Slime, Casino Items : Seed of Wisdom x2, Thief's Key, Seed of Life, Fishnet Stockings, Pretty Betsy. Mini Medals : 083MM: Wardrobe near old man at upper left of town. 084MM: Bar. Behind the counter, inside the second barrel. Dreamscape : Rogue's Gallery Area Enemies: 097: Axesaurus, 095: Mottle She-Slime, 103: Bloody Hand, 106: King Slime, 107: Noble Gasbagon, ------------------------------------------------------------------------------- Zoom to Turnscote for the next stage of the quest of the legendary sword, at least, if you've already found this place. If not, then sail from the ruins of Alltrades and it's situated on the continent just to the south. (The one at the east of the world map, more or less in the middle.) Approach the entrance and you'll be allowed inside now you have been vouched for by Ali Kazam. The Turnscote Pendant will remain in your possession and it's an accessory that can be equipped by everyone. (You can go off in search of more information about what to do with the Rusted Sword, and you'll find that the man inside the blue roofed house south of the restored Alltrades Abbey will tell you that there's a master swordsmith in Turnscote.) ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP (A) | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Battle-Axe | 4300 | +49 ATK | +15 | Saw Blade | 9000 | +54 ATK | -2 | (Only Carver can equip) Warhammer | 12000 | +64 ATK | +19 | Zombiesbane | 18000 | +80 ATK | +5 | Damages undead ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Bunny Suit | 3300 | +17 DEF | +38 | Women only! Silver Mail | 6300 | +43 DEF | +40 | Dragon Mail | 12000 | +60 DEF | +37 | Reduces damage from fire Flowing Dress | 14000 | +65 DEF | +42 | Reduces damage from magic- | | | | and flame-based attacks Iron Mask | 3500 | +25 DEF | -10 | Magic Shield | 5000 | +20 DEF | +21 | Reduces magic damage ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP (B) | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Bone Stake | 110 | +6 ATK | +3 | Ashlynn and Slimes Edged Boomerang | 1500 | +25 ATK | +19 | Attacks all enemies Steel Fangs | 2000 | +35 ATK | +8 | N/A for humans Morning Star | 3000 | +38 ATK | +14 | Attacks a group of enemies Lunar Fan | 5500 | +60 ATK | +30 | Dream Blade | 6300 | +65 ATK | +28 | Might send enemies to sleep ----------------------.--------.----------------------------------------------- ITEM SHOP | Cost | Effect ----------------------+--------+----------------------------------------------- Chimaera Wing | 25 | Use to return to previously-visited location. ----------------------+--------+----------+-------+---------------------------- Trailblazing Bandana | 500 | +5 DEF | +28 | Bow Tie | 2400 | +2 DEF | +33 | Males and slimes only ______________________|________|__________|_______|____________________________ Once inside you'll discover that the town is laid out with deliberately narrow paths and hidden corners. Turn the camera to spot narrow openings in the walls and keep checking with the Y button to see your current position. I found that it helped to search for all the items first as that way you'll get acquainted with the town, making the obligatory and roundabout search for the swordsmith quicker to complete. Walk up the left side of the town, past the shops, to the middle of the town and turn right to go through one of these openings and you'll stop at some display armour. Walk up towards the Casino and circle around the back of it. Keep going past some steps to a house (where there's nothing to find) and you'll bump into a man blocking access to the east side of town. (Don't bother entering the door to the right of this gap because you'll be forbidden to search for anything or talk and it's actually quite tricky to get out again!) The man will talk to you and lead you through some rooms to the upper left of the town before opening up his weapon shop! Sadly this doesn't sell anything new. Walk down to the room with a bed and two men and talk to the standing man to hear about the snooper Mo, who overcharges. At the upper corner you'll see an old man next to a bed and furniture in the open. Talk to him if you like but he won't exactly give you much help. Open the wardrobe for a [MINI MEDAL] and check the bookcase for a Dreamscape: [ROGUES GALLERY]. The door at the side of the building leads to a small room with nothing of interest. Make your way along the narrow path of grass next to the west wall of the town and you'll find a door. Enter this door to find another Fashion Forge where you can increase the Style of your equipment. The stairs in the corner of this room take you up to the roof but there's nothing to find up there. From the Fashion Forge go through the narrow gap in the wall to the adjoining room. Break the second barrel for another [MINI MEDAL]. You're at the back of the bar and cannot get through to the main room. Leave the room and walk back around the outer wall of the town, staying on the narrow strip of grass until you reach the lower east corner of the town (next to the icon for the bank.) Climb the stairs to the upper level of a house to enter the Rainbow's End Gold Bank. Go straight through the room and exit by the door that takes you down some steps to an enclosure with two treasure chests. The one near the house contains a [SEED OF WISDOM] and the second one has [250 GOLD COINS]. Zoom to the town to leave quickly to the world map and enter the town again to continue the search. There's a soldier inside the Inn who will also mention Mo the Mole but there's nothing else in here or inside the church. You can enter the Pub through the door past the shops and play another round of Slippin' Slime, IF you've completed the previous 5 courses. The Item shop is next door selling a Bow Tie that might help with boosting Style for the Best-Dressed Contest. Walk around the Casino and down to find the well with an old woman complaining about it. Go down the Well and enter the house here to be told that Mo the Mole is inside the bar. Hmm, we already talked to both the regulars and they didn't reveal anything. (And note that this girl seems to know more about him than anyone else.) The bookcase reveals a handy tome called "Top Disguise Tips" with a confusing message about bing, bang and bam! You'll find a [THIEF'S KEY] inside the chest of drawers. Peep into the well next to the house and fight a Scarewell, but this well doesn't lead anywhere else and is a dead end. Close to the well is a door that leads to the casino but we'll leave that until last. There are two more doors opposite each other. One leads to a small room where a girl will alert you to the presence of a PattyCake girl in the adjoining room, and the other one leads to a room with another girl who'll comment about the size of the other house. The door to the rest of the house is just up from the well, to the right of the casino. Enter, and you're inside another bar and this is the one where Mo is hiding upstairs. Before going up these stairs there are a few more things to do first. (See the separate section for the Mo the Mole quest.) Walk right, down the narrow passage to find a red locked door. Open with the Ultimate Key and acquire a [SEED OF WISDOM] from the left treasure chest and a [SEED OF LIFE] in the other one. Talk to the Bunny girl and the lead character will be given a Pattycake session which permanently increases Style by +5. Enter the Casino and pay 100 Gold Coins to access the dancing girl arena. You can talk to everyone, including the girls on the stage. Go down the hole in the floor at either side of the dance floor and you'll find the dressing room. A girl there reflects on her experiences in Felonia... You'll find [FISHNET STOCKINGS] inside the middle wardrobe and a [PRETTY BETSY] in the right one. ------------------------------------------------------------------------------- i. TURNSCOTE CASINO (OPTIONAL) ------------------------------------------------------------------------------- TASK : Play games for Tokens. ----------------------.-------.------------------------------------------------ Trade Tokens for: | Cost | Effect ----------------------+-------+------------------------------------------------ Silk Tuxedo | 500 | Armour. No special effects Dragon Shield | 2000 | Reduces damage from fire- and ice-based attacks Platinum Mail | 3500 | Reduces magic damage. Prayer Ring | 5000 | Recovers some MP whenever it's used. Falcon Blade | 10000 | Super-swift sword strikes twice in a turn Kerplunk Bracer | 20000 | Might save the day in times of need! ______________________|_______|________________________________________________ Go down the hole in the floor at the left side of the main floor to reach the underground gaming room. There's Poker at the back of the room, a bar at the front and the usual slot machines: three green, two blue and one red. The prizes are slightly different from the ones in Port Haven. The Falcon Blade is worth buying if you're planning on killing lots of Metal Slimes! ------------------------------------------------------------------------------- ii. MO THE MOLE ------------------------------------------------------------------------------- TASK : Obtain the Legendary Sword ------------------------------------------------------------------------------- Key Item : Sword of Ramias ------------------------------------------------------------------------------- Ok, now we've got everything it's time to track down the elusive Mo. Start by climbing the stairs inside the hidden bar at the right side of the Casino. Say Yes you need something, you're looking for the legendary swordsmith. (Of course it's obvious who that is but there's no choice but to go through this tedious search quest in order to get that girl to talk to you.) He leaves the roof and you'll find him downstairs near the Patty girl. Talk to him to hear his proposal. He's going to disguise himself and you've got to track him down three times so he'll lower the price of his information to 2000 Gold Coins. Say No, and he dashes to the bar where you can do the deal. Say Yes, and he leaves to adopt his first disguise. Talk to the barman who gives you the advice you already knew: talk to everyone. The young man at the bar will only tell you to equip your weapons if you pay him 50 Gold Coins, so don't! 1. Church Return here and there's a little scene in progress between a man and a priest. Mo is the priest... (Clue - from the man inside the room to the left of the old man whose bed is outside.) 2. Casino: Dressing room area. Pay 100 Gold Coins to enter the dancing area and go down the hole in the floor to the dressing room to witness a scene between two bunny girls. Talk to the one who's left and say Yes you'll have a kiss to reveal the disguised Mo. (Clue - from the left girl on stage who tells you that you won't find them on the stage.) 3. Bar: the barman's side! Walk up to the corner of town with the old man whose bed is outside, and make your way along the outer grass edge of the town to enter the back room of the bar. (If you go in the main bar you'll see that there's a third regular there so something has changed.) Talk to the barman and answer three questions. If you mess up you can start over. * No, (you don't want a drink), * No, (you're not hunting for someone) * Yes, (you've got some business with him) Mo tells you to stay back here and eavesdrop on the two men at the bar, then return to his place and pay him the money. Talk to the two men and they just ask for a drink, but then a scene occurs where they discuss the legendary swordsmith Cole. He went to search for a legendary sword leaving Ethyl and Welda behind. (A long time ago, inside the Shrine On Seabed East Of Howsworth, you came across a skeleton with a journal that mentioned these two names. Guess we know what happened to Cole.) The main problem now is finding Mo's home, which isn't the roof where you first encountered him. 4. Mo's Home: Inside the Well Where would be a good hiding place for a devious snoop? It's obvious if you've been paying attention and searched everywhere. Yep, you'll find Mo back home inside the house in the Well. You'll pay him the money and he tells you what you figured out about the swordsmith. Ethyl was his wife and his daughter Welda still lives in town in the house to the north of the hidden bar. If she's not there she'll be in the shrine at the north of town, where her mother lies buried. 5. Welda: Inside the Shrine You can check inside the house and the girl has gone. Downstairs you'll find a forge but there's no treasure. (The old lady wandering around nearby hints at the existence of a graveyard.) Leave Turnscote and walk north to the Graveyard Shrine. You may have already visited here to obtain a Mini Medal, but if not you'll find one in front of the large white gravestone to the right of the entrance. Welda is standing in front of a grave and you'll stop before reaching her. Talk to her and whatever your final answer she'll run off threatening dire consequences if you mention the sword again. 6. The Legendary Sword: Basement of Welda's House Zoom back to Turnscote and go inside Welda's house and down to the basement. Speak to her and she's had second thoughts. Promise to use the sword for good and she tells you : "Don't move..." Press the A button to complete the conversation and then stand still for a few seconds. She goes off to renew the sword and it will take a short while. You can stand and wait for her to be done if you already have all the other legendary items. Or head off to collect them if you haven't. She gives you the [SWORD OF RAMIAS] and suggests you read the inscription on the hilt. (Speak to her again for a poignant request.) Where to go next? As your team will tell you, once you have all the Legendary items you can access the Celestial Castle. However, before setting forth, there are some other things to take care of first. Pay to increase the Style rating of your new sword (either at Turnscote or the Fashion Forge on the narrow southern island) and that will also increase its attack power. It costs 10,000 Gold for the first boost (increasing Attack by +5 and Style by +20), and 24,000 Gold for a subsequent boost which increases Attack by +10 and Style by +18. Hero will now have a sword with 145+ attack power and +70 Style. The Helm of Sebath and Armour of Orgo can also benefit from Style increases which will go a long way towards helping you win the Best-Dressed Contest! Defeat the guardians at the Underwater Treasure place and you'll be better equipped for the next round of battles. =============================================================================== UNDERSEA TREASURE CHAMBER ............................................... *W69 =============================================================================== ------------------------------------------------------------------------------- TASK : Defeat the guardians to get the treasure ------------------------------------------------------------------------------- Items : Tempest Shield, Gringham Whip Mini Medals : 085MM: Left room, left treasure chest. 086MM: Right room, right treasure chest. ------------------------------------------------------------------------------- You can attempt to obtain these treasures at any point after gaining Lorelei's Harp, but this seemed like a good time. Hero has all the legendary equipment, and if he also has gained mastery of the Hero vocation it will make this very much easier. Well, not easy exactly, but not impossible. The location of this Undersea Treasure Chamber is on the seabed east of Scrimsley. To get there, Zoom to Scrimsley and walk south to pick up the ship on the south coast. Sail east until you are stopped by the rocks and then, use Lorelei's Harp to dive to the sea bed. Sail up the channel to the north where you'll find a castle. Sail inside and land at the dock. Go left or right to fight the guards. Since both sets of guards are very powerful you need someone capable of casting Kabuff, Fullheal or Multiheal as a minimum. Put the Sands of Time in the inventory of one of party with high HP and defence (probably Hero) and you can restart the battle if you run into problems. Have a Yggdrasil Leaf ready, as well as someone with Kazing, so you can continue the battle even if someone dies. (You won't have the wagon.) Maybe put the Meteorite Bracer on the character with Kazing and healing spells so they can act first. Equip someone (or more than one) with the Kerplunk Bracer which will heal everyone else if they get killed. Do the slightly easier fight first and leave, heal up and save, before tackling the second one. Even at level 37/38 it's easy to die! Of course it goes without saying that you need the very best physical defensive equipment on your party. I used Hero, Carver, Amos/Milly and Nevan at levels of 39-35. o-------------------------------------------------o | MINI - BOSS: UBERKILLING MACHINE + DRAGOONEER | - Left Guards o-------------------------------------------------o The Uberkilling Machine attacks with Metal Slash, Dragon Slash or a Violent Slashing attack and there's no point casting Sap as it is protected with a wall of light. Do NOT use any spells on the Uberkilling Machine because any damage will be reflected back to the caster. You can remove this protection with Disruptive Wave if you have that spell, but even so, Sap doesn't work so forget that. It also gets two attacks on each turn. The Dragoneer uses Dragon Slash or a desperate attack and one of them might let fly with an arrow. All these attacks can do over 100 HP of damage. Their ordinary attacks do anything from 40-80 HP damage and the Dragoneer might summon a Cureslime. Wind Sickles is ineffective on the Uberkilling Machine but will work on the Dragoneer, and you can poison it too. Cast Kabuff on every turn until everyone is at the maximum and use Oomph on your strongest attacker. Use Fullheal or Multiheal on every turn until you're sure of victory. You get 1832 experience and 297 Gold coins (1976 and 348 Gold if you wait for the Cureslime). Enter the locked gates with the Ultimate Key and open the left chest for a [MINI MEDAL] and the right for a [TEMPEST SHIELD]. o-------------------------------------------------o | MINI - BOSS: UBERKILLING MACHINE x2 | - Right Guards o-------------------------------------------------o This battle is much tougher because these monsters get four attacks on each round and are very fast. The most risk comes at the start of the battle before you have managed to boost defence, and this pair can easily kill someone with their initial attacks. If that occurs use the Sands of Time to start the battle again. Lightning Storm is very damaging to these machines if you have that skill (from a Level 7 Hero vocation) doing nearly 300 HP damage to both of them, but once again, don't use any spells on them unless you first use Disruptive Wave. If you don't have this skill use your best physical attacks and skills, and boost power with Oomph. Keep casting Kabuff until everyone is fully protected. One strategy is to use Forbearance with Carver, especially at the beginning of the battle (assuming he has the best equipment and highest HP). Have someone else use Kabuff with another casting Kazing to revive him, assuming he dies, (or Fullheal if he's at high enough a level to survive). You can do the same thing again on the second turn, after which point the team's defence should be strong enough to withstand the onslaught. Status changing spells or skills won't work on this pair and Wind Sickles does no damage at all. You get 2640 experience and 294 Gold Coins for winning this battle. The left chest contains a [GRINGHAM WHIP] and the right one has another [MINI MEDAL]. =============================================================================== SHRINE OF LEGEND......................................................... *W70 =============================================================================== ------------------------------------------------------------------------------- TASK : Open the way to the Celestial Castle ------------------------------------------------------------------------------- Talk to Madame Luca and she'll tell you where to go if you're not sure: south from her house, but she doesn't tell you exactly how to get there. Zoom to Clearvale and pick up the ship on the south coast. Sail up the coast heading east and then north until you get past the rocks and can land at a band of trees, just to the east of a mountain range. Walk north and you'll find a white shrine. Inside you'll discover a large platform with four blue switches and four icons. Step on a switch and it changes the icon from a winged bird to a star, moon, heart, fan, sun, crossed swords, lightning, phoenix wings, and back to a star. Now, use Peep on all the Legendary items to find out which one fits where!.Remember meeting the librarian on the island off Felonia who said: "Head to head. Right hand to right hand. Body to body." Arrange the symbols and I shall appear. In other words, you need to change the symbols to fit with your equipment, and Peep will reveal exactly which symbol appears on each piece. Milly tells you exactly what to do: match the symbols of the equipment to those on the floor. Top: The Helm - sun Left: The Sword - lightning bolt Right: The Shield - crossed swords Bottom: The Armour - heart As soon as you have the correct combination, something will happen, and you'll be facing a boss! o----------------------------o | BOSS: STORMSGATE CITADEL | o----------------------------o Yep, you're fighting the castle itself! It uses Kaswoosh on everyone causing around 50-80 points of damage and its physical attack is to trample everyone. (If you've never been trampled by a castle before, it doesn't do a lot of damage.) It might use Magic Barrier, in which case just use physical skills against it. Sap does work although it might not the first time you try, and as usual increase everyone's defence with Kabuff. Kazapple is very effective if you have that spell, inflicting over 600 HP damage to it on one turn, and Lightning or fire magic work well. Towards the end of the battle it will attack with powerful Vacuum Vortex magic that will hurt everyone for anything up to 100 HP, so make sure to keep everyone healthy because you don't want to be killed just when you're about to win the battle! Everyone gets 2200 experience and you end the battle at the entrance to a castle. You can leave the castle and you'll be back at the Shrine of Legend, but you cannot Zoom to either the shrine or the castle so you'd have to make your way back here if you Zoom off elsewhere. =============================================================================== STORMSGATE CITADEL ...................................................... *W71 =============================================================================== ------------------------------------------------------------------------------- TASK : Return the castle to the dream world. ------------------------------------------------------------------------------- Items : Seed of Life, Yggdrasil Leaf Mini Medals : None ------------------------------------------------------------------------------- Walk up to the entrance to the castle and two blue monsters will attempt to halt you, but won't be permitted to attack. Go left, and through the door into a hallway, then straight ahead into a small room with two walled pools and a flowerbed. (This seems a very familiar layout, much like Zenithia in DQ5). Investigate the skeleton and you'll be given a helpful orientation. This is indeed the home of Lord Zenith but he's been sealed away and evil forces have taken over. You're told your task! Enter the adjacent room and open the left chest of drawers for a [SEED OF LIFE], and the right one for a [YGGDRASIL LEAF]. You cannot reach the Well, but there's a hole in the floor at the top right that takes you to the lower floor. You won't anything here (even the priest is a mean monster) but exit by the door in the lower wall and you'll find a chatty blue slime who explains a bit more about the castle. Return to the corridor and leave by the lower door to find yourself next to some stairs. Walk up and investigate the two rooms at either side of the central door for a little more information but there's nothing else to find. The left room contains a monster who asks you a question. Answer No and it explains how humans get converted to the dark side: maybe someone was tempted. by their desires? Inside the door at the right you'll find the library and will overhear a discussion about how to access the castle, which you knew anyway. The bookshelves contain nothing at all so don't bother searching them all. (I did.. so you don't have to!) Go through the middle door, up some stairs, and you'll be in the presence of Lord Dhuran, who's pleased to see you, and wants some entertainment. The first battle is just the warm up for the main event, which follows immediately so make sure you end this battle in good health. If you're having difficulties use the Sands of Time to turn back time and return to the start of the battle. You'll need two hard hitters and two party members who can cast Multiheal or Fullheal, Kabuff and Oomph. Having that Yggdrasil Leaf might help and Kazing is always a nice spell to have but it's not essential. My party were at level 39/37 and I used Hero, Carver, Milly and Ashlynn. o---------------------------------------------------o | MINI - BOSS: UBERKILLING MACHINE + IRON TORTOISE | o---------------------------------------------------o You start by fighting an Uberkilling Machine and Iron Tortoise. Tongue Bashing is more effective than Sap on the Tortoise, but don't use Wind Sickles on either enemy and try to reserve most of your MP for the following battle. Kabuff everyone and go for the Machine first as its attacks do far more damage. You get 1824 experience and 229 Gold Coins. o----------------------------o | BOSS: HUMAN | o----------------------------o Sap doesn't work so concentrate on Kabuffing everyone instead. This is especially important because your foe will cast Kasap and you need good defence to withstand his powerful sword attacks. Flame Slash and Gust Slash hurts one and a flurry blade attack randomly hits everyone with four strikes of his sword. He can also do a Falcon attack which hits twice, but fortunately there's only one of him and he only has one turn on each round. Lightning Storm has no effect on him but Wind Sickles does. Zap and any magic skill won't work. The main effort should concentrate on using powerful physical attacks, keeping everyone healed and someone else using Kabuff until you've got defence to the maximum. After a while a very powerful Sunderbolt attack will throw lightning at everyone and this attack causes anything up to 100 HP damage (maybe more) to everyone so you need to be on your guard for that! Fortunately he only seems to use this attack once. You'll get 1300 experience points for beating him and no Gold. Dhuran kindly heals you all and the battle continues... o----------------------------o | BOSS: DHURAN | o----------------------------o Since you're at full health you might as well start off with Kazapple if you have that spell for Hero. That will do around 600+ HP damage to Dhuran, giving you an excellent start! After that, Kabuff everyone as usual and use Oomph on your best physical attacker, but these boosts might not survive for long so it's probably not worth while using Kabuff more than twice. Dhuran's leaping into the air attack inflicts 4 strikes randomly and each one hurts for around 40-70 HP, but a lot less than that once Kabuff is in place. He might do a single slash attack, or a pounce. Yet another single person attack from him is Wind Sickles. Eventually he'll use Disruptive Wave, removing your boosts, and that's when trouble might strike if he follows that up with a attack that might kill someone with less than full health. He also uses Bound so any magic will be reflected back on the caster, not so good if you've just committed someone to using a powerful spell! Use Disruptive Wave to remove that spell if you can. Trickster attacks like Call to Arms have no effect at all on him, but Zap is effective for around 70 HP of damage, and physical attacks are of more value than anything else because of Bound. (Although Lightning Storm is good for doing over 200 HP damage to him.) When he removes your boosts act to replace Kabuff as soon as possible and, as usual, keep everyone healthy! Once again, use the Sands of Time if things aren't going too well and start the battle again. You get 5500 experience points and 2300 Gold Coins for beating Dhuran. It turns out he's a minion too as were the other Dread Fiends you defeated, and there's a big bad ArchFiend waiting in the wings. Isn't there always! ------------------------------------------------------------------------------- i. REUNIONS [RECRUIT 6, MONSTER RECRUIT 5] ------------------------------------------------------------------------------- The human will ask a question that you can answer as you wish, and after that Milly will take over. You'll get Terry as a permanent party member at long last. He joins at Level 28 equipped with the Sunderbolt Blade, Dragon Mail, Dragon Shield and Platinum Headgear. He is already a Gladiator: Level 1, Flyweight, having mastered the Warrior and Martial Artist vocations and has all the relevant skills. Might as well leave him with this vocation. His title is Swordsman in Blue and at this point Milly's title changes to Long Lost Sister. Use Party Talk with them both in the active team for some nice moments. If you explore the castle again there's no secret behind the throne and nothing left to find, so just head back to earth and you'll witness a nice scene. Something has appeared in the other world! But there's another small task to take of first and this one is fun. Remember the coffin in Arkbolt Jail? You might have opened the cell when you got the Ultimate Key and had a brief chat to the dragon inside who was hankering to meet Terry. Well, now that dream comes true! Zoom to Arkbolt and walk up the stairs to the second floor. Head out the south door to the battlements, and then go right, and walk down the long path to the hole in the floor that leads to the Jail. (If you stop off and talk to the king he'll tell you about the monster corpse that has revived.) Enter the Jail (you need the Ultimate Key), talk to Lizzie and say Yes, she can join the party. If you don't have any room for her in the Wagon she'll head off to Patty's Party Planning Place. Lizzie joins at Level 5 with Level 1: Dragonfly, for the Dragon vocation. Her battle abilities are Flame Breath and Falcon Slash and she's a Dragon Hacksaurus and very cute despite her lack of natural Style. Keep her in the wagon for a while so she levels up. You'll have to make some hard decisions about which party members to keep active, because anyone left with Patty won't increase their levels. Amos is probably one to drop off, and maybe Spot. I'd hang onto Healie as he is one of only two slimes that has the valuable Omniheal spell and you might want to keep him around, if just for that. Lizzie can equip all the Dragon stuff as well as a range of swords, axes, hammers and whips. (And this is when I really wished you could see the changes to equipment, because a female dragon with Bunny Ears would have been so cute.) =============================================================================== CLOUDSGATE CITADEL ...................................................... *W72 =============================================================================== ------------------------------------------------------------------------------- TASK : Talk to Lord Zenith to open the route to Pegasus ------------------------------------------------------------------------------- Services : Church Items : Yggrdrasil Dew, Yggdrasil Leaf Mini Medals : 087MM: Middle room, inside the middle chest of drawers. 088MM: Behind the throne. Dreamscape : Dragon's Peak, Royal Waterway, Slime Time ------------------------------------------------------------------------------- The easiest way to get here is to use the flying carpet and head east from Clearvale. Cross over the two river channels and land on the grass to the south of the castle. Walk up through the trees and unroll the carpet again to cross the water and arrive at the castle. If you want to travel on the island land at the eastern edge of the forested section of the south-eastern continent and walk up past the shrine and then head west. You really can't miss seeing this large blue castle! Once you have found it you can Zoom here. The castle has exactly the same layout as Stormsgate but the citizens and treasures are completely different. Enter the left door and go through to the room with two pools. Talk to the person to be given the valuable [YGGDRASIL DEW]. This works exactly the same as in DQV. You can only have one, but use it and return to obtain another one. The next room has a [MINI MEDAL] inside the middle chest of drawers and a [YGGDRASIL LEAF] in the right chest. As before, you cannot enter the Well, but go down the hole in the upper right corner to reach the area with the church. You can save your game this time. There's an egg about to hatch being watched over and you can check it out, but nothing much happens. The upper left room has three maidens who all talk about Pegasus. Madame Luca mentioned galloping and a tall tower and this is another tantalising hint of something good to come. Enter the library for more information about the ArchFiend and his world, and the role Pegasus plays. This time the shelves are worth searching and you'll find three Dreamscapes: the [DRAGON'S PEAK] is in the second shelf in the lower right set of four bookcases, and the [ROYAL WATERWAY] is in the back row of shelves, fourth from the left, with the [SLIME TIME] dreamscape in the second from the right. That's everything. Lord Zenith is waiting in the throne room so let's go and have a chat. He explains a few things and gives you the next mission: descend into the Well and get Pegasus. We're on it! But first of all, walk behind the King's throne and you can just make out a tiny telltale sparkle if you move the camera a little. Yes, there isn't a secret staircase, but there is a [MINI MEDAL]. Leave the king's room and walk down either of the side stairs. Enter the door into the second level hallway where the Well is situated. The guard will move away from the Well allowing you to climb down the rope. But...there's no path to follow. However, climb back up the rope and you'll switch to the other world. Walk down the path and you will leave a white shrine and find yourself on that large island in the middle sea that had no access. There's a blue tower waiting for you to explore. =============================================================================== PILLAR OF PEGASUS ....................................................... *W73 =============================================================================== PILLAR OF PEGASUS MAP: http://www.gamefaqs.com/ds/942424-dragon-quest-vi-realms-of-revelation/faqs/ 62008 ------------------------------------------------------------------------------- TASK : Find Pegasus. Return to Lord Zenith. ------------------------------------------------------------------------------- Items : Seed of Strength, Frighturn (Seed of Resilience), Yggdrasil Leaf, Dragonsbane, Seed of Life, Mimic (Seed of Life), Fire Claw, Seed of Strength Key Item : Celestial Reins Mini Medals : 089MM: Floor 1 left area, inside a treasure chest. 