___________ ____ | / | `. ___ ___ __ __ ____ __ __ | __ / |_ \| `. /\ ,' _ `. | \| || \ /\ | | | | | ,'_/ / | |\ \ |\ \/ \/ ,' `._\_ | \ || |) )/ \| | | | |/ \ / | | | | |/ / /\ \ | __,' `. || / /\ \ | | | / _\ /| | |/ | < |__| || |_ | O | || \ |__| | |_| |__ / /_,' | | / . \ __ |`._,'`._,' \ || |) ) __ | | | / | |___,' |__|\__\ |_|.___,' |__|\__||____/_| |_|____|____| /__________| __ __ __ __ __ __ __ / / __ __ __ o __ __ __ /_ / / /_/ /_ /_/ /_ / / /| / / / / , / __/ / / / / / / /_ __/ /_/ / /_ / \ __/ /_/ / |/ / /_ /,'|/ /_/ / / / /_/ / __/ _____ _____ \ / \ / / / / / / / / / / / / / / / / / /___\ /___\ This ASCII logo was created by osrevad. If you would like him to make a logo/controller for you, visit his website at http://www.osrevad.com and send him an email. Dragon Ball Z: Supersonic Warriors 2 (DS) Mini FAQ/Move List ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Copyright 2006 Mitch Frizzell and Michael Qiu January 05, 2006 Version FINAL _________________ Table of Contents ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Introduction 2. List of Characters 3. Character Strategies 4. Story Mode Flowchart 5. Secrets 6. Frequently Asked Questions 7. Authors' Notes _______________ 1. Introduction ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Because of the amount of time that was put into this guide, please don't rip me off and use this without my permission. If you want to use this guide on your site, please e-mail me and I'll think about it. As of now this guide is to be seen only at these sites: 1up.com gamefaqs.com gamerhelp.com mitchfrizzell.com neoseeker.com supercheats.com For any questions, doubts, flames, and/or anything else please e-mail me at m.ninja.s@gmail.com or drop me line at my wesite: http://www.mitchfrizzell.com (go to the contact me page) _________________ 2. Character List ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here is a list of all the characters in the game, their DP amounts and a code to access them later in the guide. Example: to find the info on Gohan, search for his respective code, I won't write it here because it would throw it off. Also, make sure you include the parentheses in the search. IE: (ABC) ________________________ 2.1. Playable Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Gohan (Kid) - (GHK) Ginyu - (GNU) Dr. Gero - (DRG) 2 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Krillin - (KRL) Frieza - (FRZ) Trunks (Teen) - (TRN) Android #18 - (#18) 3 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Goku - (GKU) Piccolo - (PCO) Vegeta - (VGA) Mecha Frieza - (MFRZ) 4 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Gohan (Teen) - (GHT) Trunks (Super) - (TRNS) Cell (Second) - (CEL2) Cooler - (CLR) 5 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Goku (Super) - (GKUS) Vegeta (Super) - (VGAS) Gotenks - (GTK) Metal Cooler - (MCLR) 6 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Gohan (Super 2) - (GHS2) Cell - (CEL) Buu (Good) - (BUU) Broly - (BRL) 7 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Gotenks (Super 3) - (GTKS3) Buu (Evil) - (BUUE) _______________________ 2.2. Support Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1 DP Support Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Hercule - (HRC) Tien/Yamcha - (TNYA) 2 DP Support Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Zarbon/Dodoria - (ZBDD) Bardock - (BDK) Dabura - (DBR) Cell Jr. - (CELJ) 3 DP Support Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Android #17/Android #16 - (#1617) Babidi - (BDI) Dende - (DND) 4 SP Support Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Shenron - (SHR) _______________________ 3. Character Strategies ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here I'll list all the characters attacks, strategies, and some additional info about each one. Note: When it says (Up A+X), for example, it means when the enemy is above you; when the triangle is in the upper portion of the diamond. 1 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ --==Gohan (Kid) - (GHK)==-- ..::Attacks and Abilities:::.. Gekizeturanma (E 50) Up A+X: Gohan flies at the enemy, hits him with a combo and finishes it with an energy blast. Useful when you're low on health and can't afford to miss with a beam. Continuous Shots (E 50) Left/Right A+X: Gohan shoots a series of small energy blasts that not only hurt your opponent, but also stun him. To take advantage of this attack, make sure you use it at close range. Demon Flash (E 50) Down A+X: A simple beam attack, similar to the Kamehameha. Best used when the enemy is stunned, because it's easy to dodge. Magekisenkoudan (E 150) Left/Right A+X: Gohan's Ultimate attack is almost like a huge Demon flash, inflicting a large amount of damage. Not easy to dodge at all, use this attack as soon as it becomes available. Super Saiyan (E 100) L: Gohan can use this transformation only when his Energy level is above 100, it increases attack power. If his energy drops below 50 while transformed, he reverts back to normal. Don't worry, though, you can use it multiple times. ..::Team Attacks::.. Energy Unleashed (Gohan and Krillin) Gohan and Krillin team up to shoot multiple energy shots at the enemy, surrounding him to the point of no escape. Evil Shot (Gohan and Piccolo) After teaming up with Piccolo to beat the crap out of the enemy, Gohan sends the opponent flying and Piccolo sends his staple Beam Cannon. ..::Strategies::.. Use Continuous Shots and before the enemy has time to react, home dash up and hit him with a beam. Since you should be short on energy after this, home dash down and pound the enemy with a melee combo. Rinse and repeat. ..::Info::.. Goku's son first appeared in episode 1 of DBZ and is one of the few characters to persist until the end. Originally trained by Piccolo, Gohan takes many of his attacks from him. Gohan reaches SSJ and shortly after SSJ2; later, Elder Kai unlocks his Mystic ability and he reaches his highest level of power. ..::Alternate Names: Son Gohan::.. --==Ginyu - (GNU)==-- ..::Attacks and Abilities::.. Psycho Triangle (E 50) Up A+X: Guldo comes and shoots three large energy blasts around the opponent in a triangle formation. The blasts then converge doing damage to the enemy. This attack is great when you're low on health and need some good damage; it's very hard to dodge. Recoome Boom (E 50) Left/Right A+X: Recoome teleports in and shoots a Kamehameha-style beam at the opponent out of his mouth. This attack is great for combos, because you can move while the opponent is trapped in the beam. Activate the beam and when the enemy gets stuck, dash in and hit him with a melee combo, making sure not to hit him out of the beam. Crasher Ball (E 50) Down A+X: Jeice appears and throws his patented Crasher Ball at the opponent. This attack seeks the opponent, but can be moved with the D-pad, use this to your advantage. Ginyu Storm (E 150) Close A+X: Ginyu sends the opponent flying, and the whole Ginyu Force comes in to attack the enemy. A good Ultimate overall, but not my favorite. Special Pose (E 0) L: One of the best specials in the game, this pose doesn't make you stronger or faster, instead it lowers the enemy's energy by 25% each time you use it. Excellent ability that can be used as many times as you see fit. ..::Team Attacks::.. Body Change Special (Ginyu and Goku) Goku powers up an attack, then Ginyu switches bodies with him, letting Goku do the attack in Ginyu's body. A waste. Unless you're fighting against a 3 or 4 DP character, this attack doesn't do enough damage to justify the 200% energy cost In fact, it's arguably weaker than Goku's own Kamehameha! Cracker Formation (Ginyu and Frieza) Better than the above attack, Ginyu sends the enemy flying towards Frieza who powers up to 100% and slams the opponent in to the ground. Great animation, slightly better damage than the previous, but still a waste (Aren't all team atacks?). ..::Strategies::.. Even though he is a 1 DP character, Ginyu has one advantage over the rest of he characters (Besides Cooler): He can move while his attacks are taking place (Besides the Crasher Ball). Activate a Recoome Boom, fly in for a combo, and before he can react, hit him with another beam, but this time, go above or below for a Crasher Ball or a Psycho Triangle, respectively. ..::Info::.. Ginyu is the captain of an elite group of fighters called the Ginyu Force. His special technique is his body change attack. With it, he can switch bodies with anyone, useful to get the upper hand in battles. Under the leadership of Frieza the Ginyu Force is only called for emergency situations. Ginyu is killed by Vegeta. ..::Alternate Names: Ginyu Taicho::.. --==Dr. Gero - (DRG)==-- ..::Abilities and Attacks::.. Photon Wave (E 50) Up A+X: Gero moves his hand in an arc and creates a crescent shaped explosion. The exact same attack as the eye beam. Just like the beam, this attack only works at a certain range, train in free battle or training first to find out that range. Photon Blast (E 50) Left/Right A+X: Gero shoots a large blast out of his hands. Not much to say about this attack, really. It's very fast, and thus hard to avoid, this is the attack I use most with Gero. Eye Beam (E 50) Down A+X: Gero shoots lasers out of eyes that make a semicircle explosion below him. This is a good attack, but don't use it if the enemy is close, it won't even touch him, so make sure your opponent is a good distance away. Energy Drain (E 150) Close A+X: In my opinion, the best Ultimate in the game. Gero closes in on the opponent and drains his health. Not only can this attack potentially kill your adversary, it also adds the lost health to your own, effectively letting you have two lives. Absorbtion Barrier (E 20) L: This power up enables Gero to absorb all small energy blasts. Each blast absorbed increases his energy by 10%. This special ability can be used as many times as you want, and lasts for about 10 seconds (100 game seconds). The funny thing is that this ability has a spelling mistake in-game. ..::Team Attacks::.. Twin Drain (Dr. Gero and Cell (2nd)) Gero absorbs the enemy's energy and then sends his to Cell to be absorbed. No actual health or energy increases apply, but a good attack nonetheless. ..::Strategies::.. Abuse the Photon blast, Gero's other attacks all suck. No real combos can be used, but if you use melee combos from above your opponent, you'll gain almost double the energy. The second your health turns red, charge to 150 and use your ultimate, it could give you the edge you need to win the battle. Make sure that you abuse *heavily* his grab (Y+B), as each time you use it, you gain a little health and 50% energy! ..::Info::.. Gero was part of the Red Ribbon Army until he became an android and decided to create more androids to kill Goku and take over the world. His "army" ended up fighting with Goku and #16 actually enabled Gohan to reach SSJ2. ..::Alternate Names: None::.. 