090MM: Floor 4, right treasure chest of three. Dreamscape : None Enemies : 114: Ne'er-do-well (Only found in Shrine Well) 119: Freezing Fog, 120: Corpse Corporal, 121: Hirsute Hexer, 122: Mottle Mendslime, 123: Splutterfly, 125: Boss Troll, 126: Overkilling Machine, 127: Killer Moth, 129: Drastic Drackal, 136:Liquid Metal Slime, 133: Mythsteed. ------------------------------------------------------------------------------- The outer courtyard is covered with patches of purple poison so cast Safe Passage to traverse it without damage. Enter the door (it unlocks automatically with the Ultimate Key in your possession) and you'll notice that the Wagon accompanies you. This means that you can change party members at will during battles. If you want to leave here before completing your exploration, simply cast Evac and then, Zoom. To return, Zoom back to Cloudsgate Citadel and enter the Well again. If you re-enter the shrine and attempt to return to Cloudsgate through the Well, you'll encounter the Ne'er-do-well enemy. It uses a Dark Haze skill which neutralises all magic so you cannot use any spells, and a lightning attack on all. It can heal itself as well, especially when HP is low. Venom works extremely well on this Well making it lose nearly 90 HP on each turn. You get 1620 experience points and 42 Gold for defeating it and will acquire a pair of [BUNNY EARS]. This is a one time only appearance and at least you get the listing in the Big Book of Beasts, helping to complete Page 8, apart from one monster that can't be found until later in the game. ------- Level 1 ------- Again, use Safe Passage to cross the electrified sections of the floor, but even if you don't do this, it won't hurt much. Enter the door at the right of the floor to find yourself in a small corridor with no enemies and three pots. The one next to the door contains a [SEED OF STRENGTH], there's nothing in the corner one and a FRIGHTURN is hiding out in the third. Use Sap on it because it is very resistant to physical attacks. You'll get a [SEED OF RESILIENCE] Carry on down the path and talk to the old man. It seems that Pegasus is heartless and petrified, but the old man is surprised by something. Armed with a little extra knowledge return to the main floor and climb the stairs to reach the next floor. ------- Level 2 ------- Go left and down the hole in the top left of the floor to reach the left section of Floor 1 and a treasure chest with a [MINI MEDAL]. There's no need to bother with the upper right hole in the floor as the lower room is empty, but you'll see a gap between the pillars in the central wall. Go through the gap, walk left to the western wall, and then up. You'll see some steps that take you up to the outside of the Tower. ------------- Level 3 and 4 ------------- There are new enemies on this outer section of the tower. You'll encounter the Hirsute Hexer magician that uses Kasizzle magic on everyone, Drastic Drackal that attacks with chilly breath, and a slightly less powerful version of the Uberkilling Machine, called the Overkilling Machine. Set Tactics to Focus on Healing and keep an eye on health. The Hexer also has the Kazing spell and might resurrect a fallen ally if you don't kill them quickly. Walk right, past the middle stairs to find a treasure chest that contains a [YGGDRASIL LEAF]. Now, carry on up the narrow path at the eastern edge of the Tower. It doesn't appear as if it leads anywhere but you can just make out a section of discoloured floor at the far end indicating the presence of a doorway. Turn left and enter a small room on Level 4 with three treasure chests! The left one contains the [DRAGONSBANE] sword, the middle one has a [SEED OF LIFE] and the right one has a [MINI MEDAL]. This room has no enemy encounters. Return to the middle of the outside area and climb the central stairs. Go through the middle door and you'll end up inside a large room on Level 5. (The stairs at the right take you to the same place, but by a slightly longer route through a small room on Level 6 and then down some steps back to level 5. It might be worth noting that the small room with the pool also has no enemy encounters.) ------- Level 5 ------- This is another large room with patches of electrified floor. The stairs to the lower right just take you up through a small room with a pool and out to the balcony area at the right of the outside area. The stairs at the left take you up to Level 6 and you can go outside to the left balcony, but there's nothing there. (You can access the exit of Floor 6 but it's a slightly more circuitous route.) The hole in the floor at the top right just take you down to the other section of the room where you found the three treasure chests. So, that leaves the top left stairs as your target! ------- Level 6 ------- From the arrival point, go up to the north wall, right, and down through a narrow gap in the wall. Now you can go right to find another set of stairs leading up to the next floor. ------- Level 7 ------- This is a bit different and more reminiscent of that dark floor inside Murdaw's Keep with the narrow pathways. But it's a lot easier to navigate with the lights on and wider paths. You might run into some Liquid Metal Slimes here. Head left, and down at the first junction. Skirt around the pillars with care to reach a treasure chest at the right, in the middle of the floor. This one contains a [FIRE CLAW]. From here go left following the path to the south wall where you'll see an open doorway. Carry on to the right, and go up at the junction to find the second treasure chest which contains a MIMIC. Defeat it to acquire a [SEED OF LIFE]. Return to the left and out through the doorway. You're back outside and all you need do is walk up the stairs to the highest floor. Go right, and down the other stairs, to find the last treasure chest which contains a [SEED OF STRENGTH]. Finally, climb up to the round blue warp tile and you'll be at the top of the tower. ----------------------------- Roof of the Pillar of Pegasus ----------------------------- There are still random encounters up here if you want to fight some more, and using Whistle might call up a pair of LMS monsters if you're lucky, but otherwise approach the horse on the platform in the middle of the floor. Cue: Battle! o---------------------------------------------------o | MINI - BOSS: SILHOUETTE, HIGH DJINKS, DEVILMOTH | o---------------------------------------------------o This isn't really a proper boss fight, as all three just souped up versions of enemies you've already encountered. The moth uses a venom vapour skill but that's only on one person and might be dodged, so you could leave this enemy until last as it doesn't do much else. Silhouette can shut the Wagon door meaning that you cannot change party members. Hijinks might laugh insanely and do a very powerful strike on one (causing nearly 200 HP damage to Hero despite his super duper equipment). If that hits a less well defended character it could kill them. It also uses Kaswoosh and might heal its allies. Use Kabuff as usual, keep everyone in good health and attack them one by one. It's pretty easy. You get 1730 experience points and 534 Gold Coins and a lovely scene. After this, Hero acquires the [CELESTIAL REINS]. Use Party Chat! (Carver has a particularly choice comment.) The Reins will probably end up in Bag so Use them immediately and enjoy the best mode of travel in the history of non-motorised transportation!.I thought the Floating Island and Flying Bed were cool, but this beats everything! Zoom back to Cloudsgate Citadel in the other world and talk to Lord Zenith, who upgrades Pegasus. He adds a button: the X button, and if you press this while airborne Pegasus will soar to the Dread Realm. But that has to wait for now. Now you have 90 Mini Medals return to Medford's Manor and exchange them for the item Dragonic Diligence. This allows one person to undertake the Dragon vocation. ******************************************************************************* *** END OF PART FOUR *** ******************************************************************************* ******************************************************************************* *** PART FIVE: Dread Stuff! *** ******************************************************************************* =============================================================================== DESPAIRIA ............................................................... *W74 =============================================================================== ------------------------------------------------------------------------------- TASK : Find Max Wynne and obtain the Old Pipe ------------------------------------------------------------------------------- Services : Inn (5 PP - N/A), Church Items : Chimaera Wing, Seed of Resilience, Seed of Life, Key Item : Old Pipe Mini Medals : 091MM: Inn, in right room inside pot. 092MM: Graveyard, on the ground by the middle grave. Area Enemies: 048: Wild Carrot, 051: Walking Corpse, 055: Sniping Barksman, 078: Venom Wasp, 083: Brimstone Bulb, 084: Metal Slime Knight, 088: Aristobat, 089: Fuddleguana, 095: Mottle She-Slime, 121: Hirsute Hexer, 126: Overkilling Machine, 127: Killer Moth, 129: Drastic Drackal, 130: Marrow Escapee, 131: Tiger Jackal ------------------------------------------------------------------------------- To begin with, don't go wandering off exploring the world map because any enemy can kill everyone with just a few choice attacks! (The more powerful enemies are found in the woods and if you head east.) Press X and look at the top screen and you'll soon see why. Everyone has been left with just 1 HP and no MP! You'll have to find a way to restore your health and magic power, but that's not going to be straightforward. If you do try and walk anywhere you'll discover that you cannot use the Y button to see locations, and you cannot use the Magic Carpet. Oh, and to make things even more worrying you cannot return home and the Celestial Reins have lost their power. That's the bad news, but the good news is that a town is just 6 steps away. This is Despairia and the Y button doesn't work here either. There's an Inn, down the hole in the floor of the open walled area to the left of the entrance, but the Innkeeper won't let you stay. Talk to the first man in green to hear about another town called Greedmore Valley in the north-east and he'll offer to let you share his mat for free. But it doesn't heal you so there's really no point. These are really hopeless people and it's depressing just talking to them. The man in the right room says that the lagoon had a secret path out of the world but once you enter the water you lose all desire to move and will stop fighting and just go with flow. Hmm, could that be a hint to do the opposite? Anyway, break the pot for a [MINI MEDAL]. (Yay, small cheer at least.) Leave the Inn and walk left to talk to another man in green who mentions an armorer who won't make anything. Talk to the people lying in beds and go behind here to talk to the little girl with her adopted grandma (not essential, but it gives you more insight into the situation). Break the right pot to find a [CHIMAERA WING]. Go down the hole in the floor at the upper right corner of the room and you'll in a corridor with a red locked door. This opens with the Magic Key. Talk to the old man, who is the famed and dispirited armorer. He suggests that you go to Dullerton! (If you went here before you'll know who he is and what he's talking about, although it doesn't matter either way.) He tells you the location of Dullerton: north-west of Scrimsley. He gives you the [OLD PIPE] and asks you to give it to his wife and collect his tools. Break the pot to find a [SEED OF RESILIENCE]. Back up the stairs, walk around the left wall of this house to reach the graveyard. Check the ground at the right of the man and you'll find another [MINI MEDAL]. Head to the top right of the town and talk to the priest to save your game. There are three people in the half house in front of the church, and the one lying down at the left will give you the location of the lagoon: to the west. Down from here is the bar with nothing much that is new information, but the man sleeping on the job at the shop will also give the location of the Lagoon. Break the left barrel to find a [SEED OF LIFE]. There's one more thing you can do here, but it's not advisable. Climb the tower in the middle and you'll find a blue monster at the top. It will give you the option to fight or leave. With no MP and only 1 HP the sensible thing would be to leave. You cannot heal up with items but you could attempt the battle and hope you get the first strike. (It's no use equipping the Meteorite Braces because it won't increase agility here, and the Sand Urn won't work either.) o----------------------------------------o | MINI - BOSS: JUGULAR JOKER (Optional) | o----------------------------------------o The enemy is a Jugular Joker and any hit will kill someone instantly, but at least he only does single strikes. He also might use Kasnooze in which case you're done for. He also increase his attack power with Oomph and that's a good thing because it stops him from attacking ,and you might be lucky and get a critical hit. All you can do is equip your best weapons and field your strongest team. Of course, you CAN use skills and I used Gust Slash or Dragon Slash which seemed to do the most damage to him. Using a weapon as an item is an alternative, such as the Sunderbolt Blade to cast lightning. If everyone has a Yggdrasil Leaf you can manage this. He will usually go for the first two in line so the last two people can easily use their Leaf to restore someone. I had four Leaves and a Dew which was plenty to go around, even though two of the party ended the battle dead. You get 504 experience and 162 Gold Coins for defeating him making it a very expensive battle to win because you also have to pay for resurrecting the dead. (Attempting to revive everyone with a Yggdrasil Dew just gets the message that they are all full of beans already.) It cost 1610 to revive Carver at level 40 and 910 for Terry at Level 30. And you do NOT get a Mini Medal for this achievement. =============================================================================== LOTUS LAGOON AND DULLERTON .............................................. *W75 =============================================================================== ------------------------------------------------------------------------------- i. LOTUS LAGOON ------------------------------------------------------------------------------- TASK : Visit the Lagoon and find a way out of the Dread Realm. ------------------------------------------------------------------------------- Items : Rags, Chimaera Wing Mini Medals : 093MM: Inside central building of lagoon. Next to skeleton. ------------------------------------------------------------------------------- Leave town and walk west and you'll see a small collection of round buildings. It's only a few steps away and you shouldn't run into any enemies, but if you do, RUN! You can talk to the two people lying on the mat and walk around the building to chat to an old man by a fire, but there's nothing to find. Enter the bar and talk to everyone if you want, but they don't say anything helpful. There's a set of [RAGS] inside the middle wardrobe and a [CHIMAERA WING] in the right one. Join the back of the queue and you'll arrive in the lagoon. The water slowly moves you around the outer edge and there's nothing you can do about that at first, but you'll see a building in the middle of the lagoon. When you reach the top right corner and begin to move down the screen direct the party to the left using the left directional button and you'll move diagonally to reach the steps that lead into this building. Search the ground in front of the skeleton for a [MINI MEDAL] and open the locked gates (obviously you'll require the Ultimate Key for this.) Walk around the path and you'll find a familiar sight: yes, it's a Well! Enter the well and you're back home, on an empty island to the north of Felonia. Use the CELESTIAL REINS to go elsewhere because you need at least 1 MP to Zoom and your items still won't heal you, and nor will an Inn. You don't want to die before you've accomplished the task! Fortunately the Y button works again and so it's not too hard to find Dullerton. ------------------------------------------------------------------------------- ii. DULLERTON ------------------------------------------------------------------------------- TASK : Fly to Dullerton and hand over the Old Pipe. ------------------------------------------------------------------------------- Items : 50 Gold Coins Key Items : Wynne's Tools ------------------------------------------------------------------------------- DULLERTON LOCATION If you visited Dullerton earlier in the game you will know the position already, but it's a location that doesn't appear on the Zoom list so you'll have to fly there using the Celestial Reins. (You can use a Chimaera Leaf to take you to any Zoom location if you want to make a save or do some shopping without using Pegasu, but don't sail or walk anywhere!) Dullerton is situated in the middle of the central north land mass. From your arrival point on the island north of Felonia, fly due north up the eastern coast of the continents until you reach the north-east corner of the world map. (You'll see three houses down below: 2 blue and 1 green). From here, turn to the west and you'll fly over the sea channel and then over some cliffs. Carry on a short distance and you'll spot some purple water. There's a small patch near the water channel and a larger patch to the west. Near the large patch is a white shrine and Dullerton is just to the south of this area. It's a green/brown coloured collection of huts nearly completely surrounded with mountains. (If you go too far west you'll be at the Weaver's Peak circular plateau.) Land on the hills to the south of the town and enter the village. If you didn't explore here earlier and need help to find everything. check out Part ii of Section 49 of this walkthrough called: "Visits and Mini Medals", WYNNE'S HOUSE Stop off at the first house and talk to the dog, Silver. He does what only dogs can do and ushers you inside the house. Answer as you like to Max's wife question and you receive [WYNNE'S TOOLS]. Break the pot to find [50 GOLD COINS], probably Max's wife's life savings, and all she has left to buy dog food with. :( While you're in this world you can shop or gamble and visit anywhere, but don't get into any battles! Note that you can use the Chimeara Wing to Zoom/Switch Worlds if you wanted to visit anywhere else. When you're ready, take up the reins again and press X to return to to the Dread realm. ------------------------------------------------------------------------------- iii. DESPAIRIA AGAIN ------------------------------------------------------------------------------- TASK : Hand over Wynne's Tools. ------------------------------------------------------------------------------- Nothing has changed,in Despairia, but take the tools to Max in the underground room. (Answer Yes or No to his question about his wife.) He offers to make you one of three items, which turn out to be: Armour of Max Wynne: DEF +90, STYLE + 17 (reduces damage from magic and ice) Shield of Max Wynne: DEF +60, STYLE + 8 (reduces damage from magic and fire) Helmet of Max Wynne: DEF +55, STYLE + 15 (nothing) Or decide later. It's hard to know which to choose: the Armour isn't as strong as the Metal King Armour which you can buy from the Casino in the next town, but that's only if you have won tons of Tokens. Even the Mirror Armour is slightly better and that can be bought at Greedmore, but it's expensive at 30,000 Gold. The Shield might be a good deal as the only source for the better Metal King Shield is to win Rank B at Slimopolis. The Helm is probably the best choice since the Metal King Helm is much harder to obtain, with only one available from King Medford for 70 Mini Medals and other than that by way of an enemy drop. However the Great Helm is only 5 points of defence less and can be bought at Greedmore for 25,000 Gold. To summarise, any one you like, but it's free so you can't go wrong. Leave the room after sleeping (automatic) and picking up the piece of equipment from the table next to the bed. Your health has been fully restored (even if someone was dead they will be resurrected for nothing) and you can talk to everyone to learn how they feel now. Press Y to see that a weapon shop has opened. Talk to the green clothed man at the bar to open this shop. ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Warhammer | 12000 | +64 ATK | +19 | Zombiesbane | 18000 | +80 ATK | +5 | Damages undead Blizzard Blade | 21000 | +105 ATK | +38 | ITEM: Ice Solar Fan | 22000 | +110 ATK | +49 | ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Gigant Armour | 23000 | +92 DEF | +15 | Reduces damage fire/ice Flowing Dress | 14000 | +65 DEF | +42 | Reduces damage from magic- | | | | and fire-based attacks Ogre Shield | 20000 | +48 DEF | -10 | Reduces damage fire/ice Thinking Cap | 13000 | +40 DEF | +21 | Increases wisdom ______________________|________|__________|_______|____________________________ You'll find that the man in the bar who said he was a Mayor of somewhere has gone to the lagoon to return to his home: I think I know where he's heading: must be the Mayor of Port Haven! The town's name has changed to Hopeton. You'll find Max next to the sleeping man at the table with the armour shop sign. Talk to him and he'll wake up the lazy guy who finally opens up the armour shop, and it sells some nice new equipment. Talk to the man in green at the left of the Inn and he'll give a hint about Isaac the Sage's treasure in Greedmore Valley, and he'll tell you exactly where that is: Follow the mountains north from here heading to the east. Guess that's the next destination. Enter the Inn and talk to the man in the middle room for more information about Isaac, who lost a treasure in a cave within Greedmore Valley. The Inn is cheap at 40 Gold Coins for everyone. (5 pp). You can Zoom back to Despairia now, although not to the Lagoon, but it's only a short walk from Despairia. First of all, return to the Lagoon and the old man by the fire tells you that there are three towns in this land. Enter the pub for some updated information. You can even talk to all the floaters as they swim past you. You can return to the other world from the Well again if you wish. Keep a look out for anyone who completes their vocation and make your way back to Alltrades Abbey to get a new one! Carver conveniently completed a vocation at this point and I was able to give him the Dragon vocation. =============================================================================== GREEDMORE VALLEY ........................................................ *W76 =============================================================================== ------------------------------------------------------------------------------- TASK : Find items and information about the Sage. ------------------------------------------------------------------------------- Services : Inn (100 pp), Church, Bank, Pub, Slippin' Slime, Casino, Patty's Party Planning Place, Item Shop, Weapon Shop, Armour Shop Items : (600 Gold Coins - leave for now), Pretty Betsy, Seed of Life, Kamikaze Bracer, Mimic x2, (Seed of Life x2) Mini Medals : 094MM: Side garden of large house. Dreamscape : Corpse Casino Area Enemies: 121: Hirsute Hexer, 126: Overkilling Machine, 127: Killer Moth, 130: Marrow Escapee, 131: Tiger Jackal ------------------------------------------------------------------------------- From "Hopeton", walk towards the north-east, following the edge of the mountains until you reach a patch of poison. Use Safe Passage to avoid harm and continue heading north to reach the visible town. Enemies get progressively tougher as you proceed, with the Hirsute Hexer and Overkilling Machine appearing as you close in on the town. It might take a while to find the church in this wild town and in fact it's hidden away upstairs in the Casino building. The Inn is situated on the ground floor and is the most expensive yet, so I wouldn't bother staying here unless it's absolutely necessary. If you want to change party members Patty's Place is downstairs in the same building at the upper left of the casino. You'll find the best armour and an all enemy weapon in this casino, but you'll need to win a huge number of tokens to buy them. Talk to the two men at the bar for information about someone called Gainmore and the mention of Gallows Moor. You'll discover more about this person if you talk to people around the town. The man in green outside the town's cave opens an Item Shop and the Armour shop is inside a small building at the lower right of the town. (Note that the inventory does not appear when you press Y so it's easy to miss this shop.) Don't buy too much here just yet as you'll find a Silver Shield fairly soon, and some very good armour. However the Great Helm is a good investment and Hela's Hammer is a favourite weapon of mine! ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Hela's Hammer | 15000 | +115 ATK | +33 | Critical (might miss) Massacre Sword | 29000 | +95 ATK | +15 | Cursed (Reduces Def. to 1) Great Bow | 37000 | +110 ATK | +25 | Ferocious Fangs | 17000 | +73 ATK | +25 | Paralyses enemies. Slimes ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Gigant Armour | 23000 | +95 DEF | +15 | Reduces damage fire/ice att Mirror Armour | 30000 | +95 DEF | +50 | Might reflect magic back Ruinous Shield | 5300 | +62 DEF | +5 | Cursed Silver Shield | 33000 | +55 DEF | +38 | Reduces damage fire/ice att Great Helm | 25000 | +50 DEF | +30 | ----------------------.--------.----------.-------.---------------------------- ITEM SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Moonwort Bulb | 30 | Cures paralysis ----------------------+--------+----------+-------+---------------------------- Trailblazing Bandana | 500 | +5 DEF | +28 | Fishnet Stockings | 3200 | +5 DEF | + 40 | Women only! ______________________|________|__________|_______|____________________________ Search the town for stuff, but avoid paying money for things you don't need. Here's how they will try to rip you off. A boy will try to charge you for walking on the mat near the entrance, but even if you pay him the 50 Gold he demands he has nothing of interest to say and neither does the sleeping man. There's another green costumed man near the armour shop who offers to sell you Medicinal Herb for 80 Gold each. No way! The man standing outside the pub will ask for 200 Gold Coins before allowing you to enter. DO NOT ENTER! You can get the Gold later, and I'll tell you when! (If you do, you'll find just a single room with one barrel containing [600 GOLD COINS] and three people, the barman, an old lady and a fighter with a helmet who kind of pretend to give you the eye. Not a pleasant experience and you have to pay 1200 Gold Coins to get out of there, with no option to kill the doorman. Enter the small house behind the Armour Shop and break the pot to find a [PRETTY BETSY]. Walk up the east of town into the graveyard and pick up a [SEED OF LIFE] at the grave next to the old man. Enter the large mansion at the left of the Casino and talk to the owner. Even if you offer to buy the magical robe he won't sell it. The right bookshelf contains a Dreamscape called [CORPSE CASINO]. Make your way into the side garden through a gap in the wall at the north and you'll find a sparkling [MINI MEDAL]. Lastly, explore the large mansion of Morgan Gainmore. The right of two pots next to the sink has a [KAMIKAZE BRACER] and you'll find the owner upstairs. Both treasure chests contain a MIMIC and you'll win a [SEED OF LIFE x2] for defeating each one. Talk to Morgan if you want, and answer Yes to be told to go and find something before wasting his time. ------------------------------------------------------------------------------- i. GREEDMORE VALLEY CASINO (Optional) ------------------------------------------------------------------------------- TASK : Play games for Tokens. ----------------------.-------.------------------------------------------------ Trade Tokens for: | Cost | Effect ----------------------+-------+------------------------------------------------ Yggdrasil Leaf | 1000 | Use to resurrect a party member with full HP. Prayer Ring | 5000 | Recovers some MP whenever it's used. Falcon Blade | 10000 | Super-swift sword strikes twice in a turn Kerplunk Bracer | 20000 | Might save the day in times of need! Metal King Armour |150000 | Reduces damage from fire-and ice-based attacks Flail of Destruction |300000 | Attacks all enemies at once. ______________________|_______|________________________________________________ There are two Poker tables and only four slot machines: 1 Green slots (left) - 3 lines with 5 reels, cost 1 Token. 1 Green slots (right) - 3 lines with 3 reels, cost 1 Token 1 Blue slots - 3 lines with 5 reels, cost 10 Tokens 1 Red slots - 3 lines with 5 reels, cost 100 Tokens The man wandering around close to the slot machines suggests that the payout is low on these machines, but I won 3/5 times on the first try so I don't know how accurate that assessment is. The fact that the church is close by makes it easier to play. Poker is slightly different from the other casinos. Win a round and Double or Nothing plays with one card face up and one card face down. Your task is to guess if that one card is higher or lower. This is much easier to win because you only have one choice and not four, If the visible card is low, choose high, if it's high, choose low! The next round uses the card you just turned over as the face up card and the Double or Nothing round continues. If the face card is a middling one you know it's a good idea to quit. ------------------------------------------------------------------------------- ii. GREEDMORE MINE (Optional) ------------------------------------------------------------------------------- Items : Seed of Strength, Mimic (Seed of Life) Mini Medals : None Enemies : 124: Bomboulder, 128: Scytheborg, 130: Marrow Escapee, 134: Bad Karmour, 136: Liquid Metal Slime, 139: Kisser, 140: Hopping Hellfire ------------------------------------------------------------------------------- If you encounter the Liquid Metal Slime remember to use Metal Slash on it and a sword or knife and not an all enemies weapon. Walk up the tunnel and turn right. Follow the path up until you reach a T junction (it's only a short way). You can go up that turning but there's just a hole to a dead end room with nothing to find except a man bemoaning his father's fate. Back at the main path continue right, and down, and you'll find a treasure chest at the dead end of the path. This contains a [SEED OF STRENGTH]. Return to the point where you went right and walk up the tunnel. You'll reach a junction, and there's nothing to find if you take the north path, so carry on, and ignore the second path going north. Turn down to find a hole in the floor leading to the next level. Walk left and you'll see a treasure chest down a short tunnel. This contains a MIMIC and you'll acquire a [SEED OF LIFE] for defeating it. At the next junction, ignore the left path as it just takes you to another dead end. Walk up and right until you see a short path at the left. Go down and talk to the priest to learn that the Sage is imprisoned in Gallows Moor. That just gives us another reason for going there The main path soon ends in a hole in the ground down to the final level. Walk up the single path and you'll find a treasure chest at the end. This just contains a note from Morgain Gainmore that he knows something about the Sage's treasure. You don't actually acquire a Note though. As Carver says: all that work for a lousy bit of paper. Cast Evac to leave the mine (or stay around and try and defeat more LMS monsters: they even appear in pairs on this lower floor. Go upstairs in the upper right mansion to meet Morgain and he'll demand 5000 Gold Coins to reveal his secret information. 'In the forest to the north-west of here lies a hidden lake. At its bottom you will find the treasure that the sage left to this town." Now you don't have to pay him anything, but actually you don't need to do any of this little side-quest because you can hardly miss the lake if you just walk into over the woods on your way to the next location. =============================================================================== FROM GREEDMORE TO GALLOWS MOOR ......................................... *W77 =============================================================================== ------------------------------------------------------------------------------- TASK : Find a route to the north. Obtain Dragon Robe. ------------------------------------------------------------------------------- Items : Dragon Robe, 600 Gold Coins (obtain these in Greedmore) Enemies : 123: Splutterfly, 128: Scytheborg, 129: Drastic Drackal, 135: Berzorker, 136: Liquid Metal Slime, 138: Hopping Hellfire, 143: Devilmoth, 151: Sintaur ------------------------------------------------------------------------------- There appears to be no way to the north-west of the continent as the route is blocked by a ravine, but there's a patch of forest that might be worth investigating. Enter, and you'll find a lake with a crowd of people all of whom have been conned by Gainmore, but none of whom can reach the Sage's treasure because it's at the bottom of the lake. (It appears that no-one wants to try diving after the innkeeper drowned.) Talk to the man standing on his own at the left and answer Yes to his question... Not something you'd usually choose to do, but needs must, and nothing will happen if you don't. Your answer triggers the lake draining and everyone rushes off to find the treasure. However, they don't get very far and end up blocking your access. You're on the side of the good really, and don't want to attack these folks, so go right, and down the open steps, and keep heading down the right side of the area until you reach the bottom. Open the treasure chest, and it's empty! (You can talk to the people at the bottom of the lake before opening the chest if you want.) This prompts a reaction in the people and they all leave. Use Party Talk to get a range of reflections from the party. Hmm, something isn't right, why would a wise man go to all this trouble? There must be something more to this. Check the chest again, twice, to reveal a hole in the ground. However, if you choose to go down the left side of the area the people will knock each other out in their desire to get to the treasure and will end up blocking access to it. (And you cannot change your mind about this route because the man with tangled shoelaces will block the way back.) Talk to them, and when you have spoken to nearly everyone (the order doesn't matter) some monsters will appear. Talk to the lower of the two monsters and everyone will end up dead. Walk up the steps at the right and leave the area (you cannot Evac but you can Zoom out to a town, though you'll have to walk back here). Return to the area to start the whole thing over again. GREEDMORE NO MORE! Before going further, return to Greedmore and see the changes in the people there. You can go inside the Pub without being charged anything and obtain 600 Gold Coins from the barrel. Talk to the owner of the posh house where the robe is on display and he gives you the [DRAGON ROBE]. This is fantastic armour for Nevan, Ashlynn, Milly, Lizzie and Hero, although Hero doesn't really need to equip it. It protects from magic, fire and ice attacks as well has having high defence and style. Inside the Inn bar a man will give you more information about the Sage being locked up in Gallows Moor. Check up on Gainmore to see what has happened to him: bad karma caught up with him perhaps. Unfortunately the shops haven't lowered their prices and the Inn still charges extortionate rates, so Zoom back to Despairia if you need to heal up. Before leaving town check that everyone has decent equipment, including those travelling in the wagon, so you can bring them into the battle if you need to. ------------------------------------------------------------------------------- i. CAVERN UNDER THE LAKE ------------------------------------------------------------------------------- Items : Silver Shield Enemies : 134: Bad Karmour, 139: Kisser, 140: Wraithwand, 141: Czargoyle, 142: Sluggerslaught ------------------------------------------------------------------------------- Return to the forest and walk down the empty lake to reach the hole in the ground. This is a simple route, basically just walk up the cave to the far end and you can see the torches showing the route to the exit. However there is a side path at the left, with a treasure chest at the end containing a [SILVER SHIELD]. Cast Safe Passage to cross the poison water inside the cave. Use powerful all enemy skills to take the enemies fast as they can inflict copious damage, especially if you run into a large group of Sluggerslaughts who all cast the same spells you used with their "follow suit" skill. Wraithwands will lower your defence and use Chilly Breath so armour that protects from ice is a good plan. ------------------------------------------------------------------------------- ii. DOWN THE WELL - SOUTH OF GALLOWS MOOR ------------------------------------------------------------------------------- Services : Healing (free), Priest Items : None Enemies : 113: Infernal Pane, 128: Scytheborg, 137: War Gryphon, 143: Devilmoth, 145: Uber Dreameara, 146: Living Statue, 147: Dreadful Drackal ------------------------------------------------------------------------------- Once you leave the underground path you'll spot a Well at the west. But before you get there you could meet a group of very dangerous enemies. Use Insulatle to cut the damage from the Inferno flame magic of the Uber Dreamaerea and change party members around if anyone gets badly damaged. Don't worry about using lots of MP as you can heal up inside the Well. You'll also find the rare Dreadful Jackal enemy in this area on the rocky section near the Well. The Infernal Pane and Living Statue enemies are most likely to be encountered at the far northern point of the area.. Drop down the Well to find an old man who will fully heal the party, and a priest who will save your game. From here, it's just a short walk to the north-east to find a purple castle. =============================================================================== GALLOWS MOOR ............................................................ *W78 =============================================================================== ------------------------------------------------------------------------------- TASK : Find the Sage. ------------------------------------------------------------------------------- Services : Patty's Party Planning Place (after events) Items : Chain Sickle, Seed of Agility, Seed of Life, Seed of Magic, 4000 Gold Coins, Ruinous Shield Key Items : Jailor's Key, Guards' Garb, Orb of Truth Mini Medals : 095MM: Dropped treasure chest from Gallows Giant 096MM: Fourth Underground Level: inside pot 097MM: Second Underground Level: inside barrel at south wall 098MM: First Level: Treasure room, left chest 099MM: East Tower roof. On the floor. Dreamscape : Baby Escapee Enemies : None ------------------------------------------------------------------------------- Once inside the castle your way is blocked by a guard. Talk to him and you're in a battle. o------------------------------o | MINI - BOSS: GALLOWS GIANT | o------------------------------o Although you might as well use Kabuff and Oomph to start with, the enemy will use a spell to remove your boosts and neutralise all magic. It does a not very damaging random multiple attack that might target a couple of people, and a lightning attack on everyone that again won't hurt for a lot. There's a possibility of a very powerful critical attack on one that could cause well over 200 HP damage. Use physical attacks on him or skills, although some skills, such as Multislice and Tidal Wave, won't affect him. You can make use of weapons that cast spells such as the Icicle Dirk, Cautery Sword or various Staffs, and use the Sword of Ramias to cast Oomph on someone. Take in the Staff of Ghent for healing, as well as a few items such as Amor Seco Essence and a Yggdrasil Leaf in case someone is killed. (Lizzie is a good team member for this battle and most of her skills are very effective.) Ideally you'll have the Hustle dance skill and this heals everyone for 70 HP with no use of MP. You receive 6300 experience points and 580 Gold. He drops a guaranteed treasure chest that contains a [MINI MEDAL] and stands aside to let you climb the stairs. Return to the Well to heal up and save before continuing. The next giant won't attack you, and tells you to defeat Blackmar in order to free Isaac the Sage. He gives you the [JAILOR'S KEY] and stands aside. Enter the gate, and you'll be treated as prisoners and marched down to the cells. ----------------------- Third Underground Level ----------------------- You start out inside a cell with a single pot that contains nothing. Walk through the barred door (I assume you use the Jailor's Key automatically.) to escape confinement. If you walk down the corridor you'll be spotted by a guard who will take you back to the cell, and there's no way to avoid being seen. Use Safe Passage to walk up the electrified floor and reach a lower level. ------------------------ Fourth Underground Level ------------------------ Break the pot in the left corner of this area to find a [MINI MEDAL], and talk to the guard. Well, this is a nice surprise! After solving a mysterious disappearance you'll receive four sets of [GUARDS' GARB]. Just Use this item and everyone in the party is now dressed as a guard! Nice and simple and very effective. To take off the uniform (if you want to get a different response from prisoners of townsfolk) select to "Use" it again. Return to the previous floor and now you can talk to the guards and enter cells. If you speak to the nun she'll tell you to lock the gate again, and introduce herself as Sister Anne if you remove the uniform. Walk down and enter the guards' room and the other cell if you want but there's nothing to find an nothing much to learn. Climb the stairs to the Second Underground Level, which is in fact a town. ----------------- GALLOWS MOOR TOWN ----------------- Take off the uniforms to learn more from the inhabitants. Leave the room with the hole in the floor and you'll spot two barrels at the lower right corner of the floor. The corner one contains a [CHAIN SICKLE]. Enter the doorway to your left and break the middle of three pots to find a [SEED OF AGILITY]. Go back to the main floor and search the graveyard for a [SEED OF LIFE] found on the ground by the grave next to the wall, second from the top. Enter the large house at the right near the children (one of them will reveal that their father is the leader of the people if you're not a guard.) Break the first barrel you see for a [MINI MEDAL] and don't bother searching the upper room with the old man in bed. The people will talk about Sister Anne (whom you met in the cell downstairs) and that's about it. However, there is a dreamscape in the middle bookcase called [BABY ESCAPEE]. A Well is situated in the top left corner of the level but there's nothing to find but two skeletons and a man. Answer as you wish to his question. Go through another opening to the left, just below the Well, for more chat but nothing else. I'm getting the idea that releasing Sister Anne might be a good thing! There's another doorway on the opposite side of the level which also leads to a small room with nothing to find. You can wear the uniforms and talk to everyone again for different reactions. When you're done, don the Guards' Garb and go through the gates at the north of the "town". Walk through the guard post and climb up to the next floor: the First Underground Level. Here you'll find a single corridor with stairs at each end, both of which lead up to the First Level of the castle. ------------------- GALLOWS MOOR CASTLE ------------------- Talk to the soldier at the left of the central stairs to hear about Sister Anne's fate. Search the room at the right to find a [SEED OF MAGIC] inside the right chest of drawers and talk to the clairvoyant who seems to be having trouble tracking you down! (I couldn't resist attempting to change out of the uniform to see his reaction but the game wouldn't let me.) The gate in the lower wall takes you back to the entrance of the castle and you can talk to the giant for some good advice. You'll have seen the treasure chests at the top right of the level but cannot access them from here. That's the next task! Climb the stairs to the next floor and ignore the executioner (you can talk to him but he's a nasty piece of work). Talk to the guard at the right standing by a pool and exit to the battlements. Walk left, and up, to find a hole in the floor. Go down here and you're back on the First Level and can walk right to open three treasure chests. The first contains a [MINI MEDAL], the second has [4000 GOLD COINS], and the third has a [RUINOUS SHIELD]. Return to the outside area and climb up the stairs. Enter the right tower and climb to the top to pick up a sparkling [MINI MEDAL]. Talk to the guard up here to discover that the prisoners are hiding wine somewhere... The guard by the locked gate at the middle tower will tell you to get lost: this is Blackmar's domain and you're not going to get to see him that easily. You can leave the Castle and go anywhere you like to heal and save your game. Zoom back here to continue but don't forget to equip the Guards' Garb again or you'll be thrown back into the cell. Return to the main level of the town now you know about Sister Anne and have found all the items. Go inside the large house with the bar and talk to the woman behind the counter. Answer Yes, you're here to deal death and destruction to all evil (more or less) and she tells you to talk to the man who distributes the food He's found in the booth attached to this house. Talk to him (you must be wearing your own clothes) and he tells you to talk to Magus lurking behind the bar. That's the helmeted fighter hiding out by the two pots in the lower right corner of the area. He moves aside so you can make your way down the narrow alley at the back of the bar and talk to the green man behind the counter. He offers you a drink and you can check out the two barrels but not break them. Walk back up the passageway and an event occurs. Oh no... that ominous guillotine... It doesn't matter if you say Yes, you'll help or No, you won't. There's a battle with two Prison Guards. o------------------------------o | MINI - BOSS: PRISON GUARD x2 | o------------------------------o They use a Sandstorm attack that might dazzle some members of the team. Cast Kabuff and use status attacks if you wish: shouting will result them both cowering with fear and licking will induce lower defence. They use a Boulder Toss attack that hurts everyone for around 20 HP with Kabuff in place. You get 1000 experience points and nothing else, except another battle ensues. o-------------------------------o | MINI - BOSS: DOGMUS + ZOZOGEL | o-------------------------------o This is more what you'd expect. The two enemies called Dogmus (the executioner baddie from upstairs) and the caption Zozogel, are powerful foes, but it's not going to matter much what you do in this battle. Dogmus uses Fuddle which might confuse someone and the captain might completely avoid a physical strike, as well as using Roundhouse Kick that randomly hurts for around 50 HP per strike, and Dragon Slash. Dogmus also casts Thwack, although with the right equipment you should be defended against sudden death spells, and he uses Mulitheal. After a while one of them casts a numbing spell which totally freezes everyone... and the battle ends. Your lives are spared (they tell you why, which I guess is fair enough) and you're back in the cell. Don't they realise you can get out of there again and that you still have ALL your weapons? Well, yes they do, and take away the Jailor's Key and the guards' uniforms. The next day you're still in the cell and a guard is sleeping at the door. Attempt to talk to him and another guard will come and try to wake him up. Aha, the old drugged wine trick of course. Follow your rescuers upstairs and you'll find them waiting at the north gate of the town. Enter the bar and the woman there is now offering the service of Patty's Party Planning Place should you wish to change the line-up! Everyone is at full health after the night's sleep so there's no need to change anyone unless you decide it's best. You can wander around talking to the people again for their reactions to events. The kid who had kept his mouth shut has a nice comment - he's in the upper right room. Talk to the assembled militia and finally to Erdrick, who's standing in front of the gates. You have the chance to say Yes or No, but there's nowhere else to go so just say YES. He gives you back the [JAILOR'S KEY] and [SEEDS OF STRENGTH x4]. Follow the men through the Gate and up two floors to reach the main floor of the castle. You can leave here by the front gate to the world map and head off to the Well or a town to save your game if you wish. Climb the central staircase to the room where Dogmus is fast asleep surrounded by the rebels. I really wanted to fight him, but you can't, so just continue to the right and walk outside onto the battlements. You'll see a sleeping figure sprawled next to the entrance to Blackmar's chambers. Talk to him to wake him up and in his half sozzled state he starts a fight. The only minor drawback is if you use up some MP that you might want to save up for the real boss, but you can always field your second party and save the stronger set for the boss. Go back to the bar on the lower floor to change the party if you wish. You could even fight him and leave the castle altogether before returning for Blackmar, but this strategy will work with a minimum use of MP. o----------------------o | MINI - BOSS: ZOZOGEL | - Optional o----------------------o Although it's an optional battle you might want some revenge for the ignominious defeat earlier on, and he's not hard on his own. Simply Kabuff everyone to defend from his physical attacks, Oomph your best hitters, and let rip. His roundhouse kick has four strikes and hits for around 50 HP for each one. Flurry of Blades is another multiple hitting skill, and Dragon Slash and Flame Slash are single damaging strikes but Kabuff will help lessen the hurt. He gets two turns on each round but once everyone is buffed he doesn't do much damage, and if you heal using Hustle you won't use up much MP. You get 1000 experience for beating him and that's all. My team for this boss battle was at Level 41 for Hero and Carver and 40 for Milly and Nevan. Hero was learning the Priest vocation which wasn't really the best choice for a major boss battle, but it didn't matter. Carver was a Dragon, Nevan a Ranger and Milly a Sage. Nevan already had the Sage vocation under his belt, and Milly had Luminary. Carver had Gladiator and Hero had mastered Gladiator and Hero. o-------------------------------o | BOSS: BLACKMAR | o-------------------------------o What makes this battle a bit tricky is that Blackmar has two Dragoneer cohorts and he'll revive them if you kill them. However, that makes things easier in a way because reviving them takes up one of his two turns and so a good strategy is to keep killing them. Another reason for killing them is that they summon Cureslimes, which will heal Blackmar, and he will also revive these enemies. Ideally use all enemy attacks to accomplish this, with spells or skills or whatever you have in your vast arsenal of possibilities by now. One nice way to start the battle is by casting Kazapple on Blackmar, although you'll risk not being able to use Kabuff or any healing skills for the first round. Blackmar uses a Blistering Flame attack that hurts for anything from 10-80 HP depending on equipment, and the Dragoneers do a Dragonslash strike. Use Meditation to heal Hero by a large amount if he gets the worst of it, and then start using Kabuff on every round because Blackmar uses Kasap on you. Blackmar has a powerful spell where he stomps on the ground, and that inflicts around 70 HP damage to everyone, bypassing Insulatle. He also hits with Flameslash. Don't bother with Sap or status effect spells on Blackmar, but you can use these on the Dragoneers and Cureslimes. By the way, Kacrackle doesn't work on the Dragoneers although it does around 60 HP hurt to the boss himself. Boulder Toss is a nice all enemy skill that uses no MP and will target them all for around 80 HP damage. Gigaslash is fantastic for this battle since both Dragoneers will summon a Cureslime, and you're going to need to take them out as quickly as possible or they will use Fullheal on the boss. Tidal Wave doesn't work. Boulder Toss or Lightning Storm, if you have it, are probably the most effective skills/magic (at least, of the ones I had) until all the minions are gone, then concentrate powerful single attacks on Blackmar. Keep up the pressure and take it steadily, never letting the Cureslimes heal anyone. Fortunately, they don't get a turn when they are summoned, and by the time they do they should be dead. Eventually he will go down and you can mop up any remnants. Experience will depend on how many additional enemies he summoned. I got 12068 (but I lost count of the number of times he Kazinged them back!) and 2000+ Gold Coins, so this could be a nice battle to keep going for a while to garner additional experience and cash! Blackmar drops a treasure chest that contains a [SILK TUXEDO]. Nothing of interest in that! He mutters something about not letting these two meet and departs. (One nice thing about this game is that once you've defeated a boss he won't come back later on!) What's Next? Captain Blade turns up to remind you that the door he was "guarding" should be open for you to release the Sage. Chat to everyone on the way if you like, but make sure to stop off to talk to the researcher in the lower right room on the main floor of the castle. Say Yes, and he'll tell you some useful information about how to reach the Archfiend's Castle: from Deaths' Cape to the north-west. After that, head down one of the holes in the floor to the lower levels, and once back in the town you can do the rounds of the grateful people. Enter the hole in the room next to the graveyard and walk up past the cells and through the dangerous floor. Go down the steps to meet up with Captain again and your Ultimate Key (not sure which one really, but that doesn't matter) will unlock the door. Use the Jailor's Key on the old man's chains to set him free. Benjamin (it's not Isaac...) gives Hero the [ORB OF TRUTH] and instructions how to use it. Stand on Death's Cape to the north-west and hold it above the Sea of Nothingness to see the world's true form. Head for the stairs to complete this sequence of events. .... The next day, return to speak to Benjamim in his cell on the bottom level. As you leave, this will trigger him reminding you what to do next. =============================================================================== PRISON OF SORROWS ....................................................... *W79 =============================================================================== ------------------------------------------------------------------------------- TASK : Re-unite the two brothers. ------------------------------------------------------------------------------- Items : None Mini Medals : 100MM: From treasure chest dropped by Cabot. Area Enemies: 138: Hopping Hellfire, 140: Wraithwand, 144: Disgustling, 147: Dreadful Drackal, 149: Silhouttte, 150: Metal King Slime, 151: Sintaur, 152: Iron Tortoise, 153: Annihilantern, 154: High Djinks, 155: Hell Gladiator ------------------------------------------------------------------------------- Back outside the castle on the world map, walk to the end of the path leading to the north where you see a small rock, and you'll be prompted to use the Orb of Truth, or not. Use it over the Sea of Nothingness and you'll be in a new dimension or something, facing down the screen. But the path leads north, so turn around. Avail yourself of Party Talk to get an idea of the place (there's a mountain you cannot see) and a sense of profound evil. However, what's nice about this place is that you'll encounter lots of new enemies, although you will have seen some of them before as mini-bosses. Be very careful when fighting the Silhouettes. They often appear in large groups and use a combination of spells that can have you reeling. Death Dance might kill party members outright if not protected from sudden death spells by equipment. They can neutralize magic so you cannot cast any revival spells AND they shut the Wagon door so you cannot change party members. As well as all that they act quickly usually managing to attack before you. (You can take them out quickly using a couple of all enemy attacks especially ice based breath skills, or Gigaslash.) Walk up and right, keeping close to the outer edge of the blue and there's a chance to encounter Metal King Slimes. This is when the Hela Hammer comes into its own, IF it connects, because you can kill the MKS with one critical strike. The Level 8 Warrior skill Hatchet Man has the same effect, giving you a chance to make a critical strike. If you have four party members all targetting the Metal King Slime with that skill there's a very good chance of killing it. If it runs away then use the Sands of Time item to restart the battle. This is the best place to come when you want to gain levels: it's easy to warp here and Metal King Slimes appear on a regular basis. After having some fun here, and realising there's nothing else to find, make your way to the small dark building in middle of the area and down the steps. You'll enter the Prison of Sorrows and there are no enemies in here, at first. There's a dead blue monster in the first room and a hole in the floor in the adjoining room. Head down and walk up to talk to a prisoner. (Use Safe Passage to cross the spiked floor.) You'll witness a scene after which the team will say that you need to return to talk to Benjamim. It's easy enough to Zoom back to Gallows Moor and trek back down to see Ben. Talk to him and he joins the party, although not as an active member. Use Party Chat for extra insight to the storyline, and maybe head for the Well to heal and save your game. Return to the Prison of Sorrows with Benjamin in tow and he'll talk to Isaac. Cue a scene inside poor Isaac's mind with monsters threatening him and a scary scene. (You can understand why this game isn't suitable for children.) Now the two have met (these are the ones the ArchFiend said should never meet) and two monsters attack the party. (Party Levels: 42 and 41) o-------------------------------o | BOSS: BELLEAU + CABOT | o-------------------------------o Start this battle with the obvious thing of using Kabuff twice. Do the same on the second round so the team is well-guarded, and after that cast Oomph on the hardest hitters. Belleau uses a Boulder Toss attack that hurts everyone for over 100 HP so it's best to use Multiheal on every turn, and you cannot protect from this attack with spells. Cabot may save his strength on one turn doing nothing and then make a more powerful strike on the next, but with Kabuff in place that shouldn't kill anyone (although it will do well over 100 HP damage). Belleau will use Midheal, but Cabot might not know what to do - they are a bit stupid! Cabot uses an earth stomp move which hurts for about 50-70 HP for everyone. Cabot will cover the other one so he takes double the damage from attacks that target them both, and Belleau will meditate to restore his health. Given that Cabot covers his pal and cannot use Meditation, you might as well target Cabot first and then you can concentrate on Belleau. The only thing to watch out for is keeping everyone healthy, which is easy enough with Multiheal. Lightning Storm hurts both for well over 200 HP but Multifists does nothing to them. You get 7700 experience points and and 1400 Gold Coins. Cabot drops a treasure chest with a [MINI MEDAL]! After this it's obvious what to do next, and if you're not sure, the party will tell you using Party Talk. Use Safe Passage to cross the spikes and talk to both sages. No need to cross fingers! Talk to them again to find out where to go next. The Prison of Sorrows is now on the Zoom list of locations. Return to the real world to exchange your 100 Mini Medals by dropping into the hole behind the two brothers. You'll arrive outside at the white shrine that is the Shrine of Legend. Use the Celestial Reins to return to the Dread Realm. =============================================================================== DREADLAIR ............................................................... *W80 =============================================================================== ------------------------------------------------------------------------------- TASK : Kill Boss! ------------------------------------------------------------------------------- Services : Healing Circle Items : Demon Spear, Mimic (Seed of Life), Golden Tiara, Mimic (Seed of Life), Dragonic Diligence, Seed of Life, Princess Robe, Metal King Sword. Mini Medal : 101MM: Inside treasure chest at top left of poison floor. 102MM: Level 5 (Foggy floor) inside treasure chest Enemies : 113: Infernal Pane, 156: Stout Troll, 148: Demon Steward, 150: Metal King Slime, 151: Sintaur, 155: Hell Gladiator, 157: Hacksaurus, 158: Dragoneer, 159: Aggrosculpture, 160: Jugular Joker, 161: Darkcrawler, 162: Pudgedevil, (summons Cureselime), 163: Loss Leader ------------------------------------------------------------------------------- Mortamor's Dreadlair is situated a short walk to the north from the Prison of Sorrows. Walk up the stairs and go left or right to enter the main doors. Battles start as soon as you enter the compound so be on your guard. You cannot use the Wagon in the entrance area so choose your team with care. However, once inside the castle you can change party members There's nothing to find on the first floor so walk straight ahead and up the stairs Enemy appearances can vary greatly. In one run-through I didn't meet any Metal King Slimes, Jugular Jokers or Stout Trolls and in another I only encountered the MKS on Level 3. Loss Leaders appear in abundance in groups of three on Level 5 and they sometimes turn up with Pudgedevils which is a dangerous combination! The Loss Leader uses Kafrizzle on one which can inflict up to 200 HP damage while the Pudges use Kaboom, hurting everyone for nearly 100 HP, and Freezing Breath which does even more than 100 HP damage to everyone. They will also use Kazing to bring back allies to life which can be challenging if you meet three of them at once. However, you want to, because the Pudgedevil drops the rare and valuable Duplic Hat which allows the wearer to cast a spell twice, so you might want to field a Thief to try an obtain this and the Loss leader drops a Metal King Helm. Darkcrawler will neutralize all spells so you cannot use magic Thin Air (a Paladin only skill) is VERY effective on nearly all enemy groups, as are Dragon skills such as Freezing Blizzard. ------------ Second Level ------------ DREADLAIR: ARROW PATH - Level 2 MAP http://www.gamefaqs.com/ds/942424-dragon-quest-vi-realms-of-revelation/faqs/ 62023 Yay! Sliding tiles puzzle, but it's very simple. From the starting point step on a tile in front of you and it deposits you at the top left of the tiles. Step on the second tile from the left and you'll move to the right by three tiles and land in the middle of the floor near the yellow switch. Stepping on the switch turns off the sliding tiles path. Walk up under the arch to the next section of the floor. Go down the hole in the floor to a poison filled room where you'll find a treasure chest with a [MINI MEDAL] in the top left corner. Back on the second floor, if you step on the wrong line of tiles you'll end up back inside the poison room. Step on the tile path at the left of the hole in the floor and you'll end up at the lower left side of the room. Walk up to see a treasure chest at the top left. Step on the tile path to your right and you'll end up next to it. Open the chest for a [DEMON SPEAR], a weapon for Nevan, Ashlynn, Milly or Terry. From here, step on the tiles again to be taken across the gap and deposited on the middle section of floor. Walk right and you can stand on the yellow switch to switch off the tiles. (Which also means that you cannot cross the gaps as the moving path disappears.) Cross the solid ground over the chasm to reach the upper middle stairs, which take you into a small room with a healing circle. Return to the main room and go back to the switch and turn it on again. Walk right, and step on the tile path heading up to the top right corner. Move up there and climb the steps to the third level. ----------- Third Level ----------- DREADLAIR: JUMPING - Level 3 MAP http://www.gamefaqs.com/ds/942424-dragon-quest-vi-realms-of-revelation/faqs/ 62043 Step on the yellow arrow at the left and it lifts you up and moves you over to the left part of the floor where you'll find a treasure chest which is a MIMIC. which drops a chest with a [SEED OF LIFE]. If you use the wrong jumping place you'll end up back at the stairs on the second level. From the mimic chest jump on the upper one of two jumps to land on the left platform. Walk up and right and step on the next one which bounces you over four jumps to the right. Walk down and take the jump back to the start. Starting out at the stairs again, walk up the platform and take the single jump pointing left. You'll land next to a diagonal run of four jumps. Take the top one left, and walk up the platform to jump on the next tile heading right, and you'll be on a small platform with a hole in the floor. Go down the stairs into the room below and step on a switch that raises that platform room! But before doing that, jump right to open a treasure chest that contains a [GOLDEN TIARA]. Then, jump right again and and walk down towards the stairs taking the first jump to the left and return to the room with the switch. ------------ Fourth Level ------------ After stepping on the switch you'll emerge to this new floor and it's a simple matter of going right or left to use a single jump tile and then, walk up the room to the stairs. Climb to Floor 5 which is also straightforward. Walk down the room and through the door. ----------- Fifth Level ----------- DREADLAIR: FOGGY FLOOR - Level 5 MAP http://www.gamefaqs.com/ds/942424-dragon-quest-vi-realms-of-revelation/faqs/ 62044 You're now inside a room with many doors standing freely with no rooms attached to them. First of all walk up and open the treasure chest which contains another [DRAGONIC DILIGENCE] scroll allowing someone to adopt the Dragon vocation. You arrived at the middle door so ignore all the rest and enter the door behind it, to the north. You'll be at the south side of a large area with three visible treasure chests and not much else. If you attempt to walk straight to the chest your way is blocked by a wall. Some lightning might flash revealing the outlines of walls but otherwise the whole floor is covered with fog and you cannot see the route. Walk left until stopped by a wall, then up, left, down, left and up again and you'll be facing wall and at a T junction. Go right, up, right and down, right and down, and you're at the treasure chests. The left one contains a [MINI MEDAL], the centre one contains a MIMIC which drops a [SEED OF LIFE], and you'll acquire a [PRINCESS ROBE] from the right chest. From here, walk back to that T junction: up from the left chest, left, up, left, down, and left to the western wall. From there, walk up, right (just a couple of steps) and up again until you stop at a wall, which will be the north wall. From here, walk back down a few steps and turn right. Then up, and right again and you'll see the exit door to the right of wall you're facing. Turn down, go right, and up a few steps and you'll see a treasure chest nearby. Turn right and keep going until you reach the east wall. Turn up and go left to reach the chest. This contains the totally awesome and classic sword: the [METAL KING SWORD]! Return to the middle of the area and go through the door to the next room. This is a single route up some stairs and through a door, taking you to the big bad boss! I decided to leave that for now and save my game now I had all the treasure. Probably advisable to check out your team and equipment once more, decide on vocations for the boss and use up all those Seeds you've been saving up! On your next run through the castle, field your B team, try not to use MP and save the A team for the boss, and change over at this door. ------------- Inner Sanctum ------------- Move forwards and you'll jump down to land on a path. Follow the path up to a square platform and after that there's no going back. I mostly used Lizzie, Carver, Hero and brought in Terry, Nevan, Milly and Ashlynn when the time was right. Multiheal was ample for recovery and I didn't need to use any revival items although it got close a couple of times! My team had nothing special in the way of current vocations but Hero had mastered the Hero vocation and both Carver and Lizzie had level 6 Dragon skills. Ashlynn is a must for the final party of 8 but make sure she's alive for the third part of the battle. You will need a team with at least two members who have Kabuff, Multiheal, Oopmh, Insulatle and Kazing (with a Yggdrasil Leaf or three and the Yggdrasil Dew as back-ups. Ideally Hero will have reached Level 2 of the Hero vocation so you can use his Disruptive Wave skill when required. The excellent thing about these battles is that you have access to the Wagon! Make sure to use that to your advantage and keep a healer who has Kazing safe inside the wagon ready to appear when required. One basic thing is that if someone is badly damaged swap them out, and use an all party healing spell. I hope it goes without saying that you MUST have everyone following your orders. One other nice thing is that if you use the Summon skill whoever you summon will stay with you for the rest of the battle - right to the end. One time it was Bazhoul who started the battle fast asleep but ended up casting Lightning Storm and Kaboom round after round! A summoned monster will take damage from all party attacks, but any all party healing spell will heal them too. Try and keep them alive for the whole battle and it can really help a lot! My levels ranged from 17 (Lizzie) through to 32 for Healie and Terry, and up to 42/43 for Hero and Carver so that's probably a bit higher than average, and everyone (apart from Lizzie again) had one second tier vocation, with all types represented. Basically any kind of team will work, so long as you have decent equipment and a good range of skills including the ones outlined above. o-------------------------------o | BOSS: MORTAMOR - PART 1 | o-------------------------------o Frigid Ice hurts everyone for over 100 HP. Kaboom does a range of damage from around 30 on Lizzie to over 100 on less well defended people. (Lizzie is a really good party member to use because of all the ice and flame attacks, as her natural resistance and high HP give her an advantage.) Ball of flaming stuff hurts for nearly 200 HP on weaker people, and is very dangerous. Two balls of energy damages just two people for around 100 HP and he'll use Disruptive Wave if you boost people too much. But don't let that bother you as it's always good to have some buffs. Sometimes he gets in two attacks but on other rounds only one. He will probably cast an envenom spell that has a chance of poisoning one person. He might also use Bounce so magic will be reflected. Watch out for the change in status for when Bounce wears off but don't bother trying to use Sap. If he does the double balls attack AND the all party flame magic on the same turn you could be in trouble. If you end a round with everyone badly damaged, change party members, and use a multiheal or omniheal spell so everyone recovers. He's not affected at all by Freezing Breath or other ice skills but fire breath skills will work, although they don't do a lot of damage. Wind Sickles and Thin Air cause around 90-100 HP damage to him depending on levels. Hatchet Man boosted with Oomph is an excellent skill to use even though there's a chance it won't work. After a while he'll use Meditation to heal his wounds and you know you're getting to him, and the battle won't go on for much longer. o-------------------------------o | BOSS: MORTAMOR - PART 2 | o-------------------------------o This battle is hard work because the boss uses Buff and Oomph on himself, as well as casting Kasap on the team. He's a LOT stronger in this form and gets two attacks on each round. His special spiky shoulder attack can hurt one person for 250 HP, and Blazing Fire will hurt for anything up to 160 HP, and even more than that. At some point he will cast Oomph on himself and might strike immediately after that doing double the normal damage. He will Buff himself too he but doesn't use Disruptive Wave on you so you can use Kabuff and Oomph as well as attack spells. The best way to deal with him is to cast Disruptive Wave every time he boosts his status. Freezing Blizzard is effective and Fire breath skills work too. Boulder Toss, Gigaslash and Thin Air will work well, but Gust Slash or other weapon skills do very little damage if he's Buffed. Use Insulatle to give some protection and Kabuff to defend from his major walloping Roundhouse kick that can hurt everyone badly. Keep everyone healed up at all times (including those in the wagon) because the next battle will start immediately you remove all his HP. Try to reserve MP for the next stage of the battle. NOTE: If you don't have Disruptive Wave (a second level Hero spell) this is harder to deal with. Use single enemy spells and critical strikes (such as Hatchet Man) to destroy his HP. Also remember to use Summon if you haven't already done so. It costs nothing and has a good chance of giving you what is in effect an extra team member. o-------------------------------o | BOSS: MORTAMOR - PART 3 | o-------------------------------o | HEAD - 2500 HP | | LEFT HAND - 2000 HP | | RIGHT HAND - 1700 HP | o-------------------------------o The final form of Mortamor has three parts to it: the head and two hands. The Left Hand has Kazing, and the Right has Zing, so kill the left one first if you have a choice. But the best strategy is to try and have both near death at the same time so you can kill them both more or less on the same turn. Don't bother killing the Head if the hands are still alive because they will revive Mortamor's Head. However, the Head won't revive the hands so you're on safe ground if you get rid of them both first. Mortamor occasionally uses a sleep attack on one and if that happens remove the person from the line-up. You'll know who is affected by the fact that you cannot command them when choosing attacks. A blistering wave of energy that strikes everyone is his worst attack, and that might kill anyone with less than 250 HP. He also shoots fire in a burning pyre which causes about the same amount of damage but just to one, or Kafrizzle on one. Chilly Breath inflicts anything up to 200 HP damage on everyone. Mortamor's head or one of the hands will use Disruptive Wave to remove your boosts, but he doesn't do that regularly once the hands are gone. The Right Hand slams one to the ground doing nearly 200 damage and casts Multiheal after you've done quite a lot of damage. Use all enemy skills if at all possible - Boulder Toss, Lightning Storm and Thin Air are all good. Change the party around to maintain health and Kabuff, Insulatle, and Oomph are still helpful despite the chance of having them disrupted. But don't bother with multiple Kabuffs. The main focus should be on health and keeping an eye on your current MP so you can use Multiheal right up to the end. When you see that hand using a healing spell bring in Ashlynn (to the fourth position) and use Magic Burst as well as the rest of your all enemy arsenal. Hopefully that will kill both hands at once. (She nearly died in my game as she had less than 200 HP and Mortamor blasted everyone with his chilly breath attack, but even with only 16 HP she did her duty, and that magic did the trick.) With both hands dead concentrate on using single enemy attacks, and Mortamor will soon bite the dust. ------ ENDING ------ After beating Mortamor, things happen, a lot of things, and as usual for Dragon Quest, you really get a great ending sequence. Make sure to get the most out of it by doing what I've been telling you to do the whole game: TALK TO EVERYONE! It's good stuff and you get more explanations. Leave Cloudsgate and events will take over as you fly to various places and meet old friends, but you still control Hero's movements once on the ground. Leave each place to head for the next one when you're ready. When in Somnia towards the end of the sequence you will find all your allies dotted around the castle and Ashlynn is inside the King's chamber (Just a little optional thing: use Party Chat and check all the menu options once more.) When prompted to do so, save your game and switch off the DS. Reload to start again from that starred save for all the post-game fun! ******************************************************************************* *** END OF PART FIVE *** ******************************************************************************* ******************************************************************************* *** PART SIX *** ******************************************************************************* =============================================================================== AMOR CAVE, ALLTRADES ABBEY AND SUITE DREAMS [Monster Recruits 6,7,8] .... *W81 =============================================================================== ------------------------------------------------------------------------------- TASK : Find Terry's item and another Vocation. ------------------------------------------------------------------------------- Items : Liquid Metal Mind. Gospel Ring ------------------------------------------------------------------------------- Remember the ending sequence which showed Terry finding a sparkling item inside a cave? Well that's the first port of call in the post-game adventure. Make your way to Amor (in the Dream world) and enter the cave at the north, where you found Illya all that time ago. Just use the Celestial Reins to fly there as it isn't on your Zoom list of locations. Make your way through the cave with the holes in the floor to the one at the far left. Go down to the lower level and step on the middle log that takes you down the water to an island. Here you'll find that sparkling item, which is the [LIQUID METAL MIND]. Evac out of the cave and Zoom to Alltrades Abbey where this scroll allows ONE person only to take on the Liquid Metal Slime vocation. HP is massively reduced but defence and resilience are massively increased! Although you need to fight a lot of battles to master the vocation, the fist five levels won't take long to complete. As soon as you reach the fifth level (with the title: Heavy Metal), return to Alltrades and speak to the Abbot. So long as ALL other vocations have been raised to Level 5 as well (which I'm sure you will have done by now) you will be given the [GOSPEL RING]. Equip this accessory to someone and all monsters will disappear, allowing you to walk in dangerous areas with no enemy encounters. --------------------------------- Suite Dreams and Slime Recruiting --------------------------------- Take a few side-trips to recruit the rest of the Slimes. Zoom to Suite Dreams and you'll find a small red Cureslime wandering around outside. Answer Yes to all its questions. It's looking for its friend, Shelley the seaslime, whom we encountered in various places during the game. Curie joins the party at Level 4 with the Fullheal spell and no equipment, and he's one of only two party members that learns the powerful Omniheal spell. Take Curie to Alltrades Abbey to get a vocation and then, head off in search of Shelley. With Curie in the active party Zoom to Fashion Forge and board the ship. Dive down and enter the the red house on the sea bed nearby. Shelley is waiting patiently in the bedroom at the right of the Inn. (By the way, Shelley will tell you where Curie is if you haven't found him yet.) Answer Yes to all the questions and Shelley will join the party. He joins at Level 3 with the Kabuff spell but nowhere near enough MP to cast it! However, he does have high defence and resilience, but not as high as the final recruit. Enter the Suite 'o Dreams and you'll spot a door at the back of the room. Go through and you'll emerge in an area of forest a bit the same as the place where you captured Peggy Sue. In fact it works in just the same way. Chase the slime and a man waiting nearby will tell you what to do. Talk to the man and you'll capture the slime. Mercury is a Liquid Metal Slime and joins at Level 1 with the LMS vocation at Level 1 and the single Sizz spell, and he will learn the same Magic Burst spell that Ashlynn acquired in Sorceria. He has awesome resilience and defence (500 points for each) and pretty fantastic agility at 300 points, but his HP is only 1. =============================================================================== FUNGEON - STAGE 1 ....................................................... *W82 =============================================================================== ------------------------------------------------------------------------------- TASK : Find the exit! ------------------------------------------------------------------------------- Items : Seed of Strength, Seed of Resilience, Sacred Armour Mini Medal : 103MM: First Underground Level. Inside treasure chest. Enemies : 113: Infernal Pane, 132: King Cureslime, 142: Sluggerslaught, 154: High Djinks, 156: Stout Troll, 157: Hacksaurus, 158: Dragoneer, 160: Jugular Joker, 161: Darkcrawler, 162: Pudgedevil, 164: Jackal Ripper, 165: Stone Guardian, 166: Mechalomaniac, 167: Dreadstaff, 169: Zombie Gladiator, 183: Octavian Pirate, 195: Finned Fatale, 197: Merking ------------------------------------------------------------------------------- Enter Alltrades Abbey and head downstairs to enter the large room where the blue flames of your vocations are burning. After a short scene, walk up to the platform and through the opening and down a hole in the floor. You're now inside a familiar looking dungeon and although you'll know your way around there are some new treasures to find, as well as new enemies to defeat. Equip the Gospel Ring if you're in a hurry to get to the destination. Walk up and follow the path around to the right, heading down the passage next to the east wall. You'll find a treasure chest that contains a [MINI MEDAL]. There's a second chest at the top left of the cave but that one is empty. Walk down the left side of the cave to find the hole in the floor down to the next level. You're now inside another familiar location: this one was part of the Lucid Grotto. Go left, following the route of the steps and keep going to the west wall where you'll find a chest containing a [SEED OF STRENGTH]. Head down the main path, under the overhanging arch, and go right and up, to find a second chest that holds a [SEED OF RESILIENCE]. Continue going left to find a hole in the floor taking you down to the third level. This is just a short path taking you down to the fourth underground level. You're now in a repeat of one of the floors from the Seabed Shrine and since there is nothing at all find in here, simply make your way directly to the exit at the upper left corner. (Down to the bottom, right, up a way, and then left.) You're back on the third underground level and the route is straight up the cave. But first, cross the bridge to the right and open a treasure chest for the excellent [SACRED ARMOUR] that heals the wearer during battles. =============================================================================== REAPER'S PEAK .......................................................... *W83 =============================================================================== ------------------------------------------------------------------------------- TASK : Choose your favourite place.. Get directions for the item. ------------------------------------------------------------------------------- Services : Bank, Item Shop, Church (no Save function), Inn (free) Items : Duplic Hat, 4 Gold Coins, Orichalcum Fangs (Aridea) Mini Medal : 104MM: Inside upper left pot on the mat. 105MM: Old home. Inside the upper left pot in the kitchen ------------------------------------------------------------------------------- REAPER'S PEAK SHOP ----------------------.--------.----------.-------.---------------------------- ITEM SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Dragonic Diligence | 30000 | Scroll to unlock Dragon vocation ----------------------+--------+----------+-------+---------------------------- Staff of Resurrection | 45000 | +66 ATK | +38 | ITEM: revive ______________________|________|__________|_______|____________________________ Talk to the people here and find a [MINI MEDAL] by breaking the upper left pot of the three on the mat. You'll find [4 GOLD COINS] inside the upper barrel inside the door of the Pub. Inside the Mayor's house you'll find another "1001 Jokes for Adventurers" in the left bookcase and a hole in the floor taking you down to the basement where there's a Well. Leave this for now. Enter your old home and break the left pot for another [MINI MEDAL]. Open the right chest of drawers for a [DUPLIC HAT]. This helmet echoes any spell, casting it twice for the MP cost of one spell, and can be equipped by Milly, Nevan and Ashlynn so it will be especially useful for healing and Kabuff spells in boss battles! (It doesn't matter if you don't find these items now as they will still be there after you make your choice.) A woman you don't know is waiting inside your house and asks a question: - are you willing to throw caution to the wind? No won't get you anywhere! You are given a choice from three options. If you want to experience them all then return to the dungeon, cast Evac and save your game. Then play through each option to see which one you want to stick with. The answer doesn't matter as you still obtain the same stuff, but it will change the appearance of people and what they say. You get two chances to change your mind. Folk from the not-so-distant future? - DQIV Denizens of a far future many moons away? - DQV What monsters living here and now dream of? - DQVI original game Leave the house and everything has changed! Explore the village again and talk to everyone mostly just for fun, but your task is to find someone in the village who will give you information about a hidden item. (Note that in the DQV version of the village you must name the "cat" and then talk to him twice for this information.) Once found, head for Aridea. To exit Reaper's Peak return to the dungeon by leaving the village to the south, and cast Evac to be back outside Alltrades Abbey. Reaper's Peak will appear on the Zoom list. ARIDEA I half expected something to happen regarding the well there, but it's not as interesting as having to search down the well, just an item near the well. Your clue is to go five steps west and then five steps north from the Well in Aridea to find buried treasure! Actually you'll see something sparkling on the sand just to the north-west of the well and will pick up the [ORICHALCUM FANGS] weapon. which can be equipped by Terry. =============================================================================== FUNGEON - STAGE 2 ....................................................... *W84 =============================================================================== ------------------------------------------------------------------------------- TASK : Find the boss! ------------------------------------------------------------------------------- Items : Mimic (Seed of Life), Power Shield, Raging Ruby, Angel Leotard Mini Medal : 106MM: Second Underground Level: next to skeleton at the east. Enemies : 154: High Djinks, 155: Hell Gladiator, 157: Hacksaurus, 164: Jackal Ripper, 166: Mechalomaniac, 167: Dreadstaff, 168: Uberkilling Machine, 169: Zombie Gladiator, 170: Tormentaur, 171: Demon Overlord ------------------------------------------------------------------------------- My suggestion for this place is that you explore and find all the treasure and then leave. When you're ready to face the final boss, equip the Gospel Ring and walk through avoiding all battles, so you have everyone at the maximum health for the final battle. Enter the Well inside the basement of the Mayor's house in Reaper's Peak and open the locked door to find yourself inside the second part the Fungeon. dungeon. This continues from the first stage and you begin in the fourth underground level. This first level is a large slightly misty room with no side-turnings or treasure, and just an opening at the north side which takes you into the volcanoic area. The layout of the floor is exactly the same as before. Enemies are even tougher than in the first part of the Fungeon. Demon Overlord enemies are particularly tricky to deal with as they cast Bounce on themselves and their allies, reflecting any spells you might have decided to cast. They use Kazing to bring an ally back to life as well as shattering your HP with freezing breath, or Kaboom. Always kill them first whenever you meet them! Inside the Volcano walk up, keeping to the left path, and cross the fire to the left to go down and find a treasure chest in the lower left corner of the level. This is a MIMIC and as usual it's easy to defeat, and you'll acquire a [SEED OF LIFE]. Return to the point where you crossed the fire and walk up to find another treasure chest with a [POWER SHIELD]. Return to the entrance and go left across the firs floor to reach a set of stairs next to the south wall. Go up these stairs and walk straight up the passage (using Safe Passage again to cross the fiery floor) until you reach a hole in the floor at the top of the floor. You'll enter a graveyard (like the one north of Turnscote) and notice a sparkling light in front of the top left gravestone. This is another [RAGING RUBY] accessory that boosts attack by +20. Return to the previous floor and this time walk up the main path aiming for the stairs at the top right of the floor. (You'll have to keep casting Safe Passage when you change floors.) Walk down the floor keeping to the left less fiery path when there's a fork. This takes you to another set of steps up to a new watery floor: the second underground level. Go straight ahead as there's nothing to find on this floor, and you'll enter a large opening in the northern rock wall, flanked by two torches. In this next section, don't bother walking up the left green path as it's a dead end. Walk right and you'll find a skeleton at the east end of a tunnel with a sparkle next to it. Yay! The last [MINI MEDAL]! Return to the middle path and walk up to find stairs up to the next level. CEREMONIAL ALTAR FLOOR Well, you'll recognise this place and it seems we have some unfinished business to attend to. However, first of all there's something else to find. DON'T enter the main doors leading to the altar, but walk right past them to find another door in the south wall of the corridor. Enter this small room and you'll find the last treasure chest which contains... no, not an even better demon killing sword or head-butting helmet, but a girls' ballet costume...Yes, it's an [ANGEL LEOTARD]! This is pretty good though as it increases resistance to sudden-death spells and abilities. (This gives you a really good "dress" type armour for each of Ashlynn, Milly and Nevan or Lizzie assuming you have the Dragon Robe and Princess Robe as well.) BOSS - Preparation Don't attempt to fight the boss on your first visit to this dungeon as it takes a bit of preparation. Put all your money in the Bank unless you want to reload if you die. Choose your team of 8 and equip everyone with the very best armour and weapons you can find, buy or steal. It's probably NOT a good idea to use the Mirror Armour because it can deflect your healing spells, but the Metal King Armour would be an excellent choice for many of the team IF you can win enough Tokens at the casino. Maybe equip two people with the Kerplunk Bracer, stock up on Yggdrasil Leaves (better than using Kazing) and make sure you have a Yggdrasil Dew. Choose mastered vocations for the attack team which give the best HP, MP attack, defence and resilience, and consider taking in one of the slimes (Curie or Healie) for the Omniheal spell, OR someone with Multiheal, Kabuff and the Duplic Hat. The Duplic Hat will NOT duplicate Magic Burst, so reserve the hat for a healer/buffer. Ashlynn would be best with the Sage vocation to give her the maximum amount of MP for Magic Burst, if you want to use that spell. When you're satisfied with levels and equipment use the Gospel Ring to make your way quickly through the Fungeon unscathed. (The best place to level up for this battle is in the area around Prison of Sorrows, where you will find the Metal King Slime enemy that gives 30010 experience points, and you might steal a Duplic Hat!) My main team was Hero (Level 46 - Hero), Carver (Level 46 - Dragon), Lizzie (Level 32 - Dragon) and Milly (Level 45 - Sage) with the Meteorite Bracer, Duplic Hat and Multiheal so she always got the first turn. The B team was Amos (Level 37 - Paladin), Ashlynn (Level 45 - Sage), Goowain (Level 43 - Armamentalist) and Healie (Level 34 - Paladin ). Although it's possible to defeat Nokturnus with a team at this level, his double magic attacks can wipe out people too quickly, so you spend most of the time healing and very little time attacking! o-------------------------------o | BOSS: NOKTURNUS - 13000 HP | o-------------------------------o Nokturnus has a huge and very dangerous range of skills, as you'd expect! C-C-Cold Breath can kill anyone will less then 250 HP. Holy Blades is a hugely powerful attack that hurts for 250 + HP. Blazing Fire is yet another all party magic attack and he might do this with another all party attack on the same turn, such as Kazap, which also hurts you all for a lot. His fast physical attack does around 70 HP damage to a random number of people and he'll use Oomph on himself, boosting attack. He'll use Disruptive Wave on you and Kafrizzle on one. Ferocious Roar does about 200 HP damage to all. He also uses Metal Slash and Dragon Slash, and Wind Sickles is yet another of his skills. Pounce might kill someone outright, and if his eyes gleam someone will drift off into sleep. He gets two actions on each turn (and sometimes three if he uses a buff or de-buff spell). The one good thing about this battle is that he doesn't heal himself! Kazapple will hurt him for around 600+ HP and I used this frequently, pretty much on every other turn during the first half of the battle, with the intervening turn used to heal everyone. The only problem with Kazapple is if someone dies before Hero casts it. After that, a Magic Burst with Ashlynn (having replenished her MP a little with a Prayer Ring) took another 600 HP off the boss's HP. Summon a monster to help protect and attack, although they probably won't last for long, and you can only do this once, and Service Call has a good chance of missing the mark altogether. C-C-Cold Breath is a reliable skill that will hurt him for about 200 HP, and Falcon Slash is a good attack skill. Keep everyone healthy and alive by changing the party around as soon as someone is badly damaged, but with the Meteorite Bracer Milly will always get the first turn to heal everyone. The most likely reason for having to change people is if she is killed and you don't have the MP for Kazing or a Yggdrasil Leaf left to revive her with the active party, or if someone is asleep. If a few people are killed then use a skill like Kerplunk Dance to bring them all back at once, or just use the Sands of Time to start the battle again, but that shouldn't be necessary if you're careful. I didn't bother using boost spells such as Focus Strength because they were wasted if that person died or fell asleep before their next turn. (Nokturnus seemed to target that skill-user with sleep.) He will cast Disruptive Wave to remove any boosts, although casting Oomph on Hero or Carver might be a good use of a turn. He only used Oomph on himself once and if that happens use Disruptive Wave and have everyone else defend to be on the safe side. You get 5500 experience points for everyone and 880 Gold Coins and you might be able to steal a Liquid Metal Mind scroll if you have a thief in the active party at the end of the battle. However, this isn't a "true" defeat and Nokturnus will tell you so, and how many turns you had. It took me 47 turns to defeat him with this team. If you defeat him in 20 turns or less you will see a different ending to the game. =============================================================================== V. G U I D E S ........................ *GUIDE =============================================================================== 01. Vocations 02. Spells and Skills 03. Slime Recruitment 04. Best Dressed Contest 05. Mini-Games =============================================================================== 01. V O C A T I O N S ...................................................*G01 =============================================================================== The section on Alltrades Abbey at the start of Part Two describes what you'll find at the Abbey and gives the basics. When, where and how? Vocations are first available after defeating Murdaw and releasing Alltrades Abbey. Any character can take on any vocation and all skills and spells learned are retained when vocations are switched. Each battle fought counts towards fulfilling the requirements for a vocation and 1 point is obtained for winning 1 battle for ALL active team members (including those in the Wagon). This is in addition to the normal experience obtained from winning battles. Restrictions on Battle Points However, there is a restriction based on "level caps" for the different areas of the world map and for different dungeons. Winning battles with low level enemies won't count towards battle points if a particular character is at a level that exceeds the area level cap. Unfortunately this information is not given in the game, The only way to find out (unless you read up on this elsewhere) is by noticing that a character has not gained any battle points for their vocation. This is revealed by talking with the person at the left desk on the main floor of the Abbey. They tell you exactly how many battles are needed for everyone to reach the next level for their vocation. If I wasn't sure about the wisdom of fighting for too long in a particular area I would find out how many battles were needed to rise to the next level and pay particular attention to the character with the highest levels. Then, go to the area, fight one battle and return. If the number of battles required was the same as before then it is obvious that the level cap was at a lower level than the character's current level. Move on to a different location! No Limits Fortunately the enemies get tougher (and the level cap rises) as the game progresses and this won't be too much of a problem so long as you keep following the story. There are some areas where there is no limit at all and these places are good for grinding to boost vocation levels. For example: the sea bed, inside Spiegelspire tower, outside Swanstone, and the outer sea. Learning and Levels Note that if a character already knows the spells you won't see a message that they have learned them again when they gain the appropriate vocational level. When you reach 8 stars for a vocation a small crown will appear on the attribute page with a x8 next to it. Time to return to the Abbey and get another vocation! Which Vocations? The Hero vocation is the most important vocation to master. Aim to get this as soon as possible for Hero. You only need to master ONE second tier vocation to unlock this vocation: Gladiator, Sage, Luminary or Ranger. Everyone else has to master ALL four of these vocations to gain access to the Hero vocation. Every vocation has some useful abilities and it's wise to try and master a range of them, even if you don't intend to master them all. Build on the natural strengths of each character: Carver is never going to be that effective as a mage, whereas Ashlynn won't be as good as a warrior. Remember that you might want someone to master the Luminary vocation to help with the Best Dressed Contest, and a slime (probably Goowain, the Slimeknight) to obtain the Priest's Fullheal spell in order to survive all battles at the Slimopolis. Changing Vocations You can change vocations at any time, and sometimes it's a good idea to give characters vocations they have mastered when you're about to fight a difficult boss. All attribute changes are linked to a vocation, so when you drop one you'll lose that attribute set and take on the attributes for the new vocation. However, each second tier mastered vocation gives the benefit of one permanent stat increase, which is retained by the character. SPECIAL NOTE FOR POST-GAME ITEM! When you have achieved a minimum of Level 5 for all vocations (including the last one) the Abbot at Alltrades will say something different and tell you that another seal has been removed! And he gives you the GOSPEL RING. This valuable accessory wards off all monsters when worm, giving you the ability to search and find stuff without having to worry about fighting monsters all the time! ------------------------------------------------------------------------------- 01. WARRIOR - Requirements: None ------------------------------------------------------------------------------- Bonus : Increased strength and HP. Traits : A master of weapon-based combat, able to learn a variety of sword abilities. Mastery Speed: Very Fast (150 Battles) Titles: Learned Spells and Abilities: 1. Ruffian None 2. Skirmisher * Focus Strength 3. Swashbuckler None 4. Veteran * Double-Edged Slash 5. Captain * Mercurial Thrust 6. Expert Fencer * Frenzy 7. Elite Blade * Falcon Slash 8. Sword Lord * Hatchet Man ------------------------------------------------------------------------------- 02. MARTIAL ARTIST - Requirements: None ------------------------------------------------------------------------------- Bonus : Increased agility and likelihood of landing critical hits. Traits : A fighter who uses hand-to-hand combat techniques. Mastery Speed: Normal (200 Battles) Titles: Learned Spells and Abilities: 1. White Belt * Leg Sweep 2. Yellow Belt * Roundhouse Kick 3. Green Belt * Wind Sickles 4. Brown Belt * Dodgy Dance 5. Black Belt * Knuckle Sandwich 6. Instructor * Pressure Pointer 7. Dojo Master * Heave-Ho 8. Fist of Fate * Multifists ------------------------------------------------------------------------------- 03. MAGE - Requirements: None ------------------------------------------------------------------------------- Bonus : Increased MP. Traits : A magic user who fights with spells, able to master a variety of attack magic. Mastery Speed: Normal (180 Battles) Titles: Learned Spells and Abilities: 1. Novice * Frizzle * Snooze 2. Apprentice * Sizz * Dazzle 3. Magician * Sizzle * Zoom (Not listed on Abbey list of spells) 4. Enchanter * Fuddle * Kasap 5. Conjurer * Boom * Evac (Not listed on the Abbey list of spells) 6. Sorcerer * Crackle * Drain Magic 7. Wizard * Kasnooze 8. Archmage * Kasizzle * Bounce ------------------------------------------------------------------------------- 04. PRIEST - Requirements: None ------------------------------------------------------------------------------- Bonus : Increased MP. Traits : A priest is able to heal allies and cast protective spells. Mastery Speed: Fast (160 Battles) Titles: Learned Spells and Abilities: 1. Neophyte * Heal * Poof 2. Pilgrim * Woosh * Squelch 3. Cleric * Fizzle * Buff 4. Monk * Midheal * Tingle 5. Pastor * Whack * Kabuff 6. Bishop * Swoosh 7. Archbishop * Thwack * Fullheal 8. Pontiff * Zing ------------------------------------------------------------------------------- 05. DANCER - Requirements: None ------------------------------------------------------------------------------- Bonus : Can easily dodge enemy attacks. Traits : Master of body girations. Helps allies and throw enemy into disorder. Mastery Speed: Extremely Fast! (120 Battles) Titles: Learned Spells and Abilities: 1. Aspiring Talent * Sultry Dance 2. Understudy * Dodgy Dance 3. Opening Act * Weird Dance 4. Back-Up Dancer * Fuddle Dance 5. Rising Star * Cop Out 6. Crowd Pleaser * Ban Dance 7. Prime Performer * Tap Dance 8. Divine Dancer * Death Dance ------------------------------------------------------------------------------- 06. THIEF - Requirements: None ------------------------------------------------------------------------------- Bonus : Can sometimes steal items from enemies after battle. Traits : Attacks with speed rather than strength. Learns to steal and search out treasure, and tells you where you are! Mastery Speed: Very Fast (140 Battles) Titles: Learned Spells and Abilities: 1. Pickpocket * Sandstorm 2. Purse Snatcher * Eye for Distance 3. Pilferer * Stone's Throw 4. Henchman * Shove 5. Cat Burglar * Storeyteller 6. Criminal Genius * Padfoot 7. Crime Boss * Nose for Treasure 8. Kingpin * Snoop ------------------------------------------------------------------------------- 07. MONSTER MASTER - Requirements: None ------------------------------------------------------------------------------- Bonus : Can sometimes put monsters to sleep or cause them to flee. (CANNOT recruit monsters!) Traits : Can commnue with monsters and wield their abilities. Mastery Speed: Fast (165 Battles) Titles: Learned Spells and Abilities: 1. Slime Master None 2. Beast Master * Sweet Breath 3. Zombie Master * Poison Breath 4. Nature Master * Tongue Bashing 5. Demon Master * Cool Breath 6. Troll Master * Flame Breath 7. Material Master * Burning Breath 8. Dragon Master * Puff! ------------------------------------------------------------------------------- 08. MERCHANT - Requirements: None ------------------------------------------------------------------------------- Bonus : Earns more Gold Coins after battle. Traits : A peddler gifted in appraising items and amassing funds. Can summon shops! Mastery Speed: Extremely fast! (130 Battles) Titles: Learned Spells and Abilities: 1. Huckster * Peep 2. Pedlar * Muster Strength 3. Salesclerk * Dig 4. Pitchman * Weird Dance 5. Trader * War Cry 6. Broker * Body Slam 7. Magnate * Service Call (various kinds of help is summoned) 8. Tycoon * Call to Arms (Summon an army at a cost of around 500-600 Gold Coins) ------------------------------------------------------------------------------- 09. GADABOUT - Requirements: None ------------------------------------------------------------------------------- Bonus : Number of possible Lucky Dip effects increases as mastery level rises. Traits : A joker who loves to goof off, but can occasionally be helpful. Mastery Speed: Fast.(155 Battles) Titles: Learned Spells and Abilities: 1. Goof-off * Lucky Dip 2. Partygoer * Whistle 3. Night Owl * Tongue Lashing 4. Freeloader * Puff-Puff 5. Muckraker * Nap 6. Heartbreaker * Tongue Bashing 7. Moodmaker * Follow Suit 8. Chancetaker * Hocus Pocus Note: For Levels 2 - 8 this vocation also learns a new Lucky Dip antic! ------------------------------------------------------------------------------- 10. GLADIATOR - Requirements: Warrior and Martial Artist Vocations ------------------------------------------------------------------------------- Bonus : Can sometimes brush off enemy attacks. [Mastered: +20 Strength] Traits : Master of powerful combat abilities. Mastery Speed: Very slow. (250 Battles) Titles: Learned Spells and Abilities: 1. Flyweight * Gust Slash 2. Featherweight * Undead Undoer 3. Lightweight * Cop Out 4. Welterweight * Multislice 5. Middleweight * Flying Knee 6. Cruiserweight * Dragon Slash 7. Heavyweight * Boulder Toss 8. Champion * Metal Slash ------------------------------------------------------------------------------- 11. ARMAMENTALIST - Requirements: Warrior and Mage Vocations ------------------------------------------------------------------------------- Bonus : Greatly increased strength and MP. [Mastered: +20 MP] Traits : Able to wield abilities combining a warrior's moves and mage's powers. Mastery Speed: Slow (240 Battles) Titles: Learned Spells and Abilities: 1. Firestarter * Flame Slash 2. Powerbearer * Oomph 3. Stormbringer * Lightning Slash 4. Spellbinder * Bound 5. Frostburner * Kacrackle Slash 6. Novablaster * Bazoom 7. Earthscorcher * Magma Blast 8. Lightwielder * Kafrizzle ------------------------------------------------------------------------------- 12. PALADIN - Requirements: Martial Artist and Priest Vocations ------------------------------------------------------------------------------- Bonus : Can sometimes strike enemy weak points. [Mastered: +20 HP] Traits : A righteous warrior whose abilities combine a martial-artist's attacks with a priest's protective powers. Mastery Speed: Very slow (260 Battles) Titles: Learned Spells and Abilities: 1. Bronze Knight * Selflessness 2. Iron Knight * Thin Air 3. Steel Knight * Double Up 4. Silver Knight * Kaswoosh 5. Gold Knight * Magic Barrier 6. Royal Knight * Forbearance 7. Crystal Knight * Kerplunk 8. Holy Knight * Pearly Gates ------------------------------------------------------------------------------- 13. SAGE - Requirements: Mage and Priest Vocations ------------------------------------------------------------------------------- Bonus : Spells cost slightly less MP. [Mastered: +20 MP. MP cost halved] Traits : Master of attack and recovery magic. Also able to summon the power of the spirits. Mastery Speed: Very slow (270 Battles) Titles: Learned Spells and Abilities: 1. Student * Absorb Magic * Insulatle 2. Scholar * Bazoom * Oomph 3. Professor * Tidal Wave * Summon (random 1 of 4 monster allies) - Tatron (200 HP) - Deago (300 HP) - Samshin (450 HP) - Bazhoul (700 HP) 4. Philosopher * Multiheal * Fissure 5. Savant * Kazing * Kacrackle 6. Genius * Magic Barrier * Kamikaze 7. Enlightened One None 8. Oracle * Kaboom * Kathwack ------------------------------------------------------------------------------- 14. RANGER - Requirements: Thief, Merchant and Monster Master Vocations ------------------------------------------------------------------------------- Bonus : Can easily run from enemies. [Mastered: +20 Agility] Traits : A tracker able to control winds, fog and other natural elements. Mastery Speed: Normal (200 Battles) Titles: Learned Spells and Abilities: 1. Woodcutter * Holy Protection 2. Trailblazer * Venom Mist 3. Gatherer * Safe Passage 4. Trapper * Stomp 5. Tracker * Dazzleflash 6. Stalker * Defending Champion 7. Predator * Pyre o' Fire 8. King of the Hunt * Backdraft ------------------------------------------------------------------------------- 15. LUMINARY - Requirements: Dancer and Gadabout Vocations ------------------------------------------------------------------------------- Bonus : Can sometimes capture the attention of enemies, freezing them. [Mastered: +15 Style] Traits : Able to rally allies with a range of dances and songs. Mastery Speed: Slow (220 Battles) Titles: Learned Spells and Abilities: 1. Wannabee * Dazzleflash 2. Drama Student * Kaclang 3. Debutante * Lightning 4. Fresh Face * Kerplunk Dance 5. Supporting Role * Spooky Aura 6. Headliner * Hustle Dance 7. Award Winner * Harvest Moon 8. Stage Legend * Song of Salvation ------------------------------------------------------------------------------- 16. HERO - Requirements: Master a variety of vocations. ------------------------------------------------------------------------------- Mastery : Hero: master ONE of these: Gladiator, Sage, Luminary or Ranger. Everyone else: master ALL of the above. Bonus : Can recover more HP with each turn as mastery increases. [Mastered: +40 MP] Traits : A legendary vocation, blessed with the power to smite darkness. Mastery Speed: Very fast (150 Battles) Titles: Learned Spells and Abilities: 1. Village Hero * Kaclang 2. Town Hero * Disruptive Wave 3. City Hero * Zap 4. National Hero * Kazap 5. Continental Hero * Meditation 6. World hero * Gigaslash 7. Super Hero * Lightning Storm 8. Legendary Hero * Kazapple ------------------------------------------------------------------------------- 17. DRAGON - Requirements: Dragonic Diligence Scroll Recruit Lizzie (default Vocation) ------------------------------------------------------------------------------- Bonus : Increases the likelihood of catching enemies off-guard. [Mastered: +20 Strength] Traits : A beastly attacker, able to mow down scores of enemies with mighty breath-based attacks. Mastery Speed: Extremely slow (280 Battles) Titles: Learned Spells and Abilities: 1. Dragonfly * Fire Breath 2. Small Fry * Cool Breath 3. Lesser Dragon * Flame Breath 4. Green Dragon * Chilly Breath 5. White Dragon * Inferno 6. Silver Dragon * Freezing Blizzard 7. Gold Dragon + Scorch 8. Great Dragon * C-C-Cold Breath Note: The Dragonic Diligence Scroll must be in the inventory of the character to see the option to take up this vocation. ------------------------------------------------------------------------------- 18. LIQUID METAL SLIME - Requirements: Liquid Metal Mind Scroll (Only available on a starred save) ------------------------------------------------------------------------------- Bonus : Highly resistant to magic damage. [Mastered: Immunity to offensive magic AND +100 HP] Traits : A weak vocation at first, but persistent pupils learn a variety of powerful spells. Mastery Speed: Extremely slow (300 Battles) Titles: Learned Spells and Abilities: 1. Primordial Ooze None 2. Basic Bubbler * Kaclang 3. Lonely Liquid None 4. Street Slime * Zoom 5. Heavy Metal None 6. Hyper Slime * Magic Burst 7. Precious Metal * Lightning Storm 8. Metal King * Big Banga Note: The first 5 levels won't take long to gain, but the final one needs 100 battle points. =============================================================================== 02. S P E L L S A N D S K I L L S .....................................*G02 =============================================================================== A. Restorative Spells and Skills B. Protective Spells and Skills C. Attack Magic D. Attack Skills E. Status Skills and Spells F. Field Abilities ------------ Introduction ------------ There are a huge number of spells and abilities in Dragon Quest VI and most of them are learned through mastering vocations. This section describes them all, and shows the level at which the different vocations gain that skill. Details of character specific spells and skills are in the character section in the Lists. If there's a character name in brackets then it's a spell that is only learned by that specific character. Spells and Abilities are listed in alphabetical order except where there is an obvious gradation: eg, Heal, Midheal, Fullheal. VOCATIONS' ABBREVIATIONS First Tier Vocations Second Tier Vocations WA = Warrior GL = Gladiator MA = Martial Artist AR = Armamentalist MG = Mage PA = Paladin PR = Priest SA = Sage DA = Dancer RA = Ranger TH = Thief LU = Luminary MM = Monster Master HE = Hero MT = Merchant DR = Dragon GA = Gadabout LMS = Liquid Metal Slime ------------------------------------------------------------------------------- A. RESTORATIVE SPELLS AND SKILLS ------------------.----.-----------.------------------------------------------- NAME | MP | VOCATION | EFFECT ------------------+----+-----------+------------------------------------------- Heal | 2 | PR1 | Restores at least 30 HP to one ally Midheal | 5 | PR4 | Restores at least 75 HP to one ally Fullheal | 7 | PR7 | Restores all HP to an ally Multiheal | 18 | SA5 | Restores at least 100 HP to all allies Omniheal | 36 | {Healie)& | Restores all HP to all allies | | (Curie) | Hustle Dance | 0 | LU6 | Restores at least 70 HP to all allies Meditation | 0 | HE5 | Heal own HP ------------------+----+-----------+------------------------------------------- Zing | 10 | PR8 | Occasionally resurrects ally with half HP Kazing | 20 | SA6 | Resurrects fallen ally with full HP Kerplunk | All| PA7 | Self-sacrifice that resurrects all allies Kerplunk Dance | 0 | RA4 | Self-sacrifice that resurrects all allies Song of Salvation | 20 | RA8 | Resurrects fallen allies ------------------+----+-----------+------------------------------------------- Squelch | 2 | PR2 | Cures one ally of poison Tingle | 2 | PR4 | Cures all of sleep and paralysis ------------------+----+-----------+------------------------------------------- Absorb Magic | 1 | SA1 | Absorb MP of an incoming spell. (Self) Drain Magic | 0 | MG6 | Steal MP from one enemy Tap Dance | 0 | DA7 | Steals MP from one enemy __________________|____|___________|___________________________________________ ------------------------------------------------------------------------------- B. PROTECTIVE SPELLS AND SKILLS ------------------.----.-----------.------------------------------------------- NAME | MP | VOCATION | EFFECT ------------------+----+-----------+------------------------------------------- Buff | 1 | PR3 | Raises defence of one party memeber Bound | 3 | AR4 | Reflects a single spell Bounce | 3 | MG8 | Reflects all spells for one ally Forbearance | 0 | PA6 | Stand in front to protect allies Insulatle | 2 | SA1 | Protects everyone from fire/ice attacks Kabuff | 2 | PR5 | Raises defence of all party members Kaclang | 2 | LU2 HE1 | Turns party to steel, impervious to attack | | LMS2 | (lasts for one turn) Magic Barrier | 3 | PA5 SA6 | Reduces effect of enemy spells Selflessness | 0 | PA1 | Step in to take blow for another __________________|____|___________|___________________________________________ ------------------------------------------------------------------------------- C. ATTACK MAGIC ------------------.----.-----------.------------------------------------------- NAME | MP | VOCATION | EFFECT ------------------+----+-----------+------------------------------------------- Bang | 5 | (Milly) | Damages all enemies with small explosion Boom | 8 | MG5 | Engulfs all enemies with large explosion Kaboom | 15 | SA8 | Blasts all enemies with violent explosion ------------------+----+-----------+------------------------------------------- Crack | 3 | (Milly) | Pierces a hole in an enemy with icicles Crackle | 5 | MG6 | Icicles attack on group Kacrackle | 12 | SA5 | Ice attack on all enemies ------------------+----+-----------+------------------------------------------- Frizz | 2 | (Ashlynn) | Singes single enemy with a small fireball Frizzle | 3 | MG1 | Burns one with fireball Kafrizzle | 10 | AR8 | Fireball incinerates one enemy ------------------+----+-----------+------------------------------------------- Sizz | 3 | MG2 | Singes a group of enemies with fire Sizzle | 5 | MG3 | Burns a group of enemies Kasizzle | 9 | MG8 | Blazing hellfire on group ------------------+----+-----------+------------------------------------------- Woosh | 1 | PR2 | Slice a group with a small whirlwind Swoosh | 3 | PR6 | Whirlwind attack on a group - more power Kaswoosh | 8 | PA4 | Whirlwind attack on a group - fierce ------------------+----+-----------+------------------------------------------- Zap | 6 | (Hero) | Lightning attack on all enemies Kazap | 15 | MA4 | Powerful lightning attack on a group Kazapple | 10 | He8 | Powerful attack on one. Uses 10 MP from | | | all 8 party members ------------------+----+-----------+------------------------------------------- Whack | 3 | PR5 | Sends an enemy to the hereafter Thwack | 6 | PR7 | Chance to send group to the hereafter. Kathwack | 15 | SA8 | Chance to send all enemies to hereafter ------------------+----+-----------+------------------------------------------- Bazoom | 7 | AR6 SA2 | Sends foes to faraway location Big Banga | 30 | LMS8 | Explosion that targets all enemies Hocus Pocus * | 20 | GA8 | Chance attack - who knows what happens! Kamikaze | 1 | SA6 | Kills caster but might kill all enemies Lightning Storm | 25 | HE7 LMS7 | Thunderbolt attack on all enemies Magic Burst ** | All| LMS7 (Ash)| Uses all MP to attack all enemies Pearly Gates | 20 | PA8 | Divine judgement on group of enemies Poof | 1 | PR1 | Makes a group of undead souls vanish Summon *** | 20 | SA3 | Call on a wandering spirit into battle __________________|____|___________|___________________________________________ Hocus Pocus * - examples of possible effects. -Everyone recovers MP. -Everyone recovers HP. -Everyone (including enemies) recovers HP. -Everyone (including enemies) loses their MP. -Everyone (including enemies) recovers MP. -Everyone (including enemies) falls asleep. -Time flows backwards to the start of the battle. -Meteorites attack the active party and enemies. (Removes all HP except for 1.) -Everyone transforms into a dragon. -Enemies explode into fragments, disappearing but netting no experience. -Dark haze engulfs the surroundings. -Accidentally summons something seriously scary and all enemies flee. No experience points! -Revives any dead allies or enemies. -Enemies explode into a thousand fragments. Magic Burst ** The power of this spell depends on the amount of MP used. The more, the better! Summon *** One of four spirits can be summoned and they remain in the battle until killed. You have no control over their actions. Tatron : Attack, Lightning, Midheal, Selflessness, Sweet Breath Deago : Fang Bite, Inferno, Oomph, Sweet Breath, Tongue Bashing Samshin: Dragon Slash, Flame Slash, Hatchet Man, Kasap, Lightning Slash, Undead Doer Bazhoul: Attack, Disruptive Wave, Freezing Blizzard, Kaboom, Lightning Storm, Omniheal ------------------------------------------------------------------------------- D. ATTACK SKILLS ------------------.----.-----------.------------------------------------------- NAME | MP | VOCATION | EFFECT ------------------+----+-----------+------------------------------------------- Body Slam | 0 | MT6 | Sacrifices self to slam enemy senseless Boulder Toss | 0 | GL7 | Showers all enemies with enormous boulders Call to Arms | 0 | MT8 | Enlist the aid of an army - costs Gold Chilly Breath | 0 | DR4 | More powerful chilly breath attack on all Cool Breath | 0 | MM5 | Chilly breath attack (13-16 damage) C-C-Cold Breath | 0 | DR8 | Most powerful chilly breath attack on all Double-Edged Slash| 0 | WA4 | Heavy damage to enemy, but also hurts user Dragon Slash | 0 | GL6 | Attack that can pierce a dragon Falcon Slash | 0 | WA7 | Double slicing attack Fire Breath | 0 | DR1 | Fiery break attack on all Fissure | 0 | SA4 | Opens earth to swallow enemies Flame Breath | 0 | MM6 DR3 | Fiery breath attack (40-60 damage) Flame Slash | 0 | AR1 | Attack on one that channels fire Flying Knee | 0 | GL5 | A jumping attack on one Freezing Blizzard | 0 | DR6 | Chilling breath attack on all Frenzy | 0 | WA6 | Indiscriminate attack vs friend or foe Gigaslash | 0 | HE6 | Legendary attack on a group of enemies Gust Slash | 0 | GL1 | Attack on one channelling wind Harvest Moon | 0 | LU6 | Whirling attack against all enemies Hatchet Man | 0 | WA8 | Unpredictable attack that can be critical Heave-Ho | 0 | MA7 | Grab enemy and throw them out the battle Inferno | 0 | DR5 | Ferociously fiery breath attack on all Kacrackle Slash | 0 | AR5 | Attack on one that channels ice Knuckle Sandwich | 0 | MA5 | Focussed and damaging fist attack on one Leg Sweep | 0 | MA1 | Knocks foe to the ground for one turn Lightning | 0 | LU3 | Call down lightning on one enemy Lightning Slash | 0 | AR3 | Attack on one that channels lightning Magma Blast | 0 | AR7 | Unpredictable magma blast on all enemies Megamorphosis | 0 | (Amos) | Transform into a monster Mercurial Thrust | 0 | WA5 | Strike an enemy before anyone else can act Metal Slash | 0 | GL8 | Attack that carves through metal Multifists | 0 | MA8 | Vicious 4-hit strike on random enemies Multislice | 0 | GL4 | Flurry of sword slashes on all enemies Pressure Pointer | 0 | MA6 | Targets vital spot to take down instantly Pyre o' Fire | 0 | RA7 | Pillar of flame singes one enemy Roundhouse Kick | 0 | MA2 | Circular kick on a group of enemies Scorch | 0 | DR7 | Scorching inferno breath attack on all Shove | 0 | TH4 | Push that might propel enemy out of battle Stomp | 0 | RA4 | Violent vibration shakes up all enemies Stone's Throw | 0 | TH3 | Throws a rock at a group of enemies Tidal Wave | 0 | SA3 | Ocean wave that damages all enemies Thin Air | 0 | PA2 | Wind attack tears all enemies to shreds Undead Doer | 0 | GL2 | Attack that expels one undead enemy Wind Sickles | 0 | MA3 | Whirlwind of sickles attacks one enemy __________________|____|___________|___________________________________________ ------------------------------------------------------------------------------- E. STATUS SPELLS AND SKILLS ------------------.