2 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ --==Krillin - (KRL)==-- ..::Attacks and Abilities::.. Kirenzan (E 50) Up A+X: Krillin releases a series of 11 Destructo Disks to pound the enemy. This is a great attack, but doesn't have the power that his Destructo Disk had in the Anime. Use this attack when accuracy is necessary. Kamehameha (E 50) Left/Right A+X: It's the Kamehameha; use it at close to medium range for maximum effectiveness. Soukidan (E 50) Down A+X: Krillin unleashes a small Spirit Bomb at towards the enemy. Similar to Ginyu's Crasher Ball, this attack can also be guided using the D-pad. Ryuuseikoudan (E 150) Left/Right A+X: Krillin unleashes a large energy ball that appears to miss the enemy, but then drops a large amount of small energy balls on the opponent from above. A great attack that shouldn't be wasted; if you're fighting one enemy use it as soon as possible, but if there's two or three, use it when the CPU changes to inflict the most damage. True Potential (E 100) L: Similar to the Super Saiyan ability, this ability increases Krillin's attack power, although it can only be used if his energy is above 100, and ends if below 30. ..::Team Attacks::.. Dual Destructo Disk (Krillin and Android #18) Krillin and #18 appear at the bottom of the screen to charge up a large Destructo Disk which then separates into 50 small one to harass the enemy. I can't think of anything special to say about this attack. Energy Unleashed (Krillin and Gohan (Kid)) Krillin and Gohan appear at the bottom of the screen and shoot out a stream of energy blasts that surround the opponent, disabling his escape. Better than the above team attack, the only downside to using this attack is the fact that you have to have Gohan in your party. Warriors of Earth (Krillin and Tien/Yamcha) Krillin, Yamcha, Tien, Chiaotzu, and Yajirobe all team up to form this awesome team attack. Krillin slams the opponent down, Yamcha uses his Wolf Fang Fist attack, Tien and Chiaotzu uses Dodon Rays, and Yajirobe finishes it up with a sword slice. Krillin's best team attack is easier to pull of because you can activate Tien and charge you Ki until you can use this. Definitely recommended. ..::Strategies::.. Put Tien/Yamcha in your team, and abuse Tien's attack; while he is attacking, charge your ki for an ultimate or for a team attack. No real combos for Krillin just abuse his Kamehameha and Destructo Disks, and you'll be fine. ..::Info::.. Krillin was Goku's rival in DB and becomes his best friend and most reliable ally in DBZ. He is one of the first warriors to go to Namek for the Dragon balls and his death enables Goku to go SSJ. He also later marries Android #18 and has a daughter named Maron. Also, my favorite character. ..::Alternate Names: Kuririn; Klylyn::.. --==Frieza - (FRZ)==-- ..::Attacks and Abilities::.. Death Beam (E 50) Up A+X: Frieza send up a small, fast and powerful beam, similar to a compact Kamehameha. One of Frieza's best attacks, the Death Beam is near impossible to dodge. Use mercilessly. Death Wave (E 50) Left/Right A+X: Frieza sends a shockwave towards the enemy. Another great attack, Death Wave is hard to dodge also, but not impossible. Use this attack when on or close to the ground for best effect. Psycho Blast (E 50) Down A+X: Frieza summons four boulders and sends them all to his opponent. Use this attack sparingly, seeing as it's easy to dodge. I find this attack useless when I could use Death Wave of Blast. Death Ball (E 150) Down A+X: The attack that Frieza used to destroy Planet Namek and Planet Vegeta hasn't lost any of its power. Use this attack when the enemy has about 50% of his health and he'll go down; it's most effective at medium range. 100% Activation (E 100) L: This special increases Frieza's attack power for the rest of the battle. Unlike the Super Saiyan power up, this special costs 100% energy and remains active for the remainder of the battle. I like to use this only when I have a large amount of Ki or when I'm losing. Great power up. ..::Team Attacks::.. Cracker Formation (Frieza and Ginyu) Ginyu sends the enemy flying towards Frieza who powers up to 100% and slams the opponent in to the ground. Great animation, this attack is still a waste, in my opinion. Absolute Evil (Frieza and Cell) Frieza and Cell hit the opponent around, a la volleyball and hit him with a ton of Death Beams followed by two large Ki blasts. Great attack, recommended to all. Blind Meteor (Frieza and Zarbon/Dodoria) Zarbon and Dodoria appear behind Frieza and pound the enemy with their beam attacks, enabling Frieza to attack from behind the opponent and send him flying Good attack, but no where near as good as the above team attack. ..::Strategies::.. Team Frieza with either Cell or Zarbon/Dodoria to get the most out of him. Pound the enemy with Death Beams and Waves until the enemy gets you around 50% health. When this happens, use 100% activation and keep on using you support until you can use your ultimate. At this point the battle is over. If you tap R when you activate Frieza's throw, then Frieza will use 50% energy, cover the enemy with an energy ball, and launch it at the ground! ..::Info::.. Frieza, the evil tyrant, was, at one point, the most powerful being in the universe. He commanded a great army that included some Saiyans, some aliens, and the Ginyu Force. Frieza was defeated by Goku and later killed by Trunks; he was surpassed in power by Goku when he went Super Saiyan. ..::Alternate Names: Freeze; Furiza::.. --==Trunks (Teen) - (TRN)==-- ..::Attacks and Abilities::.. Rush Blade (E 50) Up A+X: Trunks slashes down and sends multiple energy blasts at the enemy. Only use this at extreme close range. Flash Saber (E 50) Left/Right A+X: Trunks slashes twice with his sword, sending beams of energy at his opponent. This attack is Trunks' Kamehameha style attack, but doesn't quite have the range of the normal beam attacks. Use at close to medium range. Crescent Sword (E 50) Down A+X: Trunks slashes with his sword to send a crescent shaped beam down to the enemy. Great attack that is fast and wide, making it hard to avoid, but does less damage than the others. Buster Blade (E 150) Left/Right A+X: Trunks flies at his opponent, slashes him 30 times with an advanced version of the Flash Saber, and finishes by powering his sword up and slashing once more. This attack is great, but you have to connect with the enemy for it to work, so try using Trunks' throw and then activating the attack. Angry (E 0) L: This power up increases Trunks' attack damage by a lot, but here's the catch: it only activates when he's fighting an android. This means that he can only use it when he's fighting the following enemies in any team: #18, Dr. Gero, and #17/#16. This fact limits the usefulness of this power up. Also, the power up ends when Trunks hits 15% energy. ..::Team Attacks::.. Twin Sword Slash (Trunks and Gohan (Teen)) Gohan and Trunks team together, slashing the enemy multiple times with their swords. To get the most out of this attack, team Trunks, Gohan, and Bardock together. Activate Bardock, and use Trunks' throw (Y+B), while the enemy is still frozen, use the attack, and finish by activating Bardock again. ..::Strategies::.. To use Trunks to his full power, get in the enemy's face and stay there. Use the supers from close range and you'll have the match in the bag. One nice thing about Trunks is his throw; it temporarily paralyzes the enemy, enabling you to pull off a risky attack. Also, if you press R the moment Trunks appears, before he executes the throw, he'll do a powered up version of the throw that costs E 50 but does much more damage than the normal. ..::Info::.. The mysterious boy from a future where only death awaits, Trunks travels back in time to warn the Z Warriors of the impending doom. Trunks is the son of Bulma and Vegeta; he later becomes good friends with Goten. ..::Alternate Names: Mirai Trunks; Future Trunks::.. --==Android #18 - (#18)==-- ..::Attacks and Abilities::.. Double Buster (E 50) Up A+X: #18 shoots a series of small ki blasts followed by a large blast to finish it off. This attack is one of my least favorites in the game. At close range the small blasts hit the enemy away and most of the time facilitates the evasion of the large. At long range, the small blasts don't connect and the large does minimal damage. Photon Blitz (E 50) Left/Right A+X: #18 creates an energy "sword" out of her palm and holds it there for a brief period of time. I like this attack; essentially it's a truncated version of the Kamehameha, a version that's only good at close range. Photon Strike (E 50) Down A+X: #18 sends a stream of small energy blasts at the enemy. Similar to the first wave of blasts in her Double Buster, this attack does small damage, but has one advantage: if you press A+X while the attack is activated, you can prolong its life a little by paying 10% energy for each press. Energy Mine (E 150) Left/Right A+X: #18 creates 5 energy mines and places them around the opponent. She then proceeds by knocking the enemy so that he bounces in between them, like a pinball. She finalizes the attack by setting off all the mines in her opponent's face. Great attack, use at close range when the enemy can't hit you (No supers, is using a melee attack, etc). Infinite Energy Type (E 200) L: This is a great power up that can only be activated when you have 200% energy. Don't worry, though, it only uses 100% energy, but it is definitely worth it. After activation, this special allows you to use all your supers, energy attacks, homing dashes, and any other ki-consuming skills without draining energy! ..::Team Attacks::.. Dual Destructo Disk (Android #18 and Krillin) Krillin and #18 appear at the bottom of the screen to charge up a large Destructo Disk which then separates into 50 small one to harass the enemy. I can't think of anything special to say about this attack. Hell Spiral (Android #18 and Android #17/Android #16 #18 and #17 grab the enemy, slamming him into the ground, creating a large hole which #16 proceeds to blow to bits using his Hell's Flash. Great attack, it might be my second favorite animation for any attack in the game. ..::Strategies::.. #18's strong ki blast (R+A) is a great attack. She sends a small mine out, and if the enemy is hit by the explosion (not the mine itself, but the explosion), it does awesome damage. At the beginning of the battle use melee combos to get 200% (or use Bardock, if you're lazy like me) and activate infinite energy. Follow up with a Photon Strike, and keep jamming A+X, and the attack will last almost double the time, for no Ki at all. A great combo. ..::Info::.. Android #18 is one of the androids manufactured by Dr. Gero for one sole purpose: revenge. Even though the androids were created to kill and take over the world, they ended up turning good after the trouble with Cell. Android #18 marries Krillin and has a daughter, Maron. ..::Alternate Name: #18; 18::.. 3 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ --==Goku - (GKU)==-- ..::Attacks and Abilities::.. Twin Dragon Shot (E 50) Up A+X: Goku charges two Genki Dama-style energy blasts in his palm and shoots them at his opponent. This attack is great, and has a neat little feature: you can charge it up. Charging the attack makes the second blast do a lot more damage. The downside? It takes a few seconds to charge and in this time, the enemy can easily dodge it. I recommend you charge it when the enemy is otherwise distracted. (More info on this in the strategies section) Kamehameha (E 50) Left/Right: It's the Kamehameha. Probably the most useful attack in the game, also one of my favorites. The Kamehameha is best used at close to medium range because not only is the attack easy to dodge, it leaves you wide open to an attack if you miss. Great attack is used wisely, but can also be your downfall. Spirit Bomb (E 50) Down A+X: Goku borrows energy from every living thing on Earth to form a large energy sphere that he then tosses at the enemy. This attack might be the strongest attack in the game (besides Ultimates) if charged up. You can charge the attack up a large amount similar to the Twin Shots, to attain max damage. Use in tandem with Hercule or Tien/Yamcha to stun the enemy while you charge up their destruction. Level 20 Kaioken (E 150) Left/Right A+X: My favorite animation for any attack in the game, I can't even describe it here, go do it and come back when you're done. Awesome? Yeah, that's what I thought. Not much to say, this attack is an ultimate, so you only get one shot, use it wisely, but don't wait too long for the opportunity. Kaioken (E 100) L: Similar to Gohan's SS ability, this power up increases attack damage. The ability is only available when you have 100% or more and goes away when you go under 50%. ..::Team Attacks::.. Family Kamehameha (Goku and Gohan (Super 2)) Gohan comes in and does a normal Kamehameha and Goku teleports to his side and adds his power to complete the Family Kamehameha. Great team super, if you have a Goku and Gohan (Super 2) team, this attack is the point of that pair. Don't overdo it, but use once you get the chance. Double Attack (Goku and Piccolo) Goku flies at the enemy, and teleports away allowing Piccolo to execute a combo, sending the enemy to Goku who finishes it off by sending the opponent into the ground. Not Goku's best, but still good, use if you have Bardock with you. Otherwise, only use if you have 200% energy and don't know what to do with it. Body Change Special (Goku and Ginyu) Goku powers up an attack, then Ginyu switches bodies with him, letting Goku do the attack in Ginyu's body. A waste. Unless you're fighting against a 3 or 4 DP character, this attack doesn't do enough damage to justify the 200% energy cost. Super Spirit Bomb (Goku and Hercule) Goku's best team super, this attack does major damage. Use this attack when you can, because for a 1-4 DP character, this bomb is an instant killer! Use Hercules's ability to distract the enemy while you charge your ki and smack 'em with this super. ..::Strategies::.. So many combos, I don't know where to begin. Team Goku with Gohan (Super 2) and Tien/Yamcha for max damage, or with Hercule for his awesome team super. Try the following technique: MAX charged Twin Dragon Shots or MAX charged Spirit Bomb: Use Hercule or another support character that stuns the enemy and charge this baby while the enemy is otherwise occupied, and slam him! Great combo, you can do the same with the Spirit Bomb, which actually does more damage. ..::Info::.. If you need info on Goku, then you have no DBZ, DB, or GT experience at all. Goku is the main character from all three series; an alien sent from his home planet before its destruction (not unlike Superman) to take over Earth and destroy all its inhabitants. After a near-fatal accident, Goku loses his memory and turns into the pure warrior we all know and love. ..::Alternate Name: Son Goku, Gokou, Kakkarot::.. --==Piccolo - (PCO)==-- ..::Attacks and Abilities::.. MaKankuuhouidan (E 50) Up A+X: Piccolo shoots out a number of "grenades" from his hands in a circle, and then directs them at his enemy. This attack is one of my favorites for Piccolo. You can use it normally to do damage, or you can repeatedly press A+X to shoot out more grenades to demolish the enemy. Great attack, use it often. Special Beam Cannon (E 50) Left/Right A+X: Piccolo's trump card in the battle against Raditz, here he uses it in its perfected form. This attack is Piccolo's Kamehameha. The only difference between the two is that this one is faster and skinnier, making it more effective at long range. Gekiretsukoudan (E 50) Down A+X: Piccolo makes a large "blade" of energy and directs it downward. This attack is hard to pull off because it can only be used at close range. If you use it and it misses, than the enemy has a perfect opportunity to slam you with an attack. Use this one wisely. Shonmafuketsu (E 150) Up A+X: I just love this ultimate; word can't do it justice. Go watch the animation and come back when you're done. If you're too lazy to watch it, this attack is a combination of all Piccolo's supers. Great attack, just keep in mind that you'll dash at the enemy and you need to hit him to activate, so don't waste it. Regeneration Ability L: This ability is good for those no win situations; it regenerates a small portion of your health. The best time to use this ability is when you get to red HP; use your ultimate and when you're all done, use the ability and poof, you're back in decent health again. ..::Team Attacks::.. Double Attack (Piccolo and Goku) Goku flies at the enemy, and teleports away allowing Piccolo to execute a combo, sending the enemy to Goku who finishes it off by sending the opponent into the ground. Not Goku's best, but still good, use if you have Bardock with you. Otherwise, only use if you have 200% energy and don't know what to do with it. Special Beam Cannon (Piccolo and Gohan (Super 2)) Gohan and Piccolo team up to do a super Beam Cannon that does massive damage to the enemy. Great super, I definitely recommend using it, maybe in a team with Piccolo, Gohan (SS2) and Bardock? I'm running out of things to put in these sections. Outsider Shot (Piccolo and Vegeta) Piccolo and Vegeta both send a stream of energy blasts at the enemy and finish up by hitting him with two large ki blasts. This is a good attack, but definitely not Piccolo's best. Use when you need good damage, but don't base your battles on this attack. Volleyball Attack (Piccolo and Gotenks (Super 3)) Gotenks turns the enemy into a volleyball, sets him to Piccolo to bump-pass it back and finishes by spiking him into the ground. Good attack, but I'd rather use less energy and do a powered up version of the MaKankuuhouidan. Use this to see the animation, but not much more. Evil Shot (Piccolo and Gohan) After teaming up with Piccolo to beat the crap out of the enemy, Gohan sends the opponent flying and Piccolo sends his staple Beam Cannon ..::Strategies::.. Well, I recommend a team of Piccolo, Gohan (SS2) and Bardock for maximum efficiency, but that's just me. Not much to say here except Piccolo fights best when below the enemy, so stay there and hit him with MaKankuuhouidans and stay there to use your Ultimate. ..::Info::.. Piccolo, the evil demon king, was once intent on taking over the world, but through his time training with Gohan and his time fighting alongside the Z fighters, he changed. Piccolo is an alien, a Namekian to be exact, sent from his home world while still a child. Piccolo is the evil half of Earth's protector, Kami; and later in the series, the two fuse to become the super Namekian. ..::Alternate Names: Piccoro, Piccolo Jr::.. --==Vegeta - (VGA)==-- ..::Attacks and Abilities::.. Final Bleed (E 50) Up A+X: Vegeta fires many pinkish blasts at the opponent. Good at medium-far range, you can also prolong this attack by holding A+X while using it, costing 10% energy for every other second. Galick Gun (E 50) Left/Right A+X: Vegeta uses his signature move, the Galick Gun. He charges up the blast with his arms above his head at a 135 degrees angle, then lowers it to a 90 degrees angle and launches the blast. It's technically Vegeta's Kamehameha. Meteor Burst (E 50) Down A+X: Vegeta puts his arm down and creates a rugged wall of energy. This attack has very poor range and is very weak, use it sparingly. Garlic Fire (150 E) Close A+X: Vegeta's Ultimate attack. It's good, except that you have to activate it at close range. Vegeta yells "It's over!", and unleashes a melee combo, ending with a strike down, multiple blasts of energy, and a Galick Gun. Not bad, in my opinion. Rival Awareness (E 0) L: This can only be activated if someone in YOUR team has higher DP that Vegeta (In this case 3). This ability increases your energy to 200%, it's like a free Bardock use. One-time use only, though. ..::Team Attacks::.. Outsider Shot (Piccolo and Vegeta) Piccolo and Vegeta both send a stream of energy blasts at the enemy and finish up by hitting him with two large ki blasts. Use when you need good damage. ..::Strategies::.. Pound the enemy with Galick Guns, and then use melee combos to build energy. Repeat until health is in red, and let the opponent get close to you. Then activate it, and repeat the previous combo. ..::Info::.. Vegeta was the prince of all Saiyans that was the heir of Planet Vegeta, the planet where Saiyans thrived. He arrived on Earth to destroy it, but was defeated by Goku. He then later changed to a good guy, who settled on Earth and made a family, with Bulma as his wife and Trunks and Bra as his children. ..::Alternative Names: Vejita, Bejita::.. --==Mecha Frieza - (MFRZ)==-- ..::Attacks and Abilities::.. Death Junk (E 50) Up A+X: Mecha Frieza shoots energy blasts into a formation, which strikes the opponent in groups of two. The attacks aren't homing, but they do pretty much surround you, so it isn't such a bad attack. Evil Dance (E 50) Left/Right A+X: Frieza shoots laser beams at the opponent, making them jerk in hit areas thus making them "dance". This is Mecha Frieza's best attack, and the laser beams deal pretty good damage. Nightmare Blast (E 50) Down A+X: Pretty much the same thing as Death Junk, except the blasts are in a different formation. Yay. Ghost King (E 150) Down A+X: Mecha Frieza flies down to the opponent and releases an even more powerful Evil Dance attack. He then blasts the opponent to the right, where King Cold comes in and punches the opponent down into the ground. Not bad. Relax! (E 100) L: Mecha Frieza "relaxes", raising his health. It's much like Piccolo's Regeneration ability. ..::Team Attacks::.. Freeze Storm (Mecha Frieza and Cooler) Mecha Frieza and Cooler create a blizzard, and launches it at the opponent. There are much better team attacks out there, but since this is Mecha Frieza's only team attack, it'll do. ..::Strategies::.. Just keep using the Evil Dance attack until your heart's delight (Or at least until you run out of energy) Then use melee combos to get more energy back. When your health is low, use your Ultimate, and then get health back by using Relax!. ..::Info::.. Mecha Frieza is the remodeled Frieza after he was in ruins from the explosion of planet Namek. He went to Earth to seek revenge with Goku, only to die from Trunks. ..::Alternative Names: Metal Frieza, Mecha Freezer::.. 