----.-----------.------------------------------------------- NAME | MP | VOCATION | EFFECT ------------------+----+-----------+------------------------------------------- Backdraft | 0 | RA8 | Reflects an enemy breath attack Ban Dance | 0 | DA6 | Prohibits enemy from dancing Bazoom | 8 | AR6 SA2 | Sends enemy flying to faraway place Burning Breath | 0 | MM7 | Sigh that may paralyse an enemy Cop Out | 0 | GL3 DA5 | Palms off enemy attack to any ally or foe Dazzle | 4 | MG2 | Envelops a group of enemies in illusions Dazzleflash | 0 | RA5 LU1 | Blinds enemy with flash of light Death Dance | 0 | DA8 | Sends enemies to the hereafter Defending Champion| 0 | RA6 | Reduce damage from physical attacks Disruptive Wave | 0 | HE2 | Eliminates all magic effects from enemies Dodgy Dance | 0 | MA4 DA2 | Takes evasive measures Double Up | 0 | PA3 | Ditches defence to increase attack Fizzle | 2 | PR3 | Prevents an enemy from using magic Focus Strength | 0 | WA2 | Focus to double force on next attack Follow Suit | 0 | GA7 | Repeat action enemy performs on the user Fuddle | 4 | MG4 | Confuse a group of enemies Fuddle Dance | 0 | DA4 | Boogie to confuse enemies Kasap | 3 | MG4 | Reduces defence of a group of enemies Kasnooze | 4 | MG7 | Puts a group of enemies to sleep Lucky Dip | 0 | GA1 | Gadabout random skill Muster Strength | 0 | MT2 | Save up energy to bolster next attack Oomph | 5 | AR2 SA5 | Doubles attack power for one Poison Breath | 0 } MM3 | Inflicts poison on a group. Poof | 1 | PR1 | Make undead group vanish. (No experience) Puff! | 18 | MM8 | Transform into a fire-breathing dragon Puff-Puff | 0 | GA4 | Gadabout skill to charm and distract Sandstorm | 0 | TH1 | Sandstorm blinds enemies Sap | 3 | (Hero/Ash)| Reduces defence of one enemy Snooze | 2 | MG1 | Puts a group of enemies to sleep Spooky Aura | 0 | LU5 | Helps spells find targets more easily Sultry Dance | 0 | DA1 | Woos enemy into dancing Sweet Breath | 0 | MM2 | Puts an enemy group to sleep Tongue Bashing | 0 | MM4 GA6 | A lick to reduce the enemy's defence Tongue Lashing | 0 | GA3 | Lick to make enemy cower (fear) Venom Mist | 0 | RA2 | Envemonates a group of enemies War Cry | 0 | MT5 | A yell that makes the enemy fearful Weird Dance | 0 | DA3 MT4 | Lowers enemy's MP (minus 1 or 2 MP) __________________|____|___________|___________________________________________ ------------------------------------------------------------------------------- F. FIELD ABILITIES (Cannot be used in a battle) ------------------.----.-----------.------------------------------------------- NAME | MP | VOCATION | EFFECT ------------------+----+-----------+------------------------------------------- Dig | 0 | MT3 | Dig to find hidden treasure Evac | 8 | MG5 | Exit instantly from dungeons, caves and | | | towers Eye for Distance | 0 | TH2 | Locates nearby settlements Holy Protection | 4 | RA1 | Keeps weaker monsters away for a while Nap | 0 | GA5 | Sleep for a while to restore HP and MP Nose for Treasure | 0 | TH7 | Reports the number of nearby treasures Padfoot | 0 | TH6 | Lowers risk of being detected by monsters Peep | 1 | MT1 (Hero)| Reveals the nature of treasure in a chest Safe Passage | 2 | RA2 | Traverse dangerous ground safely Service Call | 15 | MT7 | Calls an item shop Snoop | 2 | TH8 | Locates hidden curiosities Storeyteller | 2 | TH5 | Reveals the level of a dungeon/building Whistle | 0 | GA2 | Summons monsters with a whistle Zoom | 1 | MG3 LMS4 | Return instantly to various previously- | | | visited locations __________________|____|___________|___________________________________________ NOTES Nose for Treasure is very useful if you think you might have missed finding something, as you will be told how many treasures are still available. It can be used anywhere in a town, a building or dungeon floor. Service Call usually summons a random Shop, but the result might be an Inn costing 100 Gold Coins per person, or a Priest (who won't offer to save your game but does everything else). ----------------------.--------.----------.-------.---------------------------- GENERAL SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Chimaera Wing | 25 | Use to return to previously-visited location. ----------------------+--------+----------+-------+---------------------------- Leather Hat | 65 | +2 DEF | +2 | Hardwood Headwear | 120 | +6 DEF | -15| ----------------------.--------.----------.-------.---------------------------- ITEM SHOP A | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Antidotal Herb | 10 | Cures poison Moonwort Bulb | 30 | Cures paralysis Holy Water | 20 | Wards off weaker enemies for a wee while ----------------------+--------+----------+-------+---------------------------- Scale Shield | 180 | +7 DEF | +4 | ----------------------.--------.----------.-------.---------------------------- ITEM SHOP B | Cost | Effect ----------------------+--------+----------------------------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a wee while Chimaera Wing | 25 | Use to return to previously-visited location. Moonwort Bulb | 30 | Cures paralysis ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Leather Armour | 180 | +11 DEF | +15 | Scale Armour | 350 | +15 DEF | +9 | Leather Shield | 79 | +4 DEF | +2 | Scale Shield | 180 | +7 DEF | +4 | Leather Hat | 65 | +2 DEF | +2 | Hardwood Headwear | 120 | +6 DEF | -15 | ______________________|________|__________|_______|____________________________ =============================================================================== 03. S L I M E R E C R U I T M E N T ................................... *G03 =============================================================================== i. Main Game Recruitment ii. Post Game Recruitment Unless you are able to access Tag mode and Dreamsharing you won't be able to recruit some of the slimes until playing on a starred save. ------------------------------------------------------------------------------- i. Main Game Recruitment ------------------------------------------------------------------------------- GOOWAIN (Slimeknight) Complete the Rite of Purification with Prince Howard of Howcastle and the King gives you the Magic Key. This opens all red locked doors, and by opening the one inside Howie's room you can access the western part of the castle grounds. Goowain is waiting here and all you need to do is talk to him and say Yes twice. He's the most useful slime recruit because he joins the party so early on. HEALIE (Healslime) After obtaining the Flying Bed in Clearvale, enter the dream world Clearvale and search for a blue slime behind the weapon and armour shops. Say Yes and he joins the party. Healie is one of only two party members who learn the Omniheal spell, and he learns it more quickly than Curie. SPOT (Mottle Slime) When searching for the Legendary Armour you will end up at Castle Graceskull and be ushered inside by the guard. Leave the building and walk up the east wall of the enclosure to find Spot nestling between the castle and the outer wall. Spot isn't the most useful slime. GOOBER (Slime) Win the Slime tournament at Slimopolis and talk to Sledge, the old man watching from the upper side of the arena. He asks if you'll sell the slime. Say Yes, and then No repeatedly, until he finally offers you an ordinary Slime to train. You get Goober! Goober joins at Level 20 with the Midheal, Frizzle, Snooze, Sizzle and Kabuff spells already learned. KINGSLEY (King Slime) After winning Level 7 of the Best Dressed Contest at Chateau de Sass, talk to Kingsley who has been eagerly watching your progress from his place at the bar on the first floor. That's all you need do, and he'll join the party if you agree. He joins at Level 3 with Heal, Midheal and Zing spells and he has high HP and MP as well as good all round attributes. ------------------------------------------------------------------------------- ii. Post Game Recruitment ------------------------------------------------------------------------------- All these slimes are recruited on a starred save game, unless you have access to the Tag mode and Dreamsharing, which I doubt you will! CURIE (Cureslime) After the main game has been completed and you're playing on a starred save, Zoom to Suite Dreams and you'll find a small red Cureslime wandering around outside. Answer Yes to all its questions. It's looking for its friend, Shelley the seaslime, whom we encountered in various places during the game. Curie joins the party at Level 4 with the Fullheal spell and no equipment. Take Curie to Alltrades Abbey to get a vocation and then, head off in search of Shelley with Curie in the party. SHELLEY (Seaslime) With Curie in the active party Zoom to Fashion Forge and board the ship. Dive down and enter the the red house on the sea bed nearby. Shelley is waiting patiently in the bedroom at the right of the Inn. (By the way, Shelley will tell you where Curie is if you haven't found him yet.) Answer Yes to all the questions and Shelley will join the party. He/she/it, really no clue about Slime gender, joins at Level 3 with the Kabuff spell but nowhere near enough MP to cast it! However, s/he does have high defence and resilience being a Seaslime. MERCURY (Liquid Metal Slime) Enter the Suite 'o Dreams and you'll spot a door at the back of the room. Go through and you'll emerge in an area of forest a bit the same as the place where you captured Peggy Sue. In fact it works in just the same way. There's a man waiting at the top left and a slime at the right of trees. Approach the slime and he runs off to the upper side of the trees. Find him again, he runs off again, and keep following him around until the man comes to your rescue just as Carver did before. Do as he says and circle around below the trees forcing the slime to go left. Follow him and the man helps you push him up the narrow path at the north. Talk to the man and you capture the slime! Mercury is a Liquid Metal Slime and joins at Level 1 with the LMS vocation at Level 1 and the single Sizz spell. He has awesome Resilience and Defence (500 points for each) and pretty fantastic Agility at 300 points, but his HP is only 1. If you ever played DQV you'll know just how insanely hard it was to capture a LMS and this is just... so simple. (If only you could export him to that game!) =============================================================================== 04. BEST DRESSED CONTEST ............................................... *G04 =============================================================================== -------- Location -------- Just a reminder about where to find the style contest: it's held in Chateau de Sass, located on the north-west continent to the west of Wellshire. Before you can fly the only way to reach the Chateau is to use the Lorelei Harp when sailing the ship and navigate up a narrow undersea channel from the south of that continent. Sail up to the dead end and surface in a pool inside the mountains. The section on Chateau de Sass deals with what you can find there and explains how to win the first three levels, which is essential to progress the story and obtain the Plush Rug prize. The rest of the levels are optional: win one to open up the next. It's easiest to wait until the late stages of the game when you have higher levels and access to the better equipment. One minor detail is that there is a little variation in the score needed to win and it's advisable to aim for a few points over the minimum. By watching the show (sit on the open stool at the left) and not entering, you'll see that the winning score varies.I've given the higher scores but you may be able to win with slightly fewer points. You cannot watch the Level 8 contest to find out what the winning score might be! Agree to enter and walk up to the back of the stage at the left. Choose the contestant and join the line. When it's your turn, walk to the front of the stage and then back to the line and await the judging. Level 4 : Use Ashlynn with the Luminary vocation mastered and the Pink Pearl Level 5: Use Hero with all the legendary equipment and the Turnscote Pendant Level 6: Either Hero (with all platinum equipment) or Ashlynn Level 7: Goowain (assuming he's at a higher level than the other slimes) with all Platinum equipment. Add the Bow Tie accessory Level 8: Ashlynn (Level 44 - Luminary mastered), Wizardly Whip, Magic Shield, Robust Lingerie, Golden Tiara, Pink Pearl. (OR - Shimmering Dress, Silver Tiara and Pink Pearl for the bonus) --------------------------- Best-Dressed Contest Prizes --------------------------- Level 1 - Silver Platter (shield) - Open entry (183+) Level 2 - Trailblazing Bandana (accessory)- Men only (206+) Level 3 - Plush Rug - Open entry (221+) OPTIONAL LEVELS Level 4 - Glass Slippers - Women only (250+) Level 5 - Platinum Headgear - Men only (284+) Level 6 - Shimmering Dress - Open entry (326+) Level 7 - Sage's Stone - Monsters only (271+) Level 8 - Secret (Sass Assassin Title) - Open entry (360+) (Happy Hat) ---------------- Increasing Style ---------------- Every piece of equipment has a Style rating and that adds to a character's Style attribute to give a grand total. However, there are a number of other ways to increase Style: * Consume a Pretty Betsy item - adds +1 * Be the lead character and talk to the Pattycake girl in Turnscote - +5 * Master the Luminary vocation - + 15% Master the Dancer vocation - + 10% Master the Hero vocation - +10% Master the Gadabout vocation - +5% * Increase character levels to increases the Style attribute * Boost the Style of particular equipment at the Fashion Forge * Match sets of equipment (secret style bonus) ------------- Fashion Forge ------------- There are two Fashion Forges where you pay to increase the Style of various pieces of equipment. One is inside a Well on the narrow island at the south of the world map, and the other location is inside Turnscote town. This is an expensive option and probably only something to do towards, or after, the end of main game when you've amassed enough Gold. See the Lists section on Equipment and Weapons information about which pieces can have a Style boost. ------------------ Matching Equipment ------------------ There are some sets of equipment that give additional boosts to Style when they are equipped together. These bonus points are hidden from view so you need to add them to your overall Style rating to get the true picture. For example: Goowain had a Style score of 244 with all the platinum equipment and Bow Tie, which would not be enough to win the monster round, but the hidden bonus boosted his score to 294. This is them all (thanks to the Brady Guide for the details.) Glombolero and Happy Hat - bonus +60 Shimmering Dress, Silver Tiara and Pink Pearl - bonus +60 All Platinum equipment - bonus +50 Bunny Suit, Silver Platter, Bunny Ears, Fishnet Stockings - bonus +50 Princess Robe and Golden Tiara - bonus +50 Solar Fan and Dancer's Costume - bonus +45 Shimmering Dress, Silver Tiara and Glass Slippers - bonus +40 Miracle Sword and Sacred Armour - bonus +40 Mirror Armour and Silver Shield - bonus +40 Lunar Fan and Dancer's Costume - bonus +35 Sunderbolt Blade and Tempest Shield - bonus +35 All Metal King equipment - bonus +30 Zombiesbane and Enchanted Armour - bonus +30 Spiked Steel Whip and Fishnet Stockings - bonus +30 Bunny Suit, Bunny Ears, Fishnet Stockings - bonus +30 Magical Skirt and Fishnet Stockings - bonus +30 Boxer Shorts and Pot Lid - bonus +30 Thorn Whip and Fishnet Stockings - bonus +25 Silver Cuirass and Silver Tiara - bonus +25 Silk Tuxedo and Bow Tie - bonus +25 Cloak of Evasion and Agility Ring - bonus +20 Wizardly Whip and Magical Skirt - bonus +20 Flametang Boomerang and Flame Armour - bonus +20 Fire Blade, Flame Armour and Flame Shield - bonus +20 Tortoise Shell and Pointy Hat - bonus +20 Dragonsbane, Dragon Mail and Dragon Shield - bonus +15 Siren Sword and Flowing Dress - bonus +15 All Legendary equipment - bonus +15 Warhammer and Iron Mask - bonus +15 Gigant Armour and Ogre Shield - bonus +15 Morning Star and Magic Shield - bonus +10 Hela's Hammer and Hela's Armour - bonus +10 Steel Fangs and Fur Cape - bonus +10 Slime Armour and Slime Helmet - bonus +10 -------------------- High Style Equipment -------------------- Robust Lingerie (reward for 100 Mini Medals) - Style +100 Wizardly Whip upgraded - Style +70 Miracle Sword upgraded - Style +51 Magic Shield upgraded - Style +38 Pink Pearl - Style +40 Turnscote Pendant - Style +45 Glass Slippers - Style +45 Bow Tie - Style +30 Note that the Sword of Ramias can have Style boosted twice and this also increases its attack power. It costs 10,000 Gold for the first boost (increasing Attack by +5 and Style by +20), and 24,000 Gold for a subsequent boost which increases Attack by +10 and Style by +18. Hero will now have a sword with 145+ attack power and +70 Style. -------------------------- Sass Assassin Bonus Prize! -------------------------- After winning the contest you are honoured with the position of judge! Join another contest (for Level 5 ) and sit on the empty stool next to the judges. Watch four uninspiring fellows parade and after the judging is over you are invited to give your comments: it's just a Yes or No series of questions but your answers prompt different responses. =============================================================================== 05. M I N I - G A M E S ................................................*G05 =============================================================================== *You win some, you ooze some* i. Slippin' Slime ii. Slot Machines iii. Monster Poker The purpose of playing some of these Mini-Games is to win tokens that you can exchange at the casino for some excellent items and equipment. ------------------------------------------------------------------------------- i. SLIPPIN' SLIME ------------------------------------------------------------------------------- This game is purely for fun as there is no reward for completing the course. It is a slime and stylus form of that ancient Scottish game of curling, where you throw a stone across ice to try and land as close to the target as possible. After the stone (it's called that but is about the size of a medium plate and is, well, a large polished stone...) is pushed onto the ice, other players beat a path for it trying to steer it in the right direction and speed it up or slow it down. That's the basic principle, but here are the details for the DQ version. Instructions Place the Stylus on the slime when he hops in the sling, then use it to drag the sling back. Release the stylus and the sling will shoot the slime forwards. He'll slip around and there's a rectangular box that appears on the ice in front of him. Move the stylus back and forth in the left side of the box to tilt the slime left, and inside the right side to tilt the slime to the right. You want to keep the slime going forwards so keep sliding the stylus back and forth between the two sides. If you stop sliding, the slime will come to a full stop. You are shown a fly-by view of the whole course at the start of a game and can speed this up by sliding the stylus around the bottom screen. Or, if you don't want to see the overview, touch the bottom screen twice to start the game. ------------- i. Somnia Inn ------------- ROUND ONE Starter's Slip: Beginner's Course: Target 100 points Guide the slime to the centre of the target ring for big points. Goo for the high score! You need to pull the sling as far down the screen as you can and then release it. Immediately start sliding the stylus on the box to keep slime moving or it will stop before reaching the end. If you slide the stylus too quickly the slime will overshoot the target so it's a matter of balance! Not that easy to get the 100 point spot. Try and get the slime lined up to the middle as it gets closer and slow down the movement so it slowly edges into the spot. But you cannot slide the stylus once the slime enters the target area so it needs enough momentum to cross the final section. I found it easier to make the Slime move from side to side rather than attempt to guide it in a straight line. But you have to land the slime exactly in the middle of the 100 circle to score the winning 100 points. ROUND TWO Rage of the Rockbomb: Adventurer's Course: Target 100 points Carefully "crooze" the curves to keep from crashing off the cliff. Grab shields to defend against rockbomb shards. This course is longer and it's easier to keep going as it seems to slope as you go further. Even if you bump into the Rockbomb Shard it won't hurt much if you've managed to pick up a shield item on the way. The seeds of agility (that look a bit like bananas) will help you move forwards if you move over them, but be careful not too touch one after another as you might just quickly slide off the side of the path. You can pick up coins along the route and that will add to your score allowing you to achieve over a 100! This course is really easy compared to the first one! ROUND THREE Bowling for Bandits: Bowler's Course: Target 200 points Gather seeds of agility to speed up the slime and bowl down the bandits! The idea is to slide the Slime over all the seeds to gather speed as you approach the final part of the course. Once you pass over the red line and onto the area with blue lines and bandits you cannot use the stylus, and need enough momentum to carry the Slime through the blocking bandits. You won't roll off the sides so try and knock down as many bandits as possible to reach a high score. ROUND FOUR Goolympin's Course: Goodympian's Course. Target: 300 points Build up momentum for the big jump by sliding the stylus back and forth. Try and keep in a straight line! This is like a ski jump and you have to move the Slime up the ramp, picking up as many agility seeds as you can manage, until you reach the edge of the jump. The Slime will fly off and land at a line. Aim for the red centre of the launch point! (Be careful not to slide off the sides or miss the target jumping point.) Don't take the stylus off the screen or stop sliding it or you'll lose the pace. Keep the stylus close to the centre of the box so the Slime doesn't stray off the middle line. You'll see the 300 target line marked with red when you get close to it... and hope you don't end up just 3 points off as happened to me before I managed to beat this one. ROUND FIVE Cliffside Chaos: Adventurer's Course. Scope out the slippery slalom beforehand to determine the best descent. This is a major challenge! The course is an extended version of the Rage of the Rockbomb one with rolling Rockbombs, shields, agility seeds and a narrow path to navigate all the way to the far side. Start by aiming the Slime to the wider left path and try and keep the momentum going through the area where the Rockbomb waits. Once you're past the second split in the path it's quite tough get around the tight corner and line up for the target. ------------------------------------------------------------------------------- ii. SLOT MACHINES ------------------------------------------------------------------------------- -------------------- i. Port Haven Casino -------------------- Play the slots in Port Haven Casino. Always save before you start a session and reload if you lose a lot. Buy tokens from the bunny girl at the left of the entrance. They cost 20 Gold Coins each and it's a good plan to start with at least a couple of hundred, which will cost you 4000 Gold Coins. Press up on the D pad to put in your tokens and then press the A button to start the wheels spinning. Press the B button when you've had enough and want to stop playing. Pressing up will light the number to the left of each line on the slots. If you press Up 5 times (the maximum on the green slots) you'll bet on each line, giving you a better chance of winning something! Play the 100 token (red) slots, and keep pressing Up to place the maximum allowed (900) for the biggest wins. Green Slot Machines: costs 1 token to play.a line. (Maximum - 5 Tokens) Blue Slot Machines: costs 10 tokens to play a line (Maximum - 90 Tokens) Red Slot Machine: costs 100 tokens to play a line (Maximum - 900 Tokens) Winning Lines: 77777 5x 10000 4x 1000 3x 100 BAR 5x 2000 4x 200 3x 20 MELON 5x 1000 4x 100 3x 10 BELL 5x 200 4x 50 3x 8 BLUE LEMON 5x 100 4x 20 3x 5 CHERRY 5x 20 4x 6 3x 3 Win a line and the winnings is the number shown multiplied by your wager. For example, get 5 melons and you'd win 1000 x 100 = 100,000 Gold Coins (plus the intial stake of 100) making a grand total of 100,100. (And it will take a while for all that Gold to tumble out of the machine.) -------------------- ii. Turnscote Casino -------------------- You'll find one Poker table and six slot machines. 2 Green slots - 3 lines with 3 reels, cost 1 Token (Max - 3) 1 Green slot (middle) - 3 lines with 5 reels, cost 1 Token (Max - 5) 2 Blue slots - 3 lines with 5 reels, cost 10 Tokens (Max - 90) 1 Red slot - 3 lines with 5 reels, cost 100 Tokens (Max - 900) --------------------- iii. Greedmore Casino --------------------- There is one Poker table and only four slot machines: 1 Green slots (right) - 3 lines with 3 reels, cost 1 Token (Max - 3) 1 Green slots (left) - 3 lines with 5 reels, cost 1 Token (Max - 5) 1 Blue slots - 3 lines with 5 reels, cost 10 Tokens (Max - 90) 1 Red slots - 3 lines with 5 reels, cost 100 Tokens (Max - 900) Thanks to shrekdaly for telling me that you could bet three times on each line! ------------------------------------------------------------------------------- iii. MONSTER POKER ------------------------------------------------------------------------------- Yeah, it's poker, with monster cards. Save before you start! The green poker table is found at the left side of casino at the dockside in Port Haven. Bet up to 10 tokens on a hand, and you can win a range of payouts. (These are all displayed on the top screen.) Place your bet and five cards will be dealt and turned face up. The idea is to make various groups of cards to achieve the best hand for your five cards. These are either cards with the same number, or cards of the same suit. Any cards that match up (2 pairs for example) will show a light on them to help you see a good hand and you'll hear some familiar music in case you miss the hint! Use the directional buttons to see the option: "Discard", and select one and press A to see the alternative command: "Hold". If you wish to Hold on to some cards activate the Hold command. When you've decided which cards you want to Hold onto, and which to Discard, select "Deal", and the card/s you discarded will be replaced with new cards. If you're lucky, you could start with five good cards, and in that case, hold onto them all. That's it, and you will score based on the second hand. There are four suits of cards: Slimes, Swords, Shields, Crowns. Within each suit cards are numbered from 2-10, Jack, Queen, King and Ace. The Ace can count as a one if you wish to use it next to a two. There are Joker cards as well, which can be used to represent any card you like. When you win a hand, you will be given the option of Double or Nothing. This is just a simple matter of luck and judgement, and whatever your winnings for the previous round you could double that win, or lose everything. A card is shown, and you must pick a card from the four laid face down that's HIGHER than the one shown. (Ace counts as high in this game, so you cannot get a card higher than that, unless it's a Joker, if Ace is the card that is shown.) If you win, then you can play "Double or Nothing" again. Keep going for as long as you think you've a good chance to win, but if you lose, you lose everything! ---------------------------------------- Port Haven and Turnscote Casinos WARNING! ---------------------------------------- Although this is basically the same game as appeared in DQV there is a vital difference. You have to choose a higher card from 4 options in the Double or Nothing round. If you win, your winning card isn't chosen as the next target card, so you have no idea whether to quit or stay in the game since the card is chosen randomly. As a result, this poker game is much harder and you're less likely to win high amounts. I wouldn't bother with it. :p ---------------- Greedmore Casino ---------------- Poker is played differently here and this makes it easier to win. Win a round and Double or Nothing plays with one card face up and one card face down. Your task is to guess if that one card is higher or lower. This is much easier to win because you only have one choice and not four. If the visible card is low, choose high, and , if it's high, choose low! The next round uses the card you just turned over as the face up card and the Double or Nothing round continues. If the face card is a middling one you know it's a good idea to quit. -------- Pay-outs -------- The pay-outs shown are for the minimum bet of 1 Token. Multiply by 10 if you place the maximum bet of 10 Tokens. TWO PAIRS: Payout 1 Two identical numbered cards are a pair. You need 2 pairs. THREE OF A KIND: Payout 1 Three identical numbered cards are three of a kind. STRAIGHT: Payout 2 Five cards from any suit, in consecutive order (The Ace cannot be used between a 2 and King.) FLUSH: Payout 4 Any five cards of the same suit. (The numbers don't matter). FULL HOUSE: Payout 5 Three cards with the same number, and two cards with the same number. FOUR OF A KIND: Payout 10 Four cards showing the same number. STRAIGHT FLUSH: Payout 20 Five cards with consecutive number from the same suit, but not including the Jack/Queen/King. (eg: 3,4,5,6,7) FIVE OF A KIND: Payout 50 Four cards showing the same number, with a Joker added to make five. ROYAL STRAIGHT FLUSH: Payout 100 Five cards with highest consecutive numbers from the same suit: 10, Jack, Queen, King, Ace. ROYAL SLIME FLUSH: Payout 500 Five slime suit cards with highest consecutive numbers: 10, Jack, Queen, King, Ace. =============================================================================== 06. B O O K S ..........................................................*G06 =============================================================================== The inhabitants of Dragon Quest are a well-read lot, and many houses have bookcases that can be searched for items and for books. When a book is found the lead character will read from it and react. Most of these books are just for fun, although a few give hints about the story or future locations. Although the 1001 Jokes book is found in a few places the joke changes with the change of location. All locations and titles are given throughout the walkthrough, but this is a listing of them all. WEAVER'S PEAK "The Quotable Slime: Volume One" (Mayor's house) WELLSHIRE "A Slime's Story: Part One" (House at the right of top left shop) SOMNIA "Warrior Cat Tales: Part One" (Upstairs in church) SOMNIA CASTLE "1001 Jokes for Adventurers" "The Quotable Slime: Volume Two" "The Mysterious Medal King" (All inside the library on the ground floor.) PORT HAVEN A note with "My Confession" written on it. "Let's Explore the Ocean!" "Warrior Cat Tales: Part Two" (All inside the church.) "A Slime's Story, Part Two" "Hand of the Lovelorn Teen" (Upper floor of the Inn.) Three books on carpentry. "How to be the World's Best Dad" (Inside Creative Carvings house.) LUCA'S ABODE The Armomatic Dream Seer" SOMNIA (Real) "A Slime's Story: Part 3" (Upstairs inside church.) SOMNIA CASTLE (Real) "1001 Jokes for Adventurers" "The Mysterious Medal King". (Inside the library on the ground floor.) AMOR (Real) "Living in Harmony with Water" "A History of Earthquakes" "Sorceria: The Lost City" "Notes for the Monster Book of Jokes" (All inside the Elder's house.) ALLTRADES ABBEY "1001 Jokes for Adventurers" "The Philosophy of Men's Dreams" Diary entry about the hope for a Hero (Main floor.) SCRIMSLEY "Warrior Cat Tales: Part Three" (Inside first house at left.) "Canine Communication: Making Head and Tail of Your Dog" "A Slime's Story: Part Four" (Inside Amos's house.) ARKBOLT CASTLE "V is for Victory!" (Inside basement bedroom.) Re-arrange books in King's private room. ARIDEA ISLE O' SMILES (Floating Island) "Hidden Treasure" (the pages have been torn out) At the back of the bar. HOWCASTLE "The Good King's Guide" "A Slime's Story: Part Five" (Inside the Prince's bedroom.) CLEARVALE (Dream world) "Warrior Cat Tales: Part Four" (Inside left house.) CLEARVALE (Real world) "A Slime's Story: Part Six" (Inside left house) AMOR (Dream World) "Living in Harmony with Water" "A History of Earthquakes" "Sorceria: The Lost City" "Notes for the Monster Book of Jokes" (different joke) (All inside the Elder's house.) PESCADO "Scaling the Heights: A Fisherman's Guide" (Rod's house) HUT SOUTH-EAST OF ALLTRADES ABBEY (Dream) "1001 Jokes for Adventurers" (Need Flying Carpet to reach this hut.) FELONIA (OPTIONAL) "Memoirs of a Criminal Genius" "1001 Jokes for Adventurers" WEAVER'S PEAK - MOUNTAIN PASS (House At The Base Of The Mountains) "How to Get More Gold Coins Than You Know What To Do With." CASTLE GRACESKULL "A Soldier's Diary" (Inside barracks.) "Ancient Tome" (Inside library.) "King Falle's Charter" (Inside Queen's chamber.) MT. SNOWHERE "Time and Confessions" (Inside top right house.) TURNSCOTE "Top Disguise Tips" (House inside the well.) REAPER'S PEAK (Dream) "1001 Jokes for Adventurers" (Inside Mayor's house.) =============================================================================== VI. L I S T S ............................. *LIST =============================================================================== 01. Shops 02. Characters' Skills and Spells 03. Humans' Equipment 04. Mini-Medals 05. Dreamscapes 06. Items 07. Equipment 08. Weapons 09. Monster List 10. Zoom Locations =============================================================================== 01. S H O P S ...........................................................*L01 =============================================================================== When inside a town, press Y to see the map and then Y again and again, to see the stock at all the shops. 01. Weaver's Peak 02. Haggleton 03. Somnia 04. Port Haven 05. Wellshire 06. Somnia (B) 07. Amor 08. Ghent 09. Alltrades Abbey 10. Scrimsley 11. Arkbolt 12. Aridea 13. Howsworth 14. Clearvale 15. Clearvale (B) 16. Castle Swanstone 17. Pescado 18. Well South of Alltrades 19. Sorceria 20. Felonia 21. Weaver's Peak (B) 22. Mt. Snowhere 23. Turnscote 24. Despairia 25. Greedmore Valley 26. Reaper's Peak 27. Casino Shops 01. WEAVER'S PEAK SHOPS ----------------------.--------.----------.-------.--------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+--------------------------- Cypress Stick | 10 | +2 ATK | +0 | Bamboo Spear | 50 | +5 ATK | +1 | Copper Sword | 270 | +13 ATK | +9 | Wayfarer's Clothes | 70 | +7 DEF | +6 | Leather Armour | 180 | +11 DEF | +15 | Leather Shield | 70 | +4 DEF | +2 | ----------------------.--------.----------.-------.---------------------------- ITEM SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Chimaera Wing | 25 | Use to return to previously-visited location. ----------------------+--------+----------+-------+---------------------------- Leather Hat | 65 | +2 DEF | +2 | Hardwood Headwear | 120 | +6 DEF | -15 | ______________________|________|__________|_______|___________________________ 02. HAGGLETON.SHOPS ----------------------.--------.----------.-------+--------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+--------------------------- Bamboo Spear | 50 | +5 ATK | +1 | Oaken Club | 110 | +9 ATK | +5 | Copper Sword | 270 | +13 ATK | +9 | ----------------------.--------.----------.-------.---------------------------- ITEM SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Chimaera Wing | 25 | Use to return to previously-visited location. ______________________|________|_______________________________________________ INSIDE BAZAAR ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Wayfarer's Clothes | 70 | +7 DEF | +6 | Leather Armour | 180 | +11 DEF | +15 | Scale Armour | 350 | +15 DEF | +9 | Leather Shield | 79 | +4 DEF | +2 | Scale Shield | 180 | +7 DEF | +4 | Leather Hat | 65 | +2 DEF | +2 | ______________________|________|__________|_______|____________________________ WEST OF BAZAAR ----------------------.--------.----------.-------.---------------------------- ITEM SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Antidotal Herb | 10 | Cures poison Moonwort Bulb | 30 | Cures paralysis Holy Water | 20 | Wards off weaker enemies for a wee while ----------------------+--------+----------+-------+---------------------------- Scale Shield | 180 | +7 DEF | +4 | ______________________|________|__________|_______|____________________________ 03. SOMNIA SHOPS ----------------------.--------.----------.-------+---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Oaken Club | 110 | +9 ATK | +5 | Giant Mallet | 220 | +10 ATK | -5 | Copper Sword | 270 | +13 ATK | +9 | Boomerang | 420 | +15 ATK | +5 | Attacks all enemies Stone Axe | 550 | +19 ATK | +4 | ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Leather Armour | 180 | +11 DEF | +15 | Scale Armour | 350 | +15 DEF | +9 | Leather Shield | 79 | +4 DEF | +2 | Scale Shield | 180 | +7 DEF | +4 | Leather Hat | 65 | +2 DEF | +2 | Hardwood Headwear | 120 | +6 DEF | -15 | ----------------------.--------.----------------------------------------------- ITEM SHOP | Cost | Effect ----------------------+--------+----------------------------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a wee while Chimaera Wing | 25 | Use to return to previously-visited location. Moonwort Bulb | 30 | Cures paralysis ______________________|________|_______________________________________________ 04. PORT HAVEN SHOPS ----------------------.--------.----------.-------+---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Thorn Whip | 350 | +18 ATK | +7 | Targets a group of enemies Boomerang | 420 | +15 ATK | +5 | Attacks all enemies Stone Axe | 550 | +19 ATK | +4 | Iron Claw | 700 | +21 ATK | +15 | Chain Sickle | 1100 | +27 ATK | +13 | ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Leather Armour | 180 | +11 DEF | +15 | Scale Armour | 350 | +15 DEF | +9 | Leather Dress | 79 | +17 DEF | +15 | Scale Shield | 180 | +7 DEF | +4 | Leather Hat | 65 | +2 DEF | +2 | Hardwood Headwear | 120 | +6 DEF | -15 | ______________________|________|__________|_______|____________________________ 05. WELLSHIRE SHOPS ----------------------.--------.----------.-------+---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Thorn Whip | 350 | +18 ATK | +7 | Targets a group of enemies Iron Claw | 700 | +21 ATK | +15 | Chain Sickle | 1100 | +27 ATK | +13 | Chain Whip | 1200 | +28 ATK | +18 | Targets a group of enemies Edged Boomerang | 1500 | +25 ATK | +19 | Attacks all enemies Sledgehammer | 1800 | +30 ATK | +6 | ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Bronze Armour | 700 | +21 DEF | +12 | Iron Cuirass | 1000 | +23 DEF | +4 | Iron Armour | 1200 | +25 DEF | +19 | Iron Shield | 720 | +16 DEF | +12 | Iron Helmet | 1100 | +16 DEF | +15 | ----------------------.--------.----------.-------.---------------------------- ITEM SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a wee while Moonwort Bulb | 30 | Cures paralysis Chimaera Wing | 25 | Use to return to previously-visited location. ----------------------+--------+----------+-------+---------------------------- Gold Bracer | 350 | +15 DEF | +20 | ______________________|________|__________|_______|____________________________ 06. SOMNIA (B) SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Thorn Whip | 350 | +18 ATK | +7 | Targets a group of enemies Iron Claw | 700 | +21 ATK | +15 | Chain Sickle | 1100 | +27 ATK | +13 | Chain Whip | 1200 | +28 ATK | +18 | Targets a group of enemies Edged Boomerang | 1500 | +25 ATK | +19 | Attacks all enemies ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Chain Mail | 500 | +19 DEF | +23 | Fur Cape | 550 | +18 DEF | +18 | Bronze Armour | 700 | +21 DEF | +12 | Noble Garb | 800 | +23 DEF | +18 | Dancer's Costume | 1300 | +20 DEF | +25 | Bronze Shield | 370 | +11 DEF | +7 | Iron Cuirass | 1000 | +23 DEF | +4 | Iron Armour | 1200 | +25 DEF | +19 | Iron Shield | 720 | +16 DEF | +12 | Iron Helmet | 1100 | +16 DEF | +15 | ----------------------.--------.----------------------------------------------- ITEM SHOP | Cost | Effect ----------------------+--------+----------------------------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a wee while Moonwort Bulb | 30 | Cures paralysis Chimaera Wing | 25 | Use to return to previously-visited location. ______________________|________|_______________________________________________ 07. AMOR SHOPS (Both worlds) ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Iron Claw | 700 | +21 ATK | +15 | Chain Sickle | 1100 | +27 ATK | +13 | Chain Whip | 1200 | +28 ATK | +18 | Targets a group of enemies Edged Boomerang | 1500 | +25 ATK | +19 | Attacks all enemies Sledgehammer | 1800 | +30 ATK | +6 | Steel Broadsword | 2000 | +31 ATK | +16 | ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Bronze Armour | 700 | +21 DEF | +12 | Iron Cuirass | 1000 | +23 DEF | +4 | Iron Armour | 1200 | +25 DEF | +19 | Iron Shield | 720 | +16 DEF | +12 | Fur Hood | 400 | +11 DEF | +13 | Iron Helmet | 1100 | +16 DEF | +15 | ----------------------.--------.----------------------------------------------- ITEM SHOP | Cost | Effect ----------------------+--------+----------------------------------------------- Antidotal Herb | 10 | Cures poison Moonwort Bulb | 30 | Cures paralysis Chimaera Wing | 25 | Use to return to previously-visited location. Amor Seco Essence | 120 | Tasty spring water restores HP. ______________________|________|_______________________________________________ 08. GHENT SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Iron Staff | 700 | +22 ATK | +8 | Sledgehammer | 1800 | +30 ATK | +6 | Steel Broadsword | 2000 | +33 ATK | +16 | Morning Star | 3000 | +38 ATK | +14 | Attacks a group of enemies Cautery Sword | 4400 | +42 ATK | +23 | ITEM: Casts fire on a group ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Iron Armour | 1200 | +25 DEF | +19 | Full Plate Armour | 2300 | +30 DEF | +27 | Cloak of Evasion | 3000 | +28 DEF | +11 | May avoid an enemy's attack Iron Shield | 720 | +16 DEF | +12 | Silver Tiara | 450 | +14 DEF | +25 | Iron Helmet | 1100 | +16 DEF | +15 | ----------------------.--------.----------------------------------------------- ITEM SHOP | Cost | Effect ----------------------+--------+----------------------------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a wee while Moonwort Bulb | 30 | Cures paralysis Chimaera Wing | 25 | Use to return to previously-visited location. ______________________|________|_______________________________________________ 09. ALLTRADES ABBEY SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Steel Broadsword | 2000 | +33 ATK | +16 | Morning Star | 3000 | +38 ATK | +14 | Attacks a group of enemies Cautery Sword | 4400 | +42 ATK | +23 | ITEM: Casts fire on a group Bone Stake | 110 | +6 ATK | +3 | Ashlynn and Slimes Stone Fangs | 240 | +12 ATK | +3 | N/A for humans ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Rags | 25 | +3 DEF | +0 |N/A for humans Leather Kilt | 220 | +12 DEF | -20 | Fur Cape | 550 | +18 DEF | +18 | Full Plate Armour | 2300 | +30 DEF | +27 | Slime Gooniform | 330 | +20 DEF | +5 | N/A for humans Pointy Hat | 70 | +3 DEF | -2 | ______________________|________|__________|_______|____________________________ 10. SCRIMSLEY SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Stone Fangs | 240 | +12 ATK | +3 | N/A for humans Iron Claw | 700 | +21 ATK | +15 | Edged Boomerang | 1500 | +25 ATK | +19 | Attacks all enemies Steel Fangs | 2000 | +35 ATK | +8 | N/A for humans Steel Broadsword | 2000 | +33 ATK | +16 | Cautery Sword | 4400 | +42 ATK | +23 | ITEM: Casts fire on a group ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Fur Cape | 550 | +18 DEF | +18 | Full Plate Armour | 2300 | +30 DEF | +27 | Cloak of Evasion | 3000 | +28 DEF | +11 | May avoid an enemy's attack Iron Shield | 720 | +16 DEF | +12 | Reduce damage fire/ice Shellmet | 250 | +7 DEF | +3 | Iron Helmet | 1100 | +16 DEF | +15 | ----------------------.--------.----------------------------------------------- ITEM SHOP | Cost | Effect ----------------------+--------+----------------------------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a wee while Moonwort Bulb | 30 | Cures paralysis Chimaera Wing | 25 | Use to return to previously-visited location. ______________________|________|_______________________________________________ 11. ARKBOLT SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Steel Broadsword | 2000 | +33 ATK | +16 | Morning Star | 3000 | +38 ATK | +14 | Attacks a group of enemies Battle-Axe | 4300 | +49 ATK | +15 | Cautery Sword | 4400 | +42 ATK | +23 | ITEM: Casts fire on a group Spiked Steel Whip | 7400 | +65 ATK | +22 | Attacks a group of enemies ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Full Plate Armour | 2300 | +30 DEF | +27 | Silver Cuirass | 3200 | +36 DEF | +30 | Dancer's Costume | 1300 | +20 DEF | +25 | Iron Shield | 720 | +16 DEF | +12 | Reduce damage fire/ice Magic Shield | 5000 | +20 DEF | +21 | Reduces magic damage Iron Mask | 3500 | +25 DEF | -10 | ----------------------.--------.----------------------------------------------- ITEM SHOP | Cost | Effect ----------------------+--------+----------------------------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Chimaera Wing | 25 | Use to return to previously-visited location. ----------------------+--------+----------+-------+---------------------------- Gold Bracer | 350 | +15 DEF | +20 | ______________________|________|__________|_______|____________________________ 12. ARIDEA SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Morning Star | 3000 | +38 ATK | +14 | Attacks a group of enemies Battle-Axe | 4300 | +49 ATK | +15 | Edged Boomerang | 1500 | +25 ATK | +19 | Attacks all enemies Lunar Fan | 5500 | +60 ATK | +30 | ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Full Plate Armour | 2300 | +30 DEF | +27 | Tortoise Shell | 2500 | +33 DEF | -10 | Silver Cuirass | 3200 | +36 DEF | +30 | Magic Shield | 5000 | +20 DEF | +21 | Reduces magic damage Shellmet | 250 | +7 DEF | +3 | Silver Tiara | 450 | +14 DEF | +25 | ----------------------.--------.----------------------------------------------- ITEM SHOP | Cost | Effect ----------------------+--------+----------------------------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Moonwort Bulb | 30 | Cures paralysis ______________________|________|_______________________________________________ 13. HOWSWORTH SHOP -----------------------.--------.----------.-------.--------------------------- SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Holy Water | 20 | Wards off weaker enemies for a wee while ----------------------+--------+----------+-------+---------------------------- Stone Axe | 550 | +19 ATK | +4 | Tortoise Shell | 2500 | +33 DEF | -10 | Fur Cape | 550 | +18 DEF | +18 | Fur Hood | 400 | +11 DEF | +13 | ______________________|________|__________|_______|____________________________ 14. CLEARVALE SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Sledgehammer | 1800 | +30 ATK | +6 | Battle-Axe | 4300 | +49 ATK | +15 | Cautery Sword | 4400 | +42 ATK | +23 | ITEM: Casts fire on a group Dream Blade | 6300 | +65 ATK | +28 | ITEM: Send enemies to sleep Spiked Steel Whip | 7400 | +65 ATK | +22 | Attacks a group of enemies ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Full Plate Armour | 2300 | +30 DEF | +27 | Silver Cuirass | 3200 | +36 DEF | +30 | Silver Mail | 6300 | +43 DEF | +40 | Magic Shield | 5000 | +20 DEF | +21 | Reduces magic damage Iron Helmet | 1100 | +16 DEF | +15 | Iron Mask | 3500 | +25 DEF | -10 | ______________________|________|__________|_______|____________________________ 15. CLEARVALE SHOPS B ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Sledgehammer | 1800 | +30 ATK | +6 | Battle-Axe | 4300 | +49 ATK | +15 | Cautery Sword | 4400 | +42 ATK | +23 | ITEM: Casts fire on a group Dream Blade | 6300 | +65 ATK | +28 | ITEM: Send enemies to sleep Spiked Steel Whip | 7400 | +65 ATK | +22 | Attacks a group of enemies ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Full Plate Armour | 2300 | +30 DEF | +27 | Silver Cuirass | 3200 | +36 DEF | +30 | Silver Mail | 6300 | +43 DEF | +40 | Magic Shield | 5000 | +20 DEF | +21 | Reduces magic damage Iron Helmet | 1100 | +16 DEF | +15 | Iron Mask | 3500 | +25 DEF | -10 | ----------------------.--------.----------------------------------------------- ITEM SHOP | Cost | Effect ----------------------+--------+----------------------------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a wee while Chimaera Wing | 25 | Use to return to previously-visited location. ----------------------+--------+----------+-------+---------------------------- Hairband | 150 | +7 DEF | +10 | Silver Tiara | 450 | +14 DEF | +25 | ______________________|________|__________|_______|____________________________ 16. CASTLE SWANSTONE SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Battle-Axe | 4300 | +49 ATK | +15 | Dream Blade | 6300 | +65 ATK | +28 | ITEM: Send enemies to sleep Staff of Antimagic | 6000 | +40 ATK | +18 | ITEM: fizzle Saw Blade | 9000 | +54 ATK | -2 | (Only Carver can equip) ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Cloak of Evasion | 3000 | +28 DEF | +11 | May avoid an enemy's attack Silver Cuirass | 3200 | +36 DEF | +30 | Legerdemantle | 4200 | +37 DEF | +10 | Reduces magic damage Heavy Armour | 5000 | +50 DEF | -30 | Reduces damage from fire- | | | | and ice-based attacks Magic Shield | 5000 | +20 DEF | +21 | Reduces magic damage Iron Mask | 3500 | +25 DEF | -10 | ______________________|________|__________|_______|____________________________ 17. PESCADO ITEM SHOP ----------------------.--------.----------.-------+---------------------------- ITEM SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Shellmet | 250 | +7 DEF | +3 | Pink Pearl | 1500 | +0 DEF | +40 | ----------------------+--------+----------+-------+---------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Moonwort Bulb | 30 | Cures paralysis ______________________|________|_______________________________________________ 18. WELL SOUTH OF ALLTRADES SHOP (Need Lorelei's Harp to access it.) ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Dragon Mail | 12000 | +60 DEF | +37 | Reduces damage from fire Flowing Dress | 14000 | +65 DEF | +42 | Reduces damage from magic- | | | | and flame-based attacks Flame Armour | 15000 | +70 DEF | +33 | Reduces damage from magic- | | | | and ice-based attacks Slime Helmet | 2000 | +40 DEF | +12 | Slimes and Nevan only Iron Mask | 3500 | +25 DEF | -10 | Thinking Cap | 13000 | +40 DEF | +21 | Increases wisdom ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Saw Blade | 9000 | +54 ATK | -2 | (Only Carver can equip) Warhammer | 12000 | +64 ATK | +19 | Zombiesbane | 18000 | +80 ATK | +5 | Damages undead Flametang Boomerang | 13000 | +65 ATK | +25 | Attacks all enemies Fire Blade | 22500 | +87 ATK | +33 | ITEM: ----------------------.--------.----------.-------.---------------------------- ITEM SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Slime Earrings | 650 | +5 ATK | + 35 | Boost attack Fishnet Stockings | 3200 | +5 DEF | + 40 | Women only! ______________________|________|__________|_______|____________________________ 19. SORCERIA ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Dream Blade | 6300 | +65 ATK | +28 | ITEM: Send enemies to sleep Staff of Antimagic | 6000 | +40 ATK | +18 | ITEM: Fizzle Lunar Fan | 5500 | +60 ATK | +30 | Wizardly Whip | 13000 | +97 ATK | +45 | Attacks a group Zombiesbane | 18000 | +80 ATK | +5 | Damages undead ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Legerdemantle | 4200 | +37 DEF | +10 | Reduces magic damage Magical Skirt | 6700 | +45 DEF | +35 | Reduces magic damage Magic Armour | 7500 | +50 DEF | +38 | Reduces magic damage Magic Shield | 5000 | +20 DEF | +21 | Reduces magic damage ----------------------.--------.----------.-------.---------------------------- ITEM SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Holy Water | 20 | Wards off weaker enemies for a wee while ----------------------+--------+----------+-------+---------------------------- Steel Fangs | 2000 | +35 ATK | +8 | N/A for humans Iron Mask | 3500 | +25 DEF | -10 | ______________________|________|__________|_______|____________________________ 20. FELONIA ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Siren Sword | 9800 | +60 ATK | +51 | Causes confusion Warhammer | 12000 | +64 ATK | +19 | Zombiesbane | 18000 | +80 ATK | +5 | Damages undead Watermaul Wand | 14000 | +74 ATK | +42 | ITEM Zombiesbane | 18000 | +80 ATK | +5 | Damages undead Fire Blade | 22500 | +87 ATK | +33 | ITEM: flame attack ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Dancer's Costume | 1300 | +20 DEF | +25 | Silver Mail | 6300 | +43 DEF | +40 | Dragon Mail | 12000 | +60 DEF | +37 | Reduces damage from fire Flame Shield | 17000 | +40 DEF | +22 | Reduces damage from magic- | | | | and ice-Based attacks ______________________|________|__________|_______|____________________________ 21. WEAVER'S PEAK SHOPS (B) ----------------------.--------.----------.-------.---------------------------- "ITEM" SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Warhammer | 12000 | +64 ATK | +19 | Zombiesbane | 18000 | +80 ATK | +5 | Damages undead Dragon Mail | 12000 | +60 DEF | +37 | Reduces damage from fire Flowing Dress | 14000 | +65 DEF | +42 | Reduces damage from magic- | | | | and flame-based attacks Bunny Ears | 750 | +20 DEF | +15 | ----------------------.--------.----------.-------.--------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+--------------------------- Cypress Stick | 10 | +2 ATK | +0 | Bamboo Spear | 50 | +5 ATK | +1 | Copper Sword | 270 | +13 ATK | +9 | Wayfarer's Clothes | 70 | +7 DEF | +6 | Leather Armour | 180 | +11 DEF | +15 | Leather Shield | 70 | +4 DEF | +2 | ______________________|________|__________|_______|____________________________ 22. MT SNOWHERE SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Steel Fangs | 2000 | +35 ATK | +8 | N/A for humans Spiked Steel Whip | 7400 | +65 ATK | +22 | Attacks a group of enemies Dream Blade | 6300 | +65 ATK | +28 | ITEM: Send enemies to sleep Saw Blade | 9000 | +54 ATK | -2 | (Only Carver can equip) Warhammer | 12000 | +64 ATK | +19 | Heavy Armour | 5000 | +50 DEF | -30 | Reduces damage from fire- | | | | and ice-based attacks ----------------------.--------.----------.-------.---------------------------- ITEM SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Antidotal Herb | 10 | Cures poison Holy Water | 20 | Wards off weaker enemies for a wee while Chimaera Wing | 25 | Use to return to previously-visited location. ______________________|________|_______________________________________________ 23. TURNSCOTE SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP (A) | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Battle-Axe | 4300 | +49 ATK | +15 | Saw Blade | 9000 | +54 ATK | -2 | (Only Carver can equip) Warhammer | 12000 | +64 ATK | +19 | Zombiesbane | 18000 | +80 ATK | +5 | Damages undead ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Bunny Suit | 3300 | +17 DEF | +38 | Women only! Silver Mail | 6300 | +43 DEF | +40 | Dragon Mail | 12000 | +60 DEF | +37 | Reduces damage from fire Flowing Dress | 14000 | +65 DEF | +42 | Reduces damage from magic- | | | | and flame-based attacks Iron Mask | 3500 | +25 DEF | -10 | Magic Shield | 5000 | +20 DEF | +21 | Reduces magic damage ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP (B) | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Bone Stake | 110 | +6 ATK | +3 | Ashlynn and Slimes Edged Boomerang | 1500 | +25 ATK | +19 | Attacks all enemies Steel Fangs | 2000 | +35 ATK | +8 | N/A for humans Morning Star | 3000 | +38 ATK | +14 | Attacks a group of enemies Lunar Fan | 5500 | +60 ATK | +30 | Dream Blade | 6300 | +65 ATK | +28 | Might send enemies to sleep ----------------------.--------.----------------------------------------------- ITEM SHOP | Cost | Effect ----------------------+--------+----------------------------------------------- Chimaera Wing | 25 | Use to return to previously-visited location. ----------------------+--------+----------+-------+---------------------------- Trailblazing Bandana | 500 | +5 DEF | +28 | Bow Tie | 2400 | +2 DEF | +33 | Males and slimes only ______________________|________|__________|_______|____________________________ 24. DESPAIRIA SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Warhammer | 12000 | +64 ATK | +19 | Zombiesbane | 18000 | +80 ATK | +5 | Damages undead Blizzard Blade | 21000 | +105 ATK | +38 | ITEM: Ice Solar Fan | 5500 | +60 ATK | +30 | ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Gigant Armour | 23000 | +92 DEF | +15 | Reduces damage fire/ice att Flowing Dress | 14000 | +65 DEF | +42 | Reduces damage from magic- | | | | and fire-based attacks Ogre Shield | 20000 | +48 DEF | -10 | Reduces damage fire/ice att Thinking Cap | 13000 | +40 DEF | +21 | Increases wisdom ______________________|________|__________|_______|____________________________ 25. GREEDMORE VALLEY SHOPS ----------------------.--------.----------.-------.---------------------------- WEAPON SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Hela's Hammer | 15000 | +115 ATK | +33 | Massacre Sword | 29000 | +95 ATK | +15 | Cursed (Reduces Def. to 1) Great Bow | 37000 | +110 ATK | +25 | Ferocious Fangs | 17000 | +73 ATK | +25 | Paralyses enemies. Slimes ----------------------.--------.----------.-------.---------------------------- ARMOUR SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Gigant Armour | 23000 | +95 DEF | +15 | Reduces damage fire/ice att Mirror Armour | 30000 | +95 DEF | +50 | Might reflect magic back Ruinous Shield | 5300 | +62 DEF | +5 | Cursed Silver Shield | 33000 | +55 DEF | +38 | Reduces damage fire/ice att Great Helm | 25000 | +50 DEF | +30 | ----------------------.--------.----------.-------.---------------------------- ITEM SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Medicinal Herb | 8 | Restores 30-40 HP. Use at any time. Moonwort Bulb | 30 | Cures paralysis ----------------------+--------+----------+-------+---------------------------- Trailblazing Bandana | 500 | +5 DEF | +28 | Fishnet Stockings | 3200 | +5 DEF | + 40 | Women only! ______________________|________|__________|_______|____________________________ 26. REAPER'S PEAK SHOP (Starred save only) ----------------------.--------.----------.-------.---------------------------- ITEM SHOP | Cost | Effect | Style | Notes ----------------------+--------+----------+-------+---------------------------- Dragonic Diligence | 30000 | Scroll to unlock Dragon vocation ----------------------+--------+----------+-------+---------------------------- Staff of Resurrection | 45000 | +66 ATK | +38 | ITEM: revive ______________________|________|__________|_______|____________________________ 27. CASINO SHOPS i. PORT HAVEN ----------------------.-------.------------------------------------------------ Trade Tokens for: | Cost | Effect ----------------------+-------+------------------------------------------------ Magic Water | 200 | Recovers a little of one party member's MP. Silk Tuxedo | 500 | Armour. No special effects Yggdrasil Leaf | 1000 | Use to resurrect a party member with full HP. Dragon Shield | 2000 | Reduces damage from fire- and ice-based attacks Platinum Mail | 3500 | Reduces magic damage. Kamikaze Bracer | 5000 | Explodes if user dies - saves the day! ______________________|_______|________________________________________________ ii. TURNSCOTE ----------------------.-------.------------------------------------------------ Trade Tokens for: | Cost | Effect ----------------------+-------+------------------------------------------------ Silk Tuxedo | 500 | Armour. No special effects Dragon Shield | 2000 | Reduces damage from fire- and ice-based attacks Platinum Mail | 3500 | Reduces magic damage. Prayer Ring | 5000 | Recovers some MP whenever it's used. Falcon Blade | 10000 | Super-swift sword strikes twice in a turn Kerplunk Bracer | 20000 | Might save the day in times of need! ______________________|_______|________________________________________________ iii. GREEDMORE VALLEY ----------------------.-------.------------------------------------------------ Trade Tokens for: | Cost | Effect ----------------------+-------+------------------------------------------------ Yggdrasil Leaf | 1000 | Use to resurrect a party member with full HP. Prayer Ring | 5000 | Recovers some MP whenever it's used. Falcon Blade | 10000 | Super-swift sword strikes twice in a turn Kerplunk Bracer | 20000 | Might save the day in times of need! Metal King Armour |150000 | Reduces damage from fire-and ice-based attacks Flail of Destruction |300000 | Attacks all enemies at once. ______________________|_______|________________________________________________ =============================================================================== 02. C H A R A C T E R S ' S K I L L S A N D S P E L L S ...............*L02 =============================================================================== i. Humans and Lizzie ii. Slimes Lv = Level learned MP = MP used to cast spell Fld = Field: indicates if spell can be used outside of battles Bat = Battle: indicates if spell can be used in a battle ------------------------------------------------------------------------------- i. HUMANS AND LIZZIE ------------------------------------------------------------------------------- HERO -------------.----.----.-----.-----.------------------------------------------- Skill/Spell | Lv | MP | Fld | Bat | Effect -------------+----+----+-----+-----+------------------------------------------- Heal | 4 | 2 | Yes | Yes | Restores at least 30 HP to one ally. Peep | 6 | 1 | Yes | No | Reveals the nature of treasure in a chest Sap | 7 | 3 | No | Yes | Reduces defence of one enemy Zoom* | 8 | 1 | Yes | No | Return instantly to various previously- | | | | | visited locations. -------------+----+----+-----+-----+------------------------------------------- Zap (Event based magic) 6 MP Calls down lightning on all enemies _______________________________________________________________________________ Zoom* After obtaining Ra's Mirror, speak to Madame Luca and the option to "Switch Worlds" is added to the list of Zoom locations. CARVER (Joins at Level 3) -------------.----.----.-----.-----.------------------------------------------- Skill/Spell | Lv | MP | Fld | Bat | Effect -------------+----+----+-----+-----+------------------------------------------- Flying Knee | 5 | 0 | No | Yes | A jumping attack Double Up! | 14 | 0 | No | Yes | Ditches defence to increase attack Forbearance | 18 | 0 | No | Yes | Protect allies from attack -------------+----+----+-----+-----+------------------------------------------- Knuckle Sandwich (Event based skill) 0 MP. Powerful bare-fisted strike _______________________________________________________________________________ MILLY (Joins at Level 5) -------------.----.----.-----.-----.------------------------------------------- Skill/Spell | Lv | MP | Fld | Bat | Effect -------------+----+----+-----+-----+------------------------------------------- Heal | 5 | 2 | Yes | Yes | Restores at least 30 HP to one ally. Squelch | 5 | 2 | Yes | Yes | Cures one ally of poison Buff | 5 | 2 | No | Yes | Raises defence of one party memeber Dazzle | 6 | 5 | No | Yes | Envelops a group of enemies in illusions. Evac | 7 | 8 | Yes | No | Exit instantly from dungeons, caves and | | | | | towers. Crack | 9 | 3 | No | Yes | Pierces a hole in an enemy with icicles Snooze | 11 | 3 | No | Yes | Puts a group of enemies to sleep Midheal | 13 | 5 | Yes | Yes | Restores at least 75 HP to one ally Bang | 15 | 5 | No | Yes | Damages all enemies with a small explosion Kabuff | 18 | 3 | No | Yes | Raises defence of all party members _____________|____|____|_____|_____|___________________________________________ ASHLYNN (Joins at Level 2) -------------.----.----.-----.-----.------------------------------------------- Skill/Spell | Lv | MP | Fld | Bat | Effect -------------+----+----+-----+-----+------------------------------------------- Frizz | 2 | 2 | No | Yes | Singes single enemy with a small fireball Dazzle | 2 | 5 | No | Yes | Envelops a group of enemies in illusions Snooze | 2 | 3 | No | Yes | Puts a group of enemies to sleep Sap | 2 | 3 | No | Yes | Reduces defence of one enemy Sizz | 6 | 4 | No | Yes | Singes a group of enemies with fire Zoom | 8 | 1 | Yes | No | Return instantly to various previously- | | | | | visited locations. Evac | 10 | 8 | Yes | No | Exit instantly from dungeons, caves and | | | | | towers. Kasap | 12 | 4 | No | Yes | Reduces defence of a group of enemies Drain Magic | 14 | 0 | No | Yes | Steals MP from a single enemy. Sizzle | 16 | 6 | No | Yes | Burns a group of enemies Fuddle | 18 | 5 | No | Yes | Confuse a group of enemies -------------+----+----+-----+-----+------------------------------------------- Magic Burst (Event based magic) All MP Fearsome explosion on all enemies _______________________________________________________________________________ NEVAN (Joins at Level 10) -------------.----.----.-----.-----.------------------------------------------- Skill/Spell | Lv | MP | Fld | Bat | Effect -------------+----+----+-----+-----+------------------------------------------- Heal | 10 | 2 | Yes | Yes | Restores at least 30 HP to one ally. Midheal | 10 | 5 | Yes | Yes | Restores at least 75 HP to one ally Squelch | 10 | 2 | Yes | Yes | Cures one ally of poison Woosh | 10 | 2 | No | Yes | Slice a group with a small whirlwind Poof | 10 | 1 | No | Yes | Makes a group of undead souls vanish Fizzle | 11 | 3 | No | Yes | Prevents an enemy from using magic Zing | 13 | 10 | Yes | Yes | Occasionally resurrects ally with half HP Swoosh | 15 | 4 | No | Yes | Whirlwind attack on a group - more power Tingle | 17 | 2 | No | Yes | Cures all of sleep and paralysis Fullheal | 19 | 7 | Yes | Yes | Restores all HP to an ally. Whack | 21 | 4 | No | Yes | Sends an enemy to the hereafter _____________|____|____|_____|_____|___________________________________________ AMOS (Joins at Level 15) Optional -------------.----.----.-----.-----.------------------------------------------- Skill/Spell | Lv | MP | Fld | Bat | Effect -------------+----+----+-----+-----+------------------------------------------- Heal | 15 | 2 | Yes | Yes | Restores at least 30 HP to one ally. Megamorphosis| 15 | 0 | No | Yes | Transform into a monster. _____________|____|____|_____|_____|___________________________________________ TERRY (Joins at Level 28 with all these Battle only skills already learned) ------------------.----.-----.-----.------------------------------------------- Skill/Spell | Lv | MP | Bat | Effect ------------------+----+----+-----+------------------------------------------- Dodgy Dance | 28 | 0 | Yes | Takes evasive measures Double-Edged Slash| 28 | 0 | Yes | Heavy damage to enemy, but also hurts user Falcon Slash | 28 | 0 | Yes | Double slicing attack Focus Strength | 28 | 0 | Yes | Focus to double force on next attack Frenzy | 28 | 0 | Yes | Indiscriminate attack vs friend or foe Gust Slash | 28 | 0 | Yes | Attack on one channelling wind Hatchet Man | 28 | 0 | Yes | Unpredictable attack that can be critical Heave-Ho | 28 | 0 | Yes | Grab enemy and throw them out the battle Knuckle Sandwich | 28 | 0 | Yes | Focussed and damaging fist attack on one Leg Sweep | 28 | 0 | Yes | Knocks foe to the ground for one turn Mercurial Thrust | 28 | 0 | Yes | Strike an enemy before anyone else can act Multifists | 28 | 0 | Yes | Vicious 4-hit strike on random enemies Pressure Pointer | 28 | 0 | Yes | Targets vital spot to take down instantly Roundhouse Kick | 28 | 0 | Yes | Circular kick on a group of enemies Wind Sickles | 28 | 0 | Yes | Whirlwind of sickles attacks one enemy __________________|____|____|_____|____________________________________________ LIZZIE (Dragon - Joins at Level 5) Optional -------------.----.----.-----.-----.------------------------------------------- Skill/Spell | Lv | MP | Fld | Bat | Effect -------------+----+----+-----+-----+------------------------------------------- Falcon Slash | 5 | 0 | No | Yes | Double slicing attack Flame Breath | 5 | 0 | No | Yes | Fierce fiery breath attack Hatchet Man | 9 | 0 | No | Yes | Unpredictable critical attack Inferno | 15 | 0 | No | Yes | Fiery breath attack Metal Slash | 20 | 0 | No | Yes | Carves through metal-bodied enemies Kazing | 25 | 20 | Yes | Yes | Resurrects an ally to full health _____________|____|____|_____|_____|___________________________________________ ------------------------------------------------------------------------------- ii. SLIMES - (OPTIONAL) ------------------------------------------------------------------------------- GOOWAIN (Slime Knight - Joins at Level 1) -------------.----.----.-----.-----.------------------------------------------- Skill/Spell | Lv | MP | Fld | Bat | Effect -------------+----+----+-----+-----+------------------------------------------- Heal | 1 | 2 | Yes | Yes | Restores at least 30 HP to one ally Drain Magic | 3 | 0 | No | Yes | Steals MP from a single enemy Kabuff | 8 | 3 | No | Yes | Raises defence of all party members Cop Out | 18 | 0 | No | Yes | Palms off enemy on a random friend or foe Falcon Slash | 25 | 0 | No | Yes | Double slicing attack _____________|____|____|_____|_____|___________________________________________ HEALIE (Healslime - Joins at Level 4) -------------.----.----.-----.-----.------------------------------------------- Skill/Spell | Lv | MP | Fld | Bat | Effect -------------+----+----+-----+-----+------------------------------------------- Heal | 4 | 2 | Yes | Yes | Restores at least 30 HP to one ally Midheal | 10 | 5 | Yes | Yes | Restores at least 75 HP to one ally Fullheal | 15 | 7 | Yes | Yes | Restores all HP to an ally. Multiheal | 18 | 18 | Yes | Yes | Restores at least 100 P to all Omniheal | 23 | 36 | Yes | Yes | Restores all HP to all party members _____________|____|____|_____|_____|___________________________________________ SPOT (Mottle Slime - Joins at Level 1) -------------.----.----.-----.-----.------------------------------------------- Skill/Spell | Lv | MP | Fld | Bat | Effect -------------+----+----+-----+-----+------------------------------------------- Tongue Lashing| 4 | 0 | No | Yes | Lick to make enemy cower (fear) Follow Suit | 9 | 0 | No | Yes | Gives enemy a taste of its own medicine Whistle | 11 | 0 | Yes | No | Summons monsters with a whistle. Dig | 13 | 0 | Yes | No | Dig in the dirt to unearth treasures Nap | 15 | 0 | Yes | No | Sleep for a spell to restore HP and MP Double Up | 17 | 0 | No | Yes | Ditches defence to increase attack _____________|____|____|_____|_____|___________________________________________ GOOBER (Slime - Joins at Level 20) -------------.----.----.-----.-----.------------------------------------------- Skill/Spell | Lv | MP | Fld | Bat | Effect -------------+----+----+-----+-----+------------------------------------------- Frizzle | 20 | 3 | No | Yes | Burns one with fireball (70-90 damage) Sizzle | 20 | 5 | No | Yes | Burns a group of enemies Snooze | 20 | 2 | No | Yes | Puts a group of enemies to sleep Kabuff | 20 | 3 | No | Yes | Raises defence of all party members Midheal | 20 | 5 | Yes | Yes | Restores at least 75 HP to one ally Scorch | 90 | 0 | No | Yes | Scorching inferno breath attack on all -------------+----+----+-----+-----+------------------------------------------- C-C-Cold Breath 0MP Event based skill. Powerful chilly breath attack on all _______________________________________________________________________________ CURIE (Cureslime - Joins at Level 4) -------------.----.----.-----.-----.------------------------------------------- Skill/Spell | Lv | MP | Fld | Bat | Effect -------------+----+----+-----+-----+------------------------------------------- Fullheal | 4 | 7 | Yes | Yes | Restores all HP to an ally. Midheal | 6 | 5 | Yes | Yes | Restores at least 75 HP to one ally Kazing | 17 | 20 | Yes | Yes | Resurrects fallen ally with full HP Multiheal | 20 | 18 | Yes | Yes | Restores at least 100 HP to all allies Omniheal | 50 | 36 | Yes | Yes | Restores all HP to all party members _____________|____|____|_____|_____|___________________________________________ SHELLEY (Seaslime - Joins at Level 3) -------------.----.----.-----.-----.------------------------------------------- Skill/Spell | Lv | MP | Fld | Bat | Effect -------------+----+----+-----+-----+------------------------------------------- Kabuff | 3 | 3 | No | Yes | Raises defence of all party members Cool Breath | 5 | 0 | No | Yes | Chilly breath attack (13-16 damage) Tidal Wave | 17 | 0 | No | Yes | Ocean wave that damages all enemies Chilly Breath| 22 | 0 | No | Yes | More powerful chilly breath attack on all Freezing | 35 | 0 | No | Yes | Powerful Chilling breath attack on all Blizzard | | | | | _____________|____|____|_____|_____|___________________________________________ MERCURY (Liquid Metal Slime - Joins at Level 1) -------------.----.----.-----.-----.------------------------------------------- Skill/Spell | Lv | MP | Fld | Bat | Effect -------------+----+----+-----+-----+------------------------------------------- Sizz | 1 | 3 | No | Yes | Singes a group of enemies with fire Kaclang | 3 | 2 | No | Yes | Turns party to steel, impervious to attack Zoom | 5 | 1 | No | Yes | Return instantly to various previously- | | | | | visited locations. Magic Burst | 7 | All| No | Yes | Uses all MP to attack all enemies Big Banga | 14 | 30 | No | Yes | Explosion that targets all enemies _____________|____|____|_____|_____|___________________________________________ KINGSLEY (King Slime - Joins at Level 3) -------------.----.----.-----.-----.------------------------------------------- Skill/Spell | Lv | MP | Fld | Bat | Effect -------------+----+----+-----+-----+------------------------------------------- Heal | 3 | 2 | Yes | Yes | Restores at least 30 HP to one ally Midheal | 3 | 5 | Yes | Yes | Restores at least 75 HP to one ally Zing | 3 | 10 | Yes | Yes | Occasionally resurrects ally with half HP Puff-Puff | 4 | 0 | No | Yes | Gadabout skill to charm and distract Muster | 5 | 0 | No | Yes | Save up energy to bolster next attack Strength | | | | | Shove | 7 | 0 | No | Yes | Push that might propel enemy out of battle Body Slam | 10 | 0 | No | Yes | Sacrifices self to slam enemy senseless Kazing | 15 | 20 | Yes | Yes | Resurrects fallen ally with full HP Hocus Pocus | 20 | 20 | Yes | No | Chance attack - who knows what happens! _____________|____|____|_____|_____|___________________________________________ =============================================================================== 03. C H A R A C T E R S ' E Q U I P M E N T ............................ *L03 =============================================================================== * Equipment is shown in order of Attack or Defence power. * Accessories are in alphabetical order. * Vocations make no difference to what equipment can be used: it's all character related, not class based, so you do not have to change equipment when changing vocation. ------------------------------------------------------------------------------- HERO Max Level: 99 Max Stats: HP: 800, MP: 700, STR: 350, AGL: 200, RES: 210, WIS: 330, STY: 100 EQUIPMENT Weapons : Cypress Stick/Bamboo Spear/Oaken Club/Copper Sword/Boomerang/ Edged Boomerang/Chain Sickle/Steel Broadsword/Cautery Sword/ Battle-Axe/Gracos's Trident/Platinum Sword/Magma Staff/ Rusty Sword/Dream Blade/Flametang Boomerang/ Staff of Resurrection/Falcon Blade/Zombiesbane/Fire Blade/ Dragonsbane/Sunderbolt Blade/Miracle Sword/Blizzard Blade/ Metal King Sword/Sword of Ramias Body : Plain Clothes/Wayfarer's Clothes/Silk Tuxedo/Leather Armour/ Boxer Shorts/Scale Armour/Fur Cape/Chain Mail/Bronze Armour/ Noble Garb/Iron Cuirass/Iron Armour/Full Plate Armour/ Silver Cuirass/Glombolero/Silver Mail/Heavy Armour/Magic Armour/ Enchanted Armour/Spiked Armour/Dragon Mail/Platinum Mail/ Flame Armour/Sacred Armour/Armour of Max Wynne/Dragon Robe/ Mirror Armour/Metal King Armour/Armour of Orgo Shield : Pot Lid/Leather Shield/Scale Shield/Bronze Shield/Iron Shield/ Magic Shield/Platinum Shield/Dragon Shield/Tempest Shield/ Flame Shield/Power Shield/Silver Shield/Shield of Max Wynne/ Ruinous Shield/Metal King Shield/Shield of Valora Helmet : Leather Hat/Hardwood Headwear/Iron Helmet/Iron Mask/Hermes'Hat/ Platinum Headgear/Thinking Cap/Great Helm/Helmet of Max Wynne/ Metal King Helm/Helm of Sebath Accessory: Antique Ring/Agility Ring/Bow Tie/Gold Ring/Gold Bracer/Gospel Ring/ Kerplunk Bracer/Kamikaze Bracer/Meteorite Bracer/Old Pipe/ Orb of Truth/Prayer Ring/Raging Ruby/Restless Heart/Slime Earrings/ Trailblazing Bandana/Turnscote Pendant ------------------------------------------------------------------------------- CARVER Max Level: 99 Max Stats: HP: 900, MP: 400, STR: 400, AGL: 180, RES: 220, WIS: 180, STY: 80 EQUIPMENT Weapons : Cypress Stick/Bamboo Spear/Oaken Club/Giant Mallet/Copper Sword/ Stone Axe/Iron Claw/Chain Sickle/Sledgehammer/Steel Broadsword/ Battle-Axe/Fire Claw/Saw Blade/Gracos's Trident/Platinum Sword/ Icicle Dirk/Magma Staff/War Hammer/Fire Blade/Massacre Sword/ Dragonsbane/Miracle Sword/Blizzard Blade/Great Bow/Hela's Hammer/ Flail of Destruction/Metal King Sword Body : Plain Clothes/Wayfarer's Clothes/Silk Tuxedo/Leather Armour/ Leather Kilt/Boxer Shorts/Scale Armour/Fur Cape/Chain Mail/ Bronze Armour/Iron Cuirass/Iron Armour/Full Plate Armour/ Silver Cuirass/Silver Mail/Heavy Armour/Magic Armour/ Spiked Armour/Dragon Mail/Platinum Mail/Flame Armour/ Sacred Armour/Hela's Armour/Armour of Max Wynne/Gigant Armour/ Metal King Armour Shield : Pot Lid/Leather Shield/Scale Shield/Bronze Shield/Iron Shield/ Magic Shield/Platinum Shield/Dragon Shield/Tempest Shield/ Flame Shield/Power Shield/Ogre Shield/Silver Shield/ Shield of Max Wynne/Ruinous Shield/Metal King Shield Helmet : Leather Hat/Hardwood Headwear/Iron Helmet/Iron Mask/ Platinum Headgear/Thinking Cap/Great Helm/Helmet of Max Wynne/ Metal King Helm Accessory: Agility Ring/Bow Tie/Gospel Ring/Gold Bracer/Kerplunk Bracer/ Kamikaze Bracer/Meteorite Bracer/Old Pipe/Orb of Truth/Raging Ruby/ Restless Heart/Trailblazing Bandana/Turnscote Pendant ------------------------------------------------------------------------------- MILLY Max Level: 99 Max Stats: HP: 700, MP: 800, STR: 300, AGL: 450, RES: 200, WIS: 410, STY: 130 EQUIPMENT Weapons : Poison Needle/Cypress Stick/Bronze Knife/Thorn Whip/Iron Staff/ Poison Moth Knife/Falcon Knife Earrings/Staff of Divine Wrath/ Cautery Sword/Platinum Sword/Lunar Fan/Magma Staff/ Staff of Resurrection/Falcon Blade/Siren Sword/Miracle Sword/ Solar Fan/Metal King Sword Body : Plain Clothes/Wayfarer's Clothes/Silk Robe/Leather Dress/ Bunny Suit/Fur Cape/Dancer's Costume/Robust Lingerie/Iron Cuirass/ Cloak of Evasion/Silver Cuirass/Legerdemantle/Glombolero/ Magical Skirt/Shimmering Dress/Enchanted Armour/Flowing Dress/ Sacred Armour/Princess's Robe/Angel Leotard/Dragon Robe Shield : Pot Lid/Silver Platter/Silver Shield/Metal King Shield Helmet : Leather Hat/Hairband/Fur Hood/Silver Tiara/Bunny Ears/ Duplic Hat/Hermes'Hat/Happy Hat/Golden Tiara Accessory: Agility Ring/Antique Ring/Fishnet Stockings/Glass Slippers/ Gold Bracer/Gold Ring/Gospel Ring/Kamikaze Bracer/Kerplunk Bracer/ Lucida Shard/Meteorite Bracer/Orb of Truth/Pink Pearl/Prayer Ring/ Raging Ruby/Restless Heart/Trailblazing Bandana/Turnscote Pendant ------------------------------------------------------------------------------- ASHLYNN Max Level: 99 Max Stats: HP: 650, MP: 990, STR: 280, AGL: 400, RES: 170, WIS: 420, STY: 160 EQUIPMENT Weapons : Poison Needle/Cypress Stick/Bone Stake/Bronze Knife/Thorn Whip/ Poison Moth Knife/Chain Whip/Morning Star/Falcon Knife Earrings/ Staff of AntiMagic/Platinum Sword/Icicle Dirk/Magma Staff/ Spiked Steel Whip/Siren Sword/Watermaul Wand/Cobra Claw/ Wizardly Whip/Demon Spear/Miracle Sword/Metal King Sword/ Gringham Whip Body : Plain Clothes/Wayfarer's Clothes/Silk Robe/Leather Dress/ Bunny Suit/Fur Cape/Dancer's Costume/Robust Lingerie/Iron Cuirass/ Cloak of Evasion/Silver Cuirass/Legerdemantle/Glombolero/ Magical Skirt/Shimmering Dress/Enchanted Armour/Flowing Dress/ Sacred Armour/Princess's Robe/Angel Leotard/Dragon Robe Shield : Pot Lid/Silver Platter/Magic Shield/Silver Shield Helmet : Leather Hat/Hairband/Fur Hood/Silver Tiara/Bunny Ears/ Duplic Hat/Hermes'Hat/Happy Hat/Golden Tiara Accessory: Agility Ring/Antique Ring/Fishnet Stockings/Glass Slippers/ Gold Bracer/Gold Ring/Gospel Ring/Kamikaze Bracer/Kerplunk Bracer/ Lucida Shard/Meteorite Bracer/Orb of Truth/Pink Pearl/Prayer Ring/ Raging Ruby/Restless Heart/Trailblazing Bandana/Turnscote Pendant ------------------------------------------------------------------------------- NEVAN Max Level: 99 Max Stats: HP: 750, MP: 850, STR: 310, AGL: 350, RES: 240, WIS: 450, STY: 60 EQUIPMENT Weapons : Poison Needle/Cypress Stick/Bamboo Spear/Bronze Knife/ Staff of Ghent/Iron Staff/Poison Moth Knife/Chain Whip/ Lightning Staff/Staff of Divine Wrath/Morning Star/ Staff of AntiMagic/Gracos's Trident/Staff of Resurrection/ Watermaul Wand/Fire Blade/Sunderbolt Blade/Demon Spear/ Miracle Sword/Metal King Sword Body : Plain Clothes/Wayfarer's Clothes/Silk Tuxedo/Leather Armour/ Silk Robe/Boxer Shorts/Scale Armour/Fur Cape/Bronze Armour/ Noble Gear/Iron Armour/Cloak of Evasion/Full Plate Armour/ Tortoise Shell/Legerdemantle/Glombolero/Magic Armour/ Enchanted Armour/Flowing Dress/Slime Armour/Sacred Armour/ Dragon Robe/Metal King Armour Shield : Pot Lid/Leather Shield/Scale Shield/Bronze Shield/Magic Shield/ Shield of Max Wynne/Metal King Shield Helmet : Leather Hat/Pointy Hat/Hardwood Headwear/Shellmet/Duplic Hat/ Hermes'Hat/Happy Hat/Slime Helmet/Thinking Cap/Helmet of Max Wynne/ Accessory: Agility Ring//Gold Bracer/Gospel Ring/Kamikaze Bracer/ Kerplunk Bracer/Meteorite Bracer/Old Pipe/ Orb of Truth/Raging Ruby/ Restless Heart/Turnscote Pendant ------------------------------------------------------------------------------- AMOS (Optional) Max Level: 99 Max Stats: HP: 900, MP: 500, STR: 380, AGL: 190, RES: 250, WIS: 260, STY: 80 EQUIPMENT Weapons : Oaken Club/Giant Mallet/Copper Sword/Boomerang/Stone Axe/ Iron Claw/Edged Boomerang/Chain Sickle/Steel Broadsword/ Staff of Antimagic/Cautery Sword/Battle-Axe/Fire Claw/ Gracos's Trident/Platinum Sword/War Hammer/Flametang Boomerang/ Dream Blade/Falcon Blade/Zombiesbane/Fire Blade/Massacre Sword/ Sunderbolt Blade/Dragonsbane/Miracle Sword/Blizzard Blade/ Hela's Hammer/Flail of Destruction/Metal King Sword Body : Rags/Plain Clothes/Wayfarer's Clothes/Silk Tuxedo/Leather Armour/ Leather Kilt/Boxer Shorts/Scale Armour/Fur Cape/Chain Mail/ Bronze Armour/Iron Cuirass/Iron Armour/Full Plate Armour/ Tortoise Shell/Silver Cuirass/Silver Mail/Heavy Armour/Magic Armour/ Enchanted Armour/Spiked Armour/Dragon Mail/Platinum Mail/ Flame Armour/Sacred Armour/Hela's Armour/Armour of Max Wynne/ Gigant Armour/Mirror Armour/Metal King Armour Shield : Leather Shield/Scale Shield/Bronze Shield/Iron Shield/ Magic Shield/Platinum Shield/Dragon Shield/Flame Shield/ Power Shield/Ogre Shield/Ruinous Shield/Metal King Shield Helmet : Leather Hat/Hardwood Headwear/Shellmet/Iron Helmet/Iron Mask/ Platinum Headgear/Thinking Cap/Great Helm/Helmet of Max Wynne/ Metal King Helm Accessory: Bow Tie/Gospel Ring/Kamikaze Bracer/Kerplunk Bracer/ Meteorite Bracer ------------------------------------------------------------------------------- TERRY Max Level: 99 Max Stats: HP: 750, MP: 600, STR: 330, AGL: 250, RES: 190, WIS: 300, STY: 120 EQUIPMENT Weapons : Poison Needle/Bamboo Spear/Oaken Club/Copper Sword/Boomerang/ Edged Boomerang/Chain Sickle/Steel Broadsword/Battle-Axe/ Cautery Sword/Saw Blade/Gracos's Trident/Platinum Sword/ War Hammer/Flametang Boomerang/Dream Blade/Falcon Blade/ Siren Sword/Watermaul Wand/Zombiesbane/Fire Blade/Massacre Sword/ Sunderbolt Blade/Dragonsbane/Miracle Sword/Blizzard Blade/ Great Bow/Hela's Hammer/Flail of Destruction/Metal King Sword/ Orichalcum Fangs Body : Plain Clothes/Wayfarer's Clothes/Silk Tuxedo/Leather Armour/ Scale Armour/Chain Mail/Bronze Armour/Noble Gear/Iron Cuirass/ Iron Armour/Full Plate Armour/Silver Cuirass/Silver Mail/ Heavy Armour/Magic Armour/Enchanted Armour/Spiked Armour/ Dragon Mail/Platinum Mail/Flame Armour/Sacred Armour/Hela's Armour/ Armour of Max Wynne/Gigant Armour/Mirror Armour/Metal King Armour Shield : Leather Shield/Scale Shield/Bronze Shield/Iron Shield/ Magic Shield/Platinum Shield/Dragon Shield/Tempest Shield/ Flame Shield/Power Shield/Ogre Shield/Silver Shield/ Shield of Max Wynne/Ruinous Shield/Metal King Shield Helmet : Leather Hat/Hardwood Headwear/Iron Helmet/Iron Mask/ Platinum Headgear/Thinking Cap/Great Helm/Helmet of Max Wynne/ Metal King Helm Accessory: Antique Ring/Agility Ring/Bow Tie/Gold Bracer/Gold Ring/ Gospel Ring/Kamikaze Bracer/Kerplunk Bracer/Meteorite Bracer/ Old Pipe/Orb of Truth/Prayer Ring//Raging Ruby/Restless Heart/ Slime Earrings/Trailblazing Bandana/Turnscote Pendant ------------------------------------------------------------------------------- GOOWAIN (Optional) Max Level: 99 Max Stats: HP: 660, MP: 630, STR: 300, AGL: 250, RES: 230, WIS: 240, STY: 060 EQUIPMENT Weapons : Oaken Club//Bronze Knife/Copper Sword/Stone Axe/ Poison Moth Knife/Chain Sickle/Chain Whip/Steel Broadsword/ Cautery Sword/Platinum Sword/Dream Blade/Falcon Blade/Zombiesbane/ Fire Blade/Massacre Sword/Sunderbolt Blade/Dragonsbane/ Miracle Sword/Blizzard Blade/Great Bow/Flail of Destruction/ Metal King Sword Body : Plain Clothes/Wayfarer's Clothes/Leather Armour/Scale Armour/ Chain Mail/Bronze Armour/Iron Cuirass/Iron Armour/Full Plate Armour/ Silver Cuirass/Silver Mail/Heavy Armour/Magic Armour/ Spiked Armour/Dragon Mail/Platinum Mail/Flame Armour/Hela's Armour/ Armour of Max Wynne/Gigant Armour/Mirror Armour/Metal King Armour Shield : Leather Shield/Scale Shield/Bronze Shield/Iron Shield/ Platinum Shield/Dragon Shield/Ogre Shield/ Shield of Max Wynne/Ruinous Shield/Metal King Shield Helmet : Iron Helmet/Iron Mask/Platinum Headgear/Thinking Cap/Great Helm/ Helmet of Max Wynne/Metal King Helm Accessory: Bow Tie/Gold Bracer/Gold Ring/Gospel Ring/Kamikaze Bracer/ Kerplunk Bracer/Meteorite Bracer/Trailblazing Bandana/ ------------------------------------------------------------------------------- HEALIE (Optional) Max Level: 99 Max Stats: HP: 600, MP: 800, STR: 200, AGL: 210, RES: 200, WIS: 150, STY: 050 EQUIPMENT Weapons : Poison Needle/Bone Stake/Stone Fangs/Boomerang/Staff of Ghent/ Iron Claw/Poison Moth Knife/Edged Boomerang/Steel Fangs/ Falcon Knife Earrings/Fire Claw/Lunar Fan/Icicle Dirk/ Flametang Boomerang/Ferocious Fangs/Cobra Claw/Wizardly Whip/ Miracle Sword/Solar Fan/Metal King Sword/Orichalcum Fangs Body : Rags/Boxer Shorts/Fur Cape/SLime Gooniform/Iron Cuirass/ Cloak of Evasion/Tortoise Shell/Glombolero/Magical Skirt/ Magic Armour/Flowing Dress/Slime Armour/Armour of Max Wynne/ Angel Leotard/Metal King Armour Shield : Pot Lid/Silver Platter/Power Shield/Silver Shield/Metal King Shield Helmet : Pointy Hat/Shellmet/Bunny Ears/Duplic Hat/Iron Mask/Hermes'Hat/ Happy Hat/Slime Helmet/Metal King Helm Accessory: Bow Tie/Glass Slippers/Gold Ring/Gospel Ring/Kamikaze Bracer/ Kerplunk Bracer/Meteorite Bracer/Pink Pearl/Prayer Ring/Raging Ruby/ Slime Earrings/Trailblazing Bandana ------------------------------------------------------------------------------- SPOT (Optional) Max Level: 99 Max Stats: HP: 770, MP: 320, STR: 340, AGL: 100, RES: 110, WIS: 070, STY: 060 EQUIPMENT: The same as Healie. ------------------------------------------------------------------------------- KINGSLEY (Optional) Max Level: 99 Max Stats: HP: 850, MP: 900, STR: 360, AGL: 150, RES: 120, WIS: 300, STY: 040 EQUIPMENT: The same as Healie. ------------------------------------------------------------------------------- GOOBER (Optional) Max Level: 99 Max Stats: HP: 650, MP: 450, STR: 330, AGL: 300, RES: 180, WIS: 230, STY: 130 EQUIPMENT: The same as Healie. ------------------------------------------------------------------------------- CURIE (Optional) Max Level: 99 Max Stats: HP: 550, MP: 680, STR: 240, AGL: 300, RES: 270, WIS: 160, STY: 040 EQUIPMENT: The same as Healie. ------------------------------------------------------------------------------- SHELLY (Optional) Max Level: 99 Max Stats: HP: 270, MP: 600, STR: 280, AGL: 150, RES: 350, WIS: 170, STY: 060 EQUIPMENT: The same as Healie. ------------------------------------------------------------------------------- MERCURY (Optional) Max Level: 99 Max Stats: HP: 060, MP: 500, STR: 250, AGL: 500, RES: 500, WIS: 090, STY: 070 EQUIPMENT: The same as Healie. =============================================================================== 04. M I N I M E D A L S .............................................. *L04 =============================================================================== Exchange Mini Medals for prizes at King Medford's Manor which is situated at the south of the north west continent. This location is first accessible when you acquire the Floating Island. The current number of Mini Medals is shown on the Attributes menu for the Wagon and the prizes are simply handed over by King Medford when the target number is reached. 15 - Staff of Divine Wrath 25 - Raging Ruby 30 - Platinum Sword 40 - Miracle Sword 50 - Sands of Time 60 - Sacred Armour 70 - Metal King Helm 80 - Glombolero 90 - Dragonic Diligence 100 - Robust Lingerie (Sea) = Access with the floating island. ------------------------------------------------------------------------------- Code and Location..........Details ------------------------------------------------------------------------------- 001MM:Wellshire .......... Down the well, inside chest of drawers. 002MM:Gardsbane Tower .... Floor 5. Inside third room chest of drawers. 003MM:Somnia Castle ...... Ground Floor, kitchen. Inside a pot. 004MM:Port Haven ......... Inn kitchen. Inside a pot. 005MM:Somnia ............. Top left house by well. Break the pot by the sink. 006MM:Amor (Part 1) ...... Top left house by well. Inside chest of drawers. 007MM:Amor (Part 2) ...... Church basement. Inside a pot. 008MM:Amor Cave .......... Floor B2. Inside a treasure chest. 009MM:Allthrades Abbey ... Floor B1. On the floor, inside the large hall. 010MM:Scrimsley .......... On the ground, in a large footprint 011MM:Scrimsley .......... House to left of church. In left chest of drawers. 012MM:Arkbolt Castle ..... Floor 2. Inside a barrel in the kitchen. 013MM:Arkbolt Castle ..... Floor 1. Soldier's Training Room inside a pot. 014MM:Trinity Inn area ... Barn. Inside the chest of drawers. 015MM:Desert Underpass ... Treasure chest down first path. 016MM:Aridea ............. Top left house. Inside first pot in kitchen. 017MM:Isle o' Smiles ..... Barrel at the left of the bar of Floating Island 018MM:Hut (by Sea)........ South of Alltrades Abbey (dream) In a barrel. 019MM:Hut (by Sea)........ Island East of Weaver's Peak (dream). In right pot. 020MM:Cave (by Sea)....... East of Clearvale. Next to middle gravestone. 021MM:Well (by Sea)....... South of Alltrades (dream). Inside treasure chest 022MM:Howsworth .......... Checkpoint Inn. Pot inside the kitchen. 023MM:Howsworth Village... Inn: inside the fenced enclosure. Barrel in corner. 024MM:Howsworth Village .. Top left house: inside right pot. 025MM:Howcastle .......... Kitchen. Inside the pot at the right of the sink. 026MM Hallowed Hollow .... Underground Level 3, treasure chest. 027MM Hallowed Hollow .... Underground Level 4, treasure chest. 028MM:Howcastle grounds .. Need Magic Key. Find on grass at left of castle. 029MM:Arkbolt Castle ..... Need Magic Key. Treasure room inside the pot. 030MM:Clearvale .......... Far left house. Inside chest of drawers. 031MM:Clearvale B ........ Far left house. Inside chest of drawers. 032MM:Destiny's Drop ..... Left path up the cliff, inside a cave. 033MM:Clearvale B ........ Matt's room, right chest of drawers 034MM:Dullerton .......... Middle of three barrels outside central house. 035MM:Shrine (Turnscote).. Shrine. By large white gravestone near entrance. 036MM:South of Sorceria .. Church: Inside right chest of drawers. 037MM:Island (SW Sea) .... Island Shrine. Inside a barrel 038MM:Well (S Amor) ...... Down well. Inside house in chest of drawers. 039MM:Swanstone .......... Well. North-west from Swanstone. Inside chest of drawers. 040MM:Swanstone .......... King's bedroom. Left chest of drawers. 041MM:Swanstone .......... King's hall, left room, right wardrobe. 042MM:Spiegelspire ....... Floor 2. Inside treasure chest. 043MM:Pescado ............ Fish shop. Inside barrel behind the counter. 044MM:Sea Bed ............ Poseidon's Keep. Inside chest of drawers at left. 045MM:Sea Bed ............ (N. of Fashion Forge) Undersea Inn: On the ground to the right of the Inn desk. 046MM:Sea Bed ............ (N of Mt Snowhere) Shrine on the Seabed: On the grass near the old man. 047MM:Well Shop .......... (S. Alltrades). Right of Item Shop. On the ground. 048MM:Somnia Well ........ Inside Treasure chest by west wall of the cave. 049MM:Slimopolis ......... Top left chest of drawers. 050MM:Slimopolis ......... Waiting room. Hammer's house, break pot. 051MM:Slimopolis ......... Waiting room. Hammer's house, break pot. 052MM:Sunken Ship ........ Deck of ship. Inside right barrel 053MM:Somnia Castle ...... Treasure Room: left chest. (Real) 054MM:Port Haven Jail .... Inside right cell: left chest. 055MM:Arkbolt Castle Jail Left cell inside pot. 056MM:Howcastle Jail ..... Left treasure chest. 057MM:Poseidon's Keep .... Treasure room, top right treasure chest. 058MM:Somnia Castle ...... Treasure Room: right treasure chest (Dream) 059MM:Floating Island .... Jail: left treasure chest 060MM:Seabed Shrine ...... First Level, left treasure chest 061MM:Seabed Shrine ...... Middle small room, on the floor in top right corner. 062MM:Sorceria ........... Top right house, kitchen. Inside a pot 063MM:Sorceria ........... Central building, lower floor. Lower right house, inside left barrel 064MM:Chateau de Sass .... Right dressing room. In right chest of drawers 065MM:Felonia ............ Behind wall of the bar, next to the water channel. 066MM:Felonia ............ Gandino Hideout (down well). Inside upper barrel. 067MM:Felonia ............ Gandino house. Down stairs, inside barrel. 068MM:Felonia Castle ..... Jail. Top left cell. Inside pot. 069MM:Felonia Castle ..... Old King's pleasure rooms. On the grass. 070MM:Felonia Castle ..... West side building. Inside barrel. 071MM:Weaver's Peak ...... House at Base of Mountain. Inside chest of drawers. 072MM:Weaver's Peak ...... Mountain Path: Inside treasure chest on left ledge. 073MM:Weaver's Peak ...... Mountain Path. Inside treasure chest in right cave. 074MM:Weaver's Peak ...... Outside Mayor's House. Inside pot 075MM:Cryptic Catacombs .. First Underground Level. Inside treasure chest. 076MM:Cryptic Catacombs .. Second Underground Level. Inside treasure chest. 077MM:Cryptic Catacombs .. Third Underground Level. Inside treasure chest. 078MM:Castle Graceskull .. Queen's quarters, right wardrobe. 079MM:Castle Graceskull .. Treasure Room, inside treasure chest. 080MM:Mt Snowhere ........ Inn S. of Mt Snowhere. Inside middle of 3 barrels. 081MM:Mt Snowhere ........ Upper right house. Basement room, inside chest of drawers. 082MM:Everfrost Grotto ... Third Underground Level Cave, inside treasure chest. 083MM:Turnscote .......... Wardrobe near old man at upper left of town. 084MM:Turnscote .......... Bar. Behind the counter, inside the second barrel. 085MM:Undersea Treasure C. Left room, left treasure chest. (C = Chamber) 086MM:Undersea Treasure C. Right room, right treasure chest. (C = Chamber) 087MM:Cloudsgate Citadel . Middle room, inside the middle chest of drawers. 088MM:Cloudsgate Citadel . Behind Lord Zenith's throne. 089MM:Pillar of Pegasus .. Floor 1 left area, inside a treasure chest. 090MM:Pillar of Pegasus .. Floor 4, right treasure chest out of three. 091MM:Despairia .......... Inn, in right room inside pot. 092MM:Despairia .......... Graveyard, on the ground by the middle grave. 093MM:Lotus Lagoon ....... Inside central building of lagoon. Next to skeleton. 094MM:Greedmore .......... Side garden of large house. In the lower corner. 095MM:Gallows Moor ....... Dropped treasure chest from Gallows Giant battle. 096MM:Gallows Moor ....... Fourth Underground Level: inside pot. 097MM:Gallows Moor ....... Second Underground Level: inside barrel - south wall 098MM:Gallows Moor ....... Castle: First Level. Treasure room, left chest. 099MM:Gallows Moor ....... Castle: East Tower roof. On the floor. 100MM:Prison of Sorrows .. From treasure chest dropped by Cabot 101MM:Dreadlair .......... Inside treasure chest at top left of poison floor. 102MM:Dreadlair .......... Level 5 (Foggy floor). Inside treasure chest. 103MM:Fungeon ............ First Underground Level. Inside treasure chest 104MM:Reaper's Peak ...... Inside upper left pot on the mat. 105MM:Reaper's Peak ...... Old home. Inside the upper left pot in the kitchen 106MM:Fungeon ............ Second Underground Level: by skeleton at the east. =============================================================================== 05. D R E A M S C A P E S .............................................. *L05 =============================================================================== This only includes those Dreamscapes obtained from accessible locations in the main game. I'm sure there are others I'm unaware of and if anyone has more information it would be gratefully received and credited. ------------------------------------------------------------------------------- Dreamscape Name ....... Location ------------------------------------------------------------------------------- Boot Camp.............. Suite Dreams: right bookcase Sinister Snowscape..... Suite Dreams: left bookcase Coalmine .............. Fortune Teller's Home (N. of Slimopolis): left bookcase Crow Central .......... Well South Of Amor: bookcase Strangers at Sea ...... Poseidon's Keep: up left stairs in bookcase Serene Seabed ......... Undersea House (W. of Hallowed Hollow): bookcase Skeleton Crew ......... Sunken Ship: Lower deck, room at left, in bookcase Chilly Cavern ......... Sorceria: Upper right house, left bookcase in kitchen Fairy-Tale Forest ..... Sorceria: Upper right house, middle bookcase in kitchen Scholarly Retreat ..... Felonia: Library, right bookcase Senior Swamp .......... Felonia: Queen mother's room, left bookcase Burning Altar ......... Castle Graceskull: Roof library, back right bookshelf Rogue's Gallery ....... Turnscote: Old man outdoors room, bookcase Dragon's Peak ......... Cloudsgate Citadel: Library, second shelf in the lower right set of four bookcases Royal Waterway ........ Cloudsgate Citadel: Library, back row of shelves, fourth from the left Slime Time ............ Cloudsgate Citadel: Library, back row of shelves, second from the right Corpse Casino ......... Greedmore Valley: Mansion, right bookshelf Baby Escapee .......... Gallows Moor: House with bar, middle bookshelf These are the Dreamscapes from Suite Dreams (before doing any Dreamsharing) Page 1 Bustling Barnyard ??? Quiet Courtyard Serene Seabed Scary Prairie ??? Sea Breeze Secret Metting Page 2 Sinister Snowfield Deadly Desert Level-up-Lobby Cabaret Cavern Cattle Country Flurry Forest ??? Frontier Forest Page 3 Crow Central Dwarven Dwelling Hot Spot Rogues Gallery Dogged Drylands Boot Camp Corpse Casino Treacherous Tower Page 4 ??? ??? Skeleton Crew Strangers at Sea Dirty Dancers Troll Trouble Coal Mine Monster Mob Page 5 Dragons' Peak Chilly Cavern Sunset Shed Silent Night Chicken Club Royal Waterway Torture Chmaber Harsh Marsh Page 6 Burning Altar Slime Time Horse PLay Horsin' Around Battle Arena ??? Fairy-tale Forest Misty Cvern Page 7 Fort Fantasy Baby Esapee Desolate Dungeon Scholarly Retreat Kitchen Chaos Holey Temple Gathering Grounds Rockbomb Range Page 8 High Society Bard Brigade Glacial Getaway Senior Swamp Sacred Square Ruins Research Gladiator Pit Merchant's Market =============================================================================== 06. I T E M S ............................................................*L06 =============================================================================== ------------------------------------------------------------------------------- i. CONSUMABLE ITEMS ------------------------------------------------------------------------------- Amor Seco Essence Effect: Restores 70 HP. Use at any time Cost : 120 Gold Buy : At Amor item shop. Find : Amor Part 1 (x2), Amor Part 2, Amor (real), Isle of Murdaw Castle Drops : Gasbagon, Mottle She-Slime, Urnexpected ------------------------------------------------------------------------------- Antidotal Herb Effect: Cures poison. Cost : 10 Gold Buy : At most item shops Find : Weaver's Peak, Somnia, Dwarf's House, Scrimsley Drops : Hell Hornet, Toxic Turnip, Wild Carrot ------------------------------------------------------------------------------- Chimaera Wing Effect: Use to return to previously-visited town location: Cost : 25 Gold Buy : At most item shops. Find : Haggleton, Gardsbane Tower, Lucid Grotto, Amor, Part 1, Clearvale B, Despairia, Lotus Lagoon Drops : Crested Loon, Deadly Dodo, Dreamaera, Hocus Dreameara, Uber Dreameara ------------------------------------------------------------------------------- Dragonic Diligence Obtain : Prize for handing over 90 Mini Medals to King Medford. Find in the Dreadlair. Buy in Reaper's Peak for 30,000 Gold Coins. Prize for winning Rank A at Slimopolis. Purpose : A scroll which unlocks the path to learning the way of the dragon. (Anyone can take up the Dragon vocation.) ------------------------------------------------------------------------------- Holy Water Effect: Wards off weaker enemies for a short time. Cost : 20 Gold Buy : At most item shops Find : Forest Chapel, Somnia, Amor Part 1, Trinity Inn house, Aridea, Clearvale, Felonia Castle Drops : Animated Armour, Cumaulus, Lips, She-Slime ------------------------------------------------------------------------------- Liquid Metal Mind Obtain : Amor Cave, third underground level, on a starred save. Purpose : Scroll that unlocks the Liquid Metal Slime vocation for one. ------------------------------------------------------------------------------- Magic Water Effect: Restores a little MP (50) to one. Cost : 200 Tokens Buy : Casino Find : Amor Cave, Underkeep, Isle of Murdaw Cave, Spiegelspire, Floating Island Jail (need Ultimate Key), Sorceria Drops : Cureslime, Marine Mollusc, Mud Mannequin ------------------------------------------------------------------------------- Medicinal Herb Effect: Restores 30-40 HP. Use at any time. Cost : 8 Gold Buy : At most shops Find : Weaver's Peak x2, Pass to Haggleton, Haggleton, Wellshire, Somnia, Gardsbane Tower, Port Haven, Somnia ("real"), Trinity Inn, Cave East of Clearvale Drops : Batatouille, Feralball, Ghastropod, Grim Grinner, Haardvark, Mottle SLime, Ornery Onion, Rufflied Goon, Scare Root, Slime, Stumpkin ------------------------------------------------------------------------------- Moonwort Bulb Effect: Cures one from paralysis. Cost : 30 Gold Buy : At most item shops Find : Pescado Drops : Aristobat, Biguana, Killer Moth, Man 'o War, Slumbering Ram, Venom Wasp ------------------------------------------------------------------------------- Pretty Betsy Effect: Eat to increase Style by 1 point Cost : None Buy : No Find : Wellshire, Forest Chapel, Port Haven, Amor Cave, Dullerton, Castle Swanstone, Seabed Shrine, Chateau de Sass, Felonia, Felonia Castle, Mountain Pass to Weaver's Peak, Castle Graceskull, Turnscote, Greedmore Valley Drops : Bloody Hand, Dark Crawler, Hell Nino, Slugger ------------------------------------------------------------------------------- Sage's Stone Obtain : Win the 7th level of the Best Dressed Contest at Chateau de Sass. Purpose : Infinite use as as an item to restore HP to the whole party. ------------------------------------------------------------------------------- Seed of Agility Effect: Increases agility for one, by 1-3 points. Cost : None Buy : No Find : Weaver's Peak, Haggleton, Moonmirror Tower, Isle of Murdaw Cave x2 (Cannibox), Sunken Ship, Felonia, Castle Graceskull, Gallow's Moor Drops : Cannibox, Dread Herring, Guaardvark, Kisser, Muddy Hand ------------------------------------------------------------------------------- Seed of Life Effect: Increases HP for one, by 4-6 points. Cost : None Buy : No Find : Wellshire, Amor Cave, Isle of Murdaw Cave, Destiny's Drop, Seadbed Shrine (Mimic), Felonia Castle, Turnscote, Stormsgate Citadel, Pillar of Pegasus x2 (1 - Mimic), Desparia, Greedmore Valley x3 (Mimic x2), Greedmore Mine (Mimic), Gallows Moor, Dreadlair x2 (Mimic), Fungeon (Mimic) Drops : Burning Man, Corpse Corporal, Haunted Mirror, Marine Spirit, Mimic, Water Wraith ------------------------------------------------------------------------------- Seed of Magic Effect: Increases MP for one, by 3-5 points. Cost : None Buy : No Find : Luca's Abode, Amor Cave, Underkeep, Ghent, Howcastle, Castle Swanstone, Shrine On Seabed East of Howsworth, Sorceria, Gallows Moor Drops : Cutterfly, Devil Glass, Sorcerer ------------------------------------------------------------------------------- Seed of Strength Effect: Increases strength for one, by 1-3 points. Cost : None Buy : No Find : Somnia, Moonmirror Tower, Clearvale B, Castle Graceskull, Pillar of Pegasus x2, Greedmore Mine, Fungeon Drops : Boss Troll, Finned Fatale, Hacksaurus, Living Statue, Low Djinks, Porker, Sea Fortress ------------------------------------------------------------------------------- Seed of Resilience Effect: Increases resilience for one, by 3-5 points. Cost : None Buy : No Find : Weaver's Peak, Lucid Grotto, Ghent, Wayfarer's Pass, Dullerton, Church South of Sorceria, Pescado, Felonia Castle (Frighturn), Weaver's Peak ("real"), Crystal Catacombs, Pilar of Pegasus (Frighturn) Desparia, Fungeon Drops : Frighturn, Iron Tortoise, Malevolamp, Malevolantern, Shadow, Shell Slime ------------------------------------------------------------------------------- Seed of Wisdom Effect: Increases wisdom for one, by 1-3 points. Cost : None Buy : No Find : Howcastle, Dullerton, Seabed Shrine, Felonia Castle, Turnscote x2 Drops : Ewwnicorn, Mythsteed, Scorching man, Stinkerbell, ------------------------------------------------------------------------------- Yggdrasil Dew Effect: Use to fully restore all party members' HP. Cost : None Buy : No Find : Given by person in small room with pool in Cloudsgate Citadel. Will only allow you to have one. Drops : No ------------------------------------------------------------------------------- Yggdrasil Leaf Effect: Use to resurrect a party member with full HP. Always works. Cost : None Buy : Casino for 1000 Tokens Find : Stormsgate Citadel, Cloudsgate Citadel, Pillar of Pegasus Drops : Mudslinger ------------------------------------------------------------------------------- ii. SPECIAL ITEMS ------------------------------------------------------------------------------- Antique Ring (accessory) Obtain : Defeat the Grim Grinner inside the well in Somnia to reach the treasure chest that contains the ring. Purpose : Requested by lady in Somnia and is a gift from her. It's an accessory that increases defence by +2. ------------------------------------------------------------------------------- Big Book of Beasts Obtain : Inside wardrobe in left room of Inn at Haggleton. Require Thief Key to unlock the door to the room. Purpose: Tome that records all the monsters you have encountered. Can only be used outside towns or dungeons on the world map. ------------------------------------------------------------------------------- Boarding Pass Obtain : Ticket to the ferry from Port Haven to Somnia. Purpose : Buy at Port Haven port. ------------------------------------------------------------------------------- Celestial Reins Obtain : Given by Lord Zenith in Cloudsgate Citadel after obtaining Pegasus at the top of the Pillar of Pegasus. Purpose : Use to fly around the world. Press X to fly to the Dread Realm. ------------------------------------------------------------------------------- Ceremonial Offering Obtain : Given by the cook in Graceskull Castle kitchen, after being asked for the offering by the guard at the ceremonial room. Purpose : Triggers the start of the ceremony when given to the guard, and then talking to the King. (Leading to the party obtaining the legendary armour.) ------------------------------------------------------------------------------- Dream Dew Obtain : Defeat the Bloodreaper boss inside the Lucid Grotto. Purpose : Give to Madame Luca to make the party visible. Make other invisible people visible! ------------------------------------------------------------------------------- Entry Pass Obtain : Given by the Mayor of Weaver's Peak after the Festival. Purpose : Grants entry to the grounds of Somnia Castle. ------------------------------------------------------------------------------- Floating Island Obtain : After completing events on the Isle 'o Smiles. Purpose : Ship. ------------------------------------------------------------------------------- Floodgate Key Obtain : Given by the King of Swanstone after defeating Spiegel. Purpose : Used to open the floodgates allowing access to the southern seas. ------------------------------------------------------------------------------- Flying Carpet Obtain : In Sorceria, after events with Eldress, talk to the Sorens and the old man will revitalise the Plush Rug (obtained from winning Level 3 of the Best-Dressed Contest). Purpose : Fly over water, rocky shoals and flat areas around both worlds avoiding battles. Can be carried around and unrolled for use anywhere that's flat. ------------------------------------------------------------------------------- Golden Pickaxe Obtain : Find inside a cave at Destiny's Drop. Purpose : Use to break rocks inside caves at Destiny's Drop and to break the rock at the top to obtain the Shard of Courage. ------------------------------------------------------------------------------- Guards' Garb Obtain : Inside Gallows Moor. Given by Captain Blade, found on the fourth underground level. Purpose : Use as a disguise to walk around freely. ------------------------------------------------------------------------------- Jailor's Key Obtain : Given by the second Gallows Giant at the entrance to Gallows Moor. Purpose : Opens jail cell doors. ------------------------------------------------------------------------------- Lorelei's Harp Obtain : Gift from Ova the mermaid after escorting Unda to the Mermaid's home. Purpose : Use when sailing the ship to dive down to the sea bed. ------------------------------------------------------------------------------- Magic Bed Obtain : Complete a series of events in Clearvale. Gift from the Matt family. Purpose : Fly over water, rocky shoals and flat ground in the Dream World. It will be available from any Zoom location. ------------------------------------------------------------------------------- Magic Key Obtain : Complete the Rite of Purification with Prince Howard and the King of Howcastle bestows this key as a reward. Purpose : To unlock Magic Key doors (red doors). ------------------------------------------------------------------------------- Mirror Key Obtain : Receive this item from Illya after rescuing him from the Amor Cave. Purpose : To open the door to the Moonmirror Tower. ------------------------------------------------------------------------------- Old Pipe (accessory) Obtain : Given by Max Wynne when you find him in a basement in Despairia. Purpose : To give to his wife in return for Wynne's Tools which allows Max and the people of Despairia to recover their spirit, and the party to get their HP and MP back! ------------------------------------------------------------------------------- Orb of Truth (accessory) Obtain : Given by Benjamin when released from his chains on the fourth underground level of Gallows Moor jail. Purpose : Use at the north edge of the Dread Realm to open a way to the Prison of Sorrows. ------------------------------------------------------------------------------- Plush Rug Obtain : The third level prize in the Best-Dressed Contest at Chateau de Sass. Purpose : Give to the Sorens in Sorceria to change into the Flying Carpet. ------------------------------------------------------------------------------- Providence Obtain : From the Elder in Ghent. Purpose : Ship. ------------------------------------------------------------------------------- Ra's Mirror Obtain : Inside a room on Floor 2 of the Moonmirror Tower AFTER making it move from Floor 7! Purpose : Take to King Somnus of Somnia to free the Princess from the mirror. ------------------------------------------------------------------------------- Restless Heart (accessory) Obtain : Defeat Garrett at the top of the Gardsbane Tower and open the treasure chest. Purpose : To pass the test and join the military. Give to Captain Blade. Increases defence by +10 and Style by +4. ------------------------------------------------------------------------------- Royal Missive Obtain : Receive this item from King Somnus after rescuing him from Murdaw. Purpose : Give to the Elder of Ghent (hoping to get a ship). ------------------------------------------------------------------------------- Rusted Sword Obtain : In the final room of Everfrost Grotto. Purpose : Give to the swordsmith in Turnscote to polish up and obtain the legendary sword. ------------------------------------------------------------------------------- Sand Urn Obtain : Inside a treasure chest on the final floor of Sea Shrine. Purpose : Used by a Sorcerian sorcerer to scoop up sands of time inside the Eldress's house in Sorceria. ------------------------------------------------------------------------------- Seeds of Reason Obtain : At the top of the Hazy Heights, north-east from Scrimsley. Purpose : Give to Amos to restore his reason. ------------------------------------------------------------------------------- Shard of Courage Obtain : Break the rock at the top of Destiny's Drop. Purpose : Give to Mr and Mrs Tress to make the Badge of Courage. Acquire the Flying Bed! ------------------------------------------------------------------------------- Spirit Crown Obtain : Given by Cliff the Crownsmith of Haggleton after rescuing him from a hole. Purpose : Designed to be worn during the Fortuna Festival at Weaver's Peak. ------------------------------------------------------------------------------- Thief's Key Obtain : 1. Enter the left bazaar tent in Haggleton and haggle with the merchant until the price is reduced to 200 Gold Coins. Agree to buy! 2. Later, buy the Key for 10 Gold Coins. 3. Obtain a free key inside the Well in Turnscote. Purpose : Unlocks blue locked doors. ------------------------------------------------------------------------------- Turnscote Pendant (accessory) Obtain : Given by Ali Kazam when you show him the Rusted Sword. Purpose : Allows entry into Turnscote, the city of rogues. ------------------------------------------------------------------------------- Ultimate Key Obtain : Find this inside a treasure chest on the Sunken Ship. Purpose : To open all locked doors: especially to Jails and treasure rooms. ------------------------------------------------------------------------------- Village Goods Obtain : Given by the Mayor of Weaver's Peak. Purpose : Sell to Buck at Haggleton for 480 Gold Coins to obtain cash to pay for the Spirit Crown. ------------------------------------------------------------------------------- Wynne's Tools Obtain : Hand over the Old Pipe to Wynne's dog in Dullerton and receive this item from his wife. Purpose : Give to Max Wynne in Despairia to restore his hope and purpose. =============================================================================== 07. E Q U I P M E N T ..................................................*L07 =============================================================================== 01. Head Armour 02. Body Armour 03. Shields 04. Accessories * If there's a cost it means that the item can be purchased. * A character name means that they joined the team with the item equipped. * A place name means that you can find the article in that location. - It might be inside a treasure chest (if a dungeon, tower or castle) - It might be hidden inside furniture if it's the name of a town. * An enemy name indicates a chance that the enemy will drop that item, and it can be stolen from them. ------------- Abbreviations ------------- MM = Cost in Mini Medals from Medford Manor UK = Ultimate Key (needed) T = Cost in Tokens at a Casino +S = Can have Style boosted at Fashion Forge ----------------------.-------.-----.-----.-----------.------------------------ 01. HEAD ARMOUR | COST | DEF | STY | EFFECTS | LOCATION ----------------------+-------+-----+-----+-----------+------------------------ Leather Hat | 65 | +2 | +2 | ......... | Nevan, Barksman Pointy Hat | 70 | +3 | -2 | ......... | Ghent, Loathsome Leek Hardwood Headwear | 120 | +6 | -15 | ......... | Wellshire | | | | | Sniping Barksman Hairband | 150 | +7 | +10 | ......... | Ashlynn, Chateau Sass Shellmet | 250 | +7 | +3 | ......... | Seaslime Fur Hood | 400 | +11 | +13 | ......... | Port Haven, Mt.Snowhere | | | | | Feralbeast Silver Tiara | 450 | +14 | +25 | ......... | Somnia Castle Iron Helmet +S | 1100 | +16 | +15 | ......... | Underkeep | | | | | Cauldrone, Pot Shot Bunny Ears | 750 | +20 | +15 | ......... | Amor, Ne'er-Do-Well Iron Mask +S | 3500 | +25 | -10 | ......... | Amos, Murdaw's Castle, | | | | | Octavian Pirate Duplic Hat | - | +25 | +2 | Double | Reaper's Peak | | | | cast spell| Pudgedevil. | | | | | Metal King Slime Hermes' Hat | - | +28 | +8 | Zoom | Slimopolis, Gustbluster Happy Hat | - | +35 | -17 | Recover MP| Best Dressed Contest L8 | | | | walking | Liquid Metal Slime Platinum Headgear | - | +38 | +42 | ......... | Best Dressed Contest L5 | | | | | Terry Slime Helmet | 2000 | +40 | +12 | ......... | King Cureslime Thinking Cap | 13000 | +40 | +21 | Wisdom +15| Buy only Golden Tiara | - | +45 | +50 | Death | Dreadlair Helm of Sebath +S | - | +45 | +29 | Death. | Gift: King Somnus Great Helm +S | 25000 | +50 | +30 | ......... | Buy only Helmet of Max Wynne +S| - | +55 | +15 | ......... | Despairia (Max Wynne) Metal King Helm | 70MM | +70 | +38 | Death | Loss Leader ______________________|_______|_____|_____|___________|________________________ *Death = increases resistance to sudden death spells/abilities and other non-specified spells. ----------------------.-------.-----.-----.-----------.