4 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ --==Gohan (Teen) - (GHT)==-- ..::Attacks and Abilities::.. Kamehameha (E 50) Up A+X: Teen Gohan's Kamehameha. We should all know what it is, if you don't, I'll explain it. Gohan cups his hand to one side of his body, and then moves it to the front to release the blast. Gekiretsumasendan (E 50) Left/Right A+X: Gohan moves one hand to a side of his body, and then pushes it forward, releasing a moderate sized blast. Not bad, but not good either. Gekiretsuhadan (E 50) Down A+X: Gohan moves one hand to a side of his body, and then pushes it forward, releasing some blasts that go out in an outward position, and then closes in on the opponent. Best used at moderate range, if it's used to close then the CPU might reflect it with a strong melee attack. Super Kamehameha (E 150) Left/Right A+X: Pretty much like a regular Kamehameha, except it's MUCH wider and stronger. Super Saiyan (E 100) L: Gohan transforms into a Super Saiyan, increasing his attack power and changing his hair blond (Obviously). Gohan loses 1% energy for every second after this is used. Gohan reverts back to normal once he has less than 50% energy. True Power Unleashed (E 200) L: Gohan unleashes his Mystic energies, originally unlocked by Eldar Kai. His energy level reverts back to 0%, but he gets increased in strength, and this ability doesn't drain energy. It's also permanent as long as you don't switch (Like all abilities) ..::Team Attacks::.. Ultimate Kamehameha (SS Goku and Teen Gohan) Goku and Gohan both shoot Kamehameha at the opponent, with Gohan shooting at the left side and Goku shooting at the right side. Twin Sword Slash (Trunks (Teen) and Gohan (Teen)) Gohan and Trunks team together, slashing the enemy multiple times with their swords. The Ultimate Kamehameha is better, in my opinion. ..::Strategies::.. Have Goku (Super) in your team, and switch out every once in a while. While you're in, use any of Gohan's supers (They're all pretty good), and build up energy with melee combos. Use team attacks once you have 200% energy, and activate an ability if you're bored or need the extra strength. ..::Info::.. Gohan is the first son of Goku and was a very powerful fighter as a child, being the first to go Super Saiyan 2. As a teen, he lost some power due to lack of training, but he still is a great fighter. He gets his Mystic powers unlocked my Eldar Kai, giving him more power than a Super Saiyan 2! Gohan later develops a family, with Videl as his wife, and Pan as his daughter. ..::Other Names: Son Gohan::.. --==Trunks (Super) - (TRNS)==-- Finish Buster (E 50) Up A+X: Trunks raises his arms and shoots a large beam at the opponent. This is Trunks' Kamehameha, and is possibly his best attack. Buster Cannon (E 50) Left/Right A+X: Trunks makes some hand signals and fires a moderate sized blast. It's also known as the Burning Attack, except they changed the name. Rapid Shot (E 50) Down A+X: Trunks releases an extremely fast blast that deals moderate damage. However, the range is poor, so charge it by holding A+X to increase its range. MAX Buster (E 150) Left/Right A+X: Trunks' Ultimate attack. He takes off his jacket, powers up to Ultra Super Saiyan (USSJ), and uses a Finish Buster. Super Saiyan 1.5 (E 150) L: Trunks transforms into an ascended Super Saiyan (Not a SSJ2, just above the power of a regular Super Saiyan without the speed loss). When activated, his energy drains until 50% energy, where the ability ends. ..::Team Attacks::.. Garlic Buster (Trunks (Super) and Vegeta (Super)) Vegeta shoots a blast, which the opponent easily dodges, only to run into Trunks, who slashes him with his sword several times. Trunks then teleports away, where Vegeta finishes it with a Final Flash. ..::Strategies::.. Use Finish Busters. Lots of them. Also have Vegeta (Super) in your team for a nice team attack and for the extra help. Use melee attacks to build up energy, as usual. ..::Info::.. Trunks grew up in a world of fear caused by Android #17 and Android #18. Gohan was his only friend in this world of rubble, and when he died from the Androids, the sadness and rage unlocked his Super Saiyan powers. Trunks then goes back in time to warn about the fate that awaits them, and tries to prevent it from happening. He reaches the ascended and ultra Super Saiyan levels, and grows a friendship with his father, Vegeta. After Cell has been destroyed, he goes back in time to kill the future Androids and Imperfect Cell. ..::Alternative Names: Mirai Trunks, Future Trunks, Trunks Briefs::.. --==Cell (Second) - (CEL2)==-- ..::Attacks and Abilities::.. Kienrenzan (E 50) Up A+X: Cell throws Destructo Disks at the opponent that goes outward, then inward into the opponent like Gohan's Gekiretsuhadan attack. Best used at long range. Kamehameha (E 50) Left/Right A+X: Cell cups his hand by his sides and releases a beam of pink energy. Use it at close to medium range for max effectiveness. Gekiretsukoudan (E 50) Down A+X: This is exactly like Piccolo's move. Cell makes a large "blade" of energy and directs it downward. This attack is hard to pull off because it can only be used at close range. If you use it and it misses, than the enemy has a perfect opportunity to slam you with an attack. Use this one wisely. Absorbtion (E 150) Close A+X: This Ultimate can only be activated if Cell uses it close to the opponent. Cell absorbs the enemy with his tail, taking health from the enemy and adding it to you. Not as good as Dr. Gero's Energy Drain, though, as it doesn't recover so much health back. Self-Destruct (E 0) L: This can only be used if your health is in red. Cell explodes, inflicting MAJOR damage but lowering your health to 1% (There's no difference as your health is already low anyways). The best ability in the game, it would have been better as Cell's Ultimate attack. ..::Team Attacks::.. Twin Drain (Cell (2nd) and Dr. Gero) Gero absorbs the enemy's energy and then sends his to Cell to be absorbed. No actual health or energy increase applies, but a good attack nonetheless. ..::Strategies::.. Cell has pretty weak supers, so just use melee combos and the occasional super. When your health is in red, make sure you have over 150% energy, and activate Self-Destruct. You should at least kill one enemy. Next, recover some HP with Absorbtion. If done correctly, you should easily kill 2 enemies. ..::Info::.. Cell was created by Dr. Gero as his perfect creation. Cell has the cells of all the Z Fighters and so he has their techniques and abilities, including Piccolo's Gekiretsukoudan attack, Goku's Kamehameha, and Krillin's Destructo Disk. Cell has a first form, but he absorbed Android #17, making him stronger. If he absorbs Android #18, then he will become invincible... or will he? ..::Alternative Names: Semi-Perfect Cell::.. --==Cooler - (CLR)==-- ..::Attacks and Abilities::.. Neize Electron (E 50) Up A+X: Neize comes in and shoots pinkish electricity at the opponent at a decent range. Not bad. Use at pretty much any range. Sauzer Blade (E 50) Left/Right A+X: Sauzer comes in and throws energy blades at the opponent. Sorta like Trunks' Flash Saber, except stronger. Doray Pressure (E 50) Down A+X: Doray comes in and shoots blasts at the opponent. It's pretty strong, except that it has bad range. Use at medium range. Arc Blast (E 150) Left/Right A+X: Cooler transforms into his final form and releases an Arc(tic) Blast, or a lot of sharp little blasts. This has excellent range, use it as soon as possible. Honor Redeemed (E 0) L: Cooler activates it when Frieza (Non-Mecha) in a team is defeated. This boosts Cooler's powers without a constant energy drain, it's a little like Gohan (Super 2)'s ability, except you have to have Frieza in your team. ..::Team Attacks::.. Freeze Storm (Mecha Frieza and Cooler) Mecha Frieza and Cooler create a blizzard, and launch it at the opponent. There are much better team attacks out there, but since this is Cooler's only team attack, it'll do. ..::Strategies::.. Cooler has pretty bad specials, only use them if you're sure that you can get max effectiveness out of them. Build up energy using melee combos, and use your Ultimate as soon as possible. It's too good to waste. That's about it... ..::Info::.. Cooler came to the Earth in search of Goku to avenge his fallen brother, Frieza, since they thought Saiyans were tiny flies, and their honor was trampled with Frieza's defeat. After a battle with Goku, he gets sent flying to the sun by a Kamehameha. He somehow survives that though, and his brain attaches to the Big Gete Star. Thus, numerous enhanced Metal Coolers were made, sent to find energy sources for the Big Gete Star to thrive on. He was again defeated by Goku in a surge of energy released by him when he was absorbing his energy, overheating the Big Gete Star and causing it and Cooler to explode. ..::Alternative Names: None::.. 5 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ --==Goku (Super) - (GKUS)==-- ..::Attacks and Abilities::.. Super Shots (E 50) Up and A+X: Goku shoots a stream of energy blasts at the enemy. Not Goku's best attack normally, this attack can be prolonged by repeated presses of A, each pressing costs 10E extra. Kamehameha (E 50) Left/Right A+X: It's the Kamehameha... Goku's best attack, use this often at medium/close range for maximum effectiveness. Super Shot (E 50) Down A+X: Goku shoots a huge energy blast at the enemy; this atack can be charged to do more damage by holding down A+X. Don't hold it too long, or you'll shoot it twice, and maybe waste your energy. Super Sayian 3 (E 150) Left/Right A+X: Goku goes SS3 and fires a powered up version of his Kamehameha, doing massive damage. As always, use this attack on the enemy with the most health, it can only be used once. Instant Transmission (E 150) L: This ability allows Goku to teleport to a ramdom location on the screen. You have no control over the direction or location of your transmission, so just use it to avoid attacks. ..::Team Attacks::.. Ultimate Kamehameha (Goku (Super) and Gohan (Teen)) Goku and Gohan both shoot Kamehameha at the opponent, with Gohan shooting at the left side and Goku shooting at the right side. Super Bajit Sword (Goku (Super) and Vegeta (Super)) Goku and Vegeta temporarily fuse to make a large energy "sword", and then unfuse. Great attack, but, like all team attacks, not worth 200 E. ..::Strategies::.. Abuse Kamehamehas, and try this little combo: first Kamehameha the enemy, dash in, hit him with a throw (Y+B), and finish by hitting him with a powered up Super Shot. Also, abuse his super energy attack (R+A). Instant Transmission: When you have over 150%, you can use this ability to combo almost any of Goku's moves. Wait until the enemy launches a Super and teleport. After the teleport, you can hit him with a Kamehameha or Super Shot, depending on the location. Great strategy. ..::Info::.. (Credit goes to Pow Pow Punishment for this bio) The loss of his friends by the hands of Frieza caused Goku's rage to be pushed over the edge, allowing him to awaken inside him the legendary fighting power of the Super Saiyan, not witnessed for a thousand years. The flowing golden hair and cold green eyes signified a more primal, enraged version of the normally calm-hearted Son Goku. Super Saiyan Goku was able to overcome the sadistic tyrant, who suffered defeat from the myth that became a reality. ..::Alternate Names: Gokou, Kakkarot, Son::.. --==Vegeta (Super) - (VGAS)==-- ..::Attacks and Abilities::.. Planet Burst (E 50) Up A+X: Vegeta executes a melee combo on the enemy and slams him into the ground. Great attack, but remember that you need to connect with the enemy for this attack to work, kind like a team attack. Final Flash (E 50) Left/Right A+X: Vegeta holds his hands behind him and brings them together to shoot his version of the Kamehameha. Great attack, abuse this one. Big Bang Attack (E 50) Down A+X: Similar to Goku's Super Shot, this attack is a large energy blast, which can be charged up to do more damage. Big