------------------------ 02. BODY ARMOUR | COST | DEF | STY | EFFECTS | LOCATION ----------------------+-------+-----+-----+-----------+------------------------ Rags | 25 | +3 | +0 | ......... | Walking Corpse | | | | | Czargolye Plain Clothes | - | +4 | +2 | ......... | Hero. Gustodian Wayfarer's Clothes | 70 | +7 | +6 | ......... | Nevan, Tree Feller Silk Tuxedo | 500T | +10 | +40 | ......... | Casino, Blackmar Leather Armour | 180 | +11 | +15 | ......... | - Leather Kilt | 220 | +12 | -20 | ......... | Carver Silk Robe | - | +13 | +28 | ......... | Somnia Castle, Milly | | | | | Damselfly Scale Armour | 350 | +15 | +9 | ......... | - Boxer Shorts | - | +15 | -26 | ......... | Bigg and Liddle, | | | | | Scytheborg, Somnia UK Leather Dress | 79 | +17 | +15 | ......... | Ashlynn Bunny Suit | 3300 | +17 | +38 | ......... | Splutterfly Fur Cape | 550 | +18 | +18 | ......... | Lucid Grotto, Drastic | | | | | Drackal, Chompoceros Chain Mail | 500 | +19 | +23 | ......... | - Slime Gooniform | 330 | +20 | +5 | ......... | Arkbolt, Slimopolis Dancer's Costume | 1300 | +20 | +25 | ......... | Underkeep, Sluggernaut | | | | | Sluggerslaught Bronze Armour | 700 | +21 | +12 | ......... | - Iron Cuirass | 1000 | +23 | +4 | ......... | Moonmirror,.Hallowed H | | | | | Yawnaceros, Noble | | | | | Gasbagon Noble Garb | 800 | +23 | +18 | ......... | Weaver's Peak (Real) Robust Lingerie | 100MM | +23 |+100 | Alluring! | Medford's Manor Iron Armour | 1200 | +25 | +19 | ......... | Harmour Cloak of Evasion | 3000 | +28 | +11 | Avoid ATK | CloudSurfer Hellstalker Full Plate Armour +S | 2300 | +30 | +27 | ......... | Isle Murdaw Cave. Amos Tortoise Shell | - | +33 | -10 | ......... | Armoured Wartoise Silver Cuirass | 3200 | +36 | +30 | ......... | Infernal Pane Legerdemantle | 4200 | +37 | +10 | Magic | - Glombolero | 80MM | +40 | -50 | Absorb MP | Medford M. High Djinks Silver Mail +S | 6300 | +43 | +40 | Magic | Berzorker Magical Skirt | 6700 | +45 | +35 | Magic | Seabed Shrine, | | | | | Wraithwand Heavy Armour +S | 5000 | +50 | -30 | Fire/Ice | Sunken Ship Magic Armour +S | 7500 | +50 | +38 | Magic | - Shimmering Dress | - | +55 | +61 | Reflect | Best Dressed Level 6 Enchanted Armour | 7000 | +55 | +35 | Magic | Weaver's Peak display Spiked Armour | - | +55 | +15 | Hit back | Crystal Catacombs Dragon Mail +S | 12000 | +60 | +37 | Fire | Terry. Zombie Gladiator Flowing Dress | 14000 | +65 | +42 | Magic/Fire| Silhouette Platinum Mail | 3500T | +66 | +51 | Magic | Casino. Howcastle UK Flame Armour +S | 15000 | +70 | +33 | Magic/Ice | Hopping Hellfire Slime Armour | - | +70 | +30 | ......... | Slimopolis. Rank E | | | | | Mottle Mendslime Sacred Armour | 60MM | +75 | +55 | Recover HP| Medford M. Fungeon Armour of Orgo +S | - | +80 | +32 | Restore HP| Despairia (Max Wynne) Hela's Armour+ | | +85 | +12 | Magic/Fire| Floating Island UK | | | | | Stone Guardian Princess Robe | - | +85 | +72 | Magic | Dreadlair Armour of Max Wynne +S| - | +90 | +17 | Magic/Ice | Despairia (Max Wynne) Gigant Armour +S | 23000 | +95 | +15 | Fire/Ice | - Angel Leotard | - | +95 | +88 | Death | Fungeon Dragon Robe | - | +95 | +60 | Magic/F/I | Greedmore Valley - gift Mirror Armour | 30000 | +95 | +50 | Reflect | - Metal King Armour |150000T|+115 | +45 | Fire/Ice | Casino (Greedmore) ______________________|_______|_____|_____|___________|________________________ *Fire/Ice = reduces damage from fire and ice attacks *Magic = reduces damage from Magic attacks +Hela's Armour = cursed, reduces agility to 0. *Death = increases resistance to sudden death spells/abilities and other non-specified spells. ----------------------.-------.-----.-----.-----------.------------------------ 03. SHIELDS | COST | DEF | STY | EFFECTS | LOCATION ----------------------+-------+-----+-----+-----------+------------------------ Pot Lid | 100 | +2 | +1 | ......... | Weaver's Peak. Yabby Leather Shield | 70 | +4 | +2 | ......... | Carver, Leery Lout Scale Shield | 100 | +7 | +4 | ......... | Gum Shield, | | | | | Wayward Armour Shellmet | 250 | +7 | +3 | ......... | Seaslime Bronze Shield | 370 | +11 | +7 | ......... | Secret Passageway Iron Shield | 720 | +16 | +12 | Fire/Ice | Amos Silver Platter | - | +18 | +33 | ......... | Posidon's Keep UK | | | | | Best Dressed Contest Magic Shield +S | 5000 | +20 | +21 | Magic | Bad Karmour Platinum Shield | - | +20 | +40 | Magic/Fire| Somnia Castle UK | | | | | Annihilantern, | | | | | Octavian Pirate Dragon Shield +S | 2000T | +30 | +25 | Fire/Ice | Port Haven Casino | | | | | Turnscote Casino Tempest Shield +S | - | +35 | +18 | Cast storm| Graceskull UK, | | | | | Undersea Treasure C | | | | | War Gryphon Flame Shield +S | 17000 | +40 | +22 | Magic/Ice | - Power Shield | - | +45 | +35 | Heal | Somnia Well, Fungeon Ogre Shield +S | 20000 | +48 | -10 | Fire/Ice | - Silver Shield | 33000 | +55 | +38 | Magic/Fire| Cavern under Lake Shield of Max Wynne +S| - | +60 | +8 | Magic/Fire| Despairia (Max Wynne) Ruinous Shield | 5300 | +62 | +5 | Cursed | Disgustling, Sintaur Metal King Shield | - | +70 | +40 | Magic/F/I | Slimopolis, Rank B Shield of Valora | - | +65 | +35 | Magic/Ice | Cryptic Catacombs ______________________|_______|_____|_____|___________|________________________ *F/I = reduces damage from fire and ice *Magic = reduces damage from Magic attacks Shield of Valora can be used as an item to cast Bound on the user. ----------------------.-------.-----.-----.-----------.------------------------ 04. ACCESSORIES | COST | DEF | STY | EFFECTS | LOCATION ----------------------+-------+-----+-----+-----------+------------------------ Agility Ring | - | +0 | +18 | Ag. +30 | Gift: Amor Cave Antique Ring | - | +2 | | ......... | Somnia Well Bow Tie | 2400 | +2 | +33 | ......... | Thaumatobat, Wet Kisser Fishnet Stockings | 3200 | +5 | +40 | ......... | - Glass Slippers | - | +0 | +45 | Ag. -20 | Sunken ship. | | | | | Best Dressed Contest L4 Gold Bracer | 350 | +15 | +20 | ......... | Felonia Castle Gold Ring | - | +5 | +5 | ......... | Gardsbane T. Goodybag | | | | | House North of Arkbolt Gospel Ring | - | +15 | +30 | Stops all | Alltrades Abbey (All | | | | encounters| vocations to Level 5) Kamikaze Bracer | 5000T | +0 | +10 | Whack* | Port Haven Casino | | | | | Greedmore Valley | | | | | Rockbomb Kerplunk Bracer | 20000T| +10 | +25 | Heals all | Poseidon's Keep UK | | | | if wearer | Turnscote/Greedmore Cas | | | | dies | Bomboulder Lucida Shard | - | +0 | +10 | Confuse | Luca (gift) Meteorite Bracer | - | +0 | +15 | Agility x2| Amor (buried) Orb of Truth | - | +10 | +30 | Story item| Gift: Gallows Moor Pink Pearl | 1500 | +0 | +40 | ......... | Seabed Shrine. Crayzee | | | | | Prickly Prankster Prayer Ring | 5000T | +5 | +22 | Recover MP| Turnscote/Greedmore Cas | | | | | Sorceria, Felonia | | | | | Healslime, HirsuteHexer Raging Ruby | 25MM | +0 | +18 | +20 Attack| Medford's, Fungeon Restless Heart | - | +15 | +9 | | Gardsbane. King Slime Slime Earrings | 650 | +0 | +35 | +5 Attack | Chateau de Sass Trailblazing Bandana | 500 | +5 | +28 | ......... | Best Dressed Contest L2 | | | | | Well Wisher, Scarewell Turnscote Pendant | - | +0 | +45 | Story item| Gift: Ali Kazam ______________________|_______|_____|_____|___________|________________________ Whack* = Protect life of user by exploding if they are killed by Whack. =============================================================================== 08. W E A P O N S ......................................................*L08 =============================================================================== 01. Axes and Hammers 02. Boomerangs 03. Claws 04. Fans 05. Fangs 06. Knives 07. Spears/Others 08. Staffs 09. Swords 10. Whips * If there's a cost it means that the item can be purchased. * A character name means that they joined the team with the item equipped. * A place name means that you can find the article in that location. - It might be inside a treasure chest (if a dungeon, tower or castle) - It might be hidden inside furniture if it's the name of a town. * An enemy name indicates a chance that the enemy will drop that item, and it can be stolen from them. ------------- Abbreviations ------------- MM = Cost in Mini Medals from Medford Manor UK = Ultimate Key (needed) T = Cost in Tokens at a Casino +S = Can have Style boosted at Fashion Forge ----------------------.-------.-----.-----.-----------.------------------------ 01. AXES AND HAMMERS | COST | ATK | STY | EFFECTS | LOCATION ----------------------+-------+-----+-----+-----------+------------------------ Oaken Club | 110 | +9 | +5 | ......... | Pass to Haggleton | | | | | Dead Resident, Troll | | | | | Undentured Servant Giant Mallet | 220 | +10 | -5 | ......... | - Stone Axe | 550 | +19 | +4 | ......... | Arrghgoyle, | | | | | Sinisculpture Sledgehammer | 1800 | +30 | +6 | ......... | - Battle-Axe | 4300 | +49 | +15 | ......... | Axesaurus, | | | | | Tyrantosaurus Warhammer +S | 12000 | +64 | +19 | ......... | - Hela's Hammer | 15000 |+115 | +33 | Critical | Stout Troll | | | |Might miss!| ______________________|_______|_____|_____|___________|________________________ ----------------------.-------.-----.-----.-----------.------------------------ 02. BOOMERANGS | COST | ATK | STY | EFFECTS | LOCATION ----------------------+-------+-----+-----+-----------+------------------------ Boomerang | 420 | +15 | +5 | Attack all| Metal Slime, | | | | | Brimstone Bulb Edged Boomerang | 1500 | +25 | +19 | Attack all| Amor Cave, | | | | | Slimopolis Rank G Flametang Boomerang +S| 13000 | +65 | +25 | Attack all| - ______________________|_______|_____|_____|___________|________________________ ----------------------.-------.-----.-----.-----------.------------------------ 03. CLAWS | COST | ATK | STY | EFFECTS | LOCATION ----------------------+-------+-----+-----+-----------+------------------------ Iron Claw | 700 | +21 | +15 | ......... | Lesser Demon | | | | ......... | Silencing Ram Fire Claw | - | +53 | +21 | Fire | Isle of Murdaw Castle | | | | | Pillar of Pegasus | | | | | Tiger Jackal Cobra Claw | - | +90 | +29 | Poison | Aggrosculpture, Merking ______________________|_______|_____|_____|___________|________________________ ----------------------.-------.-----.-----.-----------.------------------------ 04. FANS | COST | ATK | STY | EFFECTS | LOCATION ----------------------+-------+-----+-----+-----------+------------------------ Lunar Fan | 5500 | +60 | +30 | ......... | - Solar Fan +S | 22000 |+110 | +49 | ......... | - ______________________|_______|_____|_____|___________|________________________ ----------------------.-------.-----.-----.-----------.------------------------ 05. FANGS | COST | ATK | STY | EFFECTS | LOCATION ----------------------+-------+-----+-----+-----------+------------------------ Stone Fangs | 240 | +12 | +3 | ......... | - Steel Fangs | 2000 | | | ......... | Diethon, Drackal, Eveel | | | | | Flython, Helldorado Ferocious Fangs | 17000 | +73 | +25 | Paralyse | Dreadful Drackal | | | | | Jackal Ripper Orichalcum Fangs | - |+135 | +37 | ......... | Aridea (post-game) ______________________|_______|_____|_____|___________|________________________ ----------------------.-------.-----.-----.-----------.------------------------ 06. KNIVES | COST | ATK | STY | EFFECTS | LOCATION ----------------------+-------+-----+-----+-----------+------------------------ Poison Needle | - | +1 | +15 | Poison | Arkbolt (Magic Key) | | | | | Undersea House | | | | | Slimopolis Rank F Bronze Knife | - | +12 | +8 | ......... | Lucida Grotto, Milly Poison Moth Knife | - | +24 | +13 | Paralyse | Somnia. Giant Moth Icicle Dirk | - | +62 | +31 | Ice | Slimopolis Rank D | | | | | Freezing Fog Falcon Knife Earrings | - | +35 | +32 | Hit twice | Slimopolis Rank C | | | | | Jugular Joker | | | | | Sail Serpent ______________________|_______|_____|_____|___________|________________________ ----------------------.-------.-----.-----.-----------.------------------------ 07. SPEARS/OTHERS | COST | ATK | STY | EFFECTS | LOCATION ----------------------+-------+-----+-----+-----------+------------------------ Cypress Stick | 10 | +2 | +0 | ......... | Budding Sorcerer, | | | | | Goblin Pixie. | | | | | Magic Marionette Bamboo Spear | 50 | +5 | +1 | ......... | Carver | | | | | Babygoyle, Darkgoyle Bone Stake | 110 | +6 | +4 | ......... | Rotten Cotton, | | | | | Demonrider Chain Sickle | 1100 | +27 | +13 | ......... | Boarker, Pesky Jester Gracos's Trident +S | - | +58 | -10 | Buff | Gracos (Seabed Shrine) Demon Spear +S | - | +99 | +19 | Critical | Dreadlair Great Bow +S | 37000 |+110 | +25 | ......... | - ______________________|_______|_____|_____|___________|________________________ ----------------------.-------.-----.-----.-----------.------------------------ 08. STAFFS | COST | ATK | STY | EFFECTS | LOCATION ----------------------+-------+-----+-----+-----------+------------------------ Staff of Ghent | - | +15 | +16 | Midheal | Nevan. Dreadstaff Iron Staff | 700 | +22 | +8 | ......... | Blooming Sorcerer | | | | | Hermit Pixie Lightning Staff | - | +29 | +24 | Lightning | Gift:King Somnus Staff of Divine Wrath | 15MM | +35 | +20 | Woosh | Medford Manor Staff of Antimagic | 6000 | +40 | +18 | Fizzle | Battering Ram, Gryphon Magma Staff | - | +63 | +30 | Fire | Island Shrine SW Sea UK | | | | | Demon Overlord Staff of Resurrection | 45000 | +66 | +38 | Revive | Demon Steward Watermaul Wand | 14000 | +74 | +42 | Tidal Wave| Poseidon's Keep UK. | | | | | Thriller Wave | | | | | Killer Wave ______________________|_______|_____|_____|___________|________________________ ----------------------.-------.-----.-----.-----------.------------------------ 09. SWORDS | COST | ATK | STY | EFFECTS | LOCATION ----------------------+-------+-----+-----+-----------+------------------------ Copper Sword | 270 | +13 | +9 | ......... | Slime Knight Steel Broadsword | 2000 | +31 | +16 | ......... | Metal Slime Knight Cautery Sword | 4400 | +42 | +23 | Fire | Amos Saw Blade +S | 9800 | +54 | -2 | | Poison Eveel Platinum Sword | 30MM | +60 | +45 | ......... | Medford M. Dragoneer Dream Blade | 6300 | +65 | +28 | Sleep | - Rusty Sword | - | +65 | +12 | ......... | Everfrost Grotto Falcon Blade +S |10000T | +67 | +32 | Hits twice| Overkilling Machine Siren Sword | 9800 | +70 | +51 | Confusion | Felonia Zombiesbane +S | 18000 | +80 | | Undead | - Fire Blade +S | 22500 | +87 | +33 | Fire | - Massacre Sword ++ | 29000 | +95 | +15 | Cursed | Tormentaur Sunderbolt Blade +S | - | +95 | +45 | Lightning | Terry Dragonsbane +S | - | +95 | +35 | Dragons | Pillar of Pegasus | | | | | Hell Gladiator Miracle Sword +S | 40MM |+100 | +38 | Heals HP | Medford Manor | | | | | Uberkilling Machine Blizzard Blade | 21000 |+105 | | Ice | - Sword of Ramias +S | - |+130 | +32 | Oomph | Polished Rusty Sword Metal King Sword | - |+130 | +40 | ......... | Dreadlair ______________________|_______|_____|_____|___________|________________________ ++ Cursed = Reduces Defence to 1 ----------------------.-------.-----.-----.-----------.------------------------ 10. WHIPS | COST | ATK | STY | EFFECTS | LOCATION ----------------------+-------+-----+-----+-----------+------------------------ Thorn Whip | 350 | +18 | +7 | Att.Group | Ashlynn Chain Whip | 1200 | +28 | +18 | Att Group | Isle of Murdaw Cave, | | | | | Hallowed Hollow Morning Star | 3000 | +38 | +14 | Att Group | Hazy Heights Spiked Steel Whip | 7400 | +65 | +22 | Att Group | - Wizardly Whip +S | 13000 | +97 | +45 | Att Group | Perky Pelican Flail of Destruction |300000T|+125 | +26 | Attack All| Greedmore Casino. +S | | | | | Emchalomaniac Gringham Whip | - |+145 | +57 | Att.Group | Undersea Treasure UK ______________________|_______|_____|_____|___________|________________________ =============================================================================== 09. M O N S T E R L I S T ..............................................*L09 =============================================================================== ------------------------------------------------------------------------------- i. BIG BOOK OF BEASTS ------------------------------------------------------------------------------- This is the list in the same order as from the game Big Book of Beasts, and grouped into separate pages of enemies. I've included this so you can quickly identify any missing monsters if you are trying to track down them all. To check on your Book, you must be somewhere on the world map and choose to "Use" the Book. To find out what items enemies drop, kill 12 of them. Also, press the A button to see their cute animations! More pages will open up as you find and defeat some mini-bosses, especially the ones that live in wells! Page 1 001: Mottle Slime, 002: Feralball, 003: Scare Root, 004: Ghastropod, 005: Batatouille, 006: Lips, 007: Ornery Onion, 008: Slugger, 009: Stumpkin, 010: Leery Lout, 011: Haardvark, 012: Cumaulus, 013: Barksman, 014: Bubble Slime, 015: Slime, 016: Crested Loon Page 2 017: Budding Sorceror, 018: Goblin Pixie, 019: Mad Mollusk, 020: Gum Shield, 021: She-Slime, 022: Babygoyle, 023: Slime Knight, 024: Ruffled Goon, 025: Mud Mannequin, 026: Silencing Ram, 027: Hell Hornet, 028: Dead Resident, 029: Blooming Sorcerer, 030: Gustodian, 031: Shadow, 032: Cannibox Page 3 033: Giant Moth, 034: Loathsome Leek, 035: Rotten Cotton, 036: Tree Feller, 037: Burning Man, 038: Deadly Dodo, 039: Guaardvark, 040: Well Wisher, 041: Damselfly, 042: Hermit Pixie, 043: Feralbeast, 044: Grim Grinner 045: Malevolamp, 046: Hell Nino, 047: Healslime, 048: Wild Carrot Page 4 049: Porker, 050: Goodybag, 051: Walking Corpse, 052: Devil Glass, 053: Thaumatobat, 054: Mudslinger, 055: Sniping Barksman, 056: Animated Armour, 057: Mimic, 058: Arrghgoyle, 059: Pesky Jester, 060: Harmour, 061: Cloud Surfer, 062: Skullrider, 063: Slumbering Ram, 064: Undentured Servant Page 5 065: Sluggernaut, 066: Biguana, 067: Sorcerer, 068: Scorching Man 069: Metal Slime, 070: Toxic Turnip, 071: Prickly Prankster, 072: Urnexpected, 073: Ewwnicorn, 074: Lesser Demon, 075: Gustbluster, 076: Wayward Armour, 077: Stinkerbell, 078: Venom Wasp, 079: Flython, 080: Rockbomb, Page 6 081: Gasbagon, 082: Demonrider, 083: Brimstone Bulb, 084: Metal Slime Knight 085: Muddy Hand, 086: Battering Ram, 087: Darkgoyle, 088: Aristobat, 089: Fuddleguana, 090: Hellstalker, 091: Dreameara, 092: Shell Slime, 093: Yawnoceros, 094: Diethon, 095: Mottle She-Slime, 096: Scarewell Page 7 097: Axesaurus, 098: Jumping Jackal, 099: Hocus Dreameara, 100: Frighturn, 101: Haunted Mirror, 102: Sinisculpture, 103: Bloody Hand, 104: Chompoceros, 105: Troll, 106: King Slime, 107: Noble Gasbagon, 108: Cutterfly, 109: Gryphon, 110: Malevolantern, 111: Low Djinks, 112: Cureslime Page 8 113: Infernal Pane, 114, Ne'er-Do-Well, 115: Boarker, 116: Drackal, 117: Magic Marionette, 118: Tyrantosaurus, 119: Freezing Fog, 120: Corpse Corporal, 121: Hirsute Hexer, 122: Mottle Mendslime, 123: Splutterfly, 124: Bomboulder, 125: Boss Troll, 126: Overkilling Machine, 127: Killer Moth, 128: Scytheborg Page 9 129: Drastic Drackal, 130: Marrow Escapee, 131: Tiger Jackal, 132: King Cureslime, 133: Mythsteed, 134: Bad Karmour, 135: Berzorker, 136: Liquid Metal Slime, 137: War Gryphon, 138: Hopping Hellfire, 139: Kisser, 140: Wraithwand, 141: Czargoyle, 142: Sluggerslaught, 143: Devilmoth, 144: Disgustling Page 10 145: Uber Dreameara, 146: Living Statue, 147: Dreadful Drackal, 148: Demon Steward, 149: Silhouttte, 150: Metal King Slime, 151: Sintaur, 152: Iron Tortoise, 153: Annihilantern, 154: High Djinks, 155: Hell Gladiator, 156: Stout Troll, 157: Hacksaurus, 158: Dragoneer, 159: Aggrosculpture, 160: Jugular Joker Page 11 161: Darkcrawler, 162: Pudgedevil, 163: Loss Leader, 164:Jackal Ripper, 165: Stone Guardian, 166: Mechalomaniac, 167: Dreadstaff, 168: Uberkilling Machine, 169: Zombie Gladiator, 170: Tormentaur, 171: Demon Overlord, 172: Marine Mollusk, 173: Cauldrone, 174: Wet Kisser, 175: Dread Herring, 176: Marine Spirit Page 12 177: Thriller Wave, 178: Yabby, 179: Seaslime, 180: Mad Mallard, 181: Eveel, 182: Sea Fortress, 183: Octavian Pirate, 184: Armoured Wartoise, 185: Man 'o War, 186: Pot Shot, 187: Helldorado, 188: Killer Wave, 189: Water Wraith, 190: Perky Pelican, 191: Poison Eveel, 192: Sail Serpent Page 13 193: Plated Goretoise, 194: Crayzee, 195: Finned Fatale, 196: Octavian Sentry, 197: Merking ------------------------------------------------------------------------------- ii. A L P H A B E T I C A L L I S T ------------------------------------------------------------------------------- Locations mostly indicate the first point at which you'll find that monster, although some of them appear in a number of other places. Use the name and "Find" to see all possible locations recorded in the walkthrough. Item drops are rare, although if you have someone with the Thief vocation there's a chance (also rare) they might steal the item. A ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Aggrosculpture | 486 | 162 | Cobra Claw | Dreadlair Animated Armour | 90 | 33 | Holy Water | Ghent Annihilantern | 396 | 73 | Platinum Shield | Prison of Sorrows area Aristobat | 99 | 82 | Moonwort Bulb | Clearvale Armoured Wartoise | 158 | 96 | Tortoise Shell | Somnia Well/Sea Bed Arrghgoyle | 98 | 44 | Stone Axe | Underkeep Axesaurus | 300 | 99 | Battle-Axe | Turnscote __________________|______|______|_____________________|________________________ B ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Babygoyle | 28 | 10 | Bamboo Spear | Port Haven Bad Karmour | 374 | 118 | Magic Shield | Weaver's Peak (real) Barksman | 16 | 14 | Leather Hat | Gardsbane Tower Batatouille | 7 | 6 | Medicinal Herb | Pass to Haggleton Battering Ram | 204 | 57 | Staff of Antimagic | Swanstone Berzorker | 313 | 124 | Silver Mail | Weaver's Peak (real) Biguana | 108 | 38 | Moonwort Bulb | Wayfarer's Pass Bloody Hand | 99 | 44 | Pretty Betsy | Somnia Well/Turnscote Blooming Sorcerer | 22 | 24 | Iron Staff | Amor Cave Boarker | 252 | 78 | Chain Sickle | Dullerton Bomboulder | 302 | 84 | Kerplunk Bracer | Felonia Boss Troll | 372 | 96 | Seed of Strength | Weaver's Peak (real) Brimstone Bulb | 96 | 36 | Boomerang | Destiny's Drop (Cave) Bubble Slime | 19 | 10 | Anitdotal Herb | Forest Chapel Budding Sorcerer | 21 | 16 | Cypress Stick | Alltrades Abbey Ruins Burning Man | 45 | 26 | Seed of Life | Underkeep __________________|______|______|_____________________|________________________ C ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Cannibox | 118 | 96 | Seed of Agility | Isle of Murdaw Cave Cauldrone | 110 | 68 | Iron Helmet | Inner Sea Chompoceros | 208 | 115 | Fur Cape | Pescado/Felonia Cloud Surfer | 192 | 69 | Cloak of Evasion | Hazy Heights Corpse Corporal | 284 | 38 | Seed of Life | Felonia Crayzee | 190 | 123 | Pink Pearl | Outer Sea Bed Crested Loon | 18 | 13 | Chimaera Wing | Forest Chapel Cumaulus | 15 | 12 | Holy Water | Gardsbane Tower Cureslime | 144 | 51 | Magic Water | North of Weaver's Peak Cutterfly | 183 | 118 | Seed of Magic | S. Mt Snowhere Czargoyle | 300 | 82 | Rags | Slimopolis/Lake Cave __________________|______|______|_____________________|________________________ D ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Darkcrawler | 570 | 108 | Pretty Betsy | Dreadlair Darkgoyle | 135 | 75 | Bamboo Spear | Well S of Alltrades Damselfly | 58 | 22 | Silk Robe | Underkeep Dead Resident | 21 | 21 | Oaken Club | Cape Somnia Deadly Dodo | 66 | 38 | Chimaera Wing | Underkeep Demon Overlord | 2160 | 300 | Magma Staff | Fungeon Demon Steward | 660 | 156 | Staff ofResurrection| Dreadlair Demonrider | 156 | 51 | Bone Stake | Swanstone Devil Glass | 10 | 42 | Seed of Magic | Moonmirror Tower Devilmoth | 338 | 162 | Poison Needle | Pillar of Pegasus Diethon | 172 | 21 | Steel Fangs | Wayfarer's Pass/ClearvB Disgustling | 396 | 109 | Ruinous Shield | Prison of Sorrows area Drackal | 285 | 88 | Steel Fangs | Somnia Well Dragoneer | 512 | 150 | Platinum Sword | Undersea Treasure Cham/ | | | | Gallows Moor Drastic Drackal | 308 | 82 | Fur Cape | Pillar of Pegasus Dread Herring | 120 | 56 | Seed of Agility | Inner Sea Dreadful Drackal | 452 | 74 | Ferocious Fangs | Gallows Moor area Dreadstaff | 594 | 162 | Staff of Ghent | Fungeon Dreamaera | 123 | 78 | Chimaera Wing | Suite Dreams __________________|______|______|_____________________|________________________ E ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Eveel | 117 | 54 | Steel Fangs | Sea Ewwnicorn | 144 | 54 | Seed of Wisdom | Howcastle __________________|______|______|_____________________|________________________ F ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Feralball | 3 | 2 | Medicinal Herb | Pass to Haggleton Feralbeast | 45 | 33 | Fur Hood | Ghent Finned Fatale | 288 | 144 | Seed of Strength | Sea Bed Flython | 162 | 56 | Steel Fangs | Clearvale B Freezing Fog | 192 | 51 | Icicle Dirk | Felonia Frighturn | 540 | 189 | Seed of Resilience | Felonia Castle Fuddleguana | 141 | 64 | Lucida Shard | Suite Dreams __________________|______|______|_____________________|________________________ G ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Gasbagon | 170 | 63 | Amor Seco Essence | Destiny's Drop Ghastropod | 5 | 4 | Medicinal Herb | Pass to Haggleton Giant Moth | 33 | 9 | Poison Moth Knife | Moonmirror Tower Goblin Pixie | 22 | 21 | Cypress Stick | Port Haven Goodybag | 68 | 444 | Gold Ring | Isle of Murdaw Cave Grim Grinner | 68 | 45 | Medicinal Herb | Well: Somnia A Gryphon | 273 | 25 | Staff of Antimagic | Dullerton Guaardvark | 55 | 36 | Seed of Agility | Underkeep Gum Shield | 25 | 15 | Scale Shield | Port Haven Gustbluster | 108 | 68 | Hermes' Hat | Howcastle Gustodian | 34 | 16 | Plain Clothes | Moonmirror Tower __________________|______|______|_____________________|________________________ H ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Haardvark | 13 | 14 | Medicinal Herb | Haggleton Hacksaurus | 696 | 110 | Seed of Strength | Dreadlair Harmour | 129 | 54 | Iron Armour | Murdaw's Castle Haunted Mirror | 258 | 68 | Seed of Life | Seabed Shrine Healslime | 39 | 21 | Prayer Ring | Murdaw's Castle Hell Gladiator | 444 | 96 | Dragonsbane | Prison of Sorrows area Hell Hornet | 26 | 20 | Antidotal Herb | Lucid Grotto Hell Nino | 63 | 20 | Pretty Betsy | Isle of Murdaw Cave Helldorado | 135 | 102 | Steel Fangs | Sea Bed Hellstalker | 164 | 100 | Cloak of Evasion | Wayfarer's Pass Hermit Pixie | 50 | 32 | Iron Staff | Underkeep High Djinks | 1104 | 300 | Glombolero | Pillar of Pegasus-boss Hirsute Hexer | 510 | 255 | Prayer Ring | Pillar of Pegasus Hocus Dreameara | 152 | 51 | Chimaera Wing | Well S of Alltrades Hopping Hellfire | 390 | 103 | Flame Armour | Greedmore Mine __________________|______|______|_____________________|________________________ I ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Infernal Pane | 696 | 156 | Silver Cuirass | Gallow Moor area Iron Tortoise | 504 | 82 | Seed of Resilience | Pillar of Pegasus __________________|______|______|_____________________|________________________ J ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Jackal Ripper | 924 | 145 | Ferocious Fangs | Fungeon Jugular Joker | 504 | 162 | FalconKnife Earrings| Dreadlair Jumping Jackal | 192 | 93 | Iron Claw | Wayfarer's Peak __________________|______|______|_____________________|________________________ K ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Killer Moth | 324 | 105 | Moonwort Bulb | Pillar of Pegasus Killer Wave | 142 | 84 | Watermaul Wand | Outer Sea (Real) King Cureslime | 416 | 134 | Slime Helmet | Fungeon King Slime | 240 | 138 | Restless Heart | Turnscote Kisser | 273 | 72 | Seed of Agility | Greedmore Mine __________________|______|______|_____________________|________________________ L ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Leery Lout | 14 | 12 | Leather Shield | Haggleton Lesser Demon | 138 | 46 | Iron Claw | Isle of Murdaw Cave Lips | 8 | 8 | Holy Water | Haggleton Liquid Metal Slime|10050 | 10 | Happy Hat | Felonia Living Statue | 554 | 188 | Seed of Strength | Slimopolis/Gallows Moor Loathsome Leek | 28 | 19 | Pointy Hat | Moonmirror Tower Loss Leader | 1800 | 252 | Metal King Helm | Dreadlair Low Dijinks | 300 | 69 | Seed of Strength | Dullerton __________________|______|______|_____________________|________________________ M ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Mad Mallard | 156 | 38 | Chimera Wing | Southern Sea (dream) Mad Mollusk | 18 | 16 | Medicinal Herb | Secret Passageway Magic Marionette | 195 | 82 | Cypress Stick | Well S of Alltrades Malevolamp | 88 | 33 | Seed of Resilience | Isle of Murdaw Cave Malevolantern | 175 | 57 | Seed of Resilience | Dullerton Man 'o War | 92 | 40 | Moonwort Bulb | Southern Sea Marine Mollusc | 96 | 78 | Magic Water | Inner Sea Marine Spirit | 114 | 75 | Seed of Life | Inner Sea Marrow Escapee | 339 | 32 | Tortoiseshell | Greedmore Mechalomaniac | 846 | 96 | Flail of Destruction| Fungeon Merking | 360 | 300 | Cobra Claw | Outer Sea (Dream) Metal King Slime |30010 | 15 | Duplic Hat | Prison of Sorrows area Metal Slime | 1358 | 75 | Boomerang | Lucida Grotto Metal Slime Knight| 158 | 72 | Steel Broadsword | Clearvale B Mimic | 100 | 109 | Seed of Life | Sea Shrine Mottle Mendslime | 112 | 96 | Slime Armour | Slimopolis/Pillar Peg Mottle She-Slime | 75 | 58 | Amor Seco Essence | Turnscote Mottle Slime | 2 | 1 | Medicinal Herb | Hagglestone Mud Mannequin | 25 | 14 | Magic Water | Lucid Grotto Muddy Hand | 75 | 60 | Seed of Agility | Clearvale B Mudslinger | 105 | 22 | Yggdrasil Leaf | Isle of Murdaw Cave Mythsteed | 372 | 111 | Seed of Wisdom | Pillar of Pegasus __________________|______|______|_____________________|________________________ N ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Ne'er-Do-Well | 1620 | 42 | Bunny Ears | Shrine Well between | | | | Cloudsgate/Pillar Peg Noble Gasbagon | 259 | 76 | Iron Cuirass | Turnscote __________________|______|______|_____________________|________________________ O ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Octavian Pirate | 172 | 86 | Iron Mask | Inner Sea (Dream) Octavian Sentry | 234 | 152 | Platinum Shield | Sea Bed (river to shop) Ornery Onion | 9 | 10 | Medicinal Herb | Haggleton Overkilling Machine| 420 | 87 | Falcon Blade | Pillar of Pegasus __________________|______|______|_____________________|________________________ P ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Pesky Jester | 96 | 38 | Chain Sickle | Murdaw's Castle Perky Pelican | 160 | 92 | Wizardly Whip | Sea Bed Plated Goretoise | 218 | 134 | Tortoise Shell | Outer Sea Bed Poison Eveel | 151 | 96 | Saw Blade | Sea Bed Porker | 78 | 38 | Seed of Strength | Scrimsley Pot Shot | 150 | 81 | Iron Helmet | Inner Sea (Dream) Prickly Prankster | 132 | 78 | Pink Pearl | Murdaw's Castle Pudgedevil | 1140 | 156 | Duplic Hat | Slimopolis/Dreadlair __________________|______|______|_____________________|________________________ Q ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ None | - | - | - | - __________________|______|______|_____________________|________________________ R ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Rockbomb | 144 | 15 | Kamikaze Bracelet | Clearvale B Rotten Cotton | 32 | 9 | Bone Stake | Amor Cave Ruffled Goon | 22 | 18 | Medicinal Herb | Lucid Grotto __________________|______|______|_____________________|________________________ S ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Sail Serpent | 202 | 112 | Falcon KnifeEarrings| Sea Bed Scare Root | 4 | 3 | Medicinal Herb | Pass to Haggleton Scarewell | 285 | 81 | Trailblazing Bandana| Somnia Well Scorching Man | 132 | 63 | Seed of Wisdom | Murdaw's Castle Scytheborg | 396 | 55 | Boxer Shorts | Slimopolis Sea Fortress | 200 | 104 | Seed of Strength | Outer Sea (dream) Seaslime | 144 | 84 | Shellmet | Inner Sea Shadow | 27 | 12 | Seed of Resilience | Moonmirror Tower Shell Slime | 82 | 42 | Seed of Resilience | Swanstone She-Slime | 10 | 7 | Holy Water | Cape Somnia Silencing Ram | 33 | 15 | Iron Claw | Cape Somnia Silhouettte | 288 | 72 | Flowing Dress | Pillar of Pegasus-boss Sinisculpture | 268 | 52 | Stone Axe | Seabed Shrine Sintaur | 640 | 108 | Ruinous Shield | Weaver's Peak (real) Skullrider | 114 | 49 | Bone Stake | Trinity Inn area Slime | 5 | 3 | Medicinal Herb | Port Haven Slime Knight | 27 | 16 | Copper Sword | Lucida Grotto Slugger | 7 | 9 | Pretty Betsy | Haggleton Sluggernaut | 97 | 62 | Dancer's Costume | Aridea Sluggerslaught | 279 | 93 | Dancer's Costume | Slimopolis Slumbering Ram | 102 | 36 | Moonwort Bulb | Murdaw's Castle Sniping Barksman | 86 | 32 | Hardwood Headwear | Hazy Heights Sorcerer | 126 | 92 | Seed of Magic | Murdaw's Castle Splutterfly | 198 | 115 | Bunny Suit | Felonia Stinkerbell | 117 | 55 | Seed of Wisdom | Howcastle Stone Guardian | 840 | 144 | Hela's Armour | Fungeon Stout Troll | 612 | 84 | Hela's Hammer | Dreadlair Stumpkin | 12 | 12 | Medicinal Herb | Wellshire __________________|______|______|_____________________|________________________ T ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Thaumatobat | 66 | 33 | Bow Tie | Isle of Murdaw Cave Thriller Wave | 138 | 24 | Watermaul Wand | Inner Sea, Outer(dream) Tiger Jackal | 348 | 120 | Fire Claw | Greedmore Tormentaur | 1656 | 132 | Massacre Sword | Fungeon Toxic Turnip | 94 | 33 | Antidotal Herb | Wayfarer's Pass Treefeller | 30 | 22 | Wayfarer's Clothes | Ghent Troll | 258 | 66 | Oaken Club | Well S of Alltrades Tyrantosaurus | 372 | 108 | Battle-axe | Cryptic Catacombs __________________|______|______|_____________________|________________________ U ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Uber Dreameara | 500 | 117 | Chimaera Wing | Gallows Moor Uberkilling Machine|1328 | 147 | Miracle Sword | Undersea Treasure Undentured Servant| 87 | 24 | Oaken Club | Ghent Urnexpected | 204 | 162 | Amor Seco Essence | Murdaw's Castle __________________|______|______|_____________________|________________________ V ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Venom Wasp | 96 | 72 | Moonwort Bulb | Clearvale B __________________|______|______|_____________________|________________________ W ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Walking Corpse | 80 | 18 | Rags | Underkeep War Gryphon | 367 | 128 | Tempest Shield | Gallows Moor Water Wraith | 186 | 126 | Seed of Life | Somnia Well Wayward Armour | 115 | 50 | Scale Shield | Hallowed Hollow Well Wisher | 162 | 72 | Trailblazing Bandana| Well: Luca's House Wet Kisser | 94 | 88 | Bow Tie | Inner Sea Wild Carrot | 57 | 34 | Antidotal Herb | Scrimsley Wraithwand | 378 | 63 | Magical Skirt | Slimopolis __________________|______|______|_____________________|________________________ X ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ None | - | - | - | - __________________|______|______|_____________________|________________________ Y ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Yabby | 140 | 48 | Pot Lid | Inner Sea Yawnoceros | 186 | 74 | Iron Cuirass | Well S of Altrades __________________|______|______|_____________________|________________________ Z ------------------.------.------.---------------------.------------------------ NAME | EXP | GOLD | DROP | LOCATION ------------------+------+------+---------------------+------------------------ Zombie Gladiator | 1176 | 134 | Dragon Mail | Fungeon __________________|______|______|_____________________|________________________ =============================================================================== 10. Z O O M L O C A T I O N S ........................................ *L10 =============================================================================== There are two Zoom lists arranged in a different order and it's easy to tell which world you're in because Weaver's Peak is the first location for the "Dream" world. Visit a location to add it to the list. Many places are unique to their world, for example: Haggleton, Ghent and Arkbolt, but others have their equivalents in both worlds: such as Somnia, Clearvale and Amor (even though it isn't a Zoom location in both). The option to Switch Worlds deposits the team at Alltrades Abbey in either world and is given to Hero by Madame Luca after completing events in Moonmirror Tower. DREAM WORLD ZOOM LOCATIONS Weaver's Peak Haggleton Somnia Underkeep Alltrades Abbey Aridea Medford's Manor Clearvale Spiegelspire Slimopolis Suite Dreams Socceria Cloudsgate Citadel Reaper's Peak (Post-game) Switch Worlds REAL WORLD ZOOM LOCATIONS Alltrades Abbey Port Haven Madame Luca's Wellshire Somnia Amor Chent Murdaw's Peak Scrimsley Arkbolt Howcastle Clearvale Swanstone Fashion Forge Pescado Mt. Snowhere Weaver's Peak Turnscote Felonia Switch Worlds _______________________________________________________________________________ VI. C R E D I T S A N D A C K N O W L E D G M E N T S... *CREDIT _______________________________________________________________________________ Thanks to: -GameFAQs for hosting my FAQs. -Enix for making this game way back in 1995. -SquareEnix for releasing it again for the DS. -The Dragon Quest VI board at GameFAQs and all those who post there. -Wiej for creating the ASCII header for my DQV FAQ, adapted for DQVI! -chaoyun2k for fantastic proof reading. Still in progress I know. ;) -ignasia7 for the tip about selling the Silk Tuxedo and for corrections to HP for Mortamor's head and the number of battles for mastering Priest vocation. -drgnslayers for additional details about the Wellshire Mayor's rewards and a wealth of information about vocations. Many thanks! -DDCecil for details about entering Spiegelspire early on. -shrekdaly for telling me you can bet 9 lines at once on the slots! -"Joe" for a reminder about using the Sands of Time when fighting MKS enemies. -Relle for a correction about Dullerton. -the Brady Guide for information on max stats and equipment lists. -Psycho_Penguin for not writing a FAQ for DQIX and giving me time to catch up! -Saikyo Mog, who constantly reminds me that he deserves lots of credit. :p He's been giving me help and encouragement since I first started writing FAQs, and still does, even though he's been very unwell. _______________________________________________________________________________ VII. V E R S I O N H I S T O R Y ............... *VERS _______________________________________________________________________________ February 23rd 2011 0.2 - Up to Amor Cave. February 28th 2011 Completed first part of the game, up to recruiting Amos. March 1st 2011 Up to second "ship". Added characters' spells list. March 3rd 2011 Completed up to the first Clearvale. March 9th 2011 Completed up to all the Legendary stuff. March 21st 2011 Version: 0.8 Up to Gallows Moor. Added equipment list for humans and Mini-Medals up to the location reached in the walkthrough: it makes it easier to keep track of them all! March 28th 2011 Version 1.0 Everything is done, except for a strategy for beating the bonus boss in 20 turns that doesn't rely on too much level grinding! March 28th 2011 Version 1.05. Added equipment for all Slimes and changed the section title to "Characters' Equipment" April 7th Added details for some monster recruits to the walkthrough and made a few edits here and there. May 1st Made a few corrections thanks to fantastic proof-reading from chaoyun2k. _______________________________________________________________________________ VIII. L E G A L B I T A N D C O N T A C T ........... *LEGAL _______________________________________________________________________________ Legal Bit This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site other than GameFAQs.com or otherwise distributed publicly. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This FAQ is copyrighted by threetimes on March 27th 2011 Contact Emails are always welcome. I hope I haven't made too many mistakes, but if you find any and can help correct them, or add anything extra that might be useful, please let me know. Thanks! Emails must be titled: DRAGON QUEST VI FAQ/WALKTHROUGH and can be sent to me at: threetimes.ajh (@) googlemail (dot) com o--------------------------------- DONATIONS ---------------------------------o | | | FAQs are free, and cancer costs. | | | | Please make a donation to the Saikyo Mog cancer fund. Saikyo is a long time | | friend and contributor to GameFAQs and recently had an emergency operation | | that revealed colon cancer. He needs 6 months of chemotherapy and is facing | | a huge bill for treatment. | | | | I've used many of his screenshots in my FAQs as well as taken up his | | suggestions for games I might like to play and FAQ. He's given me lots of | | advice since I started writing FAQs 4 years ago and, as he likes to remind | | me, it's thanks to him I kept going. | | | | So, I'd like to return the favour and do something to keep him going too, | | with your help.:) Thank you! | | | | DONATION UPDATED NEWS! Fortunately, Saikyo's chemotherapy has ended. He is | | recovering and no longer needs donations so badly after a community care | | programme paid the largest of his bills. Many thanks to those who donated | | money, which helped towards paying for his emergency treatment. April 2011 | | | | * Donate by Paypal to this account: SaikyoMog@gmail.com | | | |_____________________________________________________________________________|