Bang Burst (E 150) Down A+X: Vegeta creates a ball of energy and holds it below him to damage the enemy. Use this attack at close range, or you might waste it. Rival Awareness L: If there is a character stronger than Vegeta in your party, this ability will increase your energy to 200%. Don't waste this, it can only be used once, so use it when you need it. ..::Team Attacks::.. Super Bajit Sword (Vegeta (Super) and Goku (Super)) Goku and Vegeta temporarily fuse to make a large energy "sword", and then unfuse. Great attack, but, like all team attacks, not worth 200 E. Garlic Buster (Vegeta (Super) and Trunks (Super)) Vegeta shoots a blast, which the opponent easily dodges, only to run into Trunks, who slashes him with his sword several times. Trunks then teleports away, where Vegeta finishes it with a Final Flash. ..::Strategies::.. No real combos, just use Final Flashes and abuse his melee combos along with his strong ki blast (R+A) to finish the enemy before you have to use your ultimate. ..::Info::.. (Credit goes to Pow Pow Punishment for this bio) The proud Saiyan prince was overtaken by anger and desire at the achievement of Trunks' and Goku's Super Saiyan form, a rank that Vegeta had always believed was reserved for his royal blood alone. Through torturous training and anger at himself for falling behind in power, Vegeta awoke the ability to become a Super Saiyan. ..::Alternate Names: Vegita, Begita::.. --==Gotenks - (GTK)==-- ..::Attacks and Abilities::.. Galactic Donuts (E 50) Up A+X: Gotenks creates a ring of energy, puts it around the enemy and contracts it. Gotenks has to hit the enemy for this attack to work, like a team attack. V Cannon (E 50) Left/Right A+X: Gotenks gathers energy in his palms and shoots it in a beam at the enemy; this is Gotenks' Kamehameha. S.G.K.A. (E 50) Down A+X: Super Ghost Kamikaze Attack, Gotenks' own creation; he creates a ghost out of energy and sends it at his opponent. Great attack, you can either let it home by itself, of direct it using the d-pad. Ultra Super Saiyan (E 150) Left/Right A+X: Gotenks goes SS3 for this attack, and shoots a powered up Kamehameha. Great Ultimate, use it as soon as possible. Super Saiyan L: This ability makes Gotenks' hair turn gold, and increases his attack power. ..::Team Attacks::.. N/A ..::Strategies::.. Spam Gotenks' V Cannon and S.G.K.A. unless you need sure damage, then hit the enemy with a Galactic Donuts. One of Gotenks' best combos is his throw (Y+B) followed by his V cannon. If you batter the enemy with that combo, the match'll be in the bag. ..::Info::.. Gotenks is the fusion of Trunks and Goten. They were trained in the art of fusion to battle the monster Buu. ..::Alternate Names: None::.. --==Metal Cooler - (MCLR)==-- ..::Attacks and Abilities::.. Core Smash (E 50) Up and A+X: Cooler produces a giant hand from no where to attack the enemy. Great attack, one of Cooler's best. Death Blaster (E 50) Left/Right A+X: Cooler creates a ball of energy and holds it out in front of him. Don't use this attack too much, it does minimal damage, so don't overdo it. Nest Ice (E 50) Down A+X: Cooler shoots a few beams of energy at the enemy; this attack can be prolonged by charging (hold down A+X) to do more damage. Great attack. Machine Rain (E 50) Down A+X: Cooler shoots multiple copies of himself at the enemy. One of the longest Ultimates in the game, does great damage. Revive (E 150) L: This ability allows you to come back to life (a la Shenron), but only if you have more than 150%, and it costs 100%. ..::Team Attacks::.. N/A ..::Strategies::.. Hammer the enemy with Core Smashes and Nest Ices until you get down the red on your health bar and make sure you have at least 150% energy for either a Machine Rain or to Revive yourself. ..::Info::.. ..::Alternate Names: None::.. 6 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ --==Gohan (Super 2) - (GHS2)==-- ..::Attacks and Abilities::.. Magekidan (E 50) Up A+X: Gohan creates a huge "fan" of energy and holds it upward towards his opponent. A good attack, not Gohan's best, but best used at extreme close range, or you risk doing no damage. Kamehameha (E 50) Left/Right A+X: It's Gohan's Kamehameha. If you don't know how to use this attack by now, then you'll have a hard time beating this game. Use this attack until your A+X buttons don't work anymore. Masenretsudan (E 50) Down A+X: Gohan shoots a stream of energy blasts from his palms at the enemy. Unlike the other attacks similar to this one, you can't prolong this attack by pressing A+X, so use it at close to medium range for maximum effectiveness. Raging Rush (E 150) Close A+X: Gohan pummels the enemy, teleports behind him, slams his toward the ground and finishes by hitting him with a huge energy blast. remember, you have to be close to your enemy to hit him with this, extremely close, so don't waste it, but at the same time, don't kill yourself waiting for the opportunity. Frenzy L: If all the characters in your party die (besides Gohan and support characters) then Gohan'll power up, incresing his attack power. Note that you don't have to press L, it'll activate itself when he teleports in. ..::Team Attacks::.. Family Kamehameha (Gohan (Super 2) and Goku) Gohan comes in and does a normal Kamehameha and Goku teleports to his side and adds his power to complete the Family Kamehameha. Great team super, if you have a Goku and Gohan (Super 2) team, this attack is the point of that pair. Don't overdo it, but use once you get the chance. Special Beam Cannon (Gohan (Super 2) and Piccolo) Gohan and Piccolo team up to do a super Beam Cannon that does massive damage to the enemy. Great super, I definitely recommend using it, maybe in a team with Piccolo, Gohan (SS2) and Bardock? I'm running out of things to put in these sections. ..::Strategies::.. Like I said earlier, hammer the enemy with Kamehamehas, and mix in some throws (Y+B) and some strong Ki blasts (R+A). Try to find the enemy's beam attack location if he has one (IE: Cell's is Up A+X) and when he uses it, sneak behind him and hit him with either a Masenretsudan, or your ultimate, and the match'll be in the bag. ..::Info::.. (Credit goes to Pow Pow Punishment for this bio) Unable to bear the torture of his friends any longer, Gohan's hidden power was released in a blinding flash of rage, allowing him to ascend to Super Saiyan 2. The strength that Goku had insisted upon proved to be overwhelming for the once-invincible Cell, as Super Saiyan 2 Gohan demonstrated after effortlessly massacring all seven Cell Juniors. ..::Alternate Names: Son Gohan, Teen Gohan::.. --==Cell - (CEL)==-- ..::Attacks and Abilities::.. Kamehameha (E 50) Up A+X: Cell's beam attack happens to be the Kamehameha. Although slightly less useful because you have to be below the enemy to use it, it still does great damage, so use it often. Ultimate Blitz (E 50) Left/Right A+X: Cell creates a sword of energy out of his palm and holds it toward the enemy. Good attack, but only use it at close range, or you'll risk getting you butt kicked because your enemy dodged it. Ultimate Wave (E 50) Down A+X: I love this attack; Cell shoots a large Ki blast at his opponent which slams him into the ground, and creates a shock wave that also damages the enemy. Great attack, definitely Cell's best. Full Power Rush (E 150) Up A+X: Cell pummels the enemy with a long melee combo (25 hits, actually), grabs him, and impales him with three energy swords. One of the coolest ultimate animations, you should know how to use them by now. Pride L: This ability increases Cell's attack power greatly, but here's the catch: only if you have 30% of you health or less. That is, only if your health bar is red. ..::Team Attacks::.. Absolute Evil (Cell and Frieza) Frieza and Cell hit the opponent around, a la volleyball and hit him with a ton of Death Beams followed by two large Ki blasts. Great attack, recommended to all. Cell Junior Dance (Cell and Cell Jr.) Cell creates six Cell Jr's just for this attack; they all fly at the enemy and pound him once, letting Cell teleport in and Kamehameha the opponent. Great attack, does great damage, use it! ..::Strategies::.. To get the most out of Cell, fight either above or below your enemy, for Ultimate Waves and Kamehamehas, respectively. If you want to, or the enemy goes to your side, hit him with a few weak melee hits and finish with a grab. After the grab, shoot him with an Ultimate Blitz, he won't have time to react. ..::Info::.. (Credit goes to Pow Pow Punishment for this bio) Biologically constructed from the cells of the strongest warriors in the universe (and thus sharing their abilities), Dr. Gero's ultimate weapon came to full realization of his potential after absorbing Android 17 and 18, the two keys to Cell's ultimate form. Perfect Cell shares the Saiyans' trait for love of combat, and he creates the Cell Games as a means for personal amusement. ..::Alternate Names: ::.. --==Buu (Good) - (BUU)==-- ..::Attacks and Abilities::.. Angry Explosion (E 50) Up A+X: Buu charges his energy and shoots a large wave around him, effectively wiping out all energy blasts on screen and damaging the enemy. Innocence Cannon (E 50) Left/Right A+X: Buu shoots a stream of large energy blasts at his enemy. After the attack is activated, you can shoot one more blast for every press of A+X, each one costing 10% energy. Hell Bliss (E 50) Down A+X: Buu charges his energy and shoots is out of his mouth, like a super wind blast or something. Similar to Gero's Down A+X attack, this attack is only good at long range, but can be charged to be more effective at close range. Happy Sweets (E 150) Close A+X: Buu shoots his opponent with a pink energy stream, turing him into a cookie which he then proceeds to eat. Great ultimate, refills your health after completion. Regeneration Ability (E 100) L: This ability is similar to Piccolo's ability of the same name, and in effect does the same thing: it refills a chunk of your HP, and it costs 80% of your energy. ..::Team Attacks::.. Hercule Attack (Buu (Good) and Hercule) Hercule flies at the enemy, but his backpack fails, and he falls to his death (or so it seems) while the enemy files after him for an easy hit. This fiasco is time enough for Buu to sneak in a major attack. Great team attack, use at your discretion. ..::Strategies::.. Charge to 200% and hammer the enemy with an Innocence Cannon, which you'll prolong by hitting A+X, and if the enemy is still alive, effective use of Hell Bliss and strong Ki blasts (R+A) will take him out. ..::Info::.. (Credit goes to Pow Pow Punishment for this bio) Majin Buu's release from his prison seal proved to be more than anyone had bargained for; as the body count rose, Babidi's control over his monster diminished. Consequently, Buu broke his control by brutally decapitating his own master. Beneath his jovial, child-like exterior lay an uncontrollable desire for death and destruction. However, the sadistic Majin Buu's reign of terror came to an abrupt halt at the hands of an unlikely hero: the proclaimed "Champion of the Earth", Hercule. Severely overrated in the fighting category, Hercule instead found victory by unintentionally befriending Buu, something that the curious creature had never experienced before. Buu's playful nature found the values of companionship irresistable. A conflict turmoiled inside until his body expelled the evil within him into a completely seperate entity: dark Buu. ..::Alternate Names: ::.. --==Broly - (BRL)==-- ..::Attacks and Abilities::.. Gigantic Spike (E 50) Up A+X: Broly grabs the enemy and slams him into the ground. Good attack, but you need to connect with the enemy for it to work. Blaster Shell (E 50) Left/Right A+X: Broly charges a huge energy sphere in his hands and hurls it at the enemy. Great attack, your strategies should revolve around this one. Planet Geyser (E 50) Down A+X: Broly shoots an energy blast at the enemy which pushes him to the ground. The blast then turns into a geyser, pushing the enemy upwards. Good attack, remember, you can attack the enemy when he's stuck in the geyser, but be careful not to knock him out of it. Blaster Meteor (E 150) Close A+X: Broly powers up and shoots a lot if energy blasts at the enemy. Good ultimate, you know how to use it. Make sure you're close enough for it to work, you only get on chance. Defeat Kakarot! (E 150) L: This ability increases Broly's attack power, but only when fighting Goku (normal Goku and Goku (Super) ..::Team Attacks::.. N/A ..::Strategies::.. Stay close to the enemy, hammering him with melee attacks. If he manages to get away, line up for a Blaster Shell, and dash right back in. When the enemy's health bar is red, get above them and finish him off with a Planet Geyser, and a melee attack while he's stuck in there, to keep him from using his ultimate. You can charge up Broly's throw (Y+B) by pressing R as soon as he appears, it costs 50%, but the damage greatly increases. ..::Info::.. (Credit goes to Pow Pow Punishment for this bio) The genetic freak of a Super Saiyan, Broly, has a deep-seeded hatred for Kakarot, known to his friends as Goku. The two Saiyans were born on the same day in the same birth area, and baby Goku's constant crying, coupled with a trauma-induced situation of intended execution on both him and his father when he was still an infant, soon drove Broly into insanity. As a newborn, Broly's power rivaled even that of an adult elite warrior, which ultimately led to the reason behind the order for his failed murder. His ablities grew to such astronomical proportions that his father was forced to construct restrictive devices to keep his son under control. These bonds were forcibly broken when fate led to Broly and Goku meeting for the first time. Broly's rage exploded as he ascended into the Legendary Super Saiyan form, demolishing all who stood in his path of obliteration. ..::Alternate Names: :.. 7 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ --==Gotenks (Super 3) - (GTKS3)==-- ..::Attacks and Abilities::.. Galactic Donuts (E 50) Up A+X: Gotenks traps the enemy in 3 large rings and blasts him with a stream of energy blasts. Great attack, but remember that you have to connect with the enemy for this one to work. Also, you can prolong the second part of this attack by pressing A+X while Gotenks is shooting the blasts. Boar Attack (E 50) Left/Right A+X: Gotenks flies at the enemy; kinda like Broly's Blaster Shell, except that it's Gotenks and not an energy blast. Great attack. S.G.K.A. (E 50) Down A+X: Gotenks summons 6 of his energy ghosts and sends the downward. They detonate if the enemy hits them, but they explode by themselves if not. Great attack, best used at medium range. Super Ghost Bomber (E 150) Down A+X: Gotenks summons a butt-load of his energy ghosts and sends them at the enemy. Use this ultimate the sencond you get it!! Sweet animation, great damage, all around easy to use. V for Victory (E 150) L: This ability increases Gotenks attack power, no conditions, use it! ..::Team Attacks::.. Volleyball Attack (Gotenks (SS3) and Buu (Evil)) Buu absorbs Gotenks, traps the enemy in the Galactic Donuts, and finishes with a Kamehameha. Great team attack for an overall great team. ..::Strategies::.. Hit the enemy/charge up to gain 200% energy and use V for Victory. After this, use Galactic Donuts, and spend all your energy prolonging the attack. If the enemy is still alive, use melee attacks and Boar Rushes to finish him off. ..::Info::.. ..::Alternate Names: ::.. --==Buu (Evil) - (BUUE)==-- ..::Attacks and Abilities::.. Zex Breaker (E 50) Up A+X: Buu shoots out lightning in an X pattern, each one going higher. Great attack, you can use this attack as an opportunity to charge your ki, great distraction. Mad Kill Dive (E 50) Left/Right A+X: Buu turns into a ball, and creates a balloon around the enemy, damaging him. Great attack, very hard to dodge; if you're fighting against Buu, shoot some Ki blasts to stop this attack. Assault Rain (E 50) Down A+X: Buu raises his hand and shoots a butt load of energy blasts at the enemy; great attack, but you can't move while using it, so make sure it connects. You can prolong this attack greatly by repeatedly pressing A+X. Hydra Smasher (E 150) Left/Right A+X: Buu turns into a ball and slams into the enemy multiple times from various direction, and finishes it off by exploding in his face. Power Shot (E 100) L: ..::Team Attacks::.. Galactic Donuts (Buu (Evil) and Gotenks (SS3)) Buu absorbs Gotenks, traps the enemy in the Galactic Donuts, and finishes with a Kamehameha. Great team attack for an overall great team. Dark Sword Slash (Buu (Evil) and Dabura) Buu charges a ball of energy, throws it at the enemy, which traps him in a ring, allowing Dabura to come in and slash the enemy with his sword. ..::Strategies::.. Stay away from the enemy, and hammer him with Zex Breakers and strong ki blasts (R+A). Get above the enemy and slam him with a prolonged Assault Rain. ..::Info::.. (Credit goes to Pow Pow Punishment for this bio) The internal stuggle soon took place on the physical plane as good Buu battled his dark counterpart. The pudgy good Buu was no match for his evil self and was soon consumed to allow the transformation of the strongest Buu form seen yet: Super Buu, now even more evil than before. A small sliver of humanity exists within him yet, however. Opting to spare the life of the cowering Hercule, the one who had befriended him in Buu's previous state, the newly formed monster instead turned his attention towards the Kami Tower, the location of the training Z-Fighters. His newfound ability to sense power-levels quicky led him to his destination, where he mercilessly demonstrated to the heroes his "Human Extinction Attack", effectively eliminating all life on the earth. ..::Alternate Names: ::.. ______________________ 2b. Support Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1 DP Support Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ --==Hercule - (HRC)==-- ..::Support::.. Hercule throws a stream of bombs in the direction of the enemy. A great attack, works greatly as a distraction to let you charge your ki; you can also hit the enemy while he's being pounded by the bombs to do more damage. ..::Team Attack::.. Super Spirit Bomb (Hercule and Goku) Goku's best team super, this attack does major damage. Use this attack when you can, because for a 1-4 DP character, this bomb is an instant killer! Use Hercules's ability to distract the enemy while you charge your ki and smack 'em with this super. Hercule Attack (Hercule and Buu (Good) Hercule flies at the enemy, but his backpack fails, and he falls to his death (or so it seems) while th enemy files after him for an easy hit. This fiasco is time enough for Buu to sneak in a major attack. Great team attack, use at your discretion. --==Tien/Yamcha - (TNYA)==-- ..::Support::.. Tien: Tien comes in above the enemy and pounds him with beam after beam, not only doing great damage, but also distracting the enemy so you can charge ki. Yamcha: Yamcha flies in and does his famous Wolf Fang Fist at the enemy and makes his guard gage go up. ..::Team Attack::.. Warriors of Earth (Tien/Yamcha and Krillin) Krillin, Yamcha, Tien, Chiaotzu, and Yajirobe all team up to form this awesome team attack. Krillin slams the opponent down, Yamcha uses his Wolf Fang Fist attack, Tien and Chiaotzu uses Dodon Rays, and Yajirobe finishes it up with a sword slice. Krillin's best team attack is easier to pull of because you can activate Tien and charge you Ki until you can use this. Definitely recommended. 2 DP Support Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ --==Zarbon/Dodoria - (ZBDD)==-- ..::Support::.. Zarbon: From the left, Zarbon shoots a stream of energy blasts; this attack is weaker then Dodoria's but it's a lot more accurate. Use this one to distract the enemy while you charge or hit him with melee attacks. Dodoria: From the right, Dodoria shoots out large energy blasts, doing more damage to the enemy then Zarbon; the only downside is that the blasts are easy to dodge. Use this one when you want to hurt the enemy. ..::Team Attack::.. Blind Meteor (Zarbon/Dodoria and Frieza) Zarbon and Dodoria appear behind Frieza and pound the enemy with their beam attacks, enabling Frieza to attack from behind the opponent and send him flying. --==Bardock - (BDK)==-- ..::Support::.. Bardock: Bardock comes in and refills you energy to 200%! This support character is one of the most useful in the game, put him in any team, and you'll have a big advantage over your enemy. --==Dabura - (DBR)==-- ..::Support::.. Dabura: Dabura comes in and pelts the enemy with long spears. A great attack overall, it also serves as a distraction, allowing you to charge ki for that special attack, or to pound the enemy while he's paralyzed. ..::Team Attack::.. Dark Sword Slash (Dabura and Buu (Evil)) Buu charges a ball of energy, throws it at the enemy, which traps him in a ring, allowing Dabura to come in and slash the enemy with his sword. --==Cell Jr. - (CELJ)==-- ..::Support::.. Cell Jr.: Depending on where you are, Cell Jr. comes in and repeatedly slams the enemy back and forth. Great support, use this one to do damage, because it's easy to dodge. ..::Team Attack::.. Cell Jr. Dance (Cell and Cell Jr.) Cell creates six Cell Jr's just for this attack; they all fly at the enemy and pound him once, letting Cell teleport in and Kamehameha the opponent. Great attack, does great damage, use it! 3 DP Support Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ --==Android #17/Android #16 - (#1617)==-- ..::Support::.. Android #17: From below, #17 creates an energy "wave" around him in a circle, effecitvely damaging the enemy and destroying all the energy blasts on screen. This attack is very fast, so use it when you need speed over power. Android #16: From above, #16 shoots a stream of energy blasts at the enemy. This attack does great damage, but is very innacurate, so use it when you want to distract the enemy. ..::Team Attack::.. Hell Spiral (Android #18 and Android #17/Android #16) #18 and #17 grab the enemy, slamming him into the ground, creating a large hole which #16 proceeds to blow to bits using his Hell's Flash. Great attack, it might be my second favorite animation for any attack in the game. --==Babidi - (BDI)==-- ..::Support::.. Babidi: Babidi comes in and reverses the enemy's controls (left is right and up is down. Great support, confuses the enemy, but not very useful against the computer controlled enemies. Use this one if you are fighting a human opponent. --==Dende - (DND)==-- ..::Support::.. Dende: Dende comes in and heals a little chunk of your HP. Great support, useful in any team, abuse this support. 4 SP Support Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ --==Shenron - (SHR)==-- ..::Support::.. Shenron: If all of your characters die, then Shenron comes in and revives the last one to die. Also, if one of your teammates dies, you can revive him prematurely by pressing L. Another great support, but don't rush for your DS to see this one in action, it can only be used once in every battle. Still great, but it doesn't give you the combos that some support give you. ________________________ 4. Story Mode Flow Chart ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This section provides a chart of every character's story mode, along with what you can unlock in every stage, and how to unlock the optional branches. I won't provide stragtegies, just what you need to do. _________ 4.1. Goku ŻŻŻŻŻŻŻŻŻ 1 7 12-- | | | | 2--3--4--5--6 | | | 8 10 13 | | | 9 11 14 1: The Emperor Stirs Unlock: Kaioken: Goku, (L) Double Attack (Goku and Piccolo) Stage #2 2: Enraged Warriors Unlock: Frieza Stage #3 3: Kaioken Times 20 Unlock: Level 20 Kaioken: Goku, (Left/Right A+X) Stage #4 Stage #8 (Complete Stage #3 without using Trunks) 4: The Cell Game Begins Unlock: Instant Transmission: Goku (Super), (L) Stage #5 Stage #10 (Complete Stage #4 without using Gohan) 5: Fateful Showdown Unlock: Stage #6 Stage #12 (Ultimate KO Vegeta as last opponent) 6: Final Spirit Bomb Unlock: Super Spirit Bomb (Goku and Hercule) Stage #13 7: Destruction God Coming Unlock: Broly 8: Crash Goku vs. Cooler Unlock: N/A 9: Showdown: Core/Cooler Unlock: Goku (Super) 10: Fateful Reunion Unlock: Bardock Stage #11 11: Pass The Wall! Unlock: Super Saiyan 3: Goku (Super) (Left/Right A+X) 12: Fusion! Two Fathers Unlock: Super Bajit Sword (Goku (Super) and Vegeta (Super)) 13: Fateful Showdown, Again! Unlock: Stage #14 14: True Warrior Unlock: N/A __________ 4.2. Gohan ŻŻŻŻŻŻŻŻŻŻ 1 10 | | 2--3--4--5--6 | | 7 11 | | 8--9 12 1: Awakening Unlock: Super Sayian: Gohan (L) Magekisenkoudan: Gohan (Left/Right A+X) Stage #2 2: Cell Game Unlock: Raging Rush: Gohan (SS2) (Close A+X) Family Kamehameha (Gohan (SS2) and Goku) Gohan (SS2) Stage #3 Stage #7 3: Golden Warrior Unlock: Gohan (Teen) Stage #4 Stage #10 4: Trap Unlock: Ultimate Kamehameha (Goku (SS) and Gohan (Teen)) Stage #6 Stage #11 (KO Buu with Piccolo) 5: Zet Sword Unlock: True Power Unleashed: Gohan (Teen) (L) Stage #6 6: Release of True Power Unlock: N/A 7: Future Unlock: Stage #8 8: Reunion Unlock: Frenzy: Gohan (SS2) Stage #9 9: Ambition Unlock: Dr. Gero 10: God of Destruction Unlock: Super Kamehameha: Gohan (Teen) (Left/Right A+X) 11: Mentor Unlock: Stage #12 12: Decisive Battle Unlock: N/A ____________ 4.3. Krillin ŻŻŻŻŻŻŻŻŻŻŻŻ 6-- 7--8 | | | 1--2--3--4--5 | 9--10 1: Fire the Spirit Bomb Unlock: Ryuuseikikoudan: Krillin (Left/Right A+X) Stage #2 Stage #6 2: Unleashed Potential Unlock: True Potential: Krillin (L) Stage #3 3: Frieza's Terror Unlock: Stage #4 4: Krillin's Indecision Unlock: Stage #5 Stage #7 (Defeat #18 before the timer reaches 0) Stage #9 (Defeat #18 before the timer reaches 0) 5: Differences in Experience Unlock: Android #18 6: Training Unlock: Energy Unleashed (Krillin and Gohan (Young)) 7: Revived! The Ginyu Force! Unlock: Tien/Yamcha Stage #8 8: Earth's Warriors Unlock: Warriors of Earth (Krillin and Tien/Yamcha) 9: Lonely Battle Unlock: Stage #10 10: Escape Into Hope Unlock: Dual Destructo Disk (Krillin and Android #18) ____________ 4.4. Piccolo ŻŻŻŻŻŻŻŻŻŻŻŻ 1 | 2--3--4--5--6 | | | 7-- 8 11 | | 9--10 1: Piccolo and Gohan Unlock: Evil Shot (Piccolo and Gohan) Stage #2 2: Piccolo's Confidence Unlcok: Stage #3 3: Androids Unlock: Stage #4 Stage #7 (Defeat Dr. Gero with Gohan) 4: Enigmatic Monster Unlock: Regeneration Ability: Piccolo (L) Stage #5 5: Piccolo vs. Android #18 Unlock: Stage #6 Stage #8 (Defeat #18 by timeout) 6: Clash! Majin Buu Unlock: N/A 7: Kami's Incedent Unlock: Shinmafukumetsu: Piccolo (Up A+X) 8: Cell's Secret Maneuvers Unlock: Stage #9 9: Cooler and Cell Unlock: Super Beam Cannon (Piccolo and Gohan) Stage #10 10: Cooler's Armored Squad Unlock: Stage #11 11: Complete Form Unlock: Outsider Shot (Piccolo and Vegeta) ___________ 4.5. Vegeta ŻŻŻŻŻŻŻŻŻŻŻ 1 9--10 | | 2--3--4--5--6 | 7 | 8 1: The Emperor Acts Unlock: Stage #2 2: Battle of Namek Unlock: Ginyu Force Stage #3 3: Vegeta vs. Android #18 Unlock: Vegeta (SS) Stage #4 Stage #7 (Perfect KO #18) 4: Super Vegeta Unlock: Big Bang Burst: Vegeta (Down A+X) Stage #5 Stage #9 (Ultimate KO Cell) 5: Evil Discovered Unlock: Defeat Kakarot: Vegeta (Evil) (L) Final Explosion: Vegeta (Evil) (Up A+X) Babidi Stage #6 6: Vegeta Bets Everything Unlocks: Garlic Fire: Vegeta: (Close A+X) 7: Vegeta vs. Trunks Unlock: Stage #8 8: Another Future Unlock: N/A 9: Vegeta's Failure Unlock: Stage #10 10: Comeback, and Victory Unlock: Riva Awareness: Vegeta (L) ___________ 4.6. Trunks ŻŻŻŻŻŻŻŻŻŻŻ 1--7 | 2--3--4--5--6 | | 8 10 | 9 1: Time Machine Unlock: Trunks (SS) Stage #2 Stage #7 (Defeat #18 after your health drops below 30%) 2: Enigmatic Young Man Unlock: Stage #3 3: Vegeta, Rescued Cell?! Unlock: Stage #4 Stage #8 (Defeat Vegeta *before* the timer reaches 1600) 4: Super Trunks Surpasses His Father Unlock: Max Buster: Trunks (SS) (Left/Right A+X) Super Saiyan 1.5: Trunks (SS) (L) Stage #4 Stage #10 5: Another Ending Unlock: Angry: Trunks (L) Stage #6 6: For Future Peace... Unlock: N/A 7: Solitary Warrior Unlock: Buster Blade: Trunks (Left/Right A+X) 8: Trunks and Gohan Unlock: Twin Sword Slash (Trunks and Gohan) Stage #9 9: Parting with #18 Unlock: N/A 10: Garlic Buster Unlock: Garlic Buster (Trunks (SS) and Vegeta (SS)) ____________ 4.7. Gotenks ŻŻŻŻŻŻŻŻŻŻŻŻ 1 | 2--3--4--5--6 | | 7 9 | | 8 10 1: Fusion Unlock: Stage #2 2: Showdown with Buu! Unlock: Stage #3 Stage #7 (Defeat Buu *before* timer reaches 1600) 3: Super Saiyans' Final Attack Unlock: Super Saiyan: Gotenks (L) Stage #4 4: Showdown! Evil Buu Unlock: Ultra Super Saiyan: Gotenks (Left/Right A+X) Stage #5 Stage #9 (Defeat Buu *before* timer reaches 1600) 5: Broken Door Unlock: Gotenks (SS3) Stage #6 6: Final Battle Unlock: Volleyball Attack (Gotenks (SS3) and Piccolo) Super Ghost Bomber: Gotenks (SS3) (Down A+X) 7: Gotenks vs. Vegeta Unlock: Stage #8 8: Evil Buu Has Emerged! Unlock: Buu (Good) 9: Let's Go Into Space Unlock: Stage #10 10: V For Victory Unlock: V For Victory: Gotenks (SS3) (L) __________ 4.8. Ginyu ŻŻŻŻŻŻŻŻŻŻ 1 | 2--3 | 4 7--8--9--10 | | 5--6 1: We're The Ginyu Force Unlock: Stage #2 2: Ginyu Force In Danger Unlock: Stage #3 Stage #4 (Defeat Goku by timeout) 3: Ginyu vs. Ginyu Unlock: N/A 4: Task Force, Heading To Earth Unlock: Stage #5 5: Ginyu vs. Androids Unlock: Special Pose: Ginyu (L) Stage #6 6: Ginyu's Greatest Crisis Unlock: Stage #7 7: Ginyu's First Joint Struggle Unlock: Body Change Special (Ginyu and Goku) Stage #8 8: Search For The Final Dragon Ball Unlock: Stage #9 9: That Hurts, Shenron! Unlock: Shenron Stage #10 10: Sure Kill! Ginyu Storm! Unlock: Cracker Formation (Ginyu and Frieza) Ginyu Storm: Ginyu (Close A+X) ___________ 4.9. Frieza ŻŻŻŻŻŻŻŻŻŻŻ 6--7 | 1--2--3--4--5 | 8--9 1: Frieza's Irritation Unlock: Zarbon/Dodoria Stage #2 2: Frieza's Sortie Unlock: Blind Meteor (Frieza and Zarbon/Dodoria) Stage #3 Stage #6 (Defeat Gohan and Krillin *after* the timer reaches 1000) 3: Super Saiyan Unlock: Death Ball: Frieza (Up A+X) 100% Activation: Frieza (L) Stage #4 4: To Earth Unlock: Ghost King: Mecha Frieza (Down A+X) Stage #5 Stage #8 (Perfect KO Trunks) 5: Time in the Other World Unlock: Mecha Frieza 6: The Plan to Assassinate Frieza Unlock: Stage #7 7: A Battle of Blood Relations Unlock: Cooler 8: To Earth Once More Unlock: Stage #9 9: Immortality Unlock: Relax: Mecha Frieza (L) ______________ 4.10. Dr. Gero ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1--2--3--4 | 5 | 6 | 7--8--9 1: Androids, To Town Unlock: Stage #2 2: Androids vs. Vegeta Unlock: Stage #3 3: Energy Drain Unlock: Energy Drain: Dr. Gero (Close A+X) Stage #4 Stage #5 (Defeat Gohan *after* Piccolo) 4: #18 Awakens Unlock: N/A 5: Vegeta Sinking Unlock: Stage #6 6: Dominator Unlock: Stage #7 7: Enraged Trunks Unlock: Absorbtion Barrier: Dr. Gero (L) Stage #8 8: Complete Form Unlock: Twin Drain (Dr. Gero and Cell (2nd Form)) Stage #9 9: Elimination of Cell Unlock: Cell (2nd Form) _________________ 4.11. Android #18 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1 | 2--3--4--5--6 | 7 | 8--9 1: #18, Activate Unlock: Stage #2 2: Game Unlock: Infinite Energy Type: Android #18 (L) Stage #3 Stage #7 (Defeat Vegeta and Trunks *after* the timer reaches 800) 3: #18 vs. Piccolo Unlock: Stage #4 4: Krillin's Indecision Unlock: Stage #5 5: World Tournament Unlock: Stage #6 6: The Strongest Kids In History Unlock: Energy Mine: Android #18 (Left/Right A+X) 7: Recent Dissapointment Unlock: Stage #8 8: 10 Years Ago... Unlock: Stage #9 9: #16's Agitation Unlock: Hell Spiral (#18 and #17/#16) Android #17/Android #16 __________ 4.12. Cell ŻŻŻŻŻŻŻŻŻŻ 1 7 | | 2--3--4--5--6 | | 8 9 | 10 1: A mysterious Monster Appears Unlock: Stage #2 2: Piccolo's Desperate Resistance Unlock: Absorbtion: Cell (2nd Form) (Close A+X) Stage #3 3: Complete Body: Successful! Unlock: Cell (Complete) Stage #3 Stage #7 (Defeat Trunks *before* Vegeta) Stage #8 (Defeat Vegeta *before* Trunks) 4: The Ultimate Decisive Battle Unlock: Stage #5 Stage #9 (ultimate KO Goku) 5: The Warrior Who Surpassed Goku Unlock: Stage #6 6: Cell Game: Conclusion Unlock: Self-Destruct: Cell (Second Form) (L) Pride: Cell (Complete) (L) 7: Cell Junior Unlock: Cell Junior Cell Junior Dance (Cell (Complete) and Cell Jr.) 8: Ultimate vs. Ultimate Unlock: Full Power Rush: Cell (Complete) (Up A+X) 9: Strongest in the Universe Unlock: Stage #10 10: The Ultimate Battle of Evil vs. Evil Unlock: Absolute Evil (Cell (Complete) and Frieza) _________ 4.13. Buu ŻŻŻŻŻŻŻŻŻ 1 | 2--3--4--5--6 | | 7 8 | 9 1: Majin Resurrected Unlock: Regeneration Ability: Buu (Good) (L) Stage #2 2: Goku, Dissapear Unlock: Stage #3 3: Best Friend Unlock: Buu (Evil) Hercule Hercule Attack (Buu (Good) and Hercule) Stage #4 Stage #7 (defeat Gotenks with a perfet KO) 4: Evil Buu Unlock: Stage #5 Stage #8 (defeat Gotenks *before* Piccolo) 5: You Can't Win Unlock: Galactic Donuts (Buu (Evil) and Gotenks) Power Shot: Buu (Evil) (L) Stage #6 6: Final Battle Unlock: N/A 7: Happy Time Unlock: Happy Sweets: Buu (Good) (Close A+X) 8: The Gate to the Other World Unlock: Dabura Stage #9 9: The Other World's Strong Ones Unlock: Dark Sword Slash (Buu (Evil) and Dabura) Hydra Smasher: Buu (Evil) (Close A+X) ____________ 4.14. Cooler ŻŻŻŻŻŻŻŻŻŻŻŻ 1 8--9--10--11 | | 2--3--4 | 5--6--7 1: Cooler's Charge Unlock: Stage #2 2: Ultimate Battle! Goku vs. Cooler Unlock: Honor Redeemed (Cooler and Frieza) 3: Big Gete Star Unlock: Metal Cooler Stage #4 Stage #8 (defeat Piccolo without getting KO'd once) 4: Metal Cooler's Last Moments Unlock: Revive: Metal Cooler (Automatic) 5: Gohan's Final Moments Unlock: Freeze Storm (Cooler and Mech Frieza) Stage #6 6: Trunk's Assault Unlock: Stage #7 7: Frieza's Treachery Unlock: Arc Blast: Cooler (Left/Right A+X) 8: Metal Cooler Goes To Earth Unlock: Machine Rain: Metal Cooler (Left/Right A+X) Stage #9 9: Androids Unlock: Stage #10 10: Cooler's Mistake Unlock: Stage #11 11: Cell, The Ultimate Life Form Unlock: N/A ___________ 4.15. Broly ŻŻŻŻŻŻŻŻŻŻŻ 6--7--8 | 1--2--3--4--5 | 9 | 10--11 1: New Planet Vegeta Unlock: Stage #2 Stage #6 (KO Vegeta *before* the timer reaches 1600) 2: Broly's Rampage Unlock: Stage #3 3: Showdown! Broly vs. Goku Unlock: Defeat Kakarot: Broly (L) Stage #4 Stage #9 (Defeat Goku *and* Vegeta before the timer reaches 1600) 4: Broly's Counterattack Unlock: Stage #5 5: Broly's Fall Unlock: N/A 6: Into Space Unlock: Stage #3 7: Legend vs. Perfection Unlock: Blaster Meteor: Broly (Down A+X) Stage #4 8: Majin Reborn Unlock: N/A 9: A New Departure Unlock: Stage #10 10: Broly and Hercule Unlock: Stage #11 11: Broly's Awakening Unlock: N/A __________ 5. Secrets ŻŻŻŻŻŻŻŻŻŻ *WARNING*Very big spoilers follow! Do not scroll down if you want the game's secrets unveiled.*WARNING* Okay, ready? Here we go: ??? Mode ŻŻŻŻŻŻŻŻ Beat Z-Battle mode to unlock this ultra-secret mode: Maximum Mode. This mode pits you against the strongest warriors in the universe. Well, actually, it is a mode with 3 difficulties, and in each, there's 15 battles ranging from extremely easy to insanely hard. Good luck on this mode, you'll need it. Majin Vegeta ŻŻŻŻŻŻŻŻŻŻŻŻ By putting Babidi and Vegeta (Super) in a team, Vegeta'll turn into Majin Vegeta, a stronger version of Vegeta, with newer attacks. However, after you completely beat Maximum mode, you'll unlock the ability to use Majin Vegeta without Babidi. Hold down R when you select him (only after beating maximum mode, and unlocking him). Z Ż Z, from Akira's own manga, Neko Majin can be unlocked in the Japanese version of the game, and only the JP version. To unlock him, you need to beat maximum mode and z battle mode. When you do this, go to the main screen and press: Up, X, Down, Y, L, R, L, R, Start. Now, before a battle hold R while selecting a support character, and you'll get Z instead. *Credit goes to VegettoEX for first submitting this info.* Extra DP ŻŻŻŻŻŻŻŻ After unlocking Maximum Mode, playing through it will give you more DP. In easy, you gain 1 dp every 4 levels, in hard, you gain 1 dp every 5 levels, and in Mania, you gain 1 dp every 6 or 7 levels for a total of 21 dp (or infinite, in the game's terms. Extra Support Uses ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You can get 1 support use from beating story mode, 1 from watching the credits, 1 from completing tutorial mode, and 1 last one from beating Z-Battle mode once, for a total of 7 support uses. Three Person Team Combos ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If you put any of these three people in one team, charge energy up to 200%, and do a team attack, you'll end up with a special move. Trunks (Super), Vegeta (Super), Gotenks (Super 3) Goku, Gohan (Super 2), Bardock Frieza, Cell, Buu (Evil) Goku, Piccolo, Vegeta Goku (Super), Gohan (Adult), Gotenks I think that's about it for secrets, if you have any more, send them to me. _____________________________ 6. Frequently Asked Questions ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Okey, here they are, originally from Kriby22003's help topic: Q: What are the stages? A: The stages are the following, with their ingame descriptions: Ruins: A futuristic city destroyed by the Androids, A standard stage with a good balance of attack and defense. Time Chamber: Countless warroirs have come here to train. This stage is of standard size. Planet Namek: An Impressive open area of Namek. The wide, uniform terrain gives this stage an enjoyable balance. Ice Field: An icy landscape repeatedly used for filming movies. This stage is of standard width, but it has a low ceiling. Cell Games: Cell was fought in this ring; it's a wide stage with walls, and an irregular organization. Babidi's Spaceship: This room within Babidi's spaceship is the small stage in the game. The walls are close and the ceiling low. World Tournament: At the familiar location of the World Tournament, Buu makes another appearance. Big Geta Star: This is where Metal Cooler was fought; a stage with regular organization. Wilderness: A place where many battles have taken place. Airplanes can be seen sometimes. Standard Width. King Kai (Supreme Kai)'s World: Here in world of the Kais, the Zeta Sword, thrust into a hill, is an impressive sight. A Standard Stage. Uninhabited Island: An unhabited island; it's beauty is dampened a bit by the bitter battles between the likes of Piccolo, #17, Cell, and Vegeta. New Planet Vegeta: The planet where a fierce battle was waged against the legendary Super Saiyan Broly. A Standard stage, with a good balance of attack and defense. Western Capital: A memorable stage for how showy it is. As a standard stage, it has a good balance of attack and defense. Karin's Holy Ground: Kami's Temple is located high in the sky; this stage is the most wide-open in the game, allowing for maximum movement. Damaged Namek: The legendary stage where Goku became Super Saiyan. Its narrow confines make for intense attack and defense. Q: How do I unlock this branch? A: Ah... the most common question and the hardest to explain. I can't be specific, but here are some hints for unlocking the maps: - Beat the battle with perfect health - Beat the battle with an Ultimate K.O. - Win the battle by letting the timer run out - Use three special attacks, and they all must hit. The third must K.O. the opponent - Beat the battle with another character Q: How do I unlock ? A: Even though this is a simple answer, it may be very useful. Beat ALL of story mode. Sure, it sounds hard, but in the end, you might unlock more characters than you wanted, and after beating story mode you get a small reward that gets bigger and bigger for every mode you unlock. What is this reward? It's called Dragon Power. However, if you want specifics, check the Codes & Secrets section. Q: What is Dragon Power and how do I unlock more? A: Dragon Power may seem like a new idea in the SSW games, but in a sense it actually isn't. Dragon Power is a system of levels in this game, though it doesn't always mean a character with 1 Dragon Power is weaker than one with 7 Dragon Power. When you start the game, then a team can have a max of 7 Dragon Power. However, when you beat some modes like Story mode or Maximum Mode, your Dragon Power increases, with the max of infinity. Q: Can you change the languages in this game? A: You can't, but that's for the U.S. version. I don't know about the European version, but if you can read what I'm typing then you should be fine. Q: How do you choose more than one of the same character? A: You can't. Q: Is there a way to use the overpowered forms of each character? A: No, and that would be extremely cheap. Q: How do you change the difficulty of the computer in training mode? A: You can't. I don't know why. Q: What are the official web sites? A: There are 2 official web sites, one Japanese and one in english. The Japanese site offers the most info: English: http://www.atari.com/us/games/dbz_ssw2_gba_action/ds Japanese: http://www.bandaigames.channel.or.jp/list/ds_dbz01/ Q: Are there In-Game Transformations? A: Sorta. Gohan (Kid), Gohan (Teen), and Gotenks can all go Super Saiyan from there base forms. Also, some other IGT's are in Ultimate K.O. attacks. Q: How do you delete the game data? A: Like SSW, you can't. They should have fixed it by now, though. Q: Does Gotenks still have a timer on him? And does Buu still slowly restore health? A: No, and no. Q: Is this game Single-Card or Multi-Card? A: This game is Multi-Card only. So if you want to play multiplayer, each DS must have this game inserted in it. Q: Are there Japanese voice settings? A: No, there aren't. Q: Is this game online? A: No. Q: Can I erase my save game? A: Short answer: No. Long answer: Yes. If you power off your system while the game is saving, it'll corrupt the save file, forcing the card to delete it. To do that, go into the Options menu, and change something (remember what it is), press exit and power off. Now, when you restart, it'll say "Save file corrupted" or something to that extent. If it doesn't, then go back to the Options menu. If the thing you changed is set on what you changed it to, then you powered off too late. If it's back to what it was before, then you did it too early. It took me 13 tries to do it the first time, and only 2 or 3 the next time. Note: Sander Booij sends the following tip concerning the above question: "It's exact 1.4 seconds and then you must shut your DS down." Oh, and don't worry about ruining the cartridge, corrupting won't harm the game. Good luck! _________________ 7. Authors' Notes ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 7.1. HELP! ŻŻŻŻŻŻŻŻŻŻ Any info at all that you have will be put into the guide, just send it on over or post it on my message board. 7.2. Version History ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Version 0.0: Started the guide, made the format and went up to.. the 3dp characters. Version 0.5: Sent the guide to Kirby, he updated to Goku (Super). Version 0.7: Effecitvely finished the guide. Version 0.99: Totally changed the format of the guide and subitted it to gamefaqs. Version 1.0: Totally finished the guide. Version FINAL: Fixed all of the ' translation mistakes (from word to notepad) and added dp info and extra support uses info. April 05, 2006 7.3. In the Next Update ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ *Any user submitted data/strats/corrections. 7.4. Thanks ŻŻŻŻŻŻŻŻŻŻŻ I'd like to thank the following people: *God, for my savation, my life, and His love for me. *My dad and my mom, for buying me this game. *Kirby22003, (Michael Qiu) for all his help on this guide, and for his support. *osrevad for the awesome ascii logo at the top of the guide. *VegetaEvil for his constant aid on the message boards, and for a lot of positive feedback. *SSJ4BlackRider for a lot of positive feedback. *IceyFlame for being my friend ^_^ *somaslayer for a lot of positive feedback. *Pow Pow Punishment for his awesome bios. *saberinblue for reminding me to put the "Can you delete saved data" Q in here. Thanks man! *comrade_greencard for reminding me to put the three person combos in here and giving me one of those combos. Thanks! *cleversongokuh for sending me another one of the three person tag attacks. Thanks a lot! *Sander Booij for his tip on deleting save game data. *gamefaqs, neoseeker, 1up, gamerhelp, supercheats for posting this guide. *Michael A. Stackpole for his AWESOME books that helped relieve some of the pressure of doing this guide. *You, for reading his guide; and to all the future writters out there, good luck! *digimonking for inspiration for the guide's new look. 7.5. Dedication ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This guide is dedicated to everyone over at the SSW2 board, without your help, I would be lost. You guys stuck behind me even when I was a jerk (which was often enough), keep on helping, and you'll be okay. Special thanks go to the guy who made the "Branch Solutions" thread; VegetaEvil for help, and making the SSW2 Wiki article; SSJ4BlackRider for support, and holding down the fort while I was gone; and finally Kirby22003 for being totally awesome, making the "Official Help Topic" and letting me butt in over there. All you guys deserve an online medal. In fact, here's one for each of you: (A) A for awesome. This guide, in its entirety, is copyright 2006 Mitch Frizzell and Michael Qiu.